Eximus

Eximus (version 2.0), also known as Heavy Units, are a category of special elite variants of standard enemies introduced in and reworked in that can appear in any mission type. They come in several varieties, each with unique abilities (some of which are similar to Tenno abilities) and are usually much stronger than an average member of their faction, although effects vary from type to type. Compared to normal units, Eximus have increased stats, resistances, and possession of , posing a reasonable challenge for under-equipped or inexperienced Tenno.
==Overview==
Eximus are normal enemies that have been empowered with special abilities, while their visuals and audio cues have been amplified to make them stand out amongst their peers. Their durability has been dramatically increased in the form of , a special health buffer that renders them immune to most crowd control until removed. Overall, Eximus pose a significant threat to Tenno, making them high priority targets.
The rewards for defeating Eximus units are substantial. Eximus units drop 500-750 , and provide an additional 1,000 base Affinity gain over their normal counterpart (before level scaling calculations). Eximus units above level 30 also have a chance to drop a , with those in The Steel Path having the same drop chance. They are also guaranteed to drop one Energy Orb, two Health Orbs, and either Primary Ammo or Secondary Ammo on death. Eximus spawn at the same level as other enemy units.
Eximus will not appear until a minimum of 60 seconds have elapsed in the mission.
==Eximus Types==
Almost any base unit type (Osprey, Lancer, MOA, etc.) can spawn as an Eximus, though certain units can only spawn as a particular Eximus type, e.g. Chargers can only spawn as Parasitic Types. They can easily be identified by their special auras and larger sizes, and frequently have unique textures/skins to make them more visually distinctive.
 and are the only factions that do not have Eximus units.
===Arctic / Frozen / Cryonic===
Arctic/Frozen/Cryonic Eximus units project a 15m aura that reduces movement speed by 30%. Multiple instances of this aura stack multiplicatively. Aura effects ignore status immune abilities like , but can be stopped by Overguard and .
When alerted, Arctic Eximus generate a -like barrier with 10,000 object-based health that lasts for 20 seconds. This barrier appears as a white/blue transparent sphere and will follow the Eximus. The barrier protects all units inside from ranged attacks and area of effects. Due to its object-based health, it is not affected by critical damage, making crit-focused weapons are less effective than raw damage weapons. Barrier health does not scale with enemy level.
All factions can become Arctic Eximus. Infested are referred to as Frozen. Elementa Culverins are referred to as Cryonic, and possess a unique mortar attack that leaves a lingering cloud of , which will inflict a proc to anyone inside it.
In Höllvania, Arctic Eximus are significantly more common in the Winter season.
===Blitz / Volatile===
Blitz/Volatile Eximus units can punch the ground to release a shockwave that travels in a forward line, dealing 250 damage scaled by enemy level with a guaranteed and status effect. The shockwave deals one instance of damage; getting knocked back into the shockwave's path does not deal consecutive hits.
All factions can become Blitz Eximus. Infested are referred to as Volatile.
===Energy Leech / Parasitic===
Energy Leech/Parasitic Eximus units spawn a small purple Energy Leech Zone under visible players within line of sight, which collapses after 3 seconds, dealing 50 damage and a status effect to Tenno that remain in the zone when it collapses. status effects from Energy Leech / Parasitic only do 1 tick. Sources of Magnetic status effect resistance, such as , will entirely negate the status effect but not the damage.
Energy Leech Eximus that are allied to Tenno will restore their energy at a rate of 3 units per second over 3 seconds upon hitting enemies.
All factions can become Energy Leech Eximus. Infested are referred to as Parasitic.
In Höllvania, Energy Leech Eximus are significantly more common in the Autumn season.
===Leech / Sanguine===
Leech/Sanguine Eximus units spawn a persistent 3 meter spherical Health Leech Zone under visible players within line of sight before dissipating after a few seconds. Tenno in the zone are drained of 5% of max health per hit at a rate of 3 hit per second, healing the Eximus and its allies by 10% of their max health per hit. Leech Zones can spawn in mid-air. The leech zones will not damage (and thus will not trigger the heal effect) enemies that have friendly fire enabled (e.g. being afflicted with status effects) or companions.
All factions can become Leech Eximus. Infested are referred to as Sanguine.
===Shock / Bioelectric / Galvanic===
Shock/Bio-Electric/Galvanic Eximus units release three orbs that slowly move toward nearby Tenno. The orbs can be destroyed by shooting them or killing the Eximus.
All factions can become Shock Eximus. Infested are referred to as Bioelectric. Elementa Culverins are referred to as Galvanic, and possess a unique mortar attack that leaves a lingering cloud of , which will inflict an status effect to anyone inside it.
===Arson===
Arson Eximus units have the ability to release a 30 meter radius -like attack that deals 400 damage, not scaled by enemy level, and inflicts and a status effect. Rolling through the Fire Blast prevents all damage and status effects from it.
These Eximus units will release their fire wave when enemies are close to them and are capable of dealing significant damage to Sentinels at higher levels; caution is advised when engaging them at close range.
Only Grineer and Scaldra can become Arson Eximus.
In Höllvania, Arson Eximus are significantly more common in the Summer season.
===Guardian===
Guardian Eximus units, when alerted, are surrounded by three rotating shields which are invulnerable to Punch Through and give the Guardian Eximus 90% damage reduction to area of effect attacks. The shields have small gaps in between them and do not provide any protection from above or below. They also provide -90% to all damage type modifiers to their allies, but not for themselves or special units such as Demolishers, Capture targets, and Bosses, and the damage reduction does not stack with other nearby Guardian Eximus.
Damage reduction does not apply to of nearby units. However, the damage reduction against area of effect attacks does apply to the Overguard of the Guardian Eximus.
Only Corpus, The Murmur, and Techrot grounded units can become Guardian Eximus.
===Venomous / Septic===
Venomous/Septic Eximus units emit a potent aura in a 3 meter radius that deals 30 damage scaled by enemy level with a guaranteed status effect.
Only Infested melee units can become Venomous Eximus. Elementa Arcocanids and Elementa Culverins are referred to as Septic. Septic Elementa Culverins also possess a unique mortar attack that leaves a lingering cloud of , which will inflict a status effect to anyone inside it. Interestingly, the aura of Septic Eximus units is much more vibrant than the aura of Venomous Eximus units.
===Jade Light===
Jade Light Eximus release satellite lasers above up to 2 players that follow them for 8 seconds, dealing 30 damage with a guaranteed status effect every 0.5 seconds. Heat status effects have a 2 second duration. On Defense Objects, the laser instead deals a flat 100 damage per tick.
On non-Defense Objects, sequential hits by the laser deal double the damage of the previous hit. For example, getting hit by three ticks of the laser in a row will cause the first hit to deal 30 damage, the second 60 damage, and the third 120 damage, totaling 210 damage.
The laser can be destroyed by shooting the top of the beam, inflicting a or status effect on the Eximus, or killing the Eximus.
In Höllvania, Jade Light Eximus are significantly more common in the Spring season.
==Special Eximus Types==
===Prosecutors===
Unique to Guardsmen, these variants project an aura which grants resistance to nearly all damage types, but lowers resistance to their corresponding damage type. Unlike typical Eximus, Prosecutors have 10x base Health rather than Overguard.
===Warden Eximus===
Unique to Wardens, these variants possess life leech and increased movement speed. Unlike typical Eximus, Warden Eximus have +1 base Health rather than Overguard.
==Unit/Eximus Compatibilities==
==Enemy Scaling==
==Notes== 
*Archwing, Warden, and Prosecutor Eximus are exempt from Overguard.
*Orokin Drones and Grineer Sensor Regulators can only become Energy Leech or Leech Eximus.
*A maximum of 5 Eximus can appear simultaneously. This limit is removed in Sortie Eximus Strongholds.
*Any Hound with equipped will be able to copy an Eximus's ability use it for themselves for a set duration, benefiting their master by proxy. It also damages their Overguard by 50%.
*'s can disable Eximus special abilities. However, Guardian's damage reduction and Arctic's slow cannot be disabled.
*Eximus special abilities bypass 's Rift Plane. However, their gunfire still behaves normally, being incapable of crossing planes and disabled by .
*The special abilities of Tenno-aligned Eximus are colored bluish-white. However, allied Eximus still possess their respective colored auras around their bodies.
*Eximus units also appear in the Codex since , separate from their normal entry. They are classified according to their unit type (i.e. Lancer Eximus rather than Arson Eximus), with all possible leader variations of that particular unit being available within their entry.
**When scanning for Eximus, one scan counts as their Unit type, not their Eximus type. For example, scanning 3 Lancer Arson Eximus and 3 Lancer Arctic Eximus counts as 6 scans out of 20 in the Lancer Eximus entry. It is thus unnecessary to scan each Eximus type individually.
*Eximus enemies under will focus their attacks on enemies instead. They will still be able to use abilities unique to certain Eximus variants, but these will not damage allies during the power duration. Overguard must be disabled before the player can Mind Control an Eximus unit however.
*Eximus units can be resurrected with , allowing the stacking of multiple Eximus collected consecutively by .
**Eximus Shadows will still drain health even if they have Overguard remaining.
* Certain Eximus will lose their aura (typically ones that place effects in-world like the Arson and Energy Leech) when disarmed by the Halikar. This includes Osprey Eximus despite some lacking weapons.
*All Eximus units (barring flying units and Infested Eximus) Have unique voices specific to each eximus type, and can be identified easily by their unique roar when casting their respective ability, allowing their type to be determined by sound alone. (For example a Grineer Arson Eximus will roar differently than a Grineer Arctic Eximus).
==Tips== 
*Although immune to crowd control effects via Overguard, the Eximus's allies remain vulnerable and thus isolate the high priority enemy.
**Overguarded Eximus will still target their former allies affected by Confusion (e.g. ) or conversion (e.g. , ).
**Overguard does not resist 's .
*Because the Overguard essentially acts as health gating for Eximus, and the fact Overguard blocks sleep effects (ie ), gaining experience or Focus through stealth Exterminate missions is much more difficult. Players are advised to either ignore Eximus units entirely (Ivara Or Baruuk) or take the experience hit and kill them normally (Banshee or Equinox). This results in a minor loss in total experience compared to before the Eximus Overguard mechanic.
*Another way to circumvent this mechanic is to use Ivara's sleep after taking down the overguard as it resets alert level after the duration is over, letting you maintain your stealth multiplier and getting enormous amounts of affinity for a single eximus kill (A Sedna/Adaro eximus unit will for example give over 80k affinity in a single kill with 5x stealth multiplier and an affinity booster)
== Trivia == 
*According to the Nightwave task Eximus Executioner (Kill x Eximus), the plural of Eximus is Eximus.
* Before , most Eximus had different prefixes; Blitz used to be called Blast; Arson used to be called Fire; Arctic used to be called Ice; Leech used to be called Lifesteal; and Shock used to be called Mag.
**For that matter, Shock Eximus used to emit a aura, draining the energy and shields of any Warframe that got too close. This feature was rendered inert from the Cold Revenge Tactical Alert to , before the developers changed the aura to instead.
*Before , Eximus were referred to as Leader units.
*Up until , The Sergeant could spawn as an Eximus, quadrupling his affinity and greatly increasing his health.
*According to Digital Extremes , Eximus are the result of the following:
** Corpus Eximus Crewmen are members of the elite who are bestowed specially-designed suits, whereas MOA and Osprey Eximus are produced on a regular basis.
**Grineer (barring Rollers) and Infested Eximus are the products of genetic mutation, though in the case of the Infested, the genes that contain said mutations are present in the DNA of all known Infested, suggesting that some form of gene expression regulation is in effect.
***Although no explanation was given for Roller Eximus, it's likely they are produced much like MOA and Osprey Eximus.
** Eximus are simply corrupted and possessed versions of the above units, respectively.
==Bugs== 
*Some Eximus units require the same amount of Codex scans as their original variant to complete their entry, as opposed to only requiring three Codex scans. This usually occurs when new enemies are put into the game and is usually fixed shortly afterward.
*Some Eximus units have a visual bug that renders their texture wrongly. This can most notably be seen on Elite Crewmen Eximus, Terra Sniper Crewmen, and Terra Mankers.
==Media==
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==Patch History==
==References==
==See Also ==
*Factions
Category:Enemies
Category:Update 31
Category:Corpus
Category:Grineer
Category:Infested
Category:Corrupted
Category:Orokin
fr:Eximus