Midnight Meadow

Midnight Meadow is the second story area in Plants vs. Zombies: A New Lawn. It is accessible to the player, once they finish Faulty Farm.
There are 5 main plants and 3 secondary plants to obtain, and 9 main zombies to encounter and 4 secondary zombies to encounter.
==Plot==
After the events of Faulty Farm, the player, Crazy Dave, and Penny drive through a meadow in search of Zomboss. While that's happening, Penny informs you where the zombies are coming from. The "Origin Tomb" (Penny's reference) is a massive grave that summons zombies non-stop. It is very unpredictable but is mostly inactive. Zomboss has recently discovered it and now has full control on it and is using it to storm the globe, allowing him to easily obtain the brains of many humans. Before Penny can say any more, the sky suddenly turns to night and Zomboss appears. He said that he has overheard Penny's talk and tells Crazy Dave, Penny, and the player that they cannot keep the secrets to his power and he would have eliminate you. He then creates a barrier that prevents you, Penny and Dave from going out any further and calls out his zombies. Guess its time to bash the brainless, at night!
==Gimmicks==
===Night Time===
Sun no longer falls from the sky, making sun producers very crucial. Along with this gimmick, mushroom plants are introuced, cheap fighters that can be used during the night, but are very ineffective during the day.
=== Sabotaging Sod===
Starts appearing in 2-2: Small Shrooms. Every few few select tiles will become purple, causing them to spawn a zombie at the final wave. However, if a plant has existed on the tile for 45 seconds, the grass will grow back green again.
==Exclusive Brain Buster==
===Unlit and Uncertain===
In this minigame, the screen is very dark, but a defense is pre-planted. Lawn Mowers are replaced with Shiners, which light up entire rows. It costs 25 sun to light up and entire row, and the Flashlights stay on for 20 seconds. If a row is lit up, zombies there will be blinded and move 30% slower for 5 seconds. A lantern also exists in the middle of the lawn, and bringtens up the whole screen when lit and stuns all zombies for 5 seconds. However, it costs 200 sun to activate and lasts for 5 seconds. 
Also, sun producers glow in a 3x3 area.
==Plants==
<tabber>Main=
* - Short ranged attack that costs no sun, but has a limited lifespan.
* - Produces small sun, and increases that amount over time.
* - Blasts piercing fumes.
* - Attracts metal objects and destroys them.
* - Rapidly damages tiles around it.
|-|Secondary=
* - Cheap sharpshooter but hides when zombies are close.
* - Launches spores that give a zombie the "Spored" effect. "Spored" zombies will make a Puff-shroom on defeat, but make a Spore-shroom if it was defeated by a Spore-shroom.
* - Removes the Sleepy and Tired effects from a plant. If it had none, boost it's speed by 50%.
</tabber>
== Zombies==
<tabber>Main=
* Grassy Zombie (and variants) - There was an attempt at camouflage. Wait, is that a floating cone and bucket?
* Grassy Flag Zombie - Brings in a siege of sod-covered zombies
* Shroom Harvester - Picks up small mushrooms and uses them to damage plants. Can only pick up Puff-shrooms and Stage 1 Sun-shrooms.
* Overfertilizer Zombie - Fertilizes a 3x1 area in front of it, causing the grass there to grow massively, creating a barrier that stops non-piercing attacks.
* Grassy Gargantuar - The green giant that crushes plants in front of it, is a weaker smasher, but throws a stronger ambusing Imp and is faster.
* Small Sodded Saboteur - The small pest that is tougher than your average Imp, but is slower.
* Weed Whacker Zombie - Uses a metallic weed whacker, extending it's range and allows it to attack rapidly.
* Mole Miner - Ambushes your defense by digging past your frontlines.
* Zombot Sentient Sod 2000 - Can create columns of Sabotaging Sod and bounce plants off the screen.
|-|Secondary=
* Slingshooter - Stays in the back and shoots your plants from afar
* Hare Herder - Releases 2 zombunnies in the rows adjacent to it once it takes enough damage.
* Zombunny - Little pesky pets that chew through your defenses easily
* Hypnosis Zombie - Approaches a plant and causes it to sleep, but once it has hypnotized 5 plants, it hypnotizes itself
</tabber>
==Upgrades==
* Sun Boost I - Start every level with 25 extra sun!
==Levels==
Note: g = Grassy Zombie, gf = Grassy Flag Zombie, gc = Grassy Conehead Zombie, gb = Grassy Buckethead Zombie, sh = Shroom Harvester, Of = Overfertilizer Zombie, GG = Grassy Gargantuar, SSS = Small Sodded Saboteur, WW = Weed Whacker Zombie, MM = Mole Miner, Z = Zombot Sentient Sod, HH = Hare Herder, Zb = Zombunny, Ss = Slingshooter, Hp = Hypnosis Zombie
<tabber>Main=
Day 	Plants 	Plants 	Zombies 	Waves	Notes 	Rewards
Day 	Chosen 	Pre-planted 	Zombies 	Waves	Notes 	Rewards
2-1: Lights Out 	Choice with 	3(2,1),(3,1),(4,1) 	g, gf, gc 	1 	 	Puff-shroom
2-2: Small Shrooms 	Choice 	g, gf, gc 	 	2 	 	Sun-shroom
2-3: Light Up the Night 	Choice with 	5 (x,1) 	g, gf, gc, gb 	2 	 	Bag of Coins
2-4: Deadly Harvest 	Choice 	g, gf, gc, sh 	 	2 	 	Path V Access
2-5: Blind Faith 	Choice with 	5 (x,4), 5(x,3) 	g, gf, gc, gb 	1 	Unlit and Uncertain level 	Sun Boost
2-6: Overgrowth 	Choice 	 	g, gf, gc, gb, Of 	2 	 	Fume-shroom
2-7: Strike Through 	 	 	g, gf, gc, sh, Of 	2 	Special Delivery level 	Endless Zone
2-8: Dark Mode 	 	5 (x,3), 5(x,2) 	g, gf, gc, gb, sh, Of 	2 	Unlit and Uncertain Level 	Path VI Access
2-9: Limited Light 	Choice with 	 	g, gf, gc, gb, sh, SSS 	2 	Objective: Spend no more than 2500 sun 	Zomboss Warning
2-10: Midnight Fight 	 	 	g, gf, gc, gb, sh, Of, gg, SSS 	3 	Special Delivery level 	Magnet-shroom
2-11: Grass Saw 	Choice with 	 	g, gf, gc, gb, SSS, WW 	1 	 	Bag of Coins
2-12: Ain't Mush Room 	Choice 	 	g, gf, gc, gb, Of, SSS, WW 	2 	Objective: Don't have more than 24 plants.	Gloom-shroom
2-13: Underground Ambush	Choice with and	 	g, gf, gc, gb, MM 	2 	 	Path VII Access
2-14: Flicker 	(duplicate) 	10 (x,1)(x,2), 3 (2,4)(3,4),(4,4), 5(x,5)	g, gf, gc, gb, sh, gg, SSS 	3 	Unlit and Uncertain level 	Zomboss Ultimatum
2-15: Meadow's Monster 	 	 	g, gf, gc, gb, sh, Of, gg, SSS, WW, MM, Z	 	Boss Battle level 	Frigid Forest, Ultraviolet Pollen Pack
|-|Secondary=
Day 	Plants 	Plants 	Zombies 	Waves	Notes 	Rewards
Day 	Chosen 	Pre-planted	Zombies 	Waves	Notes 	Rewards
Path V-1: Start, Stop! 	Choice excluding healing plants	 	g, gf, gc, gb, SSS 	- 	Survive for 2 minutes 	Bag of Coins
Path V-2: Backline's Barrage	Choice excluding healing plants	 	g, gf, gc, gb, SSS, Ss	- 	Survive for 2 minutes and 30 seconds	Bag of Coins
Path V-3: Tick Tock 	Choice excluding healing plants	 	g, gf, gc, gb, sh, Ss 	- 	Survive for 3 minutes 	Scaredy-shroom
Day 	Plants	Plants 	Zombies 	Waves	Notes 	Rewards
Day 	Chosen	Pre-planted	Zombies 	Waves	Notes 	Rewards
Path VI-1: Dimmed Light 	Choice	 	g, gf, gc, gb, Of 	2 	Survive while sun is worth 5 less 	Bag of Coins
Path VI-2: Rabbit Rush 	Choice	 	g, gf, gc, gb, SSS, HH, Zb 	2 	Survive while sun is worth 5 less 	Bag of Coins
Path VI-3: Mushroom Multiplier	Choice	5 (x,1) 	g, gf, gc, gb, sh, Ss, HH, Zb	3 	Survive while sun is worth 10 less	Spore-shroom
Day 	Plants 	Plants 	Zombies 	Waves	Notes	Rewards
Day 	Chosen 	Pre-planted	Zombies 	Waves	Notes	Rewards
Path VII-1: Ups and Downs 	Choice 	 	g, gf, gc, gb, SSS 	2 	Buffed & Bruised level
▲Increase plant health by 50%
▼Increase zombie movement speed by 33%	Bag of Coins
Path VII-2: Hocus Hypnosis	Choice 	 	g, gf, gc, gb, SSS, Ss, Hp 	3 	Buffed & Bruised level
▲Decrease zombie bite damage by 40%
▼Increase zombie movement speed by 25%
▼Lose 5 sun every 20 seconds.	Bag of Coins
Path VII-3: Hyper Active 	Choice with	 	g, gf, gc, gb, Of, gg, WW, Hp	3 	Buffed & Bruised level
▲Decrease plant recharge by 20%
▼Increase zombie bite damage by 30%	Coffee Bean
</tabber>
*Coordinates Guide: (row, column)
*Prizes that are not money bags are unlocked only first time.
==Dialogue== 
== Endless Zone==
The endless zone for this area is called Painful Plains, unlocked after completing 2-7: Strike Through. Starting plants are:
*
*
*
*
==Plantastic Perk==
The Plantastic Perk unlocked from completing this world is the Ultraviolet Pollen Pack. It has 2 uses, and it's purpose is to cause a sun producer to instantly produce sun 3 times.
==Gallery==
File:Midnightmeadowlawn.png|Midnight Meadow lawn
File:Midnightmeadowtile.png|Midnight Meadow tile that displays plants
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