Freyja

Freya (from Old Norse: Freyja/Lady) is the Norse Vanir goddess of love, beauty, fertility, sex, war, gold, and seiðr/magic.
Her emoji is "💝", representing love.
Freyja can produce children out of WLW relationships, as she is often seen as a symbol of homosexual love among women.
== Description ==
Freyja is the owner of the necklace Brísingamen, rides a chariot pulled by two cats, is accompanied by the boar Hildisvíni, and possesses a cloak of falcon feathers. By her husband Óðr, she is the mother of two daughters, Hnoss and Gersemi. Along with her twin brother Freyr and her father Njörðr, she is a member of the Vanir.
Freyja rules over her heavenly field, Fólkvangr, where she receives half of those who die in battle. The other half go to the god Odin's hall, Valhalla. Within Fólkvangr lies her hall, Sessrúmnir. Freyja assists other deities by allowing them to use her feathered cloak, is invoked in matters of fertility and love, and is frequently sought after by powerful jötnar who wish to make her their wife. Freyja's husband, the god Óðr, is frequently absent. She cries tears of red gold for him, and searches for him under assumed names.
== Claiming ==
When Freyja claims her children, two cats pulling a pink chariot appears above the demigod's head, basking them in pinkish white and red light. They are afterwards given a version of Aphrodite’s Blessing, and are uncontrollably and flawlessly beautiful for the next few days. Freyja is often not too stingy with her claiming, but prefers to claim in-person if she's going to do it. Otherwise, it's more reliable to be claimed by the runes.
== Demigod Powers ==
=== Major Powers ===
==== The Midasdóttir Touch (Major) ====
* In Greek mythology, the Midas Touch was a magical curse that caused everything King Midas touched to turn to gold. This is like that, but if you can possibly imagine it, this is more valuable...Literally...Children of Freyja can turn things into solid red gold by making full ten-finger* contact with the object. Upon doing so, the object will be turned into red gold until the effect is cancelled by one of the following: coming into contact with flowing water, coming into contact with direct Vanaheimr "sunlight" (or sunlight that comes from powers), or a "dispel curse" or similar effect is cast on the targeted object.
* *If the child of Freyja does not have ten fingers but still has the others, then it's just the maximum fingers they have. This cannot, however, be used if they have no natural fingers.
* Level 1-3: Children of Freyja can turn a small inanimate object no larger 3x3x3 (feet) into solid red gold. They can transform up to three objects at any given time, and they can transform an object once per month. The object will remain red gold until it comes into contact with flowing water, comes into contact with direct Vanaheimr "sunlight" (or sunlight that comes from powers), or a "dispel curse" or similar effect is cast on the targeted object.
* Level 4-6: Children of Freyja can turn a medium inanimate object no larger than 5x5x5 (feet) into solid red gold. They can transform up to three objects at any given time, and they can transform an object once every two months. The object will remain red gold until it comes into contact with flowing water, comes into contact with direct Vanaheimr "sunlight" (or sunlight that comes from powers), or a "dispel curse" or similar effect is cast on the targeted object.
* Level 7-8: Children of Freyja can turn a small inanimate object no larger than 7x7x7 (feet) into solid red gold. They can transform up to three objects at any given time, and they can transform an object once every three months. The object will remain red gold until it comes into contact with flowing water, comes into contact with direct Vanaheimr "sunlight" (or sunlight that comes from powers), or a "dispel curse" or similar effect is cast on the targeted object. They can also choose, personally, to dispel the power once they reach these levels.
** Level 8 Superpower: Children of Freyja can now target a living thing with this power rather than an inanimate object. Living objects have a time limit, remaining solid red gold for 7 turns before turning back. During this time they cannot be hurt or otherwise disturbed directly in a harmful way. The same rules for turning back apply as well, should they happen before the turn limit is up. This can be used once every 365 days.
==== Amokinesis (Major/Minor) ====
* Children of Freyja have the ability of Amokinesis, also known as love manipulation. They can influence the emotions of love and desire, causing others to feel more affection or attraction towards them or someone else. This power can be used to foster connections and mend relationships, however it does not usually form permanent/lasting relationships on its own.
* Level 1-3: Children of Freyja can cause somebody to like another person, though not entirely in a romantic sense. They can also learn a person’s current relationship preference through a physical touch. This feeling lasts 1 day, though feelings may persist depending on the individual affected. This can be used once every 12 hours.
* Level 4-6: Children of Freyja can cause somebody to admire another person, causing them to become flustered when speaking of or being around them. They can also learn a person’s romantic status from a physical touch. This feeling lasts 3 days, though feelings may persist depending on the individual affected. This can be used once per day.
* Level 7-8: Children of Freyja can cause somebody to idolize another person, causing them to constantly want to be like them. They can also learn a person’s true crush from a physical touch. This feeling lasts 7 days, though feelings may persist depending on the individual affected. This can be used once every 3 days.
** Level 8 Superpower: Children of Freyja can make a person go mad over another  person, causing the only thing they think about to be the person of choice. This causes them to close out the rest of the world in their dedication towards this person. This feeling lasts 1 day, and feelings afterward will not persist. This can be used once every 30 days.
=== Moderate Powers ===
====Alf Seiðr (Moderate)====
* Alf Seiðr (also known as elf magic) is a form of peaceful magic used by those who hail from the sun-based realm of Alfheimr and the Vanir-spawn realm of Vanaheimr. Its main uses are for healing, growing, and stopping violence. It cannot be learned, unlike Rune Magic. Alf Seiðr is an inherited ability, so only those born with it can utilize it. Despite being more exclusive, it is considered a "lesser" magic to Rune Magic in terms of complexity and skill-requirement, but is still a potent form of magic nonetheless.
*Level 1-3: At this level, the user unlocks the ability to manipulate the rate at which plants grow. To use this power, they must actively concentrate on growing the plant(s), and in doing so they can accelerate the growth of plants for up to 5 turns. This can cause plants to grow past their "normal" size, allowing them to create massive mushrooms and stupendous sunflowers...And, other plants too...They can use this power once every 6 hours.
*Level 4-6: At this level, the user unlocks the ability to heal wounds over the course of an extended period of time. This has no cap on how severe of a wound they can heal, as long as it is not a permanent wound (something like a severed limb). Minor wounds (minor cuts, bruises, and minor head trauma) take 6 turns to fully heal, moderate wounds (moderate cuts, sprains and twists, and minor concussions) take 12 turns to fully heal, and major wounds (deep wounds, broken bones, and major concussions) over the course of 18 turns. Wounds can be considered "healed" after half this duration, but they will remain weak spots and are easier to wound again. This can be used once per combat encounter.
==== Ichor Tears (Moderate) ====
* Freyja is known for her ability to create both amber and gold from her tears; gold from the right eye and amber from the left. It was when she cried over her lost husband, Odr, that the all of the worlds' gold was created. Children of Freyja share this ability, and can even go slightly further than their mother (usually) does.
* Level 1-3: When a child of Freyja cries, they will cry individual tears of gold and amber (from the right and left eyes respectively). They can save these tears, and after 12 turns of hardening they can manipulate them into different shapes, or even use them as projectiles. They cannot manipulate gold or amber that does not come from their tears.
* Level 4-6: Instead of creating gold and amber separately, they can choose to create red gold* from both eyes. The same rules apply as before, except for the material.
** *The red gold they create has no value out of roleplay (in the red gold shop), but can be used in roleplay as a form of currency. They are worth more than red gold coins, as the tears are the most pure form of red gold there is.
==== Rest Up, Buttercup (Moderate) ====
* Being a strong-willed warrior maiden, she joined and then led the Valkyries — so that she could have first pick of the slain battlefield warriors. Most of the slain go to Valhalla, but the good-looking heroes go straight to her palace for rest and recuperation. Ignoring the good-looking part, this means that children of Freyja can activate a force that automatically "teleports" wounded people from a certain radius into a 2-foot radius nearby the child of Freyja. Once this happens, children of Freyja provide a calming effect that allows for their target to think more clearly about their actions while not getting overwhelmed either. This effect's time varies after the target leaves the 2-foot radius from the child of Freyja.
* Level 1-3: Children of Freyja can target up to three people in a 15-foot radius of them. The calming effect will last a maximum of 3 turns after they leave the 2-foot radius of the child of Freyja. This can be used once every day.
* Level 4-6: Children of Freyja can target up to three people in a 30-foot radius of them. The calming effect will last a maximum of 3 turns after they leave the 2-foot radius of the child of Freyja. This can be used once every 3 days.
=== Minor Powers ===
==== Aesthetic Shapeshifting (Minor) ====
* Children of Freyja are capable of altering the physical appearance of others in ways that relate to their mother's domain of beauty; enhancing someone's physical appearance to be more "beautiful" (from an objective standpoint, of course). On the contrary, they can also use this in the opposite way, making people less (objectively) physically attractive.
* Level 1: Children of Freyja are able to manipulate the makeup of themselves and others, either applying flawless applications of makeup or causing one's makeup to ruin (making mascara run, smudging lipstick, changing highlighter by a few shades, etc.) or completely wash off. They can target one person (or themselves), taking their time with the changes, and after completing they cannot use the power again for 9 turns. Applied makeup is normal, and can be smudged or washed off as normal.
* Level 2: Children of Freyja are able to change the hair and eye colors of themselves or others. Changing the hair color is as if dye was applied (though, more magical, to avoid the necessity to bleach beforehand), and will wash out as normal temporary dye would. Changing eye colors lasts up to 24 hours, or until eyedrops are used, whichever comes first. This power can be used once every 3 days.
* Level 3: Children of Freyja are able to manipulate the clothing of themselves or others. They can either create a sort of "Cinderella" transformation that turns their current clothing into something else (usually more fancy, but it can be anything. You want a hoodie instead of a t-shirt? Go ahead), which will last for 24 hours. Alternatively, they can ruin someone's clothing as well, smothering it in dirt, tattering it, etc. This power can be used once every 3 days.
==== Flustering Stare (Minor) ====
* Children of Freyja have a look that could send anyone into a flustered mess. Their mother is noted for being able to send "heat from the tips of one's ears right down to their toes" with just a glance. With a simple smile, the children of Freyja can recreate this same effect.
* For logistics: Asexuals are not resistant or immune to this ability, as it is not tied to a romantic feeling. However, non-living targets (draugr, constructs, etc.) are.
* Level 1: Children of Freyja can fluster one person within a 10 foot radius that's in eyeshot of their face. This lasts for 1 turn. The next attack made on the targeted individual will be made with advantage (roll combat: roll twice, take the best | trust combat: semi-free attack). This can be used once every 6 turns.
* Level 2: Children of Freyja can fluster up to two people within a 10 foot radius that's in eyeshot of their face. This lasts for 1 turn. The next attack made on the targeted individual(s) will be made with advantage (roll combat: roll twice, take the best | trust combat: semi-free attack). This can be used once every 7 turns.
* Level 3: Children of Freyja can fluster up to three people within a 10 foot radius that's in eyeshot of their face. This lasts for 1 turn. The next attack made on the targeted individual(s) will be made with advantage (roll combat: roll twice, take the best | trust combat: semi-free attack). This can be used once every 8 turns.
==== Photokinesis (Minor) ====
* Folkvangr is said to be illuminated in an infinite daylight by Freyja's radiant presence alone. Her children can mimic a similar ability to this, but they're not going to be illuminating full realms quite like their dear old mom can.
* Level 1: Children of Freyja can create bright light in a 15 foot radius and dim light in an additional 15 feet around that, originating from their body. This light lasts up to 3 turns, or until the child of Freyja decides to end it, whichever comes first. This can be used once every 12 hours.
* Level 2: Children of Freyja can create bright light in a 20 foot radius and dim light in an additional 15 feet around that, originating from their body. This light lasts up to 4 turns, or until the child of Freyja decides to end it, whichever comes first. This can be used once every 24 hours.
* Level 3: Children of Freyja can create bright light in a 25 foot radius and dim light in an additional 15 feet around that, originating from their body. This light lasts up to 5 turns, or until the child of Freyja decides to end it, whichever comes first. This can be used once every 36 hours.
=== Given Powers ===
==== Vengeful (Given) ====
* Children of Freyja are very vengeful, and even the slightest scratch will push them to want to repay that injustice 10 fold, no matter the consequences to themselves. They find it hard to forgive people, even those who were their closest friends.
==== Language of Love (Given) ====
* Children of Freyja are proficient in speaking and understanding French, as it’s considered the Language of Love.
==== Love Radar (Given) ====
* Children of Freyja are able to sense romantic feelings between two individuals. However, they cannot sense romantic feelings directed towards themselves, and attempting to will simply show the target to have no romantic interest.
==== Oooh, Shiny! (Given) ====
* Children of Freyja are very good at spotting things with any form of value (particularly monetary), especially shiny things. However, they're also really prone to getting distracted by these things. The Svartalfs had to happen somehow.
Category:Norse
Category:Gods - Norse