Mechs/GRF-3RG

==Description==
A Clan Invasion era version of the GRF-1RG, the 3RG retains the right-arm medium laser and torso machine guns but swaps the remaining lasers for their pulse laser equivalents. This swap is made possible in part by dropping one ton of machine gun ammo and removing three heat sinks though a swap to double strength models compensates somewhat for the reduction. Just like its predecessor the 3RG is mostly used to guard the leaders of the Lyran Commonwealth.
Drop Cost Multiplier: 1.05
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity	Brute: +10% Punch & Kick Damage and +10% Stability Damage (Quirk)
40 	Battle Fists 	Fisticuffs: +1 Punch Accuracy, +10% Punch Damage, +5% Punch Instability (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=80/90S=45 	A=45/45S=16 	A=80/90S=45
Arms/Head	HardPoints	[ 1M ] 	 	[ 1E 1M ]
Arms/Head	Fixed 	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	 	
FCS Breaching 	
Heat Sink Double
ER PPC
Torso 	Health 	FA=100/130 RA=30/65S=65	FA=120/180 RA=35/90S=65	FA=100/130 RA=30/65S=65
Torso 	HardPoints	[ 1E ] 	[ 1S ] 	[ 1M ]
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
Ammo LRM (DBL)
C.A.S.E. (1)
Heat Sink Double
2x Jump Jet (S)
Small Laser	
Engine XL
Engine HS +1
Engine Core 275
Heat Sink Kit (D)
Jump Jet (S)	
2x Jump Jet (S)
LRM-20
Legs 	Health 	A=100/130S=65 	 	A=100/130S=65
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	 	 	
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