Live Events in Sims Mobile

Live Events are limited time in The Sims Mobile measured in real time that offer unique items.
== Sweet Treat Showdown ==
The Sweet Treat Showdown event is a baking themed live event made up of three parts: the Sweet Treat Challenge, a limited time quest, and 3 events. 
The limited time quest rewards players with bonus tokens for competing in Sweet Treat Challenges and earning tokens. 
===Prizes & Grand Prizes===
Tokens earned from these events are used to purchase loot boxes. The two types of tokens are Sweet Treat Tokens, which can be exchanged for a Sweet Treat Box, and Royal Treat Tokens, which can be exchanged a Royal Treat Box. The price of the loot boxes is determined based on the number of total items in the box. In the past, Sweet Treat Boxes have cost 400 or 300 tokens, and Royal Treat Boxes have cost 10 or 7 tokens. 
At the end of the event, players have 24 hours to spend any remaining tokens before the loot boxes are no longer unavailable. A day or so after the loot boxes are taken down, any remaining tokens will be converted to simoleons. It is not possible to save tokens from one event to use in a later one.
Purchasing all of the items in the Sweet Treat box and in the Royal Treat Box unlocks a grand prize, which is made up of several pieces. Past grand prizes include hairs, bathtubs, and premium party items (ex: a pizza oven (80 Party XP)). The grand prize is unlocked automatically without any additional cost, unlike the grand prize for Treasure Hunt events.
=== Sweet Treat Challenge===
Sweet Treat Challenges are the main way players acquire tokens. It is hosted by Patty Cakes. 
Entry passes are available every 8 hrs and users can hold up to 3 at a time. At the beginning of the event, players start with 3 challenges available. Entry passes can be bought for 30 sim cash, but this does not decrease relative to the remaining time. 
Although it is modeled after a baking competition, the challenge is run entirely on chance. Sims with the cooking hobby, in the culinary career, and/or with the Foodie trait do not have an advantage. 
At the beginning of each challenge, players are given 30 Sugar Cubes, which they can use to purchase boost or additional prizes, but additional sugar cubes can be obtained in some rounds (with sim cash or cupcakes).
Each round, the game shows a baked good that the active sim must bake and then the percent chance of player success. In the first round, this is typically around 90%, but as the challenge progresses, it drops to as low as 45%. Players can increase their chances of success by buying boosts up to 100% chance of success.
For each round there are several deals available to users. These are randomly generated, but may be relative to the current round number. Later rounds have larger percent boosts than are available at lower levels, but they may also have small but expensive boosts.
====Prize Basket====
If the sim completes a round successfully, their earnings will go into the prize basket until the player either collects them after a successful round or loses everything after a failed round. Any additional prizes obtained from purchases or from ads are added into the prize basket.
Users can leave mid-challenge and keep their prizes, by clicking Collect & Quit between rounds, but the only way to exit a started round is to forfeit or to play the round. The Collect & Quit button and the Forfeit button are located in the same place.
The first challenge of each event is always only 5 rounds, so in that case, it's advantageous to use sugar cubes to purchase extra sweet treat tokens or even fashion gems.
====Mid-Challenge Boosts====
Possible percent boosts, randomly assigned each round.
Amount	Cost 	Frequency	Notes
+8% 	2 sugar cubes 	always 	Can be bought multiple times per round.
+10% 	2 sugar cubes 	uncommon 	Can be bought multiple times per round.
+18% 	4 sugar cubes 	common 	
+32% 	6 sugar cubes 	common 	
+50% 	10 sugar cubes	rare 	Only available in later rounds.
+6% 	§1000 	uncommon 	May spawn duplicate in a single round.
+12% 	$2000 	common 	
+20% 	§1500 	uncommon 	
+10% 	3 cupcakes 	rare 	
+20% 	5 cupcakes 	uncommon 	
+6% 	12 sim cash 	rare 	
+30% 	40 sim cash 	uncommon 	
====Getting extra sugar cubes====
During any round, players can click on their sugar cube inventory to refill it with sim cash, but the exchange rate is exorbitant.
Possible sugar cube replacement deals
sugar cubes	Cost 	Frequency
6 	30 sim cash 	common
12 	50 sim cash 	uncommon
30 	125 sim cash	rare
12 	5 cupcakes 	common
6 	3 cupcakes 	common
===Events===
Event Name 	Location 	Duration	Cool Down	Rewards	Rewards	Rewards	Rewards
Event Name 	Location 	Duration	Cool Down	ST 	RT 	§ 	XP
Home Sweet Home Baking	Home 	8hr 	12hr 	60 	1 	525 	125
Post Pastry Class 	Restaurant 	4hr 	8hr 	30 	- 	300 	60
Flavor Lab 	Science Center	4hr 	8hr 	30 	- 	300 	60
Players do not need to have the restaurant or science center unlocked to participate in these events. If the Home Sweet Home Backing event is started in town, the active sim will travel to their home lot. If it's started on another residential lot, the active sim will stay on the current lot, even if they're assigned to a different household.
These events all have 100pt, 110pt, and 125pt risky actions (all cost 5 energy). They also count towards Wumples quests.
==Treasure Hunt==
The Treasure Hunt events is an archeology/Jungle Adventure themed live event, in which players earn tokens from archeological "digs" and from a limited time quest. It is hosted by Samuel "Smallfry" Friday.
Players use Walkie Talkies to "dig" for Ancient Relics and Golden Bunnies during Expedition events. Ancient Relics and Gold Bunnies can be exchanged for prizes of the user's choosing.
Walkie Talkies reload every 5 hrs. Players can hold up to 5 of them at a time and start with a full inventory.
New dig sites can be unlocked by completing a limited time quest, which repeats every Treasure Hunt event.
List of tasks in the limited time quest.
Level	Task 	Rewards
1 	Start a Research: Home Clue Hunt event.	10 clues
Unlocks dig site 1
Unlocks Investigation
2 	Earn 150 ancient relics. 	4 clues
40 ancient relics
3 	Complete 2 Research events. 	10 golden bunnies
Unlocks dig site 2
Increases clue yield from research events
4 	Complete 5 Expedition events. 	6 clues
60 ancient relics
5 	Complete 2 Investigation events. 	8 clues
8 ancient relics
6 	Complete 3 Research events 	20 golden bunnies
Unlocks dig site 3
Increases clue yield from research events
7 	Complete Smallfry's Dig Site 3 times.
(aka Use 3 walkie talkies)	100 ancient relics
8 	Earn 30 golden bunnies. 	Main prize
Level 1 only requires starting a research event. If a player earns 150 relics before the end of the event (like by sending a second sim to the dig site and using walkie talkies), completing it can count towards the third level.
The main prize for the quest is earned independently from the other event prizes. It is usually one or two items, such as a outfits or wall decor.
===Events===
Expedition and Investigation events both require Clues to enter. Players can hold up to 30 clues at a time. Clues can be most easily obtained from the Research: Home Clue Hunt event, as they do not replenish over time.
The location of the events is randomly selected for each Treasure Hunt event. The dig sites will appear in central areas of 3 of the 4 town neighborhoods. Investigation events may be in any career venue, but are commonly in the Civic Center in the Downtown, the science center in the Waterfront, or the cafe in Parkside.
The locations of these events only change from one Treasure Hunt event to the next, not during an ongoing event. Players who do not have a neighborhood or venue unlocked will still be able to participate in events there, but will only be able to enter events from the Treasure Hunt menu.
Event 	Duration	Cool Down	Clues	Rewards	Rewards	Rewards	Rewards	Notes about the quest
Event 	Duration	Cool Down	Clues	AR 	GB 	§ 	XP 	Notes about the quest
Research: Home Clue Hunt	6hr 	1hr 	+4/+8	- 	- 	200 	80 	The clue yield increases from +4 to +6 to +8 at different levels of the quest.
Investigation 	6hr 	8hr 	-2 	- 	30 	200 	80 	Level 5 of the quest requires completing 2 Investigation events.
Expedition 1 	4hr 	4hr 	-4 	- 	50 	100 	60 	Unlocked at level 1
Expedition 2 	6hr 	8hr 	-6 	- 	80 	200 	80 	Unlocked at level 3
Expedition 3 	8hr 	8hr 	-10 	40 	- 	250 	100 	Unlocked at level 6
None of these events have risky actions. They do count towards Wumples' quests.
===Pyramid Prizes & Grand Prizes===
Prizes are arranged in an upside-down triangle shape with 5 prizes in the top row, then 4 below it, then 3, and only two in the bottom row. These prizes are referred to as pyramid prizes, but by unlocking all pyramid prizes, players can unlock grand prizes.
At the beginning of the event, only the topmost row of the pyramid is available. If two prizes are unlocked on the same level and side by side, the prize centered below the two of them will be available to redeem. As the levels progress, the prizes are more expensive to unlock. Players can see the cost of any unpurchased prize from the beginning of the event.
When a user clears the entire row of prizes, they unlock all the swatches of those items. If the user has not cleared a row, any items they collected from it will only have one swatch available. This rule includes hairs. Any hairs redeemed from an incomplete row will only have the lightest blond swatch.
Once the player has unlocked all previous prizes, they can unlock the grand prize. Unlike the Sweet Treat Showdown, the grand prize is not a free reward for clearing the board — players must purchase it individually.
At the end of the event, there is a one day window where players can use their leftover relics and bunnies they have to unlock prizes. After that period, all remaining relics, bunnies, and clues are converted into simoleons. There is no way to save any of these tokens for later events.
==Wumples' Quests==
Wumples' quests are the smallest of the live events. Over the course of 5–6 days, users are given anywhere from 4–8 tasks to complete in that day. If they finish before the 24hrs are up, they'll have to wait for the remaining time. If a user is behind, they can work through several days of tasks in short succession as long as the last task of the final section is complete by the end of the challenge.
Wumples' quests consist of a combination of ordinary gameplay tasks such as
* Complete so many events of a specific length (ex: Complete 3 long events)
*Earn a certain amount of simoleons (ex: Earn §600)
*Give away so many stickers (ex: Give 3 stickers)
But also feature special actions, such as
*Do a single momentary action, which may require energy (ex: Check Lamp for Moths, or Water Plant (25 energy))
*Do a single extended length action, which may require energy to start (ex: Dance for Wumples (5 energy/30 min duration) or Wash the Dishes (0 energy/2hr)
*Do a momentary action multiple times, which may require energy (ex: Practice Lines (5 energy, 3x))
*Pay a nominal amount of simoleons (ex: Sponsor a Gnome Scholarship (§150))
These single/duplicates actions can be done on a residential lot while a sim is in an event on another lot. (ex: Make Brownies for Bake Sale (4hrs) at home during a standard work shift). Some can be done in town while in an event at home, but it is inconsistent.
The reward for Wumples' quests is typically 2 or 3 small items, such as clutter items, lamps, earrings, shoes, etc., as well as 10 fashion gems.
==External Links==
======Sweet Treat Showdown======
*Detailed guide with screenshots by The Girl Who Games
*List of prizes from prior events by The Girl Who Games (Incomplete)
*Do's and Don'ts by SimsCommunity
======Treasure Hunt ======
#Detailed guide with screenshots by The Girl Who Games
#List of prizes from all prior events by The Girl Who Games
#Treasure Hunt FAQ by EA