Beach Zone (Bomberman Quest)

Beach Zone (みずべぞーん, Water Zone, in Japan) is the third zone in Bomberman Quest.
==Description==
It is a large beach filled with lots of water. It lies to the east of Peace Town. The boss here is Hurricommander.
==Enemies==
*Gargoyle
*Gell
*Despider
*Radiobomb Jr.
*Matango
*Seeballon
*Iceal
*Puuyan
*Dragon Pup
*Krabbler
*Skullhead
*Pinokion
*BOSS: Hurricommander
==Overworld==
*5-F - Gargoyle is faced here. The path to the left leads to Peace Town, while the upper path leads to the Forest Zone. The entrance to Cave 1 is in the lower-left corner.
*5-G - Gell is faced here.
*5-H - If Bomberman dances in front of the Bomberman statue with the !? item, the Teleport Armor will appear. This area can only be reached from 4-H in Forest Zone.
*6-E - Dragon Pup is faced here. The western path to the Desert Zone will be opened once Hurricommander has been defeated.
*6-F - Krabbler is faced here. The entrance to Boss Cave 3 is in the upper-right corner.
*6-G - A Poison Ivy can be uncovered with the Shovel in the lower-right area.
*6-H - Despider is faced here. The entrance to Cave 2 is in the upper wall.
*7-E - If Bomberman uses the Teleport Armor to access the watery area, he can uncover a Boomerang with the Shovel.
*7-F - The treasure chest contains a Full Heart. Either the Scuba Gear or the Wings may be used to access it.
*7-G - The Jump Shoes or the Wings are required in order to descend further into Beach Zone.
*7-H - There are no secrets to be found here.
*8-E - There is a large pool of water. Puuyan is faced here.
*8-F - Iceal is faced here.
*8-G - The entrance to Cave 3 is here.
*8-H - A treasure chest containing the Gold Armor is on the right side of the screen. The Glasses are required in order to make it appear.
==Cave 1==
The Speed Bomb and the Power Glove are required in order to get a bomb over to the right side of the screen and activate the two switches and lower the obstacles. The treasure chest contains the Lamp.
==Cave 2==
*2-1 - The Tackle Belt is required in order to activate the switch and lower the obstacle. The three tiles of Collapsing Floor may be safely crossed with a speed-boosting item, such as the Sneakers or Dash Shoes.
*2-2 - Radiobomb Jr. is faced here.
*2-3 - The four switches must be activated simultaneously in order to lower the obstacle. The Remote Control is required in order to do so. Bombs with cross-shaped explosions must be used, and a Fire level of 3 is needed. This can be achieved by either upgrading a bomb with Fire items or by equipping the Full Fire.
*2-4 - Matango is faced here.
==Cave 3==
The entirety of Cave 3 (どうくつ3) is pitch black. The Lamp must be equipped in order to see any of the rooms.
*3-1 - The Jump Shoes or Wings are required in order to cross the pit. There are many Land Mines on the other side, which can only be identified by two pixels.
*3-2 - There are Collapsing Floors here, which may be passed safely with a speed-boosting item. The four switches will lower the obstacles in 3-3 when activated.
*3-3 - Seeballon is faced here.
==Boss Cave 3==
*3-1 - The Hammer is required in order to continue forward. The switch in this room will lower the first set of obstacles in 3-2.
*3-2 - The second set of obstacles will be lowered when the switch is activated. An arrow-firing device shoots arrows through the upper path.
*3-3 - Skullhead is faced here.
*3-4 - The Power Bracelets are required in order to push the rocks and continue forward.
*3-5 - Pinokion is faced in this Spike-filled room.
*3-6 - This room has three Iron Balls, which rotate slowly.
*3-7 - The Wings are required in order to reach the treasure chest, which contains the Remote Control.
*3-8 - There are Falling Rocks in this room. The Helmet can offer protection as Bomberman crosses the pits.
*3-9 - Hurricommander is faced here. After Pyro Commander has been defeated, Deral will be faced here.
==References==
#Bomberman Quest European manual, pg. 16
#Bomberman Quest Official Guidebook, pg. 56-69
Category:Locations
Category:Bomberman Quest Locations
Category:Bomberman Quest
Category:Water theme