Dendar

==Summary==
Dendar is a primordial serpent that according to legend, came into existence as soon as the first being slept and had a nightmare. She has, for the eternity of the multiverse, consumed all of the most foul and dreaded nightmares and visions dreamt by mortals and deities alike and if not for her, all nightmares would be remembered in crucial details. It is said that she will also be the harbinger to the end of the world and the gods.
==Power and Stats==
Tier: At least , likely | At least 
Key: Standard Form | Shadow Epoch Form
Name: Dendar
Origin: Dungeons and Dragons
Gender: Female
Age: Existed since the first mortal dream
Classification: The Night Serpent, Eater of the World, Mother of the Night Parade, Nidhogg, Primordial, Titan, Elder Evil
Powers and Abilities: Nightmare Devouring, Large Size (Type 1, 300 feet in length), Reality Warping, Immortality (Type 1), Illusion Creation, Regeneration (Mid-Low), Magic, Abstract Existence (Type 1, Outsiders are merely representations of abstract concepts given the illusion of flesh) Creation (Can create shadow beings that are 1/5th of Dendar's power), Power Bestowal (Can grant Warlocks their magical power), Dimensional Travel, Omnilingualism, Non-Physical Interaction, Fear Manipulation, Malefic properties (As an Elder Evil, Dendar can nullify divine magic and can cripple Gods despite being much weaker than they are). Resistances to the following: Shapeshifting, Statistics Reduction, Mind Manipulation, Death Manipulation, Fear Manipulation, Petrification, Ice Manipulation, Acid Manipulation, Poison Manipulation, Electricity Manipulation, Sound Manipulation, Magic, and Fire Manipulation | All previous to a higher degree. Large Size (Type 6, can swallow stars), 
Attack Potency: At least Small Country level (Should be comparable to other Elder Evils like Father Llymic), likely Multi-Continent level (Stated that only a combined effort of the strongest Angels, Devils, and Demons would give her pause which would put her on the same level as Abominations) | At least Star level (Consumed the sun thousands of years ago and will consume it again should Ubtao fail in his duties)
Speed: At least FTL (Superior to those who can dodge light based attacks and react to solar beams), with FTL+ reaction speed (Can tag people with the Great Cat's Dodge ability) | At least FTL (Superior to lower-level individuals capable of fully dodging spells such as Anger of the Noonday Sun and can consume the Sun in a short amount of after entering the material plane. The Sun is 200 million miles away from Toril)
Lifting Strength: Class K (Can lift at least 139 metric tons and weighs 276 metric tons) | Stellar (Weighs 1.9 Solar Masses and can swallow the stars)
Striking Strength: At least Small Country level, likely Multi-Continent level | At least Star level
Durability: At least Small Country level, likely Multi-Continent level | At least Star level
Stamina: Virtually Infinite
Range: Tens of Meters. Multiversal+ with dream eating (devours all nightmares across the infinite multiverse) | Stellar.  Multiversal+ with dream eating
Intelligence: Extraordinary Genius; Considered as such. Likely has knowledge over every mortals and deity's worst fears through devouring their nightmares; an 18 intelligence score is the peak possible score for normal humans
Weaknesses: None notable
Notable Attacks and Techniques
Crush (Ex): As a standard action, Dendar can jump, roll, or slither onto her opponents, using her whole body to crush them. She can crush creatures of Large size or smaller, up to as many as will fi t under her gigantic body. Creatures crushed by the Night Serpent take 4d8+28 points of bludgeoning damage and must attempt a DC 45 Reflex save. Failure means the creature is pinned beneath her body, automatically taking crush damage each round the pin is maintained
Ignore Armor (Ex): Dendar’s incredibly sharp fangs pierce any armor as if it were paper. Not even the most powerful magic armor protects against her vicious bites; as a result, do not count armor and natural armor bonuses when determining an opponent’s AC against the Night Serpent’s bite attacks.
Improved Grab (Ex): To use this ability, Dendar must hit with her bite attack. She can then attempt to start a grapple as a free action without provoking attacks of opportunity.
Nightmare Scales (Su): Anyone striking the Night Serpent in melee combat causes one of her scales to fl y off. Each scale contains a consumed nightmare, which is unleashed on the character in the form of a nightmare spell (DC 26).
Nightmare Venom (Ex): Anyone struck by Dendar’s bite attack must succeed on a DC 53 Fortitude save or fall into a coma. While in this state, the character is assailed by a constant stream of his worst nightmares. The only way to recover a character in this state is through the use of a wish or miracle spell, and even then the character must succeed on a DC 53 Will save or take 1d4 points of Wisdom drain from the horrible lucid nightmares he has experienced.
Swallow Whole (Ex): When Dendar begins her turn with a grappled opponent in her mouth, she can swallow that opponent with a successful grapple check. Once inside, a creature takes 2d10+28 points of bludgeoning damage per round from her muscular contractions. There are worse things inside the Night Serpent’s gizzard, however. The undigested nightmares of thousands of souls reside within Dendar’s belly. Anyone trapped within is automatically assailed by these nightmares 1d6 times per round as if they had struck her in combat (the Will save is affected as if Dendar had one of the character’s body parts). There are two ways to escape this nightmare prison. The fi rst is to deal at least 100 points of damage to the Night Serpent’s gizzard with a light slashing or piercing weapon (her gizzard has an AC of 27). Once a creature has escaped in this way, muscular action closes the hole; other swallowed creatures must cut their own way out. The second method of escape is under Dendar’s control. If she ever uses her unleash nightmares ability with a creature in her gizzard, the creature is automatically expelled along with the nightmares, suffering the nightmare attack along with all others in the area of effect (and possibly fi nding its way right back into her belly). Dendar’s interior can hold 2 Gargantuan, 4 Huge, 8 Large, 32 Medium, 128 Small, 512 Tiny, 2,048 Diminutive, or 8,192 Fine or smaller opponents.
True Seeing (Su): Dendar the Night Serpent continuously uses this ability, as the spell (caster level 30th).
Unleash Nightmares (Su): The Night Serpent can cause any being on any plane to relive her worst nightmare. Unless the creature succeeds at a DC 26 Will save, she goes completely insane. This insanity can be cured only by a limited wish, miracle, or wishspell. Dendar can unleash this ability as a breath weapon in combat once every 1d4 rounds as well, although she is loathe to do so since it delays the end of the world just that much longer. If she does so, all creatures within a 100-foot cone must make the saving throw, and those that fail are carried by their own nightmares into the Night Serpent’s belly, in addition to being driven insane.
Spell-Like Abilities
===At Will===
*Dream
*Fear
*Nightmare
*Plane Shift
*Shadow Conjuration
*Shadow Evocation
Note: As an Elder Evil Dendar possess a special ability called Malefic properties which allows her to weaken Divine beings, effect them with her powers, and nullify their powers. The strongest people she can effect is on the 2-A scale.
==Notable Matchups==
Victories
Losses
Inconclusive
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