Death Machine (Final Fantasy VII)

Death Machine is an enemy from Final Fantasy VII found in Junon after receiving the buggy and returning on the Cargo Ship from Costa del Sol. There is an area under the lift where Rufus addressed the troops with a passage leading to the Underwater Reactor. There is a button to the left and an alarm will be raised triggering random encounters in the area; Death Machines will attack along with Slaloms in groups of two to three.
==Stats==
==Formations==
#	Formation
 	Death Machine
 	Death Machine (Attack from both sides)
 	Row 1: Death Machine ARow 2: Death Machine B
==Locations==
Junon Branch (after Weapon event) 	Junon Branch (after Weapon event)
Path 	750, 752 (Side Attack)
Junon Path (when alarm is pulled) 	Junon Path (when alarm is pulled)
Upper Path 	750, 752 (Side Attack)
Junon Path (during and after Huge Materia event)	Junon Path (during and after Huge Materia event)
Upper Path 	750, 752 (Side Attack)
Path 1 	750, 752 (Side Attack)
Path 2 	753
Path 3 	753
==Battle==
Death Machine uses two physical attacks and Matra Magic, which is not overly powerful (the player can learn it as an Enemy Skill if the don't already have it). When reduced below certain HP values, Death Machine will start using 1–2 hit combos on the next turn since the last attack against it. Specifically, a 1–2 combo of W Machine Gun will be used between 4/6 and 5/6ths of Death Machine's Max HP, and a 1–2 combo of 100 Needles followed immediately by a 1–2 combo of W Machine Gun will be used between 2/6 and 4/6ths of Death Machine's Max HP. A 1–2 combo of Matra Magic will finally be used when it is reduced below 2/6ths of Max HP.
The W Machine Gun, a Double AP weapon for Barret, can be stolen from it.
===Strategy===
If the player decides to fight the Death Machine at the earliest time possible, it is recommended to cast Frog Song or Toad to hamper its attack power, then use powerful attacks, such as elemental spells (Fire2/Ice2/Bolt2 work well) or Laser or Trine to defeat it.
==AI script==
AI: Main
{
:If (Count == 0) Then
:{
::Choose Random Opponent
::Use 100 Needles on Target
::Count = 1
:} Else If (Count == 1) Then {
::Choose Random Opponent
::Use W Machine Gun on Target
::If (1/2 Chance) Then
::{
:::Choose Random Opponent
:::Use W Machine Gun on Target
::}
::Count = 2
:} Else If (Count == 2) Then {
::Choose Random Opponent
::Use W Machine Gun on Target
::If (1/2 Chance) Then
::{
:::Choose Random Opponent
:::Use W Machine Gun on Target
::}
::Count = 0
:} Else If (Count == 3) Then {
::If (SelectTar doesn't have Death Status) Then
::{
:::Choose SelectTar
::} Else {
:::Choose Random Opponent
::}
::Use 100 Needles on Target
::If (1/2 Chance) Then
::{
:::If (SelectTar doesn't have Death Status) Then
:::{
::::Choose SelectTar
:::} Else {
::::Choose Random Opponent
:::}
:::Use 100 Needles on Target
::}
::If (SelectTar doesn't have Death Status) Then
::{
:::Choose SelectTar
::} Else {
:::Choose Random Opponent
::}
::Use W Machine Gun on Target
::If (1/2 Chance) Then
::{
:::If (SelectTar doesn't have Death Status) Then
:::{
::::Choose SelectTar
:::} Else {
::::Choose Random Opponent
:::}
:::Use W Machine Gun on Target
::}
::Count = 0
:} Else If (Count == 4) Then {
::If (SelectTar doesn't have Death Status) Then
::{
:::Choose SelectTar
::} Else {
:::Choose Random Opponent
::}
::Use W Machine Gun on Target
::If (1/2 Chance) Then
::{
:::If (SelectTar doesn't have Death Status) Then
:::{
::::Choose SelectTar
:::} Else {
::::Choose Random Opponent
:::}
:::Use W Machine Gun on Target
::}
::Count = 0
:} Else {
::If (SelectTar doesn't have Death Status) Then
::{
:::Choose SelectTar
::} Else {
:::Choose Random Opponent
::}
::Use Matra Magic on Target
::If (1/2 Chance) Then
::{
:::If (SelectTar doesn't have Death Status) Then
:::{
::::Choose SelectTar
:::} Else {
::::Choose Random Opponent
:::}
:::Use Matra Magic on Target
::}
::Count = 0
:}
}
AI: Counter - General
{
:SelectTar = Death Machine's Last Attacker (General)
:If (Death Machine's HP <= 2 * [Death Machine's Max HP / 6]) Then
:{
::Count = 5
:} Else If (Death Machine's HP <= 3 * [Death Machine's Max HP / 6]) Then {
::Count = 3
:} Else If (Death Machine's HP <= 4 * [Death Machine's Max HP / 6]) Then {
::Count = 3
:} Else If (Death Machine's HP <= 5 * [Death Machine's Max HP / 6]) Then {
::Count = 4
:}
}
==Other appearances==
===Pictlogica Final Fantasy===
Death Machine from Final Fantasy VII appears as an enemy in Pictlogica Final Fantasy.
==Related enemies==
*Custom Sweeper
*Sweeper
Category:Enemies in Final Fantasy VII