Renegade Wizard (TotL)

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Wizards who live outside the strictures of the Towers of Sorcery, as well as wizards who come from other worlds or planes, are known as renegade wizards.
A renegade wizard who has come to the attention of the Orders is seen as a threat which must be either absorbed, neuing with a renegade. tralized, or eliminated. Each Order
White Robe wizards will capture the renegade using as little violence as possible. The renegade is informed that he must go before the Conclave and join an Order of High Sorcery. If the renegade refuses, he is magically cast out of Krynn. If the White Robes fail to capture the renegade, they will keep tabs on his location, destroying him only if the renegade proves to be a menace to the ways of magic or to innocents
Red Robe wizards will attempt to capture the renegade with as much force as deemed necessary, usually increasing in proportion with the renegade's resistance. The renegade is brought before the Conclave and asked to join an Order of High Sorcery. Should the renegade refuse, or if the Red Robes fail in their attempt to capture him, the Red Robes will hunt down and destroy the renegade, citing him to be a threat to the balance.
Black Robe wizards will attempt to capture the renegade and try to win him over directly to the Black Robe Order. Should he refuse, the renegade is persuaded to remain renegade or killed.
=="Name" Spells==
Spells found in the 2nd Edition Player's Handbook and Tome of Magic that include the proper name of a character outside of Ansalon are not available to Wizards of High Sorcery. Spells with any of the following names are immediately disqualified: Bigby, Drawmij, Elminster, Evard, Leomund, Melf, Mordenkainen, Nystul, Otiluke, Otto, Rary, Tasha, Tenser.
DMs may allow Wizards of High Sorcery to research the banned spells. A successful research attempt means the wizard has created his own version of the spell and can name it after himself.