Snake (Smash Plus)

Snake is a playable character in Super Smash Brothers Plus for the Nintendo Switch Plus. Representing the Metal Gear universe, Snake is classified as Fighter #61 in Smash's modified numbering system and is classified as a heavyweight fighter. He is hidden at the start of the game, but can be unlocked through random encounters in Versus mode or by defeating Classic Mode with Belmont.
Snake is a tall heavyweight character with a very versatile moveset. Stylistically he has little change from his appearance in Smash Ultimate, utilizing a great ground game and projectiles to zone-out opponents and keep up pressures. This is especially true with his Grenade, which has great framedata and can get opponents away from you in a hurry. Snake is solid in many different areas, though he is at his weakest in the air. His Cypher recovery has great range, but is easily telegraphed and reduces his landing options. His tall hitbox makes him an easy target at times, and he does lack a good number of viable KO options at low percentages. Snake players need to be opportunistic in order to gain victories, waiting until the time is right to strike. Snake has two normal jumps and can crawl.
==Moveset==
===Basic Attacks===
*Neutral Jab- Snake performs a two punch followed by a kick combo for his jab. The kick especially does decent damage and knockback. He can also move into a rapid jab with his short range knife, dealing multiple hits of damage but not launching foes far.
*Side Tilt- Snake performs a forward knee thrust, followed by an overhead swing with both arms as a followup combo.
*Up Tilt- Snake kicks his leg straight up into the air. One of his best KO options if catching the opponent off guard.
*Down Kick- Snake performs a low spin kick while crouching. Deals high damage but no real knockback to speak of.
*Dash Attack- Snake somersaults forward, jumping forward by a large distance (though he won't leap off of cliffs).
*Grab & Pummel- Snake grabs opponents and holds them in a restraining chokehold. He pummels by tightening his hold briefly.
*Forward Throw- Snake twists the opponents arms behind their back and then kicks them away in a forward motion.
*Back Throw- Snake sweeps the opponents leg and then slams them down onto the ground.
*Up Throw- Snake back suplexes the opponent, popping them back up into the air for additional combos.
*Down Throw- Snake essentially puts the opponent to sleep, knocking them out and laying them down on the ground. Their unconscious state will last longer at higher damage percentages.
*Neutral Air- Snake performs four kicks around himself in rapid succession, hitting opponents multiple times if they cleanly connect.
*Forward Air- Snake hits a powerful midair axe kick, with high startup and endlag but powerful knockback and damage.
*Back Air- Snake dropkicks directly behind himself, essentially planking in mid air. The move has good launch power, but only when it hits cleanly.
*Up Air- Snake dropkicks straight upwards. Like his back air, it only has good power and damage if it connects cleanly, though it is more forgiving than the back air.
*Down Air- Snake launches four sequential stomps directly beneath himself, with the final stomp doing the most damage and knockback.
===Smash Attacks===
*Side Smash- Snake fires an RPG projectile down directly in front of himself. It deals massive damage if it connects, and has a wide hitbox, but it has terrible startlag, making it hard to hit.
*Up Smash- Snake fires a mortar shell straight up into the air, having it land a short distance away and exploding. Charging the move will cause the shell to fly higher (at further charge it goes slightly higher than Palutena's up smash).
*Down Smash- Snake kicks the ground both in front of himself and immediately directly behind himself. The quickest of Snake's smash attacks, it also does decent damage as well, knocking back foes at horizontal ranges.
===Special Moves===
*Neutral Special: Hand Grenade- Snake pulls out a grenade, arms it and holds it for as long as the special button is held or until the 2.5 second fuse ends. Releasing the special button will toss the grenade forward. 2 Grenades can be active at once. The grenade becomes active once pulled out, making it a highly versatile surprise projectile assuming you don't mind taking damage yourself.
*Side Special: Remote Missile- Snake fires a Nikita Missile straight out of a launcher. While airborne, players can direct the missile with the control stick, flying it directly into enemies. If the missile is reflected or if Snake is attacked while directing the missile, then the missile will fall to the ground and do less damage to anyone hit by it.
*Up Special: Cypher- Snake quickly grabs on to a remote reconnaisance camera that appears above him and immediately raises skyward, taking Snake with him. While this move gives Snake a lot of aerial recovery, it is easily telegraphed and leaves Snake with few true landing options, making it easier to gimp or take advantage of. The camera does do minor damage to any opponent hit by it.
*Down Special: C4- Snake plants a C4 explosive on the ground directly in front of himself, drops one directly down if he is in the air, or plants it on an opponent if he is close enough. The C4 will remain in place until Snake presses the Down Special again, detonating the bomb and doing massive damage to anyone caught by it. Only one C4 explosive can be active at a time.
*Final Smash: Covering Fire- Snake pulls out a Flare Grenade and exclaims "Showtime!" A targeting reticule than appears on screen, allowing players to target opponents with up to 5 missiles that will home in on them. Each missile does major damage. If the player takes to long to target the missiles, they will fire near where the reticule was last located when the timer expired. Snake is invincible during this Final Smash.
===Miscellaneous===
*Entry Animation- Snake's camouflage disengages and he stands up, ready to fight.
*Idle Animation 1- Snake scratches at his beard.
*Idle Animation 2- Snake quickly looks behind himself before resuming normal stance.
*Side Taunt- Snake pulls out a knife and glances at it briefly before putting it away.
*Up Taunt- Snake turns his head and places his hand on his ear, telling Otacon on the other end "Enemy Engaged."
*Down Taunt- Snake hdes himself underneath a cardboard box. If the box is thrown off, it becomes a damaging projectile that has some utility as an edgeguarding tool.
*Victory Animation 1- Snake performs three quick kicks, saying "Not even close."
*Victory Animation 2- Snake is seen in a crouching position, speaking into his Codec saying "Colonel, Mission Accomplished."
*Victory Animation 3- Snake crawls forward, rolls into a crouching position and says into his Codec "This is Snake. I'm done here."
==How to Unlock==
Snake can be unlocked any of the following ways.
*Playing Versus Matches until he randomly shows up as a "Challenger Approaching." Defeat him to unlock him.
*Defeat Classic Mode with Belmont at starting difficulty 3.0 or higher.
*Unlock him in the Finale of World of Light by defeating him.
*Paying 1,000 gold in a Shop, where he can randomly appear (though rarely.)
Category:Super Smash Bros. Characters
Category:Super Smash Bros. (series)
Category:Smash Plus Characters