Ryu (Marvel vs. Capcom)

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|-|X-Men vs. Street Fighter=
|-|Marvel Super Heroes vs. Street Fighter=
|-|Marvel vs. Capcom: Clash of Super Heroes=
|-|Marvel vs. Capcom 2: New Age of Heroes=
|-|Marvel vs. Capcom 3=
|-|Marvel vs. Capcom: Infinite=
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== Summary==
Ryu is a primary protagonist from the Marvel vs. Capcom series. After being taught in the Ansatsuken style, he entered and won the World Warrior tournament. From that point on, he dedicated his time to training in order to get stronger, becoming well known by other fighters in the Capcom Universe.
At some point, Mutants and Street Fighters began to mysteriously disappear. Fingers were being pointed at either Magneto or M. Bison, all while Apocalypse was the true culprit. To discover the truth, Ryu along with the X-Men and other Street Fighters joined forces. While the relationship between the groups was rocky at first, Ryu went on to befriend Cyclops as well as aid in the defeat of Apocalypse.
Ryu would go on to fight Apocalypse once more, get called into the Marvel Universe in response to Onslaught, aid in the defeat of Abyss as well as Galactus, and join The Resistance against Ultron-Sigma when the latter threatened the merged worlds of Marvel and Capcom.
==Powers and Stats==
Tier: , higher with the Satsui no Hado and Power of Nothingness, even higher with X-Factor
Name: Ryu
Origin: Marvel vs. Capcom
Gender: Male
Age: Unknown
Classification: Human, Martial Artist
Powers and Abilities:
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|-|Innate Abilities=
Superhuman Physical Characteristics, Genius Combatant, Martial Arts (Utilizes a fighting style based on Ansatsuken, which uses elements of karate, judo, and taekwondoUltimate Marvel vs. Capcom 3), Acrobatics (Often performs front flips and backflips. All Marvel vs. Capcom characters can pull off a Super Jump, which involves leaping high into the air in a single bound), Vehicular Mastery (Piloted a QuinjetMarvel vs. Capcom Infinite: Infinite Horizons), Chi Manipulation and Projection (Uses his spiritual energyUltimate Marvel vs. Capcom 3 for attacks such as the Hadouken), Air Manipulation (Can produce heavy winds with the Shinku Tatsumaki SenpukyakuUltimate Marvel vs. Capcom 3), Accelerated Development (Abilities; Created new special moves simply through extensive trainingMarvel vs. Capcom: Clash of Super Heroes), Self-Sustenance (Type 1; Could fight in space undeterredUltimate Marvel vs. Capcom 3), Enhanced Senses (Detected Jedah Dohma's entry puddle before it had even manifestedMarvel vs. Capcom: Infinite), Information Analysis (Could recognize X had the potential to wield the Hado simply by looking at his facial expressionMarvel vs. Capcom: Infinite), Afterimage Creation (Leaves behind afterimages when performing any of his Hyper CombosMarvel vs. Capcom: Clash of Super Heroes), Fire Manipulation (The Baku Hadouken unleashes a more powerful Hadouken with fiery energy.Ultimate Marvel vs. Capcom 3 Utilizes fire-based techniques in Ken Mode and Akuma ModeMarvel vs. Capcom: Clash of Super Heroes), Awakened Power (via the Power of Nothingness), Berserk Mode and Rage Power (When succumbing to the Satsui no Hado, Ryu is put into a bloodlusted state. Ryu claimed his "rage has been given form" when describing this state to HulkMarvel vs. Capcom Infinite: Infinite Horizons), Death Manipulation (The Raging Demon is a technique that brings death to those it is used on, such as when Akuma used it to destroy his masterX-Men vs. Street Fighter Manual), Aura, Transformation (Complete Change allows Ryu to switch into modes that grant him different techniquesMarvel vs. Capcom: Clash of Super Heroes), Summoning (Ryu can call upon an assist character to help him in battleMarvel vs. Capcom: Clash of Super Heroes), Statistics Amplification and Healing (Activating X-Factor temporarily increases its user's strength and speed while healing them at a rapid pace.Ultimate Marvel vs. Capcom 3 ManualUltimate Marvel vs. Capcom 3 Blocking attacks in this state also prevents chip damageUltimate Marvel vs. Capcom 3), Attack Reflection (Capable of reflecting energy projectiles and missilesMarvel vs. Capcom: Infinite), Electricity Manipulation (Performing the Shinku Tatsumaki Senpukyaku when using the Power of Nothingness causes lightning bolts to fire from the attack.Ultimate Marvel vs. Capcom 3 In Akuma Mode, Ryu can attack with electrified strikesMarvel vs. Capcom: Clash of Super Heroes), Intangibility (Can glide through attacks with the Ashura Senku), Resistance to Fire Manipulation (Remains completely unharmed when performing attacks that coat parts of his body and surround himself in intense flames, shown in his Ken Mode and Akuma ModeMarvel vs. Capcom: Clash of Super Heroes), Cosmic Radiation (Capable of fighting in space unharmedUltimate Marvel vs. Capcom 3), Mind Manipulation and Corruption (Capable of remaining unaffected when wielding the Soul Gem, which corrupts the mind of its user with its intoxicating allureMarvel vs. Capcom: Infinite), Death Manipulation (Was completely unaffected when traversing Ruby Heart's Earth and encountering Abyss,Marvel vs. Capcom 2: New Age of Heroes the latter of which caused global winds that inflicted death onto inland life, animals, and plant life just by existingMarvel vs. Capcom 2: New Age of Heroes ManualMarvel vs. Capcom 2: New Age of Heroes Official SiteMonthly Arcadia Issue 002Marvel vs. Capcom: Official Complete Works), Disease Manipulation (Was completely unaffected when traversing Ruby Heart's Earth and encountering Abyss,Marvel vs. Capcom 2: New Age of Heroes the latter of which spread a mysterious illness to SonSon's village just by existingMarvel vs. Capcom 2: New Age of Heroes Official SiteMarvel vs. Capcom: Official Complete Works), Limited Resistance to Berserk Mode (At some point prior to or during the Convergence, Ryu learned to better suppress the Satsui no Hado.Marvel vs. Capcom Infinite: Infinite HorizonsMarvel vs. Capcom: Infinite That said, he would still fall victim to its power at timesMarvel vs. Capcom: Infinite)
|-|Post-Thanos Encounter=
All previous abilities excluding Berserk Mode and Rage Power (Using the Abel City Gauntlet, Thanos stole the Satsui no Hado from RyuMarvel vs. Capcom: Infinite)
|-|Infinity Gems=
*Damage Boost (The Power Gem increases one's powerMarvel Super HeroesMarvel vs. Capcom: Infinite)
*Speed Amplification, Intangibility, and Forcefield Creation (The Time Gem amplifies one's speed.Marvel Super HeroesMarvel vs. Capcom: Infinite Users are also capable of dashing past opponents and through projectiles in short dashes.Marvel vs. Capcom: Infinite When used by T'Challa, the Time Gem created a barrier beyond time that protected Valkanda from outside threats)
*Energy Projection, Homing Attack, Explosion Manipulation, Air Manipulation, Fire Manipulation, Ice Manipulation, and Electricity Manipulation (The Reality Gem allows its user to fire energy spheres,Marvel Super Heroes explosive pumpkins,Marvel Super Heroes or slow energy bursts that home in on targets.Marvel vs. Capcom: Infinite Its Infinity Surge projects a wind blade, a floor of ice that freezes opponents, a beam of fire, and a bolt of lightning from above, all of which home on its opponentsMarvel vs. Capcom: Infinite)
*Defence Boost, Sealing, and Energy Manipulation (The Space Stone grants Super Armour, a state in which most attacks will fail to stagger its user.Marvel Super Heroes It also traps targets within a cube of energy, restricting their movement and leaving them vulnerable to combosMarvel vs. Capcom: Infinite)
*Status Effect Inducement (Performing a throw attack successfully when using the Mind Stone inflicts a stun effectMarvel vs. Capcom: Infinite)
*Healing and Life Drain (The Soul Stone refills one's healthMarvel Super Heroes and grants them the ability to use a long ranged energy attack that drains an opponent of their own healthMarvel vs. Capcom: Infinite), Purification and Mind Control Negation (Merely grasping the Soul Gem cured Thor of the Sigma Virus as well as breaking him out of Ultron-Sigma's controlMarvel vs. Capcom: Infinite)
|-|Assists=
Weapon Mastery (Arthur assists by throwing spears at his opponent like javelins. U.S. Agent assists by charging with his shield. Unknown Soldier, Michelle Heart, and Saki assist by using firearmsMarvel vs. Capcom: Clash of Super Heroes), Martial Arts (Shadow, Rogue and Ton Pooh use their physical combat expertise to assistMarvel vs. Capcom: Clash of Super Heroes), Energy Projection (Unknown Soldier assists by using firearms that shoot out energy bolts. Shadow can assist by kicking out energy waves at his opponent. Michelle Heart assists by firing a spreadshot set of energy bolts at her enemy. Cyclops assists by firing an optic beam at an enemy. Jubilee can assist by firing energy projectiles at an enemy. Magneto assists by firing an energy blast at an enemyMarvel vs. Capcom: Clash of Super Heroes), Fire Manipulation (Shadow can attack his opponent with blue flames that spread on contact with his physical strikes. Lou can spew fire from his breath to assistMarvel vs. Capcom: Clash of Super Heroes), Summoning (Pure assists by summoning various items from the sky including a huge dice to fall on the victimMarvel vs. Capcom: Clash of Super Heroes), Telekinesis (Anita assists by using telekinesis to throw various objects at an enemyMarvel vs. Capcom: Clash of Super Heroes), Electricity Manipulation (Saki assists by firing electrical bolts from her cannon. Thor can assist by using Mjolnir's lightning to damage an opponentMarvel vs. Capcom: Clash of Super Heroes), Plasma Manipulation (Ton Pooh assists with her Deadly Plasma Kick, which uses plasma to increase the range of her kickMarvel vs. Capcom: Clash of Super Heroes), Explosion Manipulation (Devilot assists by having her men push a button that activates an explosion albeit this also takes her along with itMarvel vs. Capcom: Clash of Super Heroes), Energy Manipulation (Colossus assists by imbuing his body with energy that makes him harmful to touch and charging at the enemy. Psylocke assists by coating herself in energy and drilling towards the opponent. Rogue assists by punching the enemy, which causes energy to spark from her fists. While ramming an opponent, Juggernaut can assist by coating his head with an energy force. Sentinel causes energy sparks to fly on physical contact with an enemy after ramming themMarvel vs. Capcom: Clash of Super Heroes), Air Manipulation (Storm assists by conjuring up a whirlwind that can damage an opponentMarvel vs. Capcom: Clash of Super Heroes), Ice Manipulation (Iceman can assist by causing large icicles to fall down upon an enemyMarvel vs. Capcom: Clash of Super Heroes)
|-|Heroes & Heralds Cards=
Power Bestowal (Each card grants a certain ability or buff to whoever holds itUltimate Marvel vs. Capcom 3), Statistics Amplification (Certain cards have the ability increase health, power-up hypers and X-Factor time, movement speed, flight time, and defenseUltimate Marvel vs. Capcom 3) Absorption (Certain cards have the ability to absorb an opponent's vitality or hyper meterUltimate Marvel vs. Capcom 3), Damage Boost (Many cards offer an attack boostUltimate Marvel vs. Capcom 3), Attack Reflection (The Ms. Marvel card reflects damage received from attacksUltimate Marvel vs. Capcom 3), Invisibility (The Demitri, Nightcrawler, and Spider-Ham cards give the user the ability to turn invisibleUltimate Marvel vs. Capcom 3), Poison Manipulation (The Rathalos, Rathian and Red Skull cards may poison an opponentUltimate Marvel vs. Capcom 3), Healing (Certain cards have the ability to recover health or Hyper MeterUltimate Marvel vs. Capcom 3), Limited Healing Negation (Certain cards have the ability to decrease the amount of recoverable health their opponents haveUltimate Marvel vs. Capcom 3), Limited Invulnerability (Certain cards have the ability to grant invincibility to projectile attacksUltimate Marvel vs. Capcom 3), Resurrection (The Astaroth card can revive the user with full health when defeated as the last member of their teamUltimate Marvel vs. Capcom 3)
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Attack Potency: Dwarf Star level (Ryu's victory over Sagat caught the attention of M. Bison, the likes of which could defeat MagnetoX-Men vs. Street Fighter and was currently craving battles against "true warriors".X-Men vs. Street Fighter Manual Commonly spars with Chun-Li.Marvel vs. Capcom: Infinite Could aid in the battle against GalactusMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3 and was even capable of defeating himMarvel vs. Capcom 3: Fate of Two Worlds), higher with the Satsui no Hado and Power of Nothingness (Tapping into these states significantly boosts Ryu's power to the point where he can deal severe damage to opponents he is incapable of harming in his baseMarvel vs. Capcom: Infinite), even higher with X-Factor
Speed: FTL (Kept up with Galactus.Marvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3 Weaker than, but could keep up with the HulkMarvel vs. Capcom: Infinite), higher with the Satsui no Hado and Power of Nothingness, even higher with X-Factor
Lifting Strength: Class Y (Every character capable of beating Galactus should be able to break out of his attempt to crush them in the boss fight, with the latter being capable of holding an entire planet in his handsMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3)
Striking Strength: Dwarf Star level, higher with the Satsui no Hado and Power of Nothingness, even higher with X-Factor
Durability: Dwarf Star level, higher with the Satsui no Hado and Power of Nothingness, even higher with X-Factor
Stamina: Superhuman
Range: Standard Melee Range; Several Meters with Special Attacks; Low Multiversal with the Space Gem and Reality Gem (The Space Gem and Reality Gem had the ability to fuse the Marvel Universe, the Dark Dimension, the Capcom Universe, and the Makai Kingdom togetherMarvel vs. Capcom: Infinite)
Standard Equipment: None notable.
*Optional Equipment:
**The Heroes & Heralds Cards
**The Infinity Gems
***Power Gem
***Time Gem
***Reality Gem
***Space Gem
***Mind Gem
Intelligence: Combat Genius (Ryu is an incredibly skilled fighter who continues to strive for self-improvement after winning the World Warrior tournament,Marvel vs. Capcom: Infinite a victory that allowed him to attain great recognition among the martial artists on Capcom's Earth.Ultimate Marvel vs. Capcom 3 Created new techniques through extensive training.Marvel vs. Capcom: Clash of Super Heroes Despite having met and worked with Taskmaster,Marvel vs. Capcom 3: Fate of Two Worlds Comic a combat instructor and mercenary who can replicate the moves of others just by looking at them "no matter how complex",Ultimate Marvel vs. Capcom 3 Super-Skrull considers Ryu to be the pinnacle of human perfection.Ultimate Marvel vs. Capcom 3 Defeated Apocalypse twice alongside Cyclops, the former of which is a nearly five thousand year old Mutant that has seen ample combat through living by his "survival of the fittest" ideology.Marvel vs. Capcom: Official Complete Works Believed by Captain America to have potential as a hero.Marvel Super Heroes vs. Street Fighter Can tell if others have the potential to wield the Hado simply based on their expression.Marvel vs. Capcom: Infinite After watching Ryu in a single fight, Sakura Kasugano was inspired to become a martial artist, yielding highly impressive results.Marvel vs. Capcom: Official Complete Works Considered to be a worthy opponent and possible successor of the Iron Fist according to Daniel Rand, who stands as the strongest student in K'un L'un, as well as possessing such combat proficiency that a warrior such as Strider Hiryu is viewed as unimpressive.Ultimate Marvel vs. Capcom 3 Considers Chris Redfield, a former S.T.A.R.S. agent turned BSAA operative that has ample experience with all types of weaponry as well as boasting a mastery in the use of knives and hand-to-hand combat,Ultimate Marvel vs. Capcom 3Marvel vs. Capcom: Official Complete Works to be a predictable fighter.Marvel vs. Capcom: Infinite Due to learning to repress the Satsui no Hado, Ryu successfully aided the Hulk in controlling his own immense strengthMarvel vs. Capcom: Infinite)
Weaknesses: Ryu does not believe in killing his opponents, ergo he never willingly calls upon the Satsui no Hado (this same mindset is not applicable to Akuma Mode). In moments of desperation or great anger, the Satsui no Hado will manifest, which he may not always be able to suppress.Marvel vs. Capcom: Infinite Using the Raging Demon has the potential to kill its own user should it not be executed with finesse.X-Men vs. Street Fighter Manual However, Thanos removed the Satsui no Hado from Ryu as of Infinite, meaning it no longer threatens to emerge. Ryu can only wield one Infinity Gem and equip up to three card effects at a time.
Notable Attacks/Techniques:
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|-|Command Normals=
Base
*Sakotsu Wari: Ryu draws his fist back over his shoulder and thrusts it forward and down, hitting the opponent's collarbone.
*Senpuu Kyaku: Ryu hops forward while performing a spinning kick.
*Jumping Side Kick: After jumping, Ryu performs a straight aiming kick.
*Roundhouse Kick: As the name suggests, Ryu performs a roundhouse kick aimed at his opponent.
Ken Mode
*Inazuma Kakato Wari: A vertical split kick on startup that acts as an overhead attack.
Akuma Mode
*Zugai Hassatsu: An open palm chop aimed at the opponent's head.
*Tenmakujinkyaku: After jumping, Ryu lands by performing a diagonal-fall with a strong kick.
|-|Throws=
Base
*Shoulder Throw: Ryu grabs his opponent and pulls them over his shoulder before throwing them to the ground. This move can be performed in the air as well.
*Somersault Throw: Ryu grabs his opponent, falls in backwards roll, planting a foot on the opponent and applying pressure, causing them to flip back and crash on ground. This move can be performed in the air as well.
Ken Mode
*Hell Wheel: Similar to the Somersault Throw, except Ryu rolls twice after falling in backwards, applying pressure accordingly after the second roll. This move can be performed in the air as well.
|-|Special Attacks=
Base
*Hadouken: A Chi-based wave of energy that travels towards the opponent, which can also be used in the air that slows down his fall.
*Ren Hadouken: After firing a Hadouken, this technique allows Ryu to send out three more out in quick succession.
*Baku Hadouken: A charged up Hadouken that is imbued with a fiery energy, knocking opponents back hard should it hit.
*Sen Hadouken: A Hadouken in the form of a beam.
*Shoryuken: A powerful jumping uppercut.
*Hado Shoryuken: Ryu charges himself up with energy before performing a multi-hitting Shouryuken that also fires a Hadouken into the air during the attack.
*Tatsumaki Senpukyaku: Ryu jumps and performs a powerful spinning kick. This move can also be performed while in the air, to strike the opponent while descending.
*Joudan Sokutogeri: A powerful forward-stepping side kick that sends the enemy flying.
Ken Mode
*Zanku Hadouken: An airborne Hadouken fired downwards at the opponent.
Akuma Mode
*Gohadouken: A chi-based wave of purple energy that travels towards the opponent.
*Zanku Hadouken: An airborne purple Hadouken fired downwards at the opponent.
*Gou Shoryuken: A powerful jumping uppercut, in which Ryu's fist is engulfed in purple flames.
*Ashura Senku: Ryu lifts one knee and "glides" along the ground to another location. This technique is useful for closing the distance between opponents and phasing through projectiles.
|-|Hyper Combos=
Base
*Shinku Hadouken: A charged up Hadouken that unleashes in the form of a massive beam. During the startup of the attack, Ryu can aim the beam straight up from the ground or downward from the air. When using the Power of Nothingness, this attack will reflect off of the walls and floors connects with, making the beam more difficult to avoid. Can also be done in the air.
*Shinku Tatsumaki Senpukyaku: An enhanced version of the Tatsumaki Senpukyaku that boasts greater range as well as producing heavy winds, creating a vacuum effect that draws in opponents. When using the Power of Nothingness, the attack sports a large grey tornado an lightning around Ryu.
*Shinku Shoryuken: An enhanced version of the Shoryuken, in which Ryu strikes with one uppercut before following up with another that ultimately sends his opponent flying into the air. The Power of Nothingess can once again be used to make this attack even stronger. If Ryu has taken significant damage, the Satsui no Hado will attempt to manifest itself into this attack. However, it will be repressed before the Power of Nothingness is tapped into for extra damage.
*Hado Kakusei: A technique that signifies Ryu tapping into the Power of Nothingness, a power which acts as the opposite to the Satsui no Hado. In this state, Ryu's power and speed increases significantly.
*Complete Change: A technique that allows Ryu to attain the movesets and abilities of Ken Masters and Akuma. Additionally, he can switch back to his standard mode.
Ken Mode
*Shoryureppa: Ryu unleashes a series of multi-hitting Shoryuken while his fist is engulfed in flames.
*Shinryuken: A powerful Shoryuken paired with high magnitude flames that corkscrews vertically into the air, causing a vacuum effect that sucks in the opponent and strikes him multiple times.
*Shippuujinrai Kyaku: Ryu moves forward and delivers a low roundhouse kick, two high ones, and another low one, following up with a knee hit. He then launches into a vertical Tatsumaki Senpukyaku to finish off the attack.
Akuma Mode
*Messatsu Gohado: Similar to the Shinku Hadouken, instead unleashing a massive beam of purple energy.
*Tenma Gozanku: While in the air, Ryu sends out a barrage of Zanku Hadoukens.
*Messatsu Goshoryu: Ryu unleashes a series of multi-hitting Shoryuken while his fist is engulfed in purple flames.
*Shun Goku Satsu: Also known as the Raging Demon. Ryu moves towards his opponent before grabbing them, inflicting instant death upon them.
|-|Infinity Gems=
*Power Gem: Ryu can use the Power Gem to increase his attack damage for a short period of time. In Infinite, the Infinity Surge version grants him a powerful attack with increased pushback force.
*Time Gem: Ryu can use the Time Gem to increase his movement speed for a brief time. In Infinite, the Infinity Surge version allows him to move a set distance forward or backwards in the form of an instant dash that goes through the opponent and their attacks.
*Reality Gem: Ryu can use the Reality Gem to create three different elemental projectiles across the screen; electric spheres, icicles and fire orbs. In Infinite, the Infinity Surge version will make him launch a slow, homing energy burst with each use.
*Space Gem: Ryu can use the Space Gem to increase his defense for a period of time, which reduces damage taken from his opponent's attacks. In Infinite, the Infinity Surge version allows him to push the opponent forward or backwards, and the Infinity Storm version seals them in a large, square force cage which restricts their movement for a while.
*Mind Gem: Ryu can use the Mind Gem to constantly refill his Hyper Combo gauge for a short period of time. In Infinite, the Infinity Surge version provides him a special throw attack which instantly stuns an opponent if hit.
*Soul Gem: Ryu can use the Soul Gem to increase/fill his health for a short period of time. In Infinite, the Infinity Surge version grants him a far-reaching energy attack which absorbs health off the opponent upon hit.
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Note: While Ryu's Satsui no Hado and Akuma Mode share certain abilities, they are not connected. Ergo, Thanos did not remove the latter Mode Change from his set of abilities.
==Gallery==
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|-|Art=
|-|Music=
|-|Alternate Costumes=
|-|Extra Content=
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
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