Warlock Elite Skills

== Warlock / Champion ==
== Warlock / Mage ==
Icon 	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Psychic Flash 	15 	 	 	 	 	Psychic Arrows and Weakening Weave Curse can cause an extra 0.40 x INT Fire Damage. 	
 	Flaming Heart Strike 	20 	45 MP	Instant 	65 seconds	225 	Inflicts 100 + 1.00 x INT Fire Damage on target.
As long as Willpower Blade or Willpower Construct are not active, receive 3 psi.
(This skill stat will increase and decrease based on equipment and target strength) 	+45 per level
 	Warp Flash 	25 	 	 	 	 	Warp Charge inflicts an extra 0.40 x INT Fire Damage and when the skill hits, it raises the Physical Attack Speed and Casting Speed of 6 nearby allies. 	
File:Focus_Building.png‎	Focus Building 	30 	 	Instant 	 	 	Increases Intelligence by 3.0% every second while in effect. Can be stacked a maximum of 10 times, but effect is re-stacked after moving.
(This skill consumes 2.0 focus every second. Effect stops if there is insufficient focus.)	
 	Soul Brand 	35 	 	 	 	 	When Soul Pain, Perception Extraction or Heart Collection Strike hits, it carries an extra Soul Brand effect. It increases the Dark Damage and Fire Damage on target by 9.0% for 20.0 seconds. The effect can be stacked 4 times.	
 	Saces's Cracking Spell	40 	2 psi	Instant 	 	225 	Only usable under the state of Willpower Construct.
 Target's Critical Physical Resistance and Critical Magical Resistance by 20.0. Lasts for 15.0 seconds. 	+9.0 per level
 	Soul Brand Sting 	45 	1 psi	1 second 	 	225 	Only usable under the state of Willpower Blade.
Inflicts 100.0 + 0.20 x INT Dark Damage and Fire Damage on target and resets the cooldown time for Flaming Heart Strike.
(This skill stat will increase and decrease based on equipment and target strength)	+30 and +0.006 per level
 	Thinking Overload 	50 	 	Instant 	5 minutes 	 	Restores 5.0 focus every 2 seconds and increases Casting Speed by 15.0% for 60.0 seconds. 	
 	Blazing Barrier 	60 	 	 	 	 	Fire Ward increases your fire damage. 	
 	Silent Seal 	70 	 	 	 	 	When hit by Silence, the target will be marked out. The next time it is hit, the damage received will be doubled.
 Effect duration is 6 seconds, but it disapear with the first hit (basic attack too). 	
== Warlock / Priest ==
+0 
+100 or max 
constant 
version 6.0.6.2689 
Icon	Skill Name 	Level	Cost 	Cast Time 	Cooldown 	Range	Skill Effect 	Upgrade
 	Healing Fortune 	15 	- 	Psychic Arrows (Chance: 30%)	- 	- 	When a Psychic Arrows hits, there is a chance that your next Urgent Heal will become an instant spell that doesn't require any MP. Also increases the healing amount of Urgent Heal.
Enchanted Urgent Heal: Heling is 2x Urgent Heal.
Additionally to Psychic Arrows hits, effect can be activated by Warp Charge hits too.	-
 	Protection Weave Curse	20 	- 	Regenerate 	- 	- 	Your Regenerate will be able to increase your target's Intelligence and Wisdom by 10.0%
Duration: 20 seconds.	-
 	Ring of Comfort 	25 	9% MP 	Instant 	20 seconds	200 	Restores 70.0...1470.0 HP for 6 friendly targets in range. 	+14
 	Psychic Rising Tide 	30 	- 	Instant 	5 seconds 	217 	Rising Tide becomes an instant spell, but has a 5 second cooldown time. When Rising Tide hits, there is a chance that your next Urgent Heal will become an instant spell that doesn't require any MP. Also increases the healing amount of Urgent Heal.
Enchanted Urgent Heal: Healing is 2x normal Urgent Heal, like Healing Fortune Elite.
 Rising Tide does damage as a normal cast of 2 seconds, 2x instant normal damage. Remember you don't have domine of water damage!	-
 	Mind Shield 	35 	- 	- 	- 	- 	Physical Defense will be enhanced by Defense Net, but the effect time is reduced by 1 second. Urgent Heal carries a chance to reset cooldown time for Ring of Comfort.
Enchanted Physical Defense: +10.0% of target physical defense.
Ring of Comfort Reset Cooldown Chance: ??.?%	-
 	 	40 	2 Soul Points	Instant 	- 	Self 	Only usable under the state of .
Caster and friendly party members earn Soul Enlightenment which raises Maximum HP by 10.0..50.0% and Received Healing by 6.0..30.0% for 10.0 seconds.	+0.4 and +0.2 per level
 	 	45 	2 Soul Points	1 second 	- 	200 	Only usable under the state of .
Inflicts 14.0..??.0 Dark Damage on the target every 2 seconds for 24.0 seconds. Every time Touch of Faith inflicts damage, there is a 50% chance that your next Psychic Arrows will become an instant spell that doesn't consume any focus. However, you will be unable to earn psi. Also resets cooldown time for Rising Tide.
Rising Tide Reset: doesn´t need Touch of Faith?.
Psi Earning: is able out of Willpower States.
Enchanted Psychic Arrows: The damage is the half of a normal Psychic Arrows of 2 seconds of casting. But like Rising Tide and Urgent Heal you can cast during General Cooldown and doesn't generate General Cooldown.	+5.6
 	 	50 	- 	- 	- 	- 	When you use because you activated or , you can earn 1 point Inspiration.
After 8 points of Inspiration are accumulated, you can reset the cooldown time for .
At 8 accumulations, cooldown for Defense Net resets and count of accumulations too. Acumulations don't have time.	-
 	Great Salvation 	60 	N/A 	Instant 	10 seconds	200 	Restores 40.0 HP to the target. If the target is under any negative effects, each negative effect will increase the amount of healing by 10.0%. It also restores HP to the caster.
Mind Condensation effect ,from Shield of Solid Mind, counts as negative effect. Heling buff is bugged, doesn´t work.	-
 	Spreading Pain 	70 	15 focus 	Instant 	20 seconds	225 	Inflicts Weakening Weave Curse, Perception Extraction and Soul Pain on an enemy target.	-
== Warlock / Rogue ==
+0 
+100 or max 
constant 
version 6.0.6.2689 
Icon	Skill Name 	Level	Cost 	Cast Time 	Cooldown 	Range	Skill Effect 	Upgrade
 	Soul Poisoned Fang 	15 	25 energy	Instant 	- 	200 	Reduces all of target's resistance by 16.0..1616.0 points and inflicts 16.0..656.0 Dark Damage on target every 2 seconds for 22.0 seconds.
 The amount of reduced elemental resistance depends on the caster's Magical Attack and Damage; and Target's Magical Defense. 
Reduction can stacked with each new recast, but there is a negative limit. The limit is fixed by the lvl of the target. 
By other way, Elemental Resistence increased/decresed damage dipends of caster and target lvls. You will need more piont of elemental resistence the higher the sum of levels (attack lvl + defender lvl). 
In summary, the max elemental damage you can increas, versus a target of same level, is +50% (from negative elemental resistence) plus +X% (due to natural elemental resistence of the target is not 0). If the defender is less lvl than attacker the +50% will be less (because of negative cap is more short). If it is more lvl than attaker, the increaset 
elemental damage will be more than +50%. 
DeBuff Type: None (Negative Effect as all DeBuff)	+16 and +6.4 per level
 	Soul Hit 	20 	20 energy	Shadowstab 	- 	200 	Shadowstab doesn't require a dagger and inflicts magical damage. Increases range to 200.
The effect time of Bleed will be extended by 12 seconds.
Shadowstab:Inflicts 70.0..2870.0 Dark Damage on the target and causes it to Bleed 22 seconds. *Use Physical Accuracy and Main Hand Weapon Skill.
DeBuff Type: Bleed Effect: (5.0..230.0) (Negative Effect as all DeBuff)	-
 	Ready and Waiting 	25 	- 	Willpower Blade or Willpower Construct	Willpower cd (18s) 	Self 	Increases Intelligence when you enter a Willpower Blade or Willpower Construct state for 18.0 seconds.
+2% Intelligence	-
 	Soul Raid 	30 	- 	Shadow Step 	Shadow Step cd (20s)	Self 	Increases Movement Speed and dark damage after Shadow Step is used. Lasts for 6.0 seconds.
+10% Movement Speed and +10% Dark Damage	-
 	Spirit Revival 	35 	 	 	 	 	Gives 1 psi after a Willpower Blade or Willpower Construct state ends.	Cannot be upgraded
 	Liquidation Suffering	40 	2 Psi 	Instant 	4 seconds 	200 	Only usable under the state of Willpower Construct.
Temporarily increases aggro caused by a friendly target by 5.0..30.0% and reduces the aggro caused by the caster and other party members by 5.0..30.0%. Lasts for 10.0 seconds.	+0.25% and +0.25% per level
 	End of Thought 	45 	3 Psi 	Instant 	15 seconds 	200 	Only usable under the state of Willpower Blade.
Inflicts 80.0..3680.0 Dark Damage on target. If target's HP is less than 35%, the caster will earn 1 psi for every second. This can happen 4 times.
(This skill stat will increase and decrease based on equipment and target strength)
You earn psi from this skill even in a state of Blade/Construct.	+36 per level
 	Crime and Punishment 	50 	2 Psi 	Instant 	4 seconds 	200 	Only usable under the state of Willpower Blade.
Inflicts 120.0..6120.0 Dark Damage on target. If target has been affected by Perception Extraction, Soul Pain or Soul Poisoned Fang then each additional state will increase damage caused by Crime and Punishment by 25% and reset the effective time of these states.
It doesn't simply reset their time, it recasts them (with increased effect) and it also resets the time of Perception Extraction buff. The maximum damage of this skill is equal to about 2x Shadowstab's.	+60 per level
 	Psychic Projectile 	60 	 	 	 	 	When hitting a target with a Throw, the target's attack power is decreased by 50% for 5 seconds.
The debuff lowers the damage not the attack. It stacks with Holy Light Domain. It use Phisical Precision, must be up Wand or Staff Skill, for better effectiveness.	Cannot be upgraded
 	Shadowstab Guile 	70 	 	 	 	 	When using Shadowstab you will obtain 1 additional psi and 3 extra psi when using Shadow Step.
Does NOT work in state of Blade/Construct.	
== Warlock / Warrior ==
+0 
+100 or max 
constant 
version 6.0.6.2689 
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect	Upgrade
 	Psychic Slash 	15 	 	 	- 	225 	Combines psychic powers with Slash to cause greater magical damage in a farther range. Also, Bleed never requires a special weapon activation. 
Slash:Inflicts 50.0..1300.0 Dark Damage on the target and causes it to Bleed 14 seconds.	+12.5 per level
 	Mind-Body Unification 	20 	- 	- 	- 	- 	Increases damage caused by Psychic Arrows and earns 20 rage for each hit.
 Increased Damage: +50.0%, but only Skill's base damage.	-
 	Vigorous Maneuver 	25 	- 	- 	- 	- 	Berserk inflicts an extra increase in magical attack power and casting speed. Defensive Formation inflicts an increase in movement speed and casting speed.
 Berserk: 3.0..36.0%, extra increase in Magical Attack Power and Casting Speed, over 30 seconds.
 Defensive Formation: 2.0..20.0% for Movement Speed and 3.0..30.0% for Casting Speed,over 30 seconds.
 Duration having 3.0..30.0% as less for Casting Speed each 120 seconds: 90 seconds. Combo: Berserk(30s)+Defensive Formation(30s)+Berserk(30s)+NoBonus(30s). Then Restart.	-
 	Breathing Control 	30 	 	 	 	 	Using Enraged will recover extra focus. When casting Psychic Arrows, Warp Charge, or Weakening Weave Curse, there is a chance to reset the cooldown time of Enraged.
Recovered Focus: +20. 
Chance of Reset: ??.?%.	-
 	Mind Transference 	35 	- 	Instant 	30 seconds	- 	Converts all rage to psi. Each 35 points of rage can be exchanged for 1 psi.
As long as Willpower Blade or Willpower Construct are not active, psi amount gained from skill effect.
 Notes: The psi Maximum that will win is 2 and it can't be used during Willpower States.	-
 	Heart Fence 	40 	2 Soul Points	Instant 	- 	200 	Only usable under the state of Willpower Construct.
Reduces friendly target's Received Physical Damage and Received Magical Damage by 50.0% for 2.0 seconds and consumes all rage. Effect can be extended by 1 second for every 20 points rage that is consumed.	-
 	Consistent Heart Strike 	45 	2 Soul Points	Instant 	- 	225 	Only usable under the state of Willpower Blade.
Inflicts 120.0..6120.0 Dark Damage on target. If target is in a Weakened state, then the state's effective time will be reset and full rage will be restored.
(This skill stat will increase and decrease based on equipment and target strength)	+60 per level
 	Heart Death 	50 	- 	- 	- 	- 	Extends the time for Bleed effect caused by Slash 12 seconds. Also further reduces dark attribute resistance and increases damage inflicted by Soul Pain.
 Total Bleed Duration: 14.0 seconds. (no Change, bug?)
 Reduction of Dark Attribute Resistance: doesn´t reduce Dark Attribute Resistance, it increases Dark Damage recived by target: +30.0%.
 Soul Pain Increased Damage : +40.0% of Spell Gear Damage (no included (Spell Base Damage).	-
 	Deep Breathing Control 	60 	- 	- 	- 	- 	Your Breathing Control recovers more focus and an extra 10% HP.
Total Recovered Focus: +35.0.	
 	Enhanced Mind Transference	70 	- 	- 	- 	- 	The rage consumption of Mind Transference drops from 35 to 20 and yields 1 extra psi.
 Notes: The psi Maximum that will win is 6 and ¿it can't be used during Willpower States?.	-
Category:Class Skills
Category:Elite Skills
Category:Primary only Skills
Category:Warlock Skills