Trickster

"Ehh... what's up, doc?" -- Bugs BunnyTrickster is the mundane mental disadvantage. You crave the excitement of outwitting dangerous foes. This is beyond practical joking with ordinary folks--this disadvantage implies playing pranks on dangerous foes--a skilled warrior, a powerful monster, a group of competent opponents, etcetera.Basic Set, p.159
Base cost: -15 points; can be resisted
This disadvantage is common with agile, clever characters who can't help but tease their foes. Some GMs recommend using Compulsive Behavior (Tricking) instead.
== Triggers and Timing ==
As a fanon recommendation, this disadvantage can be triggered at dramatically opportune times (any time the character sees tough guys at the saloon, any time they have to fight a giant individual or powerful organization), or it could be based on habit--rolling at -1 every day they haven't courted danger. There's also issues with long-haul travel, see Even More Shenanigans below.
== Discussions ==
As discussed in John Dallman's Trickster post, "Trickster" as originally written can be a bit too binary, representing a sort of self-destructive tendency to annoy people or challenge foes. 
This disadvantage could easily be changed to a -5 or -10 point disadvantage, Compulsive Tricking!
=== Even More Shenanigans ===
To paraphrase DangerousThing from the Trickster post, "My problem with the disadvantage is the requirement to do this every day or make the control roll. In a Traveller setting where spaceships take a week to get from star to star, the Trickster will start playing tricks in their own spaceship!"
== See Also ==
* For more of a "practical joker" feel, try a quirk level "prankster" [-1] or somesuch.
== References ==
Category:Mental Traits
Category:Mundane Traits
Category:Disadvantages