Aftermath Shutdown

Aftermath Shutdown is a multi-faceted approach to combining several limitations.
The first step is to know that Aftermath is priced based on Temporary Disadvantage but the value is halved because it happens when the ability ends, not while it's in use.
The second step is to understand how Temporary Disadvantage: Shutdown works. It's a concept that's been around since basic set:
:"remove an advantage temporarily".
IE it is basically a Temporary Disadvantage of a Reciprocal Disadvantage trait. Like Not Rapid Healing [-5] existing to negate Rapid Healing.
**the pricing of Negated Advantage matching Disadvantage (enhancement) for Affliction mirrors this: there's no actual need for Negated Advantage at all, when realizing they are disadvantages too!
***the only difference is that "Not Advantage" does not count toward disadvantage limits if the advantage isn't part of baseline assumptions: it only counts if negating a "built-in" advantage. Like for example it does count towards the limit to have -1 to IQ, if you have DR 1 [5] on a racial template and DR-1 [-5] as a lens to limit that template the latter doesn't contribute towards the limit.
A ludicrous concept in the Basic Set would be to specify the SAME advantage which is limited by the TDS limitation. It would be useless: the ability would switch on and then immediately shut itself down.
Aftermath makes this a viable thing since the Reciprocal is not added until the ability is switched off.
The net effect is: the person effectively lacks the ability for at least 10 minutes (or however long it was on, if longer) after the ability is switched off.
This in effect is an alternative to Requires Recharge, except more suitable to switchable abilities which can be left on for long periods of time, since RR is far more limiting for abilities which need to be used multiple times in a short period of time.
==See also==
*Not Aftermath
category:Limitations