Southern Thanalan

Southern Thanalan is a location in Final Fantasy XIV.
It is one of the largest zones in A Realm Reborn, nearly reaching the size of Heavensward areas.
== Story ==
== Locations ==
Southern Thanalan is located to the southeast of Ul'dah. It connects to Central Thanalan in the northwest and to Eastern Thanalan in the north. This zone is the mostly southernly part of Eorzea, and one of the hottest.
=== Aetherytes ===
There are two Aetherytes in the zone: at Little Ala Mhigo in the north, and Forgotten Springs in the south.
=== Areas ===
Southern Thanalan contains the following areas:
* Broken Water - Badlands in the northern part of the zone.
* The Red Labyrinth - A side canyon used to bypass Amalj'aa territory.
* Sagolii Desert – An immense dune-covered desert in the south.
* Zan'rak - An outer encampment of the Amalj'aa, in the center.
* Zahar'ak - The inner stronghold of the Amalj'aa, east-central.
=== Settlements ===
==== Little Ala Mhigo ====
These caves serve as a refuge for displaced citizens of Ala Mhigo that could not adapt to life in Ul'dah. Despite this, the resistance leader Gundobald has permitted the Flame Serpents to operate a garrison here.
==== Forgotten Springs ====
Located on the edge of the Sagolii Desert, this settlement is primarily home to the U tribe of Miqo'te, also known as "Children of the Sand."
=== Weather ===
Southern Thanalan's climate may exhibit any of the following weather conditions:
Weather	Frequency
 	40%
 	20%
 	20%
 	10%
 	10%
== Places of interest ==
=== The Sepulchre ===
These caves are the lair of the Corpse Brigade, the former Ala Mhigan palace guard turned bandits.
=== The Sunken Temple of Qarn ===
These Belah'dian ruins are believed to have once been used by Belah'dian culture as a temple to worship Azeyma, the Warden. Recent research suggests the temple complex itself was originally built by an older civilization.
=== Nald's Reflection ===
A shrine to Nald, god of traders, along the road in Wellwick Wood. A tunnel leading to Minotaur Malm allows safe access to Forgotten Springs.
=== Minotaur Malm ===
Part of a cave complex leading to Forgotten Springs, the name comes from a legend of a goatherd being chased by a minotaur through the caves for a malm. While the creature has never been confirmed to exist, this hasn't stopped it from deterring the more fearful travelers.
=== Byregot's Strike ===
A mining station in the middle of the Sagolii Desert.
=== Zahar'ak ===
The main stronghold of the Amal'jaa, built into the canyons of Southern Thanalan, just north of the Sagolii Desert.
==Activities==
===Duties===
Dungeon
Level 35
The Sunken Temple of Qarn (x25 y12) 	
Under the unforgiving Thanalan sun lie the ruins of an ancient temple half-devoured by the shifting sands of a timeless desert. Though used by ancient Belah'dians as a place to worship the sun goddess, Azeyma, portions of the massive underground structure appear to be far older than this Sixth Astral Era civilization. That, however, did not deter Belah'dian sultans from each adding their own chambers to the original construct in a bid to achieve immortality through creation. In the subsequent years since the fall of Belah'dia, many an adventurer has sought to explore the temple's mysteries and perhaps return with the treasure of a lost era...only to fall victim to one of the complex traps set to prevent that very thing from happening.	Under the unforgiving Thanalan sun lie the ruins of an ancient temple half-devoured by the shifting sands of a timeless desert. Though used by ancient Belah'dians as a place to worship the sun goddess, Azeyma, portions of the massive underground structure appear to be far older than this Sixth Astral Era civilization. That, however, did not deter Belah'dian sultans from each adding their own chambers to the original construct in a bid to achieve immortality through creation. In the subsequent years since the fall of Belah'dia, many an adventurer has sought to explore the temple's mysteries and perhaps return with the treasure of a lost era...only to fall victim to one of the complex traps set to prevent that very thing from happening.
Dungeon
Level 50
Item Level 80
The Sunken Temple of Qarn (x25 y12) 	
Adventurers fear not danger, scholars care not for comfort, and miners like not unturned stones. Thus was born the unlikely partnership between the Order of Nald'thal and Amajina & Sons Mineral Concern, in the wake of a certain adventurer's conquest of the Sunken Temple's notorious traps. But the dead of Qarn left many snares─more than enough for a thousand years of greed─and now, a tomb raider's fevered dream of riches has stranded the joint expedition in a place where history has a tendency to come alive... 	Adventurers fear not danger, scholars care not for comfort, and miners like not unturned stones. Thus was born the unlikely partnership between the Order of Nald'thal and Amajina & Sons Mineral Concern, in the wake of a certain adventurer's conquest of the Sunken Temple's notorious traps. But the dead of Qarn left many snares─more than enough for a thousand years of greed─and now, a tomb raider's fevered dream of riches has stranded the joint expedition in a place where history has a tendency to come alive...
Trial
Level 50
Item Level 49
Zahar'ak (x35 y19) 	
While your victory over the Ultima Weapon has set off waves of celebration across the land, the jubilation is short-lived, for the beast tribes are seeking to summon their gods once more. Confirmation has arrived that the Amalj'aa have already succeeded in calling forth Ifrit, who is returned far mightier than his last incarnation owing to the vast amounts of crystals he has gorged upon. Prepare yourself for a scorching encounter. 	While your victory over the Ultima Weapon has set off waves of celebration across the land, the jubilation is short-lived, for the beast tribes are seeking to summon their gods once more. Confirmation has arrived that the Amalj'aa have already succeeded in calling forth Ifrit, who is returned far mightier than his last incarnation owing to the vast amounts of crystals he has gorged upon. Prepare yourself for a scorching encounter.
Trial
Level 50
Item Level 70
Zahar'ak (x35 y19) 	
Having partaken further of Ascian wisdom, the Amalj'aa have succeeded in summoning the mightiest incarnation of their god to date. Ifrit has returned amidst hellfire and brimstone, and the lizardmen bask in the heat of destruction as warriors of the Immortal Flames fall to the primal like slugs shriveling beneath the desert sun. Can a Warrior of Light prevail against such an irrepressible force? 	Having partaken further of Ascian wisdom, the Amalj'aa have succeeded in summoning the mightiest incarnation of their god to date. Ifrit has returned amidst hellfire and brimstone, and the lizardmen bask in the heat of destruction as warriors of the Immortal Flames fall to the primal like slugs shriveling beneath the desert sun. Can a Warrior of Light prevail against such an irrepressible force?
=== FATEs ===
Name	Level 	Location 	Time limit 	Objective
Name	DescriptionSpawn conditions (if any) 	DescriptionSpawn conditions (if any) 	DescriptionSpawn conditions (if any) 	DescriptionSpawn conditions (if any)
 	25-30 	Broken Water (x15 y15) 	15 minutes 	Defeat the sandskin peistes.
 	A pack of violent sandskin peistes has been drawn to Little Ala Mhigo by the stench of the latrine pits which surround the mesa caves the Ala Mhigan refugees call home. While many of the settlers can hold their own in a fight, the sheer number of peistes may prove too much for the encampment. 	A pack of violent sandskin peistes has been drawn to Little Ala Mhigo by the stench of the latrine pits which surround the mesa caves the Ala Mhigan refugees call home. While many of the settlers can hold their own in a fight, the sheer number of peistes may prove too much for the encampment. 	A pack of violent sandskin peistes has been drawn to Little Ala Mhigo by the stench of the latrine pits which surround the mesa caves the Ala Mhigan refugees call home. While many of the settlers can hold their own in a fight, the sheer number of peistes may prove too much for the encampment. 	A pack of violent sandskin peistes has been drawn to Little Ala Mhigo by the stench of the latrine pits which surround the mesa caves the Ala Mhigan refugees call home. While many of the settlers can hold their own in a fight, the sheer number of peistes may prove too much for the encampment.
 	26-31 	The Red Labyrinth (x17 y17) 	15 minutes 	Escort the flame scout to Little Ala Mhigo.
 	A flame scout caught spying on the Amalj'aa in Zanr'ak has escaped his captors and is making way to the aetheryte in Little Ala Mhigo, so that he may relay his findings to the Hall of Flames. The Amalj'aa, however, are in close pursuit and will do anything to see that their secrets remain hidden. Protect the scout at all costs!
Spawn conditions:
*Speak with the flame scout.	A flame scout caught spying on the Amalj'aa in Zanr'ak has escaped his captors and is making way to the aetheryte in Little Ala Mhigo, so that he may relay his findings to the Hall of Flames. The Amalj'aa, however, are in close pursuit and will do anything to see that their secrets remain hidden. Protect the scout at all costs!
Spawn conditions:
*Speak with the flame scout.	A flame scout caught spying on the Amalj'aa in Zanr'ak has escaped his captors and is making way to the aetheryte in Little Ala Mhigo, so that he may relay his findings to the Hall of Flames. The Amalj'aa, however, are in close pursuit and will do anything to see that their secrets remain hidden. Protect the scout at all costs!
Spawn conditions:
*Speak with the flame scout.	A flame scout caught spying on the Amalj'aa in Zanr'ak has escaped his captors and is making way to the aetheryte in Little Ala Mhigo, so that he may relay his findings to the Hall of Flames. The Amalj'aa, however, are in close pursuit and will do anything to see that their secrets remain hidden. Protect the scout at all costs!
Spawn conditions:
*Speak with the flame scout.
 	27-32 	Broken Water (x20 y8) 	15 minutes 	Defeat the Corpse Brigade fire- and knuckledancers.
 	Once an arm of the proud Ala Mhigan army, the Corpse Brigade has devolved into a band of bandits and petty thieves, albeit well-trained ones. Several of the former soldiers earn their keep by setting up illegal roadblocks and demanding coin for passage. Show the curs that the sultana will not allow such acts under her rule. 	Once an arm of the proud Ala Mhigan army, the Corpse Brigade has devolved into a band of bandits and petty thieves, albeit well-trained ones. Several of the former soldiers earn their keep by setting up illegal roadblocks and demanding coin for passage. Show the curs that the sultana will not allow such acts under her rule. 	Once an arm of the proud Ala Mhigan army, the Corpse Brigade has devolved into a band of bandits and petty thieves, albeit well-trained ones. Several of the former soldiers earn their keep by setting up illegal roadblocks and demanding coin for passage. Show the curs that the sultana will not allow such acts under her rule. 	Once an arm of the proud Ala Mhigan army, the Corpse Brigade has devolved into a band of bandits and petty thieves, albeit well-trained ones. Several of the former soldiers earn their keep by setting up illegal roadblocks and demanding coin for passage. Show the curs that the sultana will not allow such acts under her rule.
 	28-33 	The Sepulchre (x22 y10) 	15 minutes 	Defeat Milleuda the Slitter.
 	The leader of the ill-famed Corpse Brigade, Milleuda the Slitter, has finally emerged from hiding to lead her men on a raid into the nearby hills. Use the opportunity to slay the killer and bring an end to her bloody reign.
Spawn conditions:
*Complete . 	The leader of the ill-famed Corpse Brigade, Milleuda the Slitter, has finally emerged from hiding to lead her men on a raid into the nearby hills. Use the opportunity to slay the killer and bring an end to her bloody reign.
Spawn conditions:
*Complete . 	The leader of the ill-famed Corpse Brigade, Milleuda the Slitter, has finally emerged from hiding to lead her men on a raid into the nearby hills. Use the opportunity to slay the killer and bring an end to her bloody reign.
Spawn conditions:
*Complete . 	The leader of the ill-famed Corpse Brigade, Milleuda the Slitter, has finally emerged from hiding to lead her men on a raid into the nearby hills. Use the opportunity to slay the killer and bring an end to her bloody reign.
Spawn conditions:
*Complete .
 	28-33 	Broken Water (x16 y12) 	15 minutes 	Defeat the augmented battle drakes.
 	After years of experimentation, Amalj'aa beast tamers have finally perfected a new breed of biologically augmented drakes and have moved to testing the creatures in the field. Use this opportunity to slay the war creatures before they are taken back to their cages. 	After years of experimentation, Amalj'aa beast tamers have finally perfected a new breed of biologically augmented drakes and have moved to testing the creatures in the field. Use this opportunity to slay the war creatures before they are taken back to their cages. 	After years of experimentation, Amalj'aa beast tamers have finally perfected a new breed of biologically augmented drakes and have moved to testing the creatures in the field. Use this opportunity to slay the war creatures before they are taken back to their cages. 	After years of experimentation, Amalj'aa beast tamers have finally perfected a new breed of biologically augmented drakes and have moved to testing the creatures in the field. Use this opportunity to slay the war creatures before they are taken back to their cages.
 	28-33 	The Sepulchre (x22 y10) 	15 minutes 	Defeat Gisfrid the Grinder.
 	The Brass Blades seek volunteers to aid them in the capture or slaying of Corpse Brigade captain Gisfrid the Grinder. 	The Brass Blades seek volunteers to aid them in the capture or slaying of Corpse Brigade captain Gisfrid the Grinder. 	The Brass Blades seek volunteers to aid them in the capture or slaying of Corpse Brigade captain Gisfrid the Grinder. 	The Brass Blades seek volunteers to aid them in the capture or slaying of Corpse Brigade captain Gisfrid the Grinder.
 	29-34 	Broken Water (x24 y12) 	15 minutes 	Deliver golem soulstones to the Ul'dahn naturalist.
 	A naturalist from Ul'dah is seeking to discover the secrets behind the force animating the silent stone creatures guarding the ruins at the Sunken Temple of Qarn, and will pay good gil for each soulstone extracted from the hearts of the golems.
Spawn conditions:
*Speak with the Ul'dahn naturalist. 	A naturalist from Ul'dah is seeking to discover the secrets behind the force animating the silent stone creatures guarding the ruins at the Sunken Temple of Qarn, and will pay good gil for each soulstone extracted from the hearts of the golems.
Spawn conditions:
*Speak with the Ul'dahn naturalist. 	A naturalist from Ul'dah is seeking to discover the secrets behind the force animating the silent stone creatures guarding the ruins at the Sunken Temple of Qarn, and will pay good gil for each soulstone extracted from the hearts of the golems.
Spawn conditions:
*Speak with the Ul'dahn naturalist. 	A naturalist from Ul'dah is seeking to discover the secrets behind the force animating the silent stone creatures guarding the ruins at the Sunken Temple of Qarn, and will pay good gil for each soulstone extracted from the hearts of the golems.
Spawn conditions:
*Speak with the Ul'dahn naturalist.
 	31-36 	Sagolii Desert (x14 y32) 	15 minutes 	Defeat the sandworms.
 	The U tribe of Forgotten Springs, also known as the Children of the Sands, has gathered for the hunt. Join the savage beauties as they test their mettle against the giant sandworms of the Sagolii. 	The U tribe of Forgotten Springs, also known as the Children of the Sands, has gathered for the hunt. Join the savage beauties as they test their mettle against the giant sandworms of the Sagolii. 	The U tribe of Forgotten Springs, also known as the Children of the Sands, has gathered for the hunt. Join the savage beauties as they test their mettle against the giant sandworms of the Sagolii. 	The U tribe of Forgotten Springs, also known as the Children of the Sands, has gathered for the hunt. Join the savage beauties as they test their mettle against the giant sandworms of the Sagolii.
 	31-36 	Sagolii Desert (x14 y38) 	15 minutes 	Defeat the anglers.
 	During the Calamity, the land's aetherial balance was disturbed─the result being a myriad of unexplained phenomena which has botanists and naturalists puzzled. What the scholars can agree on, however, is that the balance must be restored, and that means eradicating the problems as they emerge─and anglers in the desert certainly can be classified as one of those problems.	During the Calamity, the land's aetherial balance was disturbed─the result being a myriad of unexplained phenomena which has botanists and naturalists puzzled. What the scholars can agree on, however, is that the balance must be restored, and that means eradicating the problems as they emerge─and anglers in the desert certainly can be classified as one of those problems.	During the Calamity, the land's aetherial balance was disturbed─the result being a myriad of unexplained phenomena which has botanists and naturalists puzzled. What the scholars can agree on, however, is that the balance must be restored, and that means eradicating the problems as they emerge─and anglers in the desert certainly can be classified as one of those problems.	During the Calamity, the land's aetherial balance was disturbed─the result being a myriad of unexplained phenomena which has botanists and naturalists puzzled. What the scholars can agree on, however, is that the balance must be restored, and that means eradicating the problems as they emerge─and anglers in the desert certainly can be classified as one of those problems.
 	32-37 	Byregot's Strike (x19 y35) 	15 minutes 	Escort the Stone Torch to Forgotten Springs.
 	Relics uncovered from the ruins at Byregot's Strike must first be cataloged in Forgotten Springs before being delivered to Arrzaneth Ossuary for further study. Escort the Stone Torch tasked with transporting the items from the dig site to the oasis, and see that she arrives safely.
Spawn conditions:
*Speak with the Stone Torch. 	Relics uncovered from the ruins at Byregot's Strike must first be cataloged in Forgotten Springs before being delivered to Arrzaneth Ossuary for further study. Escort the Stone Torch tasked with transporting the items from the dig site to the oasis, and see that she arrives safely.
Spawn conditions:
*Speak with the Stone Torch. 	Relics uncovered from the ruins at Byregot's Strike must first be cataloged in Forgotten Springs before being delivered to Arrzaneth Ossuary for further study. Escort the Stone Torch tasked with transporting the items from the dig site to the oasis, and see that she arrives safely.
Spawn conditions:
*Speak with the Stone Torch. 	Relics uncovered from the ruins at Byregot's Strike must first be cataloged in Forgotten Springs before being delivered to Arrzaneth Ossuary for further study. Escort the Stone Torch tasked with transporting the items from the dig site to the oasis, and see that she arrives safely.
Spawn conditions:
*Speak with the Stone Torch.
 	32-37 	Sagolii Desert (x26 y34) 	15 minutes 	Defeat Blackbile Maladd Chah.
 	The Immortal Flames have pinpointed the whereabouts of one Blackbile Maladd Chah─an Amalj'aa hexweaver thought to be behind the assassinations of several high-ranking flame officials. Track down the terrible warlock and send him back to the Lifestream. 	The Immortal Flames have pinpointed the whereabouts of one Blackbile Maladd Chah─an Amalj'aa hexweaver thought to be behind the assassinations of several high-ranking flame officials. Track down the terrible warlock and send him back to the Lifestream. 	The Immortal Flames have pinpointed the whereabouts of one Blackbile Maladd Chah─an Amalj'aa hexweaver thought to be behind the assassinations of several high-ranking flame officials. Track down the terrible warlock and send him back to the Lifestream. 	The Immortal Flames have pinpointed the whereabouts of one Blackbile Maladd Chah─an Amalj'aa hexweaver thought to be behind the assassinations of several high-ranking flame officials. Track down the terrible warlock and send him back to the Lifestream.
 	32-37 	Forgotten Springs (x14 y30) 	15 minutes 	Defeat Ulhuadshi and the sandworms.
 	At a glance, sandworms seem little more than mindless minions of the desert, but it is now believed that each worm is bound to the others in their community, forming a sort of “hive mind” which recognizes when one part of the group has been injured or killed. This hive mind is now guiding a swarm of the worms towards Forgotten Springs to exact revenge on the U tribe. 	At a glance, sandworms seem little more than mindless minions of the desert, but it is now believed that each worm is bound to the others in their community, forming a sort of “hive mind” which recognizes when one part of the group has been injured or killed. This hive mind is now guiding a swarm of the worms towards Forgotten Springs to exact revenge on the U tribe. 	At a glance, sandworms seem little more than mindless minions of the desert, but it is now believed that each worm is bound to the others in their community, forming a sort of “hive mind” which recognizes when one part of the group has been injured or killed. This hive mind is now guiding a swarm of the worms towards Forgotten Springs to exact revenge on the U tribe. 	At a glance, sandworms seem little more than mindless minions of the desert, but it is now believed that each worm is bound to the others in their community, forming a sort of “hive mind” which recognizes when one part of the group has been injured or killed. This hive mind is now guiding a swarm of the worms towards Forgotten Springs to exact revenge on the U tribe.
 	45-50 	Zanr'ak (x21 y16) 	10 minutes 	Defeat the Amalj'aa archers.
 	The Immortal Flames 2nd Main Brigade is moving to assault an Amalj'aa strongpoint and seeks reinforcements to help prevent its ranks from being flanked by the enemy. 	The Immortal Flames 2nd Main Brigade is moving to assault an Amalj'aa strongpoint and seeks reinforcements to help prevent its ranks from being flanked by the enemy. 	The Immortal Flames 2nd Main Brigade is moving to assault an Amalj'aa strongpoint and seeks reinforcements to help prevent its ranks from being flanked by the enemy. 	The Immortal Flames 2nd Main Brigade is moving to assault an Amalj'aa strongpoint and seeks reinforcements to help prevent its ranks from being flanked by the enemy.
 	45-50 	Zanr'ak (x18 y19) 	10 minutes 	Defeat the tempered champions, gladiators, and orators.
 	Several residents of Little Ala Mhigo have been abducted by a party of tempered servants of Ifrit. Slay the assailants and save the victims before the Lord of the Inferno adds new souls to his ever-growing army. 	Several residents of Little Ala Mhigo have been abducted by a party of tempered servants of Ifrit. Slay the assailants and save the victims before the Lord of the Inferno adds new souls to his ever-growing army. 	Several residents of Little Ala Mhigo have been abducted by a party of tempered servants of Ifrit. Slay the assailants and save the victims before the Lord of the Inferno adds new souls to his ever-growing army. 	Several residents of Little Ala Mhigo have been abducted by a party of tempered servants of Ifrit. Slay the assailants and save the victims before the Lord of the Inferno adds new souls to his ever-growing army.
 	46-50 	Zanr'ak (x20 y21) 	15 minutes 	Defeat Aspidochelone.
 	Naturalists claim that it can take almost four score summers for an adamantoise to grow to full size. If that is to be believed, then one can only imagine how many summers it took for Aspidochelone to achieve its colossal mass...or how much it had to consume. 	Naturalists claim that it can take almost four score summers for an adamantoise to grow to full size. If that is to be believed, then one can only imagine how many summers it took for Aspidochelone to achieve its colossal mass...or how much it had to consume. 	Naturalists claim that it can take almost four score summers for an adamantoise to grow to full size. If that is to be believed, then one can only imagine how many summers it took for Aspidochelone to achieve its colossal mass...or how much it had to consume. 	Naturalists claim that it can take almost four score summers for an adamantoise to grow to full size. If that is to be believed, then one can only imagine how many summers it took for Aspidochelone to achieve its colossal mass...or how much it had to consume.
 	46-50 	Zanr'ak (x21 y19) 	15 minutes 	Defeat the Amalj'aa and destroy the glowing cresset.
 	A nearby party of Amalj'aa is attempting an Ifrit summoning. Slay the invokers and destroy the glowing cresset used in the rite before the primal's aether finishes gathering.
Spawn conditions:
*Speak with the flame recruit. 	A nearby party of Amalj'aa is attempting an Ifrit summoning. Slay the invokers and destroy the glowing cresset used in the rite before the primal's aether finishes gathering.
Spawn conditions:
*Speak with the flame recruit. 	A nearby party of Amalj'aa is attempting an Ifrit summoning. Slay the invokers and destroy the glowing cresset used in the rite before the primal's aether finishes gathering.
Spawn conditions:
*Speak with the flame recruit. 	A nearby party of Amalj'aa is attempting an Ifrit summoning. Slay the invokers and destroy the glowing cresset used in the rite before the primal's aether finishes gathering.
Spawn conditions:
*Speak with the flame recruit.
 	46-50 	Zanr'ak (x21 y19) 	15 minutes 	Defeat Bibireze Greysteel.
 	Bibireze Greysteel and his men believed they could defeat Ifrit. They were wrong, and their hubris cost them their minds. The tempered heroes now wander the deserts of southern Thanalan doing the Lord of the Inferno's bidding. Free these lost souls to the Lifestream. 	Bibireze Greysteel and his men believed they could defeat Ifrit. They were wrong, and their hubris cost them their minds. The tempered heroes now wander the deserts of southern Thanalan doing the Lord of the Inferno's bidding. Free these lost souls to the Lifestream. 	Bibireze Greysteel and his men believed they could defeat Ifrit. They were wrong, and their hubris cost them their minds. The tempered heroes now wander the deserts of southern Thanalan doing the Lord of the Inferno's bidding. Free these lost souls to the Lifestream. 	Bibireze Greysteel and his men believed they could defeat Ifrit. They were wrong, and their hubris cost them their minds. The tempered heroes now wander the deserts of southern Thanalan doing the Lord of the Inferno's bidding. Free these lost souls to the Lifestream.
 	46-50 	Zanr'ak (x16 y23) 	15 minutes 	Defeat the tempered champions, gladiators, and orators.
 	Instead of killing his victims, Ifrit will “temper” them, burning away their wills, rendering them mindless servants to the Lord of the Inferno. As a primal is only as powerful as the number of its followers, returning the souls of the tempered to the Lifestream effectively weakens the demigods. 	Instead of killing his victims, Ifrit will “temper” them, burning away their wills, rendering them mindless servants to the Lord of the Inferno. As a primal is only as powerful as the number of its followers, returning the souls of the tempered to the Lifestream effectively weakens the demigods. 	Instead of killing his victims, Ifrit will “temper” them, burning away their wills, rendering them mindless servants to the Lord of the Inferno. As a primal is only as powerful as the number of its followers, returning the souls of the tempered to the Lifestream effectively weakens the demigods. 	Instead of killing his victims, Ifrit will “temper” them, burning away their wills, rendering them mindless servants to the Lord of the Inferno. As a primal is only as powerful as the number of its followers, returning the souls of the tempered to the Lifestream effectively weakens the demigods.
 	46-50 	Zanr'ak (x19 y26) 	15 minutes 	Defeat the iron tortoises.
 	To survive, an iron tortoise must consume three times its weight every sennight. These dining habits can put a tax on local foliage, and transform a lush oasis into a barren wasteland in a matter of moons. To prevent the further desertification of southern Thanalan, the iron tortoise population must be thinned. 	To survive, an iron tortoise must consume three times its weight every sennight. These dining habits can put a tax on local foliage, and transform a lush oasis into a barren wasteland in a matter of moons. To prevent the further desertification of southern Thanalan, the iron tortoise population must be thinned. 	To survive, an iron tortoise must consume three times its weight every sennight. These dining habits can put a tax on local foliage, and transform a lush oasis into a barren wasteland in a matter of moons. To prevent the further desertification of southern Thanalan, the iron tortoise population must be thinned. 	To survive, an iron tortoise must consume three times its weight every sennight. These dining habits can put a tax on local foliage, and transform a lush oasis into a barren wasteland in a matter of moons. To prevent the further desertification of southern Thanalan, the iron tortoise population must be thinned.
 	46-50 	Zanr'ak (x16 y25) 	15 minutes 	Defeat the dapper zombies.
 	A band of zombies has been exhibiting uncharacteristically civilized behavior of late, which has greatly unnerved the people of Thanalan. Dispatch the dapper undead for the benefit of the living. 	A band of zombies has been exhibiting uncharacteristically civilized behavior of late, which has greatly unnerved the people of Thanalan. Dispatch the dapper undead for the benefit of the living. 	A band of zombies has been exhibiting uncharacteristically civilized behavior of late, which has greatly unnerved the people of Thanalan. Dispatch the dapper undead for the benefit of the living. 	A band of zombies has been exhibiting uncharacteristically civilized behavior of late, which has greatly unnerved the people of Thanalan. Dispatch the dapper undead for the benefit of the living.
 	48-51 	Zanr'ak Encampment (x18 y24) 	15 minutes 	Defeat Diamondjaw Nezedd Gah.
 	A great Ul'dahn general once said, “There is no need for defense when one is always on the offensive.” Assault the Zanr'ak encampment and slay the commanding officer Diamondjaw Nezedd Gah before he gathers his troops to march on Little Ala Mhigo.
Spawn conditions:
*Speak with the flame scout. 	A great Ul'dahn general once said, “There is no need for defense when one is always on the offensive.” Assault the Zanr'ak encampment and slay the commanding officer Diamondjaw Nezedd Gah before he gathers his troops to march on Little Ala Mhigo.
Spawn conditions:
*Speak with the flame scout. 	A great Ul'dahn general once said, “There is no need for defense when one is always on the offensive.” Assault the Zanr'ak encampment and slay the commanding officer Diamondjaw Nezedd Gah before he gathers his troops to march on Little Ala Mhigo.
Spawn conditions:
*Speak with the flame scout. 	A great Ul'dahn general once said, “There is no need for defense when one is always on the offensive.” Assault the Zanr'ak encampment and slay the commanding officer Diamondjaw Nezedd Gah before he gathers his troops to march on Little Ala Mhigo.
Spawn conditions:
*Speak with the flame scout.
 	48-51 	Zahar'ak (x23 y21) 	15 minutes 	Defeat the Gore Horde lancers.
 	A unit of well-trained Amalj'aa known as the Gore Horde has been dispatched from their homeland Paglth'an with a single purpose─to lay waste to close-lying Ul'dahn settlements. Intercept the unit and wet the sands with beastman blood. 	A unit of well-trained Amalj'aa known as the Gore Horde has been dispatched from their homeland Paglth'an with a single purpose─to lay waste to close-lying Ul'dahn settlements. Intercept the unit and wet the sands with beastman blood. 	A unit of well-trained Amalj'aa known as the Gore Horde has been dispatched from their homeland Paglth'an with a single purpose─to lay waste to close-lying Ul'dahn settlements. Intercept the unit and wet the sands with beastman blood. 	A unit of well-trained Amalj'aa known as the Gore Horde has been dispatched from their homeland Paglth'an with a single purpose─to lay waste to close-lying Ul'dahn settlements. Intercept the unit and wet the sands with beastman blood.
 	48-51 	Zanr'ak (x22 y25) 	15 minutes 	Defeat the Amalj'aa shamans.
 	An extremely superstitious lot, the Amalj'aa will, before every march into enemy territory, augur the outcome of the forthcoming battles at the Zanr'ak altar. These bloody ceremonies offer us an opportune time to strike the beastmen unawares. They will never see us coming...or will they!? 	An extremely superstitious lot, the Amalj'aa will, before every march into enemy territory, augur the outcome of the forthcoming battles at the Zanr'ak altar. These bloody ceremonies offer us an opportune time to strike the beastmen unawares. They will never see us coming...or will they!? 	An extremely superstitious lot, the Amalj'aa will, before every march into enemy territory, augur the outcome of the forthcoming battles at the Zanr'ak altar. These bloody ceremonies offer us an opportune time to strike the beastmen unawares. They will never see us coming...or will they!? 	An extremely superstitious lot, the Amalj'aa will, before every march into enemy territory, augur the outcome of the forthcoming battles at the Zanr'ak altar. These bloody ceremonies offer us an opportune time to strike the beastmen unawares. They will never see us coming...or will they!?
 	48-51 	Zahar'ak (x32 y19) 	15 minutes 	Defeat Flamecrest Afajj Koh.
 	Flamecrest Afajj Koh, one of Ifrit's foremost priests, has come to Zahar'ak to personally preside over the summoning of his lord. Eliminate the influential Amalj'aa, lest the land be given to the flames. 	Flamecrest Afajj Koh, one of Ifrit's foremost priests, has come to Zahar'ak to personally preside over the summoning of his lord. Eliminate the influential Amalj'aa, lest the land be given to the flames. 	Flamecrest Afajj Koh, one of Ifrit's foremost priests, has come to Zahar'ak to personally preside over the summoning of his lord. Eliminate the influential Amalj'aa, lest the land be given to the flames. 	Flamecrest Afajj Koh, one of Ifrit's foremost priests, has come to Zahar'ak to personally preside over the summoning of his lord. Eliminate the influential Amalj'aa, lest the land be given to the flames.
 	49-52 	Zanr'ak Altar (x24 y26) 	15 minutes 	Defeat Cindersoot Pegujj Chah.
 	The Zanr'ak altar is used to augur the outcome of future battles between the Amalj'aa and Ul'dah, and it is Cindersoot Pegujj Chah who throws the bones. Slay the mesmerizer and see that his fortune-telling days come to a bloody end. 	The Zanr'ak altar is used to augur the outcome of future battles between the Amalj'aa and Ul'dah, and it is Cindersoot Pegujj Chah who throws the bones. Slay the mesmerizer and see that his fortune-telling days come to a bloody end. 	The Zanr'ak altar is used to augur the outcome of future battles between the Amalj'aa and Ul'dah, and it is Cindersoot Pegujj Chah who throws the bones. Slay the mesmerizer and see that his fortune-telling days come to a bloody end. 	The Zanr'ak altar is used to augur the outcome of future battles between the Amalj'aa and Ul'dah, and it is Cindersoot Pegujj Chah who throws the bones. Slay the mesmerizer and see that his fortune-telling days come to a bloody end.
 	49-52 	Zanr'ak (x23 y27) 	15 minutes 	Defeat the Amalj'aa thaumaturges.
 	A party of Amalj'aa warriors has gone foraging into Ul'dahn territory, raiding granaries and claiming livestock. Intercept the beastmen and beat them back to their mountain stronghold. 	A party of Amalj'aa warriors has gone foraging into Ul'dahn territory, raiding granaries and claiming livestock. Intercept the beastmen and beat them back to their mountain stronghold. 	A party of Amalj'aa warriors has gone foraging into Ul'dahn territory, raiding granaries and claiming livestock. Intercept the beastmen and beat them back to their mountain stronghold. 	A party of Amalj'aa warriors has gone foraging into Ul'dahn territory, raiding granaries and claiming livestock. Intercept the beastmen and beat them back to their mountain stronghold.
 	49-52 	Zahar'ak (x29 y19) 	15 minutes 	Defeat the Zahar'ak stalwarts.
 	The Amalj'aa of Zahar'ak have begun gathering troops outside the 1st Gyve in preparation for what can only be a march into Ul'dahn territory. Break their ranks and send the beastmen scattering. 	The Amalj'aa of Zahar'ak have begun gathering troops outside the 1st Gyve in preparation for what can only be a march into Ul'dahn territory. Break their ranks and send the beastmen scattering. 	The Amalj'aa of Zahar'ak have begun gathering troops outside the 1st Gyve in preparation for what can only be a march into Ul'dahn territory. Break their ranks and send the beastmen scattering. 	The Amalj'aa of Zahar'ak have begun gathering troops outside the 1st Gyve in preparation for what can only be a march into Ul'dahn territory. Break their ranks and send the beastmen scattering.
 	49-52 	Zahar'ak (x32 y19) 	15 minutes 	Defeat Whitespark Hepugg Roh.
 	Whitespark Hepugg Roh─an eagle-eyed Amalj'aa archer with the strength to pierce three Immortal Flames with a single arrow─has been sighted lurking nearby. Hunt down the named fiend and see that his sharpshooting days are through. 	Whitespark Hepugg Roh─an eagle-eyed Amalj'aa archer with the strength to pierce three Immortal Flames with a single arrow─has been sighted lurking nearby. Hunt down the named fiend and see that his sharpshooting days are through. 	Whitespark Hepugg Roh─an eagle-eyed Amalj'aa archer with the strength to pierce three Immortal Flames with a single arrow─has been sighted lurking nearby. Hunt down the named fiend and see that his sharpshooting days are through. 	Whitespark Hepugg Roh─an eagle-eyed Amalj'aa archer with the strength to pierce three Immortal Flames with a single arrow─has been sighted lurking nearby. Hunt down the named fiend and see that his sharpshooting days are through.
 	49-52 	Zahar'ak (x34 y21) 	10 minutes 	Defeat the Flamefang commander and elites.
 	Members of the notorious Flamefang Amalj'aa have assembled in Zahar'ak in preparation for their next raid. Now is the time to strike a blow against these fanatical servants of Ifrit. Defeat the Flamefang commander and his elite minions. 	Members of the notorious Flamefang Amalj'aa have assembled in Zahar'ak in preparation for their next raid. Now is the time to strike a blow against these fanatical servants of Ifrit. Defeat the Flamefang commander and his elite minions. 	Members of the notorious Flamefang Amalj'aa have assembled in Zahar'ak in preparation for their next raid. Now is the time to strike a blow against these fanatical servants of Ifrit. Defeat the Flamefang commander and his elite minions. 	Members of the notorious Flamefang Amalj'aa have assembled in Zahar'ak in preparation for their next raid. Now is the time to strike a blow against these fanatical servants of Ifrit. Defeat the Flamefang commander and his elite minions.
=== Other ===
===Encounters===
====Enemies====
Enemy	Pic	Level	HP 	Abilities 	Drops	Areas
 	 	47 	2314 	Attack, Devastate, Enfire 	 	Zanr'ak
 	 	45 	2112 	Attack, Devastate, Enfire 	 	Zanr'ak
 	 	26 	641 	Attack, Devastate, Enfire 	 	Broken Water
 	 	32 	965 	Blaze Spikes, Devastate, Fire 	 	Sagolii Desert
 	 	32 	965 	Attack, Enfire, True Thrust 	 	Sagolii Desert
 	 	45-47	2112-2314	Attack, Enfire, True Thrust 	 	Zanr'ak
 	 	45-47	2112-2314	Attack, Devastate, Enfire 	 	Zanr'ak
 	 	45 	2112 	Attack, Devastate, Enfire 	 	Zanr'ak
 	 	26 	641 	Blaze Spikes, Devastate, Fire 	 	Broken Water
 	 	32 	965 	Attack, Devastate, Enfire 	 	Sagolii Desert
 	 	45 	2112 	Blaze Spikes, Devastate, Fire 	 	Zanr'ak
 	 	30-32	780-965 	Attack, Gnaw 	 	The Red LabyrinthSagolii Desert
 	 	43 	1891 	Attack, Tortoise Stomp 	 	Zanr'ak
 	 	28 	714 	Paralyze, Thunder 	 	Broken Water
 	 	28 	714 	Attack, Featherfoot, Footwork, Second Wind, Triple Threat	 	Broken Water
 	 	31 	887 	Attack, Gnaw 	 	Sagolii Desert
 	 	26 	641 	Thunder 	 	Broken Water
 	 	34 	1142 	Attack, Heartstopper, True Thrust 	 	Sagolii Desert
 	 	26 	641 	Attack, Heartstopper, True Thrust 	 	Broken Water
 	 	34 	1142 	Thunder 	 	Sagolii Desert
 	 	30-34	887-1142 	Fire 	 	The Red LabyrinthSagolii Desert
 	 	43 	3782 	 	 	Zanr'ak
 	 	49 	5002 	Holy Flame 	 	Zanr'ak
 	 	46 	4360 	 	 	Zanr'ak
 	 	46 	2180 	Attack, Tortoise Stomp 	 	Zanr'ak
 	 	25-29	594-750 	Attack 	 	Broken Water
 	 	28 	6426 	Attack, Body Slam, Cold Gaze 	 	Broken Water
 	 	31 	887 	Attack, Snap Jaw 	 	Sagolii Desert
 	 	25-27	594-677 	100 Needles, Attack 	 	Broken Water
 	 	26 	1282 	1000 Needles, Attack 	 	Broken Water
 	 	26-28	641-714 	Attack, Body Slam, Cold Gaze 	 	Broken Water
 	 	29 	750 	Attack, Boulder Clap, Plaincracker 	 	Broken Water
 	 	31-32	887-965 	Attack, Sand Breath 	 	Sagolii Desert
 	 	32 	965 	Attack, Blaze Spikes, Detonator 	 	Sagolii Desert
 	 	32 	965 	Attack, Burning Cyclone, Smoldering Scales 	 	Sagolii Desert
 	 	26 	5769 	Thunder 	 	Broken Water
 	 	46 	2180 	Attack, Fast Blade, Fight or Flight, Rampart, Shield Bash	 	Zanr'ak
 	 	46 	2180 	Paralyze, Thunder 	 	Zanr'ak
 	 	26 	5769 	Attack, Heartstopper, True Thrust 	 	Broken Water
 	 	45-49	2112-2501	Fire 	 	Zahar'akZanr'ak
 	 	48-49	2383-2501	Attack, Devastate, Enfire 	 	Zahar'ak
 	 	48 	2383 	Attack, Burning Cyclone, Smoldering Scales 	 	Zahar'ak
 	 	49 	2501 	Blaze Spikes, Devastate, Fire 	 	Zahar'ak
 	 	48 	2383-2501	Attack, Enfire, True Thrust 	 	Zahar'ak
 	 	48-49	2383-2501	Attack, Devastate, Enfire 	 	Zahar'ak
 	 	48-49	2383-2501	Blaze Spikes, Devastate, Fire 	 	Zahar'ak
 	 	49 	2501 	Attack, Devastate, Enfire 	 	Zahr'ak
 	 	48 	2383 	Attack, Enfire, True Thrust 	 	Zanr'ak
 	 	48-49	2383-2501	Attack, Devastate, Enfire 	 	Zanr'ak
 	 	48-49	2383-2501	Blaze Spikes, Devastate, Fire 	 	Zanr'ak
====Allies====
Enemy	Pic	Pic	Level	HP 	Abilities 	Areas
 	 	 	35 	6100 	Attack, Fast Blade, Fight or Flight, Rampart, Shield Bash	Broken Water
 	 	 	29-35	3750-6100	Attack, Featherfoot, Footwork, Second Wind, Triple Threat	Sagolii Desert
== Musical themes ==
==Gallery==
FFXIV Southern Thanalan 02.png
FFXIV Southern Thanalan 03.png
FFXIV Southern Thanalan 04.png
FFXIV Southern Thanalan 05.png
FFXIV Southern Thanalan 06.png
Category:Thanalan locations in Final Fantasy XIV
Category:Deserts