Pandorym

==Summary==
An unfathomable being that comes from an alien reality that was summoned to the prime multiverse by mages worried about reprisal from the gods. Pandorym wants nothing more than to fulfill its ancient contract and return to its home reality. Unfortunately for reality, his contract is the complete destruction of the Gods and therefore the multiverse itself.
==Powers and Stats==
Tier: At least , likely | | At least , possibly 
Key: Mind | Body | Unified
Name: Pandorym
Origin: Dungeons and Dragons
Gender: Genderless
Age: Unknown. At least thousands of years old
Classification: Elder Evil
Powers and Abilities: Large Size (Type 0, 40 feet in diameter), Truesight (Lets him see through illusions, natural and magical illusions, know the original form of shapeshifters, and see souls and concepts), Regeneration (Mid-Low), Immortality (Type 1), Incorporeality, Non-Physical Interaction, Dimensional Anchoring (The Seal of Binding prevents teleportation and inter-dimensional travel), Time Manipulation (Created two coexisting timelines when trying change the future), Magic, Air Manipulation, Statistics Amplification (Can increase intelligence with hypercognition), Reflection (Can reflect single attacks back at the attacker), Abstract Existence (Type 1, As an Outsider Pandorym is purely abstract in his physiology, Summoning, Telekinesis, Telepathy, Reality Warping (Can avoid a unfavorable result), Intangibility (Has no physical form), Energy Manipulation (Fire. Cold, Sonic, and Electricity), Fear Manipulation (With Dark Speech), Power Nullification (Can nullify psionic powers), Omnilingualism, Malefic properties (As an Elder Evil, Pandoyrm can nullify divine magic and can cripple Gods despite being much weaker than they are). Resistances to the following: Shapeshifting, Statistics Reduction, Power Nullification, Sound Manipulation, Ice Manipulation, Fire Manipulation, Magic, Holy Manipulation, and Mind Manipulation | Large Size (Type 0, 30 feet in diameter), Existence Erasure, Malefic properties. Resistances to the following: Magic, Power Nullification, and BFR | All previous to a much higher degree
Attack Potency: At least Small Country level (Should be comparable to other Elder Evils such as Father Llymic), likely Multi-Continent level (Considered so dangerous Demons, Devils, Angels, Mortals, and Gods will form alliances to halt its release which should put it on similar levels to Abominations) | Unknown (Stated that the body itself can end a campaign world. Can ignore conventional durability due to acting like a Sphere of Annihilation) | At least Multiverse level+ (Repeatably stated as being capable of killing every deity and ending the multiverse), possibly Low Complex Multiverse level (Exists perpendicular to the Multiverse, stated that to come from an area beyond the Multiverse, its body rests in trans-dimensional space that's connected to the multiverse only at one point but still isn't Pandorym home space, and stated to come from an alien reality)
Speed: At least FTL (Superior to those who can dodge light based attacks and react to solar beams), with FTL+ reaction speed (Can tag people with the Great Cat's Dodge ability) | At least Superhuman (Can move 90 feet in one second) | Infinite (Able to fight deities such as Labelas Enoreth)
Lifting Strength: Unknown
Striking Strength: Unknown (Lacks a physical form) | Unknown | At least Multiverse level+, possibly Low Complex Multiverse level
Durability: At least Small Country level, likely Multi-Continent level | Unknown | At least Multiverse level+, possibly Low Complex Multiverse level
Stamina: Unknown
Range: Extended Melee Range due to size, Varies from Tens of Meters to Kilometers with spells and psionic powers. Thousands of Kilometers with Malefic properties. Multiversal+ with the Seal of Binding | Extended Melee Range due to size | At least Multiversal+, possibly Low Complex Multiversal.
Standard Equipment: None notable
Intelligence: At least Extraordinary Genius (Its intelligence rating is 35 which is superior to the Elder Brain) | Mindless | At least Extraordinary Genius
Weaknesses: Lacks a physical form | Has no mind | None notable
Psionic Powers
===1st===
*Deceleration 
*Entangling Ectoplasm
*Force screen
*Sense Link
===2nd===
*Brain Lock
*Concussion Blast
*Read Thoughts
*Psionic Suggestion
===3rd===
*Crisis of Breath
*Dimension Twister
*Dismiss Ectoplasm
*Dispel Psionics
*Hostile Empathic Transfer
===4th===
*Death Urge
*Psionic Dominate
*Thieving Mindlink
*Schism
===5th===
*Catapsi
*Ectoplasmic Shambler
*Leech Field
*Mind Probe
*Psychic Crush
*Shatter Mind Blank
===6th===
*Mass Cloud Mind
*Co-opt Concentration
*Psionic Disintegrate
*Stygian Bolt
===7th===
*Crisis of Life
*Divert Teleport
*Energy Claw
*Energy Wave
*Ultrablast
===8th===
*Bend Reality
*Matter Manipulation
*Recall Death
===9th===
*Apopsi
*Microcosm
*Psychic Chirurgery
*Reality Revision
*Urge Extermination
Psi-Like Powers
===At will===
*Aura Sight
*Detect Hostile Intent
*Detect Psionics
*Far Hand
*Psionic Identify
*Psionic Knock
*Know Direction and Location
*Psionic Lock
*Mindlink
*Missive
*Touchsight
===3/day===
*Fate of One
*Inertial Armor (This power is usually the first that Pandorym uses)
*Null Psionics Field
*Psionic Telekinetic Sphere
*Reddopsi
===1/day===
*Dispelling Buffer
*Energy Ball
*Energy Cone
*Energy Current
*Energy Missile
*Hypercognition
*Tornado Blast
Supernatural Abilities
Detect Thoughts (Su): As the detect thoughts spell; continuous. This ability provides basic information as if from concentrating for 1 round. A mind shard can focus for additional rounds to gain more information.
True Seeing (Su): As the true seeing spell; continuous
Mental Subjugation (Su): Creatures within 30 feet of a mind shard must succeed on a DC 48 Will save every round or be affected as if by a dominate monster spell. A creature that succeeds on this saving throw takes 1 point of Wisdom damage instead. This is a mind-affecting ability.
Psionic Draw (Su): When a creature within 90 feet spends power points to manifest a psionic power, the creature must succeed on a Concentration check (DC 15 + power level) or spend double the normal number of power points. Even if the creature succeeds, the mind shard regains several power points equal to the normal cost of the power. If a creature fails the check and doesn’t have enough power points to manifest the power, the power doesn’t manifest and no power points are lost.
True Seeing (Su): As the true seeingspell; continuous
Divine Enervation (Su): All divine spellcasters lose the ability to regain spells so long as they remain within 1,000 miles of a mind shard of Pandorym. This interdiction does not interfere with spellcasting.
Divinity Siphon (Su): As a standard action, a mind shard of Pandorym can form a siphoning bond with a creature within 90 feet that can cast divine spells or has a divine caster level of at least 1st. The caster must make a DC 48 Will save to resist this ability. If the bond is established, the caster gains 1d4 negative levels per round. For each negative level the caster gains, the mind shard heals 20 hit points. The bond lasts for up to 10 rounds, or until the mind shard breaks it or the caster dies. A caster who receives as many negative levels as Hit Dice dies and rises as a dread wraith in the following round. A mind shard can have only one siphoning bond active at a time. Maintaining a bond requires no effort.
Summon Undead (Su): Three times per day, a mind shard of Pandorym can summon one of the following undead groups: 2d4 allips, 1d3 ethereal oozes, 2d4 quells, 1d6 wraiths, or 1d3 dread wraiths. The undead arrive in 1d4 rounds and serve for 24 hours or until released.
Vampiric Ego Whip (Su): As the ego whip power (DC 27), but requires only a swift action, and the mind shard regains 2 power points per point of damage dealt. A mind shard can use this ability once every 1d4 rounds.
Psionics (Ex): A mind shard of Pandorym can expend the equivalent of 20,000 XP on powers that have an XP cost.
Anathematic Secrecy (Su): A mind shard of Pandorym is immune to all divine divination spell effects.
Corporealize (Su): As a move action, a mind shard of Pandorym can materialize a part of itself into a corporeal form, usually a pseudopod or tentacle. The mind shard uses this ability to interact with the material world outside of combat—picking up or moving objects, opening doors, and so on. It corporealizes in combat only to move an item out of the reach of an enemy, to disarm a foe wielding a ghost touch weapon, or to otherwise remove something that can harm it. A mind shard can have up to twelve corporeal appendages in existence at one time. An opponent can make sunder attempts against an appendage as if it were a weapon. An appendage has 40 hit points and does not gain a deflection bonus to Armor Class (giving it an AC of 26). Severing the appendage deals 20 points of damage to the mind shard.
Limited Existence (Ex): A mind shard of Pandorym exists for only 24 hours before evaporating. A mind shard reduced to 0 hit points immediately evaporates. A mind shard’s evaporation does not affect Pandorym’s mind in any way.
Nondetection (Su): As the nondetectionspell; continuous
Nonlinear Time Awareness (Su): As a native of an alien reality, Pandorym senses the flow of time differently from how ordinary creatures do. This ability grants a mind shard of Pandorym an insight bonus to its Armor Class equal to its Intelligence modifier (usually +12).
Swift Focus (Ex): Three times per day, a mind shard of Pandorym can regain its psionic focus as a swift action. Doing so requires a DC 40 Concentration check.
Telepathic Backlash (Su) Whenever a creature targets a mind shard of Pandorym with a telepathy power or an enchantment spell, the manifesting or casting creature must immediately make a DC 48 Will save. A creature that fails this save is affected as by a feeblemind spell.
Sign: Seal of Binding
This sign manifests as a glyph that spreads across the sky and increasingly interferes with planar communication and transportation.
Faint: Conjuration (calling, summoning, and teleportation) and divination spells and similar spell-like abilities are impeded, meaning that a caster must succeed on a Spellcraft check (DC 20 + the level of the spell) or lose the spell or spell slot without effect. In addition, spells that forcibly return creatures to their native plane, such as banishment and dismissal, automatically fail.
Moderate: As faint, but in addition, summoned creatures no longer return to their native planes. When a summoning spell’s duration expires, the summoned creature is no longer under the caster’s control. Divine spellcasters have difficulty drawing on the Positive Energy and Negative Energy planes, and they cannot communicate easily with their deities. Divine spells are cast at –1 caster level, and turn or rebuke attempts take a –5 penalty on the check and damage rolls.
Strong: As moderate, but in addition, a conjuration (teleportation) spell or similar spell-like ability has a 20% chance of a mishap (see teleport, PH 293), regardless of familiarity with the destination. The spell fails, and the caster and all others affected by the casting each take 5d6 points of damage. The connection with the transitive planes and the Outer Planes grows more tenuous. Divine spells are cast at –2 caster level, and turn or rebuke attempts take a –10 penalty on the check and damage rolls.
Overwhelming: All conjuration (calling, summoning, and teleportation) effects cease to function. Divination effects that contact extraplanar beings (such as commune and contact other plane) are likewise foiled. Divine spellcasters attempting to replenish their spells for the day incur a 20% chance per spell of not gaining the spell or spell slot. Divine spells are cast at –4 caster level, and turn or rebuke attempts take a –20 penalty on the check and damage rolls.
Note: As an Elder Evil Pandorym possess a special ability called Malefic properties which allows it to weaken Divine beings, affect them with its powers, and nullify their powers. The strongest people it can affect is on the 2-A scale.
==Notable Matchups==
Victories
Losses
Inconclusive
Category:Characters
Category:Dungeons and Dragons
Category:Abstract Entities
Category:Air Users
Category:Energy Users
Category:Evil Characters
Category:Existence Erasure Users
Category:Extrasensory Perception Users
Category:Fear Users
Category:Genderless Characters
Category:Geniuses
Category:Immortals
Category:Incorporeal Characters
Category:Intangibility Users
Category:Large Sized Characters
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Category:Non-Physical Interaction Users
Category:Power Nullification Users
Category:Reality Warpers
Category:Regeneration Users
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Category:Statistics Amplification Users
Category:Summoners
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Category:Telepaths
Category:Time Users
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