Flak Attack

The Flak Attack is a man-portable anti-air cannon that deals heavy damage to airborne targets. It was a ’Special’ weapon introduced in the Erroneous Armaments update.
== Appearance ==
It is a large, gray, shoulder mounted cannon with a glass aiming on its side and a blast shield in front. The magazine is located behind the shoulder as the weapon was meant to be used similarly to a rocket launcher.
== Description ==
This little number breaks up dogfights the old-fashioned way. Particularly effective against jumpy 3-cat spammers who won't get down to brawl!
== Combat Abilities ==
Sure, people may talk trash about the Flak Attack’s mediocre damage to grounded targets, but that’s because they aren’t using it correctly. The Flak Attack crits airborne targets, making it an incredible jetpack deterrent. What makes this a special weapon, rather than a heavy weapon, is if you miss. The shells have a proximity fuse, so it will still explode near the target for a modicum of splash damage. Splash damage does less damage than direct hits, but it is far more reliable if hitscan weapons aren't your forte.
However, what can shoot it down for quite a few people is the fact that it has a long reload time of 4 seconds without any reload speed buffs. It also has only 4 spare magazines, is rather expensive at 230 coins, and would be impractical in low ceiling maps such as Silent School. However, a running theme in the Erroneous Armaments set is using them for their intended purposes, like tools. The more practice you can get hitting airborne or jumpy targets, the better.
== Tactics ==
* Play on maps where people would likely double-jump around, rocket jump, or use jetpacks.
* Try equipping applicable gear if you keep finding yourself in close combat.
* Rocket jumping with this weapon won’t hurt as much as with other weapons; abuse this fact.
* It has a mediocre scope, so hitting distant targets may prove difficult.
== Counter-tactics ==
* Don’t double jump after rocket jumping to minimize airtime.
* Avoid taking the high ground as that will make you more vulnerable to crits if you fall down.
* Simply don’t equip a jetpack or double jump boots if you find it responsible for taking crits from this weapon.
* Avoid using trampolines to pounce on users; it's what they want.
* Sniping from a hidden location on the ground can discourage use of the weapon.
Category:Special
Category:Area Damage
Category:Zoom
Category:Critical Damage
Category:Erroneous Armaments Collection