Shipyard (Civ6)

The Shipyard is an advanced maritime building in Civilization VI. It is built in the Harbor district and requires a Lighthouse (or one of its replacements).
* Effects:
** +25% combat experience for all naval units trained in this city
** Bonus equal to the adjacency bonus of this district
** +1 to all unimproved Coast and Lake tiles in the city
** +1 Citizen slot
** +1 point per turn
== Strategy ==
The Shipyard turns the bonuses of the Harbor away from growth and economics and toward naval unit production. It increases the XP bonus for naval units, and if built in a Harbor adjacent to a City Center and sea resources, it will provide a substantial bonus. Not only that, but in Gathering Storm, it adds even to unimproved Coast tiles, which together with the action of the other Harbor buildings will turn them into really useful contributors to city growth.
Building two Shipyards triggers the for Steam Power.
If Reyna is established in a city with a Shipyard, the double adjacency bonuses from her Harbormaster title may benefit the Shipyard's greatly, depending on the adjacency bonus from the Harbor in the city.
== Civilopedia entry ==
== See also ==
* Shipyard in other games