Fists of Iron

The Fists of Iron are the twelfth boss in the Doomasta Stronghold raid, serving as the final encounter of the Halls of Vitality wing. It is a council fight, focusing on large raid-wide damage and the focus of centralizing tanks.
==Background==
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==Abilities==
The council uses one phase in their fight.
*Iron Vitality: When a member of the council dies, the others gain a 25% damage boost.
*Courtesy of the Black Table: The Fists take less damage when they are near each other.
===Vorpal Iron===
*Vorpal Edge: Deals 65,098 - 71,321 damage immediately, then hurls the blade, dealing 136,785 - 143,125 damage to enemies who come in contact with the blade.
*Cutting Winds: Vorpal Iron spins rapidly, dealing 24,509 - 28,981 damage to all enemies every second for 10 seconds.
*Plummeting Strike: Deals 204,505 - 212,454 damage to the target, and sends a shockwave dealing 94,311 - 95,432 damage to all enemies other than the target within 5 yards.
*Vanishing Powder: Vorpal Iron disappears, then summons copies of his blades that attack enemies. When they are all destroyed, Vorpal Iron returns to the fight.
===Raven Iron===
*Necroflame: Raven launches this at her primary target, dealing 110,505 - 112,755 damage. After using it five times, the flame explodes, dealing 25% damage to nearby raid members within 3 yards.
*Corvid Crash: Calls down apparitions of ravens onto the target, dealing 467,981 damage over 15 seconds. If the target dies, Raven casts it again on two more random targets, that deal half the damage.
*Mark of Iron: Marks the target with a mark of iron, dealing 40,000 damage per second. This stacks every 10 seconds until dispelled. When dispelled, it makes it way to two nearby targets and can be dispelled freely.
**Ironblood: If the mark is dispelled, it deals 100,000 damage to the target and 20,000 to all others.
*Clawing Horror: Periodically, Clawing Horrors appear, attacking random targets with melee.
===Fierce Iron===
*Roiling Instability: Attacks the enemies' insecurity, striking all enemies not within 20 yards of Fierce Iron for 125,000 - 130,000 damage.
*Infected Wound: Fierce Iron pierces a target, dealing 10,000 damage per second to them. This stacks up to 30 times.
*Colossal Smash: Fierce jumps towards a random target, dealing 150,000 damage to them and stunning them for 6 seconds.
*Rampancy: Every minute Fierce is in combat, his attack speed, size, and damage increase by 10%. This stacks.
*Spilling Rot: Fierce will throw a cauldron of rot on the ground, empowering him while within it, and dealing 86,777 - 98,121 damage to enemies who stand in it per 0.7 seconds.
==Strategy==
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==Quotes==
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==Loot==
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==Achievements==
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==Notes==
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Category:Doomasta Stronghold bosses