Extra Head

Cost: 15 points/head
Extra Head is an exotic physical advantage that is described on B54. It allows a creature to have more heads, which in turn mean it can survive losing one or more of these extra heads, provided it still has one left. Crippling damage to the head (from attacks to the neck, face, and skull) can destroy that particular head.
===Long Neck===
Cost [3/level]
Long Neck is restricted to a single head. Extra heads must use Extra Head (Long enhancement)
== Quotes ==
As thread http://forums.sjgames.com/showthread.php?t=155852 mentions, GURPS Fantasy Folk page 83 has this was option for giants where it includes Independently Focusable Eyes and severing a head reduces IQ by 3 permanently, or only temporarily if knocked unconscious
== See Also ==
*No Head
== Original Rules ==
While the original rules state each head has 2x(HP/number of heads), this may be a bit complex. It may be easier to simply use HP/2 for each head.
== References ==
* Basic Set, p.54
Category:Advantages
Category:Exotic Traits
Category:Physical Traits