Damage Absorbtion

==Damage Absorbtion==
Damage Absorbtion is an attribute that takes damage that would have been dealt to a player or monster and converts it to HP recovered for them.
==Properties==
Absorb damage functions slightly differently than normal damage taken. It ignores nearly all forms of damage mitigation, including Physical Damage Taken gear, Magical Damage Taken gear, Magic Defense Bonus, Resistance, and buffs such as Phalanx and Stoneskin and Shell.
*Exceptions: Intial damage caclulation functions such as defense and Vitality appear to function normally. Blocking with a shield will reduce the amount recovered by absorbtion the same as normal damage.
*Even though damage absorption heals the target, the absorbed attack can still interrupt spellcasting.
==Equipment and Atmas==
Currently this effect is only availible to players via atma or equipment. The effect comes in three forms: physical damage, magical damage, and all damage.
Category:Terminology