148113-how-to-keep-players-some-ideas

== Content ==
			
Combat/Economy
 
Maximing out your ability points/AMP points is something that comes over time naturally by either doing the dialies, clearing the dungeons or simply amassing the sufficient currencies to purchase them somewhere.
The improvement of Runes....well that's a bit of a two-edged sword.
 
People will do it once they obtained sufficient pieces that warrant the insane price-tag for doing your runes.
At the moment it's expensive, and you're more or less forced to either spend real money with service tokens to conserve whatever plat you have.
Or you invest all your plat in unlocking the rune slots and praying to RNGesus in order to get the elements you want/need.
And let's not talk about getting the rune pieces and foci needed.
 
Dailies get boring after a while.
After playing the game for nearly 2 years, I can tell you that I'm fed up with running the same daily content over and over.
Even when I need to do them to keep my plat balance up, I just cannot bring myself to i.
So Dailies is a short-term time filler at best.
 
PvP....if you're into that.
I'm not, so not bothering with it at all.
 
Alts....in Wildstar?
Yeah no.
 
 
The cosmetic part is purely subjective.
And I'm assuming that a lot of raiders simply have no interest in this whatsoever.	
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I know this a general issue for most cookie-cutter raiding mmo's who don't think outside the box, but let's stop the raiding players from going afk in the city capital double jumping around the commodities exchange followed by an eventual logout. I personally stopped playing many older mmo's in the past because of this problem and I don't want it to happen here.
 
Although there is lots to do between raids (see the older list further down), for people who just want to raid and focus on their one main character there isn't much to do that is tailored to their level of gear or skill and there really should be content available for these people outside of raiding.
 
 
I spoke with some guildies who came up with some suggestions of how carbine can use existing content to add replay value/more game play with some examples and possible rewards:
 
WHAT WE WOULD LIKE TO BE ADDED
 
- raid-geared level dungeons (or adventures?) -- to challenge the raid-geared people, hardmodes on vets?
- achievements to unlock account-wide perks -- maybe 1% exp bonus? or some service tokens?
- a reason to do adventures repeatedly -- 
- world/map completion 100% -- the feature exists in the game map to track progress and complete this, but for what purpose? (omnibits reward? or fastest-speed account unlocked mount?)
- get gold medal on all adventures -- 1x ability point isn't so useful to most existing raiders
- get gold metal on all dungeons -- unique weapon skin or mount flare pack?
- gold rewards from dungeons -- ability/amp points aren't so useful to most existing raiders
 
 
*
WHAT YOU CAN CURRENTLY TO DO (BETWEEN RAIDS)
 
COMBAT/ECONOMY:
- max out amp AMP ability points (http://grass.shivtr.com/news_entries/293269)
- improve your dps/support through dungeons or target dummy in the house (T7 dummy, Large Training Grounds fabkit is best)
- work on the rune sets to have the best-in-slot for all runes
- work on your off-spec gear, practice on dummy/dungeon
- daily contracts (gear, skins, mounts, flares etc..)
- daily dungeon (money + glory)
- daily shiphand (renown + money)
- PVP (some of the gear looks amazing for wardrobe items)
- make an alt
 
COSMETIC:
- housing
- unlock new mounts/mount flares (through renown, glory, elder gems, reputation etc..)
- unlock new minis (some from challenges, some from specific mob drops)
- unlock dyes (challenges are a good way to get these, from tarnished tints reward, elder gems for the pristine bag has blackhole/supernova white)
- unlock costumes (some costume pieces are specific to a dungeon, some need settler to create vendor for, see all skins with FlexFasion addon)
 
 
We appreciate anyone's feedback on this.
			
				
	Edited December 13, 2015 by Stalk	
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			Adventures are definitely hurting for more visitation! Cosmetic stuff would probably be enough to motivate a significant chunk of people. Works for everything else. XD	
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			I see a lot of people lately talking about being unable to get queues for lower level adventures and dungeons.  Would it be possible to make a system to where lvl 50's can be put into these low level queues and still get some level appropriate rewards, like tokens to go towards gear and such for their level?  Would that be a good idea to help with group finder queues?	
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			Two things, one, this game never seems to advertise. Advertise. Two, https://forums.wildstar-online.com/forums/index.php?/topic/145253-how-about-a-referral-program/	
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You write that raiders have a hard time finding things to do...then think about the problems we casuals have with getting to raid even; )
 
But generally agree. .more incentive to do the content already there. ..
 
Mythic dungeons? Oki I am all for that. it was epic fun in wow :)	
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Thanks for all your great feedback, everyone! We'll toss some of these ideas around internally and see what resonates with the teams.
 
Best,
 
-Team WildStar	
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Hardmode dungeons would be the best place to focus IMO, also make sure there's an ilvl REQUIREMENT on them!
 
 
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Two things, one, this game never seems to advertise. Advertise. Two, https://forums.wildstar-online.com/forums/index.php?/topic/145253-how-about-a-referral-program/
 
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Make dead content relevant again somehow. while leveling the game sometimes sends me to adventures & dungeons and the completionist in me really want to experience those. but having to wait upwards to 5 hours for something to pop if it even pops is not good. especially when the group then wipes on first boss and rage quits >.<
 
also Warplots looks like it could be pretty cool so maybe figure out a way to get people stoked about those.	
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Make dead content relevant again somehow. while leveling the game sometimes sends me to adventures & dungeons and the completionist in me really want to experience those. but having to wait upwards to 5 hours for something to pop if it even pops is not good. especially when the group then wipes on first boss and rage quits >.<
 
also Warplots looks like it could be pretty cool so maybe figure out a way to get people stoked about those.
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Maybe start with fixing Bugs. Just do a Month of Bugfixes, Hotfixes and Blancepatches.
 
In the past 2 Weeks I tried to get my Friends and WoW Guild to check out Wildstar.
 
We are 13/13 Mythic for months and just bored and thought about clearing DS just for fun.
 
It was catastrophic; close to everyone encountered more than 2 of the following Bugs:
 
- Resetting Keybinds
- UI errors everywhere
- Questing Bugs
- Resetting Contract Rewards/Pets/Mounts/Rep
- Bugging Bosses in Dungeons and GA
- Bots in PvP when we were farming for AMP/Ability Pts.
 
All that while the cash-shop got like 5 updates and we had 4 (usless) events (Zprix, Space Chase,
Halloween and Winterfest) that are time locked and won't be relevant for a while.
 
The result is that only me and ONE other player are still playing (we were over 10 in the beginning).
 
We need actual content updates and bugfixes. It was the same when W* launched. We had a really 
solid player base and then the updates didn't fix problems and bugs and the class balance was off forever 
because Carbine "slacked" and the nubers crumbled.
 
 
Some more feedback we gatherd:
 
 
- Engineers play aweful with using Dash as a Generator
- Medics and Stalkers > rest in DPS - Overall DPS is too high.
- Esper's Fnisher and feel clunky (weired delay when used).
- Runes are way too strong compared to gear itself. Rerolling is too expensive.
  Maybe increase the cost of adding a socket and reduce cost of rerolls.
  Decrease the stats of the runes and switch the setbonuses from the Class Rune Sets to Class Gear from Tokens.
- Gadgeds feel underwhelming. 15-20 sec duration would feel more rewarding.
- Interrupts should have an extra Ability Slot like Innates do, because they are so important.
- Unable to track debuffs on the target when multiple of the same are applied. (especially Ignite from Slingers)
- Same for important Buffs, because the buffbar Explodes. (way too many small Buffs)
			
				
	Edited December 15, 2015 by Shin2014	
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because Carbine "slacked" and the nubers crumbled.
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Thanks for all your great feedback, everyone! We'll toss some of these ideas around internally and see what resonates with the teams.
 
Best,
 
-Team WildStar
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just to make this point clear.
noone really questions the determination or skills of the carbine crew. the quality of content is amazing! (we can argue about priorities, i would love to see new raids over ingame shop crap as well)
But its obvious that they are understaffed for a long time now and just have way too much to handle.
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Thats why the "" are there. I'm not saying they are at fault but they need to fix it anyways. Also when the game released last year they were not understaffed.
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Thats why the "" are there. I'm not saying they are at fault but they need to fix it anyways. Also when the game released last year they were not understaffed.
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Instanced World Bosses that require 4 PaPs per player to spawn and drop orange versions of the current WB drops
Loot lockouts for raids + raid finder for raids
Remove GA minis from lockout and add them to T3 contract
Incentivize adventures (but not Malgrave Trail :p )
Multi-queue dungeons/adventures
Give pure major foci at top of contracts
Better glory rewards for content run less often (Academy, UPG) - maybe make this value fluctuate with trends if you want to get super cool about it (so once the community has Academy on farm, it doesn't become the only thing anyone ever runs)
Pre-slot non-orange gear with non-set runes.
Reduce RNG of getting major foci from bags (30K glory spent on bags, not one major foci :( )	
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1. Fix the game because it's falling appart, everything resetting, lag unbareable, etc.
 
2. consider anything else only after 1, otherwise it's pointless	
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Chicken.
 
It was a good idea.
 
Were you afraid of the peer pressure your fellow raiders would lay on you for daring to let non-raiders see a raid boss?
 
 :lol:
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Priority should go to the following:
 
* fixing the most glaring and gamebreaking bugs, optimization and game balance
* utilizing the content already in the game by adding incentives or minor tweaks to provide actual interest and value in running it, a lot already discussed on the forums and in this thread
* adding already existing items to the game store instead of creating a bunch of new models, there are many already existing things that players want to have, use this to create more cashflow
* advertising
 
So then you can:
* finish and release already announced content that everyone is waiting for
 
Fluff is good, but we need substance as well.	
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Adverticing seems very important yes. Imo star wars adverticing is now stellar and world class. Only because Disney bought it. And Disney knows the shit :) 
 
Learn from Disney guys :)
 
But ofc. .Disney deliver quality like the milkman deliver milk. ..and that might be an issue with carbine. .and maybe adverticing would work against them then? Hmmm
			
				
	Edited December 16, 2015 by styrm	
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We all know that all our stats come from runes and runesets.
We all know that to be really efficient we need best in slots runes (some classes more than other but class balance isnt the main subject here).
We all know that it is very to get major focus, you can buy 30 runebags (or more) and don't get any major focus.
We all know that it makes those pure/divine major very expensive.
Finally, we all get a lot of superb major (and minor) focus, which btw are useless to most players, from many ways : dungeons & contracts, farmed for the glory and money to buy pures/divines focus; and i think you can get them from expeditions and worldbosses too.
 
As an idea to make it easier to get the focus (and therefore cheaper), it could be a great idea to be able to trade them for higher versions. Imo this is something that makes sense. We can already trade 10 superb rune fragments to get a pure rune fragment. So why couldnt we trade 10 superb focus major to get 1 pure focus major or 12 pure focus minor to get 1 divine focus minor ?
 
Also some players, as i, got rune tokens and exceptionnal rune tokens on the F2P release. As some people still have rune tokens it makes sense that the trade bots stay there forever (as they also trade the Y-83 tokens). You could then maybe think to some way to let players to obtain those tokens again.
 
Best regards,	
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Why does this post say "started by oilvar?" pretty sure I started it.. oh well.
 
The issue currently is that in this game there's generally less content than most other established mmo's with even less reason do to it.
If we aren't given a viable reason to go back and do existing content or given new content to do, I can't see the game doing so well and this is the best mmo on the market right now so we want it to succeed.
I guess let's see what Drop7 has in store for us once they announce it in the upcoming weeks.
			
				
	Edited January 4, 2016 by Stalk	
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Why does this post say "started by oilvar?" pretty sure I started it.. oh well.
 
The issue currently is that in this game there's generally less content than most other established mmo's with even less reason do to it.
If we aren't given a viable reason to do existing content or new content to do, I can't see the game doing so well and this is the best mmo on the market right now so we want it to succeed.
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Thanks for all your great feedback, everyone! We'll toss some of these ideas around internally and see what resonates with the teams.
 
Best,
 
-Team WildStar
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