Faulty Farm

Faulty Farm is the first story area in Plants vs. Zombies: A New Lawn. It is accessible to the player, once they finish Tutorial Temple.
There are 5 main plants and 3 secondary plants to obtain, and 9 main zombies and 3 secondary zombies to discover.
==Plot==
To finally put your zombie-defeating skills to use, Crazy Dave and Penny travel you to Faulty Farm, an abandoned farm that was ironically filled wth zombies. The zombies there are Zomboss's first strike against you, but he won't go easy.
==Gimmicks==
===Grounded Gear===
Starting in 1-2: Butter Battalion, metal gear will rise from the ground every 10s like potions in the Dark Alchemy Brain Buster. Zombies that walk over metal pbjects will take 1s to equip the object. Each type of metal gear has it's own special properties.
====Bucket====
Starts appearing in 1-2: Butter Battalion. It can be planted on and ignored. Unarmored or unarmed zombies that walk over it can equip it to become a Buckethead and gain extra armor.
====Shovel====
Starts appearing in 1-3: Emerging Excavator. It cannot be planted on and will act like an obstacle, absorbing 200DPS before being destroyed. Degrades after taking 100DPS. Unarmored or unarmed zombies that walk over it can equip it to become a Shovel Zombie.
==Exclusive Brain Buster ==
===Whack-a-Ghoul===
A minigame very similar to the Whack a Zombie minigame, except now, there are no graves and are therefore replaced with pits. Pits can be filled with Soil Bags, blocking that said pit for 45s, and costs 200 sun.
==Plants==
<tabber>Main=
* - Lobs light damaging kernels and stunning butter every 5 shots.
* - Rapidly punches zombies close to it.
* - Bounces zombies back and can topple wheelbarrows, but sleeps for a while after every bounce.
* - Shoots 2 peas at a time.
* - A tough plant that attracts zombies
|-|Secondary=
* Pea Patch - A vine that protects plants in it and shoots peas at zombies.
* - Squashes a group of zombies in front of it, dealing great damage
* Salad Greens - Hurls leafy projectiles and can be tapped to change what it throws.
</tabber>
==Zombies==
<tabber>Main=
* Farmer Zombie (and variants) - Your classic farmer, but now undead, and wearing armor.
* Farmer Flag Zombie - Unleashes an organic onslaught
* Shovel Zombie - Has a shovel that blocks straight shots and can shovel plants, tossing them to be eaten by zombies behind.
* Muddy Zombie - Emerge from the ground every wave, ambushing your defence.
* Wheelbarrow Zombie - Pushes its wheelbarrow, acting like an obstacle and creates a metal object when defeated.
* Rancher Gargantuar - Smash plants it encounters and hurls a Scarecrow Imp into your defense when at half health or lower.
* Scarecrow Imp - A fast and fragile zombie.
* Shearer Zombie - Does damage faster when it has it's shears and can throw it at a plant from a short range that destroys it if it has 500 or less health, but loses it in the process.
* Zombot Tractor-tron 1000 - Can ram into plants and launch tires that clear out entire lanes.
|-|Secondary=
* Stinky Zombie - A zombie covered in manure, and releases a stunning odor in a 3x3 area around it.
* Pitchfork Zombie - Throws a heavy damaging pitchfork at a medium range that becomes an obstacle if it defeats a plant.
* Barrel-bearer Zombie - Trips itself when crossing the 8th column, causing it to roll towards the nearest plant and do heavy damage to it.
</tabber>
==Upgrades==
* Rush Plant Food - Gives you plants a massive boost in efficiency for a short while. Special glowing zombies can drop this upon defeat.
* 7th Seed Slot - Allows you to pick up to 7 plants now!
==Levels==
<tabber>Main=
Day 	Plants 	Plants 	Zombies	Waves	Notes 	Rewards
Day 	Chosen 	Pre-planted 	Zombies	Waves	Notes 	Rewards
1-1: Adventure, Start! 	Choice 	 	 	1 	 	
1-2: Butter Battalion 	Choice with	 	 	1 	 	Bag of Coins
1-3: Emerging Excavator 	Choice 	 	 	1 	 	Path II Access
1-4: Automatic Arsenal 	 	 	 	2 	Special Delivery Level 	
1-5: Fuel for your Flowers	Choice 	(3,3) 	 	1 	Plant Food Tutorial 	
1-6: Whack 'em! 	 	 	 	2 	Whack a Ghoul level 	
1-7: Bouncy Beans 	Choice 	5 (x,5) 	 	2 	 	Path III Access
1-8: Pre-picked Panic 	 	 	 	2 	Locked and Loaded level	7th Seed Slot
1-9: Whack 'em, again! 	 	 	 	1 	Whack a Ghoul level 	Zomboss Warning
1-10: Barnyard Brawl 	 	 	 	2 	Special Delivery level 	
1-11: Double Trouble 	Choice with	 	 	3 	 	Endless Zone
1-12: One Last Whack 	 	 	 	1 	Whack a Ghoul Level 	Path IV Access
1-13: Fatal Attraction 	Choice 	2 (2,5),(4,5)	 	2 	 	
1-14: Farmer's Farewell 	Choice 	 	 	3 	 	Zomboss Ultimatum
1-15: Harvest Day 	 	 	 	 	Boss Battle Level 	Midnight Meadow, Penny Battery, Fertilizer Storage
|-|Secondary=
Day 	Plants	Plants 	Zombies	Waves	Notes 	Rewards
Day 	Chosen	Pre-planted	Zombies	Waves	Notes 	Rewards
Path II-1: Split Path 	Choice	 	 	2 	Finish the level with at least 5 plants 	Bag of Coins
Path II-2: Oncoming Odor 	Choice	 	 	3 	Finish the level with at least 12 plants	Bag of Coins
Path II-3: Patching it Up	Choice	 	 	3 	Finish the level with at least 20 plants	
Day 	Plants 	Plants 	Zombies	Waves	Notes	Rewards
Day 	Chosen 	Pre-planted	Zombies	Waves	Notes	Rewards
Path III-1: Last Stand 	Choice exculding sun producers	 	P 	1 	Last Stand Level
Start with 2000 sun	Bag of Coins
Path III-2: Another Day, Another Defense	Choice excluding sun producers	 	 	2 	Last Stand Level
Start with 2500 sun	Bag of Coins
Path III-3: Bonus Crop 	Choice excluding sun producers	 	 	3 	Last Stand Level
Start with 3000 sun	
Day 	Plants	Plants 	Zombies	Waves	Notes 	Rewards
Day 	Chosen	Pre-planted 	Zombies	Waves	Notes 	Rewards
Path IV-1: Tough Troubles 	Choice	5 endangered (x,4)	B 	2 	Endangered Plants Level	Bag of Coins
Path IV-2: A Shell for a Shell	Choice	5 endangered (x,7) 	 	3 	Endangered Plants Level	Bag of Coins
Path IV-3: Leafy Rain 	Choice	5 endangered (x,3)	 	3 	Endangered Plants Level	
</tabber>
*Coordinates Guide: (row, column)
*Prizes that are not money bags are unlocked only first time.
==Dialogue==
==Endless Zone==
The endless zone for this area is called Unfriendly Fields, unlocked after completing 1-11: Double Trouble.
Starting plants are:
*
*
*
*
==Plantastic Perk==
 The Plantastic Perk unlocked from completing this world is the Booster Bags. It has 5 uses, and it's purpose is to boost a plant with the Organic elemental property to increase its stats by 50%.
==Gallery==
File:Faultyfarmbanner.png|Faulty Farm Banner
File:Faultyfarmslawn.png|Faulty Farm lawn
File:Faultyfarmplants.png|All Faulty Farm Plants together
File:Faultyfarmzombies.png|All Faulty Farm Zombies together
File:Faultyfarmicon.png|Faulty Farm icon
File:Faultyfarmseedpacket.png|Faulty Farm Seed packet
File:Faultyfarmseedpacket2.png|Faulty Farm Seed packet without a sun tag
File:Faultyfarmtile.png|Faulty Farm tile that displays plants
File:Faultyfarmzomtemplate.png|Faulty Farm podium that displays zombies
File:Rushpf.png|Rush Plant Food
File:Boosterbags.png|Booster Bags, the world's Plantastic Perk
File:Faultyfarmbucket.png|HD Grounded Gear Bucket
File:Faultyfarmshovel.png|HD Grounded Gear Shovel
File:Faultyfarmshovel2.png|HD Grounded Gear Shovel Degrade
File:Faultyfarmgeardemo.png|An image demonstrating the Grounded Gear mechanic (note the Shovel's degrades and Bonk Choy next to a Bucket)
== Trivia==
*The name Whack-a-Ghoul, is a play on the words whack-a-mole and ghoul.
*Although it's the second area, the levels numbers count it as the 1st, considering that Tutorial Temple is an introduction world.
*Originally, this world would have 4 metal objects on the ground, buckets, shovels, pitchforks, and scythes. Each being not able to be planted on.
**To counter this, Scrapple was created, able to destroy metal objects on the ground and on zombies.
***It was, ironically, scrapped due to being an insant version of 
**Pitchforks now have their own individual zombie, Pitchfork Zombie.
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