Elven Island

Some time ago an island which had been settled by the mysterious Elven folk was discovered to the east of . 
Originally, elves lived alongside humans on the continent of Candara, but a great war forced elven to lead his people in exile to Elven Island to save them from the threat of extinction.
For a millennium, elves have lived harmoniously on Elven Island with , the island’s native race. Led by , elves have flourished on this island due in great part to the creation of The Academy, which trains all elven folk to become champions of the forces of nature.
== Valley of Preparation ==
In the Valley of Preparation, Academy Master waits to greet all newcomers to the Academy Certification Program. This is where all new champions will learn the basics of attack, defense and movement. Principal is the leader of the school and upholds the creed that all elves are connected with the earth. However, only the wife of the holy king can become the elven archdruid and perfectly control the elven power of nature. She can also communicate with the holy tree.
Not all is well in the Valley of Preparation, as have invaded this lush environment and become a plague upon the health of the ents that dwell here. It’s the responsibility of the new champions to rid the valley of this blight and restore the balance.
This is the starting area for Elven characters, and it includes a , an , and a House Maid. Many quests originate here, and there is a Bulletin Board and a Daily Quest Manager for daily quests. The Valley of Preparation also serves as the games low level gathering zone with , , , , , and .
== Elven Island Plains ==
Immediately outside of the , there is an unnamed area that extends all the way up to . There are several quest givers and many resources in this area. 
The resources for:
*Herbalism include Beetroot, Bison Grass, and Rosemary
*Woodcutting include Willow Wood, Stone Rotan Wood, and Chime Wood
*Mining include Tin Ore, Cyanide, and Flame Dust
There is also in this area that will rent out a for 15 minutes (costing ) or 2 hours (costing ).
== Spore Grove ==
There are many types of fungi in Spore Grove. Don’t be tempted by the sweet smell of the mushrooms; take one bite, and you’ll be sorry you did. The native fungus-like spore creatures, led by The Mushroom King , will also fiercely protect their village if provoked.
Several quests either originate or lead to this location. and patrol this area, but they are not hostile unless attacked.
There are many varieties of mushrooms in this location, and several of them are integral to various quests. , the mushroom king, is on the north side of the grove, inside a large tree.
== Whistle Lake ==
Whistle Lake is the home of the and . On the western shore of the lake, will give you a series of quests, including a daily quest once you have completed the quest. On the eastern side of the lake, , the leader of the Fellowship of the Holy Stone, will give you a series of quests involving the Sabinean Cave. There are Hill Bear Cubs on either side of the lake for .
== Sabinean Cave ==
Sabinean Cave is the most dangerous area of Elven Island. Only the most skilled of the elven champions venture to the cave to complete their training. The Fellowship of the Holy Stone holds secret trials in the cave so members can hone their skills in preparation for future threats. Sabinean apemen, led by , are constantly attacking the students and passing travelers.
Many quests lead to this cave, which is occupied by aggressive and . These Sabineans are led by their king, .
== Haven of Departure ==
In Haven of Departure is a grand elven airship piloted by , the best airship pilot of all the elves. This ship serves as a ferry for elves seeking to travel to the continent of Candara and its capital city, . Near the dock, you can also find a portal that serves for easy return to the island.
Once you have the quest, you can talk to , the Airship Operator, and leave the Elven Island for . It is at that you can choose your Secondary Class. The Warden and Druid trainers are at the arrival point in , and the others are in the Varanas Class Hall. Note: Elves may not take the Priest or Knight class.
You can transport to Elven Island from if you talk to the Airship Operator at (northwest from the class hall). However, he will only transport you if you are an elf character. If you talk to him with a human character, he will say, "But I am afraid I can only be of service for Elven warriors." Humans, however, can reach Elven Island by being in a party with an elf who has marked Elven Island in the Transport Book, and having the elf use a 
Note* You can return to the Elven Island after leaving for .
== Other links ==
* Quest_List_-_Elven_Island - Deprecated (see )
* Elven Island titles