Ares

The Ares is a Machine gun that is a primary weapon in VALORANT.
==Summary==
The Ares is a medium-cost machine gun. Unlike most other guns that gets less accurate as you continuously fire more bullets from them, the Ares is the only gun in the game that gets more accurate as it is continuously fired. As a machine gun, it is most effective as either a defensive tool to hold a site or when used to get wallbang kills due to its high penetration, rate of fire, and magazine capacity. Their lower mobility and longer equip speeds however make them less suited for peeking or entering sites, something better served by SMGs at the price of an Ares.
In comparison to the similarly-priced Spectre, the Ares is better at a distance due to its low damage falloff but cannot compete with a Spectre player who can hit their headshots at close range. The Ares is also less mobile and has much more initial spread.
Compared to the costlier Odin, the Ares is not completely outshone thanks to its unique reverse accuracy feature. However, the Odin's higher damage, fire rate, and initial accuracy far outweigh the benefits of the Ares, though a heavy price will need to be paid for the upgrade.
==Stats==
*Headshot multiplier: x2.4
*Leg shot multiplier: x0.85
*30+ m falloff multiplier: x0.933 (14/15)
===TTK===
Damage Range	Body Part	100 HP 	100 HP 	125 HP 	125 HP 	150 HP 	150 HP
Damage Range	Body Part	Bullets to kill	Time to kill (s)	Bullets to kill	Time to kill (s)	Bullets to kill	Time to kill (s)
0–30 m 	Head 	2 	0.077 	2 	0.077 	3 	0.154
0–30 m 	Body 	4 	0.231 	5 	0.308 	5 	0.308
0–30 m 	Legs 	4 	0.231 	5 	0.308 	6 	0.385
30–50 m 	Head 	2 	0.077 	2 	0.077 	3 	0.154
30–50 m 	Body 	4 	0.231 	5 	0.308 	6 	0.385
30–50 m 	Legs 	5 	0.308 	6 	0.385 	7 	0.462
=== Spread values ===
Firing Mode 	1st Shot Spread (°)	1st Shot Spread (°)	Min Spread (°)	Min Spread (°)	Movement penalties (+°)	Movement penalties (+°)	Movement penalties (+°)	Movement penalties (+°)
Firing Mode 	Standing 	Crouched 	Standing 	Crouched 	Crouched 	Walking 	Running 	Airborne
Primary Fire 	1 	0.75 	0.7 	0.52 	0.4 	2.4 	6 	10
Alternate Fire	0.9 	0.67 	0.55 	0.42 	0.4 	2.4 	6 	10
==Update History==
==Skins==
===Store===
Image	Edition	Skin	Cost	Upgrade Levels 	Variants
 	 	 	 	— 	—
 	 	 	 	— 	—
 	 	 	 	Level 2: Kill Effect 	Variant 1: TactifriendsVariant 2: League of Legends
 	 	 	 	— 	—
 	 	 	 	Level 2: Sound EffectsLevel 3: VFXLevel 4: Finisher 	Variant 1: BlueVariant 2: GreenVariant 3: Orange
 	 	 	 	— 	—
 	 	 	 	Level 2: Sound EffectsLevel 3: AnimationLevel 4: Finisher	Variant 1: GreenVariant 2: YellowVariant 3: Blue
 	 	 	 	Level 2: VFXLevel 3: AnimationLevel 4: Finisher 	Variant 1: GreenVariant 2: PinkVariant 3: Orange
 	 	 	 	— 	—
 	 	 	 	— 	—
 	 	 	 	— 	Variant 1: LivingVariant 2: Eternal
 	 	 	 	Level 2: Sound EffectsLevel 3: VFXLevel 4: Finisher 	Variant 1: KumoVariant 2: HanaVariant 3: Tsubame
 	 	 	 	— 	—
 	 	 	 	— 	—
 	 	 	 	— 	—
 	 	 	 	Level 2: VFXLevel 3: AnimationLevel 4: Finisher 	Variant 1: PinkVariant 2: Red/GreenVariant 3: Blue/Purple
 	 	 	 	Level 2: VFXLevel 3: AnimationLevel 4: Finisher 	Variant 1: BlueVariant 2: RedVariant 3: Purple
 	 	 	 	— 	—
 	 	 	 	— 	—
 	 	 	 	Level 2: Sound EffectsLevel 3: AnimationLevel 4: Finisher	Variant 1: SunsetVariant 2: DuskVariant 3: Night
 	 	 	 	— 	—
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.	
*For each weapon with upgrade levels and/or variants, per upgrade level, and after a weapon is fully upgraded, per variant.
**Variants must be used with the fully upgraded weapon skin set.
===Battle Pass===
Like every other primary weapon, all Ares skins from Act Battle Pass are in Premium track.
Image	Edition	Skin	Act Pass 	Tier	Variants 	
 	 	 	EP 06 Act 1	15 	Variant 1: RazeVariant 2: ReynaVariant 3: Viper 	
 	 	 	EP 08 Act 2	20 	— 	
 	 	 	EP 09 Act 1	15 	— 	
 	 	 	EP 07 Act 1	20 	Variant 1: RedVariant 2: GreenVariant 3: Gold 	
 	 	 	EP 04 Act 2	20 	— 	
 	 	 	EP 03 Act 3	15 	— 	
 	 	 	EP 01 Act 2	1 	— 	
 	 	 	EP 03 Act 1	5 	— 	
 	 	 	EP 06 Act 3	10 	Variant 1: BrownVariant 2: BlueVariant 3: Yellow	
 	 	 	EP 02 Act 1	30 	— 	
 	 	 	EP 02 Act 2	20 	— 	
 	 	 	EP 05 Act 2	30 	— 	
 	 	 	EP 07 Act 3	30 	— 	
 	 	 	EP 05 Act 1	15 	— 	
 	 	 	EP 09 Act 2	10 	— 	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant.	
*For each weapon with variants, per variant. 	
*For each weapon with variants, per variant.
==Trivia == 
*During the Beta, the weapon's full name was the LSW-RF Ares (Light Support Weapon Rapid Fire).
*The Ares's design has similarities to the HK21 with a Beta C-style double drum mag.
*Like the Odin, the Ares is named after a god of war, with Ares being from Greek mythology.
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Category:Weapons
Category:Machine Guns