Takeshi Sendo

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|-|Pro Boxer=
|-|Delinquent=
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==Summary==
Takeshi Sendō (千堂 武士, Sendō Takeshi) is a featherweight professional boxer from the Naniwa Boxing Club and a former JBC featherweight champion. He played the main antagonist role during the events of the Rocky of Naniwa Arc and Lallapallooza Arc, serving as the second Japanese champion Ippo encountered for the title. Over time he has become a friendly rival to Ippo. His one and only goal is to fight the strongest around, since he was very young.
==Powers and Stats==
Tier: 
Name: Takeshi Sendo, The Naniwa Tiger (浪速の虎, Naniwa no Tora), Rocky of Naniwa (浪速のロッキー, Naniwa no Rokkī), Mexican Killer, The Naniwa Tomcat, Tigre
Origin: Hajime no Ippo
Classification: Boxer, Former Delinquent
Age: 14 (Backstory), 27 (currently)
Gender: Male
Powers and Abilities:<tabber> 
|-|Delinquent=
*Peak Human Physical Characteristics
*Boxing (Sendo before his boxing career was already a notorious Delinquent in Osoka with alot of talent to the point they nicknamed him "Rocky", like Rocky Marciano, the movie boxer)
*Social Influencing (During his high school years, Sendō was already one of the most feared street fighters and gang leaders in Osaka, not attacking innocent people, but rather defending the weak. Known as "Rocky of Naniwa" by the locals for his boxing prowess, and as The Naniwa Tiger by other delinquents)
*Enhanced Senses (Has a sense of timing comparable to Ippo and Miyata)
|-|Pro Boxer=
*Superhuman Physical Characteristics
*Expert Boxer (Although already having boxing experience before, Sendo becomes a pro boxer and eventually becomes the #1 contender for Ricardo Martinez WBA Featherweight Championship)
*Preparation (Watched film on Ippo to prepare for his boxing match)
*Social Influencing (Beat Vorg to become JBC Featherweight Champion and is known nationally)
*Information Analysis (Noticed there was a difference between Japanese and Mexican boxers saying the Mexican boxers have a reach where "you'll think there is now way to connect, but you still get hit. Analyzed Miyata and realized his right was dangerous but its the left that makes people drop their guard for the right to land more. Spent the first 3 minutes memorizing Miyata's fighting style then predicted he would lead with a straight punch then counter punched him sending him into the ring post)
*Instinctive Action (Used his "wild instincts" to dodge Miyata's jabs even though they should have been to fast for him to follow visually, and can punch with full power without taking a boxing pose with "motionless" punches. Was knocked unconscious by a temple punch from Ippo but his body kept fighting on its own with like nothing happened)
*Limited Rage Power (his rage to get stronger against Miyata during sparring but was told just using his rage isnt enough)
*Afterimage Creation (Created an afterimage when fighting Takamura. Created an afterimage against Gonzales multiple times)
*Supernatural Willpower (Was downed by Ippo in Round 3 and had enough willpower to keep fighting even with his equilibrium off and he could barely stand, and still had majority of its power which Ippo pointed out Ignored 7 rounds of damage against Volg to keep fighting. Took a one sided beating from Gonzales tanking even punches that sent him flying making the announcers make note of his willpower and stamina after not landing a single punch the entire fight)
*Accelerated Development (Exchanges multiple blows with Ippo in their 2nd fight. At the beginning of Round 2, they pick up where they left off. A reporter surmises that both Ippo and Sendo are evolving with every strike)
*Pressure Points (Aimed a punch at Gonzales solar plexus to deal more damage)
*Reactive Evolution (When fighting Golzalss Ippo says he is jealous because Sendo found happiness after "achieving a new level)
*Acrobatics (Can perform acrobatic leaps outside of the ring with ease, and again. Can also perform flying kicks)
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Attack Potency: Street level (Beat 12 delinquents using 12 punches, can send ememies flying with hus punches and knocked several enemies over the ledge into the water. Should be comparable to Aoki and Kimura who did this and this) | Wall level ( Known as one of the hardest striking boxers in the verse.Punched Ippo so hard his head spun in a circle and knocked his equilibrium off temporarily, making him refuse to sit between rounds out of fear that he wouldn't get back up, sent Ippo flying into the ropes with a left hook.Said by Vorg to have enough punch power to break the bones of his blocking arms. oh Stunned Takamura with a "Smash" making him react instinctively and send him flying. Then did it again later in the story.Downed Ippo in the 8th round then once again in their 2nd fight. Lifted Gonzales high in the air vertically with a punch. The only boxer to have ever downed Ricardo Martinez)
Speed: Peak Human (Was said to be "too fast to catch while fighting) | Subsonic with Transonic (Compares to Miyata's fastest punch which can break the sound barrier. Acknowledged by Volg for his power and attack speed during their match)
Lifting Strength: At least Class 1 (Weaker than but comparable to Takamura, who could lift a small truck)
Striking Strength: Street level (All of his attacks are through physical force) | Wall level (Al of his attacks are through physical force)
Durability: Street level (Tanked being hit by multiple people who could tank his hits) | Wall level (Tanked a punch from Ippo that sent him flying across the ring]. Tanked a punch from Takamura in sparring after hitting him with a Smash. Who destroyed a reinforced safety mask used by karate practitioners, and shook the entire boxing ring with his punches. Took another beating from Takamura with help from Date and Mashiba)
Stamina: Superhuman. Defeated 35 enemies by himself, then fought their boss right after | Superhuman. Ignored 7 rounds of damage against Volg to keep fighting. Had his ribs cracked by Ippo then received another body blow that cracked them further but kept fighting. Kept fighting against Gonzales after taking a one sided beating the entire fight, and eventually won.
Range: Standard Melee Range
Standard Equipment: Boxing gloves, mouth guard
Intelligence: Unknown. Above Average combatant. Used his shoe after feinting a kick to cause a distraction to land a punch. | Unknown. Gifted combatant. Although simpleminded. Sendo has shown to be a gifted battle IQ user. He noticed there was a difference between Japanese and Mexican boxers, saying the Mexican boxers have a reach where "you'll think there is no way to connect, but you still get hit. Analyzed Miyata and realized his right was dangerous but its the left that makes people drop their guard for the right to land more. Spent the first 3 minutes memorizing Miyata's fighting style then predicted he would lead with a straight punch then counter punched him sending him into the ring post. He used his signature "Smash" punch as a decoy, then a feint right hand that were used to cover Takamura's eyes then, he lands a Smash pissing Takamura off for outsmarting him.
Weaknesses: Normal human weaknesses. | His prideful boxing style is also his main weakness. His guard is essentially non-existent, and his main offensive technique, the Smash, requires a large swinging motion, leaving him completely open for counters. (Though, rather than improve the technique's defence, Sendō instead chose to increase the power with a lower and more vertical punch). Moreover, his instincts can also be used against him, as they often lead him to make rash decisions too quickly to judge the danger behind them. Sendō has also pointed out that his style is very weak against counters, but in a spar with Miyata after he defeated him in the first round Sendō memorised the timing of the Miyata's left and with pure instinct, was capable of cornering him with no guard. Like the chopping right, Knuckle drop can only be done on shorter opponents, so in Sendō's case the feint Smash must cause the opponent to duck if he wants to follow up with the Knuckle Drop. As usual, he swings the punch so widely that the opponent can still dodge it if they see it coming. The punch will, however, obliterate their guard.
Notable Attacks/Techniques:<tabber>
|-|Brawling Style=
The Brawling Style is an all-out offensive boxing style that is widely considered the opposite of boxing.
Usage:
*A brawler is a fighter who generally lacks finesse and footwork in the ring, but makes up for it through sheer punching power. Many brawlers tend to lack mobility, preferring a less mobile, more stable platform and have difficulty pursuing fighters who are fast on their feet. They may also have a tendency to ignore combination punching in favour of continuous beat-downs with one hand and by throwing slower, more powerful single punches (such as hooks and uppercuts). Their slowness and predictable punching pattern (single punches with obvious leads) often leaves them open to counter punches, so successful brawlers must be able to absorb substantial amounts of punishment.
*The brawling stance has been portrayed as a variation of the orthodox stance, though the boxer tends to face the opponent a bit more directly than they would in an orthodox stance. Their arms are lowered at their sides, leaving their torso unguarded, and their knees are slightly bent, lowering their centre of gravity and hence increasing their potential punching power.
Brawlers tend to be more predictable and easy to hit but usually fare well enough against other fighting styles because they train to take punches very well. They often have a higher chance than other fighting styles to score a knockout against their opponents because they focus on landing big, powerful hits, instead of smaller, faster attacks. Often at times they place focus on training on their upper body instead of their entire body, to increase power and endurance. They also aim to intimidate their opponents because of their power, stature and ability to take a punch. A brawler's most important assets are power and chin (the ability to absorb punishment while remaining able to continue boxing).
*The position of the arms allows punches to be thrown from virtually any angle, much like the Detroit Style some out-boxers use, but Detroit Style boxers do not lower their centre of gravity for the additional punching power, preferring instead to continue using footwork.
*Although Sendō and Takamura can brawl naturally, it is only when they lost their temper that their full strength was brought out. Likewise, Ippo only adopted the brawling stance when he became enraged. While boxing is normally considered superior to brawling, according to Takamura fighter-types can use anger as a boost. In his case he began using more compact and accurate punches; Sendō began throwing full-swing punches repeatedly; Ippo only threw one punch, but sent his opponent wheeling through the air, earning his first one-hit KO.
*Boxers have been prone to counters in the brawling stance because of its lack of a guard.
|-|Boxing=
Smash: The Smash (スマッシュ, Sumasshu) is a powerful punch mainly used by Sendō. It is mentioned that the Smash was forged by real life boxer Donovan Ruddock.
*Usage:
**This punch is naturally between a hook and an uppercut. It is thrown with the same trajectory as an uppercut, starting from the waist and ending over the boxer's head. The difference is the fist is turned sideways, and the arm is more straightened out at the finish. The target is always the chin. It can be performed with either arm.
**The Smash attacks from an unexpected angle and can catch a fighter unaware. It is best suited for in-fighters who rely heavily on sheer power to destroy opponents who come in contention with it. It is unblockable due to its trajectory. The Smash shares the same weaknesses as the uppercut: it requires a large swinging motion so it can be easily dodged or countered.
Low Smash: Sendō gets into a crouching position (swaying back in the anime), then launches his fist similar to that of an uppercut from below. Instead of heightening the low defence of the original Smash, Sendō heightened the offence.The Low Smash hits through an opponent's guard and glove and can affect their legs even if guarded. It is most effective when the opponent is close to the ropes. The technique is a middle-ranged attack, making it impossible to use if the opponent is too close.
Deadly Smash: The Deadly Smash is a Smash done with the right arm instead of the left, making it more powerful. It is considered Takeshi Sendō's Sunday punch.
Body Blow: A Body Blow (ボディーブロー, Bodī Burō) is any attack directed toward a person's torso, particularly the middle area where most internal organs reside.
*Usage:
**Common targets of a body blow include the liver and diaphragm; a less common target is the heart. Kidney blows are illegal. By themselves, body blows typically do not knock an opponent out, though hard punchers can bring opponents down with relatively few ones. As they interrupt the internal organs' regular rhythm, a body blow's worth lies in its setup for a knock out. In disrupting blood flow and proper oxygenation, victims can find themselves unable to move due to shortness of breath, sometimes to the point of feeling suffocation on top of the pain. Thus, a boxer immobilised by a body blow is vulnerable to further attacks. A body blow or series of body blows may sometimes result in broken ribs. This is highly dangerous to any boxer as there's a possibility of broken bone fragments piercing through vital organs and causing internal bleeding.
Counter: A Counter (カウンター, Kauntā) is the action of throwing a punch after an opponent throws theirs.
*Usage:
**After an opponent either begins to throw a punch, or their punch misses, the user throws a punch on an unguarded area of the opponent's body. Alternately, the user can block, parry, or shoulder roll a punch and then do the counter. This requires a high level of reaction time and reflex because the counter punch must be timed perfectly to be able to hit, otherwise the user would be open to hits. Generally, boxers stare at their opponent's shoulders because these parts of the body move first when someone attempts to throw a punch. At the first sign of shoulder's movement, the user throws a counter to the opponent. The motionless jab makes this strategy useless, as the Motionless Jab lets the user not move their shoulders or elbows.
**Because the opponent is on the offensive and putting weight forward to throw punches, their own power is turned against them, combined with the force of the counter punch itself, amplifying it further. When accurate, they can be truly devastating.
**However, a missed counter punch can lead to the user to be hit because counters are usually thrown while the opponent is throwing his. In some cases, if a boxer throws a counter too slow, the opponent can counter the counter, making the boxer who threw the original counter, in serious trouble.
Crouching Style: Crouching Style is an in-fighting boxing style.
*Usage:
**The user's body is in a position in which the knees are bent and the upper body is brought forward and down. From there, the user can use basic techniques including throwing hooks from side-to-side. The lowered stance allows the user to shift weight easily, adding power to their swings.
Cross Arm Block: The user crosses both of their arms to protect their upper-body area, with the inner forearm facing outward, absorbing even the heaviest punches. The arms make either a form of a plus or an X. The plus is tighter and protects the frontal area more completely. The user can rush forward with the guard to get into their favoured range.
**It is the strongest guard in boxing, being able to block guard breakers such as the Tsubame Gaeshi. Due to the arm positions, the guard makes it difficult to throw punches, however, it makes it easier for the user to focus on their legs.
**The guard also leaves the body susceptible to body blows (in the X form), liver blows (in the plus form), and leaves the face open for hooks (both forms). A way to compensate for this is by bobbing and weaving.
Fist Clench: The Fist Clench is an unorthodox boxing style technique performed by Sendō Takeshi against clinching opponents.
*Usage:
**When the opponent clinches with Sendō, he clenches his fist until his knuckles can be felt through the glove, then twists his knuckles while pushing them into the opponent's liver. This causes such immense pain that the opponent immediately backs away.
**Unlike Ippo and Takamura's close-range Liver Blows, which require rotation from their legs and back to be performed, Sendō's Fist Clench requires no rotation of his body whatsoever; he simply presses his fist to the desired spot and grinds it. This means that even in the tightest clinch he is capable of inflicting damage to his opponent, making it a useful weapon.
Head Slip: Headslip is a technique used to avoid punches aimed for the head by swaying it to either the left or right of the oncoming blow. It has been used by several boxers in the series and was showcased as a way to neutralize "head-hunters". Sendo used this technique in his spar with Miyata with an open guard stance, relying on his instincts to dodge the punches, it was also used to dodge motionless jabs.
Knuckle Drop: The Knuckle Drop is Sendō Takeshi's variation of the chopping right. He mimicked it after seeing Mashiba use it several times.
*Application:
**After performing a feint with his Smash that causes the opponent to duck in evasion, Sendō delivers a blow to the crouched opponent with his opposite, upheld hand a blow exactly like Mashiba's chopping right.
**Though it is difficult to tell from the artwork, the crowd's reaction to the punch suggests that his fist actually hits the canvas at the end, causing the entire ring to tremble.
*Strengths & Weaknesses
**Like the chopping right, it can only be done on shorter opponents, so in Sendō's case the feint Smash must cause the opponent to duck if he wants to follow up with the Knuckle Drop. As usual, he swings the punch so widely that the opponent can still dodge it if they see it coming. The punch will, however, obliterate their guard.
|-|Sakki=
Sakki: Sakki is the technique of adding "Sakki" (bloodlust 殺気) or courage (勇気 Yūki) (used by Ippo Makunouchi) to a feint punch, giving it soul, to fool the opponent into guarding or attacking so that the user can land a counter or buy time to recover.
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== Notable Matchups ==
Victories:
Losses:
Inconclusive:
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