Dragon Followers

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|-|Dragon Blessed=
|-|Dragon Chosen=
|-|Dragon Speaker=
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==Summary==
Dragon Followers are those amongst the underlings of dragons that show an abnormally fanatical devotion towards their dragon master and are thus bestowed powers by them. Dragon followers may serve any dragon, although all of them share a high amount of reverence for their dragon and share their goals and aspirations. 
Dragon Blessed are the religious acolytes of dragons who inherit divine powers, healing their allies and smiting their enemies. Dragon blessed see their dragon master as gods who shared their powers as a gift and devote their life's work to them. 
Dragon Chosen are two weapon-wielding warriors who serve as "enforcers of their master's will". They often accompany dragon speakers as bodyguards
Dragon Speakers are the ambassadors of dragons. They have a charismatic and commanding presence, often having silver tongues and loud voices that have an authoritative tone. They use these assets to obtain sought-after resources, diplomatic ties, and donations to them and their dragon masters.
==Power and Stats==
Tier: | | 
Key: Dragon Blessed | Dragon Chosen | Dragon Speaker
Name: Varies
Origin: Dungeons and Dragons (Fizban's Treasury of Dragons)
Gender: Varies
Age: Varies
Classification: Devout follower of a dragon
Powers and Abilities:
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|-| Dragon Blessed= Superhuman Physical Characteristics, Non-Physical Interaction (Magic can affect intangible, non-corporeal, conceptual, and nonexistent entities), Weapon Mastery (Mace), Magic, Holy Manipulation (In the form of offensive and healing magicFizban's Treasury of Dragons pg. 188), Healing (Can heal themselves as part of an offensive attack and via Mass Cure Wounds), Light Manipulation (Via Light), Statistics Amplification (Via Enhance Ability), Fire Manipulation (Via Flame Strike), Limited Resurrection (Via Revivify), Sound Manipulation (Via Tongues), Resistance to Fear Manipulation (Resistant to the frightened condition)
|-| Dragon Chosen= Superhuman Physical Characteristics, Non-Physical Interaction (Should be comprable to adventurers that can damage intangible, non-corporeal, conceptual, and nonexistent entities), Weapon Mastery (Handaxe, Shortsword) and Manipulation (Can throw and magically return their handaxe to their handFizban's Treasury of Dragons pg.189), Resistance to Fear Manipulation (Resistant to the frightened condition)
|-| Dragon Speaker= Superhuman Physical Characteristics, Non-Physical Interaction (Magic can affect intangible, non-corporeal, conceptual, and nonexistent entities), Magic, Thunder Manipulation/Vibration Manipulation (Via an offensive attack), Light Manipulation (Via Dancing Lights), Empathic Manipulation (Via Calm Emotions and Charm Person), Mind Manipulation (Via Command), Can interpret any language via Comprehend Languages, Resistance to Fear Manipulation and Empathic Manipulation (Resistant to the frightened and charmed condition)
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Attack Potency: Small Building level+ (Has a CR of 5, making them comparable to those who can cast Conjure Barrage) | Wall level (Has a CR of 3, making them superior to those that can cast Burning Hands) | Wall level (Has a CR of 2, making them comparable to those that can conjure Burning Hands)
Speed: Hypersonic+ with High Hypersonic+ reaction speeds (Comparable to those who can cast Call Lightning) | Subsonic (Superior to those who can dodge arrows) | Subsonic (Comparable to those who can dodge arrows)
Lifting Strength: Average Human (Can push 81.6466266 kilograms) | Athletic Human (Can push 122.46994 kilograms) | Average Human (Can push 68.0388554 kilograms)
Striking Strength: Small Building class+ | Wall class | Wall class
Durability: Small Building level+ | Wall level | Wall level
Stamina: Superhuman, comparable to low level adventurers that can endure severe wounds and continue fighting their foes | Superhuman | Superhuman
Range: Standard melee range, up to dozens of meters via Radiant Bolt and spells | Standard melee range, tens of meters via thrown handaxe | Tens of meters via Thunder Bolt and spells
Standard Equipment: Mace | Handaxe and Shortsword | None
Intelligence: Gifted, have a religious devotion to their dragon that exceeds that of other followers, with them having more knowledge of their dragon master and more experience | Average, focuses on combat over intelligence | Above Average, skilled orator and knows how to establish connections with other groups.
Weaknesses: None Notable | None Notable | None Notable
Notable Attacks and Techniques:
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|-|Dragon Blessed=Mace: The blessed has a mace imbued with divine energy. Upon hitting a creature, the mace deals normal bludgeoning damage plus a high amount of radiant damage
Radiant Bolt: The blessed casts a projectile of divine energy at an enemy within 120ft. The attack does a high amount of radiant damage in addition to healing the blessed upon the projectile dealing damage to the enemy.
Spells:
Light: The blessed touches an object and imbues it with a magical light. The light shines in a 20ft. radius and dim light for additional 20. The spell ends if the blessed casts the spell again or dismisses it.
Thaumaturgy: The blessed casts a minor wonderous effect that has a duration of a minute. Effects can include causing their voice to increase in pitch significantly, manipulate a flame's appearance, cause harmless tremors in the ground, create an instantaneous sound within 30ft. of them, cause a door to lock or a window to slam shut or fly open, or alter the appearance of their eyes.
Enhance Ability: The blessed enhances one of their primary statistics for a duration of an hour. The spell requires concentration and can be disrupted if the blessed takes damage.
Flame Strike: The blessed creates a 40ft. high cylinder of divine fire with a 10ft. radius within 60ft. of them. The cylinder of fire deals both radiant and fire damage. The spell lasts for an instant.
Mass Cure Wounds: The blessed heals up to six creatures within a 30ft. radius sphere within 60ft. of them.
Revivify: The blessed resurrects a creature it touches that has died within the last minute of its casting. The spell can't resurrect those that died of old age and can't restore missing body parts.
Tongues: The blessed touches a creature and imbues them with the ability to understand any language they hear magically. In addition, any creature that understands at least one language and can hear the imbued creature can understand them regardless of language barrier.
|-|Dragon Chosen=Weapons: The chosen has a shortsword and handaxe. When the chosen throws the handaxe, they can have it magically return to their hand instantaneously.
|-|Dragon Speaker=Thunder Bolt: The speaker emits thunderous energy through a touch or through a ranged magical projectile. The energy deals a high amount of thunder damage and pushes back the target.
Spells
Dancing Lights: The speaker creates four torch-sized lights that emits dim light within a 10ft. radius out of a range 120ft. of them. Alternatively, they can combine the lights to create a glowing vaguely humanoid form that is the average size of a normal humanoid. The speaker can move the lights; however each light must be within 20ft. of each other or dim out if it extends that range.
Calm Emotions: The speaker suppresses the emotional heights of a group of creatures that are within a 20ft. radius out of a range of 60ft. The spell negates supernatural fear magic or charm magic and can otherwise make a creature that's hostile to them only indifferent to them. The spell lasts for a minute.
Charm Person: The speaker charms a creature within 30ft. of them. The spell lasts for 1 hour or until the speaker or one of it's allies lay harm upon the creature. The charmed creature regards the speaker as a friendly acquantice. When the spell ends, the creature knows the spell was put on them.
Command: The speaker uses a one-word command that magically enchants another creature to obey it. The creature must be within 60ft. of the speaker to work.
Comprehend Languages: The speaker magically grants themselves the ability to understand any language they can hear. In addition, they can read any written language provided they are touching the text written, taking a minute to read one page of text. The spell can't be used to decipher secret messages that aren't part of a written language.
Disarming Words The speaker can reduce the amount of damage a creature takes by diverting the attacker's attention away from the victim.
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Weapon Users
Category:Non-Physical Interaction Users
Category:Sound Users
Category:Holy Users
Category:Healers
Category:Fire Users
Category:Resurrection Users
Category:Light Users
Category:Empathic Manipulation Users
Category:Mind Users
Category:Vibration Users
Category:Dungeons and Dragons
Category:Characters