Ironstar Mace (Magic Mace)

These all-metal weapons are fashioned by the fabled Ironstar dwarven clan, and are both rare and costly. Always of the “footman's” variety, and always made of a single piece of darksteel, Ironstar maces are said to be able to shatter armor at a blow.
What they actually do is deal double damage (2d6+2 vs. small and human-sized, 2d6 vs. large), seem almost weightless (weighing less than one pound) and unbreakable, and have a special power: the shattering strike.
A shattering strike can only be called upon successfully once in every two-turn period. If an intended strike misses, the power is not wasted, and can be used on a subsequent attack. A shattering strike causes a dull, rolling booming, like distant thunder.
A struck target suffers 2d12 points of damage and must save vs. spell or be stunned (unable to make any voluntary action) for 2d8 rounds. Even if the save is successful, the struck being is stunned for the round following the strike. If a target is wearing field or full plate (rigid) armor, the damage taken by the target is halved, but the armor must save (metal vs. crushing blow with a -4 penalty) or shatter and fall off. If armor has resisted an earlier shattering strike successfully, its penalty is -5. If multiple strikes have been saved against (note that this requires a passage of considerable time), the armor's saving throw penalty is cumulative. 
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Maces
Category:Magic Weapons