Jump

Jump
Skill: apportation/folk 18
Backlash: 13
Difficulty: 10
Effect Value: 20
Bonus Number 10: effect
Range: 5 (10 meters)
Duration: 12 (four minutes)
Cast Time: 5 (10 seconds)
Manipulation: control
This focused spell requires the hind legs from an
animal known for jumping, such as a cricket or frog. The magician makes the
sound of the animal while making hopping motions with the hand holding the
legs. The caster then points at the recipient. The spell affects up to six
characters within a 10 meter radius of the recipient. Compare the spell's
effect value to the target's Dexterity. Add the result points to the
target's Dexterity for purposes of long jumping only. Read the
result points on the Power Push Table. Add the final result points to the
target's long jumping skill.