Timeless/Scrapped content

This page is dedicated to content for Timeless that was scrapped at a certain point in developpement and was never added.
As you can expect, content may not always be added for various reasons ; historical innacuracies, lack of interesting mechanic or simply having no good reasons to exist. For certain reasons, we decided to leak them for creative purposes : we may not use them, but they could sure find a place in someone's heart.
==Plot==
During the earliest stages of the game, it was meant to be mainly a short survival-oriented game, and was exclusively based off Jurassic Marsh ; no historical weapons were involved yet. There wasn't any explanation at this point for the lore, but as the game started to get a bit more fleshed out, the current world system was added and having somewhat of an idea for the story became crucial.
The idea of characters getting mysteriously reanimated always and always was one of the first major decisions, and was not only very handy to justify the possibility of characters dying and coming back during a level but also to add a deeper aspect to the game, based on the psychological difficulties that constantly dying and being brought back alive would create
Before the idea of the gnomes was introduced, several possibilities to explain the time travelling were introduced, such as a scientific experiment where characters were killed and thus reanimated afterward, or a mysterious machine created from a garage experiment (presumably found in Dave's house) that would have allowed them to flee the zombies and get into another era
==Worlds==
===Prehistoric Times===
Placed in an unknown location, it was supposed to be a prehistoric-themed world, with its own ambiance using mainly shades of brown and warm colors. However, it ended as simply a non-icy version of Frostbite Caves, with not much interesting content, and most importantly no specific time range, leading to it getting scrapped very early, even before the game got its final name
===World War 2===
Inspired of course by the Second World War, this world would have taken place on the Western Front, showcasing either a battlefield with trenches, sandbags, pillboxes, bunkers and even gatling guns (as probably the best example of how confused this world was) or for its second map a small rural French village under German occupation. On top of that, parts of the Russian and Japanese theater of operations were planned to be added.
However, on top of being extremely bloated with weapons and hypothetical content, the world was also very poorly researched, getting mixed up a lot with elements of the 1st World War such as heavy emphasis on gas and a lot of other things that were of very little relevance for the war. It was thus entirely replaced by the Great War
===CycladicWorld===
This world was taking place during the early Cycladic period, in -3000 BCE and in a small coastal greek village, with a classic mediterranean/sunny ambiance and various interesting locations such as a small village, possibly a palace on a hill and a very early harbor with cycladic-typed ships.
At the end of the day, this world was widely similar to Mycenaean Mayhem, and aside from possible customizations, it never got further than a simple thought and was very quickly scrapped for its lack of originality.
It did not have much content, aside a few weapons and zombies, as well as possibly a Brain Buster that involved the numerous idols of the period. While it had a Gargantuar, it had 2 bossfights plannned, both of which would have had players fighting boat-related enemies, one being a rather standard large zombie and the other being a Cycladic-period boat turned into a Zombot, as a final boss
===Mongol Steppes===
A possible world concept that was thrown around but never worked on as part of the game's extended tutorial worlds. Without a set time period or date, it would have taken place somewhere in the plains of Asia, at the height of the Mongol Invasions (either on Europe or on China). Featuring open environments and loads of horse-riding zombies, it however got so little work that it never had any zombies or content ever specifically planned for it
===NewZealandWorld===
Another possible world that never really had a predetermined place, NZWorld focused on the early times of colonization in New Zealand, when it was still mostly under Maori control. It would have showcased a typical landscape of the era, with lush rainforests and small villages in mountaineous regions. While it even had a few weapons introduced for it, the world was entirely relying on suggestions from a collaborator, which became an issue that ultimately ended with the world being scrapped once said collaborator stopped his work.
===Jomon Period===
Once again, a more hypothetical-than-anything world that would have been part of the extended tutorial, taking place at its very end as sort of a final test, without any special gimmicks of any sorts. It would have taken place in a small plain village of the eponymous period of Japanese history, with possibilities for the time period ranging from the Chalcolithic to the Iron Age. As one could expect, nothing really was ever worked on past this simple premise and it was later removed in favor of a world dedicated to the Chinese Warlord Era
===Predynastic Egypt===
Perhaps one of the more promising worlds, Predynastic Egypt was supposed to be the 1st world after the Present in the tutorial and carried a heavy scenaristic load, introducing the mechanic of time travel to the game's universe. Taking place in the late Predynastic Period, this world would have showcased Egypt before its rise as the civilization we all know, even before pyramids; most of the map consisted of a riverside hut village, located near an extensive papyrus marsh with hippopotamuses, crocodiles and the like. The main gimmick of this world was meant to be the mud, which players had to travel through on certain occasions and could slow them down, on top of making their modern guns jam. However, the world presented a few issues, with its few available sources focusing on slightly later, when the thatch houses were replaced by mudbricks and a more typical Egyptian culture was settling.
One major issue it ended up bringing to the table was its status as an Egyptian world. It would have been visually very similar to Ancient Egypt, which was seen just a few worlds afterwards and would have made it perhaps feel repetitive. Add to that a slight lack of work and the world was primed for cancellation, when it was replaced by a more Sumerian-oriented world
=== Warlord Battleground===
Formerly known as "Warlord Warfare", this world was supposed to take place in early 1928 in mainland China, during a period known as the "Warlord Era", where the collapse of Imperial power during the rebellions of the 1910's had left a huge power vacuum, causing various warlords of all sorts to rise up and struggle for supremacy over former Chinese lands.
Several factions of the era would have made their appearance in the game, depending on the levels and the setting of the maps, represented in-game by zombies sporting various uniforms, flags and pieces of equipment.
Though little had been looked when it comes to details, the basic plot of the world would have seen players follow the path of the Kuomintang, starting in south China and eventually making their way north towards a mock-up of Beijing. Once reaching the city, players would have had to wrestle against the different factions for control over the city, with some minigames thrown in the lot that would include securing ammo depots, railway stations and factories to gain bonuses for the next day, as some sort of replayable "campaign". Eventually, the level would end with a final confrontation against the Fengtian Clique, involving an assault with zombie-manned tanks, perhaps even granting players the occasion to ride one and fight back more evenly.
Moreover, several new gimmicks would make their appearance during this world :
* Field Guns : Field guns are heavy, slow and have limited firing angles but can deal huge damage to whatever they hit, on top of inflicting massive splash damage. They however have a limited amount of ammunition and can be sapped by some zombies ; zombies cannot man them though. These reappear later in a very similar format as Naval Guns in Pirate Seas
* Heavy Machine Guns : Stationary machine guns have an impressive reserve of ammo and while they generally do not fire extremely fast they deal very high damage and have enough firepower to mow down hordes or players with ease ; their only limitations are the limited amount of ammo belts and their tendency to overheat. They too however can be sapped and manned by some zombies, in which case they will be fired in bursts at player and never reloaded. These reappear as manually-operated Gatling guns as soon as Wild West
* Ammo Piles : Ammo piles are piles of spare ammunition for big guns or that sort of stuff, and when set on fire can be detonated, creating a huge explosion dangerous for players and zombies alike. These reappear in a very similar format as Gunpowder Barrels in Pirate Seas
* Mechanized Enemies : These cannot be hurt by bullets, only with explosives, and can also be disabled by breaking down specific parts or (if the player can sneak up on them) by dropping a grenade into its hatch. These are now introduced first in Far Future as the various Mechs encountered during the levels
As one can see from above, this world brought certain very interesting elements to the table as well as high levels of complexity, perhaps even too high for a world very early in the game.
This,along the world's lack of starpower as a setting and troublesome name led to it eventually being scrapped in very early January 2024, to be replaced with a currently unknown world.
==Weapons==
===Upgrades===
The game was supposed first to have a system of levels, where weapons would get better and better as they get upgraded. Done with coins, it was then balanced to a system of upgrading parts, which could be used to upgrade certain classes of weapons. This whole system was removed to instead put a system where weapons would be somewhat equal, to avoid people staying always with the same weapons and never trying anything as well as requiring excessive grinding
===Axe===
Scrapped slightly before the game was revealed to the public, the Axe was supposed to be the game's heavy melee weapon, before historical axes were introduced. Fully upgraded (since upgrades where still a thing before this got scrapped), it would have been able to deal 300 damage in a single swing, 900 damage for a heavy attack, 100 for a pushing attack (scrapped, was supposed to be used to push back zombies) and finally 450 for the "takedown" attack, which was supposed to be used to instantly take down zombies with 450 health or less, as the Axe's main interesting abilities. It would have also slowed down the user by 20%, had a rarity of 2/5 stars and could attack at least every 1.3 seconds. This axe was scrapped due to the introducing of historical axes as independent weapons, rather than just special appearances, but a similar weapon may make a a return in the Present
===Bowling Blaster===
Planned at the earliest stages, it was supposed to be used in a special minigame ; it was slow but launches devastating shots, that bounced from a zombie to another. Apart from being quite long, it had not even a proper concept for its appearance and was scrapped due to it being nonsensical and impossible to actually create
===Viking Longbow===
First planned to be Viking Invasion's long range weapon, it ended up being extremely similar to the English Longbow and it was replaced by it, due to the bows having approximatively the same historical uses.
===CycladicDagger===
Copper dagger typical of those found during the Early Cycladic, with a large blade and a wooden handle attached using two copper rivets. While its size, weight and handling characteristics are unknown, it seems to possess a large blade, indicating a focus more towards slashing than thrusting abilities. It would have been a rather big dagger, useful for direct hand to combat rather than as a finisher or a supplement ; the rather less pointy blade would have made for a great excuse to make it inefficient against armored opponents, unlike other fighting knives.
While it did not pose a problem when it came to balancing, it was very obviously linked to the CycladicWorld, and with no way to exist outside of it, it was scrapped along it.
===CycladicSpear===
Cycladic-era spear, with a robust and rather wide spearhead pierced with two hole that are used to tie the large blade to the spear's shaft using linen strings. Made out of copper, it is rather typical of the spear heads of the period, similar to examples found in places such as mainland Greece or Cyprus before they were replaced by early socketed bronze blades. With an unknown blade and shaft, how it would have handled is simply unknown, as well as the nature and length of the shaft itself
Its fairly wide blade and point would have made it more appropriate for tasks such as cutting and slashing instead of the fighting style of the average spear that is usually more focused on thrusting attacks. This would have certainly made it more fitting against multiple opponents, making players able to fend them off with fast slashing attacks and occasionnal stabs. It certainly wouldn't have had the strength of a Halberd or the thrusting power of more conventionals spears, but could hold well in different situations.
Altough it had rather original properties as well as a unique apppearance, its association with the CycladicWorld meant it had no place to exist elsewhere and thus there was no other options than purely and simply removing it from the current set of weapons
===CycladicAxe===
Rather heavy axe made out of copper, of a kind only found in the Cycladic Islands, with a small circle near its base used to tie it to a shaft. Its construction and heavy but thin head indicates it would have been most likely used for specific tasks, in this case splitting trunks to create planks, unlike heavier verions with shaft-holes for felling trees or branches and small chisels to finish the work. The blade and the shaft's length or weight are entirely unknown, but it is assumed to be a two-handed wood axe due to its nature
It would have been a rather standard two-handed wood axe, slow and heavy but powerful and capable of cleaving through certain obstacles. However, unlike standard wood axes, its rather thin blade would have probably made it slightly lighter, faster and more efficient against flesh, trading power against shields and similar items for power against unprotected enemies.
It is not particularly unique, and due to its appartenance to the CycladicWorld it was forcefully scrapped along it, altough not representing a great loss
===Sjögren Inertia===
An early 20th century Swedish sporting shotgun, operating from an inertia system commonly used now with modern shotguns. Chambered in the classic 12 gauge, it was fed from a 4 rounds magazine, +1 in the chamber and was very similar to the Browning Auto-5 planned for the final version, with a fast semi-automatic fire rate, a medium amount of damage per shot and a 5-round total capacity, but had a slightly higher damage output and as a drawback a slower reload from empty, with the character taking more time to drop a shell in the chamber and chamber it before reloading normally.
It was first planned to show up in World War I, as a Legendary weapon due its rare nature, but it was removed from there for being rather out-of-place. An appearance in Great Epoch was considered, but its late manufacture date (1907) and limited production as well as export made it unsuitable and lead to the shotgun being scrapped
===Radium Pistol===
A Spanish-made pistol from the Eibar region, that was made during a few years before the outbreak of World War I. It was rather similar to other small military pistols of the time, being chambered in 7.65mm Browning / .32 ACP and having a magazine caapacity of 7 rounds, but had a special design feature that made it stand out from the crowd ; despite its semi-automatic nature, it did not use detachable box magazines or even stripper clips, but had an internal magazine fed by sliding down one of the grip panels and dropping loose rounds into it, before closing it down again.
This rather unique ability would have given it rather sluggish reload times, but would have made it easier to conserve ammo on non-empty reloads, due to the character not dropping a magazine partially loaded onto the ground, but due to the fact that characters keep the partially loaded magazines and the fact that these partially reloaded magazines are not lost, its ability became somewhat redundant and made it practically useless, due to it having no other real trait to differentiate it from other .32 ACP pistol other than the now awkward and just slower reload.
It was supposed to appear in World War I, but was scrapped due to the reasons listed above. Its more common 6.35mm Browning / .25 ACP version was also considered, but was scrapped along for the same reasons on top of all .25 ACP being discarded due to their unsuitable niche.
=== Automatic Carbine "Clément-Neumann"===
A Belgian semi-automatic hunting carbine, designed in the early 1900's and sold after 1910 as a European counterpart of the Winchester Model 1910, without an estimated production run of only 1,000. It has a magazine capacity of 5 rounds, stored in a detachable box magazine, and is chambered in .401 Self-Loading, making a fairly powerful weapon ; it also has a length of 1.08 meters, which is carbine-sized and makes it handier than most full-length rifles, but a weight of 3.7 kilos, which would have made it a Primary despite its very short size.
It was one of the few hunting autoloaders planned for the game, and didn't had really any major differences from the others save from its cartridge and rarity ; like the others, it was rather short, had a small magazine capacity and uses detachable magazines. As such, scrapping it would have not been a problem, due to the wide availability of more historically fitting replacements that could essentially do the same job.
It was considered as a weapon to add in Great Epoch for a bit, but was scrapped because of its manufacture date being too late to fit in the correct time setting, and while changes were considered for the time frame of the world itself, it was deemed unnecessary ; on top of that, due to its rarity, lack of importance and lack of unique characteristics, it was eventually dropped out of the game completely.
=== Fucile di Fanteria Modello 1870 Vetterli===
Infantry rifle of the Vetterli system that was adopted by the Kingdom of Italy in 1870. Based on the Swiss line of Vetterli rifle, this model ditched the tubular magazine underneath and instead was a single-shot rifle, chambered for the then average 10.4mm Italian Vetterli blackpowder cartridge. Its turned down bolt handle allows for cycling it while still aiming, altough it is somewhat rough and has a somewhat slow rate of fire. With a length approaching 1.35 meters and a weight around 4.6 kilograms, it is clearly a large rifle, not suitable for fighting in close quarters. 1870 Italian Vetterlis were later fitted with magazines of the Vitali system to make up for the removal of the original Swiss underbarrel magazine.
This rifle would have been an average single-shot blackpowder rifle, fitting into the Primary category. What it lacked in caliber and thus raw power, it would have made up for it by allowing players to remain aiming down the sights while they cycle the bolt, insert a new round and close the thing down before shooting. It had however very little characteristics to help separate it from others, and as such was not particularly interesting by itself
While the rifle could have fit into the second version of Steam Ages, its fate was sealed due to its more modern counterpart, the Vetterli-Vitali Modello 1870/87, which was already planned to appear in The Great War at the time. 
Able to pack up to 4 rounds updated with smokeless powder loaded by wooden chargers, it was simply much more efficient and the 1870 Vetterli simply couldn't compete, which lead to it being scrapped
=== Vetterli-Vitali M1870/87 ===
In an ironic twist of fate, the updated version of the original M1870 Vetterli which was set to appear during the Great War was almost scrapped along the Alpine theater during a planned rework for the world, but found a niche to survive in Warlord Battleground as part of the Fengtian Clique's armament. Naturally, it was later scrapped along the world
=== Pattern 1841 Brunswick Rifle===
A British muzzle-loading service rifle designed as a replacement for the Napoleonian-era Baker Rifle ; it was reported to be quite accurate for its time, altough heavy, and possessed a unique groove system that used with belted musket balls which would make it somewhat difficult to load if you couldn't get the grooves to line up properly but helped avoid barrel wear
In game, it was a pretty average muzzle-loading rifle, with a quite shorter length around 1.16 meters but a weight of 4.5 kilograms. It was, of course, single-shot, and used a percussion lock which made it less prone to misfires in wet environments. It is slightly slower to reload and has a lower muzzle velocity, but lighter recoil and its damage and accuracy are on par with other percussion rifles. Of course, these characteristics make it a Primary.
While it was first meant to appear in the early version of Steam Ages, the world being relocated to the 1870's meant that as a weapon introduced in 1841 it was long obsolete and giving it a place there was a rather awkward choice. It is also not particularly interesting or unique, making it rather a easy choice to scrap without much consequences.
=== Adams M1851 Revolver===
Early heavy British percussion revolver that was introduced in the early 1850's. Clocking in at 1.1 kilograms, for a length of only 28.6 centimeters, it was a hefty Backup weapon, and could hold 5-rounds in its cylinder. Mostly noticeable because of its double-action mechanism, in sharp conrast with the single-action revolvers of the time, it was a big hit on the European market, competing firmly with the London-made Colt M1851 Navy. Both saw service during the Crimean War of 1854, where the Adams was well liked for its higher caliber and faster trigger mechanism, and the revolver was updated in 1854 as well as 1858 to introduce the possibility of single-action shooting.
The Adams M1851's characteristics made it a 5-shot, high-damage inaccurate pistol perfect for close quarters and easy to balance, reloading with single paper cartridges loaded from the front as well as percussion caps. Its heavy weight made for rather low recoil, while its short length and lack of hammer spur made it easy to draw. This design clashed with the later versions from 1854 & 1858, which introduced single-action shooting and made more accurate shots possible
Like some other weapons, this was scrapped alongside the early Steam Ages before it was set to the 1870's. It simply couldn't coexist in later decades, being entirely replaced by later variants, and as such featuring only it would have been awkward. It will be replaced by a Beaumont-Adams revolver, which is a similar version but with the possibility of single-action fire, making it also able to be somewhat accurate if needed
===Type 88 Rifle===
Known in-game as the Hanyang 88, it was a cosmetic variation of the standard German Gewehr 88 which would have been unlocked later in-game.
Based on the eponymous variant of the former adopted in 1891 by the Chinese Empire before its downfall and mass-produced before AND during the various conflicts between warlords, it is a bolt-action full-length infantry rifle, firing the old round-nosed 7.92x57mm Mauser cartridge from en-bloc clips of 5
It was scrapped from the game along Warlord Battleground, having no place left to exist
===Type 88 Carbine===
A carbine-variant of the standard Type 88 rifle, it is logically mostly similar to the carbine variant of the Gewehr 88, being the Karabiner 88, save for the presence of a proper bolt-handle instead of a spool-shaped one
A more close-quarters-oriented variant, it would have been mostly a cosmetic variant of the Karabiner 88, and was scrapped along Warlord Battleground ; this also get rid of the potential issues that came with the Karabiner 88, being its high rate of fire thanks to the special bolt-handle that the Type 88 Carbine cannot replicate
=== Type 30 Rifle & Type 38 Rifle ===
A Japanese infantry-issue bolt-action rifle, commonly known as "Arisaka" from the name of one of its designers, which was adopted during the 1890's as part of the country's modernization efforts. These were widely issued by the country up to the Second World War, but also saw service abroad, especially in Russia after a large-scale purchase during the First World War.
The Type 30 Rifle is the original one, introduced in 1897. Slightly longer than the other service rifles of the time, it sported a unique Mauser-inspired design and fired the small-caliber 6.5x50mmSR Arisaka cartridge, more specifically its early, round-nosed version. This version was imported by Russia by also in mainland China for use by various warlords. This was supposed to be a simple cosmetic variant of the later Type 38 Rifle, rationalizing the identical ballistics despite the different cartridges by making it fire the later ammunition instead (which is possible but in real life would likely lead to accuracy issues)
The Type 38 Rifle was an improved variant, introduced in 1905 for general issues. It took cues from the Type 35 Rifle, an intermediate model designed for the Japanese Navy, and sported a moving dust cover, a pear-shaped bolt handle and on top of that firing an improved spitzer cartridge which led to higher muzzle velocities.This rifle was also part of the Russians and Chinese purchases.
To reflect the lower power of the cartridge, it was supposed to deal slightly less damage overall in comparison with other bolt-action rifles, with a short one-shot kill range in close quarters and the ability to deal extra damage to armored opponents when piercing through, reflecting the bullet's tendency to tumble when losing energy.
Both rifles were supposed to appear in the Great War in the Eastern front, but when the latter was scrapped they were rescheduled to appear in Warlord Battleground, whose demise led to them being scrapped along their carbine variants, only surviving as a skin for the Spanish Mauser representing the Mexican-contract rifles rechambered for 7x57mm Mauser, unlocked in Mexican Revolution
===SIG Bergmann M1920===
An early interwar submachine gun made in Switzerland, the M1920 was a developpement of the earlier German Maschinenpistole 18, I, switching the original and awkward Luger trommelmagazin for a more conventional straight 50-round magazine and firing the standard Swiss cartridge instead of the German one. Exported in other countries such as Japan, several examples ended up in Chinese hands where they became extremely popular and were widely copied.
Nonetheless, some genuine examples remained in use.
The in-game iteration of the submachine gun would have been one of the original export models, chambered for the 7.62x21mm Luger cartridge instead of 7.63x25mm Mauser (which is kept for the Tsing Tao). This somewhat weak cartridge (translating in-game into lower damage but also greatly lowered recoil) coupled with the very manageable rate of fire and the extended magazine would have made this submachine gun a slow-firing, easy-to-control weapon, perfectly fit for beginners or those who fancy aiming for headshots.
Though the weapon had a role, it was scrapped along Warlord Battleground and left without a niche to survive. It is however possible for it to make a comeback in Lost City or Roaring Twenties
===Tsing Tao===
Also known as "Tsing Tao SMG", "Qing Dao" or by the closest name it ever received that resembles an official designation, "Type 16 Submachine Gun", the Tsing Tao is a locally-produced copy of the Swiss SIG Bergmann M1920 submachine gun (NOT THE MP 18à which had been exported early on in China, leading to many more-or-less dubious copies being manufactured at home. The most common of these models is usually referred to as the "Tsing Tao" (referring to a city where large-scale manufacture occured), and while various details may change on individual guns, most sport a magazine insert UNDERNEATH (allegedely early examples fed from the side) and a slightly longer receiver. Firing the 7.63x25mm Mauser cartridge which was very popular at the time (thanks to the widespread popularity in China of the Mauser C96 pistol), it can be seen on military photos up to the Second World War and is arguably the most common submachine gun at the time.
In-game, it would have been one of the first submachine guns unlocked by the players after the "dry" period that follows the Present, and not unwelcome. Thanks to its great 50-round magazine capacity as well as its relatively controllable rate of fire, the Tsing Tao could be a great asset against the packed hordes of zombie mercenaries. Its cartridge did give it a slightly lower damage output but compensated for this by slightly lowering the recoil and improving its performance over range ; useful if one needs to take potshots at enemy snipers in the distance. The increased penetration also would have made it work wonders with lines of undead.
There was no plan to give this submachine gun to a zombie, but such a choice could have been made later in developpement. While interesting gameplay-wise and possessing a good niche, it had to be scrapped after losing any chance at a place in the make following the removal of Warlord Battleground
==Zombies==
===Walker===
Arriving extremely early in developpement, the Walkers were horror game-styled zombies, reminescent of Plants vs Zombies 1 zombies but much taller and more dangerous on top of also being almost blind. Unlike regular enemies, these wouldn't have been fought directly but rather encountered in their own unnamed Brain Buster, where players would have to go past a horde of them without touching them or making any sound, which would have triggered the zombies and led to a game over.
===Basic Trio===
Several zombies were created as part of the basic trio of several worlds, and scrapped alongside them as part of the game's reworks :
<tabber>
Cycladic trio=
===Cycladic Zombies===
The basic zombie trio for CycladicWorld ; they wore basic stuff such as loincloths, skirts and body paintings or baldrics, all covering not much of the zombie bodies. They had a cone variant, which had an amphora or a jar on his head, as well as a bucket variant, that uses a large pyxides as headwear. Scrapped due to its lack of purpose after CycladicWorld was scrapped
|-|Mercenary trio=
===Mercenary Zombies===
"A hired gun amongst many, the Mercenary Zombie nonetheless manages to stand up above the crowd thanks to his excellent knowledge of complex military tactiques, his skills in combat and trench-raiding as well as his formidable knitting abilities"
(Mercenary Zombie description, none of the others ever received one)
Originally planned to appear in Timeless's 4th world Warlord Battleground, it was scrapped along it in very early 2024.
Mercenary zombies were meant to be based on the common rank-and-file soldiers that would enlist in the various warlord armies of 1920's China ; many of them did not know how to write or read, and thrived off pillages or the meager salary they received. Their equipment, from uniforms to rifles, usually reflected the wealth of their employer, and some of the luckier ones even received some form of education or instruction. In-game, most of them would wear standard grey Chinese 1914 field uniforms with puttees and field caps, VERY commonly bearing bullet, shrapnel or bayonet wounds, less often bandages, missing patches, more or less partial civilian clothing and the occasional odd hat.
Depending on where the map is set, the uniforms could have changed, with those of southern (earlier) maps bearing light khaki uniforms along homemade Robin Hood-style caps and grey cotton summer hat with wide brims.
No types of headgear ever were devised for the Conehead Mercenary and Buckethead Mercenary.
One of their most unique feature was that these zombies were spread between different "Factions", reflected by the use of an armband on the upper left arm, which was meant to bear Chinese characters spelling out said faction's name. This faction system usually only influenced where the zombies would spawn, from parts of the map to even levels (some factions cease appearing after some point or are only seen after key levels), and when far away from players, outside the battle area or on occasional free-roam maps, friendly fire would have been visible amongst zombies.
As with other basic zombies, Mercenaries would have mostly relied on sheer numbers for strength, but this variant could be especially dangerous because it was meant to be associated with other zombies with a very similar appearance bearing much more dangerous weaponry such as short swords, rifles with bayonets and hand grenades. Their generally higher numbers (compared to other Basics) in levels were meant to prompt players to use the mounted weapons such as Heavy Machine Guns and Field Guns to take out large hordes.
</tabber>
===Frying Pan Zombie===
A zombie carrying a cycladic "frying pan", filled with sticky and burning olive oil. The "frying pan" can break on impact, stunning its target and setting it on fire for a while, unless it is destroyed previously by an attack ; in this case, it will create under it a burning oil puddle.
The zombie was considered as pretty good but got scrapped along CycladicWorld and never even had a proper name
===Cycladic Harp Player ===
His concept was pretty simple : he helds in his two hands and his mouth a large harp, that he will erroneously play as he walks ; this will slowly summon Cycladic Zombies around to attack players.
Scrapped with CycladicWorld, and never got a proper name
===Cycladic Axe Zombie===
Not armored at all, this zombie kept with him a large and sharp copper axe, that attack slowly but deals heavy damage and drains more stamina against shields.
Scrapped with CycladicWorld, and didn't have a final name
=== Cycladic Oar Zombie===
A weak unarmored zombie, that was spawned during the bossfight with the Unnamed Boat Boss as a minion. He fought players from a safe range with a heavy oar, but had a low health and relied on stalling players ; due to his low importance, he never even got the chance to be named properly.
Scrapped with CycladicWorld and Unnamed Boat Boss
=== Rock Thrower===
A zombie carrying a back full of rocks on his back, that he would have thrown at players. Scrapped for being not very good in general and along Prehistoric Times
===Palm Leaf Zombie / Cycad Leaf Zombie / Fern Leaf Zombie===
The first one was found in the Big Wave Beach and the two latter where from Jurassic Marsh ; they were very similar in terms of morphology, and the concept behind them was simply a zombie holding a plant leaf to protect himself and attack. The concept was scrapped due to how ridiculous and useless the zombies were, but also due to the existence of slightly more creative and useful alternatives such as the Fan Zombie from Ancient Egypt
===Wooden Mage / Wooden Effigy===
The Wooden Mage is a scrapped zombie from Prehistoric Times, who will have used his wand to creates Wooden Effigies ; these zombie-like statues, made out of wood, clay and thatch would have chased players like zombies. Both were scrapped due to their homeworld being now gone and for being nonsensical
===Stone Mage===
This armored zombie from Prehistoric Times was able to generate Stone Portals, which were structures resembling dolmens that generated zombies, and could only be destroyed by explosives. All was scrapped along the homeworld
===CowZombie===
Unlike what its name may suggest, this zombie isn't an actual cow, but rather a mutated undead. Its main gimmick was its ability to store and produce the strange, Zomboss-patented healing goo inside of itself, inflating it as it accumulated more and more, but also the ability to redistribute it to zombies requiring healing via a system reminescent of a cow.
These very obviously had low combat potential and were mostly meant to work in a supporting role, supplying zombies by keeping them healed and serving as some sort of organic zombie carriage. Their appearance was never fully defined, but would have included more quadrupedal habits, elongated head, hands & limbs as well as an inflated belly similar to a pouch with visible veins that filled with purple goo that could be somewhat visible when the said pouch was empty.
It is unknown what worlds these could have appeared in, as their rather crude use conflicts with the usage of the Zomboss healing sludge which canonically is first manufactured in the Far Future, and it is unknown what stats they could have had, altough a decent amount of health and a slow movement speed seem to be obvious choies. Oddly enough, no interactions such as making them pop or deflate were ever planned with sludge pouches. 
===Beer Jug Zombie===
A simple zombie, based on the depictions of servants shown on some Sumerian perforated stones where they could be seen carrying a pole from which a large beer jug was hanging. This zombie was meant to be explosive or incendiary in nature, with the contents of the beer jug carried on the broken pole on his shoulder coming into play. It was however scrapped when it was realized that Sumerian beer as well as beer in general is not flammable, or even remotely explosive inside of a terracotta jug.
===Saboteur Zombie===
"Rushes past your defenses and attempts to knock out your big guns with explosives"
One of the many military zombies set to have been encountered in Warlord Battleground, the Saboteur Zombie was found in several factions, being the Fengtian Clique, the Shanxi Clique, the Guominjun and the Kuomintang, appearing as part of regular waves, hiding amongst regular undead soldiers but equipped with a bright red headband and carrying several grenades on himself for better identification.
Unlike other zombies, he prioritizes unused defensive equipment like machine guns or field guns, which it would disable by placing a grenade inside of the gun's internals and pulling the pin on it. The explosion would kill the zombie to prevent him from shredding through the players' heavy weapons, but would nonetheless leave players without an otherwise important piece of equipment. Otherwise, they would have acted standard zombies, with just slightly lower health to make them meet more thresholds.
==Bosses==
=== Cycladic Gargantuar===
A gargantuar variant, wearing a loincloth, war paintings, a conical cap made out leather, various weapons on his belt and a large marble idol that he uses as a weapon. He has less health and range than other Gargantuars, but deals much more damage. No Imp was ever planned for him, and he was scrapped along CycladicWorld.
===Unnamed Boat Boss===
A zombie boss that used the end of a cycladic boat with its quill as an armor on the back, and two other ends cutten off that were strapped to his forearms to serve as both shields and knuckle dusters. He could kick players away with his arm boats, or very easily block attacks.
Characters would have to destroy his protections independently in order to weaken him and get more opportunities, altough in later phases he would spawn Cycladic Oar Zombies to help him.
He was scrapped due to other world having clearly better possibilities for boat-based bosses and the fact that CycladicWorld was scrapped
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