Faction Specific Units

Category: Factions
A number of factions have special variations of units that when upgraded count as faction technology. Below is a list of all faction specific units, and their upgraded versions.
==The Arborec (Infantry) ==
Arborec Infantry have the Production ability.
Letani Warrior I	Letani Warrior I	Letani Warrior I	Letani Warrior I	Letani Warrior I
Production 1 	Production 1 	Production 1 	Production 1 	Upg.
Production 1 	Production 1 	Production 1 	Production 1 	
Production 1 	Production 1 	Production 1 	Production 1 	
1 (x2) 	8^ 	 	 	
Cost 	Combat 	 	 	
Letani Warrior II	Letani Warrior II	Letani Warrior II	Letani Warrior II	Letani Warrior II
Req. 	After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system
Production 2	After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system
Production 2	After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system
Production 2	After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system
Production 2
 	After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system
Production 2	After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system
Production 2	After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system
Production 2	After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system
Production 2
 	After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system
Production 2	After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system
Production 2	After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system
Production 2	After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system
Production 2
 	1 (x2) 	7 	 	
 	Cost 	Combat 	 	
==The Clan of Saar (Space Docks) ==
Saar Space Docks are placed in the space area of their system instead of on a planet. They can move as ships and have capacity. They also have a set Production value.
Floating Factory	Floating Factory	Floating Factory	Floating Factory	Floating Factory
This unit may move and retreat as if it were a ship
If this unit is blockaded, it is destroyed
Production 5	This unit may move and retreat as if it were a ship
If this unit is blockaded, it is destroyed
Production 5	This unit may move and retreat as if it were a ship
If this unit is blockaded, it is destroyed
Production 5	This unit may move and retreat as if it were a ship
If this unit is blockaded, it is destroyed
Production 5	Upg.
This unit may move and retreat as if it were a ship
If this unit is blockaded, it is destroyed
Production 5	This unit may move and retreat as if it were a ship
If this unit is blockaded, it is destroyed
Production 5	This unit may move and retreat as if it were a ship
If this unit is blockaded, it is destroyed
Production 5	This unit may move and retreat as if it were a ship
If this unit is blockaded, it is destroyed
Production 5	
This unit may move and retreat as if it were a ship
If this unit is blockaded, it is destroyed
Production 5	This unit may move and retreat as if it were a ship
If this unit is blockaded, it is destroyed
Production 5	This unit may move and retreat as if it were a ship
If this unit is blockaded, it is destroyed
Production 5	This unit may move and retreat as if it were a ship
If this unit is blockaded, it is destroyed
Production 5	
 	 	1^ 	4^ 	
 	 	Move 	Capacity 	
Floating Factory II	Floating Factory II	Floating Factory II	Floating Factory II	Floating Factory II
Req. 	This unit may move and retreat as if it were a ship
If this unit is blockaded, it is destroyed
Production 7	This unit may move and retreat as if it were a ship
If this unit is blockaded, it is destroyed
Production 7	This unit may move and retreat as if it were a ship
If this unit is blockaded, it is destroyed
Production 7	This unit may move and retreat as if it were a ship
If this unit is blockaded, it is destroyed
Production 7
 	This unit may move and retreat as if it were a ship
If this unit is blockaded, it is destroyed
Production 7	This unit may move and retreat as if it were a ship
If this unit is blockaded, it is destroyed
Production 7	This unit may move and retreat as if it were a ship
If this unit is blockaded, it is destroyed
Production 7	This unit may move and retreat as if it were a ship
If this unit is blockaded, it is destroyed
Production 7
 	This unit may move and retreat as if it were a ship
If this unit is blockaded, it is destroyed
Production 7	This unit may move and retreat as if it were a ship
If this unit is blockaded, it is destroyed
Production 7	This unit may move and retreat as if it were a ship
If this unit is blockaded, it is destroyed
Production 7	This unit may move and retreat as if it were a ship
If this unit is blockaded, it is destroyed
Production 7
 	 	 	2 	5
 	 	 	Move 	Capacity
==The Embers of Muaat (War Suns) ==
The Embers of Muaat are the only faction that begins play with the ability to build War Suns. Muaat War Suns are slower than base War Suns, but upgraded Muaat War Suns are faster and cheaper.
Prototype War Sun I	Prototype War Sun I	Prototype War Sun I	Prototype War Sun I	Prototype War Sun I
Other players' units in this system lose PLANETARY SHIELD 
Sustain Damage
Bombardment 3 (x3)	Other players' units in this system lose PLANETARY SHIELD 
Sustain Damage
Bombardment 3 (x3)	Other players' units in this system lose PLANETARY SHIELD 
Sustain Damage
Bombardment 3 (x3)	Other players' units in this system lose PLANETARY SHIELD 
Sustain Damage
Bombardment 3 (x3)	Upg.
Other players' units in this system lose PLANETARY SHIELD 
Sustain Damage
Bombardment 3 (x3)	Other players' units in this system lose PLANETARY SHIELD 
Sustain Damage
Bombardment 3 (x3)	Other players' units in this system lose PLANETARY SHIELD 
Sustain Damage
Bombardment 3 (x3)	Other players' units in this system lose PLANETARY SHIELD 
Sustain Damage
Bombardment 3 (x3)	
Other players' units in this system lose PLANETARY SHIELD 
Sustain Damage
Bombardment 3 (x3)	Other players' units in this system lose PLANETARY SHIELD 
Sustain Damage
Bombardment 3 (x3)	Other players' units in this system lose PLANETARY SHIELD 
Sustain Damage
Bombardment 3 (x3)	Other players' units in this system lose PLANETARY SHIELD 
Sustain Damage
Bombardment 3 (x3)	
12^ 	3 (x3) 	1^ 	6 	
Cost 	Combat 	Move 	Capacity 	
Prototype War Sun II	Prototype War Sun II	Prototype War Sun II	Prototype War Sun II	Prototype War Sun II
Cost 	Other players' units in this system lose PLANETARY SHIELD
Sustain Damage
Bombardment 3 (x3)	Other players' units in this system lose PLANETARY SHIELD
Sustain Damage
Bombardment 3 (x3)	Other players' units in this system lose PLANETARY SHIELD
Sustain Damage
Bombardment 3 (x3)	Other players' units in this system lose PLANETARY SHIELD
Sustain Damage
Bombardment 3 (x3)
 	Other players' units in this system lose PLANETARY SHIELD
Sustain Damage
Bombardment 3 (x3)	Other players' units in this system lose PLANETARY SHIELD
Sustain Damage
Bombardment 3 (x3)	Other players' units in this system lose PLANETARY SHIELD
Sustain Damage
Bombardment 3 (x3)	Other players' units in this system lose PLANETARY SHIELD
Sustain Damage
Bombardment 3 (x3)
 	Other players' units in this system lose PLANETARY SHIELD
Sustain Damage
Bombardment 3 (x3)	Other players' units in this system lose PLANETARY SHIELD
Sustain Damage
Bombardment 3 (x3)	Other players' units in this system lose PLANETARY SHIELD
Sustain Damage
Bombardment 3 (x3)	Other players' units in this system lose PLANETARY SHIELD
Sustain Damage
Bombardment 3 (x3)
 	10 	3 (x3) 	3 	6
 	Cost 	Combat 	Move 	Capacity
==The Federation of Sol (Infantry and Carriers)==
Federation of Sol Infantry are better at combat than standard Infantry, and once upgraded are more likely to be returned to their home system when destroyed.
Spec Ops I	Spec Ops I	Spec Ops I	Spec Ops I	Spec Ops I
- 	- 	- 	- 	Upg.
- 	- 	- 	- 	
- 	- 	- 	- 	
1 (x2) 	7^ 	 	 	
Cost 	Combat 	 	 	
Spec Ops II	Spec Ops II 	Spec Ops II 	Spec Ops II 	Spec Ops II
Req. 	After this unit is destroyed, roll 1 die. If the result is 5 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, roll 1 die. If the result is 5 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, roll 1 die. If the result is 5 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, roll 1 die. If the result is 5 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system
 	After this unit is destroyed, roll 1 die. If the result is 5 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, roll 1 die. If the result is 5 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, roll 1 die. If the result is 5 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, roll 1 die. If the result is 5 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system
 	After this unit is destroyed, roll 1 die. If the result is 5 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, roll 1 die. If the result is 5 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, roll 1 die. If the result is 5 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, roll 1 die. If the result is 5 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system
 	1 (x2) 	6 	 	
 	Cost 	Combat 	 	
Federation of Sol Carriers have 2 more capacity than regular Carriers, and when upgraded gain the Sustain Damage ability.
Advanced Carrier	Advanced Carrier	Advanced Carrier	Advanced Carrier	Advanced Carrier
 	 	 	 	Upg.
 	 	 	 	
 	 	 	 	
3 	9 	1^ 	6^ 	
Cost 	Combat 	Move 	Capacity 	
Advanced Carrier II	Advanced Carrier II	Advanced Carrier II	Advanced Carrier II	Advanced Carrier II
Req. 	Sustain Damage 	Sustain Damage 	Sustain Damage 	Sustain Damage
 	Sustain Damage 	Sustain Damage 	Sustain Damage 	Sustain Damage
 	Sustain Damage 	Sustain Damage 	Sustain Damage 	Sustain Damage
 	3 	9 	2 	8
 	Cost 	Combat 	Move 	Capacity
==The L1Z1X Mindnet (Dreadnoughts) ==
L1Z1X Dreadnoughts have a greater capacity than regular Dreadnoughts, and once upgraded have more effective bombardment.
Super-Dreadnought	Super-Dreadnought	Super-Dreadnought	Super-Dreadnought	Super-Dreadnought
Sustain Damage
Bombardment 5	Sustain Damage
Bombardment 5	Sustain Damage
Bombardment 5	Sustain Damage
Bombardment 5	Upg.
Sustain Damage
Bombardment 5	Sustain Damage
Bombardment 5	Sustain Damage
Bombardment 5	Sustain Damage
Bombardment 5	
Sustain Damage
Bombardment 5	Sustain Damage
Bombardment 5	Sustain Damage
Bombardment 5	Sustain Damage
Bombardment 5	
4 	5^ 	1^ 	2 	
Cost 	Combat 	Move 	Capacity 	
Super-Dreadnought II	Super-Dreadnought II	Super-Dreadnought II	Super-Dreadnought II	Super-Dreadnought II
Req. 	This unit cannot be destroyed by "Direct Hit" action cards
Sustain Damage
Bombardment 4	This unit cannot be destroyed by "Direct Hit" action cards
Sustain Damage
Bombardment 4	This unit cannot be destroyed by "Direct Hit" action cards
Sustain Damage
Bombardment 4	This unit cannot be destroyed by "Direct Hit" action cards
Sustain Damage
Bombardment 4
 	This unit cannot be destroyed by "Direct Hit" action cards
Sustain Damage
Bombardment 4	This unit cannot be destroyed by "Direct Hit" action cards
Sustain Damage
Bombardment 4	This unit cannot be destroyed by "Direct Hit" action cards
Sustain Damage
Bombardment 4	This unit cannot be destroyed by "Direct Hit" action cards
Sustain Damage
Bombardment 4
 	This unit cannot be destroyed by "Direct Hit" action cards
Sustain Damage
Bombardment 4	This unit cannot be destroyed by "Direct Hit" action cards
Sustain Damage
Bombardment 4	This unit cannot be destroyed by "Direct Hit" action cards
Sustain Damage
Bombardment 4	This unit cannot be destroyed by "Direct Hit" action cards
Sustain Damage
Bombardment 4
 	4 	4 	2 	2
 	Cost 	Combat 	Move 	Capacity
==The Naalu Collective (Fighters) ==
Naalu Fighters are stronger than standard Fighters. When upgraded, they gain further improved combat and only count as 1/2 toward the fleet limit as opposed to 1.
Hybrid Crystal Fighter I	Hybrid Crystal Fighter I	Hybrid Crystal Fighter I	Hybrid Crystal Fighter I	Hybrid Crystal Fighter I
 	 	 	 	Upg.
 	 	 	 	
 	 	 	 	
1 (x2) 	8^ 	-^ 	 	
Cost 	Combat 	Move 	 	
Hybrid Crystal Fighter II	Hybrid Crystal Fighter II	Hybrid Crystal Fighter II	Hybrid Crystal Fighter II	Hybrid Crystal Fighter II
Req. 	This unit may move without being transported
Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.	This unit may move without being transported
Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.	This unit may move without being transported
Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.	This unit may move without being transported
Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.
 	This unit may move without being transported
Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.	This unit may move without being transported
Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.	This unit may move without being transported
Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.	This unit may move without being transported
Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.
 	This unit may move without being transported
Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.	This unit may move without being transported
Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.	This unit may move without being transported
Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.	This unit may move without being transported
Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.
 	1 (x2) 	7 	2 	
 	Cost 	Combat 	Move 	
==Sardakk N'orr (Dreadnoughts) ==
Sardakk N'orr Dreadnoughts and their upgraded variety have stronger bombardment than all other Dreadnoughts.
Exotrireme I	Exotrireme I	Exotrireme I	Exotrireme I	Exotrireme I
Sustain Damage
Bombardment 4 (x2)	Sustain Damage
Bombardment 4 (x2)	Sustain Damage
Bombardment 4 (x2)	Sustain Damage
Bombardment 4 (x2)	Upg.
Sustain Damage
Bombardment 4 (x2)	Sustain Damage
Bombardment 4 (x2)	Sustain Damage
Bombardment 4 (x2)	Sustain Damage
Bombardment 4 (x2)	
Sustain Damage
Bombardment 4 (x2)	Sustain Damage
Bombardment 4 (x2)	Sustain Damage
Bombardment 4 (x2)	Sustain Damage
Bombardment 4 (x2)	
4 	5 	1^ 	1 	
Cost 	Combat 	Move 	Capacity 	
Exotrireme II	Exotrireme II	Exotrireme II	Exotrireme II	Exotrireme II
Req. 	This unit cannot be destroyed by "Direct Hit" action cards
After a round of space combat, you may destroy this unit to destroy up to 2 ships in this system.
Sustain Damage
Bombardment 4 (x2)	This unit cannot be destroyed by "Direct Hit" action cards
After a round of space combat, you may destroy this unit to destroy up to 2 ships in this system.
Sustain Damage
Bombardment 4 (x2)	This unit cannot be destroyed by "Direct Hit" action cards
After a round of space combat, you may destroy this unit to destroy up to 2 ships in this system.
Sustain Damage
Bombardment 4 (x2)	This unit cannot be destroyed by "Direct Hit" action cards
After a round of space combat, you may destroy this unit to destroy up to 2 ships in this system.
Sustain Damage
Bombardment 4 (x2)
 	This unit cannot be destroyed by "Direct Hit" action cards
After a round of space combat, you may destroy this unit to destroy up to 2 ships in this system.
Sustain Damage
Bombardment 4 (x2)	This unit cannot be destroyed by "Direct Hit" action cards
After a round of space combat, you may destroy this unit to destroy up to 2 ships in this system.
Sustain Damage
Bombardment 4 (x2)	This unit cannot be destroyed by "Direct Hit" action cards
After a round of space combat, you may destroy this unit to destroy up to 2 ships in this system.
Sustain Damage
Bombardment 4 (x2)	This unit cannot be destroyed by "Direct Hit" action cards
After a round of space combat, you may destroy this unit to destroy up to 2 ships in this system.
Sustain Damage
Bombardment 4 (x2)
 	This unit cannot be destroyed by "Direct Hit" action cards
After a round of space combat, you may destroy this unit to destroy up to 2 ships in this system.
Sustain Damage
Bombardment 4 (x2)	This unit cannot be destroyed by "Direct Hit" action cards
After a round of space combat, you may destroy this unit to destroy up to 2 ships in this system.
Sustain Damage
Bombardment 4 (x2)	This unit cannot be destroyed by "Direct Hit" action cards
After a round of space combat, you may destroy this unit to destroy up to 2 ships in this system.
Sustain Damage
Bombardment 4 (x2)	This unit cannot be destroyed by "Direct Hit" action cards
After a round of space combat, you may destroy this unit to destroy up to 2 ships in this system.
Sustain Damage
Bombardment 4 (x2)
 	4 	5 	2 	1
 	Cost 	Combat 	Move 	Capacity
==The Argent Flight (Destroyers) ==
Argent Flight Destroyers are the only Destroyers in the game with capacity. They are also stronger than regular Destroyers.
Strike Wing Alpha I 	Strike Wing Alpha I 	Strike Wing Alpha I 	Strike Wing Alpha I 	Strike Wing Alpha I
Anti-Fighter Barrage 9 (x2)	Anti-Fighter Barrage 9 (x2)	Anti-Fighter Barrage 9 (x2)	Anti-Fighter Barrage 9 (x2)	Upg.
Anti-Fighter Barrage 9 (x2)	Anti-Fighter Barrage 9 (x2)	Anti-Fighter Barrage 9 (x2)	Anti-Fighter Barrage 9 (x2)	
Anti-Fighter Barrage 9 (x2)	Anti-Fighter Barrage 9 (x2)	Anti-Fighter Barrage 9 (x2)	Anti-Fighter Barrage 9 (x2)	
1 	8^ 	2 	1 	
Cost 	Combat 	Move 	Capacity 	
Strike Wing Alpha II	
Strike Wing Alpha II	
Strike Wing Alpha II	
Strike Wing Alpha II	
Strike Wing Alpha II
Req.	When this unit uses ANTI-FIGHTER BARRAGE, each result of 9 or 10 also destroys 1 of your opponents infantry in the space area of the active system 
Anti-Fighter Barrage 6 (x3)	When this unit uses ANTI-FIGHTER BARRAGE, each result of 9 or 10 also destroys 1 of your opponents infantry in the space area of the active system 
Anti-Fighter Barrage 6 (x3)	When this unit uses ANTI-FIGHTER BARRAGE, each result of 9 or 10 also destroys 1 of your opponents infantry in the space area of the active system 
Anti-Fighter Barrage 6 (x3)	When this unit uses ANTI-FIGHTER BARRAGE, each result of 9 or 10 also destroys 1 of your opponents infantry in the space area of the active system 
Anti-Fighter Barrage 6 (x3)
 	When this unit uses ANTI-FIGHTER BARRAGE, each result of 9 or 10 also destroys 1 of your opponents infantry in the space area of the active system 
Anti-Fighter Barrage 6 (x3)	When this unit uses ANTI-FIGHTER BARRAGE, each result of 9 or 10 also destroys 1 of your opponents infantry in the space area of the active system 
Anti-Fighter Barrage 6 (x3)	When this unit uses ANTI-FIGHTER BARRAGE, each result of 9 or 10 also destroys 1 of your opponents infantry in the space area of the active system 
Anti-Fighter Barrage 6 (x3)	When this unit uses ANTI-FIGHTER BARRAGE, each result of 9 or 10 also destroys 1 of your opponents infantry in the space area of the active system 
Anti-Fighter Barrage 6 (x3)
 	When this unit uses ANTI-FIGHTER BARRAGE, each result of 9 or 10 also destroys 1 of your opponents infantry in the space area of the active system 
Anti-Fighter Barrage 6 (x3)	When this unit uses ANTI-FIGHTER BARRAGE, each result of 9 or 10 also destroys 1 of your opponents infantry in the space area of the active system 
Anti-Fighter Barrage 6 (x3)	When this unit uses ANTI-FIGHTER BARRAGE, each result of 9 or 10 also destroys 1 of your opponents infantry in the space area of the active system 
Anti-Fighter Barrage 6 (x3)	When this unit uses ANTI-FIGHTER BARRAGE, each result of 9 or 10 also destroys 1 of your opponents infantry in the space area of the active system 
Anti-Fighter Barrage 6 (x3)
 	1 	7 	2 	1
 	Cost	Combat	Move	Capacity
==The Mahact Gene Sorcerers (Infantry) ==
Mahact Infantry turn into commodities or trade goods when they are destroyed.
Crimson Legionnaire I 	Crimson Legionnaire I 	Crimson Legionnaire I 	Crimson Legionnaire I 	Crimson Legionnaire I
After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good	After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good	After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good	After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good	Upg.
After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good	After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good	After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good	After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good	
After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good	After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good	After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good	After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good	
1 (x2) 	8^ 	 	 	
Cost 	Combat 	 	 	
Crimson Legionnaire II	Crimson Legionnaire II 	Crimson Legionnaire II 	Crimson Legionnaire II 	Crimson Legionnaire II
Req. 	After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good. Then, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good. Then, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good. Then, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good. Then, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system
 	After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good. Then, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good. Then, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good. Then, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good. Then, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system
 	After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good. Then, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good. Then, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good. Then, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system	After this unit is destroyed, gain 1 commodity or convert 1 of your commodities to a trade good. Then, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system
 	1 (x2) 	7 	 	
 	Cost 	Combat 	 	
==The Nomad (Flagship) ==
Memoria II	Memoria II	Memoria II	Memoria II	Memoria II
Req. 	You may treat this unit as if it were adjacent to systems that contain one or more of your mechs 
Sustain Damage 
Anti-Fighter Barrage 5 (x3)	You may treat this unit as if it were adjacent to systems that contain one or more of your mechs 
Sustain Damage 
Anti-Fighter Barrage 5 (x3)	You may treat this unit as if it were adjacent to systems that contain one or more of your mechs 
Sustain Damage 
Anti-Fighter Barrage 5 (x3)	You may treat this unit as if it were adjacent to systems that contain one or more of your mechs 
Sustain Damage 
Anti-Fighter Barrage 5 (x3)
 	You may treat this unit as if it were adjacent to systems that contain one or more of your mechs 
Sustain Damage 
Anti-Fighter Barrage 5 (x3)	You may treat this unit as if it were adjacent to systems that contain one or more of your mechs 
Sustain Damage 
Anti-Fighter Barrage 5 (x3)	You may treat this unit as if it were adjacent to systems that contain one or more of your mechs 
Sustain Damage 
Anti-Fighter Barrage 5 (x3)	You may treat this unit as if it were adjacent to systems that contain one or more of your mechs 
Sustain Damage 
Anti-Fighter Barrage 5 (x3)
 	You may treat this unit as if it were adjacent to systems that contain one or more of your mechs 
Sustain Damage 
Anti-Fighter Barrage 5 (x3)	You may treat this unit as if it were adjacent to systems that contain one or more of your mechs 
Sustain Damage 
Anti-Fighter Barrage 5 (x3)	You may treat this unit as if it were adjacent to systems that contain one or more of your mechs 
Sustain Damage 
Anti-Fighter Barrage 5 (x3)	You may treat this unit as if it were adjacent to systems that contain one or more of your mechs 
Sustain Damage 
Anti-Fighter Barrage 5 (x3)
 	8 	5 (x2) 	2 	6
 	Cost 	Combat 	Move 	Capacity
==The Titans of Ul (Cruisers and PDS) ==
Titans of Ul Cruisers start with capacity and when upgraded gain the Sustain Damage ability. 
Saturn Engine I	Saturn Engine I	Saturn Engine I	Saturn Engine I	Saturn Engine I
- 	- 	- 	- 	Upg.
- 	- 	- 	- 	
- 	- 	- 	- 	
2 	7 	2 	1 	
Cost 	Combat 	Move 	Capacity 	
Saturn Engine II	Saturn Engine II	Saturn Engine II	Saturn Engine II	Saturn Engine II
Req. 	Sustain Damage 	Sustain Damage 	Sustain Damage 	Sustain Damage
 	Sustain Damage 	Sustain Damage 	Sustain Damage 	Sustain Damage
 	Sustain Damage 	Sustain Damage 	Sustain Damage 	Sustain Damage
 	2 	6 	3 	2
 	Cost 	Combat 	Move 	Capacity
Titans of Ul PDS can participate in Ground Combat and have a Production value.
Hel Titan I	Hel Titan I	Hel Titan I	Hel Titan I
This unit is treated as both a ground force and a structure. It cannot be transported
Planetary Shield
Space Cannon 6
Sustain Damage
Production 1	This unit is treated as both a ground force and a structure. It cannot be transported
Planetary Shield
Space Cannon 6
Sustain Damage
Production 1	This unit is treated as both a ground force and a structure. It cannot be transported
Planetary Shield
Space Cannon 6
Sustain Damage
Production 1	Upg.
This unit is treated as both a ground force and a structure. It cannot be transported
Planetary Shield
Space Cannon 6
Sustain Damage
Production 1	This unit is treated as both a ground force and a structure. It cannot be transported
Planetary Shield
Space Cannon 6
Sustain Damage
Production 1	This unit is treated as both a ground force and a structure. It cannot be transported
Planetary Shield
Space Cannon 6
Sustain Damage
Production 1	
This unit is treated as both a ground force and a structure. It cannot be transported
Planetary Shield
Space Cannon 6
Sustain Damage
Production 1	This unit is treated as both a ground force and a structure. It cannot be transported
Planetary Shield
Space Cannon 6
Sustain Damage
Production 1	This unit is treated as both a ground force and a structure. It cannot be transported
Planetary Shield
Space Cannon 6
Sustain Damage
Production 1	
 	7 	 	
 	Combat 	 	
Hel Titan II	Hel Titan II	Hel Titan II
Req. 	This unit is treated as both a ground force and a structure. It cannot be transported
You may use this unit's SPACE CANNON against ships that are adjacent to this unit's system
Planetary Shield
Space Cannon 5
Sustain Damage
Production 1	
 	This unit is treated as both a ground force and a structure. It cannot be transported
You may use this unit's SPACE CANNON against ships that are adjacent to this unit's system
Planetary Shield
Space Cannon 5
Sustain Damage
Production 1	
 	6 	
 	Combat 	
==The Vuil'Raith Cabal (Space Dock) ==
Vuil'Raith Dimensional Tears are Gravity Rifts, meaning they give +1 movement to all ships moving out of their system. They have a set Production value and can carry more Fighters over capacity than a regular Space Dock.
Dimensional Tear I	Dimensional Tear I	Dimensional Tear I	Dimensional Tear I
This system is a gravity rift; your ships do not roll for this gravity rift
Place a dimensional tear token beneath this unit as a reminder
Up to 6 fighters in this system do not count against your ships capacity 
Production 5	This system is a gravity rift; your ships do not roll for this gravity rift
Place a dimensional tear token beneath this unit as a reminder
Up to 6 fighters in this system do not count against your ships capacity 
Production 5	This system is a gravity rift; your ships do not roll for this gravity rift
Place a dimensional tear token beneath this unit as a reminder
Up to 6 fighters in this system do not count against your ships capacity 
Production 5	Upg.
This system is a gravity rift; your ships do not roll for this gravity rift
Place a dimensional tear token beneath this unit as a reminder
Up to 6 fighters in this system do not count against your ships capacity 
Production 5	This system is a gravity rift; your ships do not roll for this gravity rift
Place a dimensional tear token beneath this unit as a reminder
Up to 6 fighters in this system do not count against your ships capacity 
Production 5	This system is a gravity rift; your ships do not roll for this gravity rift
Place a dimensional tear token beneath this unit as a reminder
Up to 6 fighters in this system do not count against your ships capacity 
Production 5	
This system is a gravity rift; your ships do not roll for this gravity rift
Place a dimensional tear token beneath this unit as a reminder
Up to 6 fighters in this system do not count against your ships capacity 
Production 5	This system is a gravity rift; your ships do not roll for this gravity rift
Place a dimensional tear token beneath this unit as a reminder
Up to 6 fighters in this system do not count against your ships capacity 
Production 5	This system is a gravity rift; your ships do not roll for this gravity rift
Place a dimensional tear token beneath this unit as a reminder
Up to 6 fighters in this system do not count against your ships capacity 
Production 5	
Dimensional Tear II	Dimensional Tear II	Dimensional Tear II
Req. 	This system is a gravity rift; your ships do not roll for this gravity rift
Place a dimensional tear token beneath this unit as a reminder
Up to 12 fighters in this system do not count against your ships capacity 
Production 7	This system is a gravity rift; your ships do not roll for this gravity rift
Place a dimensional tear token beneath this unit as a reminder
Up to 12 fighters in this system do not count against your ships capacity 
Production 7
 	This system is a gravity rift; your ships do not roll for this gravity rift
Place a dimensional tear token beneath this unit as a reminder
Up to 12 fighters in this system do not count against your ships capacity 
Production 7	This system is a gravity rift; your ships do not roll for this gravity rift
Place a dimensional tear token beneath this unit as a reminder
Up to 12 fighters in this system do not count against your ships capacity 
Production 7
 	This system is a gravity rift; your ships do not roll for this gravity rift
Place a dimensional tear token beneath this unit as a reminder
Up to 12 fighters in this system do not count against your ships capacity 
Production 7	This system is a gravity rift; your ships do not roll for this gravity rift
Place a dimensional tear token beneath this unit as a reminder
Up to 12 fighters in this system do not count against your ships capacity 
Production 7
Category:Units