Amakir Lynch

<tabber>Space Monkey=|-|Infiltrator=</tabber>	<tabber>Space Monkey=|-|Infiltrator=</tabber>
Amakir Lynch 	Amakir Lynch
Character Type: 	Marksman
Origin: 	Magical Space Adventures
 	
<tabber>
Enforcer Logs S9-184-E=
=GALACTIC CONSORTIUM MOST WANTED LIST=
==ENTRY #184-E: AMAKIR LYNCH==
===DESCRIPTION:===
Female Human, 19 y/o, white skin w/light melanin, 160-170cm tall, slim build. Last seen with short straight black hair, green eyes, small thin nose. No known grafts, genetic mutations, or arcane augmentations. High pitched voice, speaks quickly. Above-average athletic ability. Skilled in various martial arts, with firearms, and with arcane-simulating devices.
===BACKGROUND:===
Native to Bastaka, New West Estria, Kiara. Fluent in Faigo and Galactic Common, cursory understanding of Old Tusagan. Parents and family unknown except for sister (see Entry #184-F).
===LAST SEEN:===
Black Mountains, Feruale, Kiara, in the company of the Space Monkeys (see Entry #184 front page). GY 27/4/1. 
===ENTRY:===
Amakir Lynch is a member of the Space Monkeys, a traveling band of vagabonds who have been wanted for six Galactic years on dozens of counts of grand theft and hundreds of misdemeanors and felonies, including arson, theft, and battery. From eyewitness testimonials she is believed to be the crew’s mechanic, though possibly not the only one. She has been directly involved in a majority of misdemeanors committed by members of the Space Monkeys over the past three years, when it is believed that she joined the crew. She is a skilled fighter, using a handheld phone-like device as an emulator of arcane energy, effectively allowing her to cast spells at the level of a veteran combat caster of the Kiaran military. The phone is believed to be a creation of the Space Monkeys, though not of Amakir herself; suggestions point to Tasios as the possible creator (see Entry #184-C). Between her emulated arcane capabilities and close-quarters combat skills, Amakir is capable of posing sufficient threat to an Enforcer patrol that additional assistance would be required in a direct engagement.
===CHARGES:===
Assault and Battery with a deadly weapon, Drug Possession, Burglary, Theft, Armed Theft, Grand Theft, Aiding and Abetting Grand Theft, Arson, Bribery, Robbery, Shoplifting, Disorderly Conduct, Disturbing the Peace, Vandalism, Forgery, Arcane Forgery, Drug Trafficking, Vacuum Breach of a Public Craft, Vacuum Breach of a Public Craft Outside of Atmosphere, Involuntary Manslaughter, Accessory to Manslaughter.
Counts withheld as per the Fraun-Robbes Aberrance Act, CBG-14283.
===REWARD:===
SD.50,000 for information that directly leads to the apprehension and capture of Amakir Lynch. An additional SD.50,000 will be given if that information leads to the apprehension and capture of any other Space Monkeys crew members.
===LEAD OFFICER IN CASE:===
Sergeant Julian Adbelasch, Sector 9 Enforcers unit.
===NOTES FROM LEAD OFFICER:===
"Despite her youth, I hold no pity towards her station, considering the sheer volume of crimes she has committed within the handful of years she has assumed a position aboard the Red Rocket - and I fully intend to withhold all mercy in her arrest and punishment, which I will personally oversee. Her skill in both committing crimes and evading capture has surely won her great esteem among the Space Monkeys, and they will likely seek to guard her well. As such, any information regarding her capture will be given particular importance."
Should the Space Monkeys be reading this, I want you to know: your girl is mine, and you will fall.
- JA
|-|
Overview=
==Outfits==
*Space Monkey: Slimming black jumpsuit with bladed stiletto heels, a shoulder protector, and a half-cape, pictured at right (art by Crono). Allows for mobility and stealth. In black (default), camo, and bubble-gum pink.
*Infiltrator: A multi-part jumpsuit of much more technical design than her default jumpsuit, made to provide equal parts protection and mobility when undergoing intensive missions. Pictured at right, art by Nelo. In black/bronze/violet, orange/sienna/pink, and blue/periwinkle/violet.
*Cosmo Cosmonaut: A full-body spacesuit with long, sharp lines and a toolsphere hovering near her head, a faintly glowing aura surrounding her head sealing in air in lieu of a helmet. In black and silver, white and blue, and gold and violet.
==Weapons==
*The New Pink: A simple black phone case, pictured at right.
*The New Black: A brilliant neon pink phone case. Recolors her fire spells to pink.
*3M2M: A phone case featuring the logo of her favorite Kiaran punk band, Three Minutes to Martyrdom. A white phone case with a large silver "3" insignia on the back in sharp, jagged vector inscription. Recolors her fire spells to silver.
*Old School: A small, burnt-red brick the size of a phone. Recolors her fire spells to grayscale.
==Titles==
*Character Level 10: Space Monkey
*Offline Crystal Rank: Technosavant
*100 Ranked Wins: Lost In Space
*500 Ranked Wins: Presser of Buttons
*1000 Ranked Wins: Cosmo Magus
==Musical Themes==
*Theme: Fly for Your Life
*Battle: Save Me
*Dungeon: Luck of the Mog
|-|
Gameplay=
"Is this place a mess, or is it just me?"
- Character intro
===Special===
Move 	Type 	Input 	Priority 	Effect 	 	 	
nope_button 	EX-Skill 	 	Special 	Untargetable, Invisibility 	 	 	
nope_button 	Become cloaked, rendering yourself invisible and untargetable to enemies for ten seconds. Under this effect, the targeting line goes away as well, but will reappear briefly whenever an attack is launched.	Become cloaked, rendering yourself invisible and untargetable to enemies for ten seconds. Under this effect, the targeting line goes away as well, but will reappear briefly whenever an attack is launched.	Become cloaked, rendering yourself invisible and untargetable to enemies for ten seconds. Under this effect, the targeting line goes away as well, but will reappear briefly whenever an attack is launched.	Become cloaked, rendering yourself invisible and untargetable to enemies for ten seconds. Under this effect, the targeting line goes away as well, but will reappear briefly whenever an attack is launched.	Become cloaked, rendering yourself invisible and untargetable to enemies for ten seconds. Under this effect, the targeting line goes away as well, but will reappear briefly whenever an attack is launched.	Become cloaked, rendering yourself invisible and untargetable to enemies for ten seconds. Under this effect, the targeting line goes away as well, but will reappear briefly whenever an attack is launched.	Become cloaked, rendering yourself invisible and untargetable to enemies for ten seconds. Under this effect, the targeting line goes away as well, but will reappear briefly whenever an attack is launched.
Modded Arcanotech Phone	Special 	See below 	 	 	 	 	
Modded Arcanotech Phone	Amakir casts spells off her phone, and can operate it in one of three different modes: Runtime, Priority, and Overclock. Each mode changes her attacks:
* Runtime emphasizes more balanced spells,
* Priority emphasizes quick-startup, weak, fast-hitting spells, and
* Overclock enables casting of powerful spells with higher priority than normal, but requires 3 seconds of cooldown before casting the same spell again.
Can press L3 at any time to cycle between modes.	Amakir casts spells off her phone, and can operate it in one of three different modes: Runtime, Priority, and Overclock. Each mode changes her attacks:
* Runtime emphasizes more balanced spells,
* Priority emphasizes quick-startup, weak, fast-hitting spells, and
* Overclock enables casting of powerful spells with higher priority than normal, but requires 3 seconds of cooldown before casting the same spell again.
Can press L3 at any time to cycle between modes.	Amakir casts spells off her phone, and can operate it in one of three different modes: Runtime, Priority, and Overclock. Each mode changes her attacks:
* Runtime emphasizes more balanced spells,
* Priority emphasizes quick-startup, weak, fast-hitting spells, and
* Overclock enables casting of powerful spells with higher priority than normal, but requires 3 seconds of cooldown before casting the same spell again.
Can press L3 at any time to cycle between modes.	Amakir casts spells off her phone, and can operate it in one of three different modes: Runtime, Priority, and Overclock. Each mode changes her attacks:
* Runtime emphasizes more balanced spells,
* Priority emphasizes quick-startup, weak, fast-hitting spells, and
* Overclock enables casting of powerful spells with higher priority than normal, but requires 3 seconds of cooldown before casting the same spell again.
Can press L3 at any time to cycle between modes.	Amakir casts spells off her phone, and can operate it in one of three different modes: Runtime, Priority, and Overclock. Each mode changes her attacks:
* Runtime emphasizes more balanced spells,
* Priority emphasizes quick-startup, weak, fast-hitting spells, and
* Overclock enables casting of powerful spells with higher priority than normal, but requires 3 seconds of cooldown before casting the same spell again.
Can press L3 at any time to cycle between modes.	Amakir casts spells off her phone, and can operate it in one of three different modes: Runtime, Priority, and Overclock. Each mode changes her attacks:
* Runtime emphasizes more balanced spells,
* Priority emphasizes quick-startup, weak, fast-hitting spells, and
* Overclock enables casting of powerful spells with higher priority than normal, but requires 3 seconds of cooldown before casting the same spell again.
Can press L3 at any time to cycle between modes.	Amakir casts spells off her phone, and can operate it in one of three different modes: Runtime, Priority, and Overclock. Each mode changes her attacks:
* Runtime emphasizes more balanced spells,
* Priority emphasizes quick-startup, weak, fast-hitting spells, and
* Overclock enables casting of powerful spells with higher priority than normal, but requires 3 seconds of cooldown before casting the same spell again.
Can press L3 at any time to cycle between modes.
===Bravery===
Move 	Type 	Input	Priority 	Effect			
fireball.mod(thicc) 	Ground	 	Ranged Weak/Weak/Moderate 	 			
fireball.mod(thicc) 	
* Runtime: Conjures a slow, fat fireball that pursues the target a long distance. Good homing.
* Priority: Fires three quick firebolts off in succession at the target. Weak homing, but fast.
* Overclock: Summons a gigantic fireball that slowly chases the target. Can block projectiles.	
* Runtime: Conjures a slow, fat fireball that pursues the target a long distance. Good homing.
* Priority: Fires three quick firebolts off in succession at the target. Weak homing, but fast.
* Overclock: Summons a gigantic fireball that slowly chases the target. Can block projectiles.	
* Runtime: Conjures a slow, fat fireball that pursues the target a long distance. Good homing.
* Priority: Fires three quick firebolts off in succession at the target. Weak homing, but fast.
* Overclock: Summons a gigantic fireball that slowly chases the target. Can block projectiles.	
* Runtime: Conjures a slow, fat fireball that pursues the target a long distance. Good homing.
* Priority: Fires three quick firebolts off in succession at the target. Weak homing, but fast.
* Overclock: Summons a gigantic fireball that slowly chases the target. Can block projectiles.	
* Runtime: Conjures a slow, fat fireball that pursues the target a long distance. Good homing.
* Priority: Fires three quick firebolts off in succession at the target. Weak homing, but fast.
* Overclock: Summons a gigantic fireball that slowly chases the target. Can block projectiles.	
* Runtime: Conjures a slow, fat fireball that pursues the target a long distance. Good homing.
* Priority: Fires three quick firebolts off in succession at the target. Weak homing, but fast.
* Overclock: Summons a gigantic fireball that slowly chases the target. Can block projectiles.	
* Runtime: Conjures a slow, fat fireball that pursues the target a long distance. Good homing.
* Priority: Fires three quick firebolts off in succession at the target. Weak homing, but fast.
* Overclock: Summons a gigantic fireball that slowly chases the target. Can block projectiles.
fireball.mod(smol) 	Ground	↑+ 	Ranged Weak/Weak/Moderate 	 			
fireball.mod(smol) 	
* Runtime: Fires a small, fast-moving bolt of fire at your target. Can charge to increase size, damage, and range.
* Priority: Sends a volley of tiny firebolts at the target in quick succession.
* Overclock: Sends a moderately sized fireball at the target. Spirals towards the target; does not take a straight path.	
* Runtime: Fires a small, fast-moving bolt of fire at your target. Can charge to increase size, damage, and range.
* Priority: Sends a volley of tiny firebolts at the target in quick succession.
* Overclock: Sends a moderately sized fireball at the target. Spirals towards the target; does not take a straight path.	
* Runtime: Fires a small, fast-moving bolt of fire at your target. Can charge to increase size, damage, and range.
* Priority: Sends a volley of tiny firebolts at the target in quick succession.
* Overclock: Sends a moderately sized fireball at the target. Spirals towards the target; does not take a straight path.	
* Runtime: Fires a small, fast-moving bolt of fire at your target. Can charge to increase size, damage, and range.
* Priority: Sends a volley of tiny firebolts at the target in quick succession.
* Overclock: Sends a moderately sized fireball at the target. Spirals towards the target; does not take a straight path.	
* Runtime: Fires a small, fast-moving bolt of fire at your target. Can charge to increase size, damage, and range.
* Priority: Sends a volley of tiny firebolts at the target in quick succession.
* Overclock: Sends a moderately sized fireball at the target. Spirals towards the target; does not take a straight path.	
* Runtime: Fires a small, fast-moving bolt of fire at your target. Can charge to increase size, damage, and range.
* Priority: Sends a volley of tiny firebolts at the target in quick succession.
* Overclock: Sends a moderately sized fireball at the target. Spirals towards the target; does not take a straight path.	
* Runtime: Fires a small, fast-moving bolt of fire at your target. Can charge to increase size, damage, and range.
* Priority: Sends a volley of tiny firebolts at the target in quick succession.
* Overclock: Sends a moderately sized fireball at the target. Spirals towards the target; does not take a straight path.
displacement_algorithm 	Ground	↓+ 	Melee Weak / NA / Melee Moderate 	 			
displacement_algorithm 	
* Runtime: Jump backwards, detonating a fireball at your location.
* Priority: Teleport backwards instantly. Does not deal damage.
* Overclock: Detonates a blast of flame around yourself. Does not move you, but can reflect attacks if timed properly.	
* Runtime: Jump backwards, detonating a fireball at your location.
* Priority: Teleport backwards instantly. Does not deal damage.
* Overclock: Detonates a blast of flame around yourself. Does not move you, but can reflect attacks if timed properly.	
* Runtime: Jump backwards, detonating a fireball at your location.
* Priority: Teleport backwards instantly. Does not deal damage.
* Overclock: Detonates a blast of flame around yourself. Does not move you, but can reflect attacks if timed properly.	
* Runtime: Jump backwards, detonating a fireball at your location.
* Priority: Teleport backwards instantly. Does not deal damage.
* Overclock: Detonates a blast of flame around yourself. Does not move you, but can reflect attacks if timed properly.	
* Runtime: Jump backwards, detonating a fireball at your location.
* Priority: Teleport backwards instantly. Does not deal damage.
* Overclock: Detonates a blast of flame around yourself. Does not move you, but can reflect attacks if timed properly.	
* Runtime: Jump backwards, detonating a fireball at your location.
* Priority: Teleport backwards instantly. Does not deal damage.
* Overclock: Detonates a blast of flame around yourself. Does not move you, but can reflect attacks if timed properly.	
* Runtime: Jump backwards, detonating a fireball at your location.
* Priority: Teleport backwards instantly. Does not deal damage.
* Overclock: Detonates a blast of flame around yourself. Does not move you, but can reflect attacks if timed properly.
blob_friend 	Aerial	 	Ranged Weak / Ranged Weak / Ranged Moderate	 			
blob_friend 	
* Runtime: Conjures a jiggly blob of enigmatic arcane energy that hovers in front of Amakir for a while. If an enemy touches it, the blob detonates in a small radius and knocks any enemies back.
* Priority: Spawns a blob that remains stationary for a moment before shooting several small bolts at the target and disappearing.
* Overclock: Fires a long, narrow beam straight forward a massive distance. Zaps enemies hit several times before knocking away.	
* Runtime: Conjures a jiggly blob of enigmatic arcane energy that hovers in front of Amakir for a while. If an enemy touches it, the blob detonates in a small radius and knocks any enemies back.
* Priority: Spawns a blob that remains stationary for a moment before shooting several small bolts at the target and disappearing.
* Overclock: Fires a long, narrow beam straight forward a massive distance. Zaps enemies hit several times before knocking away.	
* Runtime: Conjures a jiggly blob of enigmatic arcane energy that hovers in front of Amakir for a while. If an enemy touches it, the blob detonates in a small radius and knocks any enemies back.
* Priority: Spawns a blob that remains stationary for a moment before shooting several small bolts at the target and disappearing.
* Overclock: Fires a long, narrow beam straight forward a massive distance. Zaps enemies hit several times before knocking away.	
* Runtime: Conjures a jiggly blob of enigmatic arcane energy that hovers in front of Amakir for a while. If an enemy touches it, the blob detonates in a small radius and knocks any enemies back.
* Priority: Spawns a blob that remains stationary for a moment before shooting several small bolts at the target and disappearing.
* Overclock: Fires a long, narrow beam straight forward a massive distance. Zaps enemies hit several times before knocking away.	
* Runtime: Conjures a jiggly blob of enigmatic arcane energy that hovers in front of Amakir for a while. If an enemy touches it, the blob detonates in a small radius and knocks any enemies back.
* Priority: Spawns a blob that remains stationary for a moment before shooting several small bolts at the target and disappearing.
* Overclock: Fires a long, narrow beam straight forward a massive distance. Zaps enemies hit several times before knocking away.	
* Runtime: Conjures a jiggly blob of enigmatic arcane energy that hovers in front of Amakir for a while. If an enemy touches it, the blob detonates in a small radius and knocks any enemies back.
* Priority: Spawns a blob that remains stationary for a moment before shooting several small bolts at the target and disappearing.
* Overclock: Fires a long, narrow beam straight forward a massive distance. Zaps enemies hit several times before knocking away.	
* Runtime: Conjures a jiggly blob of enigmatic arcane energy that hovers in front of Amakir for a while. If an enemy touches it, the blob detonates in a small radius and knocks any enemies back.
* Priority: Spawns a blob that remains stationary for a moment before shooting several small bolts at the target and disappearing.
* Overclock: Fires a long, narrow beam straight forward a massive distance. Zaps enemies hit several times before knocking away.
fireball.mod(overwhelm) 	Aerial	↑+ 	Ranged Weak / Ranged Weak / Ranged Moderate	 			
fireball.mod(overwhelm) 	
* Runtime: Fire off two bolts of fire in quick succession towards the target.
* Priority: Fire many small firebolts out at wild angles that converge in on the target.
* Overclock: Sends forward five decently sized fireballs at once, with good homing.	
* Runtime: Fire off two bolts of fire in quick succession towards the target.
* Priority: Fire many small firebolts out at wild angles that converge in on the target.
* Overclock: Sends forward five decently sized fireballs at once, with good homing.	
* Runtime: Fire off two bolts of fire in quick succession towards the target.
* Priority: Fire many small firebolts out at wild angles that converge in on the target.
* Overclock: Sends forward five decently sized fireballs at once, with good homing.	
* Runtime: Fire off two bolts of fire in quick succession towards the target.
* Priority: Fire many small firebolts out at wild angles that converge in on the target.
* Overclock: Sends forward five decently sized fireballs at once, with good homing.	
* Runtime: Fire off two bolts of fire in quick succession towards the target.
* Priority: Fire many small firebolts out at wild angles that converge in on the target.
* Overclock: Sends forward five decently sized fireballs at once, with good homing.	
* Runtime: Fire off two bolts of fire in quick succession towards the target.
* Priority: Fire many small firebolts out at wild angles that converge in on the target.
* Overclock: Sends forward five decently sized fireballs at once, with good homing.	
* Runtime: Fire off two bolts of fire in quick succession towards the target.
* Priority: Fire many small firebolts out at wild angles that converge in on the target.
* Overclock: Sends forward five decently sized fireballs at once, with good homing.
shielding_algorithm 	Aerial	↓+ 	Ranged Weak / Ranged Weak / NA 	 			
shielding_algorithm 	
* Runtime: Flaming embers whirl around you, dealing damage to enemies in immediate vicinity and knocking them back. Embers remain swirling around you for a second after casting; can act normally during this.
* Priority: Sends a burst of tiny flaming embers outwards from you in all directions.
* Overclock: Become engulfed in a swirl of fire for a second. Does not deal damage, but can repel projectiles and Moderate bravery attacks and lower.	
* Runtime: Flaming embers whirl around you, dealing damage to enemies in immediate vicinity and knocking them back. Embers remain swirling around you for a second after casting; can act normally during this.
* Priority: Sends a burst of tiny flaming embers outwards from you in all directions.
* Overclock: Become engulfed in a swirl of fire for a second. Does not deal damage, but can repel projectiles and Moderate bravery attacks and lower.	
* Runtime: Flaming embers whirl around you, dealing damage to enemies in immediate vicinity and knocking them back. Embers remain swirling around you for a second after casting; can act normally during this.
* Priority: Sends a burst of tiny flaming embers outwards from you in all directions.
* Overclock: Become engulfed in a swirl of fire for a second. Does not deal damage, but can repel projectiles and Moderate bravery attacks and lower.	
* Runtime: Flaming embers whirl around you, dealing damage to enemies in immediate vicinity and knocking them back. Embers remain swirling around you for a second after casting; can act normally during this.
* Priority: Sends a burst of tiny flaming embers outwards from you in all directions.
* Overclock: Become engulfed in a swirl of fire for a second. Does not deal damage, but can repel projectiles and Moderate bravery attacks and lower.	
* Runtime: Flaming embers whirl around you, dealing damage to enemies in immediate vicinity and knocking them back. Embers remain swirling around you for a second after casting; can act normally during this.
* Priority: Sends a burst of tiny flaming embers outwards from you in all directions.
* Overclock: Become engulfed in a swirl of fire for a second. Does not deal damage, but can repel projectiles and Moderate bravery attacks and lower.	
* Runtime: Flaming embers whirl around you, dealing damage to enemies in immediate vicinity and knocking them back. Embers remain swirling around you for a second after casting; can act normally during this.
* Priority: Sends a burst of tiny flaming embers outwards from you in all directions.
* Overclock: Become engulfed in a swirl of fire for a second. Does not deal damage, but can repel projectiles and Moderate bravery attacks and lower.	
* Runtime: Flaming embers whirl around you, dealing damage to enemies in immediate vicinity and knocking them back. Embers remain swirling around you for a second after casting; can act normally during this.
* Priority: Sends a burst of tiny flaming embers outwards from you in all directions.
* Overclock: Become engulfed in a swirl of fire for a second. Does not deal damage, but can repel projectiles and Moderate bravery attacks and lower.
displacement_algorithm.mod(fire)	Dash 	R+ 	Melee Weak / Melee Weak / Melee Moderate 	 			
displacement_algorithm.mod(fire)	
* Runtime: Charge at your enemy embroiled in flames.
* Priority: Teleport instantly forward. Does not deal damage.
* Overclock: Teleport forward after a delay, detonating a large explosion upon your arrival.	
* Runtime: Charge at your enemy embroiled in flames.
* Priority: Teleport instantly forward. Does not deal damage.
* Overclock: Teleport forward after a delay, detonating a large explosion upon your arrival.	
* Runtime: Charge at your enemy embroiled in flames.
* Priority: Teleport instantly forward. Does not deal damage.
* Overclock: Teleport forward after a delay, detonating a large explosion upon your arrival.	
* Runtime: Charge at your enemy embroiled in flames.
* Priority: Teleport instantly forward. Does not deal damage.
* Overclock: Teleport forward after a delay, detonating a large explosion upon your arrival.	
* Runtime: Charge at your enemy embroiled in flames.
* Priority: Teleport instantly forward. Does not deal damage.
* Overclock: Teleport forward after a delay, detonating a large explosion upon your arrival.	
* Runtime: Charge at your enemy embroiled in flames.
* Priority: Teleport instantly forward. Does not deal damage.
* Overclock: Teleport forward after a delay, detonating a large explosion upon your arrival.	
* Runtime: Charge at your enemy embroiled in flames.
* Priority: Teleport instantly forward. Does not deal damage.
* Overclock: Teleport forward after a delay, detonating a large explosion upon your arrival.
===HP===
Move 	Obtained 	Input 	Priority 	Effect 	 	 	
dead_ringer 	Lv.1 	+ 	Ranged Mighty 	 	 	 	
dead_ringer 	Unleash a very wide but short horizontal arc of energy a long distance forward. Can press Square again to fire a second one. 	Unleash a very wide but short horizontal arc of energy a long distance forward. Can press Square again to fire a second one. 	Unleash a very wide but short horizontal arc of energy a long distance forward. Can press Square again to fire a second one. 	Unleash a very wide but short horizontal arc of energy a long distance forward. Can press Square again to fire a second one. 	Unleash a very wide but short horizontal arc of energy a long distance forward. Can press Square again to fire a second one. 	Unleash a very wide but short horizontal arc of energy a long distance forward. Can press Square again to fire a second one. 	Unleash a very wide but short horizontal arc of energy a long distance forward. Can press Square again to fire a second one.
box_of_doom 	Lv.2 	 	Ranged Mighty 	 	 	 	
box_of_doom 	Creates a holographic, "glitched-out" static box of light in front of her, then collapses it, dealing damage to all inside. "Box" created is very tall, both up and down, long, and very thin laterally. (Roughly the same area of effect as a wave-style HP attack.) 	Creates a holographic, "glitched-out" static box of light in front of her, then collapses it, dealing damage to all inside. "Box" created is very tall, both up and down, long, and very thin laterally. (Roughly the same area of effect as a wave-style HP attack.) 	Creates a holographic, "glitched-out" static box of light in front of her, then collapses it, dealing damage to all inside. "Box" created is very tall, both up and down, long, and very thin laterally. (Roughly the same area of effect as a wave-style HP attack.) 	Creates a holographic, "glitched-out" static box of light in front of her, then collapses it, dealing damage to all inside. "Box" created is very tall, both up and down, long, and very thin laterally. (Roughly the same area of effect as a wave-style HP attack.) 	Creates a holographic, "glitched-out" static box of light in front of her, then collapses it, dealing damage to all inside. "Box" created is very tall, both up and down, long, and very thin laterally. (Roughly the same area of effect as a wave-style HP attack.) 	Creates a holographic, "glitched-out" static box of light in front of her, then collapses it, dealing damage to all inside. "Box" created is very tall, both up and down, long, and very thin laterally. (Roughly the same area of effect as a wave-style HP attack.) 	Creates a holographic, "glitched-out" static box of light in front of her, then collapses it, dealing damage to all inside. "Box" created is very tall, both up and down, long, and very thin laterally. (Roughly the same area of effect as a wave-style HP attack.)
ren_protocol_03 	Lv.5 	 	Ranged Mighty 	 	 	 	
ren_protocol_03 	Fires a gigantic black laser out of your phone after a long cast time. Can hit clear across the map in smaller stages. Must recharge (wait 4 seconds) before using again. 	Fires a gigantic black laser out of your phone after a long cast time. Can hit clear across the map in smaller stages. Must recharge (wait 4 seconds) before using again. 	Fires a gigantic black laser out of your phone after a long cast time. Can hit clear across the map in smaller stages. Must recharge (wait 4 seconds) before using again. 	Fires a gigantic black laser out of your phone after a long cast time. Can hit clear across the map in smaller stages. Must recharge (wait 4 seconds) before using again. 	Fires a gigantic black laser out of your phone after a long cast time. Can hit clear across the map in smaller stages. Must recharge (wait 4 seconds) before using again. 	Fires a gigantic black laser out of your phone after a long cast time. Can hit clear across the map in smaller stages. Must recharge (wait 4 seconds) before using again. 	Fires a gigantic black laser out of your phone after a long cast time. Can hit clear across the map in smaller stages. Must recharge (wait 4 seconds) before using again.
satellite_friend	Lv.10 	 	Ranged Mighty 	 	 	 	
satellite_friend	Deploys a small mechanical hovering drone that quickly pursues the target, pausing up to five times to fire a small straight-line laser at the enemy. Drone is indestructible and cannot be targeted, but Amakir's target line will turn red whenever it is about to fire. Only one satellite friend can be deployed; must wait until it disappears before using the attack again.	Deploys a small mechanical hovering drone that quickly pursues the target, pausing up to five times to fire a small straight-line laser at the enemy. Drone is indestructible and cannot be targeted, but Amakir's target line will turn red whenever it is about to fire. Only one satellite friend can be deployed; must wait until it disappears before using the attack again.	Deploys a small mechanical hovering drone that quickly pursues the target, pausing up to five times to fire a small straight-line laser at the enemy. Drone is indestructible and cannot be targeted, but Amakir's target line will turn red whenever it is about to fire. Only one satellite friend can be deployed; must wait until it disappears before using the attack again.	Deploys a small mechanical hovering drone that quickly pursues the target, pausing up to five times to fire a small straight-line laser at the enemy. Drone is indestructible and cannot be targeted, but Amakir's target line will turn red whenever it is about to fire. Only one satellite friend can be deployed; must wait until it disappears before using the attack again.	Deploys a small mechanical hovering drone that quickly pursues the target, pausing up to five times to fire a small straight-line laser at the enemy. Drone is indestructible and cannot be targeted, but Amakir's target line will turn red whenever it is about to fire. Only one satellite friend can be deployed; must wait until it disappears before using the attack again.	Deploys a small mechanical hovering drone that quickly pursues the target, pausing up to five times to fire a small straight-line laser at the enemy. Drone is indestructible and cannot be targeted, but Amakir's target line will turn red whenever it is about to fire. Only one satellite friend can be deployed; must wait until it disappears before using the attack again.	Deploys a small mechanical hovering drone that quickly pursues the target, pausing up to five times to fire a small straight-line laser at the enemy. Drone is indestructible and cannot be targeted, but Amakir's target line will turn red whenever it is about to fire. Only one satellite friend can be deployed; must wait until it disappears before using the attack again.
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Quotes (General)=
Quotes 	Note
Greetings 	Greetings
"Hey!" 	Hello
"Bye!" 	Goodbye
"That was, like, SO cool." 	Thank you
"Oops..." 	I'm sorry
"Yeah!" 	Yes
"Uh... pass?" 	No
Custom 	Custom
"I got this one covered! Y'all can just sit back." 	Generic
"My phone is cooler than your phone." 	Generic
"I'm not gonna give up, I'm not gonna give up..." 	Generic
"Deep breaths, girl, deep breaths." 	Generic
"Yo, wake up!" 	Generic
"Gance! Olivia! Someone! Anyone...?" 	Generic
"Isn't it great how we're all standing here, not covered in blood?" 	Generic
"So, uh... anyone got a snack?" 	Generic
Before/After Battle 	Before/After Battle
"That's a... That's a lot of words. Can you rephrase that in galactic common?" 	Change of strategy
"Places to do, things to be, you know how it is. Bye!" 	Leaving
"You don't mind if I stick around a bit?" 	Not leaving yet.
"I'm no expert, but... no." 	Try something new.
"Do the thing! Punch ALL the enemies!" 	Show me how you fight.
"That went pretty well!" 	That was a good fight.
"That was bad ass, (2/3)!" 	Well done (to a specific character)
"I know, I'm great." 	Response to thanks
Entrance/Exit 	Entrance/Exit
Struts in, whips phone out, flips it up in the air, fumbles the catch and hastily juggles the phone around for a second before over-dramatically aiming it forward.	Entrance
"All right, guys! I won't let you down!" 	Entrance
"This shouldn't be too bad, right? We'll probably be just fine." 	Entrance
Twirls phone around before pocketing it and slamming her hands on her hips with a huge grin. 	Victory
"Nothin' to it!" 	Victory
"You gotta admit, that was pretty good." 	Victory/Highest killcount
Phone screen glitches out to black, Amakir drops phone, slumps to knees, looks down dejectedly. 	Defeat
"I thought, maybe just once, I could do it..." 	Defeat
"Wake up, wake up!" 	Knocked out
"Round two! Aaand in the left corner, we have...!" 	Reviving
During Battle 	During Battle
"Ooh, a core!" 	Summon Core
"Summoning? We can do that?" 	Summoning
"(4/5/6) looks extra squishy!" 	Targeting (line shared between all enemies)
"Hold on, (2/3)! I'm coommmiinnggggg!" 	Helping (line shared between allies)
"Mayday, mayday!" 	Help me
"Keep on them!" 	Press the advantage
"G'in the F-O!" 	I must retreat
"My spidey senses are tingling..." 	Something bad is coming
"Waaait!" 	Please wait
"Let's do this!" 	I am ready
"Uh... sorry guys, I messed up..." 	Apology
"Oop, not that. Did I say that? Never." 	Ignore what I said
"We should get going...!" 	Running out of time
"All right, good job so far! Keep it going!" 	We're winning
"You're, like, super cool, and we can do it, and stuff!" 	Psyche up
"Meh! It's fine." 	Response to apology
"Almost there, almost there!" 	We're just about to win
"They pissed off the wrong girl!" 	I'm going all out
"C'mere!" 	Come to me
"Out! Shoo!" 	Go away from me.
"Something something evil shadows in the darkness of your... something!" 	Summoning DiAbOlOs
"Oh HELLS yes! It's about to get real!" 	Summoning White bird
"Drown them! Or freeze them! Or both!" 	Summoning Lotan
"Hello sinful children, it's judgment time!" 	Summoning Keruziel
"Big mean bloody monster, do big mean bloody things to them!" 	Summoning Azazel
"Show them the wrath of a bitch scorned!" 	Summoning Ghost-who-was-Queen
"Friend powers activate!" 	Summoning Jeff
Summon Battle 	Summon Battle
"Do YoU aLwAyS tAlK lIkE tHiS?¿?¿?" 	Against DiAbOlOs
"AAAHHH. NERD MODE ACTIVATED. I need to explore your insides!" 	Against White bird
"Oooh, pretty!" 	Against Lotan
"Hey, sorry, I got a real important appointment to make, hope we can reschedule..." 	Against Keruziel
"Oh jeez. Uh... anyone got a piece of meat hanging around?" 	Against Azazel
"Um... your... your dress is pretty... I guess...?" 	Against Ghost-who-was-Queen
"Friend!" 	Against Jeff
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Quotes (Character-Specific)=
Quotes 	Note
"Ooh girl, you have got to show me how to do that." 	Against Clair
"You're hiding a whole 'lotta crazy behind all that pretty." 	Against Annabelle
"Did your parents really like swords or something?" 	Against Blade
"So you're just, like, named how you feel or something? Don't feelings change?" 	Against Sorrow
"You are... really pretty. Kind of scary, but really pretty." 	Against Joy
"So, you, uh... you doing anything after this?" 	Against Saturnius
"Techno-alien-mech-human-fusion-god-thing? I MUST INVESTIGATE." 	Against Caesura
"Jeff...? Is this your final form?" 	Against Solace
"Techno-alien-mech-human-fusion-god-waffles? I need a minute..." 	Against Sabik
"Ooh... spiky." 	Against Sorrell
"Normally I'd say all emperors are trash, but have you seen Emperor Saturnius?" 	Against Edna
"'Hate Knight', huh? That sounds... intense." 	Against S-Eyu
"Oh no, he's hot..." 	Against Ragya-Vara
"Okay. That gun. We gotta talk about that gun, hun." 	Against Varcadia
"Shit, did I miss the vampire LARPing convention again?" 	Against Qinzua
"If your bullets crack my phone screen I'm gonna actually kill you." 	Against Colt
"Right nanty narking this'll be, 'ey chuckaboo? Don't cop a mouse!" 	Against Logan
"Yo, where'd you get those contacts?" 	Against Nora
"Okay, that's... really fucking creepy, dude." 	Against Aldin
"Yo. Chill pill. I'd give you mine, but I'm all out." 	Against Kaia
"Would you think less of me if I screamed wildly and ran the other way?" 	Against Blood Lord
"SHH! Nobody can see us together!" 	Against Amakir
"Time to go shark hunting! Kidding, of course. Kinda." 	Against Betty & Alice
"Sorry about your face." 	Against Julian
"Man, where do all the girls shop around here? Everyone has such insane clothes!" 	Against Ava
"Ugh, I hate killing plants... Unfair advantage!" 	Against Mother
"Is... are we fighting, or is this some sort of circus?" 	Against Ellie
"Oooh, I have got to try that look out sometime." 	Against Alyssa
"Oh nooo! Not THE CLAAAAAAW." 	Against Iocus
"Oh fuck, he's hot too- WHAT THE HELL THAT IS WAY TOO MANY HANDS." 	Against Loeve
"That is... altogether far too many weapons. Coincidentally, have you met a man named Loeve?" 	Against Inohime
"Look, I'm just a small-town girl, this feels like some real heavy shit I'm getting mixed up in." 	Against Genesis
"Oh, there is going to be some science tonight!" 	Against Concord
"There are a lot of hot guys around here. I could get used to this." 	Against Reni
"More gnomes!?" 	Against Iae
"Just be glad your Garuda-egi isn't a shark twice your size." 	Against Evon
"I've heard of ghosts in the machine, but this is definitely a first." 	Against Card
"This looks like it'll either be a lot of fun or a huge mistake." 	Against Kaeber
"Ooh, now that's a look I could get down with." 	Against Charleigh
"Man, I never could get into the whole meditation-mind-meld stuff the Fraal do. Too weird for me."	Against Nam Mo
"You know, I wouldn't mind being queen. Sounds pretty nice." 	Against Noltia
"More Fraal made it to this place!?" 	Against Delta
"Hey, whoa, you gotta stop that whole 'killing aliens' thing. It's not cool, man." 	Against Ruger
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Bosses and Events=
Amakir Lynch/Events
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