Mechs/CPLT-L7

==Description==
The Catapult II retains the original's movement, jump capabilities and has a half ton more armor protection than its predecessor. The Catapult's most notable weapons are its two TSEMP Cannons mounted in the side torsos, which allow it to potentially disable an enemy 'Mech. Serving as back up are more conventional weapons, a pair of Diverse Optics Sunfire Extended Range Medium Lasers that are located in the center torso. A Chameleon Light Polarization Suite is integrated into the chassis aswell.
Drop Cost Multiplier: 1.14
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity 	Sniper: +1 Long Range Accuracy, +2 Extreme Range Accuracy (Quirk)
40 	Accurate Weapon - Missiles	Missile Mastery: +1 Accuracy and -1 Recoil for Missiles (Quirk)
140 	AR14 Sheathed Beacon 	Stalker: +1 Probe, +1 Local ECM
140 	Chameleon LPS (2) 	Imperceptible: -15% Signature and Visibility
 	 	Left 	Center 	Right
Arms/Head	Health 	A=100/110S=55 	A=45/45S=16 	A=100/110S=55
Arms/Head	HardPoints	[ 2M ] 	 	[ 1M ]
Arms/Head	Fixed 	
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
AR14 Sheathed Beacon	
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
2x Ammo LRM L-K
LRM-20	 	
2x Ammo LRM L-K
LRM-20
Torso 	Health 	FA=130/150 RA=40/75S=75	FA=150/220 RA=55/110S=75	FA=130/150 RA=40/75S=75
Torso 	HardPoints	[ 2E ] 	[ 1S ] 	[ 2E ]
Torso 	Fixed 	
Specialist Slot 	
Engine HS
Gyro
Cooling
Structure (1)
Engine
Chameleon LPS (2)	
Specialist Slot
Torso 	Dynamic 	
Jump Jet (H)
Medium Laser Diverse Optics
TSEMP Cannon	
Engine XL
Engine Core 250
Gyro UL
Heat Sink Kit (D)
Jump Jet (H)
Endo-Steel (1)	
Jump Jet (H)
Medium Laser Diverse Optics
TSEMP Cannon
Legs 	Health 	A=95/150S=75 	 	A=95/150S=75
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	
Ammo LRM DF 	 	
Ammo LRM DF
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