Avatar (Creature)

== Attributes ==
 STR: varies INT: varies
 
 AGL: varies WLP: varies
 
 DEX: varies FTH: varies
 
 REF: varies FOC: varies
 
 FOR: varies PSY: varies
 
 PER: varies LCK: varies
 
 FEAR: varies
== Abilities ==
Varies from Avatar to Avatar.
== Characteristics ==
Varies from Avatar to Avatar
== Description ==
Avatars are the living embodiment of a deity or Horror. They appear differentlybased on which entity they represent, but someone with a knowledge of the attributes of thatentity should be able to guess by looking at the Avatar.
== Location ==
Avatars could be anywhere, but there is only ever one Avatar to any one entity.
== Modus Operandi ==
Avatars will do whatever is necessary using everything they have at theirdisposal to serve their master. Since the purpose of the master varies from entity to entity,what they will do is heavily reliant on which entity they represent.
== Neutralization ==
An Avatar may be killed physically, or the spirit of their master may be exorcisedor otherwise magickally removed from them, rendering them ordinary humans.
== Story Seed ==
A small Midwestern town the characters are passing through and forced to stayin begins to slowly lose occupants night after night. No one seems to be able to explain it,and the townsfolk don’t even seem to care. Only the party is interested in finding out the secret, and come to discover that an Avatar to a Horror is gathering cultists to himself, slowlychanging them into creatures like himself.
Note: The GM must make a non-player character and then modify that NPC to the specifications he feels the entity in charge of the avatar would grant.
Category:ESPER
Category:Creatures