Level 112

Level 112 is the 113th level of the Backrooms.
==Description==
Level 112, also known as "The Mush Rooms", is a vast expanse full of vegetation, passive life, and massive fungi. The most common type of mushroom found in the level are 'Amanita muscaria', which is a poisonous fungus that consists of a bright red cap, along with cream coloured polka dots. Inhabitants of level 112 represent wildlife back in reality, but with slight variations such as body features and behaviour.
The atmosphere of Level 112 remains in a humid condition, but never to the point where it causes heatstroke. The origin of this occurrence is believed to be the source of some of the rarer fungus, as they anomalously fabricate steam at random times. Many M.E.G. researchers declare that the reason fungi in this level produce steam is to ensure the animals and wanderers don't freeze, and may also lessen the spread of diseases such as Hydrolitis Plague, which appears in untreated bodies of water in lakes. 
Vegetation and floral that are within Level 112 are of the same species and family in The Frontrooms. These plants mostly consist of tallgrass, weed, dandelion, and rose. Only a certain group of mushrooms found in the level can only exist in The Backrooms, with Amanita muscaria being the only type that can subsist in both The Frontrooms and The Backrooms.
The following sections are all variants of fungus found in Level 112:
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|-| Amanita Muscaria=
Amanita muscaria, commonly referred to as the fly agaric in The Frontrooms, is a notable mushroom distinguished by its vivid red or orange cap adorned with white or yellowish spots. Its stem is typically white and features a noticeable bulge at its base. At full maturity, the cap can attain a diameter of 3 to 8 inches, and its gills are white and connected to the stem via a small collar-like structure.
This mushroom should not be consumed due to its potential to induce illness and hallucinations. Historically, it was employed as an insect repellent, hence its name "fly agaric." However, this use is not advisable. It is essential to exercise caution when encountering wild mushrooms, as many of them can be toxic and pose health risks if ingested.
|-| Acid Hollows=
Acid Hollows, or simply "The Hollows," are dangerous mushrooms native to the continuously damp areas of Level 112. They have menacing black caps and grey gills that ooze a corrosive black acid. This acid is incredibly powerful, capable of eating through even the strongest armour. So, if one ever come across Acid Hollows, they need to be extremely cautious. Just getting close to them or touching them can result in serious injuries or even death.
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In the grim and shadowy landscape of Level 112, Acid Hollows are a menacing and eerie presence due to their sinister appearance and the dangerous acid they produce. Wanderers must stay on high alert and be resolute in avoiding these perilous mushrooms to prevent the fast and inevitable destruction they can cause.
|-| Umbrellas=
Umbrellas, named for their cap's resemblance to traditional umbrellas, stand out due to their unique structure devoid of traditional gills. Unlike many mushrooms, Umbrellas sport a solid, umbrella-like cap, making them distinct. Remarkably, they are edible and are believed to offer potential health benefits, including improved vision, faster wound healing, and pain reduction, adding to their
value within their ecosystem.
Beyond their dietary use, Umbrellas serve as shelter in this environment, protecting wanderers from rain and providing subtle illumination with a ~1.2-meter radius at night. This dual functionality makes them a versatile asset in this distinct ecosystem. They offer nourishment and protection while also contributing to enhanced visibility in the dimly lit surroundings of this level. Consequently, Umbrellas play a multifaceted role, combining practicality and potential health benefits within their unique habitat.
|-| Rain Catchers=
Rain Catchers stand as the primary and dependable source of pure, untainted water within this unique level. Their functionality is centrered around the remarkable ability to accumulate rainwater in a basin-like cap structure, distinctly different from the traditional umbrella-shaped cap of the Umbrellas. When rainfall graces the environment, these fungi adeptly channel the precipitation into their cap receptacles. 
The distinguishing feature of Rain Catchers lies in their ingenious water purification process. Within the cap, these mushrooms engage in a mysterious alchemical operation, secreting an enigmatic liquid substance that effectively filters the gathered rainwater. This cryptic process leads to the removal of impurities and contaminants, rendering the water potable. Remarkably, the waste byproduct generated during this filtration process does not go to waste itself; rather, it is consumed by the fungi, minimizing any ecological footprint.
Consequently, Rain Catchers emerge as the epitome of sustainability within this ecosystem, serving as both guardians of hydration and efficient recyclers. Their ability to transform rain into a reliable source of clean water underscores their essential role in maintaining the well-being of the level's inhabitants.
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==Entities==
The population of entities within Level 112 is notably limited, and they appear to be elusive, exhibiting a tendency to evade human contact. This phenomenon can be attributed to the historical activities of explorers and wanderers who, in the past, engaged in the hunting and consumption of a significant portion of the entities inhabiting this particular level. Consequently, the surviving entities now harbour a deep-seated apprehension toward human presence, resulting in their avoidance of any potential encounters.
The entities encountered within Level 112 exhibit distinct characteristics that unmistakably align with those typically found in The Frontrooms. This similarity in the attributes of these beings raises the intriguing possibility that these creatures may have inadvertently through no-clipping during previous instances, and were forced to adapt the environment.
In Level 112, it's been observed that some deer have three eyes, and certain bird species, like eagles, sport notably tougher and larger wings. However, since these animals tend to keep their distance from people, their exact appearances remain largely unknown.
==Colonies and Outposts==
===Outpost Serenity===
*Consists of over 400 members
*Has a large storage of food and water
*Welcomes wanderers into the outpost, but only after decontamination.
===The Trade Colony===
*Is home to around 800 members
*Provides electricity, clean dorms and Wi-Fi.
*Only allows certain wanderers, who first has to pass a test to prove they won't be a threat to the colony.
===The Index Economy===
*Founded by the M.E.G.
*Has over 1100 members
*Possesses tough armoury and weapons
==Entrances and Exits==
===Entrances===
*No-clipping into the walls on Level 143 may lead one here.
*Attempting to dive into the waters of Level 37 may lead one here in a lake.
*Noclipping into some mushrooms on Level 10.9 may lead one here.
*Eating a berry from one of the shrubs in Level 458 will take one here.
===Exits===
*Sleeping under an Umbrella while it rains has a small chance of leading to The Hub.
*Consuming any of the safe mushrooms may transport one to Level 10.
*Trying to drown in a river safely leads one to Level -188.
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Begin the journey...
And hope the sunlight will brighten your path...
Author: ProjectHQ
Images: All images are found online and googled from different websites.
Category:Levels
Category:Cluster I
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Category:Safe
Category:Unconfirmed Levels