Audio Mixer

The is a Device in Fortnite: Creative, added in Update v27.00.
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|-|Settings=
==All Settings==
All default values have been Bolded.
Option 	Value 	Description
Mix 	None, Select a Control Bus Mix 	The Mix that this device will activate / deactivate. 
This option is only visible in UEFN Editor.
Bus 	None, Music, SFX, Ambience, Explosions, Footsteps, Gadgets, Impacts, Vehicles, Vehicle Engines, Weapons	The stages of the mix we want to activate. 
Some Control Buses are not displayed here as they are UEFN Only currently.
Fader Value 	1.0, 0.0 - 1.0 	When a Mix isn't set, this is the value that the Bus above will be set to.
Can be Heard By 	None, Everyone, Registered Players, Non Registered Players 	This determines which players will experience the mix.
Activate in Edit Mode 	Off, On 	When enabled, the mix will automatically activate in Edit Mode.
Activate on Game Start	Off, On 	When enabled, the mix will automatically activate when the game starts.
|-|Functions and Events=
==Functions and Events==
Option 	Description
Activate Mix When Receiving From 	Activates the mix associated with this mixer.
Deactivate Mix When Receiving From 	Deactivates the mix associated with this mixer.
Register Player When Receiving From 	Registers a player, to be used in conjunction with the Can Be Heard By option.
Unregister Player When Receiving From 	Unregisters a registered player, to be used in conjunction with the Can Be Heard By option.
Unregister All Players When Receiving From	Unregisters all registered players, to be used in conjunction with the Can Be Heard By option.
No settings to display
|-|Verse API=
This device can be found in Content Browser in the following path: /All/Fortnite/Devices/Audio
==audio_mixer_device class==
using { /Fortnite.com/Devices }
Option 	Description
creative_object</span> 	Base class for creative devices and props.
creative_device_base</span>	Base class for creative_device.
This class has no data members
Option 	Parameters 	Description
ActivateMix 	 	Activates the mix set on the audio mixer.
DeactivateMix	 	Deactivates the mix set on the audio mixer.
Register 	Agent:agent	Adds agent as a target when using the Can Be Heard By; Registered Players or Non Registered Players options.
Unregister 	Agent:agent	Removes agent as a target when using the Can Be Heard By; Registered Players or Non Registered Players options.
UnregisterAll	 	Removes all previously registered agents when using the Can Be Heard By; Registered Players or Non Registered Players options.
</tabber>
==References==
*https://dev.epicgames.com/documentation/en-us/uefn/audio-in-unreal-editor-for-fortnite
*https://dev.epicgames.com/documentation/en-us/uefn/audio-mixer-in-unreal-editor-for-fortnite
Category:Devices
Category:UEFN
Category:Creative
Category:Verse API