Alarm Clock

The Alarm Clock is an inventory item in the Baldi's Basics series.
== Description ==
In general, the Alarm Clock has a blue rim with two black stands on the bottom of it. It has a white interior with the word "" written on it, and two gold bells on the top. Although the Alarm Clock appears to be small as an item to pick up, it appears to become very large when the player places it.
In Baldi's Basics Plus and Baldi's Basics Classic Remastered, the placed Alarm Clock has four diagonals and four numbers, , , , and are written in clockwise order.
In Baldi's Basics Classic and Baldi's Basics Birthday Bash, there are four lines signifying 3:00, 6:00, 9:00, and 12:00. The Alarm Clock still works despite having no hands. The bells look a little bit different from the design in the other two games.
== Usage ==
After using the item, the Alarm Clock will be put down on the floor, starting at 30 seconds, and the player can adjust the arrow for when it goes off by (right/left) clicking on it. The Alarm Clock will tick depending on the time selected in seconds and ring after the time. If it is set to 15, it will keep ticking until 15 seconds has passed and the same happens if it is set to 30, 45 or 60 seconds. Once the player adjusts the time of the Alarm Clock, the timer will reset. It will start ringing after the clock hand moves from 15 to 60.
The Alarm Clock's hand visibly alters between the four times shown as the countdown progresses. This allows the player to reset the timer after it gets placed. The player can, for example, set it to 60 seconds, come back when it says 15 seconds, and reset it back to 60. If played well, this can prolong the lifespan of an Alarm Clock for when it's actually needed.
Once it rings, Baldi and Dr. Reflex will become aware of it and begin moving towards it. They prioritize the Alarm Clock's ringing noise over any sound with a noise value lower than 112 and will continue to move towards it until they either reach it, hear a noise with a higher noise value, or see the player. This means that until Baldi or Dr. Reflex reaches the Alarm Clock's location, the player can open doors and blue lockers, reach exits or elevators, and even get sent to detention without Baldi noticing them (as long as the player does not enter their line of sight). The Alarm Clock will also have an after-effect on their hearing for a short time."For those wondering, the alarm clock, when dropped, will go off after 30 seconds. When it does, Baldi will hear it and go towards it. This takes priority over a lot of sounds, even detention, and he'll pay no attention to most other sounds until he sees you or reaches the clock." - mystman12. June 29, 2018. Twitter"Oh, the Alarm Clock is for, um, I guess I can explain it that clear and in the full game, but the Alarm Clock, y-you set it down and it ticks for 30 seconds, and as the 30 seconds is up, it- it goes off and it distracts Baldi, he'll- he'll basically go towards the clock and as long as he doesn't see you or you don't make like a noise that like overwrites- overwrites the Alarm Clock, then he'll go all the way to the Alarm Clock before he like pays attention to the things like doors opening and stuff, so it can be pretty useful." - 
However, some sounds with a higher noise value than 112 can overwrite the Alarm Clock's ringing noise. These sounds are Baldi's Math Machine's buzzing noise and Mrs. Pomp's screaming, both of which have a noise value of 126. If one of these sounds plays before the Alarm Clock rings, Baldi will go to the source of that sound first, then he will go to the tile where the Alarm Clock was placed on.
The Alarm Clock is useless if it rings in the library because this location is silent, which means Baldi will not go to where it was placed.
== Locations ==
Clock+.png|Alarm Clock found in a classroom.
Alarm Clock in a faculty room.png|Alarm Clock found in a faculty room.
Alarm Clock in Johnny's Store.png|Alarm Clock in Johnny's Store.
The Alarm Clock is rarely obtained from both classrooms and faculty rooms. The Alarm Clock can also be bought at Johnny's Store for 300 You Thought Points.
It is also one of the five items that can spawn with another item (in faculty rooms), the other four being the Quarter, Dirty Chalk Eraser, Principal's Keys and Safety Scissors.
== Other appearances ==
* In Baldi's Basics Classic, the Alarm Clock is a very rare item, as there is only one available. It is found in a faculty room along with a Quarter. The clock's standers partially clip through the ground, so the only way to see the whole sprite when it is placed down is by hacking.
* In Baldi's Basics Birthday Bash, the Alarm Clock can be found randomly in either presents or Crazy Item machines. Like in Classic, the bottom part of the standers is missing when looking at the Alarm Clock normally.
* In Baldi's Basics Classic Remastered, V1.1 is the first version where the Alarm Clock's mechanism was changed.
* In Baldi's Basics - Field Trip demo: Camping, in one of the ending screens, Baldi's head is replaced by a purple Alarm Clock (due to a different dithering effect), while the real head is off of his body.
* In Baldi's Basics Full Game Early Demo and Baldi's Basics - Challenges Demo, the Alarm Clock is not used but found in the game's code.
== Trivia ==
=== General ===
* If looking closely, the left side of the clock's frame appears to be slightly broken, as the pixels do not match up.
* The Alarm Clock has no collision, so it can be illogically passed through.
* It has similarities to the tape player and pay phone, except it does not affect Baldi's hearing until after a delay, and it only plays a noise once that attracts Baldi, instead of a continuous noise that distorts his hearing.
* The Alarm Clock's winding sound was taken from Warner Bros. Sound Effects Library.
=== Baldi's Basics Plus ===
* Prior to V0.4, the Alarm Clock could not be moved by outside forces. This includes BSODA, Cloudy Copter's wind, conveyer belts, and whirlpools during the Flood Event.
=== Classic/Birthday Bash ===
* Placing an Alarm Clock outside of the Schoolhouse will result in Baldi heading towards the clock (therefore heading out of bounds) and staying in that position once the Alarm Clock rings. This does not happen in Baldi's Basics Plus and Classic Remastered, likely due to how the NavMesh was baked at that time.
== Glitches ==
=== Baldi's Basics Plus ===
* Prior to V0.3.4, the Alarm Clock in use sprite was unaffected by fog.
* From V0.3.6 to V0.3.8, the Alarm Clock could remove Beans' bubble gum.
* If the player places an alarm clock in an elevator, they will be unable to alter the time because the trigger inside the elevator blocks interaction between the player and the clock.
== Audio ==
=== Baldi's Basics Plus/Classic Remastered ===
Sound 	Caption 	Description
File:AlarmClockTick.wav	*Ticking* 	Played in a looped audio before the Alarm Clock rings.
File:AlarmClockBell.wav	*Alarm clock RIIIING!* 	Alarm Clock's ringing sound. It will disappear after the sound ends.
File:ClockWind.wav 	*Winding* (unused caption)	Alarm Clock's winding sound. It is used when the timer is changed.
===Baldi's Basics Classic/Birthday Bash===
Sound 	Description
File:clocktick.wav	Played in a looped audio before the Alarm Clock rings.
File:bell.wav 	Alarm Clock's ringing sound. It will disappear after the sound ends.
== Gallery ==
<tabber>Image files=
;Baldi's Basics Plus/Classic Remastered
AlarmClock_Sheet_0.png|Alarm Clock's hand indicating 15 on wind-up.
AlarmClock_Sheet_1.png|Ditto, but indicating 30. This is the default time.
AlarmClock_Sheet_2.png|Ditto, but indicating 45.
AlarmClock_Sheet_3.png|Ditto, but indicating 60.
;Classic/Birthday Bash
AlarmClockDrop.png|The big Alarm Clock sprite that appears when the item is used.
;Baldi's Basics Field Trip demo: Camping
EndCard1.png|An Alarm Clock as seen in one of the ending screens. Note that the color is purple instead of blue due to a different dithering effect being used.
|-|Screenshots=
;Baldi's Basics Plus
PlusEarlyAccess5.png|The already-used Alarm Clock from the Baldi's Basics Plus early access screenshot.
;Baldi's Basics Classic Remastered
ClassicRemastered11.png|The Alarm Clock in a current screenshot.
ClassicRemastered20211123-5.jpg|The Alarm Clock in the player's inventory in the classroom, from the old Steam Store screenshot.
|-|Merchandise=
Sticker Sheet v1.jpg|Alarm Clock's sticker.
AngryBaldiActionFigure-Final.jpg|Alarm Clock from the angry Baldi action figure.
|-|Kickstarter=
BaldiKickstarterTime.png|Alarm Clock in one of the Kickstarter images.
Rewards-header.png|Alarm Clock from the "Rewards" header from the Kickstarter page.
|-|Others=
Classic Remastered achievement example 4.png|A ringing Alarm Clock as one of the concept drawings for Baldi's Basics Classic Remastered achievement.
</tabber>
== References ==
== Navigation ==
ru:Будильник
Category:Items
Category:Inventory items