0.8.0.6

0.8.0.6 is a minor hotfix released on 7 January 2023.Tempest | Hotfix v0.8.0.6. 7 January 2023 (on Steam). It is the first update to the game in 2023 and the last to feature Christmas '22 event. The hotfix was re-released to fix an issue with the Christmas event not working properly.
== Additions ==
* “Get the ghost to walk in salt” has been added as a daily challenge 
* You can now change speaker modes between Mono, Stereo (default), Quad, Surround, 5.1 and 7.1 in the audio settings. Once changed, you must reload the main menu or load into a location 
* Ghosts and players can now move the large metal trays in Sunny Meadows
* Coal in Sunny Meadows now have new sounds when dropped or thrown
== Changes ==
* Improved sanity drain accuracy when in light and dark areas
* You can no longer complete the Apocalypse challenge in multiplayer mode while solo or after other players leave
* You can now place crucifixes in VR, so you can see the range indicator
* While using text voice recognition, you can now click back and say “goodbye” to the Ouija board without waiting for the delay
* While using text voice recognition, you can no longer activate the Ouija board while the spirit box is turned on
* Moroi hunt speed will now change if you lose sanity during the hunt
* Adjusted the light above the front door in Edgefield
* Improved accuracy of reflections in the Edgefield hallway
== Bug fixes ==
; General
* You will no longer get colour banding when FidelityFX is turned off
* Rain will now work again on all maps
* The bone will no longer spawn in unreachable locations
* The thermometer will now show the correct temperature if you look into a different room and do not move your mouse
* Tripods will no longer get stuck in some areas when dropping it
* Swapping out equipment with Q whilst placing equipment, will no longer lock your movement
* The Tanglewood outside light and Woodwind tree fairy lights will no longer keep flashing after a hunt has ended
* You will now be able to move if you die when holding an activated spirit box with text voice recognition
* Some journal buttons’ clickable areas are no longer overlapping, making them easier to click
* Jumping to the ghost page in the journal, then navigating back, will no longer swap to negative journal page numbers
* Leaf piles will no longer “pop” in detail when moving towards or away from them
* Ghosts will no longer spawn inside of or on top of blue beds
* You can no longer get stuck in the blue tent on Camp Woodwind behind the sleeping mats
* Removed some light leaks in Prison and School
* Blue privacy screens will no longer have weird gaps in them
* The truck’s map buttons will no longer render on top of transparent objects such as candle flames
* You can no longer add locked items to a lobby when using loadouts
* Truck ramp texture is now affected by the anisotropic setting
* Graphic settings now apply correctly
* Cookies no longer count as multiple cookies when 2 or more people collect them at the same time
* Rugs in Grafton Farmhouse will no longer have a grey texture under them
* BHaptics (VR) will no longer keep playing, if they were active when you were dead
* BHaptics room haptics (VR) will now stop when leaving the room, for example: a room with an active car alarm
* You can now take a photo of the black keyboard interaction and fingerprints
* Moved a bin that was clipping inside a wall in School
* School’s paper clips will now have the correct material, and not be clipping with the desk they are on
* Removed several areas of leaking fog in the following maps
** Ridgeview
** Tanglewood
** Edgefield
** Bleasdale
** Grafton
** School
** Prison
** Sunny Meadows
; Sunny Meadows
* Adjusted shader for privacy screens in Sunny Meadows
* Several improvements have been made to the ghost’s walkable area
* Newspapers, food baskets, cheese wheels, apples and potatoes now have colliders
* Beds now have the correct colliders so objects will no longer get lost inside them
* Added an invisible wall in West Foul Linen (room) to stop players getting stuck
* Increased the size of colliders for hedges in the Courtyard (area) so objects will no longer get lost inside them
* You can no longer throw items through the exterior window walls
* Removed duplicated beds, wardrobes and other props when the hiding spot is blocked
* You can no longer walk along the floor trim of the Courtyard to get pushed under the map
* Cloth on beds will no longer be black on one side
* The Female Day Room will no longer have floating books if the hiding spot is blocked
* Potential fix for items teleporting from Hospital Room 3
* You can no longer get stuck in [SM] Restricted (female wing only), between the bed and the blocking bookshelves
* Added some clutter to block a safe spot in the blocked entrance stairwell
* The fountain water shader will no longer have visual artifacts
* Fog will no longer render through the beige privacy screens
* The ghost can no longer walk through sinks or freezers in the Kitchen
* Several fingerprints are now back in the correct place on doors 
== References ==
Category:Development
fr:0.8.0.6