Sardakk N'orr

== Faction Abilities ==
* UNRELENTING: Apply +1 to the result of each of your unit's combat rolls.
== Faction Promissory Note ==
Tekklar LegionAt the start of an invasion combat:Apply +1 to the result of each of your unit's combat rolls during this combat.  If your opponent is the N'orr player, apply -1 to the result of each of his unit's combat rolls during this combat.
Then, return this card to the N'orr player.
== Faction Technologies ==
 Valkyrie Particle WeaveAfter making combat rolls during a round of ground combat, if your opponent produced 1 or more hits, you produce 1 additional hitPrerequisites: 
== Faction Specific Units ==
Name 	Cost	Combat	Move	Capacity	Abilities	Prerequisites
Exotrireme I 	4 	5 	1 	1 	Sustain Damage
Bombardment 4 (x2)	None
Exotrireme II	4 	5 	2 	1 	
Sustain Damage
Bombardment 4 (x2)
This unit cannot be destroyed by "Direct Hit" action cards.
After a round of space combat, you may destroy this unit to destroy up to 2 ships in this system.	
== Flagship ==
Name 	Cost	Combat	Move	Capacity	Abilities
C'Morran N'orr	8 	6 (x2)	1 	3 	Sustain Damage
Apply +1 to the result of each of your other ship's combat rolls in this system.
== Mech ==
Valkyrie Exoskeleton	Valkyrie Exoskeleton
After this unit uses its SUSTAIN DAMAGE ability during Ground Combat, it produces 1 hit against your opponent's ground forces on this planet.
Sustain Damage	After this unit uses its SUSTAIN DAMAGE ability during Ground Combat, it produces 1 hit against your opponent's ground forces on this planet.
Sustain Damage
2 	6
Cost 	Combat
== Leaders ==
 	Portrait	Name 	Unlock Criteria 	Ability
Agent 	 	T'ro 	At Game Start 	At the end of a player's tactical action: 
You may exhaust this card; if you do, that player may place 2 infantry from their reinforcements on a planet they control in the active system.
Commander	 	G'hom Sek'kus 	Control 5 planets in non-home systems	During the "Commit Ground Forces" step: 
You can commit up to 1 ground force from each planet in the active system and each planet in adjacent systems that do not contain 1 of your command tokens.
Hero 	 	Sh'val, Harbinger	Have 3 Scored Objectives 	TEKKLAR CONDITIONING
After you move ships into the active system: 
You may skip directly to the "Commit Ground Forces" step. If you do, after you commit ground forces to land on planets, purge this card and return each of your ships in the active system to your reinforcements.
== Gallery ==
SARDAKK.png 
SardakkHomeSystem.png
sardakk3.png
sardakk4.png
sardakk5.png
SardakkMech.jpg 
== FAQ ==
Q: Does a Ceasefire promissory note have any impact on committing ground forces from adjacent planets via Sardakk N’orr’s commander, G’hom Sek’kus?
A: Will change “commit ground forces” in LRR to say “move” to ensure Ceasefire works. Will also prevent units from being committed to planets in anomalies without the appropriate technology, or through wormholes if Enforced Travel Ban is a Law.
Q: Can the Sardakk N’orr player commit ground forces via their commander, G’hom Sek’kus, on defense?
A: No, only the active player can commit ground forces.
Q: Does using Dominus Orb allow the Sardakk N’orr player to commit ground forces via their commander, G’hom Sek’kus?
A: Yes, If the N’orr player purges the Dominus Orb relic during the “Movement” of a tactical action, they may use G’hom Sek’kus to commit ground forces from systems that contain their command tokens during that tactical action.
Q: Can Sardakk N’orr’s commander, G’hom Sek’kus, be used without moving any ships into the active system?
A: Yes, the commander can allow the Sardakk N’orr player to commit ground forces even without moving in ships.
Q: Does Valkyrie Particle Weave trigger after hits were produced if the hits were cancelled?
A: Yes, the hit from Valkyrie Particle Weave is still applied.
Q: Does the Sardakk N'orr Exotrireme 2's ability ignores the Sustain Damage ability ?
A: Yes, as the words of the ability says "Destroy up to 2 ships" and not "Produce 2 hits".
Q: Who choses the targets of the Exotrireme II's ability ?
A: The Sardakk N'orr Player chooses the targets.
== Trivia ==
* Sardakk N'orr is the only faction without "The" in their title.
* Sardakk N'orr is the only faction to start the game without any fighters.
* Sardakk N'orr is also the only faction to start the game without technology.
* Sardakk N'orr is one of only two factions to have only 1 Faction ability (the other being The Arborec).
* The Sardakk N'orr Home System has the highest population of any faction (28.71 Billion).
Category:Factions