Phantom Light (Wizard Spell)

In most respects, phantom light is identical to the 1st-level priest spell, faerie fire. However, the light appears as a ball of phosphorescent witch-light, somewhat similar in shape and size to a will-o'wisp. The phantom fire can be blue, green, or violet as decided by the caster at the time of casting. Illuminating a 20-foot radius with the equivalent of bright moonlight, it re­sponds instantly to the caster's mental com­mands. The spell ends if the light moves more than 120 feet from the caster.
At the witch's command, the light disperses to outline one or more objects or creatures with a pale glowing light. The number outlined de­pends upon the number of number of feet the caster can affect; that is, 10 feet per level of the caster (roughly one man-sized creature per 10 feet). Enough footage enables several objects or creatures to be outlined, all within a 40-foot area. Outlined objects or creatures are visible at 80 yards in the dark, 40 yards if the viewer is near a bright light source. Outlined creatures are easier to strike, thus, opponents gain a +2 bonus to attack rolls in darkness (including moonlit nights) and a +1 bonus in twilight or better. Out­lining can render otherwise invisible creatures visible; however, non-corporeal, gaseous, and ethereal creatures cannot be outlined. The light has no special effect on undead or dark-dwelling creatures. The phantom light causes no harm to the object or creature illuminated.
When the caster desires, the dispersed light reforms into concentrated witch-light in a single round.
The material component is a small piece of foxfire.
Notes: Restricted to witches; common.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells