Dark Horse-Class Free Trader

The Dark Horse is a powerful tramp freighter for adventurous pilots. Its high price and reduced cargo means it can't compete with tramp freighters on ordinary runs, but its extreme speed, force screens and armament allow it to take high-priority VIPs into/out of dangerous places, like pirate hives, space-dictatorships, or through imperial blockades. 
== Naming Convention ==
Ships are named after terms that suggest gambling, risk-taking, or quixotic ventures: Serendipity, Four Aces, Dance with the Devil, and Double or Nothing.
== Maintenance ==
The stock Dark Horse costs $94.3 million. It uses reactionless drives, therefore uses no fuel. Its Super Fusion Reactor is a rare model and not just anyone can fix it.
== Crew and Accommodations ==
Typical crew is six.
* Pilot/Captain/Navigator
* x2 Gunners
* Engineering Officer
* Engine Room Technician
* Cargo Hand (or Steward, for passengers)
This allows room for 14 passengers.
The Dark Horse has artificial gravity, and as it has extreme acceleration, it also has gravitic compensators.
== Cargo ==
Five 50-ton cargo holds, for a total of 250 tons total. Best used for high-value items, or smuggling.
== Performance ==
Highly streamlined, uses the standard light alloy armor. Can move at a blistering 25,000 mph (Mach 32.5, or Move 12,222). It can fly from New York to London in a mere 9 minutes, although it'll likely make quite a lot of noise.
== Perks and Quirks ==
The Dark Horse is absurdly fast, shielded, and armed, and it best used for dangerous fringe-world adventures, or to explore planets with dangerous megafauna or precursor automated defense weapons. The drawback to this powerful loadout is that it has a relatively limited cargo capacity... and its Super Fusion Reactor may need a specialist to fix it.
== See Also ==
* Tramp Freighters
== References ==
* Spaceships 2: Traders, Liners, and Transports, p.7
Category:Spaceships