List of rooms in Metroid Prime Hunters/Oubliette

This is a list of rooms on the Oubliette in Metroid Prime Hunters. Larger rooms have their own pages and are linked here. All of these names are unofficial; such names will be highlighted in quotation marks.
==Oubliette Gateway==
The "Oubliette Gateway" is the Landing Site of the Oubliette. It is entered from a tunnel leading in from the outside of the Oubliette. Six tree branches stretch along the walls of the room, converging at the very center of the ceiling. Between each branch is an opaque green-colored window or screen projecting a green substance. Underneath the landing pad, there is a glowing green bowl-like floor with a brown edge. In between the tree-like constructions, grass plants grow from the floor. While not explored by Samus, Weavel's spaceship is shown in a cutscene to have landed in a separate alcove on the outside of the Oubliette, and there were likely other landing sites in and around the prison used by fellow Bounty Hunters Kanden, Spire, Sylux, Noxus and Trace. A short loading corridor connects the Gateway to the next room.
Items and logbook entries
:• None
Connecting rooms
:• Elevator shaft (Door)
==Elevator shaft==
The "elevator shaft" is a long vertical shaft leading upward. There is an Elevator platform in the center of the room. Samus can stand on it to automatically be transported up without activating a Switch. A large window is present at the top, through which the lore chamber can be seen. A Portal near the top will transport Samus into that room.
Items and logbook entries
:• None
Connecting rooms
:• Elevator shaft (Door)
:• Lore chamber (Portal)
==Lore chamber==
The "lore chamber" is a dome-like room, with a glowing green ceiling and windows featuring eight differently-colored symbols, each one seen previously in the Stronghold Void and likely representing different Octoliths. As the name implies, the lore chamber includes much of the Oubliette's Lore, specifically the first five entries of "Sealing Gorea". Samus can see the elevator shaft through the window, and that the chamber is situated high above a large chasm. Two yellow windows can be seen in the distance from both directions. The chamber is exited through a door, which leads into another loading corridor before the clearing.
Items and logbook entries
:• Sealing Gorea (01 to 05)
Connecting rooms
:• Elevator shaft (Portal)
:• Clearing (Door)
File:Window to lore chamber.png|View of the chamber from the elevator shaft.
File:Alimbic Emblems in Oubliette.png|Alimbic emblems.
File:Oubliette abyss.png|A view of the chasm beyond the chamber.
==Clearing==
The "clearing" is the largest and widest room of the Oubliette, and the penultimate room before Gorea. Embedded in the rock walls are glowing green lights, smaller than what Samus has previously encountered. The chamber opens up into a ramp leading down to the entrance to Gorea's lair. A Stronghold Door is present in the middle of the connecting chamber, which can be seen through windows.
Upon entering, there is a Morph Ball tunnel entrance immediately to the right. When entered, the tunnel leads through two tunnels constructed of branches that hover over the room. This in turn leads to a cliff suspended over the room, with a platform hovering in midair containing a Portal that leads to the cache. The Portal to Gorea's second lair can be seen in the distance.
Items and logbook entries
:• None
Connecting rooms
:• Lore chamber (Door)
:• Cache (Portal)
:• Dropdown chamber (Stronghold Door)
==Cache==
The "cache" can be accessed via the secret Portal in the clearing. It holds the final Energy Tank in Hunters. Rock circles are embedded into the walls. A large window exists behind the Energy Tank, in Samus's immediate view, through which she can see Gorea's second lair. Behind the Portal are three hexagonal windows, through which the large portal that takes Samus to Gorea's second lair can be seen.
Oddly, if Samus shoots any of these windows with a projectile weapon (that is, not the Shock Coil or Imperialist), the projectile will ricochet at a high speed off the window.
Items and logbook entries
:• Energy Tank
Connecting rooms
:• Clearing (Portal)
==Dropdown chamber==
The "dropdown chamber" is the penultimate room before both of Gorea's lairs. It is a small alcove with several rock pillars surrounding a large circular hole in the ground, emitting blue light. Jumping down will cause Samus to enter the first lair of Gorea, beginning the battle. There are windows beside the entrance, allowing Samus to see through into the room from the clearing and vice versa.
Items and logbook entries
:• None
Connecting rooms
:• Clearing (Portal)
:• Seal Sphere chamber (one-way drop)
==Seal Sphere chamber==
The "Seal Sphere chamber" is a room on the Oubliette. It appears in Metroid Prime Hunters.
Items and logbook entries
:• None
Connecting rooms
:• Dropdown chamber (one-way drop)
:• Gorea's lair (large portal)
==Gorea's lair==
"Gorea's lair" is the final room on the Oubliette and in Metroid Prime Hunters.
Items and logbook entries
:• Omega Cannon
Connecting rooms
:• Seal Sphere chamber (large portal)
Category:Oubliette
Category:Rooms containing Energy Tank(s) in Metroid Prime Hunters