Battle between Justice and Evil

Battle between Justice and Evil, Plagues wreak havoc (Good Sect version) and Evil Array refines the Soul is a set of 4 closely-related Adventures occurring when visiting Evil Sects headquarters and District Locations. They influence Favor with other Sects and Alignment. TODO: the Shendao Plagues Wreak Havoc
==Trigger Generic Details==
The Evil type of Adventures (BadFight) is more likely to trigger in Evil Sects headquarters. Triggering it in a Sect headquarters does not make it more likely for the sect in question to be the one affected by the Favor outcome changes. When the Evil Adventure type is triggered, one adventure is chosen randomly (50% each) between:
*Battle between Justice and Evil
*Evil Array Refines the Soul
When the Good adventure type is triggered, one adventure is chosen randomly (50%) each between:
*Battle between Justice and Evil
*Plagues Wreak Havoc (Good Sect version)
Type 	Frequency	Location
BadFight 	15% 	
*Exultant Isle
*Mt. Blackstone
*Mt. Pitfall
*Mt. Hundred Insects
BadFight 	20% 	
*Daemonia Temple
BadFight 	28.6% 	
*Great Desert
GoodFight	21.4% 	
*Great Desert
BadFight 	14.29% 	
*Wild South
GoodFight	7.14% 	
*Wild South
BadFight 	6.25% 	
*Riverbank Plains
*Central Plain
*Mt. South
GoodFight	12.5% 	
*Riverbank Plains
*Central Plain
*Mt. South
BadFight 	18.2% 	
*On the way to a Location (non-Shendao)
GoodFight	18.2% 	
*On the way to a Location (non-Shendao)
==Requirements==
Title	Premise 	Option / Rule	Display Conditions 	Extra condition	Result
Plagues Wreak Havoc (Good Sect version)
GoodFight_Base	[NAME] passed by a town and discovered that plagues wreak havoc in this place. At the entrance to the city it seems that there are some cultivators helping out the townspeople to control the plague. The situation keeps getting worse though, it seems like they won't be able to control it.	Help out
Rule: Benevolent	 	 	
*+5 Favor with a random Just Sect
*+30 Reputation
*+20 Good Alignment
Plagues Wreak Havoc (Good Sect version)
GoodFight_Base	[NAME] passed by a town and discovered that plagues wreak havoc in this place. At the entrance to the city it seems that there are some cultivators helping out the townspeople to control the plague. The situation keeps getting worse though, it seems like they won't be able to control it.	Help out insincerely (Qi Shaping)
Rule: Malevolent	Good or Unknown Alignment 	 	
*-150 Favor with a random Just Sect
*+200 Evil Alignment
*if CL < 4, 50% chance of a random Injury
*Between 1 and 3 chances of T1 or T2 artifact (50%) or Unorthodox Manual (50%)
Plagues Wreak Havoc (Good Sect version)
GoodFight_Base	[NAME] passed by a town and discovered that plagues wreak havoc in this place. At the entrance to the city it seems that there are some cultivators helping out the townspeople to control the plague. The situation keeps getting worse though, it seems like they won't be able to control it.	Help out insincerely (Core Shaping)
Rule: Malevolent	Evil or Controversial Alignment 	CL >= 4 	
*-150 Favor with a random Just Sect
*+200 Evil Alignment
*if CL < 7, 50% chance of a random Injury
*Between 1 and 3 chances of T1 or T2 artifact (50%) or Unorthodox Manual (50%)
Plagues Wreak Havoc (Good Sect version)
GoodFight_Base	[NAME] passed by a town and discovered that plagues wreak havoc in this place. At the entrance to the city it seems that there are some cultivators helping out the townspeople to control the plague. The situation keeps getting worse though, it seems like they won't be able to control it.	Help out insincerely (Core Shaping)
Rule: Malevolent	Evil or Controversial Alignment 	CL < 4 	
*-150 Favor with a random Just Sect
*+100 Evil Alignment
*4 random Injuries
Plagues Wreak Havoc (Good Sect version)
GoodFight_Base	[NAME] passed by a town and discovered that plagues wreak havoc in this place. At the entrance to the city it seems that there are some cultivators helping out the townspeople to control the plague. The situation keeps getting worse though, it seems like they won't be able to control it.	Ignore
Rule: Avoiding Trouble	 	 	Nothing
Battle between Justice and Evil
GoodFight_1
BadFight_1	[NAME] sees flashes of light as if off swords in the distance, it would seem that there are people fighting. 	Attack Evil Sect Disciple
Rule: Benevolent	Good or Unknown Alignment 	CL >= 4 	
*+5 Favor with a random Just Sect
*-50 Favor with a random Evil Sect
*+30 Reputation
*+20 Good Alignment
*if CL < 7, 50% chance of a random Injury
*Between 1 and 3 chances of T1 or T2 artifact (33.3%), Unorthodox Manual (33.3%) or reward from Alchemy Pills Item Cache (33.3%)
Battle between Justice and Evil
GoodFight_1
BadFight_1	[NAME] sees flashes of light as if off swords in the distance, it would seem that there are people fighting. 	Attack Evil Sect Disciple
Rule: Benevolent	Good or Unknown Alignment 	CL < 4 	
*+5 Favor with a random Just Sect
*-50 Favor with a random Evil Sect
*+30 Reputation
*+20 Good Alignment
*2 random Injuries
Battle between Justice and Evil
GoodFight_1
BadFight_1	[NAME] sees flashes of light as if off swords in the distance, it would seem that there are people fighting. 	Attack Evil Sect Disciple
Rule: Benevolent	Controversial or Evil Alignment 	CL >= 4 	
*+5 Favor with a random Just Sect
*-100 Favor with a random Evil Sect
*+30 Reputation
*if CL < 7, 50% chance of a random Injury
*Between 1 and 3 chances of T1 or T2 artifact (33.3%), Unorthodox Manual (33.3%) or reward from Alchemy Pills Item Cache (33.3%)
Battle between Justice and Evil
GoodFight_1
BadFight_1	[NAME] sees flashes of light as if off swords in the distance, it would seem that there are people fighting. 	Attack Evil Sect Disciple
Rule: Benevolent	Controversial or Evil Alignment 	CL < 4 	
*-50 Favor with a random Just Sect
*-50 Favor with a random Evil Sect
*-150 Reputation
*6 random Injuries
Battle between Justice and Evil
GoodFight_1
BadFight_1	[NAME] sees flashes of light as if off swords in the distance, it would seem that there are people fighting. 	Attack Just Sect Disciple
Rule: Malevolent	Controversial or Evil Alignment 	CL >= 4 	
*+5 Favor with a random Just Sect
*-50 Favor with a random Evil Sect
*+30 Reputation
*+20 Evil Alignment
*if CL < 7, 50% chance of a random Injury
*Between 1 and 3 chances of T1 or T2 artifact (33.3%), Unorthodox Manual (33.3%) or reward from Alchemy Pills Item Cache (33.3%)
Battle between Justice and Evil
GoodFight_1
BadFight_1	[NAME] sees flashes of light as if off swords in the distance, it would seem that there are people fighting. 	Attack Just Sect Disciple
Rule: Malevolent	Controversial or Evil Alignment 	CL < 4 	
*-50 Favor with a random Just Sect
*-50 Favor with a random Evil Sect
*-30 Reputation
*2 random Injuries
Battle between Justice and Evil
GoodFight_1
BadFight_1	[NAME] sees flashes of light as if off swords in the distance, it would seem that there are people fighting. 	Attack Just Sect Disciple
Rule: Malevolent	Good or Unknown Alignment 	CL >= 4 	
*(no consequence to Reputation or sect Favor, most probably a bug)
*if CL < 7, 50% chance of a random Injury
*Between 1 and 3 chances of T1 or T2 artifact (33.3%), Unorthodox Manual (33.3%) or reward from Alchemy Pills Item Cache (33.3%)
Battle between Justice and Evil
GoodFight_1
BadFight_1	[NAME] sees flashes of light as if off swords in the distance, it would seem that there are people fighting. 	Attack Just Sect Disciple
Rule: Malevolent	Good or Unknown Alignment 	CL < 4 	
*-300 Favor with a random Evil Sect
*-100 Reputation
*-200 Good Alignment
*6 random Injuries
Battle between Justice and Evil
GoodFight_1
BadFight_1	[NAME] sees flashes of light as if off swords in the distance, it would seem that there are people fighting. 	Ignore
Rule: Avoiding Trouble	 	 	Nothing
Evil Array Refines the Soul
BadFight_Base	[NAME] passed by a town and discovered that resentment abounded in this place. It seems like someone is practicing dark arts. 	Help out
Rule: Malevolent	Evil, Unknown or Controversial Alignment	 	
*+5 Favor with a random Evil Sect
*+50 Evil Alignment
*+500*CL cultivation experience
Evil Array Refines the Soul
BadFight_Base	[NAME] passed by a town and discovered that resentment abounded in this place. It seems like someone is practicing dark arts. 	Help out insincerely
Rule: Benevolent	Evil, Unknown or Controversial Alignment	CL >= 7 	
*-150 Favor with a random Evil Sect
*+200 Evil Alignment
*+1,500*CL cultivation experience
*if CL < 10, 50% chance of a random Injury
*Between 1 and 3 chances of T1 or T2 artifact (75%), Unorthodox Manual (25%)
Evil Array Refines the Soul
BadFight_Base	[NAME] passed by a town and discovered that resentment abounded in this place. It seems like someone is practicing dark arts. 	Help out insincerely
Rule: Benevolent	Evil, Unknown or Controversial Alignment	CL < 7 	
*-150 Favor with a random Evil Sect
*+100 Evil Alignment
*4 random Injuries
Evil Array Refines the Soul
BadFight_Base	[NAME] passed by a town and discovered that resentment abounded in this place. It seems like someone is practicing dark arts. 	Stop them. 	Good Alignment 	CL >= 7 	
*-150 Favor with a random Evil Sect
*+200 Good Alignment
*if CL < 10, 50% chance of a random Injury
*Between 1 and 3 chances of T1 or T2 artifact (50%), Unorthodox Manual (50%)
Evil Array Refines the Soul
BadFight_Base	[NAME] passed by a town and discovered that resentment abounded in this place. It seems like someone is practicing dark arts. 	Stop them. 	Good Alignment 	CL < 7 	
*-150 Favor with a random Evil Sect
*4 random Injuries
Evil Array Refines the Soul
BadFight_Base	[NAME] passed by a town and discovered that resentment abounded in this place. It seems like someone is practicing dark arts. 	Ignore
Rule: Avoiding Trouble	 	 	Nothing