Super Mario: Resort Delfino

Super Mario: Resort Delfino is the sequel of Super Mario Sunshine in most of gameplay term and where it take place, and Super Mario Team-Mania in chronological manner, for the Evo-Gem console, developed by Gear Games and edited by Nintendo. It features Mario and his friends returning to Ilse Delfino, in which evolved into much more urban since the last time they came in.
While it maintained the places from Ilse Delfino, they had been modified to become larger and offer more missions, as well as allowing more characters to have easier access.
==Gameplay==
TBA
==Story==
TBA
==Characters==
===Playable Characters===
Character 	Description	Solo Special 	Fludd Special
Mario
(4 Speed, 4 Jump, 3 Power)	
The hero of the Mushroom Kingdom, who's coming back to Isle Delfino after someone steals Peach and the Star Sprites once again disappear. With Fludd once again on his back, nothing can stop him!
Available from Start.	Hammer-Quake: Mario spins around and uses the momentum to slam his hammer into the ground really hard, defeating weaker nearby foes and stunning the tougher ones. 	Rocket Tornado: Mario uses the Rocket Nozzle to fly real high, and uses a Super Spin to spread the Rocket Nozzle water all around him, destroying nearby goop and launching enemies far away.
Luigi
(3 Speed, 5 Jump, 3 Power)	
The cowardly younger brother of Mario, Luigi usually puts his fears away when adventuring with Mario. Now that his brother's latest adventure is taking him back to Isle Delfino, Luigi can help his brother clean up the goop caused by the resort's urbanization.
Available from Start.	Tornado Attack: Luigi starts spinning at amazing speeds, drawing in smaller enemies and projectiles as he gets ready to launch them away with powerful winds. 	Turbo-Flutter Jump: Luigi starts sprinting with the Turbo Nozzle, turns around and does a Flutter Jump, launching tons of water behind him to douse big amounts of goop and to destroy smaller enemies.
Wario 	
The greedy anti-hero doppelganger of Mario, Wario came to Isle Delfino with his rival because Wario thought that there will be treasures in there. His strength and wild techniques sure help him to take on even the toughest foes with releative ease! When he's after treasures, no one shall get on his way!
'Available from Start.'	Wario Swing-Ding: Wario dashes to the nearest enemy and grabs it, spinning it around instantly and throwing it at hypersonic speeds when he's done. The throw at the end can be aimed at opponents and deals extra damage if it hits a flying enemy. 	Balloon Stormer: Wario uses a Wario-Man Garlic to turn into Wario-Man, and he then uses the newly empowered Bomb Nozzle to launch a giant water balloon at the opponent, cleaning goop in a large radius and defeating small opponents that aren't in the epicenter of the blast.
Waluigi 	
Wario's partner with a mysterious origin, aside of the fact that he claimed to be Luigi's biggest rival. He sound like a cheatsy simpleton but his weird but effecient techniques help Waluigi to get through obstacles and get away from enemies. Talk about a crazy purple guy!
Available from Start.	Wicked Time Freeze: Waluigi does various poses and freezes time around him, allowing Waluigi to freely attack opponents and do other things without anything to stop him for a quarter minute. 	Longrange Gatling: Waluigi pulls out a counterfeit Longrange Nozzle with a gatling spray and gets a few seconds to aim before unleashing a quick succession of precise scalding shots at the opponent.
Donkey Kong	
Whatever we see the Kremlings, Tiki Tak Tribe or even Snomads, Donkey Kong can take any of them and kick the tail of their own leader. His strength and jumping skill will help him to take on dangerous foes, and his love of banana is why he wanted to go to Isle Delfino!
Available from Start.	Banana Slamma: Donkey Kong swings his arm quickly and launches a gigantic punch, which defeats the first enemy it hits as well as knocking the defeated enemy at other enemies to cause more damage. 	Turbo Banana Slamma: Donkey Kong launches a continuous Banana Slamma using the Turbo Nozzle to keep momentum. While it only lasts for a couple of seconds, it defeats any enemy DK comes in contact with, and also deals a good amount of damage to bosses.
Diddy Kong 	
Donkey Kong's best friend, this sidekick had rescued Donkey Kong before Luigi did for Mario, making this little monkey a very capable Kong. His agility and tricky moves will help him to reach difficult-to-reach places, and with his Barrel Jetpack and his Peanut Popgun, Diddy Kong is one cool chimp!
Available from Start.	Jetpack Charge: Diddy pulls out his Jetpack Barrel and launches himself through the air for a limited time, allowing Diddy to hit enemies with his Peanut Popguns or Fludd while staying away from reach. 	Hover Popgun Bombardment: Diddy uses the Hover Nozzle to fly up into the sky, and he starts firing his Peanut Popguns while spinning, cleaning up goop directly below him as well as hitting enemies in a large radius.
Peach
(3 Speed, 4 Jump, 2 Power)	
Once again kidnapped by a villain during Mario's second adventure at Delfino Island, Peach is rescued from Bowser Jr's Boomsday Machine and joins Mario on his journey to rescue the Shine Sprites.
Unlocked after beating the Boomsday Machine.	Heart Blossoum: Peach creates a blossom scent that attracts enemies in a small radius, making them helpful and protecting Peach untill they are defeated. Smaller enemies are more affected by the scent, though bigger enemies are vulnerable to the scent.	Multiheart Cannon: Peach loads a bunch of hearts into the Multispray Nozzle and fires them, cleaning up goop, as well as hitting and attracting the opponents hit by it, no matter the size.
Daisy 	
Feeling bored with Sarasaland, Daisy decided to take a vacation at Isle Delfino to entertain herself. Daisy didn't expect being frozen in controlled pure darkness though, and only Shine Sprites can free her from it!
Unlocked after collecting 50 Shine Sprites.	Burning Blossoms: Daisy lets loose multiple petals from her dress which slowly float around her. After a few seconds, the petals catch on fire and ignite all of the enemies around Daisy. 	Cannon Petalburst: Daisy loads her Cannon Nozzle with petals and fires them all. The first opponent hit by the petal bomb and any opponents nearby will be engulfed in a firey explosion.
Toadsworth 	
Toadsworth is the mentor and steward of Peach, who despite being past his prime, is still the strongest he has ever been. While trying to rescue Peach from her mysterious kidnapper, he ended up being eaten by Eely-Mouth, so he needs to be rescued from the giant eel!
Unlocked after beating Cloud Eely-Mouth.	Cane Cutter: Toadsworth pulls out his powerful cane and lunges forward. Any small opponents caught in his way is sliced by his cane and defeated, though he will stop to larger opponents. 	Multispray Cane: Toadsworth loads multiple canes into the Multispray Nozzle, and launches them all as watery missles. Opponents hit by these missles are engulfed in a watery explosion.
Rosalina 	
When she see the darkness emerged in Isle Delfino from the cosmo, she had a bad feeling that someone is messing with the Shine Sprites, and she had to intercept it by giving a hand to Mario and friends. She can use Star Spin when not equipping any Power-Ups.
Unlocked after beating the Mission The Secret Of The Rainbow Note Block.	Grand Star Blast: Rosalina calls upon the power of the Grand Stars and launches a blast of cosmic energy, destroying and richocheting off of small enemies, though the blast will stop if it hits a big enemy. 	
Rocket Launch Star: Rosalina uses a Launch Star to launch herself high into the air, and she launches herself sideways with the Rocket Nozzle, which not only cleans the goop below her, but allows her to travel a great distance.
Toadette 	
Part-time cute Toad girl, part-time Captain Toad's exploration partner. This time, Toadette decide to relax after all of those tiring works, but she seems to go missing before the Mario crew had even arrived...
Unlocked after beating Army King Boo.	Super Pickaxe: Toadette grabs a Super Pickaxe and starts swinging frantically, temporarily becoming invincible and destroying most foes who she comes in contact with. 	Hover Pick Drop: Toadette grabs a Super Pickaxe and uses the Hover Nozzle to float in the air for a bit before dropping, causing a dangerous shock wave where she lands that destroys all nearby opponents.
Agent Pinato
(1 Speed, 3 Jump, 5 Power)	
The head of police of Delfino Isle, who oversees the safety of all of the citizens. After a rushed urbanization has started creating massive amounts of goop, Agent Pinato has started fighting back with his own version of Fludd, but Mario has to save him from Bowser's clutches.
Unlocked after beating Bowser.	Boulder Stomp: Agent Pinato starts jumping really high into the air and does a very powerful Ground Pound, launching boulders from the impact that destroy smaller enemies and stun bigger enemies. 	Boulder Balloon: Pinato jumps really high and aims the Bomb Nozzle down, firing it as soon as he lands. The watery impact launches waves that clean up Goop and pushes enemies away.
==Worlds==
Very large table!
World & Description 	Missions	Bosses
Delfino Square (HUD World)
The main location of Delfino Isle and the place most visitors enter the isle through. Most of the area is higher up due to the buildings being urbanized into taller forms, but Delfino Airstrip is mostly unchanged. The Delfino Fountain is much more extravagant as well, and holds some secrets as well.	
*Clean the Clutter of Delfino Airstrip
*8 Red Coins of Delfino Plaza
*Clean the Grafitti off Shine Gate
*Secret of the Shine Gate
*Delfino Plaza's Flooding Problem	
*Polluted Piranha (Clean the Clutter of Delfino Airstrip, Normal)
*Smoke Plungelo (Secret of the Shine Gate, Normal)
Bianco Hills 	
*Cleaning up Bianco Hill's Goop
*Mine Collapse Below The Hill
*Blanco Hill's Towertop Climb
*Rebuilding Blanco Bridge
*Piantissimo's Bianco Hill Challenge
*Super Mario Firefighters
*8 Red Coins In The Burning Mines
*Secret Of The Blanco Waterworks
*Nabbit's Raid of Bianco Hills
*Showdown Against Petey Piranha (Boss Mission)
*Bianco Hill's Shine Ball Circut
*Secret Of The Shine Ball Circut	
*King Bob-Omb (Mine Collapse Below the Hill, Normal)
*Senior Stu (Bianco Hill's Towertop Climb, Normal)
*Flare Chomp (Super Mario Firefighters, Normal)
*Cheepskipper (Secret Of The Bianco Waterworks, Chasing Boss)
*Metal Petey Piranha (Showdown Against Petey Piranha, World Boss)
Ricco Harbor 	
*Blooper Cleanout
*Double Cherry Trouble in Ricco Deck
*Cleaning Up The Harbor's Oil Spill
*Yoshi's Juicy Jumps
*Ricco Harbor's Cataquak Infestation
*Blooper Racers' Returns
*8 Red Coins On The Construction Site
*The Secret of Ricco Tower's Basement
*Blooper Racer Racing
*Gooper Blooper On The SS Ricco (Boss Mission)
*Shadow Mario on Ricco Harbor
*Secret of Blooper Racers' Returns	
*Huckit Mage (Cleaning Up The Harbor's Oil Spill, Normal)
*Plungelo (Ricco Harbor's Cataquack Infestation, Normal)
*Sledgequake (The Secret of Ricco Tower's Basement, Normal)
*Drill Gooper Blooper (Gooper Blooper On The SS Ricco, World Boss)
*Shadow Mario (Shadow Mario on Ricco Harbor, Normal)
Gelato Beach 	
*Gelato Beach Encased In Ice!
*Thawing The Frozen Sea
*Birdo's Blasting Ride
*Piantissimo's Never-ending Race Dream
*8 Red Coins Inside The Dream
*Retrieve Isle Delfino's Stolen Coins
*Fixing The Broken Mirrors
*Clean Up Gelato Beach's Sand Bird
*Secret Of The Cleansed Sand Bird
*Wiggler And The Three Mirrors (Boss Mission)
*Nabbit Chase Across The Frozen Sea
*Secret Beneath The Frozen Sea	
*Mr. Blizzard (Gelato Beach Encased In Ice!, Normal)
*Snifludd (Piantissimo's Never-ending Race Dream, Chasing Boss)
*King Coin Coffer (Retrive Isle Delfino's Stolen Coins, Normal)
*Polluted Sand Bird (Clean Up Gelato Beach's Sand Bird, Normal)
*Ice Wiggler (Wiggler and The Three Mirrors, World Boss)
Sirena Hotel 	
*Sirena Hotel's 5-Star Service
*8 Red Coins for One Vacancy!?
*Sirena Hotel Mario
*Come to the Casino Basement!
*Exploring the Hotel Rooftop
*Blackout in Sirena Hotel
*Birdo in the Sirena Beach
*Sixty Golden Coins Galore
*Yoshi's Fruitty Hotel Exploration
*The Arena of Slots (Boss Mission)
*The Secret of Come to the Casino Basement!
*Shine Ball Battle Arena	
*Tanooki Phantamanta (Sirena Hotel's 5-Star Service, Normal)
*Uforgin (Sirena Hotel Mario, Normal)
*Prince Pikante (Blackout In Sirena Hotel, Normal)
*Boomsday Machine (The Arena Of Slots, World Boss)
*Renzor (Shine Ball Battle Arena, Normal)
Pinna Park 	
*Power Failure in Pinna Park
*Turning The Power Back On!
*Cleaning The Moss On The Twin Ships
*Pinna Park's Tunnel Of Terror
*8 Red Coins Within The Terrors
*Pull Stars In Pinna Park
*The Twirling Teacups In The Sky
*The Secret Of The Broken Drop Ride
*Blooper Racing In The Tunnel Of Terror
*Mechanical Rocketship Ride (Boss Mission)
*Pinna Park's Test Of Might
*Blooper Racing Time Trial	
*Thunder King Bob-Omb (Turning The Power Back On!, Normal)
*Giant Scuttlebug (Pinna Park's Tunnel Of Terror, Normal)
*Bandineemoth 2.0 (The Twirling Teacups in The Sky, Normal)
*Brambrio (The Secret Of The Broken Drop Ride, Normal)
*Mecha Bowser and Mecha Juinor (Mechanical Rocketship Ride, Duo World Bosses)
Inquinamento Factory	
*Inquinamento Factory Filled With Goop!
*Shine Ball Conveyer Challenge
*Bomb Disposal In The Factory
*8 Red Coins In The Bomb Disposal
*Cleaning The Clear Pipes
*Birdo's Pipe Attack
*Twisting Gears In Inquinamento Factory
*Secret Above The Twisting Gears
*Yoshi's Silver Sprite Tour
*Stormy Battle On The Conveyer Belt (Boss Mission)
*Shadow Mario In Inquinamento Factory
*Secret Of The Conveyer Challenge	
*Goopmaargh (Inquinamento Factory Filled With Goop!, Normal)
*Gigearmo (Bomb Disposal In The Factory, Normal)
*Kanga Bro and Joey Guy (Twisting Gears In Inquinamento Factory, Duo Bosses)
*Bee Stormo-Koopa (Stormy Battle On The Conveyer Belt, World Boss)
*Shadow Mario (Shadow Mario In Inquinamento Factory, Normal)
Noki Bay 	
*Running Across The Rolling Waves
*Deep Diving In Noki Bay
*Piantissimo's Underwater Race
*The Maze Of Mirrors Deep Below
*8 Red Coins In The Mirror Maze
*Deepsea Blooper Racing
*Nabbit In The Corral Reef
*Yoshi's Skyhigh Climb
*The Secret Of The Rainbow Note Block
*Eely-Mouth Beneath The Geyser (Boss Mission)
*Fludd In Space!
*8 Red Coins In Space	
*Watery Polluted Piranha (Deep Diving In Noki Bay, Normal)
*Chamel Bones (The Maze Of Mirrors Deep Below, Normal)
*Undergrunt Submarine (Deepsea Blooper Racing, Chasing Boss)
*Ostrobot MKIII (Yoshi's Skyhigh Climb, Normal)
*Cloud Eely-Mouth (Eely-Mouth Beneath The Geyser, World Boss)
Pinata City 	
*Chain Chomplets Under Loose
*Shine Ball Grand Prix
*Burning Tempered Chain Chomp!
*The Twin Terrors of Pinata City
*Fludd Missing, Birdo to the Rescue!
*Pinatas' Throwing Prowess
*Clean the Goop Off the Tallest Tower
*Mystery Under the City
*8 Coins in the Pinata Sun Festival
*Pinata City's Greatest Nightmare (Boss Mission)
*Shadow Mario in Pinata City
*The Secret of Mystery Under the City	
*Autobomb Car (Shine Ball Grand Prix, Normal)
*Boom-Boom and Pom-Pom (The Twin Terrors Of Pinata City, Duo Bosses)
*Blue-Shelled Sledgequake (Clean The Goop Off The Tallest Tower, Normal)
*Army King Boo (Pinata City's Greatest Nightmare, World Boss)
*Shadow Mario (Shadow Mario In Pinata City, Normal)
Bowser Heights 	
*Rooftop Adventure
*Bowser Heights Battle Royale
*Nabbit Chase On The Rooftops
*The Indestructible Bandineemoth 2.5
*Piantissimo's Revolution
*The 8 Red Coins Of Revolution
*Rocketing Up The Castle Walls
*The Secret Of The Castle Walls
*Breaking The Castle's Front Door
*Yoshi's Attack On Bowser's Castle (Boss Mission)
*Shine Ball Pinball Game
*Silver Sprites In Bowser's Castle	
*Goomboss and Seinor Stu (Bowser Heights Battle Royale, Normal)
*Bandineemoth 2.5 (The Indestructible Bandineemoth 2.5, Chasing Boss)
*Warden Flipral (Piantissimo's Revolution, Normal)
*Bowser Juinor (Breaking The Castle's Front Door, Normal)
*Aqua Bowser (Yoshi's Attack On Bowser's Castle, World Boss)
Fiamma Villa 	
*Breaking into Fiamma Villa
*Hot, Hot Volcano Ride!
*Shine Ball Over the Lava Sea
*8 Red Coins in the Rocky Arena
*Do Not Swim on the Lava!
*Birdo's Boo Blast
*Welcome to Richard's Underground Hideout
*True Hideout at the Hotshot Volcano
*Revealing Shadow Mario's True Identity
*The Battle to Save Isle Delfino (Boss Mission)
*Nabbit's Final Chase of the Isle
*The Top Secret Sprite of Hotshot Volcano	
*Huckit Dark Mage (Breaking Into Fiamma Villa, Normal)
*Pikante Boss Boat (Shine Ball Over The Lava Sea, Normal)
*Possessed Knight (Birdo's Boo Blast, Normal)
*Mega Shadow Mario/Motley Bossblob (Revealing Shadow Mario's True Identity, Normal)
*Richard B. Mole (The Battle To Save Isle Delfino, World Boss)
*Volcanic Richard B. Mole (The Battle To Save Isle Delfino, Final Boss)
==Items==
===Nozzles===
Nozzle Type 	Description 	Unlock Condition
Squirt Nozzle 	The Squirt Nozzle is the most basic kind of Nozzle available to Fludd. This Nozzle can be used to spray goop by launching a small stream of water, and although it is weak, it is also the only non-Turbo Nozzle Nozzle that can be used while running. 	Available from Start.
Hover Nozzle 	The Hover Nozzle is a aerial Nozzle that allows the user to hover in the sky. This time around, while the Nozzle can be used continually untill it loses all water, it takes longer to rise into the air. During the flight, the player can now carry objects or punch and kick in the air. 	Available from Start.
Turbo Nozzle 	This quick Nozzle allows the user to run continuously by launching large amounts behind the user. This time around, the Turbo Nozzle can be charged before being used to be even faster then usual, though this uses up water more quickly. 	Available from Start.
Rocket Nozzle 	This Nozzle allows you to reach very high places by large amounts. The user charges the Rocket Nozzle in order to launch itself to the sky, and the player can repeatedly tap on the R button instead of holding it to give it more power, but it consumes more water. 	Unlocked by collecting 15 Shine Sprites
Cannon Nozzle 	This new type of Nozzle allows the user to fires explosive missiles, which serves as a portable Water Missiles machine. While it got greater reach than the Squirt Nozzle and more powerful, it uses more water for each shot. 	Unlocked after beating Drill Gooper Blooper
Multispray Nozzle	This new type of Nozzle had three Squirt Nozzle forward, to the left and to the right, allowing cleaning more quickly. If the player perform a Spin Jump, the Multispray Nozzle will merge into one and spray a more powerful squirt. It uses slightly more water than the Squirt Nozzle. 	Unlocked after beating Drill Gooper Blooper.
Bomb Nozzle 	This new type of Nozzle is the most powerful, but also require to be aimed correctly. Each explosion had a high explosion radius and can heavily pushes tougher foes, while also defeating most enemies. It shoot in an arc, not a straight shot, which means the player need to aim well to reach the target.	Unlocked after beating Aqua Bowser.
Longrange Nozzle 	This special Nozzle, while weaker than the regular Squirt Nozzle, had better range and consume far less water than every other type of Nozzles. In fact, it had nearly no range limit, and is handy to clean up a faraway mess while saving a good amount of water! 	Unlocked by collecting 70 Shine Sprites.
===Power-Ups===
Power-Up 	Description 	Frequency
Fire Flower 	The Fire Flower is the original and most iconic Power-Up in the Mushroom Kingdom, known for giving the user the ability to throw fire balls. When applied to Fludd, the spray turns into a flame spray that is capable of burning through enemies, and the spray can also ignite fuses and melt ice. 	Common
Ice Flower 	The Ice Flower is the thermal opposite to the Fire Flower, which is known for giving the user the ability to throw ice balls that can freeze enemies. With Fludd applied, the water spray turns into a spray of ice that can freeze enemies from many angles, as well as freezing watery Goop in order to walk on it. 	Common
Frog Suit 	This aquatic and athletic Power-Up gives the user the ability to hop really higd swim without running out of oxygen. With Fludd applied, the water tank is converted underwater to hold extra jets to help control using Fludd underwater, and using the Rocket Nozzle will provide extra height while using the Power-Up. 	Common
Army Grape 	The Army Grape is a mysterious Power-Up that allows the user to split into 5 copies, and to throw them as projectiles as well. When applied to Fludd, not much changes from the regular Army Grape, but with the Cannon Nozzle the player can launch their copies through tight spots to find hidden areas. 	Common
Super Bell 	The Super Bell is a quick Power-Up that turns the character into a cat and allows them to pounce on enemies and climb up walls. With Fludd on, not much changes from the average Super Bell, though the wall climbing can be extended by using the Hover Nozzle as long there is water in the tank. 	Uncommon
Boomerang Flower 	This projectile-based Power-Up is unique among Projectile Power-Ups as the projectile returns to the user after hitting a enemy, and can also collect Coins on the way back. With Fludd applied, the spray of the Longrange Nozzle is changed to a boomerang, and the boomerang can be also be aimed to make precise attacks that always return. 	Uncommon
Blue Shell 	The Blue Shell is a rare Power-Up that gives the user a shell on their back that allows them to dash around in a shell and glide over the water. With Fludd applied, the Turbo Nozzle can be used in tandem with the Blue Shell to increase the traveling speeds to insane levels capable of gliding over water and past strong wind currents. 	Rare
Spin Drill 	The Spin Drill is a unique Power-Up that allows the player to hold a drill and dig through soft patches of ground to access hidden areas. With Fludd applied, not much changes from the regular Spin Drill, though with the Turbo Nozzle the player can drill through soft walls and bypass obstacles. 	Rare
Magnet Rod (New) 	The mysterious Magnet Rod is the enigma of Power-Ups. While it focuses on projectiles, it can't create projectiles, and instead uses magnetic force to pick up pieces of metal from machines to launch at enemies. With Fludd on, the Fludd Nozzles can attract metals to each nozzle, and when they connect, the player can launch the metal at enemies at faster speeds. 	Uncommon
Smoke Mushroom (New)	The Smoke Mushroom is a unique Power-Up to Isle Delfino that allows the user to turn into smoke and go through grates. With Fludd on, instead of turning the user into smoke, the spray is changed into a fine mist which has multiple uses, including hindering enemy sight, watering plants, and if using the Hover Nozzle, provide extra air time when hovering. 	Common
Thunder Cloud (New) 	The Thunder Cloud is a very electrifying Power-Up that is created in the skies. With the Thunder Cloud, Fludd's spray turns into a thunder spray which can do a variety of things, including reviving broken machines as well as malfunctioning robotic enemies and bosses. The spray can also electrify water and zap all aquatic enemies in the water if the spray makes contact.	Uncommon
Super Broom (New) 	The Super Broom is a cleansing Power-Up that gives the player a broom that can be used to sweep up dust that damages enemies over time. With Fludd applied, the Squirt Nozzle turns into a vaccum, and while it can't spray water, it can suck up Goop and convert it into water for other Nozzles to use. 	Rare
====Mounts====
Mount 	Description 	Frequency
Yoshi 	The Yoshis of Isle Delfino are ready to help Mario and pals in any way they can, and are highly versatile. While the Isle Delfino Yoshis melt with contact to water, they have the ability to eat Fruits that allow it to launch varying sprays at enemies that have differing effects, such as petrifying or setting fire to enemies. In addition, the Yoshis in this game retain the ability to swing on Flower Grapples from Super Mario Galaxy 2. 	
Birdo 	 	
Shine Ball 	Shine Balls are special containers built by Richard and Bowser to contain the Shine Sprites, though with Mario this turns the Shine Balls against them. Shine Balls are controlled by using the Turbo Nozzle, and also supply the Fludd with a slowly regenerating supply of Water. Alongsides supplying water, it can also float on the top of Water and Lava, and by landing the Shine Ball in a Shine Hole, the Shine Ball breaks and allows the player to grab the Shine Sprite within.  	
Racing Blooper	 	
==Daily Missions==
The Daily Missions are special missions that varied at each day. The tasks may be from eliminating a certain amount of a random defeatable enemy, racing against Nabbit, cleaning up the new mess from the new goop, and so on.
If the player had completed a daily mission, they will earn up to five Blue Coins, which help mitigate the problems with the Shine Sprite shop. Another daily mission will be available at the next day.
More TBA
==Amiibo and VirtuoCard Support==
TBA
==Trivia==
*While it is a sequel of Super Mario Team-Mania, there are notable differences being made in order to get Resort Delfino more in line with being a Sunshine sequel.
**Slanito is absent from this game, despite being the primary antagonist of Team-Mania. He is however mentioned by Richard B. Mole as his ill rival.
**Shur and Iken, on the other hand, are on Mario and friends' side, does to taking vacation while Slanito is preparing his multiple inventions in peace. They reside in Noki Bay.
**Bowser and Bowser Jr. are enemy and the main antagonist of the game, unlike Team-Mania where they are reluctant allies of Mario and allies, and are playable characters as a result.
**Mummy-Me is absent, while the Mushroom Kingdom Yoshi and Birdo are not available in favor of Delfino variation of Yoshis and Birdos. Before, they are playable in Team-Mania.
**The World Bosses are most of the original bosses introduced in Super Mario Sunshine, while the World Bosses are new ones (with the addition of Pow-Pow and Kamek in the name of Dark Kamek) in Team-Mania.
Category:Games
Category:Mario Games
Category:Evo-Gem Games
Category:3D Platforming Games