Tzeentch followers

This page lists all the followers available to the race.
==Followers==
=== Rare===	
=== Rare=== 	
=== Rare=== 	
=== Rare=== 	
Name	Description 	Requirement 	Effects 	Character
 	The web they weave is no ordinary tapestry, but instead a map of mortal minds and immortal strategies.	Ranked-up in allied territory	Allegiance points gained: +25% (factionwide)	
*Lord
*Hero
=== Uncommon===	
=== Uncommon=== 	
=== Uncommon=== 	
=== Uncommon=== 	
Name	Description 	Requirement 	Effects 	Character
 	The boredom of many young nobles' lives can lead them to test their boundaries – a word here, a suggestion there; planting seeds of doubt. The Conspirator is exultant.	Ranked-up in a province with low growth	Growth: +5 (local province) 	
*Lord
*Hero
 	If you look closely, this one's blue and yellow whiskers are actually a fine beard of feathers. 	Reinforced a battle with Tzeentch 	Diplomatic relations: +15 with Tzeentchian factions	Lord
=== Common===	
=== Common=== 	
=== Common=== 	
=== Common=== 	
Name	Description 	Requirement 	Effects 	Character
 	Who really pulls the strings in the courts of the mighty? It is the Changer of Ways, of course… 	Won a land battle 	Magic item drop chance: +10% 	Lord
 	Although it is unlikely that base metals can be turned into gold without magical help, alchemy remains an example of the strive for Change, which is meat and drink to the Raven.	Won a battle whilst having negative income 	Income from all buildings: +10% (local region) 	Lord
 	"Karl Franz! He's not the real Karl Franz, you know – they've replaced him with a doppelganger!" 	Sacked a settlement 	Income from sacking settlements: +10% (Lord's army)	Lord
 	No-one can hold all of the Raven's plans in their weak mind, but this one is an expert in code that obscures the details from the wrong kind of reader. 	Carried out a successful Hero action against a character	Hero action success chance: +10% 	Hero
 	Whatever you think this one is, they are not. Whatever they speak of, the opposite will be true. 	Won a battle against a Daemon army 	Casualties captured post-battle: +12% 	Lord
 	"I learned this one in Skeggi – take a seat, I'll teach you how to play. You won't want it to end, trust me." 	Ranked-up in a province with low control 	Control: +1 (local province) 	
*Lord
*Hero
 	Where there's a wind, there's very definitely a way. 	Won an ambush battle 	Ambush success chance: +10% (Lord's army) 	Lord
 	"There's a trap behind this trap that would be a joy to spring!" 	Won a defensive battle 	Post battle chance of stealing a magic item: +12% 	Lord
 	Not every bird of fancy is simply that; some enable the Changer to converse with his servants. 	Ranked-up in enemy territory 	Campaign line of sight: +15% 	
*Lord
*Hero
 	"Without Change, something sleeps inside us… and seldom awakens…" 	Used the Offer as Tribute post-battle captive option 	Grimoires from all buildings: +25% (local province)	Lord
 	"Change is inevitable. It is foolish to fight it! Embrace the Conspirator's knowledge and grow strong!" 	Ranked-up in a province with low Tzeentch corruption 	
* Tzeentch corruption: +2 (local province)
* Seduce Units budget: -15% (enemy Slaanesh armies in local region)	
*Lord
*Hero
=== The Realm of Chaos only===	
=== The Realm of Chaos only=== 	
=== The Realm of Chaos only===	
=== The Realm of Chaos only===	
Name	Description 	Requirement 	Effects	Character
 	Direct from Slaanesh’s personal coterie of fawners, this Daemonic lickspittle will act as your Herald and devout flatterer. Whatever he says comes true.	Left the Circle of Indolency	
* Unit experience gain per turn: +100 (Lord's army)
* Experience gain: +200%
* Campaign movement range: +20%
* Campaign line of sight: +25%	Lord
 	The ultimate servant – versed in six thousand techniques of desire – is ready to provide pleasure or agony upon you or your foe. 	Left the Circle of Vainglory	
* Growth: +250 (local province)
* Control: +25 (all provinces)
* Control: -50 (local enemy province)	Lord
Category:Tzeentch ancillaries