Properties

The Properties is when a player is able to edit the properties of a specific item.
== Appearance ==
It is a gray, square icon that has a red checkmark.
== Use ==
Usually, a specific item has no properties, even if it can burn or freeze other items. However, its sole purpose is to give a specific item more properties like adding a burning effect to a Sword, for example.
Here are the following categories of properties and the properties themselves:
* Basic: Give your item a basic property.
** Alive: Makes your item alive.
** Sharp: Makes your item sharp.
** Dull: Can't cut, even if sharp. Can be used to disable the sharp property on default sharp items.
** Sticky: Sticks to other items.
** Brittle: Breaks apart on hard collision.
** Unbreakable: Makes your item impossible to break.
** Vanilla: Spawns the item without any other properties.
** Breakable: Makes your item easy to break.
** Explosive: Explodes on collision.
** Implosive: Implodes on collision.
** Flammable: Flames.
* Physics + Graphics: Adds some physics and/or graphics to a specific item.
** Antigravity: Negative gravity.
** Zerogravity: No gravity.
** Ghost: Only collides with static items.
** Stainless: Disables all visual effects on your item.
** Invisible: Not visible, whether it's paused or not.
** Sleep: Makes your item sleep.
** Fixed rotation: Cannot rotate.
* Collision: Applies status effects. to other items on hit.
** Cleaning: Cleans an item.
** Critting: Pulps alive items, randomly.
** Deleting: Deletes other items.
** Dispelling: Removes status effects from an item.
** Draining: Drains blood.
** Flaming: Flames other items.
** Freezing: Freezes other items.
** Gusting: Gusts other items.
** Healing: Heals other items.
** Hyping: Hypes.
** Janitoring: Destroys cut items.
** Killing: Kills alive items.
** Poisoning: Poisons other items.
** Relaying: Toggles trigger on linked items.
** Rending: Cuts other items significantally.
** Suspending: Applies statis.
** Shocking: Applies shock.
** Transferring: Copies all resists and collides of other items.
** Transmuting: Turns an item into another, randomly.
** Triggering: Toggles trigger.
* Resists: Resists status effects.
** Resist concuss: Resists on temporarily concussing.
** Resist dispel: Resists removal of status effects.
** Resist drain: Resists from draining blood.
** Resist flame: Resists from burning.
** Resist freeze: Resists from freezing.
** Resist gusting: Resists from being blown away.
** Resist healing: Resists health recovering.
** Resist killing: Resists alive items from being killed.
** Resist poisoning: Resists from being poisoned.
** Resist shocking: Resists from being shocked.
Note: The game gets laggier the more properties you add.
== Trivia ==
* It is located in the Spawn section.
* Its icon was modified in March 31.
Category:Customization