Jason McCord

Jason McCord was the former level designer for Treyarch and Infinity Ward that designed many levels for Call of Duty 2: Big Red One, Call of Duty 3, Call of Duty: World at War and Call of Duty: Modern Warfare 2.
==Biography==
Jason McCord started his career as a level designer at Treyarch in December 2004 on Call of Duty 2: Big Red One. He worked on three Call of Duty titles at Treyarch before moving on to Infinity Ward in February 2008. During the development of Call of Duty: Modern Warfare 2 in April 2010, McCord left Infinity Ward following the 2010 departure of multiple Infinity Ward employees. He eventually took up an offer to join Respawn Entertainment as a level designer, following 45 other employees.
==Single-player and Multiplayer Levels Designed==
===Call of Duty 2: Big Red One===
*Piano Lupo
*Tankers
*The Desert Fox
*Operation Husky
*The Dragon's Teeth
===Call of Duty 3===
*Saint Lo
*The Island
*Verdun
*Ironclad
===Call of Duty: World at War===
*Semper Fi
*Little Resistance
*Burn 'em Out
===Call of Duty: Modern Warfare 2===
*S.S.D.D.
*Cliffhanger
*Wolverines!
*The Gulag
*Of Their Own Accord
*Whiskey Hotel
*Just Like Old Times
*Credits/Museum
*Bailout
==Trivia==
*McCord is a randomly-generated name for Allied soldiers in Call of Duty 2: Big Red One, Call of Duty 3, Call of Duty: World at War and Call of Duty: Modern Warfare 2.
==References==
#http://www.linkedin.com/pub/jason-mccord/1b/54/83b
Category:Treyarch employees
Category:Infinity Ward employees