118313-high-expectations

== Content ==
			
With this quarterly drop "solution" carbine thought up for themselves they have in fact made their players much more toxic and unhappy as a whole because they no longer have any way to rationalize and deal with the problems they see in the game. Here are my quick thoughts:
 
Monthly drops along with frequent small patches to fix bugs:
-whoa I barely finished the old zones and now I have another drop arriving in a week cool!
-oh there's a bug; oh well i'll report it and cool it got fixed in the latest patch, nice!
-man that is a really weird bug; oh well I'll take the content as is for now since I got it so fast!
-eh this drop wasn't so good; oh well I only have to wait 30 days till new content
-forums were full of people complaining; but mostly constructively because they wanted things fixed and things were getting fixed (pvp balance anyone?)
-old players coming back to the game would find layers of new content to do
-15 bucks for 2 new zones; awesome!
 
Quarterly drops:
-I finished the zones...
-I reported a bug, no reply...
-WTF is with this bug! They said they were holding this patch to fix all the bugs but they are still here. WTF were they doing with my time?
-Eh this drop wasn't so good...
-forums full of consumers with genuine rage at being led on and lied to with little hope for their complaints being reconciled in a timely manner.
-old players coming back to find...1 new patch of content
-45 bucks for 2 new zones...75% of the box price of the game for around 4% of new content (wait scratch that; the exact same price of the game since they dropped the box price).
 
My point is that with monthly drops players will expect bugs and issues but they can justify it as a trade off. With quarterly drops they expect to be impressed and will not settle for less and unless carbine impresses people will just become jaded.
 
FFXIV manages to do the quarterly system correctly because they pack in the stuff to do. Look at the last patch they dropped before I left that game for this one:
1.) New endgame boss fight with gear to farm and cool mechanics. Puggable group content for 8ppl
2.) Multiple new dungeons with new encounters and loot for endgame
3.) A whole new raid with challenging endgame content.
4.) A whole new 2 teirs of gear.
5.) Solo quest lines with an engaging story
6.) New daily faction rep quests with new factions and mount rewards.
 
I mean THAT is a lot of content and it manages to hit the mark for solo players, grinders, 5 man dungeon endgame groups, pug endgame raiders, and hardcore static raiders. If you compare that to drop 3 drop 3 seems like a joke as it only improves a very limited area of the game.
 
And regarding the highly praised "BUG FIXES." Bug fixes do not count as a "content drop." Itemization fixes do not count as a "content drop." These are things that should have been in the game at launch but it was obviously decided that it would be better to just launch the game and fix things as they came up WHICH WAS FINE!!! I'M GLAD THEY LAUNCHED THE GAME AS IT WAS because it was fun and gave me something to do and I was confident that they would fix things rapidly to make up for their saved development time. What is not ok is to launch the game, start to do content drops and regular fixes, then decide that they made the wrong decision and that the game isn't finished, but they then use my PAID TIME to develop the game like they could have done over a longer period of time. My sub should be paying for content, not fixes you guys decided were too trivial to finish before the game launched. OWN YOUR DECISIONS. DON'T HALFWAY THINGS.
 
It is an abuse of your customers to use their sub money to fund your last year of development time while acting like you are hard at work on new content.
 
That being said I would like to thank everyone who worked and continues to work hard on the game and most of this game is great and I have enjoyed most of my time spent in it. My complaints go out to the decision makers who decided to make the bad calls that I have consistently seen wrecking the wildstar community. This is an MMORPG and without a strong community the game does not work. These people need to understand that what makes an mmorpg is the addictive draw of character progression, the instant access to a large community of players, the ability to make and maintain friendships through shared experiences, the challange of guild/group progression, and the feeling of being rewarded for your time. Wildstar is missing quite a few of these elements and these are the things causing people to stop playing. Don't make bug fixes the focus of patches, don't focus on content for the sake of content, really try to see whats missing from the game and "patch" that in. A puggable 20man raid would solve many of these problems just as a suggestion.
 
I don't know what you guys plan to do since you have abandoned the monthly drops but seem unable to deliver on the quarterly drops but you are not doing the right things and need to change your plan because you have set yourself up for high expectation with the quarterly drop change so yeah...deliver on that or bad things will happen.	
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