Technomechanical Defense

The ability to use technomechanical powers/substances to defend oneself. Technique of Technomechanical Manipulation. Combination of Liquid Metal Manipulation and Technology Defense. Variation of Defense Powers. Opposite to Technomechanical Attacks.
==Also Called==
*Fluid-Machinery/Cyber-Organic Defense/Defensiveness
*Malleable-Technological Defense/Defensiveness
*Technomechanical Defensiveness
==Capabilities==
The user possesses defensive skills that are enhanced by technomechanical powers/substances, allowing them to block, parry, dodge, etc. with the power of the technorganic abilities.
==Applications==
*Enhanced Defense
*Infusion
*Malleable Anatomy
*Shield Construction
*Wall Generation
==Associations==
*Defense Powers
*Enhanced Combat
*Power Augmentation
*Technomechanical Combat
*Technomechanical Manipulation
*Technomechanical Physiology
==Limitations==
*May require outside source of Technomechanical substances to make defensive maneuvers.
*Users will be exhausted when too much energy is used.
*May be over-charged/wounded if too much energy is used at once.
*Can only be used for defensive purposes.
==Known Users==
*Galvanic Mechamorphs (Ben 10)
*Anomaly (DC Comics)
*Mother Machine (DC Comics)
*Vic Stone/Cyborg (DC Comics)
*Scorn Hosts (Marvel Comics)
*Phalanx (Marvel Comics)
*Transmech Virus Hosts (Marvel Comics)
*SkyNet/Titan (Terminator series)
*Cybertronian Entities (Transformers series)
Category:Powers
Category:Defensive Abilities
Category:Technology-based Powers