Vehicles/PEGLEG MARKSMAN PIRATE

==Description==
Long range fire support assets, Artillery vehicles mount the big guns that pound stuff into metallic dust. Designed to support allies from range, Artillery can throw a variety of payloads down range; ranging from standard artillery to FASCAM or Inferno loads.
Missions	Source 	Affinity
5 	Generic 	Warrior: +1 Piloting Boost
10 	Generic 	Veteran: +1 Guts Boost
40 	Accurate Weapon - Ballistics (2)	Ballistics Mastery: +1 Accuracy and -1 Recoil for Ballistics (Quirk)
60 	Crew Compartment (2) 	Skilled Sensor Operator: +1 Probe, +1 Adv. Sensors, +10% Sight and Sensors (Gear)
60 	Generic 	Master: +1 Tactics Boost
80 	Turret Systems (5) 	Hunter/Killer Team Training: Multi-Target & Breaching Shot Ability (Gear)
100 	Generic 	Elite: +1 Gunnery Boost
150 	Engine Light 	Tuned Engine: -5% Heat Generated (Gear)
==Vehicle Bay==
 	 	Left 	Center 	Right
Front 	Health	 	A=250 S=35	
Front 	Fixed 	 	
Crew Compartment (2)
FCS Vehicle Std.
ECM (P) (1)
Hellstorm Artillery
LRM-5 (Delta)
Grenade Launcher	
Sides/Turret	Health	A=125 S=35	A=110 S=35	A=125 S=35
Sides/Turret	Fixed 	
3x Ammo Hellstorm Caseless
Left Side Tracks	
Turret Systems (5)
Light PPC+CAP (P)	
3x Ammo Hellstorm
Right Side Tracks
Rear 	Health	 	A=100 S=35	
Rear 	Fixed 	 	
Ammo LRM Chaff (HALF)
Ammo MTR Flare (Half)
Structure (1)
Tracked Propulsion System
Heavy Ferro-Fibrous
Engine Light
Engine Core 260
Coolant	
Questions || RTVer: Lance-A-Lot 1.0.0 || Render 2.2 || ID: \Optionals\PirateTech\Base\vehicle\vehicledef_MARKSMAN_PIRATE.json