Kupo Experience Camps

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Table of Contents:(1 - 11) • (11 - 13) • (13 - 17) • (16 - 19) • (18 - 21) • (20 - 25) • (23 - 27) • (25 - 31) • (30 - 37) • (32 - 35)(35 - 38) • (37 - 40) • (40 - 45) • (45 - 50) • (50 - 56) • (54 - 60) • (60 - 67) • (67 - 72) • (Merits)Press the Home key on your keyboard to return the Table of Contents.
== Solo Exp Level 1-11 ==
:Note: All birds, lizards, orcs, and goblins drop fire crystals. Fire crystals sell well on the AH.
Nation	Level	Zone 	Mob(s)	Position(s)	
Bastok	1-7 	Zeruhn Mines	
{| align="left"	BatsWorms 	Crab
Bastok	 	 	 	 	
Bastok	 	 	 	 	
Bastok	 	 	 	 	
Bastok	 	 	 	 	
Bastok	 	 	 	 	
== Party Exp Level 11-13 ==
Valkurm Dunes
Target mobs:
Primary: Hill Lizard
:* Lizard
:* Not Aggro
:* Links by Sound
:* Weak against Ice
:* Weak against Wind
recommended:
The Zulkheim region outpost warp makes getting to this camp really easy. Set your homepoint at the gate guard by the zone to the Konschtat Highlands. You only lose about 250 exp from a homepoint. It's better than wasting 5 minutes weakened. Also, soloing from 11-13 can be better than this camp sometimes. People who bring PLs sometimes go to the Hill Lizard camp at E-7 instead of the two listed on the above map.
== Party Exp Level 13-16/17 ==
Valkurm Dunes
Target mobs:
Primary: Damselfly
:* Fly
:* Not Aggro
:* Links by Sound
:* Weak against Piercing weapons
:* Weak against Ice
:* Strong against Wind
Secondary: Snipper (13-14)
:* Crab
:* Not Aggro
:* Not Linking
:* Weak to Ice
:* Weak to Thunder
:* Strong against Water
recommended:
The Zulkheim region outpost warp makes getting to this camp really easy. They drop the Crab Apron and Damselfly Worm that is used in the subjob quest at Selbina. If you don't need Crab Apron for anyone then only fight flies. It is advised to set your homepoint in Selbina, so in the event of a death, the member can simply homepoint and quickly rejoin the party. Make sure your White Mage has Poisona for fighting flies.
== Party Exp Level 16-18/19 ==
Valkurm Dunes
Target mobs:
Primary: Beach Pugil
:* Pugil
:* Aggro to Sound
:* Not Linking
:* Weak against Ice
:* Weak against Lightning
:* Very Strong against Water
Secondary: Thread Leech
:*Leech
:* Aggro to Sound
:* Links by Sound
:* Weak to Light
:* Strong against Water
recommended:
The Zulkheim region outpost warp makes getting to this camp really easy. There are only four Pugils. Don't pull the NM Pugil. Use the Leeches or the fly to keep the chain going while waiting for re-pops. Screwdriver will one shot a tank even with high HP so help the tank in anyway you can.
== Party Exp Level 18-20/21 ==
Qufim Island
Target mobs:
Primary: Land Worm (18-21)
:* Worm
:* Aggro to Sound
:* Links by Sound
:* Weak to Wind
:* Weak to Light
:* Strong against Earth
Secondary: Clipper (20-22)
:* Crab
:* Not Aggro
:* Not Linking
:* Weak to Ice
:* Weak to Thunder
:* Strong against Water
Secondary: Dark Bats/Seeker Bats/Ancient Bat
:* Giant Bat/Bat Trio
:* Aggro to Sound
:* Links by Sound
:* Weak against Piercing weapons
:* Weak to Wind
:* Weak to Light
:* Strong against Dark
recommended:
The Qufim region outpost warp makes getting to this camp really easy. Remember to Silence Land Worms. The pond camp at (H-7) is the best because it has the most worms. You should only camp at (I-8) if the pond is taken. Banshees spawn from 20:00-4:00 (lasts 19 minutes 12 seconds) at the pond. When Banshees spawn move camp into the NE tunnel by the pond. Pull crabs from pond and bats from the north end of the tunnel. Bats have AOE attack down so be sure to not to fight a crab with that debuff up.
== Party Exp Level 20/21-25 ==
Qufim Island
Target mobs:
Primary: Greater Pugil
:* Pug
:* Aggro to Sound
:* Not Linking
:* Weak against Ice
:* Weak against Lightning
:* Very Strong against Water
recommended:
The Qufim region outpost warp makes getting to this camp really easy. There are other camps on the campsitarus website but this one at "Pug Alley" (H-6) is the best. Screwdriver will one shot a tank even with high HP so help the tank in anyway you can.
== Party Exp Level 23-27 ==
Carpenters Landing
Target mobs:
Primary: Birdtrap
:* Flytrap
:* Not Aggro
:* Not Linking
:* Weak against Ice
Secondary: Diving Beetle (21-24)
:* Beetle
:* Not Aggro
:* Links by Sight
:* Weak against Ice
:* Weak against Light
recommended:
The Norvallen region outpost warp makes getting to this camp really easy. However, If you ride a Chocobo from Sandy you will not need sneak and invisible to get to camp. When fighting Birdtraps make sure mages are not in range of AOE sleep.
== Party Exp Level 25-31 ==
Bibiki Bay
Target mobs:
Primary: Marine Dhalmel (25-29)
:* Dhalmel
:* Not Aggro
:* Links by Sight
:* Weak to Wind
:* Weak to Thunder
Secondary: Raven (27-31)
:* Bird
:* Not Aggro
:* Links by Sound
:* Weak to Piercing weapons
:* Weak to Ice
:* Strong against Wind
recommended:
The Kolshushu region outpost warp makes getting to this camp really easy. Helldive and Stomping will one shot a tank even with high HP so help the tank in anyway you can. Dhalmels Cold Stare is an AOE-cone silence gaze attack. When a Dhalmel uses Bezerk they will take more damage use that to your advantage.
== Party Exp Level 30-37 ==
Sanctuary of Zi'Tah
Target mobs:
Primary: Ogrefly
:* Fly
:* Not Aggro
:* Links by Sound
:* Weak to Piercing
:* Weak against Ice
:* Strong against Wind
Secondary: Lesser Gaylas
:* Bat
:* Not Aggro
:* Links by Sound
:* Weak to Piercing weapons
:* Weak to Wind
:* Weak to Light
:* Strong against Darkness
Secondary: Goblins
:* Goblin
:* Aggro to Sight
:* Links by Sight
:* Weak to Light
Secondary: Myxomycete
:* Funguar
:* Aggro to Sound
:* Links by Sound
:* Weak to Light
:* Strong against Darkness
:* Strong against Water
recommended:
The Li'Telor region outpost warp makes getting to this camp really easy. Camp is right at the outpost. At the lower levels target flies and bats. At the higher levels pull more goblins and funguars. If you go there at a lower level, it's best to get there just before night time, because the bats are only there at night.
== Party Exp Level 32-35 ==
Garlaige Citadel
Target mobs:
Primary: Wingrat/Siege Bat
:* Bat Trio/Giant Bat
:* Links by Sound
:* Weak to Piercing weapons
:* Weak to Wind
:* Weak to Light
:* Very Strong against Darkness
Primary: Borer Beetle
:* Beetle
:* Aggro to Sight
:* Not Linking
:* Weak to Ice
:* Weak to Light
Secondary: Fallen Evacuee (34-35)
:* Skeleton
:* Aggro to Sound
:* Aggro to Low HP
:* Not Linking
:* Weak to Blunt weapons
:* Weak to Fire
:* Weak to Light
recommended:
The Aragoneu region outpost warp makes getting to this camp really easy. The camp by the Banshing Gate is the better of the two camps by far. The re-pop timers are long and it has the most mobs.
== Party Exp Level 35-38 ==
Crawlers' Nest
Target mobs:
Primary: Worker Crawler
:* Crawler
:* Not Aggro
:* Links by Sound
:* Weak to Ice
:* Weak to Thunder
:* Weak to Darkness
recommended:
The Derfland region outpost warp makes getting to this camp really easy. Be sure that you can handle any links.
== Party Exp Level 37-40 ==
Crawlers' Nest
Target mobs:
Primary: Nest Beetle
:* Beetle
:* Not Aggro
:* Links by Sight
:* Weak against Ice
:* Weak against Light
recommended:
The Derfland region outpost warp makes getting to this camp really easy. Nest Beetles make a nice continuation from Worker Crawlers, and are just down the path as well.
== Party Exp Level 40-45 ==
Western Altepa Desert
Target mobs:
Primary: Desert Beetle
:* Beetle
:* Not Aggro
:* Links by Sight
:* Weak against Ice
:* Weak against Light
recommended:
The Kuzotz region outpost warp makes getting to this camp really easy.
== Party Exp Level 45-50 ==
Garlaige Citadel
Target mobs:
Primary: Funnel Bats (45-48)
:* Bat
:* Aggro to Sound
:* Links by Sound
:* Weak to Wind
:* Weak to Light
:* Strong against Darkness
Primary: Chamber Beetle (48-50)
:* Beetle
:* Aggro to Sight
:* Links by Sight
:* Weak to Ice
:* Weak to Light
recommended:
The Aragoneu region outpost warp makes getting to this camp really easy.
== Party Exp Level 50-56 ==
King Ranperre's Tomb
Target mobs:
Primary: Dire Bats
:* Bat
:* Aggro to Sound
:* Links by Sound
:* Weak to Piercing weapons
:* Weak to Wind
:* Weak to Light
:* Very Strong against Darkness
recommended:
Chocobo from sandy is the fastest way to get camp. Accuracy food works best until level 52/53 then you can change to attack food.
== Party Exp Level 54-60 ==
Attohwa Chasm
Target mobs:
Primary: Monarch Ogrefly
:* Fly
:* No Aggro
:* Links by Sound
:* Weak to Piercing weapons
:* Weak against Ice
:* Strong against Wind
Secondary: Bane Lizard (57-60)
:* Lizard
:* Aggro by sound
:* Link by sight
:* Weak against Ice
:* Weak against Wind
recommended:
The Kolshushu region outpost warp makes getting to this camp easier. Enter Attohwa Chasm - follow left wall all the way to camp at (F-6) - careful of true-sound NM at night. Don't step on a crack. Make sure you have someone with Curaga to recover from AOE damage.
== Party Exp Level 60-67 ==
Bibiki Bay
Target mobs:
Primary: Tragopan
:* Bird
:* Not Aggro
:* Links by Sound
:* Weak against Ice
:* Weak against Light
:* Strong against Wind
Secondary: Catoblepas (65-67)
:* Dhalmel
:* Not Aggro
:* Links by Sight
:* Weak to Wind
:* Weak to Thunder
recommended:
The Kolshushu region outpost warp makes getting to this camp really easy. Only kill Catoblepas, if you want to make the camp last longer towards the end of a party.
== Party Exp Level 67-72 ==
Bibiki Bay
Target mobs:
Primary: Catoblepas
:* Dhalmel
:* Not Aggro
:* Links by Sight
:* Weak to Wind
:* Weak to Thunder
Primary: 2nd tier Hobgoblins
:* Goblin
:* Aggro to Sight
:* Links by Sight
:* Weak to Light
Hobgoblin Alastor (DRK)
Hobgoblin Physician (WHM)
Hobgoblin Toreador (RDM)
Hobgoblin Blagger (THF) (high evasion)
Hobgoblin Angler (WAR)
recommended:
The Kolshushu region outpost warp makes getting to this camp really easy.
== Merits ==
We don't see many people meriting on Kupo. Mostly, if you are trying to hit 75 you'll be partying in KRT 50+ or BB 60+. If you are meriting you will be partying in BB 60+. Below are three places to camp that can be used for meriting currently. You can also grab someone level 72+ for your merit party to help them out if you so choose.
Merit Camps:Ulegurand • Ru'Avitau • KRT
== Party Exp Level 72-75 Merits Uleguerand ==
Uleguerand Range
Target mobs:
Primary: Kindred Demons
:* Demon
:* Aggro to Sight
:* Links by Sight (link with Molech (Taurus))
:* Weak against Light
:* Immune to Lullaby
:* Movement Speed +25%
:* Magic Defense +25%
Kindred Black Mage (BLM) (Silence them)
Kindred Dark Knight (DRK)
Kindred Summoner (SMN)
Kindred Warrior (WAR)
Primary: Smolenkos
:* Ahriman
:* Aggro to Sight
:* Aggro to Sound
:* Not Linking
:* Level 5 Petrify (Doesn't last very long.)
:* Magic Defense +25%
Primary: Molech
:* Taurus
:* Aggro to Sight
:* Aggro to Sound
:* Links by Sight
:* Has True Sight
:* Weak against Light.
:* Mortal Ray (Doom, turn away to avoid.)
recommended:
The Valdeaunia region outpost warp makes getting to this camp really easy.
Preferred camp would be the final upwards ramp at (F/G-7) leading to the top of the Uleguerand Range. From there, you can pull from either the top or bottom part of the ramps, leading to plenty of kills.
Moving party route starts at the ramp camp (F/G-7) and clears the top part of the range. There are some rather large gaps in between mobs. (read more at Campsitarus)
== Party Exp Level 72-75 Merits Ru'Avitau ==
The Shrine of Ru'Avitau
Target mobs: 
Primary: Decorative Weapon
:* Weapon
:* Aggro to Sound
:* Aggro to Magic
:* Not Linking
:* Weak against Fire
:* Weak against Light
:* Magic Defense Bonus +12.5%
recommended:
The Li'Telor region outpost warp makes getting to this camp really easy. Sky favors moving parties. Getting to this camp is easy. Enter from the main entrance (keep going north from the main teleporter in the Ru'Aun Gardens) and you're pretty much at camp. This is one of the best camps for merit parties currently. (read more at Campsitarus)
== Party Exp Level 72-75 Merits KRT ==
King Ranperre's Tomb
Target mobs:
Primary: Spartoi Skeletons
:* Skeleton
:* Aggro to Sound
:* Aggro to Low HP
:* Not Linking
:* Weak to Blunt weapons
:* Strong against Slashing weapons
:* Very Strong against Piercing weapons
:* Weak to Fire
:* Weak to Light
:* Strong against Ice
:* Very Strong against Darkness
Spartoi Warrior (WAR)
Spartoi Sorcerer (BLM)
Primary: Lemure
:* Ghost
:* Aggro to Sound
:* Aggro to Low HP
:* Not Linking
:* Strong against Slashing weapons
:* Strong against Piercing weapons
:* Very Strong against Blunt weapons
:* Weak to Fire
:* Weak to Light
:* Very Strong against Ice
:* Very Strong against Darkness
Secondary: Hati
:* Hound
:* Aggro to Sound
:* Aggro to Low HP
:* Not Linking
:* Weak against Slashing weapons
:* Weak to Fire
:* Weak to Light
:* Strong against Ice
:* Strong against Darkness
recommended:
Chocobo from sandy is the fastest way to get camp. Monk parties are moving parties, with a typical setup of MNK MNK MNK RDM WHM BRD. This isn't terribly flexible, although sometimes you can replace either the WHM or RDM with a fourth MNK if so desired. Bear in mind the consequences though- if you don't have a RDM, Juices/Yagudo Drinks are practically required. (read more at Campitarus)
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