Dunklaestus/Legacy

== Description ==
=== Behavior ===
* They will move the frills along their body to communicate when underwater, similarly to sign language.
** Their frills also move around based on what they're doing; for example, when swimming they sag back to cut through the water better.
*** When on land the frills help disperse heat and keep them cool.
* When laying, will open their mouths to let small creatures clean their teeth. 
* sleep with half of their brain awake like dolphins can.
* They love to sun bathe.
== Appearance ==
The is a quadrupedal, semi-aquatic-like creature that shares many similarities to the prehistoric fish Dunkleosteus, but with two pairs of tetrapod legs. It has armor covering its head, neck, chest, legs, and underbelly. It also has two sails, one that starts on the top of the back, and the other underneath the start of its tail after the two pelvic fins, these two sails can be seen running down to the end of its tail. Additionally the start of two small sails can be seen on its chest and back. The appears to be colored with shades of black, brown, and light blue.
=== Males ===
Males present two decorative undulated spike-like sails emerging from the top and underneath its neck.
=== Females ===
Females present a single decorative straight spike-like sail emerging from the top of its neck, and additional patterns on its caudal fin.
== Abilities ==
== Gameplay ==
=== Pros ===
The while being a carnivore with an okay appetite, is semiaquatic, meaning it can rapidly find available meat sources anywhere, and change biomes if conditions get too harsh. Thanks to Iron Stomach, needs to worry considerably less about eating rotten products (ignoring Sickness from any source), albeit still being careful of the water and HP depletion spoiled food deals. Being capable of eating on-the-run helps with mobility as well, dampening the impact of the stuck-while-eating animation vulnerability. Presenting ambush gives it an edge as well, albeit not as noticeable as with non-semi-aquatic/fully-aquatic creatures with ambush.
While it has decent HP and weight for its tier and is relatively small compared with most giants that roam its optimal aquatic habitat, what really makes it dangerous is its bite. With its huge damage output and bone break, it can deal crippling blows against lighter foes and still-effective attacks against heavier targets. Its moderate bleed defense may help as well against bleeders, specially against semi-aquatic heavy bleeders which may follow it to another biome.
With Harden all of these strengths become temporarily boosted, giving an edge which may save the in battle.
Additionally, its ability Streamlined can be used in preparation for a fight, increase speed, stamina and stamina regeneration, and decreasing hunger drain. This is useful for battling/fleeing/chasing in the water, during times of low food and to reduce the number of times it needs to rest between water chases.
Its nightvision is good enough to detect creatures with night stalker without the huge de-buff creatures with better night vision suffer.
=== Cons ===
 is a somewhat slow semi-aquatic carnivore with medium-low stamina and bad stamina regeneration, meaning it cannot run or swim fast for long (but still better than many other semi-aquatics with the same ability that could pose a threat to the , like Auraron or Kendyll) and needs to rest regularly in order to recover its stamina, albeit when Streamlined this mostly happens before the ability takes effect. However, due to the nature of Militrua-type semi-aquatics, the stamina regeneration boost that Streamlined provides is partially negated by the stamina drain for being underwater, so while still far better than without its ability, it still gets little gain from it. Also, due to the how Streamlined works, if you force a to constantly get inside and outside water fast enough, the boost won't happen underwater either.
Outside water these problems worsen, specially since outside water a terrestrial cannot perform the trick of moving in the height axis to turn faster and thus the sloppy slow turn speed can be noticed immediately and exploited by smaller, more agile targets or fliers.
Additionally, the lack of any ranged defensive or offensive ranged ability leaves it vulnerable to such abilities, like breaths, radiation, etc. This becomes worse due to its average-low HP regeneration which cannot cope that well against abilities which directly or indirectly deal percent-based damage.
Its attack impact can be dampened by creatures with unbreakable or status-ridding abilities like Fortify.
== Carry-able Creatures ==
== Trivia ==
* Concept by Freakshow (⊰᯽ rift#2211).
** The was inspired by a prehistoric creature (likely the Dunkleosteus).
* Redesign concept by icecreamNavacodo.
** The redesign was inspired by the original , big reptiles, and scaled fish.
* can more or less safely traverse through lava (idle animation, sitting, laying down, aggro, cower, hiding scent and walking on a straight line over lava don't hurt the ) as seen here.
== Gallery ==
<tabber style="border:none;">
Main =
This tab is intended to present official concept sheets, color palettes, and Glimmer (if applicable).
DunklaestusConceptM.png|Male Dunklaestus redesign concept art
DunklaestusConceptF.png|Female Dunklaestus redesign concept art
Dunklaestus.jpg|Former Dunklaestus concept art
DunkPalette.png|Dunklaestus' primary color palette
DunklaestusTrialGlimmer.png|Default Glimmer day/night
DunkGlimmer.png|Default Glimmer Dunklaestus
|-|
Development =
This tab is intended to present anything showcased during the process of development, such as the creation of models, animations, and poses.
Dunklaestus redesign rigged.webp|Dunklaestus redesign rigged
Dunklaestus redesign sneek peek.webp|Redesign teaser, featuring Dunklaestus' foot
DunklaestusDev1|Clip provided by Triefelgrim (Wolfragon), CoS Discord, 1/13/2023
DunklaestusDev2|Clip provided by Triefelgrim (Wolfragon), CoS Discord, 1/13/2023
|-|
References =
This tab is intended to present anything to further observe a creature's design, inspirations, and changes in growth stages for reference.
Juvi-Dunkle.png|Juvenile Dunklaestus
Dunkle-Teen.png|Teen Dunklaestus
Dunklaestus Adult.png|Adult Dunklaestus
Dunklaestus Male vs Female Designs.png|Dimorphism between male and female Dunklaestus
|-|
Other =
DunklaestusThumbnail.png|Dunklaestus in the game's icon during its release, by retronintendo102
</tabber>
Category:Rotation Store/Legacy
Category:Glimmer/Legacy
Category:Reuses Calls