146146-very-badly-priced-rune-removal

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			so .. .did note but recovering fusion rune costs only 5service tokens... now I wish same could be said for recovering set runes,  whopping 45 service tokens per rune is wayyy over the top in pricing and its cheaper to destroy said rune than recover it, even if consider buying serv tokens, this whopping high price makes it worthless to spend Ncoins into tokens  (30 tokens= 120 ncoin means removing the rune costs about 2 euros if paid with irl money (or 60 omnibit, allowing you to remove roughly 1 rune per week),	
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			Rofl NCsoft hoping to milk the F out of us in the game!!!!	
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Pretty much priced to make sure you are only ever using the service for class sets.
 
They are going to be adding a plat option at some point, but I imagine it will be VERY expensive.	
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			This kind of crap has been the reason I hate NCSoft so freaking much. They're getting their stupid, nasty hands into WS's game systems and it's really ruining things.	
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			Player's who aren't happy spending money on your game's shop will stop spending money on your game's shop. That's why the most succesful free games offer non-power commodities and cosmetics, because the player is happy to spend money on making their character look awesome (or getting eighty more bank slots or whatever). Someone get that memo to Carbine and NCsoft. 	
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			plat option is on ptr atm. 7.2p. The service token cost is way over the top. If a 20 dollar purchase of service tokens allowed me to re-kit an entire set with either removing runes/changing rune element I would make a purchase. However 20 dollars doesn't even cover half of a full 120 set. NCsoft won't be seeing any money from me.	
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7.2p huh? Twice as much and I get free CREDD. Price is kinda weird.
With upcoming rune availability increase runes costs for top tier runes will be as low as removal. I don't get it, really. Why make an option that will not be useful at all? 	
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42p to remove the runes is really alot. obv it is w/e now for most players (unless you have to upgrade ilvl116 to ilvl120) since you put them in the DS gear you have anyway but when you get a drop in the next raid you will have to re-do the rune setup for each peace you get.
time to save those service tokens, no new hairstyle for you guys if you want to keep raiding!	
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			FWIW, when it comes time to extract my class set runes, I'm only going to extract three. I can recraft the one power ones, as our guild bank has plenty now. I assume that most guilds probably have lots of those lying around. So its more like ~20 plat to move a class set.	
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			Yeah, recovering runes, seems too expensive right now, it needs to be toned down.	
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			~7.2plat is the in-game currency price at i120 in Legendary gear. Those values scaled based on item level and rarity of the item. We picked that as a starting point to make sure we don't kill the entire auction house market. When you extract Runes from gear, the rune is not bound to you therefore a player can trade it or auction it after using it. Which means that other than destruction, a rune will always be able to be circulated. We have changes upcoming to drop rates etc and we'll be monitoring acquisition rates. Once we see where pricing normalizes in the economy, we'll analyze the currency cost and see if adjustments are needed.
			
				
	Edited November 5, 2015 by CRB_Meerkat	
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~7.2plat is the in-game currency price at i120 in Legendary gear. Those values scaled based on item level and rarity of the item. We picked that as a starting point to make sure we don't kill the entire auction house market. When you extract Runes from gear, the rune is not bound to you therefore a player can trade it or auction it after using it. Which means that other than destruction, a rune will always be able to be circulated. We have changes upcoming to drop rates etc and we'll be monitoring acquisition rates. Once we see where pricing normalizes in the economy, we'll analyze the currency cost and see if adjustments are needed.
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			I really don't believe that excuse, when you can spend as much money as you wish on service tokens to extract runes.	
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{| class="blockquote"
~7.2plat is the in-game currency price at i120 in Legendary gear. Those values scaled based on item level and rarity of the item. We picked that as a starting point to make sure we don't kill the entire auction house market. When you extract Runes from gear, the rune is not bound to you therefore a player can trade it or auction it after using it. Which means that other than destruction, a rune will always be able to be circulated. We have changes upcoming to drop rates etc and we'll be monitoring acquisition rates. Once we see where pricing normalizes in the economy, we'll analyze the currency cost and see if adjustments are needed.
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I raid lead and I am looking at players who are telling me that getting gear isn't fun
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{| class="blockquote"
~7.2plat is the in-game currency price at i120 in Legendary gear. Those values scaled based on item level and rarity of the item. We picked that as a starting point to make sure we don't kill the entire auction house market.
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Perhaps I've missed other threads but I'm surprised this isn't being discussed more. Prices on life are still way too high and that goes for the entire system really. I got Ohmna tanking claws yesterday. That's something to be happy about right? They were an, albeit small, upgrade over my Phage Maw's claws but even so I won't be using them because the money I spend on the Phage Maw claws which I'll have to spend again on the new claws is stupidly high. You've set up your system in such a way that people aren't excited when they get a new piece of gear. If they haven't quit the game already because of how the system is at present, which has also happened. And for what, to nickle and dime your raiders into spending money on service tokens.
 
The system for gearing up is inadequate as it stands. If you are required to rerune entire items when you replace them the costs for that should be very low like it mostly used to be. Even then much better would be a system where gear and runes are separate and runes go into your personal slots, not the gear. That way you rune up your character directly and you can freely upgrade your normal gear and aren't met with negative feelings when you should be experiencing joy upon obtaining a new item. You can still tie the rune levels into the accumulated gear. Make average item level a thing that unlocks these levels. You ever had an average item level of ninety or higher? Achievement unlocked, you can now slot in Pure runes in your character. That way it would be a lot more acceptable for runes to be as expensive as they are as you don't have to redo them with every gear upgrade. Naturally give people four different Character Rune sets just like they have four action sets to account for those action sets. And if with the current system pulling out runes is a problem for economy then change them to become soulbound once slotted in once.
 
But naturally this will all take too much engineering time so a simpler solution is in order so here. Make runing cheap so getting upgrades isn't a negative experience. Stop nickle and diming us. Stop hampering us from enjoying your end game cause that will come back to bite you.	
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