Aspect of Nature

=== Prerequisites ===
To become an aspect of nature, you must have had an encounter with a god, aspect, source or other power of nature. 
You may need a transformation save DC for certain abilities. Your transformation save DC is 8 + your proficiency bonus + your wisdom modifier.
=== Level Milestones ===
The following are possible level milestones for Aspects of Nature.
* Performing an ancient ritual
* Defeating and consuming a powerful beast of nature
* Connecting with a powerful source of natural magic like an ancient magical grove or tree.
* Striking a deal with a spirit, aspect, god (, ect) of nature or fey.
=== Transformation Progress ===
==== Level 1: ====
===== Uncanny Adaptiveness =====
Through your connection with nature, you have learned how to quickly adapt your body to different situation.
You gain the following Adaptations:
* Bark skin: As a bonus action you can develop a hard bark-like skin. While not wearing heavy armour, you gain +2 to AC and advantage to stealth checks while in wooded areas. Your movement speed is halved. Lasts for 1 min or until you are knocked unconscious or use a bonus action to end the effect.
* Aquatic preference: As a bonus action you can grow grills and fins as well as making your skin wet and slimy. Your swim speed is doubled, you gain water breathing and are at no disadvantage when fighting in water. You become vulnerable to fire damage.
===== Vine Spined =====
As an action you may summon forth 2 vines from your back. Each vine is 15ft long and they last for 1 min or until you fall unconscious or use a bonus action to retract them. While active you gain a climbing speed equal to your movement speed and your movement speed is doubled in forested areas. While active, you may use an action to attack with both vines. They can attack the same or different targets. Each vine can use one of the following attacks:
====== Vine Whip ======
Whip your vines at a target within 15 feet of you. You get 2 + proficiency bonus to hit and deal 1d6 + proficiency bonus bludgeoning damage on a hit. If the attack hit and the target is the same size as you or smaller, you may try to grapple it. On your turn, as a bonus action, you can move the creature to any point within 10 feet of you and you carry it along, as you move.
===== Constrict =====
The vines tighten around a creature grappled by them. The target suffers 1d8 + proficiency bonus bludgeoning damage.
====== Fling ======
A creature grappled by the vines is thrown up to 30ft and knocked prone. If it hits solid surface, it takes 1d6 bludgeoning damage for every 10 feet it was thrown. If on other creature is hit, that creature must pass a DC 13 dexterity saving throw or suffer the same damage and be knocked prone.
===== Silver Sensitivity =====
You have developed a deliberating sensitivity to silver. You are vulnerable to silvered weapons and you can’t be resistant or immune against silvered weapons. Being hit by a silvered weapon will disable Uncanny Adaptiveness and Vine Spined for 10 minutes.
Category:Transformation