118890-some-feedback

== Content ==
			
So I'm finally fed up with waiting so I have unsubbed. I might come back at a later time to check out how the game has evolved, but definately not paying 15 a month for core fixes to come through that will bring actual players back...or hell, to just even fix the game to the point that it at least touches upon some of the great potential this game has.
 
But as always....I must leave some of my feedback and hopefully the devs can use it to fix the game.
 
1) Its no secret to anyone that dungeon queues are dead. I think a way to fix this is to make at least more than half the current dungeons pug friendly dungeons. Difficulty of entry must be easy in order for players to get hooked and try to tackle the harder stuff. Countless times have players shown the tendency to pick the path of least resistance. Players just won't "rise to the occasion"....you must slowly convince them to. I know Carbine have said that adventures are the easier "dungeon mode"....but they are NOT. Players have voted and they have spoken with their wallets. Both play styles are completely different. In fact, even if I were to entertain the idea that adventures are the easy "dungeons", then they are WAY too easy! It does not in any shape or form get you ready for dungeons. The difficulty of progression is way out of whack.
 
2) If I were to pick one core system in the game which most harbored player toxicity...without a doubt its medal system for dungeons and adventures. Sure it sounded really nice on paper, I thought so too, but in practice...its completely horrible and either it must be completely deleted from the game, or have it be a separate mode a la WoW. Let players decide if they want to partake in the medal system and this medal system should also not be tied to upgrade gear. It should be tied to gold rewards, fluff, and achievements. 
 
3) Optimization. I am having SWTOR deja vu here. This game should aim to run at least at 60fps everywhere in the game on a medium specced machine. Can't expect everyone to have an awesome gaming machine.....which incidentally also is not enough to run the game on a level that players expect.
 
4) Rune slot randomization. This is a horrible system. Please get rid of it. I know either this current patch or the next patch will adress the big difference between the stats....but that's no where near enough. If you were the first mmo ever in history, then you might be able to get away with it....but players have downright been indoctrinated to be able to customize their characters slots. I do not see this as a player friendly system at all....this is nothing but a heavy handed grind wall.
 
5) Why is respeccing so damn expensive? There are already tons of gold sinks in the game. Again, this is not player friendly nor is it hardcore.
 
6) Taxi speed. Why must the taxi pass by every single taxi waypoint on the way to my destination?
 
7) Amps and skills need to be completely reworked from the ground up. So many amps are useless so you get cookie cutter specs with some slight variations. Not to mention many dont even work correctly.
 
8) Amp and skill points. I don't think this was a good idea. Give us all amp and skill points by the time we get to lvl50. Player unfriendly and heavy handed progression wall and excuse to make us grind.
 
9) Why are those housing dungeon things hidden inside housing plots? I never even knew they existed until it was brought up by someone in the forums. Just lay them around the world and be over with it.
 
10) While I did enjoy leveling up and think that the leveling experience was fun....I do think there are many places for improvement.
 
- Information overload. The game is already bright so no need to make it worst.
 
- There should be a clear indicatior in the world to activate challenges. Literally the player should go, click on the indicator, and start up the challenge.
 
- I feel like there are some parts that were too hard.
 
- UI still needs a lot of work. This includes the menus and windows you open up.
 
11) PvP in this game is a train wreck. To start, I think you should get rid of any gear differentials and make all gear the same. Make gear earnable be costumes and be bought with prestige. This means getting rid of the random rune slots. I don't know whose idea was to put random rune slots in PvP gear but no offense...he is an idiot. There is nothing PvP players hate more than to NOT be able to control their stats. In fact, let the runes be the only thing players can change.
 
12) How about fix the problem were raid gear counts towards gear rating in pvp?
 
13) No queues for PvP.
 
14) QOL needs a lot of improvement. For example bag space...there isn't nearly enough at all. How about giving us a way to orginize our bags? or how about giving us a gear bag where you can put your off spec gear? There are many little things that have gotten completely overlooked. If this were F2P, then it would be fine...but this is a sub game.
 
15) What's up with being able to see name plates through walls and floors? This is retarded.
 
I think that's it for my major qualms. I'm not putting gear itemization on the list because I know thats coming. I can keep adding to the list but those would be little problems that could just very well be a matter of opinion.
 
I guess I would like to leave this to Carbine. Always think about the players. Is this or that feature player friendly or not? Don't think about the short term gain by putting  heavy handed progression walls or making us grind for something which every other game already gives you. When you make player friendly systems, players will notice and players will come and play your game. 
 
With that said, see ya later and good luck with fixing the game. Even if I were to never come back, I would be happy to know that this game realized its potential and has a healthy population.	
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