115294-feedback-what-i-would-like-to-see-changed

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Hi I am an officer in Eugenic, I have been playing since CBT2 which is over a year now so have been following the game since then and have seen all the changes that have been made.
 
These are mainly Quality of Life changes, what I would suggest to and like to see in the near future:
 
- Currency to be made account wide with the exception of elder gems and prestige.
- Change the xp bar at the bottom to show % of weekly cap not % of your current elder gem 0/75k xp) without mousing over.
- Tradeskill bag to be account wide and expand the stack count to 500 or even 1000.
- Add a new tab in your bags for gear which is the same size as your total bagsize. Effecitvely doubling your inventory space.
- Add Hierloom gear or more easier and reliable ways to increase the rate of levelling.
- Realm transfers between megaservers, what does it matter if the game is going to die or go free to play. Open up the PVP <> PVE transfers to prevent this. 
- Make the Commodities Exchange and Auction House be shared between PvP and PvE megaservers, likewise Credd. (To have 1 economy for the game EU/US).
- Add a payable faction change.
- Add a payable race change.
- Make reputation account wide, mainly to help with amp/ability points on alts and the attunement process amongst other things. 
- Make mounts, mountspeed and flare's account wide. mountspeed can have limited access again below level 45 for max skill.
- Give people the 3rd LAS at level 45 for free then have the final 2 purchased with Elder Gems.
- A change needs to be made to switching your LAS quickly, look to reduce the size of the window since it takes up half your screen and let you save it in combat which will then apply once you exit combat (between combat) or give an option to change the opacity.
- When someone uses Bailout give a popup to the group leader to confirm or deny it.
- Make the max riding skill cost less than 80plat. say 30-50p.
- Boosts and Field Tech's, make all of these last 15 minutes.
- Achievements and titles linked to account instead of character.
- An Armory (I believe you already have this in the pipeline).
- Path rerolling give a payed option to reroll  (in game currency).
- Dyeing gear - a reset button to default the colours on an item.
 
 
Changes I would like to see in the distant future:
 
- Raids 20 players max.	
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			I have to agree with all of these changes, but am curious as to your reasoning for 10/20 raids? Is it logistics or roster boss? I would like to hear your insight on the situation now that your guild is over  half way done with DS.	
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- Currency to be made account wide with the exception of elder gems.
- Tradeskill bag to be account wide and expand the stack count to 500 or even 1000.
- Add a new tab in your bags for gear which is the same size as your total bagsize. Effecitvely doubling your inventory space. 
Agreed with all the points here.
 
 
- Add Hierloom gear or more easier and reliable ways to increase the rate of levelling. 
Only if it's something that boosts your exp only and not your stats. I remember heirloom gear in PvP in WoW and it completely ruined low level PvP there.
 
- Realm transfers between megaservers, what does it matter if the game is going to die or go free to play. Open up the PVP <> PVE transfers to prevent this.  
No. I would rather they would be kept separate. 
 
 
- Make the Commodities Exchange and Auction House be shared between PvP and PvE megaservers, likewise Credd. (To have 1 economy for the game EU/US).
- Add a payable faction change.
- Add a payable race change. 
About the first one, I'm wondering whether it would impact the economy in a positive or a negative way, but I mostly agree with everything here.
 
- Make reputation account wide, mainly to help with amp/ability points on alts and the attunement process amongst other things.  
Probably a good idea, but I really don't know how would it affect the game. It might make it so that there's nothing to do on your alt.
 
- Make mounts, mountspeed and flare's account wide. mountspeed can have limited access again below level 45 for max skill. 
Agreed. No real reason to keep vanity items away from players that already got them :)
 
- Give people the 3rd LAS at level 45 for free then have the final 2 purchased with Elder Gems. 
don't see a real purpose to this. Once again I'm not really opposed to it, but is it really necessary? 
 
- A change needs to be made to switching your LAS quickly, look to reduce the size of the window since it takes up half your screen and let you save it in combat which will then apply once you exit combat (between combat) or give an option to change the opacity. 
Agreed. There's an add on that allows you to switch each ability on your LAS without needing to go to that screen and makes it save immediately without any extra clicks if you're not in combat. There's no reason why the add on couldn't be integrated into the games core.
 
- When someone uses Bailout give a popup to the group leader to confirm or deny it. 
Agreed, though troling is fun. Kind of same as the portal trolling that mages do in WoW :D
 
- Make the max riding skill cost less than 80plat. say 30-50p. 
No real reason for this. Max riding skill should be one of those things that you seek for and not one that everybody can get. Plus there are people on the forums stating that there isn't really much to spend your money on, and to be honest, after you get your pre-raid gear, they're right.
 
- Boosts and Field Tech's, make all of these last 15 minutes.
- Achievements and titles linked to account instead of character.
- An Armory (I believe you already have this in the pipeline).
Agreed.
 
Changes I would like to see in the distant future:
 
- Raids 10 / 20 players. no more. 
A change that I don't want to ever see. Make them as a separate mode? Why not. Remove 40 mans and 20 mans entirely? Please, no.
 
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Having to manage 40 player's is just way too unreliable, while having an average of 1 person quitting a week be it core members or trials. We had roster boss issues since first entering DS and then only until now really we have a bigger roster due to the fact Flatline disbanded, today will be the first real time we have multiple people on the bench. If we didn't  transfer to PvE when we did a (couple of weeks ago) we would have faced those issues again, so it really saved us. 
 
20 is a nice number its much more friendly and manageable for everyone. You can take the best players who you know will not mess up, having 40 "exceptional" players in this day and age who can commit to our raid times is far from reality. Wow is moving to 20 so their must be an educated reason for that (I'm not comparing this to wow just comparing the raid size). 
 
I think all of us are wanting this change, GA was a really nice entry level instance, but I would have rather been progressing through 2 more 20man instances, both on the same tier as DS instead of 1 40man personally but this is of course in hindsight.	
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20 is a nice number its much more friendly and manageable for everyone. You can take the best players who you know will not mess up, having 40 "exceptional" players in this day and age who can commit to our raid times is far from reality. Wow is moving to 20 so their must be an educated reason for that (I'm not comparing this to wow just comparing the raid size). 
 
WoW moving down to 20 was probably alright, but then they continued moving down. Now a raid is 10 and it's quite upsetting. There's nothing like experiencing a massive scale fight, be it a world boss (Guild Wars 2 80 man open world bosses, it's such a joy to organize a massive part of community with something like 100 people being commanded on teamspeak and finally downing it. I still have the first downing of an 80 man boss as my wallpaper), or a raid. When the content is down to 10 man it looks... Sad... Empty. It no longer feels like massively multiplayer. Just multiplayer.
 
I think all of us are wanting this change, GA was a really nice entry level instance, but I would have rather been progressing through 2 more 20man instances, both on the same tier as DS instead of 1 40man personally but this is of course in hindsight.
 
More 20 man I wouldn't mind. Entry 10 man would be great. But don't remove 40 mans entirely.
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- Add Hierloom gear or more easier and reliable ways to increase the rate of levelling.
Only if it's something that boosts your exp only and not your stats. I remember heirloom gear in PvP in WoW and it completely ruined low level PvP there. 
If they decide to go that route this can be avoided by not being to powerful they can just be same ilvl as a blue at your current level. 
 
 
- Raids 10 / 20 players. no more.A change that I don't want to ever see. Make them as a separate mode? Why not. Remove 40 mans and 20 mans entirely? Please, no.
 
Remove 20mans? I did not say that I am saying keep 20man as the main raid instance size. Just do not make another 40man after DS. 
 
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			I can see all of these changes really helping to extend the longevity of the game.  Sign me up, I especially like the changes that make leveling alts easier.  I'm an altoholic by nature (there, I said it).	
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If they decide to go that route this can be avoided by not being to powerful they can just be same ilvl as a blue at your current level.  
Remove 20mans? I did not say that I am saying keep 20man as the main raid instance size. Just do not make another 40man after DS.
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			That is a fair response, I have one two part follow up and that is: If the roster boss wasn't an issue and there was a higher percentage of exceptional players,would you feel the same way about downsizing to 20 player raids? If that is still the case, how much of DS do you feel could be retuned for 20 player content without losing it's epic feel?	
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			If anything should be account wide, it's elder gems and rep. Obviously, increase the cap of elder gems accordingly. 	
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			A way to change your path without rerolling. We have to pick them at character creation with no idea how they work. Then in 20 levels we decide we picked the wrong path there's nothing we can do about it.	
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			Much of the OPs opine seemed to me to make the game more like WoW. <_<	
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Instead of making reputation account wide i suggest doing like WoW and increase reputation gained as long as one of your characters is beloved with that faction.
You can hate on WoW all you want, they do get a lot of things right	
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			Good Idea about the path rerolling, I did think that at one point also. Will add it in.	
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If anything should be account wide, it's elder gems and rep. Obviously, increase the cap of elder gems accordingly. 
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That is a fair response, I have one two part follow up and that is: If the roster boss wasn't an issue and there was a higher percentage of exceptional players,would you feel the same way about downsizing to 20 player raids? If that is still the case, how much of DS do you feel could be retuned for 20 player content without losing it's epic feel?
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 If we didn't  transfer to PvE when we did a (couple of weeks ago) we would have faced those issues again, so it really saved us. 
 
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			It seems the only people against 40 man removal are those that are not even in DS yet. Kinda weird how Top10s want to see 40 mans gone...	
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I really like all these changes, and would also like to emphasis the changes that help with alts: They're very good for extending a player's interest in content! I've been thinking a lot about why Wildstar seems to be more prone to the problem of people only raid-logging, and I think it's because after a certain point, your character progression stops. Once you do your time gated stuff (rep, elder gems), the dungeons & adventures don't have enough rewards to justify repeatedly running them, and if you're not an RP or housing or money-making fanatic, there's not much else to do in the game. I notice a lot of more progressed guilds often struggling with roster problems, while the most enthusiastic people about the state of raiding on these forums have almost always been people who've just stepped foot into GA at 1-2 bosses down. I guess when everything is shiny and new, there's just more enthusiasm, and after awhile, the game just slowly grinds you down a bit and at higher end progression, poaching would likely be more common as well. 
 
Alts can somewhat alleviate this problem because they're fresher toons, you're learning a new class, possibly even a new role, and it's basically a new perspective on something you've seen before. I was a paladin healer for my WoW guild's progression raids, and a feral druid dps for our single night funtime alt raids that was a combined run between ours and another guild's altoholics. And one thing I noticed at the end of each content release cycle for WoW is that we start doing more progression on our alts as our mains get things on farm, and it's a surprisingly fun way to extend progression. Just socializing & relaxing in a non-progression night with content we enjoy is pretty huge for guild morale and general socialization as well. On top of that, having lesser geared but still viable alts means that adjusting to roster upheavals in our main progression raids has more options than just people with the right off-spec gear & experience. 
 
Unfortunately, Wildstar is incredibly unfriendly to playing alts in its current state, all the way from the identical & dull questing experience even across factions, to rep grinds that you're already sick of doing from your main, to attunement (oh good, dom/exile rep and world bosses again...), to the grind for ability/amp points (tied to time gated rep and elder gems or you just have to be filthy rich). I genuinely think the raids in this game are its best points, and maybe a more encouraging approach to alts getting attuned would keep existing players' interests longer, and perhaps make managing rosters easier as well for guilds with multiple teams, where an alt can help out another team if they're short someone. I don't know. I could be completely off-base even thinking about alt raids considering even 20-man guilds are having trouble fielding their main roster, but maybe that's just a separate problem that needs to be solved with a higher population with more marketing & free months to entice players to come back to the game.	
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			I can get behind everything here except heirloom gear and account wide rep/mounts/achievements.	
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I'm on board with almost all your suggestions here  :) .A lot of them are great QoL things which make a lot of sense and aren't asking too much. 
 
The ones I agree with :
- Currency to be made account wide with the exception of elder gems and prestige.
- Change the xp bar at the bottom to show % of weekly cap not % of your current elder gem 0/75k xp) without mousing over.
- Tradeskill bag to be account wide and expand the stack count to 500 or even 1000.
- Add Hierloom gear or more easier and reliable ways to increase the rate of levelling. >>>>>>>>>> Only if they are experience boosts!
- Add a payable faction change.
- Add a payable race change.
- Make reputation account wide, mainly to help with amp/ability points on alts and the attunement process amongst other things. 
- Make mounts, mountspeed and flare's account wide. mountspeed can have limited access again below level 45 for max skill.
- A change needs to be made to switching your LAS quickly, look to reduce the size of the window since it takes up half your screen and let you save it in combat which will then apply once you exit combat (between combat) or give an option to change the opacity.>>>>>>>> Get Skillswitch. Not even carbine can make a better addon than this.
- When someone uses Bailout give a popup to the group leader to confirm or deny it.
- Make the max riding skill cost less than 80plat. say 30-50p.>>>>>>>>> No less than 50p but certainly less than 80!
- Boosts and Field Tech's, make all of these last 15 minutes.
- Achievements and titles linked to account instead of character.
- An Armory (I believe you already have this in the pipeline).
- Path rerolling give a payed option to reroll  (in game currency).
- Raids 20 players max. >>>>>>>>> I would like to see more 20man raids over 40 man or a dumbed down 40 man raid until the game gets to a point where they are viable. I like the idea of 10 man dungeons and more 5man dungeons as they are done extremely well. I think 20 is a nice spot for Raiding in general and most accessible for guilds.	
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40 man wont ever be viable unless there is only 40men raid in the game. Lower format will always be what people want because of easiness for roster management.
 
Aside from that, just copy WoW :p
 
- Heirloom gear for alts
- EG gain bonus when one of your toon is already at weekly cap
- Reputation gain bonus when one of your toon is already Beloved in that reputation
- Mounts account-wide
- Items tradable within a timelimit in raid for people that can receive loot	
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As much as I would LOVE to get back to 40 man raiding... at this point it doesn't seem possible. Since Warplots are being lowered to 30 v 30 minimum, why don't they do the same with 40 man raids? 
 
30 man raids would still be super epic, and perhaps it would allow more guilds to beat the roster boss. 	
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			Yeah, just like F2P, if they get rid of 40 mans, I will be on my way out.  I am playing this game with the eventual hope of getting into 40 mans.  If I wanted 20 mans only, I would go play WoW, but I hate WoW and having only small raids.  GA is fun, but I can't wait to eventually get into Datascape.	
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Yeah, just like F2P, if they get rid of 40 mans, I will be on my way out.  I am playing this game with the eventual hope of getting into 40 mans.  If I wanted 20 mans only, I would go play WoW, but I hate WoW and having only small raids.  GA is fun, but I can't wait to eventually get into Datascape.
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			Not a fan, I remember when they retuned Naxxaramas to be for less people, and it lost all the glory that it ever had.	
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Not a fan, I remember when they retuned Naxxaramas to be for less people, and it lost all the glory that it ever had.
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			I think alternating between 40 and 20 mans with each drop would be better with a 5 man dropped in with every 20 man as well or something like that.  Most bosses in GA you can do carrying about 3 people, they should have extended that into Datascape with carrying about 5 people on most bosses.	
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Hi I am an officer in Eugenic, I have been playing since CBT2 which is over a year now so have been following the game since then and have seen all the changes that have been made.
 
These are mainly Quality of Life changes, what I would suggest to and like to see in the near future:
 
- Currency to be made account wide with the exception of elder gems and prestige.
   We are definitely looking into ways to make alts less of a chore including more things being account wide.  I do not have anything concrete as of now to share other than we are listening to feedback and plan to act.
- Change the xp bar at the bottom to show % of weekly cap not % of your current elder gem 0/75k xp) without mousing over.
  Changes coming in the next drop to the max level exp bar including rest exp being way more useful.
- Tradeskill bag to be account wide and expand the stack count to 500 or even 1000.
  We aren't likely to make this account wide, however we can talk about expanding the size of it potentially.  What items in particular do you often find needing to have more than 250?
- Add a new tab in your bags for gear which is the same size as your total bagsize. Effecitvely doubling your inventory space.
  Not likely to happen, though we are looking into making ways for you to quickly switch between gear sets.  The UI API will be available in the next patch, however we aren't making an addon for it just yet.
- Add Hierloom gear or more easier and reliable ways to increase the rate of levelling.
  See first item on list
- Realm transfers between megaservers, what does it matter if the game is going to die or go free to play. Open up the PVP PVE transfers to prevent this.
  Unsure what will happen here, please continue providing feeback.
- Make the Commodities Exchange and Auction House be shared between PvP and PvE megaservers, likewise Credd. (To have 1 economy for the game EU/US).
  This isn't currently possible due to technical limitations, however we may consider doing so in the future.
- Add a payable faction change.
  No Info but something we may consider doing.
- Add a payable race change.
  No Info but something we may consider doing.
- Make reputation account wide, mainly to help with amp/ability points on alts and the attunement process amongst other things. 
  See first item.
- Make mounts, mountspeed and flare's account wide. mountspeed can have limited access again below level 45 for max skill.
  See first item.
- Give people the 3rd LAS at level 45 for free then have the final 2 purchased with Elder Gems.
   We will continue to monitor what people buy with Elder Gems and adjust things as necessary.
- A change needs to be made to switching your LAS quickly, look to reduce the size of the window since it takes up half your screen and let you save it in combat which will then apply once you exit combat (between combat) or give an option to change the opacity.
  Feedback noted.
- When someone uses Bailout give a popup to the group leader to confirm or deny it.
  I laughed.  People accidentally (so they say) use bailout in my raid group all the time...
- Make the max riding skill cost less than 80plat. say 30-50p.
  Feedback noted.
- Boosts and Field Tech's, make all of these last 15 minutes.
  Feedback noted.
- Achievements and titles linked to account instead of character.
  See first item.
- An Armory (I believe you already have this in the pipeline).
  Something we definitely want to provide, no ETA.
- Path rerolling give a payed option to reroll  (in game currency).
  Feedback noted.
 
Changes I would like to see in the distant future:
 
- Raids 20 players max.
 
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Not a fan, I remember when they retuned Naxxaramas to be for less people, and it lost all the glory that it ever had.
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This was the best thing Blizzard ever did for Naxxramas. Less than 5% of the Vanilla population got to see that content. This allowed people to see the content as it was meant to, not hide it away between attunement gates.
 
Content with 20 people can be just as challenging (if not more so) than content with 40 people. It all depends on how they tune it.
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I'm not even bringing it up because people should be able to see it.  Honestly, a lot of people wouldn't if it was just 20 man.
 
I'm just bringing it up because of logistics.  It might be easier to run 20s of both raids for a while, then switch up to 40s of both.  In that scenario, you get not just a 20 man version of Datascape, but a 40 man version of GA.  You double content for both sizes.
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 There's nothing like experiencing a massive scale fight, be it a world boss (Guild Wars 2 80 man open world bosses, it's such a joy to organize a massive part of community with something like 100 people being commanded on teamspeak and finally downing it. I still have the first downing of an 80 man boss as my wallpaper), or a raid. When the content is down to 10 man it looks... Sad... Empty. It no longer feels like massively multiplayer. Just multiplayer.
 
 
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I can agree with this, but not the gear of the content. Some people can only muster 25-30 to rotate in 20 man content and shouldn't be penalized for not being able to bring 40 people. If it was decided to make a 20 man DS alongside a 40 man, the gear should be the same. Obviously the number of drops would scale down, but players shouldn't be penalized.
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I'm not sure why the gear should be the same.  It's very obviously more difficult to organize 40 people to raid.  I'm not sure why 40 man raiding shouldn't be justly rewarded, especially if many people can't manage to field more than 25-30 people.  The only argument that really makes sense as to why raid sizes should be dropped is that not enough people are making use of the content and they want to raid DS with 20 people instead of 40.  Which may be fair enough as a point, but why should they then care if a guild can field a 40 man raid, clear content, and get correspondingly better gear?  They did put in the extra effort, and it isn't as if the 20 man raids aren't seeing and doing the content.  It's not a penalty that you don't get rewards as good as someone who's done something that's currently being proven to be much more difficult.
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			^ Consider yellow instead of blue... The headache is real.	
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Hi I am an officer in Eugenic, I have been playing since CBT2 which is over a year now so have been following the game since then and have seen all the changes that have been made.
 
These are mainly Quality of Life changes, what I would suggest to and like to see in the near future:
 
 
- Tradeskill bag to be account wide and expand the stack count to 500 or even 1000.
  We aren't likely to make this account wide, however we can talk about expanding the size of it potentially.  What items in particular do you often find needing to have more than 250?
 
Any crafting material will for sure have gone over the 250 stack limit. 
 
- Add a new tab in your bags for gear which is the same size as your total bagsize. Effecitvely doubling your inventory space.
  Not likely to happen, though we are looking into making ways for you to quickly switch between gear sets.  The UI API will be available in the next patch, however we aren't making an addon for it just yet.
 
I would URGE you to reconsider this stance. Bag inventory, even including bank, is extremely limited considering that most players at least have two different sets of armor. The more involved players I can guarantee have more than 2 sets of armor. Then we have food, buffs, etc and all of a sudden, you got more than half of your bag space filled with things you bring with you everywhere.
 
- Realm transfers between megaservers, what does it matter if the game is going to die or go free to play. Open up the PVP <> PVE transfers to prevent this.
  Unsure what will happen here, please continue providing feeback.
 
I second this. I would like a way, even if its paid, for a PvP<>PvE transfers. Give us choice.
 
- Make the Commodities Exchange and Auction House be shared between PvP and PvE megaservers, likewise Credd. (To have 1 economy for the game EU/US).
  This isn't currently possible due to technical limitations, however we may consider doing so in the future.
 
This would be amazing if done and look forward to a future of this game that has this system implemented.
 
- Make reputation account wide, mainly to help with amp/ability points on alts and the attunement process amongst other things. 
  See first item.
 
Even though by making this account wide it would make getting the amp/ability points a lot easier overall....this change is better for the game. Amp/ability points should never have been gated so much in the first place....as evidenced by the exodus of players during the first and a half month of the game.
 
- Make mounts, mountspeed and flare's account wide. mountspeed can have limited access again below level 45 for max skill.
  See first item.
 
Completely agree. Making alts is an exercise of frustration right now because nothing is account bound and everything requires a lengthy grind at lvl 50. Lets look at GW2 because that game has survived for so long mainly because of alts. I had 5 max level toons there. Alts are good for the game, not a negative.
 
- Give people the 3rd LAS at level 45 for free then have the final 2 purchased with Elder Gems.
   We will continue to monitor what people buy with Elder Gems and adjust things as necessary.
 
We need the 3rd LAS to be given to us for free, by the latest, when we reach lvl 50. Why? Because every class has 2 roles in PvE PLUS a PvP role = 3. Don't think about it as a net loss of player grind time. This is a net positive for the game as players will spend much more time having fun with what they enjoy instead of being forced to grind dailies. For example, I have a Warrior and Engineer....I won't even think of ever collecting a gear set for tanking for neither of them as I only have 2 LAS sets. 1 for PvE dps and the other for PvP. 
 
- Make the max riding skill cost less than 80plat. say 30-50p.
  Feedback noted.
 
Yes pls.
 
- Achievements and titles linked to account instead of character.
  See first item.
 
Yes pls.
 
- An Armory (I believe you already have this in the pipeline).
  Something we definitely want to provide, no ETA.
 
If this "Armory" thing is something like what they have in WoW....this would be awesome to have.
 
- Path rerolling give a payed option to reroll  (in game currency).
  Feedback noted.
 
First I think paths need a complete overhaul to its usefulness at lvl 50. Otherwise everyone will role scientist as I think its the only real useful path to have at this moment.
 
Changes I would like to see in the distant future:
 
- Raids 20 players max.
 
Agreed. Anything that requires more players than that should be put in the open world.
 
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True, but the 'Roster Boss' shouldn't be a criteria for which difficulty is judged. 
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There is a point where it is, though.  It seems a little sad to say that people aren't capable of upkeeping 40 man raids.  If people can't field a 40 man team, that's fine, and if it's thought that there should be a 20 man version of DS, I'm not entirely against that as a concept.  However, I wouldn't see why why a guild that isn't fielding a 40 man raid should be held in exactly the same esteem as one that is.  If the point is that there aren't enough people capable of upkeeping, organizing, and running a 40-man raid team, that's an argument for putting in a 20 man mode.  However, the "roster boss" means a lot, specifically whether a guild can muster up enough logistical support to get and keep that many people attuned and operating.
 
I still think 40 man raids should be an option no matter what and that the best PVE gear in the game should go to 40 man raids.  I'm not really concerned with whether there is a 20 man version of DS for guilds that simply aren't capable of the content, but it also seems that it would make sense to make a 40 man version of GA, then release both tiers with the 40 man content giving out the best gear.  That way, 20 man guilds can still do their content, but the people putting in enough work to fight that "roster boss" get rewarded for it.
 
People who are truly just miffed that they'll never see DS will see DS with their smaller guild, but they'll always have incentive to try to go higher if that's what they want to do.  Whatever you ascribe to the roster boss, guilds that can only field 20 players aren't doing it, guilds that can field 40 players are doing it.  If a guild doesn't want to put in the effort, they can still see and do the content with their 20 man and be satisfied if that's really what they want.
 
People who want to stand on the mountaintop and say they have no lands left to conquer by removing the 40 man raid upper deck, I just don't see why that position should be supported.  There's something to be said that Datascape is developer investment that is not used, but if the idea is to make sure everyone can see it and get the best gear, there's no reason not to make it soloable and get the top end gear by yourself.  It could be said that some players are simply fighting the "roster boss" of five people.  Player group size determines quite a bit about difficulty.
 
So I suppose I could see myself supporting a 20 man DS, provided there was also a 40 man GA and all subsequent raids had 20 and 40 man modes with slightly better gear going to the 40 mans.  Maybe not a full tier better, I'm not sure I'd go so far as to say 20 mans should be a full progression tier behind 40s, but their rewards should certainly be superior.  Maybe GA 40 gear would be on par with DS 20, DS 40 a smidge above that?  True BIS is in 40 DS, but nothing else is so far off that you have to grind the content to get there?  At least then, it also serves a game purpose because DS 20 could effectively make your logistics easier to enter GA 40.
 
Just spitballing there for numbers.  The long and short of it is that I suppose I can see adding 20 and 40 modes for all raids and rewarding the 40s with slightly better gear to acknowledge their accomplishment.
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This was the best thing Blizzard ever did for Naxxramas. Less than 5% of the Vanilla population got to see that content. This allowed people to see the content as it was meant to, not hide it away between attunement gates.
 
Content with 20 people can be just as challenging (if not more so) than content with 40 people. It all depends on how they tune it.
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OMG THE COLORS!
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Hi I am an officer in Eugenic, I have been playing since CBT2 which is over a year now so have been following the game since then and have seen all the changes that have been made.
 
These are mainly Quality of Life changes, what I would suggest to and like to see in the near future:
 
 
- Tradeskill bag to be account wide and expand the stack count to 500 or even 1000.
  We aren't likely to make this account wide, however we can talk about expanding the size of it potentially.  What items in particular do you often find needing to have more than 250?
 
Any crafting material will for sure have gone over the 250 stack limit. 
 
I've never had a problem with the amount of any given material. Even with Mass crafting a maximum of 250 isn't too harsh. 
 
- Add a new tab in your bags for gear which is the same size as your total bagsize. Effecitvely doubling your inventory space.
  Not likely to happen, though we are looking into making ways for you to quickly switch between gear sets.  The UI API will be available in the next patch, however we aren't making an addon for it just yet.
 
I would URGE you to reconsider this stance. Bag inventory, even including bank, is extremely limited considering that most players at least have two different sets of armor. The more involved players I can guarantee have more than 2 sets of armor. Then we have food, buffs, etc and all of a sudden, you got more than half of your bag space filled with things you bring with you everywhere.
 
I have two sets of armor, consumables, random things I've been collecting, some PVP bits, and crafting materials. In my bank I store mostly parts for costumes. On my character I have 2 16 bags and 2 15 bags. I have no problem srtoring things this way and keeping them organized. I HAVE been having issues lately though because I've been stockpiling blue items to salvage when Drop 3 finally comes and salvage is more important. That's occupying something like 35 slots right now. As soon as drop 3 finally comes this is no longer an issue.   
 
- Realm transfers between megaservers, what does it matter if the game is going to die or go free to play. Open up the PVP <> PVE transfers to prevent this.
  Unsure what will happen here, please continue providing feeback.
 
I second this. I would like a way, even if its paid, for a PvP<>PvE transfers. Give us choice.
 
indifferent 
 
- Make the Commodities Exchange and Auction House be shared between PvP and PvE megaservers, likewise Credd. (To have 1 economy for the game EU/US).
  This isn't currently possible due to technical limitations, however we may consider doing so in the future.
 
This would be amazing if done and look forward to a future of this game that has this system implemented.
 
indifferent
 
- Make reputation account wide, mainly to help with amp/ability points on alts and the attunement process amongst other things. 
  See first item.
 
Even though by making this account wide it would make getting the amp/ability points a lot easier overall....this change is better for the game. Amp/ability points should never have been gated so much in the first place....as evidenced by the exodus of players during the first and a half month of the game.
 
I agree with the other players whole-heartedly. I have an alt that is sitting at 27k dominion reputation for weeks now and won't get attuned anytime soon (the only time it ever progresses is when I'm free at the R-12 event is up). It's not that much of a grind, but the fact that i've already done it makes it crazy painful to be motivated to do it again. Further I leveled my alt halfway through PVP which provided no dominion reputation. Right now my choices for my free time are raid with main, go outside and play, grind dominion reputation on alt.  
 
- Make mounts, mountspeed and flare's account wide. mountspeed can have limited access again below level 45 for max skill.
  See first item.
 
Completely agree. Making alts is an exercise of frustration right now because nothing is account bound and everything requires a lengthy grind at lvl 50. Lets look at GW2 because that game has survived for so long mainly because of alts. I had 5 max level toons there. Alts are good for the game, not a negative.
 
Agreed. You should still have to level alts up. That would be silly if you could make any character 50 after you made a first character 50. There has to be SOME work involved. 
 
- Give people the 3rd LAS at level 45 for free then have the final 2 purchased with Elder Gems.
   We will continue to monitor what people buy with Elder Gems and adjust things as necessary.
 
We need the 3rd LAS to be given to us for free, by the latest, when we reach lvl 50. Why? Because every class has 2 roles in PvE PLUS a PvP role = 3. Don't think about it as a net loss of player grind time. This is a net positive for the game as players will spend much more time having fun with what they enjoy instead of being forced to grind dailies. For example, I have a Warrior and Engineer....I won't even think of ever collecting a gear set for tanking for neither of them as I only have 2 LAS sets. 1 for PvE dps and the other for PvP. 
 
Agreed. I'm not sure why LAS sets were ever gated to any extent. Carbine wants players to experience the content in their game, right? Well guess what, I hardly ever PVP because I'm not specced for it. I have a DPS spec and a tank spec. I would PVP far more often if I was optimized for it. Now I kinda just run a round in BG's when I need prestige and hope for the best. That's no way to play this game.  
 
- Make the max riding skill cost less than 80plat. say 30-50p.
  Feedback noted.
 
Yes pls.
 
Ditto
 
- Achievements and titles linked to account instead of character.
  See first item.
 
Yes pls.
 
No. Disagree. I don't want to see lvl 20 characters labeled as "The Ohmnipotent"
 
- An Armory (I believe you already have this in the pipeline).
  Something we definitely want to provide, no ETA.
 
If this "Armory" thing is something like what they have in WoW....this would be awesome to have.
 
See what other players have? yeah that would be cool. Also just being able to have better /who commands in game would be nice. 
 
- Path rerolling give a payed option to reroll  (in game currency).
  Feedback noted.
 
First I think paths need a complete overhaul to its usefulness at lvl 50. Otherwise everyone will role scientist as I think its the only real useful path to have at this moment.
 
Don't forget settlers. But yes, Paths need to be made more effective in PVE and then players need to be allowed to switch (though they should have to start again from lvl 1)
 
Changes I would like to see in the distant future:
 
- Raids 20 players max.
 
Agreed. Anything that requires more players than that should be put in the open world.
 
My first Wildstar 40 man will be today. We'll see how that goes... 
 
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No, it was one of the worst things.  They took something that everyone who did it looks back fondly on, and converted it into something that people gloss over in the history of WoW Raiding.  Naxxaramas was ruined.  And the fact that it got 5% was amazing.  It was only there for one patch right before the expansion.  If it was given more time, a lot more than 5% would have seen parts of it because there were tons and tons of guilds in MC, BWL, AQ40 that were still working their ways up.
 
 
[...]
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  We aren't likely to make this account wide, however we can talk about expanding the size of it potentially.  What items in particular do you often find needing to have more than 250?
 
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I'd like to move the 18+ kinds of Cores into my tradeskill bag, along with the dozen or so types of runes that mysteriously refuse to be filed. Oh, and get new icons for class runes please. And separate icons for the class AMPs.
 
But beyond all that, its a tragic failure to recognize use-cases that the costume system (which probably shouldn't hold gear at all...) has more slots/space for gear than the LAS system.	
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I like pretty much all the suggestions the OP made with exception to achievements account wide. My alts need to earn those achievements :)
 
And I really like idea of more 20 man raids, but think the 40 man should stay. Also would love to see some 10 man(men((women(((people))))) raids :p lol
 
On the discussion of PvP, I ask ya'll to refer to the following link where I gave my two cents worth of opinions:
 
https://forums.wildstar-online.com/forums/index.php?/topic/115464-pvp-gearing-and-how-i-think-it-should-be-fixed/
 
Oh, and about 40 man raids, that would definitely need to be reduced to 20 for Warplots to become more active. That was one of the many things I was looking forward to doing when I started this game. I have yet to even play in one :(	
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Naxxramas was implemented ~7 months prior to Burning Crusade. I still look back fondly at my brief time in 40 Naxx. No amount of revitalization, patches, nerfs, or expansions will ever change that.
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- Tradeskill bag to be account wide and expand the stack count to 500 or even 1000.
  We aren't likely to make this account wide, however we can talk about expanding the size of it potentially.  What items in particular do you often find needing to have more than 250?
 
Ore & Gems/Leather etc, Elemental Signs, Herbs and Produce mainly. 
 
It's annoying to keep mailing 10 items 10+ times to your alt to rune their gear then mail it all back. 
 
 
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Fair points, I agree. I hate splitting of content into various size requirements, specifically for raiding. Never does it work that you can take 2 x 20 mans and simply make 1 group of 40 man. When people gear for a specific role in the smaller content, they generally have to fight drops among themselves just to get main spec gear. 
When you must now try to obtain gear for the opposite role, because DS doesn't require 4 permanent tanks, you are not only forced to play outside of your preferred role, but you must also gear for the other role. 
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As a technologist/cooker, i can say i really often have more than 500+ omniplams, kinetic and dynamics, and even sometimes more than 3k... Same for mourningstar and octopods.
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I'd like to move the 18+ kinds of Cores into my tradeskill bag, along with the dozen or so types of runes that mysteriously refuse to be filed. Oh, and get new icons for class runes please. And separate icons for the class AMPs.
 
But beyond all that, its a tragic failure to recognize use-cases that the costume system (which probably shouldn't hold gear at all...) has more slots/space for gear than the LAS system.
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Cores and set rune fragments will soon find their way into the crafting bag.
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Something I've notice lately that needs desperate attention: gathering leather for the outfitter profession sucks. Compared to mining or the other gathering professions it's a struggle to keep up. 
 
When I was doing armorer I had more ore then I could use and sold a lot of it. With leather I have to dedicate time to going out and farming leather and I still never have enough. Leather drop rates need to be increased a lot.	
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Something I've notice lately that needs desperate attention: gathering leather for the outfitter profession sucks. Compared to mining or the other gathering professions it's a struggle to keep up.
 
When I was doing armorer I had more ore then I could use and sold a lot of it. With leather I have to dedicate time to going out and farming leather. Leather drop rates need to be increased a lot.
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Having a thicket with a lot of active neighbors will solve most of this for you. I am usually swimming in so much leather that I end up vendoring some of it because the CX is selling for at vendor price (which is below vendor price with 12% cut from CX)
 
As to one of the OP's points I vote hell no to heirloom geir. Go play WoW if that is the system you want. You can sufficiently make yourself able to solo primes with ease just putting on crafted gear that uses the best blue core for that level range into your crafted gear. Any more overpowered than that with some kind of hand me down heirloom gear is too much.
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			How about stop producing 40mans for awhile until the game stops dying? Things will get worse before they get better. Meanwhile, be less idealistic and more pragmatic: add more challenging 20man content.	
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Hi I am an officer in Eugenic, I have been playing since CBT2 which is over a year now so have been following the game since then and have seen all the changes that have been made.
 
These are mainly Quality of Life changes, what I would suggest to and like to see in the near future:
 
- Currency to be made account wide with the exception of elder gems and prestige.
- Change the xp bar at the bottom to show % of weekly cap not % of your current elder gem 0/75k xp) without mousing over.
- Tradeskill bag to be account wide and expand the stack count to 500 or even 1000.
- Add a new tab in your bags for gear which is the same size as your total bagsize. Effecitvely doubling your inventory space.
- Add Hierloom gear or more easier and reliable ways to increase the rate of levelling.
- Realm transfers between megaservers, what does it matter if the game is going to die or go free to play. Open up the PVP <> PVE transfers to prevent this. 
- Make the Commodities Exchange and Auction House be shared between PvP and PvE megaservers, likewise Credd. (To have 1 economy for the game EU/US).
- Add a payable faction change.
- Add a payable race change.
- Make reputation account wide, mainly to help with amp/ability points on alts and the attunement process amongst other things. 
- Make mounts, mountspeed and flare's account wide. mountspeed can have limited access again below level 45 for max skill.
- Give people the 3rd LAS at level 45 for free then have the final 2 purchased with Elder Gems.
- A change needs to be made to switching your LAS quickly, look to reduce the size of the window since it takes up half your screen and let you save it in combat which will then apply once you exit combat (between combat) or give an option to change the opacity.
- When someone uses Bailout give a popup to the group leader to confirm or deny it.
- Make the max riding skill cost less than 80plat. say 30-50p.
- Boosts and Field Tech's, make all of these last 15 minutes.
- Achievements and titles linked to account instead of character.
- An Armory (I believe you already have this in the pipeline).
- Path rerolling give a payed option to reroll  (in game currency).
 
 
Changes I would like to see in the distant future:
 
- Raids 20 players max.
 
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- Realm transfers between megaservers, what does it matter if the game is going to die or go free to play. Open up the PVP <> PVE transfers to prevent this.
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			Just like Byona I simply ask: Why?	
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Not sure what else can be said other than why?!
 
What did Carbine gain by not allowing players on the verge of quitting to switch servers and join a guild that keeps them playing? Several guilds disbanded on different servers had players on them saying "if only we could transfer and join you we would have continued but oh well, cant be bothered rerolling /unsub"... Same can be said for faction change, many players decided they do not want to reroll and just quit, when a simple faction change could have kept them subbed to Wildstar.
 
What is the point really? harder to level on PvP realms argument is wrong on so many levels because there is no open world PvP and if you find the occasional ganker which is rare it doesn't take long for them to move on and you can continue leveling... That is a total of 30 to 40 hours (being generous here for the slow levelers) of your game time to get to level 50 and you are restricting several end game players from enjoying the game because of these 30 hours its depressing!
 
How about people that are currently on a break from Wildstar? Megaservers are coming before Drop 3, what if they decided to come back for Drop 3 or after WoD progression only to find themselves locked in the wrong realm? Eugenic for example moved to a PvE realm, meaning any old player that comes back in the future is going to find himself in a PvP realm and quitting right away because he cannot join his old guild mates anymore... Why?! why why why....
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Power cores and set rune fragments will soon find their way into the crafting bag.
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- Currency to be made account wide with the exception of elder gems and prestige.
   We are definitely looking into ways to make alts less of a chore including more things being account wide.  I do not have anything concrete as of now to share other than we are listening to feedback and plan to act.
This is great! I like having the ability to buy things with renown (exp flasks) and prestige on all my characters.  Can we please up the amount of Prestige we can have to say 10k cap? Also lower the cost of the Lesser Inspiration of the Aggressors to say 100 prestige. 
 
 
 
- Tradeskill bag to be account wide and expand the stack count to 500 or even 1000.
  We aren't likely to make this account wide, however we can talk about expanding the size of it potentially.  What items in particular do you often find needing to have more than 250?
 1)I have had to make 2 storage guilds (transfered server) because of moving large quantity of crafting materials/power cores between characters.  Do i really want to have to make 100 power cores of each time and split them into groups of 20 between 5 different characters?  I also need to move crafting materials around because multiple crafters use the same material. 
 2) Larger stacks would be awesome too! They would allow us to go on gathering sprees and not have to empty our inventory into storage first.  If we already had close to full ore, and we salavaged stuff, we wouldn't have to walk around with extra ore in our bags. Also being an expert crafter i get lots of crafting orders, so i prebuy materials in bulk when they are at great rates! Please think of us crafters! 
3) The Mail system is not the answer, Please Allow for more things to go into the crafting bag and also Bigger Stacks of items. (If it is some limitiation, you could allow T1 to be 300, T2 400, T3 500, T4 750, T5 1000).  
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I didn't bother reading through every single post thus far, so someone may have already previously stated what I'm about to say..so apologies if that's the case.
 
When I saw 40 man raids as a sort of premier feature of this game, I was definitely worried. I didn't think it was going to work out well for the little guys...the big monopoly guilds will have 2-3 40 man core groups but the little guy trying to get what he wants done will struggle.
 
I'm not trying to stroke some WoW ego here but I kinda liked the general idea that WoW had with the "Flex" system. I've been in multiple guilds in my raiding days that were plagued with non-dedicated people that didn't want to show up and we we're forced to compromise the raid group or sometimes throw away our enjoyment of the game because of 1 or 2 people. I'm betting this happens all the time, everywhere!
 
Anyone not familiar with the "flex" system in WoW is it basically determines difficulty scaled on how many people you have in the raid with a minimum (say 10) and a maximum (say 20). But (I think) WoW only made Flex available for pugs at a lower tier than a premade 10man. I think pugging is absolutely horrible in any game, but it's a necessary evil so make Pug Flex and Premade Flex at a slightly lower scaled tier based on how many players you have aiming for either 10m/20m/40m. Anywhere between 11-19 is a 20m Flex...So say for example you had 16 guildies able to make it to the scheduled raid that night but couldn't do your normal 20m raid missing 4 guildies...so you have a group of 16 guildies ready to raid and you decide to do a 20m flex and the difficulty scales down based on how many players are present and of course the chosen difficulty!
 
With 40 man raids and the huge gap between 20m and 40m id say the tier gear needs to have multiple tier-levels based on number of players like..
 
I'm not familiar with the end game terms yet as I'm still a new player to this game, so forgive my lack of correct terms...but...For Example:
 
Dungeons = Normal-Tier 1/Veteran or Heroic-Tier 2
Crafted = tier 1/Provide a resource from normal dungeons that can be used to craft tier 1.5 gear
Raids-10m = Normal-tier 3/Veteran-tier 4
Raids-20mFlex = Normal-tier 4.5/Veteran-tier 5
Raids-20m = Normal-tier 5.5/Veteran-tier 6
Raids-20mFlex20-30 = Normal-tier 6.5/Veteran-tier 7
Raids-20mFlex30-40 = Normal-tier 7.5/Veteran-tier 8
Raids-40m = Normal-tier 8.5/Veteran-tier 9
 
I know you might say the tier levels between 20m and 40m are quite large being one is t6 and the other t9..but it doesn't have to be a large stat difference. I dunno if Item Levels are a thing in this game, I haven't paid too much attention to it lol. but an Item rating system is definitely helpful in provide statistical differences in gear through the different tier levels.
 
I'd say normally every PVE-focused person is trying to get the best gear they can get that's readily available to them and achieving a higher grade-level of gear is purely determined by your effort and willingness to sacrifice whatever it may be to get you the top tier gear in the content that's available. Flex shouldn't be used as a crutch but as a means to achieve a slightly sub-standard way of raiding until you are able to get the necessary means to raid the next roster-level content(that was horrible wording, but I'm too tired).
 
Something to consider hopefully!	
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Not sure what else can be said other than why?!
 
What did Carbine gain by not allowing players on the verge of quitting to switch servers and join a guild that keeps them playing? Several guilds disbanded on different servers had players on them saying "if only we could transfer and join you we would have continued but oh well, cant be bothered rerolling /unsub"... Same can be said for faction change, many players decided they do not want to reroll and just quit, when a simple faction change could have kept them subbed to Wildstar.
 
What is the point really? harder to level on PvP realms argument is wrong on so many levels because there is no open world PvP and if you find the occasional ganker which is rare it doesn't take long for them to move on and you can continue leveling... That is a total of 30 to 40 hours (being generous here for the slow levelers) of your game time to get to level 50 and you are restricting several end game players from enjoying the game because of these 30 hours its depressing!
 
How about people that are currently on a break from Wildstar? Megaservers are coming before Drop 3, what if they decided to come back for Drop 3 or after WoD progression only to find themselves locked in the wrong realm? Eugenic for example moved to a PvE realm, meaning any old player that comes back in the future is going to find himself in a PvP realm and quitting right away because he cannot join his old guild mates anymore... Why?! why why why....
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I'm not the person who can really answer the "Why" just pass along feedback and arguments for why or why we shouldn't allow them.  I think you've brought up some great points that should be taken into consideration.
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- Tradeskill bag to be account wide and expand the stack count to 500 or even 1000.
  We aren't likely to make this account wide, however we can talk about expanding the size of it potentially.  What items in particular do you often find needing to have more than 250?
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			With most of the items you've listed I think one of the biggest issues is that the rate you accumulate them does not in any way match up with their usefulness so they just tend to pile up.  One approach could be to make them stack higher however if the items are super common and have no use, any limit will eventually be reached.  I feel like the better answer is to make sure the items have more reasons to consume them and drive the inventory clutter down that way.	
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			*nods sagely* I like how you think.	
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With most of the items you've listed I think one of the biggest issues is that the rate you accumulate them does not in any way match up with their usefulness so they just tend to pile up.  One approach could be to make them stack higher however if the items are super common and have no use, any limit will eventually be reached.  I feel like the better answer is to make sure the items have more reasons to consume them and drive the inventory clutter down that way.
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As a tiny QoL suggestion, I've noticed that if I have 2 empty slots in my bags and I try to take out full stack of mats (250 in tradeskill bag - tries to split into 100, 100, and 50 when it reaches the bags) the whole operation fails. Its significantly worse with mats that only stack to 20 in my bags. Maybe I'm missing something that would let me spits stacks in the tradeskill bag, but maybe you could allow me to pull out as many as I have space for without the whole process halting? This will become even more important if tradesill bag stack sizes go up.
 
Also: Seeds. I understand there's an interaction with gardens to get them planted, but couldn't I just use some combination of  clicks to plant them from my tradeskill bag and get them out of main inventory?	
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Add costumes to crafting that eat up materials and we would be set ^_^
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I'm gonna hate myself for even saying this out loud it but add random costume boxes to crafting and we'll eat a bazillion mats hammering on that lever on the Skinner Box.
 
Though I'd rather the costume recopies just eat 200 mats a pop and give me exactly what I want.
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Also: Seeds. I understand there's an interaction with gardens to get them planted, but couldn't I just use some combination of  clicks to plant them from my tradeskill bag and get them out of main inventory?
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Maybe this has been addressed elsewhere, but I have a question about attributes.  What is the reasoning behind making the attributes different from class to class?  Why have Brutality for Assault Power on one class and it means something different for another class?  I ask because it is hard to know if I have a piece of gear that might sell well on the AH for another class, making it very difficult to price it proper to sell for the most profit. 
 
To put it in context for this thread...I'd like to see the attributes change so that they represent the same "attribute" for all classes.	
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Maybe this has been addressed elsewhere, but I have a question about attributes.  What is the reasoning behind making the attributes different from class to class?  Why have Brutality for Assault Power on one class and it means something different for another class?  I ask because it is hard to know if I have a piece of gear that might sell well on the AH for another class, making it very difficult to price it proper to sell for the most profit. 
 
To put it in context for this thread...I'd like to see the attributes change so that they represent the same "attribute" for all classes.
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So there is a clear delineation in gear from same armor type wearers. A warrior piece would never be confused with a engineer piece and so on. It not only keeps people from stealing gear (in theory) but it keeps gear separate between classes. 
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what's this stealing theory?  sorry, I'm not understanding
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Say a heavy helm drops and it has 80 brutality and 40 finesse. Because the way stats work this would be considered a Warrior piece (Brutality = AP for warriors). The warrior roles need because the engineer (the other wearer of heavy armor in the game) uses Finesse for his AP. It's an upgrade for the warrior but a downgrade for the engineer (in theory). If Brutality was AP for both heavy armor wearers, it would be an upgrade for both. Make more sense?
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Shared stash bank for housing roommates.
 
More game housing plugs.  3man team Volleyball with spectator seating anyone?  Ping pong? Blackjack table???  It'll be sweet!
 
CX, auction house, and bank as housing decor items.  Shouldn't have to sacrifice a plug for such basic functionality.  Or be tied to main city.
 
Ability to change your home port location to some else's plot.  Let players make their own social hubs and meetups.  Please god don't tie it to guilds.
 
General UI development.  34 addons installed, and 3/4 of them have to do with fixing UI issues and correcting poor design decisions.  (item/fabkit preview, multi item purchase/craft, vendor buy confirmation, silly small player rez button fix, 3 just to make housing less annoying etc)
 
General Tool development.   Modern MMORPGs need modern tools.
-Ingame way to list your guild/circle and what its for.  Megaserver city/housing plot global ad spam.  Are you ready?  I'm not!
-Ingame way to list your char as available for certain content and group activies.  Group pvp, achievement whoring, filling slots in a raid, erp.  Whatever.  
-Ingame with website interface to schedule events and sign up for them.
 
Dps gear stat reshuffle.  Secondary stats should be stronger, if only to make dropped gear more appealing and runes choices less binary.
 
Alt gear slots.  bag space independant and as easy to change and intergrated as LAS.  With api to lets mod makers do their thing.  Everyone a hybrid but absolutely no native support for multiple gearsets?  :(	
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We have plans to overhaul gardening at some point which at the very least would involve getting seeds completely out of your inventory.  
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- Make the max riding skill cost less than 80plat. say 30-50p.
  Feedback noted.
 
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			Mount speed is anything but a luxury in Daggerstone Pass :). (I have no opinion about the price, current or proposed)	
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We have plans to overhaul gardening at some point which at the very least would involve getting seeds completely out of your inventory.  
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With most of the items you've listed I think one of the biggest issues is that the rate you accumulate them does not in any way match up with their usefulness so they just tend to pile up.  One approach could be to make them stack higher however if the items are super common and have no use, any limit will eventually be reached.  I feel like the better answer is to make sure the items have more reasons to consume them and drive the inventory clutter down that way.
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Mount speed is anything but a luxury in Daggerstone Pass :). (I have no opinion about the price, current or proposed)
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What exactly is the harm of allowing crafting mats to stack to some arbitrary large number in the trade bag? It's just an integer in the DB. I have dozens of stacks of mats in my bank and it's really one of those things that just feels pointlessly annoying.
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i realize "feed back noted" does not mean changes comming soon, but i just want to say as a proud owner of epic riding that this purchase did take dedication but was far easier to obtain compared to epic riding in vanilla wow(for me at least).
 
if i may offer my own feed back? leave it be it should be a luxury, hell i wish you would lower the speed ont he dumb pigs/equivar from boxes because that severely takes away the value of me having the mount.
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What exactly is the harm of allowing crafting mats to stack to some arbitrary large number in the trade bag? It's just an integer in the DB. I have dozens of stacks of mats in my bank and it's really one of those things that just feels pointlessly annoying.
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FEEDBACK FROM A 'MATURE AGE' FEMALE PLAYER
 
I have played since around CB2 - loving the game and the improvements made to date - and I would like to dedicate my long term free play time to THIS game. I would like to add I have played MMO's for around 10 years and that I am a 'mature-age' player - & female. Im a bit of an alt-a-holic and will raid (with guilds) in games if its not too daunting.
 
I wont list all the things I like about this game - since from my perspective (which is not raiding atm) I like most things and I wouldnt even be on these forums if I didnt :). When I move on from a game, I leave game & forums alike.
 
Here are the things I dont like from the way I have experienced them
 
Questing: LOVE a lot of the quests - but have always felt the flow from one zone to another is  somehow disjointed. Can't exactly put my finger on it, but it's something that makes me log my W/S alts out much faster than I would in previous gaming experiences.
 
Adventures/Dungeons: So much hooohahh made about them being difficult - that whilst in every other game I'm a keen Healer - this game I am too scared to even give most group things a go - which means I miss out on a lot of the content - (which means I may get bored quicker).
 
Things I don't want to change:
 
NO to Free to Play
NO to account Mounts & Tokens
 
 
Whilst I may not be a 'hard-core' player anymore due to being so busy in life generally - where game longivity is concerned, I have money to spend, so I think if they want $$$ to come in, the casual player does need to be catered for without game being dumbed down too much. To compare to Wow, I would say something like The Burning Crusade lvl of difficulty :) but NOT anywhere like later versions of Wow .. please NO.
 
Please don't flame me for my post - I don't post often and I've wanted to raise those points for a long time. I have just posted them to give a perspective from someone my age & sex. Have to run to work now but may edit with more detailed points later.	
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NO to account Mounts 
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Technically speaking it isn't quite that simple.  It isn't just an integer in the database because your crafting satchel is stored in a highly compressed format; this is how we get away allowing you to have so much extra inventory space because it is essentially free from a disk storage perspective.
 
Changing stack sizes on things means changing the compression method which is work.  Work costs time and effort which you can always argue could or should be spend on fixing X, Y, or Z instead.  This isn't to say that it won't be something we do, it very well may be.  I am just trying to give more visibility into why it isn't as simple as "change an integer",
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Technically speaking it isn't quite that simple.  It isn't just an integer in the database because your crafting satchel is stored in a highly compressed format; this is how we get away allowing you to have so much extra inventory space because it is essentially free from a disk storage perspective.
 
Changing stack sizes on things means changing the compression method which is work.  Work costs time and effort which you can always argue could or should be spend on fixing X, Y, or Z instead.  This isn't to say that it won't be something we do, it very well may be.  I am just trying to give more visibility into why it isn't as simple as "change an integer",
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			The ability to allow other people to dye armor for us.	
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One thing I forgot!
 
- Dyeing gear - a reset button to default the colours on an item.	
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How about the mere possibility of players getting blue and purple grade dyes outside of dungeons and raiding?
 
I would dearly love to see all Dye Cases have a 2% chance of opening to contain a dye case of the next tier up. That would give me a whole 1 in 2500 chance of finally getting a purple grade dye case out of the endgame quests/challenges.
 
1 in 2500. Yes that's twice the chance of Getting FOUR EPICS on a gold dungeon run. Smacks of 'entitlement' I know. :rolleyes:	
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One thing I forgot!
 
- Dyeing gear - a reset button to default the colours on an item.
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A few qol things I would like:
Change the way how cooldown works for boom boxes and dailies. Reset at midnight, so you still can open 1 box / day, but you don't have to wait exactly 24 hours. 
Add a location column to the guild roster window. 
Add a "who" command to the chat context menu.
Would be nice to see the progress of a party member when they are doing the same quest.  	
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Yes, it makes sense because it makes all attributes useful in some way.  No need to make any of them obsolete.  Devil's advocate in me says that if more than one class needs the same attribute though there would be more competition for that piece on the AH...and I wouldn't need to level one of each class or study a spreadsheet to figure out what's useful and for whom. 
 
Thanks for your reply.  I don't want to hijack the thread :) so I'll go back to lurking and try to get a better handle on the differences.
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A few qol things I would like:
Change the way how cooldown works for boom boxes and dailies. Reset at midnight, so you still can open 1 box / day, but you don't have to wait exactly 24 hours. 
Add a location column to the guild roster window. 
Add a "who" command to the chat context menu.
Would be nice to see the progress of a party member when they are doing the same quest.  
 
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