Legendary Difficulties List

Legendary difficulties, deriving from the most technical definition, are notable difficulties representing some new or big change in defining methods, which are from the barebones, possibilty threshold gates. All current legendary difficulties tend to be popular among JJT editors. Originally, they were defined to have large floor sizes compared to the rest of the tower (For example: 500x500x500 frames for normal towers, which usually follows the precedent of legendary floors being 5 times larger in length, width, and height, but excluding volume as set by SDnaGCoPD.), and sometimes the floor has a ultra big 0.5 velocity insta-kill spinner and has layers like MegaDeath. Now, since the redefinition of the class system, this is no longer viable. In essence, legendary floors are more important than other floors, which doesn't matter on size. Current standards are that legendary floors have to stand out from others with pointers, and largeness is relative to class limits. (Class 11 used to be than 50,000 studs in size (that's class 13 now), and dare I say that this frame size will grow in succeeding classes until floating point limits or actual fiction.) Another thing to point out is that all of the current legendary difficulties are impossible in one way or another. However, there is no rule stating that possible difficulties are not able to become legendary. Even though there used to be one it is removed.
==Features of a Legendary difficulty:==
*High Popularity, History, and Chart-Defining Importance
*Ultra Large Insta-Kill Spinner at 0.5 velocity (multiple sometimes) [OLD, NOT A FEATURE ANYMORE]
*Layers (MegaDeath) [SEMI-APPLICABLE TREND]
*Extremely Heavy Music (wanted to put this in here lol)
**Occasionally, specifically chosen music (such as UNDEAD CORPORATION - The Empress (Scream Off) for MegaDeath and Cheshyre - Madness Combat 10 Main Theme for Dilly Impossible)
*Only appearance of Effortful Pools outside of the JJT mines (THE CURSED DIFFICULTY)
*Omnipotent to certain difficulties in a category (IT TRANSCENDS ALL)
==Legendary Difficulty List:==
*Exist (start of existing)
*Joyful (end of automation)
*Meshuga (first soul crushing difficulty)
*The Human Limit (last humanly possible difficulty)
*Tool Assisted Speedrun (last TAS possible difficulty)
*Supreme (end of physical possiblity)
*MegaDeath (very important difficulty that will never be deleted)
*Dilly Impossible (jumps get too big to fit in one floor)
*The Crystal Core (most TFD obby creator towers are here and used to be the last difficulty once)
*Pinnacle (jumps become unbuildable as they pass 9.223Qi studs)
*Vigorous (end of reality)
*The Borderline (has 10^100 stud jumps and also a important and classic difficulty)
*Destroiny (jumps pass the 1024 bit integer limit and your destiny will be destroyed)
*Why Would You Do This (important classic difficulty)
*THE CURSED DIFFICULTY (end of logic)
*Sunt Vera Ultima (jumps reach infinity studs)
*IT TRANSCENDS ALL (omnipotent to all non class 24-25 difficulties (old), omnipotent to all non class 29+ difficulties (new))
*DEADLY TUBULAR DEATH (hardest difficulty ever built in a difficulty chart tower (GCoHD))
*Absolute Infinity (jumps pass absolute infinity studs)
*Effortful (you know why)
*Undefinable (end of obstacles)
*Empyrean (end of understanding)
*Penultimate (end of everything, should be class 31, probably harder than Intuiltis and right before TFD imo)
(p.s. TFD isnt a legendary kthx)