Found schematics

= Found Arcanum Schematics =
== Herbology ==
*Invigorator - (cures fatigue and damage) Herbology Level 6 
*Reanimator - (resurrects dead character) Herbology Level 6 *AND* Electrical Level 4 
*Miracle Cure - (heals to max) Herbology Level 7 *AND* Chemistry Level 5
== Chemistry ==
*Fortifier (restores energy) Chemistry Level 1 
*Fuel Chemistry Level 3 
*Necromizer (creates undead) Chemistry Level 5 *AND* Electrical Level 4 
*Mental Inhibitor - (prevents an enemy from spellcasting) Chemistry Level 6 *AND* Therapeutics Level 7
== Electrical ==
*Lemon-Potato Charges - (equivalent to Chemistry charges) Electrical Level 1 
*Charged Sword - (tech sword does extra electrical damage) Electrical Level 4 *AND* Smithy Level 1 
*Pyrotechnic Bow - (tech bow does extra fire damage) Electrical Level 4 *AND* Mechanical Level 2 
*Flow Disruptor - (shield of protection vs. magic) Electrical Level 6 
*Electro-Armor - (tech armor of protection vs. electrical attacks) Electrical Level 6 *AND* Smithy Level 1
== Explosives ==
*Bullets - (for pistols and rifles) Explosives Level 1 
*Flame Thrower - (repeater rifle does extra fire damage) Explosives Level 4 *AND* Gun Smithy Level 4 
*Concussion Grenade - (more powerful version of Explosive Grenade) Explosives Level 5 *AND* Smithy Level 4 
*Paralysis Grenade - (paralyzes enemies) Chemistry Level 6 *AND* Explosives Level 5 
*Time Bomb - Explosives Level 7 *AND* Mechanical Level 7 
*Knock Out Gas - Explosives Level 3 *AND* Chemistry Level 6 
*Hallucination Gernade - Explosives Level 2 *AND* Chemistry Level 7 
*Mustard Gas Grenade - Explosives Level 5 *AND* Chemistry Level 5 
*Plastique - (need detonator to use) Explosives Level 7 *AND* Chemistry Level 2
== Gun Smithy ==
*High Velocity Pistol - (improved fancy pistol) Gun Smithy Level 4
*Acid Gun - (repeater rifle does extra acid damage) Chemistry Level 6 *AND* Gun Smithy Level 4
*Tranquilizer Gun - (puts enemies to sleep) Chemistry Level 6 *AND* Gun Smithy Level 5
*Blade Launcher - (improved elephant gun) Gun Smithy Level 6
*Long Range Pistol - (improved looking glass rifle) Gun Smithy Level 6
*Tesla Gun - (fires bolts of electricity) Gun Smithy Level 6 *AND* Electrical Level 5
*Grenade Launcher - (uses fuel not bullets) Gun Smithy Level 6 *AND* Explosives Level 5
*Mechanized Gun - (improved repeater rifle) Gun Smithy Level 7
*Bronwyck's Gun
*Shreck's Multi-Barrelled pistol (a mechanized hand cannon)
*Droch's Warbringer
==Mechanical ==
*Compound Bow - (improved bow) Mechanical Level 3
*Detonator - Mechanical Level 6 *AND* Electrical Level 3 
*Explosive Decoy - (improved Clockwork Decoy) Mechanical Level 6 *AND* Explosives Level 5 
*Automaton - (more powerful Mechanized Arachnid) Mechanical Level 7 *AND* Smithy Level 2 
*Goggled Helmet - (helmet increases perception) Mechanical Level 7 *AND* Smithy Level 1 
*Machined Plate Mail - (tech armor increases STR and resistances) Mechanical Level 7 *AND* Smithy Level 2
*Medical Arachnid - (Mechanized Arachnid with healing powers) Herbology Level 7 *AND* Mechanical Level 7
*Envenomed Bow - (tech bow does extra poison damage) Chemistry Level 6 *AND* Mechanical Level 2
== Smithy ==
*Miner's Helmet - (helmet lets you see in the dark) Smithy Level 1 *AND* Electrical Level 2
*Envenomed Sword - (tech sword does extra poison damage) Smithy Level 1 *AND* Chemistry Level 6
*Envenomed Axe - (tech axe does extra poison damage) Smithy Level 2 *AND* Chemistry Level 6
*Pyrotechnic Axe - (tech axe does extra fire damage) Smithy Level 2 *AND* Explosives Level 1
*Mechanical Dagger - (improved fine steel dagger) Mechanical Level 6
== Therapeutics ==
*Muscle Maker - (increases STR, decreases INT) Therapeutics Level 7 *AND* Chemistry Level 5 
*Brain Builder - (increases INT, decreases STR) Therapeutics Level 7 *AND* Chemistry Level 5