Item condition and repairs

== Condition and its effects ==
Armor and weapons degrade when used and damaged (by anomalies, explosions, bullets etc).
Guns have a chance to explode into your face when used in condition below 10%.
Weapon damage, spread, and max range decrease proportionally with condition.
Knives cannot be used to carve mutant parts when in condition below 10%.
Items below 15% can not be repaired.
== Field repairs ==
Field repairs are performed with portable repair kits. Drag the repair kit onto the worn item to repair it. It can only repair items in 80%+ condition, with each repair kit adding 5%. Always carry several repair kits with you. The easiest source of repair kits is exchange with Skimpy, but the cheapest one is Sidorovich's exchange.
== NPC repairs ==
Guns and armor in condition from 15% to 80% can only be repaired by NPCs for some percentage of the base item cost:
NPC 	Cost multiplier	Availability	 	 	 	 	 	 	 	 	 	 	 	
Sidorovich	2.2 - 3 	always 	Lanky	1.8 - 3	after Tools for repair	Vasily	2.1 - 1.9	after Tools for Vasily	Syak	2 - 3.5	after Toolbox	Prime	???	always
Each armor repair will also require one Black Energy artifact (two if the condition is below 50%). Black Energy artifacts can be found on locations and inside stashes, or bought from Sakharov in bulk for cheap, after completing X-16 in the SoC storyline (Get out of laboratory).
Each gun repair will also require one or two Black Energy artifacts, and one or two donor guns using the same ammo. Donor guns must be in the condition better than 10%.
=== Unique item repairs ===
Certain unique and rare guns don't need any donors to repair, as finding donors might be hard or impossible. They cost twice as much to repair.
* "KORD" Machine Gun
* "KORD" Tank Machine Gun
* Minigun M134SM
* Minigun M134 "+2"
* "Poltergeist" flamethrower
* Collector's flamethrower
* Flamethrower "Screw's System"
* RGM-40 "Knuckles"
* 6G30
* 6G30 M209
* 6G30 "Zeus"
* KS-23M "Drozd"
* Franchi SPAS-12 "Carabiner"
* Sawed-off TOZ-34 "Tot"
* Stutzer "Tyrannosaur"
* Stutzer "Veinbane"
* Desert Eagle "Long"
* VSSK "Backwoods"
* Fenrir's Cheytac M200
* CheyTac M200 "Intervention"
* PTRD
* "Strikeback"
* Glock 41
== Melee repairs ==
Repairing melee weapons can only be done with melee repair kits. They are exceedingly rare and are only awarded for chain quests and certain hoarding quests, so there's the limited amount of them in the entire game. For this reason, repairing melee weapons is not worth it, and using artifact handling gloves isn't either (unless you have a backup pair), as they are considered melee weapons.
Unlike ordinary repair kits, each melee one can be used 3 times, and always restores the condition to 100%. It won't work for the weapons in the condition below 5%.
Category:Core mechanics