Experience (CPaH)

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Chapter 2 of the DMG explains how paladins gain experience. Table 28 summarizes these standard experience awards. If you'd like experience awards to better reflect the guidelines in this book, use Table 29 instead.
 Table 28: Paladin Experience
Action 	XP
Per hit die of creatures defeated	10 xp/level
Monster experience 	Typ*
Other group experience 	Typ*
: * Typ = Typical share of experience, as described in the DMG.
 Table 29: Optional Experience Awards
Action 	XP
Per spell level cast to overcomefoes or problems 	25 xp
Per character changed to lawful good alignmentby paladin's direct influence*	50 xp/level
Per hit die of creatures defeated 	10 xp/level
Per spell level cast to further ethos** 	50 xp
Monster experience 	Typ***
Other group experience 	Typ***
Accepted as member of an order 	500 xp****
Becomes High Officer of an order 	500 xp****
 : * The changed character must have originally been lawful neutral, neutral good, true neutral, or chaotic good. The paladin must be the primary factor in the change. The award for a 0-level character is 25 XP.
: ** Paladins gain experience for using spells to promote their philosophies and principles, just like priests. Therefore, a paladin who uses spiritual hammer to destroy an ogre would gain this experience bonus because he eliminated a source of evil.
: *** Typ = Typical share of experience, as described in the DMG, pp. 45-48.
: **** See Chapter 9, p. 116. These are minimum awards, which may be significantly increased for membership in high-status orders.