Standard UWG Mythic deck

The Bant Mythic deck relied on making use of high-quality mana accelerators such as <c>Noble Hierarch</c> and <c>Lotus Cobra</c> (especially in combination with <c>Knight of the Reliquary</c>) to rapidly deploy large must-answer threat creatures.
The original version of the deck included <c>Rampaging Baloths</c> and <c>Rafiq of the Many</c> as top-end threats. The deck received an additional boost in power with Rise of the Eldrazi as it was able to include <c>Sovereigns of Lost Alara</c> which could be used to fetch an <c>Eldrazi Conscription</c> from the deck and attaching it to an attacking creature, potentially attacking with a 12-power, trampling <c>Birds of Paradise</c> as early as turn 3.
The Bant Mythic deck could be played with either control elements or with an aggressive ramping approach, usually a mixture of both.
Control Mythic often included <c>Jace, The Mind Sculptor</c> to control opponents' draws, and also featured counters such as <c>Cancel</c>.
Aggro Mythic would be played with aggressive low-cost creatures, similar to Extended Zoo. <c>Loam Lion</c> is a good example of a low-cost creature that gets better.
Both types of decks would use cards such as <c>Path to Exile</c>, <c>Oblivion Ring</c>, <c>Day of Judgment</c>, <c>Birds of Paradise</c>, <c>Noble Hierarch</c>, and <c>Everflowing Chalice</c>. The first three were used to control the board, and the last three were used to speed out the play of threats.
Category:Deck archetypes