Naran

Naran is one of the ten heroes of Gordian Quest. She is a complex hero who can provide a mixture of Offensive Support (Intellect), Defensive Support (Dexterity) and Ramping Damage (Strength).
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== Details ==
*Difficulty: Hard
*Synergies: Vulnerable, Teamwide Guard, Teamwide Draw, Teamwide AP
== Song mechanic ==
Her unique 'song' mechanic may be difficult to grasp initially. Essentially:
*Start with an Intro to set a Tone
:#Play Tones/Verses to build Inspiration, ideally until the Inspiration limit is met exactly
:#Play a Chorus, expending Inspiration for an enhanced effect
:#Repeat if possible
*Finally:
:#At 0 Inspiration: Play 'leftover' Choruses that don't need enhancing
:#Aim to end the turn with 0 Inspiration, or 2+ to set up next turn (as Inspiration decays by 1)
== Notable cards ==
*Draw + Inspiration: Final Verses/Concert Performances, Basses/Etudes/A Capela's, Jack of All Trades/Song Mashup
*Team Synergy: Chorus of Swiftness, Chorus of Reflex, Verse of the Breeze, Chorus of Evocation, Chorus of Communion
*Damage: Multi Pellets', Skiffle
*Vulnerable: Chorus of Intimidation, Chorus of Empathy, Fully Winded Hits,
*Situational: Songstress' Glamor, Chorus of Confusion, Siren Song
== Camp Abilities ==
* Perform: Reduce other heroes' Exhaustion by 2. Gain 1 Exhaustion. 
* Socialise: Draw Chat.
* Inspiration strikes: Target hero draws one of their camp abilities
Category:Heroes