MP7

The is a submachine gun featured in Call of Duty: Modern Warfare: Mobilized, Call of Duty: Modern Warfare 3, Call of Duty: Modern Warfare 3: Defiance, Call of Duty: Black Ops II, Call of Duty: Online, Call of Duty: Modern Warfare, Call of Duty: Mobile, Call of Duty: Modern Warfare II and Call of Duty: Modern Warfare III. It can also be used in Call of Duty: Black Ops III through console commands.
==Call of Duty: Modern Warfare: Mobilized==
===Campaign===
The MP7 is a weapon found frequently throughout the campaign, but is used only by the SAS. It eventually replaces the M9 as the secondary weapon.
===Multiplayer===
The MP7 is also featured in multiplayer, being a usable submachine gun for the Coalition faction from the start, being one of its three pre-unlocked weapons (the others being the MP5 and the M4A1). The MP7 has very low recoil and a high rate of fire as well as the clearest iron sights (almost identical to that of a pistol, though bigger); that coupled with a 40-round magazine make this gun the best to start with.
===Gallery===
MP7 MW Mobilized.png|The MP7 in first person
MP7 Iron Sights MW Mobilized.png|The MP7's Iron Sights
MP7 3rd person MW Mobilized.jpg|A full view of the MP7
==Call of Duty: Modern Warfare 3==
The MP7 appears in Call of Duty: Modern Warfare 3. It can only be used in Special Ops and Multiplayer although it appears holstered by some SAS members in "Mind the Gap".
===Multiplayer===
The MP7 is unlocked at level 74 in multiplayer, and is the last submachine gun unlocked. 
At any range short of 12.5 meters, the MP7 will deal 35 damage per bullet, needing three shots to kill. Damage decreases linearly until 18.8 meters. At any range beyond 18.8 meters, the MP7 will deal twenty damage per bullet, needing five shots to kill. The MP7 has a three shot kill range of thirteen meters, and a four shot kill range of 16.7 meters. In Hardcore game types, the MP7 is a one shot kill out to roughly fourteen meters. The MP7 provides a 50% damage boost with a headshot, usually reducing the needed number of shots to kill by one, and a headshot is a one shot kill at any range in Hardcore game types. The MP7 has low penetration power.
The MP7 fires fully automatically, with a fire rate of 895 RPM.
The MP7 always kicks upwards and to the right with a varying degree of magnitude. The MP7 will kick upwards with a value of either 20 or 45, and to the right with a recoil value of either 10 or 25. The MP7 has a centerspeed value of 1650.
The MP7 allows users to move at 100% of the base speed, strafe at 80% of the base speed, aim down the sight in 200 milliseconds, and the MP7 has good hip-fire accuracy. The MP7's reload animation is 3 seconds long, or 3.63 seconds long if the magazine is fully empty. In either case, the user can Reload Cancel after 2.17 seconds. 
The MP7 holds forty rounds per magazine. The MP7 provides a starting ammo loadout of 120 rounds.
The MP7 has access to the usual assortment of SMG attachments and weapon proficiencies on offer. All work as expected on the MP7.
===Special Ops===
The MP7 is available for both Survival and Mission modes.
====Mission Mode====
The MP7 equipped with a Red Dot Sight is a starting weapon in the Mission Mode mission "Over Reactor".
====Survival Mode====
The MP7 is available in Survival Mode at level 13 and costs $2000. The MP7 is extremely effective, its high rate of fire and low recoil, added with the low level unlock makes it popular. Its large magazine is good for dispatching large amounts of enemies, as well as taking on Juggernauts. It has plenty of range making it comparable to an assault rifle. The MP7 remains effective up to the point where heavy commando troops armed with the FAD assault rifle arrive.
===Attachments===
*Red Dot Sight - Unlocked at weapon level 2.
*Silencer - Unlocked at weapon level 5.
*Rapid Fire - Unlocked at weapon level 11.
*ACOG Scope - Unlocked at weapon level 16.
*Holographic Sight - Unlocked at weapon level 19.
*HAMR Scope - Unlocked at weapon level 22.
*Extended Mags - Unlocked at weapon level 24.
*Thermal Scope - Unlocked at weapon level 26.
===Proficiencies===
*Kick - Unlocked at weapon level 4.
*Range - Unlocked at weapon level 9.
*Attachments - Unlocked at weapon level 12.
*Focus - Unlocked at weapon level 15.
*Melee - Unlocked at weapon level 21.
*Stability - unlocked at weapon level 28.
===Gallery===
MP7 MW3.png|The MP7 in first person
MP7 Iron Sights MW3.png|The MP7's Iron Sights
MP7 Reload MW3.png|Reloading the MP7
MP7 Silencer Reload MW3.png|Reloading an MP7 with Silencer
MP7 Cocking MW3.png|Cocking the MP7
SAS MP7 Modern Warfare 3.png|A Spetsnaz operator reloads the MP7
MP7 3rd person MW3.png|The MP7 in third-person
MW3-MP7Holster.jpg|The MP7 in Wallcroft's holster
==Call of Duty: Modern Warfare 3: Defiance==
The MP7 returns again in Call of Duty: Modern Warfare 3: Defiance, and is identical in aspect, stats and performance to the Call of Duty: Modern Warfare: Mobilized variant, despite having a different HUD icon and a bit more recoil.
===Gallery===
MP7 MW3DS.png|The MP7 in Call of Duty: Modern Warfare 3: Defiance
MP7 Iron Sights MW3DS.png|The MP7's Iron Sights
MP7 Inventory MW3DS.png|Inventory icon
==Call of Duty: Black Ops II==
The MP7 appears in Call of Duty: Black Ops II.
===Campaign===
The MP7 is unlocked after completing "Achilles' Veil", and it appears in the next level "Odysseus". If the player chooses to shoot Harper, Section appears wielding an MP7, but will switch to Farid's loadout. in Achilles' Veil, it can be picked up from dead Yemeni soldiers when playing as Farid.
===Multiplayer===
The MP7 returns in Call of Duty: Black Ops II, and is unlocked at level 4 by default, not demanding an Unlock Token to access it.
At any range short of 18.8 meters, the MP7 will deal 33 damage per bullet, needing four shots to kill. This is also the MP7's one shot kill range in Hardcore game types. At any range between 18.8 meters and 26.3 meters, the MP7 will deal 22 damage per bullet, needing five shots to kill. At any range past 26.3 meters, the MP7 will deal eighteen damage per bullet, needing six shots to kill. The MP7 deals ten percent extra damage on a headshot. This allows the MP7 to kill in one less shot at close range, but headshots will not change anything at medium range and beyond. The MP7 has low penetration power.
The MP7 fires fully automatically, with a fire rate of 937 RPM.
The MP7 has recoil values of 25 to the left, 55 to the right, 60 upwards, and 50 downwards. The MP7 has a centerspeed value of 1600. The centerspeed does not increase when using Select Fire.
The MP7 allows users to move at 100% of the base movement speed, and strafe at 80% of the base movement speed. The MP7 allows users to aim down the sight in 200 milliseconds, and the MP7's hip-fire accuracy is good. The MP7's reload animation is 1.8 seconds long, or 2.4 seconds long if the magazine is empty. In either case, the user can Reload Cancel the MP7 after 1.3 seconds. 
The MP7 has a magazine capacity of 40 rounds, and a starting ammo loadout of 160 rounds. 
The MP7 has the standard assortment of attachments available for an SMG. All attachments function as expected on the MP7.
===Attachments===
*Reflex Sight (unlocked weapon level 2)
*Laser Sight (unlocked weapon level 3)
*Suppressor (unlocked weapon level 4)
*Fast Mag (unlocked weapon level 5)
*EOTech Sight (unlocked weapon level 6)
*Foregrip (unlocked weapon level 7)
*Quickdraw Handle (unlocked weapon level 8)
*FMJ (unlocked weapon level 9)
*Long Barrel (unlocked weapon level 10)
*Target Finder (unlocked weapon level 11)
*Adjustable Stock (unlocked weapon level 12)
*Extended Clip (unlocked weapon level 13)
*Select Fire (unlocked weapon level 14)
*Rapid Fire (unlocked weapon level 15)
*Millimeter Scanner (unlocked weapon level 16)
===Gallery===
MP7 BOII.png|First person
MP7 Iron Sights BOII.png|Aiming down the sights
MP7 Reloading BOII.png|Reloading the MP7
==Call of Duty Online==
The MP7 appears in Call of Duty Online.
==Call of Duty: Black Ops III==
The MP7 was found in the PC files of Call of Duty: Black Ops III during the Beta.http://theblackops3.com/two-hidden-bo3-weapons-found-in-pc-files/ It was later changed to the Pharo, which is known because the name of the gun in the Beta was "WEAPON_SMG_BURST" (despite the MP7 being fully-automatic in-game) and it looks similar to the Pharo.
Nevertheless, the MP7 is seen in the armory section of the multiplayer map Rift, from the Eclipse DLC.
The MP7 can be used via console commands, retaining the same stats as Black Ops II, but when the melee button is pressed, the player will melee with the weapon's buttstock.
===Attachments===
*Laser Sight
===Gallery===
MP7 Rift Armory BO3.png|The MP7 in the Armory found on Rift
==Call of Duty: Modern Warfare==
The MP7 returns in Call of Duty: Modern Warfare.
===Overview===
====Campaign====
The MP7 is one of Al-Qatala's submachine gun choices. It is also used by Barkov's Forces.
===Attachments===
====Muzzle====
*Flash Guard (Lv. 2)
*Tactical Suppressor (Lv. 10)
*Muzzle Brake (Lv. 12)
*Breacher Device (Lv. 16)
*Lightweight Suppressor (Lv. 29)
*Compensator (Lv. 36)
*Monolithic Suppressor (Lv. 50)
*Oil Can Suppressor (campaign only)
====Barrel====
*FSS STRIKE (Lv. 15)
*FSS RECON (Lv. 27)
*FSS SWAT (Lv. 41)
====Laser====
*1mW Laser (Lv. 8)
*5mW Laser (Lv. 23)
*Tac Laser (Lv. 51)
====Optic====
*Aim-Op Reflex Sight (Lv. 3)
*Corp Combat Holo Sight (Lv. 5)
*Operator Reflex Sight (Lv. 7)
*Cronen LP945 Mini Reflex (Lv. 13)
*VLK 3.0x Optic (Lv. 17)
*APX5 Holographic Sight (Lv. 21)
*G.I. Mini Reflex (Lv. 25)
*Scout Combat Optic (Lv. 28)
*Monocle Reflex Sight (Lv. 32)
*Solozero NVG Enhanced (Lv. 35)
*Viper Reflex Sight (Lv. 37)
*PBX Holo 7 Sight (Lv. 40)
*4.0 Flip Hybrid (Lv. 42)
*Solozero Optics Mini Reflex (Lv. 45)
*Merc Thermal Optic (Lv. 48)
*Cronen C480 Pro Optic (Lv. 52)
*Thermal Hybrid (Lv. 54)
====Stock====
*FORGE TAC Ultralight (Lv. 22)
*FORGE TAC Stalker (Lv. 30)
*FSS Close Quarters Stock (Lv. 43)
*No Stock (Lv. 49)
====Underbarrel====
*Commando Foregrip (Lv. 6)
*Merc Foregrip (Lv. 20)
*Tactical Foregrip (Lv. 33)
*Ranger Foregrip (Lv. 44)
*Operator Foregrip (Lv. 53)
====Magazine====
*50 Round Mags (Lv. 19)
*60 Round Mags (Lv. 38)
====Rear Grip====
*Granulated Grip Tape (Lv. 14)
*Stippled Grip Tape (Lv. 26)
*Rubberized Grip Tape (Lv. 46)
====Perks====
*Frangible - Disabling (Lv. 4)
*Fast Melee (Lv. 9)
*Recon (Lv. 11)
*FMJ (Lv. 18)
*Frangible - Wounding (Lv. 24)
*Mo' Money (Lv. 31)
*Fully Loaded (Lv. 34)
*Sleight of Hand (Lv. 39)
*Heavy Hitter (Lv. 47)
===Blueprints===
Blueprint 	Rarity 	How to obtain
Piercer 	Rare 	Multiplayer Mission Boot Camp
Riptide 	Rare 	2v2 Gunfight Tournament reward Modern Warfare Season 2
Corinthian 	Rare 	Multiplayer Mission Super Frenzied Shooting Hysteria
Hardwired 	Rare 	Eye Of The Beholder Bundle
Harpy 	Rare 	Battle Pass Modern Warfare Season 4 Tier 8
Reverence 	Epic 	The Olds Gods Bundle
Sands Of Time 	Epic 	Sentinel Bundle
Rippling 	Epic 	SERE Kit: Mid-Range Bundle
Copper Still 	Epic 	To Be Determined
Bleach 	Epic 	Boneyard Bundle
Bengal 	Legendary	Battle Pass Modern Warfare Season 2 Tier 20
Bug Spray 	Legendary	Insecticide Bundle
Cataclysmic 	Legendary	Watch for 4 hours on Twitch
Vespertine 	Legendary	Tactical Human III Bundle
Prototype: Omega	Legendary	Tracer Pack: Purple Bundle
Mud Drauber 	Legendary	Pick up from the table in Bunker 11 easter egg
Ring Hollow 	Legendary	Eloko Bundle
Silver Lining 	Legendary	Silver Surgeon Bundle
Tsundere 	Legendary	Tracer Pack: Anime Super Bundle
Trivor 	Legendary	Battle Pass Modern Warfare Season 6 Tier 95
Efflux 	Legendary	Dr. Karlov Lives Bundle
Rebirth 	Legendary	Heiji Mishkin: Limited 2 Bundle
Artful Dodger 	Legendary	Iskra: Dead Of Winter Bundle
===Gallery===
MP7 Held MW2019.png|The MP7 in first person.
MP7 Aiming MW2019.png|The default Iron Sights of the MP7.
MP7 Inspect MW2019.png|Inspecting the MP7.
==Call of Duty: Mobile==
The MP7 returns in Call of Duty: Mobile as the QXR. It was added during the Season 13 Wint3r War update.
===Multiplayer===
The QXR has very low recoil for such high rate of fire it has. This allows it to be extremely agile and easy to use. However, this is balanced out by the fact that the gun's damage output is relatively low, and it also has the shortest range value among all primary weapons. Its effective range is actually shorter than the BY15 and KRM-262's one-shot-kill range. But thanks to the accuracy, it can still challenges at longer range at some senarios. It has great mobility, as it is a submachine gun. It also features a unique perk, Enhanced Bolt, which increases the gun's rate of fire.
===Battle Royale===
The QXR deals rather low damage and has bad damage drop off at range, however it does have fast rate of fire and high accuracy for a submachine gun.
===Attachments===
====Muzzle====
*OWC Light Suppressor
*OWC Light Compensator
*RTC Light Muzzle Brake
*Tactical Suppressor
*MIP Light Flash Guard
*Monolithic Suppressor
====Barrel====
*MIP Light
*MIP Light Barrel (Short)
*OWC Marksman
====Optic====
*Classic Red Dot Sight
*Red Dot Sight 1
*Red Dot Sight 6
*Holographic Sight 2
*3X Tactical Scope 1
*Holographic Sight 3
*3X Tactical Scope 2
*3X Tactical Scope 3
*Red Dot Sight 4
*Red Dot Sight 5
*Holographic Sight 1
*Red Dot Sight 3
*Classic Holographic Sight
*Red Dot Sight 2
*Tactical Scope
====Stock====
*YKM Light Stock
*MIP Strike Stock
*YKM Combat Stock
*No Stock
====Perks====
*Enhanced Bolt
*Wild Hip Fire
*Double Kill
*Fast Reload Kill
*Sleight of Hand
*Wounding
*Full Ammo
*Disable
*FMJ
====Laser====
*RTC Laser 1mW
*OWC Laser - Tactical
*MIP Laser 5mW
====Underbarrel====
*Strike Foregrip
*Merc Foregrip
*Operator Foregrip
*Ranger Foregrip
*Tactical Foregrip A
====Ammunition====
*Extended Mag A
*Fast Reload
====Rear Grip====
*Stippled Grip Tape
*Rubberized Grip Tape
*Granulated Grip Tape
===Blueprints===
====Epic====
====Legendary====
*Secret Santa
*Fossil Fire
===Gallery===
QXR CODM.PNG|The QXR in first person
QXR IronSights CODM.PNG|Aiming down the sights
QXR Tactical Reload CODM.PNG|Swapping the QXR Mags through Tactical Reload
QXR Reload CODM.PNG|Reloading the QXR
QXR BoltRelease CODM.PNG|Dry reload with bolt release
QXR Inspection CODM.PNG|Inspecting the QXR from the left side
QXR Inspection 2 CODM.PNG|Inspecting from the right side
==Call of Duty: Modern Warfare II & Modern Warfare III==
The MP7 returns in Call of Duty: Modern Warfare II as the VEL 46.
The VEL 46 is also available in Call of Duty: Modern Warfare III as part of the Modern Warfare II content carryover.
===Overview===
====Campaign====
It appears as the secondary weapon in Kill or Capture and Countdown.
In the Modern Warfare III campaign, it's the primary weapon in Oligarch.
====Zombies====
In Modern Warfare III, the VEL 46 can be brought into Operation Deadbolt via Create-A-Class, at Common rarity and can be found at any rarity via the Mystery Box for 950 Essence. When upgraded via the Pack-a-Punch Machine or with Aetherium Crystals, it becomes the VELOCIR46TOR.
===Attachments===
====Muzzle====
*XTEN RR-40
*Forge DX90-F
*SA Schalldampfer 99
*Singuard MKV
*EXF Huntress-90
*XTEN Black Kite
*Bruen Pendulum
*AVR-T90 Comp
*FTAC Castle Comp
*XTEN Razor Comp
*XRK Sandstorm
*Lockshot KT85
*Bruen Cubic Comp
*Spiral V3.5 Flash Hider
*FOX-202 Flash Hider
*XRK Knockout Breach
*Ta Hul-Breach
====Barrel====
*Schlager RV-B
*Tango 228 Barrel
*Schlager L203 Barrel
*Lach-DX 203mm
*Lachmann Dart 165mm
*Lach-165 Zulu
*LM Series-7
====Laser====
*1mw Quick Fire Laser
*Accu-Shot 5mw Laser
*VLK LZR 7mw
*Schlager ULO-66 Laser
*Stovl Tac Laser
*Hipshot L20
*Point-G3P 04
*FJX Ultrabeam XR
*EXF Solarflare
====Optic====
*Slimline Pro
*SZ Mini
*Cronen Mini Red Dot
*Cronen Mini Pro
*SZ Sigma-IV Optic
*SZ Minitac-40
*XRK On-Point Optic
*DF105 Reflex Sight
*Monocle CT90
*Corvus SOL-76
*SZ Recharge-DX
*SZ SRO-7
*Corio RE-X Pro
*Corio Enforcer Optic
*SZ Lonewolf Optic
*Kazan-Holo
*Corvus Downrange-00
*SZ Holotherm
*XTEN Angel-40
*VLK 4.0 Optic
*Schlager 4x
*Forge Tac Delta 4
*Cronen Zero-P Optic
*SZ Aggressor-IR Optic
*Schlager Night View
*VX350 Thermal Optic
*Teplo-OP3 Scope
*DR582 Hybrid Sight
*Hybrid Firepoint
*SZ Vortex-90
*BPZ40 Hybrid
*Thermo-Optic X9
*Teplo Clear Shot
*SZ Bullseye Optic
====Stock====
*LM Precision Stock
*Assault-60 Stock
*Demo RXT Stock
*VEL A-568 Collapsed
====Underbarrel====
*Edge-47 Grip
*Demo Firm Grip
*XTEN Gravedigger
*FTAC Ripper 56
*Demo Cleanshot 40
*Demo IMP-44 Grip
*FTAC Tiger Grip
*FSS Sharkfin 90
*Agent Grip
*Bruen Sync Shot Grip
*XTEN Drop Grip
*Phase-3 Grip
*Merc Foregrip
*Lockgrip Precision-40
*Hex-40 Grip
*Schlager Tango
*VX Pineapple
*OP-X9 Foregrip
*Operator Foregrip
*TV Wrecker Grip
*Bruen Tilt Grip
*Cronen Grooveshot Grip
*Bruen Warrior Grip
====Ammunition====
*4.6mm Frangible
*4.6mm Hollowpoint
*4.6mm Armor Piercing
*4.6mm Overpressured +P
====Magazine====
*30 Round Mag
*50 Round Mag
*60 Round Mag
====Rear Grip====
*Sakin Rubber Grip
*ZLR Combat Grip
*Schlager Soldier Grip
===Blueprints (Modern Warfare II)===
Blueprint 	Image	How to Obtain
Adorned 	 	Baroque Bundle
Castle Fall 	 	Battle Pass Season Five Sector E2
Cheesin' 	 	WSOW Rat Pack Bundle
Equites 	 	Complete the Legion "Air Traffic" Tier 5 mission in DMZ during Season Two and Season Three.
Hive Crusher 	 	Killer Bees Bundle
Midnight Special	 	Warfighter: Black Book Bundle
Myth Maker 	 	Battle Pass Season One Sector A0
Neopyric 	 	Tracer Pack: Cyber Riot Bundle
No Contest 	 	Tactical Human 1.0 Bundle
Nightjar 	 	Nightrunner Bundle
Phage 	 	Warning Skin Bundle
Plaid Punisher 	 	Combat Coutured 2.0 Bundle
Rapacity 	 	VII: Greed Bundle
Raspberry Dream 	 	CDL Midseason Pack Bundle
Revelry 	 	Carnival Bundle
Rising Demon 	 	Tracer Pack: Dark Rituals II Bundle
Roaring Wave 	 	Synthwave 2 Bundle
Showstopper 	 	Lotus Combat Pack
Serenity 	 	The Banisher Bundle
Sundown 	 	Midnight Merc Bundle
Soulless 	 	No Soul Bundle
Trick 	 	Tracer Pack: Pumpkin Patch Pro Pack
Volatile Calm 	 	Fringe Tactical 2 Bundle
Worthy Opponent 	 	Complete the Respect challenge during The Path of the Ronin event.
===Blueprints (Warzone Mobile)===
Blueprint 	Image	Rarity	How to Obtain
Cluckin' Around	 	Epic 	Extra Crispy The Keep
==Trivia==
===General===
*In Modern Warfare: Mobilized and Modern Warfare 3: Defiance, the character appears to hold the MP7's grip very loosely.
===Call of Duty: Modern Warfare 3: Defiance===
*The MP7's HUD icon looks more like the MP7 variant in Modern Warfare 3. However, the actual model of the gun looks more like Modern Warfare: Mobilized’s counterpart.
===Call of Duty: Modern Warfare 3===
*The MP7's killfeed icon is more squished compared to the pick-up icon due to a scaling error in the weapon files.
*Pre-release states the MP7 had low damage. In the final game it kills with the same amount of bullets as other SMGs at close range, and actually takes fewer bullets to kill at longer ranges.
*In Call of Duty ELITE it is said that Stability is unlocked for this weapon at Weapon Level 25, while it is actually unlocked at 28. The MP7 is the only weapon with this trait.
*When reloading, the magazine is completely solid.
*On the Wii version of the game, the firing sound is identical to the MP9, and the empty reload sound is the same as the pickup sound of the M4A1 in Call of Duty: Modern Warfare 2.
===Call of Duty: Black Ops II===
*There is a small red "25" on the back of the MP7.
*The front iron sight post is thinner than the previous version of the MP7, and it's held closer to the screen as well.
*When the character picks up the weapon or a game begins, he will unfold the integrated grip if that attachment is equipped.
**The animation won't be changed if Laser Sight or MMS is also attached.
*The rail cover on the left side of the weapon is removed when the laser is attached. This is quite unnecessary because it is equipped on the right side.
*When an optic attachment is equipped, the front iron sight post will be removed, but the back one won't. This is exactly the opposite to the MP7 in Modern Warfare 3.
===Call of Duty: Modern Warfare===
*The tritium sights in the MP7 are off in high-light conditions, and turn on in areas with a low light level.
*The MP7 doesn't have a integrated grip this time, a picatinny rail replaces it.
==References==
fr:MP7
es:MP7
Category:Call of Duty: Modern Warfare 3 Submachine Guns
Category:Call of Duty: Black Ops II Submachine Guns
Category:Call of Duty: Modern Warfare: Mobilized Submachine Guns
Category:Call of Duty: Modern Warfare 3: Defiance Submachine Guns
Category:Call of Duty Online Submachine Guns
Category:Call of Duty: Black Ops III Cut Weapons
Category:Call of Duty: Modern Warfare (2019) Submachine Guns
Category:Call of Duty: Mobile Submachine Guns
Category:Call of Duty: Modern Warfare II Submachine Guns
Category:Call of Duty: Modern Warfare III Submachine Guns