Empath

==Details==
Empath is a mutation designed for more of a support roll than being used in combat (In fact it nearly makes combat impossible).
==Stress Gains==
These gains are not reversed for freaks.
Gain (Estimate)	Action 	Notes
15-30 	Any humanoid dying in the area. 	None
90-120 	Any player dying on the tile you're on. 	Also causes shock. The dosage is depends on your focus.
Variable 	Being on a tile with other stressed people.	Stress gained is depends on the stress of the people around you.
Negative 15-50 	Being on a tile with people with 0 stress. 	None
==Soothe==
This command allows you to lower the targets stress while gaining some yourself (Roughly 15). It will also allow you to copy/remove any mental illnesses and mental conditions (such as fear) to yourself. This is requires a focus roll to do. Should you fail the roll, the illness/condition will simply be copied to you without being removed from the target.
==Quest==
I'll get to this later. Care Dog 17:45, 19 May 2009 (UTC)