Ships

Ships are the most important aspect of Navy Simulator. Ships can be used for raiding the Archipelago, shooting down aircraft, transporting players and sinking other ships. 
They come in different shapes and sizes, and are used for different purposes. Small boats such as landing crafts and gunboats are perfect for moving players while larger ships such as destroyers and cruisers are for sinking ships and taking over islands.
__TOC__
==Basics==
The basic ship mechanics.
===Purchasing===
Pirates: the ship spawner is outside and to the right of the spawn hangar, and there is a large message displaying 'SHIP SHOP' above it. 
SEA Military: the ship spawner is at the docks, on the left of the leftmost dock.
Holding E on the ship shop brings up a menu featuring all the ship classes in the game, players can then choose a ship, rename or change permissions, then buy. After purchasing, players are teleported into the driver seat of the ship near the spawner or near an event. 
===Spawning on===
The deployment menu on both teams are next to the ship spawners, and display all the ships a player can spawn on. The control room at the Sea Military Base also has a deployment menu in the center of the ceiling. Players can click 'DEPLOY' next to a ship's details to immediately teleport to the ship. The deployment menu displays a screenshot of the ship class, the ship name, captain, class, crew, flooding, and combat status. 
===Driving===
There are 7 speeds a ship can be at: FULL FWD, 2/3 FWD, 1/3 FWD, NEUTRAL, 1/3 BACK, 2/3 BACK, FULL BACK. This translates to full speed, nearly full speed, barely moving forwards, not moving at all, moving backwards slowly, moving backwards fast, and backwards as fast as the ship can, respectively. 
All ships spawn in NEUTRAL. Pressing the W key on the keyboard will make the ship move forward slowly, while pressing it 3 times will make the ship accelerate to full speed. The same applies when pressing the S key. 
Different ships have different top speeds and turn radii. Lowering the speed of a ship will lower the turn radius, and make the ship turn tighter. 
All ships except the landing craft and the gunboat give the driver the ability to 'command crew,' which allows the driver to send a message to all crew members. This allows the driver to communicate messages such as enemy locations and commands to the entire crew. 
===Sinking===
====Turrets====
All ships except the Landing Craft are equipped with turrets, however different turrets are able to breach different ship hulls (see Turrets #Hull-breaching abilities for a list). 
The hull is the section at the bottom of every ship except the Gunboat. When a hull is breached, water begins to flood in unless the leak is patched with the Repair tool. The color of the hulls depends on the team of the driver of the ship (see Teams #List for team colors). 
When the hulls collectively flood to 50%, a ship begins to sink, however the driver of a ship is able to turn on a water pump to slow down flooding and pump water from patched hulls. Ships can be risen from the water if all hulls are patched and the pump is on. 
===Torpedoes===
Torpedoes can be used to take out enemy ships with striking blows that with each torpedo, if used at the right angle and at the right time, can breach up to 3+ hulls. Torpedoes are fitted on two of Navy Simulators vessels; Submarines (Carries 6 torpedoes) and the Torpedo Boat (Carries 2 torpedoes). Torpedoes on each of these vessels can regenerate overtime, so no need to worry about having nothing to help support nearby ships in battle for too long after use.
====Depth Charges====
Submarines can be sunk with depth charges which are fitted on Corvettes, Torpedo Boats, Sub Chasers, Frigates, and Destroyers. After sonar picks up the location of the Submarine, depth charges can be dropped when the ship is directly over it. Depth charges have an effective radius of 150 studs.
==Mechanics==
Ships are simple to use but cannot be used to their full potential without a good understanding of their mechanics.
=== Sinking===
==== Flooding====
Ships begin to sink when flooding reaches 50%. Flooding occurs when a hull is breached, the hull being the bottom part of the ship painted the color the captain is on. These hulls have a dotted pattern when they are breached and can be patched with the repair tool. The hull will continually take in water until it is repaired. When a hull has been breached, the ship lists to the side of the hull and slows down. When flooding reaches 80%, the ship's despawn timer begins, which varies from ship to ship.
====Water Pump ====
The water pump pumps water from the hulls of the ship, slowing and/or preventing a ship from sinking. The water pump only pumps water out when only a few or no hulls remain breached. Once all the water has been pumped out, the ship will return to its normal list and restoring its full speed.
The water pump can only be turned on by the driver of a ship, it can be turned on by pressing the X key on the keyboard.
====Rising====
Most people give up on a ship and reset after it has sunk under the waves, however ships can be risen by repairing every breached hull and turning on the water pump. Ships despawn after passing through the bottom of the ocean. This leaves a small window of time to repair all the hulls and make the ship rise. 
====Parking====
Parking a ship prevents it from despawing. Ships can be parked in any location but do not prevent other players from driving it like locking does with planes. 
====Evicting ====
The captain of a ship can evict other players from any seat on the ship, including turrets and sonars. 
==Customization==
Further information: Turrets
All ships (except the Landing Craft and the Cruiser) can be customized levelled up, unlocking different layouts and new turrets. Ships can be customized through the Ship Shop menu by clicking 'Edit Armament' under the image of the ship. Ships are edited in the middle of nowhere, with the ship surrounded by only water. Jumping into the water teleports the player back to the spawnpoint. 
===Levels===
The level of a ship determines which layouts and turrets are available to use. Different ships have different maximum levels, for example the Landing Craft cannot be levelled up at all while the Destroyer can be levelled up to level 6. The max level of a ship depends on its size and number of sections.
Ships are levelled up with XP, which is gained by repairing hulls, sinking ships, killing players and downing planes. Repairing earns players 10 XP per hull, while the yield of the other tasks vary by the amount of damage dealt and the price of the vehicle destroyed. The level and XP progress of a ship class can be viewed by clicking the class in the ship shop. 
===Armament Editor===
wip
==Ship List==
Name 	Appearance	Price Range (Cash)	Max SPS	Gamepass Required	Spawn Location
Landing Craft 	 	 	 	 	
Gunboat 	 	 	 	 	
Patrol Speedboat	 	 	 	 	
Basilisk 	 	BAS_PR} 	 	 	
Corvette 	 	 	 	 	
Torpedo Boat 	 	 	 	 	
Cutter 	 	 	 	 	
Sub Chaser 	 	 	 	 	
Submarine 	 	 	 	 	
Frigate 	 	 	 	 	
Destroyer 	 	 	 	 	
Cruiser 	 	 	 	 	
==Notes & Trivia==
*The Sub Chaser is commonly referred to as the "Sub Hunter" by the community.
*The Cruiser used to be purchasable, but has since been delegated to an hourly in-game event since Update 5.0
==Gallery==
BALTIC FLEET.png
BALTIC FLEET 2.png
BALTIC FLEET 3.png