118923-harvesting-level-restrictions-really

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Ok, first I want to say that I just love the harvesting in this game. Being able to harvest in your house is great. HOWEVER, this has stopped.  I enjoy crafting as I level up and I have 10 alts with houses and different nodes to support all my crafting skills.  I'm currently working on one main to 50, and my alts support his Armor, Weapons, Food, Stims, etc.  Since D3, this has stopped.  I have Tier 2 plugs in all my houses and my alts are level 20.  The plugs produce Tier 3 mats and I can no longer harvest them. Even though I'm a Tier 3 Miner, Survivalist, etc on my alts, it says I now must be level 25 to harvest my mats. WTF?  I'm not going to level every one of my alts to 50 at the same time. That's not realistic! 
 
So now I cannot craft to support my main nor craft higher tier stuff to sell and make gold.  Basically the game is dead to me now since Drop 3.  That's my rant on that.
 
However, since I love this game so much, I'll try my best to adapt but I don't see how at this point.  What I would like to know is "what Tier/Level do I need to be to harvest each type/Tier node?  Example: I know I need to be Level 25 to Harvest Tier 3 mining ( Platinum ).  What about everything else?
 
Thanks
 	
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			It's pretty dumb, yes. I can't recall any issue hurting the game with lower level alts doing things like crafting and gathering...	
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			Yep, yet another player hostile change.  Tier 3: 25, Tier 4: 35, Tier 5: 45.	
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Thanks for the free seven days of game time.
 
Wont be coming back though due to the level requriement change to mining/gathering.	
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			I'm pretty sure this is a dirty tactic to try and get people to level up their alts rather than stop at level 15-20ish, which is when you reach housing/when the levelling speed slows down considerably for the next 15 levels. I'm sure the official reason will be something about botters, though.	
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			So does a Tier 4 Thicket requrie level 35 or 45 to harvest?  I'm getting conflicting infromation and want to know for sure before I upgrade my thicket only to realize I can't harvest it for another 5 levels.	
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Yes, I think this is the dumbest idea to hit the streets since someone spotted Nexus. The problem is that they tried to fix something without revamping the whole system. Plat nodes require level 25 now but the plot they grow in only needs level 20.  Maybe someone in charge could give us a list of the new level and level requirements.  I don't really see any need to level up to tier 2 at level 20 anymore you could probably wait till level 25 especially in mining. In Survivalist you do get to harvest the ancient wood trees still but you don't get very many of them.  I haven't paid much attention to the food and leather coming out but they did fix the butcher block so it works on level 2 now.  My relic harvesters are both getting pretty much the same basic nodes now. There is not much difference between tier one and  two.  I have noticed that the nodes are a lot smaller all around.  Instead of getting 4-5 relics from a node I get 2 or maybe 3. I hardly ever get a full node any more. Mining is the same with smaller nodes that hold less ore.  They are giving us more nodes though. I think you get 6 now and before you got 4 relics and 5 mining nodes.  And lets not talk about stumps that has really got me stumped.  Trees that grow not from seedlings but start from stumps.
 
I don't know what your trying to fix.  But what ever it is and I hear it's bots, the only people you are hurting are the ones actually playing the game by the rules.  And this new rule is just plain dumb.	
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So does a Tier 4 Thicket requrie level 35 or 45 to harvest?  I'm getting conflicting infromation and want to know for sure before I upgrade my thicket only to realize I can't harvest it for another 5 levels.
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It's dependent on the node, not the plot level. You need to be level 45+ to be able to harvest level 5 nodes. A t4 plot - for which you need to be level 40 to install the plot - can spawn t4 and t5 nodes.
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			This is actually not a change to housing per say, even though we support harvesting nodes on our housing plugs.  This feedback is technically for the Economy team and would be more visible in the Economy and Tradeskills forum.	
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This is actually not a change to housing per say, even though we support harvesting nodes on our housing plugs.  This feedback is technically for the Economy team and would be more visible in the Economy and Tradeskills forum.
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There's already a (multiple) thread(s) in the Economy and Tradeskills section about this as well (e.g. this one).
 
The issue is not only that suddenly some harvesting skills require a certain lvl to mine certain nodes. The issue is also that it's not the same for ALL harvesting skills. The issue is also that you can't even always harvest the nodes on the (non-elite) plot on your own land (even though the fabkits have a lvl requirement of their own).
 
Basically, there is a LOT wrong with this change that came with the last drop, and it need looking at.
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That does not seem to be true on my plots.  I have tier 1 and 2 plots of all three types.  My miner at level 20 switched to the upper tier to get the next higher ore, which he was happily mining until the drop and now he seems to have to be level 25 to get it even though his mining is high enough.  So as it is now you buy your plot at level 20 pay more money each week for rent and then have to wait until your level 25 to get the new ore.  Not very well thought out.  My survivalist is allowed to get the higher trees in tier 2 but as in tier 1 they are all stumps, and he gets very few of the higher trees.  My relic hunter is getting smaller nodes but more of them but the tier 2 girl is not getting the higher level of relics she got before.  There is almost no difference between tier 1 and 2.
 
This is like you tried to fix a small problem which I hear is bots, and broke the whole system. I am certainly tired of being punished for bots.  I am not a bot no do I do a harvesting circle. So because I play by the rules the bots win and I loose.
 
I don't know what your economy problem was, since you seem to be keeping it secret. But perhaps you could give a true lay out of what can be expected from a harvesting plot. What the differences and advantages are of different tiers.  I certainly am getting many more of the tier 1 items on my tier 2 plots than I used to and very little of the higher items if I am allowed to harvest them. 
This is what happens when you change the course in the middle of the ocean the Titanic sinks.	
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			Why not just have your lvl 50 as a neighbor and let him farm them all?	
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Why not just have your lvl 50 as a neighbor and let him farm them all?
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So are you saying that the harvesting plugs are working as intended? that they are supposed to be providing partial nodes? or t2 nodes in a t4/elite plug?
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No, Enki and her team aren't responsible for how the nodes work. 
 
What she might need to look at: There is (or was) a placement issue where some of those nodes were appearing outside of the plug.
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Well the housing team IS responsible for lvl requirements on fabkits (or at least I'd assume they are), so coordinating with the Economy team about the lvl requirement for harvesting plots with the lvl requirements for actually harvesting them seems like a sensible plan?
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Had so much fun harvesting as lvl 18 on Farside surface. Watching mobs, carefully pick the node, getaway if something went wrong. Oh well. More unhappy makes me mineral plot tier 2 on my housing, which I can't gather sometimes.
 
Can't see any logic behind this changes. I saw last bot like 5 months ago. If I want some adventure, gathering mats in area with mobs +10-15-20 levels, why take this from me?	
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So, my low level alts tier 2 deposit produces tier 3 nodes which tier 3 / lv 20 can't harvest. And appears while I can do journeyman and artisan architect crafting & dailies just fine and purchase journeyman blueprints I can't use the blueprint because required level. And because of the cooldown bug I can't even make architect from one of my redundant lv50:s. Level required blues.
 	
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No, Enki and her team aren't responsible for how the nodes work. 
 
What she might need to look at: There is (or was) a placement issue where some of those nodes were appearing outside of the plug.
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Sounds like here she/he's saying they do control the nodes to some extent, the what type of nodes part means t2 vs t5 right? or does that mean ore as opposed to trees?
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			I worked my architect alt a little and now expert chua is level 23 in early Whitevale and every place is full of platinium nodes no-one is going to mine because level 25 req. Fail.	
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This is a epic fail of astronomical proportions.  Not only is the right hand is not telling the left what the puppy is going on, the right hand has no clue what the left is doing. Do you guys even talk to each other. If you need some help I will volunteer to act as communications consultant. 
 
The problem stems from the fact that the original requirements for gathering and crafting were pretty well thought out and synced extremely well with leveling and housing.  I have 5 toons between level 15 and 24 on the exile side and until the last drop they were working extremely well together. Helping one another with mats.  Your new system throws this completely out of sync. 
 
So you got bots. I'm so sorry but since I am not at bot, I truly resent being punished because you cannot debot your house without causing me pain and frustration.  I have a tier 2 mining plot that I pay more for each week that I cannot harvest the puppy plat on.  It's a level 20 plot.  Plat is now level 25.  Not thought out!  So realistically you might as well wait until level 25 to do a tier 2 mining plot. Because if your not going to get the plat why bother to pay the higher rent.
 
The hard truth I think is that your upset too many people are doing gathering circles. And you don't want to listen to the hue and cry if you did away with the gathering circles.  Personally I would be happier with the old system and no gathering from other players.  I'm happy to harvest my own housing, as long as my other toons can continue to help one another.  Account bound housing harvesting would be fine with me.  Then you can harvest your own housing as much or as little as you want and not bots. Just as in life if you do the work you reap the rewards.  No more absentee landlords getting rich while others do the work.	
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I've seen people suggesting that bots and harvesting circles are the issue. Question then becomes: Why is only mining getting lvl restrictions?
My survivalist got a LOT more money from the harvesting circle than my miner ever did. (though obviously currently with all the tree-stumps, and my miner unable to actually mine due to lvl-issues, I'm not making any money on either).	
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I've seen people suggesting that bots and harvesting circles are the issue. Question then becomes: Why is only mining getting lvl restrictions?
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			Bump for this is still an issue. 	
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