Reactor Access

:For the Metroid Prime room known as Reactor Access after the Frigate Orpheon crash, see Reactor Core Entrance.
Reactor Access is a room in the Sanctuary Fortress. It appears in Metroid Prime 2: Echoes. It is a fairly large, round room that, upon first entry, features a platform that is being held up by a locking mechanism that can only be seen with the Dark Visor.
The Dark Aether version of this room is the Hive Reactor Access.
==Connecting rooms==
*Power Junction (via Blue Door)
*Reactor Core (via Blue Door)
==Inhabitants==
;1 Rezbit (All visits except during Ingsmasher ambush)
:"Mechanism: Rezbit
:Rogue patrol drone.
:Variable beam cannon and digital virus delivery system makes target very dangerous. Barrier shield and phasing power help protect it from damage."
;2 Ingsmashers (One time only)
:"Mechanism: Ingsmasher
:Rogue assault drone.
:Mechanoid capable of generating earth-shattering shock waves. Energy shield can be breached with opposite-polarity beam systems."
==Scans==
;Ingsmasher (idle)
:Tactical scan complete.
:Target mechanoid is an inactive combat drone.
:Unit is offline and in power-conservation mode. No command signals are being received. Combat systems offline. Defense grid is not energized. AI does not respond to transmissions."
;Ingsmasher missile launcher
:"Object scan complete.Unit is an Ingsmasher missile launcher.Shoulder-mounted combat system. Fires high-yield explosive missiles."
;Gate
:"Scans indicate presence of a control system.
:Interface method unknown. Control units not present in the visible spectrum or current timespace."
==Trivia==
*In the game's files, the two Ingsmashers in this room are referred to by the names "Ingsmasher Twisp" and "Ingsmasher Catsby". This is a reference to the surreal Penny Arcade characters Twisp and Catsby.
==Gallery==
Reactor Access Dark Visor Seeker Missile Gate.png|Samus uses the Dark Visor to locate the Gate's control units.
Reactor Access Map.png|Room seen on the Map.
Category:Rooms
Category:Sanctuary Fortress
Category:Access