Lost City (Thymewarped)

Lost City is the 8th world in Plants vs. Zombies: Thymewarped, unlocked after beating Day 12 of Frostbite Caves. Lost City seems to take place during the early 20th century, as the city seems to have been decaying for a long time and the zombies appear to be from a more modern era of exploration, and since planes were invented in 1903 the timeline is set to be around that time. This world is based on the lost world of Maya. The Lost City here is based on an ancient city found in a rainforest in Guatemala, with the players taking up residence in an overgrown temple while defending it from the zombies.
The main environment modifier of Lost City is Gold Tiles; special tiles that produce 50 sun when you place a plant on it for the first time, then produce 25 sun every 20 seconds until said plant is eaten, crushed, or moved by the zombies. Replanting a plant on a Gold Tile does not create sun instantly. Soldahlia causes the Gold Tile it's planted on to produce sun every 15 seconds instead of 20.
"Parachute Rain!" is the surprise attack of Lost City. After a large plane flies over the lawn, the ambush will occur and multiple Lost Pilot Zombies will drop down from of the sky onto the right side of the lawn; hanging from their parachutes for a few seconds before landing down and walking normally. While dangling, they can eat your plants. Using Blover or Hurrikale on them will cause them to land faster, but if they land in a 3x3 area near Umbrella Leaf they will be launched back into the air and perish.
During the second half of the world, the levels will be set at night so no sun falls from the sky and Lunar plants have different functions. Players will only be able to produce sun through sun-producing plants and Gold Tiles.
After beating Day 12 of Lost City, players will be able to travel to the Industrial Evolution and can pursue Dr. Zomboss through the Steam Ages or remain in the overgrown, abandoned city.
==Game description==
Discover the vanished city of gold, where sun is plentiful and misplaced zombies abound! Use special tiles for extra sun, for these treasure-seekers are no idol threat!
==Order of events==
Upon beating Day 12 of Frostbite Caves, players can travel to Lost City or remain in the ice age. Penny explains where they are in the time period and how the Gold Tiles work.
At the start of Day 2, Crazy Dave is excited to see Umbrella Leaf make her return and Penny states that this is good timing due to the fact that she's detecting movement from the skies and she suggests to remain vigilant.
At the start of Day 4, Penny detects a zombie with a shovel, and states that there appear to be some differences from this universe to another as the shovel being carried has more durable properties than it does in the other universe; indicating to the player that the Excavator Zombie's shovel can now be destroyed instead of being indestructible.
At the start of Day 5, Crazy Dave asks what the giant flower statue on the board is and Penny explains that it's an ancient sun statue that was worshipped due to it providing sun, and suggests that they protect the statue at all costs so that they can preserve time. 
At the start of Day 6, Penny tells the player to observe the way A.K.E.E.'s projectiles bounce over zombies, and states that this plant now counters certain projectile-deflecting zombies unlike what he could do in the main timeline.
At the start of Day 10, Penny explains that this next level will require micro managing due to the severe lack of resources, and wishes the player luck.
When the player defeats Day 11's wave, a map is rewarded, similar to the one found in Pirate Seas, showing a path leading to a possible treasure. On Day 12, Dr. Zomboss writes a note taunting the player' about winning the race to the treasure while distracting them with the Porter Gargantuars. After this exchange, the player will go on to defeat the Porter Gargantuar and Crazy Dave asks Penny about potential shortcuts and Penny says she can't find any.
After the Gargantuar wave is beaten, players will get the option to continue battling in the ancient, abandoned city or take a trip to the factory of the Industrial Evolution.
At the start of Day 15, Penny suggests players use Gold Leaf to help appease the sun statue.
At the start of Day 16, Crazy Dave asks who turned out the lights, and Penny explains that the zombies have given up attacking during the day and are attacking at the night. She says that this will be okay since you have Gold Tiles and your lunar plants will be stronger here, and suggests they use A.K.E.E. here since he's also a lunar plant too.
At the start of Day 21, Crazy Dave is excited to see the board being completely covered in Gold Tiles, and Penny suggests the player goes all out with their plants
At the start of Day 25, Dr. Zomboss writes a note telling the player to not usurp his discovery of Lost City, and he and his zombies have already reported their findings to the Eminent Journal Of Missing and Mislaid. After the massive Gargantuar attacked is defeated, Penny disproves his theory stating that without them all of time would be lost and Crazy Dave complains that the zombie stole his taco and wonders where it's gone and Penny reassures him that they'll find it.
During the Industrial Evolution outbreak, Penny detects and states that zombies from the Steam Ages have traveled further in time to help invade the Lost City. Crazy Dave asks what they could be looking for and Penny believes they could be searching for a brand new source of power to improve their production of machines. Crazy Dave suggests using Mulberry Blaster to take on some of the stronger zombies and Penny agrees, as the new Solar Boiler Zombie could be quite dangerous to deal with without it.
==New Plants==
=== Adventure Plants ===
* Umbrella Leaf - Umbrella Leaves deflect projectiles and zombies that drop down onto it, protecting plants around it.
* Red Stinger - Red Stingers shoot petals at the zombies, becoming more defensive the further it is from your house.
* A.K.E.E. - A.K.E.E.s are Lunar plants that lob seeds which bounce from zombie to zombie, even if deflected by parasols. During the night, seeds are poisonous.
* Endurian - Endurians are defensive plants that spike zombies that get too close.
* Lava Guava - Lava Guavas erupt when zombies get close, damaging them in an area then leaving behind a pool of lava.
* Stallia - Stallias slow down all zombies in an area with a puff of perfume.
* Homing Thistle - Homing Thistles shoot deadly darts that prioritise dangerous zombies anywhere on the board.
* Winter Melon - Winter Melons lob heavy, chilling melons and prioritises higher health zombies.
* Gold Leaf - Gold Leaves create a Gold Tile on planting.
=== Outbreak Plants ===
* Mulberry Blaster - Mulberry Blasters launch heavy explosives when clicked on, firing at the healthiest zombie on the board.
==New Zombies==
===Normal Zombies===
* Adventurer Zombie - Regular expertly-coiffed moustache zombie.
* Conehead Adventurer - His expedition cone makes him twice as tough as normal adventurers.
* Buckethead Adventurer - His rugged bucket provides considerable protection from damage.
* Adventurer Flag Zombie - Marks the arrival of a huge intrepid "wave" of zombies.
* Lost Pilot Zombie - Drops in past defences, hanging around for a bit.
* Excavator Zombie - His shovel blocks projectiles and digs up plants and throws them behind him.
* Parasol Zombie - Parasol provides protection from lobbed projectiles.
* Imp Porter - Drops pack on Gold Tiles; pack becomes tent from which zombies emerge.
* Porter Gargantuar - Terrifying behemoth of exploratory fury.
* Archaeologist Imp - Gets tossed past most defenses, then explores on foot.
* Relic Hunter Zombie - Interprid explorer that swings in past defences.
* Turquoise Skull Zombie - Absorbs the power of a Gold Tile, disabling it, and then fires a laser when he reaches a plant.
* Air Balloon Zombie - Drops onto the right of the lawn and switches lanes. Drops sandbags, brain canisters and bombs onto the lawn.
=== Outbreak Zombies ===
* Solar Boiler Zombie - Shoves a large 2 tiled boiler onto the lawn, the boiler will begin stealing any sun on the board, and will blow up when destroyed.
===Endless Zone Zombies===
*Idolhead Zombie - His idol-esque helmet provides ancient cursed protection.
*Archaeologist Zombie - Digs up plants with his shovel and throws them behind him, and digs up more zombies.
*Cursed Explorer Zombie - Swings onto the board. When killed on the ground, will release a poison cloud on the tile he died on to prevent plants from planting there.
*Ancient King Zombie - Absorbs the power of nearby Gold Tiles, buffing himself for each one.
*Adventure Hero Gargantuar - Swings onto the seventh column and continues on foot.
==Levels==
There is a total of 25 levels and to play as well as introducing nine new plants (two of which return from the first game, and seven of which return from the second game) and thirteen new zombies.
===Adventure levels===
Day 	Plants 	Plants 	Zombies	Flags	Notes 	Prize*
Day 	Chosen 	Available 	Zombies	Flags	Notes 	Prize*
8-1: Ancient Discovery 	Choice 	N/A 	 	 	 	
8-2: Lost in the Jungle 	Choice with 	N/A 	 	 	 	
8-3: Temple Tangle 	 	N/A 	 	 	Special Delivery level	
8-4: Can You Dig It? 	Choice 	Three 	 	 	 	
8-5: Sun Saviour 	Choice without sun-producers except 	N/A 	 	 	Sun Saviour level 	
8-6: Canopy Shots 	Choice 	Two One One	 	 	 	
8-7: Defensive Positions 	Choice 	N/A 	 	 	 	
8-8: Campsite Collide 	Choice 	N/A 	 	 	 	
8-9: Ruins Hike 	Choice 	N/A 	 	 	 	
8-10: The Counter 	 	N/A 	 	 	Special Delivery level
Objective:
Never have more than 5 plants	
8-11: Sunny Side Up 	Choice 	N/A 	 	 	 	Note
8-12: City of Gold 	 	N/A 	 	 	Gargantuar battle 	Industrial Evolution key
8-13: Forest Foes 	Choice 	N/A 	 	 	 	
8-14: King of Swing 	Choice 	N/A 	 	 	 	
8-15: Sun's Tribute 	Choice without sun-producers except 	N/A 	 	 	Sun Saviour level 	
8-16: Light's Out 	Choice 	One 	 	 	 	
8-17: Temple Raiders 	Choice 	One One 	 	 	 	
8-18: Lawn Divided 	Choice 	N/A 	 	 	Mold Colonies level
Flower Crossing level	
8-19: Air Raid 	Choice 	One 	 	 	 	
8-20: Sun Processor 	Choice 	N/A 	 	 	Objective:
Produce at least 5000 sun	
8-21: Golden Floor 	Choice 	N/A 	 	 	 	
8-22: Backseat Pilots 	Choice 	N/A 	 	 	 	
8-23: Sundown 	Choice with and without sun-producers	N/A 	 	 	Sun Saviour level 	
8-24: Adventure's Approach 	Choice 	N/A 	 	 	 	
8-25: Raiders of the Lost City	 	N/A 	 	 	Gargantuar battle 	Lost City Trophy
=== Industrial Conquest ===
After beating Industrial Evolution - Day 25, an outbreak will occur in the Travel Log; the factory works of the Steam Age have come to the Lost City to help the British explorers discover and conquer the lost city of gold and take its resources. New inventions have been created to handle the influx of sun being used by their enemies, allowing them to remove the sun entirely. After beating Day 3, Mulberry Blaster will be rewarded.
Day 	Plants 	Zombies 	Flags	Notes 	Prize*
F-1: Industrial Adventure 	Choice 	 	 	 	
F-2: Steam Excavation 	Choice with Endangered 	Solar Boiler Zombie 	 	Save Our Seeds level	
F-3: Kingdom of the Crystal Sun	Choice with and without sun-producers except	Train Driver Zombie Construction Zombie Solar Boiler Zombie	 	Mold Colonies level
Sun Saviour level	
===Brain Busters===
Main article: Brain Busters
==== Special Delivery====
Main article: Special Delivery
Special Delivery is a Brain Buster that is a conveyor-belt level with the plants given via said conveyor-belt. Being a conveyor-belt level, no sun and sun-producing plants will be given. It is playable on Day 3 and Day 10.
====Sun Saviour====
Sun Saviour is a Brain Buster exclusive to Lost City, featured on Day 5, Day 15 and Day 23; alongside Industrial Conquest's Day 3. A large 3x3 Sunflower statue will be present on the middle of the lawn; it has 6000 Health and produces 50 sun every 5 seconds. Players must protect the statue, preventing it from being destroyed similar to a Save Our Seeds level, or else they will have to start the level again. Players should not place straight shot plants behind the statue as it will just not pass through. Players can choose what plants to bring into a level, but they cannot bring sun-producing plants like Sunflower or Sun-shroom into the level and must rely on the sun statue, Gold Tiles and falling sun to gather resources. Despite sun-producing plants being prohibited, Gold Leaf is allowed to be brought into levels.
==== Flower Crossing & Mold Colonies ====
Main article: Flower Crossing and Mold Colonies
Flower Crossing is a Brain Buster in which a line of flower occupies a long strip of the lawn covering all five lanes. Players must stop the zombies from trampling the flowers by walking across them, otherwise they will fail the level. The flowers are set in the middle of the tiles, they can plant Spikeweed and Spikerock on them so zombies can't trample them.
Mold Colonies is a Brain Buster where mold colonies occupy large portions of the map and take up several tiles. The player must survive against the zombie while being unable to be plant in certain areas, which in this case takes up all plank tiles.
These two brain busters appear on Day 18 together.
===Temple of Bloom===
Main article: Temple of Bloom
Temple of Bloom is Lost City's Endless Zone and it is unlocked after beating Lost City - Day 25. Players will need to keep updating their defences as the levels get harder and harder in order to survive; while also having to deal with more and more Parachute Rain ambushes, and encountering stronger versions of previously-encountered zombies like the Idolhead Zombie and Archaeologist Zombie. The layout of the Gold Tiles and chances of it being set at day or night randomly changes with each new attempt.
==Related achievements==
==In other languages==
==Trivia==
*Lost City is the first world to have two brain buster types feature in the same level, Level 18's "Lawn Divided" forces players to not plant in certain areas while making sure zombies don't reach a certain point.
*Lost City is also the first world to not feature Save Our Seeds as a brain buster.
**The exclusive brain buster Sun Saviour makes up for the challenge as it serves as one large endangered plant.
*Day 10's name, "The Counter", has the same name and level gimmick as the Lost City level from ECLISE.
*Day 25's name, "Raiders of the Lost City" is a reference to the 1981 action-adventure film, Raiders of the Lost Ark.
**This world already features many references to Indiana Jones, such as the music, so the name pays homage to the first one as well.
*Industrial Conquest's "Kingdom of the Crystal Sun" level is a reference to another Indiana Jones film, Indiana Jones and the Kingdom of the Crystal Skull, although the level design quality here far exceeds the quality of the movie.
*A.K.E.E.'s projectiles being poisonous at night is a reference to how unripe ackee fruit, the rind and the seeds, are poisonous to eat.
*A.K.E.E.'s projectiles will now bounce on Parasol Zombie's parasol as if it were bouncing on the head of a zombie.
**This turns its weakness to Parasol Zombie to a strength.
*The Adventurer Conehead and Buckethead Zombies have had their names shortened.
*Bug Zombies have been removed from the game as it was far less interesting zombie.
*Lost City Imp Zombie's name has been changed to Imp Explorer to have less of a cumbersome name.
*Lost Doctor Zombie and Lost Guide Zombie do not make an appearance since Lost Doctor is uninteresting and Lost Guide uses the tunnel mechanic that Industrial Evolution uses in its landscapes.
*Air Balloon Zombie is the creation of BobertTheBoss but with a different name, credit to him.
**It's heavily inspired off of the Zombot Aerostatic Gondola with the way it looks, moves around, and behaves.
*Lost City's banner has half the lawn cut off to showcase both temples and both sides of the lawn.