Plasma Pistol

<tabber>
|-|Type-25=
|-|Type-54=
|-|Spitfire=
|-|Void's Tear=
</tabber>
==Summary==
The Type-25 Directed Energy Pistol, also known as the Plasma Pistol, is a Covenant infantry firearm, carried commonly by the smaller species, such as the Unggoy, Kig-Yar, and the Yanme'e, but is occasionally used by larger species such as the Sangheili and Jiralhanae; as such it is the most commonly encountered Covenant energy weapon. While weak on its own, the plasma pistol has a wide variety of functions and becomes deadly in large numbers. 
The Type-54D Directed Energy Pistol is a Covenant remnants' firearm and the successor to the Type-25 plasma pistol.
The Spitfire is a variant of the Type-54 Directed Energy Pistol that features a faster rate of fire and reduced heat generated per shot.
The Void's Tear is a special variant of the Type-54 Directed Energy Pistol that features overcharged shots that create an unstable gravimetric vortex by superheating exotic nuclear isomers. At the point of impact the overcharged shot pulls in nearby objects and then explodes. Unlike other Plasma Pistol variants and the Incineration Cannon, keeping the Void's Tear charged for too long will not deplete the battery.
==Powers and Stats==
Tier: 
Name: Type-25 Directed Energy Pistol, Plasma Pistol
Origin: Halo
Age: Several thousand years old
Classification: Directed Energy Pistol
Wielders: Covenant Empire
Powers and Abilities: Plasma Manipulation (Plasma Pistols project superheated plasma), Heat Manipulation (Plasma Weapons are capable of inflicting injuries including severe third-degree burns, flash vaporization of bodily fluids, instant cauterization of wounds which traps fluids in organs or blood vessels and, in addition to the rapid expansion of heat, can cause ruptures or small explosions within the victim. Near misses can also cause injury to the target, as convection created by the shots can burn the intended target which can lead to heat trauma or heat stroke due to the exposure to extreme temperatures.), Electro-Magnetism Manipulation (Plasma Pistols can produce an EMP which can disable electronic devices within range), Homing Attack (A charged shot from a Plasma Pistol will home in on targets), Gravity Manipulation (The charged shot of Void's Tear creates an unstable gravimetric vortex at point of impact), Explosion Manipulation (The gravimetric vortex of Void's Tear explodes after impacting the target)
Attack Potency: Wall level (Plasma Pistols have an output of 45 kW normally and 450 kW when charged, and it often takes only three shots from a Plasma Pistol to kill a lightly armored target like a UNSC Marine)
Speed: Subsonic Attack Speed (Fires plasma at 108 m/s)
Durability: Unknown
Range: Dozens of meters
Weaknesses: Overheats after approximately 5 seconds of continual fire. At 10% charge level the pistol will begin to misfire due to the power cell's inability to deliver enough energy to start and complete the ignition and release phase of operation.
Category:Items
Category:Halo
Category:Covenant Empire
Category:Guns
Category:Plasma Users
Category:Temperature Users
Category:Electricity Users
Category:Magnetism Users
Category:Homing Attack Users
Category:Gravity Users
Category:Explosion Users