Constriction Hit Location Chart (POSM)

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==Constriction==
 Hit Location Chart
d10 roll	Humanoid 	d10 roll	Monster/Animal
1–2 	Right leg	1 	Right foreleg/wing
3–4 	Left leg 	2 	Left foreleg/wing
5 	Abdomen 	3 	Right hind leg
6–7 	Torso 	4 	Left hind leg
8 	Right arm	5 	Tail
9 	Left arm 	6–7 	Abdomen
10 	Head 	8–9 	Torso/chest
 	 	10 	Head
 Location: Legs
Severity	Effect
1–3 	No unusual effect
4 	Victim knocked down
5 	Knee twisted (struck), knockdown, move
6 	Foot dislocated (broken), knockdown, move
7 	Armor damaged, leg twisted, move; leg injured if target has no plate armor
 	to cover legs, move
8 	Knee dislocated (broken), no move, –2 to all attacks
9 	Armor damaged, leg injured, move, –2 to all attacks; leg broken if target
 	has no plate armor to cover legs, no move, –4 to attacks
10 	Knee crushed, no move, –4 to attacks, minor bleeding
11 	Hip broken and dislocated, minor bleeding, no move or attack
12 	Leg crushed, no move or attack, major bleeding from compound fractures
13+ 	As 12 above with additional abdomen hit
 Location: Abdomen
Severity	Effect
1–3 	No unusual effect
4 	Victim stunned 1d4 rounds
5 	Abdomen struck, victim stunned 1 round and reduced to move
6 	Armor damaged, victim stunned 1d6 rounds; if victim has no plate armor,
 	abdomen injured, stunned 1d6 rounds, move, –2 penalty to all attacks
7 	Abdomen injured, move, –2 to all attacks
8 	Abdomen injured, minor internal bleeding, move and –2 to attacks
9 	Armor damaged, abdomen injured, minor bleeding, move and –2 to
 	attacks; if victim does not have plate armor, move, –4 to attacks
10 	Abdomen injured, no move or attack, minor internal bleeding
11 	Abdomen crushed, no move or attack, major internal bleeding
12 	Abdomen crushed, victim reduced to 0 hit points with severe internal bleeding
13+ 	As 12 above with additional torso or leg hit (50% chance of each)
 Location: Torso
Severity	Effect
1–3 	No unusual effect
4 	Knockdown, stunned 1d4 rounds
5 	Torso struck, victim stunned 1 round and reduced to move
6 	Shield damaged, torso struck, move
7 	Armor damaged, torso struck, move, –2 to attacks; if no plate armor, torso
 	injured, move, –4 penalty to all attacks
8 	Torso injured, minor internal bleeding, move, –4 to attacks
9 	Ribs broken, minor internal bleeding, move, –2 to attacks
10 	Ribs broken, major internal bleeding, no move or attack
11 	Torso crushed, victim reduced to 0 hit points with severe internal bleeding
12 	Torso crushed, victim killed
13+ 	As 12 above with additional hit in abdomen (40%), left arm, right arm, or
 	head (20% each)
 Location: Arms
Severity	Effect
1–3 	No unusual effect
4 	Hand twisted, weapon/shield dropped
5 	Arm twisted, weapon/shield dropped, –2 to attacks
6 	Hand broken, –2 to attacks/shield dropped
7 	Armor damaged, arm injured, –2 to attacks with that arm; arm broken if
 	victim has no plate armor, arm useless
8 	Shield damaged, arm broken and useless, stunned 1 round
9 	Arm broken and useless, stunned 1d4 rounds
10 	Shoulder dislocated (broken), no attacks, minor bleeding
11 	Arm crushed, move, no attacks, minor bleeding
12 	Shoulder crushed, no move or attacks, major bleeding
13+ 	As 12 above with additional torso hit
 Location: Head
Severity	Effect
1–3 	No unusual effect
4 	Victim stunned 1d6 rounds
5 	Head twisted (struck), helm removed, victim stunned 1 round; –2 to attack
 	rolls due to pinched nerves in neck
6 	Head struck, move, –2 to attacks
7 	Helm damaged, face injured, stunned 1d6 rounds, move, –4 to attacks
8 	Skull broken, helm damaged, victim reduced to 0 hit points and conscious 1d4
 	hours; if victim has no helmet, unconscious for 4d6 days, lose 1d3 points of
 	Intelligence permanently
9 	Jaw dislocated (broken), minor bleeding, no move or attack
10 	Neck broken, reduced to 0 hp, unconscious 1d6 days; victim must roll saving
 	throw vs. death magic or suffer 50–100% paralysis (1d6+4) x 10%. Paralysis
 	caused by this injury can only be cured by heal, regenerate, or healing magic
 	of similar power
11 	Throat crushed, reduced to 0 hit points, major bleeding
12 	Skull crushed, immediate death
13+ 	As 12 above with additional torso hit
 Location: Tail
Severity	Effect
1–5 	No unusual effect
6 	Tip of tail struck; if prehensile, any items carried are dropped, –2 penalty to
 	all tail attacks due to pain
7–8 	Tail injured, lose any tail attacks; normal animals must roll saving throw vs.
 	death magic or retreat in pain
9–10 	Tail broken, lose any tail attacks, move if animal uses tail for movement
11 	Tail crushed, victim stunned 1–3 rounds, lose any tail attacks, no movement
 	or attacks if creature uses tail for movement
12 	Tail crushed, pain reduces creature to move and –2 penalty on any attack
 	rolls, minor bleeding; no move or attack if creature uses tail for movement
13+ 	As 12 above with additional abdomen or torso hit (50% chance each)