Barret Wallace (VII Remake party member)

Barret Wallace is a playable character in Final Fantasy VII Remake. He wields s in battle, meaning he normally specializes in ranged damage. He can also equip melee weapons that change his playstyle to be more based around dealing area-of-effect melee damage. Barret is the most durable party member, able to effectively serve a supporting role and draw enemy fire onto himself to protect the party.
Barret is the first character to join Cloud's party, in "Breach Security" in the first chapter, "The Destruction of Mako Reactor 1." Barret later rejoins in Chapter 5, "Dogged Pursuit," and remains for three chapters, before then rejoining at the end of Chapter 12, "Fight for Survival," after which he remains in the party for most of the rest of the story. Barret is the party leader in his own dungeon at the end of Chapter 13, "A Broken World."
If Barret is transformed into a toad, he becomes a dark brown toad with sunglasses and a metallic wristband.
Barret's moveset in Final Fantasy VII Remake is based largely on his playstyle in the original Final Fantasy VII, though his playstyle is somewhat different in the Remake battle system. Later, Barret in Final Fantasy VII Rebirth was largely unchanged, with new moves added.
==Battle==
Barret is the most durable member of the party, and his role changes depending on his equipped weapon. With a ranged gun-arm equipped, Barret specializes in long-range attacks against single targets. This makes him ideal for a supporting role, able to contribute damage while remaining at a safe distance, or draw enemies towards him and away from the melee fighters. With a melee weapon equipped, Barret instead focuses on dealing melee damage in a wide area-of-effect, being a slow but hard-hitting character. Barret's abilities consume many ATB charges, and vary from physical damage at melee range or at a distance, to abilities that allow him to draw fire from enemies.
With a ranged weapon, holding has Barret spray bullets onto his target for some seconds, finishing with a small blast that causes higher damage and more ATB build up. His unique ability is Overcharge, which deals significantly more damage than his normal attacks and fills his ATB gauge faster as well. Overcharge takes a while to recharge, but pressing speeds up the recharge. If is pressed after the last hit from holding , the animation for manual recharge for Overcharge will be significantly shorter than doing it in other times.
When equipped with a melee weapon, Barret's attacks are slower but deal far more damage per hit. He performs a sequence of three attacks: a punch forward, a kick, and a slam into the ground; these hits cause enemies to stumble and can hit multiple enemies in close proximity. His unique ability becomes Overrun, a multi-hit forward charge where Barret rams the enemy with his body, pinning many enemies and causing them to stumble, and at the end, Barret jumps into the air and performs a slam on the ground. Throughout Overrun, Barret cannot be interrupted. He becomes unable to attack flying enemies without expending ATB; unlike Cloud or Tifa, he cannot jump to hit enemies. His ranged character abilities still operate as normal.
Barret can effectively fulfill the role of a tank, boasting great durability, as well having access to Steelskin (which reduces damage taken) and Lifesaver (which redirects 70% of damage taken by party members to him). These tanking capabilities can become even stronger when using certain materia, such as , , and . Though Barret can fill a supporting role and provide spellcasting capability, his naturally low and MP pool make him weaker in this role than Cloud or Aerith.
Barret's weaknesses lie in limited mobility, being the slowest character in terms of movement speed as well the speed attribute, with his dodge-roll covering little range. He has low magic attributes, though this can be remedied with some weapons.
===Attributes===
Level	EXP 	HP 	MP	Strength	Magic	Vitality	Spirit	Luck	Speed	SP 	Weapon Level	+
7 	598 	1211	23	14 	12 	13 	9 	16 	10 	0 	1 	
8 	921 	1277	24	15 	14 	15 	11 	17 	11 	0 	1 	
9 	1242 	1338	25	17 	15 	17 	11 	18 	11 	5 	1 	
10 	1876 	1437	25	19 	17 	19 	13 	20 	12 	10 	1 	
11 	2536 	1565	26	21 	19 	21 	15 	21 	13 	15 	1 	
12 	3480 	1705	27	24 	22 	24 	16 	22 	14 	20 	2 	
13 	4472 	1853	28	26 	23 	26 	18 	23 	15 	25 	2 	
14 	5635 	1992	29	28 	25 	27 	19 	24 	16 	30 	2 	
15 	6984 	2152	30	31 	27 	30 	21 	25 	16 	35 	3 	
16 	9115 	2273	30	33 	30 	32 	22 	26 	17 	40 	3 	
17 	11460 	2424	31	35 	32 	33 	23 	27 	18 	45 	3 	
18 	14225 	2518	32	37 	33 	35 	25 	29 	19 	50 	3 	
19 	17232 	2635	33	38 	34 	37 	25 	30 	20 	50 	3 	
20 	20397 	2788	34	41 	37 	39 	27 	31 	21 	60 	4 	
21 	23637 	2877	34	42 	38 	40 	28 	32 	21 	65 	4 	
22 	27184 	2990	35	44 	40 	42 	30 	33 	22 	70 	4 	
23 	30805 	3164	36	46 	41 	44 	30 	34 	23 	75 	4 	
24 	34550 	3247	37	47 	42 	45 	31 	35 	24 	80 	4 	
25 	38434 	3364	38	49 	44 	46 	32 	36 	25 	85 	4 	
26 	42471 	3532	39	52 	47 	48 	34 	38 	25 	90 	4 	
27 	46578 	3647	39	54 	49 	50 	34 	39 	26 	95 	4 	
28 	50770 	3855	40	57 	51 	51 	35 	40 	27 	100	4 	
29 	55060 	3949	41	59 	53 	52 	36 	41 	28 	105	4 	
30 	60821 	4123	42	61 	55 	53 	37 	42 	29 	110	5 	
31 	67194 	4239	43	63 	57 	54 	38 	43 	30 	115	5 	
32 	74331 	4408	43	65 	59 	55 	39 	45 	31 	125	5 	
33 	81972 	4521	44	67 	60 	57 	39 	45 	31 	125	5 	
34 	90079 	4611	45	70 	63 	58 	40 	47 	32 	130	5 	
35 	98667 	4699	46	71 	64 	59 	41 	48 	33 	135	5 	
36 	107460	9303	47	74 	67 	60 	42 	49 	34 	140	5 	
37 	116763	4872	48	75 	68 	61 	43 	50 	34 	145	5 	
38 	126589	4958	48	77 	69 	63 	43 	51 	35 	150	5 	
39 	136953	5040	49	80 	72 	64 	44 	52 	36 	155	5 	
40 	147871	5105	50	81 	72 	65 	45 	53 	37 	160	5 	
41 	159355	5167	51	81 	73 	66 	46 	54 	38 	165	5 	
42 	171421	5229	52	83 	75 	66 	46 	56 	39 	170	5 	
43 	184083	5290	52	84 	76 	67 	47 	57 	39 	175	5 	
44 	197354	5349	53	85 	77 	68 	48 	58 	40 	180	5 	
45 	211250	5408	54	86 	77 	70 	48 	59 	41 	185	5 	
46 	225786	5465	55	87 	78 	71 	49 	60 	42 	190	5 	
47 	240974	5522	56	88 	79 	71 	49 	61 	43 	195	5 	
48 	256830	5579	57	89 	80 	72 	50 	62 	43 	200	5 	
49 	273367	5633	57	90 	81 	73 	51 	63 	44 	205	5 	
50 	290601	5688	58	91 	82 	74 	52 	65 	45 	216	5 	
Barret has the highest HP and , making him far and away the most durable party member. His is respectable, giving him decent physical damage capabilities.
Barret has the lowest magic and , making him lag behind other characters as a spellcaster.
===Equipment===
Barret's default weapon is the , which has balanced attributes and some durability improvements. His weapons consist of rapid-fire guns that allow him to attack from a distance, as well as melee weapons that are slow but hard-hitting. Which type the player equips completely changes his playstyle. With Barret's guns, each shot does low damage, but the attack has a high rate of fire, and gives Barret consistent damage-per-second from relative safety towards single targets. His melee weapons are slow and close range, but deal high damage and can knock enemies back easily, as well as preventing him from being interrupted by weaker attacks. Barret can earn SP for his weapons with Sharpshooter's Companion manuscripts.
Barret's guns vary in playstyle, though they are often more focused on magic damage. His and both provide a higher boost to , where the Light Machine Gun is more defensive and focused towards improving Barret's durability, while EKG Cannon makes him a more formidable spellcaster and also with upgrades that increases his critical chance and critical damage. Though Barret's low magic attributes make him less suited towards being the primary spellcaster, with these weapons equipped, Barret can be used effectively in a more supporting role, providing supplemental spellcasting while drawing fire from enemies. 
Barret's other guns are Gatling Gun and . Big Bertha the highest HP bonus and of any of Barret's guns without compromising his magic attack too heavily, making him focused on dealing damage from a range, while the Gatling Gun is more balanced. These roles take advantage of Barret's ability to deal strong physical damage from a safe distance towards single targets.
Barret has two melee weapons, the and the , both with the highest attack power among his weapons. Between the two, the Steel Pincers is more well-rounded, with improvements to Barret's spellcasting abilities in addition to his melee damage, while the Wrecking Ball locks Barret into a role of physical damage but excels at it due to its high attribute and great unlocks provided. With these weapons, Barret's attacks are slower and more deliberate, but very impactful, and deal damage with a wide area-of-effect.
In terms of accessories, early on Barret benefits from a Bulletproof Vest to further increase his physical bulk and make him a more effective tank. Depending on the playstyle, Barret is good candidate for the Crescent Moon Charm, which decreases the damage taken by non-active characters, further reinforcing his damage reduction capabilities. The Champion Belt is also a great choice for Barret, as improving his strength attribute and his HP simultaneously leans into his best traits. Lastly, the Salvation Badge can play a pivotal during tough boss battles, as it has direct synergy with his Lifesaver ability and allows him to get his HP back quicker after soaking damage for his team.
For armor, Barret should focus more on improving his durability than on increasing his materia slots, to further capitalize on his tank role and maximize his bulk.
===Abilities===
Barret's abilities vary from those that deal physical damage to those that serve his role of drawing enemy fire away from team mates. His damaging abilities are either ranged attacks that strike enemies from afar, or melee attacks that take a while to wind up, but deal devastating blows and knock down enemies. Many of these attacks can consume all ATB charges to deal more than double damage. Almost all his abilities grant him super-armor, preventing him from being interrupted by weaker enemy attacks.
Barret's default ability, Steelskin, is core to his moveset. In addition to reducing damage he takes, it also prevents most smaller interrupts and pushback, making it useful both in a gun and melee role. Steelskin is especially useful when paired with Lifesaver, Barret's best ability in a protective role. Lifesaver draws 70% of damage away from team mates and onto him, protecting the party. Though Steelskin does not reduce damage projected from allies onto Barret, it is nonetheless useful to reduce the damage Barret takes himself while he is also taking damage for other party members.
Barret's remaining abilities are damaging abilities with various effects. At range, Focused Shot can deal considerable burst damage to one target at range, and also build up their stagger gauge. This is decent when used with one ATB charge, but when used with two charges, it can stagger an enemy quickly, making it useful even when Barret is in a melee role. Maximum Fury is Barret's more powerful ranged ability in terms of pure damage, unleashing sustained physical damage, over twice as much with two ATB charges, which can burst down an enemy, and after killing one, will switch quickly to another. This ability is best when Barret uses a ranged weapon against a staggered enemy. Finally, Barret's close-range Point Blank pushes enemies away from him, making it more of a defensive ability while still dealing damage.
Among his melee abilities, Barret has Charging Uppercut and Smackdown. Charging Uppercut provides tremendous damage and staggers enemies a little, as well as charging Overcharge/Overrun. This can be effective when used with Overrun interchangeably, and can be powerful against an enemy who is vulnerable, but has a long wind-up time and takes a while to become effective. Smackdown, similarly, has a long wind-up time, but also deals tremendous area-of-effect damage, and so against a cluster of enemies or a stationary boss, is very powerful.
Steelskin from FFVII Remake.jpg|Steelskin.
Barrets Lifesaver ability from FFVII Remake.jpg|Lifesaver.
Barrets Maximum Fury ability from FFVII Remake.jpg|Maximum Fury.
Barrets Smackdown ability from FFVII Remake.jpg|Smackdown.
Point Blank from FFVII Remake.jpg|Point Blank.
Point Blank Activating from FFVII Remake.jpg|Point Blank activating.
===Materia===
Barret begins the game with a and a . Barret should typically equip abilities that further capitalize on his durability, and though his magic attribute is low, he can nonetheless make use of many that do not depend on his magic attribute to be effective as he is useful at playing a supporting role. 
Barret can benefit from even more than other characters, as his naturally high HP means he often only needs one to max his HP. further mitigates damage dealt against him, and if damage is drawn towards him, can also build up his ATB charges. This is much-needed due to the ATB demands of his abilities. Another excellent materia for Barret is , which causes lower-level enemies to be drawn away from others and towards Barret; though less useful against bosses, this ability capitalizes on Barret's existing durability.
Among magic materia for him, and are excellent choices. Both allow him to support the party effectively, and neither depend on his magic attribute. Barrier materia can also be paired very well with to mitigate damage for the entire party in an MP-efficient and ATB-efficient way; if this is paired with Lifesaver, it will also mitigate the damage dealt to other party members that is then passed onto Barret.
Both healing and are good choices on Barret because of his high HP, as he will often be the last one standing, and thus the most likely to be able to revive fallen party members. The only downside to this is that Barret's MP pool is low, and his low magic attribute means he can provide less healing than other characters can. As alternatives, Barret can equip , which gives him an ability to heal himself at no MP cost and can be useful if he is the only one taking damage due to Lifesaver, while also gives him away to heal others at no MP cost.
Because he is in a supporting role, Barret can make use of offensive spells. If he does this, he should use them alongside a weapon that boosts his magic attack, and should either equip or to improve his effectiveness.
In both a melee damage and ranged physical damage role, Barret can make good use of to build up his much-needed ATB charges. He also benefits greatly from the , which can make abilities that consumes all ATB charges even more powerful.
Barret can also make good use of the , although being less effective than Tifa and Cloud; when equipped with a ranged weapon, Barret will unleash close-range sweeping burst with his gun arm, covering a large arc in front of him, while when equipped with a melee weapon, he perform multiple lariats in succession that can stunlock his opponents.
As of Final Fantasy VII Remake Intergrade, the reworked allows for free damage, as it does not require ATB charges or MP for the follow-up spell. While Barret does not boast a high as compared to Aerith, he still benefits from the free damage provided. As such, when paired with Cloud and Tifa, who excel at building ATB and spending in quick succession, Barret can unleash a barrage of spells to boost his damage output.
Barret is a great candidate for the due to its passive bonuses to HP, attack and strength. Alternatively, also provides bonuses to magic, but also MP. When used as the main player-controlled party member, should be used, as it provides the best attribute increases all-around.
Barret Parry from FFVII Remake.jpg|Parry.
Barret Deadly Dodge from FFVII Remake.jpg |Deadly Dodge (ranged weapon).
Barret Deadly Dodge Melee from FFVII Remake.jpg|Deadly Dodge (melee weapon).
Barret summons from FFVII Remake.jpg|Summoning.
===Limit breaks===
Barret's Level 1 unique limit break is Fire in the Hole, and his level 2 limit break is Catastrophe. These are both physical damage abilities that are aimed towards a single target, but have a wide area-of-effect and can hit nearby enemies. As the abilities deal physical damage, they rely on Barret's strength and attack power attributes. Catastrophe also significantly increases an enemy's stagger gauge and has a far greater damage output, but when set as his limit break, causes the limit gauge to take longer to fill.
Barret's attributes are generally lower than Cloud and Tifa's, whose limit breaks also deal physical damage. Nonetheless, Barret's limit breaks will deal great damage that can be very helpful in a fight. Barret is normally better off waiting until an enemy is staggered in order to optimize his damage output.
Depending on his role, Barret can benefit from Transference Module or Spectral Cogwheel. These will increase Barret's limit gauge when he uses expends ATB charges or MP respectively. However, these accessories are more beneficial to Tifa, who has a higher damage output from her limit breaks, and Aerith, who can spellcast more frequently and has unique utility from her limit breaks, respectively. Once obtained, Gotterdammerung can be given to Barret to use his limit breaks more frequently, but likewise, it may be better given to characters with higher damage output like Tifa or Cloud, or to Aerith for her utility.
Barret can benefit tremendously from Refocus materia, allowing him to use the Refocus limit break. This increases his ATB bars to three, allowing him to use abilities much more often, which is helpful in the role of a supporting character. More importantly, it allows his Focused Shot, Maximum Fury, and Point Blank to use three charges rather than two, greatly increasing their potential.
==Quests==
Barret joins the party during "Breach Security" in the first chapter, "The Destruction of Mako Reactor 1." He remains in the party for the rest of the chapter, and leaves until Chapter 5, "Dogged Pursuit." At this point, Barret remains in the party until Chapter 8, "Budding Bodyguard," then rejoins in Chapter 12, "Fight for Survival."
In Chapter 13, "A Broken World," Barret becomes the party leader for his own questline beginning with "In Solitude." He remains in the party, and is present for the Odd Jobs in Chapter 14, "In Search of Hope." Barret remains in the party until the start of Chapter 17, "Deliverance from Chaos," though he is in his own party with Cloud for the later quest "Find the Others," switching between a party with him and Cloud and one with Tifa and Aerith.
Barret then appears periodically throughout the final quest, "The Turning Point," at the end of Chapter 18, "Destiny's Crossroads."
==Interactions==
Compared to Tifa and Aerith, there are few interaction options with Barret. If the party achieves less than five affection points with Tifa or Aerith before reaching the quest "Resolve" at the start of Chapter 14, "In Search of Hope," Barret appears for the resolution scene.
==Behind the scenes==
The majority of survey respondents listed Maximum Fury as their favorite ability at 58%, followed by 13% for Focused Shot, and 10% for Catastrophe. Of the resolution scenes, only 2% reported seeing Barret's resolution scene, followed by 56% who reported seeing Tifa's and 42% who saw Aerith's, suggesting Barret's was a rare occurance as most players completed enough Odd Jobs with Tifa or Aerith to see their scenes.
==Gallery==
Barret Battle Stance from FFVII Remake.jpg|Battle stance.
Barrets normal attack from FFVII Remake.jpg|Normal ranged attack.
Barret Victory Pose from FFVII Remake.jpg|Victory pose in Corneo Colosseum and Shinra Combat Simulator.
Toad Barret from FFVII Remake.jpg|Toad status.
Barret KO'd from FFVII Remake.jpg|Incapacitated.
==Citations==
Category:Party member gameplay in Final Fantasy VII Remake