Warrior (Final Fantasy XIV)

The Warrior is a Job in Final Fantasy XIV, introduced as the Discipline of War Marauder in the original release. Players start as a Marauder, and then may upgrade to Warrior using the Soul Crystal obtained from the quest Pride and Duty (Will Take You from the Mountain) after Marauder reaches level 30.
==Profile==
===Marauder===
Marauders attack with an axe and equip heavy armor. Their main role in battle is that of a Tank and many of their attacks have the added effect of increasing the enmity in enemies, forcing them to attack the Marauder instead of other party members.
Marauders generally have the highest HP pool of all classes. They possess abilities capable of restoring their own HP while damaging enemies. As such, Marauders are often seen as a more reactive tank, as opposed to the more proactive Gladiator class. Despite being a tank, Marauders have a high damage per second ratio. 
===Warrior===
Warrior extends Marauder's tanking capabilities, as well as massively increasing their capacity for damage and self-healing. In the right circumstances or in late-game, a Warrior will deal burst-damage every bit as effectively as a melee DPS class, though their trade-off of defensive power for increased healing from attacks means they'll need to frequently use defense-increasing cooldown abilities. Also, their proficiency in self-healing means that in the event of their Healer down, they can force through dungeon bosses by themselves. In story, Ardbert is an important Warrior character.
==Story==
===History===
The Marauders of Limsa Lominsa appeared out of both convenience and necessity. Both the lumbering and maintenance of the pirate's ships necessitated the use of dual-handed axes, naturally leading them becoming tools of war during both boarding at sea and disputes on land.
Manipulation of the Waraxe progressively led to the establishment of a school teaching those uses and the Marauders Guild was founded. With the Galadion Accord forbidding piracy, the Guild lost its secondary goal of utilitarian teachings to focus on the martial wielding of the axe and its membership changed to gloryhounds using their strength for the good of the new Lominsan society.
With the fusion of the Knights of the Barracuda and the Maelstrom, the Yellowjackets, the infantry of the former Navy, effectively became independent and established their new headquarters with the Marauders in the Coral Tower. This reflected in their training mainly comprised of axe-wielding and since recently, gun shooting.
The only text known to have recorded the history and techniques of the Warrior is thought to have been penned more than five centuries ago. No knowledge of
Warriors previously to this time has ever been unearthed-the true origin
of the clan's fighting style obscured beneath the dust of ages past. No matter their beginnings, however, in the era when the city-states traded in naught but discord and strife, the mountain tribes people who fought with the unbridled ferocity of wild beasts were highly valued as mercenary conscripts. 
But despite the many victories warriors earned upon the battlefield, their esteem was tarnished by accounts of frothing berserkers lost to the red haze of carnage-tales of those who had slaughtered friend just as readily as foe. As hostilities between nations gradually shifted towards peace, the fearsome presence of a Warrior, once so welcome in times of war, became a thing to shun. And though it is said that some vestige lives on through a remote clan in Abalathia's Spine, the art of the Warrior has now all but faded from the world
===Marauder===
The Warrior of Light applied as a Marauder to the Guildmaster, Wyrnzoen Saelsmyndsyn. The guild's mission, as of now, was to hunt a massive monster named Kujata that terrorized La Noscea. Thus, he sought many proficient fighters.
Kujata is capable of dealing wounds that cannot be healed so it claimed many victims. After chasing the beast's trace on La Noscea, the guild sent its most proficient fighters alongside the Warrior of Light and finally cornered it. With the guild's Marauders acting as meat shields, the Warrior of Light finally slay the beast.
===Warrior===
The Marauder guild contacted the Warrior of Light, informing them of monsters rampaging in Costa del Sol. The monsters were afflicted by mysterious force, making them go berserk. When they were fighting the monsters, a Roegadyn wearing barbarian armor came to help them. The man introduced himself as Curious Gorge and he praised the Warrior of Light's battle prowess. Curious Gorge hailed from a village in Abalathia's Spine and sought proficient fighters to bestow his village's technique of the job Warrior. Although Curious Gorge warned them about the danger of Warrior's Inner Beast, the Warrior of Light accepted his proposition, and Curious Gorge gave them the Warrior soul crystal.
===Final Fantasy XIV: Heavensward===
===Final Fantasy XIV: Stormblood===
Broken Mountain received a message from the Marauder Guild to do some sparring. Inviting the Warrior of Light and Curious Gorge, they arrived in Moraby Drydocks to face a force of masked Marauders. After defeating them, it appeared the masked Marauders were led by Wyrnzoen, the Marauder Guildmaster himself. Suddenly a lone Marauder was going berserk and attacking the guildmembers, even defeating Curious Gorge. The Warrior of Light was tasked to calm that Marauder, which revealed a Xaela Au Ra named Dorgono Qerel inside. Dorgono said that she was being overwhelmed by the Will of Qeresh-Inner Beast-and she was exiled from her clan. Thus, Broken Mountain decided to train Dorgono in the way of Warrior to tame her Inner Beast.
Broken Mountain, with Dorgono as a Warrior-in-training, called the Warrior of Light for help in subduing a force of rogue Mamool Ja. The group, alongside some Maelstrom soldiers, arrived in the Floating City of Nym and defeated the enemies. Curious Gorge appeared and criticized Dorgono, saying that she held herself too much in fear of her Inner Beast taking over. Dorgono rejected the criticism from a man weaker than herself, so they parted in anger.
At the news of Mamool Ja attacking Wineport, Broken Mountain asked the assistance of the Warrior of Light again. This time, Curious Gorge volunteered to help. They spread out, and while the Warrior of Light defeated their enemies easily, Broken Mountain stated that the Mamool Ja were stronger. Worried about Curious Gorge and Dorgono's group, the Warrior searched for them. Then they saw Dorgono losing control again as Curious Gorge failed to stop her, until ultimately she managed to retake control. Ashamed for losing twice to Dorgono, Curious Gorge fled. Dorgono asked the Warrior to come with her to Azim Steppe as she owed her newfound control of the Inner Beast to them, but the Warrior refused as they still had important duties in Eorzea. After seeing Dorgono depart to Azim Steppe, Broken Mountain revealed that Curious Gorge had fallen in love with her, thus he could not fight with all of his strength. 
Broken Mountain worried about his brother, who was last seen boarding a ship to the Far East. He was certain that Curious Gorge was searching for Dorgono, so he asked the Warrior to find him. They found the Roegadyn on Azim Steppe, as he revealed that the Qerel settlement was under attack. Finding Dorgono, she explained that the Qerels were attacked by the Chaghan, people consumed by their Inner Beasts that were exiled from their clan. She was determined to avenge her people and earn back her clan's trust, asking help from the Warrior of Light and even Curious Gorge.
Before the battle, Curious Gorge helped merchants from Reunion. He revealed the vexing emotion that inhibited his true strength was the love he bore for Dorgono. To cast aside any lingering feelings, he planned to profess his love to her. The group arrived in the Chaghans' settlement and a fierce battle soon ensued. They found themselves victorious, but Curious Gorge was overcome by his Inner Beast. Though he seemed beyond reasoning, a confession of love from Dorgono brought him back to his senses. Dorgono asked Curious Gorge to return with her to start anew as part of the Qerel clan, but with a heavy heart he declined. He vowed to become the better Warrior, hoping to someday be worthy of her affection. Dorgono bid both Curious Gorge and the Warrior of Light farewell and departed to at last rejoin her people.
===Final Fantasy XIV: Shadowbringers===
The Warrior of Light met Curious Gorge in Apkallu Falls and recounted their adventure in the First, especially their encounter with the Cardinal Virtue Dikaiosyne. Realizing that his time with Dorgono might be cut short like Dikaiosyne with his princess, Curious Gorge departed immediately to Azim Steppe to find Dorgono.
But, Dorgono actually came to Eorzea with his father, Luvsan, who wanted to express his gratitude to everyone that helped Dorgono overcame her Inner Beast. Meeting with Broken Mountain, Luvsan revealed that he is a boo - a spiritual healer - and decided to heal Broken Mountain's psyche that prevented him to fight again. While hunting for some moss, Luvsan proposed that the Warrior of Light to marry Dorgono, but his daughter rejected it angrily while saying her heart has found another.
The ritual succeeded and Broken Mountain's ability as a Warrior is restored. Curious Gorge, that returned back from a port upon hearing that Dorgono is on Eorzea, saw the Warrior of Light and Dorgono are having a moment. Overcame with jealousy, he's overtaken by his Inner Beast... but Dorgono knocked some sense into him. Realizing his daughter's true feelings, Luvsan proposed that Dorgono stay in Eorzea to train until she's fit to wed. In the end, Dorgono stays with Curious Gorge to train and become the better Warrior.
==Equipment==
Marauders and warriors predominantly wield two-handed axes. Their armor is primarily made up of "Fending" gear that they share with other tanking disciplines, boasting the highest defenses among all armors. At lower levels they also have access to lighter armors used by DPS disciplines. While the these items' bonus attributes may be of use, it is important to weigh their benefits against the defenses lost.
The primary attributes for Marauders and Warriors are strength and vitality, which boost their attack power and HP respectively, and should be prioritized over other attributes. As tanking disciplines, they have access to the tank-exclusive tenacity attribute, which boosts their damage done and healing received, while also lowering damage taken.
Lists of marauder and warrior equipment	Lists of marauder and warrior equipment
 Marauder's Arms 	
 Head
 Body
 Hands
 Waist
 Legs
 Feet 	
 Earrings
 Necklaces
 Bracelets
 Rings
 Soul Crystal
==Job Gauge==
The Job Gauge was introduced to players in 4.0 Stormblood. The Warrior uses the Beast Gauge.
The Beast Gauge indicates whether a Warrior is in a defensive stance (Defiance). When the Warrior is in Defiance, the symbol on the gauge will be a bronze, helmet-shaped design. Defiance increases Enmity from the enemies. The gauge itself will fill with Wrath when the Warrior uses certain weaponskills. Wrath is required to execute actions with devastating power, such as their iconic Fell Cleave (acquired at level 54).
In PvP, the gauge is used to fuel specific abilities and can be refilled by utilizing combo attacks.
==Abilities==
===Class and Job Actions===
Action	Level 	Type 	Cast 	Recast 	MP Cost 	Range 	Area
 	1 	Weaponskill 	Instant 	2.5s 	— 	3y 	—
 	Delivers an attack with a potency of 150 ( 200, 220). 	Delivers an attack with a potency of 150 ( 200, 220). 	Delivers an attack with a potency of 150 ( 200, 220). 	Delivers an attack with a potency of 150 ( 200, 220). 	Delivers an attack with a potency of 150 ( 200, 220). 	Delivers an attack with a potency of 150 ( 200, 220). 	Delivers an attack with a potency of 150 ( 200, 220).
 	4 	Weaponskill 	Instant 	2.5s 	— 	3y 	—
 	Delivers an attack with a potency of 100 ( 150, 190).
:Combo Action: Heavy Swing
:Combo Potency: 250 ( 300, 340)
: Combo Bonus: Increases Beast Gauge by 10 	Delivers an attack with a potency of 100 ( 150, 190).
:Combo Action: Heavy Swing
:Combo Potency: 250 ( 300, 340)
: Combo Bonus: Increases Beast Gauge by 10 	Delivers an attack with a potency of 100 ( 150, 190).
:Combo Action: Heavy Swing
:Combo Potency: 250 ( 300, 340)
: Combo Bonus: Increases Beast Gauge by 10 	Delivers an attack with a potency of 100 ( 150, 190).
:Combo Action: Heavy Swing
:Combo Potency: 250 ( 300, 340)
: Combo Bonus: Increases Beast Gauge by 10 	Delivers an attack with a potency of 100 ( 150, 190).
:Combo Action: Heavy Swing
:Combo Potency: 250 ( 300, 340)
: Combo Bonus: Increases Beast Gauge by 10 	Delivers an attack with a potency of 100 ( 150, 190).
:Combo Action: Heavy Swing
:Combo Potency: 250 ( 300, 340)
: Combo Bonus: Increases Beast Gauge by 10 	Delivers an attack with a potency of 100 ( 150, 190).
:Combo Action: Heavy Swing
:Combo Potency: 250 ( 300, 340)
: Combo Bonus: Increases Beast Gauge by 10
 	6 	Ability 	Instant 	60s 	— 	— 	—
 	Grants 3 stacks of Berserk, each stack guaranteeing weaponskill attacks are critical and direct hits.Increases damage dealt when under an effect that raises critical hit rate or direct hit rate.
:Duration: 15s
:Additional Effect: Extends Surging Tempest duration by 10s to a maximum of 60s
 Upgrades to Inner Release. 	Grants 3 stacks of Berserk, each stack guaranteeing weaponskill attacks are critical and direct hits.Increases damage dealt when under an effect that raises critical hit rate or direct hit rate.
:Duration: 15s
:Additional Effect: Extends Surging Tempest duration by 10s to a maximum of 60s
 Upgrades to Inner Release. 	Grants 3 stacks of Berserk, each stack guaranteeing weaponskill attacks are critical and direct hits.Increases damage dealt when under an effect that raises critical hit rate or direct hit rate.
:Duration: 15s
:Additional Effect: Extends Surging Tempest duration by 10s to a maximum of 60s
 Upgrades to Inner Release. 	Grants 3 stacks of Berserk, each stack guaranteeing weaponskill attacks are critical and direct hits.Increases damage dealt when under an effect that raises critical hit rate or direct hit rate.
:Duration: 15s
:Additional Effect: Extends Surging Tempest duration by 10s to a maximum of 60s
 Upgrades to Inner Release. 	Grants 3 stacks of Berserk, each stack guaranteeing weaponskill attacks are critical and direct hits.Increases damage dealt when under an effect that raises critical hit rate or direct hit rate.
:Duration: 15s
:Additional Effect: Extends Surging Tempest duration by 10s to a maximum of 60s
 Upgrades to Inner Release. 	Grants 3 stacks of Berserk, each stack guaranteeing weaponskill attacks are critical and direct hits.Increases damage dealt when under an effect that raises critical hit rate or direct hit rate.
:Duration: 15s
:Additional Effect: Extends Surging Tempest duration by 10s to a maximum of 60s
 Upgrades to Inner Release. 	Grants 3 stacks of Berserk, each stack guaranteeing weaponskill attacks are critical and direct hits.Increases damage dealt when under an effect that raises critical hit rate or direct hit rate.
:Duration: 15s
:Additional Effect: Extends Surging Tempest duration by 10s to a maximum of 60s
 Upgrades to Inner Release.
 	10 	Weaponskill 	Instant 	2.5s 	— 	— 	5y radius
 	Delivers an attack with a potency of 110 to all nearby enemies.
:Additional Effect: Increased enmity 	Delivers an attack with a potency of 110 to all nearby enemies.
:Additional Effect: Increased enmity 	Delivers an attack with a potency of 110 to all nearby enemies.
:Additional Effect: Increased enmity 	Delivers an attack with a potency of 110 to all nearby enemies.
:Additional Effect: Increased enmity 	Delivers an attack with a potency of 110 to all nearby enemies.
:Additional Effect: Increased enmity 	Delivers an attack with a potency of 110 to all nearby enemies.
:Additional Effect: Increased enmity 	Delivers an attack with a potency of 110 to all nearby enemies.
:Additional Effect: Increased enmity
 	10 	Ability 	Instant 	2s 	— 	— 	—
 	Significantly increases enmity generation.Effect ends upon reuse.
Action changes to Release Defiance upon execution. 	Significantly increases enmity generation.Effect ends upon reuse.
Action changes to Release Defiance upon execution. 	Significantly increases enmity generation.Effect ends upon reuse.
Action changes to Release Defiance upon execution. 	Significantly increases enmity generation.Effect ends upon reuse.
Action changes to Release Defiance upon execution. 	Significantly increases enmity generation.Effect ends upon reuse.
Action changes to Release Defiance upon execution. 	Significantly increases enmity generation.Effect ends upon reuse.
Action changes to Release Defiance upon execution. 	Significantly increases enmity generation.Effect ends upon reuse.
Action changes to Release Defiance upon execution.
 	10 	Ability 	Instant 	1s 	— 	— 	—
 	Cancels the effect of Defiance. 	Cancels the effect of Defiance. 	Cancels the effect of Defiance. 	Cancels the effect of Defiance. 	Cancels the effect of Defiance. 	Cancels the effect of Defiance. 	Cancels the effect of Defiance.
 	15 	Weaponskill 	Instant 	2.5s 	— 	20y 	—
 	Delivers a ranged attack with a potency of 150.
:Additional Effect: Increased enmity 	Delivers a ranged attack with a potency of 150.
:Additional Effect: Increased enmity 	Delivers a ranged attack with a potency of 150.
:Additional Effect: Increased enmity 	Delivers a ranged attack with a potency of 150.
:Additional Effect: Increased enmity 	Delivers a ranged attack with a potency of 150.
:Additional Effect: Increased enmity 	Delivers a ranged attack with a potency of 150.
:Additional Effect: Increased enmity 	Delivers a ranged attack with a potency of 150.
:Additional Effect: Increased enmity
 	26 	Weaponskill 	Instant 	2.5s 	— 	3y 	—
 	Delivers an attack with a potency of 100 ( 160, 200).
:Combo Action: Maim
:Combo Potency: 380 ( 440, 480)
:Combo Bonus: Restores own HP
:Cure Potency: 250
: Combo Bonus: Increases Beast Gauge by 20 	Delivers an attack with a potency of 100 ( 160, 200).
:Combo Action: Maim
:Combo Potency: 380 ( 440, 480)
:Combo Bonus: Restores own HP
:Cure Potency: 250
: Combo Bonus: Increases Beast Gauge by 20 	Delivers an attack with a potency of 100 ( 160, 200).
:Combo Action: Maim
:Combo Potency: 380 ( 440, 480)
:Combo Bonus: Restores own HP
:Cure Potency: 250
: Combo Bonus: Increases Beast Gauge by 20 	Delivers an attack with a potency of 100 ( 160, 200).
:Combo Action: Maim
:Combo Potency: 380 ( 440, 480)
:Combo Bonus: Restores own HP
:Cure Potency: 250
: Combo Bonus: Increases Beast Gauge by 20 	Delivers an attack with a potency of 100 ( 160, 200).
:Combo Action: Maim
:Combo Potency: 380 ( 440, 480)
:Combo Bonus: Restores own HP
:Cure Potency: 250
: Combo Bonus: Increases Beast Gauge by 20 	Delivers an attack with a potency of 100 ( 160, 200).
:Combo Action: Maim
:Combo Potency: 380 ( 440, 480)
:Combo Bonus: Restores own HP
:Cure Potency: 250
: Combo Bonus: Increases Beast Gauge by 20 	Delivers an attack with a potency of 100 ( 160, 200).
:Combo Action: Maim
:Combo Potency: 380 ( 440, 480)
:Combo Bonus: Restores own HP
:Cure Potency: 250
: Combo Bonus: Increases Beast Gauge by 20
 	30 	Ability 	Instant 	90s 	— 	— 	—
 	Increases maximum HP by 20% and restores the amount increased.
: Additional Effect: Increases HP recovery via healing actions on self by 20%
:Duration: 10s 	Increases maximum HP by 20% and restores the amount increased.
: Additional Effect: Increases HP recovery via healing actions on self by 20%
:Duration: 10s 	Increases maximum HP by 20% and restores the amount increased.
: Additional Effect: Increases HP recovery via healing actions on self by 20%
:Duration: 10s 	Increases maximum HP by 20% and restores the amount increased.
: Additional Effect: Increases HP recovery via healing actions on self by 20%
:Duration: 10s 	Increases maximum HP by 20% and restores the amount increased.
: Additional Effect: Increases HP recovery via healing actions on self by 20%
:Duration: 10s 	Increases maximum HP by 20% and restores the amount increased.
: Additional Effect: Increases HP recovery via healing actions on self by 20%
:Duration: 10s 	Increases maximum HP by 20% and restores the amount increased.
: Additional Effect: Increases HP recovery via healing actions on self by 20%
:Duration: 10s
 	35 	Weaponskill 	Instant 	2.5s 	— 	3y 	—
 	Delivers an attack with a potency of 330.
:Beast Gauge Cost: 50
 Upgrades to Fell Cleave. 	Delivers an attack with a potency of 330.
:Beast Gauge Cost: 50
 Upgrades to Fell Cleave. 	Delivers an attack with a potency of 330.
:Beast Gauge Cost: 50
 Upgrades to Fell Cleave. 	Delivers an attack with a potency of 330.
:Beast Gauge Cost: 50
 Upgrades to Fell Cleave. 	Delivers an attack with a potency of 330.
:Beast Gauge Cost: 50
 Upgrades to Fell Cleave. 	Delivers an attack with a potency of 330.
:Beast Gauge Cost: 50
 Upgrades to Fell Cleave. 	Delivers an attack with a potency of 330.
:Beast Gauge Cost: 50
 Upgrades to Fell Cleave.
 	38 	Ability 	Instant 	120s 	— 	— 	—
 	Reduces damage taken by 30% and delivers an attack with a potency of 55 every time you suffer physical damage.
:Duration: 15s
 Upgrades to Damnation. 	Reduces damage taken by 30% and delivers an attack with a potency of 55 every time you suffer physical damage.
:Duration: 15s
 Upgrades to Damnation. 	Reduces damage taken by 30% and delivers an attack with a potency of 55 every time you suffer physical damage.
:Duration: 15s
 Upgrades to Damnation. 	Reduces damage taken by 30% and delivers an attack with a potency of 55 every time you suffer physical damage.
:Duration: 15s
 Upgrades to Damnation. 	Reduces damage taken by 30% and delivers an attack with a potency of 55 every time you suffer physical damage.
:Duration: 15s
 Upgrades to Damnation. 	Reduces damage taken by 30% and delivers an attack with a potency of 55 every time you suffer physical damage.
:Duration: 15s
 Upgrades to Damnation. 	Reduces damage taken by 30% and delivers an attack with a potency of 55 every time you suffer physical damage.
:Duration: 15s
 Upgrades to Damnation.
 	40 	Weaponskill 	Instant 	2.5s 	— 	— 	5y radius
 	Delivers an attack with a potency of 100 to all nearby enemies.
:Additional Effect: Increased enmity
:Combo Action: Overpower
:Combo Potency: 140
:Combo Bonus: Grants Surging Tempest, increasing damage dealt by 10%
:Duration: 30s
:Extends Surging Tempest duration by 30s to a maximum of 60s.
: Combo Bonus: Increases Beast Gauge by 20 	Delivers an attack with a potency of 100 to all nearby enemies.
:Additional Effect: Increased enmity
:Combo Action: Overpower
:Combo Potency: 140
:Combo Bonus: Grants Surging Tempest, increasing damage dealt by 10%
:Duration: 30s
:Extends Surging Tempest duration by 30s to a maximum of 60s.
: Combo Bonus: Increases Beast Gauge by 20 	Delivers an attack with a potency of 100 to all nearby enemies.
:Additional Effect: Increased enmity
:Combo Action: Overpower
:Combo Potency: 140
:Combo Bonus: Grants Surging Tempest, increasing damage dealt by 10%
:Duration: 30s
:Extends Surging Tempest duration by 30s to a maximum of 60s.
: Combo Bonus: Increases Beast Gauge by 20 	Delivers an attack with a potency of 100 to all nearby enemies.
:Additional Effect: Increased enmity
:Combo Action: Overpower
:Combo Potency: 140
:Combo Bonus: Grants Surging Tempest, increasing damage dealt by 10%
:Duration: 30s
:Extends Surging Tempest duration by 30s to a maximum of 60s.
: Combo Bonus: Increases Beast Gauge by 20 	Delivers an attack with a potency of 100 to all nearby enemies.
:Additional Effect: Increased enmity
:Combo Action: Overpower
:Combo Potency: 140
:Combo Bonus: Grants Surging Tempest, increasing damage dealt by 10%
:Duration: 30s
:Extends Surging Tempest duration by 30s to a maximum of 60s.
: Combo Bonus: Increases Beast Gauge by 20 	Delivers an attack with a potency of 100 to all nearby enemies.
:Additional Effect: Increased enmity
:Combo Action: Overpower
:Combo Potency: 140
:Combo Bonus: Grants Surging Tempest, increasing damage dealt by 10%
:Duration: 30s
:Extends Surging Tempest duration by 30s to a maximum of 60s.
: Combo Bonus: Increases Beast Gauge by 20 	Delivers an attack with a potency of 100 to all nearby enemies.
:Additional Effect: Increased enmity
:Combo Action: Overpower
:Combo Potency: 140
:Combo Bonus: Grants Surging Tempest, increasing damage dealt by 10%
:Duration: 30s
:Extends Surging Tempest duration by 30s to a maximum of 60s.
: Combo Bonus: Increases Beast Gauge by 20
 	42 	Ability 	Instant 	240s 	— 	6y 	—
 	Brace yourself for an enemy onslaught, preventing most attacks from reducing your HP to less than 1.
:Duration: 10s
When a target is selected, halts their movement with chains. 	Brace yourself for an enemy onslaught, preventing most attacks from reducing your HP to less than 1.
:Duration: 10s
When a target is selected, halts their movement with chains. 	Brace yourself for an enemy onslaught, preventing most attacks from reducing your HP to less than 1.
:Duration: 10s
When a target is selected, halts their movement with chains. 	Brace yourself for an enemy onslaught, preventing most attacks from reducing your HP to less than 1.
:Duration: 10s
When a target is selected, halts their movement with chains. 	Brace yourself for an enemy onslaught, preventing most attacks from reducing your HP to less than 1.
:Duration: 10s
When a target is selected, halts their movement with chains. 	Brace yourself for an enemy onslaught, preventing most attacks from reducing your HP to less than 1.
:Duration: 10s
When a target is selected, halts their movement with chains. 	Brace yourself for an enemy onslaught, preventing most attacks from reducing your HP to less than 1.
:Duration: 10s
When a target is selected, halts their movement with chains.
 	45 	Weaponskill 	Instant 	2.5s 	— 	— 	5y radius
 	Delivers an attack with a potency of 160 to all nearby enemies.
:Beast Gauge Cost: 50
 Upgrades to Decimate. 	Delivers an attack with a potency of 160 to all nearby enemies.
:Beast Gauge Cost: 50
 Upgrades to Decimate. 	Delivers an attack with a potency of 160 to all nearby enemies.
:Beast Gauge Cost: 50
 Upgrades to Decimate. 	Delivers an attack with a potency of 160 to all nearby enemies.
:Beast Gauge Cost: 50
 Upgrades to Decimate. 	Delivers an attack with a potency of 160 to all nearby enemies.
:Beast Gauge Cost: 50
 Upgrades to Decimate. 	Delivers an attack with a potency of 160 to all nearby enemies.
:Beast Gauge Cost: 50
 Upgrades to Decimate. 	Delivers an attack with a potency of 160 to all nearby enemies.
:Beast Gauge Cost: 50
 Upgrades to Decimate.
 	50 	Weaponskill 	Instant 	2.5s 	— 	3y 	—
 	Delivers an attack with a potency of 100 ( 160, 200).
:Combo Action: Maim
:Combo Potency: 380 ( 440, 480)
:Combo Bonus: Grants Surging Tempest, increasing damage dealt by 10%
:Duration: 30s
:Extends Surging Tempest duration by 30s to a maximum of 60s.
:Combo Bonus: Increases Beast Gauge by 10 	Delivers an attack with a potency of 100 ( 160, 200).
:Combo Action: Maim
:Combo Potency: 380 ( 440, 480)
:Combo Bonus: Grants Surging Tempest, increasing damage dealt by 10%
:Duration: 30s
:Extends Surging Tempest duration by 30s to a maximum of 60s.
:Combo Bonus: Increases Beast Gauge by 10 	Delivers an attack with a potency of 100 ( 160, 200).
:Combo Action: Maim
:Combo Potency: 380 ( 440, 480)
:Combo Bonus: Grants Surging Tempest, increasing damage dealt by 10%
:Duration: 30s
:Extends Surging Tempest duration by 30s to a maximum of 60s.
:Combo Bonus: Increases Beast Gauge by 10 	Delivers an attack with a potency of 100 ( 160, 200).
:Combo Action: Maim
:Combo Potency: 380 ( 440, 480)
:Combo Bonus: Grants Surging Tempest, increasing damage dealt by 10%
:Duration: 30s
:Extends Surging Tempest duration by 30s to a maximum of 60s.
:Combo Bonus: Increases Beast Gauge by 10 	Delivers an attack with a potency of 100 ( 160, 200).
:Combo Action: Maim
:Combo Potency: 380 ( 440, 480)
:Combo Bonus: Grants Surging Tempest, increasing damage dealt by 10%
:Duration: 30s
:Extends Surging Tempest duration by 30s to a maximum of 60s.
:Combo Bonus: Increases Beast Gauge by 10 	Delivers an attack with a potency of 100 ( 160, 200).
:Combo Action: Maim
:Combo Potency: 380 ( 440, 480)
:Combo Bonus: Grants Surging Tempest, increasing damage dealt by 10%
:Duration: 30s
:Extends Surging Tempest duration by 30s to a maximum of 60s.
:Combo Bonus: Increases Beast Gauge by 10 	Delivers an attack with a potency of 100 ( 160, 200).
:Combo Action: Maim
:Combo Potency: 380 ( 440, 480)
:Combo Bonus: Grants Surging Tempest, increasing damage dealt by 10%
:Duration: 30s
:Extends Surging Tempest duration by 30s to a maximum of 60s.
:Combo Bonus: Increases Beast Gauge by 10
 	50 	Ability 	Instant 	60s 	— 	— 	—
 	Increases Beast Gauge by 50.
: Additional Effect: Grants Nascent Chaos
: Duration: 30s
:Maximum Charges: 2
Can only be executed while in combat. 	Increases Beast Gauge by 50.
: Additional Effect: Grants Nascent Chaos
: Duration: 30s
:Maximum Charges: 2
Can only be executed while in combat. 	Increases Beast Gauge by 50.
: Additional Effect: Grants Nascent Chaos
: Duration: 30s
:Maximum Charges: 2
Can only be executed while in combat. 	Increases Beast Gauge by 50.
: Additional Effect: Grants Nascent Chaos
: Duration: 30s
:Maximum Charges: 2
Can only be executed while in combat. 	Increases Beast Gauge by 50.
: Additional Effect: Grants Nascent Chaos
: Duration: 30s
:Maximum Charges: 2
Can only be executed while in combat. 	Increases Beast Gauge by 50.
: Additional Effect: Grants Nascent Chaos
: Duration: 30s
:Maximum Charges: 2
Can only be executed while in combat. 	Increases Beast Gauge by 50.
: Additional Effect: Grants Nascent Chaos
: Duration: 30s
:Maximum Charges: 2
Can only be executed while in combat.
 	54 	Weaponskill 	Instant 	2.5s 	— 	3y 	—
 	Delivers an attack with a potency of 520 ( 580).
:Beast Gauge Cost: 50
 Action changes to Inner Chaos while under the effect of Nascent Chaos with 50 Beast Gauge or greater. 	Delivers an attack with a potency of 520 ( 580).
:Beast Gauge Cost: 50
 Action changes to Inner Chaos while under the effect of Nascent Chaos with 50 Beast Gauge or greater. 	Delivers an attack with a potency of 520 ( 580).
:Beast Gauge Cost: 50
 Action changes to Inner Chaos while under the effect of Nascent Chaos with 50 Beast Gauge or greater. 	Delivers an attack with a potency of 520 ( 580).
:Beast Gauge Cost: 50
 Action changes to Inner Chaos while under the effect of Nascent Chaos with 50 Beast Gauge or greater. 	Delivers an attack with a potency of 520 ( 580).
:Beast Gauge Cost: 50
 Action changes to Inner Chaos while under the effect of Nascent Chaos with 50 Beast Gauge or greater. 	Delivers an attack with a potency of 520 ( 580).
:Beast Gauge Cost: 50
 Action changes to Inner Chaos while under the effect of Nascent Chaos with 50 Beast Gauge or greater. 	Delivers an attack with a potency of 520 ( 580).
:Beast Gauge Cost: 50
 Action changes to Inner Chaos while under the effect of Nascent Chaos with 50 Beast Gauge or greater.
 	56 	Ability 	Instant 	25s 	— 	— 	—
 	Reduces damage taken by 10%.
:Duration: 6s
:Additional Effect: Restores HP with each weaponskill successfully delivered
:Cure Potency: 400
Shares a recast timer with Nascent Flash.
 Upgrades to Bloodwhetting. 	Reduces damage taken by 10%.
:Duration: 6s
:Additional Effect: Restores HP with each weaponskill successfully delivered
:Cure Potency: 400
Shares a recast timer with Nascent Flash.
 Upgrades to Bloodwhetting. 	Reduces damage taken by 10%.
:Duration: 6s
:Additional Effect: Restores HP with each weaponskill successfully delivered
:Cure Potency: 400
Shares a recast timer with Nascent Flash.
 Upgrades to Bloodwhetting. 	Reduces damage taken by 10%.
:Duration: 6s
:Additional Effect: Restores HP with each weaponskill successfully delivered
:Cure Potency: 400
Shares a recast timer with Nascent Flash.
 Upgrades to Bloodwhetting. 	Reduces damage taken by 10%.
:Duration: 6s
:Additional Effect: Restores HP with each weaponskill successfully delivered
:Cure Potency: 400
Shares a recast timer with Nascent Flash.
 Upgrades to Bloodwhetting. 	Reduces damage taken by 10%.
:Duration: 6s
:Additional Effect: Restores HP with each weaponskill successfully delivered
:Cure Potency: 400
Shares a recast timer with Nascent Flash.
 Upgrades to Bloodwhetting. 	Reduces damage taken by 10%.
:Duration: 6s
:Additional Effect: Restores HP with each weaponskill successfully delivered
:Cure Potency: 400
Shares a recast timer with Nascent Flash.
 Upgrades to Bloodwhetting.
 	58 	Ability 	Instant 	60s 	— 	— 	—
 	Restores own HP.
:Cure Potency: 1,200
: Additional Effect: Gradually restores HP
: Cure Potency: 200
: Duration: 15s 	Restores own HP.
:Cure Potency: 1,200
: Additional Effect: Gradually restores HP
: Cure Potency: 200
: Duration: 15s 	Restores own HP.
:Cure Potency: 1,200
: Additional Effect: Gradually restores HP
: Cure Potency: 200
: Duration: 15s 	Restores own HP.
:Cure Potency: 1,200
: Additional Effect: Gradually restores HP
: Cure Potency: 200
: Duration: 15s 	Restores own HP.
:Cure Potency: 1,200
: Additional Effect: Gradually restores HP
: Cure Potency: 200
: Duration: 15s 	Restores own HP.
:Cure Potency: 1,200
: Additional Effect: Gradually restores HP
: Cure Potency: 200
: Duration: 15s 	Restores own HP.
:Cure Potency: 1,200
: Additional Effect: Gradually restores HP
: Cure Potency: 200
: Duration: 15s
 	60 	Weaponskill 	Instant 	2.5s 	— 	— 	5y radius
 	Delivers an attack to all nearby enemies with a potency of 180.
:Beast Gauge Cost: 50
 Action changes to Chaotic Cyclone while under the effect of Nascent Chaos with 50 Beast Gauge or greater. 	Delivers an attack to all nearby enemies with a potency of 180.
:Beast Gauge Cost: 50
 Action changes to Chaotic Cyclone while under the effect of Nascent Chaos with 50 Beast Gauge or greater. 	Delivers an attack to all nearby enemies with a potency of 180.
:Beast Gauge Cost: 50
 Action changes to Chaotic Cyclone while under the effect of Nascent Chaos with 50 Beast Gauge or greater. 	Delivers an attack to all nearby enemies with a potency of 180.
:Beast Gauge Cost: 50
 Action changes to Chaotic Cyclone while under the effect of Nascent Chaos with 50 Beast Gauge or greater. 	Delivers an attack to all nearby enemies with a potency of 180.
:Beast Gauge Cost: 50
 Action changes to Chaotic Cyclone while under the effect of Nascent Chaos with 50 Beast Gauge or greater. 	Delivers an attack to all nearby enemies with a potency of 180.
:Beast Gauge Cost: 50
 Action changes to Chaotic Cyclone while under the effect of Nascent Chaos with 50 Beast Gauge or greater. 	Delivers an attack to all nearby enemies with a potency of 180.
:Beast Gauge Cost: 50
 Action changes to Chaotic Cyclone while under the effect of Nascent Chaos with 50 Beast Gauge or greater.
 	62 	Ability 	Instant 	30s 	— 	20y 	—
 	Rushes target and delivers an attack with a potency of 150.
:Maximum Charges: 2 ( 3)
Cannot be executed while bound. 	Rushes target and delivers an attack with a potency of 150.
:Maximum Charges: 2 ( 3)
Cannot be executed while bound. 	Rushes target and delivers an attack with a potency of 150.
:Maximum Charges: 2 ( 3)
Cannot be executed while bound. 	Rushes target and delivers an attack with a potency of 150.
:Maximum Charges: 2 ( 3)
Cannot be executed while bound. 	Rushes target and delivers an attack with a potency of 150.
:Maximum Charges: 2 ( 3)
Cannot be executed while bound. 	Rushes target and delivers an attack with a potency of 150.
:Maximum Charges: 2 ( 3)
Cannot be executed while bound. 	Rushes target and delivers an attack with a potency of 150.
:Maximum Charges: 2 ( 3)
Cannot be executed while bound.
 	64 	Ability 	Instant 	30s 	— 	3y 	—
 	Delivers an attack with a potency of 400.Shares a recast timer with Orogeny. 	Delivers an attack with a potency of 400.Shares a recast timer with Orogeny. 	Delivers an attack with a potency of 400.Shares a recast timer with Orogeny. 	Delivers an attack with a potency of 400.Shares a recast timer with Orogeny. 	Delivers an attack with a potency of 400.Shares a recast timer with Orogeny. 	Delivers an attack with a potency of 400.Shares a recast timer with Orogeny. 	Delivers an attack with a potency of 400.Shares a recast timer with Orogeny.
 	68 	Ability 	Instant 	90s 	— 	— 	30y radius
 	Creates a barrier around self and all nearby party members that absorbs damage totaling 15% of maximum HP.Dispels Thrill of Battle, Vengeance ( Damnation), and Bloodwhetting, increasing damage absorbed by 2% for each effect removed.
:Duration: 30s
:Additional Effect: Gradually restores HP
:Cure Potency: 100
:Duration: 15s
: Additional Effect: Restores target's HP
: Cure Potency: 300 	Creates a barrier around self and all nearby party members that absorbs damage totaling 15% of maximum HP.Dispels Thrill of Battle, Vengeance ( Damnation), and Bloodwhetting, increasing damage absorbed by 2% for each effect removed.
:Duration: 30s
:Additional Effect: Gradually restores HP
:Cure Potency: 100
:Duration: 15s
: Additional Effect: Restores target's HP
: Cure Potency: 300 	Creates a barrier around self and all nearby party members that absorbs damage totaling 15% of maximum HP.Dispels Thrill of Battle, Vengeance ( Damnation), and Bloodwhetting, increasing damage absorbed by 2% for each effect removed.
:Duration: 30s
:Additional Effect: Gradually restores HP
:Cure Potency: 100
:Duration: 15s
: Additional Effect: Restores target's HP
: Cure Potency: 300 	Creates a barrier around self and all nearby party members that absorbs damage totaling 15% of maximum HP.Dispels Thrill of Battle, Vengeance ( Damnation), and Bloodwhetting, increasing damage absorbed by 2% for each effect removed.
:Duration: 30s
:Additional Effect: Gradually restores HP
:Cure Potency: 100
:Duration: 15s
: Additional Effect: Restores target's HP
: Cure Potency: 300 	Creates a barrier around self and all nearby party members that absorbs damage totaling 15% of maximum HP.Dispels Thrill of Battle, Vengeance ( Damnation), and Bloodwhetting, increasing damage absorbed by 2% for each effect removed.
:Duration: 30s
:Additional Effect: Gradually restores HP
:Cure Potency: 100
:Duration: 15s
: Additional Effect: Restores target's HP
: Cure Potency: 300 	Creates a barrier around self and all nearby party members that absorbs damage totaling 15% of maximum HP.Dispels Thrill of Battle, Vengeance ( Damnation), and Bloodwhetting, increasing damage absorbed by 2% for each effect removed.
:Duration: 30s
:Additional Effect: Gradually restores HP
:Cure Potency: 100
:Duration: 15s
: Additional Effect: Restores target's HP
: Cure Potency: 300 	Creates a barrier around self and all nearby party members that absorbs damage totaling 15% of maximum HP.Dispels Thrill of Battle, Vengeance ( Damnation), and Bloodwhetting, increasing damage absorbed by 2% for each effect removed.
:Duration: 30s
:Additional Effect: Gradually restores HP
:Cure Potency: 100
:Duration: 15s
: Additional Effect: Restores target's HP
: Cure Potency: 300
 	70 	Ability 	Instant 	60s 	— 	— 	—
 	Grants 3 stacks of Inner Release, each stack allowing the use of Fell Cleave or Decimate without cost and guaranteeing they are critical and direct hits.Increases damage dealt when under an effect that raises critical hit rate or direct hit rate.
:Additional Effect: Grants Inner Strength, nullifying Stun, Sleep, Bind, Heavy, and most knockback and draw-in effects
:Duration: 15s
:Additional Effect: Extends Surging Tempest duration by 10s to a maximum of 60s
:Additional Effect: Grants Primal Rend Ready
:Duration: 30s
: Additional Effect: Grants a stack of Burgeoning Fury upon successfully landing Fell Cleave or Decimate, up to a maximum of 3
 At maximum stacks, become Wrathful, changing Inner Release to Primal Wrath.	Grants 3 stacks of Inner Release, each stack allowing the use of Fell Cleave or Decimate without cost and guaranteeing they are critical and direct hits.Increases damage dealt when under an effect that raises critical hit rate or direct hit rate.
:Additional Effect: Grants Inner Strength, nullifying Stun, Sleep, Bind, Heavy, and most knockback and draw-in effects
:Duration: 15s
:Additional Effect: Extends Surging Tempest duration by 10s to a maximum of 60s
:Additional Effect: Grants Primal Rend Ready
:Duration: 30s
: Additional Effect: Grants a stack of Burgeoning Fury upon successfully landing Fell Cleave or Decimate, up to a maximum of 3
 At maximum stacks, become Wrathful, changing Inner Release to Primal Wrath.	Grants 3 stacks of Inner Release, each stack allowing the use of Fell Cleave or Decimate without cost and guaranteeing they are critical and direct hits.Increases damage dealt when under an effect that raises critical hit rate or direct hit rate.
:Additional Effect: Grants Inner Strength, nullifying Stun, Sleep, Bind, Heavy, and most knockback and draw-in effects
:Duration: 15s
:Additional Effect: Extends Surging Tempest duration by 10s to a maximum of 60s
:Additional Effect: Grants Primal Rend Ready
:Duration: 30s
: Additional Effect: Grants a stack of Burgeoning Fury upon successfully landing Fell Cleave or Decimate, up to a maximum of 3
 At maximum stacks, become Wrathful, changing Inner Release to Primal Wrath.	Grants 3 stacks of Inner Release, each stack allowing the use of Fell Cleave or Decimate without cost and guaranteeing they are critical and direct hits.Increases damage dealt when under an effect that raises critical hit rate or direct hit rate.
:Additional Effect: Grants Inner Strength, nullifying Stun, Sleep, Bind, Heavy, and most knockback and draw-in effects
:Duration: 15s
:Additional Effect: Extends Surging Tempest duration by 10s to a maximum of 60s
:Additional Effect: Grants Primal Rend Ready
:Duration: 30s
: Additional Effect: Grants a stack of Burgeoning Fury upon successfully landing Fell Cleave or Decimate, up to a maximum of 3
 At maximum stacks, become Wrathful, changing Inner Release to Primal Wrath.	Grants 3 stacks of Inner Release, each stack allowing the use of Fell Cleave or Decimate without cost and guaranteeing they are critical and direct hits.Increases damage dealt when under an effect that raises critical hit rate or direct hit rate.
:Additional Effect: Grants Inner Strength, nullifying Stun, Sleep, Bind, Heavy, and most knockback and draw-in effects
:Duration: 15s
:Additional Effect: Extends Surging Tempest duration by 10s to a maximum of 60s
:Additional Effect: Grants Primal Rend Ready
:Duration: 30s
: Additional Effect: Grants a stack of Burgeoning Fury upon successfully landing Fell Cleave or Decimate, up to a maximum of 3
 At maximum stacks, become Wrathful, changing Inner Release to Primal Wrath.	Grants 3 stacks of Inner Release, each stack allowing the use of Fell Cleave or Decimate without cost and guaranteeing they are critical and direct hits.Increases damage dealt when under an effect that raises critical hit rate or direct hit rate.
:Additional Effect: Grants Inner Strength, nullifying Stun, Sleep, Bind, Heavy, and most knockback and draw-in effects
:Duration: 15s
:Additional Effect: Extends Surging Tempest duration by 10s to a maximum of 60s
:Additional Effect: Grants Primal Rend Ready
:Duration: 30s
: Additional Effect: Grants a stack of Burgeoning Fury upon successfully landing Fell Cleave or Decimate, up to a maximum of 3
 At maximum stacks, become Wrathful, changing Inner Release to Primal Wrath.	Grants 3 stacks of Inner Release, each stack allowing the use of Fell Cleave or Decimate without cost and guaranteeing they are critical and direct hits.Increases damage dealt when under an effect that raises critical hit rate or direct hit rate.
:Additional Effect: Grants Inner Strength, nullifying Stun, Sleep, Bind, Heavy, and most knockback and draw-in effects
:Duration: 15s
:Additional Effect: Extends Surging Tempest duration by 10s to a maximum of 60s
:Additional Effect: Grants Primal Rend Ready
:Duration: 30s
: Additional Effect: Grants a stack of Burgeoning Fury upon successfully landing Fell Cleave or Decimate, up to a maximum of 3
 At maximum stacks, become Wrathful, changing Inner Release to Primal Wrath.
 	72 	Weaponskill 	Instant 	2.5s 	— 	— 	5y radius
 	Delivers a critical direct hit with a potency of 300 to all nearby enemies.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.
:Additional Effect: Reduces the recast time of Infuriate by 5 seconds
:Beast Gauge Cost: 50
Can only be executed while under the effect of Nascent Chaos. Effect fades upon execution.※This action cannot be assigned to a hotbar.※Decimate changes to Chaotic Cyclone when requirements for execution are met.	Delivers a critical direct hit with a potency of 300 to all nearby enemies.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.
:Additional Effect: Reduces the recast time of Infuriate by 5 seconds
:Beast Gauge Cost: 50
Can only be executed while under the effect of Nascent Chaos. Effect fades upon execution.※This action cannot be assigned to a hotbar.※Decimate changes to Chaotic Cyclone when requirements for execution are met.	Delivers a critical direct hit with a potency of 300 to all nearby enemies.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.
:Additional Effect: Reduces the recast time of Infuriate by 5 seconds
:Beast Gauge Cost: 50
Can only be executed while under the effect of Nascent Chaos. Effect fades upon execution.※This action cannot be assigned to a hotbar.※Decimate changes to Chaotic Cyclone when requirements for execution are met.	Delivers a critical direct hit with a potency of 300 to all nearby enemies.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.
:Additional Effect: Reduces the recast time of Infuriate by 5 seconds
:Beast Gauge Cost: 50
Can only be executed while under the effect of Nascent Chaos. Effect fades upon execution.※This action cannot be assigned to a hotbar.※Decimate changes to Chaotic Cyclone when requirements for execution are met.	Delivers a critical direct hit with a potency of 300 to all nearby enemies.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.
:Additional Effect: Reduces the recast time of Infuriate by 5 seconds
:Beast Gauge Cost: 50
Can only be executed while under the effect of Nascent Chaos. Effect fades upon execution.※This action cannot be assigned to a hotbar.※Decimate changes to Chaotic Cyclone when requirements for execution are met.	Delivers a critical direct hit with a potency of 300 to all nearby enemies.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.
:Additional Effect: Reduces the recast time of Infuriate by 5 seconds
:Beast Gauge Cost: 50
Can only be executed while under the effect of Nascent Chaos. Effect fades upon execution.※This action cannot be assigned to a hotbar.※Decimate changes to Chaotic Cyclone when requirements for execution are met.	Delivers a critical direct hit with a potency of 300 to all nearby enemies.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.
:Additional Effect: Reduces the recast time of Infuriate by 5 seconds
:Beast Gauge Cost: 50
Can only be executed while under the effect of Nascent Chaos. Effect fades upon execution.※This action cannot be assigned to a hotbar.※Decimate changes to Chaotic Cyclone when requirements for execution are met.
 	76 	Ability 	Instant 	25s 	— 	30y 	—
 	Grants Nascent Flash to self and Nascent Glint to target party member.
:Nascent Flash Effect: Restores HP with each weaponskill successfully delivered
:Cure Potency: 400
:Nascent Glint Effect: Restores HP equaling 100% of that recovered by Nascent Flash while also reducing damage taken by 10%
:Duration: 6s ( 8s)
: Additional Effect: Grants Stem the Flow to target, reducing damage taken by 10%
: Duration: 4s
: Additional Effect: Grants Stem the Tide to target, nullifying damage equivalent to a heal of 400 potency
: Duration: 20s
Shares a recast timer with Raw Intuition ( Bloodwhetting).	Grants Nascent Flash to self and Nascent Glint to target party member.
:Nascent Flash Effect: Restores HP with each weaponskill successfully delivered
:Cure Potency: 400
:Nascent Glint Effect: Restores HP equaling 100% of that recovered by Nascent Flash while also reducing damage taken by 10%
:Duration: 6s ( 8s)
: Additional Effect: Grants Stem the Flow to target, reducing damage taken by 10%
: Duration: 4s
: Additional Effect: Grants Stem the Tide to target, nullifying damage equivalent to a heal of 400 potency
: Duration: 20s
Shares a recast timer with Raw Intuition ( Bloodwhetting).	Grants Nascent Flash to self and Nascent Glint to target party member.
:Nascent Flash Effect: Restores HP with each weaponskill successfully delivered
:Cure Potency: 400
:Nascent Glint Effect: Restores HP equaling 100% of that recovered by Nascent Flash while also reducing damage taken by 10%
:Duration: 6s ( 8s)
: Additional Effect: Grants Stem the Flow to target, reducing damage taken by 10%
: Duration: 4s
: Additional Effect: Grants Stem the Tide to target, nullifying damage equivalent to a heal of 400 potency
: Duration: 20s
Shares a recast timer with Raw Intuition ( Bloodwhetting).	Grants Nascent Flash to self and Nascent Glint to target party member.
:Nascent Flash Effect: Restores HP with each weaponskill successfully delivered
:Cure Potency: 400
:Nascent Glint Effect: Restores HP equaling 100% of that recovered by Nascent Flash while also reducing damage taken by 10%
:Duration: 6s ( 8s)
: Additional Effect: Grants Stem the Flow to target, reducing damage taken by 10%
: Duration: 4s
: Additional Effect: Grants Stem the Tide to target, nullifying damage equivalent to a heal of 400 potency
: Duration: 20s
Shares a recast timer with Raw Intuition ( Bloodwhetting).	Grants Nascent Flash to self and Nascent Glint to target party member.
:Nascent Flash Effect: Restores HP with each weaponskill successfully delivered
:Cure Potency: 400
:Nascent Glint Effect: Restores HP equaling 100% of that recovered by Nascent Flash while also reducing damage taken by 10%
:Duration: 6s ( 8s)
: Additional Effect: Grants Stem the Flow to target, reducing damage taken by 10%
: Duration: 4s
: Additional Effect: Grants Stem the Tide to target, nullifying damage equivalent to a heal of 400 potency
: Duration: 20s
Shares a recast timer with Raw Intuition ( Bloodwhetting).	Grants Nascent Flash to self and Nascent Glint to target party member.
:Nascent Flash Effect: Restores HP with each weaponskill successfully delivered
:Cure Potency: 400
:Nascent Glint Effect: Restores HP equaling 100% of that recovered by Nascent Flash while also reducing damage taken by 10%
:Duration: 6s ( 8s)
: Additional Effect: Grants Stem the Flow to target, reducing damage taken by 10%
: Duration: 4s
: Additional Effect: Grants Stem the Tide to target, nullifying damage equivalent to a heal of 400 potency
: Duration: 20s
Shares a recast timer with Raw Intuition ( Bloodwhetting).	Grants Nascent Flash to self and Nascent Glint to target party member.
:Nascent Flash Effect: Restores HP with each weaponskill successfully delivered
:Cure Potency: 400
:Nascent Glint Effect: Restores HP equaling 100% of that recovered by Nascent Flash while also reducing damage taken by 10%
:Duration: 6s ( 8s)
: Additional Effect: Grants Stem the Flow to target, reducing damage taken by 10%
: Duration: 4s
: Additional Effect: Grants Stem the Tide to target, nullifying damage equivalent to a heal of 400 potency
: Duration: 20s
Shares a recast timer with Raw Intuition ( Bloodwhetting).
 	80 	Weaponskill 	Instant 	2.5s 	— 	3y 	—
 	Delivers a critical direct hit with a potency of 660.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.
:Additional Effect: Reduces the recast time of Infuriate by 5 seconds
:Beast Gauge Cost: 50
Can only be executed while under the effect of Nascent Chaos. Effect fades upon execution.※This action cannot be assigned to a hotbar.※Fell Cleave changes to Inner Chaos when requirements for execution are met.	Delivers a critical direct hit with a potency of 660.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.
:Additional Effect: Reduces the recast time of Infuriate by 5 seconds
:Beast Gauge Cost: 50
Can only be executed while under the effect of Nascent Chaos. Effect fades upon execution.※This action cannot be assigned to a hotbar.※Fell Cleave changes to Inner Chaos when requirements for execution are met.	Delivers a critical direct hit with a potency of 660.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.
:Additional Effect: Reduces the recast time of Infuriate by 5 seconds
:Beast Gauge Cost: 50
Can only be executed while under the effect of Nascent Chaos. Effect fades upon execution.※This action cannot be assigned to a hotbar.※Fell Cleave changes to Inner Chaos when requirements for execution are met.	Delivers a critical direct hit with a potency of 660.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.
:Additional Effect: Reduces the recast time of Infuriate by 5 seconds
:Beast Gauge Cost: 50
Can only be executed while under the effect of Nascent Chaos. Effect fades upon execution.※This action cannot be assigned to a hotbar.※Fell Cleave changes to Inner Chaos when requirements for execution are met.	Delivers a critical direct hit with a potency of 660.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.
:Additional Effect: Reduces the recast time of Infuriate by 5 seconds
:Beast Gauge Cost: 50
Can only be executed while under the effect of Nascent Chaos. Effect fades upon execution.※This action cannot be assigned to a hotbar.※Fell Cleave changes to Inner Chaos when requirements for execution are met.	Delivers a critical direct hit with a potency of 660.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.
:Additional Effect: Reduces the recast time of Infuriate by 5 seconds
:Beast Gauge Cost: 50
Can only be executed while under the effect of Nascent Chaos. Effect fades upon execution.※This action cannot be assigned to a hotbar.※Fell Cleave changes to Inner Chaos when requirements for execution are met.	Delivers a critical direct hit with a potency of 660.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.
:Additional Effect: Reduces the recast time of Infuriate by 5 seconds
:Beast Gauge Cost: 50
Can only be executed while under the effect of Nascent Chaos. Effect fades upon execution.※This action cannot be assigned to a hotbar.※Fell Cleave changes to Inner Chaos when requirements for execution are met.
 	82 	Ability 	Instant 	25s 	— 	— 	—
 	Reduces damage taken by 10%.
:Duration: 8s
:Additional Effect: Restores HP with each weaponskill successfully delivered
:Cure Potency: 400
:Additional Effect: Grants Stem the Flow
:Stem the Flow Effect: Reduces damage taken by 10%
:Duration: 4s
:Additional Effect: Grants Stem the Tide
:Stem the Tide Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 400 potency
:Duration: 20s
Shares a recast timer with Nascent Flash.	Reduces damage taken by 10%.
:Duration: 8s
:Additional Effect: Restores HP with each weaponskill successfully delivered
:Cure Potency: 400
:Additional Effect: Grants Stem the Flow
:Stem the Flow Effect: Reduces damage taken by 10%
:Duration: 4s
:Additional Effect: Grants Stem the Tide
:Stem the Tide Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 400 potency
:Duration: 20s
Shares a recast timer with Nascent Flash.	Reduces damage taken by 10%.
:Duration: 8s
:Additional Effect: Restores HP with each weaponskill successfully delivered
:Cure Potency: 400
:Additional Effect: Grants Stem the Flow
:Stem the Flow Effect: Reduces damage taken by 10%
:Duration: 4s
:Additional Effect: Grants Stem the Tide
:Stem the Tide Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 400 potency
:Duration: 20s
Shares a recast timer with Nascent Flash.	Reduces damage taken by 10%.
:Duration: 8s
:Additional Effect: Restores HP with each weaponskill successfully delivered
:Cure Potency: 400
:Additional Effect: Grants Stem the Flow
:Stem the Flow Effect: Reduces damage taken by 10%
:Duration: 4s
:Additional Effect: Grants Stem the Tide
:Stem the Tide Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 400 potency
:Duration: 20s
Shares a recast timer with Nascent Flash.	Reduces damage taken by 10%.
:Duration: 8s
:Additional Effect: Restores HP with each weaponskill successfully delivered
:Cure Potency: 400
:Additional Effect: Grants Stem the Flow
:Stem the Flow Effect: Reduces damage taken by 10%
:Duration: 4s
:Additional Effect: Grants Stem the Tide
:Stem the Tide Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 400 potency
:Duration: 20s
Shares a recast timer with Nascent Flash.	Reduces damage taken by 10%.
:Duration: 8s
:Additional Effect: Restores HP with each weaponskill successfully delivered
:Cure Potency: 400
:Additional Effect: Grants Stem the Flow
:Stem the Flow Effect: Reduces damage taken by 10%
:Duration: 4s
:Additional Effect: Grants Stem the Tide
:Stem the Tide Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 400 potency
:Duration: 20s
Shares a recast timer with Nascent Flash.	Reduces damage taken by 10%.
:Duration: 8s
:Additional Effect: Restores HP with each weaponskill successfully delivered
:Cure Potency: 400
:Additional Effect: Grants Stem the Flow
:Stem the Flow Effect: Reduces damage taken by 10%
:Duration: 4s
:Additional Effect: Grants Stem the Tide
:Stem the Tide Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 400 potency
:Duration: 20s
Shares a recast timer with Nascent Flash.
 	86 	Ability 	Instant 	30s 	— 	— 	5y radius
 	Delivers an attack with a potency of 150 to all nearby enemies.Shares a recast timer with Upheaval. 	Delivers an attack with a potency of 150 to all nearby enemies.Shares a recast timer with Upheaval. 	Delivers an attack with a potency of 150 to all nearby enemies.Shares a recast timer with Upheaval. 	Delivers an attack with a potency of 150 to all nearby enemies.Shares a recast timer with Upheaval. 	Delivers an attack with a potency of 150 to all nearby enemies.Shares a recast timer with Upheaval. 	Delivers an attack with a potency of 150 to all nearby enemies.Shares a recast timer with Upheaval. 	Delivers an attack with a potency of 150 to all nearby enemies.Shares a recast timer with Upheaval.
 	90 	Weaponskill 	Instant 	2.5s 	— 	20y 	5y radius
 	Jumps to the target and delivers a critical direct hit to target and all enemies nearby it with a potency of 700 for the first enemy, and 70% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.
: Additional Effect: Grants Primal Ruination Ready
: Duration: 20s
Can only be executed while under the effect of Primal Rend Ready, granted by Inner Release.Cannot be executed while bound.
 Action changes to Primal Ruination upon execution.	Jumps to the target and delivers a critical direct hit to target and all enemies nearby it with a potency of 700 for the first enemy, and 70% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.
: Additional Effect: Grants Primal Ruination Ready
: Duration: 20s
Can only be executed while under the effect of Primal Rend Ready, granted by Inner Release.Cannot be executed while bound.
 Action changes to Primal Ruination upon execution.	Jumps to the target and delivers a critical direct hit to target and all enemies nearby it with a potency of 700 for the first enemy, and 70% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.
: Additional Effect: Grants Primal Ruination Ready
: Duration: 20s
Can only be executed while under the effect of Primal Rend Ready, granted by Inner Release.Cannot be executed while bound.
 Action changes to Primal Ruination upon execution.	Jumps to the target and delivers a critical direct hit to target and all enemies nearby it with a potency of 700 for the first enemy, and 70% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.
: Additional Effect: Grants Primal Ruination Ready
: Duration: 20s
Can only be executed while under the effect of Primal Rend Ready, granted by Inner Release.Cannot be executed while bound.
 Action changes to Primal Ruination upon execution.	Jumps to the target and delivers a critical direct hit to target and all enemies nearby it with a potency of 700 for the first enemy, and 70% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.
: Additional Effect: Grants Primal Ruination Ready
: Duration: 20s
Can only be executed while under the effect of Primal Rend Ready, granted by Inner Release.Cannot be executed while bound.
 Action changes to Primal Ruination upon execution.	Jumps to the target and delivers a critical direct hit to target and all enemies nearby it with a potency of 700 for the first enemy, and 70% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.
: Additional Effect: Grants Primal Ruination Ready
: Duration: 20s
Can only be executed while under the effect of Primal Rend Ready, granted by Inner Release.Cannot be executed while bound.
 Action changes to Primal Ruination upon execution.	Jumps to the target and delivers a critical direct hit to target and all enemies nearby it with a potency of 700 for the first enemy, and 70% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.
: Additional Effect: Grants Primal Ruination Ready
: Duration: 20s
Can only be executed while under the effect of Primal Rend Ready, granted by Inner Release.Cannot be executed while bound.
 Action changes to Primal Ruination upon execution.
 	92 	Ability 	Instant 	120s 	— 	— 	—
 	Reduces damage taken by 40% and delivers an attack with a potency of 55 every time you suffer physical damage.
:Duration: 15s
:Additional Effect: Grants Primeval Impulse when the effect expires
:Primeval Impulse Effect: Healing over time
:Cure Potency: 400
:Duration: 15s 	Reduces damage taken by 40% and delivers an attack with a potency of 55 every time you suffer physical damage.
:Duration: 15s
:Additional Effect: Grants Primeval Impulse when the effect expires
:Primeval Impulse Effect: Healing over time
:Cure Potency: 400
:Duration: 15s 	Reduces damage taken by 40% and delivers an attack with a potency of 55 every time you suffer physical damage.
:Duration: 15s
:Additional Effect: Grants Primeval Impulse when the effect expires
:Primeval Impulse Effect: Healing over time
:Cure Potency: 400
:Duration: 15s 	Reduces damage taken by 40% and delivers an attack with a potency of 55 every time you suffer physical damage.
:Duration: 15s
:Additional Effect: Grants Primeval Impulse when the effect expires
:Primeval Impulse Effect: Healing over time
:Cure Potency: 400
:Duration: 15s 	Reduces damage taken by 40% and delivers an attack with a potency of 55 every time you suffer physical damage.
:Duration: 15s
:Additional Effect: Grants Primeval Impulse when the effect expires
:Primeval Impulse Effect: Healing over time
:Cure Potency: 400
:Duration: 15s 	Reduces damage taken by 40% and delivers an attack with a potency of 55 every time you suffer physical damage.
:Duration: 15s
:Additional Effect: Grants Primeval Impulse when the effect expires
:Primeval Impulse Effect: Healing over time
:Cure Potency: 400
:Duration: 15s 	Reduces damage taken by 40% and delivers an attack with a potency of 55 every time you suffer physical damage.
:Duration: 15s
:Additional Effect: Grants Primeval Impulse when the effect expires
:Primeval Impulse Effect: Healing over time
:Cure Potency: 400
:Duration: 15s
 	96 	Ability 	Instant 	1s 	— 	— 	5y radius
 	Delivers an attack to all nearby enemies with a potency of 700 for the first enemy, and 70% less for all remaining enemies.Can only be executed when Wrathful.※This action cannot be assigned to a hotbar.※Inner Release changes to Primal Wrath when requirements for execution are met. 	Delivers an attack to all nearby enemies with a potency of 700 for the first enemy, and 70% less for all remaining enemies.Can only be executed when Wrathful.※This action cannot be assigned to a hotbar.※Inner Release changes to Primal Wrath when requirements for execution are met. 	Delivers an attack to all nearby enemies with a potency of 700 for the first enemy, and 70% less for all remaining enemies.Can only be executed when Wrathful.※This action cannot be assigned to a hotbar.※Inner Release changes to Primal Wrath when requirements for execution are met. 	Delivers an attack to all nearby enemies with a potency of 700 for the first enemy, and 70% less for all remaining enemies.Can only be executed when Wrathful.※This action cannot be assigned to a hotbar.※Inner Release changes to Primal Wrath when requirements for execution are met. 	Delivers an attack to all nearby enemies with a potency of 700 for the first enemy, and 70% less for all remaining enemies.Can only be executed when Wrathful.※This action cannot be assigned to a hotbar.※Inner Release changes to Primal Wrath when requirements for execution are met. 	Delivers an attack to all nearby enemies with a potency of 700 for the first enemy, and 70% less for all remaining enemies.Can only be executed when Wrathful.※This action cannot be assigned to a hotbar.※Inner Release changes to Primal Wrath when requirements for execution are met. 	Delivers an attack to all nearby enemies with a potency of 700 for the first enemy, and 70% less for all remaining enemies.Can only be executed when Wrathful.※This action cannot be assigned to a hotbar.※Inner Release changes to Primal Wrath when requirements for execution are met.
 	100 	Weaponskill 	Instant 	2.5s 	— 	3y 	5y radius
 	Delivers a critical direct hit to target and all enemies nearby it with a potency of 780 for the first enemy, and 70% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.Can only be executed while under the effect of Primal Ruination Ready.※This action cannot be assigned to a hotbar.※Primal Rend changes to Primal Ruination when requirements for execution are met.	Delivers a critical direct hit to target and all enemies nearby it with a potency of 780 for the first enemy, and 70% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.Can only be executed while under the effect of Primal Ruination Ready.※This action cannot be assigned to a hotbar.※Primal Rend changes to Primal Ruination when requirements for execution are met.	Delivers a critical direct hit to target and all enemies nearby it with a potency of 780 for the first enemy, and 70% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.Can only be executed while under the effect of Primal Ruination Ready.※This action cannot be assigned to a hotbar.※Primal Rend changes to Primal Ruination when requirements for execution are met.	Delivers a critical direct hit to target and all enemies nearby it with a potency of 780 for the first enemy, and 70% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.Can only be executed while under the effect of Primal Ruination Ready.※This action cannot be assigned to a hotbar.※Primal Rend changes to Primal Ruination when requirements for execution are met.	Delivers a critical direct hit to target and all enemies nearby it with a potency of 780 for the first enemy, and 70% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.Can only be executed while under the effect of Primal Ruination Ready.※This action cannot be assigned to a hotbar.※Primal Rend changes to Primal Ruination when requirements for execution are met.	Delivers a critical direct hit to target and all enemies nearby it with a potency of 780 for the first enemy, and 70% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.Can only be executed while under the effect of Primal Ruination Ready.※This action cannot be assigned to a hotbar.※Primal Rend changes to Primal Ruination when requirements for execution are met.	Delivers a critical direct hit to target and all enemies nearby it with a potency of 780 for the first enemy, and 70% less for all remaining enemies.Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.Can only be executed while under the effect of Primal Ruination Ready.※This action cannot be assigned to a hotbar.※Primal Rend changes to Primal Ruination when requirements for execution are met.
===Role Actions===
Action	Level 	Type 	Cast 	Recast 	MP Cost 	Range 	Area
 	8 	Ability 	Instant 	90s 	— 	— 	—
 	Reduces damage taken by 20%.
:Duration: 20s
: Additional Effect: Increases HP recovery via healing actions on self by 15%	Reduces damage taken by 20%.
:Duration: 20s
: Additional Effect: Increases HP recovery via healing actions on self by 15%	Reduces damage taken by 20%.
:Duration: 20s
: Additional Effect: Increases HP recovery via healing actions on self by 15%	Reduces damage taken by 20%.
:Duration: 20s
: Additional Effect: Increases HP recovery via healing actions on self by 15%	Reduces damage taken by 20%.
:Duration: 20s
: Additional Effect: Increases HP recovery via healing actions on self by 15%	Reduces damage taken by 20%.
:Duration: 20s
: Additional Effect: Increases HP recovery via healing actions on self by 15%	Reduces damage taken by 20%.
:Duration: 20s
: Additional Effect: Increases HP recovery via healing actions on self by 15%
 	12 	Ability 	Instant 	25s 	— 	3y 	—
 	Stuns target.
:Duration: 5s 	Stuns target.
:Duration: 5s 	Stuns target.
:Duration: 5s 	Stuns target.
:Duration: 5s 	Stuns target.
:Duration: 5s 	Stuns target.
:Duration: 5s 	Stuns target.
:Duration: 5s
 	15 	Ability 	Instant 	30s 	— 	25y 	—
 	Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity.	Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity.	Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity.	Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity.	Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity.	Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity.	Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity.
 	18 	Ability 	Instant 	30s 	— 	3y 	—
 	Interrupts the use of a target's action. 	Interrupts the use of a target's action. 	Interrupts the use of a target's action. 	Interrupts the use of a target's action. 	Interrupts the use of a target's action. 	Interrupts the use of a target's action. 	Interrupts the use of a target's action.
 	22 	Ability 	Instant 	60s 	— 	— 	5y radius
 	Reduces damage dealt by nearby enemies by 10%.
:Duration: 10s ( 15s) 	Reduces damage dealt by nearby enemies by 10%.
:Duration: 10s ( 15s) 	Reduces damage dealt by nearby enemies by 10%.
:Duration: 10s ( 15s) 	Reduces damage dealt by nearby enemies by 10%.
:Duration: 10s ( 15s) 	Reduces damage dealt by nearby enemies by 10%.
:Duration: 10s ( 15s) 	Reduces damage dealt by nearby enemies by 10%.
:Duration: 10s ( 15s) 	Reduces damage dealt by nearby enemies by 10%.
:Duration: 10s ( 15s)
 	32 	Ability 	Instant 	120s 	— 	– 	–
 	Creates a barrier nullifying most knockback and draw-in effects.
:Duration: 6s
:Additional Effect: Slow +20% when barrier is struck
:Duration: 15s	Creates a barrier nullifying most knockback and draw-in effects.
:Duration: 6s
:Additional Effect: Slow +20% when barrier is struck
:Duration: 15s	Creates a barrier nullifying most knockback and draw-in effects.
:Duration: 6s
:Additional Effect: Slow +20% when barrier is struck
:Duration: 15s	Creates a barrier nullifying most knockback and draw-in effects.
:Duration: 6s
:Additional Effect: Slow +20% when barrier is struck
:Duration: 15s	Creates a barrier nullifying most knockback and draw-in effects.
:Duration: 6s
:Additional Effect: Slow +20% when barrier is struck
:Duration: 15s	Creates a barrier nullifying most knockback and draw-in effects.
:Duration: 6s
:Additional Effect: Slow +20% when barrier is struck
:Duration: 15s	Creates a barrier nullifying most knockback and draw-in effects.
:Duration: 6s
:Additional Effect: Slow +20% when barrier is struck
:Duration: 15s
 	48 	Ability 	Instant 	120s 	— 	25y 	—
 	Diverts 25% of enmity to target party member. 	Diverts 25% of enmity to target party member. 	Diverts 25% of enmity to target party member. 	Diverts 25% of enmity to target party member. 	Diverts 25% of enmity to target party member. 	Diverts 25% of enmity to target party member. 	Diverts 25% of enmity to target party member.
===Traits===
Name	Level	Description
 	1 	Reduces damage taken by 20%. Furthermore, grants a bonus to maximum HP based on your vitality attribute, and a bonus to damage dealt based on your strength attribute.
 	35 	Increases Beast Gauge when landing Maim or Storm's Path in a combo.
 	54 	Upgrades Inner Beast to Fell Cleave.
 	60 	Upgrades Steel Cyclone to Decimate.
 	66 	Reduces Infuriate recast time by 5 seconds upon landing Inner Beast, Steel Cyclone, Fell Cleave, or Decimate on most targets.
 	70 	Upgrades Berserk to Inner Release.
 	72 	Infuriate grants the effect of Nascent Chaos, upgrading Decimate to Chaotic Cyclone when the Beast Gauge is 50 or greater. Upon reaching level 80, Nascent Chaos will also upgrade Fell Cleave to Inner Chaos.
 	74 	Increases Beast Gauge when landing Mythril Tempest in a combo.
 	76 	Adds a healing effect to Shake It Off.
:Cure Potency: 300
 	78 	Adds an additional effect to Thrill of Battle that increases HP recovery via healing actions by 20%.
 	82 	Upgrades Raw Intuition to Bloodwhetting.
 	82 	Extends the duration of Nascent Flash and Nascent Glint to 8 seconds.Grants Stem the Flow to target, reducing damage taken by 10%.
:Duration: 4s
Grants Stem the Tide to target, nullifying damage equivalent to a heal of 400 potency
:Duration: 20s
 	84 	Grants healing over time to self.
:Cure Potency: 200
:Duration: 15s
 	84 	Increases the potency of Heavy Swing to 200, Maim to 150, Storm's Path to 160, and Storm's Eye to 160.
 	88 	Allows a third charge of Onslaught.
 	92 	Upgrades Vengeance to Damnation.
 	94 	Increases the potency of Heavy Swing to 220, Maim to 190, Storm's Path to 200, Storm's Eye to 160, and Fell Cleave to 580.
 	96 	Grants a stack of Burgeoning Fury upon landing Fell Cleave or Decimate while under the effect of Inner Release.
:Duration: 30s
:Maximum Stacks: 3
At maximum stacks, become Wrathful, upgrading Inner Release to Primal Wrath.
 	100 	Grants the effect of Primal Ruination Ready after executing Primal Rend.
:Duration: 30s
===Role Traits===
Name	Level	Description
 	94 	Adds an additional effect to Rampart that increases HP recovery via healing actions on self by 15%.
 	98 	Extends the duration of Reprisal to 15 seconds.
===PvP actions===
Action	Type 	Cast 	Recast 	MP Cost 	Range 	Area
 	Weaponskill 	Instant 	2.4s 	— 	5y 	—
 	Delivers an attack with a potency of 3,000.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 3,000.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 3,000.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 3,000.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 3,000.※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 3,000.※This action cannot be assigned to a hotbar.
 	Weaponskill 	Instant 	2.4s 	— 	5y 	—
 	Delivers an attack with a potency of 4,000.
:Combo Action: Heavy Swing
※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 4,000.
:Combo Action: Heavy Swing
※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 4,000.
:Combo Action: Heavy Swing
※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 4,000.
:Combo Action: Heavy Swing
※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 4,000.
:Combo Action: Heavy Swing
※This action cannot be assigned to a hotbar. 	Delivers an attack with a potency of 4,000.
:Combo Action: Heavy Swing
※This action cannot be assigned to a hotbar.
 	Weaponskill 	Instant 	2.4s 	— 	5y 	—
 	Delivers an attack with a potency of 5,000.
:Combo Action: Maim
:Additional Effect: Absorbs 100% of damage dealt as HP
※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 5,000.
:Combo Action: Maim
:Additional Effect: Absorbs 100% of damage dealt as HP
※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 5,000.
:Combo Action: Maim
:Additional Effect: Absorbs 100% of damage dealt as HP
※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 5,000.
:Combo Action: Maim
:Additional Effect: Absorbs 100% of damage dealt as HP
※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 5,000.
:Combo Action: Maim
:Additional Effect: Absorbs 100% of damage dealt as HP
※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 5,000.
:Combo Action: Maim
:Additional Effect: Absorbs 100% of damage dealt as HP
※This action cannot be assigned to a hotbar.
 	Weaponskill 	Instant 	15s 	— 	20y 	5y radius
 	Delivers a jumping physical attack to target and all enemies nearby it with a potency of 8,000.
:Inner Release Potency: 16,000
:Additional Effect: Stun
:Duration: 2s
Cannot be executed while bound.This weaponskill does not share a recast timer with any other actions.	Delivers a jumping physical attack to target and all enemies nearby it with a potency of 8,000.
:Inner Release Potency: 16,000
:Additional Effect: Stun
:Duration: 2s
Cannot be executed while bound.This weaponskill does not share a recast timer with any other actions.	Delivers a jumping physical attack to target and all enemies nearby it with a potency of 8,000.
:Inner Release Potency: 16,000
:Additional Effect: Stun
:Duration: 2s
Cannot be executed while bound.This weaponskill does not share a recast timer with any other actions.	Delivers a jumping physical attack to target and all enemies nearby it with a potency of 8,000.
:Inner Release Potency: 16,000
:Additional Effect: Stun
:Duration: 2s
Cannot be executed while bound.This weaponskill does not share a recast timer with any other actions.	Delivers a jumping physical attack to target and all enemies nearby it with a potency of 8,000.
:Inner Release Potency: 16,000
:Additional Effect: Stun
:Duration: 2s
Cannot be executed while bound.This weaponskill does not share a recast timer with any other actions.	Delivers a jumping physical attack to target and all enemies nearby it with a potency of 8,000.
:Inner Release Potency: 16,000
:Additional Effect: Stun
:Duration: 2s
Cannot be executed while bound.This weaponskill does not share a recast timer with any other actions.
 	Ability 	Instant 	10s 	— 	20y 	—
 	Rushes target and delivers an attack with a potency of 500.Potency increases up to 5,000 as HP nears maximum.Consumes 10% of current HP when executed.
:Additional Effect: Increases target's damage taken by 10%
:Duration: 10s
Cannot be executed while bound.	Rushes target and delivers an attack with a potency of 500.Potency increases up to 5,000 as HP nears maximum.Consumes 10% of current HP when executed.
:Additional Effect: Increases target's damage taken by 10%
:Duration: 10s
Cannot be executed while bound.	Rushes target and delivers an attack with a potency of 500.Potency increases up to 5,000 as HP nears maximum.Consumes 10% of current HP when executed.
:Additional Effect: Increases target's damage taken by 10%
:Duration: 10s
Cannot be executed while bound.	Rushes target and delivers an attack with a potency of 500.Potency increases up to 5,000 as HP nears maximum.Consumes 10% of current HP when executed.
:Additional Effect: Increases target's damage taken by 10%
:Duration: 10s
Cannot be executed while bound.	Rushes target and delivers an attack with a potency of 500.Potency increases up to 5,000 as HP nears maximum.Consumes 10% of current HP when executed.
:Additional Effect: Increases target's damage taken by 10%
:Duration: 10s
Cannot be executed while bound.	Rushes target and delivers an attack with a potency of 500.Potency increases up to 5,000 as HP nears maximum.Consumes 10% of current HP when executed.
:Additional Effect: Increases target's damage taken by 10%
:Duration: 10s
Cannot be executed while bound.
 	Ability 	Instant 	20s 	— 	— 	5y radius
 	Delivers an attack with a potency of 1,000 to all nearby enemies.Potency increases up to 10,000 as HP nears maximum.Consumes 10% of current HP when executed.
:Additional Effect: Reduces target's damage dealt by 10%
:Duration: 10s	Delivers an attack with a potency of 1,000 to all nearby enemies.Potency increases up to 10,000 as HP nears maximum.Consumes 10% of current HP when executed.
:Additional Effect: Reduces target's damage dealt by 10%
:Duration: 10s	Delivers an attack with a potency of 1,000 to all nearby enemies.Potency increases up to 10,000 as HP nears maximum.Consumes 10% of current HP when executed.
:Additional Effect: Reduces target's damage dealt by 10%
:Duration: 10s	Delivers an attack with a potency of 1,000 to all nearby enemies.Potency increases up to 10,000 as HP nears maximum.Consumes 10% of current HP when executed.
:Additional Effect: Reduces target's damage dealt by 10%
:Duration: 10s	Delivers an attack with a potency of 1,000 to all nearby enemies.Potency increases up to 10,000 as HP nears maximum.Consumes 10% of current HP when executed.
:Additional Effect: Reduces target's damage dealt by 10%
:Duration: 10s	Delivers an attack with a potency of 1,000 to all nearby enemies.Potency increases up to 10,000 as HP nears maximum.Consumes 10% of current HP when executed.
:Additional Effect: Reduces target's damage dealt by 10%
:Duration: 10s
 	Ability 	Instant 	15s 	— 	15y 	—
 	Instantly draws target to your side.
:Additional Effect: Heavy +75%
:Duration: 3s 	Instantly draws target to your side.
:Additional Effect: Heavy +75%
:Duration: 3s 	Instantly draws target to your side.
:Additional Effect: Heavy +75%
:Duration: 3s 	Instantly draws target to your side.
:Additional Effect: Heavy +75%
:Duration: 3s 	Instantly draws target to your side.
:Additional Effect: Heavy +75%
:Duration: 3s 	Instantly draws target to your side.
:Additional Effect: Heavy +75%
:Duration: 3s
 	Ability 	Instant 	20s 	— 	— 	—
 	Grants Bloodwhetting, Stem the Tide, and Nascent Chaos.
:Bloodwhetting Effect: Converts 100% of damage dealt into HP
:Duration: 10s
:Stem the Tide Effect: Creates a barrier around self that absorbs damage totaling 10% of your maximum HP
:Duration: 10s
:Nascent Chaos Effect: Bloodwhetting changes to Chaotic Cyclone
:Duration: 10s	Grants Bloodwhetting, Stem the Tide, and Nascent Chaos.
:Bloodwhetting Effect: Converts 100% of damage dealt into HP
:Duration: 10s
:Stem the Tide Effect: Creates a barrier around self that absorbs damage totaling 10% of your maximum HP
:Duration: 10s
:Nascent Chaos Effect: Bloodwhetting changes to Chaotic Cyclone
:Duration: 10s	Grants Bloodwhetting, Stem the Tide, and Nascent Chaos.
:Bloodwhetting Effect: Converts 100% of damage dealt into HP
:Duration: 10s
:Stem the Tide Effect: Creates a barrier around self that absorbs damage totaling 10% of your maximum HP
:Duration: 10s
:Nascent Chaos Effect: Bloodwhetting changes to Chaotic Cyclone
:Duration: 10s	Grants Bloodwhetting, Stem the Tide, and Nascent Chaos.
:Bloodwhetting Effect: Converts 100% of damage dealt into HP
:Duration: 10s
:Stem the Tide Effect: Creates a barrier around self that absorbs damage totaling 10% of your maximum HP
:Duration: 10s
:Nascent Chaos Effect: Bloodwhetting changes to Chaotic Cyclone
:Duration: 10s	Grants Bloodwhetting, Stem the Tide, and Nascent Chaos.
:Bloodwhetting Effect: Converts 100% of damage dealt into HP
:Duration: 10s
:Stem the Tide Effect: Creates a barrier around self that absorbs damage totaling 10% of your maximum HP
:Duration: 10s
:Nascent Chaos Effect: Bloodwhetting changes to Chaotic Cyclone
:Duration: 10s	Grants Bloodwhetting, Stem the Tide, and Nascent Chaos.
:Bloodwhetting Effect: Converts 100% of damage dealt into HP
:Duration: 10s
:Stem the Tide Effect: Creates a barrier around self that absorbs damage totaling 10% of your maximum HP
:Duration: 10s
:Nascent Chaos Effect: Bloodwhetting changes to Chaotic Cyclone
:Duration: 10s
 	Weaponskill 	Instant 	2.4s 	— 	5y 	—
 	Delivers an attack with a potency of 12,000.Can only be executed while under the effect of Inner Release.※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 12,000.Can only be executed while under the effect of Inner Release.※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 12,000.Can only be executed while under the effect of Inner Release.※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 12,000.Can only be executed while under the effect of Inner Release.※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 12,000.Can only be executed while under the effect of Inner Release.※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 12,000.Can only be executed while under the effect of Inner Release.※This action cannot be assigned to a hotbar.
 	Weaponskill 	Instant 	2.4s 	— 	— 	5y radius
 	Delivers an attack with a potency of 8,000 to all nearby enemies.
:Inner Release Potency: 16,000
Can only be executed while under the effect of Nascent Chaos.※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 8,000 to all nearby enemies.
:Inner Release Potency: 16,000
Can only be executed while under the effect of Nascent Chaos.※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 8,000 to all nearby enemies.
:Inner Release Potency: 16,000
Can only be executed while under the effect of Nascent Chaos.※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 8,000 to all nearby enemies.
:Inner Release Potency: 16,000
Can only be executed while under the effect of Nascent Chaos.※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 8,000 to all nearby enemies.
:Inner Release Potency: 16,000
Can only be executed while under the effect of Nascent Chaos.※This action cannot be assigned to a hotbar.	Delivers an attack with a potency of 8,000 to all nearby enemies.
:Inner Release Potency: 16,000
Can only be executed while under the effect of Nascent Chaos.※This action cannot be assigned to a hotbar.
 	Limit Break 	Instant 	10s 	— 	12y 	12y cone
 	Let out a bloodcurdling cry in a cone before you, rendering enemies unable to use Guard.
:Duration: 15s
:Additional Effect: Grants Inner Release and Thrill of Battle
:Inner Release Effect: Increases movement speed while also granting immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects
:Duration: 15s
Cannot execute Guard while under the effect of Inner Release.
:Thrill of Battle Effect: Increases maximum HP by 20% and restores the amount increased
:Duration: 30s
Can only be executed when the limit gauge is full.Gauge Charge Time: 90s※Storm's Path Combo changes to Fell Cleave while under the effect of Inner Release.	Let out a bloodcurdling cry in a cone before you, rendering enemies unable to use Guard.
:Duration: 15s
:Additional Effect: Grants Inner Release and Thrill of Battle
:Inner Release Effect: Increases movement speed while also granting immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects
:Duration: 15s
Cannot execute Guard while under the effect of Inner Release.
:Thrill of Battle Effect: Increases maximum HP by 20% and restores the amount increased
:Duration: 30s
Can only be executed when the limit gauge is full.Gauge Charge Time: 90s※Storm's Path Combo changes to Fell Cleave while under the effect of Inner Release.	Let out a bloodcurdling cry in a cone before you, rendering enemies unable to use Guard.
:Duration: 15s
:Additional Effect: Grants Inner Release and Thrill of Battle
:Inner Release Effect: Increases movement speed while also granting immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects
:Duration: 15s
Cannot execute Guard while under the effect of Inner Release.
:Thrill of Battle Effect: Increases maximum HP by 20% and restores the amount increased
:Duration: 30s
Can only be executed when the limit gauge is full.Gauge Charge Time: 90s※Storm's Path Combo changes to Fell Cleave while under the effect of Inner Release.	Let out a bloodcurdling cry in a cone before you, rendering enemies unable to use Guard.
:Duration: 15s
:Additional Effect: Grants Inner Release and Thrill of Battle
:Inner Release Effect: Increases movement speed while also granting immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects
:Duration: 15s
Cannot execute Guard while under the effect of Inner Release.
:Thrill of Battle Effect: Increases maximum HP by 20% and restores the amount increased
:Duration: 30s
Can only be executed when the limit gauge is full.Gauge Charge Time: 90s※Storm's Path Combo changes to Fell Cleave while under the effect of Inner Release.	Let out a bloodcurdling cry in a cone before you, rendering enemies unable to use Guard.
:Duration: 15s
:Additional Effect: Grants Inner Release and Thrill of Battle
:Inner Release Effect: Increases movement speed while also granting immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects
:Duration: 15s
Cannot execute Guard while under the effect of Inner Release.
:Thrill of Battle Effect: Increases maximum HP by 20% and restores the amount increased
:Duration: 30s
Can only be executed when the limit gauge is full.Gauge Charge Time: 90s※Storm's Path Combo changes to Fell Cleave while under the effect of Inner Release.	Let out a bloodcurdling cry in a cone before you, rendering enemies unable to use Guard.
:Duration: 15s
:Additional Effect: Grants Inner Release and Thrill of Battle
:Inner Release Effect: Increases movement speed while also granting immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects
:Duration: 15s
Cannot execute Guard while under the effect of Inner Release.
:Thrill of Battle Effect: Increases maximum HP by 20% and restores the amount increased
:Duration: 30s
Can only be executed when the limit gauge is full.Gauge Charge Time: 90s※Storm's Path Combo changes to Fell Cleave while under the effect of Inner Release.
 	Ability 	4.5s 	5s 	— 	— 	—
 	Restores your HP and MP to maximum.Casting will be interrupted when damage is taken. 	Restores your HP and MP to maximum.Casting will be interrupted when damage is taken. 	Restores your HP and MP to maximum.Casting will be interrupted when damage is taken. 	Restores your HP and MP to maximum.Casting will be interrupted when damage is taken. 	Restores your HP and MP to maximum.Casting will be interrupted when damage is taken. 	Restores your HP and MP to maximum.Casting will be interrupted when damage is taken.
 	Ability 	Instant 	1s 	2500 MP 	— 	—
 	Restores own HP.
:Cure Potency: 15,000 	Restores own HP.
:Cure Potency: 15,000 	Restores own HP.
:Cure Potency: 15,000 	Restores own HP.
:Cure Potency: 15,000 	Restores own HP.
:Cure Potency: 15,000 	Restores own HP.
:Cure Potency: 15,000
 	Ability 	Instant 	30s 	— 	— 	—
 	Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
:Additional Effect: Grants Resilience
:Resilience Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 5s
Can be used even when under the effect of certain status afflictions.	Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
:Additional Effect: Grants Resilience
:Resilience Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 5s
Can be used even when under the effect of certain status afflictions.	Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
:Additional Effect: Grants Resilience
:Resilience Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 5s
Can be used even when under the effect of certain status afflictions.	Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
:Additional Effect: Grants Resilience
:Resilience Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 5s
Can be used even when under the effect of certain status afflictions.	Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
:Additional Effect: Grants Resilience
:Resilience Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 5s
Can be used even when under the effect of certain status afflictions.	Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
:Additional Effect: Grants Resilience
:Resilience Effect: Nullifies status afflictions that can be removed by Purify
:Duration: 5s
Can be used even when under the effect of certain status afflictions.
 	Ability 	Instant 	30s 	— 	— 	—
 	Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
:Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.Effect ends upon reuse, using another action, or when the effect duration expires.	Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
:Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.Effect ends upon reuse, using another action, or when the effect duration expires.	Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
:Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.Effect ends upon reuse, using another action, or when the effect duration expires.	Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
:Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.Effect ends upon reuse, using another action, or when the effect duration expires.	Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
:Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.Effect ends upon reuse, using another action, or when the effect duration expires.	Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
:Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.Effect ends upon reuse, using another action, or when the effect duration expires.
 	Ability 	Instant 	1.5s 	— 	— 	—
 	Increases movement speed.Effect ends upon reuse or execution of another action. 	Increases movement speed.Effect ends upon reuse or execution of another action. 	Increases movement speed.Effect ends upon reuse or execution of another action. 	Increases movement speed.Effect ends upon reuse or execution of another action. 	Increases movement speed.Effect ends upon reuse or execution of another action. 	Increases movement speed.Effect ends upon reuse or execution of another action.
===Removed actions===
The following actions are no longer usable. Removed actions will still appear on a hotbar, their icon greyed out icon with a red strikethrough. They will have no effect and must be removed by the player. The given statistics represent their last form before their removal.
Action	Level	Type 	Cast 	Recast	MP Cost	Range	Area
 	2 	Ability 	Instant	120s 	— 	— 	—
 	Increases physical defense by 20%.Duration: 20s
14 Enhanced Foresight: Shortens recast time to 90 seconds.
Removed in patch 4.0.	Increases physical defense by 20%.Duration: 20s
14 Enhanced Foresight: Shortens recast time to 90 seconds.
Removed in patch 4.0.	Increases physical defense by 20%.Duration: 20s
14 Enhanced Foresight: Shortens recast time to 90 seconds.
Removed in patch 4.0.	Increases physical defense by 20%.Duration: 20s
14 Enhanced Foresight: Shortens recast time to 90 seconds.
Removed in patch 4.0.	Increases physical defense by 20%.Duration: 20s
14 Enhanced Foresight: Shortens recast time to 90 seconds.
Removed in patch 4.0.	Increases physical defense by 20%.Duration: 20s
14 Enhanced Foresight: Shortens recast time to 90 seconds.
Removed in patch 4.0.	Increases physical defense by 20%.Duration: 20s
14 Enhanced Foresight: Shortens recast time to 90 seconds.
Removed in patch 4.0.
 	4 	Weaponskill	Instant	 	— 	3y 	—
 	Delivers an attack with a potency of 100.Additional Effect: Increased enmityCombo Action: Heavy SwingCombo Potency: 210Defiance/Deliverance Combo Bonus: Increases Beast Gauge by 10
Removed in patch 5.0.	Delivers an attack with a potency of 100.Additional Effect: Increased enmityCombo Action: Heavy SwingCombo Potency: 210Defiance/Deliverance Combo Bonus: Increases Beast Gauge by 10
Removed in patch 5.0.	Delivers an attack with a potency of 100.Additional Effect: Increased enmityCombo Action: Heavy SwingCombo Potency: 210Defiance/Deliverance Combo Bonus: Increases Beast Gauge by 10
Removed in patch 5.0.	Delivers an attack with a potency of 100.Additional Effect: Increased enmityCombo Action: Heavy SwingCombo Potency: 210Defiance/Deliverance Combo Bonus: Increases Beast Gauge by 10
Removed in patch 5.0.	Delivers an attack with a potency of 100.Additional Effect: Increased enmityCombo Action: Heavy SwingCombo Potency: 210Defiance/Deliverance Combo Bonus: Increases Beast Gauge by 10
Removed in patch 5.0.	Delivers an attack with a potency of 100.Additional Effect: Increased enmityCombo Action: Heavy SwingCombo Potency: 210Defiance/Deliverance Combo Bonus: Increases Beast Gauge by 10
Removed in patch 5.0.	Delivers an attack with a potency of 100.Additional Effect: Increased enmityCombo Action: Heavy SwingCombo Potency: 210Defiance/Deliverance Combo Bonus: Increases Beast Gauge by 10
Removed in patch 5.0.
 	6 	Weaponskill	Instant	 	— 	3y 	—
 	Delivers an attack with a potency of 100.Additional Effect: Damage over timePotency: 20Duration: 18s
28 Enhanced Fracture: Extends duration to 30 seconds.
Removed in patch 4.0.	Delivers an attack with a potency of 100.Additional Effect: Damage over timePotency: 20Duration: 18s
28 Enhanced Fracture: Extends duration to 30 seconds.
Removed in patch 4.0.	Delivers an attack with a potency of 100.Additional Effect: Damage over timePotency: 20Duration: 18s
28 Enhanced Fracture: Extends duration to 30 seconds.
Removed in patch 4.0.	Delivers an attack with a potency of 100.Additional Effect: Damage over timePotency: 20Duration: 18s
28 Enhanced Fracture: Extends duration to 30 seconds.
Removed in patch 4.0.	Delivers an attack with a potency of 100.Additional Effect: Damage over timePotency: 20Duration: 18s
28 Enhanced Fracture: Extends duration to 30 seconds.
Removed in patch 4.0.	Delivers an attack with a potency of 100.Additional Effect: Damage over timePotency: 20Duration: 18s
28 Enhanced Fracture: Extends duration to 30 seconds.
Removed in patch 4.0.	Delivers an attack with a potency of 100.Additional Effect: Damage over timePotency: 20Duration: 18s
28 Enhanced Fracture: Extends duration to 30 seconds.
Removed in patch 4.0.
 	8 	Ability 	Instant	90s 	— 	— 	—
 	Converts 25% of physical damage dealt into HP.Duration: 15s
20 Bloodshower: Extends duration to 30 seconds.
Replaced by Bloodbath Role Action in patch 4.0.	Converts 25% of physical damage dealt into HP.Duration: 15s
20 Bloodshower: Extends duration to 30 seconds.
Replaced by Bloodbath Role Action in patch 4.0.	Converts 25% of physical damage dealt into HP.Duration: 15s
20 Bloodshower: Extends duration to 30 seconds.
Replaced by Bloodbath Role Action in patch 4.0.	Converts 25% of physical damage dealt into HP.Duration: 15s
20 Bloodshower: Extends duration to 30 seconds.
Replaced by Bloodbath Role Action in patch 4.0.	Converts 25% of physical damage dealt into HP.Duration: 15s
20 Bloodshower: Extends duration to 30 seconds.
Replaced by Bloodbath Role Action in patch 4.0.	Converts 25% of physical damage dealt into HP.Duration: 15s
20 Bloodshower: Extends duration to 30 seconds.
Replaced by Bloodbath Role Action in patch 4.0.	Converts 25% of physical damage dealt into HP.Duration: 15s
20 Bloodshower: Extends duration to 30 seconds.
Replaced by Bloodbath Role Action in patch 4.0.
 	10 	Ability 	Instant	20s 	— 	3y 	—
 	Delivers an attack with a potency of 100.Additional Effect: StunDuration: 3s (PvP 3s)
32 Enhanced Brutal Swing: Extends duration to 5 seconds.
Removed in patch 4.0.	Delivers an attack with a potency of 100.Additional Effect: StunDuration: 3s (PvP 3s)
32 Enhanced Brutal Swing: Extends duration to 5 seconds.
Removed in patch 4.0.	Delivers an attack with a potency of 100.Additional Effect: StunDuration: 3s (PvP 3s)
32 Enhanced Brutal Swing: Extends duration to 5 seconds.
Removed in patch 4.0.	Delivers an attack with a potency of 100.Additional Effect: StunDuration: 3s (PvP 3s)
32 Enhanced Brutal Swing: Extends duration to 5 seconds.
Removed in patch 4.0.	Delivers an attack with a potency of 100.Additional Effect: StunDuration: 3s (PvP 3s)
32 Enhanced Brutal Swing: Extends duration to 5 seconds.
Removed in patch 4.0.	Delivers an attack with a potency of 100.Additional Effect: StunDuration: 3s (PvP 3s)
32 Enhanced Brutal Swing: Extends duration to 5 seconds.
Removed in patch 4.0.	Delivers an attack with a potency of 100.Additional Effect: StunDuration: 3s (PvP 3s)
32 Enhanced Brutal Swing: Extends duration to 5 seconds.
Removed in patch 4.0.
 	26 	Ability 	Instant	90s 	— 	3y 	—
 	Delivers an attack with a potency of 200.Can only be executed when target's HP is below 20%.If delivered as the killing blow, up to 20% of your maximum HP will be restored.
40 Enhanced Mercy Stroke: Shortens recast time to 40 seconds.
Removed in patch 4.0.	Delivers an attack with a potency of 200.Can only be executed when target's HP is below 20%.If delivered as the killing blow, up to 20% of your maximum HP will be restored.
40 Enhanced Mercy Stroke: Shortens recast time to 40 seconds.
Removed in patch 4.0.	Delivers an attack with a potency of 200.Can only be executed when target's HP is below 20%.If delivered as the killing blow, up to 20% of your maximum HP will be restored.
40 Enhanced Mercy Stroke: Shortens recast time to 40 seconds.
Removed in patch 4.0.	Delivers an attack with a potency of 200.Can only be executed when target's HP is below 20%.If delivered as the killing blow, up to 20% of your maximum HP will be restored.
40 Enhanced Mercy Stroke: Shortens recast time to 40 seconds.
Removed in patch 4.0.	Delivers an attack with a potency of 200.Can only be executed when target's HP is below 20%.If delivered as the killing blow, up to 20% of your maximum HP will be restored.
40 Enhanced Mercy Stroke: Shortens recast time to 40 seconds.
Removed in patch 4.0.	Delivers an attack with a potency of 200.Can only be executed when target's HP is below 20%.If delivered as the killing blow, up to 20% of your maximum HP will be restored.
40 Enhanced Mercy Stroke: Shortens recast time to 40 seconds.
Removed in patch 4.0.	Delivers an attack with a potency of 200.Can only be executed when target's HP is below 20%.If delivered as the killing blow, up to 20% of your maximum HP will be restored.
40 Enhanced Mercy Stroke: Shortens recast time to 40 seconds.
Removed in patch 4.0.
 	30 	Weaponskill	Instant	 	— 	3y 	—
 	Delivers an attack with a potency of 100.Additional Effect: Increased enmityCombo Action: Skull SunderCombo Potency: 300Defiance/Deliverance Combo Bonus: Increases Beast Gauge by 10
Removed in patch 5.0.	Delivers an attack with a potency of 100.Additional Effect: Increased enmityCombo Action: Skull SunderCombo Potency: 300Defiance/Deliverance Combo Bonus: Increases Beast Gauge by 10
Removed in patch 5.0.	Delivers an attack with a potency of 100.Additional Effect: Increased enmityCombo Action: Skull SunderCombo Potency: 300Defiance/Deliverance Combo Bonus: Increases Beast Gauge by 10
Removed in patch 5.0.	Delivers an attack with a potency of 100.Additional Effect: Increased enmityCombo Action: Skull SunderCombo Potency: 300Defiance/Deliverance Combo Bonus: Increases Beast Gauge by 10
Removed in patch 5.0.	Delivers an attack with a potency of 100.Additional Effect: Increased enmityCombo Action: Skull SunderCombo Potency: 300Defiance/Deliverance Combo Bonus: Increases Beast Gauge by 10
Removed in patch 5.0.	Delivers an attack with a potency of 100.Additional Effect: Increased enmityCombo Action: Skull SunderCombo Potency: 300Defiance/Deliverance Combo Bonus: Increases Beast Gauge by 10
Removed in patch 5.0.	Delivers an attack with a potency of 100.Additional Effect: Increased enmityCombo Action: Skull SunderCombo Potency: 300Defiance/Deliverance Combo Bonus: Increases Beast Gauge by 10
Removed in patch 5.0.
 	40 	Ability 	Instant	90s 	— 	— 	—
 	Nullifies the damage penalty inflicted by Defiance.Duration: 20sCan only be executed while under the effect of Defiance. Effect is canceled if Defiance ends.
Removed in patch 5.0.	Nullifies the damage penalty inflicted by Defiance.Duration: 20sCan only be executed while under the effect of Defiance. Effect is canceled if Defiance ends.
Removed in patch 5.0.	Nullifies the damage penalty inflicted by Defiance.Duration: 20sCan only be executed while under the effect of Defiance. Effect is canceled if Defiance ends.
Removed in patch 5.0.	Nullifies the damage penalty inflicted by Defiance.Duration: 20sCan only be executed while under the effect of Defiance. Effect is canceled if Defiance ends.
Removed in patch 5.0.	Nullifies the damage penalty inflicted by Defiance.Duration: 20sCan only be executed while under the effect of Defiance. Effect is canceled if Defiance ends.
Removed in patch 5.0.	Nullifies the damage penalty inflicted by Defiance.Duration: 20sCan only be executed while under the effect of Defiance. Effect is canceled if Defiance ends.
Removed in patch 5.0.	Nullifies the damage penalty inflicted by Defiance.Duration: 20sCan only be executed while under the effect of Defiance. Effect is canceled if Defiance ends.
Removed in patch 5.0.
 	52 	Ability 	Instant	10s 	— 	— 	—
 	Increases damage dealt by 5%.Effect ends upon reuse.Using certain actions while under the effect of Deliverance will add to your Beast Gauge, increasing critical hit rate by a maximum of 10%. The Beast Gauge returns to 0 when Deliverance ends.Cannot be used with Defiance.Shares a recast timer with Defiance.
Removed in patch 5.0.	Increases damage dealt by 5%.Effect ends upon reuse.Using certain actions while under the effect of Deliverance will add to your Beast Gauge, increasing critical hit rate by a maximum of 10%. The Beast Gauge returns to 0 when Deliverance ends.Cannot be used with Defiance.Shares a recast timer with Defiance.
Removed in patch 5.0.	Increases damage dealt by 5%.Effect ends upon reuse.Using certain actions while under the effect of Deliverance will add to your Beast Gauge, increasing critical hit rate by a maximum of 10%. The Beast Gauge returns to 0 when Deliverance ends.Cannot be used with Defiance.Shares a recast timer with Defiance.
Removed in patch 5.0.	Increases damage dealt by 5%.Effect ends upon reuse.Using certain actions while under the effect of Deliverance will add to your Beast Gauge, increasing critical hit rate by a maximum of 10%. The Beast Gauge returns to 0 when Deliverance ends.Cannot be used with Defiance.Shares a recast timer with Defiance.
Removed in patch 5.0.	Increases damage dealt by 5%.Effect ends upon reuse.Using certain actions while under the effect of Deliverance will add to your Beast Gauge, increasing critical hit rate by a maximum of 10%. The Beast Gauge returns to 0 when Deliverance ends.Cannot be used with Defiance.Shares a recast timer with Defiance.
Removed in patch 5.0.	Increases damage dealt by 5%.Effect ends upon reuse.Using certain actions while under the effect of Deliverance will add to your Beast Gauge, increasing critical hit rate by a maximum of 10%. The Beast Gauge returns to 0 when Deliverance ends.Cannot be used with Defiance.Shares a recast timer with Defiance.
Removed in patch 5.0.	Increases damage dealt by 5%.Effect ends upon reuse.Using certain actions while under the effect of Deliverance will add to your Beast Gauge, increasing critical hit rate by a maximum of 10%. The Beast Gauge returns to 0 when Deliverance ends.Cannot be used with Defiance.Shares a recast timer with Defiance.
Removed in patch 5.0.
==Limit Break==
Marauders' and Warriors' Limit Breaks focus on drastically raising the defense and magic defense of the entire party for a short period of time. They both have the same Level 1 and Level 2 limit breaks as other Tanks.
Ability	Level	Description 	Image
 	1 	Reduces damage taken by all party members by 20% for a period of 10 seconds.	
 	2 	Reduces damage taken by all party members by 40% for a period of 15 seconds.	
 	3 	Reduces damage taken by all party members by 80% for a period of 8 seconds. 	
==Other appearances==
===Final Fantasy Trading Card Game===
Warrior and Marauder appear in Final Fantasy Trading Card Game as Fire-elemental Forward cards.
Warrior XIV TCG.png|Warrior [12-009C] Chapter series card.
Marauder XIV TCG.png|Marauder [15-018C] Chapter series card.
Warrior 2-010C from FFTCG Opus.jpg|Warrior [2-010C] Opus series card.
Marauder 4-017R from FFTCG Opus.jpg|Marauder [4-017R] Opus series card.
Warrior 6-014C from FFTCG Opus.jpg|Warrior [6-014C] Opus series card.
==Behind the scenes==
Warrior's skillset, choice of weaponry, and artifact armors reflect Berserker rather than the archetypal Fighter or Warrior that appears throughout the Final Fantasy series, or even Final Fantasy XI's Warrior job. This is alluded to in Shadowbringers with the appearance of a Berserker in Heroes' Gauntlet, who functions nearly identically to a Warrior with the only real difference being in the use of a greatsword instead of an axe.
The Warrior soul crystal resembles the Taurus Zodiac Stone from Final Fantasy Tactics.
Square Enix's Eorzea Cafe served a dish called "Roast beef of monsters ~hunted by Marauder~" whose description translates to: Wild beasts hunted by the rock-shattering Marauder done roast beef style. Lather up your opponents in bloodbath sauce and smite them down!
==Gallery==
FF14Marauder.jpg|Marauders.
Ff14-class-marauder.jpg|Marauder render for the original Final Fantasy XIV.
Warrior FFXIV.png|Warrior render for the original Final Fantasy XIV.
ARR Marauder.png|Marauder render for Final Fantasy XIV: A Realm Reborn.
WAR Soul Crystal.png|Warrior Soul Crystal.
Warrior Hyur.png|The Adventurer stand in as a Warrior in The End of an Era.
Hyur Warrior 1.jpg|A Hyur Warrior in A Realm Reborn.
Hyur Warrior 2.jpg|A Hyur Warrior without his helmet.
FFXIV ARR Warrior Promo Art.jpg|Warrior promotional artwork.
RealmRebornPromotionalArt.jpg|Warrior artwork by Akihiko Yoshida.
WarriorPlaystationMagazineCover.jpg|Warrior on the cover of Dengeki PlayStation magazine.
FF 25th Anniversary Event Poster.jpg|A Marauder as seen in the 25th Anniversary Poster of Final Fantasy.
FFXIV Warrior Sprite.png|Warrior sprite.
Warrior Victory Pose.gif|Warrior's victory pose.
;Arms and Gear sets
FF14MarauderWeapon1.jpg|An axe.
FF14MarauderWeapon2.jpg|Another axe.
Marauder Weapons FFXIV Art.jpg|Weapons.
FFXIVWarriorRelicConcept.jpg|Warrior Relic Equipment concept art.
Bearsmaw Set.jpg|Bearsmaw PVP set.
FFXIV_Stormblood_Warrior.png|Artifact equipment from Stormblood.
FFXIV SBG Warrior.png|Artifact equipment from Shadowbringers.
;PvE actions
FFXIV ARR Heavy Swing.png|Heavy Swing.
FFXIV WAR Maim.png|Maim.
WAR using Berserk from FFXIV.png|Berserk.
FFXIV WAR Overpower.png|Overpower.
FFXIV WAR Defiance.png|Defiance.
WAR using Tomahawk from FFXIV.png|Tomahawk.
FFXIV WAR Storm's Path.png|Storm's Path.
WAR using Thrill of Battle from FFXIV.png|Thrill of Battle.
WAR using Inner Beast from FFXIV.png|Inner Beast.
WAR using Vengence from FFXIV.png|Vengeance.
FFXIV WAR Mythril Tempest.png|Mythril Tempest.
WAR using Enemy Holmgang from FFXIV.png|Holmgang (enemy).
WAR using Self Holmgang from FFXIV.png|Holmgang (user).
WAR using Steel Cyclone from FFXIV.png|Steel Cyclone.
FFXIV WAR Storm's Eye.png|Storm's Eye.
FFXIV WAR Infuriate.png|Infuriate.
FFXIV WAR Fell Cleave.png|Fell Cleave.
Raw Intuition from FFXIV.png|Raw Intuition.
Equilibrium from FFXIV.png|Equilibrium.
FFXIV WAR Decimate.png|Decimate.
FFXIV WAR Onslaught.png|Onslaught.
FFXIV WAR Upheaval.png|Upheaval.
FFXIV WAR Inner Release.png|Inner Release.
FFXIV WAR Chaotic Cyclone.png|Chaotic Cyclone.
FFXIV WAR Nascent Flash.png|Nascent Flash.
FFXIV WAR Inner Chaos.png|Inner Chaos.
Orogeny from FFXIV.png|Orogeny.
Primal Rend from FFXIV.png|Primal Rend.
WAR using Damnation from FFXIV.png|Damnation.
WAR using Primal Wrath from FFXIV.png|Primal Wrath.
WAR using Primal Ruination from FFXIV.png|Primal Ruination.
;Role Actions
WAR using Rampart from FFXIV.png|Rampart.
WAR using Low Blow from FFXIV.png|Low Blow.
WAR using Provoke from FFXIV.png|Provoke.
WAR using Interject from FFXIV.png|Interject.
WAR using Reprisal from FFXIV.png|Reprisal.
WAR using Arms Length from FFXIV.png|Arm's Length.
WAR using Shirk from FFXIV.png|Shirk.
;PvP 
File:Primal Scream.png|Primal Scream and its Ungaurd effect.
;Removed PvE actions
FFXIV ARR Foresight.png|Foresight.
FFXIV ARR Skull Sunder.png|Skull Sunder.
FFXIV ARR Fracture.png|Fracture.
FFXIV ARR Bloodbath.png|Bloodbath.
FFXIV ARR Brutal Swing.png|Brutal Swing.
FFXIV WAR Deliverance.png|Deliverance.
==Etymology==
de:Krieger (FFXIV)
es:Merodeador
fr:Maraudeur
Category:Disciplines in Final Fantasy XIV