Stop (Final Fantasy IV status)

Stop is a status in Final Fantasy IV. Stop is a temporary status that wears off after battle, and it can be removed by using Dispel, but only while under Doom. The Stop status is timed, Slow causes the timer to be delayed, while Haste accelerates it. Once the timer has elapsed, the character is released. This status's timer can be altered by the Stop spell or by the different Hourglass items. The timer is set to the value of the spell or item.
Stop ignores priority and can be set even if higher-priority status effects, except KO or Petrify are already present.
This status is relatively buggy in the SNES version, when used in conjunction with Gradual Petrify, Sleep, Paralyze, and Sap on the same party member.
==2D versions==
===Abilities===
Items 	Bronze Hourglass, Gold Hourglass, Silver Hourglass
Spells	Stop
===Enemy abilities===
Ability	Description	Enemy
 	 	
===Protection===
Armor	
===Healing===
	
===Enemies===
The following enemies are immune to Stop:
==3D versions==
===Abilities===
Items 	Bronze Hourglass, Gold Hourglass, Silver Hourglass
Spells	Stop
===Enemy abilities===
Ability	Description	Enemy
 	 	
===Protection===
Armor	Adamant Armor, Aegis Shield, Genji Shield, Onion Shield, Ribbon
===Healing===
Items 	Remedy
Spells	Dispel
===Enemies===
The following enemies are immune to Stop:
Adamantoise, Armor Construct, Armored Fiend, Green Dragon, Red Dragon, Sand Worm, Trap Door, Yellow Dragon, Zu, Asura, Cindy, Dark Bahamut, Dark Knight, Golbez, King of Eblan, Ogopogo, Plague Horror, Proto-Babil, Zeromus
Category:Status effects in Final Fantasy IV