Changelog/2024/November 19

Hello!
Welcome to Hypixel SkyBlock Patch 0.20.8. Today's update includes a general update to Pests, some Garden balancing, and a Chocolate Factory update that lets you take breaks from Hoppity without any downtime.
Read on for all the details!
== ► Pesthunter's Wares ==
Accessed through Pesthunter Philip, the Pesthunter’s Wares is a unique shop that uses pests as currency. The aim of this is to add a bit more depth to pest farming and create more space for strategization within farming. So, fill up your vacuum and then take a gander over to Philip if you’d like to see what the store… has in store.
In addition to the preexisting accessory line, the following items are now up for grabs, so long as you’ve got enough pests to offer up in exchange.
* Biohazard Armor: An upgrade to Mushroom Armor that gives Bonus Pest Chance
* Pesthunter's Gloves: Equipment piece that grants Bonus Pest Chance and a decreased spawn cooldown for Pests
* Pest Trap: Can be placed in your Garden to catch pests while you’re away. Capacity of 2 pests.
* Mouse Trap: Can be placed in your Garden to catch pests while you’re away. Capacity of 3 pests and is 3x as likely to catch Field Mice.
* A Beginner's Guide to Pesthunting: When applied to an armor piece upgrades Pesterminator V to VI
* Hedgehog Pet: Farming Pet that lets you kill Pests faster (even during Derpy) and makes them drop more crops
* Pesthunter's Lair Barn Skin: A cool new Barn Skin for the most determined of Pesthunters! (purchased from Pesthunter Philip)
=== ➥ Pest and Mouse Traps ===
Purchased from the Pesthunter’s Wares, up to 3 Pest Traps can be placed down in your Garden. Fill them with bait (Plant Matter, Dung, etc.), and you might just come back to find the trap’s caught a pest while you were away! Pest Traps and Mouse Traps will catch a pest every 15 minutes, so long as they're filled with bait.
You can click on an active trap that you’ve placed to peer inside and see which pests are stuck within. Pest Traps have a capacity of 2 pests while Mouse Traps, a more costly upgrade, have a max capacity of 3 and are also 3x as likely to catch an elusive new pest - the Field Mouse!
=== ➥ New Pest: Field Mouse ===
The Field Mouse is a special type of pest that can only be caught in traps. Rare as it is, you’ll only have a 2.4% chance of spawning in a Pest Trap and 7% chance of appearing in a Mouse Trap, though these changes are increased by Enderman Slayer 9’s perk affecting the odds of finding elusive mobs.
Among its other drops, the Field Mouse introduces two new items to the game:
* Squeaky Toy → The first equipment reforge to grant both Farming Fortune and Bonus Pest Chance.
* Squeaky Mousemat → A utility item that allows you input your desired pitch and yaw and then snap to them at the click of a button.
=== ➥ Changes to Wheat ===
As a precursor to the pest drop balancing mentioned below, we would first like to mention we have reworked how wheat’s recipes work in order to bring it more in line with other crops throughout the game, such as Pumpkin.
* Enchanted Hay Bales (old version) and Tightly-Tied Hay Bales have been replaced with Enchanted Wheat and Enchanted Hay Bales (new version)
* They are crafted with x160 Wheat and x160 Enchanted Wheat respectively (like most other recipes)
* All places in the game that previously used Enchanted Hay Bales (old version) and Tightly-Tied Hay Bales now use Enchanted Wheat and Enchanted Hay Bales (new version)
* Added a legacy trades menu accessible through /ltrades that allows players to trade in the old versions of items for new ones (right now it only has Enchanted Hay Bales (old version) and Tightly-Tied Hay Bales).
=== ➥ Pest Drop Balancing ===
As part of this update, we have revisited all pest crop drops - both guaranteed and RNG, and made a number of adjustments to bring pests in line with each other and ensure they’re providing a similar amount of Garden milestone progress. The new tables can be found below.
==== Guaranteed Crop Drops ====
Pest 	Base Drop 	Scaling 	At 2,000 Fortune
Fly 	1x Enchanted Wheat 	+1 every 35 Fortune 	58.1x
Rat 	1x Enchanted Pumpkin 	+1 every 35 Fortune 	58.1x
Slug 	1x Enchanted Mushroom 	+1 every 35 Fortune 	58.1x
Mite 	2x Enchanted Cactus Green	+1 every 17.5 Fortune	116.3x
Mosquito 	2x Enchanted Sugar 	+1 every 17.5 Fortune	116.3x
Moth 	3x Enchanted Cocoa Beans 	+1 every 12 Fortune 	169.6x
Beetle 	3x Enchanted Nether Wart 	+1 every 12 Fortune 	169.6x
Cricket 	3x Enchanted Carrot 	+1 every 10.5 Fortune	193.5x
Locust 	3x Enchanted Potato 	+1 every 10.5 Fortune	193.5x
Earthworm	5x Enchanted Melon 	+1 every 7 Fortune 	290.7x
==== RNG Crop Drops ====
Pest 	RNG Crop Drop
Fly 	3x Enchanted Hay Bale* (0.5%)
*This is the new Enchanted Hay Bale, which consists of 25,600x Wheat
Rat 	3x Polished Pumpkin (0.5%)
Slug 	15x Enchanted Brown Mushroom Block (0.25%)
15x Enchanted Red Mushroom Block (0.25%)
Mite 	6x Enchanted Cactus (0.5%)
Mosquito 	6x Enchanted Sugar Cane (0.5%)
Moth 	11x Enchanted Cookie (0.5%)
Beetle 	9x Enchanted Mutant Nether Wart (0.5%)
Cricket 	12x Enchanted Golden Carrot (0.5%)
Locust 	10x Enchanted Baked Potato (0.5%)
Earthworm	15x Enchanted Melon Block (0.5%)
=== ➥ Other Garden Changes ===
* Swapped the values of the Pesterminator enchantments Farming Fortune and Bonus Pest Chance bonuses.
* Swapped the Clipped Wings reforge stone from granting Speed to instead granting Farming Fortune.
* Reduced the bonus crops granted by the Beady Eyes reforge stone from +3 to +1.
* Adjusted the T-Rex’s Tyrant perk to only increase combat stats.
* Mushroom Armor now only has its stats tripled while in The Garden.
* Increased NPC sell price of Cactus from 3 → 4 and adjusted related prices accordingly.
* Dung Dye’s drop chance now scales with Farming Fortune instead of Magic Find.
* Base coins from killing Pests (excluding Field Mice) increased from 25 -> 1,000.
* NPC sell price of 1 added to the Mysterious Crop.
* NPC sell price of all Pest vinyls increased from 1,000 --> 50,000.
* NPC sell price of Atmospheric Filter increased from 1,000 -> 100,000.
* NPC sell price of Chirping Stereo increased from 500 -> 100,000.
* NPC sell price of Bookworm's Favorite Book increased from 250 -> 10,000.
* NPC sell price of Beady Eyes increased from 1 -> 1,000
* NPC sell price of Clipped Wings increased from 1 -> 1,000
* George sell price of EPIC Slug Pet increased from 2,000 -> 500,000
* George sell price of LEGENDARY Slug Pet increased from 5,000 -> 5,000,000
* For every 100 Bonus Pest Chance you have, one more Pest can be on your Garden before you start to lose Fortune
* Fine Flour can no longer be used in the Sprayonator, but can now be composted
* Decreased the delay before Pests spawn when entering a Garden Plot
* Added a confirmation menu to all purchases made in Anita's Shop.
* Added the /pesthandbook command to view the Pest Handbook (alias /phb).
* When your Pest Repellent expires a chat message is now sent.
* Added Jack O' Lanterns to the Agronomy Sack.
* The Pesthunter Accessory line is no longer Soulbound.
* Added an Autopet rule for talking to a Visitor.
* Increased Pest Spawn Chance from 0.1% to 0.2%.
== ► Chocolate Factory Additions ==
Hoppity has made a few calls and has made the necessary arrangements to allow players to now collect eggs even when they're not online during Hoppity's Hunt.
=== ➥ Rabbit Hitman ===
The Rabbit Hitman is now available to all players right at Chocolate Factory I, and will collect eggs for you if you weren't around to grab them yourself during Hoppity's Hunt.
The Rabbit Hitman has 28 slots for eggs, which can be purchased for coins. Whenever you miss an egg during an active Hoppity's Hunt, the Rabbit Hitman will automagically gather it for you if it has an open slot. Eggs can then be opened through the Hitman's Menu. Once you open a egg from one of the Hitman's slots, it will go on cooldown (stacks in increments of 20 minutes).
Lime Dye are open slots while Red Dye are slots on cooldown.
=== ➥ Rabbit Hotspots ===
From now on during Hoppity's Hunt, each Rabbit will be assigned a Hotspot, which is an island they will be 50% more likely to appear in. Hotspots change each hunt, and enable players to specifically target the rabbits they need. You can see which Rabbits have what Hotspots from within your Hoppity's Collection menu.
Some new "Resident Rabbits" have also been added to the game. These rabbits can only be found on certain islands, as they like these islands very much and consider them home. Rabbits that are considered Residents can be easily identified in the Hoppity's Collection menu. The Achievement Rabbits that have requirements tied to specific islands are now also Residents of that island.
=== ➥ Other Chocolate Factory Changes ===
* Added two new items to the Chocolate Shop
** Choco Minion Skin: Applies a Choco Rabbit Skin to any Minion (costs 2.5B Chocolate)
** Hot Chocolate Mixin: Grants +15 Pet Luck and +0.05x Chocolate Multiplier (costs 1.5B Chocolate)
* Buffed the Rabbit Shrine from 1 > +2% chance to find a new rabbit (per level)
* Buffed the Chocolate accessory line from 1 > +2% chance to find a new rabbit (per tier)
* Chocolate Eggs will now persist for an extra SkyBlock Day during Hoppity's Hunt
** This effectively means that there are 6 Eggs available at any given time, rather than 3
* Added two new Achievement Rabbits
** Morty: Find 15 different eggs in the Dungeon Hub
** Carrot: Defeat the Carrot King Sea Creature
* Stray Rabbits are now guaranteed to spawn within the first 30s after opening a Chocolate Egg
* Chocolate Dye now costs 4B -> 40B Chocolate and has an annual stock of 4 -> 1
* Added a chat message for when you have met the requirements for an Achievement Rabbit
* You are now able to shift-click towers to level them up 10 times (once you are Chocolate Factory II)
* Added a "Base Chocolate" statistic to the Chocolate Production button
* Added a short description to all of the Rabbit Towers
== ► Bug Fixes ==
=== Farming Fixes ===
* Fixed an issue causing Sugar Cane and Cactus to roll twice for pests/rare crops/dyes when harvested.
* Fixed the Fine Flour spray cancelling out the effect of Stereo Harmony.
* Fixed the rewards message for bulk-claiming Jacob's Contest rewards not compacting Carnival Tickets.
=== Mining Fixes ===
* Fixed Fleet Reforge passive working on unintended blocks.
* Fixed Glacite Corpses missing key message, thus being inaccurate.
* Fixed most blocks not applying to Rock Pet's progression.
* Fixed some Sky Mall perks working outside of Mining Islands.
* Fixed SkyBlock Guide's Master skills category showing 0 total XP.
* Fixed Starfall Seasoning Drill Part not working outside Dwarven Mines.
* Fixed the Stonk Pickaxe preventing Endermite Nests from spawning regardless if you were holding it in your hand.
=== Great Spook Fixes ===
* Fixed Dark Candy disappearing sometimes while crafting the Spooky Sack from a filled Trick or Treat bag.
* Fixed Deadline not starting it's no moving countdown until you've moved at least once.
* Fixed Deadline's Stand Still effect not counting down in certain cases.
* Fixed duplicate instances of “Your fear overcame you!” messages being sent in chat.
* Fixed not being able to answer the Math Teacher's Quick Maths Puzzle if you have chat disabled.
* Fixed sometimes being able to skip the Public Speaking Demon ability.
* Fixed the lore from the Greater Spook Passive saying it gives more fear than it does.
* Fixed the private island time settings not working during the Great Spook.
* Fixed the Shadow Fury ability being able to damage Primal Fears and Slayer Creatures spawned by other players.
=== Misc. Fixes ===
* Fixed being able to swap from a Daedalus Axe to a ranged weapon to get the Daedalus Axe's coin bonus.
* Fixed Combat Minions being unable to reach mobs within their spawn range when they have a Minion Expander.
* Fixed minion storage chests not displaying an open and close animation.
* Fixed Sorrow Armor having a HOTM requirement on Stranded.
* Fixed the Frog Mask's ability only updating when opening your inventory
* Fixed the Frog Mask's item lore only updating when you re-equip the mask
* Fixed the Mite Bait perk not spawning the correct amount of bonus Mites.
* Fixed the Pinwheel Barnskin missing a row of dirt.
* Fixed the "Use Baits From Bag" Setting not toggling correctly.
== ► Update on Crimson Isle Changes ==
The changes related to Crimson Isle have been cut from today’s release as they are not quite ready to go, but you can rest assured - they’re not going anywhere. We’re targeting to have the changes back on the Alpha Network along with an Alpha/Design thread posted regarding the changes. We apologize for the disappointment and inconvenience and are looking forward to hearing your feedback.
That's all for today!