Soldier G65434-2

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|-|Enhanced Edition= 
|-|Original= 
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==Summary==
Broadly speaking, as a member of either the Marines, the Navy, or the OSA, a soldier served for three years across a variety of postings before requesting to serve aboard the UNN Rickenbacker in 2114.
Before the Many's takeover of the Von Braun, soldier was incapacitated and involuntarily outfitted with military-grade cybernetic modifications by SHODAN, masquerading as Janice Polito. He was cryogenically frozen and stored in Cryo-Recovery A on the MedSci Deck of the Von Braun. Bayliss, acting on orders from "Polito", erased soldier's memory recovery files. By the time the game begins, the Many was in control of the Von Braun and the UNN Rickenbacker, save for a few Resistance fighters. SHODAN, as Polito, awoke soldier and briefed him on the situation.
==Powers and Stats==
Tier: , from to with Weaponry.
Name: Unknown
Origin: System Shock
Gender: Male
Classification: Soldier G65434-2
Age: Unknown, presumably in his 20's
Powers and Abilities: 
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|-|Base= 
 
*Superhuman Physical Characteristics & Cyborgization (Soldier possesses grade R Cybernetic Implants, given him by SHODAN which were outlawed after the events of System Shock 1 as they were what SHODAN used to create things like the Cortex Reaverhttps://youtu.be/1HhPuDT4NKY?t=1823)
*Weapon Mastery (Has 4 years of military experience in training and field combat. Experienced in the use of a variety of close combat and ranged weaponryhttps://youtu.be/1HhPuDT4NKY?t=165)
*Energy Manipulation & Energy Projection (Via Psionic Powers, which allow the soldier to manipulate temperature, create barriers, move objects from afar and several other applicationsSystem Shock 2 Manual: Page 18)
*Hacking (A surprisingly skilled Hacker, not on the same level as the eponymous Hacker himself but capable of hacking into SHODAN's shielding in the final battle which allows him access to her corehttps://youtu.be/XZaxmrXNOpk?t=61)
|-|Weaponry & Explosives= 
 
*Limited Durability Negation (Ammunition in the system shock setting utilizes things like Uranium tips, noted for their extreme density and also other advances in technology that make shells travel faster, with far more penetrating powerIn the Game description of Uranium Tipped Rounds)
*Biological Manipulation & Durability Negation (The Viral Proliferator releases a host of anti-annelid virus in an explosive radius. The virus can be tailored to affect pure annelids, or humans and human/annelid hybridsIn the Game description of the Viral Proliferator)
*Explosion Manipulation & Fire Manipulation & Power Nullification (Via various explosivesIn the Game description of the explosive ammunition)
*Forcefield Creation (The Stasis Field Generator fires a projectile that creates a field around the target that does no damage but immobilizes them for the durationSystem Shock 2 Manual: Page 22)
|-|Psionic Powers= 
 
*Fire Manipulation & Temperature Manipulation (Via Pyro Kinesis and Cryokinesis)
*Forcefield Creation (With multiple defensive disciplines)
*Telekinesis (Via various abilities such as meta creative barrier and Kinetic Redirection)
*Life Manipulation (With Soma Transferance)
*Explosion Manipulation (With External Psionic Detonation)
*Healing (With healing disciplines)
*Power Nullification & Matter Manipulation (Via Remote Electron Tampering and Electron Supression)
*Invisibility (With Photonic Redirection)
*Weapon Creation (Via Cerebro-Energetic Extension)
|-|Implants/OS upgrades= 
 
*Statistics Amplification (Generic Implants and OS upgradesSystem Shock 2 Manual: Page 23 increase the statistics of the soldier or his movement/reaction speedSystem Shock 2 Manual: Page 27)
*Healing & Regeneration (Via WormMind Implant which heals the Soldier for 25% of the damage he takesIn Game Description of WormMind Implant)
*Absorption (Via Wormblood Implant which allows the soldier to consume Anelid flesh to heal himselfIn Game Description of Wormblood Implant or the Cyber Assimilation O/S upgrade which lets you heal with computer parts)
|-|Miscellaneous Equipment= 
 
*Creation & Matter Manipulation (Via Nanites, which can restructure themselves into anythingSystem Shock 2 manual: Page 16)
*Healing (Via Medkits and Medical HyposSystem Shock 2 manual: Page 28)
*Matter Manipulation (With the Recyler, which allows the player to convert any object into nanites, which are basically atomic level building materials)
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Attack Potency: Small Building level (Possesses R-Grade Cybernetic Implants. These were outlawed after the initial Citadel Station incident as they were what allowed SHODAN to create powerful Cyborgs like the Cortex Reaver). Varies from Street level (With small arms like the Pistol/Laser Pistol) up to Small Building level (With overcharged Energy Weapons, explosives and heavy weapons)
Speed: Likely Superhuman (Cyborgs in the setting are noted to specifically be superhuman)
Lifting Strength: Likely Class 5 (Grade R Cyborg components make the Soldier comparable to lifter-bots which have a grip/lift strength of 4700 poundsSystem Shock 1 remake manual: Page 22)
Striking Strength: Small Building level 
Durability: Small Building level (Grade R Cybernetic Implants were outlawed after the SHODAN incident and are what she used to create Cyborgs like Edward Diego who is comparable to Cortex Reavers
Stamina: Peak Human (A trained and gifted soldier, massively enhanced by cybernetics. As a trained UNN soldier/Blackops specialist he has undergone a very high level of physical conditioning)
Range: Varies from Standard Melee Range with melee weaponry, up to Hundreds of Metres with assault rifles, higher with energy weapons; Tens of Metres (Around 10-20 meters with Psionic projectiles)
Standard Equipment: A plethora of Weapons and Equipment, are listed in the Notable Attacks and Techniques section.
Intelligence: Gifted (Progresses his career in the UNN very quickly. Earning the honors to fly on the prestigious UNN Rickenbacker in merely 4 years. Skilled in maintaining, repairing, and even illegally modifying his weaponry which includes high-tech energy weapons. Capable of using chemicals to research the effects of alien weaponry. As a Cyborg his mind is enhanced by his R-Grade Cybernetic implants and a variety of military training)
Weaknesses: Limited access to power, which can be mitigated through batteries/charging points. Can only gain 4 OS Upgrades/use two implants/cyber modules at once in the game, this profile is based on a theoretical soldier with access to all upgrades/implants at once.
Notable Attacks/Techniques:
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|-|Psionic Powers=
 
*Psionic Amplifier
The Black-Ops Psionic Amplifier appears to be a dark metal ball that has a small tube or wire lodged into the protagonist's lower wrist. The player can use it to cast Psi Powers to perform various actions, among them casting offensive projectiles.
==Offensive Discipline==
*Projected Cryokinesis
Projected Cryokinesis is a Tier One psionic ability that launches a heat-draining projectile that damages the target.
*Localized Pyrokinesis
Localized Pyrokinesis or Pyro Field is a Tier Two Psionic Discipline that creates fire in a sphere around you, damaging both you and your enemies.
*Projected Pyrokinesis
Projected Pyrokinesis is a Tier Three Psionic discipline that launches a fiery projectile at a target.
*Cerebro-Energetic Extension
Cerebro-Energetic Extension, Psi Weapon, or Psi Sword is a Tier Four offensive Psionic Power and a weapon.
*Soma Transference:
Soma Transference is a Tier Five psionic discipline that allows you to steal life from an enemy.
*External Psionic Detonation
External Psionic Detonation is a Tier Five Psionic Discipline that drops a Psionic proximity mine.
==Defensive Discipline==
*Psycho-Reflective Screen
Forms a barrier around the soldier, vastly reducing incoming damage.
*Neural Decontamination
Decreases the absorption of radiation by 80% for two minutes.
*Energy Reflection
Creates a barrier more effective specifically against kinetic damage.
*Neural Toxin-Blocker
Makes the character immune to toxins for the duration of the ability
*Metacreative Barrier
Forms an invisible wall in front of or on top of a target. Can be used to absorb incoming attacks or temporarily trap an opponent in an invisible barrier
==Healing Disciplines==
*Cerebro-Stimulated Regeneration & Advanced Cerebro-Stimulated Regeneration
Heals the player character wounds at the cost of PSI points
==Status Disciplines==
*Neuro-Reflex Dampening
This Power eliminates the kickback of ranged weapons belonging to Standard and Exotic classes (other weapons do not have any recoil). Its duration depends on the player's PSI.
*Electron Suppression
Electron Suppression is a Tier Four psionic discipline that immobilizes any robotic target for 3 seconds per PSI.
*Psychogenic Agility
Psychogenic Agility is a Tier One psionic discipline that increases the player's Agility by 2, allowing the player to move faster and jump higher.
*Psychogenic Cyber Affinity
Psychogenic Cyber Affinity is a Tier One psionic discipline that increases Cybernetic Affinity by 2 points, allowing the player to repair their gear and make hacking into computers and robots easier.
*Anti-Entropic Field
Anti-Entropic Field is a Tier Two psionic ability that prevents weapon degradation and breaking while active.
*Psychogenic Strength
Psychogenic Strength is a Tier Two psionic discipline that increases the player's Strength by 2, increasing physical damage and lifting strength.
*Recursive Psionic Amplification
Recursive Psionic Amplification is a Tier Two Psionic Power. The player's PSI stat is increased by 2, but Psi Point costs are doubled while it's active.
*Photonic Redirection
Photonic Redirection is a Tier Four psionic discipline. Security Cameras and all enemies (excluding SHODAN and her avatars) cannot see you for 5 seconds + 5 seconds per PSI. Firing a weapon or using another psi power stops the effect.
*Psychogenic Endurance
Psychogenic Endurance is a Tier Four psionic discipline that increases the player's Endurance by 2, increasing the player's health and stamina.
*Remote Circuitry Manipulation
Remote Circuitry Manipulation is a Tier Four psionic discipline that allows you to hack using PSI stat instead of CYB stat and hack skill and PSI points in lieu of nanites.
*Remote Electron Tampering
Remote Electron Tampering is a Tier One psionic discipline that makes active alarms time out faster.
*Psionic Hypnogenesis
Psionic Hypnogenesis is a Tier Three Psionic Discipline that renders a target (non-robotic) creature calm and docile for a duration of 20 seconds per PSI. If the target is damaged (not necessarily by humans), the effect is broken.
|-|Standard=
 
The Wrench:
*Talon M2A3 .45 Caliber Pistol:
After 23 years in service, the weapon has been designed to accept several kinds of ammunition, including Standard steel-jacketed Rounds, uranium Armor-Piercing Rounds, and even Nanite-based Anti-Personnel Rounds
10-Gauge Shotgun:
While it looks like a traditional (albeit incredibly deadly) shotgun, this magazine-loaded behemoth also supports a triple-load shot, which has been known to split its victims in two. A few months after its introduction, its popularity with hunters and other weapons enthusiasts prompted a large-scale purchase of the guns by the UNN military.
M-22 Assault Rifle:
Well-loved by grunts everywhere, the M-22 Assault Rifle is a good entry into the world of automatic rifles. Rapid fire keeps vulnerable enemies down and the single shot mode is good for accuracy. Armour penetration and damage potential are both moderate.
When used for heavy automatic fire, the aim point tends to wander. The design by committee nature of the unit however has led to some questions being asked regarding its reliability.
|-|Exotic=
 
Crystal Shard:
Crystal Shard is an item created by the Many. It is composed of thousands of microscopic crystal needles, forming a sharp blade in a close branching, nearly fractal tree. As a result, the Crystal Shard is very effective at close range. Being a melee weapon, it requires no ammunition, cannot decay, and cannot be modified.
Annelid Launcher:
It is a heavily-modified alien device and it's impossible to discern its original function. It fires a yellow, heat-seeking projectile when the trigger is pulled. The worm projectile is telekinetically directed by the weapon and will try to "home in" on the closest suitable target. It is not possible to influence its choice other than by changing the aim/direction of the gun.
Viral Proliferator:
This weapon releases a host of anti-annelid viruses in an explosive radius. The virus can be tailored to affect pure annelids, or humans and human/annelid hybrids. It also has a special mechanic that allows its users to manually control when the payload detonates.
The central hexagonal core is an energy-rich media, ringed with receptacles containing nanite-virus hybrids. Release of the virus hybrids into the core will cause cycles of replication at nanite, rather than biological, speeds, building up until the payload is released. The media must be replenished with annelid tissue.
|-|Heavy=
 
*TC-11 "Brick" Grenade Launcher:
The TC-11 "Brick" Grenade Launcher is the most basic heavy weapon in the game. Unlike the earlier generations of launchers, the TC-11 utilizes a reverse polarization magnetic launching mechanism instead of compressed gas.
Launches the various explosives the player gains throughout the game
TC-5 Fusion Cannon:
Stasis Field Generator:
The Stasis Field Generator is a heavy weapon that fires multiple projectiles that deal no damage, but immobilize all types of Half-Annelids (Hybrids), non-stationary Mechanicals (Robots), Half-Mechanicals (Cyborgs), and Arachnids.
|-|Energy Weapons=
 
Mark IV Laser Rapier:
The Mark IV Laser Rapier is a superior version of the TS-04 Laser Rapier which appeared in System Shock.
This weapon works by projecting a porous field of reflective material in a shaft shaped region around its base. When it strikes the target, the material bends and the intense refracted light inside is released locally, causing intense burns to the target.
Dual-Circuit EMP Rifle:
The EMP rifle’s origins lie back in the 20th century, where it was discovered that a residual effect of nuclear explosions was the total disruption of radio and electrical signals. Scientists were able to isolate the magnetic pulse that caused this disruption and incorporate it into a weapon that was devastatingly effective against androids, cyborgs and robots. However, it has absolutely no effect against non-cybernetic organic targets.
Apollo H4 Argon-Suspension Laser Pistol:
The Apollo H4 Argon-Suspension Laser Pistol is the most basic Energy Weapon. This weapon relies on refracted light to damage its target, while the energy bolt projectile shown in-game is fast and small.
|-|Explosives=
 
*Disruption Grenades:
The Disruption Grenade is the only profitable product of the UNN military contractor Flegel-Kraft. Amongst a host of eccentric, technically complex weapons, including the Sulfuric Putty Pancake and the Magnesium Tommygun (neither of which proved themselves in the field) Flegal-Kraft introduced this small, but deadly, explosive. Its explosive radius is much smaller than that of an incendiary or fragmentation grenade, but almost nothing can withstand the center of the explosion.
*EMP Grenades:
EMP Grenades are a type of ammunition for the TC-11 Grenade Launcher. They yield more impressive results than an EMP rifle in terms of damaging or destroying nearby electronics. However, they also come with a much lower rate of fire and a stratospherically higher cost per usage.
*Proximity Grenades:
The Radius IV Proximity Grenade utilizes no fewer than six separate methods of detection, from IR signature to EM field sampling to volumetric air displacement to make sure that it explodes with pinpoint accuracy and in the close vicinity of your enemies! Be sure to purchase our Radius Exclusion Emitter, coming soon, to make sure that your grenades exclude you and your squadmates from detonation!
*Incindiery Grenades:
Incendiary Grenade releases a quick-dispersing white phosphorous. White phosphorous can cause cyanosis, intestinal pain, and perhaps coma or death. It generally only affects organic targets.
|-|Cybernetic Implants=
 
*WormMind: 
The WormMind Implant will alter the user's neural processes, stimulating and amplifying the areas related to psionics.
Additionally, a steady drip of annelid neurotransmitter chemicals is fed into the user's lower cortex. The overall effect of this is to enhance the user's latent psycho-creative abilities, specifically in the area of bodily self-control. The user of the Implant will be able to psycho-creatively heal some portion of any damage he takes. Long-term use is likely to cause a hyperimmune reaction
*WormHeart:
The WormHeart Implant is a combination of a blood filtering device and a regenerative stimulator, using annelid regenerative tissue as an adjunct. While the Implant is worn, it sequesters all annelid venom that the user is subject to, preventing it from acting.
Additionally, damaged tissue is replaced quickly by a psychocreative annelid substitute. However, the substitute tissue produces some amount of degradation byproduct, which is itself toxic (and sequestered by the Implant). Alas, when the Implant loses power or is removed, much of the sequestered venom is released.
*Wormblood:
The WormBlood Implant is a high-powered blood filtering and reprocessing unit that acts to modify blood-borne annelid tissue so that it is benign in a human host. Because of the highly regenerative nature of these annelids, their tissue, in conjunction with this Implant, can be used as a replacement for damaged human tissue. A small insertion port in the Implant can be used to import annelid tissue for this use.
*BrawnBoost™:
Crigon Manufactory's BrawnBoost™ Implant is a commercially available metabolical booster that adds +1 to its user's Strength.
The BrawnBoost™ Implant acts to circumvent many of the legal restrictions on athletic pharmaceuticals by avoiding any actual drugs, and simply stimulating the musculature with electric and magnetic impulses.
*EndurBoost™:
The EndurBoost™ Implant was the first line of Implants manufactured by Crigon Manufactory. The Implant gently stimulates both nerve fibers and muscle tissue, and filters fatigue toxins from the blood.
*SwiftBoost™:
The SwiftBoost™ Implant speeds up reaction times for the entire body. This Implant is popular among gymnasts and other athletes, but hasn't caught on fully with the military yet.
*PsiBoost™:
Crigon Manufactory's PsiBoost™ Implant monitors the user's neurotransmitter levels, and acts on nervous controllers to keep the levels optimal for peak neural function.
*LabAssistant™:
The LabAssistant™ is one of the least popular Implants that Crigon Manufactory sells, but a core market of graduate students keeps the line afloat.
*ExperTech™:
The ExperTech™ Implant was developed by a rogue group of former TriOptimum employees who grew disgusted with the secrecy maintained both by their employer and UNN security forces. While officially illegal, this Implant has spread through the black market to almost all corners of patrolled space and can (of course) be found on the Von Braun.
|-|Miscellaneous Equipment=
 
*Medkit:
The self-diagnostic Medical Kit is able to stop bleeding, rebuild damaged tissue, and even make rudimentary organ repair. A staple of emergency medical technicians, battlefield medics, and policemen everywhere.
*Medical Hypo:
Designed as a quick fix for minor injuries, the ChemCal Medical Hypo injects a healing enzyme which can make a crude assessment of the patient's condition and somewhat alter the chemical makeup of the hypo to fit the case. In addition, the hypo contains a mixture of standard pain killers and anti-coagulants. Not meant as a treatment for serious injury, the Med Hypo will do in a pinch. The only downside is the rather sharp stick of the over-engineered vacc needle, which was nearly recalled in 2102 on its introduction. Strong litigation by TriOptimum's legal department eliminated that potentially costly eventuality.
*Nanites:
Efficient Nanite based technology was introduced after a series of radical experiments at the University of Masala in 2078. Nanites are sub-atomic machines that are capable of being programmed to perform a nearly infinite variety of tasks, from forming themselves in a replication grid to form into arbitrary objects, to fighting bacteria and viruses in the human bloodstream. In other words, Nanites (combined with replication tech) created the "every material". The UNN Currency Redefinition Act of 2082 opened up the door for moving financial transactions to a strict Nanite basis.
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Note: Soldier can only gain access to 4 OS upgrades and 2 implants at any time (these can be swapped at any time) this profile however is a theoretical soldier with all possible OS upgrades/implants.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Weapon Masters
Category:Gun Users
Category:Explosion Users
Category:Cyborgs
Category:Invisibility Users
Category:Energy Projection Users
Category:Energy Users
Category:Hackers
Category:Soldiers
Category:System Shock
Category:Wrench Users
Category:Crystal Users
Category:Energy Weapon Users
Category:Nanotechnology Users
Category:Humans
Category:Adults
Category:Cyberpunk Characters