Undersea Facts of Life (SofS)

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Much of the material in this chapter comes from the AD&D game supplement Of Ships and the Sea (TSR #02170) by Keith Strohm; related rules also appear from Skip Williams' Sea Devils (TSR #09539) and Bruce Cordell's modules Evil Tide (TSR #09542), Night of the Shark (TSR #09550), and Sea of Blood (TSR #09560). Additional rules—such as rules for underwater spellcasting, magical item use, ships, and ship-board adventures—make all of these products incredibly useful for your Sea of Fallen Stars campaigns, since space constraints limit what basic rules can be placed within this product.
Survival in an undersea environment is simple, if you ask a mermaid, but for the hundreds of adventurers of Faerûn, the simple task of staying alive in that totally foreign environment has a number of factors that must be addressed: how to breathe, see, communicate, and move. Worries about spellcasting and combat, while equally problematic, are secondary compared to the basics of survival. This chapter provides all the information every AD&D player character needs to enter a whole new world within the Realms.