Byleth Eisner

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|-|Male Byleth=
|-|Female Byleth=
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==Summary==
Byleth Eisner is the main protagonist of Fire Emblem: Three Houses, and serves as a major antagonist in Fire Emblem Warriors: Three Hopes. They are the child of Jeralt Eisner, and Sitri, and was born in Imperial Year 1159 at Garreg Mach Monastery. They are a member of a notorious mercenary group, Jeralt's Mercenaries, led by their father Jeralt, and spends most of their life wandering the continent of Fódlan with him. 
After an unexpected meeting with the three house leaders of the Officers Academy, they travel to Garreg Mach Monastery, and are offered a position as a professor. Depending on the player's choice, Byleth may lead the Black Eagles House, the Blue Lions House, or the Golden Deer House. Prior to this, they also began to have visions of a strange girl named Sothis who decides to guide them. 
After being trapped in a dark void by Solon, they and Sothis are left helpless. In order to escape, Sothis volunteers to merge with Byleth, granting them the full extent of her powers, but at the cost of her losing her ability to speak with them. After merging with Sothis, Byleth becomes the new Progenitor God and awakens the true power of the Sword of the Creator.
==Powers and Stats==
Tier: At least , At most with the Sword of the Creator, higher with Awakening | At most , higher with Awakening | , higher with the Sublime Sword of the Creator, even higher with Awakening
Key: Base (Academy Arc) | Base (Three Hopes: War Arc) | Enlightened One
Name: Byleth Eisner, Ashen Demon, Wandering Flame, Ruler of Dawn, Guardian of Order, Wings of the Hegemon, Tested Professor, Proven Professor | Enlightened One
Origin: Fire Emblem: Three Houses
Gender: Male or Female
Age: 20-21 (Academy Arc), 23 (Three Hopes: War Arc), 25-26 (War Arc)
Classification: Human, Mercenary, Crest-Bearer, Professor of the Officers Academy, Professor of the Black Eagles/Blue Lions/Golden Deer House | Nabatean, Progenitor God, First Leader of the United Kingdom of Fódlan, Archbishop of the Church of Seiros, Commander of the Resistance Army, Ally of the Kingdom Army, Ally of the Alliance Army, Commander of the Black Eagle Strike Force, "The Emperor's Favored Subject"
Powers and Abilities:
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|-|Base=
|-|Enlightened One=
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Attack Potency: At least Town level (15.64 Kilotons. Easily stomped Shez,Fire Emblem Warriors: Three Hopes - Chapter 0: Crossed Roads who defeated the combined forces of all Three Houses,Fire Emblem Warriors: Three Hopes - Eagles, Lions, and Deer which includes the likes of Edelgard, Dimitri, and Claude, all of whom are capable ofFire Emblem: Three Houses - Chapter 11: Throne of Knowledge one-shotting charactersFire Emblem: Three Houses - Chapter 12: To War who can survive Meteor), At most Multi-Continent level with the Sword of the Creator (5.6 Exatons. The Sword of the Creator is stated to surpass all other Heroes' Relics.Fire Emblem: Three Houses - Chapter 5: Tower of Black Winds Though, these statements might be referring to the sword at it's true power), higher with Awakening | At most Multi-Continent level (5.6 Exatons. Far stronger than before, with Arval stating that they have had as much time to grow as Shez.Fire Emblem Warriors: Three Hopes - Scarlet Blaze: Chapter 7: The Triumph of Valor Downscales from themselves as the Enlightened One, due to being able to fight against users of Heroes' Relics, who can fight against them as the Enlightened One. Arval states that no one in the Alliance Army except Shez stands a chance against them,Fire Emblem Warriors: Three Hopes - Golden Wildfire: Chapter 7: A Contest of Beasts which would include Holst, who is consistently referred toFire Emblem Warriors: Three Hopes - Shez/Holst C Support as the strongest warriorFire Emblem Warriors: Three Hopes - Golden Wildfire: Chapter 5: The Golden Guardian in the Leicester Alliance.Fire Emblem Warriors: Three Hopes - Chapter 3: The Battle For the Locket This includes Heroes' Relic users such as Claude and Hilda, the former of whom stating that he would flee at the sight of Holst if he ever faced him in "true combat"Fire Emblem Warriors: Three Hopes - Claude/Holst Training Grounds Dialogue), higher with Awakening | Multi-Continent level (5.6 Exatons. Fused with SothisFire Emblem: Three Houses - Chapter 10: Where the Goddess Dwells after she regained her power as the Progenitor God.Fire Emblem: Three Houses - Chapter 10: Where the Goddess Dwells Sothis, as the Progenitor God, was able to floodFire Emblem Warriors: Three Hopes - Chapter 16: Into the Chasm the entire world.Fire Emblem: Three Houses - Shadow Library: "Romance of the World's Perdition" Is considered to be even more formidable than Dimitri and Rhea by EdelgardFire Emblem Warriors: Three Hopes - Golden Wildfire: Chapter 14: A Symbol of the Past), higher with the Sublime Sword of the Creator (After fusing with Sothis, the true power of the Sword of the Creator was restored), even higher with Awakening 
Speed: Subsonic movement speed with FTL combat speed and reactions (3.9 c. Comparable to Raphael, who ran from Garreg Mach, to Fodlan's Throat, and back, all within a day.Fire Emblem: Three Houses - Hilda / Raphael C-B Support Can leave afterimages with movements. Can keep up with Demonic Beasts, who can keep up with the Immaculate One , who can keep up with those that can dodge her Hoarfrost, an attack that utilizes rays of light), higher attack speed with Brave Weapons | Subsonic movement speed with FTL combat speed and reactions (3.9 c), higher attack speed with Brave Weapons | Subsonic movement speed with FTL combat speed and reactions (3.9 c), higher attack speed with Brave Weapons
Lifting Strength: Class K (101.48 Metric Tons. Comparable to Raphael, who can crush a giant rock with his handsFire Emblem Warriors: Three Hopes - Raphael Warrior Special) | Class K (101.48 Metric Tons) | Class K (101.48 Metric Tons)
Striking Strength: At least Town level (15.64 Kilotons), At most Multi-Continent level with the Sword of the Creator (5.6 Exatons), higher with Awakening | At most Multi-Continent level (5.6 Exatons), higher with Awakening | Multi-Continent level (5.6 Exatons), higher with the Sublime Sword of the Creator, even higher with Awakening
Durability: At least Town level (15.64 Kilotons), At most Multi-Continent level with the Sword of the Creator (5.6 Exatons) | At most Multi-Continent level (5.6 Exatons) | Multi-Continent level (5.6 Exatons. Fused with Sothis, who survived the Pillars of LightFire Emblem: Three Houses - Shadow Library: "Romance of the World's Perdition"), higher with the Sublime Sword of the Creator
Stamina: Superhuman. Can go for days without eating anything.Fire Emblem Warriors: Three Hopes - Byleth Expedition Should be immensely superior to Hubert as a ten year old, who was able to flee, and fight off his father's soldiers for three daysFire Emblem: Three Houses - Hubert / Edelgard B Support
Range: Tens of Meters with Melee Weapons (Can hit opponents from a distance, even with melee weaponsFire Emblem Warriors: Three Hopes - Movie: Twin Jewels of the Empire), At least Hundreds of Meters with the Sword of the Creator, Ranged Weaponry, and Magic (Ranged attacks are capable of hitting opponents from the opposite side of the battlefield. The Sword of the Creator is stated numerous timesFire Emblem: Three Houses - Chapter 3: Mutiny in the Mist to have carvedFire Emblem: Three Houses - Chapter 5: Tower of Black Winds a mountain in halfFire Emblem: Three Houses - Paralogue: Insurmountable), Interdimensional with Portal Creation (Able to cleave a portal back to Fodlan from Zahras, a black void that is completely separate from the world of FodlanFire Emblem: Three Houses - Chapter 10: Where the Goddess Dwells)
Standard Equipment:
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Optional Equipment:
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Intelligence: Genius
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|-|General=
A skillful combatant regarded as a living legend among mercenary circles, acquiring the moniker "Ashen Demon" for defeating many adversaries without showing emotion and was just as feared as “Blade Breaker” Jeralt, a legendary knight considered the strongest in history, was. Although they lack social expertise, they are depicted as gifted teachers because of their nature to reflexively help people, such as listening to their students’ problems and becoming a pillar of strength to help them grow into a better version of themselves, not to mention being able to bring out their hidden potential and help them excel even in topics they aren’t good at. According to Lysithea, they account for people's weaknesses while capitalizing on their strengths. Can potentially become the first leader of the United Kingdom of Fodlan or Archbishop of the reform Church of Seiros, demonstrating their political and leadership abilities beyond directing soldiers. This is supported by a warrior of Catherine’s prestige, who after extensive research stated that they really are first rate, someone who should not exist with all of their exceptional qualities yet here they are; their sword skills are impeccable, and they’re a gifted educator who loves working with the students, and Catherine admits she can’t hope to emulate them.
Outside of combat and tactics, they show a manipulative side, as seen by them goading Claude into betraying the Empire in Three Hopes: Scarlet Blaze Route so that Byleth can get revenge on them, and Claude can try to take Fodlan for himself. They are also very analytical, able to see past the three house lords’ first impressions and identify their hidden depths, such as Edelgard’s ambition, Dimitri’s mask of sanity, and Claude's insincere casualness, not too long after meeting them.
|-|Tactics=
As noted by their Support with Claude and Seteth and their Expedition with Shez, Byleth is a tactical genius who is skilled in war and in matters of strategy with their preferred fighting style is guerrilla warfare. According to Shamir, battles tend to go smoother with them leading and Shez acknowledges that their commands are more intuitive than theirs. They are capable of multi-tasking, able to focus on giving orders whilst fighting at the same time according to Raphael. As a teacher of Garreg Mach, they host seminars for students, which includes magic, martial arts, battle tactics and mathematics. They played an instrumental role in the war, leading their chosen house and army to victory, despite the numerous odds and setbacks that plagued them since Byleth’s disappearance, ending the war that lasted for five years in a matter of months under their leadership. During Three Houses: Silver Snow Route, in order to capture Fort Merceus, said to be impregnable and thus could not be taken by a frontal assault even with the full might of the Knight of Seiros, the most famous order of knights in all of Fódlan, Byleth came up with the idea of infiltrating the fort by masquerading as Imperial forces and kill the enemy general. They’re considered the finest tactician in Fodlan by the time of the war, and even Edelgard and Hubert admits that Byleth’s tactical acumen far exceeds theirs, with the later even stating during their Tea-Time that their insight borders on precognition. 
However, if they get too emotional, they are prone to charge head-first recklessly, as shown in Three Houses: Prologue, Chapter 10 and Non-Crimson Flower Chapter 12, and liable to falls for traps they normally wouldn’t, as shown in Three Hopes: Golden Wildfire Chapter 7.
|-|Skill=
See here for more information.
When in comes to combat, although they have experience with many weapons, their preferred fighting style is swordwork, stating that they took naturally to the sword from the very moment they held one. Though, according to their Support with Felix and their first fight with Shez, they aren’t completely reliant on their sword and are more than willing to utilize anything as a weapon, such as their hands and feet, to throw their opponents off-guard and capitalize on it. They should be able to use the standard set of battle-tested tactics used by both knights and mercenaries, as they were taught by Jeralt, a former knight and current mercenary, which is to adapt to the flow of battle and decide a role depending on not only the situation but also who is fighting alongside them and doing what they can to see through it where they sometimes attack or defend, a style that is complemented by Shez to be versatile. 
Despite being a mercenary for about ten years according to their Support with Seteth, their combat prowess outstrip generals with Crests of the three countries and powerful fighters with decades or even centuries of combat experiences, the former with Gilbert, a Faerghus Knight who devoted his entire life to the path of a knight yet readily admitted that if they were to train, he would learn more from Byleth than vice-versa, and the latter with Jeralt, the finest mercenary in all Fódlan with 300+ years of combat experience and yet to Byleth, he is not as strong as people say. In fact, Claude in Three Hopes noted that he rather the Leicester army avoid direct engagements with Byleth rather than Jeralt, preferring to instead weaken the Ashen Demon with the same trap the Alliance had planned for Count Bergliez, the Empire’s Strongest Warrior, before having the army fight against them. Even someone like Shez, whose fighting style is noted to be unpredictable even to a master swordsman like Felix, was easily outskilled and would have been killed if not for Arval’s intervention, and even then, they could still overwhelm an Awakened Shez, who fights like a completely different person than before and no longer need to draw their sword like everyone else since they summon their hero-relic like weapon whenever and wherever they need to, making it even harder to know what they’ll do next as stated by Felix.
With the Sword of the Creator in hand, they have the power to defeat entire armies by themselves, with even the most elite Imperial Forces, which would include Count Bergliez who is noted be as fierce an opponent as Three Hopes Byleth, or the Knight of Seiros, which would include Thunder Catherine, being stated to not have any hope to defeat them.
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Weaknesses: 
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|-|Base (Academy Arc)=
* Using Combat Arts, and Magic Spells uses up more weapon durability.
** There is a difference between basic magic attacks, and magic spells. Basic magic attacks do not use up weapon durability, while magic spells do.
* Has been shown to act recklessly, especially in the heat of the moment. For instance:
** They once threw themselves before an axe to save Edelgard, when they easily could've blocked it.
** They charged into an enemy's trap in an attempt to avenge their father.
* Divine Pulse has a limit to how far back it can rewind time, and can only rewind time up to 13 times. 
* Using a Hero's Relic can be taxing on the wielder, wearing away at their soul, and a result of over-usage, can risk the chance of the user transforming into a Demonic Beast. 
** Though, the latter typically only happens after an entire lifetime of usage, or if the user doesn't have a Crest, or to a much lesser extent, an incompatible Crest.
|-|Base (Three Hopes: War Arc)=
Same as Base (Academy Arc),
* Is susceptible to being controlled by Sothis if their life is at serious risk.
|-|Enlightened One=
Same as Base (Academy Arc),
* Using Sothis' power can put an immense strain on Byleth's body, which has caused them to pass out on a few occasions. 
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Notable Attacks/Techniques:
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|-|Weapon Attributes=
Every normal weapon in Fire Emblem Warriors: Three Hopes can usually have up to 2 different attributes. However, certain weapons such as as Killer weapons have a set attribute (Boost Critical Lv 2), and can only have 1 additional attribute. Weapons such as Sacred Weapons, and Heroes' Relics, or special weapons have set, unique attributes, and no additional ones. 
For more information about Weapon Attributes, go here.
===== Unique Weapon Attributes: =====
For Byleth's Primary Weapons:
* Divine Ancestry: The unique attribute for the Sublime Sword of the Creator. When equipped by Byleth or Sothis: causes attacks to hit twice.
* Boost Awakenings Lv 3: A set attribute for the Knight-Captain's Sword. Greatly increases damage while Awakened.
* Boost Specials Lv 3: A set attribute for the Knight-Captain's Sword. Greatly increases damage dealt by Warrior Specials.
* Divine Glow: The unique attribute for Sacred Weapons. Restores a large amount of HP at regular intervals.
* Seiros's Favor: The unique attribute for the Sword of Seiros. Restores HP proportional to damage dealt by the unit.
For Other Weapons:
* Resistance Breaker: The unique attribute for the Exorcist's Tome. When attacking enemies equipped with tomes: reduces the enemy's Res by 50% when calculating damage.
* Witstrike: The unique attribute for the Magic Bow, Aura Knuckles, Blutgang, Crusher, and Ridill. Calculates damage using the unit's Mag stat.
* Brawnstrike: The unique attribute for the Inverted Tome. Calculates damage using the unit's Str stat.
* Lightning Crash: The unique attribute for the Levin Sword, Arrow of Indra, and Bolt Axe. Calculates damage using the unit's Mag stat. Strong attacks periodically trigger lightning magic.
* Price of Power: The unique attribute for the Devil Sword, Devil Axe, and Heretic's Tome. When HP is at 50% or above: attacking causes the unit to sustain damage for a period of time.
* Price of Power+: The unique attribute for the Cursed Ashiya Sword, and Abyssal Tome. When HP is at 50% or above: critical hit rate is greatly increased, but attacking causes the unit to sustain damage for a period of time.
* Holy Glow: The unique attribute for Blessed Weapons. Restores HP at regular intervals.
* Divine Glow: The unique attribute for Sacred Weapons. Restores a large amount of HP at regular intervals.
* Relentless Barrage: The unique attribute for Thunderbrand, and The Inexhaustible. Reduces the cooldown of combat arts by 50%.
* Relentless Magic: The unique attribute for Suttungr's Mystery. Reduces magic cooldown by 50%.
* Subversion: The unique attribute for Blutgang. Drastically increases critical hit rate for magical attacks.
* Impulse: The unique attribute for the Lance of Ruin. Drastically increases the critical hit rate for combat arts.
* Scorch: The unique attribute for Lúin. Strong attacks periodically trigger Bolganone.
* Radiance: The unique attribute for the Ichor Scroll. Strong attacks periodically trigger Nosferatu.
* Overwhelm: The unique attribute for Freikugel. Greatly increases damage to enemy Stun Gauges.
* Stagger: The unique attribute for Crusher. Periodically produces the Stun Gauge when attacking.
* Naturebender: The unique attribute for Hrotti. Calculates damage using the higher of the unit's Str or Mag stat.
* Eye for an Eye: The unique attribute for Vajra-Mushti. Increases damage to enemies as the unit's HP decreases.
* Unstoppable: The unique attribute for Aymr. Restores the Warrior and Awakening Gauges when an enemy commander is defeated.
* Lethal Blow: The unique attribute for Areadbhar. Allows the unit to damage enemies that are guarding.
* Windbender: The unique attribute for Failnaught. Greatly extends the range of bows.
===== Normal Weapon Attributes: =====
* Boost Regular Attacks Lv 3: Greatly increases damage dealt by regular attacks.
* Boost Strong Attacks Lv 3: Greatly increases damage dealt by strong attacks.
* Boost Critical Rushes Lv 3: Greatly increases damage dealt by critical rushes.
* Boost Class Attacks Lv 3: Greatly increases damage dealt by class actions.
* Boost Combat Arts/Magic Lv 3: Greatly increases damage dealt by combat arts and magic.
* Boost Specials Lv 3: Greatly increases damage dealt by Warrior Specials.
* Boost Awakenings Lv 3: Greatly increases damage while Awakened.
* Boost Collisions Lv 3: Greatly increases damage dealt when sending enemies flying. Enemies deal a large amount of area damage upon collision.
* Boost Aerial Attacks Lv 3: Greatly increases damage to enemies launched into the air.
* Boost Mounted Damage Lv 3: Greatly increases damage dealt to enemies while mounted.
* Dexterity Factor Lv 3: The unit temporarily receives a major boost to Str and Mag proportional to Dex when attacking.
* Speed Factor Lv 3: The unit temporarily receives a major boost to Str and Mag proportional to Spd when attacking.
* Luck Factor Lv 3: The unit temporarily receives a major boost to Str and Mag proportional to Lck when attacking.
* Defense Factor Lv 3: The unit temporarily receives a major boost to Str and Mag proportional to Def when attacking.
* Resistance Factor Lv 3: The unit temporarily receives a major boost to Str and Mag proportional to Res when attacking.
* Charm Factor Lv 3: The unit temporarily receives a major boost to Str and Mag proportional to Cha when attacking.
* Boost Adjutant Follow-Up Lv 3: When this unit is an adjutant: greatly increases damage dealt by Adjutant Follow-Ups.
* Boost Consecutive Hits Lv 3: Greatly increases damage to enemies as the hit count rises.
* Barrier Breaker Lv 3: Greatly increases damage dealt to monster barriers.
* Boost Critical Lv 3: Greatly increases critical hit rate.
* Invoke Crest Effects Lv 3: Greatly increases the chance to trigger Crest Effects.
* Chain Lv 3: Greatly extends the time before the hit count expires.
* Venom Edge Lv 3: Grants attacks a high chance to poison enemies.
* Range+: Extends the range of bows. (Bows only)
* Reckless Power Lv 3: Sacrifices weapon durability to greatly increase Mt. (Base Might is increased by 100%; Base Durability is halved)
* Invert Physical/Magic: Swaps the unit's physical and magical attack stats.
* Invert Offense/Defense: Swaps the unit's Str and Def, and also Mag and Res.
* Quality Material Lv 3: Adds 3 to the maximum forge count when remaking weapons.
|-|Skills=
|-|Combat Arts=
|-|Magic Spells=
More information can be found here, and here.
===== Faith Magic: =====
File:1200px-Ss_fe16_felix_casting_heal.jpg|Heal: Basic light magic. Heals surrounding allies.
File:NosferatuFE3H.png|Nosferatu: Basic light attack magic. Absorb a portion of inflicted damage as HP.
File:1200px-Ss_fe16_hubert_casting_recover.jpg|Recover: Intermediate light magic. Greatly heals surrounding allies.
File:AuraFE3H.png|Aura: Advanced light attack magic. Assail foes with a column of light.
Byleth should possess all the abilities of Sothis, due to becoming one with her. In addition to the previous Faith spells, they should be able to use:
File:1200px-Ss_fe16_mercedes_casting_fortify.jpg|Fortify: Advanced light magic. Greatly heals allies across a wide area.
File:1200px-Ss_fe16_lysithea_casting_abraxas.jpg|Abraxas: Advanced light attack magic. Calls light from the heavens down on foes.
===== Reason Magic: =====
File:1200px-Ss_fe16_mercedes_casting_fire.jpg|Fire: Basic fire magic.
File:1200px-Ss_fe16_dorothea_casting_thunder.jpg|Thunder: Basic lightning magic.
File:1200px-Ss_fe16_sylvain_casting_bolganone.jpg|Bolganone: Advanced fire magic.
File:1200px-Ss_fe16_lorenz_casting_ragnarok.jpg|Ragnarok: The highest tier of fire magic.
Byleth should possess all the abilities of Sothis, due to becoming one with her. In addition to the previous Reason spells, they should be able to use:
File:1200px-Ss_fe16_linhardt_casting_excalibur.jpg|Excalibur: The highest tier of wind magic.
File:1200px-Ss_fe16_hilda_casting_bolting.jpg|Bolting: The highest tier of lightning magic.
File:FimbulvetrFE3H.png|Fimbulvetr: Advanced ice magic.
File:1200px-Ss_fe16_lorenz_casting_agnea's_arrow.jpg|Agnea's Arrow: The most powerful form of black magic. A sweltering flame that reduces all to ash.
|-|Techniques=
|-|Unique Abilities=
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==Gallery==
Male Byleth Skill.png
FByleth Skill.png
Byleth The Fódlan Star Skill.png
MaleBylethCipher1.png
MaleBylethCipher2.png
FemaleBylethCipher1.png
FemaleBylethCipher2.png
MByleth Throne.jpg
FByleth Throne.jpg
Male Byleth Joins Smash.gif|Male Byleth Joins Smash
Female Byleth Joins Smash.gif|Female Byleth Joins Smash
Byleth SSBU.png|Male Byleth in Super Smash Bros Ultimate
Byleth-Alt1 SSBU.png|Female Byleth in Super Smash Bros Ultimate
Byleth IN SMASH.jpeg
Byleth vs Nemesis.gif
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
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