Shinra Building (VII Remake field)

The Shinra Building, labeled Sector 0 - Shinra Electric Power Company on the map, is a field map in Final Fantasy VII Remake. It comprises several floors of the Shinra Building, as well as the perimeter around it, and an underground parking lot. The area is visited by Cloud Strife, Tifa Lockhart, and Barret Wallace, though in later quests, Aerith Gainsborough joins the party, and Red XIII joins as a guest.
The field is visited first in chapter 16, "The Belly of the Beast", as Cloud, Tifa, and Barret infiltrate the building to rescue Aerith. The majority of the challenges in this chapter are non-combat aside from the last few quests. In chapter 17, "Deliverance from Chaos", a few rooms of the Shinra Building are visited, though most of the chapter takes place within the Drum.
In both chapters, the Shinra Combat Simulator is located at different parts of the building.
The Shinra Building is the headquarters of the Shinra Electric Power Company.
==Layout==
===Bottom floors===
The bottom floors are seen in chapter 16, "The Belly of the Beast".
====Shinra Building - Perimeter====
The perimeter is divided into four areas: the Exterior Walkway, the Underground Parking Garage, Shinra Building - Main Entrance, and Shinra Building. Of these, only the Exterior Walkway is visited by the player, as the Underground Parking Garage sub-area is its own level at Underground Parking - B1.
The is visited at the start of the first quest of chapter 16, "Infiltration". It begins with a walkway surrounding a pipe. Aside from the staircase leading down, running to the back reveals a long bridge connected to a door at the wall, and several boxes that can broken.
Down the staircase, a linear path down more walkways leads to a lower walkway adjacent to the large lamps. At the very end is a vending machine, bench, and a treasure chest containing a bottle of ether. Halfway along it, a chest contains two hi-potions, and a staircase leads down to another walkway that eventually leads over a highway. Upon reaching this, a cutscene commences, following which the player ends up in the Underground Parking - B1.
====Underground Parking - B1====
Known as the Underground Parking Garage on-screen, it is divided into three areas: Parking Garage - Section B, Parking Garage - Section A, and the Underground Loading Bay. 
 is where the party enters during "Bust Out of the Garage" by a car park spiral ramp in the northeast. The path leads around aisles of parked motorcycles, cars, and trucks, through a ramp, and finally to Gate-01. Elite security officers are fought here, and elite grenadiers are fought further in.
Past Gate-01, is located. This leads through a zig-zag path from a fenced-off area in the garage, to a storage room at the back, and finally back onto the parking lot aisles. 3-C SOLDIER operators and guard dogs are also fought along the way, as well as elite riot troopers, accompanying the security officers and grenadiers. In the top-right corner at the last room, a treasure chest contains two mega-potions.
The is a small room adjacent to Section B. It has only a few boxes, and both a staircase and an escalator to the Service Entrance for 1F - Entrance.
==== B12-20: Advanced Weaponry ====
An area exclusive to "Episode INTERmission" appearing throughout "Covert Ops", it compromises a range of different floors (B12, B13, B14, B15, B16 and B20). This area specializes in the development of Shinra's weaponry overseen by the Head of Weapons Development, Scarlet. The first floor to access the area is B16, which is the Inspection floor where either Shinra employees or visitors come by. B15 is the Production floor where materia is stored and powered by mako-generated turbines.
B14 is the Maintenance floor, which contains multiple moving platforms for weaponry testing and contains a Shinra Box Buster minigame that Yuffie can play. B13 is the Development floor patrolled by security officers and other Shinra personnel. This floor also contains the Materia Research Facility where Scarlet observes materia testing and is where machinery such as The Valkyrie unit is stored when not in use.
B20 is the Testing Grounds where multiple enemies such as monodrives, cutters, and M.O.T.H. Units are fought via railway elevator platform. B12 is the Research floor where the Heavy Weapons Platform Testing area is located and is in close proximity to the Deepground floor and an additional Combat Simulator room. There is also an Observation facility nearby for non-machine related tests.
====1F - Entrance====
Entered through the in the southeast, 1F - Entrance primarily comprises the as its main area. The lobby is effectively split in two halves separated by a forcefield: the south half that the party explores in "Shinra Building Intel", and the north half explored by Tifa in "Acquiring the Keycard".
The south half contains the reception desk visited in both quests, and a staircase leading up to floor 3. In the southeast corner is a treasure chest with a moogle medal.
In the north half is an exhibition hall with several cars, motorcycles, and locomotive parts on display. In its east end, a treasure chest contains 2,000 , and in the middle, cars can be climbed. The rightmost car can be climbed to latch onto platforms leading up to the lower scaffolding around the cars. A ladder leads up to the higher scaffolding of 2F, though handlebars on the lower scaffolding can be taken west to a purple chest with the in a chest.
====2F - Atrium====
Comprises only the , as well as part of the staircase used to reach 3F. The scaffolding is visited during "Acquiring the Keycard" by Tifa. The scaffolding is traversed by climbing around it, in a path leading north, east, south, and finally up a ladder to 3F, to eventually reach the reception desk by traversing more lamps.
====3F - Elevator Hall====
Divided into the Cafe and Lounge, the Exhibition Hall on the east, the Elevator Hall at the north, and both the Emergency Exit and the Evacuation Route on the west.
The is located centrally. From here, three locations can be visited, but each require a Shinra keycard first. The is located west, with a door into the for "Use the Emergency Stairwell". East of the Cafe and Lounge is the , a wide room with vehicles on display, and a chest containing iron maiden armor . At the back is the , taken for "Use the Elevator".
The Evacuation Passage level as seen in "Use the Emergency Stairwell" comprises a vast staircase from 3F to 59F. The stairs are largely identical, though while using them, the UI will keep track of which characters are on which floor.
On the elevator path, the floors and are visited, in which only their own area labeled Elevator Hall is seen; if one tries to use a door to explore further in, a keycard will be required, though none is available. Battles occur against two elite security officers on each during the quest. Two elite security officers are encountered on 10F, and three on 20F.
===Executive floors===
The executive floors are seen during chapter 16, "The Belly of the Beast". These include 59F - Skyview Hall, 60F - Memorial Museum, 61F - Visual Entertainment Hall, 62F - Corporate Archives, 63F - Recreational Facility, 64F - Conference Rooms (skipping floors 65-68). 69F - Executive Suite is included, but not accessed until chapter 17.
These floors are navigated between using the Escalator Hall on each floor. At first, only the escalator can be taken to move between floors, though after obtaining a key from a collaborator in "Reconnaissance", the glass elevator at the hall can be used.
====59F - Skyview Hall====
The Skyview Hall is divided into two areas: the Skyview Lounge and the Skyview Hall, with the Escalator Hall located at the back. The is located south, and is entirely optional. Approaching it will commence a cutscene, and three non-player characters can be approached to overhear dialogue. In the center at the , a holographic receptionist begins the quest "Playing the Tourist", and the at the back is used to climb to the upper floors.
====60F - Memorial Museum====
The Memorial Museum on floor 60 is visited for "Playing the Tourist". Past the Escalator Hall, it is divided into three areas: the President Shinra Exhibit, the Business Division Exhibit, and the Mako Energy Exhibit.
The is the first of three, and has nothing to interact with. In the back is a small room with a screen and video that must be watched to enter the next room. The , located next, contains holograms of each of the Business Division exhibits that can be viewed: Heidegger and Scarlet's will play no message and will be described as being "under maintenance", Palmer displays a short message about his division, Professor Hojo's message insults the visitors, and Reeve Tuesti's message discusses the rail project.
After the Business Division Exhibit is a hallway to the final exhibit, the contains a model of Midgar. At the back is a staircase up to the Visual Entertainment Hall.
====61F - Visual Entertainment Hall====
Aside from the Escalator Hall, the only area is the Virtual Reality Theater. Inside, during "Playing the Tourist", an FMV cutscene plays, after which the story progresses.
====62F - Corporate Archives====
Divided into , containing the Escalator Hall and the Corporate Archives - Lobby, as well as the , containing the Corporate Archives - Corridor and the Mayor's Office.
The player is taken to the on the Upper Level automatically for "A Helping Hand", and is located here through a door (at the south end on the map). After a cutscene, both Domino and Hart can be interacted with. After talking to Hart and paying him 20,000 gil, he will give the .
Around the Corporate Archives - Corridor on both floors, several small, white robots can be seen; walking past them will lead to some dialogue with variants on "Mayor. Very best." for each. In the north end of the Corporate Archives on the Upper Level is a treasure chest with 3,000 gil.
====63F - Recreational Facility====
Much like the Corporate Archives floor, it is divided into the 63F Lower Level - Recreational Facility and the 63F Upper Level - Recreational Facility on the map. The facility is visited during "A Helping Hand", and the quest "Reconnaissance" begins later.
On the lower level, past the Escalator Hall, the consists of a corridor from the Escalator Hall to the Food Court, with desks behind windows seen either side. The is the main area of the lower level, with several non-player characters. Approaching them will allow dialogue to be heard, and many can be interacted with during "A Helping Hand", though none of them are the Avalanche collaborator.
The upper level contains the . This area contains both Chadley and the Shinra Combat Simulator, along with a bench, vending machine, jukebox (with Scarlet's Theme), and an item shop selling a large number of wears, including rare weapons, armor, accessories, and materia. In "A Helping Hand", in place of Chadley, the Collaborator can be talked to in order to proceed the quest.
====64F - Conference Rooms====
Visited during "Reconnaissance". Past the Escalator Hall is the Conference Area comprising the main area of the floor. The Laboratory Passage, known as "64th Floor - Hojo's Laboratory: Entrance" on-screen during a cutscene, is located west of the hall, leads up to 65F, and cannot initially be accessed until following Hojo for "Save Aerith".
The main contains several rooms outside the main room in the center, one of which is closed, while the others can all be entered to find non-player characters inside. Several non-player characters are sitting on the benches in the kitchen southwest and around the area, while one labeled only "Shinra Employee" can be talked to just outside the bathroom southeast, but has very few lines of dialogue.
During "Reconnaissance", Cloud and Tifa can enter the duct at the top of the men's bathroom, leading to . This contains only the Ventilation Duct area on the map, and is visited briefly for the quest. Through the duct, the path leads to two forks, where at the first fork, only the left path can be taken to proceed, and along its path, two optional ducts can be viewed for some brief dialogue in the lower rooms. At the second fork, the path left contains the , and the path right leads to the quest objective.
===Hojo's Laboratory===
Contains two floors visited during both chapter 16, "The Belly of the Beast" and chapter 17, "Deliverance from Chaos".
====65F - Hojo's Laboratory: Sublevel====
The Laboratory Passage is located in the northwest, a staircase from the lower floor, and contains a bench, vending machine, and a treasure chest with two antidotes. Past this, the comprises the main area, and is a series of hallways and chambers leading to a larger room south. In the northwest before a hallways is a chest with two remedies. In the north end, close to the Laboratory Passage, a chest contains two vials of celeris.
In the main area at the south, during "Operation: Save Aerith", the boss battle Specimen H0512 is fought. A bench is found in the top-left corner, as well as an elevator leading up to 66F, the main level.
The is visited only at the start of chapter 17, and contains Aerith's room. A chest contains Aerith's . At the start of "A Way Out", Barret, Tifa, Red XIII, and Aerith are located here; all can be approached for dialogue, though interacting with Aerith continues the quest. The later rooms of the enclosure can later be accessed; the second of these contains a moogle medal in a chest, while the last contains a tuft of phoenix down. At the end of the hallway, a chest contains a bottle of ether.
====66F - Hojo's Laboratory: Main Level====
Reached by an elevator from the Sublevel, the Main Level's primary area is the , a wide space where enemies are fought in "Operation: Save Aerith" and later in "A Way Out". A staircase above it leads to the , with an elevator to other areas in the facility. During chapter 16, the Central Laboratory is mostly intact, but on return in chapter 17, it is damaged and contains rubble.
Divided into three areas: the Central Laboratory and the Control Bridge as the main On the east, when returning to chapter 17 in chapter select, the can be entered. This contains a bench, a vending machine, and a hallway to the area, which contains the Shinra Combat Simulator 3.1.6 with exclusive battles.
===The Drum===
Seen in chapter 17, "Deliverance from Chaos", the Drum is a secret research facility dungeon in which the "Find the Others" quest series takes place.
===Top floors===
Only visited in chapter 17, "Deliverance from Chaos", the two top floors are briefly visited for the final quests of the chapter.
====69F - Executive Suite====
69F is visited during "The Ominous Trail", in which the party must follow a purple trail of blood. It is divided into the Entrance and the . Little is contained here, aside from a staircase up to the President's Office.
====70F - President's Office====
Visited in "The Ominous Trail", the foor contains the Executive Lobby as continued from the lower floor, the at the center, and the at the back. Either side of the Executive Office are doors to the Heliport, a symmetrical area with a bench and vending. Several quests occur here, and during "The Showdown", a battle occurs against Rufus at the Heliport.
==Quests==
===The Belly of the Beast===
*Infiltration
*Bust Out of the Garage
*Shinra Building Intel
*Acquiring the Keycard
*Reach for the Skyview Hall
*Use the Elevator
*Use the Emergency Stairwell
*Playing the Tourist
*A Helping Hand
*Reconnaissance
*Operation: Save Aerith
===Deliverance from Chaos===
*A Way Out
*The Ominous Trail
*The Showdown
*The Great Escape
==Encounters==
Item 	Areas
Elite Security Officer	Underground Parking - B1
10F - General Affairs
20F - Research and Development
Elite Grenadier 	Underground Parking - B1
3-C SOLDIER Operator 	Underground Parking - B1
Guard Dog 	Underground Parking - B1
Elite Riot Trooper 	Underground Parking - B1
In chapter 16, many enemies are encountered in the Underground Parking - B1 during "Bust Out of the Garage", but only for a one-time encounter. The quantity of enemies here makes this a good place to grind AP for by replaying it on chapter selection.
==Items==
===Item Shop===
Located in the 63F Upper Level - Recreation Facility, the item shop sells weapons, , , , and s.
Name 	Cost 	Stock
Potion 	50 gil 	Infinite
Hi-Potion 	300 gil 	Infinite
Mega-Potion 	700 gil 	Infinite
Ether 	500 gil 	Infinite
Phoenix Down 	300 gil 	Infinite
Antidote 	80 gil 	Infinite
Maiden's Kiss 	150 gil 	Infinite
Echo Mist 	100 gil 	Infinite
Smelling Salts 	80 gil 	Infinite
Remedy 	600 gil 	Infinite
 	? 	1
 	2000 gil	1
 	3000 gil	1
 	2500 gil	1
 	? 	1
 	? 	1
 	? 	1
 	? 	1
 	? 	1
Cog Bangle 	4000 	Infinite
Geometric Bracelet 	6400 	Infinite
Supreme Bracer 	6400 	Infinite
Rune Armlet 	6400 	Infinite
Power Wristguards 	800 gil 	Infinite
Bulletproof Vest 	800 gil 	Infinite
Earrings 	800 gil 	Infinite
Talisman 	800 gil 	Infinite
Supernatural Wristguards	5000 gil	Infinite
Survival Vest 	5000 gil	Infinite
Platinum Earrings 	5000 gil	Infinite
Timeworn Talisman 	5000 gil	Infinite
Star Pendant 	1500 gil	Infinite
Headband 	1500 gil	Infinite
Revival Earrings 	500 gil 	Infinite
 	600 gil 	Infinite
 	1500 gil	Infinite
 	3000 gil	Infinite
 	500 gil 	Infinite
 	500 gil 	Infinite
 	500 gil 	Infinite
 	1500 gil	Infinite
 	1500 gil	Infinite
 	3000 gil	Infinite
 	3000 gil	Infinite
 	2000 gil	Infinite
 	2000 gil	Infinite
 	600 gil 	Infinite
===Vending machines===
There are vending machines in the Shinra Building in the base game as well as in "Episode INTERmission" that sell all the sellable endgame stuff wares.
===Treasures===
Base game
Item 	Areas
Ether 	Shinra Building - Perimeter
65F - Hojo's Laboratory: Sublevel
2 Hi-Potion 	Shinra Building - Perimeter
2 Mega-Potion 	Parking Garage - Section B
Moogle Medal 	1F - Entrance (south half)
65F - Hojo's Laboratory: Sublevel
2,000 	1F - Entrance (north half)
 	1F - Entrance
Iron Maiden 	3F - Elevator Hall - Exhibition Hall
3,000 	62F Upper Level - Corporate Archives
Scarlet's Theme	Jukebox in the 63F - Recreational Facility
 	64F Ceiling - Air-Conditioning Duct
2 Antidote 	65F - Hojo's Laboratory: Sublevel
2 Celeris 	65F - Hojo's Laboratory: Sublevel
 	65F - Hojo's Laboratory: Sublevel
Phoenix Down 	65F - Hojo's Laboratory: Sublevel
2 Remedy 	65F - Hojo's Laboratory: Sublevel
Episode INTERmission
Item 	Areas
 	B15 - Advanced Weaponry: Production
 	B15 - Advanced Weaponry: Production
 	B15 - Advanced Weaponry: Production
Ribbon 	B14 - Advanced Weaponry: Maintenance
Volant Armlet	Maintenance Facilities corridor
 	After fighting the first Armored Magitrooper
 	Shinra Box Buster Basic Training 5,000 pts
 	Shinra Box Buster Basic Training 10,000 pts
 	Shinra Box Buster Basic Training 20,000 pts
 	Shinra Box Buster SOLDIER Training 10,000 pts
 	Shinra Box Buster SOLDIER Training 30,000 pts
 	Shinra Box Buster SOLDIER Training 50,000 pts
 	B13 - Advanced Weaponry: Development
==Behind the scenes==
The quest "Acquiring the Keycard" was added to utilize Tifa's agility in a set piece in which players can control her.
Between taking the stairs and the elevator, 65% of players reported choosing to take the stairs, while 35% took the elevator. To hear all incidental dialogue between the party during the stair-climb, the player may need to walk back down the stairs in some parts.
==Gallery==
Shinra Building in the night from FFVII Remake.jpg
Shinra Building walkway outside from FFVII Remake.jpg
Shinra Building highway bridge from FFVII Remake.jpg
Business Division Exhibit from FFVII Remake.jpg|Business Division Exhibit.
FFVIIR Shinra HQ mako room.png|Mako processing room.
Shinra HQ model from Final Fantasy VII Remake.png|The Shinra Building complex in the museum model.
Shinra Building Lobby from FFVII Remake.jpg|Shinra Building - Lobby.
Mako Energy Exhibit from FFVII Remake.jpg|Shinra Building - Mako Energy Exhibit.
Cosmos Theater entrance from FFVII Remake.jpg|Cosmos Theater entrance.
Shinra Building Cosmos Theater from FFVII Remake.jpg|Cosmos Theater begins a display.
Shinra Building - President's Office from FFVII Remake.jpg|Shinra Building - President's Office.
Recreational Floor from FFVII Remake.jpg|Shinra Building - Recreational Floor.
Shinra Building - Roof from FFVII Remake.jpg|Shinra Building - Roof.
The Drum from FFVII Remake.jpg|Shinra Building - The Drum.
The Drum Bottom from FFVII Remake.jpg|Shinra Building - The Drum Bottom Floor.
Shinra Building Underground Parking from FFVII Remake.jpg|Shinra Building - Underground Parking.
Shinra Combat Simulator Area from FFVII Remake.jpg|Shinra Combat Simulator.
Turks Office in the Shinra Building from FFVII Remake.jpg|Turks' office.
Hojo's Laboratory from FFVII Remake.jpg|Hojo's Laboratory.
Aeriths old room in the Shinra Building from FFVII Remake.jpg|Aerith's old room.
Aeriths room in the Shinra Building from FFVII Remake.jpg|Aerith's old room.
FFVIIR Party Jenova Chamber.png|The party confronts Sephiroth in the Jenova containment chamber.
==Citations==
Category:Field gameplay in Final Fantasy VII Remake