Rilantaver's Staff (Magic Staff)

The elusive trickster Rilantaver long ago vanished from his usual haunts around the Sea of Fallen Stars and is believed to have perished in some misadventure. Elminster suspects he merely decided to make his home on some other plane of existence. His legacy to the Art of the Realms includes some spells (of spectacular effect but minor power) and the process of making the sort of staff named after him. Many were made in Amn and Starmantle, where Rilantaver ran a business of sorts to fund his carefree travels and shady pursuits.
A Rilantaver's staff affords +1 protection on saving throws and Armor Class for up to six beings touching it. This power is automatic and drains no charges. Upon command, the staff can detect magic in a 20' radius sphere centered on the staff. The staff bearer can clearly see magical auras, but the staff does not enable others not touching it to do so. No charges are drained.
The bearer can also exercise telekinesis on any object touched by the staff. This function must be exercised as the touch is mode, is activated and ended by silent force of will, and drains three charges, plus one charge per round after the round of activation. Moving creatures and objects require a successful attack roll to be touched and any living, conscious, unwilling creature receives a saving throw vs. spell each round to break free of the power. Telekinesis is identical in effect to the 5th-level wizard's spell, but the staff's weight limit is 1,000 pounds. Once telekinetic control over an object or creature is lost. It cannot be regained except by touching the target again and reactivating the power.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Staves
Category:Magic Weapons