Mechs/MAD-5V

==Description==
The Maruder II MAD-5V is mainly seen amongst mercenary outfits, as it is one of the cheapest and most accessible variants of the Marauder II. A LBX AC/10 and two ER PPC are the main damage sources, with two Medium Lasers as backup. The design also includes CASE protection, a Beagle active probe and a Guardian ECM suite.
Drop Cost Multiplier: 1.18
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity 	Gunslinger: +0.3 Cluster to Ballistic Weapons, +20% Called Shot Chance, +1 Offensive Push Accuracy (Quirk)
40 	NarrowLow Profile	Hull Down: +1 Defense, -5% Visibility (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=170/170S=85 	A=45/45S=16 	A=170/170S=85
Arms/Head	HardPoints	[ 2E ] 	 	[ 2E ]
Arms/Head	Fixed 	
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
Heat Sink Double
Medium Laser
ER PPC	 	
Heat Sink Double
Medium Laser
ER PPC
Torso 	Health 	FA=160/210 RA=60/105S=105	FA=230/310 RA=85/155S=105	FA=160/210 RA=60/105S=105
Torso 	HardPoints	[ 2B ] 	[ 1S ] 	[ 1B ]
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
2x Ammo LBX10 CLUSTER
Ammo LBX10 SLUG
C.A.S.E. (1)
Beagle Probe
LBX AC10	
Engine HS +2
Engine Core 300
Heat Sink Kit (D)
Jump Jet (A)	
Guardian ECM
2x Heat Sink Double
Legs 	Health 	A=210/210S=105 	 	A=210/210S=105
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	
Jump Jet (A) 	 	
Jump Jet (A)
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