Skarr Bloodwrath

==Summary==
Skarr is a mighty and immortal champion of Khorne who is blessed by the God of Chaos to never die. Each Resurrection/Regeneration takes it's tole on him and strips him further of what little is left of his humanity. Skarr doesn't mind though as this allows him to get closer to Khorne and becoming a Daemon himself.
==Powers and Stats==
Tier: , possibly | At least , possibly or 
Key: Young | End Times
Name: Skarr Bloodwrath
Origin: Warhammer Fantasy
Gender: Male
Age: Unknown
Classification: Chaos Champion of Khorne
Powers and Abilities:
<tabber> |-|Powers= Superhuman Physical Characteristics, Limited Nonexistent Physiology (Type 2; all aspects) & Abstract Existence (Type 1) & Acausality (Type 4, possibly type 5) & Nonduality (Type 2) (A part of all beings' mind and soul in Warhammer is made out of Aethyr and exists in the Realm of ChaosRealm of Sorcery, A Grim World of Perilous Adventure: page 16, providing them with the same properties above and resides Low 1-A range away at minimum. In fact untill a Mortal dies, even the Chaos Gods themselves cannot locate their souls desipite being in their realmLiber CHaotica: Liber Slaanesh.), Weapon Mastery (Skarr expertly wields two very large Daemon Axes on enormous brass Chains), Self-Sustenance (Type 2 and 3; Skarr 'needs no sustenance save combat. He 'does not sleep') Immortality (Type 4 and 8; if Khorne judges the blow 'too cowardly' he will resurrect Skarr from any Blood in the area, including his own) Regeneration (Low Godly; Skarr can regenerate from 'His Mortal form being burned away to nothing' but it is reliant on there being blood in the area), Non-Physical Interaction (Skarr's axes can interact with a Daemons true form), Blessed (Blessed by a mark of Knorne)
|-|Resistances= Aethyr Manipulation (The Lore of Tzeentch) | Pain Manipulation (Due to his numerous resurrections Skarr no longer notices pain)
</tabber>
Attack Potency: Large Island level (Skarr even before his ascension to a champion of Knorne was already strong enough to defeat a Keeper of Secrets in combat, who should be comparable to other Greater Daemons such as Bloodthirsters who can generate storms with just their wing beats), possibly Large Country level (Greater Daemons possibly scale to rituals like the Sundering) | At least Large Island level, possibly Large Country level or Moon level (Somehow able to put up a fight against Caradryan the Incarnate of Fire. All the incarnates contain the energy inside of them required to perform feats like this)
Speed: Supersonic (Should be comparable to weaker elves/vampires who can outrun musket fire)
Lifting Strength: Class M (Should scale above Saurus Leaders and Warriors, who are able to crush rocks and steel), possibly Class T (Greater Daemons possibly scale to rituals, and thus possibly scale in strength to mage lifting towers, has possibly fought Exalted Greater Daemons, who are superior to this.)
Striking Strength: Large Island level, possibly Large Country level | At least Large Island level, possibly Moon level
Durability: Large Island level (Can survive blows and magic from a Keeper of Secrets), possibly Large Country level (Greater Daemons possibly scale to rituals like the Sundering) | At least Large Island level, possibly Moon level (Able to trade blows with Caradryan)
Stamina: Immense (Skarr can sustain himself on combat itself, as long as Skarr can fight he will not run out of stamina)
Range: 5-10 meters. 
Standard Equipment: Two large Daemon Axes attached to brass chains.
Intelligence: Average (Skarr is utterly insane and only thinks about combat. He forgoes strategy for a more brutal approach to combat. He is still very skilled with his Daemon axes spinning them around him in a cyclone of blood death and gore.)
Standard Tactics: Skarr abuses the range of his Daemon axes and makes it very hard for his opponent to approach him. Spinning them around in fast and long arcs to control the space between him and his opponents. 
Weaknesses: Skarr is weak to incapacitation. Requires blood in the area to regenerate from.
Feats: 
-Slew the 999 disciples of the Tzeentchian sorcerer Vydas the Liar and Vydas by himself.
Note: Skarr's Low-Godly is reliant on there being his or someone else's blood in the area
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Warhammer Fantasy
Category:Male Characters
Category:Game Characters
Category:Board Game Characters
Category:Fantasy Characters