Pets

Pets are little buddies that can help you out in battle! Each pet has a unique ability (usually a 60 second cooldown), that gets stronger the better quality they are and the higher level they are. A pet reaches maximum strength at level 10. Once they hit that point, they can carry an additional item for you that will benefit you in combat! There in no limit on pet levels, but a level 10 pet and level 50 pet will have the strength in ability.
== Eggs ==
Eggs have a small chances to drop from after completing matches. They are also collectible from the Wheel of Bastet, the Feral Pass, and are also sold in the store. Merging 3 types of one quality of the same pet will transform them into the next higher quality!
Common 	Uncommon 	Rare 	Epic
 	 	 	
Hatch Timers (hours)	Hatch Timers (hours)	Hatch Timers (hours)	Hatch Timers (hours)
4 	12 	24 	48
== Pets ==
Pets earn XP whenever you complete a gamemode. Their XP gained is effected by their happiness. To keep a pet happy, you have to feed them - by purchasing treats with cash! An active pet's happiness will deplete each to you finish a match.
Name 	Image	Ability - (Value is based on pet level and quality)
Addy 	 	Regenerate [10 - 30] energy every second. Lasts 10 seconds.
Bubbles 	 	Grants a shield that absorbs [300 - 1200] damage.
Buddy
(only unlocked as recruiting reward)	 	Grants [5% - 20%] cooldown reduction. Activating the ability temporarily doubles the effect for 10 seconds. Buddy can only be unlocked by recruiting friends.
Cannon 	 	Ranged attacks and abilities deal [7% - 30%] extra damage for 8 seconds. Cannot move during this ability.
Chuck 	 	Throws enemy target behind you, [5 - 20] yards.
Coolio 	 	Reset all non-ultimate cooldowns. [180 - 60] cooldown.
Dasher 	 	You're launched forward [5 - 20] yards. This allows you to pass through enemies.
Dune 	 	Summon a sandball that grows in size as it rolls. Deals up to [250 - 1000] damage. Damage is increased by distance rolled. Stuns when large.
Frostner 	 	Attack speed of nearby enemies is reduced by [7.5% - 30%].
Hot Pot 	 	Summon a magical dome that blocks projectiles. All champions inside the dome recover [25 - 100] health every second.
Invigorous	 	Allies within 10 yards regenerate [7 - 30] health every second.
Lava 	 	Deal [40 - 160] damage to nearby enemies every second.
Leech 	 	Gain [5% - 20%] attack vampirism for the next 8 seconds.
Magi 	 	Ability power is increased by [30 - 120] for the next 8 seconds.
Mender 	 	Heal for [200 - 800].
Muncher 	 	Take a bite of enemies, dealing [50 - 200] + [4% - 15%] of your maximum health as damage. If it kills, Muncher grows in size and damage is increased by 5%.
Mune 	 	Gain immunity to all damage, but cannot use any abilities or attacks. Lasts [1.75 - 6] seconds.
Ninja 	 	After standing still for [6 - 1.5] seconds, you turn invisible. 10 second cooldown.
Pouncer 	 	Your next attack is guaranteed to critically hit. [60 - 15] cooldown.
Resto 	 	Remove all negative effects on your champion. [120 - 30] cooldown.
Scooter 	 	Gain [8% - 30%] movement speed for 3 seconds, and can pass through enemies.
Scratch 	 	Gain [20% - 80%] attack speed for the next 5 seconds.
Stickers 	 	Pulls nearest enemy toward you. [60 - 15] cooldown.
Vate 	 	Health regeneration increased by [5 - 20] for every enemy within 10 yards.
Volt 	 	Ability power is increased by [75 - 300] for the next ability.