Type/PF

Types (Japanese: タイプ Type) are properties applied to Pokémon and their moves, which affect the power of moves in battles. There are 34 types, with 32 regular types, the "not-true" Shadow type, and the Terastal-exclusive Rainbow type. The types are largely based on the concept of classical elements in popular culture.
==Summary==
A Pokémon may have either one, two or three types. For instance, Cinderace is a Fire type, while Meowscarada is both a Grass type and a Dark type, and Primarina is a Water type, a Sound type, and a Fairy type. Pokémon with two types are known as dual-type Pokémon, while those with three types are known as triple-type Pokémon. With this system and there currently being 32 types by default, there is a total of 529 possible ways to assign types to Pokémon - not counting triple-type combinations.
All moves have exactly one type each. The type of a damaging move typically determines which types of Pokémon it is super effective against, which types of Pokémon it is not very effective against, and which types of Pokémon it is completely ineffective against (with very few exceptions). If the type of a move matches one of the types of the Pokémon using it, it gains a boost in power.
Most Gym Leaders and Trial Captains have a type-specific theme.
==List of types==
===Default types===
*Normal
*Fighting
*Flying
*Poison
*Ground
*Rock
*Bug
*Ghost
*Steel
*Fire
*Water
*Grass
*Electric
*Psychic
*Ice
*Dragon
*Dark
*Fairy
*Light
*Sound
*Time
*Space
*Cyber
*Nuclear
*Crystal
*Heart
*Dream
*Wind
*Sun
*Moon
*Spirit
*Stellar
===Special types===
*Shadow (Cipher-made type)
*Rainbow (expy of Canon!Stellar type)
==Type effectiveness==
Damaging moves typically vary in effectiveness depending on the move's type and the type(s) of its target.
Type effectiveness greatly influences how much damage moves deal:
*If the type of a move is super effective (Japanese: はバツグン super effective) against a type of its target, the damage is doubled;
*If the type of a move is not very effective (Japanese: はつ not very effective) against a type of its target, the damage is halved;
*If the type of a move has no effect (Japanese: がない not effective) against a type of its target, the target is completely immune to it, and the move will deal no damage.
For targets that have multiple types, the type effectiveness of a move is the product of its effectiveness against each of the types:
*If the type of a move is super effective against two of the opponent's types (such as a Ground-type move used against a Steel/Rock Pokémon), then the move does 4 times the damage.
*If the type of a move is not very effective against two of the opponent's types (such as a Fighting-type move used against a Psychic/Flying Pokémon), then the move only does ¼ of the damage.
*If the type of a move is super effective against one of the opponent's types but not very effective against one of the others (such as a Grass-type move used against a Water]/Flying Pokémon), then the move deals regular damage.
*If the type of move is completely ineffective against one of the opponent's types, then the move does no damage regardless of how the Pokémon’s other type would be affected (as in an Electric-type move used against a Water/Ground Pokémon).
*If all three types are resistant, the attack does 1/8 of the damage.
*If all three types are weak, the attack does 8 times the damage.
The moves Flying Press, Freeze-Dry, and Thousand Arrows have custom interactions with defending types and do not strictly obey the type chart. Foresight, Odor Sleuth, and Miracle Eye remove certain type immunities from their targets. Fire-type moves double in effectiveness against Pokémon affected by Tar Shot. Moves that deal direct damage (including one-hit knockout moves) do not employ effectiveness. Certain Abilities, held items, or types of weather (such as Levitate, the Ring Target, or strong winds, respectively) may modify the effectiveness of specific types of moves.
Status moves typically do not employ type effectiveness; however, Ground-type Pokémon are immune to Thunder Wave based on type interactions. Furthermore, status moves may be unable to affect Pokémon based on type-related interactions other than effectiveness; for example, Poison-type Pokémon cannot be afflicted with poison and are thus unaffected by Poison Gas.
Different sounds are played depending on the effectiveness of a move, with super effective attacks having a different sound from the normal hit, and not very effective attacks also having a distinct sound. Moves with no effect do not play a sound at all.
==Type-affected game mechanics==
When the type of a move matches one of the types of the Pokémon using it, the attack power will be increased by 50%. This is referred to as same-type attack bonus, or STAB for short. As an example, an Aron that knows the Steel-type move Metal Claw will have the move's power increased by 50% because one of Aron's types is Steel; the power of Cut would not be increased as Normal is not one of Aron's types.
Some Pokémon types are immune to certain status moves or effects. For example, Grass-type Pokémon are immune to Leech Seed, and Ice-type Pokémon are not damaged by hail.
Some moves, field effects, Abilities, and held items affect moves of a certain type. Sunny Day, for example, causes Fire-type moves to increase in power, while Levitate causes Ground-type moves to not work on the Pokémon with this Ability. Likewise, each type has a specific held item that can be given to a Pokémon that will power up one of the specific types by 20%.
Some moves and Abilities can temporarily change a Pokémon's type in battle. For example, the move Camouflage changes the user's type to a type corresponding to the battlefield terrain. Some type-changing Abilities include Color Change, Multitype, Protean, RKS System, and Libero.
Additionally, the type of some moves may depend on the circumstances they are used in; for example, Weather Ball may be Fire-, Water-, Ice-, Rock-, or Normal-type depending on the weather it is used in. Additionally, there are Abilities that can modify move types as well as exactly three moves: (Electrify, Ion Deluge, and Plasma Fists).
When a Pokémon has two types, those two types are always listed in an order specific to the Pokémon. This order is mostly aesthetic, but it affects Revelation Dance.
Terastallizing can change a Pokémon's type to any single type, which will also change the type of the move Tera Blast.
===Typeless===
There are situations where Pokémon or moves behave as if they were typeless, unable to receive STAB and boosts from type-enhancing items or Abilities. This is most commonly possible through effects that make one lose a type, such as Burn Up, Roost, and Double Shock. Typeless Pokémon take regular damage from all moves, and typeless moves deal regular damage against all Pokémon.
Struggle acts typelessly. The move Weather Ball acts typelessly under shadowy aura, and the move Revelation Dance acts typelessly if used by a typeless user.
Typeless moves are blocked by Wonder Guard, with the exception of Struggle.
A typeless Pokémon has no types displayed on its battle summary.
Category:Key Term