Level 290

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Level 290's layout seems to be that of an infinite labyrinth comprised of corridors, junctions, individuals rooms, and dead ends. All walls found in this level happen to be made of various types of bricks, usually standard red bricks and painted cinder blocks. Now and then, even the flooring and ceiling are dominated by these endless bricks but are generally made of concrete, asphalt, carpet, or tread plate. It is discouraged to utilize any noclipping based methods to exit this level due to the one-way nature of the level. While it certainly is possible, many of the cinder-block walls of Level 290 are incredibly resistant against noclipping and can cause significant harm if one fails to safely noclip past them.
Various differences of this typical appearance can be found the higher up or lower down you go in this level accessed by stairways or ramps. These 'regions' can bear various threats and/or rewards such as safer exits out of the entire level. Level 290 has been identified as an active hot spot for the presence of Anethikas, which are typically found in levels 1-3. Many other entities can be found throughout this level, especially entities that are native to the majority of the Backrooms, though any notable entities present in these regions will be specified.
===Regions===
Like previously said, these differences tend to appear according to what floor of the level you are in. These different versions of Level 290 have been categorized as linear regions, each bearing different entities and such.
Region 0 currently uses the universal classification that the level as a whole uses. New classes added per region will override this universal one and you should treat a region with the precautions it has assigned to it through its new class.
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Region -2
Region -1
Region O
Region 1
Region 2
Region -2 happens to be one of the most mysterious regions of Level 290. Not much is known about it, except for the immense difficulty it takes to find a staircase descending further downwards in Region -1. With the few imagery that could be found of it, it seems to generally resemble the central beginning region where it is comprised of a labyrinthine maze of bricks.
Analysis of photographs show that there happens to be a presence of a faint blue mist that envelopes the entirety of Region -2, bearing unknown properties; the explorers of this region have not described any negative effects. Camera sensors happen to experience high amounts of visual noise whilst attempting to capture photos of anything encompassed by this gaseous mass found in Region -2.
==Entities==
Many hypotheses all lead to the idea that the bottom of Level 290, this region, is an area where an exotic form of Anethikas exists. Some say that they may function as the inverse of a traditional Anethika due to the malevolent nature of the entity and how this region is on the opposite side. 
Those who have explored this region have failed every attempt at discovering these entities, though a select few have described barely seeing elongated limbs retracting from their vision in hallway junctions.
This region deviates from the typical style of Level 290. The ceilings are taller and are reinforced with brick pillars. The bricks are also composed of a different material and smoother in composition. The lights seem to be integrated into the ceilings and are of a more modern design in comparison to to the rest of Level 290. Some walls aren't always made of bricks in this region and instead made of alternative materials like drywall or ordinary concrete. 
Some wanderers describe this region like a highly unfurnished mall's food court with a bizarre style. Some measurements have found how this region has less humidity in comparison to the other regions.
==Entities==
No entities except Carbonations are found on this region due to the carbon dioxide settling lower into Level 290 thanks to its higher density in comparison to oxygen and nitrogen.
This is the first region, acting as the middle of all the regions of Level 290. Puddles of distilled water are strewn about the corridors of this level, making it a mildly damp beginning region. Depending on the length of corridors found in this level, a white fog can be seen in the distance, most likely a result of the humidity present throughout this region. Most of this distilled water is contaminated from the flakes of the surface it rests on, most likely due to an incredibly slow erosion process. Light fixtures are scattered all through out this level, mainly existing in the form of unusually quite fluorescent lights. Single rooms tend to have these light fixtures in a constant half-functional state or altogether entirely broken.
Various objects fill this area. Dumpsters and garbage bins can be found in corners of these levels containing bags filled to the brim with sterile albeit damaged objects composed of metal, wood, or paper. Paintings depicting peaceful verdant fields on a sunny summer day can be occasionally found attached to the walls.
==Entities==
The following list are entities you can rarely stumble upon in this region of Level 290:
* Lighters
* Hounds
* Clumps
* Skin-Stealers
Resembling Region 0, this region's corridors are ridden with metallic doors and occasionally pipes lining the ceiling of the region. More lights are broken, some bricks have been under wear and tear, and lots of ventilation ducts leading nowhere can be found in corners of corridors. Some rooms behind the metallic doors in this region are partially flooded with murky water, most likely absorbing all the dirt in the walls. This region is littered with garbage waste unlike Region 0 whose waste is successfully disposed of and stored within the cans and dumpsters it has.
Crates can be found in this level containing fire axes and fire extinguishers, which can be used as weapons against biological entities.
==Entities==
The following list are entities you can rarely stumble upon in this region of Level 290:
*Lighters
*Smilers
*Anethikas
*Carbonations
A heavily dilapidated ruin with a completely missing ceiling, exposed to a void. The air is hazardous here due to the low air pressure and sounds seem to be muffled and more absorbed, but the biggest threat are the extreme amounts of Anethikas manifesting in this region with populations far greater than the hunting grounds they are found in.
Traveling through this region can be relatively difficult due to the amount of garbage covering the floors of this region, presumably caused by swarms of Anethikas who also pose a challenge, stopping wanderers from traveling here. Surprisingly, they seem to prioritize departing to Region 1 over nearby wanderers, but do not assume that you are safe from them in this level. Their speeds, presence, and unpredicability can still cause vast consequences.
==Entities==
This region has no entities other than large groups of Anethikas. No other entities have been found in this region.
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==Entrances & Exits==
This section documents all entrances and exits found in Level 290.
===Entrances===
*Certain houses in Level 9 made of bricks that are exceptionally large have doors leading to Region 0 of Level 290. 
*Doors in Level 3 can rarely take you here.
*Noclipping in Level -4 has an increased probability of landing you here.
*Walking along the drywall in Level 255 has a chance where you will rarely stumble upon a door that you can access to get here.
===Exits===
*Managing to no-clip out of the level despite the high risk may take you to Level 155, Level 2, Level 255, or Level 37.9.
*Doors with radiation hazard labels will directly lead one to either Level 120 or Level 289.
* Noclipping in a claustrophobic hallway sends one to Level 268.
Category:Levels
Category:Unconfirmed Levels
Category:Cluster I
Category:Class Variable
Category:Safe
Category:Dangerous