100163-value-of-rune-slots

== Content ==
			
http://imgur.com/Ik1rvVO post on Warbringer
 
I have a couple of questions for you all.
 
1. How much value to you think Rune Slots add to items?
2. How many rune slots are possible to get on crafted items?
3. Chances of getting maximum runeslots?
 
As you can see, the support system listed is much more valuable than the others because of rune slots, I was wondering how what you guys thought of rune slots and the value the value they put on items.	
----
			
I think random numbers of runes have to go.
 
Retain the random types. That's more than enough of an incentive for the real minmaxers to keep chasing after the ultimate gear.
 
Rune numbers should follow a progression so that in general harder to get gear is better(there's also another issue with stat weights and stacking AP stats on crafted gear here). Epochos is in a way the best crafted gear because it is affordable to keep remaking it until you get the perfect runes. High stage adventus is never going to be mass craftable like that, and the small extra stat bonuses will make getting one with the same runes as mass crafted epochos like winning the lottery.
 
At the moment top raiding guilds are repeat crafting for perfect runes rather than using raid drops. It's a pretty pitiful situation.
 
Fix the rune counts on gear. Epochos 2, adventus 1/2: 3, adv 3/4: 4, add one extra for power core if necessary. Adventure blues 2 slots,adventure epics 3 slots, dungeon blues 3 dungeon epics 4, raid epic 4-5 etc.
 
Retaining the randomness of type is more than enough to make rerolling worthwhile, while at the same time making later steps in progression generally better simply due to having more slots(and stats in general, though again, the stat weights need fixing)	
----