Chapter 2

Chapter 2 is the second chapter of GRIS. The color of the level is represented as red, which translates to the second stage of grief, which is anger. After a short while of walking, Gris gains the ability to become ‘Heavy’. There are 7 mementos to collect in this chapter.
== Walkthrough ==
Leap off the right side of the dark tower you ascended at the prologue's end. Following a lengthy descent, Gris will alight on stable terrain within a desert-like expanse.
In this locale, Gris will encounter numerous windmills. As they begin to rotate, these windmills signal the approach of gusty winds. If Gris is caught outdoors during one of these gusts, she will be compelled to endure a robust gale. There exists a Challenge that can be accomplished solely if Gris evades being swept away by these winds. To achieve this, she can use the structures along her path as shelters. Swift movement from one shelter to another is essential due to the limited time the wind affords.
Progress onward until you can ascend a set of deteriorating rocks, discovering a Star within a columned structure. Gather the light, then glide down the slope's other side. You will reach an area featuring floating rocks, which can be jumped across to access a pair of suspended platforms. On the right side of the second floating platform, two small circles indicate that Gris's luminous companions can form a bridge. Obtaining a second light is necessary.
Fortunately, the second Star can be found further right beneath a flight of stairs. Secure it, then hop onto the floating rocks. It is advisable to wait within the safety of the first platform until a wind gust subsides before leaping to the next platform and traversing the light bridge. Once across, you will barely make it to the shelter inside an oval-shaped rock before the next gust hits.
After departing from the rock creature, proceed to the right and descend. Within the shelter below, a third Memento awaits. However, it cannot yet be accessed, so continue onward for now.
A new power lies just ahead, poised to aid you. Upon reaching a small tower, your two luminous companions will rise to their designated positions above, elevating you as well. A square form will envelop you, imparting the Heavy ability.
Directly beyond the area where Heavy is acquired, an unrelenting wind gust will impede progress – unless you possess Heavy. Transform into a block shape and navigate the wind gradually but steadily in this form until you reach shelter.
Upon entering the new area marked by sorrowful bent statues, you will receive a notification if you successfully avoided windstorms up to this point: "Sandstorm - Avoid the Storm."
Within your wind-protected enclave, an opportunity arises to achieve the Second Stage of Grief: Anger. However, a Memento can be collected first.
Return to the grand bell within the hall. Beneath the bell, a floor can be shattered using your Heavy ability. It takes three attempts to break through the floor, leading to another room with a bell. Here, smashing the floor is required again, leading to a black-and-white area.
Three statues in this area can be crushed using Heavy. Exercise caution to employ Heavy only on these statues; otherwise, you will be compelled to depart before completion. The statues that can be crushed are apparent by your ability to ascend them. Climb atop them, then use Heavy to crush them.
Successfully crushing all three statues results in a popup for "Anger," propelling you out of a volcano onto a rail. If the floor is smashed prematurely, the outcome remains unchanged.
After being propelled from the volcano, proceed left until you encounter a tower of rails, which is, in fact, a colossal windmill.
Scale the rails until you reach the summit, then jump onto one of the windmill's blades on the left. Await the blade to elevate you sufficiently before leaping to the opposite side.
Continue left until you reach a fresh cavern. Prior to venturing too far, a peculiar rock formation should catch your attention. Use your Heavy to shatter this formation; there are 14 in total. Completing this task awards you the challenge - Inksuit, provided you manage to shatter them all. You can recognize them not just by their unusual structure but also the distinctive wobbling sound they emit when brushed against.
Crush Statue #1, then proceed left.
At the terminus of this lower passage, you'll discover Statue #2.
Smash it, then utilize the rock creature's assistance to leap up to the next level, where you'll encounter Statue #3.
Here, a series of white platforms is found. On the second level of white platforms, stand in the center and employ Heavy to lower the center, triggering a mechanism.
Additionally, search for a small crevice on the left where you'll spot Statue #4 to shatter (note another statue on the level above, which will be addressed later).
The highest white platform will now pivot. Jump onto it, and your luminous companions will shape a bridge on the left. Traverse the bridge and crush Statue #5 situated just across.
Continue left and venture into open air. As you step onto the farthest rail platform, you'll notice its slight squeakiness and leftward tilt. Employ your Heavy to induce it to topple, connecting with the staircases on the left. Ascend the stairs and regain the top rail to collect a third Star.
Return to the cavern. This time, your luminous companions will complete the bridge on the right, allowing you to cross. Right on the opposite side stands Statue #6. Advance ahead to find yourself once again in the open. Ascend the rails, and remember to shatter Statue #7 inside the small tower on the second level. Then utilize the rocks to vault atop this tower. Employ Heavy to smash the top, resulting in the formation of a new rock bridge. Cross the smaller rocks to reach the first large floating platform, where Statue #8 awaits.
Upon revisiting the cavern, you'll promptly spot Statue #9. Subsequently, you'll enter another area featuring white platforms.
On the far side of these platforms, you'll discover Statue #10.
Here, two white platforms must be lowered simultaneously to activate the mechanism. Position yourself on the black pole between the two central platforms, then activate your Heavy. The two platforms should descend in unison.
Use the now-moving platforms to travel right. Pause to shatter Statue #11. Then venture outside and ascend the rails. A pulsating Star behind a sizable rock on the right will catch your attention. We must reach it.
Head left to encounter a mobile rock creature with a crumbly head. Ascend to the platform above it and then jump down to shatter its head. The creature concealed within the rock will emerge and relocate to the massive rock obstructing your path. Its lengthy legs will elevate the rock, permitting you to secure the star.
Return to the cavern, this time heading left and outside. You'll come across a vast balloon, enabling you to obtain both a star and a Memento.
Initiate by shattering the rock beneath the balloon. Then ascend to the tower's pinnacle using the spiral staircase.
A small platform protrudes from the rock carried by the balloon. Employ Heavy on it to draw the balloon downward, just beyond the platform where the Star resides. From there, you can leap over and collect the Star.
With two new star companions, return to the cavern and leap onto the highest white platform. Your stars will combine to forge a new constellation bridge. Traverse the bridge and proceed left. Here awaits Statue #12.
Continue outdoors and ascend the rails. Pause and explore a small cavern for your final two rock formations – Statue #
13 and Statue #14. Successfully shattering them all rewards you with the challenge completion: Inksuit - Break the Stone Piles.
Climbing further upward, veer right until you encounter a colossal windmill. This windmill, too, features a white platform at its core that must be lowered to activate. However, your Heavy alone is insufficient to accomplish this from your current location.
Proceed right and identify the rails encircling the windmill's circumference. These rails can serve as ladders. Ascend and proceed toward the inner circle before climbing the rail on the windmill's inner circle until you reach a gap. Dropping with Heavy here might appear feasible, but it falls short.
Vault over the gap and ascend the ladder-like rails on the windmill's left side.
Eventually, you'll reach the summit from which to leap. Jump and activate Heavy while descending. This time, your momentum should suffice to slam the platform downward and set the windmill in motion.
A path forward will be created. Continue right, leaping across the rock debris until you encounter a pair of stone hands. Here, you will accomplish the challenge: Green - A Color Has Been Brought Back.
Leap from the hands to land on a green floor below. Proceed left, and you will eventually find yourself back within your temple. This time, your tree has grown to feature a blocky green top. As you traverse it, all your stars will ascend, contributing to the constellation above. Continue left until you reach the edge of a ledge, plunging into a new realm.
== Mementos ==
=== Memento #1 ===
This memento requires players to enter chapter 2 and make their way across the map and down the hill until they reach the title screen.
Upon reaching the title screen players will have to jump down to the right of the screen and once they are all the way down.
Once on the ground players will need to begin heading to the left of the screen until they are met with the third memento.
Although it may seem like the area is sealed, players will be able to slip behind the stone pillar in order to reach the third memento without any difficulty.
=== Memento #2 ===
This memento requires a bit of skill and speed to collect as players will have to make their way up the moving rock in order to fall down to the hole on the right in order to collect the memento.
Players have a limited amount of time as if they way too long the fifth memento will be locked and can no longer be obtained unless players return to this area. 
Players should have enough time for a single hesitation while making their way up, however, if they hesitate for too long they will be locked out. 
It is optimal for players to begin making their way up the moving rock as soon as it starts moving in order to maximize the time they have.
=== Memento #3 ===
After receiving the skill “Heavy” players must make their way to the left of the screen and retrace their steps.
Upon reaching the furthest left point on the map players will have to jump until they are on top of a piece of broken rocks.
Players must use the Heavy ability and drop down in order to unlock this Memento.
=== Memento #4 ===
This memento can be a bit difficult to get as it will require players to parkour all the way to the top of the steel structures.
Upon making it to the top, players must stand until the wind blows them to the left in order to obtain the sixth Memento.
Players can also jump while the wind is blowing in order to use the wind to push them towards the Memento, however, this can risk the player falling off the leftmost platform.
The strategy a player takes will depend on which they find easier.
=== Memento #5 ===
This memento can be a bit difficult to navigate as it will require players to use Heavy on either side of the metal structure.
Players will first need to tip the structure on the left in order to make their way up to the star piece, however, upon receiving the star piece they will have to tip the structure back in order to jump to the left and proceed up the Windmill.
Players can then make their way to the top of the structure in order to obtain the seventh memento.
=== Memento #6 ===
This memento can be a bit tricky to spot as it will require players to fall off the right edge of a platform in order to trigger a hidden sprocket that will open and allow players to walk down.
Players will be able to walk down in order to obtain the memento and then will be able to walk back up once that is complete.
=== Memento #7 ===
This memento is another challenging memento to get as it will require players to use Heavy on the weather balloon until it is at it’s lowest point.
It is recommended to use Heavy at the right most side of the weather balloon as this will give players the best chance of being able to run up the rightmost tower in order to jump onto the top rung of the weather balloon.
Players must then jump to the left and use heavy on the piece of rock in order to spread it and make their way to the ninth memento.
Players can then slide down the ramp in order to progress.
Category:Chapters