Damage

Damaging foes in the Cleft of Dimensions is the primary way to defeat them, and it is the only way in which player characters can be defeated.
==Damage Types==
There are 23 types of damage in the Cleft of Dimensions, and some are far more common than others: 
* Physical -- bash, slash, and pierce 
** These damage types are probably the most common among both weapons and mobiles -- each one has its own armor score which modifies received damage from attacks (but not spells)
* Primary -- fire, cold, earth, wood, wind, electricity, energy, and poison
* Secondary -- acid, negative, holy, silver, iron, mental, draining, water, light, sound, and dark
* Other -- charm
Auto-attacks and weapons of ALL non-physical damage types use the 'exotic' armor score.
===Resistances and Vulnerabilities===
While there are 23 damage types, there are 26 types of resistance, vulnerability, or immunity; in addition to one for each damage type, one can also resist: 
* summon, which allows mobs to resist or be immune to attempts to Summon them
* weapon, which provides a blanket resistance or vulnerability to all three of bash, slash, and pierce, but does NOT stack with nor override any specific resistance or vuln -- resisting Weapon while being vulnerable to Pierce will still result in effect vulnerability to Piercing attacks
* magic, which behaves similarly for most other damage types
** A few attacks, like Seance, and some status affects, like Slow, don't have a speciic damage type, and can only be resisted by having resistance to the overarching Magic type
A very few attacks, like Megamagic, or Magic Rocket, deal completely untyped damage, and so cannot be resisted nor hit a vulnerability. The only way to avoid taking damage from attacks like this is to be immune to both Weapon and Magic.