Psycho Mantis

Psycho Mantis, also known as Tretij Rebenok, Third Boy and The Floating Boy, is a character from the Metal Gear series.
== Charactah Account ==
FOXHOUND's psychic member, Psycho Mantis was driven insane when he went too deep into a psychopath's mind. Famous for reading the player's memory card and commenting on the games saved on it.
Mantis rarely spoke and his powers seemed much more amplified. He was aimless in his goals and often sought the company of those who possessed "evil" thoughts such as hatred or a lust for revenge. This would result in him appearing to possess characteristics based on his attachment towards a respective host, e.g. the flames derived from Volgin, Venom's shrapnel "horn", Skull Face's domino mask, Eli's red beret on his shoulder during his days as a boy, and very briefly Shabani's necklace. His psychokinesis and telekinesis were such that he was able to move large objects such as debris and military vehicles, as well as control a Metal Gear with no visible signs of straining himself. He was shown to be capable of manifesting himself as a phantom that could teleport or vanish in an instant and could conjure ethereal visions derived from a person's psyche. His psychokinesis was also strong enough to envelop a barrier powerful enough to deter attacks from various weaponry, including small-grade portable rocket/missile launchers, against himself and objects as large as a parked chopper. It is heavily implied that his being drawn to people who possessed "evil" thoughts, or at least those from Venom Snake/Big Boss, was due to having a degree of empathy for their desires for revenge due to his being experimented on for his powers to such an extent that he otherwise lacked any will or even emotions beyond a desire for revenge of his own.
When influenced by the negative feelings of others, he was capable of channeling himself as a conduit, enacting the lusts of his respective host through his abilities - this is what allowed Skull Face and later Eli to control Metal Gear Sahelanthropus. Though Volgin and Skull Face would interchange between influencing his mind, Mantis would go on to develop a bond with the young Liquid Snake, thus supplanting Volgin and Skull Face's control over him. Though Liquid's resentment over his heritage acted as the catalyst for Mantis' attraction towards him, it was their shared young age that allowed Mantis to favor him over many others that influenced him before. It is heavily implied that this bond served as the basis of his joining FOXHOUND with Liquid as the leader. 
== Appearance ==
=== Video Games ===
* Metal Gear Solid
* Metal Gear Solid 2: Sons of Liberty
* Metal Gear Solid 4: Guns of the Patriots
* Metal Gear Solid V: Ground Zeroes
* Metal Gear Solid V: The Definitive Experience
* Metal Gear Solid V: The Phantom Pain
* Metal Gear Solid: The Twin Snakes
== Trivia ==
* Psycho Mantis was chosen as the #3 best boss fight ever by GameSpot.
* He also ranked eighth in IGN's recent "Top 100 Videogame Villains" poll, beating out fellow FOXHOUND members Sniper Wolf, Liquid Snake, and Revolver Ocelot; even beating Big Boss.
* The boss battle with Psycho Mantis in Metal Gear Solid is widely remembered for him "displaying" his mental powers through breaking the fourth wall. This includes making the controller move by activating the rumble feature, and making players think the TV channel has changed by turning the screen to black, with the green caption "HIDEO" displayed in the top-right corner. He also "reads" the player's memory card, commenting on the number of saves that have been made in the game so far, and the presence of other saved games, first noting their genre, then mentioning specific examples (e.g. "You like Castlevania, don't you?").
* In the original game, Mantis mentions Azure Dreams, Suikoden, Castlevania: Symphony of the Night, and Vandal Hearts (plus Policenauts and Tokimeki Memorial in the Japanese version), while in the 2004 remake, he references Super Smash Bros. Melee, Super Mario Sunshine, The Legend of Zelda: The Wind Waker and Eternal Darkness: Sanity's Requiem. He was originally planned to reference games made by other developers as well, but they weren't included because Kojima couldn't make any deals with them.
* Mantis' powers were inspired by another fictional psychic character from the 1978 film The Fury, with Hideo Kojima telling his motion designer to go see it.
== Gallery ==
File:Psycho Mantis Render 01.png
File:Psycho Mantis 01.png
File:Psycho Mantis 02.png
File:Psycho Mantis 03.png
File:Psycho Mantis Fan Art 01.png
== External Links ==
* Psycho Mantis at Metal Gear Wiki
Category:Characters
Category:Males
Category:Metal Gear