Launch ICBM

Category:Primary Objective (Helldivers 2)
Category:Secondary Objective (Helldivers 2)
Category:Objective (Helldivers 2)
Launch ICBM is a Terminid and Automaton mission in Helldivers 2. The mission involves re-activating a dormant Intercontinental Ballistic Missile Silo, and launching it's nuclear payload against an enemy target of interest.
==Objectives==
To prep the missile for launch, the following must be done before going to the silo itself:
*Retrieve Launch Codes - A data disk containing the authorization codes for the ICBM must be retrieved from an overrun SEAF outpost. It a gray box with a purple light and typically near the corpse of a dead SEAF soldier. It can be simply obtained by the action key.
*Reactivate Power Generator - Power must be supplied to the missile silo. The generator's terminal must be operated so that the transformer can be configured to resupply power.
*Pump Fuel to ICBM - The rocket boosters need fuel. A nearby E-710 pumping station must be re-activated first.
Note that on lower difficulties, one or two missions will not be required anymore.
===Launching the missile===
Once all previous objectives are completed, the ICBM is ready for launch and just has to be primed.
First, operate the terminal to initiate the launch sequence, then input the launch code provided on-screen. The manual locks on the silo doors must then be disengaged.
From there, the grid coordinates have to be entered and the fueling starts. It takes around 30 seconds for the missile to be primed for launch, then all that is needed afterwards, is to manually initiate the launch sequence. From there, the missile will launch in 5 seconds. It is advised Helldivers should be clear of the silo, as the rocket boosters will violently injure anyone nearby as they're leaving the silo. Additionally, Helldivers should not be near the silo afterwards, as there is now a gaping hole where the missile used to be and falling into it will kill them and lose anything they're carrying to the void.
Afterwards, the mission is completed, and the team is treated to a brief nuclear-fueled fanfare.
==Bugs==
*When the base containing the launch codes is bombarded with heavy artillery, such as the 380 HE barrage, the changes in terrain may accidentally cover up the physical appearance of the disk and render it effectively invisible. However, the prompt to obtain it will always be available and it is a permanently-fixed object, so it will never leave it's position once generated on the map.