TARGET TYPE INT

== TARGET_TYPE_INT (94) ==
Description: bitmask of ITEM_TYPE_INT
:
Value 	Description
-2147483648	TYPE_GAMEBOARD
0 	TYPE_UNDEF
0 	TYPE_SELF
1 	TYPE_MELEE_WEAPON
2 	TYPE_ARMOR
4 	TYPE_CLOTHING
6 	TYPE_VESTEMENTS
8 	TYPE_JEWELRY
16 	TYPE_CREATURE
32 	TYPE_FOOD
64 	TYPE_MONEY
128 	TYPE_MISC
256 	TYPE_MISSILE_WEAPON
257 	TYPE_WEAPON
512 	TYPE_CONTAINER
640 	TYPE_LOCKABLE_MAGIC_TARGET
1024 	TYPE_USELESS
2048 	TYPE_GEM
4096 	TYPE_SPELL_COMPONENTS
8192 	TYPE_WRITABLE
16384 	TYPE_KEY
32768 	TYPE_CASTER
33025 	TYPE_WEAPON_OR_CASTER
33031 	TYPE_REDIRECTABLE_ITEM_ENCHANTMENT_TARGET
65536 	TYPE_PORTAL
131072 	TYPE_LOCKABLE
262144 	TYPE_PROMISSORY_NOTE
524288 	TYPE_MANASTONE
560015 	TYPE_ITEM_ENCHANTABLE_TARGET
1048576 	TYPE_SERVICE
2097152 	TYPE_MAGIC_WIELDABLE
3013615 	TYPE_ITEM
4194304 	TYPE_CRAFT_COOKING_BASE
4481568 	TYPE_VENDOR_GROCER
8388608 	TYPE_CRAFT_ALCHEMY_BASE
16777216 	TYPE_CRAFT_FLETCHING_BASE
33554432 	TYPE_CRAFT_COOKING_INTERMEDIATE
67108864 	TYPE_CRAFT_ALCHEMY_INTERMEDIATE
134217728 	TYPE_CRAFT_FLETCHING_INTERMEDIATE
268435456 	TYPE_LIFESTONE
268500992 	TYPE_PORTAL_MAGIC_TARGET
536870912 	TYPE_TINKERING_TOOL
1073741824 	TYPE_TINKERING_MATERIAL
1208248231 	TYPE_VENDOR_SHOPKEEP
2147483647 	FORCE_ITEM_TYPE_32_BIT
=== Notes ===
* defines the types of objects an item can used/applied on (ex: lockpicks = 640)
Category:INT