138733-just-hit-50---new-players-thoughts

== Content ==
			Welp. I survived the lag and queue times!Even playing at a more “casual” pace than I usually do I just hit 50 this afternoon after dabbling in both a mix of PvE and PvP while levelling – and a bit of max level “entry” PvP.---The PvE experience so far has been excellent. Quite possibly the best of the genre I’ve seen so far and I’m excited to try out the max level content for it. I actually died multiple times while leveling - which isn't anything that's happened to me in other games for quite some time. It's not difficult but it requires your attention; and games should be asking for that.Lore is also quite interesting and I'm really enjoying the idea of the Strain right now. I'm looking fowards to maybe trying out some roleplay and finishing the quests after I catch my gear up and get ready to do some PvE/PvP…I decided upon hitting max level I'd try PvP - and that's when things went sour quickly.Why is there such a huge imbalance in the factions? One look at the BG forums shows just how bad premades are and after hitting max and trying to start gearing – it’s an uphill battle against people who are fully or mostly geared knowing what they’re doing in a group vs people who just hit 50 in purchased gear and no runes. I'm dying before I can get out of a stun alongside the entirety of my team.Why is this a thing?A very large portion of gamers aren’t going to pick a faction because “this is the one you go to for PvP” – they’re going to pick it based on where their friends are or what races they like. I picked Mordesh. I guess I don’t get to PvP without it being an infuriating experience? This is the main reason I quit Warcraft after dealing with the faction FotM hopping back and forth like crazy and having to experience the worst of it to the point I couldn't queue arenas.And no I’m not rolling an alt just to play one portion of the game I was seriously interested in. Main or bust. RPG.Also why am I punished severely for putting runes in my gear as a filler option until I get better?The cost of trying to ensure my gear isn’t absolute garbage is absurd.This is not how you “teach” new players how to deal with their gear. You do not punish players this harshly for making the wrong decision – or in many cases – a temporary  one until you have your best in slot.You guys have an excellent game on your hands but one portion of your game is an absolute nightmare to try and start. My experience bar PvP has been positive so far (outside not wanting to rune until I fully understand the system and have the BiS ones) so I'm seriously hoping maybe dropping the idea of PvPing at all will better the experience for me.Listen to your community on the biggest complaints from your long time players Carbine. You have the ability to draw in the players you need for this game to thrive - but you can't be slow on changing things or working on issues.	
----
			
A very well written, and eloquently put forum post. This is how you get results people.
Kudos to the OP.	
----
			
I always thought gearing as the main form of progression in PvP was a lame idea. PvP should be about skill, not outgearing opponents. 
 
Seems like even the WoW devs have realized this, since they are removing it in Legion.	
----
			This is pretty much just a hit 50 way too fast issue, most of the f2p playerbase isn't 50 so all you're going to be queuing against is old accounts. Slog it out and you can be destroying people in a few weeks or wait a few weeks and pvp should be more even from the flood of new 50's.	
----
			
{| class="blockquote"
I always thought gearing as the main form of progression in PvP was a lame idea. PvP should be about skill, not outgearing opponents. 
 
Seems like even the WoW devs have realized this, since they are removing it in Legion.
----
			
{| class="blockquote"
I always thought gearing as the main form of progression in PvP was a lame idea. PvP should be about skill, not outgearing opponents. 
 
Seems like even the WoW devs have realized this, since they are removing it in Legion.
----
			
{| class="blockquote"
I always thought gearing as the main form of progression in PvP was a lame idea. PvP should be about skill, not outgearing opponents. 
 
Seems like even the WoW devs have realized this, since they are removing it in Legion.
----
			
{| class="blockquote"
I always thought gearing as the main form of progression in PvP was a lame idea. PvP should be about skill, not outgearing opponents. 
 
Seems like even the WoW devs have realized this, since they are removing it in Legion.
----
			
{| class="blockquote"
You mean like GW2 sPvP? You don't need gear there, the game upscale your level to 80 and upscale your actual gear, everyone has the same gear basically, so who win and who lose is about skill.
----
			I agree that the fee with re-runeing your gear kind've sucks. Retrieving a rune intact, sure, put a price on that. But simply removing one entirely by destroying it shouldn't cost anything.	
----
			
{| class="blockquote"
I think that's a horrible idea. You're basically saying give nobody any incentive on playing pvp just like GW2. That's why there pvp tanked so hard because people had nothing to gain from doing it. Most people need too see them gaining something with time invested. If this is the case then, why not give all fresh 50's full set of best pve gear with no options on gaining anything from a raid. See how well that goes since its the same concept. Everyone starts from the bottom and works there way up. If you come in expecting to get actually be able to put up a fight against people that already have time invested in pvp then you have a serious problem. Don't see anyone complaining about raid bosses hitting too hard as a fresh 50. You play it for awhile and it gets easier on the PVE and PVP side.
----
			
{| class="blockquote"
Welp. I survived the lag and queue times!
Even playing at a more “casual” pace than I usually do I just hit 50 this afternoon after dabbling in both a mix of PvE and PvP while levelling – and a bit of max level “entry” PvP.
 
---
The PvE experience so far has been excellent. Quite possibly the best of the genre I’ve seen so far and I’m excited to try out the max level content for it. I actually died multiple times while leveling - which isn't anything that's happened to me in other games for quite some time. It's not difficult but it requires your attention; and games should be asking for that.
Lore is also quite interesting and I'm really enjoying the idea of the Strain right now. I'm looking fowards to maybe trying out some roleplay and finishing the quests after I catch my gear up and get ready to do some PvE/PvP…
 
I decided upon hitting max level I'd try PvP - and that's when things went sour quickly.
Why is there such a huge imbalance in the factions? One look at the BG forums shows just how bad premades are and after hitting max and trying to start gearing – it’s an uphill battle against people who are fully or mostly geared knowing what they’re doing in a group vs people who just hit 50 in purchased gear and no runes. I'm dying before I can get out of a stun alongside the entirety of my team.
Why is this a thing?
A very large portion of gamers aren’t going to pick a faction because “this is the one you go to for PvP” – they’re going to pick it based on where their friends are or what races they like. I picked Mordesh. I guess I don’t get to PvP without it being an infuriating experience? This is the main reason I quit Warcraft after dealing with the faction FotM hopping back and forth like crazy and having to experience the worst of it to the point I couldn't queue arenas.
And no I’m not rolling an alt just to play one portion of the game I was seriously interested in. Main or bust. RPG.
 
 
Also why am I punished severely for putting runes in my gear as a filler option until I get better?
The cost of trying to ensure my gear isn’t absolute garbage is absurd.
This is not how you “teach” new players how to deal with their gear. You do not punish players this harshly for making the wrong decision – or in many cases – a temporary  one until you have your best in slot.
 
You guys have an excellent game on your hands but one portion of your game is an absolute nightmare to try and start. My experience bar PvP has been positive so far (outside not wanting to rune until I fully understand the system and have the BiS ones) so I'm seriously hoping maybe dropping the idea of PvPing at all will better the experience for me.
Listen to your community on the biggest complaints from your long time players Carbine. You have the ability to draw in the players you need for this game to thrive - but you can't be slow on changing things or working on issues.
----
			In regards to "incentive" without "gearing" in PvP:Cosmetics.Wildstar has an absolutely amazing base to ditch the extreme gear discrepancy and give players things to strive for in PvP.Also in an RPG setting you don't remove the gear grind entirely - however the stat difference between the purchase for gold and the seasonal gear is obviously too much.Thank you Hell btw for letting me  know about the leveling thing.I'll probably wait a bit longer before I do much more than poke my nose in. I'll also look for some folks to queue with but the majority in the guild I'm in seem to detest PvP. (And well - I can see why. This does seriously need to be changed if they want people doing it.) If anybody knows any folks who PvP on Exiles (Entity) who are willing to tote along a 2400+ WoW player learning, let me know? Seen plenty of folks in the full PvP gear standing around so I know there's something for Exiles.Gonna go try to find the daily hubs tonight and give those a whirl so I'm not angry.
			
				
	Edited October 8, 2015 by Shirt	
----
			
{| class="blockquote"
I think that's a horrible idea. You're basically saying give nobody any incentive on playing pvp just like GW2. That's why there pvp tanked so hard because people had nothing to gain from doing it. Most people need too see them gaining something with time invested. If this is the case then, why not give all fresh 50's full set of best pve gear with no options on gaining anything from a raid. See how well that goes since its the same concept. Everyone starts from the bottom and works there way up. If you come in expecting to get actually be able to put up a fight against people that already have time invested in pvp then you have a serious problem. Don't see anyone complaining about raid bosses hitting too hard as a fresh 50. You play it for awhile and it gets easier on the PVE and PVP side.
----
			Actually Pokemon has a significant "gear" hurdle in the IV system.I used to be a tournament player in my local area and quit in the more recent generation because the upkeep on breeding became more of a hassle than anything. Sucked the fun out.(That and my DS was stolen and I lost stuff that was over 10+ years old.)Most people want to just hop into the action now days in most genres.Being put at an extreme disadvantage - not mild - just puts anybody off from wanting to bother. I absolutely love grinds and the MMORPG experience they provide but it just doesn't belong in PvP when it comes to just trying to play it.Luckily: The PvE experience so far has been absolutely lovely. Just swapped around the sky and ground in my house and got my first "daily zone" done.Gonna grind me some gold and start building some sort of spooky establishment. Shade's Eve plz start.	
----
			
I dont really play PvP but cant you buy the S2 gear (the starter set) for gold, for like 2p? and make PvP with that? this should give you a good start at fresh level 50.
you mention rune costs. those items are itemlvl 65? 60? this cant cost much to rune since the mats for that are all over the place.
 
ilvl 80 runing is slightly more expensive obv and i guess you would want to start rerolling slots for the better sets you earn with glory. but thats the same for PvE sets.
 
concerning the random vs premaid BGs, yea thats a big concern. i only did pvp for the S1 arena weapon and the amps/skillpoints and whenever you ran vs a premaid group there was no fun involved for both sides.
 
you will love the PvE lvl 50 content. start with expeditions/adventures and when you have a good feeling about your gear/char go veteran dungeons. if you can do it with a guild its 100% more fun,
			
				
	Edited October 8, 2015 by furoflo	
----
			
Man, I'm getting my ass kicked in lvl 50 pvp too :P 
Did you buy the ilvl 65 gear with gold? That'll help you start off.
 
Also the inter-faction BG's makes it so we don't have to deal with faction dominance. 
 
It's how all games (except gw2) are , you gotta grind your prestige up and get better gear :P Doesn't take long , have fun with it.
 
Here's my inputs once I hit 50.https://forums.wildstar-online.com/forums/index.php?/topic/138695-f2p-1-50-in-empty-warhound-2/	
----
			In a future update, i'm hoping they just remove factions somehow, they can just tie them in as uniting for a common cause after discovering the "truth". I really wouldn't mind, it would fix a lot of the problems.They can just start civil wars of sorts if they still need conflicts...you know...old habits die hard..
			
				
	Edited October 8, 2015 by xRaymanx	
----
			I did buy the gear for gold.Also stealing that OVERDOSED ON SALT image in your thread. Omg.	
----
			
Had fun reading this post, since I'm a new player aswell and enjoy to hear about everyone else's experiences with this game ( I plan on making this one the one I'm going to commit to ). I'd just wanna ask you which class are you and what was your leveling experience with it ? Adding that in would make the whole picture complete for me and more enjoyable to read the post x) ! 
 
I LOVE PvE in every single game ( this one does it really well ). PvP though ( haven't tried in this game yet ) is something I steer away from since it can NEVER EVER EVER EVER be balanced in ANY game at all. Never. There's way too many conditions to be met to make it absolutely fair ; 
 
-Perfect 100% matching internet speeds
-Perfect balance of counters to all classes 
-Like said in most MMO's gear is an issue too
 
PvP is just way too unfair in every single game. I know making it 100% balanced would be impossible, and to even make it 70% balanced would still be impossible ( that would require just having 1 class to minimize any balancing issues which would be boring ). 
 
That's why I praise people who are good at PvE more than the ones that are good at PvP. Yes PvE also has it's issues ( generally classes with tanky pets can do more than the ones without them in most MMO's ) , but I feel it's more balanced and I'm generally more impressed if someone does something awesome in PvE VS someone doing something awesome in PvP, since the pvp stuff after thinking about it just is less impressive. You got a triple kill against 3 people of the same level and same gear. Gratz ? Now let's see you do that with the same internet speed as them . . . Nope not happening xD. 	
----
			
That PvP problem has been the same in every MMO, unfortunately for Wildstar, most of the other MMO offerings fixed it pretty quickly.
 
Pugs and premades should never, ever, be in the same battleground. 
 
The only people who like it like that are those that join a premade that can't beat other premades and need to roll over pugs. 
 
 
{| class="blockquote"
 it can NEVER EVER EVER EVER be balanced in ANY game at all. Never. There's way too many conditions to be met to make it absolutely fair ; 
 
----
			
While a game (or genre) may not ever be able to be fully balanced or super close - it can still be fun to play and feel rewarding.I got to play a fair match before the servers went down and I can see the potential Wildstar has for PvP. It's not ladder dependent like WoW and therefore you don't feel like you're wasting your time doing it.It can be something you just hop in - kill a bunch of nerds - grab your points and go buy something nice for your house with.
 
I feel like I can get that feeling out of it...
If I don't queue into premades or fully geared folks almost every game.	
----