Artisynth Aberration

The most unfortunate members of the Artisynth, if they can even be considered members of that species anymore. Twisted, malformed, mutated into grotesque looking monsters, the Aberrations are the end result of an addiction to the combat serum commonly used by the Savages.
==Overview.==
Due to the unstable nature and chemical composition of the serum, it’s absolutely mandatory for any users to take it in moderation so the body may flush it out of the system adequately. Any overdose, whether it be accidental or on purpose, begins the gradual process of mutation within the user. The most common symptoms of mutation follow three stages:
The first symptoms to usually appear are chronic muscle spasms, acute pain in the joints, fatigue, and nausea.
Second, as the mutation advances, the skin turns into a grayish-yellow color and certain areas begin to separate between the dermis and the hypodermis; joints and extremities soon either become swollen and inflamed, elongated, or both and with some cases fusing together. The body will sometimes begin to contort and twist itself beyond it's limits as well.
Finally, the last stage of mutation ends with the complete cessation of any higher mental faculties, leaving the broken thing that was once the user with nothing but a raging murderous instinct to drive them. Rarer symptoms such as the growth of new limbs have also been reported by witnesses. The rate of mutation depends on how much the user overdosed, making it vary from days to merely hours.
As expected, the whole process is beyond agonizing. Those few that have witnessed an Artisynth mutate and survive the following rampage most notably recall the screams of pain that marked the beginning of the later stage of mutation.
== Behavior. ==
Not very much is going on in the heads of the Aberrations. Though one interesting aspect to note of any fully mutated Artisynth is that their resulting appearance and behavior reflects their personality and mental state before they begin mutating. The Artisynth Savages which abuse the serum, being extremely homicidal and somewhat feral, are often warped into grotesque looking creatures of which are extremely animalistic and territorial, becoming and functioning nothing else but wild animals. However, there was a reported incident during World War III of an aberration slowly dragging itself within the vicinity of an EASDI medical camp at night, and raiding a supply truck. It was found dead in the morning, surrounded by empty morphine containers. Surprisingly, nobody was killed or harmed by it while it was still alive, thus adding to the speculation that there may be some variation in their behavior that doesn't always turn them into violent animals.
==Gallery.==
CoG_Aberration3.png|One thing in common regarding their appearance is that they're all adorned in a tattered CoG uniform.
CoG_Aberration2.png|Some are fortunate enough to retain a vaguely humanoid shape.
CoG_Aberration4.png|Others, not so much.
CoG_Aberration1.png|Anyone who's deeply addicted ends up like this.
Category:Races