Transfer Curse (Priest Spell)

Very similar to the transfer offense spell, this spell transfers a curse or malign spell from its victim to an animal scapegoat. The method of cast­ing the spell is identical – the creature is dressed with objects representing the victim of the curse, or the curse itself, and driven from the village.
Any normal spell can be transferred in this way, regardless of the relative levels of the shaman and the original caster. Wizards' and priests' magic, spirits' curses and the spells of extraplanar crea­tures can all be transferred.
Notes: Restricted to shamans, uncommon.
==Eating a Scapegoat Animal==
Eating die meat of a scapegoat violates tribal taboos and visits trouble on the perpetrators, in addi­tion to the effects on the tribe. These ills are perma­nent until countered either by the tribal shaman or by a priest of at least 12th level. Typical ills include:
* They become sickly (-3 Constitution, and always suffering from some petty ailment).
* Poor hunting luck (-2 to all rolls involving hunting, fishing, archery, and the like.)
* Ancestors curse (as 4th level bestow curse spell)
* A spirit animal of roughly the perpetrator power attacks. If slain it reappears the next month.
* Any game they kill or meat they butcher will be rancid
* Any plants they tend will die within the month.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells