129139-wildstar-expansion-theory-discussion

== Content ==
			Whilst Wildstar's longevity is weighted heavily on drop 6 and it's quality/ability to retain players, I would ask that if the best outcome happens and Wildstar makes a miraculous comeback, what would you like to see in a future expansion?Here are some examples of what kind of content I am referring to:*New playable races*New classes*New instanced content (Raids/Dungeons)*New Zones/themesOn the flip side what would you not want to see? An example might be the Garrisons that WoW implemented in WoD, they made main hubs obsolete and disconnected players from the world.Please go into detail as much as you want, I love discussing player ideas!
			
				
	Edited August 4, 2015 by Zyro	
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But what about you? You started this topic without having any ideas yourself?
 
For me its simple; more dungeons and raids!	
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But what about you? You started this topic without having any ideas yourself?
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In terms of character creation, I'd like to see a height slider, maybe up to 20% taller or shorter maximum.
 
While there are several body types available, they are all roughly the same height, and adding a height modifier would allow others to see how tall your character is rather than read it in a roleplay biography for example.	
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			In my mind, what makes and expansion an expansion is that it introduces an entirely new story dynamic usually because the game's main story-line has come to an end. The ability to add new races and classes and worlds usually comes with the fact that you are introducing a whole new story. 	
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In my mind, what makes and expansion an expansion is that it introduces an entirely new story dynamic usually because the game's main story-line has come to an end. The ability to add new races and classes and worlds usually comes with the fact that you are introducing a whole new story.
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After seeing the cutbacks Jeff's had to make, could be a really small zone	
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I could see Ikthian Invasion.  And behind it is an Eldan.  But that doesnt sound "big" enough for an expansion.  But still so much to do, like kill the Entity.  Either have it be done with this release, or have it placed on the back burner.  I'm curious who gave the plans to the Eldan to create nexus and Drusera.
 
There's also Exile merging with Dominion on nexus and fighting off the Dominion ruler, Myrcalus, a Luminai.  	
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Whilst Wildstar's longevity is weighted heavily on drop 6 and it's quality/ability to retain players, I would ask that if the best outcome happens and Wildstar makes a miraculous comeback, what would you like to see in a future expansion?
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- All race/class combinations unlocked!  I want to play an aurrior.
 
- New planets to explore, conquer and reclaim!  The Dominion's long term goal is to eliminate the Exiles, or barring that, to push them off Nexus.  For the game to survive, they must fail at the former.  If the game is going to have a story on rails component, let's consider the possibility that the latter could come to pass, that at some point the Exiles may have gathered up enough strength, technology and supplies to come out of their trench and fight the Dominion for other planets than Nexus (or, if you're playing along as Dominion, the Dominion has succeeded in driving the Exiles off Nexus, and now pursues them to the edges of the galaxy to stamp them out once and for all). 
 
Expansion content could happen on multiple planets, including Arboria!  How cool would it be for the Exiles to push the reaping to a standstill, and make the edges of the developed area a set of objective-based PvP battlegrounds?  That would leave the Dominion stranded on the landscape they'd already ruined, trying to survive in a wasteland of their own making while the Exiles assaulted them from less fortified, but better supplied locations.  Dommies could have a go at playing the embattled underdogs, fighting to survive, and the Exiles could take a turn trying to stamp out or drive off an entrenched enemy.
 
There's also the Entity trying to break free and conquer new planets.  If the faction war bores you, you could tackle the greater threat, and fight the Entity as it seeks to infect new planets!  The Ikthians are also expanding their hold over the galaxy.  The cost of waging war on Nexus might have weakened the Dominion presence elsewhere in the galaxy, leaving other planets ripe for conquest by the Ikthian armada.  The inhabitants of these besieged planets might not be too picky about the color of their rescuers' spaceships, so either faction could answer the call to save _insert planet name here_ from the Ikthian threat!	
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			Don't really care for the new class but I do want a new race! Luminai need to be playable. Carbin pls :P	
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Don't really care for the new class but I do want a new race! Luminai need to be playable. Carbin pls :P
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			 I think before we see any new playable races and classes.. they need to remove class race restrictions.. its like so yesterday and out of style to still have them.	
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My idea for an expansion would be THE WAR WITHIN.
 
Here's a feature list.
 
NEW LEVELING ZONES
 
Several of the unreleased zones (like Murkmire) would make for excellent leveling alternatives. Make your leveling experience fresh!
 
NEW LEVEL 50 ZONES
 
Omega Archive: With Avatus gone, the knowledge of the Eldan is free for the taking... and two Omega Level admins are at war to get to it first. Experience the strange vistas of the Datascape in a whole new way... without needing to be attuned.
 
The Halon Ring: Made from the fragments of Nexus's solid moon, the Halon Ring is home to the legendary Mechari Foundry, where Millenials like Axis Pheydra were first crafted. But they're also home to dangerous Darkspur, strange alien creatures... and Marauders that are a touch more Bloodthirsty than usual. 
 
Pyra: The Forbidden Moon of Nexus. Pyra is home to the Eldan's deepest, darkest secrets... secrets not even The Caretaker has access to. Break through the barrier and raid the strange vistas and hidden complexes within, in search of the fabled Vault of the Archon.
 
Crisis Zones: Nexus isn't a stable planet. It changes and evolves over time. Crisis Zones are special, instanced versions of Nexus's various zones (including the new leveling zones introduced in The War Within) that are accessible via Crisis Dispatchers in Thayd and Ilium. Crisis zones are roughly on par with Star-Comm Basin in terms of size and complexity, and rotate weekly. Completing the Weekly Crisis Event provides an Elder Gem Bonus and may also provide contract rewards. Only one Crisis is considered to be happening at a given time. Inactive Crisis zones are accessible via an Emergency Preparedness Simulation found near the Crisis Dispatcher.
 
NEW OPTIONS
 
More Class Options for Existing Races! - Dr. Aken PHD would like to CHALLENGE YOUR ILLNESS TO A BLOOD DUEL, USING HIS MIGHTY RESONATORS. Also, check out Mechari Spellslingers, Aurin Warriors, Granok Espers, and other new combinations. Every race can play almost every class!
 
Defector Races (AKA, things that will never ever happen) - Part of The War Within's Storyline involves the blurring of factional lines, and increased Intrafactional tension. As a result, players who reach level 50 with a member of a given race can unlock a "Defector" version of that race, with special customizations options. (These can also be purchased in the NCSoft Store). Reaching level 50 with a Human or Cassian simply unlocks the other faction's customization options.
 
New Exile Races - These defector races have all been "liberated" from the Dominion and forced to join with the Exiles in order to survive. Scrapyard Mechari (as freshly made initiates) are the exception: They're not so much "liberated" as "stolen". 
Mutant Chua: Victims of one of Mondo Zax's ...more successful experiments into controlling the Strain, these warped and mutated Chua have been forced into an unlikely (and extremely tense) alliance with the Exiles in order to survive.
Dark-Hearted Draken: Though Laveka the Dark-Hearted is an enemy to all of Nexus, some Draken have become tempted by her vast and limitless power... power the Dominion does not accept. The Exiles, on the other hand, are more... accepting.
Scrapyard Mechari: Following a daring raid on the Foundry by the Exiles, the Exiles have begun experimenting in creating their own unquestionably loyal mechanical allies... though there are still a few bugs to work out.
New Dominion Races - These Defector Races were all pulled under the Dominion's banner under the auspices of "Operation: Reunion", a plan to destabilize the Exiles from within by targeting "vulnerable individuals", tempting them to the side of the Dominion, and "reeducating" them. These "reformed citizens" are then used as spies and shock troops. 
Restored Mordesh: Ravaged by the Contagion for so long, many Mordesh would leap at the chance for a cure... so it shouldn't come as a surprised when a faction of Mordesh willingly betrayed a major Exile Operation in exchange for what the Dominion claimed to be a cure for their condition. The New Vitalus serum allows the Mordesh to recapture a portion of their former glory and culture, giving them the semblance of true life... Though, in exchange, it's far more dependency inducing... and the Dominion is the only known source...
Stone Legion Granok: Led by the self proclaimed "High Warlord of Gnox", the Stone Legion has it's origins in the Granok born after the War on Gnox. These youths rejected their elder's teachings and exiled themselves from their villages in search of the scraps of technology left behind in the "forbidden" battlefields. Originally little more than raiders, their leader discovered a hidden ICI Junction that contained an unbroken Soulcore... and the Dominion found themselves in the unexpected position of making a second offer to a much more receptive sect of the Gnoxian people. The Elders didn't stand a chance... and now that the Stone Legion has arrived on Nexus, some fear that the Exiles won't either.
Civilized Aurin: The most shocking tactic used by Operation: Reunion was the revelation that they had accepted Arborian survivors as Dominion Citizens, and were in the process of building a home for them on Nexus. This is only partially true, of course. The so-called "Civilized" Aurin are former prisoners who were embittered by the Exile's "sacrifice" of their planet and Queen Myala's "abandonment" of them, and had those feelings amplified through a combination of brainwashing and Stockholm Syndrome. They're a broken people that, outwardly, appear to be neat and civilized... their hair is trimmed, their expressions subdued, and their access to the Weave severely weakened. Some Aurin call them "domesticated", citing their role as second class citizens in Dominion society... but a few Aurin have been tempted by the promise of reuniting with family they thought to be long dead.
...Now that the "Never going to happen" part is out of the way...
 
New Neutral Races - Some races have no default connection to the Exiles or the Dominion, and select a side upon their arrival to Nexus. Neutral Races begin on the Arkship Pride of the Navigator, which is caught in the crossfire during a conflict between the Exiles and the Dominion, forcing its passengers to take a side to escape. They select their starter zone based on what faction they choose to rescue them.
 
Ekose - A spacefaring species of cat-like beings, Ekose are known across the galaxy for their skill when it comes to astronavigation. Ekose can be Stalkers, Spellslingers, Engineers, and Medics. They're exceptionally good with technology (often blending it a bit with magic), but aren't known for their physical strength.
 
Lopp - A diminutive race of treasure hunters, Lopp are deceptively strong and durable for their size. Lopp can be Stalkers, Espers, Spellslingers, and Warriors. They're quite crafty and scrappy, but lack the skill needed to operate resonators or robots.
 
Krogg - Criminal vermin of the galactic ecosystem, the majority of Krogg are associated with the Darkspur Cartel, which has weaseled its way on to the Navigator's Pride. A few, however, are desperate for a way out, even if it means throwing in with the Exiles or the Dominion. (Choosing whether or not to be a Darkspur is a minor story choice made during the tutorial that has no bearing on the rest of the game's plot).
 
Krogg can be Warriors, Engineers, and Medics. They're very strong and durable, but lack the subtlety or introspective acuity to be Espers, Stalkers, or Spellslingers.
 
NEW CONTENT
 
New Story Instances: 
 
Sim-Core Prime - Prior to the creation of the Genesis Prime, each of its component minds made a mental imprint of themselves on special datacubes hidden deep within the Omega Archives. Delve into the echoes of the Genesis Prime's many minds to try and discover the secret of how to defeat the Entity.
 
Beyond the Pale - A Companion Instance to Redmoon Terror... Travel to the Spirit World and destroy the heart of Laveka's power from within!
 
Raiders of the Lost Vault - A Companion Instance to the Vault of the Archon, and sequel to Omnicore-1. Uncover the truth behind the Protoplasmic Resonator while your allies face off against the Vault's defenses!
 
New Battleground: Kernel Panic - Fight for control of the Datascape! This Battleground functions like a miniature Warplot. One side defends (trying to maintain control of their core), while another attempts to break through various firewalls and traps surrounding it. By collecting resources around the map, both sides can spawn programs that can change the tide of battle!
 
New Adventure: Attack on Thayd/Illium - Have you ever really wanted to punch Mondo Zax in the face? These two adventures (available to both sides), simulate a raid on each of the two capital cities.
 
New Raids
 
Casual Raids - Casual Raids are less intense than Genetic Archives and Datascape, and don't require attunement to enter. As a result, they produce lower ilevel rewards than "Hardcore" raids.
Redmoon Terror - ...this is cheating, as it was already revealed through datamining. Face off against Laveka the Darkhearted and her zombified Redmoon minions on the Halon Belt!
 
Hardcore Raids - Hardcore Raids are Wildstar's "progression" system, and require attunement to enter. They're typically accompanied by a Story Instance that allows players to experience a portion of the Raid without the need to engage in heavy group content.
Vault of the Archon - Home of the Eldan's darkest secrets, distract the guardians of the Vault of the Archon as a single intrepid explorer tries to access it's deepest core.
 
NEW SYSTEM - Intel and Alliances
 
The War Within removes the cross-faction communication barrier between races, and also allows for BEGRUDGING COOPERATION!
 
In addition, teaming up with or killing a member of the opposite faction results in the dropping of Intel, a resource that functions similarly to Settler Drops. In old zones, Intel is a currency you can exchange for reputation and rewards. 
 
In new zones, like Omega Archive and Pyra, Intel functions a bit different. Each zone has a balance between Cooperation (both factions working together toward a common goal) and Conflict (factions openly at war with one another). By taking Intel to certain NPCs, you can shift the balance in one of these two directions. 
 
Giving Intel to an ICI or Black Hoods agent will shift the balance in that area toward your faction, until such a point that your faction dominates a contested point in the area. Giving the Intel to a neutral party (like a CoGS researcher) shifts the balance toward Cooperation, which allows members of both factions to utilize a contested area. Contested areas offer different quests, challenges, resources, and benefits depending on who controls it.
 
Contested areas reset to a neutral state after a certain amount of time. If a single faction controls a contested area for too long, the other side's intel begins building up more weight (making it easier for a less populous faction to catch up), until such a point where the other faction pulls a coup and forcibly takes control of the area. 
 
...or. you know... something like that that works.
 
STORY STUFF
The War Within deals with both the struggle between Drusera and the Entity (Which, despite the limited presence of Strain in the proposed zones, is still constantly in the background), as well as internal struggles in each of the factions. The ICI is pushing hard to destabilize the Exiles from within, but revelations about the Eldan, the Church, and the Emperor are also causing internal strife. Some key notes to hit.
 
Who gave the plans for the Protoplasmic Resonator to the Eldan?
 
The return of Serrick Brightland... what does he think about the current state of the Exiles?
 
Internal Strife on the Exile Front, and the machinations of Operation: Reunion
 
The secret conflicts and madnesses of the Eldan.
 
The losing battle between Drusera and the Entity.
 
The True Location and Fate of Emperor Myrcalus
 
The True Purpose of the Mechari and the Dominion.
 
Dissent among the citizens of the Dominion, and how the leaders react.
 
...Phew.
 
...So, uh. all of that is stupid and would never happen. But it could be cool?
 
 
 	
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			On the any class/race thing, I don't know how it would work on some.  I can't imagine a itty bitty aurin wearing heavy armor.  Be to much for their fragile frame.	
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On the any class/race thing, I don't know how it would work on some.  I can't imagine a itty bitty aurin wearing heavy armor.  Be to much for their fragile frame.
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On the any class/race thing, I don't know how it would work on some.  I can't imagine a itty bitty aurin wearing heavy armor.  Be to much for their fragile frame.
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			I'd like to see a organic pet class.  There are so many odd creatures in Wildstar  Maybe a duel wield melee class or a energy bow/x bow class or hybrid of the two.  Could be main power is a melee/range swap on the skills.	
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			More focus on the Dominion/Exile war. Would like to see progress in that. There's a lot of potential there too for the players. Something as simple as having the PvP %, daily quest rate, etc. impact where the story goes afterwards.	
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			Plus, a chua warrior.......omg, punt a chua will become even more fun!	
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Plus, a chua warrior.......omg, punt a chua will become even more fun!
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			awwwwww isn't that a cute lil toothpick. 	
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			More overt conflict between dominion and exile would be nice...	
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What about
- New customisation: accents, social backgrounds (ala Guild Wars 2), tattoos, etc.
- More Dominion lore outside of games, the tone kinda drawing away from interesing parts.
- Racing.	
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Aurin can use Eldan Quantum support to extend their weave portals back to Arboria, Zin can use her Library Nodule Core... erm Eldan Cube artifact to circumvent the hardened shield around Pyra. 
 
I'M SURE YOU DON'T WANT AVATUS AGAIN!	
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I don't care how the story works around it, but I want playable Ekose.
 
 
I NEED THIS IN MY LIFE	
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I don't care how the story works around it, but I want playable Ekose.
 
I NEED THIS IN MY LIFE
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I agree with a lot of what was mentioned here.  There are a lot of things CRB can do with Vanilla Wildstar before any kind of expansion is introduced.  
 
The way things are going now, we will more than likely we will see the race/class restrictions removed, the Redmoon raid tier, and a Post-Cap Playspace in the halon ring before an we get an expansion. As the story goes, I have no idea where they will go next. It's been 10 months, I think...November was the release of the Defile and Omnicore...since we've had any meaningful continuation of the story.  It's high time to get back on that plot thread, which of course will have to come to some kind of conclusion, open-ended or otherwise, before an expansion as well.
 
As per the OP, any expansion I would like to see is very World of Warcraft-ish.  Increase of lvl cap, new story to go through, new raid(s) to attune to at the end with new dungeons and adventures to gear up in. While I wont delve as deep as @CubeB did a few posts ago (job well done, mate) I think it will have to take place off-Nexus. 
 Hypothetically, The battle with the Entity will have to have taken place. Since he's so powerful it's unlikely we will be able to defeat him or separate him from Drusera.  If the battle weakened him or sedated him for the moment, it could give the Exiles and Dominion a chance to track down the people responsible for the creation of the Genesis Prime and get answers directly from the source.  
 
 
While traveling, its possible to run into new races from other planets and have a chance to recruit them for either side.  It would give CRB a chance to reignite the Exile v  Dominion war for a bit, as each side battles each other to recruit the new blood into their ranks. It's something we've been lacking as of late and would like to see that flame reignited before coming back together against the Entity. Just to clarify each faction would get a new race to play as, no choosing sides and fighting members of your own race on the opposing faction. The new races would have their respective starting zones on the new planet before being shipped off to Nexus to train up.
 
The new planet would be the main content hub of the expansion and house the first raid tier along with all the leveling dungeons, a new battleground and arena, a new boss-in-a-box stepping stone raid, and all the pre-max leveling zones and a daily zone. 
 
Once we will find key pieces of information that will help us fight the Entity, max level characters would return to nexus for dailies zones, and a new max level dungeon with story points leading to the next raid tier against the Entity. While it would be weird hypothetically fighting the Entity twice, once at the end of Vanilla and again now, CRB could probably find a way to reinvigorate the Entity and evolve him in a way to make him more interesting the second time.
 
I'm not that big into Features, but others can theory-craft those for me. Off the top of my head: A new way to travel besides Mounts and Hoverboards...not flight exactly, but something interesting. An un-lockable camera could be huge for housing and Machinima. Erm...Carbine Developed Housing plots with special rules to make Racing, Sports, and Rp more viable, or even make those tools available and let the community make them.
 
But something that I would NOT like to appear in the expansion is variable difficulties to raids.  While some want a 'story mode' or something that can be tackled more casually, In reality multiple difficulties is an excuse to have players replay the same content multiple times. It's lazy and inherently bad for the game.  Instead I would like to see a 10 man raid in the next expansion to placate many of those who would ask for it.  It worked very well in Wow's Burning Crusade and in many cases I'm basing a lot of my post on my experience playing through that expansion. 
 
In any case, I've waffled far longer than I meant to. But, it just goes to show how much potential I see in this game I've chosen to play. I just hope F2P keeps it alive long enough so we can actually see an expansion.  It's also prudent to point out that Wildstar does indeed have a story to tell, lore upon lore has been written about the game, and how much or little we see in an expansion will come down to NCSoft and Wildstar's expected lifespan. If things continue to decline, we could see a fast forward, of sorts, to the final chapter and simply kill off the Entity. However, if there is a resurgence, multiple planets with multiple story-lines could appear and really expand the universe that was created. 
 	
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Why not krogg?
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 what would you like to see in a future expansion?
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I wouldn't want to see any expansion until they've nailed the majority of performance issues and bugs in the current game, improved the UI and generally got everything stable and running as smoothly as possible. No point bolting more expansion content onto a wobbly base.
 
But if we're just making a wish list, here's mine:
 
All classes playable by all races.
Lopp as a playable race.
A genuine pet class that uses organic pets that work (because lets face it Engineer bots don't and Esper illusions aren't permanent).
More Veteran Shiphands, Contracts and similar casual-oriented content.
A persistent PvP zone. Since the two existing factions are unlikely to ever be balanced, this would need to be team based, which would open up the possibility of 3 or more teams fighting each other.
Horizontal progression (no more levels).
Cross-faction grouping / guilds (on PVE servers).
Lopp as a playable race - did I mention that? :)	
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Classes:
-Evoker/Shaman/Elementalist class (Magic Staff) Can heal with primal life
-Commando class (Rifle) Can tank with heavy armor
-Logician/Arcweaver Class (Quantum Focus) Heals with shields/recombinations
-Geneticist (Armored pets and some sort of support weapon that augments/enrages/heals. Needlegun?) Heals with medicines
-Entropist (Dot class, distorts/destroys the universes fundamental building blocks to ensure mutual destruction, uses particle disruptor) Can reverse polarity to heal or give deflect steriod with quantum probability sheathes
-Field Specialist I COULDN'T THINK OF A GOOD NAME SHUT UP (Uses magnetics, primal logic fields, etc to attached charges to enemies and allies then manipulates accordingly, Mag-charger for weapon) Can probably tank or also heal much like the Logician
 
 
Weapons:
-Maces, Axes, Polearms for warriors
-Portable relativity-accelerated Railguns for Engineers 
-Have stalker weapons not come out of their hands because they are not Wolverine. Guess they can also use Primal Water enhanced Hydraulic Power-Fists.
-Not sure for medics, espers and spellslingers...
 
Color edit as usual because it doesn't show as white even when I shade it green. =/
			
				
	Edited August 9, 2015 by The Caretaker	
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I don't care how the story works around it, but I want playable Ekose.
 
 
 
I NEED THIS IN MY LIFE
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			Playable Lopp is really all I want	
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I would love to see some more Brawn added to the Dominion choices of what a player can play and also some more Brain choices for the Exiles.. think of it like a Granok archetype over at the Dominion side and a Mechari archetype over at the Exiles.
 
Not that there is none.. but rather that more choices are needed (imho).	
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-Beign sold on the all playable classes for races
-Still not sold on Merge factions (be able to purchase a faciton change though...)
-3 new classes (light, medium, heavy unless you are fixing tokens that drop and be able to be picked by all) and a race per faction
-Light class is range tank so have 2 range tanks and 2 melee tanks.  Light class "shields" up for tanking but when dps, he focuses more on offense so light armor.  Maybe a mid range dps class.
-Medium class that does all 3 roles, just not as much.  More of a buff class.  Either go full buffbot, full heals, or full dps.  But in order to heal, have to dps the boss.  Think debuffs on the boss so that when dps hits him, it "heals them" and builds up some form of power on dps, that can do group heals or a big single target heal.  And can tank, but the debuffs it places on the boss by dps, gives the class tank stats.
-Heavy class that heals and dps.	
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First: no more race/class restrictions.
 
Then: some kind of pet class that really relies on their pet. Engineer is more warlock-ish than anything... their pets are use 'em and lose 'em type deals.	
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Instead of just a rehash of the Hunter, from WoW. What if they added a pet class, that is actually more of a "cavalry" class, and charged into battle astride big monsters or mutants. I think that could be a rather token and unique thing for them to implement.
 
Not only could the creatures available to the players potentially differ between the factions,resulting in unique faction based tactics and strategy (For once in MMO history). But the possible monster/character-build combos alone, could make for some very unique and interesting game play. That more than begs for multiple playthroughs and lots of player-based experimentation. Especially if they do it right, and make it so that the monster is almost the source of half, if not most, of your class's capabilities.
 
Sorry, I'm kind of stealing all the chat material for this idea. I just think it would be kinda silly to be relying on a squishy little kitten, or something like that, in the middle of an epic space-fantasy battle; filled to the brim with magical blasters, power swords, and psych-mages. Not to say, that an actual pet class would be completely out of the ball park, just yet.
 	
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New lvl cap to 60
2 new races: Luminai and Ekose.
New old classes available for the current races, but not all -due the Lore-.
2 new classes: 1 Healer/DPS and 1 Tank/DPS.
A new leveling path from lvl20 to 50 (no whitevale, farside, wilderrum, malgrave, the two grimvault, blighthaven and the defile).
4 new zones: 2 for 50-55 and another 2 for 55-60, choice your path.
New Planet, a new World that feel more connected and open, with more choices to level up.
New optional Weapon for every class. 
New animations for Psiweapon of the Esper.
A lot new motion-animation for RPgamer.
New Holo Toys, Holo Mount and Holo Pets.
Pets Now give us out of combat buffs, such as extra speed, free resurrection, healing, extra inventory, etc. Giving them an extra value.
No new Adventures, we will work more on Shiphands and Dungeons instead.
6 New Shiphands, (in the lvl 20-59 range and Veteran versions) all of them with a duration of 10-15min, some of them with choices to take.
6 New Dungeons (in the lvl 20-59 range and Veteran versions) all of them with a duration of 15-30min, all of them with a couple of optional bosses.
New Dynamic World Event and World Bosses, it will take place in some specific zone -an alert in a global chat will warning players that it is starting-, there will be a lot of small "soloable" invasions around the zone, killing everything in their path such as enemy mobs or friendly npc's, onces we complete a progress, new stronger mobs for 3-5 players will show up, although they are less in quantity, so players are coming together more and more. After another progress a World Boss will come in the scene. If we don't take care of these invasions the enemies will just kill everything, even small cities which give us leveling and daily quest! 
1 New Raid with Normal and Hardcore mode.
New separate tooltip for skills, one for PvE and another for PvP.
Some of the new zones will have conquerable places which will give us different kind of buffs, such as xp, prestige, speed out of combat, or even access to a secret zone with a World Boss who drop either PvE and PvP gear as well as mounts, pets, toys, customes, dyes, etc.
1 New Battleground MOBA style.
2 New Arenas.
New Armory Website! Works with the forum. Each player will have a wall where you can share achievement, videos, screenshot and more. You can follow any player too!
Release in Steam, keep in touch with your friends!
 	
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New lvl cap to 60       55
2 new races: Luminai and Ekose.   If doing classes availbable for every race won't add this, especially if adding classes
New old classes available for the current races, but not all -due the Lore-.   See above
2 new classes: 1 Healer/DPS and 1 Tank/DPS.     Need a 3rd so 3 of each class for cloth/leather/heavy unless they change raid loot tokens
A new leveling path from lvl20 to 50 (no whitevale, farside, wilderrum, malgrave, the two grimvault, blighthaven and the defile).  OMG, yes, wish they put this in on release
4 new zones: 2 for 50-55 and another 2 for 55-60, choice your path.  4 seems not enough.  Would need lvl 55 (see above) zones for elder game and max level players/dailies.
New Planet, a new World that feel more connected and open, with more choices to level up.  See above
New optional Weapon for every class. I assume weapon skin for looks, and not doing what WoW Legion is doing.
New animations for Psiweapon of the Esper.  I think every class could use this.
A lot new motion-animation for RPgamer.    Agree
New Holo Toys, Holo Mount and Holo Pets.   Agree
Pets Now give us out of combat buffs, such as extra speed, free resurrection, healing, extra inventory, etc. Giving them an extra value.     Interesting, but makes sense.
No new Adventures, we will work more on Shiphands and Dungeons instead.    New adventures, but streamlined and loot/difficulty comparable to dungeons.
6 New Shiphands, (in the lvl 20-59 range and Veteran versions) all of them with a duration of 10-15min, some of them with choices to take.   Agree
6 New Dungeons (in the lvl 20-59 range and Veteran versions) all of them with a duration of 15-30min, all of them with a couple of optional bosses.   Agree
New Dynamic World Event and World Bosses, it will take place in some specific zone -an alert in a global chat will warning players that it is starting-, there will be a lot of small "soloable" invasions around the zone, killing everything in their path such as enemy mobs or friendly npc's, onces we complete a progress, new stronger mobs for 3-5 players will show up, although they are less in quantity, so players are coming together more and more. After another progress a World Boss will come in the scene. If we don't take care of these invasions the enemies will just kill everything, even small cities which give us leveling and daily quest!    Problem would arise from this and needing groups to do content or be locked out of doing content because cant do the stronger mobs.  But I could see 1 or 2 zones having this and it being pretty cool to have.
1 New Raid with Normal and Hardcore mode.   At least 2 raids and just 1 difficulty.  Having a casual starter raid would be good though.  Either stay at 20 or do a flex of 18-22.
New separate tooltip for skills, one for PvE and another for PvP.  No, do not want to split up skills based on if your doing pve or pvp
Some of the new zones will have conquerable places which will give us different kind of buffs, such as xp, prestige, speed out of combat, or even access to a secret zone with a World Boss who drop either PvE and PvP gear as well as mounts, pets, toys, customes, dyes, etc.   Agree
1 New Battleground MOBA style.  Just 1?  Oh, and leaderboards like you mentioned on armory website
2 New Arenas.  Agree
New Armory Website! Works with the forum. Each player will have a wall where you can share achievement, videos, screenshot and more. You can follow any player too!
Release in Steam, keep in touch with your friends!
 
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			Serious? They can't even fix the lag for crisakes.	
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I could live without new races and I could live without new classes.
 
What I really want is totally revamped character creator, the one we have now is so basic and limited.
 
I'm not saying I want APB or CoH levels of customisation but a lot more hair styles and faces would be great along with more sliders. Body and face. The face one is okay but still limited. Take the mouth slider for instance, I try to give my lass slightly bigger lips but the mouth slider grows the entire bottom half of her face. It's silly.	
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			New races would be really cool.	
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I would like to see an interactive expansion.  You would have new zones that had to be unlocked by the server before proceeding.  A gatekeeper would be in place to stop people.  The gatekeeper would be an insane amount of health boss that had a huge health regen to it so you couldn't just zerg it in the beginning.  But the gatekeepers "area" would be always in combat, and he would never reset with "walls" there so he couldn't leave the area so his health would eventually go down and be killed.  But in order to kill him and have the regen not happen, you have to debuff the gatekeeper.  The debuffs are applied via server wide achievements or tasks completed by the server.  Each has to be completed, but not everything.  The more you complete, the easier it gets.  But even with all of them applied, the gatekeeper could take days to kill (100 people 24/7 would take about 5 days to kill).    
 
The tasks are server wide and each one completed applies a debuff that helps kill the boss or takes away certain % of the health regen.  The amount required is based off server population.  But the tasks are quests being done, people reaching 50, adventures completed, dungeons done (normal and vet), expeditions, raids (so many characters having to complete the raid or points per boss), materials gathered (runes fragments, ores, cloth, etc..), crafting (each tradeskill required), omnicore done, bg's completed, arenas fought, personnel ratings for pvp (to help combat win trading, set a reward or something for the ones reaching the personnel rating), players kills, world bosses downed, pets collected, achievements done (make those points worth something!), experience gained, hell, throw in Ncoin/omnibits spent.  
 
Idk if want to have them unlocked per server once done or have it be all of wildstar doesn't matter what matter what server its on.  Eventually the server will meet the required amount to unlock the zone, but if taking to long, have CArbine implement stuff to help take down the Gatekeeper, like faciton leaders going to join the fight.  But each task gives a reduction to the health regen and the server can go early and kill it, 1000 man raid that takes 8 hours to kill (LAGGGGG)!  Or wait for the debuffs to help more so wont regen at all and eventually die.  Oh, and it eventually becomes death dont cause a repair bill so people cant use that as an excuse not to do the boss.
 
In the new zone are new dungeons, expeditions, raids, Omnicores (see below), adventures, daily quests, world boss, pets, costumes.  The final boss for the expansion would have to be in a raid, sorry (don't flame me yet casual).  BUT have an Omni-core that is truly paired to the raid but soleable.  Once a boss is dead, it's unlocked in the omnicore, and can kill a massively scaled down version of the boss solo.  For those bosses that require split groups, have NPC's there to help.  
 
There are kinks to the idea, like raids being unlocked, wouldn't be fair to the servers not having the zone unlocked and the people trying to do world firsts for those raids.  Either the community would have to base first kills with amount of time it took to kill the last boss in the raid compared to when the raid was available.  Or only unlock the raid once every server has that zone unlocked (think WoW and how they lock their raids).  Can also see if Carbine isn't ready for the zones to be open, they would all have to be fully complete and developed prior to release of expansion, not developed as you are unlocking.  I could see having that last zone take a year to be done, especially if have raids needing to be completed prior to unlock the next zone, killing Avatus took 7 months after release.  
			
				
	Edited October 30, 2015 by Orrestes	
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{| class="blockquote"
I would like to see an interactive expansion.  You would have new zones that had to be unlocked by the server before proceeding.  A gatekeeper would be in place to stop people.  The gatekeeper would be an insane amount of health boss that had a huge health regen to it so you couldn't just zerg it in the beginning.  But the gatekeepers "area" would be always in combat, and he would never reset with "walls" there so he couldn't leave the area so his health would eventually go down and be killed.  But in order to kill him and have the regen not happen, you have to debuff the gatekeeper.  The debuffs are applied via server wide achievements or tasks completed by the server.  Each has to be completed, but not everything.  The more you complete, the easier it gets.  But even with all of them applied, the gatekeeper could take days to kill (100 people 24/7 would take about 5 days to kill).    
 
The tasks are server wide and each one completed applies a debuff that helps kill the boss or takes away certain % of the health regen.  The amount required is based off server population.  But the tasks are quests being done, people reaching 50, adventures completed, dungeons done (normal and vet), expeditions, raids (so many characters having to complete the raid or points per boss), materials gathered (runes fragments, ores, cloth, etc..), crafting (each tradeskill required), omnicore done, bg's completed, arenas fought, personnel ratings for pvp (to help combat win trading, set a reward or something for the ones reaching the personnel rating), players kills, world bosses downed, pets collected, achievements done (make those points worth something!), experience gained, hell, throw in Ncoin/omnibits spent.  
 
Idk if want to have them unlocked per server once done or have it be all of wildstar doesn't matter what matter what server its on.  Eventually the server will meet the required amount to unlock the zone, but if taking to long, have CArbine implement stuff to help take down the Gatekeeper, like faciton leaders going to join the fight.  But each task gives a reduction to the health regen and the server can go early and kill it, 1000 man raid that takes 8 hours to kill (LAGGGGG)!  Or wait for the debuffs to help more so wont regen at all and eventually die.  Oh, and it eventually becomes death dont cause a repair bill so people cant use that as an excuse not to do the boss.
 
In the new zone are new dungeons, expeditions, raids, Omnicores (see below), adventures, daily quests, world boss, pets, costumes.  The final boss for the expansion would have to be in a raid, sorry (don't flame me yet casual).  BUT have an Omni-core that is truly paired to the raid but soleable.  Once a boss is dead, it's unlocked in the omnicore, and can kill a massively scaled down version of the boss solo.  For those bosses that require split groups, have NPC's there to help.  
 
There are kinks to the idea, like raids being unlocked, wouldn't be fair to the servers not having the zone unlocked and the people trying to do world firsts for those raids.  Either the community would have to base first kills with amount of time it took to kill the last boss in the raid compared to when the raid was available.  Or only unlock the raid once every server has that zone unlocked (think WoW and how they lock their raids).  Can also see if Carbine isn't ready for the zones to be open, they would all have to be fully complete and developed prior to release of expansion, not developed as you are unlocking.  I could see having that last zone take a year to be done, especially if have raids needing to be completed prior to unlock the next zone, killing Avatus took 7 months after release.  
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			Off the top of my head, what I'd like to see, a new race or two that both sides have access too. This might help with population balance. I'd like all races to have all classes, or at the very least, the races with the fewest class choices given more. But, most important, and this should be the core of any new expansion, the ability to turn the buzzing of my heatrod fireplace off. 	
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I'd say a new expansion needs to move off planet.
 
We've solved the mystery of the Eldan.
Before any expansion we need to 'deal with that particular threat' because there is a very obvious 'final game boss' out there that well, if its not in one of the raids out there right now (I've not raided), it should be in such, or in some bit of content accessible to the non-raiders.
- And that should be DONE WITH before we start talking about expansions.
 
As to what would come next... there's a galaxy out there...	
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			elder gem amp and ability points become account bound.	
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Rise of the Eldan
The Eldan have come to reclaim their greatest project and have abandoned all ties with their Dominion underlings. As the races of the Dominion and the Exiles struggle to protect their new home, they must enlist some of the inhabitants of Nexus and dive deeper into it's secrets to secure their safety....for now.
 
New Mercenary Races: These races can be chosen by either the Dominion or the Exiles. Starting zone is a military camp associated with the faction that was chosen.
- Dregg
- Osun
- Falkrin
- Ekose
 
New Class: Classes were datamined before WS launch - Shadow Monk revised to Shadow Pirate
- Elementalists - Shaman of Nexus, with the technology taken from the Genesis Prime experiment - players can now harness the elements and even turn into the elements themselves.
- Shadow Pirate - a space cutlass in one hand and a space blunderbuss in the other. Ready to take no prisoners
 
New Path:
- Nexus Ranger - Settle bar fights, track down criminals, and tame the wilds of Nexus. 
 
New Path Dailies:
- Dungeons will now have side bosses that can only be accessed by certain paths that have the daily quest. Drops include unique path costume pieces, path weapon skins, path pets, and special path fusion runes.
 
New Dungeons:
- Operation Arkship - Travel into space and dogfight it out until you can land and board the Arkship. Players will find encounters inside and outside the ship! Better have your magnetized boots on our you will find yourself floating in the void!
- Eldan's Landing - Fight off one of the first waves of the new Eldan presence. Turn their tech against them with a little help from your old pal Nurton.
- Training Course Alpha - Players will have to play through 5-man versions of Raid bosses in this simulation. Bosses are rotated through each week. Acts as a trainer to raids for new players.
 
New Raids:
- Genesis Lockdown - The Eldan have some tricks up their sleeve as they retake the Defile. Players will have to retake ground and fight their way back to the Maw, where the Eldan's secret weapon is waiting...
- Biome 1 - Players will travel to the lost Biome that Eldan made for their first experiments on Nexus. Here players will have to battle the enraged primal ancestors of many of Nexus's inhabitants.            
 
Bi-weekly Event:
- Eldan Invasion - Zones throughout Nexus will find Eldan forces dropping down on their heads. Players must fight them back to unlock a world boss in a random zone.	
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			Secret weapon is a....................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................cute little lopp.	
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a real weather system cycle and world time.
 
 
 	
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