Jigglypuff (Smash Plus)

Jigglypuff is a playable character in Super Smash Brothers Plus for the Nintendo Switch Plus. Representing the Pokemon universe, it is listed as Fighter #36 in Smash's modified numbering system and is classified as a flyweight fighter. Jigglypuff is hidden at the start of the game, but can be unlocked through random encounters in versus mode or by buying at least ten songs in the Smash Mall with gold earned in the game.
Jigglypuff is certainly, as it always has been, a character of extremes. It's slow falling speed, relatively high jump and multiple midair jumps make its aerial game among the most damaging in the game, able to combo characters with relative ease. On the flipside, it is a glass cannon, as only a few well timed hits will send it to its doom. This forces anyone using Jigglypuff to thread the needle so to speak, only dealing damage opportunistically and playing keep away the rest of the time. Not the easiest thing to do admittedly, given that Jigglypuff is also one of the slowest characters on the ground (especially for its size). Still, Jigglypuff shouldn't be underestimated, as a single Rest move at just the right time can turn the tide of battle in a hurry. Jigglypuff has six normal jumps, five of them in midair, but has no additional movement options.
==Moveset==
===Basic Attacks===
*Neutral Jab- Jigglypuff performs a simple two hit punch combo that is little more than a get off me tool, given its relatively quick speed.
*Side Tilt- Jigglypuff performs a surprisingly strong and swift roundhouse kick that can knockback foes at lower percentages. The move can also be angled slightly up or down based on controller input.
*Up Tilt- Jigglypuff performs a scorpion kick straight above its head, which despite its complete lack of a forward facing hitbox is a good aerial combo starter from the ground.
*Down Tilt- Jigglypuff performs a low to the ground shin kick while ducking. Given its launch angle, its a good tool for spacing and keeping foes away, though it does have a little endlag if it misses.
*Dash Attack- Jigglypuff performs a running, lunging headbutt that can KO opponents at stage's edge as low as 100% with a clean early hit.
*Grab & Pummel- Jigglypuff's grab is a short range grab with one hand. Jigglypuff pummels with swift shin kicks to the opponent's lower body.
*Forward Throw- Jigglypuff puffs up its body once, launch the opponent. Has good knockback, but the launch angle negates its KO potential.
*Back Throw- Jigglypuff performs a German Suplex on the opponent. Better as a setup throw for combos.
*Up Throw- Jigglypuff tosses the opponent straight up into the air, but doesn't do much in the way of combo setup.
*Down Throw- Jigglypuff pins the opponent on the ground and rolls over it three times, with the third hit launching the foe. Does the most damage out of any of Jigglypuff's throws.
*Neutral Air- Jigglypuff yells its name once, creating a multihitting soundwave hitbox around itself in all directions, though the hitbox is more damaging on the sides of Jigglypuff rather than above or below its body.
*Forward Air- Jigglypuff performs a forward flying kick with a lingering hitbox. It sweetspots on the initial release.
*Back Air- Jigglypuff performs a spinning back kick that has great launch power if it hits, but is Jigglypuff's slowest aerial move.
*Up Air- Jigglypuff performs a single overhead slap with its arm in an arcing motion. Great for juggling foes.
*Down Air- Jigglypuff performs a corkscrew dropkick that hits multiple times and is one of Jigglypuff's best combo options.
===Smash Attacks===
*Neutral Smash- Jigglypuff performs a lunging forward kick. It has decent knockback power when charged, but has a high amount of endlag if it whiffs.
*Up Smash- Jigglypuff performs a quick strike headbutt directly above itself. Probably Jigglypuff's most reliable KO move given its quick launch and relatively low endlag, but like all of its moves it doesn't KO till late.
*Down Smash- Jigglypuff performs a split kick, firing off a wind hitbox on either side of its body as it deflates itself. Opponents hit at just the right angle could be sent flying off the stage at high damages, but the timing has to be right.
===Special Moves===
*Neutral Special: Rollout- Jigglypuff will begin spinning in place for as long as the special button is held, charging energy. Once it is fully charged or the button is released, Jigglypuff will spin forward in the direction it was facing when it began charging. Players can alter the direction of the rollout while on the ground by using the control stick, though this reduces the power of the hit by roughly one third each time it is done (maximum of twice.) If it hits a non-shielded opponent, Jigglypuff will rebound into the air and fall helplessly until it hits the ground.
*Side Special: Pound- Jigglypuff will rear its arm back and throw a powerful forward punch, moving it forward slightly. It deals moderate knockback and damage, but can also be used as an effective return option, increasing Jigglypuff's airtime and offering some protection with a longer lasting hitbox.
*Up Special: Sing- Jigglypuff will sing a brief son that puts anyone nearby to sleep, depending on their damage when they are hit by it. Jigglypuff's signature attack, there are three brief pauses during the song which for a brief second will leave Jigglypuff vulnerable. New in Smash Plus, opponents cannot shield through the entire song, as the third wave of sound will do massive shield-only damage that breaks most shields, leaving opponents stunned briefly. Opponents however can roll dodge through Sing with proper timing.
*Down Special: Rest- Jigglypuff will fall asleep in place for roughly 5 seconds. Once the move is activated, Jigglypuff will briefly flash, during which time any opponent directly touching it will be sent flying. Rest KOs even at low percentages due to its high knockback, but anyone who survives it will also have a flower effect on their head for 10 seconds to accumulate damage. In addition, if Jigglypuff remains undamaged during the rest animation, then it will regain up to 10% of health as a result, giving the move even more utility.
*Final Smash: Puff Up- Jigglypuff moves to the center of the stage and then inflates itself to gargantuan size. Once it reaches its max size it will shake in place while saying its name. Any opponent that is hit by the massive Pokemon will be sent flying. At the end, Jigglypuff shrinks back down to size and resumes the battle. Jigglypuff's size will cover most small stages and even some medium size ones, making this move incredibly hard to dodge.
===Miscellaneous===
*Entry Animation- Jigglypuff emerges from a thrown Pokeball, floating in place briefly before landing.
*Idle Animation 1- Jigglypuff will jump up and spin to its side briefly before resuming its normal spot.
*Idle Animation 2- Jigglypuff will hold up a marker in the air, saying a brief "Puff!" before putting the marker away.
*Side Taunt- Jigglypuff will twist around in place repeatedly before finishing with a pose.
*Up Taunt- Jigglypuff twirls on one leg while saying "Jigglypuff!" ending by facing the camera and winking.
*Down Taunt- Jigglypuff gets angry and inflates itself briefly with an agressive "PUUUFFF!"
*Victory Animation 1- Jigglypuff jumps up and down twice before ending on a pose.
*Victory Animation 2- Jigglypuff stands on a stage, waving at its adoring fans back and forth with its eyes closed as it repeatedly says "Jiggly! Jiggly!"
*Victory Animation 3- Jigglypuff sleeps, and then suddenly wakes up, before continuing to drift in and out of consciousness.
==How to Unlock==
Jigglypuff can be unlocked any of the following ways.
*Playing versus until it randomly shows up as a "Challenger Approaching" fight. Defeat it to unlock it.
*Buy 10 songs in the Smash Mall with gold earned in the game.
*Unlock it in the Finale of World of Light by defeating it.
*Paying 1,000 Gold in a Shop, where it can randomly appear (though rarely).
Category:Super Smash Bros. Characters
Category:Super Smash Bros. (series)
Category:Smash Plus Characters