False Chamber

False ChamberMartial Apprentice 400 hours Requires any kicking skill or hand-to-hand skill that offers kicks
Normally, a solid kick first requires bringing your leg into a locked-and-loaded position. This is called chambering. An apprentice of the False Chamber can make a well-executed kick look like the work of a clumsy amateur. Though the kick hit and caused damage as normal, it looks like a lucky shot. Have you ever seen kids after they saw a martial arts flick? It's kind of like that. A journeyman can kick in ways that just look stupid. The journeyman is able to perform any kick he knows without risking a pulled groin or loss of balance. This is true even for the most strenuous kick performed cold, stiff, and sore. Strange angles can be attempted at this level. The master of the False Chamber has perfected the art of kicking without kicking. The master can not only make it look like she doesn't know what she's doing, and do so without risk to herself--all while still literally kicking ass--but she can make it seem like she's not even kicking. A misplaced step, a fall backwards, a kick hidden behind a feinted punch, a tumble or roll, an anti-dodge where you seem to move every part of the body out of the way except the incoming foot, and any other conceivable method can be used to hide one's true talent.
Category:Abstract
Category:Martial
Category:Skills
Category:Apprentice Skills
Category:Kick
Category:Abstract: Apprentice Skills