Gear/Stealth (C)

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=Description=
ID: Gear_Armor_Stealth_Clan
Manufacturer: Society
Seeing the Stealth Armor made by the Capellan Confederation on the invasions, the Society took into researching and equipping it with clan technology. Used mostly on experimental low cost stealth units. Reserves 6 slots and requires an ECM. CASE Enabled
=Attributes=
Tonnage	Slots	Value 	Allowed Locations	Disallowed Locations
0 	1 	1200000	CenterTorso 	All
* CASE prevents internal explosions traveling toward the Center Torso.
* CASE prevents internal explosions from dealing more than 100 heat damage and 200 stability damage.
* Provides Sensor Stealth when Activated. Making unit harder to hit and detect. Use Components Menu to Toggle. Countered by Probes.
* 70% Sensor Stealth Signature Reduction, 3 Sensors Check Penalty. Harder to Hit by 2 at Medium, 2 at Long and 3 at Extreme Ranges.
* -20% Visibility
* -20% sensor signature.
* Reserves 1 slots per Location except Head and CT.
* +10% weapon heat generated when active.
* +6 heat per turn when active.
* Requires an ECM or EW system to be installed.
* x1.5 Tech Point cost to repair armor
* x1.8 C-Bill cost to repair armor
=Used By Mechs=
Mechs 	Mechs 	Mechs
APW-A 	APW-B 	APW-C
APW-PRIME 	BAS-S 	DW-LW aka LONE WOLF
DW-LW-AP aka LONE WOLF AP	RFL-III-C	
= Item Salvage Rules =
Item can be salvaged by player: Yes