Imp Dunce

Imp Dunce is an in  and a member of the  class. He costs 1 to play and has 1/1. He does not have any traits.
Imp Dunce's ability is that when he damages the Plant Hero, he hides in a Gravestone. When revealed from a Gravestone, Imp Dunce gains +3 and it moves to a random lane.
He was introduced in update 1.30.6 and became craftable as of update 1.30.7.
==Origins==
Imp Dunce is based off a dunce, a person that is slow at learning or a stupid person. Dunces are often represented with paper cone hats, known as Dunce Caps, which the word "Dumb" or "Dunce" or even a capital D on them.
His name is a combination of "imp", referring to the zombie that he is based on, and "dunce" , referring to what he is based on in real life.
His description references the fact that he is based off a dunce.
==Statistics==
*Class: Sneaky
*Tribes: Professional Imp Zombie
*Traits: None
*Abilities: When this hurts the Plant Hero: This hides in a Gravestone. When revealed: This gets +3 and it moves to another lane.
*Set: Event
===Card description===
He never got his gravestone license, he failed all the tests. But he didn't let that stop him.
==Update history==
===Update 1.30.6===
*Added to the game.
===Update 1.30.7===
*Became craftable.
==Strategies==
===With===
Imp Dunce can be an amazing card if used properly. The main goal with it is to try to get it to hit the enemy hero as soon as possible so it can become stronger. Just keep in mind that its strength-gaining ability will not stack, as each time it hides in a Gravestone its stats will reset. 
Try not to use Imp Dunce as a turn 1 play, as it will most likely get blocked by the plant player and it will be rendered useless at it is only a 1/1. Instead, try to use it in a combo on a later turn. On turn 2, you can play this and then play to allow it to hit the enemy hero. and can play on Imp Dunce to make it activate its ability without needing to hit the enemy hero. Any hero can do the same with . Impfinity can also play this in to allow it to bypass any plants in its way. All heroes can combine Imp Dunce with as well, but keep in mind that if destroyed in combat Imp Dunce will not activate its ability, so this strategy is only effective against plants with no strength like .
===Against===
Imp Dunce should be destroyed as soon as possible, otherwise it may end up dealing endless damage to you like a or could. Try to destroy it as soon as it is played, otherwise every time it hides in a Gravestone your opponent will move it to an unoccupied lane. In the event that this happens, try to put a plant in every lane to stop Imp Dunce from continuously activating its abiltiy.
==Gallery==
Imp DunceHD.png|HD Imp Dunce
==Trivia==
*This is the first card created by Asterplant
*This was adopted from Digo, as he had no use for it.
**It's ability was changed and created by SquirrelRibs.
Category:Imps
Category:Imp cards
Category:Event cards
Category:Zombies
Category:Zombie cards
Category:Professional Cards
Category:Gravestones
Category:Aster 2020
Category:Adopted Zombies
Category:Uncleared page