Mario Kart Remix

Mario Kart Remix is the ninth (twelfth if counting 8 Deluxe, Tour, and Home Circuit) installment in the Mario Kart franchise. The game features the same formula as every previous Mario Kart game, as well as importing various elements from Mario Kart Tour. Instead of adding new gimmicks, Mario Kart Remix instead opts to feature a story mode, similar to Mission Mode from Mario Kart DS. As well, the game features bi-weekly content updates, usually featuring new alternate costumes for the characters. Mario Kart Remix is a launch title for the Nintendo Split system, with it being pre-installed to the system in the Deluxe set.
==Gameplay==
Mario Kart Remix plays similar to most previous mainline Mario Kart games. The player controls one of many Mario characters in their own Vehicle/Wheel/Glider combo, and race others to place the highest. Along the tracks are glassy Item Boxes which, if crashed into, shatter and begin an item roulette. The item the roulette stops is the one the player is given. Items can be used to help the player, hinder their opponents, or both. The further back the player is, the more likely they are to get powerful items. The player can hold up to two items at once, and use either one individually. Every character, Kart, Wheels, and Glider has their own impact on the player's stats, though some may share attributes.
In addition to the returning underwater driving, gliding, and anti-gravity mechanics from past titles, Mario Kart Remix introduces new Orb Panels, which cause the player's vehicle to shrink and enter a capsule similar to the Orbs from Mario Parties 5, 6, and 7, while their driver proceeds on foot. Although the player can re-engage their kart at any time, remaining outside allows the player to jump over obstacles they otherwise couldn't, as well as access special paths along Grind Rails. However, this comes at the expense of stats and the ability to carry multiple items.
Lakitu is more lenient in Mario Kart Remix versus Mario Kart 8, allowing skilled players to take more powerful shortcuts. However, some massive skips are still forbidden by means of holographic walls which appear if the player gets too close. Gliding and underwater driving return from Mario Kart 7, while anti-gravity driving returns from Mario Kart 8. Glider controls are now less restricted than they were in Mario Kart 8, being closer to their incarnation from Mario Kart 7.
==Controls==
===Menus===
 Caption
Action 	Split-Con Joy-Con	Dual Split-Con Nintendo Split Pro Controller Dual Joy-Con Nintendo Switch Pro Controller Wii U GamePad Wii U Pro Controller Wii Classic Controller Wii Classic Controller Pro	Game Boy Advance Joy-Con NES Controller Joy-Con Famicom Controller	Nintendo Switch SNES Controller	Wii Remote + Nunchuck	Wii Remote	GameCube Controller	Nintendo 3DS new Nintendo 3DS
Select 	 	/ 	 	 	 	 	/ 	/
Confirm	 	 	 	 	 	 	 	
Confirm	 	 	 	 	 	 	 	
==Drivers==
Similar to Mario Kart 8, many drivers have alternate costumes which can be unlocked, some of them working similarly to the Echo Fighters from Super Smash Bros. Ultimate.
<tabber>
|-|Starting Drivers=
Character 	Costumes 	Character 	Costumes 	Character 	Costumes 	Character 	Costumes 	Character 	Costumes 	Character 	Costumes
Mario Medium 	Classic Mario Wedding Mario Builder Mario 	Luigi Medium 	Orange Luigi Cyan Luigi Pink Luigi 	Toad Light 	Red Toad Blue Toad Green Toad Yellow Toad Purple Toad	Peach Medium 	Wedding Peach	Daisy 	N/A 	Rosalina 	N/A
Yoshi Medium 	Red Yoshi Yellow Yoshi Blue Yoshi Pink Yoshi Light Blue Yoshi Purple Yoshi Orange Yoshi Brown Yoshi Black Yoshi White Yoshi	Birdo Medium 	Red Birdo Green Birdo Grey Birdo Yellow Birdo Light-Blue Birdo Black Birdo Blue Birdo Purple Birdo Orange Birdo Brown Birdo White Birdo	Pauline Medium	N/A 	E. Gadd Light 	N/A 	Donkey Kong Heavy 	N/A 	Diddy Kong Light 	N/A
Wario Heavy 	Biker Wario 	Waluigi Medium	N/A 	Bowser Heavy 	N/A 	Bowser Jr. Medium 	N/A 	Koopa Troopa Light	Red Koopa Blue Koopa Yellow Koopa	Hammer Bro. Medium	Fire Bro. Ice Bro. Boomerang Bro.
Shy Guy Light	Pink Shy Guy Blue Shy Guy Green Shy Guy Light Blue Shy Guy Yellow Shy Guy Black Shy Guy White Shy Guy Orange Shy Guy 	Lakitu Light 	N/A 	Nabbit Medium 	N/A 	Baby Mario Feather	N/A 	Baby Luigi Feather	N/A 	Avii ??? 	Outfit B amiibo Outfits
|-|All Drivers=
Character 	Costumes 	Character 	Costumes 	Character 	Costumes 	Character 	Costumes 	Character 	Costumes 	Character 	Costumes
Mario Medium 	Classic Mario Wedding Mario Builder Mario Fire Mario Tanooki Mario White Tanooki Mario Penguin Mario Dr. Mario Musician Mario Hakama Mario Happi Mario Santa Mario Ice Mario Chef Mario Sunshine Mario Swimwear Mario Halloween Mario Racing Mario Baseball Mario Golfer Mario Satellaview Mario Aviator Mario Samurai Mario Mario 64 Mario DS	Luigi Medium 	Orange Luigi Cyan Luigi Pink Luigi Mr. L Dr. Luigi Penguin Luigi Kitsune Luigi Builder Luigi Lederhosen Luigi Painter Luigi Vacation Luigi Vacation Luigi Werewolf Luigi White Fox Luigi Luigi 64 Luigi DS 	Toad Light 	Red Toad Blue Toad Green Toad Yellow Toad Purple Toad Kinopio-Kun Captain Toad Pit Crew Toad Red Pit Crew Toad Yellow Pit Crew Toad Party Time Toad Penguin Toad Builder Toad Pumpkin Toad Dr. Toad Sir Toad New Donk Toad Toad Warrior Toad DS	Toadette Light 	Classic Toadette Flying Squirrel Toadette P-Squirrel Toadette Builder Toadette Explorer Toadette Sailor Toadette Dr. Toadette 	Toadsworth Light 	Toadsworth the Younger 	Cappy Feather 	Tiara
Peach Medium 	Wedding Peach Winter Peach Kimono Peach Yukata Peach Cat Peach White Cat Peach Halloween Peach Explorer Peach Happi Peach Dr. Peach Wario Peach Plumber Peach Peach DS 	Daisy Cruiser 	Game Boy Daisy Holiday Cheer Daisy Fairy Daisy Swimwear Daisy Farmer Daisy Thai Dress Daisy Sailor Daisy Jack O'Goomba Daisy Crystal Queen Daisy Daisy DS 	Rosalina Cruiser 	Cosmic Rosalina Fire Rosalina Tanooki Rosalina Aroura Rosalina Halloween Rosalina Volendam Rosalina 	Peachette Medium 	Daisette Rosalinette 	Honey Queen Heavy 	N/A 	SNES Mario Medium 	SNES Luigi SNES Princess SNES Yoshi SNES Bowser SNES DK Jr. SNES Koopa SNES Toad GBA Mario GBA Luigi GBA Peach GBA Toad <Br> GBA Yoshi Red GBA Yoshi Blue GBA Yoshi Yellow GBA Yoshi GBA DK GBA Wario GBA Bowser
Yoshi Medium 	Red Yoshi Yellow Yoshi Blue Yoshi Pink Yoshi Light Blue Yoshi Purple Yoshi Orange Yoshi Brown Yoshi Black Yoshi White Yoshi Crafted Yoshi Reindeer Yoshi Egg Hunt Yoshi Gold Egg Yoshi Kangaroo Yoshi Dr. Yoshi Dragon Yoshi Gacha Yoshi Rainbow Yoshi Yoshi DS 	Birdetta Medium 	Red Birdo Green Birdo Grey Birdo Yellow Birdo Light-Blue Birdo Black Birdo Blue Birdo Purple Birdo Orange Birdo Brown Birdo White Birdo Skelebirdetta 	Poochy Light 	Crafted Poochy 	Pianta Cruiser 	Pink Pianta Yellow Pianta 	Noki Light 	Red Noki Green Noki 	Pauline Medium 	Festival Pauline Party Time Pauline Rose Pauline Civillian Pauline Retro Pauline
Sprixie Princess Feather	Yellow Sprixie Blue Sprixie Orange Sprixie Purple Sprixie Cyan Sprixie Red Sprixie 	Plessie Heavy 	Molten Plessie 	Tostarenian Light 	Purple Tostarenian Green Tostarenian 	Il Piantissimo Medium 	Running Man Shadow Piantissimo 	Mary O. Medium 	Builder Mary O. 	Lubba Cruiser 	Hungry Luma Lubba
Baker Medium 	N64 Baker 	E. Gadd Light 	N/A 	MC Ballyhoo Cruiser 	Pirate Ballyhoo 	Foreman Spike Heavy 	Jumpman Spike Eggplant Man Spike NES-Colour Spike Movie Spike 	Neil Light 	Ella 	Abata Light 	Abata (Male) Abata (Link) Abata (Link, Male)
Calico Feather 	Red Cat Green Cat Blue Cat Black Cat Fury Cat 	Rabbit Feather 	Yellow Rabbit Pink Rabbit Green Rabbit Orange Rabbit Glowing Rabbit Star Bunny Rabbit Moon Rabbit MIPS MIPS 64 Arcade Bunny 	Tuxie Light 	Coach Tuxie Lava Tuxie 	Metal Mario Heavy 	Bronze Mario Silver Mario Gold Mario Ruby Mario Emerald Mario Diamond Mario Platinum Mario Rainbow Mario 	Pink Gold Peach Heavy	Metal Peach 	Gooigi Light 	Orange Gooigi Pink Gooigi Blue Gooigi Fury Shadow
Donkey Kong Heavy 	Super Kong Frost DK new DK Boxing DK Grey DK Explorer DK Hyper DK Gladiator DK Donkey Kong DS 	Diddy Kong Light 	new Diddy Wizard Diddy Golden Diddy Rapper Diddy Super Diddy Kong 	Dixie Kong Light 	Classic Dixie Rockstar Dixie 	Funky Kong Cruiser 	Classic Funky DKC2 Funky DKC3 Funky DK64 Funky 	Cranky Kong Light 	Movie Cranky 	Tiny Kong Medium 	N/A
Lanky Kong Medium 	N/A 	Chunky Kong Heavy 	N/A 	Wrinkly Kong Feather 	N/A 	Kritter Medium 	Blue Kritter Red Kritter Yellow Kritter Robo-Kritter 	Klump Cruiser 	Pink Klump Green Klump Cyan Klump 	King K. Rool Heavy 	Kaptain K. Rool Baron K. Roolenstein
Wario Heavy 	Biker Wario Vampire Wario Zombie Wario D.I.Y. Wario Hiker Wario Cowboy Wario Purple Wind Wario Deluxe Wario Snapped! Vacation Wario Platinum Wario Wario DS 	Waluigi Medium 	Bus Driver Waluigi Magician Waluigi Count Waluigi Walucien Waluigi DS 	Captain Syrup Cruiser	Game Boy Syrup Classic Syrup Merfle Syrup Diver Syrup 	Mad Sceinstein Light 	N/A 	Shake King Heavy 	Rudy Colour Shake King 	Count Cannoli Cruiser 	N/A
Mona Medium 	Mona (Gold) Mona (Get It Together!) 	Jimmy T. Cruiser 	Jimmy P. 	Dribble & Spitz Heavy	N/A 	9-Volt and 18-Volt Cruiser	N/A 	Ashley Light 	Bewitched Ashley Crazy Galaxy Ashley Market Ashley Halloween Ashley Black Cat Ashley Mummy Ashley Nurse Ashley Santa Ashley Pajama Ashley Link Ashley New Year's Ashley Inkling Ashley Valentines Ashley Badge Arcade Ashley Rick Ashley Claudia Coco Vanessa Anna Alien	Orbulon Feather 	N/A
Bowser Heavy 	Santa Bowser Dry Bowser Gold Dry Bowser Meowser Wedding Bowser Fury Bowser Bowsula Dark Bowser Bowser DS 	Bowser Jr. Medium 	Pirate Bowser Jr. Conductor Bowser Jr Devil Bowser Jr. Baby Bowser Jr. Baby Bowser 	Larry Medium 	Wintertime Larry 	Morton Heavy 	Wrecker Morton 	Wendy Medium 	Diva Wendy 	Lemmy Light 	Ringmaster Lemmy
Iggy Medium 	Scientist Iggy 	Roy Cruiser 	DJ Roy 	Ludwig Cruiser 	Musician Ludwig 	Boom Boom Cruiser 	N/A 	Pom Pom Cruiser 	N/A 	Koopa Kid Light 	R. Koopa Kid G. Koopa Kid B. Koopa Kid C. Koopa Kid Y. Koopa Kid M. Koopa Kid K. Koopa Kid
Goomba Feather 	Gloomba Bone Goomba Jack O'Goomba Frankengoomba Dr. Goomba Goombario Goombella Galoomba Goombrat Goombud 	Koopa Troopa Light 	Red Koopa Blue Koopa Yellow Koopa Gold Koopa Freerunning Koopa Gold Freerunning Koopa Kooper Koops Paratroopa Green Paratroopa Blue Paratroopa Yellow Paratroopa Movie Paratroopa Koopa General Parakarry 	Hammer Bro. Medium 	Fire Bro. Ice Bro. Boomerang Bro. Superball Bro. Cloud Bro. Speed Bro. Slow Bro Gold Bro. Tanooki Bro. Treat Bro. 	Chargin' Chuck Cruiser 	Helmetless Chuck SMW Chuck Sumo Bro 	Dry Bones Feather 	Dull Bones Dark Bones Jack O'Bones Gold Bones Dry Bones DS 	Spike 	Stone Spike Snow Spike Orange Spike Purple Spike
Monty Mole Light 	Rocky Wrench 	Shy Guy Light 	Pink Shy Guy Blue Shy Guy Green Shy Guy Light Blue Shy Guy Yellow Shy Guy Black Shy Guy White Shy Guy Orange Shy Guy Anti Guy Chef Guy Ninja Guy Pink Ninja Guy Shy Guy DS Blue Shy Guy DS Green Shy Guy DS Yellow Shy Guy DS Black Shy Guy DS White Shy Guy DS Pink Shy Guy DS Light Blue Shy Guy DS	Wiggler Medium 	N/A 	Piranha Plant Light 	Fire Piranha Plant Inky Piranha Plant Bone Piranha Plant Piranha Creeper Muncher 	Thwomp Heavy 	Sandstone Thwomp Star Thwomp N64 Thwomp Marty 	Mechakoopa Light 	Blasta Mechakoopa Zappa Mechakoopa
Lakitu Light 	Green Lakitu Party Time Lakitu Springtime Lakitu Lakilester 	Boo Feather 	Pink Boo Bomb Boo Bow 	King Boo Cruiser 	Gold King Boo Luigi's Mansion King Boo 	King Bob-Omb 	King Bob-Omb 64 King Bob-Omb Buddy Gold King Bob-Omb 	Petey Piranha Heavy 	Proto Petey Firey Petey Frosty Petey Gold Petey 	Kamek Medium 	Ghost Kamek Crafted Kamek Kamella
Topper Medium 	N/A 	Hariet Medium 	N/A 	Spewart Cruiser 	N/A 	Rango Medium 	N/A 	Madame Broode Heavy 	N/A 	Cookatiel Heavy 	Overcooked Cookatiel
Nabbit Medium 	Festive Nabbit Shadow Nabbit Space Nabbit Gold Nabbit 	Tatanga Light 	Game Boy Tatanga Comic Tatanga 	Mouser Medium 	White Mouser Brown Mouser 	Tryclyde Cruiser 	Green Tryclyde Rainbow Tryclyde Ruined Tryclyde Cyan Tryclyde Cobrats 	Wart Heavy 	Brown Wart Blue Wart Koholint Wart 	Viruses Feather 	B-Strain Viruses Dr. Mario World Viruses W-Strain Viruses
Baby Mario Feather 	Koala Baby Mario 	Baby Luigi Feather 	N/A 	Baby Peach Feather 	Cherub Baby Peach 	Baby Daisy Feather 	N/A 	Baby Rosalina Feather	Detective Baby Rosalina Storybook Rosalina 	Baby Wario Light 	Dr. Baby Wario
Paper Bros. Feather 	Fire Paper Bros. Ice Paper Bros. W-Emblem Bros. Dark Paper Bros. Flashy Paper Bros. Legendary Paper Bros. N64 Paper Bros. 	Dimentio Medium 	Super Dimentio Marx Dimentio Motley Dimentio 	Fawful Light 	Dark Fawful 	Robo-Mario Heavy 	Silver Robo-Mario 	R.O.B. Heavy 	Super R.O.B. Ultra R.O.B. 64 Ancient Minister R.O.B. DS 	? Block Medium 	Brick Block Gold Block Turn Block Hard Block Empty Block Rock Block Item Box Fake Item Box Note Block Warp Box Mystery Box Wood Block
Pac-Man Medium 	Knight Pac-Man Ghostly Adventures Pac-Man Pac-Devil Pac-Mom Professor Pac-Man Pac-Master Pac-Missus 	Blinky Light 	Pinky Inky Clyde Sue Spunky Funky Tim Orson 	Don-chan Light 	Strawberry Don-chan Hero Don-chan 	Mametchi Light 	N/A 	Avii ??? 	Avii Racing Suits 	Diskun Feather 	Blue Diskun
Link Medium 	Tunic of the Wild Hero of Time Hero of Twilight 	Zelda Medium 	Champion Zelda Princess of Time 	Ganondorf Cruiser 	Scourge of Twilight Scourge of the Kingdom 	Inkling Light 	Inkling Girl (Lime) Inkling Girl (Magenta) Inkling Girl (Pink) Inkling Girl (Yellow) Inkling Boy (Blue) Inkling Boy (Purple) Inkling Boy (Cyan) Inkling Boy (Green> Octoling Girl Octoling Girl (Blue) Octoling Boy Callie Marie Pearl Marina Shiver Frye	Villager Medium 	Female Villager 	Isabelle Medium 	Winter Outfit
Kirby Feather 	Yellow Kirby Green Kirby Blue Kirby Red Kirby Orange Kirby Purple Kirby Brown Kirby White Kirby Shadow Kirby 	Meta Knight Medium 	Dark Meta Knight Galacta Knight Morpho Knight 	King Dedede Heavy 	Masked Dedede Shadow Dedede Dedede Clone Dedede Clone 2.0 Beast King Dedede Forgo Dedede Dedede 64 	Captain Falcon Cruiser 	N/A 	Samus Cruiser 	Gravity Suit Fusion Suit Dread Suit Dark Samus Zero Suit Samus 	Pikachu Light 	Shiny Pikachu Game Boy Pikachu Pikachu Libre Racer Pikachu
Fox Medium 	N/A 	Falco Medium 	N/A 	Ness Light 	Pajamas Ness 	Olimar Feather 	Alph Louie 	Marth Cruiser 	N/A 	Mr. Game & Watch Feather	N/A
Motos Heavy 	Chrome Motos Rusty Motos 	Super Donkey Medium	N/A 	Elder Yoshi Cruiser 	Green Elder Yoshi Red Elder Yoshi Yellow Elder Yoshi 	Neille Light 	Purple Neille Brown Neille 	Fingore Feather 	Phantasm Fingore 	Kenji Medium 	"The Karter"
|-|Additional Drivers=
A total of 24 characters were added following the game's launch.
Character 	Costumes 	Character 	Costumes 	Character 	Costumes 	Character 	Costumes 	Character 	Costumes 	Character 	Costumes
The Chimp Light 	Yellow Chimp	Popple Medium 	Dreamy Popple 	Jigglypuff Feather	Shiny Jigglypuff Game Boy Jugglypuff 	Bob-omb Light 	Bob-omb Buddy Purple Bob-omb Silver Bob-omb Brown Bob-omb Bobby Sunshine Bob-omb Mini Giga Bob-omb Red Candy Bob-Omb Green Candy Bob-Omb Blue Candy Bob-Omb	Penny Medium 	Penny (Smooth Moves) 	Wario's Woodsmen Cruiser	NES Woodsmen
Ninji Feather 	Purple Ninji	Count Bleck Heavy 	Nothingness Bleck Pit Bleck 	Pit Medium 	Dark Pit 	K.K. Slider Medium 	K.K. Rider 	Sonic Medium 	Racing Sonic Teen Sonic Halloween Sonic Mazin Sonic Christmas Sonic Sonic Android Super Sonic Metal Sonic Shadow Racing Shadow Super Shadow Shadow Android	Eggman Cruiser 	Eggman Nega Movie Eggman Egg Pawn
Whomp King Heavy	N/A 	Donkey Kong Jr. Light	N/A 	Ridley Heavy 	NES Ridley SNES Ridley Neo-Ridley Meta Ridley Robot Ridley Toy Ridley 	Mewtwo Medium 	Shiny Mewtwo Shadow Mewtwo Armoured Mewtwo 	Tails Light 	Super Tails 	Knuckles Cruiser 	Super Knuckles Mecha Knuckles
Nina Medium 	N/A 	Mega Man Cruiser 	Rush Mega Man Rock Quint Proto Man Bass	Rabbid Light 	Rabbid Mario Rabbid Peach Rabbid Luigi Rabbid Yoshi Rabbid Rosalina Edge	Fighter Fly Feather	Red Fighter Fly Game Boy Fly Fighter Gnat 	NES Mario Light	NES Luigi Fire NES Mario Fire NES Luigi Modern NES Mario Modern NES Luigi SMB3 Mario SMB3 Luigi SMB3 Fire Mario Arcade Mario Arcade Luigi 	Geno Feather 	N/A
|-|Avii Racing Suits=
Similar to Mario Kart 8 and Mario Kart Tour, Mario Kart Remix features a multitude of racing suits to customize the player's Avii racers. Like in Mario Kart: Ultimate Challenge, an Avii Racing Suit exists for every playable character, in addition to several other costumes, which are listed below. Selecting an Avii Racing Suit which corresponds to a playable character will give the player their stats, as does selecting one listed below with a character in its Stats column. Selecting an Avii Racing Suit with "???" in its stats column will have its stats change depending on the player's selected Avii.
The Standard, Wii, Yoshi, Birdo, Toad, and Shy Guy Avii Racing Suits can be coloured freely.
Suit 	Stats 	Suit 	Stats 	Suit 	Stats 	Suit 	Stats 	Suit 	Stats 	Suit 	Stats
Standard 	??? 	Wii 	??? 	Builder Mario 	Mario 	Wedding Mario 	Mario 	Dr. Mario 	Mario 	Tiara 	Cappy
SNES 	SNES Mario 	Ella 	Neil 	Cat 	Calico 	Bronze 	??? 	Silver 	??? 	Gold 	???
Pirate 	??? 	Dry Bowser 	Bowser 	Meowser 	Bowser 	Fury Bowser 	Bowser 	Paratroopa 	Koopa Troopa 	Fire Bro. 	Hammer Bro.
Ice Bro. 	Hammer Bro.	Boomerang Bro.	Hammer Bro.	Rocky Wrench 	Monty Mole 	Eyerok 	Thwomp 	Pastry Chef 	??? 	Chain Chomp	Petey Piranha
Cheep Cheep	??? 	Dolphin 	??? 	Ice Cream 	??? 	Fever 	Viruses 	Chill 	Viruses 	Weird 	Viruses
Magician 	??? 	Captain Toad 	Toad 	Animal Crossing 	??? 	Splatoon 	??? 	PAC-MAN Arcade	??? 	Famicom 	R.O.B.
Castle 	??? 	Old-School 	Kenji 	Katsini 	Wario's Woodsmen	Seizer 	Wario's Woodsmen	Aqualea 	Wario's Woodsmen	Drago 	Wario's Woodsmen
Wii Sports 	??? 	Shadow 	Sonic 	Metal Sonic 	Sonic 	Mecha Sonic Mk.IV	Sonic 	Super Sonic 	Sonic 	Eggman Nega	Eggman
Armored 	Mewtwo 	Tails Doll 	Tails 	Proto Man 	Mega Man 	Bass 	Mega Man 	Monitor 	??? 	 	
E-Tank 	??? 	Treasure Chest	??? 	Super Smash Bros.	??? 	 	 	 	 	 	
</tabber>
==Changes from past games==
*The maximum racer count has been increased to 24.
*Retro Tracks now use their original Start, Super Star, Final Lap, Race End, and Results themes.
**Retro Tracks also feature their original Item Box designs and sound effects.
*Most characters have unlockable alternate costumes.
*The player can now choose to have their rear view visible in a window in the corner at all times.
*Sounds made by Shells are now in time with the track music.
==Menus==
The main menu, instead of being detached from the rest of the game, now takes place in the Golden Bell subway station, the location of the returning Super Bell Subway track.
Each menu takes place in a different area of the station, with the camera transitioning between them. However, like in past entries, the menus load immediately, with the camera just being for show. In the background, the various racers can be seen interacting with each other.
===Menu Music===
Added in Version 1.2, the player can enter the Options menu to change the menu music.
*Mario Kart Remix
*Mario Kart 8
*Mario Kart 7
*Mario Kart Wii
*Mario Kart DS
*Mario Kart: Double Dash!!
*Mario Kart: Super Circuit
*Mario Kart 64
*Super Mario Kart
*Animal Crossing
*F-ZERO
==Grand Prix==
The main attraction, Grand Prix is where the player goes to race all 5 tracks in a cup consecutively, in the hopes of getting first place. When the player picks Grand Prix, several options, known as Classes, are available. As well, completing a given Class will automatically complete all other Classes slower than it, or that have Modifiers it uses. All modes use the Default laps and, unless specified, the Doubles item rule and Standard game mode,
Class 	Description 	Settings 	Unlocked By...
50cc 	The lowest Class, meant for Mario Kart beginners. 	50cc Easy CPU 12 racers 	Available from the start.
100cc 	A harder mode than 50cc, for people who are more familliar with Mario Kart. 	100cc Normal CPU 16 racers 	Available from the start.
150cc 	Another step up from 100cc, this Class requires some level of skill with Mario Kart. 	150cc Hard CPU 20 racers 	Available from the start.
200cc 	One of the hardest Classes in the game, 200cc requires mastery of Mario Kart in order to survive. 	200cc Expert CPU 24 racers 	Complete all Cups of any Grand Prix on 150cc.
Trick 	The first Class which makes use of Modifiers, the Trick cup starts things off relatively simple. 	100cc Trick Mode Points Frenzy Items Hard CPU 20 racers 	Available from the start.
Mirror 	Returning from past installments, Mirror mode not only increases the difficulty, but also flips the tracks.	150cc Mirror Mode Expert CPU 24 racers 	Complete all Cups of any Grand Prix on 150cc.
Reverse	Reverse Mode finally makes its formal debut! All tracks are played backwards. 	200cc Reverse Mode Super Expert CPU 24 racers 	Complete all Cups of any Grand Prix on Mirror and Trick.
Remix 	The ultimate test for any Mario Kart veteran. 	300cc Mirror Mode Reverse Mode Trick Mode Upside-Down Mode Encore Mode Nightmare CPU 24 racers	Complete all cups except the All-Cup Tours on Reverse
==Versus Settings==
Race Settings are only available in Versus Mode.
Speed Class	Description 	Modifier 	Description 	Game Mode 	Description
50cc 	The slowest speed class. 	None 	The tracks are completely normal. All other Modifiers can be combined. 	Standard 	The standard Mario Kart formula. No bells or whistles, just try to place in first.
100cc 	The next step up in speed. 	Mirror 	The tracks are reversed horizontally. 	Elimination 	After everyone else finishes the lap, the last several players are eliminated and removed from the race. (Default is one per lap)
150cc 	Formerly the highest speed class in Mario Kart. 	Reverse 	The tracks are played backwards, from finish to start. 	GP Elimination 	Similar to Elimination, but players are only eliminated at the end of the race.
200cc 	The second-fastest speed class. Unlike Mario Kart 8, all tracks were designed with this in mind. 	Trick 	Many trickable surfaces and opprotunities to earn points in the Points game mode are added to the tracks.	Timed Elimination	After the first player finishes the lap, everyone else has a limited amount of time to, or gets eliminated.
300cc 	Speeds so intense, you'd think you're playing F-Zero! 	Upside-Down 	The tracks are vertically inverted, with high points becoming low and vice-versa. 	Survival 	Similar to the Battle Mode of the original Mario Kart 8, Survival Mode has every player with Balloons, with all players that run out being eliminated.
 	 	Encore 	Every track has additional hazards and modified theming, similar to Mirror Mode in Mario Kart Wonderland and Crazy Mode in Mario Kart: Ultimate Challenge. As well, the following tracks are changed from section tracks to lap tracks:
*Golden Pyramid
*Demented Dimension
*N64 Rainbow Road
*3DS Rainbow Road
*3DS Wuhu Loop
*REMIX World Tour
*VR Arcade Circuit
*Marble Mayhem	Points 	Similar to Mario Kart Tour, the player earns points for performing various actions, including hitting other racers, destroying obstacles, performing Tricks or boosts, and finishing a lap. The player with the most points at the end of the race wins.
Item Mode 	Description 	Difficulty 	Description 	Other 	Description
Singles 	Each player can only carry one item at a time. 	Easy 	The CPUs aren't really trying. 	Laps 	How many laps the tracks will be. Can be set to their default, or a value from 2 to 9.
Doubles 	The player can carry up to two items with each Item Box giving one, like in Mario Kart 8 Deluxe. 	Normal 	The CPUs are putting in a notable effort. 	Racers 	Select how many racers are in the race. Can be set to:
*4
*8
*12
*16
*20
*24
Triples 	The player can carry up to three items, with each Item Box giving one. 	Hard 	The CPUs are giving it their all. 	Item Rain 	If enabled, items will fall from the sky. Can be set to only a few items, or loads of them.
Twin 	Each item box gives the player two items. Twin mode can be combined with Doubles or Triples, giving the player either one or two additional single-item slots in addition to the primary two-slot reel. 	Expert 	The CPUs are less concerned with winning, and more with you losing. 	GP Items 	Items are distributed in the same way as Mario Kart Arcade GP DX: Each player is randomly given three items they are able to use, usually one Throw Forwards item, one Place Behind item, and one Special item. The Lucky 7 and Remix 10 do not appear in this mode.
Frenzy 	Each item box gives the player three items, like in Mario Kart Tour, Getting three of a kind grants the player a Frenzy, giving them Super Star invincibility and unlimited use of the item. Frenzy mode can be combined with Doubles or Triples, giving the player either one or two additional single-item slots in addition to the primary three-slot reel. If combined with Triples, the player can also get a Frenzy if any item in the primary reel matches those in both secondary reels.	Super Expert	The classic Mario Kart experience. 	 	
Collection 	Hitting an Item Box will give the player an extra of whatever item they currently have. Can be combined with Doubles or Triples, with each Item having a random chance of gaining another iteration. 	Nightmare 	Mama mia... 	 	
==Online Play==
Online Play has been greatly expanded from past installments. Online can played with either people from the same country, around the globe, or with friends.
 Online-Exclusive Modes
Mode 	Description
Endurance Race	A race with far more laps than what is normal. The number of laps can vary between 10 and 50.
Race Royale 	An ultra-chaotic mode, up to 50 racers are thrown into a track with five balloons, and only one objective: Survive. In addition to Survival, Timed Elimination rules are in effect: Everyone who takes too long to pass the line after the player in first is out. This mode keeps on going until only one person remains.
==Story Mode==
The main story of Mario Kart Remix involves the Mario Kart crew hosting their biggest tournament yet. However, they soon find themselves being terrorized by a group of strange individuals: A circular robot named Motos, a Mario lookalike called Super Donkey, an elderly Yoshi, a strange bipedal cat named Neille, a bizarre ghost called Scripulous Fingore, and a mysterious man in a racing outfit who refers to himself as The Karter.
Ultimately, they will all be revealed to be underlings of none other than Dimentio.
===Story Mode, in summary===
Until I create the Story Mode subpage, it will be summarized here.
*At the end of every chapter, the chapter's opponent will become available as a playable character.
*Chapter 1: Motos
**A relatively easy chapter, meant to introduce some of the mechanics of Story Mode.
**The Chapter Boss against Motos is held on Wii Toad's Factory, in the dark of night.
*Chapter 2: Super Donkey
**The Chapter Boss against Super Donkey takes place on Ancient Island, a reference to how Yoshi's Island reuses assets from Super Donkey.
*Chapter 3: Elder Yoshi
**Racing against an old man, who is surprisingly good.
**Elder Yoshi's race takes place on Windy Way.
*Chapter 4: Neille
**The Chapter Boss against Neille is on Bit-Slip Line.
*Chapter 5: Scripulous Fingore
**You cannot ignore me forever, Mario.
**Fingore's race takes place on REMIXDS Luigi's Mansion.
*Chapter 6: The Karter
**Seemingly the leader of the strange foes, The Karter is the toughest opponent yet.
**The Karter's race happens on Delfino Express.
*Chapter 7 Prologue
**Dimentio makes his presence known, as he attempts to kill his lackeys for failing.
**With quick thinking and a Blue Spiny Shell, Bowser manages to prevent it.
**This, however, causes Dimentio to focus on Bowser, hypnotizing him and turning him into Fury Bowser.
**As thanks for saving him, The Karter joins Mario's side, also revealing his true name of Kenji.
*Chapter 7: Fury Bowser
**A majority of the opponents in this chapter are either members of the Koopa Troop, Fury Shadows, or Fury Cats.
**The Chapter Boss against Fury Bowser takes place on Fury Raceway.
***Fury Bowser always has a Mega Mushroom, and is accompanied by eight Fury Shadows.
*Chapter 8: Dimentio
**With Bowser back to normal, everyone brings the fight right to Dimentio.
**The seemingly-last Chapter Boss against Dimentio takes place on Rainbow Road.
**After the player beats him, Dimentio transforms into Super Dimentio.
**The Final Boss Race against Super Dimentio takes place on Demented Dimension.
***Like Fury Bowser, Super Dimentio always has a Mega Mushroom. As well, he regularly gets Lucky 7s and Remix 10s during the entire race.
***However, if the player is behind Super Dimentio (which they almost certainly are), the first Item Box they hit on the final lap will always contain a Spiny Blue Shell. Their odds of getting powerful items such as Lightning, Golden Dash Mushrooms, and Super Stars increases as well.
*Chapter DX: Eggman
**Added alongside the Bell Cup.
**Doctor Ivo "Eggman" Robotnik shows up to cause problems on purpose.
**The bonus Chapter Boss is against him and several Egg Pawns on Death Egg.
***Eggman briefly cheats during lap 2, but stops after the player hits him with a Spiny Blue Shell.
**Completing this chapter unlocks Eggman.
*Chapter Ω: ???
**Added alongside the S Cup.
**After recovering the Chaos Emeralds, Master Emerald, Super Emeralds, and Phantom Ruby, a vortex to a strange space between the worlds opens.
**In this mysterious space, the heroes must defeat all their past foes once more, plus a few new faces.
**The seeming Chapter Boss is against Bass, from Mega Man.
**After defeating him, Dr. Wily appears, gloating as he appears aboard his new Wily Machine Remix.
**The Wily Machine Remix and Wily Capsule are both destroyed, before Dr. Wily gloats that the heroes won't be able to defeat his robot army. His gloating is cut short by Bowser Jr. transforming his father into Fury Bowser, who quickly burns Wily Castle to a crisp.
===Bosses===
Similar to Mario Kart DS, Mario Kart Remix features boss battles. However, they are now divided into four categories:
*Minibosses are the first bosses encountered in a world, and generally have some arbitrary goal to reach.
*Boss Races are enountered after Minibosses. A Boss Race tasks the player with completing a course before a special opponent can.
*Bosses are the third type of boss encountered. Bosses all have a health bar, which the player must deplete.
*Chapter Bosses are always encountered at the end of a chapter. A Chapter Boss is simply another racer, but with special conditions to give them the upper hand. The player must complete the course before the Chapter Boss can.
Chapter 	Miniboss 	Boss Race 	Boss 	Chapter Boss
1 	Prince Bully 	Goomboss 	Bobo 	Motos
2 	TBA 	TBA 	Inky Petey Piranha 	Super Donkey
3 	King Virus 	Mega Wiggler 	Lakithunder 	Elder Yoshi
4 	Coin Coffer 	Magolor 	Eyerok 	Neille
5 	Chief Chilly 	Cosmic Clones 	Boolossus 	Scripulous Fingore
6 	Mizzter Blizzard 	Ghastly King 	Ridley 	"The Karter"
7 	Hisstocrat 	Boss Brolder 	Motley Bossblob 	Fury Bowser
8 	Megasmilax 	The Challengers 	Antasma 	Dimentio Final Boss: Super Dimentio
DX 	Egg Fusion 	Mecha Sonic Mk.III 	Infinite 	Eggman
Ω 	Miniboss Mayhem + Phantom	Boss Race Grand Prix + Master Hand	Boss Blitz + Smithy	Bass
Ω Final	Wily Machine Remix 	Wily UFO 	Wily Capsule 	N/A
==Tracks==
At the start of the game, the player only has the following cups:
*Mushroom Cup
*Golden Dash Cup
*Remix Cup
Completing the latest cup in a series with a final placement of 3rd or better unlocks the next cup. The exception to this is the Story Cup, which is unlocked by completing Story Mode.
===Nitro===
Mario Kart Remix features the most nitro tracks of any main entry at 30. As well, the game brings back the 5 tracks per cup system of the original Super Mario Kart. 
==== Mushroom Cup==== 
*Remix Circuit
**The first track, takes place in some sort of racing stadium, with Peach's Castle in the distance. Track is in the rough shape of the letter R. Features brief antigravity, underwater, and gliding segments.
*Goomba Road
*Rice Beach
*Kongo Jungle
*MKTV Studio
**A track in the studio where Mario Kart TV is broadcast from. The many television screens play footage of the player's previous races.
==== Flower Cup====
*Shipwreck Isle
*Giga Home
**The "big house" track Nathaniel Bandy always wanted. Features several elements from Mario Kart Live: Home Circuit.
*The Boneyard
**A track that takes place in a wasteland, utterly littered with giant bones, some of which make up most of the track.
*Grandest Feast
*Koopa Resort
**A track taking place in a luxury hotel. Not a Hotel Mario reference, but it's totally a Hotel Mario reference.
==== Egg Cup====
*Tubular Tunnels
**A polished version of the unused Dokan Course from Mario Kart DS. Features antigravity in the tubes, with the scenery being that of Tubular from Super Mario World.
*New Donk City
**A track taking place on the streets of New Donk City.
*Koopa Carnival
*Windy Way
**A track in a tornado. Twisters and Ty-Foos make common nuisances here.
*Deep Dark Seabed
**A track at the very bottom of the ocean, blanketed by darkness, where strange varieties of familliar aquatic foes dwell.
==== Bell Cup====
*Origami Castle
*Wario Table
**A track based on the early versions of Waluigi Pinball. Takes place on a golden pinball table. In the distance, a giant arcade can be seen, implying that the racers are simply tiny.
*The Koopa Express
**A track that takes place on a train speeding through the sunset sky.
*Route 19-83
**A track based off various NES and Famicom titles.
*Bowser's Challenge
**A recreation of Mario Kart: Bowser's Challenge from Super Nintendo World.
==== Star Cup====
*FlareFlake Forest
*Crocodile Isle
**A track winding up and through Crocodile Isle from Donkey Kong Country 2.
*Super Retro Kart
**A track rendered not unlike the original Super Mario Kart. Features an aesthetic similar to the SNES Classic Edition's main menu.
*Peach's Castle
*Trans-Mushroom Highway NOA FR: Route Transchampignon
**A long, winding highway spanning the entire Mushroom Kingdom, featuring the eight classic Super Mario level tropes in the tried-and-true order of grassland, desert, beach, snow, jungle, mountain, sky, and volcano. A section track, and the longest track in Mario Kart history, not counting the original version of N64 Rainbow Road or the Encore versions of tracks. 
==== Special Cup====
*Golden Pyramid
**A track based off the location of Wario's greatest achievement, Wario Land 4. A Section track.
*Bowser's Castle
*Gear Getaway
**A track taking place in the Factory world of Donkey Kong Country Returns. Features multiple sharp turns and spinning gears, reminiscent of Clockwork Wumpa from Crash Nitro Kart.
*Mario Circuit
*Rainbow Road
==== Story Cup====
The Story Cup features tracks that are unique to Story Mode.
*Ancient Island
**The track where the boss race against Super Donkey takes place. Seemingly, a primordial version of Yoshi's Island.
*Bit-Slip Line
**The track where the boss race against Neille takes place. A location seemingly inside the code of Super Paper Mario.
*Delfino Express
**The track where the boss race against The Karter takes place. A fully-realized version of the scrapped Delfino Express from Super Mario Sunshine. Various scrapped locations can be seen in the distance.
*Fury Raceway
**The track where the boss race against Fury Bowser and his Fury Shadows takes place. Takes place on Lake Lapcat, in the middle of a raging thunderstorm.
*Demented Dimension
**The track used for the final race against Dimentio. Similar to Velo's Challenge from the GBA version of Crash Nitro Kart, features the player warping between various courses, with the ones here being Remix Circuit, Giga Home, Koopa Carnival, Origami Castle, Crocodile Isle, and Rainbow Road. A section track.
==== Nitro Cup Tour ====
The Nitro Cup Tour is the successor to the All-Cup Tour from Mario Kart: Double Dash. This mode is unlocked by getting a trophy on every Nitro Cup except the Story Cup. Only available in Grand Prix mode, this cup tasks the player with completing all 30 tracks, back-to-back. The track order in this mode is:
* Remix Circuit
* All 28 other tracks, in random order
* Rainbow Road
===Retro===
Unlike previous entries, each Retro Cup in Mario Kart Remix corresponds to a different installment in the series.
==== Golden Dash Cup====
*SNES Donut Plains 1
*SNES Choco Island 1
*SNES Bowser Castle 2
*SNES Mario Circuit 4
*SNES Ghost Valley 3
==== Lucky Cat Cup====
*N64 Koopa Troopa Beach
*N64 Frappe Snowland
*N64 Wario Stadium
*N64 Bowser's Castle
*N64 DK's Jungle Parkway
==== Turnip Cup====
*GBA Shy Guy Beach
*GBA Bowser's Castle 2
*GBA Sunset Wilds
*GBA Ribbon Road
*GBA Lakeside Park
==== Propeller Cup====
*GCN Baby Park
*GCN Waluigi Stadium
*GCN Mushroom City
*GCN DK Mountain 
*GCN Wario Colosseum
==== Rock Cup====
*DS Yoshi Falls
*DS Delfino Square
*DS Waluigi Pinball
*DS Tick-Tock Clock
*DS Bowser Castle
==== Moon Cup====
*Wii Toad's Factory
*Wii Coconut Mall
*Wii DK Summit
*Wii Daisy Circuit
*Wii Moonview Highway
==== Fruit Cup====
*3DS Shy Guy Bazaar
*3DS Music Park
*3DS Wario Shipyard
*3DS Maka Wuhu PAL: 3DS Wuhu Mountain Loop
*3DS Rosalina's Ice World
==== Boomerang Cup====
*Wii U Thwomp Ruins
*Wii U Shy Guy Falls
*Wii U Electrodrome
*Wii U Mount Wario
*Wii U Bowser's Castle
==== Feather Cup====
The Feather Cup only contains DLC tracks for Mario Kart 8, which were available out of the box with its Switch port, Mario Kart 8 Deluxe, hence the subtitle of 8DX.
*8DX Dragon Driftway
*8DX Mute City
*8DX Ice Ice Outpost
*8DX Wild Woods
*8DX Super Bell Subway
==== Cherry Cup====
The Cherry Cup lists the console of origin for its courses as Nintendo Switch, even though a majority of them debuted in Mario Kart Tour.
*NS Ninja Hideaway
*NS Merry Mountain
*NS Piranha Plant Cove
*NS Yoshi's Island
*NS Squeaky-Clean Sprint
==== Acorn Cup====
All GP and DX courses merge both routes of a cup into a single course, similar to Tour courses in the Booster Course Pass.
*GP Mario Highway
*GP Stadium Arena
*GP Bananan Ruins
*GP Diamond City
*GP Pac-Labyrinth
==== Spiny Cup====
*DX Kingdom Way
*DX Sky Arena
*DX NAMCO Circuit
*DX DK Jungle
*DX Bowser's Castle
==== Shine Cup====
*SNES Rainbow Road
*N64 Rainbow Road
*GBA Rainbow Road
*GCN Rainbow Road
*DS Rainbow Road
==== Rainbow Cup====
*GP Rainbow Road
*Wii Rainbow Road
*3DS Rainbow Road
*Wii U Rainbow Road
*Tour Rainbow Road
**This course is purely speculation.
==== Retro Cup Tour ====
The Retro Cup Tour is only unlocked after obtaining a trophy on all 14 other Retro Cups. Only available in Grand Prix mode, the Retro Cup Tour has the player play all 70 Retro Tracks, consecutively. The track order in the Retro Cup Tour is as follows:
* GP Mario Highway
* All 68 other Retro Tracks, in random order.
* 3DS Rainbow Road
===Weird Cups===
The Weird Cups defy the basic rules of the rest of the cups abide by, featuring a mix of Nitro and Retro tracks, in addition to new Remix tracks: old tracks with new layouts.
==== Remix Cup====
*REMIXGBA Mario Circuit
*REMIXWii Mushroom Gorge
*REMIX Moonview Turnpike
**A remixed version of both Wii Moonview Highway and N64 Toad's Turnpike.
*REMIXDS Luigi's Mansion
*REMIX Wario Bros. Stadium Deluxe
**A remixed hodgepodge of N64 Wario Stadium, GCN Waluigi Stadium, GCN Wario Colosseum, DS Waluigi Pinball, DS Wario Stadium, Wii Wario's Gold Mine, and 3DS Wario Shipyard.
==== Power Pellet Cup====
*Bucaneer Beach
*REMIXGP Tamagotchi Statium
**A remixed version of Waluigi Stadium from Mario Kart Arcade GP 2, with a modified layout and retooled to be themed around Tamagotchi.
*REMIXDX Bon Dance Street
*Frosty Fright
**A haunted forest, blanketed in ice and snow. The skies are full of ghosts from both Luigi's Mansion and Pac-Man, as well as various Ghost-type Pokémon.
*Retro Arcade
**A track taking place inside a giant arcade featuring various Nintendo and Namco games. Giant arcade sprites of various characters appear as stage hazards, such as Donkey Kong throwing Barrels.
==== Triforce Cup====
*8DX Hyrule Circuit
*Ashen Island
**A beach-themed course, with the sand made of volcanic ash, and with many pits of lava.
*Wii Wario's Gold Mine
*REMIXGBA Broken Pier
*Archanea
==== Crossing Cup====
*8DX Animal Crossing
*Wii U</Sub> Sunshine Airport
*Fourside
*NS Sky-High Sundae
*Indigo Plateau
==== Squid Cup====
*GBA Sky Garden
*Castle Dedede
*REMIX3DS Piranha Plant Slide
*Doctor Mario's Office
**A track taking place inside a giant doctor's office, based on Dr. Mario.
*Inkopolis Circuit
==== Screw Attack Cup====
*Planet Zebes
*NS Big Blue
*Twilight River
*REMIXGBA Cheese Land
*Corneria
==== NES Cup====
In Japan, this cup is instead the Famicom Cup.
*3DS Wuhu Loop PAL: 3DS Wuhu Island Loop
*NES Excitebike Arena
**Though technically considered a Nintendo Switch retro track, Excitebike Arena is instead listed as a Retro Track for the original Excitebike for NES.
*REMIXWii Grumble Volcano
**A remixed version of Grumble Volcano, with the most notable change being that the track is covered in ice and snow.
*REMIX World Tour
**A remixed version of all real-world tracks that appear in Mario Kart Tour. A section track. The track begins in New York City, before travelling roughly east around the entire Earth:
***New York Minute
***London Loop
***Madrid Drive
***Paris Promenade
***Amsterdam Drift
***Berlin Byways
***Rome Avanti
***Athens Dash
***Bangkok Rush
***Tokyo Blur
***Singapore Speedway
***Sydney Sprint
***Vancouver Velocity
***Los Angeles Laps
*Subspace
**A track based on Subspace from the Adventure Mode of Super Smash Bros. Brawl.
==== Weird Cup Tour ====
Like the Nitro Cup Tour and Retro Cup Tour, the Weird Cup Tour is unlocked by earning a trophy in every Weird Cup. The Weird Cup Tour is only available in Grand Prix mode and has the player complete all 35 Weird Tracks consecutively:
* NS Animal Crossing
* All 33 other Weird Tracks, in random order
* REMIX World Tour
===Extra Cups===
The eight Extra Cups were added for free at various points post-launch.
==== Mario Cup====
The first Extra Cup, the Mario Cup consists entirely of early-game tracks. Despite the name, only half the tracks are actually named after Mario.
*N64 Luigi Raceway
*GCN Mario Circuit
*3DS Toad Circuit
*Wii U Mario Kart Stadium
*REMIX Mario Bros. Circuit
**A Remixed version of both Wii Luigi Circuit and Wii Mario Circuit.
==== Bowser Cup====
The second Extra Cup, the Bowser Cup comes with various Bowser's Castle tracks that aren't in the base game, plus Neo Bowser City.
*GCN Bowser's Castle
*Wii Bowser's Castle
*GP Bowser's Castle
*3DS Neo Bowser City
*3DS Bowser's Castle
==== Shell Cup====
*GBA Cheep Cheep Island
*VR Arcade Circuit
**The singular track from Mario Kart Arcade GP VR. A section track
*Thieves Den
*Mushroom Park
**A track in an amusement park. Similar on paper to Baby Park, but entirely different in execution.
*The Gameroom
**A track in a strange void, similar to The Chimp's subareas in Super Mario Galaxy 2.
==== Banana Cup====
*Wii Maple Treeway
*Marble Mayhem
**A track on a gigantic marble run.
*Bob-Omb Factory
*REMIX Snow Panic
**A remixed version of Snow Panic from Mario Kart Arcade GP 2, which bares little similarity beyond being in a snow-covered Diamond City.
**Instead of reusing the same music as GP Diamond City, instead uses a remix of the instrumental to Penny's Song from WarioWare: Get It Together! During a final lap, a synthesizer is added to the tune of the vocals.
*Wario's Woods
==== Leaf Cup====
*3DS DK Jungle
*Chuck Stadium
**A sports stadium full of Chargin' Chucks, who assault the racers with various sporting goods.
*NS Piranha Plant Pipeline
*Skyworld
*Castle Bleck
**A track in Count Bleck's castle from Super Paper Mario. Occasionally, wormholes take the racers to various locations from Super Paper Mario.
==== Lightning Cup====
*Green Hill Zone
**A track on the iconic Green Hill Zone from the Sonic the Hedgehog series. This track features surprisingly-tight turns, and a loop-the-loop which is crossed without anti-gravity. Angel Island is also visible in the distance.
**The music is a remix of Green Hills Zone from the Game Gear version of Sonic the Hedgehog 2.
*SNES? Choco Island 3
**Choco Island 3 from Super Mario Kart, which is only present in the oldest known prototype, hence the question mark after SNES.
*Toronto Turbo
**A track taking place in Toronto, the capital city of Ontario.
**The music is actually a remix of Go K.K. Rider from Animal Crossing.
*Remix Circuit 2
**A track taking place in the same location as the first track in the game, Remix Circuit, in the dead of night. This would technically be a Remix track, but it's in the same game as its original, so it doesn't count.
*Death Egg
**A track taking place aboard Eggman's signature space station from the Sonic the Hedgehog series. Essentially the successor to Rainbow Road, Death Egg is the hardest track in Mario Kart Remix.
**The music is a remix of Supporting Me from Sonic Adventure 2.
==== Ruby Cup====
*GBA Yoshi Desert
*Stone Palace
**A track taking place in a giant stone castle on the edge of a cliff, which is briefly travelled down in an antigravity section.
*Crystal Mountain
*Tour RMX Rainbow Road 1
*Rocket Hideout
==== S Cup====
*Rabbid Raceway
*Wily Castle
*Forest Maze
*Mario Kart All-Stars
**Effectively the second Rainbow Road, Mario Kart All-Stars features several segments lifted from the 12 other Rainbow Roads in Mario Kart Remix.
**The track takes place higher than some other Rainbow Roads, though still in the planet's atmosphere. From this height, the locations of almost every track in the game can be seen.
**Various Nintendo and Sega characters who didn't make the cut for the roster can be seen in the background. 
**Throughout the track is a flying train with Bandanna Waddle Dee, Joker, and Ridley on it. Bandanna Waddle Dee throws down Coins and helpful items, Joker throws down Item Boxes, and Ridley throws down dangerous items and Fake Item Boxes, but may sometimes throw an incredibly powerful item. 
**Partway through is a three-way fork in the road, with the frontrunner of the current lap choosing whether the next section of the track will be either underwater, gliding, or antigravity, similar to Race of AGES from Sonic & All-Stars Racing Transformed.
**The music in this track is a medley of various other songs from throughout the series.
*SNES Mario Circuit 1
==== Extra Cup Tour====
Added alongside the Shell Cup, the Extra Cup Tour behaves similarly to the other Cup Tours, being unlocked after earning a trophy on every Extra Cup. However, as more were added post-launch, the Extra Cup Tour would repeatedly re-lock itself. The Extra Cup Tour is, predictably, a marathon of all 15 (ultimately 40) Extra Tracks, back to back:
*GCN Mario Raceway
*All 13 (eventually 38) other Extra Tracks, in random order
*Death Egg (3DS Bowser's Castle prior to the Bell Cup)
=== All-Cup Tour ===
The All-Cup Tour is only unlocked after getting a trophy in the Nitro Cup Tour, Retro Cup Tour, Weird Cup Tour, and Story Cup, which in itself requires completing Story Mode. The ultimate challenge for Mario Kart pros, the All-Cup Tour challenges the player with completing all 140 (145 after the the Mario Cup was added, 150 after the Bowser Cup, and then back to 140 after the Shell Cup) tracks in Mario Kart Remix, back-to-back, with no breaks. For obvious reasons, this mode is only available in Grand Prix mode. Due to its sheer length, the All-Cup Tour actually has a warning screen, where the player needs to verify that they know exactly what they're getting into! The track order in this monstrosity is:
* Remix Circuit
* The other 138 (143, 148) after updates) tracks, in random order
** The rules about retro Rainbow Roads no longer apply
* Demented Dimension
=== Deluxe All-Cup Tour===
Added alongside the Bell Cup. Unlocked by getting trophies on the All-Cup Tour and the final version of the Extra Cup Tour, the Deluxe All-Cup Tour is an even bigger challenge than the regular All-Cup Tour, as it adds all 30 Extra Cups to the mix. As this mode is even longer than the All-Cup Tour, the player has to confirm that they're ready to commit on the warning screen twice. The track order in the Deluxe All-Cup Tour is:
*Remix Circuit
*The other 164 tracks, in random order
*Demented Dimension, 3DS Rainbow Road, REMIX World Tour, and Remix Circuit 2 in random order
*Death Egg
Following the release of the S Cup, the Deluxe All-Cup Tour was instead updated to feature this track distribution:
*Remix Circuit
*The other 173 tracks, in random order
*Demented Dimension, 3DS Rainbow Road, REMIX World Tour, Death Egg, and SNES Mario Circuit 1 in random order
*Mario Kart All-Stars
===Mario Kart Classic Course Expansion===
The Mario Kart Classic Course Expansion is an additional wave of downloadable content. Unlike the additional drivers and courses, the Mario Kart Classic Course expansion is needs to be purchased with real money.
The Mario Kart Classic Course Expansion is stated to add a large number of classic courses from across the Mario Kart series to Mario Kart Remix. The contents of the expansion appear to contain all courses from Mario Kart 8 Deluxe and Mario Kart Tour that are not in Mario Kart Remix. However, similar to Mario Kart 8 Deluxe - Booster Course Pass, all Mario Kart 8 Deluxe courses appear to be ported directly from Mario Kart 8 Deluxe, which means that certain tracks i.e. DS Mario Circuit are extra crispy. Al non-SNES courses from Mario Kart Tour that did not appear in Mario Kart 8 Deluxe - Booster Course Pass have gotten a graphical upgrade, though.
==Battle Mode==
Battle Mode returns once more, with more features than ever. Every game mode in Battle Mode can be played in one of two modes:
*Points
*Survival
As well, all modes can (with some exceptions) be played either in free-for-all or in up to six teams.
Game mode 	Points 	Survival 	
Balloon Battle 	The de facto Mario Kart battle mode, Balloon Battle has every player trying to hit other players with items to rack up points. Every player starts with five Balloons, and loses one every time they get hit. Hitting another player is worth one point, but running out of Balloons costs the player half of their points, and respawns them with three Balloons. 	In Survival mode, Balloon Battle operates on last-man-standing rules. There are no points. Instead, once a player runs out of balloons, they are eliminated and become a Ghost Driver. As a Ghost Driver, the player can throw Item Boxes. 	
Shine Thief 	In Shine Thief, the player needs to hold onto a Shine Sprite which spawns randomly around the map for 20 seconds. The 20 seconds can accumulate over time, but if they drop it when less than five seconds remain, the timer resets to five seconds. A player can be drop the Shine Sprite by getting hit by an item or hazard, or by being boosted into. In team mode, the timer is 25 seconds long for matches with 4-6 teams, and 30 seconds long for matches with 2 or 3 teams. 	In Survival mode, Shine Thief becomes Ztar Thief. Instead of a single Shine Sprite spawning randomly on the map, multiple players spawn with a Ztar, and need to pass it to others by bumping into them. Every 20 seconds, anyone who has a Ztar is eliminated and becomes a Ghost Driver. Any player with a Ztar gains the same boosts they do from a Thunder Cloud. The number of Ztars slowly increases over time. 	
Coin Runners 	In Coin Runners, the objective of the game is to collect the most Coins. Many Coins spawn along the track, and the player with the most at the end of the time limit wins. Like in normal gameplay, hitting a racer makes them drop Coins, with the number of Coins dropped being greater than in a race. 	In Survival mode, every player starts with 10 coins, with their collected coins slowly counting down. Once a player runs out of Coins, they are eliminated and become a Ghost Driver. 	
Bob-Omb Blast 	Bob-Omb Blast is similar to Balloon Battle, with the main difference being that, in Bob-Omb Blast, the only items are Bob-Ombs. The player can carry up to ten Bob-Ombs at a time, and can hold the button to throw them farther. As well, if the player already has 10 Bob-Ombs, then they can find red Super Item Boxes, which upgrade their ten Bob-Ombs into one Giga Bob-Omb. 	In Survival mode, the same rules as Survival Balloon Battle apply, except eliminated players turn into Mini Bomb Karts. As a Mini Bomb Kart, the player can drive into other racers to make them explode and lose a Balloon. After detonating, the player turns from a Mini Bomb Kart into a Ghost Driver for 20 seconds, before becoming a Mini Bomb Kart once more. 	
Piranha Peril 	In Piranha Peril, every racer has a souped-up Piranha Plant. This Piranha Plant has slightly-increased range, and unlimited usage, though one biting doesn't give the player as much of a speed boost. Other items can be used alongside the Piranha Plant. Getting eaten by a Piranha Plant causes the player to be treated as out-of-bounds and promptly respawns. Players who get hit are temporarily stunned and unable to eat other racers. The player earns a point whenever their Piranha Plant eats another racer. Whoever has the most points at the end of the time limit wins.	Survival Piranha Peril changes depending on whether the game is being played solo, or in teams. In solo mode, every player has three Balloons, and loses one every time they get eaten by a Piranha Plant. Once eliminated, the player becomes a Mini Bomb Kart, which is able to stall other players by exploding them, though this doesn't remove any balloons. In team survival mode, Piranha Peril becomes Renegade Roundup. In this mode, the players are divided into the Authority and the Renegades. Only the Authority has the Piranha Plants, which are now equipped with sirens which go off when they're close to a Renegade. If an Authority captures a Renegade, the Renigade is transported to one of up to three flying jail cells throughout the course. Remaining Renegades can free their colleagues by driving on a key switch directly below each cell, giving the switch presser and all freed Renegades a brief speed boost.	
Turf War 	In this turbocharged version of an Inkopolis classic, all players are equipped with an upgraded Splattershot which regenerates ink over time. As well, all other items are retooled to place ink. Every player or team has their own ink colour, and driving in enemy ink slows the player down. At the end of the timer, whoever has covered the course in the most ink wins. 	Since Splatoon doesn't have any form of survival mode, the Survival Mode of Turf War gives every player three balloons. Every time a player gets hit, one balloon pops, creating a small explosion of ink in the colour of whoever threw the item. If a player loses their third balloon, the ink explosion is much larger, and they respawn with three balloons again. 	
Moon Scramble 	In Moon Scramble, Power Moons appear all over the track, with the players needing to collect them. Getting hit with an item, boosted into, or jumped over with a Feather will cause a player to lose a Power Moon. Periodically (default is every 30 second), the Power Moons will reset, with those collected being added to their holder's point total. After the total timer has elapsed, whoever has the most points wins. 	In Survival Mode, Moon Scramble changes to be similar to Shine Runners from Mario Kart DS. After every interval, the player(s) with the least Power Moons get eliminated and turned into Ghost Drivers, and the Power Moons don't reset unless any eliminated players had any. The first interval is also twice as long. 	
Star Coin Chase	In Star Coin Chase, many Star Coins will appear on the track, with the player needing to collect them and give the Star Coins to a big Lakitu who roams the course to score points. Soon after a Star Coin is exchanged, a new one spawns somewhere. Getting hit with an item, boosted into, or jumped over with a Super Leaf will cause the player to lose a Star Coin. 	In Survival Mode, the giant lakitu is replaced with King Lakitu, who strikes the players with the lowest score with lightning every 30 seconds, eliminating them and turning them into Golden Ghost Drivers, who can throw Star Coins. 	
Super Strike 	In Super Strike, the game basically turns into Rocket League. In the middle of the stage is a giant soccer ball, and all players must work to get it into their enemy team's goal. Super League can only be played in two teams. 	In Survival Mode, the basic mechanics of Super Strike remain, but all players have five Balloons, like they do in Balloon Blast. If a driver runs out of Balloons, they become a Ghost Driver for 30 seconds, except they can use items to impact the ball from beyond the grave. 	
===Battle Courses===
Mario Kart Remix features a total of 24 Battle Courses, 16 retro and 8 nitro.
SNES Battle Course 2	SNES Battle Course 3	N64 Double Deck 	N64 Skyscraper 	GBA Battle Course 2	GBA Battle Course 4
GCN Luigi's Mansion 	GCN Pipe Plaza 	DS Twilight House	DS Palm Shore 	Wii Block Plaza 	Wii Funky Stadium
3DS Honeybee Hideout	3DS Wuhu Town 	NS Dragon Palace 	NS Urchin Underpass	Dungeon Derby 	Bowser Land
Cosmic Cluster 	Mushroom Mart 	Volcanic Meltdown	Garden of Hope 	PAC-Maze 	Nintendo Split
*Dungeon Derby: An underground area which can best be described as a demolition derby arena in a dungeon.
*Bowser Land: World Bowser from Super Mario 3D Land.
*Cosmic Cluster: An area somewhat similar to Rainbow Ride and Space Junk Galaxy, in that it features a large number of seemingly-unrelated objects mashed together.
*Mushroom Mart: A department store, similar to those seen in Pokémon games. The store has three floors and a roof, which can be accessed via anti-gravity tunnels in the stairwells.
*Volcanic Meltdown: A stone platform on top of of lava in a slowly-erupting volcano. After 3 minutes, the platform will be flung out of the volcano, though this won't have any affect on the players.
*Nintendo Split: A Nintendo Split console, a pair of Split-Con, a Nintendo Split Pro Controller, and a 3D Second Screen floating in the depths of space. Other Nintendo consoles can be seen in the distance.
==Parts==
Mario Kart Remix features almost every kart part in the series. Unlike previous installments, parts have "retro" classifications in the same way as courses.
Parts in italics were added in post-launch updates.
===Karts===
SNES Pipe Frame 	GCN Red Fire 	GCN Heart Coach 	GCN Turbo Yoshi 	GCN Turbo Birdo 	GCN Koopa Dasher 	GCN Para-Wing 	GCN Barrel Train 	GCN Wario Car 	GCN DK Jumbo 	GCN Koopa King 	GCN Piranha Pipes
DS B Dasher 	DS Shooting Star 	DS Egg 1 	DS Cucumber 	DS Mushmellow 	DS Brute 	DS Power Flower 	DS Poltergust 4000	DS Rambi Rider 	DS Hurricane 	DS Banisher 	DS Dry Bomber
DS Gold Mantis 	DS R.O.B.-BLS 	Wii Mini Beast 	Wii Cheep Charger	Wii Classic Dragster	Wii Wild Wing 	Wii Turbo Blooper	Wii Flame Flyer 	Wii Piranha Prowler	Wii Tiny Titan 	Wii Offroader 	Wii Flame Runner
3DS Birthday Girl 	3DS Bumble V 	3DS Soda Jet 	3DS Koopa Clown 	3DS Cloud 9 	3DS Blue Seven 	3DS Tiny Tug 	Wii U Standard 8 	Wii U Mach 8 	Wii U Steel Driver	Wii U Cat Cruiser	Wii U Circuit Special
Wii U Badwagon 	Wii U Biddybuggy 	Wii U Landship 	Wii U Sneeker 	NS Blue Falcon 	NS Tanooki Kart 	NS Streetle 	NS P-Wing 	Tour Pipe Buggy 	Tour Tea Coupe 	Tour Yellow Taxi 	Tour Trickster
Tour Macharon 	Tour Double-Decker	Tour Jingle Bells	Tour Dozer Dasher	Tour Clanky Kart 	Tour Fast Frank 	Tour Pinch Hitter	Tour Prop Kart 	Tour Capsule Kart 	GP Soul Varoon 	GP Country Winner	DX Vaccuum Star
DX Don Doko Drive 	DX Sweets Party 	DX Dyno Buggy 	DX Metal Spark 	DX X Racer 	DX Mach Pegasus 	DX Hamburcar 	DX Road Galleon 	DX Bull Track 	DX Ultra Voyager 	DX Ultra Speeder 	DX Ultra Leon
Live Cattle Cruiser	Live Rocket Kart 	Live Box Kart 	Live Rescue Wagon	Live Poltergust G-00	Standard Kart 	Wii Wheels 	Spiny Dasher 	Famicom 	Track Ball 	Roadlifter 	Pile Driver
Mini-Odyssey 	Mecha Rider 	Circus Speedster 	Scrambler 	Koopa Troopa Car 	Koopa Chase 	Riding Teacup 	U.D.O 	Tok-Mobile 	Gunship 	Arwing 	Bowler Star
Monster Kart 	Speed Star 	Egg Booster 	Stone Runner 	Rush Roadster 	Rabbid "Standard"	Pixel Frame 	Toy Kart 	Treble Darkstar 	 	 	
===Bikes===
DS Zipper 	Wii Bullet Bike	Wii Magikruiser 	Wii Mach Bike 	Wii Sugarscoot 	Wii Dolphin Dasher 	Wii Wario Bike 	Wii U Standard Bike 8	Wii U The Duke 	Wii U Flame Rider	Wii U Flame Rider	Wii U Mr. Scooty
Wii U Comet 	Wii U Jet Bike 	Wii U Yoshi Bike 	8DX City Tripper	8DX Master Cycle	Tour Kamek's Zoom Broom	GP Purple Strike	DX Hunter Bee 	DX Ultra Chaser	Standard Bike 	Ztar Rider 	New Donk Moped
Paint Runner	Barrel Blaster 	The Driving Krock	Mona's Scooter 	Wheelie Bike 	Thief's Escape 	Skyworld Bike 	K.K. Rider 	Tornado Mk.X 	 	 	
===ATVs===
Wii U Standard ATV 8	Wii U Wild Wiggler	Wii U Teddy Buggy	8DX Bone Rattler	8DX Splat Buggy	8DX Inkstriker	Standard ATV 	Kongo Bongo 	Junk Driver	Satellaview Speeder	Oinker	Subcon Jar
Block Basher 	Arcade Mach 	Mach Rider 	Calamity 	Warp Star 	ZERO-ONE 	Standard Beta	Land Breaker	 	 	 	
===Tires===
SNES Old-School Tires	GCN Super Tires 	GCN Yoshi Tires 	GCN Shell Tires 	GCN Koopa Monster 	Wii Dasher 	Wii Wario Motor	3DS Standard 7 	3DS Roller 7	3DS Slim 7 	3DS Slick 7 	3DS Mushroom
3DS Wooden 7 	3DS Monster 7 	Wii U Standard 8	Wii U Monster 8 	Wii U Roller 8 	Wii U Slim 8 	Wii U Slick 8 	Wii U Metal 	Wii U Button	Wii U Off-Road 	Wii U Sponge 	Wii U Wooden 8
Wii U Cushion 	8DX Triforce Tires	8DX Leaf Tires 	8DX Ancient Tires	Tour Bike Wheels 	Tour Ice Monster	Tour Burger 	Tour Capsule Roller	Tour Drum 	Tour Heart Rings	Tour Mine Cart Wheels	Tour Citrus Slim
Tour Macarons 	Tour Magical 	Tour Holiday 	Tour Underwater 	Tour Pixel Standard	GP Barrels 	DX Taiko Drums 	DX Cake 	Live Western	Live Carboard 	Standard 	Paper
Crystal 	Marble 	Arcade 	Chaos Emerald 	 	 	 	 	 	 	 	
===Gliders===
3DS Super Glider 7 	3DS Flower Glider 7	3DS Beast Glider 	3DS Swoop 	3DS Paraglider 	Wii U Super Glider 8	Wii U Peach Parasol 	Wii U Flower Glider 8 	Wii U Parafoil 	Wii U Gold Glider 	Wii U Cloud Glider 	Wii U Wario Wing
Wii U Waddle Wing 	Wii U Parachute 	Wii U Bowser Kite 	Wii U Plane Glider 	NS Hylian Kite 	NS Paper Glider 	NS Hylian Paraglider 	Tour Oilpaper Umbrella	Tour Jumping 8-Bit Mario	Tour Glitter Glider 	Tour Eggshell Glider	Tour Fare Flyer
Tour Full Flight 	Tour Gift Glider 	Tour New Year's 	Tour Crimson Crane 	Tour Starchute 	Tour Chocolate Donut	Tour Heart Balloons 	Tour Strawberry Crêpe 	Tour Silver Bells 	Tour Manta Glider 	Tour Treasure Map 	Tour Butterfly Wings
Tour Great Sail 	Tour 8-Bit Star 	Tour Super Mario Kart Glider	Tour Toe-Bean Balloons 	Tour Calico Parafoil	Tour Snow Crystals 	Tour 8-Bit Fire Flower	Tour Surf Master 	Tour 8-Bit Bullet Bill 	Tour Glinting Glider	Tour Meteor Balloons	Tour Candlelight Flight
Tour Sky-High Flyer 	Tour Record Setter 	Tour Mario's Moustache 	Tour Luigi's Moustache 	Tour Origami Glider 	Tour Green Sprout 	Tour Magnifying Glass 	Tour Flybrary Book 	Tour Pretzel Glider 	Tour Tulip Corsage 	Tour Tropical Glider	Tour Dragon Wings
Tour Cheep Cheep Masks	Tour Dream Glider 	Tour Wario's Moustache 	Tour Waluigi's Moustache	Tour Wonderful Wings	Tour 	Standard Glider 	Game Card Balloon 	Propeller Pack 	Calling Card 	Big Man 	
===Paint Jobs===
Unlike previous installments in the Mario Kart series where Karts either changed colours depending on the driver or had muliple individual colour variations, Mario Kart Remix introduces a new Paint Job mechanic akin to those seen in Crash Team Racing Nitro-Fueled and Mario Kart Wonderland.
Paint Jobs allow the player to individually customize the colours of their current Kart loadout. This functionality replaces the golden parts from previous titles with the ability to unlock gold paint, allowing for any part to effectively have a gold variant.
Colours in bold are starting colours.
Red 	Orange 	Yellow 	Lime 	Green 	Blue 	Cyan 	Purple 	Magenta 	Pink 	Black 	White
Brown 	Grey 	Maroon 	Teal 	Indigo 	Beige 	Sandy 	Rose 	Amber 	Cream 	Goldenrod	Jade
Navy 	Midnight 	Eggplant	Seafoam	Vermillion	Famicom Grey	Dark Grey	Hylian Green	Frost Blue	Crimson 	Royal 	Violet
Spring Green	Pink Gold	Metal 	Bronze 	Silver 	Gold 	Platinum 	Rainbow 	Onyx 	Invisible	 	
While the other colours can be obtained via ???, Bronze, Silver, Gold, Platinum, and Rainbow have dedicated unlock requirements:
*Bronze: Get a trophy on all Nitro, Retro, and Weird cups. 
*Silver: 100% complete Story Mode
*Gold: Beat all 150cc Staff Ghosts
*Platinum: Complete All-Cup Tour in 3rd or higher.
*Rainbow: 100% complete Mario Kart Remix (base game content only).
*Onyx: 100% complete Mario Kart Remix (after all updates)
==Items==
Mario Kart Remix features the single largest selection of items in the series, encompassing most items from both the main and arcade games.
Items are divided into Types, which indicates how they're used.
*Place Behind items are normally placed behind the user, but can be thrown forwards by holding Up on the Control Stick, Direction Buttons, or + Control Pad.
*Throw Forwards items are normally thrown forwards, but can be thrown backwards by holding Down on the Control Stick, Direction Buttons, or + Control Pad.
*Special items are used directly, and cannot be thrown.
Both Place Behind and Throw Forwards items can, unless otherwise specified, also be held behind the user to protect them from other items or to spin out other racers on contact. However, if they're held out for too long, the item will be dropped. While Triple items orbit the user's kart and don't get dropped normally, if the player gets hit, all remaining items will be dropped.
Even if the item hasn't been properly deployed yet, its effects are still active.
<tabber>
|-|Hide=
|-|Returning Items=
Item 	Type 	Description
Mushroom 	Special 	When used, boosts the player forwards, as well as allowing them to shortcut on offroad terrain.
Triple Mushrooms 	Special 	Three Mushrooms that orbit the kart and can be used individually. Disappears when hit by any racer or another item. With a Triple Mushroom Frenzy, the player will be boosted faster than if they had a regular Mushroom frenzy,
Banana 	Place Behind 	Causes anyone who drives into it to spin out, losing control of their kart and sliding forwards for a few seconds.
Triple Banana 	Place Behind 	Three Bananas that orbit the kart and can be used individually. By holding the button, all three bananas will be throw/placed at once. With A Triple Banana Frenzy, the Bananas will be placed in sets of three.
Green Shell 	Throw Forwards	A green Koopa Shell. When thrown, bounces off the walls repeatedly. Anyone who gets hit by one will spin out, and get stopped briefly. A Green Shell will break if it hits an opponent, another Item, or the walls for the seventh time.
Triple Green Shell	Throw Forwards	Three Green Shells that orbit the kart and can be used individually. By holding the button, the Green Shells will be thrown at once, with roughly a 15° angle between them. With a Triple Green Shell Frenzy, the Green Shell triple shot will always be used.
Red Shell 	Throw Forwards	A red Koopa Shell. When thrown forwards, it homes into the first racer ahead of the user. If thrown behind, it loosely homes into the nearest racer. Shatters on contact with any racer, item, or wall.
Triple Red Shell 	Throw Forwards	Three Red Shells that orbit the Kart and can be used individually. By holding the button, each shell will be thrown at once, and each will home into a different racer. With a Triple Red Shell Frenzy, the Red Shell triple shot will always be used.
Boo 	Special 	Sends out a Boo to steal an item from someone in front of the user. Also turns the user invisible until the Boo returns with an item, letting them phase through items, course hazards, and other racers, though not offroad terrain. If nobody has an item, then Boo will give the user a Mushroom. With a Boo Frenzy, each item a racer gets will be copied, with the duplicate given to the user.
Lightning 	Special 	Shocks every other racer with lighting, causing them to shrink and lose their items. Shrunken racers are not only slower, but can be flattened by full-size racers driving over them, causing them to stop for a few seconds. Shrunken drivers will return to normal size in reverse order of placement.
Feather 	Special 	Causes the user to immediately jump in the air and perform a Jump Boost, allowing them to take shortcuts that would otherwise be impossible.
Super Star 	Special 	Turns the user completely invincible, destroying every item and spinning out every racer they touch, as well as gaining a speed boost and the ability to drive on rough terrain. Replaces the music with a remix of the classic Mario series Super Star theme. Can't appear in Frenzy mode.
Poison Mushroom 	Place Behind 	Causes whoever touches it to shrink as if they were struck by Lightning.
Golden Mushroom 	Special 	Gives the player unlimited Mushroom uses for a limited time. In Frenzy mode, the Golden Mushroom acts as a wild card, counting as any item. Cannot appear in Frenzy mode.
Fake Item Box 	Place Behind 	An item that looks almost identical to an Item Box, except for the upside-down question mark. If someone takes the bait and drives into it, they will spin out for an extended period of time while their item is given to the user. By holding one behind while driving into a real Item Box, the user won't get an item but will replace the Item Box with a Fake Item Box until it's hit. With a Fake Item Box Frenzy, the Item Box replacement happens automatically.
Blue Spiny Shell 	Special 	The most infamous of Mario Kart items, a blue Koopa Shell with spikes. Swerves recklessly around the course in an attempt to spin out as many racers as possible. Once it passes the player in second, it will sprout its iconic wings, before making a beeline to the racer in first, quickly circling them once, before divebombing and creating a massive blue explosion, launching the unlucky racer in the air for a prolonged period of time. Can only be destroyed with a Super Horn, or evaded with an expertly-timed Mushroom. With a Blue Spiny Shell Frenzy, each Blue Spiny Shell will target a different racer, though they will only explode on impact if their target isn't the racer in first. The music is also temporarily replaced with the final boss theme from Super Mario Galaxy 2. Blue Spiny Shells are more likely to appear the further ahead first place is, and the more current human players there are.
Heart 	Special 	Creates two hearts that orbit the user. The hearts last for a limited time, and block anything that would normally spin out the racer. Each Heart can be used once. As well, blocking a physical item will steal it. Does not provide protection against explosions or Super Stars.
Yoshi Egg 	Throw Forwards	Rolls forwards and homes in on the nearest racer like an oversized Red Shell. On impact, shatters and drops between 3 and 5 items, which are a random combination of Coins, Mushrooms, Bananas, Poison Mushrooms, stationary Green Shells, Stars, Fake Item Boxes, or Bob-Ombs. If Yoshi uses it, the spots will match his colours. If Birdo uses it, the egg will be entirely white.
Giant Banana 	Place Behind 	A comically oversized banana peel. If someone drives into it, they will spin out for a prolonged period of time. When hit, the Giant Banana splits into four regular Bananas.
Bowser Shell 	Throw Forwards	Rolls around like a giant Green Shell, effortlessly toppling everyone in its wake. Can only be destroyed with a Super Horn, an explosion, or by hitting a wall for the sixteenth time.
Bob-Omb 	Throw Forwards	When thrown, explodes after a few seconds, or immediately upon impact. Unlike other Throw Forwards items, the Bob-Omb is more akin to a Place Behind item with the commands swapped, as "throwing" one backwards will instead place it behind the user. Holding a Bob-Omb behind for too long will cause it to explode on the holder. However, blocking an item with a Bob-Omb will have no effect to its holder. With a Bob-Omb Frenzy, Bob-Ombs that are thrown forwards explode on impact, while ones that are placed backwards will try to chase down other racers.
Triple Bob-Omb 	Throw Forwards	Three Bob-Ombs that orbit the kart and can be used individually. Unlike a singular Bob-Omb, these will not explode of they're held out for a prolonged period of time. By holding the button, all three Bob-Ombs will be thrown at once, with roughly a 15° angle between them. With a Triple Bob-Omb Frenzy, Bob-Ombs thrown forwards will always use the Bob-Omb triple shot, while also exploding on impact. If thrown backwards, the two side Bob-Ombs will explode on impact, while the center Bob-Omb will chase down racers. Though the Triple Bob-Omb is technically new, it is classified as a returning item due to its identical nature to the Double Bob-Ombs+ from Mario Kart Tour.
Bullet Bill 	Special 	Transforms the user into a Bullet Bill, which rapidly flies forwards to bring them further ahead. By default, the Bullet Bill travels in the center of the track, but the user can steer it left and right to crash into other racers. With a Bullet Bill Frenzy, the player can shoot smaller Bullet Bills which behave similarly to Torpedo Teds.
Blooper 	Special 	Appears on the screen of all players in front of the user, before temporarily covering their screen in ink and reducing their traction. The ink can be removed by using any speed boosting item or Boo, driving on a Boost Panel, or by going into/out of water, depending on if the victim was in water when they got inked. As CPUs don't have a screen, their traction is instead reduced more heavily.
Mega Mushroom 	Special 	Temporarily turns the player giant. Like this, they can spin out other racers on impact, or squash them by driving directly into them. The music is also replaced with the Mega Mushroom theme. The Mega Mushroom can withstand two hits before wearing off prematurely. With a Mega Mushroom frenzy, the player cannot be shrunken down with items, and always flattens other racers.
Thunder Cloud 	Special 	Automatically appears once rolled. Increases the user's top speed and acceleration, as well as not slowing down of offroad terrain, but the buzzer sound that plays when it appears should clue them into the fact that they shouldn't have it. The Thunder Cloud can be passed onto other racers by bumping into them, giving them the boost. However, after 10 seconds, the Thunder Cloud will strike whoever has it, shrinking them as though they were hit with Lightning. With a Thunder Cloud frenzy, the user will gain an electric aura, instantly shrinking anyone who comes near them.
POW Block 	Special 	Appears on the screen of everyone in front of the user. Gets struck three times with consistant intervals, with the third one detonating the POW Block, causing all racers on the ground to drop all their items and spin out, coming to a complete stop. However, by pressing Jump right as the POW Block detonates, the racer will still drop their items, but not lose any speed. With a POW Block Frenzy, the strikes happen less frequently, but every strike after the third detonates the POW until the Frenzy ends.
Fire Flower 	Throw Forwards	Lets the player throw fireballs straight forwards or backwards. Gives the player ten seconds to shoot fireballs from the first shot, with each fireball using one second, allowing for a maximum of ten fireballs. However, only a maximum of three fireballs can be active. By holding the button, the player can instead use the Fire Flower all at once to unleash a wave of fireballs, similar to the Fireballs item from Mario Kart: Double Dash!! With a Fire Flower Frenzy, up to six Fireballs can be active at once, and the fireball wave takes less time to charge. Using Fireballs also doesn't consume the Frenzy timer.
Super Leaf 	Special 	Gives the user's kart a tail. Like this, they can press the Item button to perform a spin attack to spin out other racers, collect Coins, destroy items, and slow their fall. By holding the button, the user will perform the spin attack rapidly, but for less time. The Super Leaf lasts for 10 seconds normally or 5 seconds with the continuous attack, or until the user gets hit. With a Super Leaf Frenzy, the player can repeatedly use the spin attack as much as they like, with no cooldown.
Lucky 7 	??? 	Gives the player seven items, chosen completely randomly. Each item orbits the kart, with the one closest to the front being the one used. By holding the button, all seven items will be used in rapid succession. With a Lucky 7 frenzy, the music will be replaced with a remix of Mario Kart 7's title theme. Every time the user presses the button, an item will be randomly chosen, and promptly used. Holding the button during a Lucky 7 Frenzy will rapidly fire seven random items, then generate seven more.
Boomerang Flower 	Throw Forwards	Gives the user a boomerang, which can be thrown forwards up to three times. Every time the boomerang is thrown, it will come back to the user. It disappears from the item slot while it's not in the user's hands, meaning they can grab another item, though having no vacant slots means the boomerang disappears. The boomerang can spin out enemy racers and draw in Coins. By holding the button, the boomerang will instead circle the user twice before flying off. With a Boomerang Flower Frenzy, one boomerang will always circle the user, while they can throw another an unlimited number of times.
Piranha Plant 	Special 	Mounts a potted Piranha Plant on the front of the user's kart. The Piranha Plant will periodically bite forwards, giving the user a speed boost as it does so. If the user is near Coins, items, interactable objects, or other racers, the Piranha Plant will bite at them. A Piranha Plant can also eat a Blooper. As well, the user can press the button to make the Piranha Plant bite manually, or hold the button to make it bit continuously. The Piranha Plant lasts a limited time, with its timer decreasing slightly with every bite. With a Piranha Plant Frenzy, the Piranha Plant can stretch farther, and it biting does not consume the Frenzy timer.
Super Horn 	Special 	When used, emits a louder version of the user's horn, destroying literally any item in its range, as well as drawing in Coins and spinning out any racers it hits. The only item in Mario Kart Remix that can overpower the Blue Spiny Shell.
Ice Flower 	Throw Forwards	Lets the player throw ice balls straight forwards or backwards. Gives the player ten seconds to shoot ice balls from the first shot, with each ice ball using one second, allowing for a maximum of ten ice balls. Getting hit by an ice ball will cause the racer to freeze solid, losing control of their kart and sliding forwards for a few seconds. Similar to a Fire Flower, only three ice balls can be active at a time. Like with the Fire Flower, the user can hold the button to use the entire Ice Flower to create a wave of Ice Balls. With an Ice Flower Frenzy, up to six ice balls can be active at a time, and the charge attack takes less time to charge. Firing Ice Balls during an Ice Flower Frenzy does not consume the Frenzy timer.
Banana Barrels 	Special 	Creates a barrel on either side of the user's kart, which fire Bananas. A total of 16 Bananas are fired from the barrels before they disappear. The barrels also disappear if the user gets hit. By using the item "backwards", the barrels will fire their Bananas backwards, with them landing behind the user. With a Banana Barrels Frenzy, the user is surrounded by singular Bananas.
Mushroom Cannon 	Special 	Appears in front of the user's Kart, firing Mushrooms forwards. Up to ten mushrooms will be fired. With a Mushroom Cannon Frenzy, Mushrooms will be fired in sets of three, and the user will be surrounded by singular Mushrooms.
Coin Box 	Special 	Mounts itself on the user's head. Sprays a total of 40 Coins all over the place, potentially including larger denominations of Coin. With a Coin Box Frenzy, the Coin Box shoots even more Coins, the likelihood of them being more valuable is increased, and the user is surrounded with gold Coins, receiving them at a constant rate.
Dash Ring 	Special 	Creates three rings along the track, which boost anyone who drives into them.
Bob-Omb Cannon 	Special 	Mounts itself in front of the user's kart, firing a total of ten Bob-Ombs, which explode on impact. With a Bob-Omb Cannon Frenzy, a second Bob-Omb Cannon appears, allowing for even more Bob-Ombs to be fired. As well, the user is surrounded by singular Bob-Ombs.
Hammer 	Throw Forwards	A set of hammers that bounce along the ground. If thrown forwards, five Hammers are thrown, and will home in on any racers that are particularly close. If thrown backwards, three Hammers are thrown and they do not home in. During a Frenzy, regardless of direction, batches of three Hammers are thrown at a time.
Giga Bob-Omb 	Throw Forwards	A giant Bob-Omb that bounces a heck of a lot more, before exploding with a blast radius even larger than that of a Blue Shell. With a Giga Bob-Omb Frenzy, the Giga Bob-Ombs are somewhat larger, and have a notably larger blast radius.
Super Bell 	Special 	Rings above the user three times, making a shockwave every time it rings. The shockwave can destroy certain items, and spin out other racers.
Capsule 	Throw Forwards	Two-segment capsules with each segment in one of many colours. When thrown, the capsules bounce roughly towards other racers. The player can throw three Capsules. By holding the button, the player can throw all three Capsules at once in a spread burst. I could've sworn they were called Megavitamins.
|-|Arcade Items=
Item 	Type 	Description
Basin 	Throw Forwards	Flies forwards. Disappears on contact. If it manages to hit anyone, they will be flattened by the Basin as though they were crushed by a Thwomp or a Mega Mushroom-powered racer.
Triple Basin 	Throw Forwards	Three Basins which orbit the kart and can be used individually. By holding the button, the Basins will be used all at once, with a roughly 15° angle between them. With a Triple Basin Frenzy, the Basin triple shot will always be used.
Needle Bomb 	Throw Forwards	Flies forwards. If it hits a racer, it puffs up and pops their tires, causing their top speed and handling to temporarily drop. If it hits a wall, it will instead puff up like a pufferfish and become a somewhat slow moving hazard, with the tire popping still in effect.
Time Bomb 	Throw Forwards	Rapidly waddles forwards until it hits a racer, attempting to chase after them. Once it does, it hovers above them and begins counting down from 15. Similar to the Thunder Cloud, whoever has the Time Bomb can pass it off to another racer by bumping into them. When the Time Bomb hits 0, it detonates, blasting its victim like a Blue Shell. With a Time Bomb Frenzy, the Time Bombs are better at chasing down their targets, and they count down from 3 instead of 15. Due to its size and blast radius, the Time Bomb appears to be its smaller variant, the Time Bomb (S), as opposed to the larger Time Bomb (L)
Tornado 	Throw Forwards	Flies forwards, disappearing when it hits a wall. If a Tornado hits a racer, they will be thrown in the air, stalling them.
Triple Tornado 	Throw Forwards	Three Tornadoes that orbit the kart and can be used individually. By holding the button, the three Tornadoes will be combined into one big Tornado that can bounce off of walls twice, but shrinks after each impact. With a Triple Tornado Frenzy, the big Tornado will always be used.
Pie 	Throw Forwards	A pie that is thrown forwards. If it successfully hits someone, their screen is covered in cream and they lose traction, similar to a Blooper. Also like a Blooper, CPUs lose more traction than human players.
Triple Pie 	Throw Forwards	Three Pies that orbit the player. By holding the button, the three Pies can be thrown in a horizontal wall. With a Triple Pie Frenzy, the wide Pie shot will always be used.
Poison Banana 	Place Behind 	Identical to a regular Banana, except anyone who drives into it will also unsteadily turn from side to side.
Jump Seal 	Throw Forwards	Disappears on contact. If it hits a racer, they will be temporarily unable to Jump and thus, unable to Drift, perform a Mini Turbo, or dodge a POW Block while grounded.
Item Seal 	Throw Forwards	Disappears on contact. If it hits a racer, they will temporarily be unable to use Items, though they can still collect them.
Black Shell 	Throw Forwards	A black Koopa Shell. Identical to a Green Shell, except it explodes on contact.
Triple Black Shell 	Throw Forwards	Three Black Shells that orbit the kart and can be used individually. By holding the button, the Black Shells will be thrown at once, with roughly a 15° angle between them. With a Triple Black Shell Frenzy, the Black Shell triple shot will always be used.
Smokescreen 	Place Behind 	Creates a large cloud of smoke, which obscures the view of anyone who drives into it. With a Smokescreen Frenzy, the user will be obscured by a cloud of smoke, but can see perfectly fine, but they will obscure the view of anyone who drives too close.
Triple Smokescreen 	Place Behind 	Three Smokescreens that orbit the kart and can be used individually. By holding the button, the user can use all three at once to create a wide trail of smoke behind themself. With a Triple Smokescreen Frenzy, the smoke trail will always be active.
Snow Cloud 	Throw Forwards	If it hits a racer, begins snowing on them, causing them to lose lots of traction and some amount of speed.
Goo Mushroom 	Special 	Causes the user and their Kart to transform into goo, which can phase directly through other racers. This item was originally called the Slimy Mushroom, but its design and name were changed to be based on the Goo from the Luigi's Mansion series.
Sledgehammer 	Special 	Can be swung back and forth to flatten other racers. By holding the button, the Sledgehammer is repeatedly swung for a total of 5 seconds. With a Sledgehammer Frenzy, the Sledgehammer is automatically swung, while the player can also throw regular Hammers. The Sledgehammer serves as a replacement for the various melee items in Mario Kart Arcade GP, using the design of the 10T Hammer.
Barrel 	Throw Forwards	Rolls forwards, smashing on contact and dropping three to five items like a Yoshi Egg.
Flaming Tender 	Special 	Causes the user's kart to burst into flames, being able to spin out any racers they hit, as well as automatically destroy anything ice-based and not slip on ice.
Feeling Fine 	Special 	Immediately puts the user at their top speed, removing any negative status effects that may have been inflicted and giving them a temporary shield. Though the Feeling Fine is new as an item, it shares its function with various items from the Mario Kart Arcade GP series.
Rally-X 	Place Behind 	Drives around, creating pixelated dust clouds. Driving into one causes the racer to lose some amount of speed.
Boss Galaga 	Throw Forwards	Attempts to home into the nearest racer, grabbing them in its tractor beam, causing them to be slowed.
Pooka 	Throw Forwards	Bounces around, growing larger with each bounce. After the sixth bounce, it will pop and disappear.
Fire Crackers 	Place Behind 	When driven over, explodes into one of many colours of smoke, briefly obscuring the driver's view and slowing them down. A given set of Fire Crackers can be set off a total of five times.
Mouse Cracker Bombchu 	Place Behind 	Moves in circles on the track. Explodes when driven into. Occasionally, the item will appear as a Bombchu from The Legend of Zelda, though it behaves identically.
Pixel Ghost 	Throw Forwards	A sprite of a ghost from Pac-Land. Moves back and forth. Spins out anybody it touches, like a moving Banana Peel. If any of Blinky's alts use the Pixel Ghost, it will match their colour instead of being red.
Soft Gummy 	Throw Forwards	Temporarily decreases the top speed of whoever it hits, as well as causing them to become stretched.
Gold Shell 	Throw Forwards	A golden Koopa Shell. Identical to a Red Shell, except it explodes on contact, somewhat similar to a Blue Spiny Shell.
Triple Gold Shell 	Throw Forwards	Three Gold Shells that orbit the kart and can be used individually. By holding the button, the Triple Gold Shell will be used at once, with the three shells targeting different racers. With a Triple Gold Shell Frenzy, the Gold Shell triple shot is always used.
Gold Basin 	Throw Forwards	A version of the Basin made of solid gold. Instead of flattening the racer, it instead causes them to spin out.
Ultra Hand 	Special 	A boxing glove affixed to an old Nintendo toy. When used, the user punches with it, spinning out anyone in its path. By holding the button, the user will repeatedly extend and retract the glove for five seconds. With an Ultra Hand Frenzy, the user will gain a second Ultra Hand.
Fan 	Special 	A paper fan which is swung about to either the front-left or front-right of the user, spinning out anyone it hits and launching them a fair distance away. By holding the button, the user will repeatedly swing the Fan for about five seconds. With a Fan Frenzy, the user will gain a second fan, so that both sides will be fanned concurrently.
Yo-Yo 	Special 	Spins around the kart for five seconds, slowly moving inwards. Spins out anything it touches.
Magic Paintbrush 	Special 	When swung, fires a glob of paint. If it lands on the ground, the paint becomes a hazard, while if it hits a racer, their screen is covered in graffiti, as well as losing speed and traction. If used by an Inkling or Octoling, they will fling paint in their colour.
Triple Magic Paintbrush	Special 	Three Magic Paintbrushes which orbit the kart and can be used individually. By holding the button, the Magic Paintbrushes will be used at once to swing it like a sword repeatedly, flinging paint everywhere. With a Triple Magic Paintbrush Frenzy, the brush barrage attack will be used, as well as granting another Magic Paintbrush to fling more paint. If used by an Inkling or Octoling, they will fling paint in their colour.
Porcupuffer 	Throw Forwards	Airswims as it roughly homes in on the nearest racer in front of the user. If it hits, it pops their tires, causing them to temporarily lose top speed and handling.
Triple Porcupuffer 	Throw Forwards	Three Porcupuffers which orbit the kart and can be used individually. By holding the button, all three Porcupuffers can be used at once, with each one targeting a different racer, akin to a Triple Red Shell. With a Triple Porcupuffer Frenzy, the Porcupuffer triple shot will always be used.
Wild Top 	Special 	Places the user and their kart on top of a spinning top. Like this, their control becomes somewhat awkward, but hitting another racer will spin them out, and cause them to stop.
Magnet 	Special 	Has two completely different functions depending on whether the user attempts to use the magnet "forwards" or "backwards". By setting the Magnet "forwards", it will draw Coins and positive items such as Mushrooms or Stars towards the user, while setting it "backwards" will have it repel most negative items, though not Bowser Shells or Spiny Blue Shells, and other racers from the user. With a Magnet Frenzy, both Magnet types will be active at the same time.
Scuttlebug 	Shoot Forwards	Fires sticky spiderwebs that create patches of slowness on the ground, or slow down other racers that it hits. Lasts for ten seconds, with each web shot using up one second. With a Scuttlebug Frenzy, the web shot does not consume the Frenzy timer.
|-|New Items=
Item 	Type 	Description
Triple Fake Item Box	Place Behind 	Three Fake Item Boxes that orbit the kart and can be used individually. By holding the button, the all three can be placed in a row, evenly spaced so as to be more convincing. Holding the button while driving into a genuine Item Box will replace it and its neighbors with the Fake Item Boxes, though this maneuver always uses up all three even if only one or two are replaced. With a Triple Fake Item Box Frenzy, Fake Item Boxes will always be placed in sets of three and will always replace normal Item Boxes.
Torpedo Ted 	Throw Forwards	Fired forwards, and explodes on contact. Similar to a Black Shell, except it flies above ground and is unaffected by gravity, allowing it to hit certain targets it otherwise couldn't. If held out, appears in front ofthe kart instead of behind it unless actively aimed backwards.
Triple Torpedo Ted 	Throw Forwards	Three Torpedo Teds that orbit the kart and can be used individually. By holding the button, the three Torpedo Teds will appear on either the front of the back of the kart, with the two on either side aiming outwards, before aiming back inwards, being fired in the directions they're pointing when the button is released. With a Triple Torpedo Ted Frenzy, all three Torpedo Teds are fired at at the same angle, unless the user adjusts it by holding the button.
Oil Slick 	Place Behind 	Creates a standard oil hazard on the ground. Cannot be thrown forwards.
Triple Oil Slick 	Place Behind 	Three Oil Slicks that orbit the kart and can be used individually. By holding the button, all three Oil Slicks will be used to create one big oil slick. With a Triple Oil Slick Frenzy, the giant oil slick will always be created.
Super Acorn 	Special 	Gives the user the "wings" of a character's Flying Squirrel form. The next time they perform a jump boost, they will automatically begin gliding. From the first Jump Boost, the Super Acorn has a total time of 10 seconds, though once time runs out, the glider will remain out until the user lands.
Superball Flower 	Throw Forwards	Spawns a Superball. Superballs are similar to Green Shells or Fireballs, except they can only travel at 45-degree diagonals relative to the racer who threw them. As well, unlike the Fire Flower and Ice Flower, the Superball Flower does not have a timer, instead giving the user a flat rate of four Superballs.
Burning Mushroom 	Special 	Causes the user to shoot forwards uncontrollably fast like a superpowered Mushroom, leaving a flame trail behind them. With a Burning Mushroom Frenzy, the user will continually leave a trail of flames.
Triple Barrel 	Throw Forwards	Three Barrels which orbit the kart and can be used individually. By holding the button, all three Barrels can be used at once, with the two at the edges angled slightly outwards relative to the one in front. With a Triple Barrel Frenzy, the Barrel three-shot will always be used.
Mega Cloud 	Special 	An item similar to the Thunder Cloud, but with the fundamental difference that, instead of shrinking whoever gets struck by it, they are instead grown as if they used a Mega Mushroom. As well, instead of a buzzer, the Mega Cloud instead makes a dinging noise.
Splattershot 	Throw Forwards	Fires blobs of Inkling ink a fair distance forwards. If anyone is inked, they will spin out briefly while their screen is obscured by ink. The Splattershot has a finite amount of ink. By holding the button, ink will be fired rapidly. If an Inkling uses the Splattershot, its ink will match their colour.
Net 	Throw Forwards	Literally just a giant fish net. If it lands on anybody, they will be tangled in the net and forced to stop for a brief moment.
Weird Mushroom 	Special 	Vertically stretches the user and, to an extent, their kart, temporarily increasing their top speed and off-road capability, at the expense of acceleration, handling, and weight.
Lasso 	Throw Forwards	If it hits an object or racer, the user will be pulled towards it. If another racer is hit, they will be slowed down. The Lasso can be swung up to three times.
Baddie Box 	Special 	Mounts itself on the front of the kart, spewing out various enemy hazards such as Goombas, Mechakoopas, Bob-Ombs, and Green Shells.
Magic Wand 	Throw Forwards	Fires a burst of colourful magic forwards. Anyone who gets hit has their stats temporarily decreased. Up to five shots can be fired.
Mirror Wand 	Throw Forwards	Fires a burst of blue magic forwards. Anyone who gets hit will have their controls and screen flipped temporarily.
Smart Bomb 	Throw Forwards	One of the weapons in team Star Fox's arsenal, and an iconic Smash Bros. item. Shortly after being thrown, creates a massive explosion that slowly gets larger. As maximum size, even a Blue Spiny Shell's explosion is smaller.
Pokéball 	Place Behind 	If anyone touches or comes too close to the Pokéball, they will be caught inside as it slowly starts rolling forwards, with them needing to mash the item button to break free.
Wrench 	Throw Forwards	A wrench that is thrown straight forwards. Spins out whoever it hits.
Quadruple Wrench 	Throw Forwards	Four wrenches that orbit the kart and can be used individually. There's four because they're really small so three would be silly. Holding the button will fire the wrenches in different directions. With a Quadruple Wrench Frenzy, the wrench spread-shot will always be used.
Turnip 	Throw Forwards	Lobbed in an arc. Spins out anyone it hits.
Triple Turnip 	Throw Forwards	Three Turnips that orbit the kart and can be used individually. By holding the button, all three Turnips can be combined into one Giant Turnip from Super Mario Advance. With a Triple Turnip Frenzy, the Giant Turnip will always be used,
Stupendous Stew 	Special 	Mounts itself above the user. Spills blobs of stew near the user, creating hazards on the ground in the form of stew puddles.
Stack-Up Blocks 	Place Behind 	The blocks from Stack-Up. Placed in a single tall formation. When hit, the five stacked blocks will topple over, creating a wider hazard. Once toppled, the blocks are destroyed individually by touching them. If thrown forwards, the blocks will topple on contact.
Dice Block 	Special 	Thrown like a Throw Forwards item. When it lands, shatters, revealing a number from 1 to 10. Each number has a different effect: 
*1: The user is shrunk.
*2: The user spins out and stops.
*3: The user spins out, retaining their momentum.
*4: The Dice Block vanishes.
*5: The Dice Block turns into a Banana.
*6: The Dice Block turns into a Mushroom.
*7: The user gains a brief speed boost.
*8: The user's stats are temporarily increased.
*9: The user becomes Mega.
*10: The user gets a Remix 10. With a Dice Block Frenzy, the user will gain both the Mega form and stat buff, and every thrown Dice Block will turn into either a Coin, Green Shell, Red Shell, Banana, Mushroom, Bob-Omb, Basin, Pie, Oil Slick, or Stack-Up Blocks.
Dry Shell 	Throw Forwards	A shell similar to a Red Shell except, when it hits a racer or wall, it crumbles into a pile of bones, before reforming and going after another racer. The Dry Shell can target three racers. If a Dry Shell successfully hits a racer, it will not target them again.
Spike Ball 	Throw Forwards	Rolls forwards, somewhat affected by physics. Keeps going after it spins someone out. Shatters on contact with a wall.
Double Cherry 	Special 	Creates a clone of the user, with both of them being offset relative to the user's initial position. Both iterations follow the user's input, though any item gained by one will also be gained by the other. Either iteration is destroyed if spun out, with the other one becoming the regular player.
Bulborb 	Place Behind 	A creature from PFN-404, which is rather diminutive versus the size of the racers. When placed, will chase down the nearest racer that isn't its user, and will start biting at them to spin them out.
Metroid 	Throw Forwards	A dangerous alien lifeform from the Metroid universe, even in its larval state. When thrown, will chase after the nearest racer, including the user. If it makes contact, it will latch itself to their head, stealing an item if they have it, slowing the racer down, and pulling their kart from side to side.
Hot Coffee 	Special 	When used, temporarily increases the user's top speed and acceleration.
Spark Pylon 	Special 	When used, creates an electric field around the user for a brief period. The electric field can destroy most items and spin out other racers, though it doesn't shrink them. A Spark Pylon can be used three times.
Buzzy Beetle Shell 	Throw Forwards	Identical to a Red Shell, except instead of breaking when it hits a racer, keeps moving to hit the first racer in front of them, slowly working its way to first. After passing the racer in first, the Buzzy Beetle Shell wll behave like smaller Bowser Shell, bouncing off walls and plowing through racers. If a racer blocks a Buzzy Beetle Shell, it will bounce over them while destroying the held item, skipping them in the sequence.
Brick Block 	Special 	When used, creates four chunks of bricks which orbit the kart. These brick chunks can deflect items or spin out racers on contact, but if the player gets hit, they all disappear. Unlike other orbiting items, the bricks cannot be fired. Once the bricks are deployed, the Brick Block itself is removed from the player's item slot, allowing them to use another item. Brick Blocks cannot stack.
P-Switch 	Special 	When used, a P-Switch icon appears on all players' screens, shortly before it mashes flat, activating it. All Coins turn into Brick Blocks, while Blue Coins spawn around the track. The Brick Blocks have the same hardness as Crates. Lasts for nine seconds. Also replaces the music with a remix of the P-Switch theme from Super Mario Bros. 3. With a P-Switch Frenzy, the music will instead be based on the P-Switch remix from NES Remix 2.
Chaos Emeralds 	Special 	Only available after clearing the bonus final chapter. The seven Chaos Emeralds. When used, the Chaos Emeralds briefly swirl around the user, before giving them a golden glow, while buffing their stats and letting them destroy items on contact. With a Chaos Emerald Frenzy, the player's stats are maxed out, with some characters having unique music:
*Mario: An Unrivaled Battle
*Luigi: Luigi's Theme from Mario Strikers Charged
*Peach: Ending - Super Mario World
*Daisy: Ending - Super Mario Land
*Toad: Super Pickaxe
*Toadette: GCN Title Theme
*Yoshi: Final Boss (Phase 2) - Yoshi's Crafted World
*Koopa Troopa: Attack of the Koopa Bros.
*Bowser: Chase Down Giant Bowser!
*Bowser Jr.: Big Bad Baby Bowser
*Wario: Enter Wario Deluxe
*Waluigi: Waluigi Pinball
*Donkey Kong: DK Island Swing Returns Again
*Diddy Kong: Token Tango
*Sonic: Open Your Heart
*Metal Sonic: What I'm Made Of
*Shadow: I Am (All Of Me)
*Eggman: E.G.G.M.A.N.
*Tails: Super Sonic (Sonic the Hedgehog 2)
*Knuckles: The Doomsday Zone
1-Up Mushroom 	Special 	When used, a 1-Up Mushroom icon appears near the player's item roulette. If they fall out of bounds (such as into lava), they will be immediately teleported back to the track, with the 1-Up Mushroom being used.
Remix 10 	??? 	Surrounds the player with ten items which orbit the kart: Mushroom, Green Shell, Red Shell, Banana, Blooper, Star, Bob-Omb, Super Horn, Blue Coin, and Poison Mushroom. Pressing the button will use the item closest to the front, while holding it will always use them in the following order: Star, Banana, Red Shell, Blooper, Blue Coin, Green Shell, Bob-Omb, Mushroom, Poison Mushroom, and Super Horn. With a Remix 10 Frenzy, the ten-item sequence will always be used. As soon as the Super Horn fires, it can be used again.
|-|Items found on the track=
Item 	Description
Item Box 	Gives whoever drives into it a random item. More powerful items are generally given to players who are father behind. In Nitro Tracks, the Item Box resembles its design from Mario Kart 8, but with the rainbow-coloured sheen from Mario Kart 7. In Retro Tracks, the Item Box changes its design to that of the current track's original game. The respawn time of Item Boxes has been returned to its rate in Version 2.0.0 of Mario Kart 8 Deluxe.
Twin Item Box 	Gives whoever drives into it two random items at the same time. Only appears in the Doubles and Triples item rules.
Triple Item Box	Gives whoever drives into it three random items at the same time. Only appears in the Triples item rule.
Coin 	Gives whoever drives into it one Coin. Can also be given from Item Boxes, where they're used immediately like in Mario Kart Tour. Coins from Item Boxes become less common as racers collect more coins, stopping altogether at 20 Coins. Appears as a Bell in NS Animal Crossing, and a Green Rupee in NS Hyrule Circuit.
Red Coin 	Gives whoever drives into it two Coins. Appears in set locations, but may also replace regular Coins. Appears as a silver-coloured Bell in NS Animal Crossing, and a Blue Rupee in NS Hyrule Circuit.
Blue Coin 	Gives whoever drives into it five Coins. Appears in set locations, but may also replace regular Coins. Also given from a Remix 10. When collected, draws in all nearby Coins. Appears as a small Bell Bag in NS Animal Crossing, and a Red Rupee in NS Hyrule Circuit.
Green Coin 	Gives whoever drives into it ten Coins. Appears in set, out-of-the-way locarions, but may also replace regular Coins. When collected, draws in all nearby Coins. Appears as a medium Bell Bag in NS Animal Crossing, and a Purple Rupee in NS Hyrule Circuit.
Purple Coin 	Gives whoever drives into it thirty Coins. May replace other Coins, namely those of higher denominations. When collected, draws in all nearby Coins. Appears as a large Bell Bag in NS Animal Crossing, and a Silver Rupee in NS Hyrule Circuit.
Silver Coin 	Gives whoever drives into it fifty Coins. Rarely replaces Blue Coins or Green Coins, and can be spawned from a Coin Block Frenzy. When collected, draws in all nearby Coins. Appears as a golden Bell Bag in NS Animal Crossing, and a Gold Rupee in NS Hyrule Circuit.
Crate 	A crate, generally made of wood. Slows down whoever drives into it somewhat, being destroyed in the process. If driven into with a Mushroom boost doesn't slow down the driver. May sometimes drop a Green Shell, Banana, or Mushroom.
Chaos Emerald 	Six of the seven Chaos Emeralds are hidden in various out-of-the-way locations in the final track of every main Nitro Cup, while Mecha Sonic is in posession of the seventh. After collecting the first six in Grand Prix and defeating Mecha Sonic in Story Mode, the player will unlock Super Sonic as a costume for Sonic. Chaos Emeralds are also needed to unlock the secret chapter in Story Mode.
Emerald Shards 	Fragments of the Master Emerald. One is hidden in various out-of-the-way locations in the final track of every Retro Cup, while Metal Sonic is in posession of the last. After collecting all 14 in Grand Prix and defeating the Egg Fusion in Story Mode, the player will unlock their character's respective super costume. Emerald Shards are also needed to unlock the secret chapter in Story Mode.
Super Emeralds 	Giant, superpowered versions of the Chaos Emeralds. Colourless Super Emeralds will appear in various out-of-the-way locations in the final track of each Weird Cup. After collecting all seven Chaos Emeralds and fifteen Emerald Shards, the player can restore the Super Emeralds by driving into them in Grand Prix. Restoring the Super Emeralds will increase the player's likelihood of getting powerful items like Lightning and Remix 10s. Super Emeralds are also needed to unlock the secret chapter in Story Mode.
Ruby Shards 	Fragments of the Phantom Ruby scattered throughout Mario's world following the ending of Encore Mode in Sonic Mania Plus. Nine of them are hidden in various out-of-the-way locations in the final track of every Extra Cup and Demented Dimension, while Infinite's power comes from the tenth. After collecting all nine in Grand Prix and defeating Infinite in Story Mode, higher denominations of Coins will become more likely to appear. Ruby Shards are also needed to unlock the secret chapter in Story Mode.
</tabber>
==Memes==
Mario Kart Remix got its fair share of memes, as one can expect.
*Look how much longer it takes to select Wario
**A reference to this video. The punchline is that, instead of the actual Wario (who only takes four down presses to reach), the character selected is instead SNES Mario's GBA Wario alt.
*More like Bowser Kart
**A joke about the large number of Bowser's minions being playable.
*More Like Wario Kart
**Similar to the above, a joke about both the entire row of Wario characters and the fact that nearly every Wario and Waluigi track in series history has been brought back.
*More like Nintendo Kart
**The last of the "More like _____ Kart" memes, about the large number of crossover characters and the Weird Cups.
*Super Mario Bros. Z is not canon
**A reference to the SpongeBob episode Band Geeks and its "No, Patrick, mayonnaise is not an instrument" scene, with Eggman reminding either Metal Sonic or Mecha Sonic that Super Mario Bros. Z is not canon Mario or Sonic media, and that they are not a god.
**"IT'S CANON IF I WANT IT TO BE!" is a sub-meme spawned from this meme, featuring Metal Sonic collecting the Chaos Emeralds following the release of Version 3.0. Also used as a common explanation for why Mecha Sonic has one of them.
==References to other games==
*Wario Land 4: The Golden Pyramid track is based on this game, with its iconic "Hurry Up!" track being used for the final lap.
*Wario World: Wario Table uses a remix of Greenhorn Forest.
**Dance Dance Revolution: Mario Mix: The music is specifically based on Starring Wario from this game, with it being especially noticeable in the final lap.
*New Super Mario Bros.: Trans-Mushroom Highway uses an upbeat remix of this game's credits theme.
*Super Smash Bros. Brawl: The player can unlock the Ancient Minister as an alternate costume for R.O.B.
*Mario Kart Live: Home Circuit: Giga Home is based on this game, featuring its Gates, Signs, and the track's music is a remix of Mario Kart Live's main theme.
==Trivia==
*Yoshi's colour variations are listed in chronological order
*Shy Guy's colour variations are listed the same way they were in Mario Kart 8, with the exception of Pink and Blue, which are listed first due to them appearing in the original Super Mario Bros. 2.
*Honey Queen wasn't originally planned to return, but did after the author realized that the main problem with her inclusion was that she was put in over Waluigi.
*Most, if not all, of the alternate costumes from Mario Kart Tour were renamed.
**A majority of them changed the name format of the costume from "[character] ([form])" to "[form] [character]".
**However, some of them have received more unique renames, such as Shy Guy (Pastry Chef) becoming Chef Guy, and Waluigi (Vampire) becoming Count Waluigi.
*R.O.B.'s Ultra R.O.B. 64 was originally planned to simply be called "R.O.B. 64", but was renamed to avoid confusion with R.O.B. 64 from Star Fox.
*SNES Mario is the only character who was considered an alt in Mario Kart Tour to be promoted to a full playable character.
*SNES Mario has alts of the other SNES characters because they all ultimately use the same sprite mechanics.
**This is also why he has alts of the entire Mario Kart: Super Circuit cast.
*Most of Ashley's alts originate from the Nintendo Badge Arcade application on Nintendo 3DS.
**This also extends to her Crazy Galaxy and Alien alts, Claudia, Coco, Vanessa, and Anna, who all originate from a 2017 April Fool's joke from said application.
*Someone vandalized the article to add a "Rick Ashley" alt for Ashley as a reference to Rick Astley and, by extension, rickrolling. This was left in as it was pretty funny.
*A fair amount of Retro Tracks prior to the Moon Cup previously appeared in Mario Kart Wii. This is due to the author's nostalgia subconsciously pulling them towards said tracks.
*All of Dimentio's lackeys have their own histories with the Super Mario series:
**Motos, Super Donkey, and Elder Yoshi originated from the Nintendo gigaleak.
***Motos is a scrapped enemy from Super Mario 64.
***Elder Yoshi appears as early graphics from Super Mario World.
***Super Donkey is from the scrapped game of the same name, assets of which would later become Yoshi's Island.
**Neille is one of the unused cats from the Korean version of Super Paper Mario.
**Scripulous Fingore is a fairly-infamous fake character who various people jokingly claimed was real.
**Though The Karter is original to Mario Kart Remix, his real name, Kenji, was inspired by Fantendo user Mario Kotabe vandalizing several articles to add a character named Kenji to them.
***However, he was retroactively decided to use the design of the placeholder character from Super Mario Kart.
*The Timed Elimination mode was partially inspired by the Elimination mode of Mario Kart Something.
*Baby DK is the only character that appears in Mario Super Sluggers who is absent from Mario Kart Remix.
**Despite the plethora of Donkey Kong characters, there are currently no plans to add him.
**As the roster is now in its final state, Baby DK will not be in Mario Kart Remix.
*Jigglypuff is the only fighter from the original Super Smash Bros. to not be a racer in Mario Kart Remix.
**However, this would later be rectified in an update.
*Not counting character-specific cups in Mario Kart Tour, the only cup missing from Mario Kart Remix is the Luigi Cup, from Mario Kart Live: Home Circuit
*Mario Kart Remix is the first installment in the Mario Kart series to:
**Have all past drivers be playable.
**Feature Donkey Kong Jr. with a new 3D model.
**Include characters from third parties that weren't involved in the development of the main game (Sonic, Eggman, Tails, Knuckles, Rabbid, Mega Man, Geno).
**Feature content from all major Mario spin-offs (Paper Mario, Mario & Luigi, WarioWare, Wario Land, Yoshi's Island, and Donkey Kong Country).
**Feature content from the arcade titles in a home installment.
**Introduce only Baby characters that weren't created for Mario Kart since Baby Mario's and Baby Luigi's introduction in Double Dash (Baby Wario).
**Feature content that was cut from previous Mario Kart games. (XXL Raceway, Tubular Tunnels, Wario Table, SNES? Choco Island 3).
**Feature characters who also appear as items (Piranha Plant, Boo, ? Block, Bob-Omb)
**Feature multiple characters as a single racer (Dribble & Spitz, 9-Volt & 18-Volt, Viruses, Paper Bros., Wario's Woodsmen).
*There isn't actually any rhyme or reason as to why the entire casts of Super Mario Kart, Mario Kart: Super Circuit, and Mario Kart DS are playable with their respective graphics aside from "It's funny".
*Nightmare difficulty was added following the author getting really mad at Mario Kart Tour while trying to achieve Kart Pro.
*Following every update, and counting tracks from Arcade GP/2 which had their layouts reused, every track from Mario Kart Arcade GP DX appears in Mario Kart Remix except for Peach Castle.
**A brief segment of Peach Castle also appears at the end of VR Arcade Circuit.
*Likewise, by the same rules, every track from Mario Kart Arcade GP 2 appears except for Yoshi Park 1 and Pac Mountain.
*Remix Tracks were originally planned to be listed in the main cups, but following the cancellation of paid DLC and the introduction of Weird Cups, they were moved to a new Remix Cup as, otherwise, they would restrict how much new content would be featured.
*A "Scale Mode" was originally planned, which would scale the tracks vertically in the same way as an unused feature in Mario Kart 64, but it was replaced with Encore Mode.
*The Retro Cups were originally planned to be named in the format of "[Console] Cup", with "[Console]" being the console that featured the respective cup's tracks, but this was changed to instead use the cups from the Mario Kart 8 Deluxe - Course Booster Pass, plus the unused Shine Cup from the original Mario Kart 8.
**The NES Cup is a remnant of this idea.
**The Shine Cup was originally planned to be titled "Rainbow Cup 1", while the Rainbow Cup was originally titled "Rainbow Cup 2".
*Retro content from Mario Kart Wii, Mario Kart 8, and Mario Kart Tour originally had the subtitle of WII, WII U, and TOUR, but this was changed from all-caps to normal capitalization, to be in line with the subtitle scheme used in Mario Kart 8 and Mario Kart Tour.
*When Mario Kart Remix was revealed, it was initially done in the style of a news broadcast, with the ticker reporting that Grumble Volcano was experiencing a record low temperature. As Grumble Volcano is an active volcano in a lake of lava, this meant that a new Mario Kart was announced when Hell froze over.
**The state of Grumble Volcano mentioned is playable in-game, as REMIXWii Grumble Volcano. 
*Not counting Remix Tracks, Mario Kart Remix is 54% retro tracks.
*The Ruby Cup and S Cup were added to further the originally-coincidental theme of the number six appearing in most of the author's works.
**Specifically, there would be six additional cups after the primarily-retro Mario Cup and Bowser Cup, and that there would be 180 tracks.
*The S Cup uses the same icon that Mario Kart 64 used for its Special Cup.
*The Road Lifter was added so that Eggman could finally drive a forklift.
*The Gold Glider 8 is the only gold part to return due to it having a unique pattern versus the Super Glider 8.
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