Golden Sun: Reignited

Golden Sun: Reignited is a remake of Golden Sun and Golden Sun: The Lost Age, combining them into a single game for the Nintendo Switch. It is slated to release in November 2022. 
==Changes from Golden Sun and The Lost Age==
Golden Sun: Reignited features numerous improvements and additions to the original games while retaining the same story and general gameplay.
=== General Changes ===
*HD Graphics - Reignited features fully-3D, HD graphics
*Remastered Score - Motoi Sakuraba returns as composer with new arrangements of all of Golden Sun's many beloved tracks
*Full Voice Acting - The main story is fully voiced in Japanese and English
*CGI Cutscenes - Several CGI cutscenes are featured at important points in the story
*New and improved Hard Mode - While The Lost Age featured a Hard mode, it needed to be unlocked by clearing the game, and only altered enemy stats by a fixed amount. The new Hard Mode is available from the start, and features a number of changes:
**Enemies have higher stats
**Some enemies use more powerful moves and/or use their most potent moves more often
**Some enemies have smarter AI
**Some bosses get more attacks per turn
**At the start of boss fights, the party's Djinn are all automatically put on Set, so "summon-rushing" is impossible
=== Gameplay Changes ===
* New Psynergy shortcuts - The original games allowed players to assign two Psynergy to the L and R buttons to use them at any time. This time, Psynergy shortcuts are instead mapped to the right stick, with up to 8 different Psynergy being assignable to each different compass direction. For instance, players can assign Move to Up, Mind Read to Right, Reveal to Left, Whirlwind to Down, Avoid to Up-Right, etc. Additionally, shortcut Psynergy remain usable even if the user changes classes and loses that Psynergy; for instance, if Isaac switches to Brute and assigns Growth to Down-Left, then switches to Swordsman, Growth will still function as a shortcut Psynergy.
* Minimap - All dungeons now display a minimap, similar to the one in Dark Dawn. Pressing R makes this minimap full size.
*Speed-Up - As a quality of life feature, all battle animations can be sped up at any time by holding ZR.
*Re-targeting - As in Dark Dawn, if a character's selected target is defeated before they have a chance to attack, they will instead target another enemy rather than automatically defending.
*Reworked forging system - Instead of getting a random item from the forge, players can now manually choose which item they want to receive. However, some of the more powerful weapons now require more than one item of a given material in order to be forged.
*Expanded Inventory - Characters now have more inventory space, with 20 item slots per character instead of 15; additionally, equipped weapons and armor will not count as part of their inventory, effectively expanding it even further. Stackable items can now be stacked up to 99 rather than just up to 30.
*Save Djinn Loadouts - Players can now save up to 10 different Djinn loadouts which can be loaded at any time to make it easy to swap between class setups for your team.
=== New Content ===
*New Classes - Three new class series have been added:
**Viking series (Viking, Jarl) - a new Venus/Mars/Mercury tri-elemental class which Venus and Mars Adepts can access
**Tactician (Tactician, Strategist) - a new Mars/Jupiter/Mercury tri-elemental class which Jupiter and Mercury Adepts can access
**Musician (Musician, Minstrel, Maestro, Virtuoso) - a new item class which any Adept can access with the Vibrant Metronome, a new item which can be found in Treasure Isle in a new room
* New Psynergy - the new classes in the game feature several brand-new Psynergy, some of which are also used by new and returning enemies.
** Rampage (Viking Series) - deal damage equal to a normal attack, then raise Attack (Mars)
** Wide Swing (Viking Series) - deal physical damage to 3 enemies (Venus)
** Regenerate (Tactician Series) - party regenerates health for the next 4 turns (Mercury)
** Pacify (Tactician Series) - deal damage to a target and lower a random stat (Jupiter)
** Battle Song (Musician Series) - raises Attack and Defense on one target (Mars)
** War Hymn (Musician Series) - raises Attack and Defense on the whole party (Mars)
** Confusing Song (Musician Series) - deals damage to an enemy and may inflict Delusion (Jupiter)
** Confounding Hymn (Musician Series) - deals damage to 5 enemies and may inflict Delusion (Jupiter)
* New Towns and Dungeons - Brand-new towns and dungeons have been added to the Western Sea, most of which are accessed after the two parties combine, expanding the final section of the game.
** Quetzal's Roost - A mountain covered in massive trees where the legendary Rainbow Quetzals are said to live, located in northern Atteka. The party is sent here to gather enough Rainbow Feathers to finish the Wings of Anemos. Three Rainbow Quetzals are fought here as minibosses, then another three are fought as a group at the end of the dungeon, serving as the dungeon's main boss.
** Monagra - A small settlement near Quetzal's Roost.
** Loho Catacombs - A system of catacombs under Loho. This time, this is where the cannon is found, and you must clear a path to it with Burst and other Psynergy so the dwarves can recover it. The Greater Mimic can be fought here as an optional boss.
** Galaton Canyon - A sprawling canyon in western Hesperia filled with geysers, rough terrain, and caves, including a large cave system leading to a deep underground chamber filled with magma. The Magma Ball is found here, instead of in Mars Rock. A new boss fight against the Crystal Guardian and Magma Guardian takes place here.
** Teytin - A large town in western Hesperia located near Galaton Canyon. The inhabitants are incredibly hospitable, in contrast to Shaman Village.
** Kalaal Pass - A path through the icy mountains of the Northern Reaches, which the party must travel through to reach Prox.
**Crossbone Depths - A deeper layer of Crossbone Isle which can only be accessed with Teleport. A new superboss, Red Face, can be battled here.
* New Enemies and Bosses - The new dungeons in the game contain a handful of brand-new enemies, new variants of existing enemies, and a few brand new bosses.
*Fully Accessible Map - Late into the game, the entire map becomes available to the reunited party, unlike the original TLA where the areas from the first game were inaccessible. This lets players backtrack to get any Djinn from the first segment of the game which they missed, or do any other sidequests.
* New Djinn - Eight additional Djinn are in the game, all of which are Djinn which were later included in Dark Dawn but exclusive to that game. These are mostly found in the new areas added to the game. These bring the total number of Djinn up to 80, with each character in the party having 10 if all Djinn are collected.
**Magnet (Venus) - found in Loho Catacombs
**Garland (Venus) - found in Teytin
**Brand (Mars) - found in Monagra
**Aurora (Mars) - found on the World Map southwest of Prox
**Jolt (Jupiter) - found in Quetzal's Roost
**Doldrum (Jupiter) - found in SW Atteka Islet
**Geyser (Mercury) - found in Galaton Canyon
**Torrent (Mercury) - found in Kalaal Pass
*Unique Djinn Designs - Like Dark Dawn, every Djinni has a unique design. Djinn that appeared in Dark Dawn retain their designs from that game, while Djinn that only appeared in the original GBA games get brand new designs.
*Party Skits - While traveling to various areas, players will be able to view optional conversations between party members, where they comment on the location they're in, the events of the story, or other random topics. If the player chooses to skip these, they can be viewed later at any time through a new menu option.
Category:Games
Category:Fan Games
Category:Nintendo Switch Games
Category:Golden Sun (series)
Category:Role-Playing Games
Category:Japanese Role-Playing Games
Category:2022
Category:Golden Sun Games