Ur-Locust's Unquiet

Main	/Affliction/	/Characters/	/Items/	/Locales/	/Quests/
Starting Date29 of Liln, 128 of Man, Late Spring
Current Date3rd of Seba, 128 of Man, Mid-Summer
Days Afflicted34
Days Remaining110...?
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The Tomb of Hurrem
On a late Spring evening, treasure-hunters set out to reclaim the riches from the long-lost Tomb of Hurrem. They overcame nefarious traps designed to ensnare Hurrem's unworthy heirs, defeated a band of brigands who followed in their wake, and set to rest the three restless shades of Hurrem's heirs. Although triumphant and laden with riches, victory came with a heavy price, as the treasure-hunters contracted an exotic affliction of the soul from a pair of unordinary Sandscales. The treasure-hunters fulfilled their contract with their employer, the Governor of Efroud, who agreed to sponsor their efforts to find a cure.
The treasure-hunters were four, their talents varied, and their names Elias Barnaby Farcombe, Razek Corbinian, Viyan, and Zaaset.
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Low HopeOf the treasure-hunters, three embarked for the monastery-settlement Low Hope to seek out the great healer who dwelled there, while Zaaset, the Antiquarian, split off to Dis. After surviving a catastrophic traving mishap involving a radio-cult of Goblin cannibals and the death of their traver, they found heading and navigated through the empty badlands of the northern Free Wastes to find their destination beleaguered and bloodied. Low Hope, already the recent victim of rampaging Werewolves, was being held at gunpoint while heavily-armed mercenaries oversaw the abduction of one of the monastery's three sages. With the sage gone, the monastic order could not summon the great healer who was the headmaster of their order. After quickly gathering information, a plan was hatched. Viyan set out to follow the mercenaries' movements while Elias and Razek searched for a once-sage of the monastery, recently vanished into self-exile after contracting Lycanthropy during the attack. He was discovered in the clutches of the Werewolves who had turned him, who themselves habitually avoided the full moon through extensive planar travel. The duo secured the once-sage's freedom in exchange for demystifying the events surrounding the disaster of the full moon last, and successfully recruited the freed prisoner to the cause of his successor sage's rescue. The three followed Viyan's instructions to the site of an unstable planar fissure, where the sage had been taken. Therein was the disintegrating sanctum of her captor, a mad vampire attempting to enact a dark ritual. The rescue was desperate but successful, as the three treasure-hunters freed the sage, a Hadean hero, a Mystrae, and the heart of an ancient Frost Dragon. The demiplane collapsed shortly after their escape, casting numerous innocents, the mad vampire, and the once-sage now lost to fury, deep into the void between worlds. The sage succumbed to her injuries shortly afterwards, but through Elias' freeing of an untrustworthy Djinn and the rescued Mystrae's knowledge of its True Name, was she wished back to life. The Hero, impressed and indebted, offered his services to Razek should he ever call upon him. The Mystrae identified the dragonheart as belonging to Torgvalingr, one of the sons of the Scion of Frost, and agreed to ensure the heart's return and burial. The three treasure-hunters returned to Low Hope, where they met the skinless angel Inuviel, and learned much of their affliction's true nature. 
----The Shadow RealmAfter recovering from their recent trials, the three treasure-hunters departed for the Shadow Realm after becoming concerned Zaaset may have been compromised. The angel returned their wayward surviving Sandscale companion to Efroud, and sent the three into the Shadow. After navigating the murky delta on Dis' outskirts, they fell into an Aethersilk Reaper ambush, where Viyan bled out and remained with the party as a shade, hoping to find resurrection within the City of the Dead. The three followed Zaaset's trail to a den of deadliners, where they were entertained by an undead pirate-king before being brought to a museum of nightmares. Its curator, an ancient Gregorian witch of yore, had enshrined Zaaset in an exhibit displaying the life-cycle of the parasites eating his soul, and would only exchange his freedom for a greater prize. Her terms were reluctantly accepted, and the quest to slay the Ghülgeist at Gallows Pass began. Viyan's corpse was smuggled out of the city before her shade's disappearance, leaving Elias and Razek alone. The two secured an alliance with two Cimmerian city-states with their own interests in slaying the beast and set out. Hastened by magically enhanced undead steeds, they arrived in short time, but not before being messaged telepathically by the elder brother of the mad vampire met during the sage's rescue. He asked to hear the tale of his brothers' misdeeds, and a meeting time and place was agreed upon in Asgard. Elias and Razek, reinforced by knights and witches and the essence of Frost, began the trek to the pass' peak in calamity. Trapped ground on the pass ascent plunged the two and their aid deep into the earth of the mountain, where they were set upon by waves of ravenous and starving Shadowscales. After battling through darkness, filth, dark Draconians, and the hungry dead, they discovered a cavernous pit leading down to the heart of the mountain. There, the festering corpse of an ancient dragon rotted, and countless-thousands of Shadowscale eggs gestated in the fetid dark. The alliance fought back from pit to peak, where pitched battle against their quarry — a Deathshriek Ghülgeist — raged under the dark sun. Knights and witches fell alike, but the creature of legend was smote in ruin upon the mountainside. Desperate to prevent the Shadowscale hordes from escaping the mountain to consume all life for miles in all directions, Elias sacrificed his familiar Mainspring to carry and detonate a bomb in the heart of the mountain, where accumulated gasses ignited and and erupted. Gallows Pass was cleansed of the draconic infestation, the Ghülgeist's skull was traded in exchange for Zaaset's freedom, and the reunited three left in haste to seek exit from the land of the dead. 
----Centroid CityHaving chartered the services of the interplanar vessel The Dodecaprismia, the newly-christened Liberation's Wake embarked from Dis for the hub between worlds. While en route they were commissioned to discover the identity of a stowaway shapeshifter aboard, which after much trouble and talk, they did. Their efforts were rewarded most notably in the form of advice from one of the ship's Janni captains, regarding their progressively worsening condition. Liberation's Wake also, in exchange for a future favor, contracted the services of a fellow passenger in guiding them from their landing port to the Little Ossiria district of Centroid City, not realizing they had made bedfellows with an assassin.After hastily parting ways upon the discovery of his nature and the fulfillment of his end of the bargain, Liberation's Wake reunited with Razek's family of origin, the Corbinians. A recently-developed memetic dysfunction troubled Little Ossiria, heralding the arrival and intervention of the Regulators as well as explaining the Corbinians' lack of response to Razek's long-sent letter, having never received it in the first place. Satisfied that Razek's home and family were safe, Liberation's Wake then sought out the wisdom of a bona-fide Hadean Prophet, bartered information for information in the court of a River Dragon, rendered aid to Tamara Corbinian's latent magical talent, learned more of the origins of the Secretkeeper's Ring from an obtuse frog-masked Fool, and brokered an arrangement with a scholar of decay to help assess their condition as it progressed. Shortly before departing Little Ossiria for their agreed-upon meeting in Asgard, Liberation's Wake was warned of an imminent threat by a set of rogue Stewards. Forewarned, they counter-attacked a group of Ximatian cultists in the market square just outside of the Corbinian's home. These servants of a best-left-unnamed power sought to embrace Elias into their fold, him having been exposed to the memetic danger of the name of their master. The fight was harrowing, as were the fates of the fiend-worshipping combatants, whose own souls were being slowly devoured by the power they had pledged to serve. Troubled, but without time to spare, Liberation's Wake left Centroid City by master traver after ensuring protections laid in place for the Corbinians.
----Asgard... in which Liberation's Wake fulfilled their compact with the elder brother; impressed a vengeful knight with their virtue; fought a fleet of mercenaries into submission; and refused to accept the intolerable way of things.
----The Return to Efroud... in which Liberation's Wake returned to a renascent Efroud and saw the fruits of their earlier efforts; had revealed the Duke of Efroud's treachery and the creation of the Kobold Box; entertained heralds of Artifice and Nature; and set forth for the frontier-town of Batna to stage their expedition into the Dunes.
----The Dunes... in which Liberation's Wake enter into an uneasy alliance with an arrogant arcanist; were introduced to the Garrison of Dar-Zalaan; suffered the whimsies of Granny Gonzo's Great Golem Gmanufactory; helped a Bukhari Convoy fight a Mummy Lord and Desertblight Ooze into retreat; discovered their ally's duplicitous draconic nature; freed Labyrinthian Vile and Roxelana Redsun from the Bloodmoon Tomb; and made their way to Riyadh Itself, at long last.
Category:Campaigns