Occupied Karaz-a-Karak Level 4

Occupied Karaz-a-Karak Level 4 is a settlement building in Total War: Warhammer II only available to Bretonnia, Dark Elves, High Elves, Lizardmen, The Empire, Tomb Kings, Vampire Coast and Vampire Counts.
==Effects==
=== Bretonnia ===
"Bretonnia is home to many famous cities. All are a mix of slum and grandeur, surrounded by high walls and tall towers."
*Control: +4
*Growth: +80
*Grants 8 construction slots in the settlement
*Provides garrison:
**1 Knights of the Realm
**4 Foot Squires
**1 Paladin
**3 Spearmen-at-Arms (Shields)
**4 Peasant Bowmen
=== Dark Elves ===
"Behind blackened walls, the Druchii plot and wait, ever furious, ever ready for revenge."
*Income generated: 200
*Growth: +40
*Grants 8 construction slots in the settlement
*Provides garrison:
**1 Death Hag
**3 Black Ark Corsairs
**1 Black Guard of Naggarond
**2 Black Ark Corsairs (Handbows)
**2 Darkshards (Shields)
=== High Elves ===
"Look upon an Asur city, and let none think the High Elves any less resplendent or mighty."
* Income generated: 250
* Growth: +40
* Untainted: +1
* Grants 8 construction slots in the settlement
* Provides garrison:
** 2 Silver Helms
** 1 Noble
** 3 White Lions of Chrace
** 4 Lothern Sea Guard (Shields)
=== Lizardmen ===
"The temple-cities are where the Lizardmen spawn and live. They scatter the Southlands and Lustria, comprising of great pyramids, barrios and plazas."
*Income generated: 200
*Public order: +4
*Growth: +40
*Grants 8 construction slots in the settlement
*Provides garrison:
**1 Saurus Scar-Veteran
**2 Saurus Warriors (Shields)
**2 Kroxigor
**1 Feral Stegadon
**3 Skink Cohort (Javelins)
=== The Empire ===
"Cities are massive places, crammed with ramshackle buildings - all teeming with the stench of mankind."
* Income generated: 150
* Public order: +4
* Growth: +40
* Grants 8 construction slots in the settlement
* Provides garrison:
** 1 Empire Captain
** 1 Greatswords
** 3 Halberdiers
** 2 Swordsmen
** 2 Handgunners
=== Tomb Kings ===
"The dark visions of Unlife that emerge from these tombs will, when done, return."
*Income generated: 200
*Growth: +40
*Grants 8 construction slots in the settlement
*Research rate: +10%
*Provides garrison:
**1 Screaming Skull Catapults
**1 Tomb Prince
**2 Tomb Guard
**1 Tomb Guard (Halberds)
**1 Tomb Scorpion
**2 Skeleton Archers
=== Vampire Coast ===
"Successful pirates get to enjoy some of their pickings; a lair is also a place in which to hole-up and live the good life for a while."
* Income generated: 600
* Growth: +40
* Vampiric corruption: +1
* Grants 8 construction slots in the settlement
* Provides garrison:
** 1 Deck Droppers (Bombers)
** 2 Depth Guard
** 1 Depth Guard (Polearms)
** 1 Syreens
** 1 Gunnery Wight
** 3 Zombie Pirate Gunnery Mob (Handguns)
=== Vampire Counts ===
"When a Vampire marches forth, the cities of other realms fear - for should the Night Lord invade they become accursed places."
*Income generated: 600
*Growth: +40
*Vampiric corruption: +1
*Grants 8 construction slots in the settlement
*Provides garrison:
**1 Vampire (Death)
**2 Crypt Ghouls
**4 Grave Guard
**2 Fell Bats
== Building Chain ==
* Tier I - Occupied Karaz-a-Karak Level 1
** Tier II - Occupied Karaz-a-Karak Level 2
*** Tier III - Occupied Karaz-a-Karak Level 3
**** Tier IV - Occupied Karaz-a-Karak Level 4
***** Tier V - Occupied Karaz-a-Karak Level 5
Category:Special settlement buildings
Category:Tomb Kings settlement buildings
Category:Vampire Counts settlement buildings
Category:Bretonnia settlement buildings
Category:Dark Elves settlement buildings
Category:The Empire settlement buildings
Category:Vampire Coast settlement buildings
Category:Lizardmen settlement buildings
Category:High Elves settlement buildings