Training

As you know, in order to progress your character's skills there are certain things that a person needs to do in order to achieve such things. It's in this way, you'll better understand the initiative needed for the progression of your character's skill as a fighter. Below, the methods of progression are listed below.
===Training===
As you can imagine, this is simply basic training which anyone could undertake. This method of progression encompasses all stats that can be trained and in turn can also be found as perhaps one of the most useful methods out there. All one needs to do for training, is simply take upo a given goal and complete a session of it (with or without others). While there is no specific limit to how long or short a training session necessarily needs to be, we ask that for these sessions that you put in as much effort as you would in any other session, and if not it may be rejected for its lack thereof.
Last but not least is the fact that for those training, each session amounts to exactly to 1 points. The only rule of a session that should be clear to anyone is the fact that the session must be related to the topic (I.E you can't go bench-pressing and expect to become smarter.) Down below you can find a few examples of how to train for each individual stat*.
*Combat Experience: Combat, going on missions. 
*Strength examples: Exercising (weight-lifting); etc.
*Agility examples: Cardio, sparring (hand-eye coordination factor of skill or response); etc.
*Stamina examples: Endurance training; etc.