Libvell

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==Libvell, The Stargazer==
Libvell is an old mage and researcher who grew up in Derumi, and moved to New Satra afterwards. Unlike Phrit, he lacks combat experience, but can use the gravity magic he learned from a spectre hermit offensively if he has to. His right hand was replaced by an phrostetic, which was then upgraded and modified multiple times. He prefers to not engage in dangerous activities directly, and relies on his partners to do the dirty job while he can be the brain of the operation.
Since his childhood Libvell was introverted and quiet person. His attitude changed slightly during the years he spend on the desert. There aren't many people he trusts enough to reveal the purpose of his research (and what happened to his arm), and he values deeply the friends he has, like his childhood friend Phrit, his kharr partner Rou'Shir and his assistant Tennei.
== Story ==
Some unlucky people are never granted the chance to feel the parental love. His father died on a kraken hunt before he was born, and with his mother dying during the labor Libvell was admitted to an orphanage in Derumi as an infant, where he lived until his adolescence, and where the event that shaped his entire life took place.
As a child, Libvell was a quiet and observant individual. He loved books, and spend countless hours in libraries, reading the stories of great adventures, slowly but surely developing a lust for an adventure of his own. The initial problem he had with achieving that goal was his lack of courage and strength, but the first came naturally as he grew older, and the second was worked out as soon as he started making friends with people way more physically capable than him. As the “smart guy” he was for his peers, he would often help them with homework and other problems they lacked wits to solve. In exchange, there was always someone who got his back when anyone tried to bully him, and when he planned his mischievous escapades there was always someone willing to go with him.
One of these friends was a girl named Phrit, one year older than him, who shared his wanderlust and together they went on a trip from which they returned... changed. The staff of the orphanage was always reluctant for the kids going out to dangerous locations, but the only one place they were strictly forbidden to even think of approaching was the spire in a lake a few kilometres away. The place was, as Libvell read in some old chronicle, an old laboratory of a mage arrested and executed for practicing prohibited magic a few decades ago, and since then it was shunned and avoided. Libvell and Phrit of course ignored all the warnings, and sneaked out in the middle of the night.
As it turned out, the spire was not entirely abandoned. Someone… no, something was lingering there. An object, a creature, an aberration, has striked them in a ways no human can, could, nor probably will ever able to be, comprehend. As Libvell reached to inspect the runes on the wall, a thing that dwelled there torn his entire arm off. He would die there if not Phrit who rushed to protect him, and who lost half of her own arm in the proces. They ran away in terror.
From that point Libvell was not the same person. The thing in the spire took a part of him, leaving him… fractured. Unwhole. Wrong.
With the money he got from both insurance and what his parents left him, Libvell attended the Satran Academy and began studying archeology, getting a prosthetic arm during his student years. He and Phrit kept in contact, both trying to find a way to understand the horror they experienced in different ways. Years passed, but Libvell has not made much progress finding any answers. He could find no record of an entity similar to what took his arm and… something else. The only lead he found were the tales of ancient spectres, speaking of effects similar to what he experienced and mentioning “the things born of stars”.
With the extinct race from the desert as his only lead, Libvell followed it. The Academy, where he became an lecturer, was sponsoring an excavation project on the desert and he took his chance to travel there to oversee the site. There, he did his best to earn the trust of the locals, and it paid of. Just like when he was a kid in the orphanage, people with power needed the help of people with brains, and over his 3-years long stay he made a few important friends. He became closely acquainted with the guildmaster of a mercenary guild. He worked and fought back to back with a thrill-seeking kharr warlord. He was invited to the library of the Sand Warper himself. And finally, after a long search, he managed to track one of the last remaining spectres.
The spectre hermit named Oyh’hor-hii at first refused any further talk as soon as he learned what Libvell was looking for, claiming it was not to be tempered with by a fragile human mind. It took a few days to convince the old spectre that he was seeking understanding, not power, before the hermit opened about things from bygone eras.
He came back to New Satra with the knowledge about the gravity magic the spectre scholars used to bind the stars, a bunch of ancient texts he had to translate and a glass orrery gifted to him by Oyh’hor-hii. He treasured his gift deeply, to the point of commissioning a custom prosthetic arm in which he could keep it from his student Tennei, who became his assistant afterwards. Another good news came from Phrit, who has found the origin of the runes from the spire, that apparently was somewhere on the desert.
Just like back then, before the thing from the spire wronged them, they joined forces. Phrit travelled to the desert, armed with a new prosthetic better suited for her job as Libvell’s field agent, while Libvell remained in Satra studying the horrific experiments the spectres conducted.
Gravity is a power which all matter holds, and if one knows how, it can be bound to one’s will like all magic in the world. And then, it can affect all.
Creatures.
Land.
Stars.
Space and time.
The directions of the reality itself.
==In-game==
Libvell is a begginner-friendly mage who can deal damage to groups of enemies. He can be deceptively durable thanks to his passive shielding, and his orrery can keep enemies at safe distance. 
Abilities
Name 	Description 	Damage	CC 	Cooldown
Seeker's Armguard 	Hitting an enemy with an ability grants 8 points of shield for 3 seconds. 	None 	None	None
Arcane Snare 	Shoot a snare, which attaches to the first enemy hit and explodes after 2 seconds, dealing 6 damage to all enemies in 5 block range.	6 	None	6
Gravity Field/Pull	Send a slow moving orrery.
Upon recasting orrery pulls all enemies in 8 block range to itself and slows them by 60% for 2 seconds. 	None 	Pull	12
==Trivia==
*Libvell was mentioned for the first time in Phrit's story.
*As a professor on the Satran Academy he interacted with other playable characters too, even if it's not explicitly stated in the story, examples being Dayini and Ontar. 
*Libvell's passive was named after an item from League of Legends.
Category:Characters
Category:Mages
Category:Humans