Strom the Hedgehog (Gomuking)

Base:high 6-C
 
Mighty Strom:High 6-A 
Super:Low 4-C 
Kitsune form:low 3-C
Kitsune God: Boundless (only used at the end of the series)a form that has all 13 kitsune elements which are Heaven, Dark, Wind, Spirit, Fire, Earth, River, Ocean, Mountain, Forest, Thunder, Time and Sound
== Contents ==
* 1Storm
** 1.1Summary
** 1.2Powers and Stats (Base)
*** 1.2.1Form 1 (Pre time skip)
** 1.3Summary
** 1.4Powers and Stats
** 1.5Others
= Storm =
(Pre time skip)
* Base
* Form 1
* Form 2
== Summary ==
== Powers and Stats (Base) ==
Tier: High 6-C(island level)
Name: Storm The Hedgehog
Gender: male
Age: 19
Battle Theme:does not have one
Powers and Abilities:
The user can sense, create, shape and manipulate storms, including strong wind, hail, thunder and/or lightning (a thunderstorm), heavy precipitation (snowstorm, rainstorm), heavy freezing rain (ice storm), strong winds (tropical cyclone, windstorm), or wind transporting substance through the atmosphere as in a dust storm, blizzard, sandstorm, etc.
* Air Manipulation for winds of every power-level:
** Tornado Manipulation
* Lightning Manipulation
** Electricity Manipulation
** Lightning Bolt Projection
* Storm Generation
** Ice Storm Creation
* Storm Negation
* Thunder Manipulation
* Thundercloud Manipulation
** Thunderstorm Creation
* Water Manipulation rain, snow, sleet, hail, floods, monsoons, sub-zero rain, etc.:
** Blizzard Creation
** Cloud Manipulation
** Precipitation Manipulation
** Rain Manipulation
** Vapor Manipulation
* Atmos Kinetic Combat
* Endless Storm
* Perfect Storm
* Storm Mimicry
* Thundercloud Generation
* Base
* Form1
* Form2
Attack Potency:
High 6-C	Large Island	100 Gigatons
to 1 Teraton	1011 to 1012	4.184x1020 to 4.184x1021	Collapse10x
Speed:
Massively Hypersonic+	343000 - 2997925	1000-8810.2	0.11441248% - 1%	1.235e+6 - 1.0793e+7	767269 - 6706166
Lifting Strength:
Class T	10^12-10^15	10^9-10^12	9.81x10^12-9.81x10^15	The weight of the heaviest mountains.
Striking Strength:Large Island Class
Durability: High 6-C (large Island
Stamina: Superhuman: Characters who can push themselves beyond the limits of any normal human, exerting themselves for long periods of time, pushing on through exceptionally painful circumstances, and acting even when grievously injured.
Range:thousands of kilometers 100 km-1,000 km
Standard Equipment: Element scythe
Intelligence: Superhuman
Weaknesses:
* Storm Negation
* May not be able to generate storms, having control over existing ones.
* May require the necessary elements for a storm, ie enough moisture, etc.
* May only manipulate certain aspects of storms, instead of all aspects.
* May require pulling heat/moisture from the surrounding environs to create the proper storm conditions.
Notable Attacks/Techniques:(same as Powers and Abilities but here is a few ) STROM STRAN (STROM STRAN is a wind-based attack that can cut metals things  and anything that does not have wind power infuse into it),LIGHTING JAVELIN (LIGHTING JAVELIN is a Javelin made with lighting),WIND WAVE (WIND WAVE is a slash)  WIND CANNON  WIND CANNON IS WHEN WIND PRESSURE goes to your feet and it builds up till it explodes),Storm  powers up a spin dash kind of like a light speed attack but lighting instead) LIGHTING SPEED ATTACK  (his hole body is coated in lighting by the way) TRIPLE  WIND SLASH( TRIPLE  WIND SLASH is self-explanatory)LIGHTING BEAM (lighting beam is self-explanatory) possession, generating fire or lightning, willful manifestation in the dreams of others, flight, invisibility, and the creation of illusions
Notable Victories: has none yet
Notable Losses:has none yet
Ties:]]has none yet
== Debut ==
MC
=== Form 1 (Pre time skip) ===
made by Sunset Black (super form)
I will call it TURE STORM
== Summary ==
look on the top of the page
== Powers and Stats ==
Tier:low 4-C
Name: Ture Storm (super form)
Gender:male
Age:19
Battle Theme:7 Rings in hand
Powers and Abilities:
* Storm Manipulation
* Air Manipulation for winds of every power-level:
** Tornado Manipulation
* Lightning Manipulation
** Electricity Manipulation
** Lightning Bolt Projection
* Storm Generation
** Ice Storm Creation
* Storm Negation
* Thunder Manipulation
* Thundercloud Manipulation
** Thunderstorm Creation
* Water Manipulation rain, snow, sleet, hail, floods, monsoons, sub-zero rain, etc.:
** Blizzard Creation
** Cloud Manipulation
** Precipitation Manipulation
** Rain Manipulation
** Vapor Manipulation
* Atmos Kinetic Combat
* Endless Storm
* Perfect Storm
* Storm Mimicry
* Thundercloud Generation
Air Manipulation
* Aerokinetic Constructs
* Aerokinetic Immunity
* Aero-Telekinesis by controlling the air around objects.
** Aerokinetic Flight
** Aerokinetic Surfing
** Air Walking
** Aerokinetically Enhanced Strength by using air pressure to lift heavy objects and land harder strikes.
** Repel projectiles by controlling air currents.
* Air Attacks
* Air Detection
* Air/Wind Generation
** Hurricane Creation
** Tornado Creation
* Air Interaction
* Air Negation
* Air Pressure Generation
* Air Purification
* Air Solidification
* Atmospheric Adaptation
* Cold Air Manipulation
* Electrical Immunity by using the air to insulate electricity.
* Aerokinetic Senses using air/wind:
** Aerokinetic Hearing by amplifying air molecule vibrations.
** Aerokinetic Touch by reading the air and feel any disturbances.
** Enhanced Smell detecting a smell that goes in the air.
* Aerokinetically Enhanced Speed by reducing air resistance and using pressurized air for jet propulsion.
* Manipulate the properties of air/wind.
* Hot Air Manipulation
* Pressure Manipulation via controlling air molecules.
** Crushing by increasing air pressure.
** Vibration Emission by releasing bursts of compressed air molecules.
* Tornado Manipulation
* Accelerated Rotation by spinning in a tornado-like manner.
* Aerial Communication
* Aerokinetic Combat
* Aerokinetic Invisibility by manipulating air densities to refract EM radiation such as light.
* Aerokinetic Regeneration
* Aerokinetically Enhanced Condition
* Aeromancy
* Aeroportation
* Air Absorption
* Air Augmentation
* Air Aura
* Air Bestowal
* Air Boundary
* Air Defense
* Air Empowerment
* Air Mimicry
* Air Portal Creation
* Air Sealing
* Air Swimming
* Air Teleportation
* Air Transformation
* Air/Wind Transmutation
* Deoxygenation by removing the oxygen in the atmosphere.
* Enhanced Breath
** Enhanced Lung Capacity
* Explosion Inducement by causing the air pressure inside an object to expand.
** Implosion Inducement by increasing external air pressure, causing a cave-in.
** Internal Rupturing by having internal air pressure crush organs.
* Glowing Eyes- When the user’s powers are active.
* Healing Wind
* Jet Propulsion via compressed air pressure.
* Purification of the air by removing hazardous molecules.
* Rot Inducement by oxidizing the target's area.
* Sound Manipulation- air is a medium for sound to travel.
* Unrestricted Movement
* Ice Manipulation
* Absolute Zero Inducement
* Cold Manipulation
** Cold Energy Manipulation
* Cold Presence
* Cryokinetic Constructs
* Cryo-Telekinesis
** Cryokinetic Surfing
** Cryokinetic Flight
* Freezing/Frostbite
* Ice Attacks
* Ice Erasure
* Ice Generation
* Ice Immunity
* Ice Negation
* Ice Solidification
* Manipulate the properties of ice
* Snow Manipulation
* Slipperiness Inducement
* Cryokinetic Combat
* Cryokinetic Invisibility
* Cryokinetic Regeneration
* Cryo Kinetically Enhanced Condition
* Cryostasis Inducement
* Ice Absorption
* Ice Augmentation
* Ice Aura
* Ice Bestowal
** Ice Transformation
* Ice Empowerment
* Ice Healing
* Ice Mimicry
* Ice Sealing
* Ice Storm Creation
* Ice Swimming
* Ice Teleportation
* Ice Transmutation
* Sub-Zero Rain
* Unmeltable Ice
* Electricity Manipulation
** Electrical Conversion
** Electrical Telekinesis
*** Electrokinetic Flight
*** Electrokinetic Surfing
** Electric Field Manipulation
** Electricity Absorption
** Electricity Attacks
** Electric Augmentation
** Electric Conductivity
** Electrical Constructs
** Electricity Detection
** Electricity Generation (Personal Electricity)
*** Bio-Static Manipulation
*** Electric Aura/Bio-Electric Aura
**** Electric Presence
*** Electric Charging/Infinite Electric Charge/Ionization
*** Electric Heating
*** Electric Shock/Zap
*** Electrical Bolt Projection
**** Electric Discharge
**** Electrical Beam Emission
**** Lightning Bolt Projection
** Electricity Negation
** Electricity Solidification
** Electric Pull
** Electroreception
*** Electrocommunication
** Lightning Summoning
** Manipulate the properties of electricity.
** Neutrino Whitewash Emission
** Thunder Manipulation
* Electric Accumulation
* Electric Armor
* Electric Deformation
* Electric Projectile
* Electric Transmutation
* Electrical Enhanced Condition
** Electrical Regeneration
* Electrical Healing by charging with electricity, which accelerates the healing of cells.
* Electrical Levitation
* Electrical Signal Manipulation
* Electrical Telepathy
* Electrical Transportation by using electricity to teleport.
* Electrical Wall Crawling
* Electricity Bestowal
** Electricity Transformation
* Electricity Defense
* Electricity Mimicry
** Lightning Ball Form
** Technoportation
* Electricity Portal Creation
* Electrokinetic Combat
* Electrokinetic Invisibility
* Electrolysis on atomized water.
* Electronic Communication
* Electronic Disruption
* Lightning Manipulation
** Lightning Calling/Sealing
* Positive Electricity Manipulation
* Prevalent Discharge
* Static Electricity Manipulation
* Super Electric Charge
Attack Potency:
Low 4-C	Small Star	7.505 Tenatons
to 136.066 Tenatons	7.505x1030 to 1.36x1032	3.139x1040 to 5.693x1041	Collapse~18.14x
Speed:Massively FTL (Faster than light)
Lifting Strength:
Pre-Stellar	10^27-2x10^29	10^24-2x10^26	9.81x10^27-1.962x10^30	The weight a solid object can reach before the gravitational collapse to a small star.
Striking Strength:Small Star Class
Durability:
Low 4-C	Small Star	7.505 Tenatons
to 136.066 Tenatons	7.505x1030 to 1.36x1032	3.139x1040 to 5.693x1041	Collapse~18.14x
Stamina:Superhuman:
Range:Stellar: 1,391,400 - 50,290,000 km
Standard Equipment:Element Scythe
Intelligence:Superhuman:
Weaknesses:
* Storm Negation
* May not be able to generate storms, having control over existing ones.
* May require the necessary elements for a storm, ie enough moisture, etc.
* May only manipulate certain aspects of storms, instead of all aspects.
* May require pulling heat/moisture from the surrounding environs to create the proper storm conditions.
Notable Attacks/Techniques: same as Powers and Abilities:
== Others ==
Notable Victories: not yet
Notable Losses:not yet
Ties:]]not yet