115377-2-cents-from-someone-who-isnt-invested-in-this-game

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I bought this game two weekends ago on a whim... I didn't pay attention to the game's development, launch, or post launch because I already knew it was primarily a PvE game and I am into PvP games like WAR and DAOC. I've been without an MMO since WAR closed and was really craving some PvP so I decided to buy Wildstar knowing that it wasn't going to be giving me what I want but I figured it might be a nice little casual battle ground experience while I wait for the Eternal Crusade and Camelot Unchained alphas.
 
It seems on these forums there is a lot of controversy stirring among the playerbase who have been following this game since pre-launch about how well it has delivered and whether or not its worth hanging around. I figured I'd offer my perspective as I've no investment in this game, came in with no expectations, and never intended to play it more then a month or two as I already knew the game wasn't going to give me what I want.
 
I hate PvE... I like the PvE in this game but I am sure if I was a PvE player invested in this game I'd be pretty upset... it is very generic and theme parkish... and I remember this game was supposed to revolutionize PvE - and it hasn't. However the way quests are layed out coupled with the fast paced combat even I don't mind having to level through PvE... it is a lot like Tabula Rasa which had the best PvE leveling experience I've seen. You just put on a bunch of heavy metal music, tune out, run through the map, and you are accomplishing everything with little back tracking... at least in the first three zones. For me PvE is just a painful way to get to max level so I can PvP and it isn't that painful here.
 
I watched a video review and someone was complaining about how the game was three-plus months old and no one has experienced all the Raids yet. I wouldn't Raid if you payed me but I think that is a net positive for the game as a whole from a PvE perspective... what is the number one complaint from PvEers in this post-WoW world? You get through all endgame PvE within a month and it is all too easy.
 
PvP is pretty fun. I prefer world PvP but as far as instanced PvP goes it is revolutionary for objectives to randomly spawn in different locations, it prevents gridlock and you have to be mobile. The problem however is the excruciatingly long wait times for BGs... even in prime time or on the weekends on the PvP server I'm on (it starts with a B I think). I hear that BGs are cross server... this is rediculous in a game that is so new and from what I've read it is the same way at max level where the playerbase is most dense.
 
In the open world I've only seen one other person and this is also a problem.
 
Since I already knew the game wasn't for me and had no prior investment I am pretty happy with the game. I doubt I will play beyond the first month but I wasn't ever really expecting to. I haven't played the game all that much since I got it... but I did binge yesterday (Sunday) for about eight hours... with maybe four battle grounds that popped.
 
I think the big problem with this game is that I just can't recommend this game, though it is fun, to anyone - even to those whom I know it is targeted towards (PvE players) because the game seems to be dead.	
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			Hurray for more self fulfilling prophecy posts. I'm still convinced the main reason people are leaving the game is because they think other people are leaving the game. I mean, I know people are leaving, but more than half their motivation for doing so isn't related to actual major flaws in the game, but instead the lemming effect.	
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			what server did you play on?  I find the "ghost town" aspect of most servers to be a major turn off... of course, this would have had very little impact on your complaint about the PVP Q times, since they aren't server specific, but I believe this is a very valid complaint that isn't easily solved... the game could definitely benefit from more players.  I'm not going to beat someone up for stating the truth.	
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			were you on the right server? When free transfers started people were told to concentrate on the most active servers, but it's not communicated as openly to new comers :(	
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were you on the right server? When free transfers started people were told to concentrate on the most active servers, but it's not communicated as openly to new comers :(
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You would think they could lock out all the near dead servers which would leave it to basically the planned super server list plus an RP server in NA and EU.
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I think they have a chat box up on the character login screen, not sure when they started, that says new players should go to Stormtalon or that they recommend it or something. Outside of that I still don't think anyone has cleared all the raids and I'm ok with that. Some people are not and I'm not sure.
 
I do know that a good chunk of players that bought the game, neither knew or heard about the attunement process got to 50, and were shocked when they just couldn't walk right away into GA. Maybe these are the same players (or former players) complaining that its 3 months in and not all raid content is cleared/posted online or something.	
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 I figured I'd offer my perspective as I've no investment in this game, came in with no expectations, and never intended to play it more then a month or two as I already knew the game wasn't going to give me what I want.
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Hurray for more self fulfilling prophecy posts. I'm still convinced the main reason people are leaving the game is because they think other people are leaving the game. I mean, I know people are leaving, but more than half their motivation for doing so isn't related to actual major flaws in the game, but instead the lemming effect.
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Hurray for more self fulfilling prophecy posts. I'm still convinced the main reason people are leaving the game is because they think other people are leaving the game. I mean, I know people are leaving, but more than half their motivation for doing so isn't related to actual major flaws in the game, but instead the lemming effect.
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			Raid roster boss is very real in this game. Not sure why. Our guild, for one, actually went back and attuned several players. But after those players were attuned they never showed up for raid either, or in the game ever again. For many the reason was unknown, especially the ones we attuned but never raided. For those that stopped after raiding the primary reason was the roster boss and having to go back to attune others who may or may not show. So in short, yes there is some credence to the fact that other players quit because other players are.	
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Just got home so I was able to look it up, Bloodsworn.
 
 
Even though I do enjoy it I probably won't resub because of the population. And if I had visited these forums before purchasing the game I would have never purchased it to begin with because of the population issues.
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			Check back in sometime in early November after drop 3. I expect to see a resurgence into this game. I cant fathom people going back to another MMO after playing this game. Granted I've mainly played PvP in WoW and SWTOR but the combat is so fast paced and fun in this game it kinda ruined the other games for me. I honestly think lower population is due to people taking a break before Drop 3. The calm before the storm :D We'll see though. I am about to give out 3 of my guest passes that I didnt get on launch because of some problem but honestly I'm kinda glad on the timing for it.	
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			Why do people Play MMORPGs if they only wanna PVP? they got plenty of games lik LOL or Smite that do PVP way better.	
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Why do people Play MMORPGs if they only wanna PVP? they got plenty of games lik LOL or Smite that do PVP way better.
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That's your problem. Before quitting, try creating a new character or transfer your old one to Pergo or Stormtalon. Those are the to go places on US. On EU it's Hazak and Ascendancy. :)
 
It's really stupid that it wasn't communicated to the players very well. When Carbine told players about megaservers they encouraged everyone to get to the most populated realms, meaning that besides 2 servers per region most of the other ones are literal ghost towns.
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This game never set out to revolutionize PVE, so you're wrong about that.  It was meant to be a nod to vanilla WoW or the days of harder PVE, except implemented in a way that is easy to understand, and allows you to perform with precision (by use of telegraphs of different shapes and timings instead of generic circular aoe you have to guess you're out of).
 
I love the PVE in this game.  The core system has spoiled me for every other MMO in existence, and I can't go back to playing that sluggish generic tab target system every again.
 
The PVP scene is suffering for a variety of reasons, the biggest of which is that it's practically impossible to get warplots going (which would create a more open world feeling, but objective driven arena).  Personally, I also think that PVP stats/PVP gear always hurt the scene because it alienates players who would participate casually, but don't bother because they get stomped by the hardcore PVPers with full PVP gear.  Rated PVP should have a standard uniform all participants wear, unrated should use regular gear without stupid PVP stats on them. Lastly, there are class balance issues.  Stalkers in particular are pretty screwed in PVP unless you use a tank spec, and nobody likes to be pigeonholed.	
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This wasn't really an "I quit" thread though I did say I was unsubscribing. I'll try Stormtalon.
 
 
I would strongly beg to differ... PvP in MMORPGs that were designed from the beginning around having PvP do it much better then MOBAs, most just don't and PvP is tacked on but it is still preferable to using premade characters and the other restrictions on playstyle MOBAs come with.
 
As a PvPer I don't see why people play MMORPGs for PvE! It is very repetitive and boring and ORPGs do it much better... Borderlands 2, Dark Souls 2, Monster Hunter, etc. all do awesome and engaging PvE that doesn't get old. Sure there is a limit to the number of players you can play with at once but most people solo until end-game in MMORPGs anyway.
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This game never set out to revolutionize PVE, so you're wrong about that.  It was meant to be a nod to vanilla WoW or the days of harder PVE, except implemented in a way that is easy to understand, and allows you to perform with precision (by use of telegraphs of different shapes and timings instead of generic circular aoe you have to guess you're out of).
 
I love the PVE in this game.  The core system has spoiled me for every other MMO in existence, and I can't go back to playing that sluggish generic tab target system every again.
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			Stormtalon is the PvE server, though. Try Pergo to even have a chance at open world PvP.	
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yup, it's kind of silly not to communicate the dead server problem to new players.
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