Pit (Super Smash Flash 2)

Pit is a veteran starter character in Super Smash Flash 2. He was confirmed on May 27, 2016, after some SSF2 Beta files were leaked and some videos were posted showing him off. Like in Super Smash Bros. Brawl, he is the only character representative of the Kid Icarus universe. He was officially confirmed on a special emergency Dev Blog, along with , on May 29, 2016. Pit was originally meant to be revealed at Super Smash Con 2015, but his reveal ended up being delayed until the Summer of 2016. His sprites are custom-made and based on his appearance in . His moveset and voice clips are directly taken from the same game, while the line he shouts during his Star KO, "I never learned how to read!" is taken from Super Smash Bros. Ultimate.
Pit is ranked 41st on the current tier list, placing him in the D tier. Pit has an amazing air game, a reliable reflector, a good combo ability, one of the best recoveries of the game with three midair jumps and his up special move, good air speed and good KO moves in his side special move, forward smash, up aerial, and back aerial. His projectile is extremely fast and can be controlled, making it one of Pit's best edgeguarding options.
However, Pit is extremely vulnerable to gimping due to his up special having a considerable amount of ending lag. Also, a good portion of his attacks are unsafe on shield, and his projectile takes a considerable amount of time to charge, which forces him to constantly hit the opponent away before charging.
== Attributes ==
Pit is roughly described as a jack of all trades and can play many roles in the game. Among Pit's assets in the game are his recovery, disjointed range, and homing arrows. He has a low learning curve save for the use of homing arrows, making him an easy character to pick up and play.
One of Pit's best strengths is his ability to fly (by using three midair jumps), thereby granting him a strong aerial game. Coupled with his disjointed aerial range, (with up air being a reliable KO move), Pit is able to edge-guard opponents offstage easy and can recover with ease. This strength is further complemented by the use of his homing arrows where, while aiming the arrows properly is a difficult skill to master, racks damage to opponents in mid-air and counters air camping. Pit is also a good juggler as his up air has high knockback growth and being to reliably kill most of the case under 150%. Despite this, Pit's air speed is slow.
Pit has an average ground game at best. While his speed on the ground is slow relative to the case, Pit can make it up with his aforementioned homing arrows to deal with opponents and disjointed ranged attacks with his bow. His arrows have a very unusual/glitchy property of not being able to reflect properly, strengthening the reliability of his projectile. Also, his arrows can be aimed within a 180 degree angle, giving Pit more options. Pit also possesses one of the best rolls in the game, which can mitigate his speed issues. Pit also has two reflectors (downb, sideb) to deal with projectiles.
Furthermore, more skilled Pit players can play mindgames while using him. Skilled Pit players can make Pit's arrows stall in the air in a loop-de-loop or a figure 8 pattern, which can provide some element of unpredictability in a matchup as to where the arrow will land. Additionally, his even easier to use Upperdash Arm is useful as a surprise KO move, even in the air.
Despite his strengths, Pit has some notable weaknesses. One of his most notable weakness is that many of Pit's staple aerial moves (forward air, up air, neutral air) are multi-hit attacks. These attacks are good for creating shield pressure, but are easy to DI out of. Additionally, his back air and sour-spotted down air are easy to DI out of, despite them being single hit attacks. This weakens his punish game significantly and edgeguarding game to a moderate extent.
Furthermore, Pit only has two reliable KO moves: up air and down smash. His other KO moves: sweetspotted down air and Upperdash Arm require good timing to use, with the latter can be easily punished with a grab if the move is shielded by the opponent. This means that Pit must keep his moves fresh (e.g. by spamming arrows) in order to avoid problems with stale move negation. This also means Pit is reliant on edge-guarding or juggling to finish stocks.
Additionally, while Pit has disjointed range with his bow, this property is outclassed by other characters with disjointed range such as Marth, Lloyd, and Ichigo. All three of these characters are ranked near the top and have better disjointed range and punish games than Pit.
Finally, Pit's recovery is vulnerable to gimping, as he has a very small ledge sweetspot and his up air has no hitbox. Also, he possesses a below-average air speed, although his multiple jumps compensate for this weakness.
Overall, Pit is a character that is easy to use but difficult to master. Careful Pit players can maximize his potential by mitigating his weaknesses. However, his poor punish game prevents him from rising up to top tier.
== Moveset ==
=== Ground attacks ===
Attack 	Description 	Damage
Neutral attack	Performs two slashes, ending with an upward swipe. 	
Neutral attack	Performs two slashes, ending with an upward swipe. 	
Forward tilt 	Does a scissoring slash. Has inwards knockback. 	
Forward tilt 	Does a scissoring slash. Has inwards knockback. 	
Up tilt 	Does a backflip kick followed by a stretch kick. 	
Up tilt 	Does a backflip kick followed by a stretch kick. 	
Down tilt 	Swipes one blade across the ground in front of him. Reliable combo starter, since it is fast, and has low knockback growth 	6%
Dash attack 	Does a downward-angled, sweeping slash with the Palutena's Bow at a braking turn. 	11%
Forward smash 	Does a reverse gripped inward slash with one blade, followed by quickly reassembling both blades and performing an outward slash, which moves Pit forward a bit. 	
Forward smash 	Does a reverse gripped inward slash with one blade, followed by quickly reassembling both blades and performing an outward slash, which moves Pit forward a bit. 	
Up smash 	Jumps to perform a series of three upward slashes. Only the final hit scales with charge. 	
Up smash 	Jumps to perform a series of three upward slashes. Only the final hit scales with charge. 	
Up smash 	Jumps to perform a series of three upward slashes. Only the final hit scales with charge. 	
Down smash 	Does a downward-angled, reverse gripped thrust with one blade in front of himself followed by a downward-angled, reverse gripped thrust behind himself with the other blade. The back hit semi-spikes.	
Down smash 	Does a downward-angled, reverse gripped thrust with one blade in front of himself followed by a downward-angled, reverse gripped thrust behind himself with the other blade. The back hit semi-spikes.	
=== Aerial attacks ===
Attack 	Description 	Damage
Neutral aerial	Does a buzzsaw-like series of slashes, hitting opponents multiple times before the last hit launches them. 	
Neutral aerial	Does a buzzsaw-like series of slashes, hitting opponents multiple times before the last hit launches them. 	
Forward aerial	Does a buzzsaw-like series of slashes, hitting opponents multiple times before launching them. 	
Forward aerial	Does a buzzsaw-like series of slashes, hitting opponents multiple times before launching them. 	
Back aerial 	Does a reverse dual bladed thrust. High knockback 	
Back aerial 	Does a reverse dual bladed thrust. High knockback 	
Up aerial 	Does a buzzsaw-like series of slashes, hitting opponents multiple times before the last hit launches them. While hitting opponents, Pit can fast fall to bring his opponents down with him. It excels at KOing, thanks to its higher-than-average knockback growth.	
Up aerial 	Does a buzzsaw-like series of slashes, hitting opponents multiple times before the last hit launches them. While hitting opponents, Pit can fast fall to bring his opponents down with him. It excels at KOing, thanks to its higher-than-average knockback growth.	
Down aerial 	Does a downward arcing, reverse gripped slash. Hitting to the side will give diagonally upward knockback, but hitting the opponent directly below will meteor smash them. 	10%
=== Grab and throws ===
Attack 	Description 	Damage
Grab 	Reaches out with his free hand. 	
Pummel 	Knees the opponent. 	3%
Forward throw	Hits the opponent with an upward slash. 	
Forward throw	Hits the opponent with an upward slash. 	
Back throw 	Spins around with the opponent trailing behind and performs an one-handed body slam.	8%
Up throw 	Kicks the opponent upward with both feet. 	
Up throw 	Kicks the opponent upward with both feet. 	
Down throw 	Pins the opponent to the ground before slashing their back. 	
Down throw 	Pins the opponent to the ground before slashing their back. 	
=== Other attacks ===
Attack 	Description 	Damage
Floor attack	Slashes behind him and then in front of him.	7%
Ledge attack	Climbs up, then does a low kick forwards. 	7%
=== Special moves ===
Special move 	Name 	Description 	Damage
Neutral special move	Palutena's Bow 	Shoots a bluish-white, ethereal arrow from the Palutena's Bow. The arrow can be curved in any direction and can be aimed anywhere within a 180 degree arc above him while charging. 	
Side special move 	Upperdash Arm 	Wields the Upperdash Arm to perform a dashing uppercut. Does have super armor and can reflect projectiles. 	
Side special move 	Upperdash Arm 	Wields the Upperdash Arm to perform a dashing uppercut. Does have super armor and can reflect projectiles. 	
Up special move 	Power of Flight 	Soars into the air by using the Power of Flight granted by Palutena, dealing slight damage at startup. The flight's direction can be angled in an upward cone. Pit can alter his flight path to some degree.	5%
Down special move 	Guardian Orbitars 	Wields the Guardian Orbitars, which create twin energy shields that protect his front and back. These shields are able to reflect projectiles. It can only be held out for approximately 15 seconds. 	
Final Smash 	Three Sacred Treasures	Equips the Three Sacred Treasures and fires a barrage of powerful enchanted arrows, finishing with powerful giant light surges. 	
Final Smash 	Three Sacred Treasures	Equips the Three Sacred Treasures and fires a barrage of powerful enchanted arrows, finishing with powerful giant light surges. 	
Final Smash 	Three Sacred Treasures	Equips the Three Sacred Treasures and fires a barrage of powerful enchanted arrows, finishing with powerful giant light surges. 	
Final Smash 	Three Sacred Treasures	Equips the Three Sacred Treasures and fires a barrage of powerful enchanted arrows, finishing with powerful giant light surges. 	
=== Misc. ===
Misc. 	Description 	Description 	Description
On-screen appearance	Pit descends from the sky. 	Pit descends from the sky. 	Pit descends from the sky.
Taunts 	Neutral 	Holds the Palutena's Bow in one hand and spreads out his arms, then wings as a few feathers are loosed from his wings, and says "Come on!".	
Taunts 	Side 	Flourishes his blades before striking a pose while saying "That all you got?" 	
Taunts 	Down/Up 	Unfurls his wings. 	
Idle poses 	colspan="3" 	 	
Victory theme 	A remix of an excerpt of the title theme from . 	A remix of an excerpt of the title theme from . 	A remix of an excerpt of the title theme from .
Victory pose 	Crouches then raises his hand up while holding Palutena's Bow and says "Victory!".	Crouches then raises his hand up while holding Palutena's Bow and says "Victory!". 	Crouches then raises his hand up while holding Palutena's Bow and says "Victory!".
== In competitive play ==
=== Match ups ===
==== Notable players ====
=== Active ===
* Baconmaster
* Lil Natey
==== Tier placement history ====
== Gallery ==
=== Costumes ===
=== Artwork ===
Pit2.png|Pit's first artwork used in early development.
Pit Beta.png|Pit's second artwork used from Beta 1.0 to Beta 1.1.0.1.
=== Screenshots ===
Pit-ftilt.png|Two Pits about to uses their forward tilt on Hyrule Castle.
Pit-bair.png|Pit using his back aerial on Link on Lake of Rage.
Pit jab.png|Pit using his neutral attack and using his forward smash on Galaxy Tours.
Pit and the target.png|Pit using Palutena's Bow on a target on level 1 of Break the Targets.
Pit 1.png|Pit and in the air on Palutena's Shrine.
Pit 2.png|Pit taunting next to on Rainbow Route.
Pit 3.png|Pit taunting while using his forward aerial on Tower of Salvation.
Ball - Pit.png|Ball version.
=== Misc. ===
SSF2 - Classic mode - Pit.png|Pit's congratulations screen on Classic mode.
SSF2 - All-Star mode - Pit.png|Pit's congratulations screen on All-Star mode.
Pit aerials.png|Pit's aerial attacks.
== Trivia ==
*Some remnants of Pit's character files can be found in v0.7's code, indicating that he might have been originally set to appear much earlier than he did or that his development has started since v0.7.
Category:First-party characters
Category:Starter characters
Category:Veteran characters
Category:Super Smash Flash 2
Category:Super Smash Flash series