ZeroWings (ArachnidTheHivewingSkyWing)

Greetings! Arachnid/Lemon here! I am an associate of the Wings of Fire Fanon Tribes wiki! This tribe is from that wiki but due to newly founded rules I decided to give a shot and post this! I hope you enjoy this tribe sincerely! If I misunderstood the rules please let me know so I can make the appropriate modifications! Feel free to comment on this tribe if you please! I love assistance in getting new ideas!
Note: The ZeroWings are a tribe that are owned by ArachnidTheHiveWingSkyWing/TheLemonsniffer, anyone else is not allowed to add on and/or copy this tribe without permission first)! Thank you and please enjoy this tribe!
==Credits==
*Credit to Bronze for allowing me to use their Movinuba page for a code example!
*Thank you PrimariaPlays for giving me the thumbs up on using her tribe, the CoveWing, as a page base for the ZeroWings!
==Usage Rights==
Any ZeroWing abilities that require you to ask permission should be asked either on the comments in the page below or on Arachnid/LemonSniffers message wall! 
<tabber>
|-|Allowed= 
These things are completely free to use! No need to ask for permission making these!
* Normal ZeroWing citizens
* Unusually Colored ZeroWings
* Disordered ZeroWings
* ZeroWings with no Gyrokinesis
*ZeroWings that have a Gyrokinesis ability between the 1-10 categories.
|-|Permission=
Before you give your ZeroWing OC these things make sure to ask me first! Don't worry, most of the time I will say yes!
*A Governor.
*A Commander.
*Zero-Canon Tribe Hybrids
*A ZeroWing with Clairvoyance
*A ZeroWing with more than two Gyrokinesis abilities.
These are the things you have to ask permission for that I am a bit more serious about and may say no to.
*Past ZeroWing rulers.
*ZeroWings with a category 11-13 Gyrokinesis.
*Tribryds.
*Fanon Tribe Hyrbids/Tribryds. 
*Prince/Princess (1/2)
*Hybrids With A Special Ability.
|-|Not Allowed=
These are the things that unfortunately, cannot be possible for your ZeroWings OC's to have.
*Animus Magic!
*Current Rulership Of Tribe.
*Quadribryds!
*A dragon with multiple special abilities.
|-|OC FORM=
If you wish to make any kind of OC that is or is part ZeroWing! Make sure to post this form and put it down in the comments! Once I accept it you are good to go!
Name:
Gender/Pronouns:
Tribe:
Description:
Personality:
Age:
Backstory:
Abilities:
Likes (Optional):
Dislikes (Optional):
Loyalty(Zhishi, Knotororu, None, Etc, Optional):
</tabber>
==Description==
Despite living in an area that is completely away from a majority of any of these fauna, the ZeroWings contain a strong resemblance to angler fish, eels, jellyfish, and manta rays. There most notable feature is their gigantic wings, which are twice the size of the dragon itself, these huge wings are dotted with spots that are completely invisible in the day, but glow in a fascinating array of lights in the darkness, shifting into a rainbow of colors similar to that of the Comb Jelly, the wings not only glow in the dark, but the arms, tail, and head to as well!
ZeroWings have an almost eel like face structure, with four sets of sharp crooked teeth like an angler fish and is much rounder than most tribes on Phyrria, they do not have horns on their head but do have long streaming tendrils that come out of their throat and chin, glowing the same rainbow luminescence as their wings. Long spine like fins that start at their heads and trailing all the way down to their horns, which connect with the wings to form a long flatlike tail.
ZeroWings a majority of the time come in jet black, with many hints of white dotting their bodies, though its common for their bioluminescent patterns to be a bright electric blue or purple, and it can change colors occasionally to mimic the ZeroWings feelings, turning an alarming red when the ZeroWing is under stress and a calming wavy cyan when in a state of relaxation or excitement. While their eyes are usually bone white, they do contain pupils, slightly darker then the white of the eyes, but barely visible unless close inspection.
===Hybridism===
While its uncommon in ZeroWings due to their isolation from the rest of the tribes, ZeroWings are able to have hybrid dragonets with other dragons. However, each tribe will come with their own benefits and complications with having ZeroWing hybrids:
MudWings- MudWing hybrids will be able to have the great strength and fire breathing abilities of a MudWing and ZeroWing bioluminescence, but will not be able to have any of the ZeroWing gravity abilities.
SandWings- Can have use the ZeroWings abilities, but can only have either fire breath or the scorpion of a SandWing, and cannot produce heat from their scales.
SkyWings- Can have all of the powers of both a SkyWing and a ZeroWing.
SeaWing- Have the bioluminescence and Nightvision of a ZeroWing and the gills of a SeaWing, but Sea-Zero hybrids will suffer to scale problems.
RainWings- Can change the color of their bioluminescence to their liking, but can only have either all of the ZeroWings abilities or all of the RainWing abilities.
IceWings- Has the ZeroWings gravity and swimming ability and all of the IceWings abilities, but cannot have the strength and bioluminescence of a ZeroWing.
NightWings-Can have all ZeroWing abilities and all NightWing abilities besides the ability to breathe fire.
SilkWings- They will be able to have the ZeroWings Gravity and Nightvision abilities and the SilkWings antenna and silk abilities.
HiveWings- All the abilities of a ZeroWing besides Gyrokinesis and the HiveWings abilities.
LeafWings-No disadvantages, contain the abilities of both tribes.
Fanon-Will have half the abilities of the mother and half the abilities of the father.
Tribrid-Will have all the major abilities from one tribe, the minor abilities of another tribe, and no abilities from the last tribe.
ZeroWing hybrids will not be able to have the gene for any special abilities, due to the ZeroWings isolation from the rest of the tribes they are different from them, not different enough to no longer be able to breed with them, but distant enough to no longer be able to produce a hybrid dragonet with special powers. This means dragonets cannot have mind reading, fire scales, or special gravity abilities. The only possible way a ZeroWing COULD have a special ability is if the dragon is non-phyrrian or pantalan.
==Society & Culture==
Each ZeroWing most of the time come from one of the two kingdoms of their land, Zhishi or Knotororu.
Zhishi, otherwise known as the Kingdom of Wisdom, is smaller than Knotororu, but nevertheless a kingdom. While their military power and fighting tactics aren't the best, they certainly succeed at knowledge: Zhishi greatly values wisdom and peace, and its strongly encouraged that dragons desire to learn and improve. Jobs that encourage the pursuit of knowledge and creativity are highly advised for dragons, so a majority of the Zhishi population are scholars, historians, librarians, biologists, artists, and authors, which is why Zhishi has been stated to have some of the most beautiful cities, with every building being exotic in its own way. The city is run by one singular dragon who is usually religious or wise and decides with their officials on the guiltiness of a dragon, since crime is usually such an unusual thing in the city, punishments are usually more stricter and serious. The Zhishi glorify the colors white and gold as it is their national flag, representing their own beliefs of creativity and knowledge being key to success, and its common for higher nobility to wear half capes that swing around their shoulders dazzled with these colors.
Knotororu on the other hand, represents the polar opposite of Zhishi. The Knotororu, also known as the Kingdom of Power, is twice the size of Zhishi. The Knotororu are a more strength-driven and controlling city, seriously valuing the arts of talent and order. Rather then pursuing towards knowledge and creative jobs, dragons in Knotororu will more likely head towards something more providing and helpful towards empowering and helping the city, this includes soldiers, blacksmiths, farmers, governors and hunters, which assist the kingdom in its own needs to stand. Government is a serious thing in the kingdom, and around ten dragons from all sides of the land work in governments to decide who is guilty and who isn't, since laws are strict, governmental related jobs are high in demand and are the most common. The colors of red and silver represent the national colors of the Knotororu kingdom, representing the hunger for strength and maintaining order in the kingdom. While Knotororu does come off as threatening and strict, they follow by good morals and always try to seek the peaceful options.
Despite the two having immense contrast in such, they both have similarities. They both strongly agree in the great prophecies of the Void King and agree that their kingdoms should never interact with the outside world and that anything from the outside world bring into theirs should be avoided and terminated at all costs. However all dragons should receive a chance to speak for themselves before ever being punished or killed. And at the end of the day, while the two kingdoms commonly quarrel and fight when they encounter each other, they express loyalty to one another, knowing that without each other, they cannot survive their world.
===Religion===
It's considered blasphemous to not believe in the religion that is known as Entitheism, which is a monotheistic religion surrounding the ZeroWings all great god known as Entity, who they believed was a great god who descended down to their world as a dragon, and shared his supreme wisdom and blessings to the dragons. From there on, Entity acted as both an advisor and a ruler for the ZeroWings and did great things, such as guiding the ZeroWings to their great kingdom known as Ctenaphora, eventually Entity died and he claimed at his last breath that someday he would return to the ZeroWings once more as a ZeroWing, who would be a great prophet as well as the ZeroWings greatest ruler, this great prophet ruler would hold the title "Void King" and would guide the ZeroWings to purifying the dragon world, but he would only come when the ZeroWings have fully stayed faithful to Entities commands and himself.
The ZeroWings believe in strongly that the world they live in, Ctenaphora, is considered the most sacred and holy place in the entire planet, as it is the land that Entity has blessed and provided and that any dragon that dies in its earth, they will ascend to a perfect paradise where they can fully glorify and live with Entity's spirit, dragons who do not live in Ctenaphora must fully dedicate themselves to Entity's teaching and beliefs in order to go to the same paradise. Dragons who reject the idea of Entitheism are said to spend a century living in a torturous mental hell, tormented by terrifying demonic dragons known as NetherWings who will break their mind and spirit until time is up and they will reincarnate back into a dragon, cursed with a mental disorder or physical disability, their past forgotten, but yet still remembering the suffering they went through. Since many dragons do not know the existence of Entitheism, when those dragons die it's simply believed they will just reincarnate, with no memory of their former past.
Due to Entities teachings, its believed that anything of the outside world which includes things from Pantala, Phyrria, and other worlds to come from the basic equivalent of a physical hell and only the dragons who are fully faithful to the religion are able to touch or interact with whatever comes outside. ZeroWings take this religion very seriously, which is why they can come off as sharp if someone brings it up.
Abyssalnite is considered a highly dangerous thing that ZeroWings will avoid like a plague, its absolutely forbidden to go near the gigantic vein in Ctenaphora as Abyssalnite is believed to contain the souls of NetherWings, who seek to manipulate and control anyone that makes contact with one. not only is it considered fatal to touch one, but even if your unharmed you will be exiled from all ZeroWing kingdoms the moment they find out. And while the ZeroWings have little knowledge on the existence of the VisionWngs, they do know they are out there and have been said by Entity to be reincarnations of NetherWings that fell from the spiritual world and that they should not be trusted, regardless of if they remember their past or not.
All of Entities knowledge is sealed in multiple scrolls known as the "Scrolls of Reality, Wisdom, Truth, & Everything In Between " which acknowledge the cruel and sinful state of the dragon world, how dragons can transform it into a more pure and good world, and the rules to follow in order to ascend into paradise. All in which were written by Entity himself or dragons who had a strong connection to him. Religious ZeroWings are very dedicated to these scrolls and commonly read them on a daily basis.
===Government===
Since the ZeroWing kingdom is split into, both kingdoms having very different views on how dragons should rule the kingdom, both kingdoms have very different governments that have very different tactics of ruling the kingdom. 
Zhishi's government works as how all Phyrrian and Pantalan tribes work above, with a single ruler who holds all power and authority. However in the ZeroWing kingdom this said ruler can be any dragon regardless of gender or tribe as long as they are related to the royal family. Each royal family member has a strong education in law and religion, so that they may use that in court. The royal family, more the queen or king of the kingdom, decides the punishment of criminals according to the laws-the ruler cannot change the laws of any previous rulers unless the royal family approves. In court, the ruler does have advisers to discuss what they think might be the best options but in the end they have no power, with only the ruler making the final unchangeable decision.
Knotororu, however, takes a different approach, while there is a royal family, as well as a queen or king, they only have slightly more power compared to the rest of the government, a collection of 20 dragons known as the Council of Balance work together in court, acting as a senator for all sides of the kingdom so that every dragons opinion is heard and nothing is left out. Whenever they go to court, the council will hold a large vote with whichever side receiving the most votes being the chosen side to take to action. The royal family ruler acts just the same as the rest of the voters but has slightly more authority, having the right to enforce laws and act as the leading voice of the government, as well as giving permission to do major events such as declaring war.
===Currency & Trades===
Trading and currency are a major thing in both kingdoms, one of their major trades is trading between the both kingdom who usually do it on a constant basis. One of the most common trades is plankton-one of the major food sources for ZeroWings, and which both kingdoms constantly provide sacs and bottles of the stuff to each other.
Dragons in Zhishi commonly use objects known as Trinkets, as their form of currency, these "Trinkets" are all made of the same material but can have a different kind of amount of money it can provide based on the symbol that is embedded in its center.
Trinkets with a Shrimp on it costing around ten Pantalan "Scales", coins with a JellyFish on it costing about two shrimp Trinkets, coins with octopi on it costing around five shrimp trinkets, trinkets with Eels on it costing around ten shrimp trinkets, and Squid Trinkets costing around fifty shrimp trinkets. There is a smaller currency known as the crab trinket costing around a tenth of a krill trinket, but it isn't very common among dragons in Zhishi. Dragons in Zhishi also will commonly trade scrolls, pens, paper, farmed plants, and more!
Knotororu dragons interestingly enough, do not have any form of currency at all, and instead entirely base their kingdom on the art of trading. Where dragons merchants and traders will decide the worth of an item and ask for an item of an equal price in return. Of course this can turn into petty bickering about the price of an item, so special dragons known as Trade Masters that work in the trading square of Knotororu, will assist dragons who can't settle on a trade by officially marking the quality of each item based on Knotororu's "Code of Trade Price" and officially help the dragons come to a decision about the price.
===Naming System===
There is a large table and variety of different kinds of names a ZeroWing can have, but most of them are basic synonyms of the words portal, (Example: Gateway, Rift, Breach), Ghost (Phantom, Wraith, Banshee) or Void (Abyss, Null, Hollow), even Shades of Black (Raven, Coal, Ebony).
If a ZeroWing is in a state of joy or sadness, sometimes they will also change their name to a word describing how they are feeling, this can be words like Despair, Hope, Tragedy, Faith, Fear, or Glad.
===Terminology===
Despite never having any contact with any other tribe for centuries upon centuries of time, the ZeroWings have managed to stay speaking the Dragon language fluently, however, like most languages, they gradually have begun to add upon and create new words based on their culture, this has extended to a flurry of new vocabulary other dragons may not understand.
Aether- The Sky
Breacher-A dragon or creature that has managed to get away with something.
Black Dawn- Sunset
Clean Blood- Saying something was killed recently.
Echo-A group of five or more dragons.
Echolets- A group of dragonets or a group of less then 5 dragonets.
Entity's Staircase- A moonbeam/sunbeam
Flying Over The BloodWalkers Den- A way of saying that your doing something risky.
Grey Rise- Afternoon
GloryScales- A beautiful or regal dragon.
"Have You Been Rubbing Dirt On Your Mouth?"-A way of asking the dragon if they're insane.
JellyBrain- A way of describing someone who is stupid or takes a long time to finally understand something.
Unteller- A dragon who is hiding something or is lying.
LostWings- A word to describe the outside tribes.
Nether Soul-Describing someone who has very bad intentions, as if their soul was overtaken by a NetherWing.
NetherWing- A word to describe anything that seems truly evil or demonic.
NullWalker-The great beast of Ctenaphora.
Oyster- A dragon who is secretly beautiful.
Rotten Tongue-A way to describe a dragon who swears constantly.
Rogue-A dragon that is neutral-refuses to pick a side.
Second Sight- Clairvoyance
Sacred Land- Ctenaphora or Entity's Grave
Stunning Sight- A way of describing something beautiful.
Son/Daughter/Child of Entity- To describe the Void King or a dragon who is very religious.
Shameholder- A prisoner or dragon breaking the law.
"True to Rogues Heart"-A dragon who is truthful and right despite what they do about it.
The Shattered Lands-Name for describing Phyrria and Pantala.
The Rift- The hole that connects Ctenaphora to the outside lands.
Titan-A creature bigger then a dragon.
Unity-A meeting between two sides-usually the Old Two Ctenaphora Kingdoms.
Sanctuary-Ctenaphora
"Why The Dull Lights?"-Asking why a dragon is sad.
===Fashion===
ZeroWings are not usually ones for fashion as they already sport some beauty with their magnificent bioluminescence, but they aren't afraid to show off a little with more beautiful gadgets. Accessories that commonly stand out on ZeroWings like diamonds, pearls, and rubies are among the most popular, commonly in the form of necklaces and bracelets. However some dragons with gravitational powers will take it a bit further by having the accessories float or orbit around them. The queen of Zhishi, Hope, wears a dazzling multicolored crown that hovers and spins around her head, with the help of a little gravity induced powers.
Eye coloring is also a popular fashion among ZeroWings, while their eyes are usually a chalky white with barely visible pupils, sometimes they will use eye dye to change that, making their pupils visible with absolutely beautiful eye colorings, some dragons take eye coloring art as a job and make absolutely dazzling eye colors for dragons, making their eyes sometimes look like they are burning with fire, glowing like a galaxy, or crackling with lightning.
ZeroWings don't commonly wear fashion due to it being a difficult process of forging dresses, as well as fitting them over their gigantic wings and tails as well as getting them to fit on their spiny arms and back. But on occasions they will wear dresses, mostly gigantic capes that go over their shoulders made of the dazzling glowing pelts of Ctenaphora animals, long elegant golden silk gowns, sparkling masks, and dark colored cloaks.
===Laws===
ZeroWings have your average laws that as usual protect the good and punish the wicked that are all based on Entity's teachings. These include: do not steal, do not murder, honor and obey your parents, speak in a kind and orderly manner, never go outside of Ctenaphora.
Knotororu takes a strict approach on rules and in addition to the rules the ZeroWing had made added their own to make sure that dragons will misbehave. Never Speak Against The Council, Never Rebuke Entity's Teachings Aloud, Don't Go Outside The Kingdoms Walls Without Permission, don't carry any dangerous weapons with you, and do not ever leave your home until you are of age.
Both cities also have strict laws of never going to the ruins of Null City without specific permission, as it is a tragic place. There are also many laws that are for the NullWalker, forbidding any attempts to injure or kill the creature, stating that if there are any signs of the creature to avoid interaction with it as much as possible and evacuate the area as soon as possible.
===Weaponry===
Its not usual for ZeroWings to carry weapons on them, especially since they are such a peaceful tribe that don't desire to commit violence often, nevertheless due to the many dangerous creatures of Ctenaphora and the occasional wars that have happened in their history they have carved a few weapons.
The kingdom of Knotororu is the most common place where weapons are forged, where things like katanas, greatswords, daggers, and spears are among the most commonly known weaponry forged. A popular and effective weapon for ZeroWings are known as Death Boomerangs, which is a flat yet sharp metal disk with six pointed sides, ZeroWings throw or push the star with their gravity powers to make it zip at quick speeds, easily slicing through both animal hide and dragon scales alike at incredible speeds.
ZeroWings also commonly use traps as weaponry, like the stalactites and stalagmites of Ctenaphora and which they use to impale any flying or walking creatures that happen to go over or under the rock. As well as setting up a spot where gravity is weakened or strengthened, sending a dragon or animal flying or pinning them to the ground when they happen to walk into the area.
===Training===
Most ZeroWings have some sort of education during their lives, for around six years of their lives all dragonets will be sent to school, and which they will learn math, history, science, and PE alongside a discovery track to figure out what kinds of Gyrokinesis ability they contain and in some cases will also learn religion.
Among all subjects, Gyrokinesis is one of the most important ones in ZeroWing culture, and its learnt the longest, with being taught to dragonets for six years including an extra 1-3 years so they can fully get the hang of those abilities.
Most dragonets in Zhishi will attend Scroll Wrapper Academy in Zhishi's capital, Wise, ScrollBind is a magnificent school for all dragon ages through 1-12 and is among one of the most successful schools of the entire kingdom, possible in all of Ctenaphora.
==Traditions==
===NullWalker Day===
While the ZeroWings strongly believe that their world, Ctenaphora, is a holy and blessed kingdom, they do acknowledge the dangers of this world, most notably, the yearly attacks of the great Void Colossus, the NullWalker, a gigantic apex predator, kaiju sized, monstrosity that makes its home in the earths of Ctenaphora, creating gigantic tunnel structures (which are forbidden to be entered unless permission by the priests), its highly unlikely to ever encounter this beast out in the wild before, however, on a specific date each year it always launches a great and destructive assault on the city, and while it is currently in ruins, the Knotororu kingdom has been trying to rebuild it, in which they discovered its continued attacks.
The NullWalkers attacks usually begin at the brink of dawn on the sixth of the ZeroWing month, Jirah, thanks to the NullWalkers special ability to burrow underground, its usually highly difficult to ever figure out where its going to strike and how to defend against it since the level of how deep it can burrow seems limitless, even when it does attack it barely reveals itself, usually bumping the surface to cause earthquakes, creating a circular pattern to make a large chasm, along with the occasional tail or talon bursting out to swipe some ZeroWings out of the sky. Its hide seems highly impenetrable towards any form of weaponry, including breath attacks, heavy bludgeoning from falling debris, impalement, nothing seems to drive it away. Even if ZeroWings were capable of finding a way to hurt and/or kill it, most of them will not, mostly due to the NullWalkers seemingly strong religious value, many stating that according to one of Entities scrolls it stated that the Void King would one day come with a magnificent crreature that could tear down mountains and their pelt was as strong as a thousand steel plating's, and claiming that the NullWalker was this said mount, and that it should not be harmed, while others believe that it is the only one of its kind and that it should be protected, meanwhile ones who do want to repel or kill this beast say that if the scrolls are true, the coming of said mount will be inevitable and that it won't matter if they kill the Nullwalker or not, as well as pointing out that the life of one single endangered creature that is incapable of producing young, could not live up to the thousands of lives its risking of many dragons. This debate has been held up for a long time and has gone to court for many lasting times, but while it is happening, many dragons are still holding their lives at risk.
The NullWalker attacks have been a problem for centuries, so since then ZeroWings have found ways to stay away from it unharmed, and which early in the morning of the attack, citizens of the city are to head to evacuation spots, small camps far in the wilderness, small caves in Ctenaphores walls and Salagtites, or even just flying for the whole day, after the government gives the official okay that the beast has disappeared, dragons are allowed back to their kingdom. While the damage of the NullWalker sometimes can be severe, after many attacks ZeroWings have learned to build away from where the most common attacks are and built with more protective materials that can resist the dangerous attacks.
===The Bright Night Blessing===
While ZeroWings certainly believe that the land in the outside world is evil and sinful, that does not mean that the sun and moon are considered evil as well. The Rifts of The Lands at the center of Ctenphora connect the ZeroWings to the world outside and while its usually hidden, with no light being capable of entering the hole, but on occasions, when the moons are bright enough or on the day in which Phyrrian dragons call "The Brightest Night" when the three moons of the planet are full and glowing brightly, there is enough light for it to shine through the thick land and undergrowth that cover the tunnels, in which they resemble a gigantic shower of moonbeams that sparkle throughout Ctenaphora. Its considered by the ZeroWings that this beautiful event that occurs is a reminder that while the outside world is filled with hate and destruction theres beauty in even the most vile and terrible things, and that they should focus on that instead of all the negativity. This holiday encourages ZeroWings to think more on the positive side.
To celebrate this magical event, ZeroWings from all kingdoms will travel out to this gigantic moonbeams hang out around it, some may take the time to gather and meet new friends, dragonets sometimes will play around in the moonbeams, religious dragons will pray in them, considering most moonbeams in Ctenaphora are about 10-400 feet in size, theres plenty of room to go around!
A popular activity done by both dragonets and adults alike is bringing a special crystal known as Lightseek, a dull cloudy gem which is capable of changing into a dashing and colorful gem that looks as if it had trapped some of the light inside of its crystals. These crystals come in a flurry of amazing and beautiful patterns and are popular among these days, use as ornaments, signs of affection, accessories, and decorations!
===The Grave of Entity===
Most religious ZeroWings have the tradition of visiting the Grave of Entity once every half a decade. This tradition is done to honor and experience a connection with their god and meditate on His Wisdom.
The traveling to the Grave of Entity is a difficult travel but not fatal, few dragons ever die venturing out to his tomb. Some choose to not risk it and instead go to a sacred temple found in each kingdom that acts as a substitute tomb for them to go to. But those who choose to venture out to the grave are considered blessed by Entity for their determination and bravery, the supposed trail most dragons go to head to this grave is to go through three areas of Ctenaphora which are though to represent the three main characteristics of Entity: The Radiance Ridges, Fungi Forage, and the Storm Cliffs.
The Radiance Ridges are a large stone area covered in bioluminescent plants and moss, with little sparkling blue ponds and streams that run throughout the land, like all the other areas, its pretty small, not big enough to even be considered a biome, but it does overlap with other biomes and area which can make it seem huge, but while it doesn't seem very important, the Radiance Ridge is where most of Ctenaphores lakes are thought to begin, so without them, life on Ctenaphora would be inexistent. The only things ZeroWings need to worry about in the area is the Shrieksnappers, small reptilian rodents that can come in packs and tear dragons to shreds, however they usually are underground and are quite skittish and uninterested by dragons, so no need to worry. The Radiance Ridges represent the glory of Entity and how he is the way to life.
The second area dragons travel through on their way to the tomb is the Fungi Forage, while rainforests and giant mushrooms are common in Ctenaphora, the Fungi Forage is the only place thats both a forest and a cluster of Giant Mushrooms, which can stretch up miles, all the way up to the ceiling. Long white vines are found all over the forest, overlapping in the trees, ceiling, and even the ground, with so many it gets to the point the ground looks like its snow and its like spider webs are covering the entire place, these vines are what the mushrooms and trees use to speak with each other, if one tree is dying of thirst, another might send some extra water to quench its thirst, it acts as some sort of gigantic telepathic connection between the trees. These vines represent Entities helping and collaborative nature with the ZeroWings, always seeking to assist them and provide them generously.
The final area before ZeroWings reach the tomb is the Storm Cliffs, a gigantic maze of ravines, ridges, and rough rocky shapes, along with the fact the ground is primed with Alastrokite, a beautiful blue metal capable of creating electricity when hit by another object, making lightning storms a daily thing in those areas, due to this ZeroWings need to be very careful they don't go near Alastrokite veins or climb to high up a ridge, as the lightning can take out a careless dragon. This is the most dangerous and exhausting part of the tribe as it requires careful planning, and a lot of climbing, but it also represents Entities power, and while he is graceful and wise he is also extremely powerful.
Finally, when the ZeroWings reach the tomb, they will find it in a soft, flowery spring, with clean water and colorful, harmless plants, the tomb is a small temple with two rooms, one acting as a small temple for prayer and the second is a large room embedded in Ctenaphoras walls, with the supposed coffin of Entity at the center, which is encased in many layers of precious materials to protect his body. There is no opening to the coffin so no dragon can look inside, when dragons reach this temple they will rest there for three days at most before they will make their return home. Its recommended by the prophets to sleep in the coffins first room, the small temple, as it's said that those who rest there can experience great prophetic dreams from Entity himself. Once its time to leave dragons must clean up everything and return home.
This tradition is not mandatory but it is highly recommended as it has a way of boosting ZeroWings spiritual experience, as well as their relationship with others. Due to the temples beautiful design and the great adventure it takes to get there, it can also be more of an experience then it is a religious tradition. 
==Diet==
Unlike other tribes, ZeroWings are Zooplanktonivores, and mainly consume small zooplankton, algae, and krill instead of the wildlife around them. Usually plankton, which is plentiful in Ctenaphoras bodies of water and can commonly be identified by their glowing rainbow color. ZeroWings will eat this on a daily basis and it's believed that the radiance and colorfulness of their bioluminescence comes from the colors of the plankton they eat. These small critters and plants they eat are super crucial for ZeroWings survival, as they are the only type of food that provides the unique proteins, vitamins, and minerals ZeroWings need to survive, for this reason ZeroWings will commonly build their villages and cities around bodies of water so that they don't have to worry about food.
Most cities in Ctenaphora are dotted with a small yet long 3 meter long stream that lead to a small igloo shaped greenhouse filled with glowing plankton, this special device is the ZeroWings way of breeding plankton, and there are small pumps next to these greenhouses where dragons can fill their small leather pouches-an accessory all ZeroWings have-that they can use to feed themselves for the entire day.
ZeroWings will gladly hunt down animals for meat or munch up on plants for food, however their stomachs are not able to process these foods as easily and they usually might end up with indigestion and stomach problems if they eventually consume too much of it. These foods also provide little to no vitamins the ZeroWings actually need to survive so they usually only eat these foods out of pleasure for their taste, not for their nutritional value.
==Abilities==
===Swimming Adaptations===
Since a huge portion of their food source is found underwater, ZeroWings certainly need to be good swimmers, and surprisingly, they are amazingly skilled swimmers, mostly due to their bodily adaptations. This includes their enormous wings which are made of a stretchy, flexible, web-like, muscle, that allows it to flow gracefully through the water. While ZeroWings are not natural swimmers like SeaWings, they are quite skilled at it, their wings acting like the tentacles of squids or octopuses, flapping them through the sea while keeping their bodies flat, the spines on their neck, back, and arms allow them to propel with more force.
Since air is going to be a problem when swimming below the surfaces, ZeroWings combat that with a special trait, small blowholes located on their backs that open up whenever the scales are succumbed to water, these blowholes gather much oxygen and allow them to take a gulp of air without having to emerge fully from the water, the blowholes also excrete water from the body as the ZeroWing collects some of it while gulping down on their plankton.
===Bioluminescence===
ZeroWings contain a stunning form of bioluminescence among their wings, head, tail, and other parts of their body to produce a flurry of rainbow colors in the dark. This isn't really to speak to other tribes like SeaWings but it is a way of guiding other dragons and itself through the dark, as well as intimidating vicious predators of Ctenaphora as most are sensitive to light.
The brightness of a ZeroWings bioluminescence can also record how healthy they are. While sicker and older ZeroWings will have a smaller shine or none at all with little to no color in it, younger and healthier ZeroWings bioluminescence will shine with intense light and flurries of color.
===Strength===
Ctenaphora has a much stronger gravitational pull in contrast to the rest of the world, due to being found right in the center of the planet, because of this ZeroWings had to build the strength to be able to pull against this gravity and be able to both walk and fly in it. Because of this they supposedly have a stronger build compared to other tribes. 
While in Ctenaphora ZeroWings strength is equal to most dragons power, being able to carry and lift the same amount of weight, if they leave Ctenaphora and out into Phyrria or Pantala their strength suddenly doubles in greatness due to the weaker gravitational pull. Being able to lift up larger objects with general ease and sometimes be able to break dragon bones with a well placed punches.
===Advanced Eyesight===
ZeroWings have among the best sight of most dragons on Phyrria and Pantala. Since Ctenaphora has barely any light that comes into it, the ZeroWings eyes have developed the ability to be able to see perfectly fine in any dark environment, regardless of how dark it is they can see as perfectly in the night as they do in the day.
Not only can they see perfectly in dark environments, but ZeroWings are also capable of seeing ultraviolet light, a special organ in their eyes allows them to switch between seeing and not seeing these colors, the reason for this is to be able to identify the special plankton and algae in bodies of water which is invisible to most dragons due to them shining a color most tribes are unable to see, but ZeroWings can see clearly so they can identify exactly where their favorite snack is. 
===Gyrokinesis===
The most well known ability of the ZeroWings, the ability to shift and change gravity to their likings. ZeroWings gyrokinesis comes in a huge variety, with each ZeroWing being able to have in one of the thirteen "categories" that have been found throughout ZeroWing history:
*Category 1 is known as RepulseScales, this was one of the first discovered ZeroWing abilities, ZeroWings with this ability are able to shove objects within sight of them in the complete opposite of the dragon, similar to a force push.
*Category 2 is known as MagnetScales, the opposite of RepulseScales where the dragon is capable of pulling an object towards them on command.
*Category 3 is called LightScales, where the dragon can bend light on their scales, allowing them to turn invisible or produce a small orb of bright light.
*Category 4 is DarkScales, the brother of LightScales, where the dragon can use gravity to play tricks on dragons minds, creating illusions and sometimes even knocking others unconscious.
*Category 5 is HoverScales, where with a single touch the dragon can make an object (or creature) begin floating towards the ceiling.
*Category 6 is PlummetScales, the opposite of HoverScales where a single touch can suddenly strengthen the gravitational pull on an object and pin it to the floor.
*Category 7 is EchoScales is the ability to focus on the world around the dragon and be able to detect the gravitational pull of other creatures within a large radius, they can vibrate objects violently to the potential point that creatures could heat up from such force.
*Category 8 is TremorScales, connected to EchoScales, where the dragon is capable of using gravity as almost some sort of compass and map, being able to detect left from right, and even shake the earth to create small earthquakes.
*Category 9 is HyperScales, where dragons can loosen gravity on themselves in order to make themselves faster or stronger, enhancing their or other gyrokinetics abilities.
*Category 10, SlothScales the ability to tighten gravity to weaken or slow down things, as well as "slowing down" time, this can weaken other ZeroWings Gyrokinetic powers.
ZeroWings most of the time will only have one or two of these gravitational abilities (a majority of the time if the dragon has two of these powers, the two abilities are most likely right next to each other in the category line. For example: If a dragonet has two powers and one of them is HyperScales, a category 9, their other ability will most likely be Slothscales, a category 10), however it is not heard of for a ZeroWing to have three abilities, however this is a rare occurrence, being about a 1/300 chance. Dragons with four abilities are even rarer with the only occurrences strangely only seeming to happen if the dragon has a twin sibling. The only time a dragon ever had more than four abilities, was the ZeroWing known as Void, holding five abilities, becoming the most powerful and rarest gravity wielder of ZeroWings. On some occasions a ZeroWing will be born without an ability, which happens on a 5% chance.
All Gyrokinetic's are capable of slightly manipulating their own personal gravitational fields and have objects orbit around the ZeroWing or other objects. This minor ability has no major purposes other then that it can serve as a useful accessory or decoration. ZeroWings mostly use this as a form of organization, allowing them to access objects whenever they need to by having them orbit, or by having crystals or other accessories orbit around their heads as a form of headpiece which is what the Empress, does. Orbiting objects is sort of a micro management, only requiring a minimum of energy to do but can become exhausting overtime (similar to holding your hands up for a long period of time).
The most rarest abilities of Gyrokinesis are considered the rarest and most powerful, made up of the Categories 11-13, these ones are known as the Powerful Trio. (You can find out more about these abilities in the "Special Powers" page).
Despite ZeroWings seemingly god like powers of being able to manipulate gravity, the strength of said gravity depends on their experience and age as well as their physical and mental strength. A young dragonet with little experience with HoverScales could maybe only lift a fork at their best, while a fully grown, fully trained dragon could lift an entire building at full power. If a dragon is sick, unhealthy, over or underweight, is experiencing stress, fear, trauma, or some other mental or physical problem, their powers will be much more weakened. Because of these requirements when dragons discover what powers they have they will be put into training as quickly as possible so they can become quite experienced, as well as being taught how to eat a balanced diet and calm their minds when practicing.
==Weaknesses==
===The Outside World===
While the ZeroWings are the most powerful dragons of their own land of Ctenaphora, once they are outside of this kingdom, the tables are turned. The reason why ZeroWings gravitational powers are so great is because Ctenaphora is at the center of the planet, where the pull of gravity is strongest, and therefore they can produce more amazing feats. However outside of their kingdom, on Pantala or Phyrria, the gravitational pull is weaker, meaning not only their gravity powers will become weaker but they will also suffer from constant dizziness, weakness, and fatigue due to the pull of gravity beginning to quicken the pace of their blood flows to their body, increasing the pumping of the heart (this could possibly lead to fatal heart attacks). Being away from the strong gravitational pull long enough could weaken their muscles as they begin to no longer need to fight against the pull of gravity as much, losing 20% of their muscle mass in less than two weeks of being around weaker gravity.
The outside world also has a constant source of light, the sun and moons, ZeroWings do not have this, so when they first come to these lands they will not be able to process so much light and it will take hours or even days for their eyes to fully adjust to this bright new environment. The rays of sun constantly raining on their backs could also be a problem, as their scales are more sensitive to light and could sunburn easily.
===Gravity Exhaustion===
ZeroWings have to be very careful with how long and how much they are using their powers, as while they can perform amazing feats with this ability, it is known to be incredibly draining to their stamina, and doing it for too long can lead to exhaustion, fainting, and on extremely serious occasions, death.
===Lack of a Breath Weapon===
ZeroWings never had a need for a breath weapon, as their food never required such a thing and they rarely fought with each other. Plus the unusual gravity of their home would make it difficult to use a breath weapon without spontaneous combustion. But this ability lacking does prove a restraint, especially ZeroWings with non-ranged Gyrokinesis, meaning that they have no form of ranged weaponry and instead have to resort to more dangerous melee combat.
==Special Abilities==
===Special Gyrokinesis Powers===
Despite the ZeroWings category list only showing ten categories of ZeroWing Gravity Abilities, there is actually in total 13 different categories, with 11-13 being known as the Power Trinity. These abilities are among the rarest of ZeroWings powers, with a one in 250,000 chance of them ever appearing. When a dragonet hatches with one of these abilities, it's considered a big deal, as its believed they may have well been blessed by Entity himself. The Power Trios abilities are known as:
*Category 11, WarpScales, warping gravity to be able to open up a portal as a form of transportation.
*Category 12, ScarScales is the ability to use gravity to control the cells in ones body, allowing a dragon to simply repair or cause wounds with the blink of an eye.
*Category 13, MatterScales, using gravity to be able to separate and combine molecules, this allows them to physically manipulate matter around them, as well as pass through walls, (this is different from ScarScales, MatterScales being incapable of controlling molecules in cells)
These abilities are glorified among ZeroWing culture, with ZeroWings with these powers being highly respected. But it takes years for ZeroWings to fully be able to master them in careful and cautious training. Since these abilities are so powerful, they can be as dangerous as they are fascinating, and more dragons with these abilities have caused more harm than good from them because of reckless decisions or unexperienced then actually fully becoming a master of them. WarpScales accidentally ripping themselves apart forming too strong of a rift, ScarScales reducing themselves to bloody shreds after accidentally pulling their cells apart, and Matterscales could cut themselves in half attempting to pass through a wall. These abilities are dangerous and it requires extreme focus and mental strength to be able to fully control them, so its highly advised that dragonets with these powers are given training the moment they learn to walk and talk as well as to never use these abilities in the outside world until their training is fully complete.
ZeroWings with one of these special powers can easily be identified by their unusual appearance that separates them most of the time from the rest of the tribe:
*RiftScales eyes are always a vibrant magenta that glows vibrantly in the night, their wings are dotted with galactic like patterns similar to that of NightWings that twists, gleams, and sparkles and they always appear to have some sort of amethyst colored scale on their wrist.
*ScarScales have deep maroon eyes as well as always having a tone of red to their bioluminescence, when one looks closely at their scales it always appears foggy and cloudy, whenever they have wounds they never bleed and their scales seemingly rearrange their position every day.
*MatterScales, among the Power Trio, they stand out with a deep indigo eye color, there's always one part of their body that is somewhat fractured and blurry, with cubes of the certain part hovering around the body in mid air.
===Clairvoyance===
A strange and unknown ability among the tribe, it's quite rare, but not as rare as the Powerful Trio, with around one in 10,000 ZeroWings having the ability. Clairvoyance is the power to gain information about an object, person, location, or physical event without seeing or hearing the event and simply through the form of psychic senses. This ability is not exactly the ability to see the future like the NightWings have, but more of the ability to be aware of something that has happened in the recent past or present.
Dragons with this ability describe having clairvoyance as like someone suddenly entering their mind and slipping a piece of information into their brain about a specific event that happened, sometimes it could just be a simply thought, other times its an entire vision of the event or person. And the type of information they get seems to be based on their current thoughts. (For example, if a dragon with clairvoyance is thinking about papayas and how much they want one, their clairvoyance might trigger around that time and tell them that the Fruit Merchant is currently harvesting from his papaya farm.) According to Clairvoyance dragons, this ability seemingly triggers four times a day, once in the morning, the afternoon, dusk, and midnight. When a highly major event occurs, like a city being destroyed, most Clairvoyance dragons will be notified by this in a matter of minutes.
Sometimes Clairvoyance will experience their power through dreams, in which their powers become much more enhanced and are able to see briefly into the future. For this reason Clairvoyance ZeroWings that act as advisors for the government are encouraged to take at least 1-4 power naps a day in hopes for a slight glimpse into the future. 
Dragons with this ability often become some sort of reporter to ZeroWing kingdoms, telling the tribe about the most important and recent news, warning them of anything tragic that has most recently happened. They also sometimes become advisors and royal priests for the royal family or government, so its common to find dragons with this ability inside churches or the homes of royal dragons. ZeroWings with Clairvoyance go through special mental training, helping them to be able to meditate in a unique way that allows them to receive important information instead of random trivia.
===Animus Power===
ZeroWings unfortunately do not lack any genes to be able to contain the power of animus magic. As the tribe rarely ever has bred with other tribes, even if they were to do so, ZeroWing hybrids not only nullify the chances of having an animus due to a complication in genetics, but even if a ZeroWing were to somehow be able to hold the power of Animus magic in their claws they would immediately be exiled or even killed, as Entity, the ZeroWings god, was entirely against magic. With Entity predicting that animus magic would be a magic for power hungry ideas and deathly consequences and stating that animus magic was a form "witchcraft", brought to the dragons by the NetherWings, a demonic tribe from another dimension, and ZeroWings should never get involved with anything of that sort.
==Ctenaphora==
The main reason for why the ZeroWings have never been known by other tribes for so long is because of their residence within Ctenaphora, a world that against all odds, and despite all the theories and conclusions that the planet had a filled core inside of it, is a world found in the center of the planet, thriving and living perfectly content in which the ZeroWings had thrived in for centuries.
The reason for why no tribe has yet to discover the existence this world is because it is very well hidden, Ctenaphora has two holes that lead to what the ZeroWings call "The Shattered Lands", the first hole being found on one of the smallest islands of the Bay of A Thousand Scales and the second hole being on Pantala, a large and extremely deep hole found at the center of the circle made by the Pantalan residents hives, Ctenaphora can be found 2,000 kilometers down into the hole, the entrance being covered by a flurry of rough and prickly undergrowth, making it unlikely for dragons to get there.
Even if any dragons were able to reach Ctenaphora its unlikely they would be able to live there, as since Ctenaphora is so deep, little light ever travels deep enough to reach Ctenaphora, meaning most dragons would only see pitch black darkness, having to rely on the glow of the bioluminescent plants that sprout there, Ctenaphora also has an extremely strong gravitational pull, meaning most dragons there would face extreme exhaustion trying to fly there. ZeroWings, who have lived here for centuries, have adapted to these conditions, and are therefore perfectly fine living here and have managed to map out the entire world perfectly.
===Mushroom Jungle===
The first thing dragons will meet when they fly into Ctenaphora, getting its name from the obvious abundance of gigantic mushroom's that fill the jungle. The Mushroom Jungle trees are around 1-100ft in height, most of them producing a special red substance called Blood Juice ZeroWIngs commonly use as a beverage. The jungle doesn't have many dangers that could possibly hurt dragons, the worst being SpinWeeds, small fungi that release giant grey clouds that cause dragon's to experience dizziness and vomit at worst but it isn't much harm. The Mushroom Jungle's earth is actually primed with many beautiful jewels, most commonly emeralds, in which the ZeroWings collect whenever they stumble across it,
Despite its peaceful beauty, the ZeroWings haven't civilized much in the Mushroom forest because they don't want to harm the peaceful balance of the nature, some ZeroWings were given permission to build a small village which is now known as Oak Rest and has a small population of 50 dragons within it. 
===Glow Region===
A high and beautiful region in Ctenaphora that consists of a gigantic mountain the ZeroWings dubbed Mount Luminous, the Glow Region is the closest to Ctenaphoras gigantic ceiling, and is where 90% of Ctenaphoras bioluminescent flora and fauna are located, gigantic crystals of quartz and what the ZeroWings call Skystone, dot the mountains in gigantic sizes. The Glow Region is dangerous, filled with many dangerous creatures such as the BlueClaw Serpent, an amphibious six legged creature that uses its mesmerizing blue patterns to lure other creatures right into one of its three mouths.
Deep in the mountains dragons can find glowing blue water, a huge breeding ground for the plankton ZeroWings eat, because of this there are many ZeroWings who settle here to make farms, half of Knotororu is in fact built up upon the Glow Region as well as the flat land around it. 
===Abyssalnite Earthlands===
Considered one of the forbidden regions to ZeroWings, considering it a cursed place. The Abyssalnite Region is thought to be located in the same area the meteor that brang the VisionWings centuries ago, which was primed with the strange purple crystal which eventually was absorbed into the earth and began growing in Ctenaphora. 
The Abyssalnite Earthlands is seemingly corrupted by Abyssalnite down to its very earth, everything is glowing purple, the animals that live there all sport purplish eyes, the land is covered with a black dust that is supposedly withered animals and plants that couldn't survive touching Abyssalnite, commonly staining the stone or dirt ground permanently black. Even the lakes are flowing with molten Abyssalnite (these rivers luckily don't flow into any major water sources and only wind in a long loop around the kingdom), with a gigantic waterfall of saltwater known as Curse Bringer that drips into a gigantic pool of the purplish stuff. 
Its theorized by the ZeroWings that the animals that are in the Abyssalnite Earthlands are some sorts of zombies, as they commonly wander around randomly without any specific goal in mind, animals that would usually eat others completely ignore prey, most of them can even survive without food, water or air. Their eyes even sometimes flash purple constantly without any reason why.
===Coral Realm===
While most coral reefs can only be found underwater. Ctenaphoras coral realm is one of the few that actually survives on land. Due to special adaptations that allowed coral to be able to self hydrate itself and breathe on land, the Coral Realm is one of the biggest and most elegant coral reefs of the world. It consists of a vast landscape like that of the ocean floor, the most notorious feature is the many species of coral, as its name implies. This area is comprised of steep cliffs that form a highland, dragons will traverse the colorful highlands and ominous lower levels to observe its beauty. Its no wonder most of the Zhishi kingdom is centered around the coral realm. 
The Coral Realm consists of to levels, the High and Low Level, both of them being quite different from each other. The Lower Realm is filled with more dull coral that are stronger and more durable, yet lack much color. The area is dotted with fossils of animals and plants and you can commonly find Squish Shrooms, a type of fungi that is sweet and crunch like apples, the Lower Area is often flooded, knee deep in water and consists with a lot of deep ravines and tidepools, left overs of blocked up rivers. 
The Higher Level of the Coral Realm has a lot more beautiful coral, while they are more fragile compared to the Lower Realms coral they certainly are gorgeous, with beautiful coral trees and sea fans dotting the area. The land is also covered in sand, as well as sparkling white particles that float through the air, which are coral eggs that a majority of the fauna there prey on. 
===Knotororu===
The Kingdom of Power is one of the two kingdoms that reside in Ctenaphora. Knotororu takes the shape of a gigantic fortress among the sparkling mountains of the Glow Region, with gigantic forty foot walls and a large castle shaped structure in the center, Knotororu certainly looks and acts like a kingdom that is prepared for war. 
Despite its seemingly huge size on the outside, more then half of Knotororu is actually located inside the mountains, where there are flurries of tunnels, quarries, and ravines that serve as the perfect place for ZeroWings to reside in. Most of the ZeroWing homes are embedded in the mountain, with one large room, two smaller rooms acting as a bathroom and bedroom, with a large window overlooking Ctenaphora, most of the living quarters are small enough to only house 1-3 dragons at least. 
A majority of Knotororu's buildings are actually made up of working buildings. Such as long tall towers with multiple balconies, that serve as a government building for courts, and small quartz huts that are churches for prayer, large castle shaped towers dot the walls of Knotororu where dragons can watch out for upcoming threats, while the gigantic wooden gates act as the only entrance into the city. Like Zhishi, Knotororu has a long lake filled with plankton, however it is much smaller compared to Zhishis farms.
===Zhishi===
A kingdom filled with beauty and a thirst for knowledge. Unlike Knotororu that looks like a powerful fortress, prepared for war, Zhishi is more peaceful, with a complete kingdom out in the open, while the entire kingdom is partly protected by a giant coral plant that covers up a majority of the central kingdom from any flyby intruders, it isn't intentionally for defense purposes and more for beauty. 
Zhishi takes the form of a large beautiful city, most of their homes and buildings being eco-friendly, instead of destroying the coral to make space, they instead build around or above it, using giant platforms or tall coral towards as platforms for some of their cities, away from possibly destroying any sorts of wildlife. Most of the buildings of Zhishi are entirely made up of stone or giant shells and are actually quite small and away from wildlife, as well as generally being large huts or towers, embedded deep into the ground or being small yet very tall to cover less ground. The Zhishi Central Library is generally just a huge tower of books, connecting to a gigantic cavern that is used for reading and checkout purposes. Even ScrollBind, the largest and most successful school in Zhishi, isn't that large, being mostly made up from a gigantic conch shell. 
===Lake Glory===
The closest the ZeroWings have to an ocean, Lake Glory is a beautiful lake found at the center of the Coral Realm, and is known to be the second biggest source of plankton besides the Glow Region. Lake Glory is around 1,000 miles wide and takes the unusual shape of a ZeroWings wing, which is supposedly entirely coincidental. The lake is primed with life, mostly small fish, eels, sea snakes, cnidaria and invertebrates, most notably cephalopods and crustaceans, this includes creatures like lobsters, octopus, crabs, and squids.
ZeroWings commonly practice their swimming in Lake Glory as not only it is such a huge body of water, but it also is incredibly deep, filled with coral reefs, kelp forests, and underground caves that are perfect for learning how to swim. The tides and currents are only half as strong compared to the ones in the actual oceans so its generally easy for ZeroWings to swim and navigate through the lake.
===Null Ruins===
The great Null City had such promise and greatness upon it, but unfortunately, after the great Null Massacre, it is now but a pile of rubble and ash. Its considered a dangerous place to most Zhishi residents, but the dragons of Knotororu aren't afraid of it, and are trying to rebuild the place, known currently as New Null City, unfortunately they face attacks by the NullWalker and struggle to figure out how exactly to build in safety.
The Null Ruins is a mountain of metal, stone, and other materials, with the occasional fallen fruit stand. There is plenty of loot that can be found in the ruins, which includes perfectly fresh fruit, weapons, tools, scrolls, and even a working plankton farm, a gigantic ravine pierces through the city from the NullWalker as well as several buildings, impaled into the city due to being thrown into the air. There is also an unsettling amount of dragon skeletons that dot the area. At the center of the ruins is a large pillar of stone, writing off a large amount of names, this is the memorial and which was built a year after the cities destruction in memory of the dragons who died to it, throughout all the NullWalker attacks in history, this memorial never fell. 
===Flora & Fauna===
With Ctenaphora being a gigantic place, that means theres even more of a gigantic population of new animal and plant species!
Ravager-Large worm-ant hybrids ranging at 20-500 feet in length. Ravagers are massive and live in giant nests below underground. The drones spend most of their time searching for food, disabling its prey when they find it and dragging it back to the nest and petrifying it up in a special cocoon, during certain periods they will break the cocoon free and feast on prisoners.
Cloakers-Large bats with a wingspan of 50 feet, Cloakers usually hibernate on the ground, allowing vegetation to grow on them and disguise them, when stepped on, the fold of skin on the Cloaker flips open to trip and devour those in it. Its neck is retractable so they can grab ahold of prey who tries to escape.
The NullWalker-Ancient Apex of Ctenophora, the NullWalker is a massive amphibian beast that was thought to be the one who created the crater, it could tunnel through the earth like it was nothing, had plates of armor that could withstand anything, even a dose of Abyssalnite, nobody had seen in in a thousand years and many believe it died out. The NullWalker was known to be aggressive to any creature...except the true ruler of Ctenophora, the Void King. 
The Corrupted- Animals that have been fully corrupted by the Aybssalnite. Usually covered in layers of crystals until they are barely even recognizable. The Corrupted work in unnaturally strategic ways, making them as smart and tough to fight as dragons. The Aybssalnite is dug deeply into their veins and minds, so there is no possible way of curing them, a truly horrifying sight.
Mushroom Trees- Many dragons that enter Ctenaphora see a flurry of trees in the area, but despite their visible bark and leaves, they actually are a type of fungi, who have happened to adapt to take on the appearance of trees. The trees are actually made up of a huge colony of mushrooms, who have adapted to take the shape of a giant tree, which allows them to combine together and live longer. While it is a mushroom, its wood can still even be used as normal wood, being forged into planks and paper!
Vitality Liliy-The Vitality Lily, or Vitalily for short, is one of the more helpful types of plants found in Ctenaphora. With a gigantic rough green stem and a large flurry of red petals that takes the resemblance of a corpse flower, Vitalilies are thought to be one of the most helpful healing plants. These flowers constantly produce a greenish sap from their petals, while sticky, when exposed to an open would the Vitalily gives cells an extra boost, allowing wounds to heal five times faster then they normally do, this can even save dragons from the brink of death just by spreading it across their neck! Unfortunately, the population of Vitalilies has depleted due to a gigantic boost in Barb Wasps, an insect that uses its long stinger to suck up all the juices out of the plant, killing it quickly. Protection laws have been put together to try and keep Vitalilies alive.
==History==
(Note: This is probably gonna be a W.I.P considering there is a biiiiiiiiiiiiiiiiit of a huge gap between a few events.)
===The Scorching Ages (0 AS)===
ZeroWings many years before the Scorching began, when all dragons simply were all simply "dragons", a time where there were no tribes, no kingdoms, no rulers, and they lived alongside all the other dragons peacefully, the ZeroWings were some of the first dragons to unite together as a tribe, naming themselves simply because they were the first dragon tribe and they lived together peacefully with the other Phyrrian tribes until the great Scorching occurred, and dragons and humans began a brutal war. Their sought for violence without an idea of peace was an utterly horrifying concept by the ZeroWings, who sought to hide themselves from such evil, however, wherever they went, while they tried their best, they could never hide themselves from pure evil, and eventually found themselves at the talons of the abnormal tribe.
The ZeroWings sheltered themselves in the thick forests and hot beaches of the Phyrrian continent where few humans or dragons sought to live in, but unfortunately for them, was exactly where they ran into Bloodmender, the Alpha of the VisionWings. Bloodmender was a skilled artist in war, and knew capturing and enslaving a tribe would be a major succession in her plans to conquer Phyrria and Pantala. Using her terrifying Gorescale ability to bend and control the bodies of the ZeroWings, she marched off the entire tribe to her tribes kingdom, a gigantic meteor, where she had the tribe enslave them, having the tribe act as servants to higher classes, miners of the newly discovered Abyssalnite crystals (not caring for how fatal it was to the miners), training practice for young dragonets, or sometimes just eating the ZeroWings for food due to the large famine they experienced. The ZeroWings were heavily mistreated, having to sleep in the dark, musty, caves of the Abyssalnite mines and getting barely any food, resorting having to feed of the stomach turning plankton found in puddles and lakes at the bottom of the meteor (this later made them evolve to develop dark colored scales, bioluminescence, and a diet of small plankton and krill), it was estimated over half the population of ZeroWings succumbed to untreated wounds or starvation from slavery. Living like this for half a century, it felt like they would eternally be slaves to this blood thirsty race, until the great dragon and assumed god of the ZeroWings, Entity, hatched.
===Entity's Revolution (51 AS)===
Entity had a small tragic beginning, his mother died shortly after his egg was laid due to heavy injuries beforehand, leaving him with only his father to protect him. His father named him after the VisionWing god of Wisdom, however by VisionWing law it was forbidden to have a child named after a god, so Entity usually went by the families last name, Gaido. Entity was considered a runt among the ZeroWings, he was stated to have a small height, with noodley arms, and a somewhat higher pitched voice. Despite his unattractive state, Entity was very well known, constantly speaking against VisionWing and blessing the ZeroWings for their purity, and rather then backing down against criticism, he faced punishment, he contained great knowledge and had strong discernment against good and evil, he gathered many crowds and it only seemed like the more he was punished for speaking against VisionWing authority, the more his popularity grew. One particular night, deep in the mining caves, Entity was teaching to a crowd of ZeroWings about a great and glorious God above, and blessed the ZeroWings for never seeking to follow the evil acts of the other tribes during the Scorching, he was well aware that the ZeroWings were not perfect after their many years of imprisonment, the sinfulness of the VisionWings had rubbed off on them, and it was physically impossible for them to ever fully be good, but despite this, he decided to appoint them as his students and followers and guided them to the Holy Land of their planet. Entity predicted that the VisionWings were angry with him, and sought to kill him the next day, and said that any ZeroWing that wished to live a better life filled with wisdom and love to follow him.
Entities prediction came true the next day, when the VisionWing Alpha, Predator, had announced to his tribe the execution of Entity and his followers. However, as the guards came to arrest and kill the ZeroWings, at that moment the meteor suddenly was ambushed by an army of SeaWings (which many believed was the final straw that led to the Bloodbath Wars in VisionWing History), and which provided the ZeroWings with the opportunity to spread their wings and escape, with even the SeaWing assisting in the freeing and protecting of the tribe as they flew out from the meteor they had been trapped in for half a century, finally the ZeroWings were free.
Entity led the ZeroWings to their freedom for a moon as they flew across the continent, heading towards the Holy Land Entity had preached about, the whole way he spent the time celebrating and teaching with his tribe and which he spent the time writing all of his words and lessons on scrolls, so his tribe could remember his knowledge forever. The day before he brought the tribe to the Holy Land, he gave them an emotional and powerful speech about how his God was so pleased and joyful about the ZeroWings faith and greatness, before stating the surprising act that he was the supposed, embodiment of this god, in physical form. Despite this seemingly crazy statement, a majority of the ZeroWings accepted it as they continued into the world, Ctenaphora, a flourishing world, found at the center of the planet.
Entity led the ZeroWings as their ruler, judging the kingdom by rightful rules and teaching his wisdom and commands to the ZeroWings, free from the evils of the world above, asking them to follow him without a doubt, it was considered a Golden Age of the ZeroWings, as they discovered new knowledge and glory through this life, until Entities unfortunate death.
Entity knew that he couldn't live forever, as much as he desired to be with the ZeroWings he knew that without him passing they wouldn't truly be able to be empowered with his wisdom, he stated to the ZeroWings that his death wasn't a tragedy, but simply an opportunity for the tribe to prove their loyalties to Entity, a test. And at the end of this test, if they managed to succeed, if they had faith in him, he would come back to them as the great Void King, an great prophet and ruler who would guide the ZeroWings in purifying the world, he would be born of two kingdoms and he would break "Despairs Crown". Entity said to his followers that he knew it would be years before the ZeroWings could fully be faithful and loyal to him, as he knew that many disasters would occur after his death, predicting that the tribe would split into two different kingdoms, many would abandon his commands, and some would "meet the devils of today". He warned the tribe to never go back to the outside world unless they are strong in faith or the Void King had returned. He eventually buried himself within the Ctenaphora earth, where his tomb is sealed today.
===Royal Anointment (549 AS)===
After Entity's death, the ZeroWings went to work on deciding who was going to be their next ruler. They wanted to choose one of the greatest and most powerful dragons in the kingdom and held a great vote. Many dragons were nominated by the community to act as the royal family and a great vote was held.
When the final vote was held, a great dragon was anointed (his name was never found in scrolls) a celebration had erupted that day, until an unfortunate tragedy struck, as the chosen dragon was cut short of his coronation and was attacked by a gigantic batlike creature known as a Shade, attacked the king, a bystander, within the crowd, who was going to become the kings royal guard, leaped in and wrestled away the king from the Shade, but by then the wounds were too great, the king was in too much of an injured state to rule properly.
The ZeroWings believed this attack could have been a great reminder by Entity, to follow his instructions about picking a ruler, to not choose a dragon who was the richest or the most powerful or the most beautiful, but simply by their faith and wisdom, that they had picked wrong. So the dragon community, along with the wounded would-be king, chose the dragon who saved the kings life from the Cloaker, a young dragon couple Gate and his partner, would become the official leaders and protectors of the ZeroWings. When it was decided a three day Shade-Free celebration was held in Gates honor.
The two were said to be warm rulers and were very humble, despite the constant offerings by other dragons that made them rich, they insisted on living in their small cottage at the center of Ctenaphora. They were loved y the tribe, but unfortunately, not many were very satisfied.
===Rogue Revolution (559 AS)===
Mirror, the son of the would-be king that now suffered from the injuries of the Shade and was slowly dying, was enraged. Blaming the new ruler, King Gate, to be responsible for his fathers suffering, he was also enraged at the fact he wasn't made king due to his fathers injuries, Mirror was skilled in the arts of politics and rulership and was one of the runner ups for the original vote, believing that his ideas for running the kingdom could help stabilize the kingdom, he called himself the Perfect King, because he believed that was exactly who he was. He was unsatisfied by Gates rulership as a King, and thought that Gate was too generous and eventually he would damage the ZeroWing economy and many would take advantage of his kindness to destroy the government when they got the chance.
Due to this, Mirror changed his name to Rogue and began his mission of trying to overthrow the king, he began to teach about how the kingdom should be run and how terrible Gates rule was eventually gathered up many followers, before long, Rogue was at the gates of Gates home city, demanding Gates to come personally listen to Rogue or else he would take control of the kingdom himself.
Rogue pondered about this for several days, locking himself in his own personal homes and pacing back in forth for hours, worrying and thinking. Finally on the third days sunrise, Rogue grew impatient, he burst into the city, his army trashing the entire city until they found Gate, forc and dragged him to the city garden where he would try to force Gate to give up his crown, Gate was highly hesitant of this as Rogue constantly tried to threaten him, meanwhile outside the garden tension was rising, as Gates army arrived.
Rogue, hearing the sound of battle, came to investigate which allowed Gate to find an opportunity to escape. With the two joining back into their armies, the two began to fight ferociously, one of the most violent battles of that time, eventually Gate succeeded in overcoming Rogue, surrounding his army with his own, but instead of ordering their execution, he met Rogue in the center to talk, Gate pointed out that both of them were flawed dragons deep down, Gate knew that he wasn't exactly the best ruler, but suggested a solution that perhaps the two of them could be satisfied with. Rogue would clean up all the mess he made during his revolution and in return, would act as Gate's advisor, telling him the best ideas of what and what not to do.
===Blessing Of Gravity (1,500 AS)===
It was a surprising piece of fact to know that it took over to millennia's for the ZeroWings to finally make the full discovery of their potentials. They were well aware that Entity had said that he would bless them with great power and gifts but many did not know what that meant until one particular incident that occurred later on.
One morning, a dragonet named Yorni was out playing in the forests of the Ctenaphora lands, playing alongside other dragonets, until tragedy struck as a gigantic antlion like creature suddenly attacked the dragonet, grabbing her in its claws and proceeded to try and drag it down into the earth. Her mother heard the screams of her daughter and immediately came running and upon sighting her daughter in terrible peril, reached out her claws in attempt to pull her daughter free and all of a sudden, the insectoid creature was tossed back hundreds of feet, dropping the dragonet safely into the ground as the creature was forcefully slammed into the worlds walls, killing it. This mothers ability to shove the creature backwards was the first of many reports of dragons being able to manipulate gravity in some way.
These reports included dragons suddenly appearing from one place to another, suddenly becoming invisible, accidentally knocking themselves unconscious after a coconut they were reaching for smacked them in the face. After this many scientists began testing and observing these said abilities, and came to the conclusion ZeroWings had the developed the ability to manipulate gravity, whether they always had it or it was a newly formed adaptation is unknown but it was certainly a huge discovery. Many ZeroWings consider this sudden stumble upon this new ability to be a great sign, symbolizing Entity was pleased by their progress.
With this new power, a major step was taken in ZeroWing culture as well as technology, as they learned how to control the laws of gravity to their own likings. With this power they began to build their homes and cities among the ceilings, providing them safety from all the deadly creatures of the forest, which was thought to be a huge step in their survival.
===The Null Massacre (3,997 AS)===
About a decade after the abilities of gravity manipulation were discovered, the great city known as Null City was constructed, the biggest city of the ZeroWings that was declared capital of Ctenaphora as well as being the ZeroWings central city of defense and knowledge, it was a gorgeously beautiful and it wasn't long until the city was filled with ZeroWings of all kind, traders, teachers, guards, blacksmiths, librarians, etc. Nobody expected anyone or anything to dare face the city-it was a suicide mission, however, the ZeroWings lack of being able to expect the unexpected is what led to one of the most deathly tragedies in history and the beginning of a terrifying tradition.
On the fifth of Jii'rah, there were several reports of minor earthquakes and loud noises echoing outside the city walls, some guards outside even saying that in the distance-the ground seemed to have been moving-like waves in the ocean. Despite these suspicious reports, the kingdom rulers, Despair and Hope, simply dismissed this, believing they had bigger things to worry about, the rulers and the citizens didn't seem disturbed by these reports, Ctenaphora already had a lot of unusual phenomenon's, so earthquakes and moving earth didn't seem much of a big deal and for the moment, it seemed like it wasn't, until early in the morning the next day, the NullWalker attacked.
The NullWalker came without a single warning, but it hit and it hit hard, the beginning of this dark day began with the easy side of the 80 foot walls of the city shaking violently and suddenly crumbling into dust without warning, following by a gigantic earthquake, present day humans would rate this earthquake as a category 10, one of the most powerful types of earthquakes, the beast then began its rampage, burrowing through the city in a straight line causing anything above it to collapse like a stack of bricks, it continued in this direction until it reached the city central, where for the first and only time in its recorded history, burst out of its tunneling for a moment, swiping its mountain sized talons across the city central, destroying a majority of it before retreating back into the ground, the brutal attack finally ended with the beast going back in a straight line, smashing down the cities west walls and disappearing, seemingly burrowing deeper into the earth.
While the great attack by this kaiju of a beast wasn't as deathly as other more violent ZeroWing events in history, it certainly held the highest body count for a "natural disaster", with around 3,000 being killed, 2/3 of them dying from rubble collapsing on top of them, this included the kingdoms leader, Hope, who succumbed to injuries during the attack. The creatures siege on the great city caused plenty of damage, but the collapsing of buildings, deep underground tunnels, and constant earthquakes during the attack, allowed for a massive fissure to open up across the city (which is dubbed The World Scar), which was never able to be repaired and serves as a memorial for the event, which is now referred to as the Null Massacre. Null City, was never able to be repaired, and due to the biggest city being destroyed, this caused some major economical problems for the ZeroWings.
This event is considered a great tragedy in ZeroWing culture, as they were a tribe that desired great peace in their kingdom, they were never used to such a huge death count in one swipe and since then, the ZeroWings remembered this day as a tradition, the beast was officially dubbed the NullWalker, for how it destroyed Null City by simply walking through it, many desired at that time to hunt the beast down to avenge the tribes losses, but the beast was rarely ever seen, and even when it was, it was seemingly impossible to kill. But, despite the great mourning this event had brought on ZeroWing history, there was a bright side to it, as this event strengthened ZeroWing security and city structure was improved. A strong jump in therapists and psychologists also increased as dragons began to provide for and assist dragons who survived the attack.
===The Great Reformation (3,9997-4,002 AS)===
After the collapse of Null City and it wasn't long before heavy debates broke out due to the disaster.
The destruction of the city caused many problems for both the government and the tribe itself, first of all the destruction of the ZeroWings most powerful and largest city falling, Null City was thought to be indestructible, so considering how easy the Nullwalker simply destroyed the most sturdiest of cities raised the fear of the fact it could destroy any other city, the terrifying idea that there are such powerful creatures out there that could wipe out anything they built with a single attack brought a lot of panic. This panic as well as the weak state that fell upon the ZeroWings led to a huge spike in crime among their kingdom as dragons took advantage of this weak state and went loose from the law.
The destruction also led onto a huge stash of resources and money to be lost, leading to a gigantic plummet in the economy, along with the added bonus of thousands of dragons dying in the tragedy and many more going homeless added onto the pile. On top of this added weight was the questioning of the effectivity of the current royal family as government, as if they paid more attention to the warnings many dragons could have lived on.
It was long moons of debating, arguing, and changing for the royal family and their officials as they tried to decide on what exactly to do, in the end, both came to the conclusion that the ZeroWings culture should be changed entirely, its security, its laws, its currency, everything. And while this certainly was a huge change that could help the situation, the problem was the royal families disagreement on how this new culture would work.
The royal prince and survivor of the massacre, Despair, along with other officials, thought that they should take a more strict way of changing ZeroWing culture. He wished to tighten security by making stricter laws and deadly punishments so nobody would dare to walk the ways of disobedience. This higher form of security would have a more battle ready kind of culture, with armies and soldiers, commanders, police forces, and etc. He wanted the tribe to become a more "expect the unexpected" type of tribe who was ready for anything that was thrown at them. He believed that currency was simply slowing the tribe down, thinking that they should instead provide to each other for free or in trade, as a way of enforcing unity. He also thought lowering the power and authority of the royal family would strengthen the government and provide more unity.
Meanwhile on the opposite side was Princess Phantasm, while she never experienced the great tragedy of the massacre, her mother Hope, did fall to it, and understood its dangers quickly. Phantasm believed that everything should be acted upon by simple logic and knowledge, she wasn't pleased by the idea of having such strict laws and government and suggested a different idea. The laws would be stretched out to acknowledge all kinds of work, with strong but not brutal punishments, suggesting prisons for dragons to consider their actions. The currency would be a new type of money that was easier to access and wanted to establish things like banks in order to keep the economy in order. In contrast to Despair she believed that instead giving the queen/king more power would provide a stronger government.
The debate on which idea would become the official reformed culture for the ZeroWing was debated for a long time, often leading to violent arguments, one which lead to Despair attacking Phantasm, with her slashing his eye off before they were both pulled away. In the end, it was settled decided that the best situation was to have both governments work separately, as two different kingdoms. Which was how the ZeroWings ended up with a split kingdom in their world.
===Phantasm's Assassination (4,024 AD)===
The split within the two kingdoms was a great deal for the tribe, as not only it meant dragons lives were turned upside down as they had to change where they lived, worked, etc, but they also had to get used to the new currencies, schedules, and other reformed ideas, this great change led to many dragons becoming homeless or workless. 
Since the government played a huge part of this, they mainly were the ones who controlled what to do, while Despair managed to keep control of the dragons and provide for the homeless and workless, Phantasm struggled to keep the crowd happy, with many dragons rioting and protesting at the gates of her home all day. Phantasm in response to this decided to create a secret police force to crack down on all the opposition, arresting dragons who dared complain, this was proved to be successful in keeping the citizens quiet, (however this wasn't nearly as successful as expected, only clogging up the jury system, so in the end dragons accused ended up being released with only minor punishment). 
Specter, Phantasm's nephew that lived not far from the castle, was despaired by the amount of miserable dragons in this supposed kingdom of peace and knowledge. And decided to do something usual, he sued the Empress. 
The whole situation was a very complicated process, as it was difficult to figure out if a queen could in fact be sued, but after a bit, Phantasm was convinced by her advisors to hear him out. Specter accused the queen for not following the "Greystreak Treaty" which stated that they would acknowledge the citizens and provide for them, saying: "While you have filled their minds with knowledge, you have yet to fill their bellies with food." The Queen and her advisors argued against this stating that they were doing everything in their power to provide for the people and that they were simply "adjusting" to this new change. The court battle dragged on for half a moon, and in the end, Specter lost to Phantasm, and was sent off to prison. The arresting of Specter was considered the final straw to the Zhishi dragons, as it led to one fateful event. 
One fateful evening, in the darkest night, disguised themselves as soldiers and broke into the palace. Silently and quietly, they hid in Phantasms bedroom and waited, when the queen finally came in to get a good nights sleep, the two attacked her, and stabbed her fatally in the chest, escaping from the castle balcony. It took till the next day afternoon for her body to be discovered.
The sudden death of the queen was quite surprising, and for the day most dragons were living in completely panic. However, it wasn't as chaotic as most would expect it to be, as Specter, a niece to Phantasm and being taught how to be a ruler, had knowledge. Specter was given the temporary role as King of Zhishi, as long as he stayed under house arrest (W.I.P)
===ZeroWing In Phyrria (4,990-5,007 AS)===
It was reported by the ZeroWings police one day in the great Null City that the daughter of an officer, Destiny, had suddenly disappeared from and had gone missing. While this wasn't as much of a big deal, many realized eventually that all of the clues and tracks to her location led up to the conclusion she had flown through "The Rift" right into the outside world. This was very startling news considering it was forbidden for any ZeroWing to EVER enter Ctenaphora! It was debated on whether or not to send an expedition in order to go and search for the young dragonet, but in the end, it was decided that it would be too dangerous and against Entity's rules to send out a dragon to find her. This was an outrage among the ZeroWing kingdoms, some considering the government merciless for refusing to safe an innocent dragonet that didn't know better, many tried to go through the Rift in a form of protest, having to be stopped by the police. But nevertheless, it was stated by both kingdoms that nobody could go out looking for her. "Her life is in the grace of Entity," Empress Raven stated, "For we as mortals, cannot risk the lives and purity of one thousand dragons for the life and purity of one."
However, unknown to the ZeroWing race, Destiny was perfectly alive and well. After escaping through the rift and having to spend several dreadful days within the Adder Flats of the rainforest, she was eventually found by the ViperWing tribe, mistaking her for some sort of Phyrrian hybrid that got separated from her parents during the ongoing SandWing War of Succession, the ViperWings took her in as a refugee, keeping her safe within their territory away from all the violence and destruction that occurred. Destiny was simply a dragonet and was simply fascinated by the whole world of fascinating things she had never seen before in her old Ctenaphora, greatly enjoying the time she spent there and overtime, completely forgot about her previous life in Ctenaphora, the only thing she could recall of her past was her true identity, her true ethnicity as a ZeroWing. She kept this a secret for her entire life, living by the claims she was a SeaWing-NightWing, the only dragon she ever revealed her true identity to was her best friend, DuskBreaker, a NightWing-SilkWing who she eventually married. 
Destiny had a deep relationship with Dusk, who was an incredible listener and devoted all of his trust to her. Even being willing to fully accept her identity as a ZeroWing and keep it secret. This strong bond they had eventually led them to becoming mates, they desired to have dragonets together but most of their dragonets died before they hatched, until one day, Destiny experienced a rather miraculous dream. 
She experienced a dream of a truly gorgeous and majestic ZeroWing, seated on a throne seemingly made of light, thousands of winged creatures encircling it. The dragon introduced itself as Entity, claiming to be the Everlasting Father of the ZeroWings, saying he has chosen for Destiny to be the mother of the "Great Void King" and that she would name him Void, and he would unite the three worlds of the earth together. He asked Destiny if she was willing to accept this glorious offering, and while Destiny had little knowledge of the Entitheism religion, she did have great faith in her God and dearly accepted the offer. 
After she accepted, she woke up from her dream to find that, for the first time, her egg was hatching. And right at the beginning of dawn, the egg hatched into a beautiful dragonet. Sporting the body of a ZeroWing, longhorns and starry pattern of a NightWing, and the colorful wing patterns of a SilkWing. And as was declared in the dream, Destiny named the dragon, Void. 
To Be Continued...(Like I Said, It's A Bit Long lol)
==Notable Tribe Members==
===Important Tribe Members (Knotororu)===
King Hollow: King Hollow is one of the most notable and interesting rulers among ZeroWing history. A descendant of the first Knotororu ruler, Despair, Hollow is a tall dragon that brings an ominous presence wherever he goes, he has a meek, intellectual personality in court, but can also be quite commanding and strict, having a serious loyalty to both ZeroWing law and Entitheism. Hollow did have a queen but she died tragically before they could have eggs, and since then he never pursued love.
Prince Vacant: An unusual figure indeed, while Vacant (or Vacance) is the nephew of Hollow and therefore the rightful heir to the throne, he isn't that much into politics and governing, and instead prefers to take the role of being his uncles bodyguard, protecting the king from physical harm, there's not much known about him because he rarely ever speaks, but in all the times he has fought for Hollow, he never seems to sport any kind of Gyrokinesis. 
Governor Ebony: Watching over Knotororu's city of SawBlade, Ebony is greatly known as his title "The Sentinel" as he has protected many dragons and cities with his cunning skills in politics, he also was originally a general before moving from military to the art of law. Ebony is thought to have some sort of disliking of Hollow, but there is few signs of him ever having such.
Governor Silver: Nobody knows exactly where Silver came from, she acts as a representative for a very small part of the city that few have heard of, her expression is always a cold glare and her eyes are a dead shade of grey, seemingly unblinking, she has the unsettling ability of being able to stay as still and silent as a statue but then suddenly speaking in a loud and sudden voice in court. She is one of the few ZeroWings who doesn't practice a religion. 
General Cipher: Known to come from a long line of generals, Cipher is among one of the greatest ones alive, while he isn't in action much, he deals with war in a smart and deceitful manner, usually finding ways to outthink his opponents and keep them on their toes. Outside of the military he is said to be handsome and spoke in a crisp, charming, manner. 
===Important Tribe Members (Zhishi)===
Empress Raven: A simply and elegant ZeroWing, and the ruler of Zhishi itself, Raven is an older dragon, she has managed to maintain her young, feisty, and sassy spirit. Raven is quite religious, even more then Hollow, and seeks to bring peace to the kingdoms, most notably by trying to convince Hollow to unite their two kingdoms together, which Hollow of course declines, the relationship between the two has been usually sour. 
Princess Banshee: A young female dragonet and one of the few ZeroWings in history that posses the ability of Riftscales, she is generally friendly and easy going but has a terrible sense of mischief, commonly teleporting into the middle of a court case for simply the fun of it. Despite being a bit rebellious she does tend to have a desire to rule rightfully.
Prince Phantom: The twin brother of Banshee! While they both do share their desire for mischief, Phantom tries his best to be more respectful, he has a tendency to be a bit of a bookworm, commonly hiding himself in the kingdom library when he should be learning how to be a proper king. While he is younger then Banshee he often takes the role that of an older brother, in which he will protect and assist her whenever she needs it.
Unfortunate- The most recently born dragonet to the Zhishi throne! Unfortunate, a young, adorable ZeroWing that possesses MagnetScales and RepulseScales as an ability! She is adored greatly by both the royal family and the kingdom! However, unfortunately she lacks the ability to hear due to hatching complications, meaning it would be unlikely for her to one day become Empress of Zhishi someday... 
Advisor Coal: Despite being incredibly wise and a good friend of Empress Raven, Advisor Coal isn't usually the most intriguing dragon in Ctenaphora. Due to hatching problems his left lung has completely collapsed, resulting in him having a wheezy breath, constantly coughs, and breathes in quick short paces, he has also known to be a few bricks short of a wall and taking a painfully long time to process things. However when he really gets his gears turning he can become quite smart, suggesting some incredible ideas to the Empress that have saved the kingdom multiple times.
General Rime: While not as skilled as the Knotororu Commander, Cipher, Rime has been known for his incredible tactics. He is a generally cheerful individual and encourages his soldiers with inspiring speeches, its joked he has fought every soldier he commands at least twice, which is a common thing he does, sparring.
===Non-Kingdom Notable ZeroWings===
Destiny- Destiny was the mysterious ZeroWing that at some point disappeared into the outside world, while many had no idea what had happened to her, after the ZeroWings began opening up to the outer worlds, it was revealed Destiny had ran off with a Night-Leaf dragon named Pitcher, having a dragonet with him, a dragonet who would eventually become one of the most popular ZeroWings existing, Void. 
==Alliance Requirements==
If you seek to forge an alliance with the ZeroWings, like most of you are, there are a few small requirements that will have to follow, just so things are organized for me and I can record alliances easier!
===Alliances===
The ZeroWings sport utter fascination in all the creations of the world. This means they will accept:
*Plants & Herbs
*Animals, dead or alive!
*Weaponry of any sort, as long as its safe!
*Food & Drinks!
*Photographs or sketches of places!
*Types of Medicines
*Inventions of any kind!
*Types of Minerals and Materials.
*Scrolls & Books!
While the ZeroWings love these things. There are a few things they won't accept.
*Dragonets or Eggs, while they love studying the tribes they prefer not to seperate an egg from its mother.
*Venom & Poisons!
*Religious objects, ESPECIALLY if they have some sort of demonic connection
*Slaves or Prisoners, dragons deserve TO BE FREE!!!
ZeroWings would prefer if a dragon alliance sends them a message beforehand! Make sure this message:
*Explain who is talking and what tribe they are from!
*What they are offering/needing!
*Where they are located!
===War Requests===
War is a very unusual thing to the ZeroWings, as they are a generally friendly tribe, only a few wars have ever occurred in ZeroWing history.
When making a war request, make sure to send it in form of letter, with there being these in the message:
*The name of the writer and the tribe they are from!
*A command for war!
*Why they want war
*What they will do if the ZeroWings decline!
Keep in mind the ZeroWings are a very political tribe and may try to discuss things with words instead of claws first!
==Tribe Relationships==
===VisionWings===
Bad, very bad, the ZeroWIngs despise the VisionWings for first of all enslaving them in the past and treating them terribly, but secondly, presumably being demonic beings according to Entity.
===ViperWings===
Neutral Good, the ViperWings are a generous tribe and are gladly providing the ZeroWings with types of woods and metals for them to personally study!
===BoggartWings===
Good! The BoggartWings have gladly provided the ZeroWings with knowledge in the form of books in scrolls in trade for the ZeroWings assistance thanks to their gravitational powers.
===MermaidWings===
Good! Have a friendly relationship. 
==Trivia==
*ZeroWings have some similar traits to the SquidWings, however it is confirmed that the two tribes have no specie relations in any way.
*They have a Scottish Accent.
*Namielle, a draconic creature from the game Monster Hunters: World, is what ZeroWings design is heavily based on.
*Ctenaphora was also based off various places, such as the Coral Highlands from Monster Hunter: World, The Biomes of Ark: Aberration, and Middle Earth from Godzilla vs Kong.
*The ZeroWings were originally called the NullWings and the VoidWings, however those didn't seem to fit them as much.
*The Zero, is supposed to represent the fact they are in between two areas, Phyrria and Pantala, by being in the middle, like the number zero is in between two areas, the positive and negative numbers.
*The name of the ZeroWings world, Ctenaphora, is actually based off the scientific name for Comb Jellies, Ctenaphore.
==Gallery==
Add your own ZeroWing OC's here!
File:ZeroWing.png
File:FrontZeroWingBase.png|Front Base For The ZeroWing!
File:FrontZeroWingBase.webp
Category:Tribes (Fanon)