Ambrer Vision

Ambrer Vision Is A term for the Continental's with pour vision sights, primary due to machines Aging, or lack of repair, Ambrer Vision is known to be the opening Sinuses to Soul Deterioration. Shark, R-96, Hojara, and The Vehicle Faction, are perfect examples, for they all suffer from Ambrer Vision.
==Effects==
The effects of Ambrer vision consists of a Computerized Black Background, that construct red lined structures if a vehicle or Continental is close enough.
However the effects are completely black, when night arrives, and most of the Vehicles have to use some special type of laser sighting that acts as their night vision. The laser sightings are mostly used by Rudder 1's, and not by Stryker's or other ground faction Vehicles. Other Vehicle Factions such as the Air Faction, use both search lights and High beams, in both night and Day shifts, but most of the night and day shifts are done by Raider Drop ships, due to their vision not being far enough to actually reach the ground.
Strykers, Rammers, and GT's despite having Ambrer Vision, they can see at a distance of about 12-30 cm, (Also consisting of Zooming vision) just like the Continental Soul Walkers. Helloria's Brawlers, and Gore's use Search lights in the night time that act as if it was their secondary vison, that help them fly through the night at such low altitude, when it comes to the day time these star fighters contain a special type of day wiring that allows them to see where their going with out sight distance.
Continental's however like R-96 Devest Roran, Hojara Hoysteria Roran, and Shark Hososoroa Roran, acquire vision from certain types of micro chips, each one for night, one for day. Each chip must be installed at a certain time or the effects of their Ambrer vision will turn up like those of the Vehicle Faction.
The chips were designed to act as of those of the eyesight of most humans, with a vision distance of 12 centimeters. Stereo Systems act as a wide range scanner, which alerts the Continental's when danger is about to erupt, This whole system was the reason that much of the Continental Soul Walkers listen to their Stereos every 5 Minutes. 
However depending on the Machine's age, the Ambrer vision effects can also have major downsides such as complete black vision, Snow Vision, or Square vision.
Each one of these downsides consist of the Aging process just as a humans eye sight is blurred when he or she reaches a certain age. Horace Highland Roran, during the years of the Galactic War had to use special type of built in Eye lens in oreder to see at certain distances due to him suffering from Black vision, he is a perfect example of one of the major downfalls of Ambrer vision, his pour vision allowed him to finally be killed during the Universal Death Conflict.
==Trivia==
Category:Major Universal Downfalls