Status List

Status
Icon	Name 	Description
 	Area effect extension : ON 	The area effect has been activated and the extension is ON.
 	Area effect extension : OFF 	The area effect has been activated and the extension has been turned off.
 	Chain Pursuit 	
It is in a state where chain pursuit is granted.
 	Auto skill (damage) 	This is the state where auto damage has been applied.
 	Damage disabled 	A state where any damage is negated. However, protection ignoring damage cannot be negated.
 	Skill Damage reflection 	When receiving a skill damage, the damage is reduced by the specified magnification, and the state is further reflected.
 	Counterattack 	It is the state to fight back when attacked.
 	Cross Counter 	Avoid the opponent's counterattack and make a counterattack. However, a counterattack by the high counter cannot be avoided.
 	Resurrection 	If HP becomes 0, resurrect with the specified HP.
 	Charge 	You are charging to activate your skill.
 	Recovery  	
At the beginning of the target's turn, the specified HP is restored. 
(Activation priority 1)
 	Poison 	
At the beginning of the target's turn, poison reduces the specified HP. 
(Activation priority 2)
 	Curse 	
At the beginning of the target's turn, the curse reduces the specified HP. 
(Activation priority 3)
 	Paralyze 	
You cannot use normal attacks or skills.
(You still can move around the board.)
 	Skill Disable 	The skill cannot be used.
 	HP Limit 	HP is not recovered above a certain level.
 	Sleep 	You cannot perform any action.
 	Arrow Rotation 	The monster's arrow is rotating at the specified angle.
 	
Attack Damage Up 	Attack damage is increased.
 	Attack Damage Down 	Attack damage is decreased
 	Critical Rate Up 	Critical rate is increased
 	Critical Rate Down 	Critical rate is decreased
 	Dodge Rate Up 	Dodge Rate is increased
 	Dodge Rate Down 	Dodge rate is decreased
 	Defense Up 	Defense is increased
 	Defense Down 	Defense is decreased
 	
Defense Towards Physical Damage Up 	Defense towards physical damage is increased
 	Defense Towards Physical Damage Down 	Defense towards physical damage is decreased
 	Defense Towards Skill Damage Up 	Defense towards skill damage is increased
 	Defense Towards Skill Damage Down 	Defense towards skill damage is decreased
 	Damage Received is Reduced by a Percentage 	Damage received is reduced by a percentage. A type of defense increase status
 	Damage Received is Increased by a Percentage 	Damage received is increased by a percentage. A type of defense down status
 	Physical Damage Received is Reduced by a Percentage 	Physical damages received is reduced by a percentage. A type of defense increase status
 	Physical Damage Received is Increased by a Percentage	Physical damages received is increased by a percentage. A type of defense down status
 	
Skill Damage Received is Reduced by a Percentage 	Skill damage received is reduced by a percentage. A type of defense increase status
 	Skill Damage Received is Increased by a Percentage 	Skill damage received is increased by a percentage. A type of defense down status
 	Block 	All damage, except for protection ignoring damage, damages the block bar (shown above the HP bar) instead of the HP bar
 	Reduced Combo 	The number of combos is reduced (number reduced is dependent on the skill used)
 	Increased Combo 	The number of combos is increased (number increased is dependent on the skill used)
 	Seal 	A specified status is nullified. In the case of an Attack Seal being used, the status [Attack Damage Up] and [Attack Damage Down] would be nullified