Mutations

See also: Mutation List
Life is tough in the post apocalypse. Many times, you may find yourself in a situation no ordinary human could safely get themselves out of. But worry not -- you needn't be an ordinary human!
Mutations, as their name may suggest, modify your DNA to give you advantages over pureblood human beings. Some mutations may increase your damage resistance. Others may increase or decrease your skills. Still others give you special powers, like the ability to jump up cliffs, eat random junk, or spew noxious smoke to help escape your enemies. Most mutations come with a caveat, however - a downside, a negative effect to balance them out.
In order to take a mutation, you must have the necessary amount of mutation points. Mutation points are obtained through training; you'll receive 10 of them at set intervals of xp. To develop a mutation, you have to find its location and type . If you're having trouble locating a mutation, you can visit Injection Junction (IJ) in Freedom City and read the posted list, or ask other players on chatnet.
There are four basic types of mutations:
*Skin mutations - also known as soak or armor mutations - increase your natural armor. These mutations are special because you can only take three basics and one upgraded version of one of your choice. Each skin mutation also has an upgrade, another skin mutation which requires the corresponding first level.
*Ability mutations are those that give you new powers. When you take one of these mutations, you'll be told what new commands you receive. Type mutations to see a list of your ability mutations and the commands attached to them.
*Stat mutations - or skill mutations - increase your precious numbers. Taking one of these may make you a better climber, or more able to track down prey. Many of these benefits are attached to other types of mutations.
*Rad mutations - or radiation mutations - are an entirely different breed. These do not take up mutation points, nor are you limited to how many you can have at a time. Rad mutations occur when you take in large amounts of radiation. Most rad mutations are stat mutations - few give you any special abilities or increase your natural armor. You also cannot choose which rad mutation to develop: it's completely random. Many rad mutations have heavier negative effects than positive, and some no positive effects at all. So exposing yourself to massive radiation to become Superman might seem like a good plan, but it's likely to end in a melty mess.
==Updated Mutation Schedule:==
10 pts per milestone
# / TOTAL XP
1 0
2 3000
3 6000
4 9000
5 12000
6 15000
7 20000
8 25000
9 30000
10 40000
11 50000
12 60000
13 70000
14 80000
15 90000
16 100000
17 115000
18 130000
19 150000
20 170000
21 190000
22 210000
23 230000
24 250000
Category:Mutation