Black Tendrils

Black Tendrils
Skill: conjuration/darkness 18
Backlash: 15
Difficulty: 13
Effect Value: 21
Bonus Number to: Effect
Range: 8 (40 meters)
Duration: 10 (100 seconds)
Cast Time: 18 (1 hour)
Manipulation: control
This impressed spell requires strips of black fabric that have been soaked in a solution of hallucinogenic herbs or mushrooms. The caster waves the fabric about while thinking evil thoughts. To release the spell, the caster makes a rising motion with his hand, wiggling his fingers as he does so. Inky black tendrils will erupt from the ground in a 10-meter square area. The tentacles will lash anything in the area of effect, causing dark images and confusing the targets it until the duration ends. Compare the effect to each target's Mind, read the result through the Power Push Table. Find the final result points on the General Success Table. Minimal success results in the victim becoming stymied. Average success causes him to be unskilled. Good success causes him to stand confused taking no action. A Superior result causes the victim to flee in terror. Spectacular success causes the victim to attack the nearest being in range. Results last for each round that the spell is in effect. Black Tendrils is illusory and can be disbelieved by generating a Mind or willpower total of 15