Draw Upon Holy Might (ability)

Draw Upon Holy Might is an ability that Gorion's Ward may gain during the Baldur's Gate campaign. It is identical to the 2nd level priest spell of the same name, except that it is not subject to silence (as it is not a spell).
It can be gained during dream sequence 5 and 6 if the party's reputation is 10 or greater; if it is less, then the protagonist will gain Vampiric Touch instead.
When a new protagonist is created in Shadows of Amn, this ability will be granted to them based on their alignment:
*2× Draw Upon Holy Might: Lawful Good, Neutral Good, Chaotic Good, and True Neutral
*1× Draw Upon Holy Might: Lawful Neutral
*Other alignments gain no uses of this ability.
==Effects==
==Gameplay==
*Draw Upon Holy Might will not stack with itself.
*The HP of the caster may increase due to the CON bonus applied by this spell. When it expires, the increase will be deducted from their maximum and current HP. This may cause the caster to be killed if they have sustained too much damage.
*Keep in mind that stat bonuses are not linear; for example, adding +3 STR to a caster with 15 base STR results in a modest -1 THAC0 and +2 damage bonus; adding +4 STR results in a massive -3 THAC0 and +7 damage bonus. This makes the spell's usefulness highly dependent on the stats and level of the caster.
*While the normal duration is 1 turn, if the party rests while it is active, the spell will extend through the entire rest. This can be used to gain HP regeneration from high CON, fully healing the caster. This will also apply to longer travel times on the World Map.
*Maximum bonus is the same as the priest version, +6 at level 18, and it can not raise scores above 25.
*For dual- and multi-classes, this ability scales with the average of their classes (rounded up).
Category:Bhaalspawn abilities