Deep Gnome

Can exceed the level limits for the allowable classes if they have high prime requisite scores (DMG Table 8).
Can choose to use any kit allowed to gnomes. Can choose not to use a kit at all.
Special Advantages:
* Magic Resistance —Deep Gnomes have a base magic resistance of 20% and gain an extra 5% for every level beyond the 3rd.
* Saving Throw Bonuses— Svirfneblin gain a +3 bonus to all saving throws except those against poison (for which they receive a +2 bonus instead).
* Inherent Illusionist Powers —All Deep Gnomes radiate non-detection. In addition, all have the innate ability to cast blindness, blur, and change self once per day.
* Freeze in Place —Svirfneblin can remain absolutely still for long periods, giving them a 60% chance to remain undetected by any observer, even one with infravision.
* Surprise Bonuses —Deep Gnomes are only surprised on a roll of 1 on 1d10; they surprise opponents 90% of the time.
* Defense Bonus —The typical Svirfneblin warrior has a Armor Class of 2. Deep Gnomes become harder to hit as they gain experience in dodging in combat, causing their Armor Class to improve by one point for every level beyond 3rd, to a maximum of AC -6.
* Combat Bonuses —Svirfneblin make and wield stun darts, throwing them to a range of 40 feet, with a +2 bonus to hit. Each dart releases a small puff of gas when it strikes; any creature inhaling the gas must save versus poison or be stunned for 1 round and slowed for the four following rounds. Elite warriors (3rd-level and above) also often carry hollow darts with acid inside (+2d4 to damage) and crystal caltrops which, when stepped on, release a powerful sleep gas.
* Detect Underground Features —Deep Gnomes can locate sloping passages flawed stonework and approximate depth and direction underground.
: 
 Detect Underground Features
Detect grade or slope in passage 	1-5 on 1d6
Detect unsafe walls, ceiling, and floors 	1-7 on 1d10
Determine approximate depth underground 	1-4 on 1d6
Determine approximate direction underground	1-3 on 1d6
Special Disadvantages:
None
==Standard Gnome Abilities==
 Racial Adjustment for Thieves
PP	OL 	F/RT	MS 	HS 	DN 	CW 	RL
– 	+5%	+10%	+5%	+5%	+10%	-15%	–