Special Enhancements (Sorcery)

Special Enhancements is a collection of modifiers summing to +1080% used for Enchant (power) in Sorcery on page 31
For anyone wondering if it could work out cheaper if using Alternative Enhancements, it would not:
==AE approach==
If we define it in reverse (MoS*5 from 200 assistants as most expensive enhancement) then we could just count backwards with the lesser MoS multipliers from lower assistance amounts as being 1/5 cost enhancements, using PU4 rules.
Afflicting a 1pt advantage is +10%, afflicting MoSpt advantage is +30%, and making that variable is x10 for +300% (like in 1st tier) which will be reused... but not the others... That 300 is reduced to +60% due to 1/5 rule of alternative. Now for the most expensive...
Any 5pt trait is +50%, x3 for MoS = +150%, x10 for variable = +1500%
then the -50% (-40 for 200 assist, -10 for IQ roll) halves that to +750%
*+1200% for any 4pt trait -40% = 720%, 1/5 of that is 144
*+900% for any 3pt trait -30% = 630%, 1/5 is 125
*+600% for any 2pt trait -20% = 480%, 1/5 is 96
The alternative Es 144+125+96+60 sum to 425 points which when added to 750 brings the total to 1175 which is 95% higher
Category:Enhancements