Fighting

Fighting is a physical skill that represents a character's ability to brawl with natural weapons and use melee weapons.
==Uses for Fighting==
====Rolls====
*Countering any attack roll
*Parrying any attack roll
*Fighting with Brawling Weapons
*Fighting with Natural Weapons
*Fighting with Melee Weapons
====Gifts====
=====To Perform=====
*Ash Path (If attacking with readied Ash Mallet)
*Battering Charge
*Collapsing the Wall
*Concealing the Intent
*Crumple Armor
*Death From Above
*Deceiving the Prey
*The Dim Mak
*Disrobing Strike
*Eight Breezes of the World
*The Fifth Strike of the Forest Ghosts
*Fire Hook Sweeping-Horizon Attack
*Fists of Fire
*Forceful Kick
*Gouging Strike Into the Brush
*Hell-Punch
*Holly Path (If attacking with readied Holly Spear)
*Impressive Kick
*Liu Yu Breaks Open the Shell
*Liu Yu Rears His Head
*Opening the Gate
*Plucking Fish from the Water
*Redirecting the Soul
*Snapping the Twig
*Sounding the Gong
*Spore Cloud
*Staff Grapple
*Sweeping Kick
*Triumphant Kick
*Truncheon Grapple
*Untiring Kick
*Volcano Staff Avalanche
*Whip Grapple
*Whip of Flame
*Working the Bellows
==Gifts that Improve Fighting==
*Brawling Fighter (Allows Parrying with Brawling Weapons, Natural Weapons, and unarmed attacks)
*Disarming Save (+1 Mark in Fighting)
*Fighting Fool (Bonus 2d8 to hit Berserk or Enraged target)
*Fuming Rage of Flaming Fists (Bonus d12 to Attack or Counter with Fists of Fire)
*Melee Fervor (Use Will dice in place of Body dice to Attack, Counter or Parry with Melee weapons, Works with Brawling weapons if you have Brawling Fighter)
*Melee Guile (Use Mind dice in place of Body dice to Attack, Counter or Parry with Melee weapons, Works with Brawling weapons if you have Brawling Fighter)
*Polearm Lunge (If you are fighting with a Polearm, its range is extended by 1 size)
*Rope Lunge (If you are fighting with a Rope Weapon its range is extended by 1 size)
*Secrets of the Right-Hand Path (+1 Mark in Fighting)
*Standing Alone in the Midwinter Pond (Bonus d12 to Counter or Parry if Focused)
*The Superiority of the Beggars' Style (Bonus d12 to Counter or Parry "Drunken Fist" attack)
*Thrusting Lunge (If you are fighting with a Thrusting Weapon, its range is extended by 1 size)
*Vast-as-Heaven Lunge (If you are fighting with a Vast-as-Heaven Weapon, its range is extended by 1 size)
*White Crane Nods to Heaven and Earth (Bonus d12 to Dodge, Counter, or Parry if Flying)
==Flaws that Damage Fighting==
*City Slicker (d12 penalty to fight feral beasts that would unusual in a city)
*Country Bumpkin (d12 penalty to fight machines that would be unusual in the country)
*Dependent (d12 penalty if no allies are within Long range, d8 penalty if no allies are within Medium range)
*Klutz (d8 penalty if roll involves Speed, d12 penalty if roll requires precise muscle control)
*Lame (d12 penalty if roll involves Body or Speed and is based on leg strength)
*Missing Arm(s) (d8 penalty if roll involves Body or Speed and is based on arm strength)
*Old (d8 penalty if roll involves Body, Speed, or Observation)
*Out of Shape (d12 penalty if roll involves Body)
*Overspecialized (Penalty equal to largest die in skill if using it for anything except favorite use)
*Stubby Fingers (d12 penalty to all climbing rolls, grappling rolls, or rolls to Parry against a weapons with the "Disarm" effect)
*Weathered Wound (d12 penalty if roll involves Body or Speed and it's raining, snowing, or under 50 degrees)
Category:Skills
Category:Physical Skills
Category:Skill Needs Stunts