Kilo 141

The is an assault rifle featured in Call of Duty: Modern Warfare and Call of Duty: Mobile.
==Call of Duty: Modern Warfare==
===Overview===
====Campaign====
The Kilo 141 is available for use in the campaign. Some characters are seen using versions modeled after the "Union Black" blueprint from multiplayer.
====Multiplayer====
The Kilo 141 is one of the several fully-automatic assault rifles usable by the player, and is unlocked alongside custom loadouts at rank 4. It features a 4 to 6 shot kill to the body, which is average for the class. This combined with the 751 RPM fire rate gives the Kilo a modest damage output. It also comes with fairly controllable recoil, average ADS and move speeds, and a solid reload speed. These well-rounded stats make the Kilo a flexible assault rifle over a variety of ranges. 
A wide selection of attachments are available to noticeably alter the Kilo's performance. The Stippled Grip Tape and FSS Close Quarters Stock will improve handling in closer ranges for better reactivity. Conversely, a longer barrel and an optic will bolster ranged effectiveness but slow down handling. The Kilo can also be equipped with various muzzles, grips, underbarrel weapons, and extended magazines including a 100-round drum.
====Warzone====
In Warzone, the Kilo 141 is a well-balanced assault rifle with a moderate rate of fire of 751 RPM. Its damage of 28 and TTK of 639ms is average for the assault rifle class. Despite its relatively average stats, the Kilo 141 is one of the more powerful assault rifles up close. Although it is less forgiving than other highly-accurate assault rifles such as the M4A1 and the M13, it has a slightly noticeably faster killing potential than the two, killing in 9 shots at close range. However, the Kilo 141's main hinderance is its third damage dropoff. Dealing 18 damage past 54 meters, the Kilo 141 will require 14 shots to down a fully plated opponent. Due to its incredibly slow TTK of 1039ms at 54 meters, the Kilo 141 is arguably the worst assault rifle to use at the most extreme of ranges.
In order to mitigate the effects of its lack of power at longer distances, extending the damage range of the Kilo 141 is a necessity. The Singuard Arms 19.8" Prowler increases its range, bullet velocity, and decreases its recoil significantly. Although the 100 Round Drums may look like an attractive choice, this is generally seen as overkill as 60 rounds is more than enough to deal with multiple opponents at once. The Monolithic Suppressor is the best Muzzle attachment for the Kilo 141, increasing range, bullet velocity, and keeping the user off the radar. The Commando Foregrip reduces recoil while having a slight penalty to movement speed and no penalty to ADS speed. While the choice of optics is up to user preference, the VLK 3.0x Optic allows the Kilo 141 to be more forgiving at range, offering higher magnification while also reducing recoil.
===Attachments===
====Muzzle====
*Flash Guard (Lv. 5)
*Tactical Suppressor (Lv. 10)
*Breacher Device (Lv. 19)
*Muzzle Brake (Lv. 25)
*Lightweight Suppressor (Lv. 37)
*Compensator (Lv. 48)
*Monolithic Suppressor (Lv. 68)
====Barrel====
*Singuard Arms 16.6" SOCOM (Lv. 23)
*Singuard Arms 19.8" Prowler (Lv. 38)
*Singuard Arms Whisper (Lv. 52)
====Laser====
*1mW Laser (Lv. 20)
*5mW Laser (Lv. 43)
*Tac Laser (Lv. 57)
====Optic====
*Operator Reflex Sight (Lv. 2)
*Corp Combat Holo Sight (Lv. 4)
*Aim-Op Reflex Sight (Lv. 6)
*G.I. Mini Reflex (Lv. 8)
*Scout Combat Optic (Lv. 13)
*APX5 Holographic Sight (Lv. 17)
*Cronen LP945 Mini Reflex (Lv. 22)
*4.0 Flip Hybrid (Lv. 26)
*VLK 3.0x Optic (Lv. 29)
*Integral Hybrid (Lv. 31)
*Viper Reflex Sight (Lv. 34)
*Cronen C480 Pro Optic (Lv. 41)
*Solozero NVG Enhanced (Lv. 46)
*Monocle Reflex Sight (Lv. 51)
*Sniper Scope (Lv. 53)
*Merc Thermal Optic (Lv. 56)
*PBX Holo 7 Sight (Lv. 59)
*Thermal Hybrid (Lv. 61)
*Solozero Optics Mini Reflex (Lv. 64)
*Canted Hybrid (Lv. 67)
*Variable Zoom Scope (Lv. 69)
====Stock====
*FORGE TAC Ultralight (Lv. 14)
*Singuard Arms Sniper Pro (Lv. 39)
*No Stock (Lv. 50)
*FSS Close Quarters Stock (Lv. 65)
====Underbarrel====
*Commando Foregrip (Lv. 12)
*M203 40mm Concussive (Lv. 18)
*Merc Foregrip (Lv. 21)
*M203 40mm Smokescreen (Lv. 24)
*12-Gauge Deputy (Lv. 28)
*M203 40mm Recon (Lv. 32)
*M203 40mm High-explosive (Lv. 35)
*M203 40mm Flash (Lv. 40)
*Tactical Foregrip (Lv. 45)
*M203 40mm Incendiary (Lv. 49)
*Operator Foregrip (Lv. 55)
*Ranger Foregrip (Lv. 63)
*Bipod (Lv. 66)
====Magazine====
*50 Round Mags (Lv. 9)
*60 Round Mags (Lv. 30)
*100 Round Drums (Lv. 58)
====Rear Grip====
*Granulated Grip Tape (Lv. 15)
*Rubberized Grip Tape (Lv. 42)
*Stippled Grip Tape (Lv. 60)
====Perks====
*FMJ (Lv. 3)
*Heavy Hitter (Lv. 7)
*Recon (Lv. 11)
*Frangible - Wounding (Lv. 16)
*Mo' Money (Lv. 27)
*Fully Loaded (Lv. 33)
*Sleight of Hand (Lv. 36)
*Fast Melee (Lv. 44)
*Burst (Lv. 47)
*Frangible - Disabling (Lv. 54)
*Presence of Mind (Lv. 62)
===Blueprints===
Blueprint 	Rarity 	How to obtain
Kilobite 	Rare 	Desert Marksman Bundle
Fiorentino 	Rare 	Battle Pass Modern Warfare Season 5 Tier 45
Fatal Freeze 	Epic 	To Be Determined
Union Black 	Epic 	Multiplayer Mission Infiltrator
Brass Tacks 	Epic 	Scarlet Snake Bundle
Regal Retribution 	Epic 	Fool’s Gold Bundle
Battle Tested 	Epic 	Battle Pass Modern Warfare Season 2 Tier 45
Berliner 	Epic 	Warzone Mission Boot Camp!
Fieldguide 	Epic 	Gone Camping Bundle
Grand Marshal 	Epic 	ZLR Special II Bundle
Web Weaver 	Epic 	Entangled Bundle
Cerulean 	Legendary	Nikto Operator Bundle
Ursa Major 	Legendary	Grizzly Bundle
Grub 	Legendary	Insecticide Bundle
Striking Tiger 	Legendary	Sakura Edition Bundle
Dying Light 	Legendary	Covert Operations Bundle
Ghostly Premonitons	Legendary	Ghost Pack: Contingency Bundle
Cupronickel 	Legendary	Copperhead II Bundle
Silent Stalker 	Legendary	Las Tigras Bundle
Gir 	Legendary	Heiji Mishkin: Limited Bundle
Sandbar 	Legendary	Reach level 155 in Modern Warfare Season 4
Yandere 	Legendary	Tracer Pack: Anime Super Bundle
Homecoming 	Legendary	Mara: No Place Like Home Bundle
Dianthus 	Legendary	Tracer Pack: Amethyst Iskra Bundle
Beachcomber 	Legendary	Co-Op Mission Darwin's Code
===Gallery===
Kilo 141 Held MW2019.png|The Kilo 141 in first person
Kilo 141 Aiming MW2019.png|The default iron sights of the Kilo 141
Kilo 141 Inspect MW2019.png|Inspecting the Kilo 141.
Kilo 141 Price MW.jpg|Price with a Kilo 141 in the reveal trailer
Kilo 141 Gunsmith Stats MW2019.png|Gunsmith view of the Kilo 141 during the beta
Kilo 141 with 60 round mag MW(2019).png|The launch model of the Kilo 141 (equipped with a 60 round mag), which lacked a rail on the left side of the handguard.
==Call of Duty: Mobile==
The Kilo 141 returns in Call of Duty: Mobile. It was added in January 2022 as part of the Season 1: Heist update.
===Multiplayer===
The Kilo 141 is a highly versatile and powerful rifle, with 29 damage to the body and 40.6 damage to the head at its maximum range. Like the M13, it features a headshot multiplier of 1.4x, making it a three-shot kill, though the Kilo also has a three-shot kill to the chest thanks to its torso multipliers. Damage dropoff begins quite early, at 16 meters, though it keeps its 4-shot kill potential up until 23 meters, unless range has been increased.
One of the Kilo's major weaknesses is the recoil pattern, where under sustained fire, the gun will begin to bounce uncontrollably, and recoil-per-shot is somewhat high, making recoil management a must. Hipfire spread is average for the class. Compared to the rest of the class, the Kilo sports average mobility.
The Kilo has a fair array of attachments, though it has a unique ammunition conversion, the 100 Round Reload. While the attachment gives a large variety of benefits, such as a much larger magazine extension, a small range increase, a significant decrease in horizontal recoil, and a moderate material penetration buff, it has by far the largest mobility penalties on an ammunition attachment, sporting a 50% reload speed decrease, a moderate movement speed decrease, and a astronomical 120% increase in ADS time, likening the Kilo to a LMG. With this attachment, it is easier to engage multiple enemies, but the ADS speed will almost cripple the gun in CQC. In terms of regular magazine extensions, it unfortunately lacks the 60 round magazines of the Modern Warfare version, merely having the 40 and 50 round magazines. 
All in all, the Kilo is a well-balanced weapon that does require some skill to make use of. However, once it is mastered, it will serve very well. 
===Battle Royale===
The Kilo 141 is a powerful weapon in close to mid range, with a rapid fire-rate and higher-than-average damage, skillful players can easily dominate with the Kilo. However, the average magazine can result in reloads being quite often, even with extended magazine mods.
Like all weapons, the Kilo 141 can attach three mods, and a particular mod is the Long Range mod. The legendary variant of said mod increases the headshot multiplier, and when equipped to the Kilo, it will increase the headshot damage to 60+.
===Attachments===
====Muzzle====
*OWC Light Suppressor
*OWC Light Compensator
*RTC Light Muzzle Brake
*Tactical Suppressor
*MIP Light Flash Guard
*Monolithic Suppressor
====Barrel====
*YKM Integral Suppressor Light
*MIP Extended Light Barrel
*OWC Marksman
====Optic====
*Classic Red Dot Sight
*Red Dot Sight 3
*Red Dot Sight 6
*Holographic Sight 2
*3X Tactical Scope 1
*Holographic Sight 3
*Classic Holographic Sight
*4X Tactical Scope
*3X Tactical Scope 2
*3X Tactical Scope 3
*Red Dot Sight 4
*Red Dot Sight 5
*Holographic Sight 1
*OWC 4.4X Tactical Scope
*RTC 4.4X Tactical Scope
*Red Dot Sight 1
*Red Dot Sight 2
*Tactical Scope
====Stock====
*OWC Skeleton Stock
*YKM Combat Stock
*No Stock
*RTC Steady Stock
====Perk====
*Sleight of Hand
*FMJ
*Tough
*Melee Master
*Wounding
*Full Ammo
*Disable
*Long Shot
====Laser====
*RTC Laser 1mW
*OWC Laser - Tactical
*MIP Laser 5mW
====Underbarrel====
*Strike Foregrip
*Merc Foregrip
*Operator Foregrip
*Ranger Foregrip
*Tactical Foregrip A
*Bipod
====Ammunition====
*Extended Mag A
*100 Round Reload
*Large Extended Mag B
====Rear Grip====
*Stippled Grip Tape
*Granulated Grip Tape
*Rubberized Grip Tape
===Blueprints===
====Epic====
====Legendary====
*Nova Gold
*Legion's Spear
====Mythic====
*Demonsong
===Gallery===
Kilo 141 CODM.PNG|The Kilo 141 in first person
Kilo 141 IronSights CODM.PNG|Aiming down the sights
Kilo 141 Tactical Reload CODM.PNG|Swapping the Kilo 141 Mags through Tactical Reload
Kilo 141 Reload CODM.PNG|Reloading the Kilo 141
Kilo 141 Cocking CODM.PNG|Cocking the Kilo 141
Kilo 141 Inspection CODM.PNG|Inspecting the Kilo 141 from the left side
Kilo 141 Inspection 2 CODM.PNG|Inspecting from the right side
==Trivia==
===General===
*"Singuard Arms", "For Military Use Only", "Cal. 5.56mm" and "Manufactured in Switzerland" can be seen written on the receiver.
**In Call of Duty: Modern Warfare, the later two markings were different in the beta version, where they read "Kal. 5.56mm" and "Manufactured Under License".
===Call of Duty: Modern Warfare===
*The Ghostly Premonitions blueprint's design bears a resemblance to the ACR from Call of Duty: Modern Warfare 2.
*It is the weapon of choice for Captain John Price. Attachments vary in cutscenes, however in game, the custom Kilo 141 he used comes with the Singuard Arms Whisper barrel, Tac Laser, Integral Hybrid optic, and FSS Close Quarters Stock. This particular loadout appears in the missions Piccadilly, Clean House, Going Dark, and Into the Furnace.
Category:Call of Duty: Modern Warfare (2019) Assault Rifles
Category:Call of Duty: Mobile Assault Rifles
ru:Kilo 141