Religions in Brief

This page contains a quick rundown on each of the major religions that have a presence in Amallon, as well as links to more in-depth articles as they are written. They will be of use to players wishing to roll Clerics and other priestly classes.
===Druidism (Keledoni)===
The Druids of Keledon form a priestly class that fill roles both religious and legal. They are often seen as local wise men and keepers of lore and knowledge. They venerate the natural world and the spirits that move between it and the supernatural realm, often called the Grey. Keledoni Druidism is essentially based in a combination of historical Druidism and modern Neo-Paganism.
===The High Path===
The High Path is the major religion of most of Amallon, including Akaryth, Sitadori, Almeidi, Garthaur, and Ravenna. It teaches that God is too mighty, powerful and remote to really interact with the world. Instead there are many saints, each ruling over specific portfolios (such as war; love; nature; wind; etc) who are petitioned. Each saint has his or her own holy days and symbols, and the various priesthoods together form a central organization that oversees the growth and spread of the religion. The High Path is a rough combination of medieval Catholicism and some West African philosophies.
===Hittah Damwena===
Hittah Damwena--the Two Serpent Path--is the remnant of the religion of ancient Alindor. It venerates the great Serpent Father (Damwe-Azha) and the Serpent Mother (Damwe-Aisa), as well as a plethora of spirits who serve them. Devotees also worship and honor their ancestors. The gods possess priests and priestesses in temple ceremonies and the world is seen as arising from balanced opposites. This snake cult is based in a combination of Taoism, Confucianism and Vodoun. Today it is primarily practiced in the lands that were once the heart of the Alindorean Empire as well as in scattered pockets throughout Arenar.
===Hrogar Shamanism===
The Hrogar are the nomadic, unsettled people of the northern freeholds. Their religion venerates ancestors, spirits and animal totems that vary between the various tribes, each of which is devoted to a specific tribal totem. Shamans serve as spiritual leaders and advisors.
===Sennish Religion===
The religion of Sen is similar to that of Keledon, but lacks Druids. Instead Nobles fill the legal and judicial roles. Teachings are embodied in the national epic of the land, involving the life of Jorym the Grim, the national hero. Worshippers carry small pouches containing effigies of ancestors and spirits the individual venerates.
===Tharan===
Tharan is a religion from the lands southeast of Amallon. One god, Ulaan, is worshipped by the Tharani. The religion emphasises a community of believers, united religiously, and living in harmony with the natural world. It has a holy book--the Salarashara--which contains six chapters, each written by one of the six prophets of the faith, known as the Veshyaar. Ulaan is a solar god, who is believed to have created the world, then retired from it. The religion can be thought of as a combination of Sunni Islam and Shinto. Tharan is the state religion of Ashura and Shimarain, and boasts a large minority in Matlisan.
Category:religions