Desire Grand Prix/Gameplay

The is a battle royale-like game in which multiple participants compete against each other in the rankings. 
==Joining==
===Player Evaluation===
For one to become a participant, they must be nominated by a supporter. A Game Master performs a strict and throughout evaluation of all potential nominees before allowing their participation as players. A player can skip the screening provided they are connected through a sponsorship, such as Neon Kurama's entry due to her father Kousei Kurama.
===Selection Process===
Once they have been selected, a game navigator (i.e. Tsumuri) will approach the potential participant and invite them by presenting them a Desire Driver and a Rider Core ID, with a small booklet of rules that each player is expected to follow. Touching a Core ID is one of the methods of agreement, to which doing so restores the player's memories if they had lost in or bore witness to a previous game. If they agree to play, they cannot void it until the game's conclusion. Once they wear their Desire Driver and equip their Rider Core ID, they are instantly transported to the Desire Temple, which exists in a location inaccessible by Earth's satellites.
Additionally, players can still join even after the orientation period has ended, as demonstrated by Neon Kurama and Keiwa Sakurai who join mid-game. Like all players, this requires approval from the Game Master. Game Master can let a civilian to participate in mid-game under the agreement of a player giving up his entry rights. The Sponsors also have the rights to nominate a player to participate in mid-game if they wish. 
===Orientation===
The players will be greeted by the same game navigator who invited them, who explains how and why the Desire Grand Prix came to be as well as additional rules. Afterwards, a blank will magically appear in each participant's hands, allowing them to write down their wish that will be granted should they win.
After the Desire Cards have been collected, each player is given a default uniform to wear in game, which consists of a tee-shirt, a pair of pants, a jacket, a vest holster, a pair of combat boots and knee pads for each player to store their Desire Driver and other Raise Buckles they (will) have collected. They are expected to wear the uniform (minus the jacket) for the entire duration of the game except for if they are allowed to temporarily go home due to various circumstances such as intermission periods between rounds. 
===Ace Ukiyo's Version===
All of the above were later discarded following Ace Ukiyo taking control of administrative status after the failed Grand End, while retaining Tsumuri as his navigator. As admin and the new God of Genesis, Ace was able to use his powers to have all former players who are still alive retain their memories before their retirement, while being able to restore some ID Cores, but not all due to the limitations of his powers. 
Due to his newly changed rules, Ace and Tsumuri do not actively recruit new players as a means of avoiding the old administration's immoral practices of forcing participants to fight to the death. However because Ace has elected to allow former players to regain and retain their memories, he will offer them an opportunity to return should they wish to, reiterating that there will be no reward for "winning" and defeating the remainder of the Jyamato that is left in the world. With Ace's permission, other individuals like former Sponsors of DGP (i.e. Kousei Kurama) are also allowed to join the game. However, due to the limitation of Ace's powers and most of the equipments are still in possession of the old management, they can still control the distribution of ID Cores and Raise Buckles which is out of Ace's control.
==Playing==
At the start of each game, a transparent and impenetrable glass barrier is erected within a certain radius around the largest gathering of Jyamato, which becomes an area known as the . Communication with outside areas except the Desire Temple will be cut off. The participating players are then safely teleported into its radius where the first round begins. Although not required, players can activate Raise Buckles on their Desire Drivers, which allow them to equip weapons and high-level armor onto themselves, as well as freely enter and exit Rider form. 
If no players survive at the end of a round, the area is essentially "deleted" from reality and all civilian deaths in the area are permanent. The area then becomes a Jyamar Garden where a DPG gardener such as Archimedel is sent to cultivate the area as a Jyamato breeding ground. 
Should unexpected developments occur within a game, the Game Master themselves are allowed to directly intervene in a matter impartial to all players, such as providing everyone with new Raise Buckles as well as fighting the Jyamato using the Game Master's own Rider gear that is far more advanced in technology in comparison to the Desire Driver, allowing the Game Master to exercise their duties whenever needed. Game Masters, however, cannot perform actions that directly influence the results of the game, such as abusing their authority and intentionally targeting a player for elimination.
Should a player feel that a game is unfair, they have the right to speak to a game producer such as Niramu, who has the authority to alter the rules to the players' needs, such as terminating an unimpartial Game Master or dealing with unauthorized players.
After Girori was replaced by Chirami, the game going forward were heavily changed, such as reducing the player count from 30 to 5, and adding a "Desastar", who is tasked with sabotaging the other players. After Ace took charge following the Grand End, Jyama Areas no longer appear, resulting in the Jyamato's sporadic and uncontrolled appearances throughout town.
===Rounds===
During the time Girori was the Game Master, there were usually about 30+ players admitted into each game with the first round often being a purge to eliminate most if not all inexperienced players. Upon Girori being replaced by Chirami, the game changed to having only 5 players to start. If at least five players are left standing, additional rounds with varying variety will be played. There are no set limit to how many rounds that can be played in a game due to the varied number of eliminations each round. 
The final round is triggered when four players at most are left standing. Occasionally, the final round is unable to notify the Riders ahead of time. Due to a requirement to keep the Desire Grand Prix a secret, Riders must hide before transforming to keep their identities a secret from civilians. Besides, the Last Boss are designed to be nearly impossible to be defeated directly, but Geats successfully overcome this limit through his experience and usage of strong Raise Buckles, which make him to gain high score enough to reverse his rankings.
Game 	Rules
Treasure Hunt 	Players participate in a treasure hunt for Raise Buckles, which are stored inside Mission Boxes in the hands of various Touzoku Jyamato. Halfway into the round, a Rook Jyamato may appear, which will trigger an "emergency round." Players who have yet to procure a Raise Buckle are immediately eliminated from the game, while the remaining players are automatically transformed into their Entry Forms.
Pirate 	Players are separated into random groups of two or three where they must defend a pirate flag from being captured by the Kaizoku Jyamato. The Jyamato getting more aggressive with every flag claimed. If the pair or group fails to defend their flag, they are retired from the game. Any player can be individually eliminated if killed, though any player entering mid-game can take up a fallen spot.
School 	Players are initially tasked with eliminating a horde and group of Furyo Jyamato. Later on, the players must infiltrate the school and locate the Kocho Jyamato to eliminate him, additionally defeating any other Jyamato to end the round. As a bonus for a secret mission, one of the players must defeat the lone Benkyo Jyamato to obtain a secret Raise Buckle.
While it is possible to get eliminated in this round, none of the players were shown doing so due to their high experiences.
Zombie Survival 	Players are pitted in a game of Zombie Survival, where they attempt to mow down as many Zombie Jyamato as they can. If a player is infected by a zombie bite, they will suffer substantial negative effects that will remain even if they return to society during an intermission period. The effects will increasingly become more and more painful until the completion of the round, to which all infected individuals will be cured. The player at the bottom of the ranking board is eliminated. 
According to Geats and Buffa, Zombie Buckle is the most suitable Buckle for this game to counter the large amounts of zombie and its poison.
Concentration 	Cards of each player's Rider insignia are placed into a lottery box by the game navigator, and half of the players randomly chooses a card, which decides the player pairings for a game of Concentration. If there are an odd-number of players at the beginning of the round, the administration will dispatch one of their many possible NPC Riders, such as Kamen Rider PunkJack to even out the teams.
Each pair is given one Mission Box that will contain a random Buckle, and are tasked with fighting the Trump Jyamato, which can only be fully neutralized by being attacked in pairs provided they are the part of the same suit. Each player has their own points counter, which accumulates to the total score of their pairing as seen on the rankings. At the end of the round, the pairing (or individual given they were paired with an NPC Rider) at the bottom of the rankings is eliminated.
Should a player feel that the pairings are unfair, a special ticket can be purchased from the Desire Store to redraw the pairings at any moment with or without each player's permission nor knowledge. Each player is only allowed to purchase one ticket, though multiple tickets can be used per round.
Labyrinth Escape 	Players are dropped into a giant hole where several victims are trapped within a Jyamato pocket dimension in the form of a labryinth, and are tasked with pairing and protecting them from the Shitsuji and Maid Jyamato. The victims' necks are wrapped in green vines, and are tightened when any Jyamato are nearby forcing them and the riders to evacuate away from them. Riders who has their paired victim killed will be eliminated from the game. 
The labyrinth is sealed off by a giant door with a lock requiring a vocal password. To complete the round and open the door, players must find clues scattered in paintings all around the mansion. However, the clues are written in the Jyamato language, which is nearly indecipherable without the written guidebook in the watchtower. Strangely, two of the Jyamato are capable of becoming Jyamato Riders, something even the Desire Grand Prix did not foresee. As such, the Game Master gives each of the riders Feverslot Buckles, though the Mission Boxes containing them can be picked up by either rider or Jyamato. Due to these circumstances, players are not scored.
Musical Chairs 	The Desire Drivers are confiscated by the Kakurenbo Jyamato disguised as a girl with a red hat. Some of the Pawn Jyamato can be given a stolen Desire Driver to transform into a Jyamato Rider, and any player or Jyamato can retrieve the discarded driver if the Jyamato Rider is defeated. The objective of the game is to defeat the Kakurenbo Jyamato. Any player who do not recover a Desire Driver in time are eliminated.
Jyamar Ball 	The players must ally with each other against a group of Jyamato, consisting of numerous Pawn Jyamato, some Jyamato Riders, and a Rook Jyamato. One of the teams is given a ball, and must traverse through the Jyamar Area and score points through a hoop in the sky. Depending on where the team member is, the team can be awarded with either 3 or 5 points. The game is separated into two half times, and the team that scores the most points at the end of the game wins. However, if the Jyamato Team wins, the Jyamar Area will disappear and result in a Game Over, erasing anyone inside the area. In the scenario of where the second half is met with a draw, the next game is a sudden-death match, where the first team to score wins.
Timebomb 	Various Haitatsu Jyamato deliver fruit-disguised bombs to a player's family, tying them in two-three wires. The players have until sunset (around five hours) to defuse the bomb. If failed, the player's family will be killed in the explosion, and will presumably not be able to be resurrected even after the game is cleared. Players can gain the hints of defusing the bomb by defeating the Bakudanma Jyamato and the Haitatsu Jyamato carrying the same type of disguised bombs, while the player cutting off the wrong wire will get tied as well. The game ends once the bomb is defused or exploded.
Tag 	A special round due to the absence of Jyamato, with the Game Master act as the enemy instead. The transformed Game Master will be given a count of ten to hide. Player are then given two hours limit to defeat the Game Master while dealing with the attack of GM riders and the surrounding traps. The game is separated into two halves.
Slug Fortress Jyamato 	This variation of the final round involves defending the vicinity of the Jyamato Area from the Wasou Jyamato. Midway into the game, the Slug Fortress Jyamato will appear. The Rider with the highest score will become Dezashin. Though optional, the player who lands the finishing blow on the Slug Fortress Jyamato can gain enough score to win the game.
Kicking Can 	This variation of the final round features the Saboten Knight Jyamato as a final boss, which has the ability to absorb humans within its vicinity to make itself grow. Its primary weakness is the can it uses to power-up, which if kicked outside the Jyamato Area will weaken it severely, allowing the player who kicked the can away to win the round and become Dezashin.
According to Ace, the Ninja Buckle is the best weapon against this particular Jyamato and will only appear to the player when they save another from being killed by the Final Boss.
However, the objective of the game was heavily changed since kicking the can outside the Jyamar Area caused the vicinity to expand, allowing the Saboten Knight Jyamato to swallow the can in order to prevent anyone from kicking it. As such, the Game Master gives the remaining riders various eggs to hatch Raise Buckles in order to defeat the Jyamato. The player who destroys the can wins and become Dezashin.
Battleship 	This variation of the final round involves defeating as many Pawn Jyamato within the Jyamato Area vicinity. Midway into the game, the Rafflesia Fortress Jyamato will appear. After defeating a majority of the Pawn Jyamato, the Rider with the highest score will become Dezashin. Though optional, the player who lands the finishing blow on the Rafflesia Fortress Jyamato can gain enough score to win the game.
Fox Hunt 	In an effort to eliminate Geats, Girori issued an Interim Round, named the "Fox Hunt". In the round, two GM Riders chase Geats out of a hiding spot and into the open, allowing a player to attack Geats. If a player manages to eliminate Geats, they win the round and are crowned the Dezashin. However, Geats presumably wins the round if he defeats all the opposing players.
Due to the tournament violating the rule of attacking other players, Niramu eventually cancelled the game after Neon Kurama reported the situation via Kousei Kurama, thus Girori was fired from his Game Master position.
Parasite 	A non-official game created by Isuzu Daichi, where new types of miniature Pawn Jyamato can parasites at human bodies, turning them into Pawn Jyamatos. People who gets parasited by one Jyamato will become Phase 1 but still can revert to normal by destroying the Jyamato, people who get parasited by multiples of Jyamatos will become Phase 2 and has their bodies completely devoured upon their defeat and transported to Jyamar Garden, forming a Tree of Knowledge which its fruits contains the memories of the devoured people. Isuzu Daichi plans to use this to obtain the memories of all human to become Jyamashin himself.
End of Century 	A special game organized by Beroba and Kekera, where the only rule is "survival of the fittest", Kamen Rider Turbon is chosen to be the leader of the Gang Riders, while the one who defeats him can become the new leader of the gang and do whatever they want, making the world into the one they wish. 
According to Jitto, the real objective of this game is to defeat Ace Ukiyo, in order to prevent his powers blocking them to make Tsumuri into the complete Goddess of Genesis.
Bad End 	A game creates which allows the direct participation of audience to bring the world into a bad end. There is no specific rule. Jitto creates this game in order to obtain Ace Ukiyo, whose body is slowly petrifying and conscious fading.
Final Desire Grand Prix	100 civilians are chosen to become the End Riders, player has to defeat all of other players to become the winner, the End Riders who lose or escape from the battle will be forcibly self-exploded by the Game Masters, killing them permanently. Suel created this game in order to get rid of Ace and his allies, so the Grand End can be restarted.
== Elimination==
In accordance to the rules, management can retire players due to the following criteria:
*Failing mission objectives. This is the most common method as many new players are actually unable to proceed past the first round due to their inexperience unlike most known veterans.
*Player is unable to compete due to physical incompetence or medical reasons.
*Disqualification though repeated rule violations and/or refusal to comply with mandatory rules. 
*Voluntarily giving up entry rights to another player at the Game Master's request.
*Being voted out by the majority of the players as the DesaStar.
*Destruction of ID Core by another player. This is only allowed in specific editions of the game such as the Desire Royale.
*Erasure via. Grand End, though this may inevitably erase the player from existence as well depending on the circumstances.
Once a player has been eliminated, a large red "LOSE" notice will appear over their name on the ranking board, and their bodies will simply disappear along with their Core ID, leaving only the blank Desire Driver and/or any Raise Buckles that had been equipped onto the driver. The retired players will then return to their normal lives without any memories of the game. 
Notably, the memories of the retired players are drastically altered, and their original desire before they entered the game are erased entirely. Examples include Neon no longer live-streaming nor going against her mother's choices, and Keiwa no longer having the drive to achieve world peace. This seems to only affect the players as Sara Sakurai was confused to Keiwa's new lifestyle choices such as wasting money and wanting sushi instead of tanuki soba. Furthermore, retired players are not immune from being a victim in a future round/game (even from the same game they were eliminated from) to which their memories will continue to be suppressed for the entire duration. Their memory alterations and desire erasures are reversible as soon as they touch any Rider Core ID. This is because the Core ID has stored the memories and feelings of the specfic player for them to have the motive to pursue their desire. 
According to the official rules, formerly retired players are indefinitely barred from playing again regardless if they have their memories or not, though this can be overturned with the Game Master's approval. Specifically due to his first wish, Ace Ukiyo has his right to join a game as many times as he wants so long as he is not fully eliminated. After Ace took over the game following him obtaining Geats IX, he allowed formerly retired players to regain their memories and an opportunity to return should they wish to do so. 
=== Player Death===
If a player is heavily wounded or his Core ID being damaged by a Jyamato, his Core ID will then get cracked. Then, their ID Core, Desire Driver, and their physical bodies will be enveloped in a red-black static and disintegrate into nothingness, permanently erasing their presence on Earth, leaving only the Raise Buckle equipped behind. (Examples include Toru Imai, Takeshi Goutokuji, Takahito Taira, Yukie Yaginuma, Michinaga Azuma) 
This seemingly kills the player, where their destroyed ID Cores are harvested into becoming Jyamato, which exhibits some of their original hosts behaviors. Users of the Zombie Buckle, such as Michinaga Azuma, actually survive and are transported to Archimedel's garden. Players with such status are considered illegal according to official rules and will be terminated on sight by the official showrunners should they be discovered. However this can be overturned so long as the surviving player has a specific sponsor such as Beroba.
In the final Desire Grand Prix, the Game Masters are given authority to kill the specific End Riders by a flip of his finger, the End Riders will then be forcibly self-exploded along with an announcement of "Mission Failed", causing their real death.
==User Interface==
While transformed, each Rider's line of sight is given a HUD-screen much like a traditional video game, which includes the following (top to bottom, left to right): 
#Map: Shows the position of the player and the direction they are facing relative to the modern compass. (Due to an in-show error, the wind directions do not change.) The map does not show other players nor enemies.
#Current Score: Shows the player's current score.
#Field Information: If an enemy or another Rider is in the player's field of view, brief information regarding them is shown, such as their name.
#Game Log: Shows current game information and the points that were recently earned and the action performed to earn them.
#Rider Core ID Status: Shows the player's Core ID.
#Rider/Civilian Name: Shows the player's Rider name and civilian identity.
#Health Bar: Shows the player's remaining health, which will deplete as the player takes damage. Upon depletion, it will forcibly de-transform the player but not necessarily cause immediate elimination.
# Shield Bar: Shows the player's remaining shield strength. Upon depletion, it will forcibly enter the player into an "Armor Break" status, making them more susceptible to receiving increased damage.
#Equipped Raise Buckles: Shows the currently equipped Buckle(s) on the player. It will not identify which half of the Desire Driver the Buckle is equipped on if there is only one equipped.
DGP HUD Map.png|Map 
DGP HUD Health Bar.png|Health Bar (full)
DGP HUD Shield Bar.png|Shield Bar (full)
DGP HUD Armor Break.png|thumb|Shield Bar ("Armor Break")
==Points System==
In the games, the points are awarded differently in different genres of rounds. While in most parts of the game, players score points through defeating the Jyamato, though they can also lose points by attacking/sabotaging other players. In some rounds, points will only be rewarded to players via certain methods, such as defeating a pair of Trump Jyamato with the same suit at the same time. In other games, the points system is not applicable, such as the Labyrinth Escape game. In the final round, the points system is the major factor in deciding the Dezashin, in which the player with the highest score at the end of the game wins.
After Chirami becomes the new Game Master, the points system was replaced with a popularity rating system, where players instead compete to gain the highest support rating from the audience. The system was later omitted after Ace takes over the equipment.
===Recieving Points===
Different actions award a different amount of points.
Points Awarded	Action
100 	Performing a Revolve-On
100 	Assist kill
200 	Headshot/Backshot
200 	First kill
200 	No weapon kill
300 	Long-distance kill
400 	Point-blank kill
400 	No-damage kill
500 	One-and-done kill
500 	Killstreak of two Jyamato
700 	Killstreak of three Jyamato
1000 	Combo kill
1000 	Defeating a Jyamato
3000 	Rescuing a civilian
===Point Deduction===
While there are actions in the game that give points, certain actions will instead deduct points.
Points Deducted	Action
800 	Excessive overkill of an already defeated Jyamato
1000 	Harassment and/or other players' gear.
1500 	
2000 	Intentional attack on other players, regardless of whenever it hits or not. However, this does not apply to DGP Staff Riders, such as Win Hareruya.
===Jyamato Scoring===
Different tiers of Jyamato are worth different amounts of points upon defeat:
Points Awarded	Jyamato Defeated
100 	Pawns
??? 	Rooks
??? 	Knights
??? 	Bishops
??? 	Final Bosses. Defeating it ends the game, with the points going to the player who performed the Last Attack, often times putting them ahead in the rankings.
===Secret Missions===
While players can earn points by defeating various Jyamato, they can unknowingly earn special Raise Buckles by performing secret missions. These missions are not informed to the players, and are only notified to them via Spider Phone when completed. The Buckles vary depending on the user.
In Chirami's version of the DGP, specific secret missions along with their rewards can be assigned to players by their respective supporters in the audience, though they are still not informed to the players themselves. The rewarded Buckles of these secret missions are stored in special Mission Boxes denoted with the corresponding Rider's symbol.
Despite the nature of these assigned missions, it is still possible for a Rider to clear a mission that is originally assigned to another player, allowing the former to claim the rewards for themselves, though the Mission Box will still be labelled with the latter's Rider crest.
Episode 	Player 	Action 	Reward
Episode 3: Encounter II: Zombie Hunting 	Keiwa Sakurai/Kamen Rider Tycoon 	Save 3 civilians. 	Boost Buckle
Episode 7: Encounter VI: Last Boss and Kicking Can 	Keiwa Sakurai/Kamen Rider Tycoon 	Defeat 1 Jyamato without being detected. 	Boost Buckle
Episode 7: Encounter VI: Last Boss and Kicking Can 	Ace Ukiyo/Kamen Rider Geats 	Save another player from the final boss. 	Ninja Buckle
Episode 9: Encounter F: Wake up! Monster 	Ace Ukiyo/Kamen Rider Geats 	Be the first to discover the Saboten Knight Jyamato's can.	Boost Buckle
Episode 17: Divergence I: Welcome! To the New Season! 	Ace Ukiyo/Kamen Rider Geats 	Defeat the non-deliquent Jyamato. 	Powered Builder Buckle
Episode 18: Divergence II: Bravo! Jyamar Ball Showdown!	Keiwa Sakurai/Kamen Rider Tycoon 	Be the first player to save 3 civilians. 	Command Jet Buckle
Episode 21: Divergence V: Gazer's Hammer! 	Ace Ukiyo/Kamen Rider Geats (mission assigned to Keiwa Sakurai/Kamen Rider Tycoon)	Save civilians from an explosion. 	Feverslot Buckle & Boost Buckle
===Desastar Objectives===
During the time Chirami was the Game Master, a new rule is introduced with one of the players being assigned with the task to sabotage other players in the game, if the Desastar becomes one of the two remaining players, they automatically become the Dezashin directly without needing to gain the highest support rating from audience. During the tournament, the Desastar receives a black card from the Game Master that contains missions for Desastar to finish as a part of sabotage. If the Desastar fails to finish their mission or if they are unmasked, their desire will not be able to granted forever as punishment.
In each round of the game (except the first round), all players may vote to eliminate the players they suspect. Players that has highest votes or do not vote in each round will be forcefully retired. Players can vote for themselves if needed.
==Special Rounds==
===Intermission Rounds===
A round triggered only with the permission of the Game Master, this round allows players to either earn points and/or their Dezashin title without the usage of any Jyamato, instead involving players attacking one another. However, this is shown to be a clear violation of the rules, and can be reported by any player to Niramu to cancel said round.
=== Timeout Rounds===
A round triggered in emergencies where a Game Master is unable to perform their duties due to circumstances beyond their control, such as them losing their Vision Driver to the enemy. In such cases, the players are tasked with recovering the Vision Driver by any means necessary, without risk of losing points or falling behind the player rankings, thus requiring all the remaining players to cooperate.
==Safe Areas==
===Salon===
In-between rounds, players can chat with other players, rest, check their current rankings, survey the current game map, and even trade/gift Raise Buckles if they wish. Players also have access to the Salon supervised by Girori in the Desire Temple, where they can also enjoy complimentary refreshments and shop the Desire Store. Violence against other players and acts of sabotage remain prohibited. Continued violation of these rules will lead to point deduction, and even instant disqualification from the game.
===Desire Store===
By performing well in the game, players can earn , which can be spent towards cosmetics and other goods. The player can approach Girori at the Desire Temple, where they are given a tablet computer which have the following available options: 
* Movie: to be added 
*Food: Browse a selection of food items can be eaten at the concierge area. Food items are free and are personally cooked by Girori.
*Drink: Browse a selection of drinks that can be drank at the concierge area. Drink items are free and are personally prepared by Girori.
*Fashion: Browse a selection of clothes that can be worn in-game outside of Rider form. The clothing can be worn on top of the DGP Uniform Jacket.
*Hair Change: Browse a selection of hairstyles that can donned in-game outside of Rider form.
*Accessories: Browse a selection of accessories can be worn in-game out of Rider form.
*Chat: to be added
* Settings: to be added
*Special Ticket: Allows a player to "reroll" any lottery elements of the game, such as pairs.
According to Girori, gacha and micro-transactions such as purchasable Mission Boxes do not exist, which eliminates any potential "pay-to-win" aspects and elements. 
=== Audience Room ===
The area where the audience members watch the Desire Grand Prix. Players or any other individual cannot enter this area without the permission of the host of the room. A red sofa and table is put in the room as the default decoration, while the audience member can also choose to customize the decoration of their own room. According to Ziin, Jyamato sponsors such as Beroba are also not allowed to enter this area unless they have a Kamen Rider to support.
==Outside the Game==
At the end of each round, surviving players are allowed to return to their normal lives with their memories intact and in-game Raise Buckle collection until another round begins at a later date. During this time, they are prohibited from verbally disclosing information regarding the Desire Grand Prix to anyone else other than their fellow players and the management. Video diaries and written notes are permissible as long as they remain private. Players will be notified via Spider Phone when a new round becomes available. Although each player has been seen to obligate to their Rider duties, it is unknown what would happen should one ignore the call, most likely being instant disqualification. These rules apply to the Dezashin even after the completion of a game and before the start of another. In the Divergence Arc, players are ordered to live in concierge area in the Desire Temple outside the game as part of the show, although they are still allowed to return to their normal lives if they wish.
==Winning==
Tsumuri's announcement of Dezashin.png|Tsumuri announcing the birth of a new Dezashin
DGP Final battle city restoration.png|The destroyed city being rebuilt after a game reset
The player meeting the winning condition at the final round wins the game, which bestows them the title , with their wish on their Desire Card being granted. In the Divergence Arc with the alteration of the game's status quo, the rules changed so that the player with the highest popularity rating at the end becomes the Dezashin. However if the Dezastar is able to successfully survive as one of two remaining players, they will automatically win the game and become Dezashin. 
With the authorization of both the Game Master and the executive Game Producer, the Goddess of Genesis resets the world, and all destructions of the city in the game are rebuilt, with most of the civilians being able to revived after the world resets. All civilians and players except the Dezashin will have their memories erased until they are re-invited at a later date.
If for some reason a Game Master is terminated from their position before the game's completion, a draw is called, and no players remaining become the Dezashin. Hence, they are given priority entry into the next game.
After Ace Ukiyo becomes the new administrator, the rule is omitted as Ace only plans to use his power to create a world where all is happy without casualties. 
=== Desire Granting===
Depending on the capabilities of the Goddess of Genesis, there are certain limitations to the type of wishes that can be granted. One of the limitations is the number of civilians death that can revived based on the content of the wish of the Dezashin, as seen with Keiwa's parents not getting revived after the world reset despite they were not players in the game. According to Beroba, it is because the happiness of sacrificed civilians and losing players in the Jyamar Area were used in exchange for the happiness of Dezashin. However these limitations can be overridden with prior consultation from the either the Game Master or the producer. These wishes cannot be written on the Desire Card, as they will be immediately erased:
*The wish cannot be used to find certain individuals, such as Ace's missing mother Mitsume.
==External Links==