Plague of Vermin

Plague of Vermin
Community Rating: 15
Difficulty: 15
Range: area with diameter of 15 (one kilometer)
Duration: 25 (one day)
Ritual Length: 9 (two hours)
Effect: calls a plague of animals down upon an area
Attainment Rating: 20
When a priest calls on this miracle, he specifies the
type of creature he wishes the plague to involve. The creatures must be small
(insects, frogs, snakes, birds), and in themselves cannot be harmful. Thus, the
priest cannot call down an army of vipers. It is the effects of the animals as
a whole that makes them dangerous.
When the plague comes down, it forms an area of effect
centered on the site where the miracle was cast. For the first hour, the
effects of the plague are barely perceptible. After that, however, the creature
specified can be spotted regularly. After two hours, the creatures are so thick
in the land that one can hardly avoid seeing several at a time. From the third.
Hour to the twenty-fourth, the creatures are everywhere- insects fly so thick
that it is almost impossible to see, or there are so many frogs one can hardly
step out into the street without crushing the amphibians underfoot. At the end
of the miracle's duration the creatures begin to thin out and eventually vanish
altogether. The miracle acts as an intimidation on every individual
within the area of affect who is not of the invoking priest's faith. The
intimidation has a value equal to the faith of the miracle worker,
plus any result points of the miracle. Any other effects of the miracle on the
environment are left up to the gamemaster.