Active Defense

Active Defense can refer to the basic category of block or parry or dodge.
==Critical success notes==
B326: "An active defense roll of 3 or 4 is always successful – even if the effective defense score was only 1 or 2!"
B381 Critical Success on Defense Rolls only applies "against a melee attack" and forces them to use B556's Critical Miss Table
This benefit doesn't exist against ranged attacks except for thrown weapons where if an unarmed parry is used, a crit success is automatically a successful grabbing parry.
==Limitation==
Introduced on page 112 of GURPS Powers as a variation of Requires (Attribute) Roll, reprinted on page 10 of GURPS Power-Ups 8 with clarifying note:
:Your ability is independent of your actual active defenses.
:It does not count as your active defense against an attack;
:it is activated alongside it, not as an alternative to it.
:You may always choose whether to attempt your activation roll before your defense, after it, or not at all.
==See also==
*:Category:Active defenses
Category:Limitations