Fallout 76 combat

The following lists information for Fallout 76 gameplay and combat. 
==Damage types==
Damage types	Damage types 	Damage types
Icon 	Namecond 	Description
 	Physical Damage 	Damage dealt by most ballistic, explosive and melee weapons. Reduced by Damage Resistance.
 	Energy Damage 	Damage dealt by lasers, electricity and plasma weapons. Reduced by Energy Resistance.
 	Radiation Damage 	Damage dealt through radioactive weapons. Reduced by Radiation Resistance.
 	Fire Damage 	Damage from flame-based weapons and explosives, occasionally residual. Reduced by Fire Resistance.
 	Cryo Damage 	Damage dealt by cryogenic weaponry. Applies a slow effect. Reduced by Cryo Resistance.
 	Poison Damage 	Damage dealt by poisoned weapons, usually applied as damage-over-time (DOT). Reduced by Poison Resistance.
 	Pure Damage 	Damage dealt exclusively by the wendigo colossus. Pure damage is synonymous with "True damage" used by most games. This type of damage cannot be resisted, only reduced by Damage reduction.
 	Bleed Damage 	Damage-over-time from certain bladed melee weapons/mods. It ignores both Damage Resistance and Damage reduction.
 	Electrical Damage	Electrical damage is used only by the Electrically Charged mutation, and the electrified mod on the Mr. Handy buzz blade and auto axe. Reduced by Electrical Resistance, a resist only found on the blue devil, mole miner juggernaut, and fanatic manhunter.
 	Explosive Damage 	Not a damage type, but a form of existing damage types inherited from the weapon. Explosions have their own reduction perks, armor mods, and multipliers.
==Body part multipliers==
Each body part has a different limb health bar, chance to be hit in V.A.T.S. and a passive damage multiplier.
All creatures and robots are made up of various body parts, each with their own unique variables, such as the base chance to hit in VATS or limb durability. Crippling most body parts will inflict serious debuffs on a target, such as a reduced mobility or even initiating a self-destruct sequence. Hitting any body part modifies the incoming damage with what we refer to as a body part multiplier. Similar to a sneak attack, the damage dealt to a target is multiplied by this number. For most body parts, this value is 1.0, which means the damage is not modified (100%; or standard damage). Below is a list of each creature with weak and tough spots, along with their corresponding body part multipliers.
Note: NPCs that are omitted from this table do not have any weak or tough spots (100% against all limbs).
Body part multipliers 	Body part multipliers 	Body part multipliers	Body part multipliers	Body part multipliers
Enemy 	Weak spot 	Damage taken 	Tough spot 	Damage taken
Alien 	Head 	 	  	 
Angler 	Head 	 	  	 
Assaultron 	  	  	Head 	
Beaver 	Head 	 	  	 
Bloatfly 	Head 	 	  	 
Bloodbug 	Head 	 	  	 
Brahmin 	Head (any) 	 	  	 
Cargobot 	Booster (any)Flight Control System	 	  	 
Deathclaw 	Belly 	 	Tail 	
Dog 	Head 	 	  	 
Eyebot 	Back Panel 	 	Laser 	
Feral ghoul 	Head 	 	  	 
Firefly 	Head 	 	  	 
Flatwoods monster 	Head 	 	  	 
Fog crawler 	Head 	 	  	 
Fox 	Head 	 	  	 
Grafton Monster 	Blowholes 	 	  	 
Gulper 	Head 	 	  	 
Hermit crab 	Head 	 	Arm (any) 	
Honey beast 	Head 	 	  	 
Human 	Head 	 	  	 
Mega sloth 	Head 	 	  	 
Mirelurk 	Head 	 	Arm (any)Shell 	
Mirelurk hunter 	Head 	 	Arm (any) 	
Mirelurk king 	Head 	 	  	 
Mirelurk queen 	  	  	Arm (any)Shell 	
Mole miner 	Head 	 	  	 
Mole rat 	Head 	 	  	 
Mothman 	Head 	 	  	 
Mr. GutsyHandyMs. Nanny 	Combat InhibitorThrusterEye (any) 	 	  	 
Mutant hound 	Head 	 	  	 
Opossum 	Head 	 	  	 
Owlet 	Head 	 	  	 
Power armor 	Head 	 	  	 
Protectron 	  	  	Head 	
Radscorpion 	Face 	 	Claw (any) 	
Radstag 	Left headRight head 	 	  	 
Robobrain 	  	  	Head 	
Squirrel 	Head 	 	  	 
Scorchbeast 	Head 	 	  	 
Scorched 	Head 	 	  	 
Sentry bot 	Fusion Cores 	 	Head 	
Sheepsquatch 	  	  	Body 	
Super mutantShielded super mutant	Head 	 	  	 
Super mutant behemoth 	Head 	 	  	 
Snallygaster 	Head 	 	  	 
Stingwing 	Head 	 	  	 
Tick 	Head 	 	  	 
Turret (bubble) 	  	  	BodyCombat Inhibitor 	
Vulture 	Head 	 	  	 
Wild mongrel 	Head 	 	  	 
Wendigo 	Head 	 	  	 
Wendigo colossus 	Head (any) 	 	  	 
Wolf 	Head 	 	  	 
Yao guai 	Head 	 	  	 
==Stats==
Damage statistics 	Damage statistics 	Damage statistics
Name 	Description 	Source
Damage, Damage Modifier	 	
Armor Penetration 	 	Tank Killer, Stabilized, Incisor
Condition 	 	
V.A.T.S. 	 	
Critical Hit 	 	
Hit Points 	 	
Crippled Limbs 	 	
Condition 	 	
Action Points 	 	
Encumbered 	 	
Stagger 	 	
Movement Speed 	 	
Sprinting 	 	
Jumping 	 	
Damage 	 	
Armor Penetration 	 	
Damage Modifier 	 	
Damage Reduction 	 	
Damage Resistance 	 	
Energy Resistance 	 	
Radiation Resistance 	 	
Poison Resistance 	 	
Fire Resistance 	 	
Cryo Resistance 	 	
Critical Hit 	Adds base damage times crit damage bonuses to paper damage, bypasses percent damage reductions. Does not interact with sneak multiplier. Increases chance to hit.	
Sneak Attack Critical 	Additive to paper damage. Base is +100%. 	
V.A.T.S. 	 	
Accuracy 	 	
Range 	 	
Fire Rate 	 	
Durability 	 	
Player versus player 	 	
Pacifist mode 	 	
==Compass markers==
As part of the HUD, the compass can be used to orient the player, as well as display the location of nearby elements, represented with different markers. Such markers can be:
* Actor markers: represents either non-player characters or player characters. By default, the marker is colored yellow if the actor is not aggressive towards the player, or red if they are. These markers can have an arrow above or below them, which indicates that the actor is above or below the player's elevation.
** Non-player characters: represented with a circle.
** Player characters: represented with a square.
* Map markers: represents a location that can be fast traveled to using the map. By default only the silhouette is visible until the player has discovered the location.
* Event markers: used to indicate the location of an active event.
** Normal events: represented with a yellow hexagon with a black outline on the inside. 
** Public events: uses the same icon as a normal event, with a black exclamation mark on the inside.
* Custom markers: represents the custom marker a player or a teammate can place on the map, it is shaped like an inverted tear drop with a circle in the middle. When nearing the location pinpointed on the map, the remaining distance will appear as a number above the marker.
* Quest markers: used to represent the location of quest objectives, such as objects, NPCs or areas. They are divided into three markers:
** Main quest markers: represented with a square with an inner black outline pin marker. Used when the quest is classified as a main quest.
** Side quest markers: represented with a diamond with an inner black outline pin marker. Used in side quests, daily quests and events once the player has joined them.
** Area quest markers: used to represent a circular area where the player will find the next objective. When outside the area it is represented as a circle pin marker. Once inside the designated area, the marker will be replaced by a circle on the bottom rim of the compass, indicating that the player is inside the area.
==Notes==
* Items can be activated from a distance of 150 units.
* The duration of 1 in-game hour is 3 real minutes. Each in-game day takes 72 minutes to complete.
==Bugs==
* Sneak attacks will not apply bonus damage if the target is currently aggro'd ([Danger]) against another player. The sneak damage will be reflected by floating damage numbers, but will not be applied.
* Damage dealt by hitscan weapons (e.g. handmade rifle) in VATS may not apply damage against moving targets. The intended damage will be reflected by floating damage numbers, but will not be applied.
==Gallery==
FO76 ui pvp4.png
FO76 ui pvp1.png
FO76 ui pvp.png
FO76 vaultboy accuracy.png
FO76 vaultboy longshot.png
FO76 ui broken weapon.png
FO76 ui pvp3.png
FO76 vaultboy limbs.png
FO76 vaultboy firstaid.png
FO76 vaultboy actionboy.png
FO76 icon sprinting.png
FO76 vaultboy froglegs jump.png
FO76 ui pvp2.png
FO76 vaultboy vats0.png
Combat
 
pt:Combate em Fallout 76