Corruption

Corruption is a semi-regular recurring Event that has a 33% chance of occurring after the Blood Moon or 50% after Solar Eclipse. This Event is global, meaning that all servers will have the Corruption at the same time. 
Should the event successfully roll, it will notify all players that "Corruption has fallen upon [World]...", upon which the event will begin and last for 10 minutes after the Blood Moon and 20 minutes after the Solar Eclipse. Should the event fail to roll, there will be no event for that hour and no message will be displayed.
===Effects ===
When the Corruption Event successfully rolls, it will apply a red Corruption effect to every enemy on in the World the Corruption was applied to. The first time each of these enemies are killed, they will drop 0-3 Corrupt Shards. When the enemies respawn, they will no longer have the Corruption effect and will subsequently not drop any more Corrupt Shards.
For the duration of the Event, a Lurking Shadow NPC will spawn in a fixed position in each World (i.e. he is not just limited to the World the Corruption was applied to). This NPC is invisible at a distance, only being distinguishable by the red Corruption effect emanating from his position. When the player approaches the NPC, he will become fully visible. This NPC will sell longer duration Boosts and an Enchantment transfer service in exchange for Corrupt Shards. Note: Each unique Sword or Pet Enchantment may only be transferred once. 
=== Transfer Cost ===
Cost for transferring enchantments is as follows:
* Common - 15
* Rare - 25
* Epic - 35
* Legendary - 50
* Mythic - 75
* Secret - 100
Category:Events