Kobe Sek

Kobe Sek is a concept artist, modeler and Associate Art Director working at Ubisoft Singapore.
He has worked on numerous projects for Ubisoft, with some of his notable pieces manifesting themselves in the Assassin's Creed series, where his specialization lies in concept art, character design, environment design and digital illustration.
==Games credited==
*Ghost Recon Future Soldier (2009) - Ubisoft
*Assassin's Creed II (2009) - Ubisoft
*Assassin's Creed: Brotherhood (2010) - Ubisoft
*Prince of Persia: Forgotten Sands (2010) - Ubisoft
*Assassin's Creed: Revelations (2011) - Ubisoft
*Assassin's Creed III (2009) - Ubisoft
*Assassin's Creed IV: Black Flag (2013) - Ubisoft
*Assassin's Creed: Rogue (2014) - Ubisoft
*Assassin's Creed: Syndicate (2015) - Ubisoft
==Gallery==
The following gallery contains concept art created by Kobe Sek for the Assassin's Creed series.
==References==
*Kobe Sek's professional profile on LinkedIn
*Kobe Sek's ArtStation profile
*Kobe Sek's artist blog page
Category:Development team
Category:Assassin's Creed II development team
Category:Assassin's Creed: Brotherhood development team
Category:Assassin's Creed: Revelations development team
Category:Assassin's Creed III development team
Category:Assassin's Creed IV: Black Flag development team
Category:Assassin's Creed: Rogue development team
Category:Assassin's Creed: Syndicate development team
zh:薛爃锴