Primal Urge

==PRIMAL URGE==
A werewolf is born supernatural, with the soul of an ancient predator. Her own preternaturally primal nature grants her an inherent bond with the mystical that only absolute neglect and self-indulgence can suppress. The power of the werewolf’s spirit half is called Primal Urge, and it compels werewolves in all aspects of their existence. Gaining dots in this advantage indicates a character’s rising potency among her own kind and spirits, and it increases the power she can bring to bear through Gifts and rites. She also becomes a formidable warrior, better able to fuse the strengths of spirit and flesh within her own form. Newly created characters start with one dot of Primal Urge, though more dots can be purchased at character creation for three Merit dots each. After play begins, Primal Urge can be increased only by spending experience points. The purchase of additional dots at character creation needs to be rationalized before play begins. Perhaps the character undergoes a First Change of such ferocity that he has an unusually primal heart for his years. Perhaps he’s recognized for particular wisdom or potential. Perhaps he belongs to an esteemed lineage. Or maybe some time has passed between the character’s First Change and the beginning of the chronicle, and he has already parleyed with the otherworld.
As a character’s Primal Urge rises, she has more power at her disposal and is able to perform more supernatural feats at the same time or in quick succession. That is, the total number of Essence points that she can have at any given time increases, and the number of Essence points she can spend in a turn rises, allowing her to use more effective Gifts.
The higher a character’s Primal Urge is, the higher her Attribute and Skill dots can go as well. Experiencepoints must be spent to increase Attribute and Skill dots. Note, however, that Primal Urge does not limit a character’s possible Attribute dots when she’s in forms other than Hishu. When she’s in Dalu, Gauru, Urshul or Urhan, her modified Attributes can rise above the cap normally.
Primal Urge	
 Attribute Maximum	
 Max Essence	
 Eseence / Turn	
 Social Penalty	Essence Bleed
01 	05	10 	01	-01	N/A
02 	05	11 	01	-01	N/A
03 	05	12 	01	-02	N/A
04 	05	13 	02	-02	N/A
05 	05	14 	02	-03	N/A
06 	06	15 	03	-03	01/24 Hours
07 	07	20 	05	-03	01/12 Hours
08 	08	40 	07	-04	01/10 Hours
09 	09	50 	10	-04	01/08 Hours
10 	10	75 	12	-05	01/04 Hours
12 	11	100	15	-05	01/02 Hours
15 	13	150	22	-06	01/01 Hours
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