Level 8.1

Level 8.1 is a sublevel between Level 8 and Level 9. 
==Description==
A shaft filled with murky water on Level 8.1.
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===Appearance===
Level 8.1 or "A Watery Grave." is a large mineshaft of indeterminable depth that appears to have been flooded with water, this level is generally considered unsafe and should be avoided. Analysis shows that the walls of the cave appear to be comprised of Feldspar, Hematite, and Chalcopyrite, these minerals can be mined but are discouraged due to possible instability within the caves. Although a flashlight is highly recommended to be brought with one during their travels to Level 8.1, the level maintains a consistent mild white glow of an unknown source, varying in intensity the more open a space is. The mineshaft appears to be severely worn down and rusted, with occasional railroads passing through them, as well as various other kinds of debris and clutter. Faint sounds of clattering metal and echoes can be heard throughout the cave, in addition to these sounds rarely one may hear sounds of whispering or other human-like vocal sounds coming from deeper within the cave, it is not known if these sounds are hallucinations or an unidentified entity, no source as of yet has been spotted.
===Environment===
Air pockets within Level 8.1 are filled with oxygen and can be safely inhaled, but a mask is recommended due to dust, the source of this oxygen has not been discovered. The mineshaft is primarily filled with water, and the winding and often narrow paths of the cave can provide quite a challenge to those who are attempting to traverse the level. It is unknown how stable the cave system is but as of yet, no cave-ins have been reported. Little to no biological life lives within Level 8.1, the exception being various forms of bacteria, bugs, and invertebrates, most of which being small species of jellyfish. All water within Level 8.1 should be considered unsafe for human consumption due to minerals present in the water as well as a mild presence of the Hydrolitis Plague. It is recommended for wanderers to bring food with them as there is no edible material contained within Level 8.1 and the level is often very challenging to exit. Most entities within Level 8.1 undergo unusual mutations making them either weaker or far deadlier, the cause of these adaptations is unknown.
===Extra Information===
Level 8.1 maintains a temperature around 59° Fahrenheit (15° Celsius), the air within Level 8.1 does not have the natural composition of The Frontrooms atmosphere, containing on average, 0.1% more carbon dioxide, 10% less nitrogen and 1% more oxygen. Water within Level 8.1 is not safe for consumption as it may contain various dangerous materials such as trace amounts of mercury or lead. Many entities within Level 8.1 often have mild differences in behavior or biology often making them far more dangerous.
==Gallery==
File:MineShaftWater.jpg| A hole in the mineshaft located on Level 8.1.
File:WateryCave.jpg| A large tunnel on Level 8.1.
File:Level8Sub.png| A photo of an Anethika mutation on Level 8.1.
File:DarkWateryDepths.jpg| A large hole filled with water on Level 8.1.
==Entities==
A dark corridor containing an Anethika with red eyes located on Level 8.1.
===Smilers===
Smilers within Level 8.1 do not have any abnormal features that may differ from other Smilers, only staying within dryer and more claustrophobic places within the level, they are generally much less common within Level 8.1, and may not be encountered at all. Avoiding tight spaces is often a reliable way to avoid any encounters with Smilers on Level 8.1.
===Clumps===
The most common entity to be encountered on Level 8.1, Clumps within Level 8.1 have unnaturally slender bodies and elongated limbs and are usually spotted underwater, using there limbs to traverse the murky depths. Clumps provide a constant threat underwater and are generally the main threat to be wary of within the whole of Level 8.1. Although Level 8.1 Clumps are usually seen underwater they can go into dry sections of caves, but are far weaker and easier to avoid. Clumps take on a much darker and blue-tinted hue to better disguise themselves underwater.
===Hydrolitis Plague===
As a whole, all Hydrolitis Plague strains within Level 8.1 are far weaker and struggle to survive, but their presence is notable none less, if one is to experience symptoms such as fevers, weakness, or vomiting they should seek help immediately, any and all symptoms caused by the Hydrolitis Plague are far weaker and are often non-fatal, and the chances of being infected but the plague within this level are fairly slim.
===Anethikas===
A more prominent threat within the dryer portions of the level, and the second most common entity, all Anethikas on Level 8.1 have varying hues to their signature white eyes, these hues being a bright crimson or a light cyan. Anethikas with crimson-tinted eyes are on average far more aggressive and should be avoided at all costs, they tend to linger around longer more straight tunnels, and staying within windier passage ways is a reliable method of avoiding an encounter with one. Anethikas with cyan-tinted eyes often linger around entrances to flooded areas, they are far less aggressive but are capable of traversing water. 
==Colonies and Outposts==
===Colonies===
====The Excavationists====
* Generally unfriendly to other wanderers.
* Intend to explore Level 8.1 to the utmost of there abilities.
* Are willing to trade rarer minerals for almond water.
* Violent retaliation towards any who attempt to steal from them.
===Outposts===
====Sanitas Outpost====
* Friendly to wanderers.
* Located close to were wanderers enter Level 8.1 from
* Are willing to trade with wanderers for things such as almond water.
* Intend to medicate any wanderers afflicted with the Hydrolitis Plague and escort them out of Level 8.1.
====M.E.G Base Tenebris====
* Located further into Level 8.1
* Conducts research on Level 8.1.
* Excavates minerals for further use in equipment.
* Friendly to wanderers.
* Are not willing to trade.
==Entrances and Exits==
===Entrances===
* Finding water on Level 8 and swimming into it will take you here.
* The Submerged Zone on Level 8.55 will lead here.
* There is a chance that swimming close to the floor of Level 7 will suddenly transport you here.
* No-clipping into the road of Level 9.9 may lead here.
* Entering a cave in Level 10.33 will lead here.
===Exits===
* Certain underwater passages may lead to Level 8 or Level 8.55.
* No-clipping through the walls of the cave while underwater will lead to Level 37, this exit is highly unreliable.
* No-clipping into the railroad may lead to Level 6.1, by far the easiest way to egress.
Category:Levels
Category:Cluster I
Category:Sub-Levels
Category:Class 4
Category:Dangerous
Category:Dangerous
Category:Unconfirmed Levels