Super Mario Maker 2 - New and Returning Features

Super Mario Maker 2 will have many new and returning changes. Here is my opinion of what they will be.
==Unlocking Parts==
The game begins nearly identical to the First SMM, with you playing a level, only to find it unfinished. You are taught the basics of placing, removing, and changing parts. But you have the same starting peices you had in the first game.
To unlock parts, instead of placing down blocks or waiting it out, you now have to make levels. After makiing your first level, you are given a new wheel of parts (as seen in the trailer where every part is in a wheel-like thing) to work with.
==New Power-Ups==
*Poison Mushroom (In SMB style)
*Tannoki Leaf (In SMB3 style)
*Baby Yoshi. (SMW and NSMBU styles) You choose between Ballon Baby Yoshi, Bubble Baby Yoshi, and Light Baby Yoshi.
*Super Acorn (In NSMBU style)
*Lucky Bell (In SM3DW Style)
==Sound Effects/Music==
Instead of attaching a certain sound effect to Mario to change the music, now you choose the from many music tracks while making a course. Sound effects will return, but many more will be added.
==Level Themes==
*Ground (Daytime)
*Ground (Nightime)
*Underground
*Underwater
*Ghost House
*Airship/Cloud
*Castle (called Circus in SM3DW style)
*Desert
*Snow
*Jungle (Day)
*Jungle (Night)
*Space (Unlocked after getting all peices)
==Course Bot (Level Selection)==
Course Bot has been improved, giving you more customazation with levels.
*You can now name worlds.
*There is a "Random" Button to play one of your levels selected randomly.
*If you haven't finished making a level, the level icon will be yellow, and it will be green if you have completeted it.
==Course World==
===100 Mario Challenge===
The 100 Mario Challenge returns, now instead of picking Easy, Normal, or Expert, you can pick a avreage level completion rate. For example, if you make the average competion rate. 80%, all of the levels you will play have a average of a 80% completion rate.
The lowest completion rate you can pick is 5%, but there can still be levels below that rate.
===User Levels===
Just like the first game, you can play levels that other people have uploaded. And, as a bonus, you do not need a Nintendo Switch Online membership, since playing other people's level is nearly 90% of the whole game. 
Secarching for a level is much easier, as now you can not only search for a Course ID, you can now search by the name of the level or the person who made it.
==New Course Maker Features==
===Pipe Color===
Pipes can now be colored a assourtment of colors. These include:
*Green (Default)
*Red
*Yellow
*Blue
*White
*Black
*Pink
*Purple
(Also, if a pipe is on a slope, it will be slanted as well)
===Pipe Speed===
You can now choose a rate of when items or eneimes come out of a pipe. The rates count by .5 and the highest is 5 seconds, and the lowest is .5 secons.
===Sub Areas===
There is now a max of 3 areas per level, and each can be accsssed on the shopping cart icon seen in Course Maker.
Category:Games
Category:Fan Games
Category:Mario (series)
Category:Mario Games
Category:Super Mario Maker (series)
Category:Sandbox Games
Category:Game Creation Systems