Kroq-Gar

is a Legendary Lord unit introduced in Total War: Warhammer II. In the campaign, he leads the faction.
== Description ==
Kroq-Gar, known as the Last Defender of Xhotl is an ancient Saurus Oldblood, the last of the remaining Saurus warriors from the now ruined temple-city of Xhotl. The spawning that brought Kroq-Gar into the world produced a handful of other Saurus, each marked for greatness. In the instinctive ways of battle-cunning these warriors were unsurpassed by any of their kind, and each possessed an innate dominion over the native beasts of the jungle. Kroq-Gar’s spawning coincided with the rearing of a brood of mighty Carnosaurs, and he claimed the largest and most ferocious as his own. Following the Great Catastrophe, it was none other than the great Lord Mazdamundi, High Slann Mage-Priest of Hexoatl, that summoned Kroq-Gar to his temple-city, choosing him to lead the great Saurus armies that remained. Mazdamundi gifted Kroq-Gar with the ancient artefact known as the Hand of Gods, with which he could sear the flesh from his enemies’ bones. Since that day, Mazdamundi has assigned Kroq-Gar the sacred task of exterminating those creatures not part of the Old Ones’ Great Plan. Over his long existence, Kroq-Gar has fought many wars — leading the armies of Hexoatl, or joining other hosts to aid them in battle. There is no continent upon which Kroq-Gar and Grymloq have not fought, but for the last defenders of Xhotl, the battle is not yet over.
== Campaign Description ==
=== Eye of the Vortex ===
Lord Mazdamundi has sent Kroq-Gar across the world pond to the Southlands. In this far-flung continent, the Last Defender of Xhotl will establish a new power base to enact the next stage of the Great Plan and hunt out the Sacred Plaques that shall power the Ritual of Prognostication.
== Attributes ==
== Unit Abilities ==
=== Active Abilities ===
* Cold-Blooded
* Colossal Strike
* Sacred Spawning of Xhotl
* Swiftness of Itzl
==== Campaign only ====
* Rally!
* Stand Your Ground!
=== Passive Abilities ===
* Predatory Fighter
* Primal Instincts
* Wounds
=== Item Abilities ===
* Hand of Gods
== Unique Items ==
*Hand of Gods
*Revered Spear of Tlanxla
== Mounts ==
*Cold One
*Horned One
*Grymloq
== Campaign starting units ==
=== Eye of the Vortex ===
=== Mortal Empires ===
=== Immortal Empires ===
== Lord Effects ==
* Upkeep: -15% (Lord's army)
* Ambush success chance: +25% (Lord's army)
* Weapon strength: +1% per character rank
* Unit experience gain: +25% for Saurus Warriors and Cold One Rider units (Lord's army)
=== WH2 ===
* Upkeep: -50% for Saurus and Cold One units (Lord's army)
* Ambush success chance: +25% (Lord's army)
* Armour: +20 for Stegadon, Bastiladon, Terradon, Ripperdactyl, Carnosaur and Dread Saurian units (Lord's army)
* Leadership: +10 for Stegadon, Bastiladon, Terradon, Ripperdactyl, Carnosaur and Dread Saurian units (Lord's army)
* Leadership: +10 (Lord's army)
== Character Traits ==
=== Personal Trait ===
 Last Defender: As the last remaining warrior of the now ruined temple-city of Xhotl, for Kroq-Gar the battle is not yet over.
* Upkeep: -15% (Lord's army)
* Ambush success chance: +25% (Lord's army)
* Weapon strength: +1% per character rank
* Unit experience gain: +25% for Saurus Warriors and Cold One Rider units (Lord's army)
=== Defeat Trait ===
 Saurussmiter: Today, the battle is over for Xhotl's last defender, but the war rages on - have no doubt.
* Control: +2 (local province)
* Melee defence: +10
==== WH2 ====
* Public order: +2 (local province)
* Melee defence: +10
== Talent Tree ==
*Skill Tree on TotalWarhammerPlanner (WH3)
*Skill Tree on TWWH Characters (WH2)
== Strategy ==
Kroq-Gar is one of the best Melee Lords, able to slay both enemy characters and units with ease. When mounted upon Grymloq he gains a massive Bonus vs. Large, allowing him to challenge monsters and cavalry. He is a lot more reliable in battle, since his mount Grymloq will never rampage. Kroq-Gar can use the Cold-Blooded ability to keep other rampaging units in the fight longer. In battle, Kroq-Gar is best used to hunt down the biggest and most dangerous targets. He can use his unique bound spell Hand of Gods to punish blobs of units, shooting magic missiles at them. Starting in The Southlands, he can unlock Grymloq, his unique Carnosaur mount in the campaign, alongside a Cold One and a Horned-One. He is a melee focused Lord, adding some ranged damage once he unlocks Hand of Gods, one of his unique Quest items. His army focuses largely on Saurus Units, Warbeasts and monsters, with Kroq-Gar providing helpful buffs to those units.
== Gallery ==
Rich-carey-lzd-kroq-gar-richcarey.jpg|Concept Art
Liz_roar_LOGO.png
wh2_main_lzd_kroq_gar.png
Category:Total War: Warhammer II legendary lords