Fan17/Dragon Co.

Welcome to Fan17, everybody! Fantendo is now old enough to go to college. Maybe now some of these articles will have decent grammar? Or maybe we're just gonna go in crazy amounts of debt.
Sorry for the political opening. I'm and I'll be your host throughout the showcase. I don't have time right now to present, but I can give you a l'il taste of what's to come. Expect full content on Tuesday. Maybe Sunday, but Tuesday might be more likely.
==Presentation One==
The first of two (maybe three) presentations will be concerning a remake of the Nintendo Wii's Super Paper Mario entitled Super Paper Mario: Heroes of Light. This remake is meant to bring Super more in line with the style of Thousand Year-Door while retaining all the elements that made the original Super a spectacular game.
Heroes of Light is designed to fit into my big overarching story extending across a strong 90% of all the projects I've begun/planned on this site: The Salut Expanded Universe. The themes presented in this game are themes I want to have encompass so many of my own projects. So I knew this game needed to be included somehow. And what better way to include it than by making it better?!
In the grand scheme of things, I want Heroes of Light to be a celebration of decent Paper Mario. We're gonna be taking the good from all three original games and making this game as good as it can be.
===The game is 3D now===
Yeah, that may be the biggest change. No more 2D platformer! Naturally a lot of the senseless overworld puzzles will be redone. Mario's ability to flip from 2D to 3D is replaced by the power to fast travel through dimensions. No more being forced to return to Flipside to visit a new dimension; if you've already been there, you can go back with the press of a button.
===Luigi===
Chronologically, this game takes place after the events of Paper Luigi: The Watch of Eternity. As such, minor edits will be made to dialogue, mannerisms, and characters to keep with the continuity established in the aforementioned game. Luigi himself will be a slightly different character. In the original Super, Luigi is an easily manipulated guy who just wants to live up to his brother. But in this continuity, Luigi's already had two adventures that led to him growing and having spectacular experiences. Granted, he gets taken more seriously in Watch of Eternity than he ever did in Marvelous Compass, but still, he's becoming his own person. So this element of his character will be developed a little more. Rather than being driven by envy or a desire to prove himself, Luigi has a strong sense of justice and duty. He's gotta save the world! But this tends to blind him from the potential consequences of acting on that sense of duty. He stomps on the Chaos Heart without thinking, he tries to battle Nastasia without thinking. In doing so, he inadvertently creates the Void and becomes Mr. L.
That is but a taste of my fury. And by fury, I mean character development. I want similar, slight changes to also be made to Bowser and Peach, though their characters are already very well done in the original Super's dialogue. Mario is still a voiceless husk of a character, though I may find opportunities for him to show more emotion. Maybe Tippi can read his mind.
===Partners===
Speaking of Tippi, and by extension Pixls, partners are back! And they aren't Pixls! The Pixls can all still be found in Flipside and Flopside as legacy NPCs. Cudge and Thudley can both upgrade your hammer and jump attacks respectively at certain points in the game (or the hammer attack equivalent for Peach and Bowser, parasol and fire breath attacks respectively). The rest will help unlock the doors leading to different dimensions. No more senseless wandering around Flipside.
The partners will almost entirely be returning characters! They'll take on the abilities of the original Pixls, while being legitimate characters and having personality. Spect and Raider will return from Watch of Eternity, as I want them to be meaningful characters in the grand scheme of things. They'll be Thoreau and Boomer respectively. Vivian from TTYD will take on Slim's role. I think it'd be funny if Blooey, one of Luigi's partners from Marvelous Compass, takes on Carrie's role and lets the player ride on their back over spikes and what have you. Beyond these, I'm not yet sure what the other partners will be. But all of the Pixls will have actual character equivalents.
Tippi will be more of a passive partner. She's omnipresent through the battles, but doesn't actually do any fighting. I dunno, she never seems like a fighter to me. She's noble and whatnot, but she's passive. The hero or partner can use her to tattle the enemy through the Tactics menu.
===Items===
In becoming more like Thousand-Year Door, Heroes of Light will take on both items and badges. There will still be some items that affect the overworld, like the Speed Flower, Slow Flower, and Coin Flower. But that's it. Maybe the Mega Star will be a rare battle item, could be fun. But yeah, just about every badge from TTYD will appear, as well as plenty of relevant badges for Peach and Bowser.
===Battling===
If it wasn't clear already, it'll basically be TTYD. A hero and partner on the left of the stage, the enemy on the right.
All four Heroes of Light will share a collective pool of HP. I've been back and forth on whether they should have their own individual HPs, but I think this'll help things be simpler. You also won't be inclined to only use Bowser if I give him his deserved ridiculously tanky HP. This may also simplify the overall balancing. If you have four Heroes you can swap between with a combined 80-ish HP, enemies will need to deal way too much damage to actually be any kind of threat. And I don't want this to become a big-numbers RPG, that's dumb.
100px|leftSwitching Heroes or partners will take up their entire turn. There's a Quick Change and Quick Change P badge that you can find to switch Heroes or partner without losing a turn.
As mentioned above, all four Heroes will have two different styles of attack. Each will have Jump attacks. Mario and Luigi will also have Hammer moves, Peach will have Parasol moves, and Bowser will have Fire Breath moves. All of these can be upgraded throughout the journey through Cudge and Thudley who can be found throughout Flipside and Flopside.
The Pure Hearts now give Special Moves! Because why don't they already?! 
===Other Random Additions===
Kammy Koopa returns!! I'm considering making her a partner. She'll at least pop up during the occasional intermission, maybe randomly in Flipside.
This may already be implied, but the world design will be overhauled like crazy. No more four levels per world. They'll just be one big connected overworld. Some worlds will be greatly redesigned because of this, particularly World 4 and World 7. Space and the Overthere are just too big and empty, I don't like it.
More bosses! Look, Count Bleck and Dimentio are two of my favorite villains of all time, and Mimi and O'Chunks are both a ton of fun. And Mr. L is my husband. But having the four of them be 90% of the game's bosses and conflict is just...a lot. I'm gonna try and work in some original bosses! At least original to SPM, if not entirely original on their own. On that note, I think I'll try and make Dimentio a more gradual burn as far as being the twist villain goes.
The Trouble Center will return in some capacity. I had the idea to just localize it to the menu. Perhaps Tippi communicates with Pixls across the dimensions and learns about troubles from them, then stores them in the journal tab for you to read about and solve at your convenience.
100px|leftWhen Francis kidnaps Tippi in the beginning of Chapter 3, you have the option to pay Barry 300 Coins and hire him onto your team for a short time. He functions exactly like Tippi, but gives remarkably half-hearted tattles on every enemy.
Both Pits of 100 Trials will return. The Flipside pit will become functionally identical to TTYD's, while Flopside will remain a big puzzle-solving platforming challenge. The bosses will most likely stay the same. You won't have to go down Flopside's twice to fight Shadoo, although if you do go down a second time, he'll transform into lots of bosses you've fought before. Pretty intense stuff.
When you complete the trouble that unlocks the Pixl Piccolo, they'll give you the ability to switch up the soundtrack on a whim. The music can become the music from literally any of the other Paper Mario games.
===Conclusion===
Was that a lot? No! I don't think it was enough!! Regardless, these are my plans for a remake of one of my all-time favorite games. Thanks for reading! Stay tuned for my plans on a wholly original, never-before-seen project starring characters I've been working on for many years.
==Presentation Two==
The art isn't meant to look professional grade, they're very much MS Paint sketches I threw together to represent what the characters generally look like. That's about all I'm capable of, so that's all you're gonna get.
OUR HEROES 	OUR VILLAINS
TIKI-MAN 	ZIKI-MAN
CAPTAIN CONFETTI	SIR SLICE
==Conclusion==
Okay, that's all the time I've got. I gotta get back to playing Animal Crossing: New Leaf on my Nintendo 3DS.
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