Maelstromancy

Maelstromancy, also known storm magic, was a discipline of magic. It was a doctrine of Chaomancy, the manipulation of chaos. Maelstromancy related to wind, rain, thunder, lightning, storms, and the sea. Maelstromancers might feel most at home in pouring rain, a swirling gale, or out on the lashing ocean. Many great sailors were Maelstromancers, riders of the white-foam seas. 
As a maelstromancer, you gained the following cantriplike ability. It effectively is a free Prestidigitation/Thaumaturgy/Druidcraft cantrip, which is harmless, you can cast at will, as an action, and lasting up to a minute, but with a much more thematically focused effect. It only had a somatic component, which was usually a small but meaningful hand symbol of your choice. 
*Clement Weather. You can create a small harmless weather effect within 10ft. of you as an action. This might include a small breeze enough to send papers scattering, the smell of the salty sea, falling snowflakes to dust someone's shoulders, or a tiny cloud that follows you, drizzles lightly, and puts out unattended candles.
== At Higher Levels ==
When you gain the ability to cast spells of 3rd level, you also gain an additional trait from your chosen domain of maelstromancy.
* Landfall. When you cast a spell, you can also cause a harmless but dramatic weather effect to occur nearby. For example, you could make a distant lightning strike when you land your spell. Alternatively, you could emit a gust of wind that blows back nearby objects and slams doors or shutters when you cast, or call forth a small rainstorm, enough to drench everyone nearby. Again, it can't be harmful or impose conditions, but you can still be creative.
Some notable maelstormancers were Elluin Ethanderal, and Aelmir the Drowned, and Lyslen MacEoin.
Category:Magics