Monster

== Overview ==
A Monster, also known as a mob (short for 'mobile object'), is a NPC that a player can engage in combat. A special type of monster is called a Boss. Monsters come in two basic varieties: Passive and Aggressive and will dynamically attack other types of monsters on the battlefield.
== Passive vs. Aggressive ==
Aggressive monsters will attack a player as soon as he or she enters their field of view or otherwise gets their attention. Generally this is a large distance in front of the monster as well as a small radius all the way around it. Some monsters will also attack if another nearby companion is attacked - even if the player is outside their detection range. This range can be reduced via the perceived threat modifier and/or the use of Stealth Armor.
Aggressive monsters will appear red on the player's radar.
Passive monsters will not attack a player unless the player attacks them. Some passive monsters (Swamp Grubbers) will aid one another if attacked, but most do not. They appear white on the player's radar.
== Monster vs. Monster Interactions ==
Monsters also have a somewhat complex set of aggressions toward one another. For example, Mox and Swamp Grubbers will not attack one another, and both will attack a Maw. Swamp Grubbers will not attack Bane forces, but both the Mox and Maw will. Mox, Maw, and the Bane will attack a player or other AFS forces, but Swamp Grubbers will not.
Category:TerminologyCategory:Gameplay