Everdawn

The Everdawn is cluster of space habitats. It is the home of the Vela and Bone Ringers and a significant power within the New Aeon Aggregate. They focus on solar power for energy, and are the primary source of asteroid resources for the aggregate. The government of Everdawn is a mix of democratic at the local level and authoritarian at higher levels. 
The higher level government specializes in analyzing and influencing the DNA and personality of its citizens. The government controls the genetic engineering of the cluster, often dictating the personality traits and aptitudes of the children of prospective parents when it determines that certain types of people are needed. They implement a personality based caste system. And they have a successful moneyless economy based on a citizen reputation ranking system. Offenders of serious crimes undergo "amelioration" which permanently alters their inclinations in order to "fix" their personality flaws. Despite their authoritarian government (or because of it) the people generally take a lot of pride in their history and culture and have an almost religious reverence for their nation and its government leaders.
It also controls the Synedra and asdfasdf clusters.
==History==
=== 0 NA - Origins ===
Much like the other clusters, Everdawn began as a rejection of many traditional Earth values such as democracy, the prioritizing of planetary based civilization and the criminalization of genetic engineering. Several other clusters in that period were being formed and were renouncing ties to earth governments for similar reasons. One movement, known as the Solari, formed the Everdawn Cluster. After the New Aeon Conflict, Captain Uldanis, the leader of Epoch Vale, became Leader of Everdawn.  But those in Epoch Vale didn’t want the formation of their new civilization influenced by the rest of the aggregate so they became isolationists for over 300 years. They maintained a limited alliance with the other clusters for the interest of aggregate security and vital economic relations, but otherwise no outsiders were allowed in and kept to themselves. 
Similar to the the Nocturnals, a major focus of the early Everdawn civilization focused on genetic engineering and the first century was lead to a wide variety of new genetic alterations and many different post-humans. But after a century, the government decided to restrict the use of genetic to be controlled by the government. And from this point, unlike the Nocturnals, the Solars came to focus their genetic science more on personality traits and aptitudes instead of the more physical traits. After this period of isolation and genetic experimentation after a few generations of genetic mixing, a new race emerged, that came to be called the Vela (or the "Valers" after the capitol city Epoch Vale). 
=== 300 NA - Ending the isolationism ===
300 years after the formation of the cluster, Everdawn, the Archsteward Syonas, decides to break their isolationism and rejoin the rest of civilization more freely. They have an almost religious reverence for their empire and but decide diversity is good and have no longer have a reason to stay separate. This was done with the support of the majority of the Vela. But a minority of extremists, called the Vost, vehemently disagree. They take a few cylinders to break off from the cluster and create a small independent cluster because they feel that the Vela have lost their way and continue in independent isolationism and continue to evolve themselves.
But after Everdawn re-established relations with the rest of the solar community they became an important influence and one of the dominant clusters in the aggregate.
=== 400 NA - Becoming an empire... ===
maybe originally it was similar to the Nocturnals and each cylinder was a city state. At some point, maybe before they end their isolationism, a group known as asdfsd, decides unite the cluster under one government and calls it an empire. but that would still be one nation not an empire. 
maybe the oritinal cluster had 3 main governments united under the top empire. Epoch vale, Synedra, and asdfasdf. 
Or it doesn't become an empire till post yogora when it adopts synedra and asfafss
=== 1200 NA - Age of the Omniscials ===
=== 1300 NA - Reconstruction ===
=== 1350 NA - Synedra independence ===
==Culture==
They believe that living aboard low-gravity space stations is a superior alternative to living on Earth. They recognize that the planet was helpful to bring forth humanity but the large gravity well and uncontrollable ecosystem became a crutch which limited human potential. They feel that the space colonies are their “promised land” and that the ideal quality of life can be attained through ever larger and more innovative space stations which can be optimized for safer, more versatile, comfortable, and energy efficient civilizations than anywhere on Earth.
Unlike most of the rest of the aggregate, they love natural sunlight, and prefer reflecting sunlight through mirrors to artificial lighting. This is dangerous to do since windows let in more cosmic radiation, but they use a supermaterial that they claim was gifted to them by the Luminaries which effectively blocks the radiation.
=== Caste System ===
An important part of one’s life is understanding their own DNA. Though genetic engineering was important to create the race, alterations are more regulated so that there is enough natural variation and gene distribution.  The DNA of all citizens is analyzed even before birth to determine what personality traits they may have, what skills they are likely to excel at, and what types of behaviors they are predisposed to, and what lifepaths are likely to make them feel most fulfilled. This result of this analysis is to identify the person into one of 21 personality types. These groups are called “castes” though it is not intended for any kind of social hierarchy. There is ostensibly no “superior” or “inferior” castes, and they are generally only used for one’s own benefit to help guide their life choices.  
They also acknowledge that life experiences influence personality as much as genetics so the older one gets, the less emphasis is placed on which caste they belong. Anyone is free to pursue careers and interests outside of what is suggested by their sign though their may be more resistance towards them until they have proven themselves. Though there are some, high-risk or high-qualification jobs that may limit candidates to those with a particular sign that claims the highest propensity for skill in that field. One caste, for example, is the “steward”. stewards have been identified as the best suited for leadership. Only stewards can hold political or ruling office. A key trait in stewards is a high degree of empathy. This is intended to reduce the risk of political corruption.
=== Death/Holidays ===
memento museums, video museum 
Often bodies are still recycled for materials but a common way to memorialize them is in "stellar gardens/parks", a stadium sized room with thousands of melon sized glowing ossuary orbs hanging from the ceiling at random heights to simulate a starfield. When someone dies, they engrave a steel band with their name and other comments or images. An orb is lowered and dedicated to the person and the steel band is attached around it and optionally, the ashes or a single finger bone of the deceased is placed inside. After the ceremony the orb is raised and returned to the starfield. Once it reaches its height, it is difficult to keep track of and is lost among the others. this symbolizes the loved one passing on and being lost or being let go and their returning to the universe. Though, on subsequent visits people can activate the ossuaries of their loved ones, making them glow brighter as they walk through the park so they can temporarily see the constellations of those they have lost. 
in synedra maybe immortal, living tombstones are grown. 
=== Religion ===
The most predominant religion would be Luminism followed by Spinguard which, though it originated in YakoSei, now is more prevalent in Everdawn than anywhere else in the aggregate.
==Government==
=== Leadership ===
The Solari Empire is an authoritarian meritocratic oligarchy. No one is allowed to hold political office except those who have been tested for both the ideal leadership genetics and demonstrated the skills and psychological traits to lead. The founders of Solari felt that there were two major problems with democracy. One problem was how few citizens could have the expertise about any given issue to make a truly informed decision. The second problem was how easy it was for the system to favor corrupt politicians.  The solution the founders came to was that they must entrust power only to experts who were qualified, while instigating strict criteria for who can govern and reducing the potential for corruption.
One way to prevent corruption was to identify physiological indicators in the brain as well as genes in the DNA which make a person more prone to desirable traits such as above average problem solving, social intelligence, and, above all, empathy. If a leader had adequate empathy, they hoped it would reduce the potential for them to be motivated by selfish reasons and more likely to truly care about those they governed. Only those that pass these tests and demonstrate the proper skills and expertise qualify for ruling office. Less than 10% of the population qualify. Those that do are known as “stewards”. This was the origin of their caste system. But just as with any of the other castes, stewards can choose a different career if they desire, but most feel an obligation to lead in some way for the benefit of the community.
To become emperor there is an even more stringent process to qualify. Stewards that qualify are known as archstewards and they may apply for emperorship candidacy which involves decades of education and training. The government occasionally experiments with different concepts for genetically engineered archstewards with the hopes of discovering new and improved qualifications for the best possible leaders. They understand that not every detail can be accounted for, and one’s upbringing and life experiences influence their leadership potential as much as genetics so these engineered children lead normal lives until adulthood. When of age, they automatically qualify for emperorship candidacy, but are given the choice whether or not they will pursue it.
=== Propaganda ===
The government has successfully promoted itself as a near-perfect system purely devoted to the welfare of the citizens. And it has maintained its influence, prosperity and order for centuries. Early culture was zealously Luminist and the government, though not really theocratic, still promotes previous aid from the Luminaries as the supernatural justification for Everdawn's continued success since the Luminaries gave them "divine" knowledge and continues to watch over the cluster today, perhaps preferring Everdawn above the other clusters. And, by extension, is evidence of the government's authority something akin to a "divine right of kings". And so a majority of the citizens have a almost religious patriotism to Everdawn and some think of it as a utopia despite its flaws. 
=== Citizen Ranks ===
Everdawn has a moneyless or nearly moneyless economy.  It works through a citizen reputation score which is determined through reputation points which are earned through a citizen's actions. Contributions to society and habits that benefit one's physical or mental health earns them reputation points. Dissidence and crime earns them negative points.  As one ages, each action has a multiplier so actions have more weight the older one is. So crime has more of a penalty for older people because they should know better. So working jobs is incentivized through earning rep, not money. The benefits of rep are to move up or stay in one of the citizen tiers.  
Rank 1: Recog" (Recognized) or "Beneficiary" 
Rank 2: "Leal" (Loyal) 
Rank 3: "Exemplar" 
Rank 4: "Onorath" (Honored) 
Rank 0: "Errant" or vulnerable Sanctioned, troubled, jeopardized 
Rank -1: "Delinek" (Delinquent), or Stricken, penalized, Reprobate, Offender, dissident 
Rank -2: "Reprobate" 
Rank -3: "Malignant" , disruptor recusant condemned Defective 
Tier 1. Default tier. When you are born you are tier 1 which means you have the right any necessities; a place to live, food, utilities, public transport, the equivalent of a phone/laptop. You should have everything you need to live comfortably. 
Tier 2.  Once you become like 15 or 20 your actions start earning you points. Choosing to contribute to society in some way earns points. So choosing to work/volunteer at any job, earns you points, and jobs that are deemed more essential or important earn you more points.  At some point you earn enough to move into tier 2 but points fall off overtime so you still need to keep working to stay in tier 2. But it should be easy like 15 hr a week is all you need to stay in tier 2. Other things like pursuing a personal hobbies, and participating in any kind of organized social group like church, gaming club, or birdwatchers, social activism, also earn you the similar amount of points i think. Tier 2 simply have more access to more things. Gov is socialist and if tier 2 asks for something relatively common, the government will probably provide it, (though every item has a limit per person) But hopefully its more about self actualization, rather than materialism.  Housing is not necessarily nicer, but where tier 1 people live is randomly selected but tier 2 can choose the location they want to live near. They can get personal vehicle instead of public transport.  Tier 1 can go to the rec center but tier 2 can go to las vegas type entertainment. Again it should be very attainable to be tier 2 but tier 1 people should live comfortably.  Low level crimes will push you back into tier 1.
Tier 3 people are those that have made significant contributions to society. People who dedicated years to become specialized in a field and have lead the research to try  to cure some illness, or invent a new technology that could benefit people’s lives, even if they don’t succeed. Or people who have sacrificed much to help people like, a military awards. People who have influenced culture significantly like a popular entertainer or political figure might also be tier 3 even if they’re controversial just to incentivise people to push themselves to make change. (or maybe they wouldn’t want to incentivise that since that’s the people that might cause problems. Still probably better for society to motivate that kind of passion.). They have much higher limits for requesting items and access to locations and resources. 
Tier 0 and below is for people who have committed crimes. They have certain rights limited. Have access to less entertainment and material goods. Depending on the severity of the crime and their rights and access to locations and items are proportionally restricted.  Smaller offenders can earn their way back to tier 1 by simply earning more points like normal. Tier 0 is for more petty crimes like speeding or graffiti. 
Tier -1 More significant crimes probably require time and certain ways of making restitution to earn your way out. They are under house arrest and cannot leave their home. Going to actual prison is only reserved for the more severe crimes. There are probably several sub classes with under tier -1 depending on the severity of the crime and how restitution is earned depends on the crime. 
Tier -2 A repeat offender or crimes or first time of the most serious crimes. 
Tier -3 Repeat offender of the most serious crimes. They are taken to the "Ameliorators" to be "conformed" or "realigned". Their brains are altered to be remove the negative impulses. This can be very effective in preventing further offences but can also have serious side effects where their personality is significantly altered, regression, or even appear lobotomized. 
( for chilliad: They are exiled by being taken to a exile colony. It's not quite like a prison, in that it functions like a normal city/habitat where residents can live somewhat normal lives, but most of the residents are Tier -3 and they can never leave. Any serious violations of the rules in the exile colony is punished with execution.) 
=== Parental License ===
Procreating is regulated by the government to the point that they have engineered all citizens to be sterile by default. Only those who qualify by the government can reverse the sterility. If a citizen wants to become a parent. they must first pass a 5 year parental training program. After passing, they are allowed to receive a simple injection which unlocks their ability to have children. 
== Economy ==
=== Moneyless ===
Everdawn has a moneyless or nearly moneyless economy.  So working jobs is incentivized through earning rep, not money. The benefits of rep are to move up or stay in one of the citizen tiers.  
What about one of a kind objects that are highly valued. Higher rep gets priority if multiple people wants something from the gov. But what if one person already has something that becomes sought after. Does he just give it away if he doens’t want it anymore or does he ask for something in return. If it become highly valued does the gov just take it away from him if he doesn’t have the rep to have earned it. And will it make things boring if there is no competition for valuable goods. This is why maybe the goveonly takes care of the top 1000 goods and the rest is a more traditional capitalist economy. Or maybe the competition is all around illegal goods.
=== Export ===
Everdawn leads the solar market in the research and production of biomaterials, industrial materials that are made of living cells that can heal themselves when damaged or can grow into various predefined shapes to suit different needs. They are complex to manufacture, but highly valued for product exteriors and structures like roads and buildings. This science is mostly lead in Synedra Cluster.
== Demographics ==
Vela 50%
Bone ringers 20%
Kesslers/ Neona 10%
Aranaya 5%
Mosseni 5 %
other 10%
--
Solars 70
Nocturnals 10
Kesslers 10
other (shtal and misc) 10
== Locations ==
=== Epoch===
The capital of the empire is the Epoch Vale cylinder. The surrounding region is known as the Epoch Vale Fleet. The inhabitants are known as "Sekvel". They are generally the most patriotic, formal, and think very highly of themselves. They believe that the "best" citizens choose to live there, and most Archstewards are Sekvel.
Station 	Significance 	Size 	Type 	Population	Description
Epoch Vale 	Political - Capital 	Spar 	Annular	2,000,000 	Cultural heart of the cluster and headquarters of the empire. Epoch Vale is one of the original cylinders in the cluster. 2/3 a metropolis with one third wilderness.
Primordia 	Wildlife reserve 	island	Drum 	4,000 	Large nature habitat. Mostly jungle. The one small settlement, Verden Bas, for cylinder maintenance and some scientific research. Large Lake called Primiva or Atum or ganungagap
Verden Abur 	Agriculture 	island	Annular	500,000 	Residential / agricultural
Era Bringer 	Military/asteroid defence 	island	Annular	100,000 	Military base, every cylinder has its own defense but this houses a huge surplus of ships and also functions as a training camp and wartime military hq
Devonia 	Residential- Suburban 	island	Annular	800,000 	
Sefad Sejen 	Tech/science silicon valley 	Spar 	ring 	200,000 	Originally designed be a research and college community but research took off so it is now a business hub for new materials.
Fiusr Ket 	College town 	Spar 	Disk 	200,000 	Collge that is known for its bio sciences, humanities, and history, and art
Amevust 	Religious center 	Spar 	Disk 	15,000 	
Everdusk Ruins	Abandoned, ruins, mutated life gone wild	island	Annular	0 	one of the older cylinders abandoned due to radiation leakwhich has mutated the wildlife. Either waiting for radiation to dissapate or is retired from orbit.
=== Mikurs Ket===
A large portion of the New Aeon economy depends on the production of goods from in the Mikurs Ket region. The inhabitants are known as "Mikurvel".\
Station 	Significance	Size 	Type 	Population	Description
Mikurs Ket 	Mfg 	Spar 	Drum 	100,000 	Makers Gate
Plynth 	Refinery 	Spar 	Grotto 	20,000 	An accident resulted in the sunlight lens to shift and focus on the interior walls creating a pool of lava which became a tourist attraction.
Tiankong Gui	Mfg 	Spar 	Annular	50,000 	weapon manufacture, among other things
Sundust 	Mfg 	island	Ring 	100,000 	Cylinder manufacturing facility
=== Dilet===
The Dilet fleet is on the far side of the cluster. It is made of mostly low population, rural cylinders. They are generally a bit more disillusioned about the government than the rest of the cluster and sometimes feel that they are not always given the resources they need, or feel they are forgotten by the rest of the cluster. Even so, they are generally still loyal and patriotic. They are known as Dilevel. 
Station 	Significance	Size	Type 	Population	Description
Salen Felt 	Rural 	Spar	Annular	20,000 	......................................................................................................
Sol Ves 	Rural 	Spar	Drum 	20,000 	
Bagong Bayan	Residential 	Spar	Annular	50,000 	
Tranquility 	Agriculture 	Spar	Drum 	50,000 	
=== Kultin Fleet===
The residents of around Kult Folches, known as Kultinvel, are similar in vibe to the Sekevel. There are growing tensions here because many believe that the a recent change to the system that chooses who is the rightful emperor was flawed. And they believe that a Kultinvel, Erothus, is the rightful emperor. 
Station 	Significance 	Size 	Type 	Population	Description
Kult Folches	Metropolis 	island	Drum 	2,000,000 	......................................................................................................
Azen Ves 	Agriculture 	island	Annular	500,000 	
Abziden Ket 	Residential- Suburban	Spar 	Drum 	400,000 	Home of the Erothans
Nulesh Aven 	College town 	Spar 	Annular	300,000 	
Suitham 	Religious center 	Spar 	Annular	20,000 	
=== Synedra Cluster ===
Home of the Bone Ringers with a unique culture, influenced by a fascination by biomaterials.