Dal (nersxe)

__NOTOC__
===Basic Information===
 Race: Human
 Class: Fighter (Two-handed)
 Level: 1
 Experience: 0 XP (1,300 TNL)
 Alignment: Lawful Neutral
 Languages: Venzan, Irthian
 Deity: Pascal
 First Seen: URL to introduction appearance at DWI
 Location: URL-new-post.html to current game
 Background: Closed
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 15 +2 (03 pts) +2 racial
DEX: 16 +3 (10 pts)
CON: 10 +0 (00 pts)
INT: 13 +1 (03 pts)
WIS: 12 +1 (02 pts)
CHA: 12 +1 (02 pts)
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
 (Max -2) HP: 11 = [1d10 + CON (0) + FC (1)] (Fighter)
 AC: 15 = [10 + DEX (3) + Armor (2) + Shield (0) + Natural (0)
 + Size (0) + Misc (0)]
 AC Touch: 13 = [10 + DEX (3) + Size (0) + Misc (0)]
 AC Flatfooted: 12 = [10 + Armor (2) + Shield (0) + Natural (0)
 + Size (0) + Misc (0)]
 INIT: +3 = [DEX (3) + Misc (0)]
 BAB: +1 = [Fighter (1) + Class 2 (0)]
 CMB: +3 = [BAB (1) + STR (2) + Misc (0)]
 CMD: 16 = [10 + BAB (1) + STR (2) + DEX (3) + Misc (0)]
 Fortitude: +2 = [Fighter (2) + CON (0) + Misc (0)]
 Reflex: +3 = [Fighter (0) + DEX (3) + Misc (0)]
 Will: +2 = [Fighter (0) + WIS (1) + Resilient Trait (1)]
 Speed: 30'
Damage Reduction: 00/Any
Spell Resistance: 00
 Spell Failure: 00
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
 Ranseur: Attack: +4 = [BAB (1) + STR (2) + Weapon Focus (1) + Magic (0)]
 Damage: 2d4+3, Crit: x3, Special: None
 Dagger: Attack: +4 = [BAB (1) + DEX (3)]
 Damage: 1d4+2, Crit: 19-20/x2, Special: Range 10'
===Racial Features===
Ability Adjustments: +2 Strength
 Size: Medium
 Speed: 30'
 Favored Class: Fighter (+hp)
 Focused Study: Gain Skill Focus as a bonus feat at L1, L8, + L16
 Skilled: +1 skill point/level
===Class Features===
Fighter (two-handed)
Armor/Weapons: All simple and martial weapons, all armor, all shields
 Bonus Feats: At 1st level and every even level thereafter, gain a
 bonus combat feat the fighter qualifies for.
===Feats===
Skill Focus (Acrobatics) (Human): +3 bonus on all Acrobatics checks.
 Weapon Focus (Ranseur) (1st): +1 on all attack rolls made with a ranseur.
 Combat Expertise (Fighter 1st): You can choose to take a -1 penalty on
 mle attack rolls and CM checks to gain a
 +1 dodge bonus to AC. The effects of
 this feat last until your next turn.
===Traits===
 Capable (General): You gain a +1 trait bonus to Acrobatics and it is
 a permanent class skill.
Resilient (General): You gain a +1 trait bonus to Will saves.
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 04 = [Base (2) + INT (1)/Level (3); FC (0), Human (1)] Fighter
Skills Total Rank CS Ability ACP Misc
Acrobatics 13 1 3 3 -0 +6 (Trait, MW Tool, SF)
Appraise 1 0 0 1 +0
Bluff 1 0 0 1 +0
Climb 6 1 3 2 -0 +0
Craft ( ) 1 0 0 1 +0
Diplomacy 1 0 0 1 +0
Disable Device 0 0 3 -0 +0
Disguise 1 0 0 1 +0
Escape Artist 3 0 0 3 -0 +0
Fly 3 0 0 3 -0 +0
Handle Animal 0 0 1 +0
Heal 1 0 0 1 +0
Intimidate 1 0 0 1 +0
Knowledge (Arcana) 0 0 1 +0
Knowledge (Dngnrng) 0 0 1 +0
Knowledge (Engnrng) 5 1 3 1 +0
Knowledge (Geography) 0 0 1 +0
Knowledge (History) 0 0 1 +0
Knowledge (Local) 0 0 1 +0
Knowledge (Nature) 0 0 1 +0
Knowledge (Nobility) 0 0 1 +0
Knowledge (Planes) 0 0 1 +0
Knowledge (Religion) 0 0 1 +0
Linguistics 0 0 1 +0
Perception 1 0 0 1 +0
Perform ( ) 1 0 0 1 +0
Profession ( ) 0 0 0 +0
Ride 3 0 0 3 -0 +0
Sense Motive 1 0 0 1 +0
Sleight of Hand 0 0 3 -0 +0
Spellcraft 0 0 1 +0
Stealth 3 0 0 3 -0 +0
Survival 5 1 3 1 +0
Swim 2 0 0 2 -0 +0
Use Magic Device 0 0 1 +0
* = untrained class skill
===Equipment===
Equipment Cost Weight
Explorer's Outfit -- -- lb
Leather Armor 10 gp 15 lb
Ranseur 10 gp 12 lb
Dagger (waist) 2 gp 1 lb
Dagger (wrist sheath) 2 gp 1 lb
MW Boots (Tool, Acrobatics) 50 gp -- lb
Spring-Loaded Wrist Sheath 5 gp 1 lb
Masterwork Backpack 50 gp 4 lb
 Blanket .5 gp 3 lb
 Sunrod (x2) 4 gp 2 lb
 Flint&Steel 1 gp -- lb
 Iron Pot (Hanging on pack) .8 gp 4 lb
 Waterskin 1 gp 4
 ======== ======
 Totals: 136.3 gp 47 lb
 Light Medium Heavy 
Max Weight: 0-76 77-153 154-230
Consumed or Destroyed Items 
 (none yet) 0 gp
 ======
 Total Consumed: 0 gp
===Finances===
 PP: 1 Initial Character Money: +150 gp
 GP: 3 earned on first adventure: +0 gp
 SP: 6 ==========
 CP: 10 Career Earnings: 150 gp
 Carried Inventory: -136.3 gp
 consumed or destroyed items: -0 gp
 Gems/Jewelry/Other: living accommodations: -0 gp
 0000 ==========
 Coinage: 14.7 gp
===Details===
 Size: Medium
 Gender: Female
 Age: 19
 Height: 5'8"
 Weight: 168 lbs
Hair Color: Black
 Eye Color: Blue
Skin Color: Deep Tan
Appearance: There is something wild about Dal. Her clothing is trimmed with fur from the animals of the deep north, her long hair resists all attempts at order, yet also settles itself back into place despite wind and rain. The only break from this wildness is the ranseur at her side; longer than she is tall, it is carefully maintained and bears the subtle marks of many battle scars diligently minimized.
 Demeanor: Flirty and seemingly shallow, Dal reveals very little of herself in casual conversation. She is no experienced liar, simply someone in the habit of keeping their private business exactly that. Beneath the shallow exterior lurks a well-ordered mind that takes in all information given and stores it carefully.
===Background===
Yet another misfit in the nation of orphaned children, Dal grew up as the only child of a childless half-elven couple. Though they tried their best, they were unable to understand their adopted daughter's often pragmatic worldview and fascination with the mercenary soldiers living in their home town. It came as a (guilty) relief to all parties when Dal declared she was leaving Irthos to see the world and refine her unique combat style.
===Adventure Log===
[link=Twist Tree adventure here]
 XP Received: 0000
Treasure Received: 0000 GP
 0000 Gems/Jewelry
 Items
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
 +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (Date) (Judge 1) level 1
*Approval (Sept 11, 2013) (Aura, non-judge) level 1
Category:In Progress/Character