Fusion Ability

Fusion Ability , identified as F-Ability in the battle menu, is a term from Final Fantasy Dimensions. When a character possesses certain pairs of abilities, they allow for the character to learn a more powerful ability. A character has a chance of learning a fusion ability any time they use either one of the listed abilities while having access to the other via a currently-equipped class feature. Once a character has learned an ability, it will not randomly occur again for that character.
Fusion abilities are officially revealed at Mt. Liene in Chapter 1 after Sarah shares some information with the party about her past, but they can still be learned normally in the Prologue. The entire party learns Magic Missile after the Mt. Liene scene, but all other fusion abilities must be learned separately by individual characters.
Fusion abilities typically require levels in multiple classes. The only exception are Magic Missile, Magic Bomb 1, and Magic Bomb 2, which can be learned by single-class Red Mages due to their ability to access both black and white magic.
== List of Fusion Abilities ==
Fusion Ability	Required Abilities 	Use 	MP Needed 	Image 	Notes
 	Guard + Benediction 	Warriors of Light 	55 	135px 	
 	Places Protect, Shell, Haste, and Regen on a single ally. 	Places Protect, Shell, Haste, and Regen on a single ally. 	Places Protect, Shell, Haste, and Regen on a single ally. 	Places Protect, Shell, Haste, and Regen on a single ally. 	Places Protect, Shell, Haste, and Regen on a single ally.
 	Blizzara + Blizzard Breath 	Warriors of Light 	22 	 	Magic-based, cannot be reflected, slightly weaker than single-target tier 2 Black Magic spell.
 	Deals water damage to all enemies. 	Deals water damage to all enemies. 	Deals water damage to all enemies. 	Deals water damage to all enemies. 	Deals water damage to all enemies.
 	Protect + Power Song 	Warriors of Light 	16 	 	
 	Reduces physical damage received and increases ATK for a single ally. 	Reduces physical damage received and increases ATK for a single ally. 	Reduces physical damage received and increases ATK for a single ally. 	Reduces physical damage received and increases ATK for a single ally. 	Reduces physical damage received and increases ATK for a single ally.
 	Flee + Aiding Anthem 	Warriors of Light 	6 	 	
 	Switches rows for all allies. 	Switches rows for all allies. 	Switches rows for all allies. 	Switches rows for all allies. 	Switches rows for all allies.
 	Riposte + Darkness 	Warriors of Darkness 	1 	135px 	
 	Either makes self impervious to normal attacks or take heavy damage and fiercely counter attacks until the next turn.	Either makes self impervious to normal attacks or take heavy damage and fiercely counter attacks until the next turn.	Either makes self impervious to normal attacks or take heavy damage and fiercely counter attacks until the next turn.	Either makes self impervious to normal attacks or take heavy damage and fiercely counter attacks until the next turn.	Either makes self impervious to normal attacks or take heavy damage and fiercely counter attacks until the next turn.
 	Enrage + Jump 	Warriors of Light 	10 	 	About twice as powerful as a regular attack. Ranged (full damage regardless row). Takes longer to land than regular Jump.
 	Attacks from the air to deal heavy damage. Cannot be attacked while jumping. 	Attacks from the air to deal heavy damage. Cannot be attacked while jumping. 	Attacks from the air to deal heavy damage. Cannot be attacked while jumping. 	Attacks from the air to deal heavy damage. Cannot be attacked while jumping. 	Attacks from the air to deal heavy damage. Cannot be attacked while jumping.
 	Kick + Drain Samba 	Warriors of Darkness 	18 	135px 	
 	Attacks with a random ability. 	Attacks with a random ability. 	Attacks with a random ability. 	Attacks with a random ability. 	Attacks with a random ability.
 	Cura + Curse 	Warriors of Darkness 	32 	 	Magic-based. About 40% more powerful than tier 2 Black Magic spells.
 	Deals dark damage to a single/all enemy(ies). 	Deals dark damage to a single/all enemy(ies). 	Deals dark damage to a single/all enemy(ies). 	Deals dark damage to a single/all enemy(ies). 	Deals dark damage to a single/all enemy(ies).
 	Vacuum Wave + Diabolos 	Both 	44 	 	
 	Deals damage to all enemies equal to one-quarter of current HP. 	Deals damage to all enemies equal to one-quarter of current HP. 	Deals damage to all enemies equal to one-quarter of current HP. 	Deals damage to all enemies equal to one-quarter of current HP. 	Deals damage to all enemies equal to one-quarter of current HP.
 	Meteor + Ebony Slash 	Warriors of Darkness 	86 	 	Magic-based, cannot be reflected. Slightly more powerful than Ultima.
 	Deals dark damage to all enemies. 	Deals dark damage to all enemies. 	Deals dark damage to all enemies. 	Deals dark damage to all enemies. 	Deals dark damage to all enemies.
 	Stop + Shiva 	Both 	38 	 	Magic-based. Slightly weaker than Blizzaga.
 	Deals ice damage to a single target and causes time to stop, preventing action. 	Deals ice damage to a single target and causes time to stop, preventing action. 	Deals ice damage to a single target and causes time to stop, preventing action. 	Deals ice damage to a single target and causes time to stop, preventing action. 	Deals ice damage to a single target and causes time to stop, preventing action.
 	Dispel + Alexander 	Warriors of Light 	57 	 	
 	Removes magic effects from all enemies. 	Removes magic effects from all enemies. 	Removes magic effects from all enemies. 	Removes magic effects from all enemies. 	Removes magic effects from all enemies.
 	Esuna + Angelic Aria 	Warriors of Light 	82 	 	
 	Removes all status effects from all allies. 	Removes all status effects from all allies. 	Removes all status effects from all allies. 	Removes all status effects from all allies. 	Removes all status effects from all allies.
 	Earthshatter + Holy 	Warriors of Light 	35 	135px 	Attack power-based, 100% accuracy. About 2.5x as powerful as a regular attack. Ranged (full damage regardless row).
 	Deals holy damage to a single enemy. 	Deals holy damage to a single enemy. 	Deals holy damage to a single enemy. 	Deals holy damage to a single enemy. 	Deals holy damage to a single enemy.
 	Curaga + Dragon Soul 	Warriors of Light 	150 	135px 	
 	Restores all HP and removes all status effects for all allies. 	Restores all HP and removes all status effects for all allies. 	Restores all HP and removes all status effects for all allies. 	Restores all HP and removes all status effects for all allies. 	Restores all HP and removes all status effects for all allies.
 	Sylph + Kick 	Both 	7 	135px 	Physical attack, about 40% more powerful than Kick. Ranged (full damage regardless of row).
 	Deals wind damage to all enemies. 	Deals wind damage to all enemies. 	Deals wind damage to all enemies. 	Deals wind damage to all enemies. 	Deals wind damage to all enemies.
 	Flare + Megaflare 	Warriors of Darkness 	99 	135px 	Magic-based, cannot be reflected, breaks damage limit. 20~25% more powerful than Ultima.
 	Deals magic damage to a single target. 	Deals magic damage to a single target. 	Deals magic damage to a single target. 	Deals magic damage to a single target. 	Deals magic damage to a single target.
 	Thundaga + Ramuh 	Both 	54 	 	Magic-based, cannot be reflected. About 15% weaker than Thundaga.
 	Deals lightning damage to all enemies and inflicts Paralysis, halting actions. 	Deals lightning damage to all enemies and inflicts Paralysis, halting actions. 	Deals lightning damage to all enemies and inflicts Paralysis, halting actions. 	Deals lightning damage to all enemies and inflicts Paralysis, halting actions. 	Deals lightning damage to all enemies and inflicts Paralysis, halting actions.
 	Haste + Swift Shanty 	Warriors of Light 	64 	 	
 	Speeds up the passing of time for all allies. 	Speeds up the passing of time for all allies. 	Speeds up the passing of time for all allies. 	Speeds up the passing of time for all allies. 	Speeds up the passing of time for all allies.
 	Odin + Final Thrust 	Warriors of Darkness 	12 	 	About 85% more powerful than a regular attack.
 	Deals damage and instantly kills a single enemy. 	Deals damage and instantly kills a single enemy. 	Deals damage and instantly kills a single enemy. 	Deals damage and instantly kills a single enemy. 	Deals damage and instantly kills a single enemy.
 	Strike + Quick Shot 	Warriors of Darkness 	20 	 	About 75% more powerful than a regular attack.
 	Attacks a single target and inflicts Silence, preventing spell casting. 	Attacks a single target and inflicts Silence, preventing spell casting. 	Attacks a single target and inflicts Silence, preventing spell casting. 	Attacks a single target and inflicts Silence, preventing spell casting. 	Attacks a single target and inflicts Silence, preventing spell casting.
 	Mug + Pommel 	Warriors of Light 	32 	 	About 25% more powerful than a regular attack. Heals for 7/8 of damage dealt. Healing is converted to damage against undead.
 	Damages a single enemy then restores that enemy's HP. 	Damages a single enemy then restores that enemy's HP. 	Damages a single enemy then restores that enemy's HP. 	Damages a single enemy then restores that enemy's HP. 	Damages a single enemy then restores that enemy's HP.
 	Healing Breath + Restful Refrain 	Warriors of Light 	23 	 	About twice as powerful as Cure or 2/3 as powerful as Cura.
 	Restores HP for all allies and enemies. 	Restores HP for all allies and enemies. 	Restores HP for all allies and enemies. 	Restores HP for all allies and enemies. 	Restores HP for all allies and enemies.
 	Cure + Fire 	Both 	10 	135px 	Magic-based. Slightly weaker than tier 2 Black Magic spells.
 	Deals magic damage to a single target. 	Deals magic damage to a single target. 	Deals magic damage to a single target. 	Deals magic damage to a single target. 	Deals magic damage to a single target.
 	Cura + Fira 	Both 	16 	135px 	Magic-based. Slightly more powerful than tier 2 Black Magic spells.
 	Deals magic damage to a single target. 	Deals magic damage to a single target. 	Deals magic damage to a single target. 	Deals magic damage to a single target. 	Deals magic damage to a single target.
 	Curaga + Firaga 	Both 	48 	 	Magic-based. Slightly more powerful than Comet, around 85% more powerful than tier 3 Black Magic spells.
 	Deals magic damage to a single target. 	Deals magic damage to a single target. 	Deals magic damage to a single target. 	Deals magic damage to a single target. 	Deals magic damage to a single target.
 	Poisona + Poison 	Both 	8 	 	Magic-based. Slightly more powerful than tier 1 Black Magic spells.
 	Deals magic damage to a single target. 	Deals magic damage to a single target. 	Deals magic damage to a single target. 	Deals magic damage to a single target. 	Deals magic damage to a single target.
 	Wonder Step + Stunner 	Warriors of Darkness 	18 	 	
 	Inflicts all statuses afflicted on self to a single enemy. 	Inflicts all statuses afflicted on self to a single enemy. 	Inflicts all statuses afflicted on self to a single enemy. 	Inflicts all statuses afflicted on self to a single enemy. 	Inflicts all statuses afflicted on self to a single enemy.
 	Arise + Mega Flare 	Warriors of Light 	99 	 	
 	Revives all allies and restores half of their maximum HP. 	Revives all allies and restores half of their maximum HP. 	Revives all allies and restores half of their maximum HP. 	Revives all allies and restores half of their maximum HP. 	Revives all allies and restores half of their maximum HP.
 	Berserk + Hellfire 	Both 	45 	 	Magic-based, cannot be reflected. About 10% weaker than a single-target Firaga.
 	Deals fire damage to all allies and enemies. 	Deals fire damage to all allies and enemies. 	Deals fire damage to all allies and enemies. 	Deals fire damage to all allies and enemies. 	Deals fire damage to all allies and enemies.
 	Barrage + Assassinate 	Warriors of Darkness 	36 	 	Physical attack, 100% accuracy, strikes separately for each weapon with dual-wield. 2.5~2.6 times as powerful as regular attack, damage is divided between 3 attacks.
 	Attacks a single enemy three times. 	Attacks a single enemy three times. 	Attacks a single enemy three times. 	Attacks a single enemy three times. 	Attacks a single enemy three times.
 	War Cry + Mighty Guard 	Warriors of Light 	96 	 	
 	Reduces physical and magic damage received and raises ATK for all allies. 	Reduces physical and magic damage received and raises ATK for all allies. 	Reduces physical and magic damage received and raises ATK for all allies. 	Reduces physical and magic damage received and raises ATK for all allies. 	Reduces physical and magic damage received and raises ATK for all allies.
 	Enrage + Backup 	Warriors of Darkness 	10 	 	About 60% more powerful than a regular attack. Ranged (full damage regardless of row).
 	Attacks a single enemy with an unfailing blow and switches character's row. 	Attacks a single enemy with an unfailing blow and switches character's row. 	Attacks a single enemy with an unfailing blow and switches character's row. 	Attacks a single enemy with an unfailing blow and switches character's row. 	Attacks a single enemy with an unfailing blow and switches character's row.
 	Call + Frailty Polka 	Warriors of Darkness 	40 	 	
 	Decreases DEF and RES of all enemies. 	Decreases DEF and RES of all enemies. 	Decreases DEF and RES of all enemies. 	Decreases DEF and RES of all enemies. 	Decreases DEF and RES of all enemies.
 	Bash + Pickpocket 	Both 	6 	135px 	About as powerful as a regular attack.
 	Attacks an enemy and steals gil. 	Attacks an enemy and steals gil. 	Attacks an enemy and steals gil. 	Attacks an enemy and steals gil. 	Attacks an enemy and steals gil.
 	Dropkick + Trance 	Warriors of Darkness 	34 	135px 	Attack power based, 100% accuracy. About 2.3 times as powerful as a regular attack, divided between 6 hits. The sixth hit deals more damage than the first five.
 	Attacks a single enemy six times. 	Attacks a single enemy six times. 	Attacks a single enemy six times. 	Attacks a single enemy six times. 	Attacks a single enemy six times.
 	Aurablast + Attune Blade 	Both 	18 	135px 	Magic-based, pierces reflect. Slightly more powerful than tier 2 Black Magic spells.
 	Deals magic damage to a single target. Passes through Reflect. 	Deals magic damage to a single target. Passes through Reflect. 	Deals magic damage to a single target. Passes through Reflect. 	Deals magic damage to a single target. Passes through Reflect. 	Deals magic damage to a single target. Passes through Reflect.
 	Raging Fist + Image 	Warriors of Darkness 	6 	 	Minimum of 1 hit. Each hit's about 60% more powerful than a regular attack.
 	Attacks an enemy for a number of times equal to the number of own images. 	Attacks an enemy for a number of times equal to the number of own images. 	Attacks an enemy for a number of times equal to the number of own images. 	Attacks an enemy for a number of times equal to the number of own images. 	Attacks an enemy for a number of times equal to the number of own images.
 	Focus + Firaga 	Both 	88 	 	
 	Deals damage to a single target equal to own HP and causes self to be knocked out. 	Deals damage to a single target equal to own HP and causes self to be knocked out. 	Deals damage to a single target equal to own HP and causes self to be knocked out. 	Deals damage to a single target equal to own HP and causes self to be knocked out. 	Deals damage to a single target equal to own HP and causes self to be knocked out.
 	Dire Dirge + Wide Slash 	Warriors of Light 	99 	 	Damage seems to be calculated based on a combination of attack power and intellect. Deals about as much damage as Comet + a regular attack. Cannot be reflected. Ranged (full damage regardless of row).
 	Deals magic damage to all enemies. 	Deals magic damage to all enemies. 	Deals magic damage to all enemies. 	Deals magic damage to all enemies. 	Deals magic damage to all enemies.
 	Lotus Strike + Precise Shot 	Warriors of Darkness 	10 	135px 	Physical attack. About 80% more powerful than a regular attack. Delays user's next turn.
 	Deals heavy damage to a single enemy and causes their wait time to increase. 	Deals heavy damage to a single enemy and causes their wait time to increase. 	Deals heavy damage to a single enemy and causes their wait time to increase. 	Deals heavy damage to a single enemy and causes their wait time to increase. 	Deals heavy damage to a single enemy and causes their wait time to increase.
 	Steal + Aim: Heart 	Warriors of Darkness 	23 	 	
 	Inflicts Confuse on all enemies. Sometimes fails and inflicts Berserk on self. 	Inflicts Confuse on all enemies. Sometimes fails and inflicts Berserk on self. 	Inflicts Confuse on all enemies. Sometimes fails and inflicts Berserk on self. 	Inflicts Confuse on all enemies. Sometimes fails and inflicts Berserk on self. 	Inflicts Confuse on all enemies. Sometimes fails and inflicts Berserk on self.
 	Titan + Tremor 	Warriors of Darkness 	34 	 	Slightly over 3 times as powerful as a regular attack.
 	Deals heavy earth damage to a single target. Likely to miss. 	Deals heavy earth damage to a single target. Likely to miss. 	Deals heavy earth damage to a single target. Likely to miss. 	Deals heavy earth damage to a single target. Likely to miss. 	Deals heavy earth damage to a single target. Likely to miss.
 	Bash + Draw Attacks 	Warriors of Darkness 	16 	 	Despite the wording, enemy attacks will target the user (same as Draw Attacks)
 	Causes Berserk to all enemies and causes enemy attacks to target self. 	Causes Berserk to all enemies and causes enemy attacks to target self. 	Causes Berserk to all enemies and causes enemy attacks to target self. 	Causes Berserk to all enemies and causes enemy attacks to target self. 	Causes Berserk to all enemies and causes enemy attacks to target self.
 	Vacuum Wave + Gale 	Warriors of Darkness 	42 	 	Intellect / magic based. Slightly more powerful than tier 3 Black Magic spells.
 	Deals wind damage to a single target. 	Deals wind damage to a single target. 	Deals wind damage to a single target. 	Deals wind damage to a single target. 	Deals wind damage to a single target.
 	Thunder + Strike 	Both 	9 	 	Strikes twice with dual-wield. Deals about as much damage as Thunder + a regular attack.
 	Deals lightning damage to a single enemy. 	Deals lightning damage to a single enemy. 	Deals lightning damage to a single enemy. 	Deals lightning damage to a single enemy. 	Deals lightning damage to a single enemy.
 	Assault + Charge 	Warriors of Light 	55 	 	Physical attack. Deals 1.75 to 2.25 times as much damage as a regular attack depending on HP%.
 	Deals damage to a single enemy. Damage increases as HP decreases. 	Deals damage to a single enemy. Damage increases as HP decreases. 	Deals damage to a single enemy. Damage increases as HP decreases. 	Deals damage to a single enemy. Damage increases as HP decreases. 	Deals damage to a single enemy. Damage increases as HP decreases.
 	Blink + Lancet 	Warriors of Light 	12 	 	Restores MP equal to about 20~25% of the caster's Mind stat.
 	Consumes MP to restore MP to all allies. 	Consumes MP to restore MP to all allies. 	Consumes MP to restore MP to all allies. 	Consumes MP to restore MP to all allies. 	Consumes MP to restore MP to all allies.
 	Chakra + Heal Breath 	Warriors of Light 	45 	 	
 	Restores all allies' HP based on own HP. 	Restores all allies' HP based on own HP. 	Restores all allies' HP based on own HP. 	Restores all allies' HP based on own HP. 	Restores all allies' HP based on own HP.
== Fusion abilities by job ==
Job 	F-ability 	Ability 1 	Ability 2
Warrior 	Nab Gil 	Bash (Warrior 3) 	Pickpocket (Thief 1)
Warrior 	Thunder Slash 	Strike (Warrior 0 / 1) 	Thunder (Black Mage 0 / 1; Red Mage 0 / 1; Magus 0 / 18
Warrior 	Boost Jump 	Enrage (Warrior 7) 	Jump (Dragoon 0 / 8)
Warrior 	Mighty Wall 	War Cry (Warrior 15) 	Mighty Guard (Paladin 7)
Warrior 	Valiant Blow 	Assault (Warrior 17) 	Charge (Paladin 0 / 1)
Warrior 	Id Break 	Strike (Warrior 0 / 1) 	Quick Shot (Ranger 12)
Warrior 	Misty Charge 	Enrage (Warrior 7) 	Backup (Ranger 14)
Warrior 	Taunt 	Bash (Warrior 3) 	Draw Attacks (Dark Knight 0 / 1)
Monk 	Piercing Blast	Aurablast (Monk 6) 	Attune Blade (Red Mage 8)
Monk 	Self-Destruct 	Focus (Monk 3) 	Firaga (Black Mage 0 / 15; Magus 0 / 18)
Monk 	Gale Crescent 	Kick (Monk 0 / 1) 	Sylph (Summoner 0 / 1)
Monk 	Dark Judgement	Vacuum Wave (Monk 15) 	Diabolos (Summoner 0 / 17)
Monk 	White Wind 	Chakra (Monk 13) 	Healing Breath (Dragoon 6)
Monk 	Final Heaven 	Earthshatter (Monk 20) 	Holy (Seer 0 / 18)
Monk 	Smash 	Lotus Strike (Monk 4) 	Precise Shot (Ranger 0 / 1)
Monk 	Bone Crusher 	Riposte (Monk 11) 	Darkness (Dark Knight 0 / 1)
Monk 	Capoeira 	Kick (Monk 0 / 1) 	Drain Samba (Dancer 1 / 7)
Monk 	Phantom Rush 	Dropkick (Monk 17) 	Trance (Dancer 20)
Monk 	Tempest 	Vacuum Wave (Monk 15) 	Gale (Ninja 8)
Monk 	Sange 	Raging Fist (Monk 18) 	Image (Ninja 17)
Thief 	Nab Gil 	Pickpocket (Thief 1) 	Bash (Warrior 3)
Thief 	Battle Orders 	Flee (Thief 3) 	Aiding Anthem (Bard 1 / 7)
Thief 	Life Divider 	Mug (Thief 16) 	Pommel (Paladin 3)
Thief 	Steal Hearts 	Steal (Thief 0 / 8) 	Aim: Heart (Ranger 8)
Red Mage 	Thunder Slash 	Thunder (Black Mage 0 / 1; Red Mage 0 / 1; Magus 0 / 18)	Strike (Warrior 0 / 1)
Red Mage 	Magic Bomb 	Cure (Red Mage 0 / 1; White Mage 0 / 1; Seer 0 / 18) 	Fire (Red Mage 0 / 1; Black Mage 0 / 1; Magus 0 / 18)
Red Mage 	Magic Missile 	Poisona (Red Mage 0 / 1; White Mage 0 / 1; Seer 0 / 18) 	Poison (Red Mage 0 / 5; Black Mage 0 / 3; Magus 0 / 18)
Red Mage 	Magic Bomb 2 	Cura (Red Mage 0 / 11; White Mage 0 / 7; Seer 0 / 18) 	Fira (Red Mage 0 / 11; Black Mage 0 / 7; Magus 0 / 18)
Red Mage 	Piercing Blast	Attune Blade (Red Mage 8) 	Aurablast (Monk 6)
Red Mage 	Aura 	Protect (White Mage 0 / 7; Red Mage 0 / 11; Seer 0 / 18)	Brave Ballad (Bard 5 / 7)
Red Mage 	Aqua Breath 	Blizzara (Red Mage 0 / 11; Black Mage / 7) 	Blizzard Breath (Dragoon 2)
Red Mage 	Dark 	Cura (Red Mage 0 / 11; White Mage 0 / 7) 	Curse (Dark Knight 3)
White Mage 	Magic Bomb 	Cure (White Mage 0 / 1; Red Mage 0 / 1; Seer 0 / 18) 	Fire (Red Mage 0 / 1; Black Mage 0 / 1; Magus 0 / 18)
White Mage 	Magic Missile 	Poisona (White Mage 0 / 1; Red Mage 0 / 1; Seer 0 / 18) 	Poison (Red Mage 0 / 5; Black Mage 0 / 3; Magus 0 / 18)
White Mage 	Magic Bomb 2 	Cura (White Mage 0 / 7; Red Mage 0 / 11; Seer 0 / 18) 	Fira (Red Mage 0 / 11; Black Mage 0 / 7; Magus 0 / 18)
White Mage 	Magic Bomb 3 	Curaga (White Mage 0 / 18; Seer 0 / 18) 	Firaga (Black Mage 0 / 15; Magus 0 / 18)
White Mage 	Meltdown 	Berserk (White Mage 0 / 15; Seer 0 / 18) 	Ifrit (Summoner 0 / 9)
White Mage 	White Draw 	Blink (White Mage 0 / 12; Seer 0 / 18) 	Lancet (Dragoon 13)
White Mage 	Full Cure 	Curaga (White Mage 0 / 18; Seer 0 / 18) 	Dragon Soul (Dragoon 20)
White Mage 	Aura 	Protect (White Mage 0 / 7; Red Mage 0 / 11; Seer 0 / 18)	Brave Ballad (Bard 5 / 7)
White Mage 	Hastega 	Haste (White Mage 0 / 15; Seer 0 / 18) 	Swift Shanty (Bard 14)
White Mage 	Esunaga 	Esuna (White Mage 0 / 18; Seer 0 / 18) 	Angelic Aria (Bard 17)
White Mage 	Dark 	Cura (White Mage 0 / 7; Red Mage 0 / 11) 	Curse (Dark Knight 3)
Black Mage 	Thunder Slash 	Thunder (Black Mage 0 / 1; Red Mage 0 / 1; Magus 0 / 18)	Strike (Warrior 0 / 1)
Black Mage 	Self-Destruct 	Firaga (Black Mage 0 / 15; Magus 0 / 18) 	Focus (Monk 3)
Black Mage 	Magic Bomb 	Fire (Black Mage 0 / 1; Red Mage 0 / 1; Magus 0 / 18) 	Cure (Red Mage 0 / 1; White Mage 0 / 1; Seer 0 / 18)
Black Mage 	Magic Missile 	Poison (Black Mage 0 / 3; Red Mage 0 / 5; Magus 0 / 18) 	Poisona (Red Mage 0 / 1; White Mage 0 / 1; Seer 0 / 18)
Black Mage 	Magic Bomb 2 	Fira (Black Mage 0 / 7; Red Mage 0 / 11; Magus 0 / 18) 	Cura (Red Mage 0 / 11; White Mage 0 / 7; Seer 0 / 18)
Black Mage 	Magic Bomb 3 	Firaga (Black Mage 0 / 15; Magus 0 / 18) 	Curaga (White Mage 0 / 18; Seer 0 / 18)
Black Mage 	Deep Freeze 	Stop (Black Mage 0 / 12; Magus 0 / 18) 	Shiva (Summoner 0 / 9)
Black Mage 	Grand Delta 	Thundaga (Black Mage 0 / 15; Magus 0 / 18) 	Ramuh (Summoner 0 / 7)
Black Mage 	Aqua Breath 	Blizzara (Black Mage 0 / 7; Red Mage 0 / 11 	Blizzard Breath (Dragoon 2)
Summoner 	Gale Crescent 	Sylph (Summoner 0 / 1) 	Kick (Monk 0 / 1)
Summoner 	Dark Judgement	Diabolos (Summoner 0 / 17) 	Vacuum Wave (Monk 15)
Summoner 	Meltdown 	Ifrit (Summoner 0 / 9) 	Berserk (White Mage 0 / 15; Seer 0 / 18)
Summoner 	Grand Delta 	Ramuh (Summoner 0 / 7) 	Thundaga (Black Mage 0 / 15; Magus 0 / 18)
Summoner 	Deep Freeze 	Shiva (Summoner 0 / 9) 	Stop (Black Mage 0 / 12; Magus 0 / 18)
Summoner 	Dispelga 	Alexander (Sumoner 0 / 17) 	Dispel (Seer 1 / 18)
Summoner 	Mega Raise 	Bahamut (Summoner 0 / 20) 	Araise (Seer 20)
Summoner 	Iai 	Odin (Summoner 0 / 12) 	Final Thrust (Dark Knight 17)
Summoner 	Moogle Dance 	Call (Summoner 18) 	Frailty Polka (Dancer 5)
Summoner 	Sunder Earth 	Titan (Summoner 0 / 7) 	Tremor (Ninja 7)
Summoner 	Gigaflare 	Bahamut (Summoner 0 / 20) 	Flare (Magus 1 / 18)
Dragoon 	Boost Jump 	Jump (Dragoon 0 / 8) 	Enrage (Warrior 7)
Dragoon 	White Wind 	Healing Breath (Dragoon 6) 	Chakra (Monk 13)
Dragoon 	White Draw 	Lancet (Dragoon 13) 	Blink (White Mage 0 / 12; Seer 0 / 18)
Dragoon 	Full Cure 	Dragon Soul (Dragoon 20) 	Curaga (White Mage 0 / 18; Seer 0 / 18)
Dragoon 	Aqua Breath 	Blizzard Breath (Dragoon 2) 	Blizzara (Red Mage 0 / 11; Black Mage 0 / 7)
Dragoon 	Lively Lied 	Healing Breath (Dragoon 6) 	Restful Refrain (Bard 9)
Bard 	 	 	
Bard 	Battle Orders 	Aiding Anthem (Bard 1 / 7) 	Flee (Thief 3)
Bard 	Aura 	Brave Ballad (Bard 5 / 7) 	Protect (White Mage 0 / 7; Red Mage 0 / 11; Seer 0 / 18)
Bard 	Hastega 	Swift Shanty (Bard 14) 	Haste (White Mage 0 / 15; Seer 0 / 18)
Bard 	Esunaga 	Angelic Aria (Bard 17) 	Esuna (White Mage 0 / 18; Seer 0 / 18)
Bard 	Lively Lied 	Restful Refrain (Bard 9) 	Healing Breath (Dragoon 6)
Bard 	Shock 	Dire Dirge (Bard 20) 	Wide Slash (Paladin 17)
Memorist 	See below 	See below 	See below
Paladin 	 	 	
Paladin 	Valiant Blow 	Charge (Paladin 0 / 1) 	Assault (Warrior 17)
Paladin 	Mighty Wall 	Mighty Guard (Paladin 7) 	War Cry (Warrior 15)
Paladin 	Life Divider 	Pommel (Paladin 3) 	Mug (Thief 16)
Paladin 	Shock 	Wide Slash (Paladin 17) 	Dire Dirge (Bard 20)
Paladin 	Alabaster Veil	Guard (Paladin 9) 	Benediction (Seer 0 / 9)
Seer 	Magic Bomb 	Cure (Seer 0 / 18; Red Mage 0 / 1; White Mage 0 / 1) 	Fire (Red Mage 0 / 1; Black Mage 0 / 1)
Seer 	Magic Missile 	Poisona (Seer 0 / 18; Red Mage 0 / 1; White Mage 0 / 1) 	Poison (Red Mage 0 / 5; Black Mage 0 / 3)
Seer 	Magic Bomb 2 	Cura (Seer 0 / 18; Red Mage 0 / 11; White Mage 0 / 7) 	Fira (Red Mage 0 / 11; Black Mage 0 / 7)
Seer 	Magic Bomb 3 	Curaga (Seer 0 / 18; White Mage 0 / 18) 	Firaga (Black Mage 0 / 15)
Seer 	Meltdown 	Berserk (Seer 0 / 18; White Mage 0 / 15 	Ifrit (Summoner 0 / 9)
Seer 	Dispelga 	Dispel (Seer 1 / 18) 	Alexander (Summoner 0 / 17)
Seer 	Mega Raise 	Araise (Seer 20) 	Bahamut (Summoner 0 / 20)
Seer 	Alabaster Veil	Benediction (Seer 0 / 9) 	Guard (Paladin 9)
Seer 	Aura 	Protect (White Mage 0 / 7; Red Mage 0 / 11; Seer 0 / 18)	Brave Ballad (Bard 5 / 7)
Seer 	Hastega 	Haste (White Mage 0 / 15; Seer 0 / 18) 	Swift Shanty (Bard 14)
Seer 	Esunaga 	Esuna (White Mage 0 / 18; Seer 0 / 18) 	Angelic Aria (Bard 17)
Seer 	Final Heaven 	Holy (Seer 0 / 18) 	Earthshatter (Monk 20)
Seer 	White Draw 	Blink (White Mage 0 / 12; Seer 0 / 18) 	Lancet (Dragoon 13)
Seer 	Full Cure 	Curaga (White Mage 0 / 18; Seer 0 / 18) 	Dragon Soul (Dragoon 20)
Ranger 	Id Break 	Quick Shot (Ranger 12) 	Strike (Warrior 0 / 1)
Ranger 	Misty Charge 	Backup (Ranger 14) 	Enrage (Warrior 7)
Ranger 	Smash 	Precise Shot (Ranger 0 / 1) 	Lotus Strike (Monk 4)
Ranger 	Steal Hearts 	Aim: Heart (Ranger 8) 	Steal (Thief 0 / 8)
Ranger 	Midareyuki 	Spreadshot (Ranger 20) 	Assassinate (Ninja 18)
Dark Knight	Taunt 	Draw Attacks (0 / 9) 	Bash (Warrior 3)
Dark Knight	Bonecrusher 	Darkness (Dark Knight 0 / 1) 	Riposte (Monk 11)
Dark Knight	Dark 	Curse (Dark Knight 3) 	Cura (Red Mage 0 / 11; White Mage 0 / 7)
Dark Knight	Iai 	Final Thrust (Dark Knight 17) 	Odin (Summoner 0 / 12)
Dark Knight	Dark Star 	Ebony Slash (Dark Knight 20) 	Meteor (Magus 0 / 18)
Dancer 	Capoeira 	Drain Samba (Dancer 1 / 7) 	Kick (Monk 1)
Dancer 	Phantom Rush 	Trance (Dancer 20) 	Dropkick (Monk 17)
Dancer 	Moogle Dance 	Frailty Polka (Dancer 5 / 7) 	Call (Summoner 18)
Dancer 	Malediction 	Stunner (Ninja 14) 	Wonder Step (Dancer 17)
Ninja 	 	 	
Ninja 	Tempest 	Gale (Ninja 8) 	Vacuum Wave (Monk 15)
Ninja 	Sange 	Image (Ninja 17) 	Raging Fist (Monk 18)
Ninja 	Sunder Earth 	Tremor (Ninja 7) 	Titan (Summoner 0 / 7)
Ninja 	Midareyuki 	Assassinate (Ninja 18) 	Spreadshot (Ranger 20)
Ninja 	Malediction 	Stunner (Ninja 14) 	Wonder Step (Dancer 17)
Magus 	Thunder Slash 	Thunder (Magus 0 / 18; Red Mage 0 / 1; Black Mage 0 / 1)	Strike (Warrior 0 / 1)
Magus 	Self-Destruct 	Firaga (Magus 0 / 18; Black Mage 0 / 15) 	Focus (Monk 3)
Magus 	Magic Bomb 	Fire (Magus 0 / 18; Red Mage 0 / 1; Black Mage 0 / 1) 	Cure (Red Mage 0 / 1; White Mage 0 / 1)
Magus 	Magic Missile 	Poison (Magus 0 / 18; Red Mage 0 / 5; Black Mage 0 / 3) 	Poisona (Red Mage 0 / 1; White Mage 0 / 1)
Magus 	Magic Bomb 2 	Fira (Magus 0 / 18; Red Mage 0 / 11; Black Mage 0 / 7) 	Cura (Red Mage 0 / 11; White Mage 0 / 7)
Magus 	Magic Bomb 3 	Firaga (Magus 0 / 18; Black Mage 0 / 15) 	Curaga (White Mage 0 / 18)
Magus 	Deep Freeze 	Stop (Magus 0 / 18; Black Mage 0 / 12) 	Shiva (Summoner 0 / 9)
Magus 	Grand Delta 	Thundaga (Magus 0 / 18; Black Mage 0 / 15) 	Ramuh (Summoner 0 / 7)
Magus 	Gigaflare 	Flare (Magus 1 / 18) 	Bahamut (Summoner 0 / 20)
Magus 	Dark Star 	Meteor (Magus 0 / 18) 	Ebony Slash (Dark Knight 20)
=== Memorists and fusion abilities ===
Memorists are a special case when it comes to fusion abilities. The Memorandom ability is a way of accessing actions that a character has learned from other classes, not an action in itself, so the Memorist class has no fusion abilities on its own list.
Abilities accessed through Memorandom can still trigger the fusion abilities of their respective classes. This requires the character using Memorandom to have access to the second ability through another active class feature, since Memorandom only counts as the ability being activated and not passive possession of any other ability. Thus, only a character with Memorandom equipped to a different class can use it to learn new fusion abilities. Since Memorandom allows access to the maximum level of each type of spell, it can allow a character to learn fusion abilities based on spells they have not earned through a second class.
For example, Dusk has access to level 2 White Magic from the beginning of the game, but through Memorandom, he can access up to level 8. As a Black Mage with Memorandom equipped, he could therefore access the fusion ability Magic Bomb 3 by activating Curaga through Memorandom, since his class grants him passive access to Firaga, but he could not access Magic Bomb 3 while casting Firaga, since Memorandom does not grant him passive access to Curaga.