Tornado Trap

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"Wind and stones may break some bones, but this trap will definitely confound you. Just place one of these traps down and the released vortex will draw the enemy troops in, hindering their progress."
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Level 1	Level 2 & 3
==Summary==
*The Tornado Trap is the last trap to be unlocked, being unlocked at Town Hall level 11. When triggered, it sucks in attacking troops, forcibly moving them, and does small damage to them.
*Its effect depends on the housing space of the troops affected; smaller troops will be more heavily affected than larger ones. All attacking units except Miners, s, Diggy and the Battle Drill will be impacted if it enters the radius of the trap.
**The effect is rated on a numbered scale of 1 to 5; each troop and hero is assigned a value of anywhere between 1 and 5. This assigned value is calculated by dividing the unit's housing space by 3 and rounding up (this assigned value is capped at 5). The higher the assigned value, the less spinning effect the Tornado Trap will have on that unit. For the purpose of this calculation, Heroes and Pets have an assigned value of 5, and Siege Machines have an assigned value of one.
***Between ground and air units with the same value, the Tornado Trap has an increased spinning effect on air units.
*The Tornado Trap also deals a small amount of damage per second to all units within its radius (including the aforementioned units unaffected by the Tornado Trap's displacement effect). As the trap lasts longer at higher levels, it deals more damage overall at higher levels.
*The Tornado Trap will not prevent units from attacking if they can attack targets still in range.
==Strategy==
===Defensive===
*You can use the Tornado Trap to pull in ranged units and make them lose their range advantage. While they may still be able to attack while trapped in the tornado, you can take advantage of this by placing high-DPS buildings to quickly destroy them, you can also place other traps near the Tornado Trap to trigger them on grouped up enemies.
*Placing the Tornado Trap in front of Walls that Wall Breakers would target can prevent them from attacking said Walls, which can disrupt plans of the attacker.
*The Tornado Trap is very effective against mobile Siege Machines, and is capable of stalling them considerably.
*You can put an Inferno Tower near the Tornado Trap to finish off any tank (if set to single) or to take down hordes of units (if set to multiple).
*You can place an Air Bomb or a Giant Bomb near the Tornado Trap to get a lot of damage done.
*Placing a Tornado Trap near the Giga Tesla or Giga Inferno can stall attacking reinforcements deployed near them by a Wall Wrecker or Battle Blimp. The strategy is particularly useful if the reinforcement consists of Balloons, who need to be on top of the Town Hall to do damage to it.
**However, in some cases, this does not work, as for example, if the Balloons get cloned by a Clone Spell or two to get out of the radius of the Tornado Trap.
*Skeletons from Skeleton Spells and Witches, and Bats from Bat Spells will not trigger Tornado Traps.
**Skeletons and Bats are weak to Tornado Traps, but will not trigger them. Tornado Traps will only activate if a troop walks into its radius, and any Bats or Skeletons that enter the radius will be severely damaged if not destroy them.
*If ground troops are pulled into a Wall by a Tornado Trap, they will get stuck on the Wall and be unable to move until the trap's effect ends, even if they are able to bypass Walls innately. This can be used in many different ways, such as trapping units to be hit by splash defenses, or stalling Heroes from attacking.
*Put a Tornado Trap right next to the blind spot of the Eagle Artillery or the Scattershot to pull them away from the blind spot and also let the Eagle Artillery and the Scattershot to wipe out the army especially when a lot of Balloons are attacking them.
===Offensive===
*Miners, its Super version, Diggy and the Battle Drill not sucked in by this trap, even when above ground. This makes them viable options for dealing against a Tornado Trap.
*Use some low health troops like Barbarian or Goblin to trigger the Tornado Trap so that the Army at the back can push without the Tornado Trap interrupting and wiping out them. 
==Upgrade Differences==
*The Tornado Trap goes through a visual change at level 2.
**When initially constructed, the Tornado Trap appears as a metallic spiral tube rotated clockwise that is covered by a hatch on the ground. When activated, the hatch opens and the traps pulls units in its radius in a counter-clockwise motion.
**At level 2, the Tornado Trap gains a large, darker metal piece at the end of the tube.
==Statistics==
Level	Duration 	Total Damage	Cost 	Build Time	Experience Gained	Town Hall Level Required
1 	5 seconds	39 	1,800,000	N/A 	N/A 	11
2 	6 seconds	47 	2,800,000	2d 	415 	11
3 	7 seconds	55 	3,500,000	3d 	509 	12
Damage Per Second	Trigger Radius	Damage Radius	Damage Type	Unit Type Targeted	Favorite Target
8 	3 tiles 	3 tiles 	Area Splash	Ground & Air 	None
Unarmed Tornado Trap
==History==
February 21, 2013	February 21, 2013	DarkMetronaJ suggested adding a defensive tornado that attacks both ground and air units.
Patch 	Type 	Description
October 20, 2018 	Sneak Peek 	Announced the Tornado Trap, with 3 levels.
October 23, 2018 	Update 	Added the Tornado Trap.
April 2, 2019 	Update 	
*Removed re-arm costs for the Tornado Trap entirely (as with all traps and reloadable defenses), instead automatically re-arming after logging into the game.
*Reduced the vortex duration of the Tornado Trap at each level.
**Level 1: 6s -> 5s 
**Level 2: 8s -> 6s 
**Level 3: 10s -> 7s
December 9, 2021 	Update 	Reduced build cost: 3,000,000 -> 2,500,000
==Trivia==
*Like the Freeze Trap and Shrink Trap, which are temporary traps, the Tornado Trap takes the form of a spell placed in a trap door.
**Unlike them, the Tornado Trap is a permanent trap.
*The info image of the Tornado Trap, in a similar fashion to temporary traps, uses the in-game sprite rather than a custom art.
*Unlike the Air Sweeper, the Tornado Trap can somehow damage troops.
*Unlike the , the Tornado Trap can affect P.E.K.K.As, despite their armor being "heavy". It can also affect Golems, Heroes, and Pets.
===Comparisons===
*The Tornado Trap is currently the only trap to originate from Clash Royale, which is the Tornado.
*Out of all the traps, the Tornado Trap deals the least damage.
*The Tornado Trap, along with the Freeze Trap and Shrink Trap, are the only traps to affect both ground troops and air troops.
*Excluding the temporary traps, the Tornado Trap is the only trap to only have one of its kind available.
*The Tornado is the trap that has the fewest levels, being 3.
ru:Ловушка с торнадо
de:Tornadofalle
eS:Trampa tornado
Category:Traps
Category:Home Village