The continent of Calcis

A cold continent constantly at war with itself. Roughly the size of Alera but divided into three parts by naturally occurring boundaries in form of mountains, large forests, fast flowing rivers and enormous deserts. The three parts are Angland, Styria and Gurkhul.
Calcis is not rules by a single power and the order of the land is every man for himself. Magic is something seldom seen in anything more than slight healing and what they refer to as the gifts of the eyes - the ‘Long Eye’ where one is able to see ghosts of the future and Cassandra’s Tears, aka. "The Sight", where one is able to see the truth of all things belonging to ‘the weave’. However if you go further south, this changes and terrible magic is said to exist, one that allows the Magi to contact the ‘other side’.
Angland is a cold and muddy land mostly consisting of bitter freezing forests and marshes. A land poor in almost everything but manpower. The people who live there are often referred to as ‘Northmen’, a tough as nails breed of humans, prone to confrontations and strife. Northern Angland is mostly held (owned/bought up) by a collection of lords and high lords of Alera, who send low ranked slaves, traitors, martyrs or just people they need to disappear. Here, the people are worked to death in the suffocating mines, frozen swamps or barren fields to gather resources to be sent back to Alera.
Styria starts at the southern border of Angland and is significantly warmer, with sand, palm trees and wide open fields. The lands here are war riddled, with bandits and bountyhunters aplenty. No actual society to speak of due to all the rebellions and revolutions through time, which ripped down anything resembling order. Here is where the nightmares are made, ‘eaters’, humanoid creatures who live off human flesh to sustain themselves. Impervious to any blade, able to change shape and form, wielding terrible magic, to go unseen in the night, form hurricanes of tormented fire and drink your very sanity through proximity – at least that’s what the children stories tell about this place.
Gurkhul starts south of Styria. This is where the Bondsmagi of Karthain rules their small empire through what is referred to as the ‘White Council’. Once after the Bondsmagi sent 12 magi to help the witches of Alera turn the war, Alera retaliated, sending an armada of more than 10.000 soldiers to Karthain. None of them supposedly even made it onto the beaches of Gurkhul. Gurkhul is also where the violent and destructive alchemical substances of the world is created or mined – wraithstone, gurkhish sugar and bone tar. Most of which is extracted or refined from the sulphur mines in the region. However, the reactions and procedures being so toxic, has resulted in almost the entire lower class being infertile resulting in one of the major imports being children.