122198-the-defile-is-dead

== Content ==
			Trying to do the 5-man quests but the entire zone is a ghost town. I'd like to actually do the content rather than just leave it.	
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			A lot of things are a bit dead at the moment, not seen R12 done once since the Drop but that's what happens...people will get bored or complete their rep grindy bits soon and start going to those other areas again I'd imagine!	
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			Defile is so Drop 3....	
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			I recommend asking around in zone or in LFG channels. I think now that Carbine put some brakes on the renown train you'll find people doing more stuff in other zones as well.	
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			Was your guild quiet when you asked for assistance?	
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Was your guild quiet when you asked for assistance?
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About as dead as zone chat.
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About as dead as zone chat.
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			I can attest to Defile being dead as well. There might've been *one* other character (from the other faction) running around doing their dailies.	
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About as dead as zone chat.
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Disclaimer: I play Entity/Exiles.
 
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Trying to do the 5-man quests but the entire zone is a ghost town. I'd like to actually do the content rather than just leave it.
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Nope, on Jabbit EU .. we managed to do R12 last night primetime in the end but the group was about 6 of us I think.  Loads of people have sacked it off.
 
Possibly because they are in DS20 and not playing alts etc, I don't know but there is a serious lack of activity in daily zones right now.	
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Carbine's design team made a linear grindy game with almost no replayability for the lower level content.
 
R-12? once you max your rep you gtfo.
more than that: if i have max ability points and amp points I simply will NOT do any of the stuff they put out more than once for the story and novelty aspect of it. no.other.reason.to.
same goes for all other activities in the game. why would i run dungeons anymore if what i need is DS gear ? i'd rather just wait for stuff to drop in DS than go thru the "grind".
 
Wildstar is full of out dated design concepts.... it is sad because the art,music,combat,story teams are good. but then.. the game designers are(or were) just AWFUL.
 
so yeah, try to bring new players in this dead game. they are going to have the fun of their life...
 
if you are already at endgame, raiding etc. this game is for you. nobody else.	
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Carbine's design team made a linear grindy game with almost no replayability for the lower level content.
 
R-12? once you max your rep you gtfo.
same goes for all other activities in the game. why would i run dungeons anymore if what i need is DS gear ? i'd rather just wait for stuff to drop in DS than go thru the "grind".
 
Wildstar is full of out dated design concepts.... it is sad because the art,music,combat,story teams are good. but then.. the game designers are(or were) just AWFUL.
 
so yeah, try to bring new players in this dead game. they are going to have the fun of their life...
 
if you are already at endgame, raiding etc. this game is for you. nobody else.
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I try to run lower level content all the time.  I usually don't have a problem, not the least of the reasons of which is because I'm usually running it with my guild.
 
But, you know, to each their own.  If you don't like re-running content and playing with your posse, then you probably should be at endgame already.  If you're leveling up, though, there are plenty of people like us who enjoy running Nursery quests or taking our low level buddies through normal WotW.
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plenty of people?
stop being disillusioned...
 
to not admit the huge issue of the game's ultra linear power creep content is not healthy for the future of the game...
"maybe" there are a few like you who run the content for fun or for alts. but this tiny amount of people is not enough to keep the content regularly played and in good shape for new players.
 
if wildstar taught of something it is that mmorpgs need to totally rethink their designs so that it is less linear and less plagued by power creep (in both pve and pvp).
 
guild wars 2 was a revolution. eso is kind of not too far in term of evolution. but wildstar is a relic of the past... it is unfortunate because the core gameplay and art are great.
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I have to sadly agree on this, as much as I like Wildstar's aesthetic, for a returning player, it's nearly impossible to complete the content or even do the events.
 
My suggestion for the open world 5 man content at least, is intermittently (every other drop?) to retune the 5 man story/open world quests to solo, at the very least it will allow a person like myself to complete zones/content and accumulate plat for things like crafting/repairs other than do the daily zones.	
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Disillusioned?  I think you're trying to call me delusional, so correct me if I'm wrong on that point.
 
I'm certainly not delusional.  I don't even touch the random queues.  Getting a 5 man group or even a world boss raid has rarely been an issue for me, and I run lower content pretty constantly on my main, if not on my alts.  A lot of my guild does (and we're more than just a few people).
 
I think Wildstar is just fine as it is.  People need to step up through content; I certainly don't think someone should walk into a Vet SSM without having done a normal STL, but I think that those tiers of difficulty should both exist.
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I have to sadly agree on this, as much as I like Wildstar's aesthetic, for a returning player, it's nearly impossible to complete the content or even do the events.
 
My suggestion for the open world 5 man content at least, is intermittently (every other drop?) to retune the 5 man story/open world quests to solo, at the very least it will allow a person like myself to complete zones/content and accumulate plat for things like crafting/repairs other than do the daily zones.
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well sir, you are obviously in the minority. the numbers speak for themselves.
all i am trying to say is that not a lot of people plays the game anymore and there is a REASON for that.
you have to start thinking like the quitters do if you ever want the game to grow.
i am glad you are enjoying it and find it easy to get groups for all the content or that you even like to do lower level content just for fun. really, its nice. but my point is; not a lot of players like it and is there a solution to make it more "commercial".
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