138592-a-heartfelt-letter-to-the-devs-of-wildstar-from-a-long-time-player

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Dear Carbine,
 
I have been watching your progress in Wildstar since the beta for the non-free to play version of the game till now. while many things have been implemented like Ship Hands and Protogames academy, many things you have done has not been in the best interest in the game. i say this with the utmost love for Wildstar and wanting to see it succeed, it is time for me to explain my position in all of this.
 
I am a long time player of Wildstar who started in the beta as a Aurin Stalker named Nexxi, bright blue hair and silver eyes. the game back then was incredibly grindy right from the start and was easily noticeable, however the devs did infact clear that up slowly over time by adding new ways to level and new ways to enjoy the game in general. but i wanted to mention, the PvP aspect for low levels was by far the best and would have benefited from a undersized party addition. making the normal 20 player PvP able to take in 10 instead with lesser objectives to compensate for the lack of players qeueing.
 
The same could be said for lower level dungeons. though the dungeon story is a bit different, back when i was trying to level a alt to 50 through dungeons and questing. i noticed something, there was no reward system encouraging level 50's to help lower level players through the content they may want. instead carbine implemented rewards for veteran dungeons for level 50's and made low level content obsolete for them. which contributes to how the community members responds to one another.
 
Moving on from the issues with leveling in qeues, i want to bring up something i personally fought against here on the forums and you can even look through the logs here on this forums account to see it for yourself. The moment the mega servers were announced several people had mixed feelings, the devs and NCsoft did not ask us if this was something we wanted and instead went ahead and implemented it without testing it thoroughly. thus as a result we ended up with a server experiencing several issues with micro stuttering and constant issues all around which showed here in the F2P version. Similar to the launch of Wildstar on June 3 2014 when the servers experienced a massive influx of players and a DDOS attack. the F2P version was poorly optimized and the servers took another massive hit, either by not having enough resources or by not having the instances required to make sure players did not group up in one area. which i am aware has since been mostly fixed, but thats not the point. the point is it is the second time this happened. it could be easily fixed by re-initiating the idea of multiple servers since you now have a large enough player base to support it which is quite clear.
 
Next portion i need to mention is the original games crafting systems, runing systems, and overall expenses ingame made by the players with their ingame currency. Before free to play the crafting systems were incredibly complex and needed to be changed, which is something i am quite happy about seeing. but what i see entirely unnecessary was the amount of mats that had been added for such a job, the changes in prices for the basic mats from the vendor, and the prices to actually craft the gear people need. it deters people from crafting and the system became more of a hassle than it was previously, the runing system could also fall into this category. the amount of rune components that have been added have made it far more confusing or complex than it should be. also the changing of the rune slots for gear is nearly one plat for i120 gear and still incredibly expensive in i60-70 gear, making players feel like the rune system just isnt worth it anymore. as for armor repairs and dying armor, this has also been increased in prices which i feel is just a way to try and make people feel pressured into using the cash shop more. all of this could be fixed if you went back to less items for crafting, runing, and brought the prices back down to what they once were overall ingame or compensated for the increase in gold spent.
 
Lets Recap: Point #1, Qeue times have gotten better but lower level players still suffer from not having 50's helping them all the time because of no reward system. Point #2, Server overloads are quite frequent in the F2P launch right now due to the amount of players coming in. Point #3, Prices and items ingame have been boosted up immensely making it harder for players to do anything.
 
Conclusion: #1, Implement a system that allows for level 50's to have rewards for helping low level players. #2, Re-initiate the multiple server aspect to help with the server loads. #3, Return prices and items back to the amount they were at before as it was far better that way anyways.
 
All in all Carbine, i love the way you have done things thus far with other systems but a lot of this stuff im bringing up was entirely unnecessary and i really would love to see it fixed. I've supported you thus far but i cant support decisions like this that drastically alter the game in ways i don't find enjoyable. Your cash shop is wonderful and i applaud you for everything else, but these are things i take quite seriously and don't enjoy the game because of.
 
Thank you for the run,
Nexxi. signing out.	
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my letter to carbine:
 
Dear carbine
 
Fix loadings on Luminai. Still broken
thanks.
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my letter to carbine:
 
Dear carbine
 
Fix loadings on Luminai. Still broken
thanks.	
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Impossible to let one person express their pleasure without some ya-hoo coming along and ruining it seconds later.
 
This place ...	
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That's exactly how I feel each day when I try to log in.
Last night after 10th attempt I managed to get in... thing is, it was 01:15 at that time so not much of gaming I had :) Right now i'm on my 3rd attempt. each attempt lasts 10min than I do alt f4 and try again :)
 
That's my Wildstar experience so far ^^
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Exactly what Tex said.
Please use the appropriate thread (there are already 100+ threads about lag)  :)
 
 
 
Back to our topic: Awesome write up Nexxi!
 
"Conclusion: #1, Implement a system that allows for level 50's to have rewards for helping low level players."
Totally agree with that! Helping low-level players just for renown is not really worth it ^^'	
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Exactly what Tex said.
Please use the appropriate thread (there are already 100+ threads about lag)   :)
 
 
 
Back to our topic: Awesome write up Nexxi!
 
"Conclusion: #1, Implement a system that allows for level 50's to have rewards for helping low level players."
Totally agree with that! Helping low-level players just for renown is not really worth it ^^'
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Impossible to let one person express their pleasure without some ya-hoo coming along and ruining it seconds later.
 
This place ...
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Helping low-level players just for renown is not really worth it ^^
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As Themos has said, please refrain from any negative posts twords one another. this post was purely how i see things in Wildstar and open to constructive criticism or advice, honestly i believe this would make for a good start to a rather nice set of posts from everyone. if you have large images to contribute, though they maybe funny. please use them respectfully and change the size appropriately.
 
The intent was not to start a back and fourth between players, which is what i hope we can all avoid.
			
				
	Edited October 7, 2015 by Azami Starflower	
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 the devs and NCsoft did not ask us if this was something we wanted.
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Going back to the 90's and stealing a catchphrase from Dwayne Johnson .... it doesn't matter what you want.
 
Carbine does what NC tells them and NC doesn't give the slightest pigs nut about what you want. They care about what puts money in the pockets of their shareholders, they are a business not a friends in the neighbourhood center. 
 
If "megaservers" would save them a bit of money, that's what they will do.
 
Certain things Carbine can help you with, some of those may care, but the big decisions belong to NC and you're just another number to them.
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The problem is that NCsoft should care and Carbine should listen for it is often our money they are taking.
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So you're basically saying that helping others isn't worth at all because you only get little reward?
What have i done wrong all these years helping other people in several games, not even wasting a thought about being rewarded for it?
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So you're basically saying that helping others isn't worth at all because you only get little reward?
What have i done wrong all these years helping other people in several games, not even wasting a thought about being rewarded for it?
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Not everyone is like you though, to be honest, the vast majority aren't like you.
 
People help if they get something out of it. 
 
As it stands, nothing is gained from helping lowbies so a lot of folk won't do it. 
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			Hmm, tbh I don't want a change with the servers, because I've met a lot of people from other places all over the world and I have a lot of fun with them.	
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I wasn't saying a reward system needs to be put in I was just pointing out that not many folk help out of the goodness of their hearts.
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I...don't think there needs to be a system to incentivize high level players to help out low level ones, though?  I mean sure having high level help in dungeons can give new people an edge learning mechanics but sometimes you need to be able to deal with things without calling in a ringer.
 
If they incentivize helping lowbies with some kind of reward then it just because another level cap hoop to jump through, but instead of going to a zone to complete a daily quest you get to play babysitter.
 
There exists an advice chat channel where people can, surprisingly, ask for advice if they need it.  There are forums right here (we're on the right now, wow!) where you can also ask for advice if there's something you need to know.  You can also just search the internet if you're gun shy about talking to people but at that point I don't know why you're playing an MMO.
 
If you start rewarding people for helping others then helping others stops being a thing that people do out of the kindness of their hearts and starts being a thing people do just to get at that carrot on the end of the stick.  There are already sufficient avenues for people to get help and learn, I don't think we need to rope high level people into it.
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			TERA tried the level cap players in lowbie dungeons for rewards thing - they had to remove it because the level cap players would shortcut the dungeon to the point the lowbies got nothing out of it.	
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TERA tried the level cap players in lowbie dungeons for rewards thing - they had to remove it because the level cap players would shortcut the dungeon to the point the lowbies got nothing out of it.
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			#1 yeh maybe some more rewards, #2 can't hurt to open another pve for EU & NA & maybe another pvp on both sides, then  merge when the servers are fully ready, & #3 yeh maybe bring the prices down a lil bit.	
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Well, there is one way that resolves problems with hi-lvl helping lower ones. But it is very difficult to apply in the game. 
 
Example: GW2. There is a level scale system that will bring your current level down to the current location level. Like if you 50lvl, but your current location is 23 - your level and stats will be scaled down to 23. So you are still better than newbie, but not that much. And you can still have challenging experience with someone lower level. 
			
				
	Edited October 8, 2015 by Shadowrunner	
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Well, there is one way that resolves problems with hi-lvl helping lower ones. But it is very difficult to apply in the game. 
 
Example: GW2. There is a level scale system that will bring your current level down to the current location level. Like if you 50lvl, but your current location is 23 - your level and stats will be scaled down to 23. So you are still better than newbie, but not that much. And you can still have challanging experience with someone lower level. 
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Unfortunately the meta game for GW2 dungeons is utter garbage.
 
If you aren't geared right, specced right, and already informed of the most efficient route in a dungeon you either can't get a group or you get kicked.
 
It's awwwful.
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Well, here is no better. I have a friend with high level character, and when he tries to help me with quests - it gets even worse.
Example: Alone i'm getting quest progress like 19% per kill. With him in group and with his help in killing - 2% per kill. Totally kittened up.
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Is your friend mentoring down to your level or are you doing, for example, a level 15 quest with a level 40 guy just roflstomping things?
 
I'd imagine the mentoring system they have in the game would allow for standard quest progression even with a higher level person mentoring down.
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Are you about Wildstar now? Is there any "mentoring down to some level" system that i missed?
What i described here is how my friend helped me killing mobs for quest while i'm 11lvl and he is 36 lvl and the quest is lvl 10.
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Are you about Wildstar now? Is there any "mentoring down to some level" system that i missed?
What i described here is how my friend helped me killing mobs for quest while i'm 11lvl and he is 36 lvl and the quest is lvl 10.
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			Everything the original poster complained about is what I like about the game. It's quite simple actually, this game is not for casual players and I don't welcome changes that make it more casual. I'll give a clear NO THANKS to all your suggestions and hope you don't assume terrible things about me for having an opinion. I just want to keep the few games that I still play enjoyable.
			
				
	Edited October 8, 2015 by Krystyn	
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Well, there is one way that resolves problems with hi-lvl helping lower ones. But it is very difficult to apply in the game. 
 
Example: GW2. There is a level scale system that will bring your current level down to the current location level. Like if you 50lvl, but your current location is 23 - your level and stats will be scaled down to 23. So you are still better than newbie, but not that much. And you can still have challenging experience with someone lower level. 
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Everything the original poster complained about is what I like about the game. It's quite simple actually, this game is not for casual players and I don't welcome changes that make it more casual. I'll give a clear NO THANKS to all your suggestions and hope you don't assume terrible things about me for having an opinion. I just want to keep the few games that I still play enjoyable.
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