Final Fantasy V command abilities

Below is a list of command abilities usable in Final Fantasy V. Most (but not all) command abilities can be learned by leveling up a certain job. The chart gives the name of the ability, the job, the job level the ability is learned at, and what the ability does.
== List of commands ==
Ability	Job 	Level 	Description 	Image 	
() 	All jobs 	None 	Attack with equipped weapon. 	 	
() 	All jobs 	None 	Selecting the item menu will list all available items currently in the player's inventory. 	 	
() 	All jobs 	None 	Reduce damage from physical attacks. 	 	
 	All jobs 	None 	Change position to the front or back row. 	 	
 	All jobs 	None 	Change weapon or shield during battle. 	 	
 	Knight 	2 	Negates damage from physical attacks. 	 	
 	Completely absorb a direct physical attack. 	Completely absorb a direct physical attack. 	Completely absorb a direct physical attack. 	Completely absorb a direct physical attack. 	Completely absorb a direct physical attack.
() 	Monk 	1 	Focus energy to deliver a physical attack with 2x strength. 	 	
() 	Focus energies for a hit with twice the attack power. 	Focus energies for a hit with twice the attack power. 	Focus energies for a hit with twice the attack power. 	Focus energies for a hit with twice the attack power. 	Focus energies for a hit with twice the attack power.
 	Monk 	- 	Attacks all enemies at once. Cannot be learned as a command ability, exclusive to the Monk class. 	 	
() 	Monk 	3 	Heals the user's HP and cures darkness and poison. 	 	
() 	Healing energies recover HP and cleanse the body of poison and darkness. 	Healing energies recover HP and cleanse the body of poison and darkness. 	Healing energies recover HP and cleanse the body of poison and darkness. 	Healing energies recover HP and cleanse the body of poison and darkness. 	Healing energies recover HP and cleanse the body of poison and darkness.
() 	Thief 	2 	Run away to quickly escape from battle. 	 	
() 	Quickly escape from battle. You may be unable to escape from some enemies. 	Quickly escape from battle. You may be unable to escape from some enemies. 	Quickly escape from battle. You may be unable to escape from some enemies. 	Quickly escape from battle. You may be unable to escape from some enemies. 	Quickly escape from battle. You may be unable to escape from some enemies.
 	Thief 	4 	Steals an item from an enemy. 	 	
 	Steal treasure from an enemy. 	Steal treasure from an enemy. 	Steal treasure from an enemy. 	Steal treasure from an enemy. 	Steal treasure from an enemy.
() 	Thief 	6 	Steals an item from an enemy and inflicts damage. 	 	
() 	Attack and steal from an enemy. 	Attack and steal from an enemy. 	Attack and steal from an enemy. 	Attack and steal from an enemy. 	Attack and steal from an enemy.
() 	Black Mage 	1-6 	Lets the user cast Black Magic. The higher the job level, the more Black Magic the user can cast. 	 	
() 	Perform black magic. 	Perform black magic. 	Perform black magic. 	Perform black magic. 	Perform black magic.
() 	White Mage 	1-6 	Lets the user cast White Magic. The higher the job level, the more White Magic the user can cast. 	 	
() 	Perform white magic. 	Perform white magic. 	Perform white magic. 	Perform white magic. 	Perform white magic.
() 	Blue Mage 	1 	Lets the user check the enemy's HP. 	 	
() 	Check an enemy's HP. 	Check an enemy's HP. 	Check an enemy's HP. 	Check an enemy's HP. 	Check an enemy's HP.
() 	Blue Mage 	3 	Lets the user cast Blue Magic. 	 	
() 	Perform blue magic. 	Perform blue magic. 	Perform blue magic. 	Perform blue magic. 	Perform blue magic.
() 	Blue Mage 	4 	Lets the user check the enemy's HP, level, weaknesses, and status ailments. 	 	
() 	See enemy's level, HP, weakness, and current condition. 	See enemy's level, HP, weakness, and current condition. 	See enemy's level, HP, weakness, and current condition. 	See enemy's level, HP, weakness, and current condition. 	See enemy's level, HP, weakness, and current condition.
() 	Red Mage 	1-3 	Lets the user cast a combination of Black and White Magic. The higher the job level, the more magic the user can cast.	 	
() 	Perform white or black spells. 	Perform white or black spells. 	Perform white or black spells. 	Perform white or black spells. 	Perform white or black spells.
() 	Red Mage 	4 	Lets the user cast two spells at once. Compatible with any school of magic. 	— 	
() 	Cast two spells back-to-back. 	Cast two spells back-to-back. 	Cast two spells back-to-back. 	Cast two spells back-to-back. 	Cast two spells back-to-back.
() 	Time Mage 	1-6 	Lets the user cast Time Magic. The higher the job level, the more Time Magic the user can cast. 	 	
() 	Perform time magic. 	Perform time magic. 	Perform time magic. 	Perform time magic. 	Perform time magic.
 	Summoner 	1-5 	Lets the user use Summon Magic. The higher the job level, the stronger monsters the user can summon. 	 	
 	Summon magical beasts for aid. 	Summon magical beasts for aid. 	Summon magical beasts for aid. 	Summon magical beasts for aid. 	Summon magical beasts for aid.
() 	Summoner 	6 	Lets the user summon a random Summon without MP cost. 	 	
() 	Perform a random summon for 0 MP. Who knows who - or what - will come... 	Perform a random summon for 0 MP. Who knows who - or what - will come... 	Perform a random summon for 0 MP. Who knows who - or what - will come... 	Perform a random summon for 0 MP. Who knows who - or what - will come... 	Perform a random summon for 0 MP. Who knows who - or what - will come...
() 	Mystic Knight 	2-7 	Lets the user use Spellblade. The higher the job level, the stronger Spellblades the user can use. 	 	
() 	Enchant weapons with different magics. 	Enchant weapons with different magics. 	Enchant weapons with different magics. 	Enchant weapons with different magics. 	Enchant weapons with different magics.
 	Mime 	1 	Lets the user use Mimic. 	 	
 	Mimic an ally's previous action. 	Mimic an ally's previous action. 	Mimic an ally's previous action. 	Mimic an ally's previous action. 	Mimic an ally's previous action.
() 	Beastmaster 	1 	Paralyzes an enemy. 	 	
() 	Calm magic beasts. 	Calm magic beasts. 	Calm magic beasts. 	Calm magic beasts. 	Calm magic beasts.
 	Beastmaster 	2 	Takes control of an enemy. 	 	
 	Take control of a monster. 	Take control of a monster. 	Take control of a monster. 	Take control of a monster. 	Take control of a monster.
 	Beastmaster 	4 	Catches an enemy. 	 	
 	Capture a weakened monster. 	Capture a weakened monster. 	Capture a weakened monster. 	Capture a weakened monster. 	Capture a weakened monster.
 	Beastmaster 	4 	Releases a captured monster to fight. 	 	
() 	Geomancer 	1 	Executes a magic attack based on the type of terrain. 	 	
() 	Attack enemies by channeling the power of the surrounding area. 	Attack enemies by channeling the power of the surrounding area. 	Attack enemies by channeling the power of the surrounding area. 	Attack enemies by channeling the power of the surrounding area. 	Attack enemies by channeling the power of the surrounding area.
 	Ninja 	1 	Uses smokescreen to escape from battle. 	 	
 	Use the confusion of a smoke bomb to escape from most enemies without them even noticing. 	Use the confusion of a smoke bomb to escape from most enemies without them even noticing. 	Use the confusion of a smoke bomb to escape from most enemies without them even noticing. 	Use the confusion of a smoke bomb to escape from most enemies without them even noticing. 	Use the confusion of a smoke bomb to escape from most enemies without them even noticing.
 	Ninja 	2 	Creates illusion of the user to absorb two physical attacks. 	 	
 	Create illusions to absorb two direct physical attacks. 	Create illusions to absorb two direct physical attacks. 	Create illusions to absorb two direct physical attacks. 	Create illusions to absorb two direct physical attacks. 	Create illusions to absorb two direct physical attacks.
 	Ninja 	4 	Throws a weapon at an enemy to inflict damage. 	 	
 	Toss weapons at enemies. Scrolls and shurikens can be thrown as well. 	Toss weapons at enemies. Scrolls and shurikens can be thrown as well. 	Toss weapons at enemies. Scrolls and shurikens can be thrown as well. 	Toss weapons at enemies. Scrolls and shurikens can be thrown as well. 	Toss weapons at enemies. Scrolls and shurikens can be thrown as well.
 	Ranger 	1 	Calls an animal companion to execute some sort of effect. 	 	
 	Gain the aid of woodland friends. 	Gain the aid of woodland friends. 	Gain the aid of woodland friends. 	Gain the aid of woodland friends. 	Gain the aid of woodland friends.
 	Ranger 	2 	Guarantees a hit when attacking. 	 	
 	Raise the accuracy of attacks. 	Raise the accuracy of attacks. 	Raise the accuracy of attacks. 	Raise the accuracy of attacks. 	Raise the accuracy of attacks.
() 	Ranger 	4 	Attacks four times for half damage. 	 	
() 	Perform four weaker attacks at once. 	Perform four weaker attacks at once. 	Perform four weaker attacks at once. 	Perform four weaker attacks at once. 	Perform four weaker attacks at once.
 	Bard 	1 	Duck out of sight to avoid damage. 	 	
 	Duck out of sight to avoid attacks. 	Duck out of sight to avoid attacks. 	Duck out of sight to avoid attacks. 	Duck out of sight to avoid attacks. 	Duck out of sight to avoid attacks.
() 	Bard 	1 	Return to the battlefield. 	 	
 	Bard 	3 	Sings songs to execute various effects. 	180px 	
 	Perform magical chants with different effects. 	Perform magical chants with different effects. 	Perform magical chants with different effects. 	Perform magical chants with different effects. 	Perform magical chants with different effects.
 	Dragoon 	1 	Leap into the air and descend to execute a powerful attack. 	 	
 	Jump to deliver a powerful attack from above. Power is doubled when a spear is equipped. 	Jump to deliver a powerful attack from above. Power is doubled when a spear is equipped. 	Jump to deliver a powerful attack from above. Power is doubled when a spear is equipped. 	Jump to deliver a powerful attack from above. Power is doubled when a spear is equipped. 	Jump to deliver a powerful attack from above. Power is doubled when a spear is equipped.
() 	Dragoon 	2 	Absorb HP and MP from an enemy. 	 	
() 	Strike with dragoon power to drain HP and MP. 	Strike with dragoon power to drain HP and MP. 	Strike with dragoon power to drain HP and MP. 	Strike with dragoon power to drain HP and MP. 	Strike with dragoon power to drain HP and MP.
 	Dancer 	1 	Charms an enemy, causing it to lose its next turn. 	 	
 	Charm enemies to make them forget about attacking. 	Charm enemies to make them forget about attacking. 	Charm enemies to make them forget about attacking. 	Charm enemies to make them forget about attacking. 	Charm enemies to make them forget about attacking.
 	Dancer 	2 	Executes one of four random effects. 	 	
 	Perform dances that bewitch enemies. 	Perform dances that bewitch enemies. 	Perform dances that bewitch enemies. 	Perform dances that bewitch enemies. 	Perform dances that bewitch enemies.
() 	Samurai 	1 	Does damage and paralyzes an enemy. 	 	
() 	Stun enemies by smacking them with a blade's dull side. 	Stun enemies by smacking them with a blade's dull side. 	Stun enemies by smacking them with a blade's dull side. 	Stun enemies by smacking them with a blade's dull side. 	Stun enemies by smacking them with a blade's dull side.
() 	Samurai 	2 	Damages enemies by throwing money. 	 	
() 	Damage all enemies by tossing gil. 	Damage all enemies by tossing gil. 	Damage all enemies by tossing gil. 	Damage all enemies by tossing gil. 	Damage all enemies by tossing gil.
() 	Samurai 	5 	Charges and delivers a fatal attack to all enemies. 	 	
() 	Unleash an attack that hits all enemies in an instant. 	Unleash an attack that hits all enemies in an instant. 	Unleash an attack that hits all enemies in an instant. 	Unleash an attack that hits all enemies in an instant. 	Unleash an attack that hits all enemies in an instant.
 	Chemist 	2 	Mix items together to create new concoctions. 	 	
 	Combine items to create concoctions that can be consumed in battle to augment stats or harm enemies.	Combine items to create concoctions that can be consumed in battle to augment stats or harm enemies.	Combine items to create concoctions that can be consumed in battle to augment stats or harm enemies. 	Combine items to create concoctions that can be consumed in battle to augment stats or harm enemies.	Combine items to create concoctions that can be consumed in battle to augment stats or harm enemies.
 	Chemist 	3 	Drink items to increase stats. 	 	
 	Drink special medicines to increase stats during battle. 	Drink special medicines to increase stats during battle. 	Drink special medicines to increase stats during battle. 	Drink special medicines to increase stats during battle. 	Drink special medicines to increase stats during battle.
 	Chemist 	4 	Heal the party of all status ailments. 	 	
 	Recover from various conditions. 	Recover from various conditions. 	Recover from various conditions. 	Recover from various conditions. 	Recover from various conditions.
 	Chemist 	5 	Revives KO'd party members. 	 	
 	Restore a KO'd ally to fighting form. 	Restore a KO'd ally to fighting form. 	Restore a KO'd ally to fighting form. 	Restore a KO'd ally to fighting form. 	Restore a KO'd ally to fighting form.
 	Necromancer 	1 	Summons the undead to execute various effects. 	 	
 	Call forth a demon. 	Call forth a demon. 	Call forth a demon. 	Call forth a demon. 	Call forth a demon.
 	Necromancer 	2-6 	Lets the user use Dark Arts. The higher the job level, the stronger Dark Arts the user can use. 	 	
 	Call upon evil forces to perform Dark Arts. 	Call upon evil forces to perform Dark Arts. 	Call upon evil forces to perform Dark Arts. 	Call upon evil forces to perform Dark Arts. 	Call upon evil forces to perform Dark Arts.
 	Cannoneer 	1 	Fire cannon blasts to do damage and inflict status ailments. 	 	
 	Shoot one enemy. 	Shoot one enemy. 	Shoot one enemy. 	Shoot one enemy. 	Shoot one enemy.
 	Cannoneer 	3 	Mix together explosives to do damage. 	 	
 	Mix and fire off explosives that damage all enemies. 	Mix and fire off explosives that damage all enemies. 	Mix and fire off explosives that damage all enemies. 	Mix and fire off explosives that damage all enemies. 	Mix and fire off explosives that damage all enemies.
 	Gladiator 	2 	Executes a critical hit, a powerful elemental attack, or does nothing. 	 	
 	Powerful strike that whenever hits an enemy, attacks its weakpoint for massive damage. 	Powerful strike that whenever hits an enemy, attacks its weakpoint for massive damage. 	Powerful strike that whenever hits an enemy, attacks its weakpoint for massive damage. 	Powerful strike that whenever hits an enemy, attacks its weakpoint for massive damage. 	Powerful strike that whenever hits an enemy, attacks its weakpoint for massive damage.
 	Gladiator 	4 	Attacks all enemies at once. 	 	
 	Attack all enemies. 	Attack all enemies. 	Attack all enemies. 	Attack all enemies. 	Attack all enemies.
 	Oracle 	1 	Executes a random effect on an enemy. 	 	
 	Sentence a target to the effects of different spells. 	Sentence a target to the effects of different spells. 	Sentence a target to the effects of different spells. 	Sentence a target to the effects of different spells. 	Sentence a target to the effects of different spells.
 	Oracle 	2 	Executes a random effect depending on user's HP, MP, level, and other factors. 	 	
 	Foretell cataclysms. 	Foretell cataclysms. 	Foretell cataclysms. 	Foretell cataclysms. 	Foretell cataclysms.
== Dummied commands ==
Several unused commands appear. Dummy01 and Dummy02 appear in the Super Nintendo version, and four more commands were added in the Game Boy Advance version.
Ability	Job 	Level	Description 	Image
 	None	None 	Attempting to use this command will allow the user to target him/herself, then does absolutely nothing. 	—
 	None	None 	SNES: It has the same effect as enchanting a character's sword with the Fire spell via the Magic Sword command.GBA: A non-functional duplicate of the Oracle's third rank ability of the Predict command. It shows the animation, but it does not actually produce an effect. 	
 	None	None 	A duplicate of the Dragoon's Jump command. 	
 	None	None 	Brings up the message "Entranced!", but seems to have no other effect. Judging from the text displayed after using this command, this is most likely the ability that enemies use after they have been affected by the Dancer's Flirt command which results in them wasting a turn.	
 	None	None 	Teleports the user to random areas across the battlefield where they remain there for the rest of the battle. It doesn't appear to hinder the character in any way. 	180px
 	None	None 	This command shows up on the menu, but is displayed as a blank slot during battle. 	—
== Gallery ==
Chakra from FFV Advance.png|Chakra
Flee from FFV Advance.png|Flee
Black Magic from FFV Advance.png |Black Magic
White Magic from FFV Advance.png|White Magic
Blue Magic from FFV Advance.png|Blue Magic
Red Magic from FFV Advance.png|Red Magic
Time Magic from FFV Advance.png|Time Magic
Spellblade from FFV Advance.png|Spellblade
Control from FFV Advance.png|Control
Catch from FFV Advance.png|Catch
Release from FFV Advance.png|Release
Throw from FFV Advance.png|Throw
Nightingale from FFV Advance.png|Animals
Aim from FFV Advance.png|Aim
Rapid Fire from FFV Advance.png|Rapid Fire
Lancet from FFV Advance.png|Lance
Jitterbug Duet from FFV Advance.png|Dance
Mineuchi from FFV Advance.png|Mineuchi
Zeninage from FFV Advance.png|Zeninage
Revive from FFV Advance.png|Revive
Flamemancer.png|Oath
Dark Arts from FFV Advance.png|Dark Arts
Open Fire from FFV Advance.png|Open Fire
Bladeblitz from FFV Advance.png|Bladeblitz
Condemn from FFV Advance.png |Condemn
Predict from FFV Advance.png|Predict
Category:Command abilities in Final Fantasy V
Category:Abilities in Final Fantasy V
Category:Command abilities