Oloch

<tabber>Kingdom Rush: Vengeance=
Oloch the Infernal Mage is a free hero in Kingdom Rush: Vengeance. Oloch is unlocked at stage seven, Northerners' Outpost, and starts at level 5.
==Description==
Oloch, the dark arts-trained demon, helped Vez'nan's escape from imprisionment in lieu of a share of his power. He now aids Vez'nan's campaign, biding his time to unleash his treacherous plan to turn the pact in his favor.
Oloch, the demon, always excelled in both learning and using the dark arts. A mage prodigy who constantly got shadowed by his older brother. The resentment and jealousy grew inside him, consistently striving to gather more power and thus show them who’s the best.
He started looking for “alternative” ways to get into a position of prestige, that’s when he found out about my plans to finally escape imprisonment. A deal was struck, power was given and I, the Dark Lord, was now free. Yet, everything always comes with a price, and for this favor, I granted Oloch a position as one of the top servants of my cause.
However, his plans didn’t end there, this was but the beginning of something bigger and far more sinister. Oloch thinks he can plot to take my crown and proclaim himself the new Dark Lord... I do not care for traitors, but it will be amusing to see him try.
==Skills==
===Primary===
 DUPLICATION (active, cooldown: 25 seconds) (4/4/4 hero points):
:If an enemy is within 400 range, Oloch creates two illusions of himself that will attack nearby enemies. The illusions cannot be targeted by enemy attacks, have 320 attack range (40 minimum), can't block enemies, deal Magical Damage and last 6 seconds.
:
Level	Ranged Damage (1.6s)
1 	10-20
2 	16-48
3 	24-72
:(The illusions have 150/200/300 Health)
 MAGMA ERUPTION (active, cooldown: 25 seconds) (2/2/2 hero points):
:Casts an infernal spell that makes lava geysers erupt under a maximum of 3/4/5 nearby enemies, each dealing 20/40/60 True Damage in a small area (Area: 40). Afterwards, pools of magma remain on the ground for 4 seconds (Area: 40), each dealing 0/10/10 Physical Damage over a second.
:(Cast Range: 400 / Minimum of 2 enemies required -- The pools of magma deal 0/1/1 Physical Damage every 0.1 seconds / The actual damage ticks are 0.7/1.1/1.3, however the game rounds them down to the nearest integer number)
 HELLISH INFUSION (active, cooldown: 20 seconds) (1/2/3 hero points):
:Oloch infuses up to 3 nearby towers* (Range: 300), giving them 10%/20%/30% extra damage for 6 seconds.
:*Excludes Pure Barracks types of towers (such as the Orc Warriors Den, but will NOT exclude something like a Deep Devil's Reef)
 DEMONIC BLAST (active, cooldown: 30 seconds) (2/2/2 hero points):
:Oloch summons a massive ball of fire and throws it at a target, dealing 60-180/120-360/180-540 Magical Damage.
:(Cast Range: 350 / Minimum range: 50)
===Ultimate Spell===
 SEAL OF ISOLATION (active, cooldown: 30/27/24/20 seconds) (1/2/3 hero points):
:Moves enemies* within an area 15/25/35/45 nodes backwards.
:* Maximum of 10 enemies and excludes bosses (Area: 160)
===Secondary===
 INFERNAL COMBUSTION
:When Oloch dies, he explodes, dealing 50/70/100 Physical Damage to nearby enemies (Area: 90). Damage increases at levels 5 and 10.
==Stats==
Level	HP 	Heal Rate (2.0s)	Melee Damage (1.0s)	Ranged Damage (1.8s)	Armor	Respawn
1 	150	15 	1-3 	4-8 	None 	18s
2 	165	16 	2-4 	7-12 	None 	18s
3 	180	18 	3-5 	10-17 	None 	18s
4 	195	19 	4-7 	12-21 	None 	18s
5 	210	21 	4-8 	13-25 	None 	18s
6 	225	22 	5-9 	16-29 	None 	18s
7 	240	24 	6-10 	18-33 	None 	18s
8 	255	25 	6-12 	20-37 	None 	18s
9 	270	27 	7-13 	22-42 	None 	18s
10 	285	28 	8-14 	25-46 	None 	18s
: Oloch deals magic damage both in ranged and melee.
==Tips and Tricks==
Oloch should not be used in melee, but should instead be used at a distance and behind barracks.
* Oloch needs to be micromanaged if you want to fully unlock his potential, make sure that he never engages in physical combat.
* Place Oloch behind barracks, preferably groups of orcs, because they come in threes, and enjoy him using his ability's to deplete and sometimes kill most of the stalled enemy's.
* Oloch can be more effective in high damage chokepoints, as few enemies get through, and therefore cannot effect oloch.
*Hellish Infusion only triggers when there are 2 nearby shooting towers at minimum the first time, then it works on loners later.
==Range==
* Scope: 320 in ranged
==Related Upgrades==
==Quotes==
* "Wanna make a deal?"
* "Toasty!"
* "Smoking!"
* "Ohh damn, I'm too hot!"
* (death) "The clock ticks life away!"
==Trivia==
* Oloch is the name of the iconic half-orc warpriest in the Pathfinder Roleplaying Game.
* Several of Oloch's abilities are derived from previous Demon enemies in Kingdom Rush. The Infernal Combustion passive is a trait shared by all Demon enemies, Duplication is unique to the Demon Legion, and Demonic Blast comes from the fire throwing Flareon.
* Oloch may have ties to arcane magic as he has the ability to teleport enemies back down the paths like the arcane wizards in Kingdom Rush and his duplication is notably similar to Magnus Spellbane's who is also an arcanist.
*"Wanna make a deal?"
**Demons, particularly Crossroad Demons are known for making deals with humans. It is usually some kind of power or privilege, in exchange for the human soul.
*"Toasty!"
**An Easter Egg found in the video game Mortal Kombat II. The face and voice of sound designer Dan Forden appears on the screen and says this phrase if the player performs a particular move. Making additional button presses during this brief pop-up unlocks a battle with a hidden character.
*"Smoking!"
**A variation of "Smokin'!" The catchphrase of the titular character of the 1994 film The Mask. 
*"Ohh damn, I'm too hot!"
**Two sections in reverse from the song Uptown Funk by Mark Ronson. The original line is "I'm too hot, hot damn!"
*"The clock ticks life away!"
**Lyrics from the song "In the End" by American rock band Linkin Park.
== Gallery==
DeathGif Oloch.gif|The clock ticks life away!
|-|Legends of Kingdom Rush=
==Description==
Afer aiding Vez'nan in his uprising, Oloch embarks on his own quest to stop the Unblinded Cult from summoning an ancient greater evil to this dimension.
Oloch is the third Legend to be introduced in Legends of Kingdom Rush, who is unlocked after unlocking the Temple Crashers achievement.
==Stats==
 
Level	HP	Armor	Attack	Speed	Range
1 	5 	0 	4 	2 	4
2 	7 	0 	6 	2 	4
3 	9 	0 	8 	2 	5
==Traits==
 Infernal Combustion : When defeated, this unit explodes, damaging, applying burning and knockbacking to all adjacent enemy units. 
: Damage 2 | Burn Duration 2
 Preparation : Reduces all refreshing cooldowns for 1 turn if the character ends their turn without using any skills.
 Fireborn : This unit is immune to burning status
== Skills ==
=== Tier 1 Skills ===
	Name 	Cooldown	Type 	Range 	Effect 	Epic
	Abyssal Blast 	0 	Regular 	Basic 	Oloch's basic attack, deals [attack] -1 magic damage. 	None.
	Seal of Immolation	4 	Full action	Basic + 1	Stuns all units in a 1-hex radius and burns the floor for 2 turns.	None.
=== Tier 2 Skills ===
	Name 	Cooldown	Type 	Range	Effect 	Epic
	Magma Eruption	3 	Regular	Basic	Deals [attack] True damage. 	If target is killed, deals 1 physical damage and burns in a 1-hex area.
	Magma Rift 	3 	Regular	Basic	Deals [attack]*0.5 damage to 1 target, and spreads to adjacent enemies up to twice. 	None
	Burning Claw 	3 	Regular	1 	Deals [attack]*0.5 damage to the target and 2 units beside the main unit. Applies burning for 1 turn to all targets and knockback them for 1 tile.	None
=== Tier 3 Skills ===
	Name 	Cooldown	Type 	Range	Effect 	Epic
	Demonic Duplication	4 	Full action	Basic	Summons a copy for 2 turns. The copy has 1 HP and possess Abyssal Blast skill and Infernal Combustion trait. 	None
	Demon Lord's Call 	4 	Full action	Basic	Summons a Demon Spawn. 	None
	Fire Barrier 	3 	Regular 	Basic	Puts a fire barrier around an ally, which grants burning immunity, damage reduction（-1）, and damage retribution（1 true damage） to melee attacks. 	None
==Related units==
===Demonic Duplicate===
====Stats====
	HP	Armor	Attack	Speed	Range
	1 	0 	6 	2 	3
====Traits====
 Summoned : This is a summoned unit, and it will disappear once its duration expires or its summoner summons a new unit. (Duration: 2 turns)
 Infernal Combustion : When defeated, this unit explodes, dealing 3 and applying burning for 2 to all adjacent enemy units.
 Fireborn : This unit is immune to burning
====Skills====
	Name 	Cooldown	Type 	Range	Effect
	Abyssal Blast	0 	Regular	3 	Attacks target with a small fireball, dealing 5
===Summoned Demon===
====Stats====
	HP	Armor	Attack	Speed	Range
	5 	0 	6 	2 	3
====Traits====
 Summoned : This is a summoned unit, and it will disappear once its duration expires or its summoner summons a new unit. (Duration: 3 turns)
 Infernal Combustion : When defeated, this unit explodes, dealing 3 and applying burning for 2 to all adjacent enemy units.
 Fireborn : This unit is immune to burning
====Skills====
	Name 	Cooldown	Type 	Range	Effect
	Melee Attack	0 	Regular	Melee	Strikes a target to deal [damage]±1
==Quotes==
*"I will honor my pact!" - Upon select
*"Hehe... Smoking..." - Upon upgrade
*"I'll deal with you." - During combat
*"Make them burn!" - During combat
*"The heat is on..." - During combat
*"' - When hurt
*"'" - When hurt
*"'" - When hurt
*"Back... to the abyss..." - When killed
*"Through fire and flames!" - Upon Victory
</tabber>
Category:Kingdom Rush: Vengeance
Category:Heroes
Category:Ranged Heroes
Category:Melee Heroes
Category:Legends of Kingdom Rush
Category:Legend
Category:Legendary Heroes
Category:Magical Class