Doom Mango's PvZH Set

Doom Mango's PvZH set is the set after Triassic Triumph, it will feature more cards for every class, even new traits!
== Card Changes: ==
Skip this to get to the actual cards, use the navigation.
== Kabloom(Changes): ==
* Astro-shroom is now 1/2, but costs 2. And no longer has bullseye.
* Mushroom Grotto now has a when played ability, when it is played: it makes a 1/1 puff-shroom in a random lane.
* Strongberry now only does 2 extra damage when another type of berry does damage.
* Electric blueberry is now 0/6, but only deals 5 damage.
* Grapes of wrath now costs 8
* Pair Pearadise now has a when played ability, when it is played: conjure a copy of a plant that is here.
* Bluesberry now costs 4.
* Poison Oak is now 4/6.
* Sour Grapes now costs 3.
== Smarty(Changes): ==
* Snow Drop now only gets +1+1 when a zombie is frozen
* Planet of the Grapes now has a when played ability, it now draws a card when it is played.
* Brainana is now 4/5.
* Winter-melon now costs 8.
* Jolly Holly is now 3/3.
* Go-nuts is now 2/3.
* Bog of enlightenment now has a when played ability, it now gives all amphibious plants here +2 health when played.
* Primal peashooter's glitch is fixed, it still lets zombies use their abilities before this bounces them.
* Lima-pleurdon now costs 2.
* Winter Squash now only deals 2 damage to a frozen zombie.
* Chilly pepper is now 2/2.
* Rotobaga now costs 3, it has been OP for long enough, it is 2/2 though.
== Mega-grow(Changes): ==
* Umbrella Leaf is now 0/2.
* The Red-Plant-it now has a when played ability, when played: it conjures a root.
* Coffee Grounds now costs 3 but it has a when played ability, when played: if there is a bean here, it does a bonus attack.
* Bananasaurus rex now costs 5.
* Savage spinach no longer gives all the plants in your hand +2.
* Whipvine is now 4/5.
* Half-banana now costs 2.(That ability is overpowered)
* Potted Powerhouse now gets +1+1 when a non-Potted Powerhouse plant is boosted in your deck.(For example: A banana+Half Banana)
== Solar(Changes): ==
* Astrocodo has a new ability: If this is transformed: this doesn't conjure an astrocodo pit.
* Astrocodo is now 4/4.
* Sunflower seed is 2/3 now.
* Ketchup Mechanic is now 1/2.
* Venus flytrap is now 2 cost.
* Pepper MD now only gets +1+1 when anything heals.
* Kernel Pult is now 1/2.
* Sun-shroom now costs 3.
* Sunnier Shroom is now a token again.
* Haunted Pumpkin is now 3/3.
* Three Headed Chomper is now 5-cost 3/7, End of turn: deal 3 damage to the next-door zombies.
* Solar Winds now has a when played ability, when it is played: gain 1 sun if there is a plant with team-up here.
* Laser bean is now 4/6 again.
* Venus flytrap planet now has a when played ability, when played: heal your hero for 2.
* Heartichoke no longer counts as attack while doing damage while you are healing to stop the VFTP ramp.
== Guardian(Changes): ==
* Shamrocket now costs 4, but can be played on zombie heroes to deal 3 damage.
* Cactus now has strikethrough, but is 1/4.
* Spikeweed sector now costs 3, but has a when played ability. When it is played: Deal 2 damage to EVERYTHING here.(Plants and Zombies)
* Force-field now has a when played ability, when it is played: all plants next-door plants get +2 health.
* Gravitree is now 5/8.
* Loco Coco now costs 5.
* Wall-nut bowling now costs 10 again.
* Forget me nuts is now 2/2, but now reads: when played: all zombie tricks cost +1 this round.
* Red stinger is now 3/6 instead of 2/7.
* Grizzly pear no longer has amphibious.(It can be played in water by Pear Cub though)
* Guacadile is now 2/3. And does 3 damage to the zombie here and to the zombie hero when destroyed.
* Gravebuster now costs 3.
* Blockbuster no longer has bullseye, but is 3/4.
== Zombie Changes: ==
== Crazy(Changes): ==
* Foot Soldier has a new tribe, the new tribe is army.
* Exploding imp has now gained a new tribe, the new tribe is army.
== Hearty(Changes): ==
* Medic now has the army tribe.
* Flag Zombie now has army.
== Beastly(Changes): ==
* Galvanize is now a army superpower.
== Sneaky(Changes): ==
* Cryo-Yeti is now 3/5.
== Brainy(Changes): ==
* Copter Commando has now gained army.
* Hail-a-copter has gained army.
*
== Zombies: ==
This is the list of zombie cards:
Card 	Class 	Tribes 	Cost	Strength	Health 	Ability 	Description 	Rarity
Mars
Zombie 	Brainy 	Science
Monster 	4 	2 	4 	This gets +1
strength when anything
gets moved. While on heights or an environment: end of turn: move this. 	It's not easy coming to Earth after living on Mars for that long. It involves a lot of emotional movement.	Uncommon
Ruins of Zombot
999 	Brainy 	Science
History
Environment	3 	 	 	Zombies here have Bullseye.
When a zombie here is destroyed: conjure a science card. 	This was the most classical Zombie ever, wait I'm forgetting Zombie 998! 	Rare
Dimension
Ripper 	Brainy 	Science 	6 	3 	6 	When played: Draw 3 cards, then transform all your cards in your hand into random cards from the entire game.	There are some glitches in time, but I'm not one of them. I'm the one who causes them. 	Super-Rare
Gargantuar
Blob 	Brainy 	Monster Gargantuar 	6 	6(Was 5)	8(Was 7)	Bullseye
When hurt:
You gain 1 extra brain next round. 	He had a bit too much soup. 	Legendary
Brain Popsicle 	Sneaky 	Gourmet Trick 	2 	 	 	A plant gets -1-1
If you made at least 6 brains this round: Freeze it. 	Good for a plant shrinking day. 	Uncommon
Cop Zombie 	Sneaky 	Professional
Mustache	4 	3 	2 	When played: freeze a plant 	He would tell them to put their hands in the air, but they don't have hands. 	Uncommon
Popsicle Vendor 	Sneaky 	Gourmet 	2(Was
3)	2(Was 1)	3 	End of turn: gain a Brain Popsicle 	He would tell everyone to get his Iced Brains, but he can only say the "Brainz" part. 	Rare
Spy Zombie 	Sneaky 	Professional 	2 	2 	2 	Gravestones
can't be destroyed.
When a zombie is revealed from a gravestone: This and that zombie get +1 health.	Once wore rainbow, it was the worst day of her life. 	Rare
Sniper Zombie 	Sneaky 	Army Mustache 	4 	3 	3 	Bullseye
This zombies' attacks can penetrate armor or not being hurt this round. 	He always gets his targets. 	Uncommon
Pluto Imp 	Sneaky 	Imp 	5 	2 	1 	When played: Freeze all plants.
Imp Evolution: This freezes all plants that are played this round. 	 	
Ice Thrower 	Sneaky 	History 	3(Was
2)	1 	4 	Gravestone
When this hurts a plant: freeze it.
End of turn: do
1 damage to a plant.
(Now has Gravestone) 	He has numb hands, or he would if he HAD hands. 	Rare
Pluto Zombie 	Sneaky 	Science Monster 	5 	2 	5 	When played: Freeze all plants here.
When played on an environment: Freeze all plants here and next-door. 	Pluto may be far away, but teleporting makes it all in a days trip. Too bad it causes mutations. 	Super-rare
Hound Hunter Zombie 	Sneaky 	Mustache Pet 	3 	3 	3 	Gravestone
Before combat here: pick a lane, this attacks down that lane. 	You may be wondering why he takes his dog every where. It's called loyalty, and food. 	Super-rare
Portal of Fears 	Sneaky 	Moster Environment 	4 	 	 	When a plant here is hurt: Destroy it.
When a plant here is destroyed: all zombies get +1 strength.
When played: conjure a monster.	HAHAHA! I am your worst nightmare! No matter what your fear is, I am here. I am your fear. 	Legendary
Jock Zombie 	Hearty 	Sports 	5 	3 	5 	When played: A sports zombie gains Frenzy 	SPORTS! 	Uncommon
Referee Zombie 	Hearty 	Professional Sports	2 	2 	3 	Plants can't do bonus attacks that hurt sports zombies. 	Hey watch out guys, I have a whistle and cards. 	Uncommon
General Zombie 	Hearty 	Army Mustache 	3 	2 	2 	When played: all Army zombies get +1+1. 	Deploy then destroy, that's how he does it. 	Uncommon
or Rare?
Soccer Zombie 	Hearty 	Sports 	1 	2 	2 	This does +1 damage to plants. 	I always got kicked around, now I like to kick something around. 	Rare
Amber Head Zombie 	Hearty 	History Zombie 	4(Was
5)	4 	5 	This gets +2 health when you play a history zombie.
History Evolution:
All history zombies are Untrickable and have +2 health while this is alive.	There's a mosquito that has been stuck to me for centuries. 	Super-rare
Professor Zombie 	Hearty 	Science 	2 	2 	2 	When played: swap a plant or a zombie's strength with it's health. 	I don't actually know much, I just like chalk-his diary that he didn't write. 	Super Rare
Force Shield Zombie 	Hearty 	Science 	6 	4 	4 	While alive: other next-door zombies can't be hurt
Start of turn: all zombies here and next-door get +2 health	He would have a force field, but he doesn't want to support the plants at all. 	Legendary
Rodeo Showdown 	Hearty 	Sports Environment 	3 	 	 	All zombies here have +3 health and frenzy.
When a zombie here destroys something: (Optional)move anything.
When played: Move a zombie here.	Only the sportiest of the sporty, and the rudest of the rude get to come here. 	Legendary
Yeti Imp 	Beastly	Monster Imp 	1 	1 	2 	This can't be frozen 	Stole Brain Freeze's popsicle, don't tell him. 	Uncommon
Monkey Keeper 	Beastly	Professional
Zombie	2 	2 	2 	Gravestone
When Revealed: Destroy a fruit or a banana 	The monkey MIGHT have the zookeeper's keys...MIGHT...
I said "MIGHT",right? 	Rare
Ice Weasel Hoarder 	Beastly	Pet History 	4 	3 	3 	When destroyed: make 1/1 Ice Weasels next door with frenzy. 	"MEH" and "GRR" noises are how she talks to her weasel friends. 	Rare
Mammoth Gargantuar 	Beastly	Monster Gargantuar 	6 	6 	6 	This can't be frozen.
When hurt: make a 1/2 Yeti Imp that can't be frozen. 	Somehow, it's faux fur. 	Super-rare
Tundra 	Beastly	Environment 	3 	 	 	Zombies here can't be frozen.
End of turn: all plants here get -2 strength.
When played: Freeze all plants here.	Better bring your fur coat, actually don't worry. The wind will keep you warm. 	Legendary
Almost Perfect Impfinity Clone	Crazy 	Environment 	1 	1 	2 	Amphibious
This gets +1 strength if you are being Impfinity 	He was +1/-1 off.He's a big, no wait...a little disappointment 	Uncommon
Gas Planet Imp 	Crazy 	Monster Imp 	2 	2 	2 	When hurt: do 1 damage to everything. 	Which gas planet do you think I'm referring to? 	Uncommon
Pogo Stick Imp 	Crazy 	Sports Imp 	3 	2 	3 	End of turn: move this. 	He stole it from Pogo Stick zombie, don't worry, that's an average name for a zombie. 	Uncommon
Balloon Zombie 	Crazy 	Party 	3 	0 	5 	Overshoot 2
When destroyed: make a 2/2 Popped Zombie here with Frenzy.
When hurt by a cactus: destroy this. 	I hate it when my fun pops like a balloon. 	Rare
Carnival Zombie 	Crazy 	Party 	6 	3 	4 	When played: Conjure 3 tricks.
When you play one of those tricks: this gets +1 strength. 	Let's go have fun! Remember kids, when you want to have fun...conjure 3 tricks out of thin air! 	Super-rare
Missile Imp 	Crazy 	Army Imp 	4 	1 	4 	This has Overshoot 1 per 1 strength that this has.
When this does damage: this gets +1 strength. 	Where's the off button??! 	Super-rare
Lollipop Zombie 	Crazy 	Party Gourmet 	2 	1 	3 	When hurt: conjure a treat 	I wouldn't touch that candy, he's been licking it for years. 	Super-rare
Balloon Blower 	Crazy 	Party 	4 	2 	3 	All zombies have Overshoot 2.
When destroyed: deal 2 damage to the plant hero. 	Pop goes the plant hero! 	Legendary
Carnival 	Crazy 	Party Gourmet 	3 	 	 	When you play a zombie here: conjure a treat.
All Party or Gourmet zombies here get +2+2.
When played: a zombie here get +1+1	Woo-hoo! Overpriced candy and overpriced popcorn! 	Legendary
 	 	 	 	 	 	 	 	
== Plants: ==
Plant 	Class 	Tribes 	Cost	Strength	Health	Ability 	Description 	Rarity
Astronaut
Peashooter	Mega-Grow	Pea 	3 	2 	2 	When played on
heights or on an environment:
All peas get +1 strength. 	He missed Earth, but still loves spacey things 	Uncommon
Shroom Strike 	Mega-grow	Mushroom Trick 	3 	 	 	A plant gains double-strike.
Conjure a mushroom. 	 	
Green Shadow Fan 	Mega-grow	Pea 	4 	2 	4 	If played in the middle lane:
this deals 5 damage instead. 	Reads every comic book then writes fan fictions about them. So far, all have had Green Shadow. 	Rare
Mutant Peashooter 	Mega-grow	Pea 	1 	1 	3 	This attacks your hero instead of the zombie/zombie
hero here.
When this does damage: conjure a peashooter.	He thinks backwards instead of forwards. Probably because his brain is in his leaf horn. 	Rare
Sorcerer Torchwood	Mega-grow	Tree 	6 	4 	5 	Team-up only for peas.
Non-cold peas behind this get +3+3.
Cold Plants behind this get -3-3.	If you wanna get to that pea, you gotta go through ME. 	Legendary
Garden 	Mega Grow	Leafy Environment	2 	 	 	End of turn: if there is a plant here: conjure a plant.
When played: Conjure a plant 	100% certified Zombie-kicking garden 	Legendary
Poison Potato Mine	Smarty 	Root 	3 	 	1 	When destroyed: all zombies here
and next-door get -1-1. They get -1 strength and take 1 damage at the end of each turn.	 	
Rose Fan 	Smarty 	Flower 	5 	3 	3 	When played: Transform a zombie with 3 strength or more into a 1/1 Goat. 	 	Uncommon
Mutant Sunflower 	Solar 	Flower 	2 	2 	1 	This does 2 damage when you gain extra sun. 	 	
Solar Flare Fan 	Solar 	Flower 	2 	2 	2 	When this does damage: you get +1 sun next round. 	It wasn't pleasant when I tried lighting my head on fire. 	Uncommon
Mutant Chomper 	Solar 	Flytrap 	5 	3 	3 	When played: destroy a next-door zombie with 3 or less. 	He eats the plates instead of the food, can't you tell? 	Rare
Solar Tomato 	Solar 	Fruit Trick 	5 	 	 	All zombies here and next-door get -1-1.
Then gain 1 sun per plant and zombie. 	I had my adventure to the sun. Do I regret it? No, now I am the sun. 	Rare
Shadow Peashooter 	Solar 	Pea 	5 	2 	4 	Strikethrough
When this hurts a zombie: all next-door zombies and the zombie here get -1 strength	I work in the shadows. 	Super-rare
Millet-tary Base 	Solar 	Environment 	6 	 	 	When played: destroy the zombie here.
When a zombie here gets destroyed: all plants here get +1+1.
If played on another environment:
Deal 1 damage to every zombie, then draw a card.	Don't worry officer, we aren't THAT armed. Cough(WE)...'Cough(NEED)...
Cough(TO)...
Cough(RUN!)... 	Legendary
Burnade 	Kabloom 	Trick 	4 	 	 	Move a zombie, then do 3 damage to that zombie, and 1 damage to the next-door zombies.	He and potato mine have some competitiongoing on, first one to not die after exploding wins. So far, not so good.	Rare
Spudow Fan 	Kabloom 	Root 	5 	2 	4 	When destroyed: deal 6 damage to the zombie here.
When played: make
a potato mine in a random lane	How he pops his head of as well, that's still a mystery. We need to burst that case open again. 	Super-rare
Volcanic Lands 	Kabloom 	Environment 	4 	 	 	All plants here have +3 strength and can't be frozen. End of turn: deal 2 damage to a zombie here.
When played: deal 1 damage to everything here.	This is so hot it's out of this world, because it's from Mercury. 	Legendary
Honey Bush 	Guardian 	Flower 	4 	3 	4 	When you play a animal: it gets +1+1.
When played: all animals get +1+1 	For the last time Grizzly pear, I DO NOT HAVE HONEY! 	Rare
 	 	 	 	 	 	 	 	
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