Turret override program

The turret override program is a holotape . It is created when the magazine Total Hack Control Turrets is read.
==Location==
This can be found at Wildwood Cemetery under the large tree in the center.
==Transcript==
===.//READ_THIS===
===Scramble Targeting Parameters===
===Override Targeting Parameters===
===Sabotage Firing Mechanism===
===Remote Targeting Functions===
====Scan/Fire Order: [Precariously placed explosives]====
====Scan/Fire Order: [Inconvenient Door Hindrances]====
====Scan/Fire Order: [No Targets Located]====
===Override Ammo Loadout===
====Incendiary Loadout====
====Cryo Loadout====
====Explosive Loadout====
====Atomic Loadout====
==Notes==
* This can be played on any terminal or the Pip-Boy but will only affect turrets with a "hardline" to the terminal being used. For example, in the Corvega assembly plant one can only hack the turrets from Jared's terminal, which will only affect the internal turrets.
** Some turrets may be visually attached to a terminal via wires but are not actually connected, such as the wall mounted turrets in the catwalk room in Greenetech Genetics, while the two floor mounted turrets are connected and can be overridden.
* Some terminals are unable to load holotapes, meaning connected turrets cannot be hacked. At least one terminal, at the bridge east of Greenetech Genetics, can load the holotape but cannot find any connected turrets.
* In the test map Terminals & holotapes, o my! one can find the Turret override.exe holotape, which operates identically to the turret override program, but with a cleaner and more polished interface.
==Gallery==
Total_Hack_Wildwood_cemetery.jpg
==See also==
* Protectron override program
* Spotlight override program
Category:Fallout 4 holotapes
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