Champion of Gwynharwyf

Gwynharwyf is the celestial patron of barbarians, the model for how rage and righteousness can coexist in a single being. Her champions are mortal barbarians who strive to emulate her sublime balance of fury and reserve, using their rage to smite implacably evil foes while retaining their focus on good, with its demands for mercy and respect for life. They are among the fiercest warriors for the cause of good on the Material Plane, armed with spells they can actually cast while raging, iron-willed resistance to compulsions, and eladrinlike resistance to attacks in addition to their fearsome rage.
Champions of Gwynharwyf must have at least one level of barbarian in order to meet the requirements to enter the class, and most champions are single-classed barbarians. Sometimes, a fighter/barbarian or ranger/barbarian becomes a champion of Gwynharwyf, but members of other classes do not usually pursue this course.
==== Requirements ====
Base Attack Bonus: +6
Alignment: Chaotic good.
Skills: Intimidate 6 ranks
Feats: Knight of Stars , Righteous Wrath
==== Hit die ====
d12
==== Skill points ====
4 + Int
==== Class Features ====
Weapon and Armor Proficiency: Champions of Gwynharwyf gain no proficiency with any weapon or armor.
Spells: A champion of Gwynharwyf has the ability to cast a small number of divine spells. To cast a champion of Gwynharwyf spell, the champion must have a Wisdom score of at least 10 + the spell's level, so a champion of Gwynharwyf with a Wisdom of 10 or lower cannot cast these spells. Champion of Gwynharwyf bonus spells are based on Wisdom, and saving throws against these spells have a DC of 10 + spell level + the champion's Wisdom modifier. When the champion gets 0 spells of a given spell level (for instance, 1st-level spells for a 1st level champion of Gwynharwyf), she gets only the bonus spells she would be entitled to based on her Wisdom score for that spell level.
The champion of Gwynharwyf 's spell list appears below. A champion of Gwynharwyf prepares and casts spells just as a cleric does (though a champion cannot spontaneously cast cure spells).
Detect Evil (Sp): At will, a champion of Gwynharwyf can use detect evil, as the spell. She can use this ability even while raging.
Rage (Ex): A champion of Gwynharwyf adds her class levels to her barbarian levels to determine how often she can rage and when she gains the greater rage, tireless rage, and mighty rage barbarian class abilities. She does not gain or improve any other barbarian class abilities.
Smite Evil (Su): Once per day, a champion of Gwynharwyf may attempt to smite evil with one normal melee attack. She adds her Charisma bonus to her attack roll and deals 1 extra point of damage per champion of Gwynharwyf level. If she accidentally smites a creature that is not evil, the smite has no effect but the ability is still used up for that day.
A 5th-level champion of Gwynharwyf can smite evil twice per day. At 9th level, she can use this ability three times per day.
Divine Grace (Su): A 2nd-level champion of Gwynharwyf gains a bonus equal to her Charisma bonus on all saving throws.
Furious Casting (Ex): Starting at 2nd level, a champion of Gwynharwyf can cast her champion spells even while raging. If she has another spellcasting class, she cannot cast spells from that class while raging, only the spells that she gains from her champion levels.
Damage Reduction (Ex): Starting at 3rd level, a champion of Gwynharwyf gains the ability to shrug off some amount of injury from each blow or attack. Subtract 2 from the damage the champion takes each time she is dealt damage from a weapon or natural attack. At 6th level, and every 2 levels thereafter, this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0.
Resist Enchantment (Su): At 3rd level, a champion of Gwynharwyf gains a +2 morale bonus on all saving throws against Enchantment spells or effects.
Fearsome Fury (Su): At 4th level, a champion of Gwynharwyf can strike terror into the hearts of her foes while she rages. When she enters a rage, she makes an Intimidate check. Any enemy that comes within 30 feet of her while she is raging must make a Will save against a DC equal to her Intimidate check result. Those who fail become shaken for 1d4+1 rounds or the duration of the rage, whichever is longer.
Energy Resistance (Su): At 5th level, a champion of Gwynharwyf grows closer to her eladrin patrons, gaining acid, cold, and electricity resistance 5. This resistance increases to 10 at 10th level.
Immune to Charm and Compulsion (Ex): A 7th-level champion of Gwynharwyf is completely immune to charm and compulsion spells.
=== Advancement ===
 	 	 	 	 	 	Spells per Day	Spells per Day	Spells per Day	Spells per Day
Level	BAB	Fort	Ref	Will	Special 	1st 	2nd 	3rd 	4th
1st 	+1 	+2 	+0 	+0 	Detect evil, rage, smite evil 1/day 	0 	— 	— 	—
2nd 	+2 	+3 	+0 	+0 	Divine grace, furious casting 	1 	— 	— 	—
3rd 	+3 	+3 	+1 	+1 	Damage reduction 2/—, resist enchantment 	1 	0 	— 	—
4th 	+4 	+4 	+1 	+1 	Fearsome fury 	1 	1 	— 	—
5th 	+5 	+4 	+1 	+1 	Energy resistance 5, smite evil 2/day 	1 	1 	0 	—
6th 	+6 	+5 	+2 	+2 	Damage reduction 3/— 	1 	1 	1 	—
7th 	+7 	+5 	+2 	+2 	Immune to charm and compulsion 	2 	1 	1 	0
8th 	+8 	+6 	+2 	+2 	Damage reduction 4/— 	2 	1 	1 	1
9th 	+9 	+6 	+3 	+3 	Smite evil 3/day 	2 	2 	1 	1
10th 	+10	+7 	+3 	+3 	Damage reduction 5/—, energy resistance 10	2 	2 	2 	1
=== Class skills ===
Skill name 	Key ability	Trained only	Armor check penalty
Climb 	STR 	 	
Craft 	INT 	 	
Handle Animal	CHA 	 	
Intimidate 	CHA 	 	
Jump 	STR 	 	
Listen 	WIS 	 	
Ride 	DEX 	 	
Survival 	WIS 	 	
Swim 	STR