Ilmater - Alleviator (Character Kit)

Class Information 	Class Information
Racial Requirements 	Any
Ability Requirements 	Wisdom 9
Prime Requisite 	Wisdom
Hit Die Type 	d8
Attack as 	Priest
Save as 	Priest
Advance as 	Priest
Spell Ability? 	Yes
Exceptional Strength? 	No
Exceptional Constitution?	No
Starting Cash (x10 gp) 	3d6
Proficiencies 	Proficiencies
Weapon Slots 	1
Additional Slot 	0
Nonproficiency Penalty 	-3
Nonweapon Slots 	4
Additional Slot 	3
Available Categories 	General, Priest
Bonus Proficiencies 	Endurance
Recommended Proficiencies	None
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==Overview==
Ilmater, the crying god, represents suffering, endurance, and martyrdom. The priestly order of alleviators was started not by Ilmater but by the priests themselves. Rather than passively accept the pain of others, this new faction within Ilmater's church chose to teach people how to cope with pain and suffering.
==Description==
The alleviators live very simply, and most of them are commonly clad in simple grey robes with a length of rope for a belt. Each wrist has a leather thong tied around it, in honor of Ilmater, although the priest's wrists are not tied together. Alleviators shun armor and shields, and can only use a staff as a weapon.
==Role-Playing==
The important thing to remember is that alleviators are not responsible for removing people's suffering; they help people endure their sufferings. The alleviators are aware
that there is much evil and suffering the world, so they emphasize that coping with it makes a person stronger than opposing the pain and losing.
There are alleviators, however, who will try to alleviate suffering where it is found, or be an advocate for the rights of the common man. This group of alleviators are viewed as radicals within the church.
==Special Abilities==
Due to their abilities to withstand suffering, alleviators can remain active until they reach a negative hit point total equal to their base hit point total. They can only use this ability in melee if they are protecting someone else from getting hurt. Thus, an alleviator with 23 hit points will not drop until he is reduced to -24 hit points. When a melee encounter concludes, the alleviator must be brought to at least 1 hit point within two rounds or he will die.
==Special Disadvantages==
Alleviators must give 70% of their treasure to the church of Ilmater. Also, they cannot turn undead.