V0.6.3-7

of Stormworks: Build and Rescue was released on March 8th, 2019.
==V0.6.3==
*Feature - Many rendering improvements (see fixes for full list)
*Feature - Improved quality of lighting underwater (light now takes some colour from the water)
*Feature - Added option to completely disable shadows
*Feature - Added quality options for light volumes including an option to disable them
*Feature - Added world seed to pause menu
*Feature - Added mouse aspect setting for scaling horizontal mouse speed relative to vertical
*Fix - Fixed fluids in compartments rendering through vehicles
*Fix - Fixed foam and ocean surface clipping into sealed compartments
*Fix - Fixed rendering artifacts on spotlights (graininess, seams)
*Fix - Fixed spotlight shadows not rendering at far distances
*Fix - Improved performance of omni light volume rendering
*Fix - Fixed flickering squares artifact on doors and some other components when underwater
*Fix - Spotlight flares render correctly on vehicles and some islands where they were previously not rendering at all
*Fix - Potential fix for water rendering on MacOS
*Fix - Reduced GPU memory usage by ~40MB
*Fix - Fixed NPC health not showing on tooltip when seated
*Fix - Fixed camera being constrained in photo mode when attached to a ladder
*Fix - Fixed game always resetting to windowed mode after exiting
*Fix - Added beanie to arctic outfit so characters no longer look bald
*Fix - Fixed physics and meshes being in the wrong place on some islands when loading saved game after previous patch
*Fix - Increased max fluid flow volume for doors filling/emptying by 6x
*Fix - Fixed some dropdown lists on various UI screens not updating properly when selecting items using the keyboard
*Fix - Added light switch for creative base hangar lights
*Fix - Fixed gaps between some trainline segments
*Fix - Fixed logic nodes on copied selection grid jittering
*Fix - Corrected some spelling mistakes
*Fix - Fixed some rail junction switches not working
*Fix - Workshop upload now correctly fails if writing to thumbnail file fails
*Fix - Ski components render correctly in the vehicle editor
*Fix - Ski components spawn correctly when rotated and flipped
*Fix - Fixed some more invalid trainline generation cases
*Fix - Map zoom level no longer resets when closing/opening the map
*Fix - Map no longer centers on player when opened by default (will still track the player if you right-click, select "center player" and then don't pan the map)
*Fix - Slot duct now has non-physics voxels to protect it from being covered over in vehicle editor
*Fix - Slot duct correctly acts as fluid port when inside a sealed volume
*Fix - Fixed magalls connecting incorrectly to rotated island physics
*Fix - Fixed animals and icebergs having incorrect bounds causing some spawn issues
*Fix - Fixed dynamic ice flipping around immediately after spawning
*Fix - Autosaving can be disabled via save file editing for debug purposes
*Fix - Fixed animal animations not playing correctly
*Fix - Lighthouse spotlights are now brighter and more visible from long distances
==V0.6.4-6==
*Fix - Fixed returning vehicles to workbench not spawning player/vehicle in correct location
*Fix - Fixed low framerate caused by some shaders being recompiled every frame
*Fix - Updated GLFW to resolve crashes for some players
==V0.6.7==
*Fix - Fixed vehicle foam rendering in the wrong place
*Fix - Fixed ocean not rendering through windows when underwater
*Fix - Fixed more jittering meshes in vehicle editor when away from the world origin
==Source==
* Steam Community News
Category:Patch notes