53186-update-notes-5282014

== Content ==
			
Build #6708
 
General
The Drusera story instances are now unlocked for all players. Journey through the heart of Nexus and unlock its darkest secrets.
Added a /random command that will generate a random number on the server and display it to everyone in your party.
Added Story Movie at the beginning of the game.
Updated the EULA and Privacy Policies.
Implemented the final game credits for launch!
Continent artwork has been updated and is now complete.
Fixed a crash related to AMPs that modify spell parameters such as resource cost.
Fixed a bug with instance throttling where instances were taking longer to expire than intended.
Adjusted loading screen tips related to the Social Menu and the Group Finder to properly reflect their default keybinds.Social is now O (from H). 
Group Finder is now N (from O).
Reduced falling and sliding damage while tethered.
It is no longer possible for spells to get stuck attempting to recast themselves when using the mouse to click with Hold to Continue Casting enabled.
Players should no longer appear as moving corpses to other players in the rare cases that they were.
Player to Player Trading
It is no longer possible to delete an item while it is in an active trade with another player, causing a trade to fail.
Guilds
Renown and prestige gains will now be properly processed within achievements including guild achievements.Characters
Items
Alongside world drops, the Spellslinger AMP 'Critical Surge' will now only be available for purchase from Fenan Sunstrider (Exile) and Zephix (Dominion) in Whitevale.
Imbuement - Inner Strength - Fixed an issue where this was sometimes stacking. Additionally reduced the CC Resilience for all tiers to 2%, 4%, 6%, 8%, and 10% respectively.
Item imbuements with checklist like objectives will now properly complete while the item is equipped nor will they auto complete by taking the item off and putting it back on.
Classes
Spellslinger
General
While in the void, you now receive an error message saying you can't change sets.PvP
General
Fixed a bug where players who die near each other and respawn in the same PvP wave might not see each other.
Fixed an issue where the mask in Walatiki Temple could disappear if the player carrying it died from falling damage.
Warplots
Updated sound effects for Warplot Dispenser buff towers.
Players can no longer jump on top of Warplots generators.
Improved Warplot match making to reduce the likelihood that solo queuing will prevent large groups from matching.
Fixed a bug which would prevent Warparties from properly matching, disbanding, or being able to port to the build map after queuing the first time.
Content
Algoroc
Kraggar has had his failure time removed so that he will remain up until defeated, or 1 week has passed at which time he will reset. Dominion players will now be able to participate in the event for killing this world boss.
Auroria
Interacting with 'Honeyworks Ultrasonication Lead' now displays as "Talk To" instead of "Activate".
Ellevar
The Pell Water Devil Ritual in Ellevar has been updated with new sound effects.
Settler Project in Lightreach will now allow easier construction.
Fixed the Tales From Beyond the Fringe image for Ellevar Tract 1.
Exile Arkship
Fixed a rare issue preventing players from interacting with Sadie Brightland on the Exile Arkship.
Updated sound effects on the Exile Arkship to better reflect correct event timing.
Grimvault
The Caretaker overseeing the Bio Mech Facility has even more to say during "Big Game Hunters".
Eldan Transistors
Fixed issue with the player being able to 'demo' the targets of the mission.
Wilderrun
Updated location of DATACUBE: Difficult Choice so that it is not clipping inside terrainAdventures
Riot in the Void
Increased the difficulty of several creatures in Riot in the Void back to their intended level of difficulty.
Rioting Prisoners in 'Riot in the Void' now search for players in the appropriate rooms.
The Hycrest Insurrection
Increased the difficulty of many creatures in the Hycrest Insurrection back to their intended level of difficulty.War of the Wilds
Increased the difficulty of many creatures in War of the Wilds back to their intended level of difficulty.Siege of Tempest Refuge
Increased the difficulty of many creatures in The Siege of Tempest Refuge back to their intended level of difficulty.Crimelords of Whitevale
Increased the difficulty of many creatures in Crimelords of Whitevale back to their intended level of difficulty.
Updated Barugh's Armored Hide Coat to the correct icon.
The Malgrave Trail
Increased the difficulty of creatures in The Malgrave Trail back to their intended level of difficulty.
Gold Medals will now reward properly in The Malgrave Trail (Veteran).
Shiphands
Players should again be able to enter shiphands when they are below recommended level.
Dungeons
General
Fixed a bug causing incorrect minimum level restrictions to be applied to dungeons.
Fixed an issue that was causing items dropped from trash in Dungeons and Raids to be awarded directly to a player instead of being available to the group to roll on.
Kel Voreth
Grond the CorpsemakerHP increased to ~275k (Normal).
Bellow/Scratch Itch should occur more consistently.
Mutilate timing revised - players now have more time between getting knocked back and being mauled.
Slavemaster DrokkHP increased to ~150k (Normal).
Reduced HP for Destructo bots and tethers. 
Destructo bots now explode more reliably. 
Destructo bots now use "Reorient" when a new Tracking Beacon is selected.
When a played marked as Tracking Beacon dies or leaves combat it will no longer sometimes cause the phase to end early.
Destructo Bots should correctly chase players (we know, we may have claimed this once or twice or a half dozen times before).
Forgemaster TrogunHP increased to ~185k (Normal).
Raids
Attunement
The quest direction arrows for the step to Speak to Executive Assistant Kunio for the quest Attunement: The Genesis Key will now only display when in Illium.
The Adventure step of the Genesis Key will now correctly give credit.
The Reputation Check for Beloved of the Dominion and Beloved of the Exiles will now advance if you max your faction while inside an Adventure.
Players will now see Drusera if they log out and log in during the raid attunement quest: "ATTUNEMENT: The Genesis Key".
Players will now only receive a quest arrow for the step to Speak with Research Assistant Bertha for the quest Beloved of the Exiles if in Thayd.
Genetic Archives
Fixed some terrain in Genetic Archives which previously interfered with miniboss encounters.
Hideously Malformed Mutant 
Squidora no longer chase players (they refused to do so, anyway) and instead wander randomly in a relatively large radius once spawned.
Paths
Scientist
Mining bot now self-destructs after being scanned.Economy
Tradeskills
OutfitterUpdated text for Apprentice level Support System Manufacturing tech tree achievements to more accurately reflect intended requirements.User Interface
Updated the layout of the Credd Exchange and fixed an extra buy label that was appearing.
The Group Finder UI now opens to the correct tab if you open it in the middle of a dungeon/adventure/arena/etc.
The Account Inventory tutorial should now be more accurate in explaining the functionality.
Changed minimum value of lod.renderTargetScale back to 0.25
Added RewardIcons as a dependency in Nameplates so icons load after a reloadui
Added sounds to the Arena Team UI.
Added sounds to the Challenges UI.
Added sounds to the Settler Build Map UI.
In Account Services, unfriending someone while in the middle of gifting to a friend will now close the UI and require you to try again.
Fixing "Not Enough Money" bugs and warnings in the Auction House.
If your Account has lapsed, and you have C.R.E.D.D. remaining in your Escrow, the UI will now automatically bind and claim it for you, if you click the claim confirmations.
Housing
There are no longer certain areas on the inside of the Spacious Granok, Spacious Chua, and Spacious Aurin houses where decor couldn't be placed.
Fixed an issue where, occasionally, decor couldn't be previewed the sides rooms of the Spacious Granok and Spacious Chua houses.
Fixed a bug where players could not access the landscape menu from certain places inside spacious houses.
Fixed an issue where the action bar on the Tiki Lounge housing plug that allows players to select a bartender was missing an icon.
Players can no longer edit decor or housing remodel options while the house is building.
 
 	
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			Thanks for the notes.  I'm a little disappointed that you're "done" with the continent maps.  It looks like all you really did was add region labels on mouseover.  The maps are a bit low-res (pixelized), and their implementation seems a bit lacklustre.  Hopefully you guys can improve the map (not just the continents, but the zones and world map as well) into/following launch, because it certainly has room for it, and their are plenty of excellent suggestions out there.	
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No word on bugged quests in the early zones?  These have been posted numerous times in Bug Reports forum throughout Open Beta and OpsWeek and cause a lot of unnecessary zone-chat complaining about the bugs.  These are early in new player experiences and I think it is important to not hit them up with bugged quests so often in the early leveling process.
 
Current list of Dominion bugged quests I could gather (not just "I once had a problem with them" but bugged so that no one can complete them as of OpsWeek):
 
Deradune "Fights of Passage" (works at server reset but boars eventually stop triggering the event)
Ellevar "Ravaging Ravenoks" (bate not spawning for final quest in series)
Ellevar "Undermining Operation" (mining drill to zone into Prosperity Caverns is not click-able like it used to be)
Auroria "Black Hoods" episode (intro quest not comm-called to players, so rest of episode is not obtainable)
Kel Voreth "Into the Flames" (can't turn in to NPC inside)
Whitevale "Wigwali Treasure" (can't turn in to NPC, can only convert to rep, quest stays in log)
 
Not a single lvl 1-30 zone is without a bugged quest of some kind that prevents players from finishing the zone and the game is about to launch.  I really want  new players to have a positive experience and stick with the game, but having so many bugged quests before even hitting lvl 30 is troubling.	
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			One question, i thought critical surge( the SS AMP) existed already in a vendor (i think wilderrun or so) so did you mean its in another vendor now, or you meant power surge or trigger fingers maybe?	
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			Are Kel Voreth destructo bots the ones that fill the who area and explode or the ones that pick a target and terminate? 	
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{| class="blockquote"
 
Imbuement - Inner Strength - Fixed an issue where this was sometimes stacking. Additionally reduced the CC Resilience for all tiers to 2%, 4%, 6%, 8%, and 10% respectively.
 
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			NICE they finally added a /roll (/random)	
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			When are you guys going to actually make the world map similar to the standard of other mmos? Why can I only view npc icons and town hubs if I'm near them? I have no idea where the reputation vendor is on the map unless I google it, it doesn't make any flipping sense. Finding the right NPC on thayd or illium is frustrating.	
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NICE they finally added a /roll (/random)
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			Any word if we are going to get any more OPs week time in to test the new patch, Cougar?	
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{| class="blockquote"
NICE they finally added a /roll (/random)
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{| class="blockquote"
So we are sitting in a triage meeting and we are absolutely slowing down integrations to the most critical of issues. But when this issue comes across the screen, I give the forward ho gesture to the screen and say we must get this issue in for launch. At which point I was slightly teased that I just threw my weight around a bit to get this issue in.. to which I didn't protest. Glad you appreciate the inclusion! :)
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			Yes, pretty much :)	
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			And the forums fired all of the carbine staff	
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			so...no nameplates fix? this bug makes Wildstar uplayable and we will see it at launch, that is awefull.	
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{| class="blockquote"
so...no nameplates fix? this bug makes Wildstar uplayable and we will see it at launch, that is awefull.
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Cougar, will the servers come up for some last day testing tomorrow? Or are we down for good until Headstart?
Thanks!	
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			`Why carbine WHY did you nerfed Slavemaster Drokk , don't make it easier it is already easy	
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I noticed that some of the staff lost their "staff" rank on the forums... I'm looking at you, Cougar and Raijinn
 
*looks at list*
Genetic Archives
-Hideously Malformed Mutant
 
I like the sound of that. But, aren't they all hideously malformed? (and awesome)	
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			I'm getting old and my eyes are apparently going.  Please add more font size options for all UI text, especially quest giver dialog.	
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{| class="blockquote"
What nameplate fix and why is it unplayable?
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{| class="blockquote"
What nameplate fix and why is it unplayable?
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			For anyone worried about big fixes, remember that yesterday in their live chat, they did talk about this last patch being small.  They did not want to do any major fixes this close to live, because if one small fix broke 15 other things there would be no time for fixing.  I expect a big fix patch coming the week after launch, which is not uncommon for a game release.	
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			Yeah !! True that.	
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			at launch the game must work as it should. without nameplates this game is broken. as a mediocre player if i buy this game and see, that it hasn`t got nameplates - i delete it without hesitation because i cannot play it. and at launch there going to be a lot of examples like that	
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at launch the game must work as it should. without nameplates this game is broken. as a mediocre player if i buy this game and see, that it hasn`t got nameplates - i delete it without hesitation because i cannot play it. and at launch there going to be a lot of examples like that
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			It is not a big problem when you fight with one monster. but when you deal with 3 -4 mobs - you simply dont know how many health do they have	
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I'm getting old and my eyes are apparently going.  Please add more font size options for all UI text, especially quest giver dialog.
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			What about the Datacron, is that fixed yet? It's been broken for weeks.	
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I have to say i have seen a lot of moaning in game, but have not had any issues with missing or broken ui or problems killing more than one mob at a time, i tend to get stuck in and keep an eye on my survivability as i fight, most of the time i live but i do die...  what i mean to say is..  saying you wont play a game and throwing your toys out of your pram because its just not quite right is a little childish and remember guys,,,  this is beta testing..   there are faults and yes we have to report them...  but whine on about you wont play after launch is a bit sad...   and if i was the developer i would think its maybe best you dont play if thats all you can contribute to the pot...  
 
game on ... chooo choooo   here comes the train...    muhahahahaha 	
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{| class="blockquote"
One question, i thought critical surge( the SS AMP) existed already in a vendor (i think wilderrun or so) so did you mean its in another vendor now, or you meant power surge or trigger fingers maybe?
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It's really only a pain in dungeons or in PvP.  While questing, you can just look at the mobs target frame if his nameplate goes poof.  The nameplate crashing apocalypse seems to have been fixed for PvP, and overall functionality improves with every patch.  The game does technically work as it should.  I was able to level up just fine.  If they delayed launch for this, who knows what issue might come up that would result in a further delay.
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{| class="blockquote"
Dungeons and PVP is all I do. I pretty much have zero care for questing
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I have to say i have seen a lot of moaning in game, but have not had any issues with missing or broken ui or problems killing more than one mob at a time, i tend to get stuck in and keep an eye on my survivability as i fight, most of the time i live but i do die...  what i mean to say is..  saying you wont play a game and throwing your toys out of your pram because its just not quite right is a little childish and remember guys,,,  this is beta testing..   there are faults and yes we have to report them...  but whine on about you wont play after launch is a bit sad...   and if i was the developer i would think its maybe best you dont play if thats all you can contribute to the pot...  
 
game on ... chooo choooo   here comes the train...    muhahahahaha 
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{| class="blockquote"
See it looks like you're not understanding the problem and prematurely dismissing our concerns as 'moaning'
 
There are nameplates in the game, if you don't have them on I have NO idea how you're playing this game. Its the health bars that, when turned on in the nameplate settings, appears right above a unit's head. Most people want these on as "all the time", without it its like driving blind, its extremely difficult to distinguish units. The issue is that these things disappear randomly and they're a fundamental and BASIC feature of any mmo but they break in this game. What's worse is that these nameplates aren't even rendered in the world, but just slapped onto the UI
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			I've been playing for about a month and a half and I have not run into the nameplate bug. That sucks that it's been going on for so long.	
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People should repair their client, or reinstall the game if you have the nameplate bug.
 
You still have beta files remember.	
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{| class="blockquote"
See it looks like you're not understanding the problem and prematurely dismissing our concerns as 'moaning'
 
 
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			At launch is the Housing bug where you can teleport to your house just fine, but can't teleport FROM it to anywhere using the teleport station going to be fixed? As of right now, every player just ends up having to transmat back to their bind location, this became a problem just after winter beta.	
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At launch is the Housing bug where you can teleport to your house just fine, but can't teleport FROM it to anywhere using the teleport station going to be fixed? As of right now, every player just ends up having to transmat back to their bind location, this became a problem just after winter beta.
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{| class="blockquote"
At launch is the Housing bug where you can teleport to your house just fine, but can't teleport FROM it to anywhere using the teleport station going to be fixed? As of right now, every player just ends up having to transmat back to their bind location, this became a problem just after winter beta.
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As for the nameplate issue, mine appear to be working now for the most part, though whether it was the patch or a bug-fix I tried, I don't know.
 
Someone informed me of trying to add: -dx9 :onto the end of the .exe of wildstar but I wasn't able to test whether it made a difference until the new patch came in. I know some games I have won't let me run them in dx11 so I feel this might of been what fixed it for me.
 
Either way, if people are still having the issue, it needs to be fixed before launch because it's a pretty huge gamebreaker.
 
Also, Cougar, please apologize the Bitwise for all the outcry on this, but I mean, really...
 
 
If people are still having this nameplate issue, it needs to be fixed before launch because it's a pretty huge gamebreaker.	
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Hello,
 
I would like to share a problem (feature maybe?) that I have with the camera movement.
 
I am the type of gamer that swipes he's mouse from the far left or right of the screen while clicking to move the camera, it's pretty fast method to move around wihtout being forced to use a smaller area at the middle of the screen to swipe your mouse. I don't know if I made myself clear so here is a screenshot :
 
 
I do not know if this is meant to be like that, because of the quest log appearing on the right side of the screen?
 
Sorry for the comparaison but in Wow, you can click through and it feels really confortable.
 
Anyone agree ?
 
Also I would like to point that your guys fixed most of the mouse button 4 for auto walk being ignored, but it still sometimes fails to activate (tried with multiple mouses and two PC's).
 
Thanks for your help devs	
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Nameplates, nameplates, namesplates.
 
I have, like many others, been trying to work around this problem since the last week of beta - and so far nothing has worked. I have adjusted all the variables for nameplates and graphics in general. My system falls within the requirements of the game, had no problems of any kind up until the nameplates went wonky. 
 
The nameplate problem is that they disappear and won't refresh on reloadui. Nameplates on friendly, neutral, and hostile mobs as well as on interactive items. Distance doesn't appear to be a factor. The mini-map remains accurate but is an unworkable substitute for seeing the labels in the environment.
 
I cannot emphasize enough how frustrating this problem is - I feel like I am forced to stumble through the gameworld blind, many mobs blend into the scenery and combat is pretty awful. On top of that merely trying to complete a quest is difficult without any marker that the item you're looking for exists beyond a glow that is often lost.
 
I am beginning to despair that this bug simply won't be fixed before launch, had I seen this before I pre-ordered I would never have purchased the game as it is unplayable. 	
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For the nameplates: use Bijiplates, works great.
 
 
I'm more worried about the In Combat bug that still seems to appear sadly. Hope they put out another minor patch to fix this :).	
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Also, I just confirmed the fix for my nameplate issue: the -dx9 worked. I guess that means the game isn't running in dx9 for me like it should?
 
Precisely, the fix was this: Right clicking and going to properties on the wildstar.exe shortcut, and changing the target as such:
 
From this:
"C:\Program Files (x86)\NCSOFT\WildStar\Wildstar.exe"
 
To this:
"C:\Program Files (x86)\NCSOFT\WildStar\Wildstar.exe" -dx9
 
I tested it by just adding and removing it and the nameplates only bugged without it.
 
Anyone else can give it a shot and see if it helps them. I doubt it's the only problem, but I hope it gets the devs one step closer to finding a universal fix because people shouldn't have to do this to fix the problem.
 
As for an addon fixing it, they didn't, at least for me. I figure at this point people who are having issues have already tried to use addons to fix it. This is beside the point though; Carbine shouldn't rely on the players to fix their game, core features should be functioning regardless.	
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			Those starting zone bugged quests are second on my list, whatever person developed and approved the development of the remote control spider quest - wow that is incompetence at a whole new level of "don't do it this way ever."	
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{| class="blockquote"
Also, I just confirmed the fix for my nameplate issue: the -dx9 worked. I guess that means the game isn't running in dx9 for me like it should?
 
Precisely, the fix was this: Right clicking and going to properties on the wildstar.exe shortcut, and changing the target as such:
 
From this:
"C:\Program Files (x86)\NCSOFT\WildStar\Wildstar.exe"
 
To this:
"C:\Program Files (x86)\NCSOFT\WildStar\Wildstar.exe" -dx9
 
I tested it by just adding and removing it and the nameplates only bugged without it.
 
Anyone else can give it a shot and see if it helps them. I doubt it's the only problem, but I hope it gets the devs one step closer to finding a universal fix because people shouldn't have to do this to fix the problem.
 
As for an addon fixing it, they didn't, at least for me. I figure at this point people who are having issues have already tried to use addons to fix it. This is beside the point though; Carbine shouldn't rely on the players to fix their game, core features should be functioning regardless.
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			Still no Nameplates fix? Shame on you.	
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			any news regarding the patching? it seems i cannot patch correctly....	
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			I had to do the fix by forcing the game to DX9 to get nameplates to stop acting up. I have heard this did not fix the issue for others though so its clearly a very complicated problem. The fact that no dev has yet to talk about it or even respond as to what they are doing to fix it is clearly disturbing. You have a bug that basically makes it almost impossible for some players to play the game. Players would like to have confidence that the issue is being worked on. This will tarnish launch and the forums will be flooded with people complaining about Nameplates not working. 	
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In regards to the map I love the look of the new region maps but still hate them at the zone level. I want to see the areas in the zones next to them. Like when I am in Thayd and being new to the game I am looking at the map and have no clue what roads lead out to what areas cause the map just cuts out at border. It would be nice if you added in at least some of the area outside the harder border for the zone map to help give us a better frame of reference to how it ties into the world. Even with real world state maps they usually show you what's just across the border to help you figure out how it connects to other areas. The way the maps are now its beyond confusing to line up how zones matchup.
Personally I would actually like the zone map to be an entire map of the world that I can scroll around but when I open it the focus is centered on where I am currently. This would give me the ability to see the world as it is with a fully interconnected map. 	
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{| class="blockquote"
Hello,
 
I would like to share a problem (feature maybe?) that I have with the camera movement.
 
I am the type of gamer that swipes he's mouse from the far left or right of the screen while clicking to move the camera, it's pretty fast method to move around wihtout being forced to use a smaller area at the middle of the screen to swipe your mouse. I don't know if I made myself clear so here is a screenshot :
 
 
I do not know if this is meant to be like that, because of the quest log appearing on the right side of the screen?
 
Sorry for the comparaison but in Wow, you can click through and it feels really confortable.
 
Anyone agree ?
 
Also I would like to point that your guys fixed most of the mouse button 4 for auto walk being ignored, but it still sometimes fails to activate (tried with multiple mouses and two PC's).
 
Thanks for your help devs
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{| class="blockquote"
This forces your client to run in DirectX version 9 instead of the defaulted DirectX version 11.  Definitely not a fix (more of a workaround), but good to know.
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{| class="blockquote"
I think I probably know what you're talking about.  You cannot click-and-drag the camera inside the "rectangle" that defines the quest log area, even when you're clicking in an empty region.  What's more is that there is an invisible UI element, which turns out to be related to Vacuum Loot, that is slightly left-center on the screen; you also cannot click-and-drag the camera if you click in this area, even though there appears to be nothing there.  It is a completely invisible "thing" that can be dragged around if the "Vacuum Loot" interface options enable movement.  I can't tell you how many times I've tried to move the camera around only to be "stuck" because I clicked in an area that, for no good reason, changes the cursor to a pointing finger.
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{| class="blockquote"
so...no nameplates fix? this bug makes Wildstar uplayable and we will see it at launch, that is awefull.
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Lol  are you still on about name plates..  c`mon guys..   ffs all this post was about was an update..   hurrah i say and good job too as there will prolly be a few more b4 the game goes live, although one is prompted to ask the age of said peep having a whine about issues..   if its such a game changer for you..  then raise a ticket and supply all relevant info like jpg's n so on..  and let the devs sort it out. but to whimper on like a demented foobar well  seriously..
 
.    	
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Not a launch P0 item, but character transfers please!
 
I tend to play with friends who either play forever or quit early on. Those same people prefer PVE servers, while I prefer PVP. It'd be great to be able to switch from PVE to PVP if they choose to not play anymore. SWTOR is a great example... I just wanted to world pvp, but was stuck on a PVE server. Yes I know I can re-roll, but questing is boring to me, end game is awesome. I'm willing to pay money for this as well.	
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{| class="blockquote"
There's an addon work around this. Try out Bijiplates.
 
 
*So much crying about nameplates. Geez.
There's already a temporary (or permanent, if you like Bijiplates that much) fix here.
Maybe let them address the other issues that don't have a work around, first?
If you dont know how to install addons go here
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			Just in case you were running the game in full screen mode, switch to borderless windowed - today that actually worked for me. (It's in the video settings of in-game menu.) I can't say that it is a permanent fix, but I do know that I went for hours today without a nameplate disappearing.	
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{| class="blockquote"
Just in case you were running the game in full screen mode, switch to borderless windowed - today that actually worked for me. (It's in the video settings of in-game menu.) I can't say that it is a permanent fix, but I do know that I went for hours today without a nameplate disappearing.
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			guys plz listen u need to make at least static important npc locations visable on maps ty.its a big problem when i have no idea were anything is lol isnt that what a maps for.	
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Transfers off RED server to BLUE = OK
Transfers off BLUE to RED = NO, NO, NO	
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{| class="blockquote"
i understand clearly where your coming from...   but i have never played that way...   i usually tab between any mobs i have planting tics (dots) and other spells if dealing with more than one..  and if i heal i do the same...   raid bars are useful when dealing with more than five allies,,,,   so not a biggie indeed,,   ok so the bars over the head of all mobs gets a bit busy on screen if your in a populated area and looks way to clutterd for me.    everyone has there own play style and i like to have everything cranked up for the full efect and take mobs on as and when i can if i pull another then it adds to the fun ..  but in no way does it make it unplayable or a really big issue..   sorry you get upset about things like this..  
 
cheer up its only a game.. :)
 
 
P.S.
 
back in the day,, did you ever do leroy jenkins...  now that would have been so messy with nameplates on...   a sea of name plates...   kkeeeeewl  (homer stylee drool)
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Beta players have a very different attitude toward bugs - basically the price they pay to play the game.
 
Like many paying customers I really don't care what beta players say, helpful tips are great, but taken with a grain of salt.
 
Paying customers expect to get a basic level of experience and with nameplates broken that will not be delivered.
 
Expect to see this issue raised throughout social media to the bane of NCSoft already dodgy reputation for supporting games that go into pay launch.
 
I have to say I haven't seen a game collapse like this in a while, makes one wonder who is responsible for QA and more so, for communicating with the community of paying customers.
 
At a minimum, acknowledge the problem and put forward a timeline to implement fixes, create a forum thread for the issue, and explain how you will make up our financial loss if this continues. Paying customers paid $50 plus a sub that starts ticking 30 days after launch. 	
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			They just released a Name Plate update.	
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			They just released a Name Plate update.	
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lol this is getting old...  but hey one last time for those who need it saying 5 billion times...   
 
if a problem exists..   and even if it spoils the game for your gameplay or play style and your a penny spending punter...
 
fist gather as much info as poss..   like screenies selfies of you crying and your cat breading...  when and where and what you were doing..  playing one handed or no handed  but hey you get the drift...
 
then post it to the devs..  and if not a thread open make one..  and see if others have the same issues or gripes...   
 
then as if by magic a dev will appear from behind a stack of outdated cheerios and manga comics and may address your issue and hey may even give you a wink for helping them ...   now doesn't that sound more appealing than actually tagging an update announcement like a silly head.....
 
simples....
			
				
	Edited May 30, 2014 by Morwynne
	
		language	
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			Only had a chance to look at the credits yesterday, so I'm not sure if this is new, but at least on my system, all the accented characters show the way they would look in a non-Unicode-aware text editor.	
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