Honour (Map Game)/Guide

A guide to the mechanics of Honour.
==International Relations==
*Sanction (1 Turn)
**You can only sanction nations of a different ideology.
*Embargo (1 Turn)
**You can only embargo nations of a different ideology, and you must sanction them first.
**If you embargo a Tier 1 nation as a lower tier nation, a -3 penalty will be attached to all future total battle scores.
*Announce Land Claims (2 Turns)
**You can only claim land from nations of a different ideology.
**It will take 2 turns to claim a province, and an extra turn for every province above 2.
**Enables casus belli on said nation.
*Coup (5 turns)
**You can only enact a coup in a nation of a different ideology, and will be in favor of your nation's ideology.
==Nuclear Weapons==
*Nuclear Program (Only available from 1939 onwards) (Requires 30 Turns)
**Prerequisite for nuclear weapons.
**Only available to Tier 1 nations.
*Nuclear Weapons
**Nuclear Bomb (5 Turns)
***Destroys infrastructure in targeted province.
***Requires Nuclear Program.
**Nuclear Missile (10 Turns)
***Destroys infrastructure in targeted province and surrounding provinces.
***Requires Nuclear Program and Nuclear Bomb.
==Ideology==
*Democracy
**Gains intervention casus belli "Defending Democracy"
**Cannot fake claims
**+1 turn to mobilise military
*Fascism
**Gains intervention casus belli "Fighting for Fellow Fascists"
**Gains conversion casus belli "Fasces For Everyone"
**Can fake claims
*Communism
**Gains intervention casus belli "Championing Communist Comradery"
**Gains conversion casus belli "Marx's Special Red Sauce"
**Can fake claims
==Tier Jumping==
*It is possible to have your tier upgraded, but only if you have a really solid reason to and not just because you want to have an advantage while screwing around.
===Tier Jump Request Format===
*Nation Name:
**Current Tier:
**Desired Tier:
**Reasoning:
Category:Honour (Map Game)
Category:Secondary Page (Map Games)