Little Mac (SSB16)

Little Mac is a playable character in Super Smash Bros. OC 2016. Little Mac has been heavily buffed into the game with some moves on his own and now improving his Air Game better.
==Attributes==
Little Mac is a small, lightweight character who is quick on his feet. His jumps are fairly low, and he has good traction - thus limiting the distance covered by wavedashing. His air mobility is solid but not amazing, and it can be enhanced by jumping while dashing. Mac's recovery is somewhat below average, comparable to 's. He can Up B to gain more height during his recovery, or Side B to move horizontally (and leap-frog his foe on hit). Speed and combo ability are Little Mac's most salient traits, and proficient use of both is necessary to maximize Little Mac's power. Little Mac doesn't have disjointed hitboxes for the most part, but he makes up for this in the ability to convert stray hits into big damage. Mac's Jab can combo directly into his grab if the rapid jabs are omitted, and his dash attack is relatively safe while leading into many of Mac's biggest combos. His grab in itself is also powerful, as his Up, Back, and Down Throws are all potential combo starters, whereas Forward Throw can be used for KOs and edgeguard setups when used near the ledge. What's more is that Mac's Side and Up Special Moves get powered up when used in long combos, further strengthening Mac's combo game.
However, Little Mac is easily outspaced at mid range. He struggles to get around long-range normal moves and larger projectiles, and he relies on very precisely spaced ground approaches for the most part. The good news about this is that Little Mac basically needs one to two solid hits to turn a stock totally in his favor.
==Moveset==
Attack 	Name 	Damage 	Description
Neutral Attack 	 	2%, 2%, 1% per hit	A straight punch with the leading hand, followed by another straight punch with the other hand, ending in a flurry of rapid punches. A very fast jab, and one of the safest in the game on shield, this jab can combo into grab or Up Special on hit.
Side Tilt 	 	4%, 8% 	Two jabs, with Little Mac reaching out for each punch. Both hits have the best range of Little Mac's tilts, and have strong knockback for a tilt. Hitbox starts after 4 frames, and a dependable KO move at high percentages.
Up Tilt 	 	3% 	A quick uppercut with the leading hand. It's very fast and good for juggling. It can juggle up to three times from 0% on heavier characters.
Down Tilt 	 	8% 	A low jab, similar to 's. It has frame advantage and can combo straight into Jab, Grab, or Up Special, among others.
Dash Attack 	 	10% 	A swinging overhead punch. Fast and one of Mac's only approach options, but highly recommended not to be used as such due to its predictability which is easy to punish with a shield grab; done near a ledge, Little Mac is almost guaranteed to lose a stock against a competent opponent even at 0%.
Side Smash 	 	20% 	A gut punch. Mac stuns his foe for quite a while with this attack, but it does no knockback. This enables Mac to combo into just about anything when this move hits.
Up Smash 	 	20% 	Mac does a overhead punch.
Down Smash 	 	10% 	Mac punches the ground, creating a small shockwave. It deals pretty high knockback, but it is by no means powerful. The move is useful for punishing poorly timed techs and roll dodges, and it can be combo'd into using Dash Attack at higher percentages.
Neutral Ariel 	 	4% 	Mac punches downwards in a arc, it can Spike the opponent while holding onto the edge of the stage.
Forward Ariel 	 	10% 	Mac does a quick forward punch.
Back Ariel 	 	10% 	Mac turns and punches behind himself. Somewhat slow startup and short range, but high knockback.
Up Ariel 	 	11% 	Mac punches upwards in the air, similarly to his Up Tilt. Fast and decent priority. This move is decent for juggling, but it doesn't lead to much unless used while falling to the ground at a low height. 
Down Ariel 	 	9% 	Mac delivers a downwards punch that spikes opponents. It has good range and always spikes, making it great as a finisher. It is also used to create resets in his ground combos.
Forward Throw 	 	11% 	Mac punches the opponent away with both hands. Decent knockback at high percents and becomes a kill move near the edge at 120% and so.
Back Throw 	 	10% 	Mac punches the opponent behind himself, launching at about a 50-degree angle. Juggles nicely into Back Air given the opponent DIs properly.
Up Throw 	 	11% 	Mac uppercuts the foe into the air. Low knockback at low damage and juggles into Neutral Ariel for a combo starter.
Down Throw 	 	10% 	Mac's most useful throw. Mac punches his opponent down, causing them to slide backwards along the ground. Can be followed up by Dash Attack or Side B. This is one of Mac's main ways to start combos.
Neutral Special	Uppercut Stun	30% 	Mac delivers an uppercut that stuns foes, allowing him to combo into other moves.
Side Special 	Jolt Haymaker	14% 	Mac dashes, invincible to all attacks while in motion. Once he reaches a target, he delivers a devastating punch. When used in combos, this move becomes more powerful.
Up Special 	Star Uppercut	20% 	Mac performs a rising uppercut that has limited invincibility and high vertical knockback.
Down Special 	Slip Counter 	1.3x 	Mac pauses and takes a stance, and will counter any incoming attacks for a brief period.
Final Smash 	Giga Mac 	Varies 	Mac transforms into Giga Mac, a beastly version of himself, and delivers a beatdown, launching the foe into the air.
===Taunts===
*Up: Turns his back to the screen, bends down, then raises his fist triumphantly. Doc Louis may say "Hit 'em, baby!".
*Side: Adjusts his boxing gloves while crossing his fists and scoffing. Doc Louis may say "Let 'em have it, Mac!".
*Down: Performs a series of punches while facing the screen. Doc Louis may say "Show 'em what you've got, Mac, baby!".
===On-Screen Apperance===
*Little Mac runs in and swipes off his Pink Jacket.
===Idle Poses===
*Trusting his shoulder side by side.
*Crosses his feet left and right like a boxer would
===Victory Poses===
*Doc Louis holds up Little Mac's arm like a referee would after a boxing match.
*Does a few punches towards Doc Louis, warming up with him.
*Runs and gives his back towards the camera, then turns around, looks above and strikes a pose, while Doc Louis cheers him on.
** In all of Little Mac's victory poses, Doc Louis will say one of the following at random:
*** "(in tandem with the announcer) And the winner is... Little Mac! Hahaha!"
*** "Y'know, that belt looks good on you, son."
*** "Ya got what it takes, Mac!"
*** "Nice work, Mac. You got it all figured out."
*** "Way to go, Mac! You're the champ, baby!"
*** "Awesome win, Mac. Way to go!"
*** "You win, Mac!"
*** "Alright! I think I hear a chocolate bar callin'."
*** "Was that a little too easy for ya, son?"
*** "World Circuit's all yours Mac!"
*** "Ahh, winnin' feels good, don't it?"
*** "Nice moves, Mac. I could barely keep my eyes on ya, son."
*** "Ain't you flashy? You making my eyes water, son."
*** "You're lookin' mighty good, son. Just like old times, huh?"
== Special Mechanic==
===KO Meter===
*Neutral Special: KO Uppercut; an extremely powerful uppercut that can KO opponents at low damages, though the higher the weight, the more damage is needed to KO them (characters can be KO'd as low as 12%). The attack has drastically lower knockback and damage when used in the air, and it cannot kill unless the opponent has at least around 150% damage.
*The meter charges both by hitting enemies with Mac's attacks and getting hit by their attacks. When Little Mac is attacked, it is double to quadruple the amount he would if he would hit an opponent, his meter goes to maximum if taken damage from exactly 100% damage.
==In Competitive Play==
===Match ups===
==Alternate Costumes==
==Trivia==