Plants vs. Zombies: The Ruby of Life

Plants vs. Zombies: The Ruby of Life is a game being developed by Zombified Inc. It is the sequel to Plants vs. Zombies: Diamond Legacy.
==Description==
IT IS HERE! The sequel to the highly acclaimed Plants vs. Zombies: Diamond Legacy has arrived. Bringing new plants, new zombies and new areas with it, you'll never want to stop playing!
UPGRADES! Crazy Dave's Banana Barracks has opened! Now you can buy upgrades to make your plants stronger!
OOH, SHINY! You can also harness the power of the Lesser Rubies for CRAZZZZYYY powerups, free of charge!
NO ZOMBIE CHICKENS! Hoor- oh, wait, they're back. Darn.
==Game Modes==
Adventure Mode- Go on an adventure with Crazy Dave and Penny to find the 10 Lesser Rubies and put the Plant Kingdom back in order!
Chop and Change- The same as Adventure Mode, but with one twist: Day and Night are reversed! (Unlocked after completing Adventure Mode once)
More to be announced
==The International Almanac==
See here.
==Banana Barracks==
See here.
==Areas==
The Ruby Temple- The tutorial in this game. Exactly the same as PvZ2. At the end of Day 4, Dr. Zomboss steals all but one of the Lesser Rubies, putting the Ruby of Life out of power and making the world fall apart. It's time for another adventure!
Meadow- Same as Temple, but now there are mounds that only lobbed-shot plants can shoot over. A Daytime Level
Beach- Same as Pool from PvZ1, except there are 6 Lily Pads already planted. The aquatic rows change each level. A Daytime Level
Ruins- Every so often, a rock will come down and crush everything in a 2x2 radius, these can be destroyed by explosives. A Nighttime Level
Caves- The sulfurous mist down here needs to be repelled by Plantern. Other plants cannot be planted in this mist. A Nighttime Level
Jungle- A cross between Beach and Caves, but the fog is not sulfurous. The recharge time of all fruit-based plants are halved. A Nighttime Level
Desert- Tombstones return and can be destroyed by Grave Busters. Sun Producing Plants work twice as hard but all non fire and sand-related plants will need to be planted on a Cool Pad. A Daytime Level
Cliffside- There is non-sulfurous fog again. During a huge wave, a random square will crumble away. You can fill this space up again by planting a Flower Pot there and then your chosen plant. Alternatively, an airborne plant can be used to avoid collapses altogether. A Daytime Level
Summit- The same as Roof from PvZ1, but all non fire or ice related plants will have to be planted on a Warm Pad. A Daytime Level
Zombotropolis- There are Metal Barriers here which are very hard to break, but can be stolen by a Magnet-shroom. During a Huge Wave, Bungee Zombies will steal your plants. A Nighttime Level
Volcanic Lair- Same as Beach but the Water is Lava and you need to place Carbon Pads on the Lava and all non-fire related plants will have to be placed on a Cool Pad. During Nights 1 to 3, there are Tombstones, Nights 4 to 6, there is sulfurous fog and on Nights 7 to 9, there is both. A Nighttime Level.
== Levels ==
Plants vs. Zombies: The Ruby of Life/The Ruby Temple Levels
==The Gems==
Every plant in the game has a bond with at least one of the 10 Lesser Rubies found throughout the world (except one...). They all temporarily boost plants, but each plant uses a specific ruby. 3 rubies can be used per level (up to 5 if upgrades are bought) and once used, at a cost of 100 sun, they recharge at a Slow rate. An exception is the Ruby of Life itself, which has a Very Slow recharge.
Green - Unlocked after completing the Ruby Temple, enhances the abilities of projectile/long-ranged attacking plants.
Blue - Unlocked after completing Meadow, enhances the abilities of aquatic and amphibious plants.
Purple - Unlocked after completing Beach, enhances the abilities of mushrooms.
White - Unlocked after completing Ruins, enhances the abilities of plants that are not offensive, defensive or sun producing.
Red - Unlocked after completing Cave, enhances the abilities of explosive and/or instant use plants.
Yellow - Unlocked after completing Jungle, enhances the abilities of sun-producing plants.
Pink - Unlocked after completing Desert, enhances the abilities of melee/short-ranged attacking plants.
Cyan - Unlocked after completing Cliffside, enhances the abilities of ice-related plants.
Silver - Unlocked after completing Summit, enhances the abilities of defensive plants.
Orange - Unlocked after completing Zombotropolis, enhances the abilities of fire-related plants.
The Ruby of Life - Unlocked after completing Volcanic Lair, unleashes The Seed's true power...
The Legacy Diamonds - Can be bought after completing Volcanic Lair, they make the Lesser Rubies more powerful and reduce their recharge time.
==Plants==
DO NOT EDIT THIS PAGE!
Name 	Image	Description 	Unlocked at level 	Plant Food Upgrade 	Sun Cost	Recharge 	Preferred Ruby
Peashooter 	 	Shoot peas at incoming zombies. 	Beginning of Game 	Shoots a barrage of peas. 	100 	Fast 	Green
Sunflower 	 	Produce Sun to buy more Plants. 	The Ruby Temple Day 1 	Creates 150 Sun. 	50 	Fast 	Yellow
Wall-nut 	 	Acts as a staller with its hard shell. 	The Ruby Temple Day 2 	Gains a thick coat of armour. 	50 	Sluggish 	Silver
Potato Mine 	 	Explode when a Zombie steps on it,but it takes time to arm. 	The Ruby Temple Day 3 	Arms itself and launches 2 more Potato Mines. 	25 	Sluggish 	Red
Cabbage-pult 	 	Flings cabbages at zombies that ignore shields and barriers. 	The Ruby Temple Day 4 	Fires cabbages at all zombies at twice the power. 	100 	Fast 	Green
Aspearagus 	 	Shoots medium-strength asparagus spears at zombies, sometimes even through them. 	Meadow Day 1 	Shoots a barrage af asparagus spears. 	125  	Mediocre 	Green
Iceberg Lettuce	 	Freezes zombies on its tile when it is stepped on. 	Meadow Day 2 	Freezes all zombies on screen. 	0 	Sluggish 	Cyan, Silver
Cherry Bomb 	 	Blows up zombies in a 3x3 area. 	Meadow Day 3 	Range increases to 5x5. 	150 	Slow (Sluggish in Jungle) 	Red
Dandelion 	 	Deals moderate damage to zombies around it. 	Meadow Day 5 	Shoots seeds all over the screen. 	200 	Fast 	Green, Pink
Cauliflower 	 	Shoots low-power tufts that ignore all armor. 	Meadow Day 6 	Shoots a slightly smaller barrage of tufts. 	75 	Mediocre 	Green
Repeater 	 	Shoots two peas at once. 	Meadow Day 7 	Acts like Peashooter's, but it shoots a large pea at the end which deals 30 damage. 	200 	Fast 	Green
Pear 	 	Doubles an attribute of one plant, and then vanishes. 	Meadow Day 8 	Triples the attributes of one plant, and then vanishes. 	175 	Slow (Sluggish in Jungle) 	White
Twin Sunflower 	 	Creates double the sun! 	Complete the "Solo Sunflower" gate path in the Meadow	Creates 300 Sun. 	125 	Mediocre 	Yellow
Celeriac Mine 	 	Acts like a normal Potato Mine, but can be delayed for more power. 	Complete the "Countdown" gate path in the Meadow 	Raises Delay Power by 1 and creates 2 more Celeriac Mines. 	50 	Sluggish 	Red
Lily Pad 	 	Lets you plant on water. 	Meadow ZOMBOSS FIGHT 	Creates 2 more Lily Pads. 	25 	Fast 	Blue
Seashooter 	 	Can be planted on land and water. Peas do very slight knock back and extinguish flames. 	Beach Day 1 	Shoots a barrage of water peas. 	125 	Fast 	Green, Blue
Lightning Reed 	 	Shoots lightning on 3 lanes that arcs and hits nearby zombies too. Attacks focus on metallic zombies and do more damage on the water.	Beach Day 2 	Summons a thundercloud that actively seeks out and damages zombies. 	125 	Fast 	Green
Tangle Kelp 	 	Submerges the first zombies it touches. 	Beach Day 3 	Tangles 3 random aquatic zombies. 	25 	Sluggish 	Blue, Red
Limey 	 	Reels in zombies, pummels them and then flings them back one square. 	Beach Day 5 	Reels in all zombies 3 squares in front of it and does a hugely damaging uppercut. 	150 	Mediocre (Fast in Jungle) 	Pink
Guacodile 	 	An amphibious plant that shoots avocado pits and charges forward when zombies get close. 	Beach Day 6 	Pushes all zombies on its row back one square and releases 2 mini-Guacodiles. 	175 	Fast (Very Fast in Jungle)	Green (When not fleeing), Blue, Pink (When fleeing)
Banana Split 	 	Lobs bananas at zombies that do splash damage on the square above and below the target. 	Beach Day 7 	Lobs a banana at every zombie on the screen. 	200 	Fast (Very Fast in Jungle)	Green
Coconut Cannon 	 	Shoots high-power coconuts when tapped, but needs to cool down afterwards. 	Beach Day 8 	Shoots a huge coconut that sends the zombies in its lane back to the start and deals massive damage.	350 	Fast 	Green, Red
Lotus Flower 	 	An aquatic plant that hypnotises the first 5 zombies to bite it. 	Complete the "High Tide" gate path on the Beach 	Supercharges the zombies that bite it. 	250 	Slow 	Blue, Silver
Cattail 	 	An aquatic plant that shoots homing spikes which can pop weak objects. 	Complete the "Wet Spells" gate path on the Beach 	Shoots a barrage of homing spikes. 	225 	Fast 	Green, Blue
Puff-shroom 	 	Shoots spores a few squares in front of it. 	Beach ZOMBOSS FIGHT 	Shoots a barrage of spores in front of it. Activates all Puff-shrooms on the board. 	0 	Fast 	Green, Purple
Sun-shroom 	 	Produces sun, and grows over time to produce more. 	Ruins Night 1 	Grows to its final stage if it hasn't and produces 225 sun. 	25 	Fast 	Purple, Yellow
Fume-shroom 	 	Shoots fumes in front of it that penetrate shields. 	Ruins Night 2 	Releases a huge fume cloud that damages all zombies in its lane and pushes them back to the start. 	75 	Fast 	Purple, Pink
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