Steve (Smash Plus)

Steve is a playable character in Super Smash Brothers Plus for the Nintendo Switch Plus. Representing the Minecraft universe, he is listed as Fighter #91 in Smash's modified numbering system and is classified as a Lightweight Fighter. He is hidden at the start of the game, but can be unlocked through random encounters in Versus Mode or by creating a stage in the Stage Builder mode of the game.
Steve is arguably the most unique fighter in the entire game, with his entire moveset centered around his crafting abilities native to his home game. His gameplay style is largely about resource management, finding time to mine materials and using it in the best way possible to maximize your abilities. Mining materials is the key to making his moveset work, and fortunately in Smash Plus the process has been somewhat streamlined, as he can gain the right materials faster to give him an easier learning curve (or rather, downplay his over reliance on resource management, making him more accessible to casual players.) His basic attacks have some utility, particularly his decent grab game, but he has fundamental flaws. This is most notable in his terrible mobility, ranking near the bottom in almost every category, particularly jump height, as he can barely clear the lowest platforms without burning his double jump. His lightweight also makes him easy to knock around if opponents are able to get around his defenses. While it can take some skill to use him well, Steve offers a challenge to anyone willing to put in the time to master him. Steve has two normal jumps and can crawl.
==Moveset==
===Basic Attacks===
*Special Gimmick: Weapon Durability- Many of Steve's weapons have a limited amount of durability, and Steve is forced to Craft new ones at his Crafting Table, which spawns somewhere on the stage (and can be respawned using Shield Special). His weapons can also be upgraded based on the materials he has on hand, upgrading from the standard wood to iron to gold and then finally to diamond, with higher tiers having higher damage and knockback to them. He gains materials from Mining, which is discussed below.
*Special Gimmick: Mining Materials- Steve must acquire resources in order to craft weapons for himself as well as power many of his other moves. He does so through use of his Neutral Special while grounded and not near a Crafting Table. As opposed to his appearance in Smash Ultimate, the terrain no longer dictates which materials Steve can mine with frequency, instead defaulting to the "neutral" material set that was used on Battlefield and Omega style stages in that game. This results in a composition, roughly, of 21% Dirt, 17% Wood, 17% Stone, 26% Iron, 7% Gold, 3% Diamond and 9% Redstone. Dirt and Stone are used to construct blocks primarily, while the other materials are used to construct Steve's weapons and power his special moves.
*Neutral Jab- Steve swings his sword in front of himself a short distance. The attack can be spammed by holding the attack button, and Steve can move forwards or backwards while jabbing. If he has no active weapon, then Steve just swings his fist.
*Side Tilt- Steve creates a small door in front of himself that swings open to knock foes away. Uses wood to work.
*Up Tilt- Steve swings his axe overhead in an arcing slash from back to front. With no weapon, he just swings his fist.
*Down Tilt- Steve creates a small flame hitbox in front of himself using flint and his axe. The hitbox is lingering, hitting multiple times. Uniquely, this move doesn't do damage to weapon durability.
*Dash Attack- Steve hits a running strike with his Pickaxe, an attack with high launch power.
*Grab & Pummel- Steve uses his fishing rod to grab opponents at a distance, which also functions as a tether grab to the stage. He holds opponents in a corral, while punching them for his pummel.
*Forward Throw- Steve creates a piston, sets it on its side, and has the handle knock the opponent forward a good distance. This will consume stone.
*Back Throw- Steve holds the opponents with his fishing rod, flips them around and tosses them behind himself.
*Up Throw- Steve creates a piston underneath the opponent, and then has the handle toss them straight upwards a large distance. This will consume stone.
*Down Throw- Steve tosses the opponent on the ground, and then has an anvil drop down on them to knock them slightly upwards and then forwards. One of the most damaging throws in the game, it also consumes iron.
*Neutral Air- Steve quickly performs an attack similar to his down tilt attack in midair, causing a small flame hitbox to form on either side of him. These hitboxes launch on contact, in contrast to his down tilt, but do a fair amount of damage. They are also unaffected by gravity.
*Forward Air- Steve swings his pickaxe down straight in front of him. It can spike foes, but only near the beginning of the move, and only when it is in gold axe form or higher.
*Back Air- Steve pulls out his bow and shoots an arrow behind himself. If it connects with an opponent within 0.25 seconds of the arrow being launched, it will do massive damage and knockback, otherwise it only does minor damage and knockback.
*Up Air- Steve swings his axe above his head quickly, allowing this move to be spammed easily while in midair.
*Down Air- Steve stalls in midair and then stands on an anvil that he summons, plummeting to the ground. This consumes iron. Steve can cancel out of the move if used over the blast zone, but only by using Block Create, which causes the anvil to disappear and the block he created to disappear shortly thereafter.
===Smash Attacks===
*Side Smash- Steve swings his sword forward in a wide sweeping attack. Essentially a more powerful version of his Neutral Attack, it has good launch power, scaling up dramatically with weapons crafted from higher tier materials.
*Up Smash- Steve spawns a magma block above his head briefly. Any opponent that touches it will be caught in a multiple-hit attack, only to be launched after Steve breaks the attack with his pickaxe. A great anti-air tool, it has lost some usability due to it now using Redstone to make. If Steve has no redstone, he will simply create a normal stone block that doesn't launch nearly as far, and launches on contact.
*Down Smash- Steve empties a bucket of lava on either side of himself, creating a lingering hitbox that deals multiple hits of damage before launching on the final hit. The hitboxes are now unaffected by gravity.
===Special Moves===
*Neutral Special: Mine/Craft/Block Create- Steve's Neutral Special will change depending on his current position. If he is grounded, he will use Mine and begin using his shovel (or his hand if his shovel has been destroyed due to overuse) and gather raw materials to use in his other attacks. The amount of materials he will grab in a full use of the pattern (which takes roughly 15 seconds to accomplish) is described in the special gimmick section above. This pattern will reset if Steve is KO'ed. If Steve is in front of his crafting bench, he will use Craft and immediately upgrade his axe, pickaxe and sword to the highest material he has available to him. This will instantly repair all durability points on these items, as well as replacing ones that were lost due to overuse. While the Crafting Bench can be destroyed by other players (or by Steve himself), it can be resummoned with Shield Special, and will automatically respawn after three seconds. If Steve is in the air, he will use Block Create and spawn a block of material underneath himself. He will automatically use whatever material he has the most of, beginning with dirt and scaling up to iron, when creating these blocks. The blocks can be stood on by anyone, but will begin to deteriorate the second they are summoned, essentially creating only temporary platforms. Steve can move forward and hold the special button to create more blocks. Opponents who have recovery moves with hitboxes can power through weaker platforms, such as dirt and wood, if they are attacked from below. Only 8 blocks can be on screen at a time, and building over this will cause older blocks to disappear.
*Side Special: Minecart- Steve will jump in a summoned minecart and ride it forward, laying down track as he does so. This move consumes iron and wood, using more as more tracks are placed down. The minecart does good damage and knockback when Steve is inside it. Alternatively, Steve can jump out of the cart and cause it to careen forward and off of ledges. If an opponent is hit by the minecart they will be trapped in it briefly, though able to button mash out of it (which becomes more difficult at higher percentages.) If the cart didn't have enough momentum to make it to the edge of the stage, it will simply disappear when it stops moving.
*Up Special: Elytra- Steve dons a pair of wings and launches himself skyward with a fireworks rocket. This move consumes wood and (if the special button is held down for more than two seconds, charging the attack) redstone. Using the charged version will grant Steve higher vertical recovery at the cost of both resources and doing a slight amount of explosive damage to himself, though no knockback will be caused. At the apex of the jump, players can use the control stick to glide Steve through the air, though if he is hit while in this gliding motion, he will enter partial freefall, only able to use his Block Create Special.
*Down Special: TNT- Steve summons a TNT block onto the field at the cost of 50 raw resource points (ranging from dirt, stone, wood and iron). The TNT block will stay in place until attacked or if a 6 second timer goes off, creating a powerful explosion to launch foes. Alternatively, players can hold the special button after creating the TNT block and create a Redstone trail away from it, which will end with a pressure plate and cancel the 6 second timer. Stepping on the pressure plate will cause the TNT to explode, creating a more powerful explosion that the player who stepped on the pressure plate has Super Armor against. However, if the block is attacked strongly enough, it will still explode and the pressure plate will vanish. Only one TNT block can be on stage at a time.
*Final Smash: House of Boom- Steve creates a large piston that fires sideways, launching foes into a cinematic. While multiple foes are affected, only the first foe hit is shown in the cinematic, where he crashes into a Minecraft made home filled with TNT blocks and Creepers. The house explodes, causing it to collapse on the foe, while Steve looks on eating a steak. The foes are then launched as the cinematic ends.
===Miscellaneous===
*Entry Animation- Steve breaks through a pile of stone blocks with his pickaxe before the battle begins.
*Idle Animation 1- Steve looks slightly towards the camera and then back forward.
*Idle Animation 2- Steve looks slightly away from the camera and then back forward.
*Side Taunt- Steve pulls out a steak and eats it quickly.
*Up Taunt- Steve jumps up and down twice while punching the air above his head.
*Down Taunt- Steve crouches (essentially looking like he is bowing slightly to the camera) three times in rapid succession.
*Victory Animation 1- A Creeper is shown on stage which promptly explodes, revealing Steve right behind him just staring at the camera.
*Victory Animation 2- Steve rides into frame on the back of a pig, jumps off and holds a diamond resource in front of himself.
*Victory Animation 3- Steve quickly builds a house and then stands outside of it looking at the camera, before shutting the door dramatically.
==Playable Skins==
Steve has alternate playable skins based on Alex from the game, as well as the Zombie and Enderman enemies within the game. There is no difference in moves between Steve and his Alex skins. However, if playing as Zombie or Enderman, the second Victory Animation will instead be the enemy walking into the frame instead of riding a pig, and they will be holding an Eye of Ender in front of themselves as opposed to a Diamond Resource.
==How to Unlock==
Steve can be unlocked any of the following ways:
*Playing Versus Matches until he randomly shows up as a "Challenger Approaching" fight. Defeat him to unlock him.
*Create a Stage in the Stage Builder Mode. Simply saving the stage to the game's memory will work.
*Unlock him in the Finale of World of Light by defeating him.
*Pay 1,000 gold in a shop, where he can randomly appear (though rarely.)
Category:Super Smash Bros. Characters
Category:Super Smash Bros. (series)
Category:Smash Plus Characters