Patch Notes/4.07

The following is a list with all the changes made in patch v4.07.
== Server Updates ==
* Added a new set of servers in Latin America, which should help with latency in that region
** Scheduled to turn on not long after 4.07 is live!
== Weapon Updates ==
* Bulldog and Stinger now delay firing inputs while bringing up the weapon to aim down sights (ADS)
** Prevents you from getting burst mode accuracy improvements before they finish raising your weapon.
** Adds a slight cost to the decision to switch to burst firing mid-combat.
** You can still begin firing immediately while switching back to full auto/hip fire mode.
* Ability-based weapons can now also be input-queued to equip after the current action
**This includes: Chamber guns and ultimates for Neon, Jett, and Raze
== Agent Updates ==
The VALORANT Agents have been busy with a pretty frightening problem. Explore around the Shooting Range to find out what they're up to.
== Store Updates ==
* Load times for the VP purchase page should now load in a matter of seconds (previously, it would take more than thirty seconds in some instances)
== Social Updates ==
* Added new detections for different AFK-like behaviors in rotating game modes
** Friendly reminder that discriminatory behavior is not tolerated in VALORANT, and if brought to our attention, we will be reviewing the incidents on a case by case basis and determining an appropriate punishment accordingly. We will also be updating our Code of Conduct to be more specific and avoid any misinterpretation. —S&PD Team
== Bugs==
=== Agents ===
* Fixed a bug where Yoru could use a weapon immediately at the end of his ultimate by exploiting an unwanted interaction with ropes
* Fixed a bug where it was possible to defuse the Spike while channeling abilities
* Skye’s can once again break through the destructible doors on Ascent
=== Social ===
* Fixed a bug where comms-restricted players could not listen to team voice chat
* Fixed a bug where players were not always immediately removed from the game after being banned
=== Competitive ===
* Fixed a bug that was causing performance bonuses to show at incorrect times
=== Gameplay Systems ===
* Fixed an issue where briefly tapping the “Use Spike” button to plant the Spike could cause you to end up holding the Spike instead of your last equipped weapon
Category:Patch Notes
tr:Yama Notları/4.07