Lore of Vampires

The Lore of Vampires is a lore of magic introduced in Total War: Warhammer.
== Lore Attribute ==
=== The Curse of Undeath === 	
=== The Curse of Undeath ===
As the powers of Dark Magic are wielded for the purpose of Necromancy, its unwholesome energies invigorate the Undead. 	As the powers of Dark Magic are wielded for the purpose of Necromancy, its unwholesome energies invigorate the Undead.
 	Passive AbilityLore of Vampires
Type 	Regeneration (Area)
Target 	Self, Allies
Heal Per Second 	+0.05%
Effect range 	
Duration 	7 seconds
Affected units 	Affects allies in range(all)
Affects units if 	Undead
Enabled if 	Leadership is higher than brokenCasting
Triggers when casting spell Resurrects dead combatants Heals injured before resurrecting Greatly replenishes hit points of combatants	Triggers when casting spell Resurrects dead combatants Heals injured before resurrecting Greatly replenishes hit points of combatants
== Spells ==
<tabber>
Invocation of Nehek=
=== Invocation of Nehek === 	
=== Invocation of Nehek ===
The caster intones the dread syllables once uttered by Nagash, restoring friendly targets. 	The caster intones the dread syllables once uttered by Nagash, restoring friendly targets.
 	SpellLore of Vampires
Cost 	7 Winds
Type 	Regeneration
Target 	Self or Ally
Heal Per Second 	+0.80%
Range 	200 metres
Duration 	18 seconds
Cooldown 	30 seconds
Affected units 	Affects allies in range(max: 1)
Affects units if 	UndeadNot on or below a platformHit point replenishment cap not reached
Can use if 	Leadership is higher than broken
Replenishes hit points of combatants Resurrects dead combatants Heals injured before resurrecting	Replenishes hit points of combatants Resurrects dead combatants Heals injured before resurrecting
|-|
Invocation of Nehek Upgraded=
=== Invocation of Nehek Upgraded === 	
=== Invocation of Nehek Upgraded ===
The caster intones the dread syllables once uttered by Nagash, restoring friendly targets. 	The caster intones the dread syllables once uttered by Nagash, restoring friendly targets.
 	SpellLore of Vampires
Cost 	13 Winds
Type 	Regeneration (Area)
Target 	Self, Allies (4)
Heal Per Second 	+0.80%
Range 	200 metres
Effect range 	35 metres
Duration 	18 seconds
Cooldown 	30 seconds
Miscast chance 	50%
Affected units 	Affects allies in range(max: 4)
Affects units if 	UndeadNot on or below a platformHit point replenishment cap not reached
Can use if 	Leadership is higher than broken
Added effect area Resurrects dead combatants Replenishes hit points of combatants Heals injured before resurrecting	Added effect area Resurrects dead combatants Replenishes hit points of combatants Heals injured before resurrecting
|-|
</tabber>
<tabber>
Vanhel's Danse Macabre=
=== Vanhel's Danse Macabre === 	
=== Vanhel's Danse Macabre ===
Friendly targets are filled with magical energy, making them even more aggressive!	Friendly targets are filled with magical energy, making them even more aggressive!
 	SpellLore of Vampires
Cost 	4 Winds
Type 	Augment
Target 	Self or Ally
Speed 	
Melee Attack 	
Range 	200 metres
Duration 	29 seconds
Cooldown 	28 seconds
Affected units 	Affects allies in range(max: 1)
|-|
Vanhel's Danse Macabre Upgraded=
=== Vanhel's Danse Macabre Upgraded === 	
=== Vanhel's Danse Macabre Upgraded ===
Friendly targets are filled with magical energy, making them even more aggressive!	Friendly targets are filled with magical energy, making them even more aggressive!
 	SpellLore of Vampires
Cost 	8 Winds
Type 	Augment
Target 	Self and Allies
Speed 	
Melee Attack 	
Range 	200 metres
Effect range 	35 metres
Duration 	29 seconds
Cooldown 	28 seconds
Miscast chance 	50%
Affected units 	Affected units: Affects allies in range(all)
Added effect area 	Added effect area
|-|
</tabber>
<tabber>
Raise Dead=
=== Raise Dead === 	
=== Raise Dead ===
Necromancers can awaken mortal remains to reinforce their Undead legions. 	Necromancers can awaken mortal remains to reinforce their Undead legions.
 	SpellLore of Vampires
Cost 	5 Winds
Type 	Summon Unit
Uses 	7
Target 	Ground
Range 	50 metres
Duration 	1 second
Cooldown 	39 seconds
Summons a unit of Zombies Good at defending spellcaster Summoned units degrade over time	Summons a unit of Zombies Good at defending spellcaster Summoned units degrade over time
|-|
Raise Dead Upgraded=
=== Raise Dead Upgraded === 	
=== Raise Dead Upgraded ===
Necromancers can awaken mortal remains to reinforce their Undead legions. 	Necromancers can awaken mortal remains to reinforce their Undead legions.
 	SpellLore of Vampires
Cost 	6 Winds
Type 	Summon Unit
Uses 	7
Target 	Ground
Range 	50 metres
Duration 	1 second
Cooldown 	39 seconds
Miscast chance 	50%
Summons a unit of Skeleton Warriors Good at defending spellcaster Summoned units degrade over time	Summons a unit of Skeleton Warriors Good at defending spellcaster Summoned units degrade over time
|-|
</tabber>
<tabber>
Gaze of Nagash=
=== Gaze of Nagash === 	
=== Gaze of Nagash ===
Bolts of Dark Magic leap from the caster’s eyes, withering flesh and blackening the bone beneath. 	Bolts of Dark Magic leap from the caster’s eyes, withering flesh and blackening the bone beneath.
 	SpellLore of Vampires
Cost 	7 Winds
Type 	Magic Missiles
Target 	Single Enemy
Ranged Damage 	105 (71%)
Explosive Damage 	95 (68%)
Number of projectiles 	5
Range 	250 metres
Cooldown 	44 seconds
Causes moderate magical damage Good against armour Good against large combatants Strong vs a single combatant Requires line of sight to the target	Causes moderate magical damage Good against armour Good against large combatants Strong vs a single combatant Requires line of sight to the target
|-|
Gaze of Nagash Upgraded=
=== Gaze of Nagash Upgraded === 	
=== Gaze of Nagash Upgraded ===
Bolts of Dark Magic leap from the caster’s eyes, withering flesh and blackening the bone beneath. 	Bolts of Dark Magic leap from the caster’s eyes, withering flesh and blackening the bone beneath.
 	SpellLore of Vampires
Cost 	14 Winds
Type 	Magic Missiles
Target 	Single Enemy
Ranged Damage 	105 (71%)
Explosive Damage 	95 (68%)
Number of projectiles 	10
Range 	250 metres
Cooldown 	44 seconds
Miscast chance 	50%
Increased number of missiles Causes moderate magical damage Good against armour Good against large combatants Strong vs a single combatant Requires line of sight to the target	Increased number of missiles Causes moderate magical damage Good against armour Good against large combatants Strong vs a single combatant Requires line of sight to the target
|-|
</tabber>
<tabber>
Curse of Years=
=== Curse of Years === 	
=== Curse of Years ===
A complex sigil is performed, transfixing the enemy with a shifting array of hallucinatory images that disjoint and befuddle, inviting their deaths.	A complex sigil is performed, transfixing the enemy with a shifting array of hallucinatory images that disjoint and befuddle, inviting their deaths.
 	SpellLore of Vampires
Cost 	11 Winds
Type 	Hex (Area)
Target 	Ground, Enemies
Increase Cooldowns 	+15 seconds
Speed 	
Melee Attack 	
Range 	200 metres
Effect range 	35 metres
Duration 	32 seconds
Cooldown 	47 seconds
Affected units 	Affected units: Affects enemies in range(all)
|-|
N/A=
Curse of Years does not have an overcast version.
|-|
</tabber>
<tabber>
Wind of Death=
=== Wind of Death === 	
=== Wind of Death ===
The Wizard calls forth spectral winds that howl through the enemy ranks, tearing their souls from their bodies.	The Wizard calls forth spectral winds that howl through the enemy ranks, tearing their souls from their bodies.
 	SpellLore of Vampires
Cost 	15 Winds
Type 	Wind
Target 	Ground, All
Damage Per Second 	24 (100%)
Duration 	5 seconds
Radius 	6 metres
Movement Speed 	20 metre per second
Range 	150 metres
Duration 	5 seconds
Cooldown 	44 seconds
Affects units if 	GroundedNot on or below a platform
Medium, forward-moving area of effect Strong vs multiple units Good against armour Weak vs a single combatant 	Medium, forward-moving area of effect Strong vs multiple units Good against armour Weak vs a single combatant
|-|
Wind of Death Upgraded=
=== Wind of Death Upgraded === 	
=== Wind of Death Upgraded ===
The Wizard calls forth spectral winds that howl through the enemy ranks, tearing their souls from their bodies.	The Wizard calls forth spectral winds that howl through the enemy ranks, tearing their souls from their bodies.
 	SpellLore of Vampires
Cost 	20 Winds
Type 	Wind
Target 	Ground, All
Damage Per Second 	72 (33%)
Duration 	5 seconds
Radius 	8 metres
Movement Speed 	20 metre per second
Range 	150 metres
Duration 	5 seconds
Cooldown 	44 seconds
Miscast chance 	50%
Affects units if 	GroundedNot on or below a platform
Increased damage Medium, forward-moving area of effect Strong vs multiple units Weak vs a single combatant 	Increased damage Medium, forward-moving area of effect Strong vs multiple units Weak vs a single combatant
|-|
</tabber>
== Variations ==
Certain units have the same spells from the above list broadly with one tweaked to them, see list below:
<tabber>
Awaken from the Grave=
This Spell is available only to Helman Ghorst and replaces Raise Dead.
=== Awaken from the Grave === 	
=== Awaken from the Grave ===
Helman Ghorst, the maudlin Necromancer, uses his dark knowledge of the black arts to raise the dead and bring them under his control.	Helman Ghorst, the maudlin Necromancer, uses his dark knowledge of the black arts to raise the dead and bring them under his control.
 	SpellLore of Vampires
Cost 	12 Winds
Type 	Summon Unit
Uses 	2
Target 	Ground
Range 	50 metres
Duration 	1 second
Cooldown 	48 seconds
Summons a unit of Grave Guards Good at defending spellcaster Summoned units degrade over time 	Summons a unit of Grave Guards Good at defending spellcaster Summoned units degrade over time
|-|
Awaken from the Grave Upgraded=
This Spell is available only to Helman Ghorst and replaces Raise Dead Upgraded.
=== Awaken from the Grave Upgraded === 	
=== Awaken from the Grave Upgraded ===
Helman Ghorst, the maudlin Necromancer, uses his dark knowledge of the black arts to raise the dead and bring them under his control.	Helman Ghorst, the maudlin Necromancer, uses his dark knowledge of the black arts to raise the dead and bring them under his control.
 	SpellLore of Vampires
Cost 	12 Winds
Type 	Summon Unit
Uses 	2
Target 	Ground
Range 	50 metres
Duration 	1 second
Cooldown 	48 seconds
Miscast chance 	50%
Summons a Wight King Good at defending spellcaster Summoned units degrade over time 	Summons a Wight King Good at defending spellcaster Summoned units degrade over time
|-|
</tabber>
<tabber>
Command of the Unliving=
This Spell is available only to the Strigoi Ghoul King & Strigoi Vampire Lord and replaces Raise Dead.
=== Command of the Unliving === 	
=== Command of the Unliving ===
The once-proud Strigoi now dwell in dank recesses, binding foul, crypt-dwelling scavengers to their inexorable will.	The once-proud Strigoi now dwell in dank recesses, binding foul, crypt-dwelling scavengers to their inexorable will.
 	SpellLore of Vampires
Cost 	9 Winds
Type 	Summon Unit
Uses 	2
Target 	Ground
Range 	50 metres
Duration 	1 second
Cooldown 	48 seconds
Summons a unit of Crypt Ghouls Good at defending spellcaster Summoned units degrade over time 	Summons a unit of Crypt Ghouls Good at defending spellcaster Summoned units degrade over time
|-|
Command of the Unliving Upgraded=
This Spell is available only to the Strigoi Ghoul King & Strigoi Vampire Lord and replaces Raise Dead Upgraded.
=== Command of the Unliving Upgraded === 	
=== Command of the Unliving Upgraded ===
The once-proud Strigoi now dwell in dank recesses, binding foul, crypt-dwelling scavengers to their inexorable will.	The once-proud Strigoi now dwell in dank recesses, binding foul, crypt-dwelling scavengers to their inexorable will.
 	SpellLore of Vampires
Cost 	16 Winds
Type 	Summon Unit
Uses 	2
Target 	Ground
Range 	50 metres
Duration 	1 second
Cooldown 	48 seconds
Miscast chance 	50%
Summons a unit of Crypt Horrors Good at defending spellcaster Summoned units degrade over time 	Summons a unit of Crypt Horrors Good at defending spellcaster Summoned units degrade over time
</tabber>
<tabber>
Drowned Dead=
This Spell is available only to spellcasters and replaces Raise Dead.
=== Drowned Dead === 	
=== Drowned Dead ===
Drowned sailors are easily bound, for they remember their last voyage and many of their worldly duties. 	Drowned sailors are easily bound, for they remember their last voyage and many of their worldly duties.
 	SpellLore of Vampires
Cost 	7 Winds
Type 	Summon Unit
Uses 	4
Target 	Ground
Range 	50 metres
Duration 	3 seconds
Cooldown 	41 seconds
Summons a unit of Zombie Pirate Deckhands Mob Good at defending spellcaster Summoned units degrade over time	Summons a unit of Zombie Pirate Deckhands Mob Good at defending spellcaster Summoned units degrade over time
|-|
Drowned Dead Upgraded=
This Spell is available only to spellcasters and replaces Raise Dead Upgraded.
=== Drowned Dead Upgraded === 	
=== Drowned Dead Upgraded ===
Drowned sailors are easily bound, for they remember their last voyage and many of their worldly duties. 	Drowned sailors are easily bound, for they remember their last voyage and many of their worldly duties.
 	SpellLore of Vampires
Cost 	10 Winds
Type 	Summon Unit
Uses 	4
Target 	Ground
Range 	50 metres
Duration 	3 seconds
Cooldown 	41 seconds
Miscast chance 	50%
Summons a unit of Zombie Pirate Gunnery Mob Good at defending spellcaster Summoned units degrade over time	Summons a unit of Zombie Pirate Gunnery Mob Good at defending spellcaster Summoned units degrade over time
</tabber>
== Units with the Lore of Vampires ==
=== ===
Unit							
 							
=== ===
Unit 							
(campaign only)							
=== ===
Unit 							
(Formless Horror: Count Noctilus) 							
Unit 							
(Formless Horror: Heinrich Kemmler) 							
(Formless Horror: Isabella von Carstein)							
(Formless Horror: Mannfred von Carstein)							
(Formless Horror: Vlad von Carstein) 							
(Formless Horror: The Red Duke) 							
 							
Unit 							
(Formless Horror: Helman Ghorst) 							
=== ===
Unit							
 							
 							
 							
 							
=== ===
Unit							
 							
 							
 							
 							
 							
 							
 							
 							
 							
 							
 							
 							
Unit							
 							
Unit							
 							
 							
=== ===
Unit							
 							
== Strategy ==
*Invocation of Nehek should always be brought on your caster because of its amazing utility. Useful for healing your lord or valuable units who have gotten injured. It also resurrects models, allowing units to be brought back to full strength. You cannot go wrong with this spell unless you use it to randomly heal a unit of Zombies. Notably, Invocation can only heal three targets in its radius when overcast as of a WHII patch. It healing & resurrecting spell passive for key unit or a blob of units is critical in maintaining an edge in battle. Raise Dead & Drowned Dead (Vampire Coast) is critical for shutting down missile units or tarpitting enemy Lords or infantry. It can summon 7 times for V. Count, 4 times for V. Coast as very great fodder unit (NOTE: Vampire coast can only summon lower times and little higher cost of WoM in term for their better fighting stats) .
*Vanhel's Danse Macabre is quite good and the overcast version can give your units the edge in a pitched fight. For that reason, it is usually overcast for maximum effect.
*Gaze of Nagash is quite a good armour-piercing magic missile attack. Unfortunately, it is quite pricey compared to other spells in this lore, but can be useful in niche scenarios for quick ranged damage.
*Raise Dead is the perfect spell for blocking an enemy's movement or simply buying time/bodies to bog down your enemies. They can be cast on enemy ranged units to stop them form firing or placed directly on a friendly character to insulate them from damaging enemies. Similarly, this spell offers great utility and you can hardly go wrong with it. Usually, the Zombies are enough to get the job done and the skeleton warrior version is unnecessary. For this reason, the other overcast versions like Crypt Horrors or a Wight King are also unnecessary. The one exceptions to this rule is the Zombie Pirate Gunnery Mob, notable because they are a ranged unit and can pack a punch if summoned off to the side of an enemy and allowed to broadside them repeatedly, dealing significant damage.
*Curse of Years is not a bad spell and is useful in dueling scenarios between characters, however the rest of the spells available overshadow it
*Wind of Death can singlehandedly destroy several units if they are bunched up. Usually best used against infantry, but it can also destroy cavalry units if they are caught in its wake. Wind of Death is one of a god tier "wind" spell that destroys infantry lines. Very expensive and very costly, but absolutely devastating when pulled off correctly. Use carefully because it costs an absurd amount of magic. Overcast is generally worth it for the extra damage.
Invocation of Nehek, Raise Dead, and Wind of Death are probably the most famous spells in the game, making the Lore of Vampires strongest lore of magic in term of healing, resurrecting and summoning new unit etc zombie + skeleton warriors and zombie deckhand mob + zombie gunnery mob for V. Coast. 
Category: Lores of Magic
Category:Vampire Coast
Category:Vampire Counts