Hotel Cegado

Category:Mystery
Hotel Cegado is the ninth Mystery in the Saint Mary Vincent Campaign. 
== CONCEPT ==
The hunters have found themselves at a haunted hotel in Barcelona, Spain. Unintentionally, this time.
== HOOK ==
While looking into the last movements of a recently deceased ally, the hunters find a postcard for the Hotel Cegado and a cryptic message from someone just named “A”. With nothing else to go on, they travel to the hotel to try to learn anything they can about the “Two Dolls” the postcard mentions.
== COUNTDOWN ==
Day          	Jace & Tizz get in an argument in the Gentlemen’s Grill and Jace is trapped by an entity.
Shadows 	The Ramirez’s fail to create a working automaton for The Bride
Sunset 	Anna Kosan agrees to give Leo a vial of Elixir, but wants him to stop wearing shoes. When he puts his shoes back on she becomes enraged and curses him, causing him to lose both feet in an “accident” before he can drink from the vial.
Dusk 	Alexandra reads ahead in her own ledger, and is confronted by a powerful Ledger Beast she can’t win against.
Nightfall 	The Hiruma sisters get on the good side of all 3 cats and play some time pranks. Ryan Wright becomes obsessed with the ghost of Rita DelRio.
Midnight 	The last of the Hunter’s party arrives and is handed the Elevator Game postcard. Believing this is something left for them by the other hunters, they follow the directions of it.
 
== THREATS ==
=== MONSTERS ===
FRIEZE ENTITY
Type: Parasite
Motivation: to infest, control, devour
Description: an entity consisting of intense negative emotion, trapped in the frieze above the seating area in the Gentlemen’s Grill. The entity will present its victims with illusions pulled from their own subconscious. When the victim feels the same emotion that the entity represents, it can attempt to take over the victim’s consciousness and escape in their body, leaving their soul trapped in the frieze.
Powers: 
Illusion Trap
The Entity pulls something from the Hunter’s subconscious mind that they think will induce their corresponding emotion (anger, fear, despair, helplessness) and creates an illusion to trap them in.
Roll +Cool:
On a 10+, it is clear what the entity is trying to do, and the illusion is a mere annoyance. You may choose to play along or dismiss the illusion.
On a 7-9, you know what the entity is showing you isn’t real, but that doesn’t mean you can just ignore what you’re feeling. You can dismiss the illusion, but take -1 Cool forward until you escape the Gentlemen’s Grill.
On a miss, you are overcome with emotion and fully immersed in the illusion, being dragged deeper and deeper into the frieze. If someone cannot pull you out of there before the entity escapes, your soul will take its place, trapped in the frieze. Take +1 experience.
Weaknesses: Positive Emotions, Sympathy, Friendship, Magic, the Van Zandt Sisters
Attacks: The entity can only attack as others inside an illusion
Armor: None, Immune to physical attacks, except within its own illusion
Harm Capacity: 5 (magic only)
THE BRIDE
Type: Collector
Motivation: to steal specific sorts of things
Description: The Bride is the ghost of a young woman preparing for her wedding. Having lost her various body parts, but still determined to show up on time, she will demand that victims assemble her a new body so that she can make it to the church on time. The alternate world of The Bride is full of broken looking dolls and robots, the failed bodies made by previous victims.
Powers: 
Trap
Once you are in the world of The Bride, you can only escape by her will, or by destroying her.
Bridezilla
Throw a massive temper tantrum if you do not produce a working body for her, trapping you in her dimension.
After you have assembled the body, roll +Sharp or +Weird
On a 10+, the body works, at least for now. You are free and The Bride is on her way
On a 7-9, you have rigged it just enough that the body appears to work and The Bride frees you, but as soon as you are in reality, the body explodes. Take 1-2 harm depending on how close you are to the bureau.
On a miss, you are trapped and must start again. Take +1 experience
Weaknesses: Married People, Iron, Exorcism Magic, Her Head
Attacks:  
Shoe throw: 1-harm
Mimosa Smash: 1-harm
Armor: 0
Harm Capacity: 6 (magic only)
ANNA KOSAN
Type: Executioner
Motivation: to punish the guilty
Description: Anna is a ghost/monster that resides in the Service Elevator Shaft. She can be summoned by calling to her, and will grant a wish to whomever comes to see her, provided they do what she asks of them. If they break their promise, they will be cursed.
Powers: 
Wish Granting
Cursing
If you are cursed by Anna, roll +Sharp
On a 10+, you have the opportunity to take back Anna’s favor as an apology for not being able to keep your promise. She forgives you.
On a 7-9, you take -1 forward on all rolls pertaining to Anna’s favor, in perpetuity
On a miss, you lose a luck point, take +1 experience.
Weaknesses: Anna must do whatever you ask of her, as long as you are willing to pay the price she asks. Anna can exorcized, her soul can be set free by revealing her murderer.
Attacks:  
Claws - 1-harm
Crush - 2-harm
Armor: 1
Harm Capacity: 6, Anna cannot be killed, but she will disappear if she takes 6 harm.
GHOST OF RITA DEL RIO
Type: Trickster
Motivation: to create chaos
Description: A ghost who feeds on people’s need to explore the unknown by making them obsessed with solving her murder to the exclusion of all else
Powers: 
Obsession
If Rita tries to cast obsession on you, roll +Cool or +Sharp
On a 10+, you are able to step away from the matter with no consequences.
On a 7-9, you are able to concentrate on other things, but until you make at least some progress on the mystery, it will continue to eat at you.
On a miss, you must make some progress in the case or take a -1 forward to all Cool/Sharp rolls until you are out of the country. You will have to roll again every time Rita DelRio or something related to her is brought up. Take +1 experience.
Weaknesses: iron, Old Lang Syne, fireworks, confetti, noisemakers, can be exorcized or set free
Attacks:
Ghost Chill: 1-harm ignore armor
Darkness: 0-1 harm, ignore armor
Armor: 0
Harm Capacity: 4, then she’ll disappear 
CARLITA CEGADO
Type: Torturer
Motivation: to hurt and terrify
Description: somewhere between a ghost and a remnant. Carlita, in life, was responsible for the horrific things that happened at Hotel Cegado, and she is still here. Even as ghosts, her victims continue to be terrorized by her. 
Carlita is the woman on the fifth floor. She can’t hurt anyone who will not engage with her.
Powers: Repeat
Carlita can reproduce any crime she got away with in life.
Weaknesses: If Carlita is destroyed, all the other ghosts will be free to move on to the afterlife.
Attacks:  
Knife 1-harm hand
.38 revolver 2-harm close reload loud
Pipe 1-harm hand
Armor: 0
Harm Capacity: 8 
=== MINIONS ===
LEDGER BEAST
Type: Guardian
Motivation: to bar a way or protect something
Description: A monster that takes the shape of the person whose future is being read. The strength, size, and viciousness of the monster is determined by how detrimental a person knowing this future would be. For example, a person who hasn’t been born yet, but who will play a part in the reader’s life is powerful; a person known or unknown to the reader who’s future at the hotel consists of eating, sleeping and leisure activities is relatively puny.
Powers: Manifestation
A Ledger Beast materializes if a person reads into any specific future for more than 30 seconds, it physically resembles the person whose future was read.
Weaknesses: Normal Physical Weaknesses, Gold
Attacks:  1-harm and 2-harm attacks, taking a form appropriate to the shape
Armor: 1                           Harm Capacity: 1-7
IRAGANA THE PERSIAN
(Past)
Type: Scout
Motivation: to stalk, watch and report
Description: An immortal cat that can control the past
Powers:  Will allow you to see any moment in the past, up to one hour, though you can’t interact with it
Weaknesses: Positive: cans opening, pst pst pst, shoulder sitting, squeezy paws, tuna Negative: cradled like a baby, water, being stared at
Attacks:  Forget one important thing from you past
Armor: 0
Harm Capacity: 100 
ORIANA THE MUNCHKIN
(Present)
Type: Scout
Motivation: to stalk, watch and report
Description: An immortal cat that can control the present
Powers: Will allow you to stop time for up to one hour. You can interact with things, but electronics and machines with moving parts do not work
Weaknesses: Positive: crinkly bags, baby talk, head sitting, nose boops, salmon Negative: picked up by nape, grooming with brush, being chased
Attacks:  Frozen in place for up to one hour (depending on severity of crime)
Armor: 0
Harm Capacity: 100
ETORKIZUNA THE MAINE COON
(Future)
Type: Scout
Motivation: to stalk, watch and report
Description: an immortal cat that can control the future
Powers: You may ask for one logical and reasonable thing to happen in the future (must be possible) OR gain 1 luck point back
Weaknesses: Positive: sounds of filling dish, tappy fingers, hold like toddler, chin scratches, shrimp Negative: aggressive tummy rubs, nail cutting, being shooed
Attacks: Lose 1 luck point (gain 1 experience point) 
Armor: 0
Harm Capacity: 100
=== BYSTANDERS ===
TIZZ AND JACE, GENTLEMAN’S GRILL
Type: Gossip
Motivation: to pass on rumors
Description: Two Canadian YouTubers who make videos of themselves in haunted locations. Fairly well known by spooky teens and the like. Very gung-ho, but poorly informed. Compared to the Hiruma sisters, their knowledge is restricted to a story a drunk girl told them at a bar last year and a Buzzfeed listicle.
DYLAN AND CARMEN RAMIREZ, BRIDAL SUITE
Type: skeptic
Motivation: to deny supernatural explanations
Description: Newlyweds who don’t actually know each other very well. He’s a tough looking guy who is terrified of ghosts. She’s unshakable, but not very bright. 
LEO ORELLANA, UNDERGROUND PARKING
Type: victim
Motivation: to put themselves in danger
Description: A drug rep traveling on business. He heard a rumor that there is a bottle of the Elixir of Immortality hidden somewhere in the hotel. 
BLANCA, PEDRO AND ALEXANDRA CARDINALE, LIBRARY
Type: victim
Motivation: to put themselves in danger
Description: A family in the city visiting colleges for Alexandra. Blanca and Pedro haven’t yet told their daughter that they plan to separate. They want her to have happy memories of their last trip as a family, so they are trying to indulge her where they can. Alexandra feels uncertain about her future and feels pressured to make a decision even though she’s not ready to. She would give anything to have the decision made for her.
RYAN WRIGHT & ZELDA THE CHIHUAHUA, DINING SALON
Type: helper
Motivation: to join the hunt
Description: An Australian business consultant in the city for a meeting between an outdoors company and a pet supply company. They want to collaborate on a line of dog travel clothes and accessories. Chose this hotel because he loves the supernatural. 
YUKO AND JUNKO HIRUMA, CHIMES CLOCK
Type: witness
Motivation: to reveal information
Description: Sisters. Japanese tourists. Visiting the hotel specifically because of all the supernatural rumors surrounding it. Have done more research than anyone on the seven mysteries and have a collection of information on it. Also aware of several conspiracy theories that have not been extensively covered in English. Are excited to share info.
VALERIA CEGADO- 97, ECCENTRIC OWNER
Type: Witness
Motivation: to reveal information
Description: An eccentric heiress who inherited the hotel after her father, Josef’s, death. As a child, Valeria was poorly treated by her stepmother, Carlita, but she was treated kindly by the VanZandt sisters, who looked out for her, and even shared with her some of their stolen elixir, which Valeria shared with her three beloved kitties as well. In return, Valeria offered the sisters and Marvin Carver a permanent hideout to use as they pleased.
Suffering from intense agoraphobia, Valeria stopped leaving the hotel sometime in the sixties, and even allowed people to believe she had disappeared about ten years ago. She still travels all over the hotel, though, and makes sure it’s running like clockwork.
If the hunters meet Valeria, she will be able to tell them about when she last saw the Van Zandt sisters and their visitor.
JUAN HERNANDEZ- 98, LONG-TERM RESIDENT
Type: Innocent
Motivation: to do the right thing
Description: Juan was the lover of Rita DelRio, and was accused of her murder, though not convicted. After his release from custody, he moved into the hotel permanently, vowing never to leave until Rita’s spirit found peace. He is a quiet, elderly man. He is kind and avuncular, but he does not like to speak about his past to others.
He has been cautiously friendly with the VanZandt sisters over the years, and is quite friendly with Marvin Carver.
MARVIN CARVER- 102(38), HARD-BOILED
Type: Official
Motivation: to be suspicious
Description: Marvin is another immortal and a partner of the Van Zandt sisters, who is currently looking for them. Marvin was a private investigator in the 1920s, hired by The Alchemist to hunt down the VanZandt sisters and recover any of the remaining Elixir of Immortality. Despite this, he fell for them, and abandoned his case, and his old life, to make a new life with them.
MILLIE AND MAIMIE VAN ZANDT- 100(18), 104 (22), MISSING AND MISCHEVOUS
Type: victim
Motivation: to put themselves in danger
Description: Not really their names, not really sisters. Two showgirl grifters from New Jersey who got their hands on some Elixir of Immortality, and framed the Alchemist who made it as a bootlegger to get him out of their hair while they made a speedy getaway.
Missing.
== LOCATIONS ==
THE GENTLEMEN’S GRILL
Type: Maze
Motivation: to confuse and separate
Description: The bar on the ground floor of Hotel Cegado, infested with the Frieze Entity.
Message: Grab a good stiff drink and let off some steam, but don’t get too caught up in the decor.
The Hiruma Sisters: Many of the descriptions of the women pulling the clip joint scan closely match the so-called Van Zandt sisters, two showgirls from New Jersey who performed as the “Dagwood Dolls” in the Dagwood Lampoon, a vaudeville revue, and reportedly hid out at the Cegado during the 1920s after escaping a big prohibition bust gone wrong. They were reported to be notorious grifters. 
THE BRIDAL SUITE
Type: Prison
Motivation: to constrain and prevent exit
Description: A dismembered ghost bride needs you to put a new body together for her so that she can get to the wedding.
Message: All blushing brides deserve to be well put-together for their big day.
The Hiruma Sisters: Though no one has ever confirmed it, dates seem to put the discovery of this body on the same weekend as the wedding of hotel owner Josef Cegado to his second wife, Carlita, and this would have been the Bridal Suite used to prepare for the wedding. There is almost no reporting on this case beyond the initial discovery of the body. 
THE UNDERGROUND GARAGE
Type: Den
Motivation: to harbor monsters
Description: Anna Kosan lives in the Service Elevator
Message: If you call, she answers. One good favor deserves another.
The Hiruma Sisters: Despite the fact that the entire hotel staff as well as locals and police officers spent days turning the hotel and surrounding area upside down, she was nowhere to be found. All reports say that the elevator shaft was checked thoroughly several times, so it seems more likely Anna’s body was placed there after the fact. Moreover, the only child in the vicinity, Valeria Cegado, had been away with her father that entire week, so there would have been no one for Anna to play with in the first place. 
THE LIBRARY
Type: Hub
Motivation: to reveal information
Description:
Message: Light a fire and grab a good book, we suggest “The History of Hotel Cegado”
The Hiruma Sisters: Black books are for living guests, white books are for those that have passed, and red books (or pages), are where one can find the future. 
THE CHIMES CLOCK
Type: Lab
Motivation: create weirdness
Description: The hangout of the three immortal cats who have learned to control time
Message: It’ll be worth your time to get on the good side of the clock keepers.
The Hiruna Sisters: There are pictures of Valeria Cegado with three cats which look identical to the current lobby occupants ranging all the way back to when she was 18-years-old in 1943. Some are hanging in the gallery in the Light Court. 
THE DINING SALON
Type: Crossroads
Motivation: to bring people and things together
Description: the scene of Rita DelRio’s final photograph
Message: Visit the Light Court photo gallery, and immerse yourself in history.
The Hiruna Sisters: The man in newspaper clippings who was arrested, but acquitted, has a very strong resemblance to the old man who reads his newspaper in the lobby
FAMOUS MARBLE LOBBY/ELEVATOR
Type: wilds
Motivation: to contain hidden things
Description: there is a private level of the hotel that contains three large apartments that should only be accessible by key. Due to a programming glitch in the old elevator system, the level can be accessed through a very specific series of floor stops. There are rarely any residents present on this level.
Message: 1,2,6,2,8,5…if she’s there, pretend she isn’t…1. Up or down? There or here?
The Hiruna Sisters: There are rumors online that the destination isn’t so much another dimension as it is another time in the hotel’s past. There have been mentions of a place called the Dollhouse, where explorers were able to communicate with people who stayed at the hotel during that time, such as the Van Zandt sisters.
== OTHER ==
GhastlySojourn.com Article: Hotel Cegado
There appears to be significant information on the hotel online, unfortunately, none of it is in English. An online search for Hotel Cegado seems to turn up essentially the same article, written and rewritten, usually in slideshow or listicle form, sensationally outlining the spookiness of the hotel. All of them read like a Buzzfeed Top Ten list written by a goth kid in junior high.
Nestled within the busy streets of Barcelona, Spain lies one of the most infamous buildings in horror lore: the Hotel Cegado.
Since opening its doors in 1921, the Hotel Cegado has been plagued with unfortunate and mysterious circumstances that have given it a perhaps unparalleled reputation for the macabre. At least 16 different murders, suicides, and unexplained paranormal events have taken place at the hotel — and it’s even served as the temporary home of some of the world’s most notorious killers and criminals.
He’s a quick rundown of some of the spookiest legends tied the hotel: 
The Gentlemen’s Grill: Legend has it that the bar on the first floor of Hotel Cegado was a notorious clip joint in the 1930s where many an unwary traveler ended up losing their hat. Those dark feelings of anger, despair and desperation can be felt so strongly here that some believe they’ve become sentient entities, intent on taking over vulnerable souls who stumble across them.
The Bridal Suite: Legend has it that if you sit down at the piano in the Bridal Suite and play the Bridal Chorus, you will see the ghostly specter of blood pouring from the drawers of the bureau. Sometime in the 1930s, the body of a woman - or at least some of a woman - was found dismembered and placed inside the dresser. The head and hands were missing, and the unfortunate soul was never identified. Those who are familiar with the legend say that whatever you do, don’t open the drawer, or the lost bride will expect you to put her back together again.
Little Anna: Legend has it that a little girl named Anna Kosan, who was making a delivery to one of the hotel guests for her shopkeeper father, disappeared without a trace. It wasn’t until a week later that little Anna’s body was found in the garage. She had been playing hide-and-seek and had chosen the empty service elevator shaft, only to be crushed by the elevator. Now, visitors say you can hear her calling out and beckoning them to come near. Some say she’s a friendly enough spirit, while others say that if you don’t do as she asks, you will be cursed.
The Secret Passage in the Library: Legend has it that there’s a secret passage in the hotel library that contains information on the stay of every single guest who ever has (or will) step foot into the hotel. You can even see your own future - just a peek, though! Looking into the unknown for too long may summon something quite dangerous!
The Lobby Cats: Legend has it that before the hotel’s eccentric owner, Valeria Cegado, disappeared without a trace, she left the hotel to her three beloved cats. Though hotel employees are tight-lipped on the details, they believe that as long as the three little hoteliers are happy, healthy and well taken care of, the hotel will continue to prosper, so if the cats meet a guest they’re particularly fond of, they’re sure to be treated well for the duration of their stay.
The Starlet’s Ghost: Legend has it that the photo of the New Year’s Eve party of 1954 taken in the Dining Salon is the last picture ever taken of the famous Spanish actress Rita DelRio. Just moments after ringing in the New Year from the bandstand, DelRio was on her way down to join the party when she was gunned down in the stairwell. No one was ever convicted of the murder, and it seems that Rita is still seeking justice. Whenever someone comes along that has the potential to solve the mystery, photos will start flying off the walls in their presence, as if she is trying to lead them to a clue. As of now, she still hasn’t found her Sherlock.
The Elevator Game: Legend has it that this hotel contains a portal to another dimension, which can be activated by performing certain tasks in a specific order. There are dangers, however, like the mysterious woman on the fifth floor that you mustn't communicate with under any circumstances. If you succeed, you’ll find yourself in a place that looks just like the hotel, but you’ll be all alone. Explore as much as you like, but if you don't repeat the steps backwards exactly, you’ll be trapped there alone forever!
Category:Mysteries