Challenge of Claw and Wing (CWS)

__TOC__
The provisions of the Council of Wyrms call for dragons to settle their differences in formal combat. While most of the powerful dragons leave the actual battles of domain conflict to their vassals and younger clan kin, there are times when the formal challenges are issued and accepted. This is called the challenge if claw and wing. 
In formal combat, two dragons meet above the Council Aerie, in full sight of their peers. According to the rules of formal combat, dragons must remain airborne from the moment the battle begins. The first combatant to land, for any reason, is declared the loser. In addition, the only weapons allowed in formal combat are a dragon's own claws, its wings, and its special abilities-no spells, breath weapons, or psionics can be used. A challenger who breaks the rules loses. 
Airborne combat rules can be found in the DMG, Chapter Nine. As stated there, a flying creature that loses more than 50% of its hit points cannot sustain itself in the air and must land as soon as possible. A dragon losing more than 80% of its hit points loses even the ability to glide and falls to the ground. A dragon suffers 1d6 points of damage for every 10 feet it falls, to a maximum of 20d6. 
Because of the landing rules, the challenge of claw and wing is rarely to the death, though death sometimes occurs. More often, the loser suffers wounds totaling over 50% of its hit points and is forced to land. The winner can then appeal to the Council for recompense and spoils. See Chapter Six for more information on the activities and influence of the Council of Wyrms.