Trait

In the SPECIAL character system, traits are optional character modifications that affect the player character. Traits appear in Fallout, Fallout 2, Fallout Tactics, and Fallout: New Vegas.
==Effect==
Traits modify different aspects of gameplay, such as primary statistics, derived statistics and skills. Traits have positive and negative results, unlike perks in earlier Fallout games. In games where traits exist, one can choose up to two traits when designing a character (or none at all). Choosing the Mutate! perk lets the player change one of their traits. Note that if you chose no trait at character creation, you cannot fill the empty slot with this perk.
==Race==
In Fallout Tactics, where characters of different races can be created, traits also have different racial requirements.
==List of traits==
===General traits===
Trait 	Fallout	Fallout 2	Fallout Tactics	Fallout: New Vegas	Fallout: The Roleplaying Game
Bloody Mess 	 	 	 	 	
Bruiser 	 	 	 	 	
Built to Destroy 	 	 	 	 	
Chem Reliant 	 	 	 	 	
Chem Resistant / Clean Living	 	 	 	 	
Educated 	 	 	 	 	
Fast / Increased Metabolism 	 	 	 	 	
Fast Shot 	 	 	 	 	
Finesse 	 	 	 	 	
Four Eyes 	 	 	 	 	
Gifted 	 	 	 	 	
Good Natured 	 	 	 	 	
Heavy Handed 	 	 	 	 	
Jinxed 	 	 	 	 	
Kamikaze 	 	 	 	 	
Loose Cannon 	 	 	 	 	
Night Person 	 	 	 	 	
One Hander 	 	 	 	 	
Sex Appeal 	 	 	 	 	
Skilled 	 	 	 	 	
Small Frame 	 	 	 	 	
Trigger Discipline 	 	 	 	 	
Wild Wasteland 	 	 	 	 	
===Old World Blues traits===
Traits added by the Fallout: New Vegas add-on Old World Blues.
* Claustrophobia
* Early Bird
* Hoarder
* Hot Blooded
* Logan's Loophole
* Skilled
==Notes==
Some traits, such as Bloody Mess and Finesse, were converted into perks for Fallout 3. 
 
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