Mystra - Apothecar (Character Kit)

Class Information 	Class Information
Racial Requirements 	Gnome, half-elf, human
Ability Requirements 	Intelligence 14,Wisdom 9
Prime Requisite 	Wisdom
Hit Die Type 	d8
Attack as 	Priest
Save as 	Priest
Advance as 	Priest
Spell Ability? 	Yes
Exceptional Strength? 	No
Exceptional Constitution?	No
Starting Cash (x10 gp) 	3d6
Proficiencies 	Proficiencies
Weapon Slots 	2
Additional Slot 	4
Nonproficiency Penalty 	-3
Nonweapon Slots 	4
Additional Slot 	3
Available Categories 	General, Priest
Bonus Proficiencies 	Alchemy, herbalism, pottery
Recommended Proficiencies	Spellcraft
__TOC__
==Overview==
Apothecars are the holy alchemists of the church of Mystra. Their main function is the fabrication and identification of potions, salves, ointments, and elixirs. They are a proud line of priests, many of them having been in Mystra's service for generations.
==Description==
Apothecars wear the traditional midnight blue robes of Mystran clergy, and always have a silver holy symbol around their necks. Aside from those two details, Apothecars look nothing else like their fellow clergy, mostly due to side effects of long-term alchemical work and exposure to weird substances. Many apothecars are accompanied by a lingering scent of chemicals. Most apothecars' hair is frizzy, if not burnt in patches. The hands of an apothecar are stained with sundry substances of wildly various colors.
==Role-Playing==
Apothecars are extremely proud of their positions in the church. They know that their fellow clergy (and many other NPCs) come to them for help in this unique field of expertise.
Long-term exposure to alchemical fumes also causes bouts of eccentricity in apothecars. Most of the time, this is manifested in extremes of behavior and emotion. Loud apothecars talk loudly. Excitable apothecars are very excitable, and so on.
==Special Abilities==
Apothecars have a 5% likelihood per level to identify a potion by just smelling it and a 10% chance per level to identify a potion by one small taste. Their base chance of successfully brewing a potion is 85%.
==Special Disadvantages==
Given their usual environment of tower laboratories, apothecars are ill-suited for combat and suffer a -2 penalty on attack rolls, and cannot turn undead. Their maximum allowable Strength score is 15.