Azanna Beldier

"I swear to you this oath: I'm gonna make sure my squad stays safe and sound, or my name isn't Azanna Beldier!" 
-Azanna Beldier 
Azanna Velayy Marana Beldier, also sometimes called Az, is a 17 year old undyne from Indonesia, and one of the main protagonists of Dawnbreaker. She is an optimistic, charismatic girl who seeks to gain fame and fortune by becoming a knight of the White Cross. She is currently a member of Class 1-D's Dawn Squad, being leader to Aaron Bright, Khaliah Al-Palmyra, and Raihan Zoraskaya. 
She is the leader of the Dawn Squad, and takes on the close combat role of the group. Azanna is very street smart and has excellent intuition. Unfortunately she is also not very bright, struggling to remember simple facts and having trouble with simple logic puzzles. 
== Appearance==
Azanna is 6'2 (1.8 meters) tall, with an athletic build. She is an undyne, one of the fishfolk. Fittingly, she is covered in pacific-blue scales, and has fins on her arms, legs, back, and ears, while also having webbed feet and hands. She has a muscular fish tail growing out of her back, as well as gills and shark-like eyes. Like all Urbanese undyne, she possesses fire red hair. Az has a fairly androgynous appearance, as her people live in pair-bonded societies, and lay eggs as opposed to giving live births. 
Azanna most commonly wears ripped jeans, a tie-dye crop-top, and a punk leather jacket, as well as sandals, all adjusted for her various fins. She also wears a necklace made of fish scales originating from her dead mother. 
==Personality==
Azanna is bright and jolly, with an outgoing and loud personality. She tries to see the good in all things, and bring out these aspects. 
Despite this, she can also hold a grudge, and suffers from crippling self-doubt, needing constant reassurance. She feels an overwhelming desire to be liked and loved by others, and is easily hurt by insults and jabs. 
==History==
Azanna hatched from her egg on March 10th, 2103, in the city of New Auxeldier, Indonesia. She was born to Velayy and Marana Beldier, a middle-class family that lived in the city's archipelago district. Not long after she was born, her mother, an operative for the Majapaphit Lords, died in a firefight against one of the city's many criminal gangs. This event would cause her father Velayy to spiral into a vicious cycle of grief and drug abuse. This led him to swing wildly between neglecting Azanna for days on end to obsessing over her safety, until he was eventually arrested for the possession of cocaine, and Az was taken away by the Indonesian child protection services at the age of four. 
From there, Azanna would move from foster family to foster family, never really staying with any for long. Eventually, she started acting out and engaging in more and more reckless behavior in a futile attempt to gain the attention and love of someone she could call her family. This behavior continued until she was fourteen, when she was moved into an orphanage, and was again neglected. Desperate for friendship, Azanna would cling to anyone who so much as gave her a compliment. She eventually fell in with the Shae'aox Gang, a small-time scamming ring comprised of people with stories much like her own. 
However, at one point she ended up face-to-face with a fully-fledged gang criminal from the rival Uxvaa Gang, the group that had taken part in the firefight that killed her mother. The encounter ultimately ended bloodlessly, but it scared her enough to cause her to quit from the Shae'aox. Surprisingly, the gang took her resignation in stride, and told her that should she ever want to hang out, she would always be welcome. 
Finally satisfied, Azanna moved in with a new foster family, and managed to ingratiate herself with them enough for them to offer her a permanent place in their home. Overjoyed, she accepted. After living with them for roughly a year, she took the magi-test, and received her Blue Letter from the Order of the White Cross. Though originally opposed, she made the difficult decision to leave her newfound relationships behind to begin her new life as a mage-knight. Then, not long after her seventeenth birthday, she boarded a plane to Nagasaki, and began her part in Dawnbreaker: The Vaults of Malta. 
==Powers==
* AniEmpathy: Azanna's ability. It allows her to speak with animals. 
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==Equipment==
* Middle Kath Greatsword: A gift from Raihan's stash. It's too big for Azanna to use properly though, so she doesn't really use it. 
* Old Kath Tamrac: A curved bat with a strength enchantment. Another item from Rai's stash. 
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==Weaknesses==
* none
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==Trivia==
* Azanna's favorite animal is the axolotl, though has no particular dislike for any animal in particular. 
* She speaks both Auxelderian and Indonesian, and took Dutch in school, but dropped out. 
* There is a cut chapter from book one, where she and Aaron team up in a school-wide brawl over who gets the last almond cookie. 
* Azanna was the last of the main four cast members to be added, and was originally a background character in the early alpha draft of Dawnbreaker. She eventually replaced Prakhya Gokhale as a member of the Dawn Squad.
* Azanna's greatest dream is to one day travel to her homeland in Arkon, to take part in the legendary hunt for the White Whale. 
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Category:Characters: Dawnbreaker