Charnösvere

The Charnösvere are a race of animals and creatures that are typically hunters and scavengers, this report will teach you all about the Charnösvere and their contents.
== History ==
=== Discovery ===
On {REDACTED}, A group of Latrian Scientists had found weird green patches, of which from the surface looked to be wet-moss and bassalt, however after some close inspection and over time, creatures started forming and crawling out of said patches. They examined these creatures, and over time saw them grow into stronger and stronger beings.
The Scientists called these patches of which the creatures crawled out of: ''The Warp'', which leads us to our first creature of the list.
== Animals ==
=== The Warp ===
The Warp is a patch of what looks like wet-moss mixed with bassalt in the ground. These patches can be up to 10 meters in diameter, however rumors have been spread that bigger have been seen.
Originating from North-West Phoros, also referred to as ''Central Eldham'', these patches have spread across Eldham, usually invisible to the naked eye, being able to blend in with Moss and Grass fairly well. You'd be able to spot a Warp if you looked at small areas of Grass or Moss with a slight grey-ish texture, slightly sunk into the ground, but be careful, The Warp tends to feast on smaller animals and creatures, including humans and all other races.
File:TheWarp.png|An image of the Warp.
Being the mother-animal of the following animals, it is the most important. Currently, there is no way to get rid of it. The next animal we will be talking about is the ''Jock'ergy-Sky'rd, meaning Harmless Scavenger in Latrian, but often referred to as only The Scavenger''
=== The Scavenger ===
The Scavenger, as often referred to, is a small animal. They have a notable increase in speed, being faster than the typical animal, however a decrease in height, being only 1.2 meters tall (3.97 feet tall). They are a mostly harmless creature, being very affectionate to the ones who are nice to it, as they are very vulnerable
, and running away with it's impressive speed from attackers. They have a slightly open mouth, their teeth being further back into their neck. Their skin is a grey-ish green, with no eyes, as such their sense of smell if improved, being able to smell better than any other.
Their diet consists of plants, dead animals, leaves from fallen trees, bushes, and other smaller consumable objects. The Scavenger can also be kept as pets, but that will be spoken about later.
The Scavenger, if having been fed enough and if capable to, will start to mutate and turn into the next creature.
=== The Hunter ===
The Hunter, also called ''H'yántare-Skárd'', is the mutated version of The Scavenger, becoming more aggressive. Their body grows and they gain two long claws for fingers on each hand. They become hostile to any animal around them, charging at them if they hear or smell them.
Once spotted, they start stalking their prey until most vulnerable, which is when they will charge and kill their prey, consuming their flesh and organs until leaving the scene. They are extremely durable, however they have some spots where they can be damaged or stopped for a small ammount of time, this being their stomach, kneecaps, back of head and back, on which it's heart is located. Dont think of this task to be easy, as they usually protect their most vulnerable areas. Their vulnerable areas also have grey scabs around them, being extremely durable, their skin also gains an extra layer around the shoulder, face, and back, which gain a very hard shield-like structure.
Their height also gets increased to a stunning 2.1 meters tall (6.89 feet tall).
Their mouth widens more, by coincidence making a smile-like structure, and their teeth improve for better chewing. They usually roam forests or plains biomes, slightly blending in with the environment, as such it is very hard to spot them.
File:TheHunterPicture1.png|Front of a Hunter
File:TheHunterPicture2.png|Back of a Hunter.
There are three mutations a Hunter can go to, if a Hunter receives an over-abundance of food, it will mutate into an Overlord.
==== The Overlord ====
The Overlord, otherwise known as ''Impáretore-Skárd'', are improved Hunters, gaining red, blocky eyes from which they see, and they can be fully silent, being able to hunt prey indefinitely.
The vulnerable areas that a Hunter would have, have now been covered up by the scabs, becoming extremely durable and hard to break, making them very dangerous to all, however they can be killed by very strong weapons like enchanted swords, bows, etcetera. Areas to attack would still be the scabs, however durable, easier to break than other areas.
Their height gets increased to 3.4 meters (11 feet tall), and they are capable of hiding in trees, awaiting prey to pass so they can kill them from above. However if not hiding from above, they usually travel with a few Hunters, typically 3-4 or more. A group of Hunters and 1 Overlord is called a ''Devotion''
File:TheOverlordPicture1.png|Front of an Overlord
File:TheOverlordPicture2.png|Back of an Overlord
This is one of three ways a Hunter can mutate, the second of three is called ''L'yáde-Skárd'', also called The Lure.
==== The Lure ====
The Lure, also called ''L'yáde-Skárd'', are mutated Hunters that will stay by a Warp, when they stay by a Warp for long enough, the Warp and Hunter will merge and mix together, creating a Lure.
A Lure is still capable of giving life to Scavengers and Hunters, and are hostile to everyone, usually staying close to cities but in forests. Once close enough to a city, it will release gas, which will travel along winds and reach the city. If someone were to be infected by the almost invisible gas of the Lure, effects will start to take place. This can include but is not limited to: Tiredness, lack of coordination, mass ammounts of coughing.
Once stage 1 of the effects have started, after a couple days, stage 2 will take place. The effects of Stage 2 can include throwing up, not eating, drinking or sleeping, muscle paralysis in limbs, and other effects.
After a period of 2 weeks, the victim will cease all activity, and slowly make it's way to the Lure. Once reaching the Lure, it will expose their vital organs and body, and the Lure will start to rip and tear at the victim, eating their flesh and organs slowly, before letting the body decompose on it's own.
If a Lure cannot find a victim, or the victim takes longer than 2 days to reach the Lure, the Lure will unroot itself from the ground, and will slowly move through the ground, leaving behind pits where the Lure once was, before rooting itself in a new location, and the cycle repeats.
The last of three ways a Hunter can mutate, is into a ''Krá'svaltu-Skárd'', otherwise referred to as The Entity, or The Inblended.
==== The Entity/Inblended ====
The Entity / The Inblended, otherwise known as ''Krá'svaltu-Skárd'' is a human-like creature, originating from The Hunter.
When a Hunter mutates into an Entity, it starts to develop more human-like features, their body becoming shorter and their claws becoming more hands, with their skin turning a green-ish beige, their scabs healing and turning fully skin-like.
They dont have eyes still, but are able to navigate fairly well, their smell and hearing more improved. They are able to blend in fully with society, learning to wear clothes, going to stores, etcetera. Their voices will sound deep, raspy and they will indeed stutter a lot, however it will slowly improve into perfect english.
They will hunt the population inside of the city, usually going unscaved or unseen. An Inblended is fairly easy to kill, their skin being less durable.
== How to kill the Hostiles ==
Even when it seems impossible, it is possible to kill creatures like The Lure, Overlord or Hunter, to name a few.
The Lure can be killed with poison or weapons, shooting them in their vulnerable areas, specifically in their heart on their back, will immediately kill creatures like the Lure, Hunter and Inblended, The Overlord is more tricky. You'd first have to be able to somehow either trap it, or get extremely lucky, that the heart is exposed, and that you are able to land shots on it's back.
The Warp, same as the Lure, can simply be killed with poison, dissabling it entirely, making it turn a grey color.
Lastly, The Scavenger is not worth killing, but the easiest way would be shooting it in it's vulnerable areas said before.
== General Information ==
=== Lifespan ===
The Lifespan of each creature varies. As long as The Warp has enough food, it will technically live forever. The Scavenger will die after 2-3 years, if not mutated into a Hunter, which live a surprisingly long life, the eldest ever found being 34 years old.
The Overlord has a lifespan of twice that of a Hunter, the eldest ever found (after death) having been 78 years old. The Lure can live up to a maximum of 50 years, as it is very rare to find any older than that. The Inblended has a typical lifespan of a Hunter.
=== Pets ===
Yes! You can tame your very own Scavenger, as they are surprisingly affectionate to other races, and since their diet is usually only meat, dead animals or plants, they are very easy to feed. Scavengers like to sleep a lot if in a safe space, as such only a couple of blankets will keep them comfortable when they sleep.
You are also able to tame Hunters, however only by means of force. They will act as your guard dog in a sense, defending you when possible as long as you've tamed them.
Category:Animals
Category:Races
Category:Traveler's Era