The Legend of Zelda: Scarlet Winged Horizon/Plot

====Chapter 1: Broken Return====
Main Objective: Find Zelda and Cpt. Damuo's Crew.
Upon exiting the Alcove the player will find they can travel directly to Yemmet Village, in the village the player will be able to talk to the various residents but will generally be directed towards Halgus' home, the player isn't permitted to leave the village by the guards as they're wary of Link's intentions.
Once the player enters Halgus' home they'll be created by the village leader who is also wary of Link's presence and immediately asks Link why he has come to their village, the player is presented with two options;
*I was lost at sea
*I'm looking my friends
Depending on which the player chooses Halgus' response will vary slightly with him wondering why Link would've dared to go into the ocean given the dangers present if the player chose the former and him acting concerned if Link states the latter suspecting that Link's friends could potentially be bandits seeking to plunder Yemmet Village. Halgus is interrupted however by Nystacia and Yiria who barge into his home stating that Link isn't a threat to them, Halgus orders them to leave however they refuse stating that Halgus' is too suspicious of outsiders and Link doesn't have any indication of malicious intent.
Halgus' pauses to think on the counterargument and states that he does acknowledge that without any weaponry and little in the way of armour Link poses no threat to them however he is still wary, deciding that Link needs to be put to a test, Halgus orders Yiria to accompany Link to the Shrine of Rites, Halgus informs Link that if he is really of no threat to the village then he will need to complete their rite of passage to be acknowledged by their gods as an ally. After talking to Halgus, the player, Yiria and Nystacia exit Halgus' Home. Nystacai informs Link that they should talk more once Link's completed the Shrine and heads off. Yiria informs Link that he might want to visit Tormakit, the town's smithy and see if he's got anything that he could let Link use for the Shrine.
Objective: Complete the Shrine of Rites
Optional Objective: Visit Tormakit to get supplies
The player can find the Shrine of Rites nearby to the village on a small path leading past Tormakit's smithery. Regardless of whether the player's visited Tormakit and gotten supplies or not they'll be able to enter the Shrine of Rites and begin the rite of passage. The Shrine is a series of small puzzles that involve utilizing the player's spacial awareness and some basic riddles, the player can talk to Yiria who'll give the player hints if they're having trouble. Once the player completes the three puzzles they'll reach a large circular chamber with a pedestal in the middle with a basin perched atop it. Hanging from the ceiling four gods can be seen. Upon entering this room a cutscene plays where Yiria explains to Link that the room is called the Chamber of Echoes and is a sacred location for him and his kin, informing Link that when they first settled in Yemmet Village the shrine had already been present and acted as a place of refuge for the villagers, over time as the village grew the people felt as though they were being watched over and protected by the four gods of the shrine.
The first Yiria points to is a their god of cultivation, Muosu who they worship in hopes he would bring rain to them in times of drought and many times their wishes would be heard allowing the village to thrive from the bountiful harvests. Yiria then points to the goddess next to Muosu, the goddess of Time, Kazen who they believe was able to shroud the village in a protective shield during a great fire that ravaged the surrounding land, protecting them from the dangers of the fire by rapidly aging the fire before their very eyes. Continuing on Yiria points to the third being, the god of Winds, Azumo, Yiria explains that before the village was constructed when their ancestors took refuge in the Shrine of Rites, Azumo appeared before the first Village Leader and used his powerful winds to blast away the trees and rocks that surrounded the shrine creating the clear land that the village now stands on. The last being Yiria points to is a rather peculiar looking goddess, appearing similar in appearance to the Mollibium themselves, their Goddess of the Ocean, Imai. Yiria notes that his people believe that Imai is the closest of the four gods to them in spirit and they believe that she created the Mollibium from the deep ocean currents forging their bodies from the sands at the bottom of the ocean and has watched over the species subtly guiding them to where they are now. Yiria informs Link that in order to be accepted into the village the four gods will test Link's spirit.
Yiria directs Link over to the basin where a silvery-liquid can be seen in the basin, Yiria informs Link that the liquid is believed to be the blood of Imai when she fought against a dangerous sea monster that nearly wiped out the Mollibium generations ago, Yiria then takes Link's left arm and places it into the basin, suddenly the basin illuminates with life, and a flash of light blinds Link.
Objective: Talk to the Four Gods
Link awakens to find himself in a mysterious realm, the chamber appearing much like before however covered in numerous flowers growing from the ground all the way to the ceiling and covering the four gods' statues, Link looks around and sees the ground is now covered in grass and Yiria has disappeared, a faint mist can be seen all across the chamber, Link exits through the chamber and finds himself in a small grassy field with a hill at the center, around the hill the four gods that Yiria had described to Link can be seen meditating on four pedestals around the hill. Link approaches each of the four gods who greets him by name, after introducing themselves each god asks Link is he wishes to face their test, if the player answers "yes" to the question then that god will stand up from their meditation and walk outside of the circle, they inform Link that in order to seek acceptance by them he must remain within the circle. Each god's approach to this challenge is different;
*Muosu - Temptations will appear outside of the circle ranging from food, weapons and other resources and then later to other characters including Yiria, Captian Damuo and Zelda who encourage Link to exit the circle, the player must simply remain within the circle, exiting the circle will cause Link to fail requiring him to start over.
*Kazen - Kazen tests Link by having him face a monster, he is given a Polestaff to fight with, the monster appears unclear in appearance although has a body shape similar to a Bokoblin, the monster will attack Link and the player must stay within the circle fighting the monster, the monster cannot be defeated by after one minute will disappear.
*Azumo - Azumo tests Link by unleashing powerful winds that push Link around, the player must react to each wind which has a slight warning before it initiates, the player must run in the opposite direction to each wind with the stronger winds (indicated by a clap sound heard before they initiate) requiring the player to sprint using up some stamina.
*Imai - Imai tests Link by freezing the ground in the circle making it slippery and then creating small icy pillars that she launches at Link, the player must move out of the way of the pillars or jump over the shorter ones and stay within the circle for a minute.
After completing each Gods' challenge they will touch Link's left hand causing a mark to form on the knuckles of each of his fingers, being the same marks that each of the gods have. After completing their challenges a magical barrier surrounding the hill will disappear and the gods will inform Link that they've accepted his spirit's good-heartedness and wish him luck on his journey. The player walks into the circle at the top of the hill as a light envelops Link and he finds himself back in the Chamber with Yiria still gripping his hand, Yiria noticing Link had come to, takes Link's hand out of the basin and sees the four symbols on his knuckles. Yiria informs Link that the gods have accepted Link's Spirit and that they should return to Halgus and inform him.
Objective: Return to Halgus
Upon returning to Halgus, Link shows Halgus the four symbols to which Halgus' nods and acknowledges Link's acceptance into the village stating that he apologizes for doubting Link earlier and explains that ever since an attack by monsters long ago he fears losing his people to an attack from both within and beyond the boundaries of their village. If Link stated that he was lost at sea earlier Halgus will ask Link if he came to the archipelago with others to which the player is able to respond although both answers mean "yes".
Halgus informs Link that the village doesn't usually contact anyone from outside the village so the player should speak to Rohmer, a Rito who resides in the village for information.
Objective: Talk to Rohmer
The player can find Rohmer at the outskirts of the village near the main exit, he greets Link and notices the symbols on Link's knuckles stating that he'd heard there was someone taking the Shrine of Rites and congratulates Link on passing, Rohmer showing similar symbols on his beak. Yiria then talks to Rohmer asking him if there'd been any people who weren't from the Archipelago who showed up recently, Rohmer ponders on the thought for a few seconds, before suddenly remembering and handing Link a letter stating that he'd been given the letter by a rather large gentlemen who reeked of fish.
Opening the letter Link finds that it's from Cpt. Damuo and states that he hopes the letter reaches Link informing him that they're at a small town called, Rhyish Town. Rohmer, notes that he got the letter in Rhyish Town pointing northwards stating that the town's essentially on the other side of the island, he informs Link that if he had wings it'd probably be no trouble at all to get to the town but he'll have to take the long way to get there. Rohmer then heads into the village and wishes Link luck on his journey. Yiria informs Link that he should probably get some equipment to prepare and informs Link that he's going to head back to his home and if Link needs any help getting stuff for his journey he should come visit pointing to a rather oddly-shaped house near the beach and stating that to be his house. Yiria heads off leaving the player to prepare for the journey.
Objective: Reach Rhyish Town and talk to Captain Damuo
The player is free to travel about the island at this stage altough will not be able to leave the island as there is not enough locations to increase the player's stamina on the island to swim to another island as well as no methods of transport available outside of horseback. The player will eventually find their way to Rhyish Town located on the North side of the Island. Within the town the player will eventually find the Toppicrow's Nest the Inn of the Town, within the player will find Cpt. Damuo, Zelda and much of the crew from the ship.
Upon greeting Cpt. Damuo and Zelda, they'll be surprised to see Link alive, Damuo stating that he thought they'd lost Link to the ferocious sea monster. Zelda informs Link that she'd heard that some of the other members of the crew survived and had ended up washed ashore across the island and is glad to see Link is safe, although noticing that the Master Sword wasn't with him she notes that it must've fallen into the ocean and they'll have to think of a way to retrieve it somehow. Cpt. Damuo intrudes on the conversation informing Link that before his arrival they'd done some prior research into the island and had found that the people of the archipelago were under the control of a number of demons whom had taken control of the archipelago.
Cpt. Damuo informs Link that across the archipelago, fourteen demons had arisen roughly a decade ago after an ancient seal located in the sea at the center of the archipelago broke, he informs Link that it seems the sea monster that attacked them on their voyage was one of these demons and is currently preventing ships from leaving this island, pointing to the numerous shipwrecks beyond the town visible from the inn. Zelda tells Link that they'll need to deal with this demon and seal it away so they can safely make passage to the rest of the archipelago. Cpt. Damuo notes however that it would be risky for them to simply go and charge into battle against such a ferocious opponent, Zelda agrees and informs Link that they should ask around the island to see if the residents know anything more about the demon. Cpt. Damuo informs Link that the rest of the crew are going to set up an outpost and collect some resources and they'll be located nearby the town when Link and Zelda return.
Objective: Investigate the Sea Demon
The player is once again free to roam about the island, there are certain characters the player will need to talk to gain information about how to defeat the Sea Demon, some will only provide their information after Link completes a small task for them. The characters Link needs to talk to are Yomumo the Witch and Rasapholt, the player can gain information about their whereabouts from townsfolk in Rhyish Town, Yomumo remains at her cottage whilst Rasapholt wanders around the island. Talking to either of them will allow the player to start their side-quests which are necessary to gain information regarding the Sea Demon.
Side-Quest: The Lost Potion Book
Side-Quest: Sunken Tomb Tablet
After completing these side-quests the player will learn from Yomumo that the Sea Demon is a ferocious entity that resides in the sea between the islands of Petiabe, Onuki and Addronous where a massive ancient temple that once repelled the creature is now used as its domain. From Rasapholt the player learns that the ancient texts regarding the Sea Demon speak of it being chained down to the sea-bed by the ancient people who once sealed it, suggesting that whatever they used to seal the Sea Demon is likely located in the temple it now resides within. The player also learns the name of the Sea Demon, Requderre from Yomumo.
Objective: Plan an attack against the Requderre
Returning to Rhyish Town, Link, Zelda and Cpt. Damuo discuss a plan to attack the Sea Demon and seal it or defeat it in combat, Damuo elaborates that he'd gathered more information and found that the best way to deal with the creature would be to infiltrate the underwater temple and find the device that was used against Requderre long ago. Zelda agrees and points out on a map of the South-West of the Archipelago the Moratata Islands which are the closest to the Underwater Temple and suggests they make their move from the North-East point of the islands, Damuo agrees and informs Link and Zelda that they'll make preparations and Link and Zelda should see if they can find any more information that might help them in the meantime.
Objective: Continue investigating for information regarding Requderre
The player is now free to explore more of Petiabe Island and must through their own exploration track down three specific ruins located across the island which contain pieces of information regarding Requderre's sealing long ago, the player can more easily identify these ruins from the others as they share a very similar aesthetic to the ruins near Yomumo's cottage. The first of these ruins is located in the Haotite Jungle in a small valley, the ruins explain that long ago a bright light emanating from the underwater temple was used to lure Requderre into attacking the temple's inhabitants. The second ruins are located near the peak of Mt. Remeny and inform Link and Zelda that during the fight between the ancient people and Requderre they pinned the creature down with massive spears located in particular rooms in the underwater temple. The third ruins can be found on the Yarksmot Islands where they state that the sealing spell used to seal Requderre long ago left the creature extremely weak and one of the ancient warriors struck the demon's face permanently scarring it as a result.
Objective: Meet with Cpt. Damuo at the North-East of Moratata Islands
Arriving at the Moratata Islands, the player finds a small squad of Zora awaiting on a beach looking out towards the Initei Sea Temple, peaking from above the ocean waves in the distance. Cpt. Damuo informs Link and Zelda that in order to get into the temple they're going to need to open the entrance informs Link that he'll need help keep Requderre pre-occupied while they open the temple's entrance, the Zora then dive into the water with Damuo and another Zora gesturing to Link and Zelda to climb on their backs. As the player is carried over to the Temple, Requderre appears from beneath the waves, a harsh storm rolling in from Requderre's mere presence. The waves become turbulent and Link and Cpt. Damuo become separated from Zelda and the other Zora, Cpt. Damuo tells Link not to worry as they'll carry out their objective regardless, Cpt. Damuo then hands Link a bundle of Ice Arrows from a quiver on his back and informs Link that he should try to identify any weak points on the demon and strike there.
This leads into an on-rail section where the player is guided around the massive demon as it attacks with a flurry of attacks, Link must use the Ice Arrows to attack the Demon, striking points on its body where its hardened chitinous armour has broken off while also dealing with the various attacks, these attacks come in the form of various forms of water magic from Requderre firing off volleys of water bombs to unleashing a powerful wave to disorientate the player to even firing a high pressure blast of water from its mouth. The player can counter the volley of water bombs by shooting each water bomb as it approaches with the Ice Arrow, freezing it and causing it to fall losing its momentum. The only way to avoid the high pressure water blast attack is to strike a special weak point on the head of the creature that only becomes exposed when it uses this attack. After shooting all the weak points on Requderre (there are nine in total minus the situational one on its head) the creature will screech in a rage and lash at Link and Cpt. Damuo who dives underwater to avoid the attack, swimming deep below Damuo sees the entrance to the temple has been opened with one of the Zora swimming nearby waving to them. Just as Requderre, in pursuit of Link and Damuo nearly catches them, the pair duck into the interior of the temple with the creature becoming stuck on the outside, one of its tentacles lashing at the entrance although to little avail. Inside Link, Zelda and the Zora find themselves in the mysterious temple where many torches keep the temple bathed in a soothing blue light.
Objective: Trap Requderre in the Initei Sea Temple
The player travels through the temple along with Zelda, fighting the monsters within the temple and completing the puzzles which attract and eventually trap Requderre. From here the player collects the Hookshot one of the first items in the game and enters the chamber where Requderre's head is trapped. The battle ensues between the player and Requderre, using the dungeon's item alongside challenges with melee weapons and using some ranged weapons to strike additional traps laid across the room the player is able to fell Requderre bringing it to a weakened state, in this Zelda activates the Leviathan's Eye and channels the powers of the Triforce through the eye, magnifying their sealing capabilities causing the demon, Requderre to be sealed within a small glass crystal that forms on the Leviathan Eye's surface.
Zelda collapses from the overexertion of her powers as the Temple begins to crumble, with the Requderre no longer sealed in the traps the holes it had punched through the temple begin to flood the middle levels, Cpt. Damuo and the Zora appear from the cracks and pick up Link and Zelda, quickly rushing out of the temple as sections of the temple collapse, though the dungeon still remains accessible many of the rooms become completely flooded. Returning to the surface, Cpt. Damuo tells Link that he and the other Zora will take Zelda back to Rhyish Town and Link should meet up with them when he's able to. The Zora head off and Link is left on the beach of the Moratata Islands.
Objective: Meet up with Cpt. Damuo in Rhyish Town
Upon returning to Rhyish Town the player finds the town is having a festival, news had spread of Requderre's sealing and the town is celebrating with the news, along the way back the player will find that the news has also spread to other locations including Yemmet Village and the other settlements on Petiabe Island. As Link enters the town he is greeted by the Town's mayor, Mayor Hamilton who thanks Link for the duty he and the others had done expressing his apologies for doubting their abilities as he feared they might've been agents of Requderre. Hamilton then whistles to a large, burly Nyctic who he refers to as the Dockmaster, the Nyctic approaches Link and Hamilton and introduces himself as Tory. Tory informs Link that with Hamilton's permission he can travel between Rhyish Town and its sister town on Onuki Island, Gailstone Town informing Link that with the Leviathan's Eye, he and Zelda should be able to seal the other demons of the land.
Just as Tory informs Link of this however the sky goes a deep scarlet colour and flashes of lightning blast down into the ocean beyond the town, within the clouds the silhouette of a massive bird can be seen and an ear-piercing screech is heard as the bird flies away. As the scarlet sky retreats, Hamilton shocked at the appearance informs Link that the creature that had appeared before them was the Demon Queen, Cierlate the one who rules over the other demons that plague the archipelago. He informs Link that it's likely upon sealing Requderre she became aware of Link and Zelda's presence and has returned from her thousand year disappearance. Hamilton instructs Link that above all else Cierlate must be sealed away, without her power the other demons would surely retreat knowing one with such power as to seal away their leader exists although suggests to Link that sealing away the other demons would ensure they never return again and requests of Link a quest that he states he wouldn't ask if he didn't think Link was capable and requests Link to seal Cierlate in the Leviathan's Eye.
Hamilton informs Link that many of the people in Rhyish Town might be able to help Link in one way or another in preparation for such a battle and that he and the rest of the archipelago would be grateful to Link and Zelda if they were able to seal away the rest of the demons as well. Hamilton heads back to his office leaving Link and Tory to talk, Tory walks Link over to the Toppicrow's Nest where Cpt. Damuo and the rest of the Zora await, Zelda is seen sitting in the middle of the group and asks Link if he saw the massive bird in the sky as well, Link nods in agreement with a stern look and Zelda confirms from Link's expression that the massive bird is the one leading the demons and suggests they go after it. Standing up she holds out the Leviathan's Eye and shows Link that along the surface of the eye are a number of small slots that seem designed specifically to seal away other demons and suggests while they find a way to attack the demon leader if they come across its subordinate demons they should deal with them too. Zelda places the Leviathan's Eye into her bag and picks up two swords from the table, handing one to Link and putting the other in a sheath for herself and tells Link they should begin their preparations.
The scene ends and the player is free to control Link again, the player finishes the first chapter of the main plot and is free to explore the entire archipelago now, finding the other demons who follow under Cierlate's rule or track down a way to attack Cierlate directly.
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