The Skull Road

The Skull Road is a province introduced in Total War: Warhammer III, located in the Northern Chaos Wastes.
==Background==
The Skull Road is a hinterland of the Northern Chaos Wastes, a shadowy, scarcely populated region at the tip of the Frozen Sea. It takes its name from the tributes the Norscans and the Warriors of Chaos leave to their gods in piles by the side of the road leading into the north, growing in size the further one goes, a dire warning to trespassers. It scarcely serves a purpose; no rational being ever comes here. Even the Chaos Dwarfs prefer to use their underground canal from Uzkulak to traffic their arms into the wider world. The only use the road sees is for those travelling southwards: this is the route most Chaos hordes take when the hour is at hand once again to launch an invasion on the lands of man.
Karak Dum is located here, the most northerly Dwarfen stronghold ever constructed. Though it fell during The Great War Against Chaos, a small group of survivors held on and fought a bitter guerilla war against its occupiers for an entire 200 years before they were rescued.
==Settlements==
===Immortal Empires===
Settlement 	Type 	Port	Climate 	Starting faction	Resources	Special buildings
✷ Karak Dum 	Province capital	 	Mountain	 	 	
Stormvrack Mount	Minor 	 	Mountain	 	 	
Pillar of Skulls	Minor 	 	Frozen 	 	 	
Tribeslaughter 	Minor 	 	Frozen 	Ruins