Mario/Attack Set

This is an overview of Mario's attacks in Ultimate Dimension Clash.
==Basic Attacks and Command Normals==
Standing L- left jab
Standing M- right jab
Standing H- hopping right kick
Crouching L- low right kick
Crouching M- sliding kick
Crouching H- his breakdance kick from Super Mario 64 (knocks down)
S launcher- upward hammer swing
Air L- a brief left kick
Air M- hand chop with his right hand
Air H- drop kick
Air S- punches downward with his right fist
TAC exchange up- a backflip kick
TAC exchange side- same animation as air H
TAC exchange down- same animation as air S
F + H- Fire Smash (steps forward before unleashing a burst of flame from his left palm; knocks down)
air D + H- Ground Pound (flips into a fetal position and slams to the ground butt first; no active until grounded; OTG-capable; knocks down)
==Throws==
Forward ground- Spins once before tossing foe in front of him a very far distance
Backward ground- Spins several times before tossing foe behind him a very far distance
Forward air- Same animation as forward ground
Backward air- Same animation as backward ground
==Special Moves==
QCF + atk- Fireball (tosses a bouncing fireball forward; in air, it succumbs to gravity; distance traveled determined by button strength; OTG-capable)
QCB + atk- Koopa Shell (tosses a sliding turtle shell forward; disappears on contact with wall or foe or if Mario is hit; in air ok)
D (charge), U + atk- Super Jump Punch (jumps upward with an uppercut that hits multiple times with coins popping out every hit; L version- 4 hits; M version- 5 hits; H version- 6 hits)
DP + atk- Mario Tornado (spins around with arms extended outward; can move left or right during active frames; L version- 3 hits; M version- 6 hits; H version- 9 hits; last hit knocks down foe)
BDP + atk- F.L.U.D.D. (sprays a water blast from F.L.U.D.D.; can be charged; charge time is longer the stronger the button)
==Hyper Combos==
QCF + atk x2- Mario Finale (replicates his Final Smash from Super Smash Bros. Brawl; OTG-capable; every hit causes soft knockdown)
QCB + atk x2- Blue Shell (tosses a blue Koopa shell at his foe; tracks foe's exact location; OTG-capable; explodes on contact)
DP + atk x2- Star Power (uses a star to make to give himself hyper armor; lasts 600 frames)
Category:Ultimate Dimension Clash
Category:Character Moveset
Category:Gameplay