Modular Gatekeeper Shotgun

The Modular Gatekeeper Shotgun is a Shotgun in Fortnite: Battle Royale, that was added in Chapter 5: Season 2.
The Modular Gatekeeper Shotgun has a variant called Cerberus' Modular Gatekeeper Shotgun.
== Functionality ==
The Modular Gatekeeper Shotgun is a fast firing, close range shotgun with a greater effective range than other similar weapons. The Gatekeeper Shotgun uses , has a headshot multiplier of 1.5x, and a max damage cap of 150. The Modular Gatekeeper Shotgun is a Hitscan weapon, that fires a spread of 10 pellets when aiming down sights or hipfiring. Aiming down sights tightens the spread of pellets. 
Damage Falloff: 
*Damage falloff begins at 9 meters (1.8 tiles).
*Damage steadily decreases to 75% of its maximum at 15 meters (3 tiles).
*Damage steadily decreases to 35% of its maximum at 21 meters (4.2 tiles).
*Damage reaches its minimum value of 25% of its maximum at 27 meters (5.4 tiles) and does not do damage beyond it.
Gatekeeper Shotgun Gameplay - Weapon - Fortnite.gif|Modular Gatekeeper Shotgun in action
== Stats ==
<tabber>
|-|v33.00=
|-|v29.00=
</tabber>
== Weapon Mods ==
The Modular Gatekeeper Shotgun can be modified to improve its statistics or for your own preferences at the Mod Benches.
<tabber>
|-|Optics=
Name 	Icon	Stats
Default Iron Sights	 	
*None
Red Eye Sight 	 	
*x1.15 magnification scope (Without sniper glare). Increases ADS in time by 15% and ADS time out by 10%. Decreases ADS spread by 20%.
Holo-13 Optic 	 	
*x1.3 magnification scope (Without sniper glare). Increases ADS time in by 20% and ADS time out by 10%. Decreases ADS spread by 10%
|-|Magazines=
Name 	Icon	Stats
Default Mag	 	
*None
Speed Mag 	 	
*Increases reload speed by 30%
Drum Mag 	 	
*Increases magazine size by 75%
*Decreased reload speed by 10%
|-|Underbarrels=
{| class="fandom-table" width="100%"
!Name
!Icon
!Stats
|-
|Default Underbarrel
|
|
*None
|-
|Vertical Foregrip
|
|
*Improves ADS recoil and spread by 10%
|-
|Angled Foregrip
|
|
*Reduces ADS time in by 20% and ADS time out by 12%
|-
|Laser
|
|
*Increases hipfire accuracy. Reduces spread by 10%
|-
|Speed Foregrip
|
|
*Increases movement speed while aiming
|-
|-|Barrels=
Name 	Icon	Stats
Default Barrel	 	
*None
Muzzle Brake 	 	
*Reduces recoil by 20%
</tabber>
== Obtaining ==
=== Obtaining History ===
== Sounds ==
Modular Gatekeeper Shotgun Sounds	Modular Gatekeeper Shotgun Sounds	Modular Gatekeeper Shotgun Sounds	Modular Gatekeeper Shotgun Sounds	Modular Gatekeeper Shotgun Sounds
Sounds 	Sounds 	Sounds 	ID 	
Pickup 	Pickup 	 	 	
Equip 	Equip 	 	 	
Aiming 	In 	 	 	
Aiming 	Out 	 	 	
Shooting(1P) 	Close 	 	 	
Shooting(1P) 	Mech 	 	 	
Shooting(3P) 	Medium 	 	 	
Shooting(3P) 	Distant 	 	 	
Reload 	Start 	 	 	
Reload 	Mag Eject 	 	 	
Reload 	Mag Insert 	 	 	
Reload 	End 	 	 	
Out of Ammo 	Out of Ammo 	 	 	
Drop 	Drop 	 	 	
Drop 	Land 	 	 	
== Weapon ID ==
The Modular Gatekeeper Shotgun is referred to as Shotgun Break Cerberus in the files.
*: WID_Shotgun_Break_Cerberus_Athena_C
*: WID_Shotgun_Break_Cerberus_Athena_UC
*: WID_Shotgun_Break_Cerberus_Athena_R
*: WID_Shotgun_Break_Cerberus_Athena_VR
*: WID_Shotgun_Break_Cerberus_Athena_SR 
== History ==
== Strategy ==
*Players unfamiliar with the Modular Gatekeeper Shotgun may be very reluctant to use it due to its triangular crosshair. This weapon has a short but quite twisted learning curve of which, when mastered, will make this shotgun very efficient.
*The Modular Gatekeeper Shotgun possesses a very unique range of effectiveness, whose specific parameters can easily neglected in the heat of combat—even by very skilled players. Fire it at a reasonably close distance to prevent the weapon from suffering damage falloff, or fall back if you are at an HP or reloading disadvantage.
*A preferable set of modifications for the Modular Gatekeeper Shotgun are as follows:
**Default Iron Sights—an optic removes the ability to “peek” at one’s opponent around obstructions and corners
**Drum Magazine—grants a significant increase in the weapon’s execution of damage
**Laser—tightens the bullet spread of the shotgun, enhancing consistency
**Muzzle Brake—reduces the recoil experienced when firing
***If a Drum Magazine is attached, you will need to reload the weapon every time you modify it in any way (excluding the removal of the Drum Magazine), and if you drop it and pick it back up. The same goes for every weapon that can accept a Drum Magazine, and this should be considered for all guns in general—always remember to reload your weapons after a fight, lest you attempt to rush an enemy only to realize that you have an unloaded gun.
*Precision is key when it comes to aiming the Modular Gatekeeper Shotgun. Regardless of its modifications, it has a very limited amount of shots compared to other weapons. Treat it like a hybrid between the Pump Shotgun and the Tactical Shotgun, as it wields the latter’s speed but harnesses the former’s damage and magazine. 
*The remarkable firing speed of the Modular Gatekeeper Shotgun makes it possible to substitute a long-range weapon in place of your Submachine Gun, as you can use the Modular Gatekeeper Shotgun to make quick work of your opponents, and finish them off with an Assault Weapon should you miss some shots on your target with your first gun.
*It is entirely up to preference and skill when choosing between using a regular Modular Gatekeeper Shotgun of / rarity, or its variant. The first option allows you to attack defensively with an understandably below-average reload speed, provided you are using the Drum Magazine Attachment, while the second has a faster fire rate for an aggressive play style at the cost of a smaller amount of shots available. Choose the one that you think is best for you.
== News Tab ==
<tabber>
|-|In-Game=
Image	Description 	Date
 	Gatekeeper ShotgunRapid fire automatic shotgun with a triangular spread. Deals high damage over a short range and has a limited magazine size.	March 8th 2024
</tabber>
== Trivia ==
*From its stats and its appearance, the Modular Gatekeeper Shotgun is considered a Triple Barrel Shotgun.
**The configuration of the barrels results in the Modular Gatekeeper Shotgun having a triangular crosshair, and as such fires its pellets in a triangular spread due to this.
*The Modular Gatekeeper Shotgun is the only Shotgun in the game to have the same Max Damage Cap for all rarities.
*The Modular Gatekeeper Shotgun is the fourth shotgun to reload its entire magazine at once, the others being the Drum Shotgun, Primal Shotgun, and Modular Frenzy Auto Shotgun.
*The Modular Gatekeeper Shotgun has the smallest magazine size out of all the available automatic weapons so far.
*The Modular Gatekeeper Shotgun, along with the Modular Boom Bolt, are the only Mod Compatible weapons that cannot accept a Suppressor.
== Gallery ==
Category:Moddable