Level 23

==> Description:==
Level 23 appears to be an infinite factory, although it appears to be in a state of disrepair and abandonment each of the walls appear to be rusted, occasionally having holes in them. When entering these holes, one will be sent to a small hallway, which resembles a claustrophobic cave, after traveling through these caves, one will end up in another room of Level 23. A few of the fluorescent ceiling lights appear beaten, with visible weapons such as chainsaws, knives, hammers, and maces lodged deep into them. In addition, various firearms, such as revolvers, Semi-automatic pistol, assault rifles, shotguns, and sniper rifles can be found on the floor, or on a part of the machines. It is also possible to find massive puddles of water on Level 23's floor.
Each room of Level 23 is cluttered with various forms of machines, each of which will produce things such as firearms, objects, entities, rooms, and entire levels. While each machine appears destroyed, they function perfectly fine, despite their appearance suggesting otherwise. These machines are powered by one's most prized memories. As such, tampering with a machine will result in it activating, resulting in you losing your most prized memory. After that, you will become deeply confused on what happened. However, you will eventually realize that you have lost your most prized memory. As such, you will become depressed, before committing suicide. As such, Level 23's suicide rate is extremely high. In theory, it could be possible to cure this effect with Almond Water. However, Level 23 is completely devoid of Almond Water. In addition, when one enters Level 23, their whole supply of Almond Water will disappear or expire. As such, this remains unconfirmed.
Various forms of floral life can be found in Level 23. From previous documentations of Level 23, the floral life has overgrown the factory after accidentally being put into one of the machines. Most of the floral life consists of moss, vines, and Venus flytraps. The moss, when stood on for too long, will turn wanderers into a garden statue, before they eventually become part of the moss. Vines in Level 23 have been described as "Weed-whackers if they whacked humans instead of weeds". When one gets close to a vine, the vine will lash out at them, before throwing them against a wall, killing them. Venus flytraps will appear to be much larger, about the size of a Smiler. When a Venus flytrap detects a wanderer, it will emit crying sounds, which will lure wanderers to them. Once a wanderer is close enough to the Venus flytrap, it will eat them alive, killing them. There is also a mist of sorts that converts wanderers that enters the mist into more Venus flytraps. However, this mist can easily be repelled with a gas mask.
===>> Storage Rooms:===
Some doors in Level 23 will appear to be a shade brighter than usual doors. In addition, there will also be the sound of knocking on the other sides of these doors. Entering these doors will lead to small storage rooms. Upon first glance, the rooms appear to be regular storage rooms. However, the lights of these rooms will eventually shut down completely. Once this occurs, various TV screens will appear, playing the most prized memories of various wanderers. This is when a wanderer realizes in horror that Level 23's machines work off of prized memories.
===>> Higher Floors===
On occasions, it is possible to encounter robotic claws. When getting near one, they will grab wanderers, and throw them at the ceiling with blunt force. Due to the extreme amount of force, one will break the ceiling and enter the Higher Floors of Level 23.
The Higher floors of Level 23 share a more modernized and fixed look. As such, all of the ceiling lights have been repaired, puddles are now extremely small to the point of being barely noticeable. These features include the high amounts of other forms of technology, along with jumbles of wires. Going in these wires will result in one being trapped in them, before being electrocuted to death. However, there are still some properties from the Lower floors of Level 23, such as the floral life and machines.
Level 23's upper floors are described as a "somewhat habitable location", and is said to be "a place to relax from the horrors of Level 23". Moss takes far much longer to convert one to a garden statue, vines and Venus flytraps are absent, and the mist is absent. However, it is possible to encounter entities in this section. The chances of encountering an entity is really rare, however.
==> Entities:==
Entities in Level 23 include hostile adult Facelings, Smilers in dark areas, Skin-Stealers, and Insanities.
==> Colonies and Outposts:==
===>> Backroom Colonists - Site Factory:===
*Located on the higher floors of Level 23, approximately 100 miles north.
*A large room, which houses around 14 members.
*Stocks up on supplies, such as food, first-aid kits, and gas masks.
*Guarded.
===>> M.E.G Outpost:===
*Located 10 miles south from the spawn area of Level 23.
*Contains various beds, along with food and healing supplies.
*Friendly.
*Highly guarded.
*Willing to trade.
===>> The Outcasts:===
A hostile community consisting of 14 members. The Outcasts roam both floors of Level 23 to search for guns, and will occasionally combine them to create new guns. If a member of the Outcasts notices one, it will call all the other Outcasts. If this occurs, this means that they are on the hunt, and you're most likely going to die. From recent studies, a few members were former members of the Backroom Colonists, and have been exiled for their crimes.
==> Entrances and Exits:==
===>> Entrances:===
*An elevator in Level 22 will send one to Level 23.
*No-clipping through a ceiling tile that "feels off" in Level 0. This ceiling tile will appear to be a shade darker than Level 0's regular ceiling tiles.
*Entering a factory called "FACTORY NO. #023" in Level 11 and the Outpost section of Level 998.
*Breaking the floor in Level 28.
*Climbing to the top of a metal pole sends one to Level 38.1.
*Entering a large factory-like space on Level 268 sends one here.
===>> Exits:===
* No-clipping through the ceiling will send one to Level 24.
*Going out doors that are engulfed in bright lights will send one to Level 11.
*Finding A door that is titled "Mall" would send you to Level 59.
*Going through a broken wall may send one to Level 665.
Category:Levels
Category:Unconfirmed Levels
Category:Class 4
Category:Cluster I
Category:M.E.G
Category:Backroom Colonists
Category:Dangerous
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