The Empyrean

== Faction Abilities ==
* VOIDBORN - Nebulae do not affect your ships' movement.
* AETHERPASSAGE - After a player activates a system, you may allow that player to move their ships through systems that contain your ships.
* DARK WHISPERS - During setup, take the additional Empyrean faction promissory note; you have 2 faction promissory notes.
== Faction Promissory Notes ==
Dark Pact ACTION: Place this card face up in your play area. When you give a number of commodities to the Empyrean player equal to your maximum commodity value, you each gain 1 trade good.If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.Blood Pact ACTION: Place this card face up in your play area.When you and the Empyrean player cast votes for the same outcome, cast 4 additional votes for that outcome.If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.
== Faction Technologies ==
 Aetherstream After you or one of your neighbors activates a system that is adjacent to an anomaly, you may apply +1 to the move value of all of that player's ships during this tactical action.Prerequisites: VoidwatchAfter a player moves ships into a system that contains 1 or more of your units, they must give you 1 promissory note from their hand, if able.Prerequisites: 
== Flagship ==
Name 	Cost	Combat	Move	Capacity	Abilities
Dynamo	8 	5 (x2)	1 	3 	Sustain Damage
After any player's unit in this system or an adjacent system uses SUSTAIN DAMAGE, you may spend 2 influence to repair that unit.
==Mech==
Watcher	Watcher
You may remove this unit from a system that contains or is adjacent to another player's units to cancel an action card played by that player.
Sustain Damage	You may remove this unit from a system that contains or is adjacent to another player's units to cancel an action card played by that player.
Sustain Damage
2 	6
Cost 	Combat
== Leaders ==
 	Portrait	Name 	Unlock Criteria 	Ability
Agent 	 	Acamar 	At Game Start 	After a player moves ships into a system that does not contain any planets: 
You may exhaust this card; that player gains 1 command token.
Commander	 	Xuange 	Be neighbors with all other players	After another player moves ships into a system that contains 1 of your command tokens: 
You may return that token to your reinforcements.
Hero 	 	Conservator Procyon	Have 3 Scored Objectives 	MULTIVERSE SHIFT
ACTION: Place 1 frontier token in each system that does not contain any planets and does not already have a frontier token. Then, explore each frontier token that is in a system that contains 1 or more of your ships.
Then, purge this card.
== Gallery ==
EMPYREAN.png
EmpyreanHome.png
EmpyreanTech1.jpg
EmpyreanTech2.jpg
EmpyreanPromissory1.jpg
EmpyreanPromissory2.jpg
EmpyreanMech.jpg 
== FAQ ==
Q: When a player gives you their commodities and triggers Dark Pact, do you gain all the trade goods simultaneously or the Dark Pact TG separately? (For the purposes of Pillage)
A: It is a single gain of commodities and 1 TG simultaneously.
Q: Can the Empyrean flagship be used to repair the same ship, multiple times in the same combat round? Can it spend a 4 influence planet to use the ability twice?
A: The Dynamo’s ability can be used multiple times in the same combat round by spending 2 influence, individually, each time. However, the same unit could not use its Sustain Damage ability multiple times during the same timing window.
Category:Factions