Trading Post (Civ5)

== Game Info ==
Advanced trading improvement. Requires Trapping (Guilds in Gods & Kings and Brave New World).
* Constructed on:
** Plains, Grassland, Hill, Desert, Tundra
** Forest, Jungle (no need to remove them)
* Effect:
** +1 
** +1 additional after researching Economics
** 
** 
== Strategy ==
The Trading Post is an excellent improvement to build when you need to bolster your empire's economy. While Farms are generally preferable for Growth (leading to ), if it isn't possible to support a larger due to a lack of good tiles or , they may not prove useful. Using the tiles to produce instead is a good idea.
If your empire has a lot of Jungle tiles within its borders, it's a great idea to build these improvements in the Jungles instead of cutting them down. Your Workers won't have to remove the Jungles to construct Trading Posts, and the Jungle tiles will give you once you have Universities. With the bonuses from the Commerce finisher and the Free Thought social policy, Trading Posts can be incredibly effective when combined with Jungles. Note that while Trading Posts can be built without cutting down Jungles, they cannot be built on tiles that contain .
In the expansion packs, the prerequisite technology for Trading Posts changes from Trapping to Guilds, a Medieval Era tech.
== Civilopedia entry ==
== See also ==
* Trading Post in other games
ru:Торговый пост (Civ5)