Level 228

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Level 228 is designated as the 229th level of the Backrooms.
== General Description ==
Level 228 is a factory presumed to originate from the Frontrooms. This factory was built to produce motor vehicle mechanics before its insertion into the Backrooms. Based on previous facility records left by two safety inspectors, the factory began dilapidating within several months after its construction.
The layout of Level 228 is mappable. Several locations throughout the facility have labeled signs guiding past employees, designated sites for observing the building’s arrangement, and cork boards with facility maps for knowing where one is. Level 228’s size is contained in about 25,000 square feet, with all normal entrances and exits unable to be opened—even the building and all objects inside are indestructible. Though indestructible at the time of finding Level 228, the factory and its interior were previously able to be destroyed—as proven by the wrecked state it currently exhibits.
There are several different rooms in the factory, each having its own purpose. The hallways connect the rooms, the storage room contains supplies, the office rooms serve as workstations for management-related issues, the open rooms were used as multi-purpose rooms for factory staff, and the manufacturing room is where the products Factory 228 produced were produced. Commonly spotted entities in Level 228 include Smilers, Wretches, and Skin-Stealers. The source of these entities is unknown, though some theorize they came from different levels. There are also two level-specific entities: The Parasites and The Workers.
<tabber>
|-| The Hallways=
|-| The Storage Room=
|-| The Office Rooms=
|-| The Open Rooms=
|-| The Manufacturing Room=
</tabber>
==The Inspections of Factory 228 Found in Company Files==
Routine inspections of Factory 228 have been executed each month. Here are the results of those examinations:
Dec 13th, 2001
Jan 11th, 2002
Feb 12th, 2002
March 14th, 2002
Overview
Walking in through the front entrance, I was greeted by the lobbyist. She showed me the map on the wall and walked me through the facility. We entered one of the hallways and she showed me the storage area. The storage room was clean and organized. Shelves had labels for different parts, tools, and materials. We exited the room.
Next, we walked to one of the office areas. Again, clean and organized. The office workers were focused and only got up for bathroom breaks and food. File cabinets and other necessary appliances for the offices were present. We reentered the hallway.
After continuing down the hallway, we entered one of the open rooms that was currently being used as a cafeteria. The lunch staff were friendly and the food was kept in the required conditions. No health violations were present. There were no other health concerns or risks in this room. We walked into another room. 
The lobbyist told me that the rooms I’ve seen are some rooms that span across the entire building, and that these rooms are the same throughout Factory 228. She said that because of this, we only had one place left to go, the main factory floor. We walked from another office complex to another hallway until we reached the room (the hallways and offices were free of risks or other violations). When we entered the mechanical room, the smell of gasoline and welding metal. Besides the smell, I checked the machines in the center and they were fully functional. The mechanics even told me how the machines work. We retraced our steps to the front entrance.
-Report by Dean Florence (executive third party inspector for OSHA and other companies)
CONCLUSION
Safety: 9/10 | Organization: Optimal | Risk rating: 0 | Production quota: Reached | Management: Excellent
Overview
When walking through the same front entrance from the first record, the lobbyist was acting more melancholy and seemed to drift from focus. She told me that she wasn’t going to show me around today since I already knew the layout, and if I didn’t, the several map locations could guide me. I walked down the hallway she led me down before but this time small fissures could be seen in the corners of the door frames. I also noticed a small leak coming from a spot between ceiling tiles.
As I entered the storage room again, some of the shelving units were moved. The labels haven’t been removed, but the objects didn’t always match up with their designated spots. Besides that, the room was a bit more cluttered with minimal things lying around on the ground.
I walked back into the hallway to the open room that was a cafeteria back in January. This time, the room was mostly empty besides some tables and chairs from before. Scratch marks can be seen on the floor and a stain of some sort didn’t get cleaned. The rest of the room was clear of objects however I found some broken plastic remains behind the “past lunch counter.”
I forgot my way to the mechanics’ workshop so I followed some of the signs that hung from the ceilings to a map location. On the way, one of the hallway walls was scratched up and some of its paint fell off. I entered a room labeled “Facility Map” with a large paper sketch of the layout of the building.
When I made it to the main factory room, the machines were in great condition like the previous time I arrived. I inspected the surrounding work stations too and found no risks or safety issues. I then followed the ceiling signs back to the main entrance.
-Report by Dean Florence (executive third party inspector for OSHA and other companies)
CONCLUSION
Safety: 7/10 | Organization: Suboptimal | Risk rating: 2 | Production quota: Reached | Management: Adequate
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Overview
I walked into the front and saw that the receptionist was missing. Besides that, the entrance was clean and ok. I followed the path for inspection written for me. The hallways were a mess, paint chipped, leaking ceilings, and some of the ceiling tiles were on the floor. I walked into the storage room and some boxes were dumped on the floor, parts strawn about. The labels for most of the shelves were crossed out multiple times and replaced with different categories. I then went to the mechanical room, and one of the machines was in disrepair. The entire room was filled with an intense smell of something burning, however I couldn’t determine what. I was then told to leave.
-Report by Sasha K. Hart (inspector from OSHA)
CONCLUSION
Safety: 3/10 | Organization: Minimal | Risk rating: 7 | Production quota: Not Reached | Management: Declining
== Events ==
Level 228 has some events that occur, making the building unsafe and dangerous. The documented events include:
*Blackouts
**An event when all the power in Level 228 cuts out, shrouding the level in darkness for an undocumented amount of time.
*Hoard Clustering
**At times, entities congregate in a certain room and move together in a group. If one comes into contact with this entity hoard, their chance for survival is minimal.
*Lockdowns
**All doors and closable gates in Level 228 simultaneously shut, blocking the entrances/exits between rooms for an undocumented amount of time.
*Quaking
**Ceiling tiles and support beams can randomly fall from the catwalks and ceiling of Level 228.
== Entities ==
Besides the common entities previously mentioned, there are two types of entities unique to Level 228.
=== The Parasites ===
The Parasites are creatures similar to the shape of a tapeworm, however, their size and anatomy are different. From an autopsy conducted by M.E.G. researchers, the fleshy beings have an organ designed to produce a toxin capable of manipulating a human being and a separate organ to produce an ooze that liquefies biological matter. The Parasites infect human beings as a way to defend themselves from harm, often puppeteering the possessed human corpse as a meat shield from any threats.
=== The Workers ===
The Workers are humanoid entities that wander the halls and open rooms of Level 228. These workers are the infected or post-parasitic bodies of the past employees of Factory 228—giving the entity its name.
Normally, The Workers are passive to humans but when one is being used as a host, it is aggressive towards any living being. With proof from an autopsy, M.E.G. researchers concluded that this entity is mostly hollow on the inside, having no vital organs to sustain themselves, but The Workers still function and behave as if they were alive, being able to move with their legs and use their hands. The cognitive function of this entity is poor, lacking any capability to process anything due to their lack of having a brain.
== Bases, Outposts and Communities ==
=== Major Explorer Group - Industrial Scavengers ===
*The base, Industrial Scavengers, is the seventh main M.E.G. base.
*When M.E.G. explorers came across Level 228, they immediately began searching for a place to create a base.
*Surmounting the difficulties of this level, the base was constructed.
*This base functions as both a recovery bay for wanderers and a research center for studying the entities.
*This base has 23 members, 13 M.E.G. personnel, and 10 wanderers.
=== The Engineers's Shop ===
*Founded before the creation of Industrial Scavengers.
*Created by a group of technicians as a way to make a workshop for the Backrooms.
*The members would search for parts in the various rooms of Level 228 and bring them back to the inventors in the community.
*The engineers would make useful mechanics and tools for the M.E.G. base.
*18 members exist in this community. 
== Entrances and Exits ==
=== Entrances ===
Randomly no-clipping from Level 141 can transport wanderers here.
=== Exits===
No-clipping into a doorway will transport wanderers to Level 567.
Category:Levels
Category:Cluster I
Category:Dangerous
Category:Unconfirmed Levels