Spirit (Final Fantasy)

Spirit is an element in Final Fantasy. Spirit is used to inflict a variety of status effects, leading to it colloquially being known as the Status element. It primarily inflicts the Confuse, Darkness, Paralysis, Silence, and Sleep status effects.
The classification of Spirit has had a tumultuous history, as it wasn't until the Pixel Remaster release that it was recognized as a single element and given a name. In the bestiary chart included with the NES manual, enemies are listed as resisting STUN (Paralysis) and/or SLEP (Sleep),Final Fantasy Explorer's Handbook, p.86, "Enemy Identification Chart" while the Final Fantasy Origins in-game bestiary only identifies resistance to Paralysis and Confusion. However, in both cases if any of these conditions are listed as a resistance, the entire element is resisted.
In the Dawn of Souls and 20th Anniversary releases, Spirit is split into six elements: Confusion, Darkness, Mind, Paralysis, Silence, and Sleep. Each is associated with their respective status conditions, with Mind representing Spirit abilities that don't fit into the other conditions. Existing effects that provide Spirit resistance in other releases resist all six elements; enemies are likewise weak or resistant to all six if any, even among new enemies. The only effect this division has in practice is that it allows certain pieces of equipment exclusive to those releases to resist only specific status elements.
All six elements are recombined as the Spirit element in the Pixel Remaster release, but a new quirk is introduced as resistance to status effects is now separated from the element. Unlike the Poison element, however, this has no effect in practice as all instances of Spirit resistance are accompanied by resistance to the Confuse, Darkness, Paralysis, Silence, and Sleep status effects.
Content in italics is exclusive to the Dawn of Souls and/or 20th Anniversary releases.
==Abilities==
===Spells===
Name 	Description 	Users
Blind 	Attempts to inflict Darkness on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Spirit element. Always fails if the target has over 300 HP, or resists the Spirit element. 	Black Mage, Black WizardDeath Knight
Confuse 	Attempts to inflict Confuse on all enemies. 	Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
Dark 	Attempts to inflict Darkness on all enemies. 	Ninja, Red Mage, Red Wizard, Black Mage, Black WizardAstos, Marilith (#67), Ogre Mage, Rakshasa, Spirit Naga, Water Naga
Dispel 	(Non-elemental) Attempts to remove all elemental resistances and status immunities from one target. 	White WizardDark Fighter, Death Eye, Death Gaze, Death Knight, Reaper
Fear 	Attempts to reduce Morale of all enemies by 40, making them more likely to flee. 	White Mage, White Wizard
Hold 	Attempts to inflict Paralysis on one enemy. 	Ninja, Red Mage, Red Wizard, Black Mage, Black WizardDeath Eye, Evil Eye, Horned Devil, Lich (#49), Marilith (#67), Ogre Mage, Water Naga
NulAll 	(Non-elemental) Grants immunity to all status effects and resistance to all elements to all allies. 	White WizardDark Fighter, Gilgamesh
NulDeath	(Non-elemental) Grants immunity to all status effects and resistance to the Earth, Spirit, Poison, Time, and Instant Death elements to all allies. 	Red Wizard, White Mage, White Wizard
Silence 	Attempts to inflict Silence on all enemies. 	Knight, Red Mage, Red Wizard, White Mage, White WizardDeath Eye, Evil Eye, Spirit Naga, Vampire Lord
Sleep 	Attempts to inflict Sleep on all enemies. 	Ninja, Red Mage, Red Wizard, Black Mage, Black WizardAstos, Evil Eye, Lich (#49), Ogre Mage, Rakshasa, Water Naga
Sleepra 	Attempts to inflict Sleep on one enemy. 	Ninja, Red Mage, Red Wizard, Black Mage, Black WizardLich (#49)
Slow 	Attempts to decrease the hit multiplier of all enemies by 1. 	Ninja, Red Mage, Red Wizard, Black Mage, Black WizardAstos, Chronodia, Death Eye, Evil Eye, Lich (#49), Rakshasa, Spirit Naga, Stone Golem, Water Naga
Stun 	Attempts to inflict Paralysis on one enemy. Always succeeds if the target has 300 or less HP and is not resistant against the Spirit element. Always fails if the target has over 300 HP, or resists the Spirit element.	Black Mage, Black WizardDark Wizard, Marilith (#125)
===Enemy abilities===
Name 	Description 	Users
Flash 	Attempts to inflict Darkness on all enemies. 	Dark Elemental, Deepeyes
Gaze 	Attempts to inflict Paralysis on one enemy. 	Bigeyes, Bloody Eye, Deepeyes, Evil Eye, Vampire, Vampire Lord
Ink 	Attempts to inflict Darkness on all enemies. 	Chronodia (#199/202/203), Kraken, Orthros
Mind Blast	Attempts to inflict Paralysis on all enemies. 	Mindflayer
Snort 	Attempts to inflict Darkness on a single enemy.	Nightmare
====Status-inflicting attacks====
Due to a bug in the original release, the element(s) of status-inflicting regular attacks became those that the user was weak against instead of the element normally associated with the status. The status-inflicting attacks below became either Fire-, Ice-, or Lightning-elemental as a result of this bug. This bug was fixed in subsequent releases, rendering them all Spirit elemental.
Status 	Users
Darkness 	Shadow
Paralysis	Chaos, Crawler, Death Eye, Dragon Zombie, Earth Medusa, Earth Plant, Ghast, Ghost, Ghoul, Guardian, Lich, Pharaoh, Rock Gargoyle, Specter, Squidraken, Undergrounder, Vampire, Vampire Lord, Wight, Wraith
Sleep 	Mummy
==Equipment==
Equipment 	Type 	Description 	Equipable by
Braveheart 	Weapon	Casts Confuse when used as an item. 	Warrior, Knight, Ninja
Excalibur 	Weapon	Deals damage from all elements and is effective against all enemy types.	Knight
Mage Masher 	Weapon	Casts Silence when used as an item. 	Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard
Wizard's Staff	Weapon	Casts Confuse when used as an item. 	Black Wizard
Bard's Tunic 	Armor 	Grants resistance to the Silence element. 	Warrior, Knight, Thief, Ninja, White Mage, White Wizard, Black Mage, Black Wizard, Red Mage, Red Wizard
Crystal Mail 	Armor 	Grants resistance to the Darkness, Silence, and Stone elements. 	Knight, Ninja
Hero's Shield 	Shield	Grants resistance to all elements. 	Knight, Ninja
Black Cowl 	Helmet	Grants resistance to the Sleep element. 	Thief, Ninja
Ribbon 	Helmet	Grants resistance to all elements and immunity to all status effects. 	Warrior, Knight, Thief, Ninja, White Mage, White Wizard, Black Mage, Black Wizard, Red Mage, Red Wizard
Crystal Ring 	Gloves	Grants resistance to the Paralysis and Sleep elements. 	Knight, Ninja, Master, Red Wizard
Lunar Curtain 	Item 	Casts NulDeath when used. 	
Spider's Silk 	Item 	Casts Slow when used. 	
Vampire Fang 	Item 	Casts Hold when used. 	
==Enemies==
Spirit weakness or resistance instead applies to the Confusion, Darkness, Mind, Paralysis, Silence, and Sleep elements in the Dawn of Souls and 20th Anniversary releases. In the Pixel Remaster release, all enemies that resist Spirit also resist the Confuse, Darkness, Paralysis, Silence, and Sleep status effects, while the only Spirit-weak enemy, Marilith, loses said weakness.
Weak 	Marilith (#67)
Resists	Ahriman, Air Elemental, Black Dragon, Black Flan, Bloodbones, Bonesnatch, Catoblepas, Cerberus, Chaos, Chronodia, Clay Golem, Dark Elemental, Death Elemental, Death Eye, Death Knight, Dragon Zombie, Duel Knight, Earth Elemental, Echidna, Fire Elemental, Ghast, Ghost, Ghoul, Gray Ooze, Green Slime, Guardian, Iron Golem, Killer Shark, King Mummy, Lich, Minotaur Zombie, Mummy, Mythril Golem, Nightmare, Ochre Jelly, Omega, Pharaoh, Piscodemon, Prototype, Rakshasa, Reaper, Red Flan, Revenant, Shadow, Silver Dragon, Skeleton, Skuldier, Soldier, Specter, Squidraken, Stone Golem, Two-Headed Dragon, Undergrounder, Unicorn, Vampire, Vampire Lord, Warmech, Water Elemental, Wight, Wraith, Yamatano Orochi, Zombie
==Citations==
Category:Elements in Final Fantasy