Arborea (PWH)

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Arborea scoffs at any basher who thinks he knows the dark of chaos. This chaotic plane isn't a realm of destruction and disharmony or a maelstrom of energy and cacophony, but a place of personal freedom, independence, and individuality. It's a place of goodness as much as chaos. Arborea's a plane of extremes, whether one's talking about the landscape or the people. It's a land of huge trees, impossibly deep chasms, unimaginably dense forests, and mountains taller than any prime could comprehend. Everything's big. The passionate inhabitants play hard, fight hard, live hard, and love hard. If these bashers hate a body, she's really in trouble, but if Arboreans take a shine to her, she's got it made.
Not surprisingly, with terrain features like those mentioned above, travel's not easy on Arborea. Magic's the best way to get around, although if a berk's got access to a flying mount or other means of taking to the air, that's not a bad way to go.
Arborea has three layers: Olympus, Ossa, and Pelion. Olympus is named for the main feature of the terrain, the well-known Mount Olympus, which not only serves as a home for the Greek powers but also connects a number of other planes in a vast planar pathway. The rowdy Greeks form a powerful pantheon, closer to its worshipers than most. 'Course, the attention of powers—particularly tempestuous and chaotic ones such as these—isn't always something to be desired.
This layer also holds the elven realm of Arvandor. The elven powers are a particularly reclusive lot, so wigwagging with the elves isn't a realistic goal. These bashers seem more interested in the affairs of their brethren on the Prime Material Plane than on planar happenings anyway. The Greek powers and the elves don't associate much, and the realms are separated from each other by endless miles of extreme wilderness. All manner of nature spirits, sylphs, satyrs, cyclopes, giants, titans, and other creatures often regarded as legendary on the Prime also populate this layer.
The second layer, Ossa, is a huge but shallow sea, called Aquallor by the elves. It's the endpoint of the River Oceanus, which begins in the watery layer of Thalasia in Elysium. It's said that water funnels draw water (and unwary leatherheads) back to Thalasia to flow down through the river once again in its never-ending cycle. Sea elves and all manner of aquatic creatures dwell here.
Pelion blows white with sand and snow. It's called Mithardir by the elves, who tell visitors that the name means "white dust." Chant's that this was once a very different place—a home to a group of long-gone powers whose disappearance caused the layer to fall into eternal disintegration. Curious planewalkers might want to explore this place looking for clues and possibly even treasures left by the departed powers.
Tarsheva Recommends: A large reddish fruit called the thane's pear is said to cure many maladies when eaten, including all sorts of viruses and infections. It is rare, and found only in the forests of Arborea.