Kenku

==Summary==
Kenku are shady tricksters present in the land of Faerun. Known for their striking inability to speak on their own, they solely communicate via mimicking the voice patterns of others around them. They have the characteristics of large, flightless birds, and are descended from magical avians from the land of Kara-Tur. Thanks to the chaos of the Spellplague, Kenku were able to spread their influence across most of Faerun, and are noted as exceptional spies and assassins in Waterdeep and beyond. However, their primary bases were still exclusively in the Southeast in a territory known as "The Beastlands".
Despite their shifty nature, Kenku worked exceedingly well in teams and often formed gangs, clans, and other organizations, all of which were loosely referred to as "flocks". They often preferred to use lighter weapons that benefited from their exceptional finesse.
Above all else, Kenku desire to fly. Traitors of their society often experience punishments related to this- small crimes often see the perpetrator being weighted down with false wings made of heavy wood, whereas severe crimes see the criminal being thrown off of a tall building. Long ago they lost the ability to fly thanks to their greed- the story goes that they were obsessed with shining baubles, and stole and lied to each other to take more of the coveted treasures from their brothers. When their master, whose name is lost to history today, learned of such pettiness, he stripped the Kenku of their wings, and cast them out.
==Powers and Stats==
Tier: | | | | 
Key: Regular | Sneak | Ringleader | Wing Mage | Assassin
Name: Kenku, Sneak Kenku, Ringleader, Wing Mage
Origin: Dungeons and Dragons
Gender: Varies
Age: Varies
Classification: Medium Humanoid, Avian
Powers and Abilities:
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|-|Regular=Superhuman Physical Characteristics, Bodily Weaponry (They have Monster Manual 3.5e Page 87), Enhanced Senses (They have ), Sound Manipulation (Monster Manual 5e Page 194), Weapon Mastery (Are adept at using ), Stealth Mastery (Shown ), Resistance to Disease Manipulation (They can eat rotten food without any Dragon Magazine Issue 329 Page 70)
|-|Sneak=Same as regular one plus further Weapon Mastery (They are also skilled with Monster Manual 2 4e Page 153)
|-|Ringleader=Same as regular one plus further Weapon Mastery (They are also skilled with Monster Manual 2 4e Page 152) and Social Influencing (They are adept at people)
|-|Wing Mage=Same as regular one plus further Weapon Mastery (They are also skilled with ), they also have Magic, Air Manipulation (Via ), Energy Projection (They can shoot feathers made from ), Flight (Via ), Non-Physical Interaction (Magic in D&D can affect abstract, incorporeal, intangible, conceptual, or nonexistent beings)
|-|Assassin=Same as regular one plus Poison Manipulation (Their weapons are coated with Monster Manual 2 4e Page 154), Status Effect Inducement (Via )
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Attack Potency: Wall level (As a monster in 5e they are superior to casters capable of using Burning Hands) | Wall level (As a creature in 3.5e they too are superior to casters who can use Burning Hands) | Wall level (They act as muscle when for other Kenkus and thus should be superior to regular ones) | Wall level (Should be on par with regular Kenkus) | Wall level (Should be on par with regular Kenkus)
Speed: Subsonic (Capable of dodging point blank arrows) | Subsonic, higher via | Subsonic | Subsonic | Subsonic
Lifting Strength: Athletic Human (Due to having a strength score of in 5e they can push over 136.078 kg) | Peak Human (Due to having a strength score of in 3.5e they can at max push 362.874 kg) | At least Athletic Human (Should be superior to regular Kenkus) | Athletic Human (Should be on par with regular Kenkus) | Athletic Human (Should be on par with regular Kenkus)
Striking Strength: Wall level | Wall level | Wall level | Wall level | Wall level
Durability: Wall level | Wall level | Wall level | Wall level | Wall level
Stamina: Superhuman (Comparable to adventurers who can endure impalement, loss of limb, and other extreme forms of punishment and still manage to fight and press on)
Range: Standard Melee Range, Extended Melee Range via shortsword and Tens of Meters via shortbow | Standard Melee Range, Extended Melee Range via dagger and shortsword, Several Meters via throwing daggers and Tens of Meters via shortbow | Standard Melee Range, Extended Melee Range via spiked chains and Several Meters via sling | Standard Melee Range, Extended Melee Range via dagger and Tens of Meters via Energy Projection | Standard Melee Range, Extended Melee Range via shortsword and Feather Burst, Tens of Meters via shortbow
Standard Equipment: A shortsword and shortbow | A shortsword, shortbow, | | | 
Intelligence: Above Average (Kenkus are skilled at fighting, stealth and , they are also exceptionally good at ) | Above average (They are superior to regular Kenkus in the realm of stealth and are also skilled at , and they even are even able to disable Monster Manual 3.5e Page 86) | Above average (They are better fighters than regular Kenkus and are also skilled talkers, with good lying and intimation skills) | Genius (They have an intelligence score of which makes them far above a regular person in Player's Handbook 4e Page 17 and the peak of what adventurers can Player's Handbook 4e Page 18) | Above Average (They are superior to regular Kenkus and are also adept ) 
Weaknesses: Cannot speak except in voice patterns it mimics
Notable Attacks/Techniques:
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|-|Regular=
*Mimicry: A Kenku has an uncanny ability to mimic any sound it hears, being able to copy either words people say or the sounds of coins rattling all to a tea.
*: Naturally adept at stealth, all Kenkus know how to exploit a surprised target's dropped guard in order to deliver a more accurate hit.
|-|Sneak=
*: As a Kenku that is even more skilled at stealth, the Sneak can exploit any drop in a creature's guard in order to hit a vital spot and deal extra damage to them.
|-|Ringleader=The Ringleader simply has all of the regular Kenku's abilities alongside:
*Press the Attack: A technique in where the Ringleader Kenku focuses on a single target and tries to knock them down to the ground with its weapon.
|-|Wing Mage=
*: The Wing Mage creates a close range burst of feathers around them in order to harm and disorient all those around it.
*: A long ranged attack where the Wing mage shoots the feathers at an enemy, trying to throw them off balance so it'll be easier to hit them.
*Hurricane Blast A short ranged burst of air which both acts as a way to harm the enemies and a way for the Wing Mage to move away from them.
*Wings of Flock: The Wing Mage can use its mastery over the air in order to lift itself from the ground and stay aloft.
|-|Assassin=
*Feather Burst: When forced into melee combat the Assassin Kenku can use Feather Burst in order to blind its enemies.
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
Tizoc (Fatal Fury/Art of Fighting) Tizoc's Profile (The Ringleader Kenku was used, and speed was equalized)
==References==
Category:Dungeons and Dragons
Category:Characters
Category:Neutral Characters
Category:Fantasy Characters
Category:Role-playing Characters
Category:Species
Category:Monsters
Category:Birds
Category:Thieves
Category:Assassins
Category:Geniuses
Category:Sound Users
Category:Bodily Weaponry Users
Category:Claw Users
Category:Weapon Masters
Category:Weapon Users
Category:Sword Users
Category:Bow Users
Category:Knife Users
Category:Chain Users
Category:Slingshot Users
Category:Stealth Masters
Category:Social Influencers
Category:Magic Users
Category:Non-Physical Interaction Users
Category:Air Users
Category:Energy Users
Category:Flight Users
Category:Poison Users
Category:Status Effect Users