Save or Die: Outcasts: Episode 14

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==Synopsis==
The party enact their plans to steal the miracle mule & her foal in the town of Jaedyn. Afterwards the party escape to Autumn's tower. Arachis talks with Autumn and finds out that Autumn's tower was once Sigris Shadowhand's tower. The party return to Swampside for another timeskip.
==Recap==
===Making Plans===
The party are in Jaedyn on a quest from Autumn to take the "miracle" mule that was able to give birth. Grau has managed to with the mule, who agreed to leave with the party as long as they saved her foal.
The party are in the tavern talking over their plans. Grau insists they save the baby foal. Arachis believes the temple will let the mule leave if the mule wants to leave.
===Mule Foal Heist===
10 July 1523. The next day the party head out to the farm where the mule was from. They find a crowd of people are at the farm to see the foal. After some donations at the front, the party head inside the farm. Grau, in human form, casts as Arachis causes a distraction. Arachis's distraction is to discredit the foal as a homunculus loudly. The locals grow angry with Arachis and surround him. Auguste defends Arachis. Renatus pretends to have a heart attack.
Grau gets to the foal and the foal agrees to leave with Grau in order to see their mother. They leave the paddock and Grau flees with the foal in arms across a paddock.
The crowd notices Grau running off with the foal and 4 give chase, with the rest staying with Arachis. Renatus burps and stops pretending to have a heart attack and joins the crowd. Renatus trips one of the crowd, leaving 3 in the chase.
Arachis & Auguste backup from the angry mob at them, accusing them of being in league with Grau. One of the people attempts to hit Arachis with a pitchfork, but they get hit with Auguste's glave. Arachis continues to taught the crowd. A kid goes to attack Arachis, but he casts and scares the kid off. Arachis & Auguste escape the farm.
Renatus sabotages another person giving chase after Grau. Grau makes it out of the paddock. Renatus diverts 2 of the 3 chasing people by claiming they can cut off Grau by going in the wrong direction. Renatus & one person remain chasing in the correct direction. The last person gets stuck on the fence, leaving Renatus alone chasing after Grau, with others far behind.
As they run down the road, they encounter an older farmer who sees the commotion and blocks the way with his quarter-staff. Grau tries to throw the foal over the man, and ends up being attacked by the quarterstaff. After being attacked 3 times, Grau makes his escape with the foal. Renatus Fur catches up and shoulder-checks the older farmer, knocking them over. Renatus plays like he didn't mean to do this, and falls over too.
The party group up a few miles down the road from the farm in a copse of trees with the foal. The party start talking of their plans of what to do next in their plan to get the miracle mule. Renatus wants to talk with the priests at the temple and convince them that Martha told them to do this, and then take the mule as well. Auguste is doubtful the clerics would agree to this. Auguste then proposes they just go to the barn at night, the guard, take the mule and just leave. The party agree to the plan.
===The Mule Heist===
Renatus clean shaves & washes up to disguise himself and scouts out the mule until nightfall. Things appear to go as planned and the mule is taken back to their barn, "Martha's Manger", that is a little behind the temple.
Auguste stays behind with the foal, Arachis and Grau (in Half-Orc form) meet up with Renatus outside the barn. The barn is guarded by one person with a quarter-staff. With the coast clear, Arachis casts on the guard, knocking them out. Grau heads inside the barn and Arachis stays outside on guard.
In one of the stall is a tiger-sized tawny cat, one stall has a rabbit house, one stall has a cow, one stall has a chicken coop, and finally is the mule's stall. The mule smells her foal on Grau's skin.
3 teenaged girls come down the street and find the unconscious guard. Arachis, hiding nearby, casts on the girls, knocking them out too. 
Grau leads the mule out of the barn. The party then leave town and meet up with Auguste and the foal. The mule is reunited with the foal. 
The party start to travel as they hear church bells ring in alarm from a distance.
===Traveling to Autumn's Tower===
The party travel into the night and to the dawn down the road. The party then head off road and camp.
Grau talks with the mule, and assures them that they just want to keep the mule safe, and together with her child. The mule is thankful towards Grau, even though he is a bear.
Five days later they arrive outside of Keygate, they avoiding going into town, in case news of the heists have spread. They head into the swamp and head towards Autumn's tower.
The party soon meet up with Autumn, who is waiting in a drypatch in the swamp away from her tower. Autumn promises Grau that she won't separate the Mule from her child. The party then travel towards Autumn's tower.
===The Truth of Autumn's Tower===
A couple days of travel later they arrive at the tower. There is no sign of Autumn's dog when they arrive. Autumn says her dog, Leaf, can fend for itself and is likely out hunting. Auguste suggests that Grau speak with Leaf, but Grau is hesitant since he doesn't want to make Autumn upset, but agrees to do so when the opportunity arises.
Once inside the tower the party are paid 500 gp. Grau has much of his money stored at the tower, with Auguste carrying 25 gp for him.
In the night Grau has a dream that there are moth eggs in his arm that pop open to show moths emerging, each with a face, of his own forms, for mules and of his friends. 
The next morning Grau casts and speaks with Leaf outside. Grau finds that Leaf is far more intelligent thank Nacho & Cheeto, and understands complex ideas. The dog is suspicious of Grau when he asks questions about Autumn's secrets. Leaf also insists that Grau is a person, not an animal, and that Grau should talk to Autumn about it.
Arachis speaks with Autumn on his own and outright asks if it was once Sigris Shadowhand's tower, and Autumn reveals it is. Autumn is agaist giving Arachis access to the full tower for reasons of trust.
Arachis talks with Autumn about what he discovered in Sigris's tomb, and Autumn explains the tomb was likely once a place of dangerous magical experiments where Sigris worked with a Dimensionist named Norl. After Sigris's death the location was turned into a tomb. The thin divide between the plane of shadows and the world could have been achieves with using the spell over and over in a single spot.
Arachis tells Autumn about Grau's reflection in the shadow mirror in the tomb. Autumn finds it useful to know in her investigation into Grau.
Arachis warns Autumn about Lord Sackmoore, and about his search for the tower. Arachis had agreed to tell Sackmoore about the tower before he knew Autumn now lived in it. Autumn says that Arachis can tell Sackmoore whatever he wants, but any attempt to get into her tower with Sackmoore's people will result in a lethal response.
==Experience==
* Grau - 1,700 exp (10,815 total)
* Arachis - 1,750 exp (12,708 total)
* Renatus - 1,300 exp (11,860 total)
* Auguste - 1,320 exp (10,546 total)
==Recap==
===Back to Swampside===
The party return to Swampside, and Arachis reopens his shop.
Auguste buys a warhorse and names it Schnickelfritz (5 hp +2), the party make fun of the low hp horse, and Auguste swamps it for a horse with 8 hp +2, and he names it Schnickelfritz II. The party then make fun of the new horse. Grau turns into a bear to scare the horse, but the warhorse is trained and just attacks Grau. 
==Experience==
Experience given part way though session. See above.
Category:Save Or Die: Outcasts Episodes
Category:Save Or Die Episodes
Category:Save Or Die: Outcasts