Inhabitants - Ooze (TIP)

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There aren't too many creatures living in the Paraelemental Plane of Ooze. And, really, that's not surprising. After all, who'd want to call kip in a giant pool of slime? Well, believe it or not, a few things'd like nothing better than to live out their days in an endless swamp of sludge and waste.
==Paraelementals==
Ooze mephits are the most plentiful race in the paraplane. They don't build cities or strongholds, but instead live in nomadic packs. These creatures make up such a large percentage of the population that most folks believe there's no one else here at all. The mephits can't stand the ooze sprites (as described below), but they're generally forced to do as those creatures command.
Ooze mephits are often as pathetic as they are disgusting, and a common joke told about them says that they beg for jink so they can pay spellslingers to polymorph them into something anything else.
As revolting as the mephits are, however, they can't hold a candle to true ooze paraelementals. These stomach-turning beasts are walking masses of slime, foul-tempered and quick to attack just about anyone they see. Chant is they do this because they disgust even themselves and can't stand the idea of being seen by others.
==Animals==
Think of the most disgusting animal known to the multiverse, and odds are, it'll be found here. Leeches, bloated maggots (that never seem to grow into flies), electric eels, jellyfish-if it's slimy, foul-smelling, or thick with disease, it probably lives in the paraplane of Ooze.
In addition to these organic creatures, the paraplane has a healthy (or unhealthy) number of animentals as well. These beasts are no more pleasant than the other natives of Ooze. Unfortunately, some of 'em seem to think they're cute and cuddly, which makes it even worse. There are few things as revolting as having an ooze cat hop into a sod's lap or a slime dog lick her face.
==Monsters==
Every form of deadly pudding, carnivorous jelly, or killer slime can be found (often in large numbers) in the paraplane. Fact is, these monsters seem to be greatly empowered here. Not only do they have maximum hit points, but their Intelligence is increased by one step. Thus, gray or crystal oozes, stun jelly, and olive slimes are semi-intelligent here. While this might not seem especially important, it becomes more worrisome when a body considers that mustard jelly and slithering trackers are considered to be very intelligent.
Otyughs and neo-otyughs, if they're lucky, find their way here as well. Although not true natives, these creatures sometimes hear about the paraplane of Ooze and assume that the speaker's talking about paradise. They use whatever means possible to try to reach the place, and once they arrive, they fiercely defend their new home as they wallow in the infinite filth.
==Other Races==
Ooze sprites, misnamed creatures if ever there were any (the name may have originated as a joke-the Editor), lead solitary existences and hate almost everything they find. Fact is, they usually assume that whatever they meet isn't intelligent. They see nothing wrong with forcing the mephits to do their bidding, as the sprites consider themselves the only sentient race in the whole paraplane. Even if they were right, it's doubtful that anyone'd want to trade places with them.
At any given time, a visitor to Ooze'II encounter only a handful of nonnatives. For the most part, these folks are here against their will. In some corners, the paraplane of Ooze is known as the "House of Chambered Madness." Want to know why? Just pike off a powerful wizard, berk. The really unpleasant bloods exile their foes to Ooze, leaving them entombed here until the weight of the muck drives 'em barmy.
==Major Players==
Most folks figure that nothing or no one of any importance lives in the paraplane of Ooze. That's simply not the case. True, there aren't nearly as many such creatures as might be found in the other Inner Planes, but there are still a few bashers a body ought to know about.
BWIMB II. This revolting creature is the closest thing a berk'II find to a Paraelemental Princess of Ooze. While Bwimb II is, in fact, an archomental in the loosest sense of the word, she is among the weakest of that group. She inherited the position from her father, who was recently slain. Some folks say that Bwimb II was formed from the remains of her father's sludgelike corpse, but this seems more like morbid gossip than fact.
While the true paraelementals of Ooze obey her, most of the other beings that dwell in the endless slime have no interest in Bwimb II at all. Chant is that she's looked beyond the borders of her realm for allies, recognizing that she'll never be anything more than a minor archomental at best. Now, a body might think that an undulating mass of splotchy, violet sludge would have difficulty in finding friends. Bwimb II has proven herself to be very resourceful, however, and it appears that she's come to an understanding with the tanar'ri lord Juiblex. Although the exact nature of their relationship and shared goals remains as dark as can be, it doesn't take a graybeard to realize that it can't be pleasant.
THE WARLOCK OF OOZE. Word around Sigil is that this berk (Pr/♂ human/Ele[Ooze] 14/N) is the living definition of barmy. He's said to have been a wizard of only moderate importance on the prime-material world of Krynn. That realm was the site of a great battle known locally as the Chaos War. The Warlock, whose name even he doesn't remember, tried to play a part in the conflict, but instead he somehow wound up infused with the essence of chaos. While this made his magic far more powerful than it had been before, it also left his brain a few components shy of a spell.
The berk was catapulted to the paraplane of Ooze and has lived here ever since. He's used his magic to survive, and he's grown into a unique kind of specialist wizard, having whipped up such spells as wall of mould, gelatinous servant, and flesh to slime. More than one spellslinger's journeyed into the muck in search of the Warlock, hoping to learn a few new tricks to confound (or at least disgust) her enemies.