Padma De'Rad

Padma De'Rad is a character in Dissidia Calamitas Infinita originating from Echoes of Strife. 
==Appearance==
Padma is a woman(?) of average built. In contrast of her black regal dress, a cheerful (yet derisive) smile is perpetually shown in her face. Her dress is decorated with a ribbon and lined with frills.
===Gallery===
File: NeA-Padma.png|First design.
File:SpinningDeathoftheWinterBattleaxe.png|
==Battle==
__NOTOC__
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Padma De'RadDramatis Persona – Poetry is power.
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Padma is a Dramatis Persona, prancing around the battlefield with gracious attacks reminiscence of a dance. Stopping input at differing motions of her hits and her steps creates differing attacks and animation, allowing her to confuse her enemies.
===Brave Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
First Steps 	Ground 	20 (10) 	100 	Varies 	N/A 	Physical 	Initial
First Steps 	[Close~Mid]Padma takes 10 steps forward while prancing elegantly. Each input extends her advance and stopping input creates different actions/effects. Can be cancelled into any ground-based BRV attacks:
*2~3rd step: [Close]Padma halts her movement and swings her scythe upwards, creating a miniature shockwave in front of her. Ranged Low 
*4~7th step: [Mid]Padma halts her movement and slams her scythe forward. Animation activates at the 5 step, cancel-able on the 5th step. Melee Mid 
*8~10th step: [Mid]Padma shifts her steps into a tango-esque dance and swings her scythe erratically. Animation activates at 8th step and extends the total of steps to 15, cancel-able on the 9th step. Melee Low	[Close~Mid]Padma takes 10 steps forward while prancing elegantly. Each input extends her advance and stopping input creates different actions/effects. Can be cancelled into any ground-based BRV attacks:
*2~3rd step: [Close]Padma halts her movement and swings her scythe upwards, creating a miniature shockwave in front of her. Ranged Low 
*4~7th step: [Mid]Padma halts her movement and slams her scythe forward. Animation activates at the 5 step, cancel-able on the 5th step. Melee Mid 
*8~10th step: [Mid]Padma shifts her steps into a tango-esque dance and swings her scythe erratically. Animation activates at 8th step and extends the total of steps to 15, cancel-able on the 9th step. Melee Low	[Close~Mid]Padma takes 10 steps forward while prancing elegantly. Each input extends her advance and stopping input creates different actions/effects. Can be cancelled into any ground-based BRV attacks:
*2~3rd step: [Close]Padma halts her movement and swings her scythe upwards, creating a miniature shockwave in front of her. Ranged Low 
*4~7th step: [Mid]Padma halts her movement and slams her scythe forward. Animation activates at the 5 step, cancel-able on the 5th step. Melee Mid 
*8~10th step: [Mid]Padma shifts her steps into a tango-esque dance and swings her scythe erratically. Animation activates at 8th step and extends the total of steps to 15, cancel-able on the 9th step. Melee Low	[Close~Mid]Padma takes 10 steps forward while prancing elegantly. Each input extends her advance and stopping input creates different actions/effects. Can be cancelled into any ground-based BRV attacks:
*2~3rd step: [Close]Padma halts her movement and swings her scythe upwards, creating a miniature shockwave in front of her. Ranged Low 
*4~7th step: [Mid]Padma halts her movement and slams her scythe forward. Animation activates at the 5 step, cancel-able on the 5th step. Melee Mid 
*8~10th step: [Mid]Padma shifts her steps into a tango-esque dance and swings her scythe erratically. Animation activates at 8th step and extends the total of steps to 15, cancel-able on the 9th step. Melee Low	[Close~Mid]Padma takes 10 steps forward while prancing elegantly. Each input extends her advance and stopping input creates different actions/effects. Can be cancelled into any ground-based BRV attacks:
*2~3rd step: [Close]Padma halts her movement and swings her scythe upwards, creating a miniature shockwave in front of her. Ranged Low 
*4~7th step: [Mid]Padma halts her movement and slams her scythe forward. Animation activates at the 5 step, cancel-able on the 5th step. Melee Mid 
*8~10th step: [Mid]Padma shifts her steps into a tango-esque dance and swings her scythe erratically. Animation activates at 8th step and extends the total of steps to 15, cancel-able on the 9th step. Melee Low	[Close~Mid]Padma takes 10 steps forward while prancing elegantly. Each input extends her advance and stopping input creates different actions/effects. Can be cancelled into any ground-based BRV attacks:
*2~3rd step: [Close]Padma halts her movement and swings her scythe upwards, creating a miniature shockwave in front of her. Ranged Low 
*4~7th step: [Mid]Padma halts her movement and slams her scythe forward. Animation activates at the 5 step, cancel-able on the 5th step. Melee Mid 
*8~10th step: [Mid]Padma shifts her steps into a tango-esque dance and swings her scythe erratically. Animation activates at 8th step and extends the total of steps to 15, cancel-able on the 9th step. Melee Low	[Close~Mid]Padma takes 10 steps forward while prancing elegantly. Each input extends her advance and stopping input creates different actions/effects. Can be cancelled into any ground-based BRV attacks:
*2~3rd step: [Close]Padma halts her movement and swings her scythe upwards, creating a miniature shockwave in front of her. Ranged Low 
*4~7th step: [Mid]Padma halts her movement and slams her scythe forward. Animation activates at the 5 step, cancel-able on the 5th step. Melee Mid 
*8~10th step: [Mid]Padma shifts her steps into a tango-esque dance and swings her scythe erratically. Animation activates at 8th step and extends the total of steps to 15, cancel-able on the 9th step. Melee Low
Vernal 	Ground 	20 (10) 	100 	Melee Low 	Wall Rush 	Physical 	Initial
Vernal 	[Close~Mid] Padma performs a series of slashes with her scythe before sweeping up in a wide arc. If the attack whiffs, the finishing sweep will have Padma shoot out a crescent wave of spring petals at the opponent. 	[Close~Mid] Padma performs a series of slashes with her scythe before sweeping up in a wide arc. If the attack whiffs, the finishing sweep will have Padma shoot out a crescent wave of spring petals at the opponent. 	[Close~Mid] Padma performs a series of slashes with her scythe before sweeping up in a wide arc. If the attack whiffs, the finishing sweep will have Padma shoot out a crescent wave of spring petals at the opponent. 	[Close~Mid] Padma performs a series of slashes with her scythe before sweeping up in a wide arc. If the attack whiffs, the finishing sweep will have Padma shoot out a crescent wave of spring petals at the opponent. 	[Close~Mid] Padma performs a series of slashes with her scythe before sweeping up in a wide arc. If the attack whiffs, the finishing sweep will have Padma shoot out a crescent wave of spring petals at the opponent. 	[Close~Mid] Padma performs a series of slashes with her scythe before sweeping up in a wide arc. If the attack whiffs, the finishing sweep will have Padma shoot out a crescent wave of spring petals at the opponent. 	[Close~Mid] Padma performs a series of slashes with her scythe before sweeping up in a wide arc. If the attack whiffs, the finishing sweep will have Padma shoot out a crescent wave of spring petals at the opponent.
Hear Me! 	Ground 	20 (10) 	100 	Special 	Varies 	Varies 	16
Hear Me! 	[Special] Padma halts her actions and enters a pose using her scythe's snath as a makeshift microphone. Inputting a preset of commands will causes her to recite a series of verses (haiku?), which have different effects. If nothing is performed, Padma reverts to neutral otherwise after 3 seconds. Inputting any series that is not listed will jack her groove, causing her to pout before reverting to neutral.
*, , , ....
:Padma recites an endless surge of verses which then takes a corporal shape, which then ricochets each other, attacking those in vicinity. Padma can perform this up to 10 seconds.
*x n (hold)
:Padma recites a series of verses, then spawns them high above the air. Releasing it causes the verses to rain down on the opponent's direction, drowning them. Effect increases with each verse(s) recited, but Padma has only 10 seconds to perform the allotted action. Can be delayed up to 4 seconds, after that, Padam performs the action regardless of any interferences.
*x n, (hold)
:Padma recites a series of verses, then spawns them at the opponent. Releasing it causes the verses to blow out their speakers, dealing damage and putting them in a staggered state. Effect increases with each verse(s) recited, but Padma has only 10 seconds to perform the allotted action. Can be delayed up to 4 seconds, after that, Padam performs the action regardless of any interferences.
*x n, (hold)
:Padma recites a series of verses, then spawns them around herself. Releasing it causes the verses to morph into a formation of pilums striking at all directions. Despite being categorized under BRV, this attack deals HP damage instead. Effect increases with each verse(s) recited, but Padma has only 10 seconds to perform the allotted action. Can be delayed up to 4 seconds, after that, Padam performs the action regardless of any interferences.
*x n, 
:Padma recites a series of verses, then rearranges them into a surge of words pushing her skywards. Does not take up any jump counter. Effect increases with each verse(s) recited, but Padma has only 10 seconds to perform the allotted action. Can be delayed up to 4 seconds, after that, Padam performs the action regardless of any interferences.
*x n, R
:Padma recites a series of verses, then spawns them around herself. Releasing it causes the verses to powerup herself, increasing her damage output and replendish her Ex meter. Effect increases with each verse(s) recited, but Padma has only 10 seconds to perform the allotted action. Can be delayed up to 4 seconds, after that, Padam performs the action regardless of any interferences. 
*, — /(optional)
:Padma recites a series of verses, then slides alongside them forward. If is inputted, she kicks upwards creating a wave of verses crashing through. This one deals HP damage too.
*, , 
:Padma recites a series of verses, then arranges them into a wall of text. The wall absorbs any hit that is not an HP attack for 5 seconds, but it will not follow Padma. 
*, , , , , , , 
:Padma recites a series of verses, then fires them at a rhythmic fashion in 8 directions above her.	[Special] Padma halts her actions and enters a pose using her scythe's snath as a makeshift microphone. Inputting a preset of commands will causes her to recite a series of verses (haiku?), which have different effects. If nothing is performed, Padma reverts to neutral otherwise after 3 seconds. Inputting any series that is not listed will jack her groove, causing her to pout before reverting to neutral.
*, , , ....
:Padma recites an endless surge of verses which then takes a corporal shape, which then ricochets each other, attacking those in vicinity. Padma can perform this up to 10 seconds.
*x n (hold)
:Padma recites a series of verses, then spawns them high above the air. Releasing it causes the verses to rain down on the opponent's direction, drowning them. Effect increases with each verse(s) recited, but Padma has only 10 seconds to perform the allotted action. Can be delayed up to 4 seconds, after that, Padam performs the action regardless of any interferences.
*x n, (hold)
:Padma recites a series of verses, then spawns them at the opponent. Releasing it causes the verses to blow out their speakers, dealing damage and putting them in a staggered state. Effect increases with each verse(s) recited, but Padma has only 10 seconds to perform the allotted action. Can be delayed up to 4 seconds, after that, Padam performs the action regardless of any interferences.
*x n, (hold)
:Padma recites a series of verses, then spawns them around herself. Releasing it causes the verses to morph into a formation of pilums striking at all directions. Despite being categorized under BRV, this attack deals HP damage instead. Effect increases with each verse(s) recited, but Padma has only 10 seconds to perform the allotted action. Can be delayed up to 4 seconds, after that, Padam performs the action regardless of any interferences.
*x n, 
:Padma recites a series of verses, then rearranges them into a surge of words pushing her skywards. Does not take up any jump counter. Effect increases with each verse(s) recited, but Padma has only 10 seconds to perform the allotted action. Can be delayed up to 4 seconds, after that, Padam performs the action regardless of any interferences.
*x n, R
:Padma recites a series of verses, then spawns them around herself. Releasing it causes the verses to powerup herself, increasing her damage output and replendish her Ex meter. Effect increases with each verse(s) recited, but Padma has only 10 seconds to perform the allotted action. Can be delayed up to 4 seconds, after that, Padam performs the action regardless of any interferences. 
*, — /(optional)
:Padma recites a series of verses, then slides alongside them forward. If is inputted, she kicks upwards creating a wave of verses crashing through. This one deals HP damage too.
*, , 
:Padma recites a series of verses, then arranges them into a wall of text. The wall absorbs any hit that is not an HP attack for 5 seconds, but it will not follow Padma. 
*, , , , , , , 
:Padma recites a series of verses, then fires them at a rhythmic fashion in 8 directions above her.	[Special] Padma halts her actions and enters a pose using her scythe's snath as a makeshift microphone. Inputting a preset of commands will causes her to recite a series of verses (haiku?), which have different effects. If nothing is performed, Padma reverts to neutral otherwise after 3 seconds. Inputting any series that is not listed will jack her groove, causing her to pout before reverting to neutral.
*, , , ....
:Padma recites an endless surge of verses which then takes a corporal shape, which then ricochets each other, attacking those in vicinity. Padma can perform this up to 10 seconds.
*x n (hold)
:Padma recites a series of verses, then spawns them high above the air. Releasing it causes the verses to rain down on the opponent's direction, drowning them. Effect increases with each verse(s) recited, but Padma has only 10 seconds to perform the allotted action. Can be delayed up to 4 seconds, after that, Padam performs the action regardless of any interferences.
*x n, (hold)
:Padma recites a series of verses, then spawns them at the opponent. Releasing it causes the verses to blow out their speakers, dealing damage and putting them in a staggered state. Effect increases with each verse(s) recited, but Padma has only 10 seconds to perform the allotted action. Can be delayed up to 4 seconds, after that, Padam performs the action regardless of any interferences.
*x n, (hold)
:Padma recites a series of verses, then spawns them around herself. Releasing it causes the verses to morph into a formation of pilums striking at all directions. Despite being categorized under BRV, this attack deals HP damage instead. Effect increases with each verse(s) recited, but Padma has only 10 seconds to perform the allotted action. Can be delayed up to 4 seconds, after that, Padam performs the action regardless of any interferences.
*x n, 
:Padma recites a series of verses, then rearranges them into a surge of words pushing her skywards. Does not take up any jump counter. Effect increases with each verse(s) recited, but Padma has only 10 seconds to perform the allotted action. Can be delayed up to 4 seconds, after that, Padam performs the action regardless of any interferences.
*x n, R
:Padma recites a series of verses, then spawns them around herself. Releasing it causes the verses to powerup herself, increasing her damage output and replendish her Ex meter. Effect increases with each verse(s) recited, but Padma has only 10 seconds to perform the allotted action. Can be delayed up to 4 seconds, after that, Padam performs the action regardless of any interferences. 
*, — /(optional)
:Padma recites a series of verses, then slides alongside them forward. If is inputted, she kicks upwards creating a wave of verses crashing through. This one deals HP damage too.
*, , 
:Padma recites a series of verses, then arranges them into a wall of text. The wall absorbs any hit that is not an HP attack for 5 seconds, but it will not follow Padma. 
*, , , , , , , 
:Padma recites a series of verses, then fires them at a rhythmic fashion in 8 directions above her.	[Special] Padma halts her actions and enters a pose using her scythe's snath as a makeshift microphone. Inputting a preset of commands will causes her to recite a series of verses (haiku?), which have different effects. If nothing is performed, Padma reverts to neutral otherwise after 3 seconds. Inputting any series that is not listed will jack her groove, causing her to pout before reverting to neutral.
*, , , ....
:Padma recites an endless surge of verses which then takes a corporal shape, which then ricochets each other, attacking those in vicinity. Padma can perform this up to 10 seconds.
*x n (hold)
:Padma recites a series of verses, then spawns them high above the air. Releasing it causes the verses to rain down on the opponent's direction, drowning them. Effect increases with each verse(s) recited, but Padma has only 10 seconds to perform the allotted action. Can be delayed up to 4 seconds, after that, Padam performs the action regardless of any interferences.
*x n, (hold)
:Padma recites a series of verses, then spawns them at the opponent. Releasing it causes the verses to blow out their speakers, dealing damage and putting them in a staggered state. Effect increases with each verse(s) recited, but Padma has only 10 seconds to perform the allotted action. Can be delayed up to 4 seconds, after that, Padam performs the action regardless of any interferences.
*x n, (hold)
:Padma recites a series of verses, then spawns them around herself. Releasing it causes the verses to morph into a formation of pilums striking at all directions. Despite being categorized under BRV, this attack deals HP damage instead. Effect increases with each verse(s) recited, but Padma has only 10 seconds to perform the allotted action. Can be delayed up to 4 seconds, after that, Padam performs the action regardless of any interferences.
*x n, 
:Padma recites a series of verses, then rearranges them into a surge of words pushing her skywards. Does not take up any jump counter. Effect increases with each verse(s) recited, but Padma has only 10 seconds to perform the allotted action. Can be delayed up to 4 seconds, after that, Padam performs the action regardless of any interferences.
*x n, R
:Padma recites a series of verses, then spawns them around herself. Releasing it causes the verses to powerup herself, increasing her damage output and replendish her Ex meter. Effect increases with each verse(s) recited, but Padma has only 10 seconds to perform the allotted action. Can be delayed up to 4 seconds, after that, Padam performs the action regardless of any interferences. 
*, — /(optional)
:Padma recites a series of verses, then slides alongside them forward. If is inputted, she kicks upwards creating a wave of verses crashing through. This one deals HP damage too.
*, , 
:Padma recites a series of verses, then arranges them into a wall of text. The wall absorbs any hit that is not an HP attack for 5 seconds, but it will not follow Padma. 
*, , , , , , , 
:Padma recites a series of verses, then fires them at a rhythmic fashion in 8 directions above her.	[Special] Padma halts her actions and enters a pose using her scythe's snath as a makeshift microphone. Inputting a preset of commands will causes her to recite a series of verses (haiku?), which have different effects. If nothing is performed, Padma reverts to neutral otherwise after 3 seconds. Inputting any series that is not listed will jack her groove, causing her to pout before reverting to neutral.
*, , , ....
:Padma recites an endless surge of verses which then takes a corporal shape, which then ricochets each other, attacking those in vicinity. Padma can perform this up to 10 seconds.
*x n (hold)
:Padma recites a series of verses, then spawns them high above the air. Releasing it causes the verses to rain down on the opponent's direction, drowning them. Effect increases with each verse(s) recited, but Padma has only 10 seconds to perform the allotted action. Can be delayed up to 4 seconds, after that, Padam performs the action regardless of any interferences.
*x n, (hold)
:Padma recites a series of verses, then spawns them at the opponent. Releasing it causes the verses to blow out their speakers, dealing damage and putting them in a staggered state. Effect increases with each verse(s) recited, but Padma has only 10 seconds to perform the allotted action. Can be delayed up to 4 seconds, after that, Padam performs the action regardless of any interferences.
*x n, (hold)
:Padma recites a series of verses, then spawns them around herself. Releasing it causes the verses to morph into a formation of pilums striking at all directions. Despite being categorized under BRV, this attack deals HP damage instead. Effect increases with each verse(s) recited, but Padma has only 10 seconds to perform the allotted action. Can be delayed up to 4 seconds, after that, Padam performs the action regardless of any interferences.
*x n, 
:Padma recites a series of verses, then rearranges them into a surge of words pushing her skywards. Does not take up any jump counter. Effect increases with each verse(s) recited, but Padma has only 10 seconds to perform the allotted action. Can be delayed up to 4 seconds, after that, Padam performs the action regardless of any interferences.
*x n, R
:Padma recites a series of verses, then spawns them around herself. Releasing it causes the verses to powerup herself, increasing her damage output and replendish her Ex meter. Effect increases with each verse(s) recited, but Padma has only 10 seconds to perform the allotted action. Can be delayed up to 4 seconds, after that, Padam performs the action regardless of any interferences. 
*, — /(optional)
:Padma recites a series of verses, then slides alongside them forward. If is inputted, she kicks upwards creating a wave of verses crashing through. This one deals HP damage too.
*, , 
:Padma recites a series of verses, then arranges them into a wall of text. The wall absorbs any hit that is not an HP attack for 5 seconds, but it will not follow Padma. 
*, , , , , , , 
:Padma recites a series of verses, then fires them at a rhythmic fashion in 8 directions above her.	[Special] Padma halts her actions and enters a pose using her scythe's snath as a makeshift microphone. Inputting a preset of commands will causes her to recite a series of verses (haiku?), which have different effects. If nothing is performed, Padma reverts to neutral otherwise after 3 seconds. Inputting any series that is not listed will jack her groove, causing her to pout before reverting to neutral.
*, , , ....
:Padma recites an endless surge of verses which then takes a corporal shape, which then ricochets each other, attacking those in vicinity. Padma can perform this up to 10 seconds.
*x n (hold)
:Padma recites a series of verses, then spawns them high above the air. Releasing it causes the verses to rain down on the opponent's direction, drowning them. Effect increases with each verse(s) recited, but Padma has only 10 seconds to perform the allotted action. Can be delayed up to 4 seconds, after that, Padam performs the action regardless of any interferences.
*x n, (hold)
:Padma recites a series of verses, then spawns them at the opponent. Releasing it causes the verses to blow out their speakers, dealing damage and putting them in a staggered state. Effect increases with each verse(s) recited, but Padma has only 10 seconds to perform the allotted action. Can be delayed up to 4 seconds, after that, Padam performs the action regardless of any interferences.
*x n, (hold)
:Padma recites a series of verses, then spawns them around herself. Releasing it causes the verses to morph into a formation of pilums striking at all directions. Despite being categorized under BRV, this attack deals HP damage instead. Effect increases with each verse(s) recited, but Padma has only 10 seconds to perform the allotted action. Can be delayed up to 4 seconds, after that, Padam performs the action regardless of any interferences.
*x n, 
:Padma recites a series of verses, then rearranges them into a surge of words pushing her skywards. Does not take up any jump counter. Effect increases with each verse(s) recited, but Padma has only 10 seconds to perform the allotted action. Can be delayed up to 4 seconds, after that, Padam performs the action regardless of any interferences.
*x n, R
:Padma recites a series of verses, then spawns them around herself. Releasing it causes the verses to powerup herself, increasing her damage output and replendish her Ex meter. Effect increases with each verse(s) recited, but Padma has only 10 seconds to perform the allotted action. Can be delayed up to 4 seconds, after that, Padam performs the action regardless of any interferences. 
*, — /(optional)
:Padma recites a series of verses, then slides alongside them forward. If is inputted, she kicks upwards creating a wave of verses crashing through. This one deals HP damage too.
*, , 
:Padma recites a series of verses, then arranges them into a wall of text. The wall absorbs any hit that is not an HP attack for 5 seconds, but it will not follow Padma. 
*, , , , , , , 
:Padma recites a series of verses, then fires them at a rhythmic fashion in 8 directions above her.	[Special] Padma halts her actions and enters a pose using her scythe's snath as a makeshift microphone. Inputting a preset of commands will causes her to recite a series of verses (haiku?), which have different effects. If nothing is performed, Padma reverts to neutral otherwise after 3 seconds. Inputting any series that is not listed will jack her groove, causing her to pout before reverting to neutral.
*, , , ....
:Padma recites an endless surge of verses which then takes a corporal shape, which then ricochets each other, attacking those in vicinity. Padma can perform this up to 10 seconds.
*x n (hold)
:Padma recites a series of verses, then spawns them high above the air. Releasing it causes the verses to rain down on the opponent's direction, drowning them. Effect increases with each verse(s) recited, but Padma has only 10 seconds to perform the allotted action. Can be delayed up to 4 seconds, after that, Padam performs the action regardless of any interferences.
*x n, (hold)
:Padma recites a series of verses, then spawns them at the opponent. Releasing it causes the verses to blow out their speakers, dealing damage and putting them in a staggered state. Effect increases with each verse(s) recited, but Padma has only 10 seconds to perform the allotted action. Can be delayed up to 4 seconds, after that, Padam performs the action regardless of any interferences.
*x n, (hold)
:Padma recites a series of verses, then spawns them around herself. Releasing it causes the verses to morph into a formation of pilums striking at all directions. Despite being categorized under BRV, this attack deals HP damage instead. Effect increases with each verse(s) recited, but Padma has only 10 seconds to perform the allotted action. Can be delayed up to 4 seconds, after that, Padam performs the action regardless of any interferences.
*x n, 
:Padma recites a series of verses, then rearranges them into a surge of words pushing her skywards. Does not take up any jump counter. Effect increases with each verse(s) recited, but Padma has only 10 seconds to perform the allotted action. Can be delayed up to 4 seconds, after that, Padam performs the action regardless of any interferences.
*x n, R
:Padma recites a series of verses, then spawns them around herself. Releasing it causes the verses to powerup herself, increasing her damage output and replendish her Ex meter. Effect increases with each verse(s) recited, but Padma has only 10 seconds to perform the allotted action. Can be delayed up to 4 seconds, after that, Padam performs the action regardless of any interferences. 
*, — /(optional)
:Padma recites a series of verses, then slides alongside them forward. If is inputted, she kicks upwards creating a wave of verses crashing through. This one deals HP damage too.
*, , 
:Padma recites a series of verses, then arranges them into a wall of text. The wall absorbs any hit that is not an HP attack for 5 seconds, but it will not follow Padma. 
*, , , , , , , 
:Padma recites a series of verses, then fires them at a rhythmic fashion in 8 directions above her.
Harvest Bloom 	Ground 	20 (10) 	100 	Melee Mid 	 	Physical 	27
Harvest Bloom 	[Close]Padma leans forward and twirls her scythe in a vertical, circular motion, hitting the opponent for a total of 12 hits. The first 6 hits cycles and launches the opponent airborne and the last 6 hits pins the opponent down and eviscerates him/her. Any hit that contacts the opponent drains their Ex Meter.	[Close]Padma leans forward and twirls her scythe in a vertical, circular motion, hitting the opponent for a total of 12 hits. The first 6 hits cycles and launches the opponent airborne and the last 6 hits pins the opponent down and eviscerates him/her. Any hit that contacts the opponent drains their Ex Meter.	[Close]Padma leans forward and twirls her scythe in a vertical, circular motion, hitting the opponent for a total of 12 hits. The first 6 hits cycles and launches the opponent airborne and the last 6 hits pins the opponent down and eviscerates him/her. Any hit that contacts the opponent drains their Ex Meter.	[Close]Padma leans forward and twirls her scythe in a vertical, circular motion, hitting the opponent for a total of 12 hits. The first 6 hits cycles and launches the opponent airborne and the last 6 hits pins the opponent down and eviscerates him/her. Any hit that contacts the opponent drains their Ex Meter.	[Close]Padma leans forward and twirls her scythe in a vertical, circular motion, hitting the opponent for a total of 12 hits. The first 6 hits cycles and launches the opponent airborne and the last 6 hits pins the opponent down and eviscerates him/her. Any hit that contacts the opponent drains their Ex Meter.	[Close]Padma leans forward and twirls her scythe in a vertical, circular motion, hitting the opponent for a total of 12 hits. The first 6 hits cycles and launches the opponent airborne and the last 6 hits pins the opponent down and eviscerates him/her. Any hit that contacts the opponent drains their Ex Meter.	[Close]Padma leans forward and twirls her scythe in a vertical, circular motion, hitting the opponent for a total of 12 hits. The first 6 hits cycles and launches the opponent airborne and the last 6 hits pins the opponent down and eviscerates him/her. Any hit that contacts the opponent drains their Ex Meter.
Flower of War (ground)	Ground 	20 (10) 	100 	Ranged Low 	N/A 	Magical 	30
Flower of War (ground)	[Mid-Long]Padma charges up her scythe and shoots out a red sphere of energy tracking the opponent. On contact the energy bursts into an emblem of red rose entrapping him/her. 	[Mid-Long]Padma charges up her scythe and shoots out a red sphere of energy tracking the opponent. On contact the energy bursts into an emblem of red rose entrapping him/her. 	[Mid-Long]Padma charges up her scythe and shoots out a red sphere of energy tracking the opponent. On contact the energy bursts into an emblem of red rose entrapping him/her. 	[Mid-Long]Padma charges up her scythe and shoots out a red sphere of energy tracking the opponent. On contact the energy bursts into an emblem of red rose entrapping him/her. 	[Mid-Long]Padma charges up her scythe and shoots out a red sphere of energy tracking the opponent. On contact the energy bursts into an emblem of red rose entrapping him/her. 	[Mid-Long]Padma charges up her scythe and shoots out a red sphere of energy tracking the opponent. On contact the energy bursts into an emblem of red rose entrapping him/her. 	[Mid-Long]Padma charges up her scythe and shoots out a red sphere of energy tracking the opponent. On contact the energy bursts into an emblem of red rose entrapping him/her.
Airy Steps 	Aerial 	20 (10) 	100 	Varies 	N/A 	Physical 	Initial
Airy Steps 	[Rise]Padma performs 3 consecutive flips. Each input extends her jump the attack functions as a standalone action that does not use up any jumps. Can be cancelled into any aerial-based BRV attacks:
*1st flip: [Mid]Padma pounces towards the opponent and swings her scythe in a guillotine fashion. Inflicts Wall Rush. Ranged Mid 
*2nd flip: [Close]Padma somersaults backwards as her scythe follows in motion. Evasion on start-up; inflicts Chase. Melee Low 
*3rd flip: [Close]Padma spins around like a tornado and swings her scythe rapidly, hitting the opponent for a total of 11 hits. Inflicts Absorb/Wall Rush. Melee Low	[Rise]Padma performs 3 consecutive flips. Each input extends her jump the attack functions as a standalone action that does not use up any jumps. Can be cancelled into any aerial-based BRV attacks:
*1st flip: [Mid]Padma pounces towards the opponent and swings her scythe in a guillotine fashion. Inflicts Wall Rush. Ranged Mid 
*2nd flip: [Close]Padma somersaults backwards as her scythe follows in motion. Evasion on start-up; inflicts Chase. Melee Low 
*3rd flip: [Close]Padma spins around like a tornado and swings her scythe rapidly, hitting the opponent for a total of 11 hits. Inflicts Absorb/Wall Rush. Melee Low	[Rise]Padma performs 3 consecutive flips. Each input extends her jump the attack functions as a standalone action that does not use up any jumps. Can be cancelled into any aerial-based BRV attacks:
*1st flip: [Mid]Padma pounces towards the opponent and swings her scythe in a guillotine fashion. Inflicts Wall Rush. Ranged Mid 
*2nd flip: [Close]Padma somersaults backwards as her scythe follows in motion. Evasion on start-up; inflicts Chase. Melee Low 
*3rd flip: [Close]Padma spins around like a tornado and swings her scythe rapidly, hitting the opponent for a total of 11 hits. Inflicts Absorb/Wall Rush. Melee Low	[Rise]Padma performs 3 consecutive flips. Each input extends her jump the attack functions as a standalone action that does not use up any jumps. Can be cancelled into any aerial-based BRV attacks:
*1st flip: [Mid]Padma pounces towards the opponent and swings her scythe in a guillotine fashion. Inflicts Wall Rush. Ranged Mid 
*2nd flip: [Close]Padma somersaults backwards as her scythe follows in motion. Evasion on start-up; inflicts Chase. Melee Low 
*3rd flip: [Close]Padma spins around like a tornado and swings her scythe rapidly, hitting the opponent for a total of 11 hits. Inflicts Absorb/Wall Rush. Melee Low	[Rise]Padma performs 3 consecutive flips. Each input extends her jump the attack functions as a standalone action that does not use up any jumps. Can be cancelled into any aerial-based BRV attacks:
*1st flip: [Mid]Padma pounces towards the opponent and swings her scythe in a guillotine fashion. Inflicts Wall Rush. Ranged Mid 
*2nd flip: [Close]Padma somersaults backwards as her scythe follows in motion. Evasion on start-up; inflicts Chase. Melee Low 
*3rd flip: [Close]Padma spins around like a tornado and swings her scythe rapidly, hitting the opponent for a total of 11 hits. Inflicts Absorb/Wall Rush. Melee Low	[Rise]Padma performs 3 consecutive flips. Each input extends her jump the attack functions as a standalone action that does not use up any jumps. Can be cancelled into any aerial-based BRV attacks:
*1st flip: [Mid]Padma pounces towards the opponent and swings her scythe in a guillotine fashion. Inflicts Wall Rush. Ranged Mid 
*2nd flip: [Close]Padma somersaults backwards as her scythe follows in motion. Evasion on start-up; inflicts Chase. Melee Low 
*3rd flip: [Close]Padma spins around like a tornado and swings her scythe rapidly, hitting the opponent for a total of 11 hits. Inflicts Absorb/Wall Rush. Melee Low	[Rise]Padma performs 3 consecutive flips. Each input extends her jump the attack functions as a standalone action that does not use up any jumps. Can be cancelled into any aerial-based BRV attacks:
*1st flip: [Mid]Padma pounces towards the opponent and swings her scythe in a guillotine fashion. Inflicts Wall Rush. Ranged Mid 
*2nd flip: [Close]Padma somersaults backwards as her scythe follows in motion. Evasion on start-up; inflicts Chase. Melee Low 
*3rd flip: [Close]Padma spins around like a tornado and swings her scythe rapidly, hitting the opponent for a total of 11 hits. Inflicts Absorb/Wall Rush. Melee Low
Autumnus 	Aerial 	20 (10) 	100 	Melee Low 	BlindWall Rush 	Physical 	Initial
Autumnus 	[Mid] Padma launches towards the opponent and swings her scythe diagonally upwards, hooking the opponent and blows him/her a kiss before unleashing a series of slashes ending with an axe kick driving the opponent to the ground. 	[Mid] Padma launches towards the opponent and swings her scythe diagonally upwards, hooking the opponent and blows him/her a kiss before unleashing a series of slashes ending with an axe kick driving the opponent to the ground. 	[Mid] Padma launches towards the opponent and swings her scythe diagonally upwards, hooking the opponent and blows him/her a kiss before unleashing a series of slashes ending with an axe kick driving the opponent to the ground. 	[Mid] Padma launches towards the opponent and swings her scythe diagonally upwards, hooking the opponent and blows him/her a kiss before unleashing a series of slashes ending with an axe kick driving the opponent to the ground. 	[Mid] Padma launches towards the opponent and swings her scythe diagonally upwards, hooking the opponent and blows him/her a kiss before unleashing a series of slashes ending with an axe kick driving the opponent to the ground. 	[Mid] Padma launches towards the opponent and swings her scythe diagonally upwards, hooking the opponent and blows him/her a kiss before unleashing a series of slashes ending with an axe kick driving the opponent to the ground. 	[Mid] Padma launches towards the opponent and swings her scythe diagonally upwards, hooking the opponent and blows him/her a kiss before unleashing a series of slashes ending with an axe kick driving the opponent to the ground.
Snow Petal 	Aerial 	20 (10) 	100 	Melee Mid 	 	Physical 	18
Snow Petal 	[Dive]Padma dives down as she frantically swings her scythe, unleashing swaths of petals blinding the opponent. If he/she is hit by any of the petals, Padma teleports behind him/her a delivers a sweeping blow. 	[Dive]Padma dives down as she frantically swings her scythe, unleashing swaths of petals blinding the opponent. If he/she is hit by any of the petals, Padma teleports behind him/her a delivers a sweeping blow. 	[Dive]Padma dives down as she frantically swings her scythe, unleashing swaths of petals blinding the opponent. If he/she is hit by any of the petals, Padma teleports behind him/her a delivers a sweeping blow. 	[Dive]Padma dives down as she frantically swings her scythe, unleashing swaths of petals blinding the opponent. If he/she is hit by any of the petals, Padma teleports behind him/her a delivers a sweeping blow. 	[Dive]Padma dives down as she frantically swings her scythe, unleashing swaths of petals blinding the opponent. If he/she is hit by any of the petals, Padma teleports behind him/her a delivers a sweeping blow. 	[Dive]Padma dives down as she frantically swings her scythe, unleashing swaths of petals blinding the opponent. If he/she is hit by any of the petals, Padma teleports behind him/her a delivers a sweeping blow. 	[Dive]Padma dives down as she frantically swings her scythe, unleashing swaths of petals blinding the opponent. If he/she is hit by any of the petals, Padma teleports behind him/her a delivers a sweeping blow.
Flower of War (midair)	Aerial 	20 (10) 	100 	Ranged Low 	N/A 	Magical 	36
Flower of War (midair)	[Mid-Long]Padma charges up her scythe and shoots out a red sphere of energy tracking the opponent. On contact the energy bursts into an emblem of red rose entrapping him/her. 	[Mid-Long]Padma charges up her scythe and shoots out a red sphere of energy tracking the opponent. On contact the energy bursts into an emblem of red rose entrapping him/her. 	[Mid-Long]Padma charges up her scythe and shoots out a red sphere of energy tracking the opponent. On contact the energy bursts into an emblem of red rose entrapping him/her. 	[Mid-Long]Padma charges up her scythe and shoots out a red sphere of energy tracking the opponent. On contact the energy bursts into an emblem of red rose entrapping him/her. 	[Mid-Long]Padma charges up her scythe and shoots out a red sphere of energy tracking the opponent. On contact the energy bursts into an emblem of red rose entrapping him/her. 	[Mid-Long]Padma charges up her scythe and shoots out a red sphere of energy tracking the opponent. On contact the energy bursts into an emblem of red rose entrapping him/her. 	[Mid-Long]Padma charges up her scythe and shoots out a red sphere of energy tracking the opponent. On contact the energy bursts into an emblem of red rose entrapping him/her.
===HP Attacks===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Spinning Death of Winter Blossom	Ground 	20 (10) 	100 	Melee High 	FreezeAbsorbWall Rush 	Magical 	Initial
Spinning Death of Winter Blossom	[Close~Mid]Padma swings her scythe in a circular motion rapidly for multiple times accompanied by wreaths of red flowers. If the opponent is caught within her vortex, Padma will finish with a wide slash that sweeps up all of the petals showering the opponent. 	[Close~Mid]Padma swings her scythe in a circular motion rapidly for multiple times accompanied by wreaths of red flowers. If the opponent is caught within her vortex, Padma will finish with a wide slash that sweeps up all of the petals showering the opponent. 	[Close~Mid]Padma swings her scythe in a circular motion rapidly for multiple times accompanied by wreaths of red flowers. If the opponent is caught within her vortex, Padma will finish with a wide slash that sweeps up all of the petals showering the opponent. 	[Close~Mid]Padma swings her scythe in a circular motion rapidly for multiple times accompanied by wreaths of red flowers. If the opponent is caught within her vortex, Padma will finish with a wide slash that sweeps up all of the petals showering the opponent. 	[Close~Mid]Padma swings her scythe in a circular motion rapidly for multiple times accompanied by wreaths of red flowers. If the opponent is caught within her vortex, Padma will finish with a wide slash that sweeps up all of the petals showering the opponent. 	[Close~Mid]Padma swings her scythe in a circular motion rapidly for multiple times accompanied by wreaths of red flowers. If the opponent is caught within her vortex, Padma will finish with a wide slash that sweeps up all of the petals showering the opponent. 	[Close~Mid]Padma swings her scythe in a circular motion rapidly for multiple times accompanied by wreaths of red flowers. If the opponent is caught within her vortex, Padma will finish with a wide slash that sweeps up all of the petals showering the opponent.
Compliments of Netherith 	Ground 	20 (10) 	100 	Ranged High 	Wall Rush 	Physical 	41
Compliments of Netherith 	[Long]Padma waves erratically as a fleet of airships rains down a barrage of missiles on the floor. Padma can be hit by the missiles but she will not take any damage. 	[Long]Padma waves erratically as a fleet of airships rains down a barrage of missiles on the floor. Padma can be hit by the missiles but she will not take any damage. 	[Long]Padma waves erratically as a fleet of airships rains down a barrage of missiles on the floor. Padma can be hit by the missiles but she will not take any damage. 	[Long]Padma waves erratically as a fleet of airships rains down a barrage of missiles on the floor. Padma can be hit by the missiles but she will not take any damage. 	[Long]Padma waves erratically as a fleet of airships rains down a barrage of missiles on the floor. Padma can be hit by the missiles but she will not take any damage. 	[Long]Padma waves erratically as a fleet of airships rains down a barrage of missiles on the floor. Padma can be hit by the missiles but she will not take any damage. 	[Long]Padma waves erratically as a fleet of airships rains down a barrage of missiles on the floor. Padma can be hit by the missiles but she will not take any damage.
Stagnant Life of Summer Languish	Aerial 	20 (10) 	100 	Ranged High 	Wall Rush 	Magical 	Initial
Stagnant Life of Summer Languish	[Mid]Padma swings her scythe like a helicopter and rains down flaming petals scorching the opponent. If the opponent is caught by the petals, Padma sweeps up all of the petals and ignites her scythe, then shoots out a large wreath of flaming petals devouring him/her.	[Mid]Padma swings her scythe like a helicopter and rains down flaming petals scorching the opponent. If the opponent is caught by the petals, Padma sweeps up all of the petals and ignites her scythe, then shoots out a large wreath of flaming petals devouring him/her.	[Mid]Padma swings her scythe like a helicopter and rains down flaming petals scorching the opponent. If the opponent is caught by the petals, Padma sweeps up all of the petals and ignites her scythe, then shoots out a large wreath of flaming petals devouring him/her.	[Mid]Padma swings her scythe like a helicopter and rains down flaming petals scorching the opponent. If the opponent is caught by the petals, Padma sweeps up all of the petals and ignites her scythe, then shoots out a large wreath of flaming petals devouring him/her.	[Mid]Padma swings her scythe like a helicopter and rains down flaming petals scorching the opponent. If the opponent is caught by the petals, Padma sweeps up all of the petals and ignites her scythe, then shoots out a large wreath of flaming petals devouring him/her.	[Mid]Padma swings her scythe like a helicopter and rains down flaming petals scorching the opponent. If the opponent is caught by the petals, Padma sweeps up all of the petals and ignites her scythe, then shoots out a large wreath of flaming petals devouring him/her.	[Mid]Padma swings her scythe like a helicopter and rains down flaming petals scorching the opponent. If the opponent is caught by the petals, Padma sweeps up all of the petals and ignites her scythe, then shoots out a large wreath of flaming petals devouring him/her.
==Ex Mode==
Padma's Ex Mode is Blossoms of Battlefield. In her Ex Mode her scythe became adorned with pink and white petals. Apart from the standard Regen, she gains the Rabbit-Foot ability, which renders her completely invincible on any of her first-step during any animation. She also gains the Hudibrastic ability, which bumps the attack priority of her attacks (ex: Melee Low into Melee Mid) and increases her damage output.
Padma's Ex Burst is Envoi. In her Ex Burst Padma enters a stage and performs a solo-poem. The player must then input a series of rhythmic buttons to follow the flow of her beat. A perfected Ex Burst sends the opponent into a dismal state as a shower of flowers sweeps up him/her, the petals then transform into a skeletal figure and Padma slices through, ending with a bow from her and dramatic applause from nowhere. A failed Ex Burst result in Padma performing a powered up version of Spinning Death of Winter Blossom instead.
==Equipment==
Padma can equip the following: Swords, Scythes, Hats, Armor, Clothes, and Robes. 
===Exclusive Weapons===
Name 	Description
1st Stanza	How much sweetness is in one grape? I could exhaust all of the totems and language trying to describe it.
2nd Stanza	How much longing is involved in missing someone? That’s another moment when written language loses its effectiveness.
3rd Stanza	How brilliantly colored is a butterfly, can it fly past the jealous and indifferent world?
Envoi 	Heavens rained down millet, and ghosts wailed at night, yearning for the ancients.
===Related Accessories===
Name 	Description 	Effect	Obtained
Decorated Brooch	A fruit of desolation ask for love and it grows. 	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
Unfinished Poem 	To love and win is the best thing. To love and lose, the next best.	LUK+4 	Battlegen from the Nethy-rethy Friend Card
Poet's Desire 	N/A 	LUK+1 	Battlegen
Poet's Dream 	N/A 	LUK+2 	Battlegen
Poet's Hopes 	N/A 	LUK+3 	Battlegen
==Stage==
Fallen God
"The day it snowed ash."
==Musical Themes==
*Main Theme: Neverland
*World Map Theme: Yawning Lion
*Battle: Concept of Love
===Rival Battle===
*Vs EoS Characters: Snow in Summer
==Quotes==
===Encounter===
*"We can make this an instant...or everlasting."
*"For the Empire~!"
*"In the name of love."
*"Showtime for Padma!"
*"The curtain hasn't fall yet!"— If HP is low
*"This calls for an poem of epic proportions!"— when opponent is stronger
*"A dance to the death it is, then~"— when opponent is stronger
*"Make your best!"— when opponent is weaker
*"Perhaps I should struggle a little for some dramatic effect!"— when opponent is weaker	
===Victory===
*"Aha! Another win for the great Padma."
*"Fragile? Me?"
*"Aggressive and sexy, thy name is Padma."
*"A flower of love shall stood strong in the end!"— If HP is low
*"There aren't enough compliments to this dramatic win!"— when opponent is stronger
*"Who is the beast and who will be the one to defeat it?"— when opponent is stronger
*"Allow my poem to enlighten your mind."— when opponent is weaker
*"Get serious! You thought that getup would really work?"— when opponent is weaker	
===Defeat===
*"Owww..."
===Default Specific===
=== Boss Specific ===
*Ragnarok: 
*Genesis:	
*Eris: 
*The Embodiment:	
*Amaterasu:
===DLC Specific===
Category:Characters
Category:Echoes of Strife characters