Zone

A Zone is a rough area of measurement used during combat to determine range for Attacks and Area for Narrow and Wide area of effects. It is also used to measure Movement and position.
In most battles, a Zone is roughly 20 feet in radius, but the exact measurements of a Zone are irrelevant: anything from a room in a house to a third of a basketball court to the southeastern corner of a busy intersection are all appropriate Zones. For fights exclusively featuring particularly huge or very fast characters, a Zone may be an entire region of a city, while for fights that only include very tiny characters, an anthill may be a Zone all by itself. Zones are simply a convenient shorthand for describing where a character is.
During a battle, all characters involved will exist within one of the Zones of the battle. A character's exact position within the Zone is largely irrelevant, so players are encouraged to make their descriptions vivid and full of movement. A character cannot be on the border of a Zone.
A character's position within a Zone is only relevant when the question of melee combat arises. A character is further described as Engaged with or Adjacent to another character or key landmark in a Zone.
It costs one Move to enter an adjacent Zone. Moving from one Zone to another may be blocked at a Chokepoint or by a Defender with the Hold the Line feat. Rubble or other difficult terrain may increase the cost to move into a Zone.
See also:
* Chokepoint
* Engaged/Adjacent
* Environmental Control
* Hold the Line
* Move
* Move Action
Category:Rulebook
Category:Glossary