Gold Mask/Tactics

== Boss Attacks ==
=== Normal Phase ===
* Pulls out a Splitter Cannon, shoots 3 bullets towards target. Each bullet deals 3 damage, and can split into 12 smaller bullets that deal 2 damage each.
* Pulls out a PKP, shoots 15 bullets in a wide spread, each bullet deals 3 damage.
* Pulls out a radio and calls a poop airstrike. After a second, 3 massive poop projectiles similar to meteors will spawn. The attack deals 2 damage upon impact, then spawn 3 purple pools that deal 1 damage per second and inflict Weary on the player.
** They do nothing if the player has the Poison Buff.
* Pulls out 2 TNT, flings them towards the target. The TNTs deal 2 damage when thrown, and will stay on the ground for 3 seconds until detonation. The explosion deals 3 damage and may cause inflict Burn.
** Player can shoot the TNTs to trigger the detonation.
** The TNTs can be returned with the Reflect Buff, but unlike with most projectiles, it retains its normal properties against the player.
=== Enraged Phase ===
* Projectiles travel much quicker.
* The PKP deals 4 damage.
* Throws 3 TNTs instead of 2.
* More purple pools spawn
== Tactics ==
Distance should be kept from Gold Mask, especially when it turns enraged, where the bullets travel much faster. It is recommended to keep moving as not to get easily hit by TNT, purple pools and bullets.
Keep an eye on which weapon is in his hand, as it signals which attack he will use next.
The totems can be used as cover from most incoming attacks, but beware of the TNT's and purple pool's AoE. 
Avoid the meteors, they inflict damage upon the player's hero as well as cutting the player's fire rate in half. If the player is using level 6+ Alchemist this is not a concern, as the player will have the Poison Buff.
Try taking down Gold Mask quickly, as it may cover most of the room with its puddles in short time, making it nigh impossible to dodge its attacks without getting hit. A Knight with Dual Wield and a good weapon can take out the boss before this happens. 
Assassin's Dark Blade and Invisibility, as well as all of Rogue's skills work very well against it, provided that the player uses their skill effectively, as both can escape the barrage of projectiles and avoid the TNT explosions. The Paladin is also effective against it, as he can easily defend himself from incoming attacks. The Assassin has got the extra advantage that his starter buff can send Gold Mask's bullets back when using melee weapons, thus causing extra damage while defending himself.
Another strategy is to use Pets and Followers, as they are excellent at diverting the boss' attention from the player and exploiting its ineffective multitasking skills due to his attacking style.
== Trivia ==
* Before Update 2.5.5, TNTs from this boss dealt 5 damage.
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Category:Relics
Category:Bosses
Category:Enemies
Category:Strategies and Guides