146359-pve-contracts-need-to-include-raids

== Content ==
			Why is there one for vet dungeons, and world bosses. Yet no raiding ones?? That seems really silly.	
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Bazeleel NOO
 
Serious answer:
 
Bazeleel NOO	
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			That isn't a very good idea if I have to be honest. Coming from someone who loves raids and raiding. 	
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Because the majority of us don't raid? :(
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			Because the majority of us don't raid? :(	
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			Sorry - just no. Terrible Idea.	
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Contracts are a progression path for people that don't raid.  Long, grindy, with constant and slow progress instead of sudden and RNG based.  Basically, it's deliberately the opposite of raiding.
 
Why would you add them to raids?	
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Sorry - just no. Terrible Idea.
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Now, let's not be too hasty here. If there's one thing we can all agree on, it's that more people do contracts than do raids.
So clearly, if contracts are used to incentivize raids, one of two things will happen: either more people will raid, or fewer people will do contracts.
Either way, raiding becomes more popular relative to doing contracts! Sounds like a win for everyone*!
 
Just like it was for crafting*!
 
*Not valid on days that end in "y".	
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			Nope.  The problem there is that most people don't raid, and have no interest in raiding. It's also not really content that needs any more incentives.   I wouldn't mind seeing some contracts that are still able to be completed while raiding though. (Like an earn 100 glory contract)  Though really, I'd rather see the contract rewards themselves get improved again. Only getting superb rune bags really sucks once you start needing Pures.	
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Nope.  The problem there is that most people don't raid, and have no interest in raiding. It's also not really content that needs any more incentives.   I wouldn't mind seeing some contracts that are still able to be completed while raiding though. (Like an earn 100 glory contract)  Though really, I'd rather see the contract rewards themselves get improved again. Only getting superb rune bags really sucks once you start needing Pures.
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You do know that you can buy Pure runecrafting bags from the raid vendor right next to the contract board, right? Divine runecrafting bags, too.
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			Nope, nope, nope, all the nopes. This needs to very much not happen.	
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			inb4 : daily contract : Kill Avatus	
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			This could work if they get rid of the ancient and horrible raid locking system - I mean you either would only be locked to bosses you killed, or better, you would only get loot-locked, so you could go into a raid and kill the bosses as much as you wanted, but you were only able to get loot from them the first time. And then the contracts would include only minibosses and trash (collect things from trash). There you have your "raid finder", and some incentive to get more people into raids. The current locking system is horrible, it's HORRIBLE, and needs to change anyway.	
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contracts / dailies = casual content
so, no.	
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			Daily raid contract is one of the dumbest ideas which are possible. And I'm saying that as a raider.	
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Wow, that would be like... packing your car with TNT and driving drunk while smoking. On a trainwreck.
 
Why don't we make a raid boss that requires people to dye themselves a random boss-announced color, in 5 seconds, or die? That would incentivize getting all dyes!
 
Or maybe require being a roleplayer to raid. Or having moustached granok portraits plastered all over your house to raid. Or not having any tradeskill just to be able to raid.
 
I mean, we're talking about cuckoo insane pants-over-head absurd here, aren't we?	
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Why don't we make a raid boss that requires people to dye themselves a random boss-announced color, in 5 seconds, or die? That would incentivize getting all dyes!
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I errr.... I would try and raid just for this...
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Now, let's not be too hasty here. If there's one thing we can all agree on, it's that more people do contracts than do raids.
So clearly, if contracts are used to incentivize raids, one of two things will happen: either more people will raid, or fewer people will do contracts.
Either way, raiding becomes more popular relative to doing contracts! Sounds like a win for everyone*!
 
Just like it was for crafting*!
 
*Not valid on days that end in "y".
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			If they added a bonus contract say "Kill X Boss" once per week then yea that would be fine. It doesn't hurt anyone and is just something extra to do. If you don't raid you wouldn't bother doing it in the first place so why the *cupcake* would you care if its added?	
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You do know that you can buy Pure runecrafting bags from the raid vendor right next to the contract board, right? Divine runecrafting bags, too.
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I would be highly amused and self-satisfied if this were ever a thing. xP
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Or maybe require being a roleplayer to raid.
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Someone doesn't understand the purpose of the Contracts system.
 
Contracts are for casual players who want to achieve a reasonable level of gear through solo / casual / informal grouping (e.g zone events). All organised group content (and this includes dungeons and certainly raids) has no place in the contracts system.
 
There's nothing wrong with adding incentives for raiders to do contracts for the rewards. There's everything wrong with adding incentives for non-raiders to raid because this totally goes against the point of the contracts system.
 
Sad thing is that pre F2P they had the balance of the Contracts system pretty much right. The rewards were worth doing for raiders and non-raiders alike. The top tier rewards were good, but not overpowered. Since the F2P nerfs (especially to the top tier rewards) there's very little point chasing up the Contracts tree for experienced players (raider or non-raider).	
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I think this would be a VERY BAD idea.
 
Raiding is somewhat apart from the rest of Wildstar content.
- Yes you have to do a LOT of other content to raid... but, there is no reason to raid to enjoy the rest of the game, and less reason for raiders to come back and dominate things in the rest of the game.
 
 
Right now many people have, rightly, a perception that they ought to try and do ALL of the contracts each day.
 
If those contracts included raids you would put a big incentive on people to fill up raids. You would get pressure on raiders to start accepting people, and then you would get complaints to Carbine from the people who did not get selected to join by their peers.
 
Carbine's only response to that would be to do things that forced the hand of raiders to start accepting players they previously passed over.
Either you dumb down the raids enough that anyone can get through them. And then your raider core loses the challenge it was seeking.
Or you start adding tiers to them so that anyone can do the lower tiers (and this then bleeds your viable raid roster of players who 'already did that this week and am too bored to repeat it even if I can get more loot'.
Or you use carrots and sticks to reward raids that carry 'added subpar players' and punish those that refuse. I've never seen any MMO use this tactic because the problems with it are pretty obvious... But it is very frequently suggested by the playerbase for content that is not raiding, ie: Punishments for people that vote-kick others out of Dungeons, and extra loot if you have a 'newbie' in your Dungeon... So I could see people who are suddenly expecting to raid calling for it on raids.
 
In my opinion, putting raids on the Contracts board would kill raiding... This is basically just another 'LFR' like concept - the results would be a similar mess.
			
				
	Edited November 6, 2015 by Kichwas	
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Oh see, now this is a GREAT idea.
 
We totally don't have a problem with new 50's queuing up up for Vet Dungeons in iLvl 48 gear. I am certain Avatus will take that into account and be merciful to everyone.
 
CASUAL RAIDS, HERE WE COME!!!
 
WooooooooooO! Someone call the WB and tell them to move The Flash to Thursdays, cuz Tuesdays Just. Got. Busy!	
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