Level -888

Level -888 is a highly elusive and mysterious level, and the 888th negative level of the Backrooms.
You're a horrible person, you know that, right?
==Description==
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|-| Main Level =
A photo of Level -888, this photograph has not been altered or edited.
By far one of the most unusual and mysterious levels of the backrooms, Level -888, or as it is more commonly known, "Sepia Tone Nightmare", is a fairly small level thought to take place within the United States of America during 1918, the level maintains perpetual daylight, though the mirrored copy of the level does not. When a wanderer enters Level -888 they will begin to have thoughts of grief and regret. Several wanderers report feeling as if they had forgotten someone. These thoughts will persist until the wanderer has left the level. Level -888 harbors an unusual visual effect, causing the level to appear entirely in sepia tone. This effect is not limited to objects and living beings native to the level, as anything entering the level will undergo this visual effect, so long as they are within the level. Strangely, objects that originate from the level will maintain the sepia tone effect no matter the level they happen to occupy. Wanderers are unable to meet on Level -888, and anything a wanderer does to the level will not be permanent, as any future wanderers arriving at the level will see the level as it originally was. Information regarding Level -888 may often be illusionary, as any information pertaining to the level may change or alter depending on the viewer, though to a menial extent, viewers of information about Level -888 note that they often feel guilty, though they are not sure what the cause of this feeling is.
The level consists of a relatively small, partially rundown rural home along the side of a dirt road. Attempting to walk away from the home will inevitably lead back to it, making a complete loop. On both sides of the home, one can see a field, filled sparsely with several species of deciduous trees and other flora commonly found within deciduous forests, though neither fauna nor entities are present within the level. Entry into the house through either the front or back door will both lead into the living room. Upon entering from the same door, this room contains two recliners, a carpet covered in dust, various paintings, and a coffee table with several newspapers, most of which contain news of the Great War (World War One). On this coffee table, an analog radio can be found; changing the frequency of the radio yields no changes in the audio being played; all stations play the same heavily distorted audio, which is thought to be a mixture of classical music and a number station; listening to the radio can cause harm to one's mental health and may trigger severe migraines; it is recommended to listen to this audio; after all, you do deserve the anguish. The living room connects to two other rooms, the kitchen and the upstairs hallway, which can be entered via a staircase.
The kitchen found within the home contains very little of note; no food can be found within, though a door can be found within the kitchen that leads to the back of the home. Attempting to re-enter this door once you have exited through it will lead to the living room. Going up the stairs will lead to a hallway with several doors; these doors lead to two different bedrooms, a closet, and a bathroom, respectively. The closet contains several items of clothing and harbors non-Euclidian geometry, appearing to be far larger than what should be possible. The first bedroom contains nothing of note aside from a broken window and several more newspapers. The second bedroom appears to be highly damaged and far more rundown compared to the rest of the home. Several notes can be seen stapled to the wall; these notes cannot be removed, and they all contain various short messages. Messages attached to the wall all contain messages theming around blaming the wanderer for something, thought to be the abandonment or betrayal of someone else. Several examples of these messages include "Monster." "You left them." "They trusted you." "Why." "You could have helped them." "Sinner." "Coward." etc. Both bedrooms lead out onto a balcony; standing on the balcony causes slight relief from the mental hazards of Level -888
The final door, behind which is found the bathroom, contains a mirror that shows a reflected version of the bathroom, but in a far more rundown state, this mirror can be walked through, leading to a copy of the level.
|-| "Mirror version" =
A photo of Level -888 after entering the mirror found within the bathroom.
After a wanderer has entered the mirror, they will find themselves in a reflected copy of Level -888. This copy appears to be far more dilapidated and rundown; several burn marks can be spotted amongst the house, as well as ropes, charred magazines, vines, and other objects scattered around. Unlike the main level, the mirrored copy takes place at night, though neither the moon nor the stars can be seen. This version of the level is far more dangerous due to the severe psychological hazards that may induce paranoia, dread, and brain fog. In addition to these hazards, there is thought to be an undocumented entity present; little is known about said entity or entities due to most failing to survive the encounters. Several of the notes found within the second bedroom have different messages from their non-reflected counterparts; these messages include "Why should you get a second chance?" "Did they deserve this?" "Why should you get to live?" "Have you already forgotten?" "They rot while you stand." "Unworthy." "There is no such thing as good luck." etc. Reading these messages will cause the wanderer to experience immense turmoil, and deservedly so.
The radio within the reflected copy of the level can be tuned, allowing the wanderer to listen to several different stations, most of which play either a number station, static, distorted music, or unintelligible human words. Tuning this radio is ill-advised, as many who attempt to do so are often not heard from again, presumed dead. The cause of this is thought to be an undocumented entity. M.E.G. has conducted multiple experiments attempting to document said entity; this has proved fruitless, however, as any electrical devices fail to operate once the entity has been summoned. One wanderer who claims to have survived an encounter with the entity notes that he "saw several shadows of hands pouring out of the damn thing; I got the fuck out of the level the second I saw them and didn't look back."
</tabber>
==Entities==
No entities exist within the main portion of the level, though an entity is thought to exist in the reflected copy of the level.
==Colonies and Outposts==
Due to the obscurity of the level and presence of mental hazards, as well as there being little reason to create any, Level -888 is devoid of any colonies or outposts.
==Entrances and Exits==
===Entrances===
Entry into Level -888 is not well documented, though a few entrances are confirmed to exit.
* Bringing a newspaper into Level 51, laying it flat on the ground, standing on it, and then closing your eyes will cause you to fall through the newspaper and into this level.
* Walking down a dirt road on Level Alpha will lead here.
===Exits===
* Tuning the radio in the living room may lead one to Level 35.1, this does not work with the reflected radio.
* Sleeping under a tree may lead to Level 888, this does not work with the reflected trees.
* Laying in the grass for over 10 minutes will cause you to pass out and wake up on Level 336, or, if you are in the mirrored copy of the level, this will take you to Level 10. This is the most reliable exit.
* Finding a tree with a large hole at its base in the reflected pat of the level and jumping into it will lead to Level 6.
* Jumping into a pile of leaves in the reflected version of the level will take you to Level 241.
* Noclipping through a wall while the level is in its mirrored state sends one to Level 268.
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Category:Levels
Category:Negative Levels
Category:Cluster -I
Category:Oddball Levels
Category:Unconfirmed Levels
Category:Dangerous
Category:Mental Hazards