Report 1077

Report #1077
Skillset: Paradigmatics Skill: Reality
 Org: Illuminati Status: Completed Jun 2013
Furies' Decision:
Solution 1.
Problem: Paradigmatics Reality is a great ability, however its current
incarnation proves a bit too powerful. It is quite easy to set up reality in a
room and continually shove people around via squall/scissor/fearaura/etc and
break them up even more. Couple this with shrine powers, org defenses, etc.,
-and- the ability for reality to drop victims into supermobs/possibly nexii,
then it becomes a bit too unbalancing. Furthermore, you're also able to
immediately cast this once an enemy group enters and potentially disperse them
with no setup and little prevention. This report aims to address these two
issues.
[A: 0 R: 0] Solution #1: Disallow Reality from dropping people into rooms
 flagged as nexii or those that contain a supermob.
 Disallow Reality from being cast in those same rooms.
 Add a delay between casting Reality and the spell
 taking effect in the room (suggestion: between 2-4s
 randomly). The power will only be consumed upon
 successful casting of the spell (completion tick).
 The initial cast and completion will be treated as
 aggressive actions, check for standard hindrances
 (can still cure though), and have appropriate
 roomwide messages.
Player Comments:
---[Shuyin on 3/13 @ 06:23 writes]:
The main difference between Reality and similar skills like shamanism land and
tracking springtraps is that the latter involve some form of preparation and are
preventable to begin with. By adding a delay to reality's casting, we are able
to add both a preparation and prevention facet to this skill, making it more
balanced for everyone involved.
---[Chade on 5/22 @ 19:49 writes]:
Solution 1 supported.
---[Enyalida on 5/23 @ 06:57 writes]:
Would the delay cause the skill to be stoppable (that is, certain sorts of
hindering or forced movement would kill the effect from taking place) or just a
short warning time?
---[Shuyin on 5/23 @ 13:45 writes]:
Well, technically, forced movement -would- prevent the effect from taking place
in that room, since you moved the caster. That's how I pictured it at this
moment. If you would prefer that forced movement and/or hindering cancel the
effect, I don't mind, but I'd prefer that the power be consumed on the cast line
then, not the initialization line.
---[Shuyin on 5/23 @ 21:35 writes]:
I guess I have to make that clearer - adding a delay already means that there is
a better window to hinder me from casting already, hence I would prefer the
power be consumed on success only
---[Enyalida on 5/26 @ 04:32 writes]:
That's what I meant, cancels the effect before it takes place. Not just a delay
before it occurs, like ecology smudges or woodchemantic bombs.
---[Enyalida on 5/26 @ 04:33 writes]:
Making it so that it just takes effect in the new room could render this change
irrelevant anyways. Start the delay, have your team gust you into the target
room.
---[Shuyin on 5/26 @ 06:52 writes]:
Yeah that's getting a bit absurd. Reality's current abuse isn't during group
standoffs like that. Your argument is related to group v group now while mine
strictly addresses 1 v many situations.
---[Ushaara on 5/27 @ 17:42 writes]:
Forced move/proning cancel the effect would be my preference, fine with it
taking power on completion only.
---[Synkarin on 5/30 @ 14:40 writes]:
I don't think proning should cancel the effect, that'd make it useless against a
group, where it shines the most. Shuyin jumps in, starts reality, gets
instantly webbed 20 times. I'd prefer methods similar to stopping chasm to stop
it, blinding, peacing etc.
---[Enyalida on 6/1 @ 19:28 writes]:
That list of things that stop it is fine, I'd probably even be alright if actual
forced movement was the only thing that cancled it, though blind is also
appropriate. What Shuyin seemed to be suggestion was that nothing stopped it
firing once it was started, period. You'd just end up actually casting it in the
room you were in when it ends, so the enemy group could gust you out to have it
fire in the next room over. That kind of scenario seemed subject to all kinds of
abuse - which is why I was asking for clarification.
---[Vivet on 6/3 @ 17:09 writes]:
I got the impression that the real beef people had with reality was that it
couldn't be removed from a room at all once dropped, and it's a serious
annoyance in that regard. You just have to wait it out. For that reason, I was
going to suggest: 1) increase the power cost to 7 or 8, and 2) Make the reality
effect drop from the room as soon as the caster leaves, whether the move is
voluntary or not. Optionally, there could just be some sort of cooldown
independent of power instead of an increase in power cost. Could that be
considered as a second option, or is this not really the direction anyone wants
to go with this and I'm just way off base?
---[Shuyin on 6/4 @ 01:14 writes]:
Right, hence why the report is asking for a way to make it more preventable to
begin with. I'd rather not mess with the room effect like that personally. More
complicated IMO.
---[Wobou on 6/6 @ 05:02 writes]:
I approve of this. Reality will still be far too strong on bubbles but I can't
think of a way of address that without neutering the skill so this sounds good.
---[Rivius on 6/16 @ 15:50 writes]:
Supported. The only problem not covered here that was indicated to be difficult
to address code-wise in the past was reality dropping people into rooms locked
out by questing. This is a -huge- problem, but understandably might not be
feasible to fix.
---[Enyalida on 6/30 @ 17:56 writes]:
Supported.