Fallout 2 random encounters

When traveling across the world map in New California, the Chosen One may stumble upon unique characters or dangerous creatures. These are known as random encounters, since it is not known what the player will come across or when they will occur."When you are travelling on the world map, it is still possible to encounter other travellers or dangerous animals. These are known as random encounters, since you are never sure what you will be coming across, or when. Some areas of the map may have more encounters than others. Random encounters are usually hostile, but not always."(Fallout 2 manual pg. 62) Random encounters are usually hostile, but not always.
==Frequency and variety==
Type 	Encounter chance
Forced 	100%
Frequent	38%
Common 	22%
Uncommon	12%
Rare 	4%
None 	0%
Encounters are determined by the player character's location on the world map, the player's level, the current status of Fallout 2's global variables, and the encounter's frequency chance in the Fallout 2 world map data file. The Chosen One could encounter almost anything, from mole rats to merchant caravans to Enclave patrolmen.
Frequency is determined on a per-tile basis; each tile on the map has an assigned "Frequency" used to determine if the player does stumble upon a random encounter. Then, the game rolls to determine the actual encounter, picking from encounter tables assigned to a particular area.
Game difficulty can change the frequency of random encounters.snippet of code from worldmap.cc: https://github.com/alexbatalov/fallout2-ce/blob/a8d3cdd1482a64ea8a3f2ea5664720b2e88bd2d3/src/worldmap.cc   int frequency = wmFreqValues[wmGenData.currentSubtile->encounterChance[dayPart]];
   if (frequency > 0 && frequency < 100) {
       int modifier = frequency / 15;
       switch (settings.preferences.game_difficulty) {
       case GAME_DIFFICULTY_EASY:
           frequency -= modifier;
           break;
       case GAME_DIFFICULTY_HARD:
           frequency += modifier;
           break;
       }
*"Easy" difficulty causes 15% less random encounters.
*"Hard" difficulty causes 15% more random encounters.
==Avoiding random encounters==
Since many random encounters involve hostile creatures, they player may want to bypass the random encounter and continue on with their journey."Depending on your Outdoorsman skill, some Perks and whether or not you have the Motion Sensor, you may be able to detect a random encounter before it detects you. In this case, you are given the option of bypassing the encounter and continuing your journey, or going ahead with the encounter." pg. 62 of the Fallout 2 manual The player has two independent chances to avoid random encounters. First, the player may be able to detect the encounter before the encounter detects them, primarily using their Outdoorsman skill. If that fails, the player may be able to drive past the random encounter if they are in the Highwayman.
===Using the Outdoorsman skill===
The player may be able to detect the random encounter before the random encounter detects them. The formula is as follows."It seems that your effective Outdoorsman skill (chance of success before negative modifiers are applied) cannot exceed 95%, meaning there's no point in raising the skill beyond that, or carrying a Motion Sensor if you're already at that skill level." (The Nearly Ultimate Fallout 2 Guide)"The game takes your Outdoorsman skill (or a party member if any of theirs is higher), adds + 20 to that if you have the motion sensor (will add the bonus to a party member even if it's in your back pack). The sum will be capped off at 95 if the total exceeds that. Then it will subtract the encounter difficulty (between 0 and 70 depending on map tile), and what is left is your chance to avoid an encounter."'"I'm sure you already know the following bit, but just to be clear. If you look in WORLDMAP.TXT you can see that the world map is divided into 20 tiles (each containing 42 map squares). At the top of each tile section you will find the 'encounter_difficulty' for that set of map squares."'"So let's say you have Outdoorsman at 95 (with or without the motion sensor) and you are running around in a tile with an encounter difficulty of 0, you will have a 95% chance to avoid trouble. If you are in the toughest areas however (difficulty 70), you will only have a 25% chance to skip the encounter. The Outdoorsman skill (+ motion sensor) obviously has to be higher than the encounter difficulty, or there is no chance at all."'"Your trusty old car also comes with it's own built in encounter skipping system. But unfortunately for you it only works half the time. So if you are driving around in the car and you first fail the Outdoorsman check, the car will do a 50/50 roll (not a skill check), and if you pass, you can skip the encounter."'"Also, you get experience points for avoiding an encounter with the help of your Outdoorsman skill, but you get none from the car check. I suppose the logic is that it takes no skill to just put your foot down and accelerate away. Either that or the devs just forgot the XP (It's not like that kind of thing hasn't happened before)."(No Mutants Allowed thread)
AvoidWithOutdoorsman = \min(HighestInParty+MotionSensor, 95\%)-EncounterDifficulty
HighestInParty is the highest Outdoorsman skill among the Chosen One and their companions. If a companion has a higher Outdoorsman skill than the Chosen One, the companion's Outdoorsman skill will be used in the above calculation. Sulik is the only companion to have a significant Outdoorsman skill (80% at his highest level).
MotionSensor is a +20% bonus if the Chosen One is carrying a motion sensor in their inventory while traveling on the world map. A motion sensor does nothing in the inventory of a companion.
\min(..., 95\%) refers to the fact that that the effective Outdoorsman skill (chance of success before negative modifiers are applied) is capped at 95%. This means there is no need to raise the Outdoorsman skill above 95%. If the Chosen One will always carry a motion sensor, there is no need to raise the Outdoorsman skill above 75%.
EncounterDifficulty is the difficulty of the random encounters on that individual tile of the world map. They range from a 0% difficulty modifier to a 70% difficulty modifer. Random encounter difficulty values can be found in WORLDMAP.TXT or on the following page.
===Using the Highwayman===
If the player is unable to detect the random encounter before the random encounter detects them, the player may be able to drive past the random encounter if they are in the Highwayman. This has a 50% chance of success and is independent of any other calculation.
===Example===
Let's use an example situation where the Chosen One has an Outdoorsman skill of 130%, has a motion sensor in their inventory, and is driving the Highwayman across the toughest area of the world map (70% difficulty modifier). First, the Chosen One would try to avoid the random encounter using their Outdoorsman skill, with a success rate of 25%.
ExampleAvoidWithOutdoorsman=\min(130\%+ 20\%, 95\%)-70\%=min(150\%,95\%)-70\%=95\%-70\%=25\%
If that failed, the Chosen One would then try to try to avoid the random encounter by driving pass it on their Highwayman, with an independent success rate of 50%.
In the example above, the total chance to avoid the random encounter would be 62.5%.
== Encounter modifiers ==
Game difficulty can change the number of enemies in each random encounter.snippet of code from worldmap.cc: https://github.com/alexbatalov/fallout2-ce/blob/a8d3cdd1482a64ea8a3f2ea5664720b2e88bd2d3/src/worldmap.cc
 int critterCount = randomBetween(encounterTableSubEntry->minimumCount, encounterTableSubEntry->maximumCount);
       switch (gameDifficulty) {
       case GAME_DIFFICULTY_EASY:
           critterCount -= 2;
           if (critterCount < encounterTableSubEntry->minimumCount) {
               critterCount = encounterTableSubEntry->minimumCount;
           }
           break;
       case GAME_DIFFICULTY_HARD:
           critterCount += 2;
           break;
       }
       int partyMemberCount = _getPartyMemberCount();
       if (partyMemberCount > 2) {
       critterCount += 2;
       }
*"Easy" difficulty removes 2 enemies from each random encounter (but not less than the minimum).
*"Hard" difficulty adds 2 enemies to each random encounter.
If the Chosen One is traveling with more than one companion, the game will add 2 more enemies to each random encounter.
Though some random encounters place enemies a preset distance from the player,WORLDMAP.TXT the vast majority of random encounters use the Chosen One's Perception to determine enemy placement. Specifically, enemies are placed a number of hexes away equal to the sum of:snippet of code from worldmap.cc: https://github.com/alexbatalov/fallout2-ce/blob/a8d3cdd1482a64ea8a3f2ea5664720b2e88bd2d3/src/worldmap.cc
 if (encounterEntry->distance != 0) {
 distance = encounterEntry->distance;
 } else {
 distance = randomBetween(-2, 2);
 distance += critterGetStat(gDude, STAT_PERCEPTION);
 if (perkHasRank(gDude, PERK_CAUTIOUS_NATURE)) {
 distance += 3;
 }
 }
 if (distance < 0) {
 distance = 0;
 }
* the numerical value of the Chosen One's Perception
* a random number between -2 and +2
* +3 if they have Cautious Nature
==Terrain==
The world map is divided into a matrix of square-shaped grid tiles.
Each grid tile consists of a specific terrain:
Terrain Name	Grid color in the
images below	Speed"In Fallout 2 it takes 25 hours to cross a square of desert, city, or ocean, and 32.5 hours (30% more) to cross a square of mountains. In Fallout 1 it took 10 hours for desert and ocean, 20 for mountains, and 6 for city terrain." (https://falloutmods.fandom.com/wiki/Worldmap.txt_File_Format)	Notes
Desert 	Yellow	100% 	The vast majority of special encounters can only be found in desert terrain.
Mountain 	Red 	70% 	Often includes the cavern random encounter.
A few special encounters can only be found in mountain terrain.
City 	Green 	100% 	Very rare terrain consisting of ruined urban areas.
Only present around "EPA", "New Reno", "San Francisco" and "San Francisco - Redding". 
No special encounters.
Coast 	Blue 	100% 	Referenced as "Ocean" in the game files.WORLDMAP.TXT
No special encounters.
Several grid tiles on the world map are grouped together into "Encounter Tables" in WORLDMAP.TXT. Each "Encounter Table" shares the same random encounters. Each "Encounter Table" is listed below.
== List of random encounters ==
===Arroyo ===
Encounters in the vicinity of Arroyo.
Title 	Chance	Overview 	Details
Tribal war party 	9% 	2-4 hostile tribals 	Male hunter w/ sharpened spear (30%)Female hunter w/ sharpened spear (20%)
Cannibals 	9% 	2-4 hostile tribalsDead tribal hunter 	Male cannibal w/ knife (30%)Female cannibal w/ knife (30%)
Silver geckos hiding among spore plants	9% 	2-4 spore plants1-2 silver geckosMinor loot (dead body, plants)	
Silver geckos 	12% 	1-4 silver geckos 	
Spore plants 	12% 	3-6 spore plantsMinor loot (dead body, plants) 	
Some small radscorpions 	12% 	3-6 scorpionsMinor loot (dead bodies) 	Small radscorpion (100%)Dead primitive male with spear (10%)Dead primitive female with healing powder (10%)
Some small radscorpions 	12% 	3-6 scorpionsMinor loot (dead bodies) 	Small radscorpion (100%)Dead primitive male with spear (10%)Dead primitive female with healing powder (10%)
Some pig rats 	12% 	4-8 pigratsMinor loot (herbs) 	
Some rats ¹ 	12% 	6-10 ratsMinor loot (herbs) 	
Cannibals 	2% 	2-4 hunters3-4 cannibals 	Male hunter w/ sharpened spear (leader)Male hunter w/ spear (60%)Female hunter w/ spear (40%)Dead silver gecko
Giant ants 	3% 	6-9 giant ants 	Ants (100%)
Hunting party hunting scorpions 	2% 	2-4 hunters3-6 radscorpions 	Male hunter w/ sharpened spear (leader)Male hunter w/ spear (60%)Female hunter w/ spear (40%)Small radscorpion (100%)Dead silver geckoDead primitive male with spear (10%)Dead primitive female with healing powder (10%)
Some pigrats 	3% 	2-4 pigratsMinor loot (herbs) 	
Some small radscorpions 	4% 	2-4 scorpionsMinor loot (dead bodies) 	Small radscorpion (100%)Dead primitive male with spear (10%)Dead primitive female with healing powder (10%)
Giant ants 	4% 	5-8 giant ants 	Ants (100%)
Hunting party 	5% 	3-6 hunters 	Male hunter w/ sharpened spear (leader)Male hunter w/ spear (60%)Female hunter w/ spear (40%)Dead silver gecko
Nomads 	5% 	3-5 nomads 	Male nomad w/ antidote, meat jerky and spear (50%)Female nomad w/ healing powder and knife (50%)Male orphan (10%)Female orphan (5%)
:
===Arroyo - Klamath trade route===
Title 	Frequency	Overview 	Details
Nomads 	6% 	2-4 nomads 	Male nomad w/ antidote, meat jerky and spear (50%)Female nomad w/ healing powder and knife (50%)
Outcasts 	10% 	2-5 cannibals 	
Holy people 	10% 	3-5 holy people 	
Silver geckos hiding among spore plants 	10% 	2-4 spore plants1-2 silver geckosMinor loot (dead body, plants) 	
Geckos 	10% 	1-4 geckosMinor loot 	
Small radscorpions hiding among spore plants 	9% 	2-4 spore plants3-6 small radscorpionsMinor loot (dead body, plants)	Dead primitive female with healing powder (10%)Dead primitive male with spear (10%)
Spore plants 	10% 	3-5 spore plantsMinor loot (dead body, plants) 	
Some small radscorpions 	12% 	4-7 scorpionsMinor loot (dead bodies) 	Small radscorpion (100%)Dead primitive male with spear (10%)Dead primitive female with healing powder (10%)
Mole rats 	10% 	2-4 molerats 	
Holy people defending against a tribal war party	3% 	4-6 holy people2-4 tribals 	Holy people:War party:Male hunter w/ sharpened spear (30%)Female hunter w/ sharpened spear (20%)
Nomads 	6% 	2-4 nomads 	Male nomad w/ antidote, meat jerky and spear (50%)Female nomad w/ healing powder and knife (50%)
Klamath trappers 	7% 	2-4 trappers 	
Bandits fighting golden geckos 	2% 	3-5 bandits2-4 golden geckos 	Melee thug (bandit leader) w/ sledgehammer, stim, healing powder (100%)Weak melee guard (male) w/ crowbar (33%)
Klamath trappers hunting geckos 	7% 	3-5 trappers2-3 golden geckos 	
Farmers 	7% 	2-4 farmers 	Farmer w/ 10mm SMG and fruit (67%)Farmer's wife w/ hunting rifle and fruit (25%)
Farmers fighting golden geckos 	7% 	2-4 farmers2-4 golden geckos 	Farmer w/ 10mm SMG and fruit (67%)Farmer's wife w/ hunting rifle and fruit (25%)
Farmers fighting pigrats 	2% 	2-3 farmers3-6 pigrats 	Average peasant male w/ 10mm SMG and fruit (67%)Average peasant female w/ hunting rifle and fruit (25%)
Farmers fighting radscorpions 	2% 	2-5 farmers3-4 radscorpions 	Average peasant male w/ 10mm SMG and fruit (67%)Average peasant female w/ hunting rifle and fruit (25%)Dead primitive male with spear (10%)Dead primitive female with healing powder (10%)
Farmers fighting geckos 	0% 	2-4 farmers3-5 geckos 	Average peasant male w/ 10mm SMG and fruit (67%)Average peasant female w/ hunting rifle and fruit (25%)
Trappers fighting bandits 	0% 	2-4 trappers3-6 bandits 	Trappers:Bandits:Melee thug (bandit leader) w/ sledgehammer, stim, healing powder (100%)Weak melee guard (male) w/ crowbar (33%)
Trappers hunting geckos 	0% 	4-6 trappers3-6 geckos 	
Trappers hunting radscorpions 	0% 	3-5 trappers4-7 radscorpions 	
Trappers hunting pigrats 	2% 	2-4 trappers3-6 pigrats 	
Homeless people attacking some farmers 	3% 	3-5 homeless2-4 farmers 	Homeless:Strong peasant female w/ club (33%)Strong peasant male w/ brass knuckles (33%)Weak peasant male w/ sharpened pole (15%)Weak peasant female w/ knife (15%)Male loser (4%)Female child (100%)Male child (100%)Dead dogFarmers:Average peasant male w/ 10mm SMG and fruit (67%)Average peasant female w/ hunting rifle and fruit (25%)Female child w/ fruit (4%)Male child (4%)
Bandits attacking farmers: 	3% 	3-6 bandits2-4 farmers 	Bandits:Melee thug (bandit leader) w/ sledgehammer, stim, healing powder (100%)Weak melee guard (male) w/ crowbar (33%)Bandit (male) w/ knife (33%)Bandit (female) w/ club (33%)Bandit (female) w/ spear (25%)Dead bad merchantDead male weak gun guardDead female weak gun guardFarmers:Average peasant male w/ 10mm SMG and fruit (67%)Average peasant female w/ hunting rifle and fruit (25%)Female child w/ fruit (4%)Male child (4%)
Bandits attacking homeless people: 	0% 	3-6 bandits2-5 homeless 	Bandits:Melee thug (bandit leader) w/ sledgehammer, stim, healing powder (100%)Weak melee guard (male) w/ crowbar (33%)Bandit (male) w/ knife (33%)Bandit (female) w/ club (33%)Bandit (female) w/ spear (25%)Dead bad merchantDead male weak gun guardDead female weak gun guardHomeless:Strong peasant female w/ club (33%)Strong peasant male w/ brass knuckles (33%)Weak peasant male w/ sharpened pole (15%)Weak peasant female w/ knife (15%)Male loser (4%)Female child (100%)Male child (100%)Dead dog
===Klamath===
Areas around Klamath.
Title 	Chance	Overview 	Details
Golden geckos and radscorpions 	0% 	4-8 golden geckos3-6 radscorpions 	Golden gecko (85%)Tough silver gecko (15%)Tough golden gecko (10%)Small radscorpion (100%)Dead primitive male with spear (10%)Dead primitive female with healing powder (10%)Dead male trapper w/ antidote
Bandits 	10% 	3-6 bandits 	Melee thug (bandit leader) w/ sledgehammer, stim, healing powder (100%)Weak melee guard (male) w/ crowbar (33%)
Homeless people: 	10% 	4-8 homeless 	Strong peasant female w/ club (33%)Strong peasant male w/ brass knuckles (33%)Weak peasant male w/ sharpened pole (15%)Weak peasant female w/ knife (15%)Male loser (4%)Female child (100%)Male child (100%)Dead dog
Some small radscorpions 	10% 	6-8 scorpionsMinor loot (dead bodies) 	Small radscorpion (100%)Dead primitive male with spear (10%)Dead primitive female with healing powder (10%)
Golden geckos 	10% 	4-8 golden geckos 	
Spore plants 	10% 	6-10 spore plantsMinor loot (dead body, plants)	
Klamath trappers 	8% 	4-7 trappers 	
Bandits fighting golden geckos 	2% 	3-5 bandits2-4 golden geckos 	Melee thug (bandit leader) w/ sledgehammer, stim, healing powder (100%)Weak melee guard (male) w/ crowbar (33%)
Klamath trappers hunting geckos 	2% 	4-6 trappers3-6 golden geckos 	
Farmers 	7% 	2-4 farmers 	Average peasant male w/ 10mm SMG and fruit (67%)Average peasant female w/ hunting rifle and fruit (25%)Female child w/ fruit (4%)Male child (4%)Dead dog
Farmers fighting golden geckos 	0% 	2-4 farmers3-5 golden geckos 	Average peasant male w/ 10mm SMG and fruit (67%)Average peasant female w/ hunting rifle and fruit (25%)
Farmers fighting pigrats 	2% 	2-3 farmers3-6 pigrats 	Average peasant male w/ 10mm SMG and fruit (67%)Average peasant female w/ hunting rifle and fruit (25%)
Farmers fighting radscorpions 	0% 	2-5 farmers3-4 radscorpions 	Average peasant male w/ 10mm SMG and fruit (67%)Average peasant female w/ hunting rifle and fruit (25%)Female child w/ fruit (4%)Male child (4%)Dead dogSmall radscorpion (100%)Dead primitive male with spear (10%)Dead primitive female with healing powder (10%)
Farmers fighting golden geckos 	0% 	2-4 farmers2-4 golden geckos 	Average peasant male w/ 10mm SMG and fruit (67%)Average peasant female w/ hunting rifle and fruit (25%)
Trappers fighting bandits 	0% 	2-4 trappers3-6 bandits 	Trappers:Bandits:Melee thug (bandit leader) w/ sledgehammer, stim, healing powder (100%)Weak melee guard (male) w/ crowbar (33%)
Trappers hunting radscorpions 	0% 	3-5 trappers4-7 radscorpions 	
Trappers hunting pigrats 	2% 	2-4 trappers3-6 pigrats 	
Homeless people attacking some farmers	3% 	3-5 homeless2-4 farmers 	Homeless:Strong peasant female w/ club (33%)Strong peasant male w/ brass knuckles (33%)Weak peasant male w/ sharpened pole (15%)Weak peasant female w/ knife (15%)Male loser (4%)Female child (100%)Male child (100%)Dead dogFarmers:Average peasant male w/ 10mm SMG and fruit (67%)Average peasant female w/ hunting rifle and fruit (25%)Female child w/ fruit (4%)Male child (4%)
Bandits attacking farmers: 	3% 	3-6 bandits2-4 farmers 	Bandits:Melee thug (bandit leader) w/ sledgehammer, stim, healing powder (100%)Weak melee guard (male) w/ crowbar (33%)Bandit (male) w/ knife (33%)Bandit (female) w/ club (33%)Bandit (female) w/ spear (25%)Dead bad merchantDead male weak gun guardDead female weak gun guardFarmers:Average peasant male w/ 10mm SMG and fruit (67%)Average peasant female w/ hunting rifle and fruit (25%)Female child w/ fruit (4%)Male child (4%)
Bandits attacking homeless people: 	0% 	3-6 bandits2-5 homeless 	Bandits:Melee thug (bandit leader) w/ sledgehammer, stim, healing powder (100%)Weak melee guard (male) w/ crowbar (33%)Bandit (male) w/ knife (33%)Bandit (female) w/ club (33%)Bandit (female) w/ spear (25%)Dead bad merchantDead male weak gun guardDead female weak gun guardHomeless:Strong peasant female w/ club (33%)Strong peasant male w/ brass knuckles (33%)Weak peasant male w/ sharpened pole (15%)Weak peasant female w/ knife (15%)Male loser (4%)Female child (100%)Male child (100%)Dead dog
Trappers hunting geckos 	0% 	4-6 trappers3-6 geckos 	
===Klamath - Den trade route===
Area between Klamath and the Den.
Title 	Frequency	Overview 	Details
Some trappers. 	5% 	A small group of 4-7 trappers 	
4-7 characters:
Male Trapper w/ Club (33%)
Male Trapper w/ Sharpened Spear (33%)
Female Trapper w/ Spear (17%)
Female Trapper w/ Knife (17%)
Position: Huddle, spacing 5
Some bandits attacking a merchant party. 	3% 	A combat encounter between 4 caravaneers and 3 bandits 	Caravan (4-5 characters):
Average Merchant Male w/ Club
Weak Melee Guard Male w/ Sharpened Spear
Weak Melee Guard Female w/ Sharpened Spear
Weak Melee Guard Male w/ Sledge Hammer
Bandits (3-6 characters):
Weak Melee Guard (male) w/ Crowbar (33%)
Bandit (male) w/ Knife (33%)
Bandit (female) w/ Club (33%)
Dead:
Dead Bad Merchant
Dead Male Weak Gun Guard
Dead Female Weak Gun Guard
Some bandits ambushing some trappers. 	0% 	Some bandits attacking a group of trappers 	Bandits (4-8 characters):
Weak Melee Guard (male) w/ Crowbar (33%)
Bandit (male) w/ Knife (33%)
Bandit (female) w/ Club (33%)
Trappers (3-6 characters):
Male Trapper w/ Club (33%)
Male Trapper w/ Sharpened Spear (33%)
Female Trapper w/ Spear (17%)
Female Trapper w/ Knife (17%)
Position: Huddle, spacing 5
Dead:
Dead Bad Merchant
Dead Male Weak Gun Guard
Dead Female Weak Gun Guard
A family of radscorpions attacking a merchant party. 	3% 	A caravan fighting a group of scorpions. 	Caravan (4-5 characters):
Average Merchant Male w/ Club
Weak Melee Guard Male w/ Sharpened Spear
Weak Melee Guard Female w/ Sharpened Spear
Weak Melee Guard Male w/ Sledge Hammer
Scorpions (4-8 critters):
Small Radscorpion (70%)
Large Radscorpions (30%)
Dead:
Dead Average Female Merchant
Some trappers trying to catch radscorpions. 	3% 	A group of trappers fighting a group of scorpions. 	Trappers (4-6 characters):
Male Trapper w/ Club (33%)
Male Trapper w/ Sharpened Spear (33%)
Female Trapper w/ Spear (17%)
Female Trapper w/ Knife (17%)
Position: Huddle, spacing 5
Scorpions (4-9 critters):
Small Radscorpion (70%)
Large Radscorpions (30%)
Dead:
Dead Average Female Merchant
A group of radscorpions. 	9% 	A group of scorpions ambushes the player 	Scorpions (4-8 critters):
Small Radscorpion (70%)
Large Radscorpions (30%)
A family of molerats. 	9% 	A group of mole and pig rats ambushes the player 	Rats (5-9 critters):
Mole Rat (40%)
Greater Mole Rat (20%)
Pig Rats (40%)
Some bandits. 	9% 	5-8 bandits ambush the player 	Bandits (5-8 characters):
Weak Melee Guard (male) w/ Crowbar (33%)
Bandit (male) w/ Knife (33%)
Bandit (female) w/ Club (33%)
A band of trappers trying to catch some golden geckos. 	2% 	A group of trappers on a hunt. 	Trappers (3-5 characters):
Male Trapper w/ Club (33%)
Male Trapper w/ Sharpened Spear (33%)
Female Trapper w/ Spear (17%)
Female Trapper w/ Knife (17%)
Position: Huddle, spacing 5
Geckos (3-5 critters):
Golden Gecko (85%)
Tough Silver Gecko (15%)
Tough Golden Gecko (10% random chance)
Dead:
Dead male Trapper w/ Antidote
Some scorpions fighting some golden geckos. 	0% 	A group of critters duking it out. 	Scorpions (4-7 critters):
Small Radscorpion (70%)
Large Radscorpions (30%)
Geckos (4-8 critters):
Golden Gecko (85%)
Tough Silver Gecko (15%)
Tough Golden Gecko (10% random chance)
Some scorpions attacking some molerats and pig rats. 	0% 	A group of critters that collaborate to attack the player. 	Scorpions (4-7 critters):
Small Radscorpion (70%)
Large Radscorpions (30%)
Rats (5-9 critters):
Mole Rat (40%)
Greater Mole Rat (20%)
Pig Rats (40%)
Some trappers and a merchant party fending off bandits. 	3% 	A large combat encounter between a group of trappers and caravaneers and a significant bandit force.	
Trappers (3-6 characters):
Male Trapper w/ Club (33%)
Male Trapper w/ Sharpened Spear (33%)
Female Trapper w/ Spear (17%)
Female Trapper w/ Knife (17%)
Position: Huddle, spacing 5
Caravan (4-5 characters):
Average Merchant Male w/ Club
Weak Melee Guard Male w/ Sharpened Spear
Weak Melee Guard Female w/ Sharpened Spear
Weak Melee Guard Male w/ Sledge Hammer
Bandits (8-12 characters):
Weak Melee Guard (male) w/ Crowbar (33%)
Bandit (male) w/ Knife (33%)
Bandit (female) w/ Club (33%)
Some golden geckos. 	10% 	A group of golden gecko want to gnaw on the player's knees. 	Geckos (6-10 critters):
Golden Gecko (85%)
Tough Silver Gecko (15%)
Tough Golden Gecko (10% random chance)
Some trappers fighting some molerats and pig rats. 	0% 	Self-explanatory. 	
Rats (6-8 critters):
Mole Rat (40%)
Greater Mole Rat (20%)
Pig Rats (40%)
Trappers (3-5 characters):
Male Trapper w/ Club (33%)
Male Trapper w/ Sharpened Spear (33%)
Female Trapper w/ Spear (17%)
Female Trapper w/ Knife (17%)
Position: Huddle, spacing 5
A merchant party fending off some molerats and pig rats.	0% 	Self-explanatory. 	
Rats (6-10 critters):
Mole Rat (40%)
Greater Mole Rat (20%)
Pig Rats (40%)
Caravan (4-5 characters):
Average Merchant Male w/ Club
Weak Melee Guard Male w/ Sharpened Spear
Weak Melee Guard Female w/ Sharpened Spear
Weak Melee Guard Male w/ Sledge Hammer
===Den===
Areas around the Den.
Title 	Frequency	Overview 	Details
A group of slavers and slaves. 	8% 	4-9 Slavers and Slaves 	
Male Slaver w/ Desert Eagle and Stimpak (20%)
Female Slaver w/ Hunting Rifle and Stimpak (20%)
Cute Female Slave (20%)
Strong Male Slave (20%)
Generic Female Slave (10%)
Generic Male Slave (10%)
A group of highwaymen. 	8% 	A group of 3-5 (3-6 in mountain sectors). Highwaymen ambushing the player. 	
Tough Male Thug w/ Hunting Rifle, Stimpak, and Jet
Agile Male Thug w/ Combat Knife and Stimpak (35%)
Agile Female Thug w/ sharp spear and Stimpak (35%)
Male Gun Thug w/ 10mm Pistol and Jet (if player level > 6) (15%)
Female Gun Thug w/ 10mm Pistol and Jet (15%)
A band of robbers. 	8% 	A group of 2-5(3-5 in mountain sectors) Robbers ambushing the player. 	
Tough Female Thug w/ Hunting Rifle, Stimpak, and Jet
Melee Male Thug w/ Spiked Knuckles and Stimpak (40%)
Melee Female Thug w/ Combat Knife (40%)
Male Gun Thug w/ 10mm pistol (10%)
Female Gun Thug w/ 10mm pistol (if player level > 6) (10%)
Some golden geckos hiding amongst a large number of spore plants.	8% 	Group of 2-4 Golden Geckos hiding among 4-8(3-6 in mountain sectors) Spore Plants. 	Golden Geckos:
Golden Gecko (80%)
Tough Golden Gecko: (20%)
Spore Plants:
Spore Plants (100%)
Broc Flower (10%)
Xander Root (10%)
A pack of radscorpions. 	8% 	Group of 4-7(3-5 in mountain sectors) Scorpions attacking the player. 	Large Radscorpions (100%)
Small Dead Radscorpion
A group of molerats. 	8% 	Group of 4-7(3-5 in mountain sectors) Pigrats and Molerats attacking the player. 	
Mole Rat (40%) 
Greater Mole Rat (20%) 
Pig Rats (40%)
A pack of radscorpions and some molerats. 	2% 	Herd of 2-4 Radscorpions as well as 4-8 Pigrats and Molerats attack the player. 	Radscorpions:
Large Radscorpions (100%)
Small Dead Radscorpion
Rats:
Mole Rat (40%)
Greater Mole Rat (20%)
Pig Rats (40%)
A band of robbers ambushing a group of highwaymen. 	2% 	Group of 3-5 Robbers fighting 4-6 Highwaymen. 	Robbers:
Tough Female Thug w/ Hunting Rifle, Stimpak, and Jet 
Melee Male Thug w/ Spiked Knuckles and Stimpak (40%) 
Melee Female Thug w/ Combat Knife (40%) 
Male Gun Thug w/ 10mm pistol (10%) 
Female Gun Thug w/ 10mm pistol (if player level > 6) (10%)
Highwaymen:
Tough Male Thug w/ Hunting Rifle, Stimpak, and Jet 
Agile Male Thug w/ Combat Knife and Stimpak (35%) 
Agile Female Thug w/ sharp spear and Stimpak (35%) 
Male Gun Thug w/ 10mm Pistol and Jet (if player level > 6) (15%) 
Female Gun Thug w/ 10mm Pistol and Jet (15%)
A group of slavers attempting to enslave some people. 	4% 	Group of 3-5 Slavers attempting to capture 3-6(3-5 in mountain sectors) people. 	Slavers:
Male Slaver w/ Club (50%)
Female Slaver w/ Crowbar (50%)
Potential Slaves:
Healthy Female Slave w/ Knife (40%)
Healthy Male Slave w/ Spear (40%)
Male Orphan (10%)
Female Orphan (10%)
A group of slavers and slaves fending off some robbers. 	1% 	4-6 Slavers and Slaves fending off a group of 3-6(3-5 in mountain sectors) Robbers. 	Slavers and Slaves:
Male Slaver w/ Desert Eagle and Stimpak (20%) 
Female Slaver w/ Hunting Rifle and Stimpak (20%) 
Cute Female Slave (20%) 
Strong Male Slave (20%) 
Generic Female Slave (10%) 
Generic Male Slave (10%)
Robbers:
Tough Female Thug w/ Hunting Rifle, Stimpak, and Jet
Melee Male Thug w/ Spiked Knuckles and Stimpak (40%) 
Melee Female Thug w/ Combat Knife (40%) 
Male Gun Thug w/ 10mm pistol (10%) 
Female Gun Thug w/ 10mm pistol (if player level > 6) (10%)
Some slavers and slaves fending off some golden geckos. 	1% 	4-6(6-8 in mountain sectors) Slavers and Slaves fending off 3-5(3-6 in mountain sectors) Golden Geckos.	Slavers and Slaves:
Male Slaver w/ Desert Eagle and Stimpak (20%)
Female Slaver w/ Hunting Rifle and Stimpak (20%)
Cute Female Slave (20%)
Strong Male Slave (20%)
Generic Female Slave (10%)
Generic Male Slave (10%)
Golden Geckos:
Golden Gecko (80%)
Tough Golden Gecko: (20%)
===Den - Modoc - Vault City - Redding trade route===
Trade route between the Den, Modoc, Vault City, and Redding.
Title 	Frequency	Overview 	Details
A band of highwaymen. 	7% 	A group of 2-5 Highwaymen ambushing the player. 	
Highwaymen:
Tough Male Thug w/ Hunting Rifle, Stimpak, Jet
Agile Male Thug w/ Combat Knife and Stimpak (35%)
Agile Female Thug w/ sharp spear and Stimpak (35%)
Male Gun Thug w/ 10mm Pistol and Jet (if player level > 6) (15%)
Female Gun Thug w/ 10mm Pistol and Jet (15%)
A band of robbers. 	7% 	A group of 2-5 Robbers ambushing the player. 	
Robbers:
Tough Female Thug w/ Hunting Rifle, Stimpak, Jet
Melee Male Thug w/ Spiked Knuckles and Stimpak (40%)
Melee Female Thug w/ Combat Knife (40%)
Male Gun Thug w/ 10mm pistol (10%)
Female Gun Thug w/ 10mm pistol (if player level > 6) (10%)
A band of robbers and highwaymen. 	2% 	A group of 2-4 Robbers and 2-4 Highwaymen ambushing the player. 	
Robbers:
Tough Female Thug w/ Hunting Rifle, Stimpak, Jet
Melee Male Thug w/ Spiked Knuckles and Stimpak (40%)
Melee Female Thug w/ Combat Knife (40%)
Male Gun Thug w/ 10mm pistol (10%)
Female Gun Thug w/ 10mm pistol (if player level > 6) (10%)
Highwaymen:
Tough Male Thug w/ Hunting Rifle, Stimpak, Jet
Agile Male Thug w/ Combat Knife and Stimpak (35%)
Agile Female Thug w/ sharp spear and Stimpak (35%)
Male Gun Thug w/ 10mm Pistol and Jet (if player level > 6) (15%)
Female Gun Thug w/ 10mm Pistol and Jet (15%)
A family of golden geckos. 	7% 	A group of 3-5(3-6 in mountain sectors) Golden Geckos ambushing the player. 	
Golden Geckos:
Golden Gecko (80%)
Tough Golden Gecko (20%)
A large group of radscorpions. 	7% 	A group of 3-5 scorpions attacking the player. 	
Scorpions:
Large Radscorpion (100%)
Dead Small Scorpion
Some golden geckos and some radscorpions. 	7% 	A group of 3-6 Golden Geckos and 3-6 Scorpions attacking the player. 	
Golden Geckos (3-6 critters):
Golden Gecko (80%)
Tough Golden Gecko (20%)
Scorpions (3-6 critters):
Large Radscorpion (100%)
Dead Small Scorpion
A large infestation of spore plants. 	7% 	A group of 6-10(5-8 in mountain sectors) spore plants. 	
Spore plants (100%)
Broc flower (10%)
Xander root (10%)
Dead tribal (5%)}}
A band of robbers contesting a group of highwaymen. 	2% 	A group of 3-5 Robbers fighting a group of 3-5 Highwaymen(5-8 for both sides in mountain sectors)	
Robbers:
Tough Female Thug w/ Hunting Rifle, Stimpak, Jet
Melee Male Thug w/ Spiked Knuckles and Stimpak (40%)
Melee Female Thug w/ Combat Knife (40%)
Male Gun Thug w/ 10mm pistol (10%)
Female Gun Thug w/ 10mm pistol (if player level > 6) (10%)
Highwaymen:
Tough Male Thug w/ Hunting Rifle, Stimpak, Jet
Agile Male Thug w/ Combat Knife and Stimpak (35%)
Agile Female Thug w/ sharp spear and Stimpak (35%)
Male Gun Thug w/ 10mm Pistol and Jet (if player level > 6) (15%)
Female Gun Thug w/ 10mm Pistol and Jet (15%)
A merchant with some guards. 	25% 	A travelling caravan of 6-8 people. 	
Male Slaver w/ Hunting Rifle and Stimpak
Male Gun Guard w/ Hunting Rifle (40%)
Cute Female Slave (30%)
Combat Male Slave (30%)
Female Slaver w/ 10mm SMG and Stimpak (random 15%)
Dog (random 10%)
A merchant party fending off some highwaymen. 	2% 	A caravan of 3-6 people fighting off 3-7 Highwaymen 	
Caravan:
Male Slaver w/ Hunting Rifle and Stimpak
Male Gun Guard w/ Hunting Rifle (40%)
Cute Female Slave (30%)
Combat Male Slave (30%)
Female Slaver w/ 10mm SMG and Stimpak (random 15%)
Dog (random 10%)
Highwaymen:
Tough Male Thug w/ Hunting Rifle, Stimpak, Jet
Agile Male Thug w/ Combat Knife and Stimpak (35%)
Agile Female Thug w/ sharp spear and Stimpak (35%)
Male Gun Thug w/ 10mm Pistol and Jet (if player level > 6) (15%)
Female Gun Thug w/ 10mm Pistol and Jet (15%)
A merchant party fending off some robbers. 	2% 	A caravan of 3-6 people fighting off 4-7 Robbers 	
Caravan:
Male Slaver w/ Hunting Rifle and Stimpak
Male Gun Guard w/ Hunting Rifle (40%)
Cute Female Slave (30%)
Combat Male Slave (30%)
Female Slaver w/ 10mm SMG and Stimpak (random 15%)
Dog (random 10%)
Robbers:
Tough Female Thug w/ Hunting Rifle, Stimpak, Jet
Melee Male Thug w/ Spiked Knuckles and Stimpak (40%)
Melee Female Thug w/ Combat Knife (40%)
Male Gun Thug w/ 10mm pistol (10%)
Female Gun Thug w/ 10mm pistol (if player level > 6) (10%)
A merchant party fending off some radscorpions. 	2% 	A caravan of 3-6 people fighting off 4-7 Scorpions 	
Caravan:
Male Slaver w/ Hunting Rifle and Stimpak
Male Gun Guard w/ Hunting Rifle (40%)
Cute Female Slave (30%)
Combat Male Slave (30%)
Female Slaver w/ 10mm SMG and Stimpak (random 15%)
Dog (random 10%)
Scorpions:
Golden Gecko (100%)
Dead Small Scorpion
A group of golden geckos battling some radscorpions.	2% 	A group of 5-8 Golden Geckos fighting 5-8 scorpions 	
Golden Geckos:
Golden Gecko (80%)
Tough Golden Gecko (20%)
Scorpions:
Golden Gecko (100%)
Dead Small Scorpion
A family of molerats. 	7% 	A group of 3-6 Pig Rats and Mole Rats attack the player. 	
Mole Rats (40%)
Greater Mole Rat (20%)
Pig Rats (40%)
===Bandits Pass===
An area along the DMRV where bandits prey upon passing people.
Title 	Frequency	Overview 	Details
Some highwaymen. 	10% 	Group of 2-5 highwaymen. 	
Tough Male Thug w/ Hunting Rifle, Stimpak, Jet
Agile Male Thug w/ Combat Knife and Stimpak (35%)
Agile Female Thug w/ sharp spear and Stimpak (35%)
Male Gun Thug w/ 10mm Pistol and Jet (if player level > 6) (15%)
Female Gun Thug w/ 10mm Pistol and Jet (15%)
Some robbers. 	15% 	Group of 2-4 robbers. 	
Tough Female Thug w/ Hunting Rifle, Stimpak, Jet
Melee Male Thug w/ Spiked Knuckles and Stimpak (40%)
Melee Female Thug w/ Combat Knife (40%)
Male Gun Thug w/ 10mm pistol (10%)
Female Gun Thug w/ 10mm pistol (if player level > 6) (10%)
Some highwaymen and robbers. 	5% 	Group of 2-4 robbers. 	
Robbers:
Tough Female Thug w/ Hunting Rifle, Stimpak, Jet
Melee Male Thug w/ Spiked Knuckles and Stimpak (40%)
Melee Female Thug w/ Combat Knife (40%)
Male Gun Thug w/ 10mm pistol (10%)
Female Gun Thug w/ 10mm pistol (if player level > 6) (10%)
Highwaymen:
Tough Male Thug w/ Hunting Rifle, Stimpak, Jet
Agile Male Thug w/ Combat Knife and Stimpak (35%)
Agile Female Thug w/ sharp spear and Stimpak (35%)
Male Gun Thug w/ 10mm Pistol and Jet (if player level > 6) (15%)
Female Gun Thug w/ 10mm Pistol and Jet (15%)
A family of golden geckos. 	10% 	A group of 3-5 Golden Geckos ambushing the player. 	
Golden Gecko (80%)
Tough Golden Gecko (20%)
Some radscorpions hiding in the spore plants. 	10% 	Group of 3-5 radscorpions hiding among 3-6 Spore Plants.	Radscorpions:
Large Radscorpions (100%)
Small Dead Radscorpion
Spore Plants:
Spore Plants (100%)
Broc Flower (10%)
Xander Root (10%)
Some robbers fighting some radscorpions. 	2% 	A group of 3-5 robbers fighting 3-6 Radscorpions. 	
Robbers:
Tough Female Thug w/ Hunting Rifle, Stimpak, Jet
Melee Male Thug w/ Spiked Knuckles and Stimpak (40%)
Melee Female Thug w/ Combat Knife (40%)
Male Gun Thug w/ 10mm pistol (10%)
Female Gun Thug w/ 10mm pistol (if player level > 6) (10%)
Radscorpions:
Large Radscorpions (100%)
Small Dead Radscorpion
A merchant party. 	10% 	A travelling caravan of 4-5 people. 	
Male Slaver w/ Hunting Rifle and Stimpak
Male Gun Guard w/ Hunting Rifle (40%)
Cute Female Slave (30%)
Combat Male Slave (30%)
Female Slaver w/ 10mm SMG and Stimpak (random 15%)
Dog (random 10%)
A merchant party attacked by highwaymen. 	3% 	A caravan of 4-5 people fighting off 3-5 Highwaymen 	
Caravan:
Male Slaver w/ Hunting Rifle and Stimpak
Male Gun Guard w/ Hunting Rifle (40%)
Cute Female Slave (30%)
Combat Male Slave (30%)
Female Slaver w/ 10mm SMG and Stimpak (random 15%)
Dog (random 10%)
Highwaymen:
Tough Male Thug w/ Hunting Rifle, Stimpak, Jet
Agile Male Thug w/ Combat Knife and Stimpak (35%)
Agile Female Thug w/ sharp spear and Stimpak (35%)
Male Gun Thug w/ 10mm Pistol and Jet (if player level > 6) (15%)
Female Gun Thug w/ 10mm Pistol and Jet (15%)
A merchant party ambushed by robbers. 	4% 	A caravan of 4-5 people fighting off 3-5 Robbers 	
Caravan:
Male Slaver w/ Hunting Rifle and Stimpak
Male Gun Guard w/ Hunting Rifle (40%)
Cute Female Slave (30%)
Combat Male Slave (30%)
Female Slaver w/ 10mm SMG and Stimpak (random 15%)
Dog (random 10%)
Robbers:
Tough Female Thug w/ Hunting Rifle, Stimpak, Jet
Melee Male Thug w/ Spiked Knuckles and Stimpak (40%)
Melee Female Thug w/ Combat Knife (40%)
Male Gun Thug w/ 10mm pistol (10%)
Female Gun Thug w/ 10mm pistol (if player level > 6) (10%)
Some highwaymen attacked by some spore plants.	2% 	3-6 Highwaymen attacked by 6-12 spore plants. 	
Highwaymen:
Tough Male Thug w/ Hunting Rifle, Stimpak, Jet
Agile Male Thug w/ Combat Knife and Stimpak (35%)
Agile Female Thug w/ sharp spear and Stimpak (35%)
Male Gun Thug w/ 10mm Pistol and Jet (if player level > 6) (15%)
Female Gun Thug w/ 10mm Pistol and Jet (15%)
Spore Plants:
Spore plants (100%)
Broc flower (10%)
Xander root (10%)
===Modoc===
Areas around Modoc.
Title 	Frequency	Overview 	Details
Some highwaymen. 	7% 	Group of 3-5 highwaymen. 	
Tough Male Thug w/ Hunting Rifle, Stimpak, Jet
Agile Male Thug w/ Combat Knife and Stimpak (35%)
Agile Female Thug w/ sharp spear and Stimpak (35%)
Male Gun Thug w/ 10mm Pistol and Jet (if player level > 6) (15%)
Female Gun Thug w/ 10mm Pistol and Jet (15%)
Some robbers. 	7% 	Group of 2-4 robbers. 	
Tough Female Thug w/ Hunting Rifle, Stimpak, Jet
Melee Male Thug w/ Spiked Knuckles and Stimpak (40%)
Melee Female Thug w/ Combat Knife (40%)
Male Gun Thug w/ 10mm pistol (10%)
Female Gun Thug w/ 10mm pistol (if player level > 6) (10%)
Some homeless people. 	7% 	4-8 homeless 	Strong peasant female w/ club (33%)
Strong peasant male w/ brass knuckles (33%)
Weak peasant male w/ sharpened pole (15%)
Weak peasant female w/ knife (15%)
Male loser (4%)
Female child (100%)
Male child (100%)
Dead dog
Some golden geckos and mantis. 	2% 	4-7 golden geckos and 6-12 mantises. 	
Golden Geckos:
Golden Gecko (80%)
Tough Golden Gecko (20%)
Manti:
Mantis from Arroyo Caves (40%)
Medium Mantis (60%)
Dead Large Radscorpion (random (15%))
Some wild brahmin. 	6% 	4-8 wild brahamin. 	
Brahmin (30%)
Weak Brahmin (20%)
Wild Brahmin (50%)
Some radscorpions. 	6% 	Pack of 5-7 radscorpions. 	
Small Radscorpions (70%)
Large Radscorpions (30%)
Dead Average Female Merchant
Some moonshiners. 	7% 	4-6 Moonshiners. 	
Tough Male Thug w/ Shotgun
Tough Male Thug w/ Shotgun (40%)
Tough Female Thug w/ Desert Eagle (40%)
Female Combat Slave w/ Zip Gun (10%)
Male Combat Slave w/ Switchblade (10%)
Still (random (20%))
Some farmers. 	7% 	3-5 farmers 	
Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
Male child (4%)
Dead dog
Some moonshiners attacked by some highwaymen. 	3% 	A group of 3-4 moonshiners attacked by 2-4 Highwaymen. 	
Moonshiners:
Tough Male Thug w/ Shotgun
Tough Male Thug w/ Shotgun (40%)
Tough Female Thug w/ Desert Eagle (40%)
Female Combat Slave w/ Zip Gun (10%)
Male Combat Slave w/ Switchblade (10%)
Still (random (20%))
Highwaymen:
Tough Male Thug w/ Hunting Rifle, Stimpak, Jet
Agile Male Thug w/ Combat Knife and Stimpak (35%)
Agile Female Thug w/ sharp spear and Stimpak (35%)
Male Gun Thug w/ 10mm Pistol and Jet (if player level > 6) (15%)
Female Gun Thug w/ 10mm Pistol and Jet (15%)
Some highwaymen attacking some homeless people.	2% 	A group of 6-9 Highwaymen attacking 3-6 homeless people.	
Highwaymen:
Tough Male Thug w/ Hunting Rifle, Stimpak, Jet
Agile Male Thug w/ Combat Knife and Stimpak (35%)
Agile Female Thug w/ sharp spear and Stimpak (35%)
Male Gun Thug w/ 10mm Pistol and Jet (if player level > 6) (15%)
Female Gun Thug w/ 10mm Pistol and Jet (15%)
Homeless:
Strong peasant female w/ club (33%)
Strong peasant male w/ brass knuckles (33%)
Weak peasant male w/ sharpened pole (15%)
Weak peasant female w/ knife (15%)
Male loser (4%)
Female child (100%)
Male child (100%)
Dead dog
Some moonshiners and farmers. 	2% 	A group of 3-4 Moonshiners attacking 3-5 farmers. 	
Moonshiners:
Tough Male Thug w/ Shotgun
Tough Male Thug w/ Shotgun (40%)
Tough Female Thug w/ Desert Eagle (40%)
Female Combat Slave w/ Zip Gun (10%)
Male Combat Slave w/ Switchblade (10%)
Still (random (20%))
Farmers:
Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
Male child (4%)
Dead dog
Some mantis attacking some farmers. 	3% 	A group of 5-8 Manti attacking 3-5 farmers. 	
Manti:
Mantis from Arroyo Caves (40%)
Medium Mantis (60%)
Dead Large Radscorpion (random (15%))
Farmers:
Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
Male child (4%)
Dead dog
Some moonshiners battling some farmers. 	2% 	A group of 3-5 moonshiners attacking 3-6 farmers. 	
Moonshiners:
Tough Male Thug w/ Shotgun
Tough Male Thug w/ Shotgun (40%)
Tough Female Thug w/ Desert Eagle (40%)
Female Combat Slave w/ Zip Gun (10%)
Male Combat Slave w/ Switchblade (10%)
Still (random (20%))
Farmers:
Average peasant male w/ 10mm SMG and fruit (67%)
Average peasant female w/ hunting rifle and fruit (25%)
Female child w/ fruit (4%)
Male child (4%)
Dead dog
Some brahmin fending off some mantis. 	4% 	5-8 wild brahmin fending off a group of 4-7 Manti. 	
Wild brahmin:
Brahmin (30%)
Weak Brahmin (20%)
Wild Brahmin (50%)
Manti:
Mantis from Arroyo Caves (40%)
Medium Mantis (60%)
Dead Large Radscorpion (random (15%))
Some mantis attacking some molerats. 	2% 	5-9 Manti fighting 3-6 molerats and pigrats. 	
Manti:
Mantis from Arroyo Caves (40%)
Medium Mantis (60%)
Dead Large Radscorpion (random (15%))
Rats:
Mole Rat (40%)
Greater Mole Rat (20%)
Pig Rats (40%)
=== Den - Vault City - Modoc===
Den - Vault City - Modoc trade route.
Title 	Frequency	Overview 	Details
Some highwaymen tracking with wild dogs. 	8% 	3-6 Highwaymen and 2-5 wild dogs. 	
Highwaymen:
Tough Male Thug w/ .44 Magnum revolver and stimpak (30%)
Tough Female Thug w/ FN FAL, 7.62mm, and Stimpak (20%)
Tough Male Thug w/ Combat Knife (30%)
Tough Female Thug w/ Shotgun, shells, and Healing Powder (20%)
Wild Dogs:
Wild Dog (80%)
Dead Female Nomad (20%)
Some robbers searching with wild dogs. 	8% 	2-5 robbers and 3-6 wild dogs. 	
Robbers:
Tough Male Thug w/ Shotgun and shells (10%)
Tough Female Thug w/ Desert Eagle (40%)
Agile Male Thug w/ Combat knife, Stimpak and Jet (40%)
Agile Female Thug w/ 10mm SMG and Jet (10%)
Wild Dogs:
Wild Dog (80%)
Dead Female Nomad (20%)
A band of highwaymen. 	8% 	3-6 Highwaymen 	
Tough Male Thug w/ .44 Magnum revolver and stimpak (30%)
Tough Female Thug w/ FN FAL, 7.62mm, and Stimpak (20%)
Tough Male Thug w/ Combat Knife (30%)
Tough Female Thug w/ Shotgun, shells, and Healing Powder (20%)
A band of robbers. 	8% 	3-6 robbers 	
Tough Male Thug w/ Shotgun and shells (10%)
Tough Female Thug w/ Desert Eagle (40%)
Agile Male Thug w/ Combat knife, Stimpak and Jet (40%)
Agile Female Thug w/ 10mm SMG and Jet (10%)
A swarm of mantis. 	8% 	6-10 Manti 	
Medium Mantis (80%)
Dead Brahmin (20%)
A swarm of mantis infesting some spore plants.	1% 	5-8 Manti and 2-5 spore plants. 	
Manti:
Medium Mantis (80%)
Dead Brahmin (20%)
Spore plants:
Spore Plant w/ Spikes (100%)
Xander Root (random (10%))
Broc Flower (random (10%))
Primitive Female (random (5%))
A pack of wild dogs amongst some spore plants.	7% 	3-5 wild dogs and 6-8 spore plants. 	
Wild Dogs:
Wild Dog (80%)
Dead Female Nomad (20%)
Spore plants:
Spore Plant w/ Spikes (100%)
Xander Root (random (10%))
Broc Flower (random (10%))
Primitive Female (random (5%))
A pack of wild dogs. 	8% 	4-8 wild dogs. 	
Wild Dog (80%)
Dead Female Nomad (20%)
A caravan. 	10% 	6-8 people in a caravan. 	
Male Master Merchant w/ Combat Knife, Jet, Stimpak 
Male Gun Guard w/ 10mm SMG, 10mm JHP, Stimpak (50%)
Female Gun Guard w/ FN FAL, Stimpak (50%)
Some robbers fending off some wild dogs. 	1% 	2-4 robbers fighting 3-6 wild dogs. 	
Robbers:
Tough Male Thug w/ Shotgun and shells (10%)
Tough Female Thug w/ Desert Eagle (40%)
Agile Male Thug w/ Combat knife, Stimpak and Jet (40%)
Agile Female Thug w/ 10mm SMG and Jet (10%)
Wild Dogs:
Wild Dog (80%)
Dead Female Nomad (20%)
A caravan attacked by wild dogs. 	3% 	6-8 people in a caravan fighting 3-6 wild dogs. 	
Caravan:
Male Master Merchant w/ Combat Knife, Jet, Stimpak 
Male Gun Guard w/ 10mm SMG, 10mm JHP, Stimpak (50%)
Female Gun Guard w/ FN FAL, Stimpak (50%)
Wild Dogs:
Wild Dog (80%)
Dead Female Nomad (20%)
A caravan ambushed by robbers. 	3% 	6-8 people in a caravan fighting 3-6 robbers. 	
Caravan:
Male Master Merchant w/ Combat Knife, Jet, Stimpak 
Male Gun Guard w/ 10mm SMG, 10mm JHP, Stimpak (50%)
Female Gun Guard w/ FN FAL, Stimpak (50%)
Robbers:
Tough Male Thug w/ Shotgun and shells (10%)
Tough Female Thug w/ Desert Eagle (40%)
Agile Male Thug w/ Combat knife, Stimpak and Jet (40%)
Agile Female Thug w/ 10mm SMG and Jet (10%)
A caravan ambushed by robbers. 	3% 	6-8 people in a caravan fighting 3-6 highwaymen.	
Caravan:
Male Master Merchant w/ Combat Knife, Jet, Stimpak 
Male Gun Guard w/ 10mm SMG, 10mm JHP, Stimpak (50%)
Female Gun Guard w/ FN FAL, Stimpak (50%)
Highwaymen:
Tough Male Thug w/ .44 Magnum revolver and stimpak (30%)
Tough Female Thug w/ FN FAL, 7.62mm, and Stimpak (20%)
Tough Male Thug w/ Combat Knife (30%)
Tough Female Thug w/ Shotgun, shells, and Healing Powder (20%)
===Wilderness 1===
Wilderness North of Modoc
Title 	Frequency	Overview 	Details
Some golden geckos. 	10% 	4-7 Golden Geckos 	
Golden Gecko (80%)
Tough Golden Gecko (20%)
A swarm of mantis. 	10% 	6-8 Manti 	
Medium Mantis (80%)
Dead Brahmin (20%)
Some radscorpions. 	10% 	4-8 Radscorpions 	
Large Radscorpion (100%)
Dead Small Scorpion
Some wild brahmin. 	10% 	4-8 wild brahamin. 	
Brahmin (30%)
Weak Brahmin (20%)
Wild Brahmin (50%)
A trader and guards. 	10% 	3-6 trader and guards. 	
Average Male Merchant w/ Combat Knife
Male Gun Guard w/ 9mm Mauser (50%)
Female Gun Guard w/ Hunting Rifle (50%)
A trader and guards fighting golden geckos. 	1% 	3-5 trader and guards fighting 3-6 golden geckos.	
Trader and guards:
Average Male Merchant w/ Combat Knife
Male Gun Guard w/ 9mm Mauser (50%)
Female Gun Guard w/ Hunting Rifle (50%)
Golden geckos:
Golden Gecko (80%)
Tough Golden Gecko (20%)
A swarm of mantis massacring a trading band. 	1% 	6-10 Manti attacking 3-5 trader and guards. 	
Manti:
Medium Mantis (80%)
Dead Brahmin (20%)
Trader and guards:
Average Male Merchant w/ Combat Knife
Male Gun Guard w/ 9mm Mauser (50%)
Female Gun Guard w/ Hunting Rifle (50%)
A swarm of mantis fighting wild brahmin. 	2% 	6-8 Manti attacking 5-8 wild brahamin. 	
Manti:
Medium Mantis (80%)
Dead Brahmin (20%)
Wild brahmin:
Brahmin (30%)
Weak Brahmin (20%)
Wild Brahmin (50%)
Some radscorpions feasting on mantis. 	2% 	3-6 radscorpions fighting 6-10 manti. 	
Radscorpions:
Large Radscorpion (100%)
Dead Small Scorpion
Manti:
Medium Mantis (80%)
Dead Brahmin (20%)
Some radscorpions butchering some wild brahmin.	2% 	6-10 radscorpions fighting 6-8 brahmin. 	
Radscorpions:
Large Radscorpion (100%)
Dead Small Scorpion
Wild brahmin:
Brahmin (30%)
Weak Brahmin (20%)
Wild Brahmin (50%)
===Wilderness 2===
Wilderness North of Vault City
Title 	Frequency	Overview 	Details
Some mutated molerats. 	10% 	2-4 molerats 	
Mutated Molerats (90%)
Dead Tough Male Guard (10%)
Some mutated pig rats. 	10% 	3-6 pigrats 	
Mutated Pig Rat (70%)
Mutated Rat (20%)
Dead Tough Female Guard (10%)
Some spore plants. 	10% 	4-8 spore plants 	
Spore Plant w/ Spikes (100%) 
Xander Root (random (10%)) 
Broc Flower (random (10%)) 
Primitive Female (random (5%))
A hermit. 	5% 	1-2 hermits 	
Holy Man w/ combat knife and Healing Powder (100%)
A hermit and some dogs fighting mutated molerats. 	10% 	3-5 wild dogs and 1-2 hermits fighting 5-8 molerats.	
Wild dogs:
Wild Dog (80%) 
Dead Female Nomad (20%) 
Hermit:
Holy Man w/ combat knife and Healing Powder (100%)
Molerats:
Mutated Molerats (90%)
Dead Tough Male Guard (10%)
A hermit fending off some wild dogs. 	1% 	1-2 hermits fighting 3-5 wild dogs 	
Wild dogs:
Wild Dog (80%) 
Dead Female Nomad (20%) 
Hermit:
Holy Man w/ combat knife and Healing Powder (100%)
A hermit fending off some mutated pig rats. 	1% 	1-2 hermits fighting 3-5 pig rats. 	
Hermit:
Holy Man w/ combat knife and Healing Powder (100%)
Pigrats:
Mutated Pig Rat (70%)
Mutated Rat (20%)
Dead Tough Female Guard (10%)
A hermit with some dogs fighting mutated molerats. 	1% 	1-2 hermits and 3-5 wild dogs fighting 3-6 molerats 	
Wild dogs:
Wild Dog (80%) 
Dead Female Nomad (20%) 
Hermit:
Holy Man w/ combat knife and Healing Powder (100%)
Molerats:
Mutated Molerats (90%)
Dead Tough Male Guard (10%)
Some mutated molerats fighting some mutated pig rats.	2% 	3-5 molerats fighting 4-6 pigrats. 	
Molerats:
Mutated Molerats (90%)
Dead Tough Male Guard (10%)
Pigrats:
Mutated Pig Rat (70%)
Mutated Rat (20%)
Dead Tough Female Guard (10%)
Some mutated molerats fighting some spore plants. 	2% 	5-9 molerats fighting 6-12 spore plants. 	
Molerats:
Mutated Molerats (90%)
Dead Tough Male Guard (10%)
Spore plants:
Spore Plant w/ Spikes (100%) 
Xander Root (random (10%)) 
Broc Flower (random (10%)) 
Primitive Female (random (5%))
Some mutated pig rats fighting some wild dogs. 	2% 	3-5 pigrats fighting 5-8 wild dogs. 	
Pigrats:
Mutated Pig Rat (70%)
Mutated Rat (20%)
Dead Tough Female Guard (10%)
Wild dogs:
Wild Dog (80%) 
Dead Female Nomad (20%)
===Vault City===
Areas around Vault City.
Title 	Frequency	Overview 	Details
A band of slavers. 	10% 	4-7 slavers 	
Strong Male Slaver w/ 10mm SMG and Molotov Cocktail (25%)
Strong Female Slaver w/ Sharpened Spear (25%)
Strong Male Slaver w/ H&K CAWS and Jet (10%)
Strong Female Slaver w/ Combat Knife and Jet (40%)
Some golden geckos. 	10% 	4-8 golden geckos 	
Tough Golden Gecko (20%)
Golden Gecko (80%)
A pack of wild dogs. 	10% 	5-8 wild dogs 	
Wild Dog (80%)
Dead Female Nomad (20%)
A band of slavers and some dogs. 	10% 	3-6 slavers and 3-4 wild dogs 	
Slavers:
Strong Male Slaver w/ 10mm SMG and Molotov Cocktail (25%)
Strong Female Slaver w/ Sharpened Spear (25%)
Strong Male Slaver w/ H&K CAWS and Jet (10%)
Strong Female Slaver w/ Combat Knife and Jet (40%)
Wild Dog:
Wild Dog (80%)
Dead Female Nomad (20%)
A patrol unit. 	10% 	5-8 patrolmen 	
Vault City Male Patrol w/ Assault Rifle and Stimpak (25%)
Vault City Female Patrol w/ Assault Rifle and Stimpak (25%)
Vault City Male Patrol w/ Desert Eagle and Stimpak (25%)
Vault City Female Patrol w/ Desert Eagle and Stimpak (25%)
A patrol unit and dogs subduing slavers. 	5% 	3-6 patrolmen and 2-4 wild dogs fighting 6-8 slavers	
Patrol:
Vault City Male Patrol w/ Assault Rifle and Stimpak (25%)
Vault City Female Patrol w/ Assault Rifle and Stimpak (25%)
Vault City Male Patrol w/ Desert Eagle and Stimpak (25%)
Vault City Female Patrol w/ Desert Eagle and Stimpak (25%)
Slavers:
Strong Male Slaver w/ 10mm SMG and Molotov Cocktail (25%)
Strong Female Slaver w/ Sharpened Spear (25%)
Strong Male Slaver w/ H&K CAWS and Jet (10%)
Strong Female Slaver w/ Combat Knife and Jet (40%)
Wild Dog:
Wild Dog (80%)
Dead Female Nomad (20%)
A band of slavers fending off some golden geckos.	1% 	4-7 slavers fighting 5-8 golden geckos 	
Slavers:
Strong Male Slaver w/ 10mm SMG and Molotov Cocktail (25%)
Strong Female Slaver w/ Sharpened Spear (25%)
Strong Male Slaver w/ H&K CAWS and Jet (10%)
Strong Female Slaver w/ Combat Knife and Jet (40%)
Golden gecko:
Tough Golden Gecko (20%)
Golden Gecko (80%)
A patrol unit fighting some slavers. 	10% 	5-8 patrolmen fighting 4-6 slavers 	
Patrol:
Vault City Male Patrol w/ Assault Rifle and Stimpak (25%)
Vault City Female Patrol w/ Assault Rifle and Stimpak (25%)
Vault City Male Patrol w/ Desert Eagle and Stimpak (25%)
Vault City Female Patrol w/ Desert Eagle and Stimpak (25%)
Slavers:
Strong Male Slaver w/ 10mm SMG and Molotov Cocktail (25%) 
Strong Female Slaver w/ Sharpened Spear (25%) 
Strong Male Slaver w/ H&K CAWS and Jet (10%) 
Strong Female Slaver w/ Combat Knife and Jet (40%)
A patrol unit battling some golden geckos. 	1% 	3-5 patrolmen fighting 5-8 golden geckos 	
Patrol:
Vault City Male Patrol w/ Assault Rifle and Stimpak (25%)
Vault City Female Patrol w/ Assault Rifle and Stimpak (25%)
Vault City Male Patrol w/ Desert Eagle and Stimpak (25%)
Vault City Female Patrol w/ Desert Eagle and Stimpak (25%)
Golden gecko:
Tough Golden Gecko (20%)
Golden Gecko (80%)
A patrol unit fending off wild dogs. 	1% 	3-5 patrolmen fighting 6-10 wild dogs 	
Patrol:
Vault City Male Patrol w/ Assault Rifle and Stimpak (25%)
Vault City Female Patrol w/ Assault Rifle and Stimpak (25%)
Vault City Male Patrol w/ Desert Eagle and Stimpak (25%)
Vault City Female Patrol w/ Desert Eagle and Stimpak (25%)
Wild Dog:
Wild Dog (80%)
Dead Female Nomad (20%)
===Gecko===
Areas around Gecko.
Title 	Frequency	Overview 	Details
A slew of scavengers. 	10% 	5-8 scavengers 	
Scavenger w/ 10mm SMG (15%)
Scavenger w/ Desert Eagle (35%)
Glowing Scavenger (50%)
Some ghoul scavengers. 	10% 	6-10 ghoul scavengers 	
Scavenger w/ 10mmm Pistol (25%)
Scavenger w/ rocks (33%)
Scavenger w/ Brass Knuckles (32%)
Scavenger w/ Molotov Cocktail (10%)
A bunch of crazies. 	10% 	4-8 crazies 	
Crazy w/ Shotgun (25%)
Crazy w/ Hunting Rifle (25%)
Glowing Crazy (50%)
Some ghoul crazies. 	10% 	5-8 ghoul crazies 	
Crazy w/ Sawed off shotgun and Sharpened spear (35%)
Crazy w/ Hunting Rifle (50%)
Crazy w/ Assault Rifle (15%)
Some geckos. 	5% 	5-9 geckos 	
Tough Silver Gecko (30%)
Golden Gecko (30%)
Tough Golden Gecko (40%)
A pack of wild dogs. 	5% 	6-10 wild dogs 	
Wild Dog (80%)
Dead Female Nomad (20%)
A family of radscorpions. 	5% 	6-10 radscorpions 	
Large Radscorpion (100%)
Dead Small Radscorpion
A bunch of mutated pig rats. 	5% 	6-8 pigrats 	
Mutated Pig Rat (70%)
Mutated Rat (20%)
Dead Tough Female Guard (10%)
A pack of mutated rats. 	5% 	10-15 mutated rats 	
Mutated Rats (100%)
Some scavengers battling a bunch of crazies. 	1% 	6-9 scavengers fighting 5-8 crazies 	
Scavengers:
Scavenger w/ 10mm SMG (15%)
Scavenger w/ Desert Eagle (35%)
Glowing Scavenger (50%)
Crazies:
Crazy w/ Shotgun (25%)
Crazy w/ Hunting Rifle (25%)
Glowing Crazy (50%)
Some ghoul scavengers fending off some crazies. 	1% 	5-9 ghoul scavengers fighting 6-10 crazies	
Scavengers:
Scavenger w/ 10mmm Pistol (25%)
Scavenger w/ rocks (33%)
Scavenger w/ Brass Knuckles (32%)
Scavenger w/ Molotov Cocktail (10%)
Crazies:
Crazy w/ Shotgun (25%)
Crazy w/ Hunting Rifle (25%)
Glowing Crazy (50%)
Some geckos fighting some crazies. 	1% 	7-12 geckos fighting 3-6 crazies 	
Gecko:
Tough Silver Gecko (30%)
Golden Gecko (30%)
Tough Golden Gecko (40%)
Crazies:
Crazy w/ Shotgun (25%)
Crazy w/ Hunting Rifle (25%)
Glowing Crazy (50%)
Some mutated rats infesting some ghoul scavengers.	1% 	5-9 pigrats fighting 2-5 ghoul scavengers 	
Pigrat:
Mutated Pig Rat (70%)
Mutated Rat (20%)
Dead Tough Female Guard (10%)
Scavenger:
Scavenger w/ 10mmm Pistol (25%)
Scavenger w/ rocks (33%)
Scavenger w/ Brass Knuckles (32%)
Scavenger w/ Molotov Cocktail (10%)
===North Coastal regions===
Coastal regions of the North near Arroyo.
Title 	Frequency	Overview 	Details
Cannibals. 	10% 	4-7 cannibals 	
Male cannibal w/ knife (30%)
Female cannibal w/ knife (30%)
Some wilders. 	10% 	5-7 cannibals 	
Male Wilder (70%)
Female Wilder (30%)
A war party. 	10% 	4-8 hostile war party members 	
Male hunter w/ sharpened spear (30%)
Female hunter w/ sharpened spear (20%)
Some Outcasts. 	10% 	4-8 outcasts 	
Male Cannibal (60%)
Female Cannibal (20%)
Male Cannibal w/ Knife (10%)
Female Cannibal w/ Knife (10%)
A family of radscorpions. 	10% 	3-6 radscorpions 	
Large Radscorpion (100%)
Dead Small Radscorpion
Some molerats. 	10% 	4-7 molerats 	
Greater Molerats (60%)
Regular Molerats (40%)
Some fishermen. 	10% 	3-6 fishermen 	
Male Fisherman (70%)
Female Fisherman (30%)
Cannibals. 	10% 	3-5 fishermen fighting 3-6 cannibals.	
Fishermen:
Male Fisherman (70%)
Female Fisherman (30%)
Cannibals:
Male cannibal w/ knife (30%)
Female cannibal w/ knife (30%)
Cannibals battling some wilders. 	2% 	4-7 cannibals fighting 3-5 wilders 	
Cannibals:
Male cannibal w/ knife (30%)
Female cannibal w/ knife (30%) 
Wilders:
Male Wilder (70%)
Female Wilder (30%)
Some radscorpions attacking some wilders.	1% 	4-8 radscorpions fighting 3-6 wilders	
Radscorpion:
Large Radscorpion (100%)
Dead Small Radscorpion
Wilders:
Male Wilder (70%)
Female Wilder (30%)
===Primitive Tribe===
Regions around where the Primitive Trive would be were it not cut.
Title 	Frequency	Overview 	Details
Cannibals. 	7% 	4-8 cannibals 	
Male cannibal w/ knife (30%)
Female cannibal w/ knife (30%)
Some Outcasts. 	7% 	3-6 outcasts 	
Male cannibal (60%)
Female cannibal (20%)
Male cannibal w/ knife (10%)
Female cannibal w/ knife (10%)
Some wilders. 	8% 	4-6 wilders 	
Male Wilder (70%) 
Female Wilder (30%)
A war party. 	8% 	4-6 war party members 	
Male hunter w/ sharpened spear (30%) 
Female hunter w/ sharpened spear (20%)
Some geckos. 	7% 	4-8 golden geckos 	
Golden Gecko (85%) 
Tough Silver Gecko (15%) 
Tough Golden Gecko (random(10%))
Some geckos hiding in some spore plants. 	7% 	2-4 golden geckos and 3-6 spore plants 	
Geckos:
Golden Gecko (85%) 
Tough Silver Gecko (15%) 
Tough Golden Gecko (random(10%))
Spore plants:
Spore Plant w/ Spikes (100%) 
Xander Root (random (10%)) 
Broc Flower (random (10%)) 
Primitive Female (random (5%))
Some geckos and some radscorpions. 	2% 	2-5 golden geckos and 3-5 small radscorpions	
Geckos:
Golden Gecko (85%) 
Tough Silver Gecko (15%) 
Tough Golden Gecko (random(10%))
Small Radscorpions:
Small Radscorpions (100%)
Dead Primitive Male w/ Spear (random(10%))
Dead Primitive Female w/ Healing Herb (random(10%))
Some radscorpions. 	7% 	4-9 small radscorpions 	
Small Radscorpions (100%)
Dead Primitive Male w/ Spear (random(10%))
Dead Primitive Female w/ Healing Herb (random(10%))
Some radscorpions hiding in some spore plants.	7% 	4-8 radscorpions and 2-4 spore plants 	
Radscorpions:
Large radscorpion (100%)
Small dead radscorpion
Spore plants:
Spore Plant w/ Spikes (100%) 
Xander Root (random (10%)) 
Broc Flower (random (10%)) 
Primitive Female (random (5%))
A hermit. 	10% 	1-2 hermits 	
Holy Man w/ combat knife and Healing Powder (100%)
Some geckos attacking some Outcasts. 	1% 	3-5 golden geckos fighting 2-4 outcasts 	
Geckos:
Golden Gecko (85%) 
Tough Silver Gecko (15%) 
Tough Golden Gecko (random(10%))
Outcasts:
Male cannibal (60%)
Female cannibal (20%)
Male cannibal w/ knife (10%)
Female cannibal w/ knife (10%)
Some geckos fighting some wilders. 	1% 	3-5 golden geckos fighting 3-5 wilders 	
Geckos:
Golden Gecko (85%) 
Tough Silver Gecko (15%) 
Tough Golden Gecko (random(10%))
Wilders:
Male Wilder (70%) 
Female Wilder (30%)
Cannibals. 	7% 	4-8 radscorpions fighting 3-6 cannibals 	
Radscorpions:
Large radscorpion (100%)
Small dead radscorpion
Cannibals:
Male cannibal w/ knife (30%)
Female cannibal w/ knife (30%)
Some radscorpions attacking a hermit. 	7% 	3-6 small radscorpions fighting 1-2 hermits 	
Small Radscorpions (100%)
Dead Primitive Male w/ Spear (random(10%))
Dead Primitive Female w/ Healing Herb (random(10%))
Hermit:
Holy Man w/ combat knife and Healing Powder (100%)
===Den - New Reno - Redding - Vault City ===
Den - New Reno - Redding - Vault City trade route.
Title 	Frequency	Overview 	Details
A Den caravan. 	10% 	5-8 people in a caravan 	
Bad Merchant Male
Strong Slaver Male w/ Combat Knife (20%)
Slaver Guard w/ 10mm SMG (50%)
Healthy Female Slave (15%)
Healthy Male Slave (15%)
Some highwaymen. 	10% 	6-9 highwaymen 	
Tough Male Thug w/ .44 Magnum revolver and stimpak (30%)
Tough Female Thug w/ FN FAL, 7.62mm, and Stimpak (20%)
Tough Male Thug w/ Combat Knife (30%)
Tough Female Thug w/ Shotgun, shells, and Healing Powder (20%)
Some robbers. 	10% 	6-9 robbers 	
Tough Male Thug w/ Shotgun and shells (10%)
Tough Female Thug w/ Desert Eagle (40%)
Agile Male Thug w/ Combat knife, Stimpak and Jet (40%)
Agile Female Thug w/ 10mm SMG and Jet (10%)
Some highwaymen and robbers. 	10% 	2-4 highwaymen and 2-4 robbers 	
Highwaymen:
Tough Male Thug w/ .44 Magnum revolver and stimpak (30%)
Tough Female Thug w/ FN FAL, 7.62mm, and Stimpak (20%)
Tough Male Thug w/ Combat Knife (30%)
Tough Female Thug w/ Shotgun, shells, and Healing Powder (20%)
Robbers:
Tough Male Thug w/ Shotgun and shells (10%)
Tough Female Thug w/ Desert Eagle (40%)
Agile Male Thug w/ Combat knife, Stimpak and Jet (40%)
Agile Female Thug w/ 10mm SMG and Jet (10%)
A Vault City caravan. 	5% 	6-8 people in a caravan 	
Average Merchant Male
Tough Male Guard w/ Hunting Rifle (25%)
Tough Female Guard w/ 10mm pistol (25%)
Tough Male Guard w/ 10mm SMG (25%)
Tough Female Guard w/ Desert Eagle (25%)
A Den caravan. 	7% 	4-8 people in a caravan 	
Bad Merchant Male
Strong Slaver Male w/ Combat Knife (20%)
Slaver Guard w/ 10mm SMG (50%)
Healthy Female Slave (15%)
Healthy Male Slave (15%)
A Redding caravan fending off highwaymen. 	3% 	4-7 people in a caravan fighting 4-7 highwaymen 	Caravan:
Master Merchant Female
Male Gun Guard w/ Assault Rifle (25%)
Male Big Gun Guard w/ Minigun (25%)
Female Gun Guard w/ 14mm Pistol (25%)
Female Gun Guard w/ Grease Gun (25%)
Highwaymen:
Tough Male Thug w/ .44 Magnum revolver and stimpak (30%)
Tough Female Thug w/ FN FAL, 7.62mm, and Stimpak (20%)
Tough Male Thug w/ Combat Knife (30%)
Tough Female Thug w/ Shotgun, shells, and Healing Powder (20%)
A New Reno caravan fending off robbers. 	5% 	4-8 people in a caravan fighting 4-7 robbers 	Caravan:
Average Merchant Female
Gun guard male w/ HK CAWS (25%)
Gun Guard female w/ Assault Rifle (25%)
Male Melee guard w/ Sledge (25%)
Female Agile guard w/ Sawed off shotgun and Shells (25%)
Robbers:
Tough Male Thug w/ Shotgun and shells (10%)
Tough Female Thug w/ Desert Eagle (40%)
Agile Male Thug w/ Combat knife, Stimpak and Jet (40%)
Agile Female Thug w/ 10mm SMG and Jet (10%)
A Den caravan fending off highwaymen. 	5% 	4-8 people in a caravan fighting 4-7 highwaymen 	Caravan:
Bad Merchant Male
Strong Slaver Male w/ Combat Knife (20%)
Slaver Guard w/ 10mm SMG (50%)
Healthy Female Slave (15%)
Healthy Male Slave (15%)
Highwaymen:
Tough Male Thug w/ .44 Magnum revolver and stimpak (30%)
Tough Female Thug w/ FN FAL, 7.62mm, and Stimpak (20%)
Tough Male Thug w/ Combat Knife (30%)
Tough Female Thug w/ Shotgun, shells, and Healing Powder (20%)
Some robbers ambushing a caravan. 	10% 	4-7 people in a caravan fighting 2-5 robbers 	Caravan:
Average Merchant Male
Tough Male Guard w/ Hunting Rifle (25%)
Tough Female Guard w/ 10mm pistol (25%)
Tough Male Guard w/ 10mm SMG (25%)
Tough Female Guard w/ Desert Eagle (25%)
Robbers:
Tough Male Thug w/ Shotgun and shells (10%)
Tough Female Thug w/ Desert Eagle (40%)
Agile Male Thug w/ Combat knife, Stimpak and Jet (40%)
Agile Female Thug w/ 10mm SMG and Jet (10%)
A Den caravan attacking a Vault City caravan.	1% 	4-8 people in a Den caravan fighting 4-8 people in a Vault City Caravan	Den Caravan:
Bad Merchant Male
Strong Slaver Male w/ Combat Knife (20%)
Slaver Guard w/ 10mm SMG (50%)
Healthy Female Slave (15%)
Healthy Male Slave (15%)
Vault City Caravan:
Average Merchant Male
Tough Male Guard w/ Hunting Rifle (25%)
Tough Female Guard w/ 10mm pistol (25%)
Tough Male Guard w/ 10mm SMG (25%)
Tough Female Guard w/ Desert Eagle (25%)
Some highwaymen fighting some robbers. 	2% 	6-8 highwaymen fighting 6-10 robbers 	
Highwaymen:
Tough Male Thug w/ .44 Magnum revolver and stimpak (30%)
Tough Female Thug w/ FN FAL, 7.62mm, and Stimpak (20%)
Tough Male Thug w/ Combat Knife (30%)
Tough Female Thug w/ Shotgun, shells, and Healing Powder (20%)
Robbers:
Tough Male Thug w/ Shotgun and shells (10%)
Tough Female Thug w/ Desert Eagle (40%)
Agile Male Thug w/ Combat knife, Stimpak and Jet (40%)
Agile Female Thug w/ 10mm SMG and Jet (10%)
===Redding===
Areas around Redding.
Title 	Frequency	Overview 	Details
Some claim jumpers. 	10% 	4-6 claim jumpers 	
Gun Thug male w/ Combat Shotgun (25%)
Gun Thug male w/ Sledgehammer (25%)
Gun Thug female w/ M60 (25%)
Gun Thug female w/ Needler Pistol (25%)
Some wolves. 	10% 	6-10 wolves 	
Wild Dog (100%)
Some golden geckos. 	10% 	4-8 golden geckos 	
Tough Golden Gecko (20%)
Golden Gecko (80%)
Some golden geckos and some wolves. 	10% 	4-8 golden geckos and 4-6 wolves 	
Golden Gecko:
Tough Golden Gecko (20%)
Golden Gecko (80%)
Wolves:
Wild Dog (100%)
Some bootleggers. 	7% 	4-6 bootleggers 	
Bootlegger male w/ Super Sledgehammer
Bootlegger male w/ Sledgehammer (25%)
Bootlegger male w/ Pancor Jackhammer (25%)
Bootlegger female w/ Grease Gun (25%)
Bootlegger female w/ 14mm (25%)
Some trappers. 	7% 	4-6 trappers 	
Melee Thug male w/ 14mm (25%)
Melee Thug male w/ 10mm SMG (25%)
Melee Thug female w/ Combat Knife (25%)
Melee Thug female w/ 10mm SMG (25%)
Some prospectors. 	7% 	3-6 prospectors 	
Prospector male w/ Sledge
Prospector male w/ Assault Rifle (25%)
Prospector male w/ Pancor Jackhammer (25%)
Prospector female w/ (25%)
Prospector female w/ H&K CAWS (25%)
Some prospectors fighting some claim jumpers. (if player level > 9) 	2% 	3-6 prospectors fighting 2-4 claim jumpers 	
Prospector male w/ Sledge
Prospector male w/ Assault Rifle (25%)
Prospector male w/ Pancor Jackhammer (25%)
Prospector female w/ (25%)
Prospector female w/ H&K CAWS (25%)
Claim jumpers:
Gun Thug male w/ Combat Shotgun (25%)
Gun Thug male w/ Sledgehammer (25%)
Gun Thug female w/ M60 (25%)
Gun Thug female w/ Needler Pistol (25%)
Some trappers fighting some golden geckos. 	10% 	4-6 trappers fighting 2-4 golden geckos 	Trappers:
Melee Thug male w/ 14mm (25%)
Melee Thug male w/ 10mm SMG (25%)
Melee Thug female w/ Combat Knife (25%)
Melee Thug female w/ 10mm SMG (25%)
Golden Gecko:
Tough Golden Gecko (20%)
Golden Gecko (80%)
Some bootleggers fighting some wolves. 	1% 	2-4 bootleggers fighting 5-8 wolves 	Bootlegger:
Bootlegger male w/ Super Sledgehammer
Bootlegger male w/ Sledgehammer (25%)
Bootlegger male w/ Pancor Jackhammer (25%)
Bootlegger female w/ Grease Gun (25%)
Bootlegger female w/ 14mm (25%)
Wolves:
Wild Dog (100%)
Some homesteaders fighting some claim jumpers. (if player level > 9)	1% 	2-4 homesteaders fighting 6-8 claim jumpers	Homesteaders:
Homesteader male w/ Grease Gun (25%)
Homesteader male w/ Cattle Prod (25%)
Homesteader female w/ H&K CAWS (25%)
Homesteader female w/ H&K G11 (25%)
Claim jumpers:
Gun Thug male w/ Combat Shotgun (25%)
Gun Thug male w/ Sledgehammer (25%)
Gun Thug female w/ M60 (25%)
Gun Thug female w/ Needler Pistol (25%)
Some homesteaders fending off some wolves. 	5% 	4-6 homesteaders fighting 4-8 wolves 	Homesteaders:
Homesteader male w/ Grease Gun (25%)
Homesteader male w/ Cattle Prod (25%)
Homesteader female w/ H&K CAWS (25%)
Homesteader female w/ H&K G11 (25%)
Wolves:
Wild Dog (100%)
=== Wilderness 3===
Wilderness area between Redding and the Raiders.
Title 	Frequency	Overview 	Details
A pack of wolves. 	10% 	6-8 wolves 	Wild Dog (100%)
A pack of mutated molerats. 	10% 	5-10 molerats 	Mutated Molerats (90%)
Dead Tough Male Guard (10%)
A pack of radscorpions. 	10% 	7-10 radscorpions 	Large radscorpion (100%) 
Small dead radscorpion
A pack of golden geckos. 	10% 	4-8 golden geckos 	Golden Gecko (80%) 
Tough Golden Gecko (20%)
A pack of wolves and some molerats. 	1% 	3-6 wolves and 3-6 molerats 	Wolves:
Wild Dog (100%)
Molerats:
Mutated Molerats (90%)
Dead Tough Male Guard (10%)
Some radscorpions and some wolves. 	2% 	5-10 radscorpions and 5-10 wolves 	Radscorpions:
Large radscorpion (100%) 
Small dead radscorpion 
Wolves:
Wild Dog (100%)
Some mutated molerats and some radscorpions. 	2% 	4-9 molerats and 6-10 radscorpions 	Radscorpions:
Large radscorpion (100%) 
Small dead radscorpion 
Molerats:
Mutated Molerats (90%)
Dead Tough Male Guard (10%)
A pack of wolves and some golden geckos. 	2% 	7-12 wolves fighting 5-8 golden geckos 	Wolves:
Wild Dog (100%)
Golden geckos:
Golden Gecko (80%) 
Tough Golden Gecko (20%)
Some mutated molerats fighting some golden geckos.	2% 	4-9 molerats fighting 7-12 golden geckos	Molerats:
Mutated Molerats (90%)
Dead Tough Male Guard (10%)
Golden geckos:
Golden Gecko (80%) 
Tough Golden Gecko (20%)
Some molerats fighting some radscorpions. 	2% 	5-9 molerats fighting 6-9 radscorpions 	Molerats:
Mutated Molerats (90%)
Dead Tough Male Guard (10%)
Radscorpion:
Large radscorpion (100%) 
Small dead radscorpion
=== Vault City - New Reno - Gecko - Broken Hills===
Vault City - New Reno - Gecko - Broken Hills trade route.
Title 	Frequency	Overview 	Details
A band of raiders. 	25% 	4-6 raiders 	
Raider male w/ Assault Rifle (35%)
Raider male w/ Combat Shotgun (15%)
Raider female w/ H&K CAWS (15%)
Raider female w/ Grease Gun (35%)
Some wolves. 	15% 	6-8 wolves 	
Wild Dog (100%)
A Vault City caravan. 	6% 	6-10 people in a caravan 	
Average Merchant Male
Tough Male Guard w/ Hunting Rifle (25%)
Tough Female Guard w/ 10mm pistol (25%)
Tough Male Guard w/ 10mm SMG (25%)
Tough Female Guard w/ Desert Eagle (25%)
A New Reno caravan. 	6% 	6-10 people in a caravan 	
Average Merchant Female
Gun guard male w/ HK CAWS (25%)
Gun Guard female w/ Assault Rifle (25%)
Male Melee guard w/ Sledge (25%)
Female Agile guard w/ Sawed off shotgun and Shells (25%)
A Broken Hills caravan. 	6% 	6-10 people in a caravan 	
Master Trader female w/ H&K CAWS
Big Gun Guard male w/ Minigun (50%)
Big Gun Guard female w/ Minigun (50%)
A Gecko caravan. 	6% 	6-10 people in a caravan 	
Generic Ghoul w/ Shotgun (Caravan Leader)
Reactor Ghoul w/ Hunting rifle (50%)
Reactor Ghoul w/ Assault Rifle (50%)
A Vault City caravan fending off some raiders. 	5% 	6-10 people in a caravan fighting 6-8 raiders	
Caravan:
Average Merchant Male
Tough Male Guard w/ Hunting Rifle (25%)
Tough Female Guard w/ 10mm pistol (25%)
Tough Male Guard w/ 10mm SMG (25%)
Tough Female Guard w/ Desert Eagle (25%)
Raiders:
Raider male w/ Assault Rifle (35%)
Raider male w/ Combat Shotgun (15%)
Raider female w/ H&K CAWS (15%)
Raider female w/ Grease Gun (35%)
A New Reno caravan fending off some raiders. 	5% 	4-8 people in a caravan fighting 6-8 raiders 	
Caravan:
Average Merchant Female
Gun guard male w/ HK CAWS (25%)
Gun Guard female w/ Assault Rifle (25%)
Male Melee guard w/ Sledge (25%)
Female Agile guard w/ Sawed off shotgun and Shells (25%)
Raiders:
Raider male w/ Assault Rifle (35%)
Raider male w/ Combat Shotgun (15%)
Raider female w/ H&K CAWS (15%)
Raider female w/ Grease Gun (35%)
A Broken Hills caravan fending off some raiders.	3% 	6-8 people in a caravan fighting 6-8 raiders 	
Caravan:
Master Trader female w/ H&K CAWS
Big Gun Guard male w/ Minigun (50%)
Big Gun Guard female w/ Minigun (50%)
Raiders:
Raider male w/ Assault Rifle (35%)
Raider male w/ Combat Shotgun (15%)
Raider female w/ H&K CAWS (15%)
Raider female w/ Grease Gun (35%)
Gecko caravan fending off some raiders. 	9% 	6-10 people in a caravan fighting 6-8 raiders	
Caravan:
Generic Ghoul w/ Shotgun (Caravan Leader)
Reactor Ghoul w/ Hunting rifle (50%)
Reactor Ghoul w/ Assault Rifle (50%)
Raiders:
Raider male w/ Assault Rifle (35%)
Raider male w/ Combat Shotgun (15%)
Raider female w/ H&K CAWS (15%)
Raider female w/ Grease Gun (35%)
===Raiders===
Area patrolled by Raiders.
Title 	Frequency	Overview 	Details
A band of raiders. 	30% 	6-10 raiders 	
Raider male w/ Assault Rifle (35%)
Raider male w/ Combat Shotgun (15%)
Raider female w/ H&K CAWS (15%)
Raider female w/ Grease Gun (35%)
A pack of wolves. 	15% 	6-10 wolves 	
Wild Dog (100%)
A pack of radscorpions. 	15% 	7-10 radscorpions 	
Large Radscorpion (100%)
Small Dead Radscorpion
A band of raiders leading some wolves. 	15% 	3-6 raiders and 4-7 wolves 	
Raiders:
Raider male w/ Assault Rifle (35%)
Raider male w/ Combat Shotgun (15%)
Raider female w/ H&K CAWS (15%)
Raider female w/ Grease Gun (35%)
Wolves:
Wild Dog (100%)
Some spore plants and some wolves. 	15% 	4-10 spore plants and 5-10 wolves	
Spore Plants:
Spore Plant w/ Spikes (100%)
Xander Root (random(10%))
Broc Flower (random(10%))
Primitive Female (random(5%))
Wolves:
Wild Dog (100%)
A pack of wolves fighting some raiders.	1% 	4-6 raiders fighting 5-10 wolves 	
Raiders:
Raider male w/ Assault Rifle (35%)
Raider male w/ Combat Shotgun (15%)
Raider female w/ H&K CAWS (15%)
Raider female w/ Grease Gun (35%)
Wolves:
Wild Dog (100%)
===Navarro===
Areas around Navarro.
Title 	Frequency	Overview 	Details
Enclave patrol	100% 	4-7 Enclave patrolmen	Enclave male patrolman w/ Avenger minigun random (10%)
Enclave male patrolman w/ plasma pistol (25%)
Enclave male patrolman w/ H&K G11E random (10%)
Enclave female patrolman w/ Gatling laser (25%) random (10%)
Enclave female patrolman w/ YK32 pulse pistol (25%)
Enclave female patrolman w/ PPK12 Gauss pistol (25%)
===EPA ===
Areas around where the EPA would be were it not cut.
Title 	Frequency	Overview 	Details
Some aliens and deathclaws. 	4% 	3-6 aliens and 2-4 deathclaws	
Tough Alien:
Alien (30%)
Tough Alien (70%)
Deathclaws:
Sm. Tough Deathclaw w/ Claw 1 (70%)
Tough Deathclaw w/ Claw 1 (15%)
Tough Deathclaw w/ Claw 2 (15%) (random(10%))
An army of floaters and centaurs.	12% 	6-8 floaters and centaurs 	
Centaur (20%)
Mean Centaur (20%)
Floater (30%)
Nasty Floater (30%)
Some fire geckos. 	12% 	5-7 fire geckos 	
Fire Gecko w/ Flame Breath (40%)
Tough Fire Gecko w/ Flame Breath (60%)
A large pack of aliens. 	12% 	5-8 aliens 	
Alien (30%)
Tough Alien (70%)
Some deathclaws. 	12% 	4-6 deathclaws 	
Sm. Tough Deathclaw w/ Claw 1 (70%)
Tough Deathclaw w/ Claw 1 (15%)
Tough Deathclaw w/ Claw 2 (15%) (random(10%))
Some fire geckos. 	12% 	6-9 fire geckos 	
Fire Gecko w/ Flame Breath (100%)
Some aliens. 	12% 	6-9 aliens 	
Alien (100%)
A pack of centaurs. 	12% 	6-8 centaurs 	
Centaur (40%)
Mean Centaur (60%)
A swarm of floaters. 	12% 	6-10 floaters 	
Floater (40%)
Nasty Floater (60%)
===Wilderness 4 ===
Wilderness between the EPA and Coast.
Title 	Frequency	Overview 	Details
A pack of fire geckos. 	40% 	6-9 fire geckos 	
Fire gecko w/ flame breath (100%)
A pack of fire geckos. 	40% 	8-10 fire geckos 	
Fire gecko w/ flame breath (40%)
Tough fire gecko w/ flame breath (60%)
A large pack of golden geckos.	20% 	6-12 golden geckos	
Tough golden gecko (20%)
Golden gecko (80%)
=== San Francisco - NCR - Redding - Reno trade route===
San Francisco - NCR - Redding - Reno trade route.
Title 	Frequency	Overview 	Details
A pack of deathclaws. 	10% 	4-6 deathclaws 	
Sm. Tough Deathclaw w/ Claw 1 (70%) 
Tough Deathclaw w/ Claw 1 (15%) 
Tough Deathclaw w/ Claw 2 (15%) (random(10%))
A pack of fire geckos. 	15% 	5-8 fire geckos 	
Fire Gecko w/ Flame Breath (100%)
A caravan. 	10% 	6-10 people in a caravan 	
Grand Master Trader male w/ Sniper Rifle 
Vault City patrol male w/ Laser Rifle (25%)
Vault City patrol male w/ Avenger Minigun (25%)
Vault City patrol female w/ Light Support Weapon (25%)
Vault City patrol female w/ H&K P90c (25%)
A caravan. 	20% 	5-8 people in a caravan 	
Master Merchant Female
Male Gun Guard w/ Assault Rifle (25%)
Male Big Gun Guard w/ Minigun (25%)
Female Gun Guard w/ 14mm Pistol (25%)
Female Gun Guard w/ Grease Gun (25%)
A caravan. 	15% 	6-9 people in a caravan 	
Average Merchant Female
Gun guard male w/ HK CAWS (25%)
Gun Guard female w/ Assault Rifle (25%)
Male Melee guard w/ Sledge (25%)
3Female Agile guard w/ Sawed off shotgun and Shells (25%)
A caravan. 	13% 	7-11 people in a caravan 	
Master Trader female w/ Needler Pistol
NCR Ranger male w/ Combat Shotgun (25%)
NCR Ranger male w/ Flamer (25%)
NCR Ranger female w/ H&K CAWS (25%)
NCR Ranger female w/ Grease Gun (25%)
A caravan fending off deathclaws 	3% 	6-9 people in a caravan fighting 3-5 deathclaws 	
Caravan:
Average Merchant Female
Gun guard male w/ HK CAWS (25%)
Gun Guard female w/ Assault Rifle (25%)
Male Melee guard w/ Sledge (25%)
3Female Agile guard w/ Sawed off shotgun and Shells (25%)
Deathclaws:
Sm. Tough Deathclaw w/ Claw 1 (70%) 
Tough Deathclaw w/ Claw 1 (15%) 
Tough Deathclaw w/ Claw 2 (15%) (random(10%))
A caravan fending off deathclaws 	3% 	6-10 people in a caravan fighting 4-7 deathclaws 	
Caravan:
Grand Master Trader male w/ Sniper Rifle 
Vault City patrol male w/ Laser Rifle (25%)
Vault City patrol male w/ Avenger Minigun (25%)
Vault City patrol female w/ Light Support Weapon (25%)
Vault City patrol female w/ H&K P90c (25%)
Deathclaws:
Sm. Tough Deathclaw w/ Claw 1 (70%) 
Tough Deathclaw w/ Claw 1 (15%) 
Tough Deathclaw w/ Claw 2 (15%) (random(10%))
A caravan fending off fire geckos.	8% 	5-8 people in a caravan fighting 4-6 fire geckos 	
Caravan:
Master Merchant Female
Male Gun Guard w/ Assault Rifle (25%)
Male Big Gun Guard w/ Minigun (25%)
Female Gun Guard w/ 14mm Pistol (25%)
Female Gun Guard w/ Grease Gun (25%)
Fire gecko:
Fire gecko w/ Flame Breath (100%)
A caravan fending off fire geckos.	8% 	7-11 people in a caravan fighting 4-7 fire geckos	
Caravan:
Master Trader female w/ Needler Pistol
NCR Ranger male w/ Combat Shotgun (25%)
NCR Ranger male w/ Flamer (25%)
NCR Ranger female w/ H&K CAWS (25%)
NCR Ranger female w/ Grease Gun (25%)
Fire gecko:
Fire gecko w/ Flame Breath (100%)
===New Reno===
Areas around New Reno.
Title 	Frequency	Overview 	Details
Some yakuza. 	15% 	4-8 yakuza members 	
Yakuza with Wakizashi (wielded), $0-40 or Wakizashi, throwing knife (wielded), $0-40
A gang. 	15% 	4-7 gang members 	
Gun Thug male w/ Combat Shotgun (25%)
Gun Thug female w/ 14mm Pistol (25%)
Big Gun Thug female w/ Flamer (25%)
Tough Thug Male w/ .223 Autoloader (25%)
Some mobsters. 	20% 	4-8 mobsters 	
Mobster w/ Tommy Gun 
Thug w/ tommy gun (50%)
Thug w/ Sniper Rifle (50%)
A traveler. 	10% 	Lone traveler 	
Female Homesteader w/ Combat Knife
A pack of wolves. 	10% 	7-10 wolves 	
Wild Dog (100%)
Some mobsters fighting some yakuza.	5% 	4-8 mobsters fighting 3-6 yakuza 	
Mobsters:
Mobster w/ Tommy Gun 
Thug w/ tommy gun (50%)
Thug w/ Sniper Rifle (50%)
Yakuza:
Yakuza with Wakizashi (wielded), $0-40 or Wakizashi, throwing knife (wielded), $0-40
Some mobsters fighting a gang. 	5% 	4-8 mobsters fighting 3-6 gangsters.	
Mobsters:
Mobster w/ Tommy Gun 
Thug w/ tommy gun (50%)
Thug w/ Sniper Rifle (50%)
Gangsters:
Gun Thug male w/ Combat Shotgun (25%)
Gun Thug female w/ 14mm Pistol (25%)
Big Gun Thug female w/ Flamer (25%)
Tough Thug Male w/ .223 Autoloader (25%)
===Broken Hills===
Areas around Broken Hills.
Title 	Frequency	Overview 	Details
A band of rogues. 	20% 	4-8 rogues. 	
Gun Thug male w/ Needler Pistol (25%)
Gun Thug female w/ Pancor Jackhammer (25%)
Big Gun Thug female w/ Flamer (10%)
Big Gun Thug male w/ H&K CAWS (10%)
A pack of wolves. 	10% 	6-10 wolves 	
Wild Dog (100%)
A pack of radscorpions. 	10% 	6-12 radscorpions. 	
Large Radscorpion (100%)
Small Dead Radscorpion
A forest of spore plants. 	10% 	8-12 spore plants. 	
Spore Plant w/ Spikes (100%) 
Xander Root (random (10%)) 
Broc Flower (random (10%)) 
Primitive Female (random (5%))
A band of rogues and some wolves. 	10% 	2-6 rogues and 3-5 wolves 	
Rogues:
Gun Thug male w/ Needler Pistol (25%)
Gun Thug female w/ Pancor Jackhammer (25%)
Big Gun Thug female w/ Flamer (10%)
Big Gun Thug male w/ H&K CAWS (10%)
Wolves:
Wild Dog (100%)
A Unity patrol. 	20% 	8-10 Unity patrolmen 	
Nightkin w/ Minigun (20%)
Tough Nightkin w/ Rocket Launcher and AP Rockets (25%)
Tough Ghoul w/ Combat Shotgun (15%)
Tough Ghoul w/ Assault Rifle (15%)
Big Gun Guard male w/ Minigun (12%)
Big Gun Guard female w/ Rocket Launcher and Explosive Rockets (13%)
A Unity patrol fighting some rogues.	5% 	6-10 Unity patrolmen fighting 3-6 rogues 	
Unity patrol:
Nightkin w/ Minigun (20%)
Tough Nightkin w/ Rocket Launcher and AP Rockets (25%)
Tough Ghoul w/ Combat Shotgun (15%)
Tough Ghoul w/ Assault Rifle (15%)
Big Gun Guard male w/ Minigun (12%)
Big Gun Guard female w/ Rocket Launcher and Explosive Rockets (13%)
Rogues:
Gun Thug male w/ Needler Pistol (25%)
Gun Thug female w/ Pancor Jackhammer (25%)
Big Gun Thug female w/ Flamer (10%)
Big Gun Thug male w/ H&K CAWS (10%)
A Unity patrol fighting some wolves.	5% 	5-8 Unity patrolmen fighting 8-12 wolves.	
Unity patrol:
Nightkin w/ Minigun (20%)
Tough Nightkin w/ Rocket Launcher and AP Rockets (25%)
Tough Ghoul w/ Combat Shotgun (15%)
Tough Ghoul w/ Assault Rifle (15%)
Big Gun Guard male w/ Minigun (12%)
Big Gun Guard female w/ Rocket Launcher and Explosive Rockets (13%)
Wolves:
Wild Dog (100%)
===San Francisco===
Areas around San Francisco.
Title 	Frequency	Overview 	Details
A band of mercenaries. 	15% 	4-9 mercenaries 	
Mercenary male w/ Plasma Pistol (25%)
Mercenary male w/ Needler Pistol (25%)
Mercenary female w/ 4-8 Plasma Grenades (25%)
Mercenary female w/ Ripper (25%)
A press gang. 	15% 	7-10 press gangsters 	
Press Gang male w/ Power Fist (25%)
Press Gang male w/ Ripper (25%)
Press Gang Female w/ Power Fist (25%)
Press Gang female w/ Ripper (25%)
A herd of deathclaws. 	7% 	4-7 deathclaws 	
Sm. Tough Deathclaw w/ Claw 1 (70%) 
Tough Deathclaw w/ Claw 1 (15%) 
Tough Deathclaw w/ Claw 2 (15%) (random(10%))
A batch of fire geckos. 	7% 	6-10 fire geckos 	
Fire Gecko w/ Flame Breath (40%)
Tough Fire Geckos w/ Flame Breath (60%)
A slew of aliens. 	7% 	10-12 tough aliens 	
Alien (30%)
Tough Alien (70%)
Hubologists. 	20% 	4-8 Hubologists 	
Elronologist Male w/ Power Fist (25%)
Elronologist Male w/ H&K G11E (25%)
Elronologist Female w/ 4-8 Plasma Grenades (25%)
Elronologist Female w/ H&K G11E (25%)
Hubologists fighting mercenaries. 	10% 	5-8 Hubologists fighting 3-6 mercenaries 	
Hubologists:
Elronologist Male w/ Power Fist (25%)
Elronologist Male w/ H&K G11E (25%)
Elronologist Female w/ 4-8 Plasma Grenades (25%)
Elronologist Female w/ H&K G11E (25%)
Mercenaries:
Mercenary male w/ Plasma Pistol (25%)
Mercenary male w/ Needler Pistol (25%)
Mercenary female w/ 4-8 Plasma Grenades (25%)
Mercenary female w/ Ripper (25%)
Hubologists fending off a press gang.	10% 	5-8 Hubologists fighting 3-6 press gangsters	
Hubologists:
Elronologist Male w/ Power Fist (25%)
Elronologist Male w/ H&K G11E (25%)
Elronologist Female w/ 4-8 Plasma Grenades (25%)
Elronologist Female w/ H&K G11E (25%)
Press gang:
Press Gang male w/ Power Fist (25%)
Press Gang male w/ Ripper (25%)
Press Gang Female w/ Power Fist (25%)
Press Gang female w/ Ripper (25%)
===San Francisco - Redding===
San Francisco - Redding trade route.
Descripton 	Frequency	Details	
Mercenaries (4-9) ambush player 	10% 	
Mercenary male w/ Plasma Pistol (25%)
Mercenary male w/ Needler Pistol (25%)
Mercenary female w/ 4-8 Plasma Grenades (25%)
Mercenary female w/ Ripper (25%)	
Mercenary male w/ Plasma Pistol (25%)
Mercenary male w/ Needler Pistol (25%)
Mercenary female w/ 4-8 Plasma Grenades (25%)
Mercenary female w/ Ripper (25%)
Deathclaws (5-9) ambush player 	10% 	
Sm. Tough Deathclaw w/ Claw 1 (70%) 
Tough Deathclaw w/ Claw 1 (15%) 
Tough Deathclaw w/ Claw 2 (15%) (random(10%))	
Sm. Tough Deathclaw w/ Claw 1 (70%) 
Tough Deathclaw w/ Claw 1 (15%) 
Tough Deathclaw w/ Claw 2 (15%) (random(10%))
Fire geckos* (8-12) 	10% 	
Fire Gecko w/ Flame Breath (40%)
Tough Fire Geckos w/ Flame Breath (60%)	
Fire Gecko w/ Flame Breath (40%)
Tough Fire Geckos w/ Flame Breath (60%)
Wanamingos (8-12) ambush player 	10% 	
Alien (30%)
Tough Alien (70%)	
Alien (30%)
Tough Alien (70%)
San Fransisco caravan (4-8) 	10% 	
Grand Master Trader male w/ Needler Pistol (1)
Vault City patrol male w/ Laser Rifle (25%)
Vault City patrol male w/ Avenger Minigun (25%)
Vault City patrol female w/ Light Support Weapon (25%)
Vault City patrol female w/ H&K P90c (25%)	
Grand Master Trader male w/ Needler Pistol (1)
Vault City patrol male w/ Laser Rifle (25%)
Vault City patrol male w/ Avenger Minigun (25%)
Vault City patrol female w/ Light Support Weapon (25%)
Vault City patrol female w/ H&K P90c (25%)
Redding caravan (6-8) 	10% 	
Master Merchant Female (1)
Male Gun Guard w/ Assault Rifle (25%)
Male Big Gun Guard w/ Minigun (25%)
Female Gun Guard w/ 14mm Pistol (25%)
Female Gun Guard w/ Grease Gun (25%)	
Master Merchant Female (1)
Male Gun Guard w/ Assault Rifle (25%)
Male Big Gun Guard w/ Minigun (25%)
Female Gun Guard w/ 14mm Pistol (25%)
Female Gun Guard w/ Grease Gun (25%)
San Fransisco caravan (4-8) fighting mercenaries (3-6)	10% 	Grand Master Trader male w/ Needler Pistol (1)
Vault City patrol male w/ Laser Rifle (25%)
Vault City patrol male w/ Avenger Minigun (25%)
Vault City patrol female w/ Light Support Weapon (25%)
Vault City patrol female w/ H&K P90c (25%)	Mercenary male w/ Plasma Pistol (25%)
Mercenary male w/ Needler Pistol (25%)
Mercenary female w/ 4-8 Plasma Grenades (25%)
Mercenary female w/ Ripper (25%)
Redding caravan (6-8) fighting mercenaries (3-6) 	10% 	Master Merchant Female (1)
Male Gun Guard w/ Assault Rifle (25%)
Male Big Gun Guard w/ Minigun (25%)
Female Gun Guard w/ 14mm Pistol (25%)
Female Gun Guard w/ Grease Gun (25%)	Mercenary male w/ Plasma Pistol (25%)
Mercenary male w/ Needler Pistol (25%)
Mercenary female w/ 4-8 Plasma Grenades (25%)
Mercenary female w/ Ripper (25%)
San Fransisco caravan (4-8) fighting fire geckos (3-6)	10% 	Grand Master Trader male w/ Needler Pistol (1)
Vault City patrol male w/ Laser Rifle (25%)
Vault City patrol male w/ Avenger Minigun (25%)
Vault City patrol female w/ Light Support Weapon (25%)
Vault City patrol female w/ H&K P90c (25%)	Fire Gecko w/ Flame Breath (40%)
Tough Fire Geckos w/ Flame Breath (60%)
Redding caravan (6-8) fighting mercenaries (3-6) 	10% 	
Master Merchant Female (1)
Male Gun Guard w/ Assault Rifle (25%)
Male Big Gun Guard w/ Minigun (25%)
Female Gun Guard w/ 14mm Pistol (25%)
Female Gun Guard w/ Grease Gun (25%)	Alien (30%)
Tough Alien (70%)
* not immediately hostile
===Wilderness 5===
Wilderness between San Francisco and NCR.
Title 	Frequency	Overview 	Details
An Enclave patrol. 	2% 	5-8 Enclave patrolmen 	
Enclave male patrolman w/ Avenger minigun random (10%)
Enclave male patrolman w/ plasma pistol (25%)
Enclave male patrolman w/ H&K G11E random (10%)
Enclave female patrolman w/ Gatling laser (25%) random (10%)
Enclave female patrolman w/ YK32 pulse pistol (25%)
Enclave female patrolman w/ PPK12 Gauss pistol (25%)
Remnants of the Master's army.	20% 	4-9 remnant members of the Master's Army	
Tough Nightkin w/ Laser Rifle(25%) 
Nightkin w/ Rocket Launcher and Explosive Rocket (10%) 
Centaur (35%) 
Floater (30%)
A pack of Deathclaws. 	20% 	3-6 Deathclaws 	
Sm. Tough Deathclaw w/ Claw 1 (70%) 
Tough Deathclaw w/ Claw 1 (15%) 
Tough Deathclaw w/ Claw 2 (15%) random(10%))
A swarm of mantis. 	35% 	8-12 Manti 	
Medium Mantis (80%) 
Dead Brahmin (20%)
===NCR - New Reno - Redding===
NCR - New Reno - Redding trade route.
Title 	Frequency	Overview 	Details
A caravan. 	13% 	6-10 people in a caravan. 	
Master Merchant Female
Male Gun Guard w/ Assault Rifle (25%)
Male Big Gun Guard w/ Minigun (25%)
Female Gun Guard w/ 14mm Pistol (25%)
Female Gun Guard w/ Grease Gun (25%)
A caravan. 	13% 	6-10 people in a caravan. 	
Average Merchant Female
Gun guard male w/ HK CAWS (25%)
Gun Guard female w/ Assault Rifle (25%)
Male Melee guard w/ Sledge (25%)
Female Agile guard w/ Sawed off shotgun and Shells (25%)
A caravan. 	13% 	6-10 people in a caravan. 	
Master Trader female w/ Needler Pistol
NCR Ranger male w/ Combat Shotgun (25%)
NCR Ranger male w/ Flamer (25%)
NCR Ranger female w/ H&K CAWS (25%)
NCR Ranger female w/ Grease Gun (25%)
A caravan fending off remnants of the Master's army.	3% 	6-10 people in a caravan fighting 4-8 remnant members of the Master's Army.	
Caravan:
Master Trader female w/ Needler Pistol
NCR Ranger male w/ Combat Shotgun (25%)
NCR Ranger male w/ Flamer (25%)
NCR Ranger female w/ H&K CAWS (25%)
NCR Ranger female w/ Grease Gun (25%)
Master's Army:
Tough Nightkin w/ Laser Rifle(25%) 
Nightkin w/ Rocket Launcher and Explosive Rocket (10%) 
Centaur (35%) 
Floater (30%)
A caravan fending off remnants of the Master's army.	3% 	6-10 people in a caravan fighting 4-8 remnant members of the Master's Army.	
Caravan:
Average Merchant Female
Gun guard male w/ HK CAWS (25%)
Gun Guard female w/ Assault Rifle (25%)
Male Melee guard w/ Sledge (25%)
Female Agile guard w/ Sawed off shotgun and Shells (25%)
Master's Army:
Tough Nightkin w/ Laser Rifle(25%) 
Nightkin w/ Rocket Launcher and Explosive Rocket (10%) 
Centaur (35%) 
Floater (30%)
A caravan fending off some deathclaws. 	1% 	6-10 people in a caravan fighting 3-6 deathclaws 	
Caravan:
Master Merchant Female
Male Gun Guard w/ Assault Rifle (25%)
Male Big Gun Guard w/ Minigun (25%)
Female Gun Guard w/ 14mm Pistol (25%)
Female Gun Guard w/ Grease Gun (25%)
Deathclaws:
Sm. Tough Deathclaw w/ Claw 1 (70%)
Tough Deathclaw w/ Claw 1 (15%)
Tough Deathclaw w/ Claw 2 (15%) (random(10%))
===Wilderness 6 ===
Wilderness between NCR and New Reno.
Title 	Frequency	Overview 	Details
A pack of wolves. 	33% 	8-12 wolves 	
Wild Dog (100%)
A swarm of mantis. 	33% 	8-12 manti 	
Medium Mantis (80%)
Dead Brahmin (20%)
A family of radscorpions.	33% 	8-12 radscorpions	
Large Radscorpion(100%)
Dead Small Radscorpion
===Vault 15 - New Reno - NCR - Broken Hills===
Vault 15 - New Reno - NCR - Broken Hills trade route.
Title 	Frequency	Overview 	Details
A band of marauders. 	20% 	6-10 marauders 	
Maurader male w/ H&K CAWS (25%) 
Maurader male w/ H&K P90c (25%) 
Maurader female w/ Sharpened Spear (25%) 
Maurader female w/ Combat Knife (25%)
A pack of wolves. 	10% 	8-10 wolves 	
Wild Dog (100%)
A pack of radscorpions. 	10% 	7-10 radscorpions 	
Large Radscorpion (100%) 
Small Dead Radscorpion
A caravan. 	5% 	5-9 people in a caravan 	
Master Trader female w/ H&K CAWS
Big Gun Guard male w/ Minigun (50%)
Big Gun Guard female w/ Minigun (50%)
A caravan. 	5% 	6-9 people in a caravan 	
Average Merchant Female
Gun guard male w/ HK CAWS (25%)
Gun Guard female w/ Assault Rifle (25%)
Male Melee guard w/ Sledge (25%)
Female Agile guard w/ Sawed off shotgun and Shells (25%)
A caravan. 	5% 	5-10 people in a caravan 	
Master Trader female w/ Needler Pistol
NCR Ranger male w/ Combat Shotgun (25%)
NCR Ranger male w/ Flamer (25%)
NCR Ranger female w/ H&K CAWS (25%)
NCR Ranger female w/ Grease Gun (25%)
A caravan. 	5% 	4-8 people in a caravan 	
Master Trader female w/ Grease Gun
NCR Ranger male w/ Combat Shotgun (25%)
NCR Ranger male w/ Flamer (25%)
NCR Ranger female w/ H&K CAWS (25%)
NCR Ranger female w/ Grease Gun (25%)
A traveler. 	8% 	1-2 travellers 	
Female Homesteader w/ Combat Knife
A caravan fending off marauders. 	3% 	5-9 people in a caravan fighting 3-6 marauders 	
Caravan:
Master Trader female w/ H&K CAWS 
Big Gun Guard male w/ Minigun (50%) 
Big Gun Guard female w/ Minigun (50%) 
Marauders:
Maurader male w/ H&K CAWS (25%) 
Maurader male w/ H&K P90c (25%) 
Maurader female w/ Sharpened Spear (25%) 
Maurader female w/ Combat Knife (25%)
A caravan fending off marauders. 	3% 	6-9 people in a caravan fighting 3-6 marauders 	
Caravan:
Average Merchant Female
Gun guard male w/ HK CAWS (25%)
Gun Guard female w/ Assault Rifle (25%)
Male Melee guard w/ Sledge (25%)
Female Agile guard w/ Sawed off shotgun and Shells (25%)
Marauders:
Maurader male w/ H&K CAWS (25%) 
Maurader male w/ H&K P90c (25%) 
Maurader female w/ Sharpened Spear (25%) 
Maurader female w/ Combat Knife (25%)
A caravan fending off wolves. 	1% 	5-10 people in a caravan fighting 4-8 wolves 	
Caravan:
Master Trader female w/ Needler Pistol
NCR Ranger male w/ Combat Shotgun (25%)
NCR Ranger male w/ Flamer (25%)
NCR Ranger female w/ H&K CAWS (25%)
NCR Ranger female w/ Grease Gun (25%)
Wolves:
Wild Dog (100%)
A caravan fending off radscorpions.	2% 	4-8 people in a caravan fighting 4-9 radscorpions	
Caravan:
Master Trader female w/ Grease Gun
NCR Ranger male w/ Combat Shotgun (25%)
NCR Ranger male w/ Flamer (25%)
NCR Ranger female w/ H&K CAWS (25%)
NCR Ranger female w/ Grease Gun (25%)
Radscorpions:
Large Radscorpion (100%) 
Small Dead Radscorpion
===NCR===
Areas around NCR.
Title 	Frequency	Overview 	Details
A detachment of the Master's armies. 	10% 	5-7 remnant members of the Master's Army. 	
Tough Nightkin w/ Laser Rifle(25%)
Nightkin w/ Rocket Launcher and Explosive Rocket (10%)
Centaur (35%)
Floater (30%)
A detachment of NCR Rangers. 	20% 	6-10 NCR Rangers 	
NCR Ranger male w/ Combat Shotgun (25%)
NCR Ranger male w/ Flamer (25%)
NCR Ranger female w/ H&K CAWS (25%)
NCR Ranger female w/ Grease Gun (25%)
Some farmers. 	10% 	3-5 farmers 	
Average Peasant Male w/ 10mm SMG and Fruit (67%)
Average Peasant Female w/ Hunting Rifle and Fruit (25%)
Female Child w/ Fruit (4%)
Male Child (4%)
Dead Dog
A band of marauders. 	15% 	6-10 marauders 	
Maurader male w/ H&K CAWS (25%)
Maurader male w/ H&K P90c (25%)
Maurader female w/ Sharpened Spear (25%)
Maurader female w/ Combat Knife (25%)
Some Rangers fending off a squad of the Master's armies.	2% 	5-9 Rangers fighting 4-6 remnant members of the Master's Army 	
Rangers:
NCR Ranger male w/ Combat Shotgun (25%)
NCR Ranger male w/ Flamer (25%)
NCR Ranger female w/ H&K CAWS (25%)
NCR Ranger female w/ Grease Gun (25%)
Master's Army:
Tough Nightkin w/ Laser Rifle(25%)
Nightkin w/ Rocket Launcher and Explosive Rocket (10%)
Centaur (35%)
Floater (30%)
Some Rangers fighting some marauders. 	10% 	5-10 Rangers fighting 4-9 marauders. 	
Rangers:
NCR Ranger male w/ Combat Shotgun (25%)
NCR Ranger male w/ Flamer (25%)
NCR Ranger female w/ H&K CAWS (25%)
NCR Ranger female w/ Grease Gun (25%)
Marauders:
Maurader male w/ H&K CAWS (25%)
Maurader male w/ H&K P90c (25%)
Maurader female w/ Sharpened Spear (25%)
Maurader female w/ Combat Knife (25%)
Some farmers fending off parts of the Master's armies. 	2% 	2-6 Farmers fighting 5-9 remnant members of the Master's Army.	
Farmers:
Average Peasant Male w/ 10mm SMG and Fruit (67%)
Average Peasant Female w/ Hunting Rifle and Fruit (25%)
Female Child w/ Fruit (4%)
Male Child (4%)
Dead Dog
Master's Army:
Tough Nightkin w/ Laser Rifle(25%)
Nightkin w/ Rocket Launcher and Explosive Rocket (10%)
Centaur (35%)
Floater (30%)
Some farmers fending off marauders. 	10% 	3-6 Farmers fighting 6-9 marauders 	
Farmers:
Average Peasant Male w/ 10mm SMG and Fruit (67%)
Average Peasant Female w/ Hunting Rifle and Fruit (25%)
Female Child w/ Fruit (4%)
Male Child (4%)
Dead Dog
Marauders:
Maurader male w/ H&K CAWS (25%)
Maurader male w/ H&K P90c (25%)
Maurader female w/ Sharpened Spear (25%)
Maurader female w/ Combat Knife (25%)
===Vault 15===
Areas around Vault 15.
Title 	Frequency	Overview 	Details
Remnants of the Master's armies. 	8% 	4-8 remnant members of the Master's army. 	
Tough Nightkin w/ Laser Rifle (25%)
Nightkin w/ Rocket Launcher and Explosive Rocket (10%)
Centaur (35%)
Floater (30%)
A pack of mutated molerats. 	20% 	4-8 molerats. 	
Mutated Molerats (90%)
Dead Tough Male Guard (10%)
Remnants of the Master's army fighting mutated molerats.	2% 	5-9 remnant members of the Master's army fighting 8-12 molerats.	
Master's Army Remnants:
Tough Nightkin w/ Laser Rifle (25%)
Nightkin w/ Rocket Launcher and Explosive Rocket (10%)
Centaur (35%)
Floater (30%)
Molerats:
Mutated Molerats (90%)
Dead Tough Male Guard (10%)
A swarm of mantis. 	20% 	8-12 manti. 	
Medium Mantis (80%)
Dead Brahmin (20%)
A pack of radscorpions. 	20% 	6-12 radscorpions. 	
Large Radscorpion (100%)
Small Dead Radscorpion (20%)
== Special encounters==
All of the following are unique, one-time occurrences.
Title 	Frequency 	Overview 	Notes
A lone surviving dog 	2% + Luck (stat check)	A lone surviving dog 	Player level 5, only in the deserts
Mad Brahmins 	2% + Luck (stat check)	A herd of exploding brahmin 	Player level 7, only in the deserts
Crashed whale 	1% + Luck (stat check)	Remains of a whale and a pot of daisies 	Player level 5 or more, only in the deserts
Café of Broken Dreams 	1% + Luck (stat check)	Some Fallout characters meet here 	Player level 5 or more, only in the deserts
Sacred head of the Vault Dweller	1% + Luck (stat check)	A mysterious sculpture 	Player level 9 or more, only in the deserts
Bridge Keeper 	1% + Luck (stat check)	A strange, hooded figure guarding a bridge over the abyss 	Player level 9 or more, only in the mountains
Toxic waste dump 	2% + Luck (stat check)	A dump for toxic waste, filled with geckos 	Player level 5, only in deserts
Federation Crash Site 	1% + Luck (stat check)	Mysterious wreckage 	Player level 5 or more, only in the deserts
Guardian of Forever 	1% + Luck (stat check)	A mysterious ruin in the middle of the desert 	Player level 7 or more, only in the deserts
Tin Man 	1% + Luck (stat check)	A mysterious metal figure standing in the middle of the desert	Player level 5 or more, only in the deserts
Unwashed Villagers 	1% + Luck (stat check)	A strange conflict involving a spammer 	Player level 5 or more, only in the deserts
King Arthur's Knights 	1% + Luck (stat check)	An odd expedition with horses! 	Player level 5 or more, only in the deserts
==Gallery==
===Mountain===
FO2 Random encounter Cave.png|Cavern encounter 0
MOUNTN1.png|Mountain encounter 1
MOUNTN2.png|Mountain encounter 2
MOUNTN3.png|Mountain encounter 3
MOUNTN4.png|Mountain encounter 4
MOUNTN5.png|Mountain encounter 5
MOUNTN6.png|Mountain encounter 6
FO2 Random encounter Cave 1 5 entrance.png|Cavern encounters 1 and 5
FO2 Random encounter Cave 2 entrance.png|Cavern encounter 2
FO2 Random encounter Cave 3 entrance.png|Cavern encounter 3
FO2 Random encounter Cave 4 entrance.png|Cavern encounter 4
===Coast ===
COAST1.png|Coast encounter 1 
COAST2.png|Coast encounter 2
COAST3.png|Coast encounter 3
COAST4.png|Coast encounter 4
COAST5.png|Coast encounter 5
COAST6.png|Coast encounter 6
COAST7.png|Coast encounter 7
COAST8.png|Coast encounter 8
COAST9.png|Coast encounter 9
COAST10.png|Coast encounter 10
COAST11.png|Coast encounter 11
COAST12.png|Coast encounter 12
==See also==
*Fallout 2 special encounters
*WORLDMAP.TXT
==References==
 
ru:Случайные встречи Fallout 2
uk:Випадкові зустрічі Fallout 2
zh:Fallout 2 random encounters