Orikan the Diviner

==Summary==
Orikan the Diviner is a consummate astromancer and greatest of the Chronomancer Crypteks. Using his powers to see the future by reading the starts, it was him that first foretold that the alliance with the C'tan would bring about a renaissance of glory, but destroy forever the soul of the Necrontyr people. Yet desire and ambition swiftly overrode caution, and Orikan’s prophecy was dismissed. A year after the Deceiver had presented his proposition, the Triarch agreed to the alliance, and so forever doomed their race.
Through his predictions he has successfully foreseen the fall of the Aeldari, the rise of Man, the Horus Heresy, the coming of the Tyranids and the Great Rift many thousands of years before they came to pass. Even though they make use of his gifts, the Necrons are still wary and untrustworthy of him. The unease that Orikan provokes is due chiefly to the mocking scorn with which he treats the nobility of every rank, and to the knowing gleam in his eye that implies he is party to a joke that no other can perceive.
Although skilled as he is in calculating future events, his predictions aren't flawless. Warp travel and unforeseen events can alter the prophesied timeline. He is capable of performing a closely guarded chronomactic feat, traveling back through time and interfering in some way in order to put the timeline in the way that it should be, or simply for his own self-interest.
==Powers and Stats==
Tier: At least , higher via the Stars Are Right | , possibly 
Key: Base | Gemstone Absorption
Name: Orikan the Diviner, Seer of the Necrontyr
Origin: Warhammer 40,000
Gender: Genderless. Formerly male
Age: Over 60 million years old
Classification: Necron Cryptek, Chronomancer
Powers and Abilities:<tabber>
|-|Standard=Superhuman Physical Characteristics, Enhanced Senses (Saw the corrupting mental commands of a shard of the Deceiver as though it were a web of dark particlesThe Infinite and the Divine; Act Four; Chapter Four), Immortality (Types 1, 2, and 3; Reanimation protocols allow for Necrons to regenerate their woundsThe Infinite and the Divine; Act One; Chapter Three. As a Necron, his necrodermis body allows him to live indefinitely and survive wounds that would be fatal to other racesCodex: Necrons (5th Edition)), Regeneration (Mid; The reanimation protocols of Necrons can allow them to reattach limbs and heal from destroyed torsos and headsCodex: Necron (9th Edition); pg 80), Self-Sustenance (Types 1, 2 and 3), Inorganic Physiology (Type 2), BFR (If a Necron is too wounded to repair, they're teleported back to their tomb for repairsCodex: Necrons (9th Edition). With the Transdimensional Beamer, he banishes foes to a pocket dimensionCodex: Necrons (5th Edition); pg 82), Genius Intelligence, Information Analysis (Necrons are capable of automatically analyzing information and objects presented to themThe Infinite and the Divine; Act One; Chapter Two), Body Control (The necrodermis of the Necron is highly malleable and can be easily shapedThe Infinite and the Divine; Act Three; Chapter Three), Perception Manipulation (A Necron's Chronosense allows them to slow down or speed up their perception of time), Precognition (As a consummate astromancer, he can calculate the events of the future from the patterns of the stars in great detail. He predicted the events of the Fall of the Eldar and the Horus Heresy thousands of years before they happened. He can also predict lesser occurrences such as the destiny of individuals, strategies of armies and so onCodex: Necrons (5th Edition); pg 57), Time Manipulation (He can reverse his own time on a failed action in order to try again. His staff attacks before he moves to strike, due to existing a second ahead of "now". With Temporal Snares he can slow the time down of his enemies. Utilized a chrono-stasis field to slow down the battle around himThe Infinite and the Divine; Act Four; Chapter Six), Time Travel (When an event doesn't go as he had foreseen due to unexpected circumstances, he travels backwards through time in order to set the future back on track), Empowerment (Through The Stars Are Right, an alignment grants him ancient powerCodex: Necrons (8th Edition); pg 41), Intangibility (With his Phase Shifter), Magnetism Manipulation (Moved the magnetic fields of Trazyn's gallery), Technology Manipulation (Manipulated the sensors of Trazyn's gallery. Rewrote the security protocols of several Necrons to counteract a shard of the Deceiver), Telepathy (Sent a message to TrazynThe Infinite and the Divine; Act One; Chapter Five), Absorption (Absorbed the energy from Trazyn's Aeldari gemstone), Astral Projection and Limited Possession (Necrons can project their consciousness outward and possess other NecronsThe Infinite and the Divine; Act Four; Chapter Five and Orikan can control certain body parts with enough concentration), Cosmic Awareness (Can sense the movement of stars, the actions and pulls of black holes, and the flow of gravity between particles), Energy Manipulation, Durability Negation, and Matter Manipulation (Even the most basic of Necron weaponry can deconstruct things on the atomic levelCodex: Necrons (5th Edition); pg 81), Transmutation (Crypteks are said to be able to perform atomic transmutation and elemental transmogrificationCodex: Necrons (5th Edition); pg 32), Earth Manipulation (Crypteks can bring the ground to life to consume their foes), Fire Manipulation (Crypteks can set the air itself ablaze), Soul Manipulation and Darkness Manipulation (Crypteks can summon clouds of soul-sapping darkness), Electricity Manipulation (Crypteks can fire bolts of living lightning)
|-|Gemstone Absorption=All previous abilities to a higher degree, Enhanced Absorption (Absorbed the energies of Necron soldiers and those of a C'tan shard which he previously said would kill him if he were to even try), Portal Creation (Tore a hole into a star field to shield himself from a C'tan), Temperature Manipulation (Melted the Necrodermis shell of a C'tan shard)
|-|Resistances=Resistance to Soul Manipulation (All Necrons lack souls), Mind Manipulation and Telepathy (Necrons lack minds in the traditional sense as their “minds” are encoded into their Necrodermis bodies), Hacking, Corruption (Types 1 and 2; Their lack of souls makes them resistant to the corruption of the warp), Radiation Manipulation, Temperature Manipulation, Life Manipulation, Death Manipulation, Disease Manipulation, Poison Manipulation, Organic Manipulation, Biological Manipulation (Due to the Biotransference, the flesh of the Necrontyr were stripped from them and replaced with the necrodermis, logically making them immune to disease and radiation)
|-|Optional Equipment=Light Manipulation (Via Solar PulseCodex: Necrons (5th Edition); pg 84), Existence Erasure (With Entropic StrikeCodex: Necrons (8th Edition); pg 111), Time Manipulation (With the Chronometron he can amplify his time making his surroundings move in slow motionCodex: Necrons (8th Edition); pg 39 and is able to slow enemies' time with the Aeonstave)
</tabber>
Attack Potency: At least Building level (Instantly killed one of Trazyn's lychguards and matched Trazyn himself in combat right after), higher via the Stars Are Right (Grows stronger after becoming embued with celestial energies) | Town level, possibly Large Island level+ (Overpowered a shard of the Deceiver)
Speed: At least Hypersonic combat and reaction speeds (Superior to other Crypteks who can keep up with Space Marines. Could keep up with Trazyn the Infinite when they fought), higher with Chrono-Fields (Moved faster than Trazyn the Infinite could react, even with his chronosense), up to Massively Hypersonic perception speed with Chronosense (Orikan's own chronosense should be comparable to Trazyn's, which can allow him to make decisions and perceive events that occur within a microsecond) | At least Hypersonic, likely far higher combat and reaction speeds (Fought with a shard of the Deceiver)
Lifting Strength: Unknown | Unknown
Striking Strength: At least Building level | Town level, possibly Large Island level+
Durability: At least Building level (Took a hit to the back from Trazyn and took numerous blows from him during their fight) | Town level, possibly Large Island level+ (Should be comparable to the force of its own attacks)
Stamina: Infinite | Unknown
Range: Extended Melee Range, up to several meters with energy blasts. Outerversal via the Stars Are Right (Orikan is said to be able to manipulate the skein of time itself in this form. The Skein was formed by the abstract forms of Chaos Gods to hold the rules of the Great Game they abide by, and the source of the concepts which their avatars embody. Without the skein limiting their power, a Chaos God may simply manifest their entire personal realm into the MateriumBlack Crusade RPG: The Tome of Fate) and Transdimensional Beamer (After using the Transdimensional Beamer on himself, Orikan later reappeared in the universe via a Dolmen Gate which is connected to the Aeldari WebwayCodex: Necrons (5th Edition); pg 8) | Extended melee range. At least Interstellar via portals (Tore a hole to a star field)
Standard Equipment: 
*Necrodermis: The self-repairing living metal of unknown origin. This is the body of all Necrons.
*Staff of Tomorrow: Orikan's staff exists a half second ahead of "now", his blows hitting the target an instant before he moves to strike.
*Transdimensional Beamer: Used as a convenient method of banishing unwanted debris, machinery and failed experiments from Tomb Worlds and battlefields into a pocket dimension, the transdimensional beamer can just as easily be used to banish foes.
*Phase Shifter: The very fabric of the Necron Lord seems hazy and indistinct, as though he were not completely corporeal. Shots and blows pass through his mechanical body and even the most powerful weapons cannot harm him.
Optional Equipment:
*Aeonstave: The sapphire head of an aeonstave contains a massive chronal charge that, when unleashed, can trap a foe in a bubble of slow-time.
*Chronometron: The Necrons are masters of space and time. The chronometron allows the Necrons to act out of phase with the normal time flow, advancing normally while their opponents move in slow motion.
*Solar Pulse: Many Necron weapons contain pulsing orbs within which is bound the awesome power of a solar flare.
*Disruption Filed: The thrumming aura of negative energy known as a disruption field warps and dissolves both armour and flesh.
*Entropic Strike: The disruption field emanating from this warrior’s weapon is so powerful that it entirely obliterates matter from existence.
Intelligence: Supergenius (The greatest of the Necron Crypteks and Chronomancers, even normal Crypteks are masters of dimensional dissonance, singularity manipulation, atomic transmutation, elemental transmogrification and countless other reason-defying technologies. As the greatest Cryptek and a master Chronomaster, he has achieved feats that no other Chronomancer has. He is able to change the very skein of time under certain conditions, travel backwards through time to set destiny on the right track, temporally displaced his staff so that it exists in a second ahead of now. His genius also allows him to calculate the future in perfect detail, predicting the betrayal of the C'tan and the transformation of the Necrotyr to Necrons, the Fall of the Aeldari, the Rise of Man, the Horus Heresy, the coming of the Tyranids and the Great Rift millions of years before they happen. He can also divine lesser occurrences: the movement of fleets, the destinies of individuals, even the strategies undertaken by campaigning armies. Trazyn considered him to likely be the greatest of the Chronomancers)
Weaknesses: The Immaterium and related powers can skew his divinations. His empowered form only lasts for a limited time | This form only lasts as long as Orikan has energy and only lasted long enough for him to slay the C'tan shards attacking him and Trazyn
Notable Attacks/Techniques:
*Lord of Time: Orikan can use his chronomactic abilities to reverses his time and correct an action he has failed.
*The Stars Are Right: If the stars align they restore Orikan a portion of an ancient power. His physical form will become a vessel for impossible celestial energies, making him a shining being of terrible power, and the temporal traps he has set throughout the galaxy will activate – and, like a spider pulling at its web, Orikan will manipulate the skein of time itself to his advantage.
*Temporal Snares: Allows Orikan to bend time itself, causing all enemies' time flow to slow down.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Warhammer 40,000
Category:Characters
Category:Robots
Category:Enhanced Senses Users
Category:Immortals
Category:Regeneration Users
Category:Self-Sustenance Users
Category:Inorganic Beings
Category:BFR Users
Category:Geniuses
Category:Information Analysis Users
Category:Body Control Users
Category:Perception Users
Category:Precognition Users
Category:Time Users
Category:Time Travelers
Category:Empowerment Users
Category:Intangibility Users
Category:Magnetism Users
Category:Technology Users
Category:Telepaths
Category:Absorption Users
Category:Astral Projection Users
Category:Possession Users
Category:Cosmic Awareness Users
Category:Energy Users
Category:Durability Negation Users
Category:Matter Users
Category:Transmutation Users
Category:Earth Users
Category:Fire Users
Category:Soul Users
Category:Darkness Users
Category:Electricity Users
Category:Portal Users
Category:Temperature Users
Category:Light Users
Category:Existence Erasure Users
Category:Science Fantasy Characters