Zelda Tactics

Zelda Tactics is a turn-based tactical strategy RPG set in the The Legend of Zelda universe. The player is able to command Link, Zelda, Impa, and other familiar characters, as well as recruit units to fight against the forces of Ganondorf and new foes. As the characters fight in battles, they gain experience points which will allow them to level up, learn new skills and magic, and become very powerful.
==Story==
The story of Zelda Tactics is divided into 7 main story parts, as well as 3 optional story parts.
=== Prologue: Termina ===
The game begins with the final few battles of the war between Termina and Hyrule. Termina is on its final legs and Hyrule is easily able to defeat the rival country. Link, a rising young soldier, is given the opportunity to gain some more glory for himself in battle and as a result, is honored by the king of Hyrule himself. Hyrule and Termina sign a treaty and everyone assumes that many years of peace will reign.
=== Campaign One: Hyrule ===
Only a few months later, the king of Hyrule is travelling to visit another neighboring country, Sulon, when his caravan is attacked and the king is kidnapped. The princess, Zelda, takes command of the army, remembering the brave Link, making him lead the soldiers into battle. It doesn't take long before it becomes clear that something sinister lurks within Sulon, and organized groups of monsters begin to appear again.
=== Campaign Two: Sulon ===
Venturing into Sulon, the Hyrule army meets the Sulon natives, a race of dog-headed warriors. At first, the Sulonians think that the Hylians are invading and are prepared to defend themselves but after a couple skirmishes, they come to see the Hylians as allies. The Hylian army is joined by a travelling knight named Mobu, the friendly rogue, Gemomo, and a reclusive witch, Telma. With the help of the Sulonians, they clear out the dark army and chase them into the Gerudo Desert.
=== Campaign Three: Gerudo Desert ===
=== Campaign Four: Pellona ===
=== Campaign Five: The Dark World ===
=== Campaign Six: Dark Hyrule ===
=== Sub-Campaign: Koholint Island ===
=== Sub-Campaign: Sub-World ===
=== Sub-Campaign: Crescent Isle ===
==Mechanics==
The game takes place in rounds, with each character being able to move and take an action each round. The player can summon up to 8 characters to the battlefield at a time, sending them as far as their speed stat will allow them and command the character to use their weapon to attack, to use a skill, cast a spell, or use an item. Whenever a character attacks within melee range, the target will have the opportunity to retaliate, with a chance to hit based on their Counter stat.
===Magic===
Certain characters, such as Zelda, rely mostly on magic to attack. All spells are based around the 3 goddesses of Hyrule: Din, Farore, and Nayru - being fire, wind, and water, respectively. Din spells are primarily offensive, while Farore is primarily support and Nayru is primarily healing, but a character that specializes in one of the three will always have a variety of spells at hand.
=== Stats ===
All characters have several stats that affect their abilities.
* Hearts: the amount of damage a unit can take before being slain
* Magic: how many spells a character can cast
* Power: how much damage attacks do
* Speed: how many spaces the unit can move in a turn
* Counter: chance to attack after being attacked
==Characters==
Most characters that players would recognize make an appearance in the game and many of them are recruitable. In addition, players can create custom characters based on certain classes in order to fill holes in their rosters.
===Characters===
Character 	Description 	Weapons 	Battlefield Ability 	Passive Special
Link 	He specializes in melee combat with sword and shield, but he is an all-rounder. 	Swords, rods, bows, slingshots, hammers, instruments	Hero of Time: All enemies on the field are stunned, causing them to be unable to move for one turn. 	Hero of Legend: Allies within two spaces of Link gain 1 power and 1 defense.
Laen 	She is a yellow fairy who learns of Ganondorf's plans and joins Link to help fight. 	N/A 	Healing Dust: Heals every ally for 2 hearts. 	
Princess Zelda	She is a balanced spellcaster, making use of the three magic types equally. 	Swords, rods, bows, instruments 	Goddess Blessing: Gives all allies a bonus to power. 	Sage of Light: All of her spells are one level higher.
Impa 	She is princess Zelda's guardian and a powerful warrior. 	Swords, bows 	 	
Mobu 	A shiba inu-headed dog man from Sulon who wears heavy armor and wields a large sword. 	Swords, hammers 	Shield Wall: Every ally character gains a defensive bonus until the next turn. 	Code of Honor: Counter chance is 100% when attacked by a unit that Mobu has not attacked yet.
Gemomo 	Dog-headed rogue from Sulon who is highly skilled with a bow. 	Swords, bows, slingshots 	Dash: Allies gain double movement for this turn. 	Sticky Fingers: Attacks have a chance to steal an item.
Telma 	Cutesy dog-headed witch from Sulon. 	Rods, slingshots 	Love Bomb: Damages each enemy once for each ally that is next to them. 	
Error 	Error is a secret character who only has one attack: error. He is pretty useless... or is he?	Swords, rods, bows, slingshots, hammers, instruments	Glitch: Every character on the battlefield is reduced to 1 heart. 	
Maple 	Syrup's young apprentice who is able to ride a broom that gets her around quickly. 	Rods 	Special Delivery: She hops on her broom and teleports anywhere on the map, using an item on an adjacent character as she arrives.	Broom: Maple is able to fly, allowing her to pass over enemies and obstacles like water.
Prince Richard	The prince of Koholint Island. 	Swords, bows 	 	
Ricky 	He is a kangaroo wearing boxing gloves. He packs quite a punch. 	N/A 	Giant Hop: Ricky can take any adjacent ally and jump with them to another part of the map. 	
Moosh 	A blue flying bear. 	N/A 	Butt Slam: Moosh drops from the sky, pounding his enemies with his butt. 	Wings: Moosh is able to fly, allowing him to pass over enemies and obstacles like water.
Dimitri 	A baby dodongo. 	N/A 	 	Tough Skin: Dimitri takes reduced damage from all damage types, except for explosives, which cause double damage.
Sahasrahla 	A sage with limited magical abilities. 	Rods 	 	Telepathy:
Darunia 	The boss of the gorons. 	Hammers 	 	
Skull Kid 	An odd, silent creature that follows Link around. 	Instruments 	 	
Nabooru 	 	Swords, bows 	 	
Princess Ruto 	 	Rods, bows, slingshots, instruments 	 	
===NPCs===
*King Hyrule: The ruler and commander of Hyrule who is kidnapped by the forces of Ganon.
*King Zora
*Rauru: Rauru is an old, wise man, who acts as a sort of guide to the player throughout the game.
*Syrup: An old witch with powerful magic spells and potions.
*Tingle: A strange fellow who wants to be a hero like Link. He will give scrolls to unlock each character's hidden skill.
*Dampe: He runs the graveyard where units that have been slain in battle can be resurrected.
*Beedle: Owns a shop that allows the player to equip their units.
*Aginah
*Great Fairy
===Recruitable Characters===
Along with unique characters, the player can recruit additional characters to battle alongside them. These characters can level up and eventually prestige into more powerful characters.
Name 	Prestige 	Description
Hylian Soldier	Hylian Commander 	A tough, loyal melee fighter.
Hylian Archer 	Hylian Sharpshooter	Ranged warriors are the backbone of any army.
Musician 	Virtuoso 	
Fortune Teller	Magician 	Odd magic users
Chain Chomp 	 	Powerful creatures that require a unit to control them. If their master is slain, they will flee, hurting units as they do.
Goron 	Goron Champion 	Big and tough, but they can't use any weapons or armor.
Zora Warrior 	Zora Champion 	
Zora Mystic 	Zora Wizard 	Magic users that are slow on land and vulnerable to physical attacks. They specialize in Nayru spells.
Gerudo Warrior	Gerudo Champion 	Powerful and skilled warriors
Gerudo Thief 	Gerudo Assassin 	
Deku Scrub 	Deku Royal 	Small quick units that specialize in ranged attacks and can plant themselves to increase their range and power.
Monkey 	 	Weak units that can steal from enemies.
Fairy 	 	Weak warriors, but the most powerful spellcasters.
Tokay 	 	Small lizard people who live on Crescent Isle. They will join you if you complete the Crescent Isle sub-campaign.
Subrosian 	 	Hooded, mysterious race of people who live deep underground in an enormous system of tunnels. They will join you if you complete the Sub-World sub-campaign.
==Locations==
The player gets to travel to many different locations in the Zelda universe.
*Hyrule: Many battles take place here after Sulon invades. The terrain is mostly plains, with a few forests, mountains and lakes scattered around.
*Termina: The tutorial battles are in Termina and the terrain is mostly plains.
*Sulon: Sulon is heavily wooded
*Koholint Island: An optional area of small challenge battles.
*Gerudo Desert: An uninhabited desert that is named such due to the Gerudo willingness to set up fortresses there.
*Pellona: A mostly snowy and mountainous territory ruled over by the gorons.
*Dark World
=== Terrain ===
Certain parts of the terrain can affect the battle, helping or harming either side.
* Stone Statues: These are statues resembling monster heads that will fire a magic bolt in a straight line. The color of the statue indicates what kind of magic bolts they fire.
* Boulder: These objects can be pushed and will move in a straight line until they hit another object or a unit.
* Beamos: A statue of an eye that will lock onto any unit that is in its line of sight and will fire a beam at the unit after one turn.
* Magic Barrier: An impassable barrier that can usually be disabled by hitting a switch. Flying units can pass over them but cannot end their turn on them.
* Jar: Can be thrown or smashed. Contains rupees or consumables.
* Bomb Flowers: These can be thrown or struck with a weapon to cause an explosion like a regular bomb.
* Shallow Water: All units can pass through this, but if they can't fly or swim, it slows them considerably and decreases most of their stats until they leave the water.
* Deep Water: Only flying or swimming units can pass this terrain.
* Chasm: A nearly endless hole that removes a unit from the battle if they fall in. Flying units are immune.
* Woods: Increases defense.
* Swamp: Reduces speed and counter.
* Plains
* Snowy: Any tile with snowy modifier reduces speed by 1.
* Lava: Damages for each step and at the start of your turn.
* Desert: Increases counter.
== Enemies ==
=== Bosses ===
Name 	Description 	Battlefield Ability 	Passive Ability
Twinrova 	Twin witch sisters 	 	
Ganon 	Ganondorf after being transformed by the power of the Triforce. 	 	
Ganondorf 	 	Shadow Raise: Several shadowy figures rise and fight for Ganondorf.	
Aquamentus 	This dragon breathes fire, has wings, and a horn on its head. 	 	
King Dodongo	A giant dodongo who is immune to a lot of damage but is very vulnerable to explosions.	 	
Manhandla 	 	 	
Gleeok 	 	 	
Digdogger 	 	 	
Gohma 	 	 	
Dark Link 	An evil incarnation that has copied Link. 	 	
Mothula 	 	 	
Bongo Bongo 	Two giant hands with an eye inside each one. 	 	
=== Units ===
Name 	Description
Bubble 	Flying, cursed skull.
Armos 	Living statues that move very slowly but are nearly impossible to destroy.
Daira 	
Deku Baba 	These plants with huge mouths of sharp teeth can't move, but they will attack anyone who gets within their reach.
Darknut 	Heavily armored knights with giant swords.
Gel 	Small balls of slime that are nearly harmless.
Garo 	
Ghini 	
Gibdo 	A redead that is wrapped in bandages. Their stare can paralyze.
Goriya 	Dog-like demons that have mastered boomerangs.
Helmasaur 	These reptiles have an impenetrable shield on their heads which makes them invulnerable to attacks from the front.
Hinox 	
Keese 	
Fire Keese 	
Iron Knuckle 	
Lanmola 	
Leever 	
Like Like 	An amorphous creature that will swallow the equipment of its victims.
Lizalfos 	
Moblin 	Basic soldiers that wield clubs.
Lynel 	Ferocious warriors with the lower half of a lion and the top half of a man and the head of a bull.
Octorok 	These multi-limbed creatures usually stick to the water and fire projectiles from their mouths.
Moldorm 	
Peahat 	
Poe 	
Rope 	
Skulltula 	Giant spiders with a body that looks like a skull. Their bite is paralyzing.
ReDead 	The reanimated dead who lack any intelligence but are drawn toward the living. They will latch onto their victims and leech their life.
Stalfos 	Reanimated skeletons.
Tektite 	These are insects who leap around.
Stalfos Knight	These stalfos were soldiers and still have their armor.
Vire 	When a group of keese form together, they become a vire. When the vire is killed, 2-3 keese will fly out of it.
Wizzrobe 	Powerful magic users that will teleport away from danger.
Zol 	Larger but only slightly more dangerous version of the gel. It will burst into 2 gels when slain.
Wolfos 	These vicious wolf-like monsters usually travel in groups. They will howl before leaping at their opponent.
Zora 	
== Equipment ==
Most units can be equipped with a weapon, armor, and two items. Some units are limited to only using certain weapons and armor, or being restricted from using them altogether. Most items only allow a single use, but some have an infinite use.
=== Weapons ===
==== Swords ====
* Fighter's Sword
* Kokiri Sword
* White Sword
* Magical Sword
* Master Sword
* Koholint Sword
* Biggoron Sword
* Giant Knife
* Great Fairy's Sword
* Razor Sword
* Gilded Sword
* Noble Sword
* Wooden Sword
* Power Sword
* Armos Sword
==== Bows ====
* Fairy Bow
* Hero Bow
==== Staffs/Rods ====
* Magical Rod
* Fire Rod
* Ice Rod
* Gale Rod
==== Boomerangs ====
* Magical Boomerang
* Razor Boomerang
* Goriya Boomerang
==== Hammers ====
* Light Hammer
* Magic Hammer
* Megaton Hammer
==== Slingshots ====
* Fairy Slingshot
* Seed Shooter
* Hyper Slingshot
* Hero Slingshot
==== Instruments ====
* Ocarina
* Harp
* Bells
=== Armor ===
==== Tunics ====
* Green Tunic
* Hero's Clothes
* Red Tunic
* Blue Tunic
==== Robes ====
==== Mails ====
* Red Mail
* Blue Mail
==== Heavy Armors ====
=== Passive Items ===
* Power Bracelet: Allows the unit to move various obstacles on the battlefield.
* Blue/Red Ring: Magically increases defenses.
* Shield: Gives block and maybe additional effects
* Raft: Allows unit to pass through shallow water.
* Stepladder: Allows units to cross or stand on single-tile chasms or water.
* Zora Flippers: Allows unit to pass through shallow and deep water.
* Bunny Hood: Increases speed by 2.
* Iron Boots: Prevents unit from being moved by spells or abilities.
* Fierce Deity Mask
==== Shields ====
* Wooden Shield
* Magical Shield
* Fighters Shield
* Red Shield
* Mirror Shield
* Deku Shield
* Hylian Shield
* Iron Shield
=== Consumable Items ===
* Bomb: Can be thrown in a straight line to damage units on and next to a space. Also destroys objects like boulders.
* Red/Green/Blue Potion
* Doll: If a unit holding this item is reduced to 0 hearts, they will remain standing with 1 heart and the doll will be destroyed.
* Magic Powder
* Deku Nut: Can be thrown at an enemy to stun them for one turn.
* Bombchu: When set down, the bombchu will travel in a straight line until it hits an enemy or an obstacle and will explode like a bomb.
* Fairy Bottle: Contains a bottle that when used will heal the unit to full health.
* Milk: Restores a lot of health
=== Non-Consumable Items ===
* Flute
* Pegasus Boots: These will allow a unit to pass over chasms, water, and swamps, but they will have to land at the end of their turn, being affected by whatever terrain they land on.
* Hookshot: This can be fired in a straight line to pull the unit to an object or to pull an enemy unit to the user.
*
Category:The Legend of Zelda (series)
Category:Strategy Games
Category:Strategy Role-Playing Games
Category:Turn-Based Strategy Games
Category:Zelda Tactics
Category:Game Boy Advance Games
Category:2002