Vampires(?)

Vampires(?) is an event found exclusively in Act 2. You come across a group of hooded figures partaking in some sort of a ritual. They invite you to join them.
==Options==
*[Offer: ] Lose . Remove all . Receive 5 .
*[Accept] Remove all . Receive 5 . Lose 30% Max HP.
*[Refuse] Nothing happens.
==Dialogue==
Encounter 	Encounter
Navigating an unlit street, you come across several hooded figures in the midst of some dark ritual. As you approach, they turn to you in eerie unison. The tallest among them bares fanged teeth and extends a long, pale hand towards you.	Navigating an unlit street, you come across several hooded figures in the midst of some dark ritual. As you approach, they turn to you in eerie unison. The tallest among them bares fanged teeth and extends a long, pale hand towards you.
If you are playing the Ironclad 	Fanged Stranger: "Join us brother, and feel the warmth of the Spire."
If you are playing the Silent or the Watcher 	Fanged Stranger: "Join us sister, and feel the warmth of the Spire."
If you are playing the Defect 	Fanged Stranger: "Join us broken one, and feel the warmth of the Spire."
Offer: 	Offer:
The pale figures gasp as you take out the . 	The pale figures gasp as you take out the .
Pale Figures: "The master's blood... the master's blood! THE MASTER'S BLOOD!" 	Pale Figures: "The master's blood... the master's blood! THE MASTER'S BLOOD!"
They all chant fervently as the tall one bows before you. 	They all chant fervently as the tall one bows before you.
Fanged Stranger: "Drink from His blood, and become one with " 	Fanged Stranger: "Drink from His blood, and become one with "
The chant growing louder, you consume the contents of the vial. Your vision immediately warps and fades to darkness. 	The chant growing louder, you consume the contents of the vial. Your vision immediately warps and fades to darkness.
You wake up some time later, alone. An intense hunger passes through your belly. You 	You wake up some time later, alone. An intense hunger passes through your belly. You
Accept 	Accept
The tall figure grabs your arm, pulls you forward, and sinks his fangs into your neck. You feel a dark force pour into your neck and course through your body. 	The tall figure grabs your arm, pulls you forward, and sinks his fangs into your neck. You feel a dark force pour into your neck and course through your body.
... 	...
You wake up some time later, alone. An intense hunger passes through your belly. You 	You wake up some time later, alone. An intense hunger passes through your belly. You
Refuse 	Refuse
You step back and raise your weapon in defiance. The tall figure sighs. 	You step back and raise your weapon in defiance. The tall figure sighs.
Fanged Stranger: "Very well." 	Fanged Stranger: "Very well."
The entire group of hooded figures morph into a thick black fog that flows away from you. 	The entire group of hooded figures morph into a thick black fog that flows away from you.
You are alone once more. 	You are alone once more.
== Strategy ==
* You are given 5 regardless of how many were removed.
** is slightly stronger than (though an upgraded deals less damage than an upgraded ). Still, it is not a particularly damaging card, and its healing is not very powerful. If you are removing already for a thinner deck, obtaining 5 is not unlike re-adding , clogging your deck with rather mediocre cards.
** If you are running a deck, consider avoiding removing all with this event as it will reduce the damage of .
* card can be used to offset the reduction to max HP, albeit very slowly.
* upgrades all of the .
*Unless you have already started to remove Strikes from your deck, offering the Blood Vial is worth considering. Receiving multiple Bites can be a quick way to replace and improve un-upgraded Strikes, and the healing effect can occur multiple times during a fight instead of the one-time effect of the Blood Vial. 
*This event can also be used to remove the Blood Vial if you’re aiming to get the “Who Needs Relics?” achievement.
*Bites are not upgraded by the Ancient Writing event, as Bites are not strikes.
==Update History==
*Patch V1.1: The Dealer
**Vampires and Council of Ghosts events now show how much Max HP is lost (rather than showing %)
*Weekly Patch 51: Recursion
**Minor text cleanup for Vampires event.
*Weekly Patch 40: Forethought
**When accepting to become a vampire, a SFX now plays.
*Weekly Patch 30: Skewer
**Fix for Vampire and Ghost Council event which could set your HP to 0.
*Weekly Patch 5: Happy Holidays!
**Vampires event dialog option is slightly shortened so it fits in the option.
*Weekly Patch 1: The First of Many!
**Vampires event text now displays the correct options if you reject them.
Category:Event