Seduction V (Wizard Spell)

This spell resembles seduction I through IV in most respects, with a base -5 penalty to the saving throw vs. paralyzation, and a duration for the charm effect of 5 turns. The witch's Reac­tion Check adjustment for Charisma is a penalty to the saving throw. Chaste or virtuous warriors gain a +4 bonus to their saving throws. Resis­tance to charm spells can negate the spell.
A human or demihuman male who fails to make a saving throw vs. paralyzation discards his gear and approaches the witch with romance in mind, regarding her as a beloved paramour; a male humanoid becomes a fanatical guardian and protector, instead.
A male human or demihuman who fails to resist is effectively charmed, but with a roman­tic bent. The victim immediately gains another saving throw to escape the spell if injured or harmed. If the witch herself injures him, this spell is instantly broken.
The seduction V spell lasts for five turns, or until broken. When the spell ends, re-arming takes one to four rounds, depending on the armor worn.
Notes: Restricted to witches (common) and female enchanters (uncommon).
 Seduction I-VIII Charisma Reaction Adjustments
Charisma	Adj.
  1 	-7
  2 	-6
  3 	-5
  4 	-4
  5 	-3
  6 	-2
  7 	-1
  8-12 	0
  13 	+1
  14 	+2
  15 	+3
  16 	+4
  17 	+5
  18 	+6
  19 	+7
  20+ 	+1/point
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells