Kinetic Overload

Energy damage, this is great for additional single target DPS to the huskier husks and for crowd clearing smaller husks with extra perks. Stacking critical hit chance only improves your odds of generating a proc.
=Game Mechanics=
when you knock back or
Staggering an enemy with a melee weapon causes 25 base energy damage to all nearby enemies; every time a melee causes critical damage
it'll increase the impact by 10% for 5 seconds up to five Stacks, for a maximum of 50% impact 
=Perks=
==Perks Interacting With Kinetic Overload.==
====Knight's Impact====
Commander Perk: Increases Hardware Impact by 75%. Eliminations with Hardware reduce the Cooldown of Goin' Constructor by 2 second(s).
Additionally, Goin' Constructor can trigger Kinetic Overload.
Standard Perk: Increases Hardware Impact by 33%. Eliminations with Hardware reduce the Cooldown of Goin' Constructor by 1 second(s).
====Maximum Overload====
Commander Perk: Increases Kinetic Overload Damage by 150%.
Standard Perk: Increases Kinetic Overload Damage by 50%.
==TEAM PERKS Interacting With Kinetic Overload==
====Kinetic Overdrive====
Kinetic Overload occurs an additional time. REQUIRES: 3 constructors with 3 or more stars
==Bug==
Jurassic Ken's perk buffs Kinetic Overload damage, but Azalea Clark's perk does not. 
Category:Class Perks