Targeting

== Overview ==
*Jumpgate is a skill based game, there is no auto-targeting. Guns must be properly aimed.
*The GC08 build reportedly included targeting filters for things like friendlies, hostiles, stations, and salvageable containers.
== Targeting Computers ==
*A targeting computer will be available to assist with aiming in JGE.
**A green square leads the target and approximates where you should aim based on the speed of the target and your weapon.
***The targeting computer is enabled at the very end of this video (you'll see it on the last kill before the battle station).
**The targeting computer uses the same AI to predict movement that NPC bots use for fire control.Scott "Scorch" Brown - IRC Chat, logged at Codemasters Forums
**If a pilot is not flying in a predictable manner (advanced combat skill) the targeting computer will be much less effective.
**Likewise, you will be easier to hit if you are flying slowly because the targeting AI is based on prediction
**Including things like vectored thrust into JGE required a total rework of the targeting AI
**Targeting computers existed in JGC as a modx component called “duelist” but could be easily confused by a good pilot. Aiming is a skill, the targeting computer is just an estimate.
== Missiles ==
*Some missiles have locking capability but even they require a certain amount of skill, such as keeping a visual on the target or acquiring a lock in the first place.
**A list of missiles included in Jumpgate Classic can be viewed here
== Sources ==