Report 177

Report #177
Skillset: Influence Skill: Appraisement
 Org: Ninjakari Status: Completed Apr 2009
Furies' Decision:
We will do #2 as long as the other person is in the same room.
Problem: The Appraisement ability within the Influence skillset proves to be a
wonderful aide for the lone influencer, but remains largely unusable for the
sake of finding out the successful Parley amount needed for others to be fully
pardoned to an organization. Since the influencer either has to be enemied to
the organization themselves, or the other party learn enough Influence to reach
Appraisement themselves, a disconnect occurs for those who have learned enough
to help Parley for others because of this obstacle
[A: 0 R: 0] Solution #1: Allow Appraisement to find the Parley amount needed
 for the influencer irregardless of his or her actual
 enemy status to the organization so as to know this
 amount for others in the future
[A: 0 R: 0] Solution #2: Add the syntax [FOR <person>] to the end of
 Appraisement to allow influencers to appraise for
 other people without being enemied to the
 organization themselves
[A: 0 R: 0] Solution #3: Create a new skill further past Appraisement in
 Influence with the above allowed syntax use much as
 Diplomacy is made for both Parley and Amnesty
Player Comments:
---[Viynain on 4/27 @ 02:09 writes]:
I very much approve of this proposal. Being unable to help find the Parley
amount for a novice who got enemied to a place mistakenly is irksome as a
Transcended Influencer.
---[Ceren on 4/28 @ 03:33 writes]:
Solution 1 seems to make more sense to me since, doesn't the effectiveness of
your parley depend on -your- skill in influence?
---[Sarrasri on 4/30 @ 03:01 writes]:
Perhaps only allow people who have reached Diplomacy check the parley cost for
others? Probably not necessary, but will tie in well, since you can't do amnesty
or parley for someone else without the skill anyways.
---[Nydekion on 4/30 @ 14:41 writes]:
Solution #3 would work, but this should likely be just for Parley. Amnesty is
really just an influencing attack that doesn't cost the user much in terms of
resources or time.