Commands/entitydata

Modifies the data tag of an entity.
== Syntax ==
: entitydata <entity> <dataTag>
== Arguments ==
: entity
:: Specifies the entity or entities to be modified. Must be an entity UUID or the @e target selector.
: dataTag
:: Specifies the data tag elements to be added to, or overwrite elements of, the specified entity (data tags cannot be removed and strings cannot be set to a null value). Must be a compound NBT tag (for example, {CustomName:Steve}).
== Result ==
Fails if the arguments are not specified correctly, or if entity fails to resolve to one or more non-player entities (players cannot be changed).
On success, modifies the data tag of the targeted entity or entities.
== Examples ==
* To prevent all zombies from picking up loot:
*: entitydata @e[type=zombie] {CanPickUpLoot:0}
== History ==
== See also ==
* — replaces the data of a block
de:Befehl/entitydata
es:Comandos/entitydata
pt:Comandos/entitydata
zh:命令/entitydata