Remember (Priest Spell)

This spell can be used for two purposes. The first allows the shukenja to restore memories lost by amnesia, possession, forget, or other events that might cause a loss of memory. The spell instantly restores all lost memories of the char­acter. The second form of the spell restores lim­ited knowledge to the character of previous lives. This use is more difficult and requires the recip­ient of the spell to make a successful saving throw vs. death to take effect. If successful, the character gains some limited memories of his previous life as a different person (or possibly even as an animal). The main use of this version is to gain information about events in the distant past. It may reveal reasons for the character's current fortunes, or information about places and items long since forgotten. This is used most often when the DM has created an adventure where such information is hidden from the char­acters. Thus, if the player characters discover an incomplete ancient legend describing some great treasure or past event, the remember spell can be used in an attempt to learn more information. The DM must decide if any useful information can be gained from this spell.
The spell requires a metal mirror, which is not destroyed.
The reverse of this spell, forget past, causes the victim to lose knowledge of recent events. For every level of the shukenja, one day's worth of memories is lost, starting with the most recent. The victim does not forget spells memorized, how­ever. The victim is allowed a saving throw vs. spell to avoid the effects of this spell. The reverse also requires a metal mirror
Notes: Common for oriental priests: otherwise, very rare.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells