Endowment

An Endowment is a special advantage given to hunters who are members of conspiracies in Hunter: The Vigil. They are used to help hunters within the conspiracy hunt down and kill or capture supernatural creatures. Endowments vary wildly in nature and depend on the origins, motivations, and methods of the conspiracies themselves.
Members of conspiracies are granted Endowments due to a conspiracy's age, influence, technology, or other factors. Compacts would rarely and cells would never be able to access the resources needed to grant them Endowments.
Endowments are considered a Merit, not a Trait, for purposes of character creation and gameplay.
==Known Endowments==
*Advanced Armory, the super weapons and armor that give members of Task Force: VALKYRIE the edge they need.
*Benediction, ancient, lost Catholic rites that bless the members of Malleus Maleficarum against harm.
*Castigation, the innate powers of the demonically-tainted Lucifuge.
*Elixir, the ritual poisoned potions of ancient Egypt handed down by members of the Ascending Ones.
*Goetic Gospels, the cyphers of ancient gods hidden under Christian iconography used by the Knights of Saint George.
*Relic, the powerful artifacts of history that affect the supernatural and are guarded by Aegis Kai Doru.
*Rites du Cheval, the art of spirit-riding practiced by Les Mystères.
*Rites of Denial, the blood magic controlled by the members of the Cainite Heresy.
*Teleinformatics, the psychically-heightened investigation practices used by the Vanguard Serial Crimes Unit.
*Thaumatechnology, the results of the highly questionable experiments performed by the Cheiron Group.
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