Plants vs. Zombies: Skirmish!/Browncoat Zombie

Browncoat Zombie is a playable character in Plants vs. Zombies: Skirmish! He is Character no. 02. He is one of the few characters in the game without a projectile, but has a reflector to compete in long range. He is strong at close range and can summon other zombies to aid him or blend in with them, simulating a hoard of zombies coming to the enemy with numbers and his various tool used by other zombies in the PvZ franchise.
Browncoat Zombie in this game uses his common appearance in most games, sporting his signature tie and of course, brown colored coat. His moveset uses a large number of other zombie's weapons and tools, mainly those from the first game.
==Character Details==
Browncoat Zombie is a lightweight character who can change their weight when wearing different helmets. His speed on the ground is slower than average and he falls faster than average as well. His size is the most middle of all the characters. He can craw on the ground.
==Moveset==
 	Image 	Description 	References
===Neutral Moves===	
===Neutral Moves===	
===Neutral Moves=== 	
===Neutral Moves===
Neutral Attack
(Eating)	 	Swing his arm forward to eat, then swing his other arm, before biting forward. The bite deal the most knockback while the other two can be used as combo tool. 	His eating attack in the Tower Defense games.
Dash Attack
(Pole Vaulting)	 	Slide a pole along the ground to quickly damage nearby enemy, pressing the attack button again will have zombie leap forward as an attack with his feet. If he is near the ledge he will not fall off. 	Pole Vaulting Zombie's jumping animation.
Floor Attack 	 	Bite forward and backward when getting up the floor. 	N/A
Edge Attack 	 	Claw forward with his hand when getting up from the edge. 	N/A
===Swipes=== 	
===Swipes===	
===Swipes=== 	
===Swipes===
Forward Swipe 	 	Slap sideway with his hand, low range but very quick. 	N/A
Upward Swipe
(Rally Flag)	 	Swing a rally flag left and right, damage enemy twice, once on the left with little knockback and once on the right that launch them away. 	Rally Zombie's flag.
Downward Swipe 	 	While crawling on the floor, swipe the floor with his hand to deal small knockback. Can damage enemies trying to grab the ledge at the right time. 	N/A
===Charge Moves===	
===Charge Moves===	
===Charge Moves=== 	
===Charge Moves===
Forward Charge
(Arm Off)	 	Take off his arm while charging, before stabbing it forward when attacking. Have some end lag due to reattaching his arm. 	Referencing how their arms always fall off.
Upward Charge
(Tie Attack)	 	Take off his tie and use it to attack upward, reaching high distance. It can scoop enemy from the side as well but deal less damage. 	His basic attack animation in PvZH when used by the player.
Downward Charge	 	Charge before stepping onto the ground, summoning two zombie arms from the side to damage enemy from both sides. The little stomp also deal damage but is minor. 	N/A
Aerial Moves 	Aerial Moves	Aerial Moves 	Aerial Moves
Neutral Aerial 	 	A lingering aerial where he stretch his legs out to attack, while having hitboxes around his legs to damage around him, but deal less damage than when he stretch his legs. 	Similar to Mario's Neutral Aerial in Super Smash Bros.
Forward Aerial
(Jack-in-the-box)	 	Take out a Jack-in-the-Box and swing it from high to low. If the enemy is hit by the bottom side of the box, it will explode to deal a lot more damage and knockback, while Browncoat Zombie will take no damage. 	Jack-in-the-Box Zombie's box, which explode randomly in PvZ1.
Backward Aerial
(Digger Pickaxe)	 	Swing a pickaxe backward from middle to low, which can deal great damage and even send them directly downward if they get hit by the sharp end of the pickaxe. However it is quite slow. 	Digger Zombie's pickaxe. It is the Back Aerial due to Digger Zombie usually attack from the back.
Upward Aerial
(Ladder)	 	Take out a ladder and thrust it upward, a good juggling tool to keep enemy in the air. 	Ladder Zombie's ladder. It is the Up Aerial due to ladders are used to claim up.
Downward Aerial
(Pogo Stick)	 	Ride on a pogo stick and fall directly down, bounce himself up if he hits an enemy. If the enemy is hit at the first few frames while the pogo stick is out, they will get meteored and sent directly downward. 	Pogo Zombie's pogo stick, referencing pogo stick's bounciness.
===Grab & Throws===	
===Grab & Throws===	
===Grab & Throws=== 	
===Grab & Throws===
Grab 	 	Grab with both of his arms. 	N/A
Pummel
(Classic Munch)	 	Bite the grabbed foe. 	His eating attack in the Tower Defense games.
Forward Throw
(Punk Kick)	 	Kick the enemy forward while dancing. 	Punk Zombie's kicking animation when Punk Jam is on.
Backward Throw
(Excavator Shovel)	 	Dig the enemy backward with a golden shovel, not as strong as other Backward Throws but can still vanquish an enemy if they're high enough percent. 	Excavator Zombie's shovel which is used to dig plants and throw them back.
Upward Throw
(Grave Pop)	 	A grave pop from the ground to launch enemy upward, before going back down. 	Referencing how when a grave appear on top of a plant, the plant will get tossed out.
Downward Throw
(Peking Express)	 	2 Chinese Zombies appear from the ground to grab hold onto the enemy before they get launch away. Useful for keeping enemy in the ground if they're at high percent. 	Referencing the Peking Express achievement in PvZ1 where you dig to China and see Chinese Zombies.
===Special Moves===	
===Special Moves===	
===Special Moves=== 	
===Special Moves===
Neutral Special
(Baseball Glove)	 	Grab a non-piercing projectile and throw it back as a reflect with 1.4 times the damage. 	Baseball Zombie's baseball glove used in his promotional artwork.
Side Special
(Screen Door Slam)	 	Hold the button to charge before slamming a screen door downward. While charging it can block most attacks once. While attacking it can nullify any non-piercing projectiles. 	Screen Door Zombie's screen door, attack based on their attack in the shooter games, while the defense is based on its PvZ1 ability.
Up Special
(Balloon)	 	Have a balloon tied to Browncoat Zombie, which allows him to rise upward. If the balloon take 15% damage or travel for too long, it will pop and leave him into helpless state where he can't perform moves. 	Balloon Zombie's balloon.
Down Special
(Zombie Gravestone)	 	Bury a bone into the ground and summon a gravestone, which can block some damage and summon AI Browncoat Zombie every 10 seconds with maximum of 4 of them can be summoned by 1 player. They act as minions that chase after enemy, but Browncoat Zombie himself can blend in due to them having the same alts. Only 1 Gravestone can be summoned at a time and it must be used on the ground.	Bone from Tomb Raiser Zombie, Gravestone can spawn zombies from the Tower Defense games and provide protection is from PvZ2.
Shield Special
(Helmet Wear)	 	Wear a cone as protection which increase his weight, making him easier to survive. There's a 15 second recharge before you can use it between usage and they will disappear if the user take 25%. While wearing a cone, using this move again allows him to wear a bucket which is even tougher and take 40% to be destroyed. 	Conehead Zombie and Buckethead Zombie in all appearance alongside Browncoat Zombie.
Brain Power
(Brain Munch)	 	Summon zombie arms from the ground to catch enemy, if they grabbed onto an enemy, Browncoat Zombie will start biting them before the final bite directly into their brain, automatically vanquish them if they're at over 100%. Can be interrupted but not shielded. 	Referencing the zombie's goal, which is to eat the player's brain.
==Animations==
 	Description 	References
On-Screen Animation	Slowly rises from the ground. 	His animation for when he appears from graves in most PvZ games.
Taunt 	Dance by moving his arms up and down and his legs left and right.	His animation when you input "dance" after unlocking it in Tree of Wisdom in PvZ1.
Taunt 	Open his mouth and hold his chin with his hand. 	His NPC animation during Thyme Events in PvZ2.
Taunt 	One of his arm falls off before he reattach it. 	Referencing how their arms always fall off.
Victory Pose 	Bob his head up and down to dance. 	One of his animation during "Zombies on Your Lawn".
Victory Pose 	Swing his arm side by side to dance. 	One of his animation during "Zombies on Your Lawn".
Victory Pose 	Jump around to dance. 	One of his animation during "Zombies on Your Lawn".
==Alternate Costumes==
Brown 	Default, based on Basic Zombie’s look on PvZ2.
Tan 	Based on Mummy Zombie.
Red 	Based on Future Zombie.
Light Blue 	Based on Neon Zombie.
Black & White 	Based on Lawn of Doom Zombie and Trick or Treater.
Pink 	Based on Valenbrainz Zombie.
Green 	Based on St. Paddy's Day Zombie.
Purple 	Unlockable, based on Hypnotized Zombies in the first game.
Purple & Yellow	Unlockable, based on Chinese Zombies.
Female 	DLC, based on the Female Browncoat Zombie in PvZ3.
== Strategy ==
Browncoat Zombie is a versatile fighter with a lot of options. As a melee fighter, their attacks don't have the best range, but makes up for it by being able to reflect enemy's projectiles, allowing them to keep up with projectile focus characters. Their movement isn't the best and have low survivability at first, but can be changed with the help of Helmet Wear, a very power move that increase their weight, giving it much needed survival without the downside of having a large hitbox like other heavy weight.
Browncoat Zombie's moves are nothing to scoff at. While the lack of range does hurt, they can deal good damage and knockback. Their grab game isn't strong but is good enough. Their strength comes from the other attacks, which are strong and fast. Moves such as Jack-in-the-Box and Pogo Stick can vanquish an enemy easily at the right moment with little to no downside. Their charged attacks can be a good punish tool as they cover all around Browncoat Zombie, while Tie Attack is a directly upward attack, it can still scoop enemies upward to get them in range. For their swipes, they serve as quick options for Browncoat Zombie to perform in a pinch, like Rally Flag able to hit side by side and Downward Swipe able to hit enemy while trying to grab the ledge. As such, it is hard to take them on 1-on-1, let alone combining these with his specials, which we will get to.
Browncoat Zombie doesn't just fight 1-on-1, they can even spawn more zombies to assist them. Zombie Gravestone is an extremely power tool once set up, as it can not only create pressure to the stage, but allow Browncoat Zombie to blend in with the others, creating mind game to enemies. It can be used to block pesky projectiles and the minions can take damage for them as well. Of course, you can always reflect the projectiles at the right time with Baseball Gloves. His other moves can be useful against projectiles too, specifically Screen Door Slam, which can block projectiles when charging. These combined to make sure Browncoat Zombie can't be easily be destroyed by a bunch of projectiles due to the lack of them in their kit. Their recovery, while good, deal no damage and can be easily interrupted, similar to Villager's Up Special in Smash, so be careful when using it from a low point.
Overall, Browncoat Zombie's weakness of range can be nullified by their incredibly versatile counter attacks, and can be a menance at close range with their wide variety of strong and fast close range attack. Their spawning of other Browncoat Zombies can be very powerful, though need time to start up, can make the battlefield feels like an actual zombie apocalypse.
==Trivia==
*A small part of Browncoat Zombie's moveset is inspired by BrawlFan1's video on YouTube.
*Brickhead was considered for Browncoat Zombie's Shield Special, but was scrapped due to balancing and visual issue.
*Baseball Glove was originally Jester Spin, it function almost the same except it can reflect at any sides.
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