Deadman (Post-Flashpoint)

==Summary==
Boston Brand was an aerialist, a circus acrobat that specialized in risky acrobatics high above the ground. Boston became known as Deadman for his daredevil nature and the dangerous feats he always pulled off, but that nickname would soon get a whole new meaning, as he was shot in the middle of one of his performances, dying on the spot.
Boston's soul was however rescued by an entity known as Rama Kushna, who commanded him to atone for his past by making the world a better place. She was eventually exposed as a fraud, and Deadman was free to roam the land as he pleased, choosing to cope with his existential loneliness by helping humanity as a member of the Justice League and Justice League Dark.
==Powers and Stats==
Tier: 
Name: Boston Brand, Deadman
Origin: DC Comics
Gender: Male
Age: Unknown
Classification: Ghost
Powers and Abilities: Superhuman Speed & Durability, Social Influencing (Managed to outsmart the goddess Rama Kushna in a philosophical debate and convince her to renounce her control over himDC Universe Presents Vol 1 5), Martial Arts and Weapon Mastery (Has shown the ability to defeat groups of enemies with only a sword or "his" bare hands.Deadman Vol 5 1Justice League Dark Vol 1 Annual 1 Shot an assassin's guns four times without missing once. Could accurately analyze the wounds he inflicted to an enemy mid-fightDeadman Vol 5 2), Possession (Can possess peopleJustice League Dark Vol 1 2, and even slip past eventual defenses meant to prevent thisJustice League Dark Vol 1 13, as well as dive into quasi-sentient objects such as the House of Mystery.Justice League Dark Vol 1 21 With Brahma Dass' support, he managed to affect the collective mind of Pantheon, a fusion of 10.000 gods.Justice League Dark Vol 1 34 Temporarily possessed the House of Wonders, a fusion of the House of Mystery and the House of Secrets.Justice League Dark Vol 1 Annual 2 Can partially control John Constantine, who previously was immune to Deadman's abilities.Constantine: The Hellblazer Vol 1 11 Can possess animals too.Young Monsters in Love He can also simply enter beings without possessing themThe Phantom Stranger Vol 4 6), Durability Negation (Seemingly able to tear people apart from the inside while he's possessing themJustice League Dark Vol 1 4), Extrasensory Perception (Possessing someone lets Deadman see within them, which he has used to search for other beings possessing them or simply comb through their memories.The Flash Vol 4 28 He can also sense the status of their spirit without doing that.Justice League Dark Vol 1 18 Sensible to mystical eventsJustice League Dark Vol 1 23), Acrobatics (Used to be a circus performer and can pull off incredible showings of acrobatic skill even right as he possesses someoneJustice League Dark Vol 1 3, using this ability to avoid attacks from multiple enemiesJustice League Dark Vol 1 11), Intangibility (Is intangible), Flight (Can hover, even with such precision that he can make it look like he's riding a car while he is in reality moving along with it), Dimensional Travel (After being forcefully sent to the land of the dead, Deadman managed to return, although the experience was very taxing for him.Justice League Dark Vol 1 12 Could reach Wonder Woman when she went to Valhalla, and move across other realms of the Sphere of the GodsWonder Woman Vol 1 772Wonder Woman Vol 1 774), Regeneration (Low-Mid. After being torn apart by an ectoplasmic cage, Deadman healed in the span of what must have been at most a couple hoursJustice League Dark Vol 1 17), Teleportation (Shown hereJustice League Dark Vol 1 30), Immortality (Type 1, 2 and 7. As a spirit, Deadman cannot age, and while his appearance is just a reflection of his mind, it is able to withstand damage that would kill a normal beingJustice League Dark Vol 1 33), Body Control and Duplication (As Deadman's "body" is really just a reflection of his own imagination, he can believe himself to be any shape, and even turn himself into an army of DeadmenJustice League Dark Vol 1 39), Mind Manipulation (Can mind control people without possessing them), Darkness Manipulation and Sleep Manipulation (Caused everyone in an airplane to fall asleep as darkness invaded it), Immersion (Can appear in mirrors and paintingsSecrets of Sinister House Vol 2 1), Statistics Amplification (Deadman makes those he possesses stronger), Invisibility (Can be invisible when he wishes to beWonder Woman Vol 5 56, and even do that while simultaneously allow others to see himThe Flash Vol 4 29), Non-Physical Interaction (Could physically carry Dr. Psycho's psycheWonder Woman Vol 1 773), Self-Sustenance (Likely all types. Boston doesn't need to rest, and as a ghost he is likely physically unable to eat or breatheJustice League Dark Vol 1 19)
Attack Potency: Unknown (Typically depicted as being unable to touch anything as a ghost although he is strong enough to knock out other spectral beings in one punch.Justice League Dark Vol 1 20 He can also greatly increase the strength of any host he's possessing)
Speed: Supersonic movement speed (Outraced a bullet. Can keep up with a casual Flash moving fast enough to be a blur), at least Supersonic+, possibly Hypersonic+ combat speed (Can tag people such as John Constantine even while he's visible and they're attempting to avoid himJustice League Dark Vol 1 5)
Lifting Strength: Unknown (Typically depicted as being unable to interact with normal objects. However, while possessing a normal person, he could lift a huge wooden bar)
Striking Strength: Unknown
Durability: Wall level (Withstood an attack strong enough to crack the floor underneath him, from an enemy who could harm himWonder Woman Vol 1 777)
Stamina: At least Superhuman (Deadman doesn't need to rest at all, and has incredible pain endurance, being able to think straight even through incredible agony)
Range: Standard Melee Range, Low Complex Multiversal with Dimensional Travel (Can move across the Sphere of the Gods)
Standard Equipment: None notable
Intelligence: Average
Weaknesses: Cannot interact with physical objects.
Notes:
*Before making any changes to this page, please read and follow the Power-scaling Rules for Marvel and DC Comics
*While Deadman has sometimes been depicted as able to hold objects normally, this contrasts most of his appearances where he's unable to directly interact with the tangible world.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:DC Comics
Category:Acrobats
Category:Body Control Users
Category:Comic Book Characters
Category:Darkness Users
Category:Dimensional Travel Users
Category:Duplication Users
Category:Durability Negation Users
Category:Extrasensory Perception Users
Category:Flight Users
Category:Ghosts
Category:Heroes
Category:Immersion Users
Category:Intangibility Users
Category:Invisibility Users
Category:Justice League Dark Members
Category:Justice League Members
Category:Male Characters
Category:Martial Artists
Category:Mind Users
Category:Non-Physical Interaction Users
Category:Possession Users
Category:Post-Flashpoint
Category:Regeneration Users
Category:Self-Sustenance Users
Category:Sleep Users
Category:Social Influencers
Category:Statistics Amplification Users
Category:Superheroes
Category:Weapon Masters