Sadida/Chance/1

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==Introduction==
A Fun and quite easy build early on, though gets harder at higher levels due to lack of good equipment and spells.
==Characteristics==
===Soft Caps===
===In Depth===
* Vitality: A nice idea to scroll if you can afford it. Might want to consider raising it when Chance is 3:1 or 4:1.
* Wisdom: One of the most important stats for this build, definately a must scroll.
* Strength: No real need to scroll, but might be needed to equip certain weapons and as long as you have the cash then there's no harm in it. 
* Intelligence: Same as with Strength really, though it does have a slight extra use as it boosts Bush Fires damage. Scroll if you can afford it, otherwise there's no need. 
* Chance: Sadida's have okay Chance soft caps. You shouldn't worry too much about scrolling Chance immediately, though if you plan to fully scroll all your stats it is advised to get it done first. 
* Agility: Always useful for the dodge rolls. You should aim to scroll when you get the kamas to.
===Raising Characteristics===
# If you can afford it, scroll Chance to 100. 
# Raise Chance to 200. 
# Either keep raising Chance or raise Vitality or Wisdom.
==Spells==
===Spell Descriptions===
 	Name 	Level 	Element 	Description
40px	The Tree of Life 	Special Spell	N/A 	This is a great spell, especially when you are pinned and can't move. A must raise.
 	The Madoll 	1 	N/A 	This spell is more PvP orientated, but it's still pretty reliable. Raise only in higher lvls when you are through raising you're PvM spells and when you are in your PvP spells. Raise Later.
 	Bramble 	1 	Earth 	We do not raise Strength, therefore, any Earth & Neutral spells are eliminated when it comes to priority.
 	Earthquake 	1 	Fire 	Although this spell can be strong, it has no priority in our Build. Do not raise
 	Paralysing Poison 	3 	Fire 	This spell is also of no use to us. It is affected by Intelligence, which we do not raise.
 	Tear 	5 	Water 	This spell is the main and only attack for a pure chance sadida. Raise A.S.A.P.
 	The Block 	9 	N/A 	Probably the 2nd most important spell any sadida has. This summon can help block line of sight for your opponents,(Pun unintended) as well as be used as a meat shield for PvM as well as PvP. A must raise.
 	Soothing Bramble 	13 	Fire/Healing 	This spell has great use for us as we can restrict an opponent's movement, which then makes it easier to use Tear. A must Raise.
 	Sylvan Power 	17 	N/A 	This spell is underestimated. When you're fighting enemies, and you need a few turns because of a cooldown or you want to pin a non teleporting and/or non Agility build, just use the block and then Sylvan Power it and blam! An insta-super block for 4 turns! A must raise.
 	The Sacrificial Doll 	21 	Summon does Air damage.	This spell works for every sadida. It helps get around corners or when you can attack but you can't hit an opponent due to Tear's Linear Range. A must raise
 	Dolly Sacrifice 	26 	Air 	Should be raised in later levels, of no use to use below lvl 126. Raise later .
 	Knowledge of Dolls 	31 	N/A 	This is a great spell when you want to over flow or flood a map, also works when your when you're out-numbered. A must raise.
 	Manifold Bramble 	36 	Earth 	Of no use to us. Do not raise.
 	Tree 	42 	N/A 	Pretty good in PvP, but not much good in PvM. Raise later.
 	Poisoned Wind 	48 	Neutral 	It deals Neutral damage, of no use to us. Do not raise.
 	The Inflatable 	54 	N/A 	This is a great spell when you want some healing and/or a good MP boost for a wider range on Tear. A must raise.
 	Aggressive Brambles 	60 	Earth 	This spell is of no use for us. Do not raise.
 	Wild Grass 	70 	Fire 	Can come in handy when you want your opponent to stay in one place, but will deal low damage due to the fact that it's affected by Intelligence. Raise only if you have left over points and feel like it's a must.
 	Bush Fire 	80 	Fire & Water 	You cannot go wrong with raising this spell, but the fact that it deals low damage with both elements, makes it of more use for hybrid sadidas & damage sadidas. Raise only if you have left over points and feel like it's a must.
 	Insolent Bramble 	90 	N/A 	A must raise in PvP as well as PvM. A must raise
 	The Ultra-Powerful 	100 	N/A 	This spell will help out greatly if you focus on MP Manipulation. A must raise.
 	Summoning of Sadida Dopple	200 	N/A 	This Dopple will come in very handy. A must raise.
===Raising Spells===
* Tear (at lvl 11) lvl 5
* The Block (summon) (at lvl 21) lvl 5
* The Sacrificial Doll (at lvl 31) lvl 5
* Sylvan Power (at lvl 41) lvl 5
* Soothing Bramble (at lvl 44) lvl3
* The Inflatable (at lvl 54) lvl 5 
* The Tree of Life (at lvl 60) lvl 4 
* Knowledge of Dolls (at lvl 70) lvl 5
* The Tree of Life (at lvl 74) lvl 5
* Soothing Bramble (at lvl 79) lvl 4
* Insolent Bramble (at lvl 90) lvl 5
* The Ultra-Powerful (summon) (at lvl 101) lvl 5
* Tear (at lvl 106) lvl 6
* The Block (summon) (at lvl 111) lvl 6
* Soothing Bramble (at lvl 116) lvl 6
* The Sacrificial Doll (at lvl 121) lvl 6
* Knowledge of Dolls (at lvl 131) lvl 6
* Sylvan Power (at lvl 136) lvl 6
* The Tree of Life (at lvl 141) lvl 6
* The Inflatable (at lvl 154) lvl 6
* The Madoll (summon) (at lvl 169) lvl 6
* Insolent Bramble (at lvl 190) lvl 6
* Sadida Dopple (at lvl 200) lvl 5
* You can spend any left over Spell Points on anything you'd like.
==Leveling Guide==
There is a general leveling guide for all classes here.
* lvl 1-20: Train in Incarnam (Demonic Roses, Crabs and then later Prepubescent Chafers work best). 
* lvl 21-40: Train on things such as Crackrocks, Lousy Pig Knights and Lousy Pig Shepherds and Blops.
==Equipment==
===Sets===
* lvl 1-20: If you can afford it, use a Young Adventurer Set. If not, use Boon Set or failing that go for Blue Piwi Set.
* lvl 21: Use a Moskito Set with the rest of the slots filled with the Farmer Set and/or maybe the Ergot Mina. When you reach lvl 37 try and work on Akwadala Set pieces.
* lvl 43: Use the Akwadala Set. (The Akwadala set offers much more chance then the gobkool set and you can were it earlier, keep it till you get turtle set. And if you want 8 AP earlier, get your rank up to 3 and were the shield with a Kamasutras amulet, if you find the chance has lowered too much just balance it out with a good blue scaraleaf ring).
* lvl 55: Use the Gobkool Set.
* lvl 60: Use the Gobkool Set with a Gelano .
* lvl 60: Members: Get the full Turtle Set and maybe with the rest of the slots filled with Indigo Blop Set pieces, or Vice-Versa.
* lvl 80: Members: Wear the Royal Indigo Blop Set,with the rest of the slots filled up with the Turtle Set, with any ring of your choice.
==Fighting==
* Probably the best thing to do, in any battle, is to start off by casting Soothing Bramble then using Tear. 
* After that, when Soothing Bramble wears off, try summoning The Block (summon) to "squat" down next to your opponent(s). 
* After that, if your Block is taking alot of damage, use Sylvan Power on the Block to create a "Super Block". 
* Then, get in alignment with your enemy(s) and then you can use Tear.
* When Sylvan Power wears off, summon another Block after that to help just incase the opponent(s) gets a critical hit(s) and then your Soothing Bramble should have re-charged, so then just repeat the process that we just went over.
==Preference==
* At lvl 43 there comes two decent sets, Gobkool Set and Akwadala Set.
* The Gobkool Set has the added bonus of Agility, which is always nice, wheras the Akwadala Set has more Chance, Vitality and gives an extra MP. Overall, it just comes down to how you play, most do go for Akwadala Set.
* At lvl 50, you can use the Indigo Blop Set, which has good chance, vitality & +Summons
* At lvl 60, you can go with the Turtle Set, which is pretty rare, but still high in chance.
* At lvl 80, try and obtain the Royal Indigo Blop Set, which goes well with the rest of the slots filled with the Turtle Set.
==Other Chance Sadida Builds==
* Sadida/Chance
* Sadida/Chance/2
==Comments & Questions==
If you want to discuss anything or talk about the build, please feel free to leave comments on the discussion page.