Master Engineer (Dwarfs)

:For the unit, see Master Engineer (The Empire).
Master Engineer is a Hero unit introduced in Total War: Warhammer.
== Recruitment ==
*
** Unlocked with: Tinker's Den
*
** Unlocked with: Tinker's Den or Engineering Workbench
== Description ==
Given the number of war machines with which the Dwarfs can equip themselves, it is not surprising to find members of the Engineers' Guild accompanying a throng to battle. To most Master Engineers, this "field work" is tiresome, as it takes them away from their forges and workshops and shows them first-hand how their beloved engines of destruction are dragged into position, dented by enemy shot and invariably not as fully optimised as would be ideal. As all Dwarfs revere fine craftsmanship, their war machines are the most polished and best cared-for in the world, treated by their crews with all the respect due a venerable Clan member. Nonetheless, even this level of care falls well short of the wishes of the notoriously cantankerous Engineers. Master Engineers are doughty warriors who, although more interested in drafting plans for fortifications or designing new mines, are more than capable of fighting in the frontlines. To protect their precious war machines, they fight with all the determination and grit of their race.
== Attributes ==
== Hero Actions ==
=== Embed Hero ===
* Increase Mobility
=== Constant Local Effect ===
* Boost Income
=== Target ===
* Settlement
* Steal Technology
*Hero
* Wound
*Army
* Block Army
== Unit Abilities ==
=== Active Abilities ===
* Ballistics Calibration
* Entrenchment
* Flash Bomb
* Restock! 
==== Campaign Only ====
* Cinderblast Shell
=== Passive Abilities ===
*Artillery Master
* Extra Powder
* Wounds
=== Item Abilities (Multiplayer) ===
* Fiery Ring of Thori
* Prospector's Spyglass
== Talent Tree == 
*Skill Tree on TotalWarhammerPlanner
== Strategy ==
*Master Engineers are good for their aura buffs to artillery and ranged units, making them even more devastating and accurate. These buffs also stack, so double Engineers can boost the range of artillery to very high levels. Entrenchment is a good ability when two ranged units are targeting each other, giving your units the physical resistance to weather the storm and the punch to hit back.
*The Engineers themselves are a decent ranged hero, they should be set on high value monsters or characters for most of a battle. This makes it easier for them to consistently, hit as their enemies hit boxes tend to be larger for these unfortunately small and slow Dwarfs.
*Place them behind the lines and just spam Ballistic Calibration. With 2 Master Engineers and good management, you can have one minute of extra accuracy and reload. With 3 then it's basically 99% of the match having that buff, assuming you do remember to activate the abilities.
== Gallery ==
dwf_master_engineer_campaign_02_0.png
michal-gutowski-portfolio-wh-dwarf-engineer.jpg
Category:Total War: Warhammer heroes