Warrior of Light (Record Keeper)

The Warrior of Light is a recruitable character in Final Fantasy Record Keeper unlocked in Cavern of Earth 1 on Classic in the storyline of the original Final Fantasy as the First Time Reward. He had also appeared in the Challenge Event Relics of Light, where he was obtainable as a Mastery Reward upon completion of the Cavern of Earth 1 battle. He was further available in the Mobius Final Fantasy Collector's Event Doorway to Another Realm along with his "namesake" in Wol.
The Warrior of Light is a holy attacker specializing in Knight abilities, with high HP and Defense. He can equip a wide variety of weapons and armor, and his access to 4-star White Magic allows him to support the party on the side with Protectga and Shellga. On the other hand, his slow Speed puts him at a disadvantage against other holy attackers without external support.
==Stats==
Level	HP 	Attack	Defense	Magic	Resistance	Mind	Accuracy	Evasion	Speed
1 	244 	11 	11 	7 	8 	6 	20 	20 	73
10 	949 	28 	34 	15 	17 	15 	20 	20 	77
20 	1,734	47 	56 	25 	29 	26 	20 	20 	81
30 	2,518	66 	76 	36 	41 	37 	21 	21 	86
40 	3,303	86 	95 	47 	55 	48 	21 	21 	90
50 	4,087	105 	113 	59 	69 	59 	22 	22 	95
60 	4,870	? 	131 	72 	83 	69 	23 	23 	100
65 	5,263	? 	140 	78 	90 	75 	23 	23 	102
70 	5,655	? 	148 	84 	98 	80 	23 	23 	104
80 	6,439	? 	165 	97 	113 	91 	24 	24 	109
 	5 	4 	5 	1 	1 	1 	3 	3 	1
==Record Spheres==
Job 	S.Lv 1	S.Lv 2 	S.Lv 3	S.Lv 4 	S.Lv 5
Warrior	+1 ATK	+70 HP 	+1 DEF	+1 ATK 	+2 ATK
Monk 	+1 DEF	+1 RES 	+1 ATK	+2 ATK 	+80 HP
Thief 	+1 RES	+1 DEF 	+1 ATK	+55 HP 	+2 ATK
 	+3 DEF	+3 ATK 	+5 DEF	+250 HP 	+6% Knight Ability Damage
 	+3 ATK	+60 HP 	+4 DEF	+5 ATK 	+180 HP
 	+3 DEF	+160 HP	+6 ATK	Use 3★ Thief Abilities	Use 3★ Ninja Abilities
==Abilities==
The Warrior of Light can use White Magic abilities up to rarity rank 4, plus the following schools from Physical skillset: Combat up to rarity rank 5 and Celerity up to rarity rank 2; and Knight school of Other skillset up to rarity rank 5.
===Soul Break===
Name	Designation 	Relic 	Effects 	Effects 	Effects 	Effects
Name	Designation 	Relic 	Gauge 	Type 	Duration 	
 	Default 	N/A 	2 	NAT 	25s 	30% (stats)
 	Default 	N/A 	Temporarily raise the user's Attack and Magic a moderate amount, and Defense and Resistance a small amount. 	Temporarily raise the user's Attack and Magic a moderate amount, and Defense and Resistance a small amount. 	Temporarily raise the user's Attack and Magic a moderate amount, and Defense and Resistance a small amount. 	Temporarily raise the user's Attack and Magic a moderate amount, and Defense and Resistance a small amount.
 	Unique 	(I) 	2 	PHY 	N/A 	4.8
 	Unique 	(I) 	Attack one target with a wave of light. 	Attack one target with a wave of light. 	Attack one target with a wave of light. 	Attack one target with a wave of light.
 	Super 	Helm of Light (I) 	2 	PHY 	25s 	1.3100% (RES)
 	Super 	Helm of Light (I) 	Deal four physical holy attacks to one target, and temporarily raise the user's Resistance a large amount. 	Deal four physical holy attacks to one target, and temporarily raise the user's Resistance a large amount. 	Deal four physical holy attacks to one target, and temporarily raise the user's Resistance a large amount. 	Deal four physical holy attacks to one target, and temporarily raise the user's Resistance a large amount.
 	Super 	(I) 	2 	PHY 	Mirror Image 1 attack 	0.75
 	Super 	(I) 	Deal eight physical attacks to all targets, and enable each ally to avoid one physical attack. 	Deal eight physical attacks to all targets, and enable each ally to avoid one physical attack. 	Deal eight physical attacks to all targets, and enable each ally to avoid one physical attack. 	Deal eight physical attacks to all targets, and enable each ally to avoid one physical attack.
 	Burst 	(I) 	2 	PHY 	Holy infuse 25s 	0.8120% (stats except SPD)10% (SPD)
 	Burst 	(I) 	Deal eight physical holy and non-elemental attacks to one target, infuse the user with the power of holy light, and grant Haste and Burst Mode to the user. 	Deal eight physical holy and non-elemental attacks to one target, infuse the user with the power of holy light, and grant Haste and Burst Mode to the user. 	Deal eight physical holy and non-elemental attacks to one target, infuse the user with the power of holy light, and grant Haste and Burst Mode to the user. 	Deal eight physical holy and non-elemental attacks to one target, infuse the user with the power of holy light, and grant Haste and Burst Mode to the user.
 	Burst 	(I) 	 	PHY 	2 hits at 327 DEF3 at 654 DEF4 at 1700 DEF5 at 2490 DEF 	0.48
 	Burst 	(I) 	 	Stroke of Light: Deal between one and five physical holy and non-elemental attacks to one target. The number of attacks dealt depends on the user's Defense. 	Stroke of Light: Deal between one and five physical holy and non-elemental attacks to one target. The number of attacks dealt depends on the user's Defense. 	Stroke of Light: Deal between one and five physical holy and non-elemental attacks to one target. The number of attacks dealt depends on the user's Defense.
 	Burst 	(I) 	 	PHY 	25s 	0.6550% (DEF)
 	Burst 	(I) 	 	Crystalize: Deal two physical holy and non-elemental attacks to all targets, and temporarily raise the user's Defense a moderate amount. 	Crystalize: Deal two physical holy and non-elemental attacks to all targets, and temporarily raise the user's Defense a moderate amount. 	Crystalize: Deal two physical holy and non-elemental attacks to all targets, and temporarily raise the user's Defense a moderate amount.
 	Overstrike 	(I) 	2 	PHY 	N/A 	11.44 - 12.93
 	Overstrike 	(I) 	Deal massive physical holy and non-elemental damage to one target. Deals more damage for each attack the user has taken, and can break the damage cap. 	Deal massive physical holy and non-elemental damage to one target. Deals more damage for each attack the user has taken, and can break the damage cap. 	Deal massive physical holy and non-elemental damage to one target. Deals more damage for each attack the user has taken, and can break the damage cap. 	Deal massive physical holy and non-elemental damage to one target. Deals more damage for each attack the user has taken, and can break the damage cap.
 	Ultra 	Braveheart+ (I) 	2 	PHY 	Holy infuse 25sEX mode 15s 	0.71
 	Ultra 	Braveheart+ (I) 	Deal ten physical holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, and enter Light's Blessing EX Mode. Light's Blessing EX Mode temporarily raises the user's Defense a large amount, and increases the damage of knight abilities based on the number of times the user has used knight abilities in battle, up to a moderate amount. 	Deal ten physical holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, and enter Light's Blessing EX Mode. Light's Blessing EX Mode temporarily raises the user's Defense a large amount, and increases the damage of knight abilities based on the number of times the user has used knight abilities in battle, up to a moderate amount. 	Deal ten physical holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, and enter Light's Blessing EX Mode. Light's Blessing EX Mode temporarily raises the user's Defense a large amount, and increases the damage of knight abilities based on the number of times the user has used knight abilities in battle, up to a moderate amount. 	Deal ten physical holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, and enter Light's Blessing EX Mode. Light's Blessing EX Mode temporarily raises the user's Defense a large amount, and increases the damage of knight abilities based on the number of times the user has used knight abilities in battle, up to a moderate amount.
 	Ultra 	Braveheart+ (I) 	Light's Blessing: DEF +100%, Knight ability damage +5% per Knight ability use up to 30% 	Light's Blessing: DEF +100%, Knight ability damage +5% per Knight ability use up to 30% 	Light's Blessing: DEF +100%, Knight ability damage +5% per Knight ability use up to 30% 	Light's Blessing: DEF +100%, Knight ability damage +5% per Knight ability use up to 30%
 	Ultra 	Warrior of Light's Guise (I)	2 	PHY 	Holy infuse 25sEX mode 15s 	0.7135% of holy damage (Bright Finale)5/10/15/20/30%(ability boost, scales with rank)
 	Ultra 	Warrior of Light's Guise (I)	Deal ten physical holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, and enter Prophesied Warrior EX Mode. Prophesied Warrior EX Mode temporarily grants up to a moderate Knight Ability Boost, and triggers Bright Finale when EX Mode ends. Bright Finale can break the damage cap. 	Deal ten physical holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, and enter Prophesied Warrior EX Mode. Prophesied Warrior EX Mode temporarily grants up to a moderate Knight Ability Boost, and triggers Bright Finale when EX Mode ends. Bright Finale can break the damage cap. 	Deal ten physical holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, and enter Prophesied Warrior EX Mode. Prophesied Warrior EX Mode temporarily grants up to a moderate Knight Ability Boost, and triggers Bright Finale when EX Mode ends. Bright Finale can break the damage cap. 	Deal ten physical holy and non-elemental attacks to one target, temporarily infuse the user with the power of holy light, and enter Prophesied Warrior EX Mode. Prophesied Warrior EX Mode temporarily grants up to a moderate Knight Ability Boost, and triggers Bright Finale when EX Mode ends. Bright Finale can break the damage cap.
 	Ultra 	(I) 	2 	PHY 	Instant cast 1 turnHoly reflect 25s 	0.72 (PHY)
 	Ultra 	(I) 	Deal ten physical holy attacks to one enemy, temporarily grant all allies a barrier that reflects a portion of the damage they take to the attacker as holy damage, and remove delay from all allies' actions for one turn. 	Deal ten physical holy attacks to one enemy, temporarily grant all allies a barrier that reflects a portion of the damage they take to the attacker as holy damage, and remove delay from all allies' actions for one turn. 	Deal ten physical holy attacks to one enemy, temporarily grant all allies a barrier that reflects a portion of the damage they take to the attacker as holy damage, and remove delay from all allies' actions for one turn. 	Deal ten physical holy attacks to one enemy, temporarily grant all allies a barrier that reflects a portion of the damage they take to the attacker as holy damage, and remove delay from all allies' actions for one turn.
 	Chain 	(I) 	2 	NAT 	99 hits (15s) 	2000 (HP stock)20% (holy field)
 	Chain 	(I) 	Trigger a holy chain up to 99 hits long that increases the holy damage of all allies a small amount, deal eleven physical holy attacks to one enemy, and automatically heal damage taken by allies (up to 2000 HP in total per ally). 	Trigger a holy chain up to 99 hits long that increases the holy damage of all allies a small amount, deal eleven physical holy attacks to one enemy, and automatically heal damage taken by allies (up to 2000 HP in total per ally). 	Trigger a holy chain up to 99 hits long that increases the holy damage of all allies a small amount, deal eleven physical holy attacks to one enemy, and automatically heal damage taken by allies (up to 2000 HP in total per ally). 	Trigger a holy chain up to 99 hits long that increases the holy damage of all allies a small amount, deal eleven physical holy attacks to one enemy, and automatically heal damage taken by allies (up to 2000 HP in total per ally).
 	Chain 	(I) 	2 	NAT 	Chain 15sStat boost 25s 	50% (FFI field)30% (stats)
 	Chain 	(I) 	Activate a FF I realm chain up to 150 hits long that increases the damage of allies from the FF I realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	Activate a FF I realm chain up to 150 hits long that increases the damage of allies from the FF I realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	Activate a FF I realm chain up to 150 hits long that increases the damage of allies from the FF I realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	Activate a FF I realm chain up to 150 hits long that increases the damage of allies from the FF I realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste.
 	Arcane Overstrike	(I) 	3 	PHY 	N/A 	8.0
 	Arcane Overstrike	(I) 	Deal three massive physical holy attacks to one enemy. Can break the damage cap. 	Deal three massive physical holy attacks to one enemy. Can break the damage cap. 	Deal three massive physical holy attacks to one enemy. Can break the damage cap. 	Deal three massive physical holy attacks to one enemy. Can break the damage cap.
 	Glint 	(I) 	2 	NAT 	Holy infuse 25sHigh quick cast 2 turns 	N/A
 	Glint 	(I) 	Instantly grant the user Empowered Infusion for holy, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for holy, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for holy, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for holy, and reduce delay of the user's actions for two turns.
 	Glint 	(I) 	0 	NAT 	Instant cast 1 turn 	N/A
 	Glint 	(I) 	Instantly grant Last Stand to all allies, and remove delay from the user's actions for one turn. Does not deplete the Soul Break gauge. 	Instantly grant Last Stand to all allies, and remove delay from the user's actions for one turn. Does not deplete the Soul Break gauge. 	Instantly grant Last Stand to all allies, and remove delay from the user's actions for one turn. Does not deplete the Soul Break gauge. 	Instantly grant Last Stand to all allies, and remove delay from the user's actions for one turn. Does not deplete the Soul Break gauge.
 	Awakening 	(I) 	2 	PHY 	Holy infuse 25sAwoken Holy 15sCap Break 15sHoly boost 15s 	0.6030% (holy boost)
 	Awakening 	(I) 	Deal fifteen physical holy and non-elemental attacks to one enemy, temporarily infuse the user with the power of holy light, temporarily grant them Awoken Holy Mode, increase their Cap Break Level by 1, and increase the holy attack level of all allies by 3. 	Deal fifteen physical holy and non-elemental attacks to one enemy, temporarily infuse the user with the power of holy light, temporarily grant them Awoken Holy Mode, increase their Cap Break Level by 1, and increase the holy attack level of all allies by 3. 	Deal fifteen physical holy and non-elemental attacks to one enemy, temporarily infuse the user with the power of holy light, temporarily grant them Awoken Holy Mode, increase their Cap Break Level by 1, and increase the holy attack level of all allies by 3. 	Deal fifteen physical holy and non-elemental attacks to one enemy, temporarily infuse the user with the power of holy light, temporarily grant them Awoken Holy Mode, increase their Cap Break Level by 1, and increase the holy attack level of all allies by 3.
 	Awakening 	(I) 	Awoken Holy Mode: Grant unlimited use of holy abilities, grant up to a moderate Holy Ability Boost, and cause the user's holy abilities to trigger twice. 	Awoken Holy Mode: Grant unlimited use of holy abilities, grant up to a moderate Holy Ability Boost, and cause the user's holy abilities to trigger twice. 	Awoken Holy Mode: Grant unlimited use of holy abilities, grant up to a moderate Holy Ability Boost, and cause the user's holy abilities to trigger twice. 	Awoken Holy Mode: Grant unlimited use of holy abilities, grant up to a moderate Holy Ability Boost, and cause the user's holy abilities to trigger twice.
 	Sync 	(I) 	2 	PHY 	TBC 	TBC
 	Sync 	(I) 	Deal fifteen physical Holy and Non-Elemental attacks to one target, grant the user one Shield, temporarily grant the user major Empowered Infusion for Holy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and enter Warrior's Fate Mode, triggering the follow-up ability Blast of Light when the user's Shield is consumed. The second time Blast of Light triggers, Warrior's Fate Mode is removed. 	Deal fifteen physical Holy and Non-Elemental attacks to one target, grant the user one Shield, temporarily grant the user major Empowered Infusion for Holy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and enter Warrior's Fate Mode, triggering the follow-up ability Blast of Light when the user's Shield is consumed. The second time Blast of Light triggers, Warrior's Fate Mode is removed. 	Deal fifteen physical Holy and Non-Elemental attacks to one target, grant the user one Shield, temporarily grant the user major Empowered Infusion for Holy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and enter Warrior's Fate Mode, triggering the follow-up ability Blast of Light when the user's Shield is consumed. The second time Blast of Light triggers, Warrior's Fate Mode is removed. 	Deal fifteen physical Holy and Non-Elemental attacks to one target, grant the user one Shield, temporarily grant the user major Empowered Infusion for Holy, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and enter Warrior's Fate Mode, triggering the follow-up ability Blast of Light when the user's Shield is consumed. The second time Blast of Light triggers, Warrior's Fate Mode is removed.
 	Sync 	(I) 	 	PHY 	TBC 	TBC
 	Sync 	(I) 	 	Photon Strike: Deal six physical Holy and Non-Elemental attacks to one enemy. Critical hit chance increases to 100% if the user has a Shield. 	Photon Strike: Deal six physical Holy and Non-Elemental attacks to one enemy. Critical hit chance increases to 100% if the user has a Shield. 	Photon Strike: Deal six physical Holy and Non-Elemental attacks to one enemy. Critical hit chance increases to 100% if the user has a Shield.
 	Sync 	(I) 	 	PHY 	TBC 	TBC
 	Sync 	(I) 	 	Crystal Boost: Deal three physical Holy and Non-Elemental attacks to one enemy, and reduce delay of the user's actions for three turns. Critical hit chance increases to 100% if the user has a Shield. 	Crystal Boost: Deal three physical Holy and Non-Elemental attacks to one enemy, and reduce delay of the user's actions for three turns. Critical hit chance increases to 100% if the user has a Shield. 	Crystal Boost: Deal three physical Holy and Non-Elemental attacks to one enemy, and reduce delay of the user's actions for three turns. Critical hit chance increases to 100% if the user has a Shield.
 	Sync 	(I) 	2 	PHY 	TBC 	TBC
 	Sync 	(I) 	TBC 	TBC 	TBC 	TBC
 	Sync 	(I) 	 	 	TBC 	TBC
 	Sync 	(I) 	 	TBC 	TBC 	TBC
 	Sync 	(I) 	 	 	TBC 	TBC
 	Sync 	(I) 	 	TBC 	TBC 	TBC
 	Arcane Dyad 	(I) 	3 	PHY 	TBC 	TBC
 	Arcane Dyad 	(I) 	1st Trigger: Instantly grant the user Arcane Dyad Empowered Warrior of Light, temporarily grant the user Empowered Infusion for holy, and temporarily increase the user's Cap Break Level by 1. Does not deplete the Soul Break Gauge.2nd Trigger: Deal twenty physical holy and non-elemental attacks to one enemy, followed by an additional physical holy and non-elemental attack that can break the damage cap, and remove Arcane Dyad Empowered Warrior of Light.	1st Trigger: Instantly grant the user Arcane Dyad Empowered Warrior of Light, temporarily grant the user Empowered Infusion for holy, and temporarily increase the user's Cap Break Level by 1. Does not deplete the Soul Break Gauge.2nd Trigger: Deal twenty physical holy and non-elemental attacks to one enemy, followed by an additional physical holy and non-elemental attack that can break the damage cap, and remove Arcane Dyad Empowered Warrior of Light.	1st Trigger: Instantly grant the user Arcane Dyad Empowered Warrior of Light, temporarily grant the user Empowered Infusion for holy, and temporarily increase the user's Cap Break Level by 1. Does not deplete the Soul Break Gauge.2nd Trigger: Deal twenty physical holy and non-elemental attacks to one enemy, followed by an additional physical holy and non-elemental attack that can break the damage cap, and remove Arcane Dyad Empowered Warrior of Light.	1st Trigger: Instantly grant the user Arcane Dyad Empowered Warrior of Light, temporarily grant the user Empowered Infusion for holy, and temporarily increase the user's Cap Break Level by 1. Does not deplete the Soul Break Gauge.2nd Trigger: Deal twenty physical holy and non-elemental attacks to one enemy, followed by an additional physical holy and non-elemental attack that can break the damage cap, and remove Arcane Dyad Empowered Warrior of Light.
===Limit Break===
Name	Designation 	Relic	Effects 	Effects 	Effects 	Effects
Name	Designation 	Relic	Gauge 	Type 	Duration 	
 	Limit Break Overstrike	(I) 	1-3 	PHY 	TBC 	TBC
 	Limit Break Overstrike	(I) 	Deal five massive physical Holy attacks with 100% critical hit chance to one enemy. Deals more damage depending on the amount of Limit Break gauge consumed, ignores Defense, and can break the damage cap.	Deal five massive physical Holy attacks with 100% critical hit chance to one enemy. Deals more damage depending on the amount of Limit Break gauge consumed, ignores Defense, and can break the damage cap.	Deal five massive physical Holy attacks with 100% critical hit chance to one enemy. Deals more damage depending on the amount of Limit Break gauge consumed, ignores Defense, and can break the damage cap.	Deal five massive physical Holy attacks with 100% critical hit chance to one enemy. Deals more damage depending on the amount of Limit Break gauge consumed, ignores Defense, and can break the damage cap.
 	Limit Break Glint 	(I) 	1 	NAT 	TBC 	TBC
 	Limit Break Glint 	(I) 	Temporarily infuse all allies with the power of holy light. Triggers instantly. 	Temporarily infuse all allies with the power of holy light. Triggers instantly. 	Temporarily infuse all allies with the power of holy light. Triggers instantly. 	Temporarily infuse all allies with the power of holy light. Triggers instantly.
==Materia==
===Record Materia===
Materia	Description 	Acquirement
 	Gain Shell when low on HP. (Can only trigger once per battle.) 	Awarded for breaking character level cap.
 	Attack becomes a physical holy attack that deals light damage. 	Obtain the Crystals' Blessing Record Materia. Chance to obtain with the Warrior of Light in your party.
 	Deal significantly more damage with holy attacks. 	Break Warrior of Light's level cap 2 time(s) and obtain the Light's Wrath record materia. Chance to obtain with the Warrior of Light in your party.
 	Gain a moderate amount of Attack and a small amount of Defense when a sword is equipped.	Break Warrior of Light's level cap 3 time(s) and obtain the Holy Might record materia. Awarded for raising the Warrior of Light to level 99.
===Legend Materia===
Materia	Description 	Acquirement
 	Reduce holy damage taken a small amount. 	Legend Sphere
 	Begin battle with Last Stand and a very large bonus to Defense, and temporarily draw single-target physical and black magic attacks away from allies. 	Legend Sphere
 	Increase the user's Attack a moderate amount, proportional to the number of attacks the user has taken. 	(I)
 	Begin battle temporarily infused with the power of holy light. 	(I)
 	After taking damage from an enemy attack, small chance to deal three physical holy and non-elemental attacks to one enemy, and trigger Shining Heart, restoring 1,500 HP to one ally.	(I)
 	Reduce delay of the user's actions for three turns at the start of battle. 	(I)
 	TBC 	(I)
==Equipment==
The Warrior of Light can equip axes, daggers, hammers, and swords; along with armor, bracers, hats, helms, and light armor as armor.
He can equip accessories.
FFRK Warrior of Light Profile.png|Profile image.
FFRK Relics of Light JP.png|Japanese "Relics of Light" event banner.
FFRK Relics of Light Event.png|Global "Relics of Light" event banner.
FFRK Dawn of a Legend JP.png|Japanese event banner for "Dawn of a Legend".
FFRK Dawn of a Legend Event.png|Global event banner for "Dawn of a Legend".
FFRK Warrior of Light Boss.png|Boss sprite.
FFRK Red Classic.png|Wardrobe Record sprite.
FFRK_spritesheet_Warrior_of_Light.png|Warrior of Light's spritesheet.
FFRK Warrior of Light sprites.png|Warrior of Light sprites.
FFRK Warrior of Light Classic Red sprites.png|Fledgling Warrior sprites.
FFRK Warrior of Light MC.png|Warrior of Light's Memory Crystal.
FFRK Warrior of Light MCII.png|Warrior of Light's Memory Crystal II.
FFRK Warrior of Light MCIII.png|Warrior of Light's Memory Crystal III.
FFRK Crystal Form.png|Crystalize.
FFRK Strike of Light.png|Stroke of Light.
Category:Characters in Final Fantasy Record Keeper