Preparations

Preparations is the eleventh story mission of Infested Planet.
== Briefing ==
"Captain, I require your help on a somewhat delicate matter.
I need you to guard a shipment of research material to a distant cave stash. We are not going to be capturing territory this time, but keep the aliens out of the couriers' hair." - Doctor Cassander
* Reward upon completion: 35,000 credits
== Prelude ==
=== Council Report #115 ===
"I have already described our battle against the alien central consciousness. I worry that the struggle has compromised General Magnusson's leadership. His fixation on total victory is unsettling.
I am taking precautions to contain the aliens in case the General has underestimated our foe. I am arranging for biochem pods to be hidden away, in case of an emergency." - Doctor Cassander
== Introduction ==
This mission introduces a escort-type mission, where the player will be tasked to protect Human Couriers traveling from point A to point B, in waves.
* Difficulty affects the Mutations present on this mission.
* The first convoy (three Rifle Marines) will arrive in thirty seconds, appearing from the south and then heading to the east side of the map.
* After nine crates have been delivered, new couriers (five Rifle Marines) will appear from the east and then head to the west side of the map.
* Each successfully delivered crate will grant 3 BP to the player.
=== Objectives ===
* Escort 14 crates to safety
* Escort crates to get BP
=== Starting Team ===
* Five Rifle Marines
* Main Base
* One Sniper Marine (after securing the third Courier crate)
* One Rifle Marine (after securing the third Courier crate)
* One Medical Pod (after securing the third Courier crate)
=== Allies ===
* Three Rifle Marines (act as East-side Couriers, respawn each wave).
* Five Rifle Marines (act as West-side Couriers, respawn each wave).
=== Mutations ===
* Bombardment (after securing the third Courier crate).
* Spore Mines (after securing the fifth Courier crate).
* Impact (after securing the sixth Courier crate. Hard Diffifculty).
* Rust (after securing the eight Courier crate).
* Bulwark (after securing the ninth Courier crate. Hard Difficulty).
* Counterattack (after capturing the seventh Alien Hive).
* Tower Spawner (after capturing the tenth Alien Hive).
* Carapace (after capturing the fourteenth Alien Hive).
=== Enemies ===
* Alien Hive #1: Three Alien spawners, Four Alien turrets
* Alien Hive #2: Four Alien spawners, Four Alien turrets.
* Alien Hive #3: Three Alien spawners, Four Alien turrets
* Alien Hive #4: Four Alien spawners, Four Alien turrets.
* Alien Hive #5: Five Alien spawners, Five Alien turrets.
* Alien Hive #6: Five Alien spawners, Five Alien turrets.
* Alien Hive #7: Ten Alien turrets
* Alien Hive #8: Ten Alien turrets
* Alien Hive #9: Five Alien spawners, Five Alien turrets.
* Alien Hive #10: Five Alien spawners, Five Alien turrets.
* Alien Hive #11: Five Alien spawners, Five Alien turrets.
* Alien Hive #12: Five Alien spawners, Five Alien turrets.
* Alien Hive #13: Five Alien spawners, Five Alien turrets.
* Alien Hive #14: Five Alien spawners, Five Alien turrets.
* Alien Hive #15: Five Alien spawners, Five Alien turrets.
=== General ===
* Metal Crates
* Ammo Crates
== Available items ==
*Training: Riflemen, Shotgunners, Officers, Flamers
*Research: Ammo Supply, Chopper Strike, Life Support
*Armoury: Minefield, Mortar, Medical Pod, Turrets
== Achievements ==
*Preparations: Beat the map.
*Champion Courier: Finish Preparations in 10 minutes or faster.
== Quotes ==
* "Commander, the convoy will be coming soon. Clear the area from aliens and protect the crates!" - Doctor, as soon as the mission starts.
* "The spit towers are growing more powerful. Commander, I'm sending you a sniper to counter this new mutation." - Doctor, after securing the third Courier crate.
* "Uh, the General has no idea that we're out here, does he Cass?" - Drake, after securing the sixth Courier crate.
* "Damn, the cave to the right is too small. We will move some of the crates to the other cave" - Doctor, after securing the ninth Courier crate.
== Chronology ==
*Previous map: Night and Day
*Next map: The Return
Category:Maps