Phillip (Space Funeral)

==Summary==
Phillip is the main protagonist of the Space Funeral series. In Space Funeral, he meets with a wizard in his hometown who tells him about the City of Forms, of which every city in the world is just an aspect of. It turns out that Moon had corrupted it, bringing forth the Great Change onto the world of Space Funeral. He teams up with Leg Horse to head to City of Forms, defeat Moon, and return the world to its former state.
==Powers and Stats==
Tier: , higher via stat boosts, far higher via Mystery Punch and Crushing Wind
Name: Phillip
Origin: Space Funeral
Gender: Male
Age: Unknown, but likely an adult
Classification: Human
Powers and Abilities:
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|-|Base=Superhuman Physical Characteristics, Weapon Mastery (Knives, Swords and Guns), Non-Physical Interaction (Can damage ghosts), Statistics Amplification and Body Control (via Flex Muscles, Blood Rage, and Speedy), Healing (With Blood and Nuts), Minor Enhanced Senses (Able to fight several creatures inside a dark cave), Berserk Mode (via Blood Rage), Empathic Manipulation (Via Sob, which lowers the opponent's defense by making them drop their guard), Status Effect Inducement (via Coin Trick, which has a chance of distracting the opponent and making them miss a turn), Holy Manipulation via bibles (A throwing weapon that inflicts Moral damage, which is strong against criminals), Soul Manipulation via Old Movies (A throwing weapon that inflicts Vital damage, which is strong against spiritual beings), Mind Manipulation via Magic Eye Picture (A throwing weapon that inflicts Hypno damage, which is strong against animals as well as those who are susceptible to hypnotic powers), Poison Manipulation (Can poison enemies with Blood Sap and inflict heavy damage with Purple Drank, which is a very strong drug), Purification with Antidote, Resistance to Transmutation (even after being turned into a fish, he is still perfectly capable of fighting, completely unhindered and still able to use all of his techniques), Electricity Manipulation, Ice Manipulation and Fire Manipulation (Can survive Moon's techniques)
|-|With Mystery=Probability/Luck Manipulation (Mistery can cause incredibly unlikely things to happen), Death Manipulation (Among other things, can cause enemies to die by "speaking a word of power", giving them a heart attack, or simply causing them to die instantly with no explanation), Statistics Amplification (Can end up increasing Phillip's statistics), and Healing (Several effects of Mystery heal Phillip with a varying degree of effectiveness), Broadway Force, Explosion Manipulation, Light Manipulation, Wind Manipulation, Empathic Manipulation (Can make enemies Distracted, Moral AKA pacifist or Berserked), Fear Manipulation (Can make enemies Spooked), Fire Manipulation (Can cause enemies to spontaneously combust), Biological Manipulation (Can cause cramps, gas problems or blood clots)
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Attack Potency: Wall level (Can fight Ground Sharks, which have the strength to constantly dig through the ground as if they were swimming through water, in the early game. Can also fight opponents who can damage him), higher via stat boosts, far higher via Mystery Punch and Crushing Wind
Speed: Transonic (Can dodge sound-based attacks from the 20th Century Boy)
Lifting Strength: Superhuman (Can wrestle with large foes such as the Swamptrogg or Moon), higher via Muscled
Striking Strength: Wall level, higher via stat boosts, far higher via Mystery Punch
Durability: Wall level (Can take explosions from Bomb Dogs, which are dogs that have bombs for heads)
Stamina: Likely Peak Human. Is able to run through entire dungeons while fighting enemies, dodging obstacles, and solving puzzles without tiring, and can fight after having his blood partially drained
Range: Melee. Extended melee range with knives and swords, likely hundreds of meters with the Zorg Cannon, at least dozens of meters with some of Mystery's effects
Standard Equipment:
*Knife: Phillip collects a few assortments of knives throughout the game that he uses in combat. 
*Silver Sword: A sword that is described as "long and balanced". 
*Zorg Cannon: A vaguely-described weapon that is described as a "future death machine". The strongest weapon that can be wielded by either Phillip or Leg Horse.
*Bibles: A throwing weapon that inflicts Moral damage, which is strong against criminals.
*Magic Eye Pictures: A throwing weapon that inflicts Hypno damage, which is strong against animals, as well as those who are susceptible to hypnotic powers.
*Old Movies: A throwing weapon that inflicts Vital damage, which is strong against ghosts and spirits.
Intelligence: Unknown, likely Average, although a fairly skilled fighter.
Weaknesses: Seems emotionally unstable and cries a lot. 
Feats:
In Space Funeral:
*Early on in the game, he defeated the Swamptrogg, a creature that even trained knights fear, that was big enough to block a tunnel entrance with its body.
*Defeated an entire gang and their leader while fighting his way through their heavily booby-trapped castle, alongside Leg Horse.
*Seized all of the treasure in a mummy-infested pyramid without getting caught.
*Dodged sound-based attacks from the 20th Century Boy.
*Defeated Moon, a reality warper who planned to destroy the reality of the universe and create a new one.
Notable Attacks/Techniques:
*Heal: Heals an ally. Has a light and a heavy variant.
*Wallop: A powerful punch
*Savage Blow: An even more powerful punch.
*Sob: Makes the opponent drop their guard, lowering their defense.
*Flex Muscles: Increases Phillip's attack.
*Speedy: Increases Phillip's speed. 
*Lunge: Phillip tackles the opposing team. This attack can hit multiple foes at once.
*Blood Rage: Makes Phillip go berserk. This dramatically increases his attack power, but it also poisons him and makes him lose control over his actions, preventing him from using other skills while Blood Rage is in effect.
*Coin Trick: Distracts the opponent by playing a flashy coin trick, making them miss a turn. 
*Mystery Punch: A powerful, yet mysterious punch that can only be earned by getting lucky with the use of the Mystery skill. It hits all opponents and by far outclasses all of Phillip's other skills in power, except for Crushing wind. However, it can only be used a certain amount of times before Phillip forgets it again. 
*Mystery: A grab bag technique that causes one of many possible events to happen. Some of which are beneficial to Phillip in his party, some of which do nothing, and some of which have negative effects. The notable events include:
**Phillip gouging the target's eyes out.
**Causing the opponent to die from heart attacks, blood clots, spontaneously exploding, or just straight up dying for no reason.
**Setting the opponent on fire.
**Bathing Phillip and his party in a heavenly light that fully restores them all to mint condition.
**Phillip imitating a puppy face, making the opponent disintegrate in agony.
**Having the opponent say some provocative works that put Phillip into a Blood Rage, or vice versa.
**Giving a speech that forces the opponent to take a brief vow of pacifism, inflicting Moral damage.
**Making Phillip depressed.
**Phillip giving a speech, doing a dance, or singing a song that inflicts Distract on an opponent, or vice versa. Phillip may also make the opponent leave out of boredom.
**Making either Phillip or the opponent do some exercises, increasing their attack.
**Phillip suddenly learning the move, "Mystery Punch". 
**Making both Phillip and the opponent dance.
**Making both Phillip and the opponent puke blood.
**Healing the entire party a little.
**Inexplicably increasing the attack or speed of either Phillip or his opponent.
**Causing an explosive (i.e. a Bombdog) to misfire on the party that intended to use it.
**Phillip suddenly finding an item, be it a healing item or a throwing item that the opponent is weak to, and adding it to the inventory.
**An event where Phillip suddenly starts shaking, looks up at his opponent with his eyes brimming with an inner fire, suddenly mouthing the japanese word for "finality", and then unleashing his most powerful move: Crushing Wind, which does 9999 damage to the opponent. 
**Inexplicably restoring 100 MP to the entire party.
==Notable Matchups==
Victories:
Ra's al Ghul (The Dark Knight Trilogy) Ra's al Ghul's Profile (Speed was equalized, fight took place on a frozen lake)
Losses:
Inconclusive:
Category:Statistics Amplification Users
Category:Sword Users
Category:Knife Users
Category:Empathic Manipulation Users
Category:Healers
Category:Mind Users
Category:Humans
Category:Characters
Category:Game Characters
Category:Holy Users
Category:Soul Users
Category:Protagonists
Category:Primary Protagonists
Category:Probability Users
Category:Supernatural Luck Users
Category:Death Users
Category:Explosion Users
Category:Broadway Force Users
Category:Light Users
Category:Air Users
Category:Space Funeral
Category:Poison Users
Category:Purification Users
Category:Enhanced Senses Users
Category:Indie Game Characters