Assassin (SB)

Assassin of the Scarlet Brotherhood (rogue class)
Ability Requirements:	Strength 12, Intelligence 11, Dexterity 13
Prime Requisite: 	Dexterity
Races Allowed: 	Human (Suel)
The Scarlet Brotherhood assassin is a living weapon made to be used against enemies of the Suel people. Trained in spying, stealth, disguise and the art of murder, they are the secret agents of the Brotherhood's will, sent to upset a government with a well-placed sword or to squeeze critical information from a trusting advisor. All assassins are of evil alignment, and a majority of those from the Scarlet Brotherhood are lawful evil, raised from birth in a society that preaches order as the means of conquering the world.
Assassins use the thief XP table, THAC0 progression and hit dice progression. They may choose nonweapon proficiencies from the General, Rogue and Warrior lists. They are more versatile than thieves in that they can wield any sort of weapon, and are able to use shields without penalty. They may use any magic item useable by thieves, as well as any magic weapon or shield.
* Assassins are able to backstab as a thief of equal level.
* Assassins also have the ability to assassinate a human, demihuman or humanoid victim, causing massive damage in a single blow. The assassin must have studied the victim for at least three consecutive rounds within the past 24 hours to make this attack. The assassin must then surprise the victim and make a successful attack roll. If the attack roll succeeds, the victim must make a saving throw vs. death, modified by -1 if the assassin is 4th-7th level, -2 if the assassin is 8th-11th level, and so forth. Failure means the victim dies (brought immediately to 0 hp, or -10 hp if the Hovering on Death's Door optional rule is used). If the victim makes the saving throw, normal damage occurs.
* Assassins are schooled in the use of poisons, both injected and ingested. At higher levels, most learn to manufacture their own poisons.
* Assassins can disguise themselves with remarkable skill; all assassins start with a disguise skill equal to the disguise nonweapon proficiency at +4.
* Assassins begin with all thief skills listed in Table 29 of the Player's Handbook. They begin with 20 discretionary points that they may add to these base skills in any fashion. The assassin gains 20 addition discretionary points at levels 2 and 3, after which 30 discretionary points are gained per level, just as a thief.
* Assassins may learn thieves' cant if their Intelligence gives them available language slots.
* Assassins can use wizard and priest scrolls starting at level 12, with the same chance of success as a thief two levels lower.
Category:The Scarlet Brotherhood Class
Category:The Scarlet Brotherhood