Lord

Lord is an obsolete creature type for creatures with an occupation of high class or power within a structure or organization. Noble is currently used for the same purpose. In contemporary parlance, "lord" is shorthand for a creature that gives a benefit to a class of other creatures, be it a type, subtype or keyword ability.
==History==
Lords conferred boons to other members of the same creature type, though usually without conferring such boons to themselves. This is why lord became an informal term for any creature or other permanent which has this ability or something similar, even after the creature type was defunct. This is what the list below and common usage of the term derive from. Due to their support for creature types and appreciably influential impact, lords are often integral to typal decks. 
The lords <c>Lord of Atlantis</c>, <c>Zombie Master</c>, and <c>Goblin King</c>, which appeared in Alpha, were the first of several lords, most of which would grant a power/toughness bonus of +1/+1 and an additional bonus, such as a keyword ability (e.g. landwalk, regeneration, haste, shroud).
The creature type was dropped due to inconsistency between card names and the use of this type, gender issues (Lady being the correct female form), and so it would not be confused with the so-called "lord" abilities of creatures who grant effects to other creatures according to their creature types, colors, or other attributes. 
Most "lords" have since had their creature subtypes changed to better reflect the character's race and creature class. For instance, <c>Lovisa Coldeyes</c> was originally printed as a Human Lord, then changed to a Human Barbarian, and most recently changed to simply a Human."Magic: The Gathering Oracle Changes - Masters Edition to Lorwyn". Yawgatog. Retrieved April 26, 2016."Magic: The Gathering Oracle Changes - Return to Ravnica to Gatecrash". Yawgatog. Retrieved April 26, 2016.
==Etymology==
The term "lord" originates from an obsolete creature type that is featured as a creature type on numerous older lords; although artistically depicted as being of the creature type for which they granted bonuses, these lords were often not of the same creature type. This was, however, changed by the time of the Grand Creature Type Update, when the "Lord" creature type was no longer supported and removed, and most of the older lords received appropriate creature types as well as errata (often an "other", as in "Other Goblin creatures get +1/+1", as opposed to "Goblin creatures get +1/+1") to preserve their original intended functionality.
==Rules==
*Certain Lords grant bonuses to multiple creature types (e.g., <c>Lovisa Coldeyes</c>). In these cases, a creature that is of at least one of those creature types gets the benefit once (e.g., +2/+2 and haste), regardless of how many of those subtypes it has.
==Creature type lords==
Unless specified, Lords grant +1/+1.
===Any creature type===
These lords typically allow the player to choose a creature type to buff.
*<c>Adaptive Automaton</c>
*<c>Brass Herald</c> +1/+1 to type chosen, and searches/draws from top four cards of library all cards of chosen type.
*<c>Coalition Construct</c> Perpetually gives +1/+1.
*<c>Cover of Darkness</c> Lord type enchantment that grants fear.
*<c>Door of Destinies</c> Lord type artifact that grants +1/+1 for each charge counter on it.
*<c>Etchings of the Chosen</c> +1/+1 to type chosen, and can pay and sacrifice a creature of the chosen type to give another creature Indestructible.
*<c>Herald's Horn</c> Lord type artifact that reduces cost to cast chosen creature by , and looks at top card at beginning of your upkeep and puts top card in hand if its chosen type.
*<c>Icon of Ancestry</c> +1/+1 to type chosen, and searches/draws from top three cards of library for one card of the chosen type.
*<c>Instruments of War</c> +1/+1 to type chosen
*<c>Karona, False God</c> Grants +3/+3 when attacking. Changes controller every turn.
*<c>Metallic Mimic</c> Grants a chosen creature type a +1/+1 counter when they enter the battlefield.
*<c>Mistform Warchief</c> Reduces the cost to cast any creature that shares a type with it by . Can change its type until end of turn.
*<c>Morophon the Boundless</c> Grants +1/+1 to type chosen, and reduces the cost of all spells of the chosen type by , if applicable.
*<c>Obelisk of Urd</c> Lord type artifact that grants +2/+2.
*<c>Paliano Vanguard</c> Conspiracy (of noted types)
*<c>Radiant Destiny</c> Lord type enchantment with ascend that grants +1/+1 to any chosen creature type, with an additional granting of vigilance if you have the city's blessing.
*<c>Rally the Ranks</c> Lord type enchantment.
*<c>Shared Triumph</c> Lord type enchantment.
*<c>Steely Resolve</c> Lord type enchantment that grants shroud.
*<c>Umori, the Collector</c> reduces the cost to cast chosen card type by .
*<c>Urza's Incubator</c> Lord type artifact that reduces cost to cast any creature of the chosen creature type by .
*<c>Vanquisher's Banner</c> Grants +1/+1 for a chosen creature type and lets you draw a card whenever you cast a spell of the chosen type.
===Aetherborn===
*<c>Midnight Entourage</c>
===Angel===
*<c>Giada, Font of Hope</c> Each other Angel you control enters the battlefield with an additional +1/+1 counter on it for each Angel you already control. 
*<c>Herald of War</c> Reduces the cost of all Angel spells by based on the +1/+1 counters on it. Also for Humans.
*<c>Lyra Dawnbringer</c> Other Angels you control get +1/+1 and have lifelink.
*<c>Starnheim Aspirant</c> Angel spells you cast cost less to cast.
===Archer===
*<c>Greatbow Doyen</c> Archers also damage a creature's controller whenever they damage a creature.
===Assassin===
*<c>Mari, the Killing Quill</c> Grants deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens." 
*<c>Ramses, Assassin Lord</c>
===Barbarian===
*<c>Balthor the Stout</c> Also grants firebreathing.
*<c>Lovisa Coldeyes</c> Also for Warriors and Berserkers, grants +2/+2 and haste.
===Bat===
*<c>Blex, Vexing Pest</c>
===Bear===
*<c>Ayula, Queen Among Bears</c> Gives target Bear either two +1/+1 counters or fight when another Bear enters the battlefield
===Beast===
*<c>Advocate of the Beast</c> Gives one beast a +1/+1 counter at your end step.
*<c>Bloodstoke Howler</c> Grants conditional (when turned face up) +3/+0 until end of turn.
*<c>Kaheera, the Orphanguard</c> Grants Vigilance.
*<c>Krosan Warchief</c> Reduces the cost of all Beasts by .
*<c>Radagast, Wizard of Wilds</c> Grants Ward . Also for Birds.
===Berserker===
*<c>Lovisa Coldeyes</c> Also for Warriors and Barbarians, grants +2/+2 and haste.
===Bird===
*<c>Aven Brigadier</c> Also for Soldiers.
*<c>Gwaihir the Windlord</c> Vigilance
*<c>Kangee, Aerie Keeper</c> Grants +x/+x based on the number of feather counters on it.
*<c>Radagast, Wizard of Wilds</c> Grants Ward . Also for Beasts.
*<c>Soraya the Falconer</c> Also grants conditional banding (for ) until end of turn.
*<c>Soulcatchers' Aerie</c> Lord type enchantment. Grants +x/+x based on the number of feather counters on it.
===Cat===
*<c>Arahbo, Roar of the World</c> Eminence: At the beginning of combat on your turn, if Arahbo, Roar of the World is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn. Whenever another Cat you control attacks, you may pay . If you do, it gains trample and gets +X/+X until end of turn, where X is its power.
*<c>Feline Sovereign</c> Also grants protection from Dogs.
*<c>Hungry Lynx</c> Grants protection from Rats
*<c>Kaheera, the Orphanguard</c> Grants Vigilance.
*<c>King of the Pride</c> Grants +2/+1
*<c>Raksha Golden Cub</c> Grants conditional (if equipped) +2/+2 and double strike.
*<c>Regal Caracal</c> Also grants lifelink, then creates two 1/1 white Cat creature tokens with lifelink.
===Centaur===
*<c>Pheres-Band Warchief</c> Also grants Trample and Vigilance.
===Citizen===
*<c>Darling of the Masses</c> Grants +1/+0
===Cleric===
*<c>Akroma's Devoted</c> Grants vigilance.
*<c>Cleric of Life's Bond</c> Whenever another Cleric enters the battlefield under your control, you gain 1 life.
*<c>Edgewalker</c> Reduces the cost of all Cleric spells by , if applicable.
*<c>Orah, Skyclave Hierophant</c> Whenever Orah, Skyclave Hierophant, or another Cleric you control dies, return target Cleric card with lesser converted mana cost from your graveyard to the battlefield.
*<c>Shadow-Rite Priest</c> 
*<c>Solemn Doomguide</c> Grants unearth to Party creatures.
===Crab===
*<c>Scuttletide</c>
===Demon===
*<c>Herald of Slaanesh</c> Grants Haste. Demons spells cost less to cast.
*<c>Raphael, Fiendish Savior</c> Also grants lifelink
*<c>Tiefling Outcasts</c> Grants +1/+0
===Detective===
*<c>Private Eye</c>
===Devil===
*<c>Raphael, Fiendish Savior</c> Also grants lifelink
*<c>Tiefling Outcasts</c> Grants +1/+0
===Dinosaur===
*<c>Kaheera, the Orphanguard</c> Grants Vigilance.
*<c>Kinjalli's Caller</c> Dinosaur spells cost less to cast.
*<c>Knight of the Stampede</c> Dinosaur spells cost less to cast.
*<c>Otepec Huntmaster</c> Dinosaur spells cost less to cast.
*<c>Regisaur Alpha</c> Other Dinosaurs you control have haste.
*<c>Temple Altisaur</c> Prevents all but 1 damage from any source.
*<c>Thundering Spineback</c>
===Dog===
*<c>Pack Leader</c> Has "Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control."
===Dragon===
*<c>Acolyte of Bahamut</c> Lord type enchantment. Grants Commanders "The first Dragon spell you cast each turn costs less to cast."
*<c>Bladewing the Risen</c> Conditional +1/+1 (for ) until end of turn. Also returns a Dragon permanent from your graveyard to the battlefield.
*<c>Crucible of Fire</c> Lord type enchantment that grants +3/+3.
*<c>Dragonlord's Servant</c> Dragon spells cost less to cast.
*<c>Dragon's Disciple</c> Grants Ward .
*<c>Dragonspeaker Shaman</c> Dragon spells cost less to cast.
*<c>Karrthus, Tyrant of Jund</c> Grants haste. Also gives its owner control of all Dragons upon entering the battlefield and untaps them.
*<c>Nogi, Draco-Zealot</c> Dragon spells cost less to cast.
*<c>Renari, Merchant of Marvels</c> Grants flash.
*<c>Rith, Liberated Primeval</c> Grants Ward 
*<c>Sarkhan, Soul Aflame</c> Dragon spells cost less to cast.
*<c>Sarkhan, Wanderer to Shiv</c> Reduces costs by per activation and mana fixes.
*<c>Sylvia Brightspear</c> Grants double strike to your team.
*<c>The Ur-Dragon</c> Eminence: As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost less to cast. Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
===Dwarf===
*<c>Depala, Pilot Exemplar</c> Also for Vehicles that are creatures.
*<c>Magda, Brazen Outlaw</c> Grants +1/+0.
===Elemental===
*<c>Brighthearth Banneret</c> Also for Warriors. Elemental spells cost less to cast.
*<c>Creeping Trailblazer</c> Other Elemental creatures you control get +1/+0.
*<c>Caterwauling Boggart</c> Also for Goblins. Grants Elementals menace.
*<c>Incandescent Soulstoke</c>
*<c>Kaheera, the Orphanguard</c> Grants Vigilance.
*<c>Master of Waves</c>
* Grants Trample
===Elf===
*<c>A-Canopy Tactician</c>
*<c>Canopy Tactician</c>
*<c>Dwynen, Gilt-Leaf Daen</c> Also gain life for each elf attacking with it.
*<c>Eladamri, Lord of Leaves</c> Grants forestwalk and shroud.
*<c>Elvish Archdruid</c> Also ": Add for each elf you control."
*<c>Elvish Champion</c> Also grants forestwalk
*<c>Elvish Clancaller</c> Also pay to search for Elvish Clancaller.
*<c>Ezuri, Renegade Leader</c> Grants conditional (for ) +3/+3 and trample until end of turn. Regenerates another Elf for .
*
*<c>Imperious Perfect</c> Also create 1/1 green Elf Warrior creature token.
*<c>Joraga Treespeaker</c> Grants ": Add " when Level 5+.
*<c>Joraga Warcaller</c> Grants +1/+1 for each +1/+1 counter on Joraga Warcaller.
*<c>Leaf-Crowned Visionary</c>
*<c>Pride of the Perfect</c> Lord type Enchantment. Grants +2/+0
===Eldrazi===
*<c>Eye of Ugin</c> Lord type land. Colorless Eldrazi spells cost less to cast.
*<c>Extricator of Flesh</c> Lord type creature. Grants vigilance.
====Eldrazi Spawn====
*<c>Broodwarden</c> Eldrazi Spawn creatures you control get +2/+1.
===Faerie===
*<c>Faerie Noble</c> Grants +0/+1. Also grants a conditional (for ) +1/+0 until end of turn.
*<c>Scion of Oona</c> Also grants shroud.
*<c>Tegwyll, Duke of Splendor</c>
===Fungus===
*<c>Pallid Mycoderm</c> Conditional (for sacrificing a Saproling) until end of turn. Also for Saproling.
*<c>Sporecrown Thallid</c> Also for Saprolings
*<c>Thelon of Havenwood</c> Grants +x/+x based on the number of Spore Counters on the creature.
===Giant===
*<c>Stinkdrinker Daredevil</c> Reduces the cost of all Giant spells by .
*<c>Sunrise Sovereign</c> Grants +2/+2 and Trample.
===Goblin===
*<c>Dralnu's Crusade</c> Lord type enchantment. Also changes Goblins to black and grants Zombie creature type.
*<c>Frogtosser Banneret</c> Reduces the cost of all Goblin spells by . Also for Rogues.
*<c>Goblin Assault</c> Lord type enchantment that grants attacks each turn if able.
*<c>Goblin Caves</c> Lord type enchantment - aura that grants +0/+2 as long as the enchanted land is a Basic Mountain.
*<c>Goblin Chieftain</c> Also grants haste.
*<c>Goblin General</c> Conditional (when it attacks) until end of turn.
*<c>Goblin Influx Array</c> Reduces costs by (or if non-red)
*<c>Goblin King</c> Also grants mountainwalk.
*<c>Goblin Lookout</c> Conditional (for and sacrificing an Goblin) +2/+0 until end of turn.
*<c>Goblin Rabblemaster</c> Grants attacks each turn if able.
*<c>Goblin Shrine</c> Lord type enchantment - aura that grants +1/+0 as long as the enchanted land is a Basic Mountain.
*<c>Goblin Trashmaster</c>
*<c>Goblin Warchief</c> Grants haste. Reduces the cost of all Goblin spells by .
*<c>Hobgoblin Bandit Lord</c>
*<c>Mad Auntie</c>
*<c>Orcish Siegemaster</c> Trample (also for Goblins)
*<c>Rundvelt Hordemaster</c>
*<c>Saruman, the White Hand</c> Ward (also for Orcs)
===Golem===
*<c>Blade Splicer</c> Grants first strike.
*<c>Darksteel Splicer</c> Grants Indestrucible.
*<c>Master Splicer</c> 
*<c>Maul Splicer</c> Grants trample.
*<c>Sensor Splicer</c> Grants vigilance.
*<c>Vexyr, Ich-Tekik's Heir</c> Grants vigilance.
*<c>Wing Splicer</c> Grants flying.
===Griffin===
*<c>Zuberi, Golden Feather</c>
===Guest===
*<c>Lila, Hospitality Hostess</c>
===Horror===
*<c>Captain N'ghathrod</c> Grants Menace.
*<c>Grell Philosopher</c> Grants all activated abilities of target artifact an opponent controls until end of turn and "You may spend blue mana as though it were mana of any color to activate those abilities."
===Horse===
*<c>Crested Sunmare</c> Grants indestructible.
*<c>Shadowfax, Lord of Horses</c> Grants Haste.
===Human===
*<c>Coppercoat Vanguard</c> Grants +1/+0 and Ward 
*<c>General Kudro of Drannith</c>
*<c>General's Enforcer</c> Grants Indestructible. Conditional must be Legendary. 
*<c>Goldbug, Humanity's Ally</c> grants Uncounterable and prevents combat damage from attacking.
*<c>Hamlet Captain</c> Conditional (when it attacks or blocks) until end of turn.
*<c>Herald of War</c> Reduces the cost of all Human spells by based on the +1/+1 counters on it. Also for Angels.
*<c>Jirina Kudro</c> Gives other Humans +2/+0
*<c>Kyler, Sigardian Emissary</c> Gives +1/+1 for each counter on Kyler
*<c>Mayor of Avabruck</c> Transforms into the Werewolf and Wolf lord <c>Howlpack Alpha</c>.
*<c>Perimeter Sergeant</c> Conditional (when it attacks) +1/+0 until end of turn.
*<c>Rick, Steadfast Leader</c> Grants +2/+2 (if you control four or more Humans) and a choice of two abilities from among First strike, Vigilance, and Lifelink.
*<c>Riders of Gavony</c> Grants protection from a chosen creature type.
*<c>Riot Ringleader</c> Conditional (when it attacks) +1/+0 until end of turn.
*<c>Sanctuary Lockdown</c> Lord type enchantment.
*<c>Sigarda, Champion of Light</c>
*<c>Sigarda, Heron's Grace</c> Grants you and Humans you control hexproof.
*<c>Titan of Eternal Fire</c> Grants ,: Ping
===Illusion===
*<c>Lord of the Unreal</c> Also grants hexproof.
===Imp===
*<c>Raphael, Fiendish Savior</c> Also grants lifelink
*<c>Tiefling Outcasts</c> Grants +1/+0
===Insect===
*<c>Blex, Vexing Pest</c>
*<c>Phyresis Roach</c> Perpetually grants toxic 1.
===Kavu===
*<c>Kavu Monarch</c> Grants trample.
===Knight===
*<c>Auriok Steelshaper</c> Conditional (when equipped). Also for Soldiers.
*<c>Haakon, Stromgald Scourge</c> Grants the ability to cast knights from your graveyard.
* +2/+2 and grants protection from Assassins.
*<c>Herald of Hoofbeats</c> Horsemanship
*<c>Inspiring Veteran</c>
*<c>Khorvath Brightflame</c> Grants flying and haste to your team.
*<c>Kinsbaile Cavalier</c> Grants double strike.
*<c>Knight Exemplar</c> Also grants indestructible.
*<c>Marshal of Zhalfir</c>
*<c>Teferi Akosa of Zhalfir</c> Lord type Emblem. Grants +1/+0 and Ward .
*<c>Valiant Knight</c>
===Kithkin===
*<c>Ballyrush Banneret</c> Reduces the cost of all Kithkin spells by . Also for Soldiers.
*<c>Wizened Cenn</c>
===Kobold===
*<c>Kobold Drill Sergeant</c> Grants +0/+1 and trample.
*<c>Kobold Overlord</c> Grants first strike. 
*<c>Kobold Taskmaster</c> Grants +1/+0.
*<c>Rohgahh, Kher Keep Overlord</c> Grants +2/+2
*<c>Rohgahh of Kher Keep</c> <c>Kobolds of Kher Keep</c> you control get +2/+2
===Kor===
*<c>Armament Master</c> Grants +2/+2 for each Equipment attached to it.
===Legendary===
*<c>Arvad the Cursed</c> Grants +2/+2
*<c>Avacyn's Memorial</c> Grants Indestructible.
*<c>Bard Class</c> Level 1 - grants a +1/+1 counter; Level 2 - reduces costs by .
*<c>Day of Destiny</c> Lord type enchantment. Grants +2/+2
*<c>Esika, God of the Tree</c> Grants Vigilance and ": Add one mana of any color"
*<c>Flowering of the White Tree</c> Lord type enchantment. Grants +2/+1 and Ward 
*<c>Gandalf the White</c> Flash
*<c>General's Enforcer</c> Grants Indestructible. Conditional must be Human. 
*<c>Gold-Forged Thopteryx</c> Ward 
*<c>Jodah, the Unifier</c> Grants +X/+X, where X is number of legendary creatures you control.
*<c>The Kenriths' Royal Funeral</c> Reduces costs by for each card exiled with it.
*<c>Mirror Box</c> Lord-type artifact
*<c>Rising of the Day</c> Lord-type enchantment. Grants +1/+0
*<c>Shanid, Sleepers' Scourge</c> Grants Menace.
===Lhurgoyf===
*<c>Altar of the Goyf</c> Lord-type artifact. Grants Trample.
===Mercenary===
*<c>Mari, the Killing Quill</c> Grants deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens." 
===Merfolk===
*<c>Coralhelm Commander</c> (When Level 4+).
*<c>Lord of Atlantis</c> Also grants islandwalk.
*<c>Master of the Pearl Trident</c> Also Grants islandwalk.
*<c>Merfolk Mistbinder</c>
*<c>Merfolk Sovereign</c> Also grants conditional (for ) unblockable to one Merfolk until end of turn.
*<c>Merrow Commerce</c> Lord type enchantment that at the beginning of your end step, untap all Merfolk you control.
*<c>Merrow Reejerey</c> Other Merfolk creatures you control get +1/+1.
*<c>Stonybrook Banneret</c> Reduces the cost of all Merfolk spells by . Also for Wizards.
*<c>Svyelun of Sea and Sky</c> Grants Ward
*<c>Vodalian Hexcatcher</c>
===Minion===
*<c>Balthor the Defiled</c>
===Minotaur===
*<c>Anaba Spirit Crafter</c> Grants +1/+0.
*<c>Felhide Petrifier</c> Grants deathtouch.
*<c>Kragma Warcaller</c> Grants haste. Grants +2/+0 to attacking Minotaurs.
*<c>Neheb, the Worthy</c> Grants first strike. Also grants +2/+0 if you have one or fewer cards in hand.
*<c>Rageblood Shaman</c> Also grants trample.
*<c>Ragemonger</c> Reduces the cost of all Minotaur spells by .
===Mouse===
* — Grants +1/+1 to other Mice player controls.
===Myr===
*<c>Myr Galvanizer</c> Can also be tapped to untap other Myrs.
*<c>Myr Matrix</c> Lord type artifact.
===Nightmare===
*<c>Chainer, Dementia Master</c>
*<c>Kaheera, the Orphanguard</c> Grants Vigilance.
===Ninja===
*<c>A-Silver-Fur Master</c> also for Rogues
*<c>Silver-Fur Master</c> also for Rogues
===Orc===
*<c>Orc General</c> Conditional (for and sacrificing an Goblin or Orc) until end of turn.
*<c>Orcish Siegemaster</c> Trample (also for Goblins)
*<c>Saruman, the White Hand</c> Ward (also for Goblins)
===Ooze===
*<c>Biogenic Ooze</c> Makes Oozes and generates +1/+1 counters on each Ooze you control
*<c>Biowaste Blob</c>
===Pegasus===
*<c>Archon of Sun's Grace</c> Grants lifelink and makes 2/2 tokens.
===Pest===
*<c>Blex, Vexing Pest</c>
*<c>Blight Mound</c> Attacking Pests you control get +1/+0 and have menace
===Phyrexian===
*<c>Grafted Butcher</c>
*<c>Phyrexian Awakening</c> Vigilance
*
*<c>Tangled Skyline</c> Reach
===Pirate===
*<c>Admiral Beckett Brass</c>
*<c>Captain Vargus Wrath</c> Grants +1/+1 when attacking for each time you've cast a Commander from the command zone.
*<c>Corsair Captain</c>
*<c>Dire Fleet Neckbreaker</c> Attacking Pirates you control get +2/+0.
*<c>Skeleton Crew</c> Also for Skeletons.
===Rat===
*<c>Karumonix, the Rat King</c> Grants Toxic.
* — Exiles cards from opponent’s graveyard on rats ETB.
*<c>Marrow-Gnawer</c> Grants fear.
*<c>Ogre Slumlord</c> Grants deathtouch.
*<c>Piper of the Swarm</c> Grants menace.
===Rigger===
*<c>Steamflogger Boss</c> Grants +1/+0, haste, and an extra Contraption anytime the rigger assembles one.
===Robot===
*<c>Pietra, Crafter of Clowns</c>
*<c>Surprise Party</c> Lord type enchantment. Grants +1/+0 and vigilance
===Rogue===
*<c>Anowon, the Ruin Thief</c> 
*<c>Frogtosser Banneret</c> Reduces the cost of all Rogues spells by . Also for Goblin.
*<c>Mari, the Killing Quill</c> Grants deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens." 
*<c>Oona's Blackguard</c> Places a +1/+1 counter on each Rogue entering the battlefield
*<c>A-Silver-Fur Master</c> also for Rogues
*<c>Silver-Fur Master</c> also for Ninjas
*<c>Soaring Thought-Thief</c> Grants +1/+0 as long as an opponent has eight or more cards in their graveyard
*<c>Solemn Doomguide</c> Grants unearth to Party creatures.
*<c>Stinkdrinker Bandit</c> Unblocked Rogues gain +2/+1 till end of turn
===Samurai===
*<c>Godo, Bandit Warlord</c> Untaps Samurai after first combat each turn.
*<c>Iizuka the Ruthless</c> Grants conditional ( and sacrifice a Samurai) double strike until end of turn.
*<c>Isao, Enlightened Bushi</c> Regenerates Samurai for .
*<c>Nagao, Bound by Honor</c> Conditional (when attacking) until end of turn.
*<c>Takeno, Samurai General</c> Grants +x/+x based on the other creatures bushido level.
===Saproling===
*<c>Nemata, Grove Guardian</c> Conditional (for sacrificing a Saproling) until end of turn.
*<c>Pallid Mycoderm</c> Conditional (for sacrificing a Saproling) until end of turn. Also for Fungi.
*<c>Sporecrown Thallid</c> Also for Fungus.
*<c>Tendershoot Dryad</c> Grants +2/+2.
*<c>Thelonite Hermit</c>
*<c>Verdeloth the Ancient</c> Also for Treefolk.
===Satyr===
*<c>Gallia of the Endless Dance</c> also grants Haste 
===Scarecrow===
*<c>Reaper King</c> 
===Shaman===
*<c>Bosk Banneret</c> Reduces the cost of all Shaman spells by . Also for Treefolk.
*<c>Sachi, Daughter of Seshiro</c> Grants ": Add ."
===Skeleton===
*<c>Death-Priest of Myrkul</c> Also for Vampires and Zombies.
*<c>Death Baron</c> Also for Zombies. Also grants deathtouch.
*<c>Skeleton Crew</c> Also for Pirates.
*<c>Skeletal Swarming</c> Lord type enchantment. Grants Trample and +X/+0, where X is the number of other Skeletons you control.
===Sliver===
Most Slivers are essentially Sliver lords. The most notable ones are four of the six Slivers:
*<c>The First Sliver</c> Grants cascade.
*<c>Sliver Hivelord</c> Grants indestructible.
*<c>Sliver Gravemother</c> Grants Encore and circumvents the "legend rule".
*<c>Sliver Legion</c> Grants +X/+X based on the number of other Slivers in play.
*
===Snake===
*<c>Blex, Vexing Pest</c>
*<c>Kashi-Tribe Elite</c> Grants Shroud (if Legendary)
*<c>Sachi, Daughter of Seshiro</c> Grants +0/+1. Also for Shamans: "Shamans you control have ": Add ".
*<c>Seshiro the Anointed</c> Grants +2/+2 and "Whenever a Snake you control deals combat damage to a player, you may draw a card".
*<c>Sosuke, Son of Seshiro</c> Grants +1/+0. Also for Warriors: "Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat".
===Spider===
*<c>Blex, Vexing Pest</c>
*<c>Ishkanah, Broodmother</c> Grants +1/+2
*<c>Shelob, Child of Ungoliant</c> Grants deathtouch and ward 
===Spirit===
*<c>Battleground Geist</c> Grants +1/+0.
*<c>Breath of the Sleepless</c> Lord type enchantment. Grants Flash.
*<c>Drogskol Captain</c> Also grants hexproof.
*<c>Drogskol Reinforcements</c> Grants Melee
*<c>Gallows Warden</c> Grants +0/+1.
*<c>Hofri Ghostforge</c> Also grants Trample and Haste
*<c>Long-Forgotten Gohei</c> Lord type artifact.
*<c>Obscura Ascendancy</c> Grants +3/+3
*<c>Patrician Geist</c> Also reduces spells cast from the graveyard by 
*<c>A-Patrician Geist</c> Also reduces spells cast from the graveyard by 
*<c>Quintorius, Field Historian</c> Grants +1/+0.
*<c>Supreme Phantom</c>
===Soldier===
*<c>Auriok Steelshaper</c> Conditional (when equipped). Also for Knights.
*<c>Aven Brigadier</c> Also for Birds.
*<c>Ballyrush Banneret</c> Reduces the cost of all Soldier spells by . Also for Kithkin.
*<c>Captain of the Watch</c> Also grants vigilance
*<c>Daru Warchief</c> Grants +1/+2. Reduces the cost of Soldier spells by .
*<c>Field Marshal</c> Also grants first strike.
*<c>Mobilization</c> Lord type enchantment. Grants vigilance.
*<c>Rhox Pikemaster</c> Grants first strike.
*<c>Valiant Veteran</c>
*<c>Veteran Armorsmith</c> Grants +0/+1.
*<c>Veteran Swordsmith</c> Grants +1/+0.
*<c>Yotian Tactician</c>
===Squirrel===
*<c>Chitterspitter</c> +1/+1 for each acorn counter on it.
*<c>Deep Forest Hermit</c> Also creates four squirrel tokens when enters the battlefield.
*<c>Deranged Hermit</c> Also creates four squirrel tokens when enters the battlefield.
*<c>Earl of Squirrel</c> Un-Lord
*<c>Squirrel Sovereign</c>
===Thopter===
*<c>Master Trinketeer</c> Also for Servos.
*<c>Pia Nalaar, Consul of Revival</c> Haste
===Thrull===
*<c>Thrull Champion</c>
===Tiefling===
*<c>Raphael, Fiendish Savior</c> Also grants lifelink
*<c>Tiefling Outcasts</c> Grants +1/+0
===Treefolk===
*<c>Bosk Banneret</c> Reduces the cost of all Treefolk spells by . Also for Shaman.
*<c>Fangorn, Tree Shepherd</c> Vigilance
*<c>Timber Protector</c> Also grants indestructible.
*<c>Verdeloth the Ancient</c> Also for Saprolings
===Vampire===
*<c>Bloodlord of Vaasgoth</c> Grants Vampire creature spells bloodthirst 3.
*<c>Captivating Vampire</c>
*<c>Crossway Troublemakers</c> Attacking Vampires you control have deathtouch and lifelink.
*<c>Death-Priest of Myrkul</c> Also for Skeletons and Zombies.
*<c>Edgar, Charmed Groom</c>
*<c>Edgar Markov</c> - Eminence: Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.
*<c>Legion Lieutenant</c>
*<c>Lord of Lineage</c> Grants +2/+2. Transforms from the non-lord <c>Bloodline Keeper</c>.
*<c>Markov Baron</c>
*<c>Rakish Heir</c> Grants "Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it."
*<c>Stromkirk Captain</c> Also grants first strike.
*<c>Thirsting Bloodlord</c>
*<c>Vampire Nocturnus</c> Grants conditional (as long as the top card of your library is black) +2/+1 and flying.
===Vehicle===
*<c>Astor, Bearer of Blades</c> Grants Crew 1
*<c>Blaster, Combat DJ</c> Grants Modular 1
*<c>Depala, Pilot Exemplar</c> 
*<c>Kotori, Pilot Prodigy</c> Grants Crew 2.
*<c>Nezumi Road Captain</c> Grants Menace
===Wall===
*<c>Fortified Area</c> Lord type enchantment. Grants +1/+0 and Banding.
===Warlock===
*<c>Hag of Mage's Doom</c> Grants Ward - Pay 2 life.
*<c>Hag of Noxious Nightmares</c> Grants Menace
*<c>The Hourglass Coven</c>
===Warrior===
*<c>Bramblewood Paragon</c> Other Warrior creatures you control enter the battlefield with a +1/+1 counter.
*<c>Brighthearth Banneret</c> Also for Elementals. Warrior spells cost less to cast.
*<c>Chief of the Edge</c> Grants +1/+0
*<c>Chief of the Scale</c> Grants +0/+1
*<c>Herald of Dromoka</c> Other Warrior creatures you control have vigilance.
*<c>A-Kargan Warleader</c> and Ward 
*<c>Kargan Warleader</c>
*<c>Lovisa Coldeyes</c> Also for Barbarians and Berserkers. Grants +2/+2 and haste.
*<c>Rushblade Commander</c> Grants haste to your team.
*<c>Solemn Doomguide</c> Grants unearth to Party creatures.
*<c>Sosuke, Son of Seshiro</c> Has a deathtouch-like effect for Warriors dealing combat damage.
===Werewolf===
*<c>Arlinn, Voice of the Pack</c> Wolves and Werewolves enter the battlefield with a +1/+1 counter. 
*<c>Full Moon's Rise</c> Lord type enchantment. Grants +1/+0 and trample. Can be sacrificed to regenerate all Werewolves.
*<c>Howlpack Alpha</c> Also for Wolves. Transforms from the Human lord <c>Mayor of Avabruck</c>.
*<c>Howlpack Resurgence</c> Lord type enchantment with flash. Also for Wolves.
*<c>Immerwolf</c> Also for Wolves. Also prevents non-Human Werewolves from transforming.
*<c>Lord of the Ulvenwald</c> Also for Wolves.
*<c>Nightpack Ambusher</c> Also for Wolves.
*<c>Terror of Kruin Pass</c> Werewolves have menace.
*<c>Untamed Pup</c> grants Trample. Also for Wolves.
*<c>Village Reavers</c> grants Haste. Also for Wolves.
===Wizard===
*<c>Adeliz, the Cinder Wind</c> Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
*<c>Final Iteration</c> Wizards you control gain +2/+1 and flying.
*<c>Inalla, Archmage Ritualist</c> Eminence: Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step. Tap five untapped Wizards you control: Target player loses 7 life.
*<c>Kaza, Roil Chaser</c> : The next instant or sorcery spell you cast this turn costs Variable Colorless less to cast, where is the number of Wizards you control as this ability resolves.
*<c>Naru Meha, Master Wizard</c>
*<c>Sage of Fables</c> Other wizard creatures you control enter the battlefield with a +1/+1 counter.
*<c>Solemn Doomguide</c> Grants unearth to Party creatures.
*<c>Stonybrook Banneret</c> Reduces the cost of all Wizard spells by . Also for Merfolk.
===Wolf===
*<c>Arlinn, Voice of the Pack</c> Wolves and Werewolves enter the battlefield with a +1/+1 counter. 
*<c>Howlpack Alpha</c> Also for Werewolves. Transforms from the Human lord <c>Mayor of Avabruck</c>.
*<c>Howlpack Resurgence</c> Lord type enchantment with flash. Also for Werewolves.
*<c>Immerwolf</c> Also for Werewolves. Also prevents non-Human Werewolves from transforming.
*<c>Lord of the Ulvenwald</c> Also for Werewolves.
*<c>Nightpack Ambusher</c> Also for Werewolves.
*<c>Untamed Pup</c> grants Trample. Also for Werewolves.
*<c>Village Reavers</c> grants Haste. Also for Wolves.
*<c>Wren's Run Packmaster</c> Grants deathtouch.
===Wraith===
*<c>Lord of the Nazgûl</c> Protection from Ring-bearers
===Wurm===
*<c>Baru, Wurmspeaker</c> Grants +2/+2 and trample.
===Zombie===
*<c>Bladestitched Skaab</c> Grants +1/+0
*<c>Cemetery Reaper</c>
*<c>Death-Priest of Myrkul</c> Also for Skeletons and Vampires.
*<c>Death Baron</c> Also grants deathtouch. Also for Skeletons.
*<c>Diregraf Captain</c>
*<c>Geralf, Visionary Stitcher</c> Grants Flying
*<c>Graf Harvest</c> Lord type enchantment that grants menace.
*<c>Hordewing Skaab</c> Grants Flying
*<c>Liliana's Devotee</c> Grants +1/+0
*<c>Liliana's Mastery</c> Lord type enchantment.
*<c>Lord of the Undead</c>
*<c>Lord of the Accursed</c> Also grants conditional (for , ) menace until end of turn.
*<c>Narfi, Betrayer King</c>
*<c>Ratadrabik of Urborg</c> Grants Vigilance.
*<c>Risen Executioner</c>
*<c>Tomb Tyrant</c>
*<c>Undead Warchief</c> Grants +2/+1. Reduces casting cost of Zombie spells by .
*<c>Zombie Master</c> Grants ": Regenerate this permanent." and swampwalk.
====Zombie tokens====
*<c>Dreadhorde Twins</c> Grants trample
*<c>Eternal Skylord</c> Grants flying
*<c>Gleaming Overseer</c> Grants hexproof and menace
*<c>Vizier of the Scorpion</c> Grants deathtouch
===Un-Lords===
*<c>Assquatch</c> Grants Donkeys +1½/+1½.
*<c>Chicken à la King</c> Grants Birds a +1/+1 counter whenever a 6 is rolled on a 6-sided die.
*<c>Goblin Haberdasher</c> Menace for wearing a hat 
*<c>Stamp of Approval</c> Lord type artifact for chosen Watermark.
*<c>Super Secret Tech</c> For Premium cards. Also reduces cost by .
==Color lords==
Color lords are lords that boost all your creatures of a certain color instead of a creature type. According to Mark Rosewater, color lords are popular, but Wizards don't have the chance to make them often in all colors. Unless specified, Lords grant +1/+1.
===Colorless===
*<c>Chief of the Foundry</c>
*<c>Forsaken Monument</c> Lord-type artifact. Grants +2/+2
*<c>Herald of Kozilek</c> Other colorless spells cost less to cast.
*<c>Kozilek, the Broken Reality</c> Other colorless creatures you control get +3/+2.
*<c>Liberator, Urza's Battlethopter</c> Flash
*<c>Ruination Guide</c> Other colorless creatures you control get +1/+0.
*<c>Skittering Cicada</c> Flash
*<c>Tide Drifter</c> Other colorless creatures you control get +0/+1.
*<c>Ugin, the Ineffable</c> Colorless spells you cast cost less to cast.
===White===
*<c>Agrus Kos, Wojek Veteran</c> Grants +0/+2 to attacking white creatures.
*<c>Angelic Voices</c> Lord type enchantment, provided all creatures are white.
*<c>Aysen Highway</c> Lord type enchantment. Grants plainswalk.
*<c>Balefire Liege</c> Also for red.
*<c>Crusade</c> Lord type enchantment.
*<c>Call to Arms</c> Lord type enchantment.
*<c>Cathedral of Serra</c> Lord type land. Legendaries gain “bands with other legendary creatures.”
*<c>Celestial Crusader</c>
*<c>Crovax, Ascendant Hero</c> Also anti-lord (-1/-1) for non-white.
*<c>Deathbringer Liege</c> Also for black.
*<c>Divine Sacrament</c> Lord type enchantment with threshold for an additional +1/+1.
*<c>Honor of the Pure</c>
*<c>Jihad</c> Lord type enchantment. Grants +2/+1
*<c>Legion's Initiative</c> Also for red. Grants +0/+1.
*<c>Paragon of New Dawns</c> Grants conditional vigilance until end of turn for 1W .
*<c>Resplendent Mentor</c> Grants ": You gain 1 life."
*<c>Righteous War</c> Also for black. Grants protection from Black.
*<c>Rise of the Hobgoblins</c> Also for red. Grants conditional first strike.
*<c>Scion of Draco</c> Only Vigilance
*<c>Thistledown Liege</c> Also for blue.
*<c>Tolsimir Wolfblood</c> Also for green.
*<c>Wilt-Leaf Liege</c> Also for green.
===Blue===
*<c>Deepchannel Mentor</c> Blue creatures you control can't be blocked.
*<c>Glen Elendra Liege</c> Also for black.
*<c>Grand Architect</c>
*<c>Mindwrack Liege</c> Also for red.
*<c>Murkfiend Liege</c> Also for green.
*<c>Paragon of Gathering Mists</c> Grants conditional flying until end of turn for 1U .
*<c>Scion of Draco</c> Only Hexproof
*<c>Seafarer's Quay</c> Lord type land. Legendaries gain “bands with other legendary creatures.”
*<c>Sunken City</c> Lord type enchantment.
*<c>Thistledown Liege</c> Also for white.
*<c>Unctus, Grand Metatect</c> Grants "Whenever this creature becomes tapped, draw a card, then discard a card."
===Black===
*<c>Ascendant Evincar</c> Also anti-lord (-1/-1) for non-black.
*<c>Ashenmoor Liege</c> Also for red.
*<c>Bad Moon</c> Lord type enchantment.
*<c>Creakwood Liege</c> Also for green.
*<c>Corrosive Mentor</c> Grants wither.
*<c>Deathbringer Liege</c> Also for white.
*<c>Glen Elendra Liege</c> Also for blue.
*<c>Paragon of Open Graves</c> Grants conditional Deathtouch until end of turn for 1B .
*<c>Scion of Draco</c> Only Lifelink
*<c>Unholy Citadel</c> Lord type land. Legendaries gain “bands with other legendary creatures.”
===Red===
*<c>Ashenmoor Liege</c> Also for black.
*<c>Balefire Liege</c> Also for white.
*<c>Bloodmark Mentor</c> Grants first strike.
*<c>Boartusk Liege</c> Also for green.
*<c>Chaos Moon</c> Lord type enchantment.
*<c>Gauntlet of Might</c> Lord type artifact.
*<c>Goblin Anarchomancer</c> Red spells cost less. Also for Green.
*<c>Goblin Soothsayer</c> Sacrifice a Goblin for the lord effect.
*<c>Mindwrack Liege</c> Also for blue.
*<c>Mountain Stronghold</c> Lord type land. Legendaries gain “bands with other legendary creatures.”
*<c>Paragon of Fierce Defiance</c> Grants conditional haste until end of turn for 1R .
*<c>Scion of Draco</c> Only First Strike
===Green===
*<c>Adventurers' Guildhouse</c> Lord type land. Legendaries gain “bands with other legendary creatures.”
*<c>Bellowing Tanglewurm</c> Grants intimidate.
*<c>Boartusk Liege</c> Also for red.
*<c>Creakwood Liege</c> Also for black.
*<c>Goblin Anarchomancer</c> Green spells cost less. Also for Red.
*<c>Jacques le Vert</c> grants +0/+2.
*<c>Juniper Order Advocate</c> Conditional (only when untapped) and off-color (white).
*<c>Kaysa</c>
*<c>Meng Huo, Barbarian King</c>
*<c>Murkfiend Liege</c> Also for blue.
*<c>Paragon of Eternal Wilds</c> Grants conditional trample until end of turn for 1G .
*<c>Roughshod Mentor</c> Grants trample.
*<c>Scion of Draco</c> Only Trample
*<c>Sylvan Anthem</c>
*<c>Tolsimir Wolfblood</c> Also for white.
*<c>Wilt-Leaf Liege</c> Also for white.
===Multicolor===
*<c>Fallaji Wayfarer</c> Grants Convoke
*<c>Glass of the Guildpact</c> is an artifact, effects creatures you control.
*<c>Knight of New Alara</c> Grants creatures you control +1/+1 for each of its colors.
*<c>Maze Abomination</c> Grants creatures you control deathtouch.
*<c>Maze Behemoth</c> Grants creatures you control trample.
*<c>Maze Glider</c> Grants creatures you control flying.
*<c>Maze Rusher</c> Grants creatures you control haste.
*<c>Maze Sentinel</c> Grants creatures you control vigilance.
*<c>Rienne, Angel of Rebirth</c> Grants +1/+0
===Any color===
*<c>Caged Sun</c> Color chosen as it enters the battlefield. Adds 1 additional mana of the chosen color whenever a land you control is tapped for mana of the chosen color.
*<c>Crown of Convergence</c> Shares a color. Grants conditional (as long as the top card of your library is a creature) 
*<c>Gauntlet of Power</c> Color chosen as it enters the battlefield. Adds 1 additional mana of the chosen color whenever a basic land is tapped for mana of the chosen color.
*<c>Hall of Triumph</c> Color chosen as it enters the battlefield.
*<c>Heraldic Banner</c> +1/+0 to color chosen as it enters the battlefield, and can tap for a mana of the chosen color
===Miscellaneous===
*<c>Angel of Jubilation</c> All non-black.
*<c>Concordant Crossroads</c> Grants Haste.
*<c>Megaflora Jungle</c> Lord type Plane. Grants Vigilance.
*<c>Krosa</c> Lord type Plane. Grants +2/+2
*<c>Megaflora Jungle</c> Lord type Plane. Grants +2/+2 (mana value 2 or less).
*<c>Sokenzan</c> Lord type Plane. Grants +1/+1 and haste.
==Keyword lords==
Unless specified, Lords grant +1/+1.
===Combined creatures===
*<c>Grusilda, Monster Masher</c> Menace
===Creatures with no abilities===
*<c>Muraganda Petroglyphs</c> Lord type enchantment. Grants +2/+2
*<c>Ruxa, Patient Professor</c> Also grants Unstoppable.
===Creatures with bushido===
*<c>Takeno, Samurai General</c> Grants +1/+1 for each point of bushido.
===Creatures with deathtouch===
*<c>Hooded Blightfang</c> Extends deathtouch to planeswalkers, drains 1 when deathtouchers attack
*<c>Vraska, Swarm's Eminence</c> Grants +1/+1 to deathtouchers that deal player or planeswalker damage
*<c>Fynn, the Fangbearer</c> Grants creatures with deathtouch the ability to give opponents poison counters
===Creatures with defender===
*<c>Arcades, the Strategist</c> Grants defenders the ability to attack with Backbone, draws a card when defenders enter
*<c>Stalwart Shield-Bearers</c> Grants +0/+2.
*<c>Wakestone Gargoyle</c> Grants defenders the possibility to attack for .
===Creatures with first strike===
*<c>Kwende, Pride of Femeref</c> Grants double strike
===Creatures with flanking===
*<c>Cavalry Master</c> Grants an additional instance of flanking.
*<c>Telim'Tor</c> Grants a conditional +1/+1 when it attacks to any creatures with flanking attacking with it.
===Creatures with flying===
*<c>Alela, Artful Provocateur</c> Grants +1/+0
*<c>Empyrean Eagle</c> 
*<c>Favorable Winds</c> Lord type enchantment.
*<c>Gravitational Shift</c> Grants +2/+0. Also anti-lord (-2/-0) for creatures without flying.
*<c>Jubilant Skybonder</c> Grants a tax on targetting fliers
*<c>Sephara, Sky's Blade</c> Grants indestructible
*<c>Serra Aviary</c> 
*<c>Spirit of the Spires</c> Grants +0/+1
*<c>Sprite Noble</c> Grants +0/+1. Grants conditional (for ) +1/+0 until end of turn.
*<c>Steel-Plume Marshal</c> Pumps attacking fliers for +2/+2 while it attacks
*<c>Thunderclap Wyvern</c> 
*<c>Windstorm Drake</c> Grants +1/+0
*<c>Wingspan Mentor</c> Grants +1/+1 counters for , 
===Creatures with infect===
*<c>Hand of the Praetors</c>
===Creatures with Level counters===
*<c>Time of Heroes</c> Lord type enchantment. Grants +2/+2.
===Creatures with lifelink===
*<c>Duskfang Mentor</c> Grants +1/+1 counters for , 
===Creatures with menace===
*<c>Frillscare Mentor</c> Grants +1/+1 counters for , 
*<c>Labyrinth Raptor</c> Forces sacrifices on blocked menace creatures, pumps +1/+0 for .
*<c>Sonorous Howlbonder</c> Increases blocking restriction from two to three
===Creatures with modular===
*<c>Arcbound Overseer</c> At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.
===Creatures with ninjutsu===
*<c>Silver-Fur Master</c> Reduces cost to activate by 
*<c>A-Silver-Fur Master</c> also for Rogues
===Creatures with shadow===
*<c>Stronghold Overseer</c> For , grants +1/+0, and -1/-0 to non-shadow creatures.
===Creatures with trample===
*<c>Stonebrow, Krosan Hero</c> Grants +2/+2 to attacking tramplers
*<c>Proud Wildbonder</c> Grants "Unstoppable"
*<c>Hornbash Mentor</c> Grants +1/+1 counters for , 
===Creatures with toxic===
*<c>Skrelv's Hive</c> Lifelink (if an opponent is Corrupted) (enchantment)
===Creatures with vigilance===
*<c>Frondland Felidar</c> Gives all vigilant creatures ", : Tap target creature"
*<c>Keensight Mentor</c> Grants +1/+1 counters for , 
==Other lords==
Some lords care for other characteristics than creature type, color, or keyword. Unless specified, Lords grant +1/+1.
===+1/+1 counters===
*<c>Battlefront Krushok</c> Grants Menace
*<c>Clamavus</c> Grants +1/+1 for each +1/+1 counter on that creature
*<c>Duskshell Crawler</c> Grants Trample
*<c>A-Gnarlid Colony</c> Grants Trample
*<c>Gnarlid Colony</c> Grants Trample
*<c>A-Hagra Constrictor</c> Grants Menace
*<c>Hagra Constrictor</c> Grants Menace
*<c>Hamza, Guardian of Arashin</c> This spell and other creature spells you cast cost less to cast for each creature you control with a +1/+1 counter on it.
*<c>Herald of Secret Streams</c> Grants Unblockable.
*<c>Runadi, Behemoth Caller</c> Haste (three or more counters)
===Artifact/Artifact creatures===
*<c>Alibou, Ancient Witness</c> grants Haste
*<c>Artificer Class</c> Reduces first artifact cast cost by 
*<c>Blaster, Combat DJ</c> Grants Modular 1
*<c>Bronze Guardian</c> grants Ward to other artifacts you control.
*<c>Chief of the Foundry</c>
*<c>Cloud Key</c> Reduces cost by (if chosen)
*<c>Cryptothrall</c> Hexproof
*<c>Cyberdrive Awakener</c> Flying
*<c>Darksteel Forge</c> Lord type artifact. Indestructible
*<c>Elspeth, Knight-Errant</c> Emblem. Indestructible
*<c>Enthusiastic Mechanaut</c> Artifact spells cost less to cast.
*<c>Esper</c> Artifact spells cost less to cast.
*<c>Etherium Sculptor</c> Artifact spells cost less to cast.
*<c>Foundry Inspector</c> Artifact spells cost less to cast.
*<c>Fountain Watch</c> Shroud
*<c>Gandalf the White</c> Flash
*<c>Gimbal, Gremlin Prodigy</c> Trample
*<c>Hanna's Custody</c> Shroud
*<c>Indomitable Archangel</c> Shroud (if you have Metalcraft)
*<c>Leonin Abunas</c> Hexproof
*<c>Liberator, Urza's Battlethopter</c> Flash
*<c>Master of Etherium</c>
*<c>Mishra, Tamer of Mak Fawa</c> Grants Unearth 
*<c>Padeem, Consul of Innovation</c> Hexproof
*<c>Renari, Merchant of Marvels</c> Grants flash.
*<c>A-Saheeli, Filigree Master</c> Lord type emblem. Grants +1/+1 and Artifact spells cost less to cast. 
*<c>Saheeli, Filigree Master</c> Lord type emblem. Grants +1/+1 and Artifact spells cost less to cast. 
*<c>Skorpekh Lord</c> Grants +1/+0 and menace
*<c>Spectral Guardian</c> Noncreature Artifacts have Shroud
*<c>Starnheim Courser</c> Reduces cost by 
*<c>Stenn, Paranoid Partisan</c> Reduces cost by (if chosen)
*<c>Tempered Steel</c> Lord type enchantment, grants +2/+2.
*<c>Thopter Engineer</c> Grants Haste
*<c>Unctus, Grand Metatect</c>
*<c>Urza, Chief Artificer</c> Menace
*<c>Urza, Lord Protector</c> Artifact spells cost less to cast.
*<c>Urza, Prince of Kroog</c> Grants +2/+2
*<c>Wire Surgeons</c> Encore
===Alliterative===
*<c>Treacherous Trapezist</c> Grants Flying</c>
===Counter (marker)s===
*<c>Winged Hive Tyrant</c> Grants flying and haste.
===Commanders===
*<c>Acolyte of Bahamut</c> Lord type enchantment. Grants "The first Dragon spell you cast each turn costs 2 less to cast." 
*<c>Agent of the Iron Throne</c> Lord type enchantment. Grants "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."
*<c>Agent of the Shadow Thieves</c> Lord type enchantment. Grants "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/-1 counter on this creature. It gains deathtouch and indestructible until end of turn."
*<c>Anara, Wolvid Familiar</c> Grants indestructible.
*<c>Bastion Protector</c> Grants +2/+2 and indestructible.
*<c>Bloodsworn Steward</c> Grants +2/+2 and haste.
*<c>Candlekeep Sage</c> Lord type enchantment. Grants "Whenever this creature enters or leaves the battlefield, draw a card."
*<c>Champions of Archery</c> Grants +X/+0, where X is the number of commanders you control.
*<c>Clan Crafter</c> Lord type enchantment. Grants ", Sacrifice an artifact: Put a +1/+1 counter on this creature and draw a card."
*<c>Cloakwood Hermit</c> Lord type enchantment. Grants "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel tokens."
*<c>Criminal Past</c> Lord type enchantment. Grants Menace and +X/+0, where X is the number of creature cards in your graveyard.
*<c>Cultist of the Absolute</c> Lord type enchantment. Grants +3/+3, flying, deathtouch, "Ward-Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature."
*<c>Dragon Cultist</c> Lord type enchantment. Grants "At the beginning of your end step, if a source you controlled dealt 5 or more damage this turn, create a 4/4 red Dragon creature token with flying."
*<c>Dungeon Delver</c> Lord type enchantment. Grants "Room abilities of dungeons you own trigger an additional time."
*<c>Esior, Wardwing Familiar</c> Grants frost armor where N is .
*<c>Falthis, Shadowcat Familiar</c> Grants menace and deathtouch.
*<c>Far Traveler</c> Lord type enchantment. Grants "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."
*<c>Feywild Visitor</c> Lord type enchantment. Grants "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying."
*<c>Flamekin Herald</c> Grants commander spells you control cascade.
*<c>Flaming Fist</c> Lord type enchantment. Grants "Whenever this creature attacks, it gains double strike until end of turn."
*<c>Folk Hero</c> Lord type enchantment. Grants "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."
*<c>Guardian Augmenter</c> Grants +2/+2 and hexproof.
*<c>Guild Artisan</c> Lord type enchantment. Grants "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature gets +X/+X until end of turn, where X is this creature's power."
*<c>Hardy Outlander</c> Lord type enchantment. Grants ", Sacrifice another creature or an artifact: This creature deals 1 damage to any target."
*<c>Haunted One</c> Lord type enchantment. Grants "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn."
*<c>Inspiring Leader</c> Lord type enchantment. Grants "Creature tokens you control get +2/+2."
*<c>Kediss, Emberclaw Familiar</c> Grants "Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent."
*<c>Keleth, Sunmane Familiar</c> Grants "Whenever a commander you control attacks, put a +1/+1 counter on it."
*<c>Master Chef</c> Lord type enchantment. Grants "This creature enters the battlefield with an additional +1/+1 counter on it." and "Other creatures you control enter the battlefield with an additional +1/+1 counter on them."
*<c>Noble Heritage</c> Lord type enchantment. Grants "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn."
*<c>Passionate Archaeologist</c> Lord type enchantment. Grants "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to any target."
*<c>Popular Entertainer</c> Lord type enchantment. Grants "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls."
*<c>Raised by Giants</c> Lord type enchantment. Become 10/10 and Giants in addition to their other types.
*<c>Scion of Halaster</c> Lord type enchantment. Grants "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card."
*<c>Shameless Charlatan</c> Lord type enchantment. Grants ": This creature becomes a copy of another target creature"
*<c>Street Urchin</c> Lord type enchantment. Grants ", Sacrifice another creature or an artifact: This creature deals 1 damage to any target."
*<c>Sword Coast Sailor</c> Lord type enchantment. Grants "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."
*<c>Tavern Brawler</c> Lord type enchantment. Grants "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn."
*<c>Vexilus Praetor</c> Grants protection from everything.
*<c>Veteran Soldier</c> Lord type enchantment. Grants "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature toke token's tapped and attacking that player."
===Creatures you control===
*<c>Angelic Harold</c> Name with three or more words in it.
*<c>Angelic Shield</c> Grants +0/+1
*<c>Angelic Voices</c> if you control no non-artifact, non-white creatures
*<c>Angel of Invention</c>
*<c>Arcus Acolyte</c> Grants Outlast to creatures without a +1/+1 counter on it. 
*<c>Arming Gala</c> Lord type enchantment. Grants +1/+1 perpetually each endstep
*<c>Augusta, Dean of Order</c> Grants +0/+1 to other tapped and/or +1/+0 to other untapped 
*<c>Battery Bearer</c> Grants ": Add . This mana can't be spent to cast a nonartifact spell."
*<c>Beastmaster Ascension</c> Grants +5/+5 with seven Quest counters
*<c>Beckoning Will-o'-Wisp</c> Grants +1/+0 to creatures attacking the last chosen player.
*<c>Belenon War Anthem</c>
*<c>Benalish Marshal</c>
*<c>Biomancer's Familiar</c> Reduces activated ability costs by .
*<c>Blessed Orator</c> Grants +0/+1
*<c>Boon of the Spirit Realm</c> Grants +1/+1 for each Blessing counter on it.
*<c>Builder's Blessing</c> Conditional. Grants +0/+2 to untapped creatures you control
*<c>The Caldaia</c> Lord type plane. Grants Blitz 
*<c>Call for Unity</c> +1/+1 for each unity counter
*<c>Castle</c> Conditional. Grants +0/+2 to untapped 
*<c>Citanul Hierophants</c> Grants ": Add "
*<c>Cloud Key</c> Reduces cost by (if chosen)
*<c>Collective Blessing</c> Grants +3/+3
*<c>Commander's Insignia</c> Grants +1/+1 for each time you cast your commander from the command zone
*<c>Crescendo of War</c> Attacking and blocking creatures you control get +1/+0 for each strife counter
*<c>Cryptolith Rite</c> Grants ": Add one mana of any color"
*<c>Death Pit Offering</c> Lord type enchantment. Grants +2/+2 after sacrificing all creatures you control
*<c>Dictate of Heliod</c> Lord type enchantment. Grants +2/+2
*<c>Domri, Anarch of Bolas</c> Grants +1/+0
*<c>Eldrazi Monument</c> Also grants flying and Indestructible
*<c>Elesh Norn, Grand Cenobite</c> Grants +2/+2
*<c>Ellywick Tumblestrum</c> Emblem. Grants +2/+2 for each differently named dungeon you’ve completed and trample and haste
*<c>Elspeth, Sun's Champion</c> Emblem. Grants +2/+2 and Flying
*<c>Elven Chorus</c> Grants ": Add one mana of any color"
*<c>Ethereal Absolution</c> Lord type enchantment
*<c>Ezzaroot Channeler</c> Creature spells cost less, where X is life you gained this turn.
*<c>Flowering of the White Tree</c> Lord type enchantment. For nonlegendary
*<c>Flowstone Surge</c> Lord type enchantment. Grants +1/-1
*<c>Force of Virtue</c> Lord type enchantment.
*<c>Fortifying Provisions</c> Lord type enchantment. Grants +0/+1
*<c>Gaea's Anthem</c>
*<c>Gale, Storm Conduit</c> Grants +1/+0 for each instant/sorcery spell you cast (Perpetual ability gain)
*<c>Garruk, Cursed Huntsman</c> Emblem. Grants +3/+3 and Trample
*<c>Gavony Ironwright</c> Grants +1/+4 if you have Fateful hour.
*<c>Gideon, Ally of Zendikar</c> Emblem.
*<c>Gideon's Resolve</c>
*<c>Glorious Anthem</c>
*<c>Glory of Warfare</c> Grants +2/+0 on your turn and +0/+2 not on your turn
*<c>Goblin Oriflamme</c> Attacking creatures get +1/+0
*<c>Gruul War Chant</c> Attacking creatures get +1/+0 and menace
*<c>Heavenly Blademaster</c> +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.
*<c>Hero of the Dunes</c> Grants creatures you control +1/+0 (if mana value 3 or less)
*<c>Hold the Gates</c> Grants +0/+1 for each Gate and Vigilance 
*<c>Homura's Essence</c> Grants +2/+2 and Firebreathing
*<c>Inga and Esika</c> grants ": Add one mana of any color. This mana can only be used to cast creature spells."
*<c>Inquistor Greyfax</c> Grants +1/+0 and Vigilance
*<c>Instigator Gang</c> Grants +1/+0 to attacking creatures
*<c>In the Trenches</c> Lord type enchantment.
*<c>Intrepid Adversary</c> +1/+1 for each courage counter on it.
*<c>Jetmir, Nexus of Revels</c> Grants +1/+0 and vigilance (if you control three or more creatures); Grants +2/+0 and vigilance and trample (if you control six or more creatures); Grants +3/+0 and vigilance and trample and double strike (if you control nine or more creatures), 
*<c>Jor Kadeen, the Prevailer</c> Grants +3/+0 if you have Metalcraft.
*<c>Judith, the Scourge Diva</c> Grants other creatures you control +1/+0.
*<c>Kalain, Reclusive Painter</c> Grants a +1/+1 counter for each mana from a Treasure used to cast other creatures.
*<c>King Darien XLVIII</c>
*<c>Klement, Novice Acolyte</c> Lord type enchantment. Grants +1/+1 perpetually when enters the battlefield
*<c>Kongming, "Sleeping Dragon"</c>
*<c>Lae'zel, Primal Warrior</c> Grants +1/+1 perpetually when enters the battlefield or Specializes
*<c>Legion of Clay</c> Lord type enchantment. Grants trample and +1/+1 Perpetually per nontoken artifact entry trigger. 
*<c>Leyline of Vitality</c> Lord type enchantment. Grants +0/+1
*<c>Lukamina, Bear Form</c> Also grants Trample.
*<c>Lumithread Field</c> Lord type enchantment. Grants +0/+1 
*<c>Maja, Bretagard Protector</c>
*<c>Marshal's Anthem</c> Lord type enchantment
*<c>Midnight Pathlighter</c> Unblockable except for legendary creatures.
*<c>Minthara, Merciless Soul</c> Grants +1/+0 for each Experience counter you have.
*<c>Minthara of the Absolute</c> Grants +X/+0 where X is Intensity.
*<c>Mirari's Wake</c> Lord type enchantment
*<c>Moraug, Fury of Akoum</c> Grants +1/+0 for each time a creature has attacked this turn
*<c>Mothrider Cavalry</c>
*<c>Nadaar, Selfless Paladin</c> Grants +1/+1 as long as you've completed a dungeon
*<c>Nahiri, Storm of Stone</c> First Strike on your turn
*<c>Neck Breaker</c> Grants +1/+0 and trample to attacking creatures. Transforms from non-Lord <c>Breakneck Rider</c>
*<c>Nobilis of War</c> Attacking creatures get +2/+0
*<c>Oathsworn Giant</c> Grants +0/+2 and Vigilance
*<c>Orcish Oriflamme</c> Attacking creatures get +1/+0
*<c>Paladin Class</c> Lord type enchantment.
*<c>Parapet</c> Lord type enchantment. Grants +0/+1
*<c>Path of Bravery</c> Conditional. If you have more life than your starting total.
*<c>Quest for the Goblin Lord</c> Grants +2/+0 with five Quest counters
*<c>Raiders' Spoils</c> Lord type enchantment. Grants +1/+0
*<c>Ravos, Soultender</c>
*<c>Righteous Valkyrie</c> Grants +2/+2 if you have 7 life more than your starting life total
*<c>Rising of the Day</c> Lord-type enchantment. Grants Haste
*<c>Savage Packmate</c> Grants +1/+0 
*<c>Seething Skitter-Priest</c> grants "When this creature dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can’t block.""
*<c>Silver Seraph</c> Grants +2/+2 if you have Threshold
*<c>Sorin, Lord of Innistrad</c> Emblem. Grants +1/+0
*<c>Spear of Heliod</c> Lord type enchantment artifact.
*<c>Spidersilk Armor</c> Lord type enchantment. Grants +0/+1 and Reach
*<c>Street Riot</c> Lord type enchantment. Grants +1/+0 and trample
*<c>The Circle of Loyalty</c> Lord type enchantment
*<c>The Very Soil Shall Shake</c> [{Scheme]]. Grants +2/+2 and trample
*<c>Thraben Doomsayer</c> Grants +2/+2 if you have Fateful hour
*<c>Thunderfoot Baloth</c> Grants +2/+2 and trample if you control your commander
*<c>Training Grounds</c> Lord type enchantment. Reduces activated ability costs by .
*<c>Trostani Discordant</c>
*<c>Tyvar the Bellicose</c> Grants "Whenever a mana ability of this creature resolves, put a number of +1/+1 counter on it equal to the amount of mana this creature produced. This ability triggers only once each turn."
*<c>Tyvar, Jubilant Brawler</c> Haste (for abilities)
*<c>Ultramarines Honour Guard</c>
*<c>Ulvenwald Behemoth</c> Also grants Trample and Haste
*<c>Veteran Armorer</c> Grants +0/+1
*<c>Vibrating Sphere</c> Grants +2/+0 on your turn (but +0/-2 not on your turn)
*<c>Vivien Reid</c> Emblem. Grants +2/+2 and vigilance, trample, and indestructible
*<c>Warded Battlements</c> Attacking creatures get +1/+0
*<c>War Horn</c> Lord type artifact. Attacking creatures get +1/+0
*<c>Weapons Trainer</c> grants +1/+0 if you control an artifact.
*<c>Wedding Festivity</c> Lord type enchantment.
*<c>Wildblood Pack</c> Grants +3/+0 to attacking creatures
*<c>Workshop Elders</c> Grants Flying
===Creatures with a mana ability===
*<c>Raggadragga, Goreguts Boss</c> Grants +2/+2
===Enchantment-Related===
*<c>Anikthea, Hand of Erebos</c> Menace
*<c>Beastmaster's Magemark</c> Enchanted creatures; Grants Rampage 1
*<c>Cloud Key</c> Reduces cost by (if chosen)
*<c>Danitha Capashen, Paragon</c> Auras cost less to cast
*<c>Elspeth, Knight-Errant</c> Emblem. Indestructible
*<c>Grusilda, Monster Masher</c> Menace
*<c>Fencer's Magemark</c> Enchanted creatures; Grants First strike
*<c>Fountain Watch</c> Shroud
*<c>Greater Auramancy</c> Shroud
*<c>Guardian's Magemark</c> Enchanted creatures
*<c>Halvar, God of Battle</c> Double Strike
*<c>Herald of the Pantheon</c> Reduces cost by 
*<c>Infiltrator's Magemark</c> Enchanted creatures; Unblockable except for defenders
*<c>Jukai Naturalist</c> Reduces cost by 
*<c>Mana Matrix</c> Reduces cost by 
*<c>Necromancer's Magemark</c> Enchanted creatures; Returns creatures to your hand when they die.
*<c>Starfield Mystic</c> Reduces cost by 
*<c>Starnheim Courser</c> Reduces cost by 
*<c>Stenn, Paranoid Partisan</c> Reduces cost by (if chosen)
*<c>Sterling Grove</c> Shroud; also for Enchanted Creatures
*<c>Weaver of Harmony</c>
*<c>Xenk, Paladin Unbroken</c> Grants Exalted to Auras
*<c>Zur, Eternal Schemer</c> Grants deathtouch, lifelink, and hexproof
===Equipment and Equipped creatures===
*<c>Arms Scavenger</c> Equip abilities cost less
*<c>Astor, Bearer of Blades</c> Equipment have equip 
*<c>Auriok Steelshaper</c> Equip abilities cost less
*<c>Bladegraft Aspirant</c> Equipment and their activated abilities targeting it cost less
*<c>Bladehold War-Whip</c> Equip abilities cost less
*<c>Bruenor Battlehammer</c> grants +2/+0 for each equipment on that creature.
*<c>Danitha Capashen, Paragon</c> Equipment cost less to cast
*<c>Dalakos, Crafter of Wonders</c> grants flying and haste
*<c>Éowyn, Lady of Rohan</c> Equip abilities cost less
*<c>Fighter Class</c> Equip abilities cost less
*<c>Grusilda, Monster Masher</c> Menace
*<c>Halvar, God of Battle</c> Double Strike
*<c>Hexgold Hoverwings</c> Grants +1/+0
*<c>Kemba, Kha Enduring</c>
*<c>Nahiri, Storm of Stone</c> Equip abilities cost less on your turn
*<c>Stone Haven Outfitter</c> Also draw a card when an equipped creature dies.
*<c>Zamriel, Seraph of Steel</c> Indestructible on your turn.
===Exiled spells===
*<c>Hoarding Broodlord</c> Convoke
===Face down creatures===
*<c>Ixidor, Reality Sculptor</c>
*<c>Secret Plans</c> Lord type enchantment. Grants +0/+1
===Food===
*<c>Sam, Loyal Attendant</c> Reduces activated abilities by 
===Keyword-Granting lords===
These Lords grant keywords without a buff to power and/or toughness.
*<c>Adriana, Captain of the Guard</c> Melee
*<c>Aggressive Mammoth</c> Trample
*<c>Ajani, the Greathearted</c> Vigilance
*<c>Akroma's Memorial</c> Flying, first strike, vigilance, trample, haste, and protection from black and red.
*<c>Angelic Field Marshal</c> Vigilance (if you control your Commander)
*<c>Anger</c> Haste, if it's in graveyard and you control a Mountain
*<c>Angrath, Captain of Chaos</c> Menace 
*<c>Archetype of Aggression</c> Trample
*<c>Archetype of Courage</c> First strike
*<c>Archetype of Endurance</c> Hexproof
*<c>Archetype of Finality</c> Deathtouch
*<c>Archetype of Imagination</c> Flying
*<c>Arlinn Kord</c> Emblem. Bite
*<c>Asceticism</c> Hexproof
*<c>Assemble the Entmoot</c> Reach
*<c>Barbarian Class</c> Level 3 - Haste
*<c>Behind the Scenes</c> Lord type enchantment. Grants Skulk
*<c>Berserkers' Onslaught</c> Lord type enchantment. Double strike to attacking.
*<c>Blade Historian</c> Double strike to attacking.
*<c>Blast-Furnace Hellkite</c> Double strike to attacking.
*<c>Bow of Nylea</c> Lord type artifact. Deathtouch to your attacking creatures 
*<c>Brave the Sands</c> Vigilance and can block an additional creature.
*<c>Brawn</c> Trample, if it's in graveyard and you control a Forest
*<c>Chapel Shieldgeist</c> Ward 
*<c>Cyclops of Eternal Fury</c> Haste
*<c>Dawnglade Regent</c> So long as you are the Monarch, Hexproof
*<c>Domri Rade</c> Emblem. Double strike, trample, hexproof, haste
*<c>Dragonlord Kolaghan</c> Haste
*<c>Elspeth, Knight-Errant</c> Emblem. Indestructible
*<c>Emblem of the Warmind</c> Lord type enchantment. Haste
*<c>Fervor</c> Lord type enchantment. Haste
*<c>Filth</c> Swampwalk, if it's in the graveyard and you control a Swamp
*<c>Fires of Yavimaya</c> Lord type enchantment. Haste
*<c>Garna, the Bloodflame</c> Haste
*<c>Garruk's Uprising</c> Trample
*<c>Gate Hound</c> Vigilance as long as it is untapped.
*<c>Giant Ankheg</c> Trample and Ward 
*<c>Goblin War Drums</c> Menace
*<c>Gnarled Grovestrider</c> Vigilance
*<c>Gruul War Plow</c> Lord type artifact. Trample
*<c>Hallowed Haunting</c> Flying, vigilance (if you control seven or more enchantments)
*<c>Hammer of Purphoros</c> Lord type enchantment artifact. Haste
*<c>Heliod, God of the Sun</c> Vigilance
*<c>Heliod, the Warped Eclipse</c> Flash and reduces spell costs by for each card opponents have drawn that turn.
*<c>Hellraiser Goblin</c> Haste
*<c>Hollowhenge Huntmaster</c> Hexproof
*<c>Intimidation</c> Lord type enchantment. Fear
*<c>Iroas, God of Victory</c> Menace
*<c>Khenra Charioteer</c> Trample
*<c>Knighthood</c> Lord type enchantment. First strike.
*<c>Legion Loyalty</c> Lord type enchantment. Myriad
*<c>Levitation</c> Lord type enchantment. Flying.
*<c>Madrush Cyclops</c> Haste
*<c>Maelstrom Wanderer</c> Haste
*<c>Marchesa, the Black Rose</c> Dethrone
*<c>Mishra, Tamer of Mak Fawa</c> Grants Ward sacrifice a permanent.
*<c>Nahiri's Resolve</c> Lord type enchantment. Grants +1/+0 and haste.
*<c>Narset, Enlightened Exile</c> Prowess
*<c>Nylea, God of the Hunt</c> Trample
*<c>Nylea's Forerunner</c> Trample
*<c>Oak Street Innkeeper</c> Hexproof (not on your turn, tapped creatures)
*<c>Ohran Frostfang</c> Attacking creatures you control have deathtouch
*<c>Old One Eye</c> Trample
*<c>Pontiff of Blight</c> Extort
*<c>Primal Rage</c> Trample
*<c>Privileged Position</c> Hexproof
*<c>Purphoros, Bronze-Blooded</c> Haste
*<c>Rage Reflection</c> Double Strike
*<c>Retaliation</c> Rampage 1
*<c>Rogue Class</c> Menace 
*<c>Samut, Tyrant Smasher</c> Haste
*<c>Samut, Voice of Dissent</c> Haste
*<c>Saryth, the Viper's Fang</c> Deathtouch (tapped creatures); Hexproof (untapped creatures)
*<c>Serra's Blessing</c> Lord type enchantment. Vigilance.
*<c>Serra's Guardian</c> Vigilance.
*<c>Shalai, Voice of Plenty</c> Hexproof
*<c>Sigarda, Font of Blessings Hexproof 
*<c>Skyhunter Strike Force</c> Melee (Lieutenant)
*<c>Sorin, Vengeful Bloodlord</c> Lifelink on your turn
*<c>Stensia Masquerade</c> Attacking creatures have first strike
*<c>Storvald, Frost Giant Jarl</c> Ward 
*<c>Sublime Archangel</c> Exalted
*<c>Sun Quan, Lord of Wu</c> Horsemanship
*<c>Surrak Dragonclaw</c> Trample
*<c>Surrak and Goreclaw</c> Trample
*<c>Sword of the Paruns</c> Grants +3/0 if untapped and +0/+3 if tapped (referring to equipped creature)
*<c>Sworn to the Legion</c> Lord type enchantment. Double team
*<c>Temur Ascendancy</c> Lord type enchantment. Haste
*<c>Tobita, Master of Winds</c> Flying
*<c>Tocasia, Dig Site Mentor</c> Vigilance and ": Surveil 1"
*<c>True Conviction</c> Double strike, lifelink
*<c>Tuktuk Rubblefort</c> Haste
*<c>Tyranid Prime</c> Evolve
*<c>Urabrask the Hidden</c> Haste
*<c>Valor</c> First strike, if it's in graveyard and you control a Plains
*<c>Vela the Night-Clad</c> Intimidate
*<c>Village Survivors</c> Vigilance if you have Fateful hour
*<c>Whip of Erebos</c> Lord type enchantment artifact. Lifelink
*<c>Wicker Picker</c> Sticker kicker 1
*<c>Windbrisk Raptor</c> Attacking creatures have Lifelink
*<c>Wonder</c> Flying, if it's in graveyard and you control a Island
*<c>Wondrous Crucible</c> Lord type artifact. Grants Ward 
*<c>Zagras, Thief of Heartbeats</c> Deathtouch
===Land/Land creatures===
*<c>Bootleggers' Stash</c> Grants ": Create a Treasure token."
*<c>Chromatic Lantern</c> Grants ": Add one mana of any color."
*<c>Dryad of the Ilysian Grove</c> Grants all basic land types
*<c>Elspeth, Knight-Errant</c> Emblem. Indestructible
*<c>Embodiment of Fury</c> Only grants Trample
*<c>Embodiment of Insight</c> Only grants Vigilance
*<c>Halimar Tidecaller</c> Flying
*<c>Joiner Adept</c> Grants ": Add one mana of any color."
*<c>Koth of the Hammer</c> Emblem. Grants Ping to Mountains
*<c>Liliana of the Dark Realms</c> Emblem. Swamps you control add 
*<c>Mu Yanling, Sky Dancer</c> Emblem. Islands granted : Draw a card.
*<c>Mystic Monstrosity</c> Grants ": Add one mana of any color."
*<c>Natural Emergence</c> Animates and grants first strike.
*<c>Nexos</c> Grants ": Add . Spend this mana only on costs that contain ."
*<c>Nissa, Who Shakes the World</c> Emblem. Indestructible
*<c>Overlaid Terrain</c> Grants ": Add two mana of any one color."
*<c>Prismatic Omen</c> Lord type enchantment. Grants all basic land types
*<c>Realmwright</c> Grants chosen basic land type.
*<c>Riftstone Portal</c> Grants ": Add or " if in grave
*<c>Rootpath Purifier</c> Grants Basic status
*<c>Sheltering Prayers</c> Shroud
*<c>Sovereign's Realm</c> Conspiracy (card type). Grants ": Add one mana of any color."
*<c>Spiritual Asylum</c> Shroud
*<c>Sylvan Advocate</c> Grants +2/+2 if you control 6+ lands
*<c>A-Tatyova, Steward of Tides</c> Grants Flying
*<c>Tatyova, Steward of Tides</c> Grants Flying
*<c>Toxicrene</c> Grants ": Add one mana of any color."
*<c>Worldknit</c> Conspiracy (card type). Grants ": Add one mana of any color."
*<c>The World Tree</c> Lord type Land. Grants ": Add one mana of any color."
*<c>Wrenn and Realmbreaker</c> Grants ": Add one mana of any color."
===Modified creatures===
*<c>Artillery Enthusiast</c> Grants Menace
*<c>Invigorating Hot Springs</c> Grants Haste
*<c>Kodama of the West Tree</c> Grants Trample
*<c>Towashi</c> Lord type Plane. Grants Trample and "Whenever this creature deals combat damage to a player or planeswalker. draw a card."
===Non-artifact spells===
*<c>Inspiring Statuary</c> Improvise
===Non-creature spells===
*<c>Caetus, Sea Tyrant of Segovia</c> Convoke
===Oil counters===
*<c>Ichorplate Golem</c> also grants an additional oil counter.
===Planeswalkers===
*<c>Carth the Lion</c> grants to all loyalty abilities.
*<c>Deification</c> Grants Hexproof to chosen type 
*<c>Ichormoon Gauntlet</c> Lord-type artifact. Grants : Proliferate and : Take an extra turn after this one.
*<c>Stenn, Paranoid Partisan</c> Reduces cost by (if chosen)
===Transformed===
*<c>Gargantuan Slabhorn</c> Trample and Ward 
===Non-token creatures===
*<c>Always Watching</c> Lord type enchantment, also gives vigilance.
*<c>Ashaya, Soul of the Wild</c> Become Forests in addition.
*<c>Mirror Box</c> Lord type artifact. Grants +1/+1 to each creature you control for each creature with that creature's same name.
*<c>Rhythm of the Wild</c> Lord type enchantment. Riot.
*<c>Thraben Watcher</c> also grants vigilance.
*<c>Uncivil Unrest</c> Lord type enchantment. Grants Riot
===Secret Lair spells===
*<c>Keeper of the Secret Lair</c> grants flash and reduces cost by 
===Snow creatures===
*<c>Narfi, Betrayer King</c>
===Token creatures===
*<c>Aven Wind Guide</c> Grants vigilance and flying.
*<c>The Broken Sky</c> Grants +1/+0 and Lifelink.
*<c>Combine Chrysalis</c> Lord type artifact. Grants flying.
*<c>Dramatic Finale</c> Lord type enchantment.
*<c>Gothmog, Morgul Lieutenant</c> Deathtouch
*<c>Inspiring Leader</c> Lord type enchantment. Grants Commanders "Creature tokens you control get +2/+2."
*<c>Intangible Virtue</c> Lord type enchantment, also gives vigilance.'
*<c>Jaheira, Friend of the Forest</c> Grants ": Add ."
*<c>Koll, the Forgemaster</c> If enchanted or equipped.
*<c>Leyline of the Meek</c> Lord type enchantment.
*<c>Mite Overseer</c> Grants +1/+0 and first strike (on your turn)
*<c>Neyali, Suns' Vanguard</c> Grants double strike (attacking tokens).
*<c>Phabine, Boss's Confidant</c> Grants haste.
*<c>Phantom General</c>
*<c>Prava of the Steel Legion</c> Grants +1/+4 on your turn.
*<c>Roar of Resistance</c> Grants Haste
*<c>Somberwald Beastmaster</c> Deathtouch
===Vorthos===
*<c>Vorthos, Steward of Myth</c> Reduces the cost of all spells referring to chosen character by , if applicable.
==Instant and Sorcery spells==
*<c>Arcane Melee</c> Lord-type enchantment. Instant and sorcery spells cost less to cast.
*<c>Baral, Chief of Compliance</c> Instant and sorcery spells cost less to cast.
*<c>Cast Through Time</c> Lord-type enchantment. Grants Rebound
*<c>Cloud Key</c> Reduces cost by (if chosen)
*<c>Firesong and Sunspeaker</c> Grants red instants and sorceries lifelink. 
*<c>Font of Magic</c> Lord-type enchantment. Instant and sorcery spells cost less to cast for each time you've cast a commander from the command zone in this game.
*<c>Gandalf, Friend of the Shire</c> Sorceries have Flash.
*<c>Goblin Electromancer</c> Instant and sorcery spells cost less to cast.
*<c>Haughty Djinn</c> Instant and sorcery spells cost less to cast.
*<c>Jace's Sanctum</c> Lord-type enchantment. Instant and sorcery spells cost less to cast.
*<c>Arcane Melee</c> Instant and sorcery spells cost less to cast for each creature token you control.
*<c>Mana Matrix</c> Reduces cost of instants by 
*<c>Mindsplice Apparatus</c> Instant and sorcery spells cost less to cast for each oil counter on it
*<c>Mizzix of the Izmagnus</c> Instant and sorcery spells cost less to cast for each Experience counter you have.
*<c>Najal, the Storm Runner</c> Grants Flash to sorceries
*<c>Niv-Mizzet, Supreme</c> Jump-start
*<c>Pestilent Spirit</c> Grants Deathtouch.
*<c>Primal Amulet</c> Lord-type Artifact. Instant and sorcery spells cost less to cast.
*<c>Radiant Scrollwielder</c> Grants Lifelink. 
*<c>Rowan, Scholar of Sparks</c> Instant and sorcery spells cost less to cast.
*<c>Soulfire Grand Master</c> Grants Lifelink.
*<c>Sphinx of the Final Word</c> Instants and sorceries you control can't be countered by spells or abilities.
*<c>Stenn, Paranoid Partisan</c> Reduces cost by (if chosen)
*<c>Strixhaven</c> Lord type Plane. Grants Demonstrate.
*<c>Storm Skreelix</c> Instant and sorcery spells cost less to cast.
*<c>Urza, Lord Protector</c> Instant and sorcery spells cost less to cast.
*<c>Voracious Reader</c> Instant and sorcery spells cost less to cast.
*<c>Will, Scholar of Frost</c> Instant and sorcery spells cost less to cast.
*<c>Wizards of Thay</c> Instant and sorcery spells cost less to cast.
===Arcane===
*<c>Long-Forgotten Gohei</c> Lord type artifact. Reduces cost by 
===Anti-Lords===
*<c>Ascendant Evincar</c> Grants -1/-1 for non-black.
*<c>Chaos Moon</c> Lord type enchantment. Red.
*<c>Crovax, Ascendant Hero</c> Grants -1/-1 for non-white.
*<c>Curse of Death's Hold</c> Lord type enchantment. Grants -1/-1 (enchanted player)
*<c>Dread of Night</c> Grants -1/-1 for non-white.
*<c>Elesh Norn, Grand Cenobite</c> Grants -2/-2 (opponents creatures)
*<c>Engineered Plague</c> Lord type enchantment. Grants -1/-1 (type chosen)
*<c>Ethereal Absolution</c> Lord type enchantment. Grants -1/-1 (opponents creatures)
*<c>Geth, Thane of Contracts</c> Grants -1/-1 (your creatures)
*<c>Gravitational Shift</c> Lord type enchantment. Grants -2/-0 for creatures without flying.
*<c>Heartless Summoning</c> Lord type enchantment. Grants -1/-1 (your creatures)
*<c>Illness in the Ranks</c> Lord type enchantment. Grants -1/-1 (creature tokens)
*<c>Kaervek, the Spiteful</c> Grants -1/-1 (all creatures)
*<c>Night of Souls' Betrayal</c> Lord type enchantment. Grants -1/-1 (all creatures)
*<c>Plague Engineer</c> Grants -1/-1 (type chosen, opponents)
*<c>Smog Elemental</c> Grants -1/-1 for opponents creatures with flying.
*<c>Stronghold Taskmaster</c> Grants -1/-1 (all other black creatures)
*<c>The Flesh is Weak</c> Lord type enchantment. Grants -1/-1 (nonartifact creatures)
*<c>Toxrill, the Corrosive</c> Grants -1/-1 for each slime counter on that creature.
*<c>Urborg Shambler</c> Grants -1/-1 (all other black creatures)
*<c>Vampirism</c> Lord type enchantment. Grants -1/-1 (all other)
*<c>Virulent Plague</c> Lord type enchantment. Grants -2/-2 (creature tokens)
==See also==
*Time Lord
*Warlord
==References==
Category:Classes
Category:Magic slang