Mario Kart: Switch Up!!

Mario Kart: Switch Up!! is an upcoming game, releasing on the Nintendo Switch. This is the second Mario Kart game to be released for the Switch, as Mario Kart 8 Deluxe was a port of Mario Kart 8. This game is notable for returning many features and modes from past games that haven't appeared in a while, including the Two-Player-per-Kart mechanic from Double Dash!! (in a separate mode) and Mission Mode from Mario Kart DS.
On April 13th, 2020, a mobile version was confirmed to be developed, with a very different format from the main console game and Mario Kart Tour.
==Gameplay==
===Features===
====Returning====
 	 	
The , time trials and battle mode 	3D tracks, multiplayer and drifts 	The single-player VS mode and
 	 	
, special items, unlockable characters and vehicles 	Online racing, and 	Bikes, tricks, half-pipe ramps and Mario Kart Channel
 	 	
Glider racing, underwater racing and vehicle customisation	Anti-gravity racing, Spin Boosts, ATVs, , Alternative costumes, 200cc and Ultra Mini-Turbo	, Shop, and
====New====
*Transformations: Similar to Sonic and All-Stars Racing Transformed, the game adds different modes of racing. While the underwater driving, gliding and anti-gravity mechanics return, the racing modes of boats and planes are introduced. Karts and Bikes are transformed to fit the environment, while ATVs only change the orientation of the wheels.
**Hover Wave: The equivalent to boats, which allows racers to drive on top of any water surface via a special boost tile/ramp that transforms the vehicle. Both methods are up to the player's choice, though not all water areas support both ways.
**Soar Control: The equivalent to planes, which allows racers to fly across the track (within a specific area) via a special boost tile/ramp that transforms the vehicle. Both methods are up to the player's choice, though not all air areas support both ways.
*Jukebox: Found in the Mario Kart Channel, players can select a certain piece of music and can listen to it, from the main theme, to the course themes, and battle mode themes, even sound bytes and effects!
*Course Builder: Also found in the Mario Kart Channel, this mode allows players to make their own tracks with their own imagination, from changing themes and course layout, to changing hazards and seting item boxes. The maker acts similar to Mario Kart Live: Home Circuit, but without the physical toy.
*Adventure Mode: Combining Diddy Kong Racings Adventure Mode with Mario Kart DS Mission Mode, players must go through multiple worlds, while completing many objectives as many characters.
===Controls===
 	A Button 	(Hold) Accelerate your vehicle 	
 	B Button 	(Press) Stop your vehicle 	(Hold) Drive in reverse
 	X Button 	(Hold) Look backwards 	
 	Y Button 	(Hold) Look backwards 	
/	Plus/Minus Button	(Press) Pause the game 	
 	L-Stick 	(Tilt) Steer your vehicle 	
 	ZL Button 	(Press without item) Use horn 	(Press) Use item
 	ZR Button 	(Press) Hop 	(Hold while turning) Drift
 	L Button 	(Press) Switch members 	
 	R Button 	(Press) Switch members 	
 	Home Button 	(Press) Go to Switch's Home Menu	
==Game Modes==
Most modes return from past installments, but there are a few additions. All modes are available on single player, and various of them are available on multiplayer and online multiplayer.
===Grand Prix===
1-4 players
There are 10 cups in all, with 5 new cups and 5 retro cups, and each cup has four tracks. Grand Prix is played in Single Kart mode, which has one person on a kart, Double Dash mode where two people can go on a kart, and Frenzy Fray mode where racers can get three items from Item Boxes and can activate Frenzy mode if they get three of the same item.
There are different race classes in Grand Prix, including:
*50cc - The easiest class of the game, the slowest of the others.
*100cc - The normal class of the game, slightly faster than 50cc.
*150cc - The hardest of the three main classes, and the fastest of the three normal classes.
*Mirror - The same speed of 150cc, but courses are in mirror orientation, from left to right, making players take opposite turns to what they normally would. This must be unlocked after getting first place on all cups in 150cc.
*Trick - Aimed for experts at the game, the same speed of 150cc, but with courses that have extra ramps and boosts. This must be unlocked after getting first place on all cups in Mirror Mode.
*Reverse - Aimed for game masters, and have backwards courses with added trick ramps. This must be unlocked after getting first place on all cups in Mirror Mode.
*200cc - The most insane class of the game, most shortcuts can be passed with no problems. This must be unlocked after getting first place on all cups in Trick and Reverse modes.
====Double Dash====
Double Dash is unlocked from the start, as one of three race options, and is playable in all modes (except Time Trials, due to memory constraints). There are two in a kart: one drives, and one handles the items, who can switch around at any time. Double Item Boxes will also return, giving both players an item. In multiplayer, there is also co-op mode where the two players are in the same kart and collaborate.
====Frenzy Fray====
Frenzy Fray must be unlocked after getting first place in three normal race classes (50cc, 100cc, and 150cc). Similar to Mario Kart Tour, every item box (Double Item Boxes are absent) gives the racers three different items, and if all items are the same, they are invincible and activate Frenzy mode. Because of this, Stars are absent.
====Point Spread Comparison====
This is the first Mario Kart game to have 10 racers in a race (instead of the usual 8 or 12 from past games). Because of this, the point spread is different from past games, and combines the point spreads from Double Dash!!, Mario Kart Wii, and Mario Kart 8 (Deluxe).
Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP)
 	1st 	2nd 	3rd 	4th 	5th 	6th 	7th 	8th 	9th 	10th 	11th 	12th
Super Mario KartMario Kart 64Mario Kart: Super Circuit 	9 	6 	3 	1 	0 	0 	0 	0 	- 	- 	- 	-
Mario Kart: Double Dash!!Mario Kart DS 	10 	8 	6 	4 	3 	2 	1 	0 	- 	- 	- 	-
Mario Kart Wii 	15 	12 	10 	8 	7 	6 	5 	4 	3 	2 	1 	0
Mario Kart 7 	10 	8 	6 	5 	4 	3 	2 	1 	- 	- 	- 	-
Mario Kart 8Mario Kart 8 Deluxe 	15 	12 	10 	9 	8 	7 	6 	5 	4 	3 	2 	1
Mario Kart: Switch Up! 	15 	12 	10 	8 	6 	4 	3 	2 	1 	0 	- 	-
Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart, and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly three times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. In Mario Kart: Double Dash to Mario Kart: Switch Up!, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart, and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly three times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. In Mario Kart: Double Dash to Mario Kart: Switch Up!, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart, and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly three times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. In Mario Kart: Double Dash to Mario Kart: Switch Up!, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart, and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly three times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. In Mario Kart: Double Dash to Mario Kart: Switch Up!, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart, and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly three times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. In Mario Kart: Double Dash to Mario Kart: Switch Up!, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart, and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly three times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. In Mario Kart: Double Dash to Mario Kart: Switch Up!, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart, and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly three times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. In Mario Kart: Double Dash to Mario Kart: Switch Up!, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart, and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly three times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. In Mario Kart: Double Dash to Mario Kart: Switch Up!, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart, and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly three times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. In Mario Kart: Double Dash to Mario Kart: Switch Up!, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart, and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly three times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. In Mario Kart: Double Dash to Mario Kart: Switch Up!, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart, and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly three times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. In Mario Kart: Double Dash to Mario Kart: Switch Up!, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart, and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly three times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. In Mario Kart: Double Dash to Mario Kart: Switch Up!, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart, and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly three times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. In Mario Kart: Double Dash to Mario Kart: Switch Up!, the Grand Prix normally goes forth.
===Time Trials===
1 player
The player can choose any track to race on and they can try to beat their time. There are two staff ghosts on a course, standard ghosts and expert ghosts. Similarly to Mario Kart 7, the player can save their own ghosts and they can have a race with other peoples' ghosts, except players can only save up to 5 ghosts. Racers met online can also be added to the ghost list. The player can also view the worldwide, regional, or local rankings for a course.
===Versus Race===
1-4 players
Versus is a returning single-player and multiplayer free-running mode, where players can set their own rules as they want. This installment allows the most customization in the Mario Kart series thus far. There are several modes to provide fun and new experiences for players, with special gameplay. After selecting Versus at the selection screen, the player must select one of the Versus modes it will play, and, after that, customize its own rules before choosing the racer and customize its vehicle. Those several versus modes include:
*Normal Versus - Drivers can race according to their own custom settings, but without other gameplay changes.
*Team Race - Racers run in teams that are split into two teams, with the races being pre-determined on customization rules. Items only work against racers from other teams, without any effect to the driver's team racers; with the average of the players’ position of each team at the end of each race, the teams are scored and the team with the highest score wins.
*Double Dash - Players can choose two racers to race on the courses at once, on the same vehicle, in a similar vein to Mario Kart: Double Dash. The player can switch between racers on the kart and reserve items, allowing players to hold onto an item for later use. Trick techniques are twice as efficient, with the presence of the second racer on the kart.
*Frenzy Fray - Racers receive three items after taking an item box (similar to Mario Kart Tour), but the item roulette continues to spin and the player determines when it stops. If the player gets the three of the same items, it activates the Frenzy mode, granting the racer invincibility for nine seconds, an unlimited supply of the item, and the advantage of performing Ultra Mini-Turbos much faster. Only one player can be in a Frenzy at a time and if any other racer activates their frenzy, the first frenzy ends before the other one starts.
In each versus mode, players can set their own rules as they want. This allows them to customize the races into whatever the player desires, and they are given a lot of options on what they wanted their race to be like. These options include:
*Items - Players can determine how items are distributed, how often items appear in any position, or no item boxes appearing at all.
*Engine Class - Players can choose between the provided Grand Prix engine classes (that correspond to their respective difficulties): 50cc, 100cc, 150cc, Mirror, Trick, Revers and 200cc modes. Additionally, a Random option is added (the race mode is randomized each race).
*Vehicles - Players can choose what types of vehicles can be used. It's possible to have all vehicles chosen, but players can also play with just a specific kind of vehicles: Karts, Bikes, or ATVs.
*Race Count - Determines the total amount of races that will be played (minimum of four, maximum of forty).
*Course Selection - Determines how courses are selected:
**Choice - Courses are chosen in any order the player wants.
**Random - Courses are played in a random order and are randomly selected.
**In Order - Courses are played in a specific order, where the first course is chosen by the player, and every course onward are played in their Grand Prix order.
**Winner's Pick - The winner or the highest-ranked player of the previous race chooses the next course.
**Loser's Pick - The loser or the lowest-ranked player of the previous race chooses the next course.
*Mega Randomization - The game randomizes each rule above.
===Battle Mode===
1-4 players
Battle Mode features the usual all-new separate arenas (while featuring old ones), influenced by the Battle Mode from Double Dash!! and Mario Kart DS. For the first time, the time limit is optional in Local Play (the timer is set to 3 minutes in Online Matches). This way, Battle matches can last longer than usual. Additionally, Battle courses are organised into cups, but can be played either in the cup order, or can be freely picked. There are 8 battle modes that can be played, which are:
<tabber>
Balloon Battle=
Balloon Battle is the classic battle mode that has appeared in every iteration of Battle Mode. It revolves around players using items to pop opponents' balloons or steal them in order to score points. There are two versions of the mode: Survival Battle (which is the format of Balloon Battle prior to Mario Kart Wii) has players battle each other until one player/team remains, and Timed Battle (which is the format of Balloon Battle Mario Kart Wii onwards) has players split into two teams and aim to get the most balloons by the end of the allotted time.
|-|
Renegade Roundup=
Renegade Roundup is a mode returning from Mario Kart 8 Deluxe. Players are split into two teams: the Renegades and the Authorities. The former team must avoid being captured by the latter, which are using Potted Piranha Plants to capture them. The Renegades would not be able to escape once they get captured, unless a fellow member drives over a key switch to let them out. If all the Renegades are caught, the Authorities win; however, if there's one Renegade still free, their team wins.
|-|
Bob-omb Blast=
Bob-omb Battle is a mode originating from Mario Kart: Double Dash!!, in which players attack one another using Bob-ombs to score points and can carry up to 10 Bob-ombs. The main difference is that the only items that are able can be used in this mode. Each player has five balloons, but have different effects if they lose all of them. Similar to Balloon Battle, there are two separate modes that can be played: Survival Battle has players battle each other until one player/team remains, and Timed Battle has players split into two teams and aim to get the most points by the end of the allotted time.
|-|
Coin Drivers=
 is a mode originating from Mario Kart Wii, players must collect Coins scattered across the course in order to have the most by the end of the match. They have no limit on how many coins they can collect throughout the game, but other players are able to steal up to three coins at a time using items. Unlike other modes, this can only be played in teams, and the teams with the most coins at the end of the round wins.
|-|
Shine Thief=
Shine Thief is a returning mode from Mario Kart: Double Dash!!, one player must retrieve a Shine Sprite and keep hold of it for about 20 seconds, while the opponents use items against whoever has the Shine to force that player to drop it. The driver holding the shine sprite has a slightly reduced top speed. When the racers are split into teams, one team must collectively manage to hold on to the Shine for about 30 seconds.
|-|
Boo Tag=
Boo Tag is a new Battle mode that is similar to the vein of "Hot Potato". One racer is spawned with a Boo, and a timer of 30 seconds ticks down when it has the Boo on them. They must bump into other players in order to get rid of their timer, because once that reaches zero, they get eliminated. As the round goes for longer, more Boos will spawn and more players will bump into each other, turning into a Boo frenzy. However, players with the Boo on them have increased speed and can pass through solid obstacles added to the course.
|-|
Turnip Turmoil=
Turnip Turmoil is a new Battle mode that is similar to the vein of "Capture the Flag". The racers are split into two teams, and each of them has a home base and a basket of turnips. Players must collect turnips across the course and bring it back to their base without getting hit to score a point; they can carry up to five turnips from different locations, but if they get hit, they lose everything. Once there's minimal time in the round left, a Rushdown event will occur and allows the teams to get turnips from each other's bases. The team with the most turnips at the end of the round wins.
|-|
Moon Traffic=
Moon Traffic is a new Battle mode where players have to act like Taxi drivers, leading different NPCs to their locations, each delivering one Power Moon to the racers. Sometimes, the players need to deliver more than one NPC at the same time. If the player gets damaged by any item, the NPC will start to run at the course, being picked up by another driver. The more Power Moons the player gets, the faster and lighter it turns, being able to deliver more and more NPCs. The player with more Power Moons wins.
|-|
</tabber>
===Adventure Mode===
1 player
Adventure mode is the main mode of the game. Here, the players must complete certain tasks, get coins, and receive more drivers and vehicles, in order to defeat [insert villain name here]. To do that, the must complete missions, either normal races, or specific missions. Once they finish all of the world's missions, they must defeat the boss in a race, and if they beat them successfully, they move onto the next world.
In total, there are ?? missions overall. There are 15 different types of missions (17, counting the Ring/Gate Races and Boss Battles as separate), including:
*Ring/Gate Race: Players drive in between giant half wheels in the ground, and very often the player has to pass these gates in numerical order. Races with no numerical order are normal ring races and require more gates to clear (most appear in groups).
*Coin Collection: Players must pick up all the coins set in the track, but may lose these coins by some obstacle of such course.
*Break Items: Players must run over Item Boxes, usually obtaining Mushrooms after taking a box. In some cases, Item Boxes will move, and the player will have to catch up with it. Others must avoid the Fake Item Boxes while breaking the real ones.
*Backwards Driving: Not to be confused with the Reverse class, players must drive backwards, with the driving directions being reversed. Sometimes, it's combined with other missions.
*Jump Up, Boosts!: Players must do the most jump boosts they can, using all of the ramps that are visible on the track.
*Goomba Takedown: Using various items, such as Bob-Ombs, Mushrooms and Stars, players must take out the most Goombas they can on the course.
*Glider Challenge: Using the gliders, players must glide the farthest distance they can, on a modified course.
*Obstacle Avoidance: Players must avoid the various obstacles, and can't crash into any of them. They only get three lives before they're out.
*Smash Small Racers: Players must smash as many small-sized racers they can, whether they're any generic enemy.
*Combo Attack: Players must create the longest combo as they can, using ramps, items, and other non-hazardous objects.
*Boost Challenge: Players must pass through a number checkpoints, which take the form of green gates that are scattered around the course, under a strict time limit. Players habe a Super Mushroom to kick-start or use it later in the challenge.
*Drift Race: Players pass through all the check points along the race track which take the form of blue gates. Players habe a Super Mushroom to kick-start or use it later in the challenge.
*Troop Pursuit: Players must destroy a tank which the player will be pursuing around the race track. In order to destroy this tank, the player must collect Ammo from along the route, which are aligned in rows similar to Item Boxes.
*Traffic Dodge: Players go through all checkpoints, which take the form of blue laser gates created between two green cars, within a specific time limit. During this event, a time counter that counts down during the whole event. If this time counter goes down to zero, the event will end and the player will lose. To extend one's time limit, the player has to pass through checkpoints or green laser gates.
*Mini-Boss / Boss Battles: After completing about 2-4 missions, the player is required to either race against the boss, or must defeat them using items.
 List of missions in Adventure Mode
# 	Objectives	Player 	Opponent(s)	Setting
World 1	World 1 	World 1	World 1 	World 1
 	 	 	 	
==Characters==
===Playable Characters===
There are 41 characters, each with a partner (excluding the Miis and DLC). 20 are already unlocked while 21 are unlockable. There are five weight classes: Feather, Light, Medium, Cruiser and Heavy.
Each pair of characters has their own special item, while DLC characters can use any special item, much like King Boo and Petey Piranha in Mario Kart: Double Dash!!.
* denotes a newcomer to the mainline Mario Kart series.
====Starting Characters====
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====Unlockable Characters====
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MiiIconMK8.png|Mii
=====Unlockable Criteria=====
Character	Standard criteria	Racing criteria	Online criteria
 	 	 	
====Downloadable Characters====
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====Palette Swaps====
<tabber>
TBA=
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|-|
Other=
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</tabber>
===Non-Playable Characters===
====Background characters====
These characters appear as part of a crowd and world-building scenery and do not directly affect any participating racers.
*???	
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====Enemies and Obstacles====
These characters and features may either aid or act as obstacles and other interactable objects which impede racers if bumped into.
Characters and elements	Characters and elements	Characters and elements
Character/element 	Location 	Description
 	 	
====Bosses====
Boss	World/Level	Description
 	 	
==Vehicle Parts==
Kart customization is a returning feature, in where it lets you change various parts of the karts, such as the car body, tires and gliders. Each combination sets a certain amount of stats, which are split into Speed, Acceleration, Weight, Handling and Traction. There are 3 types of vehicles: Karts, Bikes and ATVs.
For the Double Dash mode, the design of the karts changes, regarding the concept "two racers in one vehicle" within the game. The karts have a seat on the front where a character drives the kart and a platform in the rear of the vehicle where the second character is able to use an item, taken from the Item Boxes.
The parts available are listed here in the order shown in the vehicle customization screen, with the following notation:
*Bold = Part is available at the start.
** = Changes color, depending on the character.
*(NEW) = Part is introduced in this game.
===Karts===
StandardKartBodyMK8.png|Standard Kart* (NEW)
MKT_Icon_PipeFrameRed.png|Pipe Frame*
21.Parade_Kart_Transparent.png|Parade KartGold Kart
===Bikes===
StandardBikeBodyMK8.png|Standard Bike* (NEW)
===ATVs===
StandardATVBodyMK84.png|Standard ATV* (NEW)Standard Quad
===Tires===
StandardTiresMK8.png|Standard Tires* (NEW)
Gold_Tires_MK83.png|Gold TiresGold Wheels
===Gliders===
SuperGliderRD.png|Super Glider* (NEW)
GoldGliderMKS.png|Gold Glider
==Items==
There are ?? items in the game, with ?? special items, and ?? new regular items. During a race, racers can drive through Item Boxes to be granted an item through a roulette. As previously stated, these items are the main focus of a race, as using them may hinder other racers and/or aid the player.
These items vary in usefulness depending on the distance from the current frontrunner; with racers closer to the frontrunner receiving less-powerful items (like Bananas or Green Shells), while racers furthest from the frontrunner receiving the most powerful items in the game (like Spiny Shell and Lightning).
A mechanic that returns from previous installments is the ability to carry up to two items at once. With the ability to hold up to two items, racers can switch between the two of them at will.
===New Items===
Item	Function	Item	Function
 	 	 	
===Returning Items===
Item	Function	Item	Function
 	 	 	
===Special Items (Character Exclusives)===
Item	Function	Character(s)
 	 	
==Courses==
There are currently 48 courses that are split into 12 cups, consisting of 24 new tracks and 24 returning tracks. Like in the retro tracks from the 3DS and Wii U installments, the retro tracks feature altered sections in order to incorporate gliding, underwater driving, and anti-gravity features, along with the new hover wave and soar control mechanics. Names in italic are names used in the PAL version.
===Nitro Grand Prix===
Mushroom Cup	Flower Cup	Egg Cup	Bob-omb Cup	Star Cup	Special Cup
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===Retro Grand Prix===
Shell Cup	Banana Cup	Bell Cup	Spiny Cup	Leaf Cup	Lightning Cup
?? ??? 	?? ??? 	?? ??? 	?? ??? 	?? ??? 	?? ???
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===Battle Courses===
Propellor Cup	Penguin Cup	Horn Cup	Feather Cup
??? 	?? ??? 	?? ??? 	?? ???
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===Staff Ghosts===
Course	Staff Name	Country	Time	Character	Vehicle Combination	Vehicle Combination	Vehicle Combination
Course	Staff Name	Country	Time	Character	Body 	Tires 	Glider
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==Soundtrack==
==Trivia==
*Interestingly, retro tracks that were remade for the first time in Mario Kart Tour weren't counted. This is due to the negative reception of the game, and thus, retro tracks from that game would be remade again. Also, due to their small size, tracks from Tour are absent.
*There were multiple characters that were considered to be in the game as playable characters, but were relegated to other roles or cut entirely, for various reasons:
*This is the first game:
**where there's no new conventional Bowser's Castle-track, although World Bowser becomes lava-themed by the third lap.
Category:Mario Kart (series)
Category:Mario Kart Games
Category:Racing Games
Category:Mario (series)
Category:Mario Games
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