Undocumented Changes

This page contains a list of all undocumented changes that have been detected by the VALORANT Wiki community throughout VALORANT's history. An undocumented change can refer to changes that are not properly documented in the official patch notes or changes in gameplay that deviate from expected behavior.
==List of undocumented changes==
===Active changes===
The following undocumented changes currently affect the live state of the game:
====Agents====
Agent	Ability 	Undocumented change 	Notes
 	 	Unequip time decreased 1.1 >>> 0.7 seconds 	Documented as a decrease to 0.9 seconds in
 	 	Deals 50% damage only to certain non-player objects 	Documented as affecting "non-player objects" in without any specificity, effectively asserting that anything not classed as an agent would be affected
 	 	Now damages map objects 	Change not documented in patch notes
 	 	Now damages map objects 	Change not documented in patch notes
 	 	Primary fire first shot spread increased 0.2° >>> 0.25° 	Change not documented in patch notes
 	 	ADS Zoom reduced x1.75 >>> x1.5 	Change not documented in patch notes
 	 	Maximum recall distance removed 	Change not documented in patch notes
 	 	Art update for debuff VFX 	Documented as having occurred in , did not actually become active until with no documented bugfix
 	 	Art update for debuff VFX 	Documented as having occurred in , did not actually become active until with no documented bugfix
 	 	Impact area damage per tick decreased 3 >>> 1 	Change not documented in patch notesSee also related change in Obsolete changes
 	 	DoT damage now deals damage to map objects 	Change not documented in patch notes
 	 	Will now damage Ascent and Sunset doors 	Change not documented in patch notesSee also related change in Obsolete changes
 	 	Deals 50% damage only to certain non-player objects 	Documented as affecting "non-player objects" in without any specificity, effectively asserting that anything not classed as an agent would be affected
 	 	Fixed Nanoswarm not dealing any damage to enemy utility 	Documented in claiming this was only an issue when interacting with 's utility
 	 	New quotes informing Killjoy and allies when Lockdown is destroyed and how many enemies it has detained (including if none are)	Change not documented in patch notes
 	 	Warning indicator added 	Change not documented in patch notes
 	 	Base speed decreased from 20 >>> 16 meters per second 	Change not documented in patch notes
 	 	Deals 50% damage only to certain non-player objects 	Change not documented in patch notes, inconsistent with statements in claiming ability damage would now be universally consistentSee also other abilities in this table that have the same undocumented change
 	 	Will now damage Lotus wallWill now properly damage Ascent doors and Haven panels 	Change not documented in patch notesSee also related change in Obsolete changes
 	 	Deals 50% damage only to certain non-player objects 	Documented as affecting "non-player objects" in without any specificity, effectively asserting that anything not classed as an agent would be affected
 	 	Now damages map objects 	Change not documented in patch notes
 	All abilities	Will not damage Ascent and Haven panels 	Abilities should damage all map objects in a consistent manner
 	 	New VFX for arm time 	Change not documented in patch notes
 	 	Damage multiplier to objects decreased x2.5 >>> x2.25 	Change not documented in patch notes
 	 	Reequip time increased 0.7 >>> 1.4 seconds 	Change not documented in patch notes
 	 	Duration increased 30 >>> 40 seconds 	Change not documented in patch notes
 	 	Can no longer continue controlling hawks while suppressed 	Change not documented in patch notes
 	 	Max flash duration changed from 1-2.25s (based on windup) >>> 1.25s 	Change not documented in patch notes
 	 	Now damages map objects 	Change not documented in patch notes
 	 	Deals 50% damage only to certain non-player objects 	Documented as affecting "non-player objects" in without any specificity, effectively asserting that anything not classed as an agent would be affected
 	 	Now damages map objects 	Change not documented in patch notes
 	 	Enemy agents will callout image on sight as if it is any other enemy agent 	Change not documented in patch notes
 	 	Cost increased 6 >>> 7 points 	Change not documented in patch notes
====Weapons====
Weapon 	Undocumented change 	Notes
Bucky 	Damage at 8m–12m reduced 17 >>> 13 dmg per pellet 	Documented as being reduced to 12 damage in
Stinger	First shot spread for alt fire increased from 0.4 >>> 0.5 	Change not documented in patch notes
Stinger	Removed separate falloff distance previously used by Alt Fire (previously dealt maximum damage up to 30 m)	Change not documented in patch notes
====Game Modes====
Game Mode 	Undocumented change 	Notes
Escalation 	Loadout updated 	Change not documented in patch notes
Replication	Cooldown restock for 's removed	Change not documented in patch notes
===Obsolete changes===
The following undocumented changes have previously been detected but, as a result of subsequent updates, are no longer having any effect on the live state of the game:
====Agents====
Agent	Ability	Undocumented change 	Notes 	Point of obsolescence
 	 	Impact area deals 30 damage per second before exploding 	Documented as dealing 10 damage per second in 	Updated to actually deal 10 damage per second in , however this change was also undocumented (see Active changes)
 	 	Cost increased 150 >>> 200 	Change and subsequent hotfix revert not documented in patch notes 	Reverted in hotfix
 	 	Weapon equip time after casting increased 	Change and subsequent hotfix revert not documented in patch notes 	Reverted in hotfix
 	 	Daggers thrown in Burst now have damage falloff, reducing damage dealt to 30 at max falloff 	Documented as reducing damage to 35 at max falloff in 	Damage falloff for Burst mode reverted in
 	 	Will not damage Ascent and Sunset doors 	Abilities should be damaging all map objects in a consistent manner	Updated to damage these objects, however this change was also undocumented (see Active changes)
 	 	Will damage Ascent doors and Haven panels only when cast at specific sides of the objectsWill not damage Lotus wall	Ability should be damaging all map objects in a consistent manner 	Updated to properly damage these objects, however this change was also undocumented (see Active changes)
 	Fuel 	Max uptime on each individual smoke source reduced 15 >>> 13.5 seconds 	Change not documented in patch notes 	Max uptime further reduced to 12 seconds in documented change
 	 	Cooldown after deactivating decreased 8 >>> 5.5 seconds 	Change not documented in patch notes 	Cooldown further reduced to 5 seconds in documented change
 	 	Cooldown after deactivating decreased 8 >>> 5.5 seconds 	Change not documented in patch notes 	Cooldown further reduced to 5 seconds in documented change
====Game Modes====
Game Mode	Undocumented change 	Notes 	Point of obsolescence
Swiftplay	Beta period extended	Change not documented in patch notes, previously stated that beta would end in	Game mode officially launched in
==Navigation==
Category:Valorant