Absurd

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Absurd is a Low-Mid Class 3 difficulty made by TasmanianRex. This difficulty is placed between Extreme and Terrifying difficulties. However, it used to be the ABSOLUTE borderline difficulty of Class 2 before both Insane and Extreme moved to Class 3 along with their sub difficulties. Any difficulties that is designed to be harder than this difficulty will be placed above Extreme. Instead, these difficulties required a lot of practice for elite obbyists to acquire this achievement.
Obstacles on this difficulty required advanced techniques and precise positioning to pass. Absurd difficulty Towers are time consuming, punishing and challenging for emerging elite players. They can take tons of time and effort to beat these towers, eventually giving up to move on. The player should practice a lot before attempting any Absurd difficulty towers.
==Icon Representation==
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Icon 	Description 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Current 	Current 	Current 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	This icon is cyan in color conpared to the old icon. It represent that it is in between of Extreme and Terrifying difficulties. Decals will be useless when it has one color.	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Old 	Old 	Old 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	This icon is a shade of dark blue for simplicity. This color was used on OoEDA as of 2019. Like the new version, decals will be useless. 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
==Obstacles==
Towers on this difficulty uses various glitches, punishments and length in attempt to waste player’s time. They also have a variety of jumps such as ladder and truss jumps, utilisation of glitches and wacky obstacles. Length is a factor on this difficulty, typically punishing the player by teleporting to a previous floor using teleporters. Nonetheless, this difficulty should not punish the player harshly by not inserting instakill bricks and tricky jumps without safety nets in this situation. Normal glitches such as corner flipping (which required a script to work), dance clipping and wallhopping could be used for these Towers at this level, especially when these glitches are used unusually. This is the level where other known glitches are introduced: laugh clipping (easy version), lag clipping, head gliding, highjumping (both normal and cheer variants) and ladder clipping. This forces players to pick up new glitches along their journey when they occur for the first time.
For example, the Tower of The Dripping Amalgam utilises ladder jumps, glitches and regular jumps creatively. As you seen from floor 5, there are many unusual ladder jumps, normally indicated as darker shades to guide the player where they supposed to jump. This is to prevent the player from guessing and allow them to see the indication. Not only it uses regular jumps, it also uses client-sided obstacles. Alongside with the Tower of Conflicting Frontiers, these towers uses jump boost pads in a innovative way. Another example would be the Tower of Frightening Nightmares as it has a variety of jumps. This Tower uses orientation in attempt the make these jumps feel new and not repetitive to the player. It is a good advise to make your obstacles look odd and new as seen from this example when you are creating your first Tower.
Not only you are making a Tower with this difficulty, it helps you to create excellent towers in the future and have a positive impact for your community. On the other hand, you should use these glitches when you are creating a Soul Crushing Tower. If you want to build a high-quality Tower, you can learn at #building-tutorials channel in JToH discord. If building Towers is not your hobby, it helps you to build better obbies and allows you to build more ambitious projects in the future.
===Object Directory===
In this section, you will see example of obstacles of this difficulty in images. This directory will help to picture these obstacles when you are building a Tower. Here is the list of obstacles found on this section.
If you want to use the Roblox model for Absurd difficulty glitches, the model can be found here.
<tabber>
|-|
Basic Obstacles=
Basic Obstacles</br>
ToTDA's Purist Example 1.png|This is a first example of a purist Jump from the Tower of The Dripping Amalgam.
ToTDA's Purist Example 2.png|This is a second example of a purist Jump from the Tower of The Dripping Amalgam.
ToTDA's Purist Example 3.png|This is a third example of a purist Jump from the Tower of The Dripping Amalgam.
|-|
Client-Sided Obstacles=
Client-Sided Obstacles</br>
ToCF's JPB Example 1.png|This is an example of a Jump Pad Boost Jump from the Tower of Conflicting Frontiers.
ToTDA's JPB Example 1.png|This is an example of a Jump Pad Boost Jump from the Tower of The Dripping Amalgam.
ToTDA's JPB Example 2.png|This is another example of a Jump Pad Boost Jump from the Tower of The Dripping Amalgam.
|-|
Advanced Obstacles=
Advanced Obstacles</br>
Absurd's Diff Dance Clip Example1.png|This is an example of a dance clip. The player has to clip through the hollow sphere and not go on top.
Absurd's Diff Dance Clip Example2.png|This is another example of a dance clip. The player has to dance backwards to not grab on to the ladder.
Absurd's Diff Wallhop Example1.png|This is an example of a wallhop. Users have to wallhop on these wall sections.
Absurd's Diff Wallhop Example2.png|This is another example of a wallhop. Users have to wallhop from a wall to grab on to the ladder on the right.
Absurd's Diff Laugh Clip Example1.png|This is an example of a laugh clip. Players have to laugh at the wall to fall down and fit the gap below.
Absurd's Diff Laugh Clip Example2.png|This is another example of a laugh clip. Players have to laugh clip on the opposite end of the chamber to fall down and fit the gap below. Note that the slope on the other side prevents the player from laugh clipping.
ToTDA's corner flip example.png|This is an example of a corner flip from the Tower of The Dripping Amalgam.
ToMMs' head gliding example.png|This is an example of a head glide from the Tower of Micro Mangament.
ToMM's highjumping example.png|This is an example of a highjump from the Tower of Micro Mangament.
ToRC's Cheer Highjumping example.png|This is an example of a cheer highjump from the Tower of REAL CANCER.
</tabber>
==Appearances==
Towers 	Towers 	Towers 	Towers 	Towers	Towers	Towers	Towers	Towers	Towers	Towers	Towers	Towers	Towers	Towers	Towers	Towers	Towers	Towers	Towers	Towers	Towers	Towers	Towers	Towers
Tower Image 	Tower Name 	Location 	Tower Difficulty 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Others (Unplaced)	Others (Unplaced) 	Others (Unplaced)	Others (Unplaced)	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	EoSaS - Edifice of Short and Sweet 	Secret Room 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	OoEDA - Obelisk of Endless Difficulty Amplifying 	Floor 19.75 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	MoDDA - Monolith of Deadly Difficulties Approaching 	Floor 50.5 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	GCoHD - Great Citadel of Hellish Difficulties 	Floor 17.1 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	MoBIDC - Monolith of Beyond Immeasurable Difficulty Chart	Floor 53.1 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
==History==
's History 	's History 	's History 	's History	's History	's History	's History	's History	's History	's History	's History	's History	's History	's History	's History	's History	's History	's History	's History	's History	's History	's History	's History	's History	's History	's History	's History	's History	's History	's History	's History
Before Deletion (15 January 2021 - 7 July 2021)	Before Deletion (15 January 2021 - 7 July 2021)	Before Deletion (15 January 2021 - 7 July 2021)	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Prior Previous 	Prior Next 	Date 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Arduous (Class 2) [Deleted] 	Terrifying (Class 3) 	15 January 2021 - 1 February 2021 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Horrifying (Class 2 at this time) 	Terrifying (Class 3) 	2 February 2021 - 13 March 2021 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Confusion (Class 2) [Deleted] 	Uneasy (Class 2) 	14 March 2021 - 7 July 2021 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Revival(15 January 2022‎ - Present) 	Revival(15 January 2022‎ - Present) 	Revival(15 January 2022‎ - Present) 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
N/A 	All difficulties in this section are at Class 3.
* Terrifying
* Ghastly (Sub Difficulty)
* R15-Intense (R15 Chain)
* Mecha Effortless (Mecha Chain)
* IRL-Challenging (IRL Chain) [Deleted]	15 January 2022‎ - 24 February 2022 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
N/A 	Philippines (Class 3) [Deleted] 	25 February 2022 - 7 March 2022 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	 	
==Trivia==
*This difficulty was first appeared on OoEDA and later to be used in future Difficulty Chart towers.
**However, it stopped being used for these types of towers.
**Floor 19.5 was never built on OoEDA despite of the revamp works.
*Absurd was deleted due to low quality like other difficulties.
*The quote on this article was a reference of OoEDA's floor 19.75.
*Unlike other difficulties, this difficulty do not show the rough estimate of the obstacles. Instead, it explain through detail on what they may look like.
**This is to prevent obstacles to being misaligned for the 0.5 or 1 stud grid and further annoyance with design.
*The old icon was blueish in color and it was used on OoEDA.
*This is (probably) TasmanianRex's last difficulty.The difficulty's announcement.
*This difficulty will be added on MoDDA.
**Recently, Turbomaxwel announced that this difficulty will be added to MoDDA.Announcement made by the creator of MoDDA.
*It was revived after seven months of its deletion.
**Even more, it was first created one year ago and deleted in seven months of its existence.
*This difficulty was in IoDD before it was revived.
*Absurd’s version in JCC wiki was different completely. You can check this article here.
**Comparing with the icons, JJT's icon has a simple cyan background whereas JCC’s version has a black face with a darker blue background. Note that it was also placed between Insane and Extreme difficulties.
*This difficulty used to be placed at Skyline Class 2.
==Gallery==
AbsurdNewIconUpscale.jpeg|Absurd's Current Icon
AbsurdOldIconUpscale.jpeg|Absurd's Old Icon
View the full gallery here.
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==References==
Category:Class 3
Category:Sub-Difficulties
Category:Difficulties
Category:Large Pages
Category:One color icon
Category:Humanly Possible
Category:Official
Category:Official Difficulty