Health

The health gauge in Minecraft displays how much damage the player is able to take before dying. It is usually based on a single row of 10 heart icons. Each full heart contains two halves, one health point each (the player normally has 20 maximum health points).
== Hearts ==
Hearts make up the health meter for the player in the Survival, Hardcore (with a different texture), and Adventure modes, as well as for mobs. Each heart represents two hit points. Hit points are lost when players or mobs take damage, which can be any percentage of those hearts. However, damage less than is not visible on the health bar.
If the health meter shows or less, it begins to shake violently, warning that the player is low on health.
Health can be recovered through several means, both "naturally" and through status effects.
* The Instant Health effect restores health immediately, the amount depending on the source and effect level.
* On Peaceful difficulty, the health meter continuously refills over time.
* On other difficulties, health regenerates slowly when the player's hunger is at or above .
* The Regeneration effect makes health regenerate fairly quickly, and the hearts in the health meter bounce in a wave. Aside from potions of Regeneration, this is also provided by beacons and golden apples. The golden apple provides it (level II) for 5 seconds, restoring a total of . The enchanted golden apple provides Regeneration II for 20 seconds, regenerating about /Regeneration V for 30 seconds, regenerating about .
* The Health Boost effect adds 4 () per effect level to the player's total health that can be healed or regenerated by normal means, which is removed when the effect expires. After the effect expires, the player's health may remain above the normal maximum, but the extra health is not recovered once lost to damage. This effect can be gained only through commands or mods. At the levels of 252-256 (with amplifiers 251 to 255), the player has 512 hearts (1024 health points, the "red health" limit for entities).
* The Absorption effect likewise adds for each effect level. Different from the Health Boost effect, this special health cannot be healed or regenerated by normal means. Naturally, it is removed when the effect expires. The golden apple provides it (level I) for 2 minutes, providing a total of . The enchanted golden apple provides it at higher level (level IV), providing a total of .
Damage is split between the health and armor bars. Each full armor point takes 8% of damage, to a maximum of 80%, rounded up. Armor points also protect less damage (and deal more hearts) with stronger attacks.
On Hardcore mode, hearts have a different texture ().
The Poison and Wither effects turn hearts a sickly green color and black, respectively. On Hardcore, they turn when poisoned and when withered. Freezing in powder snow cause hearts to turn cyan ( on Hardcore mode).
In Creative mode, the player is immune to all forms of damage. , this includes the void and the command.
The player's health bar is invisible while holding or wearing an item that gives negative health points that exceed the player's current health points. For example, the player's default health is 20, and if holding an item with the attribute −21 health, the player can take two hits before dying, regardless of how much damage these hits inflict. The first one deals enough damage to reduce health to , and the second one kills the player. If the player uses a modified item to reduce health, sometimes the death screen appears. After clicking respawn, the player would shake in the death position and this can be fixed by ceasing to use the modified item.
Wolves and iron golems are the only mobs that show their remaining health visually. Horses, donkeys, mules, llamas, allays, and the wither are the only mobs that regenerate health naturally over time.
== Death ==
Death occurs when all of a player or mob's health is depleted.
Upon the death of a player, a death message describing the cause of death is shown to everyone in that world. The death of a player's pet also creates a death message, but one that is shown only to its owner.
The command instantly brings about death, and a parrot can be instantly killed by feeding it a cookie.
Players and most mobs fall on their left side to the ground when killed; the death animation always lasts 20 ticks (1 second). Squid do not have a death animation; spiders, endermites, and silverfish flip upside-down; the ender dragon ascends and explodes. When killed, mobs drop items at the location of death. they also drop experience upon death. , once a fallen body disappears, it turns to dust and drops experience orbs at the disappearance location.
, mobs still count toward the mob cap during their death animation.
=== Player effects ===
For players, a "You Died!"/"You died!" screen (or "Game Over!" in Hardcore mode) appears, displaying the player's score, and a death message. The view of the world is tinted red, render distance is reduced to default, the camera-view slowly tilts as if falling over, shudders, and zooms in slightly. , it zooms in indefinitely. The following options appear on the screen:
* Respawn: either in the last bed the player slept in, at their default spawn point (their first spawn point in the game), their respawn anchor, or at the spawn point set by commands. In Hardcore mode, the player can respawn only in Spectator mode, and cannot continue because cheats are disabled.
* Return to the title screen.
* A link to give feedback on the death screen.
The death screen is not shown upon death if:
* the player holds a Totem of Undying in the main hand or off-hand and died without falling into the void, in which case the player resurrects upon death. Resurrection does not happen if the player fell into the void.
* the game rule is set to , in which case the player instantly respawns upon death without the death screen appearing, but a death message is still shown.
Any items or blocks that were in the player's inventory (except items enchanted with Curse of Vanishing) are dropped from their head, and scattered around the spot where the player died (unless the game rule is set to ). Like any dropped item, these drops decay after five minutes while that chunk is loaded.
The player also loses any experience accumulated, reverting the level back to 0 (unless the game rule is set to ) and drops experience orbs with a precise total value of player last level × 7 experience points (with a maximum of 100). After reaching between levels 7 and 8, the player always drops only 100 experience points regardless of level.
The player also loses all effects upon respawning, even when the game rule is set to .
Despite the fact that dead players disappear like all other mobs, it is still possible for the player to see their own hand while in the first-person mode.
== Mob health ==
Some mobs have a different amount of health depending on whether they are in Java Edition or Bedrock Edition.
Some mobs seem to take more hits before dying than their reported health points would suggest. This is due to the fact that these mobs have armor points, even though some cannot wear armor.
Mobs 	Health 	Health 	Health	Health	Health 	Health	
Playable	Player 	 	 	 	 	 	
Passive 	 	 	 	 	 	 	
Passive 	 	 	to 	 	 	 	
Passive 	to 	 	to 	 	 	 	
Passive 	 	 	 	 	 	 	
Passive 	 	 	 	 	 	 	
Passive 	 	 	 	 	 	 	
Neutral 	 	 	 	 	 	 	
Neutral 	to 	(Weak panda)	 	 	 	to 	
Neutral 	(untamed)(tamed) 	 	 	 	 	 	
Hostile 	 	 	 	 	 	 	
Hostile 	 	 	 	 	(big)(small)(tiny)	 	
Hostile 	 	 	 	 	 	 	
Hostile 	(big)(small)(tiny)	 	 	 	 	 	
Hostile 	 	 	 	 	 	 	
Bosses 	 	 	 	 	 	 	
Unused 	 	 	 	 	 	 	
Removed 	 	 	 	 	 	 	
 	∞ ( × ∞) 	∞ ( × ∞) 	 	 	 	 	
== Achievements ==
== Advancements ==
== Video ==
== History ==
== Gallery ==
SurvivalTestHealthPreview.png|A preview of the health system seen on Notch's blog.preview Note how the sprite for the half-heart has a thick, black line in the middle.
Dinnerbone Health.png|Health displayed in the tab menu.
Efe-dies.jpg|An example of the Bedrock Edition death screen, depicting Efe dying from a Creeper explosion. https://www.minecraft.net/en-us/article/minecraft-preview-1-19-80-20
Pride Hearts.jpg|"Rainbow Life Bar," an official T-Shirt design made to celebrate Pride Month.
== References ==
Category:UI
de:Gesundheit
es:Salud
fr:Vie - dégâts
it:Salute
ja:体力
ko:생명력
nl:Gezondheid
pl:Życie
pt:Vida
ru:Здоровье
tr:Sağlık
zh:生命