138000-all-this-wildstar-is-to-hard-please

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			This thread brought to you by the Department of Reduncancy Department.	
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this game is not hard in any way...i just go like crazy when i see all this new ppl that come here and typing that WildStar  is to hard for them that Vet dungeons are hard for them...what will happen when this ppl will reach the Raids?.the problem guys is that when u reach a lvl 50 u start a vent dungeons with lvling gear!its like to go mythic with LFR gear in WoW...ofc its hard..Wild star is more then move from the red Telegraphs on the ground..vent dungeons and raids are more then that u need to know some fight mechanics to know when to move if u marked..TO duble jump when needed...or to have CC brake ability in some fights...
this game is no hard at all! if u know the fights..so all the new players that new to Wildstar please go to youtube watch some boss fights in dungeons and raids and come with knowledge a bout the fights and u will see how this game become easier for u to understand and play...STOP complaining !We DON'T need LFR (looking for raid system easy mode dungeons )  in this game!! I don't want Carbine to Nerf the fights they are already got Nerf...and we don't want LFR community 11 years old kidz in this game. 
#Wildstar team can help to new players with some Dungeon and raid Jurnal that can show the boss skills/loot.	
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			Instead of bashing them it's better to educate them. It's better to be smart about it or it will start in a big flame war instead.	
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You can't really ask the players to stop complaining about something which they find "complain-able". Just like yourself, everyone has the right to voice their opinions. If a content requires too much explicit practicing through videos and online reading, before one can even "try" it, then I believe that it is not a good game design. Also, not everyone can spend countless hours, mastering some "game mechanics". Many of them simply play games to rejuvenate after the long hours of work. Oceanic, asian, south american and many other people from foreign lands suffer from high ping which adds extra challenge to overall gameplay.
 
The game should be sole & sufficient source of information for contents. This is why a solo practice mode is important where the player can modify the difficulty of the dungeon. When running a dungeon in this mode, they will be immune to durable loss but at the same time they will obtain no rewards as the sole purpose of this mode is to teach dungeon mechanics. This is beneficial for everyone, as people can actually "solo" the dungeon and learn the mechanics properly, before jumping into the veteran ones. It would be great if CS manages to implement such a model through smart development.
 
I personally like challenges but redundant difficulty is counter productive in modern MMO gaming. After all, it has been proven several times that majority of the MMORPG players like to thrill themselves in an immersive virtual world experience, than spending countless hours to achieve that specific godly gear or conquering the ultra hard dungeon. Hardcore MMORPG players seem to be the minority. 
			
				
	Edited October 6, 2015 by ZylerX	
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Recurring themes are recurring, so repetitive replies aren't so repetitive; 
 
If Vet Dungeons are too hard, try some Vet Adventures. If Vet Adventures are too hard, Group up and do some Vet Expeditions. Vet Expeditions still too hard in group (because of auto-scaling for multiple players), go solo and run Vet Expeditions. They are soloable in leveling gear and you can farm points to outfit yourself in better gear.
 
New players need to explore some options.	
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I am a noob and nowhere near "vent" dungeons or raids but I have a couple points to add..
 
1) WTF is a "vent" dungeon? Is it a dungeon that you enter through a vent? Is it a dungeon that that is filled with vents? I think you might mean "vet" dungeon as in veteran?
 
2) I know it's standard practice now to ask/require raiders to "go watch youtube" to figure out/master raid encounters but this is a TERRIBLE game design if it's expected that people have to do this to get past encounters. What happened to figuring out fights on your own? What happened to developing your own strategy or even just the fun of being surprised with the game mechanics instead of studying for them ahead of time like you are studying for a test? If the content is too hard to master by experiencing it...and only an elite guild can figure it out and everyone else has to just watch their youtube video and copy them..then I think there is something wrong with that content. Not saying that is the case in WS as I haven't experienced it myself.
 
Maybe I'm just old school but in EQ there were no videos and guilds treated their boss strategies like tightly guarded secrets. Guilds came up with their own method of strategy based on what they figured out and what classes they had available to them. Guilds had different raid makeups and different skill levels so they came up with strategies that fit their own particular style and overcoming those obstacles on your own was a huge part of the guild pride in defeating encounters and progressing as a guild. I know in the gimmicky MMO fights of today there is less wiggle room for strategy but I do miss the self-reliance part of raiding that is missing from most MMOs.
			
				
	Edited October 6, 2015 by EQBallzz	
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			Actually, personal-responsibility is a pretty big part of surviving in Wildstar. Don't sweat it!	
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Maybe I'm just old school but in EQ there were no videos and guilds treated their boss strategies like tightly guarded secrets. Guilds came up with their own method of strategy based on what they figured out and what classes they had available to them. Guilds had different raid makeups and different skill levels so they came up with strategies that fit their own particular style and overcoming those obstacles on your own was a huge part of the guild pride in defeating encounters and progressing as a guild. I know in the gimmicky MMO fights of today there is less wiggle room for strategy but I do miss the self-reliance part of raiding that is missing from most MMOs.
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What happened to figuring out fights on your own? What happened to developing your own strategy or even just the fun of being surprised with the game mechanics instead of studying for them ahead of time like you are studying for a test? If the content is too hard to master by experiencing it...
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Good to see the elitists haven't left the game. 
 
Look, with F2P there are going to be a LOT of new players, and even those who are coming from other MMOs will find a lot of things tricky to start with.  Admittedly, these are not players than Vet dungeons are aimed at, and is why there are normal dungeons and adventures/shiphands.  Even people like myself who have extensive MMO experience and have played Wildstar back at launch have a lot to wrap their heads around (particularly in dungeons). 
 
The solution isn't to berate the new players, or tell them to GTFO or stop playing, or even to recite the old "youtube it" mantra.  It isn't to nerf the content either though, since that is a bad way of running a game and leads to exodus of skilled players.  The solution is to be patient and perhaps double check that the people in your group understand that bosses mechanics.  A 60 second explanation can save you 10+ minutes of wiping/running back.  Teach these new players to be better.  More importantly, encourage them to improve - there is no need to nerf content if there is motivation to get better (much like I had to do in WoW when I started raiding). 
 
The new players need to want to improve, and calling them idiots or refusing to do content with them is just silly.  So is insisting that players use youtube to learn how to play.  There's only so much a video can show you, and even less it can teach you.  If the Fatboss guides have taught me anything, it's that they make it all look so easy.  It's one thing to say "oh you just have to dodge the little red circle, look how easy it is" and it's another to actually be in the dungeon having to be the one controlling that character and dodge everything.  Some people simply don't learn by watching/reading - I myself learn much, much faster by doing.  Yes, I will make mistakes on mechanics probably more than once, but I'll learn from it and improve. 
 
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...and we don't want LFR community 11 years old kidz in this game. 
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No, instead we can have adults who are still incapable of writing clear sentences.  Or spelling correctly or writing out full words ("ppl" is not a word).  Or the difference between "this" and "these" (or "than" and "then" for that matter). 
 
 
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Maybe I'm just old school but in EQ there were no videos and guilds treated their boss strategies like tightly guarded secrets. Guilds came up with their own method of strategy based on what they figured out and what classes they had available to them. Guilds had different raid makeups and different skill levels so they came up with strategies that fit their own particular style and overcoming those obstacles on your own was a huge part of the guild pride in defeating encounters and progressing as a guild. I know in the gimmicky MMO fights of today there is less wiggle room for strategy but I do miss the self-reliance part of raiding that is missing from most MMOs.
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Instead of bashing them it's better to educate them. It's better to be smart about it or it will start in a big flame war instead.
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I saw one thread that had a person saying it was too hard and then 3 threads of people saying "Stop saying Wildstar is hard"
 
Not that I disagree with you, I think Wildstar has been nerfed enough, but it's not like the forum filling with people complaing that wildstar is too hard.	
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Maybe I'm just old school but in EQ there were no videos and guilds treated their boss strategies like tightly guarded secrets. Guilds came up with their own method of strategy based on what they figured out and what classes they had available to them. Guilds had different raid makeups and different skill levels so they came up with strategies that fit their own particular style and overcoming those obstacles on your own was a huge part of the guild pride in defeating encounters and progressing as a guild. I know in the gimmicky MMO fights of today there is less wiggle room for strategy but I do miss the self-reliance part of raiding that is missing from most MMOs.
 
don't u compare a old games with WildStar or Tera games... it's not the same genre..here u need reaction with map awareness...in old games its was Tank and spank...
 
https://www.youtube.com/watch?v=Q4TucXl3_cU
this the game this guy talking about look how hard core he is...
 
im aswell a OLD gamer played Vanila WoW 40 man raids naxxramas?! its make me pro player Hard core? knows everything?
answer is NO i will go and watch a movie on youtube to prepare my self..at less to know what the guild leader speak about when explain tactics...
 
lats be honest the OLD games they SUX there is NO tactic.. its TANK AND SPANK ! WITH SOME DBF u need to be care about...or spell to interrupt in time..HARD CORE IN my ass!
 
don't u dare to compare this old bulsh@t stuff to wildstar or tera or WoW wrath of lich king pluse+ ..this the hard core players for me...
 
 
			
				
	Edited October 6, 2015 by MadjokerZ	
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#Wildstar team can help to new players with some Dungeon and raid Journal that can show the boss skills/loot.
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This elitist attitude will solve everything....
 
F2P has brought a lot of new player into the game. They can do their research, but that will only go them so far. They need to experience it and learn from their mistakes. Berating them for making mistakes isn't going to help anyone. We all have to learn somewhere 	
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			Complaining about complains. It never gets old lol	
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			the dungeons for lower level players ( first 2 dungeons) ARE IDD TOO HARD	
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really not much point in complaining about those who complain the game is too hard. in the end the game will be nerfed to pieces anyhow. the age of games that present any sort of challenge at all is long gone. those of us who like a challenge seem to be a dying breed, being replaced by those who want to simply mash buttons with minimal effort and win, or pull out the credit card and pay to win. 
 
i really wish games would go back to the days of raids that had me yelling at the screen my first time through xD but sadly it brings in more money by nerfing them to crap so more people will play and spend their monies.  >.<	
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			Well, I find WS Vet dungeons too hard and all other people I get in random groups find them too hard too because we always disband. I get the feeling like one needs to be on a lot of caffeine to do them well. I predict that WS is gonna be losing a lot of players again, all because their Vet dungeons are like that...	
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i don't want to bash any one...i just want them to be more responsible...and try harder..
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Well, I find WS Vet dungeons too hard and all other people I get in random groups find them too hard too because we always disband. I get the feeling like one needs to be on a lot of caffeine to do them well. I predict that WS is gonna be losing a lot of players again, all because their Vet dungeons are like that...
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Well, I find WS Vet dungeons too hard and all other people I get in random groups find them too hard too because we always disband. I get the feeling like one needs to be on a lot of caffeine to do them well. I predict that WS is gonna be losing a lot of players again, all because their Vet dungeons are like that...
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			well, that will always happen more often than not with a pug (random) group. it is always best to find a good guild, and get a static group going. this way you and your normal group will get accustomed to working together as a team, and the dungeons will become tons easier. also best to be using, vent/mumble/ts3 as well to be better coordinated.	
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Well, I find WS Vet dungeons too hard and all other people I get in random groups find them too hard too because we always disband. I get the feeling like one needs to be on a lot of caffeine to do them well. I predict that WS is gonna be losing a lot of players again, all because their Vet dungeons are like that...
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			I'm going to say it, catering to the hardcore is why the game is F2P now. Too few people want or will do that. They got rid of the attunements, i believe, and cranked down from 40 man, but there honestly isn't enough in this game to keep the non-hardcore right now. You can level, make some alts, but crafting is a joke, and without something for the more casual players to do like LFR type content, why should they stick around and spend money? 	
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I'm going to say it, catering to the hardcore is why the game is F2P now. Too few people want or will do that. They got rid of the attunements, i believe, and cranked down from 40 man, but there honestly isn't enough in this game to keep the non-hardcore right now. You can level, make some alts, but crafting is a joke, and without something for the more casual players to do like LFR type content, why should they stick around and spend money? 
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			This game is different from most in the way you have to interrupt everything.  Before you learn that, the game will seem very hard.  We all went through it when we first started playing, but like most games, once you learn the gimmick it becomes easy.	
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the game being f2p means casuals aren't forced to spend subscription time for them though. You don't feel like doing that frustrating dungeon? fine, come back another time, game will be here. It sure takes a load of my back to say the least.
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We DON'T need LFR (looking for raid system easy mode dungeons )  in this game!! I don't want Carbine to Nerf the fights they are already got Nerf...and we don't want LFR community 11 years old kidz in this game.
 
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			I am totally in for a LFR in the game, it could give contract tier 3 rewards but epic loot, maybe equial to veteran dungeons or just 2 levels better.	
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I'm going to say it, catering to the hardcore is why the game is F2P now. Too few people want or will do that. They got rid of the attunements, i believe, and cranked down from 40 man, but there honestly isn't enough in this game to keep the non-hardcore right now. You can level, make some alts, but crafting is a joke, and without something for the more casual players to do like LFR type content, why should they stick around and spend money? 
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This. Kind of. There needs to be balance and Cabrine's kind of almost there.
 
I'm a former hardcore player of a few games. (Local tournament level + US Top 100 Raiding) The hardcore mentality /is/ dying and I'm not sure if it's a sad thing or not.
LFR is easily the worst thing Warcraft could have done - alongside Mythic with time restrictions for achievements.
RPG's are deeply rooted in exploration and doing things at your own pace - which a lot of MMO's have forgotten. At least WoW did.
 
One reason I came over here is because the game had a solid difficulty curve with difficult raids - and there's no "rush" to complete it. If I want to step up and go hard for a few months that's on me. Not because there's an achievement being dangled in front of my face that I won't get if I don't do it now.
 
 
 
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over all a good comment...til the last part of "spelling correctly" dont have any conection to the topic..+ English its not my first language,and i speak 4 languages in total so sorry that i don't have a perfect english and i insult u so much...get over it!
 
from your prospective all the good players is the one who speak english perfectly and spelling right...
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over all a good comment...til the last part of "spelling correctly" dont have any conection to the topic..+ English its not my first language,and i speak 4 languages in total so sorry that i don't have a perfect english and i insult u so much...get over it!
 
from your prospective all the good players is the one who speak english perfectly and spelling right...
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You can have difficult and engaging content that is not raiding - but you can also use a raiding progression curve to entertain less skilled players or those who don't care about "true" progression raiding.Raiding is no longer as sustainable for "sole end-game" as both developers and the hardcore playerbase would want anymore.It's a very important part of the genre but it cannot be all there is to do and you cannot rush players through the raid through any means.If you don't rush the players and make them feel they're losing out by not doing the content "now now now!" they can and will go back a year or two later with friends when it's easier (due to gear or stat inflations) and do it then - and get the things they want out of it.This "feeling" and progression curve is gutted with LFR systems as you see everything right away. There's no point to the older content.But when the progression raiders have x raid to work on and the "casuals" are working on the older raid with their friends - everybody has something to do.The best feeling I ever had in MMO's was when I was first starting out.We got some friends together in Warcraft and went and did the Wrath of the Lich King raids (in Cataclysm) with what was still a "raid group" and still had to do the mechanics and what not. Still had to do the tank and healer tidbit. Still had to put the time into the bosses. Gear and stat inflation just made it much easier for a casual group to go in and clear the content at their own pace. It was relaxing fun and it still felt like an "effort" - unlike now in that game where I can go into most every old raid and kill every boss solo in a couple seconds. There's no effort in that and it doesn't feel rewarding.
 
Also doing all the older content in a group taught me how to play even if it was just the - at the time - "easy" content.We don't need LFR to cater to casual players. The LFR "NOW NOW NOW GIVE ME NOW" crowd/mentality is a cancer that needs to be purged from a genre because it really guts the amount of "real" content we have.Content should last for months and years - not a patch. That's what the mentality of "current tier or bust" has done to that game and I honestly believe Wildstar can cater to both demographics in a way everybody has something to do and everybody can work their way up at varying speeds.	
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			Don't make this threat a personal issue of yours,i really don't care what do u think about my English..k?now to the topic"The hardcore raid community is a small niche that obviously did not bring enough revenue to keep the game up in it's original state, the future of this game as of what it seems now, is going to be a mix of both, casual and hardcore, which you will have to deal with."maybe its small community im one of them and i will leave if this game will go easy mode and im sure there is more ppl like me.u can mix of both how much u like,just don't touch or nerf  Dungeons and raids.  
			
				
	Edited October 6, 2015 by BusterCasey
	
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You can have difficult and engaging content that is not raiding - but you can also use a raiding progression curve to entertain less skilled players or those who don't care about "true" progression raiding.
 
Raiding is no longer as sustainable for "sole end-game" as both developers and the hardcore playerbase would want anymore.
It's a very important part of the genre but it cannot be all there is to do and you cannot rush players through the raid through any means.
If you don't rush the players and make them feel they're losing out by not doing the content "now now now!" they can and will go back a year or two later with friends when it's easier (due to gear or stat inflations) and do it then - and get the things they want out of it.
 
This "feeling" and progression curve is gutted with LFR systems as you see everything right away. There's no point to the older content.
But when the progression raiders have x raid to work on and the "casuals" are working on the older raid with their friends - everybody has something to do.
 
The best feeling I ever had in MMO's was when I was first starting out.
We got some friends together in Warcraft and went and did the Wrath of the Lich King raids (in Cataclysm) with what was still a "raid group" and still had to do the mechanics and what not. Still had to do the tank and healer tidbit. Still had to put the time into the bosses. Gear and stat inflation just made it much easier for a casual group to go in and clear the content at their own pace. It was relaxing fun and it still felt like an "effort" - unlike now in that game where I can go into most every old raid and kill every boss solo in a couple seconds. There's no effort in that and it doesn't feel rewarding.
 
Also doing all the older content in a group taught me how to play even if it was just the - at the time - "easy" content.
 
We don't need LFR to cater to casual players. The LFR "NOW NOW NOW GIVE ME NOW" crowd/mentality is a cancer that needs to be purged from a genre because it really guts the amount of "real" content we have.
Content should last for months and years - not a patch. That's what the mentality of "current tier or bust" has done to that game and I honestly believe Wildstar can cater to both demographics in a way everybody has something to do and everybody can work their way up at varying speeds.
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Oh dear Lord, not this again ;_; These topics were all the rage back at launch and it's one thing I didn't miss. I couldn't bring myself to read every post as I figured I'd be smashing my head into my keyboard by the time I was done, and I really like this keyboard. I did skim a bit though, and I see some of the same old arguments that I've far too many times already.
 
- No, end game content, be it veteran dungeons or raids, is not easy. I don't care if you and your buddies totally cleared them with your eyes closed and a hand tied behind your back, this stuff is difficult. It was meant to be difficult and that's what makes beating it all the sweeter. I attuned myself before they nerfed the whole process (silver medals and all), and as a spellslinger. It took me a long time, I died a lot and the money spent on repairs for Stormtalon alone is calculated in platinum, not gold. The feeling when I finally got myself attuned was.... just amazing. Every time I seem some "hardcore dude" yell at the casual crowd to just man up because this stuff is easy, I want to punch my computer screen. I like that computer screen. Say it like it is: Yes it's hard, but keep at it. Everyone can learn to do this with the right amount of patience and dedication, even on a limited time schedule.
 
- No, Wildstar does not need LFR. It didn't back then and it still doesn't today, more than a year later. The Devs have already made raiding more accessible, but it still requires a certain amount of effort. Wildstar is not World of Warcraft in Space. It's a different kind of MMOs where players are expected to work for their shinies. No, this type of model doesn't appeal exclusively to the hardcore crowd. There are plenty of semi-hardcore (like myself) and casuals that want to earn their phat lewts, not have them handed on a silver platter for tolerating 4 other human beings for a short period of times while mindlessly mashing buttons.
 
There, now I feel slightly better. Sorry if this post has a salty aftertaste. Here's a bit of love to wash it all out with.
 
<3	
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Sorry to say but challenging group content is one of wildstar's biggest selling points, if that's not something you enjoy this may not be the game for you. As others have pointed out there's plenty of mmos out there nowadays that go easy on the challenge level, no need to turn this into another like that.
 
That said there plenty of content that isn't particularly hard you can enjoy still. And who knows maybe if you give it a chance you can even come to enjoy the hard content in this game, masochism is an acquired taste really.  :wub:	
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Glad to see you utilizing your language skills... And you did not even bother writing the Russian word in Cyrillic. I guess that brings your languages down to 2?
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 Hmmm, still having issues with getting my pre order content straightened out, no answer to my ticket that I submitted last week. Why do I point this out? Well it feels like nothing has changed with the core of the game. When I tried my 30 days that came with my pre order, I found the game to be not so much fun and definitely NOT worth paying a subscription for. The whole attitude of the game, devs, and player base it catered to just left a sour taste in my mouth. I did enjoy bits and pieces of the game but as a whole it felt tedious. I walked away and said to myself "If the game goes free to play I would try it again." I checked the forums every couple of months and found that the whole attitude of the game did not change and if anything became even more toxic. Free to play came and I decided to give it a try again, I have friends that play and it wont cost me a dime to do so. Well I have found that I am just not enjoying the game. Mechanics feel gimmicky to me, so I will go on and play the other games I play and spend money on because in the end I find them fun, something for that for me, is missing from Wildstar. I will still dabble at Wildstar and maybe sometime at a future date, it will click for me.
 A final thought, the game went free to play for a reason. If more people find the game not fun than fun, it will find it's self back where it was when free to play became a must. Hardcore folks I get you like the game the way it is and feel it should be even harder than it is. You might want to for the sake of the game you love, bend a bit to keep different types of gamers playing your game and keeping the servers alive.
 
 Morihan	
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 Hmmm, still having issues with getting my pre order content straightened out, no answer to my ticket that I submitted last week. Why do I point this out? Well it feels like nothing has changed with the core of the game. When I tried my 30 days that came with my pre order, I found the game to be not so much fun and definitely NOT worth paying a subscription for. The whole attitude of the game, devs, and player base it catered to just left a sour taste in my mouth. I did enjoy bits and pieces of the game but as a whole it felt tedious. I walked away and said to myself "If the game goes free to play I would try it again." I checked the forums every couple of months and found that the whole attitude of the game did not change and if anything became even more toxic. Free to play came and I decided to give it a try again, I have friends that play and it wont cost me a dime to do so. Well I have found that I am just not enjoying the game. Mechanics feel gimmicky to me, so I will go on and play the other games I play and spend money on because in the end I find them fun, something for that for me, is missing from Wildstar. I will still dabble at Wildstar and maybe sometime at a future date, it will click for me.
 A final thought, the game went free to play for a reason. If more people find the game not fun than fun, it will find it's self back where it was when free to play became a must. Hardcore folks I get you like the game the way it is and feel it should be even harder than it is. You might want to for the sake of the game you love, bend a bit to keep different types of gamers playing your game and keeping the servers alive.
 
 Morihan
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Ah, the good ol' "WildStar 2 hard." topic is back once again.
 
Back in the old days, these threads used to go for pages!	
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The game is already considerably easier than it was at launch due to the nature of power creep, better itemization and allowance of rerolling and adding runeslots to your gear. 
It's a market already saturated with overly easy MMO's. If I wanted a game with easy dungeons, I'd go look for WoW. Or if it had to be F2P, I'd go to Guild Wars 2. There are tons other MMO's to pick between which I haven't played (ie. Rift, FFXIV, Secret World, Swtor etc). 
 
As harsh as it may sound, but why would you play Wildstar, if not for the challenge and fun encounter designs. Everything else besides the combat I can find in any other game, and they usually do it even better due to the nature of having built their game around said aspects. I might just be delusional at this point, but it's w/e. WoW is dying off, so we might see a rise in the challenging MMOs or a different breed of MMOs alltogether. 	
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For anyone still harboring the idea that you need to go watch youtube videos for content, I think the main thrust of the topic is about gear, not being knowledgeable. I agree that if you hit a brick wall in content, go to something easier and gear up. You can learn the fights as you go. If someone gets onto you for being inexperienced, that says more about the people you're playing with than it does about the game.
 
Wildstar has a set gear progression. So long as you follow it as needed and use some common sense and be willing to learn, then the game won't be too hard for you to complete. No need to take the challenge out.	
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The game is already considerably easier than it was at launch due to the nature of power creep, better itemization and allowance of rerolling and adding runeslots to your gear. 
It's a market already saturated with overly easy MMO's. If I wanted a game with easy dungeons, I'd go look for WoW. Or if it had to be F2P, I'd go to Guild Wars 2. There are tons other MMO's to pick between which I haven't played (ie. Rift, FFXIV, Secret World, Swtor etc). 
 
As harsh as it may sound, but why would you play Wildstar, if not for the challenge and fun encounter designs. Everything else besides the combat I can find in any other game, and they usually do it even better due to the nature of having built their game around said aspects. I might just be delusional at this point, but it's w/e. WoW is dying off, so we might see a rise in the challenging MMOs or a different breed of MMOs alltogether. 
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			I just started the game and the big problem is the game is VERY bad at explaining things.  I tried to do the protostar academy and its throwing out all this BS information that I can't even read because I'm too busy concentrating on, you know, the game.  And thats when the text boxes aren't overlapping other text.  Here comes an attack that will kill you instantly, and you have to reach this "safe point".  Whats this safe point look like? Where is it?  Oh and you're dead. And over and over it says "don't stand in the red" oh, unless you are the tank, then you stand in the red.  Sometimes, but not that time.  That kills you.  Oh, and you need to do this one thing at some point.  What is that one thing? You'll figure it once all the other players are yelling at you for failing a boss even though this is your first time in the fight in the training dungeon.	
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Sorry to say but challenging group content is one of wildstar's biggest selling points, if that's not something you enjoy this may not be the game for you. As others have pointed out there's plenty of mmos out there nowadays that go easy on the challenge level, no need to turn this into another like that.
 
That said there plenty of content that isn't particularly hard you can enjoy still. And who knows maybe if you give it a chance you can even come to enjoy the hard content in this game, masochism is an acquired taste really.  :wub:
 
 
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This game is hard, in the sense that it is harder than most MMO's out there people tend to play, so yes, it IS hard. How hard is more to a personal level. Some people might find the game not hard at all, as they get into it and it becomes second nature. But there are also people that struggle, and for whatever reason that should not be disrespected. There are people that are not used to the fairly fast paced combat, people that might have injuries or other disabilities or other reasons. Lack of understanding towards each other create these kinds of posts and an elitist atmosphere in which people are not welcome.
 
Many players nowadays are used to get things served both quick and easy. Same people can look at the veteran dungeons and apply the same mentality. So there we have someone that sit and look down on people, not eager to devote any time to explain because that is up to each and everyone to look up on Youtube. Even those that have it easy already make it easier. I can honestly say that it's worth the time to give a quick heads-up to prevent wipes than to actually wipe. People will appreciate that and you might even make a new friend or find an unpolished star in a low level dungeon that got loads of potential, to help the raid team prosper. Ignorant people will most of the time continue to be ignorant though.
 
So again, the game is reasonable hard. Which is acceptable, in my mind. Personally I find it to be on a pretty nice level. There's always some type of challenge somewhere and even dungeons can mess you up regardless of gear level. Some mechanics can be pretty straight forward, but others might require a bunch of tries to figure out. It all depends on what you have in your backpack in form of experience, but also how you deal with a stressful fight and where you put your attention. Did you noticed that debuff and how it works in relation to that other mechanic, etc. Like driving a car for the first time. Where do your eyes go? What does your hands and feet do? It's not always easy in the beginning.
 
For me, watching Youtube videos before the fight is a way to ruin the fight. You're not really playing. You let someone else think for you, and you just follow a step for step plan. This is a really good way to become lazy and stop caring. A way to not be able to play unless someone tells you how to. Same thing with relying on too many raid addons or raid leaders calling out everything. Same thing, you stop playing and rely on someone else doing it for you. It makes the game much easier, since you personally don't have to do much more than follow commands. So is Wildstar hard? No, not really anymore. It's pretty simple and anyone could do it. 
 
So in the end, is the game hard? Yes and no. You see, depending on the perspective, the answer changes dramatically. Many people miss this, but it's actually lack of understanding of others that create an issue. Is it too hard or too easy? That's a harder question. A question about balance, and that question will never have a clear answer. The game will always change in some way..
 
 
 
Regarding Looking-For-Raid. I don't see a problem with it. It's a way for people that could not for any reason get into a raid to actually do it. Is the guild group full? Or you might not even be in a guild. But the expectations can really mess it up. If you go in and expect to run through it, you'll most likely be disappointed. The communication often lacks and it's a major reason why it doesn't always work so good. This needs to be remembered. But Looking-For-Group/-raid is definitely not a bad thing for a game with the population to support it. If people don't want it, they don't need to use it. Giving people access is not a bad thing overall. It's not like content is given away. Access to raids is different than giving free raid loot to people. Don't deny access. Not all enjoy screaming for people in the Global chat to find someone to play with.
			
				
	Edited October 7, 2015 by Alysion	
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This is a very, very dangerous thing to assume. If Wildstar loses a substantial portion of it's playerbase again it's not a guarantee that it will still be here. Would be a shame to see it go, but NCSoft has pulled plugs for less.
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I just started the game and the big problem is the game is VERY bad at explaining things.  I tried to do the protostar academy and its throwing out all this BS information that I can't even read because I'm too busy concentrating on, you know, the game.  And thats when the text boxes aren't overlapping other text.  Here comes an attack that will kill you instantly, and you have to reach this "safe point".  Whats this safe point look like? Where is it?  Oh and you're dead. And over and over it says "don't stand in the red" oh, unless you are the tank, then you stand in the red.  Sometimes, but not that time.  That kills you.  Oh, and you need to do this one thing at some point.  What is that one thing? You'll figure it once all the other players are yelling at you for failing a boss even though this is your first time in the fight in the training dungeon.
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In every other game anyone ever actually plays, dungeons are content that ease players in to the instanced challenges the game provides and is the stepping stone to things like raiding. Dungeons (even veteran dungeons) should not be as difficult as they currently are if Carbine wants to keep players actually PLAYING the content they have provided at the end game. My point being, people are used to dungeons not being this hard and are used to it being a very natural transition, so they keep going back to play through them over and over because they aren't constantly frustrated. That's other games.
 
In Wildstar, Dungeons are extremely difficult and just like at launch 1.0 people jumped in, got wrecked with every attempt at a dungeon, got discouraged and stopped wanting to play them. You can make challenging, engaging dungeons without it being overwhelmingly difficult. Leave the sense of overwhelming to raid content, that SHOULD be difficult, and traditionally has always been created for the people who want that level of a challenge. Vet/Heroic Dungeons are usually there as a second tier under raiding for the many players who are not into raiding, don't have the time for raiding, or don't really want to invest themselves in a form of content that will leave them extremely frustrated and defeated but can still have a line of end-game progression to work towards. This is what made games like WoW so appealing for so many people because they did that expertly for the most part (even though they went TOO far with nerfing the challenge in their heroic dungeons at one point)
 
I think Carbine really should make Veteran dungeons easier, they will see a higher player retention if they are more accessible and have that content to play through and work towards something at end-game. If they don't, people will be standing in the cities, or running around doing dailies forever until they get bored and stop logging in.
			
				
	Edited October 7, 2015 by Narcoleptic Turtle	
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In every other game anyone ever actually plays, dungeons are content that ease players in to the instanced challenges the game provides and is the stepping stone to things like raiding. Dungeons (even veteran dungeons) should not be as difficult as they currently are if Carbine wants to keep players actually PLAYING the content they have provided at the end game. My point being, people are used to dungeons not being this hard and are used to it being a very natural transition, so they keep going back to play through them over and over because they aren't constantly frustrated. That's other games.
 
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@CerberusCRW
 
 LOL, tried to use the quote function on the forum and it simply will not let me. I am not saying Wildstar needs to be easier. I am not saying it needs to be exactly like another game.  I am saying it needs to be fun. I play a few of different MMO's STO, Defiance, GW2, Rift, POE, Diable3, Neverwinter, XCom, Destiny, Tera, ESO, WoT, WoWS, DCU to name some of them. None of the games I play and have fun in are the exactly the same, they all have  a something a hook, that makes it fun for me. Wildstar just does not for me, again the best I can say is the attitude of the game, core players and devs just makes me go meh. For me there is no hook to Wildstar that makes me want to stay up late or while I work,  think about what I am going to do in game when I get home.
 
 Don't change the game keep it the way it is.
 
  My last part of my previous post about bending a bit, was  not about making the game the same as another or changing the core mechanics, it was about the whole attitude of the game, devs and player base.
May Wildstar be a highly successful game.
 
Morihan	
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