Craftsman*

Craftmanship*
Use: Unskilled
use penalized. Macro skill.
Sample limitations: Swordsmith,
armorsmith, weaver, potter, tailor, cook
Limitation
chosen.
The
craftsman skill
is used to manufacture items of the appropriate limitation by hand.  A craftsman
can build or produce any item within
her limitation as well as repair the same items if applicable. The amount of
time involved will vary depending on the specific limitation, the item being
built or repaired and the materials available to the character. Forging a sword
for example may take a couple of days while cooking a small meal may only take
an hour or less. A seven-course banquet though may require as much time and
effort as the sword! In most situations, the gamemaster should call for only
one craftsman check
when repairing an item. When building a new item, the general rule is to
require one skill check per day of work. For items such as weapons and armor,
the item’s modifier can serve as an indicator of how many days it takes to
manufacture by hand. A short sword with a damage value of STR+3 would then take
about three days to create and require three craftsman
skill checks. Failing a check adds a
day to the process. Failing two checks in a row ruins the item and the
craftsman has to start over. A Spectacular
success will shorten the process by one
day. The base difficulty for craftsman
is 12. Items with modifiers add their
modifier to the difficulty. For items without modifiers, gamemasters should use
the Difficulty Number Scale to determine appropriate modifiers based on the
complexity of the item being produced or repaired.