145924-gear-by-action-set

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Hello Everyone,
 
Just a suggestion, has i have always wanted to see this in an mmo, and it bother me deeply that i never saw it implemented on any of the games that i played so far. So here goes:
 
I believe gear should be allocated to the spec you have. What i mean is, each spec has a set of gear that is associated with it, meaning if you have not equiped gear on Action set 2, then it would be completely empty for you to use.
 
This would mean that instead of having an enourmous bank space or inventory space occupied with gear so you can change it, it would be bound to the spec you chose to use it on, and every time you changed spec, it would change the character gear as well, keeping it in the character pannel instead of your inventory.
 
In a game that lets you change skills at ease, and its so easy and cheap to change amp's, this only makes sense, as you can have 4 action sets that are related to the 4 possibilities you can have as different specs... Healer / Tank, Dps, PVP Dps and PVP Healer / Tank.  In such a game, there is no real need to have different specs for dps or healer or tank, one should suffice, and if not, you can add more action sets carbine and get specific gear for that specific build (more crit, more severety, more whatever you prefer or is best in slot for that specific build)
 
This also makes the game more durable, as you now have more gear to farm for the different specs, and you finally can make use of that salvage button tab without being afraid to loose some hard earned gear. And this takes off the necessaty of such large inventory spaces, even though you can still keep it, for those who like me quest for long hours without selling anything.
 
As well, this makes you not have to always go back and forth to the Bank just to grab your PVP gear if you want to do some quick pvp and are questing at the same time, or if you want to heal and are questing at the moment, and left the healing gear in the bank, and now you have to teleport to Thayd in my case, and then go all the way back to the place you where questing in the first place.
 
I think this is a very much needed change, has at the moment, for me and many others, i don't even bother to have a second set of gear, just for the sake of not having to botter myself with changing gear all the time, keeping it in the bank or in the bags. Its just a pain.
 
**EDIT** By suggestion in the responses to this post, having a system to use the same gear across sets would be very helpfull as well. A simple select gear button to let you choose gear for that specific piece of gear from other sets, or simply drag a new piece to the slot seems pretty viable. **EDIT**
 
Thank you for listening carbine, hope to hear from you soon, has well as all of you with your opinions.
 
Best Regards
 
Awaklin Psycadelic
			
				
	Edited November 1, 2015 by Awaklin Psycadelic	
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			Try the 'Gear' addon. It does exactly this - not sure why they have not yet added it, but....	
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The problem with the Gear addon is that items are still littering your bags. There should be a character equip pane for each action set (with the ability to use one item in several sets, if you want). That way, all the gear for the other sets is already equipped, but inactive.
 
It's a bag cleanup problem as well as an equipment management problem.
			
				
	Edited November 1, 2015 by Linar Feril	
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There are ups and downs to such a system.  You save on bag space and don't accidentally salvage gear, true, but you also can't use gear across different sets.  I play FireFall for example and there you cannot do something like use your sidearm or core(armor) across the different classes/builds.  If you want to use gear across sets, you have to unequip it and then swap.  
 
What you really want is more bag space and some help not salvaging your gear.  For the later, consider getting the addons 'Gear' or 'KuronaBags.'   With them you can set gear as protected if it is part of a set, or set entire bags as protected respectively. 	
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In the early days of the costume system, you could put one type gear as a costume and thus save bag space.  Then they required you to change costumes at a protostar guy (thus stopping the switching on the fly) and eventually went to the holowardrobe.
 
I still had one costume for support gear if I needed and just changed at the protostar guy before going into quests if I needed to change my gear.  But it is obvious that Carbine does not want it easy to change gear/specs like that.	
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There are ups and downs to such a system.  You save on bag space and don't accidentally salvage gear, true, but you also can't use gear across different sets.  I play FireFall for example and there you cannot do something like use your sidearm or core(armor) across the different classes/builds.  If you want to use gear across sets, you have to unequip it and then swap.  
 
What you really want is more bag space and some help not salvaging your gear.  For the later, consider getting the addons 'Gear' or 'KuronaBags.'   With them you can set gear as protected if it is part of a set, or set entire bags as protected respectively. 
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Try the 'Gear' addon. It does exactly this - not sure why they have not yet added it, but....
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			Definitely something that's needed.	
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Also there is Vince Build, which not just makes gear sets, also you can make different skill sets (but no AMPs though) on your LAS.
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Would love something like this.
 
Bank is already chock-full of junk and things I'm waiting to sell/saving for better gear etc.  Can't really put  my gear in there unless I want it lost lol.
 
I only carry around 3 sets (1 is equipped) so it's not TOO bad, but it would be nice to not have half my bag space gone just so i can go tank or PvP on the fly.	
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			Diablo 2 had this fifteen years ago. I can't understand why secondary gear sets still take up bag space in today's games. 	
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Diablo 2 had this fifteen years ago. I can't understand why secondary gear sets still take up bag space in today's games. 
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