Vehicles

Playable Vehicles in Frontlines: Pacific are usually military armored vehicles that are only available on certain maps
==Vehicles and maps==
Vehicles can only be spawned every 2 minutes in certain spawn points and will despawn if not manned for 2 minutes. Teams will be given a vehicle spawn every 2 minutes and more if they are losing.
==Vehicle movement==
Vehicle movement can only be controlled via the Driver seat. Vehicle speed could be changed by pressing SHIFT or by crossing water, the later making vehicles slower. Vehicles could kill enemy players by ramming, which is referred to as roadkill in the game.
==Seating positions==
All Vehicles with multiple seats have a Drivers position that controls the main weaponry plus the driving functions of a vehicle and at least one Gunner position that controls the secondary weapons of a vehicle. Players are forced to the driver seat (if empty) when entering a vehicle, switching seats is done pressing the F2-F9 keys or Z to switch seats in an ascending alphabetical order.
The seating GUI will show the horizontal traverse of the turrets manned in the vehicle. It is located on the center-bottom of the UI.
==Vehicle health==
Every vehicle has a certain amount of health and when the vehicle runs out of health it will be destroyed killing all players inside. Vehicles could be destroyed if left underwater.
Only certain weapons and Vehicle cannon armaments could damage tanks. Damage multipliers depends on which side of the vehicle is damaged (least damage multiplier in front, most on top and bottom)
==List of playable vehicles==
Name 	M3A1 Stuart (legacy)
Image 	
Maps 	Butaritari
Used by	United States, Empire of Japan
==List of playable vehicles in development==
Name 	M3A1 Stuart 	Type 97 Shinhoto Chi-Ha 	M3 Lee 	Type 95 Ha-Go
Image 	 	 	 	
Maps 	Intramuros, Peleliu Airfield 	Intramuros, Peleliu Airfield. Cabanatuan Prison Camp (Map prop)	Admin Commands 	Peleliu Airfield (unplayable prop)
Used by	United States 	Empire of Japan 	United States 	Empire of Japan
Status 	Playable in the Development Server	Playable in the Development Server 	Playable in the Development Server	Unfinished
==List of non-playable vehicles seen in maps==
Name 	M4A1 "Sherman" medium tank 	Various civillian cars and trucks 	Trams 	Various Japanese military trucks 	Kawanishi H8K "Emily" flying boat
Maps 	Intramuros 	Intramuros 	Intramuros, Pier 7 	Intramuros, Peleliu Airfield, Cabanatuan Prison Camp	Butaritari
Origin 	United States 	United States 	United States 	Empire of Japan 	Empire of Japan
Name 	Daihatsu-class landing craft	Mitsubishi A6M "Zero" carrier-based fighter	Mitsubishi G4M "Betty" medium bomber	Trolley 	Various Japanese navy vessels
Location	Fort Drum 	Peleliu Airfield 	Peleliu Airfield 	Pier 7 	Fort Drum
Origin 	Empire of Japan 	Empire of Japan 	Empire of Japan 	United States 	Empire of Japan
==Updates==
*7/2 2018: 
**Tanks are removed if they are not occupied for 2 minutes
**Teams get one tank spawn every 2 minutes
*7/5 2018: Spotting now works from tank
*7/20 2018: Tanks cleared from map on game end
*9/1 2018: Slowed vehicles when moving through water
*9/11 2018: Tank changes
**Tank turret no longer falls off when destroyed
**Character faces same direction as tank when exiting vehicle
*3/29 2019: New tank sounds
**Improved firing, explosions, engine, and track sounds, Added reverb and a shell clink sound if inside the periscope view
*7/31 2019:
**Improved tank firing effects
**Improved alignment of vehicle crosshairs
**Fixed bug causing incorrect aim after spawning and leaving in a tank
*4/24: Fixed bug when tank turret rotation didin't change for players besides the driver
*5/2 2020:
**Show tank icon if player on team is inside tank
**Tank spawn now has tank icon and shows number of tanks available
**Fixed Japanese tank spawn
*5/6 2020: Fixed bug where map boundaries weren't enforced when driving a tank
*5/8 2020: Tanks now spawn in facing the center of the map
*5/16 2020: Fixed bug where characters could push tanks around
*5/25 2020:
**Tank balancing. Losing teams will now get more tanks more often than winning teams
**Tank MG overheating. Tank MG overheats and requires a wait time to cool off
**Fixed bug where multiple tanks could be spawned when only one was available
*5/26 2020: 
**Fixed bug preventing tank from spawning
**Fixed bug where no tanks would be available
*6/15 2020: 
**Tanks
***New aim crosshairs for the main cannon
***Tanks now slow down faster after movement/rotation input ends
*6/25 2020: Fixed bug where two tanks could spawn when only one was available
*6/27 2020: 
**New tank hit marker
**XP bonuses for killing tank and hitting threads or back
*7/3 2020: Fix for tank glitching when people jump/prone on top
*7/4 2020: Fixes for character being flung after leaving tank
*7/5 2020: Bazooka/tank rounds are now one hit kill if they hit a character directly
*7/8 2020: Tanks on map are now hidden when not deployed (GUI markers still visible for own team/spotted enemies)
*7/9 2020: Fixed bug where tank would freeze on death
*7/12 2020:
**Fixed bug where characters froze/lost accessories if spawned in tank
**Fixed bug where tanks couldn't be entered if someone left the game/reset their character inside
*7/18 2020: Fixed bug where tank would randomly stop
*10/31 2020: Tanks
**New realistic suspension system
***Treads morph to wheel position with Skinned Mesh feature
**Multiple seats
***Deploy into available seat from Map view
***F2/F3 to switch to specific seat, or to cycle to next available seat
**Recoil animation/physics when main gun fires
**Dust/splash particle effects from tank treads
**Tank wheels now spin at correct speed
**If vehicle is in motion, character appears behind when exiting
**Fixed bug where characters would sometimes spaz when exiting
Category:Vehicles