146166-segregation

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I'm a relatively new (1 month old) player- new enough that I am still "doing all things" with my first toon, and really don't want to make a new toon at this time. (even though I do want to eventually) I do like the idea of eventually being able to make a new Exile toon and not having to replay the exact same content I did with my Domi.... but, the strict segregation between the two factions bothers me a little bit. I know it would not require much work to make a new toon and level up to a high enough level to at least tour around a little bit on the Exile side...but even if I do, there's always potentially half of the community I have little chance of interacting with because of the segregation.
 
I feel like the community and the game would be better off if they backed away from this and allowed some areas of the game to not be segregated- like in the Housing zone, as a prime example. Has anybody else ever thought of this or requested it?
			
				
	Edited November 3, 2015 by Pygar Jetrunner	
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Yeah, it's been discussed a lot.  It's not going to happen though, the faction system is too much built into the game world.  However, for what it's worth, I agree. Hard-locked factions are (and always were) stupid, and do nothing but create barriers to gameplay.
 
WoW got away with it because they had a massive amount of funding and a massive player base, and as a result everyone copied them.  The result is that developers basically need to make MMO's twice, twice the quests, twice the maps, etc.  It's bad, even before you start getting into the effects of dividing the community etc.
 
I'd love to get rid of it, and even have some plot lines in my head for how they could do it, but sadly I just don't think it will happen.	
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			For housing, I think this is a great idea.	
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I always liked TSW for allowing you to do most PvE content together regardless of what faction you belong to. If anything it made the faction missions so much more interesting. To say nothing of the amazing community being all in one place, the occasional jibe among factions aside.
 
As for WS, I'd have to agree with PaxAmarria's observation, the segregation is too ingrained into the design to be going away anytime soon.
 
Since it was brought up, there's games seperating their factions and then there's the ridiculous design WoW uses to cling to its faction segregation where at the start of an expansion the factions are at war only to cooperate later on to defeat the big bad of the week and essentially call a grudging truce - only to have the designers come up with some sort of reason to start the circle anew come the next expansion. I'm impressed they still get away with it.	
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Yeah, it's been discussed a lot.  It's not going to happen though, the faction system is too much built into the game world.  However, for what it's worth, I agree. Hard-locked factions are (and always were) stupid, and do nothing but create barriers to gameplay.
 
WoW got away with it because they had a massive amount of funding and a massive player base, and as a result everyone copied them.  The result is that developers basically need to make MMO's twice, twice the quests, twice the maps, etc.  It's bad, even before you start getting into the effects of dividing the community etc.
 
I'd love to get rid of it, and even have some plot lines in my head for how they could do it, but sadly I just don't think it will happen.
 
 
 
 
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For housing, I think this is a great idea.
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			I do not want to get that close to an aurin unless I can shoot it.	
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I just came to WildStar from EVE online (Nice avatar Amarr-bro!) so I am used to how things are in EVE- multiple factions, but Amarr pilots and Minmatar pilots (like me) can fly together if they like, or at the very least hang out in the same parts of space as each other. In this game, I have yet to even see Exile toons up close....unless it's in PVP, and you don't get a very good look at them there.
 
I can see why they would not want to change this for many parts of the game, but for housing zones I see lots of upside with virtually no downside.
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			really here it shouldnt even have a lingo barrier as everyone, understandably, SPEAKS THE SAME LANGUAGE!! in WoW and other games the case is different as they all spoke differently so it can be used there. here i veseen on millions if not BILLIONS of accounts of the NPCs mind you speaking to one another from different factions. hell the first time you see this on the dommi side is the medic talking to the aurin that is patching him up (i want to say it was a mechari.. could have been a cass), which btw is a very VERY good convo as it does show that not ALL dommi are evil cupcake *holes. so if the npcs can do it, why cant we?	
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			Relevant to this topic, I'd just like to say that my favorite character ATM is Aurin, but I hate the Exiles with a passion (too many bad Texas accents. /shudder. bad British accents are much more tolerable).  It's annoying me endlessly because I'm trying to decide which alt to level to 50. Grrrrr.	
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Just to add, other games have started with factions and eventually gotten rid of them -- in fact, I just heard from my wife that ESO announced this week that they're removing a lot of their faction barriers for group content.
 
I'm not sure if WS would or not, but I'd love to see it. They just get in the way, especially when trying to get a group of players to migrate to WS. I know this first hand, on a couple of occasions I've had guildies from another game come try out WS. They couldn't agree on a faction, and not being able to play the race they wanted started them off sour on the game.
 
I really can't see the reason that they exist in the first place, perhaps someone can enlighten me? From what I see, they're there for some lore-related reasons, and other than that, they just get in the way. If they're just there for lore, it seems that at least group content could work around that ("an unlikely group of heroes pitted against a greater foe" sort of thing).	
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I really can't see the reason that they exist in the first place, perhaps someone can enlighten me? From what I see, they're there for some lore-related reasons, and other than that, they just get in the way. If they're just there for lore, it seems that at least group content could work around that ("an unlikely group of heroes pitted against a greater foe" sort of thing).
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The story in Wildstar would be a bit bland with out factions.  It would just be okay here is a green area the Aurin can have that, ot of things to hunt that is for the drakken.  Oh and the area with all the mobs that need to be blown up is for the Chua and Grannok.   In a matter of days the whole planet is explored and settled no problems, game over.  Or worse come to worse we take the Elder cube and nuke the planet form orbit and move on.
 
I'm not saying factions are a great things but world Pvp sucks with out them cause then every one is the enemy.  And you start avoiding people unless you know you can win in a fight.
And you have to put a lot more effort in to building the races. If you get rid of the Dominion and Exiles who are we? Are we just highborn and low born?  Hamsters and tree huggers?  robots and zombies?	
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I always thought hard faction lines were kinda silly on PvE/RP servers. I get the factions on the PvP servers but on PvE/RP severs it's laughable.  :P  :lol:
 
I don't remember TERA all that well but I do remember thinking they way they did 'factions' was with the four...umm...'houses' was pretty good. You could be Iron Order for example and that gave you OW PvP in those areas.
 
Someone else can fill in those details about TERA I haven't played in years.	
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I don't mind the segregation, what I would LOVE though, is a long hard questline to BETRAY your faction and join the other.
That would be epic. Like they had way back in Everquest 2. Should be very hard, long and only a one time thing.	
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The story in Wildstar would be a bit bland with out factions.  It would just be okay here is a green area the Aurin can have that, ot of things to hunt that is for the drakken.  Oh and the area with all the mobs that need to be blown up is for the Chua and Grannok.   In a matter of days the whole planet is explored and settled no problems, game over.  Or worse come to worse we take the Elder cube and nuke the planet form orbit and move on.
 
I'm not saying factions are a great things but world Pvp sucks with out them cause then every one is the enemy.  And you start avoiding people unless you know you can win in a fight.
And you have to put a lot more effort in to building the races. If you get rid of the Dominion and Exiles who are we? Are we just highborn and low born?  Hamsters and tree huggers?  robots and zombies?
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			I agree, factions are pointless and counterproductive. One of the reasons I like GW2 is the fact that there are no factions that divide players.	
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I agree, factions are pointless and counterproductive. One of the reasons I like GW2 is the fact that there are no factions that divide players.
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