PAC-MAN: Rally-Xover

PAC-MAN: Rally-Xover 	PAC-MAN: Rally-Xover 	PAC-MAN: Rally-Xover 	PAC-MAN: Rally-Xover
Developer 	Existence Software 	 	
Publisher 	 	 	
Systems 	          	 	
Series 	Based upon ,with characters from PAC-MAN and other series	 	
Predecessor 	Rally-X Rumblewith elements of PAC-MAN World Rally 	 	
パックマン: ラリーXOVER 	パックマン: ラリーXOVER 	パックマン: ラリーXOVER 	パックマン: ラリーXOVER
PAC-MAN: Rally-XoverThe game's subtitle is pronounced "Rally-Crossover". is a racing video game developed by Existence Software and published by . The game is a pseudo-reboot of the series but features characters from the PAC-MAN series and a number of other franchises owned by . PAC-MAN: Rally-Xover also brings back a number of gameplay mechanics included in the 2006 kart racer PAC-MAN World Rally and thus may also be considered a spiritual successor to that game.
== Gameplay ==
Basic Controls 	Basic Controls 	Basic Controls 	Basic Controls
Action 	Button 	Button 	Button
Action 	 	 	
Steer 	Left control stickor motion controls 	Left control stick 	Left control stickor motion controls
Accelerate 	A 	A 	X
Brake 	B 	B 	Circle
Drift 	Hold LZ or RZ(while turning) 	Hold LT or RT(while turning) 	Hold L2 or R2(while turning)
Use Item 	L or R 	LB or RB 	L1 or R1
Activate Power Card(when PAC-Gauge is not filled)	X 	Y 	Triangle
Enter PAC-Form(when PAC-Gauge is filled) 	X 	Y 	Triangle
Look Backwards 	Y 	X 	Square
Perform Tricks 	Press LZ or RZor shake controller(when going off a jump)	Press LT or RT(when going off a jump)	Press L2 or R2or shake controller(when going off a jump)
PAC-MAN: Rally-Xover is a kart racing game that sees the player needing to out-speed their rivals. As this is the main goal for players, many game mechanics allow the player to gain boosts by performing a variety of different actions. By performing drifts or mid-air tricks the player can earn small boosts; by holding a drift for a long enough time or performing multiple tricks the player can increase the level of their speed boost from level one (denoted by white sparks emitting from their wheels) to level two (yellow sparks) and level three (blue sparks).
Across every map are a number of Pac-Dots. When enough PAC-Dots are collected to fill the player's PAC-Gauge (a small bubble present in the top left of their screen), the racer can temporarily transform into a large version of "classic" PAC-MAN and gain a massive speed boost. Unlike in PAC-MAN World Rally, which featured a similar mechanic, all other racers will not transform into ghosts and multiple characters can enter this "PAC-Form" simultaneously. Instead of being able to eat enemies, a racer in PAC-Form is instead able to spin other racers out by driving into them, making them an invulnerable weapon for a short period of time.
A new gameplay mechanic introduced in Rally-Xover is the ability to create Crews of characters using Crew Cards. Crew Cards can alter the player's stats in a variety of different ways or give them small bonuses, with each card having a different effect on the characters. There are two types of Crew Cards: Effect Cards, which have permanent effects that persist throughout an entire race; and Power Cards, which instead have temporary effects that the player can activate at the cost of some of the user's PAC-Gauge. The player can equip up to two Effect Cards or a single Power Card at a time.
Though they make use of the same game mechanics, PAC-MAN: Rally-Xover features two game modes that differ from each other in terms of goals: Rally and Race.
Rally Mode, for which the game is named, draws heavy inspiration from the original Rally-X title. In Rally Mode, unlike other kart racing titles, the goal of the game is not to win a race but rather be the first to collect 20 flags scattered around the course. A total of 10 "flags" (checkpoint goals) spawn on the stage at a time, which all racers must drive through. Once the player has driven through a checkpoint it disappears, and once all checkpoints disappear ten more spawn in different locations. The disappearance of checkpoints acts as a replacement to the lap-based system other kart racers typically possess, and the first to drive through the twentieth checkpoint they complete the Rally and earn a set number of points depending on how many racers they finished faster than. Rally courses are large and open, allowing all racers to tackle these flags in any order that they please and potentially collide with each other as they attempt to reach different checkpoints.
Race Mode however is more akin to other kart racing games such as the aforementioned PAC-MAN World Rally and Nintendo's Mario Kart series. As opposed to the "open world"-type gameplay of Rally Mode, Race Mode instead forces all players onto a single linear course that they must complete three laps on. Courses have a variety of different gimmicks on them, such as hazards that may hinder their ability to traverse environments or speed boosts to allow them to speed through certain obstacles. Race Mode also brings back the shortcut mechanic from the original PAC-MAN World Rally: three types of fruits - cherries, watermelon, and grapes - are hidden on the course each lap that can open alternate routes once collected. The player needs a specific type of fruit to open a shortcut - this fruit is designated by a coloured pad on the ground (red for cherries, green for watermelon, and purple for grapes) that must be driven over in order to activate the alternate route. Once the route has been opened the player will lose the needed fruit and they will be required to collect it again the following lap.
== Characters ==
=== Playable Characters ===
Playable Characters
PAC-MAN · Ms. PAC-MAN · Blinky · Inky · Pinky · Clyde · Miru · Pooka · Fygar · Mappy · Reiko Nagase · Heihachi Mishima · Yuri Lowell · Mametchi · Agumon · Gabumon · Haruka Amami · Chihaya Kisaragi · Alisa Ilinichina Amiella · Soma Schicksal
Normally all characters are restricted to only using a single vehicle, though the option to use any vehicle with any character can also be unlocked upon obtaining a Platinum Trophy in every cup (both for race courses and rally courses) on one difficulty setting. This allows the player to effectively use any character with a set of stats of their choosing with the sole condition being that the character's weight stat will not change. Including weight, there are six different stats that affect how the characters' vehicles control. These stats, and what their effects on the way they control, are as follows:
* Speed: The vehicle's top speed. The higher the number, the faster the vehicle can move.
* Acceleration: How long it takes the vehicle to accelerate to top speed from a stopped position. The higher the number, the less time it takes.
* Weight: The character's weight. Characters with higher weight can push around those with less weight easier. Unlike other stats this is unique to the character driving it and not the vehicle itself.
* Handling: The handling stat determines how quickly the vehicle will turn on command. This stat also determines how long the racer must drift for in order to obtain speed boosts; with higher numbers meaning less time.
* Traction: The traction stat determines how sharp the angle at which the vehicle will turn or drift. The higher the number, the easier it becomes to maneuver the vehicle.
* Off-Road: The vehicle's top speed when off the main road. Even if the "Speed" and "Off-Road" stats are equal, moving about off-road is slower and substantially more difficult as the player can not drift or turn at as great angles.
The following series are represented in the game with playable characters:	The following series are represented in the game with playable characters:
PAC-MAN (First game: PAC-MAN, Arcade, 1980) 	7 characters
(First game: , Arcade, 1982) 	2 characters
(First game: , Arcade, 1983) 	1 character
(First game: Ridge Racer, Arcade, 1993) 	1 character
(First game: Tekken, Arcade, 1994) 	1 character
Tales (First game: , Super Famicom, 1995) 	1 character
(First release: Tamagotchi Generation 1, digital pet, 1996) 	1 character
(First release: Digital Monster Version 1, digital pet, 1997) 	2 characters
THE iDOLM@STER (First game: THE iDOLM@STER, Arcade, 2005) 	2 characters
(First game: God Eater, PlayStation Portable, 2010) 	2 characters
== Courses ==
The game features a total of 40 courses split into 10 cups: 6 of these cups can be chosen in Race Mode while the remaining 4 can be chosen in Rally Mode. In Grand Prix mode the player can only select a cup and is forced to play the set order of four courses, though other modes allow the player to essentially "create" their own cups by choosing whatever courses they would like to play.
Depending on the player's placement during the race, they will earn a set number of points: 10 for first place, 9 for second place, 8 for third, and so on; with last place (10th) getting only a single point. The racers with the greatest amount of points at the end of a cup wins a trophy: first place earns a gold trophy, second place a silver trophy, and third place a bronze trophy. If the player manages to secure first place on every course in a single cup however, they instead earn a Platinum Trophy, signifying their perfect run-through.
The game features four difficulty settings: Easy, Medium, and Hard, with the fourth - Special - being unlocked by earning a Gold or Platinum Trophy on all cups in the Hard difficulty. The first three difficulty settings determine both the skill of the AI racers (should there be any present) and how fast all cars move. Special is a harder version of Hard which further increases the skill of the AI racers and mirrors every course and increases the number of item boxes on the course as well. Outside of Grand Prix mode the player can also set the rate at which certain items will be given to racers present and how many laps the player must complete to secure victory, though the maximum amount for the latter differs between Race Mode and Rally Mode.
=== Race Courses ===
Race Courses
Cherry Cup · Stawberry Cup · Orange Cup · Apple Cup · Melon Cup · Banana Cup
=== Rally Courses ===
Rally Courses
Pretzel Cup · Bell Cup · Key Cup · Galaxian Cup
== Items ==
== Gallery ==
ACLPACMAN-RALLYXOVER.png|Logo
ACLPACMAN-RALLYXOVER2.png|Alternate logo
== Trivia ==
* The game's creation came about due to a tweet made by the director in response to an image released by Bandai Namco to celebrate the New Year of 2020 and the 40th anniversary of PAC-MAN.
=== Notes ===
Category:Nintendo Switch Games
Category:Xbox One Games
Category:Xbox Series X Games
Category:PlayStation 4 Games
Category:PlayStation 5 Games
Category:Steam Games
Category:Crossovers
Category:Crossover Games
Category:Bandai Namco Games
Category:Pac-Man (series)
Category:Pac-Man Games
Category:Kart Racing Games
Category:Racing Games