Goku (SSBUDE)

Return to Super Smash Bros. Ultimate: Definitive Edition if you want
Son Goku () is a playable character in Super Smash Bros. Ultimate: Definitive Edition. He is classified as Fighter #117, being the final character in the game to appear. 
Voice clips from previous Dragon Ball Z games where re-purposed into Ultimate, being voiced by Masako Nozawa in Japanese and Sean Schemmel in English. All the voice actors' potrayals reprise their roles in different languages with new voice clips, those being:
*Mario Castañeda in Spanish
*Patrick Borg in French
*Stefan Bräuler in German
*Claudio Moneta in Italian
==How to unlock==
Complete one of the following:
*Play VS. matches.
*Clear Classic Mode with Mario, being the last character to be unlocked in his order.
*Have Goku join the player's party in World of Light: Requiem.
With the exception of the third method, Goku must then be defeated in the Tenkaichi Budokai Tournament stage.
==Attributes==
Goku is a middleweight fighter that has a ton of arsenal to his moves that deals multiple hits and strong damage. Though, his speed isn't the greatest, and he may be vunerable to combos.
==Moveset==
*Goku can float for 4.5 seconds
*Goku has a air grab by pressing both L and R at the same time
*Goku has a whopping total of six Final Smashes thanks to his Down Special
*Goku utilizes unique visual effects from his series, including the sound effects rather the generic ones.
*Certain aspects of Dragon Ball FighterZ are carried over into the game, such as the Auto-Combo and Vanish attacks.
*When at high percentage, Goku will show battle damage as his top begins to rip, leaving him in bare chest. It is only a cosmetic change, but doesn't turn him back to normal when restored at 0%.
=== Ground attacks ===
Attack 	Name 	Description 	Damage
Standard attack 	Rock, Scissors 'N' Paper (ジャン拳 Jan Ken) 	Goku performs the Rock, Paper, Scissors technique: Rock for a quick jab, Scissors with the eye poke, and finally Paper with a strong palm strike. 	2%, 1.7%, 4%
Forward tilt 	Power Pole 	Strikes the opponent forward with his power pole. It has 3.2 frames of endlag, but can stop the opponent from rushing at you. You can hold the button down to make the pole extend. 	10%
Up tilt 	 	Performs an upward kick. Deals ok knockback. 	9.1%
Down tilt 	 	A quick sweep kick. So quick in fact that it has 1 frame of animation, as Goku can combo into either his FTilt or Up Smash. 	3.2%
Dash attack 	Eight-Arm Fist 	Goku performs multiple rapid mach fists as he dashes forward. The last one deals heavy knockback if the opponent is at 60%. 	1.2% (hits 1 to 7), 6.5% (last hit)
Double dash attack	Super Dash 	Used by dashing twice in the same direction in quick succession. Goku will automatically homes on an opponent, either on the ground or in the air, allowing him to perform a set of combos against them. He will be surrounded by a yellow streak of energy as it will reflect the opponent's projectile.	N/A
Auto-combo attack 	 	Done by tapping or helding the A button after Super Dash. Goku will do a 6 hit auto-combo of punches and kicks before firing a palm blast. The palm's hitbox is quite larger. 	2%, 2%, 2%, 1.5%, 3%, 9%
Forward smash 	Saiyan Aura Blast 	Thrusts his hand forward and fires a yellow energy wave forward with small range. One of the strongest Forward Smashes ever, though is very slow. 	
Up smash 	Blast Fist 	Charges up his arms before delivering a 2-hit hopping uppercut, creating an explosion emmiting from his fist. Deals high knockback if close and has a large hitbox. 	(hits 1 to 2), (last hit)
Down smash 	Spirit Shot 	Stretches his arms out and blows away with both kiai blasts. Pushes the opponents away and can damaged them if they are close. 	
=== Aerial attacks ===
Attack 	Name 	Description 	Damage
Neutral aerial 	 	Takes out his Power Pole and spins it in a cicle, dealing multiple hits. It also deflects projectiles. You can hold the button down to make the pole's size larger, increasing its hitbox.	2% (hits 1 to 5)
Forward aerial 	Double Axe Handle	Cups together his hands and slams the opponent down. A little slow, but effective attack that can spike an opponent if close. 	18% (clean sweetspot), 12% (late sweetspot)
Back aerial 	 	Strikes the opponent with a elbow while looking back. Deals huge damage if close. 	8% (far), 15% (close)
Up aerial 	 	A flip kick attack. Its very quick. 	12% (clean), 10% (late)
Down aerial 	Feet Kamehameha 	Dives diagonally downwards while firing a Kamehameha from his feet, hitting anyone who are close. If Goku lands on the ground, it will create a small shockwave that will hit his enemies.	10% (fist), 13.2% (energy), 4% (landing hit)
Aerial Auto-combo attack	 	Done by tapping or helding the A button after Super Dash. Is the same as the ground one, except it only deals 4 hits. 	2%, 2%, 2%, 9%
=== Grab and throws ===
Attack 	Name 	Description 	Damage
Grab 	 	Reaches out with one hand. Has poor range. 	-
Pummel 	 	Strikes the opponent in the chest with a jab. 	2.3%
Forward throw	Solar Flare (太陽拳 Taiyōken, lit. "Sun Fist"/"Solar Fist") 	Closes his eyes and summons a small flashing circle of light to stun the opponent 	8%
Back throw 	Dragonthrow 	Goku spins the opponent three times before throwing back. Has a huge strong knockback when the opponent is at 40%.	11%
Up throw 	 	Performs a flipkick to launch the opponent opponent upwards. 	12.2%
Down throw 	Heavy Finish 	Tosses the opponent down, then teleports upwards and rushes down with a heavy blow to the stomach. 	3% (throw), 9% (punch)
Air throw 	 	Uses Dragonthrow, except he throws diagonally down. 	13%
=== Other attacks ===
Attack 	Name	Description 	Damage
Floor attack (front)	 	A sweep kick similar to his Down Tilt before getting up 	9%
Floor attack (back) 	 	A sweep kick similar to his Down Tilt before getting up 	7%
Floor attack (trip) 	 	A sweep kick similar to his Down Tilt after getting up quickly 	9%
Edge attack 	 	A slide kick attack. 	10.2%
Vanish attack 	 	Done by holding A while doing a dodge. Goku will dissapear and automatically teleports behind the opponent and kicks them upwards, dealing high vertical knockback.	11%
=== Special attacks ===
Attack 	Name 	Description 	Damage
Standard special move 	Kamehameha (かめはめ "Turtle Destruction Wave" or "Turtle Devastation Wave')/Ki Blast 	Goku can attack the opponent with two dfferent inputs that involves firing his ki:
Hold: Cups both hands on his side as he charges up his Kamehameha before firing a weak blue beam of energy with low range. By holding the button, you charge the Special Move down before firing a ever larger blast with longer range, dealing more damage and knockback. When used in the air, he will slow his descent as he charges/fires. When pressing A while charging, he will teleport to another location, using the directional button while doing so. Pressing left hìwill have him fire on the back, Down while in mid-air will fire diagonally downwards, and Up when firing diagonally upwards.Tap: Fires two blasts of ki energy from his hand one by one, dealing minimal damage and knockback. By tapping the button more times will make him fire more blasts, though still the same as normal. If used in the air, he will fire diagonally downwards.	Kamehameha: 7% (stage 1), 9.2% (stage 2), 12.5% (stage 3), 15% (final stage)Ki Blasts: 2% (per blast), 1.5% (per blast)Kaio-Ken Kamehameha: 19.5%Super Kamehameha: 13% (stage 1), 16.2% (stage 2), 18.7% (stage 3), 21.2% (stage 4)God Kamehameha: 16.8% (stage 1), 19.4% (stage 2), 22.3% (stage 3), 26.7% (stage 4)
Side special move 	Meteor Combination 	Goku rushes against the opponent as he does a elbow attack to stun them. If done, he will perform a barrage of kicks before ending with a stomach-aimed punch, dealing big knockback. If used in the air, he will do a diagonally down fist to send the opponent down before firing a Kamehameha, dealing multiple hits. Its range is not that good, especially in the air, as he puts him into a helpless state. 	16% (ground), 12.6% (air)
Side special move (Kaio-ken)	Kaio-ken Attack 	Goku makes a brief stop before dashes forward. The range is much better than Meteor Combination and it doesn't make Goku helpless when used in the air, but it will instantly revert him back when used for a second time. If the opponent get hit by it, Goku will do a flipkick, then does a roundhouse kick and a hammer fist while teleporting, then quickly lands on the ground with the opponent on his hand before throwing them forward. During the move, the opponent will be unable to move as Goku attacks them. He can also able to change direction during the dash with up or down.	22%
Up special move 	Instant Transmission (瞬 間移動 Shunkan Idō, lit. "Instantaneous Movement") 	Goku teleports in a large fair distance depending on which direction you choose. When used in the air, it has a single use, but doesn't put him into a helpless state, allowing him to perform an aerial combo. 	- (Base), 15% (SSG)
Down special move 	Ki Charge 	Goku charges up his ki. Underneath his health mugshot, a small bar that resembles Shenron will appear as you hold the button down, unlike Cloud however, it doesn't charge up when recieving damage, but it fill much faster, no more than 5 seconds. Once its full, Goku will transform into one of the 4 forms he can use for 15 seconds, giving him different boost to his stats. When it rans out, he will get tired for 2 seconds, leaving him opened to be attacked. The way he transforms differs based on the percentage.
*Kaiō-ken: 0-35%
*Super Saiyan: 35-65%
*Super Saiyan God: 65-100%
*Super Saiyan Blue: 100-140%
His Super Saiyan forms will change most of his Special Moves and pressing down again will revert him back, but he is unable to charge it until 20 seconds have passed.
Kaioken: Goku will tint himself with a crimson tone. Powers up attack, launch power and speed, but he will rapidly take damage over time. His Kamehameha becomes Kaioken Kamehameha, as it only takes 2 seconds to automatically charge at full.
Super Saiyan: Goku's hair will become golden and spiked up, and his eyes will be blue. Increases defense and power, but his Instant Transmission will be weaker. His Kamehameha will become Super Kamehameha, dealing more damage and knockback with a wider hitbox, but it will take time to charge at full.
Super Saiyan God: Turns his hair and eyes red. Increases Attack and Speed, but lowers his weight, making him jump higher and take more damage from opponents. His Instant Transmission upgrades into Instant Transmission Kick, making do a flip kick before teleporting. If he hits them, he will teleport to deliver another one before teleporting again to a specific location.
Super Saiyan Blue: Turns his hair and eyes blue. Similar to SSG, but reduces endlag to his moves, allowing him to become a combo master for a short time. His Kamehameha becomes God Kamehameha, dealing even more damage and knockback and has the same charging time as Super Saiyan. It also gives him a variation called Dash Kamehameha, which makes him dash while charging or firing by double tapping the right/left input, and his Meteor Combination's range is now larger, but almost as Kaio-ken's.	-
Final Smash 	Dramatic Finish! 	Goku will perform a dashing punch against one or three opponents (though only one will appear), triggering a cutscene of him beating the opponent with a barrage of attacks all while they are in a mountain background. If the opponent is above 100%, they will be instantly K.Oed. This move will change depending on what form he will take, and all of them will instantly end him reverting back after its finished, except the base form:
*Dragon Rush: A series of punches and kicks before sending them in the air with a jumping uppercut, then ends with a charged diagonally aimed Kamehameha.
*Spirit Bomb: Raises both of his arms as he exclaims "Share your energy with me!", making him charging all of his power to make a giant ball of energy before throwing at the opponent to create a huge explosion.
*Dragon Fist: Transforms into Super Saiyan 3 and teleports behind to deliver a roundhouse kick, launching the opponent in the air. Goku then homes on them with a straight fist that pierces behind, resulting an "explosion" in the form of a large dragon.
*Limitbreaker Kamhehameha: A barrage of teleporting punches and kicks before doing a flipkick, then ends by charging up and firing large, red-ish Kamehameha.
*Ultra Instinct: Performs a flipkick and charges up to fire a 10x God Kamehameha as turns into a Perfected Super Saiyan Blue, then transforms into his Autonimous Ultra Instinct as he performs a barrage of insivisble strikes, dealing 50 hits total, before ending with a Ultra Instinct God Kamehameha.
Much like Joker, if the Final Smash's possible resulting KO is the final KO needed to win, it will trigger a cutscene of Goku vaporizing the opponent, either by the violent explosion of the Spirit Bomb, or the huge Kamehameha Beam seen in outer space (a zoomed out ship if the stage takes place in space), then lies down in exhaustion and does a thumbs up to the camera as the splash screen appears.	40% (Dragon Rush), 45% (Spirit Bomb), 50% (Dragon Fist), 55% (Limitbreaker Kamehameha), 70& (Ultra instinct)
=== Misc. ===
Misc. 	Description 	Description 	Description
On-screen appearance	Jumps off of the Flying Nimbus at it flies. 	Jumps off of the Flying Nimbus at it flies. 	Jumps off of the Flying Nimbus at it flies.
Idle Poses 	Stretches his arm to the right. 	Stretches his arm to the right. 	
Idle Poses 	Strikes a fighting pose. 	Strikes a fighting pose. 	
Taunts 	Standard 	Charges up his ki, similar to his Down Special. 	
Taunts 	Side 	Stretches his legs left and right before getting back to fight while saying "Hey, i'm waiting". 	
Taunts 	Down/Up 	Performs a loud yell upwards 	
Victory theme 	A short excerpt of Chōzetsu ☆ Dynamic!!, the first opening theme of the Dragon Ball Super anime, which is also the same tune used for the title card at the beginning of the episode.	A short excerpt of Chōzetsu ☆ Dynamic!!, the first opening theme of the Dragon Ball Super anime, which is also the same tune used for the title card at the beginning of the episode.	A short excerpt of Chōzetsu ☆ Dynamic!!, the first opening theme of the Dragon Ball Super anime, which is also the same tune used for the title card at the beginning of the episode.
Victory Standard 	Jumps into the Flying Nimbus while holding his Long Pole, saying "I guess this isn't a hard fight after all". 	Jumps into the Flying Nimbus while holding his Long Pole, saying "I guess this isn't a hard fight after all". 	Jumps into the Flying Nimbus while holding his Long Pole, saying "I guess this isn't a hard fight after all".
Victory Side 	Jumps happily with his arm raised on and does a peace sign, while saying "Phew, i did it!" 	Jumps happily with his arm raised on and does a peace sign, while saying "Phew, i did it!" 	Jumps happily with his arm raised on and does a peace sign, while saying "Phew, i did it!"
Victory Up/Down 	Charges up his ki for 2 seconds while yelling before striking a pose. His appearance will change depending on which form he will use. 	Charges up his ki for 2 seconds while yelling before striking a pose. His appearance will change depending on which form he will use. 	Charges up his ki for 2 seconds while yelling before striking a pose. His appearance will change depending on which form he will use.
==Classic Mode: The World's Strongest Fighters==
Goku's Classic Mode route has him fight against the strongest opponents in the game. It is a reference to Dragon Ball Z, as the characters will get much stronger for the rest the manga and anime's run. All of the stages takes place in the World Tournament Arena.
Round 	Opponent 	Stage 	Music 	Notes
1 	Incineroar 	World Tournament Arena	Battle! (Trainer) - Pokémon Sun / Pokémon Moon 	N/A
2 	Ryu 	World Tournament Arena	Ryu Stage Type B 	N/A
3 	Donkey Kong 	World Tournament Arena	Opening - Donkey Kong 	N/A
4 	King Dedede 	World Tournament Arena	CROWNED: Ver. 2 	N/A
5 	Bowser 	World Tournament Arena	King Bowser - Super Mario Bros. 3 	N/A
6 	Ganondorf 	World Tournament Arena	Calamity Ganon Battle - Second Form 	N/A
Bonus Stage	Bonus Stage 	Bonus Stage 	Bonus Stage 	Bonus Stage
Final 	Little Mac, then Giant Metal Little Mac	World Tournament Arena	Jogging/Countdown, then Boss Battle - Super Smash Bros. Brawl	N/A
Credits roll after completing Classic Mode. Completing it as Goku has Super Survivor accompany the credits.
==Alternate Costumes==
Orange 	Based on Goku's appearance during the Androids and Buu arcs from Dragon Ball Z. His Kaio-Ken form will always be the main palette swap regardless on which costume you have choosen.
Blue 	An inverse of his default costume. Resembles Goku and Vegeta's Potara fusion, Vegitto.
Green 	Based on Tien Shinhan during the beginning of Fortuneteller Baba arc in Dragon Ball
Red 	N/A
Light Blue	Based on his appearance at the end of Dragon Ball Z.
Dark Red 	Based on Xeno Goku from Super Dragon Ball Heroes.
Black 	Based on Goku Black from Dragon Ball Super. When in Super Saiyan form, his hair and eyes becomes pink, resembling his Super Saiyan Rosè form.
Yellow 	Resembles his appearance outside of the manga and anime, where his outift is much brighter, with his hair color resembling Future Trunks'.
==Fighter Spirit==
No.	Image	Alternate Artwork	Name	Origin Game 	Acquisition
117	 	 	Goku	Dragon Ball (Artwork: Dragon Ball Z)	•Complete Classic Mode with Goku•Purchase from the Vault Shop for 300G (after unlocking Goku)
==Trivia==
*Goku's article page is basically reused from that old article made a month ago, just expanded a little bit.
Category:Characters
Category:Playable Characters
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters
Category:Dragon Ball (series)
Category:Super Smash Bros. Ultimate: Definitive Edition