Version 1.5.5

Released 28th May 2022.
== Patch Notes==
--Version 1.5.5--
Any gear changes require a new piece to be acquired before changes will be reflected due to how weapons and armors are handled
--Story--
*New Quest Step in Chapter 2 to obtain the Bhutan Flower
*New Quest Step in Chapter 2 adding Beastmen Strongholds
*West Sarutabaruta and subsequent areas redone
*Bhutan Flower given colored text in dialogue with NPC
*Bhutan Flower Description updated
*Visual tutorial pop ups and visual save game pop ups in certain places
*Tutorial manual added to Mog House 
  - (Will not work properly unless new game is started)
--World-Building--
* Davoi area added
* Castle Oztroja area added
* Sauromugue Champaign area added
* Garliage Citadel area added
* Meriphataud Mountains area added
* Tahrongi Canyon area added
* Teleport Mea available
* Teleportation Specialists Label fixed
* Buburimu Peninsula area added
* Labyrinth of Onzozo area added
* Mhaura area added
* Ferry to Selbina / Mhaura added
* East Sarutabaruta area added
* Gusgen Mines area added
* Church in Upper Jeuno finished
* Campsites added across Vana'diel
* Teleport area for Crystal Zvahl added
* Goblin merchant added in Tele Zvahl to replace caravan in Xarc and Beauc
* Tele-Crystal Zones updated
* Neptune's Spire added in Lower Jeuno
* Archduke tele crystal removed from Mog Houses
* Delivery Room in Mog House Removed
* World Map added through main story
--Jobs/Skills--
{General}
- Party LB gauge gain adjusted
- All Status Effect help descriptions updated
- Well Traveled Passive now grants +5% JP bonus
- Skillchain and Magic Burst window shortened to 3 Turns
- Chance to open Skillchains with certain abilities increased
- Description for En-spells updated to Attribute: X
- Adjustments made to the Provoke state
- Counter passive fixed
- Icons in descriptions of skills referencing skillchains have been updated
- TP Mode formulas adjusted
- Enspell icons updated
- Mind Bonus II & Luck Bonus II JP cost corrected
- WS level acquisition adjusted
- Petrify decreased to 3 turns
- Addle typo fixed
- Disease state added and added to certain skills
- No longer able to stack Protect & Protect II effects
- No longer able to stack Shell & Shell II effects
- Clear Mind passives decreased by 5%
- Critical Eye passive decreased by 5%
- Chances to Stun and Paralyze adjusted
- Confuse removed from spell lists due to crashes
{Puppetmaster}
- Puppetmaster Job added
- PUP Statue now in Shrine and Maat Cap cost increased by 1
- PUP added to NG+ Moogle unlock
- Puppet may overlap, adjust formation for best results
{Beastmaster}
- BST Crashes fixed
  - (may crash when trying to dismiss a pet with 0 HP)
- You will now obtain Beastmaster Job Journals upon unlocking the Job
- BST Pet stats increased
- BST Jug pet books price decreased
- All BST pets now scale to 75
- BST Killer skills fixed to attack once instead of twice
- Natural Explorer now costs an Action
- BST Pet Agility increased
- Familiar 2 hour improved
- Call BST pets now Instant and Cooldown reduced
- BST Pet abilities improved
- BST Killer skills TP gain reduced
- Dismiss Pet now indicates that all familiars in battle will be dismissed
- Praise cooldown reduced by 3 turns
- BST Pet skills will no longer target other BST pets
- BST ability modifiers adjusted to scale with STR only
- Vermin Killer Icon changed
- Feral Howl cooldown decreased and added damage
- Panzer Galahad pet sprite updated
- Feral Howl is now Merit replacing distract
- Beast Affinity is now Instant and moved to Lv70 from Relic weapon
- Stats adjusted for all Pets
- Pet skills adjusted
- Description added to Pet Jugs
- Feral Howl is now Merit replacing distract
- Beast Affinity is now Instant and moved to Lv70 from Relic weapon
- Pep Talk now turn order +10
- Natural explorer now MP regen 4%, removed HP regen
- Favored Enemy animation updated and turn count increased by 1
- Scold and Praise share cooldown with duration increased to 5 turns
- Call: pet skills now activate 1 turn cooldown on dismiss
- Tandem strike and Pep talk now share cooldown
- Reward Alpha and Beta increased to 4% and decreased duration to 5
- Reward Gamma removed
- BST passives LUK removed for STR bonus
- BST AF Adjusted
- Panzer Galahad pet level requirement increased to 60
- Foot Kick and Power Attack BST pet skills should now open SC
- basic attack damage added to jug descriptions
Homunculus
- Petal Backspin added
- Damage added to Scream and Dream Flower
- MND increased for more effective photosynthesis
- Photosynthesis now set to trigger at a certain HP% like Wild Carrot
Crab
- HP barrier added to bubble curtain
- HP Regen added to Crab
{Rune Knight}
- Flash description for RUN fixed
- Runic Blade no longer gives HP shield
- Flare Blade no longer gives HP shield, Damage increased
- Holy Blade Dark resist adjusted
- Taunt now lasts entire battle
- Descriptions updated
{Red Mage}
- Fencer skill cooldown added
- Gravity skill description adjusted
- Confuse removed from Red Mage Spell List
- Confuse II Merit removed
- Passive Resist Confuse replaced with Petrify
{White Mage}
- Divine Seal description updated
{Dark Knight}
- Skill acquisition level adjusted for some DRK skills
- Dark Knight Diabolic Pact skill adjusted
- MND stat increased slightly
- State icon fixed for Blood Weapon 2 hour
- Blood Weapon adjusted
- Max HP -5% added to certain skills
- % bonuses on skills adjusted
{Blue Mage}
- Terror Touch now adds Provoke effect as intended
- Adamantine Body description updated
- Ultima will no longer target Beastmaster Pets
- Blue Mage spell damage and costs adjusted
- Mysterious Light added cooldown
- Azure lore increased to 100 TP
- Azure lore now requires target to be at 25% HP or less
- Ultima damage improved
- Maelstrom cost doubled and made Instant
- Chance to stun on Headbutt decreased by 25%
- Cocoon now grants a greater shield initially, added AGI penalty
  - Cocoon and Adamantine Body share a cooldown of 2 turns when used
- Spell icons colored for damage type
{Samurai}
- Ability damage increased
- WS Open Skills now Instant and Share Cooldown
- Given innate 10% TP Gain bonus
- 2 hour decreased from 6 to 3 turns
- Light and Dark SC skill moved to Merit
{Summoner}
- Certain Summon removed from NG+ Moogle unlock
- You will now obtain Summoner Job Journals upon unlocking the Job
- Summoner Max MP bonus passive replaced with MND bonus passive
  - MP costs for summoning and casting adjusted
  - Astral Flow moved in skill list
  - No longer knows Dismiss
  - Meditation adjusted
  - Rock Buster, Mountain Buster & Earthen Ward given cooldown
  - Rock Buster & Mountain Buster given shared cooldown
  - Punch description updated
  - Crimson Howl cooldown increased
  - Burning Strike adjusted
  - Whispering Wind now removed Poison
  - Tail Whip adjusted
  - Slowga given cooldown
  - Tidal Wave now scales with MND
  - Camisado SC chance and description adjusted
  - Earthen Ward and Noctoshield shared cooldown implemented
  - Garuda skills now scale with MND
  - Sleepga given cooldown
  - Rush given cooldown
- SMN AoE attacks will no longer target BST pets
- Rock Buster description fixed
- Titan slow skill cooldowns shared and adjusted
- Merit skill ability descriptions updated
- Flaming Crush now does 3 hits as intended
- Frost Armor now gives different animation for ice spikes
- Astral Flow ability damage improved
{Ninja}
- Mijin Gakure damage adjusted
- TP gain removed from non damage abilities on Ninja
- Damage adjusted for Ninja elemental wheel skills
- Kurayami confuse removed and Sleep added
- Spacing in Innin desciprtion fixed
{Dancer}
- Desperate Flourish Cooldown increased
- Dance command no longer effected by silence
- DNC Sambas share cooldown of 1
- Trance skill description adjusted
{Thief}
- Bully Cooldown increased
- Feint and Bully shared cooldown increased
- MND stat increased slighty
- MP Costs removed
{Paladin}
- Invincible description updated
- Palisade adjusted
- Sentinel adjusted
{Corsair}
- Pyroshot now added Silence instead of Confusion
- Damage of skills increased
- Magus and Gallant roll adjusted
- Dbl and Tpl shot now steal once
{Bard}
- healing skill potency adjusted
- Skill potency adjusted
- Skill costs adjusted
{Dragoon}
- Dragon Breath Potency increased
- MP cost removed from Jump skills
- Penta Thrust Damage improved
{Scholar}
- Medica and Medica II MP cost and Shield increased
- Physic III Shield increased
- Ressurection MP cost increased
- Celerity description updated
- Dark Arts now has darkened wing animation
- Skill descriptions cleaned up
- Sacred Soil increased to 10 turns
{Monk}
- Skill cost adjusted
- Chi Blast Damage improved
{Warrior}
- MP costs removed
- Provoke now lasts entire battle
{Black Mage}
- Gains Aspir at Lv10
- Spell damage increased
{Ranger}
- Sharpshot Crit Rate bonus adjusted
--Quests--
{New Quests}
- No Strings Attached quest added in Armory of Archduke Palace
- Threads of Fate quest added in Armory of Archduke Palace
- Master of Puppets quest added in Armory of Archduke Palace
- The Good Samaritan quest added in Selbina
- A Song for the Ages quest added in Lower Jeuno
- Fishing for Gil quest added in Rabao
- Where's the Lamb Sauce?! quest added in Buburimu Peninsula
- Alas, Poor Yorick quest added in Gusgen Mines
- NESSA-sary Supplies quest added in Ru'Lude Gardens
- NESSA-sary Supplies Part II quest added in Ru'Lude Gardens 
- Those of Like Mind quest added in Bastok Mines
- Gold Balli-STAR quest added in Northern San d'oria
- The Thieving Rivalry quest added in Rolanberry Fields
- A Monumental Pursuit quest added in Selbina
  - (Requires new game to work properly)
- The Last Wish quest added in Laborman's Way in San d'Oria
- Supply Run: Gustaberg quest added in Bastok Markets
- Supply Run: Qufim quest added in Bastok Metalworks
- Supply Run: Ronfaure quest added in Southern San d'oria
- Supply Run: Zulkheim quest added in Northern San d'oria
- Supply Run: Sarutabaruta quest added in Upper Windurst Waters
- Supply Run: Kolshushu quest added in Windurst Woods
{Quest Related Updates}
- Beastmaster Job reward added to 'Missing in Action' quest log
- Resetti Cacti Spaghetti quest will no longer complete before initiated if you have the proper items
  - Typo for Spaghetti fixed in quest log
- Junk Items in Ghelsba Outpost renamed and descriptions updated
- Campsite added as reward for Exterminate Em' quest in Bastok Markets
- Seeds of life quest now gives appropriate reward
- Dynamis areas now available after dynamis clears instead of after main story
- Rumple now has a nice comfy bed to lay on
- Quest Tokens and Gil removed from Beastmaster Quest reward
- Puffer Pugil no longer drops Elshimo Clam
- Quest NPC in Southern Sandy given name plate
- Dandelion now sells Gjallarhorn if you have completed his quest
--Inventory--
- Base Weapons and Armor have been renamed
- Weapons and Armor have received new Icons
- Issue fixed with Mythic Wand not being able to attack from the back row
- Fenrir's Howl item icon fixed
- Stiltzkin shop adjusted
- Alchemy attacking items description updated
- Alchemy Attack item potency adjusted
- Rolanberry Pie +1 and Orange Kuchen +1 now Instant use as intended
- Incoming Healing on Drinks changed to Healing Received in description
- Description fixed with Mary's Horn Instrument
- Potion descriptions updated
- INT added to Great Swords
- Temple Belt TP gain fixed
- Special Sphere and Prism Sphere Icons adjusted
- Elemental Resistances adjusted on accessories
- Action tag added to Dynamis consumable item Descriptions
- Jobs added to AF Armor Descriptions
- Opo Opo Crown description updated to remove SAM
- Some key items can now be sold for 1 Gil
- Hi-Ether +1 fixed
- Descriptions updated for various pieces of armor
- Velocious belt now equips in proper slot
- Cost of silver accessories decreased
- Megalixir +1 description updated
- Cacti spaghetti price adjusted
- Upon obtaining a new Gate Crystal through main story, it will now 
  appear as the first key item
- Dyne's Ring changed to Aeodin only equip
- Horrig and Aurelius now sells appropriate Weapons and Armor after completed story portions
- More jobs are able to wear Leaping Boots
- Lucky Charm description updated
- Assault Jerkin improved
- Desert Boots and Shaman Cloak description updated
- Tier 2 hand to hand and dagger adjusted
- Dyne's Ring color updated
- Locket improved
- Carnage Kabuto improved
- INT added to basic mage gear
- Tier 4 and 5 weapon shops now sell appropriate staves
- Jobs added to Relic Weapon Description
- Beast Gloves VIT increased by 5
- Merit is now a Key Item
- Tele to Archduke Palace added to Gate Crystal
- Armor description updated from Magic Armor to Cloth Armor
- JP and XP boost item values adjusted
- BST Abilities removed from AF armor and added to level up scheme
- Corsair Tricorne description typo fixed
- Guttler description updated
- Limit Breaker item adjusted
- Arrows, bullets, instruments, grimoires given level requirement
- Phoenix Egg relic added
- Remedy and Panacea now remove Disease
- Paladin AF adjusted
- Ranger AF adjusted
- Can only have 1 Engraved Key
- Eldieme drop items adjusted
- Gungnir and Drachen Gauntlets adjusted
--Crafting--
{NEW BOOKS AND CRAFTING MENU REWORK}
  - will have to repurchase books for effects to take place
  - Old mods will remain in the game for now until next update
- (New Recipe Books found in Crafting Hall of Archduke's Palace)
- Lv 3 Beastcraft Mods now available at the start of Chapter 3
- Lv 3 Clothcraft Mods now available at the start of Chapter 3
- Lv 3 Woodworking Mods now available at the start of Chapter 3
- Lv 3 Blacksmithing Mods now available at the start of Chapter 3
- New Cooking Recipes now available at the start of Chapter 3
- Lv 1, 2 and 3 Marksman's Guide now available at Alchemy Shops 
  - Contains mods for Ranged Weapons
- Campsite item now available with Woodworking Vol.1 (May have to repurchase)
- Leather component added to Lv 2 beast craft mods
- Issue fixed with Cloth and Staff Elemental Amp mods
- Issue fixed with some food not being Instant
- Spacing in mod descriptions fixed
- Nation crafting shops now have all books at appropriate points in the game
- Crafting Alchemy Vol 3 now available at the start of Ch2
- Heavy Str mod added
- Heavy reduction mod removed
- alchemy attack item descriptions updated
--Enemies--
- Drop rate adjusted for Simurgh
- Dhalmel attacks adjusted
- NM Nihniknoovi sprite graphic changed
- 7 Deadly Sins BCNM now requires 6 Cinder Stones to repeat
- Knight Rune removed from Rock Lizard in Gustaberg
- Certain Enemy positions and sizes adjusted
- King Artho pop item now shows in spawn dialogue
- More Tree and Crab enemies added to Jugner Forest
- New Sprites added for certain enemies
- Hue Shift fixed
- Orc Dynamis Boss basic attack issue fixed
- Dialogue added within a certain boss fight
- Giddeus Yags level cap increased
- Horror Cloud and Marrow Drain MP damage adjusted
- Crab and sheep in valkurm dunes now initiate battle when the enemy touches player
- Dispelling Wind now removed Glittering Ruby effect
- Rotten meat pop item removed from enemy in Kor. Tunnel
- Dhalmel enemies HP increased
- BST KINGS faceset updated
- Orc Messenger faceset updated
- Skillful Earring moved to new NM
- Crabs in D Wadi now initiate battle when agro
- Enemies in Jugner now initiate battle when agro
- Drone Crawler NM HP adjusted
- Open menu post Hakutaku fight removed
- Tonberry sprites updated
- Pop item drop rates adjusted in various zones
- Mobs in Den of Rancor adjusted
- Helm beetles added to troops in crawlers nest
- Adjustments made to bosses in chapter 2
- Provoke added to some Warrior type enemies
- Various NMs and Bosses adjusted
--Misc--
- XP adjusted for Den of Rancor, B. Glacier, Xarc and Castle Z
- Dialogue post Ch3 part 1 from Archduke updated
- Battle Music updated throughout
- Drop Rates outside of story areas increased
- Zone Circles added throughout
- Mapping issues and collisions resolved
- Various typos fixed
- Chest removed from Jakoh's house during CS
- Dialogue outside Qufim Island from guard changed
- You can now access the Chocobo area in Bastok Mines...and yes, they Kweh!?
- Fighter and Breaker TP mode descriptions updated
- Icon updated for Stoic TP mode
- Mini Event reminder in Z mines added
- Dialogue reworded when meeting Elamaris
- Floating Job Stone text removed from Mog House
- Beastmaster Trainer label added to NPC in Upper Jeuno near Chocobo Stables
- Item changed in K tunnel and lore spot removed in certain spots
- Proper music in game for Altepa camp scene
- Crystal Altep map name changed to Tele-Altep
- Sound Effect during Mash Weapon Skill success changed
- Cues added to find Chieftainess Jakoh's residence in Kazham
- Dialogue post Vivacious Vilma NM fixed
- CC2 moogle now has approriate choice dialogue
- Chests moved near Archduke Palace
- Bug fixed in Eldieme Necropolis with event repeating when going back through a certain door
- Zone from Norg after certain events  will now take you to the appropriate place
- Potion icons updated for consistency
- Your party will now make a full recovery after the final gauntlet fight in Den of Rancor
- Enemy LB gauge no longer covers the Commands window
- NPC in Bastok Mines Chocobo stables removed that would block walking path
- NPC blocks palborough mines when trying to enter before unlocked
- Visual indicators placed near ropes in N Gustaberg
- Added Job Change option to Moogle outside Giddeus
- End credits capitalizations fixed
- Campsite added to Crystal Yhoat and healing spring removed
- Dialogue reworded for certain event in Ch3
- Fountain of Kings updated and Campsite added outside Fountain
- Castle Z areas renamed
- Den of Rancor maps renamed
- Dialogue added in Den of Rancor making note of Gate Crystal not working
- Teleportation in Upper Jeuno now deducts gil as intended
- added maclinuxuser readme file to braver folder
- added pause before selecting to skip introduction
- Z Mines NM spot updated
- Ghelsba and palborough bcnm icons updated
- 2nd floor chest obtainable in Fei Yin
- static glacier boss enemy will no longer respawn
- added option to rest at phoenix perch inn
- Carrion Broth added to NG+ mog
Hot fix 1.5.5
(New Weapons and Armor will need to be obtained to reflect changes due to how those
items are handled in the game)
- Arachne spawn fixed
- typo fixed in Yagudo fight on Starfall Hill
- Zone to starfall hill fixed
- Sentinel descriptions fixed and duration increased to Battle
- Blood Weapon working properly
- DRK skill descriptions updated
- Lv requirement text removed from light armor
- Chocobo will no longer block entrance to stables in bastok mines
- Shadow Lord face graphic fixed in Intro cutscene
- Zone indicator placed in church in Upper Jeuno
- Familiar 2 Hour HP Regen removed
- Taunt now states that it lasts for the duration of battle
- Zone label added for west ronfaure from ghelsba outpost
- S Gusta mapping issues fixed
- Runic Blade description updated
- Terra Firma animation fixed
- Junk Wheels updated to Junk Legs
- PUP WS Descriptions updated
- Konschtat Highlands mapping error fixed
- Cookbook updated in Library
- Ghelsba BCNM Lizard and Furies sprite adjusted
- Familiar Summoned State will now be retained upon death allowing for only 1 pet per character
- Castle Z door text fixed
[5:57 AM]
- Magicked Skull Drop rate increased
- Valkurm Dunes Flag fixed at outpost
- BLU Class description updated
- Caterpillar in Beadeaux no longer drop Rolanberry
- Collision in Castle O fixed
- Highlander's targe now has blue name text
- Zone Effects now persist after death in battle
- Save prompt added before K tunnel final fight
- Save prompt fixed to include pop up before western altepa final fight
- Marionette skills now affected by Silence
- Antica Troop updated in Rabao
- Talking to Moogle at entrance of Den of Rancor should reset Gate Crystal
  after defeating dungeon boss
- Archduke guard text now shows icon and text color when referencing elemental weakness
- Enemy buffs adjusted to not target Beastmaster Pet
- Zone Effect Blasphemer typo fixed
- Arrows < and > added to quest category in quest log to indicate pressing left and right to view
  completed, in progress, all, and failed quests
- Cacti Spagetti quest will no longer crash the game
- Grilled Hare Quest in South sandy now works properly
- Name of Map pops up now when entering Ghelsba Outpost
- Claymore added to Windurst, Armory and Rabao
- Where's the Lamb Sauce!? Quest fixed to not crash quest log
- Positions of certain enemies adjusted
- NM Hellion adjusted
- Campsites fixed, will have to repurchase or craft to use properly
  - (Please note any Campsites you find at vendors priced at 1000 Gil, Thank you!)
- Breath Attacks now available when you have Call Wyvern+ state
  - (Please note if there are anymore issues with this)
- Old versions of cooking items and books removed from database
  - (may result in blank inventory spots)
- Promise Ring adjusted
- Dyne Ring adjusted
- Color for Hero specific accessories adjusted