Rinar

Situated on The Eastern Continent, east of Zakarion, a short sail over the The Straight of Celephais, south of the Tanarian Hills and Hazuth-Kleg lies the city of Rinar. This is a straightforward, matter-of-fact city of grey and green and obelisks of crystal and shiny stone. It is a fast-growing trading city with few frills. Rinar is well loved by travellers because it's safe and businesslik and a bit boring. The people have a simple sense of realism and humor, don't take anything seriously, are a bit anti-intellectual and resentful of elites. The prevailing languages are a quaint slavic, balkan ethnic dialect that long since wandered into the Dreamlands, mixed with many Celephais cultural references. Much of the city is variants of Moss Agate, Chalcedony, Idocrase and Moldavite. The inlands have extensive copper mines, so most structures are reinforced with elaborate polished copper decorations - and rather pompous fluted statues of ancient patriarchs - often heavily corroded.
Rinar is governed in a uniquely Rinar manner, strongly emphasizing a racial and highly traditional set of patriarchal councils. The populations is a mix of native Human lineages, terrestrial immigrant lines that have been here for thousands of years local time from the Balkans, Northern Turkey, Phillistina and the Rabat area of Morocco. The feel of the city is native Dreamlands, typically "Rinar", with terraced houses with intricate interlocking walls and gardens.
Category:Places
Category:Cities
Category:Stub