Rad counter

A rad counter is a counter that is placed on players rather than objects. A card that refers to life loss “from radiation” refers to life lost as a result of the triggered ability associated with rad counters. Rad counters were introduced as part of Universes Beyond: Fallout. 
==Description==
Rad counters represent your current radiation levels, and the higher that is, the more serious the impact. They may strengthen cards, but come with the risk of death. Rad counters, unlike most other counters, have an inherent ability: At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves. This ability is represented by the Radiation helper card.
The mechanical execution of rad counters may be reused in future sets, but possibly not under the same name.
==Flavor==
The global thermonuclear war at the terminal end of the Sino-American War transformed ionizing radiation into a very commonplace risk in the wastelands of the Fallout Universe. The amount of radiation and biochemical agents released during, before, and after the Great War led to major changes in the biosphere. Its presence has induced widespread mutations in flora and fauna, leading to the emergence of giant versions of regular species. The radiation-induced mutation is behind many of the staples of post-War United States. Some humans may also become mutated by radioactive exposure. Although most will die after exposure, a combination of factors can cause them to become ghouls, humans who resemble walking corpses and have extended lifespans.
==Rules==
==Rulings==
*The inherent triggered ability has no source.
**It is controlled by the active player.
*The cards are milled all at once, which means abilities that trigger "whenever one or more nonland cards are milled" will trigger exactly once as long as at least one nonland card was milled.
*If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they'll mill as many cards as they can.
*In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
==Cards that remove rad counters==
*<c>Survivor's Med Kit</c>
==References==
Category:Miscellaneous mechanics