Bravery (Final Fantasy XII)

Bravery is a White Magick spell in the Zodiac versions of Final Fantasy XII, and a Green Magick spell in the original PlayStation 2 version. It is a single-target status enhancement spell that strengthens physical damage and stacks with other damage boosts, making it one of the best buffs especially in the Zodiac versions that have no damage cap. Its magick damage counterpart is Faith.
Bravery can be cast by Overlord, Fenrir [a], Yiazmat, Zodiark, the final boss, and Judge Zargabaath in the Trial Mode. When enemies use it on themselves, or spawn with the status already in place, the player is best dispelling it.
Bravery and Faith originate from Final Fantasy Tactics where the Bravery and Faith stats affect the user's physical and magickal damage, among other things.
==Obtained==
Bravery's license costs 80 License Points in the Zodiac versions, where the spell is found in Necrohol of Nabudis's Cloister of the Highborn area, in the far western room near to the entrance to the area from south. The player can enter Necrohol of Nabudis as soon as the party can cross the Nebra river in Dalmasca Estersand (via a side quest at the Estersand village or the Earth Tyrant quest) after the party has the Dawn Shard, but the area is littered with high level enemies the player would struggle to win against this early on; the player could go in and only grab the treasures and then head back out again.
In the original version, Bravery is a Green Magicks spell whose license costs 50 LP. It is bought for 5800 gil from the Clan Provisioner in Rabanastre's Muthru Bazaar once the player has the rank of Riskbreaker in Clan Centurio; the player reaches this rank after felling 16 marks and amassing 200,000 clan points (by defeating enemies).
In the Zodiac versions, Bravery is used by White Mage, Knight through the Hashmal license, and Monk through a Quickening license that costs 75 LP.
==Mechanics==
Bravery temporarily bestows the status of the same name that increases physical attack damage by 30%. It stacks with the superior Berserk and the attack-boosting licenses/accessories Adrenaline/Steel Gorget and Last Stand/Blazer Gloves. Bravery is removed with Dispel.
The formula for the duration is:
:Duration = 40 + (Vitality~x~0.4) s
The duration depends on the receiver's Vitality stat, not the caster's. Haste and Slow do not affect the length other status effects will last, but Stop will halt them.
Bravery costs 24 MP to cast without Channeling licenses. The spell will bounce from Reflect unless the caster wears the Opal Ring.
==Use==
Bravery is a status enhancement spell the player can easily set up via the gambit system (such as with Ally status:Berserk→Bravery or Ally:Name→Bravery). Instead of using the spell, the player can also set it up with the Multiscale weapon, and with the Brave Suit light armor piece and the Wyrmhero Blade. 
Though the status is good on its own, the best damage is achieved with a high level physical attacker, an elemental combo weapon with element-boosting gear, critical health with the Last Stand license, Bravery, Berserk, and Haste. As a Berserk character cannot be controlled, Bravery is best applied to them by an ally. This setup would be excellent against Yiazmat (weak to dark damage) with the dark-elemental Yagyu Darkblade and the dark-boosting Black Robes, or against undead enemies and Zodiark with the holy-elemental Excalibur or Wyrmhero Blade with the holy-boosting White Robes.
Category:White Magicks in Final Fantasy XII
Category:Green Magicks in Final Fantasy XII