Monster Box

==/// SUMMARY==
The Monster Box is a summoner weapon that lets the user summon different types of monsters, such as flying ranged monsters or melee-focused monsters. It costs $3,000 and is unlocked at Wave 11.
==/// MECHANICS==
Monster Box is able to spawn up to 3 unique types of monsters, each monster will take up one slot and this weapon does not have maximum summon limit.
Monster Box's multipliers and stats derive from the monster themselves. Each type of monster has its own specific resistances and damage classification multipliers.
Just like the zombies from the Zombie Staff, monsters have health, take aggro, and can die. They do not count to team casualties and are removed after death. Since monsters behave as living ally entities, it is possible to apply buffs, debuffs, or shields to monsters, similar to how players receive effects.
Monsters are randomly assigned a color palette when spawned, independently of the monster's type.
MONSTERS 	MONSTERS
NAME & VISUAL	STATS & STRATEGY
GEL WALKER 	Gel Walker is a type of monster that utilizes melee abilities, Gel Walker will slowly creep up to the nearest or targetted enemy, it will start damaging said enemy with a close-range melee attack.
Gel Walker's melee ability has Area of Effect factor, meaning it can hit multiple enemies at once if they are close enough.STATS:
*Gel Walker is significantly more resistant towards Minibosses and Bosses
*Gel Walker's health will scale with gameplay progression, at base health Gel Walker has 200 HP, at late game Gel Walker will have 400 HP
*Gel Walker's attack bypasses through enemy shields
STRATEGY:
*Gel Walker is significantly slower than Wheeler, however, it has more consistent melee attack and much more stronger.
*Gel Walker is a great enemy to aggro damage for it's high health and slow speed, use it to bait enemy aggro.
*Additionally, it's small hitbox makes it harder for ranged enemies that are affected by accuracy to hit their attacks.
CACTUS 	Cactus is a monster that does not move, when summoned it will stay at that position.
Cactus damages enemies by reflecting their attacks, upon taking damage, cactus will fire a spike that predicts enemy movement, pierces and bypasses shields, the damage reflected is 200% of the amount taken, but minumum and maximum damage capacity scales with game progression, at base it's 20 and late game it will be 100
STATS:
*Cactus is significantly more resistant towards Minibosses and Bosses
*Cactus' health scales with gameplay progression, base 200 HP late-game 400 HP
STRATEGY:
*Cactus is powerful against enemies that have fast firerate, such as the Apparition Mothership, almost being able to take down Mothership to half.
*Cactus' performance drops off the stronger enemies become, such as their resistances or excessive damage.
X WALKER 	X-Walker is a ranged monster that specializes in taking down enemies from afar, it has slow mobility and will actively try to move further from the enemies or closer depending how far away the enemies are.
X-Walker will throw a projectile that predicts enemies' movement and pierce.
STATS:
*Health scales with gameplay progression, base 150 HP late-game 300 HP
STRATEGY:
*X-Walker will always try to distance some range between them and the enemy, allowing them to be hefty fighters in normal waves with their ability to combat it's weakness
DRAGON 	Dragon is a monster that is an aerial-ranged enemy that chases down enemies with high speeds, it will shoot out a projectile upon spotting enemies. Projectiles can bypass enemies and predicts their movement
STATS:
*Health is scaled respective to game progression, base 125 HP late-game 300 HP
STRATEGY:
*Dragon is a fine summon to have at all times, it can avoid melee enemies by being up in the air, it's speed is useful for taking enemy aggro and rushing, useful all-rounder.
WHEELER 	Wheeler is a monster that deals melee damage by ramming itself onto the enemy, dealing damage over time. Wheeler can damage multiple enemies at once, and it has remarkable speed.
STATS:
*Has the ability to bypass enemy resistances
*Health scales respective to gameplay progression, base 175 HP late-game 350 HP 
*Significantly resistant against bosses and mini-bosses
STRATEGY:
*Wheeler is a powerful tool against enemies with high resistances, with it's ability to bypass them, it also has the best speed out of any monster, being able to chase down enemies with ease.
== /// STRATEGY ==
== /// TRIVIA ==
# Monster Box's Monsters are based off of enemies from Stick Ranger video game
Category:Inventory
Category:Summoner