138725-can-you-please-do-something-about-crafting

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I just crafted 6 items, of three different types. 6 head slot, 6 chest slot, 6 gloves. Of those Heavy Armor items. 3 of them had Focus Pool which no class in heavy armor EVER USES and, 2 of them were green slots with bonus healing intensity in them, that again, no one ever needs in heavy armor, and the rest were a mix of Crit, crit severity, strike through, and other stats I really have no use for because I'm a TANK. 
 
Can we PLEASE end the random ass color socket part of crafting it is SO F***ING ANNOYING to spend all day mining and spend half your gold only to get pieces of shit armor that you can't even use because some Dev somewhere wanted to be rAnDoM and cool.
 
Random is not cool. When I take the time to craft a project it better be something I can use or at least SELL. This random slot color system is making almost half the gear I craft absolutely useless. I recycled most of what I made, in fact I've recycled everything since level 5 and never gotten one damn core for my troubles.
 
I have so much Iron Ore that it is overflowing from my craft bag to my normal bag and I have a stack of it in my bank because this I make using Titanium recycles into Iron... for... REASONS????!??! Spontaneous alchemy? 
 
Seriously, this isn't the worst crafting system ever, but it's pretty damn close.
 
Can we get someone to do something about this? I'm not continuing to pay for a game that keeps being a dick to me and when I spend my time trying to make gear for myself only to have it ruined AGAIN AND AGAIN AND AGAIN because of your useless random slots.  
 
This random slot system is your game developers saying to us, "F*** you, player! We care more about our crafting system being original than functional!" 	
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I think the color of those sockets is determined by the rune slots that are in the gear by default.
 
Also you can change what that bonus is in there by default.  Sure, you can't get as much charge out of a mismatched color as one that matches but I don't think the difference between the two, particularly if you overcharge, is going to cripple you.
 
I'm more concerned with the cost of initiating the craft myself.	
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			Just click on the suggested stat, and it will have a menu pop up that will let you change it to a different one.  If it's mismatched, there won't be as much of a charge, but you can change it.	
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			The only problem I have with sockets is that some colors only have 1 choice. Other than that crafting is fine. Just click the stat and change what it gives. May have to downgrade it but you can get any stat you want on any piece of gear	
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I've explained this before, why the socket system is a rip-off the way it is now. I'll explain it again until people stop running around in bad gear. 
 
			
				
	Edited October 7, 2015 by PartTimeWinner	
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			It was much better when I played a year ago.  The overcharge penalty used to slowly creep up as you added points, so you could carefully choose the risk/reward of getting better gear vs losing your mats.  Now it goes from 0% to WTF%.  I think it's tied to the Signature crafting bonus and a blatant cash grab.	
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			I think maybe people are a little bit too attached to the small difference between the two.  Granted the gulf between a mismatched socket you have to reduce and a matched socket you boost is pretty high...I really wouldn't start flipping tables over this.	
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Hey part time wonder, just because you were proven wrong in another thread doesn't mean you won't be proven wrong here as well. Your cute picture is deceiving and should best be retired.
 
To everyone else, please disregard his image. It is obvious that at iLevel 72+ things don't reflect what happens at level 12-14 items.	
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Hey part time wonder, just because you were proven wrong in another thread doesn't mean you won't be proven wrong here as well. Your cute picture is deceiving and should best be retired.
 
To everyone else, please disregard his image. It is obvious that at iLevel 72+ things don't reflect what happens at level 12-14 items.
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It is not relevant to, when speaking about master crafting, use low level items as evidence. Specially when, in those levels of items, the player's conclusion is proven wrong :)
 
Relevance to players NOT EQUAL relevance to the discussion and/or arguments.	
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Yea, and I thought WoW craft was boring and GW2 craft was "hard".
I don't see a point to level up crafting before level 50, it just don't worth, you will get better gear doing quests.
			
				
	Edited October 8, 2015 by BakuDM	
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Yea, and I thought WoW craft was boring and GW2 craft was "hard".
I don't see a point to level up crafting before level 50, it just don't worth, you will get better gear doing quests.
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So you think WildStar's plan for success should be "Alienate the players you want to sell things to."
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No. Since none of us were discussing anyone's plan for success and the discussion was whether or not what you said was relevant (which it isn't) I do not understand this strange attempt at both A) putting words in my mouth and B ) divert attention from your error.
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Just because you don't like something, doesn't mean it's in error.
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I brought this up multiple times during beta the state crafting is now is an utter joke.
 
Changing one socket shouldn't lead to a 15% chance to fail. Also, you can't insert high-level power cores into crafts again. I'm so disappointed in Carbine right not words are not enough to explain my level of frustration.The worst part is all of this could have been avoided if the spent time fixing what was happening in the beta thread instead they worried about some Dbag crafting DS stuff with 40% fail rates...	
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No, the fact that you are mathematically proven wrong means it is an error. What I like or not is irrelevant. My contribution is proving you wrong, and preventing you from deceiving other players.
 
EDIT: And just like in the other thread, *cupcake*ing stop acting a like a child. Are you also going to go silent once you're proven wrong, like in the other thread? Stop posting idiotic pictures and admit your mistake!
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You have yet to show me where I am making a mistake. You keep saying I made a mistake in another thread, but I have no idea what you are talking about. Perhaps if you elaborated? Because, I can't read your mind. 
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You stated that mismatching sockets would make gear people would be ashamed of wearing. You stated it would immediately make an item much worse, as in several levels lower. I showed you that at higher levels both are false. 
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1) You are wrong. Mismatching sockets will always lower the quality of your gear. If you are willing to live with that, keep being bad. 
 
2) What crafting does at max level means nothing if players grow frustrated with it and abandon it before they ever get to the higher levels. Like I said before, your point is both incorrect and invalid because we want people to keep crafting, we want people to enjoy the game, we want people to spend real money on the game, and that isn't helped by a crafting system which is 99% annoyance and labor with 1% reward and satisfaction.
 
The crafting system, as it exists now, will harm the game more than help it. That is what needs to change because I want the game to be successful. Which means not alienating your players before they even make it to levelcap. 
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I dont understand why its so hard to have a positive fix to crafting. Maybe because before it was basically BiS for a long time a while back but they forgot to realize crafted items were only BiS because the games itemization sucked not because crafted items were OP. They fixed itemization but nerfed crafting ....that just makes no sense at all.
 
They need to increase item lvl gaps and find the right spot for crafted items at different lvls. Lower lvls crafted items should be better than random dropped items and behind boss dropped items. Higher lvls crafted should be ahead of vendor items especially due to the fact that for example to craft a Master item you need a Complexity Matrix which is a boss drop only, and at the same time boss dungeon drops are ahead of crafted. Same goes for Raid crafted, ahead of vendor orange items but behind boss drops.
 
They need to return crafting to its old overcharge ways and remove this color slot which most of the time is confusing since some of the colors seem to match yet only one of the stats will not give a negative. Tiers are horrible, a good example are the Core Tiers which if not for a few hints as to why it was done the way it was are just done really bad. Crafted gear should have a place in the game, developers make the biggest mistake when they put it in a spot that is extremely undesirable which results in wasted resources since its an aspect of the game that isnt being utilized. 
			
				
	Edited October 9, 2015 by Jorn	
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I dont understand why its so hard to have a positive fix to crafting. Maybe because before it was basically BiS for a long time a while back but they forgot to realize crafted items were only BiS because the games itemization sucked not because crafted items were OP. They fixed itemization but nerfed crafting ....that just makes no sense at all.
 
They need to increase item lvl gaps and find the right spot for crafted items at different lvls. Lower lvls crafted items should be better than random dropped items and behind boss dropped items. Higher lvls crafted should be ahead of vendor items especially due to the fact that for example to craft a Master item you need a Complexity Matrix which is a boss drop only, and at the same time boss dungeon drops are ahead of crafted. Same goes for Raid crafted, ahead of vendor orange items but behind boss drops.
 
They need to return crafting to its old overcharge ways and remove this color slot which most of the time is confusing since some of the colors seem to match yet only one of the stats will not give a negative. Tiers are horrible, a good example are the Core Tiers which if not for a few hints as to why it was done the way it was are just done really bad. Crafted gear should have a place in the game, developers make the biggest mistake when they put it in a spot that is extremely undesirable which results in wasted resources since its an aspect of the game that isnt being utilized. 
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I don't understand why MMO designers don't get the simple truth that if people put in the effort to gather and craft gear, then they want the gear to be customized to their needs, not the whims of some random number generator. The random stats on crafted gear is something WoW did and everyone complained about it.
 
I get wanting to make it difficult to craft high end gear at endgame, but here is the opportunity they are missing: Finishing story quests at end game, the content the developers want you to see, should give you some kind of token that you can use to buy ingredients from an Epic Crafting Vendor to make the best gear in the game.
 
If you raid all the time and just have shit luck, you can craft your own BIS level items eventually and they should be visually different from the ones you get from raids so the raiders can have their gear and the crafters can have their gear. 
 
Playing the game, working the content the developers make for people to enjoy, should be the primary way you get key ingredients for crafting from level 1 and up. It will motivate more people to raid, to group, to do all the story quests and uncover the secrets of nexus because everything they do gives them a token that they can add together to buy from a Crafting Vendor instead of sinking your last copper into just trying to get your gear so you can play with your friends. 
 
The point of the game is to let you play with your friends. Not having good enough gear is an impediment to that. We should leave as many avenues as possible open to remove that impediment. 	
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 Max level crafting is much more important than lower level crafting where you replace items in 1-2 hours. 
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I care about low level crafting because if people get fed up and abandon it before they ever make it to max level crafting, fixing the endgame and not addressing the lower level issues would be pointless and alienating to the new players. They need to fix EVERYTHING not just the top end. 
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Raaarr! Low level crafting is just a symptom of the whole system being broken. 
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Yes, the crafting system as it exists now will harm the game more than help it. Absolutely. We are all complaining for a reason. However, low levels, are the smallest, most insignificant of issues when it comes to crafting. I still can create gear for my alts that is better than what I could get with quests. 
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Yes, but that is YOU. YOU have higher levels alts with resources, YOU have access to stuff new players do not. It doesn't matter to YOU but YOU are not the only person playing the game. YOU don't matter in the long run because YOU are just one person. In order for the game to be successful it needs to be designed towards helping new players who DON'T have high level alts to help achieve the basic goals of any MMO. 
 
1) Be enjoyable to play. 
2) Encourage playing with friends. 
3) Getting to level cap so you can play the "Real game".
 
It's not all about YOU. 
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Another game I play with also has crafting with random effects.  And yes, people there are constantly asking for it to be unrandomized.  But I don't think it will be, in either game.
Why?
Because having to roll the dice every time you craft means that they keep you grinding.  Grinding for the materials to make all those useless discards.
And keeping you grinding, keeping you in game and their numbers up, is all they care about.
The system is, sad to say, working as intended.  Just not for your/our benefit.
			
				
	Edited November 4, 2015 by Megajoule	
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Another game I play with also has crafting with random effects.  And yes, people there are constantly asking for it to be unrandomized.  But I don't think it will be, in either game.
Why?
Because having to roll the dice every time you craft means that they keep you grinding.  Grinding for the materials to make all those useless discards.
And keeping you grinding, keeping you in game and their numbers up, is all they care about.
The system is, sad to say, working as intended.  Just not for your/our benefit.
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lol this fight your fighting sounds VERY similar to the one i started a while back because some dummy decided that the special on crafted heavy armor from schematics that dropped in GA had a healing/focus special on them
 
Here is a link to the previous WTF dealing with healing ridiculousness on Heavy armor in case you need a precident!
 
https://forums.wildstar-online.com/forums/index.php?/topic/118377-archivosha-55-vitaphagic-shoulderplate/
			
				
	Edited November 7, 2015 by Techr	
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