JumpVerse

The JumpVerse is a series of events centered around Jump The Shark, primarily featuring Joke Characters like himself and Original The Character. The JumpVerse takes place in a pseudo-IDW setting, specific timing is between Lost World and the beginning of Forces
== Plot ==
Around three months after his Universal Law defying stunt, Jump is on a cross-continental road trip to track down the sender of an unsigned challenge letter. Said letter has lead Jump on a wild goose chase for the better part of two weeks, and he has finally found a solid lead which points him to the city of Eternity, a trial city powered primarily by Chaos Energy. Jump arrives at the city, and as he begins his search for either the sender or more clues, something happens and the city's system goes haywire. Jump ignores what is happening at first in favor of his current task, but he sights an oddly familiar face head off in the opposite direction, himself. Jump forgets about his objective then and there, and heads off into the chaos to find his impostor...
== Characters ==
Jump The Shark - The Protagonist of the JumpVerse, Jump is searching for the aggravating sender of a unsigned challenge letter which has led him on a wild goose chase. His search gets him wrapped up in the do good antics of Original however, and eventually leads him to continuously face off against Coldsteel. Up until the fifth Act of the JumpVerse, Jump is still actively pursuing the sender of the letter, while dragging Original along with him. 
Original The Character - The Deuteragonist of the JumpVerse, Original was present during Eternity's Chaos Energy overload on their eternal Do Good crusade, and would have been who saved the day had Jump not also been there. Original is (willingly) dragged around by Jump while he searches for the letter's sender, as Jump seems to find a way to find larger scale problems for them to solve. 
Coldsteel The Hedgehog - The primary Antagonist of the JumpVerse, Coldsteel is on a delusion fueled mission to collect all the Chaos Emeralds, and comes into conflict with Jump and Original after being caught attempting to steal an Emerald from Grand Rail. Coldsteel uses the power of the singular Emerald in his arsenal to try and get the emeralds before Jump and Original. 
Avery The Raven - The secondary Antagonist of the JumpVerse, the only non-joke named character, and the sender of the letter that set everything in motion Avery was a fan of Jump's before his fall from glory, and fully believes he can regain the fame he once lost. Avery decided to force Jump to grow as a person by sending him cross-continent on a journey that would make him reflect and see how he acted, and to change him for the better all to help him eventually regain his former fame. 
== Act 1: Eternity ==
Jump: Jump arrives at Eternity, and the crisis begins. He spots himself running into the city and pursues, but quickly loses sight due to rampaging security robots. Jump proceeds through the city inadvertently saving multiple citizens from the rampaging bots by destroying them. Jump enters Eternity’s Power Plant through the Right entrance, leading into Eternity Arsenal. Jump defeats a prototype security bot and arrives at the core a bit after Origin does. Jump Finds himself, in different clothing, and proceeds to get his attention, surprising the clone and making them drop their disguise. The clone, Origin, at Jump's request, quickly explains themself and tells Jump to help out if he's here anyways. Jump takes a bit to get everything ordered in his head, and once he had that done, he promptly tears the Chaos Emerald out of the system, ending the crisis. Origin activates the secondary power and gets the Emerald from Jump. Jump and Origin leave the Plant and Jump waits for Origin while they do something. Jump gets the emerald back from Origin and is tasked with holding onto it. Jump receives the next part of the letter from Origin after explaining what he was even here for. Jump reads the letter and it leads him to go to Seaside City and he brings Origin along with him.
Origin: Origin arrives at Eternity a day before the crisis and has nothing to do due to the security bots. Origin is about to leave when the crisis begins. Acting quick, he takes a nearby form which just happens to be Jump, and after he leaves the sight of anyone, he edits the clothing to be different. Origin quickly helps escort many people to the shelters and safely disables most robots he comes across. He is asked to venture into the Power Plant by -The Mobian security Chief- of eternity to shut down the power and switch it to secondary power systems and/or fix the problem entirely and Origin enters the Power Plant through the left Entrance, leading to Eternity Engine. Origin has little trouble due to most of the plant’s security attacking Jump in Eternity Arsenal. Origin arrives at the core, finds a note addressed to someone he didn't know, stores it for later within himself and begins to work through it’s systems. Origin is interrupted by Jump, and is surprised enough to drop his disguise on accident. They explain themself to Jump and ask him to help since he's here. After a few minutes of Origin trying and failing to get the system under control, Jump tears the Chaos Emerald in the system out of it, effectively solving the problem, albeit forcefully. Origin manages to get the secondary power online after Jump removes the Emerald, and gets the Emerald after Jump gives it to them. Origin leaves the plant with Jump and brings the Emerald to the -chief- who states that they’ve been using fake emeralds due to a real one having too much energy to safely handle (and the unspoken knowledge that the real Emeralds are a target of most evil on the planet). Origin takes the Emerald back to Jump and asks him to hold onto it. Origin gives Jump the next part of the letter after Jump explains what he’s here for and says he found it on the core. Origin is then willingly dragged along with Jump as he heads to Seaside City.
Avery: Avery, knowing Jump is going to be in the city, brings one of two Chaos Emeralds in her possession and sneaks into the Power Plant and Replaces one of the Fake Emeralds with the real one, setting the city’s systems into overdrive due to not being made to handle the real thing. Avery leaves the next part of her letter to Jump on the core and sneaks out of the city proceeding to Seaside City so she can set up the next event for Jump.
== Act 2: Seaside City ==
Jump & Origin: The duo arrive in a seaside city a day before the specified time the letter outlined. Having to wait for the Grand Rail’s next day departure, Jump is dragged into Origin’s do-good shenanigans, forcing Jump to start fully acknowledging other people without their prior acknowledgement or praise.
Jump:
Avery: Watching the duo from the moment they arrive in the seaside city, Avery begins to notice the change being made within Jump’s perception, following her initial plan for him. She decides that Origin is a welcome unplanned addition, and plots out how the rest should play out.
== Act 3: Grand Rail ==
Jump & Origin: The two Board the Grand Rail without any hindrance, and take their seats around the center of the Train. As they wait for the time specified on the letter, Jump explains his entire journey and how it’s very necessary to wait for the exact time specified or else the person behind the letter will extend the chase for however long they want. The time comes and Jump leaves the Emerald with Origin as he heads off towards the front half of the Train.
---Other bits take place---
The two reunite and regale each other with what happened to them. Origin speculates that who he met was sent by Avery to take the Emerald, but Jump denies that believing that that person would have gone after him if that was the case. They decide to leave the Grand Rail as soon as possible to make sure they won’t be caught with the Emerald that was being transported. Origin gives both Emeralds over to Jump, and The Train arrives at its next destination; and after retrieving Jump’s Bike from the storage the two quickly make a break towards what they believe to be their final stop, Casino Park.
Jump: Leaving the Train car he and Origin resided in, Jump heads for the front three cars as detailed in the letter, and is met with a locked door and a note within the first car, challenging him to find out who has the key among the people in the car. Luckily for Jump, his escapades the previous day within the seaside city let him pass the challenge with less difficulty than it would have been for him previously. The second car is empty with the exception of a robot, which attacks Jump only for it to be destroyed almost instantly, and Jump proceeds to the final car. Within the final car, Jump is suddenly chained around the neck by a trap from the ceiling, and first hears Avery’s voice from behind, detailing the final stage of their game, and sets Casino Park’s Regal Resort as the endpoint. Avery reveals herself to Jump and leaves through the front of the car door before releasing Jump, and flies off before Jump can do anything to pursue her. Jump, feeling defeated for the first time in his life, makes his way back to his original seat to fill in Origin about their next destination.
Avery: Having bought out the front three cars and having set up everything for Jump, all Avery had to do was wait, and she didn’t even have to wait that long. Jump breezed through her two challenges, albeit if he wasn’t able to her plan may have been for naught, and as he made it to the final car, she made a point to attempt to rile Jump up and detail the final stage for the game she had him play. Avery made herself fully visible to Jump as she left, releasing him from the chain and quickly flying off the train, making her way to a out of the way rendezvous spot to take her to the Final stage, Casino Park’s Regal Resort.
Origin: Immediately after Jump leaves the car they’re in, Origin unwittingly activates the Chaos Emerald, causing it to show a reaction, and Origin discerns that it is reacting to the presence of more emeralds near the back of the train, and decides to go investigate due to the lack of presence the rest of the ride. Upon reaching the back two cars, which are reserved for oversized luggage, they find Coldsteel attempting and succeeding to pry open a case containing another Chaos Emerald. Origin confronts Coldsteel and is attacked, before Coldsteel takes the Emerald and flees out of the top hatch. Origin quickly pursues and prevents Coldsteel from getting off the train by utilizing their shapeshifting to grab hold of him and slam him back onto the train. Origin realizes that Coldsteel possesses two Emeralds and prepares to take the Emeralds away by force. Coldsteel attacks and after a short fight Origin wins fairly easily, taking possession of the Red Emerald that was on the train. Origin moves to apprehend Coldsteel and take the other Emerald, but Coldsteel dives off the back of the train and disappears, along with the Emerald’s signature. Origin contemplates returning the Emerald to the train’s case, but instead decides to keep it for the greater good. Origin returns their form back to how it was before the fight and returns to their seat in the middle to wait for Jump.
Coldsteel: Led by the Purple Emerald, Coldsteel boards the Grand Rail while it's moving the moment Origin takes possession of their Emerald. He enters the train through the roof hatch, knocking it down into the car and knocking out a guard with it. Coldsteel works on prying open the case containing an Emerald and succeeds before being confronted by -whatever I decide Origin’s disguise to be-. Coldsteel takes the emerald and quickly escapes back through the hatch and tries to leave the train, but is stopped and slammed back onto the train by Origin. Coldsteel realizes that he won’t be leaving without a fight, and attacks, dealing minimal damage before being thrashed by Origin due to difference in actual battle experience. Coldsteel drops the Emerald he just obtained, and before Origin can move to take the Emerald he still has, he quickly dives off the back of the train, unknowingly activating a function and putting a damper on the Emerald’s signature, and manages to hide under the train, due to the position he dove off at. Coldsteel realizes that he won’t be able to fight Origin head on without the power of more Emeralds, and decides that he’ll either have to play it smart or manage to get more Emeralds without being seen by Origin. Coldsteel departs the train and begins to head to the closest signature that isn’t Origin at Icicle Track.
== Act 4: Icicle Track ==
Jump & Origin: After departing the Grand Rail, The Duo begin their Journey to the final stage of The letter, Casino Park’s Regal Resort. On the way there they pass through A Winter-Plagued Area, where they stop to give Jump a break from the constant driving. After a few minutes, Coldsteel appears out of nowhere and tackles Jump, who currently has their emeralds, off the side of the road the two are on, breaking through the side of the hill and into Icicle Track. 
---Other Bits---
After being rescued, Jump thanks Origin and explains that their assailant is a robot, and also that they have two emeralds now, just like the two of them. Origin thinks for a moment before deciding that the two should go after him after they deal with the letter sender in Casino Park, and Jump agrees, having now acknowledged Coldsteel as a threat. The two then set off to Casino Park.
Jump: Being Tackled down into Icicle Track, Jump Manages to get Coldsteel off of him and slides down to the bottom of the Track. Coldsteel follows him and attacks again, now powered by two Emeralds, and the two clash. Partway through the battle, Jump grabs and slams Coldsteel into the ground, damaging Coldsteel, making him drop his emeralds, and revealing him to be a robot. Jump jumps back as Coldsteel lashes out, and the ground begins to crumble from the shock. Jump begins to fall but is grabbed by Origin and brought onto the slide bit before he falls. Coldsteel and his emeralds however, fall and land on a lower slide bit and slide away.
Origin: Stunned for a bit by Coldsteel's sudden appearance, Origin follows the two into Icicle Track and instead of sliding down quickly, they opt to use their shapeshifting to get down safely by creating footholds in the ice. Origin makes it just in time to save Jump from falling, and witnesses a robot falling down, before beginning the trek back up while carrying Jump.
Coldsteel: Coldsteel acquires the Cyan Emerald at the top of a part of Icicle Track, and sees Origin(who is still in their Grand Rail Disguise) and Jump. Realizing that Jump now has the Yellow and Red emeralds, Coldsteel attacks him and tackles him into Icicle track and what happens in Jump’s bit happens. Coldsteel falls deeper into Icicle track, sliding down and eventually out the side of the mountain. Realizing that trying to go after the duo isn't going to work, Coldsteel uses his two emeralds (and unknowingly his built-in emerald tracker) to track down the next closest Emerald. Coldsteel begins heading towards Casino Park's Regal Resort, slowly beginning to realize that he may not be what he seems. 
Avery: While not present at Icicle Track, the extra time Jump and Origin take to get to Casino Park allows Avery to finalize her machine.
== Act 5: Casino Park, Regal Resort ==
Jump & Origin: Arriving at the Regal Resort, The duo are led into a room with a big screen by one of Avery’s Men.
Avery: Donning the persona of "The Master", Avery prepares to greet the duo and to put on a show that will put Jump back into the public eye using a livestream. 
Coldsteel: 
== Act 6: Abandoned Egg Zone ==
Jump & Origin: Having lost Avery’s second Emerald to Coldsteel
Jump: 
Origin:
Coldsteel:
== Act 7: Plains Panic ==
Jump: As Origin shields Jump from Abandoned Egg exploding,
Coldsteel:
== Act 8: Hidden Lab/ Final Fall/ Isolated Machine ==
Jump & Origin: The duo follow Coldsteel into Hidden Lab after Coldsteel takes the last Emerald From Jump.
Jump:
Origin:
Coldsteel:
== Act special ==
TBA
Category:Sylvsol's Pages