Mario Kart 9 Ultra

Rome Wasn't Built in a Day (if it had been I would have used that Contractor.) Please excuse the mess as this page is still under construction.
Mario Kart 9 Ultra (also simply known as MKUltra) is a launch title for the Ninfinity Console, released in March of 2021. The 9th installment of the Mario Kart franchise, the game was announced in the spring of 2020 originally as a title for the planned "Switch HD", later making the move to the Ninfinity Console when development was moved to that end. The game features many of the same updates that Mario Kart 8 Deluxe featured, including anti-gravity sections of racing and kart transformations into underwater and glider modes. The game also features 60 different racers, the most ever featured in a Mario Kart Game.
==Development and Gameplay==
The game had first been rumored as early as E3 2019, with some people saying it would be an HD remaster of either Mario Kart Double Dash or Mario Kart 64. The game was officially announced in a March 2020 Nintendo Direct, later expanded upon in a summer presentation that replaced the E3 2020 presentation. By that fall it was announced that it would be a launch title for the Ninfinity console alongside several other first party Nintendo Titles. Emphasis was placed on packing more content into the game, as it is the first Mario Kart game since the original Super Mario Kart to feature five races per cup. The game also featured three different tiers of "cups", including the "Nitro Circuit" which featured all new tracks, "Retro Circuit" which featured remade historical tracks, and the "Infinity" Circuit, which featured a mix of new tracks and old. All together, this meant there were 60 tracks both new and old for players to race on. Cups could be played on the traditional 50cc, 100cc and 150cc modes, with 200cc expanded to include all tracks as well. Earning 1st Place trophies in all cups on all circuits unlocked "Reverse Mode", which allowed players to race on courses in reverse, with some alterations.
60 racers were included in the game, though only 30 were available upon starting the game, the others having to be unlocked via winning in the Grand Prix Mode. Karts, Bikes and ATV's could also be modified with parts unlocked by purchasing them from Rocky's Garage, based on the character Rocky Wrench from the Mario Series. Notably, racers and tracks from Mario Kart 8 Deluxe that were based on other Nintendo franchises, such as F-Zero and Animal Crossing, were removed from Mario Kart Ultra (an exception was the character of Geno, who was an unlockable character in the game). This was likely due in part to the new F-Zero game that was also released as a launch title for the Ninfinity.
A new mechanic in Ultra is the idea of the "home course." Every racer has a home course in the game (whether it be a retro track or a new one) where they gain a slight advantage over everyone else in the form of a slightly faster kart, both in terms of overall top speed and in acceleration. This feature is disabled in online mode, so as to keep the playing field even. It also has no effect in Time Trial Mode.
Battle mode also returned, with several of the modes left over from Mario Kart 8 Deluxe. 
==Racers==
The following racers are unlockable from the beginning of the game.
Mario Class: Middleweight  
 HC: Rainbow Road	
Luigi  Class: Middleweight  
 HC: Luigi Speedway	
Peach  Class: Middleweight  
 HC: Peach's Castle	
Bowser Class: S. Heavyweight  
 HC: Bowser's Castle	
Daisy Class: Middleweight  
 HC: Daisy's Causeway
Toad Class: Lightweight  
 HC: Moonview Highway (Wii)	
Toadette Class: Lightweight  
 HC: Toad's Diner	
Wario Class: Heavyweight  
 HC: Wariodome	
Waluigi Class: Heavyweight  
 HC: Waluigi's Hotel & Casino	
Yoshi Class: Lightweight  
 HC: Yoshi's Island
Donkey Kong Class: S. Heavyweight  
 HC: DK's Jungle Parkway (N64)	
Birdo Class: Middleweight  
 HC: Birdo's Toy Chest	
Koopa Class: Lightweight  
 HC: Koopa Beach 1 (SNES)	
Paratroopa Class: Lightweight  
 HC: Blooper's Beach	
Shy Guy Class: Lightweight  
 HC: Shy Guy's Surf
Bowser Jr. Class: Lightweight  
 HC: Bowser Jr's Big Top Bonanza	
Rosalina Class: Middleweight  
 HC: Comet Observatory	
Pauline Class: Middleweight  
 HC: New Donk City	
King Boo Class: Heavyweight  
 HC: Hotel Getaway	
Kamek Class: Middleweight  
 HC: Kamek's Magical Library
Baby Mario Class: Flyweight  
 HC: Baby Park (GCN)	
Baby Luigi Class: Flyweight  
 HC: Music Park (3DS)	
Goombella Class: Flyweight  
 HC: Rogueport	Monty Mole
Monty Mole Class: Lightweight  
 HC: Moo Moo Farm (N64)	
Pianta Class: Heavyweight  
 HC: Pinna Park
Diddy Kong Class: Lightweight  
 HC: Sunshine Airport (WiiU)	
Noki Class: Lightweight  
 HC: Dolphin Shoals (WiiU)	
Lakitu Class: Middleweight  
 HC: Rainbow Road (SNES)	
Captain Toad Class: Lightweight  
 HC: Wingo's Tower	
Sprixie Princess Class: Flyweight  
 HC: Frappe Snowland (N64)
The following racers are unlockable upon winning Gold Trophies in Grand Prix's at 100cc or higher.
Roy Koopa Class: Heavyweight  
 HC: Maple Treeway (Wii)	
Iggy Koopa Class: Middleweight  
 HC: Mario Speedway	
Larry Koopa Class: Middleweight  
 HC: Mushroom Gorge (Wii)	
Wendy O. Koopa Class: Lightweight  
 HC: Coconut Mall (Wii)	
Lemmy Koopa Class: Lightweight  
 HC: Sweet Sweet Canyon (WiiU)
Morton Koopa Jr. Class: Heavyweight  
 HC: Bowser Castle 3 (SNES)	
Ludwig von Koopa Class: Heavyweight  
 HC: Neo Bowser City (3DS)	
Geno Class: Middleweight  
 HC: Forest Maze	
Rocky Wrench Class: Lightweight  
 HC: Cloudtop Cruise (WiiU)	
Boom Boom Class: Heavyweight  
 HC: Choco Island 1 (SNES)
Dry Bones Class: Lightweight  
 HC: Fossil Falls	
Dry Bowser Class: Heavyweight  
 HC: Bowser's Castle (Wii)	
Professor E. Gadd Class: Lightweight  
 HC: E. Gadd's Garage	
Wart Class: S. Heavyweight  
 HC: Wart's Throne Room	
Mouser Class: Middleweight  
 HC: Lakeside Park (GBA)
Hammer Bro. Class: Middleweight  
 HC: Sawmill Valley	
Petey Piranha Class: Heavyweight  
 HC: Peach's Gardens (DS)	
Metal Mario Class: S. Heavyweight  
 HC: Rainbow Cruise	
Gooigi Class: Lightweight  
 HC: Luigi Circuit (GCN)	
Toadsworth Class: Middleweight  
 HC: Delfino Square (DS)
Baby Peach Class: Flyweight  
 HC: Royal Raceway (N64)	
Baby Daisy Class: Flyweight  
 HC: Daisy Cruiser (GCN)	
Captain Syrup Class: Middleweight  
 HC: SS Tea Cup	
Baby Wario Class: Flyweight  
 HC: Waluigi Stadium (GCN)	
Baby Waluigi Class: Flyweight  
 HC: Waluigi Pinball (DS)
Boshi Class: Lightweight  
 HC: Yoshi Falls (DS)	
Dixie Kong Class: Lightweight  
 HC: Excitebike Arena (WiiU)	
Whomp Class: S. Heavyweight  
 HC: Broken Pier (GBA)	
Fawful Class: Middleweight  
 HC: Tick Tock Clock (DS)	
Tostarenan Class: Lightweight  
 HC: Kalimari Desert (N64)
==Tracks==
60 Tracks are included in the game, divided into three "circuits" of 20 races each and 4 "cups" of 5 races each. Placing third or higher on any of the first four "Nitro Circuit" Cups on any difficulty would unlock the corresponding cup on the "Retro Circuit." This was likewise true with the "Retro Circuit" unlocking cups in the "Infinity Circuit". The tracks are:
===Nitro Circuit (New Tracks)===
====Mushroom Cup====
*1. Mario Speedway
*2. Birdo's Toy Chest
*3. Blooper's Beach
*4. SS Tea Cup
*5. Wingo's Tower
====Flower Cup====
*1. Peach's Castle
*2. Fossil Falls
*3. Rogueport
*4. Forest Maze
*5. Waluigi's Hotel & Casino
====Star Cup====
*1. Daisy's Causeway
*2. E. Gadd's Garage
*3. Luigi Speedway
*4. New Donk City
*5. Comet Observatory
====Special Cup====
*1. Sawmill Valley
*2. Wariodome
*3. Kamek's Magical Library
*4. Bowser's Castle
*5. Rainbow Road
===Retro Circuit (Historical Tracks)===
====Banana Cup====
(Finish 3rd or Higher on Mushroom Cup to Unlock)
*1. GCN Luigi Circuit
*2. DS Yoshi Falls
*3. SNES Choco Island 1
*4. Wii Coconut Mall
*5. WiiU Cloudtop Cruise
====Shell Cup====
(Finish 3rd or Higher on Flower Cup to Unlock)
*1. N64 Frappe Snowland
*2. Wii Mushroom Gorge
*3. WiiU Dolphin Shoals
*4. 3DS Music Park
*5. DS Peach Gardens
====Lightning Cup====
(Finish 3rd or Higher on Star Cup to Unlock)
*1. DS Delfino Square
*2. GCN Baby Park
*3. N64 Royal Raceway
*4. Wii Maple Treeway
*5. Wii Wario's Gold Mine
====Leaf Cup====
(Finish 3rd or Higher on Special Cup to Unlock)
*1. WiiU Sunshine Airport
*2. DS Waluigi Pinball
*3. GBA Broken Pier
*4. N64 DK's Jungle Parkway
*5. 3DS Neo Bowser City
===Infinity Circuit (Mixture of New and Historical Tracks)===
====Egg Cup====
(Finish 3rd or Higher on Banana Cup to Unlock)
*1. N64 Moo Moo Farm
*2. Yoshi's Island (NEW)
*3. Wii Moonview Highway
*4. GCN Daisy Cruiser
*5. Shy Guy's Surf (NEW)
====Bell Cup====
(Finish 3rd or Higher on Shell Cup to Unlock)
*1. SNES Koopa Beach 1
*2. Pinna Park (NEW)
*3. GBA Lakeside Park
*4. WiiU Sweet Sweet Canyon
*5. Toad's Diner (NEW)
====Cappy Cup====
(Finish 3rd or Higher on Lightning Cup to Unlock)
*1. N64 Kalimari Desert
*2. Getaway Hotel (NEW)
*3. GCN Waluigi Stadium
*4. Wii Bowser's Castle
*5. Wart's Throne Room (NEW)
====Rainbow Cup====
(Finish 3rd or Higher on Leaf Cup to Unlock)
*1. DS Tick Tock Clock
*2. Bowser Jr.'s Big Top Bonanza (NEW)
*3. WiiU Excitebike Arena
*4. SNES Rainbow Road
*5. Rainbow Cruise (NEW)
==Items==
As with previous MarioKart titles, there are several items that you can use to help your cause during the race and hurt your opponents. In Mario Kart 9 Ultra, there are 36 different items that can appear in item boxes scattered around the tracks. Mario Kart Ultra also lets you hold two items at once, switching out at will for more strategic gameplay. Also included are 8 Rare items that are powerful, but only occasionally show up in item boxes. Rare items can be switched on or off during Online Play in the Options Menu. The items are:
*NEW* The Amp will create an enemy of the same name to orbit around your cart. Hit another cart and you will shock them into submission, or use it as a one time shield!	
The iconic weapon of Mario Kart. The Banana Peel is dropped onto the track, waiting for an unsuspecting kart to hit it and slip up at the most inopportune times.	
As if one banana wasn't bad enough! Crack open one of these and you'll get 5 banana peels to do with as you please. They orbit around you waiting to be used, so use them as a projectile shield!	
*NEW* A one time use weapon, the Barrel is thrown straight ahead and won't stop till it hits an obstacle or another Kart. If it's the latter, they'll be stopped in their tracks, but a useful item may just appear ahead of them for them (or someone else) to grab.
*NEW* *RARE* The Bill Bazooka is a powerful new weapon from the fine folks at KoopaKo Industries. This bad boy will fire out a single Bullet Bill projectile straight ahead or behind you. The Bill has limited homing capabilities, and when it blows up it could take out multiple karts.	
The Blooper is an odd little item. Toss one into the air and it will ink up all of your opponents, making it hard to see the screen and what is ahead of them. Going at super speed will cause the ink to fly off early, though.	
The sight of one of these is enough to send people scrambling. The Bob-omb will sit on the track for a short while, before it begins to wander around for a few seconds, before it explodes. Hit it, or stand around it when it blows its top, and its Sayonara 1st Place!	
The Boo will render your Kart invisible, but that's just the start. It will also steal an item at random from another player, giving you a nice 2 for 1 sale. Of course, the invisibility no longer protects you from being shrunk via lightning anymore, but nothing is perfect.
This flower will grant you a powerful Boomerang that you can throw at your enemies, and it will faithfully return to your hand for another go around. The second time you throw it, the boomerang will simply fly forward a short distance before disappearing completely.	
A wonderful thing to have in last place, the Bullet Bill will transform you into a Kart Destroying Machine, rocketing you up back near the front and obliterating anyone who gets in your way. Highly recommended you use this as soon as you get it, lest a Boo snatch it away.	
*RARE* Returning from Double Dash and replacing the Piranha Plant, this will attach a small Chain Chomp to the front of your Kart, which will then drag you along and bite anyone who happens to get in its way. Get hit from behind though and it will fly away from you and continue on straight ahead for a short while out of control.	
*NEW* The Cloud Flower isn't an item that you want to see pop up on your screen. If you get this item, you will be surrounded by a fog like cloud which will slow down your acceleration and limit your top speed slightly. The good news is that if you hit another opponent (or an underwater/airborn sequence in the game), then the cloud will dissipate earlier than it would have otherwise.
*NEW* Straight from Wario Land, the Dragon Pot will grant you the ability to be a Fire Breathing Machine. Through on this helmet and you will shoot out a stream of fire from the rear of your cart, protecting you from oncoming projectiles and also giving anyone who gets too close a hot foot.	
*NEW* *RARE* The Double Cherry will create a ghost-like clone of yourself that will mimic your every move during the race (though it can't pick up items.) Any projectile, hazard or status effect that befalls you will destroy the clone instead, granting you near immunity for one hit. This can even save you from the dreaded Lightning Bolt and Blue Shell!	
A devious little item in the right hands, Fake Item Boxes can be planted in the field amongst other boxes, to create an illusion. Anyone who hits one will be sent flying stumbling head over rear from the explosion caused by it. Unlike other projectiles, the Fake Item Box can't protect you as a shield, so keep that in mind.	
On the surface it may look like the Feather does little to help you. It just let's you jump high into the air Yet used at the right time it can screw up the homing ability of a Red Shell or Bazooka Bill Shot, maybe letting you get away scott free. It can also let you leap over obstacles and, in the right circumstances, perhaps even find a shortcut or two!
The Fire Flower will grant you the ability to fire off several rounds of fireballs at will. The balls of fire are tough to aim, but they will bounce several times before they fizzle out, giving you time to create a little chaos, though these can hit you too so be careful!	
The Golden Mushroom is another way of trying to catch up to the lead pack when you've fallen behind! It will grant you nearly unlimited boost power for a period of time once activated, so put your foot on the gas and make the best use of it you can. Just hope you don't lose control or sight of where you're going.	
One of the most basic items in Mario Kart, the Green Shell can be fired forward or backwards and will ricochet around the stage until it flies off a cliff, hits a hazard, or preferably hits another Kart. It's possible to aim these things, but there primary use usually is as a rear shield for protection from incoming red shells.	
*NEW* *RARE* You're not going to find it often, but the Hammer Suit is one of the better offensive weapons in the game. Donning this guy grants you similar powers to the Fire Flower, but throwing hammers instead. While these Hammers don't bounce, they have the same effect as the fireballs do. The benefit is you can throw more of them and they won't ever effect you. This powerup also lasts a long time, so fire away!
*NEW* The Ice Flower is a new item that launches one powerful snowy projectile ahead of you, or behind you, setting off a Frosty Bomb. If it hits someone directly, they'll be instantly frozen in place for a few moments. Even if it misses them, it will leave behind an icy patch of terrain for a short while, and will spin out most players who run over it.	
The dreaded Lightning Bolt is back and still as devastating as ever. Unleash this bolt from the Heavens and watch as all players on the field (save for a few instances, such as a Starman or worse, a Mirror Shield) are spun out and shrunk down to size. As with previous games they will grow back in size based on the position they occupied when the lightning bolt was used, so those at the front will be miniaturized longer than those in the back.	
*NEW* *RARE* Apparently stolen from a Magikoopa, the Magic Wand will fire off a powerful spell that can disrupt any player it hits. Homing in on the nearest player after fired, the Magic Wand will screw with the player's controls, reversing the braking controls as well as the left and right directional controls for a short time. Though the CPU doesn't appear to be as affected by this, the Magic Wand still slows them down considerably.	
*NEW* *RARE* Consider it the defensive version of the Starman. The Mirror Shield is a protective coating that forms over your Kart and protects you from EVERYTHING for a period of time. Moreover, status effects like freezing from an Ice Flower, the stumbling effect of a POW Block, Spells from a Magic Wand and shrinking from a Lightning Bolt (though not a Poison Mushroom) will be reflected back to the player who used the item in the first place. It doesn't last very long, but while you have it you are truly invincible.
One of the basic and common items of the game, a Mushroom will grant you a temporary boost of speed through almost any kind of terrain, making them not only useful to catch up in the literal sense, but also helpful in trying to find short cuts that might exist on certain tracks. Given their ubiquity, even players in first place can find Mushrooms pretty easily.	
*NEW* Though technically not a new item, the Poison Mushroom has returned after a lengthy absence in the game. The purple 'shroom is laid on the track like a Banana Peel, but instead of causing you to spin out if you hit it, it will shrink you as if you were struck by a lightning bolt. Oddly enough if you manage to hit one of these while you are shrunk, they will return you to normal size	
The dreaded POW Block returns as annoying as it ever was. This item requires you to hit it three times, allowing you to time your attack perfectly. Once it is hit the third time, every player on the ground (meaning a feather or a well timed hop can stop this) will be stopped dead in their tracks. Keep an eye on the map and your finger on the trigger button to use this to its best ability.	
The basic bread and butter attack weapon of the game, the Red Shell will home in on the racer who is in front of you and slam into their Kart...provided that the racer doesn't have a shell or some other object of their own to protect themselves with. The red shell will travel the length of the course, giving it plenty of power and making it hard to avoid. Keep an ear out for the tell tale siren sound that let's you know you have incoming!
The original Mario Kart Dream Breaker, the Spiny Shell is back in all its Winged Glory. Fire this off and watch the first place player try in vain to flee in terror, as the Spiny Shell homes in on them and sends them flying with a massive explosion. It's not fullproof, a Mirror Shield, Starman and Super Horn can save you from this winged terror. But for most people, this item spells curtains when it hits them.	
Though not appearing as often as in games past, the Starman is still a very valuable item. It grants you limited invulnerability for a short period of time, and increases your speed to boot! If you get one, you have to judge the best time to use it, as a well-timed Boo can steal this godsend away from you if you wait too long. It has been known to pop up from Barrels and Crates on occasion...	
The Super Horn is another powerful defensive tool that, when timed correctly, can stop almost anything from getting through. Fire off the Super Horn and you'll create a shockwave that destroys any and all projectiles in your path or that are attempting to hit you within its limited range. One of the few items that can stop a Spiny Shell, the Super Horn is a valuable item to have in a pinch if you make your way to the lead.	
This item is a high risk high reward type of affair. Grabbing this will nullify your ability to get new items firstly. Secondly, it will increase your speed while the Thunder Cloud is above you. However, the Thunder Cloud will continue to grow more volatile with each second, until eventually it strikes you with a lightning bolt and shrinks you down to size. Fortunately you can hit another opponent (who doesn't have the Mirror Shield or Boo active) to pass the Thunder Cloud on to them. Use the speed boost and ram an opponent at the last minute for maximum effect.
One of the most versatile weapons in the game, the triple green shells will form a near impenetrable barrier around your Kart and protect you from all manner of nastiness. Or, alternatively, you can fire off these shells one at a time either forwards or backwards and have them act as a normal Green Shell would, the choice is entirely yours!	
Like Manna from Heaven, the Triple Red Shells are a life saver to any player close behind the lead, and a bane to the existence of anyone in first place. Like their Green cousins, the Triple Red Shells will give you three homing Red Shells to use either as a shield or as offensive firepower. Given the effectiveness of one red shell, three of these things can spell doom for any of your opponents.	
*NEW* *RARE* The Viruses from Dr. Mario have arrived to make life heck for anyone who runs across them. This item takes the form of a bottle that you throw ahead onto the field. This bottle will explode, creating a large yellow cloud that lingers on the track. Run through it, and your screen will become distorted by the Viruses, as your controls will also be reversed temporarily, making it nearly impossible to figure out where you're going. They're easy to avoid if your paying attention, but get caught by this and you'll be heading to the back of the line pretty quickly.	
*NEW* *RARE* Arguably the most powerful weapon in the game, the Yellow Shell is a whirling dervish of destruction. Dropped behind a player, the Yellow Shell will quickly begin to glow and will roam around the stage looking to hit anyone (including the person who dropped it if they don't get away fast enough). If it hits you, the effect will be similar to a green shell, except the Yellow Shell won't be destroyed. It will simply move on to the next target. The only things that can destroy a Yellow Shell are a Super Horn or Starman (it will just bounce off a Mirror Shield). It will only chase you a short distance, so if you can outrun it, you'll be safe...for another lap.
There are some items that appear on the track naturally. These items are:
Coins are the currency which help make your Kart go faster. Get more coins, you'll get a bit of a speed boost. You'll also lose coins everytime you hit a hazard or fall off the stage. Coins are found on the track naturally and come in three varieties. Yellow Coins are worth 1, Red Coins are worth 3, and Purple Coins are worth 5.	
Coming from some parallel universe where mascots fight each other instead of race, Crates will occasionally appear on certain levels (like Delfino Square). Hitting one will cause you to be stopped temporarily, but it will also cause an item to randomly drop onto the stage for anyone to use.	
Scattered around the track in clusters of four or five, the Item Boxes contain items (decided by roulette and influenced by probability based on the place you are in when you hit them) that you can use as necessary. Item Boxes can also come as Double Item Boxes, containing two items, but will only give you such if both your inventory slots are empty.	
On rare occasions you will find a Rare Item Box either mixed in with other Item Boxes or alone by itself. Hit this box and you are virtually guaranteed to get one of the 8 rare items in the game. Of course, there is a small chance you might just get a coin. Unlike their common counterparts, Rare Item Boxes don't always regenerate, so get to them fast.
Category:Fan Games
Category:Mario Kart Games
Category:Mario Kart (series)
Category:Racing Games
Category:Ninfinity Games
Category:2021