Occupation

While technology has changed over the last ten thousand years or so, society - despite its milieus and shifts in norms - still has a number of generally-similar occupations people fulfill.
Here are some samples, and the skills associated with them:
*Agrarian - Craft, Electrical Repair, Fast Talk, Mechanical Repair, Natural History, Operate Heavy Machine, Track, +1 skill as a personal specialty.
*Antiquarian - Art, Bargain, Craft, History, Library Use, Other Language, Spot Hidden, +1 skill as a personal specialty or specialty in an era.
*Artist - Art, Craft, Fast Talk, History, Photography, Psychology, Spot Hidden, +1 skill as a personal specialty.
*Athlete - Climb, Dodge, Jump, Martial Arts, Ride, Swim, Throw, +1 skill as a personal specialty.
*Author - History, Library Use, Other Language, Own Language, Persuade, Psychology, +2 skills as personal specialties.
*Bureaucrat - Accounting, History, Library Use, Listen, Other Language, Persuade, Psychology, +1 skill as a personal specialty.
*Career Criminal - Bargain, Disguise, Fast Talk, Handgun, Locksmith, Sneak, Spot Hidden, +1 skill as a personal specialty.
*Courier - Bargain, Conceal, First Aid, Mechanical Repair, Navigate, Persuade, Pilot, +1 skill as a personal specialty.
*Colonial - Bargain, Listen, Natural History, Mechanical Repair, Spot Hidden, Swim, +2 of the following, depending on colony: Throw, Light Melee, Heavy Melee, Rifle, Navigate
*Corporate Psychic - Accounting, Library Use, Listen, Persuade, Psychology, + 2 skills from the following list; any psychic skills must be at Magnitude 1 or greater: Telepathy, Psychokinesis, Thermokinesis, Clairvoyance, ESPN, Psychiatry, History; +1 skill as a personal specialty.
*Corporate Zealot - Conceal, Hide, Library Use, Persuade, Psychology, +2 of the following: Chemistry, Electrical Repair, Law, Pharmacy, Rifle, +1 other skill as a personal specialty.
*Detective - Bargain, Fast Talk, Law, Listen, Persuade, Psychology, Spot Hidden, +1 skill as a personal specialty.
*Dilettante - Art, Craft, Credit Rating, Other Language, Ride, Shotgun, +2 skills as personal specialties.
*Doctor of Medicine - Biology, Credit Rating, First Aid, Medicine, Pharmacy, Psychoanalysis, Psychology, +2 skills as personal specialties.
*Drifter - Bargain, Fast Talk, Hide, Listen, Natural History, Psychology, Sneak, +1 skill as a personal specialty.
*Engineer - Chemistry, Electrical Repair, Geology, Library Use, Mechanical Repair, Operate Heavy Machine, Physics, +1 skill as a personal specialty.
*Entertainer - Art, Credit Rating, Disguise, Dodge, Fast Talk, Listen, Psychology, +1 skill as a personal specialty.
*Hacker/Consultant - Computer Use, Electrical Repair, Electronics, Fast Talk, Library Use, Other Language, Physics, +1 skill as a personal specialty.
*Journalist - Fast Talk, History, Library Use, Own Language, Persuade, Photography, Psychology, +1 skill as a personal specialty.
*Lawyer - Bargain, Credit Rating, Fast Talk, Law, Library Use, Persuade, Psychology, +1 skill as a personal specialty.
*Mercenary - Bargain, Dodge, First Aid, Hide, Pilot, Sneak, +1 of the following: Rifle, Handgun, Shotgun, Machine Gun, Submachine Gun; +1 skill as a personal specialty.
*Military Officer - Accounting, Bargain, Credit Rating, Law, Navigate, Persuade, Psychology, +1 skill as a personal specialty.
*Musician - Art, Bargain, Craft, Fast Talk, Listen, Persuade, Psychology, +1 skill as a personal specialty.
*Pilot - Astronomy, Electrical Repair, Mechanical Repair, Navigate, Operate Heavy Machine, Physics, Pilot, +1 skill as a personal specialty.
*Police - Dodge, Fast Talk, First Aid, Grapple, Law, Psychology, +2 of the following as personal specialties: Bargain, Drive, Martial Arts, Ride, Spot Hidden.
*Private Investigator/Bounty Hunter - Bargain, Fast Talk, Law, Library Use, Locksmith, Photography, Psychology, +1 skill as a personal specialty.
*Professor - Bargain, Credit Rating, Library Use, Other Language, Persuade, Psychology, +2 of the following as personal specialties: Anthropology, Archaeology, Astronomy, Biology, Chemistry, Electronics, Geology, History, Law, Medicine, Natural History, or Physics.
*Rogue Psychic - Fast Talk, Hide, Listen, Psychology, Sneak, + 2 skills from the following list; any psychic skills must be at Magnitude 1 or greater: Telepathy, Psychokinesis, Thermokinesis, Clairvoyance, ESPN, Persuade, Handgun; +1 skill as a personal specialty.
*Soldier - Dodge, First Aid, Hide, Listen, Mechanical Repair, Rifle, Sneak, +1 skill as a personal specialty.
*Spokesperson - Credit Rating, Disguise, Dodge, Fast Talk, Persuade, Psychology, +1 skill as a personal specialty.
Category:Mechanics