Legend Materia/Final Fantasy XIII

The following is a list of Legend Materia that can be unlocked by using characters from the Final Fantasy XIII realm.
==List of Legend Materia==
===Lightning===
Materia	Effect 	Acquisition
 	Lightning damage +10% 	Bottled Lightning Legend Sphere
 	Increase lightning damage a small amount. 	Bottled Lightning Legend Sphere
 	Auto-Haste, CT0 (3 turns) 	Radiant Champion Legend Sphere
 	Begin battle with Haste, and remove delay from the user's actions for three turns.	Radiant Champion Legend Sphere
 	25%: Dualcast lightning abilities 	Lightning's Reprise (XIII)
 	Small chance for offensive lightning abilities to trigger twice. 	Lightning's Reprise (XIII)
 	Lightning infusion (25s) 	Guardian Corps Cap (XIII)
 	Begin battle temporarily infused with the power of lightning. 	Guardian Corps Cap (XIII)
 	Holy infusion (25s) 	(XIII)
 	Begin battle temporarily infused with the power of holy light. 	(XIII)
 	25%: dualcast holy abilities 	(XIII)
 	Small chance for offensive holy abilities to trigger twice. 	(XIII)
===Snow===
Materia	Effect 	Acquisition
 	Ice weakness -10% 	Fiery Friend Legend Sphere
 	Reduce ice damage taken a small amount. 	Fiery Friend Legend Sphere
 	Sentinel (25s) 	Heartening Hero Legend Sphere
 	Begin battle with a very large bonus to Defense and Resistance, and temporarily draw single-target physical and black magic attacks away from allies.	Heartening Hero Legend Sphere
 	ATK +2% per hit taken, up to +35% 	Snow's Longcoat (XIII)
 	Increase the user's Attack up to a moderate amount, proportional to the number of attacks the user has taken. 	Snow's Longcoat (XIII)
 	Auto-Haste, CT0 (1 turn) 	(XIII)
 	Begin battle with Haste, and remove delay from the user's actions for one turn. 	(XIII)
 	Ice infusion (25s) 	(XIII)
 	Begin battle temporarily infused with the power of ice. 	(XIII)
 	 	(XIII)
 	Small chance for monk abilities to trigger an additional time when used 	(XIII)
===Vanille===
Materia	Effect 	Acquisition
 	WHT healing +15% 	Pulse Prayer Legend Sphere
 	Increase white magic healing a small amount. 	Pulse Prayer Legend Sphere
 	35%: dualcast White Magic abilities 	Embracing Salvation Legend Sphere
 	Moderate chance for white magic abilities to trigger twice. 	Embracing Salvation Legend Sphere
 	25%: follow White Magic abilities with 200% holy white magic, target DEF/RES -20% (25s) 	(XIII)
 	Small chance when using white magic abilities to deal a single-target white magic holy attack which temporarily lowers the target's Defense and Resistance a small amount.	(XIII)
 	25%: White Magic abilities grant self WHT healing +30% (10s) 	Vanille's Guise (XIII)
 	Small chance to temporarily increase white magic healing a large amount after using a white magic ability. 	Vanille's Guise (XIII)
 	35%: Support abilities grant self cast speed x2 (1 turn) 	(XIII)
 	Moderate chance to reduce delay of user's actions for one turn when using support abilities. 	(XIII)
===Sazh===
Materia	Effect 	Acquisition
 	Support ability damage +15% 	Happy Pappy Legend Sphere
 	Increase support ability damage a small amount. 	Happy Pappy Legend Sphere
 	Stat buff duration +40% 	Fatherly Love Legend Sphere
 	Increase the duration of stat buffs generated by the user and their related effects a moderate amount. Applies to most stat buffs and their effects.	Fatherly Love Legend Sphere
 	Full ATB entry, CT0 (1 turn) 	Sazh's Coat (XIII)
 	Begin battle with Haste, and remove delay from the user's actions for one turn. 	Sazh's Coat (XIII)
 	 	Mythril Bangle (XIII)
 	Small chance for machinist abilities to trigger an additional time when used. 	Mythril Bangle (XIII)
===Hope===
Materia	Effect 	Acquisition
 	Holy damage +10% 	Maternal Memory Legend Sphere
 	Increase holy damage a small amount. 	Maternal Memory Legend Sphere
 	35%: dualcast holy abilities 	Beyond Love and Hate Legend Sphere
 	Moderate chance for offensive holy abilities to trigger twice. 	Beyond Love and Hate Legend Sphere
 	Holy infusion (25s) 	Hope's Guise (XIII)
 	Begin battle temporarily infused with the power of holy light. 	Hope's Guise (XIII)
 	Cast speed x2 (3 turns) 	Academy Gloves (XIII)
 	Reduce delay of the user's actions for three turns at the start of battle.	Academy Gloves (XIII)
===Fang===
Materia	Effect 	Acquisition
 	Wind damage +10% 	Dauntless Warrior Legend Sphere
 	Increase wind damage a small amount. 	Dauntless Warrior Legend Sphere
 	35%: follow Dragoon abilities with Roar on High 	Roar On High Legend Sphere
 	Moderate chance to trigger Roar on High when using dragoon abilities, dealing ranged physical wind and non-elemental damage to one target.	Roar On High Legend Sphere
 	Roar on High: 4x 54% wind/NE ranged 	Roar On High Legend Sphere
 	Dragoon ability damage +25% with spear 	Fang's Guise (XIII)
 	Deal significantly more damage with dragoon abilities when a spear is equipped. 	Fang's Guise (XIII)
 	Wind infusion (25s) 	(XIII)
 	Begin battle temporarily infused with the power of wind. 	(XIII)
 	Auto-Haste, CT0 (1 turn) 	(XIII)
 	Begin battle with Haste, and remove delay from the user's actions for one turn. 	(XIII)
 	25%: dualcast Dragoon abilities 	(XIII)
 	Small chance for dragoon abilities to trigger twice. 	(XIII)
===Serah===
Materia	Effect 	Acquisition
 	Ice damage +10% 	Undaunted Hope Legend Sphere
 	Increase ice damage a small amount. 	Undaunted Hope Legend Sphere
 	MAG +1% per hit of BLK ice damage, up to +30% 	Time Traveller Legend Sphere
 	Increase the user's Magic up to a moderate amount, proportional to the number of black magic ice attacks the user has dealt.	Time Traveller Legend Sphere
 	25%: dualcast ice abilities 	(XIII)
 	Small chance for offensive ice abilities to trigger twice. 	(XIII)
 	Ice infusion (25s) 	(XIII)
 	Begin battle temporarily infused with the power of ice. 	(XIII)
 	Water infusion (25s) 	(XIII)
 	Begin battle temporarily infused with the power of water. 	(XIII)
===Raines===
Materia	Effect 	Acquisition
 	BLK damage +10% 	Young Idealist Legend Sphere
 	Increase black magic damage a small amount. 	Young Idealist Legend Sphere
 	35%: dualcast holy or dark abilities 	Seraphic Might Legend Sphere
 	Moderate chance for offensive dark and holy abilities to trigger twice. 	Seraphic Might Legend Sphere
 	Stat buff duration +30% 	Raines' Reprise (XIII)
 	Increase the duration of stat buffs generated by the user and their related effects a small amount. Applies to most stat buffs and their effects.	Raines' Reprise (XIII)
 	Dark infusion (25s) 	(XIII)
 	Begin battle temporarily infused with the power of the dark. 	(XIII)
===Noel===
Materia	Effect 	Acquisition
 	PHY damage +10% 	Hunter from Tomorrow Legend Sphere
 	Increase physical damage a small amount. 	Hunter from Tomorrow Legend Sphere
 	Auto-Haste, CT0 (3 turns) 	Rewriting History Legend Sphere
 	Begin battle with Haste, and remove delay from the user's actions for three turns.	Rewriting History Legend Sphere
 	PHY damage +20% with sword 	Noel's Bracer (XIII)
 	Deal significantly more physical damage when a sword is equipped. 	Noel's Bracer (XIII)
 	25%: dualcast ice abilities 	Noel's Guise (XIII)
 	Small chance for offensive ice abilities to trigger twice. 	Noel's Guise (XIII)
 	Ice infusion (25s) 	(XIII)
 	Begin battle temporarily infused with the power of ice. 	(XIII)
 	 	(XIII)
 	'Begin battle temporarily infused with the power of water. 	(XIII)
===Nabaat===
Materia	Effect 	Acquisition
 	Dark damage +10% 	Chilling Instincts Legend Sphere
 	Increase dark damage a small amount. 	Chilling Instincts Legend Sphere
 	30%: dark abilities cause target dark weakness +10% 	Belied Ambition Legend Sphere
 	Moderate chance to temporarily lower the target's dark resistance level by 1 when using dark abilities.	Belied Ambition Legend Sphere
 	25%: dualcast dark abilities 	Nabaat's Glove (XIII)
 	Small chance for offensive dark abilities to trigger twice. 	Nabaat's Glove (XIII)
 	35%: dark abilities grant self cast speed x2 (1 turn) 	Goggle Mask (XIII)
 	Moderate chance to reduce delay of the user's actions for one turn when using dark abilities. 	Goggle Mask (XIII)
Category:Final Fantasy Record Keeper