Progress Bar Modules

Progress bar modules can be added by clicking on the Progress Bar. They usually have a chance of triggering a certain bonus when a reward is claimed.
== Module Shop ==
Modules can be bought from the module shop, which can be accessed by clicking on the progress bar. This shop is restocked at the end of the day, or when you pay to use a restock. Using a day skip will change the modules offered as well.
== Module Properties ==
Modules have a certain size and must be slotted in an inventory of a fixed size to become active.
=== Tier ===
Modules have a tier associated with them. Tiers range from 1 to 9, and the power of modules increases with their tier. This progression is linear from Tiers 1 to 8, but at tier 9, the module essentially acts as a tier 11 in regards to its bonuses. A module has 42% base chance (52% on Tuesday, Thursday and Saturdays) to roll over next tier. The highest tier you can obtain from this chance is 4 if you have no ascensions, and is increased by 1 per ascension until you reach the Tier 9 maximum at 5 ascensions.
=== Shiny Modules ===
Modules can also be shiny. Apart from a fancy graphical effect, shiny modules have a 2.5x chance of activation, and will give double the effect (or 5x chance of activation if the effect gives only 1 amount of a reward, such as the Crystal of Rarity module) over the non-shiny version of the same module. A shiny module will also be one block bigger than it's non-shiny counterpart. A module has 0% base chance (+9% on Fridays and Saturdays, +5.6% if you are level 9000 or have ascended at least once) to become shiny, and this chance is re-rolled every time a module would have its tier increased.
=== White Coin Cost ===
Modules cost a certain amount of that varies depending on the type of module and its properties. Normal modules have a fixed tier one cost. The cost for tiers 2 and above are calculated as (tier 1 cost) * (tier)2. A Tier 9 module will be given a cost as if it was tier 10. The table below lists the cost for all the common base module costs
Base Cost	10 	25 	50 	100 	250
Tier 1 	10 	25 	50 	100 	250
Tier 2 	40 	100 	200 	400 	1,000
Tier 3 	90 	225 	450 	900 	2,250
Tier 4 	160 	400 	800 	1,600 	4,000
Tier 5 	250 	625 	1,250	2,500 	6,250
Tier 6 	360 	900 	1,800	3,600 	9,000
Tier 7 	490 	1,225	2,450	4,900 	12,250
Tier 8 	640 	1,600	3,200	6,400 	16,000
Tier 9 	1,000	2,500	5,000	10,000	25,000
For Shiny Modules, the cost will be multiplied by 10.
=== Shiny Token Cost ===
Shiny modules will also require an amount of Shiny Tokens. The amount you need is based on the length of the Shiny Module and the tier.
Length	2 	3 	4 	5
Tier 1	65 	98 	130	163
Tier 2	72 	108	144	180
Tier 3	81 	121	162	202
Tier 4	92 	138	184	230
Tier 5	105	157	210	262
Tier 6	120	180	240	300
Tier 7	137	205	274	342
Tier 8	156	234	312	390
Tier 9	200	300	400	500
=== Rarity ===
Some modules appear in the shop more frequently than others.
== Module Restock ==
You can use the module restock to change all the modules offered for sale. The chances listed below are independent of the chance for tier increase and shiny conversion listed above. There are four options to choose from:
=== Basic Restock ===
Cost: 25 White Coin
The minimum module tier is 1, and each module has a 50% chance to increase in tier, up to a maximum tier of 6. There is no chance of shiny modules with this option. (I have used this multiple times and got shiny's multiple times, sometimes 2 in the same restock, thus this information is incorrect or outdated)
=== Intermediate Restock ===
Cost: 4 Shiny Tokens
The minimum module Tier is 3, and each module has a 60% chance to increase in tier, up to a maximum tier of 7. Each time the module increases in tier, there is a 5% chance it will become shiny.
=== Advanced Restock ===
Cost: 30 Shiny Tokens
The minimum module Tier is 5, and each module has a 70% chance to increase in tier, up to a maximum tier of 8. Each time the module increases in tier, there is a 15% chance it will become shiny.
=== Premium Restock ===
Cost: 200 Shiny Tokens
The minimum module Tier is 7, and each module has a 80% chance to increase in tier, up to a maximum tier of 9. Each time the module increases in tier, there is a 30% chance it will become shiny.
== List of Modules ==
This list is incomplete. Help by extending it!
1.5x Coin Module 	1.5x Coin Module 	1.5x Coin Module
Whenever you claim a reward, X% chance to gain Y seconds of 1.5x Coin time.	Whenever you claim a reward, X% chance to gain Y seconds of 1.5x Coin time.	Whenever you claim a reward, X% chance to gain Y seconds of 1.5x Coin time.
Base cost 	25 	
Effect 	X = 0.9 + 0.1 * tierY = 9 + tier 	
Size 	2 (normal)3 (shiny) 	
1.5x EXP Module 	1.5x EXP Module 	1.5x EXP Module
Whenever you claim a reward, X% chance to gain Y seconds of 1.5x EXP time.	Whenever you claim a reward, X% chance to gain Y seconds of 1.5x EXP time.	Whenever you claim a reward, X% chance to gain Y seconds of 1.5x EXP time.
Base cost 	50 	
Effect 	X = 0.9 + 0.1 * tierY = 9 + tier 	
Size 	2 (normal)3 (shiny) 	
100k Medal Module 	100k Medal Module 	100k Medal Module
Whenever you claim a reward, X% chance to gain 1 Arcade 100k Medal.	Whenever you claim a reward, X% chance to gain 1 Arcade 100k Medal.	Whenever you claim a reward, X% chance to gain 1 Arcade 100k Medal.
Base cost 	50 	
Effect 	X = (0.9 + 0.1 * tier) ^ 2 * 2Y = 1 	
Size 	3 (normal)4 (shiny) 	
Adventure Time Module 	Adventure Time Module 	Adventure Time Module
Whenever you claim a reward, X% chance to reduce the waiting time for Adventure Energy by 3 seconds.	Whenever you claim a reward, X% chance to reduce the waiting time for Adventure Energy by 3 seconds.	Whenever you claim a reward, X% chance to reduce the waiting time for Adventure Energy by 3 seconds.
Base cost 	25 	
Effect 	X = 4.5 + 0.5 * tierY = 2.7 + 0.3 * tier (rounded down) 	
Size 	2 (normal)3 (shiny) 	
Bacon Module 	Bacon Module 	Bacon Module
Whenever you claim a reward, X% chance to gain 1 Bacon.	Whenever you claim a reward, X% chance to gain 1 Bacon.	Whenever you claim a reward, X% chance to gain 1 Bacon.
Base cost 	50 	
Effect 	X = (0.9 + 0.1 * teir) ^ 2 * 5Y = 1 	
Size 	3 (normal)4 (shiny) 	
Blue Coin Module 	Blue Coin Module 	Blue Coin Module
Whenever you claim a reward, X% chance to gain 1 Blue Coin.	Whenever you claim a reward, X% chance to gain 1 Blue Coin.	Whenever you claim a reward, X% chance to gain 1 Blue Coin.
Base cost 	50 	
Effect 	X = [(0.9 + 0.1 * tier) ^ 2] * 2.5Y = 1 	
Size 	2 (normal)3 (shiny) 	
Boost Module 	Boost Module 	Boost Module
Whenever you claim a reward, X% chance to gain Y boost.	Whenever you claim a reward, X% chance to gain Y boost.	Whenever you claim a reward, X% chance to gain Y boost.
Base cost 	50 	
Effect 	X = 2.25 + 0.25 * teirY = 2.7 + 0.3 * teir 	
Size 	2 (normal)3 (shiny) 	
Boost Freeze Module 	Boost Freeze Module 	Boost Freeze Module
Whenever you claim a reward, X% chance to freeze boost for Y seconds.	Whenever you claim a reward, X% chance to freeze boost for Y seconds.	Whenever you claim a reward, X% chance to freeze boost for Y seconds.
Base cost 	50 	
Effect 	X = 0.45 + 0.05 * tierY = 2.7 + 0.3 * tier (rounded down) 	
Size 	2 (normal)3 (shiny) 	
Career EXP Module 	Career EXP Module 	Career EXP Module
Whenever you claim a reward, X% chance to gain Y Career EXP for a random Career. Not affected by career activation and blessing..	Whenever you claim a reward, X% chance to gain Y Career EXP for a random Career. Not affected by career activation and blessing..	Whenever you claim a reward, X% chance to gain Y Career EXP for a random Career. Not affected by career activation and blessing..
Base cost 	10 	
Effect 	X = 4.5 + 0.5 * tierY = 9 + tier 	
Size 	1 (normal)2 (shiny) 	
CM Module 	CM Module 	CM Module
Whenever you claim a reward, X% chance to to gain Y Crafting Materials.	Whenever you claim a reward, X% chance to to gain Y Crafting Materials.	Whenever you claim a reward, X% chance to to gain Y Crafting Materials.
Base cost 	50 	
Effect 	X = 4.5 + 0.5 * teirY = 180 + 20 * teir 	
Size 	2 (normal)3 (shiny) 	
Coin Module 	Coin Module 	Coin Module
Whenever you claim a reward, X% chance to gain Y% extra Coins. If multiple Coin Modules activate, effects stack additively.	Whenever you claim a reward, X% chance to gain Y% extra Coins. If multiple Coin Modules activate, effects stack additively.	Whenever you claim a reward, X% chance to gain Y% extra Coins. If multiple Coin Modules activate, effects stack additively.
Base cost 	10 	
Effect 	X = 9 + tierY = 9 + tier 	
Size 	1 (normal)2 (shiny) 	
Crystal Module 	Crystal Module 	Crystal Module
Whenever you claim a reward, X% chance to gain 1 Crystal of Rarity.	Whenever you claim a reward, X% chance to gain 1 Crystal of Rarity.	Whenever you claim a reward, X% chance to gain 1 Crystal of Rarity.
Base cost 	100 	
Effect 	X = (0.9 + 0.1 * tier) ^ 2Y = 1 	
Size 	3 (normal)4 (shiny) 	
Enhancer Fragment Module 	Enhancer Fragment Module 	Enhancer Fragment Module
Whenever you claim a reward, X% chance to gain Y Enhancer Fragments.	Whenever you claim a reward, X% chance to gain Y Enhancer Fragments.	Whenever you claim a reward, X% chance to gain Y Enhancer Fragments.
Base cost 	25 	
Effect 	X = 0.9 + 0.1 * teirY = 9 + teir 	
Size 	1 (normal)2 (shiny) 	
EXP Module 	EXP Module 	EXP Module
Whenever you claim a reward, X% chance to gain Y% more EXP. If multiple EXP Modules activate, effects stack additively.	Whenever you claim a reward, X% chance to gain Y% more EXP. If multiple EXP Modules activate, effects stack additively.	Whenever you claim a reward, X% chance to gain Y% more EXP. If multiple EXP Modules activate, effects stack additively.
Base cost 	25 	
Effect 	X = 9 + tierY = 9 + tier 	
Size 	1 (normal)2 (shiny) 	
Fatigue Recovery Module 	Fatigue Recovery Module 	Fatigue Recovery Module
Whenever you claim a reward, X% chance to recover 3 Fatigue in Fishing.	Whenever you claim a reward, X% chance to recover 3 Fatigue in Fishing.	Whenever you claim a reward, X% chance to recover 3 Fatigue in Fishing.
Base cost 	25 	
Effect 	X = 2.25 + 0.25 * tierY = 2.7 + 0.3 * tier (rounded down) 	
Size 	2 (normal)3 (shiny) 	
FCG Cash Module 	FCG Cash Module 	FCG Cash Module
Whenever you claim a reward, X% chance to gain Y FCG Cash.	Whenever you claim a reward, X% chance to gain Y FCG Cash.	Whenever you claim a reward, X% chance to gain Y FCG Cash.
Base cost 	25 	
Effect 	X = 4.5 + 0.5 * tierY = 9 + tier 	
Size 	1 (normal)2 (shiny) 	
Fertilizer Time Module 	Fertilizer Time Module 	Fertilizer Time Module
Whenever you claim a reward, X% chance to reduce Fertilizer cooldown by X seconds.	Whenever you claim a reward, X% chance to reduce Fertilizer cooldown by X seconds.	Whenever you claim a reward, X% chance to reduce Fertilizer cooldown by X seconds.
Base cost 	25 	
Effect 	X = (0.9 + 0.1 * tier)Y = 9 + tier 	
Size 	2 (normal)3 (shiny) 	
Garden Point Module 	Garden Point Module 	Garden Point Module
Whenever you claim a reward, X% chance to gain Y Garden Points.	Whenever you claim a reward, X% chance to gain Y Garden Points.	Whenever you claim a reward, X% chance to gain Y Garden Points.
Base cost 	50 	
Effect 	X = 4.5 + 0.5 * teirY = 4.5 + 0.5 * teir (rounded down) 	
Size 	2 (normal)3 (shiny) 	
Green Coin Module 	Green Coin Module 	Green Coin Module
Whenever you claim a reward, X% chance to gain Y green coins.	Whenever you claim a reward, X% chance to gain Y green coins.	Whenever you claim a reward, X% chance to gain Y green coins.
Base cost 	25 	
Effect 	X = 9 + tierY = 90 + 10 * tier 	
Size 	1 (normal)2 (shiny) 	
Harvest Module 	Harvest Module 	Harvest Module
Whenever you claim a reward, X% chance to increase the base Harvest Value of all trees in Home Garden and Another Garden by Y. This amount is unaffected by Fertilizers. Each tree can gain up to 10,000,000 extra base Harvest Value from Modules..	Whenever you claim a reward, X% chance to increase the base Harvest Value of all trees in Home Garden and Another Garden by Y. This amount is unaffected by Fertilizers. Each tree can gain up to 10,000,000 extra base Harvest Value from Modules..	Whenever you claim a reward, X% chance to increase the base Harvest Value of all trees in Home Garden and Another Garden by Y. This amount is unaffected by Fertilizers. Each tree can gain up to 10,000,000 extra base Harvest Value from Modules..
Base cost 	25 	
Effect 	X = 4.5 + 0.5 * teirY = 45 + 5 * teir 	
Size 	2 (normal)3 (shiny) 	
HP Recovery Module 	HP Recovery Module 	HP Recovery Module
Whenever you claim a reward, X% chance to recover HP equal to Y% of HP Regen stat. Works only when you are in the Battle Arena.	Whenever you claim a reward, X% chance to recover HP equal to Y% of HP Regen stat. Works only when you are in the Battle Arena.	Whenever you claim a reward, X% chance to recover HP equal to Y% of HP Regen stat. Works only when you are in the Battle Arena.
Base cost 	10 	
Effect 	X = 18 + 2 * tierY = 225 + 25 * tier 	
Size 	1 (normal)2 (shiny) 	
LolMarket Lv. 1 Module 	LolMarket Lv. 1 Module 	LolMarket Lv. 1 Module
Whenever you claim a reward, X% chance to gain 1 Lv. 1 LolMarket Gem..	Whenever you claim a reward, X% chance to gain 1 Lv. 1 LolMarket Gem..	Whenever you claim a reward, X% chance to gain 1 Lv. 1 LolMarket Gem..
Base cost 	10 	
Effect 	X = (0.9 + 0.1 * tier) ^ 2 * 0.1Y = 1 	
Size 	1 (normal)2 (shiny) 	
LolMarket Lv. 2 Module 	LolMarket Lv. 2 Module 	LolMarket Lv. 2 Module
Whenever you claim a reward, X% chance to gain 1 Lv. 2 LolMarket Gem.	Whenever you claim a reward, X% chance to gain 1 Lv. 2 LolMarket Gem.	Whenever you claim a reward, X% chance to gain 1 Lv. 2 LolMarket Gem.
Base cost 	20 	
Effect 	X = (0.9 + 0.1 * tier) ^ 2 * 0.15Y = 1 	
Size 	2 (normal)3 (shiny) 	
LolMarket Lv. 3 Module 	LolMarket Lv. 3 Module 	LolMarket Lv. 3 Module
Whenever you claim a reward, X% chance to gain 1 Lv. 3 LolMarket Gem.	Whenever you claim a reward, X% chance to gain 1 Lv. 3 LolMarket Gem.	Whenever you claim a reward, X% chance to gain 1 Lv. 3 LolMarket Gem.
Base cost 	30 	
Effect 	X = (0.9 + 0.1 * tier) ^ 2 * 0.15Y = 1 	
Size 	2 (normal)3 (shiny) 	
LolMarket Lv. 4 Module 	LolMarket Lv. 4 Module 	LolMarket Lv. 4 Module
Whenever you claim a reward, X% chance to gain 1 Lv. 4 LolMarket Gem.	Whenever you claim a reward, X% chance to gain 1 Lv. 4 LolMarket Gem.	Whenever you claim a reward, X% chance to gain 1 Lv. 4 LolMarket Gem.
Base cost 	40 	
Effect 	X = (0.9 + 0.1 * tier) ^ 2 * 0.2Y = 1 	
Size 	3 (normal)4 (shiny) 	
LolMarket Lv. 5 Module 	LolMarket Lv. 5 Module 	LolMarket Lv. 5 Module
Whenever you claim a reward, X% chance to gain 1 Lv. 5 LolMarket Gem.	Whenever you claim a reward, X% chance to gain 1 Lv. 5 LolMarket Gem.	Whenever you claim a reward, X% chance to gain 1 Lv. 5 LolMarket Gem.
Base cost 	50 	
Effect 	X = (0.9 + 0.1 * tier) ^ 2 * 0.2Y = 1 	
Size 	3 (normal)4 (shiny) 	
LolMarket Lv. 6 Module 	LolMarket Lv. 6 Module 	LolMarket Lv. 6 Module
Whenever you claim a reward, X% chance to gain 1 Lv. 6 LolMarket Gem.	Whenever you claim a reward, X% chance to gain 1 Lv. 6 LolMarket Gem.	Whenever you claim a reward, X% chance to gain 1 Lv. 6 LolMarket Gem.
Base cost 	60 	
Effect 	X = (0.9 + 0.1 * tier) ^ 2 * 0.2Y = 1 	
Size 	3 (normal)4 (shiny) 	
LolMarket Lv. 7 Module 	LolMarket Lv. 7 Module 	LolMarket Lv. 7 Module
Whenever you claim a reward, X% chance to gain 1 Lv. 7 LolMarket Gem.	Whenever you claim a reward, X% chance to gain 1 Lv. 7 LolMarket Gem.	Whenever you claim a reward, X% chance to gain 1 Lv. 7 LolMarket Gem.
Base cost 	70 	
Effect 	X = (0.9 + 0.1 * tier) ^ 2 * 0.25Y = 1 	
Size 	4 (normal)5 (shiny) 	
LolMarket Lv. 8 Module 	LolMarket Lv. 8 Module 	LolMarket Lv. 8 Module
Whenever you claim a reward, X% chance to gain 1 Lv. 8 LolMarket Gem.	Whenever you claim a reward, X% chance to gain 1 Lv. 8 LolMarket Gem.	Whenever you claim a reward, X% chance to gain 1 Lv. 8 LolMarket Gem.
Base cost 	80 	
Effect 	X = (0.9 + 0.1 * tier) ^ 2 * 0.25Y = 1 	
Size 	4 (normal)5 (shiny) 	
LolMarket Lv. 9 Module 	LolMarket Lv. 9 Module 	LolMarket Lv. 9 Module
Whenever you claim a reward, X% chance to gain 1 Lv. 9 LolMarket Gem.	Whenever you claim a reward, X% chance to gain 1 Lv. 9 LolMarket Gem.	Whenever you claim a reward, X% chance to gain 1 Lv. 9 LolMarket Gem.
Base cost 	90 	
Effect 	X = (0.9 + 0.1 * tier) ^ 2 * 0.25Y = 1 	
Size 	4 (normal)5 (shiny) 	
LolMarket Lv. 10 Module 	LolMarket Lv. 10 Module 	LolMarket Lv. 10 Module
Whenever you claim a reward, X% chance to gain 1 Lv. 10 LolMarket Gem.	Whenever you claim a reward, X% chance to gain 1 Lv. 10 LolMarket Gem.	Whenever you claim a reward, X% chance to gain 1 Lv. 10 LolMarket Gem.
Base cost 	100 	
Effect 	X = (0.9 + 0.1 * tier) ^ 2 * 0.25Y = 1 	
Size 	4 (normal)5 (shiny) 	
MP Recovery Module 	MP Recovery Module 	MP Recovery Module
Whenever you claim a reward, X% chance to recover MP equal to Y% of MP Regen stat. Works only when you are in the Battle Arena.	Whenever you claim a reward, X% chance to recover MP equal to Y% of MP Regen stat. Works only when you are in the Battle Arena.	Whenever you claim a reward, X% chance to recover MP equal to Y% of MP Regen stat. Works only when you are in the Battle Arena.
Base cost 	10 	
Effect 	X = 18 + 2 * tierY = 225 + 2 * tier 	
Size 	1 (normal)2 (shiny) 	
Pixel Module 	Pixel Module 	Pixel Module
Whenever you claim a reward, X% chance to gain Y pixels.	Whenever you claim a reward, X% chance to gain Y pixels.	Whenever you claim a reward, X% chance to gain Y pixels.
Base cost 	50 	
Effect 	X = 4.5 + 0.5 * tierY = 45000 + 5000 * tier 	
Size 	2 (normal)3 (shiny) 	
Purple Button Module 	Purple Button Module 	Purple Button Module
Whenever you claim a reward, X% chance to gain 1 Purple Button.	Whenever you claim a reward, X% chance to gain 1 Purple Button.	Whenever you claim a reward, X% chance to gain 1 Purple Button.
Base cost 	50 	
Effect 	X = (0.9 + 0.1 * teir) ^ 2 * 2Y = 1 	
Size 	3 (normal)4 (shiny) 	
Rage Module 	Rage Module 	Rage Module
Whenever you claim a reward, X% chance to gain 5% rage in the Battle Arena. Works only when you are in the Battle Arena.	Whenever you claim a reward, X% chance to gain 5% rage in the Battle Arena. Works only when you are in the Battle Arena.	Whenever you claim a reward, X% chance to gain 5% rage in the Battle Arena. Works only when you are in the Battle Arena.
Base cost 	25 	
Effect 	X = 2.25 + 0.25 * tierY = 2.7 + 0.3 * teir 	
Size 	2 (normal)3 (shiny) 	
Randomfruit Module 	Randomfruit Module 	Randomfruit Module
Whenever you claim a reward, X% chance to gain 1 Randomfruit.	Whenever you claim a reward, X% chance to gain 1 Randomfruit.	Whenever you claim a reward, X% chance to gain 1 Randomfruit.
Base cost 	100 	
Effect 	X = (0.9 + 0.1 * tier) ^ 2 * 2Y = 1 	
Size 	4 (normal)5 (shiny) 	
SCM Module 	SCM Module 	SCM Module
Whenever you claim a reward, X% chance to gain 1 Superior Crafting Material.	Whenever you claim a reward, X% chance to gain 1 Superior Crafting Material.	Whenever you claim a reward, X% chance to gain 1 Superior Crafting Material.
Base cost 	50 	
Effect 	X = (0.9 + 0.1 * tier) ^ 2 * 5Y = 1 	
Size 	2 (normal)3 (shiny) 	
Special Food Module 	Special Food Module 	Special Food Module
Whenever you claim a reward, X% chance to gain 1 Special Food.	Whenever you claim a reward, X% chance to gain 1 Special Food.	Whenever you claim a reward, X% chance to gain 1 Special Food.
Base cost 	100 	
Effect 	X = (0.9 + 0.1 * teir) ^ 2 * 5Y = 1 	
Size 	4 (normal)5 (shiny) 	
Stadium Token Module 	Stadium Token Module 	Stadium Token Module
Whenever you claim a reward, X% chance to gain Y Stadium Tokens.	Whenever you claim a reward, X% chance to gain Y Stadium Tokens.	Whenever you claim a reward, X% chance to gain Y Stadium Tokens.
Base cost 	25 	
Effect 	X = 4.5 + 0.5 * tierY = 18 + 2 * tier 	
Size 	1 (normal)2 (shiny) 	
Ultimate Crystal Module 	Ultimate Crystal Module 	Ultimate Crystal Module
Whenever you claim a reward, X% chance to gain a Crystal of Ultimate Rarity.	Whenever you claim a reward, X% chance to gain a Crystal of Ultimate Rarity.	Whenever you claim a reward, X% chance to gain a Crystal of Ultimate Rarity.
Base cost 	125 	
Effect 	X = (0.9 + 0.1 * teir) ^ 2 * .25Y = 1 	
Size 	4 (normal)5 (shiny) 	
Unobtainium Module 	Unobtainium Module 	Unobtainium Module
Whenever you claim a reward, X% chance to gain 1 Unobtainium.	Whenever you claim a reward, X% chance to gain 1 Unobtainium.	Whenever you claim a reward, X% chance to gain 1 Unobtainium.
Base cost 	100 	
Effect 	X = (0.9 + 0.1 * tier) ^ 2 * 2Y = 1 	
Size 	3 (normal)4 (shiny) 	
White Coin Module 	White Coin Module 	White Coin Module
Whenever you claim a reward, X% chance to gain 1 White Coin.	Whenever you claim a reward, X% chance to gain 1 White Coin.	Whenever you claim a reward, X% chance to gain 1 White Coin.
Base cost 	250 	
Effect 	X = (0.9 + 0.1 * tier) ^ 2 * 0.1Y = 1 	
Size 	4 (normal)5 (shiny)