Life

Life is a resource in Blox Cards. Players start out with 4000 Life at the beginning of a battle, and lose the battle when they reach zero Life, unless a card is preventing them from losing this way.
Life is a resource, used in a similar way to cards and icons, although less often. For example, when a player summons Valletta, the user takes 500 Life from that effect, and causes them to draw two cards. Some Groups or playstyles revolve entirely around Life, such as Lifegain, Lifeloss, and Celestials.
There are three ways to lose Life:
* Face damage: Whenever a card attacks face, that player loses an amount of Life equal to that fighter's power, similar to how fighters deal damage to each other. For example, when Mitpaul, a 500/600 fighter, attacks face, that player loses 600 Life.
* Fatigue: When a player tries to draw a card from an empty deck, that player takes Fatigue damage, equal to 100 multiplied by the amount of times they tried to draw a card from an empty deck in this game. So a player takes 100 damage, then 200 damage, then 300, then so on.
* Card effects: Some cards can deal damage without attacking. Some such as stormmaster7722 deal a chunk of damage to both players, some such as FatherChristmaz deal a small amount of damage to the opponent repeatedly, some such as Cindering deal damage to the opponent, and some such as PassTheToiletPaper deal damage when certain things happen.
However, when there's a way to lose Life, there's a way to gain Life. Certain effects, such as Developer's cast effect can give their owner a burst of Life, or a card like Meebling will give Life over a long period of time. Some cards, such as the entirety of the Lifegain playstyle have effects that depend on gaining Life.
In addition, a card's effect can set your Life or the opponent's Life to a specific number. For example, BerskererPredator450 sets the Life of your opponent to 3000 if they have 5500 or more Life.
== Footnote ==
Gaining Life on its own is not very effective; gaining Life just makes it harder for you to lose, while killing fighters and dealing damage makes it easier for you to win. There is a difference between those two. Cards such as Medic Kit may sound good on paper: A single Colourless Stud to gain a thousand Life, compared to Nevermore, which costs two Colourless Studs and ten Red Studs to deal 800 damage and reusable? That sounds very good. However, Nevermore brings the player who casts it closer to killing their opponent, while the player who casts Medic Kit is not closer to defeating the opponent. In addition, gaining Life is typically useless against an opponent who has an effect that bypasses your healing, such as a ban effect from cards like Priestess Zanzel, the Promised One.
== Trivia ==
* Players used to start with 5000 Life.
Category:About The Game
Category:Battle Mechanics