The Legend of Zelda: The Triforce Fate

The Legend of Zelda: The Triforce Fate is a story taking place in the Child Timeline, set between 100 and 150 years after Twilight Princess (and long before Four Swords Adventures) after a long era of peace. During this time period, the Royal Family of Hyrule has 2 children: The older prince [name tba], and the younger princess Zelda, marked with the Triforce of Wisdom. The blessing of the Triforce makes the young princess much more beloved than her older brother, causing the to prince deeply envy his sister. And in that envy, he strikes a deal with a mysterious sorcerer, a deal that threatens to plunge Hyrule into an era of darkness...
== Plot ==
=== Backstory and early game ===
100 years after the Hero of Twilight has slain the demon king Ganondorf, after the Gerudo have come out of hiding after the devastating war he had plunged them in, a new male is born in their village: One marked with the Triforce of Power, the same one that showed up on their last king during the "Divine Prank". Fearful that history would repeat itself and bring the Gerudo to ruin again, the child's mother decided to keep it a secret, leaving her child behind in the desert to die. However, her plan fails when 2 Hylian merchants find the baby and take it in to raise it as their own. During his late teenage years, intrigued by the mark on his hand, he grew an interest in sorcery (especially mind control) and history, and soon found out about his origins as a Gerudo, and about his predecessor, the King of Thieves Ganondorf. He became enraged by the fact his birthright was denied, and, not knowing it was due to the secret act of a single individual rather than the race as a whole, grew to despise the Gerudo. He took on his predecessor's name, and swore to destroy the traitors that denied his right to be king, and to finish what the previous wielder of Power started by taking the Hyrulian throne, believing it is his destiny as wielder of the Triforce of Power.
In Hyrule Castle, a prince is born. While he was initially destined to take the throne, this changed when his younger sister turned out to be marked with the Triforce of Wisdom, a mark that was believed to guarantee a wise ruler. THe prince grew bitter, and one fateful day, he was approached by a mysterious sorcerer in Castle Town, who proposed a plan to give him the throne. He accepted, not knowing this sorcerer was the new incarnation of Ganondorf.
Meanwhile, Link is a guardsman in training at Hyrule Castle during the time the story unfolds, about to graduate. As their final test, he and the others in his class are sent out to a cave to investigate mysterious ongoings there, under the watchful eye of their mentor. However, as they reach deeper inside the spiderweb-filed cave, they are suddenly faced with a Gohma, a much more powerful threat than expected. Their mentor tells them to escape, trying to stall for time by fighting the creature head-on, but Link instead comes to his aid, managing to slay the creature and save his mentor's life.
Back at the castle, at the morning of the graduation ceremony, Link meets up with his mentor in front of a stained glass window, depicting a story involving the young princess Zelda. After thanking Link for saving him the other day, he tells Link about the events depicted on this window, when Zelda nearly lost her own life by recklessly using her abilities to heal the dying child of the mayor of one of Hyrule's villages, barely being saved by one of the Great Fairies. He expressed gratitude for being allowed to protect such a selfless princess, and then light-heartedly tells Link "Keep her safe, okay?", and to get ready for the ceremony.
=== The interrupted ceremony ===
Right before Link gets knighted, however, the graduation ceremony gets cut short as the prince bursts in, together with Ganondorf. Partially under the sorcerer's mind-control, the prince orders the guard to capture his father and kill his sister. While they at first refuse, the sorcerer's mind control takes a hold over them. Link's Triforce of Courage then activates to resist the spell, and he fends off the guards long enough for Zelda to avoid their blades. The prince catches up with her and attempts to extract the Triforce from her through a spell the sorcerer gave him, but it fails, shattering the triforce into 6, with only one part of it remaining with her while the other pieces gets scattered across the Kingdom. The blast leaves the prince and the nearby guards knocked out, allowing Zelda to flee by jumping into one of the castle's sewage pipes, after which Link quickly follows and they get dragged away by the river, both passing out soon after.
The 2 wake up in a house, which turns out to be the house of the same mayor Zelda saved the child of all those years prior. The couple lets them know how things have changed for the worse in the few days they were unconscious, and that the guards have been searching for them, the princess in particular. Zelda wants to do something about all of this, as well as find the pieces of the Triforce, but is told that it would be too dangerous for her, being Hyrule's most looked for person at the moment. When she starts complaining about not being able to do anything while her kingdom is in danger, the mayor recalls there is a witch in the nearby forest who could potentially have a solution, and after Link disguises himself in the clothes of the local village guards, the 2 head into the woods to find her.
In the dark and eerie forest, they soon find the witch's hut, where the witch tells them she can help Zelda transform into something more unassuming, "a noble fairy, the most pure of beings". However, to do so, she needs a magic mushroom that only grows in the depths of the Lost Woods, a place she has not been able to get through ever since the Skull Kid and Deku Tribe took it over. She tells Link that if he deals with the Skull Kid and retrieve a batch of mushrooms for her, she'll create the potion without asking any payment. Link ventures into the depths of the woods, overcoming the Skull Kid's mischievous tormenting.
Back at the hut, the witch creates her potion, transforming Zelda into a small fairy able to hide in Link's pocket, now allowing the 2 to venture into Hyrule's more central region without much suspicion. As they leave, the witch gives them a last bit of advice: Music will be needed if they wish to succeed. Back in the village, as they ponder what this clue could mean, Zelda remembers the magical flute in the castle, and they come to the conclusion that this might be the key. Even though it is a dangerous action, they decide that it's a risk worth taking if it would help them save Hyrule, venturing through Hyrule Field back towards Castle Town.
=== In Castle Town ===
While multiple guards can be seen throughout Hyrule Field, and the town's entrance is so heavily guarded Link needs to snak in through a hidden side entrance, after their arrival there, things seem rather peaceful for the most part. While gossip over the princess' disappearance can be heard all throughout town, things are mostly unaffected. However, at the castle entrance, 2 large iron-clad figures now guard the gates, a pair Iron Knuckles that force away anyone trying to enter the castle, requiring the 2 to search for an alternate route.
They eventually find this alternate route in the form of the town's sewer system, which connects to both the town and castle. As they clear this stench-filled Dungeon, it eventually leads them into the royal gardener's shack near the outer walls. From here, they can sneak inside the castle itself, although needing to head down into the dungeons before being able to head upstairs as they come across a locked door.
In the dungeons, they are greeted by the sight of Zelda's father being imprisoned, to which Zelda reacts by immediately trying to rescue him. The king stops her, however, telling that he'll be fine, and that her safety matters more than his. With a key found in the dungeon, they make their way upstairs, until they reach Zelda's room. As they grab the instrument, however, they are confronted by Link's old mentor, now brainwashed. After a struggle, the 2 knock him out, and manage to hastily escape.
=== Restoring the shattered Triforce ===
After escaping from the castle, it is now time to search for the pieces of the Triforce, aided by the fact Zelda is able to sense their location through the one piece she still posesses. The easiest to reach one seems to be in a town amidst the mountains, which they make their way towards. However, the town turns out to be a fortified thieves hideout, with the piece being locked inside a vault, requiring the 2 to sarch for the key, which turns out to be held by the town's leader.
Aside from natural obstacles, little stands in their way of gathering the piece at the Cave of Reflections, located in Snowpeak, but as they make their way onto Death Mountain, a large armored figure ambushes them: An Iron Knuckle. When the armor breaks off, it turns out the one inside is none other than Link's old mentor. As he wakes up from his trance-like state, he reveals that the sorcerer has trapped many of the brainwashed guards into armor, either as Iron Knuckles or Darknuts.
After saving the Goron Factory from a creature threathening to destroy it, Zelda locates the next piece somewhere deep underneath the mountain where Zora's Domain is located. After a lot of investigation, they finally find out there are ancient flooded tunnels below the domain, which likely are what will lead to the piece. After finding their way trough the claustrophobic labyrinth, they find themselves in a mysterious structure, seeming to once have been used for a dark purpose, with similair decorations to the ones the Twili use.
The final piece brings them to a very familiar place to Link. As they make their way deeper into Gohma's den, it turns out it was hiding a much larger nest, housing an even more horrific creature. They have to be stealthy, but eventually, they figure out a way to slay the best, collecting the last piece and ridding Hyrule of the hidden threat.
=== Ganondorf's reveal ===
As they return to Castle Town, near the gates they come across a clearly weakened Gerudo, on the brink of collapsing. When she spots Link and Zelda, she desperately rushes towards them as fast as she can, telling them that someone attacked Gerudo Town and begging them to get help, before passing out. In response, they quickly head out to the Gerudo region, reaching the now mostly abandoned village. One of the few Gerudo remaining tells them that a sorcerer came through the village, accompanied by heavily armored warriors, taking the Gerudo from their homes and bringing them to an old Gerudo fortress deeper in the desert. She then reveals that the sorcerer bore the mark of power, and that the name he revealed was Ganondorf.
Link and Zelda make their way through the desert and into the fortress, where they gradually free the Gerudo (which may or may not lead to a romance sideplot involving one later on) until they find their way into the depths of the fortress, where they see Ganondorf standing in front of an altar with an older Gerudo woman laying onto it, a arge statue of the Sand Goddess looming over the room. Ganondorf spots Link, but proclaims it is already too late to stop the ritual, and kills the woman, which brings the giant snake part of the statue to life. Ganondorf commands it to first devour Link, and then raze the desert until nothing is left alive or standing.
When Link defeats the desert spirit and it reverts back to its inanimate form, the spirit of the Gerudo appears before them, explaining she is Ganondorf's mother and telling the whole story behind it all. As they make their way back out of the dungeon, one of the rescued Gerudo teaches them a song as thanks, one that allows them to call a large desert bird, which serves as a new fast travel option.
=== Preparations ===
After their discovery of the sorcerer's identity, Zelda looks into the previous incarnation of him, discovering that the only way to combat his power was the Blade of Evil's Bane, the Master Sword, wielded by the previous hero with the mark of Courage. Following the clues found in their book, they make their way to the hiding place of the sword, now placed safely at the very top of Snowpeak, high above the endless blizzards. As they nearly reach the place where the sword lies, Zelda's brother confronts them, aiming to halt their plans to "overthrow him". Due to his lack of serious fighting talent, however, they manage to defeat him, and make their way into the cave that houses the blade. As Link attempts to pull it, however, his life force rapidly drains, forcing him to release the sacred weapon as he nearly passes out. Zelda just manages to call forth the bird and get them to safety.
As it turns out, the Master Sword drains the life of those unworthy of wielding it, and 3 sacred essences are required to safely grab it, essences of Courage, Wisdom and Power. Fortunately, their locations are known, and the only challenge is reaching them. 
The next 3 dungeons can be done in any order, but to keep reading it simple, the order of events described here will be Courage > Wisdom > Power.
The Essence of Courage appears to be located in a hidden Sheikah village, with finding its location being the first obstacle. However, they eventually discover the hidden passage leading to it. More to be added
=== Reclaiming the castle ===
Tba
== Dungeons ==
=== Lost Woods ===
The deeper parts of the Lost Woods have become a proper dungeon at this point in time, a dark fog-covevered maze of trees and thorns. This part of the woods is overtaken by Deku Scrubs, following the Skull Kid as their leader. The dungeon item is the Slingshot, and the boss is Skull Kid. Link enters this dungeon in search of a magic mushroom.
=== Castle Town Sewers ===
A collection of gross tunnels that Link and Zelda have to navigate through to sneak onto the castle grounds. The tunnel to Hyrule Castle is blocked by a familiar hand, however, and their need for paper is bigger than ever, causing the 2 to have to search for it all throughout this semi-water dungeon. The dungeon item is tba, and the boss is a large sludge monster.
=== Town of Thieves ===
The place the first piece of the Triforce has ended up in, a secluded village between the mountains that serves as a hideout for many of Hyrule's criminals. Compared to other 3D Zelda dungeons, the town is much more similair to those of the earlier 2D titles, filled with locked doors and keys. The dungeon item is the Bomb Bag, and the boss is the leader of the thieves.
The dungeon was built on the location where the Hidden Village once used to stand.
=== Cave of Reflections ===
The second piece of the Triforce landed in an icy cavern near Snowpeak, a place well-known for its extremely reflective ice crystals. The dungeon is relatively peaceful, but filled with light-based puzzles, requiring Link to position blocks of reflective ice in ways the light melts the transparent non-reflective ice blocking his path. The dungeon item is the mirror shield, and the boss is tba.
=== Goron Factory ===
The location housing the third Triforce piece, a giant facility filled with lava and steam-powered machinery, used by the Gorons to process minerals. Unfortunately, human safety is not thought of, and to navigate, Link needs to raise and lower lava levels, activate steam engines to power mechanisms throughout the factory and swing over lave using pipes. The dungeon item is the grappling hook, and the boss is a gigantic lava octopus situated in one of the factory's chimneys.
=== Sealed Temple ===
The 4th Triforce Piece has been flushed into the ruins of an ancient temple, located at the end of a network of underwater caverns deep underneath Zora's Domain. It functions as the game's main water dungeon, but aside from water, many more sinister elements are present, hinting to a dark purpose (Perhaps a former hideout of the Interlopers?) The dungeon item and boss are tba.
=== Arachnid's Nest ===
The 5th and final Triforce piece forces Link to go back to one of the places it all started, the cavern where Gohma was found. It is revealed that it was merely one of the entrances to a sprawling spider-filled nest, with a much more dangerous creature than Gohma...
The dungeon is mostly stealth-based, having to avoid the creature lurking in the darkness. The dungeon item is tba, and the boss is the gigantic spider-esque monster.
=== Gerudo Keep ===
A large labyrithic fortress, like the Town of Thieves also filled with locked doors, as well as multiple kinds of keys, 2 kinds of standard ones, one to open doors and one to open prison cells, as well as a set of keys that opens a special door. The boss door does not directly lead to the boss, but instead to the deepest floor, which has a few more minor puzzles. The dungeon also has a side entrance, needing to be exited to proceed further at one point. The dungeon item is the bow and arrow, and the dungeon item is the Wrath of the Desert, a gigantic snake statue brought to life.
=== Witches' Lair ===
The place where the Essence of Wisdom is hidden, built inside and underneath a gigantic treestump deep in the swamp-like woods in the southeast. This dungeon contains a normal and a parallel world, and what happens in one world affects the other. The dungeon item is tba, and the boss is the witches' leader.
=== Sheikah Training Grounds ===
The place where the Essence of Courage is kept, a gauntlet underneath the new hidden village of the Sheikah. The dungeon is rather linear, mostly focusing on the individual traps, combat encounters and puzzles. The dungeon item is tba, and the boss is a large Sheikah construct serving as the final test for those proving their worth.
=== Temple of Thunder ===
The place where the Essence of Power is located, a gigantic temple on a mountaintop surrounded by an eternal thunderstorm. It is filled with wind and electricity based puzzles, where Link needs to manipulate wind currents to proceed. The dungeon item is the windglider, and the boss is tba.
=== Hyrule Castle ===
The final dungeon, large and labyrinthic, with many locked doors and secret passageways Link needs to navigate through. The dungeon has no dungeon item. More to be added.
=== Mini-dungeons ===
==== Hyrule Castle ====
The first visit to Hyrule Castle has Link sneak around to avoid guards. Only a part of the outer courtyard, Zelda's tower and part of the the dungeons are accessible by this point. The boss is Link's former mentor.
==== Snowpeak Caverns ====
The caverns leading to the Master Sword's hiding place, filled with ice puzzles and combat trials. The boss is the corrupted prince of Hyrule.
==== Sheikah Hideout ====
A small hideout that needs to be navigated through in order to be allowed into the Training Grounds. It is a small labyrinth filled with traps and shifting walls. The boss is Impa, who is the Sheikah leader during this time period.
==== Trial of Heroes ====
A bunch of caves below Hyrule filled with enemies, serving as the ultimate combat trial.
== Characters ==
=== Protagonists ===
==== Link ====
Supposed to be a knight of Hyrule, but the ceremony got interrupted before he was able to be knighted. While loyal, this trait pales in comparison to his desire to protect the innocent, and he's especially protective of Zelda, almost acting like a big brother to her. While generally serious, he's not without humor. He posesses the Triforce of Courage.
==== Zelda ====
The game's companion, Zelda a is kind-hearted and calm girl, but with an occasional playfulness. She's very stubborn and hates nothing more than sitting around and doing nothing while others suffer, not caring if it's dangerous. She's rather clever for her age.
Unlike most Zeldas, she has reddish brown hair rather than blonde. She is blessed with the Triforce of Wisdom.
=== Antagonists ===
==== Ganondorf ====
Tba
He wields the Triforce of Power.
==== The prince (name yet to be decided) ====
Tba
== Locations ==
Tba
== Trivia ==
* This is the first Zelda game where Link and Zelda are not a similair age to each other, with Link being 18 and Zelda being 14. Due to this fact, they grow a sibling-esque relationship rather than a romantic one.
* The game uses the Skyward Sword/Breath of the Wild artstyle.
* The Witches' Lair, Sheikah Training Grounds and Temple of Thunder can be completed in any order.
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