Trade Route (CTP2)

is a game concept in Call to Power II.
== Gameplay ==
Players may create trade routes, in which s (and later, s) carry between both foreign and domestic. A line between two indicates a trade route. Players can tell at a glance what are trading by a small icon, representing the trade good, which travels along the line.
Empires can pirate the trade routes of their rivals once per turn. The trade route is not destroyed. Rather, the pirates abscond with that the profits for that turn. Piracy is considered an act of aggression and usually has diplomatic consequences.
== See also ==
* Trade Route in other games
Category:Game concepts (CTP2)