Economics of Qirsyllviar

Qirsyllvian economics are diverse and complicated. 
== Basic Principles ==
While all forms of minted currency have a set face-value, the actual value of any currency is dependent on the market-value/price of commodities, as prices tend to fluctuate regularly, usually weekly if not daily. The market-value of goods, measured in points, changes in accordance of supply and demand, which reflectively increases or decreases the price of what people are buying. When the price of a certain product rises or falls, it can cause prices of similar products to change with it. This also means that the exchange rate between most currencies is also constantly fluctuating; although some currencies have a set-in-stone exchange rate with each other, usually by law or treaty.
When people buy a certain good from a market, it effectively increases the price due to the lack of supply to meet the demand, but if the demand is still high the sudden increase of the supply will not reduce the price. The opposite is also true; when people sell a good to a market, it decreases prices due to rising supply with lack of demand, but if there's still little demand for it a sudden loss of supply will not raise the price.
Shortages of Goods and the increase of prices as a result of supply and demand can sometimes cause inflation, the rapid decrease in the value of a currency; this can sometimes cause economies to become unstable. In the event of inflation, governments will sometimes counter it by taking a large amount of currency out of circulation and destroy it before minting new currency; but this has varying effects and can either end inflation for a time or do nothing to fix it.
One way that people make purchases in constantly fluctuating economies is by buying on credit. When someone buys on credit, they agree to buy then but pay later; meaning that they would pay the price of what the goods were that day at a later time, in the event that the market price of a product rises or drops over the intervening time. However, this can cause huge debt for the buyer in the event the price of the bought product drops exponentially, or if the market for the product crashes completely.
Alternatively, merchants can issue purchase agreements, or futures contracts; the gist is that they would pay in advance to purchase a product that will take some time to produce, such as crops or a large mount of weapons and armor, or even buildings, allowing people to sell what they don't yet have. For example; if a buyer pays in advance for the next season of crops, the farmer needs to produce the crops by the appointed time no matter what. This allows a buyer to buy a product in advance at the current price without worrying about the possibility of prices rising due to a bad season, allowing them obtain their products at lower prices. However the opposite is also true; if prices were to fall, they will have obtained the product at a higher price, which can in turn cause debt.
== Currency ==
Many forms of currency exist across Qirsyllviar. Currency – or money – is what is used to trade for goods in place of goods-for-goods transactions. The exact origins of money are shrouded in mystery, with cultures all over the world developing their own form at different points in history.
Currency in general is based around trust, meaning that people will rely on it so long as they are sure they can get what they need with it. However, the application and use of currency is delicate. Currency is affected by supply and demand, just like everything else. If there is not enough, or too much, currency in circulation to meet demand, prices fluctuate drastically. An overabundance of currency can cause inflation, as the increase in with no change in demand causes prices to rise, decreasing the currency's value. 
=== Coinage ===
Coinage is the oldest form of official currency, and by far the most common. Coins are typically made of one of three precious metals: gold, silver, and copper. Gold is the most valuable and is most often used as the standard of base currency; silver and copper are usually used for smaller denominations, unless the currency isn't minted in gold.
Metal coins are minted usually using gold, silver or copper, but a few currencies use iron alongside, or instead of, one of the three main precious metals. These additional metals include electrum (a combination of gold and silver), brass or even iron. Regardless, copper is usually considered more valuable than iron. In the past, some cultures issued a currency made of a valuable mineral such as jade, jasper, obsidian, turquoise and the like, but this practice is not common. The actual-value of coinage also depends on the purity of the coins minted, as they're usually mixed with small amounts of other metals such as tin, lead, zinc or platinum, for the purpose of making more coins. Sometimes the coin with be coated (or "plated") with another metal to increase the value of the coin without hurting the purity.
Despite gold coins being the most valuable, the majority of market products are normally priced with silver coins; hence, silver is the most often exchanged coin of any currency, sub-unit or otherwise. Unless gold coins are the only coins in circulation, gold is usually reserved for the purchase of higher value products like livestock, buildings, plots of land, mercenaries or large orders of crops; copper or iron coins are usually used for lower value items such as small amounts of food or condiments.
==== Known Circulating Coinage ====
Currencies here are listed from base denomination to the lowest fractional sub-unit, and the value between them.
===== Multi-coin currencies: =====
These currencies have several coins, each less valuable than the main one.
It should be noted that many coins of the multi-coin systems are minted with several values. With coins that are minted in multiple materials (i.e the Florin, which is the first denomination of the Sequin, is minted in both gold and silver), the higher value coins are normally minted with the higher value metal while the lower values use the lower value metal.
Coin 	Coin 	Minted Values 	shape 	Value Comparison 	Circulating Nation(s) & Territories
Name 	Metal 	Minted Values 	shape 	Value Comparison 	Circulating Nation(s) & Territories
Aieg 	gold 	1, 5, 10, 20 	oval 	1 Gold Aieg = 20 Silver Aiegs1 Silver Aieg = 40 Copper Aiegs 	Galiara
Aieg 	silver	1, 5, 10 	oval 	1 Gold Aieg = 20 Silver Aiegs1 Silver Aieg = 40 Copper Aiegs 	Galiara
Aieg 	copper	1, 5, 10, 20 	oval 	1 Gold Aieg = 20 Silver Aiegs1 Silver Aieg = 40 Copper Aiegs 	Galiara
Cruzado 	gold 	1, 5, 10, 20 	circle 	1 Gold Cruzado = 12 Silver Cruzados 	Jóiazão
Cruzado 	silver	1, 3, 6, 9 	circle 	1 Gold Cruzado = 12 Silver Cruzados 	Jóiazão
Grimbuk 	gold 	1, 5, 10, 20, 50, 100 	rectangle 	1 Gold Grimbuk = 25 Silver Grimbuks1 Silver Grimbuk = 50 Copper Grimbuks 	Czi'kolgyar
Grimbuk 	silver	1, 5, 10, 20 	rectangle 	1 Gold Grimbuk = 25 Silver Grimbuks1 Silver Grimbuk = 50 Copper Grimbuks 	Czi'kolgyar
Grimbuk 	copper	1, 5, 10, 25 	rectangle 	1 Gold Grimbuk = 25 Silver Grimbuks1 Silver Grimbuk = 50 Copper Grimbuks 	Czi'kolgyar
Grzywna 	gold 	1, 5, 10, 20, 50 	rectangle 	1 Gold Grzywna = 25 Silver Grzywnas1 Silver Grzywna = 50 Copper Grzywnas 	Krajstwo
Grzywna 	silver	1, 5, 10 	rectangle 	1 Gold Grzywna = 25 Silver Grzywnas1 Silver Grzywna = 50 Copper Grzywnas 	Krajstwo
Grzywna 	copper	1, 5, 10, 25 	rectangle 	1 Gold Grzywna = 25 Silver Grzywnas1 Silver Grzywna = 50 Copper Grzywnas 	Krajstwo
Leu 	gold 	1, 5, 10, 20 	circle 	1 Gold Leu = 30 Silver Leus1 Silver Leu = 50 Copper Leus 	Karphijorc
Leu 	silver	1, 2, 5, 10, 15 	circle 	1 Gold Leu = 30 Silver Leus1 Silver Leu = 50 Copper Leus 	Karphijorc
Leu 	copper	1, 5, 10, 25 	circle 	1 Gold Leu = 30 Silver Leus1 Silver Leu = 50 Copper Leus 	Karphijorc
Magicred	gold 	1, 5, 10, 20, 50, 100 	circle 	1 Gold Magicred = 35 Silver Magicred1 Silver Magicred = 25 Copper Magicred 	Rondar
Magicred	silver	1, 5, 10, 15 	circle 	1 Gold Magicred = 35 Silver Magicred1 Silver Magicred = 25 Copper Magicred 	Rondar
Magicred	copper	1, 5, 10, 15 	circle 	1 Gold Magicred = 35 Silver Magicred1 Silver Magicred = 25 Copper Magicred 	Rondar
Nanaksahi
ਨਾਨਕ੍ਸ਼ਾਹੀ	gold 	1, 5, 10, 20 	square 	1 Gold Nanak-Shahi = 30 Silver Nanak-Shahi1 Silver Nanak-Shahi = 45 Copper Nanak-Shahi 	Azad
Nanaksahi
ਨਾਨਕ੍ਸ਼ਾਹੀ	silver	1, 5, 10, 15 	square 	1 Gold Nanak-Shahi = 30 Silver Nanak-Shahi1 Silver Nanak-Shahi = 45 Copper Nanak-Shahi 	Azad
Nanaksahi
ਨਾਨਕ੍ਸ਼ਾਹੀ	copper	1, 2, 5, 7, 10, 15, 20, 25	square 	1 Gold Nanak-Shahi = 30 Silver Nanak-Shahi1 Silver Nanak-Shahi = 45 Copper Nanak-Shahi 	Azad
Reck 	gold 	1, 5, 10, 20, 50 	circle 	1 Gold Reck = 15 Silver Recks1 Silver Reck = 10 Copper Recks1 Copper Reck = 30 Iron Recks	Nidvael
Reck 	silver	1, 2, 5 	circle 	1 Gold Reck = 15 Silver Recks1 Silver Reck = 10 Copper Recks1 Copper Reck = 30 Iron Recks	Nidvael
Reck 	copper	1, 2, 5 	circle 	1 Gold Reck = 15 Silver Recks1 Silver Reck = 10 Copper Recks1 Copper Reck = 30 Iron Recks	Nidvael
Reck 	iron 	1, 3, 5, 10, 15 	circle 	1 Gold Reck = 15 Silver Recks1 Silver Reck = 10 Copper Recks1 Copper Reck = 30 Iron Recks	Nidvael
Rupee 	gold 	1, 5, 10, 20, 50, 100 	long hexagon 	1 Gold Rupee = 50 Silver Rupees1 Silver Rupee = 50 Copper Rupees 	Hylar
Rupee 	silver	1, 5, 10, 20, 25 	long hexagon 	1 Gold Rupee = 50 Silver Rupees1 Silver Rupee = 50 Copper Rupees 	Hylar
Rupee 	copper	1, 5, 10, 20, 25 	long hexagon 	1 Gold Rupee = 50 Silver Rupees1 Silver Rupee = 50 Copper Rupees 	Hylar
Xictre 	silver	1, 5, 10, 20, 50, 100 	six point star w/ a circle hole	1 Silver Xictre = 25 Iron Xictres 	Avatron
Xictre 	iron 	1, 5, 10, 15 	six point star w/ a circle hole	1 Silver Xictre = 25 Iron Xictres 	Avatron
Main Coin 	Main Coin	Main Coin 	Main Coin 	Subunit Coins 	Subunit Coins 	Subunit Coins 	Subunit Coins 	Circulating Nation(s) & Territories
Name 	Metal 	Shape 	Values 	Metal 	Shape 	Values 	Values 	Circulating Nation(s) & Territories
Arany 	gold 	circle 	1, 2, 5, 10, 20, 50 	Ezüst 	silver 	octagon 	1, 5, 10, 25 	Magyarhaza Kingdoms
Arany 	gold 	circle 	1, 2, 5, 10, 20, 50 	Réz 	copper 	rectangle 	1, 5, 10 	Magyarhaza Kingdoms
Arany 	gold 	circle 	1, 2, 5, 10, 20, 50 	Vas 	iron 	triangle 	1, 2, 3 	Magyarhaza Kingdoms
Arany 	gold 	circle 	1, 2, 5, 10, 20, 50 	Value Cf. 	1 Arany = 50 Ezüst1 Ezüst = 10 Réz1 Réz = 5 Vas 	1 Arany = 50 Ezüst1 Ezüst = 10 Réz1 Réz = 5 Vas 	1 Arany = 50 Ezüst1 Ezüst = 10 Réz1 Réz = 5 Vas 	Magyarhaza Kingdoms
Askiya 	gold 	rhombus 	1, 2, 5, 10, 20 	Sonni 	silver 	square 	1, 5, 10, 25, 50 	
Askiya 	gold 	rhombus 	1, 2, 5, 10, 20 	Za 	copper 	circle 	1, 2, 5 	
Askiya 	gold 	rhombus 	1, 2, 5, 10, 20 	Value Cf. 	1 Askiya = 50 Sonni1 Sonni = 25 Zas 	1 Askiya = 50 Sonni1 Sonni = 25 Zas 	1 Askiya = 50 Sonni1 Sonni = 25 Zas 	
Aureus 	gold 	circle 	1, 2, 5, 10, 20 	Denarius 	silver 	circle 	1, 2, 3, 5 	Solaria & dependencies
Aureus 	gold 	circle 	1, 2, 5, 10, 20 	Sestertius 	silver 	circle 	1, 2, 3 	Solaria & dependencies
Aureus 	gold 	circle 	1, 2, 5, 10, 20 	Dupondius 	copper 	circle 	1 	Solaria & dependencies
Aureus 	gold 	circle 	1, 2, 5, 10, 20 	As 	copper 	circle 	1 	Solaria & dependencies
Aureus 	gold 	circle 	1, 2, 5, 10, 20 	Value Cf. 	1 Aureus = 25 Denarii1 Denarius = 4 Sestertii1 Sestertius = 2 Dupondii1 Dupondius = 2 Asses 	1 Aureus = 25 Denarii1 Denarius = 4 Sestertii1 Sestertius = 2 Dupondii1 Dupondius = 2 Asses 	1 Aureus = 25 Denarii1 Denarius = 4 Sestertii1 Sestertius = 2 Dupondii1 Dupondius = 2 Asses 	Solaria & dependencies
Balt 	gold 	hexagon 	1, 2, 5, 10, 20, 50, 100	Cug 	silver 	six-point star 	1, 2, 5, 10, 20 	Salrin states
Balt 	gold 	hexagon 	1, 2, 5, 10, 20, 50, 100	Nute 	copper 	hexagon w/ circle hole 	1, 2, 3 	Salrin states
Balt 	gold 	hexagon 	1, 2, 5, 10, 20, 50, 100	Value Cf. 	1 Balt = 20 Cugs1 Cug = 5 Nutes 	1 Balt = 20 Cugs1 Cug = 5 Nutes 	1 Balt = 20 Cugs1 Cug = 5 Nutes 	Salrin states
Claymore 	gold 	knife 	1, 2, 5, 10, 20 	Rapier 	silver 	knife 	1, 2, 5, 10, 25, 	Drakyncia
Claymore 	gold 	knife 	1, 2, 5, 10, 20 	Athame 	copper 	knife 	1, 2, 3, 5 	Drakyncia
Claymore 	gold 	knife 	1, 2, 5, 10, 20 	Value Cf. 	1 Claymore = 50 Rapiers1 Rapier = 25 Athames 	1 Claymore = 50 Rapiers1 Rapier = 25 Athames 	1 Claymore = 50 Rapiers1 Rapier = 25 Athames 	Drakyncia
Daric 	gold 	circle 	1, 2, 5, 10, 20 	Siglos 	silver 	circle 	1, 2, 5, 10 	
Daric 	gold 	circle 	1, 2, 5, 10, 20 	Value Cf. 	1 Daric = 20 Siglos 	1 Daric = 20 Siglos 	1 Daric = 20 Siglos 	
Dinarدينار 	gold 	circle 	1, 2, 5, 10, 20, 50 	Dirhamدرهم 	silver 	circle 	1, 2, 5, 10 	
Dinarدينار 	gold 	circle 	1, 2, 5, 10, 20, 50 	Falsفلز 	copper 	circle 	1, 2, 5 	
Dinarدينار 	gold 	circle 	1, 2, 5, 10, 20, 50 	Value Cf. 	1 Dinar = 20 Dirhams1 Dirham = 10 Fulus 	1 Dinar = 20 Dirhams1 Dirham = 10 Fulus 	1 Dinar = 20 Dirhams1 Dirham = 10 Fulus 	
Dok Chan 	gold 	circle 	1, 2, 5, 10, 20 	Pod Duang 	silver 	circle 	1, 3, 5 	
Dok Chan 	gold 	circle 	1, 2, 5, 10, 20 	Namo 	copper 	circle 	1, 3, 5 	
Dok Chan 	gold 	circle 	1, 2, 5, 10, 20 	Value Cf. 	1 Dok Chan = 15 Pod Duang1 Pod Duang = 35 Namo 	1 Dok Chan = 15 Pod Duang1 Pod Duang = 35 Namo 	1 Dok Chan = 15 Pod Duang1 Pod Duang = 35 Namo 	
Doubloon 	gold 	circle 	1, 2, 5, 10, 20, 50 	Escudo 	silver 	circle 	1 	Hispania & dependencies
Doubloon 	gold 	circle 	1, 2, 5, 10, 20, 50 	Reale 	silver 	circle 	1, 2, 4, 8 	Hispania & dependencies
Doubloon 	gold 	circle 	1, 2, 5, 10, 20, 50 	Picayune 	copper 	circle 	1 	Hispania & dependencies
Doubloon 	gold 	circle 	1, 2, 5, 10, 20, 50 	Value Cf. 	1 Doubloon = 2 Escudos1 Escudos = 16 Reales1 Reale = 2 Picayunes 	1 Doubloon = 2 Escudos1 Escudos = 16 Reales1 Reale = 2 Picayunes 	1 Doubloon = 2 Escudos1 Escudos = 16 Reales1 Reale = 2 Picayunes 	Hispania & dependencies
Dragon 	gold 	circle 	1, 2, 5, 10, 20, 50, 100	Lion 	gold 	circle 	1, 5 	Talmyrnia
Dragon 	gold 	circle 	1, 2, 5, 10, 20, 50, 100	Kraken 	gold 	circle 	1, 3, 5 	Talmyrnia
Dragon 	gold 	circle 	1, 2, 5, 10, 20, 50, 100	Kraken 	silver 	circle 	1, 3, 5 	Talmyrnia
Dragon 	gold 	circle 	1, 2, 5, 10, 20, 50, 100	Wolf 	silver 	circle 	1, 2, 5, 10 	Talmyrnia
Dragon 	gold 	circle 	1, 2, 5, 10, 20, 50, 100	Badger 	copper 	circle 	1, 3 	Talmyrnia
Dragon 	gold 	circle 	1, 2, 5, 10, 20, 50, 100	Turtle 	copper 	circle 	1 	Talmyrnia
Dragon 	gold 	circle 	1, 2, 5, 10, 20, 50, 100	Value Cf. 	1 Dragon = 10 Lions1 Lion = 25 Krakens1 Kraken = 20 Wolves1 Wolf = 13 Badgers1 Badger = 5 Turtles	1 Dragon = 10 Lions1 Lion = 25 Krakens1 Kraken = 20 Wolves1 Wolf = 13 Badgers1 Badger = 5 Turtles	1 Dragon = 10 Lions1 Lion = 25 Krakens1 Kraken = 20 Wolves1 Wolf = 13 Badgers1 Badger = 5 Turtles	Talmyrnia
Geumcham금참 	gold 	circle w/ square hole 	1, 2, 5, 10, 20, 50, 100	Eungae은개 	silver 	circle w/ square hole 	1, 2, 5 	Goryeo
Geumcham금참 	gold 	circle w/ square hole 	1, 2, 5, 10, 20, 50, 100	Donggae동개 	copper 	circle w/ square hole 	1, 5 	Goryeo
Geumcham금참 	gold 	circle w/ square hole 	1, 2, 5, 10, 20, 50, 100	Cheoldon철돈 	iron 	circle w/ square hole 	1, 2, 4, 5, 10 	Goryeo
Geumcham금참 	gold 	circle w/ square hole 	1, 2, 5, 10, 20, 50, 100	Value Cf. 	1 Geumcham = 10 Eungae1 Eungae = 25 Donggae1 Donggae = 20 Cheoldon 	1 Geumcham = 10 Eungae1 Eungae = 25 Donggae1 Donggae = 20 Cheoldon 	1 Geumcham = 10 Eungae1 Eungae = 25 Donggae1 Donggae = 20 Cheoldon 	Goryeo
Guilder 	gold 	circle 	1, 2, 5, 10, 20, 50 	Stuiver 	silver 	circle 	1, 2, 4, 5, 10 	
Guilder 	gold 	circle 	1, 2, 5, 10, 20, 50 	Duit 	copper 	circle 	1, 2, 4 	
Guilder 	gold 	circle 	1, 2, 5, 10, 20, 50 	Value Cf. 	1 Guilder = 20 Stuivers1 Stuiver = 8 Duits 	1 Guilder = 20 Stuivers1 Stuiver = 8 Duits 	1 Guilder = 20 Stuivers1 Stuiver = 8 Duits 	
Grim 	gold 	circle 	1, 2, 5, 10, 20 	Pheo 	silver 	circle 	1, 2, 5 	Garvis
Grim 	gold 	circle 	1, 2, 5, 10, 20 	Value Cf. 	1 Grim = 10 Pheos 	1 Grim = 10 Pheos 	1 Grim = 10 Pheos 	Garvis
Jinlong金龍 	gold 	sycee, or circle w/ square hole	1, 2, 5, 10, 20, 50, 100	Yinhu銀虎 	silver 	sycee, or circle w/ square hole 	1, 5, 10, 25 	Tianchao, Dongbalian, Miaogui
Jinlong金龍 	gold 	sycee, or circle w/ square hole	1, 2, 5, 10, 20, 50, 100	Tongying銅鷹 	copper 	circle w/ square hole 	1, 2, 5 	Tianchao, Dongbalian, Miaogui
Jinlong金龍 	gold 	sycee, or circle w/ square hole	1, 2, 5, 10, 20, 50, 100	Tiegui鐵龜 	iron 	circle w/ square hole 	1, 2, 5, 10, 15 	Tianchao, Dongbalian, Miaogui
Jinlong金龍 	gold 	sycee, or circle w/ square hole	1, 2, 5, 10, 20, 50, 100	Value Cf. 	1 Jinlong = 50 Yinhu1 Yinhu = 25 Tongying1 Tongying = 75 Tiegui 	1 Jinlong = 50 Yinhu1 Yinhu = 25 Tongying1 Tongying = 75 Tiegui 	1 Jinlong = 50 Yinhu1 Yinhu = 25 Tongying1 Tongying = 75 Tiegui 	Tianchao, Dongbalian, Miaogui
Kingetsu金月 	gold 	oval 	1, 5, 10, 50, 100 	Gingitsune銀狐 	silver 	rectangle 	1, 2, 5, 10 	Fuso & Yamato dependencies
Kingetsu金月 	gold 	oval 	1, 5, 10, 50, 100 	Gin'yo銀鷹 	silver 	rectangle 	1, 2, 5, 10 	Fuso & Yamato dependencies
Kingetsu金月 	gold 	oval 	1, 5, 10, 50, 100 	Dogame銅亀 	copper 	circle w/ circle hole 	1, 2, 5 	Fuso & Yamato dependencies
Kingetsu金月 	gold 	oval 	1, 5, 10, 50, 100 	Value Cf. 	1 Kingetsu = 20 Gingitsune1 Gingitsune = 20 Gin'yo1 Gin'yo = 10 Dogame 	1 Kingetsu = 20 Gingitsune1 Gingitsune = 20 Gin'yo1 Gin'yo = 10 Dogame 	1 Kingetsu = 20 Gingitsune1 Gingitsune = 20 Gin'yo1 Gin'yo = 10 Dogame 	Fuso & Yamato dependencies
Livre 	gold 	circle 	1, 5, 10, 50, 100 	Ecu 	silver 	circle 	1, 2, 5, 10 	Gallia & dependencies
Livre 	gold 	circle 	1, 5, 10, 50, 100 	Denier 	copper 	circle 	1, 2, 5, 9 	Gallia & dependencies
Livre 	gold 	circle 	1, 5, 10, 50, 100 	Value Cf. 	1 Livre = 20 Ecu1 Ecu = 18 Denier 	1 Livre = 20 Ecu1 Ecu = 18 Denier 	1 Livre = 20 Ecu1 Ecu = 18 Denier 	Gallia & dependencies
Mark 	gold 	circle 	1, 2, 5, 10, 20 	Thaler 	silver 	circle 	1, 2, 5 	Starkland
Mark 	gold 	circle 	1, 2, 5, 10, 20 	Kreuzer 	silver 	circle 	1, 3, 5 	Starkland
Mark 	gold 	circle 	1, 2, 5, 10, 20 	Groschen 	silver 	circle 	1, 2, 5 	Starkland
Mark 	gold 	circle 	1, 2, 5, 10, 20 	Pfennig 	copper 	circle 	1, 2, 3, 4, 5, 6 	Starkland
Mark 	gold 	circle 	1, 2, 5, 10, 20 	Value Cf. 	1 Mark = 10 Thalers1 Thaler = 25 Kreuzers1 Kreuzer = 10 Groschens1 Grochen = 12 Pfennigs 	1 Mark = 10 Thalers1 Thaler = 25 Kreuzers1 Kreuzer = 10 Groschens1 Grochen = 12 Pfennigs 	1 Mark = 10 Thalers1 Thaler = 25 Kreuzers1 Kreuzer = 10 Groschens1 Grochen = 12 Pfennigs 	Starkland
Noble 	gold 	circle 	1, 2, 5, 10, 20, 50 	Sceat 	silver 	circle 	1, 2, 5 	
Noble 	gold 	circle 	1, 2, 5, 10, 20, 50 	Styca 	copper 	circle 	1, 2, 3, 5, 10, 15 	
Noble 	gold 	circle 	1, 2, 5, 10, 20, 50 	Value Cf. 	1 Noble = 10 Sceats1 Sceat = 30 Stycas 	1 Noble = 10 Sceats1 Sceat = 30 Stycas 	1 Noble = 10 Sceats1 Sceat = 30 Stycas 	
Obrin 	gold 	circle 	1, 5, 10, 50 	Titian 	silver 	circle 	1, 2, 4, 8 	
Obrin 	gold 	circle 	1, 5, 10, 50 	Siztyr 	copper 	circle 	1, 3, 6, 15 	
Obrin 	gold 	circle 	1, 5, 10, 50 	Value Cf. 	1 Obrin = 16 Titians1 Titian = 33 Siztyrs 	1 Obrin = 16 Titians1 Titian = 33 Siztyrs 	1 Obrin = 16 Titians1 Titian = 33 Siztyrs 	
Odin 	gold 	circle 	1, 5, 10, 15 	Thor 	silver 	octagon 	1, 2, 5, 10 	Asgard
Odin 	gold 	circle 	1, 5, 10, 15 	Freyja 	silver 	six-point scallop 	1, 2, 3 	Asgard
Odin 	gold 	circle 	1, 5, 10, 15 	Loki 	copper 	rhombus 	1, 2, 5 	Asgard
Odin 	gold 	circle 	1, 5, 10, 15 	Value Cf. 	1 Odin = 20 Thors1 Thor = 5 Freyjas1 Freyja = 10 Lokis 	1 Odin = 20 Thors1 Thor = 5 Freyjas1 Freyja = 10 Lokis 	1 Odin = 20 Thors1 Thor = 5 Freyjas1 Freyja = 10 Lokis 	Asgard
Oir 	gold 	circle 	1, 5, 10, 50 	Airgid 	silver 	circle 	1, 3, 5, 10 	Ghlastír
Oir 	gold 	circle 	1, 5, 10, 50 	Chopair 	copper 	circle 	1, 2, 3, 5, 10, 15 	Ghlastír
Oir 	gold 	circle 	1, 5, 10, 50 	Value Cf. 	1 Oir = 25 Airgids1 Airgid = 30 Chopairs 	1 Oir = 25 Airgids1 Airgid = 30 Chopairs 	1 Oir = 25 Airgids1 Airgid = 30 Chopairs 	Ghlastír
Ossis 	gold 	long octagon 	1, 5, 10, 20, 50, 100 	Piscis 	silver 	rhombus 	1, 2, 3, 5, 10, 15 	Wylltirion
Ossis 	gold 	long octagon 	1, 5, 10, 20, 50, 100 	Glande 	copper 	pentagon 	1, 2, 5, 10, 20, 25, 30 	Wylltirion
Ossis 	gold 	long octagon 	1, 5, 10, 20, 50, 100 	Value Cf. 	1 Ossis = 30 Piscis1 Piscis = 50 Glandes 	1 Ossis = 30 Piscis1 Piscis = 50 Glandes 	1 Ossis = 30 Piscis1 Piscis = 50 Glandes 	Wylltirion
Pagoda 	gold 	circle 	1, 5, 10, 20 	Mohar 	gold 	circle 	1, 3, 5 	
Pagoda 	gold 	circle 	1, 5, 10, 20 	Rupiya 	gold 	circle 	1, 2, 4, 8 	
Pagoda 	gold 	circle 	1, 5, 10, 20 	Rupiya 	silver 	circle 	1, 2, 4, 8 	
Pagoda 	gold 	circle 	1, 5, 10, 20 	Dam 	silver 	circle 	1, 2, 5, 10 	
Pagoda 	gold 	circle 	1, 5, 10, 20 	Dam 	copper 	circle 	1, 2, 5, 10 	
Pagoda 	gold 	circle 	1, 5, 10, 20 	Shivrai 	copper 	circle 	1, 2, 3 	
Pagoda 	gold 	circle 	1, 5, 10, 20 	Value Cf. 	1 Pagoda = 15 Mohars1 Mohar = 16 Rupiyas1 Rupiya = 20 Dams1 Dam = 5 Shivrai 	1 Pagoda = 15 Mohars1 Mohar = 16 Rupiyas1 Rupiya = 20 Dams1 Dam = 5 Shivrai 	1 Pagoda = 15 Mohars1 Mohar = 16 Rupiyas1 Rupiya = 20 Dams1 Dam = 5 Shivrai 	
Riksdaler 	gold 	circle 	1, 2, 5, 10, 20, 50 	Ortug 	silver 	circle 	1, 2, 4, 6, 10, 15, 17 	Sverige & Noregr
Riksdaler 	gold 	circle 	1, 2, 5, 10, 20, 50 	Koppar 	copper 	circle 	1, 3, 5, 10, 20, 25, 30 	Sverige & Noregr
Riksdaler 	gold 	circle 	1, 2, 5, 10, 20, 50 	Value Cf. 	1 Riksdaler = 34 Ortugs1 Ortug = 55 Koppars 	1 Riksdaler = 34 Ortugs1 Ortug = 55 Koppars 	1 Riksdaler = 34 Ortugs1 Ortug = 55 Koppars 	Sverige & Noregr
Ruble 	gold 	circle 	1, 2, 5, 10, 20 	Kopek 	silver 	circle 	1, 2, 5, 10, 20, 50 	Merzlota
Ruble 	gold 	circle 	1, 2, 5, 10, 20 	Kopek 	copper 	circle 	1, 2, 5, 10, 20, 50 	Merzlota
Ruble 	gold 	circle 	1, 2, 5, 10, 20 	Denga 	copper 	circle 	1 	Merzlota
Ruble 	gold 	circle 	1, 2, 5, 10, 20 	Polushka 	copper 	circle 	1 	Merzlota
Ruble 	gold 	circle 	1, 2, 5, 10, 20 	Value Cf. 	1 Ruble = 100 Kopeks1 Kopek = 2 Denga1 Denga = 2 Polushka 	1 Ruble = 100 Kopeks1 Kopek = 2 Denga1 Denga = 2 Polushka 	1 Ruble = 100 Kopeks1 Kopek = 2 Denga1 Denga = 2 Polushka 	Merzlota
Scarab 	gold 	oval 	1, 5, 10, 20, 50 	Cobra 	silver 	rhombus 	1, 3, 5, 10, 15 	Kemet
Scarab 	gold 	oval 	1, 5, 10, 20, 50 	Scorpion 	copper 	triangle 	1, 2, 3, 5, 10, 15 	Kemet
Scarab 	gold 	oval 	1, 5, 10, 20, 50 	Value Cf. 	1 Scarab = 25 Cobras1 Cobra = 30 Scorpions 	1 Scarab = 25 Cobras1 Cobra = 30 Scorpions 	1 Scarab = 25 Cobras1 Cobra = 30 Scorpions 	Kemet
Sequin 	gold 	circle 	1, 2, 5, 10, 20 	Florin 	gold 	circle 	1, 2, 5 	Siedonia, Tesoreria, Borgia, Viverna
Sequin 	gold 	circle 	1, 2, 5, 10, 20 	Florin 	silver 	circle 	1, 2, 5 	Siedonia, Tesoreria, Borgia, Viverna
Sequin 	gold 	circle 	1, 2, 5, 10, 20 	Paolo 	silver 	circle 	1, 2, 5, 10 	Siedonia, Tesoreria, Borgia, Viverna
Sequin 	gold 	circle 	1, 2, 5, 10, 20 	Gigliato 	silver 	circle 	1, 2, 5 	Siedonia, Tesoreria, Borgia, Viverna
Sequin 	gold 	circle 	1, 2, 5, 10, 20 	Cavalo 	copper 	circle 	1, 2, 5, 10 	Siedonia, Tesoreria, Borgia, Viverna
Sequin 	gold 	circle 	1, 2, 5, 10, 20 	Value Cf. 	1 Sequin = 10 Florins1 Florin = 20 Paolos1 Paolo = 10 Gigliato1 Gigliato = 20 Cavalli 	1 Sequin = 10 Florins1 Florin = 20 Paolos1 Paolo = 10 Gigliato1 Gigliato = 20 Cavalli 	1 Sequin = 10 Florins1 Florin = 20 Paolos1 Paolo = 10 Gigliato1 Gigliato = 20 Cavalli 	Siedonia, Tesoreria, Borgia, Viverna
Shekelשקל 	gold 	octagon 	1, 5, 10, 20 	Zuzזוז 	silver 	circle 	1, 2 	Zion
Shekelשקל 	gold 	octagon 	1, 5, 10, 20 	Gerahגרה‎ 	copper 	circle 	1 	Zion
Shekelשקל 	gold 	octagon 	1, 5, 10, 20 	Prutahפרוטה 	copper 	circle 	1, 2, 5, 10, 15 	Zion
Shekelשקל 	gold 	octagon 	1, 5, 10, 20 	Value Cf. 	1 Shekel = 4 Zuzzim (זוזים)1 Zuz = 5 Gerah1 Gerah = 15 Prutah 	1 Shekel = 4 Zuzzim (זוזים)1 Zuz = 5 Gerah1 Gerah = 15 Prutah 	1 Shekel = 4 Zuzzim (זוזים)1 Zuz = 5 Gerah1 Gerah = 15 Prutah 	Zion
Solis 	gold 	circle 	1, 2, 5, 10, 20 	Luna 	silver 	circle 	1, 2, 5 	Soleil
Solis 	gold 	circle 	1, 2, 5, 10, 20 	Sidus 	copper 	eight-point star 	1, 2, 5, 10, 20, 25 	Soleil
Solis 	gold 	circle 	1, 2, 5, 10, 20 	Value Cf. 	1 Solis = 10 Luna1 Luna = 50 Sidus 	1 Solis = 10 Luna1 Luna = 50 Sidus 	1 Solis = 10 Luna1 Luna = 50 Sidus 	Soleil
Sovereign 	gold 	circle 	1, 2, 5, 10, 20 	Crown 	gold 	circle 	1, 2, 3 	Albion & dependencies
Sovereign 	gold 	circle 	1, 2, 5, 10, 20 	Crown 	silver 	circle 	1, 2, 3 	Albion & dependencies
Sovereign 	gold 	circle 	1, 2, 5, 10, 20 	Shilling 	silver 	circle 	1, 2, 3 	Albion & dependencies
Sovereign 	gold 	circle 	1, 2, 5, 10, 20 	Farthing 	copper 	circle 	1, 2, 3, 5, 10, 15 	Albion & dependencies
Sovereign 	gold 	circle 	1, 2, 5, 10, 20 	Value Cf. 	1 Sovereign = 5 Crowns1 Crown = 5 Shillings1 Shilling = 30 Farthings 	1 Sovereign = 5 Crowns1 Crown = 5 Shillings1 Shilling = 30 Farthings 	1 Sovereign = 5 Crowns1 Crown = 5 Shillings1 Shilling = 30 Farthings 	Albion & dependencies
Vrytlar 	electrum 	circle 	1, 2, 5, 10, 20, 50 	Zhekle 	silver 	circle 	1, 2, 5, 10, 20, 25 	Ardeal
Vrytlar 	electrum 	circle 	1, 2, 5, 10, 20, 50 	Sparc 	brass 	triangle 	1, 3, 5, 10, 15 	Ardeal
Vrytlar 	electrum 	circle 	1, 2, 5, 10, 20, 50 	Value Cf. 	1 Vrytlar = 50 Zhekles1 Zhekle = 25 Sparcs 	1 Vrytlar = 50 Zhekles1 Zhekle = 25 Sparcs 	1 Vrytlar = 50 Zhekles1 Zhekle = 25 Sparcs 	Ardeal
Sultani‎ثولتهڭی‎	gold 	circle 	1, 2, 5, 10, 20, 50 	Paraپهره‎ 	gold 	Circle 	1, 2, 4, 5, 10, 20 	Asilgüç
Sultani‎ثولتهڭی‎	gold 	circle 	1, 2, 5, 10, 20, 50 	Akçeهكچا‎ 	gold 	Circle 	1, 2 	Asilgüç
Sultani‎ثولتهڭی‎	gold 	circle 	1, 2, 5, 10, 20, 50 	Akçeهكچا‎ 	silver 	Circle 	1, 2 	Asilgüç
Sultani‎ثولتهڭی‎	gold 	circle 	1, 2, 5, 10, 20, 50 	Value Cf. 	1 Sultani = 40 Para1 Para = 3 Akçe 	1 Sultani = 40 Para1 Para = 3 Akçe 	1 Sultani = 40 Para1 Para = 3 Akçe 	Asilgüç
Talent 	silver 	circle 	1, 2, 5, 10, 20, 50, 100	Mina 	silver 	circle 	1, 2, 3, 5, 10, 15, 20, 30 	Atlantis
Talent 	silver 	circle 	1, 2, 5, 10, 20, 50, 100	Drachma 	silver 	circle 	1, 2, 5, 7, 10, 15, 20, 25, 30, 35 	Atlantis
Talent 	silver 	circle 	1, 2, 5, 10, 20, 50, 100	Obol 	silver 	circle 	1, 2, 3 	Atlantis
Talent 	silver 	circle 	1, 2, 5, 10, 20, 50, 100	Value Cf. 	1 Talent = 60 Minae1 Mina = 70 Drachmae1 Drachma = 6 Oboloi 	1 Talent = 60 Minae1 Mina = 70 Drachmae1 Drachma = 6 Oboloi 	1 Talent = 60 Minae1 Mina = 70 Drachmae1 Drachma = 6 Oboloi 	Atlantis
Talon 	gold 	triangle 	1, 2, 5, 10, 20, 50, 100	Scale 	silver 	half-oval 	1, 2, 5, 10, 15, 20, 25 	
Talon 	gold 	triangle 	1, 2, 5, 10, 20, 50, 100	Fang 	copper 	triangle 	1, 3, 5, 10, 15 	
Talon 	gold 	triangle 	1, 2, 5, 10, 20, 50, 100	Value Cf. 	1 Talon = 50 Scales1 Scale = 25 Fangs 	1 Talon = 50 Scales1 Scale = 25 Fangs 	1 Talon = 50 Scales1 Scale = 25 Fangs 	
Tangka 	silver 	circle 	1, 5, 10, 20 	Srang 	silver 	circle 	1, 3 	
Tangka 	silver 	circle 	1, 5, 10, 20 	Skar 	silver 	circle 	1, 2, 5 	
Tangka 	silver 	circle 	1, 5, 10, 20 	Value Cf. 	1 Tangka = 6 Srang1 Srang = 10 Skar 	1 Tangka = 6 Srang1 Srang = 10 Skar 	1 Tangka = 6 Srang1 Srang = 10 Skar 	
Tcho 	gold 	circle 	1, 2, 10, 20, 50, 100 	Gjor 	silver 	circle 	1, 2, 4, 6, 12 	
Tcho 	gold 	circle 	1, 2, 10, 20, 50, 100 	Hro 	copper 	circle 	1, 3, 10, 15 	
Tcho 	gold 	circle 	1, 2, 10, 20, 50, 100 	Value Cf. 	1 Tcho = 24 Gjors1 Gjor = 33 Hros 	1 Tcho = 24 Gjors1 Gjor = 33 Hros 	1 Tcho = 24 Gjors1 Gjor = 33 Hros 	
Unicorn 	gold 	circle 	1, 2, 5, 10, 20 	Merk 	silver 	circle 	1, 2, 5, 10 	
Unicorn 	gold 	circle 	1, 2, 5, 10, 20 	Groat 	silver 	circle 	1, 2, 3 	
Unicorn 	gold 	circle 	1, 2, 5, 10, 20 	Bodle 	copper 	circle 	1 	
Unicorn 	gold 	circle 	1, 2, 5, 10, 20 	Value Cf. 	1 Unicorn = 20 Merks1 Merk = 5 Groats1 Groat = 2 Bodles 	1 Unicorn = 20 Merks1 Merk = 5 Groats1 Groat = 2 Bodles 	1 Unicorn = 20 Merks1 Merk = 5 Groats1 Groat = 2 Bodles 	
===== Single-coin currencies: =====
These currencies are minted only in one metal with no denomination
Coin 	Metal 	Shape 	Circulating Nations/Territories
Bloom 	iron 	eight-point scallop 	
Erniga 	gold 	trapezoid 	
Kahavanu 	gold 	circle 	
Karshapana 	silver	irregular, usually square	
Quachtli 	gold 	square frustum 	
Quechua 	gold 	cube 	
Tornesel 	silver	circle 	
Van 	iron 	round with square hole 	
YyrdilrenhuÙj%75$	silver	round 	Tirnanog
=== Paper Currencies ===
Banknotes, more commonly known as cash, have started to come into fashion as legal tenders over the last couple centuries; yet they're not as popular since they're so easy to counterfeit, and only a handful of countries circulate them. Face-value-wise, they start out at the same value as the highest value coin of the base currency, and then make into higher values.
Like gold, banknotes are usually reserved for exceptionally large transactions; most people try to avoid them otherwise.
As mentioned above, only a few countries print paper banknotes alongside coinage. The following currencies are the only monetary units known to have printed banknotes.
Main 	Main 	Denominations:	Denominations:	Value Comparison 	Circulating Nation(s) & Territories
Currency 	
Printed Values 	Currency 	Printed Values	Value Comparison 	Circulating Nation(s) & Territories
Balt 	1, 2, 5, 10, 20, 50, 100 	n/a 	n/a 	1 Balt note - 1 gold Balt coin 	Salrin states
Címlet 	1, 5, 10, 15, 20, 50, 100 	n/a 	n/a 	 	Magyarhaza Kingdoms
Dragon 	1, 5, 10, 20, 50, 100 	n/a 	n/a 	 	Talmyrnia
Gea 	1, 5, 10, 20, 50, 100 	n/a 	n/a 	1 Gea = 2 Vrytlars 	Ardeal
Jiaozi交子 	1, 10, 20, 50, 100, 200 	Guanzi關子 	1, 5, 10 & 20 	1 Jiaozi = 20 Guanzi1 Guanzi = 10 Huizi1 Huizi = 5 Jinlong	Tianchao, Dongbalian
Jiaozi交子 	1, 10, 20, 50, 100, 200 	Huizi會子 	1, 5 & 10 	1 Jiaozi = 20 Guanzi1 Guanzi = 10 Huizi1 Huizi = 5 Jinlong	Tianchao, Dongbalian
Jipye지폐 	1, 10, 20, 50, 100, 200 	n/a 	n/a 	1 Jipye = 100 Geumcham 	Goryeo
Leu 	1, 5, 10, 50, 100 	n/a 	n/a 	 	
Magicred 	1, 5, 10, 20, 50, 100, 1000 	n/a 	n/a 	 	
Mark 	1, 5, 10, 20, 50, 100 	 	 	 	Starkland
Ruble 	1, 5, 10, 50, 100 	 	 	 	Merzlota
Teisatsu帝札 	1, 5, 10, 50, 100, 500, 1000	n/a 	n/a 	1 Teisatsu = 10 Kingetsu 	Yamatai & dependencies
=== Other Currencies ===
A select few countries circulate other things as their official currency, or partially for use as commodity money. 
* Gold Nugget: In a few pre-colonial Nekcrozii cultures, rather than a set coinage, simple unrefined nuggets of gold are circulated as currency, with prices being based on weight. This practice has since fallen out of use, mostly.
* Seashells: The use of seashells as currency is one of the earliest monetary methods on Qirsyllviar and remains in use in many places today; however, it has been falling out of use over the last few centuries. Cowries are the most common, but Olive shells, Bivalve halves, auger shells, conch shells, tusk shells, land snail shells, and many more, are used as well. The value of shells is determined by how complete and clean they are; dirty or broken shells are not usually accepted in most transactions. These days, shells only fully circulate amongst the undersea nations Bivalvia and Cnidaria; but there is great use of shells all over Maritymir, as well as parts of Tarak and Nekcroz.
Term 	Number of Coins on strings
Guan貫 	10000+
Chuan串 	5000 → 10000
Suo索 	1000 → 5000
Diao吊 	100 → 1000
Min緡 	100 or less
* Strings: In countries like Tianchao & Dongbalian, it's common practice for many coins to be strung together in strings. Often as many as fifteen thousand coins would be strung together at once, but are segregated by the metal the coin is made of. The terms used for strings depend on how many coins are on them
* Gem: Diamonds, emeralds, rubies, sapphires etc. gems are another precious substance used as a currency on Qirsyllviar. Instead of denominating them by value, Gems are instead valued by weight; this means that any number of gems, no matter the type, could be used to meet the priced weight, as different sized gems would have different weights. Uncut gems that are freshly mined generally hold no value as currency; often they only enter circulation once they are properly cut to a valuable shape, but uncut gems are still accepted in some places. Gems are often used as a pseudo currency when regular money is unavailable; but, the Empire of Soynaltiar is different. Being the largest producer of gemstones than anywhere else on Qirsyllviar, the Empire of Soynaltiar uses gems as its full circulating currency. 
* Jade: Jade is the material used to make the currency cocajade, a currency used by a couple countries in Nekcroz, as well as a tradable stone in countries like Tianchao and Dongbalian.
* Wood: Some ancient stateless cultures, particularly nomadic peoples, used wooden coins or plaques as currency when trading with each other or with established nations. However, this method of legal tender fell out of use several centuries ago.
=== Defunct Currencies ===
Every so often a currency will fall out of use or will be taken out of circulation until it becomes obsolete. This can happen for a multitude of reasons:
* When a country changes its currency, such as its name or appearance, or adopts a currency used by a neighboring country.
* When it is no longer trusted by the populace (this instance can often force the above action).
* A country ceases to exist via a national collapse or conquest.
** In the latter instance, the conquering state will often impress its currency on the conquered state's economy.
Currencies that are no longer in circulation include:
Currency	Metal 	Shape 	Former Circulator
Koson 	gold 	circle 	Amurgine Empire
Troni 	silver	square w/ circle hole	Avatron
Zen 	copper	square w/ square hole	Maldrazik (now Rondar)
=== Counterfeiting ===
Counterfeiting is the illegal production of money, or anything that isn't officially endorsed by a government. Counterfeiting has been a problem since money was first invented and remains a problem today. Counterfeiting can cause inflation, the rapid decrease in the value of a currency, as well as cause people to lose trust in a currency.
A common anti-counterfeiting measure for paper currency is that official banknote is stamped with an official seal before it enters circulation. Such marks show that the note is real and notes without them are generally illegal. This attempts to dissuade counterfeiters from trying to replicate it, since such a feat is not easily achieved and a well-trained eye is able to spot the fakes. Regardless, that hasn't stopped many counterfeiters from trying.
== Trading ==
Economics through trade and barter rather than commodity currency is not a new thing anywhere on Qirsyllviar. When merchants take products instead of money for payment, usually at the amount equal to the price of what they're selling (at least what it is at the time of exchange in that particular economic area), they usually do so with the intention of getting a bigger profit by reselling what they were given at a better price. They sometimes trade on credit (buying then and paying later), but this can cause massive debt in the event a following trade deal falls through or the market for the product collapses. Trade between nations is one of the biggest sources of income on Qirsyllviar, and free trade zones produce the most revenue.
Despite being the biggest method of profit and revenue, trading has its limitations and risks because of certain trade barriers imposed by nations. Most goods usually have a tariff, a tax for transporting goods across national borders, placed on them, and cannot be taken in or out of a country unless it is paid. Additionally, nations often place smaller taxes on many goods for transporting them through towns within their borders. Not paying attention to these taxes can lead to a loss of profit or even debt. Other trade restrictions include import/export licenses, import quota, embargoes, currency devaluation, etc., and are the biggest blocks to merchants trying to make a profit. It is for these reasons that some merchants turn to smuggling (the illegal transport of goods via other means), either to avoid taxes or if the goods are prohibited in the area they're entering. They may hire professional smugglers to do it for them, or take the risk and try to smuggle the goods themselves.
Another issue that makes trade risky is the possibility of the transported goods being stolen. 
=== The Black Market ===
Despite any and all trade restrictions, most goods are still valuable, or even more valuable, if sold in an illegal way. This is where the black markets comes in.
Black markets are hidden markets that specializes in goods that are either illegal or simply can't be brought into open market legally because of taxes. These goods are brought in via illegal means, often by smuggling, mainly because they're often illegal where they're being sold. Such things include poached animals, poisons, drugs, stolen valuables, and items of similar nature. Alternatively, if the goods are actually in fact legal in the area they're being sold, it is simply because bringing them in illegally to avoid taxes makes it impossible to sell them in the open market.
Black market dealers are often criminals or secret employees of trading companies that can't get certain goods in legal ways.
Because of the risks involved in illegal trade, the black market tends to make more money than the open market.
=== Trading Companies ===
Merchants often travel and peddle alone or in small groups, but sometimes they will take jobs from trading companies or work directly for them. There are dozens, if not hundreds, of trading companies operating around Qirsyllviar, which deal in products ranging from wheat to weapons to slaves. 
The largest and most well-known are listed here.
Trading Company 	Headquaters 	Areas of Operation 	Other notes
Angevin Trading Company 	Jamesburg, Angevin 	Angevin and across Tigarond 	The largest trading company in Nekcroz.
Ceolbald Trading Company 	Camelot, Albion 	Albion and parts of Nekcroz 	
Cuvillier Trading Company 	Echange, Soleil 	The Vieillesse Peninsula & Fuso 	The largest trading company in the Vieillesse but also does business in Fuso.
Fortuna Trading Company 	Solarium, Solaria 	Solaria & Dependencies 	The largest trading company in the Solarii Empire.
Martyniak Brothers' Trading Company	Afacere, Ardeal 	Northern Soligaia 	A vampire-run trading company headquartered in, and operating out of, Ardeal.
It was founded by two vampire brothers, Costache & Jadranko Martyniak (hence the guild's name), and is one of the biggest trading guilds in northern Soligaia.
Mamiya Trading Company間宮商社 	Goshi (合資), Yamatai 	Fuso & Yamato dependencies, and Soleil 	Run by the Mamiya clan, it is the largest trading company in Fuso, but also does business in Soleil.
West Tarak Company 	Capsonville, Edwardia	Tarak 	The largest trading company in Tarak.
Operates out of Edwardia and stretches across the continent.
Otto Trading Company 	Handelburg, Starkland	Central Soligaia 	The largest trading company in the Starkisch Empire.
Pritchard Trading Company 	Orskaydd, Talmyrnia 	Talmyrnia 	The largest trading company in the Talmyri Empire. While founded in Talmyrnia, is has a global reach with branches all over the world.
Tatre Trading Company 	Syfas, New Hylar 	Eastern Taraki coast and across Maritymir	A trading company that mostly specializes in maritime trade.
== Banking ==
Banks are institutions for depositing and lending money. 
Individuals or institutions may have what's called an "account" with a bank for storing their finances. 
Banks charge interest when giving loans, especially when lending to governments. When banks give loans, usually demand something of comparable value to the loan as collateral, such as one's home or a piece of property. The longer it takes for a debtor to pay back the loan, the more the interest piles up. If borrowers are late or default their debts they usually put pressure on the borrower to get the money back. This may include, as the first, refusal to lend any more money, or, as a last resort, backing enemies of the defaulters, but usually they take the agreed upon collateral. Oftentimes the debtor is jailed when he can't pay, but tn extreme cases the debtor may be sold into slavery.
=== Magic in Banking ===
Larger more prestigious banks often employ calculimancers, magicians who excel in the magic of numbers, in order to keep the records of the account holders accurate and up to date by magic. Such banks employing calculimancers maintain a magical database called a "matrix" – which resembles a massive cubelike jewel and infinitely holds all the financial information of all account holders – stored in their headquarters branch. Lesser matrixes magically linked to the main matrix are stored in every branch of the bank and are all simultaneously updated in real time with each transaction a customer makes no matter where they are. 
Such banks issue account holders a similar pocket-sized matrix called a "debit matrix", or just a "Debitrix". Debitrix holders can use their debit matrix to deposit or withdraw money into or from their personal vaults without needing to make a trip to the bank. If the other party in a transaction is also a debitrix holder, both can use the magical devices to exchange the funds between their personal vaults without having the money needing to physically change hands.
Magical banking is, however, expensive for the bank itself, and so only a handful of large banks employ magical banking. Smaller banks that can't afford magical banking must rely on traditional messengers to keep their account information up to date at all branches.
=== Known Banks ===
Most countries have their own banking system of some kind, but others don't and rely on a national or royal trasury. Larger banks tend to have more influence on the ecenomy, while smaller ones are usually overlooked by the larger more powerful ones. The largest and most well-known are listed here.
Bank 	Headquarters 	Matrix System?	Other Notes
Royal Bank of Albion 	 	❌ 	Central banking institution of Albion.
Federal Bank of Arcadia 	 	❌ 	Central banking institution of New Albion, established as a breakaway bank from the Royal Bank of Albion during the Arcadian War for Independence.
Bank of Avolcraz 	 	✔️ 	
High Bank of Hylar 	Jicrano, Hylar 	✔️ 	Based in the Empire of Hylar, the bank is one of the richest and most influential in southern Aquilonis.
Bank of Voitaria 	 	❌ 	
Bank of Markaydia 	 	❌ 	Banking institution of the Federal Kingdom of Markaydia.
Grand Papal Bank 	Sanct'cora City 	✔️ 	A "holy bank" sponsored by the Synkratic Church, it services Synkratic communities all over Soligaia, including Dell'ovest, the Latium Peninsula, Gallia, Meridiña, and in the overseas territories of Synkratic nations.
Bank of Talmyrnia 	Orskaydd, Talmyrnia	✔️ 	
Imperial Bank of Solaria	Solarium, Solaria 	✔️ 	The largest and most powerful bank in Soligaia.
Based in the Solarii Empire (hence the name).
Many national economies of Soligaia live under its influence, whether they know it or not.
Bank of Merzlota 	 	❌ 	
Salrinoan Bank 	 	❌ 	Bank that services the people of the former Salrinoa Federation, minus Markaydia, which has it's own bank.
Bank of Shogyo 	Goshi, Yamatai 	✔️ 	The primary bank of the Yamato Empire, run by the Mamiya clan.
== Notes & Trivia: ==
* In the currency section of country listings of the continents, currencies are listed from base denomination to the lowest fractional sub-unit.
* The currency Cocajade, being made from a stone rather than a metal, is carved rather than minted.
* Most currencies listed are based of real historical currencies, while others are unique to Qirsyllviar. Some of those that are based off real historical ones, have had their values adjusted or revamped.
* The obverse and reverse images of the coins and notes are not listed, since multiple countries that use the same type of currency would – and often do – have differing obverses and reverses, and the images often change with the times. That said, countries that use the same currencies will often accept each other coins for payment, as they are still the same coin despite originating in different countries.
** On that note; the obverse of coins often depict the faces of current or former rulers, certain gods or goddesses, or other national symbols. The reverse often depicts a building or historical scene of particular importance or another national symbol. Well used mottoes, sayings or acronyms, as well as the value of the coin, are also often set onto currencies as well. 
* The terms "Commodity money" and "Commodity currency" have two different meanings.
*On Qirsyllviar, "Stocks" simply refer to the amount of a product a single person or entity has in supply.
* While the concept of credit exists, Bonds do not exist on Qirsyllviar. The concept was too complicated for the author to shape to Qirsyllvian standards.
* For coins listed as shaped "scallop", it's another way of saying flower.
Category:Economy
Category:Qirsyllviar