123449-so-whats-next-page-2

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http://massivelyop.n...-trial-program/
 
 
i know you don't care about what the internet have to say. but this is fkin bleak man...
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 i dont think population is an issue if you join an active guild- and there are many ingame. and a very active community which makes the game fun. its an mmo- content needs to be constantly evolving. and it hasnt.
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http://massivelyop.n...-trial-program/
 
 
i know you don't care about what the internet have to say. but this is fkin bleak man...
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you still need to carry these new players thru all the content with your DS gear and destroy everything while being bored to death (it probably bores them too).
it would be MUCH better if there was enough players at that level so they could grow together instead of having to be carried by the endgame guys.
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you still need to carry these new players thru all the content with your DS gear and destroy everything while being bored to death (it probably bores them too).
it would be MUCH better if there was enough players at that level so they could grow together instead of having to be carried by the endgame guys.
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I'd agree to a degree, but not entirely as I see the hardcore message effected everyone regardless of age. I can only speak for my own experience obviously which is only a small sampling at best, but in most cases the hardcore thing dittered quite a few people from even attempting to try the game. This is not to say there are not people who are deterred by a subscription fee or a combination of the two aspects, but I feel that one did more harm than the other. When I would ask people why they stopped playing or did not try Wildstar(people ranging from 15 to 56) it was that they felt the game was for hardcore only. What it took for some of these players was the 7day trials and or me communicating and clarifying confusing aspects that made things appear hardcore. In addition presenting them with content they were not aware of or understood(like shiphands) during their time researching and or playing.
 
I feel communication to the palyerbase and internally hurt the most more than anything. Things have felt better as time went on and communication seems more clear with a bit less misguided expectations which I'm happy about personally.
 
(Also trying to get this thread back on track too by stepping more into the realm of communication)
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It's people complaining on the internet. Nothing new.
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I have no DS gear. I can put together adventure groups if I need to (did last night because my wife is getting attuned). LFG channel is helpful. When we have new people join our raid group, we help them get attuned. It hasn't been a problem.
 
My perception in game is very different from yours.
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Plus it's probably the most overtly critical website out there, when it comes to Wildstar. I mean, the obviously angry tone of some articles is forgivable to me, but plenty of the posters are just mad and nothing else. For example, Golden_Girl— who is 100% hate and digs at WS every opportunity.
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It's people complaining on the internet. Nothing new.
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agree, but i think its safe to disreguard this 'hardcore' stigma wildstar has.
 
they have done alot to the game to fix this problem= and successfully - they just need to move forward and start releasing new content= bugs and all= we should all know that a bug free game is a pure myth.
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and probably mmorpg.com peeps are that much more into wildstar!
or mmchampion peeps ?
or on the reddit? really bustling over there...
 
i don't know. i fail to see were the wildstar people are!!
 
maybe here. on the forums.
the twenty of us.
holding hands.
sheltered.
happy.
thriving on Nexus.
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and probably mmorpg.com peeps are that much more into wildstar!
or mmchampion peeps ?
or on the reddit? really bustling over there...
 
i don't know. i fail to see were the wildstar people are!!
 
maybe here. on the forums.
the twenty of us.
holding hands.
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Playing the game?
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i don't know. i fail to see were the wildstar people are!!
 
maybe here. on the forums.
the twenty of us.
holding hands.
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Playing the game, more than likely. 
 
I don't think we have a large population of people with the free time to go lurking around the internet.
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			Can't blame them, I don't think people wanna take part in conversations about F2P for the 100th time when they could be raiding in DS, doing PvP, running dungeons or building a fancy house. I know I only pop in for an hour when I have nothing to better to do and I just end up not feeling like I should even say a word.	
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Can't blame them, I don't think people wanna take part in conversations about F2P for the 100th time when they could be raiding in DS, doing PvP, running dungeons or building a fancy house. I know I only pop in for an hour when I have nothing to better to do and I just end up not feeling like I should even say a word.
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			I'm only here because compiling code takes time . . .	
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Can't blame them, I don't think people wanna take part in conversations about F2P for the 100th time when they could be raiding in DS, doing PvP, running dungeons or building a fancy house. I know I only pop in for an hour when I have nothing to better to do and I just end up not feeling like I should even say a word.
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If you want to be negative, put your tinfoil hat on and predict the future with your extensive knowledge, go and make a thread about it. The OP asked you to stop twice. Have some respect and tone down and keep to the topic.
 
We know your opinion, you don't need to keep shoving it down our throats constantly.
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its just weird that some other game forums are that much more busy... (gw2, eso, swtor).
maybe it's because the games are so bad and empty that people like to go on the forums...
 
who knows!
 
imo. wildstar deserves better.
and if it must be at the expense of some players who will "quit" if f2p happens...
 
so be it.
 
(just my opinion of course, i'm still a white knight for wildstar outside of here!)
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its just weird that some other game forums are that much more busy... (gw2, eso, swtor).
maybe it's because the games are so bad and empty that people like to go on the forums...
 
who knows!
 
imo. wildstar deserves better.
and if it must be at the expense of some players who will "quit" if f2p happens...
 
so be it.
 
(just my opinion of course, i'm still a white knight for wildstar outside of here!)
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If you want to be negative, put your tinfoil hat on and predict the future with your extensive knowledge, go and make a thread about it. The OP asked you to stop twice. Have some respect and tone down and keep to the topic.
 
We know your opinion, you don't need to keep shoving it down our throats constantly.
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I also wonder why our forums are so quiet. I wonder what happened to all the posters and viewers on the housing forums; a cool place used to get 1000+ views in a week, now it gets maybe a few hundred.
 
But the thing is, while I feel the forums have become quieter, the in-game population has gone up. I see more active and invested players now than I did two months ago, by a significant amount. So while some are making a correlation (quiet forums = dead game) I'm sitting here wondering why all those active players we do have just don't participate much in forum discussion anymore.
 
And the answer? They probably got tired of reading all the drek about how Wildstar is dying. It's pretty easy for players of WoW or a big title like SWTOR to shrug off criticism. But Wildstar's players are dealing with some bad mojo concerning NCSoft, the launch, the (frequently) undeserved reputation of the game, and the nonstop calls for F2P during a vulnerable time. There comes a point when the rational response to this is to simply play the game you enjoy and forget about all the exhausting expectations and desire for longevity that we MMO players have projected onto video games.
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this is all fair points.
i will stop now.
 
may it rest in peace.
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since you never answered the OP's question or contributed to the thread aside from telling me that i am not contributing.
it totally makes sense.
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Lol. 
 
Reading 8 pages of f2p propaganda and doomsaying is enough for me to get too depressed to want to reply in a positive light. 
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Why does the image of a depressed angsty Lopp make me giggle...that's horrible...
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Part of the lack of participation is that folk are tired of the F2P argument and its crowd trying to hijack every thread as well as all of the doomsayers on the forums (every mmo is filled with those)
 
I will repost what I have said before regarding my take on F2P and P2P since we are addressing the same question after all.
 
All MMO's struggle with player retention. The majority of players that try the game will not stay for an extended period of time. A reality even for the all mighty WOW (which must I remind you is subscription based and financially successful). That is a reality of the MMO market.
 
The other reality of the MMO market is that it is a saturated market (something that was not the case when WOW came out, in fact it was the opposite). Being a saturated market usually means you get a smaller piece of the pie (if you manage to get pie at all). Also, you need to temper expectations of what successful means when dealing in such a market (just being able to break in and establish yourself is a big plus).
 
F2P is not a more successful business model, it is an exploitative one. What F2P does (or ends up doing) is it allows the company to gather more money from a smaller player base within a larger player pool.
 
I am sorry but the demographic that will not pay $20 to buy, play and try the game for a month is the same one that is unlikely to pay in a F2P model.
 
WildStar can certainly be successful in an MMO saturated market DUE to its subscription model, that is because it attracts a share of the market neglected by F2P & B2P (namely those that want a subscription). Because of that subscription they narrow their competition by narrowing their target audience.
 
This target audience (those that want a subscription model) has the potential to grow once the F2P & B2P model falls out of fashion and the market cycles back towards a subscription model (which it will).
 
Honestly, maintaining a subscription model just makes the most sense. Remember that the lack of perceived population is also a consequence of a saturated MMO market.
 
F2P has proven to be successful within a limited scope. F2P is successful in the mobile gaming market, e-sport and within the Asian market. Hence why you see many companies shifting into mobile gaming. GW2 is also a game released in the Asian market (which WS is not) and GW2 is actually not doing too well in the western market.
 
The Asian market is very open to the P2W model. Western audiences are resentful of the monitized P2W model in general. Now, let's face it, almost every game no matter the model is P2W, the question comes on how you structure this payment.
 
Part of being a successful company is being able to adapt to the market or anticipate it as well as possible (diversification helps on this case). Also, the understanding that markets cycle according to trends (which F2P and P2P are). 
 
Now, the stipulation is that the MMO market already hit the F2P peak and its saturation point and will be shifting back towards P2P. To explain it a bit more the idea is that whales will get tired of being whales (and being financially exploited with lack of meaningful content updates) and will shift towards a P2P model (in other words whales will become financially conscious). This will cause companies to shift development accordingly and the player base to eventually migrate along since it is not free players that maintain a F2P game but the ones that pay (hence making it in effect not free).
 
Also, keep in mind that just monitizing costumes is not an actual business model (outside of e-sports) but rather a hook and switch that companies will do to lure a player base and then establish a pay wall afterwards.
 
Keep in mind that this is limited to the MMO market. The mobile gaming market struck gold with the F2P model but they are addressing a different demographic than MMO's are.
 
Now, I am not opposed to the idea of integrating both models (F2P and P2P). As long the totality of content is accessible for not a cent more than the monthly subscription while having a F2P component to it. Although to be honest this integration is more of a P2P model with an extended demo.
 
Now, NcSoft would be smart in maintaining the P2P model with WildStar. Specially considering they have GW2 with a B2P/F2P model in the Asian market (where you would ideally want it) and with their shift in direction towards mobile gaming. Diversification remember? Just a smart investment and good protection towards future fluctuations in the MMO market.	
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What F2P does (or ends up doing) is it allows the company to gather more money from a smaller player base within a larger player pool.
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GW2 is also a game released in the Asian market (which WS is not) and GW2 is actually not doing too well in the western market.
 
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wildstar also have a foot in the P2W zone. albeit a small step, it is possible to buy Gold with real money. And gold can buy you stuff in game.
not saying it'll buy you "the best stuff", but it can clearly buy you an attunement key, better runes on your gear, and the possibility to skip the grind.
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long live wildstar with a sub. lets see the next financial quarter results... hopefully it doesn't follow the trend of going down much more, because it is getting dangerously low.
so PAY your monthly sub and don't buy Credd with gold.
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Oh did you know. That's there is only one guild left in the whole server. Keeper of the Keg on the dom side.
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If the game is going F2P, why would they have taken so long and spent so much time coming up with a 10 day free trial?  If the plan currently is to send it to F2P, why spend all this time setting up a 10 day free trial system and page?  It would be a complete waste of money.
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Eeeeehhh, plat=/=XP.
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This thread should get back on-topic. This thread is supposed to be a "What's on the horizon for Wildstar in terms of new content?" and not another "Wildstar should be F2P/B2P by now" debate.
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There's this NPC that gives you a bag for a certain amount of primal patterns (which you can buy with gold) which can give legendary gear. That's a p2w mechanic, a really small one but one nonetheless.
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Every single MMO in the world has that kind of P2W. It's called Gold Sellers and they are ALL OVER games like World of Warcraft and such that don't have Official ways to purchase currency like Wildstar.
 
Wildstar's system is superior in every way because it offers a solid price point as well as stops people from using shady Gold Seller sites that often steal passwords and are run by a bunch of guys in a Chinese factory. And yes, people use them. A lot. Why do you think they're in every game there is? It's because they are extremely successful.
 
Who would you rather players give money to? Carbine, so that they can pay their employees so the game keeps getting content? Or Chinese gold sellers, so they can fill Wildstar with spam bots?
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*whistling non-chala... ok, excitedly*
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Lol. 
 
Reading 8 pages of f2p propaganda and doomsaying is enough for me to get too depressed to want to reply in a positive light. 
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You should be happy really; the "doomsayers" are still paying for and supporting the game, however they're still entitled to their opinion, even if it upsets you a little.
 
I prefer to think of us as realists in this particular situation; there's only 2 sparsely populated servers left so instead of pretending that everything is well and it'll all get better, (which it clearly isn't) we're trying to think of pragmatic ways to help stop this game from vanishing.
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You should be happy really; the "doomsayers" are still paying for and supporting the game, however they're still entitled to their opinion, even if it upsets you a little.
 
I prefer to think of us as realists in this particular situation; there's only 2 sparsely populated servers left so instead of pretending that everything is well and it'll all get better, (which it clearly isn't) we're trying to think of pragmatic ways to help stop this game from vanishing.
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so PAY your monthly sub and don't buy Credd with gold.
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There's this NPC that gives you a bag for a certain amount of primal patterns (which you can buy with gold) which can give legendary gear. That's a p2w mechanic, a really small one but one nonetheless.
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it's the npc that can give legendaries which is the problem.
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What is the problem, exactly?
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You should be happy really; the "doomsayers" are still paying for and supporting the game, however they're still entitled to their opinion, even if it upsets you a little.
 
I prefer to think of us as realists in this particular situation; there's only 2 sparsely populated servers left so instead of pretending that everything is well and it'll all get better, (which it clearly isn't) we're trying to think of pragmatic ways to help stop this game from vanishing.
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Just looking at the forums.
 
Every time I see "F2P" I wanna punch my screen out.
 
But that wouldn't solve much...
 
So cut it out!	
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Just looking at the forums.
 
Every time I see "F2P" I wanna punch my screen out.
 
But that wouldn't solve much...
 
So cut it out!
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to me when i see someone post that comment - just shows how ignorant they really are about the game.
 
so cant  take those peoples comments serious at all. nor want to explain how it already is.
 
but i do question what my monthly  sub is really giving me back.
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I would love to see your source on that.
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WS is an overpriced game (compared to what is available on the market; eso, ff14, gw2). All these games have tons of more content, faster deliveries, bigger world, more players etc etc.
 
we have less of everything. but we pay more.
BUT, if we decide to keep subbing it is because we enjoy playing wildstar more than the other games.
So, there's that.
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Wow...this thread has gotten long!
 
On topic:
 
As far as PVP goes, I've been really happy on my medic lately! I bought and runed out the blue gear, and I've been PVPing most non-raid evenings (and after raids). I'm in about half purples now, and I'm not dying nearly as fast or as often as I once was. Folks in my guild are PVPing a lot more too, so that's been really fun. People are excited to have PBGs popping. I'm not one that cares about rated stuff, but I'm glad to be able to play in PBGs regularly and warplots from time to time. I'm looking forward to seeing what is coming next for PVP.
 
Maybe it's the LOTRo fan in me, but I would love a permanent PVP zone that I could go into when I feel like open world PVP (without having to flag for it). A place with quests and objectives (dailies even) that give you something to do and encourage battles. I don't like open world PVP enough to want to be on a server with it or do it all the time, but I used to spend a lot of time in the Moors. Not sure how it'd work in the game.
 
On the *other* topic:
 
I prefer the sub model. I am really impressed with the last couple of drops, and I think Carbine has really started to hit their stride. It's the first year of a new MMO - personally, I didn't expect it to be a cake walk! Launching a new MMO is crazy hard, and it usually involves a lot of change. I've appreciated the feedback the devs give, the QoL improvements they've made, and I think the content keeps getting better.
 
I don't think the B2P or F2P models instantly make a game terrible. In fact, in some games it's even kinda fun to just be able to buy that new outfit or whatever it is. I don't like feeling like I'm left behind if I don't buy something (such as buying skills, etc off the store). My biggest concern is that my last game has basically become one where I log in to spend my points on outfits, or random drop boxes that award outfits (and dances) and that's it. In the past year and a half, there has been nothing new added to my last game that makes me want to log in and continue playing. I could spend 3 hours there and basically play everything they put out in a year and a half. People who talk about small dev teams and slow content deployment obviously didn't play The Secret World.
 
For me, as long as I'm having fun, I'll keep playing Wildstar. And I'm having a ton of fun :) I can't wait to see what they come up with next!	
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The quality and content are there. It's a matter of getting people to try it out. And not perpetuating certain myths: that it's too hardcore and that there aren't enough people to play with.
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Players who have purchased ESO or GW2 will be able to go back without spending another dime (well, the future expansions and DLC won't be free - but they can play the current game). Players who have bought WildStar will get 10 free days and then have to subscribe to keep playing. That's certainly a factor.
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The optimism that the next patch is going to be the magic bullet that launches a golden age for WildStar is a problem
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I agree that there's a lot of quality and content, and to some extent the "hardcore" image and lack of people is an issue (but it's more people who quit the game, rather than people outside the game, that you hear talking about that). But that's not the only thing - or even the biggest thing - hurting the game. The optimism that the next patch is going to be the magic bullet that launches a golden age for WildStar is a problem, as well, because people wind up getting disappointed because they're expecting too much. Granted, people coming into the game now are having a much better experience with the game itself than those of us who started playing at (or before) launch.
 
Mostly, though, the problem is that the market is saturated with new games and expansions, and many gamers tend to jump from game to game looking for the "next big thing". Wildstar was unfortunate to have launched between ESO and ArcheAge and have WoD go live a month after megaservers. Also, with ESO going B2P and GW2 gearing up for an expansion, they're garnering a lot of interest. So WildStar is competing with two games based on well-established IPs that have a similar combat style and a lot of lore and content, but don't have a sub. Players who have purchased ESO or GW2 will be able to go back without spending another dime (well, the future expansions and DLC won't be free - but they can play the current game). Players who have bought WildStar will get 10 free days and then have to subscribe to keep playing. That's certainly a factor.
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			I agree with the OP, this thread needs to be locked.  The original discussion has been completely derailed for around 8 pages now.	
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I agree with the OP, this thread needs to be locked.  The original discussion has been completely derailed for around 8 pages now.
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Apparently this 0.1% chance of getting a legendary is "carbine going pay to win" :P
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I'm not saying it's going p2w, that in and of itself is a p2w mechanic. They're gamble bags that can give you legendaries. And it seems some staff agrees with that being a problem seeing as one of the community managers who can see the loottables and didn't like it either, reported it to Carbine to ask for clarification.
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https://forums.wildstar-online.com/forums/index.php?/topic/123537-130-ptr-patch-note-summary/&do=findComment&comment=1285071
 
very happy abt all this!
 
ty-carbine!	
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https://forums.wildstar-online.com/forums/index.php?/topic/123537-130-ptr-patch-note-summary/&do=findComment&comment=1285071
 
very happy abt all this!
 
ty-carbine!
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https://forums.wildstar-online.com/forums/index.php?/topic/123537-130-ptr-patch-note-summary/&do=findComment&comment=1285071
 
very happy abt all this!
 
ty-carbine!
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			yes I see,,,but you can't see my smile	
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https://forums.wildstar-online.com/forums/index.php?/topic/123537-130-ptr-patch-note-summary/&do=findComment&comment=1285071
 
very happy abt all this!
 
ty-carbine!
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			Really excited to see those changes. It is more and better than I was expecting. Kudos!	
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So that's what's next.   :lol:
 
Well, I'm excited!
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Yeah only took a day and 8 pages to get back on topic ;-)
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			Some awesome changes in there. Costume changes are SWEET. New travel to Blighthaven and Defile (FINALLY)! BOP items able to be traded for up to 2 hours so we can fix loot errors! Taxi unlocks! Love it!	
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			I,m pleased with most of the new things to come :)	
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to me when i see someone post that comment - just shows how ignorant they really are about the game.
 
so cant  take those peoples comments serious at all. nor want to explain how it already is.
 
but i do question what my monthly  sub is really giving me back.
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A dev post is worth a thousand words.   :lol:
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I am beyond thrilled by the PTR update today. I agree with Remi - as soon as TT popped his head in whistling at us, that was all I needed to know :D
 
I can hardly wait to get on the PTR. So hard to focus on work I need to be doing. I just keep bouncing in my chair thinking PETS PETS PETS PETS (and other cool stuff) and OMG PETS!!
 
I do wonder where the raid falls. Like - is it after DS? DS equivalent? (can choose to go to either after GA?) Between the two? I'm pretty excited about a raid that's not a whole path of bosses. Then again, we just started Datascape. We have a long, happy raiding road still ahead of us!	
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See, but that's the problem with the idea conceptually you're presenting.  If people are really playing because they don't want to pay 15 dollars a month, then the game will only generate less money if those people come to play.  The only way F2P works is if some people end up paying a lot more.  And, yeah, that's exactly what happens.
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I do wonder where the raid falls. Like - is it after DS? DS equivalent? (can choose to go to either after GA?) Between the two? I'm pretty excited about a raid that's not a whole path of bosses. Then again, we just started Datascape. We have a long, happy raiding road still ahead of us!
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The normal mode loot is side-grade-y from GA, the hard mode side-grade-y from DS.
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Mad, Vic's point is that as far as profit for NCSoft goes, they can only count those people who don't currently play their other games. Getting people to spend money in WS who are already spending money in other NCSoft games doesn't make them any money at all, it simply dilutes their player base for their existing titles.
 
The idea is, there are some people (like Vic and myself) who simply won't play a F2P game. With WS, NCSoft doesn't have to worry about cannibalizing players from other titles; rather it can go after the market of people who want sub games. Is that market big enough to matter? Who knows. There is probably a large set of people who are willing to do either F2P or sub, as long as they like the game. It's just hard to know how big these groups are.
 
Anyway if WS isn't bringing in enough to sustain itself, and going F2P is likely to cannibalize existing titles, then NCSoft would likely end up just shutting it down rather than trying to maintain two titles for the same group of players. I have no idea if that's what the market looks like or what NCSoft is thinking, but it is true NCSoft has more to consider than just whether or not F2P would make WS more profitable- where those profits come from matters a lot.	
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it's going through a period of redefining itself.
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Mad, Vic's point is that as far as profit for NCSoft goes, they can only count those people who don't currently play their other games. Getting people to spend money in WS who are already spending money in other NCSoft games doesn't make them any money at all, it simply dilutes their player base for their existing titles.
 
The idea is, there are some people (like Vic and myself) who simply won't play a F2P game. With WS, NCSoft doesn't have to worry about cannibalizing players from other titles; rather it can go after the market of people who want sub games. Is that market big enough to matter? Who knows. There is probably a large set of people who are willing to do either F2P or sub, as long as they like the game. It's just hard to know how big these groups are.
 
Anyway if WS isn't bringing in enough to sustain itself, and going F2P is likely to cannibalize existing titles, then NCSoft would likely end up just shutting it down rather than trying to maintain two titles for the same group of players. I have no idea if that's what the market looks like or what NCSoft is thinking, but it is true NCSoft has more to consider than just whether or not F2P would make WS more profitable- where those profits come from matters a lot.
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They just need to make that PR breakthrough.
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The normal mode loot is side-grade-y from GA, the hard mode side-grade-y from DS.
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https://forums.wildstar-online.com/forums/index.php?/topic/123537-130-ptr-patch-note-summary/&do=findComment&comment=1285071
 
very happy abt all this!
 
ty-carbine!
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It's nice, it might keep players here a bit longer ;)
I dont see them coming back for this though.
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I don't know.  Vanity pets and costumes might actually bring some of the RP population back that had dropped out.
 
But the contracts definitely will bring people back.  At least the people who wanted open world content they could do in a few minutes so they weren't wasting time.
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contracts are great and put a lot more fun in the "daily zone chores" that a lot of people (mostly non-raiders) quitted because of.
it is less linear and more varied than simply grinding the same daily zone over and over.
a great idea. worked pretty well in gw2 (as did the costume unlock thing and the collectible pet thing).
 
the more gw2 this game gets, the better! (to a certain extent obviously, but there was a lot of stuff to be taken from gw2 as this game is a casual mmo player's heaven and this is what wildstar needed to attract).
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contracts did very well for a bored community in FireFall -and GW2 -D3 last year. its a great alternative to daily grinds in games.
 
they will do great here in wildstar! iam as excited by them as  veteran shiphands! now mix in redmoon pirate zone= and iam a happy cassian!	
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contracts did very well for a bored community in FireFall -and GW2 -D3 last year. its a great alternative to daily grinds in games.
 
they will do great here in wildstar! iam as excited by them as  veteran shiphands! now mix in redmoon pirate zone= and iam a happy cassian!
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redmoon zone its already coming i may think for drop 6, these are found in the data of the ptr labeled redmoon terror (work in progress) http://imgur.com/a/jDQhp
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I don't know.  Vanity pets and costumes might actually bring some of the RP population back that had dropped out.
 
But the contracts definitely will bring people back.  At least the people who wanted open world content they could do in a few minutes so they weren't wasting time.
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To be honest i think the biggest population lost is actually the pvpers, i doubt they will ever come back.
 
The new features are great, people will stay for this but there won't be a population boom. Hoping they can keep the people that came here with drop 4 but most have already left it seems.
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To be honest i think the biggest population lost is actually the pvpers, i doubt they will ever come back.
 
The new features are great, people will stay for this but there won't be a population boom. Hoping they can keep the people that came here with drop 4 but most have already left it seems.
 
I don't want to sound grim but with every drop or new content release we see a small player increase and the whole forum is happy and saying this might be it, but look were we are now.
I love it that Carbine still put so much effort into this game and it's indeed getting better and better all the time, this game deserve a change but i think many have already tried it and so they aren't interested in it anymore :/
Like has been said there are so many MMO's out there these days, wildstar belongs to one of the best for sure. I've no idea how Eso and archage are doing right now...
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redmoon zone its already coming i may think for drop 6, these are found in the data of the ptr labeled redmoon terror (work in progress) http://imgur.com/a/jDQhp
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I must have those resonators....
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PVPers will come back after the PVP changes.  That's usually how these things work.  The short term and small ball stuff we've gotten already has already started revitalizing the PBGs.  It's more a question of what will happen after they end season 1.
 
As far as the PVE population goes, they're doing pretty good on retaining the new players.  Most of our regulars are fairly new to the game; I'd say more than half my most active guild players started after Drop 4.
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I played since launch date. You can only play so many pbgs until you get awfully bored. It was there for the casual PVPers and the curious PVE crowds. Now, it's there to have something to do in the game while maxing out your main and alts. Unforunately, it's the only PVP thing to do throughout the day. What I and along with the many original PVPers want the most are Rated PVP, which isn't happening. To say that all PVPers are coming back because of the miraculous drop 5, is a little bit extreme and wishful. Good PVPers want to climb up the ranks and show that they are the best of Wildstar, not just by queuing pbgs all day. 
 
We want the leaderboard to come back, At least something that would give us the incentive to play Rated PVP. Many of us loved rated arenas, but no one plays it. That 1800 Gear was used to incentivize rated arenas, now there's nothing really that is driving it. 
 
As it stands, the drop 5 ptr recent updates are not going to bring PVPers back nor will it save Warhound. Sure, more pbgs will pop for your delight. But of course, things may be added or changed. Until more incentives stuff happen, PVP will just be pbgs all day and night. 
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If (and this is probably the case) you're mad that Carbine isn't focusing on the form of PvP that doesn't let you say "Muh E-Peen on a chartz!", then just say "that". To mask your own ridiculous pedantry as some sort of clairvoyance, is just being disingenuous.
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You seem offended. I enjoyed your first paragraph more. The second paragraph makes you defensive and very malicious. 
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			what is next is the wait for more content just like any other mmo. Not sure why people buy online games then complain about them after they reach end content to expect more now. Pretty silly.	
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Rated PvP/E-Sport Nonsense is the extreme minority of PvP though. So it's just smart to work on what will draw the largest swaths of the pvp crowd back, first. Which Carbine is doing, by incentivizing Casual PvP. Which most PvPers are anyways. Before Carbine aims to draw people back to Rated, the extreme niche of their game's already secondary (or perhaps even third in line, depending on who you ask) game element, they are rightfully fixing their foundation, before they add the frills.
 
If (and this is probably the case) you're mad that Carbine isn't focusing on the form of PvP that doesn't let you say "Muh E-Peen on a chartz!", then just say "that". To mask your own ridiculous pedantry as some sort of clairvoyance, is just being disingenuous.
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If there is a leaderboard it gives you an incentive to get better, you can set yourself the goal to be top 10 Medic pvper on the server for example, it really helps to have something to work forward to and see progress.
 
How hard is it to make a leader board and extract the ratings of everyone each week.
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since when was wildstar a pvp game?
 
I could have sworn it was a great PvE game with some pvp elements added to it.
 
The basis of the game isnt PVP	
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since when was wildstar a pvp game?
 
I could have sworn it was a great PvE game with some pvp elements added to it.
 
The basis of the game isnt PVP
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since when was wildstar a pvp game?
 
I could have sworn it was a great PvE game with some pvp elements added to it.
 
The basis of the game isnt PVP
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			ok i just subed last night what server has more players in it	
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You would be looking for the pve server for the most populated ones. Either Entity (NA PVE) or Jabbit (EU PVE).
 
Welcome to Nexus!	
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Since when was it a pve game? If you were around in beta and when the game was being advertised/marketed, the game was being sold as having two separate endgames for different types of people.
 
The basis of the game is there for both pve and pvp, and that is how carbine should be developing it.
 
Forgetting about pvp will drive away more people than people realise 
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since when was wildstar a pvp game?
 
I could have sworn it was a great PvE game with some pvp elements added to it.
 
The basis of the game isnt PVP
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It's an MMO. MMO's are neither pvp only nor pve only games, they attract both types of players.
 
Some people prefer to pvp (the competetive crowd) while others prefer to pve,(the carebears) some people just like to do both. The best way to make a successful game is to appeal to both of these types of players. (hence why oft-regarded pvp centric game GW2 has a ton of PvE stuff)
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			there was only one of you that actually grabbed the meaning of my last comment, SeeSawSin you get me!	
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there was only one of you that actually grabbed the meaning of my last comment, SeeSawSin you get me!
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