Detection Magic

Allows the mage to know/sense things that are outside the normal bounds of the five human senses.
====Analyze Device====
*Drain: 2
*Spell must be sustained.
*Gives knowledge of how device works, can operate/fix/built/dismantle device
====Analyze Truth====
*Drain: 2
*Spell must be sustained.
*Lets the mage know if someone is telling the truth or not. A half truth, or lies that the person thinks are true, are not detected.Only works on things the mage hears.
====Clairaudience/Clairvoyance====
*Drain: 2
*Spell must be sustained.
*Can see/hear distant places
====Detect Magic====
*Drain: 1
*Senses presence of foci, spells & spirits.
====Detect Object====
*Drain: 1
*Senses a specific type of object (bullets, cars, drugs, ect)
====Detect Enemies====
*Drain: 2
*Senses hostile living things
====Detect Individual====
*Drain: 1
*Detects presence of specific person, decided upon when casting.
====Translate====
*Drain: 2
*Spell must be sustained.
*Translates speech between two people.
====Mindlink====
*Drain: 3
*Spell must be sustained.
*Allows people to communicate mentally.
====Mind Probe====
*Drain: 3
*Spell must be sustained.
*Probe a person's mind for info. Every few seconds sustained allows one piece of information to be extracted, based upon what a character knows, regardless of what they are currently thinking. Characters with Fearless have a measure of resistance, as well as anyone subject to the spell within the past hour.
====Astral Window====
*Drain: 1
*Lets caster see through astral barriers on the astral planes.
====Catalog====
*Drain: 2
*Gives list of all objects in an area inside caster's head. If they wouldn't know what object was, they know it as "unknown object."
====Diagnose====
*Drain: 1
*Can sense wellness & medical well issues of person.
Category:Magic