Level 7.1

Level 7.1 is a sub-level of Level 7.
==Description==
An image of the waters in Level 7.1.
Level 7.1 consists of the same peculiar and aquatic nature as Level 7, considering that this is a sub-division, this body of water spans out for eternity. The ocean is saltier and can be polluted with plastic floating against the surface than its parenting level; tides mover slower from the lack of wind speed, and the waters whether underneath or not are mainly brimmed with man-made objects and shipwrecks. The waves are smoother than most open seas, and the sky is always nighttime with a moderate number of clouds, and although the necessity of clouds is supposed to contain liquid, rainfalls do not occur at any time of the sub-level. The weather conditions are very vague; thunderstorms hardly happen in the duration of Level 7.1, but are allegedly a rare phenomenon. The horizon can change pigments and darker shades of blue in the atmosphere between intervals without any knowledgeable reason.,
Many upon entering this sub-level may develop a fear or bad omen while staying in the waters.
Giant splashes of water are an abnormality of Level 7.1's contrary factors; they will materialize and transpire without any cause from a falling object and can be very sudden, theoretically, it could perhaps be a malfunctioned interpolation from the case of the falling steeples that ordinarily happen from time to time. The size of these impacts that take place underwater are identical to the instance of a bomb exploding underwater, usually the capacity from a missile. There have been reported sightings of bombs at the seafloor, some have been known to detonate themselves after a temporary amount of time before discovery; these however don't comply to the anomaly because of the missing precondition of radioactive isotopes taking infestation after the event.
An image of a shipwreck.
It is hard to navigate due to the modestly cluttered environment. A few objects intermittently and can randomly fall or collapse because of their unstable and janky positions; this becomes a hazardous factor within Level 7.1's surroundings, as it can particularly inflict injuries from a hefty object colliding with one another. In some scenarios, the precarious objects that crash into the ocean can cause a string of more objects falling and therefore a chain reaction, if at least these objects collide with their neighbors. Within the submerged interiors (usually shipwrecks) can contain loot in tight pockets (hazmat, vests, lifejackets, scuba equipment, and average weaponry.)
The defying speed of Level 7's rotting mechanics are extremely rapid, and it is the big reason why most junk wither away and collapse promptly. Essentially, many of these man-made objects are composed of a category of natural stones and metal, which both materials can occasionally rust; solid materials that have a sensitive exposure to corrosion are now extremely quicker to die out when remaining in Level 7.1.
Fortunately, in perspective of the ecosystem, aquatic life still seems to be suitable under the effectual circumstances, as divers have observed sea creatures (mainly fish organisms) inhabit the depths of the ocean and bizarrely thrive off of the growing seaweed from submerged and synthetic matter.
==Entities==
Normally, natural aquatic life would be the predominant entities to populate Level 7.1, but there have been spread rumors that reported witnessing Hounds and Clumps swimming freely in the middle of the ocean. Circulations claimed that Smilers lurk in the interiors of shipwrecks. All of these conjectures haven't been solidly proven to be indeed true.
==Colonies and Outposts==
Due to the unstable environment of Level 7.1, attempts to establish an inherent community is unfeasible.
An exit in Level 7.1 indirectly leading to Level 72.
==Entrances and Exits==
There's only one way to enter Level 7.1.
===Entrances===
If one swims in the vast body of water in Level 7 and feels something touching their foot as they swim, a premonition with the texture of decayed metal, they will be brought to this level.
===Exits===
*Underwater tunnels can lead to the surface from a body of water in Level 8.
*Transmitting an infection from wounding oneself by withered metal will bring one to Level 400, and the bacterium will slowly die out.
*Swimming physically (transportation will not work) for presumably fifteen kilometers will lead one to the seaside of Level 94.
*Touching a specific female sculpture submerged underwater that is sitting on an inclined stone with its head sulking down and its left hand palming the back of its head will teleport one who touched it to Level 72.
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Authors: YourImpendingDoom.
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Category:Sub-Levels
Category:Dangerous
Category:Aquatic
Category:Levels
Category:Cluster I
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Category:Unconfirmed Levels
Category:Dangerous
Category:Environmental Hazards