Acolytes of Vorak

= Acolytes of Vorak =
 “the Bloodfaith”
= Table of Contents =
Acolytes of Vorak
General
Devices and Uniforms
Deity
Goal
Territory
Typical Member
Recruitment and Training
Code & Conduct
Past
Present
Alliances
Enemies
Leadership
Divisions
Tavern Talk and Scuttlebutt
In-Character Quote
Necessary Game Mechanics
Contact
Red File
== General ==
 The Acolytes of Vorak and are the Priests and Priestesses of Vorak, the God of War. Not all worshippers of Vorak are Acolytes. 
== Devices and Uniforms ==
 Each Acolyte wears a red bishop’s mantle. The mantle is adorned on the 
front center with a golden sword point down. Acolytes only carry melee 
weapons. Due to their religious beliefs regarding combat, they will not 
use distance weapons such as bows, crossbows, darts, javelins, etc. They
 are encouraged to wear armor and bear shields. 
== Deity ==
 The Bloodfaith worships Vorak the Conqueror,
 the God of war. Vorak is said to be an imposing God, standing taller 
than two men, wearing full field plate armor colored blood red and 
wielding a golden two-handed sword. His eyes glow like fire through the 
visor of his helm. He is said to have a hand in all the battles that 
wage on the lands of Xaria and beyond. He knows all tactics, weapons, 
strategies, and plans. His favor can be the deciding factor of a battle.
 The Bloodfaith worships conflict in all its forms. Their faith tells 
them that combat is worship in its purest form. When combat is 
unavailable, then practice is a lesser form of worship. 
== Goal ==
 The main goal of the Bloodfaith is to spread the word of Vorak and 
increase his following. They believe that through conflict you grow 
strong, and only the strong can survive in the world. It is the goal of 
every Acolyte to live honorably and die valiantly. 
== Territory ==
 The Bloodfaith is not specifically located in any one place. It is a 
religion that is practiced in many lands. Most Acolytes hail from Icara,
 though Vorak has been known to choose followers from other lands of 
Xaria. The group is concentrated in the nation of Icara, where they 
serve as clerics and warriors in the ongoing struggle against Karandia 
and any other enemies. Acolytes are also known to travel the world and 
spread the word of Vorak and the worship of combat. They have been seen 
on specific quests and missions throughout Xaria. Wherever there is 
conflict, battle, fighting, or war, the Acolytes consider it their 
domain. They are often seen participating in battles throughout the 
lands. Vorak’s temples are called ARMORIES. These Armories can be found 
outside the borders of Icara, though they are uncommon. Each Armory is a
 stark marble temple with a raised altar in the center. The altar is a 
plain square pedestal as tall as a man, with a golden sword embedded 
point down in its top. There are no other features noticeable within a 
temple to Vorak. All Acolytes and worshippers of Vorak are welcomed into
 the Armories. It is said the Vorak will allow no harm to come to his 
disciples while in his Armories. Those who do not worship the God of War
 are not allowed in the Armory. 
== Typical Member ==
 Acolytes hail from all races and all walks of life. Whoever receives 
the call to battle from Vorak is accepted. There is no common 
appearance. The commonly shared traits are an eagerness for combat and 
ferocity in battle. Though most Acolytes are Icaran Humans, no race or 
homeland is prohibited from joining the order. Acolytes are 
bloodthirsty, crazed and stoutly devoted to their faith in Vorak. Their 
method of worship to Vorak is in the form of Battle. Practicing combat 
is a lesser form of worship that must be done when there are no enemies 
to fight. The Acolytes are eventually proficient in all melee weapons. 
Followers of Vorak will not use any ranged weapons, preferring to kill 
their enemies eye-to-eye, as distance weapons and sneak attacks are 
considered cowardly. Once they have been accepted into the order, they 
consider themselves to have died already; their lives belong to Vorak 
now. Their time on Xaria will end when Vorak says the time is right. If 
they do not perish on the field of battle, it is because they must learn
 more of the lessons of combat, spread the word of Vorak still, and earn
 more tales to tell when they reach the “Shield Hall.” When Acolytes 
(and all honorable warriors) die, they “join Vorak in his Shield Hall” 
to sit by his side, feast and drink and tell tales of battle. 
== Recruitment and Training ==
 All walks of life and all races are welcomed to worship Vorak, for 
there are no races or classes that know no conflict. Recruitment in the 
order comes to those that Vorak chooses. Often, these are warriors who 
come close to death on the battlefield. Many and various are those whom 
Vorak has called to his service in the order of the Bloodfaith. 
Initiation into the order is trying. Each neophyte is subject to a trial
 by combat. The hopefuls are placed in an arena and face off against 
opponents in grueling tests of strength, endurance and battle. They must
 survive long enough and earn acceptance by the higher member of the 
order. They must prove their worth to Vorak. Training is even more 
painful and arduous than the initiation. An entire year of painstaking 
torturous training in the forms of combat and discipline must be 
completed before the new Acolytes are given the mantle of the lowest 
rank. From that point on, they must earn their promotions through 
victories. 
== Code & Conduct ==
 Acolytes are Fighters or Fighter/Mages only. No other class of 
Character may become an Acolyte of Vorak. Though any character class may
 worship him, Vorak does not give his favor to those who do not revel in
 the glory of combat. Acolytes also have a strict code of honor. They do
 not lie, cheat or steal. Such acts are considered cowardly an unworthy 
of Vorak. To do so would be to renounce Vorak. If an Acolyte is 
challenged to combat, he must accept. If an enemy challenges him to 
honorable combat, he will face the enemy on equal terms. If an enemy 
does not challenge him, or if an enemy deceives him, the Acolytes will 
use any method, weapon, spell, or means they can to defeat his enemy. An
 Acolyte will NEVER resurrect another Acolyte who has fallen during 
combat. They will refuse any attempt at resurrection, preferring to die 
in battle. If the Acolyte were slain through deceptive means or under 
circumstances other than combat, the acolyte may be resurrected. 
== Past ==
 In the year 250, the month of June was beholden to a spectacular sight.
 The sky turned blood red for weeks. Prophets and holy men of the time 
called this the “Blood Sky Omen.” They claimed that this sight was the 
first sign of the end of all things. A great deal of speculation has 
occurred as to what it meant. A few Xarians saw it as a sign from Vorak 
to uphold his honor and faith. From these few, the Bloodfaith and 
Acolytes of Vorak were formed. Throughout the years, the Acolytes have 
served Icara in its defense and in its offense against Karandia. Those 
that have opposed them have feared them. Their zeal and fervor to serve 
Vorak means an abandon and single-mindedness on the field of battle. A 
combination of destructive magik, defensive magik and aptitude with 
weapons has made them fearsome. Both the Icaran Army and the Karandian 
Mage Talons are somewhat cautious with them around. Though they are not 
unbeatable, they have been a decisive factor in several battles between 
Icara and Karandia. Several years ago, the Acolytes have been seen both 
hindering and aiding a quest to stop the Consortium Judgment against all
 of Xaria. At first the Acolytes were given to believe that this quest 
would bring about the end of all civilization and therefore all wars. 
They sought to prevent this. At some point a critical moment was passed 
and visions from Vorak told the Acolytes that the quest must succeed. 
From that point, they aided the quest and were instrumental in rescuing 
the quest’s leader. 
== Present ==
 Currently, the order continues as it always has, fighting in every 
battle that they can, learning and practicing the ways or warfare. It is
 not uncommon to see Acolytes traveling the lands on their way to add 
their swords to new wars. 
== Alliances ==
 The Icaran Army has a long-standing alliance with the Acolytes. Their 
working relationship has been in place for more than a hundred years. 
Both organizations are very fierce and warlike. The Acolytes serve as 
holy men for the Icaran Army. Even so, the Icaran Army is wary and a 
little scared of the Acolytes because of their zeal for combat and their
 ferocity in battle. 
== Enemies ==
 Traditionally, the Acolytes oppose any who are opposed to War. For the 
past century, the Acolytes have been allied to the Icaran Army in their 
continual conflict against the Kingdom of Karandia. Specifically, the 
Acolytes are enemies of the Karandian Mage Soldiers, otherwise known as 
“Talons.” There is one group that is diametrically opposed to the 
Bloodfaith: The Brotherhood of Tranquility. The Brotherhood is an order 
that is strictly opposed to violence and preaches peace and harmony 
through the laying down of arms and understanding your enemies. The 
Acolytes feel that the Brothers of Tranquility are the disciples of the 
enemies and hindrances in their greater path. 
== Leadership ==
 Decisions come from Vorak himself. Occasionally, orders are received 
from the higher-ranking Acolytes. Acolytes are also known to receive 
“blood visions” from Vorak. His divine guidance, only given when the 
Acolyte is bleeding, can instruct them on a new course of action. 
Acolytes have been seen using blades to cut open their own palms, wipe 
the blood across their forehead and eyes and go into a trance. They wake
 having received direction and visions from Vorak himself. 
== Divisions ==
 The titles used by the order are DAGGER (new acolytes), MACE (ranking 
acolytes), and SWORD (highest order of Acolytes). Their rank is easily 
discernible by the red bishop’s mantles they wear. DAGGERS have no gold 
stripe, MACES have one gold stripe, and SWORDS have two gold stripes. 
Two Acolytes, the Right and Left Hand of Vorak staff the Armories. The 
“Right Hand” is the weaponsmith and the “Left Hand” is the armorsmith. 
These Acolytes are the highest rank an Acolyte can achieve. On the 
mantle of the RIGHT HAND there is three stripes and an anvil, and the 
mantle of the LEFT HAND has three stripes and a gauntlet adorning it. 
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== Tavern Talk and Scuttlebutt ==
 The Acolytes of Vorak are crazed and bloodthirsty zealots, looking for a
 fight. They will cross swords with anyone and anything for no reasons 
at all. They are a bunch of crazy priests that enjoy death and combat. 
== In-Character Quote ==
 Said by one Acolyte to other Acolytes while running into a raging battle: “Come brothers, let us pray.” 
== Necessary Game Mechanics ==
 Only Fighters or Fighter/Mages. No Mages, no Thief classes of any 
variation, no others. Any class or type can worship Vorak as a follower,
 as long as they stay true to the tenets of the faith. No ranged 
weapons. For suggested Spell lists, see contact info. Skill choices are 
limited to the Combat and Generic categories. 
== Contact ==
 Please direct your questions to Andrew Gaughen or Dave Miner
== Red File ==
 There is a small Red File regarding the Bloodfaith and the Acolytes. 
There are also existing suggested spell lists for Fighter/Mages. To 
accurately play an Acolyte, the Red File should be read.