Plants vs Zombies: Brainglory/Crazysaurus Rex

Crazysaurus Rex is a Robo T-Rex (piloted by Crazy Dave) Plant Champion in PvZ Brainglory.
==Introduction==
Crazysaurus Rex is kind of a big deal. The pinnacle of Crazy Dave's innovation, he belches flame, makes pancakes, stomps on Zombies and looks cool. When building Infinity, he roasts foes and heals teammates with unrivalled efficiency. His Crazy path allows him to efficiently chomp through foes and deal constant damage. As the Crazysaurus, be sure to built some defense to keep your allies and yourself alive, then leap into fights and revel in the mayhem.
==Analysis==
Roles: Protector, Warrior, Support, Healer
Offense: 6/10
Defense: 6/10
Utility: 8/10
Mobility: 3/10
Difficulty: Medium
Strengths: Can protect and motivate teammates, considerable damage output, good resistance to burst damage attacks
Weaknesses: Outpaced by most enemies, some abilities are weaker if no allies are around, vulnerable when outnumbered.
==Abilities​==
Name 	Description 	Notes
Perk: Crazy General of the Plants	Crazy Dave's beard and pot hat are a motivation for Plants, so when he appears aboard the Crazysaurus, his mere presence inspires all friendly units nearby. They gain +5-22% Attack Speed and Movement Speed when near him (based on level). Enemies nearby are bewildered and frightened at the sight of Crazy Dave in all his crazy glory, receiving stat penalties instead of buffs. However, when Crazy Dave is reduced to low health, he falters, causing allies to lose the buff and enemies to lose the penalty. If the Crazysaurus is vanquished, allies temporarily gain the penalty and enemies gain the boost. 	
I Brought Friends (D) (1) 	Passive: Crazy Dave brought Peashooter reinforcements aboard Crazysaurus. These peashooters fight alongside Crazy Dave, firing peas at the target he is attacking.
Active: Crazy Dave deploys a ramp and releases the Peashooters, summoning a group of them around him. Afterward, new peashooters sprout 4.5 seconds later, continuing to shoot at enemies. 
As Crazysaurus levels up and gains Infinity or Crazy power, the Peashooters gain stat boosts and increase in number. When aboard the Crazysaurus and when deployed, these peashooters are also subject to his Perk. 	This ability cannot be swapped out.
When Maxed: Peashooter regrow time shortened to 2.75 seconds.
Stomp the Yard (D) (2) 	The Crazysaurus lifts its foot for 1 second, then slams it down, stunning and dealing very heavy damage to enemies caught under the foot. Enemies further away are knocked back by a shockwave, taking lower damage. The energy release gives Crazysaurus and nearby allies a barrier that scales with Crazysaurus's bonus maximum health. 	When Maxed: Improved servomotors reduce leglift time to 0.7 seconds.
Weighted Wallop (D) (3) 	Passive: The Crazysaurus has 125% of his armour and shield protecting against all damage on his sides. 
Active: Crazysaurus dashes to a location side-first, sweeping away nearby enemies with its tail. Allies behind Crazysaurus gain a small barrier. For 2.5 seconds afterward, he will sucker punch the first 2 enemies to come near him (prioritising Champions), knocking them back. Both the tail-sweep and sucker punch deal weapon damage. 	When Maxed: During the dash and for 1 second afterward, Crazysaurus gains fortified health and blocks all negative effects.
Wabby Waboom (D) (Ult) 	Crazy Dave bellows a gibberish war cry before unleashing a powerful cannon on the Crazysaurus. The cannon fires a set number of explosive shells that cause widespread area damage and stun their victims. During this time, his Perk is up (even if it was down), but he cannot use other abilities. While his ultimate is active, the Crazysaurus is also immune to vanquishing, becoming unable to go below 1 health. It is also immune to stuns, knockbacks and other negative effects. 	
Heroic Con-Duct (A) (2) 	Crazy Dave primes his duct tape launcher, selecting a target. If he selects himself, he 'expertly' patches himself up, healing for 30% of his missing health but rooting himself for the duration. If he selects an ally, it is patched up instead, healing it for only 15% of its missing health but giving it no speed penalty. If he selects an enemy, it is covered in duct tape, reducing its movement and attack speed by 60% for 1.5 seconds but dealing no damage. The sticky duct tape sticks on to nearby enemies too, sticking them to the primary target and applying half-strength penalties after they break free.	When Maxed: Premium adhesives root affected enemies (secondary targets are slowed by 60%)
Caffeinated Chaos (A) (3) 	The Crazysaurus jacks up its food machines and produces a balanced breakfast of coffee and pancakes. These fall nearby, allowing allied Champions to consume them. Coffee makes the consumer have +100% attack speed and -50% cooldown time for 2 seconds, while pancakes grant a barrier and temporary bonus armour and shield. The Crazysaurus cannot consume its own food. The food items have a 1.5 second invulnerability time; after that Zombies can ruin the food by stepping on it. 	
Ballistic BBQ (A) (Ult) 	The Crazysaurus ignites its onboard BBQ, turning its basic attack into a continuous cone of flame, gaining move speed and leaving behind an awesome scent trail that speeds allies. Enemies damaged by the flame are also smothered in BBQ sauce, slowing them by 20% for 2s and making Plants move faster toward it. While the BBQ is active, it periodically produces Burritos, which heal the Plant Champion that picks it up. 	
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