IQ

IQ is a system that indicates the special abilities of a Pokémon, and the set of skills varies between different Pokémon species. It is increased by eating gummis, having a Pokémon hold an IQ Booster, or by drinking something from Spinda's Café. If a gummi is eaten inside of a dungeon, or if using Spinda's Cafe, you could get a random stat raise by 1 to 3 points.
As a Pokémon's IQ increases, they learn a number of skills that help traveling in dungeons. Some species of Pokémon also require a certain IQ before evolving.
While this game mechanic is named after the intelligence quotient, there is a difference between the two. When speaking to Alakazam or Noctowl in dungeons, they will mention their high IQ, regardless of how many points they have in the stat.
==IQ Points==
While the actual IQ points of a Pokémon is a hidden number, their level of IQ is represented through the number of stars in their summary. From this, it is possible to find out the approximate range of a Pokémon's IQ number.
Stars	1	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	MAX
IQ 	0	10	50	100	150	200	300	400	500	600	700	990
The number of IQ points a Pokémon gains from each gummi depends on the type of gummi. Each is said to be preferred by a particular type. The relation of that type to the type of the Pokémon being given the gummi can be used to work out the amount of IQ points the Pokémon will gain:
Relation to type 	IQ points gained
Matches Pokémon's type 	7
Strong against Pokémon's type 	4
Neutral against Pokémon's type 	3
Weak against Pokémon's type 	2
Ineffective against Pokémon's type	1
In the case of dual-types, this is calculated for both types individually with the two totals then being added together. Because of this, Pokémon with two types will increase their IQ at a faster rate than Pokémon with just one type. The effectiveness of a type against a Pokémon of the same type does not impact as the same type automatically gains the seven points in that case.
For an example, take a dual-type Water/Ground Pokémon such as Swampert. A Blue (Water) Gummi will add 11 IQ points as it is a Water type (+7) and Water attacks are strong against Ground Pokémon (+4). A Yellow (Electric) Gummi will add 5 IQ points as Electric attacks are strong against Water Pokémon (+4) and ineffective against Ground Pokémon (+1).
==IQ Skills==
A Pokémon's IQ skills can be checked in the menu under each individual team member at any time in dungeons or friend areas. While there are a total of 23 skills, it is only possible to have twelve active at a time. While the five skills without a group can be active simultaneously, there can only be one active skill from groups 1–7 at any time.
Required IQ	Group	Name 	Affects 	Description 	Other notes
0 	— 	Item Catcher 	All Pokémon 	The Pokémon can catch and hold a thrown item. It can't make a catch if it is already holding an item. It also can't catch Seeds and drink items. 	
0 	— 	Course Checker 	Partner Pokémon	If this Pokémon has a foe targeted for a move or a thrown item, it will check first for walls and other Pokémon that may get in the way. It will stop if there is an obstacle.	In the case of linked moves, Course Checker will only check the first one. So if the combination is Growl + Razor Leaf, the Razor Leaf could still be wasted as it has more terrain limitations than Growl.
0 	B 	Dedicated Traveler 	Partner Pokémon	The Pokémon will focus on traveling. It will use moves and items less often. 	As long as moving is an option, the partner will do so and not stop to attack any nearby Pokémon.
0 	— 	Item Master 	Partner Pokémon	The Pokémon will use or throw its hold item. 	The main benefit of this skill is that it can be turned off to provide an extra storage space.
0 	G 	Exclusive Move-User 	Partner Pokémon	The Pokémon will only use moves. It will not use its regular attack. 	This can be used in conjunction with the move menu to get the partner to use a particular attack.
5 	G 	PP Checker 	Partner Pokémon	The Pokémon will stop using linked moves that are on the verge of delinking. It also stops using moves with no PP left. 	As it is possible to stop partners using a particular move, this can safely be switched with Exclusive Move-User when required.
10 	B 	Efficiency Expert 	Partner Pokémon	When battling several foes, the Pokémon will first target Pokémon with the lowest HP. 	As the weaker foes are likely to go down in one hit, this allows the leader to focus on the stronger ones without the annoyance of the attacks from the weakest.
25 	— 	Status Checker 	Partner Pokémon	If its target has a status problem, the Pokémon will not use moves that cause the same status problem. 	
40 	— 	Nontraitor 	All Pokémon 	If it becomes Confused or is Cowering, the Pokémon's wildly thrown attacks will not hit friends. 	
70 	E 	Self-Curer 	All Pokémon 	The Pokémon recovers faster from status problems. 	Temporary status conditions will usually not last beyond 3 turns with this skill.
100 	A 	Quick Dodger 	All Pokémon 	The Pokémon becomes better at evading attacks and moves. 	
110 	A 	Type-Advantage Master	All Pokémon 	The Pokémon's critical-hit rate is boosted when attacking foes with a type disadvantage. 	
130 	B 	Weak-Type Picker 	Partner Pokémon	When battling several foes, the Pokémon will first target Pokémon that have a type disadvantage. 	
140 	D 	Trap Avoider 	Partner Pokémon	The Pokémon often avoids stepping on visible traps. 	Switching places with the partner when standing on a trap will not count towards Trap Avoider. Partners will also avoid Wonder Tiles.
160 	E 	Nonsleeper 	All Pokémon 	The Pokémon resists sleep from traps and the moves of foes. 	
200 	B 	EXP. Go-Getter 	Partner Pokémon	When battling several foes, the Pokémon will first target the Pokémon that are worth the most Exp. Points. 	While all Pokémon in the team share the experience points, this will usually make the partner attack the stronger foes.
250 	E 	Energy Saver 	All Pokémon 	The Pokémon's Belly empties slower. 	
300 	F 	Lava Evader 	Partner Pokémon	The Pokémon will avoid fiery lava. 	Any non-fire Pokémon that can travel over lava (including through later IQ skills) will get the Burn condition on stepping over it. As they would normally do it without thought, this stops the problem.
400 	C 	All-Terrain Hiker 	All Pokémon 	The Pokémon gains the ability to walk on water, lava, and clouds. 	
00 	A 	Sure-Hit Attacker 	All Pokémon 	The Pokémon's regular attacks never miss. 	
600 	F 	Trap Seer 	Leader Pokémon 	If the Pokémon is on an undiscovered trap, upon taking a step it will make the trap visible without setting it off. 	Stepping on an exposed trap will still have an effect. In combination with Trap Avoider, the danger of traps practically disappears.
800 	D 	House Avoider 	Partner Pokémon	The Pokémon avoids monster houses. 	While the partner will not wander into Monster Houses on their own, the leader can still activate them.
990 	C 	Super Mobile 	All Pokémon 	The Pokémon gains the ability to walk on water, lava, and clouds. It can also dig its way through walls. 	Digging through walls with this skill does not increase belly consumption. Partners will tend to dig their own path so are better suited to All-Terrain Hiker.
==Evolution==
All Pokémon that evolve by happiness in the main series require an increased IQ to evolve in Mystery Dungeon. The number of IQ stars required varies between species.
Pokémon 	IQ Stars	Evolve Into
Eevee 	4 	Espeon
Eevee 	4 	Umbreon
Riolu 	4 	Lucario
Budew 	4 	Roselia
Chingling	4 	Chimecho
Golbat 	5 	Crobat
Togepi 	5 	Togetic
Chansey 	5 	Blissey
Pichu 	6 	Pikachu
Cleffa 	6 	Clefairy
Igglybuff	6 	Jigglypuff
Azurill 	6 	Marill
==Moves==
The moves Frustration and Return deal set damage depending on the IQ level. With no IQ points, Return does 5 HP damage while Frustration does 45 HP damage. At maximum IQ, these values are reversed. While they are weak attacks in Mystery Dungeon, Frustration is useful in Wish Cave, Joyous Tower and Purity Forest where the Pokémon's IQ level is temporarily reduced to 0 along with their level being temporarily reduced 1.
A select few Pokémon can learn special moves if their IQ is high enough:
Pokémon 	IQ Points	Level	Move
Venusaur 	333 	99 	Frenzy Plant
Meganium 	333 	99 	Frenzy Plant
Sceptile 	333 	99 	Frenzy Plant
Torterra 	333 	99 	Frenzy Plant
Charizard 	333 	99 	Blast Burn
Typhlosion	333 	99 	Blast Burn
Blaziken 	333 	99 	Blast Burn
Infernape 	333 	99 	Blast Burn
Blastoise 	333 	99 	Hydro Cannon
Feraligatr	333 	99 	Hydro Cannon
Swampert 	333 	99 	Hydro Cannon
Empoleon 	333 	99 	Hydro Cannon
Pichu 	333 	50 	Volt Tackle
==IQ Groups==
In Explorers of Time and Darkness, Pokémon are split into 10 IQ groups (from A to J), which affects what types of IQ skills they will learn. What follows is a list of skills and which Group they belong to. Note that some IQ skills appear in more than one group, especially those which are learnt at the start. Also, unlike in the first games, every IQ skill can be turned on.
Group A 	Group A 	Group A
IQ 	Skill 	Effect
Base Skill	Dedicated Traveler 	Prioritizes moving over using attacks or items.
Base Skill	Course Checker 	Refrains from attacks that would be blocked by walls or allies.
Base Skill	Escapist 	Can use the Explorer Badge to leave the dungeon. Cannot be turned off.
Base Skill	Item Catcher 	Can catch a thrown item and keep it for its own.
Base Skill	Item Master 	Can use and throw its held item.
Base Skill	Exclusive Move-User 	Uses only moves, not regular attacks.
0.5 	Nontraitor 	Does not attack friends, even when confused or in cowering status.
0.5 	Status Checker 	Refrains from moves that inflict a status that the foe already has.
0.5 	Acute Sniffer 	Lets you know the number of items on the floor.
0.5 	PP Saver 	Sometimes gets to use a move without draining PP.
1 	Type-Advantage Master	Raises the critical-hit rate of type-effective moves.
1.5 	Survivalist 	Restores more Belly stat when eating food. Sometimes avoids getting status changes when eating Grimy Food.
1.5 	Coin Watcher 	When picking up Poké, the Pokémon pulls in 1.2 times the value of the coin. Cannot be turned off.
2 	Nonsleeper 	Pokémon is immune to nightmare, sleep, yawning and napping status.
2 	Lava Evader 	Avoids entering lava.
3.5 	Multitalent 	Adds 5 to Pokémon's max PP. Cannot be turned off.
3.5 	Haggler 	Can buy low and sell high at Kecleon Markets inside the dungeons.
4 	Collector 	Raises fallen foes' rate of dropping Treasure Boxes.
4 	All-Terrain Hiker 	Can cross water, lava and valleys.
4.5 	Trap Buster 	Occasionally destroys traps by stepping on them.
5 	Stair Sensor 	Learns the location of the stairs when changing floors.
6 	Map Surveyor 	Knows the floor layout.
8 	House Avoider 	Does not enter Monster Houses.
8.5 	Pierce Hurler 	Thrown items penetrate Pokémon and walls, and continue flying.
Group B 	Group B 	Group B
IQ 	Skill 	Effect
Base Skill	Dedicated Traveler 	Prioritizes moving over using attacks or items.
Base Skill	Course Checker 	Refrains from attacks that would be blocked by walls or allies.
Base Skill	Escapist 	Can use the Explorer Badge to leave the dungeon. Cannot be turned off.
Base Skill	Item Catcher 	Can catch a thrown item and keep it for its own.
Base Skill	Item Master 	Can use and throw its held item.
Base Skill	Exclusive Move-User 	Uses only moves, not regular attacks.
0.5 	Nontraitor 	Does not attack friends, even when confused or in cowering status.
0.5 	Cheerleader 	Raises the Attack and Sp. Attack of neighboring allies by 1 level.
0.5 	Status Checker 	Refrains from moves that inflict a status that the foe already has.
1 	Type-Advantage Master	Raises the critical-hit rate of type-effective moves.
1 	Bodyguard 	Takes damage in place of friends who are low on HP.
1.5 	Coin Watcher 	When picking up Poké, the Pokémon pulls in 1.2 times the value of the coin. Cannot be turned off.
2 	Wise Healer 	Raises the effectiveness of HP-recovery items and moves.
2 	Deep Breather 	Recovers 1 PP to a random move when changing floors.
2 	Gap Prober 	Ranged moves and throwing items can pass allies without causing damage.
2 	Nonsleeper 	Pokémon is immune to nightmare, sleep, yawning and napping status.
3 	Lava Evader 	Avoids entering lava.
3.5 	Haggler 	Can buy low and sell high at Kecleon Markets inside dungeons.
4.5 	Trap Buster 	Occasionally destroys traps by stepping on them.
5.5 	Fast Friend 	Raises likelihood of recruiting defeated foes.
6 	Trap Seer 	Pokémon can see hidden Traps at its feet without setting them off.
8 	House Avoider 	Does not enter Monster Houses.
8.5 	Pierce Hurler 	Thrown items penetrate Pokémon and walls, and continue flying.
9 	Nature Gifter 	Extends the effects of seeds and berries to the allies. Only works for leader Pokémon.
Group C 	Group C 	Group C
IQ 	Skill 	Effect
Base Skill	Course Checker 	Refrains from attacks that would be blocked by walls or allies.
Base Skill	Escapist 	Can use the Explorer Badge to leave the dungeon. Cannot be turned off.
Base Skill	Item Catcher 	Can catch a thrown item and keep it for its own.
Base Skill	Item Master 	Can use and throw its held item.
Base Skill	Exclusive Move-User 	Uses only moves, not regular attacks.
0.5 	Nontraitor 	Does not attack friends, even when confused or in cowering status.
0.5 	Status Checker 	Refrains from moves that inflict a status that the foe already has.
1 	Type-Advantage Master	Raises the critical-hit rate of type-effective moves
1 	Brick Tough 	Adds 10 to max HP. Cannot be turned off.
1.5 	Power Pitcher 	Throwing items deal 1.5 times the damage. Does not work with Geo Pebbles and Gravelrocks.
1.5 	Survivalist 	Restores more Belly stat when eating food. Sometimes avoids getting status problems from Grimy Food.
2 	Practice Swinger 	Raises Attack and Special Attack by 1 on the turn after a missed attack.
2 	Concentrator 	Raises Accuracy by 1 but decreases Evasion by 1.
2 	Exp. Go-Getter 	Prioritizes attack foes with a higher experience point payout.
2 	Nonsleeper 	Pokémon is immune to nightmare, sleep, yawning and napping status.
2.5 	Aggressor 	Raises both Attack stats by 1 each, but decreases both Defense stats by 1 each.
3 	Lava Evader 	Avoids entering lava.
3 	Counter Basher 	Lowers Defense by 1, and sometimes sends the damage taken back to the foe if the foe is adjacent.
3.5 	Erratic Player 	Increases multiplier effect of type compatibility.
4 	Clutch Performer 	Raises Evasion by 2 when HP is below 25%.
5.5 	Extra Striker 	Sometimes strikes again following an attack.
6 	Intimidator 	Sometimes causes attacking foe to cringe.
6 	No-Charger 	Unleashes charged attacks in one turn, while draining 2 PP.
8.5 	Pierce Hurler 	Thrown items penetrate Pokémon and walls, and continue flying.
Group D 	Group D 	Group D
IQ 	Skill 	Effect
Base Skill	Course Checker 	Refrains from attacks that would be blocked by walls or allies.
Base Skill	Escapist 	Can use the Explorer Badge to leave the dungeon. Cannot be turned off.
Base Skill	Item Catcher 	Can catch a thrown item and keep it for its own.
Base Skill	Item Master 	Can use and throw its held item.
Base Skill	Dedicated Traveler 	Prioritizes moving over using attacks or items
Base Skill	Exclusive Move-User	Uses only moves, not regular attacks.
0.5 	Nontraitor 	Does not attack friends, even when confused or in cowering status.
0.5 	Status Checker 	Refrains from moves that inflict a status that the foe already has.
0.5 	PP Saver 	Sometimes gets to use a move without draining PP.
1 	Self-Curer 	Shortens required turns for Pokémon to heal from status.
2 	Practice Swinger 	Raises Attack and Special Attack by 1 on the turn after a missed attack.
2 	Concentrator 	Raises Accuracy by 1 but decreases Evasion by 1.
2 	Gap Prober 	Ranged moves and throwing items can pass allies without causing damage.
2.5 	Trap Avoider 	Avoids visible traps only.
3 	Sharpshooter 	Raises critical-hit ratio.
3 	Lava Evader 	Avoids entering lava.
3.5 	Counter Hitter 	Sometimes counters 1/4 of the damage received back to the adjacent opponent.
4 	Clutch Performer 	Raises Evasion by 2 when HP is below 25%.
4.5 	Critical Dodger 	Immunity to critical hits.
5 	Stair Sensor 	Learns the location of the stairs when changing floors.
5.5 	Extra Striker 	Sometimes strikes again following an attack.
5.5 	Quick Dodger 	Raises likelihood of dodging attacks.
6 	Trap Seer 	Able to step on traps without setting off.
7.5 	Quick Striker 	Can do two regular attacks in one turn in a row.
Group E 	Group E 	Group E
IQ 	Skill 	Effect
Base Skill	Course Checker 	Refrains from attacks that would be blocked by walls or allies.
Base Skill	Escapist 	Can use the Explorer Badge to leave the dungeon. Cannot be turned off.
Base Skill	Item Catcher 	Can catch a thrown item and keep it for its own.
Base Skill	Item Master 	Can use and throw its held item.
Base Skill	Exclusive Move-User	Uses only moves, not regular attacks.
0.5 	Nontraitor 	Does not attack friends, even when confused or in cowering status.
0.5 	Status Checker 	Refrains from moves that inflict a status that the foe already has.
0.5 	Cheerleader 	Raises the Attack and Sp. Attack of neighboring allies by 1 level.
0.5 	Efficiency Expert 	Attacks Pokémon with the lowest HP first.
1 	Brick-Tough 	Adds 10 to max HP. Cannot be turned off.
1 	Bodyguard 	Takes damage in place of friends who are low on HP.
1.5 	Power Pitcher 	Throwing items deal 1.5 times the damage. Does not work with Geo Pebbles and Gravelrocks.
1.5 	Survivalist 	Restores more Belly stat when eating food. Sometimes avoids getting status changes when eating Grimy Food.
2 	Wise Healer 	Raises the effectiveness of HP-recovery items and moves.
2 	Deep Breather 	Recovers 1 PP to a random move when changing floors.
2 	Wary Fighter 	User steps back one tile when it misses a move.
2 	Concentrator 	Raises Accuracy by 1 but decreases Evasion by 1.
2.5 	Energy Saver 	Belly goes down slower.
2.5 	Defender 	Raises Defense and Sp. Defense by 1 but lowers Attack and Sp. Attack by 1.
3 	Lava Evader 	Avoids entering lava.
3 	Quick Healer 	Raises natural HP recovery.
3.5 	Counter Hitter 	Sometimes counters 1/4 of the damage received back to the adjacent opponent.
5 	Sure-Hit Attacker 	Regular attacks do not miss.
6 	Intimidator 	Sometimes causes attacking foe to cringe.
8 	House Avoider 	Does not enter Monster Houses.
Group F 	Group F 	Group F
IQ 	Skill 	Effect
Base Skill	Course Checker 	Refrains from attacks that would be blocked by walls or allies.
Base Skill	Escapist 	Can use the Explorer Badge to leave the dungeon. Cannot be turned off.
Base Skill	Item Catcher 	Can catch a thrown item and keep it for its own.
Base Skill	Item Master 	Can use and throw its held item.
Base Skill	Exclusive Move-User 	Uses only moves, not regular attacks.
0.5 	Nontraitor 	Does not attack friends, even when confused or in cowering status.
0.5 	Status Checker 	Refrains from moves that inflict a status that the foe already has.
0.5 	PP Saver 	Sometimes gets to use a move without draining PP.
1 	Type-Advantage Master	Raises critical hit rate for type-effective moves.
1 	Self Curer 	Shortens required turns for Pokémon to heal from status.
1.5 	Weak-Type Picker 	Targets foes with good type compatibility.
2 	Wary Fighter 	User steps back one tile when it misses a move.
2 	Hit-and-Runner 	Sometimes cancels foe's counter-attacks.
2 	Gap Prober 	Ranged moves and throwing items can pass allies without causing damage.
3 	Sharpshooter 	Raises critical-hit ratio.
3 	Lava Evader 	Avoids entering lava.
3.5 	Multitalent 	Adds 5 to Pokémon's max PP.
3.5 	Exp. Elite 	Earns more experience when defeating foes.
4 	All-Terrain Hiker 	Can cross water, lava and valleys.
4.5 	Trap Buster 	Sometimes destroys traps when stepping on them.
5 	Stair Sensor 	Learns the location of stairs when changing floors.
6 	No-Charger 	Automatically uses charged attack without delay at the cost of 2 PP.
8 	House Avoider 	Does not enter Monster Houses.
8.5 	Pierce Hurler 	Thrown items penetrate Pokémon and walls, and continue flying.
Group G 	Group G 	Group G
IQ 	Skill 	Effect
Base Skill	Course Checker 	Refrains from attacks that would be blocked by walls or allies.
Base Skill	Escapist 	Can use the Explorer Badge to leave the dungeon. Cannot be turned off.
Base Skill	Item Catcher 	Can catch a thrown item and keep it for its own.
Base Skill	Item Master 	Can use and throw its held item.
Base Skill	Exclusive Move-User	Uses only moves, not regular attacks.
0.5 	Nontraitor 	Does not attack friends, even when confused or in cowering status.
0.5 	Status Checker 	Refrains from moves that inflict a status that the foe already has.
0.5 	Acute Sniffer 	Lets you know the number of items on the floor.
0.5 	PP Saver 	Sometimes gets to use a move without draining PP.
1 	Self-Curer 	Shortens Pokémon's turns until its status change is cured.
2 	Practice Swinger 	Raises Attack and Sp. Attack by 1 on the turn after a missed attack.
2 	Exp. Go-Getter 	Prioritizes attacking foes with a high experience-point payout.
2.5 	Trap Avoider 	Dodges visible traps.
3 	Hit-and-Runner 	Sometimes nullifies counter-attacks.
3 	Quick Healer 	Raises rate of natural recovery
3 	Lava Evader 	Avoids entering lava.
3.5 	Exp. Elite 	Earns more experience when defeating foes.
3.5 	Erratic Player 	Increases the multiplier effect of type compatibility.
4.5 	Critical Dodger 	Pokémon is immune to critical hits.
5 	Stair Sensor 	Learns the location of the stairs when changing floors.
5.5 	Quick Dodger 	Raises the likelihood of dodging attacks.
6 	Map Surveyor 	Knows the floor layout.
6 	Trap Seer 	Pokémon can see hidden traps at its feet without setting them off.
7.5 	Quick Strike 	Can do two regular attacks in a row.
Group H 	Group H 	Group H
IQ 	Skill 	Effect
Base Skill	Course Checker 	Refrains from attacks that would be blocked by walls or allies.
Base Skill	Escapist 	Can use the Explorer Badge to leave the dungeon. Cannot be turned off.
Base Skill	Item Catcher 	Can catch a thrown item and keep it for its own.
Base Skill	Item Master 	Can use and throw its held item.
Base Skill	Exclusive Move-User	Uses only moves, not regular attacks.
0.5 	Nontraitor 	Does not attack friends, even when confused or in cowering status.
0.5 	Status Checker 	Refrains from moves that inflict a status that the foe already has.
0.5 	Efficiency Expert 	Targets foes with low HP.
1 	Self-Curer 	Shortens Pokémon's turns until its status change is cured.
1 	Brick-Tough 	Adds 10 to max HP. Cannot be turned off.
1 	Bodyguard 	Takes damage in place of allies who are low on HP.
1.5 	Coin Watcher 	When Picking up Poké, the Pokémon pulls in 1.2 times the value of the coin. Cannot be turned off.
2 	Wise Healer 	Raises the effectiveness of HP-recovery items and moves.
2 	Deep Breather 	Recovers 1 PP to a random move when changing floors.
2 	Wary Fighter 	Moves back 1 square when its attack misses.
3 	Quick Healer 	Raises rate of natural HP recovery.
3 	Lava Evader 	Avoids entering lava.
4 	All-Terrain Hiker 	Can cross water, lava and valleys.
4.5 	Critical Dodger 	Pokémon is immune to critical-hits.
4.5 	Trap Buster 	Occasionally destroys traps by stepping on them.
5.5 	Fast Friend 	Raises likelihood of recruiting defeated foes.
5.5 	Quick Dodger 	Raises likelihood of dodging attacks.
8 	House Avoider 	Does not enter Monster Houses.
9 	Nature Gifter 	Extends the effects of seeds and berries to the Pokémon's allies. Only works for Leader Pokémon.
Group I 	Group I 	Group I
IQ 	Skill 	Effect
Base Skill	Course Checker 	Refrains from attacks that would be blocked by walls or allies.
Base Skill	Escapist 	Can use the Explorer Badge to leave the dungeon. Cannot be turned off.
Base Skill	Item Catcher 	Can catch a thrown item and keep it for its own.
Base Skill	Item Master 	Can use and throw its held item.
Base Skill	Exclusive Move-User	Uses only moves, not regular attacks.
0.5 	Nontraitor 	Does not attack friends, even when confused or in cowering status.
0.5 	Status Checker 	Refrains from moves that inflict a status that the foe already has.
0.5 	PP Saver 	Sometimes gets to use a move without draining PP.
1 	Self-Curer 	Shortens Pokémon's turns until its status change is cured.
1.5 	Power Pitcher 	Throwing items deal 1.5 times the damage. Does not work with Gravelerocks.
1.5 	Survivalist 	Restores more Belly stat when eating food. Sometimes avoids getting Status change when eating Grimy Food.
2 	Practice Swinger 	Raises Attack and Sp. Attack by 1 on the turn after a missed attack.
2 	Deep Breather 	Recovers 1 PP to a random move when changing floors.
2 	Exp. Go-Getter 	Prioritizes attacking foes with a high experience-point payout.
2.5 	Aggressor 	Raises Attack and Sp. Attack by 1 but lowers Defense and Sp. Defense by 1.
3 	Quick Healer 	Raises rate of natural HP recovery.
3 	Sharpshooter 	Raises critical-hit rate.
3 	Lava Evader 	Avoids entering lava.
4 	All-Terrain Hiker 	Can cross water, lava and valleys.
5.5 	Quick Dodger 	Raises the likelihood of dodging attacks.
5.5 	Extra Striker 	Sometimes strikes again following an attack.
6 	Intimidator 	Sometimes causes attacking foe to cringe.
8 	House Avoider 	Does not enter Monster Houses.
9.5 	Time Tripper 	Raises initial Speed by 1.
Group J 	Group J 	Group J
IQ 	Skill 	Effect
Base Skill	Course Checker 	Refrains from attacks that would be blocked by walls or allies.
Base Skill	Escapist 	Can use the Explorer Badge to leave the dungeon. Cannot be turned off.
Base Skill	Item Catcher 	Can catch a thrown item and keep it for its own.
Base Skill	Item Master 	Can use and throw its held item.
Base Skill	Exclusive Move-User	Uses only moves, not regular attacks.
0.5 	Nontraitor 	Does not attack friends, even when confused or in cowering status.
0.5 	Status Checker 	Refrains from moves that inflict a status that the foe already has.
1.5 	Weak-Type Picker 	Targets foes with good type compatibility.
2 	Practice Swinger 	Raises Attack and Sp. Attack by 1 on the turn after a missed attack.
2 	Concentrator 	Raises Accuracy by 1 by lowers Evasiveness by 1.
2 	Wary Fighter 	Moves back 1 square when its attack misses.
2 	Gap Prober 	Ranged moves and throwing items can pass allies without causing damage.
2.5 	Energy Saver 	Belly stat depletes more slowly.
2.5 	Defender 	Raises Defense and Sp. Defense by 1 but lowers Attack and Sp. Attack by 1.
3 	Hit-and-Runner 	Sometimes nullifies counter-attacks.
3 	Lava Evader 	Avoids entering lava.
3.5 	Multitalent 	Adds 5 to Pokémon's max PP. Cannot be turned off.
5 	Sure-Hit Attacker 	Regular attacks never miss.
5 	Stair Sensor 	Learns the location of the stairs when changing floors.
5 	Intimidator 	Sometimes causes attacking foe to cringe.
6 	Map Surveyor 	Knows the floor layout.
8 	House Avoider 	Does not enter Monster Houses.
10 	Absolute Mover 	Can cross water, lava and valleys, and can crush walls.
Category:Pokémon Mystery Dungeon
Category:Game Mechanics