Akuma No Akumu: Ar Eq-Kua Er Seta

AKUMA NO AKUMU: AR EQ-KUA ER SETA (悪魔の悪夢: アル・エクア・エル・サタ also known as ANA or Demon's Nightmare) is a shoot 'em up and plateform side-scrolling style PC game released by MuleNgine.
The game is built by Clickteam Fusion 2.5. It is still a beta and also features album soundtrack realised by Emma Essex themselves. During the game's development, the soundtrack has received two updates.
==Story==
While the story itself is abstract, the baseline plot is Ana must reach the end of the world through her dreams, fighting nightmares along the way.
==Gameplay==
===Controls===
 	
W,A,S,D 	movement
MOUSE 	aim
LEFT CLICK 	shoot
RIGHT CLICK/SPACE	jump
S + RIGHT CLICK 	jump down through platforms
BACKSPACE 	pause
DOUBLE CLICK 	skip intros, cutscenes, etc
ESC (HOLD) 	quit
===How to Play===
#	shoot enemy with fire while in flying mode until the enemy changes color and the bonus count is active
#	jump onto a platform and use your magic shots to destroy the enemy and gain the bonus
#	jump onto your flying platform to collect any remaining points
increase your bonus by flaming many enemies
before switching modes. jump through hoops to
add any currently active bonus to your score
without resetting the bonus. destroying an
enemy with your fire while in flying mode
will give you 1/10th of the available bonus
and trim the bonus down to 1/10th of its
current value. find the secret fruits and
collect them while in bonus mode for ridiculous
amounts of points and additional lives which
are exchange post-stage for even more points.
or that's usually how it works - this game
breaks its own rules frequently.
i'm very certain you'll pick it up eventually.
===Playthrough===
the base scoring mechanic is: shoot enemy with fire (while on board) until they enter bonus phase, jump off, destroy with magic to earn bonus as score. when you land on your board, the bonus is reset and you earn the remainder as score. destroying enemies with fire cripples your bonus counter. collecting fruits and jumping through rings adds your current bonus count to your score. these mechanics change during bosses (each will have their own quirks), and certain enemies break the rules completely and demand a different approach for absurd bonuses (the Garden's fish enemies are the most extreme example of this). there are many times you won't want to destroy enemies. the game is extremely easy if you just fire-kill everything, but results in a low score and an extremely low lives count when entering bosses. lives in this game are more like a kind of health, and you earn one life for every 5000 points. during bosses, the lives counter is locked and extends cannot be gained. at the end of a stage, you're paid out additional bonuses for lives remaining, the amount of excavations you performed (the fruit-spawning shines seen throughout), a bonus for perfect excavation count, etc. and those are the basics.
==Gallery==
Ana01.png|Game Screenshot
Ana02.png|Game Screenshot
Ana03.png|Game Screenshot
Ana04.png|Game Screenshot
Ana05.png|Game Screenshot
Ana06.png|Game Screenshot
Ana07.png|Game Screenshot
Analogos.png|Logos
== Vidéo ==
centre|thumb|330x330px
== Trivia ==
* The story was completely made using ideas fed into a neural network.
==External links==
*Official website with download link
*MuleNgine's Twitter
==Navigation==
Category:Games
Category:Akuma No Akumu