Kel'Thuzad

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|-|Necromancer=
|-|Mage=
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==Summary==
Kel'Thuzad was a powerful human mage, an archmage of the Kirin Tor, and a member of the Council of Six until his interest in the dark arts caused him to be stripped of his rank and holdings, and exiled from Dalaran by Antonidas. Driven by the voice in his head, he traveled to Northrend and climbed the Frozen Throne to offer his soul to the Lich King.
Now a necromancer of the Scourge, Kel'Thuzad returned to Lordaeron and founded in secret the Cult of the Damned, recruiting cultists among the nobility and the lower classes of the kingdoms with promises of immortality. Years later, he became one of the principal agents of the Lich King responsible for spreading the Plague of Undeath across Lordaeron,Kel'Thuzad and the Forming of the ScourgeThe Scourge of Lordaeron (History of Warcraft) resulting in his death at the hands of the paladin and Prince Arthas Menethil (Warcraft). When Arthas became a death knight and started the Scourging of Lordaeron, he resurrected Kel'Thuzad as a lich with the power of the Sunwell, so he could summon Archimonde the Defiler into Azeroth during the Third War.
Following Arthas's departure for Northrend, and his ascension as the new Lich King, Kel'Thuzad was left to command the Scourge in Lordaeron from the floating necropolis of Naxxramas. After making a deal with the nathrezim Balnazzar, he trapped the Highlord of the Silver Hand Alexandros Mograine at Stratholme, and recovered his body to make him the leader of the Four Horsemen and his champion, before replacing him with his son Darion Mograine after the first battle for Light's Hope Chapel. For years he held control of the Plaguelands and fought against the forces of the Scarlet Crusade, the Argent Dawn, the Alliance, and the Horde, until his first defeat at the hands of adventurers.
With the help of a traitor among the ranks of the Brotherhood of the Light, Kel'Thuzad managed to resurrect and recover his phylactery. During the war against the Lich King, he moved to Northrend with his necropolis to serve the Dark Lord of the Scourge, until he was once again defeated at the hands of the champions of Azeroth.
In death, Kel'Thuzad entered the afterlife of Maldraxxus where he was approached by Sire Denathrius and soon rose to a position of power within the House of Rituals, a position he used to plunge Maldraxxus into chaos in order to further the efforts of his new master, Zovaal the Jailer, across the Shadowlands. After his machinations were revealed, the archlich escaped to his master's side in the Sanctum of Domination, where he was destroyed for good in a final confrontation with Azeroth's heroes.
Kel'Thuzad is one of the most iconic antagonists in the Warcraft franchise. He first appeared in Warcraft III as a hero in the undead campaigns. He appeared in World of Warcraft as the final encounter of Naxxramas, implemented in patch 1.11 and returned in patch 3.0, and returned as a secondary antagonist in Shadowlands. He also makes appearances in Old Hillsbrad Foothills and the Plains of Nasam. Kel'Thuzad appears as a central character in the Hearthstone sets Curse of Naxxramas and Scholomance Academy, and he is a playable character in Heroes of the Storm.
==Powers and Stats==
Tier: At least | At least , likely 
Key: Human | Archlich
Name: Kel'Thuzad, Lichlord of the Plaguelands, Baron of the House of Rituals, Majordomo of the Lich King, Archlich of Naxxramas, Master and founder of the Cult of the Damned, member of the Council of Six, Archmage of the Kirin Tor, Sorcerer
Origin: World of Warcraft
Gender: Male
Age: Likely Late 60s to early 80s by the time of Shadowlands
Classification: Human Mage | Archlich
Powers and Abilities:
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|-|Archlich=
All previous Abilities plus:
*Immortality (Types 1 [Undead exist in a state of preserved decay, allowing them to functionally live in undeath foreverDave Kosak on Twitter], 2 [Dismemberment is not able to kill an Undead,Traveler, pg. 220 and they can only be truly killed by being completely burned or by Holy Magic], and 4/8 [Via his Phylactery, Kel'Thuzad can resurrect in a non-combat applicable time frame, and at will in the Shadowlands)
*Life Manipulation/Absorption/Darkness Manipulation (All Undead attacks and damaging spells have a chance to drain the target, dealing Shadow damage)
*Self-Healing (All Undead attacks and damaging spells have a chance to drain the target, healing the Undead for the same amount. Undead are also able to heal by consuming other Undead)
*Self-Sustenance (Types 1, 2, and 3, Undead can survive underwater indefinitely, and though they may chose to do so out of habit, they do not need air to live,Diving Log do not need sleep or rest,to the Side Effects of Reanimation and do not need to eatCrabulous Feast)
*Damage Reduction (All Undead take reduced Shadow damage)
*Resurrection/Necromancy (Can ressurect individuals as either Death Knights or other Base undead)
*Limited Power Nullification (All Undead are able to nullify any Charm/Mind Control, Fear and Sleep effect on themselves)
*Summoning (Able to summon various Undead including Sapphiron either Via portals or at will)
*Corruption (Brief exposure to the Lich King's necromantic energy empowering Arthas and Kel'thuzad instantly corrupted the Sunwell so thoroughly that the necromantic energy then given off by the Sunwell threatened to wipe out the entire High Elf civilizationSunwell - The Fall of Quel'Thalas)
*Resistance to Madness Manipulation/Corruption (Able to wear his suit of Saronite Armor for years with no issue, when normal people exposed to Saronite are quickly driven completely insane by the corrupting whispers of Yogg-SaronSlaves to Saronite)
*Resistance to Pain Manipulation (Undead have a dulled sense of touch and only experience faint sensations of pain or discomfort from most physical stimuliAsk CDev - Round 2)
*Resistance to Mind Manipulation/Fear Manipulation/Ice Manipulation/Transmutation/Plant Manipulation/Status Effect Inducement/Light Manipulation/Empathic Manipulation/Sleep Manipulation/Power Nullification/Telekinesis/Electricity Manipulation/Darkness Manipulation/Vibration Manipulation/Paralysis Inducement/Explosion Manipulation/Statistics Reduction/Curse Manipulation/ (Via being a Raid Boss, Kel'Thuzad is immune to Mind Control, Fear, Polymorph, and the Frost Nova spells, alongside any other Crowd Control abilities in his verse)
*Resistance to Temperature Manipulation (Can withstand his own cold)
*Magic
*Enhanced Ice Manipulation (Various Ice attacks Kel'Thuzad can perform are amplified to the point he can freeze the blood in an individual's veins)
*Enhanced Necromancy (Is a master of the dark arts of necromancy)
*Mind Manipulation/Empathic Manipulation (Via Chains of Kel'Thuzad, Kel'Thuzad can Mind Control and charm up to 5 individuals)
*Resistance Negation/Resistance to Attack Reflection (His base frostbolt cannot be resisted or reflected)
*Darkness Manipulation (Various attacks Kel'Thuzad has deal Shadow Damage)
*Air Manipulation (Can create winds to push foes back)
*Duplication (Can create shades to attack for him
*Temperature Manipulation (Can drop the temperature in waves around himself)
*Soul Manipulation (Can fracture and individuals souk into 5 pieces, and claims to be capable of stealing souls)
*Sealing (Can barr individuals from entering his phylactery)
*Power Nullification (Can silence individuals, preventing them from casting spells)
</tabber>Attack Potency: At least Mountain level (As a member of the Council of Six Kel'Thuzad would've been one of the strongest mages at the time, and as such is far stronger than fodder animus which can do this) | At least Mountain level, likely Planet level (Far stronger then before, and is considered one of the strongest Undead under The Lich King's command, his very presence scared off Undead Sylvanas Windrunner from killing Arthas,Warcraft 3: The Frozen Throne and is comparable or superior to Sapphiron who downscales from Malygos who held enough power to destroy Azeroth ten times overEye of Eternity Raid)
Speed: Average Human Movement Speed (Standard movement speed for all characters is 6.4008 m/s), at least Subsonic+ Reactions and Combat Speed (Comparable to adventurers capable of dodging bullets at point blank range. Arthas, who he is comparable to, Was able to keep up with an Orc Blademaster, which can fight at speeds invisible to the naked eyeWarcraft 3: Blademaster); at least Superhuman Movement Speed (Comparable to Arthas, who is comparable to Illidan, who can keel up with Tyrande's Saber-Toothed Tiger on-foot); at least Massively Hypersonic+ Reactions and Combat Speed (Equal to Illidan and thus should be comparable or superior to the Legion adventurers in speed, who use and can dodge attacks from the Titanstrike artifact weapon, which is directly stated to be infused with natural lightning,Titanstrike and Hunters who can use abilities like Titan's Thunder,Titan's Thunder Ride the Lightning,Ride the Lightning and Surge of the Stormgod,Surge of the Stormgod which project natural lightning)
Lifting Strength: At least Class 100, likely higher (Significantly stronger than fodder Dwarf Mages and Priests who are capable of casually lifting and carrying barrels this heavy)
Striking Strength: Mountain level | At least Mountain level, likely Planet level
Durability: Mountain level physically (Most mages' physical defenses are weaker then their magical ones), Higher with forcefields (Comparable to his magic) | At least Mountain level, likely Planet level (Comparable to his AP, Tanked the Blast that purified the Ashbringer and turned most Undead in the area to ashAshbringer comic)
Stamina: Superhuman (Was able to spread the Plague of undead tirelessly for days) | Infinite (As an undead, Kel'thuzad does not require food, water, air, or sleep in order to function. Even as a Death Knight it has been stated that Arthas and Illidan had the capacity to keep up their fight forever"A Destiny of Flame and Sorrow")
Range: Standard Melee Range physically, Varies from Tens of Meters to Tens of Kilometers with magic; Interstellar with portals | Same as before
Standard Equipment: None notable | The Plague of Undeath
Optional Equipment: The Plague of Undeath | His Phylactery
Intelligence: Genius (Kel'Thuzad above all is a schemer, managing to recruit droves of individuals into the Cult of the Damned, obtaining the Ashbringer twice, and outplayed multiple Dreadlords without help, whom are talented schemers themselves); Extraordinary Genius magically (As a former member of the Council of Six, Kel'thuzad has one of the most expansive Arcane libraries of knowledge and skill in the history of Azeroth, making him comparable to Illidan Stormrage in magical knowledge)
Weaknesses: Drawn to Necromancy to a fanatical degree | As an Undead, significantly powerful sources of Holy Magic are able to temporarily kill him. The destruction of his Phylactery will cause the next time he dies to be permanent
Notable Attacks/Techniques:
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*Undead: Death offered no escape for the scores of humans killed during the Lich King’s campaign to scour the living from Lordaeron. When his grasp over the Scourge faltered after the Third War, a contingent of undead broke free of their master’s iron will. Calling themselves Forsaken, they now struggle to thrive in a world that has come to despise their existence.
**Touch of the Grave: Attacks and damaging spells have a chance to drain the target, dealing Shadow damage and healing for the same amount. Additionally, you can breathe underwater indefinitely.
**Shadow Resistance: Reduces Shadow damage taken by 1%
**Will of the Forsaken: Removes any Charm, Fear, and Sleep effect. This shares a 30 seconds cooldown with other similar effects.
**Cannibalize: When activated, regenerates 7% of total health and mana every 2 seconds for 10 seconds. Only works on Humanoid or Undead corpses within 5 yards. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
==Naxxramas Fight==
===Phase one===
Kel'Thuzad begins the encounter invulnerable, and you need to kill adds which come from the seven alcoves of the room. This includes the entrance.
*Soldier of the Frozen Wastes - casts Dark Blast when it touches an enemy unit causing 3063 to 3937 Shadow damage to the raid, killing the Soldier itself. Dark Blast is not partially resistible. Surprisingly, these are shackleable. Slow move speed. 4,400 hit points. 71 will attack through phase one, though more may be pulled.
*Unstoppable Abomination - periodically applies Mortal Wound to its target, which also applies a stacking -10% healing-received debuff. It will randomly choose one melee-range target, so multiple tanks work best for this mob. They spawn progressively faster as phase 2 approaches, so they must be killed as fast as possible to avoid having multiple abominations up when Kel'Thuzad becomes active. Normal run speed. 208,000 hit points. Eight will attack through phase one, though more may be pulled accidentally, or on purpose for achievements. Hits for ~7,000 on plate, ~12,000 mortal wound.
*Soul Weaver: casts Wail of Souls which inflicts Shadow damage and knocks back. 6375-8625 Shadow damage, knocks back 30 yards, hits 3 players. It will only do this attack when it is near its primary aggro target. Slow move speed. 151,000 hit points. Eight will attack through phase one though more may be pulled.
===Phase two===
Kel'Thuzad becomes active 3 minutes and 48 seconds after you engage him.
Kel'Thuzad has approximately 14,660,000 hit points. He is tauntable.
*Frostbolt: Inflicts 29250 to 30750 Frost damage to an enemy and reduces its movement speed by 50% for 4 sec. This ability always targets the main tank. Two-second cast; must be interrupted. Frost Bolt is cast at random intervals and is often chain-cast; having multiple Rogues and Warriors meleeing Kel'Thuzad at all times is ideal. This spell cannot be resisted or reflected.
*Frostbolt Volley: Inflicts 7200 to 8800 Frost damage to nearby enemies, reducing their movement speed for 4 sec. Instant cast. Used every 20-30 secs. Fully resistible.
*Chains of Kel'Thuzad: Dominates the target's mind, charming them for 20 sec. In addition, the target's damage is increased by 200% and their healing is increased by 500%. Targets three players. Unlike Kel'Thuzad 40, this will not mind control the main tank. This ability lasts 20 seconds and cannot be removed by any means.
*Detonate Mana: Destroys a portion of the target's mana, causing damage to enemies around the target based upon the amount of mana destroyed. The player will explode after 5 seconds, dealing Arcane damage based on maximum mana to all players within 10 yards (not to himself). This spell has a 30-second cooldown.
*Shadow Fissure: Summons a Shadow Fissure on a nearby enemy player. After 5 seconds, the Shadow Fissure causes Void Blast.
**Void Blast: Deals 62,500 to 137,500 Shadow damage to any enemy within the Shadow fissure after 5 sec.
*Frost Blast: Stuns the target, dealing 26% of the target's maximum health in Frost damage every second for 4 sec. This effect will chain to anyone within 10 yards of anyone affected. It will deal 104% of their maximum HP in damage over 4 seconds. If those affected are not healed within 4 seconds, they will die. Unlike 10-man, this ability can target the main tank. This spell has a 45-second cooldown.
===Phase three===
At 45% health, phase three will begin as Kel'Thuzad calls for aid and the Lich King sends four Nerubian Crypt Lords known as the Guardians of Icecrown to attack the raid.
*Guardian of Icecrown: These have as much HP as Kel'Thuzad (each) with the ability: Blood Tap, which is a self-buff that does +15% all damage, + 10% size, and can stack up to 99 times. The Guardians will flee when Kel'Thuzad dies. Immune to CC. The Guardians stack Blood Tap every ~15 seconds, and it hits their aggro target for ~4,500. They hit for ~4,000 on plate to start but this increases rapidly over time.
==Sanctum of Domination fight==
===Stage One: Chains and Ice===
Kel'Thuzad is a master of frost and shadow and until the phylactery is destroyed, remains immortal.
*Howling Blizzard: When depleted of mana, Kel'Thuzad summons a blizzard that creates ice patches. Standing in an ice patch inflicts 18471 Frost damage every 1 sec. These patches grow over 20 sec before exploding, inflicting 66100 Frost damage to enemies within 8 yards.
*Dark Evocation: Kel'Thuzad revives Frostbound Devoted to stalk his enemies. In addition, all slain players are resurrected and become thralls of Kel'Thuzad until they are slain once more.
*Soul Fracture: Kel'Thuzad flays his current target, inflicting 44016 Shadow damage and knocking the player away. In addition, the target's soul is sundered into 5 Soul Shards, applying stacks of Soul Exhaustion for each shard created.
**xSoul Shard:' Once slain, their creator can collect their essence by touching the Soul Shard to remove one application of Soul Exhaustion.
***Piercing Wail: The shard screams, inflicting 16525 Shadow damage to all players.
***xSoul Exhaustion:' Soul Shards bind the essence of the target, increasing Physical damage taken by 500% for 1 min. If this effect is not removed before the duration expires the target is slain outright.
*Glacial Wrath: Kel'Thuzad summons Glacial Spikes at player destinations, inflicting 38558 Frost damage to players within 6 yards and knocking them back.
**Glacial Spike: Once summoned, the Glacial Spike loses 5% health every 2 sec. Upon death, the spike erupts, causing Frozen Destruction.
***Frozen Destruction: The spike erupts, inflicting 22033 Frost damage to all players and an additional 2754 Frost damage every 1 sec for 10 sec. This effect stacks.
*Oblivion's Echo: Kel'Thuzad shrouds random players with necrotic energy for 6 sec, causing them to silence and pacify all players and Soul Shards within 10 yards. Upon expiration, the wearer drops a field of silence at their destination that summons a Frostbound Devoted after 6 sec.
**Frostbound Devoted: These skeletal constructs move towards a random player and detonate if they reach them.
***Relentless Haunt: Frostbound Devoted erupt upon reaching their target, inflicting 44067 Shadow damage to enemies within 0 yards.
*Frost Blast: Kel'Thuzad hurls a chunk of ice at an enemy, inflicting 206561 Frost damage divided evenly among players within 8 yards and inflicts 3856 Frost damage every 1 sec for 8 sec. In addition, this effect applies Frozen Binds.
**Frozen Binds: Targets affected by Kel'Thuzad's Frost Blast are bound by icy restraints, rooting them for 8 sec.
*Ice Shard: Hurls an ice shard at the current target that inflicts 75% attack damage as Physical.
===Stage Two: The Phylactery Opens===
When Kel'Thuzad is defeated, the phylactery opens and restores him to life once more. While open, players can enter the phylactery to battle the last remnant of Kel'Thuzad's soul. It is during this time Kel'Thuzad uses March of the Forsaken to summon his minions to protect his exposed phylactery.
*Sinister Miasma: Continually inflicts 826 Shadow damage every 2 sec as long as a player is within the phylactery. This effect stacks.
*Necrotic Surge: Each time Kel'Thuzad is revived by the phylactery, necrotic power surges through him increasing his damage done by 5%. Additionally, each application also increases the number of players targeted by Oblivion's Echo and Glacial Wrath. In Mythic difficulty, Kel'Thuzad starts with applications of Necrotic Surge.
*Necrotic Empowerment: After being revived by the phylactery, Kel'Thuzad empowers any of his minions still alive, increasing their damage by 100% and making them immune to all loss of control effects until they are slain.
*Vengeful Destruction: Kel'Thuzad unleashes a wave of death, inflicting 66100 Shadow damage to all players. This cast is interrupted if the Remnant of Kel'Thuzad loses 33% of its max health.
*March of the Forsaken: Kel'Thuzad drags souls from oblivion and onto the battlefield.
**Unstoppable Abomination: The Unstoppable Abomination's unholy strength allows it to inflict punishing melee attacks.
***Demolish: The Unstoppable Abomination unleashes a wave of necrotic energy in a line towards a random player, inflicting 41312 Shadow damage to all players caught in the effect.
**Soul Reaver: Soul Reavers periodically unleash Banshee's Cry.
***Banshee's Cry: Every 1 sec the spirit launches missiles at random players that inflict 36019 Shadow damage. In addition, each successful cast increases the damage of the next Banshee's Cry by 25%.
*Undying: Unstoppable Abominations and Soul Reavers defeated while the phylactery is open revive after 10 sec and return to the fight.
*Remnant of Kel'Thuzad: At 60% and 20% health, the Remnant of Kel'Thuzad attempts to destroy anyone remaining within the phylactery with Undying Wrath and interrupts Kel'Thuzad's cast of Vengeful Destruction.
**Foul Winds: The Remnant of Kel'Thuzad summons foul winds to push players towards the edge of the phylactery.
**Shadow Fissure: The Remnant constantly opens fissures at random target destinations, inflicting 41312 Shadow damage to enemies within 4 yards, knocking them back, and leaving a Shadow Pool for 10 sec. In Mythic difficulty, Shadow fissures create Shadow Pools.
***Shadow Pool: Shadow Pools inflict 25081 Shadow damage every 1 sec while standing within it.
**Freezing Blast: The Remnant of Kel'Thuzad unleashes a wave of ice over players in a line, inflicting 110166 Frost damage and rooting them for 4 sec.
**Glacial Winds: When the Remnant of Kel'Thuzad reaches 33% health remaining it begins unleashing tornadoes that radiate out from the caster, inflicting 1284 Frost Damage and rooting anyone they touch for 4 sec.
**Undying Wrath: The Remnant of Kel'Thuzad becomes immune to damage and unleashes a barrage of necrotic energy, inflicting 66100 Shadow damage to all players within the phylactery and knocking them back.
*Soul Marked: You are barred from re-entering Kel'Thuzad's Phylactery
===Stage Three: The Final Stand===
With the phylactery destroyed, true death awaits. Kel'Thuzad unleashes his full power to make his violent last stand.
*Sinister Miasma: Continually inflicts 826 Shadow damage every 2 sec as long as a player is within the phylactery. This effect stacks.}}
*Deep Freeze: Kel'Thuzad chills the air causing ice patches to continually form on the ground and last for the remainder of the encounter. Standing within these ice patches inflicts 18471 Frost damage every 1 sec.
*Onslaught of the Damned: Kel'Thuzad calls the armies of the damned to his aid. In addition, slain players are also added to these ranks, now in the thrall of Kel'Thuzad until they are slain once more.
**Unstoppable Abomination: The Unstoppable Abomination's unholy strength allows it to inflict punishing melee attacks.
***xxDemolish: The Unstoppable Abomination unleashes a wave of necrotic energy in a line towards a random player, inflicting 41312 Shadow damage to all players caught in the effect.
**Soul Reaver: Soul Reavers periodically unleash Banshee's Cry.
***Banshee's Cry: Every 1 sec the spirit launches missiles at random players that inflict 36019 Shadow damage. In addition, each successful cast increases the damage of the next Banshee's Cry by 25%.
**Frostbound Devoted: These skeletal constructs move towards a random player and detonate if they reach them.
***Relentless Haunt: Frostbound Devoted erupt upon reaching their target, inflicting Shadow damage to enemies within 0 yards.
*Frost Blast: Kel'Thuzad hurls a chunk of ice at an enemy, inflicting 206561 Frost damage divided evenly among players within 8 yards and inflicts 3856 Frost damage every 1 sec for 8 sec. In addition, this effect applies Frozen Binds.
**Frozen Binds: Targets affected by Kel'Thuzad's Frost Blast are bound by icy restraints, rooting them for 8 sec.
*Ice Shard: Hurls an ice shard at the current target that inflicts 75% attack damage as Physical.
Attacks for this key are provided by WowPedia
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Warcraft
Category:Fantasy Characters
Category:Video Game Characters
Category:Undead
Category:Necromancers
Category:Evil Characters
Category:Humans
Category:Social Influencers
Category:Wizards
Category:Magic Users
Category:Skeletons
Category:Immortals
Category:Geniuses