Super Smash Bros Unleashed/Fighters

This Page contains all of the Movesets of the Characters from Super Smash Bros Unleashed.
==Mario==
	The main protagonist of the Mario franchise. The hero of the Mushroom Kingdom who’s famous for saving Peach from the clutches of Bowser countless times.
*Neutral Attack - Punch+Punch+Kick Combo: Does 2 punches & then a kick.
**Reference: His Punch+Punch+Kick combo from Super Mario 64.
*Forward Tilt - Middle Kick: Does a kick forward.
*Up Tilt - Uppercut: Does a quick jumping uppercut.
**Reference: The 2nd hit of the Mega Glove's combo from Super Mario RPG: Legend of the Seven Stars.
*Down Tilt - Spinning Low Kick: Does a legsweep.
*Dash Attack - Dive: Dives forward, allowing him to avoid certain projectiles.
**Reference: His dive ability from both Super Mario 64 & Super Mario Odyssey.
*Forward Smash - Hammer: Swings his hammer forward.
**Reference: The hammer he uses from the Mario & Luigi franchise.
*Up Smash - Super Jump Punch: Does a jumping uppercut in place that produces Star Coins or Metro Kingdom Special Coins.
**Reference: The animation of him jumping from the Mario franchise.
*Down Smash - Break Spin: Swings his legs in a circular motion around him.
**Reference: The Sweep Kick from Super Mario 64 & his breakdance from Dance Dance Revolution: Mario Mix.
*Neutral Aerial - Mario Kick: Does a sex kick.
**Reference: The Jump Kick also from 64.
*Forward Aerial - Meteor Knuckle: Does an overhead swing, dealing fire damage & meteor smashing opponents.
*Back Aerial - Drop Kick: Does a dropkick behind himself.
*Up Aerial - Mario Tornado: Spins around himself upward.
**Reference: The Star Spin from both Super Mario Galaxy & Super Mario Galaxy 2.
*Down Aerial - Ground Stomp: Stomps downward, spiking opponents.
**Reference: Him stomping on enemies from the Mario franchise.
*Grab: Reaches out.
*Pummel - Headbutt: Headbutts the opponent.
*Forward Throw - Swing-Around Throw: Spins & throws the opponents forward.
*Back Throw - Airplane Swing: Grabs the opponent by their feet & spins 3 times before throwing them backward.
**Reference: How he threw Bowser also from 64.
*Up Throw - Throw Up: Holds the opponent by their chest & tosses them directly overhead with both hands.
**Reference: The Upward Cap Throw from Super Mario Odyssey.
*Down Throw - Throw Down: Jumps upwards while holding the opponent & does a body slam.
*Front Floor Attack: Punches behind himself & then in front while getting up.
*Back Floor Attack: Does a modified sweep kick while getting up.
*Trip Floor Attack: Does a side kick behind himself & then in front while getting up.
*Edge Attack: Does a dropkick while climbing up.
*Neutral Special - Fireball: Throws a fireball, dealing fire damage.
**Reference: How he throws fireball after obtaining a Fire Flower from the Mario franchise.
*Side Special - Cappy Throw: Throws Cappy forward & can jump off him like an extra platform.
**Reference: How he throws Cappy from Super Mario Odyssey.
*Up Special - Wing Cap: Spawns a Wing Cap & shoots up into the air before gliding
**Reference: The Wing Cape from Super Mario 64.
*Down Special - F.L.U.D.D.: Pulls out F.L.U.D.D. before firing a stream of water in front of himself, pushing opponents away.
**Reference: How he sprays F.L.U.D.D. from Super Mario Sunshine.
*Final Smash - Mario Rex: A T-Rex arrives as he captures it before charging forward.
**Reference: The T-Rex also from Super Mario Odyssey.	
*Neutral Attack - Punch+Punch+Kick Combo: Does 2 punches & then a kick.
**Reference: His Punch+Punch+Kick combo from Super Mario 64.
*Forward Tilt - Middle Kick: Does a kick forward.
*Up Tilt - Uppercut: Does a quick jumping uppercut.
**Reference: The 2nd hit of the Mega Glove's combo from Super Mario RPG: Legend of the Seven Stars.
*Down Tilt - Spinning Low Kick: Does a legsweep.
*Dash Attack - Dive: Dives forward, allowing him to avoid certain projectiles.
**Reference: His dive ability from both Super Mario 64 & Super Mario Odyssey.
*Forward Smash - Hammer: Swings his hammer forward.
**Reference: The hammer he uses from the Mario & Luigi franchise.
*Up Smash - Super Jump Punch: Does a jumping uppercut in place that produces Star Coins or Metro Kingdom Special Coins.
**Reference: The animation of him jumping from the Mario franchise.
*Down Smash - Break Spin: Swings his legs in a circular motion around him.
**Reference: The Sweep Kick from Super Mario 64 & his breakdance from Dance Dance Revolution: Mario Mix.
*Neutral Aerial - Mario Kick: Does a sex kick.
**Reference: The Jump Kick also from 64.
*Forward Aerial - Meteor Knuckle: Does an overhead swing, dealing fire damage & meteor smashing opponents.
*Back Aerial - Drop Kick: Does a dropkick behind himself.
*Up Aerial - Mario Tornado: Spins around himself upward.
**Reference: The Star Spin from both Super Mario Galaxy & Super Mario Galaxy 2.
*Down Aerial - Ground Stomp: Stomps downward, spiking opponents.
**Reference: Him stomping on enemies from the Mario franchise.
*Grab: Reaches out.
*Pummel - Headbutt: Headbutts the opponent.
*Forward Throw - Swing-Around Throw: Spins & throws the opponents forward.
*Back Throw - Airplane Swing: Grabs the opponent by their feet & spins 3 times before throwing them backward.
**Reference: How he threw Bowser also from 64.
*Up Throw - Throw Up: Holds the opponent by their chest & tosses them directly overhead with both hands.
**Reference: The Upward Cap Throw from Super Mario Odyssey.
*Down Throw - Throw Down: Jumps upwards while holding the opponent & does a body slam.
*Front Floor Attack: Punches behind himself & then in front while getting up.
*Back Floor Attack: Does a modified sweep kick while getting up.
*Trip Floor Attack: Does a side kick behind himself & then in front while getting up.
*Edge Attack: Does a dropkick while climbing up.
*Neutral Special - Fireball: Throws a fireball, dealing fire damage.
**Reference: How he throws fireball after obtaining a Fire Flower from the Mario franchise.
*Side Special - Cappy Throw: Throws Cappy forward & can jump off him like an extra platform.
**Reference: How he throws Cappy from Super Mario Odyssey.
*Up Special - Wing Cap: Spawns a Wing Cap & shoots up into the air before gliding
**Reference: The Wing Cape from Super Mario 64.
*Down Special - F.L.U.D.D.: Pulls out F.L.U.D.D. before firing a stream of water in front of himself, pushing opponents away.
**Reference: How he sprays F.L.U.D.D. from Super Mario Sunshine.
*Final Smash - Mario Rex: A T-Rex arrives as he captures it before charging forward.
**Reference: The T-Rex also from Super Mario Odyssey.
==Luigi==
	A main character from the Mario franchise & the main protagonist of the Luigi's Mansion franchise. Mario's slightly younger but taller fraternal twin brother who acts as his sidekick on his brother’s adventures but has saved the day 3 times when he & Peach were captured by King Boo.
*Neutral Attack: Does 2 punches & then does a blowout with the Poltergust.
** Reference: The 1st 2 hits of Mario's Punch+Punch+Kick combo from Super Mario 64.
*Forward Tilt: Does a bash forward with the Poltergust's head.
*Up Tilt: Does a swing upward with the Poltergust's head.
*Down Tilt: Does a foot slide.
*Dash Attack: Hops on the Poltergust & rides it forward a bit.
**Reference: E. Gadd riding the Super Poltergust 3001 from Mario & Luigi: Superstar Saga & Mario & Luigi: Superstar Saga + Bowser's Minions.
*Forward Smash: Does a knifehand thrust, which can be angled.
*Up Smash - Lead Headbutt: Does an upward arcing headbutt.
*Down Smash - Burst: A burst of wind propels him upward, startling him as a wind circle emerges around himself.
**Reference: The Burst Ability from Luigi's Mansion 3.
*Neutral Aerial - Luigi Kick: Does a flying kick.
*Forward Aerial: Does a downward smack with the Poltergust's head.
*Back Aerial - Drop Kick: Does a dropkick behind himself.
*Up Aerial: Does a bicycle kick.
*Down Aerial - Ground Stomp: Stomps downward, meteor smashing opponents.
**Reference: Him stomping on enemies from the Mario franchise.
*Grab - Suction Shot: Fires a plunger from the Poltergust G-00.
**Reference: The Suction Shot also from 3.
*Pummel - Suction Shot: Squeezes the opponent with the Poltergust.
*Forward Throw - Slam: Slams them forward with the Poltergust G-00.
**Reference: Him slamming ghosts against the floor, furniture & each other also from 3.
*Back Throw - Slam: Turns around to slam them behind himself with the Poltergust G-00.
**Reference: Him slamming ghosts against the floor, furniture & each other also from 3.
*Up Throw: Swings the Poltergust G-00 upward.
*Down Throw: Throws the opponent & then ground pound them.
*Front Floor Attack: Does a modified sweep kick before getting up.
*Back Floor Attack: Does a breakdancing kick before getting up.
*Trip Floor Attack: Does a wheel kick while getting up.
*Edge Attack: Does a double-footed legsweep while climbing up.
*Neutral Special - Thunderhand: Fires a ball of electricity from his Poltergust G-00, dealing electric damage.
**Reference: Thunderhand from Mario & Luigi: Superstar Saga & Mario & Luigi: Superstar Saga + Bowser's Minions.
*Side Special - Green Missile: Charges up & blasts himself forward using the Poltergust's Burst.
*Up Special - Super Jump Punch: Does a jumping uppercut.
**Reference: The animation of him jumping from the Mario franchise.
*Down Special - Poltergust G-00: Begins vacuuming in front of him, pulling in opponents & sucks in projectiles & fire them out again.
**Reference: The Poltergust G-00 also from 3.
*Final Smash - Poltergust Suction: Pulls out the Poltergust G-00 & starts sucking any opponent into it, damaging them & blow them out at the end.	
*Neutral Attack: Does 2 punches & then does a blowout with the Poltergust.
** Reference: The 1st 2 hits of Mario's Punch+Punch+Kick combo from Super Mario 64.
*Forward Tilt: Does a bash forward with the Poltergust's head.
*Up Tilt: Does a swing upward with the Poltergust's head.
*Down Tilt: Does a foot slide.
*Dash Attack: Hops on the Poltergust & rides it forward a bit.
**Reference: E. Gadd riding the Super Poltergust 3001 from Mario & Luigi: Superstar Saga & Mario & Luigi: Superstar Saga + Bowser's Minions.
*Forward Smash: Does a knifehand thrust, which can be angled.
*Up Smash - Lead Headbutt: Does an upward arcing headbutt.
*Down Smash - Burst: A burst of wind propels him upward, startling him as a wind circle emerges around himself.
**Reference: The Burst Ability from Luigi's Mansion 3.
*Neutral Aerial - Luigi Kick: Does a flying kick.
*Forward Aerial: Does a downward smack with the Poltergust's head.
*Back Aerial - Drop Kick: Does a dropkick behind himself.
*Up Aerial: Does a bicycle kick.
*Down Aerial - Ground Stomp: Stomps downward, meteor smashing opponents.
**Reference: Him stomping on enemies from the Mario franchise.
*Grab - Suction Shot: Fires a plunger from the Poltergust G-00.
**Reference: The Suction Shot also from 3.
*Pummel - Suction Shot: Squeezes the opponent with the Poltergust.
*Forward Throw - Slam: Slams them forward with the Poltergust G-00.
**Reference: Him slamming ghosts against the floor, furniture & each other also from 3.
*Back Throw - Slam: Turns around to slam them behind himself with the Poltergust G-00.
**Reference: Him slamming ghosts against the floor, furniture & each other also from 3.
*Up Throw: Swings the Poltergust G-00 upward.
*Down Throw: Throws the opponent & then ground pound them.
*Front Floor Attack: Does a modified sweep kick before getting up.
*Back Floor Attack: Does a breakdancing kick before getting up.
*Trip Floor Attack: Does a wheel kick while getting up.
*Edge Attack: Does a double-footed legsweep while climbing up.
*Neutral Special - Thunderhand: Fires a ball of electricity from his Poltergust G-00, dealing electric damage.
**Reference: Thunderhand from Mario & Luigi: Superstar Saga & Mario & Luigi: Superstar Saga + Bowser's Minions.
*Side Special - Green Missile: Charges up & blasts himself forward using the Poltergust's Burst.
*Up Special - Super Jump Punch: Does a jumping uppercut.
**Reference: The animation of him jumping from the Mario franchise.
*Down Special - Poltergust G-00: Begins vacuuming in front of him, pulling in opponents & sucks in projectiles & fire them out again.
**Reference: The Poltergust G-00 also from 3.
*Final Smash - Poltergust Suction: Pulls out the Poltergust G-00 & starts sucking any opponent into it, damaging them & blow them out at the end.
==Peach==
	A main character from the Mario franchise, 1 of the main protagonists of Super Mario RPG: Legend of the 7 Stars & the main protagonist of Super Princess Peach & Princess Peach: Showtime!. The princess of the Mushroom Kingdom who’s often kidnapped & has been saved by Mario more times than you can count, though she has a good record of adventures herself & once even saved Mario.
*Neutral Attack - Royal Slap/Royal Round-Trip Slap: Does an inward forehand slap & then an outward backhand slap.
**Reference: The Super Slap in Super Mario RPG: Legend of the Seven Stars.
*Forward Tilt - Can-Can Kick: Kicks forward 180 degrees from low to high.
*Up Tilt - Royal Heart: Raises 1 arm as a heart appears above her that bursts.
** Reference: Her initial appearance in Super Smash Bros. Melee's intro cutscene.
*Down Tilt - Underfoot Kick: Does a sweep kick, meteor smashing grounded opponents.
*Dash Attack - Lady Push: Shoves forth with both hands.
*Forward Smash - Peach Smash: Swings forth with a frying pan, deflecting projectiles.
**Reference: The Frying Pan from Super Mario RPG: Legend of the 7 Stars.
*Up Smash - Ribbon Dance: Raises her arm & twirls a pink ribbon.
*Down Smash - Dress Edge: Does a clockwise spin, utilizing the edge of her dress.
*Neutral Aerial - Stella: Spins Stella around herself.
**Reference: Stella from Princess Peach: Showtime!.
*Forward Aerial: Strikes Perry forward.
**Reference: Perry from Super Princess Peach.
*Back Aerial - Sky Hip: Strikes behind herself by thrusting her butt.
*Up Aerial - Rainbow Bridge: Swings her arms overhead.
*Down Aerial - Super Piston Kick: Rapidly kicks under herself.
*Grab: Reaches out with her arm.
*Pummel - Toadsworth Punch: Toadsworth punches the opponent.
**Reference: Toadsworth from the Mario franchise.
*Forward Throw - Toadsworth Rocket: Toadsworth leaps forward, headbutting the opponent away.
*Back Throw - Iron Hip: Places the opponent behind herself & bumps them with her butt.
*Up Throw - Hand Toss: Puts the opponent above herself & strikes them upward.
*Down Throw - Toadsworth Drop: Puts the opponent on the ground & Toadsworth headbutts them.
*Front Floor Attack: Swirls around in a similar fashion to a sweep kick while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Does 2 kicks to either side while getting up.
*Edge Attack: Swipes forward while climbing up.
*Neutral Special - Vegetable: Plucks 1 of 4 Vegetables out of the ground that she can throw at opponents.
**Turnip: Standard Projectile.
**Cabbage: Does the most damage.
**Beetroot: Goes the most distance.
**Onion: Stays on the ground & trips opponents.
***Reference: How she, Mario, Luigi & Toad pick up & throw vegetables from the U.S. version of Super Mario Bros. 2.
*Side Special - Peach Bomber: Lunges her body forward to deliver a powerful bash with her butt, shouting "Ha-cha!".
*Up Special - Perry: Jumps upward & opens Perry as she floats down.
**Reference: Perry from Super Princess Peach.
*Down Special - Toadsworth: Toadsworth runs forward, arms flailing before he trips & falls over if he hits an opponent.
**Reference: Toadsworth from the Mario franchise.
*Final Smash - Peach Bomb: Summons Twink to create a pink energy beam & then the other 7 Star Spirits arrive & form enlarge it a big pink bomb that floats over the stage, exploding into smaller bombs that rain on opponents before they all leave.
**Reference: Peach Bomb from the original Paper Mario.	
*Neutral Attack - Royal Slap/Royal Round-Trip Slap: Does an inward forehand slap & then an outward backhand slap.
**Reference: The Super Slap in Super Mario RPG: Legend of the Seven Stars.
*Forward Tilt - Can-Can Kick: Kicks forward 180 degrees from low to high.
*Up Tilt - Royal Heart: Raises 1 arm as a heart appears above her that bursts.
** Reference: Her initial appearance in Super Smash Bros. Melee's intro cutscene.
*Down Tilt - Underfoot Kick: Does a sweep kick, meteor smashing grounded opponents.
*Dash Attack - Lady Push: Shoves forth with both hands.
*Forward Smash - Peach Smash: Swings forth with a frying pan, deflecting projectiles.
**Reference: The Frying Pan from Super Mario RPG: Legend of the 7 Stars.
*Up Smash - Ribbon Dance: Raises her arm & twirls a pink ribbon.
*Down Smash - Dress Edge: Does a clockwise spin, utilizing the edge of her dress.
*Neutral Aerial - Stella: Spins Stella around herself.
**Reference: Stella from Princess Peach: Showtime!.
*Forward Aerial: Strikes Perry forward.
**Reference: Perry from Super Princess Peach.
*Back Aerial - Sky Hip: Strikes behind herself by thrusting her butt.
*Up Aerial - Rainbow Bridge: Swings her arms overhead.
*Down Aerial - Super Piston Kick: Rapidly kicks under herself.
*Grab: Reaches out with her arm.
*Pummel - Toadsworth Punch: Toadsworth punches the opponent.
**Reference: Toadsworth from the Mario franchise.
*Forward Throw - Toadsworth Rocket: Toadsworth leaps forward, headbutting the opponent away.
*Back Throw - Iron Hip: Places the opponent behind herself & bumps them with her butt.
*Up Throw - Hand Toss: Puts the opponent above herself & strikes them upward.
*Down Throw - Toadsworth Drop: Puts the opponent on the ground & Toadsworth headbutts them.
*Front Floor Attack: Swirls around in a similar fashion to a sweep kick while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Does 2 kicks to either side while getting up.
*Edge Attack: Swipes forward while climbing up.
*Neutral Special - Vegetable: Plucks 1 of 4 Vegetables out of the ground that she can throw at opponents.
**Turnip: Standard Projectile.
**Cabbage: Does the most damage.
**Beetroot: Goes the most distance.
**Onion: Stays on the ground & trips opponents.
***Reference: How she, Mario, Luigi & Toad pick up & throw vegetables from the U.S. version of Super Mario Bros. 2.
*Side Special - Peach Bomber: Lunges her body forward to deliver a powerful bash with her butt, shouting "Ha-cha!".
*Up Special - Perry: Jumps upward & opens Perry as she floats down.
**Reference: Perry from Super Princess Peach.
*Down Special - Toadsworth: Toadsworth runs forward, arms flailing before he trips & falls over if he hits an opponent.
**Reference: Toadsworth from the Mario franchise.
*Final Smash - Peach Bomb: Summons Twink to create a pink energy beam & then the other 7 Star Spirits arrive & form enlarge it a big pink bomb that floats over the stage, exploding into smaller bombs that rain on opponents before they all leave.
**Reference: Peach Bomb from the original Paper Mario.
==Rosalina & Luma==
	A reoccurring character from the Mario franchise. The master of the Comet Observatory who went out to search for a baby Luma's mother & ended up taking up the role herself as well as also helping Mario on his journey through the galaxy.
*Neutral Attack - Flash 1/Flash 2/Flash 3/Spinner/Spinner Finish: Swings her wand twice followed by emitting a sparkle-shaped energy blast between her hands, which can be cancelled into spinning her wand forward before releasing a large energy burst.
**Reference: The Star Spin from both Super Mario Galaxy & Super Mario Galaxy 2.
*Forward Tilt - Milky Way: Does a floating double-footed roundhouse kick.
*Up Tilt - Saturn Ring: Emits a planetary ring from her head.
*Down Tilt - Glitter Low Kick: Does a floating low-angle dropkick.
*Dash Attack - Luma Dash: Dashes forward as 2 Lumas spawn in to circle around herself.
**Reference: The Luma Dash from Mario Golf: Super Rush.
*Forward Smash - Galaxy Smash: Does a palm thrust that emits a galaxy-shaped energy blast, which can be angled.
*Up Smash - Bend Back: Does a reverse arcing headbutt.
*Down Smash - Twin Galaxy: Does a spinning shin kick that emits galaxy-shaped energy blasts on both sides.
*Neutral Aerial - Rosalina Loop: Somersaults to emit a starry trail of energy from her feet.
*Forward Aerial - Galaxy Somersault Kick: Does a bicycle kick that emits a galaxy-shaped energy blast.
*Back Aerial - Galaxy Dropkick: Does a dropkick that emits a galaxy-shaped energy blast behind herself.
*Up Aerial - Saturn Ring U: Same as Up Tilt, but weaker.
*Down Aerial - Saturn Ring D: Emits a planetary ring from her feet below herself, meteor smashing opponents.
*Grab - 1st Contact: Reaches out with 1 hand.
*Pummel - Wand Slap: Strikes the opponent with her wand.
*Forward Throw - Magical Toss: Makes the opponent float via anti-gravity & flings them forward.
*Back Throw - Satellite Throw: Spins the opponent via anti-gravity & flings them backward.
*Up Throw - 0G: Flings the opponent into the air via anti-gravity.
*Down Throw - 3G: Slams the opponent into the ground via anti-gravity.
*Front Floor Attack: Does a sweep kick while getting up.
*Back Floor Attack: Does a wand strike on both sides while getting up.
*Trip Floor Attack: Same as Front Floor Attack.
*Edge Attack: Does a dropkick while climbing over the ledge.
*Neutral Special - Luma Shot: Summons a Luma & sends it forward as a projectile by pressing it again.
*Side Special - Star Bits: Fires 3 Star Bits forward.
**Reference: The Star Bits from both Super Mario Galaxy & Super Mario Galaxy 2.
*Up Special - Launch Star: Conjures up a Launch Star to launch herself upward.
**Reference: The Launch Stars from both Super Mario Galaxy & Super Mario Galaxy 2.
*Down Special - Star Spin: Does a spinning attack, damaging opponents near her & reflecting projectiles.
**Reference: The Star Spin from both Super Mario Galaxy & Super Mario Galaxy 2.
*Final Smash - Cosmic Observatory: Spawns the Cosmic Observatory & sends it forward.
**Reference: Her summoning the Comet Observatory to break Bowser's barrier from Super Mario Galaxy.	
*Neutral Attack - Flash 1/Flash 2/Flash 3/Spinner/Spinner Finish: Swings her wand twice followed by emitting a sparkle-shaped energy blast between her hands, which can be cancelled into spinning her wand forward before releasing a large energy burst.
**Reference: The Star Spin from both Super Mario Galaxy & Super Mario Galaxy 2.
*Forward Tilt - Milky Way: Does a floating double-footed roundhouse kick.
*Up Tilt - Saturn Ring: Emits a planetary ring from her head.
*Down Tilt - Glitter Low Kick: Does a floating low-angle dropkick.
*Dash Attack - Luma Dash: Dashes forward as 2 Lumas spawn in to circle around herself.
**Reference: The Luma Dash from Mario Golf: Super Rush.
*Forward Smash - Galaxy Smash: Does a palm thrust that emits a galaxy-shaped energy blast, which can be angled.
*Up Smash - Bend Back: Does a reverse arcing headbutt.
*Down Smash - Twin Galaxy: Does a spinning shin kick that emits galaxy-shaped energy blasts on both sides.
*Neutral Aerial - Rosalina Loop: Somersaults to emit a starry trail of energy from her feet.
*Forward Aerial - Galaxy Somersault Kick: Does a bicycle kick that emits a galaxy-shaped energy blast.
*Back Aerial - Galaxy Dropkick: Does a dropkick that emits a galaxy-shaped energy blast behind herself.
*Up Aerial - Saturn Ring U: Same as Up Tilt, but weaker.
*Down Aerial - Saturn Ring D: Emits a planetary ring from her feet below herself, meteor smashing opponents.
*Grab - 1st Contact: Reaches out with 1 hand.
*Pummel - Wand Slap: Strikes the opponent with her wand.
*Forward Throw - Magical Toss: Makes the opponent float via anti-gravity & flings them forward.
*Back Throw - Satellite Throw: Spins the opponent via anti-gravity & flings them backward.
*Up Throw - 0G: Flings the opponent into the air via anti-gravity.
*Down Throw - 3G: Slams the opponent into the ground via anti-gravity.
*Front Floor Attack: Does a sweep kick while getting up.
*Back Floor Attack: Does a wand strike on both sides while getting up.
*Trip Floor Attack: Same as Front Floor Attack.
*Edge Attack: Does a dropkick while climbing over the ledge.
*Neutral Special - Luma Shot: Summons a Luma & sends it forward as a projectile by pressing it again.
*Side Special - Star Bits: Fires 3 Star Bits forward.
**Reference: The Star Bits from both Super Mario Galaxy & Super Mario Galaxy 2.
*Up Special - Launch Star: Conjures up a Launch Star to launch herself upward.
**Reference: The Launch Stars from both Super Mario Galaxy & Super Mario Galaxy 2.
*Down Special - Star Spin: Does a spinning attack, damaging opponents near her & reflecting projectiles.
**Reference: The Star Spin from both Super Mario Galaxy & Super Mario Galaxy 2.
*Final Smash - Cosmic Observatory: Spawns the Cosmic Observatory & sends it forward.
**Reference: Her summoning the Comet Observatory to break Bowser's barrier from Super Mario Galaxy.
==Captain Toad==
	A recurring character in the Mario franchise & the main protagonist of Captain Toad: Treasure Tracker. The leader of the Toad Brigade, a group of Toads that provided help to Mario.
*Neutral Attack: Does 2 headbutts. 
*Forward Tilt: Swings his backpack forward or does a haymaker without it. 
*Up Tilt: Swings his backpack upward or does an uppercut without it. 
*Down Tilt: Does a low kick. 
*Dash Attack: Hops forward headfirst. 
*Forward Smash - Super Pickaxe: Holds & charges his pickaxe before charging forward.
**Reference: The Super Pickaxe from Captain Toad: Treasure Tracker. 
*Up Smash - Super Pickaxe: Swings a Super Pickaxe upward.
**Reference: The Super Pickaxe from Captain Toad: Treasure Tracker. 
*Down Smash - Super Pickaxe: Spins while holding a Super Pickaxe.
**Reference: The Super Pickaxe from Captain Toad: Treasure Tracker. 
*Neutral Aerial - Spin Jump: Spins around in place.
**Reference: The Super Jump from the Mario franchise. 
*Forward Aerial: Same as Forward Tilt, but with a Super Pickaxe swing. 
*Back Aerial: Same as Forward Aerial, but behind himself. 
*Up Aerial: Same as Forward & Back Aerial, but above himself. 
*Down Aerial - Ground Stomp: Does a stomp downward.
**Reference: Him stomping on enemies from the Mario franchise. 
*Grab: Grabs with both hands & lifts the opponent over his head as he can walk around while holding them. 
*Pummel: Punches the opponent. 
*Forward Throw: Dashes forward before tossing the opponent forward. 
*Back Throw: Spins around & throws the opponent behind himself. 
*Up Throw: Throws the opponent upward before headbutting them. 
*Down Throw: Slams the opponent down. 
*Front Floor Attack - Breakdown Spin: Spins on his head before getting up. 
*Back Floor Attack - Breakdown Spin: Same as Front Floor Attack. 
*Trip Floor Attack - Breakdown Spin: Same as Front & Back Floor Attack. 
*Edge Attack: Headbutts forward while climbing up. 
*Neutral Special - Treasure Tracker Backpack: Tosses his backpack forward, which makes him lighter & faster until he puts it back on. 
*Side Special - Golden Rush: Pulls out a Golden Mushroom & charges before dashing forward.
**Reference: Golden Mushrooms from the Mario franchise. 
*Up Special - Propeller Glide: A Propeller Pad spawns & thrusts him upward before he activates the Acorn Suit & starts gliding.
**Reference: Propeller Pads & Acorn Suits from the Mario franchise. 
*Down Special - Pluck: Pulls 1 of 4 items from the ground to throw at opponents.
**Turnip: Standard projectile. 
**Mushroom Block: Blocks projectiles & can be used a stepping stool. 
**Green Star: Does a ton of shield damage. 
**Toad House Chest: Grants him a Mushroom, a Fire Flower, a Super Star or a Hammer. 
*Final Smash - Wingo's Fury: Throws a Power Star forward, causing Wingo to swoop in before he lets out a loud screech which sends out a shockwave & rapidly flaps his wings forward for about 5 seconds as he hangs on for dear life & opponents are pushed towards the blast-zones.
**Reference: Wingo from Captain Toad: Treasure Tracker.	
*Neutral Attack: Does 2 headbutts. 
*Forward Tilt: Swings his backpack forward or does a haymaker without it. 
*Up Tilt: Swings his backpack upward or does an uppercut without it. 
*Down Tilt: Does a low kick. 
*Dash Attack: Hops forward headfirst. 
*Forward Smash - Super Pickaxe: Holds & charges his pickaxe before charging forward.
**Reference: The Super Pickaxe from Captain Toad: Treasure Tracker. 
*Up Smash - Super Pickaxe: Swings a Super Pickaxe upward.
**Reference: The Super Pickaxe from Captain Toad: Treasure Tracker. 
*Down Smash - Super Pickaxe: Spins while holding a Super Pickaxe.
**Reference: The Super Pickaxe from Captain Toad: Treasure Tracker. 
*Neutral Aerial - Spin Jump: Spins around in place.
**Reference: The Super Jump from the Mario franchise. 
*Forward Aerial: Same as Forward Tilt, but with a Super Pickaxe swing. 
*Back Aerial: Same as Forward Aerial, but behind himself. 
*Up Aerial: Same as Forward & Back Aerial, but above himself. 
*Down Aerial - Ground Stomp: Does a stomp downward.
**Reference: Him stomping on enemies from the Mario franchise. 
*Grab: Grabs with both hands & lifts the opponent over his head as he can walk around while holding them. 
*Pummel: Punches the opponent. 
*Forward Throw: Dashes forward before tossing the opponent forward. 
*Back Throw: Spins around & throws the opponent behind himself. 
*Up Throw: Throws the opponent upward before headbutting them. 
*Down Throw: Slams the opponent down. 
*Front Floor Attack - Breakdown Spin: Spins on his head before getting up. 
*Back Floor Attack - Breakdown Spin: Same as Front Floor Attack. 
*Trip Floor Attack - Breakdown Spin: Same as Front & Back Floor Attack. 
*Edge Attack: Headbutts forward while climbing up. 
*Neutral Special - Treasure Tracker Backpack: Tosses his backpack forward, which makes him lighter & faster until he puts it back on. 
*Side Special - Golden Rush: Pulls out a Golden Mushroom & charges before dashing forward.
**Reference: Golden Mushrooms from the Mario franchise. 
*Up Special - Propeller Glide: A Propeller Pad spawns & thrusts him upward before he activates the Acorn Suit & starts gliding.
**Reference: Propeller Pads & Acorn Suits from the Mario franchise. 
*Down Special - Pluck: Pulls 1 of 4 items from the ground to throw at opponents.
**Turnip: Standard projectile. 
**Mushroom Block: Blocks projectiles & can be used a stepping stool. 
**Green Star: Does a ton of shield damage. 
**Toad House Chest: Grants him a Mushroom, a Fire Flower, a Super Star or a Hammer. 
*Final Smash - Wingo's Fury: Throws a Power Star forward, causing Wingo to swoop in before he lets out a loud screech which sends out a shockwave & rapidly flaps his wings forward for about 5 seconds as he hangs on for dear life & opponents are pushed towards the blast-zones.
**Reference: Wingo from Captain Toad: Treasure Tracker.
==Bowser==
	The main antagonist of the Mario franchise & 1 of the main protagonists of Super Mario RPG: Legend of the 7 Stars, Mario & Luigi: Bowser's Inside Story & its remake Bowser's Inside Story + Bowser Jr.'s Journey. The King of the Koopas & Mario's arch-nemesis. His plans to conquer the Mushroom Kingdom includes to kidnap Princess Peach most of the time.
*Neutral Attack: Slashes with his non-dominant arm, then his dominant arm & then does an upward buck with his horns, which can be cancelled into a flurry of slashes before headbutting the opponent.
**Reference: How he slashes his claws from the Mario franchise.
*Forward Tilt - Flame Breath: Exhales a short stream of fire from his mouth, dealing fire damage.
**Reference: 1 of the ways he shoots fire from Super Mario 64.
*Up Tilt - Ceiling Scratch: Does an arcing claw swipe upward.
*Down Tilt - Flame Burst: Spits a fireball onto the ground that slowly travels forward for a bit, also dealing fire damage.
**Reference: 1 of the ways he shoots fire from Super Mario 64.
*Dash Attack: Leaps forward & punches the ground.
**Reference: His charge from Super Mario 64 & the ground punch he did in Super Mario 3D Land.
*Forward Smash - Finishing Punch: Reels back before unleashing a cross punch.
**Reference: How he defeated Dark Bowser after the Dark Star Core is destroyed in Mario & Luigi: Bowser's Inside Story & its remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.
*Up Smash - Rising Spike: Thrusts his shell upward while spinning.
*Down Smash - Bowser Bomb: Slams into the ground with his butt, meteor smashing airborne opponents.
**Reference: His main attack in his boss fight from Super Mario Bros. 3.
*Neutral Aerial - Whirling Fortress: Retreats into his shell & spins around.
**Reference: How he, Bowser Jr. & the Koopalings retract into their shells & spin around after Mario jumps on them from the Mario franchise.
*Forward Aerial - Jump Scratch: Swipes downwards, spiking opponents.
*Back Aerial: Thrusts his shell back briefly.
*Up Aerial: Pulls out a hammer & does an overhead swing.
**Reference: How he & the later False Bowsers started throwing hammers in the original Super Mario Bros..
*Down Aerial: Does a mid-air twirl with his dominant arm extended before he swipes downwards, spiking opponents.
*Grab - Koopa Klaw: Does a claw swipe that hits opponents farther away, but also allows him to grab onto those close to him.
*Pummel: Squeezes the opponent.
*Forward Throw: Grabs the opponent by their feet with his dominant hand, spins them over his head & tosses them forward.
**Reference: How he attacks with a ball & chain from Super Mario RPG: Legend of the 7 Stars.
*Back Throw: Stands the opponent behind him & kicks them away with his dominant leg.
*Up Throw: Holds the opponent with his dominant hand, spins around & tosses them straight upwards.
*Down Throw: Raises the opponent over his head with his dominant hand before he slams them onto the ground.
*Front Floor Attack: Swipes his claws behind himself & then in front while getting up.
*Back Floor Attack: Swipes his claws around himself while getting up.
*Trip Floor Attack: Same as Back Floor Attack.
*Edge Attack: Slowly climbs up from the ledge & then swipes at the ground in front of himself.
*Neutral Special - Fireball: Shoots a fireball from his mouth, dealing fire damage.
**Reference: The standard fireballs he fires from the Mario franchise.
*Side Special - Flying Slam: Dashes forward, grabbing an opponent, jumping into the air & slamming them into the ground.
*Up Special - Bowser Bound: Does an extremely high jump before plummeting downwards, creating a shockwave.
**Reference: How he jumps back onto the arena after being thrown off in the final battle of Super Mario 64.
*Down Special - Minion Help: Spawns a menu where he could summon his minions to help him do a specific attack, while leads to a cooldown.
**Goomba Storm: Summons Goombas who he lights on fire & fall over to opponents.
**Koopa Corps: Summons Koopa Troopas before retreating into his shell & several Koopa Shells will appear & bounce off him at random opponents.
**Shy Guy Squad: Summons Shy Guys to roll & push him into a rope & will be fired like a slingshot & hit any opponent at a great speed.
**Magikoopa Mob: Summons Magikoopas so he can throw fireballs on them as they all fire a magic blast forward.
***Reference: His Minion attacks from Bowser's Inside Story & Bowser's Inside Story + Bowser Jr.'s Journey.
*Final Smash - Fury Bowser: Growls "SHOWTIIIIIIIME!!!", turns into Fury Bowser & launches a sweep stream of fire across the screen.
**Reference: Fury Bowser from Super Mario 3D World + Bowser's Fury.	
*Neutral Attack: Slashes with his non-dominant arm, then his dominant arm & then does an upward buck with his horns, which can be cancelled into a flurry of slashes before headbutting the opponent.
**Reference: How he slashes his claws from the Mario franchise.
*Forward Tilt - Flame Breath: Exhales a short stream of fire from his mouth, dealing fire damage.
**Reference: 1 of the ways he shoots fire from Super Mario 64.
*Up Tilt - Ceiling Scratch: Does an arcing claw swipe upward.
*Down Tilt - Flame Burst: Spits a fireball onto the ground that slowly travels forward for a bit, also dealing fire damage.
**Reference: 1 of the ways he shoots fire from Super Mario 64.
*Dash Attack: Leaps forward & punches the ground.
**Reference: His charge from Super Mario 64 & the ground punch he did in Super Mario 3D Land.
*Forward Smash - Finishing Punch: Reels back before unleashing a cross punch.
**Reference: How he defeated Dark Bowser after the Dark Star Core is destroyed in Mario & Luigi: Bowser's Inside Story & its remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.
*Up Smash - Rising Spike: Thrusts his shell upward while spinning.
*Down Smash - Bowser Bomb: Slams into the ground with his butt, meteor smashing airborne opponents.
**Reference: His main attack in his boss fight from Super Mario Bros. 3.
*Neutral Aerial - Whirling Fortress: Retreats into his shell & spins around.
**Reference: How he, Bowser Jr. & the Koopalings retract into their shells & spin around after Mario jumps on them from the Mario franchise.
*Forward Aerial - Jump Scratch: Swipes downwards, spiking opponents.
*Back Aerial: Thrusts his shell back briefly.
*Up Aerial: Pulls out a hammer & does an overhead swing.
**Reference: How he & the later False Bowsers started throwing hammers in the original Super Mario Bros..
*Down Aerial: Does a mid-air twirl with his dominant arm extended before he swipes downwards, spiking opponents.
*Grab - Koopa Klaw: Does a claw swipe that hits opponents farther away, but also allows him to grab onto those close to him.
*Pummel: Squeezes the opponent.
*Forward Throw: Grabs the opponent by their feet with his dominant hand, spins them over his head & tosses them forward.
**Reference: How he attacks with a ball & chain from Super Mario RPG: Legend of the 7 Stars.
*Back Throw: Stands the opponent behind him & kicks them away with his dominant leg.
*Up Throw: Holds the opponent with his dominant hand, spins around & tosses them straight upwards.
*Down Throw: Raises the opponent over his head with his dominant hand before he slams them onto the ground.
*Front Floor Attack: Swipes his claws behind himself & then in front while getting up.
*Back Floor Attack: Swipes his claws around himself while getting up.
*Trip Floor Attack: Same as Back Floor Attack.
*Edge Attack: Slowly climbs up from the ledge & then swipes at the ground in front of himself.
*Neutral Special - Fireball: Shoots a fireball from his mouth, dealing fire damage.
**Reference: The standard fireballs he fires from the Mario franchise.
*Side Special - Flying Slam: Dashes forward, grabbing an opponent, jumping into the air & slamming them into the ground.
*Up Special - Bowser Bound: Does an extremely high jump before plummeting downwards, creating a shockwave.
**Reference: How he jumps back onto the arena after being thrown off in the final battle of Super Mario 64.
*Down Special - Minion Help: Spawns a menu where he could summon his minions to help him do a specific attack, while leads to a cooldown.
**Goomba Storm: Summons Goombas who he lights on fire & fall over to opponents.
**Koopa Corps: Summons Koopa Troopas before retreating into his shell & several Koopa Shells will appear & bounce off him at random opponents.
**Shy Guy Squad: Summons Shy Guys to roll & push him into a rope & will be fired like a slingshot & hit any opponent at a great speed.
**Magikoopa Mob: Summons Magikoopas so he can throw fireballs on them as they all fire a magic blast forward.
***Reference: His Minion attacks from Bowser's Inside Story & Bowser's Inside Story + Bowser Jr.'s Journey.
*Final Smash - Fury Bowser: Growls "SHOWTIIIIIIIME!!!", turns into Fury Bowser & launches a sweep stream of fire across the screen.
**Reference: Fury Bowser from Super Mario 3D World + Bowser's Fury.
==Bowser Jr.==
	A reoccurring antagonist in the Mario franchise. Bowser’s son who’s a young prince who holds an attraction to Peach & a thirst to defeat Mario to make him proud of him.
*Neutral Attack - Clown Jab/Clown Hook/Clown Hundred Rending Punch/Clown Hundred Rending Finish: Boxing gloves come out of the Clown Car as it does 2 punches, followed by a flurry of hits that ends with an uppercut.
*Forward Tilt - Fork: The Junior Clown Car thrusts a large dinner fork forward.
*Up Tilt - Push Up Fork: The Junior Clown Car thrusts a large fork upward.
*Down Tilt - Licking: The Junior Clown Car uses its tongue to lick forward 3 times.
*Dash Attack - Clown Kart Dash: The Junior Clown Car transforms into a go-kart & speeds forward.
**Reference: The Koopa Clown Kart Body from Mario Kart 7.
*Forward Smash - Smash Twin Drills: The Junior Clown Car uses 2 drills to drill the opponent in place.
*Up Smash - Rotary Mixer: Does a handstand to attack with the Junior Clown Car's spinning propeller.
*Down Smash - Double Iron Ball: The Junior Clown Car slams 2 wrecking balls on both sides.
*Neutral Aerial - Propeller Punch: The Junior Clown Car spins around with the boxing glove arms extended.
*Forward Aerial - Iron Ball Swing: The Junior Clown Car swings a wrecking ball forward in a circling motion.
*Back Aerial - Back Iron Ball: The Junior Clown Car thrusts a wrecking ball backward.
*Up Aerial - Ceiling Crush: Quickly swings a hammer above himself.
*Down Aerial - Piercing Drill: The Junior Clown Car extends a drill from its underside hatch to pierce opponents.
*Grab: The Junior Clown Car extends a claw to grab the opponent.
*Pummel - Eekhammer: Hits the opponent with a Eekhammer.
**Reference: The Eekhammer sticker from Paper Mario: Sticker Star.
*Forward Throw - Body Blow: The Junior Clown Car throws an uppercut.
*Back Throw - Centrifugal Throw: The Junior Clown Car spins & throws the opponent backward.
*Up Throw - Fling Away: The Junior Clown Car flings the opponent upward.
*Down Throw - Back Drill: The Junior Clown Car throws the opponent onto the ground & then extends a drill from its underside hatch to pierce them.
*Front Floor Attack: Spins the boxing gloves on both sides while getting up.
*Back Floor Attack: Spins a Grinder around himself while getting up.
*Trip Floor Attack: Thrusts a large dinner fork on both sides while getting up.
*Edge Attack: Slams a pair of wrecking balls while climbing up.
*Neutral Special - Clown Cannon: The Junior Clown Car opens its mouth & fires a cannonball.
**Reference: The 3rd boss battle against him from New Super Mario Bros. Wii.
*Side Special - Bulls-Eye Bill: The Junior Clown Car fires a Bulls-Eye Bill from a side cannon, which can be directed before exploding.
**Reference: Bulls-Eye Bills from the Mario franchise.
*Up Special - Abandon Ship!: The Junior Clown Car ejects him as it falls to the ground & explodes, while he can attack with a hammer in.
*Down Special - Mechakoopa: The Junior Clown Car ejects a Mechakoopa, which walks around the stage & explodes upon contact with opponents.
**Reference: Mechakoopas from the Mario franchise.
*Final Smash - Shadow Mario Paint: Transforms into Shadow Mario & paints a giant orange X, which damages opponents if they touch it & will clear away with an explosion after some time.
**Reference: His Shadow Mario disguise from Super Mario Sunshine.	
*Neutral Attack - Clown Jab/Clown Hook/Clown Hundred Rending Punch/Clown Hundred Rending Finish: Boxing gloves come out of the Clown Car as it does 2 punches, followed by a flurry of hits that ends with an uppercut.
*Forward Tilt - Fork: The Junior Clown Car thrusts a large dinner fork forward.
*Up Tilt - Push Up Fork: The Junior Clown Car thrusts a large fork upward.
*Down Tilt - Licking: The Junior Clown Car uses its tongue to lick forward 3 times.
*Dash Attack - Clown Kart Dash: The Junior Clown Car transforms into a go-kart & speeds forward.
**Reference: The Koopa Clown Kart Body from Mario Kart 7.
*Forward Smash - Smash Twin Drills: The Junior Clown Car uses 2 drills to drill the opponent in place.
*Up Smash - Rotary Mixer: Does a handstand to attack with the Junior Clown Car's spinning propeller.
*Down Smash - Double Iron Ball: The Junior Clown Car slams 2 wrecking balls on both sides.
*Neutral Aerial - Propeller Punch: The Junior Clown Car spins around with the boxing glove arms extended.
*Forward Aerial - Iron Ball Swing: The Junior Clown Car swings a wrecking ball forward in a circling motion.
*Back Aerial - Back Iron Ball: The Junior Clown Car thrusts a wrecking ball backward.
*Up Aerial - Ceiling Crush: Quickly swings a hammer above himself.
*Down Aerial - Piercing Drill: The Junior Clown Car extends a drill from its underside hatch to pierce opponents.
*Grab: The Junior Clown Car extends a claw to grab the opponent.
*Pummel - Eekhammer: Hits the opponent with a Eekhammer.
**Reference: The Eekhammer sticker from Paper Mario: Sticker Star.
*Forward Throw - Body Blow: The Junior Clown Car throws an uppercut.
*Back Throw - Centrifugal Throw: The Junior Clown Car spins & throws the opponent backward.
*Up Throw - Fling Away: The Junior Clown Car flings the opponent upward.
*Down Throw - Back Drill: The Junior Clown Car throws the opponent onto the ground & then extends a drill from its underside hatch to pierce them.
*Front Floor Attack: Spins the boxing gloves on both sides while getting up.
*Back Floor Attack: Spins a Grinder around himself while getting up.
*Trip Floor Attack: Thrusts a large dinner fork on both sides while getting up.
*Edge Attack: Slams a pair of wrecking balls while climbing up.
*Neutral Special - Clown Cannon: The Junior Clown Car opens its mouth & fires a cannonball.
**Reference: The 3rd boss battle against him from New Super Mario Bros. Wii.
*Side Special - Bulls-Eye Bill: The Junior Clown Car fires a Bulls-Eye Bill from a side cannon, which can be directed before exploding.
**Reference: Bulls-Eye Bills from the Mario franchise.
*Up Special - Abandon Ship!: The Junior Clown Car ejects him as it falls to the ground & explodes, while he can attack with a hammer in.
*Down Special - Mechakoopa: The Junior Clown Car ejects a Mechakoopa, which walks around the stage & explodes upon contact with opponents.
**Reference: Mechakoopas from the Mario franchise.
*Final Smash - Shadow Mario Paint: Transforms into Shadow Mario & paints a giant orange X, which damages opponents if they touch it & will clear away with an explosion after some time.
**Reference: His Shadow Mario disguise from Super Mario Sunshine.
==Waluigi==
	A reoccurring character in the Mario franchise. Wario's partner-in-crime & Luigi's doppelganger who can be described as a cheater & a sore loser due to not getting that much in his early life, resulting in him relying on dirty tricks to gain victory.
*Neutral Attack: Does a single punch & then 2 kicks.
**Reference: The punch he does in the Mario Party franchise & the kicks he did when he fought Bowser from Mario Party 3.
*Forward Tilt: Does a tennis back swing.
**Reference: How he swings a tennis racket in the Mario Tennis franchise.
*Up Tilt: Does a flip kick.
*Down Tilt: Does a slide kick.
**Reference: The slide tackle from Super Mario Strikers.
*Dash Attack: Does a moonwalk.
*Forward Smash: Does a tennis forward swing, reflecting projectiles.
**Reference: How he finished opponents when he was an Assist Trophy.
*Up Smash: Does an upward arcing headbutt.
*Down Smash: Does a split kick.
**Reference: The one he did from Dance Dance Revolution Mario Mix.
*Neutral Aerial: Spins around with his racket out.
*Forward Aerial - Jump Shot: Swings a racket swing forward.
**Reference: Jump Shot from Mario Tennis Ultra Smash.
*Back Aerial: Does a dropkick behind himself.
*Up Aerial - Jump Serve: Does a jumping serve above himself.
**Reference: His Jump Serve from Mario Power Tennis.
*Down Aerial: Does 3 stomps under himself.
*Grab: Reaches out with his free hand.
*Pummel: Knees the opponent.
*Forward Throw: Does a spinning throw forward.
*Back Throw: Does a spinning throw behind himself.
*Up Throw: Tosses the opponent upward & punches them.
*Down Throw: Slams the opponent to the ground & stomps on them.
**Reference: How he attacks opponents when he was an Assist Trophy.
*Front Floor Attack: Does a forward swing & then a back swing while getting up.
*Back Floor Attack: Does a block & then an overhead smash while getting up.
*Trip Floor Attack: Spins with the racket extended while getting up.
*Edge Attack - Sliding Lunge: Does a sliding lunge.
**Reference: The sliding lunge from Mario Tennis.
*Neutral Special - Cheating Serve: Pulls out a random item, tossing it in front of him before hitting it with his racket.
**Tennis Ball: A fast but weak projectile that travels in a small arc.
**Hammer: An arcing projectile that deals medium damage.
**Banana Peel: A banana peel that causes anyone to trip.
**Eggplant: Acts as a weak projectile at first, but once landing on the ground, can be eaten to restore a small amount of health.
**Eggplant Man: Walks along the ground & deals damage.
**Bob-Omb: Explodes after a set time.
**Poison Bomb: Creates a toxic cloud that poisons opponents.
**Bucket: Flies high into the air before dropping down & damaging any opponent in its way.
**Anvil: Flies into the air before dropping down & slamming onto the ground, spiking opponents.
**Oil Barrel: Lands on the ground, covering an area in oil & slowing opponents down.
**Trampoline: Lands on the ground, launching opponents upward.
**Moustache: Gives any opponent who touches it a moustache like his for the rest of the match.
*Side Special - Biking Run: Summons a motorcycle, driving forward & damaging any opponent in his way.
**Reference: The bikes from the Mario Kart franchise.
*Up Special - Whirluigi: Begins spinning like a tornado, damaging any opponent nearby.
** Reference: Whirluigi from both Mario Power Tennis & Mario Tennis: Power Tour.
*Down Special - Shield Recharge: Blows his shield up like a balloon to recharge it, which can pop & leave him stunned if blown too big.
*Final Smash - Vine Megastrike: Laughs & summons multiple thorny purple vines from his hand, trapping any caught opponents & tossing them into the air as he then shouts "WALUIGI!!" & a purple vortex appears behind him as a long white vine appears in his hand & delivers a powerful whip strike before posing with a rose that appears from it afterwards.
**Reference: His Mega Strike from Mario Strikers Charged.	
*Neutral Attack: Does a single punch & then 2 kicks.
**Reference: The punch he does in the Mario Party franchise & the kicks he did when he fought Bowser from Mario Party 3.
*Forward Tilt: Does a tennis back swing.
**Reference: How he swings a tennis racket in the Mario Tennis franchise.
*Up Tilt: Does a flip kick.
*Down Tilt: Does a slide kick.
**Reference: The slide tackle from Super Mario Strikers.
*Dash Attack: Does a moonwalk.
*Forward Smash: Does a tennis forward swing, reflecting projectiles.
**Reference: How he finished opponents when he was an Assist Trophy.
*Up Smash: Does an upward arcing headbutt.
*Down Smash: Does a split kick.
**Reference: The one he did from Dance Dance Revolution Mario Mix.
*Neutral Aerial: Spins around with his racket out.
*Forward Aerial - Jump Shot: Swings a racket swing forward.
**Reference: Jump Shot from Mario Tennis Ultra Smash.
*Back Aerial: Does a dropkick behind himself.
*Up Aerial - Jump Serve: Does a jumping serve above himself.
**Reference: His Jump Serve from Mario Power Tennis.
*Down Aerial: Does 3 stomps under himself.
*Grab: Reaches out with his free hand.
*Pummel: Knees the opponent.
*Forward Throw: Does a spinning throw forward.
*Back Throw: Does a spinning throw behind himself.
*Up Throw: Tosses the opponent upward & punches them.
*Down Throw: Slams the opponent to the ground & stomps on them.
**Reference: How he attacks opponents when he was an Assist Trophy.
*Front Floor Attack: Does a forward swing & then a back swing while getting up.
*Back Floor Attack: Does a block & then an overhead smash while getting up.
*Trip Floor Attack: Spins with the racket extended while getting up.
*Edge Attack - Sliding Lunge: Does a sliding lunge.
**Reference: The sliding lunge from Mario Tennis.
*Neutral Special - Cheating Serve: Pulls out a random item, tossing it in front of him before hitting it with his racket.
**Tennis Ball: A fast but weak projectile that travels in a small arc.
**Hammer: An arcing projectile that deals medium damage.
**Banana Peel: A banana peel that causes anyone to trip.
**Eggplant: Acts as a weak projectile at first, but once landing on the ground, can be eaten to restore a small amount of health.
**Eggplant Man: Walks along the ground & deals damage.
**Bob-Omb: Explodes after a set time.
**Poison Bomb: Creates a toxic cloud that poisons opponents.
**Bucket: Flies high into the air before dropping down & damaging any opponent in its way.
**Anvil: Flies into the air before dropping down & slamming onto the ground, spiking opponents.
**Oil Barrel: Lands on the ground, covering an area in oil & slowing opponents down.
**Trampoline: Lands on the ground, launching opponents upward.
**Moustache: Gives any opponent who touches it a moustache like his for the rest of the match.
*Side Special - Biking Run: Summons a motorcycle, driving forward & damaging any opponent in his way.
**Reference: The bikes from the Mario Kart franchise.
*Up Special - Whirluigi: Begins spinning like a tornado, damaging any opponent nearby.
** Reference: Whirluigi from both Mario Power Tennis & Mario Tennis: Power Tour.
*Down Special - Shield Recharge: Blows his shield up like a balloon to recharge it, which can pop & leave him stunned if blown too big.
*Final Smash - Vine Megastrike: Laughs & summons multiple thorny purple vines from his hand, trapping any caught opponents & tossing them into the air as he then shouts "WALUIGI!!" & a purple vortex appears behind him as a long white vine appears in his hand & delivers a powerful whip strike before posing with a rose that appears from it afterwards.
**Reference: His Mega Strike from Mario Strikers Charged.
==Geno==
	1 of the main protagonists of Super Mario RPG: Legend of the 7 Stars. 1 of the 7 stars who possessed an otherwise-inanimate wooden doll to aid Mario, Peach & Bowser in their quest to stop Smithy.
*Neutral Attack - Finger Shot: Fires 5 bullets from his fingertips.
**Reference: His Finger Shot from Super Mario RPG: Legend of the 7 Stars.
*Forward Tilt: Launches his fist forward.
**Reference: His standard attack with no weapons equipped from Legend of the 7 Stars.
*Up Tilt: Swings his arm above himself as he uses a flamethrower.
*Down Tilt: Crouches & kicks forward.
*Dash Attack: Does an elbow bash with an explosion coming out.
*Forward Smash - Star Gun: Transforms both his arms into guns & fires stars forward.
**Reference: The Star Gun from Legend of the 7 Stars.
*Up Smash - Double Punch: Launches both fists upward.
**Reference: Double Punch from Legend of the 7 Stars.
*Down Smash: Transforms both arms into cannons & slams them down as they fire.
*Neutral Aerial: Curls up into his cape & sticks parts of his cape out.
*Forward Aerial - Hand Gun: Shoots 3 bullets forward.
**Reference: Hand Gun from Legend of the 7 Stars.
*Back Aerial - Hand Cannon: Thrusts his elbow & shoots behind himself.
**Reference: Hand Cannon from Legend of the 7 Stars.
*Up Aerial: Does a backflip kick.
*Down Aerial: Launches his fist below himself.
*Grab: Reaches out with his right hand.
*Pummel: Headbutts the opponent.
*Forward Throw: Launches his fist forward into the opponent.
*Back Throw: Swings the opponent & throws them behind himself.
*Up Throw: Launches his fist upward into the opponent.
*Down Throw: Throws the opponent down & shoots into their back.
*Front Floor Attack: Slashes with his cape while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Throws a haymaker while climbing up.
*Neutral Special - Geno Beam: Fires a bluish beam out of his arm cannon.
**Reference: Geno Beam from Legend of the 7 Stars.
*Side Special - Geno Blast: Lifts his hands upward, summoning raining beams of energy around him as he throws them down.
**Reference: Geno Blast from Legend of the 7 Stars.
*Up Special - Geno Whirl: Quickly throws a small disc of yellow energy below himself as he flies up.
**Reference: Geno Whirl from Legend of the 7 Stars.
*Down Special - Geno Boost: Gathers power as small red arrows immediately appear beneath him, boosting his attack power.
**Reference: Geno Boost from Legend of the 7 Stars.
*Final Smash - Geno Flash: Transforms into a large cannon as 3 stars appear over his head & fires a ball of energy that expands quickly.
**Reference: Geno Flash from Legend of the 7 Stars.	
*Neutral Attack - Finger Shot: Fires 5 bullets from his fingertips.
**Reference: His Finger Shot from Super Mario RPG: Legend of the 7 Stars.
*Forward Tilt: Launches his fist forward.
**Reference: His standard attack with no weapons equipped from Legend of the 7 Stars.
*Up Tilt: Swings his arm above himself as he uses a flamethrower.
*Down Tilt: Crouches & kicks forward.
*Dash Attack: Does an elbow bash with an explosion coming out.
*Forward Smash - Star Gun: Transforms both his arms into guns & fires stars forward.
**Reference: The Star Gun from Legend of the 7 Stars.
*Up Smash - Double Punch: Launches both fists upward.
**Reference: Double Punch from Legend of the 7 Stars.
*Down Smash: Transforms both arms into cannons & slams them down as they fire.
*Neutral Aerial: Curls up into his cape & sticks parts of his cape out.
*Forward Aerial - Hand Gun: Shoots 3 bullets forward.
**Reference: Hand Gun from Legend of the 7 Stars.
*Back Aerial - Hand Cannon: Thrusts his elbow & shoots behind himself.
**Reference: Hand Cannon from Legend of the 7 Stars.
*Up Aerial: Does a backflip kick.
*Down Aerial: Launches his fist below himself.
*Grab: Reaches out with his right hand.
*Pummel: Headbutts the opponent.
*Forward Throw: Launches his fist forward into the opponent.
*Back Throw: Swings the opponent & throws them behind himself.
*Up Throw: Launches his fist upward into the opponent.
*Down Throw: Throws the opponent down & shoots into their back.
*Front Floor Attack: Slashes with his cape while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Throws a haymaker while climbing up.
*Neutral Special - Geno Beam: Fires a bluish beam out of his arm cannon.
**Reference: Geno Beam from Legend of the 7 Stars.
*Side Special - Geno Blast: Lifts his hands upward, summoning raining beams of energy around him as he throws them down.
**Reference: Geno Blast from Legend of the 7 Stars.
*Up Special - Geno Whirl: Quickly throws a small disc of yellow energy below himself as he flies up.
**Reference: Geno Whirl from Legend of the 7 Stars.
*Down Special - Geno Boost: Gathers power as small red arrows immediately appear beneath him, boosting his attack power.
**Reference: Geno Boost from Legend of the 7 Stars.
*Final Smash - Geno Flash: Transforms into a large cannon as 3 stars appear over his head & fires a ball of energy that expands quickly.
**Reference: Geno Flash from Legend of the 7 Stars.
==Paper Mario==
	The main protagonist of the Paper Mario franchise & 1 of the main protagonists of Mario & Luigi: Paper Jam. A version of Mario made out of paper who, despite looking similar, went on his own adventures & met a large variaty of partners.
*Neutral Attack - Plumber's Combo/Peel: Does 2 punches & then a kick, but if held, he peels off a piece of the background for the last hit. The background repairs itself after 1 second.
**Reference: How he peels stickers from Paper Mario: Sticker Star.
*Forward Tilt: Swings his hammer down in front of himself.
**Reference: His Hammer attack from the Paper Mario franchise.
*Up Tilt - Spike Hat: Puts on a Spike Hit & jumps upward.
**Reference: The Spike Hat Sticker/Card from both Sticker Star & Paper Mario: Color Splash.
*Down Tilt - Tanooki Tail: Crouches, spawns a Tanooki tail & swings it forward.
**Reference: The Tanooki Tail Sticker/Card from Sticker Star,  Color Splash & Paper Mario: The Origami King.
*Dash Attack - Spin Dash: Dashes forward as he spins on 1 foot.
**Reference: The Spin Dash from the original Paper Mario.
*Forward Smash - Power Smash: Does a slower, but powerful hammer swing forward.
**Reference: The Power Smash Badge from the original Paper Mario & Paper Mario: The Thousand-Year Door with the effects based off the fully charged hammer strike from The Origami King.
*Up Smash - Spring Jump: Charges up before launching himself into the air.
**Reference: The Spring Jump also from The Thousand-Year Door.
*Down Smash - Quake Hammer: Slams his hammer down, causing a shockwave around himself.
**Reference: The Quake Hammer Badge from both Paper Mario & The Thousand-Year Door.
*Neutral Aerial - Rolling Hammer: Rolls around with his hammer.
**Reference: The animation of him doing a full-charged hammer strike before he does it from the Paper Mario franchise.
*Forward Aerial: Whacks his hammer forward.
*Back Aerial: Spawns & hits a paper-mâché POW block behind himself.
**Reference: The POW Block move from the Paper Mario franchise.
*Up Aerial: Whirls his hammer above his head.
*Down Aerial - Ground Pound: Stomps below himself, meteor smashing & footstooling opponents.
**Reference: Normal Mario stomping on enemies from the Super Mario Bros. franchise.
*Grab - 1,000-Fold Arms: His arms transform into the 1,000-Fold Arms & reaches out, which can serve as a tether recovery.
**Reference: The 1,000-Fold Arms from The Origami King.
*Pummel - Eekhammer: Whacks the opponent with an Eekhammer.
**Reference: The Eekhammer from the Paper Mario franchise.
*Forward Throw - 1,000 Fold Fling: Flings the opponent forward like a slingshot.
**Reference: Him flinging Rubber Band after reducing him to a single rubber band also from The Origami King.
*Back Throw - 1,000 Fold Rip: Flings the opponent backward.
**Reference: Him ripping off Hole Punch's rubber base also from The Origami King.
*Up Throw - 1,000 Fold Flip: Flips the opponent upward.
**Reference: Him flipping the Earth Velemental or Olly in his Earth Velemental form onto their backs or flipping Scissors over after freezing him also from The Origami King.
*Down Throw - 1,000 Fold Slam: Knocks the opponent down, puts his hands together & slams them onto the opponent.
**Reference: Him slamming his 1,000 Fold Arms into the Earth Velemental & Handaconda & Colored Pencils' own pencils onto him also from The Origami King.
*Front Floor Attack: Spins on his back while kicking before getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack - Spin Dash: Lifts himself up & propels himself forward with a small Spin Dash.
**Reference: The Spin Dash from the original Paper Mario.
*Neutral Special - Hurlhammer: Spins his hammer around himself several times before throwing it forward.
**Reference: The Hurlhammer sticker/card from both Sticker Star & Color Splash.
*Side Special - Dimensional Flip: A cursor appears & traces an outline before knocking him forward.
**Reference: Him, Paper Luigi, Paper Peach & Paper Bowser flipping dimensions from Super Paper Mario.
*Up Special - Paper Airplane: Folds himself into a paper airplane & flies in an upward angle.
**Reference: The paper airplane ability also from The Thousand-Year Door.
*Down Special - Partner Help: Spawns 1 of his many partners to help him for a bit with varying likelihoods before disappearing.
**Goombario: Does a diving headbutt on the nearest opponent. Has a 90% chance of appearing.
**Kooper: Tosses his shell forward. Has a 70% chance of appearing.
**Parakarry: Picks up & carries him upward. Has a 90% chance of appearing in the air.
**Lady Bow: Slaps in front of him. Has a 90% chance of appearing.
**Watt: Creates an small electric field around himself. Deals electric damage & has a 60% chance of appearing.
**Sushie: Spits water in front of him to push opponents away & has a 50% chance of appearing.
**Lakilester: Carries him upward. Has a 20% chance of appearing.
**Goombella: Winks at him, boosting his attacks temporarily. Has a 20% chance of appearing.
**Koops: Holds his shell in front of both of them to block attacks. Has a 20% chance of appearing.
**Flurrie: Blows a kiss at him, temporarily improving his dodges. Has a 30% chance of appearing.
**Vivian: Grabs him to a shadow portal to dodge attacks. Has a 50% chance of appearing.
**Tippi: Reveals invisible opponents & contents in containers. Has a 30% chance of appearing.
**Thoreau: Grabs any nearby item or opponent towards him. Has a 60% chance of appearing.
**Huey: Splashes paint in front of him. Has a 50% chance of appearing.
**Bobby: Headbutts into opponents & explodes upon being defeated. Has an 80% chance of appearing.
***Reference: The partner attacks from the Paper Mario franchise.
*Final Smash - Companion Collage: Olivia transforms into her Hammer form & he slams her in front of himself, stunning any caught opponents he, Goombario, Kooper, Bombette, Lady Bow, Watt, Sushie, Lakilester, General Guy, Crystal King, Goombella, Koops, Flurrie, Mini-Yoshi, Vivian, Admiral Bobbery, Ms. Mowz, Doopliss, Grodus, Tippi, Thoreau, Boomer, Slim, Thudley, Carrie, Fleep, Cudge, Dottie, Barry, Dashell, Piccolo, Tiptron, Count Bleck, O'Chunks, Mimi, Kersti, Huey, Olivia & Bobby alongside several Toads all dogpile onto them before Dimentio appears on the top & fires a blast into all of them to knock everyone away.	
*Neutral Attack - Plumber's Combo/Peel: Does 2 punches & then a kick, but if held, he peels off a piece of the background for the last hit. The background repairs itself after 1 second.
**Reference: How he peels stickers from Paper Mario: Sticker Star.
*Forward Tilt: Swings his hammer down in front of himself.
**Reference: His Hammer attack from the Paper Mario franchise.
*Up Tilt - Spike Hat: Puts on a Spike Hit & jumps upward.
**Reference: The Spike Hat Sticker/Card from both Sticker Star & Paper Mario: Color Splash.
*Down Tilt - Tanooki Tail: Crouches, spawns a Tanooki tail & swings it forward.
**Reference: The Tanooki Tail Sticker/Card from Sticker Star,  Color Splash & Paper Mario: The Origami King.
*Dash Attack - Spin Dash: Dashes forward as he spins on 1 foot.
**Reference: The Spin Dash from the original Paper Mario.
*Forward Smash - Power Smash: Does a slower, but powerful hammer swing forward.
**Reference: The Power Smash Badge from the original Paper Mario & Paper Mario: The Thousand-Year Door with the effects based off the fully charged hammer strike from The Origami King.
*Up Smash - Spring Jump: Charges up before launching himself into the air.
**Reference: The Spring Jump also from The Thousand-Year Door.
*Down Smash - Quake Hammer: Slams his hammer down, causing a shockwave around himself.
**Reference: The Quake Hammer Badge from both Paper Mario & The Thousand-Year Door.
*Neutral Aerial - Rolling Hammer: Rolls around with his hammer.
**Reference: The animation of him doing a full-charged hammer strike before he does it from the Paper Mario franchise.
*Forward Aerial: Whacks his hammer forward.
*Back Aerial: Spawns & hits a paper-mâché POW block behind himself.
**Reference: The POW Block move from the Paper Mario franchise.
*Up Aerial: Whirls his hammer above his head.
*Down Aerial - Ground Pound: Stomps below himself, meteor smashing & footstooling opponents.
**Reference: Normal Mario stomping on enemies from the Super Mario Bros. franchise.
*Grab - 1,000-Fold Arms: His arms transform into the 1,000-Fold Arms & reaches out, which can serve as a tether recovery.
**Reference: The 1,000-Fold Arms from The Origami King.
*Pummel - Eekhammer: Whacks the opponent with an Eekhammer.
**Reference: The Eekhammer from the Paper Mario franchise.
*Forward Throw - 1,000 Fold Fling: Flings the opponent forward like a slingshot.
**Reference: Him flinging Rubber Band after reducing him to a single rubber band also from The Origami King.
*Back Throw - 1,000 Fold Rip: Flings the opponent backward.
**Reference: Him ripping off Hole Punch's rubber base also from The Origami King.
*Up Throw - 1,000 Fold Flip: Flips the opponent upward.
**Reference: Him flipping the Earth Velemental or Olly in his Earth Velemental form onto their backs or flipping Scissors over after freezing him also from The Origami King.
*Down Throw - 1,000 Fold Slam: Knocks the opponent down, puts his hands together & slams them onto the opponent.
**Reference: Him slamming his 1,000 Fold Arms into the Earth Velemental & Handaconda & Colored Pencils' own pencils onto him also from The Origami King.
*Front Floor Attack: Spins on his back while kicking before getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack - Spin Dash: Lifts himself up & propels himself forward with a small Spin Dash.
**Reference: The Spin Dash from the original Paper Mario.
*Neutral Special - Hurlhammer: Spins his hammer around himself several times before throwing it forward.
**Reference: The Hurlhammer sticker/card from both Sticker Star & Color Splash.
*Side Special - Dimensional Flip: A cursor appears & traces an outline before knocking him forward.
**Reference: Him, Paper Luigi, Paper Peach & Paper Bowser flipping dimensions from Super Paper Mario.
*Up Special - Paper Airplane: Folds himself into a paper airplane & flies in an upward angle.
**Reference: The paper airplane ability also from The Thousand-Year Door.
*Down Special - Partner Help: Spawns 1 of his many partners to help him for a bit with varying likelihoods before disappearing.
**Goombario: Does a diving headbutt on the nearest opponent. Has a 90% chance of appearing.
**Kooper: Tosses his shell forward. Has a 70% chance of appearing.
**Parakarry: Picks up & carries him upward. Has a 90% chance of appearing in the air.
**Lady Bow: Slaps in front of him. Has a 90% chance of appearing.
**Watt: Creates an small electric field around himself. Deals electric damage & has a 60% chance of appearing.
**Sushie: Spits water in front of him to push opponents away & has a 50% chance of appearing.
**Lakilester: Carries him upward. Has a 20% chance of appearing.
**Goombella: Winks at him, boosting his attacks temporarily. Has a 20% chance of appearing.
**Koops: Holds his shell in front of both of them to block attacks. Has a 20% chance of appearing.
**Flurrie: Blows a kiss at him, temporarily improving his dodges. Has a 30% chance of appearing.
**Vivian: Grabs him to a shadow portal to dodge attacks. Has a 50% chance of appearing.
**Tippi: Reveals invisible opponents & contents in containers. Has a 30% chance of appearing.
**Thoreau: Grabs any nearby item or opponent towards him. Has a 60% chance of appearing.
**Huey: Splashes paint in front of him. Has a 50% chance of appearing.
**Bobby: Headbutts into opponents & explodes upon being defeated. Has an 80% chance of appearing.
***Reference: The partner attacks from the Paper Mario franchise.
*Final Smash - Companion Collage: Olivia transforms into her Hammer form & he slams her in front of himself, stunning any caught opponents he, Goombario, Kooper, Bombette, Lady Bow, Watt, Sushie, Lakilester, General Guy, Crystal King, Goombella, Koops, Flurrie, Mini-Yoshi, Vivian, Admiral Bobbery, Ms. Mowz, Doopliss, Grodus, Tippi, Thoreau, Boomer, Slim, Thudley, Carrie, Fleep, Cudge, Dottie, Barry, Dashell, Piccolo, Tiptron, Count Bleck, O'Chunks, Mimi, Kersti, Huey, Olivia & Bobby alongside several Toads all dogpile onto them before Dimentio appears on the top & fires a blast into all of them to knock everyone away.
==Yoshi==
	A reoccurring character in the Mario franchise & the main protagonist of the Yoshi franchise. 1 of Mario's best allies well known for his long tongue & large appetite, turning anything he eats into eggs, using them as projectiles.
*Neutral Attack - Kick/Kick Kick: Does a front kick & then a roundhouse kick.
*Forward Tilt - Tail Sweep: Swings a tail swing forward.
*Up Tilt - Tail Thrust Up: Brings his tail upwards, going from front to back.
*Down Tilt - Rotating Tail: Lays on all 4s & spins his body around to sweep his tail.
*Dash Attack - Dash Kick: Does a far-reaching side kick.
*Forward Smash - Smash Headbutt: Does a headbutt.
*Up Smash - Somersault Kick: Does a bicycle kick.
*Down Smash - Front & Back Tail: Crouches & swings his tail forward & then backwards.
*Neutral Aerial - Yoshi Kick: Does a flying kick.
*Forward Aerial - Noggin Dunk: Does a downward headbutt forward, meteor smashing opponents.
*Back Aerial - Rampaging Tail: Hits 2 times with his tail behind himself.
*Up Aerial - Rotating Tail: Flicks his tail upwards.
*Down Aerial - Flutter Kick: Does a series of downwards kicks.
**Reference: His Flutter Jump from the Mario & Yoshi franchises.
*Grab: Pulls in the opponent into his mouth with his tongue.
*Pummel - Chewing: Chews the opponent.
*Forward Throw - Front Spit Out: Spits them out.
*Back Throw - Back Spit Out: Turns around & spits them out.
*Up Throw - Upward Spit Out: Spits them upwards.
*Down Throw - Downward Spit Out: Spits them down to the ground.
*Front Floor Attack: Spins around & swings his tail while getting up.
*Back Floor Attack: Headbutts behind himself & then in front of while getting up.
*Trip Floor Attack: Same as Front Floor Attack.
*Edge Attack: Swings his tail inward while climbing up.
*Neutral Special - Egg Lay: Sticks his tongue out, swallows any opponents caught or items & traps them in a Yoshi Egg.
**Reference: How he swallows enemies & turns them into eggs from the Yoshi franchise.
*Side Special - Egg Throw: Grabs an egg as a reticle appears before throwing it forward.
**Reference: How he throws eggs from the Yoshi franchise.
*Up Special - Wing Flutter: Small wings emerge from his back as he flaps into the air.
**Reference: Winged Yoshi from the Mario & Yoshi franchises.
*Down Special - Yoshi Bomb: Does a ground pound that produces damaging stars upon landing.
**Reference: How he pounds down stakes, crushes crates & slams through soft dirt from the Yoshi franchise.
*Final Smash - Stampede!: Rushes forward & attacks with an upwards headbutt, transporting any caught opponents into a rocky gorge where a stampede of multicolored Yoshis trample them.
**Reference: The scene of the Yoshis from the opening movie of Super Smash Bros. Melee.	
*Neutral Attack - Kick/Kick Kick: Does a front kick & then a roundhouse kick.
*Forward Tilt - Tail Sweep: Swings a tail swing forward.
*Up Tilt - Tail Thrust Up: Brings his tail upwards, going from front to back.
*Down Tilt - Rotating Tail: Lays on all 4s & spins his body around to sweep his tail.
*Dash Attack - Dash Kick: Does a far-reaching side kick.
*Forward Smash - Smash Headbutt: Does a headbutt.
*Up Smash - Somersault Kick: Does a bicycle kick.
*Down Smash - Front & Back Tail: Crouches & swings his tail forward & then backwards.
*Neutral Aerial - Yoshi Kick: Does a flying kick.
*Forward Aerial - Noggin Dunk: Does a downward headbutt forward, meteor smashing opponents.
*Back Aerial - Rampaging Tail: Hits 2 times with his tail behind himself.
*Up Aerial - Rotating Tail: Flicks his tail upwards.
*Down Aerial - Flutter Kick: Does a series of downwards kicks.
**Reference: His Flutter Jump from the Mario & Yoshi franchises.
*Grab: Pulls in the opponent into his mouth with his tongue.
*Pummel - Chewing: Chews the opponent.
*Forward Throw - Front Spit Out: Spits them out.
*Back Throw - Back Spit Out: Turns around & spits them out.
*Up Throw - Upward Spit Out: Spits them upwards.
*Down Throw - Downward Spit Out: Spits them down to the ground.
*Front Floor Attack: Spins around & swings his tail while getting up.
*Back Floor Attack: Headbutts behind himself & then in front of while getting up.
*Trip Floor Attack: Same as Front Floor Attack.
*Edge Attack: Swings his tail inward while climbing up.
*Neutral Special - Egg Lay: Sticks his tongue out, swallows any opponents caught or items & traps them in a Yoshi Egg.
**Reference: How he swallows enemies & turns them into eggs from the Yoshi franchise.
*Side Special - Egg Throw: Grabs an egg as a reticle appears before throwing it forward.
**Reference: How he throws eggs from the Yoshi franchise.
*Up Special - Wing Flutter: Small wings emerge from his back as he flaps into the air.
**Reference: Winged Yoshi from the Mario & Yoshi franchises.
*Down Special - Yoshi Bomb: Does a ground pound that produces damaging stars upon landing.
**Reference: How he pounds down stakes, crushes crates & slams through soft dirt from the Yoshi franchise.
*Final Smash - Stampede!: Rushes forward & attacks with an upwards headbutt, transporting any caught opponents into a rocky gorge where a stampede of multicolored Yoshis trample them.
**Reference: The scene of the Yoshis from the opening movie of Super Smash Bros. Melee.
==Donkey Kong==
	The main antagonist of the Mario vs. Donkey Kong franchise & the main protagonist of the Donkey Kong franchise. Cranky Kong's grandson who hails from Donkey Kong Island & likes to spend his days eating bananas & hanging out with Diddy, despite having captured Pauline like him a few times before.
*Neutral Attack: Does 2 punches & slams the ground in a playful manner.
*Forward Tilt - Kongo Backhand: Leans back & does a backhanded slap while grinning.
*Up Tilt: Holds his hands above his head & shakes them.
**Reference: 1 of his victory animations.
*Down Tilt: Blows forward, pushing opponents away
*Dash Attack - Roll Attack: Rolls forward.
**Reference: Roll Attack from the Donkey Kong Country franchise.
*Forward Smash - Dyna Clap: Does a lunging clap.
*Up Smash - Jumbo Press: Does an overhead clap.
*Down Smash: Jumps in place & does a downward slam.
*Neutral Aerial - Donkey Lariat: Does an lariat around himself.
*Forward Aerial - Hammer Knuckle: Does a double axe handle, meteor smashing opponents.
**Reference: His midair attack from Donkey Kong 64.
*Back Aerial - Kong Rocket: Does a back kick.
*Up Aerial - Headbutt: Does an upward headbutt.
*Down Aerial - Air Stampede: Does a stomp, also meteor smashing opponents.
*Grab: Reaches out.
*Pummel: Slaps the opponent.
*Forward Throw: Tosses the opponent forward.
**Reference: How he tosses barrels from the Donkey Kong Country franchise.
*Back Throw - Reverse Throw: Spins & flings the opponent backward.
*Up Throw - Kong Karry: Hauls the opponent on his shoulder before doing 1 of 4 distinct throws in an inputted direction.
**Forward: Launches them forward. 
**Back: Heaves them backward using both hands.
**Up: Heaves them upward.
**Down: Does a bear hug to them.
***Reference: How he carries his kidnappes or barrels from the Mario vs. Donkey Kong & Donkey Kong Country franchises.
*Down Throw - Bottom Shoot: Throws the opponent down to the ground & bounces on them.
**Reference: How he bounces on enemies in the Donkey Kong Country franchise.
*Front Floor Attack: Does a swat before getting up.
*Back Floor Attack: Claps behind himself & then in front before getting up.
*Trip Floor Attack: Throws a spinning wind-up punch while getting up.
*Edge Attack: Does a forearm club while climbing up.
*Neutral Special - Barrel Toss: Pulls out a barrel & either throws or rolls it in 1 of 4 directions.
**Reference: How he & Cranky throw barrels from Donkey Kong, the Mario vs. Donkey Kong & Donkey Kong Country franchises.
*Side Special - Spinning Kong: Spins his arms & attacks opponents with a whirlwind of punches.
*Up Special - Launch Barrel: Gets into a launch barrel, starts spinning & flies in any inputted direction.
**Reference: The Launch Barrels from the Donkey Kong Country franchise.
*Down Special - Hand Slap/Kong Slam: Slaps the ground several times, creating an earthquake if used on the ground or flies diagonally downward & does a slam, burying opponents on the ground & spiking them in the air if used in the air.
**Reference: Him slamming the ground repeatedly in the Donkey Kong Country franchise.
*Final Smash - Banana Slamma: Punches forward before doing a series of punches & kicks to any caught opponents, insta-KO'ing heavily damaged ones. 
**Reference: How he, Diddy, Dixie, Cranky & Funky beat up Kalimba, Maraca Gang, Gong-Oh, Banjo Bottom, Wacky Pipes, Xylobone & Cordian from Donkey Kong Country Returns & Pompy, Skowl, Ba-Boom, Fugu, Bashmaster & Fredrik from Donkey Kong Country: Tropical Freeze after defeating them.	
*Neutral Attack: Does 2 punches & slams the ground in a playful manner.
*Forward Tilt - Kongo Backhand: Leans back & does a backhanded slap while grinning.
*Up Tilt: Holds his hands above his head & shakes them.
**Reference: 1 of his victory animations.
*Down Tilt: Blows forward, pushing opponents away
*Dash Attack - Roll Attack: Rolls forward.
**Reference: Roll Attack from the Donkey Kong Country franchise.
*Forward Smash - Dyna Clap: Does a lunging clap.
*Up Smash - Jumbo Press: Does an overhead clap.
*Down Smash: Jumps in place & does a downward slam.
*Neutral Aerial - Donkey Lariat: Does an lariat around himself.
*Forward Aerial - Hammer Knuckle: Does a double axe handle, meteor smashing opponents.
**Reference: His midair attack from Donkey Kong 64.
*Back Aerial - Kong Rocket: Does a back kick.
*Up Aerial - Headbutt: Does an upward headbutt.
*Down Aerial - Air Stampede: Does a stomp, also meteor smashing opponents.
*Grab: Reaches out.
*Pummel: Slaps the opponent.
*Forward Throw: Tosses the opponent forward.
**Reference: How he tosses barrels from the Donkey Kong Country franchise.
*Back Throw - Reverse Throw: Spins & flings the opponent backward.
*Up Throw - Kong Karry: Hauls the opponent on his shoulder before doing 1 of 4 distinct throws in an inputted direction.
**Forward: Launches them forward. 
**Back: Heaves them backward using both hands.
**Up: Heaves them upward.
**Down: Does a bear hug to them.
***Reference: How he carries his kidnappes or barrels from the Mario vs. Donkey Kong & Donkey Kong Country franchises.
*Down Throw - Bottom Shoot: Throws the opponent down to the ground & bounces on them.
**Reference: How he bounces on enemies in the Donkey Kong Country franchise.
*Front Floor Attack: Does a swat before getting up.
*Back Floor Attack: Claps behind himself & then in front before getting up.
*Trip Floor Attack: Throws a spinning wind-up punch while getting up.
*Edge Attack: Does a forearm club while climbing up.
*Neutral Special - Barrel Toss: Pulls out a barrel & either throws or rolls it in 1 of 4 directions.
**Reference: How he & Cranky throw barrels from Donkey Kong, the Mario vs. Donkey Kong & Donkey Kong Country franchises.
*Side Special - Spinning Kong: Spins his arms & attacks opponents with a whirlwind of punches.
*Up Special - Launch Barrel: Gets into a launch barrel, starts spinning & flies in any inputted direction.
**Reference: The Launch Barrels from the Donkey Kong Country franchise.
*Down Special - Hand Slap/Kong Slam: Slaps the ground several times, creating an earthquake if used on the ground or flies diagonally downward & does a slam, burying opponents on the ground & spiking them in the air if used in the air.
**Reference: Him slamming the ground repeatedly in the Donkey Kong Country franchise.
*Final Smash - Banana Slamma: Punches forward before doing a series of punches & kicks to any caught opponents, insta-KO'ing heavily damaged ones. 
**Reference: How he, Diddy, Dixie, Cranky & Funky beat up Kalimba, Maraca Gang, Gong-Oh, Banjo Bottom, Wacky Pipes, Xylobone & Cordian from Donkey Kong Country Returns & Pompy, Skowl, Ba-Boom, Fugu, Bashmaster & Fredrik from Donkey Kong Country: Tropical Freeze after defeating them.
==Diddy Kong==
	A reoccurring character in the Donkey Kong franchise. Donkey Kong's nephew who helps him out on his adventures like Luigi & once saved him after he was captured by K. Rool, only to get captured himself along with him in the game after that.
*Neutral Attack - Right Flap/Left Flap/Foot Push: Does 2 alternating inward slaps & then an outward side kick.
*Forward Tilt - Double Arm: Punches both fists forward.
*Up Tilt - Overhead Slap: Does an arcing headbutt.
*Down Tilt - Hand Clap: Does a crouching clap.
*Dash Attack - Cartwheel: Does a cartwheel.
**Reference: His Cartwheel ability from the Donkey Kong Country franchise.
*Forward Smash - Slap & Beat: Does a spinning slap & then a punch.
*Up Smash - Triple Attack: Does a cartwheel followed by an open-handed slap, a reverse heel kick & an uppercut.
*Down Smash - Turning Leg: Does a sweeping kick.
*Neutral Aerial - Diddy Roll: Does an aerial cartwheel.
**Reference: His Cartwheel ability from the Donkey Kong Country franchise.
*Forward Aerial - Screw Kick: Does a corkscrew dropkick.
*Back Aerial - Quick Backspin: Does a kick behind himself.
*Up Aerial - Turn Kick: Does a bicycle kick.
*Down Aerial - Hammer Meteor Knuckle: Does a double axe handle, meteor smashing opponents.
*Grab: Reaches out.
*Pummel - Monkey Flip: Leaps forward towards the opponent, clings onto their face & delivers a single chop.
*Forward Throw - Rock Throw: Tosses his opponent forwards.
**Reference: His barrel toss animation from the Donkey Kong Country franchise.
*Back Throw - Back Rock Throw: Tosses his opponent backwards.
**Reference: His barrel toss animation from the Donkey Kong Country franchise.
*Up Throw - Grab Kick: Does a handstand kick.
*Down Throw - Leap Frog: Leapfrogs over his opponent.
*Front Floor Attack: Does a kick to both sides while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a tail flick while climbing up.
*Neutral Special - Peanut Popgun: Takes out his Peanut Popguns & then fires out several peanuts.
**Reference: Peanut Popgun from Donkey Kong 64.
*Side Special - Kart Racing: Summons his Go-Kart & rushes forward.
**Reference: His kart from Diddy Kong Racing.
*Up Special - Rocketbarrel Launch: Activates his Rocketbarrel Pack & propels himself upwards but will spiral out of control if hit when he activates it.
**Reference: Rocketbarrel Pack from Donkey Kong 64.
*Down Special - Banana Peel: Tosses a banana peel backward, which can be picked up & slipped on.
*Final Smash - Rocketbarrel Barrage: Dons his Rocketbarrel Pack & flies across the stage, while firing peanuts before homing in on a single opponent.
**Reference: Rocketbarrel Pack also from 64.	
*Neutral Attack - Right Flap/Left Flap/Foot Push: Does 2 alternating inward slaps & then an outward side kick.
*Forward Tilt - Double Arm: Punches both fists forward.
*Up Tilt - Overhead Slap: Does an arcing headbutt.
*Down Tilt - Hand Clap: Does a crouching clap.
*Dash Attack - Cartwheel: Does a cartwheel.
**Reference: His Cartwheel ability from the Donkey Kong Country franchise.
*Forward Smash - Slap & Beat: Does a spinning slap & then a punch.
*Up Smash - Triple Attack: Does a cartwheel followed by an open-handed slap, a reverse heel kick & an uppercut.
*Down Smash - Turning Leg: Does a sweeping kick.
*Neutral Aerial - Diddy Roll: Does an aerial cartwheel.
**Reference: His Cartwheel ability from the Donkey Kong Country franchise.
*Forward Aerial - Screw Kick: Does a corkscrew dropkick.
*Back Aerial - Quick Backspin: Does a kick behind himself.
*Up Aerial - Turn Kick: Does a bicycle kick.
*Down Aerial - Hammer Meteor Knuckle: Does a double axe handle, meteor smashing opponents.
*Grab: Reaches out.
*Pummel - Monkey Flip: Leaps forward towards the opponent, clings onto their face & delivers a single chop.
*Forward Throw - Rock Throw: Tosses his opponent forwards.
**Reference: His barrel toss animation from the Donkey Kong Country franchise.
*Back Throw - Back Rock Throw: Tosses his opponent backwards.
**Reference: His barrel toss animation from the Donkey Kong Country franchise.
*Up Throw - Grab Kick: Does a handstand kick.
*Down Throw - Leap Frog: Leapfrogs over his opponent.
*Front Floor Attack: Does a kick to both sides while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a tail flick while climbing up.
*Neutral Special - Peanut Popgun: Takes out his Peanut Popguns & then fires out several peanuts.
**Reference: Peanut Popgun from Donkey Kong 64.
*Side Special - Kart Racing: Summons his Go-Kart & rushes forward.
**Reference: His kart from Diddy Kong Racing.
*Up Special - Rocketbarrel Launch: Activates his Rocketbarrel Pack & propels himself upwards but will spiral out of control if hit when he activates it.
**Reference: Rocketbarrel Pack from Donkey Kong 64.
*Down Special - Banana Peel: Tosses a banana peel backward, which can be picked up & slipped on.
*Final Smash - Rocketbarrel Barrage: Dons his Rocketbarrel Pack & flies across the stage, while firing peanuts before homing in on a single opponent.
**Reference: Rocketbarrel Pack also from 64.
==Dixie Kong==
	A reoccurring character in the Donkey Kong franchise. Diddy's girlfriend who fought alongside him to save Donkey Kong from K. Rool, only for her to have save both of them with Kiddy Kong's help.
*Neutral Attack: Slaps with her left hand, then her right & then finishes with a twirl with her ponytail.
*Forward Tilt: Reaches out for a stronger slap.
*Up Tilt: Swings her head, causing her ponytail to swing above her.
*Down Tilt: Throws out a low sweeping kick.
*Dash Attack: Twirls with her ponytail forward.
*Forward Smash: Reels her hair back & then bangs her head to slam her ponytail on the ground in front of her.
*Up Smash: Preps herself on her ponytail, using it to spring herself upwards for a double kick.
*Down Smash: Slams her hair on the ground twice both in front & behind herself.
**Reference: Her slam ability from Donkey Kong Country: Tropical Freeze.
*Neutral Aerial: Twirls in place.
**Reference: Her aerial attack from the Donkey Kong Country franchise.
*Forward Aerial: Spins & whips her hair forward.
*Back Aerial: Spins & whips her hair behind herself.
*Up Aerial: Backflips with her legs extended.
*Down Aerial: Takes her hands & swinging them downwards, spiking opponents.
*Grab: Reaches out with both arms.
*Pummel: Strikes the opponent with her ponytail.
*Forward Throw: Props herself up onto the opponent to kick them forward.
*Back Throw: Wraps her ponytail around the opponent & tosses them behind herself.
*Up Throw: Props her & the opponent up with her ponytail & kicks them into the air.
*Down Throw: Lifts the opponent over her head & throws them at the ground.
*Front Floor Attack: Does a kick to both sides while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Sane as Front & Back Floor Attack.
*Edge Attack: Does a tail flick while climbing up.
*Neutral Special - Bubblegum Popgun: Shoots a gumball from her Popgun that "pops" & slightly cover the foe in pink goo, making them take more damage than usual.
**Reference: Her Bubblegum Popgun also from Tropical Freeze.
*Side Special - Monkey Flip: Leaps forward towards the opponent, clings onto their face & delivers a single chop.
*Up Special - Spinning Kong: Spins with her ponytail extended that allows her to travel forward.
**Reference: Her aerial attack from the Donkey Kong Country franchise.
*Down Special - Banana Peel: Tosses a banana peel backward, which can be picked up & slipped on.
*Final Smash - Queen Banana Bird: Whistles, summoning the Queen Banana Bird to her aid as she flies around the stage thrice, dealing high damage to anyone hit by her, before dropping a large egg on a randomly-selected opponent.
**Reference: Queen Banana Bird from Donkey Kong Country 3: Dixie Kong's Double Trouble.	
*Neutral Attack: Slaps with her left hand, then her right & then finishes with a twirl with her ponytail.
*Forward Tilt: Reaches out for a stronger slap.
*Up Tilt: Swings her head, causing her ponytail to swing above her.
*Down Tilt: Throws out a low sweeping kick.
*Dash Attack: Twirls with her ponytail forward.
*Forward Smash: Reels her hair back & then bangs her head to slam her ponytail on the ground in front of her.
*Up Smash: Preps herself on her ponytail, using it to spring herself upwards for a double kick.
*Down Smash: Slams her hair on the ground twice both in front & behind herself.
**Reference: Her slam ability from Donkey Kong Country: Tropical Freeze.
*Neutral Aerial: Twirls in place.
**Reference: Her aerial attack from the Donkey Kong Country franchise.
*Forward Aerial: Spins & whips her hair forward.
*Back Aerial: Spins & whips her hair behind herself.
*Up Aerial: Backflips with her legs extended.
*Down Aerial: Takes her hands & swinging them downwards, spiking opponents.
*Grab: Reaches out with both arms.
*Pummel: Strikes the opponent with her ponytail.
*Forward Throw: Props herself up onto the opponent to kick them forward.
*Back Throw: Wraps her ponytail around the opponent & tosses them behind herself.
*Up Throw: Props her & the opponent up with her ponytail & kicks them into the air.
*Down Throw: Lifts the opponent over her head & throws them at the ground.
*Front Floor Attack: Does a kick to both sides while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Sane as Front & Back Floor Attack.
*Edge Attack: Does a tail flick while climbing up.
*Neutral Special - Bubblegum Popgun: Shoots a gumball from her Popgun that "pops" & slightly cover the foe in pink goo, making them take more damage than usual.
**Reference: Her Bubblegum Popgun also from Tropical Freeze.
*Side Special - Monkey Flip: Leaps forward towards the opponent, clings onto their face & delivers a single chop.
*Up Special - Spinning Kong: Spins with her ponytail extended that allows her to travel forward.
**Reference: Her aerial attack from the Donkey Kong Country franchise.
*Down Special - Banana Peel: Tosses a banana peel backward, which can be picked up & slipped on.
*Final Smash - Queen Banana Bird: Whistles, summoning the Queen Banana Bird to her aid as she flies around the stage thrice, dealing high damage to anyone hit by her, before dropping a large egg on a randomly-selected opponent.
**Reference: Queen Banana Bird from Donkey Kong Country 3: Dixie Kong's Double Trouble.
==King K. Rool==
	The main antagonist of the Donkey Kong franchise. The leader of the Kremlings who terrorizes the Kongs after they foil his plan to steal their Banana Hoard, spiraling into full blown hatred as he kidnapped them & attempted to blow up their island.
*Neutral Attack - Palm Stamp/Snatch Claw/Sole Kick: Does a palm strike, then a claw swipe & then a kick.
**Reference: His standard attack from Donkey Kong Barrel Blast.
*Forward Tilt - Buster Clap: Claps his hands together, which can be angled.
*Up Tilt - Uppercut: Does an uppercut.
*Down Tilt - Bury Leg: Stomps downward, burying opponents.
*Dash Attack - Body Attack: Does a belly charge.
**Reference: 1 of his attacks from Donkey Kong Land.
*Forward Smash - Dynamite Punch: Dons a boxing glove & throws a straight punch, which can be angled.
**Reference: The gloves he wore in his boss fight from Donkey Kong 64.
*Up Smash - Heavy Fall: Does an upward battering ram followed by a comical plank, meteor smashing opponents.
*Down Smash - Gigant Press: Belly-flops on the ground.
*Neutral Aerial - Iron Balloon: Does a splash.
**Reference: 1 of his attacks from Donkey Kong Land.
*Forward Aerial - Drop Kick: Does a dropkick forward.
*Back Aerial - Rock Breaker: Does a slow arm swing behind himself, also meteor smashing opponents.
*Up Aerial - Stretch Headbutt: Does a quick headbutt upwards.
*Down Aerial - Meteor Stomp: Drops down to the ground, also meteor smashing opponents.
*Grab: Reaches out.
*Pummel - Headbutt: Headbutts the opponent.
*Forward Throw - Ground Throw: Slams the opponent on the ground.
*Back Throw - Friction Throw: Drags his opponent across the ground & throws them backwards.
*Up Throw - Super Back Breaker: Heaves the opponent over his head, leaps & then descends to do an Argentine backbreaker rack drop.
*Down Throw - Piledriver: Picks up the opponent & slams them with enough power to bury them into the ground.
*Front Floor Attack: Slashes back & forth with his claws while getting up.
*Back Floor Attack: Slashes forth & back with his claws while getting up.
*Trip Floor Attack: Same as Front Floor Attack.
*Edge Attack: Does a claw swipe while climbing up.
*Neutral Special - Blunderbuss: Pulls out the Blunderbuss, shoots a Kannonball & can either suck it or an opponent in before shooting again.
**Reference: His main attack from Donkey Country 2: Diddy's Kong Quest.
*Side Special - Crownerang: Takes the crown off his head & throws it like a boomerang, which becomes an item until he puts it back on.
**Reference: His main attack from Donkey Kong Country.
*Up Special - Propellerpack: Pulls out his Propellerpack & flies into the air before floating back down.
**Reference: The one he uses in his boss fight from Donkey Kong Country 3: Dixie Kong's Double Trouble.
*Down Special - Gut Check: Makes his stomach inflate to counter opponents' attacks & deflect projectiles, using some of his Belly Super Armor.
**Reference: Him no selling Donkey's roll attacks also from Donkey Kong Country.
*Final Smash - Blast-O-Matic: Rushes forward, sending any caught opponents onto DK Island & activates his Blast-O-Matic while he laughs, hitting the armchair's arms & then it shoots a laser & destroys DK Island with 1 blast.
**Reference: The game over screen also from 64.	
*Neutral Attack - Palm Stamp/Snatch Claw/Sole Kick: Does a palm strike, then a claw swipe & then a kick.
**Reference: His standard attack from Donkey Kong Barrel Blast.
*Forward Tilt - Buster Clap: Claps his hands together, which can be angled.
*Up Tilt - Uppercut: Does an uppercut.
*Down Tilt - Bury Leg: Stomps downward, burying opponents.
*Dash Attack - Body Attack: Does a belly charge.
**Reference: 1 of his attacks from Donkey Kong Land.
*Forward Smash - Dynamite Punch: Dons a boxing glove & throws a straight punch, which can be angled.
**Reference: The gloves he wore in his boss fight from Donkey Kong 64.
*Up Smash - Heavy Fall: Does an upward battering ram followed by a comical plank, meteor smashing opponents.
*Down Smash - Gigant Press: Belly-flops on the ground.
*Neutral Aerial - Iron Balloon: Does a splash.
**Reference: 1 of his attacks from Donkey Kong Land.
*Forward Aerial - Drop Kick: Does a dropkick forward.
*Back Aerial - Rock Breaker: Does a slow arm swing behind himself, also meteor smashing opponents.
*Up Aerial - Stretch Headbutt: Does a quick headbutt upwards.
*Down Aerial - Meteor Stomp: Drops down to the ground, also meteor smashing opponents.
*Grab: Reaches out.
*Pummel - Headbutt: Headbutts the opponent.
*Forward Throw - Ground Throw: Slams the opponent on the ground.
*Back Throw - Friction Throw: Drags his opponent across the ground & throws them backwards.
*Up Throw - Super Back Breaker: Heaves the opponent over his head, leaps & then descends to do an Argentine backbreaker rack drop.
*Down Throw - Piledriver: Picks up the opponent & slams them with enough power to bury them into the ground.
*Front Floor Attack: Slashes back & forth with his claws while getting up.
*Back Floor Attack: Slashes forth & back with his claws while getting up.
*Trip Floor Attack: Same as Front Floor Attack.
*Edge Attack: Does a claw swipe while climbing up.
*Neutral Special - Blunderbuss: Pulls out the Blunderbuss, shoots a Kannonball & can either suck it or an opponent in before shooting again.
**Reference: His main attack from Donkey Country 2: Diddy's Kong Quest.
*Side Special - Crownerang: Takes the crown off his head & throws it like a boomerang, which becomes an item until he puts it back on.
**Reference: His main attack from Donkey Kong Country.
*Up Special - Propellerpack: Pulls out his Propellerpack & flies into the air before floating back down.
**Reference: The one he uses in his boss fight from Donkey Kong Country 3: Dixie Kong's Double Trouble.
*Down Special - Gut Check: Makes his stomach inflate to counter opponents' attacks & deflect projectiles, using some of his Belly Super Armor.
**Reference: Him no selling Donkey's roll attacks also from Donkey Kong Country.
*Final Smash - Blast-O-Matic: Rushes forward, sending any caught opponents onto DK Island & activates his Blast-O-Matic while he laughs, hitting the armchair's arms & then it shoots a laser & destroys DK Island with 1 blast.
**Reference: The game over screen also from 64.
==Wario==
	The main antagonist of Super Mario Land 2: 6 Golden Coins & the main protagonist of both the Wario Land franchise & the WarioWare franchise. Mario's doppelganger who's either adventuring for treasure or running a microgame making company to make quick money, willing to do anything to suit his needs.
*Neutral Attack: Does 2 cross punches & then a headbutt.
**Reference: His 3-hit combo from Wario World.
*Forward Tilt - Slap: Does a heavy-handed slap.
*Up Tilt - Lingering Hit: Thrusts his outstretched hands upwards.
**Reference: An unused animation from Wario Land 4 & his victory animation from Wario Land II upon unlocking Time Attack mode.
*Down Tilt - Cockroach Crusher: Pokes the ground with his index finger.
*Dash Attack - Shoulder Tackle: Does a shoulder bash.
**Reference: His Shoulder Tackle from the Wario Land franchise.
*Forward Smash - Dragon Wario: Puts on the Dragon helmet & says "FIRE!", causing the Dragon Helmet to shoot a long stream of fire from its nostrils, dealing fire damage.
**Reference: Dragon Wario from Wario: Master of Disguise.
*Up Smash: Does a crouching uppercut with his left arm.
**Reference: Him uppercutting Moneybags from the Vs. Mode of both New Super Mario Bros. & the DS remake of Super Mario 64.
*Down Smash - Wario Spin: Lays down & spins himself in place.
*Neutral Aerial - Overweight Body: Inflates his stomach & spins.
**Reference: His crouch-jump from both Virtual Boy Wario Land & Wario Land: Shake It!.
*Forward Aerial - Pig’s Foot Kick: Does a flying kick forward.
*Back Aerial - Falling Headbutt: Thrusts his head backward.
*Up Aerial - Corkscrew: Jumps while spinning around.
*Down Aerial - Ground Pound: Plummets to the ground butt-first, spiking opponents.
**Reference: His signature Ground Pound from the Wario Land franchise.
*Grab - Wario Grab: Reaches out with 1 hand.
**Reference: How he grabs enemies in the Wario Land franchise.
*Pummel - Shake It!: Shakes the opponent.
**Reference: The Shake It move from Wario Land: Shake It!.
*Forward Throw - Mega Toss: Heaves the opponent forward.
**Reference: The Mega Toss also from Wario World.
*Back Throw - Wild Swing Ding: Grabs the opponent by their legs, spins thrice & throws them backward.
**Reference: The Wild Swing Ding also from Wario World.
*Up Throw - Piledriver: Does a piledriver.
**Reference: The Piledriver also from Wario World.
*Down Throw - Butt Press: Takes the opponent down & ground pounds them.
*Front Floor Attack: Does a poke to both sides while getting up.
*Back Floor Attack: Spins with his fist extended while getting up.
*Trip Floor Attack: Punches both fists in front of him & then kicks both legs behind while getting up.
*Edge Attack: Flips onto his back & punches both fists forward while climbing up.
*Neutral Special - Wario Bomb: Pulls out a bomb with a mustache on it & throws it.
**Reference: The logo of WarioWare, Inc from the WarioWare franchise.
*Side Special - Wario Bike: Allows him to get on his motorcycle to ram into opponents as well as allowing him to travel faster & over spikes, though he could also carry it around & even eat it.
**Reference: His bike from the WarioWare franchise.
*Up Special - Wario Balloon: Rises himself in the air & inflates his cheeks to become a balloon to float down.
**Reference: Puffy Wario from the Wario Land franchise.
*Down Special - Earthshake Punch: Smashes the ground with a punch, creating an earthquake & meteor smashing opponents in the air.
**Reference: The Earthshake Punch from Wario Land: Shake It!.
*Final Smash - Wario-Man: Eats a rotten garlic & charges forward, then he transforms into Wario-Man & attacks any caught opponents in a comic book like way, then finishes with him flying off & farting in their face.
**Reference: Wario-Man from the WarioWare franchise.	
*Neutral Attack: Does 2 cross punches & then a headbutt.
**Reference: His 3-hit combo from Wario World.
*Forward Tilt - Slap: Does a heavy-handed slap.
*Up Tilt - Lingering Hit: Thrusts his outstretched hands upwards.
**Reference: An unused animation from Wario Land 4 & his victory animation from Wario Land II upon unlocking Time Attack mode.
*Down Tilt - Cockroach Crusher: Pokes the ground with his index finger.
*Dash Attack - Shoulder Tackle: Does a shoulder bash.
**Reference: His Shoulder Tackle from the Wario Land franchise.
*Forward Smash - Dragon Wario: Puts on the Dragon helmet & says "FIRE!", causing the Dragon Helmet to shoot a long stream of fire from its nostrils, dealing fire damage.
**Reference: Dragon Wario from Wario: Master of Disguise.
*Up Smash: Does a crouching uppercut with his left arm.
**Reference: Him uppercutting Moneybags from the Vs. Mode of both New Super Mario Bros. & the DS remake of Super Mario 64.
*Down Smash - Wario Spin: Lays down & spins himself in place.
*Neutral Aerial - Overweight Body: Inflates his stomach & spins.
**Reference: His crouch-jump from both Virtual Boy Wario Land & Wario Land: Shake It!.
*Forward Aerial - Pig’s Foot Kick: Does a flying kick forward.
*Back Aerial - Falling Headbutt: Thrusts his head backward.
*Up Aerial - Corkscrew: Jumps while spinning around.
*Down Aerial - Ground Pound: Plummets to the ground butt-first, spiking opponents.
**Reference: His signature Ground Pound from the Wario Land franchise.
*Grab - Wario Grab: Reaches out with 1 hand.
**Reference: How he grabs enemies in the Wario Land franchise.
*Pummel - Shake It!: Shakes the opponent.
**Reference: The Shake It move from Wario Land: Shake It!.
*Forward Throw - Mega Toss: Heaves the opponent forward.
**Reference: The Mega Toss also from Wario World.
*Back Throw - Wild Swing Ding: Grabs the opponent by their legs, spins thrice & throws them backward.
**Reference: The Wild Swing Ding also from Wario World.
*Up Throw - Piledriver: Does a piledriver.
**Reference: The Piledriver also from Wario World.
*Down Throw - Butt Press: Takes the opponent down & ground pounds them.
*Front Floor Attack: Does a poke to both sides while getting up.
*Back Floor Attack: Spins with his fist extended while getting up.
*Trip Floor Attack: Punches both fists in front of him & then kicks both legs behind while getting up.
*Edge Attack: Flips onto his back & punches both fists forward while climbing up.
*Neutral Special - Wario Bomb: Pulls out a bomb with a mustache on it & throws it.
**Reference: The logo of WarioWare, Inc from the WarioWare franchise.
*Side Special - Wario Bike: Allows him to get on his motorcycle to ram into opponents as well as allowing him to travel faster & over spikes, though he could also carry it around & even eat it.
**Reference: His bike from the WarioWare franchise.
*Up Special - Wario Balloon: Rises himself in the air & inflates his cheeks to become a balloon to float down.
**Reference: Puffy Wario from the Wario Land franchise.
*Down Special - Earthshake Punch: Smashes the ground with a punch, creating an earthquake & meteor smashing opponents in the air.
**Reference: The Earthshake Punch from Wario Land: Shake It!.
*Final Smash - Wario-Man: Eats a rotten garlic & charges forward, then he transforms into Wario-Man & attacks any caught opponents in a comic book like way, then finishes with him flying off & farting in their face.
**Reference: Wario-Man from the WarioWare franchise.
==Ashley==
	1 of the reocurring characters from the WarioWare franchise. 1 of Wario's employees at WarioWare, Inc. who's the girl next door living in the haunted mansion in Diamond City with Red & strives to be the Omniverse's greatest witch by any means necessary.
*Neutral Attack: Conjures lightning in front of herself, dealing electric damage.
**Reference: Her attack in the mini-game of the same name as her from Game & Wario.
*Side Tilt - Foiled Again!: Turns Red into a wobbly katana as he wobbles around.
**Reference: Foiled Again! from WarioWare Gold.
*Up Tilt - Light The Cake: Lights a fire on the tip of her wand & holds it upward, dealing fire damage.
**Reference: Light The Cake from WarioWare: Get It Together.
*Down Tilt - On Strike!: Crouches & strikes her wand against the ground as it catches fire, also dealing fire damage.
**Reference: On Strike! from WarioWare Touched!.
*Dash Attack: Dashes forward while spinning her wand.
**Reference: The Twist mini-games also from Gold.
*Forward Smash: Her hair turns white & conjures an electric blast forward, also dealing electric damage.
**Reference: Her state when mad or conjuring a dangerous spell from the WarioWare franchise.
*Up Smash: Shakes 1 of her potions as it spills upward.
**Reference: Flask Me Later & Spray It, Don't Say It from WarioWare: Smooth Moves.
*Down Smash: Her hair turns white as she releases an electric field around herself, also dealing electric damage.
**Reference: Her screen nuke attack in the mini-game with the same name as her also from Game & Wario & Pumpkin Panic also from Gold.
*Neutral Aerial - Wiggle Room: Turns Red into a hula hoop that she then spins around herself.
**Reference: Wiggle Room also from Smooth Moves.
*Forward Aerial: Spawns 2 pieces of bread to crush an opponent.
**Reference: Fresh Off The Grill also from Smooth Moves & Bread Trap from WarioWare D.I.Y..
*Back Aerial - True Skewer: Turns Red into a meat skewer to stab behind herself.
**Reference: True Skewer also from D.I.Y..
*Up Aerial: Turns Red into a umbrella & stabs upward.
**Reference: Undercover Agent also from Smooth Moves & her using Red to slow her fall in the mini-game with the same name as her also from Game & Wario.
*Down Aerial: Conjures a random piece of food below herself as it falls.
**Reference: The falling food mini-games from the WarioWare franchise.
*Grab: Conjures magic in front of herself to telekinetically grab the opponent.
*Pummel: Pulls out a voodoo doll of her opponent & stabs a needle into its butt, hurting them.
*Forward Throw - You're Fired!: Spawns a cannon that shoots the opponent forward.
**Reference: You’re Fired! also from Smooth Moves.
*Back Throw - Total Drag: Drags the opponent across the ground & tosses them behind herself.
**Reference: The Total Drag mini-games from WarioWare: Touched!.
*Up Throw - Fatapult: Conjures a seesaw beneath both of them & makes herself heavier to launch the opponent upward.
**Reference: Fatapult also from Touched!.
*Down Throw - Carving Artist: Encases the opponent in stone as she turns Red into a chisel & strikes them, knocking them down.
**Reference: Carving Artist also from Smooth Moves.
*Front Floor Attack: Spins her wand in a circle while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Swipes her wand on the ground while climbing up.
*Neutral Special - Pumpkin Beam: Fires a star-shaped blast forward that can turn items & projectiles into pumpkins, which she then kicks if she touches it.
**Reference: Her standard attack in Pumpkin Panic also from Gold.
*Side Special - Potion Ingredients: Throws 1 of 6 ingredients forward.
**Eye of Newt: Does heavy damage.
**Grandma's Wig: Grows the opponent for 8 seconds.
**Kitten Spit: Increases the opponent's weight & fall speed for 15 seconds.
**Dried Lizard: Freezes opponents.
**Rotten Apple: Buries grounded opponents & meteor smashing aerial opponents.
**Mandrake: Emits a cry that stuns opponents & insta-KO heavily damaged ones.
***Reference: The ingredients used in her potions & mentioned in her theme song from the WarioWare franchise.
*Up Special - Broom: Red turns into a broom & rushes in any inputted direction.
**Reference: Her using Red as a broom from the WarioWare franchise.
*Down Special - Zone of Darkness: Conjures a purple cloud that slows opponents down, make them take damage from food instead of healing them, become invisible or making recovery moves unable to work, but can be interrupted & shrinks slowly.
**Reference: Her attack as an Assist Trophy from the previous Smash games.
*Final Smash - Oh No! Not Again!: Says "Hocus.....POCUS!!!" & tosses the Loquacious Spell Book at the center of the stage, which then emits an aura that traps any opponents too close & explodes open before she picks it up, dusts it off & puts it away, insta-KO'ing heavily damaged opponents.	
*Neutral Attack: Conjures lightning in front of herself, dealing electric damage.
**Reference: Her attack in the mini-game of the same name as her from Game & Wario.
*Side Tilt - Foiled Again!: Turns Red into a wobbly katana as he wobbles around.
**Reference: Foiled Again! from WarioWare Gold.
*Up Tilt - Light The Cake: Lights a fire on the tip of her wand & holds it upward, dealing fire damage.
**Reference: Light The Cake from WarioWare: Get It Together.
*Down Tilt - On Strike!: Crouches & strikes her wand against the ground as it catches fire, also dealing fire damage.
**Reference: On Strike! from WarioWare Touched!.
*Dash Attack: Dashes forward while spinning her wand.
**Reference: The Twist mini-games also from Gold.
*Forward Smash: Her hair turns white & conjures an electric blast forward, also dealing electric damage.
**Reference: Her state when mad or conjuring a dangerous spell from the WarioWare franchise.
*Up Smash: Shakes 1 of her potions as it spills upward.
**Reference: Flask Me Later & Spray It, Don't Say It from WarioWare: Smooth Moves.
*Down Smash: Her hair turns white as she releases an electric field around herself, also dealing electric damage.
**Reference: Her screen nuke attack in the mini-game with the same name as her also from Game & Wario & Pumpkin Panic also from Gold.
*Neutral Aerial - Wiggle Room: Turns Red into a hula hoop that she then spins around herself.
**Reference: Wiggle Room also from Smooth Moves.
*Forward Aerial: Spawns 2 pieces of bread to crush an opponent.
**Reference: Fresh Off The Grill also from Smooth Moves & Bread Trap from WarioWare D.I.Y..
*Back Aerial - True Skewer: Turns Red into a meat skewer to stab behind herself.
**Reference: True Skewer also from D.I.Y..
*Up Aerial: Turns Red into a umbrella & stabs upward.
**Reference: Undercover Agent also from Smooth Moves & her using Red to slow her fall in the mini-game with the same name as her also from Game & Wario.
*Down Aerial: Conjures a random piece of food below herself as it falls.
**Reference: The falling food mini-games from the WarioWare franchise.
*Grab: Conjures magic in front of herself to telekinetically grab the opponent.
*Pummel: Pulls out a voodoo doll of her opponent & stabs a needle into its butt, hurting them.
*Forward Throw - You're Fired!: Spawns a cannon that shoots the opponent forward.
**Reference: You’re Fired! also from Smooth Moves.
*Back Throw - Total Drag: Drags the opponent across the ground & tosses them behind herself.
**Reference: The Total Drag mini-games from WarioWare: Touched!.
*Up Throw - Fatapult: Conjures a seesaw beneath both of them & makes herself heavier to launch the opponent upward.
**Reference: Fatapult also from Touched!.
*Down Throw - Carving Artist: Encases the opponent in stone as she turns Red into a chisel & strikes them, knocking them down.
**Reference: Carving Artist also from Smooth Moves.
*Front Floor Attack: Spins her wand in a circle while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Swipes her wand on the ground while climbing up.
*Neutral Special - Pumpkin Beam: Fires a star-shaped blast forward that can turn items & projectiles into pumpkins, which she then kicks if she touches it.
**Reference: Her standard attack in Pumpkin Panic also from Gold.
*Side Special - Potion Ingredients: Throws 1 of 6 ingredients forward.
**Eye of Newt: Does heavy damage.
**Grandma's Wig: Grows the opponent for 8 seconds.
**Kitten Spit: Increases the opponent's weight & fall speed for 15 seconds.
**Dried Lizard: Freezes opponents.
**Rotten Apple: Buries grounded opponents & meteor smashing aerial opponents.
**Mandrake: Emits a cry that stuns opponents & insta-KO heavily damaged ones.
***Reference: The ingredients used in her potions & mentioned in her theme song from the WarioWare franchise.
*Up Special - Broom: Red turns into a broom & rushes in any inputted direction.
**Reference: Her using Red as a broom from the WarioWare franchise.
*Down Special - Zone of Darkness: Conjures a purple cloud that slows opponents down, make them take damage from food instead of healing them, become invisible or making recovery moves unable to work, but can be interrupted & shrinks slowly.
**Reference: Her attack as an Assist Trophy from the previous Smash games.
*Final Smash - Oh No! Not Again!: Says "Hocus.....POCUS!!!" & tosses the Loquacious Spell Book at the center of the stage, which then emits an aura that traps any opponents too close & explodes open before she picks it up, dusts it off & puts it away, insta-KO'ing heavily damaged opponents.
==Little Mac==
	The main protagonist of the Punch-Out	franchise. An aspiring professional boxer who hails from The Bronx, New York, having defeated many opponents bigger than him.
*Neutral Attack - Left Jab/Right Hook/Left Uppercut/Rush/Right Uppercut: Does a left jab, followed by a right hook & then a left uppercut, which can be cancelled into a flurry of punches & ends with a right uppercut.
*Forward Tilt - 1-2 Punch: Does a 1-2 combo.
**Reference: The 1-2 combo he uses as an Assist Trophy from Super Smash Bros. Brawl & Piston Hondo's Hondo Rush in the NES & Wii versions of Punch-Out!!.
*Up Tilt - Anti-Air Knuckle: Does an overhead arcing back-fist.
**Reference: Don Flamenco's Twirling Backhand albeit performed vertically instead of horizontally, which is used during Title Defense Mode from Punch-Out!! (Wii).
*Down Tilt - Leg Blow: Does a crouching short straight-punch.
*Dash Attack - Hammer Punch: Does a lunging overhand punch.
**Reference: Von Kaiser's Von Kaiser Wave, which is used during Title Defense Mode also from Punch-Out!! (Wii).
*Forward Smash - Straight Smash/Smash Uppercut/Smash Body Hook: Steps forward & throws 1 of 3 variations based off the next input.
**Forward: Does a cross punch.
**Up: Does an uppercut.
**Down: Does a body hook.
***References: The cross he hits King Hippo with during the cutscene in which he defeats Hippo also from Punch-Out!! (Wii) & His Star Punch & One-Star Punch in the NES & Wii versions of Punch-Out!!.Punch in the NES & Wii versions of Punch-Out!!.
*Up Smash - Dynamite Punch: Does a wide uppercut.
*Down Smash - Swing Hook: Spins 180° to throw a quick downward angled right hook.
*Neutral Aerial - Weak Jab: Does a downward angled straight jab.
*Forward Aerial - Weak Uppercut: Does a hook forward.
*Back Aerial - Weak Back Knuckle: Does a back-fist behind himself.
*Up Aerial - Weak Jumping Punch: Does an upward arcing hook.
**Reference: His Left Jab from Punch-Out!! (NES).
*Down Aerial - Weak Open Blow: Does a downwards palm thrust.
*Grab: Clinches the opponent.
**Reference: Bear Hugger's Bear Hug from both the arcade & SNES versions of Super Punch-Out!! & Punch-Out!! (Wii).
*Pummel - Body Blow: Does a body hook.
*Forward Throw - Head Blow: Rears his arm back & throws an overhand punch.
*Back Throw - Turning Uppercut: Spins the opponent around & throws an uppercut.
*Up Throw - Short Knuckle: Does an uppercut.
*Down Throw - Hammer Knuckle: Does a double axe handle.
**Reference: King Hippo's Hippo Squeeze n' Squash in the Wii version of Punch-Out!!.
*Front Floor Attack: Throws a punch behind himself & then in front while getting up.
*Back Floor Attack: Throws a punch in front of himself & then behind while getting up.
*Trip Floor Attack: Same as Back Floor Attack.
*Edge Attack: Throws a lunging punch while climbing up the ledge.
*Neutral Special - Straight Lunge: Rears his arm back & then throws a dashing cross punch, which can be charged.
*Side Special - Ducking Blow: Runs low to the ground, dodging most attacks & will throw a punch at an opponent depending on where the control stick is tilted.
**Forward: Does a straight punch.
**Up: Does an uppercut.
**Down: Does a hook punch.
*Up Special - Rising Uppercut/Star Punch: Punches up while spinning in the air or a powerful uppercut that deals more damage & travels more distance if he has stars.
**Reference: His 3-Star Punch also from Punch-Out!! (Wii).
*Down Special - Slip Counter: Assumes a full crouch stance & if hit, slips inside to throw an uppercut, granting him a star if it lands
**Reference: Glass Joe's Delayed Right Hook that he used during Title Defense Mode also from Punch-Out!! (Wii).
*Final Smash - Giga-Mac Rush: Transforms into his Giga Mac form, rushes forward & unleashes a rush of punches that concludes with an uppercut.
**Reference: Giga Mac from the multiplayer of Punch-Out!! (Wii).	
*Neutral Attack - Left Jab/Right Hook/Left Uppercut/Rush/Right Uppercut: Does a left jab, followed by a right hook & then a left uppercut, which can be cancelled into a flurry of punches & ends with a right uppercut.
*Forward Tilt - 1-2 Punch: Does a 1-2 combo.
**Reference: The 1-2 combo he uses as an Assist Trophy from Super Smash Bros. Brawl & Piston Hondo's Hondo Rush in the NES & Wii versions of Punch-Out!!.
*Up Tilt - Anti-Air Knuckle: Does an overhead arcing back-fist.
**Reference: Don Flamenco's Twirling Backhand albeit performed vertically instead of horizontally, which is used during Title Defense Mode from Punch-Out!! (Wii).
*Down Tilt - Leg Blow: Does a crouching short straight-punch.
*Dash Attack - Hammer Punch: Does a lunging overhand punch.
**Reference: Von Kaiser's Von Kaiser Wave, which is used during Title Defense Mode also from Punch-Out!! (Wii).
*Forward Smash - Straight Smash/Smash Uppercut/Smash Body Hook: Steps forward & throws 1 of 3 variations based off the next input.
**Forward: Does a cross punch.
**Up: Does an uppercut.
**Down: Does a body hook.
***References: The cross he hits King Hippo with during the cutscene in which he defeats Hippo also from Punch-Out!! (Wii) & His Star Punch & One-Star Punch in the NES & Wii versions of Punch-Out!!.Punch in the NES & Wii versions of Punch-Out!!.
*Up Smash - Dynamite Punch: Does a wide uppercut.
*Down Smash - Swing Hook: Spins 180° to throw a quick downward angled right hook.
*Neutral Aerial - Weak Jab: Does a downward angled straight jab.
*Forward Aerial - Weak Uppercut: Does a hook forward.
*Back Aerial - Weak Back Knuckle: Does a back-fist behind himself.
*Up Aerial - Weak Jumping Punch: Does an upward arcing hook.
**Reference: His Left Jab from Punch-Out!! (NES).
*Down Aerial - Weak Open Blow: Does a downwards palm thrust.
*Grab: Clinches the opponent.
**Reference: Bear Hugger's Bear Hug from both the arcade & SNES versions of Super Punch-Out!! & Punch-Out!! (Wii).
*Pummel - Body Blow: Does a body hook.
*Forward Throw - Head Blow: Rears his arm back & throws an overhand punch.
*Back Throw - Turning Uppercut: Spins the opponent around & throws an uppercut.
*Up Throw - Short Knuckle: Does an uppercut.
*Down Throw - Hammer Knuckle: Does a double axe handle.
**Reference: King Hippo's Hippo Squeeze n' Squash in the Wii version of Punch-Out!!.
*Front Floor Attack: Throws a punch behind himself & then in front while getting up.
*Back Floor Attack: Throws a punch in front of himself & then behind while getting up.
*Trip Floor Attack: Same as Back Floor Attack.
*Edge Attack: Throws a lunging punch while climbing up the ledge.
*Neutral Special - Straight Lunge: Rears his arm back & then throws a dashing cross punch, which can be charged.
*Side Special - Ducking Blow: Runs low to the ground, dodging most attacks & will throw a punch at an opponent depending on where the control stick is tilted.
**Forward: Does a straight punch.
**Up: Does an uppercut.
**Down: Does a hook punch.
*Up Special - Rising Uppercut/Star Punch: Punches up while spinning in the air or a powerful uppercut that deals more damage & travels more distance if he has stars.
**Reference: His 3-Star Punch also from Punch-Out!! (Wii).
*Down Special - Slip Counter: Assumes a full crouch stance & if hit, slips inside to throw an uppercut, granting him a star if it lands
**Reference: Glass Joe's Delayed Right Hook that he used during Title Defense Mode also from Punch-Out!! (Wii).
*Final Smash - Giga-Mac Rush: Transforms into his Giga Mac form, rushes forward & unleashes a rush of punches that concludes with an uppercut.
**Reference: Giga Mac from the multiplayer of Punch-Out!! (Wii).	
==Link==
	The main protagonist of the The Legend of Zelda franchise. The Hero of the Wild who fell into a coma for a century after using all his strength to fight Calamity Ganon, gaining amnesia when he woke up & sets off on an adventure throughout Hyrule to defeat him.
*Neutral Attack: Stabs forward 3 times with a spear, which can be spammed.
*Forward Tilt - Bamboo Splitter: Does a 1-handed sword slash forward.
**Reference: The Z-Targeting slash from The Legend of Zelda: Ocarina of Time.
*Up Tilt - Vertical Slash: Does an overhead arcing slash, starting from behind.
*Down Tilt - Grass Cutter: Does a kneeling inward slash.
*Dash Attack - Jump Slash: Does a leaping slash forward with a greatsword.
**Reference: The Jump Slash from The Legend of Zelda franchise.
*Forward Smash - Sword Slice/Double Sword Slice: Does a 2-handed lunging downward slash & then a single-handed outward slash if pressed again, which can also launch Sword Beams if undamaged.
**Reference: Sword Beams from The Legend of Zelda franchise.
*Up Smash: Does an overhead swing with a halberd.
*Down Smash: Does a spinning slash with a claymore.
*Neutral Aerial - Spin Attack: Spins his sword around in a circle.
**Reference: Spin Attack from The Legend of Zelda franchise.
*Forward Aerial: Does 3 quick pokes with a halberd.
*Back Aerial: Does a downward swing with a claymore, meteor smashing opponents.
*Up Aerial - Up Thrust: Thrusts his sword upward.
**Reference: Up Thrust from The Legend of Zelda franchise.
*Down Aerial - Down Thrust: Thrusts his sword downward, bouncing off opponents if hit & meteor smashing opponents.
**Reference: Down Thrust from The Legend of Zelda franchise.
*Grab - Magnesis: Fires a yellow energy whip to grab an opponent, which can be used as a tether recovery.
**Reference: Magnesis from The Legend of Zelda: Breath of the Wild.
*Pummel - Hilt Strike: Hits the opponent with the Master Sword's pommel.
*Forward Throw - Kick Off: Does a front kick.
**Reference: The way he punts objects also from Breath of the Wild.
*Back Throw - Back Kick Off: Does a side kick.
*Up Throw: Raises the opponent in the air & stabs them with a halberd.
*Down Throw: Pins the opponent to the ground & stabs them with a claymore.
*Front Floor Attack: Slashes in front of himself & then behind while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack - Crouch Stab: Stabs forward while climbing up.
**Reference: Crouch Stab from The Legend of Zelda franchise.
*Neutral Special - Bow: Fires 1 of 7 arrows that appear in a menu from his Traveler's Bow but can fire 2 if he picks it up again, depending on the arrow.
**Wooden Arrows: The standard.
**Fire Arrows: Deals fire damage.
**Ice Arrows: Freeze opponents when at high enough percentages.
**Thunder Arrows: Makes a bolt of lightning strike the opponent hit, dealing electric damage.
**Bomb Arrows: Explodes on contact.
**Light Arrows: Goes through opponents when fully charged.
**Ancient Arrows: Creates a massive blue explosion of energy.
***Reference: How he uses a bow & arrow as well as the various arrows he's used from The Legend of Zelda franchise.
*Side Special - Boomerang: Throws a boomerang forward.
**Reference: His Boomerang from The Legend of Zelda franchise.
*Up Special - Revali's Gale: Pulls out his hang glider as he creates an updraft & glides downwards.
**Reference: Revali's Gale also from Breath of the Wild.
*Down Special - Remote Bomb: Pulls out a Remote Bomb & tosses it before exploding.
**Reference: Remote Bombs also from Breath of the Wild.
*Final Smash - Flurry Rush: Uses the Stasis rune to freeze any opponent in front of him & does a barrage of attacks with his Master Sword, Knight's Halberd & Knight's Claymore before pulling out an Ancient Bow & firing an Ancient Arrow at them.	
*Neutral Attack: Stabs forward 3 times with a spear, which can be spammed.
*Forward Tilt - Bamboo Splitter: Does a 1-handed sword slash forward.
**Reference: The Z-Targeting slash from The Legend of Zelda: Ocarina of Time.
*Up Tilt - Vertical Slash: Does an overhead arcing slash, starting from behind.
*Down Tilt - Grass Cutter: Does a kneeling inward slash.
*Dash Attack - Jump Slash: Does a leaping slash forward with a greatsword.
**Reference: The Jump Slash from The Legend of Zelda franchise.
*Forward Smash - Sword Slice/Double Sword Slice: Does a 2-handed lunging downward slash & then a single-handed outward slash if pressed again, which can also launch Sword Beams if undamaged.
**Reference: Sword Beams from The Legend of Zelda franchise.
*Up Smash: Does an overhead swing with a halberd.
*Down Smash: Does a spinning slash with a claymore.
*Neutral Aerial - Spin Attack: Spins his sword around in a circle.
**Reference: Spin Attack from The Legend of Zelda franchise.
*Forward Aerial: Does 3 quick pokes with a halberd.
*Back Aerial: Does a downward swing with a claymore, meteor smashing opponents.
*Up Aerial - Up Thrust: Thrusts his sword upward.
**Reference: Up Thrust from The Legend of Zelda franchise.
*Down Aerial - Down Thrust: Thrusts his sword downward, bouncing off opponents if hit & meteor smashing opponents.
**Reference: Down Thrust from The Legend of Zelda franchise.
*Grab - Magnesis: Fires a yellow energy whip to grab an opponent, which can be used as a tether recovery.
**Reference: Magnesis from The Legend of Zelda: Breath of the Wild.
*Pummel - Hilt Strike: Hits the opponent with the Master Sword's pommel.
*Forward Throw - Kick Off: Does a front kick.
**Reference: The way he punts objects also from Breath of the Wild.
*Back Throw - Back Kick Off: Does a side kick.
*Up Throw: Raises the opponent in the air & stabs them with a halberd.
*Down Throw: Pins the opponent to the ground & stabs them with a claymore.
*Front Floor Attack: Slashes in front of himself & then behind while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack - Crouch Stab: Stabs forward while climbing up.
**Reference: Crouch Stab from The Legend of Zelda franchise.
*Neutral Special - Bow: Fires 1 of 7 arrows that appear in a menu from his Traveler's Bow but can fire 2 if he picks it up again, depending on the arrow.
**Wooden Arrows: The standard.
**Fire Arrows: Deals fire damage.
**Ice Arrows: Freeze opponents when at high enough percentages.
**Thunder Arrows: Makes a bolt of lightning strike the opponent hit, dealing electric damage.
**Bomb Arrows: Explodes on contact.
**Light Arrows: Goes through opponents when fully charged.
**Ancient Arrows: Creates a massive blue explosion of energy.
***Reference: How he uses a bow & arrow as well as the various arrows he's used from The Legend of Zelda franchise.
*Side Special - Boomerang: Throws a boomerang forward.
**Reference: His Boomerang from The Legend of Zelda franchise.
*Up Special - Revali's Gale: Pulls out his hang glider as he creates an updraft & glides downwards.
**Reference: Revali's Gale also from Breath of the Wild.
*Down Special - Remote Bomb: Pulls out a Remote Bomb & tosses it before exploding.
**Reference: Remote Bombs also from Breath of the Wild.
*Final Smash - Flurry Rush: Uses the Stasis rune to freeze any opponent in front of him & does a barrage of attacks with his Master Sword, Knight's Halberd & Knight's Claymore before pulling out an Ancient Bow & firing an Ancient Arrow at them.
==Zelda==
	The titular character of the The Legend of Zelda franchise. A descendant of the goddess Hylia & the princess of Hyrule who has used her powers to assist the various heroes of Hyrule countless times, though often not before having to be saved herself.
*Neutral Attack: Emits a magic burst, follows up with a series of slashes with her rapier & finishes with a final magic blast.
*Forward Tilt: Thrusts her hand out to create a blast of light energy from her hand.
*Up Tilt - Barricader: Waves her arm in an overhead arcing motion while her hand is infused with magical energy.
*Down Tilt: Aims her arm diagonally downward & emits a blast of light energy towards the ground while holding her hand out.
*Dash Attack - Light Vortex: Dashes forward as she conjures a light orb & throws it forward.
**Reference: 1 of her attacks from Hyrule Warriors: Age of Calamity.
*Forward Smash - Light Arrow: Fires a light arrow forward.
**Reference: Light Arrows from The Legend of Zelda franchise.
*Up Smash - Light Pillar: Levitates off the ground slightly to raise her hand up, conjuring a single beam of light that falls from the sky in front of herself.
**Reference: 1 of her attacks also from Age of Calamity.
*Down Smash - Light Geyser: Conjures a triangle of light appear on the floor below herself that explodes.
**Reference: An attack she used when possessed by Ganondorf from The Legend of Zelda: Twilight Princess.
*Neutral Aerial - Zelda Spin: Spins with her arms outstretched & infused with energy.
*Forward Aerial - Lightning Kick: Does a flying kick as her leg in engulfed in light.
*Back Aerial - Lightning Kick: Same as Forward Aerial but behind.
*Up Aerial: Leans back & turns slightly to extend her arm in order to use her magic to create a blast of light above herself.
*Down Aerial - Cryonis: Conjures an icicle from the Cryonis Rune & stomps it downward.
**Reference: The Cryonis rune from The Legend of Breath of Wild & 1 of her aerial attacks also from Age of Calamity.
*Grab - Stasis: Activate the Sheikha Slate & creates a small orb with chains to reach out.
**Reference: The Stasis rune also from Breath of Wild & 1 of her aerial attacks also from Age of Calamity.
*Pummel: Analyzes the opponent with a rune.
*Forward Throw - Force Move: Spins the opponent in front of herself & then throws them away.
*Back Throw - Force Back Move: Same as Forward Throw, but behind herself.
*Up Throw - Force Top Move: Spins the opponent overhead & then throws them upward.
*Down Throw - Plasma Beat: Spins the opponents & magically shoves her opponent towards the ground.
*Front Floor Attack: Transforms her leg into a Guardian tentacle & kicks in front of herself & then behind while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Transforms her leg into a Guardian tentacle & kicks around herself while getting up.
*Edge Attack: Transforms her legs into Guardian tentacles & kicks while climbing up.
*Neutral Special - Remote Bomb: Uses a Bomb Rune to create a large Bomb Robot that walks around the stage, firing smaller Remote Bombs by pressing it again before exploding after 10 seconds.
**Reference: 1 of her attacks also from Age of Calamity.
*Side Special - Din's Fire: Transforms her right arm into an arm cannon based off a Guardian & launches a magical fireball, dealing fire damage.
**Reference: Din's Fire from The Legend of Zelda: Ocarina of Time.
*Up Special - Farore's Wind: Warps to an inputted direction.
**Reference: Farore's Fire also from Ocarina of Time.
*Down Special - Phantom Slash: Forms a Phantom piece by piece & propels it forward with another button press as it attacks with a kick, a punch, an outward slash, a downward slash, an upward slash & a dashing slash, depending on how much it's built before she launches it.
**Reference: The Phantom Arms she possessed from The Legend of Zelda: Spirit Tracks.
*Final Smash - Triforce of Wisdom: Generates a Generates a triangular portal in front of herself that sucks in any opponents too close to her, while releasing periodic shockwaves around itself to damage the ones farther away before transforming into her light dragon form by swallowing her Secret Stone & launches them with an energy beam from her mouth before transforming back to normal, insta-KO’ing heavily damaged ones.
**Reference: Her holding Ganon in place also from Ocarina of Time & her Light Dragon form from The Legend of Zelda: Tears of the Kingdom.	
*Neutral Attack: Emits a magic burst, follows up with a series of slashes with her rapier & finishes with a final magic blast.
*Forward Tilt: Thrusts her hand out to create a blast of light energy from her hand.
*Up Tilt - Barricader: Waves her arm in an overhead arcing motion while her hand is infused with magical energy.
*Down Tilt: Aims her arm diagonally downward & emits a blast of light energy towards the ground while holding her hand out.
*Dash Attack - Light Vortex: Dashes forward as she conjures a light orb & throws it forward.
**Reference: 1 of her attacks from Hyrule Warriors: Age of Calamity.
*Forward Smash - Light Arrow: Fires a light arrow forward.
**Reference: Light Arrows from The Legend of Zelda franchise.
*Up Smash - Light Pillar: Levitates off the ground slightly to raise her hand up, conjuring a single beam of light that falls from the sky in front of herself.
**Reference: 1 of her attacks also from Age of Calamity.
*Down Smash - Light Geyser: Conjures a triangle of light appear on the floor below herself that explodes.
**Reference: An attack she used when possessed by Ganondorf from The Legend of Zelda: Twilight Princess.
*Neutral Aerial - Zelda Spin: Spins with her arms outstretched & infused with energy.
*Forward Aerial - Lightning Kick: Does a flying kick as her leg in engulfed in light.
*Back Aerial - Lightning Kick: Same as Forward Aerial but behind.
*Up Aerial: Leans back & turns slightly to extend her arm in order to use her magic to create a blast of light above herself.
*Down Aerial - Cryonis: Conjures an icicle from the Cryonis Rune & stomps it downward.
**Reference: The Cryonis rune from The Legend of Breath of Wild & 1 of her aerial attacks also from Age of Calamity.
*Grab - Stasis: Activate the Sheikha Slate & creates a small orb with chains to reach out.
**Reference: The Stasis rune also from Breath of Wild & 1 of her aerial attacks also from Age of Calamity.
*Pummel: Analyzes the opponent with a rune.
*Forward Throw - Force Move: Spins the opponent in front of herself & then throws them away.
*Back Throw - Force Back Move: Same as Forward Throw, but behind herself.
*Up Throw - Force Top Move: Spins the opponent overhead & then throws them upward.
*Down Throw - Plasma Beat: Spins the opponents & magically shoves her opponent towards the ground.
*Front Floor Attack: Transforms her leg into a Guardian tentacle & kicks in front of herself & then behind while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Transforms her leg into a Guardian tentacle & kicks around herself while getting up.
*Edge Attack: Transforms her legs into Guardian tentacles & kicks while climbing up.
*Neutral Special - Remote Bomb: Uses a Bomb Rune to create a large Bomb Robot that walks around the stage, firing smaller Remote Bombs by pressing it again before exploding after 10 seconds.
**Reference: 1 of her attacks also from Age of Calamity.
*Side Special - Din's Fire: Transforms her right arm into an arm cannon based off a Guardian & launches a magical fireball, dealing fire damage.
**Reference: Din's Fire from The Legend of Zelda: Ocarina of Time.
*Up Special - Farore's Wind: Warps to an inputted direction.
**Reference: Farore's Fire also from Ocarina of Time.
*Down Special - Phantom Slash: Forms a Phantom piece by piece & propels it forward with another button press as it attacks with a kick, a punch, an outward slash, a downward slash, an upward slash & a dashing slash, depending on how much it's built before she launches it.
**Reference: The Phantom Arms she possessed from The Legend of Zelda: Spirit Tracks.
*Final Smash - Triforce of Wisdom: Generates a Generates a triangular portal in front of herself that sucks in any opponents too close to her, while releasing periodic shockwaves around itself to damage the ones farther away before transforming into her light dragon form by swallowing her Secret Stone & launches them with an energy beam from her mouth before transforming back to normal, insta-KO’ing heavily damaged ones.
**Reference: Her holding Ganon in place also from Ocarina of Time & her Light Dragon form from The Legend of Zelda: Tears of the Kingdom.
==Sheik==
	1 of the supporting characters from The Legend of Zelda: Ocarina of Time. An alter ego of the Ocarina of Time version of Zelda to hide form Ganondorf & help her version of Link become powerful enough to defeat him.
*Neutral Attack - Kodachi/Reverse Kodachi/Piercing Strikes/Piercing Strikes Finish: Does an inward knifehand strike, followed by an upward knifehand strike, which can be cancelled into a flurry of knifehand strikes & ends with a palm thrust.
*Forward Tilt - Cycle Kick: Does a roundhouse kick.
*Up Tilt - Spindle Tree: Does a stretch kick followed by an axe kick.
*Down Tilt - Whirlwind: Does a legsweep.
*Dash Attack - Gale: Lunges to perform outward fanning knifehand strikes with both hands.
*Forward Smash - Twin Snake: Does a roundhouse kick followed by a jumping spinning sidekick.
*Up Smash - Razor Wing: Raises her arms overhead and then quickly swings them downward to perform outward fanning knifehand strikes.
*Down Smash - Windmill: Does a modified butterfly kick.
*Neutral Aerial - Falling Leaves: Does a flying kick.
*Forward Aerial - Hatchet: Does a lunging, downward arcing knifehand strike.
*Back Aerial - Flying Swallow: Does a side kick behind himself.
*Up Aerial - Drill: Does an upward corkscrew flying kick followed by a thrust kick with the opposite leg.
*Down Aerial - Butcher Bird Revised: Does a downward flying kick, meteor smashing opponents.
*Grab: Reaches out with both hands.
*Pummel - Knee Strike: Knee strikes the opponent.
*Forward Throw - Shoulder Strike: Back checks the opponent forward.
*Back Throw - Heel Strike: Throws the opponent behind herself and then performs a mid-level side kick.
*Up Throw - Handstand Strike: Heaves the opponent up and then performs a handstand kick.
*Down Throw - Guillotine: Does a collar drag takedown followed by a somersault axe kick.
*Front Floor Attack: Does a kip-up transitioned into a double-footed scorpion kick while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a corkscrew dropkick while getting up.
*Neutral Special - Needle Storm: Accumulates up to 6 needles that can be thrown immediately or stored for later use.
*Side Special - Burst Grenade: Throws a grenade attached to a tripwire, which then explodes.
*Up Special - Vanish: Destroys a Deku Nut in order to disappear via a small explosion before reappearing nearby in any inputted direction.
**Reference: How she vanishes after talking with Link from The Legend of Zelda: Ocarina of Time.
*Down Special - Bouncing Fish: Does a flip kick & bounces off any opponent she hits.
*Final Smash - Sheikah Dance: Dashes forward with a knife as the Sheikah symbol appears on any caught opponents & the screen darkens as she barrages them with punches, kicks & slashes before ending with an upward slash.	
*Neutral Attack - Kodachi/Reverse Kodachi/Piercing Strikes/Piercing Strikes Finish: Does an inward knifehand strike, followed by an upward knifehand strike, which can be cancelled into a flurry of knifehand strikes & ends with a palm thrust.
*Forward Tilt - Cycle Kick: Does a roundhouse kick.
*Up Tilt - Spindle Tree: Does a stretch kick followed by an axe kick.
*Down Tilt - Whirlwind: Does a legsweep.
*Dash Attack - Gale: Lunges to perform outward fanning knifehand strikes with both hands.
*Forward Smash - Twin Snake: Does a roundhouse kick followed by a jumping spinning sidekick.
*Up Smash - Razor Wing: Raises her arms overhead and then quickly swings them downward to perform outward fanning knifehand strikes.
*Down Smash - Windmill: Does a modified butterfly kick.
*Neutral Aerial - Falling Leaves: Does a flying kick.
*Forward Aerial - Hatchet: Does a lunging, downward arcing knifehand strike.
*Back Aerial - Flying Swallow: Does a side kick behind himself.
*Up Aerial - Drill: Does an upward corkscrew flying kick followed by a thrust kick with the opposite leg.
*Down Aerial - Butcher Bird Revised: Does a downward flying kick, meteor smashing opponents.
*Grab: Reaches out with both hands.
*Pummel - Knee Strike: Knee strikes the opponent.
*Forward Throw - Shoulder Strike: Back checks the opponent forward.
*Back Throw - Heel Strike: Throws the opponent behind herself and then performs a mid-level side kick.
*Up Throw - Handstand Strike: Heaves the opponent up and then performs a handstand kick.
*Down Throw - Guillotine: Does a collar drag takedown followed by a somersault axe kick.
*Front Floor Attack: Does a kip-up transitioned into a double-footed scorpion kick while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a corkscrew dropkick while getting up.
*Neutral Special - Needle Storm: Accumulates up to 6 needles that can be thrown immediately or stored for later use.
*Side Special - Burst Grenade: Throws a grenade attached to a tripwire, which then explodes.
*Up Special - Vanish: Destroys a Deku Nut in order to disappear via a small explosion before reappearing nearby in any inputted direction.
**Reference: How she vanishes after talking with Link from The Legend of Zelda: Ocarina of Time.
*Down Special - Bouncing Fish: Does a flip kick & bounces off any opponent she hits.
*Final Smash - Sheikah Dance: Dashes forward with a knife as the Sheikah symbol appears on any caught opponents & the screen darkens as she barrages them with punches, kicks & slashes before ending with an upward slash.
==Ganondorf==
	The main antagonist of The Legend of Zelda franchise. The King of Evil & reincarnation of Demise's hatred for Hylia & her chosen hero & Link & Zelda’s arch-nemesis whose specific motives involve capturing Zelda & planning to take over the world out of jealousy due to a life full of suffering living in the Gerudo desert.
*Neutral Attack: Does a palm thrust that emits dark magic, dealing darkness damage.
*Forward Tilt: Does an outward slash with his trident forward.
**Reference: 1 of his attacks from The Legend of Zelda: A Link Between Worlds.
*Up Tilt: Creates a geyser of darkness in front of himself, also dealing darkness damage.
*Down Tilt: Punches the ground with dark energy, emitting a shockwave that deals darkness damage & tripping opponents.
*Dash Attack: Charges forward with a trident thrust.
**Reference: The scene of him killing 1 of the Sages from The Legend of Zelda: Twilight Princess & 1 of his attacks from The Legend of Zelda: Tears of the Kingdom.
*Forward Smash: Charges his trident in darkness & stabs forward, also dealing darkness damage.
**Reference: 1 of his attacks also from A Link Between Worlds.
*Up Smash - Dark Skyward Strike: Raises his trident into the air & ignites it in electricity with light orbs striking onto the ground, dealing electric damage.
**Reference: The Dark Skyward Strike from The Legend of Zelda: Four Swords Adventures.
*Down Smash - Quake Medallion: Spins his trident above himself, then thrusts it into the ground, creating a series of electrical shockwaves beside him, also dealing darkness damage.
**Reference: The Quake Medallion from The Legend of Zelda: A Link To The Past.
*Neutral Aerial: Telekinetically spins his trident around himself.
*Forward Aerial - Dark Lightning Strike: Fires a blast of dark lightning forward, also dealing electric damage.
*Back Aerial - Dark Lightning Strike: Same as Forward Aerial, but behind.
*Up Aerial: Swipes his hand upward, creating a dark portal above himself.
*Down Aerial - Dark Impact: Floats a bit, then falls & punches his fists onto the ground, creating a shockwave as he lands & meteor smashing opponents.
**Reference: The slam he does before his fight from The Legend of Zelda: Ocarina of Time.
*Grab: Telekinetically grabs the opponent.
*Pummel: Crushes the opponent with darkness, also dealing darkness damage.
*Forward Throw - Fire Bats: Tosses the opponent forward & sends out 6 Fire Bats at them, dealing fire damage.
**Reference: An attack he can do also from A Link To The Past. 
*Back Throw: Teleports the opponent behind himself & then crosses his arms.
*Up Throw: Lifts the opponent overhead & hits them with an upward palm strike, also dealing darkness damage.
*Down Throw - Flame Choke: Grabs the opponent's face & blasts them with a pulse of dark magic that drops them onto the ground, also dealing darkness damage.
*Front Floor Attack: Swings his trident around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Stabs his trident forward while climbing up.
*Neutral Special - Dead Man's Volley: Tosses 5 light orbs if tapped & a slow-moving energy ball that stuns opponents if fully charged, but can be reflected, increasing in speed & damage.
**Reference: Dead Man's Volley also from Ocarina of Time.
*Side Special - Cape: Swings his cape in front of himself, reflecting projectiles.
**Reference: Him swinging his cape to knock his Energy Ball back at Link also from Ocarina of Time.
*Up Special - Trident Warp: Throws his trident in any inputted direction before then reappears, grabs it & does a powerful slash.
**Reference: Trident Warp also from A Link To The Past.
*Down Special - Darkness Wave: Fires a wave of darkness that leeches the opponent's health & slowly heals him before blasting them away, also dealing darkness damage.
**Reference: Darkness Wave also from Ocarina of Time.
*Final Smash - Ganon, The Demon King: Gains the entire Triforce & transforms into his mighty Demon King form, slashes downwards with his swords, burying any caught opponents & charges straight ahead.
**Reference: His Demon King form also from Ocarina of Time.	
*Neutral Attack: Does a palm thrust that emits dark magic, dealing darkness damage.
*Forward Tilt: Does an outward slash with his trident forward.
**Reference: 1 of his attacks from The Legend of Zelda: A Link Between Worlds.
*Up Tilt: Creates a geyser of darkness in front of himself, also dealing darkness damage.
*Down Tilt: Punches the ground with dark energy, emitting a shockwave that deals darkness damage & tripping opponents.
*Dash Attack: Charges forward with a trident thrust.
**Reference: The scene of him killing 1 of the Sages from The Legend of Zelda: Twilight Princess & 1 of his attacks from The Legend of Zelda: Tears of the Kingdom.
*Forward Smash: Charges his trident in darkness & stabs forward, also dealing darkness damage.
**Reference: 1 of his attacks also from A Link Between Worlds.
*Up Smash - Dark Skyward Strike: Raises his trident into the air & ignites it in electricity with light orbs striking onto the ground, dealing electric damage.
**Reference: The Dark Skyward Strike from The Legend of Zelda: Four Swords Adventures.
*Down Smash - Quake Medallion: Spins his trident above himself, then thrusts it into the ground, creating a series of electrical shockwaves beside him, also dealing darkness damage.
**Reference: The Quake Medallion from The Legend of Zelda: A Link To The Past.
*Neutral Aerial: Telekinetically spins his trident around himself.
*Forward Aerial - Dark Lightning Strike: Fires a blast of dark lightning forward, also dealing electric damage.
*Back Aerial - Dark Lightning Strike: Same as Forward Aerial, but behind.
*Up Aerial: Swipes his hand upward, creating a dark portal above himself.
*Down Aerial - Dark Impact: Floats a bit, then falls & punches his fists onto the ground, creating a shockwave as he lands & meteor smashing opponents.
**Reference: The slam he does before his fight from The Legend of Zelda: Ocarina of Time.
*Grab: Telekinetically grabs the opponent.
*Pummel: Crushes the opponent with darkness, also dealing darkness damage.
*Forward Throw - Fire Bats: Tosses the opponent forward & sends out 6 Fire Bats at them, dealing fire damage.
**Reference: An attack he can do also from A Link To The Past. 
*Back Throw: Teleports the opponent behind himself & then crosses his arms.
*Up Throw: Lifts the opponent overhead & hits them with an upward palm strike, also dealing darkness damage.
*Down Throw - Flame Choke: Grabs the opponent's face & blasts them with a pulse of dark magic that drops them onto the ground, also dealing darkness damage.
*Front Floor Attack: Swings his trident around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Stabs his trident forward while climbing up.
*Neutral Special - Dead Man's Volley: Tosses 5 light orbs if tapped & a slow-moving energy ball that stuns opponents if fully charged, but can be reflected, increasing in speed & damage.
**Reference: Dead Man's Volley also from Ocarina of Time.
*Side Special - Cape: Swings his cape in front of himself, reflecting projectiles.
**Reference: Him swinging his cape to knock his Energy Ball back at Link also from Ocarina of Time.
*Up Special - Trident Warp: Throws his trident in any inputted direction before then reappears, grabs it & does a powerful slash.
**Reference: Trident Warp also from A Link To The Past.
*Down Special - Darkness Wave: Fires a wave of darkness that leeches the opponent's health & slowly heals him before blasting them away, also dealing darkness damage.
**Reference: Darkness Wave also from Ocarina of Time.
*Final Smash - Ganon, The Demon King: Gains the entire Triforce & transforms into his mighty Demon King form, slashes downwards with his swords, burying any caught opponents & charges straight ahead.
**Reference: His Demon King form also from Ocarina of Time.
==Impa==
	1 of the reoccuring characters in the The Legend of Zelda franchise. The advisor of Hyrule, a Sheikah warrior & Zelda's friend who fights alongside her, Link & the Champions against Calamity Ganon.
*Neutral Attack: Slashes twice before doing a flurry of slashes.
*Forward Tilt: Does a forward slash with the Giant Blade.
*Up Tilt: Does an arcing slash above herself with the Giant Blade.
*Down Tilt: Crouches & thrusts her kodachi forward.
*Dash Attack: Lunges forward with a slash.
*Forward Smash: Dashes forward & reappears to slash forward as an energy slash emerges.
**Reference: Her 5th weak attack from Hyrule Warriors: Age of Calamity.
*Up Smash: Creates a talisman above her head, which explodes, causing her clones to fire a laser if they’re out.
**Reference: Her 4th strong attack from Hyrule Warriors: Age of Calamity.
*Down Smash: Jumps into the air & tosses several explosive kunais to the ground.
**Reference: Her 2nd strong attack from Hyrule Warriors: Age of Calamity.
*Neutral Aerial: Does a spinning sword slash with the Giant Blade.
*Forward Aerial: Does an upward slash forward with the Giant Blade. 
*Back Aerial: Stabs behind herself.
**Reference: The 2nd hit of her 1st strong attack from Hyrule Warriors: Age of Calamity.
*Up Aerial: Does a flip kick.
**Reference: Her mid-air weak attack from Hyrule Warriors: Age of Calamity.
*Down Aerial: Stabs below herself.
**Refeence: Her mid-air strong attack from Hyrule Warriors: Age of Calamity.
*Grab: Reaches out with both arms.
*Pummel: Does a shoulder chop, which can do more damage, depending on how many clones there are.
*Forward Throw: Shoves the opponent forward.
*Back Throw: Teleports behind the opponent & slashes them.
**Reference: The 1st hit of her 1st strong attack from Hyrule Warriors: Age of Calamity.
*Up Throw: Shoves the opponent upward.
*Down Throw: Slams the opponent down.
*Front Floor Attack: Slashes around herself while getting up.
**Reference: Her running strong attack from Hyrule Warriors: Age of Calamity.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a ninja slash with her kodachi while climbing up.
*Neutral Special - Wind Seal: Summons paper talismans & shot them & cutting winds forward that damage & push opponents back.
**Reference: Her 3rd & 4th weak attacks
*Side Special - Sheikah Symbol: Flashes & marks any opponents in front of her with a slash before absorbing its energy & gains a clone if she damages them enough.
**Reference: Her Sheikah Symbol clone mechanic from Hyrule Warriors: Age of Calamity.
*Up Special - Sheikah Sailcloth: Deploys a sailcloth & uses a talisman that propels her upward before gliding, which can be cancelled into any attack.
**Reference: The sailcloth she spawns when wall-jumping from Hyrule Warriors: Age of Calamity.
*Down Special - Clone Bomb: A clone leaps upward & transforms into an explosive barrel before it explodes, dealing more damage if there are clones present already.
**Reference: Her bomb attack from Hyrule Warriors: Age of Calamity.
*Final Smash - Army Of One: Rushes forward & does a combo of slashes, while summoning a group of clones to assist her as they slash before doing 1 final slash, creating a trail of light that explodes.	
*Neutral Attack: Slashes twice before doing a flurry of slashes.
*Forward Tilt: Does a forward slash with the Giant Blade.
*Up Tilt: Does an arcing slash above herself with the Giant Blade.
*Down Tilt: Crouches & thrusts her kodachi forward.
*Dash Attack: Lunges forward with a slash.
*Forward Smash: Dashes forward & reappears to slash forward as an energy slash emerges.
**Reference: Her 5th weak attack from Hyrule Warriors: Age of Calamity.
*Up Smash: Creates a talisman above her head, which explodes, causing her clones to fire a laser if they’re out.
**Reference: Her 4th strong attack from Hyrule Warriors: Age of Calamity.
*Down Smash: Jumps into the air & tosses several explosive kunais to the ground.
**Reference: Her 2nd strong attack from Hyrule Warriors: Age of Calamity.
*Neutral Aerial: Does a spinning sword slash with the Giant Blade.
*Forward Aerial: Does an upward slash forward with the Giant Blade. 
*Back Aerial: Stabs behind herself.
**Reference: The 2nd hit of her 1st strong attack from Hyrule Warriors: Age of Calamity.
*Up Aerial: Does a flip kick.
**Reference: Her mid-air weak attack from Hyrule Warriors: Age of Calamity.
*Down Aerial: Stabs below herself.
**Refeence: Her mid-air strong attack from Hyrule Warriors: Age of Calamity.
*Grab: Reaches out with both arms.
*Pummel: Does a shoulder chop, which can do more damage, depending on how many clones there are.
*Forward Throw: Shoves the opponent forward.
*Back Throw: Teleports behind the opponent & slashes them.
**Reference: The 1st hit of her 1st strong attack from Hyrule Warriors: Age of Calamity.
*Up Throw: Shoves the opponent upward.
*Down Throw: Slams the opponent down.
*Front Floor Attack: Slashes around herself while getting up.
**Reference: Her running strong attack from Hyrule Warriors: Age of Calamity.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a ninja slash with her kodachi while climbing up.
*Neutral Special - Wind Seal: Summons paper talismans & shot them & cutting winds forward that damage & push opponents back.
**Reference: Her 3rd & 4th weak attacks
*Side Special - Sheikah Symbol: Flashes & marks any opponents in front of her with a slash before absorbing its energy & gains a clone if she damages them enough.
**Reference: Her Sheikah Symbol clone mechanic from Hyrule Warriors: Age of Calamity.
*Up Special - Sheikah Sailcloth: Deploys a sailcloth & uses a talisman that propels her upward before gliding, which can be cancelled into any attack.
**Reference: The sailcloth she spawns when wall-jumping from Hyrule Warriors: Age of Calamity.
*Down Special - Clone Bomb: A clone leaps upward & transforms into an explosive barrel before it explodes, dealing more damage if there are clones present already.
**Reference: Her bomb attack from Hyrule Warriors: Age of Calamity.
*Final Smash - Army Of One: Rushes forward & does a combo of slashes, while summoning a group of clones to assist her as they slash before doing 1 final slash, creating a trail of light that explodes.
==Skull Kid==
	The secondary antagonist of The Legend of Zelda: Majora's Mask. A member of his species of the same name who stole Majora's Mask from the Happy Mask Salesman, got corrupted by it & tried to destroy Termina by dropping the Moon due to Majora feeding on his resentment for his falling out with the 4 Giants.
*Neutral Attack: Pulls out a flute & spits out a small dart, which can be spammed.
**Reference: The attack the Skull Kids do when Link visits them as an adult from The Legend of Zelda: Ocarina of Time.
*Forward Tilt - Majora's Barrage: Tosses a dark energy ball forward that explodes, which can be spammed & deals darkness damage.
**Reference: 1 of Majora Incarnation's attacks from The Legend of Zelda: Majora's Mask & 1 of his attacks from Hyrule Warriors.
*Up Tilt - 12 Hours: Does a backflip kick as Majora's Mask doesn't move.
*Down Tilt - Incarnation Cossack: Crouches & does several kicks.
**Reference: 1 of Majora Incarnation's dance moves also from Majora's Mask.
*Dash Attack: Does a cartwheel forward.
**Reference: The one he does in a flashback when he was playing with Tael & Tatl also from Majora's Mask.
*Forward Smash - Majora's Beam: Fires an eyebeam out of Majora's Mask, which can be reflected.
**Reference: 1 of Majora's Mask's attacks also from Majora's Mask & 1 of his attacks also from Hyrule Warriors.
*Up Smash: Does a dark magic-infused uppercut, dealing darkness damage.
**Reference: 1 of his attacks also from Hyrule Warriors.
*Down Smash - Wrathful Whips: Spins on 1 foot as 2 large tendrils come out from Majora’s Mask & spin around across the ground.
**Reference: 1 of Majora's Wrath's attacks from Majora's Mask.
*Neutral Aerial - Tendril Twirl: Leans forwards towards the screen as Majora’s Mask stares & several long tendrils appear from behind it as it spins around.
**Reference: 1 of Majora's Mask's attacks also from Majora's Mask.
*Forward Aerial - Soccer Moon: Kicks a smaller version of The Moon forward.
**Reference: 1 of his attacks also from Hyrule Warriors.
*Back Aerial: Does a backhanded slap behind himself.
**Reference: Him slapping Tael away before sending The Moon onto Termina also from Majora's Mask.
*Up Aerial - Astral Pirouette: Does a pirouette upward.
**Reference: The pirouette that Majora's Incarnation does also from Majora's Mask.
*Down Aerial: Stomps several times below himself.
**Reference: The tantrum he does from both Majora's Mask & Hyrule Warriors.
*Grab - Majora's Grasp: Majora's Mask lashes forward with 2 tentacles & wraps them around an opponent, which can serve as a tether recovery.
**Reference: The 1st part of Majora's Wrath's grab attack also from Majora's Mask.
*Pummel: Headbutts the opponent.
*Forward Throw: Spins the opponent around before slamming them forward.
**Reference: Young Link spinning Twinmold & slamming him into the ground in the 3Ds remake of Majora's Mask.
*Back Throw - Tendril Toss: Tosses the opponent behind himself.
**Reference: The 2nd part of Majora's Wrath's grab attack also from Majora's Mask.
*Up Throw: Spawns a dark whirlwind that launches the opponent upward.
**Reference: 1 of his attacks also from Hyrule Warriors.
*Down Throw - Dark Slam: Floats above the opponent & slams a large orb into them that explodes, also dealing darkness damage.
**Reference: 1 of his attacks also from Hyrule Warriors.
*Front Floor Attack: Majora's Mask spins around while he gets up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Majora's Mask headbutts while he climbs up.
*Neutral Special - Odolawa's Swarm: Puts on Odolwa's mask & spits a flurry of moths forward, poisoning opponents.
**Reference: 1 of Odolwa's attacks also from Majora's Mask.
*Side Special - Goht's Charge: Puts on Goht's mask & charges forward, freezing opponents.
**Reference: Goht's main attack also from Majora's Mask.
*Up Special - Twinmold's Flight: Puts on Twinmold's mask & does a flying tackle in any inputted direction, cursing opponents & reversing their controls.
**Reference: 1 of Twinmold's attacks also from Majora's Mask.
*Down Special - Gyorg's School: Puts on Gyorg's mask & spits a cloud forward with any opponent too close, taking constant damage as they're being bitten by the fish inside.
**Reference: 1 of Gyorg's attacks also from Majora's Mask.
*Final Smash - Final Hour: Grabs his head & screams as he releases a large explosion of dark magic all around himself, showing him floating above the top of the clock tower in South Clock Town with the Moon hanging over him before causing it to fall as the camera pans out to show it, crushing Clock Town & sending a wave of fire across all of Termina, insta-KO'ing heavily damaged opponents.
**Reference: The Moon slamming into Termina if Young Link runs out of time also from Majora's Mask.	
*Neutral Attack: Pulls out a flute & spits out a small dart, which can be spammed.
**Reference: The attack the Skull Kids do when Link visits them as an adult from The Legend of Zelda: Ocarina of Time.
*Forward Tilt - Majora's Barrage: Tosses a dark energy ball forward that explodes, which can be spammed & deals darkness damage.
**Reference: 1 of Majora Incarnation's attacks from The Legend of Zelda: Majora's Mask & 1 of his attacks from Hyrule Warriors.
*Up Tilt - 12 Hours: Does a backflip kick as Majora's Mask doesn't move.
*Down Tilt - Incarnation Cossack: Crouches & does several kicks.
**Reference: 1 of Majora Incarnation's dance moves also from Majora's Mask.
*Dash Attack: Does a cartwheel forward.
**Reference: The one he does in a flashback when he was playing with Tael & Tatl also from Majora's Mask.
*Forward Smash - Majora's Beam: Fires an eyebeam out of Majora's Mask, which can be reflected.
**Reference: 1 of Majora's Mask's attacks also from Majora's Mask & 1 of his attacks also from Hyrule Warriors.
*Up Smash: Does a dark magic-infused uppercut, dealing darkness damage.
**Reference: 1 of his attacks also from Hyrule Warriors.
*Down Smash - Wrathful Whips: Spins on 1 foot as 2 large tendrils come out from Majora’s Mask & spin around across the ground.
**Reference: 1 of Majora's Wrath's attacks from Majora's Mask.
*Neutral Aerial - Tendril Twirl: Leans forwards towards the screen as Majora’s Mask stares & several long tendrils appear from behind it as it spins around.
**Reference: 1 of Majora's Mask's attacks also from Majora's Mask.
*Forward Aerial - Soccer Moon: Kicks a smaller version of The Moon forward.
**Reference: 1 of his attacks also from Hyrule Warriors.
*Back Aerial: Does a backhanded slap behind himself.
**Reference: Him slapping Tael away before sending The Moon onto Termina also from Majora's Mask.
*Up Aerial - Astral Pirouette: Does a pirouette upward.
**Reference: The pirouette that Majora's Incarnation does also from Majora's Mask.
*Down Aerial: Stomps several times below himself.
**Reference: The tantrum he does from both Majora's Mask & Hyrule Warriors.
*Grab - Majora's Grasp: Majora's Mask lashes forward with 2 tentacles & wraps them around an opponent, which can serve as a tether recovery.
**Reference: The 1st part of Majora's Wrath's grab attack also from Majora's Mask.
*Pummel: Headbutts the opponent.
*Forward Throw: Spins the opponent around before slamming them forward.
**Reference: Young Link spinning Twinmold & slamming him into the ground in the 3Ds remake of Majora's Mask.
*Back Throw - Tendril Toss: Tosses the opponent behind himself.
**Reference: The 2nd part of Majora's Wrath's grab attack also from Majora's Mask.
*Up Throw: Spawns a dark whirlwind that launches the opponent upward.
**Reference: 1 of his attacks also from Hyrule Warriors.
*Down Throw - Dark Slam: Floats above the opponent & slams a large orb into them that explodes, also dealing darkness damage.
**Reference: 1 of his attacks also from Hyrule Warriors.
*Front Floor Attack: Majora's Mask spins around while he gets up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Majora's Mask headbutts while he climbs up.
*Neutral Special - Odolawa's Swarm: Puts on Odolwa's mask & spits a flurry of moths forward, poisoning opponents.
**Reference: 1 of Odolwa's attacks also from Majora's Mask.
*Side Special - Goht's Charge: Puts on Goht's mask & charges forward, freezing opponents.
**Reference: Goht's main attack also from Majora's Mask.
*Up Special - Twinmold's Flight: Puts on Twinmold's mask & does a flying tackle in any inputted direction, cursing opponents & reversing their controls.
**Reference: 1 of Twinmold's attacks also from Majora's Mask.
*Down Special - Gyorg's School: Puts on Gyorg's mask & spits a cloud forward with any opponent too close, taking constant damage as they're being bitten by the fish inside.
**Reference: 1 of Gyorg's attacks also from Majora's Mask.
*Final Smash - Final Hour: Grabs his head & screams as he releases a large explosion of dark magic all around himself, showing him floating above the top of the clock tower in South Clock Town with the Moon hanging over him before causing it to fall as the camera pans out to show it, crushing Clock Town & sending a wave of fire across all of Termina, insta-KO'ing heavily damaged opponents.
**Reference: The Moon slamming into Termina if Young Link runs out of time also from Majora's Mask.
==Samus==
	The main protagonist of the Metroid franchise. The Omniverse's most famous bounty hunter that’s constantly helping the Galactic Federation fight against galactic threats.
*Neutral Attack - Free-Aim Mode: Fires a quick blast of red energy from her arm cannon, which can be angled if held.
**Reference: Free-Aim Mode from Metroid: Samus Returns. 
*Forward Tilt: Fires a blast of energy while walking forward.
*Up Tilt - Melee Counter: Swings her arm cannon upward.
**Reference: Melee Counter from Metroid: Samus Returns & Metroid: Dread.
*Down Tilt - Slide/Slide Melee: Does a slide kick & then a bicycle kick if putted again afterward.
**Reference: Slide & Slide Melee Attack also from Metroid Dread.
*Dash Attack - Dash Melee: Swings her Arm Cannon upwards while running.
**Reference: Dash Melee also from Metroid Dread.
*Forward Smash - Charge Shot: Charges & fires a larger ball of energy forward.
**Reference: Charge Beam from the Metroid franchise.
*Up Smash: Points her Arm Cannon up & then unleashes a plasmic blast from it above her, covering a wide area above herself.
*Down Smash: Does a spinning electric leg sweep.
*Neutral Aerial - Screw Attack: Does a somersault while discharging energy.
**Reference: Screw Attack from the Metroid franchise.
*Forward Aerial - Spazer Beam: Fires a blast that splits into 3 lasers.
**Reference: Spazer Beam from the Metroid franchise.
*Back Aerial: Releases a burst of flames from her arm cannon behind herself, dealing fire damage.
*Up Aerial: Fires an energy shot upward.
**Reference: How she shoots upward from the Metroid franchise.
*Down Aerial: Fires an energy shot downward.
**Reference: How she shoots downward from the Metroid franchise.
*Grab - Grapple Beam: Fires her Grapple Beam at opponents, which serves as a tether recovery.
**Reference: Grapple Beam from the Metroid franchise.
*Pummel: Palm strikes the opponent.
*Forward Throw: Punches the opponent away with her arm cannon.
*Back Throw - Wave Beam: Swings the opponent behind herself & fires an energy blast in a sine curve at them.
**Reference: Wave Beam from the Metroid franchise.
*Up Throw: Puts the opponent above herself & fires at them.
*Down Throw: Swings the opponent downward before firing them in the face with her arm cannon several times.
**Reference: The end of Meta Ridley's boss fight from Metroid Prime 3: Corruption.
*Front Floor Attack: Quickly fires a flame burst on either side while getting up, dealing fire damage.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Shoots a blast of fire in front & then behind herself while getting up.
*Edge Attack: Swings her arm cannon ahead while climbing up.
*Neutral Special - Plasma Beam/Ice Beam: Fires a quick triple blast of energy beams if tapped or fires a larger beam if charged, freezing opponents in Ice mode.
**Reference: Plasma Beam & Ice Beam from the Metroid franchise.
*Side Special - Missile (Tapped)/Super Missile/Storm Missiles (Held): Fires a missile from her arm cannon at the cost of 1 missile if tapped, a Super Missile at the cost of 5 missiles if held a bit or a flurry of missiles at the cost of all 10 if held.
**Reference: Missiles, Super Missiles & Storm Missiles from the Metroid franchise.
*Up Special - Shinespark: Launches herself in any inputted direction as a gold shine emerges.
**Reference: Shinespark from the Metroid franchise.
*Down Special - Power Bomb/Freeze Field: In Energy mode, she briefly goes into Morph Ball form & drops down a Power Bomb, but in Ice mode, she summons 3 spinning ice projectiles that block attacks & freeze opponents.
**Reference: Power Bombs & Freeze Field from the Metroid franchise.
*Final Smash - Hyper Beam: Charges her arm cannon & fires a large beam of energy, which can be angled & can go through opponents & walls.
**Reference: Hyper Beam also from Dread.	
*Neutral Attack - Free-Aim Mode: Fires a quick blast of red energy from her arm cannon, which can be angled if held.
**Reference: Free-Aim Mode from Metroid: Samus Returns. 
*Forward Tilt: Fires a blast of energy while walking forward.
*Up Tilt - Melee Counter: Swings her arm cannon upward.
**Reference: Melee Counter from Metroid: Samus Returns & Metroid: Dread.
*Down Tilt - Slide/Slide Melee: Does a slide kick & then a bicycle kick if putted again afterward.
**Reference: Slide & Slide Melee Attack also from Metroid Dread.
*Dash Attack - Dash Melee: Swings her Arm Cannon upwards while running.
**Reference: Dash Melee also from Metroid Dread.
*Forward Smash - Charge Shot: Charges & fires a larger ball of energy forward.
**Reference: Charge Beam from the Metroid franchise.
*Up Smash: Points her Arm Cannon up & then unleashes a plasmic blast from it above her, covering a wide area above herself.
*Down Smash: Does a spinning electric leg sweep.
*Neutral Aerial - Screw Attack: Does a somersault while discharging energy.
**Reference: Screw Attack from the Metroid franchise.
*Forward Aerial - Spazer Beam: Fires a blast that splits into 3 lasers.
**Reference: Spazer Beam from the Metroid franchise.
*Back Aerial: Releases a burst of flames from her arm cannon behind herself, dealing fire damage.
*Up Aerial: Fires an energy shot upward.
**Reference: How she shoots upward from the Metroid franchise.
*Down Aerial: Fires an energy shot downward.
**Reference: How she shoots downward from the Metroid franchise.
*Grab - Grapple Beam: Fires her Grapple Beam at opponents, which serves as a tether recovery.
**Reference: Grapple Beam from the Metroid franchise.
*Pummel: Palm strikes the opponent.
*Forward Throw: Punches the opponent away with her arm cannon.
*Back Throw - Wave Beam: Swings the opponent behind herself & fires an energy blast in a sine curve at them.
**Reference: Wave Beam from the Metroid franchise.
*Up Throw: Puts the opponent above herself & fires at them.
*Down Throw: Swings the opponent downward before firing them in the face with her arm cannon several times.
**Reference: The end of Meta Ridley's boss fight from Metroid Prime 3: Corruption.
*Front Floor Attack: Quickly fires a flame burst on either side while getting up, dealing fire damage.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Shoots a blast of fire in front & then behind herself while getting up.
*Edge Attack: Swings her arm cannon ahead while climbing up.
*Neutral Special - Plasma Beam/Ice Beam: Fires a quick triple blast of energy beams if tapped or fires a larger beam if charged, freezing opponents in Ice mode.
**Reference: Plasma Beam & Ice Beam from the Metroid franchise.
*Side Special - Missile (Tapped)/Super Missile/Storm Missiles (Held): Fires a missile from her arm cannon at the cost of 1 missile if tapped, a Super Missile at the cost of 5 missiles if held a bit or a flurry of missiles at the cost of all 10 if held.
**Reference: Missiles, Super Missiles & Storm Missiles from the Metroid franchise.
*Up Special - Shinespark: Launches herself in any inputted direction as a gold shine emerges.
**Reference: Shinespark from the Metroid franchise.
*Down Special - Power Bomb/Freeze Field: In Energy mode, she briefly goes into Morph Ball form & drops down a Power Bomb, but in Ice mode, she summons 3 spinning ice projectiles that block attacks & freeze opponents.
**Reference: Power Bombs & Freeze Field from the Metroid franchise.
*Final Smash - Hyper Beam: Charges her arm cannon & fires a large beam of energy, which can be angled & can go through opponents & walls.
**Reference: Hyper Beam also from Dread.
==Zero Suit Samus==
	This is what Samus looks like without her suit where she's still able to protect herself & others.
*Neutral Attack - Level Chop/Gun Hook/Back Knuckle: Does a knifehand strike, followed by a pistol-whip with her Paralyzer, followed by a 12-6 elbow.
*Forward Tilt - Spin Kick: Does a roundhouse kick, which can be angled.
*Up Tilt - Headstand Kick: Does a butterfly kick followed by an upward scissor kick.
*Down Tilt - Ground Sweep: Does a legsweep. 
*Dash Attack - Jumping Kneebutt: Activates her Jet Boots to perform a jet-propelled knee strike.
*Forward Smash - Jet Boot Kick: Does a mid-level sidekick followed by a spinning sidekick at a slightly higher angle, dealing fire damage.
*Up Smash - Shocker Sting: Spins in place while twirling her Plasma Whip overhead, dealing electric damage.
*Down Smash - Slant Paralyzer: Aims her Paralyzer downward in front of herself and fires a paralyzing energy blast at the ground, also dealing electric damage & paralyzing opponents.
**Reference: The ability to shoot her Paralyzer downward from Metroid: Zero Mission.
*Neutral Aerial - Whip Guard: Spins in midair, swinging her Plasma Whip laterally around herself, also dealing electric damage.
*Forward Aerial - Twice Kick: Does a hook kick followed by a roundhouse kick.
*Back Aerial - Sobat: Does a spinning hook kick behind herself.
*Up Aerial - Air Kick: Does a bicycle kick.
*Down Aerial - Slash Dive: Does a diagonal flying kick, meteor smashing opponents.
*Grab - Plasma Whip: Performs a kneeling lunge to unfurl the Plasma Whip.
*Pummel - Kneebutt: Knee strikes the opponent.
*Forward Throw - Short Kick: Kicks the opponent forward.
*Back Throw - Kick Throw: Pushes the opponent behind herself & does a mid-level roundhouse kick.
*Up Throw - Hold Somersault Kick: Does a backflip kick.
*Down Throw - Knee Stamp: Pins the opponent on the ground and performs an axe kick.
*Front Floor Attack: Does a modified butterfly kick performed from a windmill while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a low-level roundhouse kick while climbing up.
*Neutral Special - Paralyzer: Assumes a kneeling position to fire a paralyzing energy blast from her weapon, also dealing electric damage & paralyzing opponents.
**Reference: The paralyzer she uses also from Zero Mission.
*Side Special - Plasma Whip: Does a kneeling lunge to unleash the Plasma Whip forward in a swirling motion, also dealing electric damage.
**Reference: The Plasma Whip also from Zero Mission.
*Up Special - Boost Kick: Activates her Jet Boots to perform a jet-propelled diagonal split-legged flying kick, followed by a spinning hook kick.
*Down Special - Flip Jump: Flashes & does a Ce Kong Fan jump, burying grounded opponents & meteor smashing aerial ones.
*Final Smash - Zero Laser: Leaps up, rising into the air, then appears atop her Gunship in the background, wearing her Power Suit as a player-controlled crosshair then appears & after a short amount of time or when the attack button is pressed, fires her Zero Laser at any opponents in the crosshair before releasing a final burst.	
*Neutral Attack - Level Chop/Gun Hook/Back Knuckle: Does a knifehand strike, followed by a pistol-whip with her Paralyzer, followed by a 12-6 elbow.
*Forward Tilt - Spin Kick: Does a roundhouse kick, which can be angled.
*Up Tilt - Headstand Kick: Does a butterfly kick followed by an upward scissor kick.
*Down Tilt - Ground Sweep: Does a legsweep. 
*Dash Attack - Jumping Kneebutt: Activates her Jet Boots to perform a jet-propelled knee strike.
*Forward Smash - Jet Boot Kick: Does a mid-level sidekick followed by a spinning sidekick at a slightly higher angle, dealing fire damage.
*Up Smash - Shocker Sting: Spins in place while twirling her Plasma Whip overhead, dealing electric damage.
*Down Smash - Slant Paralyzer: Aims her Paralyzer downward in front of herself and fires a paralyzing energy blast at the ground, also dealing electric damage & paralyzing opponents.
**Reference: The ability to shoot her Paralyzer downward from Metroid: Zero Mission.
*Neutral Aerial - Whip Guard: Spins in midair, swinging her Plasma Whip laterally around herself, also dealing electric damage.
*Forward Aerial - Twice Kick: Does a hook kick followed by a roundhouse kick.
*Back Aerial - Sobat: Does a spinning hook kick behind herself.
*Up Aerial - Air Kick: Does a bicycle kick.
*Down Aerial - Slash Dive: Does a diagonal flying kick, meteor smashing opponents.
*Grab - Plasma Whip: Performs a kneeling lunge to unfurl the Plasma Whip.
*Pummel - Kneebutt: Knee strikes the opponent.
*Forward Throw - Short Kick: Kicks the opponent forward.
*Back Throw - Kick Throw: Pushes the opponent behind herself & does a mid-level roundhouse kick.
*Up Throw - Hold Somersault Kick: Does a backflip kick.
*Down Throw - Knee Stamp: Pins the opponent on the ground and performs an axe kick.
*Front Floor Attack: Does a modified butterfly kick performed from a windmill while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a low-level roundhouse kick while climbing up.
*Neutral Special - Paralyzer: Assumes a kneeling position to fire a paralyzing energy blast from her weapon, also dealing electric damage & paralyzing opponents.
**Reference: The paralyzer she uses also from Zero Mission.
*Side Special - Plasma Whip: Does a kneeling lunge to unleash the Plasma Whip forward in a swirling motion, also dealing electric damage.
**Reference: The Plasma Whip also from Zero Mission.
*Up Special - Boost Kick: Activates her Jet Boots to perform a jet-propelled diagonal split-legged flying kick, followed by a spinning hook kick.
*Down Special - Flip Jump: Flashes & does a Ce Kong Fan jump, burying grounded opponents & meteor smashing aerial ones.
*Final Smash - Zero Laser: Leaps up, rising into the air, then appears atop her Gunship in the background, wearing her Power Suit as a player-controlled crosshair then appears & after a short amount of time or when the attack button is pressed, fires her Zero Laser at any opponents in the crosshair before releasing a final burst.
==Ridley==
	1 of the main antagonists of the Metroid franchise. Samus' arch-nemesis & a leader of the Space Pirates who killed her parents & has done battle with her on multiple occasions.
*Neutral Attack - Scratch/Counter Scratch/Bite Off/Thousand Needle/Tail Finish: Does a double claw swipe followed by a bite, which can be cancelled into a rapid-fire tail stab that ends with a swing.
*Forward Tilt - Tail Spear: Grabs his tail & thrusts it forward.
*Up Tilt: Slashes with his claws in an uppercut motion.
*Down Tilt - Tail Bash: Does a low tail swipe.
*Dash Attack - Dash Bite: Does a leaning bite.
**Reference: Meta Ridley's lunging attack from Metroid Prime.
*Forward Smash - Bark Explosion: Generates an explosion forward, dealing fire damage.
*Up Smash: Expels fire from his mouth while swinging his head from front to back, also dealing fire damage.
*Down Smash: Drags his long tail across the ground from forward to back.
**Reference: 1 of his attacks from his boss fight from Metroid: Other M.
*Neutral Aerial: Rapidly somersaults forward.
*Forward Aerial: Does a downward arcing slash with his claws, spiking opponents.
*Back Aerial: Swings his tail behind himself.
*Up Aerial: Swings his head above himself.
**Reference: 1 of Meta Ridley's attacks from Metroid Prime 3: Corruption.
*Down Aerial - Tail Pogo: Thrusts his tail downward, meteor smashing opponents.
**Reference: 1 of his attacks from his boss fight from Metroid: Other M.
*Grab: Reaches out with his right hand.
*Pummel - Tail Needle: Thrusts his tail into the opponent.
*Forward Throw: Blasts the opponent forward with an explosion, dealing fire damage.
**Reference: 1 of his attacks from his boss fight from Super Metroid.
*Back Throw: Drags the opponent before flinging them behind himself.
*Up Throw: Jumps up with the opponent & then slams them on the ground on the way down.
*Down Throw: Pins the opponent & breathes fire on them, also dealing fire damage.
*Front Floor Attack: Does a claw swipe around himself while getting up.
*Back Floor Attack: Swings his tail forward & then backward while getting up.
*Trip Floor Attack: Swipes an arm backward & then kicks forward while getting up.
*Edge Attack: Climbs up & does a claw swipe.
*Neutral Special - Plasma Breath: Spits a fireball from his mouth forward, which bounces along the ground & can be charged to have him spit up to 5 fireballs, also increasing in size & damage.
**Reference: His bouncing fireballs from his boss fight from the original Metroid.
*Side Special - Space Pirate Rush: Rushes forward to grab an opponent, which if successful, slams them onto the ground & drags them forward along him & then throws them either upon reaching an edge or if held.
**Reference: When he grabs Samus to grinded her against a wall in several of his boss fights from the Metroid franchise.
*Up Special - Wing Blitz: Charges up & then performs a flying tackle in any inputted direction.
**Reference: 1 of Omega Ridley's attacks from his boss fight from Metroid Prime 3: Corruption.
*Down Special - Skewer: Brings his tail back as it glows briefly & then stabs forward with it, crumpling opponents.
**Reference: How he murdered Gray Voice from Metroid: Volume 2.
*Final Smash - Plasma Scream: Lets out a roar & dashes forward, headbutting any caught opponents onto Samus' gunship as it flies off, charges up & unleashes a powerful plasma beam at the ship, causing it to explode & insta-KO'ing heavily damaged opponents.	
*Neutral Attack - Scratch/Counter Scratch/Bite Off/Thousand Needle/Tail Finish: Does a double claw swipe followed by a bite, which can be cancelled into a rapid-fire tail stab that ends with a swing.
*Forward Tilt - Tail Spear: Grabs his tail & thrusts it forward.
*Up Tilt: Slashes with his claws in an uppercut motion.
*Down Tilt - Tail Bash: Does a low tail swipe.
*Dash Attack - Dash Bite: Does a leaning bite.
**Reference: Meta Ridley's lunging attack from Metroid Prime.
*Forward Smash - Bark Explosion: Generates an explosion forward, dealing fire damage.
*Up Smash: Expels fire from his mouth while swinging his head from front to back, also dealing fire damage.
*Down Smash: Drags his long tail across the ground from forward to back.
**Reference: 1 of his attacks from his boss fight from Metroid: Other M.
*Neutral Aerial: Rapidly somersaults forward.
*Forward Aerial: Does a downward arcing slash with his claws, spiking opponents.
*Back Aerial: Swings his tail behind himself.
*Up Aerial: Swings his head above himself.
**Reference: 1 of Meta Ridley's attacks from Metroid Prime 3: Corruption.
*Down Aerial - Tail Pogo: Thrusts his tail downward, meteor smashing opponents.
**Reference: 1 of his attacks from his boss fight from Metroid: Other M.
*Grab: Reaches out with his right hand.
*Pummel - Tail Needle: Thrusts his tail into the opponent.
*Forward Throw: Blasts the opponent forward with an explosion, dealing fire damage.
**Reference: 1 of his attacks from his boss fight from Super Metroid.
*Back Throw: Drags the opponent before flinging them behind himself.
*Up Throw: Jumps up with the opponent & then slams them on the ground on the way down.
*Down Throw: Pins the opponent & breathes fire on them, also dealing fire damage.
*Front Floor Attack: Does a claw swipe around himself while getting up.
*Back Floor Attack: Swings his tail forward & then backward while getting up.
*Trip Floor Attack: Swipes an arm backward & then kicks forward while getting up.
*Edge Attack: Climbs up & does a claw swipe.
*Neutral Special - Plasma Breath: Spits a fireball from his mouth forward, which bounces along the ground & can be charged to have him spit up to 5 fireballs, also increasing in size & damage.
**Reference: His bouncing fireballs from his boss fight from the original Metroid.
*Side Special - Space Pirate Rush: Rushes forward to grab an opponent, which if successful, slams them onto the ground & drags them forward along him & then throws them either upon reaching an edge or if held.
**Reference: When he grabs Samus to grinded her against a wall in several of his boss fights from the Metroid franchise.
*Up Special - Wing Blitz: Charges up & then performs a flying tackle in any inputted direction.
**Reference: 1 of Omega Ridley's attacks from his boss fight from Metroid Prime 3: Corruption.
*Down Special - Skewer: Brings his tail back as it glows briefly & then stabs forward with it, crumpling opponents.
**Reference: How he murdered Gray Voice from Metroid: Volume 2.
*Final Smash - Plasma Scream: Lets out a roar & dashes forward, headbutting any caught opponents onto Samus' gunship as it flies off, charges up & unleashes a powerful plasma beam at the ship, causing it to explode & insta-KO'ing heavily damaged opponents.
==Raven Beak==
	The main antagonist of Metroid Dread. The Chozo commander of the Mawkin Tribe & Samus' adoptive father whose DNA was utilized to genetically modify her into the skilled warrior she is today.
*Neutral Attack - Itorash Slash: Slashes 3 times with his free hand.
**Reference: His melee attack from his boss fight from Metroid Dread.
*Forward Tilt: Gathers a crimson aura around his free hand before releasing it with a forceful slam.
*Up Tilt: Sprouts his wings & swipes them upward.
*Down Tilt: Quickly kicks in front of himself at a downward angle.
*Dash Attack: Winds his fist back, then slides a short distance forward & does a devastating punch.
**Reference: His dash attack from his boss fight also from Dread.
*Forward Smash - Beam Blade: Aims his Arm Cannon at the ground, charges up a short-range beam & then swings the blaster horizontally.
**Reference: 1 of his attacks during his Melee Counter also from Dread.
*Up Smash - Burneia Blast: Dramatically lifts his Arm Cannon & then unleashes a fan-shaped intense blast from its tip.
**Reference: 1 of his attacks from his boss fight also from Dread.
*Down Smash: Slashes at the ground with his free hand around himself.
*Neutral Aerial: Sweeps his Arm Cannon in a circular motion around his body.
*Forward Aerial: Does 4 roundhouse kicks in quick succession.
*Back Aerial: His wings appear on his back as he slaps them backward.
*Up Aerial: Does a backflip kick.
*Down Aerial - Talon Crusher: Propels himself downward in a burst of speed with his talons outstretched, spiking opponents.
**Reference: 1 of his attacks during his Melee Counter also from Dread.
*Grab: Grabs with his free hand.
**Reference: How he grabs Samus also from Dread.
*Pummel: Tightens his grip.
*Forward Throw: Fires his Arm Cannon at point-blank range, knocking the opponent forward.
*Back Throw - Thoha Takedown: Throws the opponent behind himself.
*Up Throw: Tosses his opponent into the air before blasting them.
*Down Throw - Cataris Crush: Slams his opponent into the ground & stomps them.
**Reference: 1 of his attacks during his Melee Counter also from Dread.
*Front Floor Attack: Does a sweep kick around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a swing with his Arm Cannon while climbing up.
*Neutral Special - Black Hole Blast (Tapped)/Beam Burst (Held): If tapped, he rears back & shoots an orb of darkness that homes in on an opponent & slowly grows overtime. If held, he plants his feet if grounded or slows his descent with his wings if airborne & then unleashes a relentless stream of plasma from his Arm Cannon.
**Reference: 1 of his attacks from his boss fight & Beam Burst also from Dread.
*Side Special - Flash Shift: Instantly warps a short distance forward.
**Reference: Flash Shift also from Dread.
*Up Special - Raven Wing: Summons his wings & propels himself through the air in a corkscrew-like motion in any inputted direction.
**Reference: 1 of his attacks from his boss fight also from Dread.
*Down Special - Lightning Armor/Lightning Wave: Stands still as his armor emits blue electricity & if hit by projectiles, the veil either releases a massive shockwave or instantly returns it back, dealing electric damage.
**Reference: The scene of him absorbing Samus' shots also from Dread.
*Final Smash - Mawkin Laser: Says "Hadar sen olmen." & fires a massive Hyper Beam from his cannon.
**Reference: His Hyper Beam attack & how Samus killed him also from Dread.	
*Neutral Attack - Itorash Slash: Slashes 3 times with his free hand.
**Reference: His melee attack from his boss fight from Metroid Dread.
*Forward Tilt: Gathers a crimson aura around his free hand before releasing it with a forceful slam.
*Up Tilt: Sprouts his wings & swipes them upward.
*Down Tilt: Quickly kicks in front of himself at a downward angle.
*Dash Attack: Winds his fist back, then slides a short distance forward & does a devastating punch.
**Reference: His dash attack from his boss fight also from Dread.
*Forward Smash - Beam Blade: Aims his Arm Cannon at the ground, charges up a short-range beam & then swings the blaster horizontally.
**Reference: 1 of his attacks during his Melee Counter also from Dread.
*Up Smash - Burneia Blast: Dramatically lifts his Arm Cannon & then unleashes a fan-shaped intense blast from its tip.
**Reference: 1 of his attacks from his boss fight also from Dread.
*Down Smash: Slashes at the ground with his free hand around himself.
*Neutral Aerial: Sweeps his Arm Cannon in a circular motion around his body.
*Forward Aerial: Does 4 roundhouse kicks in quick succession.
*Back Aerial: His wings appear on his back as he slaps them backward.
*Up Aerial: Does a backflip kick.
*Down Aerial - Talon Crusher: Propels himself downward in a burst of speed with his talons outstretched, spiking opponents.
**Reference: 1 of his attacks during his Melee Counter also from Dread.
*Grab: Grabs with his free hand.
**Reference: How he grabs Samus also from Dread.
*Pummel: Tightens his grip.
*Forward Throw: Fires his Arm Cannon at point-blank range, knocking the opponent forward.
*Back Throw - Thoha Takedown: Throws the opponent behind himself.
*Up Throw: Tosses his opponent into the air before blasting them.
*Down Throw - Cataris Crush: Slams his opponent into the ground & stomps them.
**Reference: 1 of his attacks during his Melee Counter also from Dread.
*Front Floor Attack: Does a sweep kick around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a swing with his Arm Cannon while climbing up.
*Neutral Special - Black Hole Blast (Tapped)/Beam Burst (Held): If tapped, he rears back & shoots an orb of darkness that homes in on an opponent & slowly grows overtime. If held, he plants his feet if grounded or slows his descent with his wings if airborne & then unleashes a relentless stream of plasma from his Arm Cannon.
**Reference: 1 of his attacks from his boss fight & Beam Burst also from Dread.
*Side Special - Flash Shift: Instantly warps a short distance forward.
**Reference: Flash Shift also from Dread.
*Up Special - Raven Wing: Summons his wings & propels himself through the air in a corkscrew-like motion in any inputted direction.
**Reference: 1 of his attacks from his boss fight also from Dread.
*Down Special - Lightning Armor/Lightning Wave: Stands still as his armor emits blue electricity & if hit by projectiles, the veil either releases a massive shockwave or instantly returns it back, dealing electric damage.
**Reference: The scene of him absorbing Samus' shots also from Dread.
*Final Smash - Mawkin Laser: Says "Hadar sen olmen." & fires a massive Hyper Beam from his cannon.
**Reference: His Hyper Beam attack & how Samus killed him also from Dread.
==Pit==
	The protagonist of the Kid Icarus franchise. A flightless wise-cracking angel who serves as Palutena's most loyal servant & captain of her royal bodyguards.
*Neutral Attack - Forehand Slice/Backhand Slice/Upper Swing/Cutter Rush/Cutter Finish: Does a reverse gripped downward slash, followed by a reverse gripped inward slash & then an upward slash, which can be cancelled into a flurry of slashes with both blades & concludes with a lunging outward slash.
*Forward Tilt - Cross Chop: Does a scissoring slash.
*Up Tilt - Anti-Air Attack: Does a stretch kick followed by a high-level roundhouse kick.
*Down Tilt - Leg Cutter: Does a kneeling outward slash.
*Dash Attack - Dash Slice: Does a spinning inward slash.
*Forward Smash - Dual Attack: Does a reverse gripped inward slash with a blade & then reassembles the bow to do an outward slash with it.
*Up Smash - Angel Spin: Jumps to do 3 upward slashes.
*Down Smash - Low Attack Combination: Does a kneeling outward slash, followed by a squatting reverse gripped thrust behind himself.
*Neutral Aerial - Spinning Cycle: Does a buzzsaw-like series of slashes in front of himself.
*Forward Aerial - Front Cycle: Lunges forward to do a buzzsaw-like series of slashes.
*Back Aerial - Air Stab: Does a double reverse gripped thrust behind himself.
*Up Aerial - Lightning Rotor: Does an overhead buzzsaw-like series of slashes above himself.
*Down Aerial - Under-Arc Slash: Does a downward arcing slash.
*Grab: Reaches out with his free hand.
*Pummel - Kneebutt: Knee strikes the opponent.
*Forward Throw - Upper Swing: Slashes the opponent away.
*Back Throw - Behind Throw: Grabs the opponent by their head, spins around with them in tow & them slams them onto the ground head-1st behind himself.
*Up Throw - Stand Shoot: Does a handstand kick.
*Down Throw - Bone Divide: Pins the opponent to the ground & then slashes their back.
*Front Floor Attack: Slashes on either side of himself while getting up.
*Back Floor Attack: Slashes in front of himself & then behind while getting up.
*Trip Floor Attack: Spins the bow behind himself & then in front while getting up.
*Edge Attack: Does a hook kick while climbing up.
*Neutral Special - Palutena Bow: Shoots an ethereal arrow from his Palutena Bow, which can be aimed.
**Reference: The Arrow of Light from the original Kid Icarus.
*Side Special - Upperdash Arm: Wields the Upperdash Arm to perform a dashing uppercut, deflects incoming projectiles & can shoot energy rings if pressed again.
**Reference: Upperdash Arm from Kid Icarus: Uprising.
*Up Special - Power of Flight: Soars upward through the air by using the Power of Flight.
**Reference: The Power of Flight also from Uprising.
*Down Special - Guardian Orbitars: Wields the Guardian Orbitars to create twin energy shields that reflect projectiles as he says "Stay back!" or chuckles.
**Reference: Guardians Orbitars also from Uprising.
*Final Smash - Great Sacred Treasure: Summons the Great Sacred Treasure & shoots several projectiles & whirlwinds at opponents before firing a laser beam at them.
**Reference: Great Sacred Treasure also from Uprising.	
*Neutral Attack - Forehand Slice/Backhand Slice/Upper Swing/Cutter Rush/Cutter Finish: Does a reverse gripped downward slash, followed by a reverse gripped inward slash & then an upward slash, which can be cancelled into a flurry of slashes with both blades & concludes with a lunging outward slash.
*Forward Tilt - Cross Chop: Does a scissoring slash.
*Up Tilt - Anti-Air Attack: Does a stretch kick followed by a high-level roundhouse kick.
*Down Tilt - Leg Cutter: Does a kneeling outward slash.
*Dash Attack - Dash Slice: Does a spinning inward slash.
*Forward Smash - Dual Attack: Does a reverse gripped inward slash with a blade & then reassembles the bow to do an outward slash with it.
*Up Smash - Angel Spin: Jumps to do 3 upward slashes.
*Down Smash - Low Attack Combination: Does a kneeling outward slash, followed by a squatting reverse gripped thrust behind himself.
*Neutral Aerial - Spinning Cycle: Does a buzzsaw-like series of slashes in front of himself.
*Forward Aerial - Front Cycle: Lunges forward to do a buzzsaw-like series of slashes.
*Back Aerial - Air Stab: Does a double reverse gripped thrust behind himself.
*Up Aerial - Lightning Rotor: Does an overhead buzzsaw-like series of slashes above himself.
*Down Aerial - Under-Arc Slash: Does a downward arcing slash.
*Grab: Reaches out with his free hand.
*Pummel - Kneebutt: Knee strikes the opponent.
*Forward Throw - Upper Swing: Slashes the opponent away.
*Back Throw - Behind Throw: Grabs the opponent by their head, spins around with them in tow & them slams them onto the ground head-1st behind himself.
*Up Throw - Stand Shoot: Does a handstand kick.
*Down Throw - Bone Divide: Pins the opponent to the ground & then slashes their back.
*Front Floor Attack: Slashes on either side of himself while getting up.
*Back Floor Attack: Slashes in front of himself & then behind while getting up.
*Trip Floor Attack: Spins the bow behind himself & then in front while getting up.
*Edge Attack: Does a hook kick while climbing up.
*Neutral Special - Palutena Bow: Shoots an ethereal arrow from his Palutena Bow, which can be aimed.
**Reference: The Arrow of Light from the original Kid Icarus.
*Side Special - Upperdash Arm: Wields the Upperdash Arm to perform a dashing uppercut, deflects incoming projectiles & can shoot energy rings if pressed again.
**Reference: Upperdash Arm from Kid Icarus: Uprising.
*Up Special - Power of Flight: Soars upward through the air by using the Power of Flight.
**Reference: The Power of Flight also from Uprising.
*Down Special - Guardian Orbitars: Wields the Guardian Orbitars to create twin energy shields that reflect projectiles as he says "Stay back!" or chuckles.
**Reference: Guardians Orbitars also from Uprising.
*Final Smash - Great Sacred Treasure: Summons the Great Sacred Treasure & shoots several projectiles & whirlwinds at opponents before firing a laser beam at them.
**Reference: Great Sacred Treasure also from Uprising.
==Palutena==
	A main character in the Kid Icarus franchise. The Goddess of Light & the ruler of Skyworld who does like to play with Pit & goes to great lengths to protect her people.
*Neutral Attack - Radiance/Glimmer/Glimmer Finish: Thrusts her staff forward, emitting a blast of light from its orb, then fires several light bursts, followed by a final burst from an upward swipe.
*Forward Tilt - Circle of Protection: Telekinetically twirls her staff in front of herself inwards.
*Up Tilt - Circle of Heaven: Kneels down & telekinetically twirls her staff overhead.
*Down Tilt - Circle of Earth: Kneels down & telekinetically twirls her staff along the ground.
*Dash Attack - Palutena Shield: Rams into the opponent with her shield.
*Forward Smash - Palutena God Wing: Conjures a pair of ethereal wings & flaps them forward, occasionally uttering "Goddess Wings.".
*Up Smash - Pillar of Light: Raises her staff skyward, conjuring a cyan beam of light that erupts from the ground in front of herself.
**Reference: 1 of her attacks in her boss fight from Kid Icarus: Uprising while she's under the control of the Chaos Kin.
*Down Smash - Pillar of Light: Unfurls her wings & creates 2 bursts of light from the ground around herself as she slams them down.
**Reference: 1 of her attacks in her boss fight also from Uprising while she's under the control of the Chaos Kin.
*Neutral Aerial - Omnidirectional Circle: Telekinetically spins her staff around herself as she twirls in the air.
*Forward Aerial - Palutena Kick: Emits a blast of light in front of herself & shoots her backwards.
*Back Aerial - Shield Bash: Rotates her body to slam her shield behind herself.
*Up Aerial - Halo: Twirls while emitting her halo above herself.
*Down Aerial - Purging Kick: Does a downward roundhouse kick, spiking opponents.
*Grab: Telekinetically clinches the opponent.
*Pummel - Petit Shock: Emits a burst of light from her staff.
*Forward Throw - Zero-Contact Throw: Slightly curls herself & then telekinetically pushes the opponent forward while throwing out her arms.
*Back Throw - Zero-Contact Reverse Throw: Telekinetically lifts the opponent & then does an inverted version of the Arabesque to fling them backward.
*Up Throw - Launch: Telekinetically raises the opponent upward with her left arm & heaves them upward by thrusting her staff upward.
*Down Throw - Knock Down: Telekinetically lifts the opponent & then slams them down.
*Front Floor Attack: Swings her staff behind herself & then in front before getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Swings her staff in front of herself & then behind before getting up.
*Edge Attack: Does a legsweep while climbing up.
*Neutral Special - Autoreticle: Illuminates her staff's orb to aim a reticle over the opponent & then fires 3 energy blasts at that location, occasionally uttering "Autoreticle." or a large homing energy ball if fully held.
**Reference: The Autoreticle also from Uprising, while the energy shots & energy ball come from her boss fight in Chapter 20: Palutena's Temple.
*Side Special - Explosive Flame: Creates a multi-hitting explosion 4-character lengths away from herself, occasionally uttering "Explosive Flame.", dealing fire damage.
**Reference: Explosive Flame also from Uprising.
*Up Special - Warp: Disappears & then reappears in a chosen direction, occasionally uttering "Warp.".
**Reference: Warp also from Uprising.
*Down Special - Counter/Reflect Barrier: Uses her shield to catch an opponent's attack & either forcefully thrusts her staff out or raises her shield to emit a rectangular barrier to reflect projectiles.
**Reference: Counter & Reflect Barrier also from Uprising.
*Final Smash - Light's Judgement: Creates a blast of light around herself, stunning any opponents caught as she teleports away, projecting herself into the sky before unleashing a massive beam of light at them.	
*Neutral Attack - Radiance/Glimmer/Glimmer Finish: Thrusts her staff forward, emitting a blast of light from its orb, then fires several light bursts, followed by a final burst from an upward swipe.
*Forward Tilt - Circle of Protection: Telekinetically twirls her staff in front of herself inwards.
*Up Tilt - Circle of Heaven: Kneels down & telekinetically twirls her staff overhead.
*Down Tilt - Circle of Earth: Kneels down & telekinetically twirls her staff along the ground.
*Dash Attack - Palutena Shield: Rams into the opponent with her shield.
*Forward Smash - Palutena God Wing: Conjures a pair of ethereal wings & flaps them forward, occasionally uttering "Goddess Wings.".
*Up Smash - Pillar of Light: Raises her staff skyward, conjuring a cyan beam of light that erupts from the ground in front of herself.
**Reference: 1 of her attacks in her boss fight from Kid Icarus: Uprising while she's under the control of the Chaos Kin.
*Down Smash - Pillar of Light: Unfurls her wings & creates 2 bursts of light from the ground around herself as she slams them down.
**Reference: 1 of her attacks in her boss fight also from Uprising while she's under the control of the Chaos Kin.
*Neutral Aerial - Omnidirectional Circle: Telekinetically spins her staff around herself as she twirls in the air.
*Forward Aerial - Palutena Kick: Emits a blast of light in front of herself & shoots her backwards.
*Back Aerial - Shield Bash: Rotates her body to slam her shield behind herself.
*Up Aerial - Halo: Twirls while emitting her halo above herself.
*Down Aerial - Purging Kick: Does a downward roundhouse kick, spiking opponents.
*Grab: Telekinetically clinches the opponent.
*Pummel - Petit Shock: Emits a burst of light from her staff.
*Forward Throw - Zero-Contact Throw: Slightly curls herself & then telekinetically pushes the opponent forward while throwing out her arms.
*Back Throw - Zero-Contact Reverse Throw: Telekinetically lifts the opponent & then does an inverted version of the Arabesque to fling them backward.
*Up Throw - Launch: Telekinetically raises the opponent upward with her left arm & heaves them upward by thrusting her staff upward.
*Down Throw - Knock Down: Telekinetically lifts the opponent & then slams them down.
*Front Floor Attack: Swings her staff behind herself & then in front before getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Swings her staff in front of herself & then behind before getting up.
*Edge Attack: Does a legsweep while climbing up.
*Neutral Special - Autoreticle: Illuminates her staff's orb to aim a reticle over the opponent & then fires 3 energy blasts at that location, occasionally uttering "Autoreticle." or a large homing energy ball if fully held.
**Reference: The Autoreticle also from Uprising, while the energy shots & energy ball come from her boss fight in Chapter 20: Palutena's Temple.
*Side Special - Explosive Flame: Creates a multi-hitting explosion 4-character lengths away from herself, occasionally uttering "Explosive Flame.", dealing fire damage.
**Reference: Explosive Flame also from Uprising.
*Up Special - Warp: Disappears & then reappears in a chosen direction, occasionally uttering "Warp.".
**Reference: Warp also from Uprising.
*Down Special - Counter/Reflect Barrier: Uses her shield to catch an opponent's attack & either forcefully thrusts her staff out or raises her shield to emit a rectangular barrier to reflect projectiles.
**Reference: Counter & Reflect Barrier also from Uprising.
*Final Smash - Light's Judgement: Creates a blast of light around herself, stunning any opponents caught as she teleports away, projecting herself into the sky before unleashing a massive beam of light at them.
==Medusa==
	The main antagonist of Kid Icarus & the secondary antagonist of Kid Icarus: Uprising. The ruler of the Underworld who originally kidnapped Palutena but was defeated by Pit & was used as a pawn by Hades.
*Neutral Attack: Stabs her staff forward & then delivers a flurry of stabs.
*Forward Tilt: Slashes diagonally with her free hand.
*Up Tilt: 3 of her snakes bite upward at the same time.
*Down Tilt: Crouches & spins her staff on the ground in front of herself.
*Dash Attack: Spins her staff rapidly like a windmill blade.
*Forward Smash - Poison Palm: Charges up poison energy in her palm & extends it forward, which releases a blast of poisonous gas, poisoning opponents.
**Reference: 1 of her attacks from her boss fight from Kid Icarus: Uprising.
*Up Smash: Does an uppercut, dealing darkness damage.
**Reference: The uppercut she decapitated Hades with also from Uprising.
*Down Smash - Rubble Rumble: Lifts her staff upward as rubble & stones levitate out of the ground from both sides of herself & rocket upward.
*Neutral Aerial: Spins her staff in a circle in front of herself.
*Forward Aerial: The snakes in her hair lash out forward.
*Back Aerial: Stabs behind herself with her staff.
*Up Aerial: 3 snakes in her hair lash out upward at the same time.
*Down Aerial: Points downward & releases a small energy explosion below herself.
*Grab: Telekinetically clinches the opponent.
*Pummel: Emits a burst of darkness from her staff, dealing darkness damage.
*Forward Throw: Slightly curls herself & then telekinetically pushes the opponent forward while throwing out her arms.
*Back Throw: Slashes the opponent behind herself.
*Up Throw: Telekinetically raises the opponent upward & her hair snakes bite them.
*Down Throw: Slams the opponent down & stabs them with her staff.
*Front Floor Attack: Swings her staff behind herself & then in front while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Swings her staff in front of herself & then behind while getting up.
*Edge Attack: Does a legsweep while climbing up.
*Neutral Special - Petrifying Gaze: Fires a beam from her eyes that petrifies any opponent looking at her, which can cause them to plummet if hit in the air, but can mashed out of.
*Side Special - Thanatos Bomb: Points forward as 1 of the snakes in her hair lunges outward to spit out a skull forward, also poisoning opponents.
**Reference: 1 of her attacks in her boss fight from the original Kid Icarus.
*Up Special - Underworld Warp: Lifts her staff skyward with a maniacal laugh as underworld energy surrounds her, disappears in the blink of an eye & teleports high into the air where she emerges.
*Down Special - Pentagon Laser: Says "Weaklings!" as she stretches her staff outward & creates a laser barrier around herself.
**Reference: The barriers she can conjure in the 1st phase of her boss fight also from Uprising.
*Final Smash - Monster Medusa: Screams as she reveals her true state, launches her head forward, sending any caught opponents to the Underworld where her head grows & shoots several energy blasts & lasers at them before firing a powerful laser blast from the middle of her eye forward.
**Reference: The last phase of her boss fight also from Uprising.	
*Neutral Attack: Stabs her staff forward & then delivers a flurry of stabs.
*Forward Tilt: Slashes diagonally with her free hand.
*Up Tilt: 3 of her snakes bite upward at the same time.
*Down Tilt: Crouches & spins her staff on the ground in front of herself.
*Dash Attack: Spins her staff rapidly like a windmill blade.
*Forward Smash - Poison Palm: Charges up poison energy in her palm & extends it forward, which releases a blast of poisonous gas, poisoning opponents.
**Reference: 1 of her attacks from her boss fight from Kid Icarus: Uprising.
*Up Smash: Does an uppercut, dealing darkness damage.
**Reference: The uppercut she decapitated Hades with also from Uprising.
*Down Smash - Rubble Rumble: Lifts her staff upward as rubble & stones levitate out of the ground from both sides of herself & rocket upward.
*Neutral Aerial: Spins her staff in a circle in front of herself.
*Forward Aerial: The snakes in her hair lash out forward.
*Back Aerial: Stabs behind herself with her staff.
*Up Aerial: 3 snakes in her hair lash out upward at the same time.
*Down Aerial: Points downward & releases a small energy explosion below herself.
*Grab: Telekinetically clinches the opponent.
*Pummel: Emits a burst of darkness from her staff, dealing darkness damage.
*Forward Throw: Slightly curls herself & then telekinetically pushes the opponent forward while throwing out her arms.
*Back Throw: Slashes the opponent behind herself.
*Up Throw: Telekinetically raises the opponent upward & her hair snakes bite them.
*Down Throw: Slams the opponent down & stabs them with her staff.
*Front Floor Attack: Swings her staff behind herself & then in front while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Swings her staff in front of herself & then behind while getting up.
*Edge Attack: Does a legsweep while climbing up.
*Neutral Special - Petrifying Gaze: Fires a beam from her eyes that petrifies any opponent looking at her, which can cause them to plummet if hit in the air, but can mashed out of.
*Side Special - Thanatos Bomb: Points forward as 1 of the snakes in her hair lunges outward to spit out a skull forward, also poisoning opponents.
**Reference: 1 of her attacks in her boss fight from the original Kid Icarus.
*Up Special - Underworld Warp: Lifts her staff skyward with a maniacal laugh as underworld energy surrounds her, disappears in the blink of an eye & teleports high into the air where she emerges.
*Down Special - Pentagon Laser: Says "Weaklings!" as she stretches her staff outward & creates a laser barrier around herself.
**Reference: The barriers she can conjure in the 1st phase of her boss fight also from Uprising.
*Final Smash - Monster Medusa: Screams as she reveals her true state, launches her head forward, sending any caught opponents to the Underworld where her head grows & shoots several energy blasts & lasers at them before firing a powerful laser blast from the middle of her eye forward.
**Reference: The last phase of her boss fight also from Uprising.
==Viridi==
	A main character in Kid Icarus: Uprising. The childish Goddess of Nature & the leader of the Forces of Nature who takes Dark Pit in after his creation.
*Neutral Attack: Swings her staff 3 times.
**Reference: The combo Pit does when using Staffs from Kid Icarus: Uprising.
*Forward Tilt: Thrusts her staff forward as the tip turns to stone.
**Reference: 1 of Cragalanche's attacks also from Uprising.
*Up Tilt: Kneels down & telekinetically twirls her staff overhead, dealing electric damage.
**Reference: The electricity Badoots give off also from Uprising.
*Down Tilt: Slams her staff into the ground, creating a small shockwave forward.
**Reference: 1 of Cragalanche's attacks also from Uprising.
*Dash Attack: Spins forward with her staff in front of herself.
**Reference: 1 of Cragalanche's attacks also from Uprising.
*Forward Smash - Pew Pew: Points her staff forward as she summons a Pew Pew, firing a cannonball that explodes.
**Reference: Pew Pews also from Uprising.
*Up Smash - Dibble Dop: Plants her staff into the ground as she summons a Dibble Dop, which creates a water geyser above herself.
**Reference: Dibble Dops also from Uprising.
*Down Smash - Mudrone: Points her staff upward as she summons a Mudrone that fires 2 short-range lasers around herself.
**Reference: Mudrones also from Uprising.
*Neutral Aerial: Conjures electricity around herself, dealing electric damage.
**Reference: The electricity Zerts give off also from Uprising.
*Forward Aerial: Swings her staff forward as its end turns into a leaf blade.
**Reference: The blades that the Bladers & Parachuters use also from Uprising.
*Back Aerial: Same as Forward Aerial, but behind.
**Reference: The blades that the Bladers & Parachuters use also from Uprising.
*Up Aerial - Toxiecap: Summons a Toxiecap, which fires a blast upward that explodes into a cloud of poison, poisoning opponents.
**Reference: Toxiecaps also from Uprising.
*Down Aerial: Summons a large rock which comes crashing down, meteor smashing opponents.
**Reference: 1 of Cragalanche's attacks also from Uprising.
*Grab: A pair of Urgle arms emerge from her back to grab forward.
**Reference: Urgles also from Uprising.
*Pummel: Jabs the opponent with her staff.
*Forward Throw: 1 of the arms transforms into a Clobber arm as it punches the opponent forward.
**Reference: Clobbers also from Uprising.
*Back Throw: The arms suplex the opponent behind herself.
*Up Throw: The arms scoop the opponent into the air.
**Reference: The Urgles' attack also from Uprising.
*Down Throw - Hugworm: A Hugworm emerges from the ground & constricts the opponent before letting go & burrowing away.
**Reference: Hugworms also from Uprising.
*Front Floor Attack: Swings her staff around herself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a thrust forward while climbing up.
*Neutral Special - Viridi Palm: Points her arm forward, which is covered in the Viridi Palm & launches heart-shaped petals forward.
**Reference: The Viridi Palm also from Uprising.
*Side Special - Viridi Claws: Charges up & dashes forward a short distance while slashing with the Viridi Claws.
**Reference: The Viridi Claws also from Uprising.
*Up Special - Flage: Camouflages herself & appears in any inputted direction.
**Reference: How Flages teleport also from Uprising.
*Down Special - Cacaw: Spawns a Cacaw that releases a soundwave that stuns opponents before it disappears.
**Reference: Cacaws also from Uprising.
*Final Smash - Reset Bomb: Teleports off-screen before a projection of herself appears in the sky as a reticle appears, the sky darkens & a Reset Bomb begins to fall from the sky, creating an explosion & creating damaging thorns around where it exploded but they go away after a bit.
**Reference: Reset Bombs also from Uprising.	
*Neutral Attack: Swings her staff 3 times.
**Reference: The combo Pit does when using Staffs from Kid Icarus: Uprising.
*Forward Tilt: Thrusts her staff forward as the tip turns to stone.
**Reference: 1 of Cragalanche's attacks also from Uprising.
*Up Tilt: Kneels down & telekinetically twirls her staff overhead, dealing electric damage.
**Reference: The electricity Badoots give off also from Uprising.
*Down Tilt: Slams her staff into the ground, creating a small shockwave forward.
**Reference: 1 of Cragalanche's attacks also from Uprising.
*Dash Attack: Spins forward with her staff in front of herself.
**Reference: 1 of Cragalanche's attacks also from Uprising.
*Forward Smash - Pew Pew: Points her staff forward as she summons a Pew Pew, firing a cannonball that explodes.
**Reference: Pew Pews also from Uprising.
*Up Smash - Dibble Dop: Plants her staff into the ground as she summons a Dibble Dop, which creates a water geyser above herself.
**Reference: Dibble Dops also from Uprising.
*Down Smash - Mudrone: Points her staff upward as she summons a Mudrone that fires 2 short-range lasers around herself.
**Reference: Mudrones also from Uprising.
*Neutral Aerial: Conjures electricity around herself, dealing electric damage.
**Reference: The electricity Zerts give off also from Uprising.
*Forward Aerial: Swings her staff forward as its end turns into a leaf blade.
**Reference: The blades that the Bladers & Parachuters use also from Uprising.
*Back Aerial: Same as Forward Aerial, but behind.
**Reference: The blades that the Bladers & Parachuters use also from Uprising.
*Up Aerial - Toxiecap: Summons a Toxiecap, which fires a blast upward that explodes into a cloud of poison, poisoning opponents.
**Reference: Toxiecaps also from Uprising.
*Down Aerial: Summons a large rock which comes crashing down, meteor smashing opponents.
**Reference: 1 of Cragalanche's attacks also from Uprising.
*Grab: A pair of Urgle arms emerge from her back to grab forward.
**Reference: Urgles also from Uprising.
*Pummel: Jabs the opponent with her staff.
*Forward Throw: 1 of the arms transforms into a Clobber arm as it punches the opponent forward.
**Reference: Clobbers also from Uprising.
*Back Throw: The arms suplex the opponent behind herself.
*Up Throw: The arms scoop the opponent into the air.
**Reference: The Urgles' attack also from Uprising.
*Down Throw - Hugworm: A Hugworm emerges from the ground & constricts the opponent before letting go & burrowing away.
**Reference: Hugworms also from Uprising.
*Front Floor Attack: Swings her staff around herself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a thrust forward while climbing up.
*Neutral Special - Viridi Palm: Points her arm forward, which is covered in the Viridi Palm & launches heart-shaped petals forward.
**Reference: The Viridi Palm also from Uprising.
*Side Special - Viridi Claws: Charges up & dashes forward a short distance while slashing with the Viridi Claws.
**Reference: The Viridi Claws also from Uprising.
*Up Special - Flage: Camouflages herself & appears in any inputted direction.
**Reference: How Flages teleport also from Uprising.
*Down Special - Cacaw: Spawns a Cacaw that releases a soundwave that stuns opponents before it disappears.
**Reference: Cacaws also from Uprising.
*Final Smash - Reset Bomb: Teleports off-screen before a projection of herself appears in the sky as a reticle appears, the sky darkens & a Reset Bomb begins to fall from the sky, creating an explosion & creating damaging thorns around where it exploded but they go away after a bit.
**Reference: Reset Bombs also from Uprising.
==Ness==
	The main protagonist of Earthbound. A boy with psychic powers who was sent on a quest by Buzz Buzz to learn the 8 Melodies & stop Giygas from taking over the world with the help of his friends he makes on the way.
*Neutral Attack - Jab/Straight/Middle Kick: Punches twice & then does a kick.
*Forward Tilt - Side Kick: Does a roundhouse kick.
*Up Tilt - PK Toss: Pushes upward with both hands that produces a PSI spark.
*Down Tilt - Crouching Kick: Does a swift shin kick.
*Dash Attack - PK Hand Stamp: Sends 3 PSI sparks out in front of himself with the 3rd spark knocking the opponent up into the air.
*Forward Smash - Batter Up!: Swings his baseball bat forward.
*Up Smash - Around The World: Sends his yo-yo forward & does an "around-the-world", hitting 1st in front of himself then above & behind.
*Down Smash - Walk The Dog: Sends his yo-yo backward & does the "walk-the-dog" with it, hitting 1st behind & then in front.
*Neutral Aerial - Ness Spin: Spins diagonally in the air with his arms outstretched, emitting PSI from his hands.
*Forward Aerial - Aerial PK Hand Stamp: Sticks his palms out, generating a stream of PSI in front of himself.
*Back Aerial - PK Drop Kick: Does a dropkick that produces a PSI spark behind himself.
*Up Aerial - PK Wiper: Waves his hand above his head while generating PSI sparkles.
*Down Aerial - PK Meteor Kick: Twirls before kicking down into the air, producing a PSI spark.
*Grab: Reaches out with both hands.
*Pummel - Grab PK Shock: Clenches his hand as he hits the opponent with a discharge of PSI energy.
*Forward Throw - PK Throw: Psychokinetically swings his opponent in a small circle in front of himself before sending them off forward.
*Back Throw - Reverse PK Throw: Psychokinetically swings the opponent over his head before sending them off backward.
*Up Throw - Cowboy PK Throw: Psychokinetically spins the opponent above his head before sending them up.
*Down Throw - Rapid PK Fire: Throws the opponent onto the ground & scorches them with PK Fire, dealing fire damage.
*Front Floor Attack: Sweep kicks in front of himself & then behind while getting up.
*Back Floor Attack: Sweeps his leg behind himself & then in front while getting up.
*Trip Floor Attack: Kicks behind himself & then in front while getting up.
*Edge Attack: Flips onto the stage & does a sweep kick.
*Neutral Special - PK Flash: A green sphere of light appears & flies forward in an arc if charged before exploding & gets stronger the longer it's held.
**Reference: PK Flash from the MOTHER franchise.
*Side Special - PK Fire: Shoots a lightning-bolt shaped projectile forwards that explodes into a pillar of flames, also dealing fire damage.
**Reference: PK Fire from the MOTHER franchise.
*Up Special - PK Thunder: Creates a fast-moving ball of thunder that can be aimed into opponents or himself to propel himself, dealing electric damage.
**Reference: PK Thunder from the MOTHER franchise.
*Down Special - PSI Magnet: Surrounds himself with a purple energy field, allowing himself to absorb energy-based projectiles or explosions & heal.
**Reference: PK Magnet from the MOTHER franchise.
*Final Smash - PK Rockin' Omega: Fires a PSI burst forward & creates several psychic fireworks on any caught opponents before releasing a larger burst.
**Reference: PK Rockin' Omega from the MOTHER franchise.	
*Neutral Attack - Jab/Straight/Middle Kick: Punches twice & then does a kick.
*Forward Tilt - Side Kick: Does a roundhouse kick.
*Up Tilt - PK Toss: Pushes upward with both hands that produces a PSI spark.
*Down Tilt - Crouching Kick: Does a swift shin kick.
*Dash Attack - PK Hand Stamp: Sends 3 PSI sparks out in front of himself with the 3rd spark knocking the opponent up into the air.
*Forward Smash - Batter Up!: Swings his baseball bat forward.
*Up Smash - Around The World: Sends his yo-yo forward & does an "around-the-world", hitting 1st in front of himself then above & behind.
*Down Smash - Walk The Dog: Sends his yo-yo backward & does the "walk-the-dog" with it, hitting 1st behind & then in front.
*Neutral Aerial - Ness Spin: Spins diagonally in the air with his arms outstretched, emitting PSI from his hands.
*Forward Aerial - Aerial PK Hand Stamp: Sticks his palms out, generating a stream of PSI in front of himself.
*Back Aerial - PK Drop Kick: Does a dropkick that produces a PSI spark behind himself.
*Up Aerial - PK Wiper: Waves his hand above his head while generating PSI sparkles.
*Down Aerial - PK Meteor Kick: Twirls before kicking down into the air, producing a PSI spark.
*Grab: Reaches out with both hands.
*Pummel - Grab PK Shock: Clenches his hand as he hits the opponent with a discharge of PSI energy.
*Forward Throw - PK Throw: Psychokinetically swings his opponent in a small circle in front of himself before sending them off forward.
*Back Throw - Reverse PK Throw: Psychokinetically swings the opponent over his head before sending them off backward.
*Up Throw - Cowboy PK Throw: Psychokinetically spins the opponent above his head before sending them up.
*Down Throw - Rapid PK Fire: Throws the opponent onto the ground & scorches them with PK Fire, dealing fire damage.
*Front Floor Attack: Sweep kicks in front of himself & then behind while getting up.
*Back Floor Attack: Sweeps his leg behind himself & then in front while getting up.
*Trip Floor Attack: Kicks behind himself & then in front while getting up.
*Edge Attack: Flips onto the stage & does a sweep kick.
*Neutral Special - PK Flash: A green sphere of light appears & flies forward in an arc if charged before exploding & gets stronger the longer it's held.
**Reference: PK Flash from the MOTHER franchise.
*Side Special - PK Fire: Shoots a lightning-bolt shaped projectile forwards that explodes into a pillar of flames, also dealing fire damage.
**Reference: PK Fire from the MOTHER franchise.
*Up Special - PK Thunder: Creates a fast-moving ball of thunder that can be aimed into opponents or himself to propel himself, dealing electric damage.
**Reference: PK Thunder from the MOTHER franchise.
*Down Special - PSI Magnet: Surrounds himself with a purple energy field, allowing himself to absorb energy-based projectiles or explosions & heal.
**Reference: PK Magnet from the MOTHER franchise.
*Final Smash - PK Rockin' Omega: Fires a PSI burst forward & creates several psychic fireworks on any caught opponents before releasing a larger burst.
**Reference: PK Rockin' Omega from the MOTHER franchise.
==Lucas==
	The main protagonist of MOTHER 3. A boy from the Nowhere Islands who took it upon himself to stop the Pigmask Army, pull the 7 needles & befriend the Dark Dragon.
*Neutral Attack - Short Kick/Reverse Kick/Turning Kick: Does a right-legged roundhouse kick, followed by a right-legged hook kick & then a left-legged reverse roundhouse kick.
*Forward Tilt - PK Slash: Does a palm thrust that emits a small blast of PSI energy from his hand.
*Up Tilt - PK Reverse Kick: Telekinetically tilts himself upside down to do a vertical thrust kick that emits a blast of PSI energy from his foot.
*Down Tilt - Spinning Leap Kick: Crouches & does a legsweep.
*Dash Attack: Trips & falls on his face before getting up.
**Reference: Him tripping in the intro of MOTHER 3.
*Forward Smash - Stick: Swings a stick in front of himself.
*Up Smash - PK Smash Geyser: Emits a large blast of PSI energy above his head.
**Reference: The animation of him pulling 1 of the 7 Needles also from 3.
*Down Smash - PK Blow: Aims his arm diagonally downward & emits 3 consecutive blasts of PSI energy towards the ground.
*Neutral Aerial - PK Flying Attack: Tumbles while emitting blasts of PSI energy around his torso.
*Forward Aerial - PK Air Front Kick: Does a kick that emits a blast of PSI energy from his foot.
*Back Aerial - PK Meteor Kick: Does a backflip kick that emits a trail of PSI energy from his foot.
*Up Aerial - Leaping Headbutt: Does an upward headbutt.
*Down Aerial - PK Foot Stomp: Does an alternating series of stomps with each stomp emitting a small blast of PSI energy.
*Grab - Rope Snake: Unfurls Duster's Rope Snake in front of himself.
**Reference: Rope Snake also from 3.
*Pummel - PK Shock: Attacks the opponent with a discharge of PSI energy.
*Forward Throw - PK Throw: Telekinetically throws the opponent in front of himself.
*Back Throw - Reverse PK Throw: Telekinetically throws the opponent behind himself.
*Up Throw - PK Lifting: Telekinetically whirls the opponent around his head & then throws them directly overhead.
*Down Throw - PK Piledriver: Telekinetically slams the opponent into the ground headfirst, burying them.
*Front Floor Attack: Kicks around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Kicks behind himself & then in front while getting up.
*Edge Attack: Does a low-angle kick while climbing up.
*Neutral Special - PK Freeze: Emits a snowflake-like blast of PSI energy from his head that freezes opponents.
**Reference: PK Freeze also from 3.
*Side Special - PK Love: Thrusts both of his hands forward to release out a beam of light blue hexagons forward, dealing aura damage.
**Reference: PK Love also from 3.
*Up Special - Bird Cage: A bird cage appears as he uses his Rope Snake to grab it & lifts him upward before letting go.
**Reference: The bird cage that carried him, Kumatora, Dusty & Boney also from 3.
*Down Special - PSI Magnet: Surrounds himself with a purple energy field, allowing himself to absorb energy-based projectiles or explosions & heal.
**Reference: PK Magnet from the MOTHER franchise.
*Final Smash - PK Starstorm: Boney & Kumatora appear, the latter summons a shower of falling stars that fly towards the center of the stage, while saying "PK....Starstorm!!", damaging opponents in range.
**Reference: PK Starstorm from the MOTHER franchise.	
*Neutral Attack - Short Kick/Reverse Kick/Turning Kick: Does a right-legged roundhouse kick, followed by a right-legged hook kick & then a left-legged reverse roundhouse kick.
*Forward Tilt - PK Slash: Does a palm thrust that emits a small blast of PSI energy from his hand.
*Up Tilt - PK Reverse Kick: Telekinetically tilts himself upside down to do a vertical thrust kick that emits a blast of PSI energy from his foot.
*Down Tilt - Spinning Leap Kick: Crouches & does a legsweep.
*Dash Attack: Trips & falls on his face before getting up.
**Reference: Him tripping in the intro of MOTHER 3.
*Forward Smash - Stick: Swings a stick in front of himself.
*Up Smash - PK Smash Geyser: Emits a large blast of PSI energy above his head.
**Reference: The animation of him pulling 1 of the 7 Needles also from 3.
*Down Smash - PK Blow: Aims his arm diagonally downward & emits 3 consecutive blasts of PSI energy towards the ground.
*Neutral Aerial - PK Flying Attack: Tumbles while emitting blasts of PSI energy around his torso.
*Forward Aerial - PK Air Front Kick: Does a kick that emits a blast of PSI energy from his foot.
*Back Aerial - PK Meteor Kick: Does a backflip kick that emits a trail of PSI energy from his foot.
*Up Aerial - Leaping Headbutt: Does an upward headbutt.
*Down Aerial - PK Foot Stomp: Does an alternating series of stomps with each stomp emitting a small blast of PSI energy.
*Grab - Rope Snake: Unfurls Duster's Rope Snake in front of himself.
**Reference: Rope Snake also from 3.
*Pummel - PK Shock: Attacks the opponent with a discharge of PSI energy.
*Forward Throw - PK Throw: Telekinetically throws the opponent in front of himself.
*Back Throw - Reverse PK Throw: Telekinetically throws the opponent behind himself.
*Up Throw - PK Lifting: Telekinetically whirls the opponent around his head & then throws them directly overhead.
*Down Throw - PK Piledriver: Telekinetically slams the opponent into the ground headfirst, burying them.
*Front Floor Attack: Kicks around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Kicks behind himself & then in front while getting up.
*Edge Attack: Does a low-angle kick while climbing up.
*Neutral Special - PK Freeze: Emits a snowflake-like blast of PSI energy from his head that freezes opponents.
**Reference: PK Freeze also from 3.
*Side Special - PK Love: Thrusts both of his hands forward to release out a beam of light blue hexagons forward, dealing aura damage.
**Reference: PK Love also from 3.
*Up Special - Bird Cage: A bird cage appears as he uses his Rope Snake to grab it & lifts him upward before letting go.
**Reference: The bird cage that carried him, Kumatora, Dusty & Boney also from 3.
*Down Special - PSI Magnet: Surrounds himself with a purple energy field, allowing himself to absorb energy-based projectiles or explosions & heal.
**Reference: PK Magnet from the MOTHER franchise.
*Final Smash - PK Starstorm: Boney & Kumatora appear, the latter summons a shower of falling stars that fly towards the center of the stage, while saying "PK....Starstorm!!", damaging opponents in range.
**Reference: PK Starstorm from the MOTHER franchise.
==Marth==
	The main protagonist of Fire Emblem: Shadow Dragon & the Blade of Light & its sequel Fire Emblem: Mystery of the Emblem. The prince of Altea who took it upon himself to join up with the rebellion army & find Falchion to face Medeus.
*Neutral Attack - Slash/Combination Slash: Slashes Exalted Falchion twice in front of himself.
*Forward Tilt - Hard Edge: Does a fast-upward swipe while leaning forward.
**Reference: His attack from Fire Emblem: Shadow Dragon & the Blade of Light.
*Up Tilt - Anti-Air Slash: Swings Exalted Falchion in a large arc above his head.
*Down Tilt - Low Thrust: Does a quick crouching sword poke.
*Dash Attack - Raid Chop: Does a quick running upward-sweeping diagonal slash.
**Reference: His attack after sprinting toward an enemy from Fire Emblem: Shadow Dragon & the Blade of Light.
*Forward Smash - Dragon Killer: Rotates his body counterclockwise with a strong overarching 1-handed swing from his head to the ground.
**Reference: Some of his attacks with the Falchion from Fire Emblem: Shadow Dragon & the Blade of Light.
*Up Smash - Justice Sword: Does a quick upward thrust.
**Reference: A pose he does many times in several of his games.
*Down Smash - Whirlwind: Sweeps Exalted Falchion on the ground toward the front outward & then toward the back inward.
*Neutral Aerial - Double Slash: Does 2 horizontal slashes around himself via an inward slash followed into a full 360° outward spin.
*Forward Aerial - Flag Cut: Does a descending crescent slash in front of himself.
**Reference: The animation some units have when attacking from Fire Emblem: Shadow Dragon & the Blade of Light.
*Back Aerial - About Face: Does an upward crescent slash behind himself.
*Up Aerial - Luna Slash: Does an overhead crescent slash, ending in a delayed somersault.
*Down Aerial - Halfmoon: Does a downward wide crescent slash.
*Grab: Reaches out with his free hand.
*Pummel - Kneebutt: Knee strikes the opponent.
*Forward Throw - Elbowbutt: Does an elbow strike with his sword arm.
*Back Throw - Leghooker: Tosses the opponent over his leg, sending them behind himself.
*Up Throw - Casting: Does a powerful 1-armed upward throw.
*Down Throw - Grab Drop: Throws the opponent to the ground with 1 arm, bouncing them upwards.
*Front Floor Attack: Spins around gracefully & slashes Exalted Falchion in a circle while getting up.
*Back Floor Attack: Swings Falchion behind himself & then in front while getting up.
*Trip Floor Attack: Stabs behind himself & then slashes in front while getting up.
*Edge Attack: Backflips onto the stage & slashes forward.
*Neutral Special - Shield Breaker: Assumes a reading stance & charges Exalted Falchion at chest level before powerfully thrusting it forward, which can break shields.
*Side Special - Dancing Blade: Does an outward slash, then an inward slash or an upwards lifting slash if titled up, then takes a step forward & does a leaning outward slash, an upwards slash while turning clockwise if titled up or leans in & does a horizontal slash low to the ground if titled down & then turns counterclockwise, steps forward & does a very powerful vertical slash downward, twirls counterclockwise & does an upward slash if titled up or does a flurry of 5 lower stabs if titled down.
*Up Special - Dolphin Slash: Does a high-speed jumping uppercut slash that can be B-reversed.
*Down Special - Counter: Assumes a defensive stance & retaliates against incoming attacks with a slash.
*Final Smash - Critical Hit: Raises Exalted Falchion skyward, then lunges in 1 direction, attacking the 1st opponent he connects, insta-KO'ing them.
**Reference: The critical hit animations of the various Lords from the Fire Emblem franchise.	
*Neutral Attack - Slash/Combination Slash: Slashes Exalted Falchion twice in front of himself.
*Forward Tilt - Hard Edge: Does a fast-upward swipe while leaning forward.
**Reference: His attack from Fire Emblem: Shadow Dragon & the Blade of Light.
*Up Tilt - Anti-Air Slash: Swings Exalted Falchion in a large arc above his head.
*Down Tilt - Low Thrust: Does a quick crouching sword poke.
*Dash Attack - Raid Chop: Does a quick running upward-sweeping diagonal slash.
**Reference: His attack after sprinting toward an enemy from Fire Emblem: Shadow Dragon & the Blade of Light.
*Forward Smash - Dragon Killer: Rotates his body counterclockwise with a strong overarching 1-handed swing from his head to the ground.
**Reference: Some of his attacks with the Falchion from Fire Emblem: Shadow Dragon & the Blade of Light.
*Up Smash - Justice Sword: Does a quick upward thrust.
**Reference: A pose he does many times in several of his games.
*Down Smash - Whirlwind: Sweeps Exalted Falchion on the ground toward the front outward & then toward the back inward.
*Neutral Aerial - Double Slash: Does 2 horizontal slashes around himself via an inward slash followed into a full 360° outward spin.
*Forward Aerial - Flag Cut: Does a descending crescent slash in front of himself.
**Reference: The animation some units have when attacking from Fire Emblem: Shadow Dragon & the Blade of Light.
*Back Aerial - About Face: Does an upward crescent slash behind himself.
*Up Aerial - Luna Slash: Does an overhead crescent slash, ending in a delayed somersault.
*Down Aerial - Halfmoon: Does a downward wide crescent slash.
*Grab: Reaches out with his free hand.
*Pummel - Kneebutt: Knee strikes the opponent.
*Forward Throw - Elbowbutt: Does an elbow strike with his sword arm.
*Back Throw - Leghooker: Tosses the opponent over his leg, sending them behind himself.
*Up Throw - Casting: Does a powerful 1-armed upward throw.
*Down Throw - Grab Drop: Throws the opponent to the ground with 1 arm, bouncing them upwards.
*Front Floor Attack: Spins around gracefully & slashes Exalted Falchion in a circle while getting up.
*Back Floor Attack: Swings Falchion behind himself & then in front while getting up.
*Trip Floor Attack: Stabs behind himself & then slashes in front while getting up.
*Edge Attack: Backflips onto the stage & slashes forward.
*Neutral Special - Shield Breaker: Assumes a reading stance & charges Exalted Falchion at chest level before powerfully thrusting it forward, which can break shields.
*Side Special - Dancing Blade: Does an outward slash, then an inward slash or an upwards lifting slash if titled up, then takes a step forward & does a leaning outward slash, an upwards slash while turning clockwise if titled up or leans in & does a horizontal slash low to the ground if titled down & then turns counterclockwise, steps forward & does a very powerful vertical slash downward, twirls counterclockwise & does an upward slash if titled up or does a flurry of 5 lower stabs if titled down.
*Up Special - Dolphin Slash: Does a high-speed jumping uppercut slash that can be B-reversed.
*Down Special - Counter: Assumes a defensive stance & retaliates against incoming attacks with a slash.
*Final Smash - Critical Hit: Raises Exalted Falchion skyward, then lunges in 1 direction, attacking the 1st opponent he connects, insta-KO'ing them.
**Reference: The critical hit animations of the various Lords from the Fire Emblem franchise.
==Tiki==
	A reoccurring character from the Fire Emblem franchise. A manakete & Naga's daughter who was sealed asleep by her to prevent her from degenerating until she was awakened by Bantu, lost him, got hypnotized by Gharnef & later rescued by Marth before helping him & later helping Lucina, Robin & Chrom on their adventures.
*Neutral Attack: Swipes with her Dragonstone, then does a right-legged roundhouse kick & then a left-legged reverse roundhouse kick.
*Forward Tilt: Swipes forward with her Dragonstone.
*Up Tilt: Swipes the Dragonstone upward in an arc.
*Down Tilt: Spins the Dragonstone around herself low to the ground.
*Dash Attack: Spawns her Manakete wings & dashes forward.
*Forward Smash: Transforms into her Manakete form & slashes forward.
*Up Smash: Transforms into her Manakete form & roars upward.
*Down Smash: Transforms into her Manakete form & sweeps her tail around herself.
*Neutral Aerial: Conjures pink energy around herself.
*Forward Aerial: Swipes forward with her Dragonstone.
*Back Aerial: Spawns her Manakete wings & claps them behind herself.
*Up Aerial: Tosses her Dragonstone upward & catches it.
*Down Aerial: Spawns her Manakete wings & slams them downward.
*Grab: Reaches out with both hands.
*Pummel: Stabs the opponent with the Dragonstone.
*Forward Throw: Spawns her Manakete wings & creates a wind gust.
*Back Throw: Spins & pushes the opponent behind herself.
*Up Throw: Transforms into her Manakete form, picks up the opponent & does a flying powerbomb.
*Down Throw: Transforms into her Manakete form & slams the opponent to the ground.
*Front Floor Attack: Spins her Dragonstone around herself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Transforms into her Manakete form & bites forward while climbing up.
*Neutral Special - Breath of Fog: Transforms into her Manakete form & fires a gust of wind forward.
**Reference: Breath of Fog from Fire Emblem Heroes.
*Side Special - Flametongue: Transforms into her Manakete form & shoots a burst of fire, dealing fire damage.
**Reference: Flametongue also from Heroes.
*Up Special - Manakete Spiral: Transforms into her Manakete form & spirals upward.
*Down Special - Rising Flame: Transforms into her Manakete form & roars, causing 2 flame pillars to emerge around herself & also dealing fire damage.
**Reference: Rising Flame also from Heroes.
*Final Smash - Growing Flame: Holds up the Divinestone as a light pillar emerges next to her as she transforms into her Divine Dragon form & shoots a torrent of holy fire at any caught opponents, also dealing fire damage.
**Reference: Growing Flame also from Heroes.	
*Neutral Attack: Swipes with her Dragonstone, then does a right-legged roundhouse kick & then a left-legged reverse roundhouse kick.
*Forward Tilt: Swipes forward with her Dragonstone.
*Up Tilt: Swipes the Dragonstone upward in an arc.
*Down Tilt: Spins the Dragonstone around herself low to the ground.
*Dash Attack: Spawns her Manakete wings & dashes forward.
*Forward Smash: Transforms into her Manakete form & slashes forward.
*Up Smash: Transforms into her Manakete form & roars upward.
*Down Smash: Transforms into her Manakete form & sweeps her tail around herself.
*Neutral Aerial: Conjures pink energy around herself.
*Forward Aerial: Swipes forward with her Dragonstone.
*Back Aerial: Spawns her Manakete wings & claps them behind herself.
*Up Aerial: Tosses her Dragonstone upward & catches it.
*Down Aerial: Spawns her Manakete wings & slams them downward.
*Grab: Reaches out with both hands.
*Pummel: Stabs the opponent with the Dragonstone.
*Forward Throw: Spawns her Manakete wings & creates a wind gust.
*Back Throw: Spins & pushes the opponent behind herself.
*Up Throw: Transforms into her Manakete form, picks up the opponent & does a flying powerbomb.
*Down Throw: Transforms into her Manakete form & slams the opponent to the ground.
*Front Floor Attack: Spins her Dragonstone around herself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Transforms into her Manakete form & bites forward while climbing up.
*Neutral Special - Breath of Fog: Transforms into her Manakete form & fires a gust of wind forward.
**Reference: Breath of Fog from Fire Emblem Heroes.
*Side Special - Flametongue: Transforms into her Manakete form & shoots a burst of fire, dealing fire damage.
**Reference: Flametongue also from Heroes.
*Up Special - Manakete Spiral: Transforms into her Manakete form & spirals upward.
*Down Special - Rising Flame: Transforms into her Manakete form & roars, causing 2 flame pillars to emerge around herself & also dealing fire damage.
**Reference: Rising Flame also from Heroes.
*Final Smash - Growing Flame: Holds up the Divinestone as a light pillar emerges next to her as she transforms into her Divine Dragon form & shoots a torrent of holy fire at any caught opponents, also dealing fire damage.
**Reference: Growing Flame also from Heroes.
==Ike==
	The main protagonist of Fire Emblem: Path of Radiance & the deuteragonist of Fire Emblem: Radiant Dawn. The leader of the Griel mercenaries who wants to avenge his father's death at the hands of the Black Knight & led them through several trials & ended the Mad King's War as well as stopping Ashera 3 years later.
*Neutral Attack - Sword Bash: Does a high wide sweep & then a low downward slash.
**Reference: His 2 normal sword attacks as a Lord from Fire Emblem: Path of Radiance.
*Forward Tilt: Does a wide spinning slash forward.
**Reference: 1 of his normal sword attacks from Fire Emblem: Radiant Dawn.
*Up Tilt - Strike Up: Does an upward thrust.
*Down Tilt - Slash Sweep: Does a kneeling inward slash.
*Dash Attack - Lunge: Does a lunging stab forward.
**Reference: His critical hit animation as a Ranger if he kills the opponent from Fire Emblem: Path of Radiance.
*Forward Smash - Strike Split: Does a lunging downward slash.
*Up Smash: Squats down, then leaps into the air & does a somersault slam.
**Reference: His critical hit animation as a Ranger if he doesn't kill the opponent from Fire Emblem: Path of Radiance.
*Down Smash - Cast Off: Does a sweeping slash from back to front.
*Neutral Aerial - Round Slash: Does a semi-circular slash.
*Forward Aerial - Slash Down: Does a downward slash forward.
*Back Aerial - Repositioning Slash: Slashes behind himself.
*Up Aerial - Rising Swing: Does a rising swing upward.
*Down Aerial - Strike Down: Does a 2-handed downward slash between his legs, meteor smashing opponents.
*Grab: Reaches out with his free hand.
*Pummel - Headbutt: Headbutts the opponent.
*Forward Throw - Kick: Front kicks the opponent forward.
*Back Throw - Back Kick: Spinning back kicks the opponent backward.
*Up Throw - Up Thrust: Does an upward double axe-handle.
*Down Throw - Knee Drop: Does a 1-handed body slam & a knee drop.
*Front Floor Attack: Does a swing behind himself & then in front while getting up.
*Back Floor Attack: Does a swing forward & then behind while getting up.
*Trip Floor Attack: Same as Front Floor Attack.
*Edge Attack: Does an outward slash while climbing up.
*Neutral Special - Ragnell's Aura: Slams Ragnell down, slinging a large purple shockwave forward, dealing more damage if charged.
**Reference: His ranged attack from both Fire Emblem: Path of Radiance & Fire Emblem: Radiant Dawn.
*Side Special - Bolt Axe: Throws a bolt axe like a boomerang, creating lightning bolts if opponents are hit & dealing electric damage
**Reference: Bolt Axes from the Fire Emblem franchise.
*Up Special - Darting Blow: Darts forward & then leaps high into the air with a rising backflipping uppercut.
**Reference: Darting Blow from the Fire Emblem franchise.
*Down Special - Counter: Assumes a defensive stance & retaliates against incoming attacks with a slash.
*Final Smash - Radiant Aether: Dramatically points Ragnell forward as he then throws it in the air, jumps after it, catches it & slams it down while shouting "Radiant AETHER!" before immediately flipping back up to deal a powerful rising uppercut to any caught opponents & brings Ragnell downward toward the ground in a massive explosion.
**Reference: Aether from the Fire Emblem franchise.	
*Neutral Attack - Sword Bash: Does a high wide sweep & then a low downward slash.
**Reference: His 2 normal sword attacks as a Lord from Fire Emblem: Path of Radiance.
*Forward Tilt: Does a wide spinning slash forward.
**Reference: 1 of his normal sword attacks from Fire Emblem: Radiant Dawn.
*Up Tilt - Strike Up: Does an upward thrust.
*Down Tilt - Slash Sweep: Does a kneeling inward slash.
*Dash Attack - Lunge: Does a lunging stab forward.
**Reference: His critical hit animation as a Ranger if he kills the opponent from Fire Emblem: Path of Radiance.
*Forward Smash - Strike Split: Does a lunging downward slash.
*Up Smash: Squats down, then leaps into the air & does a somersault slam.
**Reference: His critical hit animation as a Ranger if he doesn't kill the opponent from Fire Emblem: Path of Radiance.
*Down Smash - Cast Off: Does a sweeping slash from back to front.
*Neutral Aerial - Round Slash: Does a semi-circular slash.
*Forward Aerial - Slash Down: Does a downward slash forward.
*Back Aerial - Repositioning Slash: Slashes behind himself.
*Up Aerial - Rising Swing: Does a rising swing upward.
*Down Aerial - Strike Down: Does a 2-handed downward slash between his legs, meteor smashing opponents.
*Grab: Reaches out with his free hand.
*Pummel - Headbutt: Headbutts the opponent.
*Forward Throw - Kick: Front kicks the opponent forward.
*Back Throw - Back Kick: Spinning back kicks the opponent backward.
*Up Throw - Up Thrust: Does an upward double axe-handle.
*Down Throw - Knee Drop: Does a 1-handed body slam & a knee drop.
*Front Floor Attack: Does a swing behind himself & then in front while getting up.
*Back Floor Attack: Does a swing forward & then behind while getting up.
*Trip Floor Attack: Same as Front Floor Attack.
*Edge Attack: Does an outward slash while climbing up.
*Neutral Special - Ragnell's Aura: Slams Ragnell down, slinging a large purple shockwave forward, dealing more damage if charged.
**Reference: His ranged attack from both Fire Emblem: Path of Radiance & Fire Emblem: Radiant Dawn.
*Side Special - Bolt Axe: Throws a bolt axe like a boomerang, creating lightning bolts if opponents are hit & dealing electric damage
**Reference: Bolt Axes from the Fire Emblem franchise.
*Up Special - Darting Blow: Darts forward & then leaps high into the air with a rising backflipping uppercut.
**Reference: Darting Blow from the Fire Emblem franchise.
*Down Special - Counter: Assumes a defensive stance & retaliates against incoming attacks with a slash.
*Final Smash - Radiant Aether: Dramatically points Ragnell forward as he then throws it in the air, jumps after it, catches it & slams it down while shouting "Radiant AETHER!" before immediately flipping back up to deal a powerful rising uppercut to any caught opponents & brings Ragnell downward toward the ground in a massive explosion.
**Reference: Aether from the Fire Emblem franchise.
==Robin==
	The player character of Fire Emblem: Awakening. Chrom's tactician in the Shepherds who's the vessel of Grima that woke up in a field 1 day with no recollection of his life until he learned about how & why he ended up becoming it.
*Neutral Attack - Right Chop/Combination Chop/Fire/Wind/Wind Finish: Does an upward slash followed by a downward slash & ends with a fiery explosion, dealing fire damage, which can be cancelled into firing several wind blasts before ending with a powerful burst.
*Forward Tilt - Front Hack: Does an outward turning, downward slash.
*Up Tilt - Upper Swing: Does an inward turning upward slash.
*Down Tilt - Leg Cutter: Does a crouching outward slash. 
*Dash Attack - Short Stab: Slides forward, thrusting the Bronze Sword at a low angle.
*Forward Smash - Neck Slicer: Does an underhanded outward thrust.
*Up Smash - Rising Thrust/Spinning Sword: If it is the Bronze Sword, he thrusts it upward. If it is the Levin Sword, it will levitate out of his hand & twirls it before raising it upward.
*Down Smash - Earth Knock/Earth Shocker: Kneels & strikes the floor via a slash with the equipped sword.
*Neutral Aerial - Double Chop: Does an inward slash forwards, followed by an outward slash backward.
*Forward Aerial - Air Upper Swing: Does an upward swipe forward.
*Back Aerial - Backhand Slash: Does a backward thrust.
*Up Aerial - Arc Slash: Does an upward overhead slash.
*Down Aerial - Undercut: Does a downward slash with the Levin Sword, meteor smashing opponents.
*Grab: Wraps the opponent in a whirling stream of magic.
*Pummel: Does a small blast of magic.
*Forward Throw - Force Kinesis: Magically shoves the opponent forward.
*Back Throw - Reverse Kinesis: Turns around & magically tosses the opponent backward.
*Up Throw - Launch Kinesis: Magically heaves the opponent upwards.
*Down Throw - Pressue Kinesis: Magically slams the opponent onto the ground.
*Front Floor Attack: Swipes forward with the Bronze Sword & then backward while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a thrust with the Bronze Sword while climbing up.
*Neutral Special - Thunder: Casts thunder magic from a Thunder tome, dealing electric damage.
**Thunder: Fires a small weak short-ranged projectile.
**Elthunder: Fires a small, but fast projectile.
**Arcthunder: Fires a small projectile that explodes into an X.
**Thoron: Fires a massive electric beam forward.
***Reference: Thunder, Elthunder, Arcthunder & Thoron from the Fire Emblem franchise.
*Side Special - Arcfire: creates a tiny fireball that travels diagonally downward from above his head & ursts into a pillar of flame, dealing fire damage.
**Reference: Arcfire from the Fire Emblem franchise.
*Up Special - Elwind: Casts wind magic downward twice from the Elwind tome, which propels him upward.
**Reference: Elwind from the Fire Emblem franchise.
*Down Special - Nosferatu: Casts Nosferatu on a nearby opponent to drain their health & heal himself.
**Reference: Nosferatu from the Fire Emblem franchise.
*Final Smash - The Fell Dragon: Stabs forward with either sword & gets possessed by Grima who he then summons as a giant dragon & breathe dark fire onto the opponents, also dealing fire damage.
**Reference: Him being used as Grima's vessel from Fire Emblem Awakening.	
*Neutral Attack - Right Chop/Combination Chop/Fire/Wind/Wind Finish: Does an upward slash followed by a downward slash & ends with a fiery explosion, dealing fire damage, which can be cancelled into firing several wind blasts before ending with a powerful burst.
*Forward Tilt - Front Hack: Does an outward turning, downward slash.
*Up Tilt - Upper Swing: Does an inward turning upward slash.
*Down Tilt - Leg Cutter: Does a crouching outward slash. 
*Dash Attack - Short Stab: Slides forward, thrusting the Bronze Sword at a low angle.
*Forward Smash - Neck Slicer: Does an underhanded outward thrust.
*Up Smash - Rising Thrust/Spinning Sword: If it is the Bronze Sword, he thrusts it upward. If it is the Levin Sword, it will levitate out of his hand & twirls it before raising it upward.
*Down Smash - Earth Knock/Earth Shocker: Kneels & strikes the floor via a slash with the equipped sword.
*Neutral Aerial - Double Chop: Does an inward slash forwards, followed by an outward slash backward.
*Forward Aerial - Air Upper Swing: Does an upward swipe forward.
*Back Aerial - Backhand Slash: Does a backward thrust.
*Up Aerial - Arc Slash: Does an upward overhead slash.
*Down Aerial - Undercut: Does a downward slash with the Levin Sword, meteor smashing opponents.
*Grab: Wraps the opponent in a whirling stream of magic.
*Pummel: Does a small blast of magic.
*Forward Throw - Force Kinesis: Magically shoves the opponent forward.
*Back Throw - Reverse Kinesis: Turns around & magically tosses the opponent backward.
*Up Throw - Launch Kinesis: Magically heaves the opponent upwards.
*Down Throw - Pressue Kinesis: Magically slams the opponent onto the ground.
*Front Floor Attack: Swipes forward with the Bronze Sword & then backward while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a thrust with the Bronze Sword while climbing up.
*Neutral Special - Thunder: Casts thunder magic from a Thunder tome, dealing electric damage.
**Thunder: Fires a small weak short-ranged projectile.
**Elthunder: Fires a small, but fast projectile.
**Arcthunder: Fires a small projectile that explodes into an X.
**Thoron: Fires a massive electric beam forward.
***Reference: Thunder, Elthunder, Arcthunder & Thoron from the Fire Emblem franchise.
*Side Special - Arcfire: creates a tiny fireball that travels diagonally downward from above his head & ursts into a pillar of flame, dealing fire damage.
**Reference: Arcfire from the Fire Emblem franchise.
*Up Special - Elwind: Casts wind magic downward twice from the Elwind tome, which propels him upward.
**Reference: Elwind from the Fire Emblem franchise.
*Down Special - Nosferatu: Casts Nosferatu on a nearby opponent to drain their health & heal himself.
**Reference: Nosferatu from the Fire Emblem franchise.
*Final Smash - The Fell Dragon: Stabs forward with either sword & gets possessed by Grima who he then summons as a giant dragon & breathe dark fire onto the opponents, also dealing fire damage.
**Reference: Him being used as Grima's vessel from Fire Emblem Awakening.
==Corrin==
	The main protagonist of all 3 versions of Fire Emblem Fates: Birthright, Conquest & Revelation. A dragon-human hybrid princess born to the Hoshido royal family but raised by the Nohr royal family & was forced to choose a side when the 2 countries go to war & eventually discovered her origins of being Anarkos' daughter.
*Neutral Attack - Pierce Thrust/Hoshidan Scoop/Nohrian Flash/Dragon Fang Storm/Dragon Fang Pierce: Does a stab with a spear arm, then an inward slash with the Omega Yato held in a reverse grip & then an outward slash with the Omega Yato held properly, which can be cancelled into transforming the spear arm into a draconic mouth with Dragon Fang & doing a flurry of bites & finished with 1 final strong bite.
*Forward Tilt - Yato Slash: Does a downward swipe with the Omega Yato.
*Up Tilt - Yato Circle: Does a twirling-turn upward slash with the Omega Yato.
*Down Tilt - Leg Crusher: Slashes across the ground with the Omega Yato.
*Dash Attack - Drill: Spins forward in a corkscrew-like manner while holding forward the Omega Yato.
**Reference: The attack after triggering Luna or Lethality from Fire Emblem Fates.
*Forward Smash - Dragon Fang Thrust: Transforms her the free arm into a spear with Dragon Fang & thrusts it forwards.
**Reference: The second hit of the Dragon Fang skill also from Fates.
*Up Smash - Vertical Dragon Fang Thrust: Crosses both arms, crouches, transforms them into Dragon Fang spears & points them upward across themselves in a bracing position.
*Down Smash: Transforms her arm into a dragon mouth with Dragon Fang, conjures a large purple magic orb in it & punches the ground with it, creating a large explosion.
**Reference: 1 of her attacks from Fire Emblem Warriors.
*Neutral Aerial - Circular Formation: Slashes with the Omega Yato from above to behind, while simultaneously using a Dragon Fang spear to slash forward.
*Forward Aerial - Jumping Strike: Does an inward single-handed slash with the Omega Yato.
*Back Aerial - Dragon Fang Wings: Sprouts wings with Dragon Fang & attacks by flapping them behind herself.
*Up Aerial - Light Ring: Slashes in the air with the Omega Yato in a backwards flip.
*Down Aerial: Transforms into her dragon form & does a body slam, meteor smashing opponents.
**Reference: 1 of her attacks also from Warriors.
*Grab: Leans forward slightly & reaches out with her free hand.
*Pummel - Knee Kick: Knee strikes the opponent.
*Forward Throw - Bright Star: Transforms her free arm into a spear with Dragon Fang & stabs the opponent with it.
*Back Throw - Evening Twilight: Places the opponent backwards & stabs them upwards with the Dragon Fang spear-turned arm.
*Up Throw - Dragon-Form Thrust: Lifts the opponent into the air, transforms into her dragon form & raises on her hind legs to launch them in the air via a headbutt.
*Down Throw - Dragon-Form Kick: Throws the opponent to the ground, transforms into her dragon form & stomps on them while emitting a splash. 
*Front Floor Attack: Slashes outward from front to back with the Omega Yato while getting up.
*Back Floor Attack: Plants her dragon arm into the ground & then spins her body around it while kicking & then getting up.
*Trip Floor Attack: Slashes outward with the Omega Yato, covering every side while getting up.
*Edge Attack: Swings the Omega Yato forward while climbing up.
*Neutral Special - Dragon Fang Shot: Transforms her left arm into a draconic mouth with Dragon Fang & fires a ball of water that paralyzes opponents while the dragon arm will also bite, which both can be charged.
*Side Special - Dragon Lunge: Hops a short distance into the air & then strikes diagonally down with the Dragon Fang spear arm on the ground or instantly strike opponents in the air.
*Up Special - Draconic Ascent: Transforms into her dragon form & flies upwards into the air in a drilling motion.
*Down Special - Counter Surge: Her head goes into her dragon form while getting into a defensive stance & transforms into her dragon form using Dragon Fang & slams the ground, erupting surges of water on both sides.
*Final Smash - Torrential Roar: Says either "This ends here!" or "Out of the way!" & strikes with both hands, creating 2 large pillars of light, transforms into her dragon form with Dragon Fang & unleashes a whirlpool that traps & launches all opponents caught.	
*Neutral Attack - Pierce Thrust/Hoshidan Scoop/Nohrian Flash/Dragon Fang Storm/Dragon Fang Pierce: Does a stab with a spear arm, then an inward slash with the Omega Yato held in a reverse grip & then an outward slash with the Omega Yato held properly, which can be cancelled into transforming the spear arm into a draconic mouth with Dragon Fang & doing a flurry of bites & finished with 1 final strong bite.
*Forward Tilt - Yato Slash: Does a downward swipe with the Omega Yato.
*Up Tilt - Yato Circle: Does a twirling-turn upward slash with the Omega Yato.
*Down Tilt - Leg Crusher: Slashes across the ground with the Omega Yato.
*Dash Attack - Drill: Spins forward in a corkscrew-like manner while holding forward the Omega Yato.
**Reference: The attack after triggering Luna or Lethality from Fire Emblem Fates.
*Forward Smash - Dragon Fang Thrust: Transforms her the free arm into a spear with Dragon Fang & thrusts it forwards.
**Reference: The second hit of the Dragon Fang skill also from Fates.
*Up Smash - Vertical Dragon Fang Thrust: Crosses both arms, crouches, transforms them into Dragon Fang spears & points them upward across themselves in a bracing position.
*Down Smash: Transforms her arm into a dragon mouth with Dragon Fang, conjures a large purple magic orb in it & punches the ground with it, creating a large explosion.
**Reference: 1 of her attacks from Fire Emblem Warriors.
*Neutral Aerial - Circular Formation: Slashes with the Omega Yato from above to behind, while simultaneously using a Dragon Fang spear to slash forward.
*Forward Aerial - Jumping Strike: Does an inward single-handed slash with the Omega Yato.
*Back Aerial - Dragon Fang Wings: Sprouts wings with Dragon Fang & attacks by flapping them behind herself.
*Up Aerial - Light Ring: Slashes in the air with the Omega Yato in a backwards flip.
*Down Aerial: Transforms into her dragon form & does a body slam, meteor smashing opponents.
**Reference: 1 of her attacks also from Warriors.
*Grab: Leans forward slightly & reaches out with her free hand.
*Pummel - Knee Kick: Knee strikes the opponent.
*Forward Throw - Bright Star: Transforms her free arm into a spear with Dragon Fang & stabs the opponent with it.
*Back Throw - Evening Twilight: Places the opponent backwards & stabs them upwards with the Dragon Fang spear-turned arm.
*Up Throw - Dragon-Form Thrust: Lifts the opponent into the air, transforms into her dragon form & raises on her hind legs to launch them in the air via a headbutt.
*Down Throw - Dragon-Form Kick: Throws the opponent to the ground, transforms into her dragon form & stomps on them while emitting a splash. 
*Front Floor Attack: Slashes outward from front to back with the Omega Yato while getting up.
*Back Floor Attack: Plants her dragon arm into the ground & then spins her body around it while kicking & then getting up.
*Trip Floor Attack: Slashes outward with the Omega Yato, covering every side while getting up.
*Edge Attack: Swings the Omega Yato forward while climbing up.
*Neutral Special - Dragon Fang Shot: Transforms her left arm into a draconic mouth with Dragon Fang & fires a ball of water that paralyzes opponents while the dragon arm will also bite, which both can be charged.
*Side Special - Dragon Lunge: Hops a short distance into the air & then strikes diagonally down with the Dragon Fang spear arm on the ground or instantly strike opponents in the air.
*Up Special - Draconic Ascent: Transforms into her dragon form & flies upwards into the air in a drilling motion.
*Down Special - Counter Surge: Her head goes into her dragon form while getting into a defensive stance & transforms into her dragon form using Dragon Fang & slams the ground, erupting surges of water on both sides.
*Final Smash - Torrential Roar: Says either "This ends here!" or "Out of the way!" & strikes with both hands, creating 2 large pillars of light, transforms into her dragon form with Dragon Fang & unleashes a whirlpool that traps & launches all opponents caught.
==Byleth==
	The main protagonist of Fire Emblem: 3 Houses. A renowned teacher of the Officer's Academy who was roped in after encountering Edelgard, Dimitri & Claude when she was with her father's mercenary gang & later discovers that she’s the reincarnation of Sothis who she has seen & talked to several times beforehand.
*Neutral Attack: Does a knifehand strike, then a roundhouse kick & a side kick, which can be cancelled into a flurry of lashes with the Sword of the Creator.
*Forward Tilt: Does a downward strike with the Sword of the Creator.
*Up Tilt: Swings the Sword of the Creator in an arc upwards & outwards.
*Down Tilt: Does a downward whip lash.
*Dash Attack: Does an inward swipe while sliding forward.
*Forward Smash: Does a hard thrust with Areadbhar.
**Reference: Paraselene from Fire Emblem: 3 Houses.
*Up Smash: Whips upward with the Sword of the Creator.
*Down Smash: Swings Amyr left & then right on the ground.
*Neutral Aerial: Spins Failnaught around herself.
*Forward Aerial: Thrusts Areadbhar forward.
*Back Aerial: Thrusts Areadbhar behind herself.
*Up Aerial: Waves the whip overhead.
*Down Aerial: Does a downward swing with Amyr, meteor smashing opponents.
*Grab: Reaches out with 1 hand.
*Pummel: Stabs the opponent with her knife.
*Forward Throw: Does an upward slash with the Sword of the Creator in its whip form.
*Back Throw: Wraps the Sword of the Creator around her opponent & swings them around twice.
*Up Throw: Shoves the opponent upward with the Sword of the Creator.
*Down Throw: Does a downward slash with the Sword of the Creator.
*Front Floor Attack: Slashes behind herself & then in front while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Slashes in front of herself & then behind while getting up.
*Edge Attack: Does a low outward slash while climbing up.
*Neutral Special - Failnaught: Fires an arrow from Failnaught, which can be charged, making the arrow looks like a beam of light when fired, while occasionally saying "Failnaught!".
**Reference: Failnaught also from 3 Houses.
*Side Special - Areadbhar: Does an upward slash with Areadbhar that moves her forward, while occasionally saying "Areadbhar!".
**Reference: Areadbhar also from 3 Houses.
*Up Special - Whip Lash: Lashes upward to serve as a tether recovery or strike at an opponent, reels herself in & lashes at them to bounce off them.
*Down Special - Aymr: Channels all energy into a single strike with Amyr, while occasionally saying "A...ymr!", which can break shields.
**Reference: Aymr also from 3 Houses.
*Final Smash - Progenitor God Rupture Heaven: Lashes out with the Sword of the Creator, exclaiming "I'll finish with this!" as Sothis bestows her power, temporarily granting her access to her Enlightened One class & does Ruptured Heaven with her saying "Your will & mine are now as one!" as she unleashes a twister, while Sothis says "The end approaches!".
**Reference: Sublime Heaven also from 3 Houses.	
*Neutral Attack: Does a knifehand strike, then a roundhouse kick & a side kick, which can be cancelled into a flurry of lashes with the Sword of the Creator.
*Forward Tilt: Does a downward strike with the Sword of the Creator.
*Up Tilt: Swings the Sword of the Creator in an arc upwards & outwards.
*Down Tilt: Does a downward whip lash.
*Dash Attack: Does an inward swipe while sliding forward.
*Forward Smash: Does a hard thrust with Areadbhar.
**Reference: Paraselene from Fire Emblem: 3 Houses.
*Up Smash: Whips upward with the Sword of the Creator.
*Down Smash: Swings Amyr left & then right on the ground.
*Neutral Aerial: Spins Failnaught around herself.
*Forward Aerial: Thrusts Areadbhar forward.
*Back Aerial: Thrusts Areadbhar behind herself.
*Up Aerial: Waves the whip overhead.
*Down Aerial: Does a downward swing with Amyr, meteor smashing opponents.
*Grab: Reaches out with 1 hand.
*Pummel: Stabs the opponent with her knife.
*Forward Throw: Does an upward slash with the Sword of the Creator in its whip form.
*Back Throw: Wraps the Sword of the Creator around her opponent & swings them around twice.
*Up Throw: Shoves the opponent upward with the Sword of the Creator.
*Down Throw: Does a downward slash with the Sword of the Creator.
*Front Floor Attack: Slashes behind herself & then in front while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Slashes in front of herself & then behind while getting up.
*Edge Attack: Does a low outward slash while climbing up.
*Neutral Special - Failnaught: Fires an arrow from Failnaught, which can be charged, making the arrow looks like a beam of light when fired, while occasionally saying "Failnaught!".
**Reference: Failnaught also from 3 Houses.
*Side Special - Areadbhar: Does an upward slash with Areadbhar that moves her forward, while occasionally saying "Areadbhar!".
**Reference: Areadbhar also from 3 Houses.
*Up Special - Whip Lash: Lashes upward to serve as a tether recovery or strike at an opponent, reels herself in & lashes at them to bounce off them.
*Down Special - Aymr: Channels all energy into a single strike with Amyr, while occasionally saying "A...ymr!", which can break shields.
**Reference: Aymr also from 3 Houses.
*Final Smash - Progenitor God Rupture Heaven: Lashes out with the Sword of the Creator, exclaiming "I'll finish with this!" as Sothis bestows her power, temporarily granting her access to her Enlightened One class & does Ruptured Heaven with her saying "Your will & mine are now as one!" as she unleashes a twister, while Sothis says "The end approaches!".
**Reference: Sublime Heaven also from 3 Houses.
==Captain Falcon==
	The main protagonist of the F-Zero franchise. An F-Zero championship racer & renowned bounty hunter, frequently standing up against rival bounty hunters & Black Shadow both on & off the racetracks.
*Neutral Attack - Jab/Straight/Kneebutt/Mach Punch/Body Blow: Does 2 straight punches, followed by a Gentleman knee strike, which can be cancelled into a series of punches, culminating in an underhand punch.
*Forward Tilt - Round Kick: Does a roundhouse kick, which can be angled.
*Up Tilt - Wheel Kick: Does an axe kick.
*Down Tilt - Sprawl Kick: Does a sweep kick.
*Dash Attack - Turbo Shoulder: Does a shoulder tackle.
*Forward Smash - Overheat Back Knuckle: Rears back & does a lunging backhanded punch while posing, dealing fire damage, which can be angled.
*Up Smash - Dual Edge: Does a 540 kick.
*Down Smash - Front & Back Kick: Kicks forward & then backward.
*Neutral Aerial - Rotary Kick: Kicks forward twice.
*Forward Aerial - Knee Smash: Does a knee strike forward, dealing electric damage.
*Back Aerial - Back Knuckle: Does a quick backhanded strike behind himself.
*Up Aerial - Overhead Kick: Does a flip kick.
*Down Aerial - Stampede Bomb: Does a stomp, meteor smashing opponents.
*Grab: Reaches out with a short range.
*Pummel - Kneebutt: Knee strikes the opponent.
*Forward Throw - Short Body Blow: Punches the opponent, sending them forward diagonally.
*Back Throw - Striking Throw: Kicks the opponent backwards.
*Up Throw - Rising Flat: Holds the opponent up & punches them upward with his left hand.
*Down Throw - Head Crush: Swings the opponent overhead & then slams them on the ground with a single arm.
*Front Floor Attack: Does a spin kick on the ground while getting up.
*Back Floor Attack: Spins around to do a double kick while getting up.
*Trip Floor Attack: Punches both sides while getting up.
*Edge Attack: Kicks with his right leg while getting up.
*Neutral Special - Falcon Punch: Winds up & releases a fiery punch, yelling "Falcon....Punch!!", also dealing fire damage.
**Reference: The one he used against Black Shadow during his heroic sacrifice from the F-Zero: GP Legend episode The Legend of Falcon.
*Side Special - Raptor Boost: Dashes forward, doing an uppercut on the ground or an overhand in the air.
*Up Special - Falcon Dive: Leaps upward & grabs any opponent that comes in range, launching them away with an explosion as he flips backward while shouting "Yes!", also dealing fire damage.
*Down Special - Falcon Kick: Bursts forward with a flaming high-speed kick, uttering "Falcon Kick!" in the process & will travel horizontally on the ground or plunge down diagonally in the air, also dealing fire damage.
*Final Smash - Blue Falcon: Calls in the Blue Falcon, saying "Come on! Blue Falcon!", which flies through the stage in front of himself & then runs over any caught opponents with it, launching them into the air as then he jumps out & unleashes a powerful Falcon Punch on them.
**Reference: His heroic sacrifice also from GP Legend.	
*Neutral Attack - Jab/Straight/Kneebutt/Mach Punch/Body Blow: Does 2 straight punches, followed by a Gentleman knee strike, which can be cancelled into a series of punches, culminating in an underhand punch.
*Forward Tilt - Round Kick: Does a roundhouse kick, which can be angled.
*Up Tilt - Wheel Kick: Does an axe kick.
*Down Tilt - Sprawl Kick: Does a sweep kick.
*Dash Attack - Turbo Shoulder: Does a shoulder tackle.
*Forward Smash - Overheat Back Knuckle: Rears back & does a lunging backhanded punch while posing, dealing fire damage, which can be angled.
*Up Smash - Dual Edge: Does a 540 kick.
*Down Smash - Front & Back Kick: Kicks forward & then backward.
*Neutral Aerial - Rotary Kick: Kicks forward twice.
*Forward Aerial - Knee Smash: Does a knee strike forward, dealing electric damage.
*Back Aerial - Back Knuckle: Does a quick backhanded strike behind himself.
*Up Aerial - Overhead Kick: Does a flip kick.
*Down Aerial - Stampede Bomb: Does a stomp, meteor smashing opponents.
*Grab: Reaches out with a short range.
*Pummel - Kneebutt: Knee strikes the opponent.
*Forward Throw - Short Body Blow: Punches the opponent, sending them forward diagonally.
*Back Throw - Striking Throw: Kicks the opponent backwards.
*Up Throw - Rising Flat: Holds the opponent up & punches them upward with his left hand.
*Down Throw - Head Crush: Swings the opponent overhead & then slams them on the ground with a single arm.
*Front Floor Attack: Does a spin kick on the ground while getting up.
*Back Floor Attack: Spins around to do a double kick while getting up.
*Trip Floor Attack: Punches both sides while getting up.
*Edge Attack: Kicks with his right leg while getting up.
*Neutral Special - Falcon Punch: Winds up & releases a fiery punch, yelling "Falcon....Punch!!", also dealing fire damage.
**Reference: The one he used against Black Shadow during his heroic sacrifice from the F-Zero: GP Legend episode The Legend of Falcon.
*Side Special - Raptor Boost: Dashes forward, doing an uppercut on the ground or an overhand in the air.
*Up Special - Falcon Dive: Leaps upward & grabs any opponent that comes in range, launching them away with an explosion as he flips backward while shouting "Yes!", also dealing fire damage.
*Down Special - Falcon Kick: Bursts forward with a flaming high-speed kick, uttering "Falcon Kick!" in the process & will travel horizontally on the ground or plunge down diagonally in the air, also dealing fire damage.
*Final Smash - Blue Falcon: Calls in the Blue Falcon, saying "Come on! Blue Falcon!", which flies through the stage in front of himself & then runs over any caught opponents with it, launching them into the air as then he jumps out & unleashes a powerful Falcon Punch on them.
**Reference: His heroic sacrifice also from GP Legend.
==Kirby==
	The main protagonist of the Kirby franchise. A short squishy creature well known for his ability to eat almost anything & steal the powers of whoever he eats by inhaling them but can lose them if hit hard enough.
*Neutral Attack - Vulcan Jab/Smash Punch: Does a flurry of punches before ending with a strong punch.
**Reference: Vulcan Jab & Smash Punch from the Fighter ability from the Kirby franchise.
*Forward Tilt - Overhead Slash: Does a slash with a sword.
**Reference: Overhead Slash from the Sword ability from the Kirby franchise.
*Up Tilt - Leaf Uppercut: Summons a leaf pillar in front of himself.
**Reference: Leaf Uppercut from the Leaf ability from the Kirby franchise.
*Down Tilt - Slide Kick: Does a slide kick.
**Reference: The slide kick he & others can do from the Kirby franchise.
*Dash Attack - Burn: Engulfs himself in fire & charges forward, dealing fire damage.
**Reference: Burn from the Burning ability from the Kirby franchise.
*Forward Smash - Hammer Flip: Charges & swing a hammer forward, also dealing fire damage.
**Reference: Hammer Flip from the Hammer ability from the Kirby franchise.
*Up Smash - Needle: Strikes upward with needles.
**Reference: The Needle ability from the Kirby franchise.
*Down Smash - Sting-Ding: Quickly spins around & rattles the bells, allowing him to create 2 large soundwaves on both sides.
**Reference: Sting-Ding from the Bell ability from the Kirby franchise.
*Neutral Aerial - Spark Attack: Creates an electric field around himself, dealing electric damage.
**Reference: Spark Attack from the Spark ability from the Kirby franchise.
*Forward Aerial - Beam Whip: Conjures a Beam Whip upward.
**Reference: Beam Whip from the Beam ability from the Kirby franchise.
*Back Aerial - Back Thrust: Thrusts a spear behind himself.
**Reference: Back Thrust from the Spear ability from the Kirby franchise.
*Up Aerial - Rising Gust: Shoots a mini-cyclone above himself.
**Reference: Rising Gust from the Tornado ability from the Kirby franchise.
*Down Aerial - Stone: Transforms into a stone, crashing to the ground.
**Reference: The Stone ability from the Kirby franchise.
*Grab - Foe Grab: Reaches out with 1 arm.
**Reference: Foe Grab from the Kirby franchise.
*Pummel: Slaps the opponent.
*Forward Throw - Giant Swing: Does a giant swing forward.
**Reference: Giant Swing from the Wrestler ability from Kirby Fighters 2.
*Back Throw - Air Suplex: Does a suplex.
**Reference: Air Suplex from the Wrestler ability also from Fighters 2.
*Up Throw - Ultra Back Breaker: Jumps, spins around & lands to the ground with the opponent for an explosion.
**Reference: Ultra Back Breaker from the Wrestler ability also from Fighters 2.
*Down Throw - Megaton Slam: Lifts the opponent up & then throws them onto the ground.
**Reference: Megaton Slam from the Wrestler ability also from Fighters 2.
*Front Floor Attack: Does a spin kick while getting up.
*Back Floor Attack: Kicks on 1 side & then the other while getting up.
*Trip Floor Attack - Break Spin: Does a headspin kick while getting up.
**Reference: Break Spin from the Yo-Yo ability from the Kirby franchise.
*Edge Attack: Does a cartwheeling kick while climbing up.
*Neutral Special - Inhale: Begins inhaling in front of himself, sucking any opponent in & can either spit them out or eat them to gain their Neutral Special alongside a hat or hairpiece, but they can break out if he waits too long.
**Reference: His ability to inhale opponents to copy their abilities from the Kirby franchise.
*Side Special - Cutter (Tapped)/Hyper Boomerang (Held): Throws a boomerang that turns around after reaching a certain distance, getting bigger & dealing more damage when charged.
**Reference: Cutter & Hyper Boomerang from the Cutter ability from the Kirby franchise.
*Up Special - Rising Break: Does a rising uppercut.
**Reference: Rising Break from the Fighter ability from the Kirby franchise.
*Down Special - Reflect Force: Swings his scepter & then creates many small mirror shards that can reflect incoming projectiles.
**Reference: Reflect Force from the Mirror ability from the Kirby franchise.
*Final Smash - CRASH!: Uses the CRASH power to create a storm of explosions that damage opponents in a radius around himself.
**Reference: The CRASH ability from the Kirby franchise.	
*Neutral Attack - Vulcan Jab/Smash Punch: Does a flurry of punches before ending with a strong punch.
**Reference: Vulcan Jab & Smash Punch from the Fighter ability from the Kirby franchise.
*Forward Tilt - Overhead Slash: Does a slash with a sword.
**Reference: Overhead Slash from the Sword ability from the Kirby franchise.
*Up Tilt - Leaf Uppercut: Summons a leaf pillar in front of himself.
**Reference: Leaf Uppercut from the Leaf ability from the Kirby franchise.
*Down Tilt - Slide Kick: Does a slide kick.
**Reference: The slide kick he & others can do from the Kirby franchise.
*Dash Attack - Burn: Engulfs himself in fire & charges forward, dealing fire damage.
**Reference: Burn from the Burning ability from the Kirby franchise.
*Forward Smash - Hammer Flip: Charges & swing a hammer forward, also dealing fire damage.
**Reference: Hammer Flip from the Hammer ability from the Kirby franchise.
*Up Smash - Needle: Strikes upward with needles.
**Reference: The Needle ability from the Kirby franchise.
*Down Smash - Sting-Ding: Quickly spins around & rattles the bells, allowing him to create 2 large soundwaves on both sides.
**Reference: Sting-Ding from the Bell ability from the Kirby franchise.
*Neutral Aerial - Spark Attack: Creates an electric field around himself, dealing electric damage.
**Reference: Spark Attack from the Spark ability from the Kirby franchise.
*Forward Aerial - Beam Whip: Conjures a Beam Whip upward.
**Reference: Beam Whip from the Beam ability from the Kirby franchise.
*Back Aerial - Back Thrust: Thrusts a spear behind himself.
**Reference: Back Thrust from the Spear ability from the Kirby franchise.
*Up Aerial - Rising Gust: Shoots a mini-cyclone above himself.
**Reference: Rising Gust from the Tornado ability from the Kirby franchise.
*Down Aerial - Stone: Transforms into a stone, crashing to the ground.
**Reference: The Stone ability from the Kirby franchise.
*Grab - Foe Grab: Reaches out with 1 arm.
**Reference: Foe Grab from the Kirby franchise.
*Pummel: Slaps the opponent.
*Forward Throw - Giant Swing: Does a giant swing forward.
**Reference: Giant Swing from the Wrestler ability from Kirby Fighters 2.
*Back Throw - Air Suplex: Does a suplex.
**Reference: Air Suplex from the Wrestler ability also from Fighters 2.
*Up Throw - Ultra Back Breaker: Jumps, spins around & lands to the ground with the opponent for an explosion.
**Reference: Ultra Back Breaker from the Wrestler ability also from Fighters 2.
*Down Throw - Megaton Slam: Lifts the opponent up & then throws them onto the ground.
**Reference: Megaton Slam from the Wrestler ability also from Fighters 2.
*Front Floor Attack: Does a spin kick while getting up.
*Back Floor Attack: Kicks on 1 side & then the other while getting up.
*Trip Floor Attack - Break Spin: Does a headspin kick while getting up.
**Reference: Break Spin from the Yo-Yo ability from the Kirby franchise.
*Edge Attack: Does a cartwheeling kick while climbing up.
*Neutral Special - Inhale: Begins inhaling in front of himself, sucking any opponent in & can either spit them out or eat them to gain their Neutral Special alongside a hat or hairpiece, but they can break out if he waits too long.
**Reference: His ability to inhale opponents to copy their abilities from the Kirby franchise.
*Side Special - Cutter (Tapped)/Hyper Boomerang (Held): Throws a boomerang that turns around after reaching a certain distance, getting bigger & dealing more damage when charged.
**Reference: Cutter & Hyper Boomerang from the Cutter ability from the Kirby franchise.
*Up Special - Rising Break: Does a rising uppercut.
**Reference: Rising Break from the Fighter ability from the Kirby franchise.
*Down Special - Reflect Force: Swings his scepter & then creates many small mirror shards that can reflect incoming projectiles.
**Reference: Reflect Force from the Mirror ability from the Kirby franchise.
*Final Smash - CRASH!: Uses the CRASH power to create a storm of explosions that damage opponents in a radius around himself.
**Reference: The CRASH ability from the Kirby franchise.
==Meta Knight==
	A reocurring character in the Kirby franchise. A mysterious knight who travels around the world challenging strong opponents to duels.
*Neutral Attack - Meta Multithrust: Does a flurry of quick slashes & ends with a final swing.
**Reference: Meta Multithrust from the Kirby franchise.
*Forward Tilt - Meta Triple Slash: Does an inward slash, followed by an outward slash & then an overhead slash.
**Reference: Meta Triple Slash from the Kirby franchise.
*Up Tilt - Up Thrust: Does an upward sword thrust.
**Reference: Up Thrust from the Kirby franchise.
*Down Tilt - Slide Kick: Does a slide kick.
**Reference: The slide kick he & others could do from the Kirby franchise.
*Dash Attack - Piercing Slash: Does a lunging thrust.
**Reference: Piercing Slash from the Kirby franchise.
*Forward Smash - Overhead Slash: Leans back, then steps forward & does a powerful horizontal slash forward.
**Reference: Overhead Slash from the Kirby franchise.
*Up Smash - Meta Upper: Does a rising uppercut slash.
**Reference: Meta Upper from the Kirby franchise.
*Down Smash - Meta Spin Slash: Does a spinning outward slash around himself.
**Reference: Meta Spin Slash from the Kirby franchise.
*Neutral Aerial - Knight Spin: Does a slash while cartwheeling.
**Reference: Knight Spin from the Kirby franchise.
*Forward Aerial - Meta Chop: Does a downward slash forward.
**Reference: Meta Chop from the Kirby franchise.
*Back Aerial: Does a horizontal slash behind himself.
*Up Aerial - Mach Tornado: Spins rapidly to form a tornado around himself upward.
**Reference: Mach Tornado from the Kirby franchise.
*Down Aerial - Down Thrust: Thrusts Galaxia downward, creating a shockwave when he hits the ground.
**Reference: Down Thrust from the Kirby franchise.
*Grab: Reaches out with his free hand.
*Pummel - Wing Claw: Jabs the opponent with the talons on his cape.
*Forward Throw - Toe Kick: Kicks the opponent forward.
**Reference: His throw from Kirby Fighters 2.
*Back Throw - Warp Slash: Throws the opponent to the ground, teleports & then slashes their back behind himself.
*Up Throw - Air Drop: Drags the opponent upward & slams them down.
**Reference: Air Drop from Kirby's Ninja ability from the Kirby franchise.
*Down Throw - Fury Stomp: Repeatedly stomps on the opponent.
**Reference: Fury Stomp from Kirby's Suplex ability from the Kirby franchise.
*Front Floor Attack: Does a slash forward & then a slash back while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Does a slash backward & then a slash forward while getting up.
*Edge Attack: Does an outward slash while climbing up.
*Neutral Special - Crescent Shot: Holds Galaxia upward, charging it with energy & unleashes a crescent-shaped energy projectile forward on the ground or diagonally downward in the air.
**Reference: Crescent Shot from the Kirby franchise.
*Side Special - Dimensional Strike: Charges up Galaxia & disappears before reappearing, doing a spinning slash.
**Reference: Dimensional Strike from the Kirby franchise.
*Up Special - Shuttle Loop: Leaps quickly into the air with his blade pointed upwards, goes into a loop & glides forward.
**Reference: Shuttle Loop from Kirby's Wing ability from the Kirby franchise.
*Down Special - Dimensional Cape: Wraps himself in his cloak, disappearing, then reappearing & will slash in the opposite direction in which he moved.
**Reference: How he disappears by wrapping himself in his cloak from the Kirby franchise.
*Final Smash - Darkness Illusion: Gains an extra pair of wings, lifts his sword, says either "Know my power!" or "Behold!", creates a shockwave around himself & repeatedly strikes any caught opponents before having the Halberd charge into them.
**Reference: Upper Calibur from the Kirby franchise & the Zap element from Kirby Star Allies.	
*Neutral Attack - Meta Multithrust: Does a flurry of quick slashes & ends with a final swing.
**Reference: Meta Multithrust from the Kirby franchise.
*Forward Tilt - Meta Triple Slash: Does an inward slash, followed by an outward slash & then an overhead slash.
**Reference: Meta Triple Slash from the Kirby franchise.
*Up Tilt - Up Thrust: Does an upward sword thrust.
**Reference: Up Thrust from the Kirby franchise.
*Down Tilt - Slide Kick: Does a slide kick.
**Reference: The slide kick he & others could do from the Kirby franchise.
*Dash Attack - Piercing Slash: Does a lunging thrust.
**Reference: Piercing Slash from the Kirby franchise.
*Forward Smash - Overhead Slash: Leans back, then steps forward & does a powerful horizontal slash forward.
**Reference: Overhead Slash from the Kirby franchise.
*Up Smash - Meta Upper: Does a rising uppercut slash.
**Reference: Meta Upper from the Kirby franchise.
*Down Smash - Meta Spin Slash: Does a spinning outward slash around himself.
**Reference: Meta Spin Slash from the Kirby franchise.
*Neutral Aerial - Knight Spin: Does a slash while cartwheeling.
**Reference: Knight Spin from the Kirby franchise.
*Forward Aerial - Meta Chop: Does a downward slash forward.
**Reference: Meta Chop from the Kirby franchise.
*Back Aerial: Does a horizontal slash behind himself.
*Up Aerial - Mach Tornado: Spins rapidly to form a tornado around himself upward.
**Reference: Mach Tornado from the Kirby franchise.
*Down Aerial - Down Thrust: Thrusts Galaxia downward, creating a shockwave when he hits the ground.
**Reference: Down Thrust from the Kirby franchise.
*Grab: Reaches out with his free hand.
*Pummel - Wing Claw: Jabs the opponent with the talons on his cape.
*Forward Throw - Toe Kick: Kicks the opponent forward.
**Reference: His throw from Kirby Fighters 2.
*Back Throw - Warp Slash: Throws the opponent to the ground, teleports & then slashes their back behind himself.
*Up Throw - Air Drop: Drags the opponent upward & slams them down.
**Reference: Air Drop from Kirby's Ninja ability from the Kirby franchise.
*Down Throw - Fury Stomp: Repeatedly stomps on the opponent.
**Reference: Fury Stomp from Kirby's Suplex ability from the Kirby franchise.
*Front Floor Attack: Does a slash forward & then a slash back while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Does a slash backward & then a slash forward while getting up.
*Edge Attack: Does an outward slash while climbing up.
*Neutral Special - Crescent Shot: Holds Galaxia upward, charging it with energy & unleashes a crescent-shaped energy projectile forward on the ground or diagonally downward in the air.
**Reference: Crescent Shot from the Kirby franchise.
*Side Special - Dimensional Strike: Charges up Galaxia & disappears before reappearing, doing a spinning slash.
**Reference: Dimensional Strike from the Kirby franchise.
*Up Special - Shuttle Loop: Leaps quickly into the air with his blade pointed upwards, goes into a loop & glides forward.
**Reference: Shuttle Loop from Kirby's Wing ability from the Kirby franchise.
*Down Special - Dimensional Cape: Wraps himself in his cloak, disappearing, then reappearing & will slash in the opposite direction in which he moved.
**Reference: How he disappears by wrapping himself in his cloak from the Kirby franchise.
*Final Smash - Darkness Illusion: Gains an extra pair of wings, lifts his sword, says either "Know my power!" or "Behold!", creates a shockwave around himself & repeatedly strikes any caught opponents before having the Halberd charge into them.
**Reference: Upper Calibur from the Kirby franchise & the Zap element from Kirby Star Allies.
==King Dedede==
	A reoccurring character in the Kirby franchise. An overweight penguin who's the self-proclaimed king of Dream Land & Kirby's arch-enemy who stole all the food in Dream Land originally but has been used as a tool or puppet by various intergalactic villains over the years & has helped Kirby save Dream Land.
*Neutral Attack - Hammer Swing: Swings his hammer down, releasing an energy wave if undamaged.
**Reference: How he swings his hammer when playable from the Kirby franchise & the wave he can conjure in Dedede Tour from Kirby Triple Deluxe.
*Forward Tilt - Extending Hammer: Thrusts his hammer forward while twirling its head.
*Up Tilt: Conjures electricity from his hands over his head, dealing electric damage.
**Reference: His electric attack from Kirby's Pinball Land.
*Down Tilt - Slide Kick: Does a slide kick.
**Reference: The slide kick he & others can do from the Kirby franchise.
*Dash Attack - Belly Flop: Does a belly flopping tackle.
**Reference: His belly flop attack from the Kirby franchise.
*Forward Smash - Buff Dedede: Turns into Buff Dedede & throws a punch.
**Reference: Buff Dedede from Kirby Star Allies.
*Up Smash - Sweeping Hammer: Does an upward hammer swing.
*Down Smash - Buff Dedede: Turns into Buff Dedede & slams both fists on both sides of himself, burying opponents.
**Reference: The attack Dedede does when transitioning the battle to a lower floor in his boss battle also from Star Allies.
*Neutral Aerial - Giant Swing: Vertically spins his hammer around in a circle.
**Reference: His aerial attack from the Kirby franchise.
*Forward Aerial - Ice Crusher: Somersaults to do a downward hammer swing, meteor smashing opponents.
**Reference: 1 of his attacks in his boss battles from the Kirby franchise.
*Back Aerial: Does a horizontal hammer swing behind himself.
*Up Aerial - Stirring Up: Thrusts his hammer upward while twirling its head.
*Down Aerial - Hammer Twirl: Twirls his hammer beneath himself.
**Reference: The Hammer Twirl from the Hammer ability from the Kirby franchise.
*Grab: Reaches out.
*Pummel - Headbutt: Does a headbutt.
*Forward Throw - Golf Swing: Strikes the opponent forward with his hammer.
*Back Throw - Reverse Golf Swing: Strikes the opponent backward.
*Up Throw - Receive: Does a jump set.
*Down Throw - Beatdown: Does a 1-handed body slam.
*Front Floor Attack: Kicks in front of himself & then behind while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Swings in front of himself & then behind while getting up.
*Edge Attack: Does a kick while climbing up.
*Neutral Special - Inhale: Inhales the opponent & can then walk around & spit them out, though he can also absorb items & projectiles, which he either swallows, some of them healing him or spits them back out.
**Reference: 1 of his most common attacks from the Kirby franchise.
*Side Special - Dedede Hammer Throw: Throws his hammer forward before spawning a new one when it hits something.
**Reference: Dedede Hammer Throw from the Kirby franchise.
*Up Special - Super Dedede Jump: Jumps into the air & does a diving double foot stomp that buries grounded opponents & meteor smashes aerial ones, while also emitting stars.
**Reference: 1 of his most common attacks from the Kirby franchise.
*Down Special - Gordo Throw: Takes out & bats a Gordo forward but can get hurt if reflected at him.
**Reference: Gordos from the Kirby franchise.
*Final Smash - Dede-Rush: Strikes the opponent with his hammer, sending them into his trademark boxing ring with a cage set up & attacks them with a barrage of missiles, followed by a powerful spinning hammer swing as Masked Dedede.	
*Neutral Attack - Hammer Swing: Swings his hammer down, releasing an energy wave if undamaged.
**Reference: How he swings his hammer when playable from the Kirby franchise & the wave he can conjure in Dedede Tour from Kirby Triple Deluxe.
*Forward Tilt - Extending Hammer: Thrusts his hammer forward while twirling its head.
*Up Tilt: Conjures electricity from his hands over his head, dealing electric damage.
**Reference: His electric attack from Kirby's Pinball Land.
*Down Tilt - Slide Kick: Does a slide kick.
**Reference: The slide kick he & others can do from the Kirby franchise.
*Dash Attack - Belly Flop: Does a belly flopping tackle.
**Reference: His belly flop attack from the Kirby franchise.
*Forward Smash - Buff Dedede: Turns into Buff Dedede & throws a punch.
**Reference: Buff Dedede from Kirby Star Allies.
*Up Smash - Sweeping Hammer: Does an upward hammer swing.
*Down Smash - Buff Dedede: Turns into Buff Dedede & slams both fists on both sides of himself, burying opponents.
**Reference: The attack Dedede does when transitioning the battle to a lower floor in his boss battle also from Star Allies.
*Neutral Aerial - Giant Swing: Vertically spins his hammer around in a circle.
**Reference: His aerial attack from the Kirby franchise.
*Forward Aerial - Ice Crusher: Somersaults to do a downward hammer swing, meteor smashing opponents.
**Reference: 1 of his attacks in his boss battles from the Kirby franchise.
*Back Aerial: Does a horizontal hammer swing behind himself.
*Up Aerial - Stirring Up: Thrusts his hammer upward while twirling its head.
*Down Aerial - Hammer Twirl: Twirls his hammer beneath himself.
**Reference: The Hammer Twirl from the Hammer ability from the Kirby franchise.
*Grab: Reaches out.
*Pummel - Headbutt: Does a headbutt.
*Forward Throw - Golf Swing: Strikes the opponent forward with his hammer.
*Back Throw - Reverse Golf Swing: Strikes the opponent backward.
*Up Throw - Receive: Does a jump set.
*Down Throw - Beatdown: Does a 1-handed body slam.
*Front Floor Attack: Kicks in front of himself & then behind while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Swings in front of himself & then behind while getting up.
*Edge Attack: Does a kick while climbing up.
*Neutral Special - Inhale: Inhales the opponent & can then walk around & spit them out, though he can also absorb items & projectiles, which he either swallows, some of them healing him or spits them back out.
**Reference: 1 of his most common attacks from the Kirby franchise.
*Side Special - Dedede Hammer Throw: Throws his hammer forward before spawning a new one when it hits something.
**Reference: Dedede Hammer Throw from the Kirby franchise.
*Up Special - Super Dedede Jump: Jumps into the air & does a diving double foot stomp that buries grounded opponents & meteor smashes aerial ones, while also emitting stars.
**Reference: 1 of his most common attacks from the Kirby franchise.
*Down Special - Gordo Throw: Takes out & bats a Gordo forward but can get hurt if reflected at him.
**Reference: Gordos from the Kirby franchise.
*Final Smash - Dede-Rush: Strikes the opponent with his hammer, sending them into his trademark boxing ring with a cage set up & attacks them with a barrage of missiles, followed by a powerful spinning hammer swing as Masked Dedede.
==Bandana Dee==
	A reocurring character in the Kirby franchise. Dedede's right-hand man who's a Waddle Dee with a blue bandana on that has helped Kirby on some of his adventures.
*Neutral Attack: Does 2 quick pokes, followed by a flurry of spear stabs.
**Reference: His standard attack from Kirby: Star Allies.
*Forward Tilt - Pinpoint Thrust: Does a stab forward.
**Reference: Pinpoint Thrust from Kirby Battle Royale.
*Up Tilt: Thrusts his spear upward.
**Reference: Skyward Thrust from the Spear ability from the Kirby franchise.
*Down Tilt - Slide Kick: Does a sliding kick.
**Reference: The slide kick he & others could do from the Kirby franchise.
*Dash Attack: Does a tripping spear strike.
*Forward Smash - Parasol Swing: Swings his Parasol forward.
**Reference: Parasol Swing from the Parasol ability from the Kirby franchise.
*Up Smash: Places his spear on the ground, which releases some sphere-shaped beams around its tip.
*Down Smash - Parasol Spin: Spins his parasol around himself.
**Reference: Parasol Spin from the Parasol ability from the Kirby franchise.
*Neutral Aerial - Windmill: Spins his spear around himself.
**Reference: Windmill from the Spear ability from the Kirby franchise.
*Forward Aerial - Gale Thrust: Does a lunging thrust forward.
**Reference: Gale Thrust from Kirby Battle Royale.
*Back Aerial - Back Thrust: Thrusts his spear behind himself.
**Reference: Back Thrust from the Spear ability from the Kirby franchise.
*Up Aerial: Does a parasol spin upward.
*Down Aerial - Moon Drop: Flashes the spear & twirls it downwards towards the ground.
**Reference: Moon Drop from the Kirby franchise.
*Grab: Grabs the opponent with the Parasol.
**Reference: The 1st part of Circus Throw from the Parasol ability from the Kirby franchise.
*Pummel: Headbutts the opponent.
*Forward Throw: Lifts the opponent in the air & piledrives them.
*Back Throw: Lifts the opponent in the air & kicks them backwards.
*Up Throw: Lifts the opponent upward into his parasol, twirling it.
*Down Throw - Megaton Punch: Throws the opponent to the ground, pauses & then punches them, burying them.
**Reference: Megaton Punch from Kirby Super Star.
*Front Floor Attack: Spins around with his spear while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Stabs forward with his spear while climbing up.
*Neutral Special - Beam Rod: Pulls out a beam rod, firing a whip of energy that destroys projectiles, but turns into a large ball of energy if held.
**Reference: The Beam Rod Kirby uses with the Beam ability from the Kirby franchise.
*Side Special - Spear Throw: Throws an arcing spear.
**Reference: Spear Throw from both Kirby's Return to Dream Land & Kirby: Triple Deluxe.
*Up Special - Waddle Copter: Flies into the air, spinning his spear like a helicopter.
**Reference: Waddle Copter from the Kirby franchise.
*Down Special - Parasol Dive: Jumps, if on the ground & falls, while spinning the parasol.
**Reference: Parasol Dive from the Parasol ability from the Kirby franchise.
*Final Smash - Waddle Dee Army: Summons an army of other Bandana Dees who begin to throw a rain of spears forward before forming a ball & then kicks them forward.
**Reference: The Waddle Dee Ball also from Star Allies.	
*Neutral Attack: Does 2 quick pokes, followed by a flurry of spear stabs.
**Reference: His standard attack from Kirby: Star Allies.
*Forward Tilt - Pinpoint Thrust: Does a stab forward.
**Reference: Pinpoint Thrust from Kirby Battle Royale.
*Up Tilt: Thrusts his spear upward.
**Reference: Skyward Thrust from the Spear ability from the Kirby franchise.
*Down Tilt - Slide Kick: Does a sliding kick.
**Reference: The slide kick he & others could do from the Kirby franchise.
*Dash Attack: Does a tripping spear strike.
*Forward Smash - Parasol Swing: Swings his Parasol forward.
**Reference: Parasol Swing from the Parasol ability from the Kirby franchise.
*Up Smash: Places his spear on the ground, which releases some sphere-shaped beams around its tip.
*Down Smash - Parasol Spin: Spins his parasol around himself.
**Reference: Parasol Spin from the Parasol ability from the Kirby franchise.
*Neutral Aerial - Windmill: Spins his spear around himself.
**Reference: Windmill from the Spear ability from the Kirby franchise.
*Forward Aerial - Gale Thrust: Does a lunging thrust forward.
**Reference: Gale Thrust from Kirby Battle Royale.
*Back Aerial - Back Thrust: Thrusts his spear behind himself.
**Reference: Back Thrust from the Spear ability from the Kirby franchise.
*Up Aerial: Does a parasol spin upward.
*Down Aerial - Moon Drop: Flashes the spear & twirls it downwards towards the ground.
**Reference: Moon Drop from the Kirby franchise.
*Grab: Grabs the opponent with the Parasol.
**Reference: The 1st part of Circus Throw from the Parasol ability from the Kirby franchise.
*Pummel: Headbutts the opponent.
*Forward Throw: Lifts the opponent in the air & piledrives them.
*Back Throw: Lifts the opponent in the air & kicks them backwards.
*Up Throw: Lifts the opponent upward into his parasol, twirling it.
*Down Throw - Megaton Punch: Throws the opponent to the ground, pauses & then punches them, burying them.
**Reference: Megaton Punch from Kirby Super Star.
*Front Floor Attack: Spins around with his spear while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Stabs forward with his spear while climbing up.
*Neutral Special - Beam Rod: Pulls out a beam rod, firing a whip of energy that destroys projectiles, but turns into a large ball of energy if held.
**Reference: The Beam Rod Kirby uses with the Beam ability from the Kirby franchise.
*Side Special - Spear Throw: Throws an arcing spear.
**Reference: Spear Throw from both Kirby's Return to Dream Land & Kirby: Triple Deluxe.
*Up Special - Waddle Copter: Flies into the air, spinning his spear like a helicopter.
**Reference: Waddle Copter from the Kirby franchise.
*Down Special - Parasol Dive: Jumps, if on the ground & falls, while spinning the parasol.
**Reference: Parasol Dive from the Parasol ability from the Kirby franchise.
*Final Smash - Waddle Dee Army: Summons an army of other Bandana Dees who begin to throw a rain of spears forward before forming a ball & then kicks them forward.
**Reference: The Waddle Dee Ball also from Star Allies.
==Fox==
	The main protagonist of the Star Fox franchise. The leader of Star Fox, a team of mercenaries & adventurers-for-hire who defend the Lylat Systems in times of peril.
*Neutral Attack - Jab/Straight/Rapid Kick/Rapid Kick Finish: Does 2 alternating jabs followed by a flurry of kicks, ending with a mid-level roundhouse kick with his opposite leg.
*Forward Tilt - Fox Kick: Does a roundhouse kick, which can be angled.
*Up Tilt - Back Kick: Does a scorpion kick with his right leg.
*Down Tilt - Fox Tail: Spins while crouching, sweeping with his tail.
*Dash Attack - Jumping Side Kick: Does a flying kick.
*Forward Smash - Leg Shot: Does an outwards crescent kick.
*Up Smash - Flip Kick: Does a bicycle kick.
*Down Smash - Ground Kick: Does a split kick.
*Neutral Aerial - Fox Kick: Same as Dash Attack.
*Forward Aerial - Tornado Kick: Does 5 roundhouse kicks forward.
*Back Aerial - Reverse Spin Kick: Does a back kick behind himself.
*Up Aerial - McCloud Flip: Does a tail sweep followed by a heel kick.
*Down Aerial - Air Drill: Does a drill kick.
*Grab: Reaches out with his right arm.
*Pummel - Kneebutt: Does a knee strike.
*Forward Throw - Smash Elbow: Releases the opponent & quickly performs a cross punch.
*Back Throw - Close Range Blaster H: Throws the opponent backward & shoots them with 3 rapid shots from his Blaster.
*Up Throw - Close Range Blaster V: Throws the opponent upward & shoots them with 3 rapid shots from his Blaster.
*Down Throw - Close Range Blaster Down: Slams the opponent onto the ground & shoots 3 rapid direct shots at them with his Blaster.
*Front Floor Attack: Does a kick in front of himself & then behind while getting up.
*Back Floor Attack: Punches forward & kicks backward while getting up.
*Trip Floor Attack: Does a spin kick around himself while getting up.
*Edge Attack: Climbs up the ledge & does a sliding dropkick.
*Neutral Special - Blaster: Takes his Blaster out of its holster & fires at the opponent without any knockback, which can be spammed.
**Reference: The Blaster he uses from Star Fox 64's Multiplayer while on the ground.
*Side Special - Fox Illusion: Dashes forward at a blindingly fast speed, leaving behind afterimages.
**Reference: The Arwings' ability to increase their speed from the Star Fox franchise.
*Up Special - Fire Fox: Engulfs himself in an aura of flame before launching himself in a fiery tackle that can go in any inputted direction as he says "Fire!".
*Down Special - Reflector: Activates his Reflector, surrounding himself with a blue hexagonal energy field that reflects projectiles.
**Reference: The Arwings' ability to deflect enemy fire by doing a Barrel Roll from the Star Fox franchise & its hexagonal shape is the same as the Rings also from 64.
*Final Smash - Team Star Fox: Shouts "It's go time!" as a large green reticle appears in front of himself & 3 Arwings fly in a tight formation, then he & his team are seen flying in a group of Arwings as he says either "Star Fox - fire at will!" or "This is the end for you, Wolf!" if he hits Wolf as everyone fires lasers at any caught opponents.	
*Neutral Attack - Jab/Straight/Rapid Kick/Rapid Kick Finish: Does 2 alternating jabs followed by a flurry of kicks, ending with a mid-level roundhouse kick with his opposite leg.
*Forward Tilt - Fox Kick: Does a roundhouse kick, which can be angled.
*Up Tilt - Back Kick: Does a scorpion kick with his right leg.
*Down Tilt - Fox Tail: Spins while crouching, sweeping with his tail.
*Dash Attack - Jumping Side Kick: Does a flying kick.
*Forward Smash - Leg Shot: Does an outwards crescent kick.
*Up Smash - Flip Kick: Does a bicycle kick.
*Down Smash - Ground Kick: Does a split kick.
*Neutral Aerial - Fox Kick: Same as Dash Attack.
*Forward Aerial - Tornado Kick: Does 5 roundhouse kicks forward.
*Back Aerial - Reverse Spin Kick: Does a back kick behind himself.
*Up Aerial - McCloud Flip: Does a tail sweep followed by a heel kick.
*Down Aerial - Air Drill: Does a drill kick.
*Grab: Reaches out with his right arm.
*Pummel - Kneebutt: Does a knee strike.
*Forward Throw - Smash Elbow: Releases the opponent & quickly performs a cross punch.
*Back Throw - Close Range Blaster H: Throws the opponent backward & shoots them with 3 rapid shots from his Blaster.
*Up Throw - Close Range Blaster V: Throws the opponent upward & shoots them with 3 rapid shots from his Blaster.
*Down Throw - Close Range Blaster Down: Slams the opponent onto the ground & shoots 3 rapid direct shots at them with his Blaster.
*Front Floor Attack: Does a kick in front of himself & then behind while getting up.
*Back Floor Attack: Punches forward & kicks backward while getting up.
*Trip Floor Attack: Does a spin kick around himself while getting up.
*Edge Attack: Climbs up the ledge & does a sliding dropkick.
*Neutral Special - Blaster: Takes his Blaster out of its holster & fires at the opponent without any knockback, which can be spammed.
**Reference: The Blaster he uses from Star Fox 64's Multiplayer while on the ground.
*Side Special - Fox Illusion: Dashes forward at a blindingly fast speed, leaving behind afterimages.
**Reference: The Arwings' ability to increase their speed from the Star Fox franchise.
*Up Special - Fire Fox: Engulfs himself in an aura of flame before launching himself in a fiery tackle that can go in any inputted direction as he says "Fire!".
*Down Special - Reflector: Activates his Reflector, surrounding himself with a blue hexagonal energy field that reflects projectiles.
**Reference: The Arwings' ability to deflect enemy fire by doing a Barrel Roll from the Star Fox franchise & its hexagonal shape is the same as the Rings also from 64.
*Final Smash - Team Star Fox: Shouts "It's go time!" as a large green reticle appears in front of himself & 3 Arwings fly in a tight formation, then he & his team are seen flying in a group of Arwings as he says either "Star Fox - fire at will!" or "This is the end for you, Wolf!" if he hits Wolf as everyone fires lasers at any caught opponents.
==Falco==
	A reocurring character in the Star Fox franchise. Fox's best friend & a member of the Star Fox team who used to be part of the Hot Rodders & constantly flaunts his skills in combat.
*Neutral Attack - Wing Chop/Reverse Chop/Gyro Cutter/Finish Kick: Performs 2 knifehanded strikes before spinning his body as he does more knifehand strikes before ending with an axe kick.
*Forward Tilt - Bird Whip: Does a roundhouse kick, which can be angled.
*Up Tilt - Flap Upper: Swings his wings up in the air above himself, 1 after the other.
*Down Tilt - Tail Cutter: Crouches on the floor & swipes with his tail feathers.
*Dash Attack - Jump Side Kick: Does a flying kick.
*Forward Smash - Wing Edge: Uses both wings to perform a wide knifehanded swing in front of himself.
*Up Smash - Double Somersault Kick: Does a 540 kick while facing towards/away from the camera.
*Down Smash - Ground Kick: Does a split kick.
*Neutral Aerial - Spinning Falco Chop: Spins his entire body clockwise to perform a series of spinning knifehanded strikes.
*Forward Aerial - Beak Drill: Spins in a drill-like formation, hitting multiple times with his beak.
*Back Aerial - Reverse Spin Kick: Faces backwards to do a kick behind himself.
*Up Aerial - Reverse Overhead: Does a somersault kick from back to front above himself.
*Down Aerial - Corkscrew Meteor: Does a corkscrewing kick downwards.
*Grab: Reaches forward with his right wing.
*Pummel - Kneebutt: Knees the opponent.
*Forward Throw - Smash Elbow: Slams the opponent forward with his right arm.
*Back Throw - Close Range Blaster H: Throws the opponent behind himself before firing a Blaster shot towards them.
*Up Throw - Close Range Blaster V: Throws the opponent above himself before firing a Blaster shot towards them.
*Down Throw - Close Range Blaster Down: Lies the opponent down on the ground before firing a direct Blaster shot at them.
*Front Floor Attack: Does a thrust kick behind himself with 1 leg & then in front with the other while getting up.
*Back Floor Attack: Same as Front Floor Attack, but with himself kicking behind 1st.
*Trip Floor Attack: Does a sweep kick forward & then back while getting up.
*Edge Attack: Lifts himself onto the stage & does a corkscrewing dropkick.
*Neutral Special - Blaster: Pulls out his Blaster & fires a slim blue laser projectile, dealing electric damage.
**Reference: The Blaster he uses from Star Fox 64's Multiplayer while on the ground.
*Side Special - Falco Phantasm: Rears back before launching himself forward in a blue blur of afterimages.
**Reference: The Arwings' ability to increase their speed from the Star Fox franchise.
*Up Special - Fire Bird: Engulfs himself in an aura of flame before launching himself in a fiery tackle that can go in any inputted direction as he says "Fire!".
*Down Special - Reflector: Activates his Reflector & kicks it forward, reflecting any projectiles & then returns to him as if it were magnetized.
**Reference: The Arwings' ability to deflect enemy fire by doing a Barrel Roll from the Star Fox franchise & its hexagonal shape is the same as the Rings also from 64.
*Final Smash - Arwing Assault: Shouts "Showtime!" as a large green reticle appears in front of himself & 3 Arwings fly in an unorthodox formation, then he & his team are seen flying in a group of Arwings as he says either "Time for a little payback!" or "We've got multiple bogeys inbound!" & does a barrel roll while simultaneously shooting at any caught opponents.	
*Neutral Attack - Wing Chop/Reverse Chop/Gyro Cutter/Finish Kick: Performs 2 knifehanded strikes before spinning his body as he does more knifehand strikes before ending with an axe kick.
*Forward Tilt - Bird Whip: Does a roundhouse kick, which can be angled.
*Up Tilt - Flap Upper: Swings his wings up in the air above himself, 1 after the other.
*Down Tilt - Tail Cutter: Crouches on the floor & swipes with his tail feathers.
*Dash Attack - Jump Side Kick: Does a flying kick.
*Forward Smash - Wing Edge: Uses both wings to perform a wide knifehanded swing in front of himself.
*Up Smash - Double Somersault Kick: Does a 540 kick while facing towards/away from the camera.
*Down Smash - Ground Kick: Does a split kick.
*Neutral Aerial - Spinning Falco Chop: Spins his entire body clockwise to perform a series of spinning knifehanded strikes.
*Forward Aerial - Beak Drill: Spins in a drill-like formation, hitting multiple times with his beak.
*Back Aerial - Reverse Spin Kick: Faces backwards to do a kick behind himself.
*Up Aerial - Reverse Overhead: Does a somersault kick from back to front above himself.
*Down Aerial - Corkscrew Meteor: Does a corkscrewing kick downwards.
*Grab: Reaches forward with his right wing.
*Pummel - Kneebutt: Knees the opponent.
*Forward Throw - Smash Elbow: Slams the opponent forward with his right arm.
*Back Throw - Close Range Blaster H: Throws the opponent behind himself before firing a Blaster shot towards them.
*Up Throw - Close Range Blaster V: Throws the opponent above himself before firing a Blaster shot towards them.
*Down Throw - Close Range Blaster Down: Lies the opponent down on the ground before firing a direct Blaster shot at them.
*Front Floor Attack: Does a thrust kick behind himself with 1 leg & then in front with the other while getting up.
*Back Floor Attack: Same as Front Floor Attack, but with himself kicking behind 1st.
*Trip Floor Attack: Does a sweep kick forward & then back while getting up.
*Edge Attack: Lifts himself onto the stage & does a corkscrewing dropkick.
*Neutral Special - Blaster: Pulls out his Blaster & fires a slim blue laser projectile, dealing electric damage.
**Reference: The Blaster he uses from Star Fox 64's Multiplayer while on the ground.
*Side Special - Falco Phantasm: Rears back before launching himself forward in a blue blur of afterimages.
**Reference: The Arwings' ability to increase their speed from the Star Fox franchise.
*Up Special - Fire Bird: Engulfs himself in an aura of flame before launching himself in a fiery tackle that can go in any inputted direction as he says "Fire!".
*Down Special - Reflector: Activates his Reflector & kicks it forward, reflecting any projectiles & then returns to him as if it were magnetized.
**Reference: The Arwings' ability to deflect enemy fire by doing a Barrel Roll from the Star Fox franchise & its hexagonal shape is the same as the Rings also from 64.
*Final Smash - Arwing Assault: Shouts "Showtime!" as a large green reticle appears in front of himself & 3 Arwings fly in an unorthodox formation, then he & his team are seen flying in a group of Arwings as he says either "Time for a little payback!" or "We've got multiple bogeys inbound!" & does a barrel roll while simultaneously shooting at any caught opponents.
==Krystal==
	A reocurring character in the Star Fox franchise. Fox's love-interest & a member of Star Fox welcomed in after they responded to a distress signal she sent out before she was captured by General Scales who was under Andross' command.
*Neutral Attack: Does a right kick, then swings upward & then swings downward.
*Forward Tilt - Saurian Advance: Swings her staff downward, then upward & then downward.
**Reference: 1 of her attacks as an Assist Trophy from Super Smash Bros. Ultimate.
*Up Tilt: Spins her staff & swings it above herself.
*Down Tilt - Sweep Combo: Crouches & does a sweep kick & tail sweep.
*Dash Attack: Plants her staff on the ground & does a twirling kick.
*Forward Smash: Does a jumping slam with her staff forward.
*Up Smash: Plants her staff to the ground as a thin beam is fired upward.
*Down Smash - Ground Quake/Super Ground Quake: Slams her staff into the ground, creating a massive shockwave while she does a spinning kick at the same time.
**Reference: Ground Quake & Super Ground Quake from Star Fox Adventures.
*Neutral Aerial - Vixen Flurry: Does 2 forward kicks. 
*Forward Aerial - Saurian Dogfight: Thrusts her staff forward, then swings it downward & then swings it forward.
*Back Aerial - Vixen Kick: Does a back kick.
*Up Aerial: Does a flip kick upward.
*Down Aerial: Thrusts her staff downward.
*Grab: Reaches out with 1 hand.
*Pummel: Quickly hits the opponent with her elbow.
*Forward Throw: Hits the opponent with her staff 3 times forward.
*Back Throw - Ice Breaker: Freezes the opponent & roundhouse kicks them.
*Up Throw: Uses her staff like a mortar & shoots the opponent upward.
*Down Throw: Throws the opponent downward & then freezes them.
*Front Floor Attack: Kicks in front of herself & then behind while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a front kick while climbing up.
*Neutral Special - Sniper Rifle: Pulls out a sniper rifle & fires a strong laser shot, which can be angled.
*Side Special - Ice Blaster: Releases a barrage of ice magic if held, which can be angled, both freezing opponents.
**Reference: Ice Blaster also from Adventures & 1 of her attacks as an Assist Trophy also from Ultimate.
*Up Special - Rocket Boost: Activates a rocket within her staff, which she uses to travel a short distance upward.
**Reference: Rocket Boost also from Adventures.
*Down Special - Icicle Projection: Creates a forcefield around herself & an ice wave that shoots forward if pressed again.
*Final Smash - Cloud Runner Squadron: Shouts "Let's do this!" as a large green reticle appears in front of herself as The Cloud Runner flies in, then she & her team are seen flying in Arwings as she says either "Cloudrunners...ATTACK!!!" or "Let's make it hurt.", firing at any caught opponents, gets out as she's powered by Krazoa spirits & slashes them with an ice blade from her staff.	
*Neutral Attack: Does a right kick, then swings upward & then swings downward.
*Forward Tilt - Saurian Advance: Swings her staff downward, then upward & then downward.
**Reference: 1 of her attacks as an Assist Trophy from Super Smash Bros. Ultimate.
*Up Tilt: Spins her staff & swings it above herself.
*Down Tilt - Sweep Combo: Crouches & does a sweep kick & tail sweep.
*Dash Attack: Plants her staff on the ground & does a twirling kick.
*Forward Smash: Does a jumping slam with her staff forward.
*Up Smash: Plants her staff to the ground as a thin beam is fired upward.
*Down Smash - Ground Quake/Super Ground Quake: Slams her staff into the ground, creating a massive shockwave while she does a spinning kick at the same time.
**Reference: Ground Quake & Super Ground Quake from Star Fox Adventures.
*Neutral Aerial - Vixen Flurry: Does 2 forward kicks. 
*Forward Aerial - Saurian Dogfight: Thrusts her staff forward, then swings it downward & then swings it forward.
*Back Aerial - Vixen Kick: Does a back kick.
*Up Aerial: Does a flip kick upward.
*Down Aerial: Thrusts her staff downward.
*Grab: Reaches out with 1 hand.
*Pummel: Quickly hits the opponent with her elbow.
*Forward Throw: Hits the opponent with her staff 3 times forward.
*Back Throw - Ice Breaker: Freezes the opponent & roundhouse kicks them.
*Up Throw: Uses her staff like a mortar & shoots the opponent upward.
*Down Throw: Throws the opponent downward & then freezes them.
*Front Floor Attack: Kicks in front of herself & then behind while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a front kick while climbing up.
*Neutral Special - Sniper Rifle: Pulls out a sniper rifle & fires a strong laser shot, which can be angled.
*Side Special - Ice Blaster: Releases a barrage of ice magic if held, which can be angled, both freezing opponents.
**Reference: Ice Blaster also from Adventures & 1 of her attacks as an Assist Trophy also from Ultimate.
*Up Special - Rocket Boost: Activates a rocket within her staff, which she uses to travel a short distance upward.
**Reference: Rocket Boost also from Adventures.
*Down Special - Icicle Projection: Creates a forcefield around herself & an ice wave that shoots forward if pressed again.
*Final Smash - Cloud Runner Squadron: Shouts "Let's do this!" as a large green reticle appears in front of herself as The Cloud Runner flies in, then she & her team are seen flying in Arwings as she says either "Cloudrunners...ATTACK!!!" or "Let's make it hurt.", firing at any caught opponents, gets out as she's powered by Krazoa spirits & slashes them with an ice blade from her staff.
==Wolf==
	A reocurring antagonist in the Star Fox franchise. The leader of Star Wolf who antagonized Star Fox on more than 1 occasion & wanted nothing more than to prove himself to be as good or better than Fox but have been known to occasionally help them.
*Neutral Attack - Snap Claw/Follow Claw/Wild Scratch: Does an inward slash with his left hand, followed by another inward slash with his right, finishing with an outward swipe with the right again.
*Forward Tilt - Dual Burst: Does a lunging 2-handed outward slash with both hands.
*Up Tilt - Kick Up: Does a stretch kick.
*Down Tilt - Low Kick: Does a crouching low-level roundhouse kick.
*Dash Attack - Shooting Kick: Lunges forward with a flying kick.
*Forward Smash - Wolf Crash: Rears back & does a forceful palm strike.
*Up Smash - Spinning Leg Scissors: Does a butterfly kick followed by an upward scissor kick.
*Down Smash - Gust Slash: Does a kneeling 1-handed slash on both sides.
*Neutral Aerial - Wolf Kick: Does a flying kick.
*Forward Aerial - Quick Slash: Does a downward arcing slash with his left arm.
*Back Aerial - Behind Kick: Does a back kick behind himself.
*Up Aerial - Air Slice: Does an overhead arcing slash, starting from the front.
*Down Aerial - Meteor Crash: Does a 2-handed downward slash below himself.
*Grab: Swipes forward with his right arm.
*Pummel - Kneebutt: Hits the opponent with his right knee.
*Forward Throw - Short Scratch: Does an inward slash.
*Back Throw - Scratch Upper: Sets the opponent behind himself & launches them away with an ascending slash.
*Up Throw - Throw Scratch: Brings the opponent above himself & slashes them upward.
*Down Throw - Bottom Down:  Does a spinning chokeslam.
*Front Floor Attack: Kicks backward & then forward while getting up.
*Back Floor Attack: Punches forward & then kicks backward while getting up.
*Trip Floor Attack: Sweeps 1 leg around himself, starting from the front while getting up.
*Edge Attack: Climbs up & slashes inward.
*Neutral Special - Blaster: Shoots a purple arrowhead-shaped energy blast from his Blaster.
*Side Special - Wolf Flash: Dashes quickly at a diagonal angle, leaving a claw trail behind, alongside another trail in front of himself at the end of the dash.
**Reference: His "roll" from Assault's multiplayer mode.
*Up Special - Fire Wolf: Does an energy-infused flying kick followed by a wheel kick in any inputted direction.
*Down Special - Reflector: Activates his reflecting device, creating an electrical field around himself that reflects incoming projectiles.
**Reference: The Arwings' ability to deflect enemy fire by doing a Barrel Roll from the Star Fox franchise & its hexagonal shape is the same as the Rings from Star Fox 64.
*Final Smash - Team Star Wolf: Shouts "Wolf Pack!" as a large red reticle appears in front of himself as a Wolfen flies from behind the screen in the area, sending any caught opponents in space as he says either "Grahaha! The hunt is on, boys!" or "I've got you now, Star Fox!" if he hits Fox, Falco or Krystal & Team Star Wolf fire at them, creating a large explosion.	
*Neutral Attack - Snap Claw/Follow Claw/Wild Scratch: Does an inward slash with his left hand, followed by another inward slash with his right, finishing with an outward swipe with the right again.
*Forward Tilt - Dual Burst: Does a lunging 2-handed outward slash with both hands.
*Up Tilt - Kick Up: Does a stretch kick.
*Down Tilt - Low Kick: Does a crouching low-level roundhouse kick.
*Dash Attack - Shooting Kick: Lunges forward with a flying kick.
*Forward Smash - Wolf Crash: Rears back & does a forceful palm strike.
*Up Smash - Spinning Leg Scissors: Does a butterfly kick followed by an upward scissor kick.
*Down Smash - Gust Slash: Does a kneeling 1-handed slash on both sides.
*Neutral Aerial - Wolf Kick: Does a flying kick.
*Forward Aerial - Quick Slash: Does a downward arcing slash with his left arm.
*Back Aerial - Behind Kick: Does a back kick behind himself.
*Up Aerial - Air Slice: Does an overhead arcing slash, starting from the front.
*Down Aerial - Meteor Crash: Does a 2-handed downward slash below himself.
*Grab: Swipes forward with his right arm.
*Pummel - Kneebutt: Hits the opponent with his right knee.
*Forward Throw - Short Scratch: Does an inward slash.
*Back Throw - Scratch Upper: Sets the opponent behind himself & launches them away with an ascending slash.
*Up Throw - Throw Scratch: Brings the opponent above himself & slashes them upward.
*Down Throw - Bottom Down:  Does a spinning chokeslam.
*Front Floor Attack: Kicks backward & then forward while getting up.
*Back Floor Attack: Punches forward & then kicks backward while getting up.
*Trip Floor Attack: Sweeps 1 leg around himself, starting from the front while getting up.
*Edge Attack: Climbs up & slashes inward.
*Neutral Special - Blaster: Shoots a purple arrowhead-shaped energy blast from his Blaster.
*Side Special - Wolf Flash: Dashes quickly at a diagonal angle, leaving a claw trail behind, alongside another trail in front of himself at the end of the dash.
**Reference: His "roll" from Assault's multiplayer mode.
*Up Special - Fire Wolf: Does an energy-infused flying kick followed by a wheel kick in any inputted direction.
*Down Special - Reflector: Activates his reflecting device, creating an electrical field around himself that reflects incoming projectiles.
**Reference: The Arwings' ability to deflect enemy fire by doing a Barrel Roll from the Star Fox franchise & its hexagonal shape is the same as the Rings from Star Fox 64.
*Final Smash - Team Star Wolf: Shouts "Wolf Pack!" as a large red reticle appears in front of himself as a Wolfen flies from behind the screen in the area, sending any caught opponents in space as he says either "Grahaha! The hunt is on, boys!" or "I've got you now, Star Fox!" if he hits Fox, Falco or Krystal & Team Star Wolf fire at them, creating a large explosion.
==Pikachu==
	The mascot of the Pokémon franchise. An Electric-type Pokémon that can store electricity in its cheeks & release it when startled or angered.
*Neutral Attack - Headbutt: Does a quick headbutt.
**Reference: Headbutt from the Pokémon franchise.
*Forward Tilt - Double-Footed Kick: Does an electrified double kick, dealing electric damage.
*Up Tilt - Tail Attack: Does an overhead tail swipe.
*Down Tilt - Tail Slap: Crouches & does a tail sweep.
**Reference: Tail Slap from the Pokémon franchise.
*Dash Attack - Running Headbutt: Does a running headbutt.
*Forward Smash - Thunder Shock: Does an electricity blast forward, also dealing electric damage.
*Up Smash - Tail Somersault: Same as Up Tilt, but more powerful.
*Down Smash - Electric Flower: Does a spinning electric tail strike, also dealing electric damage.
*Neutral Aerial - Electric Pose: Emits an electric surge around itself, dealing electric damage.
*Forward Aerial - Electric Drill: Does a spinning electric headbutt, also dealing electric damage.
*Back Aerial - Glider: Does a spinning tail attack behind itself.
*Up Aerial - Tail Chop: Same as Up Tilt & Up Smash, but faster
*Down Aerial - Electric Screw: Headbutts downwards whilst spinning with electricity surrounding its body, also dealing electric damage & meteor smashing opponents.
*Grab: Reaches out.
*Pummel - I Don't Choose You!: Delivers an electrical shock to the opponent, also dealing electric damage.
**Reference: The running gag of it electrocuting Ash & others from the Pokémon franchise.
*Forward Throw - Electric Throw: Lays the opponent on its tail & shocks them, also dealing electric damage.
*Back Throw - Submission: Rolls backwards before tossing the opponent behind it.
**Reference: Submission from the Pokémon franchise.
*Up Throw - Heading: Headbutts the opponent upwards.
*Down Throw - Senton: Slams the opponent on the ground with its back.
*Front Floor Attack: Does a tail swipe in front of itself while getting up.
*Back Floor Attack: Does a tail swipe behind itself while getting up.
*Trip Floor Attack: Does a tailspin while getting up.
*Edge Attack: Hits with its tail while climbing up.
*Neutral Special - Thunder Jolt: Shoots a ball of electricity that bounces across the stage on the ground or falls downwards when used in the air, also dealing electric damage.
**Reference: Thunder Jolt from the Pokémon franchise.
*Side Special - Iron Tail: Flies forward & spins in a circle with its tail out.
**Reference: Iron Tail from the Pokémon franchise.
*Up Special - Zippy Zap: Moves in a straight line in the direction in which the control stick is tilted or upwards if it isn't tilted, also dealing electric damage.
**Reference: Zippity Zap from the Pokémon franchise.
*Down Special - Catastropika: Surrounds itself with the maximum amount of electricity using its Z-Power & pounces on opponents with full force, also dealing electric damage.
**Reference: Catastropika from the Pokémon franchise.
*Final Smash - Volt Tackle: Changes into a ball made of electricity and flies across the stage dealing electric damage.
**Reference: Volt Tackle from the Pokémon franchise.	
*Neutral Attack - Headbutt: Does a quick headbutt.
**Reference: Headbutt from the Pokémon franchise.
*Forward Tilt - Double-Footed Kick: Does an electrified double kick, dealing electric damage.
*Up Tilt - Tail Attack: Does an overhead tail swipe.
*Down Tilt - Tail Slap: Crouches & does a tail sweep.
**Reference: Tail Slap from the Pokémon franchise.
*Dash Attack - Running Headbutt: Does a running headbutt.
*Forward Smash - Thunder Shock: Does an electricity blast forward, also dealing electric damage.
*Up Smash - Tail Somersault: Same as Up Tilt, but more powerful.
*Down Smash - Electric Flower: Does a spinning electric tail strike, also dealing electric damage.
*Neutral Aerial - Electric Pose: Emits an electric surge around itself, dealing electric damage.
*Forward Aerial - Electric Drill: Does a spinning electric headbutt, also dealing electric damage.
*Back Aerial - Glider: Does a spinning tail attack behind itself.
*Up Aerial - Tail Chop: Same as Up Tilt & Up Smash, but faster
*Down Aerial - Electric Screw: Headbutts downwards whilst spinning with electricity surrounding its body, also dealing electric damage & meteor smashing opponents.
*Grab: Reaches out.
*Pummel - I Don't Choose You!: Delivers an electrical shock to the opponent, also dealing electric damage.
**Reference: The running gag of it electrocuting Ash & others from the Pokémon franchise.
*Forward Throw - Electric Throw: Lays the opponent on its tail & shocks them, also dealing electric damage.
*Back Throw - Submission: Rolls backwards before tossing the opponent behind it.
**Reference: Submission from the Pokémon franchise.
*Up Throw - Heading: Headbutts the opponent upwards.
*Down Throw - Senton: Slams the opponent on the ground with its back.
*Front Floor Attack: Does a tail swipe in front of itself while getting up.
*Back Floor Attack: Does a tail swipe behind itself while getting up.
*Trip Floor Attack: Does a tailspin while getting up.
*Edge Attack: Hits with its tail while climbing up.
*Neutral Special - Thunder Jolt: Shoots a ball of electricity that bounces across the stage on the ground or falls downwards when used in the air, also dealing electric damage.
**Reference: Thunder Jolt from the Pokémon franchise.
*Side Special - Iron Tail: Flies forward & spins in a circle with its tail out.
**Reference: Iron Tail from the Pokémon franchise.
*Up Special - Zippy Zap: Moves in a straight line in the direction in which the control stick is tilted or upwards if it isn't tilted, also dealing electric damage.
**Reference: Zippity Zap from the Pokémon franchise.
*Down Special - Catastropika: Surrounds itself with the maximum amount of electricity using its Z-Power & pounces on opponents with full force, also dealing electric damage.
**Reference: Catastropika from the Pokémon franchise.
*Final Smash - Volt Tackle: Changes into a ball made of electricity and flies across the stage dealing electric damage.
**Reference: Volt Tackle from the Pokémon franchise.
==Charizard==
	1 of the Starter Pokemon in the Pokémon franchise. A Fire/Flight Pokémon whitch breathes out fire that reach incredible temperatures that's hot enough to melt boulders & quickly melt glaciers.
*Neutral Attack - Scratch/Continuous Scratch/Bite: Does a double claw swipe & ends with a bite.
*Forward Tilt - Flame Tail: Swings its tail forward. 
*Up Tilt- Wing Thrust: Jumps with its wings widespread, hitting with them from below.
*Down Tilt - Head Swing: Swipes its head on the ground, sweeping it horizontally.
*Dash Attack - Front Kick: Kicks forward.
*Forward Smash - Rock Smash: Conjures a rock, holds it in front of itself & headbutts the rock, breaking it in multiple pieces.
**Reference: Rock Smash from the Pokémon franchise.
*Up Smash - Wing Bash: Swings its wings upward in a fan motion.
*Down Smash - Tail Sweep: Strongly sweeps its tail in front of it & then behind.
*Neutral Aerial - Wing Attack: Pirouettes in a full circle as it flaps its wings upward then downward.
*Forward Aerial - Fans its wings forward while breathing an explosion of fire in front of itself, dealing fire damage.
*Back Aerial - Aerial Tail: Swings its long tail behind it, also dealing fire damage.
*Up Aerial - Heading: Does an upward headbutt.
*Down Aerial - Aerial Tail: Faces toward the screen, flips forward & swings its tail downward, also dealing fire damage.
*Grab: Clinches the opponent, while making an ill-intended smirk.
*Pummel - Headbutt: Headbutts the opponent.
*Forward Throw: Does an inward claw swipe across the opponent's face, knocking him forward.
*Back Throw - Rear Biting Throw: Flings the opponent backward.
*Up Throw: Tosses the opponent upward & then volleys them up further with a headbutt.
*Down Throw - Roasting Heat: Pins the opponent to the ground & hovers, expelling embers from its mouth on them, also dealing fire damage.
*Front Floor Attack: Swings its tail backward & then headbutts forward while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a battering ram while climbing up from the ledge.
*Neutral Special - Flamethrower: Expels a stream of flames from its mouth, also dealing fire damage.
**Reference: Flamethrower from the Pokémon franchise.
*Side Special - Flare Blitz: Does a flaming corkscrew tackle that also deals recoil damage & deals fire damage.
**Reference: Flare Blitz from the Pokémon franchise.
*Up Special - Seismic Toss: Flies upward while corkscrewing with an uppercut & if an opponent near it, will grab them & soar even higher.
**Reference: Seismic Toss from the Pokémon franchise.
*Down Special - Inferno: Spins twice while surrounding itself with a stream of fire from its mouth & then stomps under itself, turning the surrounding flames into a fiery explosion, also dealing fire damage.
**Reference: Inferno from the Pokémon franchise.
*Final Smash - Mega Charizard X: Mega Evolves into Mega Charizard X & fires several blasts of fire forward, also dealing fire damage.
**Reference: Mega Charizard X & Fire Blast from the Pokémon franchise.	
*Neutral Attack - Scratch/Continuous Scratch/Bite: Does a double claw swipe & ends with a bite.
*Forward Tilt - Flame Tail: Swings its tail forward. 
*Up Tilt- Wing Thrust: Jumps with its wings widespread, hitting with them from below.
*Down Tilt - Head Swing: Swipes its head on the ground, sweeping it horizontally.
*Dash Attack - Front Kick: Kicks forward.
*Forward Smash - Rock Smash: Conjures a rock, holds it in front of itself & headbutts the rock, breaking it in multiple pieces.
**Reference: Rock Smash from the Pokémon franchise.
*Up Smash - Wing Bash: Swings its wings upward in a fan motion.
*Down Smash - Tail Sweep: Strongly sweeps its tail in front of it & then behind.
*Neutral Aerial - Wing Attack: Pirouettes in a full circle as it flaps its wings upward then downward.
*Forward Aerial - Fans its wings forward while breathing an explosion of fire in front of itself, dealing fire damage.
*Back Aerial - Aerial Tail: Swings its long tail behind it, also dealing fire damage.
*Up Aerial - Heading: Does an upward headbutt.
*Down Aerial - Aerial Tail: Faces toward the screen, flips forward & swings its tail downward, also dealing fire damage.
*Grab: Clinches the opponent, while making an ill-intended smirk.
*Pummel - Headbutt: Headbutts the opponent.
*Forward Throw: Does an inward claw swipe across the opponent's face, knocking him forward.
*Back Throw - Rear Biting Throw: Flings the opponent backward.
*Up Throw: Tosses the opponent upward & then volleys them up further with a headbutt.
*Down Throw - Roasting Heat: Pins the opponent to the ground & hovers, expelling embers from its mouth on them, also dealing fire damage.
*Front Floor Attack: Swings its tail backward & then headbutts forward while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a battering ram while climbing up from the ledge.
*Neutral Special - Flamethrower: Expels a stream of flames from its mouth, also dealing fire damage.
**Reference: Flamethrower from the Pokémon franchise.
*Side Special - Flare Blitz: Does a flaming corkscrew tackle that also deals recoil damage & deals fire damage.
**Reference: Flare Blitz from the Pokémon franchise.
*Up Special - Seismic Toss: Flies upward while corkscrewing with an uppercut & if an opponent near it, will grab them & soar even higher.
**Reference: Seismic Toss from the Pokémon franchise.
*Down Special - Inferno: Spins twice while surrounding itself with a stream of fire from its mouth & then stomps under itself, turning the surrounding flames into a fiery explosion, also dealing fire damage.
**Reference: Inferno from the Pokémon franchise.
*Final Smash - Mega Charizard X: Mega Evolves into Mega Charizard X & fires several blasts of fire forward, also dealing fire damage.
**Reference: Mega Charizard X & Fire Blast from the Pokémon franchise.
==Jigglypuff==
	A reoccurring Pokémon in the Pokémon franchise. A dual-type Normal/Fairy Pokémon best known for putting others to sleep with its singing & its elastic properties.
*Neutral Attack - Jab/Continuous Jab: Slaps forwards once & then a 2nd time.
*Forward Tilt - Rolling Kick: Does a side kick.
*Up Tilt - Back Kick: Stands on 1 foot & kicks upwards behind itself with the other foot.
*Down Tilt - Leg Sweep: Kicks low across the ground.
*Dash Attack - Jiggly Ram: Tackles with its whole body.
*Forward Smash - Lunge Kick: Lunges forth while throwing out a strong kick.
*Up Smash - Headbutt: Headbutts upwards.
**Reference: Headbutt from the Pokémon franchise.
*Down Smash - Jiggly Split: Puffs up, kicking to each side.
*Neutral Aerial - Jigglypuff Kick: Does a flying kick.
*Forward Aerial - Front Kick: Kicks forwards with both feet.
*Back Aerial - Spinning Back Kick: Spins around & throws a kick behind itself.
*Up Aerial - Clean Sweep: Swipes above itself with 1 hand.
*Down Aerial - Spinning Kick: Does a drill kick downwards.
*Grab: Reaches out.
*Pummel: Pounds the opponent with its open hand.
*Forward Throw - Bumper: Inflates to push the opponent away.
*Back Throw - Brain Buster: Leaps backwards & slams the opponent on the ground.
*Up Throw - Tornado Throw: Twirls around with the opponent in 1 of its arms & throws them upwards.
*Down Throw - Grinder: Places the opponent on the ground & rocks back & forth on them.
*Front Floor Attack: Gets up & spins around with its foot extended.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Flips back on the stage & kicks forward.
*Neutral Special - Rollout:  Rolls forward to slam into the opponent.
**Reference: Rollout from the Pokémon franchise.
*Side Special - Pound: Does a short-range punch that sends it forward a short distance.
**Reference: Pound from the Pokémon franchise.
*Up Special - Sing: Soundwaves & music notes undulate from its body & all non-airborne opponents will fall asleep for a brief period, though they can recover health if used too often.
**Reference: Sing from the Pokémon franchise.
*Down Special - Rest: Turns toward the camera, falls asleep for several seconds, any opponent in contact with it, before falling asleep, is instantly hit.
**Reference: Rest from the Pokémon franchise.
*Final Smash - Twinkle Tackle: Sings into a microphone, shooting a series of 3 large stars forward, inflates its body & then does Gyro Ball, spinning around to launch any caught opponents away.
**Reference: Twinkle Tackle from the Pokémon franchise.	
*Neutral Attack - Jab/Continuous Jab: Slaps forwards once & then a 2nd time.
*Forward Tilt - Rolling Kick: Does a side kick.
*Up Tilt - Back Kick: Stands on 1 foot & kicks upwards behind itself with the other foot.
*Down Tilt - Leg Sweep: Kicks low across the ground.
*Dash Attack - Jiggly Ram: Tackles with its whole body.
*Forward Smash - Lunge Kick: Lunges forth while throwing out a strong kick.
*Up Smash - Headbutt: Headbutts upwards.
**Reference: Headbutt from the Pokémon franchise.
*Down Smash - Jiggly Split: Puffs up, kicking to each side.
*Neutral Aerial - Jigglypuff Kick: Does a flying kick.
*Forward Aerial - Front Kick: Kicks forwards with both feet.
*Back Aerial - Spinning Back Kick: Spins around & throws a kick behind itself.
*Up Aerial - Clean Sweep: Swipes above itself with 1 hand.
*Down Aerial - Spinning Kick: Does a drill kick downwards.
*Grab: Reaches out.
*Pummel: Pounds the opponent with its open hand.
*Forward Throw - Bumper: Inflates to push the opponent away.
*Back Throw - Brain Buster: Leaps backwards & slams the opponent on the ground.
*Up Throw - Tornado Throw: Twirls around with the opponent in 1 of its arms & throws them upwards.
*Down Throw - Grinder: Places the opponent on the ground & rocks back & forth on them.
*Front Floor Attack: Gets up & spins around with its foot extended.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Flips back on the stage & kicks forward.
*Neutral Special - Rollout:  Rolls forward to slam into the opponent.
**Reference: Rollout from the Pokémon franchise.
*Side Special - Pound: Does a short-range punch that sends it forward a short distance.
**Reference: Pound from the Pokémon franchise.
*Up Special - Sing: Soundwaves & music notes undulate from its body & all non-airborne opponents will fall asleep for a brief period, though they can recover health if used too often.
**Reference: Sing from the Pokémon franchise.
*Down Special - Rest: Turns toward the camera, falls asleep for several seconds, any opponent in contact with it, before falling asleep, is instantly hit.
**Reference: Rest from the Pokémon franchise.
*Final Smash - Twinkle Tackle: Sings into a microphone, shooting a series of 3 large stars forward, inflates its body & then does Gyro Ball, spinning around to launch any caught opponents away.
**Reference: Twinkle Tackle from the Pokémon franchise.
==Mewtwo==
	A reoccurring Legendary Pokémon in the Pokémon franchise. A Psychic-type Legendary Pokémon that was created in the Kanto region using Mew's DNA to be the perfect Pokémon but broken out, escaped to parts unknown & was left to figure out the Omniverse by itself.
*Neutral Attack - Dark Flash/Dark Flame/Dark Finish: Does a pulse attack, which can be cancelled into swaying its arm up & down to emit multiple pulses of dark energy before finishing with a dark energy-infused upward swipe.
*Forward Tilt - Tail Whip: Lashes with its tail.
*Up Tilt - Quick Wiper: Does a tail strike while doing a somersault.
*Down Tilt - Tail Slap: Does a crouching tail sweep.
**Reference: Tail Slap from the Pokémon franchise.
*Dash Attack - Dark Torch: Does a lunging dark energy-infused palm thrust
*Forward Smash - Shadow Blast: Does a double palm thrust that emits a blast of dark energy, dealing darkness damage.
**Reference: Its animation when doing a special move in the Pokémon Stadium series & 1 of its attacking animations as of Pokémon X & Y.
*Up Smash - Galaxy Force: Thrusts its arm upward to emit a swirling blast of dark energy resembling the shape of a galaxy, dealing darkness damage.
*Down Smash - Shadow Bomb:  Extends its arm at a diagonal angle toward the ground to emit a blast of dark energy from its fingertip, dealing darkness damage.
*Neutral Aerial - Body Spark: Discharges electricity around itself with its limbs spread out, dealing electric damage.
*Forward Aerial - Shadow Scratch: Does a forward strike.
*Back Aerial - Air Tail: Swings its tail behind itself in an upward arc.
*Up Aerial - Somersault Attack: Backflips to swing its tail in an overhead arcing motion.
*Down Aerial - Meteor Kick: Backflips to perform a dark energy-infused stomp.
*Grab - Psychic: Does a telekinetic grab.
*Pummel - Dark Shock: Reads their mind as it electrocutes the opponent.
*Forward Throw - Shadow Cannon: Telekinetically lifts the opponent diagonally in the air before firing 5 Shadow Balls at them.
*Back Throw - Psychic Throw: Tosses the opponent backward.
*Up Throw - Psychic Whirlwind: Telekinetically whirls the opponent around itself before launching them upward above its head.
*Down Throw - Tail Beat: Telekinetically slams the opponent to the ground & then somersaults to strike them with its tail.
*Front Floor Attack: Sweeps its tail in front of itself while getting up.
*Back Floor Attack: Sweeps its tail behind itself while getting up.
*Trip Floor Attack: Does a dark energy swipe back & then front while getting up.
*Edge Attack: Swings its tail while climbing up, also dealing darkness damage.
*Neutral Special - Shadow Ball: Concentrates shadow energy into a ball to toss at opponents, which can be charged.
**Reference: Shadow Ball from the Pokémon franchise.
*Side Special - Psychic: Swipes forward to emit a ripple of psychic energy from its hand, leaving opponents floating in the air or hold projectiles in the air before flying back towards them.
**Reference: Psychic from the Pokémon franchise.
*Up Special - Teleport: Quickly vanishes & reappears in any inputted direction.
**Reference: Teleport from the Pokémon franchise.
*Down Special - Future Sight: Its eyes shine as it emits a close-ranged blast of psychic energy, causing it to slowly begin manifesting above an opponent before striking after a bit, dealing heavy damage & spiking airborne opponents, but can blocked or dodged with perfect timing.
**Reference: Future Sight from the Pokémon franchise.
*Final Smash - Psystrike: Mega evolves into Mega Mewtwo Y & launches a large energy ball in a forward direction where any opponent who encounters it will be briefly stunned before getting hit with lightning bolts & thrown back by a huge explosion.
**Reference: Psystrike from the Pokémon franchise.	
*Neutral Attack - Dark Flash/Dark Flame/Dark Finish: Does a pulse attack, which can be cancelled into swaying its arm up & down to emit multiple pulses of dark energy before finishing with a dark energy-infused upward swipe.
*Forward Tilt - Tail Whip: Lashes with its tail.
*Up Tilt - Quick Wiper: Does a tail strike while doing a somersault.
*Down Tilt - Tail Slap: Does a crouching tail sweep.
**Reference: Tail Slap from the Pokémon franchise.
*Dash Attack - Dark Torch: Does a lunging dark energy-infused palm thrust
*Forward Smash - Shadow Blast: Does a double palm thrust that emits a blast of dark energy, dealing darkness damage.
**Reference: Its animation when doing a special move in the Pokémon Stadium series & 1 of its attacking animations as of Pokémon X & Y.
*Up Smash - Galaxy Force: Thrusts its arm upward to emit a swirling blast of dark energy resembling the shape of a galaxy, dealing darkness damage.
*Down Smash - Shadow Bomb:  Extends its arm at a diagonal angle toward the ground to emit a blast of dark energy from its fingertip, dealing darkness damage.
*Neutral Aerial - Body Spark: Discharges electricity around itself with its limbs spread out, dealing electric damage.
*Forward Aerial - Shadow Scratch: Does a forward strike.
*Back Aerial - Air Tail: Swings its tail behind itself in an upward arc.
*Up Aerial - Somersault Attack: Backflips to swing its tail in an overhead arcing motion.
*Down Aerial - Meteor Kick: Backflips to perform a dark energy-infused stomp.
*Grab - Psychic: Does a telekinetic grab.
*Pummel - Dark Shock: Reads their mind as it electrocutes the opponent.
*Forward Throw - Shadow Cannon: Telekinetically lifts the opponent diagonally in the air before firing 5 Shadow Balls at them.
*Back Throw - Psychic Throw: Tosses the opponent backward.
*Up Throw - Psychic Whirlwind: Telekinetically whirls the opponent around itself before launching them upward above its head.
*Down Throw - Tail Beat: Telekinetically slams the opponent to the ground & then somersaults to strike them with its tail.
*Front Floor Attack: Sweeps its tail in front of itself while getting up.
*Back Floor Attack: Sweeps its tail behind itself while getting up.
*Trip Floor Attack: Does a dark energy swipe back & then front while getting up.
*Edge Attack: Swings its tail while climbing up, also dealing darkness damage.
*Neutral Special - Shadow Ball: Concentrates shadow energy into a ball to toss at opponents, which can be charged.
**Reference: Shadow Ball from the Pokémon franchise.
*Side Special - Psychic: Swipes forward to emit a ripple of psychic energy from its hand, leaving opponents floating in the air or hold projectiles in the air before flying back towards them.
**Reference: Psychic from the Pokémon franchise.
*Up Special - Teleport: Quickly vanishes & reappears in any inputted direction.
**Reference: Teleport from the Pokémon franchise.
*Down Special - Future Sight: Its eyes shine as it emits a close-ranged blast of psychic energy, causing it to slowly begin manifesting above an opponent before striking after a bit, dealing heavy damage & spiking airborne opponents, but can blocked or dodged with perfect timing.
**Reference: Future Sight from the Pokémon franchise.
*Final Smash - Psystrike: Mega evolves into Mega Mewtwo Y & launches a large energy ball in a forward direction where any opponent who encounters it will be briefly stunned before getting hit with lightning bolts & thrown back by a huge explosion.
**Reference: Psystrike from the Pokémon franchise.
==Deoxys==
	A reoccurring Legendary Pokémon in the Pokémon franchise. A Psychic-type Mythical Pokémon that was born from a virus attached to a meteorite after being exposed to a laser beam, becoming a rival to Rayquaza in the process & has a DNA theme to it.
*Neutral Attack: Lashes its tentacles once, which can be cancelled into several lashes before ending with a double thrust forward.
*Forward Tilt: Thrusts its tentacle forward.
*Up Tilt: Waves its tentacles above itself.
*Down Tilt - Low Sweep: Does a swift shin kick.
**Reference: Low Sweep from the Pokémon franchise.
*Dash Attack: Dashes forward.
*Forward Smash: Shoots a beam of dark energy from its core, dealing darkness damage.
**Reference: The beam it & its clones used from Pokémon: Destiny Deoxys.
*Up Smash: Thickens its tentacles & claps above itself.
*Down Smash: Disappears into the ground & launches itself out.
*Neutral Aerial: Twirls in place.
**Reference: The animation it does before firing a Hyper Beam as a Pokéball summon in previous games.
*Forward Aerial: Turns a tentacle into a fist & punches forward.
*Back Aerial - Knock Off: Does a double-axe handle behind itself with thickened tentacles, dealing darkness damage.
**Reference: Knock Off from the Pokémon franchise.
*Up Aerial: Thrusts a tentacle upward.
*Down Aerial: Shoots an energy wave from the slit on its face downward.
**Reference: Another attack it did also from Destiny Deoxys.
*Grab: Telekinetically grabs the opponent.
*Pummel - Bind: Squeezes the opponent.
**Reference: Bind from the Pokémon franchise.
*Forward Throw: Drags the opponent on the ground before tossing it forward.
*Back Throw: Telekinetically throws the opponent behind itself.
*Up Throw: Shoots 4 energy balls upwards at the opponent.
*Down Throw: Creates a clone of itself to fire a Hyper Beam into the opponent, while it holds them in place.
*Front Floor Attack: Lashes front & back while getting up.
*Back Floor Attack: Headbutts backward while getting up.
*Trip Floor Attack: Does a sweep kick while getting up.
*Edge Attack - Focus Punch: Focuses its mind before launching a punch while climbing up.
**Reference: Focus Punch from the Pokémon franchise.
*Neutral Special - Psycho Boost: Creates a glowing multi-colored ball of energy in-between its tentacles & fires it, which can be charged.
**Reference: Psycho Boost from the Pokémon franchise.
*Side Special - Zen Headbutt: Focuses its willpower to its head & headbutts forward.
**Reference: Zen Headbutt from the Pokémon franchise.
*Up Special - Hyper Beam: Shoots a powerful laser beam, sending itself up.
**Reference: Hyper Beam from the Pokémon franchise.
*Down Special - Forme Change: A menu appears & can switch into 1 of 4 forms to help itself.
**Normal Forme: Its most balanced forme if pressed backward.
**Attack Forme: This forme increases the damage of its attacks but weakens its defense if pressed upward.
**Defense Forme: This forme increases its defense but makes it slower if pressed downward.
**Speed Forme: This forme increases its speed but weakens the damage of its attacks if pressed forward.
***Reference: Its ability to change forms to adapt from the Pokémon franchise.
*Final Smash - Forme Storm: Creates a bunch of clones of its Attack, Defense & Speed Formes that storm the sky & bum rush into opponents.
**Reference: How it sends several clones after everyone also from Destiny Deoxys.	
*Neutral Attack: Lashes its tentacles once, which can be cancelled into several lashes before ending with a double thrust forward.
*Forward Tilt: Thrusts its tentacle forward.
*Up Tilt: Waves its tentacles above itself.
*Down Tilt - Low Sweep: Does a swift shin kick.
**Reference: Low Sweep from the Pokémon franchise.
*Dash Attack: Dashes forward.
*Forward Smash: Shoots a beam of dark energy from its core, dealing darkness damage.
**Reference: The beam it & its clones used from Pokémon: Destiny Deoxys.
*Up Smash: Thickens its tentacles & claps above itself.
*Down Smash: Disappears into the ground & launches itself out.
*Neutral Aerial: Twirls in place.
**Reference: The animation it does before firing a Hyper Beam as a Pokéball summon in previous games.
*Forward Aerial: Turns a tentacle into a fist & punches forward.
*Back Aerial - Knock Off: Does a double-axe handle behind itself with thickened tentacles, dealing darkness damage.
**Reference: Knock Off from the Pokémon franchise.
*Up Aerial: Thrusts a tentacle upward.
*Down Aerial: Shoots an energy wave from the slit on its face downward.
**Reference: Another attack it did also from Destiny Deoxys.
*Grab: Telekinetically grabs the opponent.
*Pummel - Bind: Squeezes the opponent.
**Reference: Bind from the Pokémon franchise.
*Forward Throw: Drags the opponent on the ground before tossing it forward.
*Back Throw: Telekinetically throws the opponent behind itself.
*Up Throw: Shoots 4 energy balls upwards at the opponent.
*Down Throw: Creates a clone of itself to fire a Hyper Beam into the opponent, while it holds them in place.
*Front Floor Attack: Lashes front & back while getting up.
*Back Floor Attack: Headbutts backward while getting up.
*Trip Floor Attack: Does a sweep kick while getting up.
*Edge Attack - Focus Punch: Focuses its mind before launching a punch while climbing up.
**Reference: Focus Punch from the Pokémon franchise.
*Neutral Special - Psycho Boost: Creates a glowing multi-colored ball of energy in-between its tentacles & fires it, which can be charged.
**Reference: Psycho Boost from the Pokémon franchise.
*Side Special - Zen Headbutt: Focuses its willpower to its head & headbutts forward.
**Reference: Zen Headbutt from the Pokémon franchise.
*Up Special - Hyper Beam: Shoots a powerful laser beam, sending itself up.
**Reference: Hyper Beam from the Pokémon franchise.
*Down Special - Forme Change: A menu appears & can switch into 1 of 4 forms to help itself.
**Normal Forme: Its most balanced forme if pressed backward.
**Attack Forme: This forme increases the damage of its attacks but weakens its defense if pressed upward.
**Defense Forme: This forme increases its defense but makes it slower if pressed downward.
**Speed Forme: This forme increases its speed but weakens the damage of its attacks if pressed forward.
***Reference: Its ability to change forms to adapt from the Pokémon franchise.
*Final Smash - Forme Storm: Creates a bunch of clones of its Attack, Defense & Speed Formes that storm the sky & bum rush into opponents.
**Reference: How it sends several clones after everyone also from Destiny Deoxys.
==Lucario==
	A reoccurring Pokémon in the Pokémon franchise. A dual-type Fighting/Steel Pokémon with a proficiency in hand-to-hand combat & Aura techniques & can detect life energy in others.
*Neutral Attack - Sweep/Thrust/Kick Up: Does the kham choui, followed by the choong choui & a stretch kick.
*Forward Tilt - Palm Strike: Does the kap theai choui.
*Up Tilt - Turning Kick: Does an outside crescent kick above itself.
*Down Tilt - Low Sweep: Does a sweep kick.
**Reference: Low Sweep from the Pokémon franchise.
*Dash Attack - Jump Kick: Does a rushing strike with an energy bone.
*Forward Smash - Focus Blast: Does a double palm thrust, which emits a burst of aura, dealing aura damage.
**Reference: Focus Blast from the Pokémon franchise.
*Up Smash: Thrusts an energy bone forward before swiping it up.
**Reference: The bone it uses for Bone Rush from the Pokémon franchise.
*Down Smash - Brick Break: Does a swift chop to both sides.
**Reference: Brick Break from the Pokémon franchise.
*Neutral Aerial: Twirls an energy bone around itself.
**Reference: The bone it uses for Bone Rush from the Pokémon franchise.
*Forward Aerial - Airstrike: Does a stretch kick.
*Back Aerial: Quickly thrusts an energy bone behind itself twice.
**Reference: The bone it uses for Bone Rush from the Pokémon franchise.
*Up Aerial - Vertical Kick: Does an upward front kick with it backflipping.
*Down Aerial - Rapid Kicks: Stomps twice, emitting blasts of aura streams with each stomp, also dealing aura damage.
*Grab: Clinches the opponent.
*Pummel - Surge: Surges the opponent with aura, also dealing aura damage.
*Forward Throw - Single Hit: Shoves the opponent away.
*Back Throw - Body Drop: Does the tai otoshi.
*Up Throw - Thrust Up: Does the pao choui.
*Down Throw - Slam: Holds the opponent over its head & then slams them into the ground.
*Front Floor Attack: Kicks around itself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Kicks behind itself & then in front while getting up.
*Edge Attack: Does a double palm thrust that emits a small blast of aura while climbing up, also dealing aura damage.
*Neutral Special - Aura Sphere: Charges & fires a sphere of aura, dealing aura damage, which can be saved for later.
**Reference: Aura Sphere from the Pokémon franchise.
*Side Special - Flash Cannon: Gathers all its energy & releases it all at once.
**Reference: Flash Cannon from the Pokémon franchise.
*Up Special - Extreme Speed: Propels itself in a predetermined direction by blasting steams of aura from its forepaws.
**Reference: Extreme Speed from the Pokémon franchise.
*Down Special - Calm Mind: Focuses as 2 rings appear around it & timing the button to where they meet gives it a small health & speed boost as well as releasing an aura blast if hit, but also increases the endlag the more it's used.
**Reference: Calm Mind from the Pokémon franchise.
*Final Smash - Aura Storm: Mega evolves into Mega Lucario, while yelling "MAX AURA!!!!", then leaps up above to the center of the stage & firing a huge stream of aura, also dealing aura damage.	
*Neutral Attack - Sweep/Thrust/Kick Up: Does the kham choui, followed by the choong choui & a stretch kick.
*Forward Tilt - Palm Strike: Does the kap theai choui.
*Up Tilt - Turning Kick: Does an outside crescent kick above itself.
*Down Tilt - Low Sweep: Does a sweep kick.
**Reference: Low Sweep from the Pokémon franchise.
*Dash Attack - Jump Kick: Does a rushing strike with an energy bone.
*Forward Smash - Focus Blast: Does a double palm thrust, which emits a burst of aura, dealing aura damage.
**Reference: Focus Blast from the Pokémon franchise.
*Up Smash: Thrusts an energy bone forward before swiping it up.
**Reference: The bone it uses for Bone Rush from the Pokémon franchise.
*Down Smash - Brick Break: Does a swift chop to both sides.
**Reference: Brick Break from the Pokémon franchise.
*Neutral Aerial: Twirls an energy bone around itself.
**Reference: The bone it uses for Bone Rush from the Pokémon franchise.
*Forward Aerial - Airstrike: Does a stretch kick.
*Back Aerial: Quickly thrusts an energy bone behind itself twice.
**Reference: The bone it uses for Bone Rush from the Pokémon franchise.
*Up Aerial - Vertical Kick: Does an upward front kick with it backflipping.
*Down Aerial - Rapid Kicks: Stomps twice, emitting blasts of aura streams with each stomp, also dealing aura damage.
*Grab: Clinches the opponent.
*Pummel - Surge: Surges the opponent with aura, also dealing aura damage.
*Forward Throw - Single Hit: Shoves the opponent away.
*Back Throw - Body Drop: Does the tai otoshi.
*Up Throw - Thrust Up: Does the pao choui.
*Down Throw - Slam: Holds the opponent over its head & then slams them into the ground.
*Front Floor Attack: Kicks around itself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Kicks behind itself & then in front while getting up.
*Edge Attack: Does a double palm thrust that emits a small blast of aura while climbing up, also dealing aura damage.
*Neutral Special - Aura Sphere: Charges & fires a sphere of aura, dealing aura damage, which can be saved for later.
**Reference: Aura Sphere from the Pokémon franchise.
*Side Special - Flash Cannon: Gathers all its energy & releases it all at once.
**Reference: Flash Cannon from the Pokémon franchise.
*Up Special - Extreme Speed: Propels itself in a predetermined direction by blasting steams of aura from its forepaws.
**Reference: Extreme Speed from the Pokémon franchise.
*Down Special - Calm Mind: Focuses as 2 rings appear around it & timing the button to where they meet gives it a small health & speed boost as well as releasing an aura blast if hit, but also increases the endlag the more it's used.
**Reference: Calm Mind from the Pokémon franchise.
*Final Smash - Aura Storm: Mega evolves into Mega Lucario, while yelling "MAX AURA!!!!", then leaps up above to the center of the stage & firing a huge stream of aura, also dealing aura damage.
==Greninja==
	A reoccurring Pokémon in the Pokémon franchise. A dual-type Water/Dark Pokémon that’s a sneaky, creepy & highly skilled humanoid frog ninja, able to confound opponents with his blinding speed & agility & slice them with compressed water.
*Neutral Attack - Single Hit/Palm Strike/Water Palm Heel/Water Cutter/Cutter Finish: Does 2 alternating palm thrusts & then a double palm thrust that emits a small blast of water, which can be cancelled into a series of knifehand strikes that emit blade-shaped blasts of water & ends with an outward knifehand strike that emits a small blast of water.
*Forward Tilt - Rolling Kick: Does a hook kick which stops halfway.
*Up Tilt - Anti-Air Tongue: Lashes its tongue upward.
*Down Tilt - Shin Slash: Does a downward hand sweep.
*Dash Attack - Surface Kick: Does a sweep kick.
*Forward Smash - Water Kunai: Does an inward slash with a water kunai.
*Up Smash - Double Water Kunai: Does 2 reverse gripped inward slashes with water kunais.
*Down Smash - Water Kunai Shake Off: Hits both sides with water kunais.
*Neutral Aerial - Water Burst: Strikes a ninjutsu pose while emitting an exploding water bubble.
*Forward Aerial - Aerial Water Kunai: Does a forward slash with a water kunai.
*Back Aerial - Triple Kick: Kicks backwards 3 times.
*Up Aerial - Spiral Kick: Does a corkscrew flying kick.
*Down Aerial - Aerial Kick: Does a diving double foot stomp.
*Grab: Grabs with a whirlpool.
*Pummel - Water Bind: Compresses the opponent with water.
*Forward Throw - Push Away: Shoves the opponent forward.
*Back Throw - Send Off: Leans forward & flings the opponent backwards.
*Up Throw - Toss Up: Tosses the opponent upwards.
*Down Throw - Slam: Slams the opponent onto the ground.
*Front Floor Attack: Sweep kicks around itself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a roundhouse kick while climbing up.
*Neutral Special - Water Shuriken: Throws a shuriken of high-pressured water, which gets bigger the more it was charged.
**Reference: Water Shuriken from the Pokémon franchise.
*Side Special - Shadow Sneak: Disappears briefly & then does either a forward kick or a dropkick.
**Reference: Shadow Sneak from the Pokémon franchise.
*Up Special - Hydro Pump: Conjures a water stream to propel himself in the inputted direction.
**Reference: Hydro Pump from the Pokémon franchise.
*Down Special - Substitute: Does a pose & if anyone hits it while posing, will temporarily disappear & get replaced by a wooden log or a Substitute doll & then appear behind the opponent & strike them.
**Reference: Substitute from the Pokémon franchise.
*Final Smash - Secret Ninja Attack: Turns into Ash-Greninja & stomps as a mat emerges in front of himself, sending any caught opponents into the air & strike them repeatedly with his kunai before slamming them down.	
*Neutral Attack - Single Hit/Palm Strike/Water Palm Heel/Water Cutter/Cutter Finish: Does 2 alternating palm thrusts & then a double palm thrust that emits a small blast of water, which can be cancelled into a series of knifehand strikes that emit blade-shaped blasts of water & ends with an outward knifehand strike that emits a small blast of water.
*Forward Tilt - Rolling Kick: Does a hook kick which stops halfway.
*Up Tilt - Anti-Air Tongue: Lashes its tongue upward.
*Down Tilt - Shin Slash: Does a downward hand sweep.
*Dash Attack - Surface Kick: Does a sweep kick.
*Forward Smash - Water Kunai: Does an inward slash with a water kunai.
*Up Smash - Double Water Kunai: Does 2 reverse gripped inward slashes with water kunais.
*Down Smash - Water Kunai Shake Off: Hits both sides with water kunais.
*Neutral Aerial - Water Burst: Strikes a ninjutsu pose while emitting an exploding water bubble.
*Forward Aerial - Aerial Water Kunai: Does a forward slash with a water kunai.
*Back Aerial - Triple Kick: Kicks backwards 3 times.
*Up Aerial - Spiral Kick: Does a corkscrew flying kick.
*Down Aerial - Aerial Kick: Does a diving double foot stomp.
*Grab: Grabs with a whirlpool.
*Pummel - Water Bind: Compresses the opponent with water.
*Forward Throw - Push Away: Shoves the opponent forward.
*Back Throw - Send Off: Leans forward & flings the opponent backwards.
*Up Throw - Toss Up: Tosses the opponent upwards.
*Down Throw - Slam: Slams the opponent onto the ground.
*Front Floor Attack: Sweep kicks around itself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a roundhouse kick while climbing up.
*Neutral Special - Water Shuriken: Throws a shuriken of high-pressured water, which gets bigger the more it was charged.
**Reference: Water Shuriken from the Pokémon franchise.
*Side Special - Shadow Sneak: Disappears briefly & then does either a forward kick or a dropkick.
**Reference: Shadow Sneak from the Pokémon franchise.
*Up Special - Hydro Pump: Conjures a water stream to propel himself in the inputted direction.
**Reference: Hydro Pump from the Pokémon franchise.
*Down Special - Substitute: Does a pose & if anyone hits it while posing, will temporarily disappear & get replaced by a wooden log or a Substitute doll & then appear behind the opponent & strike them.
**Reference: Substitute from the Pokémon franchise.
*Final Smash - Secret Ninja Attack: Turns into Ash-Greninja & stomps as a mat emerges in front of himself, sending any caught opponents into the air & strike them repeatedly with his kunai before slamming them down.
==Decidueye==
	A reocurring Pokemon in the Pokémon franchise. A dual-type Plant/Ghost Pokémon that's known for shooting the quills of its feathers with such presicion that it can hit a pebble hundred yards away.
*Neutral Attack -Leaf Storm (Mashed): Swipes with 1 wing, then swipes with the other & ends with a kick, which can be cancelled into shooting a barrage of leaves before ending with a leaf strike.
**Reference: Leaf Storm from the Pokémon franchise.
*Forward Tilt: Flaps his wing forward.
*Up Tilt: Flaps 1 of his wings upward.
*Down Tilt: Crouches & slashes his talons.
*Dash Attack - Tackle: Does a shoulder tackle forward.
**Reference: Tackle from the Pokémon franchise.
*Forward Smash - Sucker Punch: Curls his wing into a fist & does a sucker punch, dealing darkness damage.
**Reference: Sucker Punch from the Pokémon franchise.
*Up Smash - Frenzy Plant: Summons a large vine upward.
**Reference: Frenzy Plant from the Pokémon franchise.
*Down Smash - Steel Wing: Slams both of his wings on the ground.
**Reference: Steel Wing from the Pokémon franchise.
*Neutral Aerial: Spins his wings around in a circle.
*Forward Aerial - Air Slash: Creates a wind slash with his wing in front of himself.
**Reference: Air Slash from the Pokémon franchise.
*Back Aerial: Claps his wings behind himself.
*Up Aerial: Does a somersault kick upward.
*Down Aerial: Slashes his talons below himself.
*Grab: Reaches out with both arms.
*Pummel: Pecks the opponent with his beak.
*Forward Throw - Leafage: Create a whirlwind of leaves that knocks the opponent forward.
**Reference: Leafage from the Pokémon franchise.
*Back Throw: Slams the opponent behind himself.
*Up Throw: Flies off with the opponent before dunking them on the ground.
*Down Throw: Slams the opponent down.
*Front Floor Attack: Slaps his wing behind himself & slashes his talons forward while getting up.
*Back Floor Attack: Slaps his wing forward & slashes his talons behind himself while getting up.
*Trip Floor Attack: Slashes his talons around himself while getting up.
*Edge Attack: Does a headbutt while climbing up.
*Neutral Special - Spirit Shackle: Shoots a dark energy arrow forward that stuns opponents & deals darkness damage.
**Reference: Spirit Shackle from the Pokémon franchise.
*Side Special - Feather Dance: Creates a small whirlwind of feathers that acts as a projectile.
**Reference: Feather Dance from the Pokémon franchise.
*Up Special - Brave Bird: Flies up into the air with an energy form of a bird.
**Reference: Brave Bird from the Pokémon franchise.
*Down Special - Leaf Blade: Charge up a leaf blade before he swings it forward.
**Reference: Leaf Blade from the Pokémon franchise.
*Final Smash - Sinister Arrow Raid: Rushes forward before summon a bunch of arrows that’ll circle around him before he bashes them as the arrows pierce them & explode.
*Reference: Sinister Arrow Raid from Pokémon Sun, Pokémon Moon, Pokémon Ultra Sun & Pokémon Ultra Moon.	
*Neutral Attack -Leaf Storm (Mashed): Swipes with 1 wing, then swipes with the other & ends with a kick, which can be cancelled into shooting a barrage of leaves before ending with a leaf strike.
**Reference: Leaf Storm from the Pokémon franchise.
*Forward Tilt: Flaps his wing forward.
*Up Tilt: Flaps 1 of his wings upward.
*Down Tilt: Crouches & slashes his talons.
*Dash Attack - Tackle: Does a shoulder tackle forward.
**Reference: Tackle from the Pokémon franchise.
*Forward Smash - Sucker Punch: Curls his wing into a fist & does a sucker punch, dealing darkness damage.
**Reference: Sucker Punch from the Pokémon franchise.
*Up Smash - Frenzy Plant: Summons a large vine upward.
**Reference: Frenzy Plant from the Pokémon franchise.
*Down Smash - Steel Wing: Slams both of his wings on the ground.
**Reference: Steel Wing from the Pokémon franchise.
*Neutral Aerial: Spins his wings around in a circle.
*Forward Aerial - Air Slash: Creates a wind slash with his wing in front of himself.
**Reference: Air Slash from the Pokémon franchise.
*Back Aerial: Claps his wings behind himself.
*Up Aerial: Does a somersault kick upward.
*Down Aerial: Slashes his talons below himself.
*Grab: Reaches out with both arms.
*Pummel: Pecks the opponent with his beak.
*Forward Throw - Leafage: Create a whirlwind of leaves that knocks the opponent forward.
**Reference: Leafage from the Pokémon franchise.
*Back Throw: Slams the opponent behind himself.
*Up Throw: Flies off with the opponent before dunking them on the ground.
*Down Throw: Slams the opponent down.
*Front Floor Attack: Slaps his wing behind himself & slashes his talons forward while getting up.
*Back Floor Attack: Slaps his wing forward & slashes his talons behind himself while getting up.
*Trip Floor Attack: Slashes his talons around himself while getting up.
*Edge Attack: Does a headbutt while climbing up.
*Neutral Special - Spirit Shackle: Shoots a dark energy arrow forward that stuns opponents & deals darkness damage.
**Reference: Spirit Shackle from the Pokémon franchise.
*Side Special - Feather Dance: Creates a small whirlwind of feathers that acts as a projectile.
**Reference: Feather Dance from the Pokémon franchise.
*Up Special - Brave Bird: Flies up into the air with an energy form of a bird.
**Reference: Brave Bird from the Pokémon franchise.
*Down Special - Leaf Blade: Charge up a leaf blade before he swings it forward.
**Reference: Leaf Blade from the Pokémon franchise.
*Final Smash - Sinister Arrow Raid: Rushes forward before summon a bunch of arrows that’ll circle around him before he bashes them as the arrows pierce them & explode.
*Reference: Sinister Arrow Raid from Pokémon Sun, Pokémon Moon, Pokémon Ultra Sun & Pokémon Ultra Moon.
==Hatterene==
	A reoccurring Pokémon in the Pokémon franchise. A dual-type Psychic/Fairy Pokémon known for her ability to sense others’ emotions & if she senses loud noises or hostility, utilizes the large tentacle on her head to rip her enemies apart.
*Neutral Attack: Does 2 tentacle swings & then a close-ranged barrage of psychic energy.
*Forward Tilt: Does a tentacle swing forward.
**Reference: Her attack animation from the Pokémon franchise.
*Up Tilt: Does a tentacle swing upward.
*Down Tilt: Does a low tentacle sweep.
*Dash Attack: Does a levitating headbutt.
*Forward Smash: Charges psychic energy & slams her tentacle forward, covering more distance under the effect of Trick Room.
*Up Smash: Same as Forward Smash, but upward, covering more distance under the effect of Trick Room.
*Down Smash: Same as Forward & Up Smash, but around herself, covering more distance under the effect of Trick Room.
*Neutral Aerial: Does a short-ranged blast of psychic energy around her.
*Forward Aerial: Same as Forward Tilt, but faster.
*Back Aerial: Points her tentacle behind her & fires a psychic blast.
*Up Aerial: Same as Back Aerial, but upward.
*Down Aerial: Same as Back & Up Aerial, but downward.
*Grab: Reaches forward with her tentacle.
*Pummel: Punches with her real arms.
**Reference: How her real body is much smaller than it looks from the Pokémon franchise.
*Forward Throw: Does a spinning throw forward.
*Back Throw: Same as Forward Throw, but behind herself.
*Up Throw: Tosses the opponent into the air & launches a blade of psychic energy at them.
*Down Throw: Throws the opponent to the ground, gathers psychic energy & body slams them.
*Front Floor Attack: Swings her tentacle around herself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a dropkick while climbing up.
*Neutral Special - Magic Powder: Scatters a cloud of magic powder in front of herself, temporarily making opponents lighter & slower.
**Reference: Magic Powder from the Pokémon franchise.
*Side Special - Dazzling Gleam: Charges up before shooting a blast of sparkling energy forward.
**Reference: Dazzling Gleam from the Pokémon franchise.
*Up Special - Brutal Swing: Charges up dark energy before spinning her tentacle around herself, dealing darkness damage.
**Reference: Brutal Swing from the Pokémon franchise.
*Down Special - Trick Room: Uses her psychic energy to create a cube around her that alters the speed of any objects or opponents within them & affect her speed & Smash Attacks.
**Reference: Trick Room from the Pokémon franchise.
*Final Smash - G-Max Smite: Reaches out with her tentacle, sending any caught opponents to a Pokémon Den, transforms into her Gigantamax form, tosses them & unleashes a powerful blast of psychic energy.
**Reference: G-Max Smite from the Pokémon franchise.	
*Neutral Attack: Does 2 tentacle swings & then a close-ranged barrage of psychic energy.
*Forward Tilt: Does a tentacle swing forward.
**Reference: Her attack animation from the Pokémon franchise.
*Up Tilt: Does a tentacle swing upward.
*Down Tilt: Does a low tentacle sweep.
*Dash Attack: Does a levitating headbutt.
*Forward Smash: Charges psychic energy & slams her tentacle forward, covering more distance under the effect of Trick Room.
*Up Smash: Same as Forward Smash, but upward, covering more distance under the effect of Trick Room.
*Down Smash: Same as Forward & Up Smash, but around herself, covering more distance under the effect of Trick Room.
*Neutral Aerial: Does a short-ranged blast of psychic energy around her.
*Forward Aerial: Same as Forward Tilt, but faster.
*Back Aerial: Points her tentacle behind her & fires a psychic blast.
*Up Aerial: Same as Back Aerial, but upward.
*Down Aerial: Same as Back & Up Aerial, but downward.
*Grab: Reaches forward with her tentacle.
*Pummel: Punches with her real arms.
**Reference: How her real body is much smaller than it looks from the Pokémon franchise.
*Forward Throw: Does a spinning throw forward.
*Back Throw: Same as Forward Throw, but behind herself.
*Up Throw: Tosses the opponent into the air & launches a blade of psychic energy at them.
*Down Throw: Throws the opponent to the ground, gathers psychic energy & body slams them.
*Front Floor Attack: Swings her tentacle around herself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a dropkick while climbing up.
*Neutral Special - Magic Powder: Scatters a cloud of magic powder in front of herself, temporarily making opponents lighter & slower.
**Reference: Magic Powder from the Pokémon franchise.
*Side Special - Dazzling Gleam: Charges up before shooting a blast of sparkling energy forward.
**Reference: Dazzling Gleam from the Pokémon franchise.
*Up Special - Brutal Swing: Charges up dark energy before spinning her tentacle around herself, dealing darkness damage.
**Reference: Brutal Swing from the Pokémon franchise.
*Down Special - Trick Room: Uses her psychic energy to create a cube around her that alters the speed of any objects or opponents within them & affect her speed & Smash Attacks.
**Reference: Trick Room from the Pokémon franchise.
*Final Smash - G-Max Smite: Reaches out with her tentacle, sending any caught opponents to a Pokémon Den, transforms into her Gigantamax form, tosses them & unleashes a powerful blast of psychic energy.
**Reference: G-Max Smite from the Pokémon franchise.
==Villager==
	The protagonist of the Animal Crossing Franchise. The new guy who's either a random villager, lives on an island or is the mayor of an entire city.
*Neutral Attack - Left Punch/Right Punch/Finish Punch: Does a quick series of alternating punches with boxing gloves that end with a strong straight jab at the end.
**Reference: Punch-Out!! being playable in the original Animal Crossing.
*Forward Tilt - Umbrella: Swings a Paw Umbrella horizontally.
*Up Tilt - Wooden Stick: Waves a stick upwards in an arc above his head, swinging it back & forth twice.
*Down Tilt - Weed Pluck: Pulls a weed out of the ground, knocking opponents upward.
*Dash Attack - Flower Pot: Falls over & drops a potted sapling, which flies a short distance.
*Forward Smash - Bowling Ball: Leans forwards & drops a bowling ball.
*Up Smash - Fireworks: Detonates a Fountain Firework, creating an explosion above himself.
**Reference: Fountain Fireworks from the Animal Crossing franchise.
*Down Smash - Dig: Takes out a shovel & digs in front of himself & then behind, burying opponents.
*Neutral Aerial - Forward Somersault: Does a cartwheel.
*Forward Aerial - Front Slingshot: Fires a slingshot pellet forward.
*Back Aerial - Back Slingshot: Fires a slingshot pellet behind himself.
*Up Aerial - Upward Turnips: Randomly swings 1, 2 or 3 turnips upward.
*Down Aerial - Downward Turnips: Randomly swings 1, 2 or 3 turnips downwards, meteor smashing opponents.
*Grab - Net: Traps opponents in a net with an overhead swing, which can also pocket items.
*Pummel - Net Tightening: Yanks the net backward to damage the opponent inside.
*Forward Throw - Forward Net Throw: Swings the net overhead again, tossing the opponent forward.
*Back Throw - Backward Net Throw: Turns around, swinging his net horizontally.
*Up Throw - Upward Net Throw: Flips the net over & tosses the opponent upward.
*Down Throw - Downward Net Throw: Turns the net horizontally & slams it into the ground.
*Front Floor Attack: Does a low kick with both feet ahead & then behind himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Climbs the ledge & then does an inverted leg sweep.
*Neutral Special - Pocket: Grabs a nearby projectile or item, stowing it away before throwing them back if pressed again.
**Reference: How he can pocket items from the Animal Crossing franchise.
*Side Special - Lloid Rocket: Launches the Gyroid Lloid as a projectile forward, though he can ride on it, increasing the damage & knockback.
**Reference: Lloid from the Animal Crossing franchise.
*Up Special - Balloon Trip: Dons a helmet with 2 balloons on it & flaps his arms upward if mashed or held afterward before detaching or if they get popped.
**Reference: Balloon Fight being playable in the original Animal Crossing.
*Down Special - Timber: Plants, waters & chops down a tree, which has a chance of creating a woodchip or a fruit when chopped down.
**Reference: Him chopping down trees from the Animal Crossing franchise.
*Final Smash - Dream Home: The Nooklings come & build a house in front of himself, trapping any opponents nearby as once the house is done, it explodes.
**Reference: How the Nooklings build buildings from the Animal Crossing franchise.	
*Neutral Attack - Left Punch/Right Punch/Finish Punch: Does a quick series of alternating punches with boxing gloves that end with a strong straight jab at the end.
**Reference: Punch-Out!! being playable in the original Animal Crossing.
*Forward Tilt - Umbrella: Swings a Paw Umbrella horizontally.
*Up Tilt - Wooden Stick: Waves a stick upwards in an arc above his head, swinging it back & forth twice.
*Down Tilt - Weed Pluck: Pulls a weed out of the ground, knocking opponents upward.
*Dash Attack - Flower Pot: Falls over & drops a potted sapling, which flies a short distance.
*Forward Smash - Bowling Ball: Leans forwards & drops a bowling ball.
*Up Smash - Fireworks: Detonates a Fountain Firework, creating an explosion above himself.
**Reference: Fountain Fireworks from the Animal Crossing franchise.
*Down Smash - Dig: Takes out a shovel & digs in front of himself & then behind, burying opponents.
*Neutral Aerial - Forward Somersault: Does a cartwheel.
*Forward Aerial - Front Slingshot: Fires a slingshot pellet forward.
*Back Aerial - Back Slingshot: Fires a slingshot pellet behind himself.
*Up Aerial - Upward Turnips: Randomly swings 1, 2 or 3 turnips upward.
*Down Aerial - Downward Turnips: Randomly swings 1, 2 or 3 turnips downwards, meteor smashing opponents.
*Grab - Net: Traps opponents in a net with an overhead swing, which can also pocket items.
*Pummel - Net Tightening: Yanks the net backward to damage the opponent inside.
*Forward Throw - Forward Net Throw: Swings the net overhead again, tossing the opponent forward.
*Back Throw - Backward Net Throw: Turns around, swinging his net horizontally.
*Up Throw - Upward Net Throw: Flips the net over & tosses the opponent upward.
*Down Throw - Downward Net Throw: Turns the net horizontally & slams it into the ground.
*Front Floor Attack: Does a low kick with both feet ahead & then behind himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Climbs the ledge & then does an inverted leg sweep.
*Neutral Special - Pocket: Grabs a nearby projectile or item, stowing it away before throwing them back if pressed again.
**Reference: How he can pocket items from the Animal Crossing franchise.
*Side Special - Lloid Rocket: Launches the Gyroid Lloid as a projectile forward, though he can ride on it, increasing the damage & knockback.
**Reference: Lloid from the Animal Crossing franchise.
*Up Special - Balloon Trip: Dons a helmet with 2 balloons on it & flaps his arms upward if mashed or held afterward before detaching or if they get popped.
**Reference: Balloon Fight being playable in the original Animal Crossing.
*Down Special - Timber: Plants, waters & chops down a tree, which has a chance of creating a woodchip or a fruit when chopped down.
**Reference: Him chopping down trees from the Animal Crossing franchise.
*Final Smash - Dream Home: The Nooklings come & build a house in front of himself, trapping any opponents nearby as once the house is done, it explodes.
**Reference: How the Nooklings build buildings from the Animal Crossing franchise.
==Saki==
	The main protagonist of Sin & Punishment: Successor of Earth. A member of the Savior Group who seeks to take down Armed Volunteers & protect people from Ruffians, only to get killed by 1 & brought back as a human-ruffian hybrid.
*Neutral Attack: Does a vertical slash, followed by a horizontal slash & finishes with a roundhouse kick, which all can reflect projectiles.
**Reference: His melee attacks from Sin & Punishment: Successor of Earth & the final hit of Isa’s 3-hit combo during his fight against Deko from Sin & Punishment: Star Successor.
*Forward Tilt: Throws a hook punch forward.
**Reference: The 1st hit of Isa's 3-hit combo during his fight against Deko also from Star Successor.
*Up Tilt: Does an upward kick.
**Reference: An attack of Kachi's melee combo also from Successor of Earth.
*Down Tilt: Does a low horizontal slash on the ground.
*Dash Attack: Jumps as he does an overhead slash.
*Forward Smash: Shoots a stream of flames from the Dolphin Gun forward, dealing fire damage.
**Reference: Him using the Dolphin Gun to fry food also from Successor of Earth.
*Up Smash: Does a small leap & kicks upwards.
**Reference: The final hit of Kachi's melee combo also from Successor of Earth.
*Down Smash: Spins in place & fires short-ranged shots from his Dolphin Gun in both directions.
*Neutral Aerial: Does a spinning slash in the air.
**Reference: The final hit of Isa's standard melee combo also from Star Successor.
*Forward Aerial: Swings the Dolphin Gun downward in front of himself, spiking opponents.
**Reference: The final hit of Isa's Ruffian Form's melee combo also from Star Successor.
*Back Aerial: Does a turning slash backwards.
*Up Aerial: Does an uppercut.
**Reference: The 2nd hit of Isa's 3-hit combo during his fight against Deko also from Star Successor.
*Down Aerial: Does a divekick, also spiking opponents.
*Grab: Reaches out with 1 hand.
*Pummel: Hits the opponent with the hilt of his Dolphin Gun.
*Forward Throw: Puts the Dolphin Gun on the opponent's torso & fires several shots that sends them forward.
*Back Throw: Falls on his back, throws the opponent backwards & fires a shot that sends them even farther.
*Up Throw: Does a slashing uppercut that sends the opponent upward.
*Down Throw: Throws the opponent upward, jumps & does a backflip kick that launches them downward.
*Front Floor Attack: Slashes the Dolphin Gun around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Pistol whips forward while climbing up.
*Neutral Special - Dolphin Gun: If tapped/mashed, he fires several shots from the Dolphin Gun forward, which can be aimed. If held, he begins charging & releasing a stronger shot, dealing more damage.
**Reference: The Dolphin Gun from the Sin & Punishment franchise.
*Side Special - Ruffian Punch: Green energy appears on his fist & does a dashing punch.
*Up Special - Ruffian Warp: His body is surrounded in a white glow & warps himself to any inputted direction.
*Down Special - Ruffian Bomb: Channels his Ruffian power into a small energy orb & tosses it in an arc, which then explodes.
*Final Smash - Ruffian Gatling: Floats into the air & warps to the background in his Ruffian Form as a targeting reticle appears & fires large shots before ending with a stronger shot, which can be aimed.
**Reference: The Ruffian forms also from the Sin & Punishment franchise.	
*Neutral Attack: Does a vertical slash, followed by a horizontal slash & finishes with a roundhouse kick, which all can reflect projectiles.
**Reference: His melee attacks from Sin & Punishment: Successor of Earth & the final hit of Isa’s 3-hit combo during his fight against Deko from Sin & Punishment: Star Successor.
*Forward Tilt: Throws a hook punch forward.
**Reference: The 1st hit of Isa's 3-hit combo during his fight against Deko also from Star Successor.
*Up Tilt: Does an upward kick.
**Reference: An attack of Kachi's melee combo also from Successor of Earth.
*Down Tilt: Does a low horizontal slash on the ground.
*Dash Attack: Jumps as he does an overhead slash.
*Forward Smash: Shoots a stream of flames from the Dolphin Gun forward, dealing fire damage.
**Reference: Him using the Dolphin Gun to fry food also from Successor of Earth.
*Up Smash: Does a small leap & kicks upwards.
**Reference: The final hit of Kachi's melee combo also from Successor of Earth.
*Down Smash: Spins in place & fires short-ranged shots from his Dolphin Gun in both directions.
*Neutral Aerial: Does a spinning slash in the air.
**Reference: The final hit of Isa's standard melee combo also from Star Successor.
*Forward Aerial: Swings the Dolphin Gun downward in front of himself, spiking opponents.
**Reference: The final hit of Isa's Ruffian Form's melee combo also from Star Successor.
*Back Aerial: Does a turning slash backwards.
*Up Aerial: Does an uppercut.
**Reference: The 2nd hit of Isa's 3-hit combo during his fight against Deko also from Star Successor.
*Down Aerial: Does a divekick, also spiking opponents.
*Grab: Reaches out with 1 hand.
*Pummel: Hits the opponent with the hilt of his Dolphin Gun.
*Forward Throw: Puts the Dolphin Gun on the opponent's torso & fires several shots that sends them forward.
*Back Throw: Falls on his back, throws the opponent backwards & fires a shot that sends them even farther.
*Up Throw: Does a slashing uppercut that sends the opponent upward.
*Down Throw: Throws the opponent upward, jumps & does a backflip kick that launches them downward.
*Front Floor Attack: Slashes the Dolphin Gun around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Pistol whips forward while climbing up.
*Neutral Special - Dolphin Gun: If tapped/mashed, he fires several shots from the Dolphin Gun forward, which can be aimed. If held, he begins charging & releasing a stronger shot, dealing more damage.
**Reference: The Dolphin Gun from the Sin & Punishment franchise.
*Side Special - Ruffian Punch: Green energy appears on his fist & does a dashing punch.
*Up Special - Ruffian Warp: His body is surrounded in a white glow & warps himself to any inputted direction.
*Down Special - Ruffian Bomb: Channels his Ruffian power into a small energy orb & tosses it in an arc, which then explodes.
*Final Smash - Ruffian Gatling: Floats into the air & warps to the background in his Ruffian Form as a targeting reticle appears & fires large shots before ending with a stronger shot, which can be aimed.
**Reference: The Ruffian forms also from the Sin & Punishment franchise.
==Isaac==
	The main protagonist of the original Golden Sun & Golden Age: The Lost Age as well as a supporting protagonist in Golden Sun: Dark Dawn. An Earth Adept who went on a quest to retrieve the 4 elemental stars, stolen by Saturos & Menardi to break the seal on alchemy.
*Neutral Attack - Move: Summons a Psynergy hand that pushes opponents away.
**Reference: Move from the Golden Sun franchise.
*Forward Tilt - Burst: Creates a small burst forward.
**Reference: Burst also from the Golden Sun franchise.
*Up Tilt - Slap: Slaps a Psynergy hand above himself.
**Reference: Slap also from the Golden Sun franchise.
*Down Tilt - Thorn: Summons a spine in front of himself while crouching.
**Reference: Thorn also from the Golden Sun franchise.
*Dash Attack: Points his fist forward & then the Psynergy hand appears, punching forward.
*Forward Smash: Unsheathes the Gaia Blade & does a 2-handed lunging downward slash.
**Reference: His attack animation from both the original Golden Sun & Golden Sun: The Lost Age.
*Up Smash - Punji: Raises his hands, making Punji sticks grow in front of himself.
**Reference: Punji also from the Golden Sun franchise.
*Down Smash - Quake: Places 1 hand on the ground & summons 4 pillars of rock in all sides.
**Reference: Quake also from the Golden Sun franchise.
*Neutral Aerial - Cyclone: Spins around as a gust of wind emerges.
**Reference: Cyclone also from the Golden Sun franchise.
*Forward Aerial: Unsheathes the Gaia Blade & does a horizontal slash around himself forward.
*Back Aerial: Kicks behind himself.
*Up Aerial: Points his fist up as the Psynergy hand appears, punching upwards.
*Down Aerial - Spire: Spawns a rock spire on the Gaia Blade & thrusts downward.
**Reference: Spire also from the Golden Sun franchise.
*Grab - Grip: Grabs with the Psynergy hand.
**Reference: Grip also from the Golden Sun franchise.
*Pummel: Crushes his opponent with the Psynergy hand.
*Forward Throw - Force: Throws his opponent forward with the Psynergy hand.
**Reference: Force also from the Golden Sun franchise.
*Back Throw: Throws his opponent backwards with the Psynergy hand.
*Up Throw - Lift: Spawns 2 Psynergy hands to lift & crush the opponent.
**Reference: Lift also from the Golden Sun franchise.
*Down Throw - Pound: Makes the Psynergy hand bury the opponent.
**Reference: Pound also from the Golden Sun franchise.
*Front Floor Attack - Dig: Scoops with a Psynergy Hand while getting up.
**Reference: Dig also from the Golden Sun franchise.
*Back Floor Attack - Dig: Same as Front Floor Attack.
**Reference: Dig also from the Golden Sun franchise.
*Trip Floor Attack - Dig: Same as Front & Back Floor Attack.
**Reference: Dig also from the Golden Sun franchise.
*Edge Attack: Does a quick punch while getting up.
*Neutral Special - Move: Shouts "Move!" & summons a giant white Psynergy hand that moves very slowly forward & pushes opponents away.
**Reference: Move also from the Golden Sun franchise.
*Side Special - Ragnarök: Lifts the Gaia Blade high above his head as it's engulfed in an orange aura of Psynergy, swings it downward & summons a large blade of pure Psynergy to stab forward at a diagonal arc.
**Reference: Ragnarök also from the Golden Sun franchise.
*Up Special - Planet Diver: Leaps upward with a jumping slash before spinning & diving downward as he’s coated in flames, dealing fire damage.
**Reference: Planet Diver also from the Golden Sun franchise.
*Down Special - Growth: Focuses his power & sprouts a vine near his feet that grabs any nearby opponent.
**Reference: Growth also from the Golden Sun franchise.
*Final Smash - Judgment: Summons 4 Venus element djinn & teleports away as Judgment then appears & gathers energy with his lion-esque shield, which he fires directly towards the ground, creating an explosion.
**Reference: Judgment also from the Golden Sun franchise.	
*Neutral Attack - Move: Summons a Psynergy hand that pushes opponents away.
**Reference: Move from the Golden Sun franchise.
*Forward Tilt - Burst: Creates a small burst forward.
**Reference: Burst also from the Golden Sun franchise.
*Up Tilt - Slap: Slaps a Psynergy hand above himself.
**Reference: Slap also from the Golden Sun franchise.
*Down Tilt - Thorn: Summons a spine in front of himself while crouching.
**Reference: Thorn also from the Golden Sun franchise.
*Dash Attack: Points his fist forward & then the Psynergy hand appears, punching forward.
*Forward Smash: Unsheathes the Gaia Blade & does a 2-handed lunging downward slash.
**Reference: His attack animation from both the original Golden Sun & Golden Sun: The Lost Age.
*Up Smash - Punji: Raises his hands, making Punji sticks grow in front of himself.
**Reference: Punji also from the Golden Sun franchise.
*Down Smash - Quake: Places 1 hand on the ground & summons 4 pillars of rock in all sides.
**Reference: Quake also from the Golden Sun franchise.
*Neutral Aerial - Cyclone: Spins around as a gust of wind emerges.
**Reference: Cyclone also from the Golden Sun franchise.
*Forward Aerial: Unsheathes the Gaia Blade & does a horizontal slash around himself forward.
*Back Aerial: Kicks behind himself.
*Up Aerial: Points his fist up as the Psynergy hand appears, punching upwards.
*Down Aerial - Spire: Spawns a rock spire on the Gaia Blade & thrusts downward.
**Reference: Spire also from the Golden Sun franchise.
*Grab - Grip: Grabs with the Psynergy hand.
**Reference: Grip also from the Golden Sun franchise.
*Pummel: Crushes his opponent with the Psynergy hand.
*Forward Throw - Force: Throws his opponent forward with the Psynergy hand.
**Reference: Force also from the Golden Sun franchise.
*Back Throw: Throws his opponent backwards with the Psynergy hand.
*Up Throw - Lift: Spawns 2 Psynergy hands to lift & crush the opponent.
**Reference: Lift also from the Golden Sun franchise.
*Down Throw - Pound: Makes the Psynergy hand bury the opponent.
**Reference: Pound also from the Golden Sun franchise.
*Front Floor Attack - Dig: Scoops with a Psynergy Hand while getting up.
**Reference: Dig also from the Golden Sun franchise.
*Back Floor Attack - Dig: Same as Front Floor Attack.
**Reference: Dig also from the Golden Sun franchise.
*Trip Floor Attack - Dig: Same as Front & Back Floor Attack.
**Reference: Dig also from the Golden Sun franchise.
*Edge Attack: Does a quick punch while getting up.
*Neutral Special - Move: Shouts "Move!" & summons a giant white Psynergy hand that moves very slowly forward & pushes opponents away.
**Reference: Move also from the Golden Sun franchise.
*Side Special - Ragnarök: Lifts the Gaia Blade high above his head as it's engulfed in an orange aura of Psynergy, swings it downward & summons a large blade of pure Psynergy to stab forward at a diagonal arc.
**Reference: Ragnarök also from the Golden Sun franchise.
*Up Special - Planet Diver: Leaps upward with a jumping slash before spinning & diving downward as he’s coated in flames, dealing fire damage.
**Reference: Planet Diver also from the Golden Sun franchise.
*Down Special - Growth: Focuses his power & sprouts a vine near his feet that grabs any nearby opponent.
**Reference: Growth also from the Golden Sun franchise.
*Final Smash - Judgment: Summons 4 Venus element djinn & teleports away as Judgment then appears & gathers energy with his lion-esque shield, which he fires directly towards the ground, creating an explosion.
**Reference: Judgment also from the Golden Sun franchise.
==Rhythm Crew==
	A collection of characters from the Rhythm Heaven franchise that appear in several of the rhythm games in the franchise with Tap Trial Girl being 1 of the most well-known characters from it.
*Neutral Attack - Space Dancers: Spawns the Space Dancers who strike a pose, then kick & then do a series of punches before ending with a slap.
**Reference: Space Dancers from the Rhythm Heaven franchise.
*Forward Tilt - Hole In One: Puts on a visor & pulls out a golf club before swinging it forward.
**Reference: Hole In One also from the Rhythm Heaven franchise.
*Up Tilt - Clappy Trio: Ducks down as 1 of the Clappy Trio appears to clap above her.
**Reference: Clappy Trio also from the Rhythm Heaven franchise.
*Down Tilt - Tap Trial: Taps her foot in front of herself.
**Reference: Tap Trial also from the Rhythm Heaven franchise.
*Dash Attack - Kitties!: Spins forward & if performed on the beat, strikes a pose at the end with a kitty clapping forward.
**Reference: Kitties! also from the Rhythm Heaven franchise.
*Forward Smash - Wandering Samurai: Spawns the Wandering Samurai to do a slash forward, gaining multi-hitting properties if performed on the beat.
**Reference: Wandering Samurai also from the Rhythm Heaven franchise.
*Up Smash - Cheer Readers: Pulls out a book & spins it before thrusting it upward.
**Reference: Cheer Readers also from the Rhythm Heaven franchise.
*Down Smash - Blue Birds: Spawns 2 Blue Birds on both sides who peck their beaks thrice toward the ground, meteor smashing opponents if performed on the beat.
**Reference: Blue Birds also from the Rhythm Heaven franchise.
*Neutral Aerial - Tambourine: A Monkey appears with a tambourine in hand & smacks it, releasing a shockwave around her.
**Reference: Tambourine also from the Rhythm Heaven franchise.
*Forward Aerial - Air Rally: Pulls out a racket & swings it forward, meteor smashing opponents if performed on the beat.
**Reference: Air Rally also from the Rhythm Heaven franchise.
*Back Aerial - DJ School: Swings her arm backwards.
**Reference: DJ School also from the Rhythm Heaven franchise.
*Up Aerial - Monkey Watch: A Monkey appears & swings its hand upward.
**Reference: Monkey Watch also from the Rhythm Heaven franchise.
*Down Aerial: Stomps downward.
*Grab: Reaches out with both hands.
*Pummel - Munchy Monk: Spawns Munchy Monk who jumps forward & claps at the opponent.
**Reference: Munchy Monk also from the Rhythm Heaven franchise.
*Forward Throw - Frog Hop: Spawns a Frogette who spins before tossing the opponent forward.
**Reference: Frog Hop also from the Rhythm Heaven franchise.
*Back Throw - Sneaky Spirits: A Sneaky Spirit suddenly appears, moving towards the opponent from behind before launching them away.
**Reference: Sneaky Spirits also from the Rhythm Heaven franchise.
*Up Throw - Love Lab: Spawns a Research Scientist who shakes the opponent before tossing them upward.
**Reference: Love Lab also from the Rhythm Heaven franchise.
*Down Throw - Fork Lifter: A giant fork stabs the opponent before swinging them away.
**Reference: Fork Lifter also from the Rhythm Heaven franchise.
*Front Floor Attack: Does a breakdance kick while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a headbutt while climbing up.
*Neutral Special - Karate Man: Karate Joe appears in front of her as she then tosses 2 buckets & a rock to the beat before he punches them forward, dealing more damage if performed on the beats.
**Reference: Karate Man also from the Rhythm Heaven franchise.
*Side Special - Ringside: The Reporter appears & says "Whoa, you go, big guy!" as the Wrestler will rush forward, tripping or doing an uppercut if performed on the beat.
**Reference: Ringside also from the Rhythm Heaven franchise.
*Up Special - Launch Party: A box appears under her as it ticks down from 5 before launching her in the air, covering more distance if performed on the beat.
**Reference: Launch Party also from the Rhythm Heaven franchise.
*Down Special - Glee Club: The Chorus Kids appear in front of her as they sing from left to right, timing the press to the 3rd one, will stored them before releasing them as they fire a damaging soundwave forward.
**Reference: Glee Club also from the Rhythm Heaven franchise.
*Final Smash - Rhythm Heaven: Dances in place as she makes massive notes fall from the sky.	
*Neutral Attack - Space Dancers: Spawns the Space Dancers who strike a pose, then kick & then do a series of punches before ending with a slap.
**Reference: Space Dancers from the Rhythm Heaven franchise.
*Forward Tilt - Hole In One: Puts on a visor & pulls out a golf club before swinging it forward.
**Reference: Hole In One also from the Rhythm Heaven franchise.
*Up Tilt - Clappy Trio: Ducks down as 1 of the Clappy Trio appears to clap above her.
**Reference: Clappy Trio also from the Rhythm Heaven franchise.
*Down Tilt - Tap Trial: Taps her foot in front of herself.
**Reference: Tap Trial also from the Rhythm Heaven franchise.
*Dash Attack - Kitties!: Spins forward & if performed on the beat, strikes a pose at the end with a kitty clapping forward.
**Reference: Kitties! also from the Rhythm Heaven franchise.
*Forward Smash - Wandering Samurai: Spawns the Wandering Samurai to do a slash forward, gaining multi-hitting properties if performed on the beat.
**Reference: Wandering Samurai also from the Rhythm Heaven franchise.
*Up Smash - Cheer Readers: Pulls out a book & spins it before thrusting it upward.
**Reference: Cheer Readers also from the Rhythm Heaven franchise.
*Down Smash - Blue Birds: Spawns 2 Blue Birds on both sides who peck their beaks thrice toward the ground, meteor smashing opponents if performed on the beat.
**Reference: Blue Birds also from the Rhythm Heaven franchise.
*Neutral Aerial - Tambourine: A Monkey appears with a tambourine in hand & smacks it, releasing a shockwave around her.
**Reference: Tambourine also from the Rhythm Heaven franchise.
*Forward Aerial - Air Rally: Pulls out a racket & swings it forward, meteor smashing opponents if performed on the beat.
**Reference: Air Rally also from the Rhythm Heaven franchise.
*Back Aerial - DJ School: Swings her arm backwards.
**Reference: DJ School also from the Rhythm Heaven franchise.
*Up Aerial - Monkey Watch: A Monkey appears & swings its hand upward.
**Reference: Monkey Watch also from the Rhythm Heaven franchise.
*Down Aerial: Stomps downward.
*Grab: Reaches out with both hands.
*Pummel - Munchy Monk: Spawns Munchy Monk who jumps forward & claps at the opponent.
**Reference: Munchy Monk also from the Rhythm Heaven franchise.
*Forward Throw - Frog Hop: Spawns a Frogette who spins before tossing the opponent forward.
**Reference: Frog Hop also from the Rhythm Heaven franchise.
*Back Throw - Sneaky Spirits: A Sneaky Spirit suddenly appears, moving towards the opponent from behind before launching them away.
**Reference: Sneaky Spirits also from the Rhythm Heaven franchise.
*Up Throw - Love Lab: Spawns a Research Scientist who shakes the opponent before tossing them upward.
**Reference: Love Lab also from the Rhythm Heaven franchise.
*Down Throw - Fork Lifter: A giant fork stabs the opponent before swinging them away.
**Reference: Fork Lifter also from the Rhythm Heaven franchise.
*Front Floor Attack: Does a breakdance kick while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a headbutt while climbing up.
*Neutral Special - Karate Man: Karate Joe appears in front of her as she then tosses 2 buckets & a rock to the beat before he punches them forward, dealing more damage if performed on the beats.
**Reference: Karate Man also from the Rhythm Heaven franchise.
*Side Special - Ringside: The Reporter appears & says "Whoa, you go, big guy!" as the Wrestler will rush forward, tripping or doing an uppercut if performed on the beat.
**Reference: Ringside also from the Rhythm Heaven franchise.
*Up Special - Launch Party: A box appears under her as it ticks down from 5 before launching her in the air, covering more distance if performed on the beat.
**Reference: Launch Party also from the Rhythm Heaven franchise.
*Down Special - Glee Club: The Chorus Kids appear in front of her as they sing from left to right, timing the press to the 3rd one, will stored them before releasing them as they fire a damaging soundwave forward.
**Reference: Glee Club also from the Rhythm Heaven franchise.
*Final Smash - Rhythm Heaven: Dances in place as she makes massive notes fall from the sky.
==Olimar==
	The main protagonist of the Pikmin franchise. A worker for the Hocotate Freight that crash landed on a distant planet, met Pikmin who helped him retrieve his stolen ship parts.
*Neutral Attack - Olimar Punch/Olimar Follow-Up Punch: Does a 1-2 punch.
**Reference: The Rocket Fist's 1-2 combo from Pikmin 2.
*Forward Tilt - Olimar Thrust: Does a wind-up punch.
**Reference: The Rocket Fist's wind-up punch also from 2.
*Up Tilt - Tornado Jump: Does a jumping twirl.
*Down Tilt - Low Headbutt: Does a sliding tackle.
*Dash Attack - Cartwheel Kick: Does a cartwheel.
*Forward Smash - Pikmin Rocket: Points forward & a Pikmin does a corkscrew tackle.
*Up Smash - Pikmin Jump: Points upward & a Pikmin does a cartwheeling tackle.
*Down Smash - Pikmin Left/Right Dash: Squats slightly & points to both of his sides to command 2 Pikmin to do dashing tackles.
*Neutral Aerial - Tornado Attack: Spins himself around.
*Forward Aerial - Pikmin Sweep: Grabs a Pikmin by its stem & swings it forward.
*Back Aerial - Pikmin Shake Off: Grabs a Pikmin by its stem & swings it upward behind himself.
*Up Aerial - Pikmin Tornado: Grabs a Pikmin by its stem & twirls it upward.
*Down Aerial - Pikmin Meteor: Grabs a Pikmin by its stem & swings it downward.
*Grab: Points forward to command the lead Pikmin to grab the opponent.
**Reference: How Pikmin grab items from the Pikmin franchise.
*Pummel - Olimar Thrust: Does a knifehand thrust.
*Forward Throw - Pikmin Front Throw: The Pikmin leap forward, body slamming the opponent.
*Back Throw - Pikmin Back Throw: Same as Forward Throw, but the Pikmin leap backwards.
*Up Throw - Pikmin Up Throw: The Pikmin toss the opponent & headbutt them upward.
*Down Throw - Pikmin Down Throw: The Pikmin perform a leaping pile-driver.
*Front Floor Attack: Headbutts in front of himself & then behind while getting up.
*Back Floor Attack: Punches in front of himself & then spins around to punch behind while getting up.
*Trip Floor Attack: Same as Back Floor Attack.
*Edge Attack: Throws a punch while climbing up.
*Neutral Special - Pikmin Pluck: Randomly plucks up to 6 Pikmin of 5 types from the ground.
**Red: Possess the strongest aerial attacks, deal fire damage & are immune to fire attacks.
**Yellow: Possess slightly larger hit boxes, but also weaker, deal electric damage & are immune to electric attacks.
**Blue: Possess higher health, both the longest ranged grab & the most effective throws, deal ice damage, can swim & are immune to water attacks.
**White: Can be thrown faster & farther & deal 3 times as much damage as well as darkness damage to opponents & also possess a more damaging pummel, but have half the health, often being killed in 1 hit & possess drastically weaker attacks.
**Purple: Don't fly as far when thrown, move slowly & possess less range in their smash attacks & grab, but also have the strongest smash attacks, the most powerful throw & the most health.
***Reference: How he plucks Pikmin out of the ground from the Pikmin franchise.
*Side Special - Pikmin Throw: Throws a Pikmin, which latches onto opponents & damages them before falling off.
**Reference: How he throws Pikmin at enemies from the Pikmin franchise.
*Up Special - Winged Pikmin: 2 Winged Pikmin carry him & his Pikmin into the air.
**Reference: Winged Pikmin from the Pikmin franchise.
*Down Special - Pikmin Order: Blows his whistle to recall Pikmin and/or sort out their order in the line.
**Reference: Pikmin Order from the Pikmin franchise.
*Final Smash - End of Day: Jumps into the Hocotate Ship, launches into outer space as Bulborbs attack opponents to bury them & falls back onto the stage, creating a large explosion as his ship explodes.
**Reference: Him flying off into the atmosphere along with the Pikmin Onions at the end of each day from the Pikmin franchise & the S.S. Dolphin crashing at the beginning of or during the bad ending of the original Pikmin.	
*Neutral Attack - Olimar Punch/Olimar Follow-Up Punch: Does a 1-2 punch.
**Reference: The Rocket Fist's 1-2 combo from Pikmin 2.
*Forward Tilt - Olimar Thrust: Does a wind-up punch.
**Reference: The Rocket Fist's wind-up punch also from 2.
*Up Tilt - Tornado Jump: Does a jumping twirl.
*Down Tilt - Low Headbutt: Does a sliding tackle.
*Dash Attack - Cartwheel Kick: Does a cartwheel.
*Forward Smash - Pikmin Rocket: Points forward & a Pikmin does a corkscrew tackle.
*Up Smash - Pikmin Jump: Points upward & a Pikmin does a cartwheeling tackle.
*Down Smash - Pikmin Left/Right Dash: Squats slightly & points to both of his sides to command 2 Pikmin to do dashing tackles.
*Neutral Aerial - Tornado Attack: Spins himself around.
*Forward Aerial - Pikmin Sweep: Grabs a Pikmin by its stem & swings it forward.
*Back Aerial - Pikmin Shake Off: Grabs a Pikmin by its stem & swings it upward behind himself.
*Up Aerial - Pikmin Tornado: Grabs a Pikmin by its stem & twirls it upward.
*Down Aerial - Pikmin Meteor: Grabs a Pikmin by its stem & swings it downward.
*Grab: Points forward to command the lead Pikmin to grab the opponent.
**Reference: How Pikmin grab items from the Pikmin franchise.
*Pummel - Olimar Thrust: Does a knifehand thrust.
*Forward Throw - Pikmin Front Throw: The Pikmin leap forward, body slamming the opponent.
*Back Throw - Pikmin Back Throw: Same as Forward Throw, but the Pikmin leap backwards.
*Up Throw - Pikmin Up Throw: The Pikmin toss the opponent & headbutt them upward.
*Down Throw - Pikmin Down Throw: The Pikmin perform a leaping pile-driver.
*Front Floor Attack: Headbutts in front of himself & then behind while getting up.
*Back Floor Attack: Punches in front of himself & then spins around to punch behind while getting up.
*Trip Floor Attack: Same as Back Floor Attack.
*Edge Attack: Throws a punch while climbing up.
*Neutral Special - Pikmin Pluck: Randomly plucks up to 6 Pikmin of 5 types from the ground.
**Red: Possess the strongest aerial attacks, deal fire damage & are immune to fire attacks.
**Yellow: Possess slightly larger hit boxes, but also weaker, deal electric damage & are immune to electric attacks.
**Blue: Possess higher health, both the longest ranged grab & the most effective throws, deal ice damage, can swim & are immune to water attacks.
**White: Can be thrown faster & farther & deal 3 times as much damage as well as darkness damage to opponents & also possess a more damaging pummel, but have half the health, often being killed in 1 hit & possess drastically weaker attacks.
**Purple: Don't fly as far when thrown, move slowly & possess less range in their smash attacks & grab, but also have the strongest smash attacks, the most powerful throw & the most health.
***Reference: How he plucks Pikmin out of the ground from the Pikmin franchise.
*Side Special - Pikmin Throw: Throws a Pikmin, which latches onto opponents & damages them before falling off.
**Reference: How he throws Pikmin at enemies from the Pikmin franchise.
*Up Special - Winged Pikmin: 2 Winged Pikmin carry him & his Pikmin into the air.
**Reference: Winged Pikmin from the Pikmin franchise.
*Down Special - Pikmin Order: Blows his whistle to recall Pikmin and/or sort out their order in the line.
**Reference: Pikmin Order from the Pikmin franchise.
*Final Smash - End of Day: Jumps into the Hocotate Ship, launches into outer space as Bulborbs attack opponents to bury them & falls back onto the stage, creating a large explosion as his ship explodes.
**Reference: Him flying off into the atmosphere along with the Pikmin Onions at the end of each day from the Pikmin franchise & the S.S. Dolphin crashing at the beginning of or during the bad ending of the original Pikmin.
==Chibi-Robo==
	The main protagonist of the Chibi-Robo franchise. A helper robot who was bought to help a family at their house, even if he has to keep plugging him into outlets to keep himself up & running.
*Neutral Attack - Whip Lash (Plug): Either swings his arm cannon forward or throws his plug forward if he’s holding it, using some battery.
**Reference: Whip Lash from Chibi-Robo!: Zip-Lash!.
*Forward Tilt - Whip Lash (Plug): Either punches forward or throws his plug forward if he’s holding it, using some battery.
**Reference: Whip Lash also from Zip-Lash!.
*Up Tilt - Spoon: Spawns a spoon & scoops upward.
**Reference: The spoon he could use from the Chibi-Robo! franchise.
*Down Tilt - Toothbrush: Brushes the ground in front of himself, being slower if he’s out of Watts.
**Reference: The toothbrush he could use from the Chibi-Robo! franchise.
*Dash Attack: Trips & does a headbutt.
*Forward Smash: Thrust his plug forward.
**Reference: How he charges himself from the Chibi-Robo! franchise.
*Up Smash: Opens his head as a sign with a X on it emerges from it.
**Reference: Him spawning a sign when he can't go to certain locations from the Chibi-Robo! franchise.
*Down Smash - Whip Lash: Swings his plug around himself, using some battery.
**Reference: Whip Lash also from Zip-Lash!.
*Neutral Aerial: Spins his plug around himself.
**Reference: His hovering animation also from Zip-Lash!.
*Forward Aerial - Whip Lash: Throws his plug forward, using some battery & can be used as a tether recovery.
**Reference: Whip Lash also from Zip-Lash!.
*Back Aerial - Whip Lash: Throws his plug behind himself, using some battery & can be used as a tether recovery.
**Reference: Whip Lash also from Zip-Lash!.
*Up Aerial: Spins his plug above himself.
*Down Aerial - Whip Lash: Throws his plug below himself, meteor smashing opponents.
**Reference: Whip Lash also from Zip-Lash!.
*Grab: Reaches out with 1 hand.
*Pummel: Punches the opponent.
*Forward Throw: Picks up the opponent & throws them forward.
**Reference: How he throws garbage from the Chibi-Robo! franchise.
*Back Throw: Picks up the opponent & throws them behind himself.
**Reference: How he throws garbage from the Chibi-Robo! franchise.
*Up Throw: Tosses the opponent upward with 1 arm.
**Reference: How he holds the Boom Box from Chibi-Robo!: Park Patrol.
*Down Throw: Gentles puts the opponent down.
**Reference: How he puts down items from the Chibi-Robo! franchise.
*Front Floor Attack: Lashes his plug around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Headbutts forward while climbing up.
*Neutral Special - Chibi-Blaster: Pulls out a blaster onto his hand & fires a shot forward, which can be angled & charged, also dealing electric damage.
**Reference: Chibi-Blaster from Chibi-Robo!: Plug Into Adventure!.
*Side Special - Zip-Lash: Swings his plug like a rope before throwing it forward, which can be angled & also dealing electric damage.
**Reference: Zip-Lash also from Zip-Lash!.
*Up Special - Chibi-Copter: Opens his head to spawn a rotor before launching himself upward, using some battery.
**Reference: Chibi-Copter also from Plug Into Adventure!.
*Down Special - Collect: Grabs in front of himself & places any projectile he grabs into his head before throwing it forward.
**Reference: His ability to collect items & store them inside his head from the Chibi-Robo! franchise.
*Final Smash - Giga-Robo: Calls forth Giga Robo who stays in 1 place as it continuously stomps the ground with its enormous legs, burying grounded opponents & meteor smashing airborne ones.
**Reference: Giga-Robo also from Plug Into Adventure!.	
*Neutral Attack - Whip Lash (Plug): Either swings his arm cannon forward or throws his plug forward if he’s holding it, using some battery.
**Reference: Whip Lash from Chibi-Robo!: Zip-Lash!.
*Forward Tilt - Whip Lash (Plug): Either punches forward or throws his plug forward if he’s holding it, using some battery.
**Reference: Whip Lash also from Zip-Lash!.
*Up Tilt - Spoon: Spawns a spoon & scoops upward.
**Reference: The spoon he could use from the Chibi-Robo! franchise.
*Down Tilt - Toothbrush: Brushes the ground in front of himself, being slower if he’s out of Watts.
**Reference: The toothbrush he could use from the Chibi-Robo! franchise.
*Dash Attack: Trips & does a headbutt.
*Forward Smash: Thrust his plug forward.
**Reference: How he charges himself from the Chibi-Robo! franchise.
*Up Smash: Opens his head as a sign with a X on it emerges from it.
**Reference: Him spawning a sign when he can't go to certain locations from the Chibi-Robo! franchise.
*Down Smash - Whip Lash: Swings his plug around himself, using some battery.
**Reference: Whip Lash also from Zip-Lash!.
*Neutral Aerial: Spins his plug around himself.
**Reference: His hovering animation also from Zip-Lash!.
*Forward Aerial - Whip Lash: Throws his plug forward, using some battery & can be used as a tether recovery.
**Reference: Whip Lash also from Zip-Lash!.
*Back Aerial - Whip Lash: Throws his plug behind himself, using some battery & can be used as a tether recovery.
**Reference: Whip Lash also from Zip-Lash!.
*Up Aerial: Spins his plug above himself.
*Down Aerial - Whip Lash: Throws his plug below himself, meteor smashing opponents.
**Reference: Whip Lash also from Zip-Lash!.
*Grab: Reaches out with 1 hand.
*Pummel: Punches the opponent.
*Forward Throw: Picks up the opponent & throws them forward.
**Reference: How he throws garbage from the Chibi-Robo! franchise.
*Back Throw: Picks up the opponent & throws them behind himself.
**Reference: How he throws garbage from the Chibi-Robo! franchise.
*Up Throw: Tosses the opponent upward with 1 arm.
**Reference: How he holds the Boom Box from Chibi-Robo!: Park Patrol.
*Down Throw: Gentles puts the opponent down.
**Reference: How he puts down items from the Chibi-Robo! franchise.
*Front Floor Attack: Lashes his plug around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Headbutts forward while climbing up.
*Neutral Special - Chibi-Blaster: Pulls out a blaster onto his hand & fires a shot forward, which can be angled & charged, also dealing electric damage.
**Reference: Chibi-Blaster from Chibi-Robo!: Plug Into Adventure!.
*Side Special - Zip-Lash: Swings his plug like a rope before throwing it forward, which can be angled & also dealing electric damage.
**Reference: Zip-Lash also from Zip-Lash!.
*Up Special - Chibi-Copter: Opens his head to spawn a rotor before launching himself upward, using some battery.
**Reference: Chibi-Copter also from Plug Into Adventure!.
*Down Special - Collect: Grabs in front of himself & places any projectile he grabs into his head before throwing it forward.
**Reference: His ability to collect items & store them inside his head from the Chibi-Robo! franchise.
*Final Smash - Giga-Robo: Calls forth Giga Robo who stays in 1 place as it continuously stomps the ground with its enormous legs, burying grounded opponents & meteor smashing airborne ones.
**Reference: Giga-Robo also from Plug Into Adventure!.
==Shulk==
	The main protagonist of Xenoblade Chronicles & its remaster Xenoblade Chronicles: Definitive Edition. Zanza's reincarnation who worked as a Homs engineer, only to become the Monado's new wielder when Colony 9 is attacked by Mechon & set offs to find & bring Metal Face to justice.
*Neutral Attack - Straight/Side Kick/Upper Swing: Does a jab, then a roundhouse kick & then an upward slash.
**Reference: Tempest Kick, 1 of Dunban's ether Arts from Xenoblade Chronicles.
*Forward Tilt - Side Swing: Does an inward slash.
**Reference: 1 of his auto-attacks also from Xenoblade Chronicles.
*Up Tilt - Hop Swing: Does an overhead arcing slash.
*Down Tilt - Low Cutter: Does a kneeling inward slash.
*Dash Attack - Dash Slash: Does a braking inward slash.
**Reference: Stream Edge also from Xenoblade Chronicles.
*Forward Smash - Monado Smash: Thrusts forward, revealing its beam blade.
**Reference: Slit Edge also from Xenoblade Chronicles.
*Up Smash - Anti-Air Monado: Slams the Monado's hilt, causing its beam blade to thrust upward.
*Down Smash - Pivot Monado: Does 3 circular slashes around himself with the beam blade outward.
**Reference: War Swing, 1 of Reyn's physical Arts also from Xenoblade Chronicles.
*Neutral Aerial - Clock Turn: Does a circular slash around himself.
*Forward Aerial - Wide Slash: Does a downward slash forward.
*Back Aerial - Behind Thrust: Does a delayed reverse gripped thrust behind himself.
*Up Aerial - Stab Up: Does an upward thrust.
*Down Aerial - Stab Down: Does a downward thrust, which causes the Monado to reveal its beam blade.
*Grab: Reaches out with his left arm.
*Pummel - Hilt Bash: Hits the opponent with the Monado's pommel.
*Forward Throw - Hold Swing: Does an upward swipe, knocking the opponent forward.
*Back Throw - Back Breaker: Pulls the opponent behind himself & does a reversed gripped thrust.
*Up Throw - Underhand Spear: Heaves the opponent into the air & does a kneeling upward thrust.
*Down Throw - Earth Pierce: Pins the opponent to the ground & thrusts the Monado into them via a jumping stab.
*Front Floor Attack: Slashes around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does an inward slash while climbing up.
*Neutral Special - Monado Arts: Chooses from 1 of 5 arts, which temporarily affect his physical traits.
**Jump: Increases his jump height, air & falling speed & Air Slash height, but lowers his defense.
**Speed: Increases ground & air speed but decreases his attack power & jump height.
**Shield: Increases his defense, weight & shield health, but decreases his ground & air speed, jump height & attack power.
**Buster: Increases attack power but decreases his launching power & defense.
**Smash: Increases launch power but decreased his attack power & weight.
***Reference: Various Battle Arts also from Xenoblade Chronicles.
*Side Special - Back Slash: Leaps forward, occasionally yelling "Back Slash!" & slashes with the Monado downward, inflicting more damage if striking opponents from behind.
**Reference: Back Slash also from Xenoblade Chronicles.
*Up Special - Air Slash: Does 2 slashes that propels himself into the air, occasionally yelling "Air Slash!".
**Reference: Air Slash also from Xenoblade Chronicles.
*Down Special - Vision: Enters a defensive pose with his Monado drawn & if attacked, he’ll either say "Vision!" or "I see it!", take a step backwards & retaliate with a slash.
**Reference: His Vision ability also from Xenoblade Chronicles.
*Final Smash - Chain Attack: A flash of light will appear in front of himself, while shouting either "Dunban!", "Riki!", "Fiora!", "Reyn!", "Sharla!" or "Melia!", sending any caught opponents to another area, then calls on Dunban, Riki, Mecha-Fiora, Reyn, Sharla & Melia while saying either "Let's go everyone!" or "Time for a Chain Attack!" where they’ll simultaneously attack them & will deal a finishing blow with the Monado.
**Reference: Chain Attacks also from Xenoblade Chronicles.	
*Neutral Attack - Straight/Side Kick/Upper Swing: Does a jab, then a roundhouse kick & then an upward slash.
**Reference: Tempest Kick, 1 of Dunban's ether Arts from Xenoblade Chronicles.
*Forward Tilt - Side Swing: Does an inward slash.
**Reference: 1 of his auto-attacks also from Xenoblade Chronicles.
*Up Tilt - Hop Swing: Does an overhead arcing slash.
*Down Tilt - Low Cutter: Does a kneeling inward slash.
*Dash Attack - Dash Slash: Does a braking inward slash.
**Reference: Stream Edge also from Xenoblade Chronicles.
*Forward Smash - Monado Smash: Thrusts forward, revealing its beam blade.
**Reference: Slit Edge also from Xenoblade Chronicles.
*Up Smash - Anti-Air Monado: Slams the Monado's hilt, causing its beam blade to thrust upward.
*Down Smash - Pivot Monado: Does 3 circular slashes around himself with the beam blade outward.
**Reference: War Swing, 1 of Reyn's physical Arts also from Xenoblade Chronicles.
*Neutral Aerial - Clock Turn: Does a circular slash around himself.
*Forward Aerial - Wide Slash: Does a downward slash forward.
*Back Aerial - Behind Thrust: Does a delayed reverse gripped thrust behind himself.
*Up Aerial - Stab Up: Does an upward thrust.
*Down Aerial - Stab Down: Does a downward thrust, which causes the Monado to reveal its beam blade.
*Grab: Reaches out with his left arm.
*Pummel - Hilt Bash: Hits the opponent with the Monado's pommel.
*Forward Throw - Hold Swing: Does an upward swipe, knocking the opponent forward.
*Back Throw - Back Breaker: Pulls the opponent behind himself & does a reversed gripped thrust.
*Up Throw - Underhand Spear: Heaves the opponent into the air & does a kneeling upward thrust.
*Down Throw - Earth Pierce: Pins the opponent to the ground & thrusts the Monado into them via a jumping stab.
*Front Floor Attack: Slashes around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does an inward slash while climbing up.
*Neutral Special - Monado Arts: Chooses from 1 of 5 arts, which temporarily affect his physical traits.
**Jump: Increases his jump height, air & falling speed & Air Slash height, but lowers his defense.
**Speed: Increases ground & air speed but decreases his attack power & jump height.
**Shield: Increases his defense, weight & shield health, but decreases his ground & air speed, jump height & attack power.
**Buster: Increases attack power but decreases his launching power & defense.
**Smash: Increases launch power but decreased his attack power & weight.
***Reference: Various Battle Arts also from Xenoblade Chronicles.
*Side Special - Back Slash: Leaps forward, occasionally yelling "Back Slash!" & slashes with the Monado downward, inflicting more damage if striking opponents from behind.
**Reference: Back Slash also from Xenoblade Chronicles.
*Up Special - Air Slash: Does 2 slashes that propels himself into the air, occasionally yelling "Air Slash!".
**Reference: Air Slash also from Xenoblade Chronicles.
*Down Special - Vision: Enters a defensive pose with his Monado drawn & if attacked, he’ll either say "Vision!" or "I see it!", take a step backwards & retaliate with a slash.
**Reference: His Vision ability also from Xenoblade Chronicles.
*Final Smash - Chain Attack: A flash of light will appear in front of himself, while shouting either "Dunban!", "Riki!", "Fiora!", "Reyn!", "Sharla!" or "Melia!", sending any caught opponents to another area, then calls on Dunban, Riki, Mecha-Fiora, Reyn, Sharla & Melia while saying either "Let's go everyone!" or "Time for a Chain Attack!" where they’ll simultaneously attack them & will deal a finishing blow with the Monado.
**Reference: Chain Attacks also from Xenoblade Chronicles.
==Elma==
	1 of the main protagonists of Xenoblade Chronicles X. The captain of the BLADEs, a military organization tasked with protecting New Los Angelos, tasked with finding & retrieving people who are asleep in stasis pods around the world.
*Neutral Attack: Either slices diagonally & finishes off with a small leaping somersault slash or fires a single energy blast.
*Forward Tilt: Either stabs her blades forward or fires shots from her guns rapidly.
*Up Tilt: Either slashes overhead in opposite directions or pistol whips upward in an arc.
*Down Tilt: Kneels down & slashes the ground or does the same as her Forward Tilt.
*Dash Attack: Either does a knee jab forward or dives forward & fires a flurry of shots from a kneeling position.
*Forward Smash - Violent Streak (Swords)/Hundred Shells (Guns): Either slices rapidly & creating energy slices in the air, dealing electric damage or takes aim with both guns & releases a flurry of strong shots forward.
**Reference: Violent Streak & Hundred Shells both from Xenoblade Chronicles X.
*Up Smash: Either stabs straight upward & then violently slice them apart on both sides or aims upwards & releases a barrage of blasts.
*Down Smash: Either delivers a triple spin slash or kneels & delivers multiple shots around herself.
*Neutral Aerial: Either does a quick somersault slash or a spin with both arms stretched out & firing rapid shots in a circle.
*Forward Aerial: Either does a spin slash forward or kicks forward & fires multiple semi-powerful blasts.
*Back Aerial: Either stabs behind herself or turns around half-way & releases a barrage of shots behind herself.
*Up Aerial: Either stabs upward 5 times or does a backflip kick & fires 3 shots upward.
*Down Aerial: Either stabs downward & then separate them upward, meteor smashing opponents or fires a barrage of shots below herself.
*Grab: Reaches out with 1 hand.
*Pummel: Knees the opponent.
*Forward Throw: Jumps & kicks the opponent forward.
*Back Throw: Takes the opponent & slams them behind her using her fist.
*Up Throw: Kicks the opponent 3 times upward.
*Down Throw: Jumps up slightly & then slams her heels into the opponent.
*Front Floor Attack: Spins on her hands & kicks on both sides while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Propels herself along the ground while climbing up.
*Neutral Special - Sliding Slinger: Either slides on the ground & fires a string of shots in front of her at a 45-degree angle, allowing her to dodge projectiles or will descend downward at a diagonal angle as she delivers the flurry of shots.
**Reference: Sliding Slinger also from X.
*Side Special - Shadowstrike: Leaps back slightly before doing a forward arcing leaping slash with her twin blades.
**Reference: Shadowstrike also from X.
*Up Special - Electrical Surge: Does an upward triple spin slash, also dealing electric damage.
**Reference: Electrical Surge also from X.
*Down Special - Full Metal Jaguar: Swaps out her current weapons of choice from either guns to swords or swords to guns.
**Reference: The Full Metal Jaguar class also from X.
*Final Smash - Verus Skell Unit Overdrive: Points forward & shouts "I'm better off in a Skell!" as a crosshair appears & a Skell flies at it as she leaps into her Skell, takes aim with her large Skell blaster & unleashes a barrage of powerful blasts from it at any caught opponents.	
*Neutral Attack: Either slices diagonally & finishes off with a small leaping somersault slash or fires a single energy blast.
*Forward Tilt: Either stabs her blades forward or fires shots from her guns rapidly.
*Up Tilt: Either slashes overhead in opposite directions or pistol whips upward in an arc.
*Down Tilt: Kneels down & slashes the ground or does the same as her Forward Tilt.
*Dash Attack: Either does a knee jab forward or dives forward & fires a flurry of shots from a kneeling position.
*Forward Smash - Violent Streak (Swords)/Hundred Shells (Guns): Either slices rapidly & creating energy slices in the air, dealing electric damage or takes aim with both guns & releases a flurry of strong shots forward.
**Reference: Violent Streak & Hundred Shells both from Xenoblade Chronicles X.
*Up Smash: Either stabs straight upward & then violently slice them apart on both sides or aims upwards & releases a barrage of blasts.
*Down Smash: Either delivers a triple spin slash or kneels & delivers multiple shots around herself.
*Neutral Aerial: Either does a quick somersault slash or a spin with both arms stretched out & firing rapid shots in a circle.
*Forward Aerial: Either does a spin slash forward or kicks forward & fires multiple semi-powerful blasts.
*Back Aerial: Either stabs behind herself or turns around half-way & releases a barrage of shots behind herself.
*Up Aerial: Either stabs upward 5 times or does a backflip kick & fires 3 shots upward.
*Down Aerial: Either stabs downward & then separate them upward, meteor smashing opponents or fires a barrage of shots below herself.
*Grab: Reaches out with 1 hand.
*Pummel: Knees the opponent.
*Forward Throw: Jumps & kicks the opponent forward.
*Back Throw: Takes the opponent & slams them behind her using her fist.
*Up Throw: Kicks the opponent 3 times upward.
*Down Throw: Jumps up slightly & then slams her heels into the opponent.
*Front Floor Attack: Spins on her hands & kicks on both sides while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Propels herself along the ground while climbing up.
*Neutral Special - Sliding Slinger: Either slides on the ground & fires a string of shots in front of her at a 45-degree angle, allowing her to dodge projectiles or will descend downward at a diagonal angle as she delivers the flurry of shots.
**Reference: Sliding Slinger also from X.
*Side Special - Shadowstrike: Leaps back slightly before doing a forward arcing leaping slash with her twin blades.
**Reference: Shadowstrike also from X.
*Up Special - Electrical Surge: Does an upward triple spin slash, also dealing electric damage.
**Reference: Electrical Surge also from X.
*Down Special - Full Metal Jaguar: Swaps out her current weapons of choice from either guns to swords or swords to guns.
**Reference: The Full Metal Jaguar class also from X.
*Final Smash - Verus Skell Unit Overdrive: Points forward & shouts "I'm better off in a Skell!" as a crosshair appears & a Skell flies at it as she leaps into her Skell, takes aim with her large Skell blaster & unleashes a barrage of powerful blasts from it at any caught opponents.
==Rex, Pyra & Mythra==
	The main protagonists of Xenoblade Chronicles 2. A salvage diver who became a Driver after discovering Pyra/Mythra & decides to take her to Elysium before finding out more about the big picture.
<tabber>
Rex=
*Neutral Attack: Does a left-handed straight punch & then a right-legged kick.
*Forward Tilt: Does a downward slash forward.
**Reference: Part of his standard combo from Xenoblade Chronicles 2.
*Up Tilt: Does an overhead swing.
*Down Tilt: Crouches & stabs forward.
**Reference: Part of his standard combo also also from 2.
*Dash Attack: Does a baseball slide.
*Forward Smash - Flame Drive: Does a downward slam forward, dealing fire damage.
*Up Smash - Ignition: Thrusts the Aegis Sword upward & causes explosions above himself.
*Down Smash - Spin Drive: Does a spinning slash with the Aegis Sword.
*Neutral Aerial: Does a sex kick.
*Forward Aerial: Does a forward swing.
*Back Aerial: Does a reverse slash behind himself.
**Reference: Part of his standard combo also from 2.
*Up Aerial: Does an overhead cleave with the Aegis Sword.
*Down Aerial: Swings the Aegis Sword downward.
*Grab: Reaches out with his free hand.
*Pummel: Knees the opponent.
*Forward Throw - Sword Bash: Thrusts the Aegis Sword forward.
**Reference: Sword Bash also from 2.
*Back Throw - Sword Bash: Same as before but behind.
**Reference: Sword Bash also from 2.
*Up Throw: Heaves the opponent into the air.
*Down Throw: Slams the opponent into the ground.
*Front Floor Attack: Slashes behind himself & then in front while getting up.
*Back Floor Attack: Slashes in front of himself & then behind while getting up.
*Trip Floor Attack: Same as Front Floor Attack.
*Edge Attack: Does an overhead slam while getting up.
*Neutral Special - Anchor Shot: Fires his anchor at the opponent & pulls them closer to him.
**Reference: Anchor Shot also from 2.
*Side Special - Rolling Smash: Leaps forward with a strong strike.
**Reference: Rolling Smash also from 2.
*Up Special - Double Spinning Edge: Does a double looping slash upward.
**Reference: Double Spinning Edge also from 2.
*Down Special - Blade Pass: Passes the Aegis Sword to Pyra/Mythra.
**Reference: How he could swap to Pyra/Mythra/Pneuma also from 2.	<tabber>
Rex=
*Neutral Attack: Does a left-handed straight punch & then a right-legged kick.
*Forward Tilt: Does a downward slash forward.
**Reference: Part of his standard combo from Xenoblade Chronicles 2.
*Up Tilt: Does an overhead swing.
*Down Tilt: Crouches & stabs forward.
**Reference: Part of his standard combo also also from 2.
*Dash Attack: Does a baseball slide.
*Forward Smash - Flame Drive: Does a downward slam forward, dealing fire damage.
*Up Smash - Ignition: Thrusts the Aegis Sword upward & causes explosions above himself.
*Down Smash - Spin Drive: Does a spinning slash with the Aegis Sword.
*Neutral Aerial: Does a sex kick.
*Forward Aerial: Does a forward swing.
*Back Aerial: Does a reverse slash behind himself.
**Reference: Part of his standard combo also from 2.
*Up Aerial: Does an overhead cleave with the Aegis Sword.
*Down Aerial: Swings the Aegis Sword downward.
*Grab: Reaches out with his free hand.
*Pummel: Knees the opponent.
*Forward Throw - Sword Bash: Thrusts the Aegis Sword forward.
**Reference: Sword Bash also from 2.
*Back Throw - Sword Bash: Same as before but behind.
**Reference: Sword Bash also from 2.
*Up Throw: Heaves the opponent into the air.
*Down Throw: Slams the opponent into the ground.
*Front Floor Attack: Slashes behind himself & then in front while getting up.
*Back Floor Attack: Slashes in front of himself & then behind while getting up.
*Trip Floor Attack: Same as Front Floor Attack.
*Edge Attack: Does an overhead slam while getting up.
*Neutral Special - Anchor Shot: Fires his anchor at the opponent & pulls them closer to him.
**Reference: Anchor Shot also from 2.
*Side Special - Rolling Smash: Leaps forward with a strong strike.
**Reference: Rolling Smash also from 2.
*Up Special - Double Spinning Edge: Does a double looping slash upward.
**Reference: Double Spinning Edge also from 2.
*Down Special - Blade Pass: Passes the Aegis Sword to Pyra/Mythra.
**Reference: How he could swap to Pyra/Mythra/Pneuma also from 2.
==Noah & Mio==
	The main protagonists of Xenoblade Chronicles 3. A former Kevesian & Agnian Solider who became Orborous in an accident & started to fight the Moebius with their friends to end the war between their factions.
<tabber>
Noah=
*Neutral Attack: Does a punch as parts of the Veiled Sword form into a gauntlet, then a rising inward slash & then an outward slash.
*Forward Tilt - Edge Thrust: Stabs forward with the Veiled Sword.
**Reference: Edge Thrust from Xenoblade Chronicles 3.
*Up Tilt: Does an overhead arcing slash.
*Down Tilt: Does a low outward slash.
**Reference: The low slash during his fight with Mio also from 3.
*Dash Attack: Charges forward with the Veiled Sword.
**Reference: The thrust he does during his fight with Mio also from 3.
*Forward Smash - Sword Strike: Spins around & does an outward slash forward.
**Reference: Sword Strike also from 3.
*Up Smash: Does an arcing slash above himself.
*Down Smash: Does a low slash in front of himself & then behind.
*Neutral Aerial: Does a circular slash around himself.
**Reference: The animation he does before doing a move also from 3.
*Forward Aerial: Does a downward slash forward.
*Back Aerial: Does a backwards slash behind himself.
*Up Aerial: Thrusts the Veiled Sword upward.
*Down Aerial: Stabs below himself, spiking opponents.
*Grab: Summons several Monadoes to grab the opponent.
*Pummel: Squeezes the opponent with the Monadoes.
*Forward Throw - Overfall: A Monado throws the opponent forward.
**Reference: Overfall also from 3.
*Back Throw: A Monado throws the opponent behind himself.
*Up Throw - Stormy Skies: A Monado sends the opponent upward.
**Reference: Stormy Skies also from 3.
*Down Throw - Hazy Daze: A Monado slams the opponent down.
**Reference: Hazy Daze also from 3.
*Front Floor Attack: Does a spinning slash while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Slams forward while climbing up.
*Neutral Special - Ground Beat: Does a downward slash, generating a blade beam forward that gains multi-hitting properties if charged.
**Reference: Ground Beat also from 3.
*Side Special - Overclock Buster: The energy around the Veiled Sword grows larger before he jumps forward & does a downward vertical slash, spiking opponents, covering more distance & dealing multi-hit damage if charged.
**Reference: Overclock Buster also from 3.
*Up Special - Air Slash: Jumps & does an upward slash, flying farther & dealing multiple hits if charged.
**Reference: Air Slash from the Xenoblade Chronicles franchise.
*Down Special - Variable Turret: Slams down a shield in front of himself, creating a blast out in front of himself that reflects projectiles & spikes opponents, having him move forward if charged.
**Reference: Variable Turret also from 3.
*Final Smash - Origin Unbound: Moves out of the way as Mio slashes 1 of her Moonblades as they fuse into his Ouroboros form, spins in place with his swords out before pulling a Monado-like greatsword from his core before slashing it down & releasing a large blade beam forward before unfusing & Mio leaves.
**Reference: Origin Blade & Limits Unbound also from 3.	<tabber>
Noah=
*Neutral Attack: Does a punch as parts of the Veiled Sword form into a gauntlet, then a rising inward slash & then an outward slash.
*Forward Tilt - Edge Thrust: Stabs forward with the Veiled Sword.
**Reference: Edge Thrust from Xenoblade Chronicles 3.
*Up Tilt: Does an overhead arcing slash.
*Down Tilt: Does a low outward slash.
**Reference: The low slash during his fight with Mio also from 3.
*Dash Attack: Charges forward with the Veiled Sword.
**Reference: The thrust he does during his fight with Mio also from 3.
*Forward Smash - Sword Strike: Spins around & does an outward slash forward.
**Reference: Sword Strike also from 3.
*Up Smash: Does an arcing slash above himself.
*Down Smash: Does a low slash in front of himself & then behind.
*Neutral Aerial: Does a circular slash around himself.
**Reference: The animation he does before doing a move also from 3.
*Forward Aerial: Does a downward slash forward.
*Back Aerial: Does a backwards slash behind himself.
*Up Aerial: Thrusts the Veiled Sword upward.
*Down Aerial: Stabs below himself, spiking opponents.
*Grab: Summons several Monadoes to grab the opponent.
*Pummel: Squeezes the opponent with the Monadoes.
*Forward Throw - Overfall: A Monado throws the opponent forward.
**Reference: Overfall also from 3.
*Back Throw: A Monado throws the opponent behind himself.
*Up Throw - Stormy Skies: A Monado sends the opponent upward.
**Reference: Stormy Skies also from 3.
*Down Throw - Hazy Daze: A Monado slams the opponent down.
**Reference: Hazy Daze also from 3.
*Front Floor Attack: Does a spinning slash while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Slams forward while climbing up.
*Neutral Special - Ground Beat: Does a downward slash, generating a blade beam forward that gains multi-hitting properties if charged.
**Reference: Ground Beat also from 3.
*Side Special - Overclock Buster: The energy around the Veiled Sword grows larger before he jumps forward & does a downward vertical slash, spiking opponents, covering more distance & dealing multi-hit damage if charged.
**Reference: Overclock Buster also from 3.
*Up Special - Air Slash: Jumps & does an upward slash, flying farther & dealing multiple hits if charged.
**Reference: Air Slash from the Xenoblade Chronicles franchise.
*Down Special - Variable Turret: Slams down a shield in front of himself, creating a blast out in front of himself that reflects projectiles & spikes opponents, having him move forward if charged.
**Reference: Variable Turret also from 3.
*Final Smash - Origin Unbound: Moves out of the way as Mio slashes 1 of her Moonblades as they fuse into his Ouroboros form, spins in place with his swords out before pulling a Monado-like greatsword from his core before slashing it down & releasing a large blade beam forward before unfusing & Mio leaves.
**Reference: Origin Blade & Limits Unbound also from 3.
==Wii Fit Trainer==
	Personal fitness instructors who guide those who came to them through various fitness exercises while giving advice & encouragement to keep you fit & kick your butt.
*Neutral Attack - Sideways Leg Lift/Single Leg Twist/Lunge: Attacks with an outstretched arm, knee strike & kneeling stomp, burying opponents.
*Forward Tilt - Dancer: Simultaneously does a knife-hand thrust in front & a scorpion kicn in the back.
*Up Tilt - Triangle: Attacks with an outstretched arm.
*Down Tilt - Bridge: Attack with both knees.
*Dash Attack - Gate: Slides with an arcing arm.
*Forward Smash - Warrior: Attack with outstretched arms on both sides.
*Up Smash - Tree: Attacks with outstretched clasped hands.
*Down Smash - Arm & Leg Lift: Attacks with an outstretched arm & an outstrechted leg.
*Neutral Aerial - Jackknife: Attacks with both arms and legs.
*Forward Aerial - Single Leg Extension: Same as Down Smash, but faster & weaker.
*Back Aerial - Cobra: Does a double-footed back kick.
*Up Aerial - Half-Moon: Same as Up Smash, but faster & weaker.
*Down Aerial - Chair: Does a double foot stomp below themselves, meteor smashing opponents.
*Grab - Rowing Squat: Grabs & lifts the opponent off the ground.
*Pummel - Neck Scratch: Squeezes the opponent.
*Forward Throw - Jump Serve: Does a jump serve, knocking the opponent forward.
*Back Throw - Dropkick: Throws the opponent backward & dropkicks them away.
*Up Throw - Jump Set: Does a jump set, knocking the opponent upward.
*Down Throw - Vaulting Horse Jump: Does a vaulting horse jump.
*Front Floor Attack: Does a spinning double-footed roundhouse kick while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Attack.
*Edge Attack - Side Plank: Assumes the Side Plank pose while climbing up.
*Neutral Special - Sun Salutation: Assumes the Sun Worship pose & charges a yellow energy ball in the air, healing 2% when fully charged.
*Side Special - Header: Heads a soccer ball, meteor smashing opponents.
*Up Special - Super Hoop: Hula hoops twirl around their body in order to ascend.
*Down Special - Deep Breathing: Takes a deep breath & causes 2 circles to appear centered on them, healing 2% & increasing walking speed, run speed, initial dash speed, ground traction, fall speed, air speed & gravity if timed correctly.
*Final Smash - Wii Fit: Says either "Let's get fired up!" or "Let's... step up the intensity." & assumes the Warrior pose to emit several multicolored afterimages forward.	
*Neutral Attack - Sideways Leg Lift/Single Leg Twist/Lunge: Attacks with an outstretched arm, knee strike & kneeling stomp, burying opponents.
*Forward Tilt - Dancer: Simultaneously does a knife-hand thrust in front & a scorpion kicn in the back.
*Up Tilt - Triangle: Attacks with an outstretched arm.
*Down Tilt - Bridge: Attack with both knees.
*Dash Attack - Gate: Slides with an arcing arm.
*Forward Smash - Warrior: Attack with outstretched arms on both sides.
*Up Smash - Tree: Attacks with outstretched clasped hands.
*Down Smash - Arm & Leg Lift: Attacks with an outstretched arm & an outstrechted leg.
*Neutral Aerial - Jackknife: Attacks with both arms and legs.
*Forward Aerial - Single Leg Extension: Same as Down Smash, but faster & weaker.
*Back Aerial - Cobra: Does a double-footed back kick.
*Up Aerial - Half-Moon: Same as Up Smash, but faster & weaker.
*Down Aerial - Chair: Does a double foot stomp below themselves, meteor smashing opponents.
*Grab - Rowing Squat: Grabs & lifts the opponent off the ground.
*Pummel - Neck Scratch: Squeezes the opponent.
*Forward Throw - Jump Serve: Does a jump serve, knocking the opponent forward.
*Back Throw - Dropkick: Throws the opponent backward & dropkicks them away.
*Up Throw - Jump Set: Does a jump set, knocking the opponent upward.
*Down Throw - Vaulting Horse Jump: Does a vaulting horse jump.
*Front Floor Attack: Does a spinning double-footed roundhouse kick while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Attack.
*Edge Attack - Side Plank: Assumes the Side Plank pose while climbing up.
*Neutral Special - Sun Salutation: Assumes the Sun Worship pose & charges a yellow energy ball in the air, healing 2% when fully charged.
*Side Special - Header: Heads a soccer ball, meteor smashing opponents.
*Up Special - Super Hoop: Hula hoops twirl around their body in order to ascend.
*Down Special - Deep Breathing: Takes a deep breath & causes 2 circles to appear centered on them, healing 2% & increasing walking speed, run speed, initial dash speed, ground traction, fall speed, air speed & gravity if timed correctly.
*Final Smash - Wii Fit: Says either "Let's get fired up!" or "Let's... step up the intensity." & assumes the Warrior pose to emit several multicolored afterimages forward.
==Inkling==
	The main protagonists of the Splatoon franchise. Hyper-evolved creatures that can transform from a squid form to a humanoid form, utilizing their ink for various purposes.
*Neutral Attack - Chop/Combo Kick/Side Kick/Burst Shot/Splafinish: Does a knifehand strike, then a roundhouse kick & then a side kick, which can be cancelled into firing a rapid series of spurts from the Splattershot that concludes with a single blast that launches the opponent, inking them.
*Forward Tilt - Shooter Swing: Swings the Splattershot downwards.
*Up Tilt - Splash Kick: Does a crescent kick.
**Reference: Their victory animation while wielding a Dualie from the Splatoon franchise.
*Down Tilt - Break Kick: Does a windmill kick.
*Dash Attack - Squid Elbow: Does an elbow smash after transforming back into humanoid form from squid form.
*Forward Smash - Ink Brush: Swings a giant Ink Brush forward, inking opponents.
**Reference: Inkbrush from the Splatoon franchise.
*Up Smash - Blaster: Fires a burst from a Blaster above herself, inking opponents.
**Reference: Blaster from the Splatoon franchise.
*Down Smash - Slosher: Empties out a Slosher on both sides, inking opponents.
**Reference: Slosher from the Splatoon franchise.
*Neutral Aerial - Tornado Kick: Does an aerial headspin.
*Forward Aerial - Cross Kick: Does a dropkick forward.
*Back Aerial - Shooter Back Knuckle: Swings the Splattershot straight behind her back.
*Up Aerial - Double Kick: Does a 540 kick upward.
*Down Aerial - Meteor Shooter: Briefly rears back before swinging the Splattershot straight below, meteor smashing opponents.
*Grab: Reaches out.
*Pummel - Stomping: Stomps on the opponent's foot.
*Forward Throw - Burst Shooter: Fires the Splattershot directly at the opponent, inking them.
*Back Throw - Squid Throw: Transforms into her squid form, then spin & use her tentacles to toss the opponent behind herself.
*Up Throw - Squid Heading: Tosses the opponent upward & then transforms into her squid form to headbutt them.
*Down Throw - Ground Throw: Slams the opponent into the ground.
*Front Floor Attack: Shoots the Splattershot on both sides while getting up, inking opponents.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Swings the Splattershot while climbing up.
*Neutral Special - Splattershot: Fires rapid shots from her Splattershot, inking opponents, which can be angled.
**Reference: Splattershot from the Splatoon franchise.
*Side Special - Splat Roller: Runs forward with a Splat Roller, which slows opponents down, inks them & buries them if hit on the ground.
**Reference: Splat Roller from the Splatoon franchise.
*Up Special - Super Jump: Transforms into her squid form & jumps high into the air.
**Reference: Super Jump from the Splatoon franchise.
*Down Special - Splat Bomb: Tosses a Splat Bomb forward, which explodes on contact or after a fixed time & inks opponents.
**Reference: Splat Bomb from the Splatoon franchise.
*Final Smash - Rainmaker: Pulls out the Rainmaker & charge it up to shoot a tornado of ink that moves quickly in a straight line.
**Reference: Rainmaker from the Splatoon franchise.	
*Neutral Attack - Chop/Combo Kick/Side Kick/Burst Shot/Splafinish: Does a knifehand strike, then a roundhouse kick & then a side kick, which can be cancelled into firing a rapid series of spurts from the Splattershot that concludes with a single blast that launches the opponent, inking them.
*Forward Tilt - Shooter Swing: Swings the Splattershot downwards.
*Up Tilt - Splash Kick: Does a crescent kick.
**Reference: Their victory animation while wielding a Dualie from the Splatoon franchise.
*Down Tilt - Break Kick: Does a windmill kick.
*Dash Attack - Squid Elbow: Does an elbow smash after transforming back into humanoid form from squid form.
*Forward Smash - Ink Brush: Swings a giant Ink Brush forward, inking opponents.
**Reference: Inkbrush from the Splatoon franchise.
*Up Smash - Blaster: Fires a burst from a Blaster above herself, inking opponents.
**Reference: Blaster from the Splatoon franchise.
*Down Smash - Slosher: Empties out a Slosher on both sides, inking opponents.
**Reference: Slosher from the Splatoon franchise.
*Neutral Aerial - Tornado Kick: Does an aerial headspin.
*Forward Aerial - Cross Kick: Does a dropkick forward.
*Back Aerial - Shooter Back Knuckle: Swings the Splattershot straight behind her back.
*Up Aerial - Double Kick: Does a 540 kick upward.
*Down Aerial - Meteor Shooter: Briefly rears back before swinging the Splattershot straight below, meteor smashing opponents.
*Grab: Reaches out.
*Pummel - Stomping: Stomps on the opponent's foot.
*Forward Throw - Burst Shooter: Fires the Splattershot directly at the opponent, inking them.
*Back Throw - Squid Throw: Transforms into her squid form, then spin & use her tentacles to toss the opponent behind herself.
*Up Throw - Squid Heading: Tosses the opponent upward & then transforms into her squid form to headbutt them.
*Down Throw - Ground Throw: Slams the opponent into the ground.
*Front Floor Attack: Shoots the Splattershot on both sides while getting up, inking opponents.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Swings the Splattershot while climbing up.
*Neutral Special - Splattershot: Fires rapid shots from her Splattershot, inking opponents, which can be angled.
**Reference: Splattershot from the Splatoon franchise.
*Side Special - Splat Roller: Runs forward with a Splat Roller, which slows opponents down, inks them & buries them if hit on the ground.
**Reference: Splat Roller from the Splatoon franchise.
*Up Special - Super Jump: Transforms into her squid form & jumps high into the air.
**Reference: Super Jump from the Splatoon franchise.
*Down Special - Splat Bomb: Tosses a Splat Bomb forward, which explodes on contact or after a fixed time & inks opponents.
**Reference: Splat Bomb from the Splatoon franchise.
*Final Smash - Rainmaker: Pulls out the Rainmaker & charge it up to shoot a tornado of ink that moves quickly in a straight line.
**Reference: Rainmaker from the Splatoon franchise.
==Min Min==
	1 of the playable characters in ARMS. A martial artist who’s the poster girl for her family's ramen shop, whose hair & ARMS are made of ramen noodles & can transform her left ARM into a Dragon ARM even if there's not 1 there.
*Neutral Attack - The Kung Fu Combo (Tapped)/Punch (Held): If tapped, she does a quick hook kick followed by a leg sweep & then an outward roundhouse kick, which can be cancelled into a rapid series of kicks that ends with a side kick, If held, she punches with her left arm.
**Reference: How she punches from ARMS.
*Forward Tilt - Punch: Same as the held version of her Neutral Attack but moves forward.
**Reference: How she punches also from ARMS.
*Up Tilt - Wheel Kick: Does a wheel kick.
*Down Tilt - Slide: Does a baseball slide.
**Reference: King Cobra's Sliding ability also from ARMS.
*Dash Attack - Jumping Kick: Does a jump kick forward.
*Forward Smash - Punch: Does a stronger punch with her left arm or right arm, depending on the button pressed.
**Reference: How she punches also from ARMS.
*Up Smash - Somersault Kick: Does a somersault kick, which can reflect projectiles.
**Reference: Her ability to deflect punches with a kick also ARMS.
*Down Smash - 2-Way Kick: Does the splits.
*Neutral Aerial: Swings her right or left ARM in a circle.
*Forward Aerial - Punch: Same as Neutral Attack & Forward Tilt.
**Reference: How she punches also from ARMS.
*Back Aerial - Punch: Same as before, but behind herself.
**Reference: How she punches also from ARMS.
*Up Aerial - Midair Somersault Kick: Same as Up Smash, but does less damage.
*Down Aerial - Dive Kick: Does a divekick, meteor smashing opponents.
*Grab: Reaches out with both arms
**Reference: Her grab animation also from ARMS.
*Pummel: Kicks the opponent repeatedly.
**Reference: Her grab attack also from ARMS.
*Forward Throw: Side kicks the opponent forward.
*Back Throw: German suplexes the opponent behind herself.
*Up Throw: Stretch kicks the opponent upward.
**Reference: Ninjara's throw also from ARMS.
*Down Throw: Pins the opponent down & does a somersault axe kick.
*Front Floor Attack: Swings her left ARM around herself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Does a sweep kick while getting up.
*Edge Attack: Does a low-level roundhouse kick while climbing up.
*Neutral Special - Punch: Punches with her right arm, allowing her to use her held Neutral Attack, Forward Tilt, Forward Smash, Forward Aerial or Back Aerial separately.
**Reference: How she punches also from ARMS.
*Side Special - ARM Release: Punches & either fires a beam, dealing fire damage, shoots a Ramram, also dealing fire damage or a strong punch that does electric damage, depending on the ARM.
**Reference: The secondary attack of the ARMS also from ARMS.
*Up Special - ARM Jump/ARM Hook: Launches her ARMS downward to launch herself upward on the ground or punches diagonally upward if already in the air as a tether recovery.
*Down Special - ARMS Change: Crouches & switches between her 3 ARMS.
**Reference: How she & others can switch ARMS between matches also from ARMS.
*Final Smash - ARMS Rush: Punches forward with a powered-up left Dragon ARM as Spring Man, Ribbon Girl, Ninjara, Master Mummy, Mechanica, Twintelle, Byte & Barq, Kid Cobra, Helix, Max Brass, Lola Pop, Misango, Springtron & Dr. Coyle all unleash a barrage of punches before Hedlok latches onto her head & finishes with a blast from his mouth, launching any caught opponents into the Gong from the Ramen Bowl.
**Reference: Rush Attacks also from ARMS.	
*Neutral Attack - The Kung Fu Combo (Tapped)/Punch (Held): If tapped, she does a quick hook kick followed by a leg sweep & then an outward roundhouse kick, which can be cancelled into a rapid series of kicks that ends with a side kick, If held, she punches with her left arm.
**Reference: How she punches from ARMS.
*Forward Tilt - Punch: Same as the held version of her Neutral Attack but moves forward.
**Reference: How she punches also from ARMS.
*Up Tilt - Wheel Kick: Does a wheel kick.
*Down Tilt - Slide: Does a baseball slide.
**Reference: King Cobra's Sliding ability also from ARMS.
*Dash Attack - Jumping Kick: Does a jump kick forward.
*Forward Smash - Punch: Does a stronger punch with her left arm or right arm, depending on the button pressed.
**Reference: How she punches also from ARMS.
*Up Smash - Somersault Kick: Does a somersault kick, which can reflect projectiles.
**Reference: Her ability to deflect punches with a kick also ARMS.
*Down Smash - 2-Way Kick: Does the splits.
*Neutral Aerial: Swings her right or left ARM in a circle.
*Forward Aerial - Punch: Same as Neutral Attack & Forward Tilt.
**Reference: How she punches also from ARMS.
*Back Aerial - Punch: Same as before, but behind herself.
**Reference: How she punches also from ARMS.
*Up Aerial - Midair Somersault Kick: Same as Up Smash, but does less damage.
*Down Aerial - Dive Kick: Does a divekick, meteor smashing opponents.
*Grab: Reaches out with both arms
**Reference: Her grab animation also from ARMS.
*Pummel: Kicks the opponent repeatedly.
**Reference: Her grab attack also from ARMS.
*Forward Throw: Side kicks the opponent forward.
*Back Throw: German suplexes the opponent behind herself.
*Up Throw: Stretch kicks the opponent upward.
**Reference: Ninjara's throw also from ARMS.
*Down Throw: Pins the opponent down & does a somersault axe kick.
*Front Floor Attack: Swings her left ARM around herself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Does a sweep kick while getting up.
*Edge Attack: Does a low-level roundhouse kick while climbing up.
*Neutral Special - Punch: Punches with her right arm, allowing her to use her held Neutral Attack, Forward Tilt, Forward Smash, Forward Aerial or Back Aerial separately.
**Reference: How she punches also from ARMS.
*Side Special - ARM Release: Punches & either fires a beam, dealing fire damage, shoots a Ramram, also dealing fire damage or a strong punch that does electric damage, depending on the ARM.
**Reference: The secondary attack of the ARMS also from ARMS.
*Up Special - ARM Jump/ARM Hook: Launches her ARMS downward to launch herself upward on the ground or punches diagonally upward if already in the air as a tether recovery.
*Down Special - ARMS Change: Crouches & switches between her 3 ARMS.
**Reference: How she & others can switch ARMS between matches also from ARMS.
*Final Smash - ARMS Rush: Punches forward with a powered-up left Dragon ARM as Spring Man, Ribbon Girl, Ninjara, Master Mummy, Mechanica, Twintelle, Byte & Barq, Kid Cobra, Helix, Max Brass, Lola Pop, Misango, Springtron & Dr. Coyle all unleash a barrage of punches before Hedlok latches onto her head & finishes with a blast from his mouth, launching any caught opponents into the Gong from the Ramen Bowl.
**Reference: Rush Attacks also from ARMS.
==Officer Howard==
	The protagonist of Astral Chain. A pair of siblings who join Neuro Police Force to face off against the Chimeras that have invaded.
*Neutral Attack: Swings their baton forward, which can be cancelled into a flurry of swings & ends with a thrust.
*Reference: Their default attack animation from Astral Chain.
*Forward Tilt: Does a jump kick & baton swing forward.
*Reference: The ↓↑ command input for the Baton also from Astral Chain.
*Up Tilt: Do a somersault kick.
*Down Tilt: Crouches & thrusts their baton.
*Dash Attack: Changes their X-Baton into its Gladius Mode & does a strong jumping slam.
**Reference: The ↓↑ command input for the Gladius also from Astral Chain.
*Forward Smash: Changes their X-Baton into its Gladius Mode & does a strong swing.
**Reference: The final strike of the Gladius combo also from Astral Chain.
*Up Smash: Spawns the Beast Legion as it runs around, conjuring a tornado upward.
*Down Smash: Spawns the Axe Legion & spins its axe around them.
*Neutral Aerial: Fires a shot from the X-Baton Pistol mode while spawning the Arrow Legion to fire an energy arrow forward with them.
*Forward Aerial: Swings their Baton forward 4 times.
*Back Aerial: Thrusts their Baton behind themselves.
**Reference: The Delay input of ZR (delay) ZR also from Astral Chain.
*Up Aerial: Fires a charged shot above themselves.
**Reference: The Charge input for the Blaster also from Astral Chain.
*Down Aerial: Thrusts their Baton downward, spiking opponents.
*Grab: Reaches out with their free hand.
*Pummel: Pokes the opponent with their Baton.
*Forward Throw: Spawns the Arm Legion to throw the opponent forward.
*Back Throw: Rolls on their back & kicks the opponent behind themselves.
*Up Throw: Spawns the Sword Legion & does an uppercut slash.
*Down Throw: Throws the opponent to the ground before firing 3 shots with the X-Baton Pistol mode, quickly switches to the Greatsword mode & does a rising slash.
*Front Floor Attack: Spawns the Beast Legion to circle around them while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Spawns the Arm Legion to do a fist slam forward while climbing up.
*Neutral Special - Legion Toss: Tosses a random Legion forward & does an attack before it disappears.
**Sword Legion: Does a running slash forward.
**Arrow Legion: Swings its bow forward.
**Arm Legion: Does a cross punch forward.
**Beast Legion: Lunges forward with a bite.
**Axe Legion: Does a spinning slash forward.
***Reference: How they could toss Legions at enemies also from Astral Chain.
*Side Special - Legion Send: Spawns a random Legion & moves them in front of themselves before jetting towards them.
*Up Special - Legion Chain Jump: Throws the Sword Legion at an upward angle & it hoists them upon reaching a ledge, though it can become harder if they sent the Legion a fair distance.
*Down Special - Chain Bind: 1 of the Legions will move around in a circle, chaining opponents that touch them in place, but can be mashed out.
**Reference: Chain Bind also from Astral Chain.
*Final Smash - Legion Fusion: Fuses with their Legions & dashes forward, hitting any caught opponents with a flurry of slashes & ends with an energy burst.
**Reference: Legion Fusion also from Astral Chain.	
*Neutral Attack: Swings their baton forward, which can be cancelled into a flurry of swings & ends with a thrust.
*Reference: Their default attack animation from Astral Chain.
*Forward Tilt: Does a jump kick & baton swing forward.
*Reference: The ↓↑ command input for the Baton also from Astral Chain.
*Up Tilt: Do a somersault kick.
*Down Tilt: Crouches & thrusts their baton.
*Dash Attack: Changes their X-Baton into its Gladius Mode & does a strong jumping slam.
**Reference: The ↓↑ command input for the Gladius also from Astral Chain.
*Forward Smash: Changes their X-Baton into its Gladius Mode & does a strong swing.
**Reference: The final strike of the Gladius combo also from Astral Chain.
*Up Smash: Spawns the Beast Legion as it runs around, conjuring a tornado upward.
*Down Smash: Spawns the Axe Legion & spins its axe around them.
*Neutral Aerial: Fires a shot from the X-Baton Pistol mode while spawning the Arrow Legion to fire an energy arrow forward with them.
*Forward Aerial: Swings their Baton forward 4 times.
*Back Aerial: Thrusts their Baton behind themselves.
**Reference: The Delay input of ZR (delay) ZR also from Astral Chain.
*Up Aerial: Fires a charged shot above themselves.
**Reference: The Charge input for the Blaster also from Astral Chain.
*Down Aerial: Thrusts their Baton downward, spiking opponents.
*Grab: Reaches out with their free hand.
*Pummel: Pokes the opponent with their Baton.
*Forward Throw: Spawns the Arm Legion to throw the opponent forward.
*Back Throw: Rolls on their back & kicks the opponent behind themselves.
*Up Throw: Spawns the Sword Legion & does an uppercut slash.
*Down Throw: Throws the opponent to the ground before firing 3 shots with the X-Baton Pistol mode, quickly switches to the Greatsword mode & does a rising slash.
*Front Floor Attack: Spawns the Beast Legion to circle around them while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Spawns the Arm Legion to do a fist slam forward while climbing up.
*Neutral Special - Legion Toss: Tosses a random Legion forward & does an attack before it disappears.
**Sword Legion: Does a running slash forward.
**Arrow Legion: Swings its bow forward.
**Arm Legion: Does a cross punch forward.
**Beast Legion: Lunges forward with a bite.
**Axe Legion: Does a spinning slash forward.
***Reference: How they could toss Legions at enemies also from Astral Chain.
*Side Special - Legion Send: Spawns a random Legion & moves them in front of themselves before jetting towards them.
*Up Special - Legion Chain Jump: Throws the Sword Legion at an upward angle & it hoists them upon reaching a ledge, though it can become harder if they sent the Legion a fair distance.
*Down Special - Chain Bind: 1 of the Legions will move around in a circle, chaining opponents that touch them in place, but can be mashed out.
**Reference: Chain Bind also from Astral Chain.
*Final Smash - Legion Fusion: Fuses with their Legions & dashes forward, hitting any caught opponents with a flurry of slashes & ends with an energy burst.
**Reference: Legion Fusion also from Astral Chain.
==Ring Fit Trainer==
	The main protagonist of Ring Fit Adventure. A personal fitness instructor who went on a journey with Ring to stop Draguax.
*Neutral Attack - Standing Twist: Swing Ring while holding it to their stomach as an abdomen appears.
*Forward Tilt: Squeeze Ring, conjure a fan & swat forward.
**Reference: The fan used in the Smack Back mini-game from Ring Fit Adventure.
*Up Tilt - Overhead Press: Squeeze Ring above them as an arm appears to punch upward.
*Down Tilt: Crouches, squeeze Ring & fire a puff of air.
**Reference: The air burst move in the Dreadmill mini-game also from Ring Fit Adventure.
*Dash Attack: Jump forward & do a Leg Scissor in the air, summoning an abdomen that appears in front of themself.
*Forward Smash - Warrior Pose III: Stand on 1 leg & swinging Ring downward, creating a lotus in front of themself.
*Up Smash - Tree Pose: Stand on 1 leg & swinging Ring upward, creating a lotus above them.
*Down Smash - Knee-To-Chest: Sit on the ground & raise both legs off the ground before extending them back, summoning 2 abdomens on both sides.
*Neutral Aerial: Flap a pair of wings sprouted from Ring.
**Reference: Ring spawning wings also from Ring Fit Adventure.
*Forward Aerial - Flutter Kick: Go on their back & kicking in front of herself as a leg appears in front of herself.
*Back Aerial - Tricep Kickback: Swing Ring behind them as an arm appears to punch behind them.
*Up Aerial - Aerochute: Shoot a parachute above themself.
**Reference: The Aerochutes also from Ring Fit Adventure.
*Down Aerial - Pendulum Bend: Swing Ring below them as an abdomen appears & strikes below themself.
*Grab: Snatch the opponent with Ring.
*Pummel - Abdomen Press Hold: Squeeze the opponent.
*Forward Throw: Lift Ring & make an air blast in front of themself.
*Back Throw: Lift Ring & make an air blast behind themself.
*Up Throw: Lift Ring & make an air blast above themself.
*Down Throw: Lift Ring & make an air blast below themself.
*Front Floor Attack: Swing Ring around themselves while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Swing Ring forward while climbing up.
*Neutral Special - Wind Rings (Tapped)/Wing Vortex (Held): If tapped, they fire ring-shaped blasts of wind forward. If held, they fire a vortex to suck in projectiles & opponents.
**Reference: 2 of their attacks with Ring also from Ring Fit Adventure.
*Side Special - Core Crushing: Swing a bo staff forward.
**Reference: Core Crushing also from Ring Fit Adventure.
*Up Special - Squat Spring: Hold a squat before shooting upwards from a spring.
**Reference: Squat Spring also from Ring Fit Adventure.
*Down Special - Ab Guard: Spawn a yellow spectral torso to negate a few attacks, depending on how many opponents there are.
**Reference: Their guard also from Ring Fit Adventure.
*Final Smash - Ring Fit: Strikes a pose & rains spectral feet, fists, torsos & flowers from the top of the screen.	
*Neutral Attack - Standing Twist: Swing Ring while holding it to their stomach as an abdomen appears.
*Forward Tilt: Squeeze Ring, conjure a fan & swat forward.
**Reference: The fan used in the Smack Back mini-game from Ring Fit Adventure.
*Up Tilt - Overhead Press: Squeeze Ring above them as an arm appears to punch upward.
*Down Tilt: Crouches, squeeze Ring & fire a puff of air.
**Reference: The air burst move in the Dreadmill mini-game also from Ring Fit Adventure.
*Dash Attack: Jump forward & do a Leg Scissor in the air, summoning an abdomen that appears in front of themself.
*Forward Smash - Warrior Pose III: Stand on 1 leg & swinging Ring downward, creating a lotus in front of themself.
*Up Smash - Tree Pose: Stand on 1 leg & swinging Ring upward, creating a lotus above them.
*Down Smash - Knee-To-Chest: Sit on the ground & raise both legs off the ground before extending them back, summoning 2 abdomens on both sides.
*Neutral Aerial: Flap a pair of wings sprouted from Ring.
**Reference: Ring spawning wings also from Ring Fit Adventure.
*Forward Aerial - Flutter Kick: Go on their back & kicking in front of herself as a leg appears in front of herself.
*Back Aerial - Tricep Kickback: Swing Ring behind them as an arm appears to punch behind them.
*Up Aerial - Aerochute: Shoot a parachute above themself.
**Reference: The Aerochutes also from Ring Fit Adventure.
*Down Aerial - Pendulum Bend: Swing Ring below them as an abdomen appears & strikes below themself.
*Grab: Snatch the opponent with Ring.
*Pummel - Abdomen Press Hold: Squeeze the opponent.
*Forward Throw: Lift Ring & make an air blast in front of themself.
*Back Throw: Lift Ring & make an air blast behind themself.
*Up Throw: Lift Ring & make an air blast above themself.
*Down Throw: Lift Ring & make an air blast below themself.
*Front Floor Attack: Swing Ring around themselves while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Swing Ring forward while climbing up.
*Neutral Special - Wind Rings (Tapped)/Wing Vortex (Held): If tapped, they fire ring-shaped blasts of wind forward. If held, they fire a vortex to suck in projectiles & opponents.
**Reference: 2 of their attacks with Ring also from Ring Fit Adventure.
*Side Special - Core Crushing: Swing a bo staff forward.
**Reference: Core Crushing also from Ring Fit Adventure.
*Up Special - Squat Spring: Hold a squat before shooting upwards from a spring.
**Reference: Squat Spring also from Ring Fit Adventure.
*Down Special - Ab Guard: Spawn a yellow spectral torso to negate a few attacks, depending on how many opponents there are.
**Reference: Their guard also from Ring Fit Adventure.
*Final Smash - Ring Fit: Strikes a pose & rains spectral feet, fists, torsos & flowers from the top of the screen.
==Mr. Game & Watch==
	The main protagonist of the Game & Watch franchise. A black humanoid who hails from Superflat World, a completely flat land with no 3rd dimension.
*Neutral Attack - Greenhouse: Changes his model & rapidly presses an insecticide pump, pumping gas out.
**Reference: Greenhouse from the Game & Watch franchise.
*Forward Tilt - Lion: Changes his model & thrusts a chair forward legs 1st.
**Reference: Lion from the Game & Watch franchise.
*Up Tilt - Flagman: Changes his model & swings a flag in front of himself & then behind.
**Reference: Flagman from the Game & Watch franchise.
*Down Tilt - Manhole: Changes his model & pushes an angled manhole cover in front of himself.
**Reference: Manhole from the Game & Watch franchise.
*Dash Attack - Helmet: Does a sliding headbutt while wearing a helmet.
**Reference: Helmet from the Game & Watch franchise.
*Forward Smash - Fire Attack: Changes his model & swings a lit torch downward in front of himself, dealing fire damage.
**Reference: Fire Attack from the Game & Watch franchise.
*Up Smash - Octopus Headbutt: Does an upward headbutt while wearing a diving helmet.
**Reference: The helmets he wore from Octopus.
*Down Smash - Vermin: Changes his model & swings 2 hammers on both sides, burying opponents.
**Reference: Vermin from the Game & Watch franchise.
*Neutral Aerial - Tropical Fish: Tosses out a pair of fish from a bowl.
**Reference: Tropical Fish from the Game & Watch franchise.
*Forward Aerial - Bombs Away: Holds a bomb in front of himself & drops it downward as it explodes.
**Reference: Mario's Bombs Away from the Game & Watch franchise.
*Back Aerial - Turtle Bridge: Swings a snapping turtle behind himself, which then snaps its beak.
**Reference: Turtle Bridge from the Game & Watch franchise.
*Up Aerial - Spitball Sparky: Changes his model & shoots a single puff of air upward.
**Reference: Spitball Sparky from the Game & Watch franchise.
*Down Aerial - Donkey Kong Jr.: Thrusts a key beneath himself, meteor smashing opponents.
**Reference: The key from Donkey Kong Jr. from the Game & Watch franchise.
*Grab: Reaches in front of himself.
*Pummel - Alarm: Hits the opponent with a bell.
**Reference: The alarm feature from the Game & Watch franchise.
*Forward Throw - Ball: Changes his model, juggles the opponent & tosses them forward.
**Reference: Ball from the Game & Watch franchise.
*Back Throw - Ball: Same as Forward Throw but tosses the opponent backward.
**Reference: Ball from the Game & Watch franchise.
*Up Throw - Ball: Same as Forward Throw but tosses the opponent upward.
**Reference: Ball from the Game & Watch franchise.
*Down Throw - Ball: Same as Forward Throw, but tosses the opponent downward.
**Reference: Ball from the Game & Watch franchise.
*Front Floor Attack: Swings a hammer downward in front of himself & then behind while getting up.
**Reference: Vermin from the Game & Watch franchise.
*Back Floor Attack: Swings a hammer downward behind himself & then in front while getting up.
**Reference: Vermin from the Game & Watch franchise.
*Trip Floor Attack: Same as Back Floor Attack.
**Reference: Vermin from the Game & Watch franchise.
*Edge Attack: Swings a bell forward while climbing up.
**Reference: The alarm feature from the Game & Watch franchise.
*Neutral Special - Chef: Changes his model & flips food out of a frying pan, which the pan itself can also do fire damage.
**Reference: Chef from the Game & Watch franchise.
*Side Special - Judge: Changes his model from Judge, swings a hammer in front of himself & raises a flag with a random number from 1-9 with his other hand.
**1: An extremely weak swing that doesn’t make the opponent flinch.
**2: A weak swing that deals minimal knockback.
**3: A weak swing that sends opponents in the opposite direction from where he's facing.
**4: A swing that launches opponents diagonally forward.
**5: A swing that has an electric effect.
**6: A swing that has a fire effect.
**7: A swing that produces 3 apples.
**8: A swing that has an ice effect.
**9: An extremely powerful swing that deals high knockback.
***Reference: Judge from the Game & Watch franchise.
*Up Special - Fire: Jumps off a trampoline & then descends while wearing a parachute.
**Reference: Fire from the Game & Watch franchise.
*Down Special - Oil Panic: Changes his model & holds an oil drum, which absorbs energy-based projectiles & reflects physical ones & then once 3 units are absorbed, sends out a large splash of oil from it, which can insta-KO' heavily damaged opponents.
**Reference: Oil Panic from the Game & Watch franchise.
*Final Smash - Octopus: Transforms into a large octopus, rears back & charges forward, grabbing any opponents it can.
**Reference: Octopus from the Game & Watch franchise.	
*Neutral Attack - Greenhouse: Changes his model & rapidly presses an insecticide pump, pumping gas out.
**Reference: Greenhouse from the Game & Watch franchise.
*Forward Tilt - Lion: Changes his model & thrusts a chair forward legs 1st.
**Reference: Lion from the Game & Watch franchise.
*Up Tilt - Flagman: Changes his model & swings a flag in front of himself & then behind.
**Reference: Flagman from the Game & Watch franchise.
*Down Tilt - Manhole: Changes his model & pushes an angled manhole cover in front of himself.
**Reference: Manhole from the Game & Watch franchise.
*Dash Attack - Helmet: Does a sliding headbutt while wearing a helmet.
**Reference: Helmet from the Game & Watch franchise.
*Forward Smash - Fire Attack: Changes his model & swings a lit torch downward in front of himself, dealing fire damage.
**Reference: Fire Attack from the Game & Watch franchise.
*Up Smash - Octopus Headbutt: Does an upward headbutt while wearing a diving helmet.
**Reference: The helmets he wore from Octopus.
*Down Smash - Vermin: Changes his model & swings 2 hammers on both sides, burying opponents.
**Reference: Vermin from the Game & Watch franchise.
*Neutral Aerial - Tropical Fish: Tosses out a pair of fish from a bowl.
**Reference: Tropical Fish from the Game & Watch franchise.
*Forward Aerial - Bombs Away: Holds a bomb in front of himself & drops it downward as it explodes.
**Reference: Mario's Bombs Away from the Game & Watch franchise.
*Back Aerial - Turtle Bridge: Swings a snapping turtle behind himself, which then snaps its beak.
**Reference: Turtle Bridge from the Game & Watch franchise.
*Up Aerial - Spitball Sparky: Changes his model & shoots a single puff of air upward.
**Reference: Spitball Sparky from the Game & Watch franchise.
*Down Aerial - Donkey Kong Jr.: Thrusts a key beneath himself, meteor smashing opponents.
**Reference: The key from Donkey Kong Jr. from the Game & Watch franchise.
*Grab: Reaches in front of himself.
*Pummel - Alarm: Hits the opponent with a bell.
**Reference: The alarm feature from the Game & Watch franchise.
*Forward Throw - Ball: Changes his model, juggles the opponent & tosses them forward.
**Reference: Ball from the Game & Watch franchise.
*Back Throw - Ball: Same as Forward Throw but tosses the opponent backward.
**Reference: Ball from the Game & Watch franchise.
*Up Throw - Ball: Same as Forward Throw but tosses the opponent upward.
**Reference: Ball from the Game & Watch franchise.
*Down Throw - Ball: Same as Forward Throw, but tosses the opponent downward.
**Reference: Ball from the Game & Watch franchise.
*Front Floor Attack: Swings a hammer downward in front of himself & then behind while getting up.
**Reference: Vermin from the Game & Watch franchise.
*Back Floor Attack: Swings a hammer downward behind himself & then in front while getting up.
**Reference: Vermin from the Game & Watch franchise.
*Trip Floor Attack: Same as Back Floor Attack.
**Reference: Vermin from the Game & Watch franchise.
*Edge Attack: Swings a bell forward while climbing up.
**Reference: The alarm feature from the Game & Watch franchise.
*Neutral Special - Chef: Changes his model & flips food out of a frying pan, which the pan itself can also do fire damage.
**Reference: Chef from the Game & Watch franchise.
*Side Special - Judge: Changes his model from Judge, swings a hammer in front of himself & raises a flag with a random number from 1-9 with his other hand.
**1: An extremely weak swing that doesn’t make the opponent flinch.
**2: A weak swing that deals minimal knockback.
**3: A weak swing that sends opponents in the opposite direction from where he's facing.
**4: A swing that launches opponents diagonally forward.
**5: A swing that has an electric effect.
**6: A swing that has a fire effect.
**7: A swing that produces 3 apples.
**8: A swing that has an ice effect.
**9: An extremely powerful swing that deals high knockback.
***Reference: Judge from the Game & Watch franchise.
*Up Special - Fire: Jumps off a trampoline & then descends while wearing a parachute.
**Reference: Fire from the Game & Watch franchise.
*Down Special - Oil Panic: Changes his model & holds an oil drum, which absorbs energy-based projectiles & reflects physical ones & then once 3 units are absorbed, sends out a large splash of oil from it, which can insta-KO' heavily damaged opponents.
**Reference: Oil Panic from the Game & Watch franchise.
*Final Smash - Octopus: Transforms into a large octopus, rears back & charges forward, grabbing any opponents it can.
**Reference: Octopus from the Game & Watch franchise.
==Duck Hunt==
	A dog, a duck & an off-screen hunter that fires at opponents with an NES Zapper.
*Neutral Attack - Scratch/Headbutt/Double-Footed Kick/Woodpecker Rush/Duck Finish: The dog does a paw swipe, followed by a headbutt & then a double-footed side kick, which can be cancelled into the duck doing a flurry of pecks in front of themselves & ends by thrusting its wings & beak forward.
*Forward Tilt - Duck Attack: The dog leans on his chest & forepaws to thrust his lower back forward & propel the duck who does a peck.
*Up Tilt - Feather Attack: The dog leans on his chest & forepaws to thrust his lower back upward & propel the duck who performs an upward headbutt while thrusting its wings upward.
*Down Tilt - Duck Leg Sweep: The dog swings his lower back forward to propel the duck who does a turning peck.
*Dash Attack - Dash Thrust: Slides onto his chest & forepaws to thrust his lower back forward & propel the duck who performs a peck.
*Forward Smash - Zapper: The dog & duck look forward before the NES Zapper fires 3 shots in front of themselves, while they comically dodge them.
**Reference: The NES Zapper.
*Up Smash - Anti-Air Zapper: The dog & duck look upward before the NES Zapper fires 3 shots upward, while they comically dodge them.
**Reference: The NES Zapper.
*Down Smash - Defense Zapper: The dog & duck look at the ground before the NES Zapper fires 3 shots around themselves, while they comically dodge them.
**Reference: The NES Zapper.
*Neutral Aerial - Bow-Wow Wheel: The dog does an aerial cartwheel.
*Forward Aerial - Duck Shoot: The dog thrusts his lower back forward to propel the duck who does a corkscrew peck.
*Back Aerial - Rear Duck Shoot: The dog thrusts his lower back backward to propel the duck who does a turning peck.
*Up Aerial - Wild Duck: The duck pecks upward 3 times while carrying the dog in tow.
*Down Aerial - Cooperation Meteor: The dog somersaults to propel the duck who does a peck.
*Grab: The dog bites the opponent & holds them with his mouth.
*Pummel - Duck Headbutt: The duck headbutts the opponent.
*Forward Throw - Bow-Wow Throw: The dog sways his head back & throws the opponent forward.
*Back Throw - Back Bow-Wow Throw: The dog spins around to throw the opponent.
*Up Throw - Double-Footed Bow-Wow Throw: The dog does a handstand kick.
*Down Throw - Bow-Wow Slam: The dog sways his head downward to slam the opponent.
*Front Floor Attack: The duck pecks on either side of the dog while getting up.
*Back Floor Attack: The duck headbutts behind the dog & then in front while getting up.
*Trip Floor Attack: Same as Front Floor Attack.
*Edge Attack: The dog leans on his chest & forepaws to thrust his lower back forward to propel the duck who does a peck while climbing up.
*Neutral Special - Trick Shot: The dog kicks away an explosive tin that does more damage the more it’s shot at by pressing the button again.
**Reference: The tin cans from Hogan's Alley.
*Side Special - Clay Shooting: The dog throws a clay pigeon forward.
**Reference: The Clay Shooting sub-game from Duck Hunt.
*Up Special - Duck Jump: The duck flies upward, while carrying the dog before getting tired & falling to the ground.
*Down Special - Wild Gunman: The dog summons 1 of 5 gunmen.
**Big Head Gunman: The slowest gunman.
**White Gunman: The 2nd slowest gunman who has the highest knockback growth & the longest range.
**Black Gunman: The 2nd fastest gunman.
**Orange Gunman: The fastest gunman.
**Sombrero Gunman: The 3rd fastest gunman with the shortest range & does fire damage.
**Reference: The gunmen from Hogan's Alley.
*Final Smash - NES Zapper Posse: The dog barks to call in a flock of 8-bit ducks, launching any caught opponents into a Wild West-styled field & are then repeatedly fired at by the gunmen who are also shooting at the cardboard cutout gangsters & tin cans.	
*Neutral Attack - Scratch/Headbutt/Double-Footed Kick/Woodpecker Rush/Duck Finish: The dog does a paw swipe, followed by a headbutt & then a double-footed side kick, which can be cancelled into the duck doing a flurry of pecks in front of themselves & ends by thrusting its wings & beak forward.
*Forward Tilt - Duck Attack: The dog leans on his chest & forepaws to thrust his lower back forward & propel the duck who does a peck.
*Up Tilt - Feather Attack: The dog leans on his chest & forepaws to thrust his lower back upward & propel the duck who performs an upward headbutt while thrusting its wings upward.
*Down Tilt - Duck Leg Sweep: The dog swings his lower back forward to propel the duck who does a turning peck.
*Dash Attack - Dash Thrust: Slides onto his chest & forepaws to thrust his lower back forward & propel the duck who performs a peck.
*Forward Smash - Zapper: The dog & duck look forward before the NES Zapper fires 3 shots in front of themselves, while they comically dodge them.
**Reference: The NES Zapper.
*Up Smash - Anti-Air Zapper: The dog & duck look upward before the NES Zapper fires 3 shots upward, while they comically dodge them.
**Reference: The NES Zapper.
*Down Smash - Defense Zapper: The dog & duck look at the ground before the NES Zapper fires 3 shots around themselves, while they comically dodge them.
**Reference: The NES Zapper.
*Neutral Aerial - Bow-Wow Wheel: The dog does an aerial cartwheel.
*Forward Aerial - Duck Shoot: The dog thrusts his lower back forward to propel the duck who does a corkscrew peck.
*Back Aerial - Rear Duck Shoot: The dog thrusts his lower back backward to propel the duck who does a turning peck.
*Up Aerial - Wild Duck: The duck pecks upward 3 times while carrying the dog in tow.
*Down Aerial - Cooperation Meteor: The dog somersaults to propel the duck who does a peck.
*Grab: The dog bites the opponent & holds them with his mouth.
*Pummel - Duck Headbutt: The duck headbutts the opponent.
*Forward Throw - Bow-Wow Throw: The dog sways his head back & throws the opponent forward.
*Back Throw - Back Bow-Wow Throw: The dog spins around to throw the opponent.
*Up Throw - Double-Footed Bow-Wow Throw: The dog does a handstand kick.
*Down Throw - Bow-Wow Slam: The dog sways his head downward to slam the opponent.
*Front Floor Attack: The duck pecks on either side of the dog while getting up.
*Back Floor Attack: The duck headbutts behind the dog & then in front while getting up.
*Trip Floor Attack: Same as Front Floor Attack.
*Edge Attack: The dog leans on his chest & forepaws to thrust his lower back forward to propel the duck who does a peck while climbing up.
*Neutral Special - Trick Shot: The dog kicks away an explosive tin that does more damage the more it’s shot at by pressing the button again.
**Reference: The tin cans from Hogan's Alley.
*Side Special - Clay Shooting: The dog throws a clay pigeon forward.
**Reference: The Clay Shooting sub-game from Duck Hunt.
*Up Special - Duck Jump: The duck flies upward, while carrying the dog before getting tired & falling to the ground.
*Down Special - Wild Gunman: The dog summons 1 of 5 gunmen.
**Big Head Gunman: The slowest gunman.
**White Gunman: The 2nd slowest gunman who has the highest knockback growth & the longest range.
**Black Gunman: The 2nd fastest gunman.
**Orange Gunman: The fastest gunman.
**Sombrero Gunman: The 3rd fastest gunman with the shortest range & does fire damage.
**Reference: The gunmen from Hogan's Alley.
*Final Smash - NES Zapper Posse: The dog barks to call in a flock of 8-bit ducks, launching any caught opponents into a Wild West-styled field & are then repeatedly fired at by the gunmen who are also shooting at the cardboard cutout gangsters & tin cans.
==Ice Climbers==
	The main protagonists of Ice Climber. A duo of mountaineers who navigate icy mountains in their spare time to recover their stolen vegetables.
*Neutral Attack - Right Sweep/Left Sweep: Swing their hammers horizontally & then vertically.
*Forward Tilt - Side Strike: Swing their hammers horizontally, which can be angled.
*Up Tilt - Hammer Spin: Twirl their hammers over their heads.
*Down Tilt - Shin Attack: Sweep their hammers across the ground.
*Dash Attack - Dash Strike: Leap forward, swinging their hammers.
*Forward Smash - Stake Smash: Do an overhead swing of their hammers, smashing them in front of themselves.
*Up Smash - Icicle Crasher: Swing their hammers in an overhead arc.
*Down Smash - Hammer Sweep: Sweep their hammers across the ground in a specific direction.
*Neutral Aerial - Climber Turn: Spin in place with their hammers outstretched.
*Forward Aerial - Hammer Slam: Do a somersaulting overhead swing of their hammers.
*Back Aerial - Reverse Strike: Swing their hammers horizontally behind themselves.
*Up Aerial - Overhead Sweep: Swing their hammers above themselves in an arc.
*Down Aerial - Hammer Swoop: Hold their hammers below themselves & fall downward.
*Grab: Reach in front of themself with their free hands.
*Pummel - Headbutt: Headbutt the opponent.
*Forward Throw - Hockey Shot: Knock the opponent away with their hammers.
*Back Throw - Snowy Mountain Throw: Throw the opponent behind themself.
*Up Throw - Icicle Crasher: Toss the opponent upward & hits them with their hammers.
*Down Throw - Avalanche Crusher: Lift the opponent over their head with both hands & slam them on the ground.
*Front Floor Attack: Swing their hammers around themselves while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Spins around, hitting with their hammers while getting up.
*Edge Attack: Slam their hammers in front of themselves while climbing up.
*Neutral Special - Ice Shot: Summon a small stalagmite of ice & hit it forward.
**Reference: How Topi push ice blocks forward from Ice Climber.
*Side Special - Squall Hammer: Stand back-to-back, while spinning around an axis with their hammers outstretched, which ends with them swinging their hammers upward.
*Up Special - Belay: Throw each other into the air & pull each other upwards.
*Down Special - Blizzard: Blow a gust of frigid air in front of themselves from their gloves, potentially freezing opponents.
*Final Smash - Iceberg: Summon a rotating iceberg to rise from the center of the stage as they grab onto the condor before dropping off.	
*Neutral Attack - Right Sweep/Left Sweep: Swing their hammers horizontally & then vertically.
*Forward Tilt - Side Strike: Swing their hammers horizontally, which can be angled.
*Up Tilt - Hammer Spin: Twirl their hammers over their heads.
*Down Tilt - Shin Attack: Sweep their hammers across the ground.
*Dash Attack - Dash Strike: Leap forward, swinging their hammers.
*Forward Smash - Stake Smash: Do an overhead swing of their hammers, smashing them in front of themselves.
*Up Smash - Icicle Crasher: Swing their hammers in an overhead arc.
*Down Smash - Hammer Sweep: Sweep their hammers across the ground in a specific direction.
*Neutral Aerial - Climber Turn: Spin in place with their hammers outstretched.
*Forward Aerial - Hammer Slam: Do a somersaulting overhead swing of their hammers.
*Back Aerial - Reverse Strike: Swing their hammers horizontally behind themselves.
*Up Aerial - Overhead Sweep: Swing their hammers above themselves in an arc.
*Down Aerial - Hammer Swoop: Hold their hammers below themselves & fall downward.
*Grab: Reach in front of themself with their free hands.
*Pummel - Headbutt: Headbutt the opponent.
*Forward Throw - Hockey Shot: Knock the opponent away with their hammers.
*Back Throw - Snowy Mountain Throw: Throw the opponent behind themself.
*Up Throw - Icicle Crasher: Toss the opponent upward & hits them with their hammers.
*Down Throw - Avalanche Crusher: Lift the opponent over their head with both hands & slam them on the ground.
*Front Floor Attack: Swing their hammers around themselves while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Spins around, hitting with their hammers while getting up.
*Edge Attack: Slam their hammers in front of themselves while climbing up.
*Neutral Special - Ice Shot: Summon a small stalagmite of ice & hit it forward.
**Reference: How Topi push ice blocks forward from Ice Climber.
*Side Special - Squall Hammer: Stand back-to-back, while spinning around an axis with their hammers outstretched, which ends with them swinging their hammers upward.
*Up Special - Belay: Throw each other into the air & pull each other upwards.
*Down Special - Blizzard: Blow a gust of frigid air in front of themselves from their gloves, potentially freezing opponents.
*Final Smash - Iceberg: Summon a rotating iceberg to rise from the center of the stage as they grab onto the condor before dropping off.
==R.O.B.==
	A peripheral for the NES as an attempt to endure the North American video game crash of 1983 & is used in conjunction with 2 games, Gyromite & Stack-Up as well as being the former Ancient Minister for Tabuu.
*Neutral Attack - 11/12: Does 2 alternating hooks.
*Forward Tilt - S2: Does a lunging hook.
*Up Tilt - Hi2: Thrusts his arms upward.
*Down Tilt - Lw2: Thrusts his arms low along the ground.
*Dash Attack - DashA: Does a double forearm club.
*Forward Smash - S3: Does an optical energy blast.
*Up Smash - Hi3: Does a handstand & activates his thrusters to emit a fiery blast upward, dealing fire damage.
*Down Smash - Lw3: Lowers his torso & spins it around rapidly, while outstretching his arms to perform a series of discus clotheslines.
*Neutral Aerial - AirN: Activates his thrusters to somersault & emit a fiery blast in a circular motion.
*Forward Aerial - AirF: Same as Dash Attack, but in the air.
*Back Aerial - AirB: Leans forward & activates his thrusters to emit a fiery blast behind himself, dealing fire damage.
*Up Aerial - AirHi: Rapidly rotates his arms upward, ending it with an upward double forearm club.
*Down Aerial - AirLw: Activates his thrusters to emit a fiery blast downward.
*Grab: Clinches the opponent.
*Pummel - CatchA: Headbutts the opponent.
*Forward Throw - ThrowF: While holding the opponent in his "hand", he pulls his arm back & then flings it forward.
*Back Throw - ThrowB: Flings the opponent behind himself.
*Up Throw - ThrowHi: Does a jet-propelled reverse pile-driver.
*Down Throw - ThrowLw: Flips the opponent over & drills them into the ground headfirst, burying them.
*Front Floor Attack: Punches around himself while getting up.
*Back Floor Attack: Punches in front of himself & then behind while getting up.
*Trip Floor Attack: Does a spinning low-angle hook punch around himself while getting up.
*Edge Attack: Swings his base forward & activates his thrusters to emit a fiery blast forward while climbing up, also dealing fire damage.
*Neutral Special - Robo-Beam: Does an optical laser with 3 distinct levels, which can be aimed & all deal electric damage.
**Uncharged Robo-Beam: Does a simple short-range energy blast.
**Robo-Beam: The standard version.
**Super Robo-Beam: Fires a massive laser blast.
*Side Special - Arm Rotor: Rapidly spins his torso to perform a series of discus clotheslines that reflects projectiles & concludes with an uppercut.
*Up Special - Robo Burner: Activates his thrusters to fly.
*Down Special - Gyro: Charges a spinning top on his base before launching it.
**Reference: The Gyros used from Gyromite.
*Final Smash - Guided Robo-Beam: Re-configures his body into a cannon form & fires smaller red lasers that home in on opponents & then unleashes the built-up energy in the form of a green laser, which widens at the end.	
*Neutral Attack - 11/12: Does 2 alternating hooks.
*Forward Tilt - S2: Does a lunging hook.
*Up Tilt - Hi2: Thrusts his arms upward.
*Down Tilt - Lw2: Thrusts his arms low along the ground.
*Dash Attack - DashA: Does a double forearm club.
*Forward Smash - S3: Does an optical energy blast.
*Up Smash - Hi3: Does a handstand & activates his thrusters to emit a fiery blast upward, dealing fire damage.
*Down Smash - Lw3: Lowers his torso & spins it around rapidly, while outstretching his arms to perform a series of discus clotheslines.
*Neutral Aerial - AirN: Activates his thrusters to somersault & emit a fiery blast in a circular motion.
*Forward Aerial - AirF: Same as Dash Attack, but in the air.
*Back Aerial - AirB: Leans forward & activates his thrusters to emit a fiery blast behind himself, dealing fire damage.
*Up Aerial - AirHi: Rapidly rotates his arms upward, ending it with an upward double forearm club.
*Down Aerial - AirLw: Activates his thrusters to emit a fiery blast downward.
*Grab: Clinches the opponent.
*Pummel - CatchA: Headbutts the opponent.
*Forward Throw - ThrowF: While holding the opponent in his "hand", he pulls his arm back & then flings it forward.
*Back Throw - ThrowB: Flings the opponent behind himself.
*Up Throw - ThrowHi: Does a jet-propelled reverse pile-driver.
*Down Throw - ThrowLw: Flips the opponent over & drills them into the ground headfirst, burying them.
*Front Floor Attack: Punches around himself while getting up.
*Back Floor Attack: Punches in front of himself & then behind while getting up.
*Trip Floor Attack: Does a spinning low-angle hook punch around himself while getting up.
*Edge Attack: Swings his base forward & activates his thrusters to emit a fiery blast forward while climbing up, also dealing fire damage.
*Neutral Special - Robo-Beam: Does an optical laser with 3 distinct levels, which can be aimed & all deal electric damage.
**Uncharged Robo-Beam: Does a simple short-range energy blast.
**Robo-Beam: The standard version.
**Super Robo-Beam: Fires a massive laser blast.
*Side Special - Arm Rotor: Rapidly spins his torso to perform a series of discus clotheslines that reflects projectiles & concludes with an uppercut.
*Up Special - Robo Burner: Activates his thrusters to fly.
*Down Special - Gyro: Charges a spinning top on his base before launching it.
**Reference: The Gyros used from Gyromite.
*Final Smash - Guided Robo-Beam: Re-configures his body into a cannon form & fires smaller red lasers that home in on opponents & then unleashes the built-up energy in the form of a green laser, which widens at the end.
==Takamaru==
	The main protagonist of The Mysterious Murasame Castle. An apprentice samurai from the Edo period of Japan, tasked with protecting 4 neighboring castle towns from an alien menace, hiding within the Murasame Castle.
*Neutral Attack: Does an upward slash & then does a downward slash.
**Reference: His standard attack from The Mysterious Murasame Castle.
*Forward Tilt: Slashes forward in an arc.
*Up Tilt: Slashes upward in an arc.
*Down Tilt: Crouches & slashes in a low-to-mid ranged arc in front of himself.
*Dash Attack: Dashes forward while drawing his katana quickly.
*Forward Smash - Fireball: Swing it downwards & unleashes a barrage of 3 large fireballs forward, dealing fire damage.
**Reference: The Fireball power-up also from The Mysterious Murasame Castle.
*'Up Smash - Fireball: Swings overhead & unleash a barrage of 3 large fireballs which fan out above himself, also dealing fire damage.
**Reference: The Fireball power-up also from The Mysterious Murasame Castle.
*Down Smash - Fireball: Spins & swings around himself & releasing 4 fireballs around himself, also dealing fire damage.
**Reference: The Fireball power-up also from The Mysterious Murasame Castle.
*Neutral Aerial: Clasps his hands while 5 small fireballs quickly circle around him, also dealing fire damage.
*Forward Aerial: Slashes with 2 throwing knives forward.
*Back Aerial - Red Sandals: Turns around in the air & hits with a strong spinning back kick.
**Reference: Red Sandals also from The Mysterious Murasame Castle.
*Up Aerial: Spins his katana above himself.
*Down Aerial: Drops a large clay bomb below himself, which can also hurt him if he’s too close.
*Grab: Reaches out with 1 hand.
*Pummel: Halfway-draws his katana & hits the opponent with its hilt.
*Forward Throw: Hurls the opponent forward as they spiral like a shuriken.
*Back Throw: Same as Forward Throw, but behind himself.
*Up Throw: Tosses the opponent up & follows with an upward stab.
*Down Throw: Plummets the opponent into the ground & hops back as a smoke bomb cloud disperses into the air.
*Front Floor Attack: Frantically slings his sword while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a downward slash forward while climbing up.
*Neutral Special - Throwing Knives: Chucks either a single small throwing knife forward, 2 knives if held for a second, 3 knives if held for 2 seconds or 5 knives if held for 3 seconds, also dealing fire damage.
**Reference: Throwing Knives also from The Mysterious Murasame Castle.
*Side Special - Pinwheel Shuriken: Hurls either a single pinwheel shuriken, 3 shurikens in a fanned-out pattern if held for 2-3 seconds, 4 shurikens in an "X" pattern if held for 4-5 seconds or a giant windmill blade if held for 6 seconds.
**Reference: Pinwheel Shuriekn also from The Mysterious Murasame Castle.
*Up Special - Tengu's Twister: Takes the Tengu's fatsia-leaf fan above his head & bashes it down & then engulfs himself in a spiraling whirlwind as 4 mini-twisters will shoot out a short distance diagonally if hit during it.
**Reference: The leaves used by the Tengus also from The Mysterious Murasame Castle.
*Down Special - Invisibility Technique: Materializes a bolt of fabric & becomes invisible for 9 seconds, which can be deactivated if damaged enough & has a cooldown period of 15 seconds.
**Reference: The invisibility cloak also from The Mysterious Murasame Castle.
*Final Smash - Inazuma Lightning: Dons the samurai helmet, rising into the air with the power of 5 colored castle orbs, while dark stormclouds gather in the sky above him & powerful lightning bolts will strike down from the sky.
**Reference: Inazuma Lightning also from The Mysterious Murasame Castle.	
*Neutral Attack: Does an upward slash & then does a downward slash.
**Reference: His standard attack from The Mysterious Murasame Castle.
*Forward Tilt: Slashes forward in an arc.
*Up Tilt: Slashes upward in an arc.
*Down Tilt: Crouches & slashes in a low-to-mid ranged arc in front of himself.
*Dash Attack: Dashes forward while drawing his katana quickly.
*Forward Smash - Fireball: Swing it downwards & unleashes a barrage of 3 large fireballs forward, dealing fire damage.
**Reference: The Fireball power-up also from The Mysterious Murasame Castle.
*'Up Smash - Fireball: Swings overhead & unleash a barrage of 3 large fireballs which fan out above himself, also dealing fire damage.
**Reference: The Fireball power-up also from The Mysterious Murasame Castle.
*Down Smash - Fireball: Spins & swings around himself & releasing 4 fireballs around himself, also dealing fire damage.
**Reference: The Fireball power-up also from The Mysterious Murasame Castle.
*Neutral Aerial: Clasps his hands while 5 small fireballs quickly circle around him, also dealing fire damage.
*Forward Aerial: Slashes with 2 throwing knives forward.
*Back Aerial - Red Sandals: Turns around in the air & hits with a strong spinning back kick.
**Reference: Red Sandals also from The Mysterious Murasame Castle.
*Up Aerial: Spins his katana above himself.
*Down Aerial: Drops a large clay bomb below himself, which can also hurt him if he’s too close.
*Grab: Reaches out with 1 hand.
*Pummel: Halfway-draws his katana & hits the opponent with its hilt.
*Forward Throw: Hurls the opponent forward as they spiral like a shuriken.
*Back Throw: Same as Forward Throw, but behind himself.
*Up Throw: Tosses the opponent up & follows with an upward stab.
*Down Throw: Plummets the opponent into the ground & hops back as a smoke bomb cloud disperses into the air.
*Front Floor Attack: Frantically slings his sword while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a downward slash forward while climbing up.
*Neutral Special - Throwing Knives: Chucks either a single small throwing knife forward, 2 knives if held for a second, 3 knives if held for 2 seconds or 5 knives if held for 3 seconds, also dealing fire damage.
**Reference: Throwing Knives also from The Mysterious Murasame Castle.
*Side Special - Pinwheel Shuriken: Hurls either a single pinwheel shuriken, 3 shurikens in a fanned-out pattern if held for 2-3 seconds, 4 shurikens in an "X" pattern if held for 4-5 seconds or a giant windmill blade if held for 6 seconds.
**Reference: Pinwheel Shuriekn also from The Mysterious Murasame Castle.
*Up Special - Tengu's Twister: Takes the Tengu's fatsia-leaf fan above his head & bashes it down & then engulfs himself in a spiraling whirlwind as 4 mini-twisters will shoot out a short distance diagonally if hit during it.
**Reference: The leaves used by the Tengus also from The Mysterious Murasame Castle.
*Down Special - Invisibility Technique: Materializes a bolt of fabric & becomes invisible for 9 seconds, which can be deactivated if damaged enough & has a cooldown period of 15 seconds.
**Reference: The invisibility cloak also from The Mysterious Murasame Castle.
*Final Smash - Inazuma Lightning: Dons the samurai helmet, rising into the air with the power of 5 colored castle orbs, while dark stormclouds gather in the sky above him & powerful lightning bolts will strike down from the sky.
**Reference: Inazuma Lightning also from The Mysterious Murasame Castle.
==Sonic==
	The main protagonist of the Sonic the Hedgehog franchise. A blue anthropomorphic hedgehog & a resident of South Island with a snarky attitude that’s described as "the fastest thing alive" & has stopped the plans of Eggman on numerous occasions.
*Neutral Attack - P/PP/PPK/P Barrage/P Dash: Does 2 punches & then a kick, which can be cancelled into a flurry of punches & ends with a Spin Dash.
**Reference: His Punch & Punch-Kick from Sonic the Fighters & his flurry of punches from the Sonic the Hedgehog movies.
*Forward Tilt - Sonic Flare: Does a sweep kick forward.
**Reference: Sonic Flare from Sonic Battle.
*Up Tilt - Sonic Up Draft: Does a somersault kick upward.
**Reference: Sonic Updraft also from Battle.
*Down Tilt: Slides forward.
*Dash Attack: Curls up into a ball while maintaining his momentum.
*Forward Smash - Boost: Boosts forward with a tackle.
**Reference: The boost mechanic in later Sonic games.
*Up Smash - Spin Slash: Curls into a ball as he turns white & spins around upward.
**Reference: Spin Slash from Sonic Frontiers.
*Down Smash - Stomp: Jumps into the air & stomps downward.
**Reference: His Stomp attack from the Sonic the Hedgehog franchise.
*Neutral Aerial: Does a straight punch, then a spin kick & then a hook punch.
**Reference: His aerial combo also from Frontiers.
*Forward Aerial - Sonic Eagle: Does a somersault axe kick, spiking opponents.
**Reference: Sonic Eagle also from Battle.
*Back Aerial - Back Spin Kick: Does a spinning back kick behind himself.
*Up Aerial - Air Scissors: Does an scissor kick upward.
*Down Aerial - Drop Dash: Drops down with a Spin Attack.
**Reference: Drop Dash also from Frontiers.
*Grab: Clinches the opponent.
*Pummel - Kneebutt: Knee strikes the opponent.
*Forward Throw - Wind-Up Punch: Winds up his arm & does a cross punch, knocking the opponent forward.
**Reference: Wind-Up Punch from Sonic The Fighters.
*Back Throw - Sonic Slam: Rolls & suplexes the opponent behind himself.
*Up Throw - Cyloop: Spins around the opponent before launching them upward with an updraft.
**Reference: Cyloop also from Frontiers.
*Down Throw - Spinning Gear: Pins the opponent to the ground & then Spin Dashes onto them.
**Reference: Double Spin also from Sonic the Fighters.
*Front Floor Attack: Spin Dashes around in a circular motion while getting up.
*Back Floor Attack: Does a legsweep while getting up.
*Trip Floor Attack: Same as Front Floor Attack.
*Edge Attack - Cliffhanger Flip: Spin Dashes forward while climbing up.
**Reference: Cliffhanger Flip from Sonic Spinball.
*Neutral Special - Homing Shot (Ground)/Homing Attack (Air): Releases a sphere, containing a shockwave before launching it with a wave of his hand on the ground or curls up into a ball while briefly ascending, homes onto the nearest opponent as a target reticle appears & then rams into them in the air.
**Reference: Homing Shot also from Frontiers & his Homing Attack from the Sonic The Hedgehog franchise.
*Side Special - Wild Rush: Zig-zags forward before ending with a tackle, which can be directed.
**Reference: Wild Rush also from Frontiers.
*Up Special - Loop Kick: Flies around once in a loop & then dashes upwards with a kick.
**Reference: Loop Kick also from Frontiers.
*Down Special - Spin Charge: Charges up & rolls forward.
**Reference: Spin Charge from the Sonic The Hedgehog franchise.
*Final Smash - Hyper Sonic: Gathers the Chaos Emeralds & Master Emerald to attain his Hyper Transformation, while saying "Hyper Sonic Style!" & starts zipping around the stage before ending with a downward divekick.
**Reference: Hyper Sonic from Sonic 3 & Knuckles.	
*Neutral Attack - P/PP/PPK/P Barrage/P Dash: Does 2 punches & then a kick, which can be cancelled into a flurry of punches & ends with a Spin Dash.
**Reference: His Punch & Punch-Kick from Sonic the Fighters & his flurry of punches from the Sonic the Hedgehog movies.
*Forward Tilt - Sonic Flare: Does a sweep kick forward.
**Reference: Sonic Flare from Sonic Battle.
*Up Tilt - Sonic Up Draft: Does a somersault kick upward.
**Reference: Sonic Updraft also from Battle.
*Down Tilt: Slides forward.
*Dash Attack: Curls up into a ball while maintaining his momentum.
*Forward Smash - Boost: Boosts forward with a tackle.
**Reference: The boost mechanic in later Sonic games.
*Up Smash - Spin Slash: Curls into a ball as he turns white & spins around upward.
**Reference: Spin Slash from Sonic Frontiers.
*Down Smash - Stomp: Jumps into the air & stomps downward.
**Reference: His Stomp attack from the Sonic the Hedgehog franchise.
*Neutral Aerial: Does a straight punch, then a spin kick & then a hook punch.
**Reference: His aerial combo also from Frontiers.
*Forward Aerial - Sonic Eagle: Does a somersault axe kick, spiking opponents.
**Reference: Sonic Eagle also from Battle.
*Back Aerial - Back Spin Kick: Does a spinning back kick behind himself.
*Up Aerial - Air Scissors: Does an scissor kick upward.
*Down Aerial - Drop Dash: Drops down with a Spin Attack.
**Reference: Drop Dash also from Frontiers.
*Grab: Clinches the opponent.
*Pummel - Kneebutt: Knee strikes the opponent.
*Forward Throw - Wind-Up Punch: Winds up his arm & does a cross punch, knocking the opponent forward.
**Reference: Wind-Up Punch from Sonic The Fighters.
*Back Throw - Sonic Slam: Rolls & suplexes the opponent behind himself.
*Up Throw - Cyloop: Spins around the opponent before launching them upward with an updraft.
**Reference: Cyloop also from Frontiers.
*Down Throw - Spinning Gear: Pins the opponent to the ground & then Spin Dashes onto them.
**Reference: Double Spin also from Sonic the Fighters.
*Front Floor Attack: Spin Dashes around in a circular motion while getting up.
*Back Floor Attack: Does a legsweep while getting up.
*Trip Floor Attack: Same as Front Floor Attack.
*Edge Attack - Cliffhanger Flip: Spin Dashes forward while climbing up.
**Reference: Cliffhanger Flip from Sonic Spinball.
*Neutral Special - Homing Shot (Ground)/Homing Attack (Air): Releases a sphere, containing a shockwave before launching it with a wave of his hand on the ground or curls up into a ball while briefly ascending, homes onto the nearest opponent as a target reticle appears & then rams into them in the air.
**Reference: Homing Shot also from Frontiers & his Homing Attack from the Sonic The Hedgehog franchise.
*Side Special - Wild Rush: Zig-zags forward before ending with a tackle, which can be directed.
**Reference: Wild Rush also from Frontiers.
*Up Special - Loop Kick: Flies around once in a loop & then dashes upwards with a kick.
**Reference: Loop Kick also from Frontiers.
*Down Special - Spin Charge: Charges up & rolls forward.
**Reference: Spin Charge from the Sonic The Hedgehog franchise.
*Final Smash - Hyper Sonic: Gathers the Chaos Emeralds & Master Emerald to attain his Hyper Transformation, while saying "Hyper Sonic Style!" & starts zipping around the stage before ending with a downward divekick.
**Reference: Hyper Sonic from Sonic 3 & Knuckles.
==Tails==
	A major character in the Sonic the Hedgehog franchise & the main protagonist of Tails' Skypatrol. Sonic's best friend who taught him the Spin Dash & has a knack for building & technology.
*Neutral Attack - IQ200 Attack/1Q300 Attack/IQ400 Attack: Does a straight punch, then a tail swing & then another straight punch.
**Reference: IQ200 Attack, IQ300 Attack & IQ400 Attack from Sonic Battle.
*Forward Tilt - Horse Kick: Does a double kick forward.
**Reference: Horse Kick from Sonic The Fighters.
*Up Tilt - Pummel Punch: Wildly swings his arms above himself.
**Reference: Pummel Punch also from Sonic The Fighters.
*Down Tilt: Whips his tail around himself on the ground.
*Dash Attack - Propeller Dash: Does a launching headbutt.
**Reference: Propeller Dash also from Sonic The Fighters.
*Forward Smash - Scissor Punch: Claps forward.
**Reference: Scissor Punch also from Sonic The Fighters.
*Up Smash - Magic Upper: Spawns his Magic Hand that punches upward.
**Reference: Magic Upper also from Battle.
*Down Smash - Magic Hook: Spawns his Magic Hand & whips it around his body.
**Reference: Magic Hook also from Battle.
*Neutral Aerial - Typhoon: Spins his tails rapidly in the air.
**Reference: Typhoon also from Battle.
*Forward Aerial - Double Kick: Kicks forward twice.
**Reference: Double Kick also from Sonic The Fighters.
*Back Aerial: Spins in place & then ends with a kick.
**Reference: An attack also from Sonic The Fighters.
*Up Aerial: Spins his tails upward.
**Reference: How his recovery can damage opponents from the Sonic franchise.
*Down Aerial - Stomp Dive: Stomps downward.
**Reference: Stomp Dive also from Sonic The Fighters.
*Grab: Reaches out with both arms.
**Reference: His grab animation also from Sonic The Fighters.
*Pummel - Foot Crush: Steps on the opponent's foot.
**Reference: Foot Crush also from Sonic The Fighters.
*Forward Throw - Airplane Throw: Picks up the opponent, then flies & tosses them forward.
**Reference: Airplane Throw also from Sonic The Fighters.
*Back Throw - Slip-Around: Lifts the opponent over himself onto their head & throws them backward.
**Reference: Slip-Around also from Sonic The Fighters.
*Up Throw - Airplane Drop: Picks up the opponent up into the air & drops them down.
**Reference: Airplane Drop also from Sonic The Fighters.
*Down Throw - Double Spin: Pins the opponent to the ground & then Spin Dashes onto them.
**Reference: Double Spin also from Sonic The Fighters.
*Front Floor Attack: Swings his tails around once while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Kicks forward while climbing up
*Neutral Special - Energy Ball Blaster: Takes out the Energy Ball Blaster & fires a round shot of energy forward on the ground or diagonally in the air.
**Reference: Energy Ball & Air E. Ball also from Battle.
*Side Special - Rapid Tails Attack: Spins his tails around himself forward, which can be used to slow his descent.
**Reference: Rapid Tails Attack from Sonic Adventure.
*Up Special - Tail Copter: Spins his tails like a helicopter & soars upward.
**Reference: His signature ability from the Sonic The Hedgehog franchise.
*Down Special - Spin Charge: Charges up & spins down the stage in a ball.
**Reference: Spin Charge from the Sonic The Hedgehog franchise.
*Final Smash - Tornado: Says "Leave the flying to me!", boards the Tornado 2 & launches several blasts from it while ramming opponents with it.
**Reference: Tornado from the Sonic The Hedgehog franchise.	
*Neutral Attack - IQ200 Attack/1Q300 Attack/IQ400 Attack: Does a straight punch, then a tail swing & then another straight punch.
**Reference: IQ200 Attack, IQ300 Attack & IQ400 Attack from Sonic Battle.
*Forward Tilt - Horse Kick: Does a double kick forward.
**Reference: Horse Kick from Sonic The Fighters.
*Up Tilt - Pummel Punch: Wildly swings his arms above himself.
**Reference: Pummel Punch also from Sonic The Fighters.
*Down Tilt: Whips his tail around himself on the ground.
*Dash Attack - Propeller Dash: Does a launching headbutt.
**Reference: Propeller Dash also from Sonic The Fighters.
*Forward Smash - Scissor Punch: Claps forward.
**Reference: Scissor Punch also from Sonic The Fighters.
*Up Smash - Magic Upper: Spawns his Magic Hand that punches upward.
**Reference: Magic Upper also from Battle.
*Down Smash - Magic Hook: Spawns his Magic Hand & whips it around his body.
**Reference: Magic Hook also from Battle.
*Neutral Aerial - Typhoon: Spins his tails rapidly in the air.
**Reference: Typhoon also from Battle.
*Forward Aerial - Double Kick: Kicks forward twice.
**Reference: Double Kick also from Sonic The Fighters.
*Back Aerial: Spins in place & then ends with a kick.
**Reference: An attack also from Sonic The Fighters.
*Up Aerial: Spins his tails upward.
**Reference: How his recovery can damage opponents from the Sonic franchise.
*Down Aerial - Stomp Dive: Stomps downward.
**Reference: Stomp Dive also from Sonic The Fighters.
*Grab: Reaches out with both arms.
**Reference: His grab animation also from Sonic The Fighters.
*Pummel - Foot Crush: Steps on the opponent's foot.
**Reference: Foot Crush also from Sonic The Fighters.
*Forward Throw - Airplane Throw: Picks up the opponent, then flies & tosses them forward.
**Reference: Airplane Throw also from Sonic The Fighters.
*Back Throw - Slip-Around: Lifts the opponent over himself onto their head & throws them backward.
**Reference: Slip-Around also from Sonic The Fighters.
*Up Throw - Airplane Drop: Picks up the opponent up into the air & drops them down.
**Reference: Airplane Drop also from Sonic The Fighters.
*Down Throw - Double Spin: Pins the opponent to the ground & then Spin Dashes onto them.
**Reference: Double Spin also from Sonic The Fighters.
*Front Floor Attack: Swings his tails around once while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Kicks forward while climbing up
*Neutral Special - Energy Ball Blaster: Takes out the Energy Ball Blaster & fires a round shot of energy forward on the ground or diagonally in the air.
**Reference: Energy Ball & Air E. Ball also from Battle.
*Side Special - Rapid Tails Attack: Spins his tails around himself forward, which can be used to slow his descent.
**Reference: Rapid Tails Attack from Sonic Adventure.
*Up Special - Tail Copter: Spins his tails like a helicopter & soars upward.
**Reference: His signature ability from the Sonic The Hedgehog franchise.
*Down Special - Spin Charge: Charges up & spins down the stage in a ball.
**Reference: Spin Charge from the Sonic The Hedgehog franchise.
*Final Smash - Tornado: Says "Leave the flying to me!", boards the Tornado 2 & launches several blasts from it while ramming opponents with it.
**Reference: Tornado from the Sonic The Hedgehog franchise.
==Dr. Eggman==
	The main antagonist of the Sonic the Hedgehog franchise. Sonic's arch-nemesis who plans to conquer the world to build his own Eggman Empire, but, like Bowser with Mario, has been forced to help him sometimes.
*Neutral Attack: 2 claws pop out of the Egg Mobile & does a 1-2 combo before swinging them in circles multiple times.
**Reference: His Punch+Punch+Punch from Sonic The Fighters.
*Forward Tilt: Fires the Volkan Cannon forward.
**Reference: The Volkan Cannon from the mech he uses from Sonic Adventure 2.
*Up Tilt: A flamethrower comes from the back of the Egg Mobile & shoots upward, dealing fire damage.
**Reference: The one used in the Egg Hanger fight from Sonic The Hedgehog 3 & Knuckles.
*Down Tilt: Shoots a small disc forward.
**Reference: The ones used in the Egg Viper fight from Sonic Adventure.
*Dash Attack - Egg Ball: The Egg Mobile rolls forward.
**Reference: Egg Ball from Sonic Advance.
*Forward Smash - Tonkachi Eggman: A hammer appears in front of the Egg Mobile & slams forward.
**Reference: Tonkachi Eggman from Sonic The Hedgehog 2.
*Up Smash: 2 arms appear on the sides of the Egg Mobile & drill upward.
**Reference: Egg Digger also from 2.
*Down Smash: A pair of legs spawn from the Egg Mobile with orbs on them & jumps in place, creating a shockwave & tripping opponents.
**Reference: Egg Walker also from Adventure.
*Neutral Aerial - Flying Eggman: Summons 7 balls pods to circle around himself.
**Reference: Flying Eggman also from 2.
*Forward Aerial: The Egg Mobile forms a large spear & stabs forward, dealing electric damage.
**Reference: Egg Bomber Tank from Sonic Advance 2.
*Back Aerial: A cannon emerges from behind the Egg Mobile & fires a magma ball behind himself, also dealing fire damage.
**Reference: Flame Craft from Sonic The Hedgehog 3.
*Up Aerial: A helicopter rotor emerges from behind the Egg Mobile & spins upward.
**Reference: The rotor that appears when he escapes after being defeated from the classic Sonic games.
*Down Aerial: A large checkered wrecking ball appears from the bottom of the Egg Mobile & swings it downward, meteor smashing opponents.
**Reference: Egg Mobile-H from the original Sonic The Hedgehog.
*Grab: A large mechanical hand emerges in front of the Egg Mobile to grab the opponent.
**Reference: EGG-X also from Advance.
*Pummel: Stands up in the Egg Mobile & slaps the opponent.
*Forward Throw: Thrusts a bouncy Bobbin forward.
**Reference: EGG-HVC-001 from Sonic CD.
*Back Throw: Swings the opponent overhead & slams them behind himself.
**Reference: His throw also from Sonic The Fighters.
*Up Throw - Big Arm: The Egg Mobile does a small jump before suplexing the opponent.
**Reference: Big Arm from the Sonic The Hedgehog franchise.
*Down Throw - Egg Press: The Egg Mobile launches itself into the air & buries the opponent.
**Reference: Egg Press also from Advance.
*Front Floor Attack: The Egg Mobile spins while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a dropkick with the Egg Mobile while climbing up.
*Neutral Special - Laser Missiles: A cannon appears on the back of the Egg Mobile as a targeting laser appears if held & a targeting reticle appears over opponents & fires small missiles at them after releasing it with more fired the longer the reticle is on them, but can fire 4 at a time.
**Reference: The Laser Missiles & Rocket Launcher from his Egg Walker when both fighting & playing as him also from Adventure 2.
*Side Special - Egg Mobile-D: The Egg Mobile spawns a drill in front & wheels underneath & charges forward.
**Reference: Egg Mobile-D also from 2.
*Up Special - Egg Flight: The Egg Mobile begins flying in any inputted direction
**Reference: How the Egg Mobile flies from the Sonic The Hedgehog franchise.
*Down Special - Egg Bomb: The Egg Mobile shoots out a spiked bomb that stays on the ground & explodes upon either contact or damage.
*Final Smash - Death Egg Robot: Says "Now for my true power!!", flies off screen before appearing in the background piloting the Death Egg Robot as a large reticle appears on screen & says "GET A LOAD OF THIS!!" as he fires the mech's arms, spinning them in place before returning to the stage.
**Reference: Death Egg Robot also from 2.	
*Neutral Attack: 2 claws pop out of the Egg Mobile & does a 1-2 combo before swinging them in circles multiple times.
**Reference: His Punch+Punch+Punch from Sonic The Fighters.
*Forward Tilt: Fires the Volkan Cannon forward.
**Reference: The Volkan Cannon from the mech he uses from Sonic Adventure 2.
*Up Tilt: A flamethrower comes from the back of the Egg Mobile & shoots upward, dealing fire damage.
**Reference: The one used in the Egg Hanger fight from Sonic The Hedgehog 3 & Knuckles.
*Down Tilt: Shoots a small disc forward.
**Reference: The ones used in the Egg Viper fight from Sonic Adventure.
*Dash Attack - Egg Ball: The Egg Mobile rolls forward.
**Reference: Egg Ball from Sonic Advance.
*Forward Smash - Tonkachi Eggman: A hammer appears in front of the Egg Mobile & slams forward.
**Reference: Tonkachi Eggman from Sonic The Hedgehog 2.
*Up Smash: 2 arms appear on the sides of the Egg Mobile & drill upward.
**Reference: Egg Digger also from 2.
*Down Smash: A pair of legs spawn from the Egg Mobile with orbs on them & jumps in place, creating a shockwave & tripping opponents.
**Reference: Egg Walker also from Adventure.
*Neutral Aerial - Flying Eggman: Summons 7 balls pods to circle around himself.
**Reference: Flying Eggman also from 2.
*Forward Aerial: The Egg Mobile forms a large spear & stabs forward, dealing electric damage.
**Reference: Egg Bomber Tank from Sonic Advance 2.
*Back Aerial: A cannon emerges from behind the Egg Mobile & fires a magma ball behind himself, also dealing fire damage.
**Reference: Flame Craft from Sonic The Hedgehog 3.
*Up Aerial: A helicopter rotor emerges from behind the Egg Mobile & spins upward.
**Reference: The rotor that appears when he escapes after being defeated from the classic Sonic games.
*Down Aerial: A large checkered wrecking ball appears from the bottom of the Egg Mobile & swings it downward, meteor smashing opponents.
**Reference: Egg Mobile-H from the original Sonic The Hedgehog.
*Grab: A large mechanical hand emerges in front of the Egg Mobile to grab the opponent.
**Reference: EGG-X also from Advance.
*Pummel: Stands up in the Egg Mobile & slaps the opponent.
*Forward Throw: Thrusts a bouncy Bobbin forward.
**Reference: EGG-HVC-001 from Sonic CD.
*Back Throw: Swings the opponent overhead & slams them behind himself.
**Reference: His throw also from Sonic The Fighters.
*Up Throw - Big Arm: The Egg Mobile does a small jump before suplexing the opponent.
**Reference: Big Arm from the Sonic The Hedgehog franchise.
*Down Throw - Egg Press: The Egg Mobile launches itself into the air & buries the opponent.
**Reference: Egg Press also from Advance.
*Front Floor Attack: The Egg Mobile spins while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a dropkick with the Egg Mobile while climbing up.
*Neutral Special - Laser Missiles: A cannon appears on the back of the Egg Mobile as a targeting laser appears if held & a targeting reticle appears over opponents & fires small missiles at them after releasing it with more fired the longer the reticle is on them, but can fire 4 at a time.
**Reference: The Laser Missiles & Rocket Launcher from his Egg Walker when both fighting & playing as him also from Adventure 2.
*Side Special - Egg Mobile-D: The Egg Mobile spawns a drill in front & wheels underneath & charges forward.
**Reference: Egg Mobile-D also from 2.
*Up Special - Egg Flight: The Egg Mobile begins flying in any inputted direction
**Reference: How the Egg Mobile flies from the Sonic The Hedgehog franchise.
*Down Special - Egg Bomb: The Egg Mobile shoots out a spiked bomb that stays on the ground & explodes upon either contact or damage.
*Final Smash - Death Egg Robot: Says "Now for my true power!!", flies off screen before appearing in the background piloting the Death Egg Robot as a large reticle appears on screen & says "GET A LOAD OF THIS!!" as he fires the mech's arms, spinning them in place before returning to the stage.
**Reference: Death Egg Robot also from 2.
==Bayonetta==
	The main protagonist of the Bayonetta franchise & a guest character in Anarchy Reigns. An Umbra Witch who lost her memories after awakening from a 500-year slumber in a coffin at the bottom of a lake, fighting against hordes of angels to discover the truth about her past.
*Neutral Attack - Bullet Punch/Combo Sweep/Swing Up/Phantom Rush/Phantom Finish: Does a lunge with her left gun, then a back-handed strike with her right & then an uppercut with the left, which can be cancelled into a barrage of pistol whips that ends with a thrusting pistol whip, while the Bullet Arts version has her shoot her guns forward, except for the 3rd hit, which shoots forward & upward in a diagonal direction.
**Reference: Her Punch + Punch + Punch • Punch combo while wielding Love is Blue from Bayonetta 2.
*Forward Tilt - Bullet Heel/Combo Twist/Rising Kick: Does a front kick, then a spin kick & then an upward roundhouse kick, while the Bullet Arts version has her fire her guns straight forward, then slightly upward & then diagonally upward.
**Reference: Her Kick + Kick + Kick combo while wielding Love is Blue also from 2.
*Up Tilt - Chain Upper: Does an upwards pistol whip, while the Bullet Arts version has her fire her guns above herself.
**Reference: The delayed punch launcher from the Bayonetta franchise.
*Down Tilt - Trip Circle: Does a sweep kick, while the Bullet Arts version has her fire 2 guns in front of herself & 1 behind at the same time.
**Reference: The final hit of Bayonetta's Punch + Punch + Kick combo while wielding Love is Blue also from 2.
*Dash Attack - Stiletto: Does a forward rushing pistol whip, while the Bullet Arts version has her fire her gun in front of herself.
**Reference: Stiletto from the Bayonetta franchise.
*Forward Smash - Umbran Straight: Fuses with Madama Butterfly as she throws a straight punch, spawning a large spectral fist forward, occasionally saying "Bingo!", while the Bullet Arts version has her fire her gun depending on the angle: forward if unangled, slightly upward if up & slightly downward if down.
**Reference: The final hit of Comboes 8 & 11 of Colour My World from Bayonetta 3.
*Up Smash - Wicked Upper: Fuses with Madama Butterfly as she throws an uppercut, spawning a large spectral fist upward, occasionally saying "Piss off!!", while the Bullet Arts version has her fire 1 gun forward & 1 upward.
**Reference: The delayed punch launcher from Comboes 5 & 13 of Colour My World also from 3.
*Down Smash - Heel Stomp: Fuses with Madama Butterfly as she stomps her foot on the ground while spawning a large spectral foot to stomp shortly after her, burying & meteor smashing opponents, while the Bullet Arts version has her fire the guns on her feet downward into the ground.
**Reference: The Heel Stomp from the Bayonetta franchise.
*Neutral Aerial - Spinning Kick: Does a spinning roundhouse kick, while the Bullet Arts version has her fire her guns to her sides both horizontally & diagonally below herself.
**Reference: The aerial Bullet Climax from the original Bayonetta.
*Forward Aerial - Aerial Bullet Punch/Aerial Combo Sweep/Swing Down: Does a straight pistol whip with her left gun, then a backhanded strike with her right & then a downward-arc spin kick, while the Bullet Arts version has her fire in front of herself for the 1st 2 hits, while the 3rd hit fires 3 guns downward & 1 upward.
**Reference: Her aerial Punch + Punch + Kick combo while wielding Love is Blue also from 2.
*Back Aerial - Shooting Kick: Does a high-angle back kick, while the Bullet Arts version has her fire 1 gun behind herself at an upward angle.
**Reference: The 2nd hit of her aerial Punch + Kick combo while wielding Love is Blue also from 2.
*Up Aerial - Full Moon Edge: Does a bicycle kick, while the Bullet Arts version has her fire her guns as she does a modified version of the aú aberto.
**Reference: The kick launcher also from the original Bayonetta.
*Down Aerial - Heel Guillotine: Does a split-legged axe kick, while the Bullet Arts version has her fires a gun from her heel forward, meteor smashing opponents.
**Reference: Her standard aerial kick also from the original Bayonetta.
*Grab: Reaches out seductively with her hand emanating Umbran Magic.
*Pummel - Witch Slap: Slaps the opponent in the face with Colour My World.
**Reference: Slap Punish Attack from the Bayonetta franchise.
*Forward Throw - Tetsuzanko: Slams the opponent forward with a body check.
**Reference: Her Tetsuzanko throw from the Bayonetta franchise.
*Back Throw - Crescent Sweep: Does a jumping roundhouse kick, knocking the opponent behind herself.
**Reference: The final hit of her Punch + Punch + Punch + Kick combo while wielding Love is Blue also from 2.
*Up Throw - Arc Wiper: Does an outside crescent kick, knocking the opponent upward.
**Reference: The final hit of her Punch + Punch + Kick combo while wielding Scarborough Fair also from the original Bayonetta.
*Down Throw - Full Stomp: Stomps the opponent into the ground.
**Reference: The final hit of her Punch + Punch + Punch + Kick + Kick + Kick combo while wielding Love is Blue also from 2.
*Front Floor Attack - Break Dance: Does a low-angle kick performed from a windmill while getting up.
**Reference: Break Dance from the Bayonetta franchise.
*Back Floor Attack - Break Dance: Same as Front Floor Attack.
**Reference: Break Dance from the Bayonetta franchise.
*Trip Floor Attack - Break Dance: Same as Front & Back Floor Attack.
**Reference: Break Dance from the Bayonetta franchise.
*Edge Attack: Does a hook kick while climbing up.
*Neutral Special - Bullet Climax/Charge Bullets: Fires bullets at a slight angle from the guns in her hands or on her heels while doing a handstand, which become stronger if charged.
**Reference: The Bullet Climax & Charge Bullet techniques also from the original Bayonetta & 2 respectively.
*Side Special - Heel Slide/Afterburner Kick: Either does a sliding kick on the ground, while the Bullet Arts version has her fire the guns on her feet, which is followed up with the aú aberto on the ground or does a diagonal diving kick in the air, which the Bullet Arts version is the same one as the one on the ground.
**Reference: Heel Side & Afterburner Kick from the Bayonetta franchise.
*Up Special - Witch Twist: Does an ascending corkscrew pistol-whip.
**Reference: Witch Twist from the Bayonetta franchise.
*Down Special - Witch Time: Uses her magic to slow down time around any opponent who attacks her.
**Reference: Witch Time from the Bayonetta franchise.
*Final Smash - Infernal Climax: Says "Smashing!!", activates Witch Time to affect the whole stage & after attacking opponents enough times, saying "AVAVAGO!!", uses her hair as a conduit to summon Gomorrah who chomps them 4 times before firing a laser beam at them with Queen Butterfly also fires 1 as well as it roars, insta-KO'ing heavily damaged opponents.
**Reference: How she summons Gomorrah during Climax Attacks against Beloved also from the original Bayonetta.	
*Neutral Attack - Bullet Punch/Combo Sweep/Swing Up/Phantom Rush/Phantom Finish: Does a lunge with her left gun, then a back-handed strike with her right & then an uppercut with the left, which can be cancelled into a barrage of pistol whips that ends with a thrusting pistol whip, while the Bullet Arts version has her shoot her guns forward, except for the 3rd hit, which shoots forward & upward in a diagonal direction.
**Reference: Her Punch + Punch + Punch • Punch combo while wielding Love is Blue from Bayonetta 2.
*Forward Tilt - Bullet Heel/Combo Twist/Rising Kick: Does a front kick, then a spin kick & then an upward roundhouse kick, while the Bullet Arts version has her fire her guns straight forward, then slightly upward & then diagonally upward.
**Reference: Her Kick + Kick + Kick combo while wielding Love is Blue also from 2.
*Up Tilt - Chain Upper: Does an upwards pistol whip, while the Bullet Arts version has her fire her guns above herself.
**Reference: The delayed punch launcher from the Bayonetta franchise.
*Down Tilt - Trip Circle: Does a sweep kick, while the Bullet Arts version has her fire 2 guns in front of herself & 1 behind at the same time.
**Reference: The final hit of Bayonetta's Punch + Punch + Kick combo while wielding Love is Blue also from 2.
*Dash Attack - Stiletto: Does a forward rushing pistol whip, while the Bullet Arts version has her fire her gun in front of herself.
**Reference: Stiletto from the Bayonetta franchise.
*Forward Smash - Umbran Straight: Fuses with Madama Butterfly as she throws a straight punch, spawning a large spectral fist forward, occasionally saying "Bingo!", while the Bullet Arts version has her fire her gun depending on the angle: forward if unangled, slightly upward if up & slightly downward if down.
**Reference: The final hit of Comboes 8 & 11 of Colour My World from Bayonetta 3.
*Up Smash - Wicked Upper: Fuses with Madama Butterfly as she throws an uppercut, spawning a large spectral fist upward, occasionally saying "Piss off!!", while the Bullet Arts version has her fire 1 gun forward & 1 upward.
**Reference: The delayed punch launcher from Comboes 5 & 13 of Colour My World also from 3.
*Down Smash - Heel Stomp: Fuses with Madama Butterfly as she stomps her foot on the ground while spawning a large spectral foot to stomp shortly after her, burying & meteor smashing opponents, while the Bullet Arts version has her fire the guns on her feet downward into the ground.
**Reference: The Heel Stomp from the Bayonetta franchise.
*Neutral Aerial - Spinning Kick: Does a spinning roundhouse kick, while the Bullet Arts version has her fire her guns to her sides both horizontally & diagonally below herself.
**Reference: The aerial Bullet Climax from the original Bayonetta.
*Forward Aerial - Aerial Bullet Punch/Aerial Combo Sweep/Swing Down: Does a straight pistol whip with her left gun, then a backhanded strike with her right & then a downward-arc spin kick, while the Bullet Arts version has her fire in front of herself for the 1st 2 hits, while the 3rd hit fires 3 guns downward & 1 upward.
**Reference: Her aerial Punch + Punch + Kick combo while wielding Love is Blue also from 2.
*Back Aerial - Shooting Kick: Does a high-angle back kick, while the Bullet Arts version has her fire 1 gun behind herself at an upward angle.
**Reference: The 2nd hit of her aerial Punch + Kick combo while wielding Love is Blue also from 2.
*Up Aerial - Full Moon Edge: Does a bicycle kick, while the Bullet Arts version has her fire her guns as she does a modified version of the aú aberto.
**Reference: The kick launcher also from the original Bayonetta.
*Down Aerial - Heel Guillotine: Does a split-legged axe kick, while the Bullet Arts version has her fires a gun from her heel forward, meteor smashing opponents.
**Reference: Her standard aerial kick also from the original Bayonetta.
*Grab: Reaches out seductively with her hand emanating Umbran Magic.
*Pummel - Witch Slap: Slaps the opponent in the face with Colour My World.
**Reference: Slap Punish Attack from the Bayonetta franchise.
*Forward Throw - Tetsuzanko: Slams the opponent forward with a body check.
**Reference: Her Tetsuzanko throw from the Bayonetta franchise.
*Back Throw - Crescent Sweep: Does a jumping roundhouse kick, knocking the opponent behind herself.
**Reference: The final hit of her Punch + Punch + Punch + Kick combo while wielding Love is Blue also from 2.
*Up Throw - Arc Wiper: Does an outside crescent kick, knocking the opponent upward.
**Reference: The final hit of her Punch + Punch + Kick combo while wielding Scarborough Fair also from the original Bayonetta.
*Down Throw - Full Stomp: Stomps the opponent into the ground.
**Reference: The final hit of her Punch + Punch + Punch + Kick + Kick + Kick combo while wielding Love is Blue also from 2.
*Front Floor Attack - Break Dance: Does a low-angle kick performed from a windmill while getting up.
**Reference: Break Dance from the Bayonetta franchise.
*Back Floor Attack - Break Dance: Same as Front Floor Attack.
**Reference: Break Dance from the Bayonetta franchise.
*Trip Floor Attack - Break Dance: Same as Front & Back Floor Attack.
**Reference: Break Dance from the Bayonetta franchise.
*Edge Attack: Does a hook kick while climbing up.
*Neutral Special - Bullet Climax/Charge Bullets: Fires bullets at a slight angle from the guns in her hands or on her heels while doing a handstand, which become stronger if charged.
**Reference: The Bullet Climax & Charge Bullet techniques also from the original Bayonetta & 2 respectively.
*Side Special - Heel Slide/Afterburner Kick: Either does a sliding kick on the ground, while the Bullet Arts version has her fire the guns on her feet, which is followed up with the aú aberto on the ground or does a diagonal diving kick in the air, which the Bullet Arts version is the same one as the one on the ground.
**Reference: Heel Side & Afterburner Kick from the Bayonetta franchise.
*Up Special - Witch Twist: Does an ascending corkscrew pistol-whip.
**Reference: Witch Twist from the Bayonetta franchise.
*Down Special - Witch Time: Uses her magic to slow down time around any opponent who attacks her.
**Reference: Witch Time from the Bayonetta franchise.
*Final Smash - Infernal Climax: Says "Smashing!!", activates Witch Time to affect the whole stage & after attacking opponents enough times, saying "AVAVAGO!!", uses her hair as a conduit to summon Gomorrah who chomps them 4 times before firing a laser beam at them with Queen Butterfly also fires 1 as well as it roars, insta-KO'ing heavily damaged opponents.
**Reference: How she summons Gomorrah during Climax Attacks against Beloved also from the original Bayonetta.
==Joker==
	The protagonist of the Persona 5 franchise & a guest character in Catherine: Full Body. The leader of the Phantom Thieves who protected a woman from Shido but got falsely convicted for assault & was forced to move to Tokyo as part of his probation until he awoke his Persona, Arsène
*Neutral Attack: Does 2 diagonal swipes & then thrusts his knife forward while Arsene does an upward swipe, then a downwards finger point & then a hand thrust.
*Forward Tilt: Does a horizontal swipe while Arsene thrusts his right hand forward before raising it in a beckoning gesture.
*Up Tilt: Does an upward swing with his knife that sends it spinning into the air before he catches it backhandedly while Arsene raises his hand with a beckoning gesture, dealing electric damage.
*Down Tilt: Both do a baseball slide.
**Reference: How he slides under lasers from Persona 5.
*Dash Attack: Does a roundhouse kick followed by a spinning side kick while Arsene does a delayed football kick alongside his 2nd kick.
*Forward Smash: Rears back & swings downwards with both hands directly in front of himself, which moves him slightly forward while Arsene swings his arms downwards, causing a X-shaped slash in front of the duo.
**Reference: The 3rd hit of his standard 3-hit attack also from 5.
*Up Smash: Spins inwards while facing the screen & does a knife uppercut with his right arm while Arsene swings his arm leading arm above himself.
**Reference: The 2nd hit of his standard 3-hit attack also from 5.
*Down Smash: Sweeps the floor with a knife swipe in front of himself & then behind, while Arsene kicks in front of himself & then behind.
**Reference: The 2st hit of his standard 3-hit attack also from 5.
*Neutral Aerial: Strikes in a circle while doing 2 inward corkscrews in the air while Arsene lays his back against him & slashes alongside him.
*Forward Aerial: Does a hook kick, followed by a roundhouse kick while Arsene does a delayed roundhouse kick that comes out alongside his 2nd kick.
*Back Aerial: Does an upward swipe behind himself while Arsene does a swift downward chop.
*Up Aerial: Does a corkscrew flying kick with a finishing kick while Arsene does a delayed kick upwards alongside with the last hit.
**Reference: Him spinning in the opening cinematic of 5.
*Down Aerial: Does a delayed downward arcing swipe while Arsene does a delayed foot stomp that comes out after.
*Grab: Reaches out with 1 arm.
*Pummel: Knees the opponent.
*Forward Throw: Tosses the opponent forward with a flourish of his arm.
*Back Throw: Trips the opponent over his foot, knocking them behind himself.
*Up Throw: Throws the opponent directly upwards with a flourish.
*Down Throw: Magically slams the opponent onto the ground while posing & flourishing his left arm.
*Front Floor Attack: Slashes in front of himself & then behind while getting up.
*Back Floor Attack: Slashes behind himself & then in front while getting up.
*Trip Floor Attack: Kicks behind himself & then in front while getting up.
*Edge Attack: Slashes outward while climbing up.
*Neutral Special - Gun/Gun Special (Arsene): Fires her gun forward on the ground or either in a circle around himself or several corkscrew shots in the air, depending on the input, though it can be held, but when Arsene is out, he fires 3 bullets with each shot for the standard version & 2 bullets per shot for the aerial versions.
**Reference: How he fires his pistol as well as the Gun Skills & physical projectiles used by some demons that inflict Pierce from the Persona franchise.
*Side Special - Eiha/Eiagon (Arsene): Snaps his fingers, says "Eiha!" & fires a darkness-based projectile that travels at a diagonal angle downwards & curses opponents but when Arsene is present, says "Eiagon!", it travels faster & farther, has an area of effect on hit, hits multiple times & deals further damage over time.
**Reference: Eiha & Eiagon both from the Persona franchise.
*Up Special - Grappling Hook/Wings of Rebellion (Arsene): Shoots out a grappling hook at an upward angle as he occasionally says either "There!" or "You're mine!", but when Arsene is present, he flies upwards or at an angle, depending on input, using Arsene's wings.
**Reference: The one he uses to move through each palace from Persona 5 Royal.
*Down Special - Rebel's Guard/Tetrakarn/Makarakarn (Arsene): Takes a defensive position, which reduces damage, builds his Rebellion Gauge, says either "Endure!", "Not yet!" or "More..." & does a darkness-infused backhanded swipe if hit when not unleashing Arsene, also dealing darkness damage, but when Arsene is out, it can either counter melee attacks or reflect projectiles.
**Reference: Tetrakarn & Makarakarn both from the Shin Megami Tensei & Persona franchises.
*Final Smash - All Out Attack/Sinful Shell (Arsene): Rushes forward, while saying "Ravage them!" & attacks any caught opponents with Mona, Skull, Panther, Fox, Queen, Oracle, Noir, Crow, Violet, Sophia & Wolf with either Oracle saying either "Here comes the pain!", "Time for an all-out attack!" or "Beat ’em up!" or Mona saying either "Time for some bloodshed!", "It’s too late for apologies!" or "Quiver in fear!" & lands in front of them as the screen changes into a splash one with him gripping his glove, the text "The Show's Over" appearing & the shadow of the unlucky opponents in the background, spewing sparkles & insta-KO'ing heavily damaged opponents or Arsene transforms into Satanael & fires a Sinful Shell at opponents if he’s out.
**Reference: The All-Out Attacks from the Persona franchise & how he killed Yaldabaoth in the final battle from both 5 & Royal.	
*Neutral Attack: Does 2 diagonal swipes & then thrusts his knife forward while Arsene does an upward swipe, then a downwards finger point & then a hand thrust.
*Forward Tilt: Does a horizontal swipe while Arsene thrusts his right hand forward before raising it in a beckoning gesture.
*Up Tilt: Does an upward swing with his knife that sends it spinning into the air before he catches it backhandedly while Arsene raises his hand with a beckoning gesture, dealing electric damage.
*Down Tilt: Both do a baseball slide.
**Reference: How he slides under lasers from Persona 5.
*Dash Attack: Does a roundhouse kick followed by a spinning side kick while Arsene does a delayed football kick alongside his 2nd kick.
*Forward Smash: Rears back & swings downwards with both hands directly in front of himself, which moves him slightly forward while Arsene swings his arms downwards, causing a X-shaped slash in front of the duo.
**Reference: The 3rd hit of his standard 3-hit attack also from 5.
*Up Smash: Spins inwards while facing the screen & does a knife uppercut with his right arm while Arsene swings his arm leading arm above himself.
**Reference: The 2nd hit of his standard 3-hit attack also from 5.
*Down Smash: Sweeps the floor with a knife swipe in front of himself & then behind, while Arsene kicks in front of himself & then behind.
**Reference: The 2st hit of his standard 3-hit attack also from 5.
*Neutral Aerial: Strikes in a circle while doing 2 inward corkscrews in the air while Arsene lays his back against him & slashes alongside him.
*Forward Aerial: Does a hook kick, followed by a roundhouse kick while Arsene does a delayed roundhouse kick that comes out alongside his 2nd kick.
*Back Aerial: Does an upward swipe behind himself while Arsene does a swift downward chop.
*Up Aerial: Does a corkscrew flying kick with a finishing kick while Arsene does a delayed kick upwards alongside with the last hit.
**Reference: Him spinning in the opening cinematic of 5.
*Down Aerial: Does a delayed downward arcing swipe while Arsene does a delayed foot stomp that comes out after.
*Grab: Reaches out with 1 arm.
*Pummel: Knees the opponent.
*Forward Throw: Tosses the opponent forward with a flourish of his arm.
*Back Throw: Trips the opponent over his foot, knocking them behind himself.
*Up Throw: Throws the opponent directly upwards with a flourish.
*Down Throw: Magically slams the opponent onto the ground while posing & flourishing his left arm.
*Front Floor Attack: Slashes in front of himself & then behind while getting up.
*Back Floor Attack: Slashes behind himself & then in front while getting up.
*Trip Floor Attack: Kicks behind himself & then in front while getting up.
*Edge Attack: Slashes outward while climbing up.
*Neutral Special - Gun/Gun Special (Arsene): Fires her gun forward on the ground or either in a circle around himself or several corkscrew shots in the air, depending on the input, though it can be held, but when Arsene is out, he fires 3 bullets with each shot for the standard version & 2 bullets per shot for the aerial versions.
**Reference: How he fires his pistol as well as the Gun Skills & physical projectiles used by some demons that inflict Pierce from the Persona franchise.
*Side Special - Eiha/Eiagon (Arsene): Snaps his fingers, says "Eiha!" & fires a darkness-based projectile that travels at a diagonal angle downwards & curses opponents but when Arsene is present, says "Eiagon!", it travels faster & farther, has an area of effect on hit, hits multiple times & deals further damage over time.
**Reference: Eiha & Eiagon both from the Persona franchise.
*Up Special - Grappling Hook/Wings of Rebellion (Arsene): Shoots out a grappling hook at an upward angle as he occasionally says either "There!" or "You're mine!", but when Arsene is present, he flies upwards or at an angle, depending on input, using Arsene's wings.
**Reference: The one he uses to move through each palace from Persona 5 Royal.
*Down Special - Rebel's Guard/Tetrakarn/Makarakarn (Arsene): Takes a defensive position, which reduces damage, builds his Rebellion Gauge, says either "Endure!", "Not yet!" or "More..." & does a darkness-infused backhanded swipe if hit when not unleashing Arsene, also dealing darkness damage, but when Arsene is out, it can either counter melee attacks or reflect projectiles.
**Reference: Tetrakarn & Makarakarn both from the Shin Megami Tensei & Persona franchises.
*Final Smash - All Out Attack/Sinful Shell (Arsene): Rushes forward, while saying "Ravage them!" & attacks any caught opponents with Mona, Skull, Panther, Fox, Queen, Oracle, Noir, Crow, Violet, Sophia & Wolf with either Oracle saying either "Here comes the pain!", "Time for an all-out attack!" or "Beat ’em up!" or Mona saying either "Time for some bloodshed!", "It’s too late for apologies!" or "Quiver in fear!" & lands in front of them as the screen changes into a splash one with him gripping his glove, the text "The Show's Over" appearing & the shadow of the unlucky opponents in the background, spewing sparkles & insta-KO'ing heavily damaged opponents or Arsene transforms into Satanael & fires a Sinful Shell at opponents if he’s out.
**Reference: The All-Out Attacks from the Persona franchise & how he killed Yaldabaoth in the final battle from both 5 & Royal.
==Arle==
	The main protagonist of both the Madō Monogatari franchise & the Puyo Puyo franchise. A young sorceress with magical powers & a snarky attitude & is skilled in elemental magic when it comes to Puyos.
*Neutral Attack - Rock Punch/Wind Kick: Does a cross punch, then 2 high kicks & then a magic blast.
**Reference: Rulue's Rock Punch & Wind Kick from the Puyo Puyo franchise.
*Forward Tilt: Swings a mage's staff vertically downward.
**Reference: The staff she uses from the Madou Monogatari franchise.
*Up Tilt: Swings a mage's staff above her head in an arc.
**Reference: The staff she uses from the Madou Monogatari franchise.
*Down Tilt - Frost: Crouches & does a palm thrust.
**Reference: Raffina's Frost from the Puyo Puyo franchise.
*Dash Attack - Rainbow Deluxe: Spins a bit & throws a front kick.
**Reference: Raffina's Rainbow Deluxe from the Puyo Puyo franchise.
*Forward Smash - Mind Blast: Fires a psionic wave that may stun opponents, which increases in speed & distance as well as gaining the ability to break shields if the Fever Gauge is full.
**Reference: Mind Blast from the Puyo Puyo franchise.
*Up Smash - Judgment: Casts a light explosion spell above herself, which increases in size if the Fever Gauge is full.
**Reference: Jugment from the Puyo Puyo franchise.
*Down Smash - Heaven's Ray: Casts 2 erupting light pillars around herself, which become wider & last longer if the Fever Gauge is full.
**Reference: Heaven's Ray from the Puyo Puyo franchise.
*Neutral Aerial: Summons 2 Green Puyos & twirls them around herself.
*Forward Aerial: Summons a Red Puyo & throws it forward.
*Back Aerial: Summons a Blue Puyo & throws it behind herself.
*Up Aerial: Summons a Yellow Puyo & tosses it above her head.
*Down Aerial: Summons a Purple Puyo & dunks it below herself.
*Grab: Carbuncle appears & grabs the opponent with his tongue.
*Pummel - Iron Fist: Does a flurry of punches on the opponent.
**Reference: Rulue's Iron Fist from the Puyo Puyo franchise.
*Forward Throw: Carbuncle shoots the opponent forward with a laser out of the Rubelcrack.
*Back Throw: Carbuncle tosses the opponent back & shoots them with his laser.
*Up Throw - Scorch: Uppercuts the opponent & Carbuncle shoots them.
**Reference: Raffina's Scorch from the Puyo Puyo franchise.
*Down Throw: Carbuncle brings the opponent down to the ground & drops a Garbage Puyo on them.
*Front Floor Attack: Drops 2 Red Puyos around herself while getting up.
*Back Floor Attack: Same as Front Floor Attack, but with 2 Blue Puyos.
*Trip Floor Attack: Same as Front & Back Floor Attack, but with 2 Green Puyos.
*Edge Attack: Drops a Yellow Puyo in front of herself while getting up.
*Neutral Special - Puyo Drop: Summons a pair of Puyos of random color, which fall from the sky, can be rotated if pressed or dropped if held & pop if 4 of the same color come together.
**Reference: How Puyos can be dropped from the Puyo Puyo franchise.
*Side Special - Fireball: Throws a fireball in an arc that creates a small blazing pillar, which explodes on impact if the Fever Gauge is full, dealing fire damage.
**Reference: Fireball from the Puyo Puyo franchise.
*Up Special - Thunder: Hops up & shoots a bolt of lightning downward, which pushes her up in the air & increases to 5 if the Fever Gauge is full, dealing electric damage.
**Reference: Thunder from the Puyo Puyo franchise.
*Down Special - Ice Storm: Unleashes an icy wind, which increases in speed & distance as well as the ability to freeze opponents if the Fever Gauge is full.
**Reference: Ice Storm from the Puyo Puyo franchise.
*Final Smash - Bayoen: Creates a tornado of flower petals around herself as she shouts "Bayoen!!" & appears in a field of flowers before firing a blast of energy into the air, causing any caught opponents to get pelted by a rain of Garbage Puyos before a massive Sun Puyo comes down & explodes.
**Reference: Bayoen & how Garbage Puyos can fall onto the boards from the Puyo Puyo franchise.	
*Neutral Attack - Rock Punch/Wind Kick: Does a cross punch, then 2 high kicks & then a magic blast.
**Reference: Rulue's Rock Punch & Wind Kick from the Puyo Puyo franchise.
*Forward Tilt: Swings a mage's staff vertically downward.
**Reference: The staff she uses from the Madou Monogatari franchise.
*Up Tilt: Swings a mage's staff above her head in an arc.
**Reference: The staff she uses from the Madou Monogatari franchise.
*Down Tilt - Frost: Crouches & does a palm thrust.
**Reference: Raffina's Frost from the Puyo Puyo franchise.
*Dash Attack - Rainbow Deluxe: Spins a bit & throws a front kick.
**Reference: Raffina's Rainbow Deluxe from the Puyo Puyo franchise.
*Forward Smash - Mind Blast: Fires a psionic wave that may stun opponents, which increases in speed & distance as well as gaining the ability to break shields if the Fever Gauge is full.
**Reference: Mind Blast from the Puyo Puyo franchise.
*Up Smash - Judgment: Casts a light explosion spell above herself, which increases in size if the Fever Gauge is full.
**Reference: Jugment from the Puyo Puyo franchise.
*Down Smash - Heaven's Ray: Casts 2 erupting light pillars around herself, which become wider & last longer if the Fever Gauge is full.
**Reference: Heaven's Ray from the Puyo Puyo franchise.
*Neutral Aerial: Summons 2 Green Puyos & twirls them around herself.
*Forward Aerial: Summons a Red Puyo & throws it forward.
*Back Aerial: Summons a Blue Puyo & throws it behind herself.
*Up Aerial: Summons a Yellow Puyo & tosses it above her head.
*Down Aerial: Summons a Purple Puyo & dunks it below herself.
*Grab: Carbuncle appears & grabs the opponent with his tongue.
*Pummel - Iron Fist: Does a flurry of punches on the opponent.
**Reference: Rulue's Iron Fist from the Puyo Puyo franchise.
*Forward Throw: Carbuncle shoots the opponent forward with a laser out of the Rubelcrack.
*Back Throw: Carbuncle tosses the opponent back & shoots them with his laser.
*Up Throw - Scorch: Uppercuts the opponent & Carbuncle shoots them.
**Reference: Raffina's Scorch from the Puyo Puyo franchise.
*Down Throw: Carbuncle brings the opponent down to the ground & drops a Garbage Puyo on them.
*Front Floor Attack: Drops 2 Red Puyos around herself while getting up.
*Back Floor Attack: Same as Front Floor Attack, but with 2 Blue Puyos.
*Trip Floor Attack: Same as Front & Back Floor Attack, but with 2 Green Puyos.
*Edge Attack: Drops a Yellow Puyo in front of herself while getting up.
*Neutral Special - Puyo Drop: Summons a pair of Puyos of random color, which fall from the sky, can be rotated if pressed or dropped if held & pop if 4 of the same color come together.
**Reference: How Puyos can be dropped from the Puyo Puyo franchise.
*Side Special - Fireball: Throws a fireball in an arc that creates a small blazing pillar, which explodes on impact if the Fever Gauge is full, dealing fire damage.
**Reference: Fireball from the Puyo Puyo franchise.
*Up Special - Thunder: Hops up & shoots a bolt of lightning downward, which pushes her up in the air & increases to 5 if the Fever Gauge is full, dealing electric damage.
**Reference: Thunder from the Puyo Puyo franchise.
*Down Special - Ice Storm: Unleashes an icy wind, which increases in speed & distance as well as the ability to freeze opponents if the Fever Gauge is full.
**Reference: Ice Storm from the Puyo Puyo franchise.
*Final Smash - Bayoen: Creates a tornado of flower petals around herself as she shouts "Bayoen!!" & appears in a field of flowers before firing a blast of energy into the air, causing any caught opponents to get pelted by a rain of Garbage Puyos before a massive Sun Puyo comes down & explodes.
**Reference: Bayoen & how Garbage Puyos can fall onto the boards from the Puyo Puyo franchise.
==Kiryu==
	The main protagonist of the Yakuza franchise & a guest character in Fist of the North Star: Lost Paradise. The Dragon of Dojima who takes the blame for his boss' death & after leaving prison, learns the crime world has changed in a decade & fights against the new threats in his life.
*Neutral Attack: Does a straight punch & then a hammer punch with the A+B input, a straight punch, then a hammer punch & an uppercut with the A+B+B input, a straight punch, then a gut punch & then a hook punch with the A+A+B input, a straight punch, then a gut punch, then a hook punch & then a knee strike with the A+A+B+B input, a straight punch, then a cross punch, then a hook punch & then an uppercut with the A+A+A+B input, a straight punch, then a cross punch, then a hook punch, then an uppercut & then a double axe handle with the A+A+A+B+B input, a straight punch, then a cross punch, then a hook punch, then a roundhouse kick & then a straight kick with the A+A+A+A+B input or a straight punch, then a cross punch, then a hook punch, then a roundhouse kick, then a straight kick & then a flip kick with the A+A+A+A+B+B input, gaining 5% Heat for the 1st hit.
**Reference: The various Light & Heavy Attack combos from the Yakuza franchise.
*Forward Tilt - Dragon Straight: Does a roundhouse kick forward, gaining 20% Heat.
**Reference: The 4th hit of his Dragon style from both the original Yakuza & Yakuza Kiwami.
*Up Tilt - Dragon Axe: Does an axe kick, gaining 15% Heat & spiking opponents.
**Reference: Dragon Axe from the Yakuza franchise.
*Down Tilt - Dragon Sweep: Does a sweep kick, gaining 10% Heat.
**Reference: Shun Akiyama's Dragon Sweep from Yakuza 4, Yakuza 5 & Yakuza 6: The Song of Life.
*Dash Attack - Beast Charge/Bear Hug: Charges forward while shielding his face & does a bear hug if tapped during the move, crumpling opponents.
**Reference: Beast Charge & Bear Hug from the Yakuza franchise.
*Block Attack - Komaki Knockback: Parries an opponent & backhands them away from him if tapped in hitstun.
**Reference: His parry attack from the Yakuza franchise.
*Sidestep Attack - Rush Slice: Does a hook punch if tapped while sidestepping.
**Reference: Rush Slice from the Yakuza franchise.
*Forward Smash - Dragon Flip: Does a roundhouse kick & then does a flip kick if inputted again soon after, gaining 40% Heat.
**Reference: 1 of his Rush Combo finishers from the Yakuza franchise.
*Up Smash - Dragon Uppercut: Does an uppercut & then a hammer punch if inputted again soon after, gaining 30% Heat.
**Reference: 1 of his Rush Combo finishers from the Yakuza franchise.
*Down Smash - Ishin Crusher/Leg Smash: Does a downward hammer punch & then grabs the opponent by the leg & slams them into the ground if inputted again soon after, gaining 35% Heat.
**Reference: 1 of his Rush Combo finishers from the Yakuza franchise.
*Neutral Aerial - Triple Dragon: Does 2 kicks forward & then an axe kick, gaining 15% Heat.
**Reference: His running heavy charge attack from both Yakuza Kiwami 2 & The Song of Life.
*Forward Aerial - Brawler Dropkick: Dropkicks forward, gaining 25% Heat.
**Reference: Brawler Dropkick from the Yakuza franchise.
*Back Aerial - Spinning Back Kick: Does a spinning back kick behind himself, gaining 10% Heat.
**Reference: Spinning Back Kick from the Yakuza franchise.
*Up Aerial - Double Jumping Kick: Does 2 jumping kicks upward, gaining 6% Heat.
**Reference: Double Jumping Kick from the Yakuza franchise.
*Down Aerial - Spinning Axe Kick: Flips forward & does an axe kick, gaining 20% Heat & meteor smashing opponents.
**Reference: His attack when jumping over enemies from the Yakuza franchise.
*Grab: Grabs with his left hand & can move around with the opponent.
**Reference: His grabbing animation from the Yakuza franchise.
*Pummel: Punches the opponent with his right hand.
*Forward Throw - Dragon Kick: Kicks the opponent forward, gaining 15% Heat.
**Reference: His Dragon Style's standard heavy attack throw from the Yakuza franchise.
*Back Throw - Legend Toss: Knees the opponent, spins around them & throws them behind himself, damaging any opponent too close when spinning with them or in the direction of the tossed opponent & gaining 15% Heat.
**Reference: 1 of his Legend Style throws from The Song of Life & how some attacks can hit more than 1 enemy from the Yakuza franchise.
*Up Throw - Beast Cracker: Slams the opponent into the ground behind himself, also damaging any opponents too close to him when he does this & gaining 20% Heat.
**Reference: 1 of his Beast Style throws from the Yakuza franchise.
*Down Throw - Brawler Drop: Smashes the opponent's face into the ground, gaining 10% Heat.
**Reference: 1 of his Brawler Style throws from the Yakuza franchise.
*Front Floor Attack: Does a spinning kick while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a legsweep while climbing up.
*Neutral Special - Essence of Resourcefulness: Pulls out 1 of 6 items out of nowhere & swings them forward before then throwing them forward if pressed again.
**Box of Nails
**Traffic Cone
**Portable Stove: Deals fire damage.
**Bowling Ball
**Sign
**Breaker Box: Deals electric damage.
***Reference: How he uses items when attacking from the Yakuza franchise.
*Side Special - Heat Action: Tosses a heat button forward & does 1 of 8 attacks to the opponent hit, depending on the situation & how much Heat gained.
**Essence of Sumo Slapping: If grounded & near a certain radius of an opponent, he rushes forward & does an uppercut before slapping them to the floor.
**Essence of Beatdown: If grabbing an opponent & pressing forward, he does 2 punches before headbutting them away.
**Essence of Backdrop: If grabbing an opponent & pressing backward, he falls backward with them in tow.
**Essence of Relentless Barrage: If grabbing an opponent & pressing upward, he punches them several times before uppercutting them.
**Essence of Torment: If grabbing an opponent & pressing downward, he dislocates their shoulders, punches them several times before bashing their face in & tosses them forward.
**Komaki Fist Reversal: If getting hit by an attack, he elbows the opponent & judo throws them behind himself.
**Essence of Knockdown: If near a downed opponent, he does a wind-up punch before punching them in the face.
**Essence of Extreme Dragon: If the Heat Meter is full, he punches both fists into the opponent's head before smashing them against his knee.
***Reference: The various Heat Actions from the Yakuza franchise.
*Up Special - Barrel Launch: An explosive barrel appears underneath him, which he punches, causing him to be sent flying upwards.
**Reference: Him being launched into the air if he punches an explosive barrel from the Yakuza franchise.
*Down Special - Counter Stance/Tiger Drop: Does a stance with his hand up & does a judo throw if hit or a lunging gut punch if 4 frames away from an opponent, but can be hit out of it by projectiles.
**Reference: His Counters & Tiger Drop from the Yakuza franchise.
*Final Smash - Essence of the Dragon God: Tears off his suit jacket & shirt & releases a massive burst of white energy as he says "If you wanna die, come at me then!" as a large blue aura dragon emerges & both do a series of blows to any caught opponents before ending with a flip kick, causing a fiery blue explosion as the dragon comes crashing down on them, insta-KO'ing heavily damaged opponents.
**Reference: Him taking off his suit jacket & shirt before fighting certain characters from the Yakuza franchise & his Assist attack from Yakuza: Like a Dragon.	
*Neutral Attack: Does a straight punch & then a hammer punch with the A+B input, a straight punch, then a hammer punch & an uppercut with the A+B+B input, a straight punch, then a gut punch & then a hook punch with the A+A+B input, a straight punch, then a gut punch, then a hook punch & then a knee strike with the A+A+B+B input, a straight punch, then a cross punch, then a hook punch & then an uppercut with the A+A+A+B input, a straight punch, then a cross punch, then a hook punch, then an uppercut & then a double axe handle with the A+A+A+B+B input, a straight punch, then a cross punch, then a hook punch, then a roundhouse kick & then a straight kick with the A+A+A+A+B input or a straight punch, then a cross punch, then a hook punch, then a roundhouse kick, then a straight kick & then a flip kick with the A+A+A+A+B+B input, gaining 5% Heat for the 1st hit.
**Reference: The various Light & Heavy Attack combos from the Yakuza franchise.
*Forward Tilt - Dragon Straight: Does a roundhouse kick forward, gaining 20% Heat.
**Reference: The 4th hit of his Dragon style from both the original Yakuza & Yakuza Kiwami.
*Up Tilt - Dragon Axe: Does an axe kick, gaining 15% Heat & spiking opponents.
**Reference: Dragon Axe from the Yakuza franchise.
*Down Tilt - Dragon Sweep: Does a sweep kick, gaining 10% Heat.
**Reference: Shun Akiyama's Dragon Sweep from Yakuza 4, Yakuza 5 & Yakuza 6: The Song of Life.
*Dash Attack - Beast Charge/Bear Hug: Charges forward while shielding his face & does a bear hug if tapped during the move, crumpling opponents.
**Reference: Beast Charge & Bear Hug from the Yakuza franchise.
*Block Attack - Komaki Knockback: Parries an opponent & backhands them away from him if tapped in hitstun.
**Reference: His parry attack from the Yakuza franchise.
*Sidestep Attack - Rush Slice: Does a hook punch if tapped while sidestepping.
**Reference: Rush Slice from the Yakuza franchise.
*Forward Smash - Dragon Flip: Does a roundhouse kick & then does a flip kick if inputted again soon after, gaining 40% Heat.
**Reference: 1 of his Rush Combo finishers from the Yakuza franchise.
*Up Smash - Dragon Uppercut: Does an uppercut & then a hammer punch if inputted again soon after, gaining 30% Heat.
**Reference: 1 of his Rush Combo finishers from the Yakuza franchise.
*Down Smash - Ishin Crusher/Leg Smash: Does a downward hammer punch & then grabs the opponent by the leg & slams them into the ground if inputted again soon after, gaining 35% Heat.
**Reference: 1 of his Rush Combo finishers from the Yakuza franchise.
*Neutral Aerial - Triple Dragon: Does 2 kicks forward & then an axe kick, gaining 15% Heat.
**Reference: His running heavy charge attack from both Yakuza Kiwami 2 & The Song of Life.
*Forward Aerial - Brawler Dropkick: Dropkicks forward, gaining 25% Heat.
**Reference: Brawler Dropkick from the Yakuza franchise.
*Back Aerial - Spinning Back Kick: Does a spinning back kick behind himself, gaining 10% Heat.
**Reference: Spinning Back Kick from the Yakuza franchise.
*Up Aerial - Double Jumping Kick: Does 2 jumping kicks upward, gaining 6% Heat.
**Reference: Double Jumping Kick from the Yakuza franchise.
*Down Aerial - Spinning Axe Kick: Flips forward & does an axe kick, gaining 20% Heat & meteor smashing opponents.
**Reference: His attack when jumping over enemies from the Yakuza franchise.
*Grab: Grabs with his left hand & can move around with the opponent.
**Reference: His grabbing animation from the Yakuza franchise.
*Pummel: Punches the opponent with his right hand.
*Forward Throw - Dragon Kick: Kicks the opponent forward, gaining 15% Heat.
**Reference: His Dragon Style's standard heavy attack throw from the Yakuza franchise.
*Back Throw - Legend Toss: Knees the opponent, spins around them & throws them behind himself, damaging any opponent too close when spinning with them or in the direction of the tossed opponent & gaining 15% Heat.
**Reference: 1 of his Legend Style throws from The Song of Life & how some attacks can hit more than 1 enemy from the Yakuza franchise.
*Up Throw - Beast Cracker: Slams the opponent into the ground behind himself, also damaging any opponents too close to him when he does this & gaining 20% Heat.
**Reference: 1 of his Beast Style throws from the Yakuza franchise.
*Down Throw - Brawler Drop: Smashes the opponent's face into the ground, gaining 10% Heat.
**Reference: 1 of his Brawler Style throws from the Yakuza franchise.
*Front Floor Attack: Does a spinning kick while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a legsweep while climbing up.
*Neutral Special - Essence of Resourcefulness: Pulls out 1 of 6 items out of nowhere & swings them forward before then throwing them forward if pressed again.
**Box of Nails
**Traffic Cone
**Portable Stove: Deals fire damage.
**Bowling Ball
**Sign
**Breaker Box: Deals electric damage.
***Reference: How he uses items when attacking from the Yakuza franchise.
*Side Special - Heat Action: Tosses a heat button forward & does 1 of 8 attacks to the opponent hit, depending on the situation & how much Heat gained.
**Essence of Sumo Slapping: If grounded & near a certain radius of an opponent, he rushes forward & does an uppercut before slapping them to the floor.
**Essence of Beatdown: If grabbing an opponent & pressing forward, he does 2 punches before headbutting them away.
**Essence of Backdrop: If grabbing an opponent & pressing backward, he falls backward with them in tow.
**Essence of Relentless Barrage: If grabbing an opponent & pressing upward, he punches them several times before uppercutting them.
**Essence of Torment: If grabbing an opponent & pressing downward, he dislocates their shoulders, punches them several times before bashing their face in & tosses them forward.
**Komaki Fist Reversal: If getting hit by an attack, he elbows the opponent & judo throws them behind himself.
**Essence of Knockdown: If near a downed opponent, he does a wind-up punch before punching them in the face.
**Essence of Extreme Dragon: If the Heat Meter is full, he punches both fists into the opponent's head before smashing them against his knee.
***Reference: The various Heat Actions from the Yakuza franchise.
*Up Special - Barrel Launch: An explosive barrel appears underneath him, which he punches, causing him to be sent flying upwards.
**Reference: Him being launched into the air if he punches an explosive barrel from the Yakuza franchise.
*Down Special - Counter Stance/Tiger Drop: Does a stance with his hand up & does a judo throw if hit or a lunging gut punch if 4 frames away from an opponent, but can be hit out of it by projectiles.
**Reference: His Counters & Tiger Drop from the Yakuza franchise.
*Final Smash - Essence of the Dragon God: Tears off his suit jacket & shirt & releases a massive burst of white energy as he says "If you wanna die, come at me then!" as a large blue aura dragon emerges & both do a series of blows to any caught opponents before ending with a flip kick, causing a fiery blue explosion as the dragon comes crashing down on them, insta-KO'ing heavily damaged opponents.
**Reference: Him taking off his suit jacket & shirt before fighting certain characters from the Yakuza franchise & his Assist attack from Yakuza: Like a Dragon.
==Selvaria==
	The secondary antagonist of the original Valkyria Chronicles & a guest fighter in Denkei Bunko Fighting Climax. 1 of the commanders of the Empire's invasion of Gallia who, due to her powers as a Valkyria, suffered as a test subject until Maximilian rescued her & now worships with a devotion that borders on love, despite being emotionally manipulated by him.
*Neutral Attack: Does a low kick, strikes with the hilt of her lance & bashes her shield, reflecting projectiles.
**Reference: Her 5A attack from Dengeki Bunko: Fighting Climax.
*Forward Tilt: Does a roundhouse kick.
**Reference: Her 5B attack also from Dengeki Bunko: Fighting Climax.
*Up Tilt: Does an overhead kick.
*Down Tilt: Crouches & does a heel swipe.
*Dash Attack: Charges forward with her shield, also reflecting projectiles.
*Forward Smash: Slams her lance down in front of herself.
**Reference: Her 5C attack also from Dengeki Bunko: Fighting Climax.
*Up Smash: Thrusts her lance upward.
*Down Smash: Sweeps her lance around herself.
**Reference: Her 2C attack also from Dengeki Bunko: Fighting Climax.
*Neutral Aerial: Does a sex kick.
**Reference: Her j.A attack also from Dengeki Bunko: Fighting Climax.
*Forward Aerial: Slashes her lance in front of herself.
**Reference: Her j.C attack also from Dengeki Bunko: Fighting Climax.
*Back Aerial: Bashes her shield behind herself, also reflecting projectiles.
*Up Aerial: Sweeps her shield above herself, also reflecting projectiles
*Down Aerial: Slashes below herself in a V shape, meteor smashing opponents.
**Reference: Her j.B attack also from Dengeki Bunko: Fighting Climax.
*Grab: Reaches out with 1 hand.
*Pummel: Zaps the opponent, dealing electric damage.
*Forward Throw: Zaps the opponent, dealing electric damage.
*Back Throw: Disappears & reappears behind the opponent before kicking them.
*Up Throw: Uppercuts the opponent with her shield.
**Reference: The 1st part of her Throw also from Dengeki Bunko: Fighting Climax.
*Down Throw: Knocks the opponent down & steps on them.
**Reference: The 2nd part of her Throw also from Dengeki Bunko: Fighting Climax.
*Front Floor Atttack: Spins her lance around herself while getting up.
**Reference: Her 2A attack also from Dengeki Bunko: Fighting Climax.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Pokes towards the ground with her lance while climbing up.
*Neutral Special - Ream Beam: Fires up to 5 shots from her lance, dealing fire damage in her Valkyria form.
**Reference: Ream Beam from the Valkyria Chronicles franchise.
*Side Special - After Image: Vanishes & reappears in a blue flash forward.
**Reference: After Image also from Dengeki Bunko: Fighting Climax.
*Up Special - Air Raid: Does a rising shield bash upward.
**Reference: Air Raid also from Dengeki Bunko: Fighting Climax.
*Down Special - Ruhm: Takes out her machine gun & starts firing before putting it down & has to wait before she could use it again.
**Reference: Ruhm also from the Valkyria Chronicles franchise.
*Final Smash - War Dance of Valkyria/Final Flame (Valkyria): Either says “Leave this to me!” or “I never miss.” as she raises her lance upward as it flashes with blue energy before pointing it forward & releasing a large beam forward or says “I'll not go out quietly...” as she rises into the air while glowing intensely & create a detonation large enough to cover most stages, insta-KO’ing herself & any heavily damaged opponents.
**Reference: War Dance of Valkyria & Flash Line also from Dengeki Bunko: Fighting Climax & her Final Flame attack from the Valkyria Chronicles franchise.	
*Neutral Attack: Does a low kick, strikes with the hilt of her lance & bashes her shield, reflecting projectiles.
**Reference: Her 5A attack from Dengeki Bunko: Fighting Climax.
*Forward Tilt: Does a roundhouse kick.
**Reference: Her 5B attack also from Dengeki Bunko: Fighting Climax.
*Up Tilt: Does an overhead kick.
*Down Tilt: Crouches & does a heel swipe.
*Dash Attack: Charges forward with her shield, also reflecting projectiles.
*Forward Smash: Slams her lance down in front of herself.
**Reference: Her 5C attack also from Dengeki Bunko: Fighting Climax.
*Up Smash: Thrusts her lance upward.
*Down Smash: Sweeps her lance around herself.
**Reference: Her 2C attack also from Dengeki Bunko: Fighting Climax.
*Neutral Aerial: Does a sex kick.
**Reference: Her j.A attack also from Dengeki Bunko: Fighting Climax.
*Forward Aerial: Slashes her lance in front of herself.
**Reference: Her j.C attack also from Dengeki Bunko: Fighting Climax.
*Back Aerial: Bashes her shield behind herself, also reflecting projectiles.
*Up Aerial: Sweeps her shield above herself, also reflecting projectiles
*Down Aerial: Slashes below herself in a V shape, meteor smashing opponents.
**Reference: Her j.B attack also from Dengeki Bunko: Fighting Climax.
*Grab: Reaches out with 1 hand.
*Pummel: Zaps the opponent, dealing electric damage.
*Forward Throw: Zaps the opponent, dealing electric damage.
*Back Throw: Disappears & reappears behind the opponent before kicking them.
*Up Throw: Uppercuts the opponent with her shield.
**Reference: The 1st part of her Throw also from Dengeki Bunko: Fighting Climax.
*Down Throw: Knocks the opponent down & steps on them.
**Reference: The 2nd part of her Throw also from Dengeki Bunko: Fighting Climax.
*Front Floor Atttack: Spins her lance around herself while getting up.
**Reference: Her 2A attack also from Dengeki Bunko: Fighting Climax.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Pokes towards the ground with her lance while climbing up.
*Neutral Special - Ream Beam: Fires up to 5 shots from her lance, dealing fire damage in her Valkyria form.
**Reference: Ream Beam from the Valkyria Chronicles franchise.
*Side Special - After Image: Vanishes & reappears in a blue flash forward.
**Reference: After Image also from Dengeki Bunko: Fighting Climax.
*Up Special - Air Raid: Does a rising shield bash upward.
**Reference: Air Raid also from Dengeki Bunko: Fighting Climax.
*Down Special - Ruhm: Takes out her machine gun & starts firing before putting it down & has to wait before she could use it again.
**Reference: Ruhm also from the Valkyria Chronicles franchise.
*Final Smash - War Dance of Valkyria/Final Flame (Valkyria): Either says “Leave this to me!” or “I never miss.” as she raises her lance upward as it flashes with blue energy before pointing it forward & releasing a large beam forward or says “I'll not go out quietly...” as she rises into the air while glowing intensely & create a detonation large enough to cover most stages, insta-KO’ing herself & any heavily damaged opponents.
**Reference: War Dance of Valkyria & Flash Line also from Dengeki Bunko: Fighting Climax & her Final Flame attack from the Valkyria Chronicles franchise.
==Snake==
	The main protagonist of Metal Gear Solid & the false protagonist of Metal Gear Solid 2: Sons of Liberty. A clone of the Big Boss formerly affiliated with FOXHOUND who engaged in many dangerous espionage missions.
*Neutral Attack - Jab/Straight/Rolling Sobat: Does 2 punches, followed by a spinning hook kick.
**Reference: The Punch + Punch + Kick combo from the original Metal Gear Solid, Metal Gear Solid: The Twin Snakes & Metal Gear Solid 2: Sons of Liberty.
*Forward Tilt - Knee Kick/Hammer Knuckle: Does a forward knee-thrust, followed with a swing.
**Reference: A cutscene of him fighting Gray Fox also from The Twin Snakes.
*Up Tilt - Upward Kick: Does an upward scorpion kick.
*Down Tilt - Crawl Attack: Does a low spin kick while prone.
*Dash Attack - Forward Roll: Does a somersault tackle forward.
**Reference: His roll from the Metal Gear franchise.
*Forward Smash - Rocket Launcher: Takes out an RPG-7 rocket launcher & aims it at the ground directly in front of himself, causing a huge explosion.
*Up Smash - Mortar: Slams a mortar in front of himself & fires a shell into the air before it falls to the ground & explodes.
*Down Smash - Double Low Kick: Does a double-sided kick around himself.
*Neutral Aerial - Quadruple Kick: Does 4 kicks in quick succession.
*Forward Aerial - Heel Dop: Does a midair axe kick, meteor smashing opponents.
*Back Aerial - Double-Footed Kick: Dropkicks behind himself.
*Up Aerial - Inverted Handstand Kick: Dropkicks straight upwards.
*Down Aerial - Trampling Kick: Does 4 subsequent stomps below himself.
*Grab: Reaches in front of himself with both of his arms, holding his opponent in a restraining choke-hold.
**Reference: How he grabs enemies also from Solid.
*Pummel - Strangle: Tightens his choke-hold.
*Forward Throw - Throw Down: Twists the opponent's arms behind their back, steps his leg forward & forcefully shoves them into the ground.
**Reference: His primary throw also from Solid & Metal Gear Solid 2: Sons of Liberty.
*Back Throw - Pull Down: Does a sasae tsurikomi ashi, shifting the restrained opponent towards him, trips them with a legsweep & flips them over, slamming them on the ground behind himself.
*Up Throw - Body Drop: Suplexes his opponent, slamming them back-first.
*Down Throw - Silent Takedown: Lays the opponent on the floor.
**Reference: The silent takedowns from the Metal Gear Solid franchise
*Front Floor Attack: Kicks on 1 side & punches on the other while getting up.
*Back Floor Attack: Does a double-footed sweep kick around himself while getting up.
*Trip Floor Attack: Kicks to both sides of himself while getting up.
*Edge Attack: Does a sweep kick while climbing up.
*Neutral Special - Hand Grenade: Pulls out a grenade, takes off the safety pin & throws it as it explodes.
**Reference: Grenades from the Metal Gear franchise.
*Side Special - Tranquilizer: Shoots a small tranquilizing projectile out of a gun that puts a grounded opponent to sleep.
**Reference: The tranquilizer also from Solid.
*Up Special - Cypher: Grabs onto a flying reconnaissance camera & slowly hovers upward before letting go.
**Reference: Cyphers also from Sons of Liberty.
*Down Special - C4: Bends down & plants a C4 on the ground, sticks it to a wall, to an opponent or drops it straight down in the air & then takes out a remote detonator & detonates it if pressed again, dealing fire damage.
**Reference: C4s from Metal Gear Solid 3: Snake Eater & Metal Gear Solid 4: Guns of the Patriots.
*Final Smash - Covering Fire: Tosses a flare grenade, exclaims "It's showtime!", crouches & puts his hand up to his ear, causing a crosshair to appear & lock onto any opponents in them as several missiles are launched.	
*Neutral Attack - Jab/Straight/Rolling Sobat: Does 2 punches, followed by a spinning hook kick.
**Reference: The Punch + Punch + Kick combo from the original Metal Gear Solid, Metal Gear Solid: The Twin Snakes & Metal Gear Solid 2: Sons of Liberty.
*Forward Tilt - Knee Kick/Hammer Knuckle: Does a forward knee-thrust, followed with a swing.
**Reference: A cutscene of him fighting Gray Fox also from The Twin Snakes.
*Up Tilt - Upward Kick: Does an upward scorpion kick.
*Down Tilt - Crawl Attack: Does a low spin kick while prone.
*Dash Attack - Forward Roll: Does a somersault tackle forward.
**Reference: His roll from the Metal Gear franchise.
*Forward Smash - Rocket Launcher: Takes out an RPG-7 rocket launcher & aims it at the ground directly in front of himself, causing a huge explosion.
*Up Smash - Mortar: Slams a mortar in front of himself & fires a shell into the air before it falls to the ground & explodes.
*Down Smash - Double Low Kick: Does a double-sided kick around himself.
*Neutral Aerial - Quadruple Kick: Does 4 kicks in quick succession.
*Forward Aerial - Heel Dop: Does a midair axe kick, meteor smashing opponents.
*Back Aerial - Double-Footed Kick: Dropkicks behind himself.
*Up Aerial - Inverted Handstand Kick: Dropkicks straight upwards.
*Down Aerial - Trampling Kick: Does 4 subsequent stomps below himself.
*Grab: Reaches in front of himself with both of his arms, holding his opponent in a restraining choke-hold.
**Reference: How he grabs enemies also from Solid.
*Pummel - Strangle: Tightens his choke-hold.
*Forward Throw - Throw Down: Twists the opponent's arms behind their back, steps his leg forward & forcefully shoves them into the ground.
**Reference: His primary throw also from Solid & Metal Gear Solid 2: Sons of Liberty.
*Back Throw - Pull Down: Does a sasae tsurikomi ashi, shifting the restrained opponent towards him, trips them with a legsweep & flips them over, slamming them on the ground behind himself.
*Up Throw - Body Drop: Suplexes his opponent, slamming them back-first.
*Down Throw - Silent Takedown: Lays the opponent on the floor.
**Reference: The silent takedowns from the Metal Gear Solid franchise
*Front Floor Attack: Kicks on 1 side & punches on the other while getting up.
*Back Floor Attack: Does a double-footed sweep kick around himself while getting up.
*Trip Floor Attack: Kicks to both sides of himself while getting up.
*Edge Attack: Does a sweep kick while climbing up.
*Neutral Special - Hand Grenade: Pulls out a grenade, takes off the safety pin & throws it as it explodes.
**Reference: Grenades from the Metal Gear franchise.
*Side Special - Tranquilizer: Shoots a small tranquilizing projectile out of a gun that puts a grounded opponent to sleep.
**Reference: The tranquilizer also from Solid.
*Up Special - Cypher: Grabs onto a flying reconnaissance camera & slowly hovers upward before letting go.
**Reference: Cyphers also from Sons of Liberty.
*Down Special - C4: Bends down & plants a C4 on the ground, sticks it to a wall, to an opponent or drops it straight down in the air & then takes out a remote detonator & detonates it if pressed again, dealing fire damage.
**Reference: C4s from Metal Gear Solid 3: Snake Eater & Metal Gear Solid 4: Guns of the Patriots.
*Final Smash - Covering Fire: Tosses a flare grenade, exclaims "It's showtime!", crouches & puts his hand up to his ear, causing a crosshair to appear & lock onto any opponents in them as several missiles are launched.
==Simon==
	The main protagonist of the original Castlevania & Castlevania II: Simon's Quest as well as its remake Castlevania Chronicles & 1 of the playable characters of Castlevania Judgment & Castlevania: Grimoire of Souls. A member of the Belmont clan who took up the mantle to save Wallachia & the world from Dracula's shadowy rule.
*Neutral Attack - Short Bash/2nd Bash/Whip Rush/Whip Finish/Whip Twirl (Held): Swings the Vampire Killer twice while holding it lengthwise, which can be cancelled into either having him rapidly spin it & ends with a final uppercut or hold it out & manually twirl it around if held.
**Reference: Whip Twirl from Super Castlevanian IV.
*Forward Tilt - Level Swing: Does a whip strike forward, but if held, will also transition into the Whip Twirl.
**Reference: His attack animation from the Castlevania franchise.
*Up Tilt - Wide Shake: Does a quick whip twirl in a lasso-like fashion that covers above his head.
*Down Tilt - Sliding/Sliding Kick: Does a slide kick, allowing him to duck under projectiles & then a jumping kick if pressed again.
**Reference: Richter's Slide & Jumping Slide from Castlevania: Symphony of the Night.
*Dash Attack - Tackle: Dashes while twirling the Vampire Killer.
**Reference: Richter's Blade Dash also from Symphony of the Night.
*Forward Smash - Full Swing: Rears back before performing a long-ranged whip crack while taking a step forward.
**Reference: His attack animation from the Castlevania franchise.
*Up Smash - Bat Killer: Does a vertical whip crack.
**Reference: How he whips above himself also from IV.
*Down Smash - Whirlwind: Drags the Vampire Killer across the ground from forward to back.
*Neutral Aerial - Round Guard: Twirls the Vampire Killer around his body.
**Reference: The aerial Whip Twirl also from IV.
*Forward Aerial - Aerial Swing: Rears back & does a long-ranged whip crack forward, which can serve as a tether recovery.
**Reference: The jumping whip attack from the Castlevania franchise.
*Back Aerial - Aerial Back Swing: Rears back & does a long-ranged whip crack behind himself, which can also serve as a tether recovery.
*Up Aerial - Aerial Top Swing: Rears back & does a long-ranged whip crack directly above himself, which can also serve as a tether recovery.
**Reference: How he whips above himself also from IV.
*Down Aerial - Jump Kick: Does a divekick, meteor smashing opponents.
**Reference: The divekick he & Richter could do from the Castlevania franchise.
*Grab - Binding Whip: Whips the opponent towards himself, which can also serve as a tether recovery.
*Pummel - Kneebutt: Knees the opponent.
*Forward Throw - Swing Throw: Spins once & flings the opponent forward.
*Back Throw - Swing Back Throw: Flings the opponent backwards with both arms.
*Up Throw - Toss & Beat: Heaves the opponent into the air before lashing at them with the Vampire Killer.
*Down Throw - Slapdown: Does a choke-slam.
*Front Floor Attack: Kicks behind himself & then in front while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Kicks forward while climbing up.
*Neutral Special - Axe: Throws an axe that travels at a high parabolic arc.
**Reference: The Axe sub-weapon from the Castlevania franchise.
*Side Special - Cross: Flings a silver cross projectile, occasionally saying "Begone!".
**Reference: The Cross sub-weapon from the Castlevania franchise.
*Up Special - Ring Grapple: A ring-shaped grapple appears & he uses it to swing himself forward a great distance & slightly upwards.
**Reference: The rings he could grapple from the Castlevania franchise.
*Down Special - Holy Water: Drops a flask of Holy Water diagonally downwards, which bursts & unleashes a flame pillar, dealing fire damage.
**Reference: The Holy Water sub-weapon from the Castlevania franchise.
*Final Smash - Grand Cross: Summons a large coffin in front of himself, sucking in any caught opponents, grabs it with the Vampire Killer & hauls it skywards while saying "Out of my way!" & then unleashes Grand Cross while flexing & saying "Grand Cross!!", blasting it with magical crosses.
**Reference: Grand Cross from the Castlevania franchise.	
*Neutral Attack - Short Bash/2nd Bash/Whip Rush/Whip Finish/Whip Twirl (Held): Swings the Vampire Killer twice while holding it lengthwise, which can be cancelled into either having him rapidly spin it & ends with a final uppercut or hold it out & manually twirl it around if held.
**Reference: Whip Twirl from Super Castlevanian IV.
*Forward Tilt - Level Swing: Does a whip strike forward, but if held, will also transition into the Whip Twirl.
**Reference: His attack animation from the Castlevania franchise.
*Up Tilt - Wide Shake: Does a quick whip twirl in a lasso-like fashion that covers above his head.
*Down Tilt - Sliding/Sliding Kick: Does a slide kick, allowing him to duck under projectiles & then a jumping kick if pressed again.
**Reference: Richter's Slide & Jumping Slide from Castlevania: Symphony of the Night.
*Dash Attack - Tackle: Dashes while twirling the Vampire Killer.
**Reference: Richter's Blade Dash also from Symphony of the Night.
*Forward Smash - Full Swing: Rears back before performing a long-ranged whip crack while taking a step forward.
**Reference: His attack animation from the Castlevania franchise.
*Up Smash - Bat Killer: Does a vertical whip crack.
**Reference: How he whips above himself also from IV.
*Down Smash - Whirlwind: Drags the Vampire Killer across the ground from forward to back.
*Neutral Aerial - Round Guard: Twirls the Vampire Killer around his body.
**Reference: The aerial Whip Twirl also from IV.
*Forward Aerial - Aerial Swing: Rears back & does a long-ranged whip crack forward, which can serve as a tether recovery.
**Reference: The jumping whip attack from the Castlevania franchise.
*Back Aerial - Aerial Back Swing: Rears back & does a long-ranged whip crack behind himself, which can also serve as a tether recovery.
*Up Aerial - Aerial Top Swing: Rears back & does a long-ranged whip crack directly above himself, which can also serve as a tether recovery.
**Reference: How he whips above himself also from IV.
*Down Aerial - Jump Kick: Does a divekick, meteor smashing opponents.
**Reference: The divekick he & Richter could do from the Castlevania franchise.
*Grab - Binding Whip: Whips the opponent towards himself, which can also serve as a tether recovery.
*Pummel - Kneebutt: Knees the opponent.
*Forward Throw - Swing Throw: Spins once & flings the opponent forward.
*Back Throw - Swing Back Throw: Flings the opponent backwards with both arms.
*Up Throw - Toss & Beat: Heaves the opponent into the air before lashing at them with the Vampire Killer.
*Down Throw - Slapdown: Does a choke-slam.
*Front Floor Attack: Kicks behind himself & then in front while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Kicks forward while climbing up.
*Neutral Special - Axe: Throws an axe that travels at a high parabolic arc.
**Reference: The Axe sub-weapon from the Castlevania franchise.
*Side Special - Cross: Flings a silver cross projectile, occasionally saying "Begone!".
**Reference: The Cross sub-weapon from the Castlevania franchise.
*Up Special - Ring Grapple: A ring-shaped grapple appears & he uses it to swing himself forward a great distance & slightly upwards.
**Reference: The rings he could grapple from the Castlevania franchise.
*Down Special - Holy Water: Drops a flask of Holy Water diagonally downwards, which bursts & unleashes a flame pillar, dealing fire damage.
**Reference: The Holy Water sub-weapon from the Castlevania franchise.
*Final Smash - Grand Cross: Summons a large coffin in front of himself, sucking in any caught opponents, grabs it with the Vampire Killer & hauls it skywards while saying "Out of my way!" & then unleashes Grand Cross while flexing & saying "Grand Cross!!", blasting it with magical crosses.
**Reference: Grand Cross from the Castlevania franchise.
==Bomberman==
	The main protagonist of the Bomberman franchise. 1 of the members of the Bomberman Brothers who serves as a protector of Planet Bomber, protecting it from intergalactic threats with his ability to generate bombs as he travels through mazes.
*Neutral Attack: Does 2 punches & then a kick.
**Reference: His 3-hit combo from DreamMix TV Fighters.
*Forward Tilt - Bomb Punch: Throws a cross punch.
**Reference: The Boxing Glove power-up from the Bomberman franchise.
*Up Tilt: Does a headbutt upward.
*Down Tilt: Does a sweep kick.
*Dash Attack: Does a running headbutt tackle.
*Forward Smash - Navarm Bomb: Throws an Navarm Bomb forward, which explodes into a lava pillar, dealing fire damage.
**Reference: Navarm Bombs from Bomberman 64: The 2nd Attack.
*Up Smash - Ice Bomb: Tosses an Ice Bomb above himself, freezing opponents.
**Reference: Ice Bomb from the Bomberman franchise.
*Down Smash - Thunder Bomb: Throws a Thunder Bomb below himself, causing an electric field around himself, dealing electric damage.
**Reference: Thunder Bomb from the Bomberman franchise.
*Neutral Aerial: Spins around in place.
*Forward Aerial: Does a double axe-handle forward.
*Back Aerial: Does a dropkick behind himself.
*Up Aerial: Tosses a bomb above himself.
*Down Aerial: Does a downward headbutt, meteor smashing opponents.
*Grab: Sticks both arms out.
*Pummel: Headbutts the opponent.
*Forward Throw: Throws the opponent forward while falling on his face.
*Back Throw: Spins the opponent around & throws them over his shoulder.
*Up Throw: Throws them diagonally upwards & then throws a bomb at them.
*Down Throw: Tosses his opponent & blows them up with a bomb.
*Front Floor Attack: Kicks on both sides of himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Kicks with both legs while quickly climbing up.
*Neutral Special - Bomb/Bomb Pump (Held): Places a bomb under himself, which explodes, but can pump it if held, increasing its size & damage.
**Reference: How he can produced bombs & pump them bigger from the Bomberman franchise.
*Side Special - Line Bomb: Conjures a row of bombs that explode.
**Reference: The Line Bomb power-up from the Bomberman franchise.
*Up Special - Jetpack: Charges up before flying upward with a jetpack.
**Reference: The Rocket item from Bomberman Blast.
*Down Special - Bomb Kick: Spawns a bomb & kicks it forward before it explodes.
**Reference: Kick from the Bomberman franchise.
*Final Smash - Revenge Cart: Flies into the air & hops inside of a Revenge Cart as he rides across the borders of the screen & tosses down bombs at opponents before dropping a Super Red Pump Up Bomb.
**Reference: Revenge Cart from the Bomberman franchise.	
*Neutral Attack: Does 2 punches & then a kick.
**Reference: His 3-hit combo from DreamMix TV Fighters.
*Forward Tilt - Bomb Punch: Throws a cross punch.
**Reference: The Boxing Glove power-up from the Bomberman franchise.
*Up Tilt: Does a headbutt upward.
*Down Tilt: Does a sweep kick.
*Dash Attack: Does a running headbutt tackle.
*Forward Smash - Navarm Bomb: Throws an Navarm Bomb forward, which explodes into a lava pillar, dealing fire damage.
**Reference: Navarm Bombs from Bomberman 64: The 2nd Attack.
*Up Smash - Ice Bomb: Tosses an Ice Bomb above himself, freezing opponents.
**Reference: Ice Bomb from the Bomberman franchise.
*Down Smash - Thunder Bomb: Throws a Thunder Bomb below himself, causing an electric field around himself, dealing electric damage.
**Reference: Thunder Bomb from the Bomberman franchise.
*Neutral Aerial: Spins around in place.
*Forward Aerial: Does a double axe-handle forward.
*Back Aerial: Does a dropkick behind himself.
*Up Aerial: Tosses a bomb above himself.
*Down Aerial: Does a downward headbutt, meteor smashing opponents.
*Grab: Sticks both arms out.
*Pummel: Headbutts the opponent.
*Forward Throw: Throws the opponent forward while falling on his face.
*Back Throw: Spins the opponent around & throws them over his shoulder.
*Up Throw: Throws them diagonally upwards & then throws a bomb at them.
*Down Throw: Tosses his opponent & blows them up with a bomb.
*Front Floor Attack: Kicks on both sides of himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Kicks with both legs while quickly climbing up.
*Neutral Special - Bomb/Bomb Pump (Held): Places a bomb under himself, which explodes, but can pump it if held, increasing its size & damage.
**Reference: How he can produced bombs & pump them bigger from the Bomberman franchise.
*Side Special - Line Bomb: Conjures a row of bombs that explode.
**Reference: The Line Bomb power-up from the Bomberman franchise.
*Up Special - Jetpack: Charges up before flying upward with a jetpack.
**Reference: The Rocket item from Bomberman Blast.
*Down Special - Bomb Kick: Spawns a bomb & kicks it forward before it explodes.
**Reference: Kick from the Bomberman franchise.
*Final Smash - Revenge Cart: Flies into the air & hops inside of a Revenge Cart as he rides across the borders of the screen & tosses down bombs at opponents before dropping a Super Red Pump Up Bomb.
**Reference: Revenge Cart from the Bomberman franchise.
==Mega Man==
	The main protagonist of the classic Mega Man franchise. A Robot Master that was created by Dr. Light as a lab assistant of his but was later upgraded into a super fighting robot to battle Dr. Wily after his betrayal.
*Neutral Attack - Mega Buster: Fires up to 3 shots from his Mega Buster.
**Reference: His standard attack from the Mega Man franchise.
*Forward Tilt - Mega Buster: Behaves identically to his Neutral Attack, except he can fire while running forwards.
**Reference: Him being able to shoot while moving from the Mega Man franchise.
*Up Tilt - Mega Upper: Does a quick rising uppercut.
**Reference: Mega Upper from Mega Man 2: The Power Fighters.
*Down Tilt - Sliding: Does a slide kick.
**Reference: The sliding he got from Mega Man 3.
*Dash Attack - Pile Driver: Rams into opponents with a jackhammer drill, which shoves them off with an explosion.
**Reference: Pile Driver from Mega Man 11.
*Forward Smash - Charge Shot: Charges up energy in his Mega Buster before firing off a bigger & more powerful burst.
**Reference: Charge Shot from the Mega Man franchise.
*Up Smash - Spark Shock: Turns both of his hands into electrodes, creating a surge of electricity above himself, dealing electric damage.
**Reference: Spark Shock also from 3.
*Down Smash - Block Dropper: Creates 2 rock blocks that fall around himself.
**Reference: Block Dropper also from 11.
*Neutral Aerial - Mega Buster: Behaves identically to his Neutral Attack & Forward Tilt, except he fires while jumping or falling in the air.
**Reference: Him firing while being in the air from the Mega Man franchise.
*Forward Aerial - Rolling Cutter: Shoots a scissor-like projectile forward.
**Reference: Rolling Cutter from the original Mega Man.
*Back Aerial - Slash Claw: Quickly turns around & swings his arm, generating 3 crescent-shaped energy trails behind himself.
**Reference: Slash Claw from Mega Man 7.
*Up Aerial - Air Shooter: Fires a small tornado straight above himself.
**Reference: Air Shooter from Mega Man 2.
*Down Aerial - Hard Knuckle: Points his fist straight downwards & fires it as a short-ranged projectile, spiking opponents.
**Reference: Hard Knuckle also from 3.
*Grab - Super Arm: Grabs his opponent with 1 hand & lifts them.
**Reference: Super Arm also from the original Mega Man.
*Pummel - Super Squeeze: Squeezes his opponent with his Super Arm.
*Forward Throw - Super Arm Throw: Throws the opponent forward.
*Back Throw - Super Arm Back Throw: Turns around & throws the opponent behind himself.
*Up Throw - Super Arm Top Throw: Throws the opponent upward.
*Down Throw - Super Arm Bottom Throw: Throws the opponent downward.
*Front Floor Attack: Sweep kicks in a circle around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack but hits behind himself 1st.
*Trip Floor Attack: Kicks both feet out while spinning & getting up.
*Edge Attack: Jumps up & does a kick.
*Neutral Special - Metal Blade: Throws a spinning saw blade projectile that can be thrown in 1 of 8 different directions.
**Reference: Metal Blade also from 2.
*Side Special - Chain Blast: Fires a bomb that flies slowly forward & sticks to opponents, can chain together up to 4 bombs at once & can either wait for them to explode.
**Reference: Chain Blast also from 11.
*Up Special - Rush Coil: Briefly summons Rush before springing into the air & can be jumped on again before disappearing.
**Reference: Rush from the Mega Man franchise.
*Down Special - Jewel Satellite: Summons jewels that orbit around himself & can reflect projectiles as well as thrown at his opponents.
**Reference: Jewel Satellite from Mega Man 9.
*Final Smash - Mega Legends: Fires a Black Hole Bomb & sucks any caught opponents in as Proto Man, Bass, X, MegaMan.EXE, Volnutt, Geo Stelar, Aile & Vent join him & they all fire their Mega Busters at them with him.
**Reference: Black Hole Bomb also from 9, Proto Man & Bass from the original Mega Man franchise, X from the Mega Man X franchise, MegaMan.EXE from the Mega Man Battle Network franchise, Volnutt from the Mega Man Legends franchise, Geo-Stelar from the Mega Man Star Force franchise & Aile & Vent from the Mega Man ZX franchise.	
*Neutral Attack - Mega Buster: Fires up to 3 shots from his Mega Buster.
**Reference: His standard attack from the Mega Man franchise.
*Forward Tilt - Mega Buster: Behaves identically to his Neutral Attack, except he can fire while running forwards.
**Reference: Him being able to shoot while moving from the Mega Man franchise.
*Up Tilt - Mega Upper: Does a quick rising uppercut.
**Reference: Mega Upper from Mega Man 2: The Power Fighters.
*Down Tilt - Sliding: Does a slide kick.
**Reference: The sliding he got from Mega Man 3.
*Dash Attack - Pile Driver: Rams into opponents with a jackhammer drill, which shoves them off with an explosion.
**Reference: Pile Driver from Mega Man 11.
*Forward Smash - Charge Shot: Charges up energy in his Mega Buster before firing off a bigger & more powerful burst.
**Reference: Charge Shot from the Mega Man franchise.
*Up Smash - Spark Shock: Turns both of his hands into electrodes, creating a surge of electricity above himself, dealing electric damage.
**Reference: Spark Shock also from 3.
*Down Smash - Block Dropper: Creates 2 rock blocks that fall around himself.
**Reference: Block Dropper also from 11.
*Neutral Aerial - Mega Buster: Behaves identically to his Neutral Attack & Forward Tilt, except he fires while jumping or falling in the air.
**Reference: Him firing while being in the air from the Mega Man franchise.
*Forward Aerial - Rolling Cutter: Shoots a scissor-like projectile forward.
**Reference: Rolling Cutter from the original Mega Man.
*Back Aerial - Slash Claw: Quickly turns around & swings his arm, generating 3 crescent-shaped energy trails behind himself.
**Reference: Slash Claw from Mega Man 7.
*Up Aerial - Air Shooter: Fires a small tornado straight above himself.
**Reference: Air Shooter from Mega Man 2.
*Down Aerial - Hard Knuckle: Points his fist straight downwards & fires it as a short-ranged projectile, spiking opponents.
**Reference: Hard Knuckle also from 3.
*Grab - Super Arm: Grabs his opponent with 1 hand & lifts them.
**Reference: Super Arm also from the original Mega Man.
*Pummel - Super Squeeze: Squeezes his opponent with his Super Arm.
*Forward Throw - Super Arm Throw: Throws the opponent forward.
*Back Throw - Super Arm Back Throw: Turns around & throws the opponent behind himself.
*Up Throw - Super Arm Top Throw: Throws the opponent upward.
*Down Throw - Super Arm Bottom Throw: Throws the opponent downward.
*Front Floor Attack: Sweep kicks in a circle around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack but hits behind himself 1st.
*Trip Floor Attack: Kicks both feet out while spinning & getting up.
*Edge Attack: Jumps up & does a kick.
*Neutral Special - Metal Blade: Throws a spinning saw blade projectile that can be thrown in 1 of 8 different directions.
**Reference: Metal Blade also from 2.
*Side Special - Chain Blast: Fires a bomb that flies slowly forward & sticks to opponents, can chain together up to 4 bombs at once & can either wait for them to explode.
**Reference: Chain Blast also from 11.
*Up Special - Rush Coil: Briefly summons Rush before springing into the air & can be jumped on again before disappearing.
**Reference: Rush from the Mega Man franchise.
*Down Special - Jewel Satellite: Summons jewels that orbit around himself & can reflect projectiles as well as thrown at his opponents.
**Reference: Jewel Satellite from Mega Man 9.
*Final Smash - Mega Legends: Fires a Black Hole Bomb & sucks any caught opponents in as Proto Man, Bass, X, MegaMan.EXE, Volnutt, Geo Stelar, Aile & Vent join him & they all fire their Mega Busters at them with him.
**Reference: Black Hole Bomb also from 9, Proto Man & Bass from the original Mega Man franchise, X from the Mega Man X franchise, MegaMan.EXE from the Mega Man Battle Network franchise, Volnutt from the Mega Man Legends franchise, Geo-Stelar from the Mega Man Star Force franchise & Aile & Vent from the Mega Man ZX franchise.
==Ryu==
	The main protagonist of the Street Fighter franchise. A skilled fighter that has participated in many tournaments & was trained by Gouken in the art of Ansatsuken, despite having to deal with the Satsui no Hado inside.
*Neutral Attack - Jab/Body Blow/Hook/Upper (Held, Close)/Mawashi Geri (Held-Far): If tapped, he does a jab, followed by a short straight-punch & then a hook. If held close to the opponent, he does an uppercut, but if held far away, he does a spinning hook kick.
**Reference: His standing light punch from Street Fighter II, close standing medium punch from Street Fighter III, standing hard punch also from III & his standing heavy kick also from II.
*Forward Tilt - Hook (Tapped, Close)/Side Kick (Tapped, Far)/Collarbone Breaker (Held): If tapped close to the opponent, he does an inward hook, but if tapped far away, he does a yoko geri kick. If held, he does an overhand punch.
**Reference: His standing medium kick also from /II, close medium punch also from II & Collarbone Breaker from Super Street Fighter II Turbo.
*Up Tilt - Elbow Strike (Tapped)/Upper (Held): If tapped, he does the sok ngat. If held, he does an uppercut.
**Reference: His close standing light punch also from II & close standing heavy punch also from III.
*Down Tilt - Light Ankle Kick (Tapped)/Heavy Ankle Kick (Held): If tapped, he does a crouching Hapkido shin kick. If held, he does a lunging, Hapkido-style shin kick.
**Reference: His crouching light kick & crouching medium kick also from II.
*Dash Attack - Tobisokuto: Does a flying kick.
**Reference: His original jumping medium & heavy kicks from the Street Fighter Alpha/Zero franchise.
*Forward Smash - Joudan Sokutogeri: Does a side kick forward.
**Reference: Joudan Sokutogeri also from III.
*Up Smash - Thrust Upper: Squats & rises to throw an uppercut.
**Reference: His crouching heavy punch from the original Street Fighter, albeit with its animation from III.
*Down Smash - Kaiten Ashibarai: Does a legsweep.
**Reference: His crouching heavy kick also from II.
*Neutral Aerial - Knee Drop: Does a downward angled knee strike.
**Reference: His diagonal jumping light kick also from II.
*Forward Aerial - Tobigeri: Does a flying kick forward.
**Reference: His diagonal jumping medium * heavy kick also from II.
*Back Aerial - Senpukyaku: Does an outside crescent kick behind himself.
**Reference: His vertical jumping heavy kick also from II.
*Up Aerial - Sukui Tsuki: Does an uppercut.
**Reference: His diagonal jumping medium punch also from Turbo.
*Down Aerial - Straight Punch: Does a downward angled cross punch, meteor smashing opponents.
**Reference: His jumping medium & heavy punch also from II.
*Grab: Reaches out.
**Reference: His grab animation also from III.
*Pummel - Hizageri: Knees the opponent.
**Reference: Ken's Tsukami Hizageri throw from the Street Fighter Alpha/Zero franchise.
*Forward Throw - Seoi Throw: Does the seoi nage.
**Reference: His punch throw also from II.
*Back Throw - Somersault Throw: Does the tomoe nage.
**Reference: His kick throw also from II.
*Up Throw - Heel Drop: Does a stretch kick transitioned into an axe kick.
*Down Throw - Tile Breaker: Pins the opponent & does a knifehand strike.
**Reference: The brick breaking bonus gamealso from the original Street Fighter & Akuma's Shurettō throw from Street Fighter IV.
*Front Floor Attack: Kicks behind himself & then in front while getting up.
**Reference: His crouching heavy kick also from III.
*Back Floor Attack: Kicks around himself while getting up.
*Trip Floor Attack: Same as Front Floor Attack.
*Edge Attack: Does a crouching shin kick while climbing up.
*Neutral Special - Hadoken: Launches a blue ki blast forward, yelling "Hadoken!", but can do a stronger version by inputting either ↓↘→+A/B or ↓→+A/B.
**Reference: Hadoken from the Street Fighter franchise.
*Side Special - Tatsumaki Senpukyaku: Does a jumping spinning crescent kick, saying "Tatsumaki Senpukyaku!" in the process, but can do a stronger version by inputting either ↓↙←+A/B or ↓←+A/B.
**Reference: Tatsumaki Senpukyaku from the Street Fighter franchise.
*Up Special - Shoryuken: Does a leaping uppercut, while yelling "Shoryuken!", becoming stronger by inputting →↓↘+A/B.
**Reference: Shoryuken from the Street Fighter franchise.
*Down Special - Focus Attack: Assumes a focused stance while emitting a black aura & throws a short straight punch that crumples opponents if charged.
**Reference: Focus Attacks from all version of IV.
*Command Input - Shakunetsu Hadoken: Says "Shakunetsu!" & fires an even stronger Hadoken by inputting either ←↙↓↘→+A/B or ←↓→+A/B.
**Reference: Shakunetsu Hadoken from the Street Fighter franchise.
*Final Smash - Shin Shoryuken/Denjin Hadoken: At direct range, he does a gut punch with 1 fist, then a chin strike with the other, then a knee strike & ends with an uppercut, while saying "Shin…SHORYUKEN!!", dealing electric damage. At any other range, he transforms into his Power of Nothingness form & fires a much larger Hadoken while saying "Denjin….HADOKEN!!" that vacuums nearby opponents into it before dragging them a distance across the screen & exploding.
**Reference: Shin Shoryuken & Denjin Hadoken from the Street Fighter franchise.	
*Neutral Attack - Jab/Body Blow/Hook/Upper (Held, Close)/Mawashi Geri (Held-Far): If tapped, he does a jab, followed by a short straight-punch & then a hook. If held close to the opponent, he does an uppercut, but if held far away, he does a spinning hook kick.
**Reference: His standing light punch from Street Fighter II, close standing medium punch from Street Fighter III, standing hard punch also from III & his standing heavy kick also from II.
*Forward Tilt - Hook (Tapped, Close)/Side Kick (Tapped, Far)/Collarbone Breaker (Held): If tapped close to the opponent, he does an inward hook, but if tapped far away, he does a yoko geri kick. If held, he does an overhand punch.
**Reference: His standing medium kick also from /II, close medium punch also from II & Collarbone Breaker from Super Street Fighter II Turbo.
*Up Tilt - Elbow Strike (Tapped)/Upper (Held): If tapped, he does the sok ngat. If held, he does an uppercut.
**Reference: His close standing light punch also from II & close standing heavy punch also from III.
*Down Tilt - Light Ankle Kick (Tapped)/Heavy Ankle Kick (Held): If tapped, he does a crouching Hapkido shin kick. If held, he does a lunging, Hapkido-style shin kick.
**Reference: His crouching light kick & crouching medium kick also from II.
*Dash Attack - Tobisokuto: Does a flying kick.
**Reference: His original jumping medium & heavy kicks from the Street Fighter Alpha/Zero franchise.
*Forward Smash - Joudan Sokutogeri: Does a side kick forward.
**Reference: Joudan Sokutogeri also from III.
*Up Smash - Thrust Upper: Squats & rises to throw an uppercut.
**Reference: His crouching heavy punch from the original Street Fighter, albeit with its animation from III.
*Down Smash - Kaiten Ashibarai: Does a legsweep.
**Reference: His crouching heavy kick also from II.
*Neutral Aerial - Knee Drop: Does a downward angled knee strike.
**Reference: His diagonal jumping light kick also from II.
*Forward Aerial - Tobigeri: Does a flying kick forward.
**Reference: His diagonal jumping medium * heavy kick also from II.
*Back Aerial - Senpukyaku: Does an outside crescent kick behind himself.
**Reference: His vertical jumping heavy kick also from II.
*Up Aerial - Sukui Tsuki: Does an uppercut.
**Reference: His diagonal jumping medium punch also from Turbo.
*Down Aerial - Straight Punch: Does a downward angled cross punch, meteor smashing opponents.
**Reference: His jumping medium & heavy punch also from II.
*Grab: Reaches out.
**Reference: His grab animation also from III.
*Pummel - Hizageri: Knees the opponent.
**Reference: Ken's Tsukami Hizageri throw from the Street Fighter Alpha/Zero franchise.
*Forward Throw - Seoi Throw: Does the seoi nage.
**Reference: His punch throw also from II.
*Back Throw - Somersault Throw: Does the tomoe nage.
**Reference: His kick throw also from II.
*Up Throw - Heel Drop: Does a stretch kick transitioned into an axe kick.
*Down Throw - Tile Breaker: Pins the opponent & does a knifehand strike.
**Reference: The brick breaking bonus gamealso from the original Street Fighter & Akuma's Shurettō throw from Street Fighter IV.
*Front Floor Attack: Kicks behind himself & then in front while getting up.
**Reference: His crouching heavy kick also from III.
*Back Floor Attack: Kicks around himself while getting up.
*Trip Floor Attack: Same as Front Floor Attack.
*Edge Attack: Does a crouching shin kick while climbing up.
*Neutral Special - Hadoken: Launches a blue ki blast forward, yelling "Hadoken!", but can do a stronger version by inputting either ↓↘→+A/B or ↓→+A/B.
**Reference: Hadoken from the Street Fighter franchise.
*Side Special - Tatsumaki Senpukyaku: Does a jumping spinning crescent kick, saying "Tatsumaki Senpukyaku!" in the process, but can do a stronger version by inputting either ↓↙←+A/B or ↓←+A/B.
**Reference: Tatsumaki Senpukyaku from the Street Fighter franchise.
*Up Special - Shoryuken: Does a leaping uppercut, while yelling "Shoryuken!", becoming stronger by inputting →↓↘+A/B.
**Reference: Shoryuken from the Street Fighter franchise.
*Down Special - Focus Attack: Assumes a focused stance while emitting a black aura & throws a short straight punch that crumples opponents if charged.
**Reference: Focus Attacks from all version of IV.
*Command Input - Shakunetsu Hadoken: Says "Shakunetsu!" & fires an even stronger Hadoken by inputting either ←↙↓↘→+A/B or ←↓→+A/B.
**Reference: Shakunetsu Hadoken from the Street Fighter franchise.
*Final Smash - Shin Shoryuken/Denjin Hadoken: At direct range, he does a gut punch with 1 fist, then a chin strike with the other, then a knee strike & ends with an uppercut, while saying "Shin…SHORYUKEN!!", dealing electric damage. At any other range, he transforms into his Power of Nothingness form & fires a much larger Hadoken while saying "Denjin….HADOKEN!!" that vacuums nearby opponents into it before dragging them a distance across the screen & exploding.
**Reference: Shin Shoryuken & Denjin Hadoken from the Street Fighter franchise.
==Chun-Li==
	A reoccurring character in the Street Fighter franchise. An expert martial artist & Interpol officer who relentlessly seeks revenge for the death of her father at the hands of Bison but desires a normal life.
*Neutral Attack - Yokusenyaku (Tapped)/Hakkei (Held, Close)/Hyakuretsukyaku (Mashed): If tapped, she does a palm thrust, then a straight kick & ends with a roundhouse kick. If held close to the opponent, she does a double palm thrust, but if held far away, she does a roundhouse kick. If mashed, she does a flurry of kicks.
**Reference: Her Standing Light Punch & Standing Light Kick from Street Fighter II, Yokusenyaku from Street Fighter V, Hakkei from Street Fighter III: 3rd Strike, her Standing Roundhouse Kick also from II & V & Hyakuretsykyaku from the Street Fighter franchise.
*Forward Tilt: If tapped close to the opponent, she does a knee strike. If tapped far away, she does a straight kick. If held, she does a straight punch forward.
**Reference: Her Close Standing Heavy Kick also from 3rd Strike, her Standard Medium Kick also from V & Standing Heavy Punch from the Street Fighter franchise.
*Up Tilt: If tapped, she does a high kick. If held, she does a high roundhouse kick.
**Reference: Her Standing Light Kick also from V & her Far Standing Medium Kick also from 3rd Strike.
*Down Tilt: If tapped, she does a crouching Hapkido shin kick. If held, she does a low swiping kick, tripping opponents.
**Reference: Her Crouching Light Kick & Crouching Medium Kick also from 3rd Strike.
*Dash Attack - Souseikyaku: Does a jumping straight kick forward.
**Reference: Souseikyaku also from V.
*Forward Smash - Hazanshu: Does an overhead flipping split kick forward.
**Reference: Hazanshu from the Street Fighter franchise.
*Up Smash - Tenkukyaku: Does a strong high kick upward.
**Reference: Tenkukyaku from the Street Fighter franchise.
*Down Smash - Gen Assassination Kick: Does a sweeping kick.
**Reference: Her Crouching Heavy Kick from the Street Fighter franchise.
*Neutral Aerial: Does a straight punch.
**Reference: Her Jumping Heavy Punch also from 3rd Strike.
*Forward Aerial: Does a straight kick forward.
**Reference: Her Jumping Medium Kick also from 3rd Strike.
*Back Aerial: Does a backward roundhouse kick.
**Reference: Her Jumping Heavy Kick also from 3rd Strike.
*Up Aerial: Does a rising kick upward.
**Reference: Her Jumping Light Kick also from 3rd Strike.
*Down Aerial - Yosokyaku: Stomps thrice below herself, meteor smashing opponents.
**Reference: Yosokyaku from the Street Fighter franchise.
*Grab: Reaches out with 1 arm.
**Reference: Her grab animation from the Street Fighter franchise.
*Pummel: Knees the opponent.
*Forward Throw - Koshuutou: Tosses the opponent forward with 1 arm.
**Reference: Koshuutou from the Street Fighter franchise.
*Back Throw - Tenshin Shushu: Vaults herself over the opponent & kicks them.
**Reference: Tenshin Shushu from the Street Fighter franchise.
*Up Throw: Throws her opponent up & hits them with a rising kick.
*Down Throw - Ryuseiraku: Slams her opponent into the ground.
**Reference: Ryuseiraku from the Street Fighter franchise.
*Front Floor Attack: Does a spinning kick while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Flips upward & then spins around with a stomping kick.
*Neutral Special - Kikoken: Puts her palms together & shoots a small energy ball forward while yelling "Kikoken!!", but can launch a stronger version by inputting ←↙↓↘→+A/B.
**Reference: Kikoken from the Street Fighter franchise.
*Side Special - Spinning Bird Kick: Jumps into the air, does the splits & then twirls her upside-down body, saying "Spinning Bird Kick!!", dealing more damage if held.
**Reference: Spinning Bird Kick from the Street Fighter franchise.
*Up Special - Tenshokyaku: Leaps upward & kicks while spinning repeatedly & saying "Tenshokyaku!!", traveling more distance if held.
**Reference: Tenshokyaku from the Street Fighter franchise.
*Down Special - Focus Attack: Like Ryu & Ken's version, but with a double palm thrust.
**Reference: Focus Attacks from all version of Street Fighter IV.
*Command Input 1 - Hazan Tenshokyaku: Launches a series of Tenshokyakus in rapid succession by inputting ↖↘↙↗+A/B.
**Reference: Hazan Tenshokyaku from the Street Fighter franchise.
*Command Input 2 - Hoyokusen: Delivers the Hyakuretsukyaku with 1 leg, does it again with her other leg & delivers a Tenkukyaku by inputting either ←↙↓←↙↓+A/B or ←↙↓+A/B.
**Reference: Hoyokusen from the Street Fighter franchise.
*Final Smash - Soten Ranka/Kikosho: At direct range, she circles her arms before snapping a kick to launch opponents upward before throwing rapid Wing Chun punches to their belly before hitting them with a spinning roundhouse kick to send them flying, crouches into her Serenity Stream stance before jumping up to them & ends with a Shichisei Senkuu Kyaku to their stomach. At any other range, she says "You ready for this?", gathers intense ki energy in her palms & then releases a stationary concussive blast forward.
**Reference: Soten Ranka from Street Fighter 6 & Kikosho from the Street Fighter franchise.	
*Neutral Attack - Yokusenyaku (Tapped)/Hakkei (Held, Close)/Hyakuretsukyaku (Mashed): If tapped, she does a palm thrust, then a straight kick & ends with a roundhouse kick. If held close to the opponent, she does a double palm thrust, but if held far away, she does a roundhouse kick. If mashed, she does a flurry of kicks.
**Reference: Her Standing Light Punch & Standing Light Kick from Street Fighter II, Yokusenyaku from Street Fighter V, Hakkei from Street Fighter III: 3rd Strike, her Standing Roundhouse Kick also from II & V & Hyakuretsykyaku from the Street Fighter franchise.
*Forward Tilt: If tapped close to the opponent, she does a knee strike. If tapped far away, she does a straight kick. If held, she does a straight punch forward.
**Reference: Her Close Standing Heavy Kick also from 3rd Strike, her Standard Medium Kick also from V & Standing Heavy Punch from the Street Fighter franchise.
*Up Tilt: If tapped, she does a high kick. If held, she does a high roundhouse kick.
**Reference: Her Standing Light Kick also from V & her Far Standing Medium Kick also from 3rd Strike.
*Down Tilt: If tapped, she does a crouching Hapkido shin kick. If held, she does a low swiping kick, tripping opponents.
**Reference: Her Crouching Light Kick & Crouching Medium Kick also from 3rd Strike.
*Dash Attack - Souseikyaku: Does a jumping straight kick forward.
**Reference: Souseikyaku also from V.
*Forward Smash - Hazanshu: Does an overhead flipping split kick forward.
**Reference: Hazanshu from the Street Fighter franchise.
*Up Smash - Tenkukyaku: Does a strong high kick upward.
**Reference: Tenkukyaku from the Street Fighter franchise.
*Down Smash - Gen Assassination Kick: Does a sweeping kick.
**Reference: Her Crouching Heavy Kick from the Street Fighter franchise.
*Neutral Aerial: Does a straight punch.
**Reference: Her Jumping Heavy Punch also from 3rd Strike.
*Forward Aerial: Does a straight kick forward.
**Reference: Her Jumping Medium Kick also from 3rd Strike.
*Back Aerial: Does a backward roundhouse kick.
**Reference: Her Jumping Heavy Kick also from 3rd Strike.
*Up Aerial: Does a rising kick upward.
**Reference: Her Jumping Light Kick also from 3rd Strike.
*Down Aerial - Yosokyaku: Stomps thrice below herself, meteor smashing opponents.
**Reference: Yosokyaku from the Street Fighter franchise.
*Grab: Reaches out with 1 arm.
**Reference: Her grab animation from the Street Fighter franchise.
*Pummel: Knees the opponent.
*Forward Throw - Koshuutou: Tosses the opponent forward with 1 arm.
**Reference: Koshuutou from the Street Fighter franchise.
*Back Throw - Tenshin Shushu: Vaults herself over the opponent & kicks them.
**Reference: Tenshin Shushu from the Street Fighter franchise.
*Up Throw: Throws her opponent up & hits them with a rising kick.
*Down Throw - Ryuseiraku: Slams her opponent into the ground.
**Reference: Ryuseiraku from the Street Fighter franchise.
*Front Floor Attack: Does a spinning kick while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Flips upward & then spins around with a stomping kick.
*Neutral Special - Kikoken: Puts her palms together & shoots a small energy ball forward while yelling "Kikoken!!", but can launch a stronger version by inputting ←↙↓↘→+A/B.
**Reference: Kikoken from the Street Fighter franchise.
*Side Special - Spinning Bird Kick: Jumps into the air, does the splits & then twirls her upside-down body, saying "Spinning Bird Kick!!", dealing more damage if held.
**Reference: Spinning Bird Kick from the Street Fighter franchise.
*Up Special - Tenshokyaku: Leaps upward & kicks while spinning repeatedly & saying "Tenshokyaku!!", traveling more distance if held.
**Reference: Tenshokyaku from the Street Fighter franchise.
*Down Special - Focus Attack: Like Ryu & Ken's version, but with a double palm thrust.
**Reference: Focus Attacks from all version of Street Fighter IV.
*Command Input 1 - Hazan Tenshokyaku: Launches a series of Tenshokyakus in rapid succession by inputting ↖↘↙↗+A/B.
**Reference: Hazan Tenshokyaku from the Street Fighter franchise.
*Command Input 2 - Hoyokusen: Delivers the Hyakuretsukyaku with 1 leg, does it again with her other leg & delivers a Tenkukyaku by inputting either ←↙↓←↙↓+A/B or ←↙↓+A/B.
**Reference: Hoyokusen from the Street Fighter franchise.
*Final Smash - Soten Ranka/Kikosho: At direct range, she circles her arms before snapping a kick to launch opponents upward before throwing rapid Wing Chun punches to their belly before hitting them with a spinning roundhouse kick to send them flying, crouches into her Serenity Stream stance before jumping up to them & ends with a Shichisei Senkuu Kyaku to their stomach. At any other range, she says "You ready for this?", gathers intense ki energy in her palms & then releases a stationary concussive blast forward.
**Reference: Soten Ranka from Street Fighter 6 & Kikosho from the Street Fighter franchise.
==Akuma==
	1 of the main antagonists of the Street Fighter franchise & the secondary antagonist of Tekken 7. Ryu's uncle who proclaims himself to be the "Master of the Fist" & like Ryu, is always seeking stronger opponents.
*Neutral Attack - Dongoken (Held): If tapped, he does a straight left punch, followed by a straight right punch & then a left body blow. If held, he does a punch & then an overhead shot with both hands.
**Reference: His Light Punch, Medium Punch & Close Heavy Punch from the Street Fighter franchise & his Heavy Punch from Street Fighter V.
*Forward Tilt - Zugaihasatsu (Tapped)/Kikokurenzan (Held): If tapped, he throws out a downward karate chop. If held, he does a high roundhouse kick.
**Reference: His Forward Medium Punch & Kikokurenzan also from V.
*Up Tilt: If tapped, he does a sok ngat elbow strike. If held, he does an axe kick.
**Reference: His close standing light punch from Street Fighter II & his Heavy Kick from the Street Fighter franchise.
*Down Tilt: If tapped, he does a crouching Hapkido shin kick. If held, he does a sweep kick.
**Reference: His crouching light kick also from II & his Crouching Heavy Kick from the Street Fighter franchise.
*Dash Attack: Jumps & does a straight left flying kick.
**Reference: His original jumping medium & heavy kick from the Street Fighter Alpha/Zero franchise.
*Forward Smash - Zugaihasatsu: Does a strong right chop forward.
**Reference: His Forward Heavy Punch also from V.
*Up Smash - Tenha: Does an upward palm strike.
**Reference: 1 of his Command Normals also from V.
*Down Smash: Punches the ground below him, causing a shockwave.
**Reference: His Taunt also from V.
*Neutral Aerial: Pushes his left palm forward.
**Reference: His Jumping Medium Punch from the Street Fighter franchise.
*Forward Aerial: Strikes diagonally downward in front of himself with a jab.
**Reference: His Jumping Light Punch from the Street Fighter franchise.
*Back Aerial: Throws out a crescent kick behind himself.
**Reference: His vertical Jumping Heavy Kick also from II.
*Up Aerial - Rakan Gokyaku: Kicks directly above himself with his right leg.
**Reference: 1 of his attacks when using Rakan also from V.
*Down Aerial - Tenmakujinkyaku: Does a stall-then-fall diagonal divekick.
**Reference: 1 of his Command Normals 1st seen in his guest appearance from X-Men: Children of the Atom.
*Grab: Reaches out with 1 hand.
**Reference: His grab animation from Street Fighter III.
*Pummel: Knees the opponent.
*Forward Throw - Goshoha: Knocks the opponent forward with a palm thrust.
**Reference: His Light Punch+Light Kick forward also from V.
*Back Throw - Shuretsuzan: Pulls the opponent behind himself to kick them.
**Reference: His Light Punch+Light Kick backward also from V.
*Up Throw - Sekiseiken: Jumps into the air & chops the opponent.
**Reference: 1 of his Unique Attacks also from V.
*Down Throw: Pins the opponent to the ground & does a knifehand strike.
**Reference: The brick breaking bonus game from the original Street Fighter & his Shurettō throw from Street Fighter IV.
*Front Floor Attack: Kicks behind himself & then in front while getting up.
**Reference: His Crouching Heavy Kick also from III.
*Back Floor Attack: Kicks in front of himself & then backfists behind while getting up.
*Trip Floor Attack: Does a spin kick while getting up.
*Edge Attack: Does a headbutt while climbing up.
*Neutral Special - Gohadoken/Zanku Hadoken (Air): Gathers dark focus energy into his palms & is expelled that results in a dark aura ball traveling through the air forward on the ground or at a diagonal angle in the air, yelling "Gohadoken!" or "Zanku Hadoken!" in the process, but can do a stronger version by inputting either ↓↘→+A/B or ↓→+A/B as well as firing a multi-hitting dark aura balls on the ground & 2 dark aura balls from each hand in the air in his Dohatsu Shoten state.
**Reference: Gohadoken & Zanku Hadoken from the Street Fighter franchise.
*Side Special - Tatsumaki Zankukyaku: Does his version of the Tatsumaki Senpukyaku, which does electric damage, saying "Tatsumaki Zankukyaku!" in the process, but can do a stronger version by inputting either ↓↙←+A/B or ↓←+A/B, spiking opponents in his Dohatsu Shoten state.
**Reference: Tatsumaki Zankukyaku from the Street Fighter franchise.
*Up Special - Goshoryuken: Rises up into the air with a single punch, yelling "Goshoryuken!" in the process, becoming stronger by inputting →↓↘+A/B, though he’ll also grab any opponent’s head & slams them headfirst into the ground in his Dohatsu Shoten state.
**Reference: Goshoryuken from the Street Fighter franchise.
*Down Special - Ashura Senku: Glows red, lifts 1 knee & dashes past opponents, which can help him avoid attacks as well as get closer to opponents.
**Reference: Ashura Senku from the Street Fighter franchise.
*Command Input 1 - Messatsu Gohado/Tenma Gozanku (Air): Fires a stronger & bigger Gohadoken or Zanku Gohadoken that deals 8 hits by inputting ↓↙←↓↙←+A/B.
**Reference: Messatsu Gohado & Tenma Gozanku from the Street Fighter franchise.
*Command Input 2 - Messatsu Goshoryu: Does 3 Goshoryukens with the last one rising him higher by inputting ↓↘→↓↘→+A/B & deals darkness damage.
**Reference: Messatsu Goshoryu from the Street Fighter franchise.
*Final Smash - Raging Demon/Kongou Misogi: At point-blank range, he poses, while saying "IMPRUDENT FOOL!!!" & then warps via Ashura Senku towards the opponent to grab them & violent strikes bombard them, while the screen is blacked out, insta-KO’ing heavily damaged ones. At any other range, he charges energy before slamming the ground, resulting in an energy explosion & does a powerful knifehand strike to any caught opponents.
**Reference: Raging Demon from the Street Fighter franchise & Kongou Misogi also from V.	
*Neutral Attack - Dongoken (Held): If tapped, he does a straight left punch, followed by a straight right punch & then a left body blow. If held, he does a punch & then an overhead shot with both hands.
**Reference: His Light Punch, Medium Punch & Close Heavy Punch from the Street Fighter franchise & his Heavy Punch from Street Fighter V.
*Forward Tilt - Zugaihasatsu (Tapped)/Kikokurenzan (Held): If tapped, he throws out a downward karate chop. If held, he does a high roundhouse kick.
**Reference: His Forward Medium Punch & Kikokurenzan also from V.
*Up Tilt: If tapped, he does a sok ngat elbow strike. If held, he does an axe kick.
**Reference: His close standing light punch from Street Fighter II & his Heavy Kick from the Street Fighter franchise.
*Down Tilt: If tapped, he does a crouching Hapkido shin kick. If held, he does a sweep kick.
**Reference: His crouching light kick also from II & his Crouching Heavy Kick from the Street Fighter franchise.
*Dash Attack: Jumps & does a straight left flying kick.
**Reference: His original jumping medium & heavy kick from the Street Fighter Alpha/Zero franchise.
*Forward Smash - Zugaihasatsu: Does a strong right chop forward.
**Reference: His Forward Heavy Punch also from V.
*Up Smash - Tenha: Does an upward palm strike.
**Reference: 1 of his Command Normals also from V.
*Down Smash: Punches the ground below him, causing a shockwave.
**Reference: His Taunt also from V.
*Neutral Aerial: Pushes his left palm forward.
**Reference: His Jumping Medium Punch from the Street Fighter franchise.
*Forward Aerial: Strikes diagonally downward in front of himself with a jab.
**Reference: His Jumping Light Punch from the Street Fighter franchise.
*Back Aerial: Throws out a crescent kick behind himself.
**Reference: His vertical Jumping Heavy Kick also from II.
*Up Aerial - Rakan Gokyaku: Kicks directly above himself with his right leg.
**Reference: 1 of his attacks when using Rakan also from V.
*Down Aerial - Tenmakujinkyaku: Does a stall-then-fall diagonal divekick.
**Reference: 1 of his Command Normals 1st seen in his guest appearance from X-Men: Children of the Atom.
*Grab: Reaches out with 1 hand.
**Reference: His grab animation from Street Fighter III.
*Pummel: Knees the opponent.
*Forward Throw - Goshoha: Knocks the opponent forward with a palm thrust.
**Reference: His Light Punch+Light Kick forward also from V.
*Back Throw - Shuretsuzan: Pulls the opponent behind himself to kick them.
**Reference: His Light Punch+Light Kick backward also from V.
*Up Throw - Sekiseiken: Jumps into the air & chops the opponent.
**Reference: 1 of his Unique Attacks also from V.
*Down Throw: Pins the opponent to the ground & does a knifehand strike.
**Reference: The brick breaking bonus game from the original Street Fighter & his Shurettō throw from Street Fighter IV.
*Front Floor Attack: Kicks behind himself & then in front while getting up.
**Reference: His Crouching Heavy Kick also from III.
*Back Floor Attack: Kicks in front of himself & then backfists behind while getting up.
*Trip Floor Attack: Does a spin kick while getting up.
*Edge Attack: Does a headbutt while climbing up.
*Neutral Special - Gohadoken/Zanku Hadoken (Air): Gathers dark focus energy into his palms & is expelled that results in a dark aura ball traveling through the air forward on the ground or at a diagonal angle in the air, yelling "Gohadoken!" or "Zanku Hadoken!" in the process, but can do a stronger version by inputting either ↓↘→+A/B or ↓→+A/B as well as firing a multi-hitting dark aura balls on the ground & 2 dark aura balls from each hand in the air in his Dohatsu Shoten state.
**Reference: Gohadoken & Zanku Hadoken from the Street Fighter franchise.
*Side Special - Tatsumaki Zankukyaku: Does his version of the Tatsumaki Senpukyaku, which does electric damage, saying "Tatsumaki Zankukyaku!" in the process, but can do a stronger version by inputting either ↓↙←+A/B or ↓←+A/B, spiking opponents in his Dohatsu Shoten state.
**Reference: Tatsumaki Zankukyaku from the Street Fighter franchise.
*Up Special - Goshoryuken: Rises up into the air with a single punch, yelling "Goshoryuken!" in the process, becoming stronger by inputting →↓↘+A/B, though he’ll also grab any opponent’s head & slams them headfirst into the ground in his Dohatsu Shoten state.
**Reference: Goshoryuken from the Street Fighter franchise.
*Down Special - Ashura Senku: Glows red, lifts 1 knee & dashes past opponents, which can help him avoid attacks as well as get closer to opponents.
**Reference: Ashura Senku from the Street Fighter franchise.
*Command Input 1 - Messatsu Gohado/Tenma Gozanku (Air): Fires a stronger & bigger Gohadoken or Zanku Gohadoken that deals 8 hits by inputting ↓↙←↓↙←+A/B.
**Reference: Messatsu Gohado & Tenma Gozanku from the Street Fighter franchise.
*Command Input 2 - Messatsu Goshoryu: Does 3 Goshoryukens with the last one rising him higher by inputting ↓↘→↓↘→+A/B & deals darkness damage.
**Reference: Messatsu Goshoryu from the Street Fighter franchise.
*Final Smash - Raging Demon/Kongou Misogi: At point-blank range, he poses, while saying "IMPRUDENT FOOL!!!" & then warps via Ashura Senku towards the opponent to grab them & violent strikes bombard them, while the screen is blacked out, insta-KO’ing heavily damaged ones. At any other range, he charges energy before slamming the ground, resulting in an energy explosion & does a powerful knifehand strike to any caught opponents.
**Reference: Raging Demon from the Street Fighter franchise & Kongou Misogi also from V.
==Leon==
	1 of the main protagonists of Resident Evil 2 & its remake, the main protagonist of Resident Evil 4 & its remake & 1 of the main protagonists of Resident Evil 6. An honest Raccoon City police officer who became a survivor after a zombie outbreak occurred after showing up late for his 1st day of work.
*Neutral Attack - RCPD String: Does 2 punches & ends with a straight kick.
*Forward Tilt - Combat Knife: Slashes his combat knife forward.
**Reference: His attack animation with a combat knife from the Resident Evil franchise,
*Up Tilt - Knife Upper: Slashes his combat knife upward.
*Down Tilt - Matilda Fire: Shoots the Matilda towards the ground.
*Dash Attack - Unit Charge: Does a shoulder charge.
*Forward Smash - Mini-Gun: Pulls out the Mini-Gun & fires several shots forward.
**Reference: The Mini-Gun from the Resident Evil franchise.
*Up Smash - Assault Rifle: Pulls out the LE 5 Assault Rifle & firing several shows in an upward arc.
**Reference: The LE 5 Assault Rifle from the Resident Evil franchise.
*Down Smash - Frag Grenade: Throws a Frag Grenade in front of himself that explodes.
**Reference: The Frag Grenades from the Resident Evil franchise.
*Neutral Aerial - Riot Kick: Does a sex kick.
*Foward Aerial - Aerial Knife Upper: Slashes his knife upward in front of himself.
*Back Aerial - Riot Reversal: Does a reverse roundhouse kick behind himself.
*Up Aerial - Upward Shot: Shoots Matilda above himself.
*Down Aerial - Z Stomper: Stomps downwards.
*Grab - RCPD Detainment: Holds his opponent in 1 hand & his knife in the other.
*Pummel: Stabs the opponent in the gut.
*Forward Throw - Investigate Roundhouse: Roundhouse kicks the opponent forward.
**Reference: The one he could do from Resident Evil 4 & its remake.
*Back Throw - Remain Silent: Throws the opponent behind himself & kicks them.
*Up Throw - Riot Suppressor: Knocks the opponent upward with an uppercut.
*Down Throw - Dead To Rites: Slams his opponent down to the ground
*Front Floor Attack: Slashes behind himself & then forward while getting up.
*Back Floor Attack: Shoots in front of himself & then behind while getting up.
*Trip Floor Attack: Same as Front Floor Attack.
*Edge Attack: Leaps back onto the stage & then does a horizontal knife slash aimed towards the ground.
*Grabbed Attack: If grabbed, he’ll stab the opponent with his knife, crumpling them & plants a Flashbang grenade, which then explodes, crumpling them.
*Neutral Special - Weapon Fire: A wheel emerges, allowing him to choose 1 of 3 weapons.
**Shotgun: Fires a blast forward.
**Magnum: Fires a few shots forward.
**Flamethrower: Pulls out a flamethrower & sweeps a stream of fire forward, dealing fire damage.
*Side Special - Zombie Attack: 1 of 3 zombies emerge as he jumps out of the way, but can be defeated.
**Zombie: Bites the closest opponent.
**Cerberus: Lunges at opponent.
**Licker: Grabs opponent with their tongues before slashing them with their claws.
*Up Special - Escape Ladder: A ladder emerges & starts climbing it up until he reaches the top.
**Reference: Him & others escaping enemies by climbing ladders from the Resident Evil franchise.
*Down Special - Mine Throw: Fires a mine dart from his mine thrower, sticking to nearby opponents before exploding.
**Reference: The Mine Thrower also from 4.
*Final Smash - Hasta Luego: Dives at the opponent, teleporting them to Las Plagas where they're grabbed by a mutated Osmond Saddler who'll thrash his neck around with them in his jaws, slamming them into the ground. He'll then appear perched on a higher platform with the Special Rocket Launcher & say "Hasta Luego" before firing it at Saddler & the opponent, causing an explosion.
**Reference: How he killed Saddler also from 4.	
*Neutral Attack - RCPD String: Does 2 punches & ends with a straight kick.
*Forward Tilt - Combat Knife: Slashes his combat knife forward.
**Reference: His attack animation with a combat knife from the Resident Evil franchise,
*Up Tilt - Knife Upper: Slashes his combat knife upward.
*Down Tilt - Matilda Fire: Shoots the Matilda towards the ground.
*Dash Attack - Unit Charge: Does a shoulder charge.
*Forward Smash - Mini-Gun: Pulls out the Mini-Gun & fires several shots forward.
**Reference: The Mini-Gun from the Resident Evil franchise.
*Up Smash - Assault Rifle: Pulls out the LE 5 Assault Rifle & firing several shows in an upward arc.
**Reference: The LE 5 Assault Rifle from the Resident Evil franchise.
*Down Smash - Frag Grenade: Throws a Frag Grenade in front of himself that explodes.
**Reference: The Frag Grenades from the Resident Evil franchise.
*Neutral Aerial - Riot Kick: Does a sex kick.
*Foward Aerial - Aerial Knife Upper: Slashes his knife upward in front of himself.
*Back Aerial - Riot Reversal: Does a reverse roundhouse kick behind himself.
*Up Aerial - Upward Shot: Shoots Matilda above himself.
*Down Aerial - Z Stomper: Stomps downwards.
*Grab - RCPD Detainment: Holds his opponent in 1 hand & his knife in the other.
*Pummel: Stabs the opponent in the gut.
*Forward Throw - Investigate Roundhouse: Roundhouse kicks the opponent forward.
**Reference: The one he could do from Resident Evil 4 & its remake.
*Back Throw - Remain Silent: Throws the opponent behind himself & kicks them.
*Up Throw - Riot Suppressor: Knocks the opponent upward with an uppercut.
*Down Throw - Dead To Rites: Slams his opponent down to the ground
*Front Floor Attack: Slashes behind himself & then forward while getting up.
*Back Floor Attack: Shoots in front of himself & then behind while getting up.
*Trip Floor Attack: Same as Front Floor Attack.
*Edge Attack: Leaps back onto the stage & then does a horizontal knife slash aimed towards the ground.
*Grabbed Attack: If grabbed, he’ll stab the opponent with his knife, crumpling them & plants a Flashbang grenade, which then explodes, crumpling them.
*Neutral Special - Weapon Fire: A wheel emerges, allowing him to choose 1 of 3 weapons.
**Shotgun: Fires a blast forward.
**Magnum: Fires a few shots forward.
**Flamethrower: Pulls out a flamethrower & sweeps a stream of fire forward, dealing fire damage.
*Side Special - Zombie Attack: 1 of 3 zombies emerge as he jumps out of the way, but can be defeated.
**Zombie: Bites the closest opponent.
**Cerberus: Lunges at opponent.
**Licker: Grabs opponent with their tongues before slashing them with their claws.
*Up Special - Escape Ladder: A ladder emerges & starts climbing it up until he reaches the top.
**Reference: Him & others escaping enemies by climbing ladders from the Resident Evil franchise.
*Down Special - Mine Throw: Fires a mine dart from his mine thrower, sticking to nearby opponents before exploding.
**Reference: The Mine Thrower also from 4.
*Final Smash - Hasta Luego: Dives at the opponent, teleporting them to Las Plagas where they're grabbed by a mutated Osmond Saddler who'll thrash his neck around with them in his jaws, slamming them into the ground. He'll then appear perched on a higher platform with the Special Rocket Launcher & say "Hasta Luego" before firing it at Saddler & the opponent, causing an explosion.
**Reference: How he killed Saddler also from 4.
==Dante==
	The main protagonist of the Devil May Cry franchise. 1 of the sons of Sparda dedicated to exterminating demons & other malevolent forces as part of a mission in pursuit of those that killed his mother Eva & corrupted Vergil out of fear of what they're capable of.
*Neutral Attack - Rebellion Combo A/Fireworks (Mashed): Does 3 slashes with Rebellion, which can be cancelled into spinning Coyote around like a nun-chaku.
**Reference: The basic attack combo with Rebellion & Fireworks from the Devil May Cry franchise.
*Forward Tilt - Heavy Jolt/Fly Dragon: Strikes with a powerful right punch with Balrog & then a left punch, dealing fire damage.
**Reference: Heavy Jolt & Fly Dragon from Balrog's Blow Mode from Devil May Cry V.
*Up Tilt - Updraft: Does a high-flying flip kick, also dealing fire damage.
**Reference: Updraft from Balrog's Kick Mode also from V.
*Down Tilt - Crystal: Thrusts his nun-chucks into the ground to sprout huge ice pillars in a line in front of himself.
**Reference: The Crystal attack from King Cerberus also from V. 
*Dash Attack - Stinger/Million Stab: Does a high-speed lunge with Rebellion & then a flurry of stabs when the A button is hit in a 7 frame window.
**Reference: Stinger & Million Stab from the Devil May Cry franchise.
*Forward Smash - Dance Macabre: Does 2 upward slashes & then swings Rebellion forward like a bat.
**Reference: Dance Macabre from the Devil May Cry franchise.
*Up Smash - Real Impact: Does a fiery uppercut, also dealing fire damage.
**Reference: Real Impact from the Swordmaster style of Balrog's Blow Mode also from V.
*Down Smash - Feedback: Whirls Nevan around himself & generates electricity while rocking out, dealing electric damage.
**Reference: 1 of the attacks with Nevan from Devil May Cry 3: Dante's Awakening.
*Neutral Aerial - Aerial Rave: Does 4 slashes before ending with a more powerful slash.
**Reference: Aerial Rave from the Devil May Cry franchise.
*Forward Aerial - Firestorm: Does a spin into a speedy 1-2 kick combo.
**Reference: Firestorm from the Swordmaster style of Balrog's Kick Mode also from V. 
*Back Aerial: Turns around & fires a simple shot out of Coyote in the air.
**Reference: Coyote from the Devil May Cry franchise.
*Up Aerial - Prop Shredder: Whips Rebellion around in a spin above himself.
**Reference: Prop Shredder from the Devil May Cry franchise.
*Down Aerial - Helm Breaker: Does a devastating overhead slash downward, meteor smashing opponents.
**Reference: Helm Breaker from the Devil May Cry franchise.
*Grab: Reaches out with both hands.
*Pummel: Knee strikes the opponent.
*Forward Throw: Throws the opponent forward & fires at them.
**Reference: His Forward Throw from both Marvel vs. Capcom 3: Fate of 2 Worlds & Ultimate Marvel vs. Capcom 3.
*Back Throw: Throws the opponent backwards & fires at them.
**Reference: His Back Throw from both Fate of 2 Worlds & Ultimate Marvel vs. Capcom 3.
*Up Throw: Swings Rebellion upward like a baseball bat.
**Reference: The last part of Dance Macabre from the Devil May Cry franchise.
*Down Throw - Revolver: Spins violently before landing with the opponent.
**Reference: Revolver from the Devil May Cry franchise.
*Front Floor Attack: Does a spin kick while getting up.
**Reference: His get-up attack after getting knocked down also from V.
*Back Floor Attack: Same as Front Floor Attack.
**Reference: His get-up attack after getting knocked down also from V.
*Trip Floor Attack: Same as Front & Back Floor Attack.
**Reference: His get-up attack after getting knocked down also from V.
*Edge Attack - Rebellion Circlet: Does a simple slash while climbing up.
**Reference: His Crouching Light Attack from both Fate of 2 Worlds & Ultimate Marvel vs. Capcom 3.
*Neutral Special - Ebony & Ivory/Twosome Time (Held)/Rainstorm (Air)/Charge Shot (Charged): Pulls out Ebony & Ivory & fires forward & can move while doing so, fires in both directions if held while firing, does a vortex-like spin & rains hundreds of bullets below himself in the air or charges & fire more powerful bullets if held while standing in 1 place.
**Reference: Him firing Ebony & Ivory at enemies, Twosome Time, Rainstorm & Charge Shot from the Devil May Cry franchise.
*Side Special - Cavaliere: Rides on Cavaliere & does 1 of 3 moves as well as allowing him to travel faster & over spikes.
**Full Throttle: Straddles it & twists the throttle, running down opponents with the spikes extending from the front.
**Wheelie Jump: Sends opponents skyward with the revolutions of its wheels & then ramps upward if tapped again after Full Throttle.
**Red Line: Flies forward in a daredevil mid-air charge if used in the air & tapped again after Full Throttle.
***Reference: Cavaliere also from V.
*Up Special - Air Trick: Teleports in any inputted direction.
**Reference: Air Trick from the Devil May Cry franchise.
*Down Special - Royal Release: Creates a close-ranged blast that armors through attacks, which the damage increases the more he shields & parries.
**Reference: Royal Release from the Devil May Cry franchise.
*Final Smash - Jackpot Judgment: Says "Jackpot!", fires a charged shot from Ebony & Ivory, impales himself with Devil Sword Dante, transforms into his Sin Devil Trigger form & unleashes all his power at once into a flurry of slashes before turning back to normal.
**Reference: Jackpot from the Devil May Cry franchise & Sin Devil Trigger Dante & Judgment also from V.	
*Neutral Attack - Rebellion Combo A/Fireworks (Mashed): Does 3 slashes with Rebellion, which can be cancelled into spinning Coyote around like a nun-chaku.
**Reference: The basic attack combo with Rebellion & Fireworks from the Devil May Cry franchise.
*Forward Tilt - Heavy Jolt/Fly Dragon: Strikes with a powerful right punch with Balrog & then a left punch, dealing fire damage.
**Reference: Heavy Jolt & Fly Dragon from Balrog's Blow Mode from Devil May Cry V.
*Up Tilt - Updraft: Does a high-flying flip kick, also dealing fire damage.
**Reference: Updraft from Balrog's Kick Mode also from V.
*Down Tilt - Crystal: Thrusts his nun-chucks into the ground to sprout huge ice pillars in a line in front of himself.
**Reference: The Crystal attack from King Cerberus also from V. 
*Dash Attack - Stinger/Million Stab: Does a high-speed lunge with Rebellion & then a flurry of stabs when the A button is hit in a 7 frame window.
**Reference: Stinger & Million Stab from the Devil May Cry franchise.
*Forward Smash - Dance Macabre: Does 2 upward slashes & then swings Rebellion forward like a bat.
**Reference: Dance Macabre from the Devil May Cry franchise.
*Up Smash - Real Impact: Does a fiery uppercut, also dealing fire damage.
**Reference: Real Impact from the Swordmaster style of Balrog's Blow Mode also from V.
*Down Smash - Feedback: Whirls Nevan around himself & generates electricity while rocking out, dealing electric damage.
**Reference: 1 of the attacks with Nevan from Devil May Cry 3: Dante's Awakening.
*Neutral Aerial - Aerial Rave: Does 4 slashes before ending with a more powerful slash.
**Reference: Aerial Rave from the Devil May Cry franchise.
*Forward Aerial - Firestorm: Does a spin into a speedy 1-2 kick combo.
**Reference: Firestorm from the Swordmaster style of Balrog's Kick Mode also from V. 
*Back Aerial: Turns around & fires a simple shot out of Coyote in the air.
**Reference: Coyote from the Devil May Cry franchise.
*Up Aerial - Prop Shredder: Whips Rebellion around in a spin above himself.
**Reference: Prop Shredder from the Devil May Cry franchise.
*Down Aerial - Helm Breaker: Does a devastating overhead slash downward, meteor smashing opponents.
**Reference: Helm Breaker from the Devil May Cry franchise.
*Grab: Reaches out with both hands.
*Pummel: Knee strikes the opponent.
*Forward Throw: Throws the opponent forward & fires at them.
**Reference: His Forward Throw from both Marvel vs. Capcom 3: Fate of 2 Worlds & Ultimate Marvel vs. Capcom 3.
*Back Throw: Throws the opponent backwards & fires at them.
**Reference: His Back Throw from both Fate of 2 Worlds & Ultimate Marvel vs. Capcom 3.
*Up Throw: Swings Rebellion upward like a baseball bat.
**Reference: The last part of Dance Macabre from the Devil May Cry franchise.
*Down Throw - Revolver: Spins violently before landing with the opponent.
**Reference: Revolver from the Devil May Cry franchise.
*Front Floor Attack: Does a spin kick while getting up.
**Reference: His get-up attack after getting knocked down also from V.
*Back Floor Attack: Same as Front Floor Attack.
**Reference: His get-up attack after getting knocked down also from V.
*Trip Floor Attack: Same as Front & Back Floor Attack.
**Reference: His get-up attack after getting knocked down also from V.
*Edge Attack - Rebellion Circlet: Does a simple slash while climbing up.
**Reference: His Crouching Light Attack from both Fate of 2 Worlds & Ultimate Marvel vs. Capcom 3.
*Neutral Special - Ebony & Ivory/Twosome Time (Held)/Rainstorm (Air)/Charge Shot (Charged): Pulls out Ebony & Ivory & fires forward & can move while doing so, fires in both directions if held while firing, does a vortex-like spin & rains hundreds of bullets below himself in the air or charges & fire more powerful bullets if held while standing in 1 place.
**Reference: Him firing Ebony & Ivory at enemies, Twosome Time, Rainstorm & Charge Shot from the Devil May Cry franchise.
*Side Special - Cavaliere: Rides on Cavaliere & does 1 of 3 moves as well as allowing him to travel faster & over spikes.
**Full Throttle: Straddles it & twists the throttle, running down opponents with the spikes extending from the front.
**Wheelie Jump: Sends opponents skyward with the revolutions of its wheels & then ramps upward if tapped again after Full Throttle.
**Red Line: Flies forward in a daredevil mid-air charge if used in the air & tapped again after Full Throttle.
***Reference: Cavaliere also from V.
*Up Special - Air Trick: Teleports in any inputted direction.
**Reference: Air Trick from the Devil May Cry franchise.
*Down Special - Royal Release: Creates a close-ranged blast that armors through attacks, which the damage increases the more he shields & parries.
**Reference: Royal Release from the Devil May Cry franchise.
*Final Smash - Jackpot Judgment: Says "Jackpot!", fires a charged shot from Ebony & Ivory, impales himself with Devil Sword Dante, transforms into his Sin Devil Trigger form & unleashes all his power at once into a flurry of slashes before turning back to normal.
**Reference: Jackpot from the Devil May Cry franchise & Sin Devil Trigger Dante & Judgment also from V.
==Monster Hunter==
	The player avatars of the Monster Hunter franchise. This one is a young woman that makes a living by hunting various monsters & doing requests for civilians in her home village.
*Neutral Attack: If tapped, they slash 3 times with the Charge Blade. If charged, they do a double slash.
**Reference: The standard attack of the Charge Blade from the Monster Hunter franchise.
*Forward Tilt: Slash with the Charge Blade & then bash their shield forward.
**Reference: The Shield Stun Combo from the Monster Hunter franchise.
*Up Tilt: Slash 4 times above themselves.
**Reference: The Double Round Slash Combo from the Monster Hunter franchise.
*Down Tilt: Crouch & slash 8 times.
**Reference: The standard attack of the Dual Blades from the Monster Hunter franchise.
*Dash Attack: Lash the Dual Blades simultaneously.
**Reference: The lunging attack from the Monster Hunter franchise.
*Forward Smash - Draw Slash: Do an arced slash with the Greatsword.
**Reference: Draw Slash from Marvel Vs. Capcom: Infinite.
*Up Smash - Tartarus Cleave: Do an upward arced slash with the Greatsword.
**Reference: Tartarus Cleave also from Infinite.
*Down Smash: Transform the Charge Blade into an axe & slash around themself.
*Neutral Aerial - Glaive Slicer: Spin the Insect Glaive around themselves.
**Reference: Glaive Slicer from Monster Hunter World.
*Forward Aerial - Advancing Slash: Slash forward with the Insect Glaive.
**Reference: Advancing Slash also from World.
*Back Aerial: Do an aerial swing behind themselves.
**Reference: The standard attack of the Insect Glaive also from World.
*Up Aerial - Insect Cleaver: Swings the Insect Glaive over their head.
**Reference: Insect Cleaver also from World.
*Down Aerial - Piercing Drop: Thrusts the Insect Glaive as they fall.
**Reference: Piercing Drop also from World.
*Grab - Crush Claw: Launch the Crush Claw to grab an opponent, which can be used as a tether recovery.
**Reference: Crush Claw from Monster Hunter World: Iceborne.
*Pummel: Knee the opponent.
*Forward Throw: Load a bomb on the Slinger before punching the opponent forward.
**Reference: The Slinger also from World.
*Back Throw: Fire a Flash Bomb to stun the opponent before going behind them & slashing them with the Greatsword.
*Up Throw: Fire a bomb at the opponent’s feet, launching them upward.
*Down Throw: Shoot a rock at the opponent’s shins before kicking them away.
*Front Floor Attack: Spin the Insect Glaive around themself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack - Arrow Cutter: Slash with a large arrow while climbing up.
**Reference: 1 of their attacks also from Infinite.
*Neutral Special - Bow Shot: Take out their bow & arrow & either 3 arrows at once if tapped with follow-up arrows if tapped again, a charged shot when charged, an Arc Shot if aimed & held & a Dragon Piercer arrow if both A & B are held, which can deal more damaged when shining it.
**Reference: The Bow from the Monster Hunter franchise.
*Side Special - Charge Slash: Slash forward with the Greatsword, which can do more damage if charged.
**Reference: Charge Slash from the Monster Hunter franchise.
*Up Special - Glaive Vault: Take out the Insect Glaive & vaults themselves into the air.
**Reference: Vault from the Monster Hunter franchise.
*Down Special - Hunter Pack: An inventory interface appears & they pull out 1 of 5 items to help them from their backpack with only 1 active at a time & have a limit to them except the Whetstone.
**Whetstone: Sharpen their weapons to temporarily increases their attack power.
**Shock Trap: Set up a Shock Trap, which paralyzes opponents, deals electric damage.
**Tranq Bomb: Throw a bomb that puts opponents to sleep.
**Barrel Bomb: Drop a Barrel Bomb, which explodes.
**Bounce Bomb: Drop a Bounce Bomb, which explodes in the air.
***Reference: The Hunter Pack from the Monster Hunter franchise.
*Final Smash - Unstable Environment: Get startled as a Rathalos, Tigrex, Zinogre, Deviljho or Gore Magala lunge at a fighter & attack them, while they set up a massive barrel bomb attack & set it off with a Dragon Piercer arrow, scaring the monster away & launching them upward.
**Reference: How large monsters can make certain environments unstable during hunts from the Monster Hunter franchise.	
*Neutral Attack: If tapped, they slash 3 times with the Charge Blade. If charged, they do a double slash.
**Reference: The standard attack of the Charge Blade from the Monster Hunter franchise.
*Forward Tilt: Slash with the Charge Blade & then bash their shield forward.
**Reference: The Shield Stun Combo from the Monster Hunter franchise.
*Up Tilt: Slash 4 times above themselves.
**Reference: The Double Round Slash Combo from the Monster Hunter franchise.
*Down Tilt: Crouch & slash 8 times.
**Reference: The standard attack of the Dual Blades from the Monster Hunter franchise.
*Dash Attack: Lash the Dual Blades simultaneously.
**Reference: The lunging attack from the Monster Hunter franchise.
*Forward Smash - Draw Slash: Do an arced slash with the Greatsword.
**Reference: Draw Slash from Marvel Vs. Capcom: Infinite.
*Up Smash - Tartarus Cleave: Do an upward arced slash with the Greatsword.
**Reference: Tartarus Cleave also from Infinite.
*Down Smash: Transform the Charge Blade into an axe & slash around themself.
*Neutral Aerial - Glaive Slicer: Spin the Insect Glaive around themselves.
**Reference: Glaive Slicer from Monster Hunter World.
*Forward Aerial - Advancing Slash: Slash forward with the Insect Glaive.
**Reference: Advancing Slash also from World.
*Back Aerial: Do an aerial swing behind themselves.
**Reference: The standard attack of the Insect Glaive also from World.
*Up Aerial - Insect Cleaver: Swings the Insect Glaive over their head.
**Reference: Insect Cleaver also from World.
*Down Aerial - Piercing Drop: Thrusts the Insect Glaive as they fall.
**Reference: Piercing Drop also from World.
*Grab - Crush Claw: Launch the Crush Claw to grab an opponent, which can be used as a tether recovery.
**Reference: Crush Claw from Monster Hunter World: Iceborne.
*Pummel: Knee the opponent.
*Forward Throw: Load a bomb on the Slinger before punching the opponent forward.
**Reference: The Slinger also from World.
*Back Throw: Fire a Flash Bomb to stun the opponent before going behind them & slashing them with the Greatsword.
*Up Throw: Fire a bomb at the opponent’s feet, launching them upward.
*Down Throw: Shoot a rock at the opponent’s shins before kicking them away.
*Front Floor Attack: Spin the Insect Glaive around themself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack - Arrow Cutter: Slash with a large arrow while climbing up.
**Reference: 1 of their attacks also from Infinite.
*Neutral Special - Bow Shot: Take out their bow & arrow & either 3 arrows at once if tapped with follow-up arrows if tapped again, a charged shot when charged, an Arc Shot if aimed & held & a Dragon Piercer arrow if both A & B are held, which can deal more damaged when shining it.
**Reference: The Bow from the Monster Hunter franchise.
*Side Special - Charge Slash: Slash forward with the Greatsword, which can do more damage if charged.
**Reference: Charge Slash from the Monster Hunter franchise.
*Up Special - Glaive Vault: Take out the Insect Glaive & vaults themselves into the air.
**Reference: Vault from the Monster Hunter franchise.
*Down Special - Hunter Pack: An inventory interface appears & they pull out 1 of 5 items to help them from their backpack with only 1 active at a time & have a limit to them except the Whetstone.
**Whetstone: Sharpen their weapons to temporarily increases their attack power.
**Shock Trap: Set up a Shock Trap, which paralyzes opponents, deals electric damage.
**Tranq Bomb: Throw a bomb that puts opponents to sleep.
**Barrel Bomb: Drop a Barrel Bomb, which explodes.
**Bounce Bomb: Drop a Bounce Bomb, which explodes in the air.
***Reference: The Hunter Pack from the Monster Hunter franchise.
*Final Smash - Unstable Environment: Get startled as a Rathalos, Tigrex, Zinogre, Deviljho or Gore Magala lunge at a fighter & attack them, while they set up a massive barrel bomb attack & set it off with a Dragon Piercer arrow, scaring the monster away & launching them upward.
**Reference: How large monsters can make certain environments unstable during hunts from the Monster Hunter franchise.
==Phoenix==
	The main protagonist of the Ace Attorney franchise & a supporting protagonist of Apollo Justice: Ace Attorney. A defense lawyer who was inspired by Maya after she defended him in a case where he was accused of murder & continues her legacy after she herself was murdered.
*Neutral Attack: Stretches his arm out & points forward.
**Reference: The render of him pointing from the Ace Attorney franchise.
*Forward Tilt - Paperwork: Throws several evidence papers forward.
**Reference: Paperwork from Ultimate Marvel vs. Capcom 3.
*Up Tilt - Illuminating Point: Spawns a lightbulb above himself as he gets an idea & raises his hand.
**Reference: Illuminating Point also from 3.
*Down Tilt - Fingerprint Powder: Crouches as he places fingerprint powder on the ground & blows it forward.
**Reference: The fingerprint powder mini-games from the Ace Attorney franchise.
*Dash Attack: Slips & falls on his butt.
*Forward Smash - Attorney's Pride: Points forward & sends out a wind burst.
**Reference: Him conjuring bursts of wind from the Ace Attorney anime.
*Up Smash: Looks up as a reticle appears above himself & focuses when letting go as the reticle changes color, which does move higher when charged.
**Reference: The reticle that he uses to look around from the Ace Attorney franchise.
*Down Smash: A podium appears in front of himself & slams onto it hard, creating a shockwave on both sides.
**Reference: The animation of him putting his hands on his desk from the Ace Attorney franchise.
*Neutral Aerial: Releases paper around himself.
*Forward Aerial: Sprays Luminol forward.
**Reference: The luminol mini-games from the Ace Attorney franchise.
*Back Aerial: Stumbles in the air & strikes his hair behind himself.
*Up Aerial: A small version of either a Prosecutor Trophy or a Baseball Glove falls out of his pocket upward, grabs it & puts it back in.
**Reference: The Prosecutor Trophy & Baseball Glove evidence from the Ace Attorney franchise.
*Down Aerial: Points downward, spiking opponents.
*Grab - Hold It!: Pulls out a metal detector, which can grab metal items.
**Reference: The metal detector mini-game from the Ace Attorney franchise.
*Pummel: Holds the detector in his armpit & taps his hand on a paper that hits the opponent.
**Reference: The animation of him tapping his hand on a paper he's holding c
*Forward Throw: Points forward as a massive blue energy hand emerges.
**Reference: The energy hand that comes out when he does his light attack in Turnabout Mode also from 3.
*Back Throw: Points behind as a Psych-Lock knocks the opponent behind himself.
*Up Throw: An air tank emerges from the ground, startling him & knocking the opponent upward.
**Reference: The air tank that he found from Phoenix Wright: Ace Attorney.
*Down Throw: Drops the opponent & falls on top of them after slipping on a banana peel.
*Front Floor Attack: Examines the ground while getting up.
**Reference: His Investigation move also from 3.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Lunges forward while climbing up.
*Neutral Special - Collect Evidence (Glint Spot)/Court Record (Held)/Present Evidence (Tapped): Either collects 1 of 7 random pieces of evidence if pressed over a glint spot on the stage, pulls out a court record to pick which 1 to use if held or tosses them forward if tapped, which can be reflected.
**Photograph: Reflects projectiles.
**Knife
**Cellphone: Fires off a ringing tone around itself.
**Fishing Rod: Grabs opponents closer to him.
**Autopsy Report: Releasing energy pulses.
**Ornate Jar: Causes the opponents to deal damage overtime.
**The Thinker: Releasing an energy wave that slows opponents down.
***Reference: Him collecting evidence, reading his court records & presenting evidence from the Ace Attorney franchise.
*Side Special - Magatama: Holds up his Magatama & fires a blast from it that destroys a Psych-Lock on the opponent, stunning them if enough are broken.
**Reference: The magatama he uses to destroy someone's Psych-Locks from the Ace Attorney franchise.
*Up Special - Stepladder (Tapped)/Ladder (Held): Either spawns a stepladder if tapped or a ladder is held & he climbs up them, which the former doesn’t send him into freefall, while the latter can be angled.
**Reference: The arguments he & Maya as well as Apollo & Trucy have over whether they're looking at a stepladder or a ladder if investigated from the Ace Attorney franchise.
*Down Special - Cross Examination: Thinks in place & if hit, says either "Hold It!" if the gauge if empty or a third of it is full, "Objection!" if 2-3rds of it is full or "Take That!" as a speech bubble of the word appears, which can reflect projctiles, but the last one using up part of the gauge.
**Reference: The times he said "Hold It!", "Objection!" & "Take That!" from the Ace Attorney franchise.
*Final Smash - Order In The Court: Maya appears & charges forward, sending any caught opponents to the court where he & Miles start saying "OBJECTION!" several times to each other, hitting them as the crowd murmurs as The Judge yells "Order in the Court!" & slams them with his gavel.
**Reference: The scene of him & Miles yelling "Objection!" at each other also from Ace Attorney & the Judge bringing order in the court from the Ace Attorney franchise.	
*Neutral Attack: Stretches his arm out & points forward.
**Reference: The render of him pointing from the Ace Attorney franchise.
*Forward Tilt - Paperwork: Throws several evidence papers forward.
**Reference: Paperwork from Ultimate Marvel vs. Capcom 3.
*Up Tilt - Illuminating Point: Spawns a lightbulb above himself as he gets an idea & raises his hand.
**Reference: Illuminating Point also from 3.
*Down Tilt - Fingerprint Powder: Crouches as he places fingerprint powder on the ground & blows it forward.
**Reference: The fingerprint powder mini-games from the Ace Attorney franchise.
*Dash Attack: Slips & falls on his butt.
*Forward Smash - Attorney's Pride: Points forward & sends out a wind burst.
**Reference: Him conjuring bursts of wind from the Ace Attorney anime.
*Up Smash: Looks up as a reticle appears above himself & focuses when letting go as the reticle changes color, which does move higher when charged.
**Reference: The reticle that he uses to look around from the Ace Attorney franchise.
*Down Smash: A podium appears in front of himself & slams onto it hard, creating a shockwave on both sides.
**Reference: The animation of him putting his hands on his desk from the Ace Attorney franchise.
*Neutral Aerial: Releases paper around himself.
*Forward Aerial: Sprays Luminol forward.
**Reference: The luminol mini-games from the Ace Attorney franchise.
*Back Aerial: Stumbles in the air & strikes his hair behind himself.
*Up Aerial: A small version of either a Prosecutor Trophy or a Baseball Glove falls out of his pocket upward, grabs it & puts it back in.
**Reference: The Prosecutor Trophy & Baseball Glove evidence from the Ace Attorney franchise.
*Down Aerial: Points downward, spiking opponents.
*Grab - Hold It!: Pulls out a metal detector, which can grab metal items.
**Reference: The metal detector mini-game from the Ace Attorney franchise.
*Pummel: Holds the detector in his armpit & taps his hand on a paper that hits the opponent.
**Reference: The animation of him tapping his hand on a paper he's holding c
*Forward Throw: Points forward as a massive blue energy hand emerges.
**Reference: The energy hand that comes out when he does his light attack in Turnabout Mode also from 3.
*Back Throw: Points behind as a Psych-Lock knocks the opponent behind himself.
*Up Throw: An air tank emerges from the ground, startling him & knocking the opponent upward.
**Reference: The air tank that he found from Phoenix Wright: Ace Attorney.
*Down Throw: Drops the opponent & falls on top of them after slipping on a banana peel.
*Front Floor Attack: Examines the ground while getting up.
**Reference: His Investigation move also from 3.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Lunges forward while climbing up.
*Neutral Special - Collect Evidence (Glint Spot)/Court Record (Held)/Present Evidence (Tapped): Either collects 1 of 7 random pieces of evidence if pressed over a glint spot on the stage, pulls out a court record to pick which 1 to use if held or tosses them forward if tapped, which can be reflected.
**Photograph: Reflects projectiles.
**Knife
**Cellphone: Fires off a ringing tone around itself.
**Fishing Rod: Grabs opponents closer to him.
**Autopsy Report: Releasing energy pulses.
**Ornate Jar: Causes the opponents to deal damage overtime.
**The Thinker: Releasing an energy wave that slows opponents down.
***Reference: Him collecting evidence, reading his court records & presenting evidence from the Ace Attorney franchise.
*Side Special - Magatama: Holds up his Magatama & fires a blast from it that destroys a Psych-Lock on the opponent, stunning them if enough are broken.
**Reference: The magatama he uses to destroy someone's Psych-Locks from the Ace Attorney franchise.
*Up Special - Stepladder (Tapped)/Ladder (Held): Either spawns a stepladder if tapped or a ladder is held & he climbs up them, which the former doesn’t send him into freefall, while the latter can be angled.
**Reference: The arguments he & Maya as well as Apollo & Trucy have over whether they're looking at a stepladder or a ladder if investigated from the Ace Attorney franchise.
*Down Special - Cross Examination: Thinks in place & if hit, says either "Hold It!" if the gauge if empty or a third of it is full, "Objection!" if 2-3rds of it is full or "Take That!" as a speech bubble of the word appears, which can reflect projctiles, but the last one using up part of the gauge.
**Reference: The times he said "Hold It!", "Objection!" & "Take That!" from the Ace Attorney franchise.
*Final Smash - Order In The Court: Maya appears & charges forward, sending any caught opponents to the court where he & Miles start saying "OBJECTION!" several times to each other, hitting them as the crowd murmurs as The Judge yells "Order in the Court!" & slams them with his gavel.
**Reference: The scene of him & Miles yelling "Objection!" at each other also from Ace Attorney & the Judge bringing order in the court from the Ace Attorney franchise.
==Morrigan==
	The main protagonist of the Darkstalkers franchise. A succubus & queen of the demon realm Makai who’s just always out to satisfy her own hunger & shirking her responsibilities due to her spending most of her time in the material world.
*Neutral Attack: If tapped, she does a straight punch, then a shin kick & then steps forward to extend her fist into a drill. If held, she does a straight punch.
**Reference: Her Light Punch, Light Kick, Close Medium Punch & Medium Punch from the Darkstalkers franchise.
*Forward Tilt: If tapped, she turns around to kick forward. If held, she does a Capoeira kick forward.
**Reference: Her standing Medium Kick & Close Standing Heavy Kick from the Darkstalkers franchise.
*Up Tilt: If tapped, she raises her arm, causing spikes to emerge in front of herself. If held, she leans back gracefully as she does a low to high 180-degree kick.
**Reference: Her Close Standing Heavy Punch & Standing Heavy Kick from the Darkstalkers franchise.
*Down Tilt: If tapped, she crouches & punches forward. If held, she does a handstand as she kicks forward.
**Reference: Her Crouching Light Punch & Crouching Medium Kick from the Darkstalkers franchise.
*Dash Attack - Shell Kick: Turns around as her wings spiral down as her legs form a drill & drill forward.
**Reference: Shell Kick from the Darkstalkers franchise.
*Forward Smash - Splash Libido: Opens her arms side-wards as her wings sprout multiple arrow-heads.
**Reference: Splash Libido from the Darkstalkers franchise.
*Up Smash - Crossover Launcher: Raises her arm, causing a massive arrow to sprout upward.
**Reference: Her Launcher from the Marvel vs. Capcom franchise.
*Down Smash: Does a breakdance kick.
**Reference: Her Crouching Heavy Kick from the Darkstalkers franchise.
*Neutral Aerial: Her wings sprout multiple arrow-heads, then does a kick & then a cross punch.
**Reference: Her Jumping Light Punch, Jumping Medium Kick & Jumping Heavy Punch from the Darkstalkers franchise.
*Forward Aerial: Kicks forward.
**Reference: Her Jumping Heavy Kick from the Darkstalkers franchise.
*Back Aerial: Does a roundhouse kick behind herself.
**Reference: Her Standing Heavy Kick from Marvel vs. Capcom franchise.
*Up Aerial: Kicks upward.
**Reference: Her Jumping Light Kick from the Darkstalkers franchise.
*Down Aerial - Pursuit Dril: Transforms her feet into a drill & drills downward, meteor smashing opponents.
**Reference: Pursuit Drill from the Marvel vs. Capcom franchise.
*Grab: Embraces her opponent sensually.
*Pummel: Her wings curve out from behind her to stab into the opponent.
*Forward Throw - Hook Launcher: Points her finger out like a gun & extends out an appendage to blast the opponent forward.
**Reference: Hook Launcher from the Darkstalkers franchise.
*Back Throw - Guillotine: Spins around & cuts into her opponent with her wings.
**Reference: Lilith's throw from the Darkstalkers franchise.
*Up Throw - Shining Blade: Lilith appears & does a Shining Blade uppercut at the opponent.
**Reference: Lilith's Shining Blade from the Darkstalkers franchise.
*Down Throw - Succubus Slammer: Slams the opponent into the ground.
**Reference: Her throw from the Darkstalkers franchise.
*Front Floor Attack: Slashes her wings around herself while getting up.
**Reference: Her Crouching Heavy Punch from the Darkstalkers franchise.
*Back Floor Attack: Same as Front Floor Attack.
**Reference: Her Crouching Heavy Punch from the Darkstalkers franchise.
*Trip Floor Attack: Same as Front & Back Floor Attack.
**Reference: Her Crouching Heavy Punch from the Darkstalkers franchise.
*Edge Attack: Slashes her wings forward while climbing up.
**Reference: Her Crouching Medium Punch from the Darkstalkers franchise.
*Neutral Special - Soul Fist (Tapped/Held)/Finishing Shower (Mashed): If tapped/held, she extends out her arms & fires a snake skull within a sparkling sphere of magic, while yelling "Soul Fist!". If mashed, she fires a hail of missiles at the opponent from her wings.
**Reference: Soul Fist & Finishing Shower from the Darkstalkers franchise.
*Side Special - Harmonious Spear: Fires a swarm of bats forward, which heals her everytime she uses Soul Fist.
**Reference: Harmonious Spear from the Darkstalkers franchise.
*Up Special - Shadow Blade: Rises upward & slashes with her wing.
**Reference: Shadow Blade from the Darkstalkers franchise.
*Down Special - Vector Drain: Embraces the opponent while transforming her wings into thrusters & flies high into the air before coming down head first while spinning, slamming the opponent into the ground.
**Reference: Vector Drain from the Marvel vs. Capcom franchise.
*Final Smash - Darkness Illusion/Soul Eraser: At point-blank range, she & Lilith will hit them in a series of blows on the opponent before ending with a dual Shadow Blade. At any other range, she says "Can you dodge this?", will float upwards & then summon bats to transform into 3 lasers cannons & will fire out beams simultaneously while spinning around each other.
**Reference: Darkness Illusion from the Darkstalkers franchise & Soul Eraser from the Marvel vs. Capcom franchise.	
*Neutral Attack: If tapped, she does a straight punch, then a shin kick & then steps forward to extend her fist into a drill. If held, she does a straight punch.
**Reference: Her Light Punch, Light Kick, Close Medium Punch & Medium Punch from the Darkstalkers franchise.
*Forward Tilt: If tapped, she turns around to kick forward. If held, she does a Capoeira kick forward.
**Reference: Her standing Medium Kick & Close Standing Heavy Kick from the Darkstalkers franchise.
*Up Tilt: If tapped, she raises her arm, causing spikes to emerge in front of herself. If held, she leans back gracefully as she does a low to high 180-degree kick.
**Reference: Her Close Standing Heavy Punch & Standing Heavy Kick from the Darkstalkers franchise.
*Down Tilt: If tapped, she crouches & punches forward. If held, she does a handstand as she kicks forward.
**Reference: Her Crouching Light Punch & Crouching Medium Kick from the Darkstalkers franchise.
*Dash Attack - Shell Kick: Turns around as her wings spiral down as her legs form a drill & drill forward.
**Reference: Shell Kick from the Darkstalkers franchise.
*Forward Smash - Splash Libido: Opens her arms side-wards as her wings sprout multiple arrow-heads.
**Reference: Splash Libido from the Darkstalkers franchise.
*Up Smash - Crossover Launcher: Raises her arm, causing a massive arrow to sprout upward.
**Reference: Her Launcher from the Marvel vs. Capcom franchise.
*Down Smash: Does a breakdance kick.
**Reference: Her Crouching Heavy Kick from the Darkstalkers franchise.
*Neutral Aerial: Her wings sprout multiple arrow-heads, then does a kick & then a cross punch.
**Reference: Her Jumping Light Punch, Jumping Medium Kick & Jumping Heavy Punch from the Darkstalkers franchise.
*Forward Aerial: Kicks forward.
**Reference: Her Jumping Heavy Kick from the Darkstalkers franchise.
*Back Aerial: Does a roundhouse kick behind herself.
**Reference: Her Standing Heavy Kick from Marvel vs. Capcom franchise.
*Up Aerial: Kicks upward.
**Reference: Her Jumping Light Kick from the Darkstalkers franchise.
*Down Aerial - Pursuit Dril: Transforms her feet into a drill & drills downward, meteor smashing opponents.
**Reference: Pursuit Drill from the Marvel vs. Capcom franchise.
*Grab: Embraces her opponent sensually.
*Pummel: Her wings curve out from behind her to stab into the opponent.
*Forward Throw - Hook Launcher: Points her finger out like a gun & extends out an appendage to blast the opponent forward.
**Reference: Hook Launcher from the Darkstalkers franchise.
*Back Throw - Guillotine: Spins around & cuts into her opponent with her wings.
**Reference: Lilith's throw from the Darkstalkers franchise.
*Up Throw - Shining Blade: Lilith appears & does a Shining Blade uppercut at the opponent.
**Reference: Lilith's Shining Blade from the Darkstalkers franchise.
*Down Throw - Succubus Slammer: Slams the opponent into the ground.
**Reference: Her throw from the Darkstalkers franchise.
*Front Floor Attack: Slashes her wings around herself while getting up.
**Reference: Her Crouching Heavy Punch from the Darkstalkers franchise.
*Back Floor Attack: Same as Front Floor Attack.
**Reference: Her Crouching Heavy Punch from the Darkstalkers franchise.
*Trip Floor Attack: Same as Front & Back Floor Attack.
**Reference: Her Crouching Heavy Punch from the Darkstalkers franchise.
*Edge Attack: Slashes her wings forward while climbing up.
**Reference: Her Crouching Medium Punch from the Darkstalkers franchise.
*Neutral Special - Soul Fist (Tapped/Held)/Finishing Shower (Mashed): If tapped/held, she extends out her arms & fires a snake skull within a sparkling sphere of magic, while yelling "Soul Fist!". If mashed, she fires a hail of missiles at the opponent from her wings.
**Reference: Soul Fist & Finishing Shower from the Darkstalkers franchise.
*Side Special - Harmonious Spear: Fires a swarm of bats forward, which heals her everytime she uses Soul Fist.
**Reference: Harmonious Spear from the Darkstalkers franchise.
*Up Special - Shadow Blade: Rises upward & slashes with her wing.
**Reference: Shadow Blade from the Darkstalkers franchise.
*Down Special - Vector Drain: Embraces the opponent while transforming her wings into thrusters & flies high into the air before coming down head first while spinning, slamming the opponent into the ground.
**Reference: Vector Drain from the Marvel vs. Capcom franchise.
*Final Smash - Darkness Illusion/Soul Eraser: At point-blank range, she & Lilith will hit them in a series of blows on the opponent before ending with a dual Shadow Blade. At any other range, she says "Can you dodge this?", will float upwards & then summon bats to transform into 3 lasers cannons & will fire out beams simultaneously while spinning around each other.
**Reference: Darkness Illusion from the Darkstalkers franchise & Soul Eraser from the Marvel vs. Capcom franchise.
==Pac-Man==
	The main protagonist of the Pac-Man franchise. A round yellow ball with a large appetite that’s a happy-go-lucky hero who often must deal with Blinky, Inky, Pinky & Clyde on an daily basis.
*Neutral Attack - Pac Hook/Pac-Counter Hook/Pac-Upper Bite: Does 2 punches, followed by a bicycle kick.
*Forward Tilt - Pac Kick: Kicks forward.
*Up Tilt - Pac-Upper Punch: Punches upward, hopping up slightly.
*Down Tilt - Pac-Bite: Changes into his Classic Form & chomps downward.
*Dash Attack - PAC Dash Bite: Changes into his Classic Form & slides forward, chomping repeatedly.
*Forward Smash - Blinky: Reels back before throwing Blinky in front of himself.
**Reference: Blinky from the Pac-Man franchise.
*Up Smash - Inky: Balances on 1 foot while throwing Inky upward.
**Reference: Inky from the Pac-Man franchise.
*Down Smash - Pinky & Clyde: Crouches while throwing Pinky & Clyde to either side of himself.
**Reference: Pinky & Clyde from the Pac-Man franchise.
*Neutral Aerial - Pac-Roll: Spins around in his Classic Form.
*Forward Aerial - Pac-Air Kick: Kicks in front of himself.
*Back Aerial - Pac-Dropkick: Dropkicks behind himself.
*Up Aerial - Pac-Somersault Kick: Does a sweeping bicycle kick above himself.
**Reference: The Flip Kick from Pac-Man World 2.
*Down Aerial - Pac-Stomp: Stomps below himself 4 times.
*Grab: Summons a long tractor beam.
**Reference: The tractor beams from Galaga.
*Pummel - Pac-Headbutt: Slams his head into the opponent.
*Forward Throw - Pac-Capture Cut: Reels back & then tosses the opponent at a 59° angle forward.
*Back Throw - Pac-Giant Swing: Grabs the opponent & swings them around twice, throwing them behind on the 2nd spin.
*Up Throw - Pac-Upper Throw: Swings his arm upward to throw the opponent into the sky.
*Down Throw - Pac Devour: Changes into his Classic Form & chomps the opponent 4 times.
*Front Floor Attack: Kicks around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Does a side kick left & then right while getting up.
*Edge Attack: Does a legsweep while climbing up.
*Neutral Special - Bonus Fruit: Cycles through 8 different objects before throwing them.
**Cherry: The weakest fruit.
**Strawberry: Bounces on the ground but causes little knockback.
**Orange: Causes standard knockback.
**Apple: Causes more knockback but can only travel a short distance in an upward arc.
**Melon: Causes standard knockback, travels significantly slower & stays in the air longer.
**Galaxian Flagship: Circles around after a short distance so it hits twice & can be caught in mid-flight & thrown upwards or downwards.
**Bell: Travels a short distance in a high arc but will cause prolonged hitstun & high knockback.
**Key: Travels a considerable distance & deals a lot of knockback.
***Reference: The various fruit & items from the Pac-Man franchise & Flagships also from Galaga.
*Side Special - Power Pellet: Summons a string of Pellets in front of himself & then chomps along the trail, but the pellet becomes an item if he's interrupted.
**Reference: The Power Pellets from the original Pac-Man.
*Up Special - Pac Jump: Summons a trampoline below himself, which’ll launch him higher as it changes color, though others can jump on it too.
**Reference: The trampolines from Mappy.
*Down Special - Fire Hydrant: Summons a Fire Hydrant, which spurts water out of its sides or on top twice that pushes opponents.
**Reference: The Fire Hydrant obstacle from Pac-Man 2: The Pac Adventures.
*Final Smash - Super Pac-Man: Eats a Power Pellet & a Super Pellet, grows large & turns into his classic 2D form before looping around the stage repeatedly, trying to eat the opponents while gaining a high score.	
*Neutral Attack - Pac Hook/Pac-Counter Hook/Pac-Upper Bite: Does 2 punches, followed by a bicycle kick.
*Forward Tilt - Pac Kick: Kicks forward.
*Up Tilt - Pac-Upper Punch: Punches upward, hopping up slightly.
*Down Tilt - Pac-Bite: Changes into his Classic Form & chomps downward.
*Dash Attack - PAC Dash Bite: Changes into his Classic Form & slides forward, chomping repeatedly.
*Forward Smash - Blinky: Reels back before throwing Blinky in front of himself.
**Reference: Blinky from the Pac-Man franchise.
*Up Smash - Inky: Balances on 1 foot while throwing Inky upward.
**Reference: Inky from the Pac-Man franchise.
*Down Smash - Pinky & Clyde: Crouches while throwing Pinky & Clyde to either side of himself.
**Reference: Pinky & Clyde from the Pac-Man franchise.
*Neutral Aerial - Pac-Roll: Spins around in his Classic Form.
*Forward Aerial - Pac-Air Kick: Kicks in front of himself.
*Back Aerial - Pac-Dropkick: Dropkicks behind himself.
*Up Aerial - Pac-Somersault Kick: Does a sweeping bicycle kick above himself.
**Reference: The Flip Kick from Pac-Man World 2.
*Down Aerial - Pac-Stomp: Stomps below himself 4 times.
*Grab: Summons a long tractor beam.
**Reference: The tractor beams from Galaga.
*Pummel - Pac-Headbutt: Slams his head into the opponent.
*Forward Throw - Pac-Capture Cut: Reels back & then tosses the opponent at a 59° angle forward.
*Back Throw - Pac-Giant Swing: Grabs the opponent & swings them around twice, throwing them behind on the 2nd spin.
*Up Throw - Pac-Upper Throw: Swings his arm upward to throw the opponent into the sky.
*Down Throw - Pac Devour: Changes into his Classic Form & chomps the opponent 4 times.
*Front Floor Attack: Kicks around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Does a side kick left & then right while getting up.
*Edge Attack: Does a legsweep while climbing up.
*Neutral Special - Bonus Fruit: Cycles through 8 different objects before throwing them.
**Cherry: The weakest fruit.
**Strawberry: Bounces on the ground but causes little knockback.
**Orange: Causes standard knockback.
**Apple: Causes more knockback but can only travel a short distance in an upward arc.
**Melon: Causes standard knockback, travels significantly slower & stays in the air longer.
**Galaxian Flagship: Circles around after a short distance so it hits twice & can be caught in mid-flight & thrown upwards or downwards.
**Bell: Travels a short distance in a high arc but will cause prolonged hitstun & high knockback.
**Key: Travels a considerable distance & deals a lot of knockback.
***Reference: The various fruit & items from the Pac-Man franchise & Flagships also from Galaga.
*Side Special - Power Pellet: Summons a string of Pellets in front of himself & then chomps along the trail, but the pellet becomes an item if he's interrupted.
**Reference: The Power Pellets from the original Pac-Man.
*Up Special - Pac Jump: Summons a trampoline below himself, which’ll launch him higher as it changes color, though others can jump on it too.
**Reference: The trampolines from Mappy.
*Down Special - Fire Hydrant: Summons a Fire Hydrant, which spurts water out of its sides or on top twice that pushes opponents.
**Reference: The Fire Hydrant obstacle from Pac-Man 2: The Pac Adventures.
*Final Smash - Super Pac-Man: Eats a Power Pellet & a Super Pellet, grows large & turns into his classic 2D form before looping around the stage repeatedly, trying to eat the opponents while gaining a high score.
==Kazuya==
	The main protagonist of the original Tekken, the main antagonist of both Tekken 2 & Tekken 7, the secondary antagonist of both Tekken 4 & Tekken: Blood Vengeance, an antagonist in Tekken 5 & 1 of the main antagonists in Tekken 6. Heihachi's son & Jin's father who activated his Devil Gene after Heihachi tossed him off a cliff & got his revenge on the former, only to become drunk with power after inheriting Mishima Zaibatsu.
*Neutral Attack - Flash Punch Combo/10-Hit Combo (Tapped/Held): Does 2 quick punches from his left hand followed by a stronger punch from his right. If tapped/held, he does 2 left-hand punches, then a right-hand punch, then a backhand strike, then a left up kick, then a right axe kick, then a right low sweeping kick, then a left low kick, then a right electric punch, dealing electric damage & then a bursting uppercut.
**Reference: Flash Punch Combo & the Mishima 10-Hit Combo from the Tekken franchise.
*Forward Tilt - Oni Front Kick: Does a short kick in front of himself.
**Reference: Oni Front Kick from both Tekken 6 & Tekken 8.
*Back Tilt - Flash Tornado: Does a tornado kick.
**Reference: Flash Tornado from both Tekken 7 & 8.
*Up Tilt - Twin Pistons: Does a small uppercut with his left hand followed by another one with his right hand.
**Reference: His version of Twin Pistons from the Tekken franchise.
*Down Tilt - Nejiri Uraken: Spins, kneels & strikes with his fist from underneath.
**Reference: Nejiri Uraken from the Tekken franchise.
*Up-Forward Tilt - Roundhouse To Triple Spin Kicks: Does a roundhouse kick, followed by 3 spinning kicks.
**Reference: Roundhouse To Triple Spin Kicks from the Tekken franchise.
*Down-Forward Tilt - Tsunami Kick: Does a high kick followed by an axe kick.
**Reference: Tsunami Kick from the Tekken franchise.
*Down-Back Tilt - Stature Smash: Does a low-angled kick in front of himself.
**Reference: Stature Smash from the Tekken franchise.
*Up-Back Tilt - Jump Sidekick: Quickly jumps & does a side kick high in the air.
*Crouch Attack - Crouch Jab: Does a punch while ducking by tapping the A Button while crouching.
*Forward Crouch Attack - Tombstone Crusher: Gets on his back & kicks from the floor by inputting →↗+A while crouching.
**Reference: Tombstone Crusher from the Tekken franchise.
*Back Crouch Attack - Crouch Spin Kick: Does a rotating kick from below by inputting ↙+A.
*Uncrouching Attack - Demon God Fist: Does an electrified punch that briefly stuns opponents, dealing electric damage by crouching & pressing the A button while standing up.
**Reference: Demon God Fist from the Tekken franchise.
*Dash Attack - Leaping Sidekick: Leaps forward & kicks in front of himself.
**Reference: Leaping Sidekick from the Tekken franchise.
*Double Dash Attack - Left Splits Kick: Moves forward before stretching his left leg upwards, swinging it downwards immediately after by inputting →→+A.
**Reference: Left Splits Kick from the Tekken franchise.
*Forward Smash - Glorious Demon God Fist: Transforms into his Devil form & lunges forward with a straight punch.
**Reference: Glorious Demon God Fist from the Tekken franchise.
*Up Smash - Devil Twister: Transforms into his Devil form & does an uppercut.
**Reference: Devil Twister from the Tekken franchise.
*Down Smash - Lion Slayer: Transforms into his Devil form & does a knifehand strike that can meteor smash opponents.
**Reference: Lion Slayer from the Tekken franchise.
*Neutral Aerial - Jumping Knuckle: Throws a diagonally downward jab, also meteor smashing opponents.
**Reference: The universal jumping left punch from the Tekken franchise.
*Forward Aerial - Searing Edge: Does an aerial side kick forward.
**Reference: Searing Edge from the Tekken franchise.
*Back Aerial - Jumping Sobat: Does an aerial kick from behind himself.
**Reference: The universal jumping left kick from the Tekken franchise.
*Up Aerial - Rising Toe Kick: Does a high upwards kick.
**Reference: The universal hop kick from the Tekken franchise.
*Down Aerial - Demon Scissors: Does a somersault before swinging his leg downward, landing on his back & meteor smashing opponents.
**Reference: Demon Scissors from the Tekken franchise.
*Grab: Reaches out with both hands.
*Pummel - Sternum Smash: Punches the opponent.
*Forward Throw - Double Face Kick: Kicks the opponent in the face before striking them with his heel.
**Reference: Double Face Kick from the Tekken franchise.
*Back Throw - Steel Petal Drop: Grabs his opponent by the leg & slams them on the floor behind himself.
**Reference: Steel Petal Drop from the Tekken franchise.
*Up Throw - Air Inferno: Throws the opponent upwards, then transforms into his Devil form & shoots a beam diagonally upwards at them.
**Reference: Air Inferno from the Tekken franchise.
*Down Throw - Stonehead: Headbutts the opponent away.
**Reference: Stonehead from the Tekken franchise.
*Command Input Throw - Gates of Hell: Bends the opponent's back & then kicks them away by inputting ↘↓↘+L/R Button.
**Reference: Gates of Hell from the Tekken franchise.
*Front Floor Attack: Kicks behind himself & then in front before getting up.
*Back Floor Attack: Kicks around himself before getting up.
*Trip Floor Attack: Same as Front Floor Attack.
*Edge Attack: Does a crouching shin kick while climbing up.
**Reference: His face down wake-up attack from the Tekken franchise.
*Neutral Special - Devil Blaster: Transforms into his Devil form & unleashes a laser blast from his forehead, which can be aimed & reflected, dealing electric damage.
**Reference: Inferno from the Tekken franchise.
*Side Special - Devil Fist: Transforms into his Devil form & does a straight lunging punch that crumples close opponents, also dealing electric damage.
**Reference: Devil Fist from the Tekken franchise.
*Up Special - Devil Wings: Transforms into his Devil form & flies upward.
**Reference: How he flies in his Devil form from the Tekken franchise.
*Down Special - Heaven's Door: Does an uppercut, grabs an opponent, transforms into his Devil form & lifts, dives & slams them into the ground.
**Reference: Heaven's Door from the Tekken franchise.
*Command Input 1 - Wind God Fist/Electric Wind God Fist: If the A button is tapped after entering a crouch dash, he dashes forward & does an electrified hook punch, also dealing electric damage & stuns opponents if the direction & button are hit at the same time.
**Reference: Wind God Fist & Electric Wind God Fist from the Tekken franchise.
*Command Input 2 - Dragon Uppercut: If the A button is held after entering a crouch dash, he does an electrified jumping uppercut with his left hand, also dealing electric damage
**Reference: Dragon Uppercut from the Tekken franchise.
*Command Input 3 - Spinning Demon To Left Hook: If the B button is pressed after entering a crouch dash, he does a low sweeping kick followed by a hook from his left hand, allowing him to dodge projectiles.
**Reference: Spinning Demon To Left Hook from the Tekken franchise.
*Final Smash - Final Blaster: Transforms into his True Devil form, fires Devil Blaster forward, says "This will be your burial ground!" as he transforms into his Devil 2 form while in a volcanic landscape & shoots out multiple lasers from his chest & wings, which eventually converge into a final wide blast.
**Reference: True Devil Kazuya from Tekken 8 & the last part of Devil Kazuya's Rage Art from Tekken 7: Fated Retribution.	
*Neutral Attack - Flash Punch Combo/10-Hit Combo (Tapped/Held): Does 2 quick punches from his left hand followed by a stronger punch from his right. If tapped/held, he does 2 left-hand punches, then a right-hand punch, then a backhand strike, then a left up kick, then a right axe kick, then a right low sweeping kick, then a left low kick, then a right electric punch, dealing electric damage & then a bursting uppercut.
**Reference: Flash Punch Combo & the Mishima 10-Hit Combo from the Tekken franchise.
*Forward Tilt - Oni Front Kick: Does a short kick in front of himself.
**Reference: Oni Front Kick from both Tekken 6 & Tekken 8.
*Back Tilt - Flash Tornado: Does a tornado kick.
**Reference: Flash Tornado from both Tekken 7 & 8.
*Up Tilt - Twin Pistons: Does a small uppercut with his left hand followed by another one with his right hand.
**Reference: His version of Twin Pistons from the Tekken franchise.
*Down Tilt - Nejiri Uraken: Spins, kneels & strikes with his fist from underneath.
**Reference: Nejiri Uraken from the Tekken franchise.
*Up-Forward Tilt - Roundhouse To Triple Spin Kicks: Does a roundhouse kick, followed by 3 spinning kicks.
**Reference: Roundhouse To Triple Spin Kicks from the Tekken franchise.
*Down-Forward Tilt - Tsunami Kick: Does a high kick followed by an axe kick.
**Reference: Tsunami Kick from the Tekken franchise.
*Down-Back Tilt - Stature Smash: Does a low-angled kick in front of himself.
**Reference: Stature Smash from the Tekken franchise.
*Up-Back Tilt - Jump Sidekick: Quickly jumps & does a side kick high in the air.
*Crouch Attack - Crouch Jab: Does a punch while ducking by tapping the A Button while crouching.
*Forward Crouch Attack - Tombstone Crusher: Gets on his back & kicks from the floor by inputting →↗+A while crouching.
**Reference: Tombstone Crusher from the Tekken franchise.
*Back Crouch Attack - Crouch Spin Kick: Does a rotating kick from below by inputting ↙+A.
*Uncrouching Attack - Demon God Fist: Does an electrified punch that briefly stuns opponents, dealing electric damage by crouching & pressing the A button while standing up.
**Reference: Demon God Fist from the Tekken franchise.
*Dash Attack - Leaping Sidekick: Leaps forward & kicks in front of himself.
**Reference: Leaping Sidekick from the Tekken franchise.
*Double Dash Attack - Left Splits Kick: Moves forward before stretching his left leg upwards, swinging it downwards immediately after by inputting →→+A.
**Reference: Left Splits Kick from the Tekken franchise.
*Forward Smash - Glorious Demon God Fist: Transforms into his Devil form & lunges forward with a straight punch.
**Reference: Glorious Demon God Fist from the Tekken franchise.
*Up Smash - Devil Twister: Transforms into his Devil form & does an uppercut.
**Reference: Devil Twister from the Tekken franchise.
*Down Smash - Lion Slayer: Transforms into his Devil form & does a knifehand strike that can meteor smash opponents.
**Reference: Lion Slayer from the Tekken franchise.
*Neutral Aerial - Jumping Knuckle: Throws a diagonally downward jab, also meteor smashing opponents.
**Reference: The universal jumping left punch from the Tekken franchise.
*Forward Aerial - Searing Edge: Does an aerial side kick forward.
**Reference: Searing Edge from the Tekken franchise.
*Back Aerial - Jumping Sobat: Does an aerial kick from behind himself.
**Reference: The universal jumping left kick from the Tekken franchise.
*Up Aerial - Rising Toe Kick: Does a high upwards kick.
**Reference: The universal hop kick from the Tekken franchise.
*Down Aerial - Demon Scissors: Does a somersault before swinging his leg downward, landing on his back & meteor smashing opponents.
**Reference: Demon Scissors from the Tekken franchise.
*Grab: Reaches out with both hands.
*Pummel - Sternum Smash: Punches the opponent.
*Forward Throw - Double Face Kick: Kicks the opponent in the face before striking them with his heel.
**Reference: Double Face Kick from the Tekken franchise.
*Back Throw - Steel Petal Drop: Grabs his opponent by the leg & slams them on the floor behind himself.
**Reference: Steel Petal Drop from the Tekken franchise.
*Up Throw - Air Inferno: Throws the opponent upwards, then transforms into his Devil form & shoots a beam diagonally upwards at them.
**Reference: Air Inferno from the Tekken franchise.
*Down Throw - Stonehead: Headbutts the opponent away.
**Reference: Stonehead from the Tekken franchise.
*Command Input Throw - Gates of Hell: Bends the opponent's back & then kicks them away by inputting ↘↓↘+L/R Button.
**Reference: Gates of Hell from the Tekken franchise.
*Front Floor Attack: Kicks behind himself & then in front before getting up.
*Back Floor Attack: Kicks around himself before getting up.
*Trip Floor Attack: Same as Front Floor Attack.
*Edge Attack: Does a crouching shin kick while climbing up.
**Reference: His face down wake-up attack from the Tekken franchise.
*Neutral Special - Devil Blaster: Transforms into his Devil form & unleashes a laser blast from his forehead, which can be aimed & reflected, dealing electric damage.
**Reference: Inferno from the Tekken franchise.
*Side Special - Devil Fist: Transforms into his Devil form & does a straight lunging punch that crumples close opponents, also dealing electric damage.
**Reference: Devil Fist from the Tekken franchise.
*Up Special - Devil Wings: Transforms into his Devil form & flies upward.
**Reference: How he flies in his Devil form from the Tekken franchise.
*Down Special - Heaven's Door: Does an uppercut, grabs an opponent, transforms into his Devil form & lifts, dives & slams them into the ground.
**Reference: Heaven's Door from the Tekken franchise.
*Command Input 1 - Wind God Fist/Electric Wind God Fist: If the A button is tapped after entering a crouch dash, he dashes forward & does an electrified hook punch, also dealing electric damage & stuns opponents if the direction & button are hit at the same time.
**Reference: Wind God Fist & Electric Wind God Fist from the Tekken franchise.
*Command Input 2 - Dragon Uppercut: If the A button is held after entering a crouch dash, he does an electrified jumping uppercut with his left hand, also dealing electric damage
**Reference: Dragon Uppercut from the Tekken franchise.
*Command Input 3 - Spinning Demon To Left Hook: If the B button is pressed after entering a crouch dash, he does a low sweeping kick followed by a hook from his left hand, allowing him to dodge projectiles.
**Reference: Spinning Demon To Left Hook from the Tekken franchise.
*Final Smash - Final Blaster: Transforms into his True Devil form, fires Devil Blaster forward, says "This will be your burial ground!" as he transforms into his Devil 2 form while in a volcanic landscape & shoots out multiple lasers from his chest & wings, which eventually converge into a final wide blast.
**Reference: True Devil Kazuya from Tekken 8 & the last part of Devil Kazuya's Rage Art from Tekken 7: Fated Retribution.
==Lloyd==
	The main protagonist of Tales of Symphonia & the false antagonist of Tales of Symphonia: Dawn of the New World. A normal country boy who, orphaned as a child, was adopted & raised by a dwarf named Dirk & would be thrusted out into an epic journey following an attack on his village.
*Neutral Attack - Sword Rain (Mashed): Slashes forwards & then slashes upwards, which can be cancelled into slashing multiple times in front of himself as he says "Sword Rain!" before ending with another forward slash.
**Reference: Sword Rain from the Tales franchise.
*Forward Tilt: Slashes forward with 1 of his Material Blades.
*Up Tilt: Swings 1 of his Material Blades in an arc above himself. 
*Down Tilt: Stabs forward with 1 of his Material Blades while crouching.
*Dash Attack - Sonic Thrust: Skids to a stop as he thrusts 1 of his Material Blades forward, shouting "Sonic Thrust!".
**Reference: Sonic Thrust from the Tales franchise.
*Forward Smash - Beast: Slashes forward, yelling "Beast!" as the face of a lion appears in front of himself & bites.
**Reference: Beast from the Tales franchise.
*Up Smash: Stabs upward with both swords, yelling "Take this!".
*Down Smash - Demonic Circle: Swings 1 Material Blade around in a circle before slamming it into the ground to create a close-range shockwave.
**Reference: Demonic Circle from the Tales franchise.
*Neutral Aerial: Does a quick cross slash.
*Forward Aerial: Slashes in front of himself.
*Back Aerial: Swings both Material Blades behind himself.
*Up Aerial - Tiger Blade: Jumps up & shouts "Tiger Blade!" as he slashes a Material Blade upward.
**Reference: Tiger Blade from the Tales franchise.
*Down Aerial: Drills below him with a Material Blade.
*Grab: Reaches out with his left hand.
*Pummel: Knees the opponent.
*Forward Throw: Stabs his opponent with each Material Blade once.
*Back Throw: Slashes the opponent backwards behind himself.
*Up Throw: Slashes over his head & then stabs upward.
*Down Throw: Stabs at the opponent's feet 4 times.
*Front Floor Attack: Swings a Material blade in an upward arc while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Slashes forward while climbing up.
*Neutral Special - Demon Fang/Double Demon Fang (Over Limit): Launches a damaging shockwave from 1 Material Blade that slides along the floor as he shouts "Demon Fang!" or launches 2 from both blades when in Over Limit mode as he shouts "Double Demon Fang!".
**Reference: Demon Fang & Double Demon Fang from the Tales franchise.
*Side Special - Tempest/Blazing Tempest (Over Limit): Spins around in midair with the Material Blades extended, delivering a circling slash as he shouts "Tempest!", dealing fire damage in Over Limit mode.
**Reference: Tempest & Blazing Tempest from the Tales franchise.
*Up Special - Rising Falcon/Rising Phoenix (Over Limit): Shouts "Rising Falcon!" as he jumps into the air & then dives downward with his Material Blades extended, dealing fire damage & meteor smashing opponents in Over Limit mode as he shouts "Rising Phoenix!".
**Reference: Rising Flacon & Rising Phoenix from the Tales franchise.
*Down Special - Grave Blade: Slams 1 of his Material Blades onto the ground in front of himself, releasing a red shockwave.
**Reference: Grave Blade from the Tales franchise.
*Final Smash - Falcon's Crest: Thrusts the Vorpal Sword forward, trapping opponents in a geyser of light, jumps up & combines both of his Material Blades into the Eternal Sword, shouting "Divine justice... Falcon's Crest!" as he does a falling slash before splitting it back into the Material Blades.
**Reference: Falcon's Crest from the Tales franchise.	
*Neutral Attack - Sword Rain (Mashed): Slashes forwards & then slashes upwards, which can be cancelled into slashing multiple times in front of himself as he says "Sword Rain!" before ending with another forward slash.
**Reference: Sword Rain from the Tales franchise.
*Forward Tilt: Slashes forward with 1 of his Material Blades.
*Up Tilt: Swings 1 of his Material Blades in an arc above himself. 
*Down Tilt: Stabs forward with 1 of his Material Blades while crouching.
*Dash Attack - Sonic Thrust: Skids to a stop as he thrusts 1 of his Material Blades forward, shouting "Sonic Thrust!".
**Reference: Sonic Thrust from the Tales franchise.
*Forward Smash - Beast: Slashes forward, yelling "Beast!" as the face of a lion appears in front of himself & bites.
**Reference: Beast from the Tales franchise.
*Up Smash: Stabs upward with both swords, yelling "Take this!".
*Down Smash - Demonic Circle: Swings 1 Material Blade around in a circle before slamming it into the ground to create a close-range shockwave.
**Reference: Demonic Circle from the Tales franchise.
*Neutral Aerial: Does a quick cross slash.
*Forward Aerial: Slashes in front of himself.
*Back Aerial: Swings both Material Blades behind himself.
*Up Aerial - Tiger Blade: Jumps up & shouts "Tiger Blade!" as he slashes a Material Blade upward.
**Reference: Tiger Blade from the Tales franchise.
*Down Aerial: Drills below him with a Material Blade.
*Grab: Reaches out with his left hand.
*Pummel: Knees the opponent.
*Forward Throw: Stabs his opponent with each Material Blade once.
*Back Throw: Slashes the opponent backwards behind himself.
*Up Throw: Slashes over his head & then stabs upward.
*Down Throw: Stabs at the opponent's feet 4 times.
*Front Floor Attack: Swings a Material blade in an upward arc while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Slashes forward while climbing up.
*Neutral Special - Demon Fang/Double Demon Fang (Over Limit): Launches a damaging shockwave from 1 Material Blade that slides along the floor as he shouts "Demon Fang!" or launches 2 from both blades when in Over Limit mode as he shouts "Double Demon Fang!".
**Reference: Demon Fang & Double Demon Fang from the Tales franchise.
*Side Special - Tempest/Blazing Tempest (Over Limit): Spins around in midair with the Material Blades extended, delivering a circling slash as he shouts "Tempest!", dealing fire damage in Over Limit mode.
**Reference: Tempest & Blazing Tempest from the Tales franchise.
*Up Special - Rising Falcon/Rising Phoenix (Over Limit): Shouts "Rising Falcon!" as he jumps into the air & then dives downward with his Material Blades extended, dealing fire damage & meteor smashing opponents in Over Limit mode as he shouts "Rising Phoenix!".
**Reference: Rising Flacon & Rising Phoenix from the Tales franchise.
*Down Special - Grave Blade: Slams 1 of his Material Blades onto the ground in front of himself, releasing a red shockwave.
**Reference: Grave Blade from the Tales franchise.
*Final Smash - Falcon's Crest: Thrusts the Vorpal Sword forward, trapping opponents in a geyser of light, jumps up & combines both of his Material Blades into the Eternal Sword, shouting "Divine justice... Falcon's Crest!" as he does a falling slash before splitting it back into the Material Blades.
**Reference: Falcon's Crest from the Tales franchise.
==Solaire==
	An NPC from the original Dark Souls. A knight from Astora who journeyed to Lordran on a personal quest to find his own inner Sun.
*Neutral Attack: Does a quick light 1-handed sword slash from his Sunlight Straight Sword & ends with a stronger slash.
**Reference: The standard attack with a 1-handed sword from the Dark Souls franchise.
*Forward Tilt: Does a 1-handed thrust forward.
**Reference: The thrust attack with a 1-handed sword from the Dark Souls franchise.
*Up Tilt: Waves a Torch over his head, dealing fire damage.
**Reference: The torches that are used to light dark areas from the Dark Souls franchise.
*Down Tilt: Crouches & does a poke forward.
*Dash Attack: Does a running shield bash.
*Forward Smash: Does a 1-handed heavy straight sword stab.
**Reference: The Heavy follow-up attacks from the Dark Souls franchise.
*Up Smash - Lightning Stake: A lightning bolt comes down & strikes the ground, dealing electric damage.
**Reference: Lightning Stake from Dark Souls 3.
*Down Smash - Gold Pine Resin: Infuses his sword with Gold Pine Resin & slams it, releasing a small lightning shockwave, also dealing electric damage.
**Reference: Gold Pine Resin also from 3.
*Neutral Aerial - Force: Unleashes a shockwave around himself.
**Reference: Force also from 3.
*Forward Aerial: Does a midair forward sword slash.
*Back Aerial: Shoots a Lightning Arrow behind himself, also dealing electric damage.
*Up Aerial: A lightning bolt comes down & hits him, also dealing electric damage.
*Down Aerial: Does a downward plunging stab.
**Reference: The plunging attack from the Dark Souls franchise.
*Grab: Reaches out with his free hand.
*Pummel: Smacks the opponent with the pommel of the sword.
*Forward Throw - Riposte: Takes the sword & slams it into the chest of the opponents & then pulling back & swinging again.
**Reference: The Ultra Greatsword version of Riposte also from 3.
*Back Throw: Stabs the opponent's back & then kicks them off his sword.
*Up Throw: Tosses the opponent up & then fires a Lightning Arrow up at them.
*Down Throw: Lays the opponent down & stabs them with the Hornet Ring Dagger.
*Front Floor Attack: Slashes around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a lunging slash while climbing up.
**Reference: The lunging slash from the Dark Souls franchise.
*Neutral Special - Sunlight Spear: Raises his hand & channels briefly, while a lightning bolt materializes on his hand before throwing it.
**Reference: Sunlight Spear from the Dark Souls franchise.
*Side Special - Darkmoon Blade: Does a slash forward that deals light damage.
**Reference: Darkmoon Blade also from 3.
*Up Special - Homeward: Clenches his fist & bows his head to it, a rune circle made of light expands beneath him as waves of light converge on him, causing him to vanish & reappears in a burst of fire.
**Reference: Homeward from the Dark Souls franchise.
*Down Special - Heal/Med Heal/Great Heal: Kneels, raises his Sunlight Talisman & an aura appear around him, healing him for a % if mildly damaged, a moderate % if moderately damage & a high % if damaged around 150%.
**Reference: Heal, Med Heal & Great Heal from the Dark Souls franchise.
*Final Smash - Gwyn's Sunlight Storm: Does the Praise the Sun pose as a visage of Gwyn, Lord of Sunlight appears in the background, who fires a hails of Lightning Strikes towards the ground.
**Reference: How Gwyn threw lightning in the intro of the original Dark Souls.	
*Neutral Attack: Does a quick light 1-handed sword slash from his Sunlight Straight Sword & ends with a stronger slash.
**Reference: The standard attack with a 1-handed sword from the Dark Souls franchise.
*Forward Tilt: Does a 1-handed thrust forward.
**Reference: The thrust attack with a 1-handed sword from the Dark Souls franchise.
*Up Tilt: Waves a Torch over his head, dealing fire damage.
**Reference: The torches that are used to light dark areas from the Dark Souls franchise.
*Down Tilt: Crouches & does a poke forward.
*Dash Attack: Does a running shield bash.
*Forward Smash: Does a 1-handed heavy straight sword stab.
**Reference: The Heavy follow-up attacks from the Dark Souls franchise.
*Up Smash - Lightning Stake: A lightning bolt comes down & strikes the ground, dealing electric damage.
**Reference: Lightning Stake from Dark Souls 3.
*Down Smash - Gold Pine Resin: Infuses his sword with Gold Pine Resin & slams it, releasing a small lightning shockwave, also dealing electric damage.
**Reference: Gold Pine Resin also from 3.
*Neutral Aerial - Force: Unleashes a shockwave around himself.
**Reference: Force also from 3.
*Forward Aerial: Does a midair forward sword slash.
*Back Aerial: Shoots a Lightning Arrow behind himself, also dealing electric damage.
*Up Aerial: A lightning bolt comes down & hits him, also dealing electric damage.
*Down Aerial: Does a downward plunging stab.
**Reference: The plunging attack from the Dark Souls franchise.
*Grab: Reaches out with his free hand.
*Pummel: Smacks the opponent with the pommel of the sword.
*Forward Throw - Riposte: Takes the sword & slams it into the chest of the opponents & then pulling back & swinging again.
**Reference: The Ultra Greatsword version of Riposte also from 3.
*Back Throw: Stabs the opponent's back & then kicks them off his sword.
*Up Throw: Tosses the opponent up & then fires a Lightning Arrow up at them.
*Down Throw: Lays the opponent down & stabs them with the Hornet Ring Dagger.
*Front Floor Attack: Slashes around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a lunging slash while climbing up.
**Reference: The lunging slash from the Dark Souls franchise.
*Neutral Special - Sunlight Spear: Raises his hand & channels briefly, while a lightning bolt materializes on his hand before throwing it.
**Reference: Sunlight Spear from the Dark Souls franchise.
*Side Special - Darkmoon Blade: Does a slash forward that deals light damage.
**Reference: Darkmoon Blade also from 3.
*Up Special - Homeward: Clenches his fist & bows his head to it, a rune circle made of light expands beneath him as waves of light converge on him, causing him to vanish & reappears in a burst of fire.
**Reference: Homeward from the Dark Souls franchise.
*Down Special - Heal/Med Heal/Great Heal: Kneels, raises his Sunlight Talisman & an aura appear around him, healing him for a % if mildly damaged, a moderate % if moderately damage & a high % if damaged around 150%.
**Reference: Heal, Med Heal & Great Heal from the Dark Souls franchise.
*Final Smash - Gwyn's Sunlight Storm: Does the Praise the Sun pose as a visage of Gwyn, Lord of Sunlight appears in the background, who fires a hails of Lightning Strikes towards the ground.
**Reference: How Gwyn threw lightning in the intro of the original Dark Souls.
==Nightmare==
	The main antagonist of the Soul Calibur franchise. The wielder & manifestation of Soul Edge who was originally an alter-ego for Siegfried, when he grabbed it & was consumed by its will.
*Neutral Attack - Slash Cross/Shadow Slicer: Does 2 horizontal slashes before spinning & slashes downward.
**Reference: Slash Cross & Shadow Slice both from the Soul Calibur franchise.
*Forward Tilt - Evil Eye: Hits forward with the central part of Soul Edge.
**Reference: Evil Eye also from the Soul Calibur franchise.
*Up Tilt: Does an uppercut with his right claw arm.
*Down Tilt - Grind Low: Does a low kick.
**Reference: Grind Low also from the Soul Calibur franchise.
*Dash Attack - Shadow Cross Divide: Does a spin, then slashes forward & then slashes above himself if the button is pressed again.
**Reference: Shadow Cross Divide also from the Soul Calibur franchise.
*Forward Smash - Drop Kick: Does a dropkick forward.
**Reference: Drop Kick also from the Soul Calibur franchise.
*Up Smash - Hell Slayer: Does a spin & then slashes upward.
**Reference: Hell Slayer also from the Soul Calibur franchise.
*Down Smash - Fatal Drive: Jumps & smashes the opponent with Soul Edge, then does a slash above himself while they’re on the ground.
**Reference: Fatal Drive also from the Soul Calibur franchise.
*Neutral Aerial - Double Death Claw: Does a straight punch & then a right hook punch.
**Reference: Double Death Claw also from the Soul Calibur franchise.
*Foward Aerial - Dark Middle Kick: Does a middle kick forward.
**Reference: Dark Middle Kick also from the Soul Calibur franchise.
*Back Aerial - Back Blade: Turns & does a horizontal slash behind himself.
**Reference: Back Blade also from the Soul Calibur franchise.
*Up Aerial - Upper Claw: Does an upward right punch.
**Reference: Upper Claw also from the Soul Calibur franchise.
*Down Aerial - Soul Smasher: Thrusts Soul Edge below himself, spiking opponents.
**Reference: Soul Smasher also from the Soul Calibur franchise.
*Grab: Reaches out with his free arm.
*Pummel: Hits the opponent with the hilt of Soul Edge.
*Forward Throw - Flap Jack: Grabs the opponent & throws them forward.
**Reference: Flap Jack also from the Soul Calibur franchise.
*Back Throw - Unholy Terror: Stabs the opponent with the right side of Soul Edge & smashes them on the ground behind himself.
**Reference: Unholy Terror also from the Soul Calibur franchise.
*Up Throw - Over Toss: Grabs the opponent’s legs & throws them upward.
**Reference: Over Toss also from the Soul Calibur franchise.
*Down Throw: Grabs the opponent's head, throws them upward, slashes the opponent while they’re on the air & smashes them on the ground.
*Front Floor Attack: Slashes behind himself & then in front while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Slashes forward while climbing up.
*Neutral Special - Dark Reconquista: Raises Soul Edge in the air & then forcefully plunges it to the ground, causing an eruption of dark energy to explode in front of himself, dealing darkness damage.
**Reference: Dark Reconquista also from the Soul Calibur franchise.
*Side Special - Soul Devour: Grabs an opponent with his hand, leeching them to heal himself before tossing them away.
**Reference: Soul Devour also from the Soul Calibur franchise.
*Up Special - Cannonball Splitter: Does a front-flip slash with Soul Edge in any inputted direction.
**Reference: Cannonball Splitter also from the Soul Calibur franchise.
*Down Special - Soul Wave: Releases a dark burst of energy around himself, also dealing darkness damage.
**Reference: Soul Wave also from the Soul Calibur franchise.
*Final Smash - Night Terror: Does an overhead swing, says "There's nothing you can do to stop me!!!" as he transforms into Night Terror & fires a laser from his mouth before stabbing Soul Edge into the ground, causing an dark energy explosion, also dealing darkness damage.
**Reference: Night Terror from Soul Calibur III & Evil Seed from the Soul Calibur franchise.	
*Neutral Attack - Slash Cross/Shadow Slicer: Does 2 horizontal slashes before spinning & slashes downward.
**Reference: Slash Cross & Shadow Slice both from the Soul Calibur franchise.
*Forward Tilt - Evil Eye: Hits forward with the central part of Soul Edge.
**Reference: Evil Eye also from the Soul Calibur franchise.
*Up Tilt: Does an uppercut with his right claw arm.
*Down Tilt - Grind Low: Does a low kick.
**Reference: Grind Low also from the Soul Calibur franchise.
*Dash Attack - Shadow Cross Divide: Does a spin, then slashes forward & then slashes above himself if the button is pressed again.
**Reference: Shadow Cross Divide also from the Soul Calibur franchise.
*Forward Smash - Drop Kick: Does a dropkick forward.
**Reference: Drop Kick also from the Soul Calibur franchise.
*Up Smash - Hell Slayer: Does a spin & then slashes upward.
**Reference: Hell Slayer also from the Soul Calibur franchise.
*Down Smash - Fatal Drive: Jumps & smashes the opponent with Soul Edge, then does a slash above himself while they’re on the ground.
**Reference: Fatal Drive also from the Soul Calibur franchise.
*Neutral Aerial - Double Death Claw: Does a straight punch & then a right hook punch.
**Reference: Double Death Claw also from the Soul Calibur franchise.
*Foward Aerial - Dark Middle Kick: Does a middle kick forward.
**Reference: Dark Middle Kick also from the Soul Calibur franchise.
*Back Aerial - Back Blade: Turns & does a horizontal slash behind himself.
**Reference: Back Blade also from the Soul Calibur franchise.
*Up Aerial - Upper Claw: Does an upward right punch.
**Reference: Upper Claw also from the Soul Calibur franchise.
*Down Aerial - Soul Smasher: Thrusts Soul Edge below himself, spiking opponents.
**Reference: Soul Smasher also from the Soul Calibur franchise.
*Grab: Reaches out with his free arm.
*Pummel: Hits the opponent with the hilt of Soul Edge.
*Forward Throw - Flap Jack: Grabs the opponent & throws them forward.
**Reference: Flap Jack also from the Soul Calibur franchise.
*Back Throw - Unholy Terror: Stabs the opponent with the right side of Soul Edge & smashes them on the ground behind himself.
**Reference: Unholy Terror also from the Soul Calibur franchise.
*Up Throw - Over Toss: Grabs the opponent’s legs & throws them upward.
**Reference: Over Toss also from the Soul Calibur franchise.
*Down Throw: Grabs the opponent's head, throws them upward, slashes the opponent while they’re on the air & smashes them on the ground.
*Front Floor Attack: Slashes behind himself & then in front while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Slashes forward while climbing up.
*Neutral Special - Dark Reconquista: Raises Soul Edge in the air & then forcefully plunges it to the ground, causing an eruption of dark energy to explode in front of himself, dealing darkness damage.
**Reference: Dark Reconquista also from the Soul Calibur franchise.
*Side Special - Soul Devour: Grabs an opponent with his hand, leeching them to heal himself before tossing them away.
**Reference: Soul Devour also from the Soul Calibur franchise.
*Up Special - Cannonball Splitter: Does a front-flip slash with Soul Edge in any inputted direction.
**Reference: Cannonball Splitter also from the Soul Calibur franchise.
*Down Special - Soul Wave: Releases a dark burst of energy around himself, also dealing darkness damage.
**Reference: Soul Wave also from the Soul Calibur franchise.
*Final Smash - Night Terror: Does an overhead swing, says "There's nothing you can do to stop me!!!" as he transforms into Night Terror & fires a laser from his mouth before stabbing Soul Edge into the ground, causing an dark energy explosion, also dealing darkness damage.
**Reference: Night Terror from Soul Calibur III & Evil Seed from the Soul Calibur franchise.
==Agumon==
	A recurring Digimon in the Digimon franchise. A reptile Rookie Digimon with low power, but a ferocious personality as it doesn't understand fear.
*Neutral Attack: Does 2 claw slashes & then a bite.
**Reference: Its standard combo from Digimon: Battle Arena 2.
*Forward Tilt: Bites down in front of itself.
**Reference: The black version's regular attack from Digimon Tamers: Battle Spirit.
*Up Tilt: Slashes upward.
**Reference: 1 of its attacks also from Battle Arena 2.
*Down Tilt: Does a low kick.
**Reference: Its down-angled normal attack from Digimon: Battle Chronicle.
*Dash Attack: Bellyflops forward & comes to a halt with its jaws open.
*Forward Smash: Pulls its arms back & does a headbutt.
*Up Smash - Claw Uppercut: Does a uppercut-like slash.
**Reference: Claw Uppercut also from Battle Arena 2.
*Down Smash: Crouches & swings his tail forward & then backwards.
*Neutral Aerial: Does 8 frantic kicks in the air.
**Reference: Its aerial attack from Digimon Tamers: Battle Spirit.
*Forward Aerial: Falls diagonally forward with an aura around itself.
**Reference: How the kids fell from the sky in the opening of Digimon: Adventure.
*Back Aerial: Does a dropkick behind itself.
**Reference: Its aerial attack also from Battle Chronicle.
*Up Aerial: Does a somersault kick.
**Reference: Its up aerial from Digimon Tamers: Battle Evolution.
*Down Aerial: Does a downward slam, creating a shockwave.
**Reference: Its down aerial also from Battle Chronicle.
*Grab: Lunges with its arms out.
*Pummel: Headbutts the opponent.
*Forward Throw: Lifts the opponent over its shoulder & throws them forward.
*Back Throw: Lifts the opponent over its shoulder & throws them behind itself.
*Up Throw: Launches the opponent upward & shoots a Baby Flame/Mega Flame/Giga Destroyer at them, dealing fire damage.
*Down Throw: Throws the opponent down & stomps on them repeatedly.
*Front Floor Attack: Slashes around itself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Headbutts forward while climbing up.
*Neutral Special - Baby Flame (Tapped)/Baby Burner (Charged)/Mega Flame (Tapped, Greymon)/Mega Burst (Held, Greymon)/Giga Destroyer (Tapped, MetalGreymon)/Tera Destroyer (Held, MetalGreymon): If tapped, it spits out a fireball that can be fired at a quick succession, also dealing fire damage. If held, it spits out a larger multi-hitting fireball that explodes, also dealing fire damage. If tapped as Greymon, it spits out a large fireball forward, also dealing fire damage. If held as Greymon, it spits out a stream of fire forward, also dealing fire damage. If tapped as MetalGreymon, it fires a pair of missiles forward, also dealing fire damage. If held as MetalGreymon, it fires a large missile that explodes, also dealing fire damage.
*Side Special - Cross Fight/Great Antler (Greymon)/Trident Arm (MetalGreymon): Flings itself forward with 2 bites & then a slash. As Greymon, it charges forward headfirst. As MetalGreymon, it launches its left claw forward to grab opponents before 1 of 3 things to them based on directional input as MetalGreymon.
**Left/Right: Reels the opponent in.
**Up: Tosses the opponent upward.
**Down: Drops them, crumpling them.
***Reference: Cross Fight, Great Antler & Trident Arm from the Digimon franchise.
*Up Special - Fire Rocket/Horn Impulse (Greymon)/Butterfly Wing (MetalGreymon): Breathes a continuous blast of flame downward, propelling itself upward. As Greymon, it leaps upwards horns-first. As MetalGreymon, it stalls briefly & then soars upward.
**Reference: Fire Rocket, Horn Impulse & Butterfly Wing from the Digimon franchise.
*Down Special - Digivice Power: Pulls out a Digivice that shoots a small light beam forward or digivolves into Greymon & then MetalGreymon if dealing enough damage.
**Reference: How Digimon evolve from the Digimon franchise.
*Finasl Smash - Fearsome Blade: Warps Digivolves into WarGreymon & throws a massive fireball forward as it joins with 7 other Mega Digimon & DNA Digivolve together into Omnimon Merciful Mode before slashing any caught opponents & turning back to normal.
**Reference: WarGreymon, Omnimon & Fearsome Blade from the Digimon franchise.	
*Neutral Attack: Does 2 claw slashes & then a bite.
**Reference: Its standard combo from Digimon: Battle Arena 2.
*Forward Tilt: Bites down in front of itself.
**Reference: The black version's regular attack from Digimon Tamers: Battle Spirit.
*Up Tilt: Slashes upward.
**Reference: 1 of its attacks also from Battle Arena 2.
*Down Tilt: Does a low kick.
**Reference: Its down-angled normal attack from Digimon: Battle Chronicle.
*Dash Attack: Bellyflops forward & comes to a halt with its jaws open.
*Forward Smash: Pulls its arms back & does a headbutt.
*Up Smash - Claw Uppercut: Does a uppercut-like slash.
**Reference: Claw Uppercut also from Battle Arena 2.
*Down Smash: Crouches & swings his tail forward & then backwards.
*Neutral Aerial: Does 8 frantic kicks in the air.
**Reference: Its aerial attack from Digimon Tamers: Battle Spirit.
*Forward Aerial: Falls diagonally forward with an aura around itself.
**Reference: How the kids fell from the sky in the opening of Digimon: Adventure.
*Back Aerial: Does a dropkick behind itself.
**Reference: Its aerial attack also from Battle Chronicle.
*Up Aerial: Does a somersault kick.
**Reference: Its up aerial from Digimon Tamers: Battle Evolution.
*Down Aerial: Does a downward slam, creating a shockwave.
**Reference: Its down aerial also from Battle Chronicle.
*Grab: Lunges with its arms out.
*Pummel: Headbutts the opponent.
*Forward Throw: Lifts the opponent over its shoulder & throws them forward.
*Back Throw: Lifts the opponent over its shoulder & throws them behind itself.
*Up Throw: Launches the opponent upward & shoots a Baby Flame/Mega Flame/Giga Destroyer at them, dealing fire damage.
*Down Throw: Throws the opponent down & stomps on them repeatedly.
*Front Floor Attack: Slashes around itself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Headbutts forward while climbing up.
*Neutral Special - Baby Flame (Tapped)/Baby Burner (Charged)/Mega Flame (Tapped, Greymon)/Mega Burst (Held, Greymon)/Giga Destroyer (Tapped, MetalGreymon)/Tera Destroyer (Held, MetalGreymon): If tapped, it spits out a fireball that can be fired at a quick succession, also dealing fire damage. If held, it spits out a larger multi-hitting fireball that explodes, also dealing fire damage. If tapped as Greymon, it spits out a large fireball forward, also dealing fire damage. If held as Greymon, it spits out a stream of fire forward, also dealing fire damage. If tapped as MetalGreymon, it fires a pair of missiles forward, also dealing fire damage. If held as MetalGreymon, it fires a large missile that explodes, also dealing fire damage.
*Side Special - Cross Fight/Great Antler (Greymon)/Trident Arm (MetalGreymon): Flings itself forward with 2 bites & then a slash. As Greymon, it charges forward headfirst. As MetalGreymon, it launches its left claw forward to grab opponents before 1 of 3 things to them based on directional input as MetalGreymon.
**Left/Right: Reels the opponent in.
**Up: Tosses the opponent upward.
**Down: Drops them, crumpling them.
***Reference: Cross Fight, Great Antler & Trident Arm from the Digimon franchise.
*Up Special - Fire Rocket/Horn Impulse (Greymon)/Butterfly Wing (MetalGreymon): Breathes a continuous blast of flame downward, propelling itself upward. As Greymon, it leaps upwards horns-first. As MetalGreymon, it stalls briefly & then soars upward.
**Reference: Fire Rocket, Horn Impulse & Butterfly Wing from the Digimon franchise.
*Down Special - Digivice Power: Pulls out a Digivice that shoots a small light beam forward or digivolves into Greymon & then MetalGreymon if dealing enough damage.
**Reference: How Digimon evolve from the Digimon franchise.
*Finasl Smash - Fearsome Blade: Warps Digivolves into WarGreymon & throws a massive fireball forward as it joins with 7 other Mega Digimon & DNA Digivolve together into Omnimon Merciful Mode before slashing any caught opponents & turning back to normal.
**Reference: WarGreymon, Omnimon & Fearsome Blade from the Digimon franchise.
==KOS-MOS==
	The protagonist of the Xenosaga franchise. A combat robot constructed to fight the Gnosis and was programmed to base her actions on logic and to complete her goal.
*Neutral Attack - Punch/Blaster/Cyber Kick: Does 2 punches & then shoots her blaster forward, which can be cancelled into doing a flurry of kicks with 1 leg before firing an explosive from her foot.
**Reference: Punch, Blaster & Cyber Kick from the Xenosaga franchise.
*Forward Tilt - Sword: Transforms 1 of her arms into an energy blade & slashes forward.
**Reference: Sword from the Xenosaga franchise.
*Up Tilt - S-Sault: Does a backflip kick.
**Reference: S-Sault from the Xenosaga franchise.
*Down Tilt - Needle: Crouches & does a shin kick.
**Reference: Needle from the Xenosaga franchise.
*Dash Attack - R-Drill: Transforms her arm into a drill & charges forward.
**Reference: R-Drill from the Xenosaga franchise.
*Forward Smash - R-Hammer: Transforms her arm into a hammer & slams it forward.
**Reference: R-Hammer from the Xenosaga franchise.
*Up Smash - Floral Tempest: Raises a small wand & makes a tornado appear around herself, pulling in opponents.
**Reference: Floral Tempest from the Xenosaga franchise.
*Down Smash - Micro Missile: Launches a bunch of small hexagon-shaped missiles that quickly orbit her before they all explode, dealing fire damage.
**Reference: Micro Missile from the Xenosaga franchise.
*Neutral Aerial - Storm Waltz: Throws out a bunch of coins & fires at them with a pair of futuristic pistols, surrounding herself with ricocheting bullets.
**Reference: Storm Waltz from the Xenosaga franchise.
*Forward Aerial - F-Scythe: Transforms her arm into a scythe & slashes it downward in front of herself.
**Reference: F-Scythe from the Xenosaga franchise.
*Back Aerial - Freeze Shock: Pulls out a bow & fires an arrow made of ice behind herself, freezing opponents.
**Reference: Freeze Shock from the Xenosaga franchise.
*Up Aerial - R-Dragon: Transforms her arm into a spear & thrusts it upward before it bites.
**Reference: R-Dragon from the Xenosaga franchise.
*Down Aerial - R-Cannon: Transforms her arm into a mini-gun & fires several bullets diagonally forward, spiking opponents.
**Reference: R-Cannon from the Xenosaga franchise.
*Grab - R-Whip: Transforms her arm into an electric whip & lashes forward, dealing electric damage & can be used as a tether recovery.
**Reference: R-Whip from the Xenosaga franchise.
*Pummel: Knees the opponent.
*Forward Throw - K-Axe: Kicks the opponent forward.
**Reference: K-Axe from the Xenosaga franchise.
*Back Throw - M-Shot: Tosses the opponent behind herself, pulls out a rocket launcher over her shoulder & fires at them, also dealing fire damage.
**Reference: M-Shot from the Xenosaga franchise.
*Up Throw - Lightning Blaster: Lifts the opponent upward & shooting electricity at them, also dealing electric damage.
**Reference: Lightning Blaster from the Xenosaga franchise.
*Down Throw - Dex Ether Le: Tosses the opponent down & electrocutes them with a lightning bolt, also dealing electric damage.
**Reference: Le from the Xenosaga franchise.
*Front Floor Attack: Does a sweep kick while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Transforms her arm into a blade & slams it down while climbing up.
*Neutral Special - X-Buster: Fires a large laser from her chest with thin lasers above & below that drag opponents into the larger one.
**Reference: X-Buster from the Xenosaga franchise.
*Side Special - Dragon-Tooth: Pulls out a device that creates a rather large beam sword & slashes it forward.
**Reference: Dragon-Tooth from the Xenosaga franchise.
*Up Special - Angel Wings: Spawns a pair of wings & launches herself upward with the help of shooting explosives from her feet.
**Reference: The wings she uses to fly from the Xenosaga franchise.
*Down Special - Hilbert Field: Activates the Hilbert Effect, creating a short-ranged blast in a radius around herself & stunning any opponents that touch it.
**Reference: Hilbert Field from the Xenosaga franchise.
*Final Smash - D-Teneritas Blade: Launches a small energy ball from her chest, trapping any caught opponents before she dramatically slashes through it thrice while reciting a poem before it then explodes with the last slash.
**Reference: D-Teneritas & Spell Blade/Lunar Blade from the Xenosaga franchise.	
*Neutral Attack - Punch/Blaster/Cyber Kick: Does 2 punches & then shoots her blaster forward, which can be cancelled into doing a flurry of kicks with 1 leg before firing an explosive from her foot.
**Reference: Punch, Blaster & Cyber Kick from the Xenosaga franchise.
*Forward Tilt - Sword: Transforms 1 of her arms into an energy blade & slashes forward.
**Reference: Sword from the Xenosaga franchise.
*Up Tilt - S-Sault: Does a backflip kick.
**Reference: S-Sault from the Xenosaga franchise.
*Down Tilt - Needle: Crouches & does a shin kick.
**Reference: Needle from the Xenosaga franchise.
*Dash Attack - R-Drill: Transforms her arm into a drill & charges forward.
**Reference: R-Drill from the Xenosaga franchise.
*Forward Smash - R-Hammer: Transforms her arm into a hammer & slams it forward.
**Reference: R-Hammer from the Xenosaga franchise.
*Up Smash - Floral Tempest: Raises a small wand & makes a tornado appear around herself, pulling in opponents.
**Reference: Floral Tempest from the Xenosaga franchise.
*Down Smash - Micro Missile: Launches a bunch of small hexagon-shaped missiles that quickly orbit her before they all explode, dealing fire damage.
**Reference: Micro Missile from the Xenosaga franchise.
*Neutral Aerial - Storm Waltz: Throws out a bunch of coins & fires at them with a pair of futuristic pistols, surrounding herself with ricocheting bullets.
**Reference: Storm Waltz from the Xenosaga franchise.
*Forward Aerial - F-Scythe: Transforms her arm into a scythe & slashes it downward in front of herself.
**Reference: F-Scythe from the Xenosaga franchise.
*Back Aerial - Freeze Shock: Pulls out a bow & fires an arrow made of ice behind herself, freezing opponents.
**Reference: Freeze Shock from the Xenosaga franchise.
*Up Aerial - R-Dragon: Transforms her arm into a spear & thrusts it upward before it bites.
**Reference: R-Dragon from the Xenosaga franchise.
*Down Aerial - R-Cannon: Transforms her arm into a mini-gun & fires several bullets diagonally forward, spiking opponents.
**Reference: R-Cannon from the Xenosaga franchise.
*Grab - R-Whip: Transforms her arm into an electric whip & lashes forward, dealing electric damage & can be used as a tether recovery.
**Reference: R-Whip from the Xenosaga franchise.
*Pummel: Knees the opponent.
*Forward Throw - K-Axe: Kicks the opponent forward.
**Reference: K-Axe from the Xenosaga franchise.
*Back Throw - M-Shot: Tosses the opponent behind herself, pulls out a rocket launcher over her shoulder & fires at them, also dealing fire damage.
**Reference: M-Shot from the Xenosaga franchise.
*Up Throw - Lightning Blaster: Lifts the opponent upward & shooting electricity at them, also dealing electric damage.
**Reference: Lightning Blaster from the Xenosaga franchise.
*Down Throw - Dex Ether Le: Tosses the opponent down & electrocutes them with a lightning bolt, also dealing electric damage.
**Reference: Le from the Xenosaga franchise.
*Front Floor Attack: Does a sweep kick while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Transforms her arm into a blade & slams it down while climbing up.
*Neutral Special - X-Buster: Fires a large laser from her chest with thin lasers above & below that drag opponents into the larger one.
**Reference: X-Buster from the Xenosaga franchise.
*Side Special - Dragon-Tooth: Pulls out a device that creates a rather large beam sword & slashes it forward.
**Reference: Dragon-Tooth from the Xenosaga franchise.
*Up Special - Angel Wings: Spawns a pair of wings & launches herself upward with the help of shooting explosives from her feet.
**Reference: The wings she uses to fly from the Xenosaga franchise.
*Down Special - Hilbert Field: Activates the Hilbert Effect, creating a short-ranged blast in a radius around herself & stunning any opponents that touch it.
**Reference: Hilbert Field from the Xenosaga franchise.
*Final Smash - D-Teneritas Blade: Launches a small energy ball from her chest, trapping any caught opponents before she dramatically slashes through it thrice while reciting a poem before it then explodes with the last slash.
**Reference: D-Teneritas & Spell Blade/Lunar Blade from the Xenosaga franchise.
==Klonoa==
	The main protagonist of the Klonoa franchise. A Dream Traveler fated to travel to various places where the state of dreams is in danger.
*Neutral Attack - Dreamwalker Combo: Does a 1-2 punch & then conjures a blast of wind from the Wind Ring.
*Forward Tilt - Wind Slash: Does a horizontal swing with his Wind Sword.
**Reference: The Wind Sword from the Klonoa franchise.
*Up Tilt - Upward Current: Does an overhead slash with the Wind Sword.
**Reference: The Wind Sword from the Klonoa franchise.
*Down Tilt: Crouches & swipes with his ears.
*Dash Attack - Air Board: Jumps on his Air Board & rushes forward.
**Reference: The Air Board from the Klonoa franchise.
*Forward Smash - Hammer: Slams his hammer forward.
**Reference: The Hammer from Klonoa Heroes.
*Up Smash - Tornado Blast: Fires a swirling burst of wind above himself.
*Down Smash - Spinning Blade: Slashes on both sides of himself with the Wind Sword.
**Reference: The Wind Sword from the Klonoa franchise.
*Neutral Aerial: Does a frontflip.
**Reference: A trick he could in the air after being shot out of a cannon from Klonoa 2: Lunatea's Veil.
*Forward Aerial: Spins in front of himself.
**Reference: A trick he could do in the air after being shot out of a cannon also from Lunatea's Veil.
*Back Aerial: Spins while slashing behind himself with his Wind Sword.
**Reference: The Wind Sword from the Klonoa franchise.
*Up Aerial - Spin Kick: Does a flip kick above himself.
*Down Aerial: Slashes his Wind Sword below himself, spiking opponents.
*Grab: Shoots a Wind Bullet from his ring & grabs an opponent, but can also move around.
**Reference: How he grabs enemies from the Klonoa franchise.
*Pummel: Shoots another Wind Bullet into the opponent's back.
*Forward Throw: Tosses the opponent forward.
**Reference: How he throws enemies from the Klonoa franchise.
*Back Throw: Same as Forward Throw but behind himself.
**Reference: How he throws enemies from the Klonoa franchise.
*Up Throw: Fires a Wind Bullet, sending the opponent upwards.
*Down Throw: Slams the opponent down.
**Reference: How he throws enemies below himself to give himself a boost from the Klonoa franchise.
*Front Floor Attack: Does a breakdance spin while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a headbutt while climbing up.
*Neutral Special - Arm Cannon: Spawns 1 of his arm cannons & fires a spiked ball forward.
**Reference: The Arm Cannon also from Heroes.
*Side Special - Boomerang: Tosses a boomerang forward, which can also spin around him if held.
**Reference: The Boomerang also from Heroes.
*Up Special - Kiton Call: Summons a Kiton to send himself upward.
**Reference: Kitons from the Klonoa franchise.
*Down Special - Beam Gnome: Spins his Wind Ring as it creates a shield in front of himself, damaging any opponents & reflecting projectiles.
**Reference: Beam Gnome also from Heroes.
*Final Smash - Thunder Hurricane: Jumps into the air & starts to spin around very quickly as he shouts "Thunder Hurricane!" where multiple lightning bolts strikes down onto the stage everywhere, dealing electric damage.
**Reference: Thunder Hurricane from Namco X Capcom.	
*Neutral Attack - Dreamwalker Combo: Does a 1-2 punch & then conjures a blast of wind from the Wind Ring.
*Forward Tilt - Wind Slash: Does a horizontal swing with his Wind Sword.
**Reference: The Wind Sword from the Klonoa franchise.
*Up Tilt - Upward Current: Does an overhead slash with the Wind Sword.
**Reference: The Wind Sword from the Klonoa franchise.
*Down Tilt: Crouches & swipes with his ears.
*Dash Attack - Air Board: Jumps on his Air Board & rushes forward.
**Reference: The Air Board from the Klonoa franchise.
*Forward Smash - Hammer: Slams his hammer forward.
**Reference: The Hammer from Klonoa Heroes.
*Up Smash - Tornado Blast: Fires a swirling burst of wind above himself.
*Down Smash - Spinning Blade: Slashes on both sides of himself with the Wind Sword.
**Reference: The Wind Sword from the Klonoa franchise.
*Neutral Aerial: Does a frontflip.
**Reference: A trick he could in the air after being shot out of a cannon from Klonoa 2: Lunatea's Veil.
*Forward Aerial: Spins in front of himself.
**Reference: A trick he could do in the air after being shot out of a cannon also from Lunatea's Veil.
*Back Aerial: Spins while slashing behind himself with his Wind Sword.
**Reference: The Wind Sword from the Klonoa franchise.
*Up Aerial - Spin Kick: Does a flip kick above himself.
*Down Aerial: Slashes his Wind Sword below himself, spiking opponents.
*Grab: Shoots a Wind Bullet from his ring & grabs an opponent, but can also move around.
**Reference: How he grabs enemies from the Klonoa franchise.
*Pummel: Shoots another Wind Bullet into the opponent's back.
*Forward Throw: Tosses the opponent forward.
**Reference: How he throws enemies from the Klonoa franchise.
*Back Throw: Same as Forward Throw but behind himself.
**Reference: How he throws enemies from the Klonoa franchise.
*Up Throw: Fires a Wind Bullet, sending the opponent upwards.
*Down Throw: Slams the opponent down.
**Reference: How he throws enemies below himself to give himself a boost from the Klonoa franchise.
*Front Floor Attack: Does a breakdance spin while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a headbutt while climbing up.
*Neutral Special - Arm Cannon: Spawns 1 of his arm cannons & fires a spiked ball forward.
**Reference: The Arm Cannon also from Heroes.
*Side Special - Boomerang: Tosses a boomerang forward, which can also spin around him if held.
**Reference: The Boomerang also from Heroes.
*Up Special - Kiton Call: Summons a Kiton to send himself upward.
**Reference: Kitons from the Klonoa franchise.
*Down Special - Beam Gnome: Spins his Wind Ring as it creates a shield in front of himself, damaging any opponents & reflecting projectiles.
**Reference: Beam Gnome also from Heroes.
*Final Smash - Thunder Hurricane: Jumps into the air & starts to spin around very quickly as he shouts "Thunder Hurricane!" where multiple lightning bolts strikes down onto the stage everywhere, dealing electric damage.
**Reference: Thunder Hurricane from Namco X Capcom.
==Black Mage==
	1 of the classes of the original Final Fantasy. A class with a focus on black magic, strong offensive magic, but with low melee attack.
*Neutral Attack: Punches with his free hand & then releases a magic burst.
*Forward Tilt - Fire (Held): If tapped, he swings his staff forward. If held, he creates a burst of flames forward, dealing fire damage & costing 6 MP.
**Reference: The version of Fire from the original Final Fantasy.
*Up Tilt - Thunder (Held): If tapped, he raises his staff above himself. If held, he conjures electricity at its tip, dealing electric damage & costing 6 MP.
**Reference: The version of Thunder from the original Final Fantasy.
*Down Tilt - Blizzard (Held): If tapped, he sweeps his staff across the ground. If held, he conjures 2 icicles that emerge, freezing opponents & costing 6 MP.
**Reference: The version of Blizzard from the original Final Fantasy.
*Dash Attack: Leaps & spins his staff forward.
*Forward Smash - Fira (Base)/Firaga (Charged): At base level, he conjures a fire tornado in front of himself, also dealing fire damage & costing 20 MP. If charge, he conjures a chain of fiery explosions in front of himself, also dealing fire damage & costing 30 MP.
**Reference: The version of Fira from Final Fantasy V & the version of Firaga from Final Fantasy IV.
*Up Smash - Thundara (Base)/Thundaga (Charged): At base level, he thrusts his staff upward & conjures an electric current, also dealing electric damage & costing 20 MP. If charged, he conjures an electric shockwave above himself, also dealing electric damage & costing 30 MP.
**Reference: The version of Thundara from Final Fantasy VI & the version of Thundaga from Final Fantasy IX.
*Down Smash - Blizzara (Base)/Blizzaga (Charged): At base level, he conjures an ice formation at his feet that juts out on both sides of himself, also freezing opponents & costing 20 MP. If charged, he causes massive icicles that rain down on both sides of himself, also freezing opponents & costing 30 MP.
**Reference: The version of Blizzara also from IX & the version of Blizzaga also from IV.
*Neutral Aerial: Spins his staff around himself.
*Forward Aerial - Fire (Charged): At base level, he releases a magic pulse forward. If charged, he releases a fiery burst forward, also dealing fire damage & costing 6 MP.
**Reference: The version of Fire also from V.
*Back Aerial - Fira (Charged): At base level, he releases a magic pulse behind himself. If charged, he creates a plume of fire that shoots behind himself, also dealing fire damage & costing 12 MP.
**Reference: The version of Fira also from VI.
*Up Aerial - Thundara (Charged): At base level, he thrusts his staff upward & releases a magic pulse. If charged, he spins his staff as he creates several electric orbs above himself, also dealing electric damage & costing 12 MP.
**Reference: The version of Thundara also from IX.
*Down Aerial - Blizzara (Charged): At base level, he creates a magic pulse below himself. If charged, he creates an ice mass below himself, also freezing opponents & costing 12 MP.
**Reference: The version of Blizzara also from IV.
*Grab - Hold: Points his staff forward as he conjures several pink rings to grab opponents.
**Reference: Hold from the Final Fantasy franchise.
*Pummel: Punches with his free hand.
*Forward Throw - Fira (Charged): Shoves the opponent forward & if charged, creates a small explosion afterwards, also dealing fire damage & costing 12 MP.
**Reference: The version of Fira also from IX.
*Back Throw - Fira (Charged): Tosses the opponent behind himself & if charged, creates a flame pillar at them, also dealing fire damage & costing 12 MP.
**Reference: The version of Fira from Final Fantasy III.
*Up Throw - Thunder (Charged): Tosses the opponent upward & if charged, creates a cluster of electricity at them, also dealing electric damage & costing 12 MP.
**Reference: The version of Thunder from Final Fantasy Crystal Chronicles.
*Down Throw - Blizzaga (Charged): Slams the opponent down & if charged, creates an ice crystal formation, also freezing opponents & costing 12 MP.
**Reference: The version of Blizzaga also from II.
*Front Floor Attack: Spins his staff around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Slams his staff forward while climbing up.
*Neutral Special - Black Magic: A menu appears & picks 1 of 5 spells to use.
**Osmose: Fires a magic orb forward that damages opponents, costing 6 MP & regaining 20 MP, though would lose 10 MP if hit with the same attack.
**Bio: Fires a large orb of biomass forward, poisoning opponents & costing 12 MP.
**Comet: Summons a comet that rains down in front of himself, costing 16 MP.
**Gravity: Conjures a gravity field that holds opponent in place before exploding, costing 20 MP.
**Tornado: Sends out a large tornado forward that tosses opponents upward, costing 30 MP.
***Reference: Osmose, Bio, Comet, Gravity & Tornado from the Final Fantasy franchise.
*Side Special - Slow: Conjures a small field forward that slows opponents down, costing 12 MP.
**Reference: Slow from the Final Fantasy franchise.
*Up Special - Warp: Warps in any inputted direction, damaging any opponents too close to him & costing 16 MP.
**Reference: Warp from the Final Fantasy franchise.
*Down Special - Ether: Pulls out an Ether & tosses it above himself as it breaks, restoring his MP.
**Reference: Ethers from the Final Fantasy franchise.
*Final Smash - Ultima: Chants an incarnation & holds his staff upward, conjuring a massive dome of magic around himself before it explodes.
**Reference: Ultima from the Final Fantasy franchise.	
*Neutral Attack: Punches with his free hand & then releases a magic burst.
*Forward Tilt - Fire (Held): If tapped, he swings his staff forward. If held, he creates a burst of flames forward, dealing fire damage & costing 6 MP.
**Reference: The version of Fire from the original Final Fantasy.
*Up Tilt - Thunder (Held): If tapped, he raises his staff above himself. If held, he conjures electricity at its tip, dealing electric damage & costing 6 MP.
**Reference: The version of Thunder from the original Final Fantasy.
*Down Tilt - Blizzard (Held): If tapped, he sweeps his staff across the ground. If held, he conjures 2 icicles that emerge, freezing opponents & costing 6 MP.
**Reference: The version of Blizzard from the original Final Fantasy.
*Dash Attack: Leaps & spins his staff forward.
*Forward Smash - Fira (Base)/Firaga (Charged): At base level, he conjures a fire tornado in front of himself, also dealing fire damage & costing 20 MP. If charge, he conjures a chain of fiery explosions in front of himself, also dealing fire damage & costing 30 MP.
**Reference: The version of Fira from Final Fantasy V & the version of Firaga from Final Fantasy IV.
*Up Smash - Thundara (Base)/Thundaga (Charged): At base level, he thrusts his staff upward & conjures an electric current, also dealing electric damage & costing 20 MP. If charged, he conjures an electric shockwave above himself, also dealing electric damage & costing 30 MP.
**Reference: The version of Thundara from Final Fantasy VI & the version of Thundaga from Final Fantasy IX.
*Down Smash - Blizzara (Base)/Blizzaga (Charged): At base level, he conjures an ice formation at his feet that juts out on both sides of himself, also freezing opponents & costing 20 MP. If charged, he causes massive icicles that rain down on both sides of himself, also freezing opponents & costing 30 MP.
**Reference: The version of Blizzara also from IX & the version of Blizzaga also from IV.
*Neutral Aerial: Spins his staff around himself.
*Forward Aerial - Fire (Charged): At base level, he releases a magic pulse forward. If charged, he releases a fiery burst forward, also dealing fire damage & costing 6 MP.
**Reference: The version of Fire also from V.
*Back Aerial - Fira (Charged): At base level, he releases a magic pulse behind himself. If charged, he creates a plume of fire that shoots behind himself, also dealing fire damage & costing 12 MP.
**Reference: The version of Fira also from VI.
*Up Aerial - Thundara (Charged): At base level, he thrusts his staff upward & releases a magic pulse. If charged, he spins his staff as he creates several electric orbs above himself, also dealing electric damage & costing 12 MP.
**Reference: The version of Thundara also from IX.
*Down Aerial - Blizzara (Charged): At base level, he creates a magic pulse below himself. If charged, he creates an ice mass below himself, also freezing opponents & costing 12 MP.
**Reference: The version of Blizzara also from IV.
*Grab - Hold: Points his staff forward as he conjures several pink rings to grab opponents.
**Reference: Hold from the Final Fantasy franchise.
*Pummel: Punches with his free hand.
*Forward Throw - Fira (Charged): Shoves the opponent forward & if charged, creates a small explosion afterwards, also dealing fire damage & costing 12 MP.
**Reference: The version of Fira also from IX.
*Back Throw - Fira (Charged): Tosses the opponent behind himself & if charged, creates a flame pillar at them, also dealing fire damage & costing 12 MP.
**Reference: The version of Fira from Final Fantasy III.
*Up Throw - Thunder (Charged): Tosses the opponent upward & if charged, creates a cluster of electricity at them, also dealing electric damage & costing 12 MP.
**Reference: The version of Thunder from Final Fantasy Crystal Chronicles.
*Down Throw - Blizzaga (Charged): Slams the opponent down & if charged, creates an ice crystal formation, also freezing opponents & costing 12 MP.
**Reference: The version of Blizzaga also from II.
*Front Floor Attack: Spins his staff around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Slams his staff forward while climbing up.
*Neutral Special - Black Magic: A menu appears & picks 1 of 5 spells to use.
**Osmose: Fires a magic orb forward that damages opponents, costing 6 MP & regaining 20 MP, though would lose 10 MP if hit with the same attack.
**Bio: Fires a large orb of biomass forward, poisoning opponents & costing 12 MP.
**Comet: Summons a comet that rains down in front of himself, costing 16 MP.
**Gravity: Conjures a gravity field that holds opponent in place before exploding, costing 20 MP.
**Tornado: Sends out a large tornado forward that tosses opponents upward, costing 30 MP.
***Reference: Osmose, Bio, Comet, Gravity & Tornado from the Final Fantasy franchise.
*Side Special - Slow: Conjures a small field forward that slows opponents down, costing 12 MP.
**Reference: Slow from the Final Fantasy franchise.
*Up Special - Warp: Warps in any inputted direction, damaging any opponents too close to him & costing 16 MP.
**Reference: Warp from the Final Fantasy franchise.
*Down Special - Ether: Pulls out an Ether & tosses it above himself as it breaks, restoring his MP.
**Reference: Ethers from the Final Fantasy franchise.
*Final Smash - Ultima: Chants an incarnation & holds his staff upward, conjuring a massive dome of magic around himself before it explodes.
**Reference: Ultima from the Final Fantasy franchise.
==Cloud==
	The main protagonist of Final Fantasy VII, its remake & Final Fantasy VII: Advent Children as well as a supporting character in the Kingdom Hearts franchise & a guest star in Ehrgeiz. An ex-SOLDIER operative working against Shinra Energy Company as a member of AVALANCHE who embarked on a journey to stop Sephiroth from destroying the planet with Black Materia.
*Neutral Attack - Kick/Combination Kick/Side Swing: Does a side kick, followed by a mid-level roundhouse kick & then an outward slash.
**Reference: Shinra Front from Ehrgeiz.
*Forward Tilt - Side Slash: Does an inward slash.
**Reference: His basic attack from Final Fantasy VII.
*Up Tilt - Top Slash: Does an overhead arcing slash.
*Down Tilt - Sliding: Does a baseball slide.
**Reference: Slide Buster also from Ehrgeiz.
*Dash Attack - Vertical Blade: Thrusts the sharp edge forward while holding it diagonally.
*Forward Smash - Fire/Fira/Firaga: Either shoots a short-ranged burst of flames if tapped, a small fire projectile if charged a bit longer or a fast-traveling projectile that produces a powerful fire explosion, all dealing fire damage.
**Reference: Fire, Fira & Firaga from the Final Fantasy franchise.
*Up Smash - Blizzard/Blizzara/Blizzaga: Either creates a small ice shard over his head, which then explodes if tapped, produces an even bigger ice shard with a more powerful explosion if charged a bit longer & creates a massive ice shard that explodes & freezes opponents.
**Reference: Blizzard, Blizzara & Blizzaga from the Final Fantasy franchise.
*Down Smash - Thunder/Thundara/Thundaga: Either causes 2 small lightning bolts to hit on both sides of himself, creates 2 lightning bolts to hit on both sides if charged a bit longer or a single lightning bolt big enough to cover both sides & part of the area around himself, all dealing electric damage.
**Reference: Thunder, Thundara & Thundaga from the Final Fantasy franchise.
*Neutral Aerial - Circle Swing: Does a circular slash around himself.
*Forward Aerial - Meteor Slash: Briefly pauses & then does a downward slash forward.
**Reference: Braver & his attack animation when using the Deathblow Materia also from VII.
*Back Aerial - Back Upper: Turns around to do an outward slash.
**Reference: The sword strike he does during his Meteorain Limit Break also from VII.
*Up Aerial - Lift Up: Thrusts the sharp edge of the Buster Sword/Fusion Sword upward while holding it parallel to the ground.
*Down Aerial - Under Stab: Does a downward thrust, meteor smashing opponents.
*Grab: Reaches out with his free hand.
*Pummel - Kneebutt: Knee strikes the opponent.
*Forward Throw - Rocket Kick: Does a modified dropsault forward.
**Reference: Tifa's Somersault also from VII.
*Back Throw - Reverse Kick: Does a spinning back kick.
*Up Throw - Double Spin Kick: Sets the opponent above himself & butterfly kicks them.
*Down Throw - Bash Down: Does a 1-handed body slam.
**Reference: Tifa's Meteor Strike also from VII.
*Front Floor Attack: Swings the Buster Sword/Fusion Sword around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does an inward slash while climbing up.
*Neutral Special - Blade Beam: Swings the Buster Sword/Fusion Sword upward & in front of himself to launch a green, crescent-shaped energy beam with the Limit Break version moving much faster across the ground & hitting multiple times.
**Reference: Blade Beam also from VII.
*Side Special - Cross Slash: Does a downward slash that transitions into a series of follow-up slashes, together spelling the kanji 凶 or misfortune with its Limit Break version resulting in him unleashing all 5 strikes with a single input.
**Reference: Cross Slash also from VII.
*Up Special - Climhazzard: Does a leaping reverse-gripped slash, followed with a descending reverse-gripped slash, with its Limit Break version strengthening the hits & granting him much greater vertical & horizontal distance.
**Reference: Climhazzard also from VII.
*Down Special - Limit Charge/Finishing Touch: Holds out the Buster Sword/Fusion Sword & remains still, which manually charges the Limit Gauge with the Limit Break version has him slashing in an arc around himself, generating a large whirlwind.
**Reference: Tornado also from VII.
*Final Smash - Omnislash/Omnislash Ver. 5 (Advent): Says "You're out of luck." & either rushes forward & unleashes a series of slashes that concludes with a descending slash or knocks his opponent into the air & the Fusion Sword splits into 6 blades & then grabs each one, striking them in quick succession before slamming them into the ground with the blade above as he’s then surrounded by them for a moment before they recombine into the Fusion Sword.
**Reference: Omnislash also from VII.	
*Neutral Attack - Kick/Combination Kick/Side Swing: Does a side kick, followed by a mid-level roundhouse kick & then an outward slash.
**Reference: Shinra Front from Ehrgeiz.
*Forward Tilt - Side Slash: Does an inward slash.
**Reference: His basic attack from Final Fantasy VII.
*Up Tilt - Top Slash: Does an overhead arcing slash.
*Down Tilt - Sliding: Does a baseball slide.
**Reference: Slide Buster also from Ehrgeiz.
*Dash Attack - Vertical Blade: Thrusts the sharp edge forward while holding it diagonally.
*Forward Smash - Fire/Fira/Firaga: Either shoots a short-ranged burst of flames if tapped, a small fire projectile if charged a bit longer or a fast-traveling projectile that produces a powerful fire explosion, all dealing fire damage.
**Reference: Fire, Fira & Firaga from the Final Fantasy franchise.
*Up Smash - Blizzard/Blizzara/Blizzaga: Either creates a small ice shard over his head, which then explodes if tapped, produces an even bigger ice shard with a more powerful explosion if charged a bit longer & creates a massive ice shard that explodes & freezes opponents.
**Reference: Blizzard, Blizzara & Blizzaga from the Final Fantasy franchise.
*Down Smash - Thunder/Thundara/Thundaga: Either causes 2 small lightning bolts to hit on both sides of himself, creates 2 lightning bolts to hit on both sides if charged a bit longer or a single lightning bolt big enough to cover both sides & part of the area around himself, all dealing electric damage.
**Reference: Thunder, Thundara & Thundaga from the Final Fantasy franchise.
*Neutral Aerial - Circle Swing: Does a circular slash around himself.
*Forward Aerial - Meteor Slash: Briefly pauses & then does a downward slash forward.
**Reference: Braver & his attack animation when using the Deathblow Materia also from VII.
*Back Aerial - Back Upper: Turns around to do an outward slash.
**Reference: The sword strike he does during his Meteorain Limit Break also from VII.
*Up Aerial - Lift Up: Thrusts the sharp edge of the Buster Sword/Fusion Sword upward while holding it parallel to the ground.
*Down Aerial - Under Stab: Does a downward thrust, meteor smashing opponents.
*Grab: Reaches out with his free hand.
*Pummel - Kneebutt: Knee strikes the opponent.
*Forward Throw - Rocket Kick: Does a modified dropsault forward.
**Reference: Tifa's Somersault also from VII.
*Back Throw - Reverse Kick: Does a spinning back kick.
*Up Throw - Double Spin Kick: Sets the opponent above himself & butterfly kicks them.
*Down Throw - Bash Down: Does a 1-handed body slam.
**Reference: Tifa's Meteor Strike also from VII.
*Front Floor Attack: Swings the Buster Sword/Fusion Sword around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does an inward slash while climbing up.
*Neutral Special - Blade Beam: Swings the Buster Sword/Fusion Sword upward & in front of himself to launch a green, crescent-shaped energy beam with the Limit Break version moving much faster across the ground & hitting multiple times.
**Reference: Blade Beam also from VII.
*Side Special - Cross Slash: Does a downward slash that transitions into a series of follow-up slashes, together spelling the kanji 凶 or misfortune with its Limit Break version resulting in him unleashing all 5 strikes with a single input.
**Reference: Cross Slash also from VII.
*Up Special - Climhazzard: Does a leaping reverse-gripped slash, followed with a descending reverse-gripped slash, with its Limit Break version strengthening the hits & granting him much greater vertical & horizontal distance.
**Reference: Climhazzard also from VII.
*Down Special - Limit Charge/Finishing Touch: Holds out the Buster Sword/Fusion Sword & remains still, which manually charges the Limit Gauge with the Limit Break version has him slashing in an arc around himself, generating a large whirlwind.
**Reference: Tornado also from VII.
*Final Smash - Omnislash/Omnislash Ver. 5 (Advent): Says "You're out of luck." & either rushes forward & unleashes a series of slashes that concludes with a descending slash or knocks his opponent into the air & the Fusion Sword splits into 6 blades & then grabs each one, striking them in quick succession before slamming them into the ground with the blade above as he’s then surrounded by them for a moment before they recombine into the Fusion Sword.
**Reference: Omnislash also from VII.
==Sephiroth==
	The main antagonist of Final Fantasy VII, its remake & Final Fantasy VII: Advent Children as well as a super boss in the original Kingdom Hearts & Kingdom Hearts II & a guest star in Ehrgeiz. Cloud’s arch-nemesis, the most powerful member of SOLDIER & the product of a biological experiment that combined a human fetus with tissue from Jenova who decided to follow her & become a god who would rule over the planet by corrupting the Livestream.
*Neutral Attack: Does a mid-level roundhouse kick, followed by a mid-level side kick & then a thrust forward with the Masamune's pommel.
**Reference: The 2nd & 3rd hits of his Jenova Linkage DEATH & his Hilt Attack from Ehrgeiz.
*Forward Tilt: Does an outward slash with the Masamune.
**Reference: His Cruel Strike also from Ehrgeiz.
*Up Tilt: Stabs upward with the Masamune.
**Reference: The one he does against an airborne Cloud from Final Fantasy VII: Advent Children Complete.
*Down Tilt: Does a baseball slide.
**Reference: His Slide Charge also from Ehrgeiz.
*Dash Attack: Does a lunging dark energy-infused palm thrust, dealing darkness damage.
*Forward Smash: Spins to do an upward side cut with the Masamune.
**Reference: Sudden Cruelty from both Ehrgeiz & the Dissidia Final Fantasy franchise.
*Up Smash: Twirls while doing a wide cleaving slash upwards with the Masamune.
**Reference: The 2nd hit of his Heaven's Light from the Dissidia Final Fantasy franchise.
*Down Smash: Stabs at the ground in front of himself.
**Reference: The last hit of his Hell Quake Slash from Ehrgeiz & him stabbing a downed Cloud from Crisis Core: Final Fantasy VII.
*Neutral Aerial: Snaps his fingers, creating a circular burst of corrupted Lifestream around himself.
**Reference: A combination of Heartless Angel's depictions from both Kingdom Hearts II & Final Fantasy Brave Exvius.
*Forward Aerial: Does a thrusting stab forwards with the Masamune.
**Reference: His Sudden Strike also from Ehrgeiz.
*Back Aerial: Turns around to slash horizontally with the Masamune.
**Reference: His Flying Air Strike also from Ehrgeiz.
*Up Aerial: Backflips while doing a cleaving slash above himself.
*Down Aerial - Hell's Gate: Does a downward stab with the Masamune, meteor smashing opponents, which can pierce through platforms.
**Reference: His infamous murder of Aerith from Final Fantasy VII & the massive fissures of energy that it emits upon hitting the ground from the Dissidia Final Fantasy franchise & Final Fantasy VII Remake.
*Grab: Reaches out with his right hand & telekinetically grabs the opponent using dark magic.
*Pummel: Blasts the opponent with corrupted Lifestream from his hand.
**Reference: A spark of energy he uses to render Cloud unconscious during a cutscene from Mobius Final Fantasy.
*Forward Throw: Thrusts his hand forward, blasting the opponent with corrupted Lifestream.
*Back Throw: Teleports the opponent behind him & then pumps his fist into them.
**Reference: His ability to teleport himself & others also from Mobius Final Fantasy & Remake.
*Up Throw: Slashes the opponent upwards with the Masamune.
**Reference: The 2nd hit of his Heaven's Light from the Dissidia Final Fantasy franchise.
*Down Throw: Telekinetically slams the opponent on the floor.
**Reference: Him using his Boundless Void to pin down Cloud & Tifa/Aerith in his boss fight also from Remake.
*Front Floor Attack: Kicks around himself with his left leg while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Kicks in front of himself while climbing up.
*Neutral Special - Flare/Megaflare/Gigaflare: Says either "Go." or "Burn to nothing." & launches a ball of explosive fire forward, which explodes upon impact, dealing fire damage & changes in form depending on how long it’s charged, but with different amounts of distance & damage to them.
**Reference: Flare, Megaflare & Gigaflare all from the Final Fantasy franchise.
*Side Special - Shadow Flare: Says either "Annoying.", "Pathetic.", "Burn.", "Kneel.", "Perish.", "Take this." or simply chuckles, snaps his fingers & shoots a thin beam of light forward, spawning up to 5 balls of darkness that homes in on opponents, dealing darkness damage.
**Reference: Shadow Flare from the Kingdom Hearts & Dissidia franchises.
*Up Special - Blade Dash (Tapped)/Octoslash (Held): Says either "Disappear.", "Foolish." or "I carve terror." & either does a single dashing strike if tapped or 8 slashes in any inputted direction if held.
**Reference: The Flash attack he uses also from II & Octoslash also from Remake.
*Down Special - Scintilla: Says either "Annoying.", "Pathetic.", "Come.", "Disappear.", "Foolish.", "I like the look on your face.", "I will crush you.", "Kneel." or simply chuckles & creates a barrier of cyan hexagons in a "honeycomb" pattern in front of himself, which bursts into a cloud of damaging sparkles a second later, which negates any attack in front of himself.
**Reference: Scintilla from the Dissidia franchise.
*Final Smash - Supernova: Says "Return to the Planet." as he swings the Masamune forward, transforms into Safer Sephiroth & summons a meteor that passes through a planet & into a star, causing it to explode & destroy an Earth-like planet, while also either putting any caught opponents to sleep, flowers them, reverse their controls, stuns them, slows them down or get launched further with darkness damage.
**Reference: Supernova also from VII.	
*Neutral Attack: Does a mid-level roundhouse kick, followed by a mid-level side kick & then a thrust forward with the Masamune's pommel.
**Reference: The 2nd & 3rd hits of his Jenova Linkage DEATH & his Hilt Attack from Ehrgeiz.
*Forward Tilt: Does an outward slash with the Masamune.
**Reference: His Cruel Strike also from Ehrgeiz.
*Up Tilt: Stabs upward with the Masamune.
**Reference: The one he does against an airborne Cloud from Final Fantasy VII: Advent Children Complete.
*Down Tilt: Does a baseball slide.
**Reference: His Slide Charge also from Ehrgeiz.
*Dash Attack: Does a lunging dark energy-infused palm thrust, dealing darkness damage.
*Forward Smash: Spins to do an upward side cut with the Masamune.
**Reference: Sudden Cruelty from both Ehrgeiz & the Dissidia Final Fantasy franchise.
*Up Smash: Twirls while doing a wide cleaving slash upwards with the Masamune.
**Reference: The 2nd hit of his Heaven's Light from the Dissidia Final Fantasy franchise.
*Down Smash: Stabs at the ground in front of himself.
**Reference: The last hit of his Hell Quake Slash from Ehrgeiz & him stabbing a downed Cloud from Crisis Core: Final Fantasy VII.
*Neutral Aerial: Snaps his fingers, creating a circular burst of corrupted Lifestream around himself.
**Reference: A combination of Heartless Angel's depictions from both Kingdom Hearts II & Final Fantasy Brave Exvius.
*Forward Aerial: Does a thrusting stab forwards with the Masamune.
**Reference: His Sudden Strike also from Ehrgeiz.
*Back Aerial: Turns around to slash horizontally with the Masamune.
**Reference: His Flying Air Strike also from Ehrgeiz.
*Up Aerial: Backflips while doing a cleaving slash above himself.
*Down Aerial - Hell's Gate: Does a downward stab with the Masamune, meteor smashing opponents, which can pierce through platforms.
**Reference: His infamous murder of Aerith from Final Fantasy VII & the massive fissures of energy that it emits upon hitting the ground from the Dissidia Final Fantasy franchise & Final Fantasy VII Remake.
*Grab: Reaches out with his right hand & telekinetically grabs the opponent using dark magic.
*Pummel: Blasts the opponent with corrupted Lifestream from his hand.
**Reference: A spark of energy he uses to render Cloud unconscious during a cutscene from Mobius Final Fantasy.
*Forward Throw: Thrusts his hand forward, blasting the opponent with corrupted Lifestream.
*Back Throw: Teleports the opponent behind him & then pumps his fist into them.
**Reference: His ability to teleport himself & others also from Mobius Final Fantasy & Remake.
*Up Throw: Slashes the opponent upwards with the Masamune.
**Reference: The 2nd hit of his Heaven's Light from the Dissidia Final Fantasy franchise.
*Down Throw: Telekinetically slams the opponent on the floor.
**Reference: Him using his Boundless Void to pin down Cloud & Tifa/Aerith in his boss fight also from Remake.
*Front Floor Attack: Kicks around himself with his left leg while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Kicks in front of himself while climbing up.
*Neutral Special - Flare/Megaflare/Gigaflare: Says either "Go." or "Burn to nothing." & launches a ball of explosive fire forward, which explodes upon impact, dealing fire damage & changes in form depending on how long it’s charged, but with different amounts of distance & damage to them.
**Reference: Flare, Megaflare & Gigaflare all from the Final Fantasy franchise.
*Side Special - Shadow Flare: Says either "Annoying.", "Pathetic.", "Burn.", "Kneel.", "Perish.", "Take this." or simply chuckles, snaps his fingers & shoots a thin beam of light forward, spawning up to 5 balls of darkness that homes in on opponents, dealing darkness damage.
**Reference: Shadow Flare from the Kingdom Hearts & Dissidia franchises.
*Up Special - Blade Dash (Tapped)/Octoslash (Held): Says either "Disappear.", "Foolish." or "I carve terror." & either does a single dashing strike if tapped or 8 slashes in any inputted direction if held.
**Reference: The Flash attack he uses also from II & Octoslash also from Remake.
*Down Special - Scintilla: Says either "Annoying.", "Pathetic.", "Come.", "Disappear.", "Foolish.", "I like the look on your face.", "I will crush you.", "Kneel." or simply chuckles & creates a barrier of cyan hexagons in a "honeycomb" pattern in front of himself, which bursts into a cloud of damaging sparkles a second later, which negates any attack in front of himself.
**Reference: Scintilla from the Dissidia franchise.
*Final Smash - Supernova: Says "Return to the Planet." as he swings the Masamune forward, transforms into Safer Sephiroth & summons a meteor that passes through a planet & into a star, causing it to explode & destroy an Earth-like planet, while also either putting any caught opponents to sleep, flowers them, reverse their controls, stuns them, slows them down or get launched further with darkness damage.
**Reference: Supernova also from VII.
==Hero==
	The name given to the main protagonist of Dragon Quest XI. The reincarnation of Erdwin who participates in a coming-of-age ceremony in Cobblestone with Gemma wherein he learns of his destiny & sets out on a journey to fulfill it.
*Neutral Attack: Does an upward slash, then a downward slash & then an inward slash.
*Forward Tilt - Blockenspiel: Does a shield bash & then an outward slash.
**Reference: Blockenspiel & his short-range greatsword attack from Dragon Quest XI.
*Up Tilt: Does an upward arc slash while jumping.
*Down Tilt - Leg Sweep: Does a baseball slide.
**Reference: Leg Sweep from the Dragon Quest franchise.
*Dash Attack: Does a lunging downward slash.
*Forward Smash: Does a 2-handed downward slash in front of himself.
*Up Smash: Does an upward thrust.
*Down Smash: Does a kneeling inward slash in front of himself, followed by a kneeling outward slash behind.
*Neutral Aerial: Does a slashing spin around himself.
**Reference: The 1st portion of The Real Decoy also from XI.
*Forward Aerial: Does a downward slash forward.
*Back Aerial: Does a backward slash behind himself.
*Up Aerial: Does an upward kick.
*Down Aerial: Thrusts his sword downward with 1 hand, meteor smashing opponents.
*Grab: Reaches out with his free hand.
*Pummel: Knee strikes the opponent.
*Forward Throw: Throws the opponent forward.
*Back Throw: Throws the opponent behind himself.
*Up Throw: Throws the opponent upward.
*Down Throw: Throws the opponent downward.
*Front Floor Attack: Does a slashing spin while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does an outward slash climbing up.
*Neutral Special - Frizz: Launches a fireball, dealing fire damage, which can be charged.
**Frizz: The standard.
**Frizzle: Fires a stronger fireball.
**Kafrizz: Fires a massive fireball.
***Reference: Frizz, Frizzle & Kafrizz from the Dragon Quest franchise.
*Side Special - Zap: Launches a thunderbolt from his sword, dealing electric damage, which can be charged.
**Zap: The standard.
**Zapple: Fires a stronger bolt.
**Kazap: Summons a Lightning Cloud in front of himself that drops multiple lightning bolts.
***Reference: Zap, Zapple & Kazap from the Dragon Quest franchise.
*Up Special - Woosh: Creates a tornado beneath his feet to shoot himself upward, which can be charged.
**Woosh: The standard.
**Swoosh: Creates a small tornado that helps him recover.
**Kaswoosh: Creates a pair of cyclones.
***Reference: Woosh, Swoosh & Kaswoosh from the Dragon Quest franchise.
*Down Special - Command Selection: Pulls out a menu of 4 out of 20 spells to use, even standing in a "thinking" position.
**Psyche Up: Boosts his defense temporarily, but makes him easier to get launched.
**Oomph: Boosts his attack power temporarily, but makes him easier to get launched.
**Hocus Pocus: Causes completely random effects with the positive ones making him invincible, giant or restoring his MP & the negative ones slowing him down, shrinking him, losing all his MP, inflict the Flower status on himself, poisoning himself or putting himself to sleep as well as turning him invisible.
**Accelerate: Speeds himself up, but makes him easier to get launched.
**Snooze: Shoots a projectile that puts an opponent to sleep.
**Bang: Shoots a projectile that explodes after it travels a certain distance or hits an opponent.
**Kaboom: A larger & stronger version of Bang.
**Sizz/Sizzle: Shoots a wave of fire, also dealing fire damage, which can be charged.
**Heal: Heals himself & any allies near him.
**Hatchet Man: Does a powerful slash that triggers a Special Zoom.
**Metal Slash: Does a slash that insta-KO's metal opponents.
**Flame Slash: Does a slash that also deals fire damage.
**Kacrackle Slash: Does a slash that freezes opponents.
**Whack: Does a piercing slice that insta-KO's opponents.
**Thwack: Sends out a slow-moving dark purple sphere that also insta-KO's opponents.
**Magic Burst: Uses up all his Mana to fire a magic blast with its power depending on how much MP is left.
**Kaclang: Turns himself metal to nullify physical attacks, but can't move.
**Bounce: Summons a rune to reflect opposing projectiles.
**Zoom: Launches himself upward & then falls onto a part of the stage.
**Kamikaze: Crosses his arms & glows as he explodes, defeating any opponent near him at the cost of losing a stock himself or dying.
***Reference: How he & others sleect what attack to use next from the Dragon Quest franchise.
*Final Smash - Gigaslash: Slashes forward with his sword as he & his other non-playable incarnations charge up a mass of electricity before he releases the pent-up energy with a mighty bang, also dealing electric damage.
**Reference: Gigaslash from the Dragon Quest franchise.	
*Neutral Attack: Does an upward slash, then a downward slash & then an inward slash.
*Forward Tilt - Blockenspiel: Does a shield bash & then an outward slash.
**Reference: Blockenspiel & his short-range greatsword attack from Dragon Quest XI.
*Up Tilt: Does an upward arc slash while jumping.
*Down Tilt - Leg Sweep: Does a baseball slide.
**Reference: Leg Sweep from the Dragon Quest franchise.
*Dash Attack: Does a lunging downward slash.
*Forward Smash: Does a 2-handed downward slash in front of himself.
*Up Smash: Does an upward thrust.
*Down Smash: Does a kneeling inward slash in front of himself, followed by a kneeling outward slash behind.
*Neutral Aerial: Does a slashing spin around himself.
**Reference: The 1st portion of The Real Decoy also from XI.
*Forward Aerial: Does a downward slash forward.
*Back Aerial: Does a backward slash behind himself.
*Up Aerial: Does an upward kick.
*Down Aerial: Thrusts his sword downward with 1 hand, meteor smashing opponents.
*Grab: Reaches out with his free hand.
*Pummel: Knee strikes the opponent.
*Forward Throw: Throws the opponent forward.
*Back Throw: Throws the opponent behind himself.
*Up Throw: Throws the opponent upward.
*Down Throw: Throws the opponent downward.
*Front Floor Attack: Does a slashing spin while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does an outward slash climbing up.
*Neutral Special - Frizz: Launches a fireball, dealing fire damage, which can be charged.
**Frizz: The standard.
**Frizzle: Fires a stronger fireball.
**Kafrizz: Fires a massive fireball.
***Reference: Frizz, Frizzle & Kafrizz from the Dragon Quest franchise.
*Side Special - Zap: Launches a thunderbolt from his sword, dealing electric damage, which can be charged.
**Zap: The standard.
**Zapple: Fires a stronger bolt.
**Kazap: Summons a Lightning Cloud in front of himself that drops multiple lightning bolts.
***Reference: Zap, Zapple & Kazap from the Dragon Quest franchise.
*Up Special - Woosh: Creates a tornado beneath his feet to shoot himself upward, which can be charged.
**Woosh: The standard.
**Swoosh: Creates a small tornado that helps him recover.
**Kaswoosh: Creates a pair of cyclones.
***Reference: Woosh, Swoosh & Kaswoosh from the Dragon Quest franchise.
*Down Special - Command Selection: Pulls out a menu of 4 out of 20 spells to use, even standing in a "thinking" position.
**Psyche Up: Boosts his defense temporarily, but makes him easier to get launched.
**Oomph: Boosts his attack power temporarily, but makes him easier to get launched.
**Hocus Pocus: Causes completely random effects with the positive ones making him invincible, giant or restoring his MP & the negative ones slowing him down, shrinking him, losing all his MP, inflict the Flower status on himself, poisoning himself or putting himself to sleep as well as turning him invisible.
**Accelerate: Speeds himself up, but makes him easier to get launched.
**Snooze: Shoots a projectile that puts an opponent to sleep.
**Bang: Shoots a projectile that explodes after it travels a certain distance or hits an opponent.
**Kaboom: A larger & stronger version of Bang.
**Sizz/Sizzle: Shoots a wave of fire, also dealing fire damage, which can be charged.
**Heal: Heals himself & any allies near him.
**Hatchet Man: Does a powerful slash that triggers a Special Zoom.
**Metal Slash: Does a slash that insta-KO's metal opponents.
**Flame Slash: Does a slash that also deals fire damage.
**Kacrackle Slash: Does a slash that freezes opponents.
**Whack: Does a piercing slice that insta-KO's opponents.
**Thwack: Sends out a slow-moving dark purple sphere that also insta-KO's opponents.
**Magic Burst: Uses up all his Mana to fire a magic blast with its power depending on how much MP is left.
**Kaclang: Turns himself metal to nullify physical attacks, but can't move.
**Bounce: Summons a rune to reflect opposing projectiles.
**Zoom: Launches himself upward & then falls onto a part of the stage.
**Kamikaze: Crosses his arms & glows as he explodes, defeating any opponent near him at the cost of losing a stock himself or dying.
***Reference: How he & others sleect what attack to use next from the Dragon Quest franchise.
*Final Smash - Gigaslash: Slashes forward with his sword as he & his other non-playable incarnations charge up a mass of electricity before he releases the pent-up energy with a mighty bang, also dealing electric damage.
**Reference: Gigaslash from the Dragon Quest franchise.
==Sora==
	The main protagonist of the Kingdom Hearts franchise. A teen who lived on the Destiny Islands with Riku & Kairi & all 3 of them dream of venturing from Destiny Islands to find out what lies beyond until it was consumed by darkness.
*Neutral Attack: Does an overhead strike, then a forward thrust & then a spinning horizontal strike.
**Reference: The standard attack combo from the original Kingdom Hearts.
*Forward Tilt - Slapshot: Does a side-to-side swipe & if tapped or held, then does a forward thrust & an overhead strike.
**Reference: Slapshot from the Kingdom Hearts franchise.
*Up Tilt: Spins his Keyblade above his head before catching it with a swipe.
**Reference: 1 of his actions when doing the "Reflect" Reaction Command against Final Xemnas from Kingdom Hearts II, the Tornado from Kingdom Hearts Re:Chain of Memories & the Chain Rave from Kingdom Hearts: Re:coded.
*Down Tilt: Does a kneeling inward swipe while crouching.
*Dash Attack - Slide Dash: Does a slide kick.
**Reference: The version of Sliding Dash from Kingdom Hearts Final Mix.
*Forward Smash - Ars Arcanum: Does 3 swift strikes forward.
**Reference: Ars Arcanum from the Kingdom Hearts franchise.
*Up Smash - Magic Flash: Lifts his Keyblade upward, emitting a flash of light.
**Reference: Magic Flash from the Kingdom Hearts franchise.
*Down Smash - Explosion: Slams his Keyblade into the ground to create orbs of light which spin around him.
**Reference: Explosion from the Kingdom Hearts franchise.
*Neutral Aerial - Air Spiral: Spins vertically with his Keyblade & if tapped or held, then does an upward strike & then a downward strike.
**Reference: Air Spiral from the Kingdom Hearts franchise.
*Forward Aerial: Does a downward strike & if tapped or held after, then does an upward strike & then a spinning attack.
*Back Aerial: Turns around to do a horizontal swing.
*Up Aerial: Slashes upward in an overhead motion while doing a backward flip.
*Down Aerial - Hurricane Winder: Moonsaults downward with the Keyblade multiple times.
**Reference: Hurricane Winder from the Kingdom Hearts franchise.
*Grab: Grabs with 1 hand.
*Pummel: Headbutts the opponent.
*Forward Throw: Knocks the opponent forward with his Keyblade.
*Back Throw - Blow-Off: Spins twice to throw his opponent behind himself.
**Reference: The Blow-off & the 2nd portion of the "Merge" Reaction Command from Kingdom Hearts II Final Mix.
*Up Throw: Lifts the opponent upward.
**Reference: The 2st portion of the "Merge" Reaction Command also from II Final Mix.
*Down Throw - Fail-Safe: Tosses the opponent to the ground.
**Reference: The "Fail-Safe" Reaction Command also from II.
*Front Floor Attack - Finishing Leap: Does a small hop & stabs his Keyblade to the ground, emitting a shockwave while getting up.
**Reference: Finishing Leap from the Kingdom Hearts franchise.
*Back Floor Attack: Same as Front Floor Attack.
**Reference: Finishing Leap from the Kingdom Hearts franchise.
*Trip Floor Attack: Same as Front & Back Floor Attack.
**Reference: Finishing Leap from the Kingdom Hearts franchise.
*Edge Attack: Jabs his Keyblade forward while climbing up.
*Neutral Special - Strike Raid: Throws his Keyblade forward before it returns.
**Reference: Strike Raid from the Kingdom Hearts franchise.
*Side Special - Sonic Blade: Does a high-speed thrust, which can be done 3 times in any inputted direction.
**Reference: Sonic Blade from the Kingdom Hearts franchise.
*Up Special - Aerial Recovery: Leaps upwards into the air flipping backwards, moving forward as he does so.
**Reference: The flying sequences from the Kingdom Hearts franchise.
*Down Special - Magic: Casts 1 of 3 different spells as they cycle after each use, which can be reflected.
**Firaga: Shouts "Fire!" & shoots a fireball forward, dealing fire damage, but can fire more if tapped continuously.
**Thundaga: Shouts "Thunder!" & unleashes 3 lightning bolts forward, dealing electric damage.
**Blizzaga: Shouts "Freeze!" & fires a short-ranged blast of ice, freezing opponents.
***Reference: The various spells from the Kingdom Hearts franchise.
*Final Smash - Sealing The Keyhole: Fires a beam that summons a huge keyhole, locking any caught opponents behind by a Smash variant of the Door to Darkness & seals the keyhole with the same beam, causing an explosion & insta-KO'ing heavily damaged opponents.
**Reference: Him, Mickey, Donald, Goofy & Riku sealing the Door of Darkness also from the original Kingdom Hearts.	
*Neutral Attack: Does an overhead strike, then a forward thrust & then a spinning horizontal strike.
**Reference: The standard attack combo from the original Kingdom Hearts.
*Forward Tilt - Slapshot: Does a side-to-side swipe & if tapped or held, then does a forward thrust & an overhead strike.
**Reference: Slapshot from the Kingdom Hearts franchise.
*Up Tilt: Spins his Keyblade above his head before catching it with a swipe.
**Reference: 1 of his actions when doing the "Reflect" Reaction Command against Final Xemnas from Kingdom Hearts II, the Tornado from Kingdom Hearts Re:Chain of Memories & the Chain Rave from Kingdom Hearts: Re:coded.
*Down Tilt: Does a kneeling inward swipe while crouching.
*Dash Attack - Slide Dash: Does a slide kick.
**Reference: The version of Sliding Dash from Kingdom Hearts Final Mix.
*Forward Smash - Ars Arcanum: Does 3 swift strikes forward.
**Reference: Ars Arcanum from the Kingdom Hearts franchise.
*Up Smash - Magic Flash: Lifts his Keyblade upward, emitting a flash of light.
**Reference: Magic Flash from the Kingdom Hearts franchise.
*Down Smash - Explosion: Slams his Keyblade into the ground to create orbs of light which spin around him.
**Reference: Explosion from the Kingdom Hearts franchise.
*Neutral Aerial - Air Spiral: Spins vertically with his Keyblade & if tapped or held, then does an upward strike & then a downward strike.
**Reference: Air Spiral from the Kingdom Hearts franchise.
*Forward Aerial: Does a downward strike & if tapped or held after, then does an upward strike & then a spinning attack.
*Back Aerial: Turns around to do a horizontal swing.
*Up Aerial: Slashes upward in an overhead motion while doing a backward flip.
*Down Aerial - Hurricane Winder: Moonsaults downward with the Keyblade multiple times.
**Reference: Hurricane Winder from the Kingdom Hearts franchise.
*Grab: Grabs with 1 hand.
*Pummel: Headbutts the opponent.
*Forward Throw: Knocks the opponent forward with his Keyblade.
*Back Throw - Blow-Off: Spins twice to throw his opponent behind himself.
**Reference: The Blow-off & the 2nd portion of the "Merge" Reaction Command from Kingdom Hearts II Final Mix.
*Up Throw: Lifts the opponent upward.
**Reference: The 2st portion of the "Merge" Reaction Command also from II Final Mix.
*Down Throw - Fail-Safe: Tosses the opponent to the ground.
**Reference: The "Fail-Safe" Reaction Command also from II.
*Front Floor Attack - Finishing Leap: Does a small hop & stabs his Keyblade to the ground, emitting a shockwave while getting up.
**Reference: Finishing Leap from the Kingdom Hearts franchise.
*Back Floor Attack: Same as Front Floor Attack.
**Reference: Finishing Leap from the Kingdom Hearts franchise.
*Trip Floor Attack: Same as Front & Back Floor Attack.
**Reference: Finishing Leap from the Kingdom Hearts franchise.
*Edge Attack: Jabs his Keyblade forward while climbing up.
*Neutral Special - Strike Raid: Throws his Keyblade forward before it returns.
**Reference: Strike Raid from the Kingdom Hearts franchise.
*Side Special - Sonic Blade: Does a high-speed thrust, which can be done 3 times in any inputted direction.
**Reference: Sonic Blade from the Kingdom Hearts franchise.
*Up Special - Aerial Recovery: Leaps upwards into the air flipping backwards, moving forward as he does so.
**Reference: The flying sequences from the Kingdom Hearts franchise.
*Down Special - Magic: Casts 1 of 3 different spells as they cycle after each use, which can be reflected.
**Firaga: Shouts "Fire!" & shoots a fireball forward, dealing fire damage, but can fire more if tapped continuously.
**Thundaga: Shouts "Thunder!" & unleashes 3 lightning bolts forward, dealing electric damage.
**Blizzaga: Shouts "Freeze!" & fires a short-ranged blast of ice, freezing opponents.
***Reference: The various spells from the Kingdom Hearts franchise.
*Final Smash - Sealing The Keyhole: Fires a beam that summons a huge keyhole, locking any caught opponents behind by a Smash variant of the Door to Darkness & seals the keyhole with the same beam, causing an explosion & insta-KO'ing heavily damaged opponents.
**Reference: Him, Mickey, Donald, Goofy & Riku sealing the Door of Darkness also from the original Kingdom Hearts.
==Xehanort==
	The main antagonist of the Dark Seeker Saga in the Kingdom Hearts franchise. A Keyblade Master who once taught Ventus who believes that darkness & light should exist in perfect balance & seeks to conquer Kingdom Hearts & recreate the worlds according to his wishes.
*Neutral Attack: Swings the χ-Blade upward, then swings it forward & finishes with a diagonal right swing.
**Reference: The 1st 3 attacks of the Renzoku Kougeki combo from Kingdom Hearts III.
*Forward Tilt: Swings the χ-Blade vertically twice.
**Reference: The 2nd attack of his combo from Kingdom Hearts: Birth by Sleep.
*Up Tilt: Does an upward swing with the χ-Blade.
**Reference: The final hit of the Renzoku Kougeki also from III.
*Down Tilt: Thrusts the χ-Blade diagonally forward.
*Dash Attack: Thrusts the χ-Blade forward while the tip emits black & white energy & then flies upwards while darkness surrounds his body & thrusting again, dealing darkness damage.
**Reference: 2 thrust attacks used during his boss fight in his Armored Form also from III.
*Forward Smash: Shoots a point-blank ice shot forward that turns into several ice spikes, freezing opponents.
**Reference: The final hit of his combo also from Birth by Sleep.
*Up Smash - Rising Rock: Conjures an earth pillar in front of himself.
**Reference: Terra & Terranort's Rising Rock from the Kingdom Hearts franchise.
*Down Smash - Thundaga: Calls down 2 dark lightning bolts on both sides of himself, stunning opponents & dealing electric damage.
**Reference: Thundaga from the Final Fantasy franchise.
*Neutral Aerial: Does a spinning swing with the χ-Blade while it emits dark red energy.
**Reference: The spinning attack used during his boss fight in his Armored Form also from III.
*Forward Aerial: Does a vertical swing in front of himself.
**Reference: The 1st attack of his Armored Version version of the Renzoku Kougeki combo also from III.
*Back Aerial: Turns around & swings behind himself.
**Reference: The 2nd attack of his Armored Version version of the Renzoku Kougeki combo also from III.
*Up Aerial: Same as Up Tilt.
**Reference: The final hit of the Renzoku Kougeki also from III.
*Down Aerial - Tataki Otoshi: Somersaults in the air & does a downswing with the χ-Blade.
**Reference: The Tataki Otoshi combo from the Kingdom Hearts franchise.
*Grab: Reaches out with 1 hand.
*Pummel: Crushes the opponent with darkness, also dealing darkness damage.
*Forward Throw: Turns the χ-Blade into a pair of chakrams & knocks the opponent forward.
*Back Throw: Transforms the χ-Blade into a whip to grab the opponent, throws them behind himself as it transforms into a double blade to slash them.
*Up Throw - Ultima Freeze: Pins the opponent on the ground as he charges a frozen blast before slamming down & conjuring several ice spikes, also freezing opponents.
**Reference: Ultima Freeze from his boss fight also from Birth by Sleep.
*Down Throw - Fierce Claw: Flies upward while holding the opponent with his hand & throws them downward.
**Reference: Fierce Claw from Kingdom Hearts II.
*Front Floor Attack: Slashes the χ-Blade around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Slams the χ-Blade forward while climbing up.
*Neutral Special - Blizzaga Shot: Fires 3 shards of ice forward, freezing opponents.
**Reference: Blizzaga from the Final Fantasy franchise.
*Side Special - Dark Shooting (Tapped)/Blade Tornado (Held): If tapped, he shoots dark fireballs forward, which can be spammed & dealing fire damage. If held, he fires a dark tornado made of No Name Keyblades that can home on opponents & scoop them upward.
**Reference: Dark Shooting from his boss fight also from III.
*Up Special - Heart Transfer: Stabs himself with the χ-Blade as his heart moves in any inputted direction before his body rematerializes.
**Reference: How he & others collecting hearts from the Kingdom Hearts franchise.
*Down Special - Siege Flare: Generates 8 green fireballs around himself before launching them forward if pressed again, also dealing fire damage.
**Reference: Siege Flare from his boss fight also from III.
*Final Smash - XIII Rengeki: Throws the χ-Blade upward & several light rays come down from it like a cage, summoning Kingdom Hearts as the sky becomes gray & 13 thrones rise that circle any caught opponents as a shadow version of him slashes them with his No Name Keyblade before summoning a cannon to fire a powerful beam of darkness at them.
**Reference: Ascension & his final attack also from III.	
*Neutral Attack: Swings the χ-Blade upward, then swings it forward & finishes with a diagonal right swing.
**Reference: The 1st 3 attacks of the Renzoku Kougeki combo from Kingdom Hearts III.
*Forward Tilt: Swings the χ-Blade vertically twice.
**Reference: The 2nd attack of his combo from Kingdom Hearts: Birth by Sleep.
*Up Tilt: Does an upward swing with the χ-Blade.
**Reference: The final hit of the Renzoku Kougeki also from III.
*Down Tilt: Thrusts the χ-Blade diagonally forward.
*Dash Attack: Thrusts the χ-Blade forward while the tip emits black & white energy & then flies upwards while darkness surrounds his body & thrusting again, dealing darkness damage.
**Reference: 2 thrust attacks used during his boss fight in his Armored Form also from III.
*Forward Smash: Shoots a point-blank ice shot forward that turns into several ice spikes, freezing opponents.
**Reference: The final hit of his combo also from Birth by Sleep.
*Up Smash - Rising Rock: Conjures an earth pillar in front of himself.
**Reference: Terra & Terranort's Rising Rock from the Kingdom Hearts franchise.
*Down Smash - Thundaga: Calls down 2 dark lightning bolts on both sides of himself, stunning opponents & dealing electric damage.
**Reference: Thundaga from the Final Fantasy franchise.
*Neutral Aerial: Does a spinning swing with the χ-Blade while it emits dark red energy.
**Reference: The spinning attack used during his boss fight in his Armored Form also from III.
*Forward Aerial: Does a vertical swing in front of himself.
**Reference: The 1st attack of his Armored Version version of the Renzoku Kougeki combo also from III.
*Back Aerial: Turns around & swings behind himself.
**Reference: The 2nd attack of his Armored Version version of the Renzoku Kougeki combo also from III.
*Up Aerial: Same as Up Tilt.
**Reference: The final hit of the Renzoku Kougeki also from III.
*Down Aerial - Tataki Otoshi: Somersaults in the air & does a downswing with the χ-Blade.
**Reference: The Tataki Otoshi combo from the Kingdom Hearts franchise.
*Grab: Reaches out with 1 hand.
*Pummel: Crushes the opponent with darkness, also dealing darkness damage.
*Forward Throw: Turns the χ-Blade into a pair of chakrams & knocks the opponent forward.
*Back Throw: Transforms the χ-Blade into a whip to grab the opponent, throws them behind himself as it transforms into a double blade to slash them.
*Up Throw - Ultima Freeze: Pins the opponent on the ground as he charges a frozen blast before slamming down & conjuring several ice spikes, also freezing opponents.
**Reference: Ultima Freeze from his boss fight also from Birth by Sleep.
*Down Throw - Fierce Claw: Flies upward while holding the opponent with his hand & throws them downward.
**Reference: Fierce Claw from Kingdom Hearts II.
*Front Floor Attack: Slashes the χ-Blade around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Slams the χ-Blade forward while climbing up.
*Neutral Special - Blizzaga Shot: Fires 3 shards of ice forward, freezing opponents.
**Reference: Blizzaga from the Final Fantasy franchise.
*Side Special - Dark Shooting (Tapped)/Blade Tornado (Held): If tapped, he shoots dark fireballs forward, which can be spammed & dealing fire damage. If held, he fires a dark tornado made of No Name Keyblades that can home on opponents & scoop them upward.
**Reference: Dark Shooting from his boss fight also from III.
*Up Special - Heart Transfer: Stabs himself with the χ-Blade as his heart moves in any inputted direction before his body rematerializes.
**Reference: How he & others collecting hearts from the Kingdom Hearts franchise.
*Down Special - Siege Flare: Generates 8 green fireballs around himself before launching them forward if pressed again, also dealing fire damage.
**Reference: Siege Flare from his boss fight also from III.
*Final Smash - XIII Rengeki: Throws the χ-Blade upward & several light rays come down from it like a cage, summoning Kingdom Hearts as the sky becomes gray & 13 thrones rise that circle any caught opponents as a shadow version of him slashes them with his No Name Keyblade before summoning a cannon to fire a powerful beam of darkness at them.
**Reference: Ascension & his final attack also from III.
==2B==
	The main protagonist of Route A & a supporting protagonist of Route B in NieR: Automata as well as a guest star in Soul Calibur VI, Final Fantasy XIV: Shadowbringers & Granblue Fantasy: Versus Rising. A YoRHa executioner android resembling a voluptuous maid dominatrix designed to battle machines that invaded the planet during the 14 Machine War but became grief-stricken from having to kill 9S every time he discovered the truth & simply wants to be at peace.
*Neutral Attack - Unarmed Sequence (Tapped)/Slash Sequence (Held): If tapped, she does 2 haymaker punches, then a left-legged roundhouse kick, then a right-legged reverse roundhouse kick, then an upward kick & then a side kick. If held, she does 2 quick slashes, then throws Virtuous Contract forward before it returns to her & does another slash.
**Reference: Her light & heavy attacks with no weapons & her light combo with Virtuous Contract from NieR: Automata.
*Forward Tilt - Sever Sequence (Tapped): If tapped, she does 4 vertical slashes forward with Virtuous Contact. If held, she slams Virtuous Treaty down.
**Reference: The beginning of the Heavy combo with Virtuous Treaty also from Automata.
*Up Tilt: If tapped, she does 2 overhead swings & then a forward stab with Virtuous Dignity, which can be cancelled after the 2nd swing. If held, she does an upward spinning slash with Virtuous Treaty.
**Reference: Her light combo with a spear & the beginning of her Heavy Aerial combo with Virtuous Treaty also from Automata.
*Down Tilt - Sweeping Sequence: If tapped, she does a quick downward slash with Ancient Overlord. If held, she does a sweep kick & then does a flurry of punches with Virtuous Grief, tripping opponents.
**Reference: The follow-up of her light combo with a small sword & her light combo with gauntlets also from Automata.
*Dash Attack: If tapped, she does a spinning slash with Virtuous Contract before throwing it while it's spinning. If held, she does a front-flip kick with the Spear of the Usurper & tosses it forward.
**Reference: Her dashing light attack with Virtuous Contract & her dashing heavy attack with a spear also from Automata.
*Forward Smash: If slightly charged, she slams the Machine Axe forward. If fully charged, she spins around with the Beastlord thrice before slamming it down.
**Reference: The light version of her charged attack with a heavy sword & the 1st & 2nd attack from a light combo with a large sword from Automata.
*Up Smash - Assault Sequence: If slightly charged, she slashes above herself with Virtuous Contract. If fully charged, she does a launching slash with the Type-40 Blade.
**Reference: The 3rd attack from a light combo with a heavy sword also from Automata.
*Down Smash: If slightly charged, she does a wide slash with Virtuous Treaty around herself. If fully charged, she throws it around herself.
**Reference: The heavy version of her charged attack with a heavy sword also from Automata.
*Neutral Aerial: If tapped, she does a spinning roundhouse kick. If held, she does an aerial spinning slash with the Engine Sword.
*Forward Aerial - Aerial Slash Sequence (Held): If tapped, she throws Virtuous Contract forward while it's spinning. If held, she grabs onto Pod 042 & does a dropkick forward.
**Reference: The 2nd aerial attack with Virtuous Contract & the dashing heavy attack with no weapons from Automata.
*Back Aerial: If tapped, she does a butterfly kick behind herself while holding onto Pod 042. If held, she does a quick slash with the Type-3 Blade behind herself.
*Up Aerial: If tapped, she vaults herself upward with Pod 042 as she does a rising kick. If held, she does an upward slash with the Type-40 Sword.
**Reference: The light aerial attack with a large sword also from Automata.
*Down Aerial: If tapped, she throws Virtuous Contract down & does a downward slash, spiking opponents. If held, she dives downward, meteor smashing them.
**Reference: The 2nd last attacks of the downward aerial combo with Virtuous Contract & 
*Grab: Throws her weapon holders forward.
**Reference: The holders used to hold her weapons when not using them as well as when she grabbed the arm she severed from an Engel also from Automata.
*Pummel: Punches the opponent.
*Forward Throw: Slashes the opponent & then reverse roundhouse kicks them forward.
**Reference: How she finishes off 1 machine at the beginning of Automata.
*Back Throw: Moves the opponent behind herself & does an arabesque kick while holding onto Virtuous Dignity.
**Reference: 1 of her finishers also from Automata.
*Up Throw: Crescent kicks the opponent into the air, jumps up to meet them & axe kicks them back down.
**Reference: 1 of her finishers also from Automata.
*Down Throw - Suppression: Unarmed Leg Throw: Grabs the opponent with her legs before she spin drops them into the ground.
**Reference: Suppression: Unarmed Leg Throw from Soul Calibur VI.
*Front Floor Attack: Does a sweep kick while getting up.
*Back Floor Attack: Does a scorpion kick while getting up.
*Trip Floor Attack: Does a helicopter kick while getting up.
*Edge Attack: Does a hook kick while climbing up.
*Neutral Special - Pod Program: A menu appears & she has Pod 042 do 1 of 15 options before having to cool down for a bit.
**Wire: Brings herself close to an opponent & can be used as a tether recovery.
**Decoy: Spawns a decoy to trick opponents.
**Slow: Forms a field that slows opponents down.
**Repair: Shines a ray on her, healing her.
**Gravity: Pulls opponents into a gravity field.
**Gatling: Fires several energy blasts, which can be charged into a bomb.
**Blade: Forms a blade construct & has Pod 042 spin around her.
**Spear: Thrusts downwards & light spears emerge from the ground.
**Volt: Fires an electric blast, dealing electric damage & crumpling opponents.
**Shield: Forms a shield construct that can block melee attacks & reflect projectiles.
**Laser: Fires a charged laser beam, which can be angled.
**Hammer: Forms a hammer construct & slams it down, burying opponents.
**Missile: Fires a barrage of missiles, which can be charged into cluster bombs.
**Bomb: Fires several energy bombs.
**Wave: Slams the ground, causing a shockwave.
***Reference: Pod Programs also from Automata.
*Side Special - R020: Mirage: Gets propelled by Dashing as she slashes any opponent near the barrier in front of herself.
**Reference: Mirage also from Automata.
*Up Special - Pod Toss: Throws Pod 042 & spins in any inputted direction before grabbing onto him & slowly hovering downwards.
**Reference: Her dashing light attack with no weapons & her grabbing him to soften any freefall or if she fell into a pit also from Automata.
*Down Special - Hacking: Fires a few shots from her hand, causing any opponents hit to gain a grid-like appearance before exploding after taking enough damage.
**Reference: 9S' hacking abilities also from Automata.
*Final Smash - YoRHa Special Attack: Says "Would you just...DIE ALREADY?!" as she jumps forward & pierces the ground with Virtous Contract before disappearing as YoRHa Flight Unit Type B emerges & fires bullets, lasers & missiles at any caught opponents before doing a rushing slash as it explodes & she jumps out.
**Reference: Her killing an Engel & YoRHa Flight Unit Type B also from Automata.	
*Neutral Attack - Unarmed Sequence (Tapped)/Slash Sequence (Held): If tapped, she does 2 haymaker punches, then a left-legged roundhouse kick, then a right-legged reverse roundhouse kick, then an upward kick & then a side kick. If held, she does 2 quick slashes, then throws Virtuous Contract forward before it returns to her & does another slash.
**Reference: Her light & heavy attacks with no weapons & her light combo with Virtuous Contract from NieR: Automata.
*Forward Tilt - Sever Sequence (Tapped): If tapped, she does 4 vertical slashes forward with Virtuous Contact. If held, she slams Virtuous Treaty down.
**Reference: The beginning of the Heavy combo with Virtuous Treaty also from Automata.
*Up Tilt: If tapped, she does 2 overhead swings & then a forward stab with Virtuous Dignity, which can be cancelled after the 2nd swing. If held, she does an upward spinning slash with Virtuous Treaty.
**Reference: Her light combo with a spear & the beginning of her Heavy Aerial combo with Virtuous Treaty also from Automata.
*Down Tilt - Sweeping Sequence: If tapped, she does a quick downward slash with Ancient Overlord. If held, she does a sweep kick & then does a flurry of punches with Virtuous Grief, tripping opponents.
**Reference: The follow-up of her light combo with a small sword & her light combo with gauntlets also from Automata.
*Dash Attack: If tapped, she does a spinning slash with Virtuous Contract before throwing it while it's spinning. If held, she does a front-flip kick with the Spear of the Usurper & tosses it forward.
**Reference: Her dashing light attack with Virtuous Contract & her dashing heavy attack with a spear also from Automata.
*Forward Smash: If slightly charged, she slams the Machine Axe forward. If fully charged, she spins around with the Beastlord thrice before slamming it down.
**Reference: The light version of her charged attack with a heavy sword & the 1st & 2nd attack from a light combo with a large sword from Automata.
*Up Smash - Assault Sequence: If slightly charged, she slashes above herself with Virtuous Contract. If fully charged, she does a launching slash with the Type-40 Blade.
**Reference: The 3rd attack from a light combo with a heavy sword also from Automata.
*Down Smash: If slightly charged, she does a wide slash with Virtuous Treaty around herself. If fully charged, she throws it around herself.
**Reference: The heavy version of her charged attack with a heavy sword also from Automata.
*Neutral Aerial: If tapped, she does a spinning roundhouse kick. If held, she does an aerial spinning slash with the Engine Sword.
*Forward Aerial - Aerial Slash Sequence (Held): If tapped, she throws Virtuous Contract forward while it's spinning. If held, she grabs onto Pod 042 & does a dropkick forward.
**Reference: The 2nd aerial attack with Virtuous Contract & the dashing heavy attack with no weapons from Automata.
*Back Aerial: If tapped, she does a butterfly kick behind herself while holding onto Pod 042. If held, she does a quick slash with the Type-3 Blade behind herself.
*Up Aerial: If tapped, she vaults herself upward with Pod 042 as she does a rising kick. If held, she does an upward slash with the Type-40 Sword.
**Reference: The light aerial attack with a large sword also from Automata.
*Down Aerial: If tapped, she throws Virtuous Contract down & does a downward slash, spiking opponents. If held, she dives downward, meteor smashing them.
**Reference: The 2nd last attacks of the downward aerial combo with Virtuous Contract & 
*Grab: Throws her weapon holders forward.
**Reference: The holders used to hold her weapons when not using them as well as when she grabbed the arm she severed from an Engel also from Automata.
*Pummel: Punches the opponent.
*Forward Throw: Slashes the opponent & then reverse roundhouse kicks them forward.
**Reference: How she finishes off 1 machine at the beginning of Automata.
*Back Throw: Moves the opponent behind herself & does an arabesque kick while holding onto Virtuous Dignity.
**Reference: 1 of her finishers also from Automata.
*Up Throw: Crescent kicks the opponent into the air, jumps up to meet them & axe kicks them back down.
**Reference: 1 of her finishers also from Automata.
*Down Throw - Suppression: Unarmed Leg Throw: Grabs the opponent with her legs before she spin drops them into the ground.
**Reference: Suppression: Unarmed Leg Throw from Soul Calibur VI.
*Front Floor Attack: Does a sweep kick while getting up.
*Back Floor Attack: Does a scorpion kick while getting up.
*Trip Floor Attack: Does a helicopter kick while getting up.
*Edge Attack: Does a hook kick while climbing up.
*Neutral Special - Pod Program: A menu appears & she has Pod 042 do 1 of 15 options before having to cool down for a bit.
**Wire: Brings herself close to an opponent & can be used as a tether recovery.
**Decoy: Spawns a decoy to trick opponents.
**Slow: Forms a field that slows opponents down.
**Repair: Shines a ray on her, healing her.
**Gravity: Pulls opponents into a gravity field.
**Gatling: Fires several energy blasts, which can be charged into a bomb.
**Blade: Forms a blade construct & has Pod 042 spin around her.
**Spear: Thrusts downwards & light spears emerge from the ground.
**Volt: Fires an electric blast, dealing electric damage & crumpling opponents.
**Shield: Forms a shield construct that can block melee attacks & reflect projectiles.
**Laser: Fires a charged laser beam, which can be angled.
**Hammer: Forms a hammer construct & slams it down, burying opponents.
**Missile: Fires a barrage of missiles, which can be charged into cluster bombs.
**Bomb: Fires several energy bombs.
**Wave: Slams the ground, causing a shockwave.
***Reference: Pod Programs also from Automata.
*Side Special - R020: Mirage: Gets propelled by Dashing as she slashes any opponent near the barrier in front of herself.
**Reference: Mirage also from Automata.
*Up Special - Pod Toss: Throws Pod 042 & spins in any inputted direction before grabbing onto him & slowly hovering downwards.
**Reference: Her dashing light attack with no weapons & her grabbing him to soften any freefall or if she fell into a pit also from Automata.
*Down Special - Hacking: Fires a few shots from her hand, causing any opponents hit to gain a grid-like appearance before exploding after taking enough damage.
**Reference: 9S' hacking abilities also from Automata.
*Final Smash - YoRHa Special Attack: Says "Would you just...DIE ALREADY?!" as she jumps forward & pierces the ground with Virtous Contract before disappearing as YoRHa Flight Unit Type B emerges & fires bullets, lasers & missiles at any caught opponents before doing a rushing slash as it explodes & she jumps out.
**Reference: Her killing an Engel & YoRHa Flight Unit Type B also from Automata.
==Terry==
	The main protagonist of the Fatal Fury franchise & a reoccurring playable character in The King of Fighters franchise as well as a guest star in Fighting EX Layer. The frontman of the Fatal Fury team who enters The King of Fighters to kill Geese & avenge his adoptive father Jeff.
*Neutral Attack - Jab/Body Blow/High Kick: Does a high jab, which can be spammed if held, followed by a straight punch & ending with a side kick.
**Reference: His standing light punch, close-range standing heavy punch and standing light kick from Fatal Fury franchises.
*Forward Tilt - Middle Kick: Does a mid-level roundhouse kick.
**Reference: His standing heavy kick from the Fatal Fury franchise.
*Up Tilt - Rising Upper: Does an uppercut.
**Reference: Rising Upper from the Fatal Fury & The King of Fighters franchise.
*Down Tilt - Under Kick: Does a crouching Hapkido-style shin kick.
**Reference: His crouching light kick from the Fatal Fury franchise.
*Dash Attack - Power Charge: Says either "Power Charge!" or "Goodbye!" & does a shoulder block.
**Reference: Power Charge from the Fatal Fury & The King of Fighters franchises.
*Forward Smash - Backspin Kick: Does a spinning back kick forward.
**Reference: His low-evade attack from Garou: Mark of the Wolves.
*Up Smash - Crouching Upper: Crouches down & does an uppercut.
**Reference: A command normal crouching heavy punch from the Fatal Fury & The King of Fighters franchises.
*Down Smash - Slide Kick: Does a modified version of the martelo de chão.
**Reference: His crouching heavy kick from the Fatal Fury & The King of Fighters franchises.
*Neutral Aerial - Chop: Does a downward knifehand strike.
**Reference: His jumping light punch from the Fatal Fury & The King of Fighters franchises.
*Forward Aerial - Jump Kick: Does a diagonally angled kick forward.
**Reference: His jumping light kick or jumping heavy kick when jumping forward or backward from the Fatal Fury & The King of Fighters franchises.
*Back Aerial - Jump Backward Kick: Does a spinning hook kick behind himself.
**Reference: His jumping heavy kick when jumping straight up from the Fatal Fury franchise.
*Up Aerial - Somersault Kick: Does a bicycle kick.
**Reference: Kim Kaphwan's Hienzan from the Fatal Fury & The King of Fighters franchises.
*Down Aerial - Jump Karate Punch: Does a downward angled cross punch, meteor smashing opponents.
**Reference: His jumping heavy punch from the Fatal Fury & The King of Fighters franchises.
*Grab: Reaches out with both hands.
*Pummel: Gut punches the opponent.
**Reference: The 1st hit of his Grasping Upper from The King of Fighters '96.
*Forward Throw - Buster Throw: Does the seoi nage.
**Reference: A mirrored version of his Buster Throw that debuted from The King of Fighters franchise.
*Back Throw - Buster Throw: Same as Forward Throw, but backwards.
**Reference: His signature throw from the Fatal Fury franchise.
*Up Throw - Grasping Upper: Uppercuts the opponent.
**Reference: A grab he uses from 96 through The King of Fighters 2002.
*Down Throw - Neck Breaker Drop: Leaps & does a neckbreaker throw.
**Reference: A command throw from Fatal Fury: Wild Ambition.
*Front Floor Attack: Does a spin kick around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a legsweep while climbing up.
*Dodge Attack: Does an uppercut if the A button is hit after a spot dodge.
*Neutral Special - Power Wave/Round Wave (Air): Slams his fist into the ground & says either "Power Wave!", "Hah!" or "Rock you!", creating a burst of energy that travels across the ground, doing more damage & goes faster if held or a short-ranged shockwave in the air.
**Reference: Power Wave & Round Wave from the Fatal Fury & The King of Fighters franchises.
*Forward Special - Burn Knuckle: Lunges towards his opponent with an energy punch while shouting either "Burn Knuckle!", "Burn!" or "Burning!", but can do a stronger version by inputting ↓↘→+A/B.
**Reference: Burn Knuckle from the Fatal Fury & The King of Fighters franchises.
*Back Special - Crack Shoot: Jumps & spins his body with his leg extended while shouting "Kick Back!" or "Crack Shoot!", but can do a stronger version by inputting ↓↙←+A/B.
**Reference: Crack Shoot from the Fatal Fury & The King of Fighters franchises.
*Up Special - Rising Tackle: Says either "Rising Tackle!", "Hee-yah!" or "Bingo!", flips onto his arms & propels himself upwards, doing a spin kick, doing more damage & covering more distance if held.
**Reference: Rising Tackle from the Fatal Fury & The King of Fighters franchises.
*Down Special - Power Dunk: Says either "Power Dunk!" or "Beat up!", leaps into the air, taking the opponent with him before doing a diving punch & landing on the ground, meteor smashing them by inputting →↓↘+A/B.
**Reference: Power Dunk from the Fatal Fury & The King of Fighters franchises.
*Desperation Move 1 - Power Geyser: Punches the ground, erupting a big geyser of energy while announcing "Power...Geyser!" or "Go burn!" by inputting either ↓↙←↙→+A/B, ↓←↓→+A/B or ↓↙←→+A/B.
**Reference: Power Geyser from the Fatal Fury & The King of Fighters franchises.
*Desperation Move 2 - Buster Wolf: Charges towards his opponent with an energy punch with a shout of "Are you okay?", releasing a tremendous explosion, shouting "Buster Wolf!" if hitting an opponent by inputting either ↓↘→↓↘→+A/B or ↓→↓→+A/B.
**Reference: Buster Wolf from the Fatal Fury & The King of Fighters franchises.
*Final Smash - Triple Ignition: Says "Overheat!!" & punches the ground as 3 Triple Geysers burst straight forward, does a Power Dunk before declaring "Here's a big one!" & says "Stardust....IGNITION!!!!" as he uses Stardust Ignition, a punch that spawns another Power Geyser upward to launch any caught opponent away.
**Reference: Triple Geyser from the Fatal Fury & The King of Fighters franchises & Stardust Ignition from The King of Fighters XV.	
*Neutral Attack - Jab/Body Blow/High Kick: Does a high jab, which can be spammed if held, followed by a straight punch & ending with a side kick.
**Reference: His standing light punch, close-range standing heavy punch and standing light kick from Fatal Fury franchises.
*Forward Tilt - Middle Kick: Does a mid-level roundhouse kick.
**Reference: His standing heavy kick from the Fatal Fury franchise.
*Up Tilt - Rising Upper: Does an uppercut.
**Reference: Rising Upper from the Fatal Fury & The King of Fighters franchise.
*Down Tilt - Under Kick: Does a crouching Hapkido-style shin kick.
**Reference: His crouching light kick from the Fatal Fury franchise.
*Dash Attack - Power Charge: Says either "Power Charge!" or "Goodbye!" & does a shoulder block.
**Reference: Power Charge from the Fatal Fury & The King of Fighters franchises.
*Forward Smash - Backspin Kick: Does a spinning back kick forward.
**Reference: His low-evade attack from Garou: Mark of the Wolves.
*Up Smash - Crouching Upper: Crouches down & does an uppercut.
**Reference: A command normal crouching heavy punch from the Fatal Fury & The King of Fighters franchises.
*Down Smash - Slide Kick: Does a modified version of the martelo de chão.
**Reference: His crouching heavy kick from the Fatal Fury & The King of Fighters franchises.
*Neutral Aerial - Chop: Does a downward knifehand strike.
**Reference: His jumping light punch from the Fatal Fury & The King of Fighters franchises.
*Forward Aerial - Jump Kick: Does a diagonally angled kick forward.
**Reference: His jumping light kick or jumping heavy kick when jumping forward or backward from the Fatal Fury & The King of Fighters franchises.
*Back Aerial - Jump Backward Kick: Does a spinning hook kick behind himself.
**Reference: His jumping heavy kick when jumping straight up from the Fatal Fury franchise.
*Up Aerial - Somersault Kick: Does a bicycle kick.
**Reference: Kim Kaphwan's Hienzan from the Fatal Fury & The King of Fighters franchises.
*Down Aerial - Jump Karate Punch: Does a downward angled cross punch, meteor smashing opponents.
**Reference: His jumping heavy punch from the Fatal Fury & The King of Fighters franchises.
*Grab: Reaches out with both hands.
*Pummel: Gut punches the opponent.
**Reference: The 1st hit of his Grasping Upper from The King of Fighters '96.
*Forward Throw - Buster Throw: Does the seoi nage.
**Reference: A mirrored version of his Buster Throw that debuted from The King of Fighters franchise.
*Back Throw - Buster Throw: Same as Forward Throw, but backwards.
**Reference: His signature throw from the Fatal Fury franchise.
*Up Throw - Grasping Upper: Uppercuts the opponent.
**Reference: A grab he uses from 96 through The King of Fighters 2002.
*Down Throw - Neck Breaker Drop: Leaps & does a neckbreaker throw.
**Reference: A command throw from Fatal Fury: Wild Ambition.
*Front Floor Attack: Does a spin kick around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a legsweep while climbing up.
*Dodge Attack: Does an uppercut if the A button is hit after a spot dodge.
*Neutral Special - Power Wave/Round Wave (Air): Slams his fist into the ground & says either "Power Wave!", "Hah!" or "Rock you!", creating a burst of energy that travels across the ground, doing more damage & goes faster if held or a short-ranged shockwave in the air.
**Reference: Power Wave & Round Wave from the Fatal Fury & The King of Fighters franchises.
*Forward Special - Burn Knuckle: Lunges towards his opponent with an energy punch while shouting either "Burn Knuckle!", "Burn!" or "Burning!", but can do a stronger version by inputting ↓↘→+A/B.
**Reference: Burn Knuckle from the Fatal Fury & The King of Fighters franchises.
*Back Special - Crack Shoot: Jumps & spins his body with his leg extended while shouting "Kick Back!" or "Crack Shoot!", but can do a stronger version by inputting ↓↙←+A/B.
**Reference: Crack Shoot from the Fatal Fury & The King of Fighters franchises.
*Up Special - Rising Tackle: Says either "Rising Tackle!", "Hee-yah!" or "Bingo!", flips onto his arms & propels himself upwards, doing a spin kick, doing more damage & covering more distance if held.
**Reference: Rising Tackle from the Fatal Fury & The King of Fighters franchises.
*Down Special - Power Dunk: Says either "Power Dunk!" or "Beat up!", leaps into the air, taking the opponent with him before doing a diving punch & landing on the ground, meteor smashing them by inputting →↓↘+A/B.
**Reference: Power Dunk from the Fatal Fury & The King of Fighters franchises.
*Desperation Move 1 - Power Geyser: Punches the ground, erupting a big geyser of energy while announcing "Power...Geyser!" or "Go burn!" by inputting either ↓↙←↙→+A/B, ↓←↓→+A/B or ↓↙←→+A/B.
**Reference: Power Geyser from the Fatal Fury & The King of Fighters franchises.
*Desperation Move 2 - Buster Wolf: Charges towards his opponent with an energy punch with a shout of "Are you okay?", releasing a tremendous explosion, shouting "Buster Wolf!" if hitting an opponent by inputting either ↓↘→↓↘→+A/B or ↓→↓→+A/B.
**Reference: Buster Wolf from the Fatal Fury & The King of Fighters franchises.
*Final Smash - Triple Ignition: Says "Overheat!!" & punches the ground as 3 Triple Geysers burst straight forward, does a Power Dunk before declaring "Here's a big one!" & says "Stardust....IGNITION!!!!" as he uses Stardust Ignition, a punch that spawns another Power Geyser upward to launch any caught opponent away.
**Reference: Triple Geyser from the Fatal Fury & The King of Fighters franchises & Stardust Ignition from The King of Fighters XV.
==Kyo==
	The main protagonist of The King of Fighters franchise. A cocky man with pyrokinesis that many enemies want to take from him to use their own nefarious purpose.
*Neutral Attack: Does an elbow strike, then a shin kick & then a straight punch.
*Forward Tilt: Does a back-hand strike forward.
*Up Tilt: Does a swift uppercut with his left fist.
*Down Tilt: Does a low shin kick with his right leg.
*Dash Attack - 427-Shiki: Higikane: Hops forward & does an uppercut with his fist aflame, dealing fire damage.
**Reference: 427-Shiki: Higikane from The King of Fighters franchise.
*Forward Smash: Tackles forward with his shoulder.
**Reference: His blowback attack from The King of Fighters franchise.
*Up Smash: Crouches down & then does a fierce uppercut.
*Down Smash - 88 Shiki: Crouches & kicks twice with each leg.
**Reference: 88 Shiki from The King of Fighters franchise.
*Neutral Aerial: Does an mid-air elbow strike.
*Forward Aerial: Does a knee strike.
*Back Aerial: Turns around & kicks behind himself.
*Up Aerial: Punches straight upward.
*Down Aerial - Ge-Shiki: Naraku Otoshi: Does a double axe-handle, spiking opponents.
**Reference: Ge-Shiki: Naraku Otoshi from The King of Fighters franchise.
*Grab: Reaches out with both hands.
**Reference: His grab animation from The King of Fighters franchise.
*Pummmel: Gut punches the opponent with his free hand.
*Forward Throw - Hatsugane: Strikes the opponent with his elbow, sending them forward.
**Reference: Hatsugane from The King of Fighters franchise.
*Back Throw - Issetsu Seoi Nage: Tosses an opponent over his shoulder behind himself & then slams them with an elbow drop.
**Reference: Issetsu Seoi Nage from The King of Fighters franchise.
*Up Throw - 212 Shiki Kototsuki You: Elbows the opponent in the gut & lifts them into the air, causing an explosion & dealing fire damage.
**Reference: 212 Shiki Kototsuki You from The King of Fighters franchise.
*Down Throw: Tosses an opponent down into the ground & then punches them, creating a burst of fire, also dealing fire damage.
*Front Floor Attack: Does a sweep kick while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack - 101-Shiki: Oboro Guruma: Leaps forward, kicking twice while climbing up.
**Reference: 101-Shiki: Oboro Guruma from The King of Fighters franchise.
*Neutral Special - 108-Shiki: Yami Barai: Swipes his hand forward, sending a wave of fire across the ground on the ground or create a small spark that falls to the ground in the air before saying "Eat this!".
**Reference: 108-Shiki: Yami Barai from The King of Fighters franchise.
*Forward Special - 114-Shiki: Ara Gami: Steps forward as he does a flaming, right hook & can do the following based on the input, doing more damage by inputting ↓↘→+A/B.
**128 Shiki: Kono Kizu: If tapped, he steps once again, does a fiery uppercut with his left fist, also dealing fire damage.
***127 Shiki: Yanosabi: If the A button is pressed after that, he does a downward elbow strike with his left arm, spiking opponents.
***27 Shiki: Nana se: If the B button is pressed again after that, he does a forward thrust kick with his left leg.
**127-Shiki: Yanosabi: Same as before after Kono Kizu if pressed down.
***Ge-Shiki: Migiri Ugachi: If the A button is pressed after that, he slams his right fist into the ground, creating a fiery explosion, also dealing fire damage.
**115 Shiki: Dokugami: If held, he does a forward spinning hook with his left hand.
***401 Shiki: Tsumiyomi: If the B button is pressed & held back after that, he then follows with a backhand punch with his other fist.
****402 Shiki: Batsuyomi: If the B button is pressed & held forward, he elbows the opponent with his left arm.
*****100-Shiki: Oniyaki: If the B button is pressed & held up after that, he does the same as his Up Special with a shorter jumping distance, also dealing fire damage.
******Reference: 114-Shiki: Ara Gami from The King of Fighters franchise.
*Back Special - 75 Shiki Kai: Leaps into the air & kicks upward twice, doing more damage by inputting ←↓↙+A/B.
**Reference: 75 Shiki Kai from The King of Fighters franchise.
*Up Special - 100-Shiki: Oni Yaki: Does a flaming spiral uppercut, rising up into the air, going higher & dealing more damage by inputting →↓↘+A/B.
**Reference: 100-Shiki: Oni Yaki from The King of Fighters franchise.
*Down Special - 90 Shiki: Poses & if hit, does an elbow strike or a downward punch if held.
**Reference: 90 Shiki from The King of Fighters franchise.
*Desperation Move 1 - Ura 108-Shiki: Orochi Nagi: Generates fire in his hand & then lets loose a powerful serpent-shaped burst of flames in-front of him by inputting ↓↙←↙↓↘→+A/B, while holding the button charges it.
**Reference: Ura 108-Shiki: Orochi Nagi from The King of Fighters franchise.
*Desperation Move 2 - Saishuu Kessen Ougi: Mu Shiki: Creates a pillar of fire around himself. If an opponent is hit, he does a powerful volley of attacks, leaving a trail of fiery afterimages in his wake by inputting ↓↘→↓↘→.
**Reference: Saishuu Kessen Ougi: Mu Shiki from The King of Fighters franchise.
*Final Smash - Ama no Murakumo: Throws a larger 108 Shiki Yami Barai forward, trapping caught opponents in a fire tornado where he then punches them twice before throwing out a fire ring that resembles his logo forward that covers the screen with flames after it hits them, also dealing fire damage.
**Reference: Ura 1212 Shiki • Yakumo from The King of Fighters XV & Saishu Kessen Hiougi Totsuka from The King of Fighters XIII.	
*Neutral Attack: Does an elbow strike, then a shin kick & then a straight punch.
*Forward Tilt: Does a back-hand strike forward.
*Up Tilt: Does a swift uppercut with his left fist.
*Down Tilt: Does a low shin kick with his right leg.
*Dash Attack - 427-Shiki: Higikane: Hops forward & does an uppercut with his fist aflame, dealing fire damage.
**Reference: 427-Shiki: Higikane from The King of Fighters franchise.
*Forward Smash: Tackles forward with his shoulder.
**Reference: His blowback attack from The King of Fighters franchise.
*Up Smash: Crouches down & then does a fierce uppercut.
*Down Smash - 88 Shiki: Crouches & kicks twice with each leg.
**Reference: 88 Shiki from The King of Fighters franchise.
*Neutral Aerial: Does an mid-air elbow strike.
*Forward Aerial: Does a knee strike.
*Back Aerial: Turns around & kicks behind himself.
*Up Aerial: Punches straight upward.
*Down Aerial - Ge-Shiki: Naraku Otoshi: Does a double axe-handle, spiking opponents.
**Reference: Ge-Shiki: Naraku Otoshi from The King of Fighters franchise.
*Grab: Reaches out with both hands.
**Reference: His grab animation from The King of Fighters franchise.
*Pummmel: Gut punches the opponent with his free hand.
*Forward Throw - Hatsugane: Strikes the opponent with his elbow, sending them forward.
**Reference: Hatsugane from The King of Fighters franchise.
*Back Throw - Issetsu Seoi Nage: Tosses an opponent over his shoulder behind himself & then slams them with an elbow drop.
**Reference: Issetsu Seoi Nage from The King of Fighters franchise.
*Up Throw - 212 Shiki Kototsuki You: Elbows the opponent in the gut & lifts them into the air, causing an explosion & dealing fire damage.
**Reference: 212 Shiki Kototsuki You from The King of Fighters franchise.
*Down Throw: Tosses an opponent down into the ground & then punches them, creating a burst of fire, also dealing fire damage.
*Front Floor Attack: Does a sweep kick while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack - 101-Shiki: Oboro Guruma: Leaps forward, kicking twice while climbing up.
**Reference: 101-Shiki: Oboro Guruma from The King of Fighters franchise.
*Neutral Special - 108-Shiki: Yami Barai: Swipes his hand forward, sending a wave of fire across the ground on the ground or create a small spark that falls to the ground in the air before saying "Eat this!".
**Reference: 108-Shiki: Yami Barai from The King of Fighters franchise.
*Forward Special - 114-Shiki: Ara Gami: Steps forward as he does a flaming, right hook & can do the following based on the input, doing more damage by inputting ↓↘→+A/B.
**128 Shiki: Kono Kizu: If tapped, he steps once again, does a fiery uppercut with his left fist, also dealing fire damage.
***127 Shiki: Yanosabi: If the A button is pressed after that, he does a downward elbow strike with his left arm, spiking opponents.
***27 Shiki: Nana se: If the B button is pressed again after that, he does a forward thrust kick with his left leg.
**127-Shiki: Yanosabi: Same as before after Kono Kizu if pressed down.
***Ge-Shiki: Migiri Ugachi: If the A button is pressed after that, he slams his right fist into the ground, creating a fiery explosion, also dealing fire damage.
**115 Shiki: Dokugami: If held, he does a forward spinning hook with his left hand.
***401 Shiki: Tsumiyomi: If the B button is pressed & held back after that, he then follows with a backhand punch with his other fist.
****402 Shiki: Batsuyomi: If the B button is pressed & held forward, he elbows the opponent with his left arm.
*****100-Shiki: Oniyaki: If the B button is pressed & held up after that, he does the same as his Up Special with a shorter jumping distance, also dealing fire damage.
******Reference: 114-Shiki: Ara Gami from The King of Fighters franchise.
*Back Special - 75 Shiki Kai: Leaps into the air & kicks upward twice, doing more damage by inputting ←↓↙+A/B.
**Reference: 75 Shiki Kai from The King of Fighters franchise.
*Up Special - 100-Shiki: Oni Yaki: Does a flaming spiral uppercut, rising up into the air, going higher & dealing more damage by inputting →↓↘+A/B.
**Reference: 100-Shiki: Oni Yaki from The King of Fighters franchise.
*Down Special - 90 Shiki: Poses & if hit, does an elbow strike or a downward punch if held.
**Reference: 90 Shiki from The King of Fighters franchise.
*Desperation Move 1 - Ura 108-Shiki: Orochi Nagi: Generates fire in his hand & then lets loose a powerful serpent-shaped burst of flames in-front of him by inputting ↓↙←↙↓↘→+A/B, while holding the button charges it.
**Reference: Ura 108-Shiki: Orochi Nagi from The King of Fighters franchise.
*Desperation Move 2 - Saishuu Kessen Ougi: Mu Shiki: Creates a pillar of fire around himself. If an opponent is hit, he does a powerful volley of attacks, leaving a trail of fiery afterimages in his wake by inputting ↓↘→↓↘→.
**Reference: Saishuu Kessen Ougi: Mu Shiki from The King of Fighters franchise.
*Final Smash - Ama no Murakumo: Throws a larger 108 Shiki Yami Barai forward, trapping caught opponents in a fire tornado where he then punches them twice before throwing out a fire ring that resembles his logo forward that covers the screen with flames after it hits them, also dealing fire damage.
**Reference: Ura 1212 Shiki • Yakumo from The King of Fighters XV & Saishu Kessen Hiougi Totsuka from The King of Fighters XIII.
==Iori==
	A reoccurring playable character in The King of Fighters franchise & a guest star in Million Arthur: Arcana Blood. Kyo's rival obsessed with killing him, despite not being serious about it, due to their clans' rivalry after the Yagami clan made a pact with Orochi as well as to prove he's better than him.
*Neutral Attack: Does a short punch, followed by another punch & a claw slash & then a high kick.
**Reference: His Light Punch, Yume Biki & Standing Light Kick from The King of Fighters franchise.
*Forward Tilt: Does a fast claw swipe forward.
**Reference: His Standing Heavy Punch from The King of Fighters franchise.
*Up Tilt: Does a rising upward claw slash.
**Reference: His Crouching Heavy Punch from The King of Fighters franchise.
*Down Tilt: Does a crouching kick.
**Reference: His Light Crouch Kick from The King of Fighters franchise.
*Dash Attack - 119 Shiki Akegarasu: Does a sliding claw slash forward.
**Reference: 119 Shiki Akegarasu from The King of Fighters franchise.
*Forward Smash: Does a shoulder bash forward.
**Reference: His C+D attack from The King of Fighters franchise.
*Up Smash: Does an uppercut.
**Reference: His Standing Close Heavy Punch from The King of Fighters franchise.
*Down Smash: Does a low dropkick forward.
**Reference: His Standing Crouching Heavy Kick from The King of Fighters franchise.
*Neutral Aerial: Does a chopping swipe.
**Reference: His Jumping Strong Punch from The King of Fighters franchise.
*Forward Aerial: Does a fast kick forward.
**Reference: His Jumping Light Kick from The King of Fighters franchise.
*Back Aerial - Ge-Shiki Yuriori: Kicks behind himself.
**Reference: Ge Shiki Yuriori from The King of Fighters franchise.
*Up Aerial - Crescent Claw: Does an upward claw slash above himself.
**Reference: Kin 1219-Shiki Yatagarasu from The King of Fighters franchise.
*Down Aerial: Does a hammer punch, meteor smashing opponents.
**Reference: His Aerial C+D from The King of Fighters franchise.
*Grab: Reaches out with both arms.
*Pummel: Headbutts the opponent.
*Forward Throw - Sakahagi: Slashes the opponent on a 45° angle forward.
**Reference: Sakahagi from The King of Fighters franchise.
*Back Throw - Kuzukaze: Pushes the opponent behind himself.
**Reference: Kuzukaze from The King of Fighters franchise.
*Up Throw - Sanshin Waza Korefutatsu: Chokes the opponent before sending them upward with fire, dealing fire damage.
**Reference: Sanshin Waza Korefutatsu from The King of Fighters franchise.
*Down Throw - Kanyarai: Grabs the opponent by the neck & slams them to the ground.
**Reference: Kanyarai from The King of Fighters franchise.
*Front Floor Attack - 401 Shiki Shougetsu: Claws behind himself & then in front while getting up.
**Reference: 401 Shiki Shougetsu from The King of Fighters franchise.
*Back Floor Attack: Same as Front Floor Attack.
**Reference: 401 Shiki Shougetsu from The King of Fighters franchise.
*Trip Floor Attack: Same as Front & Back Floor Attack.
**Reference: 401 Shiki Shougetsu from The King of Fighters franchise.
*Edge Attack: Does a hammer punch while climbing up.
*Neutral Special - 108 Shiki Yami Barai: Says "What's wrong?!" as he throws a purple crawling flame on the ground, also dealing fire damage & doing more damage by inputting ↓↘→+A/B.
**Reference: 108 Shiki Yami Barai from The King of Fighters franchise.
*Forward Special - 127 Shiki Aoi Bana: Does 2 uppercuts followed up by a downward hammer punch & doing more damage by inputting ↓→↘+A/B.
**Reference: 127 Shiki Aoi Bana from The King of Fighters franchise.
*Back Special - 311 Shiki Tsuma Kushi: Does a leaping flame slash, also dealing fire damage & doing more damage by inputting ↙←↓+A/B.
**Reference: 311 Shiki Tsuma Kushi from The King of Fighters franchise.
*Up Special - 100 Shiki Oniyaki: Does a twirling rising backhand punch, also dealing fire damage, covering more distance & doing more damage by inputting →↓↘+A/B.
**Reference: 100 Shiki Oniyaki from The King of Fighters franchise.
*Down Special - 212-Shiki: Koto Tsuki-In: Says "Guooooh… Die!" as he dashes in & does an elbow blow followed by a grapple to the ground, also dealing fire damage & doing more damage by inputting →↗↘↓+A/B.
**Reference: 212-Shiki: Koto Tsuki-In from The King of Fighters franchise.
*Desperation Move 1 - Kin 1211-Shiki Ya Otome/Ura 316 Shiki Saika: Says "Playtime is over!" as he dashes towards an opponent fast, does multiple slashes followed by an explosion, also dealing fire damage by inputting ↓↘→↘→+A/B & can follow up with multiple invisible swipes with both arms before generating a purple flame pillar forward while laughing madly by inputting ↓↘→↓↘→ during the final hit.
**Reference: Kin 1211-Shiki Ya Otome & Ura 316 Shiki Saika from The King of Fighters franchise.
*Desperation Move 2 - Ura 108-Shiki Ya Sakazuki: Sends out multiple flame pillars that makes opponents "stuck", also dealing fire damage by inputting ←↙↓↘→+A/B.
**Reference: Ura 108-Shiki Ya Sakazuki from The King of Fighters franchise.
*Final Smash - Blood of Orochi Under The Night of The Moon: Turns into Orochi Iori as he dashes forward & does a massive claw slash, then grabs an opponent to release explosions on them while they're both surrounded by a purple pillar of flames & throws them forward before finally pouncing & choking them as he says "Decay!" & creates a large fiery explosion, also dealing fire damage.
**Reference: Kin 1218 Shiki • Yatagarasu from The King of Fighters XIV, the scene of him holding Orochi in-place before Kyo attacked from The King of Fighters '97 & EX Iori's Homurahotgoi from The King of Fighters XIII.	
*Neutral Attack: Does a short punch, followed by another punch & a claw slash & then a high kick.
**Reference: His Light Punch, Yume Biki & Standing Light Kick from The King of Fighters franchise.
*Forward Tilt: Does a fast claw swipe forward.
**Reference: His Standing Heavy Punch from The King of Fighters franchise.
*Up Tilt: Does a rising upward claw slash.
**Reference: His Crouching Heavy Punch from The King of Fighters franchise.
*Down Tilt: Does a crouching kick.
**Reference: His Light Crouch Kick from The King of Fighters franchise.
*Dash Attack - 119 Shiki Akegarasu: Does a sliding claw slash forward.
**Reference: 119 Shiki Akegarasu from The King of Fighters franchise.
*Forward Smash: Does a shoulder bash forward.
**Reference: His C+D attack from The King of Fighters franchise.
*Up Smash: Does an uppercut.
**Reference: His Standing Close Heavy Punch from The King of Fighters franchise.
*Down Smash: Does a low dropkick forward.
**Reference: His Standing Crouching Heavy Kick from The King of Fighters franchise.
*Neutral Aerial: Does a chopping swipe.
**Reference: His Jumping Strong Punch from The King of Fighters franchise.
*Forward Aerial: Does a fast kick forward.
**Reference: His Jumping Light Kick from The King of Fighters franchise.
*Back Aerial - Ge-Shiki Yuriori: Kicks behind himself.
**Reference: Ge Shiki Yuriori from The King of Fighters franchise.
*Up Aerial - Crescent Claw: Does an upward claw slash above himself.
**Reference: Kin 1219-Shiki Yatagarasu from The King of Fighters franchise.
*Down Aerial: Does a hammer punch, meteor smashing opponents.
**Reference: His Aerial C+D from The King of Fighters franchise.
*Grab: Reaches out with both arms.
*Pummel: Headbutts the opponent.
*Forward Throw - Sakahagi: Slashes the opponent on a 45° angle forward.
**Reference: Sakahagi from The King of Fighters franchise.
*Back Throw - Kuzukaze: Pushes the opponent behind himself.
**Reference: Kuzukaze from The King of Fighters franchise.
*Up Throw - Sanshin Waza Korefutatsu: Chokes the opponent before sending them upward with fire, dealing fire damage.
**Reference: Sanshin Waza Korefutatsu from The King of Fighters franchise.
*Down Throw - Kanyarai: Grabs the opponent by the neck & slams them to the ground.
**Reference: Kanyarai from The King of Fighters franchise.
*Front Floor Attack - 401 Shiki Shougetsu: Claws behind himself & then in front while getting up.
**Reference: 401 Shiki Shougetsu from The King of Fighters franchise.
*Back Floor Attack: Same as Front Floor Attack.
**Reference: 401 Shiki Shougetsu from The King of Fighters franchise.
*Trip Floor Attack: Same as Front & Back Floor Attack.
**Reference: 401 Shiki Shougetsu from The King of Fighters franchise.
*Edge Attack: Does a hammer punch while climbing up.
*Neutral Special - 108 Shiki Yami Barai: Says "What's wrong?!" as he throws a purple crawling flame on the ground, also dealing fire damage & doing more damage by inputting ↓↘→+A/B.
**Reference: 108 Shiki Yami Barai from The King of Fighters franchise.
*Forward Special - 127 Shiki Aoi Bana: Does 2 uppercuts followed up by a downward hammer punch & doing more damage by inputting ↓→↘+A/B.
**Reference: 127 Shiki Aoi Bana from The King of Fighters franchise.
*Back Special - 311 Shiki Tsuma Kushi: Does a leaping flame slash, also dealing fire damage & doing more damage by inputting ↙←↓+A/B.
**Reference: 311 Shiki Tsuma Kushi from The King of Fighters franchise.
*Up Special - 100 Shiki Oniyaki: Does a twirling rising backhand punch, also dealing fire damage, covering more distance & doing more damage by inputting →↓↘+A/B.
**Reference: 100 Shiki Oniyaki from The King of Fighters franchise.
*Down Special - 212-Shiki: Koto Tsuki-In: Says "Guooooh… Die!" as he dashes in & does an elbow blow followed by a grapple to the ground, also dealing fire damage & doing more damage by inputting →↗↘↓+A/B.
**Reference: 212-Shiki: Koto Tsuki-In from The King of Fighters franchise.
*Desperation Move 1 - Kin 1211-Shiki Ya Otome/Ura 316 Shiki Saika: Says "Playtime is over!" as he dashes towards an opponent fast, does multiple slashes followed by an explosion, also dealing fire damage by inputting ↓↘→↘→+A/B & can follow up with multiple invisible swipes with both arms before generating a purple flame pillar forward while laughing madly by inputting ↓↘→↓↘→ during the final hit.
**Reference: Kin 1211-Shiki Ya Otome & Ura 316 Shiki Saika from The King of Fighters franchise.
*Desperation Move 2 - Ura 108-Shiki Ya Sakazuki: Sends out multiple flame pillars that makes opponents "stuck", also dealing fire damage by inputting ←↙↓↘→+A/B.
**Reference: Ura 108-Shiki Ya Sakazuki from The King of Fighters franchise.
*Final Smash - Blood of Orochi Under The Night of The Moon: Turns into Orochi Iori as he dashes forward & does a massive claw slash, then grabs an opponent to release explosions on them while they're both surrounded by a purple pillar of flames & throws them forward before finally pouncing & choking them as he says "Decay!" & creates a large fiery explosion, also dealing fire damage.
**Reference: Kin 1218 Shiki • Yatagarasu from The King of Fighters XIV, the scene of him holding Orochi in-place before Kyo attacked from The King of Fighters '97 & EX Iori's Homurahotgoi from The King of Fighters XIII.
==Nakoruru==
	1 of the main protagonists of the Samurai Shodown franchise & a guest star in both The King of Fighters XIV & The King of Fighters XV. A priestess of the Ainu tribe who abhors fighting, but will absolutely not shy away from combat in defense of the natural world.
*Neutral Attack: Swings her kodachi forward, then slices inwards & finishing off with an overhead slash.
*Forward Tilt: Does a roundhouse kick forward.
*Up Tilt: Does an upward slash.
*Down Tilt: Crouches & does a sweep kick.
*Dash Attack: Does a lunging slash.
*Forward Smash - Blockback: Does a double palm thrust forward.
**Reference: Her blowback attack from The King of Fighters XV.
*Up Smash: Does a wide upward jumping slash.
**Reference: Her surprise attack also from XV.
*Down Smash - Chitenzan: Rolls forward while slashing any opponent in her way.
**Reference: Chitenzan from both The King of Fighters XIV & XV.
*Neutral Aerial: Does a slash in front of herself.
*Forward Aerial: Kicks forward.
*Back Aerial: Stabs behind herself.
*Up Aerial: Stabs her kodachi upward.
*Down Aerial - Kamuyhum Kesupu: Stomps downward, meteor smashing opponents.
**Reference: Kamuyhum Kesupu also from XV.
*Grab: Reaches out with both hands.
*Pummel: Knees the opponent.
*Forward Throw: Shoves the opponent forward.
*Back Throw - Hougekiyou: Slams the opponent behind herself.
**Reference: Hougekiyou also from both XIV & XV.
*Up Throw - Rera Kishima Tek: Slashes the opponent upward before slamming them down.
**Reference: Rera Kishima Tek from both the Samurai Shodown & The King of Fighters franchises.
*Down Throw - Ruten Kyougekijin: Slams the opponent & stabs them.
**Reference: Ruten Kyougekijin from both the Samurai Shodown & The King of Fighters franchises.
*Front Floor Attack: Slashes around herself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a spinning slash while climbing up.
*Neutral Special - Amube Yataro: Calls on Mamahaha as she dives at a downward angle before returning to her, but can be put on cooldown if enough damage was done to her.
**Reference: Amube Yataro from both the Samurai Shodown & The King of Fighters franchises.
*Side Special - Annu Mutsube: Slashes forward while sliding, covering more distance & dealing more damage by inputting ←↙↓+A/B.
**Reference: Annu Mutsube from both the Samurai Shodown & The King of Fighters franchises.
*Up Special - Rera Mutsube: Mamahaha grabs onto her as she slashes at an upward angle, covering more distance & dealing more damage by inputting ↓↘→+A/B.
**Reference: Rera Mutsube from both the Samurai Shodown & The King of Fighters franchises.
*Down Special - Kamui Rimuse: Swings her cloak in front of herself 3 times, reflecting projectiles & dealing more damage by inputting ←↓↙+A/B.
**Reference: Kamui Rimuse from both the Samurai Shodown & The King of Fighters franchises.
*Command Input - Lightning Blade: Dashes forward with a quick slash, turning the screen red, dulling out everyone's color, crumpling opponents & insta-KO'ing heavily damaged ones by inputting ↓↘→↓↘→.
**Reference: Lightning Blade from Samurai Shodown (2019).
*Final Smash - Kanto Sikannatki Mutsube: Jumps up as Mamahaha grabs her & dive downward to deliver multiple slashes at any caught opponents before appearing above them & diving downward to do a final stab.
**Reference: Kanto Kamui Mutsube also from XIV & Kusnaotke Sikannatki Mutsube also from XV.	
*Neutral Attack: Swings her kodachi forward, then slices inwards & finishing off with an overhead slash.
*Forward Tilt: Does a roundhouse kick forward.
*Up Tilt: Does an upward slash.
*Down Tilt: Crouches & does a sweep kick.
*Dash Attack: Does a lunging slash.
*Forward Smash - Blockback: Does a double palm thrust forward.
**Reference: Her blowback attack from The King of Fighters XV.
*Up Smash: Does a wide upward jumping slash.
**Reference: Her surprise attack also from XV.
*Down Smash - Chitenzan: Rolls forward while slashing any opponent in her way.
**Reference: Chitenzan from both The King of Fighters XIV & XV.
*Neutral Aerial: Does a slash in front of herself.
*Forward Aerial: Kicks forward.
*Back Aerial: Stabs behind herself.
*Up Aerial: Stabs her kodachi upward.
*Down Aerial - Kamuyhum Kesupu: Stomps downward, meteor smashing opponents.
**Reference: Kamuyhum Kesupu also from XV.
*Grab: Reaches out with both hands.
*Pummel: Knees the opponent.
*Forward Throw: Shoves the opponent forward.
*Back Throw - Hougekiyou: Slams the opponent behind herself.
**Reference: Hougekiyou also from both XIV & XV.
*Up Throw - Rera Kishima Tek: Slashes the opponent upward before slamming them down.
**Reference: Rera Kishima Tek from both the Samurai Shodown & The King of Fighters franchises.
*Down Throw - Ruten Kyougekijin: Slams the opponent & stabs them.
**Reference: Ruten Kyougekijin from both the Samurai Shodown & The King of Fighters franchises.
*Front Floor Attack: Slashes around herself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a spinning slash while climbing up.
*Neutral Special - Amube Yataro: Calls on Mamahaha as she dives at a downward angle before returning to her, but can be put on cooldown if enough damage was done to her.
**Reference: Amube Yataro from both the Samurai Shodown & The King of Fighters franchises.
*Side Special - Annu Mutsube: Slashes forward while sliding, covering more distance & dealing more damage by inputting ←↙↓+A/B.
**Reference: Annu Mutsube from both the Samurai Shodown & The King of Fighters franchises.
*Up Special - Rera Mutsube: Mamahaha grabs onto her as she slashes at an upward angle, covering more distance & dealing more damage by inputting ↓↘→+A/B.
**Reference: Rera Mutsube from both the Samurai Shodown & The King of Fighters franchises.
*Down Special - Kamui Rimuse: Swings her cloak in front of herself 3 times, reflecting projectiles & dealing more damage by inputting ←↓↙+A/B.
**Reference: Kamui Rimuse from both the Samurai Shodown & The King of Fighters franchises.
*Command Input - Lightning Blade: Dashes forward with a quick slash, turning the screen red, dulling out everyone's color, crumpling opponents & insta-KO'ing heavily damaged ones by inputting ↓↘→↓↘→.
**Reference: Lightning Blade from Samurai Shodown (2019).
*Final Smash - Kanto Sikannatki Mutsube: Jumps up as Mamahaha grabs her & dive downward to deliver multiple slashes at any caught opponents before appearing above them & diving downward to do a final stab.
**Reference: Kanto Kamui Mutsube also from XIV & Kusnaotke Sikannatki Mutsube also from XV.
==Master Chief==
	The main protagonist of the Halo franchise. A biochemically & cybernetically-enhanced supersoldier who was raised & trained from an early age to be a weapon but transformed his desire to achieve personal victory to a desire to achieve victory for his squad & by extension, humanity.
*Neutral Attack: Does a gunbutt, then a knee strike & a blast with an Assault Rifle, which can be cancelled into firing it before ending with a final shot.
**Reference: A glitch combo pro players used to get quick kills from the Halo franchise.
*Forward Tilt - Plasma Pistol: If tapped, he shoots the Type-25 Plasma Pistol forward. If held, he fires a charged shot, stunning opponents & break shields.
**Reference: The Plasma Pistol from the Halo franchise.
*Up Tilt - Plasma Rifle: If tapped, he swings the Type-25 Plasma Rifle downward of if held, he fires it upward.
**Reference: The Plasma Rifle from the Halo franchise.
*Down Tilt - Brute Shot: If tapped, he swings the blade from the Type-25 Brute Shot & if held, he fires a grenade.
**Reference: The Brute Shot from the Halo franchise.
*Dash Attack - Energy Sword Lunge: Lunges forward with the Energy Sword.
**Reference: The Energy Swords from the Halo franchise.
*Forward Smash - Rocket Launcher: Fires the Jackhammer Rocket Launcher forward.
**Reference: Jackhammer Rocket Launcher from the Halo franchise.
*Up Smash - Sniper Rifle: Fires the SRS99D-S2 AM Sniper Rifle upward.
**Reference: SRS99D-S2 AM Sniper Rifle from Halo 3.
*Down Smash - Shotgun: Fires the M90 Shotgun on both sides of herself.
**Reference: M90 Shotgun from the Halo franchise.
*Neutral Aerial: Jabs with his equipped weapon in the air.
*Forward Aerial - Gravity Hammer: Does a swing with the Type-2 Gravity Hammer, meteor smashing opponents.
**Reference: Type-2 Gravity Hammer from the Halo franchise.
*Back Aerial - Spiker: Turns around & swings the Type-25 Spiker behind himself.
**Reference: Type-25 Spiker from the Halo franchise.
*Up Aerial - Mauler: Shoots the Type-52 Mauler upward.
**Reference: Type-52 Mauler from the Halo franchise.
*Down Aerial - Gravity Hammer: Same as Forward Aerial, but downwards.
**Reference: Type-2 Gravity Hammer from the Halo franchise.
*Grab: Reaches out with his free arm.
*Pummel - Magnum: Pulls out an M6 Magnum & whacks the opponent with it.
**Reference: M6 Magnum from the Halo franchise.
*Forward Throw: Punches the opponent forward.
**Reference: The illusion of him punching away Kwan from the Halo (2022) episode Inheritence.
*Back Throw - Carbine: Throws the opponent behind himself & shoots the Cabrine.
**Reference: Carbine from the Halo franchise.
*Up Throw - Fuel Rod Cannon: Launches the opponent upward & shoots the Fuel Rod Cannon at them.
**Reference: Fuel Rod Cannon from the Halo franchise.
*Down Throw: Tosses the opponent down & punches them in the head.
**Reference: 1 of the throws that the illusion of him did to Kwan also from Inheritence.
*Front Floor Attack: Slashes the Energy Sword behind himself & then forward while getting up.
**Reference: The Energy Swords from the Halo franchise.
*Back Floor Attack: Same as Front Floor Attack.
**Reference: The Energy Swords from the Halo franchise.
*Trip Floor Attack: Same as Front & Back Floor Attack.
**Reference: The Energy Swords from the Halo franchise.
*Edge Attack: Slashes the Energy Sword while climbing up.
**Reference: The Energy Swords from the Halo franchise.
*Neutral Special - Fire: Fires either the MA5C assault rifle forward, which is faster but less range or the M6 Spartan Laser, which has more range, but takes to come out.
**Reference: The MA5C assault rifle & M6 Spartan Laser both from Halo 3.
*Side Special - Grenade Toss: Tosses a frag or plasma grenade forward.
**Reference: The frag & plasma grenades from the Halo franchise.
*Up Special - Gravity Lift: Deploys a Gravity Lift in front of or below himself to launch himself or others upwards.
**Reference: The Forerunner Gravity Lift from Halo: Reach.
*Down Special - Weapon Swap: Switches between the MA5C assault rifle & the M6 Spartan Laser.
**Reference: How he swaps weapons from the Halo franchise.
*Final Smash - Warthog Run: Says "Let's finish this fight." as a M12 Warthog charges into opponents & rams into them.
**Reference: The M12 Warthog from the Halo franchise.	
*Neutral Attack: Does a gunbutt, then a knee strike & a blast with an Assault Rifle, which can be cancelled into firing it before ending with a final shot.
**Reference: A glitch combo pro players used to get quick kills from the Halo franchise.
*Forward Tilt - Plasma Pistol: If tapped, he shoots the Type-25 Plasma Pistol forward. If held, he fires a charged shot, stunning opponents & break shields.
**Reference: The Plasma Pistol from the Halo franchise.
*Up Tilt - Plasma Rifle: If tapped, he swings the Type-25 Plasma Rifle downward of if held, he fires it upward.
**Reference: The Plasma Rifle from the Halo franchise.
*Down Tilt - Brute Shot: If tapped, he swings the blade from the Type-25 Brute Shot & if held, he fires a grenade.
**Reference: The Brute Shot from the Halo franchise.
*Dash Attack - Energy Sword Lunge: Lunges forward with the Energy Sword.
**Reference: The Energy Swords from the Halo franchise.
*Forward Smash - Rocket Launcher: Fires the Jackhammer Rocket Launcher forward.
**Reference: Jackhammer Rocket Launcher from the Halo franchise.
*Up Smash - Sniper Rifle: Fires the SRS99D-S2 AM Sniper Rifle upward.
**Reference: SRS99D-S2 AM Sniper Rifle from Halo 3.
*Down Smash - Shotgun: Fires the M90 Shotgun on both sides of herself.
**Reference: M90 Shotgun from the Halo franchise.
*Neutral Aerial: Jabs with his equipped weapon in the air.
*Forward Aerial - Gravity Hammer: Does a swing with the Type-2 Gravity Hammer, meteor smashing opponents.
**Reference: Type-2 Gravity Hammer from the Halo franchise.
*Back Aerial - Spiker: Turns around & swings the Type-25 Spiker behind himself.
**Reference: Type-25 Spiker from the Halo franchise.
*Up Aerial - Mauler: Shoots the Type-52 Mauler upward.
**Reference: Type-52 Mauler from the Halo franchise.
*Down Aerial - Gravity Hammer: Same as Forward Aerial, but downwards.
**Reference: Type-2 Gravity Hammer from the Halo franchise.
*Grab: Reaches out with his free arm.
*Pummel - Magnum: Pulls out an M6 Magnum & whacks the opponent with it.
**Reference: M6 Magnum from the Halo franchise.
*Forward Throw: Punches the opponent forward.
**Reference: The illusion of him punching away Kwan from the Halo (2022) episode Inheritence.
*Back Throw - Carbine: Throws the opponent behind himself & shoots the Cabrine.
**Reference: Carbine from the Halo franchise.
*Up Throw - Fuel Rod Cannon: Launches the opponent upward & shoots the Fuel Rod Cannon at them.
**Reference: Fuel Rod Cannon from the Halo franchise.
*Down Throw: Tosses the opponent down & punches them in the head.
**Reference: 1 of the throws that the illusion of him did to Kwan also from Inheritence.
*Front Floor Attack: Slashes the Energy Sword behind himself & then forward while getting up.
**Reference: The Energy Swords from the Halo franchise.
*Back Floor Attack: Same as Front Floor Attack.
**Reference: The Energy Swords from the Halo franchise.
*Trip Floor Attack: Same as Front & Back Floor Attack.
**Reference: The Energy Swords from the Halo franchise.
*Edge Attack: Slashes the Energy Sword while climbing up.
**Reference: The Energy Swords from the Halo franchise.
*Neutral Special - Fire: Fires either the MA5C assault rifle forward, which is faster but less range or the M6 Spartan Laser, which has more range, but takes to come out.
**Reference: The MA5C assault rifle & M6 Spartan Laser both from Halo 3.
*Side Special - Grenade Toss: Tosses a frag or plasma grenade forward.
**Reference: The frag & plasma grenades from the Halo franchise.
*Up Special - Gravity Lift: Deploys a Gravity Lift in front of or below himself to launch himself or others upwards.
**Reference: The Forerunner Gravity Lift from Halo: Reach.
*Down Special - Weapon Swap: Switches between the MA5C assault rifle & the M6 Spartan Laser.
**Reference: How he swaps weapons from the Halo franchise.
*Final Smash - Warthog Run: Says "Let's finish this fight." as a M12 Warthog charges into opponents & rams into them.
**Reference: The M12 Warthog from the Halo franchise.
==Steve==
	The name of the default skin of the main character in Minecraft. A man who can create & build anything to survive using blocks & an inventory.
*Neutral Attack - Sword: Quickly swings his sword in front of himself & can walk forward & backward as well as jump while doing this.
**Reference: The standard attack with a sword from Minecraft.
*Forward Tilt - Sword: Same as Neutral Attack.
**Reference: The standard attack with a sword also from Minecraft.
*Up Tilt - Axe: Quickly swings his axe above himself.
**Reference: The upward attack also from Minecraft.
*Down Tilt - Flint & Steel: Pulls out the Flint & Steel & starts a fire in front of himself, dealing fire damage & can edgeguard opponents.
**Reference: Flint & Steel also from Minecraft.
*Dash Attack - Pickaxe: Does a quick running strike with his pickaxe.
*Forward Smash - Sword: Does an inward swing with his sword.
**Reference: The sweep attack that swords possess from Minecraft: Java Edition.
*Up Smash - Magma Block: Places a magma block above himself before breaking it with his pickaxe, also dealing fire damage.
**Reference: Magma Blocks also from Minecraft.
*Down Smash - Lava Bucket: Pulls out a lava-filled bucket & pours out lava on both sides of himself, also dealing fire damage.
**Reference: Lava Buckets also from Minecraft.
*Neutral Aerial - Sword: Same as Neutral Attack & Forward Tilt but does more damage.
**Reference: The standard attack with a sword also from Minecraft.
*Forward Aerial - Pickaxe: Does a pickaxe swing in front of himself, meteor smashing opponents.
**Reference: The standard attack with a pickaxe also from Minecraft.
*Back Aerial - Pickaxe: Does a pickaxe swing behind himself.
*Up Aerial - Axe: Same as Up Tilt, but with less endlag & does less damage.
**Reference: The upward attack also from Minecraft.
*Down Aerial - Anvil: Drops an anvil directly below himself while standing on it & uses up 1 piece of iron & does nothing if he doesn't have any.
**Reference: Anvils also from Minecraft.
*Grab - Fishing Rod: Pulls out a fishing rod, trapping opponents in a fence.
**Reference: Fishing Rods also from Minecraft.
*Pummel: Punches the opponent while they're trapped in the fence.
*Forward Throw - Piston Thrust: Launches the opponent forward with a piston.
**Reference: Pistons also from Minecraft.
*Back Throw - Fishing Rod Throw: Throws the opponent with the rod behind himself.
**Reference: Fishing Rods also from Minecraft.
*Up Throw - Piston Thrust: Places the opponent on a piston, launching them upwards.
**Reference: Pistons also from Minecraft.
*Down Throw - Anvil Crush: Drops an anvil on the opponent, consuming 1 piece of iron or throws them onto the ground without it.
**Reference: Anvils also from Minecraft.
*Front Floor Attack: Attacks in front & behind himself with his sword/fist while getting up.
*Back Floor Attack: Same as Front Floor Attack but reversed.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Climbs up & does a low swipe with his sword/fist.
*Neutral Special - Mine (Ground)/Craft (Crafting Table)/Create Block (Air): If on the ground, he mines the ground or wall in front of himself to gather resources using an axe, pickaxe, shovel or his bare hands. If at the crafting table, he uses his resources to craft a full set of tools, restoring their durability. If in the air, he places a block directly beneath himself, can continue placing them as he moves if held, can absorb incoming attacks & can also be used to aid his recovery or to edgeguard opponents, but break over time & break faster if attacked.
**Reference: How he mines for materials, crafts items & create blocks also from Minecraft.
*Side Special - Minecart: Hops into a minecart & rides around the stage, placing rails as he does so.
**Reference: Minecarts also from Minecraft.
*Up Special - Elytra: Dons an elytra & propels himself forward, upward or downward with a firework rocket.
**Reference: Elytras also from Minecraft.
*Down Special - TNT: Lays a TNT block on the ground, using up fewer valuable resources & can place a trail of redstone & then a pressure plate upon letting go, which’ll detonate if stepped on.
**Reference: TNT also from Minecraft.
*Final Smash - House of Boom: Places a giant piston in front of himself, launching any caught opponents into a Jungle Temple filled with TNT where they're attacked by Creepers & Zombies as it explodes & he comically eats a victory steak.	
*Neutral Attack - Sword: Quickly swings his sword in front of himself & can walk forward & backward as well as jump while doing this.
**Reference: The standard attack with a sword from Minecraft.
*Forward Tilt - Sword: Same as Neutral Attack.
**Reference: The standard attack with a sword also from Minecraft.
*Up Tilt - Axe: Quickly swings his axe above himself.
**Reference: The upward attack also from Minecraft.
*Down Tilt - Flint & Steel: Pulls out the Flint & Steel & starts a fire in front of himself, dealing fire damage & can edgeguard opponents.
**Reference: Flint & Steel also from Minecraft.
*Dash Attack - Pickaxe: Does a quick running strike with his pickaxe.
*Forward Smash - Sword: Does an inward swing with his sword.
**Reference: The sweep attack that swords possess from Minecraft: Java Edition.
*Up Smash - Magma Block: Places a magma block above himself before breaking it with his pickaxe, also dealing fire damage.
**Reference: Magma Blocks also from Minecraft.
*Down Smash - Lava Bucket: Pulls out a lava-filled bucket & pours out lava on both sides of himself, also dealing fire damage.
**Reference: Lava Buckets also from Minecraft.
*Neutral Aerial - Sword: Same as Neutral Attack & Forward Tilt but does more damage.
**Reference: The standard attack with a sword also from Minecraft.
*Forward Aerial - Pickaxe: Does a pickaxe swing in front of himself, meteor smashing opponents.
**Reference: The standard attack with a pickaxe also from Minecraft.
*Back Aerial - Pickaxe: Does a pickaxe swing behind himself.
*Up Aerial - Axe: Same as Up Tilt, but with less endlag & does less damage.
**Reference: The upward attack also from Minecraft.
*Down Aerial - Anvil: Drops an anvil directly below himself while standing on it & uses up 1 piece of iron & does nothing if he doesn't have any.
**Reference: Anvils also from Minecraft.
*Grab - Fishing Rod: Pulls out a fishing rod, trapping opponents in a fence.
**Reference: Fishing Rods also from Minecraft.
*Pummel: Punches the opponent while they're trapped in the fence.
*Forward Throw - Piston Thrust: Launches the opponent forward with a piston.
**Reference: Pistons also from Minecraft.
*Back Throw - Fishing Rod Throw: Throws the opponent with the rod behind himself.
**Reference: Fishing Rods also from Minecraft.
*Up Throw - Piston Thrust: Places the opponent on a piston, launching them upwards.
**Reference: Pistons also from Minecraft.
*Down Throw - Anvil Crush: Drops an anvil on the opponent, consuming 1 piece of iron or throws them onto the ground without it.
**Reference: Anvils also from Minecraft.
*Front Floor Attack: Attacks in front & behind himself with his sword/fist while getting up.
*Back Floor Attack: Same as Front Floor Attack but reversed.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Climbs up & does a low swipe with his sword/fist.
*Neutral Special - Mine (Ground)/Craft (Crafting Table)/Create Block (Air): If on the ground, he mines the ground or wall in front of himself to gather resources using an axe, pickaxe, shovel or his bare hands. If at the crafting table, he uses his resources to craft a full set of tools, restoring their durability. If in the air, he places a block directly beneath himself, can continue placing them as he moves if held, can absorb incoming attacks & can also be used to aid his recovery or to edgeguard opponents, but break over time & break faster if attacked.
**Reference: How he mines for materials, crafts items & create blocks also from Minecraft.
*Side Special - Minecart: Hops into a minecart & rides around the stage, placing rails as he does so.
**Reference: Minecarts also from Minecraft.
*Up Special - Elytra: Dons an elytra & propels himself forward, upward or downward with a firework rocket.
**Reference: Elytras also from Minecraft.
*Down Special - TNT: Lays a TNT block on the ground, using up fewer valuable resources & can place a trail of redstone & then a pressure plate upon letting go, which’ll detonate if stepped on.
**Reference: TNT also from Minecraft.
*Final Smash - House of Boom: Places a giant piston in front of himself, launching any caught opponents into a Jungle Temple filled with TNT where they're attacked by Creepers & Zombies as it explodes & he comically eats a victory steak.
==Banjo & Kazooie==
	The main protagonists of the Banjo-Kazooie franchise. A laid-back brown bear & a brash & snarky red-crested breegull who adventure through Grunty's Lair & various worlds to save Tooty after she was captured by her.
*Neutral Attack - Claw Swipe (Tapped)/Rat-a-tap Rap (Mashed): Banjo swipes 3 times, which can be cancelled into Kazooie doing a flurry of pecks before finishing with an upward shoulder bash.
**Reference: Claw Swipe & Rat-a-Tap Rap from the Banjo-Kazooie franchise.
*Forward Tilt - Beak Bayonet: Banjo takes Kazooie out of his backpack & jabs forward with her beak, which can be angled.
**Reference: Beak Bayonet from Banjo-Tooie.
*Up Tilt: Kazooie lifts Banjo upwards while he kicks up.
*Down Tilt - Beak Barge: Crouches & Kazooie pecks forward, making Banjo slide forward.
**Reference: Beak Barge from the Banjo-Kazooie franchise.
*Dash Attack - Forward Roll: Banjo simply rolls forward on the ground.
**Reference: Forward Roll from the Banjo-Kazooie franchise.
*Forward Smash - Breegull Bash: Banjo grabs Kazooie by her legs & slams her forward.
**Reference: Breegull Bash also from Tooie.
*Up Smash - Bill Drill: Banjo ducks as Kazooie drills upward.
**Reference: Bill Drill from the Banjo-Kazooie franchise.
*Down Smash - Pack Whack: Banjo swings his backpack around himself.
**Reference: Pack Whack also from Tooie.
*Neutral Aerial - Twirling Wing Whack: Kazooie rolls with her wings spread out vertically.
**Reference: Wing Whack also from Tooie.
*Forward Aerial: Banjo throws an overhead with his fist.
*Back Aerial - Air Rat-a-Tat Rap: Kazooie pecks behind themselves thrice.
**Reference: Rat-a-Tap Rap from the Banjo-Kazooie franchise.
*Up Aerial: Kazooie claps her wings upward.
*Down Aerial - Beak Buster: Banjo flips over & Kazooie dives downward with her beak, meteor smashing opponents.
**Reference: Beak Buster from the Banjo-Kazooie franchise.
*Grab: Banjo reaches out with a paw.
*Pummel: Kazooie pecks at the opponent.
*Forward Throw: Kazooie kicks the opponent forward.
*Back Throw: Banjo spins the opponent thrice & then throws them behind himself.
*Up Throw: Kazooie pecks the opponent upward.
*Down Throw: Banjo slams the opponent down into the ground, burying them.
*Front Floor Attack: Banjo swipes behind himself & then forward while getting up.
*Back Floor Attack: Banjo kicks around himself while getting up.
*Trip Floor Attack: Banjo claps back & forth while getting up.
*Edge Attack: Banjo pulls himself up before doing an inwards swipe.
*Neutral Special - Egg Firing (Tapped)/Breegull Blaster (Held): Banjo gets down on all 4s while Kazooie spits out an egg or takes Kazooie out of his backpack & fires her eggs like a gun if held, being able to move while shooting.
**Reference: Egg Shot also from the original Banjo-Kazooie & Breegull Blaster also from Tooie.
*Side Special - Wonderwing: Kazooie covers Banjo with her wings while they charge forward, shedding visible Gold Feathers as they do so, but can only use it 5 times before having them refill overtime.
**Reference: Wonderwing also from the original Banjo-Kazooie.
*Up Special - Shock Spring Jump: Spawns a Shock Spring Pad underneath them, launching them upward, going higher the longer it's held.
**Reference: Shock Spring Jump from the Banjo-Kazooie franchise.
*Down Special - Rear Egg: Banjo bends over & Kazooie appears out of Banjo's backpack, laying a Grenade Egg from her rear, which acts like an item.
**Reference: Grenade Eggs also from Tooie.
*Final Smash - The Mighty Jinjonator: The Mighty Jinjonator will emerge from the ground, is brought to life by the other Jingos & then hits any caught opponents 9 times before launching itself into them.
**Reference: The Mighty Jinjonator also from the original Banjo-Kazooie.	
*Neutral Attack - Claw Swipe (Tapped)/Rat-a-tap Rap (Mashed): Banjo swipes 3 times, which can be cancelled into Kazooie doing a flurry of pecks before finishing with an upward shoulder bash.
**Reference: Claw Swipe & Rat-a-Tap Rap from the Banjo-Kazooie franchise.
*Forward Tilt - Beak Bayonet: Banjo takes Kazooie out of his backpack & jabs forward with her beak, which can be angled.
**Reference: Beak Bayonet from Banjo-Tooie.
*Up Tilt: Kazooie lifts Banjo upwards while he kicks up.
*Down Tilt - Beak Barge: Crouches & Kazooie pecks forward, making Banjo slide forward.
**Reference: Beak Barge from the Banjo-Kazooie franchise.
*Dash Attack - Forward Roll: Banjo simply rolls forward on the ground.
**Reference: Forward Roll from the Banjo-Kazooie franchise.
*Forward Smash - Breegull Bash: Banjo grabs Kazooie by her legs & slams her forward.
**Reference: Breegull Bash also from Tooie.
*Up Smash - Bill Drill: Banjo ducks as Kazooie drills upward.
**Reference: Bill Drill from the Banjo-Kazooie franchise.
*Down Smash - Pack Whack: Banjo swings his backpack around himself.
**Reference: Pack Whack also from Tooie.
*Neutral Aerial - Twirling Wing Whack: Kazooie rolls with her wings spread out vertically.
**Reference: Wing Whack also from Tooie.
*Forward Aerial: Banjo throws an overhead with his fist.
*Back Aerial - Air Rat-a-Tat Rap: Kazooie pecks behind themselves thrice.
**Reference: Rat-a-Tap Rap from the Banjo-Kazooie franchise.
*Up Aerial: Kazooie claps her wings upward.
*Down Aerial - Beak Buster: Banjo flips over & Kazooie dives downward with her beak, meteor smashing opponents.
**Reference: Beak Buster from the Banjo-Kazooie franchise.
*Grab: Banjo reaches out with a paw.
*Pummel: Kazooie pecks at the opponent.
*Forward Throw: Kazooie kicks the opponent forward.
*Back Throw: Banjo spins the opponent thrice & then throws them behind himself.
*Up Throw: Kazooie pecks the opponent upward.
*Down Throw: Banjo slams the opponent down into the ground, burying them.
*Front Floor Attack: Banjo swipes behind himself & then forward while getting up.
*Back Floor Attack: Banjo kicks around himself while getting up.
*Trip Floor Attack: Banjo claps back & forth while getting up.
*Edge Attack: Banjo pulls himself up before doing an inwards swipe.
*Neutral Special - Egg Firing (Tapped)/Breegull Blaster (Held): Banjo gets down on all 4s while Kazooie spits out an egg or takes Kazooie out of his backpack & fires her eggs like a gun if held, being able to move while shooting.
**Reference: Egg Shot also from the original Banjo-Kazooie & Breegull Blaster also from Tooie.
*Side Special - Wonderwing: Kazooie covers Banjo with her wings while they charge forward, shedding visible Gold Feathers as they do so, but can only use it 5 times before having them refill overtime.
**Reference: Wonderwing also from the original Banjo-Kazooie.
*Up Special - Shock Spring Jump: Spawns a Shock Spring Pad underneath them, launching them upward, going higher the longer it's held.
**Reference: Shock Spring Jump from the Banjo-Kazooie franchise.
*Down Special - Rear Egg: Banjo bends over & Kazooie appears out of Banjo's backpack, laying a Grenade Egg from her rear, which acts like an item.
**Reference: Grenade Eggs also from Tooie.
*Final Smash - The Mighty Jinjonator: The Mighty Jinjonator will emerge from the ground, is brought to life by the other Jingos & then hits any caught opponents 9 times before launching itself into them.
**Reference: The Mighty Jinjonator also from the original Banjo-Kazooie.
==Fulgore==
	1 of the playable characters from the Killer Instinct franchise. The world's 1st artificial soldier created by Ultratech who entered into the Killer Instinct tournament as a test of its capabilities but has developed an awareness that makes it feel almost human.
*Neutral Attack: If tapped, he does a left cross punch, then a knee jab & then a right cross punch. If held, he does an elbow strike.
**Reference: His Light Punch, Light Kick & Heavy Punch & Medium Punch from Killer Instinct (2013).
*Forward Tilt: If tapped, he kicks forward. If held, he does a headbutt that can break shields.
**Reference: His Medium Kick also from Killer Instinct (2013).
*Up Tilt: Does an elbow strike upward.
**Reference: His close Medium Punch also from Killer Instinct (2013).
*Down Tilt: If tapped, he does a crouch kick. If held, he does a sweep kick.
**Reference: His Crouching Light & Heavy Kicks also from Killer Instinct (2013).
*Dash Attack - Gravity Strike: Lunges & swings his claw downwards.
**Reference: Gravity Strike also from Killer Instinct (2013).
*Forward Smash - Eye Laser: Fires an eyebeam forward.
**Reference: Eye Laser also from Killer Instinct (2013).
*Up Smash - Eye Laser: Fires an eyebeam upward.
**Reference: Eye Laser also from Killer Instinct (2013).
*Down Smash - Eye Laser: Fires an eyebeam towards the opponent's feet.
**Reference: Eye Laser also from Killer Instinct (2013).
*Neutral Aerial: Does a knee strike.
**Reference: His Jumping Light Kick also from Killer Instinct (2013).
*Forward Aerial: Kicks forward.
**Reference: His Jumping Medium Kick also from Killer Instinct (2013).
*Back Aerial: Kicks behind himself.
**Reference: His Jumping Heavy Kick also from Killer Instinct (2013), but turned around.
*Up Aerial: Does a stab upward with 1 of his Plasma Blades.
**Reference: His Jumping Medium Punch also from Killer Instinct (2013).
*Down Aerial: Stabs both Plasma Blades downward, meteor smashing opponents.
**Reference: His Jumping Medium Punch also from Killer Instinct (2013).
*Grab: Reaches out with the arm facing away the camera.
**Reference: His grab also from Killer Instinct (2013).
*Pummel: Headbutts the opponent.
*Forward Throw: Punches the opponent forward.
**Reference: 1 of his throws also from Killer Instinct (2013).
*Back Throw: Slams the opponent behind himself.
**Reference: 1 of his throws also from Killer Instinct (2013).
*Up Throw: Fires an Energy Blade upward.
**Reference: 1 of Kilgore's throws also from Killer Instinct (2013).
*Down Throw: Slams the opponent & stomps on them.
**Reference: His Standing Medium Kick also from Killer Instinct (2013).
*Front Floor Attack: Does a spin kick while getting up.
**Reference: His Crouching Medium Kick also from Killer Instinct (2013).
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a cross punch while climbing up.
**Reference: His Crouching Medium Punch also from Killer Instinct (2013).
*Neutral Special - Energy Bolt/Shadow Energy Bolt/Devastation Beam: Either fires a bolt of energy in shape of his Plasma Claws & can fire 2 with enough pips on the Reactor Gauge, a purple bolt of energy if both A & B are pressed & has 4 pips or opens his chest & fires a laser beam from his chest if the Reactor Gauge if full.
**Reference: Energy Bolt, Shadow Energy Bolt & Devastation Beam also from Killer Instinct (2013).
*Side Special - Blade Dash: Rushes forward with blades extended, which covers more distance & does more damage if charged.
**Reference: Blade Dash also from Killer Instinct (2013).
*Up Special - Plasma Slice: Does an uppercut as his boosters activate, which increases his damage & recovery distance if both A & B are pressed.
**Reference: Plasma Slice also from Killer Instinct (2013).
*Down Special - Combo Breaker: Parries & if hit, does a side kick that propels him forward a bit, which can be used to interrupt combos.
**Reference: His Standing Heavy Kick & Combo Breaker from the Killer Instinct franchise.
*Final Smash - Ultra Combo/Ultimate: Does a Blade Dash & then does a flurry of punches & kicks before ending with a Plasma Slice with the announcer saying "ULTRAAAAAAAAAAAAAAAAAA!!!" at the end if in 1 on 1 battles or presses some buttons on his arm to transform into a larger more armored form of himself & straight kick forward, flying into the air with his jet boosters above any caught opponent & opens his chest to supercharge a larger Devastation Beam if there are 3 or more opponents in a match, insta-KO'ing heavily damaged opponents & if used to end a match, the announcer says "Ultimate.".
**Reference: His Ultra Combo & the 1st part of his Ultimate also from Killer Instinct (2013).	
*Neutral Attack: If tapped, he does a left cross punch, then a knee jab & then a right cross punch. If held, he does an elbow strike.
**Reference: His Light Punch, Light Kick & Heavy Punch & Medium Punch from Killer Instinct (2013).
*Forward Tilt: If tapped, he kicks forward. If held, he does a headbutt that can break shields.
**Reference: His Medium Kick also from Killer Instinct (2013).
*Up Tilt: Does an elbow strike upward.
**Reference: His close Medium Punch also from Killer Instinct (2013).
*Down Tilt: If tapped, he does a crouch kick. If held, he does a sweep kick.
**Reference: His Crouching Light & Heavy Kicks also from Killer Instinct (2013).
*Dash Attack - Gravity Strike: Lunges & swings his claw downwards.
**Reference: Gravity Strike also from Killer Instinct (2013).
*Forward Smash - Eye Laser: Fires an eyebeam forward.
**Reference: Eye Laser also from Killer Instinct (2013).
*Up Smash - Eye Laser: Fires an eyebeam upward.
**Reference: Eye Laser also from Killer Instinct (2013).
*Down Smash - Eye Laser: Fires an eyebeam towards the opponent's feet.
**Reference: Eye Laser also from Killer Instinct (2013).
*Neutral Aerial: Does a knee strike.
**Reference: His Jumping Light Kick also from Killer Instinct (2013).
*Forward Aerial: Kicks forward.
**Reference: His Jumping Medium Kick also from Killer Instinct (2013).
*Back Aerial: Kicks behind himself.
**Reference: His Jumping Heavy Kick also from Killer Instinct (2013), but turned around.
*Up Aerial: Does a stab upward with 1 of his Plasma Blades.
**Reference: His Jumping Medium Punch also from Killer Instinct (2013).
*Down Aerial: Stabs both Plasma Blades downward, meteor smashing opponents.
**Reference: His Jumping Medium Punch also from Killer Instinct (2013).
*Grab: Reaches out with the arm facing away the camera.
**Reference: His grab also from Killer Instinct (2013).
*Pummel: Headbutts the opponent.
*Forward Throw: Punches the opponent forward.
**Reference: 1 of his throws also from Killer Instinct (2013).
*Back Throw: Slams the opponent behind himself.
**Reference: 1 of his throws also from Killer Instinct (2013).
*Up Throw: Fires an Energy Blade upward.
**Reference: 1 of Kilgore's throws also from Killer Instinct (2013).
*Down Throw: Slams the opponent & stomps on them.
**Reference: His Standing Medium Kick also from Killer Instinct (2013).
*Front Floor Attack: Does a spin kick while getting up.
**Reference: His Crouching Medium Kick also from Killer Instinct (2013).
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a cross punch while climbing up.
**Reference: His Crouching Medium Punch also from Killer Instinct (2013).
*Neutral Special - Energy Bolt/Shadow Energy Bolt/Devastation Beam: Either fires a bolt of energy in shape of his Plasma Claws & can fire 2 with enough pips on the Reactor Gauge, a purple bolt of energy if both A & B are pressed & has 4 pips or opens his chest & fires a laser beam from his chest if the Reactor Gauge if full.
**Reference: Energy Bolt, Shadow Energy Bolt & Devastation Beam also from Killer Instinct (2013).
*Side Special - Blade Dash: Rushes forward with blades extended, which covers more distance & does more damage if charged.
**Reference: Blade Dash also from Killer Instinct (2013).
*Up Special - Plasma Slice: Does an uppercut as his boosters activate, which increases his damage & recovery distance if both A & B are pressed.
**Reference: Plasma Slice also from Killer Instinct (2013).
*Down Special - Combo Breaker: Parries & if hit, does a side kick that propels him forward a bit, which can be used to interrupt combos.
**Reference: His Standing Heavy Kick & Combo Breaker from the Killer Instinct franchise.
*Final Smash - Ultra Combo/Ultimate: Does a Blade Dash & then does a flurry of punches & kicks before ending with a Plasma Slice with the announcer saying "ULTRAAAAAAAAAAAAAAAAAA!!!" at the end if in 1 on 1 battles or presses some buttons on his arm to transform into a larger more armored form of himself & straight kick forward, flying into the air with his jet boosters above any caught opponent & opens his chest to supercharge a larger Devastation Beam if there are 3 or more opponents in a match, insta-KO'ing heavily damaged opponents & if used to end a match, the announcer says "Ultimate.".
**Reference: His Ultra Combo & the 1st part of his Ultimate also from Killer Instinct (2013).
==Doom Slayer==
	The main protagonist of the DOOM franchise. The leader of the Night Sentinels of Argent D'Nur who’s feared by all demonkind until he was sealed inside of a sarcophagus, only to be found by the UAC after a trek into Hell, causing him to awake & sought to continue his goal to kill every demon that stands in his path.
*Neutral Attack - Blood Punch (Full): Does a single punch, which insta-KO’s opponents when full.
**Reference: His punch attack from the DOOM franchise & Blood Punch from DOOM: Eternal.
*Forward Tilt - Super Shotgun: Fires a blast of shrapnel forward.
**Reference: Super Shotgun from the DOOM franchise.
*Up Tilt - Doomblade: Does an uppercut with a blade out, which does more damage if hit by both his fist & blade.
**Reference: Doomblade also from Eternal.
*Down Tilt - Doom Stomp: Does a stomp to the head with his right leg, which does more damage to crouched opponents & opponents lying on the floor.
**Reference: The Glory Kills of him stomping on enemies' heads from the DOOM franchise.
*Dash Attack - Slayer Dash: Dashes forward & does a shoulder charge.
**Reference: His Dash Ability & the scene of him shooting himself out of a UAC Ion Cannon also from Eternal.
*Forward Smash - Crucible: Slashes forward with the Crucible, which cuts through projectiles, shields & opponents.
**Reference: Crucibles also from Eternal.
*Up Smash - Chainsaw: Slashes overhead with the Chainsaw.
**Reference: Chainsaw from the DOOM franchise.
*Down Smash - Chainsaw: Slashes around himself with the Chainsaw.
**Reference: Chainsaw from the DOOM franchise.
*Neutral Aerial - Flame Circlet: Spins around, while slashing the Doomblade & shooting a stream of fire at the same time, dealing fire damage.
*Forward Aerial: Fires the Super Shotgun forward.
**Reference: Super Shotgun from the DOOM franchise.
*Back Aerial: Fires the Super Shotgun behind himself.
**Reference: Super Shotgun from the DOOM franchise.
*Up Aerial: Slashes above himself with the Doomblade.
**Reference: Doomblade also from Eternal.
*Down Aerial: Does a downward stomp with both feet, meteor smashing opponents.
**Reference: His aerial Glory Kills from the DOOM franchise.
*Grab: Reaches out with his left hand.
**Reference: How he grabs enemies during Glory Kills from the DOOM franchise.
*Pummel: Punches the opponent in the face with his right hand.
**Reference: How he punches enemies away during Glory Kills from the DOOM franchise.
*Forward Throw - 1, 2, DOOM: Knees the opponent in the face & knocks them forward with left hook punch.
**Reference: 1 of his Glory Kills on Imps also from Eternal.
*Back Throw - Glory Flame: Lights the opponent on fire before going behind them & punching them in the back of their heads.
*Up Throw - Demon's Bane: Kicks the opponent off their feet, grabs them & knees their back, launching them upward.
**Reference: 1 of his Glory Kills on Zombies also from Eternal.
*Down Throw - Splatter: Throws the opponent down & stomps on them.
**Reference: The Glory Kills of him stomping on enemies' heads from the DOOM franchise.
*Front Floor Attack - Arm Buster: Slashes around himself with the Doomblade while getting up.
*Back Floor Attack - Arm Buster: Same as Front Floor Attack.
*Trip Floor Attack - Arm Buster: Same as Front & Back Floor Attack.
*Edge Attack - Flame Belch: Shoots a stream of fire while climbing up, also dealing fire damage.
**Reference: Flame Belch also from Eternal.
*Neutral Special - Fire Weapon: Fires 1 of 4 weapons he has equipped from a weapon wheel.
**Plasma Rifle: Fires blasts that deal electric damage if an opponent is continuous hit before exploding, which can break shields & has 150 rounds.
**Rocket Launcher: Creates an area of effect explosion & has 13 rounds.
**Chain-Gun: Fires a barrage of energy bullets that pushes opponents away & has 100 rounds.
**Ballista: Fires a condensed blast of argent energy, which has 10 rounds.
***Reference: The Plasma Rifle, Rocket Launcher, Chain-Gun & Ballista from the DOOM franchise.
*Side Special - Weapon Mod: Fires a blast using the weapon’s 2nd Fire Mode.
**Plasma Rifle: Fires a short-range energy blast.
**Rocket Launcher: Fires 3 rockets at once if an opponent is locked on.
**Chain-Gun: Transforms into a mobile turret & fires faster.
**Ballista: Fires an energy burst that explodes after a bit.
***Reference: The Weapon Mods also from Eternal.
*Up Special - Meat Hook: Pulls out the Combat Shotgun & fires a hook, which can grab ledges & opponents.
**Reference: The Meat Hook also from Eternal.
*Down Special - Equipment Launcher: Fires 1 of 3 grenades that emerge from a menu that appears if held.
**Frag Grenade: Standard.
**Ice Grenade: Freezes opponents.
**Siphon Grenade: Explodes in a glowing red field of energy that leeches opponents' health to heal himself.
***Reference: The Equipment Launcher also from Eternal & Siphon Grenades from DOOM (2016).
*Final Smash - Double BFG Barrage: Fires a blast from the BFG 9000, which sends any caught opponents into an empty airspace where he hops in the BFG 10,000 & fires a laser beam that hits them, insta-KO'ing heavily damaged opponents.
**Reference: BFG 9000 from the DOOM franchise & BFG 10,000 also from Eternal.	
*Neutral Attack - Blood Punch (Full): Does a single punch, which insta-KO’s opponents when full.
**Reference: His punch attack from the DOOM franchise & Blood Punch from DOOM: Eternal.
*Forward Tilt - Super Shotgun: Fires a blast of shrapnel forward.
**Reference: Super Shotgun from the DOOM franchise.
*Up Tilt - Doomblade: Does an uppercut with a blade out, which does more damage if hit by both his fist & blade.
**Reference: Doomblade also from Eternal.
*Down Tilt - Doom Stomp: Does a stomp to the head with his right leg, which does more damage to crouched opponents & opponents lying on the floor.
**Reference: The Glory Kills of him stomping on enemies' heads from the DOOM franchise.
*Dash Attack - Slayer Dash: Dashes forward & does a shoulder charge.
**Reference: His Dash Ability & the scene of him shooting himself out of a UAC Ion Cannon also from Eternal.
*Forward Smash - Crucible: Slashes forward with the Crucible, which cuts through projectiles, shields & opponents.
**Reference: Crucibles also from Eternal.
*Up Smash - Chainsaw: Slashes overhead with the Chainsaw.
**Reference: Chainsaw from the DOOM franchise.
*Down Smash - Chainsaw: Slashes around himself with the Chainsaw.
**Reference: Chainsaw from the DOOM franchise.
*Neutral Aerial - Flame Circlet: Spins around, while slashing the Doomblade & shooting a stream of fire at the same time, dealing fire damage.
*Forward Aerial: Fires the Super Shotgun forward.
**Reference: Super Shotgun from the DOOM franchise.
*Back Aerial: Fires the Super Shotgun behind himself.
**Reference: Super Shotgun from the DOOM franchise.
*Up Aerial: Slashes above himself with the Doomblade.
**Reference: Doomblade also from Eternal.
*Down Aerial: Does a downward stomp with both feet, meteor smashing opponents.
**Reference: His aerial Glory Kills from the DOOM franchise.
*Grab: Reaches out with his left hand.
**Reference: How he grabs enemies during Glory Kills from the DOOM franchise.
*Pummel: Punches the opponent in the face with his right hand.
**Reference: How he punches enemies away during Glory Kills from the DOOM franchise.
*Forward Throw - 1, 2, DOOM: Knees the opponent in the face & knocks them forward with left hook punch.
**Reference: 1 of his Glory Kills on Imps also from Eternal.
*Back Throw - Glory Flame: Lights the opponent on fire before going behind them & punching them in the back of their heads.
*Up Throw - Demon's Bane: Kicks the opponent off their feet, grabs them & knees their back, launching them upward.
**Reference: 1 of his Glory Kills on Zombies also from Eternal.
*Down Throw - Splatter: Throws the opponent down & stomps on them.
**Reference: The Glory Kills of him stomping on enemies' heads from the DOOM franchise.
*Front Floor Attack - Arm Buster: Slashes around himself with the Doomblade while getting up.
*Back Floor Attack - Arm Buster: Same as Front Floor Attack.
*Trip Floor Attack - Arm Buster: Same as Front & Back Floor Attack.
*Edge Attack - Flame Belch: Shoots a stream of fire while climbing up, also dealing fire damage.
**Reference: Flame Belch also from Eternal.
*Neutral Special - Fire Weapon: Fires 1 of 4 weapons he has equipped from a weapon wheel.
**Plasma Rifle: Fires blasts that deal electric damage if an opponent is continuous hit before exploding, which can break shields & has 150 rounds.
**Rocket Launcher: Creates an area of effect explosion & has 13 rounds.
**Chain-Gun: Fires a barrage of energy bullets that pushes opponents away & has 100 rounds.
**Ballista: Fires a condensed blast of argent energy, which has 10 rounds.
***Reference: The Plasma Rifle, Rocket Launcher, Chain-Gun & Ballista from the DOOM franchise.
*Side Special - Weapon Mod: Fires a blast using the weapon’s 2nd Fire Mode.
**Plasma Rifle: Fires a short-range energy blast.
**Rocket Launcher: Fires 3 rockets at once if an opponent is locked on.
**Chain-Gun: Transforms into a mobile turret & fires faster.
**Ballista: Fires an energy burst that explodes after a bit.
***Reference: The Weapon Mods also from Eternal.
*Up Special - Meat Hook: Pulls out the Combat Shotgun & fires a hook, which can grab ledges & opponents.
**Reference: The Meat Hook also from Eternal.
*Down Special - Equipment Launcher: Fires 1 of 3 grenades that emerge from a menu that appears if held.
**Frag Grenade: Standard.
**Ice Grenade: Freezes opponents.
**Siphon Grenade: Explodes in a glowing red field of energy that leeches opponents' health to heal himself.
***Reference: The Equipment Launcher also from Eternal & Siphon Grenades from DOOM (2016).
*Final Smash - Double BFG Barrage: Fires a blast from the BFG 9000, which sends any caught opponents into an empty airspace where he hops in the BFG 10,000 & fires a laser beam that hits them, insta-KO'ing heavily damaged opponents.
**Reference: BFG 9000 from the DOOM franchise & BFG 10,000 also from Eternal.
==Dragonborn==
	The player character of The Elder Scrolls V: Skyrim. The reincarnation of the Nordic god, Alduin that has the ability to consume the soul of a slain dragon.
*Neutral Attack - Mace Combo: Swings his mace twice.
**Reference: His standard attack with a mace from The Elder Scrolls V: Skyrim.
*Forward Tilt - Shield Bash Combo: Does a shield bash & then an overhead swing.
**Reference: His standard attack with a shield up also from Skyrim.
*Up Tilt - Mace Overhead: Does an overhead swing above himself.
*Down Tilt - Mace Sweep: Crouches & sweeps his mace forward.
*Dash Attack - Shield Charge: Pulls out his shield as he charges forward.
*Forward Smash - Aspect Smash: In Warrior stance, he does a vertical slam with the axe forward. In Mage stance, he conjures electricity before firing it forward, dealing electric damage. In Thief stance, he does a flurry of slashes that does a lot of shield damage.
**Reference: 1 of the attack animations with the axe, Lightning Storm & 1 of the standard attack animation with the daggers also from Skyrim.
*Up Smash - Aspect Up Smash: In Warrior stance, he does a rising slash with the axe. In Mage stance, he conjures fire & creates an explosion above himself, dealing fire damage. In Thief stance, he clinks both daggers above himself.
**Reference: Fire Storm also from Skyrim.
*Down Smash - Aspect Down Smash: In Warrior stance, he does a wide slash around himself with the axe. In Mage stance, he conjures ice & creates 2 bursts on both sides himself, freezing opponents. In Thief stance, he does a spinning slash with the daggers.
**Reference: 1 of the attack animations with the axe, Blizzard & 1 of the standard attack animation with the daggers also from Skyrim.
*Neutral Aerial - Dragon Spin: Swings his mace around himself.
*Forward Aerial - Shield Thrash: Swings his shield forward.
*Back Aerial - Shield Reversal: Turns & does a shield bash behind himself.
*Up Aerial - Mace Overhead: Same as Up Tilt.
*Down Aerial - Mace Spike: Swings his mace below himself, spiking opponents.
*Grab - Dragonborn Grip: Reaches out with both arms.
*Pummel: Headbutts the opponent.
**Reference: His headbutt attack also from Skyrim.
*Forward Throw - Shield Masher: Bashes his shield & knocks the opponent forward with a mace strike.
**Reference: 1 of his standard attacks with a shield up also from Skyrim.
*Back Throw - Suplex Drop: Suplexes the opponent behind himself.
**Reference: 1 of his takedowns also from Skyrim.
*Up Throw - Kick & Strike: Kicks the opponent & strikes them upward with his mace.
**Reference: His takedown against Wolves also from Skyrim.
*Down Throw - Mace To The Face: Strikes the opponent in the head with his mace, crumpling them.
**Reference: 1 of his takedowns also from Skyrim.
*Front Floor Attack: Swings his mace around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Slams his mace forward while climbing up.
*Neutral Special - Shout: Releases a massive shout, which can launch opponents away in Warrior stance, freeze them in Mage stance or having them take extra damage for 5 seconds in Thief stance.
**Reference: Unrelenting Force, Ice Form & Marked For Death also from Skyrim.
*Side Special - Aspect Strike: Either charges & does a powerful axe slash forward in Warrior stance, launches a fireball forward in Mage stance, also dealing fire damage or shooting an arrow forward in Thief stance.
**Reference: Fireball also from Skyrim.
*Up Special - Whirlwind Sprint: Rushes in any given direction.
**Reference: Whirlwind also from Skyrim.
*Down Special - Pillar of the Aspects: Spawns the Guardian Stones to switch between 3 stances.
**Warrior: Increases his weight.
**Mage: Improves his shield strength.
**Thief: Increases his speed.
***Reference: The various Aspects also from Skyrim.
*Final Smash - Paarthurnax: Activates the Dragon Aspect as he spawns Paarthurnax who then rushes forward as they both attack any caught opponents before he releases another Unrelenting Force shout.
**Reference: Paarthurnax also from Skyrim.	
*Neutral Attack - Mace Combo: Swings his mace twice.
**Reference: His standard attack with a mace from The Elder Scrolls V: Skyrim.
*Forward Tilt - Shield Bash Combo: Does a shield bash & then an overhead swing.
**Reference: His standard attack with a shield up also from Skyrim.
*Up Tilt - Mace Overhead: Does an overhead swing above himself.
*Down Tilt - Mace Sweep: Crouches & sweeps his mace forward.
*Dash Attack - Shield Charge: Pulls out his shield as he charges forward.
*Forward Smash - Aspect Smash: In Warrior stance, he does a vertical slam with the axe forward. In Mage stance, he conjures electricity before firing it forward, dealing electric damage. In Thief stance, he does a flurry of slashes that does a lot of shield damage.
**Reference: 1 of the attack animations with the axe, Lightning Storm & 1 of the standard attack animation with the daggers also from Skyrim.
*Up Smash - Aspect Up Smash: In Warrior stance, he does a rising slash with the axe. In Mage stance, he conjures fire & creates an explosion above himself, dealing fire damage. In Thief stance, he clinks both daggers above himself.
**Reference: Fire Storm also from Skyrim.
*Down Smash - Aspect Down Smash: In Warrior stance, he does a wide slash around himself with the axe. In Mage stance, he conjures ice & creates 2 bursts on both sides himself, freezing opponents. In Thief stance, he does a spinning slash with the daggers.
**Reference: 1 of the attack animations with the axe, Blizzard & 1 of the standard attack animation with the daggers also from Skyrim.
*Neutral Aerial - Dragon Spin: Swings his mace around himself.
*Forward Aerial - Shield Thrash: Swings his shield forward.
*Back Aerial - Shield Reversal: Turns & does a shield bash behind himself.
*Up Aerial - Mace Overhead: Same as Up Tilt.
*Down Aerial - Mace Spike: Swings his mace below himself, spiking opponents.
*Grab - Dragonborn Grip: Reaches out with both arms.
*Pummel: Headbutts the opponent.
**Reference: His headbutt attack also from Skyrim.
*Forward Throw - Shield Masher: Bashes his shield & knocks the opponent forward with a mace strike.
**Reference: 1 of his standard attacks with a shield up also from Skyrim.
*Back Throw - Suplex Drop: Suplexes the opponent behind himself.
**Reference: 1 of his takedowns also from Skyrim.
*Up Throw - Kick & Strike: Kicks the opponent & strikes them upward with his mace.
**Reference: His takedown against Wolves also from Skyrim.
*Down Throw - Mace To The Face: Strikes the opponent in the head with his mace, crumpling them.
**Reference: 1 of his takedowns also from Skyrim.
*Front Floor Attack: Swings his mace around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Slams his mace forward while climbing up.
*Neutral Special - Shout: Releases a massive shout, which can launch opponents away in Warrior stance, freeze them in Mage stance or having them take extra damage for 5 seconds in Thief stance.
**Reference: Unrelenting Force, Ice Form & Marked For Death also from Skyrim.
*Side Special - Aspect Strike: Either charges & does a powerful axe slash forward in Warrior stance, launches a fireball forward in Mage stance, also dealing fire damage or shooting an arrow forward in Thief stance.
**Reference: Fireball also from Skyrim.
*Up Special - Whirlwind Sprint: Rushes in any given direction.
**Reference: Whirlwind also from Skyrim.
*Down Special - Pillar of the Aspects: Spawns the Guardian Stones to switch between 3 stances.
**Warrior: Increases his weight.
**Mage: Improves his shield strength.
**Thief: Increases his speed.
***Reference: The various Aspects also from Skyrim.
*Final Smash - Paarthurnax: Activates the Dragon Aspect as he spawns Paarthurnax who then rushes forward as they both attack any caught opponents before he releases another Unrelenting Force shout.
**Reference: Paarthurnax also from Skyrim.
==Crash==
	The main protagonist of the Crash Bandicoot franchise & 1 of the main protagonists of Crash Purple: Ripto's Rampage & Spyro Orange: The Cortex Conspiracy. A bandicoot who was captured & genetically enhanced by Cortex to become an evil minion of his but escaped due to the Cortex Vortex’s premature activation & now stops his many schemes to take over the world along with Coco & Aku Aku.
*Neutral Attack - Spin (Tapped)/Death Tornado Spin (Mashed): Spins in place, which can be used to knock back opponents & deflect projectiles.
**Reference: His Spin Attack & Death Tornado Spin both from the Crash Bandicoot franchise.
*Forward Tilt - Spin: Leans forward before spinning.
**Reference: His Spin Attack from the Crash Bandicoot franchise.
*Up Tilt - Chin Techno Uppercut: Does an uppercut.
**Reference: Chin Techno Uppercut from both Crash of the Titans & Crash Bandicoot: Mind Over Mutant.
*Down Tilt - Super Slide: Does a slide kick, which can be jump cancelled.
**Reference: His slide from the Crash Bandicoot franchise.
*Dash Attack - Spin: Spins forward.
**Reference: His Spin Attack from the Crash Bandicoot franchise.
*Forward Smash - Crate/Iron Checkpoint Crate: Pulls out a Crate or an Iron Checkpoint Crate & slams it forward.
**Reference: The crates & Iron Checkpoint Crates both from the Crash Bandicoot franchise.
*Up Smash - Bouncy Crate/Arrow Crate: Places down a Bouncy Crate or an Arrow Crate & jumps on it.
**Reference: The bouncy crates & Arrow Crates both from the Crash Bandicoot franchise.
*Down Smash - TNT Crate/Nitro Crate: Pulls out either a TNT Crate or Nitro Crate, which then explodes.
**Reference: The TNT Crates & Nitro Crates both from the Crash Bandicoot franchise.
*Neutral Aerial - Spin (Tapped)/Death Tornado Spin (Mashed): Spins in place, which can be used to slow his descent.
**Reference: His Spin Attack & Death Tornado Spin both from the Crash Bandicoot franchise.
*Forward Aerial - Double Whammy: Does a double axe handle.
**Reference: Double Whammy also from Crash of the Titans & Mind Over Mutant.
*Back Aerial: Does a somersault kick behind himself.
**Reference: A planned attack that was cut from Crash Twinsanity.
*Up Aerial - Upperkick: Does a bicycle kick.
**Reference: Upperkick from the Skylanders franchise.
*Down Aerial - Super-Charged Body Slam: Does a belly flop, meteor smashing opponents.
**Reference: His belly flop from the Crash Bandicoot franchise.
*Grab: Reaches out with both arms.
*Pummel: Headbutts the opponent.
*Forward Throw - Twin Throw: Spins & throws the opponent forward.
**Reference: Twin Throw also from Twinsanity.
*Back Throw - Twin Throw: Spins & throws the opponent behind himself.
**Reference: Twin Throw also from Twinsanity.
*Up Throw - Twin Throw: Jumps & throws the opponent upward.
**Reference: Twin Throw also from Twinsanity.
*Down Throw - Twin Slam: Slams the opponent down.
*Front Floor Attack: Does a jump kick while getting up.
*Back Floor Attack: Does a back spin while getting up.
**Reference: The one he does at the beginning of Crash Bandicoot 2: Cortex Strikes Back.
*Trip Floor Attack - Gyro Jackhammer: Does a spin while getting up.
**Reference: Gyro Jackhammer also from Crash of the Titans & Mind Over Mutant.
*Edge Attack: Does a dropkick while climbing up.
*Neutral Special - Wumpa Fruit Bazooka: Pulls out the Wumpa Fruit Bazooka & fires a Wumpa Fruit at opponents, which can be aimed.
**Reference: The Wumpa Fruit Bazooka from Crash Bandicoot 3: Warped.
*Side Special - Hog Wild: Spawns a hog & rides it forward, but can be knocked off with a Smash Attack.
**Reference: The riding sections from the Crash Bandicoot franchise.
*Up Special - Jetpack: Spawns a jetpack before rocketing in any inputted direction.
**Reference: The Jetpack from the Crash Bandicoot franchise.
*Down Special - Diggin' It: Digs into the ground, which pressing the A button has him pop his arms out & spins them around & pressing the B button has him reemerge from the ground.
**Reference: The diiging levels also from Cortex Strikes Back.
*Final Smash - Darn You, Crash Bandicoot!: Puts on a golden Aku Aku mask & is surrounded by a shower of sparkles before charging forward, sending any caught opponents to the Cortex Vortex in space where he belly flops on a button, firing Brio's Gem Laser at it, causing it to explode.
**Reference: The final cutscene if you get all 42 Gems also from Cortex Strikes Back.	
*Neutral Attack - Spin (Tapped)/Death Tornado Spin (Mashed): Spins in place, which can be used to knock back opponents & deflect projectiles.
**Reference: His Spin Attack & Death Tornado Spin both from the Crash Bandicoot franchise.
*Forward Tilt - Spin: Leans forward before spinning.
**Reference: His Spin Attack from the Crash Bandicoot franchise.
*Up Tilt - Chin Techno Uppercut: Does an uppercut.
**Reference: Chin Techno Uppercut from both Crash of the Titans & Crash Bandicoot: Mind Over Mutant.
*Down Tilt - Super Slide: Does a slide kick, which can be jump cancelled.
**Reference: His slide from the Crash Bandicoot franchise.
*Dash Attack - Spin: Spins forward.
**Reference: His Spin Attack from the Crash Bandicoot franchise.
*Forward Smash - Crate/Iron Checkpoint Crate: Pulls out a Crate or an Iron Checkpoint Crate & slams it forward.
**Reference: The crates & Iron Checkpoint Crates both from the Crash Bandicoot franchise.
*Up Smash - Bouncy Crate/Arrow Crate: Places down a Bouncy Crate or an Arrow Crate & jumps on it.
**Reference: The bouncy crates & Arrow Crates both from the Crash Bandicoot franchise.
*Down Smash - TNT Crate/Nitro Crate: Pulls out either a TNT Crate or Nitro Crate, which then explodes.
**Reference: The TNT Crates & Nitro Crates both from the Crash Bandicoot franchise.
*Neutral Aerial - Spin (Tapped)/Death Tornado Spin (Mashed): Spins in place, which can be used to slow his descent.
**Reference: His Spin Attack & Death Tornado Spin both from the Crash Bandicoot franchise.
*Forward Aerial - Double Whammy: Does a double axe handle.
**Reference: Double Whammy also from Crash of the Titans & Mind Over Mutant.
*Back Aerial: Does a somersault kick behind himself.
**Reference: A planned attack that was cut from Crash Twinsanity.
*Up Aerial - Upperkick: Does a bicycle kick.
**Reference: Upperkick from the Skylanders franchise.
*Down Aerial - Super-Charged Body Slam: Does a belly flop, meteor smashing opponents.
**Reference: His belly flop from the Crash Bandicoot franchise.
*Grab: Reaches out with both arms.
*Pummel: Headbutts the opponent.
*Forward Throw - Twin Throw: Spins & throws the opponent forward.
**Reference: Twin Throw also from Twinsanity.
*Back Throw - Twin Throw: Spins & throws the opponent behind himself.
**Reference: Twin Throw also from Twinsanity.
*Up Throw - Twin Throw: Jumps & throws the opponent upward.
**Reference: Twin Throw also from Twinsanity.
*Down Throw - Twin Slam: Slams the opponent down.
*Front Floor Attack: Does a jump kick while getting up.
*Back Floor Attack: Does a back spin while getting up.
**Reference: The one he does at the beginning of Crash Bandicoot 2: Cortex Strikes Back.
*Trip Floor Attack - Gyro Jackhammer: Does a spin while getting up.
**Reference: Gyro Jackhammer also from Crash of the Titans & Mind Over Mutant.
*Edge Attack: Does a dropkick while climbing up.
*Neutral Special - Wumpa Fruit Bazooka: Pulls out the Wumpa Fruit Bazooka & fires a Wumpa Fruit at opponents, which can be aimed.
**Reference: The Wumpa Fruit Bazooka from Crash Bandicoot 3: Warped.
*Side Special - Hog Wild: Spawns a hog & rides it forward, but can be knocked off with a Smash Attack.
**Reference: The riding sections from the Crash Bandicoot franchise.
*Up Special - Jetpack: Spawns a jetpack before rocketing in any inputted direction.
**Reference: The Jetpack from the Crash Bandicoot franchise.
*Down Special - Diggin' It: Digs into the ground, which pressing the A button has him pop his arms out & spins them around & pressing the B button has him reemerge from the ground.
**Reference: The diiging levels also from Cortex Strikes Back.
*Final Smash - Darn You, Crash Bandicoot!: Puts on a golden Aku Aku mask & is surrounded by a shower of sparkles before charging forward, sending any caught opponents to the Cortex Vortex in space where he belly flops on a button, firing Brio's Gem Laser at it, causing it to explode.
**Reference: The final cutscene if you get all 42 Gems also from Cortex Strikes Back.
==Spyro==
	The main protagonist of both the Spyro franchise & the Skylanders franchise as well as 1 of the main protagonists of Crash Purple: Ripto's Rampage & Spyro Orange: The Cortex Conspiracy. A courageous young purple dragon from the Artisans Homeworld who's there to help anyone in need.
*Neutral Attack: Does a horn jab.
**Reference: 1 of his Dragon Kata attacks from Spyro: Shadow Legacy.
*Forward Tilt - Tail Stab: Stabs his tail forward.
**Reference: Tail Stab from Spyro: Shadow Legacy.
*Up Tilt: Jabs his horns upward.
*Down Tilt: Crouches & does a claw slash, tripping opponents.
*Dash Attack - Charge Attack: Charges forward, which increases its lag the longer it’s held out.
**Reference: Chi Wings also from Shadow Legacy.
*Forward Smash - Chi Wings: Charges Chi into his wings & claps them forward.
**Reference: Chi Wings also from Shadow Legacy.
*Up Smash - Chi Punch: Shoots a small energy ball upward.
**Reference: Chi Punch also from Shadow Legacy.
*Down Smash - Chi Roar: Charges Chi & roars, releasing a shockwave around himself.
**Reference: Chi Roar also from Shadow Legacy.
*Neutral Aerial - Tail Swipe: Spins around with his tail out.
**Reference: Tail Swipe also from Shadow Legacy.
*Forward Aerial - Tail Hammer: Swings his tail forward, spiking opponents.
**Reference: Tail Hammer also from Shadow Legacy.
*Back Aerial: Claps his wings behind himself.
*Up Aerial: Swings his tail above himself.
*Down Aerial - Headbash: Flips in the air & dives headfirst, also spiking opponents.
**Reference: Headbash from the Spyro franchise.
*Grab: Bites the opponent.
*Pummel: Bites harder into the opponent.
*Forward Throw: Swings his neck & throws the opponent forward.
*Back Throw: Spins around & throws the opponent behind himself.
*Up Throw - Horn Toss: Chucks the opponent upwards with his horns.
**Reference: Horn Toss also from Shadow Legacy.
*Down Throw: Leaps into the air with the opponent, slashes them with his hind legs & slams them into the ground.
**Reference: 1 of his throws from The Legend of Spyro: Dawn of the Dragon.
*Front Floor Attack: Spins around himself while getting up.
*Back Floor Attack: Thrusts his horns forward & his tail back while getting up.
*Trip Floor Attack: Same as Back Floor Attack.
*Edge Attack: Does a tackle forward while climbing up.
*Neutral Special - Fire Breath: Spits a short chuck of fire forward, dealing fire damage.
**Reference: Fire Breath from the Spyro franchise.
*Side Special - Bubble Breath: Spits a bubble that can trap opponents & can be mashed out of.
**Reference: Bubble Breath from Spyro: Enter the Dragonfly.
*Up Special - Loop Glide: Whirlwinds emerge & move him upwards.
**Reference: Loop Glide from the Spyro franchise.
*Down Special - Ice Breath: Spits a stream of ice, freezing opponents.
**Reference: Ice Breath from the Spyro franchise.
*Final Smash - Superflame: The Superfly Gate emerges as he rushes through it, causing any caught opponents to get pummeled by Hunter, Shelia, Sgt. Byrd, Bentley, Agent 9 & Bianca, while Elora gives him the Superflame Power-up & shoots a massive burst of fire at them, also dealing fire damage.
**Reference: Superflame from the Spyro franchise.	
*Neutral Attack: Does a horn jab.
**Reference: 1 of his Dragon Kata attacks from Spyro: Shadow Legacy.
*Forward Tilt - Tail Stab: Stabs his tail forward.
**Reference: Tail Stab from Spyro: Shadow Legacy.
*Up Tilt: Jabs his horns upward.
*Down Tilt: Crouches & does a claw slash, tripping opponents.
*Dash Attack - Charge Attack: Charges forward, which increases its lag the longer it’s held out.
**Reference: Chi Wings also from Shadow Legacy.
*Forward Smash - Chi Wings: Charges Chi into his wings & claps them forward.
**Reference: Chi Wings also from Shadow Legacy.
*Up Smash - Chi Punch: Shoots a small energy ball upward.
**Reference: Chi Punch also from Shadow Legacy.
*Down Smash - Chi Roar: Charges Chi & roars, releasing a shockwave around himself.
**Reference: Chi Roar also from Shadow Legacy.
*Neutral Aerial - Tail Swipe: Spins around with his tail out.
**Reference: Tail Swipe also from Shadow Legacy.
*Forward Aerial - Tail Hammer: Swings his tail forward, spiking opponents.
**Reference: Tail Hammer also from Shadow Legacy.
*Back Aerial: Claps his wings behind himself.
*Up Aerial: Swings his tail above himself.
*Down Aerial - Headbash: Flips in the air & dives headfirst, also spiking opponents.
**Reference: Headbash from the Spyro franchise.
*Grab: Bites the opponent.
*Pummel: Bites harder into the opponent.
*Forward Throw: Swings his neck & throws the opponent forward.
*Back Throw: Spins around & throws the opponent behind himself.
*Up Throw - Horn Toss: Chucks the opponent upwards with his horns.
**Reference: Horn Toss also from Shadow Legacy.
*Down Throw: Leaps into the air with the opponent, slashes them with his hind legs & slams them into the ground.
**Reference: 1 of his throws from The Legend of Spyro: Dawn of the Dragon.
*Front Floor Attack: Spins around himself while getting up.
*Back Floor Attack: Thrusts his horns forward & his tail back while getting up.
*Trip Floor Attack: Same as Back Floor Attack.
*Edge Attack: Does a tackle forward while climbing up.
*Neutral Special - Fire Breath: Spits a short chuck of fire forward, dealing fire damage.
**Reference: Fire Breath from the Spyro franchise.
*Side Special - Bubble Breath: Spits a bubble that can trap opponents & can be mashed out of.
**Reference: Bubble Breath from Spyro: Enter the Dragonfly.
*Up Special - Loop Glide: Whirlwinds emerge & move him upwards.
**Reference: Loop Glide from the Spyro franchise.
*Down Special - Ice Breath: Spits a stream of ice, freezing opponents.
**Reference: Ice Breath from the Spyro franchise.
*Final Smash - Superflame: The Superfly Gate emerges as he rushes through it, causing any caught opponents to get pummeled by Hunter, Shelia, Sgt. Byrd, Bentley, Agent 9 & Bianca, while Elora gives him the Superflame Power-up & shoots a massive burst of fire at them, also dealing fire damage.
**Reference: Superflame from the Spyro franchise.
==Thrall==
	1 of the main protagonists of the World of Warcraft franchise. The warchief of the orcish Horde who's considered more cultured & sets a good example for his race, returning it to their old shamanistic ways after they started relying on demon-worship.
*Neutral Attack: Does a vertical swing & then 2 horizontal swings with the Doomhammer.
**Reference: His attack animation from Heroes of The Storm.
*Forward Tilt: Swings the Doomhammer vertically forward.
**Reference: His attack animation as a warrior from Warcraft 3.
*Up Tilt - Lava Lash: Engulfs his Doomhammer in magma & strikes upward, dealing fire damage.
**Reference: Lava Lash from the World of Warcraft franchise.
*Down Tilt - Rock Biter: Slams the ground with the Doomhammer, creating a shockwave that buries opponents.
**Reference: Rock Biter from the World of Warcraft franchise.
*Dash Attack - Charge: Does a shoulder charge.
**Reference: Charge from the World of Warcraft franchise.
*Forward Smash - Crash Lightning: Unleashes a brutal burst of lightning, dealing electric damage.
**Reference: Crash Lightning from the World of Warcraft franchise.
*Up Smash - Thunderstorm: Unleashes a burst of lightning above himself, also dealing electric damage.
**Reference: Thunderstorm from the World of Warcraft franchise.
*Down Smash - Thunder Clap: Slam down the Doomhammer on the ground, creating a shockwave of electricity around himself, dealing electric damage.
**Reference: Thunder Clap from the World of Warcraft franchise.
*Neutral Aerial - Whirlwind: Spins the Doomhammer around himself.
**Reference: Whirlwind from the World of Warcraft franchise.
*Forward Aerial - Storm Bolt: Engulfs the Doomhammer with lightning & throw it in front of himself, also dealing electric damage.
**Reference: Storm Bolt from the World of Warcraft franchise.
*Back Aerial: Does an elbow strike behind himself.
*Up Aerial: Swings the Doomhammer above himself.
*Down Aerial: Stomps downward.
*Grab: Summons a rock hand to grab.
**Reference: How he grabbed Garrosh Hellscream during their ultimate mak'gora from World of Warcraft: Warlords of Draenor.
*Pummel: The rock hand squeezes the opponent.
*Forward Throw: Throws a fireball forward.
*Back Throw: The rock hand throws the opponent behind himself.
*Up Throw: Summons a small hurricane that lifts the opponent up before slamming them to the ground.
*Down Throw: Calls down a lightning bolt out of the sky to strike the opponent, dealing electric damage.
**Reference: How he killed Garrosh also from Warlords of Draenor.
*Front Floor Attack: Swings the Doomhammer around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Swings the Doomhammer forward while getting up.
*Neutral Special - Chain Lightning: Unleashes a bolt of lightning forward, dealing electric damage, which can up to 4 streams as they go into any inputted direction.
**Reference: Chain Lightning from the World of Warcraft franchise.
*Side Special - Feral Spirit: Summons a wolf spirit that will runs for 5 seconds, biting any opponent in its path.
**Reference: Feral Spirit from the World of Warcraft franchise.
*Up Special - Earth Pillar: Summon a large rock pillar under him, acting as a temporary wall & platform, which can be destroyed with enough hits.
*Down Special - Earthquake: Slams down the Doomhammer & creates a grand earthquake that can make opponents trip, lose their shield or get launched as well as leaving an earth-trembling zone, reducing their movement speed.
**Reference: Earthquake from the World of Warcraft franchise.
*Final Smash - Dragon Soul: Summon a whirlwind of wind, water, flames & stones in front of himself, launching any caught opponents into the Maelstrom as he appears on a cliff being assisted by the 4 dragons aspect behind him, charging the Dragon Soul & blasts them with a powerful beam.
**Reference: Dragon Soul from World of Warcraft: Cataclysm.	
*Neutral Attack: Does a vertical swing & then 2 horizontal swings with the Doomhammer.
**Reference: His attack animation from Heroes of The Storm.
*Forward Tilt: Swings the Doomhammer vertically forward.
**Reference: His attack animation as a warrior from Warcraft 3.
*Up Tilt - Lava Lash: Engulfs his Doomhammer in magma & strikes upward, dealing fire damage.
**Reference: Lava Lash from the World of Warcraft franchise.
*Down Tilt - Rock Biter: Slams the ground with the Doomhammer, creating a shockwave that buries opponents.
**Reference: Rock Biter from the World of Warcraft franchise.
*Dash Attack - Charge: Does a shoulder charge.
**Reference: Charge from the World of Warcraft franchise.
*Forward Smash - Crash Lightning: Unleashes a brutal burst of lightning, dealing electric damage.
**Reference: Crash Lightning from the World of Warcraft franchise.
*Up Smash - Thunderstorm: Unleashes a burst of lightning above himself, also dealing electric damage.
**Reference: Thunderstorm from the World of Warcraft franchise.
*Down Smash - Thunder Clap: Slam down the Doomhammer on the ground, creating a shockwave of electricity around himself, dealing electric damage.
**Reference: Thunder Clap from the World of Warcraft franchise.
*Neutral Aerial - Whirlwind: Spins the Doomhammer around himself.
**Reference: Whirlwind from the World of Warcraft franchise.
*Forward Aerial - Storm Bolt: Engulfs the Doomhammer with lightning & throw it in front of himself, also dealing electric damage.
**Reference: Storm Bolt from the World of Warcraft franchise.
*Back Aerial: Does an elbow strike behind himself.
*Up Aerial: Swings the Doomhammer above himself.
*Down Aerial: Stomps downward.
*Grab: Summons a rock hand to grab.
**Reference: How he grabbed Garrosh Hellscream during their ultimate mak'gora from World of Warcraft: Warlords of Draenor.
*Pummel: The rock hand squeezes the opponent.
*Forward Throw: Throws a fireball forward.
*Back Throw: The rock hand throws the opponent behind himself.
*Up Throw: Summons a small hurricane that lifts the opponent up before slamming them to the ground.
*Down Throw: Calls down a lightning bolt out of the sky to strike the opponent, dealing electric damage.
**Reference: How he killed Garrosh also from Warlords of Draenor.
*Front Floor Attack: Swings the Doomhammer around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Swings the Doomhammer forward while getting up.
*Neutral Special - Chain Lightning: Unleashes a bolt of lightning forward, dealing electric damage, which can up to 4 streams as they go into any inputted direction.
**Reference: Chain Lightning from the World of Warcraft franchise.
*Side Special - Feral Spirit: Summons a wolf spirit that will runs for 5 seconds, biting any opponent in its path.
**Reference: Feral Spirit from the World of Warcraft franchise.
*Up Special - Earth Pillar: Summon a large rock pillar under him, acting as a temporary wall & platform, which can be destroyed with enough hits.
*Down Special - Earthquake: Slams down the Doomhammer & creates a grand earthquake that can make opponents trip, lose their shield or get launched as well as leaving an earth-trembling zone, reducing their movement speed.
**Reference: Earthquake from the World of Warcraft franchise.
*Final Smash - Dragon Soul: Summon a whirlwind of wind, water, flames & stones in front of himself, launching any caught opponents into the Maelstrom as he appears on a cliff being assisted by the 4 dragons aspect behind him, charging the Dragon Soul & blasts them with a powerful beam.
**Reference: Dragon Soul from World of Warcraft: Cataclysm.
==Tracer==
	1 of the playable heroes in the Overwatch franchise. The youngest pilot in Overwatch's experimental flight program who was desynchronized from the flow of time after an experiment went awry, preventing her from maintaining a physical form until Winston created the chronal accelerator to re-synchronize her.
*Neutral Attack: Does a right pistol whip, then a left pistol whip & ends with a jumping roundhouse kick while laughing.
*Forward Tilt: Swipes through the air with both of her Pulse Pistols.
*Up Tilt: Points her Pulse Pistol upward & spins it rapidly.
*Down Tilt: Does a spinning sweeping kick.
*Dash Attack: Gains a boost of speed & does a shoulder charge.
*Forward Smash: Punches forward with 1 of her Pulse Pistols.
**Reference: Her melee attack from the Overwatch franchise.
*Up Smash: Goes into a handstand & does a drilling kick upward.
*Down Smash: Spins & kicks on both sides.
*Neutral Aerial: Does a spin kick.
*Forward Aerial: Fires 3 Pulse Pistol shots forward.
*Back Aerial: Kicks behind herself.
*Up Aerial: Fires 3 rounds from her Pulse Pistol upward.
*Down Aerial: Flips & swings her Pulse Pistols below herself.
*Grab: Reaches out with 1 hand.
*Pummel: Hits the opponent with 1 of her Pulse Pistols.
*Forward Throw: Tosses the opponent forward.
*Back Throw: Blinks behind the opponent & then slams them.
*Up Throw: Kicks the opponent upward.
*Down Throw: Blinks above the opponent & stomps on them.
*Front Floor Attack: Shoots behind herself & then in front while getting up.
*Back Floor Attack: Kicks in front of herself & then behind while getting up.
*Trip Floor Attack: Same as Back Floor Attack.
*Edge Attack: Blinks back onto the stage & kicks forward.
*Neutral Special - Pulse Pistols: Fires 4 shots from each of her Pulse Pistols.
**Reference: Pulse Pistols from the Overwatch franchise.
*Side Special - Blink Dash: Zips horizontally forward a short distance in the blink of an eye, which depletes a Blink from her Blink meter.
**Reference: Blink from the Overwatch franchise.
*Up Special - Guardian Angel: Mercy appears & grabs her before flying upward, letting go & leaving.
**Reference: Mercy from the Overwatch franchise.
*Down Special - Recall: Rewinds time exactly 3 seconds into a match, going back to the same health she had at that point, depleting her Recall meter.
**Reference: Recall from the Overwatch franchise.
*Final Smash - Play of the Game: Yells either "Time's up!", "Wait for it!", "Here you go!" or "Bombs away!" & lobs a large bomb before exploding in a large blast sending opponents into Blizzard World where Reinhardt using Earthshatter as Winston, Reaper & Genji activate their Ultimates, charging in & comboing them as Mercy flies around & buffs them before D.Va flies in & self-destructs her mech, causing it to explode & ends with her jumping to them in the air & tossing another Pulse Bomb at them.	
*Neutral Attack: Does a right pistol whip, then a left pistol whip & ends with a jumping roundhouse kick while laughing.
*Forward Tilt: Swipes through the air with both of her Pulse Pistols.
*Up Tilt: Points her Pulse Pistol upward & spins it rapidly.
*Down Tilt: Does a spinning sweeping kick.
*Dash Attack: Gains a boost of speed & does a shoulder charge.
*Forward Smash: Punches forward with 1 of her Pulse Pistols.
**Reference: Her melee attack from the Overwatch franchise.
*Up Smash: Goes into a handstand & does a drilling kick upward.
*Down Smash: Spins & kicks on both sides.
*Neutral Aerial: Does a spin kick.
*Forward Aerial: Fires 3 Pulse Pistol shots forward.
*Back Aerial: Kicks behind herself.
*Up Aerial: Fires 3 rounds from her Pulse Pistol upward.
*Down Aerial: Flips & swings her Pulse Pistols below herself.
*Grab: Reaches out with 1 hand.
*Pummel: Hits the opponent with 1 of her Pulse Pistols.
*Forward Throw: Tosses the opponent forward.
*Back Throw: Blinks behind the opponent & then slams them.
*Up Throw: Kicks the opponent upward.
*Down Throw: Blinks above the opponent & stomps on them.
*Front Floor Attack: Shoots behind herself & then in front while getting up.
*Back Floor Attack: Kicks in front of herself & then behind while getting up.
*Trip Floor Attack: Same as Back Floor Attack.
*Edge Attack: Blinks back onto the stage & kicks forward.
*Neutral Special - Pulse Pistols: Fires 4 shots from each of her Pulse Pistols.
**Reference: Pulse Pistols from the Overwatch franchise.
*Side Special - Blink Dash: Zips horizontally forward a short distance in the blink of an eye, which depletes a Blink from her Blink meter.
**Reference: Blink from the Overwatch franchise.
*Up Special - Guardian Angel: Mercy appears & grabs her before flying upward, letting go & leaving.
**Reference: Mercy from the Overwatch franchise.
*Down Special - Recall: Rewinds time exactly 3 seconds into a match, going back to the same health she had at that point, depleting her Recall meter.
**Reference: Recall from the Overwatch franchise.
*Final Smash - Play of the Game: Yells either "Time's up!", "Wait for it!", "Here you go!" or "Bombs away!" & lobs a large bomb before exploding in a large blast sending opponents into Blizzard World where Reinhardt using Earthshatter as Winston, Reaper & Genji activate their Ultimates, charging in & comboing them as Mercy flies around & buffs them before D.Va flies in & self-destructs her mech, causing it to explode & ends with her jumping to them in the air & tossing another Pulse Bomb at them.
==Rayman==
	The main protagonist of the Rayman franchise. A humanoid with floating appendages, due to lum shortage, who was created as an effort to shield the world from evil.
*Neutral Attack: Does a weak punch, then a medium punch & finishes with a strong punch.
**Reference: His standing punch combo from both Rayman Origins & Rayman Legends.
*Forward Tilt: Does a roundhouse kick.
**Reference: The 3rd attack he could use running & hitting the attack button also from Origins & Legends.
*Up Tilt: Does an uppercut.
**Reference: 1 of his attacks also from Origins & Legends.
*Down Tilt: Crouches & does a sweep kick.
**Reference: His crouched attack also from Origins & Legends.
*Dash Attack: Does a spin with his hands out.
**Reference: His running attack also from Origins & Legends.
*Forward Smash - Wind-Up Punch: Twirls his fist a few times & throws a cross punch forward.
**Reference: 1 of his attacks also from Origins & Legends.
*Up Smash - Wind-Up Punch: Twirls his fist a few times & does an uppercut.
**Reference: 1 of his attacks also from Origins & Legends.
*Down Smash: Does the splits.
*Neutral Aerial - Spin Attack: Does a spin with his arms & legs extended.
**Reference: The attack he does upon landing also from Origins & Legends.
*Forward Aerial: Does a hammer punch forward.
**Reference: The 2nd attack of his aerial attack also from Origins & Legends.
*Back Aerial: Turns around & kicks backwards.
**Reference: 1 of his attacks also from Origins & Legends.
*Up Aerial: Does an upward kick.
*Down Aerial - Crush Attack: Does a ground pound, spiking opponents.
**Reference: His Crush Attack also from Origins & Legends.
*Grab: Reaches out with incredible range.
*Pummel: Headbutts the opponent.
*Forward Throw: Winds up with the opponent & throws them forward.
*Back Throw: Throws the opponent behind himself.
*Up Throw: Holds the opponent like he's looking up with them & shoves them upward.
*Down Throw: Hovers for a brief time with his hair & then slams the opponent into the ground.
*Front Floor Attack: Punches with both hands in front of himself & then behind while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a cartwheel while climbing up.
*Neutral Special - Rubber Bullets: Fires a small orange bullet from his hand, which can be spammed & bounce off surfaces.
**Reference: The bullets he could fire in the Capture the Fly mode from Rayman 2: The Great Escape.
*Side Special - Fireworks: Shoots a massive green blast from his hand that travels in an arc & explodes.
**Reference: Fireworks from Rayman Arena.
*Up Special - Helicopter: Does a short hop & rapidly spins his hair.
**Reference: Helicopter from the Rayman franchise.
*Down Special - Plum: Pulls out a large purple bouncing plum that can be stood on as a platform & can be hit to be moved.
**Reference: The plums from the Rayman franchise.
*Final Smash - Moskito: A Moskito swoops in as he jumps on & fires blasts while he launches Magic Fists everywhere.
**Reference: The Moskitos from the Rayman franchise.	
*Neutral Attack: Does a weak punch, then a medium punch & finishes with a strong punch.
**Reference: His standing punch combo from both Rayman Origins & Rayman Legends.
*Forward Tilt: Does a roundhouse kick.
**Reference: The 3rd attack he could use running & hitting the attack button also from Origins & Legends.
*Up Tilt: Does an uppercut.
**Reference: 1 of his attacks also from Origins & Legends.
*Down Tilt: Crouches & does a sweep kick.
**Reference: His crouched attack also from Origins & Legends.
*Dash Attack: Does a spin with his hands out.
**Reference: His running attack also from Origins & Legends.
*Forward Smash - Wind-Up Punch: Twirls his fist a few times & throws a cross punch forward.
**Reference: 1 of his attacks also from Origins & Legends.
*Up Smash - Wind-Up Punch: Twirls his fist a few times & does an uppercut.
**Reference: 1 of his attacks also from Origins & Legends.
*Down Smash: Does the splits.
*Neutral Aerial - Spin Attack: Does a spin with his arms & legs extended.
**Reference: The attack he does upon landing also from Origins & Legends.
*Forward Aerial: Does a hammer punch forward.
**Reference: The 2nd attack of his aerial attack also from Origins & Legends.
*Back Aerial: Turns around & kicks backwards.
**Reference: 1 of his attacks also from Origins & Legends.
*Up Aerial: Does an upward kick.
*Down Aerial - Crush Attack: Does a ground pound, spiking opponents.
**Reference: His Crush Attack also from Origins & Legends.
*Grab: Reaches out with incredible range.
*Pummel: Headbutts the opponent.
*Forward Throw: Winds up with the opponent & throws them forward.
*Back Throw: Throws the opponent behind himself.
*Up Throw: Holds the opponent like he's looking up with them & shoves them upward.
*Down Throw: Hovers for a brief time with his hair & then slams the opponent into the ground.
*Front Floor Attack: Punches with both hands in front of himself & then behind while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a cartwheel while climbing up.
*Neutral Special - Rubber Bullets: Fires a small orange bullet from his hand, which can be spammed & bounce off surfaces.
**Reference: The bullets he could fire in the Capture the Fly mode from Rayman 2: The Great Escape.
*Side Special - Fireworks: Shoots a massive green blast from his hand that travels in an arc & explodes.
**Reference: Fireworks from Rayman Arena.
*Up Special - Helicopter: Does a short hop & rapidly spins his hair.
**Reference: Helicopter from the Rayman franchise.
*Down Special - Plum: Pulls out a large purple bouncing plum that can be stood on as a platform & can be hit to be moved.
**Reference: The plums from the Rayman franchise.
*Final Smash - Moskito: A Moskito swoops in as he jumps on & fires blasts while he launches Magic Fists everywhere.
**Reference: The Moskitos from the Rayman franchise.
==Ezio==
	The deuteragonist of the Assassin's Creed franchise & the main protagonist of the Renaissance saga as well as a guest star in Soul Calibur V. An assassin who follows his family heritage to track down those responsible for killing his family, which sets him up against the Templar Order & eventually reestablishes the Order of Assassins.
*Neutral Attack: Does a forward punch, then another punch to the left, then a gut punch & finishes with an upward punch.
**Reference: 1 of his unarmed attacks from the Assassin's Creed franchise.
*Forward Tilt: Does a backhand punch forward.
**Reference: 1 of his unarmed attacks from the Assassin's Creed franchise.
*Up Tilt: Does an upward punch.
*Down Tilt: Crouches & does a sweep kick.
*Dash Attack: Does 2 spins & in each spin, does a forward punch.
**Reference: 1 of his unarmed attacks from the Assassin's Creed franchise.
*Forward Smash: Does a diagonal right slash with his sword forward.
**Reference: 1 of his attacks with the sword from the Assassin's Creed franchise.
*Up Smash: Swings his axe diagonal upward.
**Reference: 1 of his attacks with the axe from the Assassin's Creed franchise.
*Down Smash: Stabs a spear on the ground, creating a small shockwave around himself.
**Reference: 1 of his attacks with the spear from the Assassin's Creed franchise.
*Neutral Aerial: Does a quick double punch forward with both fists.
*Forward Aerial: Does a forward straight kick.
*Back Aerial: Does a backward roundhouse kick.
*Up Aerial: Does a flying uppercut.
*Down Aerial: Does a double kick below himself, spiking opponents.
*Grab: Reaches out with both arms.
*Pummel: Knees the opponent.
*Forward Throw: Turns the opponent, stabs their back with his hidden blade & kicks them forward.
**Reference: 1 of his Takedowns from the Assassin's Creed franchise.
*Back Throw: Stabs the opponent's torso with his hidden blade & throws them above him backwards.
*Up Throw: Stabs the opponent's torso & throws them upward.
*Down Throw: Headbutts the opponent & stabs their heads.
*Front Floor Attack: Stabs on both sides of himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Thrusts 1 of his hidden blades forward while climbing up.
*Neutral Special - Hidden Gun: Fires a shot from the hidden gun on his arm, dealing more damage the closer he's to an opponent.
**Reference: Hidden Gun from the Assassin's Creed franchise.
*Side Special - Throwing Knives: Throws a total of 5 knives forward.
**Reference: Throwing Knives from the Assassin's Creed franchise.
*Up Special - Flying Machine: Equips the Flying Machine & flies upwards.
**Reference: The Flying Machine from Assassin's Creed III.
*Down Special - Crossbow: Fires 5 arrows from the crossbow, which can be angled.
**Reference: Crossbow from the Assassin's Creed franchise.
*Final Smash - Assassin's Order: Says "Vittoria agli Assassini! <Victory to the Assassins!>" as he throws a smoke bomb that covers any caught opponents as he appears on top of a tower & jumps from it, falling towards them as he shoots an arrow from the crossbow at them, then stabs them with his hidden blade & finishes by shooting them pointblank with the hidden gun.	
*Neutral Attack: Does a forward punch, then another punch to the left, then a gut punch & finishes with an upward punch.
**Reference: 1 of his unarmed attacks from the Assassin's Creed franchise.
*Forward Tilt: Does a backhand punch forward.
**Reference: 1 of his unarmed attacks from the Assassin's Creed franchise.
*Up Tilt: Does an upward punch.
*Down Tilt: Crouches & does a sweep kick.
*Dash Attack: Does 2 spins & in each spin, does a forward punch.
**Reference: 1 of his unarmed attacks from the Assassin's Creed franchise.
*Forward Smash: Does a diagonal right slash with his sword forward.
**Reference: 1 of his attacks with the sword from the Assassin's Creed franchise.
*Up Smash: Swings his axe diagonal upward.
**Reference: 1 of his attacks with the axe from the Assassin's Creed franchise.
*Down Smash: Stabs a spear on the ground, creating a small shockwave around himself.
**Reference: 1 of his attacks with the spear from the Assassin's Creed franchise.
*Neutral Aerial: Does a quick double punch forward with both fists.
*Forward Aerial: Does a forward straight kick.
*Back Aerial: Does a backward roundhouse kick.
*Up Aerial: Does a flying uppercut.
*Down Aerial: Does a double kick below himself, spiking opponents.
*Grab: Reaches out with both arms.
*Pummel: Knees the opponent.
*Forward Throw: Turns the opponent, stabs their back with his hidden blade & kicks them forward.
**Reference: 1 of his Takedowns from the Assassin's Creed franchise.
*Back Throw: Stabs the opponent's torso with his hidden blade & throws them above him backwards.
*Up Throw: Stabs the opponent's torso & throws them upward.
*Down Throw: Headbutts the opponent & stabs their heads.
*Front Floor Attack: Stabs on both sides of himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Thrusts 1 of his hidden blades forward while climbing up.
*Neutral Special - Hidden Gun: Fires a shot from the hidden gun on his arm, dealing more damage the closer he's to an opponent.
**Reference: Hidden Gun from the Assassin's Creed franchise.
*Side Special - Throwing Knives: Throws a total of 5 knives forward.
**Reference: Throwing Knives from the Assassin's Creed franchise.
*Up Special - Flying Machine: Equips the Flying Machine & flies upwards.
**Reference: The Flying Machine from Assassin's Creed III.
*Down Special - Crossbow: Fires 5 arrows from the crossbow, which can be angled.
**Reference: Crossbow from the Assassin's Creed franchise.
*Final Smash - Assassin's Order: Says "Vittoria agli Assassini! <Victory to the Assassins!>" as he throws a smoke bomb that covers any caught opponents as he appears on top of a tower & jumps from it, falling towards them as he shoots an arrow from the crossbow at them, then stabs them with his hidden blade & finishes by shooting them pointblank with the hidden gun.
==Kratos==
	The main protagonist of the God of War franchise. A Spartan warrior & Zeus' son who becomes the "Ghost of Sparta" after accidentally killing his family on behalf of Ares' trickery & became the God of War after killing him.
*Neutral Attack: Slashes with the left blade, then another slash with the right blade before doing a flinging outward slash with both blades.
**Reference: His standard attack from God of War III.
*Forward Tilt - Executioner's Cleave: Slashes the Leviathan Axe downward.
**Reference: Executioner's Cleave from God of War (2018).
*Up Tilt: Does an upward slash with both blades.
*Down Tilt: Crouches & swipes both blades on the ground.
*Dash Attack - Returning Whirlwind: Grips the Leviathan axe with both hands & does a 720-degree spin slash forward.
*Forward Smash: Flings both blades overhead before slamming them on the ground.
**Reference: 1 of his attacks with the Blades of Chaos from the God of War franchise.
*Up Smash: Equips the Nemean Cestus & swings alternating fists diagonally upward.
**Reference: Nemean Cestus also from III.
*Down Smash: Hops & slams the Hammer of Hephaestus onto the ground, burying grounded opponents & meteor smashing airborne ones.
**Reference: The Hammer of Hephaestus from the multiplayer of God of War: Ascension.
*Neutral Aerial: Spins around with both blades around himself.
**Reference: His aerial attack from the God of War franchise.
*Forward Aerial - Evasive Swing: Spins & tosses his Leviathan Axe forward.
*Back Aerial: Spins around & swings both blades behind himself.
*Up Aerial: Swings both blades in an overhead arc.
*Down Aerial: Does a quick downward swipe with both blades.
*Grab: Reaches out with 1 hand.
*Pummel: Stabs the opponent with 1 of the blades.
**Reference: His grab attack from Mortal Kombat 9/(2011).
*Forward Throw: Throws the opponent forward.
*Back Throw: Throws the opponent behind himself.
*Up Throw: Uppercuts the opponent with both blades.
*Down Throw: Equips the Nemean Cestus & slams the opponent onto the ground.
*Front Floor Attack: Spins around as he gets up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Slashes forward while climbing up.
*Neutral Special - Bow of Apollo: Brings out the Bow of Apollo & fires some arrow shots forward when mashed, which can be aimed if held.
**Reference: The Bow of Apollo also from III.
*Side Special - Head of Helios: Brings out the decapitated head of Helios & shines a blast of light forward, stunning opponents.
**Reference: The Head of Helios also from III.
*Up Special - Icarus Ascension: Rises upwards at a diagonal angle, while equipping the Wings of Icarus.
**Reference: The Wings of Icarus from the God of War franchise.
*Down Special - Golden Fleece: Brings his arm, wearing the Golden Fleece in front of himself & if hit by a physical attack, he’ll slam his blades at opponents or if hit by a magic projectile, he’ll counter by reflecting it into an energy beam.
**Reference: The Golden Fleece from the God of War franchise.
*Final Smash - Rage of the Gods: Says "I will make you suffer!!!", grows into massive size & wielding the Blade of Olympus, before slamming it into the ground before shrinking back to normal.
**Reference: How he grew to Ares' size to fight him from the original God of War.	
*Neutral Attack: Slashes with the left blade, then another slash with the right blade before doing a flinging outward slash with both blades.
**Reference: His standard attack from God of War III.
*Forward Tilt - Executioner's Cleave: Slashes the Leviathan Axe downward.
**Reference: Executioner's Cleave from God of War (2018).
*Up Tilt: Does an upward slash with both blades.
*Down Tilt: Crouches & swipes both blades on the ground.
*Dash Attack - Returning Whirlwind: Grips the Leviathan axe with both hands & does a 720-degree spin slash forward.
*Forward Smash: Flings both blades overhead before slamming them on the ground.
**Reference: 1 of his attacks with the Blades of Chaos from the God of War franchise.
*Up Smash: Equips the Nemean Cestus & swings alternating fists diagonally upward.
**Reference: Nemean Cestus also from III.
*Down Smash: Hops & slams the Hammer of Hephaestus onto the ground, burying grounded opponents & meteor smashing airborne ones.
**Reference: The Hammer of Hephaestus from the multiplayer of God of War: Ascension.
*Neutral Aerial: Spins around with both blades around himself.
**Reference: His aerial attack from the God of War franchise.
*Forward Aerial - Evasive Swing: Spins & tosses his Leviathan Axe forward.
*Back Aerial: Spins around & swings both blades behind himself.
*Up Aerial: Swings both blades in an overhead arc.
*Down Aerial: Does a quick downward swipe with both blades.
*Grab: Reaches out with 1 hand.
*Pummel: Stabs the opponent with 1 of the blades.
**Reference: His grab attack from Mortal Kombat 9/(2011).
*Forward Throw: Throws the opponent forward.
*Back Throw: Throws the opponent behind himself.
*Up Throw: Uppercuts the opponent with both blades.
*Down Throw: Equips the Nemean Cestus & slams the opponent onto the ground.
*Front Floor Attack: Spins around as he gets up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Slashes forward while climbing up.
*Neutral Special - Bow of Apollo: Brings out the Bow of Apollo & fires some arrow shots forward when mashed, which can be aimed if held.
**Reference: The Bow of Apollo also from III.
*Side Special - Head of Helios: Brings out the decapitated head of Helios & shines a blast of light forward, stunning opponents.
**Reference: The Head of Helios also from III.
*Up Special - Icarus Ascension: Rises upwards at a diagonal angle, while equipping the Wings of Icarus.
**Reference: The Wings of Icarus from the God of War franchise.
*Down Special - Golden Fleece: Brings his arm, wearing the Golden Fleece in front of himself & if hit by a physical attack, he’ll slam his blades at opponents or if hit by a magic projectile, he’ll counter by reflecting it into an energy beam.
**Reference: The Golden Fleece from the God of War franchise.
*Final Smash - Rage of the Gods: Says "I will make you suffer!!!", grows into massive size & wielding the Blade of Olympus, before slamming it into the ground before shrinking back to normal.
**Reference: How he grew to Ares' size to fight him from the original God of War.
==Ratchet & Clank==
	The main protagonists of the Ratchet & Clank franchise & 2 of the main protagonists of PlayStation Move Heroes. A Lombax mechanic & his robot buddy who longed to travel to new worlds & dealt with galactic threats.
*Neutral Attack: Swings his Omni-Wrench 3 times.
**Reference: His standard attack from the Ratchet & Clank franchise.
*Forward Tilt - Comet Strike: Throws his Omni-Wrench forward as it returns to him.
**Reference: Comet Strike from the Ratchet & Clank franchise.
*Up Tilt: Swings his Omni-Wrench above himself.
*Down Tilt: Crouches & swings his Omni-Wrench forward.
*Dash Attack - Walloper: Puts on the Walloper as he does a dashing punch.
**Reference: The Walloper from the Ratchet & Clank franchise.
*Forward Smash - Enforcer: Pulls out the Enforcer & fires a blast forward.
**Reference: The Enforcer from Ratchet & Clank: Rift Apart.
*Up Smash - Warmonger: Pulls out the Warmonger & fires a missile above himself.
**Reference: The Warmonger from the Ratchet & Clank franchise.
*Down Smash - Fusion Grenade: Puts on the Fusion Grenade gauntlet, jumps into the air & tosses 2 grenades on both sides of himself before exploding.
**Reference: Fusion Grenade from the Ratchet & Clank franchise.
*Neutral Aerial - Buzz Blades: Pulls out the Buzz Blades & fires several shots that circle around himself.
**Reference: Buzz Blades from the Ratchet & Clank franchise.
*Forward Aerial: Swings his Omni-Wrench forward.
*Back Aerial - Clank Zapper: Clank fires an eyebeam behind Ratchet.
**Reference: Clank Zapper from Ratchet & Clank: Going Commando.
*Up Aerial - Heli-Pack: Clank spawns his top rotor & spins it above Ratchet.
**Reference: Heli-Pack from the Ratchet & Clank franchise.
*Down Aerial - Hyperstrike: Does a downward slam with the Omni-Wrench, spiking opponents.
**Reference: Hyperstrike from the Ratchet & Clank franchise.
*Grab - Swingshot: Fires his Swingshot forward to grab, which can serve as a tether recovery.
**Reference: Swingshot from the Ratchet & Clank franchise.
*Pummel: Whacks the opponent with the Omni-Wrench.
*Forward Throw: Grabs the opponent with the Omni-Wrench & spins with them to toss them forward.
*Back Throw: Tosses the opponent behind himself as Clank also kicks them.
**Reference: 1 of Clank's attacks from Secret Agent Clank.
*Up Throw: Tosses the opponent upward as Clank uses his top rotor to slash at them.
*Down Throw - Crank Turning: Latches the opponent with the Omni-Wrench & cranks them into the ground, burying them.
**Reference: Him turning cranks with his Omni-Wrench from the Ratchet & Clank franchise.
*Front Floor Attack: Swings his Omni-Wrench around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Slams his Omni-Wrench forward while climbing up.
*Neutral Special - Burst Pistol: Pulls out the Burst Pistol & either fires a shot forward if tapped & a flurry of shots if held, which can be done while moving.
**Reference: Burst Pistol also from Rift Apart.
*Side Special - Headhunter: Pulls out the Headhunter & fires a shot forward, slowing down any opponents hit, which can be angled.
**Reference: Headhunter also from Rift Apart.
*Up Special - Jetpack: Clank activates his jetpack function as he & Ratchet then flies in any inputted direction.
**Reference: Jetpack from the Ratchet & Clank franchise.
*Down Special - Zurkon: Spawns Zurkon who fires 20 blasts at opponents before leaving & can only spawned 4 times per stock.
**Reference: Zurkon from the Ratchet & Clank franchise.
*Final Smash - RVNO: Pulls out the RVNO as he says "Check this out!" & begins playing 1812 Overture as it fires a massive barrage of bullets & homing rockets at opponents before opening a portal & dropping a piece of debris from it on top of them & exploding.
**Reference: The RVNO from the Ratchet & Clank franchise & RVNO 8 also from Rift Apart.	
*Neutral Attack: Swings his Omni-Wrench 3 times.
**Reference: His standard attack from the Ratchet & Clank franchise.
*Forward Tilt - Comet Strike: Throws his Omni-Wrench forward as it returns to him.
**Reference: Comet Strike from the Ratchet & Clank franchise.
*Up Tilt: Swings his Omni-Wrench above himself.
*Down Tilt: Crouches & swings his Omni-Wrench forward.
*Dash Attack - Walloper: Puts on the Walloper as he does a dashing punch.
**Reference: The Walloper from the Ratchet & Clank franchise.
*Forward Smash - Enforcer: Pulls out the Enforcer & fires a blast forward.
**Reference: The Enforcer from Ratchet & Clank: Rift Apart.
*Up Smash - Warmonger: Pulls out the Warmonger & fires a missile above himself.
**Reference: The Warmonger from the Ratchet & Clank franchise.
*Down Smash - Fusion Grenade: Puts on the Fusion Grenade gauntlet, jumps into the air & tosses 2 grenades on both sides of himself before exploding.
**Reference: Fusion Grenade from the Ratchet & Clank franchise.
*Neutral Aerial - Buzz Blades: Pulls out the Buzz Blades & fires several shots that circle around himself.
**Reference: Buzz Blades from the Ratchet & Clank franchise.
*Forward Aerial: Swings his Omni-Wrench forward.
*Back Aerial - Clank Zapper: Clank fires an eyebeam behind Ratchet.
**Reference: Clank Zapper from Ratchet & Clank: Going Commando.
*Up Aerial - Heli-Pack: Clank spawns his top rotor & spins it above Ratchet.
**Reference: Heli-Pack from the Ratchet & Clank franchise.
*Down Aerial - Hyperstrike: Does a downward slam with the Omni-Wrench, spiking opponents.
**Reference: Hyperstrike from the Ratchet & Clank franchise.
*Grab - Swingshot: Fires his Swingshot forward to grab, which can serve as a tether recovery.
**Reference: Swingshot from the Ratchet & Clank franchise.
*Pummel: Whacks the opponent with the Omni-Wrench.
*Forward Throw: Grabs the opponent with the Omni-Wrench & spins with them to toss them forward.
*Back Throw: Tosses the opponent behind himself as Clank also kicks them.
**Reference: 1 of Clank's attacks from Secret Agent Clank.
*Up Throw: Tosses the opponent upward as Clank uses his top rotor to slash at them.
*Down Throw - Crank Turning: Latches the opponent with the Omni-Wrench & cranks them into the ground, burying them.
**Reference: Him turning cranks with his Omni-Wrench from the Ratchet & Clank franchise.
*Front Floor Attack: Swings his Omni-Wrench around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Slams his Omni-Wrench forward while climbing up.
*Neutral Special - Burst Pistol: Pulls out the Burst Pistol & either fires a shot forward if tapped & a flurry of shots if held, which can be done while moving.
**Reference: Burst Pistol also from Rift Apart.
*Side Special - Headhunter: Pulls out the Headhunter & fires a shot forward, slowing down any opponents hit, which can be angled.
**Reference: Headhunter also from Rift Apart.
*Up Special - Jetpack: Clank activates his jetpack function as he & Ratchet then flies in any inputted direction.
**Reference: Jetpack from the Ratchet & Clank franchise.
*Down Special - Zurkon: Spawns Zurkon who fires 20 blasts at opponents before leaving & can only spawned 4 times per stock.
**Reference: Zurkon from the Ratchet & Clank franchise.
*Final Smash - RVNO: Pulls out the RVNO as he says "Check this out!" & begins playing 1812 Overture as it fires a massive barrage of bullets & homing rockets at opponents before opening a portal & dropping a piece of debris from it on top of them & exploding.
**Reference: The RVNO from the Ratchet & Clank franchise & RVNO 8 also from Rift Apart.
==Kat==
	The main protagonist of the Gravity Rush franchise. An amnesiac girl who falls to Hekseville until she meets Dusty, a cat that gives her gravity-shifting powers as her adventures eventually take her to the ends of the world.
*Neutral Attack: Does a straight left kick, then a straight right kick & then an upward kick, which can be cancelled into a flurry of kicks that ends with a stab kick.
**Reference: Her standard grounded attack & Raven's aerial flurry attack from the Gravity Rush franchise.
*Forward Tilt: Slaps forward.
**Reference: Her slapping Cai from Gravity Rush 2.
*Up Tilt: Dusty appears & slashes above her.
*Down Tilt: Dusty appears & slashes forward.
*Dash Attack: Does a sliding jump kick.
*Forward Smash - Jupiter Punch: Switches to Jupiter Style & throws a cross punch forward, making herself heavier during the attack.
**Reference: Jupiter Style from the Gravity Rush franchise.
*Up Smash - Jupiter Uppercut: Switches to Jupiter Style & throws an uppercut, making herself heavier during the attack.
**Reference: Jupiter Style from the Gravity Rush franchise.
*Down Smash - Jupiter Chop: Switches to Jupiter Style & throws a downward chop forward, making herself heavier during the attack & meteor smashing opponents.
**Reference: Jupiter Style from the Gravity Rush franchise.
*Neutral Aerial: Does a full backflip kick around herself.
**Reference: 1 of her aerial attacks from PlayStation All-Stars: Battle Royale.
*Forward Aerial: Does 2 roundhouse kicks forward.
*Back Aerial: Does an axe kick behind herself, spiking opponents.
*Up Aerial: Does a backflip kick.
*Down Aerial - Surge Kick: Switches to Jupiter Style & kicks below herself, meteor smashing opponents.
**Reference: The Jupiter Style version of Surge Kick from the Gravity Rush franchise.
*Grab: Telekinetically grabs the opponent while she begins to float.
**Reference: How she can carry people from the Gravity Rush franchise.
*Pummel: Knees the opponent.
*Forward Throw: Tosses the opponent forward.
*Back Throw: Tosses the opponent behind herself.
*Up Throw: Tosses the opponent upward.
*Down Throw: Down Throw: Slams the opponent down.
**Reference: 1 of her throws also from Battle Royale.
*Front Floor Attack: Does a sweep kick around herself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a butterfly kick while climbing up.
*Neutral Special - Stasis Field: Conjures a statis field around herself as debris appear before tossing them forward when letting go.
**Reference: Stasis Field from the Gravity Rush franchise.
*Side Special - Spiraling Claw: Sprints forward surrounded by a red light as she & Dusty do a spiraling attack.
**Reference: Spiraling Claw from the Gravity Rush franchise.
*Up Special - Lunar Spring Jump: Switches to Lunar Style & does a high jump upward.
**Reference: Jumping in Lunar Style from the Gravity Rush franchise.
*Down Special - Gravity Kick: Does a swift frontflip & does a homing kick.
**Reference: Gravity Kick from the Gravity Rush franchise.
*Final Smash - Panther Queen: Conjures a black hole around itself, holding any caught opponents in place as she fuses with Dusty into her Panther Form & does a flurry of slashes before ending with a final slash.
**Reference: Panther Mode from the Gravity Rush franchise.	
*Neutral Attack: Does a straight left kick, then a straight right kick & then an upward kick, which can be cancelled into a flurry of kicks that ends with a stab kick.
**Reference: Her standard grounded attack & Raven's aerial flurry attack from the Gravity Rush franchise.
*Forward Tilt: Slaps forward.
**Reference: Her slapping Cai from Gravity Rush 2.
*Up Tilt: Dusty appears & slashes above her.
*Down Tilt: Dusty appears & slashes forward.
*Dash Attack: Does a sliding jump kick.
*Forward Smash - Jupiter Punch: Switches to Jupiter Style & throws a cross punch forward, making herself heavier during the attack.
**Reference: Jupiter Style from the Gravity Rush franchise.
*Up Smash - Jupiter Uppercut: Switches to Jupiter Style & throws an uppercut, making herself heavier during the attack.
**Reference: Jupiter Style from the Gravity Rush franchise.
*Down Smash - Jupiter Chop: Switches to Jupiter Style & throws a downward chop forward, making herself heavier during the attack & meteor smashing opponents.
**Reference: Jupiter Style from the Gravity Rush franchise.
*Neutral Aerial: Does a full backflip kick around herself.
**Reference: 1 of her aerial attacks from PlayStation All-Stars: Battle Royale.
*Forward Aerial: Does 2 roundhouse kicks forward.
*Back Aerial: Does an axe kick behind herself, spiking opponents.
*Up Aerial: Does a backflip kick.
*Down Aerial - Surge Kick: Switches to Jupiter Style & kicks below herself, meteor smashing opponents.
**Reference: The Jupiter Style version of Surge Kick from the Gravity Rush franchise.
*Grab: Telekinetically grabs the opponent while she begins to float.
**Reference: How she can carry people from the Gravity Rush franchise.
*Pummel: Knees the opponent.
*Forward Throw: Tosses the opponent forward.
*Back Throw: Tosses the opponent behind herself.
*Up Throw: Tosses the opponent upward.
*Down Throw: Down Throw: Slams the opponent down.
**Reference: 1 of her throws also from Battle Royale.
*Front Floor Attack: Does a sweep kick around herself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a butterfly kick while climbing up.
*Neutral Special - Stasis Field: Conjures a statis field around herself as debris appear before tossing them forward when letting go.
**Reference: Stasis Field from the Gravity Rush franchise.
*Side Special - Spiraling Claw: Sprints forward surrounded by a red light as she & Dusty do a spiraling attack.
**Reference: Spiraling Claw from the Gravity Rush franchise.
*Up Special - Lunar Spring Jump: Switches to Lunar Style & does a high jump upward.
**Reference: Jumping in Lunar Style from the Gravity Rush franchise.
*Down Special - Gravity Kick: Does a swift frontflip & does a homing kick.
**Reference: Gravity Kick from the Gravity Rush franchise.
*Final Smash - Panther Queen: Conjures a black hole around itself, holding any caught opponents in place as she fuses with Dusty into her Panther Form & does a flurry of slashes before ending with a final slash.
**Reference: Panther Mode from the Gravity Rush franchise.
==Aloy==
	The main protagonist of the Horizons franchise & a guest star in Genshin Impact. The clone of Elisabet Sobeck created by the GAIA A.I. that was born as an outcast & was destined to unveil & stop the mystery behind the aggressive machines who threatens the safety of her land.
*Neutral Attack: Thrusts her spear forward & then does an upward swing.
*Forward Tilt: Does a downward slash with her spear.
**Reference: The light attack with the spear from the Horizons franchise.
*Up Tilt: Swipes her spear above herself.
*Down Tilt: Crouches & pokes her spear forward.
*Dash Attack: Does a slide kick.
*Forward Smash: Lunges forward & swings her spear down.
*Reference: The heavy attack with the spear from the Horizons franchise.
*Up Smash: Thrusts her spear upward.
*Down Smash: Pierces the ground with her spear, creating cracks & shockwaves into the ground around herself.
*Neutral Aerial: Spins her spear around herself.
*Forward Aerial: Stabs her spear forward.
*Back Aerial: Jabs the blunt end of her spear behind herself.
*Up Aerial: Spins her spear above herself.
*Down Aerial: Dives & thrusts her spear downward.
**Reference: Her aerial attack with the spear from the Horizons franchise.
*Grab: Reaches out with 1 arm.
*Pummel: Knees the opponent.
*Forward Throw: Does a hard stab, knocking the opponent forward.
*Back Throw: Knocks the opponent behind herself with the blunt end of her spear.
*Up Throw: Tosses the opponent upward & stabs them with her spear.
*Down Throw: Tosses the opponent down & stabs them with her spear.
**Reference: Her Critical Hit attack on machines from the Horizons franchise.
*Front Floor Attack: Swings her spear around herself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Slams her spear down while climbing up.
*Neutral Special - Arrow Shot: If tapped, she fires an arrow forward. If held, she can switch between 4 types of arrows.
**Hunter Arrow: Standard.
**Fire Arrow: Deals fire damage.
**Freeze Arrow: Freezes opponents.
**Shock Arrow: Deals electric damage.
***Reference: The various arrows she could use from the Horizons franchise.
*Side Special - Sling: Pulls out her Sling & shoots a bomb forward, which then explodes.
**Reference: Her Sling from the Horizons franchise.
*Up Special - Ropecaster: Lashes her Ropecaster upward, meteor smashing any aerial opponents.
**Reference: Ropecaster from the Horizons franchise.
*Down Special - Focus: Activates her technological focus as targets the nearest opponent, highlighting a part of them yellow that deals extra damage & knockback if she hits it & can be done while moving albeit it does make her slower.
**Reference: Her Focus ability from the Horizons franchise.
*Final Smash - Thunderjaw: Summons an overridden Thunderjaw who charges in as she gets on it as it fires numerous lasers & discs at opponents before firing a blast from its cannon before leaving.
**Reference: Thunderjaws from the Horizons franchise.	
*Neutral Attack: Thrusts her spear forward & then does an upward swing.
*Forward Tilt: Does a downward slash with her spear.
**Reference: The light attack with the spear from the Horizons franchise.
*Up Tilt: Swipes her spear above herself.
*Down Tilt: Crouches & pokes her spear forward.
*Dash Attack: Does a slide kick.
*Forward Smash: Lunges forward & swings her spear down.
*Reference: The heavy attack with the spear from the Horizons franchise.
*Up Smash: Thrusts her spear upward.
*Down Smash: Pierces the ground with her spear, creating cracks & shockwaves into the ground around herself.
*Neutral Aerial: Spins her spear around herself.
*Forward Aerial: Stabs her spear forward.
*Back Aerial: Jabs the blunt end of her spear behind herself.
*Up Aerial: Spins her spear above herself.
*Down Aerial: Dives & thrusts her spear downward.
**Reference: Her aerial attack with the spear from the Horizons franchise.
*Grab: Reaches out with 1 arm.
*Pummel: Knees the opponent.
*Forward Throw: Does a hard stab, knocking the opponent forward.
*Back Throw: Knocks the opponent behind herself with the blunt end of her spear.
*Up Throw: Tosses the opponent upward & stabs them with her spear.
*Down Throw: Tosses the opponent down & stabs them with her spear.
**Reference: Her Critical Hit attack on machines from the Horizons franchise.
*Front Floor Attack: Swings her spear around herself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Slams her spear down while climbing up.
*Neutral Special - Arrow Shot: If tapped, she fires an arrow forward. If held, she can switch between 4 types of arrows.
**Hunter Arrow: Standard.
**Fire Arrow: Deals fire damage.
**Freeze Arrow: Freezes opponents.
**Shock Arrow: Deals electric damage.
***Reference: The various arrows she could use from the Horizons franchise.
*Side Special - Sling: Pulls out her Sling & shoots a bomb forward, which then explodes.
**Reference: Her Sling from the Horizons franchise.
*Up Special - Ropecaster: Lashes her Ropecaster upward, meteor smashing any aerial opponents.
**Reference: Ropecaster from the Horizons franchise.
*Down Special - Focus: Activates her technological focus as targets the nearest opponent, highlighting a part of them yellow that deals extra damage & knockback if she hits it & can be done while moving albeit it does make her slower.
**Reference: Her Focus ability from the Horizons franchise.
*Final Smash - Thunderjaw: Summons an overridden Thunderjaw who charges in as she gets on it as it fires numerous lasers & discs at opponents before firing a blast from its cannon before leaving.
**Reference: Thunderjaws from the Horizons franchise.
==Sol==
	The main protagonist of the Guilty Gear franchise. A former scientist of the Sacred Order of Holy Knights who was part of the Gear Project, was forcibly converted into the 1st Prototype Gear by That Man & has since dedicated his life to the destruction of the Gears as a bounty hunter so that they couldn’t be used for war.
*Neutral Attack: If tapped, he quickly nudges the Junkyard Dog MK III if tapped. If held, he does a gut punch with his free arm.
**Reference: His Standing Punch & Forward + Punch from the Guilty Gear franchise.
*Forward Tilt: If tapped, he does an arcing slash with the Junkyard Dog MK III forward. If close to an opponent, he does a faster slash. If held, he does a wide swipe.
**Reference: His Standing Slash, Close Standing Slash & Standing Heavy Slash from the Guilty Gear franchise.
*Up Tilt: If tapped, he does a high kick. If held, he crouches & does a slash with the Junkyard Dog MK III upward.
**Reference: His Standing Kick & Crouching Heavy Slash from the Guilty Gear franchise.
*Down Tilt: If tapped, he crouches & kicks forward. If held, he does a sweep kick, tripping opponents.
**Reference: His Crouching Kick & Crouching Dust from the Guilty Gear franchise.
*Dash Attack - Blitz Charge Attack: Rushes forward & does a shoulder bash.
**Reference: Blitz Charge Attack from the Guilty Gear franchise.
*Forward Smash - Fafnir: Flies forward & does a flaming punch as he says "Fafnir!", dealing fire damage.
**Reference: Fafnir from the Guilty Gear franchise.
*Up Smash - Dust: His hand glows as he does a strong upward dust swipe.
**Reference: His Standing Dust attack from the Guilty Gear franchise.
*Down Smash: Slams down the Junkyard Dog MK III in front of himself, meteor smashing opponents on ledges.
**Reference: His Forward + Heavy Slash from the Guilty Gear franchise.
*Neutral Aerial: Does a downward angled straight jab.
**Reference: His Jumping Punch from the Guilty Gear franchise.
*Forward Aerial - Sidewinder: Does a flaming straight punch, also dealing fire damage.
**Reference: Sidewinder from Guilty Gear XX.
*Back Aerial: Does an explosive strike behind himself.
**Reference: His Jumping Dust from the Guilty Gear franchise.
*Up Aerial: Does a big boot above himself.
**Reference: Order Sol's Jumping Kick also from XX.
*Down Aerial: Slams the Junkyard Dog MKIII below himself, meteor smashing opponents.
**Reference: His Jumping Heavy Slash from the Guilty Gear franchise.
*Grab: Reaches out with his free arm.
*Pummel: Knees the opponent.
*Forward Throw: Headbutts the opponent forward.
**Reference: His basic throw from the Guilty Gear franchise.
*Back Throw - Wild Throw: Slams the opponent behind himself.
**Reference: Wild Throw from the Guilty Gear franchise.
*Up Throw: Flips the opponent up onto the Junkyard Dog MK III before bashing them upward.
**Reference: Sin's Launcher from the Guilty Gear franchise.
*Down Throw - Riot Stomp: Leaps backward, holds onto an invisible wall & launching forward with a stomp.
**Reference: Riot Stomp from the Guilty Gear franchise.
*Front Floor Attack: Does a spinning slash with the Junkyard Dog MK III while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Punches forward while climbing up.
*Neutral Special - Gun Flame/Blockhead Buster: Either launches a wave of fire, yelling "Gun Flame!!" on the ground or creates an explosive burst of fire in the air, both dealing fire damage, which can be tapped to fake out opponents.
**Reference: Gun Flame from the Guilty Gear franchise & Blockhead Buster also from XX.
*Side Special - Bandit Revolver/Bandit Bringer: Either jumps up before hitting opponents with his Junkyard Dog MKIII or says "Bandit Bringer!!" & does a flaming downward punch if held, also dealing fire damage, both doing more damage by inputting ↓↘→.
**Reference: Bandit Revolver & Bandit Bringer from the Guilty Gear franchise.
*Up Special -  Ground Viper/Volcanic Viper: Either rushes forward before launching an opponent into the air on the ground or jumps up as he yells "Volcanic Viper!!", doing a flaming uppercut with his Junkyard Dog MKIII, also dealing fire damage or, both doing more damage by inputting →↓↘.
**Reference: Ground Viper & Volcanic Viper from the Guilty Gear franchise.
*Down Special - Night Raid Vortex/Break: Either rushes low to the ground & does an explosive uppercut or does a fiery divekick in the air, both dealing fire damage & doing more damage by inputting ↓↙←.
**Reference: Night Raid Vortex from Guilty Gear Strive & Break from Guilty Gear Xrd.
*Overdrive 1 - Tyrant Rave: Says "Tyrant....RAVE!!" as he rushes forward, does an uppercut & follows up with a powerful flaming punch, also dealing fire damage & uses half of the Tension meter by inputting →↘↓↙←→.
**Reference: Tyrant Rave from the Guilty Gear franchise.
*Overdrive 2 - Hell Mode Cemetery: Rushes forward as he activates his Dragon Install, grabs an opponent & slams them to the ground, also dealing fire damage & uses half of the Tension meter by inputting ↓↙←↓↙←.
**Reference: Hell Mode Cemetery also from Strive.
*Final Smash - All Guns Blazing The Napalm Breach: Activates his Dragon Install as he shouts "RADIOOOOO!!!!!!!", catching any opponents hit by his activation, dashes forward as a large fire wave blazes behind him at a fast speed in the direction to where he's facing, gets engulfed in flames as he does a knee strike & jabs them onto the gun barrel before he fires a massive laser out of their backs, insta-KO'ing heavily damaged opponents.
**Reference: All Guns Blazing from the original Guilty Gear, Napalm Deathalso from XX & Branding Breach also from Xrd.	
*Neutral Attack: If tapped, he quickly nudges the Junkyard Dog MK III if tapped. If held, he does a gut punch with his free arm.
**Reference: His Standing Punch & Forward + Punch from the Guilty Gear franchise.
*Forward Tilt: If tapped, he does an arcing slash with the Junkyard Dog MK III forward. If close to an opponent, he does a faster slash. If held, he does a wide swipe.
**Reference: His Standing Slash, Close Standing Slash & Standing Heavy Slash from the Guilty Gear franchise.
*Up Tilt: If tapped, he does a high kick. If held, he crouches & does a slash with the Junkyard Dog MK III upward.
**Reference: His Standing Kick & Crouching Heavy Slash from the Guilty Gear franchise.
*Down Tilt: If tapped, he crouches & kicks forward. If held, he does a sweep kick, tripping opponents.
**Reference: His Crouching Kick & Crouching Dust from the Guilty Gear franchise.
*Dash Attack - Blitz Charge Attack: Rushes forward & does a shoulder bash.
**Reference: Blitz Charge Attack from the Guilty Gear franchise.
*Forward Smash - Fafnir: Flies forward & does a flaming punch as he says "Fafnir!", dealing fire damage.
**Reference: Fafnir from the Guilty Gear franchise.
*Up Smash - Dust: His hand glows as he does a strong upward dust swipe.
**Reference: His Standing Dust attack from the Guilty Gear franchise.
*Down Smash: Slams down the Junkyard Dog MK III in front of himself, meteor smashing opponents on ledges.
**Reference: His Forward + Heavy Slash from the Guilty Gear franchise.
*Neutral Aerial: Does a downward angled straight jab.
**Reference: His Jumping Punch from the Guilty Gear franchise.
*Forward Aerial - Sidewinder: Does a flaming straight punch, also dealing fire damage.
**Reference: Sidewinder from Guilty Gear XX.
*Back Aerial: Does an explosive strike behind himself.
**Reference: His Jumping Dust from the Guilty Gear franchise.
*Up Aerial: Does a big boot above himself.
**Reference: Order Sol's Jumping Kick also from XX.
*Down Aerial: Slams the Junkyard Dog MKIII below himself, meteor smashing opponents.
**Reference: His Jumping Heavy Slash from the Guilty Gear franchise.
*Grab: Reaches out with his free arm.
*Pummel: Knees the opponent.
*Forward Throw: Headbutts the opponent forward.
**Reference: His basic throw from the Guilty Gear franchise.
*Back Throw - Wild Throw: Slams the opponent behind himself.
**Reference: Wild Throw from the Guilty Gear franchise.
*Up Throw: Flips the opponent up onto the Junkyard Dog MK III before bashing them upward.
**Reference: Sin's Launcher from the Guilty Gear franchise.
*Down Throw - Riot Stomp: Leaps backward, holds onto an invisible wall & launching forward with a stomp.
**Reference: Riot Stomp from the Guilty Gear franchise.
*Front Floor Attack: Does a spinning slash with the Junkyard Dog MK III while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Punches forward while climbing up.
*Neutral Special - Gun Flame/Blockhead Buster: Either launches a wave of fire, yelling "Gun Flame!!" on the ground or creates an explosive burst of fire in the air, both dealing fire damage, which can be tapped to fake out opponents.
**Reference: Gun Flame from the Guilty Gear franchise & Blockhead Buster also from XX.
*Side Special - Bandit Revolver/Bandit Bringer: Either jumps up before hitting opponents with his Junkyard Dog MKIII or says "Bandit Bringer!!" & does a flaming downward punch if held, also dealing fire damage, both doing more damage by inputting ↓↘→.
**Reference: Bandit Revolver & Bandit Bringer from the Guilty Gear franchise.
*Up Special -  Ground Viper/Volcanic Viper: Either rushes forward before launching an opponent into the air on the ground or jumps up as he yells "Volcanic Viper!!", doing a flaming uppercut with his Junkyard Dog MKIII, also dealing fire damage or, both doing more damage by inputting →↓↘.
**Reference: Ground Viper & Volcanic Viper from the Guilty Gear franchise.
*Down Special - Night Raid Vortex/Break: Either rushes low to the ground & does an explosive uppercut or does a fiery divekick in the air, both dealing fire damage & doing more damage by inputting ↓↙←.
**Reference: Night Raid Vortex from Guilty Gear Strive & Break from Guilty Gear Xrd.
*Overdrive 1 - Tyrant Rave: Says "Tyrant....RAVE!!" as he rushes forward, does an uppercut & follows up with a powerful flaming punch, also dealing fire damage & uses half of the Tension meter by inputting →↘↓↙←→.
**Reference: Tyrant Rave from the Guilty Gear franchise.
*Overdrive 2 - Hell Mode Cemetery: Rushes forward as he activates his Dragon Install, grabs an opponent & slams them to the ground, also dealing fire damage & uses half of the Tension meter by inputting ↓↙←↓↙←.
**Reference: Hell Mode Cemetery also from Strive.
*Final Smash - All Guns Blazing The Napalm Breach: Activates his Dragon Install as he shouts "RADIOOOOO!!!!!!!", catching any opponents hit by his activation, dashes forward as a large fire wave blazes behind him at a fast speed in the direction to where he's facing, gets engulfed in flames as he does a knee strike & jabs them onto the gun barrel before he fires a massive laser out of their backs, insta-KO'ing heavily damaged opponents.
**Reference: All Guns Blazing from the original Guilty Gear, Napalm Deathalso from XX & Branding Breach also from Xrd.
==Ragna==
	The main protagonist of the BlazBlue franchise. The human form of the Black Beast with a large bounty on his head for rebelling against the Novus Orbis Librarium who’s after Terumi due to him making Jin, through possession, sever his right arm before he was given a new one by Rachel, only to lose his left arm in saving Noel & had to get another one from Kokonoe.
*Neutral Attack: Does a punch forward, then a roundhouse kick & then a slash with Aramasa forward.
**Reference: His 5A, 5B & 5C attacks from the BlazBlue franchise.
*Forward Tilt: Lifts his foot up high & then drops his heel down.
**Reference: His 6B attack from the BlazBlue franchise.
*Up Tilt: Does an uppercut.
**Reference: His 6A attack from the BlazBlue franchise.
*Down Tilt: Crouches & does a low kick.
**Reference: His 2B attack from the BlazBlue franchise.
*Dash Attack: Transforms his arm into the Black Beast's & slashes forward.
**Reference: His Crush Trigger from the BlazBlue franchise.
*Forward Smash: Lifts Aramasa & slams it back down as the head of the Black Beast appears, dealing darkness damage.
**Reference: His 5D attack from the BlazBlue franchise.
*Up Smash: Hops into the air & strikes Aramasa over his shoulder as 4 dark claws appear, also dealing darkness damage.
**Reference: His 6D attack from the BlazBlue franchise.
*Down Smash: Reverse-grip stabs Aramasa into the ground as 2 small heads of the Black Beast appear, also dealing darkness damage.
**Reference: His 2D attack from the BlazBlue franchise.
*Neutral Aerial: Does a downward punch.
**Reference: His j.A attack from the BlazBlue franchise.
*Forward Aerial: Does a kick forward.
**Reference: His j.B attack from the BlazBlue franchise.
*Back Aerial: Slashes Aramasa behind himself.
**Reference: His j.C attack from the BlazBlue franchise.
*Up Aerial: Thrusts the edge of Aramasa upwards in an uppercutting spiral turn as 3 dark claws appear, also dealing darkness damage.
**Reference: His j.D attack from the BlazBlue franchise.
*Down Aerial - Belial Edge: Occasionally says "Useless!" as he does a downward dive Aramasa 1st in the air.
**Reference: Belial Edge from the BlazBlue franchise.
*Grab: Reaches out with 1 hand.
*Pummel: Knees the opponent.
*Forward Throw: Lifts the opponent above his head & stabs them with Aramasa.
**Reference: His Forward Throw from the BlazBlue franchise.
*Back Throw: Drives the opponent down to the ground, scrapes them on it & flings them behind himself.
**Reference: His Back Throw from the BlazBlue franchise.
*Up Throw: Lifts himself & the opponent into the air & knees them away.
**Reference: His Air Throw from the BlazBlue franchise.
*Down Throw - Not Over Yet: Brings the opponent to their knees & gut punches them forward.
**Reference: Not Over Yet from the BlazBlue franchise.
*Front Floor Attack: Slashes Aramasa around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Slams Aramasa into the ground while climbing up.
*Neutral Special - Dead Spike/Nightmare Edge (Air): Says either "Dead Spike!", "Crush!" or "Go!" as he swings Aramasa upward along the ground to release dark energy from it in the shape of 1 of the Black Beast's heads if tapped or launches it if held, also dealing darkness damage & doing more damage by inputting ↓↘→+A/B or does a downward slash with Aramasa in the air as a dark red spike emerges from the ground, also dealing darkness damage.
**Reference: Dead Spike & Nightmare Edge from the BlazBlue franchise.
*Side Special - Hell's Fang/Gauntlet of Hades (Air): Says "Hell's Fang!" as he dashes at the opponent with his leading hand engulfed in darkness & then swing-claws forward his other arm & strikes the opponent with dark energy in the shape of 1 of the Black Beast's heads that bites forward by inputting ←↙↓+A/B on the ground, also dealing darkness damage or says "Gauntlet of Hades!" as he does an overhead kick followed by an upward kick with 3 claws appearing in the air, also dealing darkness damage & doing more damage by inputting ↓↙←+A/B.
**Reference: Hell’s Fang & Gauntlet of Hades from the BlazBlue franchise.
*Up Special - Inferno Divider: Says "Inferno Divider!" as he leaps upward in a spiraling motion while uppercutting with Aramasa in reverse grip, doing more damage & traveling more distance by inputting →↓↘+A/B.
**Reference: Inferno Divider from the BlazBlue franchise.
*Down Special - Blood Scythe: Says "This will leave a mark!" as he turns Aramasa into a scythe & does a jumping overhead swing downward, doing more damage by inputting ←↙↓↘→+A/B.
**Reference: Blood Scythe from the BlazBlue franchise.
*Distortion Drive 1 - Carnage Scissors: Says "Carnage Scissors!" as he does a dashing reverse-grip slam with Aramasa, releasing 2 crossing spikes of dark energy, also dealing darkness damage by inputting either →↘↓↙←→+A/B or →↘↓+A/B.
**Reference: Carnage Scissors from the BlazBlue franchise.
*Distortion Drive 2 - Devoured By Darkness: Says "Let darkness consume you!" as he reaches out with his Black Beast infected hand & grabs an opponent as a surge of dark energy emerges, also dealing darkness damage by inputting either ↓↙←↓↙←+A/B or ↓↙←+A/B.
**Reference: Devoured By Darkness from the BlazBlue franchise.
*Final Smash - Black Onslaught: Yells "Black Onslaught!" as he grips his arm, strikes an opponent with a small uppercut reverse-grip slash, turns Aramasa into a scythe & slashes them 6 times before fully transforming into the Black Beast & bites them, insta-KO'ing heavily damaged opponents.
**Reference: Black Onslaught & the Black Beast from the BlazBlue franchise.	
*Neutral Attack: Does a punch forward, then a roundhouse kick & then a slash with Aramasa forward.
**Reference: His 5A, 5B & 5C attacks from the BlazBlue franchise.
*Forward Tilt: Lifts his foot up high & then drops his heel down.
**Reference: His 6B attack from the BlazBlue franchise.
*Up Tilt: Does an uppercut.
**Reference: His 6A attack from the BlazBlue franchise.
*Down Tilt: Crouches & does a low kick.
**Reference: His 2B attack from the BlazBlue franchise.
*Dash Attack: Transforms his arm into the Black Beast's & slashes forward.
**Reference: His Crush Trigger from the BlazBlue franchise.
*Forward Smash: Lifts Aramasa & slams it back down as the head of the Black Beast appears, dealing darkness damage.
**Reference: His 5D attack from the BlazBlue franchise.
*Up Smash: Hops into the air & strikes Aramasa over his shoulder as 4 dark claws appear, also dealing darkness damage.
**Reference: His 6D attack from the BlazBlue franchise.
*Down Smash: Reverse-grip stabs Aramasa into the ground as 2 small heads of the Black Beast appear, also dealing darkness damage.
**Reference: His 2D attack from the BlazBlue franchise.
*Neutral Aerial: Does a downward punch.
**Reference: His j.A attack from the BlazBlue franchise.
*Forward Aerial: Does a kick forward.
**Reference: His j.B attack from the BlazBlue franchise.
*Back Aerial: Slashes Aramasa behind himself.
**Reference: His j.C attack from the BlazBlue franchise.
*Up Aerial: Thrusts the edge of Aramasa upwards in an uppercutting spiral turn as 3 dark claws appear, also dealing darkness damage.
**Reference: His j.D attack from the BlazBlue franchise.
*Down Aerial - Belial Edge: Occasionally says "Useless!" as he does a downward dive Aramasa 1st in the air.
**Reference: Belial Edge from the BlazBlue franchise.
*Grab: Reaches out with 1 hand.
*Pummel: Knees the opponent.
*Forward Throw: Lifts the opponent above his head & stabs them with Aramasa.
**Reference: His Forward Throw from the BlazBlue franchise.
*Back Throw: Drives the opponent down to the ground, scrapes them on it & flings them behind himself.
**Reference: His Back Throw from the BlazBlue franchise.
*Up Throw: Lifts himself & the opponent into the air & knees them away.
**Reference: His Air Throw from the BlazBlue franchise.
*Down Throw - Not Over Yet: Brings the opponent to their knees & gut punches them forward.
**Reference: Not Over Yet from the BlazBlue franchise.
*Front Floor Attack: Slashes Aramasa around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Slams Aramasa into the ground while climbing up.
*Neutral Special - Dead Spike/Nightmare Edge (Air): Says either "Dead Spike!", "Crush!" or "Go!" as he swings Aramasa upward along the ground to release dark energy from it in the shape of 1 of the Black Beast's heads if tapped or launches it if held, also dealing darkness damage & doing more damage by inputting ↓↘→+A/B or does a downward slash with Aramasa in the air as a dark red spike emerges from the ground, also dealing darkness damage.
**Reference: Dead Spike & Nightmare Edge from the BlazBlue franchise.
*Side Special - Hell's Fang/Gauntlet of Hades (Air): Says "Hell's Fang!" as he dashes at the opponent with his leading hand engulfed in darkness & then swing-claws forward his other arm & strikes the opponent with dark energy in the shape of 1 of the Black Beast's heads that bites forward by inputting ←↙↓+A/B on the ground, also dealing darkness damage or says "Gauntlet of Hades!" as he does an overhead kick followed by an upward kick with 3 claws appearing in the air, also dealing darkness damage & doing more damage by inputting ↓↙←+A/B.
**Reference: Hell’s Fang & Gauntlet of Hades from the BlazBlue franchise.
*Up Special - Inferno Divider: Says "Inferno Divider!" as he leaps upward in a spiraling motion while uppercutting with Aramasa in reverse grip, doing more damage & traveling more distance by inputting →↓↘+A/B.
**Reference: Inferno Divider from the BlazBlue franchise.
*Down Special - Blood Scythe: Says "This will leave a mark!" as he turns Aramasa into a scythe & does a jumping overhead swing downward, doing more damage by inputting ←↙↓↘→+A/B.
**Reference: Blood Scythe from the BlazBlue franchise.
*Distortion Drive 1 - Carnage Scissors: Says "Carnage Scissors!" as he does a dashing reverse-grip slam with Aramasa, releasing 2 crossing spikes of dark energy, also dealing darkness damage by inputting either →↘↓↙←→+A/B or →↘↓+A/B.
**Reference: Carnage Scissors from the BlazBlue franchise.
*Distortion Drive 2 - Devoured By Darkness: Says "Let darkness consume you!" as he reaches out with his Black Beast infected hand & grabs an opponent as a surge of dark energy emerges, also dealing darkness damage by inputting either ↓↙←↓↙←+A/B or ↓↙←+A/B.
**Reference: Devoured By Darkness from the BlazBlue franchise.
*Final Smash - Black Onslaught: Yells "Black Onslaught!" as he grips his arm, strikes an opponent with a small uppercut reverse-grip slash, turns Aramasa into a scythe & slashes them 6 times before fully transforming into the Black Beast & bites them, insta-KO'ing heavily damaged opponents.
**Reference: Black Onslaught & the Black Beast from the BlazBlue franchise.
==Heart==
	The main protagonist of the Arcana Heart franchise. A complete ditz & a loyal worshiper of the Power of Love whose purpose is to be there to help her friends when they're down, which can makes herself fair game to people who seem to desire her power.
*Neutral Attack: Does a cross punch, then a backhand punch & then ends with another one with her other arm.
**Reference: Her 5A, 5B & 5C attacks from the Arcana Heart franchise.
*Forward Tilt: Does a diagonal downward punch forward.
**Reference: Her 6B attack from the Arcana Heart franchise.
*Up Tilt: Does a diagonal high punch.
**Reference: Her 6C attack from the Arcana Heart franchise.
*Down Tilt: Crouches & does a sweep kick.
**Reference: Her 2C attack from the Arcana Heart franchise.
*Dash Attack: Does a shoulder charge.
**Reference: Her 5E attack from the Arcana Heart franchise.
*Forward Smash - Brionac: Does a lunging kick forward.
**Reference: Saki's Brionac from the Arcana Heart franchise.
*Up Smash - Claimh Solais: Does a jumping spin kick.
**Reference: Saki's Claimh Solais from the Arcana Heart franchise.
*Down Smash: Tumbles forward.
**Reference: The tumble variant of her Iron Fist Punch from the Arcana Heart franchise.
*Neutral Aerial: Does a sex kick.
**Reference: Her j.B attack from the Arcana Heart franchise.
*Forward Aerial - Fragarach: Does a frontflip spin kick.
**Reference: Saki's Fragarach from the Arcana Heart franchise.
*Back Aerial: Sticks her arm behind herself.
**Reference: Her j.4B attack from the Arcana Heart franchise but turned around.
*Up Aerial: Does an uppercut.
**Reference: Her j.A attack from the Arcana Heart franchise.
*Down Aerial: Does a double axe-handle, meteor smashing opponents.
**Reference: Her j.E attack from the Arcana Heart franchise.
*Grab: Reaches with both hands.
*Pummel: Hugs the opponent tightly.
*Forward Throw: Kicks the opponent forward.
**Reference: Akane's Throw & 6C attack from the Arcana Heart franchise.
*Back Throw: Throws the opponent behind herself.
**Reference: Her Lever Throw from the Arcana Heart franchise.
*Up Throw: Does an upward double axe-handle.
**Reference: Her 2E attack & her throw from the Arcana Heart franchise.
*Down Throw: Slams the opponent down.
**Reference: Her Air Throw from the Arcana Heart franchise.
*Front Floor Attack: Punches behind herself & then in front while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a Superman punch while climbing up.
*Neutral Special - Roz Sfaira: Points forward & has Partinias fire a homing love ball forward.
**Reference: Roz Sfaira from the Arcana Heart franchise.
*Side Special - Iron Fist Punch: Winds up her fist & throws a powerful punch.
**Reference: Iron Fist Punch from the Arcana Heart franchise.
*Up Special - Heartful Punch: Punches upward, which launches herself upward.
**Reference: Heartful Punch from the Arcana Heart franchise.
*Down Special - Super Kick: Her feet will glow pink & will kick down to the ground.
**Reference: Super Kick from the Arcana Heart franchise.
*Final Smash - Super Duper Amazing Ilios Sfaira: Spins her arm & does 2 crosses punches at a 45 degree angle, while Partinias forms a giant love ball before throwing it down at the opponent at opponents.
**Reference: Super Duper Amazing Iron Fist Punch of Love & Ilios Sfaira from the Arcana Heart franchise.	
*Neutral Attack: Does a cross punch, then a backhand punch & then ends with another one with her other arm.
**Reference: Her 5A, 5B & 5C attacks from the Arcana Heart franchise.
*Forward Tilt: Does a diagonal downward punch forward.
**Reference: Her 6B attack from the Arcana Heart franchise.
*Up Tilt: Does a diagonal high punch.
**Reference: Her 6C attack from the Arcana Heart franchise.
*Down Tilt: Crouches & does a sweep kick.
**Reference: Her 2C attack from the Arcana Heart franchise.
*Dash Attack: Does a shoulder charge.
**Reference: Her 5E attack from the Arcana Heart franchise.
*Forward Smash - Brionac: Does a lunging kick forward.
**Reference: Saki's Brionac from the Arcana Heart franchise.
*Up Smash - Claimh Solais: Does a jumping spin kick.
**Reference: Saki's Claimh Solais from the Arcana Heart franchise.
*Down Smash: Tumbles forward.
**Reference: The tumble variant of her Iron Fist Punch from the Arcana Heart franchise.
*Neutral Aerial: Does a sex kick.
**Reference: Her j.B attack from the Arcana Heart franchise.
*Forward Aerial - Fragarach: Does a frontflip spin kick.
**Reference: Saki's Fragarach from the Arcana Heart franchise.
*Back Aerial: Sticks her arm behind herself.
**Reference: Her j.4B attack from the Arcana Heart franchise but turned around.
*Up Aerial: Does an uppercut.
**Reference: Her j.A attack from the Arcana Heart franchise.
*Down Aerial: Does a double axe-handle, meteor smashing opponents.
**Reference: Her j.E attack from the Arcana Heart franchise.
*Grab: Reaches with both hands.
*Pummel: Hugs the opponent tightly.
*Forward Throw: Kicks the opponent forward.
**Reference: Akane's Throw & 6C attack from the Arcana Heart franchise.
*Back Throw: Throws the opponent behind herself.
**Reference: Her Lever Throw from the Arcana Heart franchise.
*Up Throw: Does an upward double axe-handle.
**Reference: Her 2E attack & her throw from the Arcana Heart franchise.
*Down Throw: Slams the opponent down.
**Reference: Her Air Throw from the Arcana Heart franchise.
*Front Floor Attack: Punches behind herself & then in front while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a Superman punch while climbing up.
*Neutral Special - Roz Sfaira: Points forward & has Partinias fire a homing love ball forward.
**Reference: Roz Sfaira from the Arcana Heart franchise.
*Side Special - Iron Fist Punch: Winds up her fist & throws a powerful punch.
**Reference: Iron Fist Punch from the Arcana Heart franchise.
*Up Special - Heartful Punch: Punches upward, which launches herself upward.
**Reference: Heartful Punch from the Arcana Heart franchise.
*Down Special - Super Kick: Her feet will glow pink & will kick down to the ground.
**Reference: Super Kick from the Arcana Heart franchise.
*Final Smash - Super Duper Amazing Ilios Sfaira: Spins her arm & does 2 crosses punches at a 45 degree angle, while Partinias forms a giant love ball before throwing it down at the opponent at opponents.
**Reference: Super Duper Amazing Iron Fist Punch of Love & Ilios Sfaira from the Arcana Heart franchise.
==Yuzuriha==
	1 of the playable characters from the Under Night In-Birth franchise. Hyde's childhood friend & the upholder of her family's tradition of being the guardian of the land after Hiroha quit on her 1st night who patrols the night to kill Voids & break up fights between In-Births, despite her carefree attitude & wearing her haori like a cape as well as a tanktop, skinny jeans that she leaves both unzipped & unbuttoned & high heel sandals.
*Neutral Attack: Does a low step kick, then a forward kick & then a spinning side kick.
**Reference: Her 5A attack, Gordeau's 66B attack & Orie's 66B attack from the Under Night In-Birth franchise.
*Forward Tilt: Does a gut kick forward.
**Reference: Linne's 5B attack, Wagner's 5B attack & Kaguya's 5A attack from the Under Night In-Birth franchise.
*Up Tilt: Does a handstand kick while holding onto Ayame.
**Reference: Phonon's 66B attack & Nanase's 3C attack from the Under Night In-Birth franchise.
*Down Tilt: Crouches & thrusts Ayame forward hilt-first.
**Reference: Her 2A attack & Nanase's 2A attack from the Under Night In-Birth franchise.
*Dash Attack: Does an advancing slash forward.
**Reference: Her 66B attack from the Under Night In-Birth franchise.
*Forward Smash - Battoujutsu Ni no Kata: Saki: Does a long horizontal slash forward, which can be angled.
**Reference: Battoujutsu Ni no Kata: Saki from the Under Night In-Birth franchise.
*Up Smash: Does a high slash above herself.
**Reference: Her 5C attack & Hyde's 3C attack from the Under Night In-Birth franchise.
*Down Smash: Slams Ayame down in front of herself.
**Reference: The last hit of Linne's Wolf Howl & Gordeau's 5C attack from the Under Night In-Birth franchise.
*Neutral Aerial: Does an arcing slash around herself.
**Reference: Her j.C attack from the Under Night In-Birth franchise.
*Forward Aerial: Slashes forward with a horizontal cut.
**Reference: Her j.B attack & Hyde's j.6C attack from the Under Night In-Birth franchise.
*Back Aerial: Swings her coat behind herself.
*Up Aerial: Does an overhead slash above herself.
**Reference: Her j.2C attack from the Under Night In-Birth franchise.
*Down Aerial - Elbow!: Does an elbow drop, meteor smashing opponents.
**Reference: Her j.A attack from the Under Night In-Birth franchise.
*Grab: Puts Ayame on her back & reaches out with both hands.
*Pummel: Smothers the opponent with her breasts while wrapping her legs over theirs.
*Forward Throw: Knocks the opponent forward with Ayame.
**Reference: Her Throw from the Under Night In-Birth franchise.
*Back Throw: Facelocks the opponent & falls back on the ground before kicking them behind herself.
*Up Throw: Does an Argentine backbeaker.
*Down Throw: Trips the opponent & stabs them.
**Reference: Linne's Throw from the Under Night In-Birth franchise.
*Front Floor Attack: Does a sweep kick around herself while getting up.
**Reference: Hyde & Orie's 2C attacks from the Under Night In-Birth franchise.
*Back Floor Attack: Does a horizontal slash around herself while getting up.
**Reference: Her 5B attack, Hyde's 5C attack & Nanase's 5C attack from the Under Night In-Birth franchise.
*Trip Floor Attack: Slashes low across the ground on both sides of herself while getting up.
**Reference: Her 2C attack from the Under Night In-Birth franchise.
*Edge Attack: Jabs at the ground with her scabbard while climbing up.
**Reference: Her 2B attack from the Under Night In-Birth franchise.
*Neutral Special - Battoujutsu San no Kata: Tachi: Enters her quick-draw stance as Ayame grows red & slashes outward, releasing a dark energy sphere forward, which can be detonated when pressed again if still present, doing more damage by inputting ↓↘→+A/B.
**Reference: Battoujutsu San no Kata: Tachi & Hyde's Dark Orbiter & Dark Lotus from the Under Night In-Birth franchise.
*Side Special - Sougetsu Ittou-Ryu Et Cetera! Yae Ichirin: Jumps forward with a high kick & creates a sphere of slashes forward before landing & sheathing Ayame, dealing more damage by inputting ↓↙←+A/B.
**Reference: Sougetsu Ittou-Ryu Et Cetera! Yae Ichirin from the Under Night In-Birth franchise.
*Up Special - Over Here!: Assumes a stance & dashes in any inputted direction as she occasionally says either "Over Here!" or "Shift!", covering more distance by inputting →↓↘+A/B.
**Reference: Over Here! from the Under Night In-Birth franchise.
*Down Special - Haori Swing: Takes off her haori coat & either steps forward or steps backward as she sweeps it, reflecting projectiles.
**Reference: Her 4B & 4C attacks from the Under Night In-Birth franchise.
*Command Input - Sougetsu Ittou-Ryu Ougi: Kashou: Does 2 wide slashes & then a dashing thrust by inputting ←↙↓↘→+A/B.
**Reference: Sougetsu Ittou-Ryu Ougi: Kashou from the Under Night In-Birth franchise.
*Final Smash - Zeroth Type: Life Crimson: Dashes forwards with a determined look on her face, jumps past any caught opponents while losing her haori as the screen gets covered in paper before slashing them again & sheathes Ayame as they explode, dealing more damage if heavily damaged herself & insta-KO'ing heavily damaged opponents.
**Reference: Zero no Kata Hi-ougi: Inochi Kurenai from the Under Night In-Birth franchise.	
*Neutral Attack: Does a low step kick, then a forward kick & then a spinning side kick.
**Reference: Her 5A attack, Gordeau's 66B attack & Orie's 66B attack from the Under Night In-Birth franchise.
*Forward Tilt: Does a gut kick forward.
**Reference: Linne's 5B attack, Wagner's 5B attack & Kaguya's 5A attack from the Under Night In-Birth franchise.
*Up Tilt: Does a handstand kick while holding onto Ayame.
**Reference: Phonon's 66B attack & Nanase's 3C attack from the Under Night In-Birth franchise.
*Down Tilt: Crouches & thrusts Ayame forward hilt-first.
**Reference: Her 2A attack & Nanase's 2A attack from the Under Night In-Birth franchise.
*Dash Attack: Does an advancing slash forward.
**Reference: Her 66B attack from the Under Night In-Birth franchise.
*Forward Smash - Battoujutsu Ni no Kata: Saki: Does a long horizontal slash forward, which can be angled.
**Reference: Battoujutsu Ni no Kata: Saki from the Under Night In-Birth franchise.
*Up Smash: Does a high slash above herself.
**Reference: Her 5C attack & Hyde's 3C attack from the Under Night In-Birth franchise.
*Down Smash: Slams Ayame down in front of herself.
**Reference: The last hit of Linne's Wolf Howl & Gordeau's 5C attack from the Under Night In-Birth franchise.
*Neutral Aerial: Does an arcing slash around herself.
**Reference: Her j.C attack from the Under Night In-Birth franchise.
*Forward Aerial: Slashes forward with a horizontal cut.
**Reference: Her j.B attack & Hyde's j.6C attack from the Under Night In-Birth franchise.
*Back Aerial: Swings her coat behind herself.
*Up Aerial: Does an overhead slash above herself.
**Reference: Her j.2C attack from the Under Night In-Birth franchise.
*Down Aerial - Elbow!: Does an elbow drop, meteor smashing opponents.
**Reference: Her j.A attack from the Under Night In-Birth franchise.
*Grab: Puts Ayame on her back & reaches out with both hands.
*Pummel: Smothers the opponent with her breasts while wrapping her legs over theirs.
*Forward Throw: Knocks the opponent forward with Ayame.
**Reference: Her Throw from the Under Night In-Birth franchise.
*Back Throw: Facelocks the opponent & falls back on the ground before kicking them behind herself.
*Up Throw: Does an Argentine backbeaker.
*Down Throw: Trips the opponent & stabs them.
**Reference: Linne's Throw from the Under Night In-Birth franchise.
*Front Floor Attack: Does a sweep kick around herself while getting up.
**Reference: Hyde & Orie's 2C attacks from the Under Night In-Birth franchise.
*Back Floor Attack: Does a horizontal slash around herself while getting up.
**Reference: Her 5B attack, Hyde's 5C attack & Nanase's 5C attack from the Under Night In-Birth franchise.
*Trip Floor Attack: Slashes low across the ground on both sides of herself while getting up.
**Reference: Her 2C attack from the Under Night In-Birth franchise.
*Edge Attack: Jabs at the ground with her scabbard while climbing up.
**Reference: Her 2B attack from the Under Night In-Birth franchise.
*Neutral Special - Battoujutsu San no Kata: Tachi: Enters her quick-draw stance as Ayame grows red & slashes outward, releasing a dark energy sphere forward, which can be detonated when pressed again if still present, doing more damage by inputting ↓↘→+A/B.
**Reference: Battoujutsu San no Kata: Tachi & Hyde's Dark Orbiter & Dark Lotus from the Under Night In-Birth franchise.
*Side Special - Sougetsu Ittou-Ryu Et Cetera! Yae Ichirin: Jumps forward with a high kick & creates a sphere of slashes forward before landing & sheathing Ayame, dealing more damage by inputting ↓↙←+A/B.
**Reference: Sougetsu Ittou-Ryu Et Cetera! Yae Ichirin from the Under Night In-Birth franchise.
*Up Special - Over Here!: Assumes a stance & dashes in any inputted direction as she occasionally says either "Over Here!" or "Shift!", covering more distance by inputting →↓↘+A/B.
**Reference: Over Here! from the Under Night In-Birth franchise.
*Down Special - Haori Swing: Takes off her haori coat & either steps forward or steps backward as she sweeps it, reflecting projectiles.
**Reference: Her 4B & 4C attacks from the Under Night In-Birth franchise.
*Command Input - Sougetsu Ittou-Ryu Ougi: Kashou: Does 2 wide slashes & then a dashing thrust by inputting ←↙↓↘→+A/B.
**Reference: Sougetsu Ittou-Ryu Ougi: Kashou from the Under Night In-Birth franchise.
*Final Smash - Zeroth Type: Life Crimson: Dashes forwards with a determined look on her face, jumps past any caught opponents while losing her haori as the screen gets covered in paper before slashing them again & sheathes Ayame as they explode, dealing more damage if heavily damaged herself & insta-KO'ing heavily damaged opponents.
**Reference: Zero no Kata Hi-ougi: Inochi Kurenai from the Under Night In-Birth franchise.
==Saber==
	1 of the main protagonists of the Fate franchise & 1 of the playable characters of the Melty Blood franchise. The servant of Kiritsugu Emiya in the 4th Holy Grail War & Shirou Emiya in the 5th Holy Grail War who's bascially a genderswapped King Arthur.
*Neutral Attack: Strikes forward with the hilt of her sword.
**Reference: Her 5A attack from Melty Blood: Type Lumina.
*Forward Tilt: Does a wide slash forward.
**Reference: Her 5B attack also from Type Lumina.
*Up Tilt: Thrusts her sword upward.
*Down Tilt: Crouches & pokes forward.
**Reference: Her 2B attack also from Type Lumina.
*Dash Attack: Does a quick sword lunge.
**Reference: Her 6C attack also from Type Lumina.
*Forward Smash: Does a slam forward.
**Reference: Her 2C attack also from Type Lumina.
*Up Smash: Does an upward slash above herself.
**Reference: Her Rapid Beats 3 attack also from Type Lumina.
*Down Smash: Thrusts her sword to the ground, causing a shockwave that hits on both sides of herself.
*Neutral Aerial: Turns her body 90° & spins her sword around herself.
*Forward Aerial: Does a diagonally downward poke in front of herself.
**Reference: Her j,B attack also from Type Lumina.
*Back Aerial: Turns upside down as she slashes her sword behind herself.
*Up Aerial: Does an upward slash.
**Reference: Her j.A attack also from Type Lumina.
*Down Aerial - Cross Air: Lunges downward with her sword.
**Reference: Cross Air from the Fate franchise.
*Grab: Reaches out with her free hand.
*Pummel: Hits the opponent with her sword’s hilt.
*Forward Throw: Throws the opponent forward.
*Back Throw: Pushes the opponent behind herself & hits them with her sword's hilt.
*Up Throw: Tosses the opponent upward & then slashes them back down.
**Reference: Her air throw also from Type Lumina.
*Down Throw: Tosses the opponent down & punches them several times.
**Reference: Her throw also from Type Lumina.
*Front Floor Attack: Does a quick crouching low sword swipe on both sides of herself while getting up.
**Reference: Her 2A attack also from Type Lumina.
*Back Floor Attack: Same as Front Floor Attack.
**Reference: Her 2A attack also from Type Lumina.
*Trip Floor Attack: Same as Front & Back Floor Attack.
**Reference: Her 2A attack also from Type Lumina.
*Edge Attack: Thrusts her sword forward while climbing up.
*Neutral Special - Strike Air: Turns sideways while holding her sword forward & unleashes a blast of air.
**Reference: Strike Air from the Fate franchise.
*Side Special - Mana Burst: Excalibur glows stronger & strikes in front of herself, releasing an energy beam from her sword that travels forward.
**Reference: Mana Burst from the Fate franchise.
*Up Special - Rising King: Points her sword downwards & launches a beam out of it, propelling herself upwards in a slight diagonal angle.
**Reference: Rising King from the Fate franchise.
*Down Special - Command Seal: Uses a Command Seal that either heals her by 12%, teleports her to where she started the match or covers her body in white light, boosting the damage of her next attack.
**Reference: Command Seals from the Fate franchise.
*Final Smash - Sword of Promised Victory: Spawns her Yamaha V-Max motorcycle & charges forward, sending any caught opponents to a village where Gilgamesh, Tamamo-No-Mae, Elizabeth Bathory & Robin Hood attack them while she holds her sword above her head as it begins to glow more intensely & energy is drawn to it as she begins to declare her Noble Phantasm's name & brings it down as a giant beam of light is released.
**Reference: Sword of Promised Victory from the Fate franchise.	
*Neutral Attack: Strikes forward with the hilt of her sword.
**Reference: Her 5A attack from Melty Blood: Type Lumina.
*Forward Tilt: Does a wide slash forward.
**Reference: Her 5B attack also from Type Lumina.
*Up Tilt: Thrusts her sword upward.
*Down Tilt: Crouches & pokes forward.
**Reference: Her 2B attack also from Type Lumina.
*Dash Attack: Does a quick sword lunge.
**Reference: Her 6C attack also from Type Lumina.
*Forward Smash: Does a slam forward.
**Reference: Her 2C attack also from Type Lumina.
*Up Smash: Does an upward slash above herself.
**Reference: Her Rapid Beats 3 attack also from Type Lumina.
*Down Smash: Thrusts her sword to the ground, causing a shockwave that hits on both sides of herself.
*Neutral Aerial: Turns her body 90° & spins her sword around herself.
*Forward Aerial: Does a diagonally downward poke in front of herself.
**Reference: Her j,B attack also from Type Lumina.
*Back Aerial: Turns upside down as she slashes her sword behind herself.
*Up Aerial: Does an upward slash.
**Reference: Her j.A attack also from Type Lumina.
*Down Aerial - Cross Air: Lunges downward with her sword.
**Reference: Cross Air from the Fate franchise.
*Grab: Reaches out with her free hand.
*Pummel: Hits the opponent with her sword’s hilt.
*Forward Throw: Throws the opponent forward.
*Back Throw: Pushes the opponent behind herself & hits them with her sword's hilt.
*Up Throw: Tosses the opponent upward & then slashes them back down.
**Reference: Her air throw also from Type Lumina.
*Down Throw: Tosses the opponent down & punches them several times.
**Reference: Her throw also from Type Lumina.
*Front Floor Attack: Does a quick crouching low sword swipe on both sides of herself while getting up.
**Reference: Her 2A attack also from Type Lumina.
*Back Floor Attack: Same as Front Floor Attack.
**Reference: Her 2A attack also from Type Lumina.
*Trip Floor Attack: Same as Front & Back Floor Attack.
**Reference: Her 2A attack also from Type Lumina.
*Edge Attack: Thrusts her sword forward while climbing up.
*Neutral Special - Strike Air: Turns sideways while holding her sword forward & unleashes a blast of air.
**Reference: Strike Air from the Fate franchise.
*Side Special - Mana Burst: Excalibur glows stronger & strikes in front of herself, releasing an energy beam from her sword that travels forward.
**Reference: Mana Burst from the Fate franchise.
*Up Special - Rising King: Points her sword downwards & launches a beam out of it, propelling herself upwards in a slight diagonal angle.
**Reference: Rising King from the Fate franchise.
*Down Special - Command Seal: Uses a Command Seal that either heals her by 12%, teleports her to where she started the match or covers her body in white light, boosting the damage of her next attack.
**Reference: Command Seals from the Fate franchise.
*Final Smash - Sword of Promised Victory: Spawns her Yamaha V-Max motorcycle & charges forward, sending any caught opponents to a village where Gilgamesh, Tamamo-No-Mae, Elizabeth Bathory & Robin Hood attack them while she holds her sword above her head as it begins to glow more intensely & energy is drawn to it as she begins to declare her Noble Phantasm's name & brings it down as a giant beam of light is released.
**Reference: Sword of Promised Victory from the Fate franchise.
==Hayabusa==
	The main protagonist of the Ninja Gaiden franchise & a reoccurring playable character in the Dead or Alive franchise. The leader of the Hayabusa ninja clan who's a dragon-human hybrid who wields the powerful Dragon Sword.
*Neutral Attack - Ren-Kijin-Ongyo: Does a left jab, then a high kick & then a roundhouse kick.
**Reference: His Punch+Punch+Down+Kick+Hold 4/Back combo from the Dead or Alive franchise.
*Forward Tilt: Does a diagonal downward cut & then a horizontal slash with the Falcon’s Talons.
**Reference: Falcon's Talons from the Ninja Gaiden reboot franchise.
*Up Tilt - Tenrin-Kyaku: Does a rising kick in a circular motion.
**Reference: His 7/Up Back+Kick attack from the Dead or Alive franchise.
*Down Tilt: Crouches & does a low slash.
*Dash Attack - Thunderclap Kick: Jumps & kicks forward twice.
**Reference: Thunderclap Kick from the Ninja Gaiden reboot & Dead or Alive franchises.
*Forward Smash - Haze Straight Slash: Steps forward with a horizontal slash with the Dragon Sword.
**Reference: Haze Straight Slash from Ninja Gaiden Sigma.
*Up Smash - Azure Dragon: Does a skyward strike with the Lunar Staff.
**Reference: Azure Dragon also from Sigma.
*Down Smash - Gleaming Blade: Does a spinning slash around himself & ends it with a jumping slash with the Eclipse Scythe.
**Reference: Gleaming Blade also from Sigma.
*Neutral Aerial: Does a rolling slash with the Dragon Sword.
**Reference: The spin slash from the NES Ninja Gaiden games.
*Forward Aerial - Blade of Niriti: Does a forward slash with the Blade of Niriti.
**Reference: Part of his Aerial combo in the Ninja Gaiden reboot franchise.
*Back Aerial - Blade of Niriti: Does a backward slash with the Blade of Niriti.
**Reference: Part of his Aerial combo in the Ninja Gaiden reboot franchise.
*Up Aerial - Shoryu: Does an upward corkscrew kick.
**Reference: His Power Launcher from Dead or Alive 5 Ultimate.
*Down Aerial - Blade of Niriti: Does a downward slash with the Blade of Niriti.
**Reference: Part of his Aerial combo in the Ninja Gaiden reboot franchise.
*Grab: Reaches out with both hands.
**Reference: His grab animation from the Dead or Alive franchise.
*Pummel: Knee strikes the opponent.
*Forward Throw - Guillotine Throw: Jumps on the opponent, grabbing them by the head & then does a centrifugal flip, throwing them forward.
**Reference: Guillotine Throw from the Ninja Gaiden reboot & Dead or Alive franchises.
*Back Throw - Yama-Arashi: Uses the weight of his opponent to toss them behind himself.
*Up Throw - Izuna Drop: Grabs the opponent, knocks them high in the sky, warps up, grabs them & does a spinning pile-driver.
**Reference: Izuna Drop from the Ninja Gaiden reboot & Dead or Alive franchises.
*Down Throw - Fiend Slasher: Throws the opponent down & stabs them.
**Reference: 1 of his finishers from the Ninja Gaiden reboot franchise.
*Front Floor Attack: Slashes around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a front kick while getting up.
*Neutral Special - Windmill Shuriken: Throws a large shuriken forward.
**Reference: The shurikens he throws from the NES Ninja Gaiden games.
*Side Special - Shadow Clone Technique: Summons a clone of himself that slashes any opponents it gets near before disappearing.
**Reference: Shadow Clone Technique from Ninja Gaiden II: The Dark Sword of Chaos.
*Up Special - Flying Swallow: Does a flip jump with a trail of afterimages & does an aerial slash upward.
**Reference: Flying Swallow from the Ninja Gaiden reboot franchise.
*Down Special - Ninpo: Focuses & can use 1 of 4 arts that appears on a wheel.
**Art of the Fire Wheels: Creates a fire wheel that encircles himself & can be fired if tapped again, using 1/2 of his Ki & dealing fire damage.
**Art of the Ice Storm: Creates a vertical whirlwind of ice that encircles himself & freezing opponents, using 1/4 of his Ki.
**Art of the Hurricane: Creates a twister, launching any caught opponents & using 3/4 of his Ki.
**Art of the Inazuma: Charge up electricity in his body before blasting outwards as lightning striking all opponents in a vicinity, using all his Ki & dealing electric damage.
***Reference: Ninpo Arts from the Ninja Gaiden franchise.
*Final Smash - Art of the True Inferno: Surrounds himself with Ki & transforms into a dragon to breathe fire & then does a rushing bite, also dealing fire damage.
**Reference: Art of the True Inferno from Ninja Gaiden III & its re-release Razor's Edge.	
*Neutral Attack - Ren-Kijin-Ongyo: Does a left jab, then a high kick & then a roundhouse kick.
**Reference: His Punch+Punch+Down+Kick+Hold 4/Back combo from the Dead or Alive franchise.
*Forward Tilt: Does a diagonal downward cut & then a horizontal slash with the Falcon’s Talons.
**Reference: Falcon's Talons from the Ninja Gaiden reboot franchise.
*Up Tilt - Tenrin-Kyaku: Does a rising kick in a circular motion.
**Reference: His 7/Up Back+Kick attack from the Dead or Alive franchise.
*Down Tilt: Crouches & does a low slash.
*Dash Attack - Thunderclap Kick: Jumps & kicks forward twice.
**Reference: Thunderclap Kick from the Ninja Gaiden reboot & Dead or Alive franchises.
*Forward Smash - Haze Straight Slash: Steps forward with a horizontal slash with the Dragon Sword.
**Reference: Haze Straight Slash from Ninja Gaiden Sigma.
*Up Smash - Azure Dragon: Does a skyward strike with the Lunar Staff.
**Reference: Azure Dragon also from Sigma.
*Down Smash - Gleaming Blade: Does a spinning slash around himself & ends it with a jumping slash with the Eclipse Scythe.
**Reference: Gleaming Blade also from Sigma.
*Neutral Aerial: Does a rolling slash with the Dragon Sword.
**Reference: The spin slash from the NES Ninja Gaiden games.
*Forward Aerial - Blade of Niriti: Does a forward slash with the Blade of Niriti.
**Reference: Part of his Aerial combo in the Ninja Gaiden reboot franchise.
*Back Aerial - Blade of Niriti: Does a backward slash with the Blade of Niriti.
**Reference: Part of his Aerial combo in the Ninja Gaiden reboot franchise.
*Up Aerial - Shoryu: Does an upward corkscrew kick.
**Reference: His Power Launcher from Dead or Alive 5 Ultimate.
*Down Aerial - Blade of Niriti: Does a downward slash with the Blade of Niriti.
**Reference: Part of his Aerial combo in the Ninja Gaiden reboot franchise.
*Grab: Reaches out with both hands.
**Reference: His grab animation from the Dead or Alive franchise.
*Pummel: Knee strikes the opponent.
*Forward Throw - Guillotine Throw: Jumps on the opponent, grabbing them by the head & then does a centrifugal flip, throwing them forward.
**Reference: Guillotine Throw from the Ninja Gaiden reboot & Dead or Alive franchises.
*Back Throw - Yama-Arashi: Uses the weight of his opponent to toss them behind himself.
*Up Throw - Izuna Drop: Grabs the opponent, knocks them high in the sky, warps up, grabs them & does a spinning pile-driver.
**Reference: Izuna Drop from the Ninja Gaiden reboot & Dead or Alive franchises.
*Down Throw - Fiend Slasher: Throws the opponent down & stabs them.
**Reference: 1 of his finishers from the Ninja Gaiden reboot franchise.
*Front Floor Attack: Slashes around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a front kick while getting up.
*Neutral Special - Windmill Shuriken: Throws a large shuriken forward.
**Reference: The shurikens he throws from the NES Ninja Gaiden games.
*Side Special - Shadow Clone Technique: Summons a clone of himself that slashes any opponents it gets near before disappearing.
**Reference: Shadow Clone Technique from Ninja Gaiden II: The Dark Sword of Chaos.
*Up Special - Flying Swallow: Does a flip jump with a trail of afterimages & does an aerial slash upward.
**Reference: Flying Swallow from the Ninja Gaiden reboot franchise.
*Down Special - Ninpo: Focuses & can use 1 of 4 arts that appears on a wheel.
**Art of the Fire Wheels: Creates a fire wheel that encircles himself & can be fired if tapped again, using 1/2 of his Ki & dealing fire damage.
**Art of the Ice Storm: Creates a vertical whirlwind of ice that encircles himself & freezing opponents, using 1/4 of his Ki.
**Art of the Hurricane: Creates a twister, launching any caught opponents & using 3/4 of his Ki.
**Art of the Inazuma: Charge up electricity in his body before blasting outwards as lightning striking all opponents in a vicinity, using all his Ki & dealing electric damage.
***Reference: Ninpo Arts from the Ninja Gaiden franchise.
*Final Smash - Art of the True Inferno: Surrounds himself with Ki & transforms into a dragon to breathe fire & then does a rushing bite, also dealing fire damage.
**Reference: Art of the True Inferno from Ninja Gaiden III & its re-release Razor's Edge.
==Ryza==
	The main protagonist of the Atelier Ryza trilogy. A girl who's considered mediocre by her village & has no outstanding talents, met an alchemist & became tired of boring everyday life, changing her entire destiny.
*Neutral Attack - Ryza Special: Does a turning backward roundhouse kick while holding onto her staff, then a back high roundhouse kick & then fires a short burst of magic forward from it.
**Reference: Ryza Special from the Atelier franchise.
*Forward Tilt - Ryza Smash: Slams her staff downward in front of herself.
**Reference: Ryza Smash from the Atelier franchise.
*Up Tilt: Swings her staff in an arc over her head.
*Down Tilt - Ryza Sweep: Crouches & does a sweeping swing with her staff.
**Reference: Ryza Sweep from the Atelier franchise.
*Dash Attack - Grass Sickle: Slashes the Grass Sickle forward.
**Reference: Grass Sickle from the Atelier franchise.
*Forward Smash - Bomb Rod: Casts an explosion with the Bomb Rod.
**Reference: Bomb Rod from the Atelier franchise.
*Up Smash - Bomb Rod: Plants her Bomb Rod on the ground & an explosion is cast upward.
**Reference: Bomb Rod from the Atelier franchise.
*Down Smash: Thrusts her staff's hilt forward & does a reverse-gripped thrust behind herself.
*Neutral Aerial: Spins her staff around herself.
*Forward Aerial - Hammer: Slams a Hammer downward in front of herself, meteor smashing opponents.
**Reference: Hammer from the Atelier franchise.
*Back Aerial - Woodcutter's Axe: Swings behind herself with the Woodcutter's Axe.
**Reference: Woodcutter's Axe from the Atelier franchise.
*Up Aerial - Woodcutter's Axe: Swings the Woodcutter's Axe above her head.
**Reference: Woodcutter's Axe from the Atelier franchise.
*Down Aerial - Hammer: Slams the Hammer down between her legs, also meteor smashing opponents.
**Reference: Hammer from the Atelier franchise.
*Grab - Bug Net: Uses the Bug Net to grab her opponent.
**Reference: Bug Net from the Atelier franchise.
*Pummel: Yanks the Bug Net backward.
*Forward Throw: Slashes the opponent forward with the Grass Sickle.
*Back Throw: Turns around & tosses the opponent out of the Bug Net.
*Up Throw: Tosses the opponent upward out of the Bug Net.
*Down Throw: Knocks the opponent down & slashes them with the Grass Sickle.
*Front Floor Attack - Crescent Sweep: Does a crescent sweep around herself with her staff while getting up.
**Reference: Crescent Sweep from the Atelier franchise.
*Back Floor Attack - Crescent Sweep: Same as Front Floor Attack.
**Reference: Crescent Sweep from the Atelier franchise.
*Trip Floor Attack - Crescent Sweep: Same as Front & Back Floor Attack.
**Reference: Crescent Sweep from the Atelier franchise.
*Edge Attack: Thrusts her staff diagonally downward while climbing up.
*Neutral Special - Summoning Star: Shoots out either a magic projectile with her staff, a flurry projectile starting at Tactics Level 2 or a flurry of projectiles along with a finishing projectile starting at Tactics Level 4.
**Reference: Summoning Star from the Atelier franchise.
*Side Special - Shining Trail: Sends out a trail of energy pillars, which ends with a large pillar explosion starting at Tactics Level 3 with a larger radius at Tactics Level 5.
**Reference: Shining Trail from the Atelier franchise.
*Up Special - Eclipse Javelin: Shoots out 3 spears that are fired downward while she's propelled upward & are followed by another spear starting at Tactics Level 2, which gets larger, does more damage & break shields starting at Tactics Level 4.
**Reference: Eclipse Javelin from the Atelier franchise.
*Down Special - Silhouette: Waves her hand around as a magical aura appears, increasing the damage of any items she uses for a while, which increases even more starting at Tactics Level 3.
**Reference: Silhouette from the Atelier franchise.
*Final Smash - Photon Quasar: Conjures a magic field & tosses it forward, sending any caught opponents into a void where she hits them with a flurry of strikes, then transforms her staff into a spear before slamming it down, trapping into a magic sphere that explodes.
**Reference: Photon Quasar from Atelier Ryza 3: Alchemist of the End & the Secret Key.	
*Neutral Attack - Ryza Special: Does a turning backward roundhouse kick while holding onto her staff, then a back high roundhouse kick & then fires a short burst of magic forward from it.
**Reference: Ryza Special from the Atelier franchise.
*Forward Tilt - Ryza Smash: Slams her staff downward in front of herself.
**Reference: Ryza Smash from the Atelier franchise.
*Up Tilt: Swings her staff in an arc over her head.
*Down Tilt - Ryza Sweep: Crouches & does a sweeping swing with her staff.
**Reference: Ryza Sweep from the Atelier franchise.
*Dash Attack - Grass Sickle: Slashes the Grass Sickle forward.
**Reference: Grass Sickle from the Atelier franchise.
*Forward Smash - Bomb Rod: Casts an explosion with the Bomb Rod.
**Reference: Bomb Rod from the Atelier franchise.
*Up Smash - Bomb Rod: Plants her Bomb Rod on the ground & an explosion is cast upward.
**Reference: Bomb Rod from the Atelier franchise.
*Down Smash: Thrusts her staff's hilt forward & does a reverse-gripped thrust behind herself.
*Neutral Aerial: Spins her staff around herself.
*Forward Aerial - Hammer: Slams a Hammer downward in front of herself, meteor smashing opponents.
**Reference: Hammer from the Atelier franchise.
*Back Aerial - Woodcutter's Axe: Swings behind herself with the Woodcutter's Axe.
**Reference: Woodcutter's Axe from the Atelier franchise.
*Up Aerial - Woodcutter's Axe: Swings the Woodcutter's Axe above her head.
**Reference: Woodcutter's Axe from the Atelier franchise.
*Down Aerial - Hammer: Slams the Hammer down between her legs, also meteor smashing opponents.
**Reference: Hammer from the Atelier franchise.
*Grab - Bug Net: Uses the Bug Net to grab her opponent.
**Reference: Bug Net from the Atelier franchise.
*Pummel: Yanks the Bug Net backward.
*Forward Throw: Slashes the opponent forward with the Grass Sickle.
*Back Throw: Turns around & tosses the opponent out of the Bug Net.
*Up Throw: Tosses the opponent upward out of the Bug Net.
*Down Throw: Knocks the opponent down & slashes them with the Grass Sickle.
*Front Floor Attack - Crescent Sweep: Does a crescent sweep around herself with her staff while getting up.
**Reference: Crescent Sweep from the Atelier franchise.
*Back Floor Attack - Crescent Sweep: Same as Front Floor Attack.
**Reference: Crescent Sweep from the Atelier franchise.
*Trip Floor Attack - Crescent Sweep: Same as Front & Back Floor Attack.
**Reference: Crescent Sweep from the Atelier franchise.
*Edge Attack: Thrusts her staff diagonally downward while climbing up.
*Neutral Special - Summoning Star: Shoots out either a magic projectile with her staff, a flurry projectile starting at Tactics Level 2 or a flurry of projectiles along with a finishing projectile starting at Tactics Level 4.
**Reference: Summoning Star from the Atelier franchise.
*Side Special - Shining Trail: Sends out a trail of energy pillars, which ends with a large pillar explosion starting at Tactics Level 3 with a larger radius at Tactics Level 5.
**Reference: Shining Trail from the Atelier franchise.
*Up Special - Eclipse Javelin: Shoots out 3 spears that are fired downward while she's propelled upward & are followed by another spear starting at Tactics Level 2, which gets larger, does more damage & break shields starting at Tactics Level 4.
**Reference: Eclipse Javelin from the Atelier franchise.
*Down Special - Silhouette: Waves her hand around as a magical aura appears, increasing the damage of any items she uses for a while, which increases even more starting at Tactics Level 3.
**Reference: Silhouette from the Atelier franchise.
*Final Smash - Photon Quasar: Conjures a magic field & tosses it forward, sending any caught opponents into a void where she hits them with a flurry of strikes, then transforms her staff into a spear before slamming it down, trapping into a magic sphere that explodes.
**Reference: Photon Quasar from Atelier Ryza 3: Alchemist of the End & the Secret Key.
==Travis==
	The main protagonist of the No More Heroes franchise. An American assassin & otaku who lives in a motel, bought a beam katana on eBay to get revenge on Jeane for killing his parents & has a love for pro-wrestling, video games & anime.
*Neutral Attack: Does a downward diagonal slash, then a forward slash & then a downward slash with the Blood Berry.
**Reference: The combo he does from the secret ending of Travis Strikes Again: No More Heroes.
*Forward Tilt: Lunges forward with the Blood Berry.
**Reference: The beginning of a Charge Attack also from Travis Strikes Again.
*Up Tilt: Does an upward slash with the Blood Berry.
**Reference: How he slashes upward with the Tsubaki MK-III from the No More Heroes franchise.
*Down Tilt: Crouches & kicks in front of himself.
**Reference: His low pummel from No More Heroes 2: Desperate Struggle.
*Dash Attack: Swings the Blood Berry several times.
**Reference: His weak attack also from Travis Strikes Again.
*Forward Smash - Charge Death Blow: Does a charged downward slash forward & follows it up with a spinning slash if he activated the Death Blow.
**Reference: Charged Slashes & Death Blows from the No More Heroes franchise.
*Up Smash - Charge Death Blow: Does a charged uppercut slash upward & then jumps in the air & does a downward slash if he activated the Death Blow.
**Reference: Charged Slashes & Death Blows from the No More Heroes franchise.
*Down Smash - Charge Death Blow: Does a charge spinning slash around himself & follows up with an upward slash if he activated the Death Blow.
**Reference: Charged Slashes & Death Blows from the No More Heroes franchise.
*Neutral Aerial: Spins around with the Blood Berry.
**Reference: The 2nd attack when hitting an enemy with the Rose Nasty also from Desperate Struggle.
*Forward Aerial: Does a homing slash with the Blood Berry, meteor smashing opponents.
**Reference: His weak aerial attack also from Travis Strikes Again.
*Back Aerial: Does a dropkick behind himself.
**Reference: How he dropkicked Jasper out of a window after beating the 2nd phase of his fight also from Desperate Struggle.
*Up Aerial: Same as Up Tilt, but faster.
**Reference: How he slashes upward with it from the No More Heroes franchise.
*Down Aerial: Thrusts the Blood Berry downward, creating a shockwave as he lands, also meteor smashing opponents.
**Reference: His strong aerial attack also from Travis Strikes Again.
*Grab: Puts the Blood Berry on his back & reaches out with both arms.
**Reference: How he grabs an enemy after thrusting his weapon into them from the No More Heroes franchise.
*Pummel: Punches the opponent.
**Reference: His pummel also from Desperate Struggle.
*Forward Throw - Belly-Belly Suplex: Hugs the opponent & falls on the floor forward, landing on them.
**Reference: Belly-Belly Suplex from the original No More Heroes.
*Back Throw - Giant Swing: Grabs the opponent's legs, spins around & throws them behind himself.
**Reference: A grab attack he does to larger enemies & Jasper in the 2nd phase of his fight also from Desperate Struggle.
*Up Throw: Grabs the opponent, turns them upside down & does a tombstone pile-driver.
**Reference: A grab attack he does to larger enemies & Jasper in the 2nd phase of his fight also from Desperate Struggle.
*Down Throw: Powerbombs the opponent.
**Reference: The powerbomb he could do to enemies from the No More Heroes franchise.
*Front Floor Attack: Does a breakdance kick while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Kicks forward while climbing up.
*Neutral Special - Death Force: Says "Anti-Gravity Death Force!" & launches a cube of energy forward that traps opponents but goes faster & becomes easier to mash out of if held.
**Reference: Death Force from No More Heroes III.
*Side Special - Death Kick: Teleports forward & Says "Screw Crusher Death Kick!" as he does a dropkick if he appears in front of an opponent.
**Reference: Death Kick also from III.
*Up Special - Death Rain: Says "Death Melt Shower!", creates a circle of energy in any inputted direction, flying through it to launch himself & will linger on stage for a bit, shooting weak projectiles before disappearing.
**Reference: Death Rain also from III.
*Down Special - Death Slow: Says "Spin Death Slow!", charges up, punches the ground & creates a wave of energy on both sides, slowing down opponents, but becomes faster for them to break out of if used too much.
**Reference: Death Slow also from III.
*Final Smash - Full Armor Mode: Transforms into his Full Armor Mode as he says "Henshin!!!" & shoots a volley of missiles, sending any caught opponents into the air as he enters Bougainvillea Mode, unleashing slashes & lasers onto them before firing the Hyper Megadeath Particle Cannon at them.
**Reference: Full Armor Mode also from III.	
*Neutral Attack: Does a downward diagonal slash, then a forward slash & then a downward slash with the Blood Berry.
**Reference: The combo he does from the secret ending of Travis Strikes Again: No More Heroes.
*Forward Tilt: Lunges forward with the Blood Berry.
**Reference: The beginning of a Charge Attack also from Travis Strikes Again.
*Up Tilt: Does an upward slash with the Blood Berry.
**Reference: How he slashes upward with the Tsubaki MK-III from the No More Heroes franchise.
*Down Tilt: Crouches & kicks in front of himself.
**Reference: His low pummel from No More Heroes 2: Desperate Struggle.
*Dash Attack: Swings the Blood Berry several times.
**Reference: His weak attack also from Travis Strikes Again.
*Forward Smash - Charge Death Blow: Does a charged downward slash forward & follows it up with a spinning slash if he activated the Death Blow.
**Reference: Charged Slashes & Death Blows from the No More Heroes franchise.
*Up Smash - Charge Death Blow: Does a charged uppercut slash upward & then jumps in the air & does a downward slash if he activated the Death Blow.
**Reference: Charged Slashes & Death Blows from the No More Heroes franchise.
*Down Smash - Charge Death Blow: Does a charge spinning slash around himself & follows up with an upward slash if he activated the Death Blow.
**Reference: Charged Slashes & Death Blows from the No More Heroes franchise.
*Neutral Aerial: Spins around with the Blood Berry.
**Reference: The 2nd attack when hitting an enemy with the Rose Nasty also from Desperate Struggle.
*Forward Aerial: Does a homing slash with the Blood Berry, meteor smashing opponents.
**Reference: His weak aerial attack also from Travis Strikes Again.
*Back Aerial: Does a dropkick behind himself.
**Reference: How he dropkicked Jasper out of a window after beating the 2nd phase of his fight also from Desperate Struggle.
*Up Aerial: Same as Up Tilt, but faster.
**Reference: How he slashes upward with it from the No More Heroes franchise.
*Down Aerial: Thrusts the Blood Berry downward, creating a shockwave as he lands, also meteor smashing opponents.
**Reference: His strong aerial attack also from Travis Strikes Again.
*Grab: Puts the Blood Berry on his back & reaches out with both arms.
**Reference: How he grabs an enemy after thrusting his weapon into them from the No More Heroes franchise.
*Pummel: Punches the opponent.
**Reference: His pummel also from Desperate Struggle.
*Forward Throw - Belly-Belly Suplex: Hugs the opponent & falls on the floor forward, landing on them.
**Reference: Belly-Belly Suplex from the original No More Heroes.
*Back Throw - Giant Swing: Grabs the opponent's legs, spins around & throws them behind himself.
**Reference: A grab attack he does to larger enemies & Jasper in the 2nd phase of his fight also from Desperate Struggle.
*Up Throw: Grabs the opponent, turns them upside down & does a tombstone pile-driver.
**Reference: A grab attack he does to larger enemies & Jasper in the 2nd phase of his fight also from Desperate Struggle.
*Down Throw: Powerbombs the opponent.
**Reference: The powerbomb he could do to enemies from the No More Heroes franchise.
*Front Floor Attack: Does a breakdance kick while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Kicks forward while climbing up.
*Neutral Special - Death Force: Says "Anti-Gravity Death Force!" & launches a cube of energy forward that traps opponents but goes faster & becomes easier to mash out of if held.
**Reference: Death Force from No More Heroes III.
*Side Special - Death Kick: Teleports forward & Says "Screw Crusher Death Kick!" as he does a dropkick if he appears in front of an opponent.
**Reference: Death Kick also from III.
*Up Special - Death Rain: Says "Death Melt Shower!", creates a circle of energy in any inputted direction, flying through it to launch himself & will linger on stage for a bit, shooting weak projectiles before disappearing.
**Reference: Death Rain also from III.
*Down Special - Death Slow: Says "Spin Death Slow!", charges up, punches the ground & creates a wave of energy on both sides, slowing down opponents, but becomes faster for them to break out of if used too much.
**Reference: Death Slow also from III.
*Final Smash - Full Armor Mode: Transforms into his Full Armor Mode as he says "Henshin!!!" & shoots a volley of missiles, sending any caught opponents into the air as he enters Bougainvillea Mode, unleashing slashes & lasers onto them before firing the Hyper Megadeath Particle Cannon at them.
**Reference: Full Armor Mode also from III.
==Katsuragi==
	A reoccurring playable character in the Senran Kagura franchise. A perverted voluptuous graduate from Hanzo National Academy who was abandoned by her parents due to them failing to kill Kurokage, causing her to vow to prove herself as the strongest shinobi, re-establish her family's lost honor & hopefully reunite with them someday, using her habit of breast groping as a coping mechanism.
*Neutral Attack: Does a right-legged roundhouse kick, then a left-legged roundhouse kick & ends with a front kick, which can be cancelled into a flurry of kicks before ending with a stab kick.
**Reference: The 1st 3 hits & the last hit of her standard attack from the Senran Kagura franchise.
*Forward Tilt: Does a 180 kick from low to high.
*Up Tilt: Bends backward & does a high kick upward.
**Reference: The peniultimate hit of her standard attack from the Senran Kagura franchise.
*Down Tilt: Crouches & does a shin kick.
*Dash Attack: Does a drill kick forward.
*Forward Smash: Does a dropkick.
*Up Smash: Does an upward arcing fan kick.
*Down Smash: Does a capoeira kick.
*Neutral Aerial - Bloody Dragon: Moves her body forward while in a jump kick stance as her entire body is engulfed by her aura in a shape of a dragon.
**Reference: Bloody Dragon from Senran Kagura 2: Deep Crimson.
*Forward Aerial: Does 3 aerial kicks forward in a crisscross motion.
**Reference: The 1st 3 hits of her standard aerial attack from the Senran Kagura franchise.
*Back Aerial: Does a back kick behind herself.
*Up Aerial: Does a frontflip to kick both legs upward.
**Reference: The 4th hit of her standard aerial attack from the Senran Kagura franchise.
*Down Aerial: Does a stall-than-fall axe kick, meteor smashing opponents.
**Reference: The last hit of her aerial attack from the Senran Kagura franchise.
*Grab: Reaches out with both hands.
*Pummel: Knees the opponent or gropes them if they're a well-endowed female.
**Reference: Her groping habit from the Senran Kagura franchise.
*Forward Throw: Kicks off the opponent's chest forward.
*Back Throw: Leglocks the opponent's head & slams them behind herself.
*Up Throw: Fan kicks the opponent upward chin before hitting them with her other leg.
**Reference: Omega Rugal's Dark Genocide from The King of Fighters franchise.
*Down Throw: Ties the opponent with measuring tape & then leglocks them.
**Reference: The measuring tape she used to measure Asuka's breasts, waist & hips from the Senran Kagura: Ninja Flash! bonus episode Heart-Pounding Body Measurement.
*Front Floor Attack: Kicks behind herself & then in front while getting up.
*Back Floor Attack: Kicks in front of herself & then behind while getting up.
*Trip Floor Attack: Does a breakdance kick while getting up.
*Edge Attack: Does a front-flip kick while climbing up.
*Neutral Special - Wind Beneath Her Feet (Ground)/Strike Cannon (Air): Either fires a green energy ball from her greaves on the ground or flicks her fingers, releasing a green energy blast forward in the air, both dealing aura damage.
**Reference: The projectiles she fires with her flurry of kicks attack from the Senran Kagura franchise & Strike Cannon from Senran Kagura: Burst.
*Side Special - Cross Panzer: Throws herself back as her boots emit a green energy, charges towards an opponent & launches into a fierce barrage of kicks, ending with an axe kick.
**Reference: Cross Panzer from the Senran Kagura franchise.
*Up Special - Waterpack: A waterpack rockets her in any inputted direction.
**Reference: The waterpacks she & everyone else use to move from Senran Kagura: Peach Beach Splash!.
*Down Special - Tornado Spindle: Crouches down & balances herself on her hands as she spins around & whips up a tornado, dragging opponents in & damaging them as well.
**Reference: Tornado Spindle from the Senran Kagura franchise.
*Final Smash - Dead Screw Dragon: Goes into Frantic Mode, kicks forward & if she catches any opponents, she leaps into the air while pointing both feet & begins spinning like a drill, releasing wind that coats her entire body as a dark green long-bodied dragon would revolve around her before saying "Dead Screw Dragon!!!" & drilling straight up as the dragon travels up, insta-KO'ing heavily damaged opponents.
**Reference: Frantic Mode from the Senran Kagura franchise & Dead Screw Dragon from both Senran Kagura: Shinovi Versus & Senran Kagura: Estival Versus.	
*Neutral Attack: Does a right-legged roundhouse kick, then a left-legged roundhouse kick & ends with a front kick, which can be cancelled into a flurry of kicks before ending with a stab kick.
**Reference: The 1st 3 hits & the last hit of her standard attack from the Senran Kagura franchise.
*Forward Tilt: Does a 180 kick from low to high.
*Up Tilt: Bends backward & does a high kick upward.
**Reference: The peniultimate hit of her standard attack from the Senran Kagura franchise.
*Down Tilt: Crouches & does a shin kick.
*Dash Attack: Does a drill kick forward.
*Forward Smash: Does a dropkick.
*Up Smash: Does an upward arcing fan kick.
*Down Smash: Does a capoeira kick.
*Neutral Aerial - Bloody Dragon: Moves her body forward while in a jump kick stance as her entire body is engulfed by her aura in a shape of a dragon.
**Reference: Bloody Dragon from Senran Kagura 2: Deep Crimson.
*Forward Aerial: Does 3 aerial kicks forward in a crisscross motion.
**Reference: The 1st 3 hits of her standard aerial attack from the Senran Kagura franchise.
*Back Aerial: Does a back kick behind herself.
*Up Aerial: Does a frontflip to kick both legs upward.
**Reference: The 4th hit of her standard aerial attack from the Senran Kagura franchise.
*Down Aerial: Does a stall-than-fall axe kick, meteor smashing opponents.
**Reference: The last hit of her aerial attack from the Senran Kagura franchise.
*Grab: Reaches out with both hands.
*Pummel: Knees the opponent or gropes them if they're a well-endowed female.
**Reference: Her groping habit from the Senran Kagura franchise.
*Forward Throw: Kicks off the opponent's chest forward.
*Back Throw: Leglocks the opponent's head & slams them behind herself.
*Up Throw: Fan kicks the opponent upward chin before hitting them with her other leg.
**Reference: Omega Rugal's Dark Genocide from The King of Fighters franchise.
*Down Throw: Ties the opponent with measuring tape & then leglocks them.
**Reference: The measuring tape she used to measure Asuka's breasts, waist & hips from the Senran Kagura: Ninja Flash! bonus episode Heart-Pounding Body Measurement.
*Front Floor Attack: Kicks behind herself & then in front while getting up.
*Back Floor Attack: Kicks in front of herself & then behind while getting up.
*Trip Floor Attack: Does a breakdance kick while getting up.
*Edge Attack: Does a front-flip kick while climbing up.
*Neutral Special - Wind Beneath Her Feet (Ground)/Strike Cannon (Air): Either fires a green energy ball from her greaves on the ground or flicks her fingers, releasing a green energy blast forward in the air, both dealing aura damage.
**Reference: The projectiles she fires with her flurry of kicks attack from the Senran Kagura franchise & Strike Cannon from Senran Kagura: Burst.
*Side Special - Cross Panzer: Throws herself back as her boots emit a green energy, charges towards an opponent & launches into a fierce barrage of kicks, ending with an axe kick.
**Reference: Cross Panzer from the Senran Kagura franchise.
*Up Special - Waterpack: A waterpack rockets her in any inputted direction.
**Reference: The waterpacks she & everyone else use to move from Senran Kagura: Peach Beach Splash!.
*Down Special - Tornado Spindle: Crouches down & balances herself on her hands as she spins around & whips up a tornado, dragging opponents in & damaging them as well.
**Reference: Tornado Spindle from the Senran Kagura franchise.
*Final Smash - Dead Screw Dragon: Goes into Frantic Mode, kicks forward & if she catches any opponents, she leaps into the air while pointing both feet & begins spinning like a drill, releasing wind that coats her entire body as a dark green long-bodied dragon would revolve around her before saying "Dead Screw Dragon!!!" & drilling straight up as the dragon travels up, insta-KO'ing heavily damaged opponents.
**Reference: Frantic Mode from the Senran Kagura franchise & Dead Screw Dragon from both Senran Kagura: Shinovi Versus & Senran Kagura: Estival Versus.
==Gordon==
	The main protagonist of the Half-Life franchise. A recently graduated scientist who ends up in the middle of an invasion of creatures from Xen & a military force that wants him & his colleagues dead after an experiment at the Black Mesa Research Facility went awry.
*Neutral Attack: Swipes his crowbar twice, which can be cancelled into firing the Pulse Rifle before ending with a final shot.
**Reference: His attack animation with a crowbar & the Pulse Rifle from the Half-Life franchise.
*Forward Tilt - Crowbar Smash (Tapped)/Pistol Fire (Held): If tapped, he swings his crowbar forward. If held, he fires a shot from his pistol forward.
**Reference: His pistol from the Half-Life franchise.
*Up Tilt - Crowbar Arc (Tapped)/Pistol Fire (Held): If tapped, he does an upward arcing swing with his crowbar. If held, he fires his pistol upward.
**Reference: His pistol from the Half-Life franchise.
*Down Tilt - Crowbar Sweep (Tapped)/Pistol Fire (Held): If tapped, he crouches & swings his crowbar forward. If held, he crouches & fires a shot forward from his pistol.
**Reference: His pistol from the Half-Life franchise.
*Dash Attack - Running Swipe: Does a running swing with his crowbar.
*Forward Smash - Glu-On Gun: Pulls out the Glu-On Gun & fires a beam of condensed energy forward.
**Reference: The Glu-On Gun from the Half-Life franchise.
*Up Smash - Rocket Launcher: Pulls out the Rocket Launcher & fires a rocket upward.
**Reference: The Rocket Launcher from the Half-Life franchise.
*Down Smash - Hopper Mine: Plants a Hopper Mine on the ground that arms itself after a second & hops towards the closest opponent before exploding, though it can explode if an opponent stands on it when it arms itself.
**Reference: Hopper Mines from the Half-Life franchise.
*Neutral Aerial - Crowbar Spin: Swings his crowbar around himself.
*Forward Aerial - Hive Launcher: Puts on the Hivehand, punches forward & shoots out a barrage of hornets.
**Reference: The Hivehand from the Half-Life franchise.
*Back Aerial - Hornet Bomber: Turns around, puts on the Hivehand & tosses out a wave of hornets.
**Reference: The Hivehand from the Half-Life franchise.
*Up Aerial - Hive Pillar: Puts on the Hivehand, punches upward & shoots out a barrage of hornets.
**Reference: The Hivehand from the Half-Life franchise.
*Down Aerial - Crowbar Spike: Swings his crowbar below himself, spiking opponents.
*Grab: Reaches out with his free hand.
*Pummel - Stunstick: Whacks the opponent with a Stunstick.
**Reference: The Stunstick from the Half-Life franchise.
*Forward Throw - Crowbar Smash: Knocks the opponent forward with his crowbar.
*Back Throw - Crowbar Runner: Moves behind the opponent & hits them with his crowbar.
*Up Throw - Crowbar Uppercut: Knocks the opponent upward with his crowbar.
*Down Throw - Crowbar Combat: Tosses the opponent down & whacks them with his crowbar.
*Front Floor Attack - Crowbar Circlet: Swings his crowbar around himself while getting up.
*Back Floor Attack - Crowbar Circlet: Same as Front Floor Attack.
*Trip Floor Attack - Crowbar Circlet: Same as Front & Back Floor Attack.
*Edge Attack - Face Breaker: Slams his crowbar down while climbing up.
*Neutral Special - Gravity Gun: Pulls out the Gravity Gun & either fires a short beam of energy if tapped or grab any items & projectiles & toss them back at opponents if held.
**Reference: The Gravity Gun & Grav Punch from Half-Life 2.
*Side Special - Grenade Toss: Tosses a grenade forward, which can be cooked to have it explode earlier if held.
**Reference: The grenades from the Half-Life franchise.
*Up Special - Barnacle Grapple: Pulls on the Barnacle Grapple as it shoots out its tongue either towards an opponent on the ground before biting them or upward in the air.
**Reference: Barnacle Grapple from the Half-Life franchise.
*Down Special - Explosive Barrel: Spawns an explosive barrel, which explodes after taking some damage, though he could also be damaged by it.
**Reference: The explosive barrels from the Half-Life franchise.
*Final Smash - Resonance Cascade: Dashes forward with a crowbar swing, knocking any caught opponents into a portal to Xen where Nihilanth attacks them with psionic blasts before ending with a stronger blast, insta-KO'ing heavily damaged opponents.
**Reference: Nihilanth from the original Half-Life.	
*Neutral Attack: Swipes his crowbar twice, which can be cancelled into firing the Pulse Rifle before ending with a final shot.
**Reference: His attack animation with a crowbar & the Pulse Rifle from the Half-Life franchise.
*Forward Tilt - Crowbar Smash (Tapped)/Pistol Fire (Held): If tapped, he swings his crowbar forward. If held, he fires a shot from his pistol forward.
**Reference: His pistol from the Half-Life franchise.
*Up Tilt - Crowbar Arc (Tapped)/Pistol Fire (Held): If tapped, he does an upward arcing swing with his crowbar. If held, he fires his pistol upward.
**Reference: His pistol from the Half-Life franchise.
*Down Tilt - Crowbar Sweep (Tapped)/Pistol Fire (Held): If tapped, he crouches & swings his crowbar forward. If held, he crouches & fires a shot forward from his pistol.
**Reference: His pistol from the Half-Life franchise.
*Dash Attack - Running Swipe: Does a running swing with his crowbar.
*Forward Smash - Glu-On Gun: Pulls out the Glu-On Gun & fires a beam of condensed energy forward.
**Reference: The Glu-On Gun from the Half-Life franchise.
*Up Smash - Rocket Launcher: Pulls out the Rocket Launcher & fires a rocket upward.
**Reference: The Rocket Launcher from the Half-Life franchise.
*Down Smash - Hopper Mine: Plants a Hopper Mine on the ground that arms itself after a second & hops towards the closest opponent before exploding, though it can explode if an opponent stands on it when it arms itself.
**Reference: Hopper Mines from the Half-Life franchise.
*Neutral Aerial - Crowbar Spin: Swings his crowbar around himself.
*Forward Aerial - Hive Launcher: Puts on the Hivehand, punches forward & shoots out a barrage of hornets.
**Reference: The Hivehand from the Half-Life franchise.
*Back Aerial - Hornet Bomber: Turns around, puts on the Hivehand & tosses out a wave of hornets.
**Reference: The Hivehand from the Half-Life franchise.
*Up Aerial - Hive Pillar: Puts on the Hivehand, punches upward & shoots out a barrage of hornets.
**Reference: The Hivehand from the Half-Life franchise.
*Down Aerial - Crowbar Spike: Swings his crowbar below himself, spiking opponents.
*Grab: Reaches out with his free hand.
*Pummel - Stunstick: Whacks the opponent with a Stunstick.
**Reference: The Stunstick from the Half-Life franchise.
*Forward Throw - Crowbar Smash: Knocks the opponent forward with his crowbar.
*Back Throw - Crowbar Runner: Moves behind the opponent & hits them with his crowbar.
*Up Throw - Crowbar Uppercut: Knocks the opponent upward with his crowbar.
*Down Throw - Crowbar Combat: Tosses the opponent down & whacks them with his crowbar.
*Front Floor Attack - Crowbar Circlet: Swings his crowbar around himself while getting up.
*Back Floor Attack - Crowbar Circlet: Same as Front Floor Attack.
*Trip Floor Attack - Crowbar Circlet: Same as Front & Back Floor Attack.
*Edge Attack - Face Breaker: Slams his crowbar down while climbing up.
*Neutral Special - Gravity Gun: Pulls out the Gravity Gun & either fires a short beam of energy if tapped or grab any items & projectiles & toss them back at opponents if held.
**Reference: The Gravity Gun & Grav Punch from Half-Life 2.
*Side Special - Grenade Toss: Tosses a grenade forward, which can be cooked to have it explode earlier if held.
**Reference: The grenades from the Half-Life franchise.
*Up Special - Barnacle Grapple: Pulls on the Barnacle Grapple as it shoots out its tongue either towards an opponent on the ground before biting them or upward in the air.
**Reference: Barnacle Grapple from the Half-Life franchise.
*Down Special - Explosive Barrel: Spawns an explosive barrel, which explodes after taking some damage, though he could also be damaged by it.
**Reference: The explosive barrels from the Half-Life franchise.
*Final Smash - Resonance Cascade: Dashes forward with a crowbar swing, knocking any caught opponents into a portal to Xen where Nihilanth attacks them with psionic blasts before ending with a stronger blast, insta-KO'ing heavily damaged opponents.
**Reference: Nihilanth from the original Half-Life.
==Heavy==
	1 of the 9 playable classes from Team Fortress 2. A hulking man from the USSR who has a PH.D in Russian Literature & is 1 of the most dangerous of the mercenaries with his high health & devastating power with his mini-gun Sasha.
*Neutral Attack: Does a 1-2 combo & then an uppercut, which can be cancelled into a flurry of punches & ends with a hook punch.
**Reference: His melee attack & the uppercut he does if he gets a critical hit from punching from Team Fortress 2.
*Forward Tilt: Does a cross punch.
*Up Tilt - Frying Pan: Swings a frying pan above himself.
**Reference: The frying pan also from 2.
*Down Tilt: Does a crouched punch.
*Dash Attack: Does a shoulder bash, while also throws a banana in front of himself.
*Forward Smash - Oskana: Charges Oskana & fires a bit.
**Reference: Oskana also from 2.
*Up Smash - Natascha: Swings Natascha upward & before firing upward.
**Reference: Natascha also from 2.
*Down Smash - Shelia: Takes out Shelia & slams into the ground, dealing fire damage.
**Reference: Shelia also from 2.
*Neutral Aerial: Crunches his muscles together and hunches over, producing an aura of masculine energy that damages opponents.
*Forward Aerial - Ham Shank: Swipes the Ham Shank forward.
**Reference: The Ham Shank also from 2.
*Back Aerial - Family Business: Shoots his shotgun behind him, which propels him forward just a tiny bit.
**Reference: Family Business also from 2.
*Up Aerial - Svetlana: Takes out Svetlana & fires it upward.
**Reference: Sveltana also from 2.
*Down Aerial - Killing Gloves of Boxing: Does a hammer punch with boxing gloves, meteor smashing opponents.
**Reference: Killing Gloves of Boxing also from 2.
*Grab: Reaches out with both hands.
**Reference: How he grabbed the Blue Heavy from the Team Fortress 2 comics.
*Pummel: Headbutts the opponent.
**Reference: What he did to the Blue Heavy soon after also from the Team Fortress 2 comics.
*Forward Throw: Throws the opponent forward.
*Back Throw: Turns around & throws the opponent over his head.
*Up Throw: Uppercuts the opponent.
*Down Throw: Tosses the opponent up in the air a short distance & buries the opponent.
**Reference: How he buried Scout from the SFM End of the Line.
*Front Floor Attack: Swings a fist around himself while getting up.
*Back Floor Attack: Punches forward & push kicks behind himself while getting up.
*Trip Floor Attack: Swings Sasha around while getting up.
*Edge Attack: Does a straight punch while getting up.
*Neutral Special - Sasha: Takes out Sasha & begin fire straight forward with the shots spread out as they travel, which can be angled, can be fired while moving.
**Reference: Sasha also from 2.
*Side Special - Running Holiday: Equips the Gloves of Running Urgently on his left hand & the Holiday Punch on the right, then jabs forward with the G.R.U, launching him forward & swings the Holiday Punch upwards if pressed again.
**Reference: Gloves of Running Urgently & Holiday Punch also from 2.
*Up Special - Grappling Hook: Fires a grappling hook into the air as a tether recovery.
**Reference: The Grappling Hook from 2's Mannpower mode.
*Down Special - Food: Eats 1 of 5 food which can be random & can temporarily boost any opponent who interrupts him & eats it themselves2.
**Sandvich: Heals himself.
**2nd Banana: Heals himself & throws a banana peel away, becoming an item.
**Fishcake: Buffs himself, increasing his attack & his defense.
*Buffalo Steak Sandvich: Buffs himself, increasing his speed & his critical chance.
**Dalokohs Bar: Gives him a short regen.
***Reference: How he & the other members of the mercenary team eat various food as a secondary weapon from 2.
*Final Smash - Meet The Team: Pulls out Sasha as it becomes crit-boosted & fires forward, sending any caught opponents to a spawn gate where he & the rest of the mercenaries unleash a hail of bullets & explosions onto them, while as Medic ubercharges him as he yells "YAAAAAAAAAA!!!!".
**Reference: Ubercharge also from 2.	
*Neutral Attack: Does a 1-2 combo & then an uppercut, which can be cancelled into a flurry of punches & ends with a hook punch.
**Reference: His melee attack & the uppercut he does if he gets a critical hit from punching from Team Fortress 2.
*Forward Tilt: Does a cross punch.
*Up Tilt - Frying Pan: Swings a frying pan above himself.
**Reference: The frying pan also from 2.
*Down Tilt: Does a crouched punch.
*Dash Attack: Does a shoulder bash, while also throws a banana in front of himself.
*Forward Smash - Oskana: Charges Oskana & fires a bit.
**Reference: Oskana also from 2.
*Up Smash - Natascha: Swings Natascha upward & before firing upward.
**Reference: Natascha also from 2.
*Down Smash - Shelia: Takes out Shelia & slams into the ground, dealing fire damage.
**Reference: Shelia also from 2.
*Neutral Aerial: Crunches his muscles together and hunches over, producing an aura of masculine energy that damages opponents.
*Forward Aerial - Ham Shank: Swipes the Ham Shank forward.
**Reference: The Ham Shank also from 2.
*Back Aerial - Family Business: Shoots his shotgun behind him, which propels him forward just a tiny bit.
**Reference: Family Business also from 2.
*Up Aerial - Svetlana: Takes out Svetlana & fires it upward.
**Reference: Sveltana also from 2.
*Down Aerial - Killing Gloves of Boxing: Does a hammer punch with boxing gloves, meteor smashing opponents.
**Reference: Killing Gloves of Boxing also from 2.
*Grab: Reaches out with both hands.
**Reference: How he grabbed the Blue Heavy from the Team Fortress 2 comics.
*Pummel: Headbutts the opponent.
**Reference: What he did to the Blue Heavy soon after also from the Team Fortress 2 comics.
*Forward Throw: Throws the opponent forward.
*Back Throw: Turns around & throws the opponent over his head.
*Up Throw: Uppercuts the opponent.
*Down Throw: Tosses the opponent up in the air a short distance & buries the opponent.
**Reference: How he buried Scout from the SFM End of the Line.
*Front Floor Attack: Swings a fist around himself while getting up.
*Back Floor Attack: Punches forward & push kicks behind himself while getting up.
*Trip Floor Attack: Swings Sasha around while getting up.
*Edge Attack: Does a straight punch while getting up.
*Neutral Special - Sasha: Takes out Sasha & begin fire straight forward with the shots spread out as they travel, which can be angled, can be fired while moving.
**Reference: Sasha also from 2.
*Side Special - Running Holiday: Equips the Gloves of Running Urgently on his left hand & the Holiday Punch on the right, then jabs forward with the G.R.U, launching him forward & swings the Holiday Punch upwards if pressed again.
**Reference: Gloves of Running Urgently & Holiday Punch also from 2.
*Up Special - Grappling Hook: Fires a grappling hook into the air as a tether recovery.
**Reference: The Grappling Hook from 2's Mannpower mode.
*Down Special - Food: Eats 1 of 5 food which can be random & can temporarily boost any opponent who interrupts him & eats it themselves2.
**Sandvich: Heals himself.
**2nd Banana: Heals himself & throws a banana peel away, becoming an item.
**Fishcake: Buffs himself, increasing his attack & his defense.
*Buffalo Steak Sandvich: Buffs himself, increasing his speed & his critical chance.
**Dalokohs Bar: Gives him a short regen.
***Reference: How he & the other members of the mercenary team eat various food as a secondary weapon from 2.
*Final Smash - Meet The Team: Pulls out Sasha as it becomes crit-boosted & fires forward, sending any caught opponents to a spawn gate where he & the rest of the mercenaries unleash a hail of bullets & explosions onto them, while as Medic ubercharges him as he yells "YAAAAAAAAAA!!!!".
**Reference: Ubercharge also from 2.
==Maya==
	1 of the main protagonists of Borderlands 2 & a supporting characters from Borderlands 3. A Siren who was raised by a religious cult as their goddess & savior until growing frustrations with them & curiosity about her powers led her to kill her handler & leave the planet, heading to Pandora for answers.
*Neutral Attack - Phasetrance: Does a gunbutt with her SMG, then a haymaker with her free hand & then conjuring a blue arm while her tattoos glow that does a cross punch, which can be cancelled into doing a flurry of astral punches & ends with a spin kick.
**Reference: Phasetrance fron the Borderlands franchise & the spin kick she does to a bandit from Borderlands 2.
*Forward Tilt - Buzz Axe: Slashes forward with a Buzz Axe.
**Reference: The buzz axes used by Psychos & Kreig from the Borderlands franchise.
*Up Tilt - Phasetrance: Does an uppercut as she conjures a blue arm to do the same.
**Reference: Phasetrance fron the Borderlands franchise.
*Down Tilt - Unkempt Harold: Crouches & fires Unkempt Harold forward.
**Reference: The Unkempt Harold pistol from the Borderlands franchise.
*Dash Attack - Buzz Axe: Does a spinning slash forward with a Buzz Axe.
**Reference: The buzz axes used by Psychos & Kreig from the Borderlands franchise.
*Forward Smash - Butcher: Her tattoos glow as she pulls out the Butcher & fires a blast forward.
**Reference: Butcher Shotguns from the Borderlands franchise.
*Up Smash - Cobra: Her tattoos glow as she pulls out the Cobra & fires a shot above herself, also dealing fire damage.
**Reference: Cobra Sniper Rifles from the Borderlands franchise.
*Down Smash - Phasetrance: Her tattoos glow as she conjures a pair of blue arms that slam on both sides of herself.
**Reference: Phasetrance fron the Borderlands franchise.
*Neutral Aerial - Phasetrance: Conjures a pair of blue arms that does a lariat around herself while her tattoos glow.
**Reference: Phasetrance fron the Borderlands franchise.
*Forward Aerial - Nukem: Pulls out Nukem & fires a rocket forward, also dealing fire damage.
**Reference: Nukem Rocker Launchers from the Borderlands franchise.
*Back Aerial: Does a spin kick behind herself.
*Up Aerial - Shredifier: Pulls out the Shredifier & fires above herself.
**Reference: The Shredifier Assault Rifle from the Borderlands franchise.
*Down Aerial - Shredifier: Pulls out the Shredifier & fires below herself.
**Reference: The Shredifier Assault Rifle from the Borderlands franchise.
*Grab - Phasetrance: Her tattoos glow as she conjures a pair of blue arms to reach out.
**Reference: Phasetrance fron the Borderlands franchise.
*Pummel - Phaseleech: Absorbs the opponent’s life energy, healing herself & insta-KO'ing heavily damaged opponents.
**Reference: Phaseleech & how Troy Calypso killed her from Borderlands 3.
*Forward Throw: The blue arms toss the opponent forward.
*Back Throw: The blue arms toss the opponent behind herself.
*Up Throw: Her tattoos glow as she conjures several arms underneath the opponent to punch them upward.
*Down Throw: The blue arms slam the opponent down & kicks them away.
*Front Floor Attack - Wreck: Releases an explosion around herself while getting up.
**Reference: Wreck also from 2.
*Back Floor Attack - Wreck: Same as Front Floor Attack.
**Reference: Wreck also from 2.
*Trip Floor Attack - Wreck: Same as Front & Back Floor Attack.
**Reference: Wreck also from 2.
*Edge Attack: Does a gunbutt while climbing up.
*Neutral Special - Bazillion Guns: Shoots with her Submachine Gun as long as the button is held & move forward & back until ammo runs out, but can be replenished by KO'ing opponents to get a new Submachine Gun & bullets.
**Incendiary: Deals fire damage.
**Corrosive: Does damage over time.
**Shock: Deals electric damage.
**Explosive: Explodes after some distance.
***Reference: The Submachine Guns from the Borderlands franchise.
*Side Special - Secondary Fire: Uses the secondary fire mode of her SMG with the effect depends of the manufacturer of the gun.
**Atlas: Shoots from her gun & if she hits an opponent the next 3 times, all of her shots will hit them.
**Hyperion: Creates a shield in front of her, which reflects all projectiles & fires behind it.
**Maliwan: Shoots projectiles that freeze opponents.
**Tedicore: Shoots & then throws the gun, which explodes upon contact.
**Torgue: Shoots sticky bombs, which stick to opponents & explode after some time.
**Vladof: Shoots like a shotgun.
***Reference: The different manufacturers from the Borderlands franchise.
*Up Special - Blight Phoenix: Grows a pair of fiery wings & flies in a straight line upwards, also dealing fire damage.
**Reference: Blight Phoenix from the Borderlands franchise.
*Down Special - Phaselock: Her tattoos glow as she tosses a kinetic bubble forward, trapping opponents & dealing fire damage, damage over time, electric damage or just explodes, depending on her bullets, but can be mashed out of.
**Reference: Phaselock from the Borderlands franchise.
*Final Smash - No Rest For The Wicked: Tosses a homing grenade forward, sending any caught opponents to the Vault where she, Axton, Salvador & Zero all attack them before The Destroyer emerges from the Vault, skewers them & takes them into the Vault, insta-KO’ing heavily damaged opponents.
**Reference: The Destroyer from the Borderlands franchise.	
*Neutral Attack - Phasetrance: Does a gunbutt with her SMG, then a haymaker with her free hand & then conjuring a blue arm while her tattoos glow that does a cross punch, which can be cancelled into doing a flurry of astral punches & ends with a spin kick.
**Reference: Phasetrance fron the Borderlands franchise & the spin kick she does to a bandit from Borderlands 2.
*Forward Tilt - Buzz Axe: Slashes forward with a Buzz Axe.
**Reference: The buzz axes used by Psychos & Kreig from the Borderlands franchise.
*Up Tilt - Phasetrance: Does an uppercut as she conjures a blue arm to do the same.
**Reference: Phasetrance fron the Borderlands franchise.
*Down Tilt - Unkempt Harold: Crouches & fires Unkempt Harold forward.
**Reference: The Unkempt Harold pistol from the Borderlands franchise.
*Dash Attack - Buzz Axe: Does a spinning slash forward with a Buzz Axe.
**Reference: The buzz axes used by Psychos & Kreig from the Borderlands franchise.
*Forward Smash - Butcher: Her tattoos glow as she pulls out the Butcher & fires a blast forward.
**Reference: Butcher Shotguns from the Borderlands franchise.
*Up Smash - Cobra: Her tattoos glow as she pulls out the Cobra & fires a shot above herself, also dealing fire damage.
**Reference: Cobra Sniper Rifles from the Borderlands franchise.
*Down Smash - Phasetrance: Her tattoos glow as she conjures a pair of blue arms that slam on both sides of herself.
**Reference: Phasetrance fron the Borderlands franchise.
*Neutral Aerial - Phasetrance: Conjures a pair of blue arms that does a lariat around herself while her tattoos glow.
**Reference: Phasetrance fron the Borderlands franchise.
*Forward Aerial - Nukem: Pulls out Nukem & fires a rocket forward, also dealing fire damage.
**Reference: Nukem Rocker Launchers from the Borderlands franchise.
*Back Aerial: Does a spin kick behind herself.
*Up Aerial - Shredifier: Pulls out the Shredifier & fires above herself.
**Reference: The Shredifier Assault Rifle from the Borderlands franchise.
*Down Aerial - Shredifier: Pulls out the Shredifier & fires below herself.
**Reference: The Shredifier Assault Rifle from the Borderlands franchise.
*Grab - Phasetrance: Her tattoos glow as she conjures a pair of blue arms to reach out.
**Reference: Phasetrance fron the Borderlands franchise.
*Pummel - Phaseleech: Absorbs the opponent’s life energy, healing herself & insta-KO'ing heavily damaged opponents.
**Reference: Phaseleech & how Troy Calypso killed her from Borderlands 3.
*Forward Throw: The blue arms toss the opponent forward.
*Back Throw: The blue arms toss the opponent behind herself.
*Up Throw: Her tattoos glow as she conjures several arms underneath the opponent to punch them upward.
*Down Throw: The blue arms slam the opponent down & kicks them away.
*Front Floor Attack - Wreck: Releases an explosion around herself while getting up.
**Reference: Wreck also from 2.
*Back Floor Attack - Wreck: Same as Front Floor Attack.
**Reference: Wreck also from 2.
*Trip Floor Attack - Wreck: Same as Front & Back Floor Attack.
**Reference: Wreck also from 2.
*Edge Attack: Does a gunbutt while climbing up.
*Neutral Special - Bazillion Guns: Shoots with her Submachine Gun as long as the button is held & move forward & back until ammo runs out, but can be replenished by KO'ing opponents to get a new Submachine Gun & bullets.
**Incendiary: Deals fire damage.
**Corrosive: Does damage over time.
**Shock: Deals electric damage.
**Explosive: Explodes after some distance.
***Reference: The Submachine Guns from the Borderlands franchise.
*Side Special - Secondary Fire: Uses the secondary fire mode of her SMG with the effect depends of the manufacturer of the gun.
**Atlas: Shoots from her gun & if she hits an opponent the next 3 times, all of her shots will hit them.
**Hyperion: Creates a shield in front of her, which reflects all projectiles & fires behind it.
**Maliwan: Shoots projectiles that freeze opponents.
**Tedicore: Shoots & then throws the gun, which explodes upon contact.
**Torgue: Shoots sticky bombs, which stick to opponents & explode after some time.
**Vladof: Shoots like a shotgun.
***Reference: The different manufacturers from the Borderlands franchise.
*Up Special - Blight Phoenix: Grows a pair of fiery wings & flies in a straight line upwards, also dealing fire damage.
**Reference: Blight Phoenix from the Borderlands franchise.
*Down Special - Phaselock: Her tattoos glow as she tosses a kinetic bubble forward, trapping opponents & dealing fire damage, damage over time, electric damage or just explodes, depending on her bullets, but can be mashed out of.
**Reference: Phaselock from the Borderlands franchise.
*Final Smash - No Rest For The Wicked: Tosses a homing grenade forward, sending any caught opponents to the Vault where she, Axton, Salvador & Zero all attack them before The Destroyer emerges from the Vault, skewers them & takes them into the Vault, insta-KO’ing heavily damaged opponents.
**Reference: The Destroyer from the Borderlands franchise.
==Big Daddy==
	A type of enemy from the BioShock franchise. A genetically mutated & altered person who had its body directly grafted into a heavily armored, steampunk-inspired diving suit, while protecting The Little Sisters as they collect ADAM.
*Neutral Attack: Does a hook punch with its free arm, then a backhand punch with the same arm & ends with a drill stab with its drill arm, which can be cancelled into revving it up before ending with a cross punch.
*Forward Tilt: Does a gut punch with its drill arm.
**Reference: 1 of its attacks from PlayStation All-Stars: Battle Royale.
*Up Tilt: Does an upward arc swing with its drill arm.
*Down Tilt - Winter Blast: Crouches & fires a small blast of ice forward, freezing opponents.
**Reference: Winter Blast from the BioShock franchise.
*Dash Attack: Rushes forward & does a clothesline.
*Forward Smash - Sonic Boom: Launches a powerful burst of air forward.
**Reference: Sonic Boom from the BioShock franchise.
*Up Smash - Drill Skewer: Thrusts its drill arm upward & revs it 4 times.
**Reference: Drill Skewer also from Battle Royale.
*Down Smash - Drill Slam: Pounds the ground thrice as rocks emerge around itself.
**Reference: Drill Slam also from Battle Royale.
*Neutral Aerial - Insect Swarm: Spawns a swarm of bees that circle around itself, poisoning opponents.
**Reference: Insect Swarm from the BioShock franchise.
*Forward Aerial: Does a straight punch forward.
**Reference: Its Aerial Jab also from Battle Royale.
*Back Aerial - Incinerate: Swings its free arm behind itself, releasing a small explosion & dealing fire damage.
**Reference: Incinerate from the BioShock franchise.
*Up Aerial - Electro Bolt: Fires a stream of lightning above itself, dealing electric damage.
**Reference: Electro Bolt from the BioShock franchise.
*Down Aerial: Does a body splash, meteor smashing opponents.
*Grab - Telekinesis: Fires a telekinetic field forward.
**Reference: Telekinesis from the BioShock franchise.
*Pummel: A Little Sister emerges & stabs the opponent with a syringe.
*Forward Throw: Telekinetically tosses the opponent forward.
*Back Throw: Telekinetically tosses the opponent behind itself.
*Up Throw: Telekinetically tosses the opponent upward.
*Down Throw: Telekinetically tosses the opponent down & stomps on them with 1 foot.
*Front Floor Attack - Sweeping Fist: Sweeps its free arm around itself while getting up.
**Reference: Sweeping Fist also from Battle Royale.
*Back Floor Attack - Sweeping Fist: Same as Front Floor Attack.
**Reference: Sweeping Fist also from Battle Royale.
*Trip Floor Attack - Sweeping Fist: Same as Front & Back Floor Attack.
**Reference: Sweeping Fist also from Battle Royale.
*Edge Attack: Slams its drill arm down while climbing up.
*Neutral Special - Rivet Gun: Shoots a rivet forward from its drill arm.
**Reference: Rivet Gun from the BioShock franchise.
*Side Special - Relentless Charge: Becomes engulfed with rage & does a shoulder charge forward.
**Reference: 1 of its attacks in its boss fight from the original BioShock.
*Up Special - Grapple Drill: Either shoots its drill bit forward on the ground & does a 1-inch punch after being pulled towards an opponent or upward, serving as a tether recovery.
**Reference: The grapple mechanism of them from the BioShock franchise.
*Down Special - Proximity Mine: Tosses a proximity mine a short distance forward, which explodes if opponents touch it.
**Reference: Proximity Mines from the BioShock franchise.
*Final Smash - Flooding Fury: Roars & then tosses a Little Sister in a low arc, sending any caught opponents to Rapture where the Little Sister drains them of Adam as they’re knock into a pipe, causing the room to flood before it rushes at them drill-1st before slamming them into the floor as it creates a hole to drain the room of water.
**Reference: Little Sister Gather & Flood also from Battle Royale.	
*Neutral Attack: Does a hook punch with its free arm, then a backhand punch with the same arm & ends with a drill stab with its drill arm, which can be cancelled into revving it up before ending with a cross punch.
*Forward Tilt: Does a gut punch with its drill arm.
**Reference: 1 of its attacks from PlayStation All-Stars: Battle Royale.
*Up Tilt: Does an upward arc swing with its drill arm.
*Down Tilt - Winter Blast: Crouches & fires a small blast of ice forward, freezing opponents.
**Reference: Winter Blast from the BioShock franchise.
*Dash Attack: Rushes forward & does a clothesline.
*Forward Smash - Sonic Boom: Launches a powerful burst of air forward.
**Reference: Sonic Boom from the BioShock franchise.
*Up Smash - Drill Skewer: Thrusts its drill arm upward & revs it 4 times.
**Reference: Drill Skewer also from Battle Royale.
*Down Smash - Drill Slam: Pounds the ground thrice as rocks emerge around itself.
**Reference: Drill Slam also from Battle Royale.
*Neutral Aerial - Insect Swarm: Spawns a swarm of bees that circle around itself, poisoning opponents.
**Reference: Insect Swarm from the BioShock franchise.
*Forward Aerial: Does a straight punch forward.
**Reference: Its Aerial Jab also from Battle Royale.
*Back Aerial - Incinerate: Swings its free arm behind itself, releasing a small explosion & dealing fire damage.
**Reference: Incinerate from the BioShock franchise.
*Up Aerial - Electro Bolt: Fires a stream of lightning above itself, dealing electric damage.
**Reference: Electro Bolt from the BioShock franchise.
*Down Aerial: Does a body splash, meteor smashing opponents.
*Grab - Telekinesis: Fires a telekinetic field forward.
**Reference: Telekinesis from the BioShock franchise.
*Pummel: A Little Sister emerges & stabs the opponent with a syringe.
*Forward Throw: Telekinetically tosses the opponent forward.
*Back Throw: Telekinetically tosses the opponent behind itself.
*Up Throw: Telekinetically tosses the opponent upward.
*Down Throw: Telekinetically tosses the opponent down & stomps on them with 1 foot.
*Front Floor Attack - Sweeping Fist: Sweeps its free arm around itself while getting up.
**Reference: Sweeping Fist also from Battle Royale.
*Back Floor Attack - Sweeping Fist: Same as Front Floor Attack.
**Reference: Sweeping Fist also from Battle Royale.
*Trip Floor Attack - Sweeping Fist: Same as Front & Back Floor Attack.
**Reference: Sweeping Fist also from Battle Royale.
*Edge Attack: Slams its drill arm down while climbing up.
*Neutral Special - Rivet Gun: Shoots a rivet forward from its drill arm.
**Reference: Rivet Gun from the BioShock franchise.
*Side Special - Relentless Charge: Becomes engulfed with rage & does a shoulder charge forward.
**Reference: 1 of its attacks in its boss fight from the original BioShock.
*Up Special - Grapple Drill: Either shoots its drill bit forward on the ground & does a 1-inch punch after being pulled towards an opponent or upward, serving as a tether recovery.
**Reference: The grapple mechanism of them from the BioShock franchise.
*Down Special - Proximity Mine: Tosses a proximity mine a short distance forward, which explodes if opponents touch it.
**Reference: Proximity Mines from the BioShock franchise.
*Final Smash - Flooding Fury: Roars & then tosses a Little Sister in a low arc, sending any caught opponents to Rapture where the Little Sister drains them of Adam as they’re knock into a pipe, causing the room to flood before it rushes at them drill-1st before slamming them into the floor as it creates a hole to drain the room of water.
**Reference: Little Sister Gather & Flood also from Battle Royale.
==Peashooter==
	1 of the many plant units from the Plants vs. Zombies franchise & 1 of the playable units from the Plants vs. Zombies: Garden Warfare franchise. A family of plants that'll fire peas at zombies like it's nobody's business & everyone's most trusted allies in this never-ending war.
*Neutral Attack: Spits out a pea forward.
**Reference: Its main attack from the Plants vs. Zombies franchise.
*Forward Tilt: Spits out a pea while moving forward.
**Reference: Its main attack from the Plants vs. Zombies franchise.
*Up Tilt: Claps above itself.
**Reference: 1 of its gestures from Plants vs. Zombies: Garden Warfare: Battle for Neighborville.
*Down Tilt - Spikeweed: Plants its roots into the ground as a Spikeweed pops out.
**Reference: Spikeweeds from the Plants vs. Zombies franchise.
*Dash Attack - Blover: Jumps forward as a Blover appears & spins its leaves while moving forward.
**Reference: Blovers from the Plants vs. Zombies franchise.
*Forward Smash - Chomper: Spawns a Chomper as it bites forward, costing 6 Sun.
**Reference: Chompers from the Plants vs. Zombies franchise.
*Up Smash - Cactus: Spawns a Cactus, which grows upward, costing 5 Sun.
**Reference: Cacti from the Plants vs. Zombies franchise.
*Down Smash - Squash: Spawns 2 Squashes around itself, burying opponents & costing 4 Sun.
**Reference: Squashes from the Plants vs. Zombies franchise.
*Neutral Aerial - Starfruit: Spawns a Starfruit that fires in 5 directions around itself, costing 2 Sun.
**Reference: Starfruits from the Plants vs. Zombies franchise.
*Forward Aerial - Bonk Choy: Spawns a Bonk Choy who punches forward twice, costing 2 Sun.
**Reference: Bonk Choys from the Plants vs. Zombies franchise.
*Back Aerial: Claps its feet behind itself.
**Reference: 1 of its animations from Plants vs. Zombies III.
*Up Aerial - Sunflower: Spawns a Sunflower that emits sunlight above itself, costing 1 Sun.
**Reference: Sunflowers from the Plants vs. Zombies franchise.
*Down Aerial - Wasabi Whip: Spawns a Wasabi Whip that whips downward, costing 3 Sun, meteor smashing opponents & dealing fire damage.
**Reference: Wasabi Whips from the Plants vs. Zombies franchise.
*Grab: Reaches out with its leaf arms.
*Pummel: Headbutts the opponent.
*Forward Throw: Swallows the opponent & spits them forward.
*Back Throw - Coconut Cannon: Spawns a Coconut Cannon to shoot the opponent behind itself, costing 2 sun.
**Reference: Coconut Cannons from the Plants vs. Zombies franchise.
*Up Throw - Umbrella Leaf: An Umbrella Leaf emerges, sending the opponent upward & costing 2 Sun.
**Reference: Umbrella Leaves from the Plants vs. Zombies franchise.
*Down Throw: Plants itself into the ground, grabs the opponent’s legs with its vines & buries them.
*Front Floor Attack - Threepeater: Transforms into a Threepeater & shoots around & above itself while getting up.
**Reference: Threepeaters from the Plants vs. Zombies franchise.
*Back Floor Attack - Threepeater: Same as Front Floor Attack.
**Reference: Threepeaters from the Plants vs. Zombies franchise.
*Trip Floor Attack - Threepeater: Same as Front & Back Floor Attack.
**Reference: Threepeaters from the Plants vs. Zombies franchise.
*Edge Attack - Bloomerang: A Bloomerang spawns & throws a boomerang forward while it climbs up.
**Reference: Bloomerangs from the Plants vs. Zombies franchise.
*Neutral Special - Gatling Pea: Transforms into a Gatling Pea & fires several shots forward.
**Reference: Gatling Peas from the Plants vs. Zombies franchise.
*Side Special - Wallnut: Spawns a Wallnut & rolls it forward, taking several hits to defeat.
**Reference: Wallnuts from the Plants vs. Zombies franchise.
*Up Special - Pea Souped (Ground)/Super Pea Jump (Air): Buffs itself to make itself faster & jump higher with a 10 second cooldown on the ground or does a massive jump upward in the air.
**Reference: Pea Souped & Super Pea Jump from the Plants vs. Zombies: Garden Warfare franchise.
*Down Special - Cherry Bomb (Tapped)/Potato Mine (Held): If tapped, it spawns a Cherry Bomb that explodes, costing 2 sun. If held, it spawns a Potato Mine that explodes if an opponent goes across it, also costing 2 Sun.
**Reference: Cherry Bombs & Potato Mines from the Plants vs. Zombies franchise.
*Final Smash - Garden Warfare: Penny emerges & charges forward as it gets in, sending any caught opponents into Infinity where they're subjected to rapid-fire pea shots, solar lasers, kernel shots, rose magic, orange lasers & cactus spines before they’re launched into a Tactical Cuke, which explodes.
**Reference: Penny & Tactical Cukes from the Plants vs. Zombies franchise.	
*Neutral Attack: Spits out a pea forward.
**Reference: Its main attack from the Plants vs. Zombies franchise.
*Forward Tilt: Spits out a pea while moving forward.
**Reference: Its main attack from the Plants vs. Zombies franchise.
*Up Tilt: Claps above itself.
**Reference: 1 of its gestures from Plants vs. Zombies: Garden Warfare: Battle for Neighborville.
*Down Tilt - Spikeweed: Plants its roots into the ground as a Spikeweed pops out.
**Reference: Spikeweeds from the Plants vs. Zombies franchise.
*Dash Attack - Blover: Jumps forward as a Blover appears & spins its leaves while moving forward.
**Reference: Blovers from the Plants vs. Zombies franchise.
*Forward Smash - Chomper: Spawns a Chomper as it bites forward, costing 6 Sun.
**Reference: Chompers from the Plants vs. Zombies franchise.
*Up Smash - Cactus: Spawns a Cactus, which grows upward, costing 5 Sun.
**Reference: Cacti from the Plants vs. Zombies franchise.
*Down Smash - Squash: Spawns 2 Squashes around itself, burying opponents & costing 4 Sun.
**Reference: Squashes from the Plants vs. Zombies franchise.
*Neutral Aerial - Starfruit: Spawns a Starfruit that fires in 5 directions around itself, costing 2 Sun.
**Reference: Starfruits from the Plants vs. Zombies franchise.
*Forward Aerial - Bonk Choy: Spawns a Bonk Choy who punches forward twice, costing 2 Sun.
**Reference: Bonk Choys from the Plants vs. Zombies franchise.
*Back Aerial: Claps its feet behind itself.
**Reference: 1 of its animations from Plants vs. Zombies III.
*Up Aerial - Sunflower: Spawns a Sunflower that emits sunlight above itself, costing 1 Sun.
**Reference: Sunflowers from the Plants vs. Zombies franchise.
*Down Aerial - Wasabi Whip: Spawns a Wasabi Whip that whips downward, costing 3 Sun, meteor smashing opponents & dealing fire damage.
**Reference: Wasabi Whips from the Plants vs. Zombies franchise.
*Grab: Reaches out with its leaf arms.
*Pummel: Headbutts the opponent.
*Forward Throw: Swallows the opponent & spits them forward.
*Back Throw - Coconut Cannon: Spawns a Coconut Cannon to shoot the opponent behind itself, costing 2 sun.
**Reference: Coconut Cannons from the Plants vs. Zombies franchise.
*Up Throw - Umbrella Leaf: An Umbrella Leaf emerges, sending the opponent upward & costing 2 Sun.
**Reference: Umbrella Leaves from the Plants vs. Zombies franchise.
*Down Throw: Plants itself into the ground, grabs the opponent’s legs with its vines & buries them.
*Front Floor Attack - Threepeater: Transforms into a Threepeater & shoots around & above itself while getting up.
**Reference: Threepeaters from the Plants vs. Zombies franchise.
*Back Floor Attack - Threepeater: Same as Front Floor Attack.
**Reference: Threepeaters from the Plants vs. Zombies franchise.
*Trip Floor Attack - Threepeater: Same as Front & Back Floor Attack.
**Reference: Threepeaters from the Plants vs. Zombies franchise.
*Edge Attack - Bloomerang: A Bloomerang spawns & throws a boomerang forward while it climbs up.
**Reference: Bloomerangs from the Plants vs. Zombies franchise.
*Neutral Special - Gatling Pea: Transforms into a Gatling Pea & fires several shots forward.
**Reference: Gatling Peas from the Plants vs. Zombies franchise.
*Side Special - Wallnut: Spawns a Wallnut & rolls it forward, taking several hits to defeat.
**Reference: Wallnuts from the Plants vs. Zombies franchise.
*Up Special - Pea Souped (Ground)/Super Pea Jump (Air): Buffs itself to make itself faster & jump higher with a 10 second cooldown on the ground or does a massive jump upward in the air.
**Reference: Pea Souped & Super Pea Jump from the Plants vs. Zombies: Garden Warfare franchise.
*Down Special - Cherry Bomb (Tapped)/Potato Mine (Held): If tapped, it spawns a Cherry Bomb that explodes, costing 2 sun. If held, it spawns a Potato Mine that explodes if an opponent goes across it, also costing 2 Sun.
**Reference: Cherry Bombs & Potato Mines from the Plants vs. Zombies franchise.
*Final Smash - Garden Warfare: Penny emerges & charges forward as it gets in, sending any caught opponents into Infinity where they're subjected to rapid-fire pea shots, solar lasers, kernel shots, rose magic, orange lasers & cactus spines before they’re launched into a Tactical Cuke, which explodes.
**Reference: Penny & Tactical Cukes from the Plants vs. Zombies franchise.
==Shepard==
	The main protagonist of the Mass Effect franchise. A Spectre who fights for humanity & the galaxy on behalf of the intergalactic council & is well-trained in various military arts & has capable biotic powers to augment his already impressive strength.
*Neutral Attack: Fire 7 shots from the M-8 Avenger Assault Rifle.
**Reference: The M-8 Avenger Assault Rifle from the Mass Effect franchise.
*Forward Tilt: Do a punch forward while glowing.
*Up Tilt: Do an upward swing with the Omni-Blade.
*Down Tilt: Crouch & kick forward.
*Dash Attack: Jump forward with a headbutt.
*Forward Smash: Do a strong punch forward with the Omni-Blade.
**Reference: The melee option from Mass Effect 3.
*Up Smash - Overload: Prepares an engineering skill in their Omni-Blade & creates an Overload explosion above themselves, dealing electric damage & extra damage to opponents that have been Biotic primed.
**Reference: Overload from both Mass Effect 2 & 3.
*Down Smash - Shockwave: Bring their hands down to create a shockwave, dealing extra damage to opponents that have been Biotic primed.
**Reference: Shockwave also from both 2 & 3.
*Neutral Aerial - Incinerate: Curl up & launch 2 Incinerate techs around themselves, dealing fire damage.
**Reference: Incinerate also from both 2 & 3.
*Forward Aerial - Warp: Create a Warp biotic field in front of themselves, dealing extra damage to opponents that have been Biotic primed.
**Reference: Warp from the Mass Effect franchise.
*Back Aerial: Smack the M-8 Avenger Assault Rifle behind themselves.
**Reference: The M-8 Avenger Assault Rifle from the Mass Effect franchise.
*Up Aerial: Uppercut with the Omni-Blade.
*Down Aerial: Smash an Omni-Bladed fist into the ground, spiking opponents.
*Grab - Pull: Conjures a field of Biotic energy forward to grab.
**Reference: Pull from the Mass Effect franchise.
*Pummel: Knee the opponent.
*Forward Throw: Occasionally say "How about, Goodbye." as they elbow the opponent forward.
*Back Throw - Throw: Use a field of Biotic energy to toss the opponent behind themselves, dealing extra damage to opponents that have been Biotic primed.
**Reference: Throw from the Mass Effect franchise.
*Up Throw - Overload: Uses Overload to hold the opponent in place before throwing them upward.
**Reference: Overload from both 2 & 3.
*Down Throw: Holds the opponent in place before headbutting them down.
**Reference: How Krogans headbutt enemies from the Mass Effect franchise.
*Front Floor Attack: Pulse Biotic energy out of a palm forward while getting up, dealing extra damage to opponents that have been Biotic primed.
*Back Floor Attack: Do a backflip kick while getting up.
*Trip Floor Attack: Create an arc of Biotic energy around themselves while getting up, dealing extra damage to opponents that have been Biotic primed.
*Edge Attack: Launch themselves upward with 1 arm while uppercutting with the other.
*Neutral Special - Singularity: Create a Singularity of Biotic energy that lasts for 2 seconds, neutralizes projectiles that touch it & pulls opponents within 1.5 body lengths toward it to Biotic prime them & render them helpless.
**Reference: Singularity from the Mass Effect franchise.
*Side Special - Concussive Shot: Pull out the M-8 Avenger Assault Rifle & fires a concussive shot forward.
**Reference: Concussive Shot also from both 2 & 3.
*Up Special - Charge: Cloak themselves in biotic light & dashes in any inputted direction.
**Reference: Charge from the Mass Effect franchise.
*Down Special - Tech Armor: Activate Tech Armor, reducing their knockback, but also increases their weight & fall speed & decrease their movement speed before exploding after taking 30% damage, damaging any opponent nearby & stunning them.
**Reference: Tech Armor also from both 2 & 3.
*Final Smash - Combat Tactics: Rush forward glowing with biotic energy, sending any caught opponents to Ilos where they say "Joker?" with Joker saying "On it, Commander." as he summons Liara, Tali & Garrus with Liara saying "I'll make a Singularity" as she traps them in a Singularity while they toss mini-frag grenades into it, Tali saying "And I'll Overload their systems," as she casts Overload into it & ends with them saying "Garrus?" & he says "I'm on it" as he fires at them with his sniper rifle as the Singularity explodes.	
*Neutral Attack: Fire 7 shots from the M-8 Avenger Assault Rifle.
**Reference: The M-8 Avenger Assault Rifle from the Mass Effect franchise.
*Forward Tilt: Do a punch forward while glowing.
*Up Tilt: Do an upward swing with the Omni-Blade.
*Down Tilt: Crouch & kick forward.
*Dash Attack: Jump forward with a headbutt.
*Forward Smash: Do a strong punch forward with the Omni-Blade.
**Reference: The melee option from Mass Effect 3.
*Up Smash - Overload: Prepares an engineering skill in their Omni-Blade & creates an Overload explosion above themselves, dealing electric damage & extra damage to opponents that have been Biotic primed.
**Reference: Overload from both Mass Effect 2 & 3.
*Down Smash - Shockwave: Bring their hands down to create a shockwave, dealing extra damage to opponents that have been Biotic primed.
**Reference: Shockwave also from both 2 & 3.
*Neutral Aerial - Incinerate: Curl up & launch 2 Incinerate techs around themselves, dealing fire damage.
**Reference: Incinerate also from both 2 & 3.
*Forward Aerial - Warp: Create a Warp biotic field in front of themselves, dealing extra damage to opponents that have been Biotic primed.
**Reference: Warp from the Mass Effect franchise.
*Back Aerial: Smack the M-8 Avenger Assault Rifle behind themselves.
**Reference: The M-8 Avenger Assault Rifle from the Mass Effect franchise.
*Up Aerial: Uppercut with the Omni-Blade.
*Down Aerial: Smash an Omni-Bladed fist into the ground, spiking opponents.
*Grab - Pull: Conjures a field of Biotic energy forward to grab.
**Reference: Pull from the Mass Effect franchise.
*Pummel: Knee the opponent.
*Forward Throw: Occasionally say "How about, Goodbye." as they elbow the opponent forward.
*Back Throw - Throw: Use a field of Biotic energy to toss the opponent behind themselves, dealing extra damage to opponents that have been Biotic primed.
**Reference: Throw from the Mass Effect franchise.
*Up Throw - Overload: Uses Overload to hold the opponent in place before throwing them upward.
**Reference: Overload from both 2 & 3.
*Down Throw: Holds the opponent in place before headbutting them down.
**Reference: How Krogans headbutt enemies from the Mass Effect franchise.
*Front Floor Attack: Pulse Biotic energy out of a palm forward while getting up, dealing extra damage to opponents that have been Biotic primed.
*Back Floor Attack: Do a backflip kick while getting up.
*Trip Floor Attack: Create an arc of Biotic energy around themselves while getting up, dealing extra damage to opponents that have been Biotic primed.
*Edge Attack: Launch themselves upward with 1 arm while uppercutting with the other.
*Neutral Special - Singularity: Create a Singularity of Biotic energy that lasts for 2 seconds, neutralizes projectiles that touch it & pulls opponents within 1.5 body lengths toward it to Biotic prime them & render them helpless.
**Reference: Singularity from the Mass Effect franchise.
*Side Special - Concussive Shot: Pull out the M-8 Avenger Assault Rifle & fires a concussive shot forward.
**Reference: Concussive Shot also from both 2 & 3.
*Up Special - Charge: Cloak themselves in biotic light & dashes in any inputted direction.
**Reference: Charge from the Mass Effect franchise.
*Down Special - Tech Armor: Activate Tech Armor, reducing their knockback, but also increases their weight & fall speed & decrease their movement speed before exploding after taking 30% damage, damaging any opponent nearby & stunning them.
**Reference: Tech Armor also from both 2 & 3.
*Final Smash - Combat Tactics: Rush forward glowing with biotic energy, sending any caught opponents to Ilos where they say "Joker?" with Joker saying "On it, Commander." as he summons Liara, Tali & Garrus with Liara saying "I'll make a Singularity" as she traps them in a Singularity while they toss mini-frag grenades into it, Tali saying "And I'll Overload their systems," as she casts Overload into it & ends with them saying "Garrus?" & he says "I'm on it" as he fires at them with his sniper rifle as the Singularity explodes.
==Scorpion==
	A main character of the Mortal Kombat franchise, the main protagonist of Mortal Kombat Legends: Scorpion's Revenge & a minor antagonist of Mortal Kombat Mythologies: Sub-Zero. A revenant living in the Netherrealm who was a former warrior in the Shirai Ryu ninja clan that was killed by Bi-Han & sought for revenge against those who destroyed his clan & family.
*Neutral Attack: If tapped, he does a left jab, then an uppercut-like hook punch & ends with either a right hook punch if A is pressed again or a quick roundhouse kick if held forward after that. If held, he does a right crescent punch, then a left backhand punch & ends with either a forward roundhouse kick if A is pressed again or an overhead strike with a katana if held forward after that.
*Forward Tilt: Does a shin kick & either does a downward stab with a katana & then a flip kick if tapped, dealing fire damage or jumps off a katana to do a flying kick if held forward or does a body blow if held forward afterward & then ends with a jumping roundhouse kick if A is pressed after that, also dealing fire damage or a katana swing if held forward after that.
*Up Tilt: Does a right uppercut & then either a left uppercut if A is pressed after that or an uppercut-like hook punch if held forward after that.
**Reference: His high punch from Mortal Kombat (1992), Mortal Kombat 2 & Ultimate Mortal Kombat 3.
*Down Tilt: Kicks forward, which can be spammed & then either does a legsweep if held back or does a crouching uppercut if held forward after that.
**Reference: His crouch kick & uppercut from Mortal Kombat (1992), 2 & Ultimate 3.
*Dash Attack - Demon Dash: Transforms into a fiery skeleton & punches forward, also dealing fire damage.
**Reference: Demon Dash from Mortal Kombat 11.
*Forward Smash: Swings a katana forward & can be followed up with any of the following:
**Another swing if A is pressed again.
**A back roundhouse kick if held forward while pressing A.
**Rising Doom: An uppercut if held upward while pressing A.
*Up Smash: Does a fiery backflip kick, also dealing fire damage.
*Down Smash - Downfall: Does a spinning slash around himself.
**Reference: Downfall from Mortal Kombat X.
*Neutral Aerial - Flying Kick: Does a flying kick forward.
**Reference: The Flying Kick from Mortal Kombat (1992), 2 & Ultimate 3.
*Forward Aerial: Stabs a kunai straight forward.
**Reference: His aerial straight jab also from 11.
*Back Aerial - Cataclysm: Stabs a katana behind himself.
**Reference: The 2nd part of Cataclysm also from X.
*Up Aerial: Same as Up Smash, but less powerful.
*Down Aerial: Does a downward dropkick.
*Grab - Come Here!: Reaches out with both hands.
*Pummel: Headbutts the opponent, causing their skull to crack.
**Reference: The last attack of Sub-Zero's X-Ray, Cool Down from Mortal Kombat 9/(2011).
*Forward Throw: Slashes twice & uppercuts the opponent forward.
**Reference: His throw attack also from X.
*Back Throw - Throw: Throws the opponent backward.
**Reference: The Throw from Mortal Kombat (1992), 2 & Ultimate 3.
*Up Throw - Grab: Grabs the opponent by the shoulders & knee strikes them upward.
**Reference: His grab from Mortal Kombat: Deadly Alliance, Mortal Kombat: Deception & Mortal Kombat: Armageddon.
*Down Throw - X-Ray: Throws his opponent to the floor & steps on the chest, causing their ribcages to crack.
**Reference: The last attack of his X-ray, Scorpion Sting also from 9/(2011).
*Air Throw - Demon Slam: Throws the opponent to the ground.
*Front Floor Attack: Does a flip kick while getting up.
*Back Floor Attack: Does a stab behind himself while getting up.
*Trip Floor Attack: Spins with his spear while getting up.
*Edge Attack: Does a double kick while climbing up.
*Neutral Special - Spear/Flaming Spear (Enhanced): Extends his palm forward & throws his Spear, saying either "Come Here!" or "Get Over Here!" to grab opponents closer & stunning them, goes either in a straight line on the ground or diagonally down in the air & can be used as a tether recovery, but emits fire when enhanced if pressed again, dealing fire damage & doing more damage by inputting ←←+A/B.
**Reference: Spear from the Mortal Kombat franchise.
*Side Special - Flame Ball/Hell Ball (Enhanced): Throws a fireball or 2 if enhanced forward, also dealing fire damage & doing more damage by inputting ↓→+A/B, which can be angled.
**Reference: Flame Ball from the Mortal Kombat franchise.
*Up Special - Flameport: Leaps upwards diagonally with a shadowy version of himself is left behind & if enhanced & an opponent makes contact, it'll burst into flames & explode, also dealing fire damage by inputting ↓←+A/B.
**Reference: Flameport also from 9/(2011), X & 11.
*Down Special - Hell's Fire: Extends his palm upward & shouts "You’re mine!" as a pool of fire explodes a short distance in front of himself on the ground, while he throws an ember from his hand that explodes in the air, also dealing fire damage by inputting ←→+A/B.
**Reference: Hell's Fire from Mortal Kombat: Deadly Alliance, Mortal Kombat: Deception & Mortal Kombat: Armageddon.
*Fatal Blow - Get Over Here!: Everything goes greyscale as he slashes an opponent 3 times with his katana, plunges his spear into their chest & then kicks them away.
**Reference: Fatal Blows from the Mortal Kombat franchise.
*Fatality 1 - TOASTY!: Time freezes in place as he pulls off his mask to reveal his flaming skull & breathes fire towards an opponent by inputting ↑↑+B, insta-KO'ing them.
**Reference: TOASTY! from the Mortal Kombat franchise.
*Fatality 2 - Hell's Hand: Time freezes in place as he summons a giant flaming skeleton hand from the ground to grab an opponent & drags them to the Netherrealm by inputting →→←+A/B, insta-KO’ing them.
**Reference: Hell's Hand also from 3.
*Final Smash - The Neverrealm: Raises his hand to summon a large pillar of fire from the Neverrealm, teleports behind any opponents caught & kicks them in the back, teleporting both there as he overwhelms them with teleporting punches & kicks before spears them in the chest & jumps in the air to slam them before ending off by generating a diagonally forward fire pillar, also dealing fire damage.	
*Neutral Attack: If tapped, he does a left jab, then an uppercut-like hook punch & ends with either a right hook punch if A is pressed again or a quick roundhouse kick if held forward after that. If held, he does a right crescent punch, then a left backhand punch & ends with either a forward roundhouse kick if A is pressed again or an overhead strike with a katana if held forward after that.
*Forward Tilt: Does a shin kick & either does a downward stab with a katana & then a flip kick if tapped, dealing fire damage or jumps off a katana to do a flying kick if held forward or does a body blow if held forward afterward & then ends with a jumping roundhouse kick if A is pressed after that, also dealing fire damage or a katana swing if held forward after that.
*Up Tilt: Does a right uppercut & then either a left uppercut if A is pressed after that or an uppercut-like hook punch if held forward after that.
**Reference: His high punch from Mortal Kombat (1992), Mortal Kombat 2 & Ultimate Mortal Kombat 3.
*Down Tilt: Kicks forward, which can be spammed & then either does a legsweep if held back or does a crouching uppercut if held forward after that.
**Reference: His crouch kick & uppercut from Mortal Kombat (1992), 2 & Ultimate 3.
*Dash Attack - Demon Dash: Transforms into a fiery skeleton & punches forward, also dealing fire damage.
**Reference: Demon Dash from Mortal Kombat 11.
*Forward Smash: Swings a katana forward & can be followed up with any of the following:
**Another swing if A is pressed again.
**A back roundhouse kick if held forward while pressing A.
**Rising Doom: An uppercut if held upward while pressing A.
*Up Smash: Does a fiery backflip kick, also dealing fire damage.
*Down Smash - Downfall: Does a spinning slash around himself.
**Reference: Downfall from Mortal Kombat X.
*Neutral Aerial - Flying Kick: Does a flying kick forward.
**Reference: The Flying Kick from Mortal Kombat (1992), 2 & Ultimate 3.
*Forward Aerial: Stabs a kunai straight forward.
**Reference: His aerial straight jab also from 11.
*Back Aerial - Cataclysm: Stabs a katana behind himself.
**Reference: The 2nd part of Cataclysm also from X.
*Up Aerial: Same as Up Smash, but less powerful.
*Down Aerial: Does a downward dropkick.
*Grab - Come Here!: Reaches out with both hands.
*Pummel: Headbutts the opponent, causing their skull to crack.
**Reference: The last attack of Sub-Zero's X-Ray, Cool Down from Mortal Kombat 9/(2011).
*Forward Throw: Slashes twice & uppercuts the opponent forward.
**Reference: His throw attack also from X.
*Back Throw - Throw: Throws the opponent backward.
**Reference: The Throw from Mortal Kombat (1992), 2 & Ultimate 3.
*Up Throw - Grab: Grabs the opponent by the shoulders & knee strikes them upward.
**Reference: His grab from Mortal Kombat: Deadly Alliance, Mortal Kombat: Deception & Mortal Kombat: Armageddon.
*Down Throw - X-Ray: Throws his opponent to the floor & steps on the chest, causing their ribcages to crack.
**Reference: The last attack of his X-ray, Scorpion Sting also from 9/(2011).
*Air Throw - Demon Slam: Throws the opponent to the ground.
*Front Floor Attack: Does a flip kick while getting up.
*Back Floor Attack: Does a stab behind himself while getting up.
*Trip Floor Attack: Spins with his spear while getting up.
*Edge Attack: Does a double kick while climbing up.
*Neutral Special - Spear/Flaming Spear (Enhanced): Extends his palm forward & throws his Spear, saying either "Come Here!" or "Get Over Here!" to grab opponents closer & stunning them, goes either in a straight line on the ground or diagonally down in the air & can be used as a tether recovery, but emits fire when enhanced if pressed again, dealing fire damage & doing more damage by inputting ←←+A/B.
**Reference: Spear from the Mortal Kombat franchise.
*Side Special - Flame Ball/Hell Ball (Enhanced): Throws a fireball or 2 if enhanced forward, also dealing fire damage & doing more damage by inputting ↓→+A/B, which can be angled.
**Reference: Flame Ball from the Mortal Kombat franchise.
*Up Special - Flameport: Leaps upwards diagonally with a shadowy version of himself is left behind & if enhanced & an opponent makes contact, it'll burst into flames & explode, also dealing fire damage by inputting ↓←+A/B.
**Reference: Flameport also from 9/(2011), X & 11.
*Down Special - Hell's Fire: Extends his palm upward & shouts "You’re mine!" as a pool of fire explodes a short distance in front of himself on the ground, while he throws an ember from his hand that explodes in the air, also dealing fire damage by inputting ←→+A/B.
**Reference: Hell's Fire from Mortal Kombat: Deadly Alliance, Mortal Kombat: Deception & Mortal Kombat: Armageddon.
*Fatal Blow - Get Over Here!: Everything goes greyscale as he slashes an opponent 3 times with his katana, plunges his spear into their chest & then kicks them away.
**Reference: Fatal Blows from the Mortal Kombat franchise.
*Fatality 1 - TOASTY!: Time freezes in place as he pulls off his mask to reveal his flaming skull & breathes fire towards an opponent by inputting ↑↑+B, insta-KO'ing them.
**Reference: TOASTY! from the Mortal Kombat franchise.
*Fatality 2 - Hell's Hand: Time freezes in place as he summons a giant flaming skeleton hand from the ground to grab an opponent & drags them to the Netherrealm by inputting →→←+A/B, insta-KO’ing them.
**Reference: Hell's Hand also from 3.
*Final Smash - The Neverrealm: Raises his hand to summon a large pillar of fire from the Neverrealm, teleports behind any opponents caught & kicks them in the back, teleporting both there as he overwhelms them with teleporting punches & kicks before spears them in the chest & jumps in the air to slam them before ending off by generating a diagonally forward fire pillar, also dealing fire damage.
==Jibanyan==
	A reoccuring Yo-Kai in the Yo-Kai Watch franchise. A nekomata of the Charming Tribe who was once an ordinary cat who died & became a Yo-Kai after being hit by a car.
*Neutral Attack: Scratches forward repeatedly with his claws.
**Reference: His standard attack from the Yo-Kai Watch franchise.
*Forward Tilt: Jumps forward & lands with his forepaws.
*Up Tilt: Scratches upward in an uppercut-like motion.
*Down Tilt: Crouches & swipes with his tails, dealing fire damage.
*Dash Attack: Does a running headbutt.
*Forward Smash - Whisper: Spawns & smashes Whisper into the ground forward.
**Reference: Whisper from the Yo-Kai Watch franchise.
*Up Smash - Whisper: Spawns & swings Whisper upwards.
**Reference: Whisper from the Yo-Kai Watch franchise.
*Down Smash - Whisper: Spawns & swings Whisper around himself.
**Reference: Whisper from the Yo-Kai Watch franchise.
*Neutral Aerial: Spins around with his claws rotating in a vertical circle.
*Forward Aerial: Swings his claws downward in front of himself, spiking opponents.
*Back Aerial: Whips his tails behind himself, also dealing fire damage.
*Up Aerial: Pumps his fist upward in an uppercut-like motion.
*Down Aerial: Thrusts all 4 paws downwards.
*Grab: Shoots out a spectral paw from his arm & reaches out.
*Pummel: Headbutts the opponent.
*Forward Throw: Knocks his opponent forward, also dealing fire damage.
*Back Throw: Throws the opponent over his shoulder & burns them with his tail flames, also dealing fire damage.
*Up Throw: Flips the opponent upward, flops onto his back & juggles them like a yarn ball before knocking them upward.
*Down Throw: Throws the opponent under him & rapidly scratches them with his claws.
*Front Floor Attack: Slashes behind himself & then in front while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Lunges forward while climbing up.
*Neutral Special - Fire Technique (Tapped)/Victory Technique (Held): Dances & either creates a pair of large purple ghostly fireballs which spin around him & then shoot straight forward if tapped or poses akimbo & shoots a V-shaped beam that explodes if held, both dealing fire damage.
**Reference: Fire Technique & Victory Technique both from the Yo-Kai Watch franchise.
*Side Special - Sharp Claws (Tapped)/Paws of Fury (Held): Dances & either slashes twice if tapped or unleashes a barrage of punches in a cone in front of himself if held.
**Reference: Sharp Claws & Paws of Fury both from the Yo-Kai Watch franchise.
*Up Special - Whisper Bounce (Tapped)/Whisper Nyext (Held): Whisper appearing below him & allowing him to bounce off his head, sporting cross-vein symbols on his head when held, followed by an explosion.
**Reference: Whisper from the Yo-Kai Watch franchise.
*Down Special - Inspirit (Tapped)/Nyaight Inspirit (Held): Either spins around, creating a ring of ghostly purple flames & then thrust his paws upward, sending the flames in the direction he's facing if tapped or does a dance & unleashes a red ring-shaped pulse if held.
**Reference: Inspirit & Nyaight Inspirit both from the Yo-Kai Watch franchise.
*Final Smash - 9-Life Nyanslaught: Creates a purple smoke cloud that teleports himself & any caught opponents to near the top of the screen as they're slashed & shot at by all variants of himself before transforming into his Shadowside form & finishing off by slashing downwards with his claws wreathed in flames.	
*Neutral Attack: Scratches forward repeatedly with his claws.
**Reference: His standard attack from the Yo-Kai Watch franchise.
*Forward Tilt: Jumps forward & lands with his forepaws.
*Up Tilt: Scratches upward in an uppercut-like motion.
*Down Tilt: Crouches & swipes with his tails, dealing fire damage.
*Dash Attack: Does a running headbutt.
*Forward Smash - Whisper: Spawns & smashes Whisper into the ground forward.
**Reference: Whisper from the Yo-Kai Watch franchise.
*Up Smash - Whisper: Spawns & swings Whisper upwards.
**Reference: Whisper from the Yo-Kai Watch franchise.
*Down Smash - Whisper: Spawns & swings Whisper around himself.
**Reference: Whisper from the Yo-Kai Watch franchise.
*Neutral Aerial: Spins around with his claws rotating in a vertical circle.
*Forward Aerial: Swings his claws downward in front of himself, spiking opponents.
*Back Aerial: Whips his tails behind himself, also dealing fire damage.
*Up Aerial: Pumps his fist upward in an uppercut-like motion.
*Down Aerial: Thrusts all 4 paws downwards.
*Grab: Shoots out a spectral paw from his arm & reaches out.
*Pummel: Headbutts the opponent.
*Forward Throw: Knocks his opponent forward, also dealing fire damage.
*Back Throw: Throws the opponent over his shoulder & burns them with his tail flames, also dealing fire damage.
*Up Throw: Flips the opponent upward, flops onto his back & juggles them like a yarn ball before knocking them upward.
*Down Throw: Throws the opponent under him & rapidly scratches them with his claws.
*Front Floor Attack: Slashes behind himself & then in front while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Lunges forward while climbing up.
*Neutral Special - Fire Technique (Tapped)/Victory Technique (Held): Dances & either creates a pair of large purple ghostly fireballs which spin around him & then shoot straight forward if tapped or poses akimbo & shoots a V-shaped beam that explodes if held, both dealing fire damage.
**Reference: Fire Technique & Victory Technique both from the Yo-Kai Watch franchise.
*Side Special - Sharp Claws (Tapped)/Paws of Fury (Held): Dances & either slashes twice if tapped or unleashes a barrage of punches in a cone in front of himself if held.
**Reference: Sharp Claws & Paws of Fury both from the Yo-Kai Watch franchise.
*Up Special - Whisper Bounce (Tapped)/Whisper Nyext (Held): Whisper appearing below him & allowing him to bounce off his head, sporting cross-vein symbols on his head when held, followed by an explosion.
**Reference: Whisper from the Yo-Kai Watch franchise.
*Down Special - Inspirit (Tapped)/Nyaight Inspirit (Held): Either spins around, creating a ring of ghostly purple flames & then thrust his paws upward, sending the flames in the direction he's facing if tapped or does a dance & unleashes a red ring-shaped pulse if held.
**Reference: Inspirit & Nyaight Inspirit both from the Yo-Kai Watch franchise.
*Final Smash - 9-Life Nyanslaught: Creates a purple smoke cloud that teleports himself & any caught opponents to near the top of the screen as they're slashed & shot at by all variants of himself before transforming into his Shadowside form & finishing off by slashing downwards with his claws wreathed in flames.
==Adol==
	The main protagonist of the Ys franchise. A swordsman & adventurer whose legacy is detailed in the world's history centuries after his adventures ceased in the Arctic, collected in re-printed volumes of his journals.
*Neutral Attack: Does 4 slashes forward.
**Reference: His attack string from Ys VIII: Lacrimosa of Dana.
*Forward Tilt - Sonic Slide: Rushes forward & does an reverse-gripped slash.
**Reference: The version of Sonic Slide also from Lacrimosa of Dana.
*Up Tilt - Rising Slash: Jumps up while doing an uppercut slash.
**Reference: The version of Rising Slash also from Lacrimosa of Dana.
*Down Tilt: Does a crouching stab.
**Reference: His crouching attack from Ys III: Wanderers from Ys.
*Dash Attack: Does a shoulder tackle.
**Reference: The Terra Bracelet from Ys: The Oath in Felghana.
*Forward Smash - Strength Blast: Does a powerful downward slam.
**Reference: Strength Blast from Ys Seven.
*Up Smash - Aerial Thrust: Does 3 quick powerful stabs above himself.
**Reference: Aerial Thrust also from Seven.
*Down Smash: Leaps up & stabs his sword into the ground.
*Neutral Aerial - Sky Drive: Does a quick somersaulting slash.
**Reference: Sky Drive from the Ys franchise.
*Forward Aerial: Does 3 slashes forward.
**Reference: His jump attack combo also from The Oath in Felghana.
*Back Aerial: Does a horizontal backward slash.
**Reference: His jump attack combo also from The Oath in Felghana.
*Up Aerial - Up Thrust: Spins his sword up & around himself.
**Reference: An attack from both Ys VI: The Ark of Napishtim & The Oath in Felghana.
*Down Aerial - Down Thrust: Stabs below himself while falling.
**Reference: Down Thrust from the Ys franchise.
*Grab: Reaches out.
*Pummel: Jabs the opponent with his sword.
**Reference: The Bump System from the earlier Ys games.
*Forward Throw: Blasts the opponent forward with a fireball, dealing fire damage.
**Reference: Ignis Bracelet also from The Oath in Felghana.
*Back Throw: Tosses the opponent behind himself.
*Up Throw: Tosses the opponent upward & hits them away with his sword.
*Down Throw: Throws the opponent to the ground & stabs them.
*Front Floor Attack: Slashes his sword around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a jumping slash while climbing up.
*Neutral Special - Ignis: Equips the Ignis Bracelet & fires off a fireball from his hand, also dealing fire damage, which can be charged.
**Reference: Ignis Bracelet also from The Oath in Felghana.
*Side Special - Ventus: Spins his sword forward enhanced by wind magic.
**Reference: Ventus Bracelet also from The Oath in Felghana.
*Up Special - Sky Drive: Leaps up & spins to the ground.
**Reference: Sky Drive from the Ys franchise.
*Down Special - Flash Guard: Strikes a pose & if hit, will parry, blocking all damage & receive a 1.1x multiplier to all his attacks for a short amount of time as a meter appears above his head, showing how much time he has left.
**Reference: Flash Guard from the Ys franchise.
*Final Smash - Chronicle of Swords: Charges forward, cloaked in a fiery aura where he barrages any caught opponents with the Cleria Sword, the Brave Sword, the Ajax Sword, the Isios Blade, Livart, Brilliante, Erricil, Caliocerion, Mistileinn & ends with a supercharged slash with Tír na nÓg.
**Reference: Brave Charge also from Lacrimosa of Dana, his various weapons from the Ys franchise, Excel-Calibur also from Lacrimosa of Dana & Crimson Slash from Ys IX: Monstrum Nox.	
*Neutral Attack: Does 4 slashes forward.
**Reference: His attack string from Ys VIII: Lacrimosa of Dana.
*Forward Tilt - Sonic Slide: Rushes forward & does an reverse-gripped slash.
**Reference: The version of Sonic Slide also from Lacrimosa of Dana.
*Up Tilt - Rising Slash: Jumps up while doing an uppercut slash.
**Reference: The version of Rising Slash also from Lacrimosa of Dana.
*Down Tilt: Does a crouching stab.
**Reference: His crouching attack from Ys III: Wanderers from Ys.
*Dash Attack: Does a shoulder tackle.
**Reference: The Terra Bracelet from Ys: The Oath in Felghana.
*Forward Smash - Strength Blast: Does a powerful downward slam.
**Reference: Strength Blast from Ys Seven.
*Up Smash - Aerial Thrust: Does 3 quick powerful stabs above himself.
**Reference: Aerial Thrust also from Seven.
*Down Smash: Leaps up & stabs his sword into the ground.
*Neutral Aerial - Sky Drive: Does a quick somersaulting slash.
**Reference: Sky Drive from the Ys franchise.
*Forward Aerial: Does 3 slashes forward.
**Reference: His jump attack combo also from The Oath in Felghana.
*Back Aerial: Does a horizontal backward slash.
**Reference: His jump attack combo also from The Oath in Felghana.
*Up Aerial - Up Thrust: Spins his sword up & around himself.
**Reference: An attack from both Ys VI: The Ark of Napishtim & The Oath in Felghana.
*Down Aerial - Down Thrust: Stabs below himself while falling.
**Reference: Down Thrust from the Ys franchise.
*Grab: Reaches out.
*Pummel: Jabs the opponent with his sword.
**Reference: The Bump System from the earlier Ys games.
*Forward Throw: Blasts the opponent forward with a fireball, dealing fire damage.
**Reference: Ignis Bracelet also from The Oath in Felghana.
*Back Throw: Tosses the opponent behind himself.
*Up Throw: Tosses the opponent upward & hits them away with his sword.
*Down Throw: Throws the opponent to the ground & stabs them.
*Front Floor Attack: Slashes his sword around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a jumping slash while climbing up.
*Neutral Special - Ignis: Equips the Ignis Bracelet & fires off a fireball from his hand, also dealing fire damage, which can be charged.
**Reference: Ignis Bracelet also from The Oath in Felghana.
*Side Special - Ventus: Spins his sword forward enhanced by wind magic.
**Reference: Ventus Bracelet also from The Oath in Felghana.
*Up Special - Sky Drive: Leaps up & spins to the ground.
**Reference: Sky Drive from the Ys franchise.
*Down Special - Flash Guard: Strikes a pose & if hit, will parry, blocking all damage & receive a 1.1x multiplier to all his attacks for a short amount of time as a meter appears above his head, showing how much time he has left.
**Reference: Flash Guard from the Ys franchise.
*Final Smash - Chronicle of Swords: Charges forward, cloaked in a fiery aura where he barrages any caught opponents with the Cleria Sword, the Brave Sword, the Ajax Sword, the Isios Blade, Livart, Brilliante, Erricil, Caliocerion, Mistileinn & ends with a supercharged slash with Tír na nÓg.
**Reference: Brave Charge also from Lacrimosa of Dana, his various weapons from the Ys franchise, Excel-Calibur also from Lacrimosa of Dana & Crimson Slash from Ys IX: Monstrum Nox.
==Neptune==
	The main protagonist of the Hyperdimension Neptunia franchise & 1 of the main protagonists of Neptunia x Senran Kagura: Ninja Wars. The most carefree of the Goddesses & a typical childish airhead who lost her memory as 1 of the Goddesses of Gamindustri before learning to become more responsible.
*Neutral Attack - Break Crush: Does 3 slashes forward.
**Reference: Her Crush Combo from Hyperdimension Neptunia: Re;Birth 1.
*Forward Tilt - Surprising Slash: Neptune thrusts the hilt of her sword, then does a punch & ends with an vertical slash forward, while Purple Heart does an forward slash, then an upward slash & ends with a downward slash.
**Reference: Her 1st Attacks & Punch attacks from the Hyperdimension Neptunia franchise.
*Up Tilt - High Rush/Powered Zanba (Neptune): Neptune does 2 upward slashes & then a handstand kick, while Purple Heart does a upward slash, then spins her sword above herself & then thrusts upward.
**Reference: High Rush & Powered Zanba from the Hyperdimension Neptunia franchise.
*Down Tilt - Speedster Slide (Neptune): Neptune crouches & sweep her sword, then does a sweep kick & ends with a slide kick, tripping opponents, while Purple Heart does a downward stab, then a crouching slash & ends with a stiletto kick.
*Dash Attack - Pro-Tag Slash (Purple Heart): Neptune does a body tackle, while Purple Heart does a jumping slash forward.
**Reference: Peashy knocking her & Anonydeath to the ground from Hyperdimension Neptunia: The Animation & Pro-Tag Slash from the Hyperdimension Neptunia franchise.
*Forward Smash - Pre-Set Disc: Shinobi (Neptune)/Pre-Set Disc: Golden Axe (Purple Heart): Neptune does a powerful horizontal slash as Joe Musashi appears & slashes with her, while Purple Heart does a powerful horizontal slash as Gilius Thunderhead appears & slashes with her.
**Reference: Power Slashes & her Pre-Set Discs of Shinobi & Golden Axe from the Hyperdimension Neptunia franchise.
*Up Smash - Pre-Set Disc: Alex Kidd/Pre-Set Disc: Altered Beast (Purple Heart): Neptune does a rising slash upward as Alex Kidd appears & does an upward kick, while Purple Heart does a rising slash upward that scraps rocks from the ground as Centurion appears & does an upward kick.
**Reference: Power Slashes & her Pre-Set Discs of Alex Kidd & Altered Beast from the Hyperdimension Neptunia franchise.
*Down Smash - Pre-Set Disc: Fantasy Zone (Neptune)/Pre-Set Disc: Space Harrier (Purple Heart): Neptune does a spinning sword slash around herself as Opa-Opa appears to circle around her, while Purple Heart does a spinning sword slash around herself as the protagonist of Space Harrier circles around her.
**Reference: Power Slashes & her Pre-Set Discs of Fantasy Zone & Space Harrier from the Hyperdimension Neptunia franchise.
*Neutral Aerial - Jumping Arts: Insta-Shield: Spins around herself with her sword out.
**Reference: Sonic's Insta-Shield from the Sonic The Hedgehog franchise.
*Forward Aerial - Jumping Arts: Double Slash: Does 2 slashes forward.
**Reference: Double Slash from the Hyperdimension Neptunia franchise.
*Back Aerial - Jumping Arts: Dragon Drop (Neptune): Neptune does a dropkick behind herself, while Purple Heart thrusts her wings behind herself.
**Reference: Kiryu's Brawler Dropkick from the Yakuza franchise.
*Up Aerial - Jumping Arts: Rising Thunder: Does a rising kick above herself.
**Reference: The 1st attack of her Jumping Arts combo finisher from the Hyperdimension Neptunia franchise.
*Down Aerial - Jumping Arts: Spike Drop: Does an axe kick, spiking opponents.
**Reference: The 2nd attack of her Jumping Arts combo finisher from the Hyperdimension Neptunia franchise.
*Grab - Nep Grab: Reaches out with her free hand.
*Pummel: Knees the opponent.
*Forward Throw - Neptune Slash (Purple Heart): The opponent slips out of Neptune's arms as they fly forward much to her shock, while Purple Heart cuts her opponent in the shape of an N & tosses the opponent forward.
*Back Throw - Neptune Toss: Neptune says “So, long!” or Purple Heart says “See ya!” as they grab the opponent’s legs, spin around & tosses them behind themselves.
*Up Throw - Pea Punch (Neptune)/Neptune Launcher (Purple Heart): Neptune uppercuts the opponent upward, while Purple Heart knocks them upward with a rising slash.
**Reference: Peashy's Pea Punch from the Hyperdimension Neptunia franchise.
*Down Throw - Neptune Drop: Neptune trips the opponent & jumps on them, while Purple Heart slams them against the ground repeatedly.
**Reference: Iris Heart slamming Warechu against the roof of the house he & Compa were on from The Animation episode The Fruits (Deep Purple) of Revenge.
*Front Floor Attack: Does a breakdance kick around herself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Slams her sword down while climbing up.
*Neutral Special - 32-Bit Mega Blade: Raises her free hand as she spawns a pixelated blade above her head before telekinetically tossing it diagonally forward.
**Reference: 32-Bit Mega Blade from the Hyperdimension Neptunia franchise.
*Side Special - Cross Combo: Does a flurry of slashes forward, which lead to various combos, spiking opponents.
**Reference: Cross Combo from the Hyperdimension Neptunia franchise.
*Up Special - Critical Edge (Neptune)/Goddess Launch (Purple Heart): Neptune charges & does a rising slash upward, while Purple Heart activates her boosters & rushes in any inputted direction.
**Reference: Critical Edge & the boosters she uses to fly in her Goddess form from the Hyperdimension Neptunia franchise.
*Down Special - HDD Activate!: Transforms into Purple Heart or transforms back into Neptune.
**Reference: How she & the other goddesses transform between their 2 forms from the Hyperdimension Neptunia franchise.
*Final Smash - Dimension Slice: Says either "Final Form!" or "Next Program!" as Purple Heart as she transforms into Next Purple & slashes forward, sending any caught opponents to Gamindustri where she pummels them with punches, kicks, wing slashes, sword slashes, gun shots & magic blasts & ending with her doing a powerful slash forward, insta-KO’ing heavily damaged opponents.
**Reference: Next Purple from Megadimension Neptunia VII, Neptune Break from the Hyperdimension Neptunia franchise & Dimension Slice also from VII.	
*Neutral Attack - Break Crush: Does 3 slashes forward.
**Reference: Her Crush Combo from Hyperdimension Neptunia: Re;Birth 1.
*Forward Tilt - Surprising Slash: Neptune thrusts the hilt of her sword, then does a punch & ends with an vertical slash forward, while Purple Heart does an forward slash, then an upward slash & ends with a downward slash.
**Reference: Her 1st Attacks & Punch attacks from the Hyperdimension Neptunia franchise.
*Up Tilt - High Rush/Powered Zanba (Neptune): Neptune does 2 upward slashes & then a handstand kick, while Purple Heart does a upward slash, then spins her sword above herself & then thrusts upward.
**Reference: High Rush & Powered Zanba from the Hyperdimension Neptunia franchise.
*Down Tilt - Speedster Slide (Neptune): Neptune crouches & sweep her sword, then does a sweep kick & ends with a slide kick, tripping opponents, while Purple Heart does a downward stab, then a crouching slash & ends with a stiletto kick.
*Dash Attack - Pro-Tag Slash (Purple Heart): Neptune does a body tackle, while Purple Heart does a jumping slash forward.
**Reference: Peashy knocking her & Anonydeath to the ground from Hyperdimension Neptunia: The Animation & Pro-Tag Slash from the Hyperdimension Neptunia franchise.
*Forward Smash - Pre-Set Disc: Shinobi (Neptune)/Pre-Set Disc: Golden Axe (Purple Heart): Neptune does a powerful horizontal slash as Joe Musashi appears & slashes with her, while Purple Heart does a powerful horizontal slash as Gilius Thunderhead appears & slashes with her.
**Reference: Power Slashes & her Pre-Set Discs of Shinobi & Golden Axe from the Hyperdimension Neptunia franchise.
*Up Smash - Pre-Set Disc: Alex Kidd/Pre-Set Disc: Altered Beast (Purple Heart): Neptune does a rising slash upward as Alex Kidd appears & does an upward kick, while Purple Heart does a rising slash upward that scraps rocks from the ground as Centurion appears & does an upward kick.
**Reference: Power Slashes & her Pre-Set Discs of Alex Kidd & Altered Beast from the Hyperdimension Neptunia franchise.
*Down Smash - Pre-Set Disc: Fantasy Zone (Neptune)/Pre-Set Disc: Space Harrier (Purple Heart): Neptune does a spinning sword slash around herself as Opa-Opa appears to circle around her, while Purple Heart does a spinning sword slash around herself as the protagonist of Space Harrier circles around her.
**Reference: Power Slashes & her Pre-Set Discs of Fantasy Zone & Space Harrier from the Hyperdimension Neptunia franchise.
*Neutral Aerial - Jumping Arts: Insta-Shield: Spins around herself with her sword out.
**Reference: Sonic's Insta-Shield from the Sonic The Hedgehog franchise.
*Forward Aerial - Jumping Arts: Double Slash: Does 2 slashes forward.
**Reference: Double Slash from the Hyperdimension Neptunia franchise.
*Back Aerial - Jumping Arts: Dragon Drop (Neptune): Neptune does a dropkick behind herself, while Purple Heart thrusts her wings behind herself.
**Reference: Kiryu's Brawler Dropkick from the Yakuza franchise.
*Up Aerial - Jumping Arts: Rising Thunder: Does a rising kick above herself.
**Reference: The 1st attack of her Jumping Arts combo finisher from the Hyperdimension Neptunia franchise.
*Down Aerial - Jumping Arts: Spike Drop: Does an axe kick, spiking opponents.
**Reference: The 2nd attack of her Jumping Arts combo finisher from the Hyperdimension Neptunia franchise.
*Grab - Nep Grab: Reaches out with her free hand.
*Pummel: Knees the opponent.
*Forward Throw - Neptune Slash (Purple Heart): The opponent slips out of Neptune's arms as they fly forward much to her shock, while Purple Heart cuts her opponent in the shape of an N & tosses the opponent forward.
*Back Throw - Neptune Toss: Neptune says “So, long!” or Purple Heart says “See ya!” as they grab the opponent’s legs, spin around & tosses them behind themselves.
*Up Throw - Pea Punch (Neptune)/Neptune Launcher (Purple Heart): Neptune uppercuts the opponent upward, while Purple Heart knocks them upward with a rising slash.
**Reference: Peashy's Pea Punch from the Hyperdimension Neptunia franchise.
*Down Throw - Neptune Drop: Neptune trips the opponent & jumps on them, while Purple Heart slams them against the ground repeatedly.
**Reference: Iris Heart slamming Warechu against the roof of the house he & Compa were on from The Animation episode The Fruits (Deep Purple) of Revenge.
*Front Floor Attack: Does a breakdance kick around herself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Slams her sword down while climbing up.
*Neutral Special - 32-Bit Mega Blade: Raises her free hand as she spawns a pixelated blade above her head before telekinetically tossing it diagonally forward.
**Reference: 32-Bit Mega Blade from the Hyperdimension Neptunia franchise.
*Side Special - Cross Combo: Does a flurry of slashes forward, which lead to various combos, spiking opponents.
**Reference: Cross Combo from the Hyperdimension Neptunia franchise.
*Up Special - Critical Edge (Neptune)/Goddess Launch (Purple Heart): Neptune charges & does a rising slash upward, while Purple Heart activates her boosters & rushes in any inputted direction.
**Reference: Critical Edge & the boosters she uses to fly in her Goddess form from the Hyperdimension Neptunia franchise.
*Down Special - HDD Activate!: Transforms into Purple Heart or transforms back into Neptune.
**Reference: How she & the other goddesses transform between their 2 forms from the Hyperdimension Neptunia franchise.
*Final Smash - Dimension Slice: Says either "Final Form!" or "Next Program!" as Purple Heart as she transforms into Next Purple & slashes forward, sending any caught opponents to Gamindustri where she pummels them with punches, kicks, wing slashes, sword slashes, gun shots & magic blasts & ending with her doing a powerful slash forward, insta-KO’ing heavily damaged opponents.
**Reference: Next Purple from Megadimension Neptunia VII, Neptune Break from the Hyperdimension Neptunia franchise & Dimension Slice also from VII.
==Laharl==
	The main protagonist of Disgaea: Hour of Darkness. A half-demon who attempts to inherit his title of Overlord after the death of his father & his eventual discovery of love.
*Neutral Attack: Does a high slash & then a low slash.
**Reference: Him swinging his sword from Makai Senki Disgaea.
*Forward Tilt - Triple Strike: Does a right downward punch, a left upward punch & then does a another right downward punch, each using 4 SP.
**Reference: Triple Strike from the Disgaea franchise.
*Up Tilt - Aura Punch: Punches straight above himself with his fist combusting if pressed again, dealing aura damage & using 10 SP & another 10 SP if pressed again.
**Reference: Aura Punch from the Disgaea franchise.
*Down Tilt - Boulder Crush: Punches the ground, having a small boulder rise to the air & does a left downward punch to break it, using 14 SP.
**Reference: Boulder Crush from the Disgaea franchise.
*Dash Attack: Does a running punch with his fist covered in fire, dealing fire damage.
*Forward Smash - Blade Rush: Does a strong slash forward, using 10-20 SP.
**Reference: Blade Rush from the Disgaea franchise.
*Up Smash - Killer Spin: Stabs his sword upward & spins it above himself, using 12-24 SP.
**Reference: Killer Spin from the Disgaea franchise.
*Down Smash - Excavation: Stabs his sword onto the floor, sprouting 2 blades on both sides of himself & using 24-38 SP.
**Reference: Excavation from the Disgaea franchise.
*Neutral Aerial - Vacuum Slide X: Slashes twice in front of himself, sending out an x-shaped projectile forward & using 24 SP.
**Reference: Vacuum Slide X from the Disgaea franchise.
*Forward Aerial - Wild Slash: Stabs his sword forward, using 4 SP.
**Reference: Wild Slash from the Disgaea franchise.
*Back Aerial - Wild Slash: Stabs his sword behind himself, also using 4 SP.
**Reference: Wild Slash from the Disgaea franchise.
*Up Aerial - Wild Crescent: Swings an axe above himself twice, also using 24 SP.
**Reference: Wild Crescent from the Disgaea franchise.
*Down Aerial - Wild Crescent: Swings an axe downward, spiking opponents & also using 24 SP.
**Reference: Wild Crescent from the Disgaea franchise.
*Grab: Reaches out with 1 hand.
*Pummel: Punches the opponent with his other hand.
*Forward Throw: Tosses the opponent forward.
*Back Throw: Tosses the opponent behind himself.
*Up Throw: Tosses the opponent upward.
*Down Throw: Slams the opponent to the ground.
*Front Floor Attack: Punches on both sides of himself while getting up.
*Back Floor Attack: Slashes on both sides of himself while getting up.
*Trip Floor Attack: Same as Back Floor Attack.
*Edge Attack: Slams his sword down while climbing up.
*Neutral Special - Overlord's Wrath: Charges up to 5 energy orbs before tossing them forward, using 5 SP for each orb.
**Reference: Overlord's Wrath from the Disgaea franchise.
*Side Special - Meteor Impact: Spawns a meteor above himself before jumping on it & slams it diagonally forward, using 50 SP.
**Reference: Meteor Impact from the Disgaea franchise.
*Up Special - Blazing Knuckle: Does a fiery uppercut & then does a downward punch if the A/B button is pressed afterwards, both using 5 SP.
**Reference: Blazing Knuckle from the Disgaea franchise.
*Down Special - Counter: Parries & if hit, does a cross punch.
**Reference: Counter from the Disgaea franchise.
*Final Smash - Meteor Impact EX: Laughs as he conjures an aura around himself, sending any caught opponent into orbit where he spawns a massive meteor & jumps on it as it crashes onto them before exploding.
**Reference: Meteor Impact EX from the Disgaea franchise.	
*Neutral Attack: Does a high slash & then a low slash.
**Reference: Him swinging his sword from Makai Senki Disgaea.
*Forward Tilt - Triple Strike: Does a right downward punch, a left upward punch & then does a another right downward punch, each using 4 SP.
**Reference: Triple Strike from the Disgaea franchise.
*Up Tilt - Aura Punch: Punches straight above himself with his fist combusting if pressed again, dealing aura damage & using 10 SP & another 10 SP if pressed again.
**Reference: Aura Punch from the Disgaea franchise.
*Down Tilt - Boulder Crush: Punches the ground, having a small boulder rise to the air & does a left downward punch to break it, using 14 SP.
**Reference: Boulder Crush from the Disgaea franchise.
*Dash Attack: Does a running punch with his fist covered in fire, dealing fire damage.
*Forward Smash - Blade Rush: Does a strong slash forward, using 10-20 SP.
**Reference: Blade Rush from the Disgaea franchise.
*Up Smash - Killer Spin: Stabs his sword upward & spins it above himself, using 12-24 SP.
**Reference: Killer Spin from the Disgaea franchise.
*Down Smash - Excavation: Stabs his sword onto the floor, sprouting 2 blades on both sides of himself & using 24-38 SP.
**Reference: Excavation from the Disgaea franchise.
*Neutral Aerial - Vacuum Slide X: Slashes twice in front of himself, sending out an x-shaped projectile forward & using 24 SP.
**Reference: Vacuum Slide X from the Disgaea franchise.
*Forward Aerial - Wild Slash: Stabs his sword forward, using 4 SP.
**Reference: Wild Slash from the Disgaea franchise.
*Back Aerial - Wild Slash: Stabs his sword behind himself, also using 4 SP.
**Reference: Wild Slash from the Disgaea franchise.
*Up Aerial - Wild Crescent: Swings an axe above himself twice, also using 24 SP.
**Reference: Wild Crescent from the Disgaea franchise.
*Down Aerial - Wild Crescent: Swings an axe downward, spiking opponents & also using 24 SP.
**Reference: Wild Crescent from the Disgaea franchise.
*Grab: Reaches out with 1 hand.
*Pummel: Punches the opponent with his other hand.
*Forward Throw: Tosses the opponent forward.
*Back Throw: Tosses the opponent behind himself.
*Up Throw: Tosses the opponent upward.
*Down Throw: Slams the opponent to the ground.
*Front Floor Attack: Punches on both sides of himself while getting up.
*Back Floor Attack: Slashes on both sides of himself while getting up.
*Trip Floor Attack: Same as Back Floor Attack.
*Edge Attack: Slams his sword down while climbing up.
*Neutral Special - Overlord's Wrath: Charges up to 5 energy orbs before tossing them forward, using 5 SP for each orb.
**Reference: Overlord's Wrath from the Disgaea franchise.
*Side Special - Meteor Impact: Spawns a meteor above himself before jumping on it & slams it diagonally forward, using 50 SP.
**Reference: Meteor Impact from the Disgaea franchise.
*Up Special - Blazing Knuckle: Does a fiery uppercut & then does a downward punch if the A/B button is pressed afterwards, both using 5 SP.
**Reference: Blazing Knuckle from the Disgaea franchise.
*Down Special - Counter: Parries & if hit, does a cross punch.
**Reference: Counter from the Disgaea franchise.
*Final Smash - Meteor Impact EX: Laughs as he conjures an aura around himself, sending any caught opponent into orbit where he spawns a massive meteor & jumps on it as it crashes onto them before exploding.
**Reference: Meteor Impact EX from the Disgaea franchise.
==Junko==
	The main antagonist of the Danganronpa franchise. A student of Hope's Peak Academy who’s considered the Ultimate Fashionista due to the trends she started & her sex appeal as well as The Ultimate Analyst due to her analytic skills, which led her to become bored easily, sparking her obsession with despair due to its unpredictability & becoming The Ultimate Despair to feel happy & perhaps give it to others, only to realize that only she truly desired despair & all her loved ones & classmates moved forward, no matter what she did, causing her to embrace hope until all her hopes & despairs are fully realized.
*Neutral Attack - Search Hand (Mashed): Does 2 whip kicks & then does a side kick, which can be cancelled into entering her Teacher persona & firing several Search Hands as she does several sumo strikes forward before entering her Cute persona & swinging a baseball bat forward.
**Reference: The Search Hands Kaede & Shuichi use during investigations from New Danganronpa V3: Killing Harmony & the bat Peko used to kill Mahiru from Super Danganronpa 2: Goodbye Despair.
*Forward Tilt - Truth Blade: Enters her Queen persona & does a roundhouse kick as a Truth Blade appears, which can be angled & destroys projectiles.
**Reference: The Truth Blades used during Mahiru, Nekomaru, Nagito, Fuyuhiko, Peko, Gundham, Akane, Sonia, Kazuichi, Ryoma, Tenko, Kurumi, Miu, Korekiyo, Kaito, Maki, the Monokubs & Shuichi's Rebuttal Showdowns from the Danganronpa franchise.
*Up Tilt: Enters her Depressed persona & swings a small tank full of piranhas upward as they bite.
**Reference: The piranha tank Kirumi used to dump Ryoma's corpse into also from Killing Harmony.
*Down Tilt: Enters her Queen persona & swings a gavel downward in front of herself.
**Reference: Monokuma using a gavel to press the Punishment Button from the Danganronpa franchise.
*Dash Attack - Psyche Taxi: Summons a Psyche Taxi to ram forward as she holds on.
**Reference: Psyche Taxi also from Killing Harmony.
*Forward Smash - Rebuttal Pierce: Letters that spell either "DESPAIR" or "SMASH" emerge in 4 pieces in front of herself, which she puts together & either enters her Cute Persona & slaps, enters her Depressed persona & deck punches, enters her Queen persona & gut punches, enters her Vulgar persona & gut kicks or enters her Serious persona & crotch kicks it, causing it to explode, which can break shields if fully charged.
**Reference: The final words used to defeat herself twice, Monokuma twice, Leon, Kiyotaka, Celestia, Yasuhiro, Aoi & Toko twice at the end of the Bullet Time Battles, Teruteru, Fuyuhiko, Mikan, Gundham & Monomi at the end of the Panic Talk Actions & Kaede, Kurumi, Korekiyo, Kaito, Maki & the in-universe audience at the end of the Argument Armaments from the Danganronpa franchise.
*Up Smash - Hangman's Gambit: Enters her Serious persona & creates 1 of 26 letters as it explodes above herself.
**Reference: The Hangman's Gambit mini-game sfrom the Danganronpa franchise.
*Down Smash - Justice Hammer: Enters her Serious persona & swings the Justice Hammer around herself.
**Reference: The Justice Hammer Hifumi used to kill Kiyotaka & Celeste used to kill Hifumi from Danganronpa: Trigger Happy Havoc.
*Neutral Aerial - Closing Argument: Enters her Cute persona & tosses several comic books panels around herself.
**Reference: The panels Makoto, Hajime & Shuichi use for their Closing Arguments from the Danganronpa franchise.
*Forward Aerial: Enters her Vulgar persona, pulls out an ice pick & stabs it forward a few times.
**Reference: The icepick she used to test Mukuro from Danganronpa 3: The End of Hope's Peak Academy.
*Back Aerial: Enters her Teacher persona & swings a pickaxe behind herself.
**Reference: The pickaxe she & her classmates use when working from the School Mode of Trigger Happy Havoc.
*Up Aerial: Enters her Vulgar persona, does a flip & thrusts an iron skewer upward as she holds it with her feet.
**Reference: The icepick Teruteru used to kill The Ultimate Impostor also from Goodbye Despair.
*Down Aerial: Enters her Vulgar persona & kicks a shotput ball that emerges from her skirt below herself, spiking opponents.
**Reference: The shot pull Tsumugi used to kill Rantaro & frame Kaede also from Killing Harmony.
*Grab - Mass Panic Debate: Lashes out a ball of chains.
**Reference: The chains that appear during Mass Panic Debates also from Killing Harmony.
*Pummel: Strangles the opponent with the chains.
**Reference: How Gonta killed Miu also from Killing Harmony.
*Forward Throw: Drags the opponent along the ground if held before entering her Depressed persona & kicking them forward once letting go.
**Reference: The Monokuma sprite dragging the blackened to their executions from the Danganronpa franchise.
*Back Throw: Enters her Queen persona, locks the opponent in a full-nelson & does a backward jumping suplex.
**Reference: The one Monokuma did to get Hiyoko to still partake in the Class Trials also from Goodbye Despair.
*Up Throw: Enters her Cute persona & jumps to stomp the ground, causing a board underneath the opponent to come loose & launch them upward to get stabbed by a sickle that appears.
**Reference: How Korekiyo killed Tenko also from Killing Harmony.
*Down Throw: Slams the opponent down & stomps on their head repeatedly.
**Reference: How she killed Yasuke Matsuda from Danganronpa Zero.
*Front Floor Attack: Does a kick to the crotch while getting up.
*Back Floor Attack: Does a sweep kick while getting up.
*Trip Floor Attack: Same as Back Floor Attack.
*Edge Attack: Does a dropkick while climbing up.
*Neutral Special - Despair Projectile (Tapped/Mashed)/Concentration (Held): Pulls out the Megaphone Hacking Gun before firing 1 of 14 random projectiles forward & goes into a concentrated state before firing if held.
**Break: The standard Truth Bullet that homes if concentrated on.
**Baseball: Shoots 3 baseballs in quick succession.
**Missile: Shoots a missile, coating opponents in cooking ingredients & slowing them down.
**Garbage: Shoots a pile of garbage forward, poisoning opponents.
**Grenade: Shoots a grenade in an arc.
**Dance: Shoots a Truth Bullet that makes the opponent dance uncontrollably, leaving them vulnerable.
**Knockback: Shoots a Truth Bullet that temporarily increases the opponent’s knockback.
**Paralyze: Shoots a Truth Bullet that deals electric damage & paralyzes opponents.
**Burn: Shoots a Truth Bullet that deals fire damage.
**Link: Shoots a Truth Bullet that mind-controls an opponent into temporarily helping her, but can be freed by mashing.
**Lie Bullet: Fires a Lie Bullet forward, stunning opponents.
**Salt: Fires a burst of salt forward.
**Wasp: Shoots robotic wasps.
**Poison Arrow: Shoots an arrow that also poisons opponents.
**Hope & Despair Bullet: Fires a massive Truth Bullet forward.
***Reference: The various Truth Bullets from the Danganronpa franchise, the baseballs from Leon's execution also from Trigger Happy Havoc, the missiles from Teruteru's execution also from Goodbye Despair, the garbage spat out by Ball Monokumas, grenades used by Bomber Monokumas & the Hope Bullet that Komaru & Toko used to defeat Big Bang Monokuma from Danganronpa Another Episode: Ultra Despair Girls & the Lie Bullets, salt from Korekiyo's execution, robotic wasps from Gonta's execution & poison arrows Maki shot Kokichi & Kaito with also from Killing Harmony.
*Side Special - Despair Charge: Charges forward with 1 of 5 random attacks.
**Motorcycle: Spawns a motorcycle & rides forward, dealing electric damage before jumping out of the way.
**Logic Dive: Slides forward on a digital board.
**Buffalo: Spawns a buffalo & charges forward on it.
**Shield: Spawns a riot shield & bashes forward, which can block attacks & deflect projectiles.
**Berserk Charge: Lunges forward, dealing recoil damage.
***Reference: The motorcycle from Mondo's execution also from Trigger Happy Havoc, the Logic Dive mini-game & the buffalos from Gundham's execution also from Goodbye Despair & the shields used by Guard Monokumas & Beast Monokumas' charge attacks also from Ultra Despair Girls.
*Up Special - Despair Takeoff: Uses 1 of 6 random things to launch herself.
**Blast-Off!: Gets into a rocket until it crashes towards a platform as she flies out, slightly damaging herself.
**Arm Rocket: An arm-shaped rocket appears, grabs it & flies diagonally upward.
**Jetpack: Spawns a jetpack & rockets in any inputted direction.
**Wings of Hope & Despair: Spawns either Monokuma with wings, Usami or a large Nanokuma who then flies upward.
**Scrum Debate: A missile with "SMASH" on it emerges & grabs onto it before jumping off it as it explodes.
**Strand of Agony: Lashes with a thorny vine upward.
***Reference: The rocket from Jin & Kaito's executions from the Danganronpa franchise, the arm rocket from Mikan's execution also from Goodbye Despair, the jetpacks used by Destroyer Monokumas also from Ultra Despair Girls & the wings Monokuma had when introducing himself, the clashing missiles from the Scrum Debates & the thorny vine from Kurumi's execution also from Killing Harmony.
*Down Special - Despair Trap: Lays down Monokuma's Punishment Time Button in front of herself as a target emerges & activates 1 of 6 random traps with her foot if any opponent comes near her.
**Spears of Gungir: Several spears burst from the ground.
**Fire Truck: A fire truck drops on the opponent, meteor smashing them.
**Hydraulic Press: A hydraulic press smashes the opponent in the ground, burying them.
**Block: A Tetris block drops on the opponent.
**Fallboard: A large spiked piano fallboard emerges & slams forward.
**Rock: A large rock drops on the opponent.
***Reference: The Spears of Gungir she used to kill Mukuro, the fire truck from Celestia's execution & the hydralic press from Makoto, Kyoko & her own execution also from Trigger Happy Havoc, the Tetris blocks from Chiaki's executions also from Goodbye Despair & the fallboard from Kaede's execution & the rock that killed Tsumugi & Monokuma also from Killing Harmony.
*Final Smash - Punishment Time!: Says either "Punishment Time!!!" or "Let’s have some fun!" & shoots Monokuma's chained shackle forward out of her sleeve, latching onto an opponent’s neck as they're pulled to their execution, insta-KO'ing heavily damaged opponents.
**Reference: The various executions from the Danganronpa franchise.	
*Neutral Attack - Search Hand (Mashed): Does 2 whip kicks & then does a side kick, which can be cancelled into entering her Teacher persona & firing several Search Hands as she does several sumo strikes forward before entering her Cute persona & swinging a baseball bat forward.
**Reference: The Search Hands Kaede & Shuichi use during investigations from New Danganronpa V3: Killing Harmony & the bat Peko used to kill Mahiru from Super Danganronpa 2: Goodbye Despair.
*Forward Tilt - Truth Blade: Enters her Queen persona & does a roundhouse kick as a Truth Blade appears, which can be angled & destroys projectiles.
**Reference: The Truth Blades used during Mahiru, Nekomaru, Nagito, Fuyuhiko, Peko, Gundham, Akane, Sonia, Kazuichi, Ryoma, Tenko, Kurumi, Miu, Korekiyo, Kaito, Maki, the Monokubs & Shuichi's Rebuttal Showdowns from the Danganronpa franchise.
*Up Tilt: Enters her Depressed persona & swings a small tank full of piranhas upward as they bite.
**Reference: The piranha tank Kirumi used to dump Ryoma's corpse into also from Killing Harmony.
*Down Tilt: Enters her Queen persona & swings a gavel downward in front of herself.
**Reference: Monokuma using a gavel to press the Punishment Button from the Danganronpa franchise.
*Dash Attack - Psyche Taxi: Summons a Psyche Taxi to ram forward as she holds on.
**Reference: Psyche Taxi also from Killing Harmony.
*Forward Smash - Rebuttal Pierce: Letters that spell either "DESPAIR" or "SMASH" emerge in 4 pieces in front of herself, which she puts together & either enters her Cute Persona & slaps, enters her Depressed persona & deck punches, enters her Queen persona & gut punches, enters her Vulgar persona & gut kicks or enters her Serious persona & crotch kicks it, causing it to explode, which can break shields if fully charged.
**Reference: The final words used to defeat herself twice, Monokuma twice, Leon, Kiyotaka, Celestia, Yasuhiro, Aoi & Toko twice at the end of the Bullet Time Battles, Teruteru, Fuyuhiko, Mikan, Gundham & Monomi at the end of the Panic Talk Actions & Kaede, Kurumi, Korekiyo, Kaito, Maki & the in-universe audience at the end of the Argument Armaments from the Danganronpa franchise.
*Up Smash - Hangman's Gambit: Enters her Serious persona & creates 1 of 26 letters as it explodes above herself.
**Reference: The Hangman's Gambit mini-game sfrom the Danganronpa franchise.
*Down Smash - Justice Hammer: Enters her Serious persona & swings the Justice Hammer around herself.
**Reference: The Justice Hammer Hifumi used to kill Kiyotaka & Celeste used to kill Hifumi from Danganronpa: Trigger Happy Havoc.
*Neutral Aerial - Closing Argument: Enters her Cute persona & tosses several comic books panels around herself.
**Reference: The panels Makoto, Hajime & Shuichi use for their Closing Arguments from the Danganronpa franchise.
*Forward Aerial: Enters her Vulgar persona, pulls out an ice pick & stabs it forward a few times.
**Reference: The icepick she used to test Mukuro from Danganronpa 3: The End of Hope's Peak Academy.
*Back Aerial: Enters her Teacher persona & swings a pickaxe behind herself.
**Reference: The pickaxe she & her classmates use when working from the School Mode of Trigger Happy Havoc.
*Up Aerial: Enters her Vulgar persona, does a flip & thrusts an iron skewer upward as she holds it with her feet.
**Reference: The icepick Teruteru used to kill The Ultimate Impostor also from Goodbye Despair.
*Down Aerial: Enters her Vulgar persona & kicks a shotput ball that emerges from her skirt below herself, spiking opponents.
**Reference: The shot pull Tsumugi used to kill Rantaro & frame Kaede also from Killing Harmony.
*Grab - Mass Panic Debate: Lashes out a ball of chains.
**Reference: The chains that appear during Mass Panic Debates also from Killing Harmony.
*Pummel: Strangles the opponent with the chains.
**Reference: How Gonta killed Miu also from Killing Harmony.
*Forward Throw: Drags the opponent along the ground if held before entering her Depressed persona & kicking them forward once letting go.
**Reference: The Monokuma sprite dragging the blackened to their executions from the Danganronpa franchise.
*Back Throw: Enters her Queen persona, locks the opponent in a full-nelson & does a backward jumping suplex.
**Reference: The one Monokuma did to get Hiyoko to still partake in the Class Trials also from Goodbye Despair.
*Up Throw: Enters her Cute persona & jumps to stomp the ground, causing a board underneath the opponent to come loose & launch them upward to get stabbed by a sickle that appears.
**Reference: How Korekiyo killed Tenko also from Killing Harmony.
*Down Throw: Slams the opponent down & stomps on their head repeatedly.
**Reference: How she killed Yasuke Matsuda from Danganronpa Zero.
*Front Floor Attack: Does a kick to the crotch while getting up.
*Back Floor Attack: Does a sweep kick while getting up.
*Trip Floor Attack: Same as Back Floor Attack.
*Edge Attack: Does a dropkick while climbing up.
*Neutral Special - Despair Projectile (Tapped/Mashed)/Concentration (Held): Pulls out the Megaphone Hacking Gun before firing 1 of 14 random projectiles forward & goes into a concentrated state before firing if held.
**Break: The standard Truth Bullet that homes if concentrated on.
**Baseball: Shoots 3 baseballs in quick succession.
**Missile: Shoots a missile, coating opponents in cooking ingredients & slowing them down.
**Garbage: Shoots a pile of garbage forward, poisoning opponents.
**Grenade: Shoots a grenade in an arc.
**Dance: Shoots a Truth Bullet that makes the opponent dance uncontrollably, leaving them vulnerable.
**Knockback: Shoots a Truth Bullet that temporarily increases the opponent’s knockback.
**Paralyze: Shoots a Truth Bullet that deals electric damage & paralyzes opponents.
**Burn: Shoots a Truth Bullet that deals fire damage.
**Link: Shoots a Truth Bullet that mind-controls an opponent into temporarily helping her, but can be freed by mashing.
**Lie Bullet: Fires a Lie Bullet forward, stunning opponents.
**Salt: Fires a burst of salt forward.
**Wasp: Shoots robotic wasps.
**Poison Arrow: Shoots an arrow that also poisons opponents.
**Hope & Despair Bullet: Fires a massive Truth Bullet forward.
***Reference: The various Truth Bullets from the Danganronpa franchise, the baseballs from Leon's execution also from Trigger Happy Havoc, the missiles from Teruteru's execution also from Goodbye Despair, the garbage spat out by Ball Monokumas, grenades used by Bomber Monokumas & the Hope Bullet that Komaru & Toko used to defeat Big Bang Monokuma from Danganronpa Another Episode: Ultra Despair Girls & the Lie Bullets, salt from Korekiyo's execution, robotic wasps from Gonta's execution & poison arrows Maki shot Kokichi & Kaito with also from Killing Harmony.
*Side Special - Despair Charge: Charges forward with 1 of 5 random attacks.
**Motorcycle: Spawns a motorcycle & rides forward, dealing electric damage before jumping out of the way.
**Logic Dive: Slides forward on a digital board.
**Buffalo: Spawns a buffalo & charges forward on it.
**Shield: Spawns a riot shield & bashes forward, which can block attacks & deflect projectiles.
**Berserk Charge: Lunges forward, dealing recoil damage.
***Reference: The motorcycle from Mondo's execution also from Trigger Happy Havoc, the Logic Dive mini-game & the buffalos from Gundham's execution also from Goodbye Despair & the shields used by Guard Monokumas & Beast Monokumas' charge attacks also from Ultra Despair Girls.
*Up Special - Despair Takeoff: Uses 1 of 6 random things to launch herself.
**Blast-Off!: Gets into a rocket until it crashes towards a platform as she flies out, slightly damaging herself.
**Arm Rocket: An arm-shaped rocket appears, grabs it & flies diagonally upward.
**Jetpack: Spawns a jetpack & rockets in any inputted direction.
**Wings of Hope & Despair: Spawns either Monokuma with wings, Usami or a large Nanokuma who then flies upward.
**Scrum Debate: A missile with "SMASH" on it emerges & grabs onto it before jumping off it as it explodes.
**Strand of Agony: Lashes with a thorny vine upward.
***Reference: The rocket from Jin & Kaito's executions from the Danganronpa franchise, the arm rocket from Mikan's execution also from Goodbye Despair, the jetpacks used by Destroyer Monokumas also from Ultra Despair Girls & the wings Monokuma had when introducing himself, the clashing missiles from the Scrum Debates & the thorny vine from Kurumi's execution also from Killing Harmony.
*Down Special - Despair Trap: Lays down Monokuma's Punishment Time Button in front of herself as a target emerges & activates 1 of 6 random traps with her foot if any opponent comes near her.
**Spears of Gungir: Several spears burst from the ground.
**Fire Truck: A fire truck drops on the opponent, meteor smashing them.
**Hydraulic Press: A hydraulic press smashes the opponent in the ground, burying them.
**Block: A Tetris block drops on the opponent.
**Fallboard: A large spiked piano fallboard emerges & slams forward.
**Rock: A large rock drops on the opponent.
***Reference: The Spears of Gungir she used to kill Mukuro, the fire truck from Celestia's execution & the hydralic press from Makoto, Kyoko & her own execution also from Trigger Happy Havoc, the Tetris blocks from Chiaki's executions also from Goodbye Despair & the fallboard from Kaede's execution & the rock that killed Tsumugi & Monokuma also from Killing Harmony.
*Final Smash - Punishment Time!: Says either "Punishment Time!!!" or "Let’s have some fun!" & shoots Monokuma's chained shackle forward out of her sleeve, latching onto an opponent’s neck as they're pulled to their execution, insta-KO'ing heavily damaged opponents.
**Reference: The various executions from the Danganronpa franchise.
==Geralt==
	The main protagonist of The Witcher franchise & a guest star in Soul Calibur VI. 1 of the last Witchers around who was mutated & trained from an early age to slay deadly beasts.
*Neutral Attack: Slashes 3 times.
**Reference: His standard attack from The Witcher franchise.
*Forward Tilt: Does a slash forward & then a thrust.
*Up Tilt: Does a slash above himself.
*Down Tilt: Crouches & does a sword poke.
*Dash Attack: Does a pirouette & finishes with a fast sword slash.
*Forward Smash: Spins his body in a 360 angle & does a powerful swing.
**Reference: His Heavy attack from The Witcher franchise.
*Up Smash - Crossbow: Shoots his crossbow upward.
**Reference: His crossbow from The Witcher franchise.
*Down Smash: Spins & does 2 sword slashes around himself.
*Neutral Aerial: Twirls his sword in 1 hand.
*Forward Aerial: Does a sword slash forward.
*Back Aerial: Slashes his sword multiple times horizontally behind himself.
*Up Aerial: Thrusts his sword upward.
*Down Aerial: Kicks downward several times.
*Grab: Reaches out with both hands.
*Pummel: Knees the opponent.
*Forward Throw: Punches the opponent forward while using the Aard sign.
*Back Throw: Drags the opponent behind himself & slices them multiple times.
*Up Throw: Throws the opponent upward.
*Down Throw: Slams the opponent into the ground while using the Yrden sign in his hand, burying them.
*Front Floor Attack: Slashes around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a lunging slash forward while climbing up.
*Neutral Special - Witcher Potion: Reaches into a pouch & pulls out 1 of 11 potions, swallows & tosses it aside as energy swirls around himself.
**Black Blood: Taking damage causes opponents to take 25% of the damage they inflicted.
**Blizzard: Increases movement & falling speed & some attack animations are quicker by few frames but makes him easier to launch.
**Full Moon: Slightly increases his damage resistance.
**Petri's Philter: Increases the damage of all Specials.
**Swallow: Recovers health every second for 15 seconds.
**Tawny Owl: Reduces the cooldown of his specials for a bit.
**Thunderbolt: Increases damage dealt by 1.6x for 15 seconds.
**Ancient Leshen Decoction: Combines the effects of Petri's Philter & Tawny Owl but will still increase toxicity.
**Ekimmara Decoction: For 30 seconds, dealing damage heals 20% of damage dealt by his attacks.
**Forktail Decoction: Connecting 2 different attacks increases the damage & launch power of a 3rd attack.
**Griffin Decoction: Grants super armor & slight damage reduction.
***Reference: The various potions from The Witcher franchise.
*Side Special - Igni Sign: Raises his arm as fiery magic forms the Igni Sign before a spray of sparks fly from his fingers, dealing fire damage.
**Reference: Igni Sign from The Witcher franchise.
*Up Special - Aard Sign: Thrusts his arm downward, causing blue energy to form the Aard Sign & creates a burst of energy that pushes him upward.
**Reference: Aard Sign from The Witcher franchise.
*Down Special - Yrden Sign: Quickly crouches down, pressing his hand against the platform as purple energy creates the Yrden Sign & a wave expands from him, tripping & slowing opponents down.
**Reference: Yrden Sign from The Witcher franchise.
*Final Smash - Portal: Waves his hand & a portal appears in front of himself, transporting any caught opponents to Kaer Morhen where Yennefer & Triss attack them with a powerful spell & blast them back into the portal with him following them as he says "I hate portals.".
**Reference: Portals from The Witcher franchise.	
*Neutral Attack: Slashes 3 times.
**Reference: His standard attack from The Witcher franchise.
*Forward Tilt: Does a slash forward & then a thrust.
*Up Tilt: Does a slash above himself.
*Down Tilt: Crouches & does a sword poke.
*Dash Attack: Does a pirouette & finishes with a fast sword slash.
*Forward Smash: Spins his body in a 360 angle & does a powerful swing.
**Reference: His Heavy attack from The Witcher franchise.
*Up Smash - Crossbow: Shoots his crossbow upward.
**Reference: His crossbow from The Witcher franchise.
*Down Smash: Spins & does 2 sword slashes around himself.
*Neutral Aerial: Twirls his sword in 1 hand.
*Forward Aerial: Does a sword slash forward.
*Back Aerial: Slashes his sword multiple times horizontally behind himself.
*Up Aerial: Thrusts his sword upward.
*Down Aerial: Kicks downward several times.
*Grab: Reaches out with both hands.
*Pummel: Knees the opponent.
*Forward Throw: Punches the opponent forward while using the Aard sign.
*Back Throw: Drags the opponent behind himself & slices them multiple times.
*Up Throw: Throws the opponent upward.
*Down Throw: Slams the opponent into the ground while using the Yrden sign in his hand, burying them.
*Front Floor Attack: Slashes around himself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a lunging slash forward while climbing up.
*Neutral Special - Witcher Potion: Reaches into a pouch & pulls out 1 of 11 potions, swallows & tosses it aside as energy swirls around himself.
**Black Blood: Taking damage causes opponents to take 25% of the damage they inflicted.
**Blizzard: Increases movement & falling speed & some attack animations are quicker by few frames but makes him easier to launch.
**Full Moon: Slightly increases his damage resistance.
**Petri's Philter: Increases the damage of all Specials.
**Swallow: Recovers health every second for 15 seconds.
**Tawny Owl: Reduces the cooldown of his specials for a bit.
**Thunderbolt: Increases damage dealt by 1.6x for 15 seconds.
**Ancient Leshen Decoction: Combines the effects of Petri's Philter & Tawny Owl but will still increase toxicity.
**Ekimmara Decoction: For 30 seconds, dealing damage heals 20% of damage dealt by his attacks.
**Forktail Decoction: Connecting 2 different attacks increases the damage & launch power of a 3rd attack.
**Griffin Decoction: Grants super armor & slight damage reduction.
***Reference: The various potions from The Witcher franchise.
*Side Special - Igni Sign: Raises his arm as fiery magic forms the Igni Sign before a spray of sparks fly from his fingers, dealing fire damage.
**Reference: Igni Sign from The Witcher franchise.
*Up Special - Aard Sign: Thrusts his arm downward, causing blue energy to form the Aard Sign & creates a burst of energy that pushes him upward.
**Reference: Aard Sign from The Witcher franchise.
*Down Special - Yrden Sign: Quickly crouches down, pressing his hand against the platform as purple energy creates the Yrden Sign & a wave expands from him, tripping & slowing opponents down.
**Reference: Yrden Sign from The Witcher franchise.
*Final Smash - Portal: Waves his hand & a portal appears in front of himself, transporting any caught opponents to Kaer Morhen where Yennefer & Triss attack them with a powerful spell & blast them back into the portal with him following them as he says "I hate portals.".
**Reference: Portals from The Witcher franchise.
==Lara==
	The main protagonist of the Tomb Raider franchise. An archaeologist who ventures into ancient tombs & hazardous ruins around the world.
*Neutral Attack: Either does 2 punches with with Eckhardt’s Glove & a front kick or fires her pistols forward.
**Reference: Her standard melee combo & Eckhardt's Glove from Tomb Raider: Angel of Darkness & her pistols from the Tomb Raider franchise.
*Forward Tilt: Either stabs forward with the Dagger of Xian or fires her pistols while moving forward.
**Reference: The Dagger of Xian from Tomb Raider II & her pistols from the Tomb Raider franchise.
*Up Tilt: Either stabs upward with the Spear of Destiny or fires her pistols above herself.
**Reference: The Spear of Destiny from Tomb Raider Chronicles & her pistols from the Tomb Raider franchise.
*Down Tilt: Either does a slide kick or crouches & fires her pistols forward.
**Reference: Her slide kick from Tomb Raider Legend & her pistols from the Tomb Raider franchise.
*Dash Attack: Either does a shoulder charge forward or jumps forward while quickly firing her pistols.
**Reference: The shoulder charge she uses it to burst open doors also from Angel of Darkness.
*Forward Smash - Shotgun: Pulls out a shotgun & fires forward.
**Reference: The shotgun she uses from the original Tomb Raider.
*Up Smash - Excalibur: Swings Excalibur above herself before thrusting it upward to shoot out an energy beam.
**Reference: Excalibur also from Legend.
*Down Smash - Mjölnir: Strikes the ground with Mjölnir as lightning shoots out towards both sides of herself, also dealing electric damage.
**Reference: Mjölnir from Tomb Raider: Underworld.
*Neutral Aerial: Fires around herself with her pistols.
**Reference: Her pistols from the Tomb Raider franchise.
*Forward Aerial: Does a flying kick forward.
*Back Aerial: Slashes behind herself with the Dagger of Xian.
**Reference: The Dagger of Xian also from II.
*Up Aerial: Slashes above herself with the Dagger of Xian.
**Reference: The Dagger of Xian also from II.
*Down Aerial: Does a downward corkscrew kick below herself.
*Grab: Reaches out with both hands, putting her pistols back in their holsters if she has them already out.
*Pummel: Knees the opponent.
*Forward Throw: Grabs the opponent’s shoulders, flips over them & tossing them forward.
*Back Throw: Rolls with the opponent & kicks them behind herself.
*Up Throw: Backflip kicks the opponent upward.
*Down Throw: Does a jump flip & stomps the opponent into the ground.
*Front Floor Attack: Does a breakdance kick while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Does a handstand split kick while getting up.
*Edge Attack: Does a heel kick while climbing up.
*Neutral Special - Crossbow: Pulls out a crossbow & fires an arrow forward.
**Reference: Crossbow from the Tomb Raider franchise.
*Side Special - Molotov Cocktail: Tosses a Molotov Cocktail forward that explodes, dealing fire damage.
**Reference: Molotov Cocktails from the Tomb Raider reboot franchise.
*Up Special - Infada Stone: Pulls out the Infada Stone & levitates upward while holding it before putting it away.
**Reference: Infada Stones from Tomb Raider III.
*Down Special - Spike Trap: Kicks a switch, which spawns near her foot, triggering a large Spike Trap to appear in front of herself.
**Reference: Spike Traps from the Tomb Raider franchise.
*Final Smash - Boulder Trap: Does a frontflip kick, knocking any caught opponents to an ancient temple where she’ll avoid a massive boulder that runs over.
**Reference: Boulder Traps from the Tomb Raider franchise.	
*Neutral Attack: Either does 2 punches with with Eckhardt’s Glove & a front kick or fires her pistols forward.
**Reference: Her standard melee combo & Eckhardt's Glove from Tomb Raider: Angel of Darkness & her pistols from the Tomb Raider franchise.
*Forward Tilt: Either stabs forward with the Dagger of Xian or fires her pistols while moving forward.
**Reference: The Dagger of Xian from Tomb Raider II & her pistols from the Tomb Raider franchise.
*Up Tilt: Either stabs upward with the Spear of Destiny or fires her pistols above herself.
**Reference: The Spear of Destiny from Tomb Raider Chronicles & her pistols from the Tomb Raider franchise.
*Down Tilt: Either does a slide kick or crouches & fires her pistols forward.
**Reference: Her slide kick from Tomb Raider Legend & her pistols from the Tomb Raider franchise.
*Dash Attack: Either does a shoulder charge forward or jumps forward while quickly firing her pistols.
**Reference: The shoulder charge she uses it to burst open doors also from Angel of Darkness.
*Forward Smash - Shotgun: Pulls out a shotgun & fires forward.
**Reference: The shotgun she uses from the original Tomb Raider.
*Up Smash - Excalibur: Swings Excalibur above herself before thrusting it upward to shoot out an energy beam.
**Reference: Excalibur also from Legend.
*Down Smash - Mjölnir: Strikes the ground with Mjölnir as lightning shoots out towards both sides of herself, also dealing electric damage.
**Reference: Mjölnir from Tomb Raider: Underworld.
*Neutral Aerial: Fires around herself with her pistols.
**Reference: Her pistols from the Tomb Raider franchise.
*Forward Aerial: Does a flying kick forward.
*Back Aerial: Slashes behind herself with the Dagger of Xian.
**Reference: The Dagger of Xian also from II.
*Up Aerial: Slashes above herself with the Dagger of Xian.
**Reference: The Dagger of Xian also from II.
*Down Aerial: Does a downward corkscrew kick below herself.
*Grab: Reaches out with both hands, putting her pistols back in their holsters if she has them already out.
*Pummel: Knees the opponent.
*Forward Throw: Grabs the opponent’s shoulders, flips over them & tossing them forward.
*Back Throw: Rolls with the opponent & kicks them behind herself.
*Up Throw: Backflip kicks the opponent upward.
*Down Throw: Does a jump flip & stomps the opponent into the ground.
*Front Floor Attack: Does a breakdance kick while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Does a handstand split kick while getting up.
*Edge Attack: Does a heel kick while climbing up.
*Neutral Special - Crossbow: Pulls out a crossbow & fires an arrow forward.
**Reference: Crossbow from the Tomb Raider franchise.
*Side Special - Molotov Cocktail: Tosses a Molotov Cocktail forward that explodes, dealing fire damage.
**Reference: Molotov Cocktails from the Tomb Raider reboot franchise.
*Up Special - Infada Stone: Pulls out the Infada Stone & levitates upward while holding it before putting it away.
**Reference: Infada Stones from Tomb Raider III.
*Down Special - Spike Trap: Kicks a switch, which spawns near her foot, triggering a large Spike Trap to appear in front of herself.
**Reference: Spike Traps from the Tomb Raider franchise.
*Final Smash - Boulder Trap: Does a frontflip kick, knocking any caught opponents to an ancient temple where she’ll avoid a massive boulder that runs over.
**Reference: Boulder Traps from the Tomb Raider franchise.
==Ahri==
	1 of the many playable Champions in League of Legends. A Kitsune who revels in toying with her prey by manipulating their emotions before devouring their life essence but remains empathic since she receives the souls' memories.
*Neutral Attack: Swipes her claws twice before throwing a fireball forward, dealing fire damage.
*Forward Tilt: Whips her 9 tails forward.
*Up Tilt: Creates a flame pillar at her feet that shoots upward in a plume, also dealing fire damage.
*Down Tilt: Swipes her tails out in front of herself.
*Dash Attack: Pounces forward before rolling along the ground.
*Forward Smash: Reels back & pounces toward an opponent while swiping her claws, dealing aura damage.
*Up Smash: Holds 1 of her hands downwards before waving them above herself, making a crescent of fire in the process, also dealing fire damage.
*Down Smash: Reels backward before blasting a wave of fire on the ground in front of herself, also dealing fire damage.
*Neutral Aerial: Summons fireballs that’ll revolve around herself, also dealing fire damage.
*Forward Aerial: Creates a ball of raw essence in her hands forward.
*Back Aerial: Smashes her tails together behind herself.
*Up Aerial: Does a crescent kick above herself, also dealing fire damage.
*Down Aerial: Plummet downwards while coated in fox-fire, also dealing fire damage & meteor smashing opponents.
*Grab: Grabs the opponent by their scruff.
*Pummel: Claws her opponent with her free hand.
*Forward Throw: Infuses a fist with her fire & punches the opponent forward, also dealing fire damage.
*Back Throw: Twirls past the opponent & performs a pirouette kick.
*Up Throw: Does 2 rising crescent claw slashes that smashes into the opponent’s jaw.
*Down Throw: Pins her opponent onto the ground & sinks her teeth into their torso.
*Front Floor Attack: Spins her tails around herself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a tackle while climbing up.
*Neutral Special - Orb of Deception: Fires a blast of blue energy downwards as it runs along & then rises off the ground, uses 1 fragment & if she hits an opponent with it 9 times, she'll be healed for that amount of damage.
**Reference: Orb of Deception from League of Legends.
*Side Special - Fox Fire: Summons 3 fireballs & fires them in a salvo, using 1 fragment & if they’re hit more than once by a single cast, it'll deal extra damage per fireball, also dealing fire damage.
**Reference: Fox Fire also from League of Legends.
*Up Special - Spirit Rush: Dashes up 3 times in any inputted direction, shooting a fireball at any nearby opponent if they’re too close & using 1 fragment.
**Reference: Rush also from League of Legends.
*Down Special - Charm: Fires a single heart that floats forward, forcing any opponent hit to harmlessly walk towards her for 3 seconds, uses 1 fragment & take 1.25x damage from all her attacks.
*Final Smash - Nexus Destruction: Charges a Spirit Rush & then shoot forwards, sending any caught opponents to the red/blue side of the Summoner’s Rift as she shows up with Jinx, Lux, Yasuo, Teemo & Ashe who’ll annihilate the buildings with Super Mega Death Rocket!, Final Spark, Last Breath, Noxious Trap & Enchanted Crystal Arrow respectively, with them atop the Nexus as it explodes, insta-KO’ing heavily damaged opponents.	
*Neutral Attack: Swipes her claws twice before throwing a fireball forward, dealing fire damage.
*Forward Tilt: Whips her 9 tails forward.
*Up Tilt: Creates a flame pillar at her feet that shoots upward in a plume, also dealing fire damage.
*Down Tilt: Swipes her tails out in front of herself.
*Dash Attack: Pounces forward before rolling along the ground.
*Forward Smash: Reels back & pounces toward an opponent while swiping her claws, dealing aura damage.
*Up Smash: Holds 1 of her hands downwards before waving them above herself, making a crescent of fire in the process, also dealing fire damage.
*Down Smash: Reels backward before blasting a wave of fire on the ground in front of herself, also dealing fire damage.
*Neutral Aerial: Summons fireballs that’ll revolve around herself, also dealing fire damage.
*Forward Aerial: Creates a ball of raw essence in her hands forward.
*Back Aerial: Smashes her tails together behind herself.
*Up Aerial: Does a crescent kick above herself, also dealing fire damage.
*Down Aerial: Plummet downwards while coated in fox-fire, also dealing fire damage & meteor smashing opponents.
*Grab: Grabs the opponent by their scruff.
*Pummel: Claws her opponent with her free hand.
*Forward Throw: Infuses a fist with her fire & punches the opponent forward, also dealing fire damage.
*Back Throw: Twirls past the opponent & performs a pirouette kick.
*Up Throw: Does 2 rising crescent claw slashes that smashes into the opponent’s jaw.
*Down Throw: Pins her opponent onto the ground & sinks her teeth into their torso.
*Front Floor Attack: Spins her tails around herself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a tackle while climbing up.
*Neutral Special - Orb of Deception: Fires a blast of blue energy downwards as it runs along & then rises off the ground, uses 1 fragment & if she hits an opponent with it 9 times, she'll be healed for that amount of damage.
**Reference: Orb of Deception from League of Legends.
*Side Special - Fox Fire: Summons 3 fireballs & fires them in a salvo, using 1 fragment & if they’re hit more than once by a single cast, it'll deal extra damage per fireball, also dealing fire damage.
**Reference: Fox Fire also from League of Legends.
*Up Special - Spirit Rush: Dashes up 3 times in any inputted direction, shooting a fireball at any nearby opponent if they’re too close & using 1 fragment.
**Reference: Rush also from League of Legends.
*Down Special - Charm: Fires a single heart that floats forward, forcing any opponent hit to harmlessly walk towards her for 3 seconds, uses 1 fragment & take 1.25x damage from all her attacks.
*Final Smash - Nexus Destruction: Charges a Spirit Rush & then shoot forwards, sending any caught opponents to the red/blue side of the Summoner’s Rift as she shows up with Jinx, Lux, Yasuo, Teemo & Ashe who’ll annihilate the buildings with Super Mega Death Rocket!, Final Spark, Last Breath, Noxious Trap & Enchanted Crystal Arrow respectively, with them atop the Nexus as it explodes, insta-KO’ing heavily damaged opponents.
==Jonesy==
	A Soldier character in Fortnite: Save the World & 1 of the default avatars used in Fortnite: Battle Royale. A member of the Imagined Order who betrays them & joins The Seven to reseal the Zero Point after it became unstable.
*Neutral Attack - Looper Combination: Does 2 punches & then a roundhouse kick.
*Forward Tilt - Harvest Hook: Swings his pickaxe forward.
**Reference: His attack animation with a pickaxe from Fortnite.
*Up Tilt - Rising Steel: Swings his pickaxe upward.
*Down Tilt - Looper Slide: Does a slide kick.
*Dash Attack - Advancing Assault: Does a shoulder check.
*Forward Smash - Kinetic Crusher: Does a jumping strike forward.
**Reference: His attack animation with a Kinetic Hammer also from Fortnite.
*Up Smash - Sideways Spiral: Does a rising slash upward.
**Reference: His attack animation with a Sideways Scythe also from Fortnite.
*Down Smash - Infinity Circlet: Does a wide spinning slash around himself.
**Reference: His attack animation with an Infinity Blade also from Fortnite.
*Neutral Aerial - Battle Drop: Does a straight kick forward.
*Forward Aerial - Harvest Moon: Swings his pickaxe downward in front of himself, spiking opponents.
*Back Aerial - Steel Check: Swings his pickaxe behind himself.
*Up Aerial - Loop Kick: Does a backflip kick
*Down Aerial - Pickaxe Pendulum: Swings the pickaxe below himself, also spiking opponents.
*Grab - Grappler: Fires a Grappler forward.
*Pummel: Knees the opponent.
*Forward Throw: Reels it in & releases it, throwing the opponent forward.
*Back Throw - Lazy Launcher: Knocks the opponent behind himself with his pickaxe.
*Up Throw - Tilted Tower: Knocks the opponent upward with his pickaxe.
*Down Throw - Chiller: Places a Chiller on the ground & slams his opponent on it, freezing them.
**Reference: Chiller also from Fortnite.
*Front Floor Attack: Swings his pickaxe around himself while getting up.
*Back Floor Attack: Shoots in front of himself & then behind with the Tactical Shotgun while getting up.
*Trip Floor Attack: Same as Front Floor Attack.
*Edge Attack: Does a pickaxe strike while getting up.
*Neutral Special - Weapon Fire: Pulls out 1 of 5 weapons from a menu to shoot forward, which need to be reloaded after a mag is expended.
**Combat Pistol: Has 15 rounds & the quickest deploy & reload, but does the least amount of damage.
**Combat Assault Rifle: Has 30 rounds, but has slow reload speed & the worst bullet speed.
**Submachine Gun: Has 200 rounds & a quick reload speed, but poor hitstun falloff.
**Pump Action Shotgun: Has 100 rounds with strong damage, but the worst reload speed.
**Hunter Bolt-Action Sniper Rifle: Has 3 rounds & covers the most range, despite poor reload speed
***Reference: The various weapons also from Fortnite.
*Side Special - Quadcrasher: Slips onto the Quadcrasher & boosts towards the stage or opponents.
**Reference: Quadcrasher also from Fortnite.
*Up Special - Rift-To-Go: Shakes a Rift-To-Go, suspending himself in the air for a half a second, immediately warps in any inputted direction & then deploys his Glider.
**Reference: Rift-To-Go also from Fortnite.
*Down Special - Build Mode: Enters Build Mode, allowing him to build 1 of 3 structures depending on the input, but can only have 5 onscreen at once & can be destroyed.
**Floor: If inputted forward, he creates a floor that can be used for going off the ledge or trapping opponents between 2 walls.
**Stairs: If inputted upward, he creates a flight of stairs that can be used to gimp opponents off the ledge or build above the platform.
**Wall: If inputted downward, he creates a wall that can be used to block projectiles or opponents from getting closer.
**Reference: Build Mode also from Fortnite.
*Final Smash - The End: Summons the Battle Bus to ram opponents to Athena as multiple rockets & a meteor are launched into the Zero Point, creating a black hole that sucks them & insta-KO'ing heavily damaged opponents.
**Reference: The meteors also from Fortnite.	
*Neutral Attack - Looper Combination: Does 2 punches & then a roundhouse kick.
*Forward Tilt - Harvest Hook: Swings his pickaxe forward.
**Reference: His attack animation with a pickaxe from Fortnite.
*Up Tilt - Rising Steel: Swings his pickaxe upward.
*Down Tilt - Looper Slide: Does a slide kick.
*Dash Attack - Advancing Assault: Does a shoulder check.
*Forward Smash - Kinetic Crusher: Does a jumping strike forward.
**Reference: His attack animation with a Kinetic Hammer also from Fortnite.
*Up Smash - Sideways Spiral: Does a rising slash upward.
**Reference: His attack animation with a Sideways Scythe also from Fortnite.
*Down Smash - Infinity Circlet: Does a wide spinning slash around himself.
**Reference: His attack animation with an Infinity Blade also from Fortnite.
*Neutral Aerial - Battle Drop: Does a straight kick forward.
*Forward Aerial - Harvest Moon: Swings his pickaxe downward in front of himself, spiking opponents.
*Back Aerial - Steel Check: Swings his pickaxe behind himself.
*Up Aerial - Loop Kick: Does a backflip kick
*Down Aerial - Pickaxe Pendulum: Swings the pickaxe below himself, also spiking opponents.
*Grab - Grappler: Fires a Grappler forward.
*Pummel: Knees the opponent.
*Forward Throw: Reels it in & releases it, throwing the opponent forward.
*Back Throw - Lazy Launcher: Knocks the opponent behind himself with his pickaxe.
*Up Throw - Tilted Tower: Knocks the opponent upward with his pickaxe.
*Down Throw - Chiller: Places a Chiller on the ground & slams his opponent on it, freezing them.
**Reference: Chiller also from Fortnite.
*Front Floor Attack: Swings his pickaxe around himself while getting up.
*Back Floor Attack: Shoots in front of himself & then behind with the Tactical Shotgun while getting up.
*Trip Floor Attack: Same as Front Floor Attack.
*Edge Attack: Does a pickaxe strike while getting up.
*Neutral Special - Weapon Fire: Pulls out 1 of 5 weapons from a menu to shoot forward, which need to be reloaded after a mag is expended.
**Combat Pistol: Has 15 rounds & the quickest deploy & reload, but does the least amount of damage.
**Combat Assault Rifle: Has 30 rounds, but has slow reload speed & the worst bullet speed.
**Submachine Gun: Has 200 rounds & a quick reload speed, but poor hitstun falloff.
**Pump Action Shotgun: Has 100 rounds with strong damage, but the worst reload speed.
**Hunter Bolt-Action Sniper Rifle: Has 3 rounds & covers the most range, despite poor reload speed
***Reference: The various weapons also from Fortnite.
*Side Special - Quadcrasher: Slips onto the Quadcrasher & boosts towards the stage or opponents.
**Reference: Quadcrasher also from Fortnite.
*Up Special - Rift-To-Go: Shakes a Rift-To-Go, suspending himself in the air for a half a second, immediately warps in any inputted direction & then deploys his Glider.
**Reference: Rift-To-Go also from Fortnite.
*Down Special - Build Mode: Enters Build Mode, allowing him to build 1 of 3 structures depending on the input, but can only have 5 onscreen at once & can be destroyed.
**Floor: If inputted forward, he creates a floor that can be used for going off the ledge or trapping opponents between 2 walls.
**Stairs: If inputted upward, he creates a flight of stairs that can be used to gimp opponents off the ledge or build above the platform.
**Wall: If inputted downward, he creates a wall that can be used to block projectiles or opponents from getting closer.
**Reference: Build Mode also from Fortnite.
*Final Smash - The End: Summons the Battle Bus to ram opponents to Athena as multiple rockets & a meteor are launched into the Zero Point, creating a black hole that sucks them & insta-KO'ing heavily damaged opponents.
**Reference: The meteors also from Fortnite.
==Narmaya==
	A recruitable party member in the Granblue Fantasy franchise. A Draph swordmaster who began her training when she was young after being inspired by another one & joins Gran/Djeeta’s crew in hopes of continuing to improve her skills, which involves infusing magic in her swordplay & seeing them again.
*Neutral Attack: In Genji Stance, she pokes forward with the pommel of her blade as her breasts move a bit or in Kagura Stance, she stabs forward with it.
**Reference: Both versions of her 5L attack from both Granblue Fantasy Versus & Granblue Fantasy Versus Rising.
*Forward Tilt: Does 2 slashes forward.
**Reference: Her Auto Attack also from Versus & Rising.
*Up Tilt: Slashes above herself.
*Down Tilt: Crouches & slashes twice toward the ground.
**Reference: Her 2M attack also from both Versus & Rising.
*Dash Attack - Kyokasuigetsu: Does a dashing slash.
**Reference: Kyokasuigetsu also from both Versus & Rising.
*Forward Smash: Transforms her blade into a cleaver & does a forward slice.
**Reference: The Kagura Stance version of her F.H attack also from both Versus & Rising.
*Up Smash: Transforms her blade into a halberd & slashes upward.
**Reference: The Genji Stance version of her 2H attack also from both Versus & Rising.
*Down Smash: Transformers her blade into a cleaver & does a downward slice.
**Reference: The Kagura Stance version of her C.H attack also from both Versus & Rising.
*Neutral Aerial: Same as Neutral Attack, but in the air.
**Reference: Both versions of her J.L attack also from both Versus & Rising.
*Forward Aerial - Crescent Moon: Does a strong slash forward, which pushes her back.
**Reference: Crescent Moon from the Granblue Fantasy franchise.
*Back Aerial: Slashes behind herself.
*Up Aerial: Does a flip as she transforms her blade into a halberd & slashes upward.
**Reference: The Kagura Stance version of her JH attack also from both Versus & Rising.
*Down Aerial: Does a downward slash below herself.
**Reference: The Genji Stance version of her J.M attack also from both Versus & Rising.
*Grab: Reaches out with 1 hand.
*Pummel: Headbutts the opponent, while also breast whipping them.
*Forward Throw: Palm thrusts the opponent forward.
**Reference: Her Forward Throw also from both Versus & Rising.
*Back Throw: Butterfly kicks the opponent behind herself.
**Reference: Her Back Throw also from both Versus & Rising.
*Up Throw: Applies a cobra clutch & then leaps forward, falling into a sitting position & driving the opponent into the ground.
**Reference: Ladiva's Air Throw also from both Versus & Rising.
*Down Throw: Jumps & palm thrusts the opponent downward.
**Reference: Her Air Throw also from both Versus & Rising.
*Front Floor Attack: Slashes around herself while getting up.
**Reference: Her 2U attack also from Rising.
*Back Floor Attack: Does a kickover while getting up.
**Reference: Djeeta's J.2U also from Rising.
*Trip Floor Attack: Same as Front Floor Attack.
**Reference: Her 2U attack also from Rising.
*Edge Attack: Does a jumping slash while climbing up.
*Neutral Special - Magic Option: Grips her blade in her Genji Stance or puts it behind her back in her Kagura Stance as a menu appears, allowing her to choose 1 of 9 projectiles to use.
**Reginleiv: Fires an energy ball from her blade.
**Frozen Blade: Shoots an ice sword projectile, freezing opponents.
**Anzünden: Swings her blade & launches a projectile that travels along the ground, dealing fire damage.
**The Great Fall: Fires a magic arrow that bursts into a shower of arrows after thrusting her blade forward.
**Infinite Wonders: Holds her blade upward as she fires a laser beam.
**Flamek Thunder: Holds her blade like a gun & fires an electric projectile forward, dealing electric damage.
**Black Flies: Points with her blade & fires 7 metal feathers forward.
**Goetia: Does a slash that launches a dark energy sword forward that turns into a spinning scythe if pressed again, dealing darkness damage.
***Reference: Gran/Djeeta's Reginleiv, Katalina's Frozen Blade, Percival's Anzünden, Metera's The Great Fall, Zeta's Infinite Wonders, Eustace's Flamek Thunder, Beelzebub's Black Flies & Belial's Goetia also from both Versus & Rising.
*Side Special - Setsuna (Genji)/Mugenkagura (Kagura): In Genji Stance, she unsheathes her blade, releasing an energy strike forward. In Kagura Stance, she does a pose & if hit, parries & does a counter slash.
**Reference: Setsuna & Mugenkagura from the Granblue Fantasy franchise.
*Up Special - Flutterfly: Transforms into a purple energy butterfly & flies in any inputted direction.
**Reference: Her ability to transform into a butterfly from the Granblue Fantasy franchise.
*Down Special - Butterfly Effect: Switches between her Genji Stance & her Kagura Stance as a butterfly-like aura appears.
**Reference: Butterfly Effect from the Granblue Fantasy franchise.
*Skybound Art - One Hundred Cloudscapes: Says "You're nothing. Get out of my sight." as she sheathes her blade & launches several energy bursts diagonally upward before doing an elegant sword spin by inputting ↓↘→+A/B.
**Reference: One Hundred Cloudscapes also from both Versus & Rising.
*Final Smash - Butterfly Effect: Ame-no-Uzume: Says "My will is ready!" as she does a flurry of slashes forward where she teleports around any caught opponents to slash them some more before she delivers a final slash that causes them to explode into a maelstrom of energy & butterflies, dealing more damage if heavily damaged herself & insta-KO'ing heavily damaged opponents.
**Reference: Butterfly Effect: Ame-no-Uzume also from both Versus & Rising.	
*Neutral Attack: In Genji Stance, she pokes forward with the pommel of her blade as her breasts move a bit or in Kagura Stance, she stabs forward with it.
**Reference: Both versions of her 5L attack from both Granblue Fantasy Versus & Granblue Fantasy Versus Rising.
*Forward Tilt: Does 2 slashes forward.
**Reference: Her Auto Attack also from Versus & Rising.
*Up Tilt: Slashes above herself.
*Down Tilt: Crouches & slashes twice toward the ground.
**Reference: Her 2M attack also from both Versus & Rising.
*Dash Attack - Kyokasuigetsu: Does a dashing slash.
**Reference: Kyokasuigetsu also from both Versus & Rising.
*Forward Smash: Transforms her blade into a cleaver & does a forward slice.
**Reference: The Kagura Stance version of her F.H attack also from both Versus & Rising.
*Up Smash: Transforms her blade into a halberd & slashes upward.
**Reference: The Genji Stance version of her 2H attack also from both Versus & Rising.
*Down Smash: Transformers her blade into a cleaver & does a downward slice.
**Reference: The Kagura Stance version of her C.H attack also from both Versus & Rising.
*Neutral Aerial: Same as Neutral Attack, but in the air.
**Reference: Both versions of her J.L attack also from both Versus & Rising.
*Forward Aerial - Crescent Moon: Does a strong slash forward, which pushes her back.
**Reference: Crescent Moon from the Granblue Fantasy franchise.
*Back Aerial: Slashes behind herself.
*Up Aerial: Does a flip as she transforms her blade into a halberd & slashes upward.
**Reference: The Kagura Stance version of her JH attack also from both Versus & Rising.
*Down Aerial: Does a downward slash below herself.
**Reference: The Genji Stance version of her J.M attack also from both Versus & Rising.
*Grab: Reaches out with 1 hand.
*Pummel: Headbutts the opponent, while also breast whipping them.
*Forward Throw: Palm thrusts the opponent forward.
**Reference: Her Forward Throw also from both Versus & Rising.
*Back Throw: Butterfly kicks the opponent behind herself.
**Reference: Her Back Throw also from both Versus & Rising.
*Up Throw: Applies a cobra clutch & then leaps forward, falling into a sitting position & driving the opponent into the ground.
**Reference: Ladiva's Air Throw also from both Versus & Rising.
*Down Throw: Jumps & palm thrusts the opponent downward.
**Reference: Her Air Throw also from both Versus & Rising.
*Front Floor Attack: Slashes around herself while getting up.
**Reference: Her 2U attack also from Rising.
*Back Floor Attack: Does a kickover while getting up.
**Reference: Djeeta's J.2U also from Rising.
*Trip Floor Attack: Same as Front Floor Attack.
**Reference: Her 2U attack also from Rising.
*Edge Attack: Does a jumping slash while climbing up.
*Neutral Special - Magic Option: Grips her blade in her Genji Stance or puts it behind her back in her Kagura Stance as a menu appears, allowing her to choose 1 of 9 projectiles to use.
**Reginleiv: Fires an energy ball from her blade.
**Frozen Blade: Shoots an ice sword projectile, freezing opponents.
**Anzünden: Swings her blade & launches a projectile that travels along the ground, dealing fire damage.
**The Great Fall: Fires a magic arrow that bursts into a shower of arrows after thrusting her blade forward.
**Infinite Wonders: Holds her blade upward as she fires a laser beam.
**Flamek Thunder: Holds her blade like a gun & fires an electric projectile forward, dealing electric damage.
**Black Flies: Points with her blade & fires 7 metal feathers forward.
**Goetia: Does a slash that launches a dark energy sword forward that turns into a spinning scythe if pressed again, dealing darkness damage.
***Reference: Gran/Djeeta's Reginleiv, Katalina's Frozen Blade, Percival's Anzünden, Metera's The Great Fall, Zeta's Infinite Wonders, Eustace's Flamek Thunder, Beelzebub's Black Flies & Belial's Goetia also from both Versus & Rising.
*Side Special - Setsuna (Genji)/Mugenkagura (Kagura): In Genji Stance, she unsheathes her blade, releasing an energy strike forward. In Kagura Stance, she does a pose & if hit, parries & does a counter slash.
**Reference: Setsuna & Mugenkagura from the Granblue Fantasy franchise.
*Up Special - Flutterfly: Transforms into a purple energy butterfly & flies in any inputted direction.
**Reference: Her ability to transform into a butterfly from the Granblue Fantasy franchise.
*Down Special - Butterfly Effect: Switches between her Genji Stance & her Kagura Stance as a butterfly-like aura appears.
**Reference: Butterfly Effect from the Granblue Fantasy franchise.
*Skybound Art - One Hundred Cloudscapes: Says "You're nothing. Get out of my sight." as she sheathes her blade & launches several energy bursts diagonally upward before doing an elegant sword spin by inputting ↓↘→+A/B.
**Reference: One Hundred Cloudscapes also from both Versus & Rising.
*Final Smash - Butterfly Effect: Ame-no-Uzume: Says "My will is ready!" as she does a flurry of slashes forward where she teleports around any caught opponents to slash them some more before she delivers a final slash that causes them to explode into a maelstrom of energy & butterflies, dealing more damage if heavily damaged herself & insta-KO'ing heavily damaged opponents.
**Reference: Butterfly Effect: Ame-no-Uzume also from both Versus & Rising.
==Aether, Amber & Barbara==
	3 characters from Genshin Impact. A mysterious traveler from another dimesion who's out to find their sibling & a Knight of Favonius & mage who acompany them on their journey.
<tabber>
Aether/Lumine=
*Neutral Attack: Do 3 slashes forward, but can do 2 more slashes if pressed 2 more times afterwards.
**Reference: Their light attack from Genshin Impact.
*Forward Tilt: Kick forward with a half-spin.
*Up Tilt: Quickly slash in an arc.
*Down Tilt: Crouch & swipe their sword against the ground.
*Dash Attack: Grab their sword with both hands & slash forward.
*Forward Smash: Slice forward twice in an X pattern.
**Reference: The last 2 hits of their heavy attack also from Genshin Impact.
*Up Smash: Do a half-arc slash above themselves.
*Down Smash: Slash in a half-circle around themselves at the ground.
*Neutral Aerial: Spin once while holding their sword out.
*Forward Aerial: Doe 2 slashes forward.
*Back Aerial: Turn around & kick behind himself.
*Up Aerial: Do an overhead slash in an arc.
*Down Aerial: Do a plunging stab with their sword, spiking opponents.
**Reference: Their & other sword users' Plunge Attack also from Genshin Impact.
*Grab: Reach out with both hands.
*Pummel: Knee the opponent.
*Forward Throw: Slash the opponent forward.
*Back Throw: Toss the opponent behind I & kicks them.
*Up Throw: Knock the opponent upward with an uppercut.
*Down Throw: Throw the opponent on the ground & impale them.
*Front Floor Attack: Slash around themselves while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Stab forward while climbing up.
*Neutral Special - Palm Vortex: Create a vortex in front of themselves before sending it forward, healing 3.5% if fully charged & dealing Anemo damage.
**Reference: Palm Vortex also from Genshin Impact.
*Side Special - Slitting Wind: Do a quick 3-hit combo that sends a thin blade of air forward, also dealing Anemo damage.
**Reference: Slitting Wind also from Genshin Impact.
*Up Special - Wind Glider: A pillar of rising air appears under them as they use the Wind Glider to fly upward.
**Reference: Wind Glider also from Genshin Impact.
*Down Special - Switch to Amber: Switch to Amber.
**Reference: The ability to switch between characters also from Genshin Impact.
*Final Smash - Gust Surge: Conjures a large tornado & sends it forward, trapping any caught opponents before exploding & healing them by 10%.
**Reference: Gust Surge also from Genshin Impact.	<tabber>
Aether/Lumine=
*Neutral Attack: Do 3 slashes forward, but can do 2 more slashes if pressed 2 more times afterwards.
**Reference: Their light attack from Genshin Impact.
*Forward Tilt: Kick forward with a half-spin.
*Up Tilt: Quickly slash in an arc.
*Down Tilt: Crouch & swipe their sword against the ground.
*Dash Attack: Grab their sword with both hands & slash forward.
*Forward Smash: Slice forward twice in an X pattern.
**Reference: The last 2 hits of their heavy attack also from Genshin Impact.
*Up Smash: Do a half-arc slash above themselves.
*Down Smash: Slash in a half-circle around themselves at the ground.
*Neutral Aerial: Spin once while holding their sword out.
*Forward Aerial: Doe 2 slashes forward.
*Back Aerial: Turn around & kick behind himself.
*Up Aerial: Do an overhead slash in an arc.
*Down Aerial: Do a plunging stab with their sword, spiking opponents.
**Reference: Their & other sword users' Plunge Attack also from Genshin Impact.
*Grab: Reach out with both hands.
*Pummel: Knee the opponent.
*Forward Throw: Slash the opponent forward.
*Back Throw: Toss the opponent behind I & kicks them.
*Up Throw: Knock the opponent upward with an uppercut.
*Down Throw: Throw the opponent on the ground & impale them.
*Front Floor Attack: Slash around themselves while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Stab forward while climbing up.
*Neutral Special - Palm Vortex: Create a vortex in front of themselves before sending it forward, healing 3.5% if fully charged & dealing Anemo damage.
**Reference: Palm Vortex also from Genshin Impact.
*Side Special - Slitting Wind: Do a quick 3-hit combo that sends a thin blade of air forward, also dealing Anemo damage.
**Reference: Slitting Wind also from Genshin Impact.
*Up Special - Wind Glider: A pillar of rising air appears under them as they use the Wind Glider to fly upward.
**Reference: Wind Glider also from Genshin Impact.
*Down Special - Switch to Amber: Switch to Amber.
**Reference: The ability to switch between characters also from Genshin Impact.
*Final Smash - Gust Surge: Conjures a large tornado & sends it forward, trapping any caught opponents before exploding & healing them by 10%.
**Reference: Gust Surge also from Genshin Impact.
==Amiya==
	The main protagonist of Arknights. The leader & public face of Rhodes Island who works alongside Kal'tsit & Doctor to fight for the future of the Infected & other problems the landship faces.
*Neutral Attack: Extends her palm as she conjures black sparkles in front of herself, which can be cancelled into conjuring several of them before ending with a larger blast from her other hand, all dealing darkness damage.
*Forward Tilt: Does a knifehand strike forward that leaves an arc of black sparkles, also dealing darkness damage.
*Up Tilt: Reaches upward & conjures black sparkles above herself, also dealing darkness damage.
*Down Tilt: Crouches & plants her hand on the ground, conjuring black sparkles in front of herself & dealing darkness damage.
*Dash Attack: Does a baseball slide.
*Forward Smash: Does a double palm thrust forward that conjures a massive blast of dark energy, also dealing darkness damage.
*Up Smash: Closes her eyes & concentrates as she levitates before conjuring a blast of dark energy above herself, also dealing darkness damage.
*Down Smash - Spirit Burst: Holds her head as she crumbles to her knees & conjure dark sparkles on both sides of herself, also dealing darkness damage.
**Reference: Spirit Burst from Arknights.
*Neutral Aerial: Sends out short bursts of black sparkles on both sides of herself, also dealing darkness damage.
*Forward Aerial: Extends her hand forward & fires a black energy bolt forward, also dealing darkness damage.
*Back Aerial: 2 thin wings of black energy stretch from her back, also dealing darkness damage.
*Up Aerial: Waves above herself as she conjures black sparkles, also dealing darkness damage.
*Down Aerial: Stomps several times below herself as she conjures dark energy, also dealing darkness damage.
*Grab: Telekinetically reaches out.
*Pummel: Slaps the opponent.
*Forward Throw: Tosses the opponent forward.
*Back Throw: Tosses the opponent behind herself.
*Up Throw: Creates an explosion below the opponent to launch them upward.
*Down Throw: Tosses the opponent & stomps on them.
*Front Floor Attack: Kicks around herself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a sweep kick while climbing up.
*Neutral Special - Tactical Chant: If tapped, she swings her hand & sends out 5 quick bolts of black energy, also dealing darkness damage. If held, a crown of black energy emerges from her head as she fires out a black orb forward, also dealing darkness damage.
**Reference: Tactical Chant also from Arknights.
*Side Special - Emotional Absorption: Closes her eyes & reaches forward, stunning opponents, healing them & damaging herself, but also gives herself a boost to her next attack.
**Reference: Emotional Absorption also from Arknights.
*Up Special - RIIC Drone: Summons a RIIC Drone & grabs on it as it flies upward, dropping food items if destroyed.
**Reference: The RIIC Drones also from Arknights.
*Down Special - Deploy Operator: Puts a hand on her ear & spawns 1 of 4 Operators to attack for her.
**Blaze: Dashes forward with a chainsaw slash.
**Exusiai: Fires her submachine gun forward.
**Nearl: Glows & blocks certain projectiles, while healing her by 5%.
**Silence: Uses her drone to create a small area that heals her as long as she stays inside it.
***Reference: The ability to deploy Operators also from Arknights.
*Final Smash - Shadowless: Creates a dark energy burst around herself, trapping any caught opponents as she spawns Ying Xiao & slashes them several times before ending with a final slash, also dealing darkness damage.
**Reference: Ying Xiao & Shadowless also from Arknights.	
*Neutral Attack: Extends her palm as she conjures black sparkles in front of herself, which can be cancelled into conjuring several of them before ending with a larger blast from her other hand, all dealing darkness damage.
*Forward Tilt: Does a knifehand strike forward that leaves an arc of black sparkles, also dealing darkness damage.
*Up Tilt: Reaches upward & conjures black sparkles above herself, also dealing darkness damage.
*Down Tilt: Crouches & plants her hand on the ground, conjuring black sparkles in front of herself & dealing darkness damage.
*Dash Attack: Does a baseball slide.
*Forward Smash: Does a double palm thrust forward that conjures a massive blast of dark energy, also dealing darkness damage.
*Up Smash: Closes her eyes & concentrates as she levitates before conjuring a blast of dark energy above herself, also dealing darkness damage.
*Down Smash - Spirit Burst: Holds her head as she crumbles to her knees & conjure dark sparkles on both sides of herself, also dealing darkness damage.
**Reference: Spirit Burst from Arknights.
*Neutral Aerial: Sends out short bursts of black sparkles on both sides of herself, also dealing darkness damage.
*Forward Aerial: Extends her hand forward & fires a black energy bolt forward, also dealing darkness damage.
*Back Aerial: 2 thin wings of black energy stretch from her back, also dealing darkness damage.
*Up Aerial: Waves above herself as she conjures black sparkles, also dealing darkness damage.
*Down Aerial: Stomps several times below herself as she conjures dark energy, also dealing darkness damage.
*Grab: Telekinetically reaches out.
*Pummel: Slaps the opponent.
*Forward Throw: Tosses the opponent forward.
*Back Throw: Tosses the opponent behind herself.
*Up Throw: Creates an explosion below the opponent to launch them upward.
*Down Throw: Tosses the opponent & stomps on them.
*Front Floor Attack: Kicks around herself while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a sweep kick while climbing up.
*Neutral Special - Tactical Chant: If tapped, she swings her hand & sends out 5 quick bolts of black energy, also dealing darkness damage. If held, a crown of black energy emerges from her head as she fires out a black orb forward, also dealing darkness damage.
**Reference: Tactical Chant also from Arknights.
*Side Special - Emotional Absorption: Closes her eyes & reaches forward, stunning opponents, healing them & damaging herself, but also gives herself a boost to her next attack.
**Reference: Emotional Absorption also from Arknights.
*Up Special - RIIC Drone: Summons a RIIC Drone & grabs on it as it flies upward, dropping food items if destroyed.
**Reference: The RIIC Drones also from Arknights.
*Down Special - Deploy Operator: Puts a hand on her ear & spawns 1 of 4 Operators to attack for her.
**Blaze: Dashes forward with a chainsaw slash.
**Exusiai: Fires her submachine gun forward.
**Nearl: Glows & blocks certain projectiles, while healing her by 5%.
**Silence: Uses her drone to create a small area that heals her as long as she stays inside it.
***Reference: The ability to deploy Operators also from Arknights.
*Final Smash - Shadowless: Creates a dark energy burst around herself, trapping any caught opponents as she spawns Ying Xiao & slashes them several times before ending with a final slash, also dealing darkness damage.
**Reference: Ying Xiao & Shadowless also from Arknights.
==Shantae==
	The main protagonist of the Shantae franchise & a playable character in both Blaster Master Zero & Runbow. A half-genie charged with protecting her home of Scuttle Town & often must thwart the plans of Risky Boots.
*Neutral Attack - Hair Whip: Whips her ponytail forward, which can be spammed.
**Reference: Her standard attack from the Shantae franchise.
*Forward Tilt: Leaps forwards a bit & does a kick.
**Reference: A move she does in the trailer from Shantae & The Pirate's Curse.
*Up Tilt - Boot: Does a backflip while doing 2 kicks directly upward.
**Reference: The Boot ability from the original Shantae.
*Down Tilt: Crouches & whips her hair forward, tripping opponents.
**Reference: Her crouch attack from the Shantae franchise.
*Dash Attack: Rushes forward with a scimitar out.
**Reference: The Scimitar also from The Pirate's Curse.
*Forward Smash: Does a right hook punch forward.
*Up Smash - Gastro Drill: Transforms into a Gastro Drill & jumps upward.
**Reference: Gastro Drill from Shantae & The 7 Sirens.
*Down Smash - Bonker Tortoise: Transforms into a Bonker Tortoise & slams the ground, burying opponents too close to her.
**Reference: Bonker Tortoise also from The 7 Sirens.
*Neutral Aerial - Hair Whip: Same as Neutral Attack, but in the air.
**Reference: Her aerial attack from the Shantae franchise.
*Forward Aerial: Fires a shot from a pistol forward.
**Reference: The Pistol also from The Pirate's Curse.
*Back Aerial: Bends her body backwards & whips her hair behind herself.
*Up Aerial: Expands Risky's pirate hat above herself.
**Reference: Risky's Hat also from The Pirate's Curse.
*Down Aerial - Sash: Spins & does a divekick at a diagonal angle, which allows her to bounce off projectiles, opponents or the edges of a stage or platform.
**Reference: Her Sash attack from the Shantae franchise.
*Grab: Reaches out with both hands.
*Pummel: Smashes her hip into her opponent.
*Forward Throw: Hip checks the opponent forward.
*Back Throw: Tosses the opponent behind her & knocks her butt at them.
*Up Throw: Tosses the opponent upward.
*Down Throw - Chiropractic Therapy: Dances on the opponent.
*Front Floor Attack: Whips her hair back & forth while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a front-flip kick while getting up.
*Neutral Special - Storm Puff: Summons a cloud to strike lightning on the opponent, dealing electric damage.
**Reference: Storm Puff from the Shantae franchise.
*Side Special - Spitfire: Shoots a spreadshot of fireballs, dealing fire damage.
**Reference: Spitfire from the Shantae franchise.
*Up Special - Cannon: Pulls out Risky's Cannon, firing 3 cannonballs below her to launch herself upward.
**Reference: Cannon also from The Pirate's Curse.
*Down Special - Fusion Dance: Belly dances in place & does 1 of 4 spells that appears on a menu, which go into cooldown after they're used.
**Seer: Slows down the closest opponent, so she could avoid the attack.
**Refresh: Heals 3% of her health.
**Spark: Attacks opponents with a barrage of electricity, also dealing electric damage.
**Quake: Creates an earthquake that trips opponents too close to her.
***Reference: Seer, Refresh, Spark & Quake also from The 7 Sirens.
*Final Smash - Friends To The End: Throws a haymaker & pushes any caught opponents into the Genie Realm where Sky strikes with a bird, Bolo with his mace arm, Mimic with a potion, Rottytops with 1 of her legs & Risky Boots with her scimitar before she transforms into Nega-Shantae & fires a magic blast that destroys it.
**Reference: The Good/Bad Ending from Shantae: Half-Genie Hero & Nega-Shantae from the Shantae franchise.	
*Neutral Attack - Hair Whip: Whips her ponytail forward, which can be spammed.
**Reference: Her standard attack from the Shantae franchise.
*Forward Tilt: Leaps forwards a bit & does a kick.
**Reference: A move she does in the trailer from Shantae & The Pirate's Curse.
*Up Tilt - Boot: Does a backflip while doing 2 kicks directly upward.
**Reference: The Boot ability from the original Shantae.
*Down Tilt: Crouches & whips her hair forward, tripping opponents.
**Reference: Her crouch attack from the Shantae franchise.
*Dash Attack: Rushes forward with a scimitar out.
**Reference: The Scimitar also from The Pirate's Curse.
*Forward Smash: Does a right hook punch forward.
*Up Smash - Gastro Drill: Transforms into a Gastro Drill & jumps upward.
**Reference: Gastro Drill from Shantae & The 7 Sirens.
*Down Smash - Bonker Tortoise: Transforms into a Bonker Tortoise & slams the ground, burying opponents too close to her.
**Reference: Bonker Tortoise also from The 7 Sirens.
*Neutral Aerial - Hair Whip: Same as Neutral Attack, but in the air.
**Reference: Her aerial attack from the Shantae franchise.
*Forward Aerial: Fires a shot from a pistol forward.
**Reference: The Pistol also from The Pirate's Curse.
*Back Aerial: Bends her body backwards & whips her hair behind herself.
*Up Aerial: Expands Risky's pirate hat above herself.
**Reference: Risky's Hat also from The Pirate's Curse.
*Down Aerial - Sash: Spins & does a divekick at a diagonal angle, which allows her to bounce off projectiles, opponents or the edges of a stage or platform.
**Reference: Her Sash attack from the Shantae franchise.
*Grab: Reaches out with both hands.
*Pummel: Smashes her hip into her opponent.
*Forward Throw: Hip checks the opponent forward.
*Back Throw: Tosses the opponent behind her & knocks her butt at them.
*Up Throw: Tosses the opponent upward.
*Down Throw - Chiropractic Therapy: Dances on the opponent.
*Front Floor Attack: Whips her hair back & forth while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a front-flip kick while getting up.
*Neutral Special - Storm Puff: Summons a cloud to strike lightning on the opponent, dealing electric damage.
**Reference: Storm Puff from the Shantae franchise.
*Side Special - Spitfire: Shoots a spreadshot of fireballs, dealing fire damage.
**Reference: Spitfire from the Shantae franchise.
*Up Special - Cannon: Pulls out Risky's Cannon, firing 3 cannonballs below her to launch herself upward.
**Reference: Cannon also from The Pirate's Curse.
*Down Special - Fusion Dance: Belly dances in place & does 1 of 4 spells that appears on a menu, which go into cooldown after they're used.
**Seer: Slows down the closest opponent, so she could avoid the attack.
**Refresh: Heals 3% of her health.
**Spark: Attacks opponents with a barrage of electricity, also dealing electric damage.
**Quake: Creates an earthquake that trips opponents too close to her.
***Reference: Seer, Refresh, Spark & Quake also from The 7 Sirens.
*Final Smash - Friends To The End: Throws a haymaker & pushes any caught opponents into the Genie Realm where Sky strikes with a bird, Bolo with his mace arm, Mimic with a potion, Rottytops with 1 of her legs & Risky Boots with her scimitar before she transforms into Nega-Shantae & fires a magic blast that destroys it.
**Reference: The Good/Bad Ending from Shantae: Half-Genie Hero & Nega-Shantae from the Shantae franchise.
==Shovel Knight==
	The main protagonist of the Shovel Knight franchise, a super boss in the original Azure Striker Gunvolt, a guest star in Yooka-Laylee, Blaster Master Zero, Runbow & Indivisible & a playable character in Blade Strangers, Indie Pogo & Rivals of Aether. A practitioner of the ancient code of Shovelry who seeks to stop the Enchantress from taking over the land & find Shield Knight who was lost in the Tower of Fate.
*Neutral Attack: Swings his Shovel Blade forward, which can be spammed.
**Reference: His standard attack from Shovel Knight.
*Forward Tilt - Dust Knuckles: Does a 1-2 combo with the Dust Knuckles.
**Reference: Dust Knuckles also from Shovel Knight.
*Up Tilt: Thrusts the Shovel Blade downward & headbutts upward.
*Down Tilt - Drop Spark: Crouches & swings the Shovel Blade, causing a ground-based projectile to appear.
**Reference: Drop Spark also from Shovel Knight.
*Dash Attack - Burrow Bomber: Does a diving attack forward.
**Reference: Burrow Bomber from Custom Knight.
*Forward Smash - Charge Handle: Does a charged horizontal swing.
**Reference: Charge Handle also from Shovel Knight.
*Up Smash - Dig: Digs his Shovel Blade into the ground & scoops upward, flinging dirt that can bury opponents.
**Reference: His main attack as an Assist Trophy from Super Smash Bros. Ultimate.
*Down Smash - War Horn: Creates a sound blast around himself as he blows into the War Horn.
**Reference: War Horn also from Shovel Knight.
*Neutral Aerial - Buzzsaw Boomerang: Spins the Buzzsaw Boomerang around himself.
**Reference: Buzzsaw Boomerang also from Custom Knight.
*Forward Aerial: Swings his Shovel Blade forward.
**Reference: His aerial attack also from Shovel Knight.
*Back Aerial: Stabs his Shovel Blade behind himself.
**Reference: His ladder attack also from Shovel Knight.
*Up Aerial: Waves his Shovel Blade overhead.
*Down Aerial - Shovel Drop: Does a downward thrust with his Shovel Blade & can bounce off anything that isn't the stage.
**Reference: Shovel Drop also from Shovel Knight.
*Grab: Reaches out with his free hand.
*Pummel: Whacks the opponent with the hilt of his Shovel Blade.
*Forward Throw: Throws the opponent on the ground & smacks them with his Shovel Blade like a golf club.
*Back Throw: Scoops up the opponent & swings them over his shoulder.
*Up Throw: Throws the opponent upward & swings his Shovel Blade.
*Down Throw: Digs a hole & throws the opponent into it, burying them.
*Front Floor Attack: Spins his Shovel Blade around while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a downward swing while climbing up.
*Neutral Special - Flare Wand (Tapped/Mashed)/Flareo Wand (Charged): Fires several blasts from the Flare Wand if tapped or mashed or does an explosion with it if charged, both dealing fire damage.
**Reference: Flare Wand also from Shovel Knight.
*Side Special - Propeller Dagger: Charges forward with the Propeller Dagger.
**Reference: Propeller Dagger also from Shovel Knight.
*Up Special - Tow Anchor: Grabs his Tow Anchor & throws it hard enough to lift himself into the air in an arc.
**Reference: Tow Anchor also from Custom Knight.
*Down Special - Mobile Gear: Tosses out a small box that turns into a device & makes it go forward until it falls off the stage or hits a wall.
**Reference: Mobile Gear also from Shovel Knight.
*Final Smash - A Dream?: Will fall asleep as Shield Knight strikes forward & King, Specter, Plague, Treasure, Mole, Tinkerer, Polar & Propeller Knight as well as Black Knight will then attack any caught opponents before he wakes up & finishes by being rocketed into them by Shield Knight.
**Reference: His dreams also from Shovel Knight.	
*Neutral Attack: Swings his Shovel Blade forward, which can be spammed.
**Reference: His standard attack from Shovel Knight.
*Forward Tilt - Dust Knuckles: Does a 1-2 combo with the Dust Knuckles.
**Reference: Dust Knuckles also from Shovel Knight.
*Up Tilt: Thrusts the Shovel Blade downward & headbutts upward.
*Down Tilt - Drop Spark: Crouches & swings the Shovel Blade, causing a ground-based projectile to appear.
**Reference: Drop Spark also from Shovel Knight.
*Dash Attack - Burrow Bomber: Does a diving attack forward.
**Reference: Burrow Bomber from Custom Knight.
*Forward Smash - Charge Handle: Does a charged horizontal swing.
**Reference: Charge Handle also from Shovel Knight.
*Up Smash - Dig: Digs his Shovel Blade into the ground & scoops upward, flinging dirt that can bury opponents.
**Reference: His main attack as an Assist Trophy from Super Smash Bros. Ultimate.
*Down Smash - War Horn: Creates a sound blast around himself as he blows into the War Horn.
**Reference: War Horn also from Shovel Knight.
*Neutral Aerial - Buzzsaw Boomerang: Spins the Buzzsaw Boomerang around himself.
**Reference: Buzzsaw Boomerang also from Custom Knight.
*Forward Aerial: Swings his Shovel Blade forward.
**Reference: His aerial attack also from Shovel Knight.
*Back Aerial: Stabs his Shovel Blade behind himself.
**Reference: His ladder attack also from Shovel Knight.
*Up Aerial: Waves his Shovel Blade overhead.
*Down Aerial - Shovel Drop: Does a downward thrust with his Shovel Blade & can bounce off anything that isn't the stage.
**Reference: Shovel Drop also from Shovel Knight.
*Grab: Reaches out with his free hand.
*Pummel: Whacks the opponent with the hilt of his Shovel Blade.
*Forward Throw: Throws the opponent on the ground & smacks them with his Shovel Blade like a golf club.
*Back Throw: Scoops up the opponent & swings them over his shoulder.
*Up Throw: Throws the opponent upward & swings his Shovel Blade.
*Down Throw: Digs a hole & throws the opponent into it, burying them.
*Front Floor Attack: Spins his Shovel Blade around while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a downward swing while climbing up.
*Neutral Special - Flare Wand (Tapped/Mashed)/Flareo Wand (Charged): Fires several blasts from the Flare Wand if tapped or mashed or does an explosion with it if charged, both dealing fire damage.
**Reference: Flare Wand also from Shovel Knight.
*Side Special - Propeller Dagger: Charges forward with the Propeller Dagger.
**Reference: Propeller Dagger also from Shovel Knight.
*Up Special - Tow Anchor: Grabs his Tow Anchor & throws it hard enough to lift himself into the air in an arc.
**Reference: Tow Anchor also from Custom Knight.
*Down Special - Mobile Gear: Tosses out a small box that turns into a device & makes it go forward until it falls off the stage or hits a wall.
**Reference: Mobile Gear also from Shovel Knight.
*Final Smash - A Dream?: Will fall asleep as Shield Knight strikes forward & King, Specter, Plague, Treasure, Mole, Tinkerer, Polar & Propeller Knight as well as Black Knight will then attack any caught opponents before he wakes up & finishes by being rocketed into them by Shield Knight.
**Reference: His dreams also from Shovel Knight.
==Knight==
	The main protagonist of the original Hollow Knight. A discarded vessel born in the Abyss with Void inside of their shell, diving into Hallownest with nothing but the cloak on their shoulders & a blunted nail to learn why they're here.
*Neutral Attack: Slashes slightly horizontally twice while gaining a Soul Charge with each successful hit, which can be spammed.
**Reference: Their basic ground attack & Quick Slash from Hollow Knight.
*Forward Tilt: Swings forward while gaining a Soul Charge.
**Reference: Mark of Pride also from Hollow Knight.
*Up Tilt: Slashes above themself while gaining a Soul Charge.
**Reference: Longnail also from Hollow Knight.
*Down Tilt: Crouches down & headbutts forward while gaining a Soul Charge.
*Dash Attack - Dash Slash: Does a dash slash while gaining 2 Soul Charges.
**Reference: Dash Slash also from Hollow Knight.
*Forward Smash - Great Slash: Does a powerful vertical nail swing forward while gaining 3 Soul Charges.
**Reference: Great Slash also from Hollow Knight.
*Up Smash - Howling Wraiths/Abyss Shriek (Full/Charged): Releases a wave of energy that resembles screaming spirits in an arc above themselves, using 2 Soul Charges, adding shadows when the bar is full & has 9 Charges.
**Reference: Howling Wraiths & Abyss Shriek also from Hollow Knight.
*Down Smash - Desolate Dive/Descending Dark (Full/Charged): Slams into the ground, creating a shockwave that spreads out & up while using 2 Soul Charges, bursting twice when the bar is full & has 9 Charges, but uses 3 Soul Charges, spiking opponents.
**Reference: Desolate Dive & Descending Dark also from Hollow Knight.
*Neutral Aerial: Several black tentacles sprout in all directions out of them while gaining 1 Soul Charge.
**Reference: Thorns of Agony also from Hollow Knight.
*Forward Aerial: Slashes forward while gaining 1 Soul Charge.
**Reference: Their aerial attack also from Hollow Knight.
*Back Aerial: Slashes behind themselves while gaining 1 Soul Charge.
*Up Aerial: Slashes upward while gaining 1 Soul Charge.
**Reference: Their upward aerial attack also from Hollow Knight.
*Down Aerial: Slashes below themselves while gaining 1 Soul Charge, allowing them to bounce off opponents.
**Reference: How they could bounce off enemies or spiked obstacles also from Hollow Knight.
*Grab: Reaches out with 1 arm.
*Pummel: Hits the opponent with the hilt of the Dream Nail.
*Forward Throw: 3 Weaverlings appear as 1 of them headbutts the opponent forward while gaining 1 Soul Charge.
**Reference: Weavarlings also from Hollow Knight.
*Back Throw: 2 Weaverlings appear to carry the opponent behind themselves & slashes them while gaining 1 Soul Charge.
**Reference: Weavarlings also from Hollow Knight.
*Up Throw: 3 Weaverlings knock the opponent upward while gaining 1 Soul Charge.
**Reference: Weavarlings also from Hollow Knight.
*Down Throw: 3 Weaverlings slam the opponent into the ground while gaining 1 Soul Charge.
**Reference: Weavarlings also from Hollow Knight.
*Front Floor Attack - Cyclone Slash: Does a spinning slash around themself & gaining 2 Soul Charges.
**Reference: Cyclone Slash also from Hollow Knight.
*Back Floor Attack: Same as Front Floor Attack.
**Reference: Cyclone Slash also from Hollow Knight.
*Trip Floor Attack: Same as Front & Back Floor Attack.
**Reference: Cyclone Slash also from Hollow Knight.
*Edge Attack: Slams its nail down while climbing up
*Neutral Special - Vengeful Spirit/Shade Soul (Full/Charged): Conjures a spirit that'll fly forward & deal light damage, using 1 Soul Charge, going faster, dealing darkness damage when the bar is full & has 9 Charges.
**Reference: Vengeful Spirit & Shade Soul also from Hollow Knight.
*Side Special - Shade Cloak/Sharp Shadow (Full/Charged): Dashes forward, damaging opponents & covering more distance if the bar is full.
**Reference: Shade Cloak & Sharp Shadow also from Hollow Knight.
*Up Special - Crystal Heart: Charges to blast in any inputted direction while using 2 Soul Charges but can be interrupted.
**Reference: Crystal Heart also from Hollow Knight.
*Down Special - Focus: Focuses, while healing 5% of damage at a time, using 3 Soul Charges, but can't move.
**Reference: Focus also from Hollow Knight.
*Final Smash - Embrace The Void: Slashes with the Awoken Dream Nail & enters the caught opponent's head where they transform into their God of Gods form & furiously slashes at them thrice before the tendrils drag them into the void, insta-KO'ing heavily damaged opponents.
**Reference: How they entered the Hollow Knight's mind, their God of Gods' form & kill Absolute Radiance also from Hollow Knight.	
*Neutral Attack: Slashes slightly horizontally twice while gaining a Soul Charge with each successful hit, which can be spammed.
**Reference: Their basic ground attack & Quick Slash from Hollow Knight.
*Forward Tilt: Swings forward while gaining a Soul Charge.
**Reference: Mark of Pride also from Hollow Knight.
*Up Tilt: Slashes above themself while gaining a Soul Charge.
**Reference: Longnail also from Hollow Knight.
*Down Tilt: Crouches down & headbutts forward while gaining a Soul Charge.
*Dash Attack - Dash Slash: Does a dash slash while gaining 2 Soul Charges.
**Reference: Dash Slash also from Hollow Knight.
*Forward Smash - Great Slash: Does a powerful vertical nail swing forward while gaining 3 Soul Charges.
**Reference: Great Slash also from Hollow Knight.
*Up Smash - Howling Wraiths/Abyss Shriek (Full/Charged): Releases a wave of energy that resembles screaming spirits in an arc above themselves, using 2 Soul Charges, adding shadows when the bar is full & has 9 Charges.
**Reference: Howling Wraiths & Abyss Shriek also from Hollow Knight.
*Down Smash - Desolate Dive/Descending Dark (Full/Charged): Slams into the ground, creating a shockwave that spreads out & up while using 2 Soul Charges, bursting twice when the bar is full & has 9 Charges, but uses 3 Soul Charges, spiking opponents.
**Reference: Desolate Dive & Descending Dark also from Hollow Knight.
*Neutral Aerial: Several black tentacles sprout in all directions out of them while gaining 1 Soul Charge.
**Reference: Thorns of Agony also from Hollow Knight.
*Forward Aerial: Slashes forward while gaining 1 Soul Charge.
**Reference: Their aerial attack also from Hollow Knight.
*Back Aerial: Slashes behind themselves while gaining 1 Soul Charge.
*Up Aerial: Slashes upward while gaining 1 Soul Charge.
**Reference: Their upward aerial attack also from Hollow Knight.
*Down Aerial: Slashes below themselves while gaining 1 Soul Charge, allowing them to bounce off opponents.
**Reference: How they could bounce off enemies or spiked obstacles also from Hollow Knight.
*Grab: Reaches out with 1 arm.
*Pummel: Hits the opponent with the hilt of the Dream Nail.
*Forward Throw: 3 Weaverlings appear as 1 of them headbutts the opponent forward while gaining 1 Soul Charge.
**Reference: Weavarlings also from Hollow Knight.
*Back Throw: 2 Weaverlings appear to carry the opponent behind themselves & slashes them while gaining 1 Soul Charge.
**Reference: Weavarlings also from Hollow Knight.
*Up Throw: 3 Weaverlings knock the opponent upward while gaining 1 Soul Charge.
**Reference: Weavarlings also from Hollow Knight.
*Down Throw: 3 Weaverlings slam the opponent into the ground while gaining 1 Soul Charge.
**Reference: Weavarlings also from Hollow Knight.
*Front Floor Attack - Cyclone Slash: Does a spinning slash around themself & gaining 2 Soul Charges.
**Reference: Cyclone Slash also from Hollow Knight.
*Back Floor Attack: Same as Front Floor Attack.
**Reference: Cyclone Slash also from Hollow Knight.
*Trip Floor Attack: Same as Front & Back Floor Attack.
**Reference: Cyclone Slash also from Hollow Knight.
*Edge Attack: Slams its nail down while climbing up
*Neutral Special - Vengeful Spirit/Shade Soul (Full/Charged): Conjures a spirit that'll fly forward & deal light damage, using 1 Soul Charge, going faster, dealing darkness damage when the bar is full & has 9 Charges.
**Reference: Vengeful Spirit & Shade Soul also from Hollow Knight.
*Side Special - Shade Cloak/Sharp Shadow (Full/Charged): Dashes forward, damaging opponents & covering more distance if the bar is full.
**Reference: Shade Cloak & Sharp Shadow also from Hollow Knight.
*Up Special - Crystal Heart: Charges to blast in any inputted direction while using 2 Soul Charges but can be interrupted.
**Reference: Crystal Heart also from Hollow Knight.
*Down Special - Focus: Focuses, while healing 5% of damage at a time, using 3 Soul Charges, but can't move.
**Reference: Focus also from Hollow Knight.
*Final Smash - Embrace The Void: Slashes with the Awoken Dream Nail & enters the caught opponent's head where they transform into their God of Gods form & furiously slashes at them thrice before the tendrils drag them into the void, insta-KO'ing heavily damaged opponents.
**Reference: How they entered the Hollow Knight's mind, their God of Gods' form & kill Absolute Radiance also from Hollow Knight.
==Cuphead==
	1 of the main protagonists in the Cuphead franchise. A cup-headed being who, after losing a bet at the Devil's Casino, is, along Mugman, forced to collect soul contracts of everyone that The Devil made a deal with since they haven't paid.
*Neutral Attack: Fires a shot forward, which can be mashed.
**Reference: How he, Mugman & Chalice fire shots from Cuphead.
*Forward Tilt: Same as Neutral Attack but moving forward.
**Reference: How he, Mugman & Chalice fire shots while moving also from Cuphead.
*Up Tilt: Fires a shot upward.
**Reference: How he, Mugman & Chalice fire shots upward also from Cuphead.
*Down Tilt: Fires a shot while crouching.
**Reference: How he, Mugman & Chalice fire shots while crouching also from Cuphead.
*Dash Attack: Trips & rolls around before stopping, looking bewildered.
*Forward Smash - EX Attack: Fires a large shot forward, depending on the shot.
**Mega Blast: Fires a large fireball forward.
**Eight Way: Fires a large red arrow forward.
**Chaos Orbit: Fires 4 projectiles that home forward.
**Kablooey: Same as Lobber, but bigger & does more damage.
**Radial Barrage: Fires a burst forward.
**Jumbo Rebound: Same as Roundabout, but bigger & does more damage.
**P. Turret: Spawns a turret that fires forward.
**Electro-Bolt: Fires an electric beam forward, dealing electric damage.
**Cyclone Spiral: Fires a larger tornado forward.
***Reference: The EX version of his attacks also from Cuphead.
*Up Smash - EX Attack: Fires a large shot above himself, depending on the shot.
**Mega Blast: Fires a large fire upward.
**Eight Way: Fires 4 large arrows upward.
**Chaos Orbit: Fires 4 projectiles that home upward.
**Kablooey: Same as Lobber, but bigger & does more damage.
**Radial Barrage: Fires a burst above himself.
**Jumbo Rebound: Same as Roundabout, but bigger.
**P. Turret: Spawns a turret that fires upward.
**Electro-Bolt: Fires an electric beam upward, dealing also electric damage.
**Cyclone Spiral: Spins & fires a larger tornado upward.
***Reference: The EX version of his attacks also from Cuphead.
*Down Smash - EX Attack: Jumps & fires a large shot below himself, depending on the shot.
**Mega Blast: Jumps & fires a large fireball below himself.
**Eight Way: Jumps & fires 8 large arrows around himself.
**Chaos Orbit: Fires 4 projectiles that home on both sides.
**Kablooey: Fires 2 large Lobbers on both sides of himself.
**Radial Barrage: Fires 2 bursts on both sides of himself.
**Jumbo Rebound: Fires 2 Roundabouts on both sides of himself.
**P. Turret: Jumps & spawns a turret below himself that fires 2 shots.
**Electro-Bolt: Fires an electric beam on both sides of himself, also dealing electric damage.
**Cyclone Spiral: Spins & fires 2 larger tornadoes on both sides of himself.
***Reference: The EX version of his attacks also from Cuphead.
*Neutral Aerial: Fires a shot while rolling.
**Reference: How he fires shots in the air also from Cuphead.
*Forward Aerial: Does a somersault whilst holding his head outward.
*Back Aerial: Swings a paintbrush behind himself.
**Reference: The paintbrush he & Mugman use from The Cuphead Show.
*Up Aerial: Takes off his head & does a "Cheers!!" gesture upwards.
*Down Aerial: Fires a shot below himself.
**Reference: How he fires shots in the air also from Cuphead.
*Grab: Reaches out with both hands.
*Pummel: Dunks the opponent's head into the milk in his head.
*Forward Throw: Tosses the opponent forward.
*Back Throw: Tosses the opponent backward.
*Up Throw: Tosses the opponent upward & fires his Peashooter.
*Down Throw - Whetstone: Tosses the opponent down & slashes with an axe on his straw.
**Reference: Whetstone also from Cuphead.
*Front Floor Attack: Strikes his straw forward while getting up.
*Back Floor Attack: Strikes his straw behind himself while getting up.
*Trip Floor Attack: Does a sweep kick while getting up.
*Edge Attack: Thrusts his straw forward while climbing up.
*Neutral Special - Weapon Switch: A menu appears, allowing him to switch between 9 weapons.
**Peashooter: The standard.
**Spread: Racks up damage in a short distance.
**Chaser: Homes in on opponents.
**Lobber: Bounces on the floor thrice before exploding.
**Charge: Can be charged.
**Roundabout: Circles like a boomerang.
**Crackshot: Shot forward before going at an angle.
**Converge: Deals electric damage.
**Twist Up: Arc in the direction fired.
***Reference: The weapons also from Cuphead.
*Side Special - Aeroplane: Spawns an airplane & flies forward.
**Reference: The planes he, Mugman & Chalice use when fighting Hilda Berg, Wally Warbles, Djimmi, Dr. Kahl's Robot, Cala Maria, Phear Lap, Mr. Chimes & Esther Windchester also from Cuphead.
*Up Special - Parry Jump: A pink projectile appears & he hits it, launching himself upward.
**Reference: How he, Mugman & Chalice can jump when parrying pink items also from Cuphead.
*Down Special - Bubbleblow: Grabs his straw & blows into it, causing a single large bubble to rise upwards slowly before popping.
*Final Smash - Super Arts: Spawns a ghost counterpart of himself which spins into opponents, turns gold & fires a large stream of liquid from his head as he spins in the air.
**Reference: The Super Arts also from Cuphead.	
*Neutral Attack: Fires a shot forward, which can be mashed.
**Reference: How he, Mugman & Chalice fire shots from Cuphead.
*Forward Tilt: Same as Neutral Attack but moving forward.
**Reference: How he, Mugman & Chalice fire shots while moving also from Cuphead.
*Up Tilt: Fires a shot upward.
**Reference: How he, Mugman & Chalice fire shots upward also from Cuphead.
*Down Tilt: Fires a shot while crouching.
**Reference: How he, Mugman & Chalice fire shots while crouching also from Cuphead.
*Dash Attack: Trips & rolls around before stopping, looking bewildered.
*Forward Smash - EX Attack: Fires a large shot forward, depending on the shot.
**Mega Blast: Fires a large fireball forward.
**Eight Way: Fires a large red arrow forward.
**Chaos Orbit: Fires 4 projectiles that home forward.
**Kablooey: Same as Lobber, but bigger & does more damage.
**Radial Barrage: Fires a burst forward.
**Jumbo Rebound: Same as Roundabout, but bigger & does more damage.
**P. Turret: Spawns a turret that fires forward.
**Electro-Bolt: Fires an electric beam forward, dealing electric damage.
**Cyclone Spiral: Fires a larger tornado forward.
***Reference: The EX version of his attacks also from Cuphead.
*Up Smash - EX Attack: Fires a large shot above himself, depending on the shot.
**Mega Blast: Fires a large fire upward.
**Eight Way: Fires 4 large arrows upward.
**Chaos Orbit: Fires 4 projectiles that home upward.
**Kablooey: Same as Lobber, but bigger & does more damage.
**Radial Barrage: Fires a burst above himself.
**Jumbo Rebound: Same as Roundabout, but bigger.
**P. Turret: Spawns a turret that fires upward.
**Electro-Bolt: Fires an electric beam upward, dealing also electric damage.
**Cyclone Spiral: Spins & fires a larger tornado upward.
***Reference: The EX version of his attacks also from Cuphead.
*Down Smash - EX Attack: Jumps & fires a large shot below himself, depending on the shot.
**Mega Blast: Jumps & fires a large fireball below himself.
**Eight Way: Jumps & fires 8 large arrows around himself.
**Chaos Orbit: Fires 4 projectiles that home on both sides.
**Kablooey: Fires 2 large Lobbers on both sides of himself.
**Radial Barrage: Fires 2 bursts on both sides of himself.
**Jumbo Rebound: Fires 2 Roundabouts on both sides of himself.
**P. Turret: Jumps & spawns a turret below himself that fires 2 shots.
**Electro-Bolt: Fires an electric beam on both sides of himself, also dealing electric damage.
**Cyclone Spiral: Spins & fires 2 larger tornadoes on both sides of himself.
***Reference: The EX version of his attacks also from Cuphead.
*Neutral Aerial: Fires a shot while rolling.
**Reference: How he fires shots in the air also from Cuphead.
*Forward Aerial: Does a somersault whilst holding his head outward.
*Back Aerial: Swings a paintbrush behind himself.
**Reference: The paintbrush he & Mugman use from The Cuphead Show.
*Up Aerial: Takes off his head & does a "Cheers!!" gesture upwards.
*Down Aerial: Fires a shot below himself.
**Reference: How he fires shots in the air also from Cuphead.
*Grab: Reaches out with both hands.
*Pummel: Dunks the opponent's head into the milk in his head.
*Forward Throw: Tosses the opponent forward.
*Back Throw: Tosses the opponent backward.
*Up Throw: Tosses the opponent upward & fires his Peashooter.
*Down Throw - Whetstone: Tosses the opponent down & slashes with an axe on his straw.
**Reference: Whetstone also from Cuphead.
*Front Floor Attack: Strikes his straw forward while getting up.
*Back Floor Attack: Strikes his straw behind himself while getting up.
*Trip Floor Attack: Does a sweep kick while getting up.
*Edge Attack: Thrusts his straw forward while climbing up.
*Neutral Special - Weapon Switch: A menu appears, allowing him to switch between 9 weapons.
**Peashooter: The standard.
**Spread: Racks up damage in a short distance.
**Chaser: Homes in on opponents.
**Lobber: Bounces on the floor thrice before exploding.
**Charge: Can be charged.
**Roundabout: Circles like a boomerang.
**Crackshot: Shot forward before going at an angle.
**Converge: Deals electric damage.
**Twist Up: Arc in the direction fired.
***Reference: The weapons also from Cuphead.
*Side Special - Aeroplane: Spawns an airplane & flies forward.
**Reference: The planes he, Mugman & Chalice use when fighting Hilda Berg, Wally Warbles, Djimmi, Dr. Kahl's Robot, Cala Maria, Phear Lap, Mr. Chimes & Esther Windchester also from Cuphead.
*Up Special - Parry Jump: A pink projectile appears & he hits it, launching himself upward.
**Reference: How he, Mugman & Chalice can jump when parrying pink items also from Cuphead.
*Down Special - Bubbleblow: Grabs his straw & blows into it, causing a single large bubble to rise upwards slowly before popping.
*Final Smash - Super Arts: Spawns a ghost counterpart of himself which spins into opponents, turns gold & fires a large stream of liquid from his head as he spins in the air.
**Reference: The Super Arts also from Cuphead.
==Sans==
	A major character of Undertale & Deltarune. A skeleton whose laziness is a combination of fatalism & apathy & wonders if his indolence stems from his knowledge that any progress he makes will be erased when a timeline resets & enjoys making bad skeleton-related puns, much to Papyrus' chagrin.
*Neutral Attack - Tibia Target Combo: Spawns a bone before moving it forward, then backward & spawns another bone to slam into the other bone. which can be cancelled into spinning the 2 bones in place before a Lesser Dog emerges, grabs the bone & lunges forward.
**Reference: His bone-sliding attack & the Lesser Dog from Undertale.
*Forward Tilt - Femur Fencing: Swings his arm forward as he spawns a bone, poisoning opponents for 4 seconds in his Retribution stance.
*Up Tilt - Fibula Flier: Spawns a small bone on the ground before sending it upward, also poisoning opponents for 4 seconds in his Retribution stance.
**Reference: His vertical bones attack also from Undertale.
*Down Tilt - Talus Tripper: Steps forward as a bone pops up out of nowhere, also poisoning opponents for 4 seconds in his Retribution stance.
*Dash Attack - Distal Dropkick: Reclines on a pile of bones that emerge below himself as he does a dropkick.
*Forward Smash - Humerus Hammer: His left eye glows blue as he creates a wall of bones & thrusts them forward, becoming immune to projectiles in his Retribution stance.
**Reference: His bone sprout attack also from Undertale.
*Up Smash - Carpal Crossbones: His left eye glows blue as he creates 3 massive bones & thrusts them upward, becoming immune to projectiles in his Retribution stance.
**Reference: His bone sprout attack also from Undertale.
*Down Smash - Clavicle Crusher: His left eye glows blue as he creates 2 sets of 3 bones on both sides of himself before slamming them down, becoming immune to projectiles in his Retribution stance.
**Reference: The small bones in his bone floor attacks also from Undertale.
*Neutral Aerial - Radius Roundabout: Spins around in mid-air while spawning 2 bones.
*Forward Aerial - Calcaneus Clash: Spawns 2 bones before making it clash forward by crossing his arms.
*Back Aerial - Sternum Slice: Raises his arm as 3 large bones emerge in a spreadshot behind himself, also poisoning opponents for 4 seconds in his Retribution stance.
**Reference: His bone sprout attack also from Undertale.
*Up Aerial - Tibia Tower: Spawns a bone & thrusts it upward, also poisoning opponents for 4 seconds in his Retribution stance.
**Reference: The large bones in his bone floor attacks also from Undertale.
*Down Aerial - Skull Smash: Takes his head off & slams it below himself, meteor smashing opponents.
**Reference: Papyrus' head coming off when killing him in the Genocide Route of Undertale.
*Grab - Put 'Er There: Reaches out with 1 hand.
**Reference: Him holding his hand to Frisk also from Undertale.
*Pummel - Put 'Er There: Clenches his hand & setting off the whoopie cushion on it.
**Reference: The hand whooping cushion prank also from Undertale.
*Forward Throw - Vertebrae Velocity: Spawns a bone to knock the opponent forward.
*Back Throw - Fibula Fool's Play: Spawns a bone behind the opponent to knock the opponent behind himself as he also trips them.
*Up Throw - Patella Puncher: Spawns a bed of bones below the opponent to launch them upward.
*Down Throw - Ulna Undertow: Spawns a set of 3 bones before sending them onto the opponent.
*Front Floor Attack - Skull Spinner: Kicks behind himself & then headbutts forward while getting up.
*Back Floor Attack - Lazy Loafers: Headbutts behind himself & then kicks forward while getting up.
*Trip Floor Attack: Same as Front Floor Attack.
*Edge Attack - Spinal Spear: Thrusts a bone forward while climbing up.
*Neutral Special - Gaster Blaster: Spawns a Gaster Blaster if tapped, which then fires a beam forward if tapped again, but can be damaged to get rid of it before it goes into a small cooldown.
**Reference: Gaster Blasters also from Undertale.
*Side Special - Bone Bash (Tapped)/Blue Attack (Charged): If tapped, he spawns a large bone & sends it forward. If charged, he spawns a large blue bone instead & sends it forward, damaging everyone that was moving in its path.
**Reference: The large bones used during his bone floor attacks & the blue bone attacks also from Undertale.
*Up Special - Flicker: His eye glows blue as he flickers out & back into frame in any inputted direction.
**Reference: His teleportation also from Undertale.
*Down Special - Karmic Prison/Get Dunked On! (Retribution): Fires out a Blue Soul that traps any caught opponent in a bullet board, which shrinks & hit with 3 large bones from inside or crushing them until their Soul remains & spawns a basketball net made of bones before dunking their Soul into it in his Retribution stance.
**Reference: The bullet boards & his attack if you accept his mercy at the halfway point of his boss fight also from Undertale.
*Final Smash - Judgment: Yells "GEEEEEETTTT DUNKED ON!!!" & spawns a massive Gaster Blaster underneath himself that fires forward, sending any caught opponents into a bullet board that knocks them into several bones before ending into the Underground's throne room where he fires several Gaster Blasters around them before shrugging at them or their Soul breaks to pieces if it insta-KOs heavily damaged opponents.
**Reference: His last attack in his boss fight also from Undertale.	
*Neutral Attack - Tibia Target Combo: Spawns a bone before moving it forward, then backward & spawns another bone to slam into the other bone. which can be cancelled into spinning the 2 bones in place before a Lesser Dog emerges, grabs the bone & lunges forward.
**Reference: His bone-sliding attack & the Lesser Dog from Undertale.
*Forward Tilt - Femur Fencing: Swings his arm forward as he spawns a bone, poisoning opponents for 4 seconds in his Retribution stance.
*Up Tilt - Fibula Flier: Spawns a small bone on the ground before sending it upward, also poisoning opponents for 4 seconds in his Retribution stance.
**Reference: His vertical bones attack also from Undertale.
*Down Tilt - Talus Tripper: Steps forward as a bone pops up out of nowhere, also poisoning opponents for 4 seconds in his Retribution stance.
*Dash Attack - Distal Dropkick: Reclines on a pile of bones that emerge below himself as he does a dropkick.
*Forward Smash - Humerus Hammer: His left eye glows blue as he creates a wall of bones & thrusts them forward, becoming immune to projectiles in his Retribution stance.
**Reference: His bone sprout attack also from Undertale.
*Up Smash - Carpal Crossbones: His left eye glows blue as he creates 3 massive bones & thrusts them upward, becoming immune to projectiles in his Retribution stance.
**Reference: His bone sprout attack also from Undertale.
*Down Smash - Clavicle Crusher: His left eye glows blue as he creates 2 sets of 3 bones on both sides of himself before slamming them down, becoming immune to projectiles in his Retribution stance.
**Reference: The small bones in his bone floor attacks also from Undertale.
*Neutral Aerial - Radius Roundabout: Spins around in mid-air while spawning 2 bones.
*Forward Aerial - Calcaneus Clash: Spawns 2 bones before making it clash forward by crossing his arms.
*Back Aerial - Sternum Slice: Raises his arm as 3 large bones emerge in a spreadshot behind himself, also poisoning opponents for 4 seconds in his Retribution stance.
**Reference: His bone sprout attack also from Undertale.
*Up Aerial - Tibia Tower: Spawns a bone & thrusts it upward, also poisoning opponents for 4 seconds in his Retribution stance.
**Reference: The large bones in his bone floor attacks also from Undertale.
*Down Aerial - Skull Smash: Takes his head off & slams it below himself, meteor smashing opponents.
**Reference: Papyrus' head coming off when killing him in the Genocide Route of Undertale.
*Grab - Put 'Er There: Reaches out with 1 hand.
**Reference: Him holding his hand to Frisk also from Undertale.
*Pummel - Put 'Er There: Clenches his hand & setting off the whoopie cushion on it.
**Reference: The hand whooping cushion prank also from Undertale.
*Forward Throw - Vertebrae Velocity: Spawns a bone to knock the opponent forward.
*Back Throw - Fibula Fool's Play: Spawns a bone behind the opponent to knock the opponent behind himself as he also trips them.
*Up Throw - Patella Puncher: Spawns a bed of bones below the opponent to launch them upward.
*Down Throw - Ulna Undertow: Spawns a set of 3 bones before sending them onto the opponent.
*Front Floor Attack - Skull Spinner: Kicks behind himself & then headbutts forward while getting up.
*Back Floor Attack - Lazy Loafers: Headbutts behind himself & then kicks forward while getting up.
*Trip Floor Attack: Same as Front Floor Attack.
*Edge Attack - Spinal Spear: Thrusts a bone forward while climbing up.
*Neutral Special - Gaster Blaster: Spawns a Gaster Blaster if tapped, which then fires a beam forward if tapped again, but can be damaged to get rid of it before it goes into a small cooldown.
**Reference: Gaster Blasters also from Undertale.
*Side Special - Bone Bash (Tapped)/Blue Attack (Charged): If tapped, he spawns a large bone & sends it forward. If charged, he spawns a large blue bone instead & sends it forward, damaging everyone that was moving in its path.
**Reference: The large bones used during his bone floor attacks & the blue bone attacks also from Undertale.
*Up Special - Flicker: His eye glows blue as he flickers out & back into frame in any inputted direction.
**Reference: His teleportation also from Undertale.
*Down Special - Karmic Prison/Get Dunked On! (Retribution): Fires out a Blue Soul that traps any caught opponent in a bullet board, which shrinks & hit with 3 large bones from inside or crushing them until their Soul remains & spawns a basketball net made of bones before dunking their Soul into it in his Retribution stance.
**Reference: The bullet boards & his attack if you accept his mercy at the halfway point of his boss fight also from Undertale.
*Final Smash - Judgment: Yells "GEEEEEETTTT DUNKED ON!!!" & spawns a massive Gaster Blaster underneath himself that fires forward, sending any caught opponents into a bullet board that knocks them into several bones before ending into the Underground's throne room where he fires several Gaster Blasters around them before shrugging at them or their Soul breaks to pieces if it insta-KOs heavily damaged opponents.
**Reference: His last attack in his boss fight also from Undertale.
==Reimu==
	The main protagonist of the Touhou Project franchise. The shrine maiden of the Hakurei Shrine who manages its border of Gensokyo & exterminates troublesome youkai.
*Neutral Attack: Does a slap, then a back kick & then a shove.
**Reference: Her 4A, 5A, 5AA, 5AAA & 5AAAA attacks from Scarlet Weather Rhapsody.
*Forward Tilt: Thrusts her gohei forward.
**Reference: Her f.A attack also from Scarlet Weather Rhapsody.
*Up Tilt: Does a diagonally upward jump kick.
**Reference: The high version of her 3A attack also from Scarlet Weather Rhapsody.
*Down Tilt: Crouches & spins her gohei along the ground.
**Reference: Her 2A attack also from Scarlet Weather Rhapsody.
*Dash Attack: Does a slide kick.
**Reference: The low version of her 3A attack & her 66B/6DB attack also from Scarlet Weather Rhapsody.
*Forward Smash: Sends out an amulet along the ground, tripping opponents.
**Reference: Her 2B attack also from Scarlet Weather Rhapsody.
*Up Smash: Slams the ground below her, causing 5 amulets to erupt from the ground.
**Reference: Her 2C attack also from Scarlet Weather Rhapsody.
*Down Smash - Bomb: Creates an energy explosion around herself.
**Reference: Her bomb attack also from Scarlet Weather Rhapsody.
*Neutral Aerial: Swings her gohei around herself.
**Reference: Her j.5a in the aerial fighting games in the Touhou Project franchise.
*Forward Aerial: Sticks her gohei out forward with a barrier on the end.
**Reference: Her j.5a attack also from Scarlet Weather Rhapsody.
*Back Aerial: Throws a single amulet behind herself, which homes in on a nearby opponent.
**Reference: Her primary shot type from the Touhou Project franchise.
*Up Aerial: Does an upward kick.
**Reference: Her j.8a attack also from Scarlet Weather Rhapsody.
*Down Aerial: Does a divekick after a small frontflip, spiking opponents.
**Reference: The divekick she did when using Dimensional Point Rift also from Scarlet Weather Rhapsody.
*Grab: Reaches out with her free hand.
*Pummel: Smacks the opponent with her gohei.
*Forward Throw: Shoves the opponent forward with a barrier.
*Back Throw: Sticks a talisman to the opponent's back, paralyzing them momentarily before kicking them behind herself.
*Up Throw - Evil Sealing Circle: Strikes the ground with a talisman, launching the opponent upwards in a pillar of light.
**Reference: Evil Sealing Circle from the Touhou Project franchise.
*Down Throw - Dimensional Point Rift: Slams the opponent on the ground before teleporting & striking them with a divekick.
**Reference: Dimensional Point Rift from the Touhou Project franchise.
*Front Floor Attack: Swipes her gohei across the ground while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Swings her gohei forward while climbing up.
*Neutral Special - Spell Cards: Uses 1 of 9 Spell Cards that appears in a menu.
**Jewel Sign "Concealed Orbs of Light": Jumps back & shoots out 3 yin-yang orbs at different distances at the cost of 1 card.
**Spirit Sign "Fantasy Orb": Spawns 10 colored energy projectiles behind her before shooting them forward at the cost of 2 cards.
**Dream Sign "Demon Binding Array": Slams her hand on the ground, creating a tall vertical light pillar at the cost of 2 cards.
**Treasure Sign "Yin-Yang Orb": Creates a close-range energy orb in front of herself, blocking all attacks that hit it at the cost of 2 cards.
**Boundary "Expanding Boundary": Creates an array of borders around her body at the cost of 3 cards.
**Divine Arts "Wind God Kick": Does a series of Ascension Kicks, ending in a powerful high kick at the cost of 3 cards.
**Divine Arts "Demon Binding Circle": A stronger version of Dream Sign "Demon Binding Array" with more range at the cost of 4 cards.
**Holy Relic "Yin-Yang Sanctifier Orb": A stronger version of Treasure Sign "Yin-Yang Orb", creating a large blue sphere that slowly travels forward at the cost of 4 cards.
**Divine Spirit "Fantasy Seal": A stronger version of Spirit Sign "Fantasy Orb" that summons 10 larger bullets out of her in a circular formation before homing in on the nearest opponent at the cost of all 5 cards.
***Reference: Spell Cards from the Touhou Project franchise.
*Side Special - Youkai Buster: Throws a fan of 4 purple amulets forward.
**Reference: Youkai Buster from the fighting games of the Touhou Project franchise.
*Up Special - Ascension Kick: Does an upward somersault kick.
**Reference: Ascension Kick from the fighting games of the Touhou Project franchise.
*Down Special - Cautionary Border: Creates a barrier in front of herself that lingers for a brief time, blocking projectiles.
**Reference: Cautionary Border from the fighting games of the Touhou Project franchise.
*Final Smash - Fantasy Heaven: Summons 7 yin-yang orbs around herself & if she gets 7 hits, unleashes a screen-filling surge of bullets.
**Reference: Fantasy Heaven from Imperishable Night.	
*Neutral Attack: Does a slap, then a back kick & then a shove.
**Reference: Her 4A, 5A, 5AA, 5AAA & 5AAAA attacks from Scarlet Weather Rhapsody.
*Forward Tilt: Thrusts her gohei forward.
**Reference: Her f.A attack also from Scarlet Weather Rhapsody.
*Up Tilt: Does a diagonally upward jump kick.
**Reference: The high version of her 3A attack also from Scarlet Weather Rhapsody.
*Down Tilt: Crouches & spins her gohei along the ground.
**Reference: Her 2A attack also from Scarlet Weather Rhapsody.
*Dash Attack: Does a slide kick.
**Reference: The low version of her 3A attack & her 66B/6DB attack also from Scarlet Weather Rhapsody.
*Forward Smash: Sends out an amulet along the ground, tripping opponents.
**Reference: Her 2B attack also from Scarlet Weather Rhapsody.
*Up Smash: Slams the ground below her, causing 5 amulets to erupt from the ground.
**Reference: Her 2C attack also from Scarlet Weather Rhapsody.
*Down Smash - Bomb: Creates an energy explosion around herself.
**Reference: Her bomb attack also from Scarlet Weather Rhapsody.
*Neutral Aerial: Swings her gohei around herself.
**Reference: Her j.5a in the aerial fighting games in the Touhou Project franchise.
*Forward Aerial: Sticks her gohei out forward with a barrier on the end.
**Reference: Her j.5a attack also from Scarlet Weather Rhapsody.
*Back Aerial: Throws a single amulet behind herself, which homes in on a nearby opponent.
**Reference: Her primary shot type from the Touhou Project franchise.
*Up Aerial: Does an upward kick.
**Reference: Her j.8a attack also from Scarlet Weather Rhapsody.
*Down Aerial: Does a divekick after a small frontflip, spiking opponents.
**Reference: The divekick she did when using Dimensional Point Rift also from Scarlet Weather Rhapsody.
*Grab: Reaches out with her free hand.
*Pummel: Smacks the opponent with her gohei.
*Forward Throw: Shoves the opponent forward with a barrier.
*Back Throw: Sticks a talisman to the opponent's back, paralyzing them momentarily before kicking them behind herself.
*Up Throw - Evil Sealing Circle: Strikes the ground with a talisman, launching the opponent upwards in a pillar of light.
**Reference: Evil Sealing Circle from the Touhou Project franchise.
*Down Throw - Dimensional Point Rift: Slams the opponent on the ground before teleporting & striking them with a divekick.
**Reference: Dimensional Point Rift from the Touhou Project franchise.
*Front Floor Attack: Swipes her gohei across the ground while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Swings her gohei forward while climbing up.
*Neutral Special - Spell Cards: Uses 1 of 9 Spell Cards that appears in a menu.
**Jewel Sign "Concealed Orbs of Light": Jumps back & shoots out 3 yin-yang orbs at different distances at the cost of 1 card.
**Spirit Sign "Fantasy Orb": Spawns 10 colored energy projectiles behind her before shooting them forward at the cost of 2 cards.
**Dream Sign "Demon Binding Array": Slams her hand on the ground, creating a tall vertical light pillar at the cost of 2 cards.
**Treasure Sign "Yin-Yang Orb": Creates a close-range energy orb in front of herself, blocking all attacks that hit it at the cost of 2 cards.
**Boundary "Expanding Boundary": Creates an array of borders around her body at the cost of 3 cards.
**Divine Arts "Wind God Kick": Does a series of Ascension Kicks, ending in a powerful high kick at the cost of 3 cards.
**Divine Arts "Demon Binding Circle": A stronger version of Dream Sign "Demon Binding Array" with more range at the cost of 4 cards.
**Holy Relic "Yin-Yang Sanctifier Orb": A stronger version of Treasure Sign "Yin-Yang Orb", creating a large blue sphere that slowly travels forward at the cost of 4 cards.
**Divine Spirit "Fantasy Seal": A stronger version of Spirit Sign "Fantasy Orb" that summons 10 larger bullets out of her in a circular formation before homing in on the nearest opponent at the cost of all 5 cards.
***Reference: Spell Cards from the Touhou Project franchise.
*Side Special - Youkai Buster: Throws a fan of 4 purple amulets forward.
**Reference: Youkai Buster from the fighting games of the Touhou Project franchise.
*Up Special - Ascension Kick: Does an upward somersault kick.
**Reference: Ascension Kick from the fighting games of the Touhou Project franchise.
*Down Special - Cautionary Border: Creates a barrier in front of herself that lingers for a brief time, blocking projectiles.
**Reference: Cautionary Border from the fighting games of the Touhou Project franchise.
*Final Smash - Fantasy Heaven: Summons 7 yin-yang orbs around herself & if she gets 7 hits, unleashes a screen-filling surge of bullets.
**Reference: Fantasy Heaven from Imperishable Night.
==Hat Kid==
	The main protagonist of A Hat in Time & a playable character in Tunche. A hat-wearing little girl from outer space who wants to get back to her homeworld, but a Mafia goon scatters the Time Pieces she uses as fuel, sending her to the planet's surface to gather them.
*Neutral Attack: Does 2 punches.
**Reference: Her attack when unarmed from A Hat in Time.
*Forward Tilt: Swings her parasol twice.
**Reference: Her attack with her parasol also from A Hat in Time.
*Up Tilt: Swings her parasol from high to low.
*Down Tilt: Crouches, jams her parasol below her & spin it a little.
*Dash Attack: Does a dive forward.
**Reference: Her dive attack also from A Hat in Time.
*Forward Smash - Sprint Hat: Her hat changes to the Sprint Hat, revs up & zooms forward, tripping opponents at low damage.
**Reference: The Sprint Hat also from A Hat in Time.
*Up Smash: Her hat changes, while she ducks slightly before rising up & an explosion of fireworks pops out of her hat.
**Reference: The 100% Completion Hat also from A Hat in Time.
*Down Smash - Dweller Mask: Dons the Dweller Mask & spawns 2 neon crates on both sides of herself.
**Reference: The Dweller Mask also from A Hat in Time.
*Neutral Aerial: Spins around with her arms out.
*Forward Aerial: Curls like a ball & does a homing dive forward.
**Reference: Her homing attack also from A Hat in Time.
*Back Aerial: Throws her hat like a boomerang behind herself.
*Up Aerial: Opens her parasol above herself.
*Down Aerial: Thrusts her umbrella underneath herself.
*Grab: Fires her handle like a grappling hook, which can be used as a tether recovery.
**Reference: The grappling hook she uses also from A Hat in Time.
*Pummel: Slaps the opponent in the face.
*Forward Throw: Twirls around & tosses them forward.
*Back Throw: Does a backswing with her parasol.
*Up Throw: Does a circus throw with her parasol.
*Down Throw: Balances on parasol & spins, drilling into them.
*Front Floor Attack: Rolls her open umbrella on the ground around herself on all sides while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a headbutt while getting up.
*Neutral Special - Bumbershoot Beamshot: Shoots an energy beam from the end of her umbrella.
**Reference: The Projectile Badge also from A Hat in Time.
*Side Special - Scooter: Spawns a scooter & drives forward, ramming into opponents.
**Reference: The scooter she could get also from A Hat in Time.
*Up Special - Hover Badge: A gust of air pushes her upwards & opens her parasol as she floats down.
**Reference: The Hover Badge also from A Hat in Time.
*Down Special - Ice Hat: Her hat changes into the Ice Hat & crashes down as an ice sculpture, meteor smashing opponents.
**Reference: Ice Hat also from A Hat in Time.
*Final Smash - Time Stop Hat: Puts on her Time Stop Hat & visor, throws a ball of time pieces forward, sending an aura of sand & Time Stop energy spreading out in a circle, freezing any caught opponents in place as shadow clones of her moving at lightspeed attack them before merging back into her.
**Reference: Her throwing a ball of time pieces after defeating bosses & the Time Stop Hat also from A Hat in Time.	
*Neutral Attack: Does 2 punches.
**Reference: Her attack when unarmed from A Hat in Time.
*Forward Tilt: Swings her parasol twice.
**Reference: Her attack with her parasol also from A Hat in Time.
*Up Tilt: Swings her parasol from high to low.
*Down Tilt: Crouches, jams her parasol below her & spin it a little.
*Dash Attack: Does a dive forward.
**Reference: Her dive attack also from A Hat in Time.
*Forward Smash - Sprint Hat: Her hat changes to the Sprint Hat, revs up & zooms forward, tripping opponents at low damage.
**Reference: The Sprint Hat also from A Hat in Time.
*Up Smash: Her hat changes, while she ducks slightly before rising up & an explosion of fireworks pops out of her hat.
**Reference: The 100% Completion Hat also from A Hat in Time.
*Down Smash - Dweller Mask: Dons the Dweller Mask & spawns 2 neon crates on both sides of herself.
**Reference: The Dweller Mask also from A Hat in Time.
*Neutral Aerial: Spins around with her arms out.
*Forward Aerial: Curls like a ball & does a homing dive forward.
**Reference: Her homing attack also from A Hat in Time.
*Back Aerial: Throws her hat like a boomerang behind herself.
*Up Aerial: Opens her parasol above herself.
*Down Aerial: Thrusts her umbrella underneath herself.
*Grab: Fires her handle like a grappling hook, which can be used as a tether recovery.
**Reference: The grappling hook she uses also from A Hat in Time.
*Pummel: Slaps the opponent in the face.
*Forward Throw: Twirls around & tosses them forward.
*Back Throw: Does a backswing with her parasol.
*Up Throw: Does a circus throw with her parasol.
*Down Throw: Balances on parasol & spins, drilling into them.
*Front Floor Attack: Rolls her open umbrella on the ground around herself on all sides while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a headbutt while getting up.
*Neutral Special - Bumbershoot Beamshot: Shoots an energy beam from the end of her umbrella.
**Reference: The Projectile Badge also from A Hat in Time.
*Side Special - Scooter: Spawns a scooter & drives forward, ramming into opponents.
**Reference: The scooter she could get also from A Hat in Time.
*Up Special - Hover Badge: A gust of air pushes her upwards & opens her parasol as she floats down.
**Reference: The Hover Badge also from A Hat in Time.
*Down Special - Ice Hat: Her hat changes into the Ice Hat & crashes down as an ice sculpture, meteor smashing opponents.
**Reference: Ice Hat also from A Hat in Time.
*Final Smash - Time Stop Hat: Puts on her Time Stop Hat & visor, throws a ball of time pieces forward, sending an aura of sand & Time Stop energy spreading out in a circle, freezing any caught opponents in place as shadow clones of her moving at lightspeed attack them before merging back into her.
**Reference: Her throwing a ball of time pieces after defeating bosses & the Time Stop Hat also from A Hat in Time.
==Freddy==
	A major antagonist of the Five Nights at Freddy's franchise. The leader of a group of four animatronics at Freddy Fazbear's Pizzeria whose reputation got tarnished due to a serial killer stuffing a child's corpse inside them and stalks any security guard doing the night shift due to his and his group's Free-Roaming Mode.
*Neutral Attack: Swings his free arm, then his microphone arm & slashes both hands downward, which can be cancelled into spinning his torso around several times & ending with a bite.
**Reference: Toxic Bite from FNAF World.
*Forward Tilt: Opens his chest by pulling on his bowtie before closing it again.
**Reference: How his chest is opened during the maintenance game from Five Nights at Freddy's VR.
*Up Tilt: Malfunctions as his head violently sways back & forth.
*Down Tilt: Crouches & extends his neck to do a quick low bite.
**Reference: Golden Freddy's jumpscare from Five Nights at Freddy's 2.
*Dash Attack: Lunges forward.
**Reference: His running animation from Five Nights at Freddy's AR: Special Delivery.
*Forward Smash - Jumpscare: Screams in front of himself, which stuns opponents & does more damage if done behind them.
**Reference: Jumpscares from the Five Nights at Freddy's franchise.
*Up Smash: Crouches down & flails his arms & head around above himself.
**Reference: His jumpscare from the original Five Nights at Freddy's.
*Down Smash - Door: Causes 2 doors to spawn & close on both sides of himself, burying opponents if too close & deflecting projectiles.
**Reference: The doors used to keep him & the others from entering the office also from the original Five Nights at Freddy's.
*Neutral Aerial - Controlled Shock: Short-circuits, releasing electricity around himself & dealing electric damage.
**Reference: The Controlled Shock mechanic from Five Nights at Freddy's: Sister Location.
*Forward Aerial: Bites forward.
**Reference: Him killing Max from Five Nights at Freddy's (2023).
*Back Aerial: Spins his body behind himself with his arms out.
*Up Aerial: Takes off his mask & throws it upward before putting it back on.
*Down Aerial: Does a body slam, meteor smashing opponents.
*Grab: Reaches out with his left arm.
*Pummel - The Bite of '87: Bites down on the opponent's head.
**Reference: The Bite of '87 from the Five Nights at Freddy's franchise.
*Forward Throw: Blows the opponent forward with a super scream.
*Back Throw: Spins his upper body & tosses the opponent backward.
*Up Throw: Juggles the opponent & tosses them into the air.
**Reference: The teaser of him juggling pizzas from Freddy Fazbear's Pizzeria Simulator.
*Down Throw: Powers down & falls on top of the opponent, burying them.
*Front Floor Attack: Springs to life & headbutts forward while getting up.
*Back Floor Attack: Springs to life & swings behind himself while getting up.
*Trip Floor Attack: Same as Front Floor Attack.
*Edge Attack: Does a hammer punch while climbing up.
*Neutral Special - Mic Toss: Tosses his microphone forward.
**Reference: Mic Toss also from FNAF World.
*Side Special - Suit Stuffer: Places a Freddy mask onto an opponent, jumpscaring them if they try to move around while having it on.
**Reference: The Game Over screens from both the original Five Nights at Freddy's & 2.
*Up Special - Static: Teleports behind a static screen into any inputted direction.
**Reference: How he & others end up in different parts of the restaurants when you change cameras from the Five Night's at Freddy's franchise.
*Down Special - Freddles: Opens his chest as a Freddle comes out & latches & bites onto opponents, which he can have 3 on the screen at a time.
**Reference: Freddles from Five Nights at Freddy's 4.
*Final Smash - Power Outage: Emits electricity forward from his hand, sending any caught opponents into the security room where the lights shut off as Toreador Song playing as they turn around and get jumpscared with him placing a Freddy mask on them, insta-KO'ing heavily damaged opponents.
**Reference: His jumpscare if you run out of power also from the original Five Nights at Freddy's.	
*Neutral Attack: Swings his free arm, then his microphone arm & slashes both hands downward, which can be cancelled into spinning his torso around several times & ending with a bite.
**Reference: Toxic Bite from FNAF World.
*Forward Tilt: Opens his chest by pulling on his bowtie before closing it again.
**Reference: How his chest is opened during the maintenance game from Five Nights at Freddy's VR.
*Up Tilt: Malfunctions as his head violently sways back & forth.
*Down Tilt: Crouches & extends his neck to do a quick low bite.
**Reference: Golden Freddy's jumpscare from Five Nights at Freddy's 2.
*Dash Attack: Lunges forward.
**Reference: His running animation from Five Nights at Freddy's AR: Special Delivery.
*Forward Smash - Jumpscare: Screams in front of himself, which stuns opponents & does more damage if done behind them.
**Reference: Jumpscares from the Five Nights at Freddy's franchise.
*Up Smash: Crouches down & flails his arms & head around above himself.
**Reference: His jumpscare from the original Five Nights at Freddy's.
*Down Smash - Door: Causes 2 doors to spawn & close on both sides of himself, burying opponents if too close & deflecting projectiles.
**Reference: The doors used to keep him & the others from entering the office also from the original Five Nights at Freddy's.
*Neutral Aerial - Controlled Shock: Short-circuits, releasing electricity around himself & dealing electric damage.
**Reference: The Controlled Shock mechanic from Five Nights at Freddy's: Sister Location.
*Forward Aerial: Bites forward.
**Reference: Him killing Max from Five Nights at Freddy's (2023).
*Back Aerial: Spins his body behind himself with his arms out.
*Up Aerial: Takes off his mask & throws it upward before putting it back on.
*Down Aerial: Does a body slam, meteor smashing opponents.
*Grab: Reaches out with his left arm.
*Pummel - The Bite of '87: Bites down on the opponent's head.
**Reference: The Bite of '87 from the Five Nights at Freddy's franchise.
*Forward Throw: Blows the opponent forward with a super scream.
*Back Throw: Spins his upper body & tosses the opponent backward.
*Up Throw: Juggles the opponent & tosses them into the air.
**Reference: The teaser of him juggling pizzas from Freddy Fazbear's Pizzeria Simulator.
*Down Throw: Powers down & falls on top of the opponent, burying them.
*Front Floor Attack: Springs to life & headbutts forward while getting up.
*Back Floor Attack: Springs to life & swings behind himself while getting up.
*Trip Floor Attack: Same as Front Floor Attack.
*Edge Attack: Does a hammer punch while climbing up.
*Neutral Special - Mic Toss: Tosses his microphone forward.
**Reference: Mic Toss also from FNAF World.
*Side Special - Suit Stuffer: Places a Freddy mask onto an opponent, jumpscaring them if they try to move around while having it on.
**Reference: The Game Over screens from both the original Five Nights at Freddy's & 2.
*Up Special - Static: Teleports behind a static screen into any inputted direction.
**Reference: How he & others end up in different parts of the restaurants when you change cameras from the Five Night's at Freddy's franchise.
*Down Special - Freddles: Opens his chest as a Freddle comes out & latches & bites onto opponents, which he can have 3 on the screen at a time.
**Reference: Freddles from Five Nights at Freddy's 4.
*Final Smash - Power Outage: Emits electricity forward from his hand, sending any caught opponents into the security room where the lights shut off as Toreador Song playing as they turn around and get jumpscared with him placing a Freddy mask on them, insta-KO'ing heavily damaged opponents.
**Reference: His jumpscare if you run out of power also from the original Five Nights at Freddy's.
==Filia==
	1 of the main protagonists of Skullgirls. A former mean popular girl from the Medici Mafia who was bound to a symbiote named Samson that was attached to a dog she had after getting fatally shot, only to get amnesia because of it & searches for the Skull Heart to regain them.
*Neutral Attack - Snip Snip (Tapped)/Knee High (Held): If tapped, she stabs with a small dagger from a strand of her hair. If held, she does a front kick.
**Reference: Snip Snip & Knee High from Skullgirls.
*Forward Tilt - Thinning Shears (Tapped)/Leg Warmer (Held): If tapped, she sticks her arm out, her hair turns into gator teeth & bites forward. If held, she turns backwards & does a back kick.
**Reference: Thinning Shears & Leg Warmer also from Skullgirls.
*Up Tilt - Ariel Rave (Tapped)/Loop de Loop (Held): If tapped, she flips her hair upward. If held, she does a flip kick upward.
**Reference: Aerial Rave & Cerebella's Loop de Loop also from Skullgirls.
*Down Tilt - Comb Under (Tapped)/Queue Sting (Held): If tapped, she crouches & pokes forward with a small hair comb. If held, she crouches, makes a scorpion tail & stabs it in front of herself.
**Reference: Comb Under & Queue Sting also from Skullgirls.
*Dash Attack - Tread of Hair: Does a baseball slide with her foot covered in hair.
**Reference: Tread of Hair also from Skullgirls.
*Forward Smash - Samson Boot: Does a dropkick with her hair holding her up.
**Reference: Samson Boot & the 1st part of Cerebella's Adagio Swing also from Skullgirls.
*Up Smash - Chompadour: Makes pigtails out of her hair as well as a pair of bug mandibles & has them bite upward.
**Reference: Chompadour also from Skullgirls.
*Down Smash - Wheel of Écart: Plants her hair in the ground & does an upside-down split kick.
**Reference: Ms. Fortune's Wheel of Fortune & Squigly's Écart also from Skullgirls.
*Neutral Aerial - Buzz Cut: Makes a spinning saw out of hair that wraps around her whole torso like a hula hoop.
**Reference: Buzz Cut also from Skullgirls.
*Forward Aerial - Salon Treatment: Makes all kinds of knives, tools & accessories out of her hair & thrusts them forward.
**Reference: Salon Treatment also from Skullgirls.
*Back Aerial - Straight Razor: Strikes with a razor made of her hair behind herself.
**Reference: Straight Razor also from Skullgirls.
*Up Aerial - Thigh High: Does a kick upward.
**Reference: Thigh High also from Skullgirls.
*Down Aerial - Bounce & Split: Kicks downward, makes a large pair of scissors out of her hair & snips them below herself.
**Reference: Bounce & Volume, Bounce & No Volume & Split Ends also from Skullgirls.
*Grab - Samson Cuddle: Samson transforms into an octopus & reaches forward.
**Reference: The 1st part of Samson Cuddle also from Skullgirls.
*Pummel - Samson Cuddle: Samson squeezes the opponent.
**Reference: The 2nd part of Samson Cuddle also from Skullgirls.
*Forward Throw - Samson Cuddle: Samson tosses the opponent forward.
**Reference: The last part of Samson Cuddle also from Skullgirls.
*Back Throw: Samson tosses the opponent behind her.
*Up Throw: Samson tosses the opponent upward.
*Down Throw - Widow Peak: Samson transforms into a spider & slams the opponent down.
**Reference: Widow Peak also from Skullgirls.
*Front Floor Attack - Ankle Sock: Taps her foot on both sides of herself.
**Reference: Ankle Sock also from Skullgirls.
*Back Floor Attack - Lash Out: Fiercely swings her hair around herself while getting up.
**Reference: Lash Out also from Skullgirls.
*Trip Floor Attack - French Twist: Wraps her foot in hair before doing a drilling sweep kick around herself while getting up.
**Reference: French Twist also from Skullgirls.
*Edge Attack - Forbearance: Does an axe kick while climbing up.
**Reference: Parasoul's Forbearance also from Skullgirls.
*Neutral Special - Love Dart: Samson spits out a ball of energy forward, dealing more damage by inputting ↓↘→+A/B.
**Reference: Fukua's Love Dart also from Skullgirls.
*Side Special - Hairball: Curls into a ball as Samson covers her in sharp spikes & they roll forward, dealing more damage by inputting ↓↙←+A/B.
**Reference: Hairball also from Skullgirls.
*Up Special - Updo: Jets into the air while Samson forms gator teeth, dealing more damage & covering more distance by inputting →↓↘+A/B.
**Reference: Updo also from Skullgirls.
*Down Special - Ringlet Spike: Quickly drops to the floor & makes a drill of hair arise from the ground, dealing more damage by by inputting ↓↙←+A/B.
**Reference: Ringlet Spike also from Skullgirls.
*Blockbuster 1 - Gregor Samson: Samson transforms into a cockroach & makes her rush forward by inputting ↓↘→↓↘→+A/B.
**Reference: Gregor Samson also from Skullgirls.
*Blockbuster 2 - Fenrir Drive: Does a stronger Updo that carries opponents with her before Samson chomps on them & crash back to the ground by inputting ↓↙←↓↙←+A/B.
**Reference: Fenrir Drive also from Skullgirls.
*Blockbuster 3 - Tricobezoar: Samson explodes into a large figure & upchucks a hairball from his mouth by inputting ←↙↓↘→+A/B.
**Reference: Tricobezoar also from Skullgirls.
*Final Smash - The Next Skull Girl: The Skull Heart appears from her chest & releases a burst before she loses control & transforms into an organism surrounding it as it barrages any caught opponents with her head, jaw, piece of shirt, piece of skirt, arm & legs before it reassembles her body.
**Reference: Her becoming a Skull Girl in her ending & Marie's final form also from Skullgirls.	
*Neutral Attack - Snip Snip (Tapped)/Knee High (Held): If tapped, she stabs with a small dagger from a strand of her hair. If held, she does a front kick.
**Reference: Snip Snip & Knee High from Skullgirls.
*Forward Tilt - Thinning Shears (Tapped)/Leg Warmer (Held): If tapped, she sticks her arm out, her hair turns into gator teeth & bites forward. If held, she turns backwards & does a back kick.
**Reference: Thinning Shears & Leg Warmer also from Skullgirls.
*Up Tilt - Ariel Rave (Tapped)/Loop de Loop (Held): If tapped, she flips her hair upward. If held, she does a flip kick upward.
**Reference: Aerial Rave & Cerebella's Loop de Loop also from Skullgirls.
*Down Tilt - Comb Under (Tapped)/Queue Sting (Held): If tapped, she crouches & pokes forward with a small hair comb. If held, she crouches, makes a scorpion tail & stabs it in front of herself.
**Reference: Comb Under & Queue Sting also from Skullgirls.
*Dash Attack - Tread of Hair: Does a baseball slide with her foot covered in hair.
**Reference: Tread of Hair also from Skullgirls.
*Forward Smash - Samson Boot: Does a dropkick with her hair holding her up.
**Reference: Samson Boot & the 1st part of Cerebella's Adagio Swing also from Skullgirls.
*Up Smash - Chompadour: Makes pigtails out of her hair as well as a pair of bug mandibles & has them bite upward.
**Reference: Chompadour also from Skullgirls.
*Down Smash - Wheel of Écart: Plants her hair in the ground & does an upside-down split kick.
**Reference: Ms. Fortune's Wheel of Fortune & Squigly's Écart also from Skullgirls.
*Neutral Aerial - Buzz Cut: Makes a spinning saw out of hair that wraps around her whole torso like a hula hoop.
**Reference: Buzz Cut also from Skullgirls.
*Forward Aerial - Salon Treatment: Makes all kinds of knives, tools & accessories out of her hair & thrusts them forward.
**Reference: Salon Treatment also from Skullgirls.
*Back Aerial - Straight Razor: Strikes with a razor made of her hair behind herself.
**Reference: Straight Razor also from Skullgirls.
*Up Aerial - Thigh High: Does a kick upward.
**Reference: Thigh High also from Skullgirls.
*Down Aerial - Bounce & Split: Kicks downward, makes a large pair of scissors out of her hair & snips them below herself.
**Reference: Bounce & Volume, Bounce & No Volume & Split Ends also from Skullgirls.
*Grab - Samson Cuddle: Samson transforms into an octopus & reaches forward.
**Reference: The 1st part of Samson Cuddle also from Skullgirls.
*Pummel - Samson Cuddle: Samson squeezes the opponent.
**Reference: The 2nd part of Samson Cuddle also from Skullgirls.
*Forward Throw - Samson Cuddle: Samson tosses the opponent forward.
**Reference: The last part of Samson Cuddle also from Skullgirls.
*Back Throw: Samson tosses the opponent behind her.
*Up Throw: Samson tosses the opponent upward.
*Down Throw - Widow Peak: Samson transforms into a spider & slams the opponent down.
**Reference: Widow Peak also from Skullgirls.
*Front Floor Attack - Ankle Sock: Taps her foot on both sides of herself.
**Reference: Ankle Sock also from Skullgirls.
*Back Floor Attack - Lash Out: Fiercely swings her hair around herself while getting up.
**Reference: Lash Out also from Skullgirls.
*Trip Floor Attack - French Twist: Wraps her foot in hair before doing a drilling sweep kick around herself while getting up.
**Reference: French Twist also from Skullgirls.
*Edge Attack - Forbearance: Does an axe kick while climbing up.
**Reference: Parasoul's Forbearance also from Skullgirls.
*Neutral Special - Love Dart: Samson spits out a ball of energy forward, dealing more damage by inputting ↓↘→+A/B.
**Reference: Fukua's Love Dart also from Skullgirls.
*Side Special - Hairball: Curls into a ball as Samson covers her in sharp spikes & they roll forward, dealing more damage by inputting ↓↙←+A/B.
**Reference: Hairball also from Skullgirls.
*Up Special - Updo: Jets into the air while Samson forms gator teeth, dealing more damage & covering more distance by inputting →↓↘+A/B.
**Reference: Updo also from Skullgirls.
*Down Special - Ringlet Spike: Quickly drops to the floor & makes a drill of hair arise from the ground, dealing more damage by by inputting ↓↙←+A/B.
**Reference: Ringlet Spike also from Skullgirls.
*Blockbuster 1 - Gregor Samson: Samson transforms into a cockroach & makes her rush forward by inputting ↓↘→↓↘→+A/B.
**Reference: Gregor Samson also from Skullgirls.
*Blockbuster 2 - Fenrir Drive: Does a stronger Updo that carries opponents with her before Samson chomps on them & crash back to the ground by inputting ↓↙←↓↙←+A/B.
**Reference: Fenrir Drive also from Skullgirls.
*Blockbuster 3 - Tricobezoar: Samson explodes into a large figure & upchucks a hairball from his mouth by inputting ←↙↓↘→+A/B.
**Reference: Tricobezoar also from Skullgirls.
*Final Smash - The Next Skull Girl: The Skull Heart appears from her chest & releases a burst before she loses control & transforms into an organism surrounding it as it barrages any caught opponents with her head, jaw, piece of shirt, piece of skirt, arm & legs before it reassembles her body.
**Reference: Her becoming a Skull Girl in her ending & Marie's final form also from Skullgirls.
==Monika==
	The main antagonist of Doki Doki Literature Club & the main protagonist of the side stories in Doki Doki Literature Club Plus!. The president of the local Literature Club of the protagonist's school who had an epiphany, discovering that the entire world she lives in is but a game, leading her to take drastic measures to create a "route" for herself, even if it means altering her body to make herself more appealing to the player.
*Neutral Attack - Self-Defense/Jotting Down Ideas (Mashed): Does a hook kick, then a roundhouse kick & ends with a pen stab, which can be cancelled into her writing in her journal & conjures various words in front of herself before ending with her swinging her journal forward.
*Forward Tilt - Interested In Joining?: Throws her arm out forward while holding a literature club flier.
*Up Tilt - Don't Skip Leg Day: Stretches 1 of her legs in a standing split as she kicks upward.
*Down Tilt - Whoops! Clumsy Me!: Slips & kicks toward the ground, tripping opponents.
*Dash Attack - Watch Where You're Going!: Lunges forward as a burst of glitches emerge.
*Forward Smash - Look At What I Wrote!: Opens her journal as a blast of corrupted code spills from it forward.
*Up Smash - Brainstorming Session: Starts brainstorming an idea for a poem, causing the space above herself to get torn by corrupted code.
*Down Smash - Whoops! I Slipped!: Drops a bunch of fliers around herself, which then explodes into corrupted code.
*Neutral Aerial - Ink Check: Points her pen as she conjures a ring of corrupted code around herself.
*Forward Aerial - Stretching Is Important!: Does a dropkick forward.
*Back Aerial - Moni-Selfie: Takes a picture of herself as her phone’s flash emits behind her.
**Reference: The selfie she toke from Doki Doki Literature Club.
*Up Aerial - Hi, There!: Turns to the camera & waves 1 of her arms above herself.
**Reference: The chibi spirits in the Poem mini-game also from Doki Doki Literature Club.
*Down Aerial - Jumping For Joy: Stomps below herself with both feet.
**Reference: The chibi spirits in the Poem mini-game jumping when certain words are highlighted also from Doki Doki Literature Club.
*Grab: Reaches out with 1 hand.
*Pummel: Draws on the opponent's face.
*Forward Throw - I Need A Moment: Shoves the opponent forward.
*Back Throw - Watch This!: Wrap her legs around the opponent's neck & throw them behind himself.
*Up Throw - Just Monika: A text box that says "Just Monika" emerges under the opponent, knocking them upward.
**Reference: The Just Monika text boxes also from Doki Doki Literature Club.
*Down Throw - No Means No!: Kicks the opponent in the crotch, crumpling them.
*Front Floor Attack - Leg Stretch: Does a split kick while getting up.
*Back Floor Attack - Leg Stretch: Same as Front Floor Attack.
*Trip Floor Attack - Leg Stretch: Same as Front Floor Attack.
*Edge Attack - Stick The Landing: Does a frontflip kick while climbing up.
*Neutral Special - Binary Ball: Taps her foot as corrupted code emerge as a ball before punt kicking it forward.
*Side Special - Missing Files: Corrupts the area in front of herself before tossing any caught opponents forward.
*Up Special - Rewritten Directory: Use the game's code to break her body into a mass of pixels before teleporting & reassembling in any inputted direction.
**Reference: Her teleportation abilities also from Doki Doki Literature Club.
*Down Special - Poem: Write a poem that will either give herself a buff or the opponent a nerf.
**Reference: The poems you select the words for each poem also from Doki Doki Literature Club.
*Final Smash - Your Perfect Ending: Spawns a table before sitting down & transforming the stage into a private room where a console types down a command & snaps her fingers, insta-KO'ing any caught opponents & continues into the win screen if she wins a match with it.
**Reference: The scene of her talking to the player also from Doki Doki Literature Club.	
*Neutral Attack - Self-Defense/Jotting Down Ideas (Mashed): Does a hook kick, then a roundhouse kick & ends with a pen stab, which can be cancelled into her writing in her journal & conjures various words in front of herself before ending with her swinging her journal forward.
*Forward Tilt - Interested In Joining?: Throws her arm out forward while holding a literature club flier.
*Up Tilt - Don't Skip Leg Day: Stretches 1 of her legs in a standing split as she kicks upward.
*Down Tilt - Whoops! Clumsy Me!: Slips & kicks toward the ground, tripping opponents.
*Dash Attack - Watch Where You're Going!: Lunges forward as a burst of glitches emerge.
*Forward Smash - Look At What I Wrote!: Opens her journal as a blast of corrupted code spills from it forward.
*Up Smash - Brainstorming Session: Starts brainstorming an idea for a poem, causing the space above herself to get torn by corrupted code.
*Down Smash - Whoops! I Slipped!: Drops a bunch of fliers around herself, which then explodes into corrupted code.
*Neutral Aerial - Ink Check: Points her pen as she conjures a ring of corrupted code around herself.
*Forward Aerial - Stretching Is Important!: Does a dropkick forward.
*Back Aerial - Moni-Selfie: Takes a picture of herself as her phone’s flash emits behind her.
**Reference: The selfie she toke from Doki Doki Literature Club.
*Up Aerial - Hi, There!: Turns to the camera & waves 1 of her arms above herself.
**Reference: The chibi spirits in the Poem mini-game also from Doki Doki Literature Club.
*Down Aerial - Jumping For Joy: Stomps below herself with both feet.
**Reference: The chibi spirits in the Poem mini-game jumping when certain words are highlighted also from Doki Doki Literature Club.
*Grab: Reaches out with 1 hand.
*Pummel: Draws on the opponent's face.
*Forward Throw - I Need A Moment: Shoves the opponent forward.
*Back Throw - Watch This!: Wrap her legs around the opponent's neck & throw them behind himself.
*Up Throw - Just Monika: A text box that says "Just Monika" emerges under the opponent, knocking them upward.
**Reference: The Just Monika text boxes also from Doki Doki Literature Club.
*Down Throw - No Means No!: Kicks the opponent in the crotch, crumpling them.
*Front Floor Attack - Leg Stretch: Does a split kick while getting up.
*Back Floor Attack - Leg Stretch: Same as Front Floor Attack.
*Trip Floor Attack - Leg Stretch: Same as Front Floor Attack.
*Edge Attack - Stick The Landing: Does a frontflip kick while climbing up.
*Neutral Special - Binary Ball: Taps her foot as corrupted code emerge as a ball before punt kicking it forward.
*Side Special - Missing Files: Corrupts the area in front of herself before tossing any caught opponents forward.
*Up Special - Rewritten Directory: Use the game's code to break her body into a mass of pixels before teleporting & reassembling in any inputted direction.
**Reference: Her teleportation abilities also from Doki Doki Literature Club.
*Down Special - Poem: Write a poem that will either give herself a buff or the opponent a nerf.
**Reference: The poems you select the words for each poem also from Doki Doki Literature Club.
*Final Smash - Your Perfect Ending: Spawns a table before sitting down & transforming the stage into a private room where a console types down a command & snaps her fingers, insta-KO'ing any caught opponents & continues into the win screen if she wins a match with it.
**Reference: The scene of her talking to the player also from Doki Doki Literature Club.
==The Beheaded==
	The main protagonist of Dead Cells, a guest star in Brawl-Out and a playable character in Bounty Battle. The mind of the king of an island who possessed a decapitated prisoner & whose goal is to discover its secrets, gain his body back & end the continuous cycle of death & rebirth he's stuck in.
*Neutral Attack: Slashes forward twice & then a downward slash with the Frantic Sword.
**Reference: The Frantic Sword from Dead Cells.
*Forward Tilt: Pulls out The Nutcracker & strikes in front of himself.
**Reference: The Nutcracker also from Dead Cells.
*Up Tilt: Does a flip kick using the Hayabusa Boots.
**Reference: The Hayabusa Boots also from Dead Cells.
*Down Tilt: Stabs downwards with the Frantic Sword.
**Reference: The Frantic Sword also from Dead Cells.
*Dash Attack: Pulls out a War Spear & stabs directly in front of himself.
**Reference: The War Spear also from Dead Cells.
*Forward Smash: Charges & strikes the ground with the Broadsword.
**Reference: The Broadsword also from Dead Cells.
*Up Smash: Pulls out the Multiple-Nocks Bow & fires upward.
**Reference: The Multiple-Nocks Bow also from Dead Cells.
*Down Smash: Pulls out the Symmetrical Lance & slashes around himself.
**Reference: The Symmetrical Lance also from Dead Cells.
*Neutral Aerial: Spins around while slashing the Twin Daggers.
**Reference: The Twin Daggers also from Dead Cells.
*Forward Aerial: Stabs the Giantkiller in front of himself 2 times.
**Reference: The Giantkiller also from Dead Cells.
*Back Aerial: Spin kicks behind himself using the Spartan Sandals.
**Reference: The Spartan Sandals also from Dead Cells.
*Up Aerial: Same as Up Tilt, but faster.
*Down Aerial: Does a ground pound, meteor smashing opponents.
*Grab: Reaches out with both arms.
*Pummel: Knees the opponent.
*Forward Throw: Kicks the opponent forward.
*Back Throw: Tosses the opponent behind himself.
*Up Throw: Tosses the opponent upward.
*Down Throw: Slams the opponent into the ground.
*Front Floor Attack: Slashes behind himself & then forward with the Frantic Sword while getting up.
*Back Floor Attack: Same as Front & Back Floor Attack.
*Trip Floor Attack: Same as Front Floor Attack.
*Edge Attack: Does an overhead slash with the Frantic Sword while climbing up.
*Neutral Special - Magnetic Grenade: Hurls forwards a magnet-shaped grenade in an arc, which explodes & draws items & opponents towards him.
**Reference: Magnetic Grenades also from Dead Cells.
*Side Special - Electric Whip: Raises a hand & belts out a powerful tendril of electricity that zaps in front of it, dealing electric damage.
**Reference: Electric Whip also from Dead Cells.
*Up Special - Wings of the Crow: Propels himself high into the air before seeming to float down as a flurry of black feathers lingering around it.
*Down Special - Cleaver: Tosses a bed of sawblades on the ground, damaging any opponent that touch them.
**Reference: Cleavers also from Dead Cells.
*Final Smash - Rise of the Giant: Tosses a Crusher forward, sending any caught opponents to Guardian’s Haven where The Giant attacks them with a fist slam & then a magic shot.
**Reference: Crushers & The Giant also from Dead Cells.	
*Neutral Attack: Slashes forward twice & then a downward slash with the Frantic Sword.
**Reference: The Frantic Sword from Dead Cells.
*Forward Tilt: Pulls out The Nutcracker & strikes in front of himself.
**Reference: The Nutcracker also from Dead Cells.
*Up Tilt: Does a flip kick using the Hayabusa Boots.
**Reference: The Hayabusa Boots also from Dead Cells.
*Down Tilt: Stabs downwards with the Frantic Sword.
**Reference: The Frantic Sword also from Dead Cells.
*Dash Attack: Pulls out a War Spear & stabs directly in front of himself.
**Reference: The War Spear also from Dead Cells.
*Forward Smash: Charges & strikes the ground with the Broadsword.
**Reference: The Broadsword also from Dead Cells.
*Up Smash: Pulls out the Multiple-Nocks Bow & fires upward.
**Reference: The Multiple-Nocks Bow also from Dead Cells.
*Down Smash: Pulls out the Symmetrical Lance & slashes around himself.
**Reference: The Symmetrical Lance also from Dead Cells.
*Neutral Aerial: Spins around while slashing the Twin Daggers.
**Reference: The Twin Daggers also from Dead Cells.
*Forward Aerial: Stabs the Giantkiller in front of himself 2 times.
**Reference: The Giantkiller also from Dead Cells.
*Back Aerial: Spin kicks behind himself using the Spartan Sandals.
**Reference: The Spartan Sandals also from Dead Cells.
*Up Aerial: Same as Up Tilt, but faster.
*Down Aerial: Does a ground pound, meteor smashing opponents.
*Grab: Reaches out with both arms.
*Pummel: Knees the opponent.
*Forward Throw: Kicks the opponent forward.
*Back Throw: Tosses the opponent behind himself.
*Up Throw: Tosses the opponent upward.
*Down Throw: Slams the opponent into the ground.
*Front Floor Attack: Slashes behind himself & then forward with the Frantic Sword while getting up.
*Back Floor Attack: Same as Front & Back Floor Attack.
*Trip Floor Attack: Same as Front Floor Attack.
*Edge Attack: Does an overhead slash with the Frantic Sword while climbing up.
*Neutral Special - Magnetic Grenade: Hurls forwards a magnet-shaped grenade in an arc, which explodes & draws items & opponents towards him.
**Reference: Magnetic Grenades also from Dead Cells.
*Side Special - Electric Whip: Raises a hand & belts out a powerful tendril of electricity that zaps in front of it, dealing electric damage.
**Reference: Electric Whip also from Dead Cells.
*Up Special - Wings of the Crow: Propels himself high into the air before seeming to float down as a flurry of black feathers lingering around it.
*Down Special - Cleaver: Tosses a bed of sawblades on the ground, damaging any opponent that touch them.
**Reference: Cleavers also from Dead Cells.
*Final Smash - Rise of the Giant: Tosses a Crusher forward, sending any caught opponents to Guardian’s Haven where The Giant attacks them with a fist slam & then a magic shot.
**Reference: Crushers & The Giant also from Dead Cells.
==Zagreus==
	The main protagonist of the original Hades. The Prince of the Underworld who chose to leave it or die trying to find Persephone with the help of the other Gods after having enough of his strained relationship with Hades.
*Neutral Attack: Does a horizontal slash, then an overhead downward slash & then a thrust with the Stygian Blade.
**Reference: His attack animation with the Stygian Blade from Hades.
*Forward Tilt: Stabs the Eternal Spear forward.
**Reference: The Eternal Spear also from Hades.
*Up Tilt: Does an upward thrust with the Eternal Spear.
**Reference: The Eternal Spear also from Hades.
*Down Tilt: Crouches & slashes forward with the Shield of Chaos.
**Reference: The Shield of Chaos also from Hades.
*Dash Attack: Charges forward with the Stygian Blade.
**Reference: His charged attack with the Stygian Blade also from Hades.
*Forward Smash: Charges with the Shield of Chaos, nullifying all attacks.
**Reference: The Shield of Chaos also from Hades.
*Up Smash: Fires a blast from the Adamant Rail upward.
**Reference: The Adamant Rail also from Hades.
*Down Smash - Nova Smash: Slams the Stygian Blade down, creating a shockwave around himself.
**Reference: Nova Smash also from Hades.
*Neutral Aerial: Spins the Heart-Seeking Bow around himself.
**Reference: The Heart-Seeking Bow also from Hades.
*Forward Aerial: Slashes forward with the Stygian Blade.
*Back Aerial: Bashes the Shield of Chaos behind himself, also nullifying all attacks.
**Reference: The Shield of Chaos also from Hades.
*Up Aerial: Thrusts the Stygian Blade upward.
*Down Aerial: Slams the Shield of Chaos below himself, also nullifying all attacks & meteor smashing opponents.
**Reference: The Shield of Chaos also from Hades.
*Grab - Twin Fists: Puts on the Twin Fists & grabs with 1 hand.
**Reference: The Twin Fists also from Hades.
*Pummel: Punches the opponent in the face with the other hand.
*Forward Throw: Shoots the opponent forward with the Heart-Seeking Bow.
**Reference: The Heart-Seeking Bow also from Hades.
*Back Throw: Goes behind the opponent & slashes them with the Stygian Blade.
*Up Throw - Rising Cutter: Does an uppercut with the Twin Fists.
**Reference: Rising Cutter also from Hades.
*Down Throw - Bombard: Holds the opponent down before firing a grenade from the Adamant Rail onto them, which explodes.
**Reference: Bombard also from Hades.
*Front Floor Attack: Slashes around himself with the Stygian Blade while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Charges forward while climbing up.
*Neutral Special - Cast: Fires a projectile based off the Boon he chose.
**Crystal: The standard with no Boons selected, allowing him to deal more damage until they’re dislodged after 10 seconds.
**Electric Shot: Fires a lightning bolt forward, dealing electric damage.
**Flood Shot: Fires a water ball forward that explodes.
**Phalanx Shot: Fires a slow-moving reflector that reflects projectiles.
**Crush Shot: Fires a short burst in front of himself.
**True Shot: Fires an arrow that has 10% chance to do critical damage.
**Slicing Shot: Fires a Blade Rift forward, hitting opponents with doom that deals heavy damage with no knockback.
**Trippy Shot: Fires a grenade that explodes into a mist that poisons opponents.
**Crystal Beam: Places down a crystal that fires a beam of ice forward, freezing opponents.
***Reference: Cast also from Hades.
*Side Special - Coronacht: Fires a flurry of arrows forward.
**Reference: Corornacht also from Hades.
*Up Special - Dash: Dashes in a diagonally upward angle, which can be affected by the Boon he chose.
**Reference: Dash also from Hades.
*Down Special - Boon: A menu of 3 random selected God Boons will appear as he says "In the name of Hades..." before one is selected.
**Reference: The Boons he could use also from Hades.
*Final Smash - Hades' Wrath: Says "Let's end this!" as he throws the Eternal Spear, sending any caught opponents into a snowy hill where Hades shouts "There is no escape!" as he does 2 swings from his spear & rapidly spins it as he summons dozens of flame pillars to burst from all around himself.	
*Neutral Attack: Does a horizontal slash, then an overhead downward slash & then a thrust with the Stygian Blade.
**Reference: His attack animation with the Stygian Blade from Hades.
*Forward Tilt: Stabs the Eternal Spear forward.
**Reference: The Eternal Spear also from Hades.
*Up Tilt: Does an upward thrust with the Eternal Spear.
**Reference: The Eternal Spear also from Hades.
*Down Tilt: Crouches & slashes forward with the Shield of Chaos.
**Reference: The Shield of Chaos also from Hades.
*Dash Attack: Charges forward with the Stygian Blade.
**Reference: His charged attack with the Stygian Blade also from Hades.
*Forward Smash: Charges with the Shield of Chaos, nullifying all attacks.
**Reference: The Shield of Chaos also from Hades.
*Up Smash: Fires a blast from the Adamant Rail upward.
**Reference: The Adamant Rail also from Hades.
*Down Smash - Nova Smash: Slams the Stygian Blade down, creating a shockwave around himself.
**Reference: Nova Smash also from Hades.
*Neutral Aerial: Spins the Heart-Seeking Bow around himself.
**Reference: The Heart-Seeking Bow also from Hades.
*Forward Aerial: Slashes forward with the Stygian Blade.
*Back Aerial: Bashes the Shield of Chaos behind himself, also nullifying all attacks.
**Reference: The Shield of Chaos also from Hades.
*Up Aerial: Thrusts the Stygian Blade upward.
*Down Aerial: Slams the Shield of Chaos below himself, also nullifying all attacks & meteor smashing opponents.
**Reference: The Shield of Chaos also from Hades.
*Grab - Twin Fists: Puts on the Twin Fists & grabs with 1 hand.
**Reference: The Twin Fists also from Hades.
*Pummel: Punches the opponent in the face with the other hand.
*Forward Throw: Shoots the opponent forward with the Heart-Seeking Bow.
**Reference: The Heart-Seeking Bow also from Hades.
*Back Throw: Goes behind the opponent & slashes them with the Stygian Blade.
*Up Throw - Rising Cutter: Does an uppercut with the Twin Fists.
**Reference: Rising Cutter also from Hades.
*Down Throw - Bombard: Holds the opponent down before firing a grenade from the Adamant Rail onto them, which explodes.
**Reference: Bombard also from Hades.
*Front Floor Attack: Slashes around himself with the Stygian Blade while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Charges forward while climbing up.
*Neutral Special - Cast: Fires a projectile based off the Boon he chose.
**Crystal: The standard with no Boons selected, allowing him to deal more damage until they’re dislodged after 10 seconds.
**Electric Shot: Fires a lightning bolt forward, dealing electric damage.
**Flood Shot: Fires a water ball forward that explodes.
**Phalanx Shot: Fires a slow-moving reflector that reflects projectiles.
**Crush Shot: Fires a short burst in front of himself.
**True Shot: Fires an arrow that has 10% chance to do critical damage.
**Slicing Shot: Fires a Blade Rift forward, hitting opponents with doom that deals heavy damage with no knockback.
**Trippy Shot: Fires a grenade that explodes into a mist that poisons opponents.
**Crystal Beam: Places down a crystal that fires a beam of ice forward, freezing opponents.
***Reference: Cast also from Hades.
*Side Special - Coronacht: Fires a flurry of arrows forward.
**Reference: Corornacht also from Hades.
*Up Special - Dash: Dashes in a diagonally upward angle, which can be affected by the Boon he chose.
**Reference: Dash also from Hades.
*Down Special - Boon: A menu of 3 random selected God Boons will appear as he says "In the name of Hades..." before one is selected.
**Reference: The Boons he could use also from Hades.
*Final Smash - Hades' Wrath: Says "Let's end this!" as he throws the Eternal Spear, sending any caught opponents into a snowy hill where Hades shouts "There is no escape!" as he does 2 swings from his spear & rapidly spins it as he summons dozens of flame pillars to burst from all around himself.
==Peppino==
	The main protagonist of Pizza Tower. An owner of a failing pizza restaurant who's on a quest to stop Pizzaface from blowing it up with a giant laser and won't hesitate to beat the sauce out of anyone or anything in his way.
*Neutral Attack - Dough Softening: Does 2 hook punches, which can be cancelled into a flurry of punches before ending with a double fist slam.
**Reference: 1 of the unused animations from Pizza Tower.
*Forward Tilt - Chomp: Bites forward.
**Reference: 1 of the unused animations also from Pizza Tower.
*Up Tilt - Tower Tosser: Does a spinning uppercut.
**Reference: 1 of his parry animations also from Pizza Tower.
*Down Tilt: Crouches & does a downward palm thrust.
**Reference: 1 of his parry animations also from Pizza Tower.
*Dash Attack - Roll: Rolls forward.
**Reference: The Ball Transformation also from Pizza Tower.
*Forward Smash - Pizza Cutter Buzzsaw: Takes out the Pizza Cutter Buzzsaw & charges forward with it.
**Reference: The unused Pizza Cutter Buzzsaw also from Pizza Tower.
*Up Smash - Thunderbolt: Holds a sword upward before being electrocuted by a thunderbolt, dealing electric damage.
**Reference: The animation of him going into his Knight Transformation also from Pizza Tower.
*Down Smash - Shotgun: Jumps, fires a shotgun below himself & does a ground pound.
**Reference: The shotgun he could use & the ground pound while using it also from Pizza Tower.
*Neutral Aerial - Jetpack: Spins around with a jetpack on his back.
**Reference: The jetpack mechanic also from Pizza Tower.
*Forward Aerial - Shoulder Bash: Does a shoulder bash forward.
**Reference: His shoulder bash also from Pizza Tower.
*Back Aerial - Fire Mouth Dash: Turns around & shoots a fireball from his mouth as it propels him forward, dealing fire damage.
**Reference: The Fire Mouth transformation also from Pizza Tower.
*Up Aerial - Mort: Mort appears & swings his head above him.
**Reference: The Mort mechanic also from Pizza Tower.
*Down Aerial - Body Slam: Does a body slam below himself, meteor smashing opponents.
**Reference: His body slam also from Pizza Tower.
*Grab: Lunges forward with both hands.
**Reference: The animation of him about to grab something also from Pizza Tower.
*Pummel: Punches the opponent in the face.
*Forward Throw - Cargo Throw: Picks the opponent up & carries them before either biting, headbutting, punching or kicking them if it's inputted again, which can be cancelled into his other throws.
**Reference: Him carrying pizza cut-outs, enemies, bombs & Greaseball & his various throw animations also from Pizza Tower.
*Back Throw: Spins around & tosses the opponent behind himself.
**Reference: His running version of his throw also from Pizza Tower.
*Up Throw - Spinning Piledriver: Jumps in the air & does a spinning piledriver.
**Reference: His spinning piledriver also from Pizza Tower.
*Down Throw: Tosses the opponent down & punches them.
**Reference: The ground punch he can do while breakdancing also from Pizza Tower.
*Front Floor Attack - Breakdance: Does a breakdance kick while getting up.
**Reference: His breakdance also from Pizza Tower.
*Back Floor Attack - Breakdance: Same as Front Floor Attack.
**Reference: His breakdance also from Pizza Tower.
*Trip Floor Attack - Breakdance: Same as Front & Back Floor Attack.
**Reference: His breakdance also from Pizza Tower.
*Edge Attack: Thrusts his butt forward while climbing up.
**Reference: 1 of the unused animations also from Pizza Tower.
*Neutral Special - Revolver: Pulls out a revolver & either fires bullets forward, which can be spammed or fires a larger, but slower bullet forward if charged.
**Reference: The revolver he uses in The Vigilante’s boss fight & the 2nd phase of Pizzaface/Pizzahead's boss fight also from Pizza Tower.
*Side Special - Mach Run: Starts running faster forward, allowing him to turn around, dive midair & temporarily climb walls, stunning opponents at Mach 1 & knocking them away & can be cancelled into Super Jump at Machs 2 & 3, but becomes harder to control & easier to punish the faster he goes.
**Reference: His ability to run really fast & plow through enemies also from Pizza Tower.
*Up Special - Super Jump: Does a high jump upward, which can be charged & can crawl if done on the ground & duck under most projectiles while charging.
**Reference: Super Jump also from Pizza Tower.
*Down Special - Pose Parry: Strikes a pose, reflecting any projectiles while active & releasing a larger flash around himself after having charged up enough after using Mach Run.
**Reference: The various poses he could do also from Pizza Tower.
*Final Smash - The Beatdown You Deservioli: Screams as he rushes forward before striking any caught opponents with a flurry of punches & kicks before grabbing them by the head & doing a piledriver.
**Reference: The beatdown attack he does to Pepperman, The Vigilante, The Noise, Fake Peppino & Pizzahead in the last phase of Pizzaface/Pizzahead’s boss fight also from Pizza Tower.	
*Neutral Attack - Dough Softening: Does 2 hook punches, which can be cancelled into a flurry of punches before ending with a double fist slam.
**Reference: 1 of the unused animations from Pizza Tower.
*Forward Tilt - Chomp: Bites forward.
**Reference: 1 of the unused animations also from Pizza Tower.
*Up Tilt - Tower Tosser: Does a spinning uppercut.
**Reference: 1 of his parry animations also from Pizza Tower.
*Down Tilt: Crouches & does a downward palm thrust.
**Reference: 1 of his parry animations also from Pizza Tower.
*Dash Attack - Roll: Rolls forward.
**Reference: The Ball Transformation also from Pizza Tower.
*Forward Smash - Pizza Cutter Buzzsaw: Takes out the Pizza Cutter Buzzsaw & charges forward with it.
**Reference: The unused Pizza Cutter Buzzsaw also from Pizza Tower.
*Up Smash - Thunderbolt: Holds a sword upward before being electrocuted by a thunderbolt, dealing electric damage.
**Reference: The animation of him going into his Knight Transformation also from Pizza Tower.
*Down Smash - Shotgun: Jumps, fires a shotgun below himself & does a ground pound.
**Reference: The shotgun he could use & the ground pound while using it also from Pizza Tower.
*Neutral Aerial - Jetpack: Spins around with a jetpack on his back.
**Reference: The jetpack mechanic also from Pizza Tower.
*Forward Aerial - Shoulder Bash: Does a shoulder bash forward.
**Reference: His shoulder bash also from Pizza Tower.
*Back Aerial - Fire Mouth Dash: Turns around & shoots a fireball from his mouth as it propels him forward, dealing fire damage.
**Reference: The Fire Mouth transformation also from Pizza Tower.
*Up Aerial - Mort: Mort appears & swings his head above him.
**Reference: The Mort mechanic also from Pizza Tower.
*Down Aerial - Body Slam: Does a body slam below himself, meteor smashing opponents.
**Reference: His body slam also from Pizza Tower.
*Grab: Lunges forward with both hands.
**Reference: The animation of him about to grab something also from Pizza Tower.
*Pummel: Punches the opponent in the face.
*Forward Throw - Cargo Throw: Picks the opponent up & carries them before either biting, headbutting, punching or kicking them if it's inputted again, which can be cancelled into his other throws.
**Reference: Him carrying pizza cut-outs, enemies, bombs & Greaseball & his various throw animations also from Pizza Tower.
*Back Throw: Spins around & tosses the opponent behind himself.
**Reference: His running version of his throw also from Pizza Tower.
*Up Throw - Spinning Piledriver: Jumps in the air & does a spinning piledriver.
**Reference: His spinning piledriver also from Pizza Tower.
*Down Throw: Tosses the opponent down & punches them.
**Reference: The ground punch he can do while breakdancing also from Pizza Tower.
*Front Floor Attack - Breakdance: Does a breakdance kick while getting up.
**Reference: His breakdance also from Pizza Tower.
*Back Floor Attack - Breakdance: Same as Front Floor Attack.
**Reference: His breakdance also from Pizza Tower.
*Trip Floor Attack - Breakdance: Same as Front & Back Floor Attack.
**Reference: His breakdance also from Pizza Tower.
*Edge Attack: Thrusts his butt forward while climbing up.
**Reference: 1 of the unused animations also from Pizza Tower.
*Neutral Special - Revolver: Pulls out a revolver & either fires bullets forward, which can be spammed or fires a larger, but slower bullet forward if charged.
**Reference: The revolver he uses in The Vigilante’s boss fight & the 2nd phase of Pizzaface/Pizzahead's boss fight also from Pizza Tower.
*Side Special - Mach Run: Starts running faster forward, allowing him to turn around, dive midair & temporarily climb walls, stunning opponents at Mach 1 & knocking them away & can be cancelled into Super Jump at Machs 2 & 3, but becomes harder to control & easier to punish the faster he goes.
**Reference: His ability to run really fast & plow through enemies also from Pizza Tower.
*Up Special - Super Jump: Does a high jump upward, which can be charged & can crawl if done on the ground & duck under most projectiles while charging.
**Reference: Super Jump also from Pizza Tower.
*Down Special - Pose Parry: Strikes a pose, reflecting any projectiles while active & releasing a larger flash around himself after having charged up enough after using Mach Run.
**Reference: The various poses he could do also from Pizza Tower.
*Final Smash - The Beatdown You Deservioli: Screams as he rushes forward before striking any caught opponents with a flurry of punches & kicks before grabbing them by the head & doing a piledriver.
**Reference: The beatdown attack he does to Pepperman, The Vigilante, The Noise, Fake Peppino & Pizzahead in the last phase of Pizzaface/Pizzahead’s boss fight also from Pizza Tower.
==Sandbag==
	1 of the many items from the Super Smash Bros. franchise. A sandbag that's used for training & might be sentient.
*Neutral Attack: Does a headbutt.
*Forward Tilt: Does a backward headbutt.
*Up Tilt: Does an upward headbutt.
*Down Tilt: Rolls forward.
*Dash Attack: Does a leaping headbutt.
*Forward Smash: Curls up & then low-leaps forward.
**Reference: Fox’s Forward Smash from the original Super Smash Bros..
*Up Smash: Jumps & does a backflip.
*Down Smash: Does a ground pound, meteor smashing opponents.
*Neutral Aerial: Spins vertically in the air.
**Reference: It spinning after being flung into the air in the Home-Run Contest mini-games from the Super Smash Bros. franchise.
*Forward Aerial: Kicks forward.
*Back Aerial: Kicks behind itself.
*Up Aerial: Swings its head above itself.
*Down Aerial: Stomps below itself, spiking opponents.
*Grab: Reaches out with its head.
*Pummel: Headbutts the opponent.
*Forward Throw: Falls forward onto the opponent.
*Back Throw: Spins & tosses the opponent behind itself.
*Up Throw: Headbutts the opponent upward.
*Down Throw: Tosses the opponent & ground pounds them.
*Front Floor Attack: Spins around while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Headbutts forward while climbing up.
*Neutral Special - Capsule: Spawns a Capsule & tosses it forward.
**Reference: The Capsule item also from the Super Smash Bros. franchise.
*Side Special - Sandgrab: Leaps forward before grabbing an opponent & tossing them forward.
*Up Special - Bob-omb Toss: Tosses a Bob-omb below itself to launch itself upward, taking recoil damage.
**Reference: The Bob-omb item also from the Super Smash Bros. franchise.
*Down Special - Sanddash: Flashes for a moment & then moves quickly in any inputted direction.
*Final Smash - Home-Run Combo: Tosses a Smash Ball down, sending any caught opponents in the Home-Run Stadium where it stops time before pulling a Home-Run Bat as it winks & batting them away, insta-KO’ing heavily damaged opponents.	
*Neutral Attack: Does a headbutt.
*Forward Tilt: Does a backward headbutt.
*Up Tilt: Does an upward headbutt.
*Down Tilt: Rolls forward.
*Dash Attack: Does a leaping headbutt.
*Forward Smash: Curls up & then low-leaps forward.
**Reference: Fox’s Forward Smash from the original Super Smash Bros..
*Up Smash: Jumps & does a backflip.
*Down Smash: Does a ground pound, meteor smashing opponents.
*Neutral Aerial: Spins vertically in the air.
**Reference: It spinning after being flung into the air in the Home-Run Contest mini-games from the Super Smash Bros. franchise.
*Forward Aerial: Kicks forward.
*Back Aerial: Kicks behind itself.
*Up Aerial: Swings its head above itself.
*Down Aerial: Stomps below itself, spiking opponents.
*Grab: Reaches out with its head.
*Pummel: Headbutts the opponent.
*Forward Throw: Falls forward onto the opponent.
*Back Throw: Spins & tosses the opponent behind itself.
*Up Throw: Headbutts the opponent upward.
*Down Throw: Tosses the opponent & ground pounds them.
*Front Floor Attack: Spins around while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Headbutts forward while climbing up.
*Neutral Special - Capsule: Spawns a Capsule & tosses it forward.
**Reference: The Capsule item also from the Super Smash Bros. franchise.
*Side Special - Sandgrab: Leaps forward before grabbing an opponent & tossing them forward.
*Up Special - Bob-omb Toss: Tosses a Bob-omb below itself to launch itself upward, taking recoil damage.
**Reference: The Bob-omb item also from the Super Smash Bros. franchise.
*Down Special - Sanddash: Flashes for a moment & then moves quickly in any inputted direction.
*Final Smash - Home-Run Combo: Tosses a Smash Ball down, sending any caught opponents in the Home-Run Stadium where it stops time before pulling a Home-Run Bat as it winks & batting them away, insta-KO’ing heavily damaged opponents.
==Mii Brawler==
	Miis who specialize in physical combat.
*Neutral Attack - Feint Hook/Feint Combo/Hundred Rending Punch/Hundred Rending Finish: Does 2 quick punches, followed by a series of rapid punches & ends with a side kick.
*Forward Tilt - Side Kick: Does a roundhouse kick, which can be angled.
*Up Tilt - Jumping Uppercut: Does an uppercut.
*Down Tilt - Ground Kick: Does an inverted sweep kick along the ground.
*Dash Attack: Does a flying kick.
*Forward Smash - Great Crushing Punch: Does a strong straight punch forward.
*Up Smash - Cartwheel Kick: Does a flip kick.
*Down Smash - Great Front & Back Smash: Punches forwards & kicks backward simultaneously.
*Neutral Aerial - Flying Kick: Does a sex kick.
*Forward Aerial - Flying Double Kick: Does 2 alternating inward kicks.
*Back Aerial - Flying Back Kick: Does a swinging back kick.
*Up Aerial - Flying Up Kick: Does a spinning crescent kick.
*Down Aerial - Flying Hammer Knuckle: Swings both fists beneath themself in a double axe handle, meteor smashing opponents.
*Grab: Reaches in front of themself.
*Pummel - Headbutt: Headbutts the opponent.
*Forward Throw - Backhand Throw: Launches the opponent forward with a backhand.
*Back Throw - Kick Throw: Kicks the opponent behind themself.
*Up Throw - Launching Palm Throw: Knocks the opponent upward with a palm strike.
*Down Throw - Karate Chop Throw: Karate chops the opponent into the ground.
*Front Floor Attack: Kicks on both sides of themselves while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a low backhanded karate chop while climbing up.
*Neutral Special - Shot Put/Flashing Mach Punch/Exploding Side Kick: Either does a shot is thrown into the air as an arcing projectile, does 5 fast punches with a single hand or stands on 1 leg & charges their other leg in flame before unleashing a powerful burning kick, dealing fire damage.
*Side Special - Onslaught/Burning Dropkick/Suplex: Either charges forward with their knee out & does a knee strike, a kick with the opposite leg, a backhanded punch, a swinging fist punch with the opposite arm, a double-hitting axe kick, a double axe handle & concludes by a backflip kick, extends both legs in front of themself, charging forward to deliver a dropkick while covered with flames or dashes forward a short distance with their arms out in a grabbing motion & jumps into the air, lifting the opponent with them * do a backward suplex, slamming them headfirst into the ground.
*Up Special - Soaring Axe Kick/Helicopter Kick/Thrust Uppercut: Either does a backflip kick, does a flurry of spinning kicks while traveling diagonally upward or rises upward with a multi-hitting uppercut.
*Down Special - Head-On Assault/Feint Jump/Counter Throw: Either leaps up with a backflip kick with both of their legs before plummeting downward with a corkscrewing headbutt, flips off the ground & does a dive-kick while surrounded by a blue aura or enters a defensive stance & if hits, grabs & slamming them on the ground behind themself.
*Final Smash - Omega Blitz: Knocks any caught opponents into the air with an upwards-arching heel kick & then proceeds to strike them with a maelstrom of punches & kicks before smashing them down with a straight punch.	
*Neutral Attack - Feint Hook/Feint Combo/Hundred Rending Punch/Hundred Rending Finish: Does 2 quick punches, followed by a series of rapid punches & ends with a side kick.
*Forward Tilt - Side Kick: Does a roundhouse kick, which can be angled.
*Up Tilt - Jumping Uppercut: Does an uppercut.
*Down Tilt - Ground Kick: Does an inverted sweep kick along the ground.
*Dash Attack: Does a flying kick.
*Forward Smash - Great Crushing Punch: Does a strong straight punch forward.
*Up Smash - Cartwheel Kick: Does a flip kick.
*Down Smash - Great Front & Back Smash: Punches forwards & kicks backward simultaneously.
*Neutral Aerial - Flying Kick: Does a sex kick.
*Forward Aerial - Flying Double Kick: Does 2 alternating inward kicks.
*Back Aerial - Flying Back Kick: Does a swinging back kick.
*Up Aerial - Flying Up Kick: Does a spinning crescent kick.
*Down Aerial - Flying Hammer Knuckle: Swings both fists beneath themself in a double axe handle, meteor smashing opponents.
*Grab: Reaches in front of themself.
*Pummel - Headbutt: Headbutts the opponent.
*Forward Throw - Backhand Throw: Launches the opponent forward with a backhand.
*Back Throw - Kick Throw: Kicks the opponent behind themself.
*Up Throw - Launching Palm Throw: Knocks the opponent upward with a palm strike.
*Down Throw - Karate Chop Throw: Karate chops the opponent into the ground.
*Front Floor Attack: Kicks on both sides of themselves while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Does a low backhanded karate chop while climbing up.
*Neutral Special - Shot Put/Flashing Mach Punch/Exploding Side Kick: Either does a shot is thrown into the air as an arcing projectile, does 5 fast punches with a single hand or stands on 1 leg & charges their other leg in flame before unleashing a powerful burning kick, dealing fire damage.
*Side Special - Onslaught/Burning Dropkick/Suplex: Either charges forward with their knee out & does a knee strike, a kick with the opposite leg, a backhanded punch, a swinging fist punch with the opposite arm, a double-hitting axe kick, a double axe handle & concludes by a backflip kick, extends both legs in front of themself, charging forward to deliver a dropkick while covered with flames or dashes forward a short distance with their arms out in a grabbing motion & jumps into the air, lifting the opponent with them * do a backward suplex, slamming them headfirst into the ground.
*Up Special - Soaring Axe Kick/Helicopter Kick/Thrust Uppercut: Either does a backflip kick, does a flurry of spinning kicks while traveling diagonally upward or rises upward with a multi-hitting uppercut.
*Down Special - Head-On Assault/Feint Jump/Counter Throw: Either leaps up with a backflip kick with both of their legs before plummeting downward with a corkscrewing headbutt, flips off the ground & does a dive-kick while surrounded by a blue aura or enters a defensive stance & if hits, grabs & slamming them on the ground behind themself.
*Final Smash - Omega Blitz: Knocks any caught opponents into the air with an upwards-arching heel kick & then proceeds to strike them with a maelstrom of punches & kicks before smashing them down with a straight punch.
==Mii Swordfighter==
	Miis who specialize in swordfighting.
*Neutral Attack - Front Slash/Counter Slash/Slash Up: Does an inward slash, followed by an outward slash & concluded with an upwards-arching slash.
*Forward Tilt - Side Slash: Does a horizontal swipe forward.
*Up Tilt - Upper Slash: Slashes in an arc above their heads.
*Down Tilt - Shin Thrust: Does a low sword thrust along the ground.
*Dash Attack - Dash Slash: Does an outward swipe while sliding forward.
*Forward Smash - Full Power Slash: Steps forward & does a 2-handed downward slash.
*Up Smash - Double Slash: Jumps & does 2 corkscrewing slashes over their head before touching the ground.
*Down Smash - Low Altitude Double: Crouches & slashes low to the ground.
*Neutral Aerial - Great Wheel Slash: Slashes in a circle while doing a corkscrew in the air.
*Forward Aerial - Triple Thrust: Stabs forward 3 times.
*Back Aerial - Reverse Slash: Spins to do an extremely fast backwards slash.
*Up Aerial - Upper Screw: Points the sword above their head & spins.
*Down Aerial - Downward Screw: Spins while holding their sword beneath themselves, hitting multiple times like a drill.
*Grab: Reaches in front on them with their free hand.
*Pummel - Kneebutt: Knee strikes the opponent.
*Forward Throw - Point-Blank Side Kick: Front kicks the opponent away.
*Back Throw - Point-Blank Spin Kick: Knocks the opponent away with a roundhouse kick.
*Up Throw - Jump Slash: Tosses the opponent upward & then does a midair spinning slash.
*Down Throw - Knock Down: Slams the opponent on the ground.
*Front Floor Attack: Swings around themselves while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Climbs onto the stage & stabs forward.
*Neutral Special - Gale Strike/Shuriken of Light/Blurring Blade: Either creates a small tornado with a spinning slash & sends it forward, throws a bright, translucent shuriken forwards or charges their sword with the blade aflame before stabbing it forward multiple times & finishing with an upward slash, dealing fire damage.
*Side Special - Airborne Assault/Gale Stab/Chakram: Either gets into a charge-like stance & then somersaulting with the blade out, rushes forward, stabbing forward as they do so or throws a chakram as a projectile that can be angled.
*Up Special - Stone Scabbard/Skyward Slash Dash/Hero's Spin: Either slashes upwards while jumping & then stabs downwards while falling, does a series of sword strikes while dashing in a straight line, which can go in any inputted direction or does multiple spinning slashes before ending with an outward slash.
*Down Special - Blade Counter/Reversal Slash/Power Thrust: Either holds their sword in a reverse grip behind them & if hit, flourishes it before doing an upward slash, does a slash, leaving an S-shaped rainbow-colored swirl or dashes forward quickly, stabbing with the sword.
*Final Smash - Final Edge: Gets into a combat stance & then proceeds to do a series of rapid slashes, releasing multicolored shockwaves.	
*Neutral Attack - Front Slash/Counter Slash/Slash Up: Does an inward slash, followed by an outward slash & concluded with an upwards-arching slash.
*Forward Tilt - Side Slash: Does a horizontal swipe forward.
*Up Tilt - Upper Slash: Slashes in an arc above their heads.
*Down Tilt - Shin Thrust: Does a low sword thrust along the ground.
*Dash Attack - Dash Slash: Does an outward swipe while sliding forward.
*Forward Smash - Full Power Slash: Steps forward & does a 2-handed downward slash.
*Up Smash - Double Slash: Jumps & does 2 corkscrewing slashes over their head before touching the ground.
*Down Smash - Low Altitude Double: Crouches & slashes low to the ground.
*Neutral Aerial - Great Wheel Slash: Slashes in a circle while doing a corkscrew in the air.
*Forward Aerial - Triple Thrust: Stabs forward 3 times.
*Back Aerial - Reverse Slash: Spins to do an extremely fast backwards slash.
*Up Aerial - Upper Screw: Points the sword above their head & spins.
*Down Aerial - Downward Screw: Spins while holding their sword beneath themselves, hitting multiple times like a drill.
*Grab: Reaches in front on them with their free hand.
*Pummel - Kneebutt: Knee strikes the opponent.
*Forward Throw - Point-Blank Side Kick: Front kicks the opponent away.
*Back Throw - Point-Blank Spin Kick: Knocks the opponent away with a roundhouse kick.
*Up Throw - Jump Slash: Tosses the opponent upward & then does a midair spinning slash.
*Down Throw - Knock Down: Slams the opponent on the ground.
*Front Floor Attack: Swings around themselves while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Climbs onto the stage & stabs forward.
*Neutral Special - Gale Strike/Shuriken of Light/Blurring Blade: Either creates a small tornado with a spinning slash & sends it forward, throws a bright, translucent shuriken forwards or charges their sword with the blade aflame before stabbing it forward multiple times & finishing with an upward slash, dealing fire damage.
*Side Special - Airborne Assault/Gale Stab/Chakram: Either gets into a charge-like stance & then somersaulting with the blade out, rushes forward, stabbing forward as they do so or throws a chakram as a projectile that can be angled.
*Up Special - Stone Scabbard/Skyward Slash Dash/Hero's Spin: Either slashes upwards while jumping & then stabs downwards while falling, does a series of sword strikes while dashing in a straight line, which can go in any inputted direction or does multiple spinning slashes before ending with an outward slash.
*Down Special - Blade Counter/Reversal Slash/Power Thrust: Either holds their sword in a reverse grip behind them & if hit, flourishes it before doing an upward slash, does a slash, leaving an S-shaped rainbow-colored swirl or dashes forward quickly, stabbing with the sword.
*Final Smash - Final Edge: Gets into a combat stance & then proceeds to do a series of rapid slashes, releasing multicolored shockwaves.
==Mii Gunner==
	Miis who specialize in ranged combat.
*Neutral Attack - Jab/Spin Kick/Short Fire: Does a jab with their left hand, followed by a spin kick & an explosion from their arm cannon.
*Forward Tilt - Spear Shot: Fires a short range energy burst forward.
*Up Tilt - Explosive Uppercut: Uppercuts with their arm cannon, releasing a discharge of flames, dealing fire damage.
*Down Tilt - Earth Fire: Fires a burst of flame onto the ground in front of themselves, also dealing fire damage.
*Dash Attack - Fire Knuckle: Does a swinging punch with the arm cannon, blasting the opponent with flames, also dealing fire damage.
*Forward Smash - Gatling Shot: Unleashes a series of energy bursts in quick succession, followed by a stronger burst.
*Up Smash - Barrage Shot: Releases 5 bursts of fire in an arc above their head, also dealing fire damage.
*Down Smash - Combination Low Shot: Fires 2 bursts of flame on both sides of themselves, also dealing fire damage.
*Neutral Aerial - Cannon Swing: Sweeps their arm cannon downward in an arc around themself.
*Forward Aeiral - Aerial Shot: Fires a single weak energy shot projectile.
*Back Aerial - Back Fire: Releases a burst of flames from the arm cannon behind themselves, also dealing fire damage.
*Up Aerial - Vertical Gatling Shot: Unleashes a series of energy bursts upwards in quick succession, followed by a stronger burst.
*Down Aerial - Bottom Fire: Pauses & then fires a single burst of flame below themselves, also dealing fire damage & meteor smashing opponents.
*Grab: Reaches in front of themself with their left hand.
*Pummel - Kneebutt: Knee strikes the opponent.
*Forward Throw - Gunner Knuckle: Punches the opponent forward with the arm cannon.
*Back Throw - Throw & Shot: Tosses the opponent behind themself & then fires a single energy pellet at them.
*Up Throw - Throw & Upper Shot: Tosses the opponent above themselves & then fires 2 energy pellets at them.
*Down Throw - Gunner Drop: Slams the opponent onto the ground.
*Front Floor Attack: Quickly fires a flame burst on either side as they stand up, also dealing fire damage.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Swings their arm cannon ahead while climbing up.
*Neutral Special - Charge Blast/Laser Blaze/Grenade Launch: Either charges & fires a large energy sphere, fires spammable green energy pellets that cause flinching or fires a grenade from their arm cannon.
*Side Special - Flame Pillar/Stealth Burst/Gunner Missile: Either fires an energy shot diagonally down that erupts into a pillar of flame that lingers for a few moments, fires a small shining energy shot that detonates when the button is released or firing a homing/super missile forward.
*Up Special - Lunar Launch/Cannon Jump Kick/Arm Rocket: Either fires a flaming projectile beneath themself, launching into the air from the recoil, fires a concussive blast, then propels themselves with the arm cannon while kicking into the air or propels themself with a stream of flames from their arm cannon.
*Down Special - Echo Reflector/Bomb Drop/Absorbing Vortex: Either activates an energy shield composed of 2 yellow hexagons that rotate around them, drops a small bomb that bounces off the ground & explodes either upon contact with an opponent or after a set time or covers themself with a glowing energy shield that absorbs energy projectiles & converts its damage to healing.
*Final Smash - Full Blast: Shoots a strong laser with two small laser cannons firing smaller lasers that circle the main laser.	
*Neutral Attack - Jab/Spin Kick/Short Fire: Does a jab with their left hand, followed by a spin kick & an explosion from their arm cannon.
*Forward Tilt - Spear Shot: Fires a short range energy burst forward.
*Up Tilt - Explosive Uppercut: Uppercuts with their arm cannon, releasing a discharge of flames, dealing fire damage.
*Down Tilt - Earth Fire: Fires a burst of flame onto the ground in front of themselves, also dealing fire damage.
*Dash Attack - Fire Knuckle: Does a swinging punch with the arm cannon, blasting the opponent with flames, also dealing fire damage.
*Forward Smash - Gatling Shot: Unleashes a series of energy bursts in quick succession, followed by a stronger burst.
*Up Smash - Barrage Shot: Releases 5 bursts of fire in an arc above their head, also dealing fire damage.
*Down Smash - Combination Low Shot: Fires 2 bursts of flame on both sides of themselves, also dealing fire damage.
*Neutral Aerial - Cannon Swing: Sweeps their arm cannon downward in an arc around themself.
*Forward Aeiral - Aerial Shot: Fires a single weak energy shot projectile.
*Back Aerial - Back Fire: Releases a burst of flames from the arm cannon behind themselves, also dealing fire damage.
*Up Aerial - Vertical Gatling Shot: Unleashes a series of energy bursts upwards in quick succession, followed by a stronger burst.
*Down Aerial - Bottom Fire: Pauses & then fires a single burst of flame below themselves, also dealing fire damage & meteor smashing opponents.
*Grab: Reaches in front of themself with their left hand.
*Pummel - Kneebutt: Knee strikes the opponent.
*Forward Throw - Gunner Knuckle: Punches the opponent forward with the arm cannon.
*Back Throw - Throw & Shot: Tosses the opponent behind themself & then fires a single energy pellet at them.
*Up Throw - Throw & Upper Shot: Tosses the opponent above themselves & then fires 2 energy pellets at them.
*Down Throw - Gunner Drop: Slams the opponent onto the ground.
*Front Floor Attack: Quickly fires a flame burst on either side as they stand up, also dealing fire damage.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Swings their arm cannon ahead while climbing up.
*Neutral Special - Charge Blast/Laser Blaze/Grenade Launch: Either charges & fires a large energy sphere, fires spammable green energy pellets that cause flinching or fires a grenade from their arm cannon.
*Side Special - Flame Pillar/Stealth Burst/Gunner Missile: Either fires an energy shot diagonally down that erupts into a pillar of flame that lingers for a few moments, fires a small shining energy shot that detonates when the button is released or firing a homing/super missile forward.
*Up Special - Lunar Launch/Cannon Jump Kick/Arm Rocket: Either fires a flaming projectile beneath themself, launching into the air from the recoil, fires a concussive blast, then propels themselves with the arm cannon while kicking into the air or propels themself with a stream of flames from their arm cannon.
*Down Special - Echo Reflector/Bomb Drop/Absorbing Vortex: Either activates an energy shield composed of 2 yellow hexagons that rotate around them, drops a small bomb that bounces off the ground & explodes either upon contact with an opponent or after a set time or covers themself with a glowing energy shield that absorbs energy projectiles & converts its damage to healing.
*Final Smash - Full Blast: Shoots a strong laser with two small laser cannons firing smaller lasers that circle the main laser.
==Mii Mage==
	Miis who specialize in magic.
*Neutral Attack: Swipes with their wand/spellbook/hand, followed by a jab & then a blast of aura.
*Forward Tilt: Shoots 2 small spheres of magic forward.
*Up Tilt: Waves a magic aura in the air.
*Down Tilt: Waves their wand/spellbook/hand down, creating a half barrier of lightning in front of themselves, dealing electric damage.
*Dash Attack: Pushes a magic aura forward with their spellbook/wand/hand.
*Forward Smash: Shocks the opponent with a large aura of magic.
*Up Smash: Sets up a cloud of magic that stays in the air & release a powerful blast of energy from the clouds.
*Down Smash: Creates a powerful vortex of fire in a 360 turn with their wand/spellbook/hand, dealing fire damage.
*Neutral Aerial: Surrounds themselves within a veil of aura.
*Forward Aerial: Swipes a slash of energy forward.
*Back Aerial: Creates a rod of energy behind themselves.
*Up Aerial: Strikes above their head with arms from left to right, creating trails of magic aura above them.
*Down Aerial: Creates a sword-like magic aura, meteor smashing opponents.
*Grab: Reaches out with an aura of magic projected by the wand/spellbook/hand.
*Pummel: Damages the opponent with energy.
*Forward Throw: Throws the opponent forward.
*Back Throw: Throws the opponent in an overhead arc behind themselves.
*Up Throw: Throws the opponent up, sending a wave of magic at them.
*Down Throw: Slams the opponent downward.
*Front Floor Attack: Spins around with spikes of energy around them while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Taps the wand/spellbook/hand forward while climbing up.
*Neutral Special - Fireball/Ice Blast/Sealing Tome: Either casts a slow but large orb of fire at an arc, casts an ice blast or holds out a tome forward to catch & shoot back any caught projectiles.
*Side Special - Sleep Pulse/Magic Missile/Dark Essence: Either casts a small 2 second forcefield that can put opponents to sleep, launches itself forward with extreme force or their hands are covered in a strange Aura & lunge outward, grabbing & blasts opponents away with a blast of dark magic.
*Up Special - Teleport/Rocket Boost/Aeroga: Either casts a spell & teleports themself upward, casts an explosion spell underneath themself or summons a gust of wind to propel themself upward.
*Down Special - Drain/Gravity Pull/Time Warp: Either casts dark magic in front of themself, leeching health from opponents, does a spell & pulls items & projectiles toward them or casts a clock force field around themself for a second, temporarily slowing opponents down.
*Final Smash - Comet Cast: Casts a spell on the stage & summons a barrage of falling comets to fall onto the stage.	
*Neutral Attack: Swipes with their wand/spellbook/hand, followed by a jab & then a blast of aura.
*Forward Tilt: Shoots 2 small spheres of magic forward.
*Up Tilt: Waves a magic aura in the air.
*Down Tilt: Waves their wand/spellbook/hand down, creating a half barrier of lightning in front of themselves, dealing electric damage.
*Dash Attack: Pushes a magic aura forward with their spellbook/wand/hand.
*Forward Smash: Shocks the opponent with a large aura of magic.
*Up Smash: Sets up a cloud of magic that stays in the air & release a powerful blast of energy from the clouds.
*Down Smash: Creates a powerful vortex of fire in a 360 turn with their wand/spellbook/hand, dealing fire damage.
*Neutral Aerial: Surrounds themselves within a veil of aura.
*Forward Aerial: Swipes a slash of energy forward.
*Back Aerial: Creates a rod of energy behind themselves.
*Up Aerial: Strikes above their head with arms from left to right, creating trails of magic aura above them.
*Down Aerial: Creates a sword-like magic aura, meteor smashing opponents.
*Grab: Reaches out with an aura of magic projected by the wand/spellbook/hand.
*Pummel: Damages the opponent with energy.
*Forward Throw: Throws the opponent forward.
*Back Throw: Throws the opponent in an overhead arc behind themselves.
*Up Throw: Throws the opponent up, sending a wave of magic at them.
*Down Throw: Slams the opponent downward.
*Front Floor Attack: Spins around with spikes of energy around them while getting up.
*Back Floor Attack: Same as Front Floor Attack.
*Trip Floor Attack: Same as Front & Back Floor Attack.
*Edge Attack: Taps the wand/spellbook/hand forward while climbing up.
*Neutral Special - Fireball/Ice Blast/Sealing Tome: Either casts a slow but large orb of fire at an arc, casts an ice blast or holds out a tome forward to catch & shoot back any caught projectiles.
*Side Special - Sleep Pulse/Magic Missile/Dark Essence: Either casts a small 2 second forcefield that can put opponents to sleep, launches itself forward with extreme force or their hands are covered in a strange Aura & lunge outward, grabbing & blasts opponents away with a blast of dark magic.
*Up Special - Teleport/Rocket Boost/Aeroga: Either casts a spell & teleports themself upward, casts an explosion spell underneath themself or summons a gust of wind to propel themself upward.
*Down Special - Drain/Gravity Pull/Time Warp: Either casts dark magic in front of themself, leeching health from opponents, does a spell & pulls items & projectiles toward them or casts a clock force field around themself for a second, temporarily slowing opponents down.
*Final Smash - Comet Cast: Casts a spell on the stage & summons a barrage of falling comets to fall onto the stage.
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