146740-skill-fixes

== Content ==
			I was just thinking, that for two of my toons that have outfitter/survivalist and tailor/ (the other skill doesn't matter), they made it to the capital cities without barely being able to make any of their items.  And yes, I know that I can just spend a lot of coin buying the basic items I need from the commodities broker, but I have a solution.  Make a skill called Lumberjack for the Architect, where they harvest trees, and allow survivalist users able to harvest animals for more items.  Also, with the tailor, allowing them to "harvest" the clothing off of humanoids seems like a good way to grant more of those neccesary items.  What does anyone else think?  Would that work?	
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