Things Pandemic Predicted about Fallout 4

By uncanny likemindedness, the Pandemic Team, and Bethesda, did a lot of similar developments in features for Obscurum - Pandemic and Fallout 4. To such a degree that some suspected Thumblesteen had inside information about Fallout 4 before others. 
These rumours are, of course, completely false. Even though he likes to pretend they're true just to mess with people. Anyway, for fun, here's a list of features found in Pandemic which also turned out to be part of Fallout 4: 
- Random junk items having an actual gameplay use. 
- Regional enemies. 
Pandemic had North being harder than South. Bethesda had these polarities reversed.
 - Suicider Enemies. 
- Personal Faction Management. 
- Several factions have strange similarities: 
Establishment and Institute, both ominous antagonists with unclear goals. 
Gunners and Beta-stage Scroungers. Both mercenaries with criminal means of living. 
- Usable vehicles. 
- Inter-faction battles occurring around the player without their involvement. 
- Integrated motion blur and DOF rendering. 
- Enemies being made with more scripted abilities and distinct personal AI.
- Smoother combat mechanics.
- Artillery mechanic for the player. 
Category:Misc
Category:Trivia