ROLVe/Right 2 Fight

Right 2 Fight is a Co-op/Solo Beat 'em up experience made by based on the Yakuza series. The game's development is currently paused, and is indefinitely in its demo phase.
== Gameplay ==
The player starts with a tutorial before playing the real game which explain how to fight and more. After completing the tutorial, the player is free to explore the map, fight enemies, level up and fight dungeons.
The game's fighting system relies on switching between the 3 Fighting Styles that can be accessed by pressing 1, 2 or 3 on the keyboard. There will be more Fighting Styles, but the Fourth Slot will be used to access Weapons in the future, similarly to the System used in Yakuza 0.
The Fighting Styles are in order:
Fisticuffs: The fighting style equipped by default or by pressing 1. It balances between attack power and speed, and most of its unlockable abilities being centered around doing combos. Based on Brawler Style, Kiryu Kazuma's former and unrefined Fighting Style, and Dragon, Kiryu Kazuma's current and refined Fighting Style.
Frenzy: Reached by pressing 2, this fighting style greatly increases your movement and attack speed, but a the cost of lesser damage per hit. Using this mode, the grab action is now replaced by a sweep kick, meaning you are unable to use weapons (other than kicking them at enemies). It is therefore a good hit and run style. Based on Taekwondo, a Korean Martial Art, Rush Style, one of Kiryu Kazuma's Fighting Styles in Yakuza 0.
Brute: One of the Heaviest fighting styles, accessed by pressing 3, slows down the player's attack and movement speed by a lot, but greatly increases the damage in exchange. This mode has great damage potential, but surprisingly lacks defensive powers, as its guard now only decreases instead of nulling damage, and the dodge roll has been replaced by a slow step forward. The side steps however, keep the dodge roll. Based on Beast Style, one of Kiryu Kazuma's Fighting Styles in Yakuza 0.
==Unique Style Abilities==
===Fisticuffs===
#Guru Safety Roll / Activated by pressing [E] while Quickstepping. 
##Derived from "Komaki Dharma Tumbler" from the Dragon of Dojima Style.
#Resolute Counter / Activated by clicking [M1], [M2], or [Q] after being Hit. 
##Derived from Brawler Style in Yakuza 0 with the Same Name.
##Light / The Player does a Left Hook. Usually interrupts Enemy Combos.
##Heavy / The Player does a Headbutt. Usually knocks down Enemies.
##Grab / Self-Explanatory.
#Dropkick / Activated by clicking [M2] while Running. 
##Derived from "Flying Kick" from Brawler Style.
# Guru Knockback / Activated by clicking [M2] when an Enemy attacks while you're holding [SHIFT]. 
##Derived from "Komaki Knockback" from the Dragon of Dojima Style.
##The Player does a Quick Slap to the Enemy.
#Double Finishing Blow / Activated by clicking [M2] after a Finisher. 
##[M1] > [M2] x2 / The Player does a Back Kick with their Hands on the Ground.
###Derived from the Dragon of Dojima Style.
## [M1] x2 > [M2} x2 / The Player does a Low Left Kick.
## [M1] x3 > [M2] x2 / The Player does a Tornado Kick.
###Derived from "Double Finishing Blow" from Brawler Style.
## [M1] x4 > [M2] x2 / The Player does a Double Hammerfist.
###Derived from the Dragon of Dojima Style.
#Guru Dodge Shot / Activated by clicking [M2] while Quickstepping. 
##Forward / The Player does a Short Shoulder Charge. Can be used to Break Enemy Guards.
###Derived from the Dragon of Dojima Style.
## Sideways / The Player does a Quick High Kick. Can be used to start Combos.
###Derived from Rush Style's "Quickstep Blow".
##Backwards / The Play does a Superman Punch. Can usually be used to cause Heavy Hitstun to the Enemy.
###Derived from Majima Goro's Thug Style "Thug Cunning: Evasion Strike".
# Finishing Hold / Activated by pressing [Q] after a Finishing Blow. Cannot be used after a Double Finishing Blow. Consumes 75% Heat, but requires 50% Heat. 
##Derived from "Bounding Throw" from the Dragon of Dojima Style.
## [M1] > [M2] > Q / The Player Grabs an Enemy's leg and slams them into the ground. Useful for dealing Extra Damage and Crowd Control.
###Derived from the Dragon of Dojima Style.
## [M1] x2 > [M2] > Q / The Player grabs an Enemy's Torso and dislocates it(?) before throwing the Enemy away. Useful for Crowd Control.
###Derived from the Dragon of Dojima Style.
## [M1] x3 > [M2] > Q / The Player grabs an Enemy's leg and slams them into the ground with their right fist. Useful for dealing Extra Damage.
###Derived from "Snatching Strike" from Brawler Style.
## [M1] x4 > [M2] > Q / The Player grabs an Enemy's leg and swings it around before slamming the Enemy into the Ground. Useful for Crowd Control.
###Derived from Saejima Taiga's "Tiger Puppetry" in Yakuza 5.
#Guru Parry / Activated by pressing [Q] when an Enemy is Attacking. Stuns the Enemy and grants 25% Heat. 
##Derived from "Komaki Parry" from the Dragon of Dojima Style.
##Grants Access to Ultimate Essence
#Time for Resolve / Activated by pressing [F] twice with 100% Heat. To be Replaced by Extreme Heat Mode.
##Grants Immunity to Hitstuns. Excludes Counters. Useful with Brute.
==Heat Moves==
===Fisticuffs === 
#Essence of Double Head Crush // Activated by grabbing an Enemy and clicking [M2] with 75% or more Heat near another Enemy. 
##The Player slams the Enemy's Head against another's Head attacking from Behind.
#Essence of Fisticuffs // Activated by grabbing an Enemy and clicking [M2] with 75% or more Heat. 
##Based on one of Kiryu Kazuma's Heat Actions in Yakuza 0.
##The Player Right Hooks the Enemy twice before doing a Headbutt.
#Essence of Finishing: Supine // Essence of Finishing: Prone
##Supine is based on one of Kiryu Kazuma's Heat Actions in Yakuza 0. // Activated by clicking [M2] near an Enemy on the Ground Facing Up with 50% or more Heat.
###The Player lifts the Enemy's head up and Right Hook the Head back to the ground.
## Prone is based on one of Kiryu Kazuma's Heat Actions in Yakuza 5. // Activated by clicking [M2] near an Enemy on the Ground Facing Down with 50% or more Heat.
###The Player slams their Right Fist against the Enemy's Head.
#Guru Firearm Flip // Activated by clicking [M2] near an Enemy with a Firearm with 50% or more Heat. 
##Pistol / The Player grabs the Enemy's Hand and does a Backfist and doing a Hammerfist.
##Shotgun / The Player forces the Enemy's Shotgun to aim downwards and does a Left Hook.
##SMG / The Player does a Right Front Kick to the Enemy's Gut and does a Right Hook.
##Misc / The Player does a heavy Right Hook and does a Left Knee to the Gut before slamming their Head into the Ground.
#Guru Spin Counter // Activated by clicking [M2] while an Enemy is attacking with 75% or more without holding [SPACE]. 
##Front / The Player catches the Enemy's Right Cross and forces their arm behind the Enemy's back before doing a Left Cross to the Shoulder and a Right Uppercut.
##Left / The Player does a Right Side Kick to the Gut and does a Left Uppercut.
##Right / The Player does a Low Right Kick and does a Right Kick to the Head.
##Behind / The Player does a Reverse Left Hook Kick and does a Low Kick and a High Kick to the Gut.
#Essence of Full Swing // Activated by clicking [M2] while running towards a Downed Enemy with 75% or more Heat.
##The Player runs towards a Downed Enemy and does a Superman Punch.
#Essence of Solid Counter // Activated by clicking [M2] while downed near an Enemy with 50% or more Heat. 
##The Player kicks the Enemy's legs and does a double Hammerfist.
#Essence of Head Press: Supine // Essence of Head Press: Prone
##Supine / Activated by clicking [M2] near a Downed Enemy facing and getting up with 75% or more Heat.
###The Player does a Tornado Kick to the Enemy's Head. // Subject to Change.
##Prone / Activated by clicking [M2] near a Downed Enemy facing down and getting up with 75% or more Heat. 
###The Player grabs the Enemy's head and slams it back into the ground.
#Essence of Chokehold // Activated by clicking [M2] behind an Enemy with 75% or more Heat. | Cannot be used on Bosses. 
##Based on one of Majima Goro's Heat Actions in Yakuza 0.
##The Player wraps their left arm around the Enemy's neck and snaps it with their right arm.
#Essence of Rolling // Activated by clicking [M2] while using Guru Safety Roll towards an Enemy with 75% or more Heat.
##The Player headbutts into the Enemy's Stomach and does a Double Hammerfist against the Enemy's head.
#Essence of Face Twisting // Activated by clicking [M2] while the Enemy is blocking with 75% or more Heat. 
##Based on one of Kiryu Kazuma's Heat Actions in Yakuza 0.
##The Player slips their hand through the Enemy's arm and twists their head and Left Elbows their head into the ground.
#Essence of Wall Smashing // Activated by clicking [M2] while holding an Enemy near a wall with 50% or more Heat.
##The Player slams the Enemy's Head against a wall three times
#Ultimate Essence // Activated by clicking [M2] after stunning an Enemy with Guru Parry with Full Heat. 
##Based on one of Kiryu Kazuma's Heat Actions in Yakuza 0.
##The Player slams their Fists against the Enemy's Head and slams it against their Right Knee.
===Frenzy===
#Essence of Punting // Activated by clicking [M2] near an Enemy on the Ground facing Down with 50% or more Heat. Can be used by Other Styles if they are holding a Weapon.
##The Player kicks the Enemy in the Gut.
#Essence of Stomping // Activated by clicking [M2] near an Enemy on the Ground facing Up with 50% or more Heat. Can be used by Other Styles if they are holding a Weapon.
##The Player does a Right Stomp on an Enemy's face.
#Essence of Frenzy // Activated by clicking [M2] near a Stunned Enemy with 75% or more Heat.
##The Player kicks the Enemy's Gut three times before doing a Frontflip Kick and a Final Stomp to the Head.
#Essence of Whirl // Activated by clicking [M2] near an Airborne Enemy with 50% or more Heat.
##The Player does a 540 Kick to slam the Enemy back onto the ground.
#Essence of Fast Footwork // Activated by clicking [M2] while evading an Enemy's attack with 75% or more Heat.
## Front and Left / The Player does a Left Roundhouse and does a Back Kick. | Front is to be given an Animation.
##Right / The Player slides and jumps behind the Enemy and kicks the Back of the Head and does a 540 Kick.
##Behind / The Player does a Right Front Kick and a Left Front Kick to both Guts and does a Frontflip Kick.
#Essence of Terror // Activated by clicking [M2] while running towards 4+ Enemies with 75% or more Heat.
##Prior to v0.3.8, this is the only Quick-Time Event.
##First / The Player dodges an Enemy's Right Roundhouse Kick and does a Back Kick to the Gut before doing a Frontflip Kick and kicking the Enemy's head away.
##Second / The Player does a Back Kick and a Right High Kick before doing a Frontflip Kick.
##Third / The Player does a Left Kick and a Reverse Right Hook Kick to the Gut and does a Powerful Roundhouse.
##Fourth / The Player does a Right Kick and a Left Roundhouse to conclude the End of the Heat Action.
#Essence of Crushing // Activated by clicking [M2] when the Enemy is attacking with 75% or more Heat. 
##The Player counters the Enemy's attack with a High Roundhouse Kick and a Stomp to the Head to conclude the Heat Action.
#Essence of Crushing: Wall // Ditto, but with a Wall behind you. 
##Based on one of Kiryu Kazuma's Heat Actions in Yakuza 0.
##The Player dodges the Enemy's Right Haymaker, causing them to hit a Wall instead and slams the Enemy's head onto the Wall before doing a High Roundhouse Kick.
#Essence of Reversal // Activated by clicking [M2] after a Quickstep Counter with 75% or more Heat.
##The Player does a Low Roundhouse and a High Reverse Roundhouse.
#Essence of Relentless Barrage // Activated by clicking [M2] near a Blocking Enemy with 75% or more Heat.
##The basic concept of this Heat Action is based on the same name from Yakuza 0.
##The Player does a left kick to the gut, a turn kick, a kick to the kick, and two reverse roundhouses before twirling the air to create distance from the enemy for stylish movement.
===Brute===
#Essence of Slam // Activated by clicking [M2] near an Enemy on the Ground facing up with 50% or more Heat.
## The Play grabs a Downed Enemy and slams them into the Ground.
#Essence of Face Grating // Activated by clicking [M2] near an Enemy on the Ground facing down with 50% or more Heat.
##Based on one of Kiryu Kazuma's Heat Actions in Yakuza 5.
##The Player slams their Fist onto the Enemy's head and starts to grate their face against the ground before kicking them away.
#Essence of Entangle // Activated by clicking [M2] near 2 other Enemies while holding an Enemy with 75% or more Heat.
##The Basic Concept of this Heat Action is based on one of Kiryu Kazuma's Heat Actions in Yakuza 0.
##The Player lifts Enemy 1 into the air and slams them onto the ground, swings them onto Enemy 2 before swinging at Enemy 3 and slamming them with Enemy 1.
# Essence of Lob Crush // Activated by clicking [M2] near a Downed Enemy while holding an Enemy with 50% or more Heat.
##The Basic Concept of this Heat Action is based on one of Kiryu Kazuma's Heat Actions in the Original Yakuza 2. (Yes, I did my research on that. It's seriously from the Older Yakuza Games.)
#Essence of Pile Driver // Activated by clicking [M2] while holding an Enemy with 75% or more Heat.
##The Player does a Left Hook and lifts the Enemy up into the air, slamming their head into the ground.
#Essence of Self-destruct // Activated by clicking [M2] near an Enemy holding a Large Weapon with 50% or more Heat.
##The Player snatches the Weapon out of the Enemy's Hands and Left Knees the gut, finishing with a Swing.
#Essence of Knockout // Activated by clicking [M2] near a Stunned Enemy with 75% or more Heat. 
##Front / The Player grapples the Enemy onto the ground and sweep kicks them away.
##Behind / The Player grabs the Enemy and does a Left Hook before throwing them into the air and dropkicks the Enemy, launching them towards 2 other Enemies.
###Based on one of Saejima Taiga's Heat Actions in Yakuza 4.
#Essence of Torment // Activated by clicking [M2] after being hit while using Resist Guard with 75% or more Heat.
##The Basic Concept of this Heat Action is based on one of Kiryu Kazuma's Heat Actions in Yakuza 0.
##The Player catches the Enemy's Right Cross and a Powerful Right Gut Punch before slamming them into the Ground twice.
#Essence of Battering Swing // Activated by clicking [M2] while holding an Enemy's Leg near 3 other Enemies with 50% or more Heat.
##Based on one of Saejima Taiga's Heat Actions in Yakuza 4 | Might be from one of the older Yakuza games, so please edit this if this actually is from an Earlier Yakuza Game.
#Essence of Brute // Activated by holding [SPACE] and [M2] near 4 Enemies with 75% or more Heat.
##The Player does a Right Hook to Enemy 1, a Left Hook to Enemy 2, another Right Hook to Enemy 3, and does an Upwards Headbutt to Enemy 4.
#Essence of Hellish Swing // Activated by clicking [M2] near a Wall while holding an Enemy's Leg with 50% or more Heat. 
##The Player swings the Enemy's Body onto a Wall.
#Essence of Merciless Throwing // Activated by clicking [M2] after Shoulder Grabbing an Enemy with 75% or more Heat.
##The Player does a Supplex.
==Dungeons==
#Coliseum (Medium) ($4,000)
# Skyrise Tower (Medium) ($20,000)
#Steel Dungeon (Hard) ($30,000)
#Sewers (Easy) ($30,000)
#Jeff Dojo (Medium) ($50,000)
#Mob Hotel (Medium)
#Mob Office (Medium)
# Shucky Dungeon (Hard)
==Enemies==
#Delinquents
#Mysterious Mercs
#Mob
#Jeff Attack
#FRA, but was renamed to the Rajad People's Party, and hence the new name for this faction, they were removed due to Lore Reasons.
#Protesters
==Bosses/Mini-Bosses. ==
#Legendary Dragon, more known as Kiryu Kazuma.
#Emilia, now removed due to Lore Reasons.
# Jeff Jefferson Sensei can only be encountered in the Jeff Dojo.
#Cream of the Crop, now removed.
#Vulcan can only be encountered in Steel Dungeon as it's Boss, and in the Coliseum with heavily lowered health due to the fact he is cloned into 4 Vulcans.
#Parker can only be found in 4-Store. Parker's AI is designed to be similar to a Player's Intelligence.
#Mikey, in the Coliseum. Based on an Anime Character with the same name, but is not canon to Right 2 Fight's Lore.
#Gorilla Man
#Devious Dan
#Silent Stranger
#Hue, formerly the Boss of Skyrise Tower, but was replaced by Derek.
#Rich Fiend, though, he is a Rare Enemy.
#Moneybags McJerryson Jr.
#Foreman
#Sir Glade VIII
# Derek can only be encountered in Skyrise Tower, since he replaced Hue. Derek could formerly be encountered in the Overworld.
#Bloodsucker
#Spoiled Brat
#Shucky is Right 2 Fight's Amon, basically being able to switch between Three Styles.
==Trivia==
*The hardest dungeon in the game is Steel Dungeon on Legend difficulty.
*The most hardest boss in the game is near the spawn, It is known as Legendary Dragon, more known as Kiryu Kazuma. Impossible to defeat with one person. 
**Canonically, the Protagonist of Right 2 Fight is just imagining that Kiryu Kazuma exists in the game.
*Formerly, the Max Level was 70, but due to the Level System Rework in V0.3.0, it has been split into separate levels for each style, being Level 30.
**The Max Level is still at Level 100, but this doesn't affect Style Levels.
*Gold Currency has no use for now. In the future, you will be able to craft Weapons with overpowered stats or infinite durability.
**They will not be used to buy Fighting Styles, instead Substories are in the works and will be used to give you Fighting Styles instead.
**There will also be a Shop exclusive to Gold.
*When you are defeated, you will lose 50% of your cash. (When dying to parker you lose $350 no matter what and when dying to Legendary Dragon you lose none.)
*Vulcan and Legendary Dragon are the only two fully voice acted NPC's in the game.
*Quests were removed in V0.3.0, due to Substories being in the works.
*Shucky's Dungeon can only be accessed through DevRolve's Private Server.
**Formerly, Mob Office and Mob Hotel were only able to be accessed through DevRolve's Server, but were made Public in v0.3.8.
*The Steel District is based on New York City. 
**The Currency used to be Indian Rupees, but due to the fact that Steel District is based on New York City, the Currency is now United States Dollars. 
***Since Story Mode is planned for Right 2 Fight, the Prequel will take place in Rumbai, based on the City in India, Mumbai, which will use Indian Rupees.
*Derek and Kiryu Kazuma are the only ones with unique Fighting Styles.
**Shucky's Fighting Style are just Kiryu Kazuma's Fighting Style, Frenzy, and Brute.
** Derek formerly used Brute as his Fighting Style.
**Derek's Fighting Style is subject to change to add more Moves.
**Derek's Fighting style is similar to Mr. Shakedown's Fighting Style from Yakuza 0.
*When attempting to equip a Weapon in Frenzy, your Style will be switched to Fisticuffs. Switching to Frenzy while a Weapon is equipped will unequip the Weapon.