Koji Komatsu

Koji Komatsu () is a stoic vagabond who escaped a poverty stricken background in the pursuit of finding his father. Being unable to commit to the search and going off a cold trail, Koji eventually sidetracks and finds himself journeying across Europe. Being fortunate enough, he managed to find trustworthy comrades, and together they try their best to survive in a cruel world before them. Soon enough, Koji meets his demise and becomes one of the various reincarnates reborn into the RPG-like world of Ark. From Kamagasaki comes Koji Komatsu, a freelancer who seeks nothing more than to find a path. At first glance, Koji is an arrogant, bold, stubborn vagabond with antagonizing tendencies, often causing petty and unreasonable fights. But, past that crude and brash personality lies a caring and slightly overprotective older brother, who will stop at no ends to protect his younger sibling. 
Straight into Ark comes Koji, a stoic vagabond with an ideology that only benefits himself, who sets out on a journey to find himself. Arrogant with volatile tendencies, his debut in Ark leaves him to fend for himself. Although, this doesn't prove easy, as his reliance on instinct supported by his lack of knowledge leaves him to wonder the Ark aimlessly. At his essence, Koji is a lost individual on his way to find meaning, partaking in a story that embarks on self-discovery. A route that branches off from his father's absence into the idolization of him because he was the only one he could look up to. Incorporating that vagabond aesthetic that his father displayed into his morality. Disassociating himself from everything because that's all he knows; trusting no one but himself while also straying away from humanity's nature of association and teamwork.
==Personality==
Koji is an arrogant, oblivious vagabond with volatile tendencies, a character deprived of self-worth and self-care, prioritizing others over himself and discrediting any efforts he makes. While Koji may seem like a misunderstood, admirable guy, he manages to escalate situations and generally cause trouble. Stemmed from a poverty stricken background, Koji remains ignorant to the point of lacking common sense. Although he became more knowledgeable through his Ark debut, Koji continues to lack self-awareness. Due to his inept social skills and minuscule vocabulary, Koji remains naturally predictable and tone-deaf, often regarded as shallow. Despite his overall lackluster demeanor, Koji is accepting, acknowledging anyone regardless of their background. 
As a liberated idealist with no insight of honor or dignity, Koji tends to overestimate his abilities without the sense of shame handicapping his ignorance. Often leading him to "make-it-up as he goes," which is him rushing into things without a plan. Koji does what he does without any consideration and thought, being a naïve and idealistic force. A competitive person, Koji frequently challenges his party members to spars, using it as a way to better himself while growing closer due to being in the "heat of the moment." Being in a supernatural world makes him more Koji susceptible to challenge anyone he deems formidable. A stereotypical brute who uses power and tactless method of approaching situations to convince himself that he possesses some sort of influence. Koji manages to trick himself by inflating his rather fragile ego, and due to being someone who responds negatively when criticized, Koji can be read as open like a book. 
Like a vagabond, Koji remains to stick with his anarchic lifestyle, going by as an adventurer with his guild, taking up quests whenever. Partaking in a danger ridden organization that sends adventurers to take on powerful foes. Soon enough, Koji finds himself able to take down powerful enemies, to his surprise managing to fit in with the Guild Organization, building up a name for himself as the Dismal Vagabond. Following what he does best, Koji manages to make a living off tackling powerful foes as a part of his free nature, fending off against any oppressive force that disturbs his peace. Possessing a great disdain for authority, Koji himself discredits the efforts of law enforcement regarding them as jokes, his hatred stemming from their various injustices. Glimpses at his previous living conditions, Koji has quite the track record of going against law enforcement, always initiating fights and wrongdoing, such as stealing food for his sister's sake.
A general benevolent delinquent who makes sacrifices for his family, Koji usually rubs off that impression with his tendency of resorting to violence when angered, taking his mother's caring nature and his father's ruthless and uncouth demeanor. Koji is a caring person and has an unorthodox way of showing such, whether it's through violence or acknowledgment through combat. Despite being portrayed someone as a misunderstood "protective brother," who manages to do no good, well think again... Koji's debut into Ark has tested his morality and thought process, showcasing time and time again that he simply does what he desires. While he doesn't do the most outlandish stuff like Phoenix Runihura, he manages to kill multiple different people and animals for experience if needed and will not hesitate to do so. Not being on a definite category of good or evil, Koji tends to find himself in either category on multiple occasions, being compared to an animal that protects its own kin and kills for sustenance, something which is suggested by his lack of hypercognitive thinking. Setting the foundation for Koji's moral code, his qualms on killing are defined by a cold and necessary ideology whether something is a "necessary kill," varying on what at stake in the current situation. 
Koji often reminisces about all the stuff he has accomplished with his friends and will go out of his way to help them, seeing more value in the relationships than his own safety, leading him to multiple near death experiences to protect them. Tendencies Koji manages to keep is not learning from his mistakes, often repeating the same blunders without consideration of their complications. Another mistake being his reliance on instinct and reflexes rather than making use of his intellect. While he gradually matures, starting to grasp the repercussions of these habits. Koji still falls short as he tries to improve on his lonesome, disregarding his friends and family, isolating himself each in every time for the sake of growth. Koji is a selfish vagabond, seeing the answer to a majority of questions is to sever his connections for a self-driven path, propaganda his father displayed which pushes self-isolation for growth. Koji's biggest enemy is himself in that regard, his failure to realize the error of following his father's path of becoming a vagabond, the realization he doesn't have to be alone like his shortcoming father.
== Appearance ==
Despite being a hybrid between a Dragon and a human, Koji possesses a rather stereotypical human appearance. However, due to Koji's half-dragon physiology, he can transform into a massive 125-meter dragon. Standing at around five feet, ten inches, covered in a ragged cloak and scarf comes Koji Komatsu, a slender man who came from a poverty-stricken background, who goes around carrying a katana. Possessing long black hair tied into a ponytail and bangs that extend past his chin combined with his tattered cloak, Koji's unique attire makes him easy to distinguish. A toothpick would be somewhat of an accurate description, but on the contrary, Koji retains some sort of muscle mass, being able to lift decently large objects. 
Due to being partially Dragon, Koji doesn't have a tail or a scaly texture on his skin, looking completely human. While Koji doesn't take himself too seriously, he is often portrayed as a carefree and almost goofy figure as the mix-match of his strange attire, proper posture, and his feminine hairstyle, which give people a mixed message. While looking completely homeless, it doesn't warrant how carefree he is perceived, considering how well his appearance was conditioned. Possessing gracious locks of hair and a healthy posture would automatically give off a high maintenance impression, something that would call for delicate care and strict regiments. Possessing dark indigo eyes encompassed by a narrow squint accompanied by his glistening skin, Koji remains somewhat attractive. While not shown much, Koji possesses a pristine white smile that lightens any mood and a gentle voice that melts away anyone's worries, Koji is a person with wasted charms inherited by his charming father.
While in Athanatos Form, Koji's appearance doesn't undergo any significant change besides his iris changing to a scarlet hue. Due to his physiology shifting from a humanoid dragon into a demonic dragon, Koji emits an unholy aura and passively breaks down nearby matter. The atmosphere displayed while in Athanatos, however completely changes as Koji's survival instinct reaches its peak, as he deems anyone and everyone as threats to his very being. Striking an ominous and menacing stare, Koji's "homeless" attire is brought out by the nitty-gritty atmosphere brought through his symbiotic fusion, which warrants the name "homeless man" from various characters.
==Profile==
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|-|Beginning of Series=
|-|Academy Debut=
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==Etymology ==
====Koji Komatsu ====
After one google search, the name Koji () means "story," Komatsu () being a combination of Ko (小) and Matsu (松) "small" and "pine tree," creates the name with the meaning of "small pine tree story." Koji is a small tree in development, a character with potential as they are just a sampling. After another google search, "In Japanese culture, the pine tree is known to represent longevity..." this goes with my idea of how I wanted Koji to be, not a character that's broken but someone who can last. Another example of this is the creation of the passive skill Twin Ichigeki, which should make fights a bit interesting due to its nature of voiding one-shot powers. "Story" being his name because all Koji will ever be is the main character of his own story. The journey of life, overcoming loneliness, as all the characters from his guild come from a self-isolated environment to create a party of said vagabonds.
====Koitsu Kotatsu====
Through lackluster research and me thinking the name sounded "cool," after a google search, the word Koitsu (こいつ) means "this" or "this guy" while Kotatsu (炬燵) is a wooden table frame covered by a futon. Not wanting to use that kanji for the meaning of Kotatsu, I turned to Tamaki Kotatsu's name, which featured different characters (古達), upon searching it, up it meant "old people" in google. To follow the naming scheme of all of Koji's name containing "小," it resulted into me changing the first character of "古" to "小" which meant "small" changing it into "小達," which meant "small people" or "children." Stringing together the name resulted in Koitsu Kotatsu (こいつ小達), which now meant "this little fellow." Koji's name was given to him by his peers at school which was used to mock him, but due to his poor understanding of the word, he mistook it for a friendlier meaning. Similar enough to how Deku is handled in my hero academy, Koji essentially is taking a word and giving it a new connotation that references how he utilizes his soul of the past as a weapon referring to it as "an old friend." 
====Himitsu Kojima====
Though lackluster research and the few searches that transpired on google, Himitsu (ひみつ) means "secret," while Kojima (小島) means "small island," creating the meaning "secret small island." This is a bit of vague foreshadowing as Koji gives himself this name to disguise himself during his guild registration but ends up on a small remote island many arcs later, which is supposed to be symbolism of the future in some way.
==Combat Statistics==
Beginning of Series | Academy Debut | Guild Registration | Pre-Athanatos | Post Athanatos
Name: Koji Komatsu, Koitsu Kotatsu, Kojima Himitsu, Koji Komatsu-Ferre, Tohru Rip-off, Little Dragon Knight, Prince of End, Nibiru's Ward, Yami no Koitsu, Homeless Man, 小松故事,こいつ古達, こいつ小達, やみ の こいつ
Origin: Ark: Roleplay
Gender: Male
Classification: Dragon-Human Hybrid, Knight Class, Dismal Vagabond, Prince of End, Self-Inflicted Depravity, Athanatos, "Cool"
Powers and Abilities:
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|-|Beginning of Series=
|-|Academy Debut=
|-|Guild Registration=
|-|Athanatos▾=
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Attack Potency: Superhuman level (Capable of fending for himself against a group of drunks that featured a humanoid bison which should be comparable to its real-life counterpart. ~56306 Joules), higher with Skills (Skills are the projection of unique attacks, which are complex and intricate abilities that typically inflict damage based on the user's attack. Skill abilities are usually more potent attacks that can be used at the cost of mana or stamina). | Building Level (Comparable to his durability, was able to survive an explosion at Ataraxia academy. Koji fought against low-level mandrakes and salamanders who can ravish through small villages ~0.77 Tons), higher with skills (Koji possesses multiple magical and physical skills that dish out damage higher than his attack. Koji's magic is more potent than his physical attacks, being able to take down more ferocious foes he wouldn't be able to fend off against physically), can ignore durability by ignoring defense and cutting the soul. | At least Large Building level (Stronger than before. Comparable to his durability, being able to tank Azalea Aculeus's attacks with proper mitigation from his passives ~35.49 Tons), higher with Skills, up to Multi-City Block level with Amps (Koji possesses various skills that amplify his strength. Can utilize "Mental Blade," to amplify his attack potency by five, additionally can benefit from "Anima Sheath's" ability to further increase his power by three times when wielding a sword. Koji was able to inflict fatal damage onto Exen Malediction's clone which possesses a fourth of his power. 35.49 ~ 984.84 Tons), Varies with Hitoshikunai Ichigeki (Koji can absorb one-fourth of the target's level adding to Koji's, essentially amplifying his strength by the degree stolen value), can ignore durability by ignoring defense and cutting the soul. | Large Town level (Stronger than before. Attack potency scales off the attack modifier that included with Nine Circles ~1.34 Megatons), higher with Skills & Anti-Magic (Can essentially project Anti-Magic in the same way as magic and utilize it to amplify his own physical capabilities, in the same method that magic can amplify statistics. Manifested "Nine Circles," which is a magic skill which inflicts damage equal to 2235% of Koji's base attack. Was capable of erasing Jade Swamps from the map along with a nearby goblin army while utilizing Nine Circles" ~29.94 to 789.67 with Nine Circles), up to City Level with Amps (Possesses various passive abilities and skills that increase Koji's attack power. Koji was able to inflict minor damage to Exen Malediction with various amps. Koji's attack varies due to the different combination of amps and skills and depends on various factors such as the terrain and Koji's weapon of choice. ~1.34 to 65.32 Megatons). Varies with Your Turn & Hitoshikunai Ichigeki (Your Turn; Koji at the cost of all his previous passive amps can increase his strength by the degree of the nearby people, allowing Koji's attack potency to grow by the attack value of people within proximity), can ignore durability in various ways, such as bypassing durability, voiding durability, transmutation, and cutting the soul. | Large Town level (Stronger than before. Slightly stronger due to level progression, and the manifestation of new skills and abilities), higher with Skills & Anti-Magic (On a greater scale, Koji can essentially project Anti-Magic in the same way as magic and utilize it to amplify his own physical capabilities, in the same method that magic can amplify statistics. Koji possess more potent skill attacks), City Level with Amps. Large Town level in Athanatos (Athanatos Form amplifies Koji's parameters by two point five times; additionally, this form alters Koji's biology replacing his human side with a stronger physiological race ~3.35 Megatons), up to City level with Amps (Was able to inflict minor damage against Valorant Ainiku before being knocked out ~3.35 to 150.75 Megatons), higher with Skills & Anti-Magic (Stronger on a greater scale. Possesses a stronger version of Nine Circle, involving the combination of amps to create an even more volatile explosion ~74.87 Megatons to 3.3 Gigatons with Circles of Hell). Possibly up to Large Mountain level with Ninth Purgatory (A further evolution to "Nine Circles" being an evolution to Circle of Hell by incorporating the "Broken Ideology’s" ability to quadruple damage output. Attack value with a limit of ~13.48 Gigatons). Varies with Your Turn & Hitoshikunai Ichigeki, can ignore durability in various ways, such as bypassing durability, voiding durability, transmutation, and cutting the soul. 
Speed: At least Subsonic (While in a bar fight, Koji was able to react and act accordingly to someone who moved faster then the eye could follow ~34.3 m/s), higher when Airborne (Koji moves as twice as fast when flying due to his Physiological traits ~68.6 m/s), Transonic (Koji was able to evade spear projectiles being launched at high speeds ~344 m/s) | Subsonic (Faster than before) | Massively Hypersonic (Traveled from Fenris City to Azn Mountain-range which is 355 miles away to complete a guild quest in the span of one second. ~571317 m/s), Massively Hypersonic+ with Amps (Anima's Sheath increases Koji's parameters by 300% when holding a sword including speed ~1064.99mi/s), Sub-Relativistic with Amps while Airborne (Still receives the amplification that doubles one's speed, while suffering from the benefits from Anima's sheath ~3194.97mi/s) | Massively Hypersonic, higher with Amps, Sub-Relativistic with Amps while Airborne (Same as before) | Sub-Relativistic+ (Able to react and act accordingly to Valorant ~83% SOL). At least FTL+ (Fought against Phoenix Runihura), higher with Amps
Lifting Strength: Superhuman (Is granted superhuman strength due to his hybrid physiology, able to equip heavy sets of armor and not be weighed down or affected by its weight) | Class M (Koji was able to pick up a huge tree and throw it into the stratosphere towards a cyclops ~459706 Tons), Class G with Amps | Class M, Class G with Amps (Same as before) | Class M, Class G with Amps (Same as before) | Class M (Koji's physically strength is amplified by 2.5 when in this form), Class G with Amps
Durability: Street Level (Koji possesses a defense value similar to Zach Dowell is at the time, who managed to fend off against a hoard of gray wolves ~3840 joules) At least Wall Level (Stronger than before. Koji should be comparable to other Null level threats due to being around the same level range) | Building Level (survived an explosion at Ataraxia ~0.77 Tons) | At least City Block (Able to tank Azalea Aculeus's attacks with proper mitigation from his passives. ~35.49 Tons), Varies with Hitoshikunai Ichigeki (Absorbs one-fourth of the targets level adding to Koji's, essentially amplifying his strength by the degree of his opponent's level), Varies with Twin Ichigeki (Is unaffected by single-hit actions or attacks that reduce Koji's current health to zero, essentially allow him to be invulnerable to one-shot attacks. Can only be affected by multi-hit attacks that gradually bring his health down to zero, meaning a single action attack that has multiple hits can only affect Koji only if the first hit doesn't instantly kill him. An example of an attack that would affect Koji would be a 20-hit attack that deals 5% of Koji's health or Ouroboros Slash as long as the first hit doesn't one-shot), Human Level with Anata no Ban (Reduces the user's defense value to zero, which is comparable to a normal human), Multi-City Block Level with Amps (Amp skills allow Koji to increase his durability. Koji's physiology and his Anima's Sheath trait amplifies his parameters ~35.49 to 186.32 Tons) | Small City Level+ (Comparable to durability, able to fight stronger foes such as hydras, and small leviathans ~1.34 Megatons), Small City Level with Amps (Amp skills allow Koji to increase his durability. Koji's physiology and his Anima's Sheath trait amplifies his parameters ~2.34 Megatons to 7.03 Megatons) | Small City Level+ (Superior to before, Athanatos Form increase's Koji's defense making it harder to kill him. Defense value is amplified by 2.5x compared to last key ~3.35 Megatons), Varies from Small City Level to City Level with Amps (Superior to before, Athanatos Form increase's Koji's defense making it harder to kill him, furthermore amp skills allow Koji to increase his durability. Koji's physiology and his Anima's Sheath trait amplifies his parameters ~3.35 Megatons to 17.58 Megatons)
Stamina: Extremely High, continuously roams around the Ark, slaying beasts and partaking on quests with minimal breaks, took on various armies alone. Maintained his stamina while fighting in Exen Malediction's pocket dimension under the effects of parameter drain, which lasted for several days. Possesses an uncanny will that will allow him to fight even with significant blood loss and organ damage and persist even after overexerting himself. Managed to remain in a fight for multiple hours, despite creating several clones that share his mana. Continued to roam the forest of the dreams for miles while previously bringing himself to below five percent health with Nine Circles.
Range: Standard Melee Range, hundreds of meters with Skills (Can generate air blasts of varying force and range depending on the power output with Vorpal Attacks) | Extended melee range with his Trident and Spear, hundreds of meters with Magic and Bow | Tens of kilometers with Nine Circles (Nine Circles at full power can destroy around 15-km of land) | Hundreds of kilometers with Single Mist (Creates a projectile that rival traditional railgun ranges ~203 kilometers)
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Standard Equipment:
Yumesukēpu (夢スケープ, Dreamscape): A dark bladed traditional wakizashi from Japan created in Exen's realm from Koji's memories, a replica of the sword his father carried. A generic short sword capable of channeling anti-magic and amplifying it. An item introduced during "Pre-Athanatos" 
Black Steel Sword: A sword forged from black steel, a rare and powerful metal capable of cutting through iron and steel with ease. A blade with a unique ability to heal the holder by the degree of damage inflicted with this sword. An item introduced during the beginning of the series, being destroyed by the time Koji made his academic debut. 
Iron Armor (Set): Old and worn-out armor designed for the knight class, decently heavy armor that protects the body from harm. Applies defense increase and magical resistance at the cost of the user's speed; speed reduction can be ignored, depending on the wearer's physical capabilities. An item introduced during the beginning of the series, being destroyed by the time Koji made his academic debut. 
Knight's Shield: Old and worn-out shield, capable of breaking at any moment, increases the user's defense and may decrease speed depending on the user's physical capabilities. Due to Koji's class, Koji can utilize shield bash when equipped with a shield-type weapon. An item introduced during the beginning of the series, being destroyed by the time Koji made his academic debut.
|-|Astral Equipment=
Standard Equipment:
Athanatos is the manifestation of Koji's soul that takes the shape of several weapons at his disposal. Koji primarily allows Athanatos to maintain its form as an unnamed long-sword presumably under the same name; Athanatos. Being Koji's soul, any form of damage dealt to Athanatos will do irreversible damage; however, due to Koji having multiple souls, this flaw can easily be shrugged off.
*Athanatos (Sword): is a dark crimson weightless long sword with a slightly curved blade with a unique design, having a hilt that shifts into a diamond-shaped midsection. Koji at will can extend the blade's length and size, even being able to double the weapon's potency with Soul Drive. Due to being a blighted soul, the user can draw anti-magic and unholy energies from the sword.
*Inkinamaru (陰気な・丸, Dismal Circle): An orb artifact, as well as a magic conductor and collector, Inkinamaru is a weapon with manaphobic and manaphilic properties allowing the user to switch between said properties, which allows the user to deflect or attract magical spells towards it. When met with anti-magic, the orb will trigger a violent anti-magic explosion, absorbing all nearby mana in the process. When combined with Soul line, the user can create a mace.
*Tamashirain (魂・ライン, Soul Line): A fiber derived from the essences of one's soul. Koji can unravel his soul into threads of string used to change the directions of attacks and mix up his attack patterns. Koji often uses this to change up his fighting style mid-match, an example being when he attached soul line to the handles of his swords and swing them at sun during their spar resembling Kratos from God of War. Despite being primarily used for its versatility, it serves other purposes, such as pulling out souls.
*Mirai Kuzure (未来崩れ, Future Collapse): A dark crimson bow, with a unique design, lacking an arrow rest and places the user's soul where the sight window would be, looking something like a dark version of the Cosmic Bolter. A bow with astral projectiles that the user can control, due to the ammunition being apart of Koji's soul, Koji can change the shape, direction, and speed of the projectiles.
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Intelligence: Average, Gifted in combat. Despite being an ignorant, unsophisticated piece of work, Koji is a person who uses his combat prowess as an alternative to his minuscule range of knowledge. Koji is an experimental swordsman who creates original moves amidst the battle, always finding ways to increase his arsenal. Along with being a swift learner, Koji managed to learn and perfect the few skills he knows within a short time frame. Being a natural talent, Koji is among the very few who can turn short periods of training into decades of experience. Capable of evolving skills and passives through simple visualization, creating new ones in the process. Capable of projecting the "mental blade" skill to escape a subjective reality, which renders Koji in an objective state of mind which strips Koji of all his mental boundaries. Analytic to some degree, Koji can measure the trajectory, speed, and aim of any attack perfectly, allowing him to predict movement during combat. Possessing photographic memory, which he can take advantage of to recall and replicate skills and attacks previously used against him. Through being exposed to Ki once before, during his encounter with a dark counterpart to himself, Koji managed to project the energy without knowing its existence and mastering it at the same time. Koji often picks apart techniques used against him and implements them into his "making it up, think of the rest on-the-go" fighting style. Changed his fighting style amid battle, creating an entirely new approach against Sun Wukong. Koji possesses a self-made unorthodox way of fighting, which consists of unusual movement patterns reminisce of breakdancing with pieces of martial arts to create an unpredictable fighting style. Koji's usage of erratic movements is subsidized by his clones on the battlefield, often using them to analyze their surroundings to pinpoint unexpected attacks. As a talented swordsman, Koji can further his skill by engaging through combat, nearly matching the sword saint's expertise after clashing swords with her twice. To elaborate on Koji's ability to improve his combat prowess, he builds up several areas he excels at, such as unpredictability. Koji refines his unpredictability by implementing various other weapons to his arsenal, using each one as a way to switch his playstyle mid-fight. As well as disregarding any fair tactic, Koji tends to use underhanded methods to gain the advantage as it makes more sense to go all out. Capable of fighting multiple versions of himself who each would have the same fighting approach, flawlessly out skilling them with technical skill alone, completely disregarding their analytical prediction and similar experience. Through sheer expertise, Koji was capable of cutting through someone's own past and rewriting causality to disregard certain aspects of his target's history by projecting his will to sever through his sword. Varies with Hold your head high, while active Koji will undergo an evolution that scales their skill and mental intuition with their opponent, essentially equalizing talent and capabilities of both users regardless of mental barriers or indecipherable state of mind. 
Weaknesses: Weaknesses; Koji's abnormal nature, as a rash swordsman who rushes into a fight without a second thought or consideration for the repercussions he might face, results in him endangering himself countless times. Possessing an unusual ideology that pushes reckless behavior combined with his plethora of flaws, such as the tendency to overexert himself and sometimes borderline causing self-harm, Koji is a powerhouse that doesn't do too well in endurance fights. Lack of skills, skill attacks being the main driving force of Koji's damage output, there is a lot to be desired with the few skills he possesses. The inability to use magic-based skills, without such, Koji's versatility dwindles as fighting any magic-weak enemies becomes a challenge. Skills significantly reduce stamina, combined with Koji's pisspoor self-care and reckless behavior, the tendency to spam skills is a possibility. Poor understanding of Ark, Koji just being recently reincarnated, possesses no knowledge to take advantage of the traits and skills. Although, he compromises with his instinct, which leaves him limited in terms of technical skill. Koji's undeterrable resolve, while this could be a plus, sometimes it does way more harm as he never backs down even on the verge of death, always envisioning about following through with something, often disregarding everything else, including his own safety. Short-tempered, often showing violent and temperamental behavior to those who harm his sister or stand in his way, Koji isn't someone to take insults lightly. Koji's ego, possessing a tendency to underestimate his opponent, playing into how he easily antagonizes those who bother him. His lack of knowledge, restricted by his two-dimensional thinking and lacking said, "outside of the box thinking," Koji lacks the mental capacity to solve moderately demanding problems. Dragons induce extra damage from other dragons, thus making dragons weak to themselves. Dragons are vulnerable to all forms of holy attacks, such as weaponry, magic, and skills deriving from the element. Lack of patience, Koji will straight up rush something being the one to charge into battle; in addition to moments of laziness, Koji's yearning for breaks takes away from his diligence. | Poor utilization of physiological skills, Koji being half-dragon and human provides a lot of abilities which Koji isn't even aware of having. Hitoshikunai Ichigeki can only consume a fourth of a person's stats once, meaning once the effect he can reapply it but cannot absorb past that one-forth limit. Koji not being comfortable enough with Rosa to summon her, only doing so for some insight into the situation before him. The amount of mana required for the "ignite" skill and the perquisites needed for the skill to manifest remotely; mana alone is a limited resource only gained through rest or transfers, ignite combusts all the mana inside an object to manifest remotely, unleashing a "somewhat" destructive explosion. Koji only possesses two magical skills, which both require an abundance of mana; "Astral divide" can only create physical clones with mana, and the constant supplying of such to maintain said clone. The "Ignite" skill being the second magical skill, requiring a lot of mana to be considered a viable finishing move; only rewarding when draining the user of a majority of their mana. Additionally, running out of mana proves to be deadly as it's one of the substances that sustains life, as running out of mana will cause one to faint. | Due to Anima Sheath's trait, Koji can place his soul within his weaponry, allowing him to use his weapon as an instrument to hit spiritual beings, breaking said sword while Koji's soul inhibits it will "break" Koji as well. Projecting anti-magic is potentially fatal as it erases mana, which is essential for life. Koji proves even more reckless compared to before, as the manifestation of "Twin Ichigeki" and the combination of allies to help him in battle makes him more likely to take risky approaches. Twin Ichigeki's inability to protect him from damage received from external sources, danmaku attacks, health absorbing skills, fall damage, all attacks that register under the same action or skill. Twin Ichigeki's handicap on Koji's ability to inflict damage only if the damage is equal to the target's max health, essentially nulling all his attacks that don't one-shot. All of Koji's astral weaponry is blighted, meaning each weapon itself projects Anti-magic, and just wielding it proves detrimental to Koji. As a result of Koji's more offensive approach, the passives he received follow said ideology, making him more of a glass cannon with each amp. The trait "Anima Sheath's" inability to increase Koji's parameters whenever he holds anything besides a sword. The passive "Hold you head High's" failure to activate whenever Koji possesses more than half health. Koji not being comfortable enough to summon Houki, only doing so during life-or-death situations. The "Your Turn" passive's risky nature, possessing the ability to induce taunt himself, demoralizing all nearby entities into attacking Koji; leaving Koji vulnerable by reducing his defense to one and ignoring resistances including on his friends and foes. Take a chance requires Sakaya to be in proximity of Koji. Koji's wasted potential, only using a select few skills and passives while disregarding some, in fact not utilizing "Your Turn" and "Hold your Head High" until the next key. | Koji's misunderstanding of Ki, utilizing it without knowing how to fully take advantage of the element's capabilities. Athanatos form's lack of mana, killing the user when in said form for too long, due to mana being essential for life. The biological change, making Koji a half-demon, half-dragon, causing him to be even more vulnerable to divine magic and the inability to use magic due to the anti-magic erasing said mana. Athanatos being its own class, overwriting Dismal Vagabond's traits and passives, basically removing Abysmal Champloo, Atrocious Champloo, Twin Ichigeki, and Ubiquitous Battlecry. Poor utilization of physiological skills, Koji being half-demon and dragon provides a lot more abilities which Koji isn't even aware of having. Athanatos method of resurrection doesn't fully resurrect Koji, overwriting his status to undead and preserving the minimum amount of health to be considered living. As a result, Koji's brain activity becomes flat as his body gets piloted by his secondary blighted soul possessing the sole intention to survive, putting him into an animalistic ideology. The removal of Twin Ichigeki.
==Skills, Passives, and Traits==
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|-|Traits=
|-|Passive=
|-|Skills=
</tabber>
==Class Information==
<tabber>
|-|Normal Classes=
=== ◇ Normal Classes ===
Class 	Description 	Icons
Knight Class 	Knights have increased ATK, DEF, and SPD. In terms of classes, they are your most balanced class. A title that is known for its balanced playstyle, focusing on physical prowess. Knights are the most basic tank classes due to their survivability and stalling kit but lack offensive capabilities. Knights are allowed spells but are very limited in what they can learn, making them the most solid basic class. 	
Dragon Knight	Dragon Knights are a species-exclusive class that grants abilities aimed towards the dragon species, taking the basics of Knight and amplifying it further to accommodate for Dragon's lust for power in exchange for the user's INT. An extension that takes advantage of the various Dragonoid abilities the species offers and perfecting it, providing both magical and physical support and progression toward racial abilities. Overall a solid class that specializes in perfecting and accommodating for Dragonoid behavior unlocking the race's full potential.	
|-|Additional Classes=
=== ◇ Additional Classes ===
Class 	Description 	Icons
Marital Artist 	Martial Artists have greatly increased ATK, increased DEF, and increased SPD. Martial Artist class is the best close combat class, experienced brawlers using various physical attacks to overwhelm any foe within close range. Capable of landing devastating blows that inflict shatter wears down any opponent's durability. A class specialized in long endurance battles and capable of dealing consistent burst damage that overwhelms the toughest of foes. 	
Trident User 	An additional class relating to the usage and excelling in wielding a trident. Tridents are exceptionally great at utilizing the close-in combat, being capable of performing multiple thrust-based attacks, completely outranging any traditional sword. Proficient Trident users will be able to pierce defensive abilities and dominate close combat scenarios, being effective against close-quarter classes like knights or boxers but are defective against ranged classes such as archers. 	
Orb Catalyst User	An additional class relating to the usage and excelling in wielding an orb catalyst. Orb catalyst users are exceptionally great at utilizing the catalyst in combat, much like using a staff, a catalyst can be used for both long-range and short-range combat. Due to a catalyst's nature, it amplifies magical attacks, allowing users to deal devastating damage to opponents. Good catalyst wielders are capable of annihilating any opponent given a long-range, being effective against close-quarter classes like a brawler and martial artists. 	
Bow User 	An additional class relating to the usage and excellence in archery. Bow users are exceptionally great at utilizing the bow in combat. Much like other ranged weapons, bows are primarily used for long-range scenarios, allowing users to deal devastating amounts of damage to opponents given a distance. Good Archers are usually capable of annihilating any opponent given a long-range and should be able to coordinate various complex attacks. Archer is generally very effective against close-quarter classes like a brawler and martial artists. 	
Dual Wielder 	An additional class relating to the usage and excellence in dual-wielding. Dual wielders are exceptionally great at overwhelming opponents in close combat. Much like other close-quarter weapons, dual wielders are proficient at landing devastating blows. Good duel wielders are usually capable of overwhelming opponents, possessing two blades while being decently skilled. Duel wielder hit for twice the damage and requires twice the effort, using more energy to muster up attacks and combos, allowing for incredible burst attacks compared to normal swordsmen. Effective against swordsmen and other close-quarter classes and weak against ranged weapons.	
|-|Unique Classes=
=== ◇ Unique Classes ===
Class 	Description 	Icons
Innocent Witch 	A manifestation custom class obtained through discovery and curiosity, an extension of the cleric and mage knight overwritten to fit Sakaya's own ignorance. Sakaya Komatsu-Ferre's unique class, defined by her childish perceptive, a skillset making her wildest dreams and imagination a reality. Focusing on abilities and granting her skills, Innocent Witch follows her bizarre and idealistic mental state allowing her to accomplish more. As a hyperactive child that sees the good in everyone, she tends to focus on everyone else besides herself, possessing an unbalanced class fixated on that. 	
Dismal Vagabond	A manifestation custom class obtained through the combination of willpower and class progression, an extension of the knight class overwritten to Koji's Vagabond aesthetic. Koji Komatsu's personal class utilizing amps and various magic to deliver devastating blows at the cost of building the user's defense. A class focus on its offensive capabilities that it lacks in durability, creating a squishy class that slowly adapts to raise Koji's survivability with its passives. Dismal Vagabond have increased ATK, and SPD with little to no durability, occasionally having a few methods of stall to prolong their user's life.	
Athanatos 	A manifestation custom class obtained through the sheer desire to live, an extension that manifests during death. An extension that lowers the user's INT in exchange for more ATK and DEF, Athanatos is a unique class that utilizes anti-magic. A more squishy class that offers a plethora of offensive abilities to balance out their lackluster survivability. The manifestation class of Koji's blighted soul overlapping onto Dismal Vagabond, creating an entity of self-inflicted depravity. 	
</tabber>
==Trivia==
Here are random facts regarding Koji Komatsu and some insight on the naming scheme and references made. Also, the Japanese on this page can potentially be incorrect due to me not being Japanese nor knowing the language.
Koji's name has various references aside from the trivial insight provided by his etymology section, such as...
*Similar to Yugi Muto, Judai Yuki, Yuma Tsukumo, Yuya Sasaki, Yusuke Fujiwara, and Yuga Ohdo, due to all of Koji's names (Koji Komatsu, Koitsu Kotatsu, and Himitsu Kojima) contain the kanji "小," being a direct reference to how each protagonist within the Yu-Gi-Oh franchise possesses the "遊" kanji.
*Komatsu is a direct reference to Tamaki Kotatsu before being changed into Komatsu due to personal preference and being introduced as the last name of his alias "Koitsu Kotatsu."
Koji is the only person from his guild to be represented by a non-game-related character. Every character within Vagabond Aegis is represented as a character from a game franchise except for Koji.
*Koji is represented as Mugen from Samurai Champloo or Hyakkimaru from Dororo.
* Sakurahime is represented as Suzuka, while Sakaya is represented as Alma from The Alchemist Code.
*Sakurahime sometimes being represented as Miyamoto Musashi from Fate Grand Order.
*Azalea is represented as Tomimi from Arknights.
*Hanami is represented as Yuzuriha from Under Night In-Birth.
Koji possesses several different skills, which are all references to the following...
*The "Mental Blade" ability is a direct reference to Samurai Champloo's opening song battlecry, turning two words from the second line into a skill.
* The "Black Blizzard" ability is a direct reference to the iconic Geometry Dash level of the same name, a black and white level created by KrmaL.
*The "Soul Drive" ability is a direct reference to Yu-Gi-Oh Zexal's opening song by the same name, turning the third Japanese opening into a skill.
*The "Nine Circles" ability is a direct reference to the iconic Geometry Dash level of the same name, a red flashing wave level created by Zobros.
Koji's Athanatos form references various things, such as...
*In Greek mythology, Thanatos was the personification of death. Athanatos being the combination of "A" and "Thanatos," brought the meaning "deathless," due to the prefix "a-" meaning "not" or "without." This is also further supported by translating the word as Athanatos (αθανατος) means "immortal."
*The name is a direct reference to the iconic Geometry Dash level of the same name, a red hell-themed level created by Exenity, Herzilo, and Gaelo.
*The prerequisite for Athanatos being the combination of Koji and his blighted soul is a reference to the XYZ summoning archetype and the power of Zexal within the Yu-Gi-Oh franchise, taking the overlaying of souls aspect in Zexal morph as inspiration.
*The abilities presented by Athanatos form is a reference to Asta's black form from the popular shounen manga Black Clover by Yuki Tabata. Taking the demonic forces at play and manifestation of Anti-Magic as the foundation for the transformation.
Kojiro Komatsu from Memento Mori or whatever Crimson decides to name his version of Koji is not connected to this character in any shape or form. This character is entirely different and serves as inspiration for Crimson's own character.
Koji possesses several different passives, which are all references to the following...
*The passive ability Uragiri no Unmei, which translates to "Betrayal of Fate," gets its name from the song Betrayal of Fate by Goukisan, a frequently used theme in the popular indie game Geometry Dash.
*The passive ability Atama ga takakuji, which translates to "Hold your head high," is a direct reference to Brave Frontier's version of Mugen from Samurai Champloo, as the character possesses an extra skill named "Head held high!"
*The passive ability Anata no ban, which translates to "Your Turn," is a direct reference to Brave Frontier's version of Mugen from Samurai Champloo, as the character possesses a leaderskill named "Okay... Now it's your turn."
*The "Some Live, Some Die" passive ability is a reference to Samurai Champloo's opening battlecry, taking four words from the chorus and turning it into a passive ability.
* The "Take a chance" passive is a direct reference to Yu-Gi-Oh Zexal's opening song by the same name, turning the English opening's name into a skill.
*Coincidentally, the "Absolute Volition" passive shares the name as the unique skill featured in the game Seven Deadly Sins: Grand Cross for the Knight of Wrath Demon Meliodas character. Although I play the game, funnily enough, this is a pure coincidence.
Each icon for Koji's various classes comes from the game The Alchemist Code, the same applies to members of Ark: Roleplay.
*Athanatos possessing Prideful Homunculus's icon.
* Bow User possessing Wind Archer Commander's icon.
* Dismal Vagabond possessing Dark-Steel Princess's icon.
*Dragon Knight possessing Animal-Loving Soothsayer's icon.
*Dual Wielder possessing Twin-Blade General's icon.
*Innocent Witch possessing Charming Mage's icon.
*Knight possessing Muscly Paladin's icon.
*Martial Artist possessing Sandstorm Holy Brawler.
*Orb Catalyst User possesses Flame Orb Princess's icon.
*Trident User possessing Magical Dark Lance Demon's icon.
Koji's themes are direct references to one thing...
*Koji's theme song is Battlecry by Nujabes and Shing02, the opening theme song for the popular anime series Samurai Champloo.
Koji has several similarities to Mugen...
*Both are delinquents who have a history with the law with their anarchic lifestyle, simply doing whatever they want causing some sort of havoc.
*Both are introduced into the series at the age of 19, Koji's reincarnation however debuted the character as a 21-year-old who underwent a 2 year time skip before his death.
*Both are freelancers who invented their own way of fighting which more or less consists of combining martial arts and break dancing into an unpredictable fighting style.
Koji's weapons are two direct references...
*Mirai Kuzure's description being a direct reference to the Cosmic Bolter which is a Calamity Mod weapon from Terraria.
*Inkinamaru receives its name after adding Inkina (陰気な) to Maru (丸). Ideas for this name came from messing with Zapp Renfro's primary weapon Blade Form One: Homuramaru from Kekkai Sensen
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