Fallout: New Vegas primary statistics

==Overview==
Primary statistic	Description 	Derived statistics and effects 	Associated skills
Strength 	A measure of your raw physical strength. 	Melee DamageCarry WeightWeapon strength requirement 	Melee
Perception 	How well you use your five senses, and also pertains to a "sixth sense". 	Increased range for enemy detection. 	Energy WeaponsExplosivesLockpick
Endurance 	Your health and overall physical fitness. 	Health / Hit Points
Healing RatePoison ResistanceRadiation ResistanceImplant limit	SurvivalUnarmed
Charisma 	Your overall attractiveness and likeability. 	Increased non-player character dispositionCompanion nerve 	BarterSpeech
Intelligence 	Your basic intellect, curiosity in the world and adeptness at critical thinking.	Skill points per levelLess than 4 affects character's language skills	MedicineRepairScience
Agility 	A measure of your quickness and dexterity. 	Action PointsDraw/holster speedReload speed. 	GunsSneak
Luck 	How often good things happen to you by chance. 	Critical ChanceSuccess at gambling (blackjack, roulette, slots). 	All
==Perk requirements==
Primary statistic	Required 	Required 	Required 	Required 	Required
Primary statistic	4 	5 	6 	7 	8
Strength 	 	Heave, Ho!, Strong Back 	Stonewall, Super Slam!, Burden to Bear 	Heavyweight , Unstoppable Force	
Perception 	 	 	Better Criticals, Friend of the Night, Light Step, Sniper, Alertness 	Hobbler , Infiltrator 	
Endurance 	 	Lead Belly, Toughness, Rad Resistance, Strong Back	Atomic! , Life Giver, Long Haul, Old World Gourmet , Stonewall, Burden to Bear	Solar Powered, Rad Absorption 	Implant GRX , Irradiated Beauty
Charisma 	 	 	Animal Friend, Ferocious Loyalty 	 	
Intelligence 	Comprehension, Educated, Entomologist, Swift Learner	Nerd Rage!, Retention, Pack Rat 	Lessons Learned 	Computer Whiz, Voracious Reader	
Agility 	 	Rapid Reload, Quick Draw 	Action Boy/Action Girl, Light Step, Light Touch , Silent Running, Sniper 	Nerves of Steel, Slayer 	Tunnel Runner
Luck 	 	Fortune Finder, Scrounger 	Better Criticals, Junk Rounds , Miss Fortune, Mysterious Stranger 	 	
==Notes==
* The only ways to increase your SPECIAL statistics permanently are to get an implant from New Vegas medical clinic, take the Small Frame trait, or to use the Intense Training perk. One additional point is available upon completing Lonesome Road.
* Starting Old World Blues automatically grants the Spineless perk (+1 Strength) and completing it gives the option to replace Spineless with Reinforced Spine (+2 Strength). However, these bonuses do not count for perk requirements.
* Agility does not affect how fast you move, despite what various strategy guides and the in-game description itself says. This could be a glitch that has yet to be fixed, or intentionally taken out shortly before the game went retail, after the manual/strategy guides had already been published. You can easily test this by making a character with 1 Agility, and another character with maxed out Agility.
* Like in Fallout 2, an Intelligence of 3 or lower will make your character speak like an idiot.
* When gambling, Luck only tends to favor the player at 7 or higher.
==Gallery==
VitOMatic_Vigor_Tester.png|"Vit-o-matic Vigor Tester" used to allocate SPECIAL
 
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