Patch Notes/2.1.3

We will be taking Dislyte offline for a short time on April 12, 2022 07:00-09:00 (UTC+0) to update and improve the game. Lvl 5+ players at the time of the update will receive a Nexus Crystals reward via in-game mail afterwards.
Note: The server may resume at an earlier or later time as necessary. Remember: you will be unable to sign in during this time.
==New Espers==
==New Features==
1. Added the DJ Contest Gameplay. Complete Story 2-8 to unlock.
*Unlocks after completing Story 2-8. Enter via the statue on the left of the home screen.
*In DJ Contest, players can choose a disk and play the track on the DJ table. After playing, they can charge energy to the Super Blind Box based on their rating and claim rewards when the box is fully charged.
Note: Once claimed, you need to wait for the cooldown to open the Super Blind Box.
Each disk has three difficulties: Easy, Hard, and Purgatory. Acquire A/B ratings to unlock the next difficulty.
2. Probability UP Event:
- Event Time: 2022-04-12 (post-update)- 2022-04-25 00:00:00 (UTC+0)
- Event Details:
*During the event, the probability of summoning Sienna from Gold Record Player is increased.
*The chance of getting Legendary Esper Sienna is doubled during the event.
*If you haven’t obtained the specified Esper after 350 summons, the next Legendary Esper summoned is guaranteed to be that Esper.
*The bonus probability of summoning Sienna expires after acquiring Sienna.
*During the event, you can claim Gold Records and Legendary Abilimon after drawing enough times from the Gold Record.
*The following rule still applies to this event: 1 Legendary Esper is guaranteed in the next summoning after 119 unsuccessful attempts.
3. Celebrity Profile:
- Event Time: 2022-04-12 (post-update)- 2022-04-26 00:00:00 (UTC+0)
- Event Details:
*Complete corresponding missions to unlock epic stories about . Complete the stories to get awesome rewards.
*New missions will be unlocked when the prerequisite missions or stories are completed.
*You can replay the stories in Story Review screen. Rewards will not be given again.
4. Added Royal Flush (unlocks for Lvl 20+ players):
- Event Time: 2022-04-12 (post-update)- 2022-04-26 00:00:00 (UTC+0)
- Event Details:
*Use Magic Keys to play Royal Flush and obtain awesome rewards!
*During the event, clear Ritual, Sonic Miracle, and Practice Stages to randomly obtain up to 5 Magic Keys per day.
*Players can use Magic Keys to play Royal Flush and obtain awesome rewards!
*Royal Flush contains 3 sets of cards: Knight Set, Queen Set, and Knight Set. Find the hidden clues in a set to unlock the next set. You can get additional rewards upon finding all clues in a set. Magic Keys won’t be granted when all sets are unlocked, and unused Keys will be converted into Gold when the event ends.
5. You can now switch to the following languages from the Settings: Thai, Russian, Portuguese, Italian, Indonesian, French, Spanish, German, and Traditional Chinese.
6. Added Esper-themed Namecards for Levels and Resonances maxed and .
7. Added Ye Suhua’s Personal Story in Bounties. Complete the story to unlock ’s Diary.
8. Added the Gift Code function. Go to Settings - Services - Game Service to enter the function.
==Adjustments and Optimizations==
1. We’ve made the following adjustments to help players upgrade and promote Espers faster:
I. We encourage players to promote Espers with Starimon instead of 2-Star Espers that have already been upgraded. So, we will allow Starimon to be used in battle again.
*Previously undeployable, players can now deploy multiple Starimon at a time.
*The XP required for leveling up a Starimon is the same as an Esper.
*Starimon ability changes:
Ability 1 (Active): Pure Energy
Deals damage equal to 100% of ATK to a selected enemy.
Ability 2 (Passive): Combat Starimon
A maximum of two Starimon can be deployed in a battle.
II. We've increased the amount of Rare Starimon players can get so they don't grind that much to develop 2-Star material Espers. We've also tweaked the XP gain in some stages. On the whole, you can now level up and promote Espers faster. Below are the detailed changes:
*Added Rare Starimon in Daily Tasks 100 Activeness Reward.
*Replaced Uncommon Starimon sold in the Friendship Shop with Rare Starimon while keeping the price unchanged.
*Story Stages no longer drop Silver Records. Story Stages now drop additional Rare Starimon.
*Slightly reduced the XP gain in Normal Story Stages and Practice Stages from Hard mode Chapter 7 - Purgatory Mode Chapter 12.
III. We’ve tweaked XP allocation in stages. The material Espers will level up faster when less of them are deployed alongside max-level Espers.
IV. Other changes:
*Added “Material Espers Only” option in battle preparation panel.
*Updated the contents in Promotion Overview panel.
2. Adjustments to the Cube Miracle:
*Cube Miracle battles no longer cost Stamina.
*Increased Relic drop rate.
*Added Reward Preview in the Cube Miracle entry panel.
3. Quest updates:
*Daily Quest rewards now scale with the number of systems the player has unlocked.
*When all features are unlocked, the overall rewards will now yield Basic Experimon x1, and Uncommon Starimon x1 has been replaced with Rare Starimon x1.
*Removed Weekly Quests from Quests. (Gold Record and Stamina rewards will be increased in future events.)
4. Relic set adjustments:
*Increased Tyranny of Zeus Set Stun chance from 15% to 20%.
*Astral Witchcraft Set changes:
Old 4-Set Bonus: Increases AP of team members under control debuffs by 40% (cannot stack).
New 4-Set Bonus: Increases SPD of allied Espers afflicted with disables by 50 (cannot stack).
5. Course updates:
*Recon Plan II courses are now available. Complete the courses to obtain rewards.
*Reworked Star Promotion I and Star Promotion II courses. Players that have completed the courses can claim rewards again.
*Changed the objective of clearing Fafnir task in Growth Plan I from Difficulty Lvl 4 to Difficulty Lvl 2. The rewards remain unchanged.
*Changed some task objectives and task locations in Recon Plan I. The rewards remain unchanged.
6. Esper Arena:
*Optimized the entry panel of Esper Arena.
*Tap the Replay icon in the lower-right of the Esper Arena main panel to check your 30 most recent duel replays and formations.
7. We've optimized the AIs in Auto Battle to improve player experience. Now Esper abilitis are cast in a more reasonable way.
8. Removed Legendary Esper Tang Xuan (Sun Wukong) from the Beginner Gacha Pool.
9. Changed L100 Conqueror Reward for Spatial Tower from Thor to Apollo.
10. Optimized the stories in Esper Diaries and Bounties.
11. Extended Double XP buff duration for new players to 30 days. For this change, we will send [XP Booster (24h)] x10 via mail to players registered prior to this update. The mail expires after 14 days, please claim the compensation in time.
12. You can now config Battle Settings for Repeat Battle.
13. Optimized the matchmaking experience in lower Point War tiers.
14. Removed the notification for promoting an Esper to 6-Star from the World chat channel for a better chatting environment.
15. Replaced a very small number of Epic Starimon rewards in Courses, Spatial Tower, and Achievements with Epic Abilimon and Rare Starimon.
16. Added a new mission and corresponding rewards for DJ Contest gameplay in Path to Mastery.
17. Optimized the UI when unlocking new Sonic and Ritual Miracle difficulties in Expedition.
18. Increased the prices in Club Shop. We will add new Club features in the near future, providing more Club Points. Due to this change, we will send 500 [Club Points] via mail to players registered prior to this update. The mail expires after 14 days, please claim the compensation in time.
==Esper Balance Changes==
1. 
Ability 2:
Old: Hyde is immune to buffs and debuffs and takes 10% reduced damage from all sources. Grants a Breath of the Deep stack per attempt to buff or debuff Hyde; grants 10 Breath of the Deep stacks upon the death of an ally. Max 50 stacks.
Breath of the Deep: (Undispellable) Grants +5% ATK per stack (max 50 stacks).
New: Hyde is immune to buffs and debuffs and takes 10% reduced damage from all sources. Grants a Breath of the Deep stack per attempt to buff or debuff Hyde; grants 10 Breath of the Deep stacks upon the death of an ally. Max 50 stacks. When taking the first deadly hit in a battle, Hyde survives and restores HP based on current Breath of the Deep stacks, each restoring 1% of max HP.
Breath of the Deep: (Undispellable) Grants +5% ATK per stack, and +3% damage reduction per 10 stacks; up to 50 stacks.
2. 
Ability 1:
Old: Deals damage to an enemy equal to 30% of ATK plus 5.5% of max HP.
New: Deals damage to a target equal to 30% of ATK + 5.5% of Cecilia’s max HP. Converts 100% of damage dealt into healing.
3. 
Ability 1:
Old: Attacks an enemy 3 times, dealing total damage equal to 115% of ATK and increasing AP by 15% if this attack lands a Crit.
New: Attacks an enemy 3 times, dealing total damage equal to 115% of ATK; each hit steals 15% of target’s AP.
4. 
Ability 1:
Old: Deals damage to an enemy equal to 110% of ATK with a 60% chance of absorbing 20% of their AP.
New: Deals damage to an enemy equal to 110% of ATK with an 80% chance of absorbing 20% of their AP.
5. 
Ability 1:
Old: Deals damage to an enemy equal to 120% of ATK with an 80% chance of inflicting Buff Blocker for 2 turns.
New: Deals damage to an enemy equal to 120% of ATK with a 100% chance of inflicting Buff Blocker for 2 turns.
6. 
Ability 2:
Old: Dispels a debuff from each allied Esper. If an allied Esper isn’t affected by any debuff, then grants them SPD Up for 2 turns.
After ascension: If an allied Esper isn’t affected by any debuff, then grants them DEF Up for 1 turn.
New: Removes 1 debuff from all allied Espers and grants SPD Up for 2 turns.
After ascension: Grants an extra DEF Up buff to all allied Espers for 1 turn.
Ability 3:
Old: Deals damage equal to 80% of ATK to all enemies and reduces their AP by 30% with a 70% chance to inflict Sleep for 1 turn.
New: Deals damage equal to 80% of ATK to all enemies and reduces their AP by 30% with a 100% chance to inflict Sleep for 1 turn.
7. 
Ability 2:
Old: Enemies marked with Netherbloom will suffer a Netherbloom blast after taking 5 attacks, receiving damage equal to 85% of Meng Po’s ATK. This blast also deals damage of the same amount to 2 other random enemies. Has a 50% chance of Silencing the affected targets for 2 turns.
New: Enemies marked with Netherbloom will suffer a Netherbloom blast after taking 5 attacks, receiving damage equal to 85% of Meng Po’s ATK. This blast also deals damage of the same amount to 2 other random enemies. Has a 50% chance of Silencing the affected targets for 2 turns. Inflicts Poison on an enemy afflicted with Netherbloom for 2 turns. Has a 50% chance to counterattack when attacked by an enemy afflicted with Netherbloom.
8. 
Ability 3:
Old: Deals damage equal to 100% of ATK to all enemies with a 100% chance of dispelling 1 buff from each of the target. Grants a team-wide +5% AP boost per dispelled buff.
After ascension: If the target has no buff, increases their ability cooldowns by 1 turn.
New: Deals damage equal to 100% of ATK to all enemies with a 100% chance of dispelling 1 buff from each of the target. Grants a team-wide +5% AP boost per dispelled buff.
After ascension: Increases the targets’ ability cooldowns by 1 turn.
9. 
Ability 3:
Old: Deals damage to all enemies equal to 130% of ATK and inflicts a SPD Down for 2 turns while extending all Poison debuffs on targets by 1 turn.
New: Deals damage to all enemies equal to 130% of ATK and inflicts SPD Down and Poison for 2 turns.
10. 
Ability 3:
Old: Launches 5 attacks against random enemies, each dealing damage equal to 110% of ATK with a 70% chance of stealing 1 buff from the target. This attack prioritizes new targets and deals -15% damage per attack to the same target.
New: Launches 5 attacks against random enemies, each attack dealing damage equal to 110% of ATK with a 70% chance of stealing 1 buff from the target and inflicting Sear on them for 2 turns. This attack prioritizes new targets and deals -15% damage per attack on targets that have already been hit.
==Bug Fixes==
1. Fixed an issue where some Achievements couldn’t be completed after progressing to Esper Vault.
2. Fixed an issue where passive didn’t provide HP regen.
3. Fixed an issue where mobs couldn’t be killed after their HP reached 0 in Story 5-8.
4. Fixed an issue where Careers did not unlock after meeting the preconditions.
5. Fixed an issue where the Club Wish Card claim panel showed the incorrect assisters.
6. Fixed an issue where the screen incorrectly jumps when fusing Wave Materials.
==Preview of New Content==
Our next version will include lots of new events and optimizations. We’re also preparing to add Holobattle（Club vs Club Gameplay) and Esper Skin features to the game, stay tuned!