Dark Knight/Devil Hunter/Hunter Talents

Starting at 2nd level, the devil hunter gains a hunter talent. She gains another hunter talent for every two levels of devil hunter attained after 2nd level.
The devil hunter also has Trigger Talents, which are marked by a * she may only use a single trigger talent on any given devil trigger, which is chosen the moment she enters devil trigger.
Hunter Talents 	Prerequisites 	Benefit
Action Hero Pockets (Su) 	 	A devil hunter with this talent possesses an extradimensional space that can store up to eight weapons. The devil hunter still treats any weapons stored within as if they were on her person for the purposes of encumbrance. In addition, these weapons may be drawn and stored normally, or as part of the swap style technique.
Devil Hunter Training (Ex)	 	A devil hunter with this talent chooses 5 weapons that she is not already proficient with to gain proficiency with.
Doppelganger* (Su) 	Devil Hunter 6 	A devil hunter with this talent may summon a doppelganger instead of entering devil trigger whenever she could normally enter devil trigger. Instead of the normal benefits of devil trigger, she instead creates a doppelganger as per mirror image. Additionally, while doppelganger is active, the devil hunter may make an additional attack at her highest BAB (This does not stack with haste or similar effects.) If the doppelganger is destroyed, the devil hunter is only fatigued for 5 rounds instead of 1 minute.
Duelist’s Grip (Ex) 	Extraordinary Grip Hunter talent 	Whenever you wield a melee weapon other than a natural attack or unarmed strike in only one hand, make no attacks using any other hand or natural attack you possess, and do not carry a shield, you apply 1 and 1/2 times your Strength bonus to damage rolls with it instead of just your Strength bonus.
Extraordinary Grip (Ex) 	Devil Hunter 6 	A devil hunter with this talent treats all weapons as one size category smaller for purposes of determining whether or not she can wield them in one hand and if they are considered light weapons.
Fast Movement (Ex) 	 	A devil hunter that selects this talent increases her base speed by 10 ft.
Feat 	 	A devil hunter may select any Combat feat instead of a talent. A devil hunter must still meet all prerequisites for this feat, including ability score and base attack bonus minimums. This talent may be selected multiple times, choosing a new Combat feat each time.
Finesse Training (Ex) 	 	A devil hunter with this talent gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the devil hunter from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The devil hunter can select a second weapon at 11th level and a third at 19th level.
Graceful Toss (Ex) 	Prerequisite(s): Finesse Training 	Whenever a devil hunter with this talent makes a ranged attack with a thrown ranged weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the devil hunter from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier.
Hardened Form* (Su) 	Devil Hunter 4 	Whenever the devil hunter enters devil trigger, she may increase the enhancement bonus to natural armor gained by +1 and an additional +1 for every 4 dark knight levels at the cost of an additional round of devil trigger for every round spent in devil trigger.
Hardened Fortitude (Ex) 	 	A devil hunter only requires half as much sleep or meditation as normal and can survive twice as long without food and water before needing to make checks. In addition, the devil hunter gains a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold her breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.
Heightened Healing* (Su) 	Devil Hunter 6 	Whenever the devil hunter enters devil trigger, she may increase the fast healing gained to fast healing 5 at the cost of an additional round of devil trigger for every round spent in devil trigger.
Invincible Body* (Su) 	Devil Hunter 4 	Whenever the devil hunter enters devil trigger, she may gain DR1/- that increases by 1 for every 4 dark knight levels at the cost of an additional round of devil trigger for every round spent in devil trigger.
Martial Arts Training (Ex)	 	A devil hunter gains Improved Unarmed Strike as a bonus feat, her unarmed damage is equal to that of a black belt of her level - 4 and their Unarmed Strikes count as manufactured weapons for the purpose of abilities.
Melee Defense (Ex) 	 	When wielding a melee weapon, a devil hunter gains a +1 shield bonus to her AC. This shield bonus stacks with that granted by any shield she wields. If fighting with two weapons, she gains a +2 shield bonus to her AC. At 11th level, this bonus increases to +2/+4.
Melee Power (Ex) 	 	A devil hunter with this talent adds +2 to damage with all melee weapons she wields. In addition, the devil hunter may reroll 1s for damage with all melee weapons she wields.
Parry (Ex) 	Devil Hunter 4, Melee Defense Hunter talent 	The devil hunter can negate a melee attack made against her by rolling an opposed attack roll, DC = the opponent’s attack roll. This uses one of the devil hunter’s attacks of opportunity (if she has more with Combat Reflexes) for the round in which it is used. she receives a –5 penalty to her attack roll every time she uses this after the first. she must have a melee weapon in hand, and she must be aware of her foe and not flat-footed.
Precise Ferocity* (Su) 	Devil Hunter 4 	Whenever the devil hunter enters devil trigger, she may gain a +1 morale bonus on attack rolls +1 for every 6 dark knight levels at the cost of an additional round of devil trigger for every round spent in devil trigger.
Preternatural Calm* (Su) 	Devil Hunter 4 	Whenever the devil hunter enters devil trigger, she may gain a +1 dodge bonus to AC +1 for every 6 dark knight levels at the cost of an additional round of devil trigger for every round spent in devil trigger..
Rain of Blows (Ex) 	Devil Hunter 6 	When a devil hunter is wielding a melee weapon, she may, as a full attack action, make an extra melee attack at her highest BAB, but all such attacks receive a -2 penalty. This does not stack with anything that grants additional attacks (such as haste).
Riposte (Ex) 	Devil Hunter 6, Melee Defense and Parry Hunter talents	Once per encounter, as an immediate action, a devil hunter may make a melee attack against an opponent whose attack the devil hunter successfully parried this round.
Royal Guard (Ex) 	Devil Hunter 8 	When using the total defense action, a devil hunter with this talent may deflect one melee attack that would normally hit her. An attack so deflected deals no damage and has no other effect (instead treating it as a miss). She does not expend an action to do so, but must be aware of the attack and not flat footed. Deflecting an attack in this manner awards the devil hunter 1 style point.
Summoned Swords (Su) 	Devil Hunter 4 	As a move action, the devil hunter may create an ethereal blade of energy. This blade may be fired in place of an attack, counts as a ranged attack, has a 20 foot range increment, and deals 1d6 points of non-elemental damage. As a swift action, she may instead spend 1 round of devil trigger and create up to her Charisma modifier in summoned swords. Summoned swords last for 1 round per dark knight level.
Trick (Su) 	Devil Hunter 12 	As a move action, the devil hunter may spend a round of devil trigger to teleport anywhere within 30 feet that she can see. If the devil hunter is in devil trigger, she may instead do so as a swift action for an additional round of devil trigger (two rounds of devil trigger total.)
Trigger Heart* (Su) 	Devil Hunter 12 	A devil hunter who possesses this talent may apply two trigger talents to her devil trigger upon entering it, only suffering the increased cost of one talent.
Unbound Hatred* (Su) 	Devil Hunter 4 	Whenever the devil hunter enters devil trigger, she may gain a +1 morale bonus on damage rolls +1 for every 6 dark knight levels at the cost of an additional round of devil trigger for every round spent in devil trigger.
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Category:Dark Knight
Category:Talents
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