Aftershock

Aftershock is a basic ability for Breach.
==Description==
Aftershock is a Deterrent ability that Breach has to equip before casting. To cast, Breach must take aim at a wall using a custom crosshair. This crosshair will turn yellow if it is placed on a viable position to be cast in, and will turn red if it is placed on a position where the charge cannot pass through to the other side. On activation, Breach will fire a charge that travels from his location to the targeted position on the wall, then through the section of wall until it reaches the other side.
Once the charge reaches the other side of the wall it will begin to windup, creating a cylindrical area of effect in front of the wall. Any player within this area will have warning VFX appear on their screen. After completing its windup the charge will detonate, firing multiple bursts in the area that deal damage to anything they hit. Aftershock has no damage falloff.
Aftershock Equip.png|Equip
Aftershock Cast.png|Cast
Aftershock Windup.png|Windup
Aftershock Activation.png|Activation
==Stats==
Stat 	Value 	Confirmedvalue?
Equip time 	0.9 seconds 	Game files
Unequip time 	0.7 seconds 	Game files ()
Max deploy distance	35 meters 	Game files
Cylinder size 	10 meter length 	Game files
Cylinder size 	3 meter radius 	
Windup time 	2.2 seconds 	Game files
Damage 	80 per tickTotal 160 	
Ticks/Tick Rate 	1 every 0.6 secondsTotal 2 ticks	&
==Update History==
de:Nachbeben
Category:Abilities
Category:Basic Abilities