Turon

Turon, the God of Law, is concerned with upholding proper law within imperial nations. He aids judges and law enforcers to punish the guilty and ensure stability. He ascended as a result of a life-long rivalry with the god of justice Amelsamel, who's morality he considers naive.
== Biography ==
Amelsamel and Turon were advisors to the Grand Princess of Confederation of Haystan, constantly disagreeing on how nation's laws should be implemented. Overtime, as they gained support of the nobles, people, and eventually even gods. The conflict, called the Lawgiver Schism, nearly ended with a civil war, as the faith in both of them reached critical mass and allowed them to transcend into godhood, allowing them to continue the bickering for all eternity.
== Channel Divinity: Shackles of Law ==
Starting at 2nd level, you can use your Channel Divinity to bring criminals to justice.
You brandish Turon's holy mallet, invoking his law. Choose one creature within 60 feet of you, that you know broke the law. They must succeed a wisdom saving throw, or be shackled to you for 1 minute. They cannot move away from you, attacks against that creature are non-lethal, and deal additional 1d6 psychic damage. If they were to drop unconscious, the duration increases to 1 day and paralises them.
You may use a bonus action to dismiss the shackles and end the channel divinity.