Vehicles/STURMFEUR (SRM)

==Description==
A variant introduced in 3023 offered by Trellshire, the 'SRM replaced the turret-mounted LRM with four SRM-4s and an additional Machine Gun. This gave the SturmFeur increased ability to defend itself at short range and was sometimes used as a bodyguard for standard SturmFeurs.
Missions	Source 	Affinity
5 	Generic 	Warrior: +1 Piloting Boost
10 	Generic 	Veteran: +1 Guts Boost
40 	Accurate Weapon - Missiles	Missile Mastery: +1 Accuracy and -1 Recoil for Missiles (Quirk)
60 	Crew Compartment (2) 	Skilled Sensor Operator: +1 Probe, +1 Adv. Sensors, +10% Sight and Sensors (Gear)
60 	Generic 	Master: +1 Tactics Boost
80 	Turret Systems (5) 	Hunter/Killer Team Training: Multi-Target & Breaching Shot Ability (Gear)
100 	Generic 	Elite: +1 Gunnery Boost
==Vehicle Bay==
 	 	Left 	Center 	Right
Front 	Health	 	A=350 S=45	
Front 	Fixed 	 	
Crew Compartment (2)
FCS Vehicle Std.
Sensors Vehicle Basic
LRM-20	
Sides/Turret	Health	A=330 S=45	A=330 S=45	A=330 S=45
Sides/Turret	Fixed 	
Left Side Tracks	
Turret Systems (5)
3x MG
4x SRM-4	
Right Side Tracks
Rear 	Health	 	A=245 S=45	
Rear 	Fixed 	 	
Ammo LRM (DBL)
Ammo LRM FTL
Ammo MG
Ammo SRM (DBL)
Armor (1)
Structure (1)
Tracked Propulsion System
Engine I.C. (2)
Engine Core 255
Coolant	
Questions || RTVer: Lance-A-Lot 1.0.0 || Render 2.2 || ID: \Eras\ClanInvasion3061\Base\vehicle\assault\vehicledef_STURMFEUR_SRM.json