Super Smash Bros. Something

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Super Smash Bros. Something is a 2026 crossover fighting game developed by Bandai Namco Studios and Sora Ltd., and published by Nintendo for the Nintendo Switch. The game is the sixth installment of the Super Smash Bros. series of fighting games, succeeding Super Smash Bros. Ultimate. Much like its predecessors, the game is a crossover between various Nintendo and 3rd-party video games in an all-out slamfest.
The goal of Super Smash Bros. Something is to create the biggest and funnest Super Smash Bros. game possible. This prompted additions like a cinematic story mode similar to Subspace Emissary, the return of beloved old modes like Smash Run, Target Test, along with new modes like Smash Royale and the various party modes, along with a massive 104 (later 164) character roster.
Several years after the game's release, an enhanced version called Super Smash Bros. Something Deluxe was announced. This version is available as both an update for the first game, along with a standalone release for Nintendo's next-generation console. The game's largest additions are new characters and an expansion to story mode.
== Gameplay ==
===General===
Super Smash Bros. Something plays and functions similar to the past games of the series. The game is a 2.5D fighting game where up to 10 players can fight against eachother using their favorite Nintendo characters, alongside characters from various 3rd party series. Smash Bros. differs from more traditional fighting in games in two large ways.
First, by default, fights don't use health, rather, they use percentage. The more you are damaged, the higher your percentage, and the farther you are launched. The objective is the launch the opponent of stage to win points. Second, fights don't take place on just 2D flat arenas. Stages can features many platform and hazards for the player to avoid. 
=== Fighting ===
Unlike other fighting games, every character in Super Smash Bros. Something controls virtually the same. The player has access to normal Attacks and Special attacks, and depending on the direction that the control stick is held, will allow for different attacks. Players can also jump, Shield against oncoming attacks, Dodge attacks, perform chargable Smash attacks that are great for launching the foe, or grab the opponent. While grabbing an enemy, you can throw them or perform a pummel to cause damage. If a player breaks a Smash Ball or fills up their Final Smash Meter, they can perform a Final Smash, a super powerful attack capable of turning the tides of a battle.
=== Gameplay Changes ===
*10-Player Smash: The number of fighters per match have been increased to 10, up from the previous 8.
*Air Shield: The player can now shield in the air. Shielding in the air will cause the shield to break much slower, however, getting hit while shielding in the air will cause you to be pushed back.
*Parry: Right before a player shields, a small flash of light appears on them. If a player hits you while this flash of light is happening, you will activate a parry, canceling the attack and stunning your opponent for a short time, giving you a chance to counterattack. This mechanic replaces Perfect Shielding.
*Air Grab: Every character can now grab opponents while in the air. Certain throws change properties if used in the air. However, grabbing the enemy in the air it easier for players to escape.
*Grab Reversal: If you are being grabbed, tap the direction your opponent is throwing you at the right time to perform a Grab Reversal. The timing for this can be quite strict, and changes depending on the throw, but if it works, the throw will be cancelled and you will be grabbing the enemy, allowing you to follow up with your own throw that can't be reversed.
*Steal: If your grab a player while they are holding an item, you can steal that item from them, putting it in your hands. Can also be used to steal Dragoon Parts, Daybreak Parts and Energy Tanks.
*Rivals (DX): At the end of Classic Tower, Special Tower and Party Tower, a special fight called a Rival Match will take place before the final boss. Each character is rivaled with another, and the two characters often have some sort of connection, either by their series or what they do in their games.
=== Menu Controls ===
*C-Stick - Select
*A - Confirm
*B - Cancel
===Basic Controls===
*C-Stick - Move
*A - Attack
*B - Special
*X/Y - Jump
*L/R - Shield
*ZL/ZR - Grab
===Techniques===
*Smash Attack: Quickly tap a direction while performing an attack, or press the special button and the attack button at the same time, to perform a powerful Smash Attack. A great way to launch a foe offstage.
*Dodge: Tap a direction while shielding to perform a dodge, allowing you to quickly dodge all attacks for as long as you are dodging. The end lag of the action is increased the more a player dodges.
*Taunt: Hold down on the C-stick and press an attack button, or use the directional buttons, to perform a Taunt. It serves no purpose gameplay-wise (with a few exceptions), but it can be used to annoy and provoke your enemy.
Note that controls are customizable, and the controls are shown as if the player is using both Joy-Cons. The controls may be different if the player is using a single Joy-Con, a Pro Controller or a Gamecube Controller.
== Modes ==
===Smash===
The signature mode of the Super Smash Bros. series, Smash serves as the game's versus mode. Up to 10 players and CPUs can battle with any character, on any stage, with whatever ruleset they want. The mode features three main modes:
*Time: Time tasks players with getting the most points. KOing a player will get you a point, while your opponent loses a point. Once time runs out, the player with the most points wins.
*Stock: Stock tasks players with being the last to survive. KOing a player will cause them to lose a stock. Once a player loses all of their stocks, they are eliminated. Last player standing wins.
*Stamina: Stamina tasks players with being the last to survive. Unlike other modes, Stamina replaces the percentage with a more traditional health bar. Once the health bar runs out, the player loses a stock. Once a player loses all of their stocks, they are eliminated. Last player standing wins.
Team Battles, Item and Hazard Toggles, Launch Power, Stage Morphing, and other things are also available for the player to customize their fights. The players can save rulesets so that they can easily choose them without having to change the rules.
===Special Smash===
Special Smash features various modes that change up the rules of the fight. These include: 
*Custom Smash: Custom Smash allows players to add various modifiers to each of the characters. Everything, from making everyone giant, to invisible, to metal, are available, and much more!
*Boss Smash: Boss Smash allows one player to take control of a boss and fight against up to 4 players.
*Smashdown: Smashdown is similar to normal Smash, but after a character is used, they become unavailable. Test your skill with multiple characters in this mode!
*Squad Strike: Squad Strike allows players to assemble a team consisting of 3 up to 15 fighters, and fight against other teams.
*Super Sudden Death: Super Sudden Death is similar to normal Smash, but every player starts at 300% and the screen slowly zooms in. Be prepared for tons of KOs!
===Tourney===
Tourney allows up to 32 players to play against each other locally in a bracket-style tournament. The player can determine the rules of each round.
===Party===
Introduced in Super Smash Bros. Something, Party features a wide variety of modes that change up the Smash formula, often featuring modes that don't focus purely on fighting. These modes include:
*Coin Battle: Coin Battle tasks players with collecting as many coins as possible. Coins will spawn all across the stage, but getting hit will cause you to drop them. Once time runs out, the player with the most coins wins.
*King of the Hill: King of the Hill tasks players with staying in the "hill" for as long as possible. The "hill" is designated by a glowing square on the screen, and staying in it will cause you to gain points. However, if more than one player is in the hill, no one gets points. Once time runs out, the player with the most points wins. 
*Smash Ball: Smash Ball tasks players will hitting a ball into the enemy goal to gain points. Once time runs out, the team with the most points wins. Unlike other modes, Smash Ball features three stages:
**Soccer Court: The Soccer Court has the goals on the sides of the stage.
**Basketball Court: The Basketball Court has the goals in the air. Use your launching moves to send the ball upward.
**Volleyball Court: The Volleyball Court has the goals be the ground. Keep the ball in the air. Spikes are reccomended!
*Smash Tag: Smash Tag tasks players with being the last to survive. At the start of the match, one person will be "it", and is designated with a blue outline. The player can tag enemies by hitting them, transferring the outline to them. Once time runs out, the player with the outline is eliminated. This repeats until only one person is left, and that person is made the winner.
*Capture the Flag: Capture the Flag tasks players with bringing the flag to their base. A flag will randomly spawn on the stage, and the player needs to bring it to their base to earn points. Once time runs out, the player with the most points wins. 
*Smash Run: Smash Run tasks players with navigating a maze-like arena. Players must defeat enemies to collect stat-boosting stickers. Once time runs out, the players compete in one of various challenges.
===Adventure Mode: War of Dimensions===
War of Dimensions serves as the game's big story mode. The story centers around a being named Astazel, assembling a team of villains, merging the various videogame worlds together, and attempting to conquer it. Now our heroes, along with a mysterious guardian of dimensions named Emelga, must team up to defeat Astazel and his team. The mode plays as a beat em' up/platforming style mode, spanning 30 levels. The mode features voiced cutscenes between the charcters.
===Smash Tower===
The Smash Tower allows the player to choose a wide variety of themed towers, to complete challenges and gain rewards. Before starting a tower, the player can select a difficulty, from 0.1 the easiest, to 9.9, the hardest.
====Classic Tower====
The Classic Tower has players ascend 10 floors, each floor having you fight against random fighters. Upon reaching the top, the player must complete a Stadium game, and fight against a final boss with some connection to the chosen character.
====Special Tower====
The Special Tower is very similar to the Classic Tower, with you needing to ascend 10 floors with randomized fighters. However, before every match, a roulette will appear which will add various modifiers to the match. Upon reaching the top, the player must complete a Stadium game, and fight against a final boss with some connection to the chosen character.
====Party Tower====
The Party Tower is very similar to the Classic Tower, with you needing to ascend 10 floors with randomized fighters. However, each match is a party mode rather than a Smash match (with the only mode not appearing being Smash Run). Upon reaching the top, the player wins.
====All-Star Tower====
The All-Star Tower tasks players with defeating every character in the game. Characters are fought in the order that their debut game released (see below for details). Your health carries over from match to match, but the player is given the chance to use Heart Containers to restore their health before a match. Up to three heart containers are given for lower difficulties, two if the difficulty is 5.0 or more, one if the difficulty is 7.0 or more, and none for 9.9.
Characters 	Debut Game
Batman 	Detective Comics #27 (May 1939)
Godzilla 	Godzilla, King of the Monsters! (April 1956)
Spider-Man 	Amazing Fantasy #15 (August 1962)
Mr. Game & Watch 	Ball (April 1980)
PAC-MAN 	PAC-MAN (May 1980)
Mario, Donkey Kong 	Donkey Kong (July 1981)
Luigi 	Mario Bros. (July 1983)
Little Mac, Glass Joe 	Punch-Out!! (December 1983)
Duck Hunt 	Duck Hunt (April 1984)
Ice Climbers 	Ice Climbers (January 1985)
R.O.B. 	Gyromite (July 1985)
Goku 	Dragon Ball (September 1985)
Peach, Bowser, Piranha Plant 	Super Mario Bros. (September 1985)
Mach Rider 	Mach Rider (November 1985)
Bomberman 	Bomberman (December 1985)
Link, Zelda, Impa 	The Legend of Zelda (February 1986)
Takamaru 	The Mysterious Murasame Castle (April 1986)
Samus, Ridley 	Metroid (August 1986)
Simon 	Castlevania (September 1986)
Pit, Palutena, Medusa 	Kid Icarus (December 1986)
Bill 	Contra (February 1987)
Snake 	Metal Gear (July 1987)
Ryu, Ken 	Street Fighter (August 1987)
Mega Man, Roll 	Mega Man (December 1987)
Black Mage 	Final Fantasy (December 1987)
Totoro 	My Neighbor Totoro (April 1988)
Hayabusa 	Ninja Gaiden (December 1988)
Jotaro 	JoJo's Bizarre Adventure: Stardust Crusaders (March 1989)
Daisy 	Super Mario Land (April 1989)
Ninten 	Mother (July 1989)
Marth 	Fire Emblem: Shadow Dragon and the Blade of Light (April 1990)
Captain Falcon 	F-Zero (November 1990)
Yoshi 	Super Mario World (November 1990)
Chun-Li 	Street Fighter II: The World Warrior (February 1991)
Sonic, Dr. Eggman 	Sonic the Hedgehog (July 1991)
Gandhi 	Sid Meier's Civilization (September 1991)
Arle 	Puyo Puyo (October 1991)
Terry 	Fatal Fury (November 1991)
Kirby, King Dedede 	Kirby's Dream Land (April 1992)
Scorpion 	Mortal Kombat (October 1992)
Wario 	Super Mario Land 2: Six Golden Coins (October 1992)
Tails 	Sonic the Hedgehog 2 (November 1992)
Geralt 	The Last Wish (1993)
Fox, Falco, Slippy & Peppy 	Star Fox (February 1993)
Meta Knight 	Kirby's Adventure (March 1993)
Nakoruru 	Samurai Shodown (July 1993)
Richter 	Castlevania: Rondo of Blood (October 1993)
Doom Slayer 	Doom (December 1993)
Zero 	Mega Man X (December 1993)
Knuckles 	Sonic the Hedgehog 3 (February 1994)
Morrigan 	Darkstalkers: The Night Warriors (June 1994)
Ness 	Earthbound (August 1994)
Gex 	Gex (November 1994)
Diddy Kong, King K. Rool, Funky Kong 	Donkey Kong Country (November 1994)
Heihachi 	Tekken (December 1994)
Rayman 	Rayman (1995)
Crono 	Chrono Trigger (March 1995)
Dixie Kong 	Donkey Kong Country 2: Diddy's Kong Quest (November 1995)
Nightmare 	Soul Edge (December 1995)
Pokemon Trainer, Pikachu, Jigglypuff, Mewtwo	Pokemon Red and Blue (February 1996)
Geno 	Super Mario RPG: Legend of the Seven Stars (March 1996)
Bandana Dee 	Kirby Super Star (April 1996)
Crash 	Crash Bandicoot (September 1996)
Lara 	Tomb Raider (October 1996)
Klaymen 	The Neverhood (October 1996)
Reimu 	Highly Responsive to Prayers (November 1996)
Cloud, Tifa 	Final Fantasy VII (January 1997)
Wolf 	Star Fox 64 (April 1997)
Agumon 	Digital Monster Ver. 1 (June 1997)
Luffy 	One Piece (July 1997)
Coco 	Crash Bandicoot 2: Cortex Strikes Back (October 1997)
Adeleine & Ribbon 	Kirby's Dream Land 3 (November 1997)
Klonoa 	Klonoa: Door to Phantomile (December 1997)
Leon 	Resident Evil 2 (January 1998)
Sol, Baiken 	Guilty Gear (May 1998)
Black Shadow 	F-Zero X (July 1998)
Spyro 	Spyro the Dragon (September 1998)
Sheik, Ganondorf 	The Legend of Zelda: Ocarina of Time (November 1998)
Banjo & Kazooie 	Banjo-Kazooie (December 1998)
SpongeBob 	SpongeBob SquarePants (May 1999)
Naruto 	Naruto (September 1999)
Mr. Bones 	RollerCoaster Tycoon: Added Attractions (November 1999)
Pichu, Scizor 	Pokemon Gold and Silver (November 1999)
Skull Kid 	The Legend of Zelda: Majora's Mask (April 2000)
Waluigi 	Mario Tennis (July 2000)
Faust 	Guilty Gear X (July 2000)
Paper Mario 	Paper Mario (August 2000)
Saki 	Sin & Punishment (November 2000)
Villager 	Animal Crossing (April 2001)
Isaac 	Golden Sun (August 2001)
Dante 	Devil May Cry (August 2001)
King Boo 	Luigi's Mansion (September 2001)
Phoenix Wright 	Phoenix Wright: Ace Attorney (October 2001)
Olimar 	Pikmin (October 2001)
Master Chief 	Halo: Combat Evolved (November 2001)
Team Mexico 	The King of Fighters 2001 (November 2001)
Ichigo 	Bleach (January 2002)
Sora 	Kingdom Hearts (March 2002)
Roy 	Fire Emblem: The Binding Blade (March 2002)
Shantae 	Shantae (June 2002)
Bowser Jr. 	Super Mario Sunshine (July 2002)
Gardevoir 	Pokemon Ruby & Sapphire (November 2002)
Krystal 	Star Fox Adventures (September 2002)
Toon Link 	The Legend of Zelda: The Wind Waker (December 2002)
Lyn 	Fire Emblem: The Blazing Blade (April 2003)
Soma 	Castlevania: Aria of Sorrow (May 2003)
Heather 	Silent Hill 3 (May 2003)
Lloyd 	Tales of Symphonia (August 2003)
Amitie 	Puyo Puyo Fever (November 2003)
Monster Hunter 	Monster Hunter (March 2004)
Zero Suit Samus 	Metroid: Zero Mission (May 2004)
Ashley 	WarioWare: Touched (December 2004)
Ike, Black Knight 	Fire Emblem: Path of Radiance (April 2005)
Chibi-Robo 	Chibi-Robo! (June 2005)
Kiryu 	Yakuza (December 2005)
Sylux 	Metroid Prime: Hunters (March 2006)
Lucas 	Mother 3 (April 2006)
Aigis 	Persona 3 (July 2006)
Rhythm Heaven 	Rhythm Tengoku (August 2006)
Lucario 	Pokemon Diamond & Pearl (September 2006)
Cynder 	The Legend of Spyro: A New Beginning (October 2006)
Ray Mk III 	Custom Robo Arena (October 2006)
Midna 	The Legend of Zelda: Twilight Princess (November 2006)
Professor Layton 	Professor Layton and the Curious Village (February 2007)
Perry 	Phineas & Ferb (August 2007)
Rundas 	Metroid Prime 3: Corruption (August 2007)
Miku 	VOCALOID2 (August 2007)
Heavy 	Team Fortress 2 (October 2007)
Rosalina & Luma, Captain Toad 	Super Mario Galaxy (November 2007)
Wii Fit Trainer 	Wii Fit (December 2007)
Travis 	No More Heroes (December 2007)
Henry 	Crossing the Pit (December 2007)
Steve 	Minecraft (March 2009)
Crazy Dave 	Plants vs. Zombies (May 2009)
Bayonetta 	Bayonetta (October 2009)
Maxwell 	Scribblenauts (September 2009)
Ezio 	Assassin's Creed II (November 2009)
Finn & Jake 	Adventure Time (April 2010)
Shulk 	Xenoblade Chronicles (June 2010)
Twilight 	My Little Pony: Friendship is Magic (October 2010)
Monokuma 	Danganronpa: Trigger Happy Havoc (November 2010)
Asuka 	Senran Kagura Burst (September 2011)
Chosen Undead 	Dark Souls (September 2011)
Dragonborn 	The Elder Scrolls V: Skyrim (November 2011)
Viridi, Dark Pit 	Kid Icarus Uprising (March 2012)
Robin, Lucina, Chrom 	Fire Emblem: Awakening (April 2012)
Skullgirls 	Skullgirls (August 2012)
Isabelle 	Animal Crossing: New Leaf (November 2012)
Kazuma 	KonoSuba: God's Blessing on this Wonderful World! (December 2012)
Nate 	Yo-Kai Watch (July 2013)
Ruby 	RWBY (July 2013)
Wonder Red 	Wonderful 101 (August 2013)
Ryuko 	Kill la Kill (October 2013)
Greninja 	Pokemon X & Y (October 2013)
Shovel Knight 	Shovel Knight (June 2014)
Deku 	My Hero Academia (July 2014)
Freddy 	Five Nights at Freddy's (July 2014)
Gunvolt 	Azure Striker Gunvolt (August 2014)
Ori 	Ori and the Blind Forest (March 2015)
Cadence 	Crypt of the NecroDancer (April 2015)
Inkling 	Splatoon (May 2015)
Corrin 	Fire Emblem Fates (June 2015)
Elma 	Xenoblade Chronicles X (August 2015)
Sans & Papyrus 	Undertale (September 2015)
Orcane 	Rivals of Aether (September 2015)
Wayne 	Hylics (October 2015)
Bullet Kin 	Enter the Gungeon (April 2016)
Susie 	Kirby: Planet Robobot (April 2016)
Tracer 	Overwatch (May 2016)
Joker 	Persona 5 (September 2016)
Decidueye, Incineroar 	Pokemon Sun & Moon (November 2016)
2B 	Nier: Automata (February 2017)
Knight 	Hollow Knight (February 2017)
Champion Zelda 	The Legend of Zelda: Breath of the Wild (March 2017)
Spring Man, Ribbon Girl, Min Min 	ARMS (June 2017)
Hero 	Dragon Quest XI (July 2017)
Rabbid Peach 	Mario + Rabbids Kingdom Battle (August 2017)
Cuphead 	Cuphead (September 2017)
Hat Kid 	A Hat in Time (October 2017)
Rex 	Xenoblade Chronicles 2 (December 2017)
Madeline 	Celeste (January 2018)
Octoling 	Splatoon 2: Octo Expansion (June 2018)
Byleth 	Fire Emblem: Three Houses (July 2019)
Officer Howard 	Astral Chain (August 2019)
Goose 	Untitled Goose Game (September 2019)
Galar Trainer, Snom 	Pokemon Sword & Shield (November 2019)
Fall Guy 	Fall Guys (April 2020)
Dragon Queen 	Super Smash Bros. Discord (TBA)
====Boss Tower====
The Boss Tower tasks players with defeating every boss in the game. Bosses are fought in a random order, with the exceptions of Astazel, who is always fought second-before-last, and Corrupted Emelga, who is always fought last. Your health carries over from match to match, but the player is given the chance to use Heart Containers to restore their health before a match. Up to three heart containers are given for lower difficulties, two if the difficulty is 5.0 or more, one if the difficulty is 7.0 or more, and none for 9.9.
====Endless Tower====
The Endless Tower tasks players with surviving for as long as possible. You fight an endless stream of fighters that progressively get harder the more you advance. The mode only stops once you are KOed.
===Stadium===
Stadium features various minigames that test the player's skill. The mode features four different minigames:
*Home-Run Contest: In Home-Run Contest, the player has to do the most damage to the Sandbag, and use a Home-Rut Bat to launch it as far as possible.
*Target Smash: In Target Smash, the player has to break the targets in the fastest time possible. Each character has their own unique Target Smash.
*Race to the Finish: In Race to the Finish, players start in the center of a maze, and will have to get to the edges in the shortest time. A black hole will begin growing as players complete the maze, KOing players that touch it. Smash Run enemies will also appear to impede your progress. 
*Multi-Man Smash: In Multi-Man Smash, the player takes on a horde of Miis. The mode features four sub-modes:
**Numbered: Fight against a certain number of Miis (chosen by the player).
**Timed: Survived until the aloted time is up (chosen by the player).
**Endless: Survive for as long as you can.
**Cruel: Very similar to Endless, though in this mode, the Miis are mercilous, and will KO you very easily if you aren't careful.
===Training===
In Training, the player can fight against an NPC fighter. Player can customize the fighter's actions, the number of fighters, summon certain items, and allows you to see the trajectory of the launched fighter.
===Workshop===
The Workshop is where the player can create things that they can use for local play or share with other players online.
*Mii Fighters: Here, the player can use Miis to create custom fighters.
*Costume Maker: Here, the player can custome a character's color palette and create their own alternate costumes. The player can create up to four custom alternate costumes per character.
*Stage Builder: Here, the player can use various stage parts and construct their own stages.
*Tower Builder: Here, the player can construct their own towers, customizing each floor and its rules.
*Amiibo: Here, the player can use Amiibos to create Figure Fighters. Figure Fighters can be put into matches and level up as they as they learn from the fighters they fight against, increasing their level up to 50. Figure Fighters can also be given trophies to level them up quicker.
===Online===
In Online, the player can fight against other players using online. Each player has a Global Smash Power (GSP), serving as a ranking between players. Your GSP will go up if you win a battle, but go down if you lose a battle.
====Quickplay====
Quickplay allows players to quickly join a match against random players. The player can set preferred rules, so they can easily find a match they want to fight in.
====Battle Arenas====
Battle Arenas allow a player to join an arena and fight against other players. The player can also create their own battle arena, giving them the ability to determine the rules.
====Smash Royale====
An Online mode, Smash Royale allows for up to 100 players to fight against each other in a massive maze-like arena, and compete to be the last to survive. A field slowly closes into the center of the arena, and KOs all players who touch it. Once only one player is left, they win.
====Spectate====
In Spectate, the player can watch matches, and bet on the winner to earn rewards.
====Share====
In Share, the player can share videos, characters and stages they make online, allowing other players to view and download them. Players can Follow certain users they enjoy, and they will be notified if they share anything new.
===Vault===
The Vault features various collectibles that the player obtains throughout the game.
====Trophies====
Trophies make their return from the past Super Smash Bros. games. Trophies can be obtained in various ways, from playing the game, to buying them in the shop. In the Trophy section, the player can do various things.
*Trophy Battle: An easy way to obtain trophies is in Trophy Battle. Here, trophies will appear and the player can obtain them by competing in a fight, themed around that trophy. If the player wins, they obtain the trophies. Trophies will rotate every few minutes.
*Gallery: In the Gallery, the player can view your collected trophies. Each trophy has a description, along with any games that they appeared in.
====Store====
In the Store, the player can use Gold they obtain throughout the game to buy trophies, Mii outfits and alternate costumes. The player can also sell any trophies they have for money. The Store features a wide variety of shopkeepers, that will rotate every hour and determine what kind of items will be available at that time.
Shopkeeper	Name 	Series 	Description
 	Funky Kong 	Donkey Kong 	Funky Kong focuses on selling trophies based off of characters and locations. He also sell more outfits than other shopkeepers. He'll give extra money to trophies based on platforming games.
 	Beedle 	The Legend of Zelda	Beedle doesn't have the most rare items around, but he often sells things at a cheaper price than the other shopkeepers. He'll give extra money to trophies based on adventure games.
 	Anna 	Fire Emblem 	The rarest of the shopkeepers, Anna makes up for it by selling some of the rarest trophies and Mii costumes, along with the occasional alternate costume. She'll give extra money to trophies based on role-playing and strategy games.
 	Timmy & Tommy	Animal Crossing 	The most common of the shopkeepers, Timmy and Tommy are the most standard of the shopkeepers, having little to no gimmicks and not offering anything very rare. They'll give extra money to trophies based on classic games and games with relaxing feelings.
 	Sheldon 	Splatoon 	Sheldon focuses on selling trophies based off of items, weapons and vehicles. He also sells more music and announcers than other shopkeepers. He'll give extra money to trophies based on action and shooting games.
 	Merchant 	Resident Evil 	
The Merchant is the only shopkeeper to be added after the game's launch, being added in the update that Challenger Pass #5 was released. He primarily sell things relating to third-parties franchises and other non-Nintendo series. He'll give extra money to trophies based on those things as well.
 	Temmie 	Undertale 	Temmie is a shopkeeper added in the Deluxe version. She also doesn't offer many great things, offering very common items and Temmie Flakes (which cost 1gold but are basically useless). However, selling items to her will get your more gold than other shopkeepers. 
====Challenges====
In the Challenges, the player can complete a wide variety of challenges to earn collectables like trophies. The player can obtain Golden Hammers to skip certain challenges, though certain challenges can't be skipped.
====Album====
In the Album, the player can view photos they took while playing the game.
====Videos====
In Videos, the player can view cutscenes from War of Dimensions, or videos they took while playing the game. The player can also edit these videos and share them with other players online.
====Sounds====
In Sounds, the player can listen to the game's soundtrack, or listen to voice clips for the characters. The player can assign their favorite tracks as Favorites, allowing them to be used on any stage.
If you want to see more on Super Smash Bros. Something's soundtrack, click here.
==Characters==
At launch, Super Smash Bros. Something features 100 playable characters (not including the Miis or Pokemon Trainer's individual Pokemon), with 73 returning characters and 27 new characters at launch, with 12 of them being echo fighters (which are marked with an epsilon symbol (ε)). Most of the characters come from series owned by Nintendo, though many of them also come from third-party companies like Sega, Capcom, Konami, Namco and Square Enix.  Similar to Smash 4, the characters are sorted chronologically by series. The player can either give the echo characters their own slots, or have them share their slot with their original character. The Mii Fighters are not available on the select screen, but can be selected by pressing the L button while on the select screen. Random can be selected by pressing the R button.
New to this game are unlockable costumes. Along with the 8 the player has by default with the character, they can unlock more costumes by completing certain requirements. Often these costumes will change the character's outfit, and are often references to their games. Not every character will have an unlockable costume, but characters can have up to four.
After the game's release, the game added several fighters through paid DLC. Characters can be bought individually for $4.99, or by purchasing a Challenger Pass for $29.99, allowing the player to buy all the characters made available at that time. Each Challenger Pass comes with 6 characters, along with stages and music that are associated with that character. Three Challenger Passes were announced at that time, bumping the roster's size up to 118 characters.
Before the ending of Challenger Pass #3, three more Challengers Passes were revealed. The fourth Fighter Pass was revealed to be an Echo Fighter Pass and the sixth Fighter Pass was later revealed to be a pass featuring various characters owned by Weekly Shonen Jump. This bumps the roster's size up to 136 characters. 
After the completion of Challenger Pass #6, four more Challenger Passes were announced. These were also revealed to be the game's final Challenger Passes, ending the roster at 160 characters. 
With the release of Super Smash Bros. Something Deluxe, alongside all of the 160 playable character from the last game come 20 new fighters that come free with the game, increasing the roster's size to 180 characters.
Soon after the game's release, more fighter passes were announced. These fighter passes were planned to include 40 new characters, bumping up the roster's massive size to 220 characters. Even after that however, a direct had announced development would continue until 250 characters were in the roster.
<tabber>Full Roster (Deluxe)=
dragonqueenksssomething.png|Dragon Queen
mariosssomething.png|Mario
luigisssomething.png|Luigi
Peachsssomething.png|Peach
Daisysssomething.png|Daisy
bowsersssomething.png|Bowser
Pottedpiranhaplantsssomething.png|Piranha Plant
yoshisssomething.png|Yoshi
wariosssomething.png|Wario
Waluigisssomething.png|Waluigi
Ashleysssomething.png|Ashley
Genosssomething.png|Geno
Papermariosssomething.png|Paper Mario
Kingboosssomething.png|King Boo
bowserjrsssomething.png|Bowser Jr.
Rosalinasssomething.png|Rosalina & Luma
captaintoadsssomething.png|Captain Toad
donkeykongsssomething.png|Donkey Kong
diddykongsssomething.png|Diddy Kong
Dixiekongsssomething.png|Dixie Kong
funkykongsssomething.png|Funky Kong
kingkroolsssomething.png|King K. Rool
Mrgame&watcgsssomething.png|Mr. Game & Watch
littlemacsssomething.png|Little Mac
Glassjoesssomething.png|Glass Joe
duckhuntsssomething.png|Duck Hunt
iceclimberssssomething.png|Ice Climbers
robsssomething.png|R.O.B.
Machridersssomething.png|Mach Rider
linkssomething.png|Link
Zeldasssomething.png|Zelda
Impasssomething.png|Impa
sheiksssomething.png|Sheik
Ganondorfnewsssomething.png|Ganondorf
Skullkidsssomething.png|Skull Kid
toonlinksssomething.png|Toon Link
Midnasssomething.png|Midna
championzeldasssomething.png|Champion Zelda
Takamarusssomething.png|Takamaru
samussssomething.png|Samus
ridleysssomething.png|Ridley
Zerosuitsamussssomething.png|Zero Suit Samus
Syluxsssomething.png|Sylux
Rundassssomething.png|Rundas
pitsssomething.png|Pit
darkpitsssomething.png|Dark Pit
Palutenasssomething.png|Palutena
Medusasssomething.png|Medusa
Viridisssomething.png|Viridi
nesssssomething.png|Ness
Nintensssomething.png|Ninten
lucassssomething.png|Lucas
marthsssomething.png|Marth
Lucinasssomething.png|Lucina
roysssomething.png|Roy
chromsssomething.png|Chrom
Lynsssomething.png|Lyn
ikesssomething.png|Ike
Blackknightsssomething.png|Black Knight
robinsssomething.png|Robin
corrinsssomething.png|Corrin
Bylethsssomething.png|Byleth
captainfalconsssomething.png|Captain Falcon
Blackshadowsssomething.png|Black Shadow
kirbysssomething.png|Kirby
kingdededesssomething.png|King Dedede
metaknightsssomething.png|Meta Knight
Bandanadeesssomething.png|Bandana Dee
Adeleinesssomething.png|Adeleine & Ribbon
Magolorsssomething.png|Magolor
Susiesssomething.png|Susie
foxsssomething.png|Fox
falcossomething.png|Falco
Slippy&peppysssomething.png|Slippy & Peppy
wolfsssomething.png|Wolf
Krystalsssomething.png|Krystal
pokemontrainersssomething.png|Pokemon Trainer
pikachusssomething.png|Pikachu
Jigglypuffsssomething.png|Jigglypuff
mewtwosssomething.png|Mewtwo
Scizorsssomething.png|Scizor
Gardevoirsssomething.png|Gardevoir
pichusssomething.png|Pichu
lucariosssomething.png|Lucario
greninjasssomething.png|Greninja
Decidueyesssomething.png|Decidueye
incineroarsssomething.png|Incineroar
galarpokemontrainersssomething.png|Galar Trainer
Snomsssomething.png|Snom
Raymkiiisssomething.png|Ray Mk III
Sakisssomething.png|Saki
villagersssomething.png|Villager
Isabellesssomething.png|Isabelle
Isaacsssomething.png|Isaac
olimarsssomething.png|Olimar
Chibirobosssomething.png|Chibi-Robo
Rhythmheavensssomething.png|Rhythm Heaven
Wiifittrainersssomething.png|Wii Fit Trainer
shulksssomething.png|Shulk
Elmasssomething.png|Elma
Rexsssomething.png|Rex
Wonderedsssomething.png|Wonder Red
inklingsssomething.png|Inkling
Octolingsssomething.png|Octoling
Springmansssomething.png|Spring Man
Ribbongirlsssomething.png|Ribbon Girl
Miniminsssomething.png|Min Min
Astralchainrprotagsssomething.png|Officer Howard
pacmansssomething.png|PAC-MAN
Heihachisssomething.png|Heihachi
Nightmaresoulcalibursssomething.png|Nightmare
Lloydsssomething.png|Lloyd
Agumonsssomething.png|Agumon
Klonoasssomething.png|Klonoa
Chosenundeadsssomething.png|Chosen Undead
Bombermansssomething.png|Bomberman
simonsssomething.png|Simon
richtersssomething.png|Richter
Somasssomething.png|Soma
Billsssomething.png|Bill
snakesssomething.png|Snake
Heathersssomething.png|Heather
sonicsssomething.png|Sonic
Tailssssomething.png|Tails
Knucklessssomething.png|Knuckles
Eggmansssomething.png|Dr. Eggman
Arlesssomething.png|Arle
Amitiesssomething.png|Amitie
Aigissssomething.png|Aigis
jokersssomething.png|Joker
Kiryusssomething.png|Kiryu
Bayonettasssomething.png|Bayonetta
herosssomething.png|Hero
Blackmagesssomething.png|Black Mage
cloudsssomething.png|Cloud
Tifasssomething.png|Tifa
Sephirothsssomething.png|Sephiroth
Gexsssomething.png|Gex
Cronosssomething.png|Crono
Laracroftsssomething.png|Lara Croft
Sorasssomething.png|Sora
2bsssomething.png|2B
terrysssomething.png|Terry
Nakorurusssomething.png|Nakoruru
Teammexicosssomething.png|Team Mexico
ryusssomething.png|Ryu
kensssomething.png|Ken
ChunliCL4090.png|Chun-Li
megamansssomething.png|Mega Man
Rollsssomething.png|Roll
Zerosssomething.png|Zero
Morrigansssomething.png|Morrigan
Leonsssomething.png|Leon
Dantesssomething.png|Dante
Phoenixwrightsssomething.png|Phoenix Wright
Monsterhuntersssomething.png|Monster Hunter
Raymansssomething.png|Rayman
Rabbidpeachsssomething.png|Rabbid Peach
Eziosssomething.png|Ezio
crashsssomething.png|Crash
Cocosssomething.png|Coco
Spyrosssomething.png|Spyro
Cyndersssomething.png|Cynder
Tracersssomething.png|Tracer
Doomguysssomething.png|Doom Slayer
dragonbornsssomething.png|Dragonborn
Professorlaytonsssomething.png|Professor Layton
Natesssomething.png|Nate
banjokazooiesssomething.png|Banjo & Kazooie
Mastercheifsssomething.png|Master Chief
Stevesssomething.png|Steve
Hayabusasssomething.png|Hayabusa
Gandhisssomething.png|Gandhi
Scorpionsssomething.png|Scorpion
Klaymensssomething.png|Klaymen
Solsssomething.png|Sol
Faustsssomething.png|Faust
Baikensssomething.png|Baiken
Mrbonessssomething.png|Mr. Bones
Heavysssomething.png|Heavy
Geraltsssomething.png|Geralt
Travissssomething.png|Travis
Crazydavesssomething.png|Crazy Dave
Maxwellsssomething.png|Maxwell
Monokumasssomething.png|Monokuma
Asukasssomething.png|Asuka
Reimusssomething.png|Reimu
Shantaesssomething.png|Shantae
Henrysssomething.png|Henry
Filiapeacock&msfortunesssomething.png|Skullgirls
Shovelknightsssomething.png|Shovel Knight
Freddysssomething.png|Freddy
Gunvoltsssomething.png|Gunvolt
Orisssomething.png|Ori
Cadencesssomething.png|Cadence
Sans&papyrussssomething.png|Sans & Papyrus
Waynesssomething.png|Wayne
Orcanesssomething.png|Orcane
Bulletsssomething.png|Bullet Kin
Hollowknightsssomething.png|Knight
Cupheadsssomething.png|Cuphead
Hatkidsssomething.png|Hat Kid
Madelinesssomething.png|Madeline
Goosesssomething.png|Goose
Fallguysssomething.png|Fall Guy
Gokusssomething.png|Goku
Jotarosssomething.png|Jotaro
Luffysssomething.png|Luffy
Narutosssomething.png|Naruto
Ichigosssomething.png|Ichigo
Dekusssomething.png|Deku
Totorosssomething.png|Totoro
Kazumasssomething.png|Kazuma
Ryukosssomething.png|Ryuko
Mikusssomething.png|Miku
Rubysssomething.png|Ruby
Spongebobsssomething.png|SpongeBob
Perrysssomething.png|Perry
Finn&jakesssomething.png|Finn & Jake
Twilightsssomething.png|Twilight
Batmansssomething.png|Batman
Spidermansssomething.png|Spider-Man
Godzillasssomething.png|Godzilla
|-|Full Roster=
dragonqueenksssomething.png|Dragon Queen
mariosssomething.png|Mario
luigisssomething.png|Luigi
Peachsssomething.png|Peach
Daisysssomething.png|Daisy
bowsersssomething.png|Bowser
Pottedpiranhaplantsssomething.png|Piranha Plant
yoshisssomething.png|Yoshi
wariosssomething.png|Wario
Waluigisssomething.png|Waluigi
Genosssomething.png|Geno
Papermariosssomething.png|Paper Mario
bowserjrsssomething.png|Bowser Jr.
Rosalinasssomething.png|Rosalina & Luma
captaintoadsssomething.png|Captain Toad
donkeykongsssomething.png|Donkey Kong
diddykongsssomething.png|Diddy Kong
Dixiekongsssomething.png|Dixie Kong
funkykongsssomething.png|Funky Kong
kingkroolsssomething.png|King K. Rool
Mrgame&watcgsssomething.png|Mr. Game & Watch
littlemacsssomething.png|Little Mac
Glassjoesssomething.png|Glass Joe
duckhuntsssomething.png|Duck Hunt
iceclimberssssomething.png|Ice Climbers
robsssomething.png|R.O.B.
linkssomething.png|Link
Zeldasssomething.png|Zelda
Impasssomething.png|Impa
sheiksssomething.png|Sheik
Ganondorfnewsssomething.png|Ganondorf
toonlinksssomething.png|Toon Link
Midnasssomething.png|Midna
championzeldasssomething.png|Champion Zelda
Takamarusssomething.png|Takamaru
samussssomething.png|Samus
ridleysssomething.png|Ridley
Zerosuitsamussssomething.png|Zero Suit Samus
Syluxsssomething.png|Sylux
Rundassssomething.png|Rundas
pitsssomething.png|Pit
darkpitsssomething.png|Dark Pit
Palutenasssomething.png|Palutena
Medusasssomething.png|Medusa
Viridisssomething.png|Viridi
nesssssomething.png|Ness
Nintensssomething.png|Ninten
lucassssomething.png|Lucas
marthsssomething.png|Marth
Lucinasssomething.png|Lucina
roysssomething.png|Roy
chromsssomething.png|Chrom
Lynsssomething.png|Lyn
ikesssomething.png|Ike
Blackknightsssomething.png|Black Knight
robinsssomething.png|Robin
corrinsssomething.png|Corrin
Bylethsssomething.png|Byleth
captainfalconsssomething.png|Captain Falcon
Blackshadowsssomething.png|Black Shadow
kirbysssomething.png|Kirby
kingdededesssomething.png|King Dedede
metaknightsssomething.png|Meta Knight
Bandanadeesssomething.png|Bandana Dee
Adeleinesssomething.png|Adeleine & Ribbon
Magolorsssomething.png|Magolor
foxsssomething.png|Fox
falcossomething.png|Falco
Slippy&peppysssomething.png|Slippy & Peppy
wolfsssomething.png|Wolf
Krystalsssomething.png|Krystal
pokemontrainersssomething.png|Pokemon Trainer
pikachusssomething.png|Pikachu
Jigglypuffsssomething.png|Jigglypuff
mewtwosssomething.png|Mewtwo
Gardevoirsssomething.png|Gardevoir
pichusssomething.png|Pichu
lucariosssomething.png|Lucario
greninjasssomething.png|Greninja
Decidueyesssomething.png|Decidueye
incineroarsssomething.png|Incineroar
galarpokemontrainersssomething.png|Galar Trainer
Snomsssomething.png|Snom
Sakisssomething.png|Saki
villagersssomething.png|Villager
Isabellesssomething.png|Isabelle
Isaacsssomething.png|Isaac
olimarsssomething.png|Olimar
Chibirobosssomething.png|Chibi-Robo
Rhythmheavensssomething.png|Rhythm Heaven
Wiifittrainersssomething.png|Wii Fit Trainer
shulksssomething.png|Shulk
Rexsssomething.png|Rex
inklingsssomething.png|Inkling
Octolingsssomething.png|Octoling
Springmansssomething.png|Spring Man
Ribbongirlsssomething.png|Ribbon Girl
Astralchainrprotagsssomething.png|Officer Howard
pacmansssomething.png|PAC-MAN
Heihachisssomething.png|Heihachi
Nightmaresoulcalibursssomething.png|Nightmare
Lloydsssomething.png|Lloyd
Klonoasssomething.png|Klonoa
Chosenundeadsssomething.png|Chosen Undead
Bombermansssomething.png|Bomberman
simonsssomething.png|Simon
richtersssomething.png|Richter
Somasssomething.png|Soma
snakesssomething.png|Snake
sonicsssomething.png|Sonic
Tailssssomething.png|Tails
Knucklessssomething.png|Knuckles
Arlesssomething.png|Arle
Amitiesssomething.png|Amitie
jokersssomething.png|Joker
Bayonettasssomething.png|Bayonetta
herosssomething.png|Hero
Blackmagesssomething.png|Black Mage
cloudsssomething.png|Cloud
Sorasssomething.png|Sora
2bsssomething.png|2B
terrysssomething.png|Terry
Nakorurusssomething.png|Nakoruru
ryusssomething.png|Ryu
kensssomething.png|Ken
ChunliCL4090.png|Chun-Li
megamansssomething.png|Mega Man
Rollsssomething.png|Roll
Zerosssomething.png|Zero
Morrigansssomething.png|Morrigan
Leonsssomething.png|Leon
Dantesssomething.png|Dante
Monsterhuntersssomething.png|Monster Hunter
Raymansssomething.png|Rayman
crashsssomething.png|Crash
Cocosssomething.png|Coco
Spyrosssomething.png|Spyro
Cyndersssomething.png|Cynder
Tracersssomething.png|Tracer
Doomguysssomething.png|Doom Slayer
banjokazooiesssomething.png|Banjo & Kazooie
Hayabusasssomething.png|Hayabusa
Scorpionsssomething.png|Scorpion
Solsssomething.png|Sol
Heavysssomething.png|Heavy
Travissssomething.png|Travis
Crazydavesssomething.png|Crazy Dave
Shantaesssomething.png|Shantae
Shovelknightsssomething.png|Shovel Knight
Hollowknightsssomething.png|Knight
Cupheadsssomething.png|Cuphead
Hatkidsssomething.png|Hat Kid
Gokusssomething.png|Goku
Jotarosssomething.png|Jotaro
Luffysssomething.png|Luffy
Narutosssomething.png|Naruto
Ichigosssomething.png|Ichigo
Dekusssomething.png|Deku
Kazumasssomething.png|Kazuma
Ryukosssomething.png|Ryuko
|-|Base Roster=
dragonqueenksssomething.png|Dragon Queen
mariosssomething.png|Mario
luigisssomething.png|Luigi
Peachsssomething.png|Peach
Daisysssomething.png|Daisy
bowsersssomething.png|Bowser
yoshisssomething.png|Yoshi
wariosssomething.png|Wario
Waluigisssomething.png|Waluigi
bowserjrsssomething.png|Bowser Jr.
Rosalinasssomething.png|Rosalina & Luma
captaintoadsssomething.png|Captain Toad
donkeykongsssomething.png|Donkey Kong
diddykongsssomething.png|Diddy Kong
Dixiekongsssomething.png|Dixie Kong
kingkroolsssomething.png|King K. Rool
Mrgame&watcgsssomething.png|Mr. Game & Watch
littlemacsssomething.png|Little Mac
duckhuntsssomething.png|Duck Hunt
iceclimberssssomething.png|Ice Climbers
robsssomething.png|R.O.B.
linkssomething.png|Link
Zeldasssomething.png|Zelda
sheiksssomething.png|Sheik
Ganondorfnewsssomething.png|Ganondorf
toonlinksssomething.png|Toon Link
Midnasssomething.png|Midna
Takamarusssomething.png|Takamaru
samussssomething.png|Samus
ridleysssomething.png|Ridley
Zerosuitsamussssomething.png|Zero Suit Samus
Rundassssomething.png|Rundas
pitsssomething.png|Pit
darkpitsssomething.png|Dark Pit
Palutenasssomething.png|Palutena
Medusasssomething.png|Medusa
nesssssomething.png|Ness
lucassssomething.png|Lucas
marthsssomething.png|Marth
Lucinasssomething.png|Lucina
roysssomething.png|Roy
chromsssomething.png|Chrom
ikesssomething.png|Ike
Blackknightsssomething.png|Black Knight
robinsssomething.png|Robin
corrinsssomething.png|Corrin
Bylethsssomething.png|Byleth
captainfalconsssomething.png|Captain Falcon
kirbysssomething.png|Kirby
kingdededesssomething.png|King Dedede
metaknightsssomething.png|Meta Knight
Bandanadeesssomething.png|Bandana Dee
foxsssomething.png|Fox
falcossomething.png|Falco
wolfsssomething.png|Wolf
Krystalsssomething.png|Krystal
pokemontrainersssomething.png|Pokemon Trainer
pikachusssomething.png|Pikachu
Jigglypuffsssomething.png|Jigglypuff
mewtwosssomething.png|Mewtwo
Gardevoirsssomething.png|Gardevoir
pichusssomething.png|Pichu
lucariosssomething.png|Lucario
greninjasssomething.png|Greninja
Decidueyesssomething.png|Decidueye
incineroarsssomething.png|Incineroar
villagersssomething.png|Villager
Isabellesssomething.png|Isabelle
Isaacsssomething.png|Isaac
olimarsssomething.png|Olimar
Wiifittrainersssomething.png|Wii Fit Trainer
shulksssomething.png|Shulk
Rexsssomething.png|Rex
inklingsssomething.png|Inkling
Octolingsssomething.png|Octoling
Springmansssomething.png|Spring Man
Ribbongirlsssomething.png|Ribbon Girl
pacmansssomething.png|PAC-MAN
Heihachisssomething.png|Heihachi
Bombermansssomething.png|Bomberman
simonsssomething.png|Simon
richtersssomething.png|Richter
snakesssomething.png|Snake
sonicsssomething.png|Sonic
Tailssssomething.png|Tails
jokersssomething.png|Joker
Bayonettasssomething.png|Bayonetta
herosssomething.png|Hero
cloudsssomething.png|Cloud
Sorasssomething.png|Sora
terrysssomething.png|Terry
ryusssomething.png|Ryu
kensssomething.png|Ken
megamansssomething.png|Mega Man
Rollsssomething.png|Roll
Raymansssomething.png|Rayman
banjokazooiesssomething.png|Banjo & Kazooie
Heavysssomething.png|Heavy
Shantaesssomething.png|Shantae
Shovelknightsssomething.png|Shovel Knight
|-|Veterans=
mariosssomething.png|Mario
luigisssomething.png|Luigi
Peachsssomething.png|Peach
Daisysssomething.png|Daisy (ε)
bowsersssomething.png|Bowser
Pottedpiranhaplantsssomething.png|Piranha Plant (DLC)
yoshisssomething.png|Yoshi
wariosssomething.png|Wario
bowserjrsssomething.png|Bowser Jr.
Rosalinasssomething.png|Rosalina & Luma
donkeykongsssomething.png|Donkey Kong
diddykongsssomething.png|Diddy Kong
kingkroolsssomething.png|King K. Rool
Mrgame&watcgsssomething.png|Mr. Game & Watch
littlemacsssomething.png|Little Mac
duckhuntsssomething.png|Duck Hunt
iceclimberssssomething.png|Ice Climbers
robsssomething.png|R.O.B.
linkssomething.png|Link
Zeldasssomething.png|Zelda
sheiksssomething.png|Sheik
Ganondorfnewsssomething.png|Ganondorf
toonlinksssomething.png|Toon Link
samussssomething.png|Samus
ridleysssomething.png|Ridley
Zerosuitsamussssomething.png|Zero Suit Samus
pitsssomething.png|Pit
darkpitsssomething.png|Dark Pit (ε)
Palutenasssomething.png|Palutena
nesssssomething.png|Ness
lucassssomething.png|Lucas
marthsssomething.png|Marth
Lucinasssomething.png|Lucina (ε)
roysssomething.png|Roy
chromsssomething.png|Chrom (ε)
ikesssomething.png|Ike
robinsssomething.png|Robin
corrinsssomething.png|Corrin
Bylethsssomething.png|Byleth
captainfalconsssomething.png|Captain Falcon
kirbysssomething.png|Kirby
kingdededesssomething.png|King Dedede
metaknightsssomething.png|Meta Knight
foxsssomething.png|Fox
falcossomething.png|Falco
wolfsssomething.png|Wolf
pokemontrainersssomething.png|Pokemon Trainer
pikachusssomething.png|Pikachu
Jigglypuffsssomething.png|Jigglypuff
mewtwosssomething.png|Mewtwo
pichusssomething.png|Pichu
lucariosssomething.png|Lucario
greninjasssomething.png|Greninja
incineroarsssomething.png|Incineroar
villagersssomething.png|Villager
Isabellesssomething.png|Isabelle
olimarsssomething.png|Olimar
Wiifittrainersssomething.png|Wii Fit Trainer
shulksssomething.png|Shulk
inklingsssomething.png|Inkling
Miniminsssomething.png|Min Min (DLC)
pacmansssomething.png|PAC-MAN
simonsssomething.png|Simon
richtersssomething.png|Richter (ε)
snakesssomething.png|Snake
sonicsssomething.png|Sonic
jokersssomething.png|Joker
Bayonettasssomething.png|Bayonetta
herosssomething.png|Hero
cloudsssomething.png|Cloud
Sephirothsssomething.png|Sephiroth (DLC)
terrysssomething.png|Terry
ryusssomething.png|Ryu
kensssomething.png|Ken (ε)
megamansssomething.png|Mega Man
banjokazooiesssomething.png|Banjo & Kazooie
Stevesssomething.png|Steve (DX)
|-|Newcomers=
dragonqueenksssomething.png|Dragon Queen
Waluigisssomething.png|Waluigi
Ashleysssomething.png|Ashley (DLC)
Genosssomething.png|Geno (DLC)
Papermariosssomething.png|Paper Mario (DLC)
Kingboosssomething.png|King Boo (DX)
captaintoadsssomething.png|Captain Toad
Dixiekongsssomething.png|Dixie Kong
funkykongsssomething.png|Funky Kong (DLC)
Glassjoesssomething.png|Glass Joe (ε)(DLC)
Machridersssomething.png|Mach Rider (DX)
Impasssomething.png|Impa (DLC)
Skullkidsssomething.png|Skull Kid (DX)
Midnasssomething.png|Midna
championzeldasssomething.png|Champion Zelda (DLC)
Takamarusssomething.png|Takamaru
Syluxsssomething.png|Sylux (DLC)
Rundassssomething.png|Rundas
Medusasssomething.png|Medusa
Viridisssomething.png|Viridi (DLC)
Nintensssomething.png|Ninten (ε)(DLC)
Lynsssomething.png|Lyn (DLC)
Blackknightsssomething.png|Black Knight (ε)
Blackshadowsssomething.png|Black Shadow (ε)(DLC)
Bandanadeesssomething.png|Bandana Dee
Adeleinesssomething.png|Adeleine & Ribbon (DLC)
Magolorsssomething.png|Magolor (DLC)
Susiesssomething.png|Susie (DLC)
Slippy&peppysssomething.png|Slippy & Peppy (DLC)
Krystalsssomething.png|Krystal
Scizorsssomething.png|Scizor (DLC)
Gardevoirsssomething.png|Gardevoir (ε)
Decidueyesssomething.png|Decidueye
galarpokemontrainersssomething.png|Galar Trainer (DLC)
Snomsssomething.png|Snom (DLC)
Raymkiiisssomething.png|Ray Mk III (DX)
Sakisssomething.png|Saki (DLC)
Isaacsssomething.png|Isaac
Chibirobosssomething.png|Chibi-Robo (DLC)
Rhythmheavensssomething.png|Rhythm Heaven (DLC)
Elmasssomething.png|Elma (DX)
Rexsssomething.png|Rex
Wonderedsssomething.png|Wonder Red (DX)
Octolingsssomething.png|Octoling (ε)
Springmansssomething.png|Spring Man
Ribbongirlsssomething.png|Ribbon Girl (ε)
Astralchainrprotagsssomething.png|Officer Howard (DLC)
Heihachisssomething.png|Heihachi
Nightmaresoulcalibursssomething.png|Nightmare (DLC)
Lloydsssomething.png|Lloyd (DLC)
Agumonsssomething.png|Agumon (DX)
Klonoasssomething.png|Klonoa (DLC)
Chosenundeadsssomething.png|Chosen Undead (DLC)
Bombermansssomething.png|Bomberman
Somasssomething.png|Soma (DLC)
Billsssomething.png|Bill (DLC)
Heathersssomething.png|Heather (DLC)
Tailssssomething.png|Tails (ε)
Knucklessssomething.png|Knuckles
Eggmansssomething.png|Dr. Eggman (DLC)
Arlesssomething.png|Arle (DLC)
Amitiesssomething.png|Amitie (ε)(DLC)
Aigissssomething.png|Aigis (DLC)
Kiryusssomething.png|Kiryu (DLC)
Blackmagesssomething.png|Black Mage (DLC)
Tifasssomething.png|Tifa (DLC)
Gexsssomething.png|Gex (DLC)
Cronosssomething.png|Crono (DX)
Laracroftsssomething.png|Lara Croft (DLC)
Sorasssomething.png|Sora
2bsssomething.png|2B (DLC)
Nakorurusssomething.png|Nakoruru (DLC)
Teammexicosssomething.png|Team Mexico (DLC)
ChunliCL4090.png|Chun-Li (DLC)
Rollsssomething.png|Roll (ε)
Zerosssomething.png|Zero (DLC)
Morrigansssomething.png|Morrigan (DLC)
Leonsssomething.png|Leon (DLC)
Dantesssomething.png|Dante (DLC)
Phoenixwrightsssomething.png|Phoenix Wright (DX)
Monsterhuntersssomething.png|Monster Hunter (DLC)
Raymansssomething.png|Rayman
Rabbidpeachsssomething.png|Rabbid Peach (DLC)
Eziosssomething.png|Ezio (DX)
crashsssomething.png|Crash (DLC)
Cocosssomething.png|Coco (ε)(DLC)
Spyrosssomething.png|Spyro (DLC)
Cyndersssomething.png|Cynder (ε)(DLC)
Tracersssomething.png|Tracer (DLC)
Doomguysssomething.png|Doom Slayer (DLC)
dragonbornsssomething.png|Dragonborn (DX)
Professorlaytonsssomething.png|Professor Layton (DX)
Natesssomething.png|Nate (DX)
Mastercheifsssomething.png|Master Chief (DX)
Hayabusasssomething.png|Hayabusa (DLC)
Gandhisssomething.png|Gandhi (DLC)
Scorpionsssomething.png|Scorpion (DLC)
Klaymensssomething.png|Klaymen (DLC)
Solsssomething.png|Sol (DLC)
Faustsssomething.png|Faust (DLC)
Baikensssomething.png|Baiken (DLC)
Mrbonessssomething.png|Mr. Bones (DLC)
Heavysssomething.png|Heavy
Geraltsssomething.png|Geralt (DLC)
Travissssomething.png|Travis (DLC)
Crazydavesssomething.png|Crazy Dave (DLC)
Maxwellsssomething.png|Maxwell (DLC)
Monokumasssomething.png|Monokuma (DLC)
Asukasssomething.png|Asuka (DX)
Reimusssomething.png|Reimu (DX)
Shantaesssomething.png|Shantae
Henrysssomething.png|Henry (DLC)
Filiapeacock&msfortunesssomething.png|Skullgirls (DLC)
Shovelknightsssomething.png|Shovel Knight
Freddysssomething.png|Freddy (DLC)
Gunvoltsssomething.png|Gunvolt (DLC)
Orisssomething.png|Ori (DLC)
Cadencesssomething.png|Cadence (DLC)
Sans&papyrussssomething.png|Sans & Papyrus (DX)
Waynesssomething.png|Wayne (DLC)
Orcanesssomething.png|Orcane (DLC)
Bulletsssomething.png|Bullet Kin (DLC)
Hollowknightsssomething.png|Knight (DLC)
Cupheadsssomething.png|Cuphead (DLC)
Hatkidsssomething.png|Hat Kid (DLC)
Madelinesssomething.png|Madeline (DLC)
Goosesssomething.png|Goose (DLC)
Fallguysssomething.png|Fall Guy (DLC)
Gokusssomething.png|Goku (DLC)
Jotarosssomething.png|Jotaro (DLC)
Luffysssomething.png|Luffy (DLC)
Narutosssomething.png|Naruto (DLC)
Ichigosssomething.png|Ichigo (DLC)
Dekusssomething.png|Deku (DLC)
Totorosssomething.png|Totoro (DLC)
Kazumasssomething.png|Kazuma (DLC)
Ryukosssomething.png|Ryuko (DLC)
Mikusssomething.png|Miku (DLC)
Rubysssomething.png|Ruby (DX)
Spongebobsssomething.png|SpongeBob (DX)
Perrysssomething.png|Perry (DLC)
Finn&jakesssomething.png|Finn & Jake (DLC)
Twilightsssomething.png|Twilight (DLC)
Batmansssomething.png|Batman (DLC)
Spidermansssomething.png|Spider-Man (DLC)
Godzillasssomething.png|Godzilla (DLC)
|-|Echo Fighters=
Daisysssomething.png|Daisy
Glassjoesssomething.png|Glass Joe (DLC)
Darkpitsssomething.png|Dark Pit
Nintensssomething.png|Ninten (DLC)
Lucinasssomething.png|Lucina
Chromsssomething.png|Chrom
Blackknightsssomething.png|Black Knight
Blackshadowsssomething.png|Black Shadow (DLC)
Gardevoirsssomething.png|Gardevoir
Octolingsssomething.png|Octoling
Ribbongirlsssomething.png|Ribbon Girl
Richtersssomething.png|Richter
Tailssssomething.png|Tails
Amitiesssomething.png|Amitie (DLC)
Kensssomething.png|Ken
Rollsssomething.png|Roll
Cocosssomething.png|Coco (DLC)
Cyndersssomething.png|Cynder (DLC)
|-|Downloadable Characters=
Genosssomething.png|Geno
championzeldasssomething.png|Champion Zelda
galarpokemontrainersssomething.png|Galar Trainer
ChunliCL4090.png|Chun-Li
crashsssomething.png|Crash
Spyrosssomething.png|Spyro
Adeleinesssomething.png|Adeleine & Ribbon
Lloydsssomething.png|Lloyd
Arlesssomething.png|Arle
Dantesssomething.png|Dante
Hayabusasssomething.png|Hayabusa
Solsssomething.png|Sol
Pottedpiranhaplantsssomething.png|Piranha Plant
Sakisssomething.png|Saki
Chibirobosssomething.png|Chibi-Robo
Monsterhuntersssomething.png|Monster Hunter
Travissssomething.png|Travis
Hollowknightsssomething.png|Knight
Glassjoesssomething.png|Glass Joe (ε)
Nintensssomething.png|Ninten (ε)
Blackshadowsssomething.png|Black Shadow (ε)
Amitiesssomething.png|Amitie (ε)
Cocosssomething.png|Coco (ε)
Cyndersssomething.png|Cynder (ε)
Klonoasssomething.png|Klonoa
2bsssomething.png|2B
Leonsssomething.png|Leon
Tracersssomething.png|Tracer
Cupheadsssomething.png|Cuphead
Hatkidsssomething.png|Hat Kid
Gokusssomething.png|Goku
Jotarosssomething.png|Jotaro
Luffysssomething.png|Luffy
Narutosssomething.png|Naruto
Ichigosssomething.png|Ichigo
Dekusssomething.png|Deku
Papermariosssomething.png|Paper Mario
funkykongsssomething.png|Funky Kong
Syluxsssomething.png|Sylux
Viridisssomething.png|Viridi
Magolorsssomething.png|Magolor
Snomsssomething.png|Snom
Nightmaresoulcalibursssomething.png|Nightmare
Somasssomething.png|Soma
Knucklessssomething.png|Knuckles
Nakorurusssomething.png|Nakoruru
Zerosssomething.png|Zero
Morrigansssomething.png|Morrigan
Lynsssomething.png|Lyn
Slippy&peppysssomething.png|Slippy & Peppy
Rhythmheavensssomething.png|Rhythm Heaven
Astralchainrprotagsssomething.png|Officer Howard
Scorpionsssomething.png|Scorpion
Doomguysssomething.png|Doom Slayer
Impasssomething.png|Impa
Chosenundeadsssomething.png|Chosen Undead
Blackmagesssomething.png|Black Mage
Crazydavesssomething.png|Crazy Dave
Kazumasssomething.png|Kazuma
Ryukosssomething.png|Ryuko
|-|Deluxe Characters=
Kingboosssomething.png|King Boo
Skullkidsssomething.png|Skull Kid
Machridersssomething.png|Mach Rider
Raymkiiisssomething.png|Ray Mk III
Elmasssomething.png|Elma
Wonderedsssomething.png|Wonder Red
Agumonsssomething.png|Agumon
Cronosssomething.png|Crono
Phoenixwrightsssomething.png|Phoenix Wright
Eziosssomething.png|Ezio
dragonbornsssomething.png|Dragonborn
Professorlaytonsssomething.png|Professor Layton
Natesssomething.png|Nate
Mastercheifsssomething.png|Master Chief
Stevesssomething.png|Steve
Asukasssomething.png|Asuka
Reimusssomething.png|Reimu
Sans&papyrussssomething.png|Sans & Papyrus
Rubysssomething.png|Ruby
Spongebobsssomething.png|SpongeBob
|-|Downloadable Characters (DX)=
Billsssomething.png|Bill
Gexsssomething.png|Gex
Rabbidpeachsssomething.png|Rabbid Peach
Mrbonessssomething.png|Mr. Bones
Filiapeacock&msfortunesssomething.png|Skullgirls
Twilightsssomething.png|Twilight
Freddysssomething.png|Freddy
Gunvoltsssomething.png|Gunvolt
Orisssomething.png|Ori
Cadencesssomething.png|Cadence
Orcanesssomething.png|Orcane
Madelinesssomething.png|Madeline
Susiesssomething.png|Susie
Gandhisssomething.png|Gandhi
Henrysssomething.png|Henry
Bulletsssomething.png|Bullet Kin
Fallguysssomething.png|Fall Guy
Finn&jakesssomething.png|Finn & Jake
Heathersssomething.png|Heather
Laracroftsssomething.png|Lara Croft
Klaymensssomething.png|Klaymen
Monokumasssomething.png|Monokuma
Mikusssomething.png|Miku
Spidermansssomething.png|Spider-Man
Miniminsssomething.png|Min Min
Kiryusssomething.png|Kiryu
Tifasssomething.png|Tifa
Faustsssomething.png|Faust
Perrysssomething.png|Perry
Godzillasssomething.png|Godzilla
Ashleysssomething.png|Ashley
Scizorsssomething.png|Scizor
Eggmansssomething.png|Dr. Eggman
Teammexicosssomething.png|Team Mexico
Maxwellsssomething.png|Maxwell
Goosesssomething.png|Goose
Aigissssomething.png|Aigis
Baikensssomething.png|Baiken
Waynesssomething.png|Wayne
Geraltsssomething.png|Geralt
Batmansssomething.png|Batman
Totorosssomething.png|Totoro
Sephirothsssomething.png|Sephiroth
Randomsssomething.png|?
Randomsssomething.png|?
Randomsssomething.png|?
Randomsssomething.png|?
Randomsssomething.png|?
</tabber>
====Super Smash Bros.====
Dragon Queen	Dragon Queen
 	
Dragon Queen is an original fighter who made her debut in Super Smash Bros. Discord. She is from a long line of fighters known as the Dragon Kings, and is the first woman to take the title.
In Something, Dragon Queen plays as a well-balanced fighter possessing a variety of moves that are helpful for a variety of situations.
*Gimmick: Hover - By holding the jump button, Dragon Queen uses her wings to suspend herself mid-air for a short time.
*Neutral Special: Burning Knuckle - Dragon Queen breathes fire on her glove before jabbing it forward, punching the enemy in the stomach and causing them to launch backwards.
*Side Special: Dragon Flame - Dragon Queen launches a fireball forward. Charge it up to increase damage.
*Up Special: Tail Sweep - Dragon Queen soars upward, giving her extra height to use her jumps, while damage enemies and reflecting projectiles that touch her tail.
*Down Special: Dragon's Gate - Dragon Queen charges a burst of flame and blows it forward, destroying projectiles and burning nearby enemies.
*Final Smash: Loyalty to the Scales - Four dragons surround Dragon Queen in a wheel, as she summons four flaming geysers a distance to the left and right from her, damaging anyone that touches them. These geysers will then shoot fireballs at any players between them, potentially launching them into the geysers. Throughout the attack, the geysers slowly move toward the center of the screen, making it harder to dodge. After some time, the geysers will disappear and the dragons will fly away.	
*Gimmick: Hover - By holding the jump button, Dragon Queen uses her wings to suspend herself mid-air for a short time.
*Neutral Special: Burning Knuckle - Dragon Queen breathes fire on her glove before jabbing it forward, punching the enemy in the stomach and causing them to launch backwards.
*Side Special: Dragon Flame - Dragon Queen launches a fireball forward. Charge it up to increase damage.
*Up Special: Tail Sweep - Dragon Queen soars upward, giving her extra height to use her jumps, while damage enemies and reflecting projectiles that touch her tail.
*Down Special: Dragon's Gate - Dragon Queen charges a burst of flame and blows it forward, destroying projectiles and burning nearby enemies.
*Final Smash: Loyalty to the Scales - Four dragons surround Dragon Queen in a wheel, as she summons four flaming geysers a distance to the left and right from her, damaging anyone that touches them. These geysers will then shoot fireballs at any players between them, potentially launching them into the geysers. Throughout the attack, the geysers slowly move toward the center of the screen, making it harder to dodge. After some time, the geysers will disappear and the dragons will fly away.
Alternate Costumes
*Regal Armor: Red armor. Unlockable costume.	
Alternate Costumes
*Regal Armor: Red armor. Unlockable costume.
====Mario====
Mario 	Mario
 	
The hero of the Mushroom Kingdom, Mario is famous for his red hat and blue overalls, and mustache. The main character of the Mario series and making his first appearence in Donkey Kong, he's famous for saving Princess Peach from the clutches of the evil Bowser. 
In Something, Mario's moveset stays mostly the same, with the exception of a new Side Special.
*Neutral Special: Fireball - Mario throws a fireball in front of him. This fireball bounces along the ground several times before disappearing.
*Side Special: Cappy - Mario throws Cappy forward, damaging enemies and reflecting projectiles. Hold the special button to keep Cappy in place, damaging enemies that touch him and allowing Mario to use him as a trampoline.
*Up Special: Super Jump Punch - Mario jumps upward, attacking enemies with an uppercut and causing coins to pop out of his enemies.
*Down Special: F.L.U.D.D. - Mario pulls out F.L.U.D.D., charging up, before firing a stream of water in front of him. Causes little damage, but pushes enemies back.
*Final Smash: Mario Finale - Mario rears his arms back before launching two massive, swirling fireballs. Trap and push enemies in their way.	
*Neutral Special: Fireball - Mario throws a fireball in front of him. This fireball bounces along the ground several times before disappearing.
*Side Special: Cappy - Mario throws Cappy forward, damaging enemies and reflecting projectiles. Hold the special button to keep Cappy in place, damaging enemies that touch him and allowing Mario to use him as a trampoline.
*Up Special: Super Jump Punch - Mario jumps upward, attacking enemies with an uppercut and causing coins to pop out of his enemies.
*Down Special: F.L.U.D.D. - Mario pulls out F.L.U.D.D., charging up, before firing a stream of water in front of him. Causes little damage, but pushes enemies back.
*Final Smash: Mario Finale - Mario rears his arms back before launching two massive, swirling fireballs. Trap and push enemies in their way.
Alternate Costumes
*Red: Red hat & shirt, blue overalls.
*White: White hat & shirt, red overalls. Based on Fire Mario.
*Green: Green hat & shirt, brown overalls. Based on his appearence on the Japanese and European covers of Mario Bros.
*Blue: Blue hat & overalls, pink shirt. Resembles his outfit on the Japanese covers of Wrecking Crew and Luigi's appearence in artwork for Mario Bros.
*Yellow: Yellow hat & shirt, purple overalls. Resembles Wario.
*Black: Black hat & overalls, white shirt. Based on Foreman Spike.
*Purple: Purple hat & shirt, dark blue overalls. Resembles Waluigi. 
*Striped: Red & white hat and overalls, blue starry shirt. Based on his appearence in NES Open Tournament Golf.
*Doctor: Dr. Mario from Dr. Mario. Unlockable costume.
*Builder: Builder Mario from Mario Maker. Unlockable costume.
*Wedding: Wedding Mario from Super Mario Odyssey. Unlockable costume.
*64: Based on his appearence in Super Mario 64. Unlockable costume.	
Alternate Costumes
*Red: Red hat & shirt, blue overalls.
*White: White hat & shirt, red overalls. Based on Fire Mario.
*Green: Green hat & shirt, brown overalls. Based on his appearence on the Japanese and European covers of Mario Bros.
*Blue: Blue hat & overalls, pink shirt. Resembles his outfit on the Japanese covers of Wrecking Crew and Luigi's appearence in artwork for Mario Bros.
*Yellow: Yellow hat & shirt, purple overalls. Resembles Wario.
*Black: Black hat & overalls, white shirt. Based on Foreman Spike.
*Purple: Purple hat & shirt, dark blue overalls. Resembles Waluigi. 
*Striped: Red & white hat and overalls, blue starry shirt. Based on his appearence in NES Open Tournament Golf.
*Doctor: Dr. Mario from Dr. Mario. Unlockable costume.
*Builder: Builder Mario from Mario Maker. Unlockable costume.
*Wedding: Wedding Mario from Super Mario Odyssey. Unlockable costume.
*64: Based on his appearence in Super Mario 64. Unlockable costume.
Luigi 	Luigi
 	
Luigi is a main character in the Mario series. He's Mario's younger and taller brother, serving as his sidekick. Initially being overshadowed by his brother, Luigi has since become just as famous as him and even appears in a few of his own games. Despite his cowardice nature, he wants to help Mario as much as he can.
In Something, Luigi's moveset stays mostly the same, with the exception of a new Down Special and an altered Final Smash.
*Neutral Special: Thunderball - Luigi throws a thunderball in front of him. This flies in a straight line, flying a distance before disappearing.
*Side Special: Green Missile - Luigi charges up before launching himself forward. Has a chance to misfire, increasing damage.
*Up Special: Super Jump Punch - Luigi jumps upward, attacking enemies with an uppercut. Causes little damage, but has a sweespot that can cause powerful damage if you land the enemy in it.
*Down Special: Poltergust G-00 - Luigi pulls out his Poltegust G-00, and uses it to pull in projectiles and enemies in front of him. If Luigi sucks in an enemy, he performs a slam with the Poltergust to throw them in a chosen direction. If Luigi inhales a projectile, releasing the attack button will fire a ball of dust forward, causing more damage the more projectiles that are inhales.
*Final Smash: Twin Poltergust - Luigi pulls out the Poltergust G-00, summoning Gooigi. The two of them begin sucking in nearby enemies then, after a time, the two launch any enemies they suck in. The two of them can move whil sucking, though it is a bit slow.	
*Neutral Special: Thunderball - Luigi throws a thunderball in front of him. This flies in a straight line, flying a distance before disappearing.
*Side Special: Green Missile - Luigi charges up before launching himself forward. Has a chance to misfire, increasing damage.
*Up Special: Super Jump Punch - Luigi jumps upward, attacking enemies with an uppercut. Causes little damage, but has a sweespot that can cause powerful damage if you land the enemy in it.
*Down Special: Poltergust G-00 - Luigi pulls out his Poltegust G-00, and uses it to pull in projectiles and enemies in front of him. If Luigi sucks in an enemy, he performs a slam with the Poltergust to throw them in a chosen direction. If Luigi inhales a projectile, releasing the attack button will fire a ball of dust forward, causing more damage the more projectiles that are inhales.
*Final Smash: Twin Poltergust - Luigi pulls out the Poltergust G-00, summoning Gooigi. The two of them begin sucking in nearby enemies then, after a time, the two launch any enemies they suck in. The two of them can move whil sucking, though it is a bit slow.
Alternate Costumes
*Green: Green hat and shirt, blue overalls.
*Orange: Orange hat and shirt, light blue overalls. Based on his appearence on the boxart of Pinball.
*Pink: Pink hat and shirt, magenta overalls. Based on his appearence in Wrecking Crew.
*Cyan: Cyan hat and shirt, blue overalls. Resembles Mario's appearence on the American boxart of Mario Bros.
*White: White hat and shirt, green overalls. Resembles Fire Luigi.
*Purple: Purple hat & shirt, dark blue overalls. Resembles Waluigi.
*Blue: Dark blue hat & overalls, green shirt. Resembles Mario's appearence on the Game & Watch boxart of Donkey Kong Jr.
*Yellow: Yellow hat & shirt, green overalls. Resembles his appearence in the Atari XE port of Mario Bros.
*Mr. L: Mr. L from Super Paper Mario. Unlockable costume.	
Alternate Costumes
*Green: Green hat and shirt, blue overalls.
*Orange: Orange hat and shirt, light blue overalls. Based on his appearence on the boxart of Pinball.
*Pink: Pink hat and shirt, magenta overalls. Based on his appearence in Wrecking Crew.
*Cyan: Cyan hat and shirt, blue overalls. Resembles Mario's appearence on the American boxart of Mario Bros.
*White: White hat and shirt, green overalls. Resembles Fire Luigi.
*Purple: Purple hat & shirt, dark blue overalls. Resembles Waluigi.
*Blue: Dark blue hat & overalls, green shirt. Resembles Mario's appearence on the Game & Watch boxart of Donkey Kong Jr.
*Yellow: Yellow hat & shirt, green overalls. Resembles his appearence in the Atari XE port of Mario Bros.
*Mr. L: Mr. L from Super Paper Mario. Unlockable costume.
Peach 	Peach
 	
The ruler of the Mushroom Kingdom, Princess Peach is a major character in the Mario series. She often serves as the damsel-in-distress, needing to be saved by Bowser. However, she has shown on multiple occasions to be able to hold her own alongside the other heroes.
In Something, Peach's moveset stays mostly the same.
*Gimmick: Float - Hold the jump button in the air to suspend Peach mid-air for a short time.
*Neutral Special: Toad - Toad appears to protect Peach. If Peach is hit, Toad will retaliate by shooting spores at the enemy.
*Side Special: Peach Bomber - Peach lunges her body forward, delivering a powerful hip bash.
*Up Special: Peach Parasol - Peach jumps upward, damaging enemies with her parasol, before opening it and floating to the ground.
*Down Special: Vegetable - Peach plucks a Turnip out of the ground, and can throw it at enemies. May also give you a Bob-Omb if you are lucky.
*Final Smash: Peach Blossom - Peach performs a dance, causing peaches to fall from the sky and causing everyone around her to fall asleep. Peach can eat the peaches after the attack ends.	
*Gimmick: Float - Hold the jump button in the air to suspend Peach mid-air for a short time.
*Neutral Special: Toad - Toad appears to protect Peach. If Peach is hit, Toad will retaliate by shooting spores at the enemy.
*Side Special: Peach Bomber - Peach lunges her body forward, delivering a powerful hip bash.
*Up Special: Peach Parasol - Peach jumps upward, damaging enemies with her parasol, before opening it and floating to the ground.
*Down Special: Vegetable - Peach plucks a Turnip out of the ground, and can throw it at enemies. May also give you a Bob-Omb if you are lucky.
*Final Smash: Peach Blossom - Peach performs a dance, causing peaches to fall from the sky and causing everyone around her to fall asleep. Peach can eat the peaches after the attack ends.
Alternate Costumes
*Pink: Pink and white dress.
*Yellow: Yellow and white dress.
*Red: Red and white dress. Resembles Pauline.
*Blue: Blue and white dress. Resembles an alternate costume from Mario Golf.
*Green: Green and white dress. Resembles an alternate costume from Mario Golf.
*White: White dress. Resembles the wedding dress she wears in Super Mario Odyssey.
*Fire: White and red dress. Resembles her sprite in Super Mario Bros. and Fire Peach.
*Black: Black and white dress.
*Wedding: Wedding Peach from Super Mario Odyssey. Unlockable costume.
*Shadow: Shadow Peach from Paper Mario: The Thousand Year Door. Unlockable costume.	
Alternate Costumes
*Pink: Pink and white dress.
*Yellow: Yellow and white dress.
*Red: Red and white dress. Resembles Pauline.
*Blue: Blue and white dress. Resembles an alternate costume from Mario Golf.
*Green: Green and white dress. Resembles an alternate costume from Mario Golf.
*White: White dress. Resembles the wedding dress she wears in Super Mario Odyssey.
*Fire: White and red dress. Resembles her sprite in Super Mario Bros. and Fire Peach.
*Black: Black and white dress.
*Wedding: Wedding Peach from Super Mario Odyssey. Unlockable costume.
*Shadow: Shadow Peach from Paper Mario: The Thousand Year Door. Unlockable costume.
Daisy 	Daisy
 	
Princess Daisy is a character from the Mario series who made her debut in Super Mario Land. She is the energetic and cheerful ruler of (the often forgotten) Sarasaland. She often appears in the Mushroom Kingdom to participate in sporting events, parties and kart races.
In Something, Daisy once again serves as Peach's echo fighter. Her moveset stays mostly the same.
*Gimmick: Float - Hold the jump button in the air to suspend Daisy mid-air for a short time.
*Neutral Special: Toad - A Blue Toad appears to protect Peach. If Daisy is hit, Blue Toad will retaliate by shooting spores at the enemy.
*Side Special: Daisy Bomber - Daisy lunges her body forward, delivering a powerful hip bash.
*Up Special: Daisy Parasol - Daisy jumps upward, damaging enemies with her parasol, before opening it and floating to the ground.
*Down Special: Vegetable - Daisy plucks a Turnip out of the ground, and can throw it at enemies. May also give you a Bob-Omb if you are lucky.
*Final Smash: Daisy Blossom - Daisy performs a dance, causing flowers to fall from the sky and causing everyone around her to fall asleep. Daisy can eat the flowers after the attack ends.	
*Gimmick: Float - Hold the jump button in the air to suspend Daisy mid-air for a short time.
*Neutral Special: Toad - A Blue Toad appears to protect Peach. If Daisy is hit, Blue Toad will retaliate by shooting spores at the enemy.
*Side Special: Daisy Bomber - Daisy lunges her body forward, delivering a powerful hip bash.
*Up Special: Daisy Parasol - Daisy jumps upward, damaging enemies with her parasol, before opening it and floating to the ground.
*Down Special: Vegetable - Daisy plucks a Turnip out of the ground, and can throw it at enemies. May also give you a Bob-Omb if you are lucky.
*Final Smash: Daisy Blossom - Daisy performs a dance, causing flowers to fall from the sky and causing everyone around her to fall asleep. Daisy can eat the flowers after the attack ends.
Alternate Costumes
*Orange: Orange and white dress.
*Green: Green and white dress. Based on Peach's appearence in NES Open Tournament Golf.
*Pink: Pink and white dress. Based on Peach in early Mario games.
*Blue: Blue and white dress. Based on Daisy's appearence in NES Open Tournament Golf.
*Red: Red and black dress. Based on a Spanish flamenco dress.
*Purple: Purple and white dress. Based on her alternate costume in Mario Tennis.
*White: White dress. Resembles a wedding dress.
*Black: Black and green dress. Resembles a maid outfit.
*Sports: Daisy's outfit from Mario Tennis and other Mario sports games. Unlockable costume.
*Striker: Daisy's outfit from Mario Strikers Charged. Unlockable costume.	
Alternate Costumes
*Orange: Orange and white dress.
*Green: Green and white dress. Based on Peach's appearence in NES Open Tournament Golf.
*Pink: Pink and white dress. Based on Peach in early Mario games.
*Blue: Blue and white dress. Based on Daisy's appearence in NES Open Tournament Golf.
*Red: Red and black dress. Based on a Spanish flamenco dress.
*Purple: Purple and white dress. Based on her alternate costume in Mario Tennis.
*White: White dress. Resembles a wedding dress.
*Black: Black and green dress. Resembles a maid outfit.
*Sports: Daisy's outfit from Mario Tennis and other Mario sports games. Unlockable costume.
*Striker: Daisy's outfit from Mario Strikers Charged. Unlockable costume.
Bowser 	Bowser
 	
The King of the Koopas, Bowser is the main antagonist of the Mario series. He seeks to take over the Mushroom Kingdom and kidnap Princess Peach, though is almost always stopped by Mario and his friends. However, he has allied with Mario on occasions when situations are dire.
In Something, Bowser's moveset stays mostly the same. His voice has been changed from the more realistic sounds of his past Smash appearences, to his voice in current games.
*Gimmick: Armored Shell - Bowser doesn't flinch from attacks that cause very little knockback.
*Neutral Special: Fire Breath - Bowser spews a stream of fire from his mouth, damaging nearby enemies. Dissipates the more it is used.
*Side Special: Flying Slam - Bowser grabs nearby enemies, jumping into the air before slamming them into the ground.
*Up Special: Whirling Fortress - Bowser retracts into his shell, spinning rapidly and sending him into the air.
*Down Special: Bowser Bomb - Bowser jumps into the air, if he already isn't in the air, before performing a ground pound to damage enemies under him.
*Final Smash: Giga Bowser Punch - Bowser transforms into Giga Bowser, appearing in the background. Bowser can then perform a punch, causing high damage to anyone within its range and KOing them at a high enough percentage.	
*Gimmick: Armored Shell - Bowser doesn't flinch from attacks that cause very little knockback.
*Neutral Special: Fire Breath - Bowser spews a stream of fire from his mouth, damaging nearby enemies. Dissipates the more it is used.
*Side Special: Flying Slam - Bowser grabs nearby enemies, jumping into the air before slamming them into the ground.
*Up Special: Whirling Fortress - Bowser retracts into his shell, spinning rapidly and sending him into the air.
*Down Special: Bowser Bomb - Bowser jumps into the air, if he already isn't in the air, before performing a ground pound to damage enemies under him.
*Final Smash: Giga Bowser Punch - Bowser transforms into Giga Bowser, appearing in the background. Bowser can then perform a punch, causing high damage to anyone within its range and KOing them at a high enough percentage.
Alternate Costumes
*Default: Green shell, yellow skin, red hair.
*Black: Black shell, brown skin, orange hair. A combination of his black and brown costumes from Brawl.
*Yellow: Brown shell, yellow skin, yellow hair. Resembles Ludwig and Lemmy's appearence in Super Mario World.
*Green: Green shell, green skin, orange hair. Based on one of his alternate costumes from Mario Golf.
*Grey: Grey shell, grey skin, orange skin. Resembles Morton's appearence in Super Mario Bros. 3 and Super Mario World.
*Orange: Green shell, orange skin, pink hair. Resembles Giga Bowser's appearence in Super Smash Bros. Melee.
*Red: Red shell, red skin, pink hair. Based on one of his alternate costumes from Mario Golf.
*Blue: Blue shell, blue skin, red hair. Based on Blue Bowser from Super Mario Bros. the Lost Levels.
*Dry: Replaced by Dry Bowser. Unlockable costume.
*Dark: Dark Bowser from Mario & Luigi: Bowser's Inside Story. Unlockable costume.	
Alternate Costumes
*Default: Green shell, yellow skin, red hair.
*Black: Black shell, brown skin, orange hair. A combination of his black and brown costumes from Brawl.
*Yellow: Brown shell, yellow skin, yellow hair. Resembles Ludwig and Lemmy's appearence in Super Mario World.
*Green: Green shell, green skin, orange hair. Based on one of his alternate costumes from Mario Golf.
*Grey: Grey shell, grey skin, orange skin. Resembles Morton's appearence in Super Mario Bros. 3 and Super Mario World.
*Orange: Green shell, orange skin, pink hair. Resembles Giga Bowser's appearence in Super Smash Bros. Melee.
*Red: Red shell, red skin, pink hair. Based on one of his alternate costumes from Mario Golf.
*Blue: Blue shell, blue skin, red hair. Based on Blue Bowser from Super Mario Bros. the Lost Levels.
*Dry: Replaced by Dry Bowser. Unlockable costume.
*Dark: Dark Bowser from Mario & Luigi: Bowser's Inside Story. Unlockable costume.
Piranha Plant (DLC)	Piranha Plant (DLC)
 	
The Piranha Plant is one of the many foes that Mario has had to face throughout his adventures. They come in many varieties, though the most common come out of pipes and attempt to bite Mario or spew fire at him. 
In Something, Piranha Plant's moveset stays mostly the same.
*Neutral Special: Ptooie - Piranha Plant spits out a spiky ball and begins blowing it. Hold the button to keep the ball in the air and tilt the control stick in a direction to shoot the ball.
*Side Special: Poison Breath - Piranha Plant spits a cloud of damaging poison. The longer it is charged, the more damage it causes and the more area it covers.
*Up Special: Piranhacopter - Piranha Plant spins his leaves and uses them to fly, damaging enemies in his way,
*Down Special: Long-Stem Strike - Piranha Plant retracts into his pot before popping out to bite enemies. Hold a direction to determine the angle to attack. The longer it is charged, the more damage and range it gets.
*Final Smash: Petey Piranha - Piranha Plant summons Petey Piranha to attack his foes. Petey Piranha will hop around the stage, attempting to trap enemies inside his cages. Piranha Plant can control where Petey goes by holding a direction. After some time, Petey Piranha will breath fire onto the cages, and slam them down to launch the trapped enemies, and any enemies nearby.	
*Neutral Special: Ptooie - Piranha Plant spits out a spiky ball and begins blowing it. Hold the button to keep the ball in the air and tilt the control stick in a direction to shoot the ball.
*Side Special: Poison Breath - Piranha Plant spits a cloud of damaging poison. The longer it is charged, the more damage it causes and the more area it covers.
*Up Special: Piranhacopter - Piranha Plant spins his leaves and uses them to fly, damaging enemies in his way,
*Down Special: Long-Stem Strike - Piranha Plant retracts into his pot before popping out to bite enemies. Hold a direction to determine the angle to attack. The longer it is charged, the more damage and range it gets.
*Final Smash: Petey Piranha - Piranha Plant summons Petey Piranha to attack his foes. Petey Piranha will hop around the stage, attempting to trap enemies inside his cages. Piranha Plant can control where Petey goes by holding a direction. After some time, Petey Piranha will breath fire onto the cages, and slam them down to launch the trapped enemies, and any enemies nearby.
Alternate Costumes
*Red: Red flower, green stem, brown pot.
*Green: Green flower, yellow stem, green pot. Based on its appearence in Super Mario Bros. Pot resembles a pipe.
*Yellow: Yellow flower, green stem, purple pot. Based on a Wild Ptooie Piranha.
*Pink: Pink flower, green stem, blue pot. Based on a Piranha Creeper.
*Black: Black flower, green stem, red pot. Based on an Inky Piranha Plant.
*White: White flower, green stem, yellow pot. Based on a Bony Piranha Plant.
*Purple: Purple flower, green stem, yellow pot. Based on a Spiny Piranha Plant.
*Blue: Blue flower, yellow stem, brown pot. Based on its appearence in Super Mario Bros. in underground levels.	
Alternate Costumes
*Red: Red flower, green stem, brown pot.
*Green: Green flower, yellow stem, green pot. Based on its appearence in Super Mario Bros. Pot resembles a pipe.
*Yellow: Yellow flower, green stem, purple pot. Based on a Wild Ptooie Piranha.
*Pink: Pink flower, green stem, blue pot. Based on a Piranha Creeper.
*Black: Black flower, green stem, red pot. Based on an Inky Piranha Plant.
*White: White flower, green stem, yellow pot. Based on a Bony Piranha Plant.
*Purple: Purple flower, green stem, yellow pot. Based on a Spiny Piranha Plant.
*Blue: Blue flower, yellow stem, brown pot. Based on its appearence in Super Mario Bros. in underground levels.
Geno (DLC) 	Geno (DLC)
 	
Geno is a party member that joins Mario in Super Mario RPG: Legend of the Seven Stars. Serving a “higher authority”, he comes to Mario’s world to restore peace. Possessing a wooden doll, he’s armed with a variety of weaponry.
In Something, Geno plays as a projectile zoner with a reliance on timing. Many of his special moves are normally quite weak, but can be enhanced if the button is pressed at the right time.
*Neutral Special: Geno Beam - Geno fires a powerful beam of energy. As he charges, three stars will appear above his head. Press the button when the third star appears for the strongest and longest beam.
*Side Special: Geno Whirl - Geno launches a yellow disc forward. Though by itself it causes very little damage, press the Side Special button again to cause the disc to explode, allowing it to do more damage.
*Up Special: Geno Blast - Geno fires a beam upward when used on the ground, and downward when used in the air. It has limited range, and Geno can angle the beam while firing.
*Down Special: Geno Boost - Geno charges up, giving himself a temporary damage boost. Time the button correctly to increase the duration of the buff.
*Final Smash: Geno Flash - Geno transforms into a cannon and launches a fireball upward. It then slowly expands into large size and explodes, launching foes. As he charges, three stars will appear above his head. Press the button when the third star appears for the strongest explosion.	
*Neutral Special: Geno Beam - Geno fires a powerful beam of energy. As he charges, three stars will appear above his head. Press the button when the third star appears for the strongest and longest beam.
*Side Special: Geno Whirl - Geno launches a yellow disc forward. Though by itself it causes very little damage, press the Side Special button again to cause the disc to explode, allowing it to do more damage.
*Up Special: Geno Blast - Geno fires a beam upward when used on the ground, and downward when used in the air. It has limited range, and Geno can angle the beam while firing.
*Down Special: Geno Boost - Geno charges up, giving himself a temporary damage boost. Time the button correctly to increase the duration of the buff.
*Final Smash: Geno Flash - Geno transforms into a cannon and launches a fireball upward. It then slowly expands into large size and explodes, launching foes. As he charges, three stars will appear above his head. Press the button when the third star appears for the strongest explosion.
Alternate Costumes 	Alternate Costumes
Paper Mario (DLC) 	Paper Mario (DLC)
 	
Paper Mario is an alternate version of Mario found in the Paper Mario series. He’s very similar to normal Mario, as he is still the hero of the Mushroom Kingdom and often needs to save Peach, or the world, from various threats.
In Something, Paper Mario plays quite differently from his non-paper counterpart. Primarily fighting with a hammer and his partners, he is noticeably fast but also has low defenses.
*Gimmicks: Partners - Paper Mario can swap between one of four partners, which change up some of his normal attacks and give Paper Mario special abilities. If a Partner is damaged too much, they will be stunned, though the player can still switch them out.
**Goombella: Many of Goombella's attacks incorporate super armor.
**Koops: Koops has the most health of the partners, but other than that doesn't offer many special abilities.
**Yoshi Kid: Yoshi Kid grants Mario a higher second jump and a faster running speed.
**Vivian: Vivian increases the power of Paper Mario's attacks, giving them fire effects. Vivian also changes Paper Mario's shield to Veil, which allows him to stay invisible and immune to guard pokes and guard breakers, though going out of shield has end lag and it still breaks if Paper Mario uses it too much. She has the lowest health of the partners.
*Neutral Special: Partner Power - Paper Mario's partner performs a special attack. 
**Headbonk: Goombella jumps into the air before attacking enemies with a headbutt. A good arching projectile.
**Power Shell: Paper Mario kicks Koops forward, damaging enemies in his way. Hold the button to keep Koops spinning in one location, and release to have him return to Paper Mario and damage anyone in his way.
**Mini Egg: Yoshi Kid pulls out an egg and throws it in a small arc. It deals little damage, but has the chance to shrink enemies for a short time.
**Fiery Jinx: Vivian charges up before releasing an exploding blast of fire.
*Side Special: Hammer - Paper Mario winds up, as three marker appears that slowly begin blinking. Once the green one blinks, release the button to perform a powerful hammer swing. Holding a direction allows you to perform a different attack.
**Hammer Throw: Holding forward before attacking will have Paper Mario perform Hammer Throw, and throw his hammer forward. Deal little damage compared to Paper Mario's other hammer moves.
**Head Rattle: Holding up before attacking will have Paper Mario perform Head Rattle, swinging at the enemy's head to stun them.
**Quake Hammer: Holding down before attacking will have Paper Mario perform Quake Hammer, creating an earthquake that launches grounded enemies into the air. If used in the air, the attack can spike enemies.
**Miss: If Paper Mario attacks too early or too late, Mario will miss, and deal significantly less damage. 
*Up Special: Paper Airplane - Paper Mario jumps up before briefly transforming into a paper airplane. Paper Mario will then begin gliding until he hits the ground of a wall.
*Down Special: Partner Swap - Paper Mario swaps between one of his four partners.
*Final Smash: Supernova - Paper Mario and his partners summon the Crystal Star. A prompt appears as the player must rapidly tap the attack button to fill up up to five meters. Every time a meter is filled up, the Crystal Star will fly across the screen, creating a line across the screen. Once the attack ends, it creates a powerful blast of light that cuts the screen, causing damage to enemies across the stage.	
*Gimmicks: Partners - Paper Mario can swap between one of four partners, which change up some of his normal attacks and give Paper Mario special abilities. If a Partner is damaged too much, they will be stunned, though the player can still switch them out.
**Goombella: Many of Goombella's attacks incorporate super armor.
**Koops: Koops has the most health of the partners, but other than that doesn't offer many special abilities.
**Yoshi Kid: Yoshi Kid grants Mario a higher second jump and a faster running speed.
**Vivian: Vivian increases the power of Paper Mario's attacks, giving them fire effects. Vivian also changes Paper Mario's shield to Veil, which allows him to stay invisible and immune to guard pokes and guard breakers, though going out of shield has end lag and it still breaks if Paper Mario uses it too much. She has the lowest health of the partners.
*Neutral Special: Partner Power - Paper Mario's partner performs a special attack. 
**Headbonk: Goombella jumps into the air before attacking enemies with a headbutt. A good arching projectile.
**Power Shell: Paper Mario kicks Koops forward, damaging enemies in his way. Hold the button to keep Koops spinning in one location, and release to have him return to Paper Mario and damage anyone in his way.
**Mini Egg: Yoshi Kid pulls out an egg and throws it in a small arc. It deals little damage, but has the chance to shrink enemies for a short time.
**Fiery Jinx: Vivian charges up before releasing an exploding blast of fire.
*Side Special: Hammer - Paper Mario winds up, as three marker appears that slowly begin blinking. Once the green one blinks, release the button to perform a powerful hammer swing. Holding a direction allows you to perform a different attack.
**Hammer Throw: Holding forward before attacking will have Paper Mario perform Hammer Throw, and throw his hammer forward. Deal little damage compared to Paper Mario's other hammer moves.
**Head Rattle: Holding up before attacking will have Paper Mario perform Head Rattle, swinging at the enemy's head to stun them.
**Quake Hammer: Holding down before attacking will have Paper Mario perform Quake Hammer, creating an earthquake that launches grounded enemies into the air. If used in the air, the attack can spike enemies.
**Miss: If Paper Mario attacks too early or too late, Mario will miss, and deal significantly less damage. 
*Up Special: Paper Airplane - Paper Mario jumps up before briefly transforming into a paper airplane. Paper Mario will then begin gliding until he hits the ground of a wall.
*Down Special: Partner Swap - Paper Mario swaps between one of his four partners.
*Final Smash: Supernova - Paper Mario and his partners summon the Crystal Star. A prompt appears as the player must rapidly tap the attack button to fill up up to five meters. Every time a meter is filled up, the Crystal Star will fly across the screen, creating a line across the screen. Once the attack ends, it creates a powerful blast of light that cuts the screen, causing damage to enemies across the stage.
Alternate Costumes
*Red: Red hat & shirt, blue overalls.
*Green: Green hat & shirt, blue overalls. Based on his appearence when wearing the L Emblem.
*Yellow: Yellow hat & shirt, purple overalls. Based on his appearence when wearing the W Emblem.
*Purple: Purple hat & shirt, black overalls. Based on his appearence when wearing both the L and W Emblem.
*White: White hat & shirt, red overalls. Based on Fire Mario.
*Blue: Light blue hat & shirt, red overalls. Based on Ice Mario.
*Brown: Red hat & shirt, brown overalls, hair is a browner color. Based on Mario's sprite in Super Mario Bros.
*Purple: Entirely purple body. Based on his appearence during Paper Mario: The Thousand-Year Door 	
Alternate Costumes
*Red: Red hat & shirt, blue overalls.
*Green: Green hat & shirt, blue overalls. Based on his appearence when wearing the L Emblem.
*Yellow: Yellow hat & shirt, purple overalls. Based on his appearence when wearing the W Emblem.
*Purple: Purple hat & shirt, black overalls. Based on his appearence when wearing both the L and W Emblem.
*White: White hat & shirt, red overalls. Based on Fire Mario.
*Blue: Light blue hat & shirt, red overalls. Based on Ice Mario.
*Brown: Red hat & shirt, brown overalls, hair is a browner color. Based on Mario's sprite in Super Mario Bros.
*Purple: Entirely purple body. Based on his appearence during Paper Mario: The Thousand-Year Door 
King Boo (DX) 	King Boo (DX)
 	
*Neutral Special: Ghostly Fireball - King Boo launches a fireball forward. Causes some damage and is quite fast, though has end lag after firing.
*Side Special: Dark Lightning - King Boo charges up, as a purple aura slowly moves forward. Upon releasing the button, King Boo creates a blast of lightning in that area, damaging enemies in it. The longer the attack is charged, the more area and damage it does.
*Up Special: Crown Warp - King Boo tosses his crown and disappears. For a short time, the player has full control of the crown, which leaves behind a trail of electricity that damages (but doesn't flinch enemies). After a short time, King Boo reappears where the crown is. If the crown is hit, King Boo will be put into a helpless state.
*Down Special: Spooky Counter - King Boo enters a shy state, hiding his face. If he is hit by an attack, he spooks the enemy, stunning them.
*Final Smash: Good Night! - King Boo summons a massive picture frame in front of him that sucks in nearby enemies. If anyone is sucked in, they are transported into a cutscene. We see the characters, trapped inside painting, as King Boo is laughing maniacally. He sees the camera, before flying forward and blowing them out of the room, as a door closes, leaving his enemy's fates to the player's imagination. Instantly KOs foes if they are at a high enough percentage.	
*Neutral Special: Ghostly Fireball - King Boo launches a fireball forward. Causes some damage and is quite fast, though has end lag after firing.
*Side Special: Dark Lightning - King Boo charges up, as a purple aura slowly moves forward. Upon releasing the button, King Boo creates a blast of lightning in that area, damaging enemies in it. The longer the attack is charged, the more area and damage it does.
*Up Special: Crown Warp - King Boo tosses his crown and disappears. For a short time, the player has full control of the crown, which leaves behind a trail of electricity that damages (but doesn't flinch enemies). After a short time, King Boo reappears where the crown is. If the crown is hit, King Boo will be put into a helpless state.
*Down Special: Spooky Counter - King Boo enters a shy state, hiding his face. If he is hit by an attack, he spooks the enemy, stunning them.
*Final Smash: Good Night! - King Boo summons a massive picture frame in front of him that sucks in nearby enemies. If anyone is sucked in, they are transported into a cutscene. We see the characters, trapped inside painting, as King Boo is laughing maniacally. He sees the camera, before flying forward and blowing them out of the room, as a door closes, leaving his enemy's fates to the player's imagination. Instantly KOs foes if they are at a high enough percentage.
Alternate Costumes 	Alternate Costumes
Bowser Jr. 	Bowser Jr.
 	
Bowser Jr. is an antagonist in the Mario series. He is Bowser’s son and heir to the Koopa throne, helping him in his plans of taking over the Mushroom Kingdom. He is bratty and childish, and often fights inside of various machinery, mostly his Jr. Koopa Clown Car.
In Something, Bowser Jr's moveset stays mostly the same.
*Neutral Special: Clown Cannon - The Junior Clown Car's mouth opens, firing a cannonball. Charging it increases speed and power.
*Side Special: Clown Kart Dash - The Junior Clown Car transforms into a kart and flies forward. Pressing the attack button or the opposite direction allows Bowser Jr. to perform a spin and cause more damage.
*Up Special: Abandon Ship - Bowser Jr. launches himself into the air, while the Junior Clown Car falls to the ground and explodes. When Bowser Jr. lands on the ground, a new Junior Clown Car appears.
*Down Special: Mechakoopa - The Junior Clown Car drops a Mechakoopa in front of it, which walks around before exploding.
*Final Smash: Shadow Mario Paint - Bowser Jr. transforms into Shadow Mario, who draws a X-shaped mark on the screen. Anyone who touches this will be damaged. After a time, the paint will explode, launching players.	
*Neutral Special: Clown Cannon - The Junior Clown Car's mouth opens, firing a cannonball. Charging it increases speed and power.
*Side Special: Clown Kart Dash - The Junior Clown Car transforms into a kart and flies forward. Pressing the attack button or the opposite direction allows Bowser Jr. to perform a spin and cause more damage.
*Up Special: Abandon Ship - Bowser Jr. launches himself into the air, while the Junior Clown Car falls to the ground and explodes. When Bowser Jr. lands on the ground, a new Junior Clown Car appears.
*Down Special: Mechakoopa - The Junior Clown Car drops a Mechakoopa in front of it, which walks around before exploding.
*Final Smash: Shadow Mario Paint - Bowser Jr. transforms into Shadow Mario, who draws a X-shaped mark on the screen. Anyone who touches this will be damaged. After a time, the paint will explode, launching players.
Alternate Costumes
*Bowser Jr.: Bowser Jr. in a green Koopa Clown Car.
*Larry: Larry Koopa in a light blue Koopa Clown Car.
*Roy: Roy Koopa in a salmon Koopa Clown Car.
*Wendy: Wendy O. Koopa in a pink Koopa Clown Car.
*Iggy: Iggy Koopa in a light green Koopa Clown Car.
*Morton: Morton Koopa Jr. in a gray Koopa Clown Car.
*Lemmy: Lemmy Koopa in a yellow Koopa Clown Car.
*Ludwig: Ludwig von Koopa in a blue Koopa Clown Car.
*Boom Boom: Boom Boom in a brown Koopa Clown Car. Unlockable costume.
*Pom Pom: Pom Pom in a red Koopa Clown Car. Unlockable costume.
*Koopa: A Koopa Troopa in a yellow Koopa Clown Car. Unlockable costume.
*Shy Guy: A Shy Guy in a crimson Koopa Clown Car. Unlockable costume.	
Alternate Costumes
*Bowser Jr.: Bowser Jr. in a green Koopa Clown Car.
*Larry: Larry Koopa in a light blue Koopa Clown Car.
*Roy: Roy Koopa in a salmon Koopa Clown Car.
*Wendy: Wendy O. Koopa in a pink Koopa Clown Car.
*Iggy: Iggy Koopa in a light green Koopa Clown Car.
*Morton: Morton Koopa Jr. in a gray Koopa Clown Car.
*Lemmy: Lemmy Koopa in a yellow Koopa Clown Car.
*Ludwig: Ludwig von Koopa in a blue Koopa Clown Car.
*Boom Boom: Boom Boom in a brown Koopa Clown Car. Unlockable costume.
*Pom Pom: Pom Pom in a red Koopa Clown Car. Unlockable costume.
*Koopa: A Koopa Troopa in a yellow Koopa Clown Car. Unlockable costume.
*Shy Guy: A Shy Guy in a crimson Koopa Clown Car. Unlockable costume.
Rosalina & Luma 	Rosalina & Luma
 	
Rosalina & Luma are characters from the Mario series who made their debut in Super Mario Galaxy. Rosalina is a guardian of the cosmos and serves as the caretaker of the Lumas. She and Luma fight alongside each other as a duo.
In Something, Rosalina and Luma's moveset stays mostly the same, with the exception of her Final Smash which has been changed to be more powerful.
*Gimmick: Luma - Both Rosalina & Luma attack at the same time when performing an attack, even if they are apart. 
*Neutral Special: Luma Shot - Rosalina launches Luma forward. Charging it increases the distance Luma is launched. Pressing the special button again returns Luma back to Rosalina.
*Side Special: Star Bits - Luma fires three Star Bits in front of it.
*Up Special: Launch Star - Rosalina uses a Launch Star to launch herself upward. Can be angled.
*Down Special: Gravitational Pull - Rosalina waves her wand a Star Cursor appears around her, pulling in items and nullifying certain projectiles.
*Final Smash: Grand Star - Rosalina summons a Grand Star which shoots ricocheting stars and slowly grows in size. After some time, the Grand Star explodes, launching nearby enemies.	
*Gimmick: Luma - Both Rosalina & Luma attack at the same time when performing an attack, even if they are apart. 
*Neutral Special: Luma Shot - Rosalina launches Luma forward. Charging it increases the distance Luma is launched. Pressing the special button again returns Luma back to Rosalina.
*Side Special: Star Bits - Luma fires three Star Bits in front of it.
*Up Special: Launch Star - Rosalina uses a Launch Star to launch herself upward. Can be angled.
*Down Special: Gravitational Pull - Rosalina waves her wand a Star Cursor appears around her, pulling in items and nullifying certain projectiles.
*Final Smash: Grand Star - Rosalina summons a Grand Star which shoots ricocheting stars and slowly grows in size. After some time, the Grand Star explodes, launching nearby enemies.
Alternate Costumes
*Cyan: Cyan dress.
*Pink: Pink dress.
*Yellow: Yellow dress.
*Green: Green dress.
*Red: Red dress. Resembles Fire Rosalina from Super Mario 3D World.
*Purple: Purple dress.
*Black: Black dress.
*White: White and red dress. Resembles Peach from the original Super Mario Bros. and Fire Peach.
*Biker: Rosalina in her biker outfit from the Mario Kart series. Unlockable costume.	
Alternate Costumes
*Cyan: Cyan dress.
*Pink: Pink dress.
*Yellow: Yellow dress.
*Green: Green dress.
*Red: Red dress. Resembles Fire Rosalina from Super Mario 3D World.
*Purple: Purple dress.
*Black: Black dress.
*White: White and red dress. Resembles Peach from the original Super Mario Bros. and Fire Peach.
*Biker: Rosalina in her biker outfit from the Mario Kart series. Unlockable costume.
Captain Toad 	Captain Toad
 	
Captain Toad is a character that made his debut in Super Mario Galaxy. He is the leader of the Toad Brigade, a group of treasure hunters who aid Mario on his adventures. Captain Toad would become the star of his own game, where he must collect Power Stars and stop a large bird named Wingo from scavenging them.
In Something, Captain Toad is one of the more unique characters in Super Smash Bros. due to his inability to jump. He is a quick fighter with a reliance on stage control, being able to use Pull Switches to create platforms to jump off of or act as walls.
*Gimmick: Heavy Backpack - When Captain Toad is on the ground, he is unable to jump. He can only jump off of a Pull Switch platform, or when he is already in the air. 
*Neutral Special: Pull Switch - Captain Toad summons a Pull Switch on the ground which he pulls, creating a vertical platform. Captain Toad can walk up and down the walls of the platform, and can jump off the sides of it.
*Side Special: Minecart - Captain Toad rides on a minecart. If used in the air, it can bury grounded opponents.
*Up Special: Double Cherry Throw - Captain Toad uses a Double Cherry to create a clone of him, which throws him at an upward angle. Captain Toad can jump and attack after this attack is used. 
*Down Special: Vegetable - Captain Toad pulls out an object from the ground. 
**Turnip: A basic turnip. Causes little damage and has no special effects.
**Giant Turnip: A giant turnip. Causes more damage.
**Piranha Sprout: A Piranha Sprout. Causes fire damage when thrown.
**Mole: A mole. Buries itself under the ground when thrown, burying anyone that walks over it.
*Final Smash: Draggadon - Captain Toad summons a Draggadon that continously launches fireballs at the enemies. As the Final Smash goes on, Captain Toad uses Double Cherries to multiply the Draggadon, until four Draggadons are on the screen at once. After some time, all four Draggadons launch a large fireball at the winning player, creating a powerful explosion. All four Draggadons then leave.	
*Gimmick: Heavy Backpack - When Captain Toad is on the ground, he is unable to jump. He can only jump off of a Pull Switch platform, or when he is already in the air. 
*Neutral Special: Pull Switch - Captain Toad summons a Pull Switch on the ground which he pulls, creating a vertical platform. Captain Toad can walk up and down the walls of the platform, and can jump off the sides of it.
*Side Special: Minecart - Captain Toad rides on a minecart. If used in the air, it can bury grounded opponents.
*Up Special: Double Cherry Throw - Captain Toad uses a Double Cherry to create a clone of him, which throws him at an upward angle. Captain Toad can jump and attack after this attack is used. 
*Down Special: Vegetable - Captain Toad pulls out an object from the ground. 
**Turnip: A basic turnip. Causes little damage and has no special effects.
**Giant Turnip: A giant turnip. Causes more damage.
**Piranha Sprout: A Piranha Sprout. Causes fire damage when thrown.
**Mole: A mole. Buries itself under the ground when thrown, burying anyone that walks over it.
*Final Smash: Draggadon - Captain Toad summons a Draggadon that continously launches fireballs at the enemies. As the Final Smash goes on, Captain Toad uses Double Cherries to multiply the Draggadon, until four Draggadons are on the screen at once. After some time, all four Draggadons launch a large fireball at the winning player, creating a powerful explosion. All four Draggadons then leave.
Alternate Costumes
*Red: White mushroom with red spots.
*Blue: White mushroom with blue spots.
*Yellow: White mushroom with yellow spots.
*Green: White mushroom with green spots.
*Toadette: Captain Toadette, pink mushroom with white spots.
*Red Toadette: Captain Toadette, red mushroom with white spots.
*Toad: Normal Toad, white mushroom with red spots. Backpack is replaced with ? Block.
*Toadette: Normal Toadette, pink with white spots. Backpack is replaced with ? Block.
*Mummy-Me: Replaced by a Mummy-Me. Unlockable costume.	
Alternate Costumes
*Red: White mushroom with red spots.
*Blue: White mushroom with blue spots.
*Yellow: White mushroom with yellow spots.
*Green: White mushroom with green spots.
*Toadette: Captain Toadette, pink mushroom with white spots.
*Red Toadette: Captain Toadette, red mushroom with white spots.
*Toad: Normal Toad, white mushroom with red spots. Backpack is replaced with ? Block.
*Toadette: Normal Toadette, pink with white spots. Backpack is replaced with ? Block.
*Mummy-Me: Replaced by a Mummy-Me. Unlockable costume.
====Yoshi====
Yoshi	Yoshi
 	
Yoshi is major character in the Mario series and the main protagonist of the Yoshi series, making his first appearence in Super Mario World. He's one of Mario Bros.' best allies, saving the two of them while they were babies. He's well known for his long tounge and large appetite, turning anything he eats into eggs.
In Something, Yoshi's moveset stays mostly the same.
*Neutral Special: Egg Lay - Yoshi swallows his opponent, temporarily trapping them in an egg.
*Side Special: Egg Roll - Yoshi encases himself into an egg and can charge into his opponents.
*Up Special: Egg Throw - Yoshi throws an egg in an arc, bouncing along the ground and exploding upon impact with the opponent.
*Down Special: Yoshi Bomb - Yoshi jumps into the air, if he already isn't in the air, before performing a ground pound to damage enemies under him.
*Final Smash: Yoshi Stampede - Yoshi charges into the opponent, launching anyone in his way into a cutscene, where he leads a stampede of Yoshis to trample his opponents.	
*Neutral Special: Egg Lay - Yoshi swallows his opponent, temporarily trapping them in an egg.
*Side Special: Egg Roll - Yoshi encases himself into an egg and can charge into his opponents.
*Up Special: Egg Throw - Yoshi throws an egg in an arc, bouncing along the ground and exploding upon impact with the opponent.
*Down Special: Yoshi Bomb - Yoshi jumps into the air, if he already isn't in the air, before performing a ground pound to damage enemies under him.
*Final Smash: Yoshi Stampede - Yoshi charges into the opponent, launching anyone in his way into a cutscene, where he leads a stampede of Yoshis to trample his opponents.
Alternate Costumes
*Green: Green skin.
*Red: Red skin.
*Blue: Blue skin.
*Yellow: Yellow skin.
*Pink: Pink skin.
*Cyan: Cyan skin.
*Purple: Purple skin.
*Black: Black skin.
*Crafted: Green skin with a fuzzy coating. Unlockable costume.
*Boshi: Boshi from Super Mario RPG: Legend of the Seven Stars. Unlockable costume	
Alternate Costumes
*Green: Green skin.
*Red: Red skin.
*Blue: Blue skin.
*Yellow: Yellow skin.
*Pink: Pink skin.
*Cyan: Cyan skin.
*Purple: Purple skin.
*Black: Black skin.
*Crafted: Green skin with a fuzzy coating. Unlockable costume.
*Boshi: Boshi from Super Mario RPG: Legend of the Seven Stars. Unlockable costume
====Wario====
Wario 	Wario
 	
Wario is a major character in the Mario series and the main character of the Wario series, making his first appearence in Super Mario Land 2: 6 Golden Coins. Mario's obese, greedy and nefarious doppleganger, he can often be found either adventuring for treasure or running a microgame making company. He is rivals with Mario, trying to beat him in every way.
In Something, Wario's moveset stays mostly the same.
*Neutral Special: Chomp - Wario opens his mouth to chomp down on anyone in front of him. If the attack lands, Wario can restore some health.
*Side Special: Wario Bike - Wario hops onto his bike, damaging enemies in his way. Wario can also throw it as a weapon, though if it explodes, Wario needs to wait for it to recharge.
*Up Special: Corkscrew - Wario sends himself upward, damaging enemies multiple times.
*Down Special: Wario Waft - Wario farts, causing damage to nearby enemies. Increases in power the more you wait.
*Final Smash: Wario-Man - Wario transforms into Wario-Man and rushes toward the enemy, launching anyone in his way into a cutscene. He unleashes a flurry of attacks before launching the enemy with a powerful fart.	
*Neutral Special: Chomp - Wario opens his mouth to chomp down on anyone in front of him. If the attack lands, Wario can restore some health.
*Side Special: Wario Bike - Wario hops onto his bike, damaging enemies in his way. Wario can also throw it as a weapon, though if it explodes, Wario needs to wait for it to recharge.
*Up Special: Corkscrew - Wario sends himself upward, damaging enemies multiple times.
*Down Special: Wario Waft - Wario farts, causing damage to nearby enemies. Increases in power the more you wait.
*Final Smash: Wario-Man - Wario transforms into Wario-Man and rushes toward the enemy, launching anyone in his way into a cutscene. He unleashes a flurry of attacks before launching the enemy with a powerful fart.
Alternate Costumes
*Deluxe: Wario's appearence during the final level of WarioWare Gold. Unlockable costume.	
Alternate Costumes
*Deluxe: Wario's appearence during the final level of WarioWare Gold. Unlockable costume.
Waluigi	Waluigi
 	In Something, Waluigi moves are designed with the idea of him, "cheating his way into Smash". Many of them have him breaking the rules by breaking the 4th wall or bringing out items. This makes him an unpredictable fighter, but somewhat unreliable due to his incredibly weak moves.
*Neutral Special: Item Stash - Waluigi pulls out a random item. You mostly get things like Green Shells and Bananas, though you may get the ocassional Bob-Omb, POW Block, or Super Horn. Hold the button to increase the chances of a rare item.
*Side Special: Mocking Sticker - Waluigi places a sticker onto the screen. This sticker will either be a picture of Waluigi, or a crude drawing of his opponents. The more stickers that are on screen, the more damage Waluigi does. These block the screen, but can be walked through, and can be taken off by hitting them.
*Up Special: Revival Platform - Waluigi throws a Waluigi Doll downward, summoning a Revival Platform that flies to the top of the screen. Just don't stand on it for too long, or you will be taken to the top blast line. 
*Down Special: Assist Trophy - Waluigi throws his empty Assist Trophy, trapping a player if they are hit. When a player is trapped, Waluigi can throw the assist trophy at other players, hazards, or the blast lines. The player can break out by mashing the controls. If a player is trapped, Waluigi can't trap them again for a time.
*Final Smash: Cheating Time - Waluigi laughs before jumping into the foreground. He looks at the screen and twists his mustache, before messing with his opponent's percentages, switching around numbers to raise his opponent's percentage.	
*Neutral Special: Item Stash - Waluigi pulls out a random item. You mostly get things like Green Shells and Bananas, though you may get the ocassional Bob-Omb, POW Block, or Super Horn. Hold the button to increase the chances of a rare item.
*Side Special: Mocking Sticker - Waluigi places a sticker onto the screen. This sticker will either be a picture of Waluigi, or a crude drawing of his opponents. The more stickers that are on screen, the more damage Waluigi does. These block the screen, but can be walked through, and can be taken off by hitting them.
*Up Special: Revival Platform - Waluigi throws a Waluigi Doll downward, summoning a Revival Platform that flies to the top of the screen. Just don't stand on it for too long, or you will be taken to the top blast line. 
*Down Special: Assist Trophy - Waluigi throws his empty Assist Trophy, trapping a player if they are hit. When a player is trapped, Waluigi can throw the assist trophy at other players, hazards, or the blast lines. The player can break out by mashing the controls. If a player is trapped, Waluigi can't trap them again for a time.
*Final Smash: Cheating Time - Waluigi laughs before jumping into the foreground. He looks at the screen and twists his mustache, before messing with his opponent's percentages, switching around numbers to raise his opponent's percentage.
Alternate Costumes
*Tennis: Waluigi wearing his tennis outfit from Mario Tennis Aces. Unlockable costume.	
Alternate Costumes
*Tennis: Waluigi wearing his tennis outfit from Mario Tennis Aces. Unlockable costume.
====Donkey Kong====
Donkey Kong 	Donkey Kong
 	
Donkey Kong is a major character in the Mario series, and the main protagonist of the Donkey Kong series. Hailing from Donkey Kong Island, he likes to spend his days eating bananas and hanging out with his nephew Diddy Kong.
In Something, Donkey Kong's moveset stays mostly the same. His voice has been changed from the more realistic sounds of his past Smash appearences, to his voice in current games.
*Gimmick (1): Kong Karry - When Donkey Kong performs his forward throw, he can walk and jump while carrying his opponent. He can then perform one of four additional "cargo throws".
*Gimmick (2): Heavy Grip - Donkey Kong can carry heavy items without being slowed down, and can jump and fall off ledges without dropping them.
*Neutral Special: Giant Punch - Donkey Kong winds up before delivering a powerful punch. 
*Side Special: Headbutt - Donkey Kong headbutts his opponent, burying them if they are on the ground and meteor smashing them if they are in the air.
*Up Special: Spinning Kong - Donkey Kong rapidly spins around, damaging enemies and sending him into the air. A great horizontal recovery.
*Down Special: Hand Slap - Donkey Kong slaps the ground, creating earthquakes that damage nearby enemies.
*Final Smash: Jungle Rush - Donkey Kong punches forward. If it connects with an opponent, he unleashes a flurry of punches, before launching his opponents away.	
*Gimmick (1): Kong Karry - When Donkey Kong performs his forward throw, he can walk and jump while carrying his opponent. He can then perform one of four additional "cargo throws".
*Gimmick (2): Heavy Grip - Donkey Kong can carry heavy items without being slowed down, and can jump and fall off ledges without dropping them.
*Neutral Special: Giant Punch - Donkey Kong winds up before delivering a powerful punch. 
*Side Special: Headbutt - Donkey Kong headbutts his opponent, burying them if they are on the ground and meteor smashing them if they are in the air.
*Up Special: Spinning Kong - Donkey Kong rapidly spins around, damaging enemies and sending him into the air. A great horizontal recovery.
*Down Special: Hand Slap - Donkey Kong slaps the ground, creating earthquakes that damage nearby enemies.
*Final Smash: Jungle Rush - Donkey Kong punches forward. If it connects with an opponent, he unleashes a flurry of punches, before launching his opponents away.
Alternate Costumes
*Boxer: Donkey Kong's appearence in Punch-Out!!!. Unlockable costume.	
Alternate Costumes
*Boxer: Donkey Kong's appearence in Punch-Out!!!. Unlockable costume.
Diddy Kong 	Diddy Kong
 	In Something, Diddy Kong's moveset stays mostly the same. His voice has been changed from the more realistic sounds of his past Smash appearences, to his voice in current games.
*Neutral Special: Peanut Popgun - Diddy Kong charges up before firing a peanut from his Popgun. The longer it is charged, the farther and quicker the peanut will fly. Charge it for too long to create a damaging explosion.
*Side Special: Monkey Flip - Diddy Kong leaps forward. If he touches an opponent, he will cling onto them, allowing the player to scratch them by pressing the attack button. 
*Up Special: Rocketbarrel Boost - Diddy Kong charges up before launching himself with his rocketbarrels. Charge to increase distance.
*Down Special: Banana Peel - Diddy Kong eats a banana and drops a Banana Peel. This Banana Peel can be thrown or placed on the ground, slipping opponents who touch it.
*Final Smash: Rocketbarrel Blast - Diddy Kong activates his rocketbarrels and begins flying all around the screen at high speed, firing off peanuts in all directions. After some time, he will fly towards an opponent, creating a powerful explosion.	
*Neutral Special: Peanut Popgun - Diddy Kong charges up before firing a peanut from his Popgun. The longer it is charged, the farther and quicker the peanut will fly. Charge it for too long to create a damaging explosion.
*Side Special: Monkey Flip - Diddy Kong leaps forward. If he touches an opponent, he will cling onto them, allowing the player to scratch them by pressing the attack button. 
*Up Special: Rocketbarrel Boost - Diddy Kong charges up before launching himself with his rocketbarrels. Charge to increase distance.
*Down Special: Banana Peel - Diddy Kong eats a banana and drops a Banana Peel. This Banana Peel can be thrown or placed on the ground, slipping opponents who touch it.
*Final Smash: Rocketbarrel Blast - Diddy Kong activates his rocketbarrels and begins flying all around the screen at high speed, firing off peanuts in all directions. After some time, he will fly towards an opponent, creating a powerful explosion.
Alternate Costumes	Alternate Costumes
Dixie Kong 	Dixie Kong
 	
*Neutral Special: Bubblegum Popgun - Dixie Kong charges up before firing a gumball from her Popgun. Players who are hit by the popgun will become covered in bubblegum, causing them to take more damage. The longer it is charged, the farther and quicker the gumball will fly. Charge it for too long to create a damaging explosion.
*Side Special: Monkey Flip - Dixie Kong leaps forward. If she touches an opponent, she will cling onto them, allowing the player to scratch them by pressing the attack button.
*Up Special: Helicopter Spin - Dixie Kong uses her ponytail like a helicopter, sending her upwards.
*Down Special: Banana Peel - Dixie Kong eats a banana and drops a Banana Peel. This Banana Peel can be thrown or placed on the ground, slipping opponents who touch it.
*Final Smash: Animal Buddy Stampede - Dixie Kong appears on top of Rambi as various Animal Buddies appear behind her. They all charge forward, launching opponents in their way.	
*Neutral Special: Bubblegum Popgun - Dixie Kong charges up before firing a gumball from her Popgun. Players who are hit by the popgun will become covered in bubblegum, causing them to take more damage. The longer it is charged, the farther and quicker the gumball will fly. Charge it for too long to create a damaging explosion.
*Side Special: Monkey Flip - Dixie Kong leaps forward. If she touches an opponent, she will cling onto them, allowing the player to scratch them by pressing the attack button.
*Up Special: Helicopter Spin - Dixie Kong uses her ponytail like a helicopter, sending her upwards.
*Down Special: Banana Peel - Dixie Kong eats a banana and drops a Banana Peel. This Banana Peel can be thrown or placed on the ground, slipping opponents who touch it.
*Final Smash: Animal Buddy Stampede - Dixie Kong appears on top of Rambi as various Animal Buddies appear behind her. They all charge forward, launching opponents in their way.
Alternate Costumes	Alternate Costumes
Funky Kong (DLC) 	Funky Kong (DLC)
 	
*Gimmick: Heavy Grip - Funky Kong can carry heavy items without being slowed down, and can jump and fall off ledges without dropping them.
*Neutral Special: Wave Breaker - Funky Kong winds up before delivering a powerful smack with his surfboard. Has less damage, but takes much less time to charge and has slightly more range.
*Side Special: Weapon Armament - Funky Kong quickly cycles through various guns before firing a shot. Hold the button to cycle through different guns.
**Grape Shooter: Funky pulls out Lanky's signature gun, blowing into the pipe and firing a single grape forward. It's the weakest gun.
**Feather Bow: Funky pulls out Tiny's signature gun, firing three quick feathers forward.
**Coconut Shooter: Funky Kong pulls out Donkey Kong's signature gun, firing a short-ranged coconut blast forward. If he shoots ya, it's gonna hurt! (at least if you are at close range)
**Pineapple Launcher: Funky Kong pulls out Chunky's signature gun, firing a slow at first, but powerful pineapple forward.
*Up Special: Surfing Spin - Funky Kong flies into the air as his surfboard spins, dealing damage to nearby enemies. Covers less horizontal distance, but makes up for it in vertical distance.
*Down Special: Bongo Beat - Funky Kong pulls out two bongos and plays them, releasing sound waves around him that damage nearby enemies.
*Final Smash: Jungle Blast - Funky Kong punches forward. If it connects with an opponent, he unleashes a flurry of punches, before he suddenly pulls out a rocket launcher with a boot on it and fires the boot at the enemy, launching them.	
*Gimmick: Heavy Grip - Funky Kong can carry heavy items without being slowed down, and can jump and fall off ledges without dropping them.
*Neutral Special: Wave Breaker - Funky Kong winds up before delivering a powerful smack with his surfboard. Has less damage, but takes much less time to charge and has slightly more range.
*Side Special: Weapon Armament - Funky Kong quickly cycles through various guns before firing a shot. Hold the button to cycle through different guns.
**Grape Shooter: Funky pulls out Lanky's signature gun, blowing into the pipe and firing a single grape forward. It's the weakest gun.
**Feather Bow: Funky pulls out Tiny's signature gun, firing three quick feathers forward.
**Coconut Shooter: Funky Kong pulls out Donkey Kong's signature gun, firing a short-ranged coconut blast forward. If he shoots ya, it's gonna hurt! (at least if you are at close range)
**Pineapple Launcher: Funky Kong pulls out Chunky's signature gun, firing a slow at first, but powerful pineapple forward.
*Up Special: Surfing Spin - Funky Kong flies into the air as his surfboard spins, dealing damage to nearby enemies. Covers less horizontal distance, but makes up for it in vertical distance.
*Down Special: Bongo Beat - Funky Kong pulls out two bongos and plays them, releasing sound waves around him that damage nearby enemies.
*Final Smash: Jungle Blast - Funky Kong punches forward. If it connects with an opponent, he unleashes a flurry of punches, before he suddenly pulls out a rocket launcher with a boot on it and fires the boot at the enemy, launching them.
Alternate Costumes
*Military: Funky Kong's appearence in Donkey Kong 64. Unlockable costume.	
Alternate Costumes
*Military: Funky Kong's appearence in Donkey Kong 64. Unlockable costume.
King K. Rool 	King K. Rool
 	In Something, King K. Rool's moveset stays mostly the same. His voice has been changed from the more realistic sounds of his last Smash appaerence, to his voice in current games.
*Gimmick: Belly Armor - Many of King K. Rool's attacks utilize his belly armor, giving him super armor. As you use more of this belly armor, it cracks. If it breaks too much, King K. Rool will be stunned.
*Neutral Special: Blunderbuss - King K. Rool pulls out his blunderbuss, firing a cannonball. Holding the button allows King K. Rool's blunderbuss to begin sucking objects in, and can suck in his cannonball or his opponents, before shooting them out.
*Side Special: Crownerang - King K. Rool throws his crown, which returns to him after going a short distance. If King K. Rool doesn't pick it up, it can be picked up and used as a weapon by other players.
*Up Special: Propellerpack - King K. Rool equips his Propellerpack and flies upward.
*Down Special: Belly Check - King K. Rool puffs up his stomach, countering or reflecting any attack from the front.
*Final Smash: Blast-O-Matic - King K. Rool rushes forward, launching anyone in his way into a cutscene. He is seen siting on his Blast-O-Matic, which fires a laser at DK Island, launching his enemies.	
*Gimmick: Belly Armor - Many of King K. Rool's attacks utilize his belly armor, giving him super armor. As you use more of this belly armor, it cracks. If it breaks too much, King K. Rool will be stunned.
*Neutral Special: Blunderbuss - King K. Rool pulls out his blunderbuss, firing a cannonball. Holding the button allows King K. Rool's blunderbuss to begin sucking objects in, and can suck in his cannonball or his opponents, before shooting them out.
*Side Special: Crownerang - King K. Rool throws his crown, which returns to him after going a short distance. If King K. Rool doesn't pick it up, it can be picked up and used as a weapon by other players.
*Up Special: Propellerpack - King K. Rool equips his Propellerpack and flies upward.
*Down Special: Belly Check - King K. Rool puffs up his stomach, countering or reflecting any attack from the front.
*Final Smash: Blast-O-Matic - King K. Rool rushes forward, launching anyone in his way into a cutscene. He is seen siting on his Blast-O-Matic, which fires a laser at DK Island, launching his enemies.
Alternate Costumes
*Kaptain: Kaptain K. Rool from Donkey Kong Country 2: Diddy's Kong Quest. Unlockable costume.
*Baron: Baron K. Roolenstein from Donkey Kong Country 3: Dixie Kong's Double Trouble. Unlockable costume.
*Krusha: King Krusha K. Rool from Donkey Kong 64. Unlockable costume.	
Alternate Costumes
*Kaptain: Kaptain K. Rool from Donkey Kong Country 2: Diddy's Kong Quest. Unlockable costume.
*Baron: Baron K. Roolenstein from Donkey Kong Country 3: Dixie Kong's Double Trouble. Unlockable costume.
*Krusha: King Krusha K. Rool from Donkey Kong 64. Unlockable costume.
====Game & Watch====
Mr. Game & Watch 	Mr. Game & Watch
 	
Mr. Game & Watch is a representation of the characters from the Game & Watch series of games. He hails from Superflat World, a completely flat land with no third dimension. Due to this, he has a monochrome design, and moves in alternating poses.
In Something, Mr. Game & Watch's moveset stays mostly the same.
*Neutral Special: Chef - Mr. Game & Watch flings hot food from a frying pan. Pressing the button rapidly allows for up to five things to be flung at once.
*Side Special: Judge - Mr. Game & Watch swings a hammer in front of him, raising a flag with a number from 1 to 9. Depending on the number, it changes the attack, with 1 being the weakest and 9 being the strongest.
*Up Special: Fire - Mr. Game & Watch is launched into the air and deploys a parachute, allowing him to glide to the ground.
*Down Special: Oil Panic - Mr. Game & Watch pulls out an oil drum, absorbing up to 3 incoming projectiles. Once the drum is full, Mr. Game & Watch can fling out at his opponents for a powerful attack.
*Final Smash: Octopus - Mr. Game & Watch transforms into a giant octopus, rushing forward and grabbing onto opponents, carrying them to the blast lines.	
*Neutral Special: Chef - Mr. Game & Watch flings hot food from a frying pan. Pressing the button rapidly allows for up to five things to be flung at once.
*Side Special: Judge - Mr. Game & Watch swings a hammer in front of him, raising a flag with a number from 1 to 9. Depending on the number, it changes the attack, with 1 being the weakest and 9 being the strongest.
*Up Special: Fire - Mr. Game & Watch is launched into the air and deploys a parachute, allowing him to glide to the ground.
*Down Special: Oil Panic - Mr. Game & Watch pulls out an oil drum, absorbing up to 3 incoming projectiles. Once the drum is full, Mr. Game & Watch can fling out at his opponents for a powerful attack.
*Final Smash: Octopus - Mr. Game & Watch transforms into a giant octopus, rushing forward and grabbing onto opponents, carrying them to the blast lines.
Alternate Costumes	Alternate Costumes
====Punch-Out!!====
Little Mac 	Little Mac
 	
Little Mac is the main character of the Punch-Out!! series. Hailing from The Bronx, New York, Little Mac is an aspiring professional boxer. Despite his small size, his quick speed and manuverability make him a force to be reckoned with.
In Something, Little Mac's moveset stays mostly the same.
*Gimmick: Power Meter - When dealing or taking damage, Little Mac's Power Meter goes up. Once it is full, it replaces his Neutral Special with KO Uppercut, a powerful close-ranged uppercut.
*Neutral Special: Straight Lunge - Little Mac charges up before delivering a powerful punch while blasting himself forward. Press the button to charge and press it again to unleash the punch. If the Power Meter is full, this attack is replaced with the KO Uppercut.
*Side Special: Jolt Haymaker - Little Mac leaps forward, dodging low attacks, before delivering a powerful punch. Press the button again to attack early.
*Up Special: Rising Uppercut - Little Mac punches upward while twisting in the air, damaging enemies multiple times.
*Down Special: Slip Counter - Little Mac assumes a defensive stance. If he is hit, he pretends to be hit before unleashing a counterattack.
*Final Smash: Giga Mac Rush - Little Mac transforms into Giga Mac and performs an uppercut. If it lands, he unleashes a flurry of punches on his foes before launching them.	
*Gimmick: Power Meter - When dealing or taking damage, Little Mac's Power Meter goes up. Once it is full, it replaces his Neutral Special with KO Uppercut, a powerful close-ranged uppercut.
*Neutral Special: Straight Lunge - Little Mac charges up before delivering a powerful punch while blasting himself forward. Press the button to charge and press it again to unleash the punch. If the Power Meter is full, this attack is replaced with the KO Uppercut.
*Side Special: Jolt Haymaker - Little Mac leaps forward, dodging low attacks, before delivering a powerful punch. Press the button again to attack early.
*Up Special: Rising Uppercut - Little Mac punches upward while twisting in the air, damaging enemies multiple times.
*Down Special: Slip Counter - Little Mac assumes a defensive stance. If he is hit, he pretends to be hit before unleashing a counterattack.
*Final Smash: Giga Mac Rush - Little Mac transforms into Giga Mac and performs an uppercut. If it lands, he unleashes a flurry of punches on his foes before launching them.
Alternate Costumes	Alternate Costumes
Glass Joe (DLC) 	Glass Joe (DLC)
 	In Something, Glass Joe serves as Little Mac's echo fighter.
*Neutral Special: Straight Lunge - Glass Joe charges up before delivering a powerful punch while blasting himself forward. Press the button to charge and press it again to unleash the punch. Does more damage, but covers a lot less distance.
*Side Special: Jolt Haymaker - Glass Joe leaps forward, dodging low attacks, before delivering a powerful punch. Press again to attack early. Has a ton of super armor, but causes Glass Joe to fall to the ground after use, leaving him vulnerable.
*Up Special: Rising Uppercut - Glass Joe punches upward while twisting in the air, damaging enemies in his way. Has more distance, but does miniscule damage.
*Down Special: Viva la France! - Taunts the enemy while saying "Viva la France!". Glass Joe can't be damaged while performing this taunt, but Glass Joe can't perform anything until the taunt is over.
*Final Smash: Liberté - Taunts the enemy before performing a powerful jab. Does a lot of damage but deals no knockback.	
*Neutral Special: Straight Lunge - Glass Joe charges up before delivering a powerful punch while blasting himself forward. Press the button to charge and press it again to unleash the punch. Does more damage, but covers a lot less distance.
*Side Special: Jolt Haymaker - Glass Joe leaps forward, dodging low attacks, before delivering a powerful punch. Press again to attack early. Has a ton of super armor, but causes Glass Joe to fall to the ground after use, leaving him vulnerable.
*Up Special: Rising Uppercut - Glass Joe punches upward while twisting in the air, damaging enemies in his way. Has more distance, but does miniscule damage.
*Down Special: Viva la France! - Taunts the enemy while saying "Viva la France!". Glass Joe can't be damaged while performing this taunt, but Glass Joe can't perform anything until the taunt is over.
*Final Smash: Liberté - Taunts the enemy before performing a powerful jab. Does a lot of damage but deals no knockback.
Alternate Costumes	Alternate Costumes
====Duck Hunt====
Duck Hunt 	Duck Hunt
 	
Duck Hunt is a group of characters that made their debut in Duck Hunt. They consist of a dog, a duck, and an off-screen hunter that fires at foes.
In Something, Duck Hunt's moveset stays mostly the same.
*Neutral Special: Trick Shot - The dog kicks a tin can from Hogan's Alley. It explodes upon contact with an enemy. By pressing the neutral special button, the hunter will fire at the can, causing it to bounce into the air.
*Side Special: Clay Shooting - The dog hurls a clay pigeon, which flies a distance and damaging enemies it touches. By pressing side special, the hunter will shoot the pigeon, causing it to explode.
*Up Special: Duck Jump - The duck begins flying, carrying the dog into the air.
*Down Special: Wild Gunman - The dog summons a gunman from Wild Gunman. After a short delay, the gunman will fire a shot forward. The properties of the attack will change depending on the gunman summoned.
*Final Smash: NES Zapper Posse - A flock of ducks suddenly appear, launching anyone in their way into a cutscene. The dog appears before a group of gunmen fire at the foes, launching them.	
*Neutral Special: Trick Shot - The dog kicks a tin can from Hogan's Alley. It explodes upon contact with an enemy. By pressing the neutral special button, the hunter will fire at the can, causing it to bounce into the air.
*Side Special: Clay Shooting - The dog hurls a clay pigeon, which flies a distance and damaging enemies it touches. By pressing side special, the hunter will shoot the pigeon, causing it to explode.
*Up Special: Duck Jump - The duck begins flying, carrying the dog into the air.
*Down Special: Wild Gunman - The dog summons a gunman from Wild Gunman. After a short delay, the gunman will fire a shot forward. The properties of the attack will change depending on the gunman summoned.
*Final Smash: NES Zapper Posse - A flock of ducks suddenly appear, launching anyone in their way into a cutscene. The dog appears before a group of gunmen fire at the foes, launching them.
Alternate Costumes	Alternate Costumes
====Ice Climber====
Ice Climbers 	Ice Climbers
 	
Popo and Nana, better known as the Ice Climbers, are the pair of protagonists from Ice Climbers. They are a duo of mountaineers who navigate icy mountains to recover their stolen vegetables.
In Something, Ice Climber's moveset stays mostly the same.
*Gimmick (1): Popo & Nana - Player's only take control of Popo, and Nana will mimic whatever moves that Popo does. Nana has her own percentage, and if she is KOed, she will only come back if Popo is KOed himself.
*Gimmick (2): Reverse Traction - The Ice Climbers have low traction on normal ground and don't slip on ice.
*Neutral Special: Ice Shot - The Ice Climbers each create an ice block, which they launch forward using their hammers. They slide along the ground and bounce off walls.
*Side Special: Squall Hammer - The Ice Climbers twirl around with their hammer extended. They can move while performing the attack.
*Up Special: Belay - Popo throws Nana into the air, then Nana uses a rope to pull Popo to her. 
*Down Special: Blizzard - Both Ice Climbers blow a stream of ice in front of themselves, potentially freezing opponents.
*Final Smash: Iceberg - The Ice Climbers summon a massive iceberg, which damages opponents that touch it. The Ice Climbers can move the iceberg by holding a direction.	
*Gimmick (1): Popo & Nana - Player's only take control of Popo, and Nana will mimic whatever moves that Popo does. Nana has her own percentage, and if she is KOed, she will only come back if Popo is KOed himself.
*Gimmick (2): Reverse Traction - The Ice Climbers have low traction on normal ground and don't slip on ice.
*Neutral Special: Ice Shot - The Ice Climbers each create an ice block, which they launch forward using their hammers. They slide along the ground and bounce off walls.
*Side Special: Squall Hammer - The Ice Climbers twirl around with their hammer extended. They can move while performing the attack.
*Up Special: Belay - Popo throws Nana into the air, then Nana uses a rope to pull Popo to her. 
*Down Special: Blizzard - Both Ice Climbers blow a stream of ice in front of themselves, potentially freezing opponents.
*Final Smash: Iceberg - The Ice Climbers summon a massive iceberg, which damages opponents that touch it. The Ice Climbers can move the iceberg by holding a direction.
Alternate Costumes	Alternate Costumes
====R.O.B.====
R.O.B. 	R.O.B.
 	
The Robotic Operating Buddy, often abbreviated as R.O.B., is a peripheral for the NES. Created by Nintendo as an attempt to endure the North American video game crash, he used in conjunction with two games, Gyromite and Stack-Up.
In Something, R.O.B.'s moveset stays mostly the same.
*Neutral Special: Robo Beam - R.O.B. fires a beam of energy from his eyes. It charges overtime, increasing in power the more his LED light flashes. The beam bounces off surfaces.
*Side Special: Arm Rotor - R.O.B. spins rapidly, damaging nearby enemies and reflecting oncoming projectiles.
*Up Special: Robo Burner - R.O.B. activates his thrusters, using them to hover. Can be used to attack while airborne.
*Down Special: Gyro - R.O.B. launches a spinning top that damages enemies they touch. Only one can be on the screen at a time.
*Final Smash: Guided Robo Beam - R.O.B. transforms his body into a cannon-like form. He starts off by firing small homing beams before firing a massive beam of energy. R.O.B. can aim while firing.	
*Neutral Special: Robo Beam - R.O.B. fires a beam of energy from his eyes. It charges overtime, increasing in power the more his LED light flashes. The beam bounces off surfaces.
*Side Special: Arm Rotor - R.O.B. spins rapidly, damaging nearby enemies and reflecting oncoming projectiles.
*Up Special: Robo Burner - R.O.B. activates his thrusters, using them to hover. Can be used to attack while airborne.
*Down Special: Gyro - R.O.B. launches a spinning top that damages enemies they touch. Only one can be on the screen at a time.
*Final Smash: Guided Robo Beam - R.O.B. transforms his body into a cannon-like form. He starts off by firing small homing beams before firing a massive beam of energy. R.O.B. can aim while firing.
Alternate Costumes	Alternate Costumes
====Mach Rider====
Mach Rider (DX) 	Mach Rider (DX)
 	
Mach Rider is the main protagonist of Mach Rider series. After an alien invasion that destroyed his home town, he set off on his signature vehicle, the Mach Bike, to search for a new home, destroying every Alien Quadrunner in his way.
In Something, Mach Rider primarily fights by wielding various parts of his Mach Bike as weapons (primarily the wheels). He is a fast and powerful fighter, though doesn't have much health.
*Neutral Special: Machine Gun - Mach Rider fires several bullets from his machine gun. Hold the button to continue firing. If fired too much, Mach Rider will run out of ammo. 
*Side Special: Chain Slash - Mach Rider summons a dagger attached to a chain, catching enemies and pulling them towards him.
*Up Special: Mach Rocket - Mach Rider jumps off of the Mach Bike, which explodes shortly after, launching him into the air.
*Down Special: Roller Rave - Mach Rider pulls of the Mach Bike's wheels, which suddenly grow large spikes, and lunges forward. Acting as a command grab, if anyone is in Mach Rider's way, he will use the wheels like buzzsaws and cut away at his grabbed enemy.
*Final Smash: Mach Ride - Mach Rider summons the Mach Bike and drives forward, catching enemies in his way with his chain. If anyone is hit, the enemy is sent into a cutscene, where Mach Rider drives across a dirt road with the enemy dragging behind. A quadrunner appears behind Mach Rider, which he shoots, creating a massive explosion that launches his foes.	
*Neutral Special: Machine Gun - Mach Rider fires several bullets from his machine gun. Hold the button to continue firing. If fired too much, Mach Rider will run out of ammo. 
*Side Special: Chain Slash - Mach Rider summons a dagger attached to a chain, catching enemies and pulling them towards him.
*Up Special: Mach Rocket - Mach Rider jumps off of the Mach Bike, which explodes shortly after, launching him into the air.
*Down Special: Roller Rave - Mach Rider pulls of the Mach Bike's wheels, which suddenly grow large spikes, and lunges forward. Acting as a command grab, if anyone is in Mach Rider's way, he will use the wheels like buzzsaws and cut away at his grabbed enemy.
*Final Smash: Mach Ride - Mach Rider summons the Mach Bike and drives forward, catching enemies in his way with his chain. If anyone is hit, the enemy is sent into a cutscene, where Mach Rider drives across a dirt road with the enemy dragging behind. A quadrunner appears behind Mach Rider, which he shoots, creating a massive explosion that launches his foes.
Alternate Costumes	Alternate Costumes
====Legend of Zelda====
Link 	Link
 	
Link is the brave protagonist of the Legend of Zelda series. There have been many incarnations of Link throughout the series, with the Hero of the Wild from Breath of the Wild appearing in this game. Awakened after a 100 year sleep, he sets off on an adventure throughout Hyrule to defeat Calamity Ganon. 
In Something, Link's moveset stays mostly the same.
*Gimmick: Hylian Shield - Link will passively block all incoming projectiles as long as he is standing.
*Neutral Special: Bow and Arrows - Link fires an arrow from the Traveler's Bow. Charging it increases the arrow's speed, distance and damage. If the arrow hits the ground, Link can pick it up, and use it to increase the Bow's power.
*Side Special: Boomerang - Link throws a boomerang which flies forward before returning to him. Link can angle the boomerang by holding a direction.
*Up Special: Spin Attack - Link spins using the Master Sword, sending him into the air. If used on the ground, Link can charge it to increase damage.
*Down Special: Remote Bomb - Link pulls out a Remote Bomb and can then throw it. By pressing Down Special again, he detonates the bomb, creating an explosion.
*Final Smash: Triforce Slash - Link rushes a short distance, trapping his opponent in a Triforce. He then unleashes a flurry of slashes, ending with a thrust that launches the opponent away.	
*Gimmick: Hylian Shield - Link will passively block all incoming projectiles as long as he is standing.
*Neutral Special: Bow and Arrows - Link fires an arrow from the Traveler's Bow. Charging it increases the arrow's speed, distance and damage. If the arrow hits the ground, Link can pick it up, and use it to increase the Bow's power.
*Side Special: Boomerang - Link throws a boomerang which flies forward before returning to him. Link can angle the boomerang by holding a direction.
*Up Special: Spin Attack - Link spins using the Master Sword, sending him into the air. If used on the ground, Link can charge it to increase damage.
*Down Special: Remote Bomb - Link pulls out a Remote Bomb and can then throw it. By pressing Down Special again, he detonates the bomb, creating an explosion.
*Final Smash: Triforce Slash - Link rushes a short distance, trapping his opponent in a Triforce. He then unleashes a flurry of slashes, ending with a thrust that launches the opponent away.
Alternate Costumes
*Ocarina: Link's appearence in Ocarina of Time. Unlockable costume.
*Twilight: Link's appearence in Twilight Princess. Unlockable costume.	
Alternate Costumes
*Ocarina: Link's appearence in Ocarina of Time. Unlockable costume.
*Twilight: Link's appearence in Twilight Princess. Unlockable costume.
Zelda 	Zelda
 	In Something, Zelda's moveset stays mostly the same.
*Neutral Special: Nayru's Love - Zelda creates a barrier around her, damaging enemies and reflecting oncoming projectiles.
*Side Special: Din's Fire - Zelda launches a magical fireball. Holding it allows it to fly forward, and releasing it detonates it, damaging enemies.
*Up Special: Farore's Wind - Zelda teleports in the desired direction, damaging enemies near where she appears.
*Down Special: Phantom Slash - Zelda summons a Phantom, which charges forward and slashes enemies. The longer it is charged, the more the Phantom appears and the more damage it will cause. If fully charged, the Phantom waits a bit before attacking.
*Final Smash: Bow of Light - Zelda pulls out the Bow of Light, firing an arrow that launches anyone in its way.	
*Neutral Special: Nayru's Love - Zelda creates a barrier around her, damaging enemies and reflecting oncoming projectiles.
*Side Special: Din's Fire - Zelda launches a magical fireball. Holding it allows it to fly forward, and releasing it detonates it, damaging enemies.
*Up Special: Farore's Wind - Zelda teleports in the desired direction, damaging enemies near where she appears.
*Down Special: Phantom Slash - Zelda summons a Phantom, which charges forward and slashes enemies. The longer it is charged, the more the Phantom appears and the more damage it will cause. If fully charged, the Phantom waits a bit before attacking.
*Final Smash: Bow of Light - Zelda pulls out the Bow of Light, firing an arrow that launches anyone in its way.
Alternate Costumes
*Twilight: Zelda's appearence in Twilight Princess. Unlockable costume.
*Skyward: Zelda's appearence in Skyward Sword. Unlockable costume.	
Alternate Costumes
*Twilight: Zelda's appearence in Twilight Princess. Unlockable costume.
*Skyward: Zelda's appearence in Skyward Sword. Unlockable costume.
Impa (DLC) 	Impa (DLC)
 	
*Neutral Special: Torrent Slash - Impa gathers water magic into her Giant Blade, charging up, before performing a slash in front of her. Impa can move while charging, but can't turn around.
*Side Special: Blade Dash - Impa charges up before dashing forward. Upon running into an enemy, she performs a wide slash to attack them. 
*Up Special: Rising Cutter - Impa performs an uppercut with her blade. After doing the first hit, she can follow up with one of two attacks. Press the attack button, and Impa will drill into the air to gain further height and attack enemies above you. Press the special button, and Impa will perform a rolling downwards slash and cause powerful damage to anyone in her way.
*Down Special: Naginata - Impa pulls out her Naginata before throwing it downwards, creating an explosion upon hitting the ground. Deals more damage the higher Impa is off the ground.
*Final Smash: Precision Blade - Impa summons a ball of water to trap nearby enemies. The screen darkens as she performs an incredibly powerful slash across the screen, launching the trapped foes and anyone in its way.	
*Neutral Special: Torrent Slash - Impa gathers water magic into her Giant Blade, charging up, before performing a slash in front of her. Impa can move while charging, but can't turn around.
*Side Special: Blade Dash - Impa charges up before dashing forward. Upon running into an enemy, she performs a wide slash to attack them. 
*Up Special: Rising Cutter - Impa performs an uppercut with her blade. After doing the first hit, she can follow up with one of two attacks. Press the attack button, and Impa will drill into the air to gain further height and attack enemies above you. Press the special button, and Impa will perform a rolling downwards slash and cause powerful damage to anyone in her way.
*Down Special: Naginata - Impa pulls out her Naginata before throwing it downwards, creating an explosion upon hitting the ground. Deals more damage the higher Impa is off the ground.
*Final Smash: Precision Blade - Impa summons a ball of water to trap nearby enemies. The screen darkens as she performs an incredibly powerful slash across the screen, launching the trapped foes and anyone in its way.
Alternate Costumes 	Alternate Costumes
Sheik 	Sheik
 	In Something, Sheik's moveset stays mostly the same.
*Neutral Special: Needle Storm - Sheik accumulates up to six needles that she can throw or save for later. if used in the air, she fires them downward.
*Side Special: Burst Grenade - Sheik throws a grenade attached to a chain. The detonation can be delayed by holding the button. The explosion pulls in enemies before exploding.
*Up Special: Vanish - Sheik creates an explosion and vanishes, before reappearing in the held direction. The explosion can damage enemies.
*Down Special: Bouncing Fish - Sheik perform a flip. Pressing the attack button allows you to perform a kick. If the kick lands, she bounces back to her initial spot.
*Final Smash: Sheikah Dance - Sheik dashes forward and slashes opponents with her knife. If the attack lands, the Sheikah eye symbol appears and the screen darkens, as she unleashes an onslaught of attacks before launching her foes.	
*Neutral Special: Needle Storm - Sheik accumulates up to six needles that she can throw or save for later. if used in the air, she fires them downward.
*Side Special: Burst Grenade - Sheik throws a grenade attached to a chain. The detonation can be delayed by holding the button. The explosion pulls in enemies before exploding.
*Up Special: Vanish - Sheik creates an explosion and vanishes, before reappearing in the held direction. The explosion can damage enemies.
*Down Special: Bouncing Fish - Sheik perform a flip. Pressing the attack button allows you to perform a kick. If the kick lands, she bounces back to her initial spot.
*Final Smash: Sheikah Dance - Sheik dashes forward and slashes opponents with her knife. If the attack lands, the Sheikah eye symbol appears and the screen darkens, as she unleashes an onslaught of attacks before launching her foes.
Alternate Costumes
*Warriors: Sheik's appearence in Hyrule Warriors. Unlockable costume.
*Yiga: Costume inspired by the Yiga from Breath of the Wild. Unlockable costume.	
Alternate Costumes
*Warriors: Sheik's appearence in Hyrule Warriors. Unlockable costume.
*Yiga: Costume inspired by the Yiga from Breath of the Wild. Unlockable costume.
Ganondorf 	Ganondorf
 	In Something, Ganondorf's entire moveset has been reworked. He is now based off of his Hyrule Warriors designs, and fights using twin swords and a trident. 
*Neutral Special: Dead Man's Volley - Ganondorf launches a ball of yellow energy forward. It starts off slow and weak, but it does have a stun effect. Players can hit the energy ball to send it back to Ganondorf, increasing its speed and power.
*Side Special: Trident Stab - Ganondorf rushes forward while wielding a Trident, stabbing his opponent. When an opponent is caught, Ganondorf can then throw them forward, backwards, or down.
*Up Special: Gerudo Slam - Ganondorf throws one of his swords upward, before quickly flying towards it, grabbing it, and slamming it down. Hold a direction to determine where the sword goes, and the angle at which Ganondorf will recover from.
*Down Special: Calamity Strike - Ganondorf charges up before Ganon, created out of malice, appears next to him and strikes his foe. Causes powerful damage when fully charged, but causes Ganondorf to take damage when used.
*Final Smash: Demon King Ganon - Ganondorf transforms into Ganon, burying enemies in front of him, before rushing forward and launching anyone in his path.	
*Neutral Special: Dead Man's Volley - Ganondorf launches a ball of yellow energy forward. It starts off slow and weak, but it does have a stun effect. Players can hit the energy ball to send it back to Ganondorf, increasing its speed and power.
*Side Special: Trident Stab - Ganondorf rushes forward while wielding a Trident, stabbing his opponent. When an opponent is caught, Ganondorf can then throw them forward, backwards, or down.
*Up Special: Gerudo Slam - Ganondorf throws one of his swords upward, before quickly flying towards it, grabbing it, and slamming it down. Hold a direction to determine where the sword goes, and the angle at which Ganondorf will recover from.
*Down Special: Calamity Strike - Ganondorf charges up before Ganon, created out of malice, appears next to him and strikes his foe. Causes powerful damage when fully charged, but causes Ganondorf to take damage when used.
*Final Smash: Demon King Ganon - Ganondorf transforms into Ganon, burying enemies in front of him, before rushing forward and launching anyone in his path.
Alternate Costumes
*Ocarina: Ganondorf's appearence in Ocarina of Time. Unlockable costume.
*Twilight: Ganondorf's appearence in Twilight Princess. Unlockable costume.	
Alternate Costumes
*Ocarina: Ganondorf's appearence in Ocarina of Time. Unlockable costume.
*Twilight: Ganondorf's appearence in Twilight Princess. Unlockable costume.
Skull Kid 	Skull Kid
 	
*Neutral Special: Eye Beam - Majora's Mask charges up before firing a beam of energy from its eyes. When fully charged, they become thin, dealing less damage, but gaining the ability to be controlled for a time.
*Side Special: Puppet - Skull Kid plays a trumpet, summoning a puppet that will "walk" across the screen until it hits a ledge or wall. If it comes into contact with an enemy, it attacks them.
*Up Special: Majora's Flight - Skull Kid disappears, as Majora's Mask flies into the air for a short time.
*Down Special: Majora's Curse - Skull Kid floats in the air, as Majora's Mask shakes and creates a wave of dark energy in front of it. If anyone is hit by the attack, their speed and damage is reduced for a time.
*Final Smash: Final Hour - Majora's Mask detaches from Skull Kid's face, charging into any enemy into his way. If anyone is hit, they are sent to Clock Town. Skull Kid is seen dancing on top of the clock tower before disapppearing, as the Moon crashes into the city and obliterates the enemies with a massive wave of fire. Instantly KOs players at over 100%.	
*Neutral Special: Eye Beam - Majora's Mask charges up before firing a beam of energy from its eyes. When fully charged, they become thin, dealing less damage, but gaining the ability to be controlled for a time.
*Side Special: Puppet - Skull Kid plays a trumpet, summoning a puppet that will "walk" across the screen until it hits a ledge or wall. If it comes into contact with an enemy, it attacks them.
*Up Special: Majora's Flight - Skull Kid disappears, as Majora's Mask flies into the air for a short time.
*Down Special: Majora's Curse - Skull Kid floats in the air, as Majora's Mask shakes and creates a wave of dark energy in front of it. If anyone is hit by the attack, their speed and damage is reduced for a time.
*Final Smash: Final Hour - Majora's Mask detaches from Skull Kid's face, charging into any enemy into his way. If anyone is hit, they are sent to Clock Town. Skull Kid is seen dancing on top of the clock tower before disapppearing, as the Moon crashes into the city and obliterates the enemies with a massive wave of fire. Instantly KOs players at over 100%.
Alternate Costumes 	Alternate Costumes
Toon Link 	Toon Link
 	In Something, Toon Link's moveset stays mostly the same.
*Gimmick: Hero's Shield - Link will passively block all incoming projectiles as long as he is standing.
*Neutral Special: Hero's Bow - Toon Link fires an arrow from the Hero's Bow. Charging it increases the arrow's speed, distance and damage. 
*Side Special: Boomerang - Toon Link throws a boomerang which flies forward before returning to him. Toon Link can angle the boomerang by holding a direction.
*Up Special: Spin Attack - Toon Link spins using the Master Sword, sending him into the air. If used on the ground, Toon Link can charge it to increase damage.
*Down Special: Bomb - Toon Link pulls out a Bomb and can then throw it, creating a damaging explosion.
*Final Smash: Triforce Slash - Toon Link rushes a short distance, trapping his opponent in a Triforce. He then unleashes a flurry of slashes, ending with a thrust that launches the opponent away.	
*Gimmick: Hero's Shield - Link will passively block all incoming projectiles as long as he is standing.
*Neutral Special: Hero's Bow - Toon Link fires an arrow from the Hero's Bow. Charging it increases the arrow's speed, distance and damage. 
*Side Special: Boomerang - Toon Link throws a boomerang which flies forward before returning to him. Toon Link can angle the boomerang by holding a direction.
*Up Special: Spin Attack - Toon Link spins using the Master Sword, sending him into the air. If used on the ground, Toon Link can charge it to increase damage.
*Down Special: Bomb - Toon Link pulls out a Bomb and can then throw it, creating a damaging explosion.
*Final Smash: Triforce Slash - Toon Link rushes a short distance, trapping his opponent in a Triforce. He then unleashes a flurry of slashes, ending with a thrust that launches the opponent away.
Alternate Costumes
*Outset: Link's outfit in Wind Waker before he gets the Hero's Clothes. Unlockable costume.
*Engineer: Link's Engineer clothes from Spirit Tracks. Unlockable costume.
*Young: Replaced with Young Link. Unlockable costume.
*Classic: Replace with Link from A Link to the Past. Unlockable costume.	
Alternate Costumes
*Outset: Link's outfit in Wind Waker before he gets the Hero's Clothes. Unlockable costume.
*Engineer: Link's Engineer clothes from Spirit Tracks. Unlockable costume.
*Young: Replaced with Young Link. Unlockable costume.
*Classic: Replace with Link from A Link to the Past. Unlockable costume.
Midna 	Midna
 	
*Gimmick: Twilight Wolf - Midna rides atop a shadowy wolf when on the ground. This wolf reduces damage taken, but after taking 5 hits in a short time, it disappears, leaving Midna vulnerable for a few seconds.
*Neutral Special: Twilight Orb - Midna charges up Twilight energy into an orb. Once fully charged, she can slam it in front of her to create a short-ranged explosion, or throw it forward as a slow projectile.
*Side Special: Wolf Rush - Midna's wolf rushes forward, running across the ground until it reaches a ledge or wall. Upon contact with the enemy, it begins biting down on them, trapping them. While the wolf is away, Midna takes more damage.
*Up Special: Twilight Warp - Midna warps through the Twilight Realm, appearing in the desired direction. Enemeis near where she appears will be damaged. 
*Down Special: Power Field - Midna generates a field of energy around her. Releasing Down Special has her wolf pounce on all the enemies with this field. Doesn't work unless Midna is riding a wolf.
*Final Smash: Fused Shadows - Midna uses the Fused Shadows to transform into a large spider-like creature. It plunges its spear into the ground in front of it, causing power damage to anyone in front of Midna.	
*Gimmick: Twilight Wolf - Midna rides atop a shadowy wolf when on the ground. This wolf reduces damage taken, but after taking 5 hits in a short time, it disappears, leaving Midna vulnerable for a few seconds.
*Neutral Special: Twilight Orb - Midna charges up Twilight energy into an orb. Once fully charged, she can slam it in front of her to create a short-ranged explosion, or throw it forward as a slow projectile.
*Side Special: Wolf Rush - Midna's wolf rushes forward, running across the ground until it reaches a ledge or wall. Upon contact with the enemy, it begins biting down on them, trapping them. While the wolf is away, Midna takes more damage.
*Up Special: Twilight Warp - Midna warps through the Twilight Realm, appearing in the desired direction. Enemeis near where she appears will be damaged. 
*Down Special: Power Field - Midna generates a field of energy around her. Releasing Down Special has her wolf pounce on all the enemies with this field. Doesn't work unless Midna is riding a wolf.
*Final Smash: Fused Shadows - Midna uses the Fused Shadows to transform into a large spider-like creature. It plunges its spear into the ground in front of it, causing power damage to anyone in front of Midna.
Alternate Costumes 	Alternate Costumes
Champion Zelda (DLC)	Champion Zelda (DLC)
 	
*Neutral Special: Daruk's Protection - Zelda goes into a defensive stance. If she is hit by an attack, Daruk appears, countering the attack or reflecting it if its a projectile.
*Side Special: Urbosa's Fury - Urbosa appears and unleashes an electrical strike on anyone nearby, stunning an enemy for a time. The area of the attack and damage increases the longer it is charged.
*Up Special: Revali's Gale - Revali appears and creates an updraft, pushing Zelda into the air. The updraft will also push nearby enemies into the air as well.
*Down Special: Mipha's Grace - Mipha appears and her and Zelda begin praying, slowly healing Zelda's health.
*Final Smash: Divine Beasts - All four of the Champions appear on the Divine Beasts. A reticle appears on the screen and, by pressing the attack button, the Divine Beasts fire their lasers at that area, causing power damage to anyone within it.	
*Neutral Special: Daruk's Protection - Zelda goes into a defensive stance. If she is hit by an attack, Daruk appears, countering the attack or reflecting it if its a projectile.
*Side Special: Urbosa's Fury - Urbosa appears and unleashes an electrical strike on anyone nearby, stunning an enemy for a time. The area of the attack and damage increases the longer it is charged.
*Up Special: Revali's Gale - Revali appears and creates an updraft, pushing Zelda into the air. The updraft will also push nearby enemies into the air as well.
*Down Special: Mipha's Grace - Mipha appears and her and Zelda begin praying, slowly healing Zelda's health.
*Final Smash: Divine Beasts - All four of the Champions appear on the Divine Beasts. A reticle appears on the screen and, by pressing the attack button, the Divine Beasts fire their lasers at that area, causing power damage to anyone within it.
Alternate Costumes 	Alternate Costumes
====The Mysterious Murasame Castle====
Takamaru 	Takamaru
 	Takamaru is the main protagonist of the game, The Mysterious Murasame Castle. An apprentice samurai from the Edo period of Japan, he is tasked with protecting four neighboring castle towns from an alien menace, hiding within the Murasame Castle.
*Neutral Special: Windmill Swords - Takamaru throws three windmill swords that fly a distance before disappearing. One goes forward, one goes up and one goes down.
*Side Special: Throwing Knife - Takamaru throws three throwing knives forward. You can determine the angle of the knives by holding a direction before firing.
*Up Special: Tengu Twister - Takamaru pulls out a leaf and creates a twister, teleporting in another direction.  
*Down Special: Invisibility Technique - Takamaru pulls up a sheet to turn invisible for a short time. Attacking reveals your location. If this attack is used too much, it may fail.
*Final Smash: Inazuma Lightning - Takamaru dons a samurai helmet as he raises his katana into the air. Thunder begins raining down from the sky, damaging enemies across the screen. A final thunderbolt hits Takamaru's katana as he unleashes a powerful slash, creating a wave of electricity that launches foes.	
*Neutral Special: Windmill Swords - Takamaru throws three windmill swords that fly a distance before disappearing. One goes forward, one goes up and one goes down.
*Side Special: Throwing Knife - Takamaru throws three throwing knives forward. You can determine the angle of the knives by holding a direction before firing.
*Up Special: Tengu Twister - Takamaru pulls out a leaf and creates a twister, teleporting in another direction.  
*Down Special: Invisibility Technique - Takamaru pulls up a sheet to turn invisible for a short time. Attacking reveals your location. If this attack is used too much, it may fail.
*Final Smash: Inazuma Lightning - Takamaru dons a samurai helmet as he raises his katana into the air. Thunder begins raining down from the sky, damaging enemies across the screen. A final thunderbolt hits Takamaru's katana as he unleashes a powerful slash, creating a wave of electricity that launches foes.
Alternate Costumes	Alternate Costumes
====Metroid====
Samus 	Samus
 	
The galaxy's most famous bounty hunter, Samus Aran is the protagonist of the Metroid series. She is constantly helping the Galactic Federation fight against the Space Pirates and other Galactic threats.  
In Something, much of Samus's moveset has been reworked. She can now switch between two modes, Beam Mode, focusing on fairly weak but fast attacks, and Explosive Mode, focusing on slow but powerful moves. Many of her moves change depending on which mode she is in. Several of her normal moves have also been changed to incorporate projectiles, and now her duck also allows her to go into her Morph Ball.
*Neutral Special (Beam): Charge Shot - Samus fires a blast of energy from her arm cannon. Charge it to increase damage.
*Side Special (Beam): Ice Beam - Samus shoots an icy shot that freezes enemies upon touch.
*Up Special (Beam): Shinespark - Samus becomes coarsed in electricity, and launches herself into the air to damage enemies.
*Neutral Special (Explosive): Plasma Beam - Samus fires a blast of superheated energy from her arm cannon. It has short range, but causes more damage. Charge it to increase damage.
*Side Special (Explosive): Missile - Samus fires a missile that homes into enemies. Use the attack like a Smash attack to shoot a powerful Super Missile.
*Up Special (Explosive): Power Bomb - Samus briefly goes into her Morph Ball and drops a bomb under her, creating an explosion and launching her into the air.
*Down Special: Weapon Swap - Samus swaps between Beam Mode and Explosive Mode.
*Final Smash: Zero Laser - Samus fires a massive beam of energy in front of her. Can be angled while firing.	
*Neutral Special (Beam): Charge Shot - Samus fires a blast of energy from her arm cannon. Charge it to increase damage.
*Side Special (Beam): Ice Beam - Samus shoots an icy shot that freezes enemies upon touch.
*Up Special (Beam): Shinespark - Samus becomes coarsed in electricity, and launches herself into the air to damage enemies.
*Neutral Special (Explosive): Plasma Beam - Samus fires a blast of superheated energy from her arm cannon. It has short range, but causes more damage. Charge it to increase damage.
*Side Special (Explosive): Missile - Samus fires a missile that homes into enemies. Use the attack like a Smash attack to shoot a powerful Super Missile.
*Up Special (Explosive): Power Bomb - Samus briefly goes into her Morph Ball and drops a bomb under her, creating an explosion and launching her into the air.
*Down Special: Weapon Swap - Samus swaps between Beam Mode and Explosive Mode.
*Final Smash: Zero Laser - Samus fires a massive beam of energy in front of her. Can be angled while firing.
Alternate Costumes
*Fusion: Samus' suit in Metroid Fusion. Unlockable costume.	
Alternate Costumes
*Fusion: Samus' suit in Metroid Fusion. Unlockable costume.
Taunts 	
Ridley 	Ridley
 	In Something, Ridley's moveset stays mostly the same.
*Neutral Special: Plasma Breath - Ridley breaths a stream of fireballs that travel along the ground. Charge it to increase the number of fireballs shot.
*Side Special: Space Pirate Rush - Ridley rushes forward. If an opponent is in his way, he grabs onto them, and drags them along the ground.
*Up Special: Wing Blitz - Ridley charges up before launching himself in the desired direction. 
*Down Special: Skewer - Ridley stabs his tail forward, skewering his opponent. Has a sweetspot that causes high damage if the opponent is there.
*Final Smash: Plasma Scream - Ridley rushes forward, knocking opponents into a cutscene. His opponents are knocked onto Samus' Gunship, as Ridley flies toward them before firing a massive beam of energy at the ship, blowing it up and launching his opponents.	
*Neutral Special: Plasma Breath - Ridley breaths a stream of fireballs that travel along the ground. Charge it to increase the number of fireballs shot.
*Side Special: Space Pirate Rush - Ridley rushes forward. If an opponent is in his way, he grabs onto them, and drags them along the ground.
*Up Special: Wing Blitz - Ridley charges up before launching himself in the desired direction. 
*Down Special: Skewer - Ridley stabs his tail forward, skewering his opponent. Has a sweetspot that causes high damage if the opponent is there.
*Final Smash: Plasma Scream - Ridley rushes forward, knocking opponents into a cutscene. His opponents are knocked onto Samus' Gunship, as Ridley flies toward them before firing a massive beam of energy at the ship, blowing it up and launching his opponents.
Alternate Costumes	Alternate Costumes
Zero Suit Samus 	Zero Suit Samus
 	In Something, Zero Suit Samus' moveset stays mostly the same.
*Neutral Special: Paralyzer - Zero Suit Samus fires a shot from her weapon, stunning her targets for a short time.
*Side Special: Plasma Whip - Zero Suit Samus's weapon opens and she attacks the opponent with a plasma whip. Can be used to grab onto ledges.
*Up Special: Boost Kick - Zero Suit Samus uses her Jet Boots to fly upward. Damages enemies in its way multiple damages.
*Down Special: Flip Jump - Zero Suit Samus flips through the air. If she lands on an opponent, she will bury them.
*Final Smash: Zero Laser - Zero Suit Samus jumps offscreen before appearing in the background, atop her Gunship and wearing her Power Suit. She fires a massive laser beam at her opponents, launching them. The player can aim where she fires the laser.	
*Neutral Special: Paralyzer - Zero Suit Samus fires a shot from her weapon, stunning her targets for a short time.
*Side Special: Plasma Whip - Zero Suit Samus's weapon opens and she attacks the opponent with a plasma whip. Can be used to grab onto ledges.
*Up Special: Boost Kick - Zero Suit Samus uses her Jet Boots to fly upward. Damages enemies in its way multiple damages.
*Down Special: Flip Jump - Zero Suit Samus flips through the air. If she lands on an opponent, she will bury them.
*Final Smash: Zero Laser - Zero Suit Samus jumps offscreen before appearing in the background, atop her Gunship and wearing her Power Suit. She fires a massive laser beam at her opponents, launching them. The player can aim where she fires the laser.
Alternate Costumes
*Justin Bailey: Zero Suit Samus with green hair and a magenta outfit. Unlockable costume.	
Alternate Costumes
*Justin Bailey: Zero Suit Samus with green hair and a magenta outfit. Unlockable costume.
Sylux (DLC) 	Sylux (DLC)
 	
*Neutral Special: Shock Coil - Sylux fires a beam of electric energy forward. Sylux can move while firing, and keeping prolonged fire with the attack will increase its damage. Sylux will also restore health while damaging an enemy, up to 20%, though this will eventually be unavailable until Sylux loses a stock if he uses it too much.
*Side Special: Imperialist - Sylux charges up before firing a precise laser forward. Sylux can aim up and down before firing, and it causes more damage when hitting enemies in the head.
*Up Special: Lockjaw - Sylux briefly goes into his Lockjaw form and flies upward at an angle, using the form's blades to slash enemies in his way.
*Down Special: Electric Bomb - Sylux briefly goes into his Lockjaw form and drops an electric bomb, which explodes when an enemy comes near. Placing a second bomb allows Sylux to create an electric link that damages enemies that touch it, and placing a third bomb has all three bombs flies toward each other to trap surrounded enemies.
*Final Smash: Delano 7 - Sylux's ship, the Delano 7, flies into the background. For a short time, a reticle appears and the ship will target at and fire powerful shots at the enemies. While the Final Smash is going on, Sylux can move and continue attacking.	
*Neutral Special: Shock Coil - Sylux fires a beam of electric energy forward. Sylux can move while firing, and keeping prolonged fire with the attack will increase its damage. Sylux will also restore health while damaging an enemy, up to 20%, though this will eventually be unavailable until Sylux loses a stock if he uses it too much.
*Side Special: Imperialist - Sylux charges up before firing a precise laser forward. Sylux can aim up and down before firing, and it causes more damage when hitting enemies in the head.
*Up Special: Lockjaw - Sylux briefly goes into his Lockjaw form and flies upward at an angle, using the form's blades to slash enemies in his way.
*Down Special: Electric Bomb - Sylux briefly goes into his Lockjaw form and drops an electric bomb, which explodes when an enemy comes near. Placing a second bomb allows Sylux to create an electric link that damages enemies that touch it, and placing a third bomb has all three bombs flies toward each other to trap surrounded enemies.
*Final Smash: Delano 7 - Sylux's ship, the Delano 7, flies into the background. For a short time, a reticle appears and the ship will target at and fire powerful shots at the enemies. While the Final Smash is going on, Sylux can move and continue attacking.
Alternate Costumes	Alternate Costumes
Rundas 	Rundas
 	In Something, Rundas plays similar to Samus. He can switch between Ice Mode and Phazon Mode.
*Neutral Special (Ice): Ice Blast - Rundas fires a blast of ice from his hand. Charge it to increase damage.
*Side Special (Ice): Icicle Wave - Rundas launches a wave of icicles forward. These travel along the ground and can freeze enemies in touches.
*Up Special (Ice): Ice Sprint - Rundas summons an icy trail which he uses to travel and launch himself upward.
*Neutral Special (Phazon): Shrapnel Beam - Rundas fires a series of tiny Phazon blasts that can hit enemies multiple times.
*Side Special (Phazon): Phazon Missile - Rundas launches a missile that homes into enemies. Use the attack like a smash attack it fire a more powerful missile.
*Up Special (Phazon): Phazon Dive - Rundas becomes coarsed in Phazon energy, and launches himself into the air, then performs a diving kick to damage enemies.
*Down Special: Weapon Swap - Rundas swaps between Ice Mode and Phazon Mode.
*Final Smash: Icy Phazon Beam - Rundas fires of massive beam of ice and Phazon energy at his foes. Can be angled while firing. Dark Samus can be seen behind Rundas while he performs this attack.	
*Neutral Special (Ice): Ice Blast - Rundas fires a blast of ice from his hand. Charge it to increase damage.
*Side Special (Ice): Icicle Wave - Rundas launches a wave of icicles forward. These travel along the ground and can freeze enemies in touches.
*Up Special (Ice): Ice Sprint - Rundas summons an icy trail which he uses to travel and launch himself upward.
*Neutral Special (Phazon): Shrapnel Beam - Rundas fires a series of tiny Phazon blasts that can hit enemies multiple times.
*Side Special (Phazon): Phazon Missile - Rundas launches a missile that homes into enemies. Use the attack like a smash attack it fire a more powerful missile.
*Up Special (Phazon): Phazon Dive - Rundas becomes coarsed in Phazon energy, and launches himself into the air, then performs a diving kick to damage enemies.
*Down Special: Weapon Swap - Rundas swaps between Ice Mode and Phazon Mode.
*Final Smash: Icy Phazon Beam - Rundas fires of massive beam of ice and Phazon energy at his foes. Can be angled while firing. Dark Samus can be seen behind Rundas while he performs this attack.
Alternate Costumes
*Dark Samus: Replaced with Dark Samus. Unlockable costume.	
Alternate Costumes
*Dark Samus: Replaced with Dark Samus. Unlockable costume.
====Kid Icarus====
Pit 	Pit
 	
Pit is the protagonist of the Kid Icarus series. He is an angel who serves as Palutena's most loyal servant, and captain of her royal bodyguards. 
In Something, Pit's moveset stays mostly the same. His Final Smash was reverted back to his Final Smash in Smash 4.
*Neutral Special: Palutena Bow - Pit fires an arrow from the Palutena's Bow. Charging it increases damage. Pit can aim the arrow and control it mid-flight.
*Side Special: Upperdash Arm - Pit dashes forward while wielding the Upperdash Arm. If he makes contact with the enemy, he launches his opponent into the air.
*Up Special: Power of Flight - Pit soars through the air using the Power of Flight.
*Down Special: Guardian Orbitars - Pit wields the Guardian Orbitars, protecting himself from both sides. Reflecting oncoming projectiles.
*Final Smash: Three Sacred Treasures - Pit equips the Three Sacred Treasures and unleashes a barrage of arrows and homing projectiles. He ends the attack by summoning beams of light from the sky.	
*Neutral Special: Palutena Bow - Pit fires an arrow from the Palutena's Bow. Charging it increases damage. Pit can aim the arrow and control it mid-flight.
*Side Special: Upperdash Arm - Pit dashes forward while wielding the Upperdash Arm. If he makes contact with the enemy, he launches his opponent into the air.
*Up Special: Power of Flight - Pit soars through the air using the Power of Flight.
*Down Special: Guardian Orbitars - Pit wields the Guardian Orbitars, protecting himself from both sides. Reflecting oncoming projectiles.
*Final Smash: Three Sacred Treasures - Pit equips the Three Sacred Treasures and unleashes a barrage of arrows and homing projectiles. He ends the attack by summoning beams of light from the sky.
Alternate Costumes
*Classic: A costume based on Pit's appearence in the original Kid Icarus. Unlockable costume.	
Alternate Costumes
*Classic: A costume based on Pit's appearence in the original Kid Icarus. Unlockable costume.
Dark Pit 	Dark Pit
 	In Something, Dark Pit's moveset stays mostly the same.
*Neutral Special: Silver Bow - Dark Pit fires an arrow from the Silver Bow. Charging it increases damage. Dark Pit can aim the arrow and control it mid-flight.
*Side Special: Electroshock Arm - Dark Pit dashes forward while wielding the Electroshock Arm. If he makes contact with the enemy, he launches his opponent backwards.
*Up Special: Power of Flight -Dark Pit soars through the air using the Power of Flight.
*Down Special: Guardian Orbitars - Dark Pit wields the Guardian Orbitars, protecting himself from both sides. Reflecting oncoming projectiles.
*Final Smash: Dark Pit Staff - Dark Pit pulls out the Dark Pit Staff and fires a blast that launches anything in its way.	
*Neutral Special: Silver Bow - Dark Pit fires an arrow from the Silver Bow. Charging it increases damage. Dark Pit can aim the arrow and control it mid-flight.
*Side Special: Electroshock Arm - Dark Pit dashes forward while wielding the Electroshock Arm. If he makes contact with the enemy, he launches his opponent backwards.
*Up Special: Power of Flight -Dark Pit soars through the air using the Power of Flight.
*Down Special: Guardian Orbitars - Dark Pit wields the Guardian Orbitars, protecting himself from both sides. Reflecting oncoming projectiles.
*Final Smash: Dark Pit Staff - Dark Pit pulls out the Dark Pit Staff and fires a blast that launches anything in its way.
Alternate Costumes
*Classic: A costume similar in appearence to Pit's Classic costume, but dark. Unlockable costume.	
Alternate Costumes
*Classic: A costume similar in appearence to Pit's Classic costume, but dark. Unlockable costume.
Palutena 	Palutena
 	In Something, Palutena's moveset stays mostly the same.
*Neutral Special: Autoreticle - Palutena fires shots from her staff that fly directly at her opponent. 
*Side Special: Explosive Flame - Palutena creates a distance in front of her. If the attack is used like a Smash attack, it increases the distance of the flame.
*Up Special: Warp - Palutena teleports in the desired direction, damaging enemies near where she appears.
*Down Special: Counter / Reflect Barrier - Palutena goes into a defensive stance and counters or reflect any incoming attacks.
*Final Smash: Black Hole Laser - Palutena summons a black hole the sucks in nearby enemies, before firing a massive laser to cause high damage to the foes.	
*Neutral Special: Autoreticle - Palutena fires shots from her staff that fly directly at her opponent. 
*Side Special: Explosive Flame - Palutena creates a distance in front of her. If the attack is used like a Smash attack, it increases the distance of the flame.
*Up Special: Warp - Palutena teleports in the desired direction, damaging enemies near where she appears.
*Down Special: Counter / Reflect Barrier - Palutena goes into a defensive stance and counters or reflect any incoming attacks.
*Final Smash: Black Hole Laser - Palutena summons a black hole the sucks in nearby enemies, before firing a massive laser to cause high damage to the foes.
Alternate Costumes
*Classic: A costume based off of Palutena's appearence in the original Kid Icarus. Unlockable costume.	
Alternate Costumes
*Classic: A costume based off of Palutena's appearence in the original Kid Icarus. Unlockable costume.
Medusa 	Medusa
 	In Something, Medusa plays similar to Palutena.
*Neutral Special: Autoreticle - Medusa fires homing shots from her staff that target her opponents. Unlike Palutena's Autoreticle, shots are slower, but poison the enemy upon contact.
*Side Special: Petrifying Gaze - Medusa eyes glow as she looks forward, petrifying enemies looking at her and stunning them for a time. Only works if enemy is facing them.
*Up Special: Rocket Jump - Medusa launches herself upward while creating an explosion at her feet, damaging nearby enemies.
*Down Special: Trade-off - Medusa takes 25% damage to temporarily increase her speed and damage.
*Final Smash: Monstrous Medusa - Medusa goes into her monster form, as her head detaches from her body and flies forward, launching anyone in her way into a cutscene. Her enemies are launched into the air as she unleashes a barrage of shots and lasers, before her head reattaches to her body, which has grown to massive size, before she unleashes a strike from her staff, launching her opponents.	
*Neutral Special: Autoreticle - Medusa fires homing shots from her staff that target her opponents. Unlike Palutena's Autoreticle, shots are slower, but poison the enemy upon contact.
*Side Special: Petrifying Gaze - Medusa eyes glow as she looks forward, petrifying enemies looking at her and stunning them for a time. Only works if enemy is facing them.
*Up Special: Rocket Jump - Medusa launches herself upward while creating an explosion at her feet, damaging nearby enemies.
*Down Special: Trade-off - Medusa takes 25% damage to temporarily increase her speed and damage.
*Final Smash: Monstrous Medusa - Medusa goes into her monster form, as her head detaches from her body and flies forward, launching anyone in her way into a cutscene. Her enemies are launched into the air as she unleashes a barrage of shots and lasers, before her head reattaches to her body, which has grown to massive size, before she unleashes a strike from her staff, launching her opponents.
Alternate Costumes
*Classic: A costume based off of Medusa's appearence in the original Kid Icarus. Unlockable costume.	
Alternate Costumes
*Classic: A costume based off of Medusa's appearence in the original Kid Icarus. Unlockable costume.
Taunts 	Alternate Costumes
Viridi (DLC) 	Viridi (DLC)
 	
*Neutral Special: Lethinium - Viridi summons a Lethinium, which targets before firing a beam at the opponent. Hold the button to increase the length of the beam.
*Side Special: Bumpety Bomb - Viridi summons a Bumpety Bomb that charges forward into enemies before exploding. It takes some time before it can explode, but it can run over enemies in its way. Press the Side Special button again to have the Bumpety Bomb turn around. It can be defeated if it takes enough hits, and is affected by gravity.
*Up Special: Parashooter - Viridi launches herself into the air as a Parashooter appears, using the opportunity to grab onto it and glide back to the stage.
*Down Special: Boom Stomper - A Boom Stomper appears in front of Viridi. The Boom Stomper is tall and can absorb a lot of hits. If it is dealt enough damage, it will tip over in the opposite direction, falling over and causing powerful damage to anyone under it (including Viridi).
*Final Smash: Reset Bomb - Viridi summons a massive Reset Bomb to drop on the stage, causing powerful damage to anyone in its way and create a shockwave to launch foes. The bomb will also leave behind brambles that can damage enemies.	
*Neutral Special: Lethinium - Viridi summons a Lethinium, which targets before firing a beam at the opponent. Hold the button to increase the length of the beam.
*Side Special: Bumpety Bomb - Viridi summons a Bumpety Bomb that charges forward into enemies before exploding. It takes some time before it can explode, but it can run over enemies in its way. Press the Side Special button again to have the Bumpety Bomb turn around. It can be defeated if it takes enough hits, and is affected by gravity.
*Up Special: Parashooter - Viridi launches herself into the air as a Parashooter appears, using the opportunity to grab onto it and glide back to the stage.
*Down Special: Boom Stomper - A Boom Stomper appears in front of Viridi. The Boom Stomper is tall and can absorb a lot of hits. If it is dealt enough damage, it will tip over in the opposite direction, falling over and causing powerful damage to anyone under it (including Viridi).
*Final Smash: Reset Bomb - Viridi summons a massive Reset Bomb to drop on the stage, causing powerful damage to anyone in its way and create a shockwave to launch foes. The bomb will also leave behind brambles that can damage enemies.
Alternate Costumes	Alternate Costumes
====Mother====
Ness 	Ness
 	
A young boy from Onett, Ness is the main character of Earthbound (or Mother 2 in Japan). A young boy from Onett, he possesses strong psychic powers and uses them to defeat the alien forces of Giygas.
In Something, Ness' moveset stays mostly the same.
*Neutral Special: PK Flash - Ness summons a sphere of light that explodes after a while or when you release the button. Tilt a direction to determine the arc of the sphere.
*Side Special: PK Fire - Ness launches a bolt of lightning that erupts into flames, trapping enemies. If used in the air, it travels downward.
*Up Special: PK Thunder - Ness summons a ball of electricity that he can control. If the ball runs into Ness, it launches him.
*Down Special: PSI Magnet - Ness creates a barrier around him, absorbing energy-based projectiles to restore his health.
*Final Smash: PK Starstorm - Ness summons Paula and Poo, and the three of them summon meteors from the sky.	
*Neutral Special: PK Flash - Ness summons a sphere of light that explodes after a while or when you release the button. Tilt a direction to determine the arc of the sphere.
*Side Special: PK Fire - Ness launches a bolt of lightning that erupts into flames, trapping enemies. If used in the air, it travels downward.
*Up Special: PK Thunder - Ness summons a ball of electricity that he can control. If the ball runs into Ness, it launches him.
*Down Special: PSI Magnet - Ness creates a barrier around him, absorbing energy-based projectiles to restore his health.
*Final Smash: PK Starstorm - Ness summons Paula and Poo, and the three of them summon meteors from the sky.
Alternate Costumes
*Pajama: Ness wearing his pajamas from the beginning of Earthbound. Unlockable costume.	
Alternate Costumes
*Pajama: Ness wearing his pajamas from the beginning of Earthbound. Unlockable costume.
Ninten (DLC) 	Ninten (DLC)
 	In Something, Ninten serves as Ness' echo fighter.
*Neutral Special: PK Flash - Ninten summons a sphere of light that explodes after a while or when you release the button. Tilt a direction to determine the arc of the sphere.
*Side Special: PK Fire - Ninten launches a bolt of lightning that erupts into flames, trapping enemies. If used in the air, it travels downward.
*Up Special: PK Thunder - Ninten summons a ball of electricity that he can control. If the ball runs into Ness, it launches him.
*Down Special: PSI Magnet - Ninten creates a barrier around him, absorbing energy-based projectiles to restore his health.
*Final Smash: PK Starstorm - Ninten summons Ana and Lloyd, and the three of them summon meteors from the sky.	
*Neutral Special: PK Flash - Ninten summons a sphere of light that explodes after a while or when you release the button. Tilt a direction to determine the arc of the sphere.
*Side Special: PK Fire - Ninten launches a bolt of lightning that erupts into flames, trapping enemies. If used in the air, it travels downward.
*Up Special: PK Thunder - Ninten summons a ball of electricity that he can control. If the ball runs into Ness, it launches him.
*Down Special: PSI Magnet - Ninten creates a barrier around him, absorbing energy-based projectiles to restore his health.
*Final Smash: PK Starstorm - Ninten summons Ana and Lloyd, and the three of them summon meteors from the sky.
Alternate Costumes	Alternate Costumes
Lucas 	Lucas
 	In Something, Lucas' moveset stays mostly the same.
*Neutral Special: PK Freeze - Lucas summons a ball of ice that explodes after a while or when you release the button, freezing opponents. Tilt a direction to determine the arc of the sphere.
*Side Special: PK Fire - Lucas launches a bolt of lightning that erupts into flames, launching enemies. If used in the air, it travels downward.
*Up Special: PK Thunder - Lucas summons a ball of electricity that he can control. If the ball runs into Lucas, it launches him.
*Down Special: PSI Magnet - Lucas creates a barrier in front of him, absorbing energy-based projectiles to restore his health. Can also damage nearby enemies. 
*Final Smash: PK Starstorm - Lucas summons Kumatora and Boney, and the three of them summon meteors from the sky.	
*Neutral Special: PK Freeze - Lucas summons a ball of ice that explodes after a while or when you release the button, freezing opponents. Tilt a direction to determine the arc of the sphere.
*Side Special: PK Fire - Lucas launches a bolt of lightning that erupts into flames, launching enemies. If used in the air, it travels downward.
*Up Special: PK Thunder - Lucas summons a ball of electricity that he can control. If the ball runs into Lucas, it launches him.
*Down Special: PSI Magnet - Lucas creates a barrier in front of him, absorbing energy-based projectiles to restore his health. Can also damage nearby enemies. 
*Final Smash: PK Starstorm - Lucas summons Kumatora and Boney, and the three of them summon meteors from the sky.
Alternate Costumes
*Masked Man: Lucas wearing a costume similar to the Masked Man. Unlockable costume.	
Alternate Costumes
*Masked Man: Lucas wearing a costume similar to the Masked Man. Unlockable costume.
====Fire Emblem====
Marth 	Marth
 	
Marth is the main protagonist of Fire Emblem: Shadow Dragon and the Blade of Light and Fire Emblem: Mystery of the Emblem. The prince of Altea, he is an exceptional swordsman who wields the Falchion with grace.
In Something, Marth's moveset stays mostly the same.
*Gimmick: Tipper - Marth has a sweetspot on the tip of his sword, causing anyone hit by it to take more damage than normal.
*Neutral Special: Shield Breaker - Marth charges up before thrusting his Falchion forward. Charging in increases power. Great for breaking shields.
*Side Special: Dancing Blade - Marth performs a sequence of sword slashes. Hold the stick in different directions for different attacks.
*Up Special: Dolphin Slash - Marth strikes upward as he rises into the air. Deals the most damage at the start.
*Down Special: Counter - Marth assumes a defensive stance and counters any incoming attacks.
*Final Smash: Critical Hit - Marth rushes forward and strikes anyone in his way with his sword, delivering a one-hit KO. Just be careful, as you may run into the blast line.	
*Gimmick: Tipper - Marth has a sweetspot on the tip of his sword, causing anyone hit by it to take more damage than normal.
*Neutral Special: Shield Breaker - Marth charges up before thrusting his Falchion forward. Charging in increases power. Great for breaking shields.
*Side Special: Dancing Blade - Marth performs a sequence of sword slashes. Hold the stick in different directions for different attacks.
*Up Special: Dolphin Slash - Marth strikes upward as he rises into the air. Deals the most damage at the start.
*Down Special: Counter - Marth assumes a defensive stance and counters any incoming attacks.
*Final Smash: Critical Hit - Marth rushes forward and strikes anyone in his way with his sword, delivering a one-hit KO. Just be careful, as you may run into the blast line.
Alternate Costumes
*Groom: Marth's Groom outfit from Fire Emblem Warriors. Unlockable costume.	
Alternate Costumes
*Groom: Marth's Groom outfit from Fire Emblem Warriors. Unlockable costume.
Lucina 	Lucina
 	In Something, Lucina's moveset stays mostly the same.
*Neutral Special: Shield Breaker - Lucina charges up before thrusting her Parallel Falchion forward. Charging in increases power. Great for breaking shields.
*Side Special: Dancing Blade - Lucina performs a sequence of sword slashes. Hold the stick in different directions for different attacks.
*Up Special: Dolphin Slash - Lucina strikes upward as he rises into the air. Deals the most damage at the start.
*Down Special: Counter - Lucina assumes a defensive stance and counters any incoming attacks.
*Final Smash: Critical Hit - Lucina rushes forward and strikes anyone in her way with her sword, delivering a one-hit KO. Just be careful, as you may run into the blast line.	
*Neutral Special: Shield Breaker - Lucina charges up before thrusting her Parallel Falchion forward. Charging in increases power. Great for breaking shields.
*Side Special: Dancing Blade - Lucina performs a sequence of sword slashes. Hold the stick in different directions for different attacks.
*Up Special: Dolphin Slash - Lucina strikes upward as he rises into the air. Deals the most damage at the start.
*Down Special: Counter - Lucina assumes a defensive stance and counters any incoming attacks.
*Final Smash: Critical Hit - Lucina rushes forward and strikes anyone in her way with her sword, delivering a one-hit KO. Just be careful, as you may run into the blast line.
Alternate Costumes
*Bride: Lucina's Bride outfit. Unlockable costume.
*Spring Festival: Lucina's Spring Festival outfit from Fire Emblem Heroes. Unlockable costume.	
Alternate Costumes
*Bride: Lucina's Bride outfit. Unlockable costume.
*Spring Festival: Lucina's Spring Festival outfit from Fire Emblem Heroes. Unlockable costume.
Roy 	Roy
 	In Something, Roy's moveset stays mostly the same.
*Gimmick: Reverse Tipper - Roy has a sweetspot on the hilt of his sword, causing anyone hit by it to take more damage than normal.
*Neutral Special: Flare Blade - Roy charges up before creating an explosion from his Binding Blade. Charging in increases power. 
*Side Special: Double-Edge Dance - Roy performs a sequence of sword slashes. Hold the stick in different directions for different attacks.
*Up Special: Blazer - Roy strikes upward as he rises into the air. Change the angle of the attack by tilting the stick..
*Down Special: Counter - Roy assumes a defensive stance and counters any incoming attacks.
*Final Smash: Critical Hit - Roy lights the Binding Blade on fire, swinging it in a circular motion, before creating a powerful explosion in front of him.	
*Gimmick: Reverse Tipper - Roy has a sweetspot on the hilt of his sword, causing anyone hit by it to take more damage than normal.
*Neutral Special: Flare Blade - Roy charges up before creating an explosion from his Binding Blade. Charging in increases power. 
*Side Special: Double-Edge Dance - Roy performs a sequence of sword slashes. Hold the stick in different directions for different attacks.
*Up Special: Blazer - Roy strikes upward as he rises into the air. Change the angle of the attack by tilting the stick..
*Down Special: Counter - Roy assumes a defensive stance and counters any incoming attacks.
*Final Smash: Critical Hit - Roy lights the Binding Blade on fire, swinging it in a circular motion, before creating a powerful explosion in front of him.
Alternate Costumes	Alternate Costumes
Taunts 	Alternate Costumes
Chrom 	Chrom
 	In Something, Chrom's moveset stays mostly the same.
*Neutral Special: Flare Blade - Chrom charges up before creating a shockwave from his Falchion. Charging in increases power. 
*Side Special: Double-Edge Dance - Chrom performs a sequence of sword slashes. Hold the stick in different directions for different attacks.
*Up Special: Soaring Slash - Chrom flies upward before dropping straight down, slashing enemies with his sword.
*Down Special: Counter - Chrom assumes a defensive stance and counters any incoming attacks.
*Final Smash: Awakening Aether - Chrom charges forward, slashing enemies with his sword. He then charges up before unleashing a powerful slash that sends foes flying.	
*Neutral Special: Flare Blade - Chrom charges up before creating a shockwave from his Falchion. Charging in increases power. 
*Side Special: Double-Edge Dance - Chrom performs a sequence of sword slashes. Hold the stick in different directions for different attacks.
*Up Special: Soaring Slash - Chrom flies upward before dropping straight down, slashing enemies with his sword.
*Down Special: Counter - Chrom assumes a defensive stance and counters any incoming attacks.
*Final Smash: Awakening Aether - Chrom charges forward, slashing enemies with his sword. He then charges up before unleashing a powerful slash that sends foes flying.
Alternate Costumes
*#FE: Chrom's appearence in Tokyo Mirage Sessions #FE. Unlockable costume.	
Alternate Costumes
*#FE: Chrom's appearence in Tokyo Mirage Sessions #FE. Unlockable costume.
Lyn (DLC) 	Lyn (DLC)
 	
*Neutral Special: Mulagir - Lyn quickly fires an arrow in front of her. The arrow cannot be charged, but can be fired pretty quickly and deals good damage. If used in the air, Lyn fires the arrow at a slightly downward angle.
*Side Special: Vantage - Lyn charges before flying forward, disappearing, before appearing near the enemy and slashing them. Fails if an enemy isn't in front of her, and greatly loses in power if used multiple times in quick succession.
*Up Special: Astra - Lyn slashes five times, each slash sending her into the air. Can trap enemies and damage enemies multiple times. 
*Down Special: Acrobat - Lyn quick jumps into the air before diving downward. A very fast way to get into the air that can be cancelled into an aerial.
*Final Smash: Critical Hit - Lyn summons four afterimages and dashes forward. If she connects with an enemy, she unleashes five slashes, before her afterimages appear and perform a slash from all angles. Lyn then jumps into the air and performs a downward slash that launches foes. 	
*Neutral Special: Mulagir - Lyn quickly fires an arrow in front of her. The arrow cannot be charged, but can be fired pretty quickly and deals good damage. If used in the air, Lyn fires the arrow at a slightly downward angle.
*Side Special: Vantage - Lyn charges before flying forward, disappearing, before appearing near the enemy and slashing them. Fails if an enemy isn't in front of her, and greatly loses in power if used multiple times in quick succession.
*Up Special: Astra - Lyn slashes five times, each slash sending her into the air. Can trap enemies and damage enemies multiple times. 
*Down Special: Acrobat - Lyn quick jumps into the air before diving downward. A very fast way to get into the air that can be cancelled into an aerial.
*Final Smash: Critical Hit - Lyn summons four afterimages and dashes forward. If she connects with an enemy, she unleashes five slashes, before her afterimages appear and perform a slash from all angles. Lyn then jumps into the air and performs a downward slash that launches foes. 
Alternate Costumes	Alternate Costumes
Ike 	Ike
 	In Something, Ike's moveset stays mostly the same.
*Neutral Special: Eruption - Chrom charges up before driving Ragnell into the ground, creating an explosion. Charge to increase damage. When fully charged, it gains extra range.
*Side Special: Quick Draw - Ike lunges forward, slashing any foes in his path. Charge to increase distance.
*Up Special: Aether - Ike flies upward before dropping straight down, slashing enemies with his sword.
*Down Special: Counter - Ike assumes a defensive stance and counters any incoming attacks.
*Final Smash: Great Aether - Ike charges forward, slashing enemies with his sword. He then charges up before unleashing a powerful slash that sends foes flying.	
*Neutral Special: Eruption - Chrom charges up before driving Ragnell into the ground, creating an explosion. Charge to increase damage. When fully charged, it gains extra range.
*Side Special: Quick Draw - Ike lunges forward, slashing any foes in his path. Charge to increase distance.
*Up Special: Aether - Ike flies upward before dropping straight down, slashing enemies with his sword.
*Down Special: Counter - Ike assumes a defensive stance and counters any incoming attacks.
*Final Smash: Great Aether - Ike charges forward, slashing enemies with his sword. He then charges up before unleashing a powerful slash that sends foes flying.
Alternate Costumes
*Vanguard Legend: Ike's Vanguard Legend outfit. Unlockable costume.	
Alternate Costumes
*Vanguard Legend: Ike's Vanguard Legend outfit. Unlockable costume.
Black Knight 	Black Knight
 	In Something, Black Knight serves as Ike's echo fighter.
*Neutral Special: Luna - Black Knight charges up before driving Alondite into the ground. Charge to increase damage. Bypasses defensive abilities.
*Side Special: Shove - Black Knight lunges forward, launching enemies in his way backwards. Charge to increase distance.
*Up Special: Aether - Black Knight flies upward before dropping straight down, slashing enemies with his sword.
*Down Special: Counter - Black Knight assumes a defensive stance and counters any incoming attacks.
*Final Smash: Eclipsing Slash - Black Knight charges forward, slashing enemies with his sword. Enemies are launched into a castle, where Black Knight is standing outside behind a solar eclipse. He charges up before unleashing a slash, cutting the castle in half and causing it to collapse, launching the enemies.	
*Neutral Special: Luna - Black Knight charges up before driving Alondite into the ground. Charge to increase damage. Bypasses defensive abilities.
*Side Special: Shove - Black Knight lunges forward, launching enemies in his way backwards. Charge to increase distance.
*Up Special: Aether - Black Knight flies upward before dropping straight down, slashing enemies with his sword.
*Down Special: Counter - Black Knight assumes a defensive stance and counters any incoming attacks.
*Final Smash: Eclipsing Slash - Black Knight charges forward, slashing enemies with his sword. Enemies are launched into a castle, where Black Knight is standing outside behind a solar eclipse. He charges up before unleashing a slash, cutting the castle in half and causing it to collapse, launching the enemies.
Alternate Costumes
*Zelgius: The Black Knight's true identity. Red armor without the helmet or cape. Unlockable costume.	
Alternate Costumes
*Zelgius: The Black Knight's true identity. Red armor without the helmet or cape. Unlockable costume.
Robin 	Robin
 	In Something, Robin's moveset stays mostly the same.
*Neutral Special: Thunder - Robin casts thunder magic from his Thunder Tome. Increases power the more it is charges.
*Side Special: Arcfire - Robin casts fire magic from his Arcfire Tome. Traps diagonally downward before erupting in flames and trapping enemies. 
*Up Special: Elwind - Robin casts wind magic from his Elwind Tome. Launches wind projectiles downward that launch him into the air.
*Down Special: Nosferatu - Robin casts Nosferatu to drain the health from nearby enemies.
*Final Smash: Pair Up - Robin summons Chrom via warp magic and the two of them unleash a flurry of slashes on the enemy.	
*Neutral Special: Thunder - Robin casts thunder magic from his Thunder Tome. Increases power the more it is charges.
*Side Special: Arcfire - Robin casts fire magic from his Arcfire Tome. Traps diagonally downward before erupting in flames and trapping enemies. 
*Up Special: Elwind - Robin casts wind magic from his Elwind Tome. Launches wind projectiles downward that launch him into the air.
*Down Special: Nosferatu - Robin casts Nosferatu to drain the health from nearby enemies.
*Final Smash: Pair Up - Robin summons Chrom via warp magic and the two of them unleash a flurry of slashes on the enemy.
Alternate Costumes
*Fallen Hero: Male Robin's Fallen Hero outfit from Fire Emblem Heroes. Unlockable costume
*Fell Vessel: Female Robin's Fell Vessel outfit from Fire Emblem Heroes. Unlockable costume.
*Winter's Envoy: Male Robin's Winter Envoy outfit from Fire Emblem Heroes. Unlockable costume.	
Alternate Costumes
*Fallen Hero: Male Robin's Fallen Hero outfit from Fire Emblem Heroes. Unlockable costume
*Fell Vessel: Female Robin's Fell Vessel outfit from Fire Emblem Heroes. Unlockable costume.
*Winter's Envoy: Male Robin's Winter Envoy outfit from Fire Emblem Heroes. Unlockable costume.
Corrin 	Corrin
 	In Something, Corrin's moveset stays mostly the same.
*Neutral Special: Dragon Fang Shot - Corrin's arm turns into a dragon's mouth, which fires a shot that paralyzes foes before biting nearby enemies. Can be charged.
*Side Special: Dragon Lunge - Corrin leaps forward. Pressing the button again allows you to skewer enemies or surface. Tap a direction to do a follow-up kick.
*Up Special: Dragon Ascent - Corrin grows wings, flying into the air and dealing damage to anyone in your way. You can control which direction you go in.
*Down Special: Counter Surge - Corrin goes into a defensive stance and counters any incoming attacks.
*Final Smash: Torrential Roar - Corrin creates two columns of waters around her. She transforms into her dragon form, firing a whirlpool at his opponents and launching them away.	
*Neutral Special: Dragon Fang Shot - Corrin's arm turns into a dragon's mouth, which fires a shot that paralyzes foes before biting nearby enemies. Can be charged.
*Side Special: Dragon Lunge - Corrin leaps forward. Pressing the button again allows you to skewer enemies or surface. Tap a direction to do a follow-up kick.
*Up Special: Dragon Ascent - Corrin grows wings, flying into the air and dealing damage to anyone in your way. You can control which direction you go in.
*Down Special: Counter Surge - Corrin goes into a defensive stance and counters any incoming attacks.
*Final Smash: Torrential Roar - Corrin creates two columns of waters around her. She transforms into her dragon form, firing a whirlpool at his opponents and launching them away.
Alternate Costumes
*Hoshido Noble: Female Corrin's Hishido Noble outfit from Fire Emblem Heroes. Unlockable costume.
*Nohr Noble: Male Corrin's Nohr Noble outfit from Fire Emblem Heroes. Unlockable costume.
*Nohrian Summer: Female Corrin's Nohrian Summer outfit from Fire Emblem Heroes. Unlockable costume.	
Alternate Costumes
*Hoshido Noble: Female Corrin's Hishido Noble outfit from Fire Emblem Heroes. Unlockable costume.
*Nohr Noble: Male Corrin's Nohr Noble outfit from Fire Emblem Heroes. Unlockable costume.
*Nohrian Summer: Female Corrin's Nohrian Summer outfit from Fire Emblem Heroes. Unlockable costume.
Byleth 	Byleth
 	In Something, Byleth's moveset stays mostly the same.
*Neutral Special: Failnaught - Byleth fires an arrow from Failnaught. Charge it to increase its speed and damage, with it becoming a powerful beam of light when fully charged. 
*Side Special: Areadbhar - Byleth uses Areadbhar to lunge forward and swing the weapon upward with extreme range. The attack can be angled by holding a direction.
*Up Special: Sword of the Creator - Byleth flings the Sword of the Creator upward, using it as a tether recovery. if the attack hits an enemy, Byleth reels in the opponent before he bounces off of them, creating a meteor effect at high enough percentages.
*Down Special: Aymr - Byleth uses Aymr and slams it down with incredible force. It causes powerful damage though has a long startup. Has super armor, can be turned around and can drop through platforms.
*Final Smash: Progenitor God Ruptured Heaven - Byleth lashes forward with the Sword of the Creator. Sothis appears in the background giving Byleth power and turning their hair green, as Byleth lashes the sword at the enemy, launching them.	
*Neutral Special: Failnaught - Byleth fires an arrow from Failnaught. Charge it to increase its speed and damage, with it becoming a powerful beam of light when fully charged. 
*Side Special: Areadbhar - Byleth uses Areadbhar to lunge forward and swing the weapon upward with extreme range. The attack can be angled by holding a direction.
*Up Special: Sword of the Creator - Byleth flings the Sword of the Creator upward, using it as a tether recovery. if the attack hits an enemy, Byleth reels in the opponent before he bounces off of them, creating a meteor effect at high enough percentages.
*Down Special: Aymr - Byleth uses Aymr and slams it down with incredible force. It causes powerful damage though has a long startup. Has super armor, can be turned around and can drop through platforms.
*Final Smash: Progenitor God Ruptured Heaven - Byleth lashes forward with the Sword of the Creator. Sothis appears in the background giving Byleth power and turning their hair green, as Byleth lashes the sword at the enemy, launching them.
Alternate Costumes	Alternate Costumes
====F-Zero====
Captain Falcon 	Captain Falcon
 	
Captain Falcon is the main playable racer from the F-Zero series. He's a skilled F-Zero pilot and bounty hunter who outraces his opponents with his signature vehicle, the Blue Falcon.
In Something, Captain Falcon's moveset stays mostly the same.
*Neutral Special: Falcon Punch - Captain Falcon charges up before unleashing a fiery punch. He can turn before using the punch.
*Side Special: Raptor Boost - Captain Falcon rushes forward, delivering an uppercut to anyone in his way.
*Up Special: Falcon Dive - Captain Falcon flies upward. If he comes into contact with the enemy, he grabs onto them before creating an explosion.
*Down Special: Falcon Kick - Captain Falcon attacks the enemy with a fiery kick. If done on the ground, he kicks forward, but if done in the air, he kicks downward.
*Final Smash: Blue Falcon - Captain Falcon summons the Blue Falcon, which runs into enemies in front of him. Anyone hit is launched onto a track, where Captain Falcon rams the Blue Falcon into his opponents, launching them.	
*Neutral Special: Falcon Punch - Captain Falcon charges up before unleashing a fiery punch. He can turn before using the punch.
*Side Special: Raptor Boost - Captain Falcon rushes forward, delivering an uppercut to anyone in his way.
*Up Special: Falcon Dive - Captain Falcon flies upward. If he comes into contact with the enemy, he grabs onto them before creating an explosion.
*Down Special: Falcon Kick - Captain Falcon attacks the enemy with a fiery kick. If done on the ground, he kicks forward, but if done in the air, he kicks downward.
*Final Smash: Blue Falcon - Captain Falcon summons the Blue Falcon, which runs into enemies in front of him. Anyone hit is launched onto a track, where Captain Falcon rams the Blue Falcon into his opponents, launching them.
Alternate Costumes
*Classic: Captain Falcon's appearence in SNES F-Zero. Unlockable costume.	
Alternate Costumes
*Classic: Captain Falcon's appearence in SNES F-Zero. Unlockable costume.
Black Shadow (DLC)	Black Shadow (DLC)
 	In Something, Black Shadow serves as Captain Falcon's echo fighter.
*Neutral Special: Bull Punch - Black Shadow charges up before unleashing a dark punch. He can turn before using the punch. Has tons of super armor.
*Side Special: Darkness Choke - Black Shadow rushes forward, choking anyone in his way and dropping them to the ground.
*Up Special: Dark Dive - Black Shadow jumps into the air. If he comes into contact with the enemy, he grabs onto them before creating a dark explosion.
*Down Special: Bull Kick - Black Shadow attacks the enemy with a dark kick. If done on the ground, he kicks forward, but if done in the air, he kicks downward.
*Final Smash: Black Bull - Black Shadow summons the Black Bull, which runs into enemies in front of him. Anyone hit is launched onto a track, where Black Shadow rams the Black Bull into his opponents, launching them.	
*Neutral Special: Bull Punch - Black Shadow charges up before unleashing a dark punch. He can turn before using the punch. Has tons of super armor.
*Side Special: Darkness Choke - Black Shadow rushes forward, choking anyone in his way and dropping them to the ground.
*Up Special: Dark Dive - Black Shadow jumps into the air. If he comes into contact with the enemy, he grabs onto them before creating a dark explosion.
*Down Special: Bull Kick - Black Shadow attacks the enemy with a dark kick. If done on the ground, he kicks forward, but if done in the air, he kicks downward.
*Final Smash: Black Bull - Black Shadow summons the Black Bull, which runs into enemies in front of him. Anyone hit is launched onto a track, where Black Shadow rams the Black Bull into his opponents, launching them.
Alternate Costumes
*Classic: Black Shadow's appearence in F-Zero X. Unlockable costume.	
Alternate Costumes
*Classic: Black Shadow's appearence in F-Zero X. Unlockable costume.
====Kirby====
Kirby 	Kirby
 	
Kirby is the protagonist of the Kirby series. Living on Planet Popstar, this pink puffball serves as the planet's hero against intergalactic threats. He is well known for his ability to eat almost anything, and steal the powers of whoever he eats.
In Something, Kirby's largest change is his copy abilities. While Kirby can't get the special abilities of other players, his copy abilities now grant his copy abilities from his games. Some of these Copy Abilities change Kirby's movesets.
*Gimmick: Copy Ability - By inhaling a foe, Kirby can obtain a copy ability that changes up his moveset. 
**Archer: Kirby can fire arrows with his Neutral Special or shoot a Splitting Arrow with his Down Special. Granted by archers and ranged fighters like Pit and Decidueye.
**Beam: Kirby can charge energy shots with his Neutral Special or launch a beam whip with his Side Special. Granted by characters who use beams, like Samus, Fox and Mega Man.
**Bomb: Kirby can throw bombs with his Neutral Special, and bowl them with his Side Special. Granted by bomb users like Bowser Jr., Bomberman and Snake.
**Cutter: Kirby can throw boomeranging blades with his Neutral Special, or do a powerful slash forward with his Side Special. Granted by characters with boomerangs or known for cutting things like Toon Link, PAC-MAN and Simon.
**ESP: Kirby can create blasts of psychic energy with his Neutral Special and teleport with his Up Special. Grants by characters with magic or psychic abilities like Zelda, Ness and Mewtwo
**Fighter: Kirby's normal moves change to martial arts, he can throw a Force Blast with his Neutral Special, a Spin Kick with his Side Special, and a Rising Break with his Up Special. Obtained by fighters like Lucario, Ryu and Terry.
**Fire: Kirby can spew flames with his Neutral Special and turn into a fireball with his Side Special. Granted by fire users like Mario, Bowser and Charizard.
**Hammer: Kirby's normal moves change to hammer strikes, he can charge a giant hammer with his Neutral Special, and throw his hammer for his Down Special. Grants by heavy weapon users like King Dedede, Heavy and Shovel Knight
**Ice: Kirby spews ice with his Neutral Special and creates an icy barrier with his Down Special. Granted by ice users or characters associated with ice like Rundas and Ice Climbers.
**Ninja: Kirby's normal moves change to katana slashes, he can throw kunais with his Neutral Special, can dash forward quickly with his Side Special, and can create a Blossom Storm with his Down Special. Granted by ninjas or other stealthy fighters like Sheik, Greninja and Joker.
**Parasol: Kirby's normal moves change to parasol attacks, he can launch water with his Neutral Special, float with his Up Special, and drill or dive into enemies with his Down Special. Granted by parasol users like Peach and Bandana Dee.
**Poison: Kirby can spew poison with his Neutral Special, ride on a wave of poison with his Side Special, and create poison geysers with his Down Special. Granted by users of poison or any similar liquids like Ganondorf, Medusa and Inkling.
**Spark: Kirby can fire electric shots with his Neutral Special, charging it up by jittering the controls. Granted by electric users like Zero Suit Samus, Ness and Pikachu.
**Sword: Kirby's normal move change to sword slashes, and he can launch a sword beam by pressing the Neutral Special, and a spin attack with his Up Special. Granted by sword users like Link, Marth and Meta Knight.
**Wheel: Kirby can transform into a a wheel with his Neutral Special, increasing his speed and allowing him to run over enemies. Granted by fast or rolling characters like Yoshi, Wario and Sonic.
**Whip: Kirby's normal moves change to whip strikes, he can grab enemies and projectiles with the whip with his Neutral Special, and perform a Whip Tornado with his Up Special. Granted by characters with whips or whip-like weapons like Yoshi, Simon and Shantae.
*Neutral Special: Inhale - Kirby inhales nearby opponents. Once inside, Kirby can spit them off as a star or swallow them to gain a copy ability.
*Side Special: Hammer Flip - Kirby charges up a powerful hammer swing. It can be charged for a long time, but if fully charged, Kirby takes recoil damage.
*Up Special: Final Cutter - Kirby jumps up with a sword before coming back down, creating a shockwave that damages enemies.
*Down Special: Stone - Kirby transforms into a stone and comes crashing down, damaging enemies in his way.
*Final Smash: Ultra Sword - Kirby gains the Ultra Sword ability, pulling out a massive sword. If anyone is hit by its first swing, Kirby unleashes a barrage of slashes before launching the foe away.	
*Gimmick: Copy Ability - By inhaling a foe, Kirby can obtain a copy ability that changes up his moveset. 
**Archer: Kirby can fire arrows with his Neutral Special or shoot a Splitting Arrow with his Down Special. Granted by archers and ranged fighters like Pit and Decidueye.
**Beam: Kirby can charge energy shots with his Neutral Special or launch a beam whip with his Side Special. Granted by characters who use beams, like Samus, Fox and Mega Man.
**Bomb: Kirby can throw bombs with his Neutral Special, and bowl them with his Side Special. Granted by bomb users like Bowser Jr., Bomberman and Snake.
**Cutter: Kirby can throw boomeranging blades with his Neutral Special, or do a powerful slash forward with his Side Special. Granted by characters with boomerangs or known for cutting things like Toon Link, PAC-MAN and Simon.
**ESP: Kirby can create blasts of psychic energy with his Neutral Special and teleport with his Up Special. Grants by characters with magic or psychic abilities like Zelda, Ness and Mewtwo
**Fighter: Kirby's normal moves change to martial arts, he can throw a Force Blast with his Neutral Special, a Spin Kick with his Side Special, and a Rising Break with his Up Special. Obtained by fighters like Lucario, Ryu and Terry.
**Fire: Kirby can spew flames with his Neutral Special and turn into a fireball with his Side Special. Granted by fire users like Mario, Bowser and Charizard.
**Hammer: Kirby's normal moves change to hammer strikes, he can charge a giant hammer with his Neutral Special, and throw his hammer for his Down Special. Grants by heavy weapon users like King Dedede, Heavy and Shovel Knight
**Ice: Kirby spews ice with his Neutral Special and creates an icy barrier with his Down Special. Granted by ice users or characters associated with ice like Rundas and Ice Climbers.
**Ninja: Kirby's normal moves change to katana slashes, he can throw kunais with his Neutral Special, can dash forward quickly with his Side Special, and can create a Blossom Storm with his Down Special. Granted by ninjas or other stealthy fighters like Sheik, Greninja and Joker.
**Parasol: Kirby's normal moves change to parasol attacks, he can launch water with his Neutral Special, float with his Up Special, and drill or dive into enemies with his Down Special. Granted by parasol users like Peach and Bandana Dee.
**Poison: Kirby can spew poison with his Neutral Special, ride on a wave of poison with his Side Special, and create poison geysers with his Down Special. Granted by users of poison or any similar liquids like Ganondorf, Medusa and Inkling.
**Spark: Kirby can fire electric shots with his Neutral Special, charging it up by jittering the controls. Granted by electric users like Zero Suit Samus, Ness and Pikachu.
**Sword: Kirby's normal move change to sword slashes, and he can launch a sword beam by pressing the Neutral Special, and a spin attack with his Up Special. Granted by sword users like Link, Marth and Meta Knight.
**Wheel: Kirby can transform into a a wheel with his Neutral Special, increasing his speed and allowing him to run over enemies. Granted by fast or rolling characters like Yoshi, Wario and Sonic.
**Whip: Kirby's normal moves change to whip strikes, he can grab enemies and projectiles with the whip with his Neutral Special, and perform a Whip Tornado with his Up Special. Granted by characters with whips or whip-like weapons like Yoshi, Simon and Shantae.
*Neutral Special: Inhale - Kirby inhales nearby opponents. Once inside, Kirby can spit them off as a star or swallow them to gain a copy ability.
*Side Special: Hammer Flip - Kirby charges up a powerful hammer swing. It can be charged for a long time, but if fully charged, Kirby takes recoil damage.
*Up Special: Final Cutter - Kirby jumps up with a sword before coming back down, creating a shockwave that damages enemies.
*Down Special: Stone - Kirby transforms into a stone and comes crashing down, damaging enemies in his way.
*Final Smash: Ultra Sword - Kirby gains the Ultra Sword ability, pulling out a massive sword. If anyone is hit by its first swing, Kirby unleashes a barrage of slashes before launching the foe away.
Alternate Costumes
*Classic: Kirby with his original design from Kirby's Dream Land. Unlockable costume.	
Alternate Costumes
*Classic: Kirby with his original design from Kirby's Dream Land. Unlockable costume.
King Dedede 	King Dedede
 	In Something, King Dedede's moveset stays mostly the same.
*Neutral Special: Inhale - King Dedede inhales nearby opponents. Once inside, Dedede can spit them out as a star.
*Side Special: Gordo Throw - King Dedede throws a Gordo that bounces along the ground. Tilt the stick to determine the angle it is thrown.
*Up Special: Super Dedede Jump - King Dedede jumps into the air before coming crashing down, releasing star projectiles that damage nearby enemies.
*Down Special: Jet Hammer - King Dedede's hammer activates in jet engine to unleash a powerful hammer swing. It can be charged for a long time, but if fully charged, Dededed takes recoil damage.
*Final Smash: Dede-Rush - King Dedede starts the attack with a hammer swing. He knocks his opponent into a cage, where he fires a volley of missiles. Now Masked Dedede, he unleashes a powerful Jet Hammer attack, smashing the opponent through the cage and launching them away.	
*Neutral Special: Inhale - King Dedede inhales nearby opponents. Once inside, Dedede can spit them out as a star.
*Side Special: Gordo Throw - King Dedede throws a Gordo that bounces along the ground. Tilt the stick to determine the angle it is thrown.
*Up Special: Super Dedede Jump - King Dedede jumps into the air before coming crashing down, releasing star projectiles that damage nearby enemies.
*Down Special: Jet Hammer - King Dedede's hammer activates in jet engine to unleash a powerful hammer swing. It can be charged for a long time, but if fully charged, Dededed takes recoil damage.
*Final Smash: Dede-Rush - King Dedede starts the attack with a hammer swing. He knocks his opponent into a cage, where he fires a volley of missiles. Now Masked Dedede, he unleashes a powerful Jet Hammer attack, smashing the opponent through the cage and launching them away.
Alternate Costumes
*Shogun: Dedede's appearence in the Samurai Kirby minigame. Unlockable costume.	
Alternate Costumes
*Shogun: Dedede's appearence in the Samurai Kirby minigame. Unlockable costume.
Meta Knight 	Meta Knight
 	In Something, Meta Knight's moveset stays mostly the same.
*Neutral Special: Mach Tornado - Meta Knight turns into a tornado, damaging enemies he touches. Meta Knight can change direction while in flight.
*Side Special: Drill Rush - Meta Knight rushes forward, drilling into his opponents. You can change the angle of the attack.
*Up Special: Shuttle Loop - Meta Knight flies into the air, slashing into enemies, before performing a loop and striking again.
*Down Special: Dimensional Cape - Meta Knight vanishes, teleporting in any direction, and can then attack enemies when reappearing.
*Final Smash: Darkness Illusion - Meta Knight raises Galaxia upward, creating a lightning strike, launching enemies. He then unleashes a flurry of slashes before launching them away.	
*Neutral Special: Mach Tornado - Meta Knight turns into a tornado, damaging enemies he touches. Meta Knight can change direction while in flight.
*Side Special: Drill Rush - Meta Knight rushes forward, drilling into his opponents. You can change the angle of the attack.
*Up Special: Shuttle Loop - Meta Knight flies into the air, slashing into enemies, before performing a loop and striking again.
*Down Special: Dimensional Cape - Meta Knight vanishes, teleporting in any direction, and can then attack enemies when reappearing.
*Final Smash: Darkness Illusion - Meta Knight raises Galaxia upward, creating a lightning strike, launching enemies. He then unleashes a flurry of slashes before launching them away.
Alternate Costumes
*Galacta: Replaced by Galacta Knight. Unlockable costume.
*Dark: Replaced by Dark Meta Knight. Unlockable costume.
*Mecha: Replaced by Mecha Knight. Unlockable costume.
*Morpho: Replaced by Morpho Knight. Unlockable costume.	
Alternate Costumes
*Galacta: Replaced by Galacta Knight. Unlockable costume.
*Dark: Replaced by Dark Meta Knight. Unlockable costume.
*Mecha: Replaced by Mecha Knight. Unlockable costume.
*Morpho: Replaced by Morpho Knight. Unlockable costume.
Bandana Dee 	Bandana Dee
 	
*Neutral Special: Spear Throw - Bandana Dee winds up before throwing a spear in an arc. Charge the attack to increase the number of spears thrown.
*Side Special: Beam Whip - Bandana Dee's spear head turns into a beam orb, which summons a stream of energy in front of him. Causes multiple hits and can nullify projectiles.
*Up Special: Spear Copter - Bandana Dee charges up before using his spear like a helicopter, sending him into the air. The longer it is charged, the higher Bandana Dee goes.
*Down Special: Parasol Drill / Parasol Dive - Bandana Dee's spear head turns into a parasol. If used on the ground, Bandana Dee rushes forward, while in the air, he dives downward. Both attacks cause multiple hits.
*Final Smash: Waddle Dee Army - Bandana Dee flies toward the top of the screen as he summons a group of Waddle Dees to attack the enemy. After some time, he combines all the Waddle Dees into a Waddle Dee Ball, which he can then throw in the chosen direction, causing high damage.	
*Neutral Special: Spear Throw - Bandana Dee winds up before throwing a spear in an arc. Charge the attack to increase the number of spears thrown.
*Side Special: Beam Whip - Bandana Dee's spear head turns into a beam orb, which summons a stream of energy in front of him. Causes multiple hits and can nullify projectiles.
*Up Special: Spear Copter - Bandana Dee charges up before using his spear like a helicopter, sending him into the air. The longer it is charged, the higher Bandana Dee goes.
*Down Special: Parasol Drill / Parasol Dive - Bandana Dee's spear head turns into a parasol. If used on the ground, Bandana Dee rushes forward, while in the air, he dives downward. Both attacks cause multiple hits.
*Final Smash: Waddle Dee Army - Bandana Dee flies toward the top of the screen as he summons a group of Waddle Dees to attack the enemy. After some time, he combines all the Waddle Dees into a Waddle Dee Ball, which he can then throw in the chosen direction, causing high damage.
Alternate Costumes
*Orange: Orange color with blue bandana.
*Green: Green color with green bandana.
*Yellow: Yellow color with orange bandana.
*Blue: Blue color with red bandana.
*Pink: Pink color with yellow bandana.
*Gray: Gray color with gray bandana.
*Dark: Purple color with dark purple bandana.
*Normal: An orange Waddle Dee wearing no bandana.
*Sailor: Replaced by Sailor Waddle Dee from Kirby Super Star. Unlockable costume.	
Alternate Costumes
*Orange: Orange color with blue bandana.
*Green: Green color with green bandana.
*Yellow: Yellow color with orange bandana.
*Blue: Blue color with red bandana.
*Pink: Pink color with yellow bandana.
*Gray: Gray color with gray bandana.
*Dark: Purple color with dark purple bandana.
*Normal: An orange Waddle Dee wearing no bandana.
*Sailor: Replaced by Sailor Waddle Dee from Kirby Super Star. Unlockable costume.
Adeleine & Ribbon (DLC)	Adeleine & Ribbon (DLC)
 	
*Neutral Special: Crystal Gun - Adeleine fires two crystals from Ribbon's crystal gun. The crystals, while not causing much damage, can disrupt enemies.
*Side Special: Sculpture - Adeleine scupts a massive rock into a scupture. Once done, Adeleine can swing it in front of her to cause powerful damage to enemies. Adeleine can move and turn around before smashing the scupture, albiet very slowly, but if she is hit she will be crushed by the scupture, causing it to break and causing her to take some recoil damage.
*Up Special: Fairy Dance - Adeleine and Ribbon hold hands and twirl around in the air, damaging enemies around them and sending them into the air. 
*Down Special: Painter - Adeleine pulls out a canvas and draws an enemy. Hold the button to charge the attack, changing which enemy she draws.
**Waddle Dee: Takes the shortest amount of time. Simple walks forward and damages enemies upon contact.
**Ghost Knight: Walks forward and occasionally attacks enemies witth his spear.
**I³: Reapeatedly jumps up and down to crush enemies.
**Landia: Flies forward while occasionally performing loops, charging into enemies.
**Ice Dragon: Takes the longest amount of time. Flies slowly forward while breath ice out of its mouth to freeze enemies. Causes damage if enemies touch it.
*Final Smash: Kracko - Adeleine pulls out a canvas and paints Kracko, which comes and life as she hops on top of it. Kracko then flies to the top of the screen, grows in size, and begins raining down thunder onto the enemies. After some time, Kracko, now normal sized and coated in electricity, charges into a foe, creating a powerful electric explosion that launches enemies.	
*Neutral Special: Crystal Gun - Adeleine fires two crystals from Ribbon's crystal gun. The crystals, while not causing much damage, can disrupt enemies.
*Side Special: Sculpture - Adeleine scupts a massive rock into a scupture. Once done, Adeleine can swing it in front of her to cause powerful damage to enemies. Adeleine can move and turn around before smashing the scupture, albiet very slowly, but if she is hit she will be crushed by the scupture, causing it to break and causing her to take some recoil damage.
*Up Special: Fairy Dance - Adeleine and Ribbon hold hands and twirl around in the air, damaging enemies around them and sending them into the air. 
*Down Special: Painter - Adeleine pulls out a canvas and draws an enemy. Hold the button to charge the attack, changing which enemy she draws.
**Waddle Dee: Takes the shortest amount of time. Simple walks forward and damages enemies upon contact.
**Ghost Knight: Walks forward and occasionally attacks enemies witth his spear.
**I³: Reapeatedly jumps up and down to crush enemies.
**Landia: Flies forward while occasionally performing loops, charging into enemies.
**Ice Dragon: Takes the longest amount of time. Flies slowly forward while breath ice out of its mouth to freeze enemies. Causes damage if enemies touch it.
*Final Smash: Kracko - Adeleine pulls out a canvas and paints Kracko, which comes and life as she hops on top of it. Kracko then flies to the top of the screen, grows in size, and begins raining down thunder onto the enemies. After some time, Kracko, now normal sized and coated in electricity, charges into a foe, creating a powerful electric explosion that launches enemies.
Alternate Costumes 	Alternate Costumes
Magolor (DLC) 	Magolor (DLC)
 	
*Neutral Special: Magic Sphere - Magolor charges up before launching up to three balls of magic energy directly at players.
*Side Special: Revolution Flame - Magolor launches three swirling fireballs that fly rather slowly at enemies, damaging them on contact.
*Up Special: Dimensional Vanish - Magolor disappears into a portal before reappearing in the held direction, damaging enemies in his way.
*Down Special: Gem Apple Bombs - Magolor tosses a gem apple into the air, which after some time, explodes. It can be held similar to an Item. Press Down Special and Magolor will detonate the apple immediately.
*Final Smash: Master Crown - Magolor puts on the Master Crown, creating a block hole that pulls in nearby enemies into a cutscene. Anyone hit is sent into Another Dimension, where he unleashes the powers of all the Super Abilities, before launching them with the Lor Starcutter, launching them away.	
*Neutral Special: Magic Sphere - Magolor charges up before launching up to three balls of magic energy directly at players.
*Side Special: Revolution Flame - Magolor launches three swirling fireballs that fly rather slowly at enemies, damaging them on contact.
*Up Special: Dimensional Vanish - Magolor disappears into a portal before reappearing in the held direction, damaging enemies in his way.
*Down Special: Gem Apple Bombs - Magolor tosses a gem apple into the air, which after some time, explodes. It can be held similar to an Item. Press Down Special and Magolor will detonate the apple immediately.
*Final Smash: Master Crown - Magolor puts on the Master Crown, creating a block hole that pulls in nearby enemies into a cutscene. Anyone hit is sent into Another Dimension, where he unleashes the powers of all the Super Abilities, before launching them with the Lor Starcutter, launching them away.
Alternate Costumes 	Alternate Costumes
Susie (DLC) 	Susie (DLC)
 	
*Gimmick: Business Suit - Susie has a limited number of Business Suits that she can use during a battle. In time matches they correspond with the number of minutes (one for every two minutes) stock matches, they correspond with the number of stocks Susies have (one for every two stocks). She can switch to her Business Suit with her Down Special, but if she takes too much damage (50%) the suit will break (though this damage won't carry over to Susie's own health). While in her Business Suit, she has super armor against all attacks.
*Neutral Special: H.W.C. Blaster - Susie fires a shot from her blaster. Hold the button to charge up a powerful shot, or keep tapping the button to fire rapid shots.
*Neutral Special (Business Suit): Drillbit - The Business Suit fires two Drillbits. They come down at a slight angle but target enemies' positions.
*Side Special: Transporter Burst - Susie charges up before rocketing forward with her Transporter behind her. After flying a short distance, she releases a blast of wind that pushes back enemies.
*Side Special (Business Suit): Spin Cycle - The Business Suit spins its arms while flying a distance forward, damaging anyone in its way and destroying weak projectiles.
*Up Special: Transporter Flight - Susie summons her Transporter, which flies her up a short distance and damages anyone above her with its propellers.
*Up Special (Business Suit): Driver Slam - The Business Suit jumps into the air, before charging into the desired direction with the screwdriver on the bottom of the suit.
*Down Special: Business Suit - Susie summons and hops into her Business Suit. Press Down Special again to put it away.
*Final Smash: Gigant Drill - Susie summons her Business Suit, launching foes into the air in the process. She flies up after them, unleashing a barrage of punches and Drillbits. Then, the Business Suit's screwdriver transforms into a massive drill, and Susie and her foes go crashing back to the ground, using the drill to damage enemies before creating a powerful explosion.	
*Gimmick: Business Suit - Susie has a limited number of Business Suits that she can use during a battle. In time matches they correspond with the number of minutes (one for every two minutes) stock matches, they correspond with the number of stocks Susies have (one for every two stocks). She can switch to her Business Suit with her Down Special, but if she takes too much damage (50%) the suit will break (though this damage won't carry over to Susie's own health). While in her Business Suit, she has super armor against all attacks.
*Neutral Special: H.W.C. Blaster - Susie fires a shot from her blaster. Hold the button to charge up a powerful shot, or keep tapping the button to fire rapid shots.
*Neutral Special (Business Suit): Drillbit - The Business Suit fires two Drillbits. They come down at a slight angle but target enemies' positions.
*Side Special: Transporter Burst - Susie charges up before rocketing forward with her Transporter behind her. After flying a short distance, she releases a blast of wind that pushes back enemies.
*Side Special (Business Suit): Spin Cycle - The Business Suit spins its arms while flying a distance forward, damaging anyone in its way and destroying weak projectiles.
*Up Special: Transporter Flight - Susie summons her Transporter, which flies her up a short distance and damages anyone above her with its propellers.
*Up Special (Business Suit): Driver Slam - The Business Suit jumps into the air, before charging into the desired direction with the screwdriver on the bottom of the suit.
*Down Special: Business Suit - Susie summons and hops into her Business Suit. Press Down Special again to put it away.
*Final Smash: Gigant Drill - Susie summons her Business Suit, launching foes into the air in the process. She flies up after them, unleashing a barrage of punches and Drillbits. Then, the Business Suit's screwdriver transforms into a massive drill, and Susie and her foes go crashing back to the ground, using the drill to damage enemies before creating a powerful explosion.
Alternate Costumes 	Alternate Costumes
====Star Fox====
Fox 	Fox
 	
Fox McCloud is the protagonist of the Star Fox series. The son of James McCloud, Fox is the leader of the Star Fox team, a team of mercaneries and adventurers-for-hire who defend the Lylat Systems in times of peril.
In Something, Fox's moveset stays mostly the same.
*Neutral Special: Blaster - Fox pulls out a blaster and fires rapid shots at the enemy. These shots don't cause the enemy to flinch.
*Side Special: Fox Illusion - Fox dashes forward, creating afterimages, launching anyone in his way into the air.
*Up Special: Fire Fox - Fox engulfs himself in fire before launching himself in the desired direction.
*Down Special: Reflector - Fox generates an energy shield that damages nearby enemies and reflects oncoming projectiles.
*Final Smash: Team Star Fox- A reticle appears in front of Fox and three Arwings charge into anyone in the reticle, launching them into a cutscene. Fox, now in an Arwing along with the rest of Star Fox, perform a formation attack and fire shots at the enemies, creating an explosion and launching his opponents.	
*Neutral Special: Blaster - Fox pulls out a blaster and fires rapid shots at the enemy. These shots don't cause the enemy to flinch.
*Side Special: Fox Illusion - Fox dashes forward, creating afterimages, launching anyone in his way into the air.
*Up Special: Fire Fox - Fox engulfs himself in fire before launching himself in the desired direction.
*Down Special: Reflector - Fox generates an energy shield that damages nearby enemies and reflects oncoming projectiles.
*Final Smash: Team Star Fox- A reticle appears in front of Fox and three Arwings charge into anyone in the reticle, launching them into a cutscene. Fox, now in an Arwing along with the rest of Star Fox, perform a formation attack and fire shots at the enemies, creating an explosion and launching his opponents.
Alternate Costumes
*Melee: Fox's appearence in Super Smash Bros. Melee. Unlockable costume.	
Alternate Costumes
*Melee: Fox's appearence in Super Smash Bros. Melee. Unlockable costume.
Falco 	Falco
 	In Something, Falco's moveset stays mostly the same.
*Neutral Special: Blaster - Falco pulls out a blaster and fires shots at the enemy. These shots are slower than Fox's, but cause hitstun.
*Side Special: Falco Phantasm - Falco dashes forward, creating afterimages and damaging anyone in his way. If the enemy is airborne, the attack can meteor smash.
*Up Special: Fire Bird - Falco engulfs himself in fire before launching himself in the desired direction.
*Down Special: Reflector - Falco activates his Reflector and kicks it forward, damaging enemies and reflecting projectiles.
*Final Smash: Team Star Fox - A reticle appears in front of Falco and three Arwings charge into anyone in the reticle, launching them into a cutscene. Falco, now in an Arwing along with the rest of Star Fox, perform an attack and fire shots at the enemies, creating an explosion and launching his opponents.	
*Neutral Special: Blaster - Falco pulls out a blaster and fires shots at the enemy. These shots are slower than Fox's, but cause hitstun.
*Side Special: Falco Phantasm - Falco dashes forward, creating afterimages and damaging anyone in his way. If the enemy is airborne, the attack can meteor smash.
*Up Special: Fire Bird - Falco engulfs himself in fire before launching himself in the desired direction.
*Down Special: Reflector - Falco activates his Reflector and kicks it forward, damaging enemies and reflecting projectiles.
*Final Smash: Team Star Fox - A reticle appears in front of Falco and three Arwings charge into anyone in the reticle, launching them into a cutscene. Falco, now in an Arwing along with the rest of Star Fox, perform an attack and fire shots at the enemies, creating an explosion and launching his opponents.
Alternate Costumes
*Melee: Falco's appearence in Super Smash Bros. Melee. Unlockable costume.	
Alternate Costumes
*Melee: Falco's appearence in Super Smash Bros. Melee. Unlockable costume.
Slippy & Peppy (DLC)	Slippy & Peppy (DLC)
 	
*Gimmick: Peppy - Player's only take control of Slippy, and Peppy will mimic whatever moves that Slippy does. Peppy has his own percentage, and if he is KOed, he will only come back if Slippy is KOed himself.
*Neutral Special: Blaster - Slippy and Peppy pull out their blasters, charging up, before combining their shots into one large shot. The longer it is charged, the more power it has.
*Side Special: Slippy Rocket - Slippy charges forward (Peppy following behind), charging into enemies in its way. 
*Up Special: Fire Hare - Slippy grabs onto Peppy, as he engulfs himself in fire before launching himself in the desired direction.
*Down Special: Reflector - Slippy and Peppy activate their reflectors and put them together, creating an explosion around them that damages nearby enemies and reflecting projectiles.
*Final Smash: Team Star Fox - A reticle appears in front of Slippy & Peppy and two Arwings charge into anyone in the reticle, launching them into a cutscene. The two, in their Arwings, along with the rest of Star Fox, perform an attack and fire shots at the enemies, creating an explosion and launching his opponents.	
*Gimmick: Peppy - Player's only take control of Slippy, and Peppy will mimic whatever moves that Slippy does. Peppy has his own percentage, and if he is KOed, he will only come back if Slippy is KOed himself.
*Neutral Special: Blaster - Slippy and Peppy pull out their blasters, charging up, before combining their shots into one large shot. The longer it is charged, the more power it has.
*Side Special: Slippy Rocket - Slippy charges forward (Peppy following behind), charging into enemies in its way. 
*Up Special: Fire Hare - Slippy grabs onto Peppy, as he engulfs himself in fire before launching himself in the desired direction.
*Down Special: Reflector - Slippy and Peppy activate their reflectors and put them together, creating an explosion around them that damages nearby enemies and reflecting projectiles.
*Final Smash: Team Star Fox - A reticle appears in front of Slippy & Peppy and two Arwings charge into anyone in the reticle, launching them into a cutscene. The two, in their Arwings, along with the rest of Star Fox, perform an attack and fire shots at the enemies, creating an explosion and launching his opponents.
Alternate Costumes 	Alternate Costumes
Wolf 	Wolf
 	In Something, Wolf's moveset stays mostly the same.
*Neutral Special: Blaster - Wolf pulls out a blaster and shots a shot at the enemy. Damages nearby enemies with the blade at the end of the blaster. 
*Side Special: Wolf Flash - Wolf flies upwards diagonally and attacks nearby opponents. Has a meteor effect if Wolf directly hits the opponent.
*Up Special: Fire Wolf - Wolf engulfs himself in energy before launching himself in the desired direction. Causes multiple hits.
*Down Special: Reflector - Wolf generates an energy shield that damages nearby enemies and reflects oncoming projectiles. Takes longer to activate but does more damage.
*Final Smash: Team Star Wolf - A reticle appears in front of Wolf and three Wolfens charge into anyone in the reticle, launching them into a cutscene. Wolf, now in a Wolfen along with the rest of Star Wolf, perform an attack and fire shots at the enemies, creating an explosion and launching his opponents.	
*Neutral Special: Blaster - Wolf pulls out a blaster and shots a shot at the enemy. Damages nearby enemies with the blade at the end of the blaster. 
*Side Special: Wolf Flash - Wolf flies upwards diagonally and attacks nearby opponents. Has a meteor effect if Wolf directly hits the opponent.
*Up Special: Fire Wolf - Wolf engulfs himself in energy before launching himself in the desired direction. Causes multiple hits.
*Down Special: Reflector - Wolf generates an energy shield that damages nearby enemies and reflects oncoming projectiles. Takes longer to activate but does more damage.
*Final Smash: Team Star Wolf - A reticle appears in front of Wolf and three Wolfens charge into anyone in the reticle, launching them into a cutscene. Wolf, now in a Wolfen along with the rest of Star Wolf, perform an attack and fire shots at the enemies, creating an explosion and launching his opponents.
Alternate Costumes
*Brawl: Wolf's appearence in Super Smash Bros. Brawl. Unlockable costume.	
Alternate Costumes
*Brawl: Wolf's appearence in Super Smash Bros. Brawl. Unlockable costume.
Krystal 	Krystal
 	
*Neutral Special: Sniper Rifle - Krystal pulls out a sniper rifle and fires powerful lasers from it. The move can be held and aimed up and down. If used in the air, it slows Krystal's descent.
*Side Special: Krystal Rush - Krystal rushes forward with a kick, bouncing off opponents in her way. In the air, it becomes a divekick that causes Krystal to fly diagonally downward.
*Up Special: Rocket Boost - Krystal generates a blast from her staff that launches her into the air.
*Down Special: Grenade - Krystal throws a grenade forward that produces an explosion that lingers for a time. Charge it to increase the damage it does and the distance it travels.
*Final Smash: Krazoa Strike - Krystal throws her staff forward, trapping anyone hit in a forcefield. Krystal and the trapped enemy appear in the center of the screen as she calls upon the powers of the Krazoa Spirits. The six spirits transform into swords and begins slashing the foe, before charging up and plunging themselves into the enemy, causing a powerful explosion that launches the foe.	
*Neutral Special: Sniper Rifle - Krystal pulls out a sniper rifle and fires powerful lasers from it. The move can be held and aimed up and down. If used in the air, it slows Krystal's descent.
*Side Special: Krystal Rush - Krystal rushes forward with a kick, bouncing off opponents in her way. In the air, it becomes a divekick that causes Krystal to fly diagonally downward.
*Up Special: Rocket Boost - Krystal generates a blast from her staff that launches her into the air.
*Down Special: Grenade - Krystal throws a grenade forward that produces an explosion that lingers for a time. Charge it to increase the damage it does and the distance it travels.
*Final Smash: Krazoa Strike - Krystal throws her staff forward, trapping anyone hit in a forcefield. Krystal and the trapped enemy appear in the center of the screen as she calls upon the powers of the Krazoa Spirits. The six spirits transform into swords and begins slashing the foe, before charging up and plunging themselves into the enemy, causing a powerful explosion that launches the foe.
Alternate Costumes
*Adventures: Krystal's appearence in Star Fox Adventures. Unlockable costume.	
Alternate Costumes
*Adventures: Krystal's appearence in Star Fox Adventures. Unlockable costume.
====Pokemon====
Pokemon Trainer 	Pokemon Trainer
 	In Something, Pokemon Trainer's moveset stays mostly the same.
*Gimmick: Charizard, Squirtle & Ivysaur - Pokemon Trainer can switch between three characters, Charizard, Squirtle and Ivysaur. If your current Pokemon is KOed, you will switch to the next Pokemon.
*Neutral Special (Squirtle): Water Gun - Squirtle charges up before shooting a stream of water. Causes little damage but pushes back enemies.
*Neutral Special (Iyvsaur): Bullet Seed - Ivysaur fires rapid seeds from his bulbs. While firing, tilt a direction to change the angle the seeds are shot. If an enemy is near Ivysaur when he starts the attack, Ivysaur uses his leafs to launch the opponent into the air.
*Neutral Special (Charizard): Flamethrower - Charizard spews a stream of fire from his mouth, damaging nearby enemies. Dissipates the more it is used.
*Side Special (Squirtle): Withdraw - Squirtle retracts into his shell and can charge into enemies. If Squirtle is hit, he won't take damage, but will be pushed bacl.
*Side Special (Iyvsaur): Razor Leaf - Ivysaur throws a cutting leaf at his opponents. Has a long range and continues flying after hitting an opponent.
*Side Special (Charizard): Flare Blitz - Charizard flies forward, engulfed in flames. Very powerful, but causes Charizard to take recoil damage.
*Up Special (Squirtle): Waterfall - Squirtle rides a torrent of water upwards, damaging enemies in his way. Tilting can adjust the angle.
*Up Special (Iyvsaur): Vine Whip - Ivysaur summons a vine that whips airborne opponents and grabs onto ledges.
*Up Special (Charizard): Fly - Charizard spins upward, launching him into the air.
*Down Special: Pokemon Change - Pokemon Trainer returns his active Pokemon and switches to the next. Goes Squirtle, Ivysaur, Charizard, then back to Squirtle.
*Final Smash: Triple Finish - Pokemon Trainer summons all three of his Pokemon to perform their most powerful attacks. Squirtle uses Hydro Pump, Ivysaur uses Solar Beam, and Charizard (now Mega Charizard X) uses Fire Blast.	
*Gimmick: Charizard, Squirtle & Ivysaur - Pokemon Trainer can switch between three characters, Charizard, Squirtle and Ivysaur. If your current Pokemon is KOed, you will switch to the next Pokemon.
*Neutral Special (Squirtle): Water Gun - Squirtle charges up before shooting a stream of water. Causes little damage but pushes back enemies.
*Neutral Special (Iyvsaur): Bullet Seed - Ivysaur fires rapid seeds from his bulbs. While firing, tilt a direction to change the angle the seeds are shot. If an enemy is near Ivysaur when he starts the attack, Ivysaur uses his leafs to launch the opponent into the air.
*Neutral Special (Charizard): Flamethrower - Charizard spews a stream of fire from his mouth, damaging nearby enemies. Dissipates the more it is used.
*Side Special (Squirtle): Withdraw - Squirtle retracts into his shell and can charge into enemies. If Squirtle is hit, he won't take damage, but will be pushed bacl.
*Side Special (Iyvsaur): Razor Leaf - Ivysaur throws a cutting leaf at his opponents. Has a long range and continues flying after hitting an opponent.
*Side Special (Charizard): Flare Blitz - Charizard flies forward, engulfed in flames. Very powerful, but causes Charizard to take recoil damage.
*Up Special (Squirtle): Waterfall - Squirtle rides a torrent of water upwards, damaging enemies in his way. Tilting can adjust the angle.
*Up Special (Iyvsaur): Vine Whip - Ivysaur summons a vine that whips airborne opponents and grabs onto ledges.
*Up Special (Charizard): Fly - Charizard spins upward, launching him into the air.
*Down Special: Pokemon Change - Pokemon Trainer returns his active Pokemon and switches to the next. Goes Squirtle, Ivysaur, Charizard, then back to Squirtle.
*Final Smash: Triple Finish - Pokemon Trainer summons all three of his Pokemon to perform their most powerful attacks. Squirtle uses Hydro Pump, Ivysaur uses Solar Beam, and Charizard (now Mega Charizard X) uses Fire Blast.
Alternate Costumes 	Alternate Costumes
Pikachu 	Pikachu
 	
Pikachu is the Electric-type mascot of the Pokemon series. Debuting in the the first generation of Pokemon, Pikachu is categorized as #025 and is known as the "Mouse Pokemon". It can store electricity in its cheeks and release it when startled or angered.
In Something, Pikachu's moveset stays mostly the same.
*Neutral Special: Thunder Jolt - Pikachu generates a small electric shock that travels along surfaces and damages enemies it touches.
*Side Special: Skull Bash - Pikachu charges up before flying forward. Charging increases damage and launch distance.
*Up Special: Quick Attack - Pikachu zips in the desired direction at high speed, dealing damage to enemies he touches.
*Down Special: Thunder - Pikachu summons a thunderbolt from the sky, damaging enemies near and above him.
*Final Smash: Volt Tackle - Pikachu coats himself in electricity before dashing forward. If an enemy is hit, Pikachu will zip around the screen and charge into them multiple times, before creating an explosion and launching them.	
*Neutral Special: Thunder Jolt - Pikachu generates a small electric shock that travels along surfaces and damages enemies it touches.
*Side Special: Skull Bash - Pikachu charges up before flying forward. Charging increases damage and launch distance.
*Up Special: Quick Attack - Pikachu zips in the desired direction at high speed, dealing damage to enemies he touches.
*Down Special: Thunder - Pikachu summons a thunderbolt from the sky, damaging enemies near and above him.
*Final Smash: Volt Tackle - Pikachu coats himself in electricity before dashing forward. If an enemy is hit, Pikachu will zip around the screen and charge into them multiple times, before creating an explosion and launching them.
Alternate Costumes 	Alternate Costumes
Jigglypuff 	Jigglypuff
 	In Something, Pikachu's moveset stays mostly the same.
*Neutral Special: Rollout - Jigglypuff charges up before rolling toward her opponents. Charging increases power and distance. Jigglypuff can change direction while rolling.
*Side Special: Pound - Jigglypuff throws a punch, launching her forward and sending anyone in her way upwards into the air.
*Up Special: Sing - Jigglypuff begins singing, putting anyone around her to sleep.
*Down Special: Rest - Jigglypuff goes to sleep, restoring a small amount of percent and leaving her vulnerable. If an enemy is near Jigglypuff when she starts the attack, they will be launched.
*Final Smash: Puff Up - Jigglypuff inflates itself to gargantuan size, pushing back opponents. Once reaching full size, she knocks back nearby enemies before deflating.	
*Neutral Special: Rollout - Jigglypuff charges up before rolling toward her opponents. Charging increases power and distance. Jigglypuff can change direction while rolling.
*Side Special: Pound - Jigglypuff throws a punch, launching her forward and sending anyone in her way upwards into the air.
*Up Special: Sing - Jigglypuff begins singing, putting anyone around her to sleep.
*Down Special: Rest - Jigglypuff goes to sleep, restoring a small amount of percent and leaving her vulnerable. If an enemy is near Jigglypuff when she starts the attack, they will be launched.
*Final Smash: Puff Up - Jigglypuff inflates itself to gargantuan size, pushing back opponents. Once reaching full size, she knocks back nearby enemies before deflating.
Alternate Costumes 	Alternate Costumes
Mewtwo 	Mewtwo
 	In Something, Mewtwo's moveset stays mostly the same.
*Neutral Special: Shadow Ball - Mewtwo charges up before throwing a ball of dark energy at his opponents. Charging increases damage.
*Side Special: Confusion - Mewtwo generates a blast of psychic energy in front of him, reflecting projectiles and disorients opponents that touch it.
*Up Special: Teleport - Mewtwo teleports in the desired direction.
*Down Special: Disable - Mewtwo creates a light from his eyes, temporarily stunning nearby opponents.
*Final Smash: Psystrike - Mewtwo mega evolves into Mega Mewtwo Y, launching a large blast of psychic energy toward his opponents. Enemies that are hit are stunned before their mind is crushed, launching them.	
*Neutral Special: Shadow Ball - Mewtwo charges up before throwing a ball of dark energy at his opponents. Charging increases damage.
*Side Special: Confusion - Mewtwo generates a blast of psychic energy in front of him, reflecting projectiles and disorients opponents that touch it.
*Up Special: Teleport - Mewtwo teleports in the desired direction.
*Down Special: Disable - Mewtwo creates a light from his eyes, temporarily stunning nearby opponents.
*Final Smash: Psystrike - Mewtwo mega evolves into Mega Mewtwo Y, launching a large blast of psychic energy toward his opponents. Enemies that are hit are stunned before their mind is crushed, launching them.
Alternate Costumes
*Armored: Armored Mewtwo from Mewtwo Strikes Back. Unlockable costume.	
Alternate Costumes
*Armored: Armored Mewtwo from Mewtwo Strikes Back. Unlockable costume.
Gardevoir 	Gardevoir
 	In Something, Gardevoir serves as Mewtwo's echo fighter.
*Neutral Special: Energy Ball - Gardevoir charges up before launching a ball of green energy at her opponents. Charging increases damage.
*Side Special: Confusion - Gardevoir generates a blast of psychic energy in front of him, reflecting projectiles and disorients opponents that touch it.
*Up Special: Teleport - Gardevoir teleports in the desired direction.
*Down Special: Disable - Gardevoir creates a light from her eyes, temporarily stunning nearby opponents.
*Final Smash: Moonblast - Gardevoir mega evolves into Mega Gardevoir, launching a large blast of magical energy toward her opponents. Enemies that are hit are stunned before they explode, launching them.	
*Neutral Special: Energy Ball - Gardevoir charges up before launching a ball of green energy at her opponents. Charging increases damage.
*Side Special: Confusion - Gardevoir generates a blast of psychic energy in front of him, reflecting projectiles and disorients opponents that touch it.
*Up Special: Teleport - Gardevoir teleports in the desired direction.
*Down Special: Disable - Gardevoir creates a light from her eyes, temporarily stunning nearby opponents.
*Final Smash: Moonblast - Gardevoir mega evolves into Mega Gardevoir, launching a large blast of magical energy toward her opponents. Enemies that are hit are stunned before they explode, launching them.
Alternate Costumes 	Alternate Costumes
Pichu 	Pichu
 	In Something, much of Pichu's normal moves has stayed mostly the same. However, Pichu's special moves have been changed to more emphasize his rushdown playstyle.
*Gimmick: Recoil - Many of Pichu's moves cause it to take damage.
*Neutral Special: Electro Ball - Pichu generates a small electric shock that travels forward and stuns enemies that touch it.
*Side Special: Wild Charge - Pichu charges up before flying forward. Charging increases damage and launch distance. 
*Up Special: Agility - Pichu zips in the desired direction at high speed, dealing damage to enemies he touches.
*Down Special: Discharge - Pichu summons a thunderbolt a short distance above him, hitting enemies above him. When the thunderbolt hits Pichu, it creates an electric blast around him.
*Final Smash: Gigavolt Thunderbolt - Pichu charges up before summoning a massive thunderbolt from the sky, causing powerful damage to anyone nearby. If the attack doesn't hit anyone, Pichu will take a large amount of damage.	
*Gimmick: Recoil - Many of Pichu's moves cause it to take damage.
*Neutral Special: Electro Ball - Pichu generates a small electric shock that travels forward and stuns enemies that touch it.
*Side Special: Wild Charge - Pichu charges up before flying forward. Charging increases damage and launch distance. 
*Up Special: Agility - Pichu zips in the desired direction at high speed, dealing damage to enemies he touches.
*Down Special: Discharge - Pichu summons a thunderbolt a short distance above him, hitting enemies above him. When the thunderbolt hits Pichu, it creates an electric blast around him.
*Final Smash: Gigavolt Thunderbolt - Pichu charges up before summoning a massive thunderbolt from the sky, causing powerful damage to anyone nearby. If the attack doesn't hit anyone, Pichu will take a large amount of damage.
Alternate Costumes
*Plusle: Replaced with a Plusle. Unlockable costume.
*Minun: Replaced with a Minun. Unlockable costume.	
Alternate Costumes
*Plusle: Replaced with a Plusle. Unlockable costume.
*Minun: Replaced with a Minun. Unlockable costume.
Lucario 	Lucario
 	In Something, Lucario's moveset stays mostly the same.
*Gimmick: Aura - Lucario's attacks increase in damage the more damage he has.
*Neutral Special: Aura Sphere - Lucario charges up before launching a ball of aura energy. Charging increases damage.
*Side Special: Force Palm - Lucario releases a punch that creates a blast of concentrated energy. Can grab enemies if they are close enough.
*Up Special: ExtremeSpeed - Lucario dashes through the air before ending the attack. You can move mid-flight.
*Down Special: Double Team - Lucario prepares for an oncoming attack and performs a sliding kick if he is attacked.
*Final Smash: Aura Storm - Lucario mega evolves into Mega Lucario, flying into the air before firing a massive laser downward. Tilt the control stick to move where Lucario fires the beam.	
*Gimmick: Aura - Lucario's attacks increase in damage the more damage he has.
*Neutral Special: Aura Sphere - Lucario charges up before launching a ball of aura energy. Charging increases damage.
*Side Special: Force Palm - Lucario releases a punch that creates a blast of concentrated energy. Can grab enemies if they are close enough.
*Up Special: ExtremeSpeed - Lucario dashes through the air before ending the attack. You can move mid-flight.
*Down Special: Double Team - Lucario prepares for an oncoming attack and performs a sliding kick if he is attacked.
*Final Smash: Aura Storm - Lucario mega evolves into Mega Lucario, flying into the air before firing a massive laser downward. Tilt the control stick to move where Lucario fires the beam.
Alternate Costumes 	Alternate Costumes
Greninja 	Greninja
 	In Something, Greninja's moveset stays mostly the same.
*Neutral Special: Water Shuriken - Greninja launches a shuriken of water forward. Can be charged.
*Side Special: Shadow Sneak - Greninja sends his shadow forward before disappearing and reappearing where his shadow is, attacking nearby enemies. 
*Up Special: Hydro Pump - Greninja fires a jet of water that pushes him in the opposite direction. The water jet pushes enemies.
*Down Special: Substitute - Greninja assumes a defensive stance. If he is hit, he transforms into a log or a Substitute doll before suddenly appearing and damaging his opponents.
*Final Smash: Secret Ninja Attack - Greninja uses Mat Block to launch nearby opponents into the air. He transforms into Ash Greninja, and unleashes a flurry of slashes behind a full moon. He ends the attack by launching his opponents.	
*Neutral Special: Water Shuriken - Greninja launches a shuriken of water forward. Can be charged.
*Side Special: Shadow Sneak - Greninja sends his shadow forward before disappearing and reappearing where his shadow is, attacking nearby enemies. 
*Up Special: Hydro Pump - Greninja fires a jet of water that pushes him in the opposite direction. The water jet pushes enemies.
*Down Special: Substitute - Greninja assumes a defensive stance. If he is hit, he transforms into a log or a Substitute doll before suddenly appearing and damaging his opponents.
*Final Smash: Secret Ninja Attack - Greninja uses Mat Block to launch nearby opponents into the air. He transforms into Ash Greninja, and unleashes a flurry of slashes behind a full moon. He ends the attack by launching his opponents.
Alternate Costumes 	Alternate Costumes
Decidueye 	Decidueye
 	
*Neutral Special: Spirit Shackle - Decidueye fires an arrow. When fully charged, it stuns enemies.
*Side Special: Leafage - Decidueye pulls out three small leaves before throwing them. Tilt at an angle to have them curve midflight. If used too much, Decidueye can run out.
*Up Special: U-Turn - Decidueye quickly flies upward before diving back down, damaging enemies in his way.
*Down Special: Foresight - Decidueye creates a shadowy blast in front of him. If anyone is hit, defensive abilities such as shielding, dodging, counters and reflectors become useless.
*Final Smash: Spectral Arrow Raid - Decidueye flies forward, launching anyone into a cutscene. Decidueye pins his enemy's shadows with his arrows, making them unable to move. He summons hundreds of arrows and sends them toward his foes. Then, he charges into his opponents, creating an explosion and launching his opponents.	
*Neutral Special: Spirit Shackle - Decidueye fires an arrow. When fully charged, it stuns enemies.
*Side Special: Leafage - Decidueye pulls out three small leaves before throwing them. Tilt at an angle to have them curve midflight. If used too much, Decidueye can run out.
*Up Special: U-Turn - Decidueye quickly flies upward before diving back down, damaging enemies in his way.
*Down Special: Foresight - Decidueye creates a shadowy blast in front of him. If anyone is hit, defensive abilities such as shielding, dodging, counters and reflectors become useless.
*Final Smash: Spectral Arrow Raid - Decidueye flies forward, launching anyone into a cutscene. Decidueye pins his enemy's shadows with his arrows, making them unable to move. He summons hundreds of arrows and sends them toward his foes. Then, he charges into his opponents, creating an explosion and launching his opponents.
Alternate Costumes 	Alternate Costumes
Incineroar 	Incineroar
 	In Something, Incineroar's moveset stays mostly the same.
*Neutral Special: Darkest Lariat - Incineroar spins rapidly to perform a series of lariats. Tilting the attack allows you to move a short distance in that direction.
*Side Special: Alolan Whip - Incineroar lunges forward, grabbing an opponent before throwing them against wrestling ropes, causing them to launch back to Incineroar. By pressing the attack button, Incineroar will retaliate with an attack. Time the button press to maximize damage.
*Up Special: Cross Chop - Incineroar flies upward before flying downward and creating a damaging explosion.
*Down Special: Revenge - Incineroar goes into a defensive stance. If he is hit, the next attack he performs will do increased damage.
*Final Smash: Max Malicious Moonsault - Incineroar lunges forward, grabbing an opponent. He then repeatedly attacks his foes before slamming them back into the ring, creating a powerful explosion. Only one fighter can be grabbed.	
*Neutral Special: Darkest Lariat - Incineroar spins rapidly to perform a series of lariats. Tilting the attack allows you to move a short distance in that direction.
*Side Special: Alolan Whip - Incineroar lunges forward, grabbing an opponent before throwing them against wrestling ropes, causing them to launch back to Incineroar. By pressing the attack button, Incineroar will retaliate with an attack. Time the button press to maximize damage.
*Up Special: Cross Chop - Incineroar flies upward before flying downward and creating a damaging explosion.
*Down Special: Revenge - Incineroar goes into a defensive stance. If he is hit, the next attack he performs will do increased damage.
*Final Smash: Max Malicious Moonsault - Incineroar lunges forward, grabbing an opponent. He then repeatedly attacks his foes before slamming them back into the ring, creating a powerful explosion. Only one fighter can be grabbed.
Alternate Costumes 	Alternate Costumes
Galar Trainer (DLC)	Galar Trainer (DLC)
 	
*Gimmick: Rillaboom, Scorbunny & Drizzile - Galar Trainer can switch between three characters, Rillaboom, Scorbunny & Drizzile. If your current Pokemon is KOed, you will switch to the next Pokemon.
*Neutral Special (Scorbunny) Pyro Ball - Scorbunny kicks a fireball upward. The fireball will then come down, and Scorbunny can attack the ball to launch it in a direction, increasing their damage. Charge up the damage of the fireballs to increase their damage, and once they are fully charged, launch them at your enemies. 
*Side Special (Scorbunny): Blaze Kick - Scorbunny, lighting his feet on fire, kicks twice while launching himself forward. The attack's large hitbox is useful for hitting multiple Pyro Balls.
*Up Special (Scorbunny): Bounce - Scorbunny jumps upward, kicking anyone above him and launching any fireballs in his way into the air.
*Neutral Special (Drizzile): Water Pulse - Drizzile tosses a water balloon in an arc, exploding upon impact with an enemy. Hold the button to determine the angle of the water balloon.
*Side Special (Drizzile): Snipe Shot - Drizzile fires a shot from his fingers that freezes in place before flying forward, causing great damage
*Up Special (Drizzile): Whirlpool - Drizzile summons a whirlpool under him, which he uses to launch him into the air. The whirlpool lasts for a short time after use, and it can damage enemies that touch it.
*Neutral Special (Rillaboom) Drum Beating - Rillaboom plays his drum, creating damaging roots that travel along the ground. Hold the button to charge it up, slowing the root's speed but giving it the ability to stun enemies for a time. If used in the air, it creates a large root that juts forward. Charge it to increase the length of the root.
*Side Special (Rillaboom) Wood Hammer - Rillaboom's drumstick grows in size, and Rillaboom swings it downward to cause heavy damage, though it has a delay at the start.
*Up Special (Rillaboom) Boomburst - Rillaboom creates a powerful soundwave, using the blast to launch him in the opposite direction. The blast can destroy projectiles and items.
*Down Special: Pokemon Change - Galar Trainer returns her active Pokemon and switches to the next. Goes Scorbunny, Drizzile, Rillaboom then back to Scorbunny.
*Final Smash: Dynamax Finish - Pokemon Trainer summons all three of her Pokemon, who all charge into the enemy, launching them into a cutscene. Transported into a stadium, the Pokemon Trainer returns all of three of her Pokemon and Dynamaxes them, causing them to increase to massive size. Scorbunny uses Max Flare, Drizzile uses Max Geyser, and Rillaboom uses Max Overgrowth, creating a massive explosion that launches the foes.	
*Gimmick: Rillaboom, Scorbunny & Drizzile - Galar Trainer can switch between three characters, Rillaboom, Scorbunny & Drizzile. If your current Pokemon is KOed, you will switch to the next Pokemon.
*Neutral Special (Scorbunny) Pyro Ball - Scorbunny kicks a fireball upward. The fireball will then come down, and Scorbunny can attack the ball to launch it in a direction, increasing their damage. Charge up the damage of the fireballs to increase their damage, and once they are fully charged, launch them at your enemies. 
*Side Special (Scorbunny): Blaze Kick - Scorbunny, lighting his feet on fire, kicks twice while launching himself forward. The attack's large hitbox is useful for hitting multiple Pyro Balls.
*Up Special (Scorbunny): Bounce - Scorbunny jumps upward, kicking anyone above him and launching any fireballs in his way into the air.
*Neutral Special (Drizzile): Water Pulse - Drizzile tosses a water balloon in an arc, exploding upon impact with an enemy. Hold the button to determine the angle of the water balloon.
*Side Special (Drizzile): Snipe Shot - Drizzile fires a shot from his fingers that freezes in place before flying forward, causing great damage
*Up Special (Drizzile): Whirlpool - Drizzile summons a whirlpool under him, which he uses to launch him into the air. The whirlpool lasts for a short time after use, and it can damage enemies that touch it.
*Neutral Special (Rillaboom) Drum Beating - Rillaboom plays his drum, creating damaging roots that travel along the ground. Hold the button to charge it up, slowing the root's speed but giving it the ability to stun enemies for a time. If used in the air, it creates a large root that juts forward. Charge it to increase the length of the root.
*Side Special (Rillaboom) Wood Hammer - Rillaboom's drumstick grows in size, and Rillaboom swings it downward to cause heavy damage, though it has a delay at the start.
*Up Special (Rillaboom) Boomburst - Rillaboom creates a powerful soundwave, using the blast to launch him in the opposite direction. The blast can destroy projectiles and items.
*Down Special: Pokemon Change - Galar Trainer returns her active Pokemon and switches to the next. Goes Scorbunny, Drizzile, Rillaboom then back to Scorbunny.
*Final Smash: Dynamax Finish - Pokemon Trainer summons all three of her Pokemon, who all charge into the enemy, launching them into a cutscene. Transported into a stadium, the Pokemon Trainer returns all of three of her Pokemon and Dynamaxes them, causing them to increase to massive size. Scorbunny uses Max Flare, Drizzile uses Max Geyser, and Rillaboom uses Max Overgrowth, creating a massive explosion that launches the foes.
Alternate Costumes 	Alternate Costumes
Snom (DLC) 	Snom (DLC)
 	
*Gimmick (1): Friendship Meter - When Snom deals damage, a friendship meter will increase. The higher the friendship meter goes up, the more damage Snom can deal. However, if Snom doesn't deal damage, or takes damage, the friendship meter slowly depletes. If Snom is KOed, her Friendship Meter resets.
*Gimmick (2): Frosmoth - When Snom's friendship meter reaches 50%, Snom will evolve into Frosmoth, changing from a defensive zoner to a range-focused rushdown fighter. If Frosmoth is KOed, she reverts back to Snom.
*Gimmick (3): Ice Armor - Snom can charge layers of icy armor, reducing the  amount of damage she takes. Snom starts off with one layer, but can build up to five, each layer capable to taking 2 to 3 hits. 
*Gimmick (4): Icy Scales - Once Snom evolves, any layers of Ice Armor will become Icy Scales, granting Frosmoth super armor against most moves. The amount of times she can be hit is determined by how many layers of Ice Armor you built up.
*Neutral Special (Snom): Powder Snow - Snom releases a small ice projectile that flies forward a short distance. Anybody hit by the attack will be frozen.
*Side Special (Snom): Struggle Bug - Snom furiously jumps around, dealing damage to nearby enemies by bumping into them.
*Up Special (Snom): Icy Wind - Snom surrounds itself in snow and flies upward, dealing damage to nearby enemies.
*Down Special (Snom): Stockpile - Icy winds appear around Snom, and Snom uses the opportunity to eat the snow. This causes her icy armor to grow, lessening the damage she can take.  
*Neutral Special (Frosmoth): Aurora Beam - Frosmoth charges up before firing a beam of icy energy forward. Charge it to increase damage and length.
*Side Special (Frosmoth): Bug Buzz - Frosmoth releases a slow moving sound-wave that stuns all enemies that touch it.
*Up Special (Frosmoth): Acrobatics - Frosmoth flies into the air. If it comes into contact with the enemy, she charges into them multiple times.
*Down Special (Frosmoth): Blizzard - Frosmoth releases a swirling cloud of snow aruond it, dealing damage and freezing nearby enemies.
*Final Smash: Max Hailstorm - Snom (if she hasn't already done so) evolves into Frosmoth, and Dynamaxes. Appearing in the background, she summons massive shards of ice to rain down on enemies, causing massive damage and freezing enemies in their way.	
*Gimmick (1): Friendship Meter - When Snom deals damage, a friendship meter will increase. The higher the friendship meter goes up, the more damage Snom can deal. However, if Snom doesn't deal damage, or takes damage, the friendship meter slowly depletes. If Snom is KOed, her Friendship Meter resets.
*Gimmick (2): Frosmoth - When Snom's friendship meter reaches 50%, Snom will evolve into Frosmoth, changing from a defensive zoner to a range-focused rushdown fighter. If Frosmoth is KOed, she reverts back to Snom.
*Gimmick (3): Ice Armor - Snom can charge layers of icy armor, reducing the  amount of damage she takes. Snom starts off with one layer, but can build up to five, each layer capable to taking 2 to 3 hits. 
*Gimmick (4): Icy Scales - Once Snom evolves, any layers of Ice Armor will become Icy Scales, granting Frosmoth super armor against most moves. The amount of times she can be hit is determined by how many layers of Ice Armor you built up.
*Neutral Special (Snom): Powder Snow - Snom releases a small ice projectile that flies forward a short distance. Anybody hit by the attack will be frozen.
*Side Special (Snom): Struggle Bug - Snom furiously jumps around, dealing damage to nearby enemies by bumping into them.
*Up Special (Snom): Icy Wind - Snom surrounds itself in snow and flies upward, dealing damage to nearby enemies.
*Down Special (Snom): Stockpile - Icy winds appear around Snom, and Snom uses the opportunity to eat the snow. This causes her icy armor to grow, lessening the damage she can take.  
*Neutral Special (Frosmoth): Aurora Beam - Frosmoth charges up before firing a beam of icy energy forward. Charge it to increase damage and length.
*Side Special (Frosmoth): Bug Buzz - Frosmoth releases a slow moving sound-wave that stuns all enemies that touch it.
*Up Special (Frosmoth): Acrobatics - Frosmoth flies into the air. If it comes into contact with the enemy, she charges into them multiple times.
*Down Special (Frosmoth): Blizzard - Frosmoth releases a swirling cloud of snow aruond it, dealing damage and freezing nearby enemies.
*Final Smash: Max Hailstorm - Snom (if she hasn't already done so) evolves into Frosmoth, and Dynamaxes. Appearing in the background, she summons massive shards of ice to rain down on enemies, causing massive damage and freezing enemies in their way.
Alternate Costumes 	Alternate Costumes
====Custom Robo====
Ray MK III (DX) 	Ray MK III (DX)
 	Ray MK III is the Robo used by the main character in Custom Robo Arena. They are a Robo in the 'Ray' series, and are a well-balanced "Power Model" from the Shining Fighter line. (TBA)
*Neutral Special: Cannon Barrage - Ray fires three lasers from his Standard Gun. In the air, they are fired diagonally downward.
*Side Special: Charge Attack - Ray rockets forward, charging into any enemy in his way. The attack has a lot of end lag, but possesses super armor.
*Up Special: Thruster Jump - Ray uses his thrusters to rocket into the air, taking out anyone in his path.
*Down Special: Bomb Launch - Ray fires an arcing bomb a distance forward. Hold the button to have a reticle appear, making it easier to aim the attack.
*Final Smash: Illegal Soulboost - Ray activates Soulboost, while pulling out a Wyrm Gun and an X Laser Gun. With the two weapons, he fires off homing blasts at rapid speed, four dragon-shaped ones, and two more powerful lasers.	
*Neutral Special: Cannon Barrage - Ray fires three lasers from his Standard Gun. In the air, they are fired diagonally downward.
*Side Special: Charge Attack - Ray rockets forward, charging into any enemy in his way. The attack has a lot of end lag, but possesses super armor.
*Up Special: Thruster Jump - Ray uses his thrusters to rocket into the air, taking out anyone in his path.
*Down Special: Bomb Launch - Ray fires an arcing bomb a distance forward. Hold the button to have a reticle appear, making it easier to aim the attack.
*Final Smash: Illegal Soulboost - Ray activates Soulboost, while pulling out a Wyrm Gun and an X Laser Gun. With the two weapons, he fires off homing blasts at rapid speed, four dragon-shaped ones, and two more powerful lasers.
Alternate Costumes	Alternate Costumes
====Sin & Punishment====
Saki (DLC) 	Saki (DLC)
 	Saki Amamiya is the main character of Sin & Punishment: Star Successor. He is a member of the "Savior Group", that intend on taking down a government agency called the "Armed Volunteers", and protecting civilians from mutated creatures created as a food source known as the "Ruffians".
*Neutral Special: Cannon Barrage - Saki fires a five shots forward from his Dolphin Gun. These shots are fast, but very weak.
*Side Special: Night Fury - Saki flies forward while rapidly slashing in front of him. Hold a direction and Saki will launch the player either backwards or up.
*Up Special: Phantom Rise - Saki leaps upward while using the Dolphin Gun to slash enemies multiple times.
*Down Special: Flare Reflect - Saki spins his Dolphin Gun forward to reflect oncoming projectiles. Saki can move while using the reflector, but it can't damage enemies, and only works if Saki is facing the enemy.
*Final Smash: Ruffian Slash - Saki flies forward, slashing anybody in his way into the air. Flying after them, he transforms into his Ruffian Form, and attacks the enemy with a barrage of slashes and gunfire. He ends the attack with a final slash that sends the enemy downward, as he transforms back to his normal form.	
*Neutral Special: Cannon Barrage - Saki fires a five shots forward from his Dolphin Gun. These shots are fast, but very weak.
*Side Special: Night Fury - Saki flies forward while rapidly slashing in front of him. Hold a direction and Saki will launch the player either backwards or up.
*Up Special: Phantom Rise - Saki leaps upward while using the Dolphin Gun to slash enemies multiple times.
*Down Special: Flare Reflect - Saki spins his Dolphin Gun forward to reflect oncoming projectiles. Saki can move while using the reflector, but it can't damage enemies, and only works if Saki is facing the enemy.
*Final Smash: Ruffian Slash - Saki flies forward, slashing anybody in his way into the air. Flying after them, he transforms into his Ruffian Form, and attacks the enemy with a barrage of slashes and gunfire. He ends the attack with a final slash that sends the enemy downward, as he transforms back to his normal form.
Alternate Costumes	Alternate Costumes
====Animal Crossing====
Villager 	Villager
 	
The Villager is the protagonist of the Animal Crossing series. A representation of the player character, they're the sole human living in a town of anthropomorphic animals. He fights using everyday objects.
In Something, Villager's moveset stays mostly the same.
*Neutral Special: Pocket - Villager picks up an oncoming projectile, pocketing it for later use. He can then send it back out at any time.
*Side Special: Lloid Rocket - Villager launches a Lloid that flies forward, exploding upon contact with an opponent. Holding the button allows Villager to ride the Lloid.
*Up Special: Balloon Trip - Villager dons a helmet with two balloons. By pressing the attack button, Villager will fly into the air. If the balloons are destroyed, Villager will go into freefall.
*Down Special: Timber - Villager plants a sapling into the ground. Villager can then water it to have it grow into a tree, then chop it down as a powerful attack.
*Final Smash: Dream Home - Tom Nook and his sons build a house in front of Villager, trapping anyone nearby in it. Once it is complete, the house explodes, launching opponents.	
*Neutral Special: Pocket - Villager picks up an oncoming projectile, pocketing it for later use. He can then send it back out at any time.
*Side Special: Lloid Rocket - Villager launches a Lloid that flies forward, exploding upon contact with an opponent. Holding the button allows Villager to ride the Lloid.
*Up Special: Balloon Trip - Villager dons a helmet with two balloons. By pressing the attack button, Villager will fly into the air. If the balloons are destroyed, Villager will go into freefall.
*Down Special: Timber - Villager plants a sapling into the ground. Villager can then water it to have it grow into a tree, then chop it down as a powerful attack.
*Final Smash: Dream Home - Tom Nook and his sons build a house in front of Villager, trapping anyone nearby in it. Once it is complete, the house explodes, launching opponents.
Alternate Costumes	Alternate Costumes
Isabelle 	Isabelle
 	In Something, Isabelle's moveset stays mostly the same.
*Neutral Special: Pocket - Isabelle picks up an oncoming projectile, pocketing it for later use. She can then send it back out at any time.
*Side Special: Fishing Rod - Isabelle casts a fishing rod in front of her. She can hook opponents and throw them in the desired direction, pick up items, and use it to recover.
*Up Special: Balloon Trip - Isabelle summons a swing with balloons attached. By pressing the attack button, Isabelle will fly into the air. If the balloons are destroyed, Isabelle will go into freefall. 
*Down Special: Lloid Trap - Isabelle plants a Lloid into the ground. If an opponent steps on it, the Lloid flies into the air before exploding.
*Final Smash: Dream Town Hall - Tom Nook and his sons build a town hall in front of Isabelle, trapping anyone nearby in it. Once it is complete, the town hall explodes, launching opponents.	
*Neutral Special: Pocket - Isabelle picks up an oncoming projectile, pocketing it for later use. She can then send it back out at any time.
*Side Special: Fishing Rod - Isabelle casts a fishing rod in front of her. She can hook opponents and throw them in the desired direction, pick up items, and use it to recover.
*Up Special: Balloon Trip - Isabelle summons a swing with balloons attached. By pressing the attack button, Isabelle will fly into the air. If the balloons are destroyed, Isabelle will go into freefall. 
*Down Special: Lloid Trap - Isabelle plants a Lloid into the ground. If an opponent steps on it, the Lloid flies into the air before exploding.
*Final Smash: Dream Town Hall - Tom Nook and his sons build a town hall in front of Isabelle, trapping anyone nearby in it. Once it is complete, the town hall explodes, launching opponents.
Alternate Costumes	Alternate Costumes
====Golden Sun====
Isaac 	Isaac
 	Isaac is the main protagonist of the first Golden Sun game. He is a powerful Earth Adept, able to use psynergy to use various earth-based elemental attacks. He and his group of friends go on a quest to retrieve the four elemental stars, stolen by Saturos and Menardi to break the seal on alchemy.
*Neutral Special: Vine - Isaac summons vines from his hands to constrict foes, stunning them for a time. Stun time increases the higher the opponent's percentage is.
*Side Special: Move - Isaac charges up before release a hand of psynergy to push opponents and cause damage. Charge it to increase the distance the hand travels.
*Up Special: Planet Diver - Isaac jumps into the air before crashing back down to the ground, engulfed in fire.
*Down Special: Quake - Isaac shouts before putting his hands up, creating an earthquake.
*Final Smash: Judgement - Isaac slashes in front of him, launching his opponents into the Venus Lighthouse. Judgement appears and fires a massive blast of energy downward on the tower, creating a powerful explosion that launches nearby enemies.	
*Neutral Special: Vine - Isaac summons vines from his hands to constrict foes, stunning them for a time. Stun time increases the higher the opponent's percentage is.
*Side Special: Move - Isaac charges up before release a hand of psynergy to push opponents and cause damage. Charge it to increase the distance the hand travels.
*Up Special: Planet Diver - Isaac jumps into the air before crashing back down to the ground, engulfed in fire.
*Down Special: Quake - Isaac shouts before putting his hands up, creating an earthquake.
*Final Smash: Judgement - Isaac slashes in front of him, launching his opponents into the Venus Lighthouse. Judgement appears and fires a massive blast of energy downward on the tower, creating a powerful explosion that launches nearby enemies.
Alternate Costumes	Alternate Costumes
====Pikmin====
Olimar	Olimar
 	
Captain Olimar is a main character from the Pikmin series. Hailing from the planet Hocotate and a worker for the Hocotate Freight, after he crash lands on an unknown planet, he met the mysterious Pikmin, who helped him retrieve his stolen ship parts. 
In Something, Olimar's moveset stays mostly the same.
*Gimmick: Pikmin - Olimar can have three Pikmin out that change the properties of certain attacks, depending on which Pikmin is in front. Each have their own attributes.
**Red: Red Pikmin have the most damaging aerial attacks and are immune to fire attacks.
**Yellow: Yellow Pikmin have larger hitboxes and are thrown in arcs. They are immune to electric attacks.
**Blue: Blue Pikmin have higher health than other Pikmin, possesses the longest grab and the most effective throws. They can swim and are immune to water attacks.
**White: White Pikmin are thrown faster and farther than other Pikmin, and cause a lot of damage when latched onto an enemy. They are the weakest Pikmin health-wise however. 
**Purple: Purple Pikmin are very powerful, though they are slow and don't travel as far when thrown. They don't latch onto enemies if they are thrown.
*Neutral Special: Pikmin Pluck - Olimar summons a Pikmin. Can't be used if he is in the air and if he already has three pikmin. Goes Red, Yellow, Blue, White, Purple then back to Red.
*Side Special: Pikmin Throw - Olimar throws a Pikmin forward, which latches onto opponents and causes damage to them.
*Up Special: Winged Pikmin - Two Winged Pikmin carry Olimar and his Pikmin into the air. Increases in effectiveless the less Pikmin Olimar has.
*Down Special: Pikmin Order - Olimar blows his whistle, bringing his Pikmin back to him.
*Final Smash: End of Day - Olimar jumps into the Hocotate Ship and flies into space, as Bulborbs appear bury his opponents. He then returns to the stage, crashing onto the stage and creating a powerful explosion.	
*Gimmick: Pikmin - Olimar can have three Pikmin out that change the properties of certain attacks, depending on which Pikmin is in front. Each have their own attributes.
**Red: Red Pikmin have the most damaging aerial attacks and are immune to fire attacks.
**Yellow: Yellow Pikmin have larger hitboxes and are thrown in arcs. They are immune to electric attacks.
**Blue: Blue Pikmin have higher health than other Pikmin, possesses the longest grab and the most effective throws. They can swim and are immune to water attacks.
**White: White Pikmin are thrown faster and farther than other Pikmin, and cause a lot of damage when latched onto an enemy. They are the weakest Pikmin health-wise however. 
**Purple: Purple Pikmin are very powerful, though they are slow and don't travel as far when thrown. They don't latch onto enemies if they are thrown.
*Neutral Special: Pikmin Pluck - Olimar summons a Pikmin. Can't be used if he is in the air and if he already has three pikmin. Goes Red, Yellow, Blue, White, Purple then back to Red.
*Side Special: Pikmin Throw - Olimar throws a Pikmin forward, which latches onto opponents and causes damage to them.
*Up Special: Winged Pikmin - Two Winged Pikmin carry Olimar and his Pikmin into the air. Increases in effectiveless the less Pikmin Olimar has.
*Down Special: Pikmin Order - Olimar blows his whistle, bringing his Pikmin back to him.
*Final Smash: End of Day - Olimar jumps into the Hocotate Ship and flies into space, as Bulborbs appear bury his opponents. He then returns to the stage, crashing onto the stage and creating a powerful explosion.
Alternate Costumes
*Louie: Replaced with Louie. Unlockable costume.
*Alph: Replaced with Alph. Unlockable costume.
*Brittany: Replaced with Brittany. Unlockable costume.
*Charlie: Replaced with Charlie. Unlockable costume.	
Alternate Costumes
*Louie: Replaced with Louie. Unlockable costume.
*Alph: Replaced with Alph. Unlockable costume.
*Brittany: Replaced with Brittany. Unlockable costume.
*Charlie: Replaced with Charlie. Unlockable costume.
====Chibi-Robo!====
Chibi-Robo (DLC) 	Chibi-Robo (DLC)
 	Chibi-Robo is the protagonist of the Chibi-Robo! series. A 10-centimeter tall robot, he's designed to make people happy by completing chores. (TBA)
*Neutral Special: Chibi-Blaster - Chibi-Robo pulls a blaster onto his hand and fires a beam of energy. It can be angled up on the ground, and downward in the air.
*Side Special: Toothbrush - Chibi-Robo pulls out a toothbrush and brushes in front of him while moving forward. Hold the button to brush more. Will slow Chibi-Robo's descent when used in the air.
*Up Special: Chibi-Copter - A copter pops out of Chibi-Robo's head and he uses it to fly into the air, damaging enemies above him.
*Down Special: Charge - Chibi-Robo puts his plug into the ground, as Chibi-Robo charges up. When Chibi-Robo unplugs, the next attack that incorporates Chibi-Robo's plug will cause more damage. Charge it to icnrease damage.
*Final Smash: Giga-Robo - Chibi-Robo summons Giga-Robo, which creates earthquakes that damage grounded enemies all across the stage. After some time, he goes away.	
*Neutral Special: Chibi-Blaster - Chibi-Robo pulls a blaster onto his hand and fires a beam of energy. It can be angled up on the ground, and downward in the air.
*Side Special: Toothbrush - Chibi-Robo pulls out a toothbrush and brushes in front of him while moving forward. Hold the button to brush more. Will slow Chibi-Robo's descent when used in the air.
*Up Special: Chibi-Copter - A copter pops out of Chibi-Robo's head and he uses it to fly into the air, damaging enemies above him.
*Down Special: Charge - Chibi-Robo puts his plug into the ground, as Chibi-Robo charges up. When Chibi-Robo unplugs, the next attack that incorporates Chibi-Robo's plug will cause more damage. Charge it to icnrease damage.
*Final Smash: Giga-Robo - Chibi-Robo summons Giga-Robo, which creates earthquakes that damage grounded enemies all across the stage. After some time, he goes away.
Alternate Costumes	Alternate Costumes
====Rhythm Heaven====
Rhythm Heaven (DLC)	Rhythm Heaven (DLC)
 	Rhythm Heaven is a mysterious character from the Rhythm Heaven series. They are a being that can transform into any Rhythm Heaven character. It normally takes the form of Marshall, but transforms depending on the attack is uses.
*Gimmick: Rhythm System - Rhythm Heaven is a fairly weak character. However, a metronome (resembling the Mr. Upbeat game) can be seen near Rhythm Heaven's health. If the player attacks to the beat of the current song, their attacks gain more power. The longer they attack to the beat, the more damage they can deal.
*Neutral Special: Glee Club - Rhythm Heaven turns into a Chorus Kid, charging up, before screaming and releasing a shockwave around them. The charge cannot be stored, but if used to the beat, it increases in range.
*Side Special: Airboarder - Rhythm Heaven turns into an Airboarder and flies forward. Press the special button and the Airboarder will perform a jump attack and transform back. If used to the beat, the attack deals much more damage.
*Up Special: See-Saw - Rhythm Heaven summons a seesaw and turns into See & Saw. See crashes downward onto the seesaw and launches Saw into the air. If used to the beat, the attack causes Saw to go much higher.
*Down Special: Screwbot Factory - A claw appears above Rhythm Heaven as they transform into a Screwbot. The claw then screws the Screwbot's head into their bodies, and with right time, the Screwbot will have its head on and performs a charging attack, before disappearing. If used to the beat, the Screwbot causes more damage.  
*Final Smash: Rhythm Heaven Remix - Rhythm Heaven transforms into Karate Joe, who performs a punch that sends anyone in its way into a cutscene. Various Rhythm Heaven characters appear and proceed to perform a combo of attacks on the enemy, ending off with Karate Joe performing an uppercut that sends the enemy skyward, exploding into fireworks, and getting launched way.	
*Gimmick: Rhythm System - Rhythm Heaven is a fairly weak character. However, a metronome (resembling the Mr. Upbeat game) can be seen near Rhythm Heaven's health. If the player attacks to the beat of the current song, their attacks gain more power. The longer they attack to the beat, the more damage they can deal.
*Neutral Special: Glee Club - Rhythm Heaven turns into a Chorus Kid, charging up, before screaming and releasing a shockwave around them. The charge cannot be stored, but if used to the beat, it increases in range.
*Side Special: Airboarder - Rhythm Heaven turns into an Airboarder and flies forward. Press the special button and the Airboarder will perform a jump attack and transform back. If used to the beat, the attack deals much more damage.
*Up Special: See-Saw - Rhythm Heaven summons a seesaw and turns into See & Saw. See crashes downward onto the seesaw and launches Saw into the air. If used to the beat, the attack causes Saw to go much higher.
*Down Special: Screwbot Factory - A claw appears above Rhythm Heaven as they transform into a Screwbot. The claw then screws the Screwbot's head into their bodies, and with right time, the Screwbot will have its head on and performs a charging attack, before disappearing. If used to the beat, the Screwbot causes more damage.  
*Final Smash: Rhythm Heaven Remix - Rhythm Heaven transforms into Karate Joe, who performs a punch that sends anyone in its way into a cutscene. Various Rhythm Heaven characters appear and proceed to perform a combo of attacks on the enemy, ending off with Karate Joe performing an uppercut that sends the enemy skyward, exploding into fireworks, and getting launched way.
Alternate Costumes 	Alternate Costumes
====Wii Fit====
Wii Fit Trainer 	Wii Fit Trainer
 	
The Wii Fit Trainer is a character from the Wii Fit series. She, or he, serves as your personal fitness instructor, guiding you through various fitness exercises while giving advice and encouragement.
In Something, Wii Fit Trainer's moveset stays mostly the same.
*Neutral Special: Sun Salutation - Wii Fit Trainer charges up before launching a ball of solar energy. Charging increases damage. When fully charged, Wii Fit Trainer regains some health.
*Side Special: Header - Wii Fit Trainer heads a soccer ball at her opponents. Press the button to head the ball early.
*Up Special: Super Hoop - Wii Fit Trainer gyrates into the air, striking nearby opponents with her hula hoops. Press the button rapidly to increase height.
*Down Special: Deep Breathing - Wii Fit Trainer inhales deeply. Press the special button at the right time to regain health and gain a small attack boost.
*Final Smash: Wii Fit - Wii Fit Trainer launches yoga pose sillhouettes at her opponents, pushing opponents backwards. She ends the attack by summoning a giant sillhouette, which causes powerful damage.	
*Neutral Special: Sun Salutation - Wii Fit Trainer charges up before launching a ball of solar energy. Charging increases damage. When fully charged, Wii Fit Trainer regains some health.
*Side Special: Header - Wii Fit Trainer heads a soccer ball at her opponents. Press the button to head the ball early.
*Up Special: Super Hoop - Wii Fit Trainer gyrates into the air, striking nearby opponents with her hula hoops. Press the button rapidly to increase height.
*Down Special: Deep Breathing - Wii Fit Trainer inhales deeply. Press the special button at the right time to regain health and gain a small attack boost.
*Final Smash: Wii Fit - Wii Fit Trainer launches yoga pose sillhouettes at her opponents, pushing opponents backwards. She ends the attack by summoning a giant sillhouette, which causes powerful damage.
Alternate Costumes	Alternate Costumes
====Xenoblade====
Shulk 	Shulk
 	
Shulk in the main protagonist of the first Xenoblade Chronicles game. Spending most of his time in Colony 9, he worked as an engineer and studied the Monado, a legendary sword and the only weapon capable of damaging Mechon. When Colony 9 is attacked by Mechon, Shulk becomes the new wielder of the Monado, and set off on a journey to find his enemy Metal Face, and bring him to justice.
In Something, Shulk's moveset stays mostly the same.
*Neutral Special: Monado Arts - Shulk activates one of five Monado-based arts. These temporarily increase his stats, but always have some kind of drawback.
**Speed: Increases Shulk's movement speed at the cost of reducing his attack power.
**Jump: Increases Shulk's jump height at the cost of causing him to take more damage.
**Shield: Increases Shulk's knockback resistance at the cost of reducing his speed and attack strength.
**Buster: Increases Shulk's attack power at the cost of taking more damage.
**Smash: Increases Shulk's knockback power at the cost of reducing his attack power. 
*Side Special: Back Slash - Shulk leaps forward and delivers a powerful slash. Does more damage when hitting the enemy from behind.
*Up Special: Air Slash - Shulk jumps upward, delivering a rising slash that lifts enemies into the air. Can be followed up with a midair strike.
*Down Special: Vision - Shulk goes into a defensive stance, evading an incoming attack before counterattacking.
*Final Smash: Chain Attack - Shulk creates a flash of light in front of him, sending opponents into a cutscene. He calls upon his friends Dunban, Riki and Fiora, and all four of them unleash a flurry of attacks, with Shulk delivering a final blow that launches his foes.	
*Neutral Special: Monado Arts - Shulk activates one of five Monado-based arts. These temporarily increase his stats, but always have some kind of drawback.
**Speed: Increases Shulk's movement speed at the cost of reducing his attack power.
**Jump: Increases Shulk's jump height at the cost of causing him to take more damage.
**Shield: Increases Shulk's knockback resistance at the cost of reducing his speed and attack strength.
**Buster: Increases Shulk's attack power at the cost of taking more damage.
**Smash: Increases Shulk's knockback power at the cost of reducing his attack power. 
*Side Special: Back Slash - Shulk leaps forward and delivers a powerful slash. Does more damage when hitting the enemy from behind.
*Up Special: Air Slash - Shulk jumps upward, delivering a rising slash that lifts enemies into the air. Can be followed up with a midair strike.
*Down Special: Vision - Shulk goes into a defensive stance, evading an incoming attack before counterattacking.
*Final Smash: Chain Attack - Shulk creates a flash of light in front of him, sending opponents into a cutscene. He calls upon his friends Dunban, Riki and Fiora, and all four of them unleash a flurry of attacks, with Shulk delivering a final blow that launches his foes.
Alternate Costumes	Alternate Costumes
Elma (DLC) 	Elma (DLC)
 	
*Gimmick: Secondary Effects - Many of Elma's normal moves increase in damage when used in certain ways or circumstances.
*Neutral Special: Shadowstrike - Elma steps backwards before leaping into the air, before performing a double overhead slash. Deals more damage if it hits the enemy's back.
*Side Special: Sliding Slinger - Elma slides forward while firing shots at an upward angle.  
*Up Special: Electric Surge - Elma creates a short-ranged shockwave around her before lunging in the desired direction.
*Down Special: Ghost Factory - Elma walks a short distance forward as a green light appears around her, nullifying the damage of one attack, no matter the power. She also cannot act until it finishes.
*Final Smash: Skell Assault - Elma boards an Ares 90 Skell and flies into the background. A reticle appears, and after some time, Elma uses the Aghasura Cannon to fire a barrage of bullets at the foe.	
*Gimmick: Secondary Effects - Many of Elma's normal moves increase in damage when used in certain ways or circumstances.
*Neutral Special: Shadowstrike - Elma steps backwards before leaping into the air, before performing a double overhead slash. Deals more damage if it hits the enemy's back.
*Side Special: Sliding Slinger - Elma slides forward while firing shots at an upward angle.  
*Up Special: Electric Surge - Elma creates a short-ranged shockwave around her before lunging in the desired direction.
*Down Special: Ghost Factory - Elma walks a short distance forward as a green light appears around her, nullifying the damage of one attack, no matter the power. She also cannot act until it finishes.
*Final Smash: Skell Assault - Elma boards an Ares 90 Skell and flies into the background. A reticle appears, and after some time, Elma uses the Aghasura Cannon to fire a barrage of bullets at the foe.
Alternate Costumes	Alternate Costumes
Rex 	Rex
 	
*Gimmick (1): Pyra, Roc & KOS-MOS - Rex, being a Driver, can have up to 3 Blades with him. He can switch between Pyra, Roc and KOS-MOS, changing up his moveset by changing Rex's weapon. With Pyra, he wields the Aegis Sword. With Roc, he wields the Dual Scythes. With KOS-MOS, he wields the Ether Cannon. Your current Blade will appear in the background, and if Rex is KOed, he will switch to his next blade.
*Gimmick (2): Mythra - Rarely, when switching to Pyra, she will instead be replaced with Mythra. Though the moveset stays the same, Mythra is much more powerful. If she is switched (either by using Blade Switch or being KOed), she will go back to being Pyra.
*Neutral Special (Pyra): Anchor Shot - Rex fires his anchor into his enemies, pulling them towards him before damaging his foes with his sword. Can also be used to tether recover.
*Neutral Special (Roc): Cyclone Smash - Rex forms the sycthes together and perform a spinning attack in front of him. Does more damage if Rex's percentage is high.
*Neutral Special (KOS-MOS): Armor Crusher - Rex quickly charges before firing a blast of energy forward. Causes high shield damage and can be angled before firing. 
*Side Special (Pyra): Sword Bash - Rex lunges forward while stabbing opponents with his sword. Does more damage when hitting the enemy's back.
*Side Special (Roc): Wild Scythe - Rex swings both scythes forward. The attack has super armor, but causes Rex to take recoil damage.
*Side Special (KOS-MOS): Wild Volley - Rex fires a barrage of small ether blasts forward. Fires in a spread shot and is best used for up-close.
*Up Special (Pyra): Double Spinning Edge - Rex spins twice with his sword held out, damaging nearby enemies sending him into the air.
*Up Special (Roc): Wing Smash - Rex jumps high into the air before crashing back down, damaging enemies with his scythe.
*Up Special (KOS-MOS): Grenade Launcher - Rex fires an ether bullet that creates a powerful explosion. If used on the ground, Rex fires the shot forward, bouncing him a short distance backwards. If used in the air, he fires the shot downward, using the kickback to launch him upward.
*Down Special: Blade Switch - Rex swaps his current blade. Goes Pyra, Roc, KOS-MOS then back to Pyra (with a small chance of Mythra appearing while switching to Pyra).
*Final Smash: Chain Attack - Rex performs a close-ranged attack with his current weapon, sending his opponents into a cutscene. He calls upon Nia and Zeke, who summon their blades Dromarch and Pandoria respectively, and all three perform a series of attacks on their foes, with Rex performing the final hit with his currently equipped Blade. The final hit changes depending on the blade.	
*Gimmick (1): Pyra, Roc & KOS-MOS - Rex, being a Driver, can have up to 3 Blades with him. He can switch between Pyra, Roc and KOS-MOS, changing up his moveset by changing Rex's weapon. With Pyra, he wields the Aegis Sword. With Roc, he wields the Dual Scythes. With KOS-MOS, he wields the Ether Cannon. Your current Blade will appear in the background, and if Rex is KOed, he will switch to his next blade.
*Gimmick (2): Mythra - Rarely, when switching to Pyra, she will instead be replaced with Mythra. Though the moveset stays the same, Mythra is much more powerful. If she is switched (either by using Blade Switch or being KOed), she will go back to being Pyra.
*Neutral Special (Pyra): Anchor Shot - Rex fires his anchor into his enemies, pulling them towards him before damaging his foes with his sword. Can also be used to tether recover.
*Neutral Special (Roc): Cyclone Smash - Rex forms the sycthes together and perform a spinning attack in front of him. Does more damage if Rex's percentage is high.
*Neutral Special (KOS-MOS): Armor Crusher - Rex quickly charges before firing a blast of energy forward. Causes high shield damage and can be angled before firing. 
*Side Special (Pyra): Sword Bash - Rex lunges forward while stabbing opponents with his sword. Does more damage when hitting the enemy's back.
*Side Special (Roc): Wild Scythe - Rex swings both scythes forward. The attack has super armor, but causes Rex to take recoil damage.
*Side Special (KOS-MOS): Wild Volley - Rex fires a barrage of small ether blasts forward. Fires in a spread shot and is best used for up-close.
*Up Special (Pyra): Double Spinning Edge - Rex spins twice with his sword held out, damaging nearby enemies sending him into the air.
*Up Special (Roc): Wing Smash - Rex jumps high into the air before crashing back down, damaging enemies with his scythe.
*Up Special (KOS-MOS): Grenade Launcher - Rex fires an ether bullet that creates a powerful explosion. If used on the ground, Rex fires the shot forward, bouncing him a short distance backwards. If used in the air, he fires the shot downward, using the kickback to launch him upward.
*Down Special: Blade Switch - Rex swaps his current blade. Goes Pyra, Roc, KOS-MOS then back to Pyra (with a small chance of Mythra appearing while switching to Pyra).
*Final Smash: Chain Attack - Rex performs a close-ranged attack with his current weapon, sending his opponents into a cutscene. He calls upon Nia and Zeke, who summon their blades Dromarch and Pandoria respectively, and all three perform a series of attacks on their foes, with Rex performing the final hit with his currently equipped Blade. The final hit changes depending on the blade.
Alternate Costumes	Alternate Costumes
====The Wonderful 101====
Wonder Red (DX) 	Wonder Red (DX)
 	Wonder Red, real name Will Wedgewood, is a member of the CENTINELS Planetary Secret Service and the main character of The Wonderful 101. (TBA)
*Gimmick: Unite Gauge - Using any attacks that involve a Unite Morph depletes the Unite Gauge. It will automatically restore overtime, though if you don't have enough you won't be able to use that attack.
*Neutral Special: Unite Charge - Wonder Red charges his Unite Hand, increasing its size the longer the button his held. Release the button, and all of Wonder Red's attacks gain a buff, depending on how long the button is held, and depending on how much much of the Unite gauge is filled.
*Side Special: Wonderful Stinger - Wonder Red uses Unite Hand, charging up before rushing forward and delivering a powerful punch. Increases in damage the more Wonder Red has charged Unite Hand.
*​​​Up Special: Unite Rocket - Wonder Red forms a large rocket, charging up before flying in the desired direction. The longer it is charged, the more damage it deals and the longer the distance it travels.
*Down Special: Unite Guts - Wonder Red formas a large blob of gelatin. If anyone hits the blob, it hardens and creates spikes, reflecting projectiles and countering any physical attacks.
*Final Smash: Wonderful Forever - All of the main members of the Wonderful 101 appear, forming into a large capital W and firing a massive laser across the screen. The beam can be angled while firing.	
*Gimmick: Unite Gauge - Using any attacks that involve a Unite Morph depletes the Unite Gauge. It will automatically restore overtime, though if you don't have enough you won't be able to use that attack.
*Neutral Special: Unite Charge - Wonder Red charges his Unite Hand, increasing its size the longer the button his held. Release the button, and all of Wonder Red's attacks gain a buff, depending on how long the button is held, and depending on how much much of the Unite gauge is filled.
*Side Special: Wonderful Stinger - Wonder Red uses Unite Hand, charging up before rushing forward and delivering a powerful punch. Increases in damage the more Wonder Red has charged Unite Hand.
*​​​Up Special: Unite Rocket - Wonder Red forms a large rocket, charging up before flying in the desired direction. The longer it is charged, the more damage it deals and the longer the distance it travels.
*Down Special: Unite Guts - Wonder Red formas a large blob of gelatin. If anyone hits the blob, it hardens and creates spikes, reflecting projectiles and countering any physical attacks.
*Final Smash: Wonderful Forever - All of the main members of the Wonderful 101 appear, forming into a large capital W and firing a massive laser across the screen. The beam can be angled while firing.
Alternate Costumes	Alternate Costumes
====Splatoon====
Inkling 	Inkling
 	
The Inkling is the protagonist of the Splatoon series. Inklings are creatures that can transform from a squid form to a humanoid form, and act as the player's avatar in Splatoon. They like to compete in Turf Wars, where teams of Inklings compete in battles for territory use a wide variety of weapons.
In Something, Inkling's moveset stays mostly the same.
*Gimmick: Ink - Many of Inkling's attacks cover her opponents in ink, increasing the damage they take. Inkling has a limited amount of ink, but can refill by pressing the special button while shielding.
*Neutral Special: Splattershot - Inkling fires shots from her Splattershot. These cause little damage, but can quickly cover enemies in ink.
*Side Special: Splat Roller - Inkling equips a Splat Roller and rushes forward, burying opponents in her way. Inkling can change direction by tilting left or right.
*Up Special: Super Jump - Inkling transforms into a squid and quickly flies into the air. Tilt a direction to change the angle.
*Down Special: Splat Bomb - Inkling tosses a bouncing bomb that explodes upon contact with an opponent, or after a certain amount of time. Hold the button to throw the bomb farther.
*Final Smash: Inkstrike - Inkling fires a missile into the air. An arrow appears that the player can move by pressing left or right . After some time, or by pressing the attack button, the missile will land at that location, creating a massive ink tornado that launches enemies in its radius.	
*Gimmick: Ink - Many of Inkling's attacks cover her opponents in ink, increasing the damage they take. Inkling has a limited amount of ink, but can refill by pressing the special button while shielding.
*Neutral Special: Splattershot - Inkling fires shots from her Splattershot. These cause little damage, but can quickly cover enemies in ink.
*Side Special: Splat Roller - Inkling equips a Splat Roller and rushes forward, burying opponents in her way. Inkling can change direction by tilting left or right.
*Up Special: Super Jump - Inkling transforms into a squid and quickly flies into the air. Tilt a direction to change the angle.
*Down Special: Splat Bomb - Inkling tosses a bouncing bomb that explodes upon contact with an opponent, or after a certain amount of time. Hold the button to throw the bomb farther.
*Final Smash: Inkstrike - Inkling fires a missile into the air. An arrow appears that the player can move by pressing left or right . After some time, or by pressing the attack button, the missile will land at that location, creating a massive ink tornado that launches enemies in its radius.
Alternate Costumes
*Callie: A female Inkling dressed as Callie. Unlockable costume.
*Marie: A female Inkling dressed as Marie. Unlockable costume.	
Alternate Costumes
*Callie: A female Inkling dressed as Callie. Unlockable costume.
*Marie: A female Inkling dressed as Marie. Unlockable costume.
Octoling	Octoling
 	In Something, Octoling serves as Inkling's echo fighter.
*Gimmick: Ink - Many of Octoling's attacks cover her opponents in ink, increasing the damage they take. Octoling has a limited amount of ink, but can refill by pressing the special button while shielding.
*Neutral Special: Octo Shot Replica - Octoling fires shots from her Octo Shot Replica. These cause little damage, but can quickly cover enemies in ink.
*Side Special: Kensa Splat Roller - Octoling equips a Kensa Splat Roller and rushes forward, burying opponents in her way. Inkling can change direction by tilting left or right.
*Up Special: Super Jump - Octoling transforms into an octopus and quickly flies into the air. Tilt a direction to change the angle.
*Down Special: Splat Bomb - Octoling tosses a bouncing bomb that explodes upon contact with an opponent, or after a certain amount of time. Hold the button to throw the bomb farther.
*Final Smash: Princess Cannon - Octoling pulls out a Princess Cannon, firing a massive beam of ink at her foes. She can angle the beam by holding up or down.	
*Gimmick: Ink - Many of Octoling's attacks cover her opponents in ink, increasing the damage they take. Octoling has a limited amount of ink, but can refill by pressing the special button while shielding.
*Neutral Special: Octo Shot Replica - Octoling fires shots from her Octo Shot Replica. These cause little damage, but can quickly cover enemies in ink.
*Side Special: Kensa Splat Roller - Octoling equips a Kensa Splat Roller and rushes forward, burying opponents in her way. Inkling can change direction by tilting left or right.
*Up Special: Super Jump - Octoling transforms into an octopus and quickly flies into the air. Tilt a direction to change the angle.
*Down Special: Splat Bomb - Octoling tosses a bouncing bomb that explodes upon contact with an opponent, or after a certain amount of time. Hold the button to throw the bomb farther.
*Final Smash: Princess Cannon - Octoling pulls out a Princess Cannon, firing a massive beam of ink at her foes. She can angle the beam by holding up or down.
Alternate Costumes
*Pearl: A female Octoling dressed as Pearl. Unlockable costume.
*Marina: A female Octoling dressed as Marina. Unlockable costume.	
Alternate Costumes
*Pearl: A female Octoling dressed as Pearl. Unlockable costume.
*Marina: A female Octoling dressed as Marina. Unlockable costume.
====ARMS====
Spring Man 	Spring Man
 	Spring Man is a character from ARMS. A young and enthusiastic newcomer to the ARMS Grand Prix, like other contestants, he is equipped with extendable limbs called ARMS.
*Gimmick: ARMS - The attack button controls Spring Man's left arm while the special button controls his right arm. This allows him to attack while alternating his arms, or attack on both sides of him. He lacks a traditional neutral and side special, and can charge his right arm similar to a Smash attack. His left arm is always a Toaster, while his right arm can be changed with his side special.
*Neutral Special / Side Special: Punch - Spring Man performs a simple straight punch with his right arm. The attack can be angled. If you use a Smash input, Spring Man can charge the attack. The property of the punch changes depending on your current arm.
*Up Special: ARMS Jump / ARM Hook - On the ground, Spring Man uses his ARMS to jump high into the air. This won't put him in a freefall and allows him to attack enemies from high in the air. In the air, Spring Man launches his left arm upward, using it to grab onto the ledge.
*Down Special: ARMS Swap - Spring Man swaps his right arm, changing its properties.
**Toaster: Spring Man's default arm, it travels a medium distance and is considered Spring Man's best arm in terms of knockback.
**Boomerang: Spring Man's fastest arm, it has a superior curving angle, though it lacks in damage.
**Tribolt: Fires three weak projectiles that fly at high speed and cover the most distance. However, they can be overpowered by other projectiles.
*Final Smash: ARMS Rush - Spring Man unleashes a flurry of punches in front of him. The attack changes depending on his currently equipped arms.	
*Gimmick: ARMS - The attack button controls Spring Man's left arm while the special button controls his right arm. This allows him to attack while alternating his arms, or attack on both sides of him. He lacks a traditional neutral and side special, and can charge his right arm similar to a Smash attack. His left arm is always a Toaster, while his right arm can be changed with his side special.
*Neutral Special / Side Special: Punch - Spring Man performs a simple straight punch with his right arm. The attack can be angled. If you use a Smash input, Spring Man can charge the attack. The property of the punch changes depending on your current arm.
*Up Special: ARMS Jump / ARM Hook - On the ground, Spring Man uses his ARMS to jump high into the air. This won't put him in a freefall and allows him to attack enemies from high in the air. In the air, Spring Man launches his left arm upward, using it to grab onto the ledge.
*Down Special: ARMS Swap - Spring Man swaps his right arm, changing its properties.
**Toaster: Spring Man's default arm, it travels a medium distance and is considered Spring Man's best arm in terms of knockback.
**Boomerang: Spring Man's fastest arm, it has a superior curving angle, though it lacks in damage.
**Tribolt: Fires three weak projectiles that fly at high speed and cover the most distance. However, they can be overpowered by other projectiles.
*Final Smash: ARMS Rush - Spring Man unleashes a flurry of punches in front of him. The attack changes depending on his currently equipped arms.
Alternate Costumes
*Springtron: Replaced by Springtron. Unlockable costume.	
Alternate Costumes
*Springtron: Replaced by Springtron. Unlockable costume.
Ribbon Girl 	Ribbon Girl
 	In Something, Ribbon Girl serves as Spring Man's echo fighter.
*Gimmick: ARMS - The attack button controls Ribbon Girl's left arm while the special button controls her right arm. This allows her to attack while alternating her arms, or attack on both sides of her. She lacks a traditional neutral and side special, and can charge her right arm similar to a Smash attack. Her left arm is always a Sparky, while her right arm can be changed with her side special.
*Neutral Special / Side Special: Punch - Ribbon Girl performs a simple straight punch with her right arm. The attack can be angled. If you use a Smash input, Ribbon Girl can charge the attack. The property of the punch changes depending on your current arm.
*Up Special: ARMS Jump / ARM Hook - On the ground, Ribbon Girl uses her ARMS to jump high into the air. This won't put her in a freefall and allows her to attack enemies from high in the air. In the air, Ribbon Girl launches her left arm upward, using it to grab onto the ledge.
*Down Special: ARMS Swap - Ribbon Girl swaps his right arm, changing its properties.
**Sparky: Ribbon Girl's default arm, it travels a medium distance and is considered Ribbon Girl's best arm in terms of knockback.
**Popper: Fires two swirling projectiles that fly at a high speed and cover the most distance, though it loses some of the damage of the Sparky.
**Slapamander: Ribbon Girl's fastest arm, it covers a wide area in front of Ribbon Girl, though it lacks in damage.
*Final Smash: ARMS Rush - Ribbon Girl unleashes a flurry of punches in front of him. The attack changes depending on her currently equipped arms.	
*Gimmick: ARMS - The attack button controls Ribbon Girl's left arm while the special button controls her right arm. This allows her to attack while alternating her arms, or attack on both sides of her. She lacks a traditional neutral and side special, and can charge her right arm similar to a Smash attack. Her left arm is always a Sparky, while her right arm can be changed with her side special.
*Neutral Special / Side Special: Punch - Ribbon Girl performs a simple straight punch with her right arm. The attack can be angled. If you use a Smash input, Ribbon Girl can charge the attack. The property of the punch changes depending on your current arm.
*Up Special: ARMS Jump / ARM Hook - On the ground, Ribbon Girl uses her ARMS to jump high into the air. This won't put her in a freefall and allows her to attack enemies from high in the air. In the air, Ribbon Girl launches her left arm upward, using it to grab onto the ledge.
*Down Special: ARMS Swap - Ribbon Girl swaps his right arm, changing its properties.
**Sparky: Ribbon Girl's default arm, it travels a medium distance and is considered Ribbon Girl's best arm in terms of knockback.
**Popper: Fires two swirling projectiles that fly at a high speed and cover the most distance, though it loses some of the damage of the Sparky.
**Slapamander: Ribbon Girl's fastest arm, it covers a wide area in front of Ribbon Girl, though it lacks in damage.
*Final Smash: ARMS Rush - Ribbon Girl unleashes a flurry of punches in front of him. The attack changes depending on her currently equipped arms.
Alternate Costumes	Alternate Costumes
Min Min (DLC) 	Min Min (DLC)
 	In Something, Min Min stays mostly the same.
*Gimmick (1): ARMS - The attack button controls Min Min's left arm while the special button controls her right arm. This allows her to attack while alternating her arms, or attack on both sides of her. She lacks a traditional neutral and side special, and can charge her right arm similar to a Smash attack. Her left arm is always a Sparky, while her right arm can be changed with her side special.
*Gimmick (2): Dragon Arm - When Min Min throws an enemy, her left arm temporarily becomes a dragon, increasing its damage and causing it to fire a beam of energy from its mouth to increase its range.
*Neutral Special / Side Special: Punch - Min Min performs a simple straight punch with her right arm. The attack can be angled. If you use a Smash input, Min Min can charge the attack. The property of the punch changes depending on your current arm.
*Up Special: ARMS Jump / ARM Hook - On the ground, Min Min uses her ARMS to jump high into the air. This won't put her in a freefall and allows her to attack enemies from high in the air. In the air, Min Min launches her left arm upward, using it to grab onto the ledge.
*Down Special: ARMS Swap - Min Min swaps his right arm, changing its properties.
**Dragon: Min Min's default arm, it acts as her most balanced arm. While under the Dragon Arm, it gains an increase in damage and fires a laser.
**Ramram: Travels a shorter distance but can be angled easily and covers a larger area.
**Megawatt: Min Min's slowest arm and shortest arm but also her most powerful.
*Final Smash: ARMS Rush - Min Min unleashes a flurry of punches in front of him before firing a powerful beam of energy from her dragon arm. The attack changes depending on her currently equipped arms.	
*Gimmick (1): ARMS - The attack button controls Min Min's left arm while the special button controls her right arm. This allows her to attack while alternating her arms, or attack on both sides of her. She lacks a traditional neutral and side special, and can charge her right arm similar to a Smash attack. Her left arm is always a Sparky, while her right arm can be changed with her side special.
*Gimmick (2): Dragon Arm - When Min Min throws an enemy, her left arm temporarily becomes a dragon, increasing its damage and causing it to fire a beam of energy from its mouth to increase its range.
*Neutral Special / Side Special: Punch - Min Min performs a simple straight punch with her right arm. The attack can be angled. If you use a Smash input, Min Min can charge the attack. The property of the punch changes depending on your current arm.
*Up Special: ARMS Jump / ARM Hook - On the ground, Min Min uses her ARMS to jump high into the air. This won't put her in a freefall and allows her to attack enemies from high in the air. In the air, Min Min launches her left arm upward, using it to grab onto the ledge.
*Down Special: ARMS Swap - Min Min swaps his right arm, changing its properties.
**Dragon: Min Min's default arm, it acts as her most balanced arm. While under the Dragon Arm, it gains an increase in damage and fires a laser.
**Ramram: Travels a shorter distance but can be angled easily and covers a larger area.
**Megawatt: Min Min's slowest arm and shortest arm but also her most powerful.
*Final Smash: ARMS Rush - Min Min unleashes a flurry of punches in front of him before firing a powerful beam of energy from her dragon arm. The attack changes depending on her currently equipped arms.
Alternate Costumes	Alternate Costumes
====Astral Chain====
Officer Howard (DLC)	Officer Howard (DLC)
 	Officer Howard is the main protagonist of Astral Chain. They, alongside their twin sibling Akira, are police officers recruited into Neuron, a task force formed in the Ark to combat the Chimeras, a race of creatures from the Astral Plane. (TBA)
*Gimmick (1): Legions - Officer Howard possesses four different Legions. These can be summoned with his Down Special and swap them by holding Down Special. Each Legion performs different attacks.
**Sword Legion: The Sword Legion attacks nearby enemies with quick slashes.
**Arrow Legion: The Arrow Legion fires weak arrows forward.
**Axe Legion: The Axe Legion performs an incredibly powerful slash.
**Beast Legion: The Beast Legion attacks with quick slashing attacks.
*Gimmick (2): Stamina Gauge - As the Officer's Legion is out, a stamina meter near their health bar goes down. If it goes down completely, the Legion will go away and can't be summoned for some time. 
*Neutral Special: Legion Ability - The Officer performs a special attack that changes depending on the legion he is using.
**Sword Legion: A thin line appears in front of the Sword Legion and by releasing the button, the Sword Legion performs a slash within that line, causing powerful damage to anyone touching that line. Hold up and down to angle the line before performing the slash. The attack is tricky to land, but is quite powerful.
**Arrow Legion: The Arrow Legion pulls out its bow, charging up, before firing an arrow forward. The arrow can be angled before firing, and flies at an incredible speed when fully charged.
**Axe Legion: The Axe Legion summons a barrier for a brief time. If it is hit while the barrier is up, the Axe Legion performs a powerful counterattack.
**Beast Legion: Officer Howard quickly hops on the Beast Legion's back as it runs forward, charging into enemies in its way.
*Side Special: Legion Throw - Officer Howard launches the Legion forward. The longer it is charged the more distance it covers. Upon doing so, the Legion will stay in place and attack enemies. Pressing Neutral Special again will have the Officer be pulled toward the Legion. If the Officer gets too far away, the Legion will disappear.
*​​​Up Special: Legion Recover - The Sword Legion flies into the air before pulling Officer Howard upwards and launching them into the air. 
*Down Special: Legion Call - Officer Howard summons the his currently equipped legion, which will stand near Officer Howard and attack nearby enemies for as long as the player has enough stamina. The player can have the Legion disappear by pressing Down Special again. Hold the button to change which Legion to use.
*Final Smash: Legionic Fusion - Officer Howard fuses with their Legion and rushes forward. If anyone is in their way, they will perform a fast combo of attacks before launching the foe away.	
*Gimmick (1): Legions - Officer Howard possesses four different Legions. These can be summoned with his Down Special and swap them by holding Down Special. Each Legion performs different attacks.
**Sword Legion: The Sword Legion attacks nearby enemies with quick slashes.
**Arrow Legion: The Arrow Legion fires weak arrows forward.
**Axe Legion: The Axe Legion performs an incredibly powerful slash.
**Beast Legion: The Beast Legion attacks with quick slashing attacks.
*Gimmick (2): Stamina Gauge - As the Officer's Legion is out, a stamina meter near their health bar goes down. If it goes down completely, the Legion will go away and can't be summoned for some time. 
*Neutral Special: Legion Ability - The Officer performs a special attack that changes depending on the legion he is using.
**Sword Legion: A thin line appears in front of the Sword Legion and by releasing the button, the Sword Legion performs a slash within that line, causing powerful damage to anyone touching that line. Hold up and down to angle the line before performing the slash. The attack is tricky to land, but is quite powerful.
**Arrow Legion: The Arrow Legion pulls out its bow, charging up, before firing an arrow forward. The arrow can be angled before firing, and flies at an incredible speed when fully charged.
**Axe Legion: The Axe Legion summons a barrier for a brief time. If it is hit while the barrier is up, the Axe Legion performs a powerful counterattack.
**Beast Legion: Officer Howard quickly hops on the Beast Legion's back as it runs forward, charging into enemies in its way.
*Side Special: Legion Throw - Officer Howard launches the Legion forward. The longer it is charged the more distance it covers. Upon doing so, the Legion will stay in place and attack enemies. Pressing Neutral Special again will have the Officer be pulled toward the Legion. If the Officer gets too far away, the Legion will disappear.
*​​​Up Special: Legion Recover - The Sword Legion flies into the air before pulling Officer Howard upwards and launching them into the air. 
*Down Special: Legion Call - Officer Howard summons the his currently equipped legion, which will stand near Officer Howard and attack nearby enemies for as long as the player has enough stamina. The player can have the Legion disappear by pressing Down Special again. Hold the button to change which Legion to use.
*Final Smash: Legionic Fusion - Officer Howard fuses with their Legion and rushes forward. If anyone is in their way, they will perform a fast combo of attacks before launching the foe away.
Alternate Costumes 	Alternate Costumes
====PAC-MAN====
PAC-MAN	PAC-MAN
 	
PAC-MAN is the main character of the Pac-Man series. A round fellow with a large appetite, he's a happy-go-lucky hero, who often has to deal with the Ghost Gang, Blinky, Inky, Pinky and Clyde.
In Something, PAC-MAN's moveset stays mostly the same.
*Neutral Special: Bonus Fruit - PAC-MAN charges up, cycling before throwing up various fruit at his opponents. Each fruit has a different effect.
*Side Special: Power Pellet - PAC-MAN summons a row of Power Pellets, which PAC-MAN follows, damaging enemies in his way.
*Up Special: Pac-Jump - PAC-MAN bounces off a trampoline. The trampoline stick around, changing color everytime it is bounced on. Don't jump on it if it is red or you will be sent into freefall.
*Down Special: Fire Hydrant - PAC-MAN placed down a Fire Hydrant that shoots water, pushing back enemies.
*Final Smash: Super Pac-Man - PAC-MAN eats a Power Pellet, growing to giant sizes and rushing across the screen at high speed and eating anyone in his way. You can adjust the direction you are going by holding a direction.	
*Neutral Special: Bonus Fruit - PAC-MAN charges up, cycling before throwing up various fruit at his opponents. Each fruit has a different effect.
*Side Special: Power Pellet - PAC-MAN summons a row of Power Pellets, which PAC-MAN follows, damaging enemies in his way.
*Up Special: Pac-Jump - PAC-MAN bounces off a trampoline. The trampoline stick around, changing color everytime it is bounced on. Don't jump on it if it is red or you will be sent into freefall.
*Down Special: Fire Hydrant - PAC-MAN placed down a Fire Hydrant that shoots water, pushing back enemies.
*Final Smash: Super Pac-Man - PAC-MAN eats a Power Pellet, growing to giant sizes and rushing across the screen at high speed and eating anyone in his way. You can adjust the direction you are going by holding a direction.
Alternate Costumes
*Ms. PAC-MAN: PAC-MAN wearing lipstick and a bow, similar to Ms. PAC-MAN. Unlockable costume.	
Alternate Costumes
*Ms. PAC-MAN: PAC-MAN wearing lipstick and a bow, similar to Ms. PAC-MAN. Unlockable costume.
====Tekken====
Heihachi	Heihachi
 	
Heihachi Mishima is one of the main antagonists of the Tekken series. He is the host of the King of Iron Fist Tournament and head of the Mishima Zaibatsu, a massive multinational conglomorate. He wishes to defeat his son and grandson, Kazuya Mishima and Jin Kazama, and obtain their Devil Gene.
In Something, Heihachi is not an easy fighter to play. He is a combo-heavy fighter with a unique Limb System, allowing him to follow up attacks with new attacks by holding direction. 
*Gimmick (1): Limb System - When Heihachi performs certain moves, holding another direction and attacking allows you to cancel moves into other new moves. The move changes depending on the direction held when attacking.
*Gimmick (2): 1-on-1 Facing - If Heihachi is facing an opponent in a 1-on-1, he will always face his opponent.
*Neutral Special: Demon's Breath - Heihachi thrusts both of his hands forward, creating a blast of electric energy that travels forward. It is short ranged, but causes good damage and knockback.
*Side Special: Wave Dash - Heihachi quickly lunges forward. If an opponent in near Heihachi when he performs this move, he can perform one of four specials.
**Wind God Fist: By holding nothing, Heihachi performs Wind God Fist, a dashing uppercut that launches opponents into the air. 
**Leaping Side Kick: By holding left or right, Heihachi performs Leaping Side Kick, a flying kick that causes good damage and knockback, but leaves Heihachi vulnerable at the start.
**Tsunami Kick: By holding up, Heihachi performs Tsunami Kick, an axe kick.
**Spinning Demon: By holding down, Heihachi performs Spinning Demon, a spinning kick that travels forward and low to the ground.
*Up Special: Electric Dragon Uppercut - Heihachi performs a flying uppercut, launching him into the air and damaging enemies. It causes powerful damage, but isn't a great recovery. 
*Down Special: Raijin Stance - Heihachi stomps the ground, generating elecitricty. After some time he can follow up this attack with one of three moves. All of these moves are powerful, but leave Heihachi vulnerable before and after being used.
**Fusatsujin Hasaiken: By pressing nothing, Heihachi performs Fusatsujin Hasaiken, a punch with good knockback and shield damage.
**Raijin's Wrath: By pressing the special button, Heihachi performs Raijin's Wrath, a double-hit combo with super armor.
**Lightning Bolt: By holding the special button, Heihachi performs Lightning Bolt, a slow but very powerful punch.
*Final Smash: Rocket Away! - Heihachi charges forward, launching enemy in his way into a cutscene. Anyone hit by the attack is strapped to a rocket. As the rocket flies off into the sky, the camera zooms out to reveal Heihachi watching them through binoculars. He lets out a hardy laugh as his enemies are flown into space and are launched off-stage.	
*Gimmick (1): Limb System - When Heihachi performs certain moves, holding another direction and attacking allows you to cancel moves into other new moves. The move changes depending on the direction held when attacking.
*Gimmick (2): 1-on-1 Facing - If Heihachi is facing an opponent in a 1-on-1, he will always face his opponent.
*Neutral Special: Demon's Breath - Heihachi thrusts both of his hands forward, creating a blast of electric energy that travels forward. It is short ranged, but causes good damage and knockback.
*Side Special: Wave Dash - Heihachi quickly lunges forward. If an opponent in near Heihachi when he performs this move, he can perform one of four specials.
**Wind God Fist: By holding nothing, Heihachi performs Wind God Fist, a dashing uppercut that launches opponents into the air. 
**Leaping Side Kick: By holding left or right, Heihachi performs Leaping Side Kick, a flying kick that causes good damage and knockback, but leaves Heihachi vulnerable at the start.
**Tsunami Kick: By holding up, Heihachi performs Tsunami Kick, an axe kick.
**Spinning Demon: By holding down, Heihachi performs Spinning Demon, a spinning kick that travels forward and low to the ground.
*Up Special: Electric Dragon Uppercut - Heihachi performs a flying uppercut, launching him into the air and damaging enemies. It causes powerful damage, but isn't a great recovery. 
*Down Special: Raijin Stance - Heihachi stomps the ground, generating elecitricty. After some time he can follow up this attack with one of three moves. All of these moves are powerful, but leave Heihachi vulnerable before and after being used.
**Fusatsujin Hasaiken: By pressing nothing, Heihachi performs Fusatsujin Hasaiken, a punch with good knockback and shield damage.
**Raijin's Wrath: By pressing the special button, Heihachi performs Raijin's Wrath, a double-hit combo with super armor.
**Lightning Bolt: By holding the special button, Heihachi performs Lightning Bolt, a slow but very powerful punch.
*Final Smash: Rocket Away! - Heihachi charges forward, launching enemy in his way into a cutscene. Anyone hit by the attack is strapped to a rocket. As the rocket flies off into the sky, the camera zooms out to reveal Heihachi watching them through binoculars. He lets out a hardy laugh as his enemies are flown into space and are launched off-stage.
Alternate Costumes
*Tekken 3: Heihachi's costume in Tekken 3. Unlockable costume.
*Tekken 7: Heihachi's costume in Tekken 7. Unlockable costume.	
Alternate Costumes
*Tekken 3: Heihachi's costume in Tekken 3. Unlockable costume.
*Tekken 7: Heihachi's costume in Tekken 7. Unlockable costume.
====Soulcalibur====
Nightmare (DLC)	Nightmare (DLC)
 	Nightmare is the main antagonist of the Soulcalibur series. He is the wielder and manifestion of the cursed sword, Soul Edge. He was originally an alter-ego for Siegfried Schtauffen, when he grabbed the sword and was consumed by the its will.
*Gimmick (1): Stances - Nightmare can change between three different stances, changing his jab, dash attack and tilts.
**Night Side: In Night Side stance, Nightmare loses speed but gains increase range and damage.
**Night Behind: In Night Behind stance, Nightmare increases movement speed but increases the starting lag of his attacks.
**Night Lower: In Night Lower stance, Nightmare moves very slowly, but takes less knockback. His attacks gain damage but have less range.
*Gimmick (2): 1-on-1 Facing -  If Nightmare is facing an opponent in a 1-on-1, he will always face his opponent.
*Neutral Special: Stance Change - Nightmare changes his current stance, depending on which stance he is in. Hold back for Night Side, up for Night Behind, down for Night Lower, and forward to go back to his normal stance.
*Side Special: Dark Reconquista - Nightmare summons a shadowy horse that runs forward at high speed. Once you are near an enemy, press the attack button to perform a powerful slash. However, this attack requires timing, as the horse cannot turn around, and the player is only given one chance to attack before the horse disappears.
*Up Special: Infernal Wings - Nightmare jumps into the air, growing wings, before crashing down to the ground and damaging anyone in his way.
*Down Special: Soul Charge - Nightmare charges up and temporarily buffs his attacks. The longer it is charged, the longer it lasts.
*Final Smash: Evil Seed - Nightmare stabs Soul Edge into the ground, pulling in nearby enemies. He then charges up before unleashing a massive explosion of Crimson energy.	
*Gimmick (1): Stances - Nightmare can change between three different stances, changing his jab, dash attack and tilts.
**Night Side: In Night Side stance, Nightmare loses speed but gains increase range and damage.
**Night Behind: In Night Behind stance, Nightmare increases movement speed but increases the starting lag of his attacks.
**Night Lower: In Night Lower stance, Nightmare moves very slowly, but takes less knockback. His attacks gain damage but have less range.
*Gimmick (2): 1-on-1 Facing -  If Nightmare is facing an opponent in a 1-on-1, he will always face his opponent.
*Neutral Special: Stance Change - Nightmare changes his current stance, depending on which stance he is in. Hold back for Night Side, up for Night Behind, down for Night Lower, and forward to go back to his normal stance.
*Side Special: Dark Reconquista - Nightmare summons a shadowy horse that runs forward at high speed. Once you are near an enemy, press the attack button to perform a powerful slash. However, this attack requires timing, as the horse cannot turn around, and the player is only given one chance to attack before the horse disappears.
*Up Special: Infernal Wings - Nightmare jumps into the air, growing wings, before crashing down to the ground and damaging anyone in his way.
*Down Special: Soul Charge - Nightmare charges up and temporarily buffs his attacks. The longer it is charged, the longer it lasts.
*Final Smash: Evil Seed - Nightmare stabs Soul Edge into the ground, pulling in nearby enemies. He then charges up before unleashing a massive explosion of Crimson energy.
Alternate Costumes
*Siegfried: Replaced with Siegfried. Unlockable costume.	
Alternate Costumes
*Siegfried: Replaced with Siegfried. Unlockable costume.
====Tales====
Lloyd (DLC) 	Lloyd (DLC)
 	Lloyd Irving is the main protagonist of Tales of Symphonia. Orphaned as a child, he was adopted and raised by a dwarf named Dirk. Once just a normal country boy, he would be thrusted out into an epic journey following an attack on his village. He is shown to be irresponsible and brash, but a gentle idealist who wishes to bring peace to the world.
*Neutral Special: Demon Fang - Lloyd quickly launches a shockwave in front of him that, while weak, can go through multiple enemies.
*Side Special: Tempest - Lloyd jumps a short distance forward before he begins spinnings with his swords outstreched, damaging enemies around him. Lloyd has limited control while performing this attack.
*Up Special: Tiger Blade - Lloyd jumps up and slashes enemies with his swords. Lloyd can perform his aerial attacks shortly after using this attack, at the cost of being a mediocre recovery.
*Down Special: Rising Falcon - Lloyd jumps into the air before diving downward with his swords outstretched, damaging enemies in his way.
*Final Smash: Falcon's Crest - Lloyd thrusts his swords forward. Anyone hit will be trapped in light, as Lloyd's swords fuse together into the Eternal Sword. Summoning a circle on the ground, it releases sword-shaped energy that damages enemies, before Lloyd jumps into the air and performs a downward slash that launches enemies.	
*Neutral Special: Demon Fang - Lloyd quickly launches a shockwave in front of him that, while weak, can go through multiple enemies.
*Side Special: Tempest - Lloyd jumps a short distance forward before he begins spinnings with his swords outstreched, damaging enemies around him. Lloyd has limited control while performing this attack.
*Up Special: Tiger Blade - Lloyd jumps up and slashes enemies with his swords. Lloyd can perform his aerial attacks shortly after using this attack, at the cost of being a mediocre recovery.
*Down Special: Rising Falcon - Lloyd jumps into the air before diving downward with his swords outstretched, damaging enemies in his way.
*Final Smash: Falcon's Crest - Lloyd thrusts his swords forward. Anyone hit will be trapped in light, as Lloyd's swords fuse together into the Eternal Sword. Summoning a circle on the ground, it releases sword-shaped energy that damages enemies, before Lloyd jumps into the air and performs a downward slash that launches enemies.
Alternate Costumes	Alternate Costumes
====Digimon====
Agumon (DX) 	Agumon (DX)
 	
Agumon is a Rookie level Reptile Digimon, who serves as the face of the Digimon series. Resembling a tiny dinosaur, like all Digimon they are capable of Digivolving (TBA).
*Gimmick: Digivolution - When Agumon deals damage, a small bar near his health bar goes up. When it is filled, Agumon will Digivolve into his next form. The first form he transforms into is Greymon, then MetalGreymon, and finally WarGreymon. If he is KOed, Agumon will revert back to its last form, though if he is KOed as Agumon, he will simply lose all of his gained meter.
*Neutral Special (Agumon): Pepper Breath - Agumon shoots a small fireball forward.
*Neutral Special (Greymon): Nova Flame - Greymon shoots a larger fireball forward.
*Neutral Special (MetalGreymon): Giga Destroyer - MetalGreymon fires two missiles from his chest. Explodes upon contact with an enemy.
*Neutral Special (WarGreymon): Terra Force - WarGreymon summons a large ball of solar energy, before tossing it forward.
*Side Special (Agumon): Wolkenapalm - Agumon engulfs himself in fire and charges straight forward, creating a trail of damaging flames behind him.
*Side Special (Greymon): Wolkenapalm II - Greymon engulfs himself in fire and charges straight forward, creating a trail of damaging flames behind him. Deals more damage and, due to his increased size, makes it harder do dodge.
*Side Special: (MetalGreymon): Wolkenapalm III - MetalGreymon engulfs himself in fire and charges straight forward, creating a trail of damaging flames behind him. Covers more distance.
*Side Special (WarGreymon): Wolkenapalm III - WarGreymon engulfs himself in fire and charges straight forward, creating a trail of damaging flames behind him. Covers more distance.
*'Up Special '(Agumon): Claw Uppercut - Agumon performs a rising uppercut.
*Up Special (Greymon): Claw Uppercut - Greymon performs a rising uppercut. Increases in damage.
*Up Special (MetalGreymon): Claw Uppercut - Greymon performs a rising uppercut. Increases in distance as a result of MetalGreymon's wings.
*Up Special (WarGreymon): Great Tornado - WarGreymon quickly flies in the desired direction, spinning like a drill and damaging anyone in his way.
*Down Special (Agumon): Attack Charge - Agumon temporarily increases in damage, but loses defense. During the effects, it is surrounded by a red aura.
*Down Special (Greymon): Attack Charge - Greymon temporarily increases in damage, but loses defense. During the effects, it is surrounded by a red aura.
*Down Special (MetalGreymon): Attack Charge - MetalGreymon temporarily increases in damage, but loses defense. During the effects, it is surrounded by a red aura.
*Down Special (WarGreymon): Attack Charge Field - WarGreymon temporarily increases his damage, alongside any nearby allies in a team battle. During the effects, players are surrounded by a red aura.
*Final Smash (Agumon/Greymon/MetalGreymon): Warp Digivolution - Agumon/Greymon/MetalGreymon creates a field of energy before digivolving into WarGreymon.
*Final Smash (WarGreymon): Omnimon - WarGreymon fuses with MetalGarurumon and transformed into Omnimon, pulling in nearby enemies into a cutscene. If anyone is caught, Omnimon fires uses Supreme Cannon, firing a powerful blast at the enemy, before charging forward and using Transcendant Sword to slash them away.	
*Gimmick: Digivolution - When Agumon deals damage, a small bar near his health bar goes up. When it is filled, Agumon will Digivolve into his next form. The first form he transforms into is Greymon, then MetalGreymon, and finally WarGreymon. If he is KOed, Agumon will revert back to its last form, though if he is KOed as Agumon, he will simply lose all of his gained meter.
*Neutral Special (Agumon): Pepper Breath - Agumon shoots a small fireball forward.
*Neutral Special (Greymon): Nova Flame - Greymon shoots a larger fireball forward.
*Neutral Special (MetalGreymon): Giga Destroyer - MetalGreymon fires two missiles from his chest. Explodes upon contact with an enemy.
*Neutral Special (WarGreymon): Terra Force - WarGreymon summons a large ball of solar energy, before tossing it forward.
*Side Special (Agumon): Wolkenapalm - Agumon engulfs himself in fire and charges straight forward, creating a trail of damaging flames behind him.
*Side Special (Greymon): Wolkenapalm II - Greymon engulfs himself in fire and charges straight forward, creating a trail of damaging flames behind him. Deals more damage and, due to his increased size, makes it harder do dodge.
*Side Special: (MetalGreymon): Wolkenapalm III - MetalGreymon engulfs himself in fire and charges straight forward, creating a trail of damaging flames behind him. Covers more distance.
*Side Special (WarGreymon): Wolkenapalm III - WarGreymon engulfs himself in fire and charges straight forward, creating a trail of damaging flames behind him. Covers more distance.
*'Up Special '(Agumon): Claw Uppercut - Agumon performs a rising uppercut.
*Up Special (Greymon): Claw Uppercut - Greymon performs a rising uppercut. Increases in damage.
*Up Special (MetalGreymon): Claw Uppercut - Greymon performs a rising uppercut. Increases in distance as a result of MetalGreymon's wings.
*Up Special (WarGreymon): Great Tornado - WarGreymon quickly flies in the desired direction, spinning like a drill and damaging anyone in his way.
*Down Special (Agumon): Attack Charge - Agumon temporarily increases in damage, but loses defense. During the effects, it is surrounded by a red aura.
*Down Special (Greymon): Attack Charge - Greymon temporarily increases in damage, but loses defense. During the effects, it is surrounded by a red aura.
*Down Special (MetalGreymon): Attack Charge - MetalGreymon temporarily increases in damage, but loses defense. During the effects, it is surrounded by a red aura.
*Down Special (WarGreymon): Attack Charge Field - WarGreymon temporarily increases his damage, alongside any nearby allies in a team battle. During the effects, players are surrounded by a red aura.
*Final Smash (Agumon/Greymon/MetalGreymon): Warp Digivolution - Agumon/Greymon/MetalGreymon creates a field of energy before digivolving into WarGreymon.
*Final Smash (WarGreymon): Omnimon - WarGreymon fuses with MetalGarurumon and transformed into Omnimon, pulling in nearby enemies into a cutscene. If anyone is caught, Omnimon fires uses Supreme Cannon, firing a powerful blast at the enemy, before charging forward and using Transcendant Sword to slash them away.
Alternate Costumes	Alternate Costumes
====Klonoa====
Klonoa (DLC) 	Klonoa (DLC)
 	
Klonoa is the main character of the Klonoa series. He is a Dream Traveler, fated to travel to various places where the state of dreams are in danger.
*Gimmick: Float - By holding the jump button, Klonoa uses his ears like wings, flapping them to keep himself in the air for a short time.
*Neutral Special: Wind Bullet - Klonoa launches a short-ranged blast of concentrated energy in front of him. If anyone is in the way, Klonoa picks them up and inflates them. Klonoa can then, by pressing the attack button, can throw them left, right, up or down. Throwing the enemy downward will launch Klonoa into the air a bit. Klonoa can move and jump while holding the enemy, though the enemy can break out by mashing the controls.
*Side Special: Boomerang - Klonoa tosses forward a boomerang which quickly swirls around him to damage nearby enemies.
*Up Special: Moo Jump - Klonoa quickly summons a Moo, which he launches downward to give himself extra height. The Moo can damage enemies under him. Occasionally, the Moo will be replaced with a Boomie, which doesn't change the recovery, but explodes and causes more damage than the normal Moo.
*Down Special: Beam Gnome - Klonoa charges forward a short distance, creating a shield in front of him that nullifies most attacks and damages enemies he touches.
*Final Smash: Thunder Hurricane - Klonoa charges forward, slashing enemies in his way. He then begins performing a spin attack, summoning thunder all across the screen to damage nearby enemies. One last thunderbolt strikes the trapped enemies, launching them.	
*Gimmick: Float - By holding the jump button, Klonoa uses his ears like wings, flapping them to keep himself in the air for a short time.
*Neutral Special: Wind Bullet - Klonoa launches a short-ranged blast of concentrated energy in front of him. If anyone is in the way, Klonoa picks them up and inflates them. Klonoa can then, by pressing the attack button, can throw them left, right, up or down. Throwing the enemy downward will launch Klonoa into the air a bit. Klonoa can move and jump while holding the enemy, though the enemy can break out by mashing the controls.
*Side Special: Boomerang - Klonoa tosses forward a boomerang which quickly swirls around him to damage nearby enemies.
*Up Special: Moo Jump - Klonoa quickly summons a Moo, which he launches downward to give himself extra height. The Moo can damage enemies under him. Occasionally, the Moo will be replaced with a Boomie, which doesn't change the recovery, but explodes and causes more damage than the normal Moo.
*Down Special: Beam Gnome - Klonoa charges forward a short distance, creating a shield in front of him that nullifies most attacks and damages enemies he touches.
*Final Smash: Thunder Hurricane - Klonoa charges forward, slashing enemies in his way. He then begins performing a spin attack, summoning thunder all across the screen to damage nearby enemies. One last thunderbolt strikes the trapped enemies, launching them.
Alternate Costumes	Alternate Costumes
====Souls====
Chosen Undead (DLC)	Chosen Undead (DLC)
 	The Chosen Undead is the main protagonist of Dark Souls. He is a former human that has been cursed by the Darksign. He can no longer die, and is forced into immortality for eternity until they wither into Hollowing. (TBA)
*Gimmick (1): Humanity - When the Chosen Undead hits an enemy with a powerful attack, they will drop Humanity, which will increase his defense. However, if the Chosen Undead is KOed, he will drop all of his humanity near the place he was KOed. Here, he can pick it back up, but if he doesn't in enough time, the Humanity will go away. 
*Gimmick (2): Stamina - The Chosen Undead has a stamina meter which depletes when he attacks, blocks attacks with his shield or rolls. The Chosen Undead's shield will not break if held and rolling multiple times will not increase their end lag. The stamina meter will quickly restore if he doesn't do anything for a few seconds. However, if his stamina runs out, his attacks become extremely slow, he will stagger if he is hit while shielding, and dodging will not grant invincibility, and it won't go back to normal until the stamind meter goes back up.
*Neutral Special: Weapon Change - The Chosen Undead swaps between a sword and shield and a two-handed sword. The two-handed sword deals more damage, but the Chosen Undead is unable to shield while wielding it.
*Side Special: Pyromancies - The Chosen Undead's hand lights on fire and he can cast one of two fire magics.
**Fireball: Don't tap a direction and the Chosen Undead launches a small fireball forward.
**Fire Surge: Tap forward or back and the Chosen Undead will unleash a stream of fire in that direction.
**Fire Whip: Tap upward and the Chosen Undead will lash downward with a flaming whip.
**Firestorm: Tap downward and the Chosen Undead will launch a small fire that erupts into a pillar of flames, trapping enemies.
*Up Special: Giant Crow - A Giant Crow flies from offscreen, grabbing the Chosen Undead, before flying into the air a distance and dropping them. The Chosen Undead can hold a direction to be launched into.
*Down Special: Estus Flask - The Chosen Undead chugs down an Estus Flask and regains some health. Can only be done three times per stock, and leaves you vulnerable while drinking.
*Final Smash: Eternal Abyss - A fog door appears and sucks in nearby enemies. If any are sucked in, they fall into the Chasm of the Abyss where Manus, Father of the Abyss, unleashes a barrage of attacks on them, before he crushes the enemy under his fist as the message: "You Died" appears on screen. Instantly KOs enemies if they are at a high enough percentage.	
*Gimmick (1): Humanity - When the Chosen Undead hits an enemy with a powerful attack, they will drop Humanity, which will increase his defense. However, if the Chosen Undead is KOed, he will drop all of his humanity near the place he was KOed. Here, he can pick it back up, but if he doesn't in enough time, the Humanity will go away. 
*Gimmick (2): Stamina - The Chosen Undead has a stamina meter which depletes when he attacks, blocks attacks with his shield or rolls. The Chosen Undead's shield will not break if held and rolling multiple times will not increase their end lag. The stamina meter will quickly restore if he doesn't do anything for a few seconds. However, if his stamina runs out, his attacks become extremely slow, he will stagger if he is hit while shielding, and dodging will not grant invincibility, and it won't go back to normal until the stamind meter goes back up.
*Neutral Special: Weapon Change - The Chosen Undead swaps between a sword and shield and a two-handed sword. The two-handed sword deals more damage, but the Chosen Undead is unable to shield while wielding it.
*Side Special: Pyromancies - The Chosen Undead's hand lights on fire and he can cast one of two fire magics.
**Fireball: Don't tap a direction and the Chosen Undead launches a small fireball forward.
**Fire Surge: Tap forward or back and the Chosen Undead will unleash a stream of fire in that direction.
**Fire Whip: Tap upward and the Chosen Undead will lash downward with a flaming whip.
**Firestorm: Tap downward and the Chosen Undead will launch a small fire that erupts into a pillar of flames, trapping enemies.
*Up Special: Giant Crow - A Giant Crow flies from offscreen, grabbing the Chosen Undead, before flying into the air a distance and dropping them. The Chosen Undead can hold a direction to be launched into.
*Down Special: Estus Flask - The Chosen Undead chugs down an Estus Flask and regains some health. Can only be done three times per stock, and leaves you vulnerable while drinking.
*Final Smash: Eternal Abyss - A fog door appears and sucks in nearby enemies. If any are sucked in, they fall into the Chasm of the Abyss where Manus, Father of the Abyss, unleashes a barrage of attacks on them, before he crushes the enemy under his fist as the message: "You Died" appears on screen. Instantly KOs enemies if they are at a high enough percentage.
Alternate Costumes 	Alternate Costumes
====Bomberman====
Bomberman	Bomberman
 	White Bomberman, or simply just Bomberman, is the main protagonist of the Bomberman series. He, alongside the other Bomberman Brothers, serve as protecters of Planet Bomber, protecting it from intergalactic threats. He, like other Bombermen, have the ability to generate bombs.
*Gimmick: Bombs - Bomberman can have up to three bombs onstage at a time. If Bomberman or other players attack these bombs, they will be pushed.
*Neutral Special: Bomb Drop - Bomberman pulls out a bomb and carries in above his head. While carrying it, he can move and jump. By holding the special button, he can pump the bomb, increasing its power. When he is ready, he can place the bomb below him by pressing the attack button. After some time, the bomb will explode in a large cross shape.
*Side Special: Bomb Kick - Bomberman kicks a bomb forward. Similar to Bomb Drop, holding the special button will pump the bomb, increasing its power. The higher it is pumped, the less distance it travels. Unlike Bomb Drop, these bombs are affected by gravity, and create a circular explosion.
*Up Special: Jetpack - Bomberman activates a jetpack, launching himself upward.
*Down Special: Remote Bomb - Bomberman places a Remote Bomb below him. By pressing Down Special again, he can detonate it, creating a cross-shaped explosion.
*Final Smash: Revenge Cart - Bomberman jumps to the top of the screen, riding a Revenge Cart. A reticle will appear, and Bomberman will begin throwing bombs into that reticle, damaging enemies within it. After some time, he returns to the stag.e	
*Gimmick: Bombs - Bomberman can have up to three bombs onstage at a time. If Bomberman or other players attack these bombs, they will be pushed.
*Neutral Special: Bomb Drop - Bomberman pulls out a bomb and carries in above his head. While carrying it, he can move and jump. By holding the special button, he can pump the bomb, increasing its power. When he is ready, he can place the bomb below him by pressing the attack button. After some time, the bomb will explode in a large cross shape.
*Side Special: Bomb Kick - Bomberman kicks a bomb forward. Similar to Bomb Drop, holding the special button will pump the bomb, increasing its power. The higher it is pumped, the less distance it travels. Unlike Bomb Drop, these bombs are affected by gravity, and create a circular explosion.
*Up Special: Jetpack - Bomberman activates a jetpack, launching himself upward.
*Down Special: Remote Bomb - Bomberman places a Remote Bomb below him. By pressing Down Special again, he can detonate it, creating a cross-shaped explosion.
*Final Smash: Revenge Cart - Bomberman jumps to the top of the screen, riding a Revenge Cart. A reticle will appear, and Bomberman will begin throwing bombs into that reticle, damaging enemies within it. After some time, he returns to the stag.e
Alternate Costumes
*White: White Bomber.
*Black: Black Bomber.
*Red: Red Bomber.
*Blue: Blue Bomber.
*Yellow: Yellow Bomber.
*Green: Green Bomber.
*Pink: Pink Bomber.
*Aqua: Aqua Bomber.
*Pretty: Pretty Bomber. Unlockable costume.
*Plasma: Plasma Bomber. Unlockable costume.	
Alternate Costumes
*White: White Bomber.
*Black: Black Bomber.
*Red: Red Bomber.
*Blue: Blue Bomber.
*Yellow: Yellow Bomber.
*Green: Green Bomber.
*Pink: Pink Bomber.
*Aqua: Aqua Bomber.
*Pretty: Pretty Bomber. Unlockable costume.
*Plasma: Plasma Bomber. Unlockable costume.
====Castlevania====
Simon 	Simon
 	
Simon Belmont is one of the main characters of the Castlevania series. He is a member of the Belmont clan, a bloodline of vampire hunters who have fought against Count Dracula for centuries. He wields the Vampire Killer, a holy weapon capable of defeating Dracula.
In Something, Simon's moveset stays mostly the same.
*Neutral Special: Axe - Simon throws an axe that travels in an arc. The angle can be changed by holding forward or backward.
*Side Special: Cross - Simon throws a cross that flies forward before boomeranging backwards. The power and distance of the cross can be changed if the control stick is flicked.
*Up Special: Uppercut - Simon performs an uppercut, launching him into the air. Can hit enemies multiple times if used on the ground.
*Down Special: Holy Water - Simon throws a flask of Holy Water downward, causing it to erupt in flames and trap opponents.
*Final Smash: Grand Cross - Simon summons a large coffin, pulling in and trapping opponents. Simon then launches the coffin into the air before attacking his opponents with crosses made of holy light.	
*Neutral Special: Axe - Simon throws an axe that travels in an arc. The angle can be changed by holding forward or backward.
*Side Special: Cross - Simon throws a cross that flies forward before boomeranging backwards. The power and distance of the cross can be changed if the control stick is flicked.
*Up Special: Uppercut - Simon performs an uppercut, launching him into the air. Can hit enemies multiple times if used on the ground.
*Down Special: Holy Water - Simon throws a flask of Holy Water downward, causing it to erupt in flames and trap opponents.
*Final Smash: Grand Cross - Simon summons a large coffin, pulling in and trapping opponents. Simon then launches the coffin into the air before attacking his opponents with crosses made of holy light.
Alternate Costumes
*Chronicles: A costume inspired by Simon's appearence in Castlevania Chronicles. Unlockable costume.	
Alternate Costumes
*Chronicles: A costume inspired by Simon's appearence in Castlevania Chronicles. Unlockable costume.
Richter 	Richter
 	In Something, Richters serves as Simon's echo fighter.
*Neutral Special: Axe - Richter throws an axe that travels in an arc. The angle can be changed by holding forward or backward.
*Side Special: Cross - Richter throws a cross that flies forward before boomeranging backwards. The power and distance of the cross can be changed if the control stick is flicked.
*Up Special: Uppercut - Richter performs an uppercut, launching him into the air. Can hit enemies multiple times if used on the ground.
*Down Special: Holy Water - Richter throws a flask of Holy Water downward, causing it to erupt in flames and trap opponents.
*Final Smash: Grand Cross - Richter summons a large coffin, pulling in and trapping opponents. Richterthen launches the coffin into the air before attacking his opponents with crosses made of holy light.	
*Neutral Special: Axe - Richter throws an axe that travels in an arc. The angle can be changed by holding forward or backward.
*Side Special: Cross - Richter throws a cross that flies forward before boomeranging backwards. The power and distance of the cross can be changed if the control stick is flicked.
*Up Special: Uppercut - Richter performs an uppercut, launching him into the air. Can hit enemies multiple times if used on the ground.
*Down Special: Holy Water - Richter throws a flask of Holy Water downward, causing it to erupt in flames and trap opponents.
*Final Smash: Grand Cross - Richter summons a large coffin, pulling in and trapping opponents. Richterthen launches the coffin into the air before attacking his opponents with crosses made of holy light.
Alternate Costumes
*SOTN: A costume inspired by Richter's appearence in Castlevania: Symphony of the Night. Unlockable costume.	
Alternate Costumes
*SOTN: A costume inspired by Richter's appearence in Castlevania: Symphony of the Night. Unlockable costume.
Soma (DLC)	Soma (DLC)
 	
*Gimmick (1): Souls - Soma has 16 special moves, each having him use a different soul from his games. He can switch between them by holding the special button in the direction they want to change the special.
*Gimmick (2): Mind Points - Soma has a limited amount of Mind Points (MP), that deplete when he uses a special move. They regenerate automatically or when Soma deals damage.
*Neutral Special: Neutral Soul - Soma uses his currently equipped soul.
**Spinning Edge: Soma tosses forward an axe that flies in an arc.
**Magic Missile: Soma summons a bow that fires an arrow forward. Has a delay before firing.
**Hellfire: Soma launches three fireballs that spread out as they move forward.
**Plasma Blast: Soma launches a powerful, but short-ranged, blast of lightning forward.
*Side Special: Side Soul - Soma uses his currently equipped soul.
**Ice Blade: Soma summons blades of ice that travel along the ground to damage enemies.
**Demon Cleaving Sword: Soma summons a valkyrie to slash nearby enemies with a massive sword.
**Nightmare: Soma summons a ball of negative energy that causes powerful damage, but is very slow.
**Rush Form: Soma transforms into a demon and charges forward to cause damage to anyone in his way.
*Up Special: Up Soul - Soma uses his currently equipped soul.
**Bat Form: Soma temporarily transforms into a bat, allowing him to fly freely in the air for a short time. 
**Substitute Puppet: Soma tosses a puppet in an arc, and once it hits the ground, it swaps places with him.
**Summon Harpy: Soma summons a harpy to attack enemies and toss him into the air as a second jump. Slowly drains MP. Press the up special again to make the harpy go away.
**Vector Zero: Soma levitates in the air, allowing him to perform a third jump, or attack with an aerial.
*Down Special: Down Soul - Soma uses his currently equipped soul.
**Magic Vacuum: Soma summons a vacuum that absorbs projectiles and damages nearby enemies, transferring it as health. Slowly drains MP. Press the down special again to make the vacuum go away.
**Sweet Jail: Soma summons an Alura Une to attack enemies around Soma with her vines. The vines can destroy projectiles.
**Final Guard: Soma becomes invincible and immune to knockback, but is unable to do anything. Drains MP the longer it is used. Has end lag after use.
**Demonic Contract: Soma enters a pact with the Devil, increasing his damage at the cost of causing Soma to take damage overtime. 
*Final Smash: Lord of Darkness - Dark shadows envelop Soma as he transforms into a massive demon. He fires off powerful lasers as scythes fly across the screen, damaging enemies. He then charges up before firing one massive beam forward, launching foes. He then transforms back into Soma.	
*Gimmick (1): Souls - Soma has 16 special moves, each having him use a different soul from his games. He can switch between them by holding the special button in the direction they want to change the special.
*Gimmick (2): Mind Points - Soma has a limited amount of Mind Points (MP), that deplete when he uses a special move. They regenerate automatically or when Soma deals damage.
*Neutral Special: Neutral Soul - Soma uses his currently equipped soul.
**Spinning Edge: Soma tosses forward an axe that flies in an arc.
**Magic Missile: Soma summons a bow that fires an arrow forward. Has a delay before firing.
**Hellfire: Soma launches three fireballs that spread out as they move forward.
**Plasma Blast: Soma launches a powerful, but short-ranged, blast of lightning forward.
*Side Special: Side Soul - Soma uses his currently equipped soul.
**Ice Blade: Soma summons blades of ice that travel along the ground to damage enemies.
**Demon Cleaving Sword: Soma summons a valkyrie to slash nearby enemies with a massive sword.
**Nightmare: Soma summons a ball of negative energy that causes powerful damage, but is very slow.
**Rush Form: Soma transforms into a demon and charges forward to cause damage to anyone in his way.
*Up Special: Up Soul - Soma uses his currently equipped soul.
**Bat Form: Soma temporarily transforms into a bat, allowing him to fly freely in the air for a short time. 
**Substitute Puppet: Soma tosses a puppet in an arc, and once it hits the ground, it swaps places with him.
**Summon Harpy: Soma summons a harpy to attack enemies and toss him into the air as a second jump. Slowly drains MP. Press the up special again to make the harpy go away.
**Vector Zero: Soma levitates in the air, allowing him to perform a third jump, or attack with an aerial.
*Down Special: Down Soul - Soma uses his currently equipped soul.
**Magic Vacuum: Soma summons a vacuum that absorbs projectiles and damages nearby enemies, transferring it as health. Slowly drains MP. Press the down special again to make the vacuum go away.
**Sweet Jail: Soma summons an Alura Une to attack enemies around Soma with her vines. The vines can destroy projectiles.
**Final Guard: Soma becomes invincible and immune to knockback, but is unable to do anything. Drains MP the longer it is used. Has end lag after use.
**Demonic Contract: Soma enters a pact with the Devil, increasing his damage at the cost of causing Soma to take damage overtime. 
*Final Smash: Lord of Darkness - Dark shadows envelop Soma as he transforms into a massive demon. He fires off powerful lasers as scythes fly across the screen, damaging enemies. He then charges up before firing one massive beam forward, launching foes. He then transforms back into Soma.
Alternate Costumes
*Aria: Soma's appearence in Aria of Sorrow. Unlockable costume.	
Alternate Costumes
*Aria: Soma's appearence in Aria of Sorrow. Unlockable costume.
====Contra====
Bill (DLC)	Bill (DLC)
 	
Bill Rizer is one of the main protagonists of the Contra series. Alongside fellow commando, Lance Bean, they are members of the "Contra" task force, elite soldiers that specialize in guerilla warfare. The two of them have taken down many evil organizations and alien invasions.
*Neutral Special: Machine Gun - Bill fires a barrage of bullets forward. They deal little damage and are unable to flinch enemies at a certain distance, but the weapon is useful for blocking projectiles and dealing with close-ranged enemies.
*Side Special: Laser - Bill fires a thin beam across the screen which damages anyone hit by it. The beam will linger on the stage for a few seconds after firing, but if Bill fires another, the first beam will go away. Only the beam while it is being fired will cause enemies to flinch.
*Up Special: Somersault Spread - Bill jumps into the air, somersaulting as he fires a barrage of projectiles around him. The shots have rather short range, but can deal some good damage.
*Down Special: Homing Missile - Bill fires a missile from his gun, which flies straight forward and explodes after reaching a certain distance. If an enemy is close to Bill while he fires, the missile will home into them.
*Final Smash: Mega Shell' - Planes begin flying over the stage as Bill calls in an airstrike. A moveable pillar of light appears on the screen, and by pressing the attack button, a Mega Shell is dropped in that location and creates a massive explosion.	
*Neutral Special: Machine Gun - Bill fires a barrage of bullets forward. They deal little damage and are unable to flinch enemies at a certain distance, but the weapon is useful for blocking projectiles and dealing with close-ranged enemies.
*Side Special: Laser - Bill fires a thin beam across the screen which damages anyone hit by it. The beam will linger on the stage for a few seconds after firing, but if Bill fires another, the first beam will go away. Only the beam while it is being fired will cause enemies to flinch.
*Up Special: Somersault Spread - Bill jumps into the air, somersaulting as he fires a barrage of projectiles around him. The shots have rather short range, but can deal some good damage.
*Down Special: Homing Missile - Bill fires a missile from his gun, which flies straight forward and explodes after reaching a certain distance. If an enemy is close to Bill while he fires, the missile will home into them.
*Final Smash: Mega Shell' - Planes begin flying over the stage as Bill calls in an airstrike. A moveable pillar of light appears on the screen, and by pressing the attack button, a Mega Shell is dropped in that location and creates a massive explosion.
Alternate Costumes
*?: ?	
Alternate Costumes
*?: ?
====Metal Gear====
Snake	Snake
 	
Solid Snake, also known as simply Snake, is a major protagonist of the Metal Gear series. (TBA)
In Something, Snake's moveset stays mostly the same.
*Neutral Special: Hand Grenade - Snake pulls out a hand grenade and throws it forward. The grenade detonates after a time, but you can delay the grenade toss by holding the button.
*Side Special: Remote Missile - Snake fires a missile from a Nikita. The player can control the missile by holding a direction, but Snake can't move while the missile is in flight.
*Up Special: Cypher - Snake grabs onto a Cypher, which flies up and carries Snake into the air. Press Down to let go of the Cypher.
*Down Special: C4 - Snake places down an explosive on the ground or a nearby opponent. By pressing Down Special, he detonates the explosive, damaging anyone in the radius.
*Final Smash: Covering Fire - Snake calls for reinforcements. A targeting reticle appears, locking onto enemies it touches. Then, after some time, missiles appear and are launched at the targeted foes.	
*Neutral Special: Hand Grenade - Snake pulls out a hand grenade and throws it forward. The grenade detonates after a time, but you can delay the grenade toss by holding the button.
*Side Special: Remote Missile - Snake fires a missile from a Nikita. The player can control the missile by holding a direction, but Snake can't move while the missile is in flight.
*Up Special: Cypher - Snake grabs onto a Cypher, which flies up and carries Snake into the air. Press Down to let go of the Cypher.
*Down Special: C4 - Snake places down an explosive on the ground or a nearby opponent. By pressing Down Special, he detonates the explosive, damaging anyone in the radius.
*Final Smash: Covering Fire - Snake calls for reinforcements. A targeting reticle appears, locking onto enemies it touches. Then, after some time, missiles appear and are launched at the targeted foes.
Alternate Costumes
*Old: Snake's appearence in Metal Gear Solid 4: Guns of the Patriots. Unlockable costume.	
Alternate Costumes
*Old: Snake's appearence in Metal Gear Solid 4: Guns of the Patriots. Unlockable costume.
====Silent Hill====
Heather (DLC)	Heather (DLC)
 	
Heather Mason is the main protagonist of Silent Hill 3. Being chased by a cult known as the Order, during a ritual to revive God, a woman named Alessa was burned, splitting her soul into two, with one half becoming Heather. Raised by Harry Mason, he was later murdered when the cult found Heather's location. Seeking revenge, she goes to Silent Hill and seeks to stop the cult.
*Neutral Special: Grey Child - Heather ducks as a Grey Child jumps at her. The Grey Child will run across the screen, attacking any player in its way with its knife.
*Side Special: Bubble Head Nurse - Heather dodges out of the way as a Bubble Head Nurse appears and attempts to slash at her. After doing this, the nurse will wander around a set area, rushing toward an enemy and attacking them with their pipes if they got close.
*Up Special: Air Screamer - Two Air Screamers swoop down and grab Heather, dragging her into the air before dropping her after flying a set distance. The Air Screamers will damage anyone that touches them.
*Down Special: Creeper - A horde of Creepers materialize a distance away from Heather. Anyone who touches them will be covered in them, slowing them down and causing them to take damage.
*Final Smash: The Executioner - Pyramid Head appears behind Heather, slashing anyone in his way into a cutscene. The enemy that was hit becomes trapped in a cage. The enemy is taken to Silent Hill, trapped in a cage, as Pyramid Head stands there, before plunging his blade straight into the enemy. Instantly KOs at 100%.	
*Neutral Special: Grey Child - Heather ducks as a Grey Child jumps at her. The Grey Child will run across the screen, attacking any player in its way with its knife.
*Side Special: Bubble Head Nurse - Heather dodges out of the way as a Bubble Head Nurse appears and attempts to slash at her. After doing this, the nurse will wander around a set area, rushing toward an enemy and attacking them with their pipes if they got close.
*Up Special: Air Screamer - Two Air Screamers swoop down and grab Heather, dragging her into the air before dropping her after flying a set distance. The Air Screamers will damage anyone that touches them.
*Down Special: Creeper - A horde of Creepers materialize a distance away from Heather. Anyone who touches them will be covered in them, slowing them down and causing them to take damage.
*Final Smash: The Executioner - Pyramid Head appears behind Heather, slashing anyone in his way into a cutscene. The enemy that was hit becomes trapped in a cage. The enemy is taken to Silent Hill, trapped in a cage, as Pyramid Head stands there, before plunging his blade straight into the enemy. Instantly KOs at 100%.
Alternate Costumes
*Princess Heart: Heather's Princess Heart outfit from Silent Hill 3. Unlockable costume.	
Alternate Costumes
*Princess Heart: Heather's Princess Heart outfit from Silent Hill 3. Unlockable costume.
====Sonic the Hedgehog====
Sonic 	Sonic
 	
Sonic the Hedgehog is the main character of the Sonic the Hedgehog series. Described as "the fastest thing alive", Sonic is a blue anthropomorphic hedgehog with a snarky attitude. Because of his love of freedom, he often has to stop the plans of his archnemesis, Dr. Ivo "Eggman" Robotnik.
In Something, Sonic's moveset stays mostly the same with the exception of a new Side Special.
*Neutral Special: Homing Attack - Sonic curls up into a ball while briefly ascending, before targeting and charging into the nearest opponent.
*Side Special: Light Dash - Sonic flies forward, damaging and going through enemies in his way. The attack has a sweetspot that spikes enemies if landed. Can also be angled up or down.
*Up Special: Spring Jump - Sonic summons a spring that he jumps on to boost high into the air. The spring can damage enemies in its way.
*Down Special: Spin Dash - Sonic curls up into a ball and can damage enemies by rolling into them. Charge the attack to increase damage. To charge, rapidly press the attack button.
*Final Smash: Super Sonic - Sonic summons the seven Chaos Emeralds and transforms into Super Sonic, flying across the screen at high speeds to damage enemies.	
*Neutral Special: Homing Attack - Sonic curls up into a ball while briefly ascending, before targeting and charging into the nearest opponent.
*Side Special: Light Dash - Sonic flies forward, damaging and going through enemies in his way. The attack has a sweetspot that spikes enemies if landed. Can also be angled up or down.
*Up Special: Spring Jump - Sonic summons a spring that he jumps on to boost high into the air. The spring can damage enemies in its way.
*Down Special: Spin Dash - Sonic curls up into a ball and can damage enemies by rolling into them. Charge the attack to increase damage. To charge, rapidly press the attack button.
*Final Smash: Super Sonic - Sonic summons the seven Chaos Emeralds and transforms into Super Sonic, flying across the screen at high speeds to damage enemies.
Alternate Costumes
*Jet Set Radio: A costume inspired by Beat from Jet Set Radio. Unlockable costume.	
Alternate Costumes
*Jet Set Radio: A costume inspired by Beat from Jet Set Radio. Unlockable costume.
Tails 	Tails
 	In Something, Tails serves as Sonic's echo fighter.
*Neutral Special: Homing Attack - Tails curls up into a ball while briefly ascending, before targeting and charging into the nearest opponent. It charges slower than Sonic's homing attack, but has better homing capabilities.
*Side Special: Airlift - Tails flies forward, grabbing enemies in his way. When an enemy is grabbed, Tails can carry them for a short time, flying forward, and can then throw them in a chosen direction.
*Up Special: Whirlwind - Tails generates a tornado around him before launching himself into the air. The tornado stays in place and damages enemies that touch it.
*Down Special: Spin Dash - Tails curls up into a ball and can damage enemies by rolling into them. Charge the attack to increase damage. To charge, rapidly press the attack button. Unlike Sonic's, it can do multiple hits, but has less launch power.
*Final Smash: Tornado - Tails hops into the Tornado, flying across the screen at high speeds to damage enemies. This move is similar to Super Sonic, but is slower and causes more damage.	
*Neutral Special: Homing Attack - Tails curls up into a ball while briefly ascending, before targeting and charging into the nearest opponent. It charges slower than Sonic's homing attack, but has better homing capabilities.
*Side Special: Airlift - Tails flies forward, grabbing enemies in his way. When an enemy is grabbed, Tails can carry them for a short time, flying forward, and can then throw them in a chosen direction.
*Up Special: Whirlwind - Tails generates a tornado around him before launching himself into the air. The tornado stays in place and damages enemies that touch it.
*Down Special: Spin Dash - Tails curls up into a ball and can damage enemies by rolling into them. Charge the attack to increase damage. To charge, rapidly press the attack button. Unlike Sonic's, it can do multiple hits, but has less launch power.
*Final Smash: Tornado - Tails hops into the Tornado, flying across the screen at high speeds to damage enemies. This move is similar to Super Sonic, but is slower and causes more damage.
Alternate Costumes	Alternate Costumes
Knuckles (DLC) 	Knuckles (DLC)
 	
*Gimmick: Glide - By holding the jump button in the air, Knuckles can glide, slowing his descent. 
*Neutral Special: Boulder Throw - Knuckles pulls out a small boulder and tosses it forward, flying in a low arc before crumbling to pieces. Causes good damage at the cost of range.
*Side Special: Drill Claw - Knuckles dives downward and digs through the ground. Hold the button to keep digging, and release it to emerge from the ground to deal damage to enemies above you with a punch. If a player is hit by the dive, they can be dragged into the ground, causing them to take damage as Knuckles digs.
*Up Special: Spiral Upper - Knuckles' fist lights on fire as he performs a powerful uppercut that sends him upward.
*Down Special: Spin Charge - Knuckles curls up into a ball and can damage enemies by rolling into them. Charge the attack to increase damage. To charge, rapidly press the attack button. Knuckles can't turn around while performing this move, but deals more damage than other Spin Dashes.
*Final Smash: Master Beatdown - Using the power of the Master Emerald, Knuckles flies forward and delivers a flurry of powerful punches onto anyone in his way. He ends the attack by performing a flaming uppercut that launches foes.	
*Gimmick: Glide - By holding the jump button in the air, Knuckles can glide, slowing his descent. 
*Neutral Special: Boulder Throw - Knuckles pulls out a small boulder and tosses it forward, flying in a low arc before crumbling to pieces. Causes good damage at the cost of range.
*Side Special: Drill Claw - Knuckles dives downward and digs through the ground. Hold the button to keep digging, and release it to emerge from the ground to deal damage to enemies above you with a punch. If a player is hit by the dive, they can be dragged into the ground, causing them to take damage as Knuckles digs.
*Up Special: Spiral Upper - Knuckles' fist lights on fire as he performs a powerful uppercut that sends him upward.
*Down Special: Spin Charge - Knuckles curls up into a ball and can damage enemies by rolling into them. Charge the attack to increase damage. To charge, rapidly press the attack button. Knuckles can't turn around while performing this move, but deals more damage than other Spin Dashes.
*Final Smash: Master Beatdown - Using the power of the Master Emerald, Knuckles flies forward and delivers a flurry of powerful punches onto anyone in his way. He ends the attack by performing a flaming uppercut that launches foes.
Alternate Costumes	Alternate Costumes
Knuckles (DLC) 	Knuckles (DLC)
 	
*Gimmick: Flight - By holding the jump button in the air, Eggman can hover in the air for a short time. 
*Neutral Special: Lock-on Missile - Missile launchers appear to the side of Eggman's Egg Mobile. With these out, targeting reticles begin appearing on enemies. Press the special button, and Eggman will fire homing missiles at them. The longer you wait the more targets will be fired at and the more accurate the missiles will be, leaving you vulnerable.
*Side Special: Drill Rush - A drill appears in front of the the Egg Mobile as it rushes forward, damaging anyone in its way and dealing multiple hits.
*Up Special: Jet Flight - Eggman activates the jets on his Egg Mobile, flying into the air. The Egg Mobile has limited fuel, though it will refill when not in flight.
*Down Special: Summon Badnik - Eggman summons one of many Badniks. These Badniks act on their own, and only last a limited time, and can ne destroyed by other players.These cycle every use.
**Moto-Bug: Patrols a set area. Upon seeing an enemy, they charge up before attempting to ram at the player.
**Egg Pawn: Patrols a set area. When an enemy is nearby, they will pull out an energy gun and fire a blast at them.
**Orbinaut: Patrols a small area. They float around and attempt to damage enemies with their spinning spiked balls.
**Buzz Bomber: Flies near an enemy, firing blasts of energy at them. It stalls a bit before firing, giving enemies a chance to attack it.
**Crabmeat: Patrols a set area. When an enemy is nearby, they will fire a homing missile at them.
*Final Smash: Egg Dragoon - Eggman flies into the background in the Egg Dragoon. For a short time, the player can control the Egg Dragoon, firing gatling-gun rounds while launching homing missiles onto the stage. After a bit of time, the reticle changes to a red color, and Eggman ends the attack by charging into the stage to damage anyone in his way.	
*Gimmick: Flight - By holding the jump button in the air, Eggman can hover in the air for a short time. 
*Neutral Special: Lock-on Missile - Missile launchers appear to the side of Eggman's Egg Mobile. With these out, targeting reticles begin appearing on enemies. Press the special button, and Eggman will fire homing missiles at them. The longer you wait the more targets will be fired at and the more accurate the missiles will be, leaving you vulnerable.
*Side Special: Drill Rush - A drill appears in front of the the Egg Mobile as it rushes forward, damaging anyone in its way and dealing multiple hits.
*Up Special: Jet Flight - Eggman activates the jets on his Egg Mobile, flying into the air. The Egg Mobile has limited fuel, though it will refill when not in flight.
*Down Special: Summon Badnik - Eggman summons one of many Badniks. These Badniks act on their own, and only last a limited time, and can ne destroyed by other players.These cycle every use.
**Moto-Bug: Patrols a set area. Upon seeing an enemy, they charge up before attempting to ram at the player.
**Egg Pawn: Patrols a set area. When an enemy is nearby, they will pull out an energy gun and fire a blast at them.
**Orbinaut: Patrols a small area. They float around and attempt to damage enemies with their spinning spiked balls.
**Buzz Bomber: Flies near an enemy, firing blasts of energy at them. It stalls a bit before firing, giving enemies a chance to attack it.
**Crabmeat: Patrols a set area. When an enemy is nearby, they will fire a homing missile at them.
*Final Smash: Egg Dragoon - Eggman flies into the background in the Egg Dragoon. For a short time, the player can control the Egg Dragoon, firing gatling-gun rounds while launching homing missiles onto the stage. After a bit of time, the reticle changes to a red color, and Eggman ends the attack by charging into the stage to damage anyone in his way.
Alternate Costumes	Alternate Costumes
====Puyo Puyo====
Arle (DLC) 	Arle (DLC)
 	Arle Nadja is a main character in the Puyo Puyo series. Originating from the Madou Monogatari series, she is a young sorceress with magical powers and is skilled in elemental magic.
*Gimmick (1): Puyo - Arle's neutral special summons Puyo that drop to the sky to attack enemies. The color of Puyo she summons can be seen near her icon. 
*Gimmick (2): Combo Gauge - When four or more of the same colored Puyo touch each other, they disappear and fill up Arle's Combo Meter. This Combo Gauge will slowly decrease, but as long as it is up, the Combo Meter will enhance Arle's special attacks. 
*Neutral Special: Puyo Drop - A Puyo falls from the sky and onto the stage, damaging enemies that touch it. These Puyo will act as temporary platforms, and can be used to block some damage. They come in four colors: Red, Blue, Yellow or Green. While they are falling, pressing the special button allows you to rotate them.
*Side Special: Fireball - Arle launches a small fireball that flies forward and explodes upon contact with an enemy. 
**Thunder: If the Combo Gauge is at 25% or higher, Arle will instead launch an electric blast that flies forward, causing more damage than fireball. 
**Mind Blast: If the Combo Gauge is at 50% or higher, Arle launches a magic blast that, while doing less damage, stuns enemies for a short time.
**Judgement: If the Combo Gauge is at 75% or higher, Arle launches an exploding ball of energy forward to cause powerful damage to the enemy.
*Up Special: Ice Storm - Arle jumps into the air and spins while launching ice around her, freezing nearby enemies. This attack becomes more powerful the higher the Combo Gauge is.
*Down Special: Diacute - Arle powers up her next attack. Drains all of her Combo Gauge.
**Arle Shield: If the Combo Gauge is at 33% or higher, Arle creates a barrier around her, temporarily reducing the damage she takes for a short time. Drains all of her Combo Gauge.
**Healing: If the Combo Gauge is at 66% or higher, Arle heals herself for 20%. Drains all of her Combo Gauge.
*Final Smash: Bayoen - Arle creates a tornado of flowers around her, launching anybody into a cutscene. Arle rains down Puyo from the sky to crush her foes before summoning the sun to fall onto enemies, launching them.	
*Gimmick (1): Puyo - Arle's neutral special summons Puyo that drop to the sky to attack enemies. The color of Puyo she summons can be seen near her icon. 
*Gimmick (2): Combo Gauge - When four or more of the same colored Puyo touch each other, they disappear and fill up Arle's Combo Meter. This Combo Gauge will slowly decrease, but as long as it is up, the Combo Meter will enhance Arle's special attacks. 
*Neutral Special: Puyo Drop - A Puyo falls from the sky and onto the stage, damaging enemies that touch it. These Puyo will act as temporary platforms, and can be used to block some damage. They come in four colors: Red, Blue, Yellow or Green. While they are falling, pressing the special button allows you to rotate them.
*Side Special: Fireball - Arle launches a small fireball that flies forward and explodes upon contact with an enemy. 
**Thunder: If the Combo Gauge is at 25% or higher, Arle will instead launch an electric blast that flies forward, causing more damage than fireball. 
**Mind Blast: If the Combo Gauge is at 50% or higher, Arle launches a magic blast that, while doing less damage, stuns enemies for a short time.
**Judgement: If the Combo Gauge is at 75% or higher, Arle launches an exploding ball of energy forward to cause powerful damage to the enemy.
*Up Special: Ice Storm - Arle jumps into the air and spins while launching ice around her, freezing nearby enemies. This attack becomes more powerful the higher the Combo Gauge is.
*Down Special: Diacute - Arle powers up her next attack. Drains all of her Combo Gauge.
**Arle Shield: If the Combo Gauge is at 33% or higher, Arle creates a barrier around her, temporarily reducing the damage she takes for a short time. Drains all of her Combo Gauge.
**Healing: If the Combo Gauge is at 66% or higher, Arle heals herself for 20%. Drains all of her Combo Gauge.
*Final Smash: Bayoen - Arle creates a tornado of flowers around her, launching anybody into a cutscene. Arle rains down Puyo from the sky to crush her foes before summoning the sun to fall onto enemies, launching them.
Alternate Costumes	Alternate Costumes
Amitie (DLC) 	Amitie (DLC)
 	In Something, Amitie serves as Arle's echo fighter.
*Gimmick (1): Puyo - Amitie's neutral special summons Puyo that drop to the sky to attack enemies. The color of Puyo she summons can be seen near her icon.
*Gimmick (2): Combo Gauge - When four or more of the same colored Puyo touch each other, they disappear and fill up Amitie's Combo Meter. This Combo Gauge will slowly decrease, but as long as it is up, the Combo Meter will enhance Arle's special attacks.
*Neutral Special: Puyo Drop - A Puyo falls from the sky and onto the stage, damaging enemies that touch it. These Puyo will act as temporary platforms, and can be used to block some damage. They come in four colors: Red, Blue, Yellow or Purple. While they are falling, pressing the special button allows you to rotate them.
*Side Special: Flame - Amitie launches a small fireball that flies forward and explodes upon contact with an enemy.
**Lightning Bolt: If the Combo Gauge is at 25% or higher, Amitie will launch an electric blast that flies forward, causing more damage than fireball.
**Explosion: If the Combo Gauge is at 50% or higher, Amitie launches an exploding ball forward, causing powerful damage.
**Tempest: If the Combo Gauge is at 75% or higher, Amitie launches a powerful blast of wind that traps enemies.
*Up Special: Blizzard - Amitie jumps into the air and spins while launching ice around her, freezing nearby enemies. This attack becomes more powerful the higher the Combo Gauge is.
*Down Special: Accel - Amitie temporarily boosts her speed. Drains all of her Combo Gauge.
**Reflection: If the Combo Gauge is at 33% or higher, Amitie creates a barrier around her, reflecting all oncoming projectiles for a short time. Drains all of her Combo Gauge.
**Healing: If the Combo Gauge is at 66% or higher, Arle heals herself for 20%. Drains all of her Combo Gauge.
*Final Smash: Bayoen - Arle creates a tornado of flowers around her, launching anybody into a cutscene. Arle rains down Puyo from the sky to crush her foes before summoning the sun to fall onto enemies, launching them.	
*Gimmick (1): Puyo - Amitie's neutral special summons Puyo that drop to the sky to attack enemies. The color of Puyo she summons can be seen near her icon.
*Gimmick (2): Combo Gauge - When four or more of the same colored Puyo touch each other, they disappear and fill up Amitie's Combo Meter. This Combo Gauge will slowly decrease, but as long as it is up, the Combo Meter will enhance Arle's special attacks.
*Neutral Special: Puyo Drop - A Puyo falls from the sky and onto the stage, damaging enemies that touch it. These Puyo will act as temporary platforms, and can be used to block some damage. They come in four colors: Red, Blue, Yellow or Purple. While they are falling, pressing the special button allows you to rotate them.
*Side Special: Flame - Amitie launches a small fireball that flies forward and explodes upon contact with an enemy.
**Lightning Bolt: If the Combo Gauge is at 25% or higher, Amitie will launch an electric blast that flies forward, causing more damage than fireball.
**Explosion: If the Combo Gauge is at 50% or higher, Amitie launches an exploding ball forward, causing powerful damage.
**Tempest: If the Combo Gauge is at 75% or higher, Amitie launches a powerful blast of wind that traps enemies.
*Up Special: Blizzard - Amitie jumps into the air and spins while launching ice around her, freezing nearby enemies. This attack becomes more powerful the higher the Combo Gauge is.
*Down Special: Accel - Amitie temporarily boosts her speed. Drains all of her Combo Gauge.
**Reflection: If the Combo Gauge is at 33% or higher, Amitie creates a barrier around her, reflecting all oncoming projectiles for a short time. Drains all of her Combo Gauge.
**Healing: If the Combo Gauge is at 66% or higher, Arle heals herself for 20%. Drains all of her Combo Gauge.
*Final Smash: Bayoen - Arle creates a tornado of flowers around her, launching anybody into a cutscene. Arle rains down Puyo from the sky to crush her foes before summoning the sun to fall onto enemies, launching them.
Alternate Costumes	Alternate Costumes
====Persona====
Joker	Joker
 	
Joker is the protagonist of Persona 5. After being falsely accused of assault, he was forced to move to Tokyo, Japan, and attend Shujin Academy as part of his probation. He is the leader of the Phantom Thieves, a group of vigilantes that change the hearts of twisted individuals.
In Something, Joker's moveset stays mostly the same.
*Gimmick: Rebellion Gauge - Joker has a Rebellion Gauge that goes up overtime, but can be sped up if he uses Rebel's Guard or is damaged. When it is full, he summons Arsene to temporarily increase his attacks.
*Neutral Special: Gun / Gun Special - Joker fires shots from his gun. If Arsene is active, more shots are fired and they do more damage.
*Side Special: Eiha / Eigaeon - Joker launches a blast that goes diagonally downward and causes damage overtime. If Arsene is active, the attack becomes larger and more powerful.
*Up Special: Grappling Hook / Wings of Rebellion - Joker launches a grappling hook upward, damaging enemies and grabbing ledges. If Arsene if active, Joker uses Arsene's wings to launch himself upward.
*Down Special: Rebel's Guard / Tetrakarn / Makarakarn - Joker goes into a defensive stance. Any attack target towards Joker is absorbed, increasing the Rebellion Gauge. If Arsene is active, Joker will counter oncoming attacks and reflect oncoming projectiles.
*Final Smash: All-Out Attack - Joker dashes forward, launching anyone in his way into a cutscene. The Phantom Thieves perform an All-Out Attack on the caught enemies, instantly KOing enemies if they are at a high enough percentages.	
*Gimmick: Rebellion Gauge - Joker has a Rebellion Gauge that goes up overtime, but can be sped up if he uses Rebel's Guard or is damaged. When it is full, he summons Arsene to temporarily increase his attacks.
*Neutral Special: Gun / Gun Special - Joker fires shots from his gun. If Arsene is active, more shots are fired and they do more damage.
*Side Special: Eiha / Eigaeon - Joker launches a blast that goes diagonally downward and causes damage overtime. If Arsene is active, the attack becomes larger and more powerful.
*Up Special: Grappling Hook / Wings of Rebellion - Joker launches a grappling hook upward, damaging enemies and grabbing ledges. If Arsene if active, Joker uses Arsene's wings to launch himself upward.
*Down Special: Rebel's Guard / Tetrakarn / Makarakarn - Joker goes into a defensive stance. Any attack target towards Joker is absorbed, increasing the Rebellion Gauge. If Arsene is active, Joker will counter oncoming attacks and reflect oncoming projectiles.
*Final Smash: All-Out Attack - Joker dashes forward, launching anyone in his way into a cutscene. The Phantom Thieves perform an All-Out Attack on the caught enemies, instantly KOing enemies if they are at a high enough percentages.
Alternate Costumes
*Black: Black outfit with a white mask.
*Purple: Purple outfit with a white mask.
*Blue: Blue outfit with a white mask.
*Yellow: Yellow outfit with a white mask.
*Red: Red outfit with a white mask.
*White: White outfit with a red mask. Resembles Goro Akechi in his Crow outfit.
*School: Joker's Shujin Academy school uniform. 
*School (White): Joker's school uniform, but white.
*Dancing: Joker's appearence in Persona 5: Dancing in Starnight. Unlockable costume.	
Alternate Costumes
*Black: Black outfit with a white mask.
*Purple: Purple outfit with a white mask.
*Blue: Blue outfit with a white mask.
*Yellow: Yellow outfit with a white mask.
*Red: Red outfit with a white mask.
*White: White outfit with a red mask. Resembles Goro Akechi in his Crow outfit.
*School: Joker's Shujin Academy school uniform. 
*School (White): Joker's school uniform, but white.
*Dancing: Joker's appearence in Persona 5: Dancing in Starnight. Unlockable costume.
====Bayonetta====
Bayonetta 	Bayonetta
 	
Bayonetta, real name Cereza, is the main protagonist of the Bayonetta series. She is one of the last members of the Umbra Witches, a group of female black magic practitioners who form contracts with Inferno, granting them immense strength and the ability to summon Infernal Demons. Bayonetta is bound to the demon Madama Butterfly, whose limbs she can conjure to attack. After awakening from centuries of hibernation, she battles the angelic forces of Paradiso.
In Something, Bayonetta's moveset stays mostly the same.
*Gimmick (1): Bat Within - During early frames while she is dodging, and late frames after performing Witch Time, Bayonetta will transform into a flock of bats, reducing damage and negating the knockback of the attack.
*Gimmick (2): Bullet Arts - For certain attacks, if the player holds the button rather than press it, Bayonetta will shoot bullets while performing the move, allowing for more damage.
*Neutral Special: Bullet Climax - Bayonetta fires bullets from her guns at a slight angle. Charge it to increase damage and extend the attack by tapping the attack button.
*Side Special: Heel Slide / Afterburner Kick - Bayonetta attacks enemies with a sliding kick. If the button is held, she performs a kick that launches enemies in to the air. If the attack is used in the air, it becomes Afterburner Kick, in which she kicks the opponent while going diagonally upward. If you hit an opponent, you can combo into a second hit.
*Up Special: Witch Twist - Bayonetta spins upward, damaging enemies. The player can perform this move twist in the air if Bayonetta double jumps after the first jump.
*Down Special: Witch Time - Bayonetta avoids an oncoming attack and slows time around her opponent. The duration of the time slow decreases the more Bayonetta uses this move.
*Final Smash: Infernal Climax - Bayonetta activates Witch Time, slowing down everyone but her. Causing damage while in this will increase the Climax Gauge in the middle. If it is filled, Bayonetta summons Gamorrah to attack enemies. Press the attack button while Gamorrah is attacking to increase damage. If the enemy is over 100%, they will be KOed instantly.	
*Gimmick (1): Bat Within - During early frames while she is dodging, and late frames after performing Witch Time, Bayonetta will transform into a flock of bats, reducing damage and negating the knockback of the attack.
*Gimmick (2): Bullet Arts - For certain attacks, if the player holds the button rather than press it, Bayonetta will shoot bullets while performing the move, allowing for more damage.
*Neutral Special: Bullet Climax - Bayonetta fires bullets from her guns at a slight angle. Charge it to increase damage and extend the attack by tapping the attack button.
*Side Special: Heel Slide / Afterburner Kick - Bayonetta attacks enemies with a sliding kick. If the button is held, she performs a kick that launches enemies in to the air. If the attack is used in the air, it becomes Afterburner Kick, in which she kicks the opponent while going diagonally upward. If you hit an opponent, you can combo into a second hit.
*Up Special: Witch Twist - Bayonetta spins upward, damaging enemies. The player can perform this move twist in the air if Bayonetta double jumps after the first jump.
*Down Special: Witch Time - Bayonetta avoids an oncoming attack and slows time around her opponent. The duration of the time slow decreases the more Bayonetta uses this move.
*Final Smash: Infernal Climax - Bayonetta activates Witch Time, slowing down everyone but her. Causing damage while in this will increase the Climax Gauge in the middle. If it is filled, Bayonetta summons Gamorrah to attack enemies. Press the attack button while Gamorrah is attacking to increase damage. If the enemy is over 100%, they will be KOed instantly.
Alternate Costumes	Alternate Costumes
====Dragon Quest====
Hero 	Hero
 	
The Hero is the main protagonist from the Dragon Quest series. The Hero is only a title, and the player can choose between various protagonists from the Dragon Quest series. These include Arusu, also known as Erdrick, the protagonist of Dragon Quest 3, Solo, the main protagonist of Dragon Quest 4, Eight, the protagonist of Dragon Quest 8, and Eleven, also known as the Luminary, the protagonist of Dragon Quest 11.
In Something, Hero's moveset stays mostly the same.
*Gimmick (1): MP Gauge - The Hero has a magic meter that depletes when using his magic spells. If the Hero does not have enough MP, the attack he was going to use is cancelled.
*Gimmick (2): Shield - The Hero will passively block all incoming projectiles as long as he is standing.
*Neutral Special: Frizz / Frizzle / Kafrizz - The Hero launches a fireball that increases in power and speed the more it is charged. 
*Side Special: Zap / Zapple / Kazap - The Hero sends off a close-ranged lightning spell that increases in range and damage the more it is charged.
*Up Special: Woosh / Swoosh / Kaswoosh -  The Hero creates tornados that launch him into the air that increases in damage and launch power the more it is charged.
*Down Special: Command Selection - The Hero pulls up four random spells from a menu, and can choose between them.
**Sizz: Launch a decently powerful fire spell forward.
**Sizzle: Launch a fairly powerful fire spell forward.
**Frizz: Launch a short-ranged blast that freezes enemies.
**Frizzle: Launch a long-ranged blast that freezes enemies.
**Boom: Launch a projectile that explodes upon contact with an enemy.
**Kaboom: Launch a powerful projectile that explodes upon contact with an enemy.
**Whack: Launch a projectile that has a chance to instantly KO an opponent. This chance starts off extremely low, but increases the higher your target's percentage is.
**Thwack: Launch a projectile that has a chance to instantly KO an opponent. This chance starts off very low, but increases the higher your target's percentage is.
**Flame Slash: A powerful close-ranged attack.
**Metal Slash: A slash attack that instantly KOs anyone under the effects of Metal, Gold or Kaclang.
**Hatchet Man: An incredibly powerful close-ranged attack with a long startup.
**Kamikazee: Create an incredibly powerful explosion, at the cost of KOing yourself.
**Magic Burst: Create an explosion that consumes all of your MP. Increases in power the more MP you have.
**Snooze: Launch a slow-moving projectile that puts anyone who hits it to sleep.
**Heal: Heals you a small amount.
**Oomph: Temporary increases your attack power, at the cost of increasing the amount of knockback you take.
**Psyche Up: Greatly increases the attack power of the next attack.
**Kabuff: Temporary decreases all knockback, at the cost of decreasing your attack power.
**Bounce: Creates a barrier that reflects all oncoming projectiles.
**Acceleratle: Temporarily increases your speed, at the cost of increasing the amount of knockback you take.
**Zoom: Launch yourself into the air, effectively allowing you to recover from anywhere. Watch out for the ceiling.
**Kaclang: Temporarily turns you into stone, at the cost of making you unable to do anything.
**Hocus Pocus: Creates a random effect.
*Final Smash: Gigaslash - The Hero slashes upward, starting a cutscene. Past Dragon Quest Heros appear to assist the Hero, enhancing the power of his sword. He then delivers a powerful slash, launching the caught foes.	
*Gimmick (1): MP Gauge - The Hero has a magic meter that depletes when using his magic spells. If the Hero does not have enough MP, the attack he was going to use is cancelled.
*Gimmick (2): Shield - The Hero will passively block all incoming projectiles as long as he is standing.
*Neutral Special: Frizz / Frizzle / Kafrizz - The Hero launches a fireball that increases in power and speed the more it is charged. 
*Side Special: Zap / Zapple / Kazap - The Hero sends off a close-ranged lightning spell that increases in range and damage the more it is charged.
*Up Special: Woosh / Swoosh / Kaswoosh -  The Hero creates tornados that launch him into the air that increases in damage and launch power the more it is charged.
*Down Special: Command Selection - The Hero pulls up four random spells from a menu, and can choose between them.
**Sizz: Launch a decently powerful fire spell forward.
**Sizzle: Launch a fairly powerful fire spell forward.
**Frizz: Launch a short-ranged blast that freezes enemies.
**Frizzle: Launch a long-ranged blast that freezes enemies.
**Boom: Launch a projectile that explodes upon contact with an enemy.
**Kaboom: Launch a powerful projectile that explodes upon contact with an enemy.
**Whack: Launch a projectile that has a chance to instantly KO an opponent. This chance starts off extremely low, but increases the higher your target's percentage is.
**Thwack: Launch a projectile that has a chance to instantly KO an opponent. This chance starts off very low, but increases the higher your target's percentage is.
**Flame Slash: A powerful close-ranged attack.
**Metal Slash: A slash attack that instantly KOs anyone under the effects of Metal, Gold or Kaclang.
**Hatchet Man: An incredibly powerful close-ranged attack with a long startup.
**Kamikazee: Create an incredibly powerful explosion, at the cost of KOing yourself.
**Magic Burst: Create an explosion that consumes all of your MP. Increases in power the more MP you have.
**Snooze: Launch a slow-moving projectile that puts anyone who hits it to sleep.
**Heal: Heals you a small amount.
**Oomph: Temporary increases your attack power, at the cost of increasing the amount of knockback you take.
**Psyche Up: Greatly increases the attack power of the next attack.
**Kabuff: Temporary decreases all knockback, at the cost of decreasing your attack power.
**Bounce: Creates a barrier that reflects all oncoming projectiles.
**Acceleratle: Temporarily increases your speed, at the cost of increasing the amount of knockback you take.
**Zoom: Launch yourself into the air, effectively allowing you to recover from anywhere. Watch out for the ceiling.
**Kaclang: Temporarily turns you into stone, at the cost of making you unable to do anything.
**Hocus Pocus: Creates a random effect.
*Final Smash: Gigaslash - The Hero slashes upward, starting a cutscene. Past Dragon Quest Heros appear to assist the Hero, enhancing the power of his sword. He then delivers a powerful slash, launching the caught foes.
Alternate Costumes	Alternate Costumes
====Final Fantasy====
Black Mage (DLC) 	Black Mage (DLC)
 	
*Gimmick: Spell Upgrade - When Black Mage fully charges his Smash Attacks, they upgrade and change abilities entirely.
**Side Smash: Thundaga - While normally a short-ranged blast of thunder, when Black Mage fully charges the attack, he summons a massive thunderbolt that travels some distance before disappearing. The thunderbolt is very tall, making it very hard to jump over.
**Up Smash: Firaga - While normally a flaming uppercut, when Black Mage fully charges the attack, she summons two small fire pillars beside him. These then come closer to him before they erupt into one massive fire pillar.
**Down Smash: Blizzaga - While normally two icicles that appear beside Black Mage, when Black Mage fully charges the attack, these icicles travel across the stage to damage enemies on the ground and freeze them.
*Neutral Special: Stop - Black Mage creates a clock-esque circle around him and charges up. Numbers start appearing around him the more she charges. Upon releasing the button, he paralyzes all nearby enemies and stop all oncoming projectiles. The higher the number that appears on the circle, the longer enemies are paralyzed.
*Side Special: Haste - Black Mage dashes forward. If she connects with an enemy, he unleashes a flurry of quick strikes before launching the enemy backwards.
*Up Special: Warp - Black Mage disappears before reappearing in the desired direction.
*Down Special: Meteor - Black Mage summons a rock that slowly rises into the air. Hold the button to have it rise higher, causing it to increase in size as well. Release the button, and the rock will fly downward as a meteor, causing damage to anyone under it.
*Final Smash: Warriors of Light - Black Mage steps forward as the Warrior and Thief appear, slashing enemies and sending them into a cutscene. The White Mage appears, casting Holy and traps the enemy in damaging light, as the Warrior and Thief perform a combos of slashes on the trapped enemies. Black Mage then appears, castle Flare and creating a massive firey explosion, ending the attack and launching foes.	
*Gimmick: Spell Upgrade - When Black Mage fully charges his Smash Attacks, they upgrade and change abilities entirely.
**Side Smash: Thundaga - While normally a short-ranged blast of thunder, when Black Mage fully charges the attack, he summons a massive thunderbolt that travels some distance before disappearing. The thunderbolt is very tall, making it very hard to jump over.
**Up Smash: Firaga - While normally a flaming uppercut, when Black Mage fully charges the attack, she summons two small fire pillars beside him. These then come closer to him before they erupt into one massive fire pillar.
**Down Smash: Blizzaga - While normally two icicles that appear beside Black Mage, when Black Mage fully charges the attack, these icicles travel across the stage to damage enemies on the ground and freeze them.
*Neutral Special: Stop - Black Mage creates a clock-esque circle around him and charges up. Numbers start appearing around him the more she charges. Upon releasing the button, he paralyzes all nearby enemies and stop all oncoming projectiles. The higher the number that appears on the circle, the longer enemies are paralyzed.
*Side Special: Haste - Black Mage dashes forward. If she connects with an enemy, he unleashes a flurry of quick strikes before launching the enemy backwards.
*Up Special: Warp - Black Mage disappears before reappearing in the desired direction.
*Down Special: Meteor - Black Mage summons a rock that slowly rises into the air. Hold the button to have it rise higher, causing it to increase in size as well. Release the button, and the rock will fly downward as a meteor, causing damage to anyone under it.
*Final Smash: Warriors of Light - Black Mage steps forward as the Warrior and Thief appear, slashing enemies and sending them into a cutscene. The White Mage appears, casting Holy and traps the enemy in damaging light, as the Warrior and Thief perform a combos of slashes on the trapped enemies. Black Mage then appears, castle Flare and creating a massive firey explosion, ending the attack and launching foes.
Alternate Costumes	Alternate Costumes
Cloud 	Cloud
 	
Cloud Strife is the main protagonist of Final Fantasy VII. A former member of of the elite paramilitary group, SOLDIER, (TBA)
In Something, Cloud's moveset stays mostly the same.
*Gimmick: Limit Meter - Cloud has a meter that goes up when performing Limit Charge or doing damage. When it is full, he can perform a more powerful Special move. If this Special move is used, the charge will reset.
*Neutral Special: Blade Beam - Cloud slashes forward, creating a wave of energy that flies forward. When he has Limit Charge, it causes multiple hits.
*Side Special: Cross Slash - Cloud slashes in front of him. This attack can be extended with rapid button presses. When he has Limit Charge, it performs a series of powerful sword slashes.
*Up Special: Climhazzard - Cloud jumps into the air, slashing enemies in his way. Press the special button again to slash downward. When he has Limit Charge, it launches him higher into the air.
*Down Special: Limit Charge / Finishing Touch - Cloud charges his limit meter. When he has Limit Charge, the move is replaced with Finishing Touch, a move that causes little damage but launches opponents very fast.
*Final Smash: Omnislash - Cloud flies forward, slashing enemies in his way. Anyone hit is launched into the air, with Cloud performing a series of slashes before performing a final slash that launches him and his opponent to the ground.	
*Gimmick: Limit Meter - Cloud has a meter that goes up when performing Limit Charge or doing damage. When it is full, he can perform a more powerful Special move. If this Special move is used, the charge will reset.
*Neutral Special: Blade Beam - Cloud slashes forward, creating a wave of energy that flies forward. When he has Limit Charge, it causes multiple hits.
*Side Special: Cross Slash - Cloud slashes in front of him. This attack can be extended with rapid button presses. When he has Limit Charge, it performs a series of powerful sword slashes.
*Up Special: Climhazzard - Cloud jumps into the air, slashing enemies in his way. Press the special button again to slash downward. When he has Limit Charge, it launches him higher into the air.
*Down Special: Limit Charge / Finishing Touch - Cloud charges his limit meter. When he has Limit Charge, the move is replaced with Finishing Touch, a move that causes little damage but launches opponents very fast.
*Final Smash: Omnislash - Cloud flies forward, slashing enemies in his way. Anyone hit is launched into the air, with Cloud performing a series of slashes before performing a final slash that launches him and his opponent to the ground.
Alternate Costumes
*KH: Cloud's appearence in the original Kingdom Hearts. Unlockable costume.	
Alternate Costumes
*KH: Cloud's appearence in the original Kingdom Hearts. Unlockable costume.
Tifa (DLC) 	Tifa (DLC)
 	
*Gimmick (1): Limit Meter - Tifa has a meter that goes up when performing Slot Reel or doing damage. When it is full, she can perform a more powerful Special move. If this Special move is used, the charge will reset.
*Neutral Special: Waterkick - Tifa performs a sweeping kick, launching a blast of water at her enemy. When she has Limit Charge, she performs multiple kicks and launches three faster blasts of water.
*Side Special: Somersault -  Tifa dashes forward and performs a vertical spinning kick, launching enemies into the air. When she has Limit Charge, she performs multiple kicks and travels farther.
*Up Special: Dolphin Kick - Tifa performs a rising uppercut while a dolphin appears, damaging enemies in her way. When she has Limit Charge, she rises higher and deals more damage.
*Down Special: Slot Reel / Meteor Strike - Three slot icons appear above Tifa, and the player can stop them by pressing the attack button. "Miss" grants no increase in your limit and reduces the amount you'll get. "Hit" increases your limit a good amount. "Yeah!" increases your limit a large amount and grants a buff on your next attack. When she has Limit Charge, the move is replaced with Meteor Strike, where Tifa will grab the enemy and jump into the air before throwing them downwards. Causes high damage but tricky to land due to its short range.
*Final Smash: Final Heaven - Tifa charges up before unleashing a powerful punch while flying forward. If any enemy is in her way, it creates a massive explosion that launches them away.	
*Gimmick (1): Limit Meter - Tifa has a meter that goes up when performing Slot Reel or doing damage. When it is full, she can perform a more powerful Special move. If this Special move is used, the charge will reset.
*Neutral Special: Waterkick - Tifa performs a sweeping kick, launching a blast of water at her enemy. When she has Limit Charge, she performs multiple kicks and launches three faster blasts of water.
*Side Special: Somersault -  Tifa dashes forward and performs a vertical spinning kick, launching enemies into the air. When she has Limit Charge, she performs multiple kicks and travels farther.
*Up Special: Dolphin Kick - Tifa performs a rising uppercut while a dolphin appears, damaging enemies in her way. When she has Limit Charge, she rises higher and deals more damage.
*Down Special: Slot Reel / Meteor Strike - Three slot icons appear above Tifa, and the player can stop them by pressing the attack button. "Miss" grants no increase in your limit and reduces the amount you'll get. "Hit" increases your limit a good amount. "Yeah!" increases your limit a large amount and grants a buff on your next attack. When she has Limit Charge, the move is replaced with Meteor Strike, where Tifa will grab the enemy and jump into the air before throwing them downwards. Causes high damage but tricky to land due to its short range.
*Final Smash: Final Heaven - Tifa charges up before unleashing a powerful punch while flying forward. If any enemy is in her way, it creates a massive explosion that launches them away.
Alternate Costumes	Alternate Costumes
====Gex====
Gex (DLC) 	Gex (DLC)
 	
Gex is the main protagonist of the Gex series. Living in Maui, he's a secret agent gecko who's obsessed with watching TV. (TBA)
*Neutral Special: Firefly - Gex spits out a flaming firefly, which flies in a wavy pattern and damages anything that comes in contact with it.
*Side Special: Centipede - Gex glows yellow as he begins running at high speed, damaging anything in his way. He can also nullify weak projectiles.
*Up Special: Tail Bounce - Gex uses his tail to bounce into the air. 
*Down Special: Caterpillar - Gex creates a whirlwind around him. It's slow and doesn't deal much damage, but deals a bunch of knockback and can protect Gex from all nearby attacks.
*Final Smash: Media Dimension - Gex fires a shot from his remote, putting anyone hit into a cutscene. Trapped inside of a TV, the enemy is bombarded by a series of random objects like cars and tornadoes, while Gex watches them. Then the TV explodes, Gex jumping behind his armchair, as the enemy is launched away.	
*Neutral Special: Firefly - Gex spits out a flaming firefly, which flies in a wavy pattern and damages anything that comes in contact with it.
*Side Special: Centipede - Gex glows yellow as he begins running at high speed, damaging anything in his way. He can also nullify weak projectiles.
*Up Special: Tail Bounce - Gex uses his tail to bounce into the air. 
*Down Special: Caterpillar - Gex creates a whirlwind around him. It's slow and doesn't deal much damage, but deals a bunch of knockback and can protect Gex from all nearby attacks.
*Final Smash: Media Dimension - Gex fires a shot from his remote, putting anyone hit into a cutscene. Trapped inside of a TV, the enemy is bombarded by a series of random objects like cars and tornadoes, while Gex watches them. Then the TV explodes, Gex jumping behind his armchair, as the enemy is launched away.
Alternate Costumes	Alternate Costumes
====Chrono====
Crono (DX) 	Crono (DX)
 	
Crono is the silent protagonist of Chrono Trigger. Living with his mother in the city of Truce, on the day of the Millenial Fair he meets Princess Nadia, disguised as a girl named Marle. When Marle volunteers to be teleported into a time machine, created by Crono's friend Lucca, she is sent to the past, and the two of them must rescue her ancestor to bring Marle back. Coming back, Crono is sentenced to death for kidnapping Marle, and the three escape into the future. Learning of the world's future wipeout by a creature named Lavos, they vow to prevent its future destruction.
*Neutral Special: Wind Slash - Crono swings his sword along the ground, creating a shockwave that travels forward and damages anything that touches it. It can go through multiple enemies.
*Side Special: Cyclone - Crono flies forward a short distance, performing a spinning attack and damaging anyone in his way.
*Up Special: Cleave - Crono leaps into the air, before bringing his sword down upon any enemy below him.
*Down Special: Lightning - Crono raises his hands as lightning falls a distance away from him. Spikes enemies at higher percentages.
*Final Smash: Luminaire - Crono raises his hands into the air as a large dome of swirling light surrounds him. Anyone in the dome will begin taking large amounts of damage. At the end, the dome explodes, launching any of the trap foes and anyone else nearby.	
*Neutral Special: Wind Slash - Crono swings his sword along the ground, creating a shockwave that travels forward and damages anything that touches it. It can go through multiple enemies.
*Side Special: Cyclone - Crono flies forward a short distance, performing a spinning attack and damaging anyone in his way.
*Up Special: Cleave - Crono leaps into the air, before bringing his sword down upon any enemy below him.
*Down Special: Lightning - Crono raises his hands as lightning falls a distance away from him. Spikes enemies at higher percentages.
*Final Smash: Luminaire - Crono raises his hands into the air as a large dome of swirling light surrounds him. Anyone in the dome will begin taking large amounts of damage. At the end, the dome explodes, launching any of the trap foes and anyone else nearby.
Alternate Costumes	Alternate Costumes
====Kingdom Hearts====
Sora 	Sora
 	
Sora is the main protagonist of the Kingdom Hearts series. He lived on Destiny Islands with his best friends Riku and Kairi, with the three of them dreaming of finding what lies beyond their home. When Destiny Islands is consumed by darkness, he is sent on a journey across worlds in the Realm of Light. Along with his friends Goofy and Donald Duck, and his weapon, the Keyblade, he seeks to put an end to threats that destroyed his world.
*Gimmick: Magic Meter - When Sora causes damage to his opponents, he gains Focus. Once he gains enough focus, it fills one magic meter, with Sora being able to hold up to 10 magic meters. By holding the button while performing his specials or smash attacks, he can enhance the power of his moves if he has enough magic meters.
*Neutral Special: Strike Raid - Sora throws the Keyblade forward, which damages enemies it touches before returning back to Sora. If Sora uses Magic, the Keyblade goes forward and can damage the enemy with multiple hits. Enhancing this move uses two meters.
*Side Special: Sonic Blade - Sora lunges forward, slashing enemies with his Keyblade. If Sora uses Magic, Sora will fly back to his opponent and slash them even more. Enhancing this move uses up to four meters.
*Up Special: Flowmotion - Sora becomes envoloped in a purple area as he launches himself in the desired direction. If he runs into the enemy, he performs a series of slashes. If Sora uses Magic, it increases the distance Sora goes and increases the power of his slashes. Enhancing this move uses three meters.
*Down Special: Magic Command - Sora launches one of three magic attacks. These are quite useful, but always use magic meters.
**Firaga: Sora launches a fireball forward. If Sora uses magic, it allows him to shoot up to three fireballs, with each fireball increasing in damage. Its normal variant uses one meter, but enhancing it uses up to three meters.
**Blizzaga: Sora creates an icy blast in front of him, freezing enemies. If Sora uses magic, it allows him to create up to three ice blast, with each blast increasing in damage. Its normal variant uses one meter, but enhancing uses up to three meters.
**Thundaga: Sora generates thunderbolts around him, damaging enemies around and above him. If Sora uses magic, it allows him to summon up to three thunderbolts, with each thunderbolt increasing in damage. Its normal variant uses one meter, but enhancing it uses up to three meters.
*Final Smash: Trinity Limit - Sora raises his Keyblade into the air, flying forward and catching anyone in his way. He then unleashes a series of slashes onto his opponent. Sora can move his opponent while performing this move, potentially allowing him to grab more opponents. After some time, he performing a lunging blow to end the attack, launching his opponent.	
*Gimmick: Magic Meter - When Sora causes damage to his opponents, he gains Focus. Once he gains enough focus, it fills one magic meter, with Sora being able to hold up to 10 magic meters. By holding the button while performing his specials or smash attacks, he can enhance the power of his moves if he has enough magic meters.
*Neutral Special: Strike Raid - Sora throws the Keyblade forward, which damages enemies it touches before returning back to Sora. If Sora uses Magic, the Keyblade goes forward and can damage the enemy with multiple hits. Enhancing this move uses two meters.
*Side Special: Sonic Blade - Sora lunges forward, slashing enemies with his Keyblade. If Sora uses Magic, Sora will fly back to his opponent and slash them even more. Enhancing this move uses up to four meters.
*Up Special: Flowmotion - Sora becomes envoloped in a purple area as he launches himself in the desired direction. If he runs into the enemy, he performs a series of slashes. If Sora uses Magic, it increases the distance Sora goes and increases the power of his slashes. Enhancing this move uses three meters.
*Down Special: Magic Command - Sora launches one of three magic attacks. These are quite useful, but always use magic meters.
**Firaga: Sora launches a fireball forward. If Sora uses magic, it allows him to shoot up to three fireballs, with each fireball increasing in damage. Its normal variant uses one meter, but enhancing it uses up to three meters.
**Blizzaga: Sora creates an icy blast in front of him, freezing enemies. If Sora uses magic, it allows him to create up to three ice blast, with each blast increasing in damage. Its normal variant uses one meter, but enhancing uses up to three meters.
**Thundaga: Sora generates thunderbolts around him, damaging enemies around and above him. If Sora uses magic, it allows him to summon up to three thunderbolts, with each thunderbolt increasing in damage. Its normal variant uses one meter, but enhancing it uses up to three meters.
*Final Smash: Trinity Limit - Sora raises his Keyblade into the air, flying forward and catching anyone in his way. He then unleashes a series of slashes onto his opponent. Sora can move his opponent while performing this move, potentially allowing him to grab more opponents. After some time, he performing a lunging blow to end the attack, launching his opponent.
Alternate Costumes	Alternate Costumes
====Nier====
2B (DLC) 	2B (DLC)
 	
YoRHa No.2 Type B or 2B is the main protagonist of Nier: Automata. She is a YoRHa android created to battle the machine lifeforms that have invaded the planet on behalf of the surviving humans. (TBA)
*Neutral Special: Pod Gatling - Pod 042 fires a volley of bullets at the enemy. Hold the button to keep firing, though the longer the shoot, the less damage it does. If the gatling is fire for long enough, it fires an explosive shot. The longer it is fired, the more powerful the shot will be, eventually turning into a cluster bomb that scatters after the first blast.
*Side Special: Mirage Slash - 2B briefly turns invisible. If any enemy is nearby, she will quickly teleport near them and attack them with a barrage of slashes.
*Up Special: Missile Launch - 2B grabs Pod 042, which flies upward and charging into any enemy in its way while rising into the air. The angle you ascend can be tilted slightly.
*Down Special: Perfect Evade - 2B dashes backwards. If she is hit while dashing, she splits into three hologram-like afterimages. Once this happens, 2B will teleport in a chosen direction, and can follow up with an attack.
*Final Smash: YoRHa Flight Unit Type B/Self-Destruct - If 2B performs the Final Smash away from opponents, she disappears before a reticle appears on the screen. Press the attack button, and a YoRHa Flight Unit flies in that area, charging into anybody in the reticle. If 2B performs the Final Smash near opponents, she self-destructs, creating a massive explosion around her. Using this attack causes 2B to take a large amount of damage.  	
*Neutral Special: Pod Gatling - Pod 042 fires a volley of bullets at the enemy. Hold the button to keep firing, though the longer the shoot, the less damage it does. If the gatling is fire for long enough, it fires an explosive shot. The longer it is fired, the more powerful the shot will be, eventually turning into a cluster bomb that scatters after the first blast.
*Side Special: Mirage Slash - 2B briefly turns invisible. If any enemy is nearby, she will quickly teleport near them and attack them with a barrage of slashes.
*Up Special: Missile Launch - 2B grabs Pod 042, which flies upward and charging into any enemy in its way while rising into the air. The angle you ascend can be tilted slightly.
*Down Special: Perfect Evade - 2B dashes backwards. If she is hit while dashing, she splits into three hologram-like afterimages. Once this happens, 2B will teleport in a chosen direction, and can follow up with an attack.
*Final Smash: YoRHa Flight Unit Type B/Self-Destruct - If 2B performs the Final Smash away from opponents, she disappears before a reticle appears on the screen. Press the attack button, and a YoRHa Flight Unit flies in that area, charging into anybody in the reticle. If 2B performs the Final Smash near opponents, she self-destructs, creating a massive explosion around her. Using this attack causes 2B to take a large amount of damage.  
Alternate Costumes	Alternate Costumes
====Fatal Fury====
Terry	Terry
 	
Terry Bogard is the protagonist of the Fatal Fury series and a major supporting character in The King of Fighters. (TBA)
In Something, Terry's moveset stays mostly the same.
*Gimmick (1): Command Inputs - The player can perform a more powerful version of Terry's special moves by tilting the control stick in a certain motion before attacking. Inputs are reversed if Terry is facing the opposite direction.
*Gimmick (2): Super Special Moves - If Terry reaches 100% or higher, a go meter appears beside him, and he can perform two super special moves if he makes a special command input.
**Power Geyser: By performing this motion (↓↙←↙→), Terry will unleash a geyser of energy in front of him, launching enemies in its way.
**Buster Wolf: By performing this motion (↓↘→↓↘→), Terry will fly forward, and anyone in his way will be hit with a powerful flaming punch.
*Gimmick (3): Dodge Attack - If Terry performs a spot dodge, you can press the attack button to perform a counterattack.
*Gimmick (4): 1-on-1 Facing - If Terry is facing an opponent in a 1-on-1, he will always face his opponent.
*Neutral Special: Power Wave - Terry punches the ground, generating a wave of energy that travels along the ground to damage enemies. If the attack is used in the air, it transforms into a short-ranged blast.
*Side Special: Burning Knuckle / Crack Shoot - Terry flies forward while attacking the enemy with a flaming punch. If the player goes backwards while doing this attack, they perform Crack Shoot, a flying axe kick.
**Input Burning Knuckle: By performing this motion: (↓↘→), Terry will launch a more powerful Burning Knuckle.
**Input Crack Shoot: By performing this motion: (↓↙←), Terry will perform a more powerful Crack Shoot.
*Up Special: Rising Tackle - Terry jumps into the air, performing an upward spin to damage enemies and send him into the air.
*Down Special: Power Dunk - Terry jumps into the air before punching diagonally downward with an energy punch.
**Input Power Dunk: By performing this motion: (→↓↘), Terry will perform a more powerful Power Dunk.
*Final Smash: Triple Wolf - Terry unleashes three Power Geysers in front of him. Anyone hit is launched into a cutscene. Terry attacks the enemy with a Power Dunk before launching the enemy with a powerful Buster Wolf.	
*Gimmick (1): Command Inputs - The player can perform a more powerful version of Terry's special moves by tilting the control stick in a certain motion before attacking. Inputs are reversed if Terry is facing the opposite direction.
*Gimmick (2): Super Special Moves - If Terry reaches 100% or higher, a go meter appears beside him, and he can perform two super special moves if he makes a special command input.
**Power Geyser: By performing this motion (↓↙←↙→), Terry will unleash a geyser of energy in front of him, launching enemies in its way.
**Buster Wolf: By performing this motion (↓↘→↓↘→), Terry will fly forward, and anyone in his way will be hit with a powerful flaming punch.
*Gimmick (3): Dodge Attack - If Terry performs a spot dodge, you can press the attack button to perform a counterattack.
*Gimmick (4): 1-on-1 Facing - If Terry is facing an opponent in a 1-on-1, he will always face his opponent.
*Neutral Special: Power Wave - Terry punches the ground, generating a wave of energy that travels along the ground to damage enemies. If the attack is used in the air, it transforms into a short-ranged blast.
*Side Special: Burning Knuckle / Crack Shoot - Terry flies forward while attacking the enemy with a flaming punch. If the player goes backwards while doing this attack, they perform Crack Shoot, a flying axe kick.
**Input Burning Knuckle: By performing this motion: (↓↘→), Terry will launch a more powerful Burning Knuckle.
**Input Crack Shoot: By performing this motion: (↓↙←), Terry will perform a more powerful Crack Shoot.
*Up Special: Rising Tackle - Terry jumps into the air, performing an upward spin to damage enemies and send him into the air.
*Down Special: Power Dunk - Terry jumps into the air before punching diagonally downward with an energy punch.
**Input Power Dunk: By performing this motion: (→↓↘), Terry will perform a more powerful Power Dunk.
*Final Smash: Triple Wolf - Terry unleashes three Power Geysers in front of him. Anyone hit is launched into a cutscene. Terry attacks the enemy with a Power Dunk before launching the enemy with a powerful Buster Wolf.
Alternate Costumes
*Garou: Terry's appearence in Garou: Mark of the Wolves. Unlockable costume.
*Cutie: Female Terry from SNK Heroines: Tag Team Frenzy. Unlockable costume.	
Alternate Costumes
*Garou: Terry's appearence in Garou: Mark of the Wolves. Unlockable costume.
*Cutie: Female Terry from SNK Heroines: Tag Team Frenzy. Unlockable costume.
====Samurai Shodown====
Nakoruru (DLC)	Nakoruru (DLC)
 	Nakoruru is a character from the Samurai Shodown series. She is a young Ainu shine maiden who loves and defends nature with her hawk companion, Mamahaha. (TBA)
*Gimmick (1): Command Inputs - The player can perform a more powerful version of Nakoruru's special moves by tilting the control stick in a certain motion before attacking. Inputs are reversed if Nakoruru is facing the opposite direction.
*Gimmick (2): Rage Gauge - Nakoruru builds up Rage as she deals and takes damage. Once she has enough Rage, she enters a Rage Explosion, causing her to deal more damage. After some time however, the Rage will go away and can't be used again until you lose a stock.
**Lightning Blade: By performing this motion: (↓↘→↓↘→) during Rage Explosion, Nakoruru dashes forward, and if anyone is in her way, she performs a slash that causes the screen to turn briefly yellow and causes (black) blood to spray out of the enemy. This attack is risky, as it causes the player to immediately lose all of their Rage, but causes massive amounts of damage, and instantly KOs if the player reaches 150%.
*Gimmick (3): 1-on-1 Facing - If Nakoruru is facing an opponent in a 1-on-1, she will always face his opponent.
*Neutral Special: Amube Yatoro - Mamahaha dives at a downward angle, dealing damage to anyone in her way. Mamahaha has super armor while performing this attack.
*Side Special: Annu Mutsube/Rera Mutsube - Nakoruru slides forward with her blade outstretched, damaging anyone in her way. If the player goes forwards while doing this attack, they will perform Rera Mutsube, which has Nakoruru fly slightly upward while performing this attack. 
**Input Annu Mutsube: By performing this motion: (↓↙←), Nakoruru will perform a more powerful Anna Mutsube.
**Input Rera Mutsube: By performing this motion: (↓↘→), Nakoruru will launch a more powerful Rera Mutsube.
*Up Special: Hawk Carry - Nakoruru grabs onto Mamahaha and can move in the air for a short time. Nakoruru can attack enemies while holding onto Mamahaha, but this reduces the amount of time she can hold on.
**Hawk Drop: Holding down, left or right while performing a normal attack will have Nakoruru drop downward to attack enemies.
**Kamui Rimuse: By pressing the special button while clinging to Mamahaha, Nakoruru will perform Kamui Rimuse, performing a diving slash attack.
*Down Special: Kamui Rimuse - Nakoruru swipes her cape forward, which reflects oncoming projectiles. Keep pressing the button to have Nakoruru swipe at the enemy multiple times.
**Input Kamui Rimuse: By performing this motion: (←↓↙), Nakoruru will perform a more powerful Kamui Rimuse.
*Final Smash: Ar Retar Kamuyhum Makiri - Nakoruru dashes forward, slashing anyone in her way. If she connects,the background turns yellow, as she backflips off of them onto Mamahaha, who builds up speed before throwing Nakoruru blade-first onto the opponent. She then apologizes to her enemy as they are launched away. If the player is at a high enough percentage, this Final Smash instantly KOes enemies.	
*Gimmick (1): Command Inputs - The player can perform a more powerful version of Nakoruru's special moves by tilting the control stick in a certain motion before attacking. Inputs are reversed if Nakoruru is facing the opposite direction.
*Gimmick (2): Rage Gauge - Nakoruru builds up Rage as she deals and takes damage. Once she has enough Rage, she enters a Rage Explosion, causing her to deal more damage. After some time however, the Rage will go away and can't be used again until you lose a stock.
**Lightning Blade: By performing this motion: (↓↘→↓↘→) during Rage Explosion, Nakoruru dashes forward, and if anyone is in her way, she performs a slash that causes the screen to turn briefly yellow and causes (black) blood to spray out of the enemy. This attack is risky, as it causes the player to immediately lose all of their Rage, but causes massive amounts of damage, and instantly KOs if the player reaches 150%.
*Gimmick (3): 1-on-1 Facing - If Nakoruru is facing an opponent in a 1-on-1, she will always face his opponent.
*Neutral Special: Amube Yatoro - Mamahaha dives at a downward angle, dealing damage to anyone in her way. Mamahaha has super armor while performing this attack.
*Side Special: Annu Mutsube/Rera Mutsube - Nakoruru slides forward with her blade outstretched, damaging anyone in her way. If the player goes forwards while doing this attack, they will perform Rera Mutsube, which has Nakoruru fly slightly upward while performing this attack. 
**Input Annu Mutsube: By performing this motion: (↓↙←), Nakoruru will perform a more powerful Anna Mutsube.
**Input Rera Mutsube: By performing this motion: (↓↘→), Nakoruru will launch a more powerful Rera Mutsube.
*Up Special: Hawk Carry - Nakoruru grabs onto Mamahaha and can move in the air for a short time. Nakoruru can attack enemies while holding onto Mamahaha, but this reduces the amount of time she can hold on.
**Hawk Drop: Holding down, left or right while performing a normal attack will have Nakoruru drop downward to attack enemies.
**Kamui Rimuse: By pressing the special button while clinging to Mamahaha, Nakoruru will perform Kamui Rimuse, performing a diving slash attack.
*Down Special: Kamui Rimuse - Nakoruru swipes her cape forward, which reflects oncoming projectiles. Keep pressing the button to have Nakoruru swipe at the enemy multiple times.
**Input Kamui Rimuse: By performing this motion: (←↓↙), Nakoruru will perform a more powerful Kamui Rimuse.
*Final Smash: Ar Retar Kamuyhum Makiri - Nakoruru dashes forward, slashing anyone in her way. If she connects,the background turns yellow, as she backflips off of them onto Mamahaha, who builds up speed before throwing Nakoruru blade-first onto the opponent. She then apologizes to her enemy as they are launched away. If the player is at a high enough percentage, this Final Smash instantly KOes enemies.
Alternate Costumes
*Priestess: Nakoruru's Sexy Priestess outfit from SNK Heroines: Tag Team Frenzy. Mamahaha is replaced with a bat. Unlockable costume.	
Alternate Costumes
*Priestess: Nakoruru's Sexy Priestess outfit from SNK Heroines: Tag Team Frenzy. Mamahaha is replaced with a bat. Unlockable costume.
====Street Fighter====
Ryu 	Ryu
 	
Ryu is a main character from the Street Fighter series. Trainied by Gouken in the art of Ansatsuken, the Assassination's Fist, Ryu is a skilled fighter that has participated in many tournaments. (TBA)
In Something, Ryu's moveset stays mostly the same.
*Gimmick (1): Command Inputs - The player can perform a more powerful version of Ryu's special moves by tilting the control stick in a certain motion before attacking. Inputs are reversed if Ryu is facing the opposite direction.
*Gimmick (2): Tapped & Held Attacks - Ryu will perform different attacks depending on if the attack button is tapped or held.
*Gimmick (3): 1-on-1 Facing - If Ryu is facing an opponent in a 1-on-1, he will always face his opponent.
*Neutral Special: Hadoken - Ryu launches a ball of energy forward. Hold the button to increase its speed and power.
**Input Hadoken: By performing this motion: (↓↘→), Ryu will launch a more powerful Hadoken. 
**Shakunetsu Hadoken: By performing this motion: (←↙↓↘→), Ryu will launch a powerful Hadoken that can cause multiple hits.
*Side Special: Tatsumaki Senpukyaku: Ryu performs a spinning kick, launching him forward and causing him to float.
**Input Tatsumaki Senpukyaku: By performing this motion: (↓↙←), Ryu will perform a more powerful Tatsumaki Senpukyaku.
*Up Special: Shoryuken - Ryu performs a rising uppercut, which is strongest at the first hit. Power and speed is increase the more the button is held.
**Input Shoryuken:  By performing this motion: (→↓↘), Ryu will perform a more powerful Shoryuken.
*Down Special: Focus Attack - Ryu charges up, soaking a single attack, before performing a punch. The longer it is charged, the longer his opponent is stunned.
*Final Smash: Shinku Hadoken / Shin Shoryuken - If Ryu performs his Final Smash away from opponents, he launches a powerful Shinku Hadoken, causing multiple hits and launching his opponents. If Ryu performs his Final Smash near an opponent, it changes, with Ryu performing a powerful uppercut.	
*Gimmick (1): Command Inputs - The player can perform a more powerful version of Ryu's special moves by tilting the control stick in a certain motion before attacking. Inputs are reversed if Ryu is facing the opposite direction.
*Gimmick (2): Tapped & Held Attacks - Ryu will perform different attacks depending on if the attack button is tapped or held.
*Gimmick (3): 1-on-1 Facing - If Ryu is facing an opponent in a 1-on-1, he will always face his opponent.
*Neutral Special: Hadoken - Ryu launches a ball of energy forward. Hold the button to increase its speed and power.
**Input Hadoken: By performing this motion: (↓↘→), Ryu will launch a more powerful Hadoken. 
**Shakunetsu Hadoken: By performing this motion: (←↙↓↘→), Ryu will launch a powerful Hadoken that can cause multiple hits.
*Side Special: Tatsumaki Senpukyaku: Ryu performs a spinning kick, launching him forward and causing him to float.
**Input Tatsumaki Senpukyaku: By performing this motion: (↓↙←), Ryu will perform a more powerful Tatsumaki Senpukyaku.
*Up Special: Shoryuken - Ryu performs a rising uppercut, which is strongest at the first hit. Power and speed is increase the more the button is held.
**Input Shoryuken:  By performing this motion: (→↓↘), Ryu will perform a more powerful Shoryuken.
*Down Special: Focus Attack - Ryu charges up, soaking a single attack, before performing a punch. The longer it is charged, the longer his opponent is stunned.
*Final Smash: Shinku Hadoken / Shin Shoryuken - If Ryu performs his Final Smash away from opponents, he launches a powerful Shinku Hadoken, causing multiple hits and launching his opponents. If Ryu performs his Final Smash near an opponent, it changes, with Ryu performing a powerful uppercut.
Alternate Costumes
*SFV: Ryu's alternate costume from Street Fighter 5. Unlockable costume.
*Evil: Replaced with Evil Ryu. Unlockable costume.	
Alternate Costumes
*SFV: Ryu's alternate costume from Street Fighter 5. Unlockable costume.
*Evil: Replaced with Evil Ryu. Unlockable costume.
Ken 	Ken
 	In Something, Ken serves as Ryu's echo fighter.
*Gimmick (1): Command Inputs - The player can perform a more powerful version of Ken's special moves by tilting the control stick in a certain motion before attacking. Inputs are reversed if Ken is facing the opposite direction.
*Gimmick (2): Tapped & Held Attacks - Ken will perform different attacks depending on if the attack button is tapped or held.
*Gimmick (3): 1-on-1 Facing - If Ken is facing an opponent in a 1-on-1, he will always face his opponent.
*Neutral Special: Hadoken - Ken launches a ball of energy forward. Hold the button to increase its speed and power.
**Input Hadoken: By performing this motion: (↓↘→), Ken will launch a more powerful Hadoken. 
**Oosoto Mawashi Geri: By performing this motion: (←↙↓↘→), Ken will perform a roundhouse kick, and can be cancelled into the Inazuma Kick, a heel-dropping axe kick.
*Side Special: Tatsumaki Senpukyaku: Ken performs a spinning kick, launching him forward and causing him to float. Ken's Tatsumaki Senpukyaku can hit multiple enemies.
**Input Tatsumaki Senpukyaku: By performing this motion: (↓↙←), Ken will perform a more powerful Tatsumaki Senpukyaku.
*Up Special: Shoryuken - Ken performs a rising uppercut, which is strongest at the first hit. Power and speed is increase the more the button is held. Ken's Shoryuken has less launch power, but does more damage.
**Input Shoryuken:  By performing this motion: (→↓↘), Ken will perform a more powerful Shoryuken.
*Down Special: Focus Attack - Ken charges up, soaking a single attack, before performing a punch. If the attack is charged, Ken can destroy shields.
*Final Smash: Shinryuken / Shippu Jinraikyaky - If Ken performs his Final Smash away from opponents, he launches a powerful Shinryuken, a rising uppercut that can be used to damage enemies above him. If Ken performs his Final Smash near an opponent, it changes, with Ken performing a series of kicks.	
*Gimmick (1): Command Inputs - The player can perform a more powerful version of Ken's special moves by tilting the control stick in a certain motion before attacking. Inputs are reversed if Ken is facing the opposite direction.
*Gimmick (2): Tapped & Held Attacks - Ken will perform different attacks depending on if the attack button is tapped or held.
*Gimmick (3): 1-on-1 Facing - If Ken is facing an opponent in a 1-on-1, he will always face his opponent.
*Neutral Special: Hadoken - Ken launches a ball of energy forward. Hold the button to increase its speed and power.
**Input Hadoken: By performing this motion: (↓↘→), Ken will launch a more powerful Hadoken. 
**Oosoto Mawashi Geri: By performing this motion: (←↙↓↘→), Ken will perform a roundhouse kick, and can be cancelled into the Inazuma Kick, a heel-dropping axe kick.
*Side Special: Tatsumaki Senpukyaku: Ken performs a spinning kick, launching him forward and causing him to float. Ken's Tatsumaki Senpukyaku can hit multiple enemies.
**Input Tatsumaki Senpukyaku: By performing this motion: (↓↙←), Ken will perform a more powerful Tatsumaki Senpukyaku.
*Up Special: Shoryuken - Ken performs a rising uppercut, which is strongest at the first hit. Power and speed is increase the more the button is held. Ken's Shoryuken has less launch power, but does more damage.
**Input Shoryuken:  By performing this motion: (→↓↘), Ken will perform a more powerful Shoryuken.
*Down Special: Focus Attack - Ken charges up, soaking a single attack, before performing a punch. If the attack is charged, Ken can destroy shields.
*Final Smash: Shinryuken / Shippu Jinraikyaky - If Ken performs his Final Smash away from opponents, he launches a powerful Shinryuken, a rising uppercut that can be used to damage enemies above him. If Ken performs his Final Smash near an opponent, it changes, with Ken performing a series of kicks.
Alternate Costumes
*SFV: Ken's appearence in Street Fighter 5. Unlockable costume.
*Violent: Replaced with Violent Ken. Unlockable costume.	
Alternate Costumes
*SFV: Ken's appearence in Street Fighter 5. Unlockable costume.
*Violent: Replaced with Violent Ken. Unlockable costume.
Chun-Li (DLC)	Chun-Li (DLC)
 	
*Gimmick (1): Command Inputs - The player can perform a more powerful version of Chun-Li's special moves by tilting the control stick in a certain motion before attacking. Inputs are reversed if Chun-Li is facing the opposite direction.
*Gimmick (2): Tapped & Held Attacks - Chun-Li will perform different attacks depending on if the attack button is tapped or held.
*Gimmick (3): 1-on-1 Facing - If Chun-Li is facing an opponent in a 1-on-1, she will always face her opponent.
*Neutral Special: Kikoken - Chun-Li launches a small energy ball forward. Hold the button to increase its speed, but lessens its distance.
**Input Kikoken: By performing this motion (←↙↓↘→), Chun-Li will perform a more powerful Kikoken.
*Side Special: Spinning Bird Kick - Chun-Li performs an upside-down spinning kick, launching her forward and causing multiple hits.
** Input Spinning Bird Kick: By performing this motion (Hold ←, →), Chun-Li will perform a more powerful Spinning Bird Kick.
*Up Special: Hazanshu - Chun-Li jumps into the air before performing an axe kick.  Chun-Li can move while performing this move, making it useful for dodging attacks or projectiles.
**Input Hazanshu: By performing this motion (→↘↓↙←), Chun-Li will perform a more powerful Hazanshu.
*Down Special: Hyakuretsukyaku - Chun-Li performs a series of kicks in front of her. Causes rapid damage to nearby enemies.
**Input Hyakuretsykyaku - By performing this motion (↓↘→), Chun-Li will perform a more powerful Hyakuretsukyaku.
*Final Smash: Kikoshou / Hoyokusen - If Chun-Li performs her Final Smash away from opponents, she creates a large ball of energy in front of her, pulling in enemies and causing damage that touch it. If Chun-Li performs her Final Smash near an opponent, it changes, with Chun-Li performing a series of kicks, ending off with a final kick that launches the enemy into the air.	
*Gimmick (1): Command Inputs - The player can perform a more powerful version of Chun-Li's special moves by tilting the control stick in a certain motion before attacking. Inputs are reversed if Chun-Li is facing the opposite direction.
*Gimmick (2): Tapped & Held Attacks - Chun-Li will perform different attacks depending on if the attack button is tapped or held.
*Gimmick (3): 1-on-1 Facing - If Chun-Li is facing an opponent in a 1-on-1, she will always face her opponent.
*Neutral Special: Kikoken - Chun-Li launches a small energy ball forward. Hold the button to increase its speed, but lessens its distance.
**Input Kikoken: By performing this motion (←↙↓↘→), Chun-Li will perform a more powerful Kikoken.
*Side Special: Spinning Bird Kick - Chun-Li performs an upside-down spinning kick, launching her forward and causing multiple hits.
** Input Spinning Bird Kick: By performing this motion (Hold ←, →), Chun-Li will perform a more powerful Spinning Bird Kick.
*Up Special: Hazanshu - Chun-Li jumps into the air before performing an axe kick.  Chun-Li can move while performing this move, making it useful for dodging attacks or projectiles.
**Input Hazanshu: By performing this motion (→↘↓↙←), Chun-Li will perform a more powerful Hazanshu.
*Down Special: Hyakuretsukyaku - Chun-Li performs a series of kicks in front of her. Causes rapid damage to nearby enemies.
**Input Hyakuretsykyaku - By performing this motion (↓↘→), Chun-Li will perform a more powerful Hyakuretsukyaku.
*Final Smash: Kikoshou / Hoyokusen - If Chun-Li performs her Final Smash away from opponents, she creates a large ball of energy in front of her, pulling in enemies and causing damage that touch it. If Chun-Li performs her Final Smash near an opponent, it changes, with Chun-Li performing a series of kicks, ending off with a final kick that launches the enemy into the air.
Alternate Costumes
*SFV: Chun-Li's alternate costume from Street Fighter 5. Unlockable costume.
*Shadow: Replaced with Shadow Lady. Unlockable costume.	
Alternate Costumes
*SFV: Chun-Li's alternate costume from Street Fighter 5. Unlockable costume.
*Shadow: Replaced with Shadow Lady. Unlockable costume.
====Mega Man====
Mega Man 	Mega Man
 	
Mega Man is the main protagonist of the Mega Man series. Originally an android named Rock created by Dr. Light, after the scientist's former friend, Dr. Wily, reprogrammed his robots, Mega Man volunteered to bee converted into a fighting robot amd defend the world against Dr. Wily's robotic threats, becoming Mega Man.
In Something, Mega Man's moveset stays mostly the same.
*Neutral Special: Metal Blade - Mega Man throws a saw blade that goes through foe. He can throw them in eight directions
*Side Special: Crash Bomber - Mega Man fires a bomb that latches to foes before exploding. Can be transferred through touch.
*Up Special: Rush Coil - Mega Man summons Rush, his robotic dog companion, to launch him into the air.
*Down Special: Leaf Shield - Mega Man creates a shield of leaves around him, protecting you. You can then launch them by pressing the sepcial button.
*Final Smash: Mega Legends - Mega Man fires a black hole, trapping nearby opponents. He then summons his different incarnations, X, MegaMan.EXE, MegaMan Volnutt, Mega Man Star Force, along with Proto Man and Bass, as all seven of them fire beams at their opponents, launching them.	
*Neutral Special: Metal Blade - Mega Man throws a saw blade that goes through foe. He can throw them in eight directions
*Side Special: Crash Bomber - Mega Man fires a bomb that latches to foes before exploding. Can be transferred through touch.
*Up Special: Rush Coil - Mega Man summons Rush, his robotic dog companion, to launch him into the air.
*Down Special: Leaf Shield - Mega Man creates a shield of leaves around him, protecting you. You can then launch them by pressing the sepcial button.
*Final Smash: Mega Legends - Mega Man fires a black hole, trapping nearby opponents. He then summons his different incarnations, X, MegaMan.EXE, MegaMan Volnutt, Mega Man Star Force, along with Proto Man and Bass, as all seven of them fire beams at their opponents, launching them.
Alternate Costumes	Alternate Costumes
Roll 	Roll
 	In Something, Roll serves as Mega Man's echo fighter.
*Neutral Special: Metal Blade - Roll throws a saw blade that goes through foe. She can throw them in eight directions
*Side Special: Crash Bomber - Roll fires a bomb that latches to foes before exploding. Can be transferred through touch.
*Up Special: Beat - Roll summons Beat, a robotic bird, to carry her into the air.
*Down Special: Leaf Shield - Roll creates a shield of leaves around him, protecting her. You can then launch them by pressing the sepcial button.
*Final Smash: Roll Legends - Roll fires a Black Hole trapping nearby opponents. She summons her different incarnations, Roll Caskett and Roll.EXE, alongside Alia and Harp Note, as all five of them fire beams at their opponents, launching them.	
*Neutral Special: Metal Blade - Roll throws a saw blade that goes through foe. She can throw them in eight directions
*Side Special: Crash Bomber - Roll fires a bomb that latches to foes before exploding. Can be transferred through touch.
*Up Special: Beat - Roll summons Beat, a robotic bird, to carry her into the air.
*Down Special: Leaf Shield - Roll creates a shield of leaves around him, protecting her. You can then launch them by pressing the sepcial button.
*Final Smash: Roll Legends - Roll fires a Black Hole trapping nearby opponents. She summons her different incarnations, Roll Caskett and Roll.EXE, alongside Alia and Harp Note, as all five of them fire beams at their opponents, launching them.
Alternate Costumes	Alternate Costumes
Zero (DLC) 	Zero (DLC)
 	
*Neutral Special: Hadangeki - Zero performs an overhead slash, unleashing a wave of energy forward. Hold the button to increase the speed of the slash.
*Side Special: Hienkyaku - Zero dashes a distance forward. Zero is invincible while dashing, and can go through enemies. Though the dash cannot damage enemies, Zero can follow up with an attack once the dash enemies. Hold up or down to slightly angle the dash.
*Up Special: Ryuenjin - Zero jumps up and performs a flaming slash with his Z-Saber. Deals multiple hits.
*Down Special: Rekkyoudan - Zero performs an overhead slash, deflecting oncoming projectiles.
*Final Smash: Genmu Zero - Zero glows a red aura as he unleashes massive blades of energy from his Z-Saber, launching foes away.	
*Neutral Special: Hadangeki - Zero performs an overhead slash, unleashing a wave of energy forward. Hold the button to increase the speed of the slash.
*Side Special: Hienkyaku - Zero dashes a distance forward. Zero is invincible while dashing, and can go through enemies. Though the dash cannot damage enemies, Zero can follow up with an attack once the dash enemies. Hold up or down to slightly angle the dash.
*Up Special: Ryuenjin - Zero jumps up and performs a flaming slash with his Z-Saber. Deals multiple hits.
*Down Special: Rekkyoudan - Zero performs an overhead slash, deflecting oncoming projectiles.
*Final Smash: Genmu Zero - Zero glows a red aura as he unleashes massive blades of energy from his Z-Saber, launching foes away.
Alternate Costumes
*MMZ: Zero's design from Mega Man Zero. Unlockable costume.	
Alternate Costumes
*MMZ: Zero's design from Mega Man Zero. Unlockable costume.
====Darkstalkers====
Morrigan (DLC) 	Morrigan (DLC)
 	Morrigan Aensland is a main character in the Darkstalkers series. She is a succubus and is a powerful princess (later queen) of the demon realm Makai. (TBA)
*Gimmick (1): Command Inputs - The player can perform a more powerful version of Morrigan's special moves by tilting the control stick in a certain motion before attacking. Inputs are reversed if Morrigan is facing the opposite direction.
*Gimmick (2): Tapped & Held Attacks - Morrigan will perform different attacks depending on if the attack button is tapped or held.
*Gimmick (3): Air Dash - Morrigan can dash in the air by pressing the C-stick in a direction.
*Gimmick (4): 1-on-1 Facing - If Morrigan is facing an opponent in a 1-on-1, she will always face his opponent.
*Neutral Special: Soul Fist - Morrigan launches a bat surrounded in a glowing aura forward. When used in the air, it is fired downward.
**Input Soul Fist: By performing this motion: (↓↘→) Morrigan will launch a more powerful Soul Fist.
*Side Special: Vector Drain - Morrigan flies forward, grabbing any enemy in her way. Her wings turn into thrusters as she and her opponent fly into the air and come crashing down.
**Input Vector Drain: By performing this motion: (→↘↓↙←) Morrigan will perform a more powerful Vector Drain.
*Up Special: Shadow Blade - Morrigan leaps upward as one of her wings form a blade around her arm. 
**Input Shadow Blade: By performing this motion: (→↓↘) Morrigan will perform a more powerful Shadow Blade.
*Down Special: Astral Vision - Morrigan summons a double between her and her enemy, which mimics every attack she performs. This double will only last for a few seconds, and needs some time to recharge.
*Final Smash: Finishing Shower/Darkness Illusion - If Morrigan performs her Final Smash away from opponents, her wings grows as she unleashes a barrage of missiles. If Morrigan performs her Final Smash near an opponent, she summons a copy of herself and the two of them beat down on the foe before kicking them into the ground.	
*Gimmick (1): Command Inputs - The player can perform a more powerful version of Morrigan's special moves by tilting the control stick in a certain motion before attacking. Inputs are reversed if Morrigan is facing the opposite direction.
*Gimmick (2): Tapped & Held Attacks - Morrigan will perform different attacks depending on if the attack button is tapped or held.
*Gimmick (3): Air Dash - Morrigan can dash in the air by pressing the C-stick in a direction.
*Gimmick (4): 1-on-1 Facing - If Morrigan is facing an opponent in a 1-on-1, she will always face his opponent.
*Neutral Special: Soul Fist - Morrigan launches a bat surrounded in a glowing aura forward. When used in the air, it is fired downward.
**Input Soul Fist: By performing this motion: (↓↘→) Morrigan will launch a more powerful Soul Fist.
*Side Special: Vector Drain - Morrigan flies forward, grabbing any enemy in her way. Her wings turn into thrusters as she and her opponent fly into the air and come crashing down.
**Input Vector Drain: By performing this motion: (→↘↓↙←) Morrigan will perform a more powerful Vector Drain.
*Up Special: Shadow Blade - Morrigan leaps upward as one of her wings form a blade around her arm. 
**Input Shadow Blade: By performing this motion: (→↓↘) Morrigan will perform a more powerful Shadow Blade.
*Down Special: Astral Vision - Morrigan summons a double between her and her enemy, which mimics every attack she performs. This double will only last for a few seconds, and needs some time to recharge.
*Final Smash: Finishing Shower/Darkness Illusion - If Morrigan performs her Final Smash away from opponents, her wings grows as she unleashes a barrage of missiles. If Morrigan performs her Final Smash near an opponent, she summons a copy of herself and the two of them beat down on the foe before kicking them into the ground.
Alternate Costumes	Alternate Costumes
====Resident Evil====
Leon (DLC)	Leon (DLC)
 	
Leon Scott Kennedy is a character from the Resident Evil series, appearing as a playable character in Resident Evil 2, 4 & 6. (TBA)
*Gimmick: Ammo - Leon's weapons have limited ammo capacity that needs to be reloaded. Leon will automatically reload once his current weapon is out of bullets, but pressing special while shield allows you to reload at any time. All ammo is replenished upon losing a stock
*Neutral Special: Weapon Fire - Leon fires his currently equipped weapon. Hold the special button and a reticle will appear that the player can control. Press the attack button to fire the weapon. Each weapon has a certain amount of ammo that needs to be reloaded after a certain amount is fired. Leon cannot move while aiming.
*Side Special: Ganado - A Ganado suddenly appears behind Leon, which he dodges. The Ganado will then walk forward and attempt to grab onto any enemy in his way, trapping them and dealing damage. If the Ganado is hit by some of Leon's attacks, it can be used as a heavy projectile. The Ganado will go away after a time, or if it takes damage from an enemy attack.
*Up Special: Grappling Hook - Leon pulls out a Grapple Gun and fires it upward, latching into ledges and players in its way and pulling Leon towards them.
*Down Special: Attache Case - Leon pulls out an Attache Case and can select one of four items.
**Handgun: The Handgun is the most well-rounded of the weapons, dealing good damage and having great range. It can hold 10 shots and has the fastest reload time.
**Shotgun: The Shotgun is quite powerful, but only at close range since it spreads out the farther it goes. It can hold 6 shots, and has the longest reload time.
**Submachine Gun: The Submachine Gun is the only weapon with rapid-fire capabilities, but is the weakest weapon Leon has that is available to him. It can hold 30 shots. 
**Hand Grenade: The Hand Grenades are Leon's most powerful weapon, but their arc can make them tricky to use. Unlike other weapons, the Hand Grenades cannot be reloaded, and can only be replenished upon losing a stock. Leon starts with 6 grenades.
*Final Smash: Hasta Luego - An El Gigante jumps onto the stage, launching anyone in its way into a cutscene. The El Gigante grabs the enemy and slams them across the ground. Leon then suddenly pulls out a Rocket Launcher and fires it at the El Gigante, creating a powerful explosion, killing the El Gigante, and launching the foes.	
*Gimmick: Ammo - Leon's weapons have limited ammo capacity that needs to be reloaded. Leon will automatically reload once his current weapon is out of bullets, but pressing special while shield allows you to reload at any time. All ammo is replenished upon losing a stock
*Neutral Special: Weapon Fire - Leon fires his currently equipped weapon. Hold the special button and a reticle will appear that the player can control. Press the attack button to fire the weapon. Each weapon has a certain amount of ammo that needs to be reloaded after a certain amount is fired. Leon cannot move while aiming.
*Side Special: Ganado - A Ganado suddenly appears behind Leon, which he dodges. The Ganado will then walk forward and attempt to grab onto any enemy in his way, trapping them and dealing damage. If the Ganado is hit by some of Leon's attacks, it can be used as a heavy projectile. The Ganado will go away after a time, or if it takes damage from an enemy attack.
*Up Special: Grappling Hook - Leon pulls out a Grapple Gun and fires it upward, latching into ledges and players in its way and pulling Leon towards them.
*Down Special: Attache Case - Leon pulls out an Attache Case and can select one of four items.
**Handgun: The Handgun is the most well-rounded of the weapons, dealing good damage and having great range. It can hold 10 shots and has the fastest reload time.
**Shotgun: The Shotgun is quite powerful, but only at close range since it spreads out the farther it goes. It can hold 6 shots, and has the longest reload time.
**Submachine Gun: The Submachine Gun is the only weapon with rapid-fire capabilities, but is the weakest weapon Leon has that is available to him. It can hold 30 shots. 
**Hand Grenade: The Hand Grenades are Leon's most powerful weapon, but their arc can make them tricky to use. Unlike other weapons, the Hand Grenades cannot be reloaded, and can only be replenished upon losing a stock. Leon starts with 6 grenades.
*Final Smash: Hasta Luego - An El Gigante jumps onto the stage, launching anyone in its way into a cutscene. The El Gigante grabs the enemy and slams them across the ground. Leon then suddenly pulls out a Rocket Launcher and fires it at the El Gigante, creating a powerful explosion, killing the El Gigante, and launching the foes.
Alternate Costumes
*Brown: Leon's outfit in Resident Evil 4.
*Red: Replaced with Claire Redfield. Her appearence is based off of Resident Evil 2.
*Green: Replaced with Chris Redfield. His appearence is based off of Resident Evil.
*Blue: Replaced with Jill Valentine. Her appearence is based off of Resident Evil 3.
*Blue: Leon's outfit in Resident Evil 2.
*?:
*?: 
*?:	
Alternate Costumes
*Brown: Leon's outfit in Resident Evil 4.
*Red: Replaced with Claire Redfield. Her appearence is based off of Resident Evil 2.
*Green: Replaced with Chris Redfield. His appearence is based off of Resident Evil.
*Blue: Replaced with Jill Valentine. Her appearence is based off of Resident Evil 3.
*Blue: Leon's outfit in Resident Evil 2.
*?:
*?: 
*?:
====Devil May Cry====
Dante (DLC)	Dante (DLC)
 	
Dante is a main protagonist for much of the Devil May Cry series. The son of the demon Sparda and the human Eva, and the younger twin brother of Vergil, he's a paranormal mercenary, a private investigator, and a vigilante Devil Hunter who is dedicated to exterminating evil demons and other manevolent forces.
*Neutral Special: Ebony & Ivory - Dante pulls out his trademark pistols and fires a volley of bullets at the enemy. They cause little damage, but track the enemy's location. 
*Side Special: Stinger - Dante flies forward while thrusting Rebellion forward to stab enemies in his way.
*Up Special: Trick - Dante disappears, teleporting in the desired direction. If Dante is near an enemy when he reappears, he won't be put into a freefall, and can attack the enemy with aerial combos.
*Down Special: Artemis - Dante pulls out Artemis, a demonic gun that fires arrows of demonic energy. When Dante pulls out the weapon, holding a different direction changes the attack.
**Multi-Lock: Tapping forward or backward, Dante fires a shot that flies into the air before flying toward the enemy. Hold the button to charge it, increasing the amount of shots fired.
**Acid Rain: Tapping up, Dante fires bullets into the sky, which then rain down shortly after to damage enemies around and above him. Hold the button to charge it, increasing the attack's radius.
*Final Smash: Sin Devil Trigger - Dante goes into his Sin Devil Trigger form and rushes forward. If he connects with the enemy, he uses Judgement, unleashing all of his power in a flurry of massive slashes. 	
*Neutral Special: Ebony & Ivory - Dante pulls out his trademark pistols and fires a volley of bullets at the enemy. They cause little damage, but track the enemy's location. 
*Side Special: Stinger - Dante flies forward while thrusting Rebellion forward to stab enemies in his way.
*Up Special: Trick - Dante disappears, teleporting in the desired direction. If Dante is near an enemy when he reappears, he won't be put into a freefall, and can attack the enemy with aerial combos.
*Down Special: Artemis - Dante pulls out Artemis, a demonic gun that fires arrows of demonic energy. When Dante pulls out the weapon, holding a different direction changes the attack.
**Multi-Lock: Tapping forward or backward, Dante fires a shot that flies into the air before flying toward the enemy. Hold the button to charge it, increasing the amount of shots fired.
**Acid Rain: Tapping up, Dante fires bullets into the sky, which then rain down shortly after to damage enemies around and above him. Hold the button to charge it, increasing the attack's radius.
*Final Smash: Sin Devil Trigger - Dante goes into his Sin Devil Trigger form and rushes forward. If he connects with the enemy, he uses Judgement, unleashing all of his power in a flurry of massive slashes. 
Alternate Costumes
*DmC: Dante's design from DmC: Devil May Cry. Unlockable costume.	
Alternate Costumes
*DmC: Dante's design from DmC: Devil May Cry. Unlockable costume.
====Ace Attorney====
Phoenix Wright (DX)	Phoenix Wright (DX)
 	
Phoenix Wright is the main protagonist for much of the Ace Attorney series. Wright wanted to become a defense attorney since school, where his class held a mock trail after he was accused of stealing money. In that moment, he decided he wanted to become a defense attorney to help people who had no one to defend or believe in them. He is renowned for his ability to turn seemingly hopeless cases around.
*Gimmick: Investigation - At the start of the match, Phoenix Wright will be in "Investigation Mode", which is almost useless in dealing any damage to the enemy. By collecting three pieces of evidence, he'll go into "Trial Mode", where he gains new moves that are better suited for combat. Finally, landing Phoenix Wright's side special in Trial Mode will put Wright into "Turnabout Mode" where he gains a huge buff in speed and damage for a short time. After time runs out, Wright's evidence will go away and he'll go back to Investigation Mode.
*Neutral Special (Investigation): Collect Evidence - Phoenix Wright grabs a random piece of evidence from the ground. A good piece of evidence will have their folder be a normal color, while a bad piece of evidence will have their color be a red color.
*Neutral Special (Trial/Turnabout): Present Evidence - Phoenix Wright pulls out a piece of evidence, which will unleash a different projectille. After using the attack, he'll cycle to the next piece of evidence.
**Watch: Launches a basic fireball.
**Paper: Fires three weak unflinching projectiles.
**Vase: Launches an arcing fireball.
**Document: Shoots a slow-moving, large fireball.
**Cell Phone: Shoots three small fireballs into the air, which will then fly downwards to enemies below it.
**Knife: Shoots three projectiles in a spread pattern.
*Side Special (Investigation): Throw Evidence - Phoenix Wright tosses a piece of evidence at the enemy. The attack will prioritize bad evidence, though if you don't have any, he'll just throw whatever evidence he has.
*Side Special (Trail/Turnabout): Objection! - Phoenix Wright yells "Objection!" at the enemy, stunning nearby enemies. The longer it is charged, the larger the attack will be, and the longer an enemy is stunned.
*Up Special: Ladder - Phoenix Wright pulls out a stepladder and climbs on it.
*Down Special (Investigation/Trial): "M-Maya!?" - Maya runs in front of Phoenix Wright and creates a shield in front of him, nullifying damage and reflecting projectile.
*Down Special (Turnabout): Steel Samurai Maya Smelting - Maya runs forward, flailing her arms with a barrage of punches, and damaging anyone in his way.
*Final Smash: Ace Attorney - Phoenix Wright yells "Objection!", and anyone hit will be put into a cutscene. Phoenix Wright on his desk will accuse the enemy of a crime. The damage will change depending on which mode he is in. If he is in Investigation or Trial, Wright won't have enough evidence, and the judge will call for "order in the court", slamming his gavel onto the stage, launching Wright and his foe. In Investigation mode, the attack deals little damage to an enemy, and in Trial mode, the attack is capable of KOing at high enough percentages. However, in Turnabout, he'll present his evidence and unleash a "Take That!" text bubble, shocking the enemy and creating an explosion. In Turnabout, the attack instant kills.	
*Gimmick: Investigation - At the start of the match, Phoenix Wright will be in "Investigation Mode", which is almost useless in dealing any damage to the enemy. By collecting three pieces of evidence, he'll go into "Trial Mode", where he gains new moves that are better suited for combat. Finally, landing Phoenix Wright's side special in Trial Mode will put Wright into "Turnabout Mode" where he gains a huge buff in speed and damage for a short time. After time runs out, Wright's evidence will go away and he'll go back to Investigation Mode.
*Neutral Special (Investigation): Collect Evidence - Phoenix Wright grabs a random piece of evidence from the ground. A good piece of evidence will have their folder be a normal color, while a bad piece of evidence will have their color be a red color.
*Neutral Special (Trial/Turnabout): Present Evidence - Phoenix Wright pulls out a piece of evidence, which will unleash a different projectille. After using the attack, he'll cycle to the next piece of evidence.
**Watch: Launches a basic fireball.
**Paper: Fires three weak unflinching projectiles.
**Vase: Launches an arcing fireball.
**Document: Shoots a slow-moving, large fireball.
**Cell Phone: Shoots three small fireballs into the air, which will then fly downwards to enemies below it.
**Knife: Shoots three projectiles in a spread pattern.
*Side Special (Investigation): Throw Evidence - Phoenix Wright tosses a piece of evidence at the enemy. The attack will prioritize bad evidence, though if you don't have any, he'll just throw whatever evidence he has.
*Side Special (Trail/Turnabout): Objection! - Phoenix Wright yells "Objection!" at the enemy, stunning nearby enemies. The longer it is charged, the larger the attack will be, and the longer an enemy is stunned.
*Up Special: Ladder - Phoenix Wright pulls out a stepladder and climbs on it.
*Down Special (Investigation/Trial): "M-Maya!?" - Maya runs in front of Phoenix Wright and creates a shield in front of him, nullifying damage and reflecting projectile.
*Down Special (Turnabout): Steel Samurai Maya Smelting - Maya runs forward, flailing her arms with a barrage of punches, and damaging anyone in his way.
*Final Smash: Ace Attorney - Phoenix Wright yells "Objection!", and anyone hit will be put into a cutscene. Phoenix Wright on his desk will accuse the enemy of a crime. The damage will change depending on which mode he is in. If he is in Investigation or Trial, Wright won't have enough evidence, and the judge will call for "order in the court", slamming his gavel onto the stage, launching Wright and his foe. In Investigation mode, the attack deals little damage to an enemy, and in Trial mode, the attack is capable of KOing at high enough percentages. However, in Turnabout, he'll present his evidence and unleash a "Take That!" text bubble, shocking the enemy and creating an explosion. In Turnabout, the attack instant kills.
Alternate Costumes
*DmC: Dante's design from DmC: Devil May Cry. Unlockable costume.	
Alternate Costumes
*DmC: Dante's design from DmC: Devil May Cry. Unlockable costume.
====Monster Hunter====
Monster Hunter (DLC)	Monster Hunter (DLC)
 	
The Monster Hunter is the protagonist of the Monster Hunter series, acting as the player's avatar. They are people that make a living by hunting various monsters and doing requests for civilians.
In Something, the Monster Hunter is an evasive powerhouse. They rely on patience and waiting for openings, as many of their attacks are very powerful, but very slow.
*Neutral Special: Arrow Strike - The Monster Hunter pulls out a Bow and fires out an arrow. By holding the special button, or by firing multiple the arrows in a short time, the Bow charges up across one of three levels. Level 1 has the Monster Hunter fire three arrows in quick succession, Level 2 has them fire in a vertical spread shot, and Level 3 has them fire one powerful arrow that pierces through enemies.
*Side Special: Demon's Dance - The Monster Hunter pulls out Dual Blades and unleashes a flurry of sword slashes. Causes great damage, but leaves Monster Hunter vulnerable for a short time after performing the attack.
*Up Special: Glaive Vault - The Monster Hunter pulls out an Insect Glaive, and uses it to vault forward and into the air. The Glaive can damage enemies in its way.
*Down Special: Barrel Bomb - The Monster Hunter places down a Barrel Bomb L that stays on the stage. If it is hit by an attack, it detonates, causing powerful damage to nearby enemies. Just be careful, as Monster Hunter can be blown up as well.
*Final Smash: Ultimate Hunt - The Monster Hunter leaps out of the way as a Rathalos swoops in from the sky, charging into enemies in his way and launching them into a cutscene. Launching the enemies into the air, the Rathalos attacks the airborne enemies with its claws and flame breath. The Hunter throws a Flash Bomb at the Rathalos, knocking it out and causing it to crush the enemies. As the enemies attempt to crawl away from the Rathalos, they realize they are surrounded by Barrel Bombs. The Hunter strikes a pose as the Barrel Bombs explode, defeating the Rathalos and launching the enemies.	
*Neutral Special: Arrow Strike - The Monster Hunter pulls out a Bow and fires out an arrow. By holding the special button, or by firing multiple the arrows in a short time, the Bow charges up across one of three levels. Level 1 has the Monster Hunter fire three arrows in quick succession, Level 2 has them fire in a vertical spread shot, and Level 3 has them fire one powerful arrow that pierces through enemies.
*Side Special: Demon's Dance - The Monster Hunter pulls out Dual Blades and unleashes a flurry of sword slashes. Causes great damage, but leaves Monster Hunter vulnerable for a short time after performing the attack.
*Up Special: Glaive Vault - The Monster Hunter pulls out an Insect Glaive, and uses it to vault forward and into the air. The Glaive can damage enemies in its way.
*Down Special: Barrel Bomb - The Monster Hunter places down a Barrel Bomb L that stays on the stage. If it is hit by an attack, it detonates, causing powerful damage to nearby enemies. Just be careful, as Monster Hunter can be blown up as well.
*Final Smash: Ultimate Hunt - The Monster Hunter leaps out of the way as a Rathalos swoops in from the sky, charging into enemies in his way and launching them into a cutscene. Launching the enemies into the air, the Rathalos attacks the airborne enemies with its claws and flame breath. The Hunter throws a Flash Bomb at the Rathalos, knocking it out and causing it to crush the enemies. As the enemies attempt to crawl away from the Rathalos, they realize they are surrounded by Barrel Bombs. The Hunter strikes a pose as the Barrel Bombs explode, defeating the Rathalos and launching the enemies.
Alternate Costumes
*Red (Female): Female Hunter wearing the Rathalos Armor.
*Red (Male): Male Hunter wearing the Rathalos Armor.
*Gray (Female): Female Hunter wearing the Hunter's Armor.
*Gray (Male): Male Hunter wearing the Hunter's Armor.
*Green: Female Hunter wearing the Zinogre Armor.
*Blue: Male Hunter wearing the Lagiacrus Armor.
*Crimson: Female Hunter wearing the Odogaron β Armor.
*Yellow: Male Hunter wearing the Tigrex G Armor.
*White: Female Hunter wearing the Kirin Armor. Unlockable costume.
*Black: Male Hunter wearing the Gore Magala Armor. Unlockable costumes.	
Alternate Costumes
*Red (Female): Female Hunter wearing the Rathalos Armor.
*Red (Male): Male Hunter wearing the Rathalos Armor.
*Gray (Female): Female Hunter wearing the Hunter's Armor.
*Gray (Male): Male Hunter wearing the Hunter's Armor.
*Green: Female Hunter wearing the Zinogre Armor.
*Blue: Male Hunter wearing the Lagiacrus Armor.
*Crimson: Female Hunter wearing the Odogaron β Armor.
*Yellow: Male Hunter wearing the Tigrex G Armor.
*White: Female Hunter wearing the Kirin Armor. Unlockable costume.
*Black: Male Hunter wearing the Gore Magala Armor. Unlockable costumes.
====Rayman====
Rayman 	Rayman
 	Rayman is the main protagonist of the Rayman series. Known for his lack of limbs and helicopter hair, (TBA)
*Gimmick: Limbless Body - Since Rayman's body lacks limbs, most of his body is made up of several floating hitboxes. Many of Rayman's limbs will linger in place after being used, leaving them vulnerable, but they will return to Rayman. Certain attacks also change if one of Rayman's limbs is already in use.
*Neutral Special: Magic Fist - Rayman launches one of his fists forward. Rayman can move while charging, and the longer it is charged, the more damage it does and the farther it goes.
*Side Special: LockJaw - Rayman launches a claw forward, grabbing ledges and enemies. Grabbed enemies can be thrown upwards, away, or towards Rayman.
*Up Special: Hair Helicopter - Rayman jumps into the air before spinning his hair like a helicopter, allowing him to move freely through the air for a short time.
*Down Special: Plum Drop - Rayman throws a large plum forward that bounces along the ground. It can be used a platform and damages enemies it touches. Hit it to launch it in the opposite direction.
*Final Smash: Rayman Legends - Rayman launches a punch forward, knocking anyone in the way into a cutscene. Globox, Barbara and Grand Minimus appear and attack the enemies in a cartoony dust cloud. Rayman then attempts to do a final punch, but misses, accidentally punching a sleeping dragon. The dragon wakes up, as Rayman and his friends run away in fear, before the dragon breathes fire on the foes, launching them.	
*Gimmick: Limbless Body - Since Rayman's body lacks limbs, most of his body is made up of several floating hitboxes. Many of Rayman's limbs will linger in place after being used, leaving them vulnerable, but they will return to Rayman. Certain attacks also change if one of Rayman's limbs is already in use.
*Neutral Special: Magic Fist - Rayman launches one of his fists forward. Rayman can move while charging, and the longer it is charged, the more damage it does and the farther it goes.
*Side Special: LockJaw - Rayman launches a claw forward, grabbing ledges and enemies. Grabbed enemies can be thrown upwards, away, or towards Rayman.
*Up Special: Hair Helicopter - Rayman jumps into the air before spinning his hair like a helicopter, allowing him to move freely through the air for a short time.
*Down Special: Plum Drop - Rayman throws a large plum forward that bounces along the ground. It can be used a platform and damages enemies it touches. Hit it to launch it in the opposite direction.
*Final Smash: Rayman Legends - Rayman launches a punch forward, knocking anyone in the way into a cutscene. Globox, Barbara and Grand Minimus appear and attack the enemies in a cartoony dust cloud. Rayman then attempts to do a final punch, but misses, accidentally punching a sleeping dragon. The dragon wakes up, as Rayman and his friends run away in fear, before the dragon breathes fire on the foes, launching them.
Alternate Costumes	Alternate Costumes
====Rabbids====
Rabbid Peach (DLC)	Rabbid Peach (DLC)
 	Rabbid Peach is one of the main heroes of Mario + Rabbids Kingdom Battle. Created by Spawny, she is a fusion of a normal Rabbid with a Princess Peach wig. As one of Mario's first party members, she teams up with him in order to save the Mushroom Kingdom from Rabbid-fused enemies and Bowser Jr.'s takeover.
*Neutral Special: Blaster - Rabbid Peach fires a shot from her Blaster. When fully charged, the shot covers enemy in Honey, slowing their movement for a short time.
*Side Special: Sentry - Rabbid Peach sends out a Sentry, which will travel along the ground until an enemy gets near, creating an explosion. Rabbid Peach can be hit by her own explosion if she is too close.
*Up Special: Team Jump - Either Rabbid Mario, Rabbid Luigi or Rabbid Yoshi appear under Rabbid Peach, and launch her into the air.
*Down Special: Shield - Rabbid Peach creates a shield around her. If she is hits, she counterattacks with a blaster shot while healing 10% of her health. The counter doesn't deal much damage however.
*Final Smash: Raving Rabbids - Rabbid Peach turns around and pulls out her phone, taking a selfie while a flash of light launches enemies into a cutscene. The enemy lands on the ground where Rabbid Peach, alongside Rabbid Mario, Rabbid Luigi and Rabbid Yoshi are waiting, as they unleash a hail of bullets on the foe. Then, Rabbid Luigi takes out a banana, tossing it near the foes. Rabbid Kong then jumps out from the background, slamming his fists on the ground and launching enemies away.	
*Neutral Special: Blaster - Rabbid Peach fires a shot from her Blaster. When fully charged, the shot covers enemy in Honey, slowing their movement for a short time.
*Side Special: Sentry - Rabbid Peach sends out a Sentry, which will travel along the ground until an enemy gets near, creating an explosion. Rabbid Peach can be hit by her own explosion if she is too close.
*Up Special: Team Jump - Either Rabbid Mario, Rabbid Luigi or Rabbid Yoshi appear under Rabbid Peach, and launch her into the air.
*Down Special: Shield - Rabbid Peach creates a shield around her. If she is hits, she counterattacks with a blaster shot while healing 10% of her health. The counter doesn't deal much damage however.
*Final Smash: Raving Rabbids - Rabbid Peach turns around and pulls out her phone, taking a selfie while a flash of light launches enemies into a cutscene. The enemy lands on the ground where Rabbid Peach, alongside Rabbid Mario, Rabbid Luigi and Rabbid Yoshi are waiting, as they unleash a hail of bullets on the foe. Then, Rabbid Luigi takes out a banana, tossing it near the foes. Rabbid Kong then jumps out from the background, slamming his fists on the ground and launching enemies away.
Alternate Costumes	Alternate Costumes
====Assassin's Creed====
Ezio (DX) 	Ezio (DX)
 	Ezio Auditore da Firenze is an Italian master assassin who serves as the main protagonist of the Assassin's Creed games during the Renaissance era. (TBA)
*Neutral Special: Hidden Gun - Ezio fires a powerful shot from his hidden gun. After firing, Ezio is left vulnerable for a moment, though before fire, holding the button allows him to aim a shot.
*Side Special: Caltrop Bomb - Ezio tosses a bomb, which releases caltrops upon exploding. Anyone standing on the caltrops will reduce in speed and jump height, alongside dealing tiny bits of damage.
*Up Special: Flying Machine - Ezio leaps into the air before pulling out the Flying Machine, gliding across the sky until he hits the ground or a wall.
*Down Special: Eagle Vision - Ezio briefly crouches. If he is hit by an enemy, they'll begin glowing red, and Ezio will suddenly disappear before counterattacking.
*Final Smash: Apple of Eden - Ezio pulls out his Apple of Eden, before firing off a yellow wave around him. He is left vulnerable while the wave is being fired, and if he is hit, the attack will cancel. Press the B button and anyone will we stunned. Then, the apple fires a second, white wave, which launches foes.	
*Neutral Special: Hidden Gun - Ezio fires a powerful shot from his hidden gun. After firing, Ezio is left vulnerable for a moment, though before fire, holding the button allows him to aim a shot.
*Side Special: Caltrop Bomb - Ezio tosses a bomb, which releases caltrops upon exploding. Anyone standing on the caltrops will reduce in speed and jump height, alongside dealing tiny bits of damage.
*Up Special: Flying Machine - Ezio leaps into the air before pulling out the Flying Machine, gliding across the sky until he hits the ground or a wall.
*Down Special: Eagle Vision - Ezio briefly crouches. If he is hit by an enemy, they'll begin glowing red, and Ezio will suddenly disappear before counterattacking.
*Final Smash: Apple of Eden - Ezio pulls out his Apple of Eden, before firing off a yellow wave around him. He is left vulnerable while the wave is being fired, and if he is hit, the attack will cancel. Press the B button and anyone will we stunned. Then, the apple fires a second, white wave, which launches foes.
Alternate Costumes	Alternate Costumes
====Crash Bandicoot====
Crash (DLC) 	Crash (DLC)
 	
Crash Bandicoot is the main protagonist of the Crash Bandicoot series. He is a Eastern Barred Bandicoot living on N. Sanity Island, who was captured and genetically enhanced by Dr. Neo Cortex. to become an evil minion. However, Crash ended up escaping. Along with his younger sister Coco and a witch doctor spirit trapped in a mask named Aku Aku, he stops Dr. Neo Cortex's many schemes to take over the world.
*Neutral Special: Cyclone Spin - Crash quickly spins himself at high speeds, causing damage to nearby enemies and destroying most projectiles. Hold the button to turn the attack into the Death Tornado Spin, which lasts longer and allows Crash to hover if used in the air.
*Side Special: Crate Toss - Crash pulls out a random crate and throws it forward.
**Basic Crate: Will stay on the ground if it doesn't hit anything. It can be used to stop projectiles. Crash can jump on the crate to increase his jump height (but doing so will destroy the crate).
**TNT Crate: Explodes when it comes into contact with an enemy. If it doesn't hit anything, it will stay on the ground and explode after a time.
**Nitro Crate: Explodes when it comes into contact with anything. Causes the most damage.
*Up Special: Jetpack - Crash uses a jetpack to fly upward.
*Down Special: Fruit Bazooka - Crash pulls out a Fruit Bazooka. While using the weapon, Crash can't move, but can aim up and down. Press the attack button to shoot Wumpa Fruit, causing damage to enemies.
*Final Smash: Aku Aku Power - Crash puts on Aku Aku and charges forward. If he hits an enemy, he flies across the screen, charging into them multiple times before launching them with a Cyclone Spin.	
*Neutral Special: Cyclone Spin - Crash quickly spins himself at high speeds, causing damage to nearby enemies and destroying most projectiles. Hold the button to turn the attack into the Death Tornado Spin, which lasts longer and allows Crash to hover if used in the air.
*Side Special: Crate Toss - Crash pulls out a random crate and throws it forward.
**Basic Crate: Will stay on the ground if it doesn't hit anything. It can be used to stop projectiles. Crash can jump on the crate to increase his jump height (but doing so will destroy the crate).
**TNT Crate: Explodes when it comes into contact with an enemy. If it doesn't hit anything, it will stay on the ground and explode after a time.
**Nitro Crate: Explodes when it comes into contact with anything. Causes the most damage.
*Up Special: Jetpack - Crash uses a jetpack to fly upward.
*Down Special: Fruit Bazooka - Crash pulls out a Fruit Bazooka. While using the weapon, Crash can't move, but can aim up and down. Press the attack button to shoot Wumpa Fruit, causing damage to enemies.
*Final Smash: Aku Aku Power - Crash puts on Aku Aku and charges forward. If he hits an enemy, he flies across the screen, charging into them multiple times before launching them with a Cyclone Spin.
Alternate Costumes
*Fake Crash: Replaced with Fake Crash. Unlockable costumes.	
Alternate Costumes
*Fake Crash: Replaced with Fake Crash. Unlockable costumes.
Coco (DLC) 	Coco (DLC)
 	
In Something, Coco serves as Crash's echo fighter.
*Neutral Special: Cyclone Spin - Coco quickly spins himself at high speeds, causing damage to nearby enemies and destroying most projectiles. Hold the button to turn the attack into the Death Tornado Spin, which lasts longer and allows Coco to hover if used in the air.
*Side Special: Crate Toss - Coco pulls out a random crate and throws it forward.
**Basic Crate: Will stay on the ground if it doesn't hit anything. It can be used to stop projectiles. Coco can jump on the crate to increase his jump height (but doing so will destroy the crate).
**TNT Crate: Explodes when it comes into contact with an enemy. If it doesn't hit anything, it will stay on the ground and explode after a time.
**Nitro Crate: Explodes when it comes into contact with anything. Causes the most damage.
*Up Special: Jetpack - Coco uses a jetpack to fly upward.
*Down Special: Fruit Bazooka - Coco pulls out a Fruit Bazooka. While using the weapon, Coco can't move, but can aim up and down. Press the attack button to shoot Wumpa Fruit, causing damage to enemies.
*Final Smash: Spaceship Shootout - Pura appears and Coco hops on top of him, charging forward and launching any enemy in their way into a cutscene. Launching the enemy into the space, the two appear in a space ship, firing off a barrage of lasers at the enemy, before creating an explosion that launches foes.	
*Neutral Special: Cyclone Spin - Coco quickly spins himself at high speeds, causing damage to nearby enemies and destroying most projectiles. Hold the button to turn the attack into the Death Tornado Spin, which lasts longer and allows Coco to hover if used in the air.
*Side Special: Crate Toss - Coco pulls out a random crate and throws it forward.
**Basic Crate: Will stay on the ground if it doesn't hit anything. It can be used to stop projectiles. Coco can jump on the crate to increase his jump height (but doing so will destroy the crate).
**TNT Crate: Explodes when it comes into contact with an enemy. If it doesn't hit anything, it will stay on the ground and explode after a time.
**Nitro Crate: Explodes when it comes into contact with anything. Causes the most damage.
*Up Special: Jetpack - Coco uses a jetpack to fly upward.
*Down Special: Fruit Bazooka - Coco pulls out a Fruit Bazooka. While using the weapon, Coco can't move, but can aim up and down. Press the attack button to shoot Wumpa Fruit, causing damage to enemies.
*Final Smash: Spaceship Shootout - Pura appears and Coco hops on top of him, charging forward and launching any enemy in their way into a cutscene. Launching the enemy into the space, the two appear in a space ship, firing off a barrage of lasers at the enemy, before creating an explosion that launches foes.
Alternate Costumes	Alternate Costumes
====Spyro====
Spyro (DLC) 	Spyro (DLC)
 	
Spyro the Dragon is the main protagonist of the Spyro series. A courageous young purple dragon from the Artisans Homeworld, (TBA)
*Gimmick (1): Dragon Breaths - Spyro can switch between three different breath elements, which will change his Neutral Special and several of his normal attacks. These include:
**Fire: Causes the most damage.
**Ice: Causes the least amount of damage, but can freeze enemies.
**Electric: Causes less damage than fire, but is quicker.
*Gimmick (2): Glide - By holding the jump button in the air, Spyro can glide, slowing his descent. 
*Neutral Special: Fire Breath - Spyro breathes a quick stream of fire in front of him. Pushes back enemies when used.
*Side Special: Charge - Spyro charges into the enemy, causing damage to anyone in his way.
*Up Special: Whirlwind - A whirlwind appears under Spyro, sending him into the air.
*Down Special: Element Switch - Spyro swaps his current breath element for another one.
*Final Smash: Superflame - A Golden Orb appears in front of Spyro and he grabs it while flying into the background. He then begins flying across the screen, launching exploding fireballs onto everyone below him. After some time, Spyro ends the attack by charging into the losing player, launching them.	
*Gimmick (1): Dragon Breaths - Spyro can switch between three different breath elements, which will change his Neutral Special and several of his normal attacks. These include:
**Fire: Causes the most damage.
**Ice: Causes the least amount of damage, but can freeze enemies.
**Electric: Causes less damage than fire, but is quicker.
*Gimmick (2): Glide - By holding the jump button in the air, Spyro can glide, slowing his descent. 
*Neutral Special: Fire Breath - Spyro breathes a quick stream of fire in front of him. Pushes back enemies when used.
*Side Special: Charge - Spyro charges into the enemy, causing damage to anyone in his way.
*Up Special: Whirlwind - A whirlwind appears under Spyro, sending him into the air.
*Down Special: Element Switch - Spyro swaps his current breath element for another one.
*Final Smash: Superflame - A Golden Orb appears in front of Spyro and he grabs it while flying into the background. He then begins flying across the screen, launching exploding fireballs onto everyone below him. After some time, Spyro ends the attack by charging into the losing player, launching them.
Alternate Costumes	Alternate Costumes
Cynder (DLC) 	Cynder (DLC)
 	
In Something, Cynder serves as Spyro's echo fighter.
*Gimmick (1): Dragon Breath -Cynder can switch between three different breath elements, which will change her Neutral Special and several of his normal attacks. These include:
**Poison: Causes less damage than Shadow, but can poison enemies, causing damage overtime.
**Wind: Causes the least amount of damage, but can push enemies away and create windboxes.
**Shadow: Causes the most damage.
*Gimmick (2): Glide - By holding the jump button in the air, Cynder can glide, slowing her descent.
*Neutral Special: Poison Breath - Cynder breathes a quick stream of poison in front of her. Pushes back enemies when used.
*Side Special: Charge - Cynder charges into the enemy, causing damage to anyone in his way.
*Up Special: Whirlwind - A whirlwind appears under Cynder, sending him into the air.
*Down Special: Element Switch - Cynder swaps his current breath element for another one.
*Final Smash: Fury Breath - Cynder flies into the background. She then begins flying across the screen, launching powerful beams of Aether energy onto everyone below her. After some time, Cynder ends the attack by charging into the losing player, launching them.	
*Gimmick (1): Dragon Breath -Cynder can switch between three different breath elements, which will change her Neutral Special and several of his normal attacks. These include:
**Poison: Causes less damage than Shadow, but can poison enemies, causing damage overtime.
**Wind: Causes the least amount of damage, but can push enemies away and create windboxes.
**Shadow: Causes the most damage.
*Gimmick (2): Glide - By holding the jump button in the air, Cynder can glide, slowing her descent.
*Neutral Special: Poison Breath - Cynder breathes a quick stream of poison in front of her. Pushes back enemies when used.
*Side Special: Charge - Cynder charges into the enemy, causing damage to anyone in his way.
*Up Special: Whirlwind - A whirlwind appears under Cynder, sending him into the air.
*Down Special: Element Switch - Cynder swaps his current breath element for another one.
*Final Smash: Fury Breath - Cynder flies into the background. She then begins flying across the screen, launching powerful beams of Aether energy onto everyone below her. After some time, Cynder ends the attack by charging into the losing player, launching them.
Alternate Costumes	Alternate Costumes
====Overwatch====
Tracer (DLC) 	Tracer (DLC)
 	
Lena Oxton, better known as Tracer, is one of the many playable heroes in Overwatch. A British pilot and adventurer, she was the youngest pilot in Overwatch's experimental flight program. During a test with a fighter jet with teleportation technology, she and the craft suddenly vanished. She was presumed dead at first, but reappeared months later. The accident caused her molecules to desynchronize from time, preventing her from maintaining a physical form. The enhanced gorilla scientist Winston invented the chronal accelerator to re-synchronize her with the normal flow of time.
*Neutral Special: Pulse Pistols - Tracer fires a constant barrage of shots from her Pulse Pistols. They spread out very easily, so it's best used at close range.
*Side Special: Blink - Tracer jumps forward in time, zipping forward a short distance and dodging incoming attacks.
*Up Special: Recall - Tracer goes backwards in time three seconds, returning to where she was at that time and restoring any health that she lost during that time. Needs to cooldown before it can be used again.
*Down Special: Pulse Bomb - Tracer tosses forward a bomb that sticks to surface and enemies before exploding after a brief time.
*Final Smash: Play of the Game - Winston suddenly appears and charges into enemies, launching enemies into a cutscene. Winston, Genji, Mercy, D.Va & Reinhardt appear and all use their Ultimates. Reinhardt uses Earthshatter to knock over enemies, Winston and Genji use their Ultimates while Mercy buffs them from behind. D.Va self-destructs her mech and launches enemies into the air, as Tracer ends the attack by jumping after them and throwing a Pulse Bomb to launch them away.	
*Neutral Special: Pulse Pistols - Tracer fires a constant barrage of shots from her Pulse Pistols. They spread out very easily, so it's best used at close range.
*Side Special: Blink - Tracer jumps forward in time, zipping forward a short distance and dodging incoming attacks.
*Up Special: Recall - Tracer goes backwards in time three seconds, returning to where she was at that time and restoring any health that she lost during that time. Needs to cooldown before it can be used again.
*Down Special: Pulse Bomb - Tracer tosses forward a bomb that sticks to surface and enemies before exploding after a brief time.
*Final Smash: Play of the Game - Winston suddenly appears and charges into enemies, launching enemies into a cutscene. Winston, Genji, Mercy, D.Va & Reinhardt appear and all use their Ultimates. Reinhardt uses Earthshatter to knock over enemies, Winston and Genji use their Ultimates while Mercy buffs them from behind. D.Va self-destructs her mech and launches enemies into the air, as Tracer ends the attack by jumping after them and throwing a Pulse Bomb to launch them away.
Alternate Costumes	Alternate Costumes
====Doom====
Doom Slayer (DLC)	Doom Slayer (DLC)
 	The Doom Slayer, or Doomguy, is the protagonist of the Doom series. He is a legendary warrior and leader of the Night Sentinels of Argent D'Nur, and is feared by demonkind for his immense strength and power. (TBA)
*Gimmick (1): Ammo - Doom Slayer has a limited amount of ammo for his attacks, and using certain attacks will use up this ammo. However, enemies will drop ammo that Doom Slayer can use when they take damage.If Doom Slayer doesn't have enough ammo, he can't perform the move, and will pull out the gun without firing anything.
**Bullets: Used for Doom Slayer's Up Aerial and Neutral Special.
**Shells: Used for Doom Slayer's Side Smash, Back Aerial and Side Special.
**Plasma: Used for Doom Slayer's Down Smash, Down Aerial and Down Special.
**Rockets: Used for Doom Slayer's Up Smash, Forward Aerial and Up Special.  
*Gimmick (2): Weapon Mods - Doom Slayer's special attacks change if the button is held rather than tapped. However, these often used up more ammo.
*Neutral Special: Heavy Cannon - Doom Slayer pulls out his Heavy Cannon and fires three bullets in front of him. Keep tapping the button to keep firing. Doom Slayer can move while firing, but cannot do any other attacks until he is done attacking, and he can't turn around.
**Precision Bolt:  Doom Slayer charges up before firing a precision shot that causes good damage.
*Side Special: Super Shotgun - Doom Slayer pulls out his Super Shotgun fires a shot from it. It has short range, but causes powerful damage.
**Meat Hook:  Doom Slayer fires the Super Shotgun's Meat Hook forward, which latches to enemies and pulls Doom Slayer towards them. Release the button to have Doom Slayer fire a shot from the Super Shotgun. A great way to get close to your enemies.
*Up Special: Rocket Launcher - Doom Slayer pulls out his Rocket Launcher, firing a rocket under him that launches you into the air while damaging anyone under you. Doom Slayer takes some damage when using this move.
**Lock-on Burst:  Doom Slayer, in the air, charges up. Release the button to fire three rockets forward that have a slight homing effect.
*Down Special: Ballista - Doom Slayer pulls out his Ballista, firing a bolt from it that causes heavy damage when it connects.
**Destroyer Blade:  Doom Slayer stands in place as he begins aiming. The player can move where he is aiming with the control stick. Release the button, and Doom Slayer fires blade of energy forward that rips through everything in its path.
*Final Smash: BFG9000 - Doom Slayer pulls out his ultimate weapon, the BFG9000, and fires a massive ball of plasma energy forward, which after flying a distance, creates a massive explosion that absolutely obliterates anything in its way.	
*Gimmick (1): Ammo - Doom Slayer has a limited amount of ammo for his attacks, and using certain attacks will use up this ammo. However, enemies will drop ammo that Doom Slayer can use when they take damage.If Doom Slayer doesn't have enough ammo, he can't perform the move, and will pull out the gun without firing anything.
**Bullets: Used for Doom Slayer's Up Aerial and Neutral Special.
**Shells: Used for Doom Slayer's Side Smash, Back Aerial and Side Special.
**Plasma: Used for Doom Slayer's Down Smash, Down Aerial and Down Special.
**Rockets: Used for Doom Slayer's Up Smash, Forward Aerial and Up Special.  
*Gimmick (2): Weapon Mods - Doom Slayer's special attacks change if the button is held rather than tapped. However, these often used up more ammo.
*Neutral Special: Heavy Cannon - Doom Slayer pulls out his Heavy Cannon and fires three bullets in front of him. Keep tapping the button to keep firing. Doom Slayer can move while firing, but cannot do any other attacks until he is done attacking, and he can't turn around.
**Precision Bolt:  Doom Slayer charges up before firing a precision shot that causes good damage.
*Side Special: Super Shotgun - Doom Slayer pulls out his Super Shotgun fires a shot from it. It has short range, but causes powerful damage.
**Meat Hook:  Doom Slayer fires the Super Shotgun's Meat Hook forward, which latches to enemies and pulls Doom Slayer towards them. Release the button to have Doom Slayer fire a shot from the Super Shotgun. A great way to get close to your enemies.
*Up Special: Rocket Launcher - Doom Slayer pulls out his Rocket Launcher, firing a rocket under him that launches you into the air while damaging anyone under you. Doom Slayer takes some damage when using this move.
**Lock-on Burst:  Doom Slayer, in the air, charges up. Release the button to fire three rockets forward that have a slight homing effect.
*Down Special: Ballista - Doom Slayer pulls out his Ballista, firing a bolt from it that causes heavy damage when it connects.
**Destroyer Blade:  Doom Slayer stands in place as he begins aiming. The player can move where he is aiming with the control stick. Release the button, and Doom Slayer fires blade of energy forward that rips through everything in its path.
*Final Smash: BFG9000 - Doom Slayer pulls out his ultimate weapon, the BFG9000, and fires a massive ball of plasma energy forward, which after flying a distance, creates a massive explosion that absolutely obliterates anything in its way.
Alternate Costumes
*Classic: Doom Slayer's appearence in the original Doom games. Unlockable costume.	
Alternate Costumes
*Classic: Doom Slayer's appearence in the original Doom games. Unlockable costume.
====Elder Scrolls====
Dragonborn (DX)	Dragonborn (DX)
 	The Last Dragonborn is the main protagonist of player character and main protagonist of The Elder Scrolls V: Skyrim. They are individuals that have the ability to consume the soul of a slain dragon. (TBA)
*Gimmick: Magicka - The Dragonborn uses up Magicka when utilizing his specials. They restore automatically though the time can be sped up by dealing damage.
*Neutral Special: Unrelenting Force - The Dragonborn shoots forward a blast of wind.
**Fus: The weakest form of Unrelenting Force. Small and causes little stun.
**Roh: Slightly larger than Fus and has a small windbox that pushes enemies backwards.
**Dah: The strongest form of Unrelenting Force. A large size and windbox, alongside the most damage.
*Side Special: Fire Breath - The Dragonborn fires a stream of flames in front of them, trapping and damaging enemies.
**Yol: The weakest form of Fire Breath. Short-ranged and dealing the least amount of damage.
**Toor: Slightly larger size than Yol alongside increased damage.
**Shool: The strongest form of Fire Breath. The longest range and the most damage.
*Up Special: Whirlwind Sprint - The Dragonborn charges up before dashing in the desired direction.
**Wuld: The weakest form of Whirlwind Sprint. Travels a pitiful distance and deals no damage.
**Nah: Travels a longer distance than Wuld and has a small windbox around the player.
**Kest: The strongest form of Whirlwind Sprint. The longest distance and deals damage upon contact.
*Down Special: Dragonrend - The Dragonborn creates a blast from the sky that sends enemies downwards.
**Joor: The weakest form of Dragonrend. Travels at a slow speed and cannot spike.
**Zah: Travels faster than Joor, deals more damage, and can spike at higher percentages.
**Frul: The strongest form of Dragonrend. Travels very quickly and can spike at medium percentages.
*Final Smash: Call Dragon - The Dragonborn calls upon the dragon, Odahviing, who will fly across the screen multiple times and shoot streams of fire at all of the Dragonborn's enemies. He ends the attack by landing on the stage, and shooting off a final stream which can cover the entire stage.	
*Gimmick: Magicka - The Dragonborn uses up Magicka when utilizing his specials. They restore automatically though the time can be sped up by dealing damage.
*Neutral Special: Unrelenting Force - The Dragonborn shoots forward a blast of wind.
**Fus: The weakest form of Unrelenting Force. Small and causes little stun.
**Roh: Slightly larger than Fus and has a small windbox that pushes enemies backwards.
**Dah: The strongest form of Unrelenting Force. A large size and windbox, alongside the most damage.
*Side Special: Fire Breath - The Dragonborn fires a stream of flames in front of them, trapping and damaging enemies.
**Yol: The weakest form of Fire Breath. Short-ranged and dealing the least amount of damage.
**Toor: Slightly larger size than Yol alongside increased damage.
**Shool: The strongest form of Fire Breath. The longest range and the most damage.
*Up Special: Whirlwind Sprint - The Dragonborn charges up before dashing in the desired direction.
**Wuld: The weakest form of Whirlwind Sprint. Travels a pitiful distance and deals no damage.
**Nah: Travels a longer distance than Wuld and has a small windbox around the player.
**Kest: The strongest form of Whirlwind Sprint. The longest distance and deals damage upon contact.
*Down Special: Dragonrend - The Dragonborn creates a blast from the sky that sends enemies downwards.
**Joor: The weakest form of Dragonrend. Travels at a slow speed and cannot spike.
**Zah: Travels faster than Joor, deals more damage, and can spike at higher percentages.
**Frul: The strongest form of Dragonrend. Travels very quickly and can spike at medium percentages.
*Final Smash: Call Dragon - The Dragonborn calls upon the dragon, Odahviing, who will fly across the screen multiple times and shoot streams of fire at all of the Dragonborn's enemies. He ends the attack by landing on the stage, and shooting off a final stream which can cover the entire stage.
Alternate Costumes
*?: ?	
Alternate Costumes
*?: ?
====Professor Layton====
Professor Layton (DX)	Professor Layton (DX)
 	
Professor Hershel Layton is the protagonist of the Professor Layton series. An archeology professor at Gressenheller University in London, he is known for his renowned puzzle-solving skills. (TBA)
*Neutral Special: Magnifying Glass - Professor Layton pulls out his magnifying glass as a second appears on the screen. The player can movet he magnifying glass, and by pressing the attack button, a flash of light appears, stunning the foe for a brief moment and dealing damage. After using the attack, there is a small cooldown.
*Side Special: Slot Machine Gun - Professor Layton assembles his Slot Machine gun. The length of the charge determines the attack Layton does. At low charge, he uses the gun as a short-ranged club. If fully charged, he fires a barrage of coins in front of him.
*Up Special: Umbrella Propeller - Professor Layton pulls out Don Paolo's umbrella, using it to propel himself upward.
*Down Special: Hamster - Professor Layton tosses an apple in an arc, dealing little damage and stay on the ground. Then, by pressing the down special button again, Layton's hamster will run for the apple and eat it. Anyone hit by the hamster will trip, similar to a Banana.
*Final Smash: Puzzle Solver! - Professor Layton points forward as a large Layton symbol appears in front of him, launching enemies into a dark room. Layton will be given a simple tile puzzle. If he completes the puzzle, Layton gains a spark in his eyes and an explosion launches any of his caught foes. If he fails, Layton says "Drat!", as the attack deals very little damage.	
*Neutral Special: Magnifying Glass - Professor Layton pulls out his magnifying glass as a second appears on the screen. The player can movet he magnifying glass, and by pressing the attack button, a flash of light appears, stunning the foe for a brief moment and dealing damage. After using the attack, there is a small cooldown.
*Side Special: Slot Machine Gun - Professor Layton assembles his Slot Machine gun. The length of the charge determines the attack Layton does. At low charge, he uses the gun as a short-ranged club. If fully charged, he fires a barrage of coins in front of him.
*Up Special: Umbrella Propeller - Professor Layton pulls out Don Paolo's umbrella, using it to propel himself upward.
*Down Special: Hamster - Professor Layton tosses an apple in an arc, dealing little damage and stay on the ground. Then, by pressing the down special button again, Layton's hamster will run for the apple and eat it. Anyone hit by the hamster will trip, similar to a Banana.
*Final Smash: Puzzle Solver! - Professor Layton points forward as a large Layton symbol appears in front of him, launching enemies into a dark room. Layton will be given a simple tile puzzle. If he completes the puzzle, Layton gains a spark in his eyes and an explosion launches any of his caught foes. If he fails, Layton says "Drat!", as the attack deals very little damage.
Alternate Costumes 	Alternate Costumes
====Yo-kai Watch====
Nate (DX)	Nate (DX)
 	
Nathan "Nate" Adams is the main character of the Yo-kai Watch series. Wishing to catch rare bugs, he find a mysterious gashapon machine in the forest, awakening a ghostly Yo-kai named Whisper. From there he gains the Yo-kai Watch, a wristwatch that allows Nate to communicate with Yo-kai.
In Something, Nate and Whisper are only seen in the background, while players mostly fight with Jibanyan. A rather unorthodox character, his special attacks will keep enemies guessing, as each of them cycle through different Yo-kai.
*Gimmick: Yo-kai Swap - Nate has 3 Yo-kai tied to each of his special moves, and will cycle through them each time he uses them. The Yo-kai that will be summoned nexts appears near Nate's percentage.
*Neutral Special (1): Komasan Blaze - Komasan appears and launches a fireball that flies into the air before diving at a downward angle.
*Neutral Special (2): Walkappa Rapids - Walkappa appears and creates a geyser of water in front of Jibanyan. Close-ranged but causes good damage.
*Neutral Special (3): Blizzaria Blizzard - Blizzaria appears above Jibanyan and creates ice spikes in front of him, freezing nearby enemies.
*Side Special (1): Cadin Cut - Cadin appears and performs a large overhead slash in front of Jibanyan.
*Side Special (2): Robonyan Punch - Robonyan appears and fires his fist like a rocket. Acts as an explosive projectile.
*Side Special (3): Blazion Fist - Blazion appears, charging up before unleashing a powerful punch. Jibanyan can continue moving and attacking while Blazion is charging, but if Blazion is hit the attack cancels.
*Up Special (1): Buhu Blast - Buhu appears under Jibanyan, using a blast of wind to launch him into the air. Jibanyan deals damage to anyone in his way.
*Up Special (2): Hidabat Flap - Hidabat grabs Jibanyan and carries him upward. Covers a longer distance than Buhu Blast, but doesn't deal damage.
*Up Special (3): Cheeksqueek Smog - Cheeksqueek appears, grabbing Jibanyan and unleashes an exploding fart. Deals a bunch of damage if it lands, but it doesn't cover that much distance.
*Down Special (1): Noway Through - Noway appears in front of Jibanyan, blocking incoming damage, reflecting any projectiles, and counterattack any hit that comes to him. Jibanyan can still move while Noway is up.
*Down Special (2): Draggie Rockslide - Draggie appears as a rock materializes above Jibanyan, before it falls down and explodes into pieces.
*Down Special (3): Baku Drain - Baku appears in front of Jibanyan, opening its mouth. If a player or projectiles comes near Baku, she'll chomp down on them and restore some of Jibanyan's health.
*Final Smash: Terror Time - A Leadoni and Suspicioni rush forward, tackling an enemy and putting them into a cutscene. Sent to an alternate-dimension, the enemy turns around to see Gargaros, who roars, before smash his club reapeatedly onto his foes, before knocking them away.	
*Gimmick: Yo-kai Swap - Nate has 3 Yo-kai tied to each of his special moves, and will cycle through them each time he uses them. The Yo-kai that will be summoned nexts appears near Nate's percentage.
*Neutral Special (1): Komasan Blaze - Komasan appears and launches a fireball that flies into the air before diving at a downward angle.
*Neutral Special (2): Walkappa Rapids - Walkappa appears and creates a geyser of water in front of Jibanyan. Close-ranged but causes good damage.
*Neutral Special (3): Blizzaria Blizzard - Blizzaria appears above Jibanyan and creates ice spikes in front of him, freezing nearby enemies.
*Side Special (1): Cadin Cut - Cadin appears and performs a large overhead slash in front of Jibanyan.
*Side Special (2): Robonyan Punch - Robonyan appears and fires his fist like a rocket. Acts as an explosive projectile.
*Side Special (3): Blazion Fist - Blazion appears, charging up before unleashing a powerful punch. Jibanyan can continue moving and attacking while Blazion is charging, but if Blazion is hit the attack cancels.
*Up Special (1): Buhu Blast - Buhu appears under Jibanyan, using a blast of wind to launch him into the air. Jibanyan deals damage to anyone in his way.
*Up Special (2): Hidabat Flap - Hidabat grabs Jibanyan and carries him upward. Covers a longer distance than Buhu Blast, but doesn't deal damage.
*Up Special (3): Cheeksqueek Smog - Cheeksqueek appears, grabbing Jibanyan and unleashes an exploding fart. Deals a bunch of damage if it lands, but it doesn't cover that much distance.
*Down Special (1): Noway Through - Noway appears in front of Jibanyan, blocking incoming damage, reflecting any projectiles, and counterattack any hit that comes to him. Jibanyan can still move while Noway is up.
*Down Special (2): Draggie Rockslide - Draggie appears as a rock materializes above Jibanyan, before it falls down and explodes into pieces.
*Down Special (3): Baku Drain - Baku appears in front of Jibanyan, opening its mouth. If a player or projectiles comes near Baku, she'll chomp down on them and restore some of Jibanyan's health.
*Final Smash: Terror Time - A Leadoni and Suspicioni rush forward, tackling an enemy and putting them into a cutscene. Sent to an alternate-dimension, the enemy turns around to see Gargaros, who roars, before smash his club reapeatedly onto his foes, before knocking them away.
Alternate Costumes
*Red: Red shirt and brown hair.
*White: Replaced with Katie. White jacket and brown hair. 
*Blue: Blue shirt and black hair. Based off of Bear.
*Pink: Pink jacket and purple hair. Based off of Hailey.
*Green: Green shirt and light brown hair. Based off of Eddie.
*?
*?
*?	
Alternate Costumes
*Red: Red shirt and brown hair.
*White: Replaced with Katie. White jacket and brown hair. 
*Blue: Blue shirt and black hair. Based off of Bear.
*Pink: Pink jacket and purple hair. Based off of Hailey.
*Green: Green shirt and light brown hair. Based off of Eddie.
*?
*?
*?
====Banjo-Kazooie====
Banjo & Kazooie 	Banjo & Kazooie
 	
Banjo and Kazooie are the protagonists of the Banjo-Kazooie series. Banjo is the laid-back brown bear while Kazooie is the brash and snarky red-crested breegull. When the witch Gruntilda kidnaps Banjo's sister Tooty, the two adventure through Grunty's Lair and various worlds to save her.
In Something, Banjo & Kazooie's moveset stays mostly the same.
*Neutral Special: Egg Firing - Kazooie shoots an egg from her mouth. If the attack is held, Banjo holds Kazooie like a gun and fire eggs at a rapid-rate. The more eggs fired, the less damage they do.
*Side Special: Wonderwing - Banjo and Kazooie charge forward at high speed. Banjo has high amounts of super armor in this move, and most attacks will be nullified if he uses this move. However, Banjo can only do this move five times per stock.
*Up Special: Shock Spring Jump - A Shock Spring Pad appears under Banjo and Kazooie and the two use it to launch themselves upward. You can freely move and attack after performing this move.
*Down Special: Rear Egg - Kazooie fires an egg behind her, which is fired backwards and bounces before exploding. 
*Final Smash: The Mighty Jinjonator - Banjo summons the Jinjonator statue in front of him, launching anyone into a cutscene. The Jinjonator comes to life and tackles the enemy multiple times, and a final tackle in which it is accompanied by other Jinjos.	
*Neutral Special: Egg Firing - Kazooie shoots an egg from her mouth. If the attack is held, Banjo holds Kazooie like a gun and fire eggs at a rapid-rate. The more eggs fired, the less damage they do.
*Side Special: Wonderwing - Banjo and Kazooie charge forward at high speed. Banjo has high amounts of super armor in this move, and most attacks will be nullified if he uses this move. However, Banjo can only do this move five times per stock.
*Up Special: Shock Spring Jump - A Shock Spring Pad appears under Banjo and Kazooie and the two use it to launch themselves upward. You can freely move and attack after performing this move.
*Down Special: Rear Egg - Kazooie fires an egg behind her, which is fired backwards and bounces before exploding. 
*Final Smash: The Mighty Jinjonator - Banjo summons the Jinjonator statue in front of him, launching anyone into a cutscene. The Jinjonator comes to life and tackles the enemy multiple times, and a final tackle in which it is accompanied by other Jinjos.
Alternate Costumes	Alternate Costumes
====Halo====
Master Chief (DX) 	Master Chief (DX)
 	
Master Chief Petty Officer John-117, or simply Master Chief is the main protagonist of the Halo series. A cybernetically-enhanced supersoldier (TBA)
*Gimmick: Guns - When Master Chief deals enough damage to an enemy, it will cause them to drop a random Gun. By default, he wields a Magnum and an Assault Rifle. By pressing Down Special over a gun, you can switch your current gun with it. Each gun has a limited amount of ammo, and if you run out, you'll need to switch to another gun. After a certain amount of time, the gun will despawn. Your guns will carry over from stock to stock.
**Assault Rifle: Fires rapid, unflinching bullets at the enemy. They spread out as they fly, making it less useful at long range.
**Battle Rifle: Fires three-round bursts. Generally considered a more powerful version of the Magnum.
**Magnum: Fires fairly damaging shots. Deals extra damage if it hits the enemy's head.
**Needler: Fires crystals which stick to enemies before exploding.
**Plasma Pistol: Fires plasma shots. Hold the button to charge the shot and fire a more powerful blast.
**Plasma Rifle: Fires rapid plasma shots. More accurate than the Assault Rifle, but fires slower, and overheats if used too much.
**RPG: Shoots powerful rockets. Slow reload time and very low ammo.
**Shotgun: Fires a shell that spreads out quickly. Best used at close range.
**SMG: Fires rapid, unflinching bullets at the enemy. Deals very little damage, but fairly accurate.
**Sniper Rifle: High precision gun. Deals extra damage if it hits the enemy's head.
*Neutral Special: Fire Gun - Master Chief fires his current gun. While firing, Master Chief stops, and can aim in any direction. Press the attack button to fire, and press the special button to cancel the move. 
*Side Special: Frag Grenade - Master Chief tosses forward a grenade which explodes after a short time. Deals powerful damage, though the explosion has short range, and Master Chief needs to wait for it to recharge after use.
*Up Special: Jump Pack - Master Chief equips a Jump Pack and flies into the air.
*Down Special: Switch Guns - Master Chief swaps to his other gun. If he is standing above a gun, he'll swap his currently equipped gun with the gun on the ground.
*Final Smash: Warthog Run - Master Chief fires a shot from a Spartan Laser, which knocks enemies into a cutscene. Enemies are launched into a battleground, where Master Chief, riding a M12 Force Application Vehicle, appears. Arbiter with a machine gun fires at enemies while Master Chief drives around them, before he plows straight into the foes and launches them away.	
*Gimmick: Guns - When Master Chief deals enough damage to an enemy, it will cause them to drop a random Gun. By default, he wields a Magnum and an Assault Rifle. By pressing Down Special over a gun, you can switch your current gun with it. Each gun has a limited amount of ammo, and if you run out, you'll need to switch to another gun. After a certain amount of time, the gun will despawn. Your guns will carry over from stock to stock.
**Assault Rifle: Fires rapid, unflinching bullets at the enemy. They spread out as they fly, making it less useful at long range.
**Battle Rifle: Fires three-round bursts. Generally considered a more powerful version of the Magnum.
**Magnum: Fires fairly damaging shots. Deals extra damage if it hits the enemy's head.
**Needler: Fires crystals which stick to enemies before exploding.
**Plasma Pistol: Fires plasma shots. Hold the button to charge the shot and fire a more powerful blast.
**Plasma Rifle: Fires rapid plasma shots. More accurate than the Assault Rifle, but fires slower, and overheats if used too much.
**RPG: Shoots powerful rockets. Slow reload time and very low ammo.
**Shotgun: Fires a shell that spreads out quickly. Best used at close range.
**SMG: Fires rapid, unflinching bullets at the enemy. Deals very little damage, but fairly accurate.
**Sniper Rifle: High precision gun. Deals extra damage if it hits the enemy's head.
*Neutral Special: Fire Gun - Master Chief fires his current gun. While firing, Master Chief stops, and can aim in any direction. Press the attack button to fire, and press the special button to cancel the move. 
*Side Special: Frag Grenade - Master Chief tosses forward a grenade which explodes after a short time. Deals powerful damage, though the explosion has short range, and Master Chief needs to wait for it to recharge after use.
*Up Special: Jump Pack - Master Chief equips a Jump Pack and flies into the air.
*Down Special: Switch Guns - Master Chief swaps to his other gun. If he is standing above a gun, he'll swap his currently equipped gun with the gun on the ground.
*Final Smash: Warthog Run - Master Chief fires a shot from a Spartan Laser, which knocks enemies into a cutscene. Enemies are launched into a battleground, where Master Chief, riding a M12 Force Application Vehicle, appears. Arbiter with a machine gun fires at enemies while Master Chief drives around them, before he plows straight into the foes and launches them away.
Alternate Costumes	Alternate Costumes
====Minecraft====
Steve (DX)	Steve (DX)
 	Steve is one of the main protagonists of Minecraft. He is one of the game's default skins, and is well-known for his blocky appearence (much like the entirety of Minecraft).
*Gimmick (1): Resources - Steve can collect various resources by mining with his Neutral Special. The materials you gather are generally randomized, though certain surfaces have a higher chance of yielding certain materials. These materials are then used for his moves.
*Gimmick (2): Weapon Durability - Steve's weapons can only be used a limited time before they break. You can craft them back or craft better weapons by using a Crafting Table, as long as you have the materials.
*Gimmick (3): Crafting Table - A Crafting Table will spawn wherever Steve spawns, and you can press the Special button while shielding to move the Crafting Table to where you are standing.
*Neutral Special: Mine / Craft / Build - On the ground, Steve mines the ground or wall in front of him, getting either sand, dirt, wood, stone, iron, gold, diamond or redstone. Near a Crafting Table, Steve crafts a new set of tools, increasing your attack's damage until that tool breaks. In the air, Steve places a block below him, which can be used to create walls or platforms. Blocks prioritize using the cheapest material.
*Side Special: Minecart - Steve hops in a Minecart and rides it forward, charging into enemies, while placing down rails. If you have Gold and Redstone, Steve will place down Powered Rails to boost forward and deal more damage.
*Up Special: Elytra - Steve puts on an Elytra while using a firework to launch him forward. Steve can glide for a time after doing so.
*Down Special: TNT - Steve places down some TNT, using some cheap materials. It explodes when hit by large amounts of damage or fire, launching away enemies in the radius. With redstone, Steve can place some down alongside a Pressure Plate to detonate the TNT remotely.
*Final Smash: House of Boom - Steve summons a giant piston and pushes the enemies to a large building. The enemy looks around as they are surrounded by TNT and Creepers, causing the entire building to explode. Steve then appears in front of the screen and eats a steak.	
*Gimmick (1): Resources - Steve can collect various resources by mining with his Neutral Special. The materials you gather are generally randomized, though certain surfaces have a higher chance of yielding certain materials. These materials are then used for his moves.
*Gimmick (2): Weapon Durability - Steve's weapons can only be used a limited time before they break. You can craft them back or craft better weapons by using a Crafting Table, as long as you have the materials.
*Gimmick (3): Crafting Table - A Crafting Table will spawn wherever Steve spawns, and you can press the Special button while shielding to move the Crafting Table to where you are standing.
*Neutral Special: Mine / Craft / Build - On the ground, Steve mines the ground or wall in front of him, getting either sand, dirt, wood, stone, iron, gold, diamond or redstone. Near a Crafting Table, Steve crafts a new set of tools, increasing your attack's damage until that tool breaks. In the air, Steve places a block below him, which can be used to create walls or platforms. Blocks prioritize using the cheapest material.
*Side Special: Minecart - Steve hops in a Minecart and rides it forward, charging into enemies, while placing down rails. If you have Gold and Redstone, Steve will place down Powered Rails to boost forward and deal more damage.
*Up Special: Elytra - Steve puts on an Elytra while using a firework to launch him forward. Steve can glide for a time after doing so.
*Down Special: TNT - Steve places down some TNT, using some cheap materials. It explodes when hit by large amounts of damage or fire, launching away enemies in the radius. With redstone, Steve can place some down alongside a Pressure Plate to detonate the TNT remotely.
*Final Smash: House of Boom - Steve summons a giant piston and pushes the enemies to a large building. The enemy looks around as they are surrounded by TNT and Creepers, causing the entire building to explode. Steve then appears in front of the screen and eats a steak.
Alternate 	Alternate
====Ninja Gaiden====
Hayabusa (DLC) 	Hayabusa (DLC)
 	Ryu Hayabusa is the main protagonist of the Ninja Gaiden series. The leader of the Hayabusa ninja clan, he is a dragon-human hybrid who wields the powerful Dragon Sword. 
*Neutral Special: Windmill Shuriken - Hayabusa throws a large shuriken forward that returns to him after flying a distance.
*Side Special: Izuna Drop - Hayabusa slashes forward. If he hits, he grabs onto the airborne enemy and slams the enemy into the ground. 
*Up Special: Flying Swallow - Hayabusa jumps into the air and propels himself upward with a lightning fast slash. Tap the button multiple times to perform the Flock of Flying Swallows, allowing Hayabusa to attack multiple times.
*Down Special: Ninpo Arts - Hayabusa charges up spiritual power. By tapping a direction, he uses a different art.
**Art of the Inferno: By tapping left or right, Hayabusa launches an explosion in front of him. Causes powerful damage, but short ranged.
**Art of the Inazuma: By tapping up, Hayabusa unleashes an electric attack that damages enemies around him.
**Art of the Flame Pheonix: By tapping down, Hayabusa generates three pheonix spirits that protect Hayabusa and damage enemies that touch them.
*Final Smash: Art of the True Inferno - Hayabusa summons a massive fire dragon that flies forward, devouring any enemies in his way, launching them and healing Hayabusa if they are it. 	
*Neutral Special: Windmill Shuriken - Hayabusa throws a large shuriken forward that returns to him after flying a distance.
*Side Special: Izuna Drop - Hayabusa slashes forward. If he hits, he grabs onto the airborne enemy and slams the enemy into the ground. 
*Up Special: Flying Swallow - Hayabusa jumps into the air and propels himself upward with a lightning fast slash. Tap the button multiple times to perform the Flock of Flying Swallows, allowing Hayabusa to attack multiple times.
*Down Special: Ninpo Arts - Hayabusa charges up spiritual power. By tapping a direction, he uses a different art.
**Art of the Inferno: By tapping left or right, Hayabusa launches an explosion in front of him. Causes powerful damage, but short ranged.
**Art of the Inazuma: By tapping up, Hayabusa unleashes an electric attack that damages enemies around him.
**Art of the Flame Pheonix: By tapping down, Hayabusa generates three pheonix spirits that protect Hayabusa and damage enemies that touch them.
*Final Smash: Art of the True Inferno - Hayabusa summons a massive fire dragon that flies forward, devouring any enemies in his way, launching them and healing Hayabusa if they are it. 
Alternate Costumes	Alternate Costumes
====Civilization====
Gandhi (DLC) 	Gandhi (DLC)
 	
Mohandas Gandhi is the ideological leader of the Indian Independence Movement, serving as the leader of the Indians in many of the Civilization games. In-game, Gandhi is one of the most peaceful civilizations, never declaring war unless he is regaining lost ground, and doesn't like it when others are fighting in his territory.
*Gimmick (1): Faith- Gandhi deals no damage. At all. However, damaging enemies with Gandhi's attacks will charge his Faith. He can then spend this Faith to power up his specials, giving them Purity.
*Gimmick (2): Purity & Purity Gauge - Each character starts at 100 Purity, but by hitting enemies with specials charged with Faith, their Purity goes down. If a player hits Gandhi, their Purity goes back up, and if he is KOed, all other players' purity increases back by 20%.
*Gimmick (3): Conversion -  If a player's purity gauge goes down entirely, they become "Converted", being instantly KOed.
*Neutral Special: Dharma - Gandhi sends out a ray of calming light, pushing back enemies and giving him Faith equal to the amount of Purity a player has. Hold the button to spend Faith, causing it to deal Purity damage.
*Side Special: Stepwell - Gandhi creates a Stepwell in front of him, which lasts for around 20 seconds. Anyone standing in or near it will slowly have their health restored, and cause Gandhi to build up Faith. Hold the button to spend Faith, allowing it to slowly deplete the enemy's Purity Gauge while they are healing.
*Up Special: Varu - A War Elephant appears behind Gandhi, picking him up with its trunk before launching him into the air. It will linger for a few seconds after use, acting as a wall that blocks attacks, and burying and causing high damage to anyone under it if the attack is used in the air.
*Down Special: Satyagraha - Gandhi gains Faith for how high his percentage is. If charged with faith, he unleashes a flash of light, dealing Purity for half of the percent Gandhi has.
*Final Smash: No Shame in Deterrence - Indian troops appear and attack the foe, launching them into a cutscene. Gandhi lauches a nuke at the player's city, blowing it up. This deals no damage, but reduces all player's purity by 75%.	
*Gimmick (1): Faith- Gandhi deals no damage. At all. However, damaging enemies with Gandhi's attacks will charge his Faith. He can then spend this Faith to power up his specials, giving them Purity.
*Gimmick (2): Purity & Purity Gauge - Each character starts at 100 Purity, but by hitting enemies with specials charged with Faith, their Purity goes down. If a player hits Gandhi, their Purity goes back up, and if he is KOed, all other players' purity increases back by 20%.
*Gimmick (3): Conversion -  If a player's purity gauge goes down entirely, they become "Converted", being instantly KOed.
*Neutral Special: Dharma - Gandhi sends out a ray of calming light, pushing back enemies and giving him Faith equal to the amount of Purity a player has. Hold the button to spend Faith, causing it to deal Purity damage.
*Side Special: Stepwell - Gandhi creates a Stepwell in front of him, which lasts for around 20 seconds. Anyone standing in or near it will slowly have their health restored, and cause Gandhi to build up Faith. Hold the button to spend Faith, allowing it to slowly deplete the enemy's Purity Gauge while they are healing.
*Up Special: Varu - A War Elephant appears behind Gandhi, picking him up with its trunk before launching him into the air. It will linger for a few seconds after use, acting as a wall that blocks attacks, and burying and causing high damage to anyone under it if the attack is used in the air.
*Down Special: Satyagraha - Gandhi gains Faith for how high his percentage is. If charged with faith, he unleashes a flash of light, dealing Purity for half of the percent Gandhi has.
*Final Smash: No Shame in Deterrence - Indian troops appear and attack the foe, launching them into a cutscene. Gandhi lauches a nuke at the player's city, blowing it up. This deals no damage, but reduces all player's purity by 75%.
Alternate Costumes	Alternate Costumes
====Mortal Kombat====
Scorpion (DLC)	Scorpion (DLC)
 	Hanzo Hasashi, better known as Scorpion, is the mascot of the Mortal Kombat series. A warrior in the Japanese Shirai Ryu ninja clan, he and his family were killed by Sub-Zero, a member of a rival clan of Chinese assassins known as the Lin Kuei. Now a revenant hellspawn living in the Netherrealm, he sought for revenge against those who destroyed his clan and family.
*Gimmick (1): Command Inputs - The player can perform a more powerful version of Scorpion's special moves by tilting the control stick in a certain motion before attacking. Inputs are reversed if Scorpion is facing the opposite direction.
*Gimmick (2): 1-on-1 Facing - If Scorpion is facing an opponent in a 1-on-1, he will always face his opponent.
*Neutral Special: Hell Flame - Scorpion tosses a fireball downward, which erupts into flames upon hitting the ground. Hold left or right to determine the distance the fireball will go.
**Input Hell Flame: By performing this motion: (↓→), Scorpion's fireballs deals multiple hits and trap foes.
*Side Special: Spear - Scorpion tosses his spear forward. If it hits an enemy, it pulls them toward him and stuns them, leaving them vulnerable to Scorpion's attacks. Can be used to tether recovery.
**Input Spear: By performing this motion: (←→), Scorpion's spear lights on fire and deals extra damage.
*Up Special: Hell Port - Scorpion disappears before reappearing in the desired direction. If he teleports near the enemy, he rushes toward them from behind and attacks them with a powerful punch.
**Input Hell Port: By performing this motion: (↓←), Scorpion's Hell Port has Scorpion attack the enemy with his swords, dealing multiple hits.
*Down Special: Demon Breath - Scorpion's head turns to a flaming skull, as he breaths a stream of damaging fire in front of him, dealing rapid damage to anyone in front of him.
**Input Demon Breath: By performing this motion (←↓→), Scorpion walks forward while performing the attack, and fires the attack for longer, increasing damage.
*Final Smash: Toasty - Scorpion launches his spear forward, pulling anyone hit by the attack into a cutscene. Taking his opponent to the Netherealm, he tosses the enemy across the stage and into pits of lava. Throwing the opponent to the ground in front of him, the words "FINISH HIM" appear above the players, as Scorpion pulls off his mask and breaths fire on the foe, burning them and launching them away.	
*Gimmick (1): Command Inputs - The player can perform a more powerful version of Scorpion's special moves by tilting the control stick in a certain motion before attacking. Inputs are reversed if Scorpion is facing the opposite direction.
*Gimmick (2): 1-on-1 Facing - If Scorpion is facing an opponent in a 1-on-1, he will always face his opponent.
*Neutral Special: Hell Flame - Scorpion tosses a fireball downward, which erupts into flames upon hitting the ground. Hold left or right to determine the distance the fireball will go.
**Input Hell Flame: By performing this motion: (↓→), Scorpion's fireballs deals multiple hits and trap foes.
*Side Special: Spear - Scorpion tosses his spear forward. If it hits an enemy, it pulls them toward him and stuns them, leaving them vulnerable to Scorpion's attacks. Can be used to tether recovery.
**Input Spear: By performing this motion: (←→), Scorpion's spear lights on fire and deals extra damage.
*Up Special: Hell Port - Scorpion disappears before reappearing in the desired direction. If he teleports near the enemy, he rushes toward them from behind and attacks them with a powerful punch.
**Input Hell Port: By performing this motion: (↓←), Scorpion's Hell Port has Scorpion attack the enemy with his swords, dealing multiple hits.
*Down Special: Demon Breath - Scorpion's head turns to a flaming skull, as he breaths a stream of damaging fire in front of him, dealing rapid damage to anyone in front of him.
**Input Demon Breath: By performing this motion (←↓→), Scorpion walks forward while performing the attack, and fires the attack for longer, increasing damage.
*Final Smash: Toasty - Scorpion launches his spear forward, pulling anyone hit by the attack into a cutscene. Taking his opponent to the Netherealm, he tosses the enemy across the stage and into pits of lava. Throwing the opponent to the ground in front of him, the words "FINISH HIM" appear above the players, as Scorpion pulls off his mask and breaths fire on the foe, burning them and launching them away.
Alternate Costumes
*Yellow: Yellow outfit.
*Blue: Blue outfit. Based off of Sub-Zero.
*Green: Green outfit. Based off of Reptile.
*Red: Red outfit. Based off of Ermac.
*Black: Black outfit. Based off of Noob Saibot.
*Gray: Gray outfit. Based off of Smoke.
*Purple: Purple outfit. Based off of Rain.
*Brown: Brown outfit. Based off of Tremor.
*Klassic: A costume based off of Scorpion's original appearence in MK1.	
Alternate Costumes
*Yellow: Yellow outfit.
*Blue: Blue outfit. Based off of Sub-Zero.
*Green: Green outfit. Based off of Reptile.
*Red: Red outfit. Based off of Ermac.
*Black: Black outfit. Based off of Noob Saibot.
*Gray: Gray outfit. Based off of Smoke.
*Purple: Purple outfit. Based off of Rain.
*Brown: Brown outfit. Based off of Tremor.
*Klassic: A costume based off of Scorpion's original appearence in MK1.
====The Neverhood====
Klaymen (DLC) 	Klaymen (DLC)
 	Klaymen is the main protagonist of The Neverhood. Born from a Life Seed and waking up in a nursery, he discovers that his evil brother, Klogg, overthrew King Hoborg, his father and the creator of their world. Learning of this through various disks, he sets off on a quest to defeat Klogg and save the world.
*Neutral Special: Energy Shot - Klaymen fires rapid shots of energy forward from his gun. 
*Side Special: Pheonix Hand - Klaymen summons a phoenix from his hand. The phoenix will fly in the air for a short time before charging at enemies, exploding on impact.
*Up Special: Flying Device - Klaymen equip's Jerry-O's flight pack and flies upward, damaging anyone in his way.
*Down Special: Phart - Klaymen emits gas from his hand and summons a clone that mimics his attacks. If the clone it damaged, it will disappear.
*Final Smash: ? - ?	
*Neutral Special: Energy Shot - Klaymen fires rapid shots of energy forward from his gun. 
*Side Special: Pheonix Hand - Klaymen summons a phoenix from his hand. The phoenix will fly in the air for a short time before charging at enemies, exploding on impact.
*Up Special: Flying Device - Klaymen equip's Jerry-O's flight pack and flies upward, damaging anyone in his way.
*Down Special: Phart - Klaymen emits gas from his hand and summons a clone that mimics his attacks. If the clone it damaged, it will disappear.
*Final Smash: ? - ?
Alternate Costumes	Alternate Costumes
====Guilty Gear====
Sol (DLC) 	Sol (DLC)
 	
Sol Badguy is the main character of the Guilty Gear series. He is a bounty hunter who has dedicated his life to the destruction of Gears, a race of magical bioweapons that plunged the world into a hundred-year war. (TBA)
*Gimmick (1): Command Inputs - The player can perform a more powerful version of Sol's special moves by tilting the control stick in a certain motion before attacking. Inputs are reversed if Sol is facing the opposite direction.
*Gimmick (2): Tension Meter - Sol gains Tension when he damages enemies. The more aggressive Sol is, the more Tension he can gain. This tension can be used for various things.
**Tyrant Rave ver. β: By performing this motion (→↘↓↙←→), Sol performs an uppercut before unleashing a powerful flaming punch. Uses 50% of your Tension.
**Dragon Install: By performing this motion (↓↙←↓↙←) Sol increases his strength, speed and defense for a short time. Many of his specials gain increased power and size, and Branding Breach gains the ability to instantly KO enemies in one hit. Uses 50% of your Tension.
**Roman Cancel: By pressing the shield button after performing a move, Sol can cancel all of its ending lag. Uses 50% of your Tension.
*Gimmick (3): 1-on-1 Facing - If Sol is facing an opponent in a 1-on-1, he will always face his opponent.
*Neutral Special: Gun Flame - Sol launches a wave of fire that travels slowly forward. If used in the air, it becomes a short-ranged burst of fire.
**Input Gun Flame: By performing this motion: (↓↘→), Sol performs a more powerful version of Gun Flame.
*Side Special: Fafnir - Sol flies forward and performs a flaming punch. 
**Input Fafnir: By performing this motion: (←↙↓↘→) Sol performs a more powerful version of Fafnir.
*Up Special: Volcanic Viper - Sol jumps up, performing a flaming uppercut with his Junkyard Dog MKIII.
**Input Volcanic Viper: By performing this motion: (→↓↘), Sol performs a more powerful version of Volcanic Viper.
**Tataki Otoshi: By performing this motion while performing Volcanic Viper: (↓↙←), Sol will follow up the attack by performing a downward kick that can spike enemies. Also works for the Input version.
*Down Special: Bandit Revolver - Sol jumps up before hitting enemies with his Junkyard Dog MKIII.
**Input Bandit Revolver: By performing this motion: (↓↙←), Sol performs a more powerful version of Bandit Revolver.
**Bandit Bringer: By holding the attack button, Sol instead performs Bandit Bringer, where he instead performs a flaming downward punch. Also works for the Input version.
*Final Smash: Branching Breach - Sol charges his Junkyard Dog MKIII and jabs his opponent onto the gun barrel, before he fires a massive laser that annihilates the enemy. If Sol uses this Final Smash while he is in Dragon Install, it has a different animation, and will KO the enemy in one hit.	
*Gimmick (1): Command Inputs - The player can perform a more powerful version of Sol's special moves by tilting the control stick in a certain motion before attacking. Inputs are reversed if Sol is facing the opposite direction.
*Gimmick (2): Tension Meter - Sol gains Tension when he damages enemies. The more aggressive Sol is, the more Tension he can gain. This tension can be used for various things.
**Tyrant Rave ver. β: By performing this motion (→↘↓↙←→), Sol performs an uppercut before unleashing a powerful flaming punch. Uses 50% of your Tension.
**Dragon Install: By performing this motion (↓↙←↓↙←) Sol increases his strength, speed and defense for a short time. Many of his specials gain increased power and size, and Branding Breach gains the ability to instantly KO enemies in one hit. Uses 50% of your Tension.
**Roman Cancel: By pressing the shield button after performing a move, Sol can cancel all of its ending lag. Uses 50% of your Tension.
*Gimmick (3): 1-on-1 Facing - If Sol is facing an opponent in a 1-on-1, he will always face his opponent.
*Neutral Special: Gun Flame - Sol launches a wave of fire that travels slowly forward. If used in the air, it becomes a short-ranged burst of fire.
**Input Gun Flame: By performing this motion: (↓↘→), Sol performs a more powerful version of Gun Flame.
*Side Special: Fafnir - Sol flies forward and performs a flaming punch. 
**Input Fafnir: By performing this motion: (←↙↓↘→) Sol performs a more powerful version of Fafnir.
*Up Special: Volcanic Viper - Sol jumps up, performing a flaming uppercut with his Junkyard Dog MKIII.
**Input Volcanic Viper: By performing this motion: (→↓↘), Sol performs a more powerful version of Volcanic Viper.
**Tataki Otoshi: By performing this motion while performing Volcanic Viper: (↓↙←), Sol will follow up the attack by performing a downward kick that can spike enemies. Also works for the Input version.
*Down Special: Bandit Revolver - Sol jumps up before hitting enemies with his Junkyard Dog MKIII.
**Input Bandit Revolver: By performing this motion: (↓↙←), Sol performs a more powerful version of Bandit Revolver.
**Bandit Bringer: By holding the attack button, Sol instead performs Bandit Bringer, where he instead performs a flaming downward punch. Also works for the Input version.
*Final Smash: Branching Breach - Sol charges his Junkyard Dog MKIII and jabs his opponent onto the gun barrel, before he fires a massive laser that annihilates the enemy. If Sol uses this Final Smash while he is in Dragon Install, it has a different animation, and will KO the enemy in one hit.
Alternate Costumes
*Order-Sol: Sol's design when he was enlisted with the Holy Order. Unlockable costume.	
Alternate Costumes
*Order-Sol: Sol's design when he was enlisted with the Holy Order. Unlockable costume.
Faust (DLC)	Faust (DLC)
 	
*Gimmick (1): Command Inputs - The player can perform a more powerful version of Faust's special moves by tilting the control stick in a certain motion before attacking. Inputs are reversed if Faust is facing the opposite direction.
*Gimmick (2): Tension Meter - Faust gains Tension when he damages enemies. The more aggressive Faust is, the more Tension he can gain. This tension can be used for various things.
**Stimulating Fists of Annihilation: By performing this motion (↓↙←↓↙←), Faust swims toward the enemy and puts them in a cup game. If they choose the wrong cup, Faust rams his fingers into their "behind". If they choose the right one, Faust takes recoil damage.
**W-W-What Could This Be?: By performing this motion (↓↘→↓↘→) Faust launches several items at enemies.
**Roman Cancel: By pressing the shield button after performing a move, Faust can cancel all of its ending lag. Uses 50% of your Tension.
*Gimmick (3): 1-on-1 Facing - If Faust is facing an opponent in a 1-on-1, he will always face his opponent.
*Gimmick (4): Items - Faust is capable of summoning a variety of items with his Neutral Special.
**Donut: Heals whoever touches it. Input variant heals for more damage.
**Hammer: A projectile that arcs through the air. Input variant deals more damage.
**Chibi Faust: Travels along the ground and damages the first enemy it touches. Input variant is larger and deals more damage.
**Bomb: Explodes after a set time, dealing powerful damage. Input variant replaces it with a Firework, which launches itself into the air before exploding.
**Meteor: Summons a meteor that drops down from the sky. Input variant summons a meteor storm
**Poison: Poisons whoever touches it.
**10-ton Weight: Creates an earthquake upon hitting the ground. Input variant deals more damage.
**Drum Can: Spills oil on the ground that combusts upon contact with fire or explosions.
**Jump Pad: Launches anyone that touches it into the air.
**Helium Gas: Increases the pitch of the player's voice if they touch it. Completely useless otherwise.
*Neutral Special: What Could This Be? - Faust tosses an item at the enemy. The item is completely random.
**Input What Could This Be?: By performing this motion: (↓↘→), Faust will summon a more powerful item.
*Side Special: Rerere Thrust - Faust thrusts his scalpel forward, stabbing enemies from long-range. If the attack lands, quickly tapping backwards allows you to real in your enemies.
**Input Rerere Thrust: By performing this motion: (←↙↓↘→) Faust performs a more powerful version of Rerere Thrust.
*Up Special: From Above! - Faust hides under a blanket before reappearing in the held direction, slamming the door in front of an enemy.
**Input Volcanic Viper: By performing this motion: (→↓↘), Faust performs a more powerful version of From Above!.
*Down Special: Spear Point Centripetal Dance - Faust hops on his scalpel and jumps on it like a pogo stick. His movement is slowed, but he gains some unique attacks, and players will need to jump to hit you.
**Input Spear Point Centripetal Dance: By performing this motion: (↓↙←), Faust performs a more powerful version of Spear Point Centripetal Dance.
*Final Smash: This is ... me? - Faust stabs his enemy with his scalpel. If he hits his enemy, he straps them to a doctor's bed where he performs plastic surgery on the foe (changing the look of their eyes or eyebrows). Instantly KOs enemies at over100%.	
*Gimmick (1): Command Inputs - The player can perform a more powerful version of Faust's special moves by tilting the control stick in a certain motion before attacking. Inputs are reversed if Faust is facing the opposite direction.
*Gimmick (2): Tension Meter - Faust gains Tension when he damages enemies. The more aggressive Faust is, the more Tension he can gain. This tension can be used for various things.
**Stimulating Fists of Annihilation: By performing this motion (↓↙←↓↙←), Faust swims toward the enemy and puts them in a cup game. If they choose the wrong cup, Faust rams his fingers into their "behind". If they choose the right one, Faust takes recoil damage.
**W-W-What Could This Be?: By performing this motion (↓↘→↓↘→) Faust launches several items at enemies.
**Roman Cancel: By pressing the shield button after performing a move, Faust can cancel all of its ending lag. Uses 50% of your Tension.
*Gimmick (3): 1-on-1 Facing - If Faust is facing an opponent in a 1-on-1, he will always face his opponent.
*Gimmick (4): Items - Faust is capable of summoning a variety of items with his Neutral Special.
**Donut: Heals whoever touches it. Input variant heals for more damage.
**Hammer: A projectile that arcs through the air. Input variant deals more damage.
**Chibi Faust: Travels along the ground and damages the first enemy it touches. Input variant is larger and deals more damage.
**Bomb: Explodes after a set time, dealing powerful damage. Input variant replaces it with a Firework, which launches itself into the air before exploding.
**Meteor: Summons a meteor that drops down from the sky. Input variant summons a meteor storm
**Poison: Poisons whoever touches it.
**10-ton Weight: Creates an earthquake upon hitting the ground. Input variant deals more damage.
**Drum Can: Spills oil on the ground that combusts upon contact with fire or explosions.
**Jump Pad: Launches anyone that touches it into the air.
**Helium Gas: Increases the pitch of the player's voice if they touch it. Completely useless otherwise.
*Neutral Special: What Could This Be? - Faust tosses an item at the enemy. The item is completely random.
**Input What Could This Be?: By performing this motion: (↓↘→), Faust will summon a more powerful item.
*Side Special: Rerere Thrust - Faust thrusts his scalpel forward, stabbing enemies from long-range. If the attack lands, quickly tapping backwards allows you to real in your enemies.
**Input Rerere Thrust: By performing this motion: (←↙↓↘→) Faust performs a more powerful version of Rerere Thrust.
*Up Special: From Above! - Faust hides under a blanket before reappearing in the held direction, slamming the door in front of an enemy.
**Input Volcanic Viper: By performing this motion: (→↓↘), Faust performs a more powerful version of From Above!.
*Down Special: Spear Point Centripetal Dance - Faust hops on his scalpel and jumps on it like a pogo stick. His movement is slowed, but he gains some unique attacks, and players will need to jump to hit you.
**Input Spear Point Centripetal Dance: By performing this motion: (↓↙←), Faust performs a more powerful version of Spear Point Centripetal Dance.
*Final Smash: This is ... me? - Faust stabs his enemy with his scalpel. If he hits his enemy, he straps them to a doctor's bed where he performs plastic surgery on the foe (changing the look of their eyes or eyebrows). Instantly KOs enemies at over100%.
Alternate Costumes
*Dr. Baldhead: Replaced with Dr. Baldhead. Unlockable costume.	
Alternate Costumes
*Dr. Baldhead: Replaced with Dr. Baldhead. Unlockable costume.
====RollerCoaster Tycoon====
Mr. Bones (DLC) 	Mr. Bones (DLC)
 	
Mr. Bones is a scenery item of the Spooky Theming that made his first appearence in RollerCoaster Tycoon: Added Attractions. (TBA)
*Gimmick: Build Mode - When Mr. Bones is building a ride, he enters Build Mode. He is left completely vulnerable to damage, and movement will be replaced with a cursor, for which he can build rides. Though most rides are built automatically, if a player builts a Go-Karts or a Roller Coaster, they can customize the layout by drawing it on the stage.
*Neutral Special: Construct Ride - A menu appears near Mr. Bones' percentage, showing a list of rides that Mr. Bones can place. Each ride must be place on a piece of the ground. After being constructed, it creates unique effects. The rides can be destroyed if they take enough damage, and cannot be moved once placed.
**Merry-go-Round: A circular carousel with wooden horses that constantly spins. Standing on it will move you, and the ride will occasionally launch its horses
**Ferris Wheel: A large spinning wheel with seats for people to ride in. Touching the wheel deals damage to anyone, including Mr. Bones if he isn't careful.
**Haunted House: An imposing building filled with corridors and tons of scares. The building will occasionally unleash a devestating scream alongside a flash, damaging anyone near the building when it happens.
**Go-Karts: A race track where people can freely race through on go-karts. Players can drag a path on the stage, and when completed, a go-kart will drive along the track and charge into anyone in its way.
**Roller Coaster: A massive steel looping roller coasters. Players can freely draw the ride's track, and use it in conjunction with Mr. Bones' Down Special, though others cannot touch it.
*Side Special: Ride Mode - Mr. Bones jumps into a coaster car. If he lands into some Roller Coaster track (which can be placed in his Neutral Special), he'll ride along it, charging into enemies. He can also jump out of the coaster car to attack enemies.
*Up Special: Launched Freefall - Mr. Bones straps himself to a Launched Freefall ride, which launches him into the air. Upon reaching the peak, he jumps off. Though the tower doesn't deal damage, the car does.
*Down Special:  Hire Staff - A menu appears near Mr. Bones' percentage, showing a list of staff members that he can summon. He can only have one staff member at a time, and they can be KOed.
**Handymen: Handyman will wander around, destroying items and blocking incoming projectiles.
**Mechanic: Mechanics will wander around, fixing nearby rides if they become damaged.
**Entertainer: Entertained will wander around, and when approached will begin dancing and damage anyone they hit.
*Final Smash: Coaster Crash - A coaster train charges enemies in front of Mr. Bones, launching them into a cutscene. Mr. Bones' enemies are strapped onto a roller coaster, and as they fly through the track, Mr. Bones suddenly teleports near a section of the track and deletes it. His trapped foes then fly off the track and crash into a nearby lake, launching them.	
*Gimmick: Build Mode - When Mr. Bones is building a ride, he enters Build Mode. He is left completely vulnerable to damage, and movement will be replaced with a cursor, for which he can build rides. Though most rides are built automatically, if a player builts a Go-Karts or a Roller Coaster, they can customize the layout by drawing it on the stage.
*Neutral Special: Construct Ride - A menu appears near Mr. Bones' percentage, showing a list of rides that Mr. Bones can place. Each ride must be place on a piece of the ground. After being constructed, it creates unique effects. The rides can be destroyed if they take enough damage, and cannot be moved once placed.
**Merry-go-Round: A circular carousel with wooden horses that constantly spins. Standing on it will move you, and the ride will occasionally launch its horses
**Ferris Wheel: A large spinning wheel with seats for people to ride in. Touching the wheel deals damage to anyone, including Mr. Bones if he isn't careful.
**Haunted House: An imposing building filled with corridors and tons of scares. The building will occasionally unleash a devestating scream alongside a flash, damaging anyone near the building when it happens.
**Go-Karts: A race track where people can freely race through on go-karts. Players can drag a path on the stage, and when completed, a go-kart will drive along the track and charge into anyone in its way.
**Roller Coaster: A massive steel looping roller coasters. Players can freely draw the ride's track, and use it in conjunction with Mr. Bones' Down Special, though others cannot touch it.
*Side Special: Ride Mode - Mr. Bones jumps into a coaster car. If he lands into some Roller Coaster track (which can be placed in his Neutral Special), he'll ride along it, charging into enemies. He can also jump out of the coaster car to attack enemies.
*Up Special: Launched Freefall - Mr. Bones straps himself to a Launched Freefall ride, which launches him into the air. Upon reaching the peak, he jumps off. Though the tower doesn't deal damage, the car does.
*Down Special:  Hire Staff - A menu appears near Mr. Bones' percentage, showing a list of staff members that he can summon. He can only have one staff member at a time, and they can be KOed.
**Handymen: Handyman will wander around, destroying items and blocking incoming projectiles.
**Mechanic: Mechanics will wander around, fixing nearby rides if they become damaged.
**Entertainer: Entertained will wander around, and when approached will begin dancing and damage anyone they hit.
*Final Smash: Coaster Crash - A coaster train charges enemies in front of Mr. Bones, launching them into a cutscene. Mr. Bones' enemies are strapped onto a roller coaster, and as they fly through the track, Mr. Bones suddenly teleports near a section of the track and deletes it. His trapped foes then fly off the track and crash into a nearby lake, launching them.
Alternate Costumes	Alternate Costumes
====Team Fortress====
Heavy	Heavy
 	
The Heavy Weapons Guy is one of the 9 classes in Team Fortress 2. A hulking man from the USSR, he's one of the most dangerous of the mercaneries with his high health and devastating power with his Minigun.
*Neutral Special: Minigun - The Heavy revs up his minigun. By pressing the A button, he fires, sending a storm of bullets at the enemy. Heavy can't move while revving up, but can aim up and down. He has a limited amount of ammo that refills automatically when Heavy isn't using the minigun.
*Side Special: Gloves of Running Urgently - The Heavy quickly lunges forward, performing a punch while wielding the Gloves of Running Urgently. The start of the attack has super armor.
*Up Special: Rocket Jump - A Soldier appears near Heavy, grabbing onto him while he perform a Rocket Jump. Creates a damaging explosion.
*Down Special: Buffalo Steak Sandvich - The Heavy eats a Buffalo Steak Sandvich, temporarily increasing his speed and damage, at the cost of being unable to use his Minigun. After a time, the effect wears off, and the Heavy has to wait until it refills.
*Final Smash: Team Strike - The Scout, Soldier, Pyro and Demoman appear near Heavy, pushing a payload cart. The cart suddenly launches forward, sending anyone in the way into a cutscene. The enemies land in front of a spawn gate, which opens to reveals the Heavy and his team. The Medic ubercharges the Heavy and he yells, as he and his team unleash a storm of bullets and explosives at the enemy.	
*Neutral Special: Minigun - The Heavy revs up his minigun. By pressing the A button, he fires, sending a storm of bullets at the enemy. Heavy can't move while revving up, but can aim up and down. He has a limited amount of ammo that refills automatically when Heavy isn't using the minigun.
*Side Special: Gloves of Running Urgently - The Heavy quickly lunges forward, performing a punch while wielding the Gloves of Running Urgently. The start of the attack has super armor.
*Up Special: Rocket Jump - A Soldier appears near Heavy, grabbing onto him while he perform a Rocket Jump. Creates a damaging explosion.
*Down Special: Buffalo Steak Sandvich - The Heavy eats a Buffalo Steak Sandvich, temporarily increasing his speed and damage, at the cost of being unable to use his Minigun. After a time, the effect wears off, and the Heavy has to wait until it refills.
*Final Smash: Team Strike - The Scout, Soldier, Pyro and Demoman appear near Heavy, pushing a payload cart. The cart suddenly launches forward, sending anyone in the way into a cutscene. The enemies land in front of a spawn gate, which opens to reveals the Heavy and his team. The Medic ubercharges the Heavy and he yells, as he and his team unleash a storm of bullets and explosives at the enemy.
Alternate Costumes
*Red: Red shirt.
*Blue: Blue shirt.
*Yellow: Yellow shirt.
*Green: Green shirt.
*Purple: Purple shirt.
*Gray: Gray shirt.
*Robot (RED): Red Robot Heavy from Mann vs Machine.
*Robot (BLU): Blue Robot Heavy from Mann vs Machine.
*Fairy: Red Heavy wearing the Grand Duchess Tiara, Fairy Wings and Tutu. Unlockable costume.
*Bird: Red Heavy wearing the Chicken Kiev. Unlockable costume.
*Yeti: Red Heavy wearing the Kathman-Hairdo, Himalayan Hair Shirt and Abominable Snow Pants. Unlockable costume.
*F2P: Red Heavy wearing the Ghostly Gibus and Pyrovision Goggles. Unlockable costume.	
Alternate Costumes
*Red: Red shirt.
*Blue: Blue shirt.
*Yellow: Yellow shirt.
*Green: Green shirt.
*Purple: Purple shirt.
*Gray: Gray shirt.
*Robot (RED): Red Robot Heavy from Mann vs Machine.
*Robot (BLU): Blue Robot Heavy from Mann vs Machine.
*Fairy: Red Heavy wearing the Grand Duchess Tiara, Fairy Wings and Tutu. Unlockable costume.
*Bird: Red Heavy wearing the Chicken Kiev. Unlockable costume.
*Yeti: Red Heavy wearing the Kathman-Hairdo, Himalayan Hair Shirt and Abominable Snow Pants. Unlockable costume.
*F2P: Red Heavy wearing the Ghostly Gibus and Pyrovision Goggles. Unlockable costume.
====No More Heroes====
Travis (DLC) 	Travis (DLC)
 	
Travis Touchdown is the protagonist of the No More Heroes series. An American assassin and otaku, he lives in a motel, and has a love for pro-wrestling, video games and anime. (TBA)
*Gimmick (1): Katana Battery - As you use Travis' specials, it slowly depletes in energy. By pressing the special button while shielding, Travis will shake the katana up and down to charge it back up.
*Gimmick (2): Death Blow - If Travis uses certain powerful moves, Travis' weapon will get stuck in the enemy and a prompt will appear. Tilting the stick in that direction allows Travis to perform a follow up attack to increase damage. However, this prompt appears very briefly, so the player needs to act quickly when it appears.
*Neutral Special: Blueberry Cheese Brownie - Travis launches a blast of energy forward that stuns enemies in its way. However, it uses up a lot of battery.
*Side Special: Strawberry on the Shortcake - Travis speeds forward, slashing into anyone in his way with the Rose Nasty. Travis can angle his dash by holding up or down (depending on the direction you want to go).
*Up Special: Technique of Love - Travis leaps upward while performing a slash attack.
*Down Special: Anarchy in the Galaxy - Travis charges up before unleashing a powerful blast of energy around him. While charging, a slot machine appears above Travis' head. By timing button presses, the slots will land on various icons, determining the power of the attack.
**Cherries: If you get three Cherries, the blast deals good damage and has short range.
**Bells: If you get three Bells, the blast deals great damage and has a medium range.
**BARs: If you get three BARs, the blast deals high damage and has a medium range.
**7s: If you get three 7s, the blast deals the most damage and has a great range. Good luck getting it.
**Mismatched: If you get any mismatched slots, the blast has very short range and deals only 1%.
*Final Smash: Glastonbury - Travis hops onto Schpetiger II, his motorcycle, and runs into any enemies in his way, launching them into a cutscene. Piloting the Glastonbury, a massive mech from the Pure White Lover Bizarre Jelly anime series, he attacks his enemies with the robot's massive beam katana, launching them into space. Flying after them, the robot's katana transforms into a massive gun, and it fires a powerful blast of energy, causing the enemy to explode and send them flying.	
*Gimmick (1): Katana Battery - As you use Travis' specials, it slowly depletes in energy. By pressing the special button while shielding, Travis will shake the katana up and down to charge it back up.
*Gimmick (2): Death Blow - If Travis uses certain powerful moves, Travis' weapon will get stuck in the enemy and a prompt will appear. Tilting the stick in that direction allows Travis to perform a follow up attack to increase damage. However, this prompt appears very briefly, so the player needs to act quickly when it appears.
*Neutral Special: Blueberry Cheese Brownie - Travis launches a blast of energy forward that stuns enemies in its way. However, it uses up a lot of battery.
*Side Special: Strawberry on the Shortcake - Travis speeds forward, slashing into anyone in his way with the Rose Nasty. Travis can angle his dash by holding up or down (depending on the direction you want to go).
*Up Special: Technique of Love - Travis leaps upward while performing a slash attack.
*Down Special: Anarchy in the Galaxy - Travis charges up before unleashing a powerful blast of energy around him. While charging, a slot machine appears above Travis' head. By timing button presses, the slots will land on various icons, determining the power of the attack.
**Cherries: If you get three Cherries, the blast deals good damage and has short range.
**Bells: If you get three Bells, the blast deals great damage and has a medium range.
**BARs: If you get three BARs, the blast deals high damage and has a medium range.
**7s: If you get three 7s, the blast deals the most damage and has a great range. Good luck getting it.
**Mismatched: If you get any mismatched slots, the blast has very short range and deals only 1%.
*Final Smash: Glastonbury - Travis hops onto Schpetiger II, his motorcycle, and runs into any enemies in his way, launching them into a cutscene. Piloting the Glastonbury, a massive mech from the Pure White Lover Bizarre Jelly anime series, he attacks his enemies with the robot's massive beam katana, launching them into space. Flying after them, the robot's katana transforms into a massive gun, and it fires a powerful blast of energy, causing the enemy to explode and send them flying.
Alternate Costumes	Alternate Costumes
====Plants vs. Zombies====
Crazy Dave (DLC) 	Crazy Dave (DLC)
 	
Crazy Dave is a major character from the Plants vs. Zombies series. He is the player's neighbor and, despite his peculiarities, he's an expert gardener and has developed plants into powerful defenders against the zombie apocolypse. (TBA)
Crazy Dave is a very defensive fighter with a reliance on patience and adapting to situations. He carries around with him a flower pot which he uses to summon various plants to attack foes. The player will need to know which plant is best for combating which to play him correctly.
*Neutral Special: Peashooter - Crazy Dave summons a Peashooter that fires a pea in front of him, dealing damage to anyone from far range. Hold the button to plant the Peashooter on the ground. The Peashooter will act like a turret, firing at enemies in its sightlines. However, it can only fire straight forward, and cannot turn around. Up to two Peashooters can be on stage at once. Hold the button, and Crazy Dave will cycle through various Peashooter variants.
**Peashooter: Fires one pea at a time. Takes the shortest time to summon.
**Repeater: Fires two peas at a time. A basic upgrade of the Peashooter.
**Split Pea: Fires one pea forward, and two peas backwards, allowing it to attack enemies from both sides.
**Threepeater: Fires three peas at different. Covers a wide area.
**Gatling Pea: Fires peas at a rapid rate. The most powerful of the Peashooters, taking the longest to summon.
*Side Special: Wall-Nut/Wall-Nut Bowling - Crazy Dave places a Wall-Nut in front of him. This Wall-Nut blocks all attacks coming in its way, and acts a wall. Press Side Special again, and Crazy Dave can pick up the Wall-Nut and throw it like a bowling ball. This Wall-Nut is a powerful projectile, but is quite slow and is affected by gravity. Only one Wall-Nut can be on stage at a time.
**Tall-Nut: Hold the button to plant a Tall-Nut, a larger version of the Wall-Nut with more health. However, it cannot be bowled.
*Up Special: Blover - Crazy Dave summons a Blover, which blows downward to send Crazy Dave into the air. It creates a windbox that pushes down enemies.
*Down Special: Potato Mine - Crazy Dave places a Potato Mine on the ground. The Potato-Mine will stay in the ground, and detonate upon contact with an enemy. However, the Potato Mine does take time to arm and is vulnerable while doing so.
**Cherry Bomb: Hold the button to have Crazy Dave throw a Cherry Bomb, a powerful explosive plant that explodes after a set time. It deals massive amounts of damage, but can be destroyed if it takes some damage, and has mediocre range. Just be careful, as Crazy Dave can be hurt by the explosion too.
*Final Smash: Garden Warfare - Crazy Dave's flying RV, Penny suddenly appears from a time portal, charging into enemies and sending enemies into a cutscene. Enemies are launched into the player's front lawn, where Crazy Dave is waiting will a lawn full of Gatling Peas, Melon Pults and Cob Cannons. The plants open fire, unleashing a barrage of peas, melons and explosive corn missiles. Near the end, Crazy Dave summons a Doom-Shroom, which creates a massive explosion that launches foes away.	
*Neutral Special: Peashooter - Crazy Dave summons a Peashooter that fires a pea in front of him, dealing damage to anyone from far range. Hold the button to plant the Peashooter on the ground. The Peashooter will act like a turret, firing at enemies in its sightlines. However, it can only fire straight forward, and cannot turn around. Up to two Peashooters can be on stage at once. Hold the button, and Crazy Dave will cycle through various Peashooter variants.
**Peashooter: Fires one pea at a time. Takes the shortest time to summon.
**Repeater: Fires two peas at a time. A basic upgrade of the Peashooter.
**Split Pea: Fires one pea forward, and two peas backwards, allowing it to attack enemies from both sides.
**Threepeater: Fires three peas at different. Covers a wide area.
**Gatling Pea: Fires peas at a rapid rate. The most powerful of the Peashooters, taking the longest to summon.
*Side Special: Wall-Nut/Wall-Nut Bowling - Crazy Dave places a Wall-Nut in front of him. This Wall-Nut blocks all attacks coming in its way, and acts a wall. Press Side Special again, and Crazy Dave can pick up the Wall-Nut and throw it like a bowling ball. This Wall-Nut is a powerful projectile, but is quite slow and is affected by gravity. Only one Wall-Nut can be on stage at a time.
**Tall-Nut: Hold the button to plant a Tall-Nut, a larger version of the Wall-Nut with more health. However, it cannot be bowled.
*Up Special: Blover - Crazy Dave summons a Blover, which blows downward to send Crazy Dave into the air. It creates a windbox that pushes down enemies.
*Down Special: Potato Mine - Crazy Dave places a Potato Mine on the ground. The Potato-Mine will stay in the ground, and detonate upon contact with an enemy. However, the Potato Mine does take time to arm and is vulnerable while doing so.
**Cherry Bomb: Hold the button to have Crazy Dave throw a Cherry Bomb, a powerful explosive plant that explodes after a set time. It deals massive amounts of damage, but can be destroyed if it takes some damage, and has mediocre range. Just be careful, as Crazy Dave can be hurt by the explosion too.
*Final Smash: Garden Warfare - Crazy Dave's flying RV, Penny suddenly appears from a time portal, charging into enemies and sending enemies into a cutscene. Enemies are launched into the player's front lawn, where Crazy Dave is waiting will a lawn full of Gatling Peas, Melon Pults and Cob Cannons. The plants open fire, unleashing a barrage of peas, melons and explosive corn missiles. Near the end, Crazy Dave summons a Doom-Shroom, which creates a massive explosion that launches foes away.
Alternate Costumes	Alternate Costumes
====Senran Kagura====
Asuka (DX)	Asuka (DX)
 	
Asuka is a main character from the Senran Kagura series. A 2nd-year student at Hanzo National Academy, and leader of the school's shinobi, (TBA)
*Neutral Special: Hanzo-Style Full Bloom - Asuka performs a flurry of slashes before slamming her swords into the ground, causing sharp rocks to rise from the ground a distance away from her.
*Side Special: Dual Slash - Asuka pulls out both of her swords, charging up before flying forward and slashing through anyone in her way, launching them into the air.
*Up Special: Hanzo-Style Blooming Slash - Asuka pulls out her swords, spinning and creating a vortex of wind that sends her into the air and damages anyone in her way.
*Down Special: Hanzo-Style Storm Kick - Asuka jumps into the air before diving at a downward angle, spinning like a tornado and dealing multiple hits of damage.
*Final Smash: Deep Shadow - Asuka becomes engulfed into a green pillar of energy, launching anyone nearby into the air. From there, she unleashes a barrage of slashes on the foes, before spinning into a tornado, pulling in her enemies, before flying downwards and slamming her enemies into the ground.	
*Neutral Special: Hanzo-Style Full Bloom - Asuka performs a flurry of slashes before slamming her swords into the ground, causing sharp rocks to rise from the ground a distance away from her.
*Side Special: Dual Slash - Asuka pulls out both of her swords, charging up before flying forward and slashing through anyone in her way, launching them into the air.
*Up Special: Hanzo-Style Blooming Slash - Asuka pulls out her swords, spinning and creating a vortex of wind that sends her into the air and damages anyone in her way.
*Down Special: Hanzo-Style Storm Kick - Asuka jumps into the air before diving at a downward angle, spinning like a tornado and dealing multiple hits of damage.
*Final Smash: Deep Shadow - Asuka becomes engulfed into a green pillar of energy, launching anyone nearby into the air. From there, she unleashes a barrage of slashes on the foes, before spinning into a tornado, pulling in her enemies, before flying downwards and slamming her enemies into the ground.
Alternate Costumes
*Beach Splash: Asuka's outfit in Senran Kagura: Beach Peach Splash.	
Alternate Costumes
*Beach Splash: Asuka's outfit in Senran Kagura: Beach Peach Splash.
====Danganronpa====
Monokuma (DLC) 	Monokuma (DLC)
 	
Monokuma is the main antagonist of the Danganronpa series. A strange robotic teddy bear, he is the self-proclaimed headmaster of Hope's Peak Academy. There, he initiates a life of mutual killing amongst the students at the school.
In Something, Monokuma is wildly unpredictable. All of his specials are random, and the very, very small chance he could possible explode will keep your enemies guessing and anticipating what horrible attack Monokuma will use next.
*Gimmick: Ultimate Despair - Monokuma has a 1% chance of exploding when performing a special or getting hit by an attack. This will instantly KO him, but anyone in the blast radius will take high damage as well, easily getting KOed at even low percentages.
*Neutral Special: Despair Projectile - Monokuma fires a projectile from an arm cannon he puts on his arm.
**The 1000 Blows: Monokuma fires a barrage of baseballs at the enemy. Keep tapping to fire more baseballs.
**Deep Fried Teruteru: Monokuma fires a missile that explodes into eggs and breadcrumbs. These slow down the player and increase their damage to fire based attacks.
**Wild West Insecticide: Monokuma fires robotic wasps at the enemy. These wasps fire very quickly, but cause no knockback. Keep tapping to shoot more wasps.
**Bomber Monokuma: Monokuma pulls out a grenade and tosses it, causing it to explode upon hitting the ground.
**Ball Monokuma: Monokuma turns into a Ball Monokuma and spits garbage at the enemy, poisoning enemies upon hit.
*Side Special: Despair Charge - Monokuma charges at the enemy with different objects.
**The Cage of Death: Monokuma races forward while riding a motorcycle, charging into enemies. Let go of the special button and Monokuma jumps off, and anyone hit by the motorcycle in this state will be caught in an explosion.
**Gundham Tanaka Stampede!: Monokuma summons a buffalo to charge into enemies, launching anyone in his way into the air.
**Guard Monokuma: Monokuma summons a riot shield and charges forward, blocking attacks and damaging anyone in his way.
**Beast Monokuma: Monokuma turns into a Beast Monokuma, causes high damage and covers a lot of distance. However, if Monokuma is hit, he takes recoil damage and the attack is cancelled.
*Up Special: Despair Takeoff - Monokuma uses a different object to get himself into the air.
**Blast Off!: Monokuma goes into a rocket and flies into the air, before the rocket flies downward and explodes upon impact with the stage.
**Destroyer Monokuma: Monokuma summons a jetpack and flies into the air.
**Mono-Wing: Monokuma suddenly grows wings and flies upward. Covers a large distance but deals no damage.
**Strand of Agony: Monokuma summons a thorny vine and uses it as a tether recovery. The thorn lingers for a few seconds
*Down Special: Despair Trap  - Monokuma places down a Punishment Time button. If any player steps on it, it activates, creating some kind of effect.
**Landmine: Creates an explosion. Pretty normal, but deals the most damage.
**Spears of Gungnir: Summon several spears to stab the enemy, trapping them for a few seconds and dealing damage.
**The Burning of the Versailles Witch: Summons a pillar of fire that launches enemies upward.
**After School Lesson: Summons a large crusher to cause damage to enemies and bury them for a few seconds.
*Final Smash: Ultimate Punishment - Monokuma summons a large claw to grab the enemy, putting them through an execution that is unique for each character. Instantly KOs at 100% or higher.	
*Gimmick: Ultimate Despair - Monokuma has a 1% chance of exploding when performing a special or getting hit by an attack. This will instantly KO him, but anyone in the blast radius will take high damage as well, easily getting KOed at even low percentages.
*Neutral Special: Despair Projectile - Monokuma fires a projectile from an arm cannon he puts on his arm.
**The 1000 Blows: Monokuma fires a barrage of baseballs at the enemy. Keep tapping to fire more baseballs.
**Deep Fried Teruteru: Monokuma fires a missile that explodes into eggs and breadcrumbs. These slow down the player and increase their damage to fire based attacks.
**Wild West Insecticide: Monokuma fires robotic wasps at the enemy. These wasps fire very quickly, but cause no knockback. Keep tapping to shoot more wasps.
**Bomber Monokuma: Monokuma pulls out a grenade and tosses it, causing it to explode upon hitting the ground.
**Ball Monokuma: Monokuma turns into a Ball Monokuma and spits garbage at the enemy, poisoning enemies upon hit.
*Side Special: Despair Charge - Monokuma charges at the enemy with different objects.
**The Cage of Death: Monokuma races forward while riding a motorcycle, charging into enemies. Let go of the special button and Monokuma jumps off, and anyone hit by the motorcycle in this state will be caught in an explosion.
**Gundham Tanaka Stampede!: Monokuma summons a buffalo to charge into enemies, launching anyone in his way into the air.
**Guard Monokuma: Monokuma summons a riot shield and charges forward, blocking attacks and damaging anyone in his way.
**Beast Monokuma: Monokuma turns into a Beast Monokuma, causes high damage and covers a lot of distance. However, if Monokuma is hit, he takes recoil damage and the attack is cancelled.
*Up Special: Despair Takeoff - Monokuma uses a different object to get himself into the air.
**Blast Off!: Monokuma goes into a rocket and flies into the air, before the rocket flies downward and explodes upon impact with the stage.
**Destroyer Monokuma: Monokuma summons a jetpack and flies into the air.
**Mono-Wing: Monokuma suddenly grows wings and flies upward. Covers a large distance but deals no damage.
**Strand of Agony: Monokuma summons a thorny vine and uses it as a tether recovery. The thorn lingers for a few seconds
*Down Special: Despair Trap  - Monokuma places down a Punishment Time button. If any player steps on it, it activates, creating some kind of effect.
**Landmine: Creates an explosion. Pretty normal, but deals the most damage.
**Spears of Gungnir: Summon several spears to stab the enemy, trapping them for a few seconds and dealing damage.
**The Burning of the Versailles Witch: Summons a pillar of fire that launches enemies upward.
**After School Lesson: Summons a large crusher to cause damage to enemies and bury them for a few seconds.
*Final Smash: Ultimate Punishment - Monokuma summons a large claw to grab the enemy, putting them through an execution that is unique for each character. Instantly KOs at 100% or higher.
Alternate Costumes	Alternate Costumes
====Touhou Project====
Reimu (DX) 	Reimu (DX)
 	Reimu Hakurei is the main protagonist of the Touhou Project. As the Shrine Maiden of Hakurei Shrine, she manages the Hakurei Border of Gensokyo and exterminates troublesome youkai.
*Gimmick (1): Power Gauge - Reimu has a meter near her health bar when she attacks, takes damage, or grazes. This meter can be spent to change her special moves into more powerful variants called Spell Cards, which can be performed by holding the button.
*Gimmick (2): Grazing - If Reimu is near an attack that doesn't connect, she will gain a larger boost to her Power Gauge than just dealing and taking damage. A successful graze is signified by small white particles flying away from Reimu.
*Gimmick (3): Float - Hold the jump button in the air to suspend Reimu mid-air for a short time.
*Neutral Special: Persuasion Needle - Reimu launches three needles in front of her, which fly quickly forward.
**Neutral Spell Card: Spirit Sign "Fantasy Orb" - Reimu launches three spirit orbs that home into enemies.
*Side Special: Youkai Buster - Reimu launches three amulets in a spread shot.
**Side Spell Card: Holy Relic "Yin-Yang Kishin Orb" - Reimu summons a large Yin-Yang orb made of spiritual energy and launches it forward. Can hit enemies multiple times.
*Up Special: Ascencion Kick - Reimu jumps upward and performs a somersault kick.
**Up Spell Card: Divine Arts "Sky-Conquering Wind God Kick" - Reimu performs a string of repeated Ascencion Kicks, sending her higher into the air.
*Down Special: Cautionary Barrier - Reimu creates a barrier in front of her that lingers on the stage for a brief time, blocks projectiles and damages enemies that touch it. 
**Down Spell Card: Divine Arts "Omnidirection Oni-Binding Circle" - Reimu creates a protective barrier around her, blocking all damage for a brief time.
*Final Smash: Fantasy Nature - A timer appears as 7 Yin-Yang orbs surround Reimu. Within that time frame, Reimu must land 7 attacks to light up all of the Yin-Yang orbs. However, if this is done, Reimu unleashes a barrage of projectiles that cover the entire screen to damage enemies.	
*Gimmick (1): Power Gauge - Reimu has a meter near her health bar when she attacks, takes damage, or grazes. This meter can be spent to change her special moves into more powerful variants called Spell Cards, which can be performed by holding the button.
*Gimmick (2): Grazing - If Reimu is near an attack that doesn't connect, she will gain a larger boost to her Power Gauge than just dealing and taking damage. A successful graze is signified by small white particles flying away from Reimu.
*Gimmick (3): Float - Hold the jump button in the air to suspend Reimu mid-air for a short time.
*Neutral Special: Persuasion Needle - Reimu launches three needles in front of her, which fly quickly forward.
**Neutral Spell Card: Spirit Sign "Fantasy Orb" - Reimu launches three spirit orbs that home into enemies.
*Side Special: Youkai Buster - Reimu launches three amulets in a spread shot.
**Side Spell Card: Holy Relic "Yin-Yang Kishin Orb" - Reimu summons a large Yin-Yang orb made of spiritual energy and launches it forward. Can hit enemies multiple times.
*Up Special: Ascencion Kick - Reimu jumps upward and performs a somersault kick.
**Up Spell Card: Divine Arts "Sky-Conquering Wind God Kick" - Reimu performs a string of repeated Ascencion Kicks, sending her higher into the air.
*Down Special: Cautionary Barrier - Reimu creates a barrier in front of her that lingers on the stage for a brief time, blocks projectiles and damages enemies that touch it. 
**Down Spell Card: Divine Arts "Omnidirection Oni-Binding Circle" - Reimu creates a protective barrier around her, blocking all damage for a brief time.
*Final Smash: Fantasy Nature - A timer appears as 7 Yin-Yang orbs surround Reimu. Within that time frame, Reimu must land 7 attacks to light up all of the Yin-Yang orbs. However, if this is done, Reimu unleashes a barrage of projectiles that cover the entire screen to damage enemies.
Alternate Costumes	Alternate Costumes
====Shantae====
Shantae	Shantae
 	
Shantae is the protagonist of the Shantae series. She is a half-genie, and is charged with protecting her home of Scuttle Town. She often has to thwart the plans of the lady-pirate, Risky Boots.
*Neutral Special: Pike Ball - Shantae creates a pike ball that spins around her, damaging enemies and nullifying projectiles. Charging the attack increases the number of pike balls, but reduces its duration.
*Side Special: Fireball - A chargeable attack, Shantae charges a fire attack with three levels. It starts off as a ranged fireball, becomes three fireballs that spread out, then becomes a close-ranged stream of fire. 
*Up Special: Cannon - Shantae pulls out Risky's Cannon and fires three cannonballs below her, launching her into the air.
*Down Special: Transform - Shantae begins dancing and, by tapping a direction, transforms into one of her animal forms. They normally only have one attack, and pressing the Special attack button will revert Shantae to her human form.
**Monkey: While in her Monkey Form, Shantae gains increased speed, and the abilities to cling and climb walls. Due to the Monkey's small size, she can walk under projectiles and some attacks, but takes more damage. She can also perform the Monkey Bullet by pressing the attack button while moving forward, where she launches herself forward to damage enemies.
**Elephant: While in her Elephant Form, Shantae gains increased damage and knockback resistance, at the cost of slowing  her and reducing her jump height. She can perform a charge attack to damage enemies in front of her, and perform the Elephant Stomp if she transforms midair, crushing enemies underneath her. 
**Harpy: While in her Harpy Form, Shantae gains increased air speed and multiple jumps. She can attack enemies around her with the Harpy Talon, attacking enemies with her talons. In this form however, she takes more damage.
**Spider: While in her Spider Form, Shantae gains the ability to climb on walls and cielings. Pressing the attack button to shoot a ball of poison, and pressing the attack button while holding up to fire a web upward, allowing her to gain extra height.
*Final Smash: Friends to the End - Shantae attacks the enemy with her hair whip, starting a cutscene. Sky, Bolo and Rottytops appear and the four of them perform a series of attacks on Shantae's opponent. Bolo attacks enemies with his flail, Rottytops smashes enemies with her leg, Sky commands Wrench to charge into the foe multiple times, and Shantae ends the attack by performing a belly dance before whipping her hair at the enemy, launching them.	
*Neutral Special: Pike Ball - Shantae creates a pike ball that spins around her, damaging enemies and nullifying projectiles. Charging the attack increases the number of pike balls, but reduces its duration.
*Side Special: Fireball - A chargeable attack, Shantae charges a fire attack with three levels. It starts off as a ranged fireball, becomes three fireballs that spread out, then becomes a close-ranged stream of fire. 
*Up Special: Cannon - Shantae pulls out Risky's Cannon and fires three cannonballs below her, launching her into the air.
*Down Special: Transform - Shantae begins dancing and, by tapping a direction, transforms into one of her animal forms. They normally only have one attack, and pressing the Special attack button will revert Shantae to her human form.
**Monkey: While in her Monkey Form, Shantae gains increased speed, and the abilities to cling and climb walls. Due to the Monkey's small size, she can walk under projectiles and some attacks, but takes more damage. She can also perform the Monkey Bullet by pressing the attack button while moving forward, where she launches herself forward to damage enemies.
**Elephant: While in her Elephant Form, Shantae gains increased damage and knockback resistance, at the cost of slowing  her and reducing her jump height. She can perform a charge attack to damage enemies in front of her, and perform the Elephant Stomp if she transforms midair, crushing enemies underneath her. 
**Harpy: While in her Harpy Form, Shantae gains increased air speed and multiple jumps. She can attack enemies around her with the Harpy Talon, attacking enemies with her talons. In this form however, she takes more damage.
**Spider: While in her Spider Form, Shantae gains the ability to climb on walls and cielings. Pressing the attack button to shoot a ball of poison, and pressing the attack button while holding up to fire a web upward, allowing her to gain extra height.
*Final Smash: Friends to the End - Shantae attacks the enemy with her hair whip, starting a cutscene. Sky, Bolo and Rottytops appear and the four of them perform a series of attacks on Shantae's opponent. Bolo attacks enemies with his flail, Rottytops smashes enemies with her leg, Sky commands Wrench to charge into the foe multiple times, and Shantae ends the attack by performing a belly dance before whipping her hair at the enemy, launching them.
Alternate Costumes
*Magic: Shantae's dancer costume that she wears when playing Magic Mode in Shantae: Risky's Revenge. Unlockable costume.	
Alternate Costumes
*Magic: Shantae's dancer costume that she wears when playing Magic Mode in Shantae: Risky's Revenge. Unlockable costume.
====Henry Stickmin====
Henry (DLC) 	Henry (DLC)
 	
Henry Stickmin is the main character of the Henry Stickmin series. Starting off as a thief to make some quick cash, (TBA)
*Gimmick: Options - Henry has 16 special moves, which he can choose after pressing the corresponding button. However, using a special will put it on a cooldown, making it unusable after some time.
*Neutral Special: Neutral Option - Henry is given one of four items that he can use.
**Grenade: Henry pulls out a grenade and tosses it forward. The grenade detonates after a time, but you can delay the grenade toss by holding the button.
**Falcon Punch: Henry attempts to perform a Falcon Punch, but only performs a punch with a bit of smoke. Doesn't deal much damage, but has a surprising launch distance.
**Wizard Magic: Henry dons a wizard's hat and unleashes a close-ranged ice spell. May backfire.
**Earthbend: Henry uses his Earthbending powers to launch a large chunk of rock at the enemy.
*Side Special: Side Option - Henry is given one of four items that he can use.
**Scooter: Henry hops on his scooter and drives forward, running over anyone in his way.
**Sniper Rifle: Henry pulls out a sniper rifle and performs a twirling jump before firing. The shot is fired opposite of where he is facing, but causes good damage and instantly breaks shields.
**The KNEE: Henry dashes forward and attacks with the KNEE.
**Spirit Forme: Henry's spirit, Reference, appears and performs a flurry of punches. The final hit creates some kind of random effect on the enemy.
*Up Special: Up Option - Henry is given one of four items that he can use.
**Jetpack: Henry pulls out a jetpack and flies upward a distance.
**Grapple Gun: Henry pulls out a Grapple Gun and fires it at the nearest ledge. If it hits an airborne enemy, he'll pull them towards the ground and hit them.
**Barrel: Henry hops into a spinning barrel cannon and fires himself out of it, damaging anyone in his way. Make sure you're facing the right way when using this.
**Teleporter: Henry pulls out a teleporter, and presses the button, teleporting him a distance away. May backfire.
*Down Special: Down Option - Henry is given one of four items that he can use.
**Big Sword: Henry pulls out a sword, similar to Cloud's Buster Sword, and swings it downward. Leaves him vulnerable for a bit after use, since the sword gets stick in the ground.
**Acid: Henry pulls out a jar of acid and drops it in front of it, damaging anyone who touches it.
**Opacitator: Henry becomes intangible, unable to take damage. However, he will slowly sink downward when this is used, and if you aren't careful you can accidentally KO yourself. You can instantly cancel this special using an attack.
**NrG Drink: Henry drinks an NrG Drink, increasing his speed and damage for a short time. After some time however, it will deactivate, causing him to take damage as the result of a heart attack.
*Final Smash: Charles' Plan - Charles' singing can be heard as Henry dives off-screen. Suddenly Charles in his helicopter flies onto the stage, creating a massive explosion. Charles is knocked out of the wreckage and gives a thumbs-up before running away as Henry continues the fight.	
*Gimmick: Options - Henry has 16 special moves, which he can choose after pressing the corresponding button. However, using a special will put it on a cooldown, making it unusable after some time.
*Neutral Special: Neutral Option - Henry is given one of four items that he can use.
**Grenade: Henry pulls out a grenade and tosses it forward. The grenade detonates after a time, but you can delay the grenade toss by holding the button.
**Falcon Punch: Henry attempts to perform a Falcon Punch, but only performs a punch with a bit of smoke. Doesn't deal much damage, but has a surprising launch distance.
**Wizard Magic: Henry dons a wizard's hat and unleashes a close-ranged ice spell. May backfire.
**Earthbend: Henry uses his Earthbending powers to launch a large chunk of rock at the enemy.
*Side Special: Side Option - Henry is given one of four items that he can use.
**Scooter: Henry hops on his scooter and drives forward, running over anyone in his way.
**Sniper Rifle: Henry pulls out a sniper rifle and performs a twirling jump before firing. The shot is fired opposite of where he is facing, but causes good damage and instantly breaks shields.
**The KNEE: Henry dashes forward and attacks with the KNEE.
**Spirit Forme: Henry's spirit, Reference, appears and performs a flurry of punches. The final hit creates some kind of random effect on the enemy.
*Up Special: Up Option - Henry is given one of four items that he can use.
**Jetpack: Henry pulls out a jetpack and flies upward a distance.
**Grapple Gun: Henry pulls out a Grapple Gun and fires it at the nearest ledge. If it hits an airborne enemy, he'll pull them towards the ground and hit them.
**Barrel: Henry hops into a spinning barrel cannon and fires himself out of it, damaging anyone in his way. Make sure you're facing the right way when using this.
**Teleporter: Henry pulls out a teleporter, and presses the button, teleporting him a distance away. May backfire.
*Down Special: Down Option - Henry is given one of four items that he can use.
**Big Sword: Henry pulls out a sword, similar to Cloud's Buster Sword, and swings it downward. Leaves him vulnerable for a bit after use, since the sword gets stick in the ground.
**Acid: Henry pulls out a jar of acid and drops it in front of it, damaging anyone who touches it.
**Opacitator: Henry becomes intangible, unable to take damage. However, he will slowly sink downward when this is used, and if you aren't careful you can accidentally KO yourself. You can instantly cancel this special using an attack.
**NrG Drink: Henry drinks an NrG Drink, increasing his speed and damage for a short time. After some time however, it will deactivate, causing him to take damage as the result of a heart attack.
*Final Smash: Charles' Plan - Charles' singing can be heard as Henry dives off-screen. Suddenly Charles in his helicopter flies onto the stage, creating a massive explosion. Charles is knocked out of the wreckage and gives a thumbs-up before running away as Henry continues the fight.
Alternate Costumes	Alternate Costumes
====Skullgirls====
Skullgirls (DLC) 	Skullgirls (DLC)
 	
The Skullgirls are a group of characters that make their debut in Skullgirls. They consist of Filia, a girl with a parasite in her hair named Samson, Peacock, an anti-Skullgirl weapon who can control 1930s cartoons, and Ms. Fortune, a catgirl who can control her body parts.
*Gimmick (1): Tag System - During a fight, the Skullgirls's stocks will be shown as simple circles. By pressing attack or special while shielding, you can tag in one of your other two available characters, causing them to occupy a stock. Your characters will not share damage, but if there are no more available stocks and one of your characters is KOed, you cannot switch to that character anymore.
*Gimmick (2): Command Inputs - The player can perform a more powerful version of Filia's, Peacock's, and Ms. Fortune's special moves by tilting the control stick in a certain motion before attacking. Inputs are reversed if Sol is facing the opposite direction.
*Neutral Special (Filia): Ringlet Spike - Filia drops to the floor and causes a large drill to pop out of the ground to hit enemies. Hold the button to increase distance.
**Input Ringlet Spike: By performing this motion: (↓↘→) Filia performs a more powerful Ringlet Spike.
*Side Special (Filia): Hairball - Filia curls into a ball and charges into any enemy in her way.
**Input Hairball: By performing this motion: (↓↙←) Filia performs a more powerful Hairball.
*Up Special (Filia): Updo - Filia jumps into the air as Samson takes the form of large jaws to bite anyone in her way.
**Input Updo: By performing this motion: (→↓↘) Filia performs a more powerful Updo.
*Neutral Special (Peacock): Shadow of Impending Doom - Peacock whistles, causing a shadow to appear in front of her. After some time, the object falls to the ground and damages anyone under it. The object summoned can be anything from a teacup, to a tv, to even a piano. The largest the object, the more damage it deals.
**Input Shadow of Impending Doom: By performing this motion: (↓↙←) Peacock performs a more powerful Shadow of Impending Doom, increasing the chance of a powerful item.
*Side Special (Peacock): BANG! BANG! BANG! - Peacock fires three shots at her enemies with her revolver.
**Input BANG! BANG! BANG! By performing this motion (↓↘→) Peacock performs a more powerful version of BANG! BANG! BANG!
*Up Special (Peacock): The Hole Idea - Peacock drops into a hole and reappears in the desired direction.
*Neutral Special (Ms. Fortune): Cat Strike - Ms. Fortune takes off and tosses her head a distance forward, damaging any player that gets in its way. The head will perform various attacks depending on the attack you use. Press special to have the head return.
**Input Cat Strike: By performing this motion: (↓↙←) Ms. Fortune performs a more powerful Cat Strike.
*Side Special (Ms. Fortune): Cat Scratch - Ms. Fortune performs a flurry of slashes while dashing forward. 
**El Gato: Hold up near the end of the attack to have Ms. Fortune perform a jumping axe kick.
**Cat Slide: Hold down near the end of the attack to have Ms. Fortune perform a sliding kick.
**Input Cat Scratch: By performing this motion: (↓↘→) Ms. Fortune performs a more powerful Cat Scratch.
*Up Special (Ms. Fortune): Fiber Upper - Ms. Fortune streches her body upward and kicks enemies above her. Hold the button, and Ms. Fortune will launch herself into the air.
**Input Fiber Upper: By performing this motion: (→↓↘) Filia performs a more powerful Fiber Upper.
*Down Special: Assist - One of your two tagged-out characters appears and performs a single attack. Only available if you've tagged in one of your characters. Has a cooldown after performing the attack.
**Filia: Performs Updo.
**Peacock: Performs her Side Smash, firing a powerful shot from a cannon.
**Ms. Fortune: Performs Cat Scratch.
*Final Smash (Filia): Tricobezoar - Samson grows to massive size as he spits out a massive hairball that travels across the screen and deals powerful damage to anyone in its way.
*Final Smash (Peacock): Goodfellas - Peacock traps the enemy in a burlap sack, as she, Tommy Ten-Tons, and Andy Anvil stomp on the enemy. A George bomb appears with a bat to cause more damage as Peacock walks away and smokes a cigar, before tossing the cigar behind her and blowing up the George bomb, launching the foe.
*Final Smash (Ms. Fortune): Fifth of Dismember - Ms. Fortune's body parts scatter while her head stays in place, creating an explosion that traps foes. The body parts then come back and return to where the head is, creating a large, cat-shaped explosion of blood that launches foes.	
*Gimmick (1): Tag System - During a fight, the Skullgirls's stocks will be shown as simple circles. By pressing attack or special while shielding, you can tag in one of your other two available characters, causing them to occupy a stock. Your characters will not share damage, but if there are no more available stocks and one of your characters is KOed, you cannot switch to that character anymore.
*Gimmick (2): Command Inputs - The player can perform a more powerful version of Filia's, Peacock's, and Ms. Fortune's special moves by tilting the control stick in a certain motion before attacking. Inputs are reversed if Sol is facing the opposite direction.
*Neutral Special (Filia): Ringlet Spike - Filia drops to the floor and causes a large drill to pop out of the ground to hit enemies. Hold the button to increase distance.
**Input Ringlet Spike: By performing this motion: (↓↘→) Filia performs a more powerful Ringlet Spike.
*Side Special (Filia): Hairball - Filia curls into a ball and charges into any enemy in her way.
**Input Hairball: By performing this motion: (↓↙←) Filia performs a more powerful Hairball.
*Up Special (Filia): Updo - Filia jumps into the air as Samson takes the form of large jaws to bite anyone in her way.
**Input Updo: By performing this motion: (→↓↘) Filia performs a more powerful Updo.
*Neutral Special (Peacock): Shadow of Impending Doom - Peacock whistles, causing a shadow to appear in front of her. After some time, the object falls to the ground and damages anyone under it. The object summoned can be anything from a teacup, to a tv, to even a piano. The largest the object, the more damage it deals.
**Input Shadow of Impending Doom: By performing this motion: (↓↙←) Peacock performs a more powerful Shadow of Impending Doom, increasing the chance of a powerful item.
*Side Special (Peacock): BANG! BANG! BANG! - Peacock fires three shots at her enemies with her revolver.
**Input BANG! BANG! BANG! By performing this motion (↓↘→) Peacock performs a more powerful version of BANG! BANG! BANG!
*Up Special (Peacock): The Hole Idea - Peacock drops into a hole and reappears in the desired direction.
*Neutral Special (Ms. Fortune): Cat Strike - Ms. Fortune takes off and tosses her head a distance forward, damaging any player that gets in its way. The head will perform various attacks depending on the attack you use. Press special to have the head return.
**Input Cat Strike: By performing this motion: (↓↙←) Ms. Fortune performs a more powerful Cat Strike.
*Side Special (Ms. Fortune): Cat Scratch - Ms. Fortune performs a flurry of slashes while dashing forward. 
**El Gato: Hold up near the end of the attack to have Ms. Fortune perform a jumping axe kick.
**Cat Slide: Hold down near the end of the attack to have Ms. Fortune perform a sliding kick.
**Input Cat Scratch: By performing this motion: (↓↘→) Ms. Fortune performs a more powerful Cat Scratch.
*Up Special (Ms. Fortune): Fiber Upper - Ms. Fortune streches her body upward and kicks enemies above her. Hold the button, and Ms. Fortune will launch herself into the air.
**Input Fiber Upper: By performing this motion: (→↓↘) Filia performs a more powerful Fiber Upper.
*Down Special: Assist - One of your two tagged-out characters appears and performs a single attack. Only available if you've tagged in one of your characters. Has a cooldown after performing the attack.
**Filia: Performs Updo.
**Peacock: Performs her Side Smash, firing a powerful shot from a cannon.
**Ms. Fortune: Performs Cat Scratch.
*Final Smash (Filia): Tricobezoar - Samson grows to massive size as he spits out a massive hairball that travels across the screen and deals powerful damage to anyone in its way.
*Final Smash (Peacock): Goodfellas - Peacock traps the enemy in a burlap sack, as she, Tommy Ten-Tons, and Andy Anvil stomp on the enemy. A George bomb appears with a bat to cause more damage as Peacock walks away and smokes a cigar, before tossing the cigar behind her and blowing up the George bomb, launching the foe.
*Final Smash (Ms. Fortune): Fifth of Dismember - Ms. Fortune's body parts scatter while her head stays in place, creating an explosion that traps foes. The body parts then come back and return to where the head is, creating a large, cat-shaped explosion of blood that launches foes.
Alternate Costumes	Alternate Costumes
====Shovel Knight====
Shovel Knight	Shovel Knight
 	
Shovel Knight is the protagonist of Shovel Knight. A practicioner of the ancient code of Shovelry, he's the wielder of the Shovel Blade, an unconventional yet versatile weapon capable of both digging and attacking. He seeks to stop the Enchantress from taking over the land, and find his beloved Shield Knight, who was lost in the Tower of Fate.
*Neutral Special: Flare Wand / Flareo Wand - Shovel Knight launches a fireball forward. It flies a short distance before disappearing, and causing small flinching damage. Hold the button to charge the shot and transform the attack into the Flareo Wand. Rather than launching a fireball, the Flareo Wand launches a short-ranged explosive blast.
*Side Special: Propeller Dagger - Shovel Knight pulls out the Propeller Dagger, flying a short distance forward. 
*Up Special: Throwing Anchor / Tow Anchor - Shovel Knight throws an anchor that flies in an arc and damaging anyone in its way. Hold the buton to charge the attack and transform the attack into the Tow Anchor. Shovel Knight throws a larger anchor that he doesn't let go of, launching him in the air.
*Down Special: Mobile Gear - Shovel Knight summons a gear that flies forward, damaging enemies in its way and jumping off of ledges. Shovel Knight and other players can ride atop the gear as it flies forward.
*Final Smash: Shield & Shovel - Shield Knight appears and charges into opponents, launching them into the air. The two knights unleash a flurry of attacks on their opponents, before Shield Knight boosts Shovel Knight into the air, and Shovel Knight delivers a powerful Shovel Drop that launches opponents back to the ground.	
*Neutral Special: Flare Wand / Flareo Wand - Shovel Knight launches a fireball forward. It flies a short distance before disappearing, and causing small flinching damage. Hold the button to charge the shot and transform the attack into the Flareo Wand. Rather than launching a fireball, the Flareo Wand launches a short-ranged explosive blast.
*Side Special: Propeller Dagger - Shovel Knight pulls out the Propeller Dagger, flying a short distance forward. 
*Up Special: Throwing Anchor / Tow Anchor - Shovel Knight throws an anchor that flies in an arc and damaging anyone in its way. Hold the buton to charge the attack and transform the attack into the Tow Anchor. Shovel Knight throws a larger anchor that he doesn't let go of, launching him in the air.
*Down Special: Mobile Gear - Shovel Knight summons a gear that flies forward, damaging enemies in its way and jumping off of ledges. Shovel Knight and other players can ride atop the gear as it flies forward.
*Final Smash: Shield & Shovel - Shield Knight appears and charges into opponents, launching them into the air. The two knights unleash a flurry of attacks on their opponents, before Shield Knight boosts Shovel Knight into the air, and Shovel Knight delivers a powerful Shovel Drop that launches opponents back to the ground.
Alternate Costumes
*Blue: The Stalwart Plate, blue armor.
*Red: The Final Guard, red armor.
*Purple: The Conjurer's Coat, purple armor.
*Gray: The Dynamo Mail, gray armor.
*Dark Grey: The Mail of Momentum, dark grey armor.
*Yellow: The Ornate Plate, golden armor.
*Green: Green armor,based off of the 2nd player's appearence in co-op.
*Black: Black armor based off of Black Knight.
*Body Swap: Female Shovel Knight from Shovel Knight's Body Swap mode. Unlockable costume.
*Baron: Shovel Knight's Baron Set from the Custom Knight feature. Unlockable costume.	
Alternate Costumes
*Blue: The Stalwart Plate, blue armor.
*Red: The Final Guard, red armor.
*Purple: The Conjurer's Coat, purple armor.
*Gray: The Dynamo Mail, gray armor.
*Dark Grey: The Mail of Momentum, dark grey armor.
*Yellow: The Ornate Plate, golden armor.
*Green: Green armor,based off of the 2nd player's appearence in co-op.
*Black: Black armor based off of Black Knight.
*Body Swap: Female Shovel Knight from Shovel Knight's Body Swap mode. Unlockable costume.
*Baron: Shovel Knight's Baron Set from the Custom Knight feature. Unlockable costume.
====Five Nights at Freddy's====
Freddy (DLC)	Freddy (DLC)
 	
Freddy Fazbear is the titular antagonist of the Five Nights at Freddy's series. The mascot of Freddy Fazbear's Pizza, he is an animatronic bear that is set to roam free during the night, and will attempt to stuff you into a Fazbear suit if they catch you. He is possessed by the soul of a child, who was murdered by the Purple Guy and stuff inside the animatronic.
*Neutral Special: Mic Toss - Freddy winds up before tossing his microphone at opponents. It deals good damage, but is affected by gravity. The longer it is charged, the more damage it deals, and the more distance it travels.
*Side Special: Jumpscare - Freddy charges up before letting out a defeaning screech, stunning nearby enemies the longer it is charged.
*Up Special: Balloons - Freddy pulls out three balloons, which float him into the air before he lets go and falls to the ground.
*Down Special: Freddles- Freddy tosses forward a Freddle, which will run forward, falling off ledges. Upon reaching a foe, it jumps and scratches them, knocking them back a short distance. Freddy can only have one on stage at a time.
*Final Smash: Power Outage - Freddy swats forward, knocking anyone he hits into a cutscene. Launched into an office chair in a security office, the enemy looks around before the power goes out. Freddy appears from the left door, playing the Toreador March, before darkness engulfs the screen and he jumpscares the enemy. Instantly KOs at 100% or higher.	
*Neutral Special: Mic Toss - Freddy winds up before tossing his microphone at opponents. It deals good damage, but is affected by gravity. The longer it is charged, the more damage it deals, and the more distance it travels.
*Side Special: Jumpscare - Freddy charges up before letting out a defeaning screech, stunning nearby enemies the longer it is charged.
*Up Special: Balloons - Freddy pulls out three balloons, which float him into the air before he lets go and falls to the ground.
*Down Special: Freddles- Freddy tosses forward a Freddle, which will run forward, falling off ledges. Upon reaching a foe, it jumps and scratches them, knocking them back a short distance. Freddy can only have one on stage at a time.
*Final Smash: Power Outage - Freddy swats forward, knocking anyone he hits into a cutscene. Launched into an office chair in a security office, the enemy looks around before the power goes out. Freddy appears from the left door, playing the Toreador March, before darkness engulfs the screen and he jumpscares the enemy. Instantly KOs at 100% or higher.
Alternate Costumes
*Brown: Freddy's standard brown look.
*Blue: A blueish coloration. References Bonnie the Bunny.
*Yellow: A yellow coloration. References Chica the Chicken.
*Red: A red coloration. References Foxy the Pirate.
*Green: A dark green coloration. References Phantom Freddy.
*Purple: A dark purple coloration. References Shadow Freddy.
*Black: A black coloration. References Nightmare.
*Yellow: A yellow coloration. References Fredbear.
*Toy: Replaced with Toy Freddy.	
Alternate Costumes
*Brown: Freddy's standard brown look.
*Blue: A blueish coloration. References Bonnie the Bunny.
*Yellow: A yellow coloration. References Chica the Chicken.
*Red: A red coloration. References Foxy the Pirate.
*Green: A dark green coloration. References Phantom Freddy.
*Purple: A dark purple coloration. References Shadow Freddy.
*Black: A black coloration. References Nightmare.
*Yellow: A yellow coloration. References Fredbear.
*Toy: Replaced with Toy Freddy.
====Azure Striker Gunvolt====
Gunvolt (DLC) 	Gunvolt (DLC)
 	
Gunvolt, "The Azure Striker" is the eponymous protagonist of the Azure Striker Gunvolt series. After experimentation by the Sumeragi Group, he was freed by a resistance group named QUILL, who he served for years. However, when he met a young girl named Joule who was in a similar situation he was in before, he left QUILL and vowed to protect her.
*Gimmick (1): Tagging - Attacks utilizing Gunvolt's pistol will tag his enemies, increasing the damage they take from his specials.
*Gimmick (2): EP Gauge - When Gunvolt uses his Neutral, Side or Down Special, he uses up his EP Gauge. If he runs out, he can't use his specials until it refills. Gunvolt can manually charge the EP Gauge by pressing special while shielding, 
*Neutral Special: Flashfield - Gunvolt generates electricity around him. Anyone within the large circle that appears around him will take damage, more if the enemy is tagged. 
*Side Special: Dragonsphere - Gunvolt creates a large ball of electricity which flies a short distance forward, damaging enemies on contact.
*Up Special: Skytether - Gunvolt charges up before jumping high into the air. 
*Down Special: Crashbolt - Gunvolt summons a large thunderbolt from the sky, damaging enemies near Gunvolt, alongside anyone above or below him.
*Final Smash: Voltaic Chains - Gunvolt summons giant chains that crisscross the screen, before charging them with electricity and damaging enemies near or on them. The attack greatly increases in damage if Gunvolt has tagged an enemy.	
*Gimmick (1): Tagging - Attacks utilizing Gunvolt's pistol will tag his enemies, increasing the damage they take from his specials.
*Gimmick (2): EP Gauge - When Gunvolt uses his Neutral, Side or Down Special, he uses up his EP Gauge. If he runs out, he can't use his specials until it refills. Gunvolt can manually charge the EP Gauge by pressing special while shielding, 
*Neutral Special: Flashfield - Gunvolt generates electricity around him. Anyone within the large circle that appears around him will take damage, more if the enemy is tagged. 
*Side Special: Dragonsphere - Gunvolt creates a large ball of electricity which flies a short distance forward, damaging enemies on contact.
*Up Special: Skytether - Gunvolt charges up before jumping high into the air. 
*Down Special: Crashbolt - Gunvolt summons a large thunderbolt from the sky, damaging enemies near Gunvolt, alongside anyone above or below him.
*Final Smash: Voltaic Chains - Gunvolt summons giant chains that crisscross the screen, before charging them with electricity and damaging enemies near or on them. The attack greatly increases in damage if Gunvolt has tagged an enemy.
Alternate Costumes	Alternate Costumes
====Ori====
Ori (DLC) 	Ori (DLC)
 	
Ori is the titular main character of the Ori series. A Spirit Guardian seperated from their biological and adoptive family, he is thrust into a journey to save the forest of Nibel from a dangerous decay spreading throughout the land.
*Gimmick: Sein - Sein follows Ori wherever they go. When they're close enough, Ori's smash attacks deal more damage as Sein assists him. 
*Neutral Special: Spirit Flame / Charged Flame - Sein flies a short distance towards the enemy and launches three energy bursts at them. They deal little damage and no knockback, but have a slight homing effect. Hold and release the button and Sein launches a strong energy blast, though must rest for a bit after firing. 
*Side Special: Light Burst - Ori lobs a sphere of light. Hold the button to increase the strength of the throw, alongside its forward momentum. It can be used in conjunction with Bash.
*Up Special: Kuro's Feather - Ori leaps into the air before gliding back to the ground with Kuro's Feather.
*Down Special: Bash - Ori holds onto an enemy or projectiles, holding them in place for a few seconds. Then, by holding a direction, you can propel Ori in any direction, launching the caught object in the opposite direction to damage foes in their way.
*Final Smash: Kuro's Wrath - Ori meditates as a screech from Kuro is heard in the distance. Briefly dissapearing, Kuro slams onto the stage wherever Ori was before they disappeared, burying opponents. Kuro then flaps her wings before rushing forward, causing powerful damage to any enemy in her way. After flying away, Ori reappears.	
*Gimmick: Sein - Sein follows Ori wherever they go. When they're close enough, Ori's smash attacks deal more damage as Sein assists him. 
*Neutral Special: Spirit Flame / Charged Flame - Sein flies a short distance towards the enemy and launches three energy bursts at them. They deal little damage and no knockback, but have a slight homing effect. Hold and release the button and Sein launches a strong energy blast, though must rest for a bit after firing. 
*Side Special: Light Burst - Ori lobs a sphere of light. Hold the button to increase the strength of the throw, alongside its forward momentum. It can be used in conjunction with Bash.
*Up Special: Kuro's Feather - Ori leaps into the air before gliding back to the ground with Kuro's Feather.
*Down Special: Bash - Ori holds onto an enemy or projectiles, holding them in place for a few seconds. Then, by holding a direction, you can propel Ori in any direction, launching the caught object in the opposite direction to damage foes in their way.
*Final Smash: Kuro's Wrath - Ori meditates as a screech from Kuro is heard in the distance. Briefly dissapearing, Kuro slams onto the stage wherever Ori was before they disappeared, burying opponents. Kuro then flaps her wings before rushing forward, causing powerful damage to any enemy in her way. After flying away, Ori reappears.
Alternate Costumes	Alternate Costumes
====Crypt of the Necrodancer====
Cadence (DLC) 	Cadence (DLC)
 	
Cadence is the protagonist of Crypt of the Necrodancer. The daughter of a famed treasure hunter, in search of him she fell into a crypt controlled by the Necrodancer. Stealing her heart, Cadence must fight through the crypt's dungeons, her actions tied to the beat of the music and her heart, to stay alive and defeat the Necrodancer.
*Gimmick: Beat System - Cadence's heart alongside the beat can be seen near Cadence's percentage. If the player attacks to the beat of the current song, her attacks gain more power. The longer she attacks to the beat, the more damage she can deal.
*Neutral Special: Fireball - Cadence charges up and shoots a fireball. The more it is charged, the more damage it deals and the more distance it travels. Launch it on the beat of the song and the fireball will gain a boost in damage.
*Side Special: Bomb - Cadence tosses a bomb that explodes after a set time, dealing damage to nearby enemies. Press the Side Special button again to remotely detonate it. If it blows up to the beat of the song, the bomb will increase in blast radius and deal more damage.
*Up Special: Winged Boots - Cadence puts on some winged boots and flies into the air. Use this attack to the beat of the song and Cadence will fly a longer distance.
*Down Special: Shovel - Cadence charges up before unleashing a shovel swing in front of her, destroying any items and projectiles, and burying any nearby enemies. When fully charged, the shovel becomes a Shovel of Strength, increasing in size. Let go on the beat of the song and the Shovel will deal damage and bury enemies for longer.
*Final Smash: ? - ?	
*Gimmick: Beat System - Cadence's heart alongside the beat can be seen near Cadence's percentage. If the player attacks to the beat of the current song, her attacks gain more power. The longer she attacks to the beat, the more damage she can deal.
*Neutral Special: Fireball - Cadence charges up and shoots a fireball. The more it is charged, the more damage it deals and the more distance it travels. Launch it on the beat of the song and the fireball will gain a boost in damage.
*Side Special: Bomb - Cadence tosses a bomb that explodes after a set time, dealing damage to nearby enemies. Press the Side Special button again to remotely detonate it. If it blows up to the beat of the song, the bomb will increase in blast radius and deal more damage.
*Up Special: Winged Boots - Cadence puts on some winged boots and flies into the air. Use this attack to the beat of the song and Cadence will fly a longer distance.
*Down Special: Shovel - Cadence charges up before unleashing a shovel swing in front of her, destroying any items and projectiles, and burying any nearby enemies. When fully charged, the shovel becomes a Shovel of Strength, increasing in size. Let go on the beat of the song and the Shovel will deal damage and bury enemies for longer.
*Final Smash: ? - ?
Alternate Costumes	Alternate Costumes
====Undertale====
Sans & Papyrus (DX)	Sans & Papyrus (DX)
 	
Sans and Papyrus are two skeleton brothers who make their debut in Undertale. Sans is the lazy skeleton in the blue hoodie, while Papyrus is the tall one with the scarf and armor. (TBA)
*Gimmick: Mercy - At the start of a stock, the player will primarily control Papyrus, while Sans will watch and occasionally sleep in the background.As Papyrus takes damage, a small health bar (similar in appearence to the one in Undertale) will deplete. Once it is depleted (around 120%)., Papyrus will be killed. This will prompt Sans to join the fight, replacing him until he is KOed. Sans is a lot more powerful and faster than Papyrus, but has lower defenses, and in combination with only appearing at high percentages, makes him incredibly fragile.
*Neutral Special: Blue Bones - Papyrus launches out three blue bones that fly in a straight line, damaging enemies in their way. These will only damage enemies if the target is moving.
**Sans: Blue Bones -  Sans launches five blue bones that fly, damaging enemies in their way. These cause more damage than Papyrus' version of the attack. These will only damage enemies if the target is moving.
*Side Special: Special Attack - The Annoying Dog jumps behind Papyrus, grabbing a bone from him and wandering around the stage, damaging enemies. 
**Sans: Gaster Blaster - Sans summons a Gaster Blaster, which after a delay, fires a beam of energy 
*Up Special: Weird Walking Powers - Papyrus somehow ignores gravity and walks while rising into the air. Does no damage, though is a good recovery.
**Sans: Teleport - Sans suddenly disappears and reappears in the chosen direction.
*Down Special: Blue Attack - Papyrus points forward, and if anyone is in front of him, they will temporarily turn "blue", slowing them and increasing their gravity and causing their jumps to be lower for time.
**Sans: Blue Attack - Sans points forward, and if anyone is in front of him, they will temporarily turn "blue", slowing them and increasing their gravity and causing their jumps to be lower for time. Lasts longer.
*Final Smash: Absolutely Normal Attack - Papyrus summons a barrage of bones to attack the player, flying forward and damaging enemies in their way. This attack ends with him summoning a giant bone to knock enemies away.
**Sans: Bad Time - Sans uses his telekinesis to grab the nearest enemy. If he does so, they are placed into the battle screen in Undertale, where Sans unleashes a barrage of bones and Gaster Blasters. This attack will instantly KO players at over 100%.	
*Gimmick: Mercy - At the start of a stock, the player will primarily control Papyrus, while Sans will watch and occasionally sleep in the background.As Papyrus takes damage, a small health bar (similar in appearence to the one in Undertale) will deplete. Once it is depleted (around 120%)., Papyrus will be killed. This will prompt Sans to join the fight, replacing him until he is KOed. Sans is a lot more powerful and faster than Papyrus, but has lower defenses, and in combination with only appearing at high percentages, makes him incredibly fragile.
*Neutral Special: Blue Bones - Papyrus launches out three blue bones that fly in a straight line, damaging enemies in their way. These will only damage enemies if the target is moving.
**Sans: Blue Bones -  Sans launches five blue bones that fly, damaging enemies in their way. These cause more damage than Papyrus' version of the attack. These will only damage enemies if the target is moving.
*Side Special: Special Attack - The Annoying Dog jumps behind Papyrus, grabbing a bone from him and wandering around the stage, damaging enemies. 
**Sans: Gaster Blaster - Sans summons a Gaster Blaster, which after a delay, fires a beam of energy 
*Up Special: Weird Walking Powers - Papyrus somehow ignores gravity and walks while rising into the air. Does no damage, though is a good recovery.
**Sans: Teleport - Sans suddenly disappears and reappears in the chosen direction.
*Down Special: Blue Attack - Papyrus points forward, and if anyone is in front of him, they will temporarily turn "blue", slowing them and increasing their gravity and causing their jumps to be lower for time.
**Sans: Blue Attack - Sans points forward, and if anyone is in front of him, they will temporarily turn "blue", slowing them and increasing their gravity and causing their jumps to be lower for time. Lasts longer.
*Final Smash: Absolutely Normal Attack - Papyrus summons a barrage of bones to attack the player, flying forward and damaging enemies in their way. This attack ends with him summoning a giant bone to knock enemies away.
**Sans: Bad Time - Sans uses his telekinesis to grab the nearest enemy. If he does so, they are placed into the battle screen in Undertale, where Sans unleashes a barrage of bones and Gaster Blasters. This attack will instantly KO players at over 100%.
Alternate Costumes 	Alternate Costumes
====Rivals of Aether====
Orcane (DLC) 	Orcane (DLC)
 	
Orcane is a playable character from Rivals of Aether. A panther/orca hybrid, he was considered a nuiscane and a criminal by Water Town, the merchant capital of Aether. However, despite this, they have often sent him on stealthy missions, which puts his ability to transform into water to good use.
*Gimmick: Puddle - Orcane can place puddles on the ground, and stand on them while performing a Smash Attack or Special to increase its effectiveness. He can only have one puddle up at a time.
*Neutral Special: Droplet - Orcane shoots a ball of arcing water from his blowhole, which lands on the ground and can be used to enhance Orcane's moves.
*Side Special: Telesplash - Orcane teleports a distance forward, popping out upon reaching a foe and striking them with his tail. If used on a Puddle, the teleport increases in distance.
*Up Special: Puddleport - Orcane teleports to his puddle, hitting enemies around him. If used on the ground, it leaves a puddle where he was before he teleported. If used without a puddle, Orcane will simply be put into freefall.
*Down Special: Bubble Burst - Orcane's puddle evaporates into bubbles, which damage and trap anyone stepping on the puddle.
*Final Smash: ? - ?	
*Gimmick: Puddle - Orcane can place puddles on the ground, and stand on them while performing a Smash Attack or Special to increase its effectiveness. He can only have one puddle up at a time.
*Neutral Special: Droplet - Orcane shoots a ball of arcing water from his blowhole, which lands on the ground and can be used to enhance Orcane's moves.
*Side Special: Telesplash - Orcane teleports a distance forward, popping out upon reaching a foe and striking them with his tail. If used on a Puddle, the teleport increases in distance.
*Up Special: Puddleport - Orcane teleports to his puddle, hitting enemies around him. If used on the ground, it leaves a puddle where he was before he teleported. If used without a puddle, Orcane will simply be put into freefall.
*Down Special: Bubble Burst - Orcane's puddle evaporates into bubbles, which damage and trap anyone stepping on the puddle.
*Final Smash: ? - ?
Alternate Costumes	Alternate Costumes
====Enter the Gungeon====
Bullet Kin (DLC) 	Bullet Kin (DLC)
 	
Bullet Kin are the mascot and most common enemy featured in Enter the Gungeon. A Gundead, they attack by slowly walking towards the player and occasionally firing at the player with their gun.
*Gimmick (1): Aim & Shoot - Instead of Smash Attacks, inputting a Smash Attack motion puts Bullet Kin into "Aiming" mode. Moving the control stick allows you to aim, though you can still run, dodge and jump, while pressing the attack button allows you to jump.
*Gimmick (2): Active Reload - Pressing special while shielding allows you to reload your current gun. A bar will appear on top of Bullet Kin while reloading, and with proper timing, you gain a damage boost for your magazine. Mistime it, and you'll reload slower.
*Neutral Special: Gun Swap- Bullet Kin opens up a menu and is given four randomized guns to choose from. He'll always start with a Magnum.
**Magnum: A basic gun that fires a single bullet per shot. Holds 6 bullets per magazine.
**Blasphemy: It's not a gun, it's a sword. Swing at nearby enemies, and launch blades of energy at full health. Doesn't require ammo.
**Shotgun: Fires five bullets in a spread shot. The recoil launches Bullet Kin a distance backwards. Holds 8 bullets per magazine.
**AK-47: Fires rapid bullets at enemies. Holds 30 bullets per magazine.
**Cold 45: Fires bullets that freeze enemies. Holds 12 bullets per magazine.
**Phoenix: Creates a close-ranged cone of fire in front of Bullet Kin. Holds 12 bullets per magazine.
**Pox Cannon: Fires arcing t-shirts that damage enemies overtime if they are hit. Holds 6 bullets per magazine.
**Sniper Rifle: Fires high-power bullets that increase in damage the farther away Bullet Kin is away from the target. Holds 10 bullets per magazine.
**RC Rocket Launcher: Fires rockets that can be controlled by aiming in a direction. Holds 1 bullet per magazine.
**Magic Lamp: A gun that fires really slow projectiles and deal no damage to enemies. However, hit an enemy three times and it summons a genie to deal large amounts of damage.
**Brick Breaker: Fires turtle shells that go through enemies and bounce off surfaces. Holds 5 bullets per magazine.
*Side Special: Rubber Kin Launch - Bullet Kin encases itself in rubber and charges up before launching himself at enemies. In the air it can be angled up or down.
*Up Special: Bullat Wings - Bullet Kin grows wings and launches himself upward, before slowly hovering back to the ground.
*Down Special: Shotgun Kin - Bullet Kin turns into a Shotgun Kin for a few seconds, and any attack that hits him will deal less damage, and cause him to fire bullets in multiple directions.
*Final Smash: ? - ?	
*Gimmick (1): Aim & Shoot - Instead of Smash Attacks, inputting a Smash Attack motion puts Bullet Kin into "Aiming" mode. Moving the control stick allows you to aim, though you can still run, dodge and jump, while pressing the attack button allows you to jump.
*Gimmick (2): Active Reload - Pressing special while shielding allows you to reload your current gun. A bar will appear on top of Bullet Kin while reloading, and with proper timing, you gain a damage boost for your magazine. Mistime it, and you'll reload slower.
*Neutral Special: Gun Swap- Bullet Kin opens up a menu and is given four randomized guns to choose from. He'll always start with a Magnum.
**Magnum: A basic gun that fires a single bullet per shot. Holds 6 bullets per magazine.
**Blasphemy: It's not a gun, it's a sword. Swing at nearby enemies, and launch blades of energy at full health. Doesn't require ammo.
**Shotgun: Fires five bullets in a spread shot. The recoil launches Bullet Kin a distance backwards. Holds 8 bullets per magazine.
**AK-47: Fires rapid bullets at enemies. Holds 30 bullets per magazine.
**Cold 45: Fires bullets that freeze enemies. Holds 12 bullets per magazine.
**Phoenix: Creates a close-ranged cone of fire in front of Bullet Kin. Holds 12 bullets per magazine.
**Pox Cannon: Fires arcing t-shirts that damage enemies overtime if they are hit. Holds 6 bullets per magazine.
**Sniper Rifle: Fires high-power bullets that increase in damage the farther away Bullet Kin is away from the target. Holds 10 bullets per magazine.
**RC Rocket Launcher: Fires rockets that can be controlled by aiming in a direction. Holds 1 bullet per magazine.
**Magic Lamp: A gun that fires really slow projectiles and deal no damage to enemies. However, hit an enemy three times and it summons a genie to deal large amounts of damage.
**Brick Breaker: Fires turtle shells that go through enemies and bounce off surfaces. Holds 5 bullets per magazine.
*Side Special: Rubber Kin Launch - Bullet Kin encases itself in rubber and charges up before launching himself at enemies. In the air it can be angled up or down.
*Up Special: Bullat Wings - Bullet Kin grows wings and launches himself upward, before slowly hovering back to the ground.
*Down Special: Shotgun Kin - Bullet Kin turns into a Shotgun Kin for a few seconds, and any attack that hits him will deal less damage, and cause him to fire bullets in multiple directions.
*Final Smash: ? - ?
Alternate Costumes	Alternate Costumes
====Hollow Knight====
Knight (DLC) 	Knight (DLC)
 	
The Knight is the main protagonist of Hollow Knight. They area discarded Vessel, born in the Abyss with Void inside of their shell. (TBA)
*Gimmick: SOUL - Attacking enemies will fill the Knight's SOUL, which he can spend to perform their special moves.
*Neutral Special: Vengeful Spirit/Shade Soul - The Knight conjures a spirit that flies forward and damages enemies in its way. Will go through defensive abilities like shields, dodging, counters and reflectors. Hold the button to charge it, using up more SOUL, but replacing the attack with the Shade Soul, which causes more damage.
*Side Special: Shade Cloak/Crystal Heart- The Knight flies forward, damaging enemies in their way and nullifying most attacks. Hold the button to charge it, using up more SOUL, but replacing attack with the Crystal Heart, which causes more damage.
*Up Special: Monarch Wings - The Knight creates wings of ethereal matter that launch them into the air.
*Down Special: Focus/Shade Soul/Descending Dark- On the ground, the Knight uses SOUL to slowly heal himself. In the air, the Knight slams the ground, creating a shockwave that spreads out and up. Hold the button to charge it, using up more SOUL, but replacing the attack with Descending Dark, which causes more damage.
*Final Smash: Dream No More- The Knight pulls out the Dream Nail, using it to slash nearby enemies into a cutscene. Sending enemies into the Dream Realm, he transforms into the "Lord of Shades", and attacks the enemy with a barrage of tendrils, ending with one last attack that sends their enemies flying.	
*Gimmick: SOUL - Attacking enemies will fill the Knight's SOUL, which he can spend to perform their special moves.
*Neutral Special: Vengeful Spirit/Shade Soul - The Knight conjures a spirit that flies forward and damages enemies in its way. Will go through defensive abilities like shields, dodging, counters and reflectors. Hold the button to charge it, using up more SOUL, but replacing the attack with the Shade Soul, which causes more damage.
*Side Special: Shade Cloak/Crystal Heart- The Knight flies forward, damaging enemies in their way and nullifying most attacks. Hold the button to charge it, using up more SOUL, but replacing attack with the Crystal Heart, which causes more damage.
*Up Special: Monarch Wings - The Knight creates wings of ethereal matter that launch them into the air.
*Down Special: Focus/Shade Soul/Descending Dark- On the ground, the Knight uses SOUL to slowly heal himself. In the air, the Knight slams the ground, creating a shockwave that spreads out and up. Hold the button to charge it, using up more SOUL, but replacing the attack with Descending Dark, which causes more damage.
*Final Smash: Dream No More- The Knight pulls out the Dream Nail, using it to slash nearby enemies into a cutscene. Sending enemies into the Dream Realm, he transforms into the "Lord of Shades", and attacks the enemy with a barrage of tendrils, ending with one last attack that sends their enemies flying.
Alternate Costumes	Alternate Costumes
====Cuphead====
Cuphead (DLC)	Cuphead (DLC)
 	
Cuphead is the main protagonist of Cuphead. Living on Inkwell Isle, he and his brother Mugman are two-fun loving cups who live under the watchful eye of Elder Kettle. Stumbling upon the Devil's Casino, the two go on a winning streak, impressing the Devil. After making a bet, Cuphead loses and he and his brother are forced to collect the soul contracts of the Devil's runaway debtors.
*Gimmick (1): Weapons - Cuphead can swap between one of four weapons, which change his Neutral and Side specials.
**Peashooter: Fires straight forward, dealing average damage and having good range.
**Spread: Fires in a spread shot, dealing great damage, but having short range. Best used when enemy is nearby.
**Chaser: Homes into the enemy, dealing miniscule damage and causing no knockback.
**Charge: Hold the button to charge, and release the button to shoot a powerful shot. Requires skill and precision to use.
*Gimmick (2): Super Meter - When Cuphead deals damage, he slowly gains cards. These cards can be spent to perform an EX attack. He can have up to 5 cards.
**Mega Blast: Using EX Attack with the Peashooter will have Cuphead fire one large fireball that travels in a straight line and causes powerful damage.
**Eight Way: Using EX Attack with the Spread will have Cuphead fire eight spikes around him that spread outward.
**Chaos Orbit: Using EX Attack with the Chaser will have Cuphead create a barrier around him that damages enemies that touch him and absorb projectiles.
**Radial Barrage: Using EX Attack with the Charge will have Cuphead create a powerful blast around him.
*Neutral Special: Shot - Cuphead fires shots from his fingertips. Changes depending on which weapon he is using.
*Side Special: EX Attack - Cuphead does a special attack, which changes depending on which weapon he is using. Using a EX Attack requires one card.
*Up Special: Parry Slap - Cuphead's straw turns into a straw, which he uses to slap the air and launch himself upward. If an enemy is near Cuphead, Cuphead will slap them as the enemy glows pink. Doing so will always reward you with one card.
*Down Special: Weapon Change - Cuphead swaps between one of his four weapons.
*Final Smash: Energy Beam - Cuphead jumps into the air before firing a massive beam of energy from his head. Can be angled while firing.	
*Gimmick (1): Weapons - Cuphead can swap between one of four weapons, which change his Neutral and Side specials.
**Peashooter: Fires straight forward, dealing average damage and having good range.
**Spread: Fires in a spread shot, dealing great damage, but having short range. Best used when enemy is nearby.
**Chaser: Homes into the enemy, dealing miniscule damage and causing no knockback.
**Charge: Hold the button to charge, and release the button to shoot a powerful shot. Requires skill and precision to use.
*Gimmick (2): Super Meter - When Cuphead deals damage, he slowly gains cards. These cards can be spent to perform an EX attack. He can have up to 5 cards.
**Mega Blast: Using EX Attack with the Peashooter will have Cuphead fire one large fireball that travels in a straight line and causes powerful damage.
**Eight Way: Using EX Attack with the Spread will have Cuphead fire eight spikes around him that spread outward.
**Chaos Orbit: Using EX Attack with the Chaser will have Cuphead create a barrier around him that damages enemies that touch him and absorb projectiles.
**Radial Barrage: Using EX Attack with the Charge will have Cuphead create a powerful blast around him.
*Neutral Special: Shot - Cuphead fires shots from his fingertips. Changes depending on which weapon he is using.
*Side Special: EX Attack - Cuphead does a special attack, which changes depending on which weapon he is using. Using a EX Attack requires one card.
*Up Special: Parry Slap - Cuphead's straw turns into a straw, which he uses to slap the air and launch himself upward. If an enemy is near Cuphead, Cuphead will slap them as the enemy glows pink. Doing so will always reward you with one card.
*Down Special: Weapon Change - Cuphead swaps between one of his four weapons.
*Final Smash: Energy Beam - Cuphead jumps into the air before firing a massive beam of energy from his head. Can be angled while firing.
Alternate Costumes
*Red: Red costume. Cuphead's default appearence.
*Blue: Red costume. Replaced with Mugman.
*Yellow: Yellow costume. Based off of Cuphead's appearence on the Cuphead soundtrack.
*Yellow: Replaced with Mugman. Based off of his appearence on the Cuphead soundtrack.
*Gray: A black-and-white costume.
*Gray: A black-and-white costume. Replaced with Mugman.
*Purple: Purple costume. Based off of his appearence when possessed by the Devil.
*Indigo: Replaced with Mugman. Based off of his appearence when possessed by the Devil.
*Ms. Chalice: Replaced with Ms. Chalice. Unlockable costume.	
Alternate Costumes
*Red: Red costume. Cuphead's default appearence.
*Blue: Red costume. Replaced with Mugman.
*Yellow: Yellow costume. Based off of Cuphead's appearence on the Cuphead soundtrack.
*Yellow: Replaced with Mugman. Based off of his appearence on the Cuphead soundtrack.
*Gray: A black-and-white costume.
*Gray: A black-and-white costume. Replaced with Mugman.
*Purple: Purple costume. Based off of his appearence when possessed by the Devil.
*Indigo: Replaced with Mugman. Based off of his appearence when possessed by the Devil.
*Ms. Chalice: Replaced with Ms. Chalice. Unlockable costume.
====A Hat in Time====
Hat Kid (DLC)	Hat Kid (DLC)
 	
Hat Kid is the main protagonist of A Hat in Time. She is a human-like alien trying to return home world via spaceship. When a Mafia goon tries to collect a toll from Hat Kid for flying to close to their planet, he busts the spaceship open, she and her ship's fuel source, the Time Pieces, fall onto the planet below. (TBA)
*Neutral Special: Brewing Hat - Hat Kid puts on a Brewing Hat before throwing an explosive potion. The potion flies in a downward arc and explodes upon impact. Hold the button to charge it, increasing the damage it does.
*Side Special: Sprint Hat- Hat Kid puts on a Sprint Hat, charging up before charging forward to damage enemies in her way.
*Up Special: Hookshot - Hat Kid fires a claw from the tip of her umbrella upward, grabbing onto ledges and enemies in the air.
*Down Special: Ice Hat - Hat Kid puts on an Ice Hat, before she transforms into an icy statue and coming crashing down. Damages and freezes enemies in her way.
*Final Smash: Hyper Zone - Hat Kid pulls out a Time Piece before throwing it downwards, creating a black hole that pulls in nearby enemies. If at least one enemy is sucked in, they will be sent to the Hyper Zone, where they will be bombarded Time Pieces before Hat Kid fires a massive laser from her umbrella at them, launching them.  	
*Neutral Special: Brewing Hat - Hat Kid puts on a Brewing Hat before throwing an explosive potion. The potion flies in a downward arc and explodes upon impact. Hold the button to charge it, increasing the damage it does.
*Side Special: Sprint Hat- Hat Kid puts on a Sprint Hat, charging up before charging forward to damage enemies in her way.
*Up Special: Hookshot - Hat Kid fires a claw from the tip of her umbrella upward, grabbing onto ledges and enemies in the air.
*Down Special: Ice Hat - Hat Kid puts on an Ice Hat, before she transforms into an icy statue and coming crashing down. Damages and freezes enemies in her way.
*Final Smash: Hyper Zone - Hat Kid pulls out a Time Piece before throwing it downwards, creating a black hole that pulls in nearby enemies. If at least one enemy is sucked in, they will be sent to the Hyper Zone, where they will be bombarded Time Pieces before Hat Kid fires a massive laser from her umbrella at them, launching them.  
Alternate Costumes
*Bow Kid: Replaced with Bow Kid. Unlockable costume.	
Alternate Costumes
*Bow Kid: Replaced with Bow Kid. Unlockable costume.
====Celeste====
Madeline (DLC) 	Madeline (DLC)
 	
Madeline is the protagonist of Celeste. A young woman, throughout the game she climbs the titular Mount Celeste, all while dealing with her anxiety and insecurities. (TBA)
*Gimmick: Dash - Madeline's tilts and aerials have Madeline perform a dash in that direction, charging into enemies. She can only dash once in the air, but it instantly recharges upon touching the ground.
*Neutral Special: Feather - Madeline turns into a ball of golden energy, and can freely move through the air for a brief time, charging into enemies.
*Side Special: Red Bubble - Madeline becomes encased in a red bubble, flying forward and damaging anyone in her way. The bubble travels more distance than a normal dash, though it is somewhat slow.
*Up Special: Badeline - Badeline appears and tosses Madeline upwards.
*Down Special: Refill Gem - A Refill Gem appears in front of Madeline. When Madeline dashes into it, she'll be bounced off and can be use another air dash. If an enemy touches it, they will be launched a short distance into the air.
*Final Smash: Mirror Dimension - A large mirror appears in front of Madeline, sucking in nearby enemies into a cutscene. Caught foes are attacked by Seekers, before Badeline appears and fires a beam of energy at them, launching them away.	
*Gimmick: Dash - Madeline's tilts and aerials have Madeline perform a dash in that direction, charging into enemies. She can only dash once in the air, but it instantly recharges upon touching the ground.
*Neutral Special: Feather - Madeline turns into a ball of golden energy, and can freely move through the air for a brief time, charging into enemies.
*Side Special: Red Bubble - Madeline becomes encased in a red bubble, flying forward and damaging anyone in her way. The bubble travels more distance than a normal dash, though it is somewhat slow.
*Up Special: Badeline - Badeline appears and tosses Madeline upwards.
*Down Special: Refill Gem - A Refill Gem appears in front of Madeline. When Madeline dashes into it, she'll be bounced off and can be use another air dash. If an enemy touches it, they will be launched a short distance into the air.
*Final Smash: Mirror Dimension - A large mirror appears in front of Madeline, sucking in nearby enemies into a cutscene. Caught foes are attacked by Seekers, before Badeline appears and fires a beam of energy at them, launching them away.
Alternate Costumes	Alternate Costumes
====Fall Guys====
Fall Guy (DLC) 	Fall Guy (DLC)
 	
The Fall Guys are the playable characters of Fall Guys. Large, bean-shaped humanoids, they compete in massive battle royale-styled competitions. (TBA)
*Neutral Special: Spinning Hammer - A giant hammer appears behind the Fall Guy, which knocks them forward as a projectile, damaging anyone in its way. The hammer will linger for a bit after the attack, dealing damage to anyone that touches it.
*Side Special: Slime Slide - Fall Guy performs a dive, while covering the ground under him in slime. The slime will damage enemies who touch it, alongside causing them to slip similar to ice.
*Up Special: Spinning Bar - A spinning bar appears behin the Fall Guy, launching him into the air. Like the hammer, it lingers on stage, but doesn't deal damage, instead simply pushing away enemies.
*Down Special: Seesaw - Fall Guy summons a seesaw and stomps on it, causing it to suddenly move upward. This launches enemies into the air and deflects oncoming projectiles.
*Final Smash: Fall Mountain - A mob of Fall Guys run across the screen, launching enemies into a cutscene. Players are taken to Fall Mountain where massive balls rain down from the sky and launch the foes. The player Fall Guy reaches the top of the mountain, grabs the crown, and ends the attack by tossing the crown like a frisbee at the foes, launching them.	
*Neutral Special: Spinning Hammer - A giant hammer appears behind the Fall Guy, which knocks them forward as a projectile, damaging anyone in its way. The hammer will linger for a bit after the attack, dealing damage to anyone that touches it.
*Side Special: Slime Slide - Fall Guy performs a dive, while covering the ground under him in slime. The slime will damage enemies who touch it, alongside causing them to slip similar to ice.
*Up Special: Spinning Bar - A spinning bar appears behin the Fall Guy, launching him into the air. Like the hammer, it lingers on stage, but doesn't deal damage, instead simply pushing away enemies.
*Down Special: Seesaw - Fall Guy summons a seesaw and stomps on it, causing it to suddenly move upward. This launches enemies into the air and deflects oncoming projectiles.
*Final Smash: Fall Mountain - A mob of Fall Guys run across the screen, launching enemies into a cutscene. Players are taken to Fall Mountain where massive balls rain down from the sky and launch the foes. The player Fall Guy reaches the top of the mountain, grabs the crown, and ends the attack by tossing the crown like a frisbee at the foes, launching them.
Alternate Costumes	Alternate Costumes
====Dragon Ball====
Goku (DLC) 	Goku (DLC)
 	
Son Goku is the main character of the Dragon Ball franchise. Born as Kakarot, he is a member of the Saiyans, a race of alien warriors. Sent to Earth as an infant, after an accident that caused him him lose his memory, he trains with Master Roshi to become Earth's greatest defender, and leader of the Dragon Team.
*Neutral Special: Kamehameha - Goku cups his hands and charges up, before launching a beam of Ki energy. It takes a very long time to charge, and Goku can't store the charge, but it can cause very powerful damage. If Goku is in Kaio-ken, the Kamehameha charges twice as fast.
*Side Special: Ki Blast / Kaio-ken Attack - Goku fires a Ki blast forward. It causes little damage, but can be fired very quickly. If Goku is in Kaio-ken, Ki Blast is replaced with Kaio-ken Attack, with Goku flying forward in a red burst of energy, charging into enemies.
*Up Special: Instant Transmission - Goku performs a kick that launches enemies into the air before quickly teleporting in the desired direction. If he hits an enemy, he can teleport to them and perform a follow-up kick to damage enemies.
*Down Special: Kaio-ken - Goku charges up, creating a blue aura around him. If Goku is left alone for a time, he will go into his Kaio-ken form. This will temporarily increase his damage, but causes him to take damage overtime. If Goku doesn't cause enough damage, he will revert back to his normal form. If Goku is in Kaio-ken, using Down Special has Goku releases a burst of energy around him to damage nearby enemies.
*Final Smash: Meteor Combination - Goku goes Super Saiyan and rushes forward, punching anyone in his way. He delivers a series of powerful attacks, starting in his Super Saiyan form, then going into his Super Saiyan God form, then into his Super Saiyan Blue form. He then teleports into the air, back in his normal form, before dropping a Spirit Bomb on the enemy, transforming into his Super Saiyan Blue form to end the attack.	
*Neutral Special: Kamehameha - Goku cups his hands and charges up, before launching a beam of Ki energy. It takes a very long time to charge, and Goku can't store the charge, but it can cause very powerful damage. If Goku is in Kaio-ken, the Kamehameha charges twice as fast.
*Side Special: Ki Blast / Kaio-ken Attack - Goku fires a Ki blast forward. It causes little damage, but can be fired very quickly. If Goku is in Kaio-ken, Ki Blast is replaced with Kaio-ken Attack, with Goku flying forward in a red burst of energy, charging into enemies.
*Up Special: Instant Transmission - Goku performs a kick that launches enemies into the air before quickly teleporting in the desired direction. If he hits an enemy, he can teleport to them and perform a follow-up kick to damage enemies.
*Down Special: Kaio-ken - Goku charges up, creating a blue aura around him. If Goku is left alone for a time, he will go into his Kaio-ken form. This will temporarily increase his damage, but causes him to take damage overtime. If Goku doesn't cause enough damage, he will revert back to his normal form. If Goku is in Kaio-ken, using Down Special has Goku releases a burst of energy around him to damage nearby enemies.
*Final Smash: Meteor Combination - Goku goes Super Saiyan and rushes forward, punching anyone in his way. He delivers a series of powerful attacks, starting in his Super Saiyan form, then going into his Super Saiyan God form, then into his Super Saiyan Blue form. He then teleports into the air, back in his normal form, before dropping a Spirit Bomb on the enemy, transforming into his Super Saiyan Blue form to end the attack.
Alternate Costumes	Alternate Costumes
====JoJo's Bizarre Adventure====
Jotaro (DLC)	Jotaro (DLC)
 	
Jotaro Kujo is the main protagonist of JoJo's Bizarre Adventure: Stardust Crusaders. The grandson of the previous protagonist, Joseph Joestar, he is introduced as a serious and collected delinquent. He gained a stand, a manifestion of the fighting spirit, named Star Platinum, thanks to curse put onto his bloodline by DIO. When his mother becomes suddenly ill, he, Joseph, and a bunch of other people, set off toward Egypt to kill DIO.
*Gimmick: Star Platinum - For many of Jotaro's moves, his stand, Star Platinum will appear to attack enmies. Star Platinum, however, will flinch when damaged, transferring half of any damage taken to Jotaro. If Star Platinum is damaged too much, he will disappear for a few seconds.
*Neutral Special: Ora Ora Rush - Star Platinum appears and performs a flurry of punches to close targets. Hold the button to have Star Platinum slowly move forward while performing the attack.
*Side Special: Star Finger - Star Platinum points out his middle and index finger, before his fingers suddenly extend to stab enemies. Charge the attack to increase damage and length.
*Up Special: Stand Throw - Star Platinum grabs Jotaro before throwing him into the air. This will damage anyone in his way. The throw can be angled slightly.
*Down Special: Star Breaker - Star Platinum charges up energy before unleashing a powerful punch. Hold the button to charge it, increasing damage and range. Star Platinum will not move while charging, allowing Jotaro to continue attacking and potentially get enemies into Star Platinum's attack.
*Final Smash: Star Platinum: The World - Jotaro poses as Star Platinum punches the enemy. If anyone is hit, Jotaro yells "Star Platinum: The World!" as time stops around them. Star Platinum then unleashes a flurry of powerful punches. Right as time starts moving again, Jotaro says: "You pissed me off" before his enemies are launched away.	
*Gimmick: Star Platinum - For many of Jotaro's moves, his stand, Star Platinum will appear to attack enmies. Star Platinum, however, will flinch when damaged, transferring half of any damage taken to Jotaro. If Star Platinum is damaged too much, he will disappear for a few seconds.
*Neutral Special: Ora Ora Rush - Star Platinum appears and performs a flurry of punches to close targets. Hold the button to have Star Platinum slowly move forward while performing the attack.
*Side Special: Star Finger - Star Platinum points out his middle and index finger, before his fingers suddenly extend to stab enemies. Charge the attack to increase damage and length.
*Up Special: Stand Throw - Star Platinum grabs Jotaro before throwing him into the air. This will damage anyone in his way. The throw can be angled slightly.
*Down Special: Star Breaker - Star Platinum charges up energy before unleashing a powerful punch. Hold the button to charge it, increasing damage and range. Star Platinum will not move while charging, allowing Jotaro to continue attacking and potentially get enemies into Star Platinum's attack.
*Final Smash: Star Platinum: The World - Jotaro poses as Star Platinum punches the enemy. If anyone is hit, Jotaro yells "Star Platinum: The World!" as time stops around them. Star Platinum then unleashes a flurry of powerful punches. Right as time starts moving again, Jotaro says: "You pissed me off" before his enemies are launched away.
Alternate Costumes
*Black: Black outfit and black hair with a green undershirt. Star Platinum is dark purple.
*Blue: Blue outfit and blue hair with a purple undershirt. Star Platinum is green.
*Green: Green outfit with green hair with a white undershirt. Star Platinum is gray.
*Orange: Red outfit and brown hair with a white undershirt, similar colors to Muhammad Avdol. Star Platinum is red, referencing Magician's Red.
*Yellow: Yellow outfit and gray hair with a yellow undershirt, similar colors to Joseph Joestar. Star Platinum is light purple, referencing Hermit Purple.
*Emerald: Green outfit and red hair with a green undershirt, similar colors to Noriaki Kakyoin. Star Platinum is green, referencing Heirophant Green.
*Silver: Black outfit and white hair with a black undershirt, similar colors to Jean Pierre Polnareff. Star Platinum is silver, referencing Silver Chariot.
*Yellow: Yellow outfit and hair with black undershirt, similar colors to DIO. Star Platinum is yellow, referencing the World.
*Pt. 4: Jotaro's appearence in JoJo's Bizarre Adventure: Diamond is Unbreakable. Unlockable costume.
*Pt. 6: Jotaro's appearence in JoJo's Bizarre Aventure: Stone Ocean. Unlockable costume.	
Alternate Costumes
*Black: Black outfit and black hair with a green undershirt. Star Platinum is dark purple.
*Blue: Blue outfit and blue hair with a purple undershirt. Star Platinum is green.
*Green: Green outfit with green hair with a white undershirt. Star Platinum is gray.
*Orange: Red outfit and brown hair with a white undershirt, similar colors to Muhammad Avdol. Star Platinum is red, referencing Magician's Red.
*Yellow: Yellow outfit and gray hair with a yellow undershirt, similar colors to Joseph Joestar. Star Platinum is light purple, referencing Hermit Purple.
*Emerald: Green outfit and red hair with a green undershirt, similar colors to Noriaki Kakyoin. Star Platinum is green, referencing Heirophant Green.
*Silver: Black outfit and white hair with a black undershirt, similar colors to Jean Pierre Polnareff. Star Platinum is silver, referencing Silver Chariot.
*Yellow: Yellow outfit and hair with black undershirt, similar colors to DIO. Star Platinum is yellow, referencing the World.
*Pt. 4: Jotaro's appearence in JoJo's Bizarre Adventure: Diamond is Unbreakable. Unlockable costume.
*Pt. 6: Jotaro's appearence in JoJo's Bizarre Aventure: Stone Ocean. Unlockable costume.
====One Piece====
Luffy (DLC)	Luffy (DLC)
 	
Monkey D. Luffy is the captain of the Straw Hat Pirates and the main protagonist of One Piece. He seeks to find the legendary One Piece and become King of the Pirates. After ingesting a Devil Fruit known as the Gum-Gum Fruit, his body gained elastic properties.
*Neutral Special: Gum-Gum Pistol - Luffy reaches forward with one hand out, allowing him to grab for away enemies or items and pull them in to grab them. Luffy can also use this move to tether recover.
*Side Special: Gum-Gum Rocket - Luffy quickly thrusts his arms forward to grab an enemy, item or wall. If he comes into contact with he, he rockets toward the grabbed object, damaging anyone in his way. 
*Up Special: Gum-Gum Snap - Luffy extends his arm upward to grab onto ledge or enemies above him. If he grabs an enemy, he pulls them toward him and throwing them downward while sending him into the air.
*Down Special: Gum-Gum Balloon - Luffy inflates himself like a balloon, greatly decreasing his knockback for a short time and causing him to float in the air for a short time if used in the air.
*Final Smash: King Kong Gun - Luffy enter Gear Fourth, coating his arm in Busoshoku Haki and inflating it to increase his muscle mass. He compresses his fist into his forearm, reeling back and unleashing a powerful punch that covers a long distance.	
*Neutral Special: Gum-Gum Pistol - Luffy reaches forward with one hand out, allowing him to grab for away enemies or items and pull them in to grab them. Luffy can also use this move to tether recover.
*Side Special: Gum-Gum Rocket - Luffy quickly thrusts his arms forward to grab an enemy, item or wall. If he comes into contact with he, he rockets toward the grabbed object, damaging anyone in his way. 
*Up Special: Gum-Gum Snap - Luffy extends his arm upward to grab onto ledge or enemies above him. If he grabs an enemy, he pulls them toward him and throwing them downward while sending him into the air.
*Down Special: Gum-Gum Balloon - Luffy inflates himself like a balloon, greatly decreasing his knockback for a short time and causing him to float in the air for a short time if used in the air.
*Final Smash: King Kong Gun - Luffy enter Gear Fourth, coating his arm in Busoshoku Haki and inflating it to increase his muscle mass. He compresses his fist into his forearm, reeling back and unleashing a powerful punch that covers a long distance.
Alternate Costumes
*Pre-Timpskip: Luffy's younger appearence before the timeskip in One Piece. Unlockable costume.	
Alternate Costumes
*Pre-Timpskip: Luffy's younger appearence before the timeskip in One Piece. Unlockable costume.
====Naruto====
Naruto (DLC)	Naruto (DLC)
 	
Naruto Uzumaki is the main protagonist of the Naruto franchise. He's a young ninja who hails from Konohagakure village. The villagers ridicule Naruto as, the Nine-Tailed Demon Fox, a malevolent creature that attacked the village, is sealed away in Naruto's body. He aspires to become the Hokage, the leader of his hometown.
*Neutral Special: Rasengan - Naruto creates a ball of spinning chakra in his hand before thrusting it forward, exploding on contact to hit enemies multiple times. If charged, it becomes Rasenshuriken. which causes more damage.
*Side Special: Shadow Clone Toss - Naruto creates a Shadow Clone and throws it forward. This clone will travel forward in an arc, kicking any enemy in its way toward Naruto. The clone disappears once it hits a platform.
*Up Special: Shadow Clone Slash - Naruto creates a Shadow Clone under him, using it as a stepping stool to jump into the air, and slash anyone in his way with a kunai. The clone will fall downward, hitting anyone in its way.
*Down Special: Shadow Clone Summon - Naruto forms a hand seal before summoning a Shadow Clone to attack enemies. On the ground, the Shadow Clone will appear from under the ground to perform an uppercut. In the air, the Shadow Clone will perform a dive kick.
*Final Smash: Tailed Beast Rush - Naruto summons a Shadow Clone to kick enemies into the air. Naruto enters his Nine-Tails Chakra mode and, with the aid of a Shadow Clone, begins delivering a series of powerful blows and kicks. He ends the attack by summoning a Big Ball Rasengan, falling back to the ground and creating a powerful explosion, launching the foes.	
*Neutral Special: Rasengan - Naruto creates a ball of spinning chakra in his hand before thrusting it forward, exploding on contact to hit enemies multiple times. If charged, it becomes Rasenshuriken. which causes more damage.
*Side Special: Shadow Clone Toss - Naruto creates a Shadow Clone and throws it forward. This clone will travel forward in an arc, kicking any enemy in its way toward Naruto. The clone disappears once it hits a platform.
*Up Special: Shadow Clone Slash - Naruto creates a Shadow Clone under him, using it as a stepping stool to jump into the air, and slash anyone in his way with a kunai. The clone will fall downward, hitting anyone in its way.
*Down Special: Shadow Clone Summon - Naruto forms a hand seal before summoning a Shadow Clone to attack enemies. On the ground, the Shadow Clone will appear from under the ground to perform an uppercut. In the air, the Shadow Clone will perform a dive kick.
*Final Smash: Tailed Beast Rush - Naruto summons a Shadow Clone to kick enemies into the air. Naruto enters his Nine-Tails Chakra mode and, with the aid of a Shadow Clone, begins delivering a series of powerful blows and kicks. He ends the attack by summoning a Big Ball Rasengan, falling back to the ground and creating a powerful explosion, launching the foes.
Alternate Costumes
*Young: Naruto's appearence in the original Naruto. Unlockable costume.	
Alternate Costumes
*Young: Naruto's appearence in the original Naruto. Unlockable costume.
====Bleach====
Ichigo (DLC) 	Ichigo (DLC)
 	
Ichigo Kurosaki is the main protagonist of the Bleach franchise. He is a 15-year old teenager and Substitute Shinigami, who is able to see spirits. He meets Soul Reaper Rukia Kuchiki during an attack from a monster known as a Hollow. After Rukia is heavily injured, she is forced to transfer her Soul Reaper powers to Ichigo, so he can defend her and save his family. He defeats the Hollow, but absorbs almost all of Rukia's spiritual power, and is forced to perform her Soul Reaper duties until she recovers her powers.
*Neutral Special: Getsuga Tensho - Ichigo swings his sword, releasing a cresent moon-shaped wave of energy. It is slow, but has a wide area. Can be charged to increase damage and speed.
*Side Special: Engatsuzan - Ichigo dashes forward, doing a Flash Step to disappear, before he reappears to slash the enemy. 
*Up Special: Kotei-ki Toshin - Ichigo spins Zangetsu above him like a helicopter blade, damaging enemies above him and sending him upward.
*Down Special: Gazan - Ichigo slashes downward (doing a Flash Step to jump upward if used on the ground). This attack can meteor smash enemies. 
*Final Smash: Mugetsu - Ichigo enters Getsuga and generates a blade of deep black Reiatsu in his hand. He swings it downward, creating dark viels of Reiatsu that travels along the ground, causing massive damage to anyone in the way.	
*Neutral Special: Getsuga Tensho - Ichigo swings his sword, releasing a cresent moon-shaped wave of energy. It is slow, but has a wide area. Can be charged to increase damage and speed.
*Side Special: Engatsuzan - Ichigo dashes forward, doing a Flash Step to disappear, before he reappears to slash the enemy. 
*Up Special: Kotei-ki Toshin - Ichigo spins Zangetsu above him like a helicopter blade, damaging enemies above him and sending him upward.
*Down Special: Gazan - Ichigo slashes downward (doing a Flash Step to jump upward if used on the ground). This attack can meteor smash enemies. 
*Final Smash: Mugetsu - Ichigo enters Getsuga and generates a blade of deep black Reiatsu in his hand. He swings it downward, creating dark viels of Reiatsu that travels along the ground, causing massive damage to anyone in the way.
Alternate Costumes	Alternate Costumes
====My Hero Academia====
Deku (DLC)	Deku (DLC)
 	
Izuku Midoriya is the primary protagonist of the My Hero Academia franchise. In a world where 80% of the human population are born with superpowers known as Quirks, Izuku was born without any. However, his innate heroism catches the attention of the legendary hero All Might. All Might would pass on his quirk, One For All to Izuku. Izuku would become All Might's close pupil, and would become a student in U.A. High School. 
*Gimmick: One For All - Deku's body isn't able to fully handle the power of his Quirk. This causes Deku to take recoil damage from attacks, with more powerful attacks causing more damage.
*Neutral Special: Delaware Smash - Deku channels One For All into his fingertips before flicking his fingers forward, creating a powerful shockwave that damages and pushes back enemies.
*Side Special: Manchester Smash - Deku leaps forward before performing an axe kick on the opponent. If Deku hits a surface, he will create a shockwave that damages nearby enemies.
*Up Special: St. Louis Smash -  Deku leaps into the air, focusing One For All into his leg, before performing a powerful roundhouse kick.
*Down Special: Full Cowl - Deku channels One For All across his body. Along with a speed and damage boost, this prevents Deku from taking any recoil damage. However, if Deku takes too much damage, Full Cowl will deactivate. Deku also needs to charge to activate it, and is vulnerable while charging.
*Final Smash: 1,000,000% Delaware Detroit Smash - Using One For All at its full capacity, Deku flies forward and delivers an incredibly powerful punch. It causes powerful damage and creates a massive windbox, but causes large amounts of recoil damage.	
*Gimmick: One For All - Deku's body isn't able to fully handle the power of his Quirk. This causes Deku to take recoil damage from attacks, with more powerful attacks causing more damage.
*Neutral Special: Delaware Smash - Deku channels One For All into his fingertips before flicking his fingers forward, creating a powerful shockwave that damages and pushes back enemies.
*Side Special: Manchester Smash - Deku leaps forward before performing an axe kick on the opponent. If Deku hits a surface, he will create a shockwave that damages nearby enemies.
*Up Special: St. Louis Smash -  Deku leaps into the air, focusing One For All into his leg, before performing a powerful roundhouse kick.
*Down Special: Full Cowl - Deku channels One For All across his body. Along with a speed and damage boost, this prevents Deku from taking any recoil damage. However, if Deku takes too much damage, Full Cowl will deactivate. Deku also needs to charge to activate it, and is vulnerable while charging.
*Final Smash: 1,000,000% Delaware Detroit Smash - Using One For All at its full capacity, Deku flies forward and delivers an incredibly powerful punch. It causes powerful damage and creates a massive windbox, but causes large amounts of recoil damage.
Alternate Costumes
*School Outfit: Deku in his UA student uniform. Unlockable costume.	
Alternate Costumes
*School Outfit: Deku in his UA student uniform. Unlockable costume.
====KonoSuba====
Kazuma (DLC) 	Kazuma (DLC)
 	Satou Kazuma is the main protagonist of the KonoSuba series. After dying a (pretty pathetic) death when he was attempting to save a girl from a tractor, he find himself sitting in front of the goddess Aqua. Given the choice to go to heaven or start a new life in a fantasy world, he chooses to start a new life, tasked to defeat the Demon King terrorizing the world of KonoSuba. He is also allowed to bring an overpowered item on his quest, and out of spite, chooses Aqua, who turns out to be completely useless. Alongside her, a masochistic crusader named Darkness and an Explosion-obsessed arch wizard named Megumin, he struggles to live in this fantasy world, always in debt and going on adventures that never seem to go well.
*Neutral Special: Steal - Kazuma thrusts his hand forward and closes it. If anyone is in front of him, he will steal their Neutral Special, and gains the ability to use it for a short time. It also has a very small chance to steal the enemy's panties, which stuns them for a pretty long time. This only appears if the target is female.
*Side Special: Drain Touch - Kazuma dashes forward to grab an enemy and, if he touches them, drains them of their mana. This attack stuns the enemy for a few seconds
*Up Special: Snipe - Kazuma pulls out a bow and fires a hook attached to a rope, grabbing onto the ledge and acting as a tether recovery.
*Down Special: M Armor - Darkness suddenly appears and performs a slashing attack in front of Kazuma. The only problem is that it deals little to no damage. However, if Darkness is hit during the move, she reels back in pleasure and creates a sound blast that stuns nearby enemies. The more powerful the move, the more powerful the stunning effect it has.
*Final Smash: Explosion - Megumin suddenly appears and pushes away Kazuma as a pillar of flame appears a distance away from them. Moments later, Megumin casts Explosion, creating a massive firey blast that destroys everything in its radius. After using the move, Megumin collapses on the ground.	
*Neutral Special: Steal - Kazuma thrusts his hand forward and closes it. If anyone is in front of him, he will steal their Neutral Special, and gains the ability to use it for a short time. It also has a very small chance to steal the enemy's panties, which stuns them for a pretty long time. This only appears if the target is female.
*Side Special: Drain Touch - Kazuma dashes forward to grab an enemy and, if he touches them, drains them of their mana. This attack stuns the enemy for a few seconds
*Up Special: Snipe - Kazuma pulls out a bow and fires a hook attached to a rope, grabbing onto the ledge and acting as a tether recovery.
*Down Special: M Armor - Darkness suddenly appears and performs a slashing attack in front of Kazuma. The only problem is that it deals little to no damage. However, if Darkness is hit during the move, she reels back in pleasure and creates a sound blast that stuns nearby enemies. The more powerful the move, the more powerful the stunning effect it has.
*Final Smash: Explosion - Megumin suddenly appears and pushes away Kazuma as a pillar of flame appears a distance away from them. Moments later, Megumin casts Explosion, creating a massive firey blast that destroys everything in its radius. After using the move, Megumin collapses on the ground.
Alternate Costumes	Alternate Costumes
====Kill la Kill====
Ryuko (DLC) 	Ryuko (DLC)
 	Ryuko Matoi is the protagonist of Kill la Kill. She is the daughter of Isshin Matoi, transferring to Honnoji Academy to search for the twin of her Red Scissor Blade and the person who used it to murder her father.
*Neutral Special: Slash Wave - Ryuko slashes downward while creating a wave of energy that travels along the ground. Press the button again and Ryuko will launch a second wave that is faster and covers more distance. Hold the button to charge it, increasing its damage at the cost of range.
*Side Special: Split Demon - Ryuko charges forward, and upon getting near an enemy, jumps forward before performing an overhead slice.
*Up Special: Uppercut - Ryuko flies into the air with her Scissor Blade outstreched, uppercutting the enemy and causing multiple times.
*Down Special: Guard Breaker - On the ground, Ryuko performs a headbutt before kicking the enemy backwards. In the air, she charges up before performing a dive kick that creates a shockwave upon contact with the ground. Both attacks cause powerful damage to shields.
*Final Smash: Sen-I-Soshitsu - Ryuko performs a rolling slash, trapping enemies in a cutscene. She rockets forward before performing a slash attack that causes the enemy's clothes to explode into pieces as they fall over. Instantly KOs enemies if they are at a highng the ground. Press the button again and Ryuko will launch a second wave that is faster and covers more distance. Hold the button to charge it, increasing its damage at the cost of range.	
*Neutral Special: Slash Wave - Ryuko slashes downward while creating a wave of energy that travels along the ground. Press the button again and Ryuko will launch a second wave that is faster and covers more distance. Hold the button to charge it, increasing its damage at the cost of range.
*Side Special: Split Demon - Ryuko charges forward, and upon getting near an enemy, jumps forward before performing an overhead slice.
*Up Special: Uppercut - Ryuko flies into the air with her Scissor Blade outstreched, uppercutting the enemy and causing multiple times.
*Down Special: Guard Breaker - On the ground, Ryuko performs a headbutt before kicking the enemy backwards. In the air, she charges up before performing a dive kick that creates a shockwave upon contact with the ground. Both attacks cause powerful damage to shields.
*Final Smash: Sen-I-Soshitsu - Ryuko performs a rolling slash, trapping enemies in a cutscene. She rockets forward before performing a slash attack that causes the enemy's clothes to explode into pieces as they fall over. Instantly KOs enemies if they are at a highng the ground. Press the button again and Ryuko will launch a second wave that is faster and covers more distance. Hold the button to charge it, increasing its damage at the cost of range.
Alternate Costumes	Alternate Costumes
====RWBY====
Ruby (DLC) 	Ruby (DLC)
 	Ruby Rose is the main protagonist of RWBY. She is a Huntress, having trained at the now-defunct Beacon Academy. She is the leader of Team RWBY, consisting of herself, Weiss Schnee, Blake Belladonna and Yang Xiao Long, her half-sister. She wields Cresent Rose, a High-Caliber Sniper-Scythe.
*Neutral Special: Rifle Shot - Cresent Rose goes into Rifle Mode, and Ruby fires a fast-moving shot with it straight forward.
*Side Special: Gun Blast - Ruby fires a sniper round from Cresent Rose, damaging anyone in the bullet's path and propelling Ruby a short distance backwards. Can be angled.
*Up Special: Petal Burst - Ruby uses her Semblance to vanish into rose petals before reappearing in the desired direction.
*Down Special: Buzzsaw Blast - Ruby jumps into the air, spinning her scythe before slamming it into the ground and firing a short-ranged blast.
*Final Smash: Red Reaper - Ruby sticks her scythe into the ground and launches off of it into a dive kick. If anyone is hit, Ruby jumps into the sky, dragging her enemy with her using Cresent Rose, before creating a powerful slash across the screen, launching the foe.	
*Neutral Special: Rifle Shot - Cresent Rose goes into Rifle Mode, and Ruby fires a fast-moving shot with it straight forward.
*Side Special: Gun Blast - Ruby fires a sniper round from Cresent Rose, damaging anyone in the bullet's path and propelling Ruby a short distance backwards. Can be angled.
*Up Special: Petal Burst - Ruby uses her Semblance to vanish into rose petals before reappearing in the desired direction.
*Down Special: Buzzsaw Blast - Ruby jumps into the air, spinning her scythe before slamming it into the ground and firing a short-ranged blast.
*Final Smash: Red Reaper - Ruby sticks her scythe into the ground and launches off of it into a dive kick. If anyone is hit, Ruby jumps into the sky, dragging her enemy with her using Cresent Rose, before creating a powerful slash across the screen, launching the foe.
Alternate Costumes	Alternate Costumes
====SpongeBob SquarePants====
SpongeBob (DX)	SpongeBob (DX)
 	Spongebob Squarepants is the main character protagonist of SpongeBob Squarepants. A chilidish and joyful sponge living in Bikini Bottom, he lives in a pineapple with his pet snail named Gary. He enjoys hanging out with his best friend Patrick and works as a fry cook at the Krusty Krab.
*Gimmick: Patty Meter - When a character eats a Krabby Patty, it will add to their patty meter, which only appears if SpongeBob is being played as. Though harmless at first, if a player eats 10 Krabby Patties, the patties will go straight to their thighs. And then they blow up.
*Neutral Special: Bubble Blowing - Spongebob blows a bubble in front of him. The bubble will slowly rise into the air, and traps enemies in its way. Hold the button to increase the size and trapping time of the bubble, at the cost of speed.
*Side Special: Patty Toss - SpongeBob pulls out a spatula, flipping a Krabby Patty before tossing it forward. Acting somewhat like a trap, players who touch it will automatically eat the patty, healing some health and adding to their patty meter. Spongebob can also eat the Krabby Patties, though of course don't eat too much!
*Up Special: Glove Balloon - SpongeBob pulls out a Glove Balloon and ties it to his finger, causing him to rise into the air. The balloon can be destroyed however.
*Down Special: Inflate - SpongeBob inhales air, absorbing water into his body. While he has absorbed water, he loses speed and jump height, but takes less damage, becomes resistant to knockback, and reflects oncoming projectiles. However, if Spongebob waits for too long or takes too much damage, he becomes dried up for some time, leaving him vulnerable. While inflated, Spongebob loses most of his attacks, but gains two new abilities.
**Water Shoot: By holding the attack button, SpongeBob spits a streat of water in front of him. The attack can be angled, but doesn't deal much damage, pushing enemies away.
**Water Blast: By pressing the special button, SpongeBob releases all of his stored-up water around him.
*Final Smash: Floor It! - Mrs. Puff pulls up in a boat in front of SpongeBob, knocking any enemy in her way into a cutscene. Transported to Mrs. Puff's Boating School and put into a driving school test, SpongeBob impulsively floors the boat, causing it to speed forward. He is almost about to run over the hit enemies, but turns away at the right time. However, SpongeBob crashes the boat into the Boating School's lighthouse, causing it to break and fall onto the enemies, launching them. After the attack, Mrs. Puff gives SpongeBob a report with a big F, and drives away.	
*Gimmick: Patty Meter - When a character eats a Krabby Patty, it will add to their patty meter, which only appears if SpongeBob is being played as. Though harmless at first, if a player eats 10 Krabby Patties, the patties will go straight to their thighs. And then they blow up.
*Neutral Special: Bubble Blowing - Spongebob blows a bubble in front of him. The bubble will slowly rise into the air, and traps enemies in its way. Hold the button to increase the size and trapping time of the bubble, at the cost of speed.
*Side Special: Patty Toss - SpongeBob pulls out a spatula, flipping a Krabby Patty before tossing it forward. Acting somewhat like a trap, players who touch it will automatically eat the patty, healing some health and adding to their patty meter. Spongebob can also eat the Krabby Patties, though of course don't eat too much!
*Up Special: Glove Balloon - SpongeBob pulls out a Glove Balloon and ties it to his finger, causing him to rise into the air. The balloon can be destroyed however.
*Down Special: Inflate - SpongeBob inhales air, absorbing water into his body. While he has absorbed water, he loses speed and jump height, but takes less damage, becomes resistant to knockback, and reflects oncoming projectiles. However, if Spongebob waits for too long or takes too much damage, he becomes dried up for some time, leaving him vulnerable. While inflated, Spongebob loses most of his attacks, but gains two new abilities.
**Water Shoot: By holding the attack button, SpongeBob spits a streat of water in front of him. The attack can be angled, but doesn't deal much damage, pushing enemies away.
**Water Blast: By pressing the special button, SpongeBob releases all of his stored-up water around him.
*Final Smash: Floor It! - Mrs. Puff pulls up in a boat in front of SpongeBob, knocking any enemy in her way into a cutscene. Transported to Mrs. Puff's Boating School and put into a driving school test, SpongeBob impulsively floors the boat, causing it to speed forward. He is almost about to run over the hit enemies, but turns away at the right time. However, SpongeBob crashes the boat into the Boating School's lighthouse, causing it to break and fall onto the enemies, launching them. After the attack, Mrs. Puff gives SpongeBob a report with a big F, and drives away.
Alternate Costumes
*Yellow: SpongeBob's normal attire.
*White: SpongeBob's Krusty Krab uniform. 
*Black: SpongeBob's Jellyfishing glasses.
*Red: SpongeBob's karate outfit.
*Light Blue: SpongeBob's outfit as the Quickster.
*Green: SpongeBob's Mermaid Man outfit.
*Blue: SpongeBob wearing the #1 Soda Drink Hat.
*White: SpongeBob in his underwear.
*Purple: SpongeBob's wizard outfit from the SpongeBob SquarePants movie. Unlockable costume.	
Alternate Costumes
*Yellow: SpongeBob's normal attire.
*White: SpongeBob's Krusty Krab uniform. 
*Black: SpongeBob's Jellyfishing glasses.
*Red: SpongeBob's karate outfit.
*Light Blue: SpongeBob's outfit as the Quickster.
*Green: SpongeBob's Mermaid Man outfit.
*Blue: SpongeBob wearing the #1 Soda Drink Hat.
*White: SpongeBob in his underwear.
*Purple: SpongeBob's wizard outfit from the SpongeBob SquarePants movie. Unlockable costume.
==== Adventure Time ====
Finn & Jake (DLC) 	Finn & Jake (DLC)
 	Finn the Human and Jake the Dog are the main characters of Adventure Time. (TBA)
*Neutral Special: Sword Swing - Finn swings his sword in front of him. If the button is held, Jake's arm stretches out so that he can slash with his sword, increasing the attack's range.
*Side Special: Magic Grab - Jake morphs into a shield as Finn grabs him and runs forwards. This acts similarly to Banjo & Kazooie's Wonderwing, aside from not rendering the two invincible and having unlimited uses.
*Up Special: Jake Stretch - Jake stretches his arms upwards while holding Finn in place, acting as a tether recovery.
*Down Special: Burrito - Jake stops to eat a burrito. If the duo is attacked while eating, Jake will counterattack and the duo will gain a temporary boost in attack power.
*Final Smash: Gauntlet of the Hero - Finn equips the Gauntlet of the Hero, using it to fire an energy beam in front of him. Can be aimed while firing.	
*Neutral Special: Sword Swing - Finn swings his sword in front of him. If the button is held, Jake's arm stretches out so that he can slash with his sword, increasing the attack's range.
*Side Special: Magic Grab - Jake morphs into a shield as Finn grabs him and runs forwards. This acts similarly to Banjo & Kazooie's Wonderwing, aside from not rendering the two invincible and having unlimited uses.
*Up Special: Jake Stretch - Jake stretches his arms upwards while holding Finn in place, acting as a tether recovery.
*Down Special: Burrito - Jake stops to eat a burrito. If the duo is attacked while eating, Jake will counterattack and the duo will gain a temporary boost in attack power.
*Final Smash: Gauntlet of the Hero - Finn equips the Gauntlet of the Hero, using it to fire an energy beam in front of him. Can be aimed while firing.
Alternate Costumes	Alternate Costumes
====My Little Pony====
Twilight (DLC) 	Twilight (DLC)
 	Twilight Sparkle is one of the main characters of My Little Pony: Friendship is Magic. At the start of the series, she, alongside her best friend and assistant Spike, moves to Ponyville to study magic and friendship. (TBA)
*Gimmick: Magic Meter - Pressing special while shielding has Twilight read her book. Reading allows her to fill up her magic meter, which she can spend in order to boost the power of her specials. She can boost up to three specials if she fills the entire meter.
*Neutral Special: Magic Spark - Twilight launches a blast of purple magic forward. A pretty standard projectile that flies straight forward.
**Boosted Magic Spark: The blast is larger, faster and deals more damage.
*Side Special: Magic Grab - Twilight uses her magic to create a telekinetic field in front of her. Anyone within it will begin floating in the air, left vulnerable to damage. The higher your percentage, the harder it is to break up.
**Boosted Magic Grab: Increases in range and size. Increases the time a player is stunned.
*Up Special: Teleport - Twilight teleports in the desired direction. She creates a damaging field around her when she reappears.
**Boosted Teleport: Teleport distance is slightly longer. Blast has more range and deals more damage.
*Down Special: Chapter Trap - Twilight drops a flaming book page in front of her, which will stay on the ground and explode if touched. Tilt the control stick to determine how far the book page will start, with holding forward increasing height, while holding downward increasing distance.
**Boosted Chapter Trap: The trap is much larger, and floats in the air.
*Final Smash: Elements of Harmony - Twilight shoots a laser from her book, launching her enemies into a cutscene. Applejack, Rarity, Pinkie Pie, Rainbow Dash and Fluttershy appear, all six of them putting on the Elements of Harmony, before creative a massive laser of rainbow energy, before launching the foe away.	
*Gimmick: Magic Meter - Pressing special while shielding has Twilight read her book. Reading allows her to fill up her magic meter, which she can spend in order to boost the power of her specials. She can boost up to three specials if she fills the entire meter.
*Neutral Special: Magic Spark - Twilight launches a blast of purple magic forward. A pretty standard projectile that flies straight forward.
**Boosted Magic Spark: The blast is larger, faster and deals more damage.
*Side Special: Magic Grab - Twilight uses her magic to create a telekinetic field in front of her. Anyone within it will begin floating in the air, left vulnerable to damage. The higher your percentage, the harder it is to break up.
**Boosted Magic Grab: Increases in range and size. Increases the time a player is stunned.
*Up Special: Teleport - Twilight teleports in the desired direction. She creates a damaging field around her when she reappears.
**Boosted Teleport: Teleport distance is slightly longer. Blast has more range and deals more damage.
*Down Special: Chapter Trap - Twilight drops a flaming book page in front of her, which will stay on the ground and explode if touched. Tilt the control stick to determine how far the book page will start, with holding forward increasing height, while holding downward increasing distance.
**Boosted Chapter Trap: The trap is much larger, and floats in the air.
*Final Smash: Elements of Harmony - Twilight shoots a laser from her book, launching her enemies into a cutscene. Applejack, Rarity, Pinkie Pie, Rainbow Dash and Fluttershy appear, all six of them putting on the Elements of Harmony, before creative a massive laser of rainbow energy, before launching the foe away.
Alternate Costumes	Alternate Costumes
====Marvel====
Spider-Man (DLC) 	Spider-Man (DLC)
 	Spider-Man, real name Peter Benjamin Parker, is a superhero from Marvel Comics. After being bitten by a radioactive spider, he gained superhuman powers akin to a spider like enhanced agility and senses.
*Neutral Special: Web Ball - Spider-Man shoots a ball of webbing, which entangle enemies upon hit. The more percentage an enemy has, the harder it is to break out.
*Side Special: Web Throw - Spider-Man fires a web at the enemy, grabbing them and swinging them around before throwing them away. While swinging his enemy, Spider-Man can move and hit nearby enemies as well.
*Up Special: Web Swing - Spider-Man fires a web into the air, swinging on it like a rope before launching himself upwards.
*Down Special: Spider-Sense - Spider-Man enters a defensive stance as he detects an oncoming attack. If he is hit, he dodges it before attacking the foe with a kick.
*Final Smash: Maximum Spider - Spider-Man jumps backward before performing a diving kick. He flies across the screen attacking the enemy and covering the foe in a web, before kicking them straight int othe ground..	
*Neutral Special: Web Ball - Spider-Man shoots a ball of webbing, which entangle enemies upon hit. The more percentage an enemy has, the harder it is to break out.
*Side Special: Web Throw - Spider-Man fires a web at the enemy, grabbing them and swinging them around before throwing them away. While swinging his enemy, Spider-Man can move and hit nearby enemies as well.
*Up Special: Web Swing - Spider-Man fires a web into the air, swinging on it like a rope before launching himself upwards.
*Down Special: Spider-Sense - Spider-Man enters a defensive stance as he detects an oncoming attack. If he is hit, he dodges it before attacking the foe with a kick.
*Final Smash: Maximum Spider - Spider-Man jumps backward before performing a diving kick. He flies across the screen attacking the enemy and covering the foe in a web, before kicking them straight int othe ground..
Alternate Costumes	Alternate Costumes
====Godzilla====
Godzilla (DLC) 	Godzilla (DLC)
 	Godzilla is the titular monster of the Godzilla series. Considered the King of the Monsters, Godzilla is a phrehistoric dinosaur, awakened or mutated as a result of nuclear activity in the 1950s. Throughout the series, he has been a defender of the earth, the destroyer of humanity, and anything in between, battling a variety of monsters.
*Gimmick: Radiated Body - Godzilla possesses super armor, not flinching against any attacks until he reaches 50%.
*Neutral Special: Atomic Breath - Godzilla charges up before firing a beam of atomic energy in front of him. The beam is angled downward.
*Side Special: Nuclear Pulse - Godzilla grabs a nearby enemy. If the attack lands, he unleashes a nuclear pulse, damaging the enemy alongside anyone near him.
*Up Special: Atomic Flight - Godzilla uses his atomic breath to fly himself into the air.
*Down Special: Rage Stomp - Godzilla jumps into the air, before diving down and stomping on anyone in front of him.
*Final Smash: Red Spiral Ray - Godzilla charges forward launching the enemy into a cutscene. Launching them through multiple buildings, he grabs them by the leg or tail and slams them into the ground multiple times, before throwing them into the air. Then, he charges up, before firing a red spiral beam of atomic energy into the air, launching the enemy away.	
*Gimmick: Radiated Body - Godzilla possesses super armor, not flinching against any attacks until he reaches 50%.
*Neutral Special: Atomic Breath - Godzilla charges up before firing a beam of atomic energy in front of him. The beam is angled downward.
*Side Special: Nuclear Pulse - Godzilla grabs a nearby enemy. If the attack lands, he unleashes a nuclear pulse, damaging the enemy alongside anyone near him.
*Up Special: Atomic Flight - Godzilla uses his atomic breath to fly himself into the air.
*Down Special: Rage Stomp - Godzilla jumps into the air, before diving down and stomping on anyone in front of him.
*Final Smash: Red Spiral Ray - Godzilla charges forward launching the enemy into a cutscene. Launching them through multiple buildings, he grabs them by the leg or tail and slams them into the ground multiple times, before throwing them into the air. Then, he charges up, before firing a red spiral beam of atomic energy into the air, launching the enemy away.
Alternate Costumes	Alternate Costumes
===Mii Fighters===
Mii Fighters are characters that the player can create in the Workshop. The player can customize a Mii Fighter's special moves, their voice, and the cosmetics they wear. There are 4 types of Mii Fighters, 3 returning and 1 new.
Miibrawlersssomething.png|Mii Brawler
Miiswordfightersssomething.png|Mii Swordfighter
Miigunnersssomething.png|Mii Gunner
Miiwizardsssomething.png|Mii Mage
Mii Brawler 	Mii Brawler
 	The Miis are digital avatars that the player can create on various Nintendo consoles. Introduced with the Wii, the Miis could be used with various Nintendo games as characters.
*Neutral Special (1): Chi Shot - The Mii Brawler fires a blast of energy forward. Causes good damage but doesn't go that far.  
*Neutral Special (2): Flashing Mach Punch - The Mii Brawler performs a series of fast punches in front of him, trapping his opponents.
*Neutral Special (3): Exploding Side Kick - The Mii Brawler charges up before attacking the enemy with a powerful flaming kick.
*Side Special (1): Onslaught - The Mii Brawler dashes forward before attacking his enemies with a barrage of strikes.
*Side Special (2): Burning Dropkick - The Mii Brawler jumps forward, delivering a flaming dropkick to damage enemies in front of him.
*Side Special (3): Suplex - The Mii Brawler dashes forward and grabs a nearby enemy, before jumping into the air and dropping them back to the ground.
*Up Special (1): Soaring Axe Kick - The Mii Brawler jumps up before coming crashing back down, damaging enemies with a kick.
*Up Special (2): Helicopter Kick - The Mii Brawler performs a series of spinning kicks while rising diagonally upward.
*Up Special (3): Thrust Uppercut - The Mii Brawler jumps upward while performing a damaging uppercut.
*Down Special (1): Head-on Assault - The Mii Brawler jumps upward before flying downward with a powerful headbutt.
*Down Special (2): Feint Jump - The Mii Brawler performs a flipping jump. Press the special button to perform a divekick. Can damage enemies you stomp on.
*Down Special (3): Counter Throw - The Mii Brawler assumes a defensive stance. If he is hit, he grabs the enemy and performs a suplex.
*Final Smash: Omega Blitz - The Mii Brawler knocks the opponent into the air. He performs a series of powerful attacks before launching him foes.	
*Neutral Special (1): Chi Shot - The Mii Brawler fires a blast of energy forward. Causes good damage but doesn't go that far.  
*Neutral Special (2): Flashing Mach Punch - The Mii Brawler performs a series of fast punches in front of him, trapping his opponents.
*Neutral Special (3): Exploding Side Kick - The Mii Brawler charges up before attacking the enemy with a powerful flaming kick.
*Side Special (1): Onslaught - The Mii Brawler dashes forward before attacking his enemies with a barrage of strikes.
*Side Special (2): Burning Dropkick - The Mii Brawler jumps forward, delivering a flaming dropkick to damage enemies in front of him.
*Side Special (3): Suplex - The Mii Brawler dashes forward and grabs a nearby enemy, before jumping into the air and dropping them back to the ground.
*Up Special (1): Soaring Axe Kick - The Mii Brawler jumps up before coming crashing back down, damaging enemies with a kick.
*Up Special (2): Helicopter Kick - The Mii Brawler performs a series of spinning kicks while rising diagonally upward.
*Up Special (3): Thrust Uppercut - The Mii Brawler jumps upward while performing a damaging uppercut.
*Down Special (1): Head-on Assault - The Mii Brawler jumps upward before flying downward with a powerful headbutt.
*Down Special (2): Feint Jump - The Mii Brawler performs a flipping jump. Press the special button to perform a divekick. Can damage enemies you stomp on.
*Down Special (3): Counter Throw - The Mii Brawler assumes a defensive stance. If he is hit, he grabs the enemy and performs a suplex.
*Final Smash: Omega Blitz - The Mii Brawler knocks the opponent into the air. He performs a series of powerful attacks before launching him foes.
Taunts 	
Outfits
*Akira Outfit
*All Might Outfit (DLC)
*Anguirus Outfit (DLC)
*Biker Gear
*Bionic Suit
*Buisness Suit
*Callie Outfit
*Cammy Outfit (DLC): A costume based off of Cammy from the Street Fighter series.
*Captain Falcon Suit
*Cat Outfit
*Creeper Outfit (DX)
*Flying Man Outfit
*Frisk Outfit (DX)
*Guile Outfit (DLC): A costume based off of Guile from the Street Fighter series.
*Heihachi Outfit
*Iori Outfit
*Imp Outfit (DLC)
*Jacky Outfit
*Jonathan Outfit (DLC): A costume based off of Jonathan Joestar from JoJo's Bizarre Adventure.
*Joseph Outfit (DLC): A costume based off of Joseph Joestar from JoJo's Bizarre Adventure.
*Len Outfit
*Kazuya Outfit: A costume based off of Kazuya Mishima from the Tekken series.
*King K. Rool Outfit
*Komaeda Outfit (DLC): A costume based off of Nagito Komaeda from Danganronpa.
*Knuckles Outfit
*Maid Outfit
*Mario Maker Outfit
*Martial Artist Gi
*Mecha Outfit
*Min Min Outfit: A costume based off of Min Min from ARMS.
*Nia Outfit
*Ninjara Outfit
*Pig Outfit
*Protective Gear
*Ribbon Girl Outfit
*Rin Outfit (DLC)
*Ryo Outfit
*Sandy Outfit (DX):
*Sanji Outfit (DLC):
*Skull Kid Outfit
*Spring Man Outfit
*SSB T-Shirt
*Team Rocket Outfit
*Toad Outfit
*Toy-Con Outfit
*Tracksuit Outfit
*Vampire Suit
*Vegeta Outfit (DLC):
*Woolly Yoshi Outfit
*Zombie Outfit (DLC): A costume  based off of the Zombies from Plants vs. Zombies.
Mii Swordfighter	Mii Swordfighter
 	
*Neutral Special (1): Gale Strike - The Mii Swordfighter launches a tornado forward. Deals the most damage at the start.
*Neutral Special (2): Shuriken of Light - The Mii Swordfighter throws a shuriken forward. Causes very little damage, but can be launches very quickly. Deals the most damage at the end.
*Neutral Special (3): Blurring Blade - The Mii Swordfighter's sword lights on fire, before he unleashes a powerful flurry of slashes.
*Side Special (1): Airborne Assault - The Mii Swordfighter flies forward, attacking enemies in his way.
*Side Special (2): Gale Stab - The Mii Swordfighter charges up before lunging forward, damaging enemies he touches.
*Side Special (3): Chakram - The Mii Swordfighter throws a chakram forward. You can guide it through directional inputs.
*Up Special (1): Stone Scabbard - The Mii Swordfighter jumps into the air before plunging his sword and launching himself downward to damage enemies.
*Up Special (2): Skyward Slash Dash - The Mii Swordfighter performs a series of slashes upward, damaging enemies. Can be angled.
*Up Special (3): Hero's Spin - The Mii Swordfighter spins his sword around, damaging enemies. If used on the ground, you can charge it to increase damage.
*Down Special (1): Blade Counter - The Mii Swordfighter assumes a defensive stance, countering any oncoming attacks.
*Down Special (2): Reversal Slash - The Mii Swordfighter creates a barrier in front of him, reversing anyone that is hit and reflecting projectiles.
*Down Special (3): Power Thrust - The Mii Swordfighter lunges forward when on the ground, or downward when in the air, damaging enemies in his way.
*Final Smash: Final Edge - The Mii Swordfighter raises his sword before unleashing a wave of slashes at the enemy, pushing them back and launching them. 	
*Neutral Special (1): Gale Strike - The Mii Swordfighter launches a tornado forward. Deals the most damage at the start.
*Neutral Special (2): Shuriken of Light - The Mii Swordfighter throws a shuriken forward. Causes very little damage, but can be launches very quickly. Deals the most damage at the end.
*Neutral Special (3): Blurring Blade - The Mii Swordfighter's sword lights on fire, before he unleashes a powerful flurry of slashes.
*Side Special (1): Airborne Assault - The Mii Swordfighter flies forward, attacking enemies in his way.
*Side Special (2): Gale Stab - The Mii Swordfighter charges up before lunging forward, damaging enemies he touches.
*Side Special (3): Chakram - The Mii Swordfighter throws a chakram forward. You can guide it through directional inputs.
*Up Special (1): Stone Scabbard - The Mii Swordfighter jumps into the air before plunging his sword and launching himself downward to damage enemies.
*Up Special (2): Skyward Slash Dash - The Mii Swordfighter performs a series of slashes upward, damaging enemies. Can be angled.
*Up Special (3): Hero's Spin - The Mii Swordfighter spins his sword around, damaging enemies. If used on the ground, you can charge it to increase damage.
*Down Special (1): Blade Counter - The Mii Swordfighter assumes a defensive stance, countering any oncoming attacks.
*Down Special (2): Reversal Slash - The Mii Swordfighter creates a barrier in front of him, reversing anyone that is hit and reflecting projectiles.
*Down Special (3): Power Thrust - The Mii Swordfighter lunges forward when on the ground, or downward when in the air, damaging enemies in his way.
*Final Smash: Final Edge - The Mii Swordfighter raises his sword before unleashing a wave of slashes at the enemy, pushing them back and launching them. 
Taunts 	
Outfits
*Altair Outfit:
*Black Knight Outfit
*Cadence Outfit:
*Champion's Tunic
*Chrom Outfit
*Crafter Outfit: The sword is replaced with a Diamond Sword.
*Crono Outfit: A costume based off of Crono from Chrono Trigger.
*Cybernetic Suit
*Dunban Outfit
*Edelgard Outfit
*Erdrick Outfit
*Goemon Outfit
*Gordon Freeman Outfit
*Haohmaru Outfit (DLC)
*Hat Kid Outfit: A costume based off of Hat Kid from A Hat in Time. The sword is replaced with an umbrella.
*Imposter Outfit (DLC): A costume based on the characters from Among Us. The sword is replaced with a knife.
*Isaac Outfit
*Ky Outfit (DLC): An outfit based off of Ky Kiske from Guilty Gear.
*Link Outfit
*Maid Outfit
*Monkey Suit
*Ninja Outfit
*Persona 3 Protagonist Outfit
*Persona 4 Protagonist Outfit
*Pirate Outfit
*Rathalos Armor
*Rex Outfit
*Scout Outfit: A costume based off of the Scout from Team Fortress 2. The sword is replaced with a bat.
*Specter Knight Outfit: A costume based off Spectre Knight from Shovel Knight. The sword is replaced with a scythe.
*SSB T-Shirt
*Takamaru Outfit
*Tethu Outfit: A costume based off of Tethu from Ever Oasis. Changes to Tethi if the Mii is female. The sword is replaced with a Leafblade.
*Yiga Clan Outfit
*Vergil Outfit (DLC):
*Weiss Outfit (DX):
*Zero Outfit
*Zoro Outfit (DLC)
Mii Gunner 	Mii Gunner
 	
*Neutral Special (1): Charge Blast - Mii Gunner charges up a blast of energy before firing it. The higher it is charged, the more damage it causes. Can be stored if fully charged.
*Neutral Special (2): Laser Blaze - Mii Gunner fires rapid lasers from her arm cannon. Causes little damage, but can be fired in quick succession.
*Neutral Special (3): Grenade Launch - Mii Gunner launches an arcing grenade that explodes upon impact.
*Side Special (1): Fire Pillar - Mii Gunner launches a fireball which erputs into a pillar of flame, trapping enemies.
*Side Special (2): Stealth Burst - Mii Gunner launches an invisible explosion. Hold the button to increase distance and release to detonate it.
*Side Special (3): Gunner Missile - Mii Gunner launches a homing missile. If the attack is used like a Smash Attack, it launches a more powerful missile.
*Up Special (1): Lunar Launch - Mii Gunner launches a projectile downwards, using the recoil to launch herself upward.
*Up Special (2): Cannon Jump Kick - Mii Gunner fires a blast downward while performing a kick upward. The blast can damage enemies under you.
*Up Special (3): Arm Rocket - Mii Gunner uses a thruster to launch her into the air. This attack can be angled.
*Down Special (1): Echo Reflector - Mii Gunner summons a shield that damages nearby enemies and reflects oncoming projectiles.
*Down Special (2): Bomb Drop - Mii Gunner drops a bomb downward that explodes after a set time, or can be detonated by pressing down special.
*Down Special (3): Absorbing Vortex - Mii Gunner summons a field around them that absorbs energy-based projectiles, healing her.
*Final Smash: Full Blast - Mii Gunner summons two cannnons before firing three massive lasers at her opponents. Can be angled.	
*Neutral Special (1): Charge Blast - Mii Gunner charges up a blast of energy before firing it. The higher it is charged, the more damage it causes. Can be stored if fully charged.
*Neutral Special (2): Laser Blaze - Mii Gunner fires rapid lasers from her arm cannon. Causes little damage, but can be fired in quick succession.
*Neutral Special (3): Grenade Launch - Mii Gunner launches an arcing grenade that explodes upon impact.
*Side Special (1): Fire Pillar - Mii Gunner launches a fireball which erputs into a pillar of flame, trapping enemies.
*Side Special (2): Stealth Burst - Mii Gunner launches an invisible explosion. Hold the button to increase distance and release to detonate it.
*Side Special (3): Gunner Missile - Mii Gunner launches a homing missile. If the attack is used like a Smash Attack, it launches a more powerful missile.
*Up Special (1): Lunar Launch - Mii Gunner launches a projectile downwards, using the recoil to launch herself upward.
*Up Special (2): Cannon Jump Kick - Mii Gunner fires a blast downward while performing a kick upward. The blast can damage enemies under you.
*Up Special (3): Arm Rocket - Mii Gunner uses a thruster to launch her into the air. This attack can be angled.
*Down Special (1): Echo Reflector - Mii Gunner summons a shield that damages nearby enemies and reflects oncoming projectiles.
*Down Special (2): Bomb Drop - Mii Gunner drops a bomb downward that explodes after a set time, or can be detonated by pressing down special.
*Down Special (3): Absorbing Vortex - Mii Gunner summons a field around them that absorbs energy-based projectiles, healing her.
*Final Smash: Full Blast - Mii Gunner summons two cannnons before firing three massive lasers at her opponents. Can be angled.
Taunts 	
Outfits
*Astronaut Outfit
*Bear Outfit
*Chell Outfit: An outfit based off of Chell from Portal. The arm cannon is replaced with a Portal Gun.
*Chibi-Robo Outfit
*Cuphead Outfit
*Dragon Armor
*Geno Outfit
*Gunvolt Outfit
*High-Tech Armor
*Inkling Outfit
*Iron Man Outfit (DLC)
*Isabelle Outfit
*K. K. Slider Outfit
*Maid Outfit
*Marie Outfit
*Medic Outfit: A costume based off of the Medic from Team Fortress 2. The arm cannon is replaced with a Syringe Gun.
*Mega Man.EXE's Armor
*Proto Man Armor
*Quote Outfit: A costume based off of Quote from Cave Story. The arm cannon is replaced with the Polar Star.
*Ray MK III Outfit
*Saki Outfit
*Samus Suit
*Sans Outfit
*Spartan Armor: An outfit based off of Master Chief from the Halo series. The arm cannon is replaced with an Assault Rifle.
*Special Forces Outfit
*Splatoon 2 Outfit
*SSB T-Shirt
*Steampunk Outfit
*Tails Outfit
*Vault Boy Outfit
*Wild West Outfit
*X's Armor
Mii Mage 	Mii Mage
 	
*Neutral Special (1): Thunder - Mii Mage charges up a blast of electricity. The shot changes the more it is charged. 
*Neutral Special (2): Wind Cutter - Mii Mage generates a blast of wind that travels forward. Causes more damage when used on the ground. 
*Neutral Special (3): Darkness - Mii Mage creates a dark shadow that flies in a circle and damages enemies it touches.
*Side Special (1): Freeze - Mii Mage fires a blast that freezes enemies it touches.
*Side Special (2): Poison - Mii Mage launches a blast that flies slowly downward, poisoning enemies that touch it.
*Side Special (3): Quake - Mii Mage creates an earthquake in front of her, launching opponents on the ground in the air.
*Up Special (1): Warp -  Mii Mage disappears before teleporting in the desired direction.
*Up Special (2): Tornado - Mii Mage generates a tornado which launches her into the air and damaging enemies it touches.
*Up Special (3): Inferno - Mii Mage charges up before flying in the chosen direction.
*Down Special (1): Light - Mii Mage generates a pillar of light which flies from the sky, damaging enemies above and around the user.
*Down Special (2): Magic Barrier - Mii Mage generates a barrier, damaging enemies and nullifying projectiles. You can then throw it by pressing the attack button.
*Down Special (3): Cure- Mii Mage charges up before healing themselves. If used too much, it will stun the Mii Mage.
*Final Smash: Meteor Storm - Mii Mage summons a rain of flaming meteors that fall from the sky, damaging enemies in his way.	
*Neutral Special (1): Thunder - Mii Mage charges up a blast of electricity. The shot changes the more it is charged. 
*Neutral Special (2): Wind Cutter - Mii Mage generates a blast of wind that travels forward. Causes more damage when used on the ground. 
*Neutral Special (3): Darkness - Mii Mage creates a dark shadow that flies in a circle and damages enemies it touches.
*Side Special (1): Freeze - Mii Mage fires a blast that freezes enemies it touches.
*Side Special (2): Poison - Mii Mage launches a blast that flies slowly downward, poisoning enemies that touch it.
*Side Special (3): Quake - Mii Mage creates an earthquake in front of her, launching opponents on the ground in the air.
*Up Special (1): Warp -  Mii Mage disappears before teleporting in the desired direction.
*Up Special (2): Tornado - Mii Mage generates a tornado which launches her into the air and damaging enemies it touches.
*Up Special (3): Inferno - Mii Mage charges up before flying in the chosen direction.
*Down Special (1): Light - Mii Mage generates a pillar of light which flies from the sky, damaging enemies above and around the user.
*Down Special (2): Magic Barrier - Mii Mage generates a barrier, damaging enemies and nullifying projectiles. You can then throw it by pressing the attack button.
*Down Special (3): Cure- Mii Mage charges up before healing themselves. If used too much, it will stun the Mii Mage.
*Final Smash: Meteor Storm - Mii Mage summons a rain of flaming meteors that fall from the sky, damaging enemies in his way.
Taunts 	
Outfits
*Adeliene Outfit: An outfit based on Adeliene from the Kirby series. The wand is replaced with a paintbrush.
*Ashley Outfit
*Black Mage Outfit: An outfit based on the Black Mage from the Final Fantasy series.
*Cleric Outfit
*Kamek Outfit
*Lana Outfit: An outfit based on Lana from Hyrule Warriors.
*Lich Outfit
*Lip Outfit
*Marisa Outfit (DX)
*Mickey Outfit (DLC): A costume based off of Mickey Mouse. The sword is replaced with the paintbrush from Epic Mickey.
*Mumbo Jumbo Outfit: An outfit based on Mumbo Jumbo from the Banjo-Kazooie series.
*SSB T-Shirt
*Sypha Outfit: An outfit based on Sypha Belnades from the Castlevania series.
*Veronica Outfit
*Vince Outfit
*Viridi Outfit
*Wizard Outfit
*White Mage Outfit: An outfit based on the White Mage from the Final Fantasy series.
===Unlock Criteria===
When starting Super Smash Bros. Something, player will only have access to Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox, Pikachu, Pit & Inkling. The player can unlock the rest of the characters in various ways.
*Unlock the character in War of Dimensions.
*Complete Smash Tower with a character.
*Win a match in Smash Mode (cooldown for every 10 minutes).
If the player uses the latter two methods, the player will need to fight the locked character to unlock them. If they defeat that fighter, they are unlocked. However, if they are defeated, the battle ends and the character continues to be locked. After five minutes, the Challenger's Approach mode will appear, allowing a player to once against challenge that fighter. If the player chooses to unlock the character through War of Dimensions, the player doesn't need to defeat them to unlock them. Unlocking every character will unlock the All-Star Tower for the player to play in Smash Tower.
===Rivals===
Rivals are a new mechanic introduces in Super Smash Bros. Something Deluxe. Each character is assigned a rival with another character, with the both of them having similarities between them or their games. 
Character 1 	Character 2 	Reasoning
Dragon Queen 	Captain Falcon 	Both are based off Super Smash Bros.'s prototype, "Dragon King; The Fighting Game" (though this is only a rumor in Captain Falcon's case). Both also attack with fiery punches.
Mario 	Sonic 	Both are the main mascots for their companies (Nintendo and Sega), the two of were fierce rivals during the 90s. Both are from platforming games and have appeared together in the Mario and Sonic games.
Luigi 	Tails 	Both are sidekicks to their series' main characters (Mario and Luigi) and have contrasting personalities compared to them. 
Peach 	Zelda 	Both are considered gaming's most recognizable female characters. They are also common damsels-in-distress when they appear, though have been proven to hold their own in some spin-offs.
Daisy 	Arle 	Both are brunette/orange-haired girls with some kind of affinity for flowers (Daisy with her name and love for them, and Arle in her Bayoen)
Bowser 	Ganondorf 	Both are considered gaming's most recognizable villains. They also have differing personalities despite both being villains, with Bowser being much less of a serious villain than Ganondorf.
Piranha Plant 	? 	
Yoshi 	Kirby 	Both appear in games with whimsical themes and colorful astethics. Both also primarily eat enemies as an attack.
Wario 	? 	
Waluigi 	? 	
Geno 	Crono 	Both are from beloved SNES RPGs, though both them have disappeared since that first game, only reappearing in cameos and rereleases.
Paper Mario 	Toon Link 	Both are alternate versions of another character, but have a cartoony and childish appearence.
King Boo 	? 	
Bowser Jr. 	? 	
Rosalina & Luma	Palutena 	Both are women with god-like powers.
Captain Toad 	Bandana Dee 	Both are a member of a species in their main games, starting off as side characters before gaining larger roles as they appeared in more games, eventually becoming main characters (in Captain Toad's game getting his own game, and in Bandana Dee's case becoming part of the main cast)
Donkey Kong 	PAC-MAN 	Both debut in games that are considered arcade classics.
Dixie Kong 	Shantae 	Both are female heroines who fight primarily with their hair.
King K. Rool 	King Dedede 	Both are lighthearted overweight villains that are also kings. They have also somewhat lose their villainous role overtime (King Dedede slowly becoming an ally and King K. Rool disappearing from the Donkey Kong series and being replaced by other villains)
Duck Hunt 	Banjo & Kazooie 	Both are a duo of characters consisting of a mammal and a bird.
R.O.B. 	Chibi-Robo 	Both are mute robots primarily designed to serve people (R.O.B. being an accessory for the NES and Chibi-Robo being designed to perform chores).
Link 	Pit 	Both debuted in the same year, and fight with swords and bows. Link doesn't talk while Pit talks a bunch in Uprising. Also a reference to Palutena's trailer in Super Smash Bros. for 3DS/WiiU.
Sheik 	Greninja 	Both are considered Nintendo's most famous ninjas. They also both wear scarves.
Samus 	Mega Man 	Both are armored characters in arm cannons. Both also debut on the NES.
Ridley 	Monster Hunter 	Ridley is a giant monster and Monster Hunter would most likely attempt to take him down if they ever crossed paths.
Ness 	Sans & Papyrus 	Undertale was inspired greatly by Earthbound. Their rivalry is also a reference to the Ness is Sans meme.
Ike 	Cloud 	Both are main characters of an RPG who wield a massive sword as a weapon.
Black Knight 	Nightmare 	Both are evil knights that wield large swords as a weapon.
Pokemon Trainer	Nate 	Both are the main player avatar of their series. They both fight alongside the creatures they collect.
Pikachu 	Agumon 	Both are mascots of their series, which are the most popular franchises that focus on collecting various monsters.
Lucario 	Goku 	Both have the same English voice actor and possess very similar abilities.
Snom 	Knight 	Both of them are insects. Frosmoth also resembles the Radiance.
Saki 	Reimu 	Both are from franchises focused primarily on dodging large amounts of projectiles.
Spring Man 	Luffy 	Both are equipped with long-stretchy arms.
Heihachi 	Ryu 	Both are the most recognizable characters from the most famous fighting game franchises. Both are also Japanese and have differing alignments, with Ryu being good and Heihachi being evil.
Soma 	Morrigan 	Both are related to vampires, Soma being the reincarnation of Dracula, and Morrigan being a succubus,
Snake 	Ezio 	Both are the most popular characters from games mostly focused around stealth.
Chosen Undead 	Dragonborn 	Both are avatar characters from popular open-world fantasy RPGs. They are silent, armored warriors that can control various magical abilities.
Joker 	Jotaro 	Both primarily fight with a ghost-like creature (Arsene for Joker and Star Platinum for Jotaro)
Bayonetta 	Dante 	Both are protagonists of the most popular hack-and-slash games in the industry.
Black Mage 	Kazuma 	Both of their series take place in fantasy rpg-styled worlds.
Gex 	Perry 	Both are anthropomorphic animals that are also secret agents.
Terry 	Ken 	Both are American characters originating from fighting games. They are both blonde and wear red.
Nakoruru 	Scorpion 	Both are from fighting games known for their blood and gore. Both have differing personalities, with Nakoruru generally not wanting to fight, and Scorpion being a vengeful spirit.
Leon 	Crazy Dave 	Both are from franchises that focus primarily on killing zombies.
Phoenix Wright 	Professor Layton	?
Crash 	Spyro 	Both are classic platforming mascots originating from the Playstation.
Tracer 	Heavy 	Both are from first-person shooters with class-based gameplay. They are also total opposites playstyle-wise, with Tracer being very fast and Heavy being slow but very strong.
Master Chief 	Doom Slayer 	Both are from immensely popular shooter franchises and wear very similar-looking armor.
Hayabusa 	Naruto 	?
Travis 	Ryuko 	Travis is a massive otaku and likes an anime that features revealing women.
Cuphead 	SpongeBob 	Both are related to cartoons. Cuphead's game have a 1930s cartoon astethic, while SpongeBob debuted from a cartoon. 
==Enemies==
These are the non-playable enemies appear in War of Dimensions and Smash Run. 
Enemy	Name 	Series 	Description
 	Axe Armor 	Castlevania 	Axe-wielding suits of armor, Axe Armors pace back and forth, occasionally attacking by throwing their axes. The axe flies in a straight line, before boomeranging back to them.
 	Bael 	Fire Emblem 	Spiders enlarged through fell magic, Baels will stick themselves to walls and cielings before attacking the player by pouncing on them. If they miss, they will become vulnerable.
 	Basilisk (DX) 	Souls 	Giant lizards than can run on water, Basilisks aren't a threat on their own, but they can breathe a gas that can curse you if you stand in it too long, dying instantly.
 	Bokoblin 	Legend of Zelda 	Goblin-like creatures found across Hyrule, Bokoblins are fairly weak enemies. Wielding clubs and spears, Bokoblins will attack the player when they get close, often appearing in groups.
 	Bomb 	Final Fantasy 	Living explosives, Bombs attack the player by charging into them and blowing themselves up on contact. 
 	Bonewheel Skeleton (DX)	Souls 	Skeletons attached to wooden wheels, they stand in place before rolling across the screen, attempting to run into you until they hit a wall.
 	Boo 	Mario 	Shy ghostly enemies, Boos chase down the player when they aren't facing them, but freeze and turn invisible if the player looks at them. The Boo can't be damaged while they are hiding.
 	Bronto Burt 	Kirby 	Pink flying enemies, Bronto Burts are weak enemies that follow the player and attack them with their wings.
 	Bumpety Bomb 	Kid Icarus 	Bombs with wheels, Bumpety Bombs rush toward the enemy and blow up when they get close. Their mask provides protection from frontal attacks.
 	Bullet Bill 	Mario 	Living bullets, Bullet Bills are fired from Bill Blasters, and will home into the enemy, exploding on contact.
 	Buzz Bomber 	Sonic the Hedgehog	Mechanical bees, Buzz Bombers quickly fly across the screen, and attack the player by firing a shot of energy from their stinger.
 	Cactaur 	Final Fantasy 	Unusual cactus-like enemies, Cactaur first pop out of the ground. They are extremely fast, jumping across the screen and can take a lot of damage. After enough time, they use 1000 Needles, which causes incredibly high damage. If defeated, the player is given good rewards. Only appears in Smash Run.
 	Chain Chomp 	Mario 	Dog-like enemies, Chain Chomps will lunge at the player when they get close, with the post they are connected to stopping them. 
 	Creeper (DX) 	Minecraft 	An unusual blocky foe, Creepers will attempt to walk up to you before creating a powerful explosion. The explosion can take out enemies in the radius.
 	Daphne 	Kid Icarus 	Flower-like members of the Underworld Army, Daphnes appear as cute flowers before revealing their true form and launching slow-moving explosive projectiles.
 	Egg Pawn 	Sonic the Hedgehog	Mass-produced Badniks, Egg Pawns will stay in an area and attack with either their Egg Guns or Egg Bazookas. Some are armed with shields that will block oncoming attacks.
 	Enderman (DX) 	Minecraft 	Tall black foes from the End, they teleport around the stage passively. However, looking into their eyes causes them to go berserk, and relentlessly attack you.
 	Fleaman 	Castlevania 	Small, insane men, Fleaman, like their namesakes, jump wildly like a flea, attempting to run into the player.
 	Geemer 	Metroid 	Wall-climbing creatures with spikes on their back, Geemers crawl along surfaces and damage the player if they touch their spikes.
 	Goldarmor 	Shovel Knight 	Golden armored enemies, Goldarmors will pace back and forth, occasionally attacking with their swords, and blocking oncoming attacks with their shields.
 	Goomba 	Mario 	Mushroom-like members of Bowser's army, Goombas attack the player by charging into them. Jumping on them will instantly defeat them. Giant variants can also be found, which take multiple jumps to defeat.
 	Gordo 	Kirby 	Spiked urchin-like creatures, Gordos are invincible enemies that damages the player if they touch it, serving mostly as obstacles.
 	Hammer Bro. 	Mario 	Elite members of Bowser's army, Hammer Bros. jump up and down, throwing their hammers that arc across the air.
 	Harpy 	Castlevania 	Half-bird, half-women creatures, Harpies attack the player either by launching their feathers at the enemy, or tossing random enemies at them.
 	Imp (DX) 	Doom 	Weak demonic enemies, these fast foes will attack with their claws and throwing arcing fireballs.
 	Iredescent Flint Beetle	Pikmin 	Small beetle-like creatures, when they appear, they will run away, and drop items if they are damaged. After some time, they burrow into the ground and disappear. Only appears in Smash Run.
 	Kamek 	Mario 	A Koopa wizard, Kamek attacks players by teleporting around and launching blasts of magic that weaken you for a short time.
 	Keese 	Legend of Zelda 	Small bat-like monsters, Keese will often hang on cieling before attacking the player. Once approached, they will hover around the player before charging into them.
 	Kihunter 	Metroid 	Bee-like aliens, Kihunters fly around and attack by spitting acid and slashing enemies with their pincers.
 	Klaptrap 	Donkey Kong 	Small Kremlings with large mouth, Klaptraps wander around and will attack by chomping on the enemy and stunning them for a short time.
 	Klump 	Donkey Kong 	Large Kremlings wearing military gear, Klumps wander around and attempt to charge into the enemy. Their armor grants them super armor against weak attacks.
 	Koopa Paratroopa 	Mario 	Koopa Troopas with wings, Koopa Paratroopas will attack based on the colors of their shells. if their shells are green, they will hop along the ground. If their shells are red, they will hover in a set pattern.
 	Koopa Troopa 	Mario 	Common foot soldiers in Bowser's army, the Koopa Troopa will attack the player by charging into them. If they take enough damage, they will hide in their shells and can be used as an item.
 	Kritter 	Donkey Kong 	Common Kremling foes, Kritters attack by walking around and bitting at the player. Blue variants can attack the player by jumping at them.
 	Lab Assistant (DX) 	Crash Bandicoot 	?
 	Lakitu 	Mario 	Turtle enemies that fly in clouds, Lakitus hover above the player and drop down Spinies to attack you.
 	Lizalfos 	Legend of Zelda 	Sneaky lizard-like enemies, Lizalfos will patrol set areas and attack the player with their spears and swords. Occasionally they will camoflague to perform a suprise attack when you get near.
 	Liquid Samurai 	Shovel Knight 	?
 	Medusa Head 	Castlevania 	Creatures endlessly spawned from Medusa's hair, Medusa Heads fly in an unusual wave-like pattern, making them hard to dodge.
 	Merman 	Castlevania 	Vicious fish-like enemies, Merman will often jump out of water, and attack by sliding or spitting fireballs.
 	Metroid 	Metroid 	Parasitic aliens, Metroids float around the stage and attempt to latch onto you, draining your health.
 	Mettaur 	Mega Man 	Robotic enemies created by Dr. Wily, Mettaurs will fire shots before hiding in their helmets, making them impervious to damage.
 	Mimicutie 	Kid Icarus 	Mimicuties disguise themselves as treasure chests, attacking when they are opened. They are difficult to defeat, though give out good rewards. Only appears in Smash Run.
 	Moblin 	Legend of Zelda 	Large enemies found across Hyrule, Moblins are slow but tough, attacking with large clubs. They will occasionally attack by throwing other enemies at the player.
 	Monoeye 	Kid Icarus 	Common soldiers in the Underworld Army, Monoeyes float around the player, occasionally stopping to shoot a projectile. They often appear in groups.
 	Motobug 	Sonic the Hedgehog	Weak Badniks resembling a ladybug, Motobugs attack the player by charging into them. They takes some time to rev up, so that's the best time to attack them.
 	Necky 	Donkey Kong 	Condor-like enemies, Neckies fly across the screen and will attack by swooping them and attacking the player.
 	Nutski 	Kid Icarus 	Acorn-like soldiers of the Forces of Nature, Nutskis fly in erratic patterns, launching projectiles at the player.
 	Octoling 	Splatoon 	Elite members of the Octarian Army, Octolings attack the player with their Octoshots. The ink will increase the damage you take.
 	Octorok 	Legend of Zelda 	Octopus-like creatures that hide underground, Octoroks will pop out of the ground and fire rocks before disppearing again. The bushes on their heads indicate their location.
 	Octosniper 	Splatoon 	Members of the Octarian Army, Octosnipers stay in place. Once the player is in their sights, they fire a powerful shot of ink at the player.
 	Octotrooper 	Splatoon 	Weak members of the Octarian Army, Octotroopers attack the player by firing small globs of ink at the foe.
 	Orne 	Kid Icarus 	Massive flaming skull-like creatures, Orne chase down the player and instantly defeat them if they touch it. They are invincible, so the only thing the player can do is run away. Only appears in Smash Run.
 	Pooka 	Dig Dug 	Goggle-wearing enemies, Pookas attack by bumping into players, pushing them back. Pookas can also dig into the ground. When damaged, they inflate, until they take enough damage and eventually explode, damaging nearby enemies.
 	Poppy Bros. Jr. 	Kirby 	Elf-like enemies, Poppy Bros. Jrs. attack the enemy by tossing bombs at them.
 	Primal Aspid (DX) 	Hollow Knight 	?
 	Reo 	Metroid 	Hostile winged aliens, Reos stay on the cieling before swooping down on the enemy to attack them.
 	Revenant (DX) 	Doom 	?
 	Risen 	Fire Emblem 	Undead soldiers that follow the Fell Dragon Grima, the Risen come in three varieties: Fighters that attack with their swords, Warrior Cheifs that can tank a lot of hits and attack with their axes, and Clerics that heal nearby enemies.
 	Scardey Spirit (DX) 	Rhythm Heaven 	?
 	Shadow 	Kingdom Hearts 	?
 	Shadow Fighter 	Super Smash Bros. 	Various Smash characters corrupted through Astazel's dark means, Shadow Fighters attack the players upon sight. Once defeated, that character will join the player. Only appears in War of Dimensions.
 	Shotzo 	Kirby 	Cannon-like enemies, Shotzos stand in place, and fire at the player. They can change the angle they shoot at, and actively aim at the player. They cannot be defeated.
 	Shy Guy 	Yoshi 	Mask-wearing foes, Shy Guys attack the players by attempting to charge into them. Their stats change depending on their color, with red being stronger, green being faster, blue having more health, and yellow jumping higher.
 	Skeleton 	Castlevania 	Skeletal members of Dracula's army, Skeletons attack by tossing bones at the enemy. These bones travel in an arc.
 	Skuttler 	Kid Icarus 	Common foot soldiers of the Underworld army, they come in three varieties: the normal variant attacking with their bone clubs, Cannoneers firing various projectiles from their cannons, and Mages which launch powerful spells at the foe.
 	Slime 	Dragon Quest 	Weak enemies with a rain droplet shape, Slimes are very weak, only attacking by slingshotting themselves at you. If multiple are in a group however, they can combine into a King Slime, which is much more powerful.
 	Sniper Joe 	Mega Man 	Common robots created by Dr. Wily, Sniper Joes block oncoming attacks with their shields while firing back at foes and occasionally throwing grenades.
 	Souflee 	Kid Icarus 	Enemies that resemble large cakes, Souflees fly across the screen. They can be hard to hit but give out good rewards. Only appears in Smash Run.
 	Spiny 	Mario 	Spiky troops in Bowser's army, they are dropped by Lakitus. Their spiked-covered shells protect them from being jumped on.
 	Starman 	Mother 	Enemies that work for Giygas, Starmen teleport around and attack the enemy by firing beams from their eyes.
 	Tinkerbat 	Shantae 	Servants of Risky Boots, Tinkerbats are fairly weak enemies. They often appear in groups and attack by charging into you.
 	Topi 	Ice Climbers 	Small yeti-like enemies, Topis wander across an area and attack by charging into the enemy. They will occasionally be seen pushing ice blocks, and will use them as projectiles when you come near them.
 	Waddle Dee 	Kirby 	Common servants of King Dedede, Waddle Dees attack by charging at the player.
 	Waddle Doo 	Kirby 	Common servants of King Dedede, Waddle Doos attack by shooting beam whips from their eyes.
 	Wizzrobe 	Legend of Zelda 	Unusual wizard-like enemies, Wizzrobes teleport around an area and launch fire, ice or thunder magic (depending on the color of their robe). Attack with the opposite element for massive damage.
 	Zebesian 	Metroid 	A member of the Space Pirates, Zebesians attack the player by snapping at enemies or firing beams from their claws.
 	Zombie 	Castlevania 	The reanimated remains of the bodies of the dead, Zombies rise out from the ground and slowly move forward attempting to bite the enemy.
 	Zuree 	Kid Icarus 	Vicious ghost-like enemies, these enemies start as a blue flame before trying to get near and ambush you. They can't be damaged while they are in their flame form.
===Mini-Bosses===
Mini-Boss	Name 	Series 	Description
 	Bat-Gal 	Shantae 	Dangerous succubi, Bat-Gals attack by jumping before throwing a spiked mace at the player.
 	Bonkers 	Kirby 	A powerful ape wielding a hammer, Bonkers attacks by swinging his hammer at the player and throwing exploding coconuts. Watch out for his Hammer Flip, as it can instantly defeat you.
 	Bulborb 	Pikmin 	Massive predators found on PNF-404, Bulborbs attack the player by running into them, biting them, or attacking them with ground pound.
 	Clubberskull 	Kid Icarus 	Massive one-eyed heart-like enemies, the Clubberskull starts off sealed inside of a skull. When broken, they attack the player with their powerful punches and shockwaves. They are incredibly difficult to defeat, but give out good rewards. Only appears in Smash Run.
 	Deviljho (DX)	Monster Hunter 	A powerful Brute Wyvern, the Deviljho is an incredibly powerful enemy, so powerful that other enemies will attack it only to fail miserably. It attacks with bites and launching clouds of draconic gas from its mouth.
 	Lynel 	Legend of Zelda	Half-lion, half-centaur creatures, Lynels are very dangerous enemies. They wil chase after you, attacking you with their sword and bow which fires shock arrows. 
 	Malboro 	Final Fantasy 	A giant tentacled enemy, the Malboro, though slow, can have dangerous effects. It will use Bad Breath, applying several random effects at once. 
 	Marauder (DX)	Doom 	A demonic former Night Sentinel, the Marauder is a relentless foe that chases after you, blocking oncoming attacks with his shields and attacking by summoning demonic dogs, launching his axe, and shooting from his Super Shotgun. he is only vulnerable when his eyes flash green.
 	Polar Bear 	Ice Climbers 	A free-spirited polar bar, this enemy will walk around and occasionally performs a ground pound, causing powerful damage to anyone in his way and creating earthquakes.
 	Reaper 	Kid Icarus 	Powerful minions of the Underworld Army, when they see you, they get angry, summoning Reapettes to trip you and attack with their powerful scythe.
 	Stoneborn 	Fire Emblem 	Massive constructs of stone given life through fell magic, Stoneborns are heavy foes that attack by slamming their fists, or throwing large boulders at the player.
==Bosses==
Super Smash Bros. Something features 18 bosses that that appear in War of Dimensions, Smash Tower and Boss Smash, where the player can play as them. With the exceptions of Astazel and Corrupted Emelga, these bosses will also appear at the end of Classic Mode. Bosses play slightly differently than normal characters.
*Bosses don't use percentage and use healthbars instead.
*Bosses are unable to jump normally (with the exception of M. Bison), though some bosses are capable of flying across the stage. 
*Bosses are unable to shield or grab, though certain bosses can teleport be pressing the shield button.
*Bosses have large amounts of super armor, but if they take too much damage, they will be stunned for a time.
*Most of a bosses's moves have an unseeable cooldown, not allowing you to use the same attack for a short time.
In Super Smash Bros. Something Deluxe, every boss returns, alongside the introduction of 9 new bosses, increasing the size of the boss roster to 27.
<tabber>All Bosses=
Masterhandsssomething.png|Master Hand
Crazyhandsssomething.png|Crazy Hand
gigabowsersssomething.png|Giga Bowser
ganonsssomething.png|Ganon
motherbrainsssomething.png|Mother Brain
medeussssomething.png|Medeus
hadessssomething.png|Hades
porkysssomething.png|Porky
marxsssomething.png|Marx
Androsssssomething.png|Andross
megarayquazasssomething.png|Rayquaza
djoctaviosssomething.png|DJ Octavio
drcoylesssomething.png|Dr. Coyle
draculasssomething.png|Dracula
dreggman&drwilysssomething.png|Dr. Eggman & Dr. Wily
Sephirothsssomething.png|Sephiroth
mbisonsssomething.png|M. Bison
Rathalossssomething.png|Rathalos
Cyberdemonsssomething.png|Cyberdemon
shaokahnsssomething.png|Shao Kahn
riskybootssssomething.png|Risky Boots
Floweysssomething.png|Flowey
cupheaddevilsssomething.png|Devil
friezasssomething.png|Frieza
astazelsssomething.png|Astazel
Corruptedemelgasssomething.png|Corrupted Emelga
Randomsssomething.png|?
|-|Base Bosses =
Masterhandsssomething.png|Master Hand
Crazyhandsssomething.png|Crazy Hand
gigabowsersssomething.png|Giga Bowser
ganonsssomething.png|Ganon
motherbrainsssomething.png|Mother Brain
hadessssomething.png|Hades
porkysssomething.png|Porky
marxsssomething.png|Marx
Androsssssomething.png|Andross
megarayquazasssomething.png|Rayquaza
djoctaviosssomething.png|DJ Octavio
draculasssomething.png|Dracula
dreggman&drwilysssomething.png|Dr. Eggman & Dr. Wily
Sephirothsssomething.png|Sephiroth
mbisonsssomething.png|M. Bison
riskybootssssomething.png|Risky Boots
astazelsssomething.png|Astazel
Corruptedemelgasssomething.png|Corrupted Emelga
|-|Deluxe Bosses =
medeussssomething.png|Medeus
drcoylesssomething.png|Dr. Coyle
Rathalossssomething.png|Rathalos
Cyberdemonsssomething.png|Cyberdemon
shaokahnsssomething.png|Shao Kahn
Floweysssomething.png|Flowey
cupheaddevilsssomething.png|Devil
friezasssomething.png|Frieza
Randomsssomething.png|?
</tabber>
Master Hand 	Master Hand
 	
*Neutral Special: Finger Bullet - Master Hand charges up before two bullets from his fingers.
*Side Special: Ring Toss - Master Hand summons two rings that he throws forward, which then boomerang back to Master Hand.
*Up Special: Spike Ball- Master Hand throws a spike ball which rolls along the ground and damages enemies it touch.
*Down Special: Laser Nail - Master Hand fires lasers from his fingertips.	
*Neutral Special: Finger Bullet - Master Hand charges up before two bullets from his fingers.
*Side Special: Ring Toss - Master Hand summons two rings that he throws forward, which then boomerang back to Master Hand.
*Up Special: Spike Ball- Master Hand throws a spike ball which rolls along the ground and damages enemies it touch.
*Down Special: Laser Nail - Master Hand fires lasers from his fingertips.
Crazy Hand 	Crazy Hand
 	
*Neutral Special: Finger Bomb - Crazy Hand releases bombs from his fingertips that drop to the ground and explode upon contact.
*Side Special: Spider Walk - Crazy Hand skitters around the stage, damaging enemies on the ground.
*Up Special: Petrifying Gaze - Crazy Hand creates an eye from his fingers that generates a beam of light. After some time, anyone in the light is pertrified for a time. The player can move the beam, but while charging, Crazy Hand can't move.
*Down Special: Laser Nail - Master Hand fires lasers from his fingertips.	
*Neutral Special: Finger Bomb - Crazy Hand releases bombs from his fingertips that drop to the ground and explode upon contact.
*Side Special: Spider Walk - Crazy Hand skitters around the stage, damaging enemies on the ground.
*Up Special: Petrifying Gaze - Crazy Hand creates an eye from his fingers that generates a beam of light. After some time, anyone in the light is pertrified for a time. The player can move the beam, but while charging, Crazy Hand can't move.
*Down Special: Laser Nail - Master Hand fires lasers from his fingertips.
Giga Bowser 	Giga Bowser
 	
*Neutral Special: Fire Breath - Bowser spews a stream of fire from his mouth, damaging nearby enemies. Dissipates the more it is used.
*Side Special: Flying Slam - Bowser grabs nearby enemies, jumping into the air before slamming them into the ground.
*Up Special: Whirling Fortress - Bowser retracts into his shell, spinning rapidly and sending him into the air.
*Down Special: Bowser Bomb - Bowser jumps into the air, if he already isn't in the air, before performing a ground pound to damage enemies under him.	
*Neutral Special: Fire Breath - Bowser spews a stream of fire from his mouth, damaging nearby enemies. Dissipates the more it is used.
*Side Special: Flying Slam - Bowser grabs nearby enemies, jumping into the air before slamming them into the ground.
*Up Special: Whirling Fortress - Bowser retracts into his shell, spinning rapidly and sending him into the air.
*Down Special: Bowser Bomb - Bowser jumps into the air, if he already isn't in the air, before performing a ground pound to damage enemies under him.
Ganon 	Ganon
 	
*Neutral Special: Malice Beam - Ganon charges up before fires a beam of malice energy forward.
*Side Special: Berzerker Rush - Ganon charges forward, running into enemies in his way.
*Up Special: Ground Pound - Ganon jumps into the air before crushing anyone under him. Ganon can move while in the air.
*Down Special: Lightning Wave - Ganon summons a wave of lightning from his swords that travels forward, damaging enemies in its way.	
*Neutral Special: Malice Beam - Ganon charges up before fires a beam of malice energy forward.
*Side Special: Berzerker Rush - Ganon charges forward, running into enemies in his way.
*Up Special: Ground Pound - Ganon jumps into the air before crushing anyone under him. Ganon can move while in the air.
*Down Special: Lightning Wave - Ganon summons a wave of lightning from his swords that travels forward, damaging enemies in its way.
Mother Brain 	Mother Brain
 	
*Neutral Special: Laser Brain Attack - Mother Brain charges up before fire a multi-colored energy beam from her eye.
*Side Special: Flare Wave - Mother Brain releases a powerful stream of fire from her mouth that follows the player.
*Up Special: Terror Claw - Mother Brain jumps in the air, grabbing an airborne player, before grabbing them and crushing them. If she misses, she damages anyone near her when she lands on the ground.
*Down Special: Napalm Mine - Mother Brain drops a bomb on the ground that explodes, releasing waves of fire.	
*Neutral Special: Laser Brain Attack - Mother Brain charges up before fire a multi-colored energy beam from her eye.
*Side Special: Flare Wave - Mother Brain releases a powerful stream of fire from her mouth that follows the player.
*Up Special: Terror Claw - Mother Brain jumps in the air, grabbing an airborne player, before grabbing them and crushing them. If she misses, she damages anyone near her when she lands on the ground.
*Down Special: Napalm Mine - Mother Brain drops a bomb on the ground that explodes, releasing waves of fire.
Hades 	Hades
 	
*Neutral Special: ?
*Side Special: ?
*Up Special: ?
*Down Special: ?	
*Neutral Special: ?
*Side Special: ?
*Up Special: ?
*Down Special: ?
Porky 	Porky
 	
*Neutral Special: Energy Laser - Porky's walker creates a ball of energy, which fires a laser across the stage. 
*Side Special: Charge - Porky's walker suddenly increases in speed, charging in the desired direction and damaging anyone in his way.
*Up Special: Lightning Jump - Porky's walker jumps and begins floating in the air, before it fires a bolt of thunder downward. Once it is done, it goes back to the ground, crushing anyone in its way. Porky can move while going back to the ground.
*Down Special: Porky-Bots - Porky's walker releases several Porky-Bots that run around the stage, exploding if they run into the player.	
*Neutral Special: Energy Laser - Porky's walker creates a ball of energy, which fires a laser across the stage. 
*Side Special: Charge - Porky's walker suddenly increases in speed, charging in the desired direction and damaging anyone in his way.
*Up Special: Lightning Jump - Porky's walker jumps and begins floating in the air, before it fires a bolt of thunder downward. Once it is done, it goes back to the ground, crushing anyone in its way. Porky can move while going back to the ground.
*Down Special: Porky-Bots - Porky's walker releases several Porky-Bots that run around the stage, exploding if they run into the player.
Marx 	Marx
 	In Something, Marx, before the fight, starts off in his normal form, before transforming into his boss form from Kirby Super Star.
*Neutral Special: Ice Bomb - Marx spits an ice bomb that explodes upon contact with the ground, creating a shockwave that freezes enemies.
*Side Special: Marx Beam' - Marx charges up before firing a massive beam of energy.
*Up Special: Black Hole - Marx splits in half and creates a black hole, sucking in nearby enemies. Anyone pulled in will take large amounts of damage.
*Down Special: Marx Flip Ultima' - Marx dives into the ground, creating a shadowy puddle, before flying out. Both attacks will damage enemies in his way.	
*Neutral Special: Ice Bomb - Marx spits an ice bomb that explodes upon contact with the ground, creating a shockwave that freezes enemies.
*Side Special: Marx Beam' - Marx charges up before firing a massive beam of energy.
*Up Special: Black Hole - Marx splits in half and creates a black hole, sucking in nearby enemies. Anyone pulled in will take large amounts of damage.
*Down Special: Marx Flip Ultima' - Marx dives into the ground, creating a shadowy puddle, before flying out. Both attacks will damage enemies in his way.
Andross 	Andross
 	
*Neutral Special: ?
*Side Special: ?
*Up Special: ?
*Down Special: ?	
*Neutral Special: ?
*Side Special: ?
*Up Special: ?
*Down Special: ?
Rayquaza 	Rayquaza
 	In Something, Rayquaza returns after his appearence in Brawl. Here, he appears as Mega Rayquaza to fight the player.
*Neutral Special: Twister - Rayquaza flies into the air before summoning a tornado wherever enemy is standing. 
*Side Special: Dragon Pulse - Rayquaza charges up before firing a ball of energy that flies forward and causes multiple times. The angle of the shot can be determined by tilting the control stick.
*Up Special: Dragon Ascent - Rayquaza flies in a tight circle before charging in the desired direction.
*Down Special: Dig - Rayquaza digs under the ground, before coming back up and damaging enemies in his way.	
*Neutral Special: Twister - Rayquaza flies into the air before summoning a tornado wherever enemy is standing. 
*Side Special: Dragon Pulse - Rayquaza charges up before firing a ball of energy that flies forward and causes multiple times. The angle of the shot can be determined by tilting the control stick.
*Up Special: Dragon Ascent - Rayquaza flies in a tight circle before charging in the desired direction.
*Down Special: Dig - Rayquaza digs under the ground, before coming back up and damaging enemies in his way.
DJ Octavio 	DJ Octavio
 	
*Neutral Special: Fist Launch - DJ Octavio launches one of his fists at the player. If it takes enough damage, it will launch back at DJ Octavio and stun him.
*Side Special: Killer Wail - DJ Octavio charges up before firing a powerful laser.
*Up Special: Inkstorm - DJ Octavio appears on top of the screen, charging up, before raining down ink on the foe.
*Down Special: Takoyaki Bombs - DJ Octavio launches bombs that resemble takoyaki. If they are not destroyed, they erupt into a tornado of ink.	
*Neutral Special: Fist Launch - DJ Octavio launches one of his fists at the player. If it takes enough damage, it will launch back at DJ Octavio and stun him.
*Side Special: Killer Wail - DJ Octavio charges up before firing a powerful laser.
*Up Special: Inkstorm - DJ Octavio appears on top of the screen, charging up, before raining down ink on the foe.
*Down Special: Takoyaki Bombs - DJ Octavio launches bombs that resemble takoyaki. If they are not destroyed, they erupt into a tornado of ink.
Dracula 	Dracula
 	
*Neutral Special: Hellfire - Dracula launches seven fireballs forward.
*Side Special: Soul Steal - Dracula rushes forward a short distance and attempts to grab you. If the attack lands, he regenerates health while sapping it from his target.
*Up Special: Fatal Ray - Dracula launches rays of green energy into the sky, which rain down to the ground as pillars of energy.
*Down Special: Dark Inferno - Dracula summons a series of dark meteors at the foe.	
*Neutral Special: Hellfire - Dracula launches seven fireballs forward.
*Side Special: Soul Steal - Dracula rushes forward a short distance and attempts to grab you. If the attack lands, he regenerates health while sapping it from his target.
*Up Special: Fatal Ray - Dracula launches rays of green energy into the sky, which rain down to the ground as pillars of energy.
*Down Special: Dark Inferno - Dracula summons a series of dark meteors at the foe.
Dr. Eggman & Dr. Wily	Dr. Eggman & Dr. Wily
 	
*Neutral Special: Hand Crush - Eggman and Wily's mech puts its hands together and slams them downward, damaging anyone underneath and causing the platform under it to fall off and go away for a few seconds.
*Side Special: Laser Sweep - Eggman and Wily's mech points its hands forward and a beam of energy comes out, sweeping across the screen.
*Up Special: Drop Attack - Eggman and Wily's mech flies into the air as a reticle appears. After some seconds, the mech will fall in that area, crushing anyone underneath and causing platforms in its way to fall off.
*Down Special: Missile Launch - Eggman and Wily's mech launches missiles into the air and drops onto the stage to damage enemies.	
*Neutral Special: Hand Crush - Eggman and Wily's mech puts its hands together and slams them downward, damaging anyone underneath and causing the platform under it to fall off and go away for a few seconds.
*Side Special: Laser Sweep - Eggman and Wily's mech points its hands forward and a beam of energy comes out, sweeping across the screen.
*Up Special: Drop Attack - Eggman and Wily's mech flies into the air as a reticle appears. After some seconds, the mech will fall in that area, crushing anyone underneath and causing platforms in its way to fall off.
*Down Special: Missile Launch - Eggman and Wily's mech launches missiles into the air and drops onto the stage to damage enemies.
Sephiroth 	Sephiroth
 	
*Neutral Special: Godspeed - Sephiroth slashes multiple times, each slash releasing an energy blade that flies forward to deal damage to anyone in its way.
*Side Special: Octaslash - Sephiroth charges forward and, if he connects with an enemy, slashes them multiple times. 
*Up Special: Meteor - Sephiroth charges up before summoning a meteor to fall on enemies. The longer the attack is charged, the more damage it deals.
*Down Special: Heartless Angel - Sephiroth slashes the enemy as his sword is wreathed in dark energy. Causes heavy damage but can be hard to land.	
*Neutral Special: Godspeed - Sephiroth slashes multiple times, each slash releasing an energy blade that flies forward to deal damage to anyone in its way.
*Side Special: Octaslash - Sephiroth charges forward and, if he connects with an enemy, slashes them multiple times. 
*Up Special: Meteor - Sephiroth charges up before summoning a meteor to fall on enemies. The longer the attack is charged, the more damage it deals.
*Down Special: Heartless Angel - Sephiroth slashes the enemy as his sword is wreathed in dark energy. Causes heavy damage but can be hard to land.
M. Bison 	M. Bison
 	
*Neutral Special: Psycho Shot - M. Bison launches a ball of Psycho Power forward. It covers a short distance, but causes good damage.
*Side Special: Psycho Crusher - M. Bison charges Psycho Power across his body and launches hismelf forward, going through most attacks. 
*Up Special: Head Press - M. Bison jumps into the air before coming back down, stomping on the enemy. It can bury enemies on the ground.
*Down Special: Double Knee Press - M. Bison performs a forward somersault, kicking the enemy twice.	
*Neutral Special: Psycho Shot - M. Bison launches a ball of Psycho Power forward. It covers a short distance, but causes good damage.
*Side Special: Psycho Crusher - M. Bison charges Psycho Power across his body and launches hismelf forward, going through most attacks. 
*Up Special: Head Press - M. Bison jumps into the air before coming back down, stomping on the enemy. It can bury enemies on the ground.
*Down Special: Double Knee Press - M. Bison performs a forward somersault, kicking the enemy twice.
Risky Boots 	Risky Boots
 	In Something, Risky fights in the Steam Powered Oceanic Tinker Tub, a robot used in her fights in Risky's Revenge.
*Neutral Special: Barrel Throw - The Tinker Tub spits out a barrel from its mouth, which bounces along the ground and explodes upon contact. If the barrel is attacked while it's in the Tub's mouth, it will explode and stun the boss.
*Side Special: Charge - The Tinker Tub charges forward a short distance, damaging enemies in its way.
*Up Special: Cannon Shot - The Tinker Tub escapes to the background, firing off cannonballs into the foreground to damage enemies. Some cannonballs may spawn Tinkerbats when hitting the ground.
*Down Special: Anchors Aweigh - The Tinker Tub spits out an anchor attached to a train. Goes across the scren.	
*Neutral Special: Barrel Throw - The Tinker Tub spits out a barrel from its mouth, which bounces along the ground and explodes upon contact. If the barrel is attacked while it's in the Tub's mouth, it will explode and stun the boss.
*Side Special: Charge - The Tinker Tub charges forward a short distance, damaging enemies in its way.
*Up Special: Cannon Shot - The Tinker Tub escapes to the background, firing off cannonballs into the foreground to damage enemies. Some cannonballs may spawn Tinkerbats when hitting the ground.
*Down Special: Anchors Aweigh - The Tinker Tub spits out an anchor attached to a train. Goes across the scren.
Astazel 	Astazel
 	Astazel is the main antagonist for most of War of Dimensions, responsible for bringing the worlds together and assembling the villains together. A mysterious ghost-like being, he wishes to take over the universe by merging the world together and using his army to take it over.
*Neutral Special: Darkness Blast - Astazel unleashes a flurry of dark energy bullets, damaging the enemy if they are in the way.
*Side Special: Matter Rift - Astazel punctures his claw into the screen and creates a rip across the screen, causing damage to any player within it. This attack can be angled.
*Up Special: Shadow Clone - Astazel summons two Shadow Clones that automatically attack the player, and explode after a time.
*Down Special: Vortex Flare - Astazel summons a portal that fires a beam at the player. 	
*Neutral Special: Darkness Blast - Astazel unleashes a flurry of dark energy bullets, damaging the enemy if they are in the way.
*Side Special: Matter Rift - Astazel punctures his claw into the screen and creates a rip across the screen, causing damage to any player within it. This attack can be angled.
*Up Special: Shadow Clone - Astazel summons two Shadow Clones that automatically attack the player, and explode after a time.
*Down Special: Vortex Flare - Astazel summons a portal that fires a beam at the player. 
Corrupted Emelga 	Corrupted Emelga
 	Corrupted Emelga is the form Emelga takes after absorbing Astazel's power. She serves as the final boss of War of Dimensions. After consuming too much energy, she is reduced into this warped state, and wants nothing more than to destroy everything.
*Neutral Special: ?
*Side Special: ?
*Up Special: ?
*Down Special: ?	
*Neutral Special: ?
*Side Special: ?
*Up Special: ?
*Down Special: ?
===Fighting Criteria===
This is a list of which characters fight which boss in Smash Tower. The player can only fight Crazy Hand if they are playing at 5.0 or higher difficulty.
Master Hand/Crazy Hand	Bowser, Bowser Jr., King K. Rool, Mr. Game & Watch, R.O.B., Ganondorf, Ridley, Rundas, Black Knight, Black Shadow, Wolf, Mewtwo, Rhythm Heaven
Giga Bowser 	Mario, Luigi, Peach, Yoshi, Rosalina & Luma, Donkey Kong, Diddy Kong, Dixie Kong, Funky Kong, Captain Falcon
Ganon 	Link, Zelda, Impa, Sheik, Toon Link, Midna, Champion Zelda, Nightmare
Mother Brain 	Samus, Zero Suit Samus, Olimar, Leon, SpongeBob
Hades 	Waluigi, Glass Joe, Pit, Dark Pit, Palutena, Medusa, Viridi, Snom, Soma, Arle, Amitie, Shovel Knight
Porky 	Ness, Ninten, Lucas, Villager, Isabelle, Wii Fit
Medeus 	Marth, Roy, Lyn, Ike, Lucina, Chrom, Robin, Corrin, Byleth
Marx 	Kirby, King Dedede, Meta Knight, Bandana Dee, Adeleine & Ribbon, Klonoa, Bomberman
Andross 	Fox, Falco, Slippy & Peppy, Krystal
Rayquaza 	Ice Climbers, Pokemon Trainer, Pikachu, Jigglypuff, Pichu, Lucario, Greninja, Decideuye, Incineroar, Galar Trainer
DJ Octavio 	Daisy, Inkling, Octoling, Travis
Dr. Coyle 	Min Min, Spring Man, Ribbon Girl
Dracula 	Officer Howard, PAC-MAN, Simon, Richter, Nakoruru, Morrigan, Rayman, Kazuma
Dr. Eggman & Dr. Wily 	Sylux, Chibi-Robo, Shulk, Snake, Sonic, Tails, Knuckles, 2B, Mega Man, Roll, Zero, Crash, Coco, Tracer, Heavy, Crazy Dave
Sephiroth 	Geno, Isaac, Saki, Rex, Lloyd, Joker, Bayonetta, Black Mage, Cloud, Sora, Hayabusa, Knight, Ryuko
M. Bison 	Little Mac, Heihachi, Terry, Ryu, Ken, Chun-Li, Deku
Rathalos 	Magolor, Monster Hunter, Spyro, Cinder
Cyberdemon 	Chosen Undead, Dante, Doom Slayer
Shao Kahn 	Scorpion, Sol
Risky 	Wario, Banjo & Kazooie, Shantae, Hat Kid, Luffy
Flowey 	Sans & Papyrus
Devil 	Cuphead
Frieza 	Goku, Jotaro, Naruto, Ichigo
===Unlock Criteria===
When starting Super Smash Bros. Something, player will only have access to Master Hand. The player can unlock the rest of the bosses in various ways.
*Defeating them in a character's Classic Mode.
*Defeating them in War of Dimensions.
Unlocking every boss will unlock the Boss Rush Tower for the player to play in Smash Tower.
===Stage Bosses===
These are bosses that appear on stages. They are unplayable in Boss Smash.
Boss	Name 	Series 	Description
 	Dark Emperor	Find Mii 	The Dark Emperor appears on the Find Mii stage. When he appears, he will use his magic to help or hinder everyone in the stage. Red magic increases stats while blue magic decreases stats. He may also summon earthquakes to break the stage, or appear on the stage and roar to damage the other players.
 	Death 	Castlevania 	Death appears on the Dracula's Castle stage. Breaking through a stained-glass window, when he appears, he will float around the stage, summon sycthes to attack the player. He will also attack by slashing his scythe, or throwing the scythe like a boomerang. If the player is hit by his scythe at a high enough percentage, they will be KOed instantly. If he is defeated, a portal will appear behind him and suck him in, while nearby enemies will be pulled in as well and take damage if they touch it.
 	Metal Face 	Xenoblade Chronicles	Metal Face appears on the Gaur Plains stage. When he appears, he will stand on the middle of the stage, and fire a laser at one of the platforms, destroying it. After that, he will attack by slashing the players. If he is left along, he will leave while performing a charging attack. If he is defeated, he will explode, and this explosion damages everyone in it except for the player that lands the final blow.
 	Yellow Devil	Mega Man 	The Yellow Devil appears on the Wily Castle stage. When he appears, he will split himself into small pieces and fly at the players. Only the eye is vulnerable to damage. He explodes when defeated, and this explosion damages everyone in it except for the player that lands the final blow.
==Announcers==
In Super Smash Bros. Something Deluxe, the players can select between various announcers to announce things during their game. Most need to be unlocked through challenges or randomly in the shop (the only one unlocked by default is the Classic voice).
Announcer Name 	Voice Actor
Classic Announcer 	Xander Mobus
Brawl Announcer 	Pat Cashman
Melee Announcer 	Dean Harrington
Mario 	Charles Martinet
Doc Louis 	Riley Inge
Samus 	Alesia Glidewell
Pit 	Antony Del Rio
Palutena 	Brandy Kopp
Fox 	Mike West
Pikachu 	Ikue Otani
Pokemon Announcer 	Ted Lewis
Biff 	?
Soulcalibur Announcer 	Paul St. Peter
Snake 	David Hayter
Sonic 	Roger Craig Smith
Mega Man 	Ben Diskin
Athena 	Evelyn Duah
VEGA 	Kevin Schon
MvC Announcer 	John Driscoll
Killer Instinct Announcer 	Chris Sutherland
Mortal Kombat Announcer 	Jamieson Price
Guilty Gear Xrd Annoucer 	?
The Administrator 	Ellen McLain
GLaDOS 	Ellen McLain
Shantae 	Cristina Vee
Skullgirls Announcer (DLC)	Joshua Tomar
Cuphead Announcer 	Luke de Ayora
Goku 	Sean Schemmel
Daniel J. D'Arby 	Banjo Ginga
Present Mic 	David Trosko
French Narrator 	Tom Kenny
==Stages==
Alongside characters, Super Smash Bros. Something also features various stages from the series featured in the game. Players can turn on and off hazards, and can also choose Battlefield or Omega forms of stages.
===New Stages===
Stage	Name 	Series 	Description
 	Battlefield 	Super Smash Bros. 	Battlefield consists of a large, central platform with three smaller platforms in a triangular formation. The stage, similar to past incarnations, takes place on a floating island.
 	Final Destination 	Super Smash Bros. 	Final Destination consists of only one large, central platform. The stage takes place in space.
 	Ultima Sakura 	Super Smash Bros. 	The Ultima Sakura is the flying ship that Emelga sails on, and is used by the heroes during War of Dimensions to travel to the various worlds. The stage is fairly flat, with the exception of a few platforms floating around the ship.
 	Forest Maze (DLC) 	Mario 	?
 	Super Bell Hill 	Mario 	?
 	Bowser's Castle 	Mario 	Bowser's Castle takes place on the iconic bridge. It consists of one large platform (the bridge), two smaller platforms on the side, and another platform to the left of the large platform, that moves up and down. Periodically, the axe for the bridge will raise, and if it is hit, it destroys the bridge. The lava damages players who touch it, and instantly KOs them if they are over 100%.
 	The Stage (DLC) 	Mario 	The Stage is a rather simple stage, layout-wise, consisting of no platforms and walk-offs. However, the big gimmick of the stage is the audience. Doing powerful hits or combos will cause the audience to increase in numbers. The crowd will cheer for their favorite fighter, increasing their power. They may also throw items into the stage, either harmful, or good. 
 	Super Mario Maker 2 	Mario 	?
 	The Last Resort 	Mario 	?
 	Rail-Yard Run 	Yoshi 	?
 	WarioWare Gold 	Wario 	WarioWare Gold is very similar to the original WarioWare Inc. stage. It consists of one large platform with two platforms on each side of the stage. Occasionally, the elevator in the background will open and force the players to play a minigame. If a player wins the minigame, they will gain a small boost. It features more minigames than the original WarioWare Inc. stage.
 	Waluigi's Pinball 	Wario 	?
 	Gangplank Galleon 	Donkey Kong 	?
 	Gyromite 	R.O.B. 	?
 	Murasame Castle 	The Mysterious Murasame Castle	?
 	? 	Mach Rider 	?
 	Corrupted Hyrule Castle (DLC)	Legend of Zelda 	?
 	? 	Metroid 	?
 	Underworld 	Kid Icarus 	?
 	? (DLC) 	Fire Emblem 	?
 	? 	Kirby 	?
 	Alolan Pokemon League 	Pokemon 	?
 	Wild Area (DLC) 	Pokemon 	?
 	? (DLC) 	Sin & Punishment 	?
 	Venus Lighthouse 	Golden Sun 	?
 	Sanderson House (DLC) 	Chibi-Robo! 	?
 	? (DLC) 	Rhythm Heaven 	?
 	Argentum Trade Guild 	Xenoblade Chronicles 	?
 	? (DX) 	The Wonderful 101 	?
 	Deepsea Metro 	Splatoon 	?
 	Harmony Square (DLC) 	Astral Chain 	?
 	Tetris 	Tetris 	?
 	Mishima Dojo 	Tekken 	?
 	Ostrheinsburg Castle (DLC) 	Soulcalibur 	?
 	Tower of Salvation (DLC) 	Tales 	?
 	? (DX) 	Digimon 	?
 	Breezegale (DLC) 	Klonoa 	?
 	Firelink Shrine (DLC) 	Souls 	?
 	Bomber Arena 	Bomberman 	?
 	? (DLC) 	Contra 	?
 	? (DLC) 	SIlent Hill 	
 	Metropolis 	Sonic the Hedgehog 	?
 	Primp Town (DLC) 	Puyo Puyo 	?
 	? (DLC) 	Gex 	?
 	Millenial Fair (DX) 	Chrono 	?
 	? (DLC) 	Tomb Raider 	?
 	The World that Never Was 	Kingdom Hearts 	?
 	City Ruins (DLC) 	Nier 	?
 	Kamui Kotan (DLC) 	Samurai Shodown 	?
 	Bustling Side Street (DLC) 	Street Fighter 	?
 	Deserted Chateau (DLC) 	Darkstalkers 	?
 	Spencer Mansion (DLC) 	Resident Evil 	?
 	Temen-ni-gru (DLC) 	Devil May Cry 	?
 	Courtroom (DLC) 	Ace Attorney 	?
 	Ancestral Steppe (DLC) 	Monster Hunter 	?
 	Jibberish Jungle 	Rayman 	?
 	? (DLC) 	Rabbids 	?
 	? (DX) 	Assassin's Creed 	?
 	N. Sanity Beach (DLC) 	Crash Bandicoot 	?
 	Artisans (DLC) 	Spyro the Dragon 	?
 	Watchpoint: Gibraltar (DLC) 	Overwatch 	?
 	Hell on Earth (DLC) 	Doom 	?
 	Bleak Falls Barrow (DX) 	Elder Scrolls 	?
 	? (DX) 	Professor Layton 	?
 	Springdale (DX) 	Yo-kai Watch 	?
 	? (DX) 	Halo 	?
 	Sky City Tokyo (DLC) 	Ninja Gaiden 	?
 	The Pit (DLC) 	Mortal Kombat 	?
 	? (DLC) 	The Neverhood 	?
 	Neo New York (DLC) 	Guilty Gear 	?
 	? (DLC) 	RollerCoaster Tycoon 	?
 	2Fort 	Team Fortress 	?
 	Motel "NO MORE HEROES" (DLC) 	No More Heroes 	?
 	Neighborville (DLC) 	Plants vs. Zombies 	?
 	? (DX) 	Senran Kagura 	?
 	? (DLC) 	Danganronpa 	?
 	? (DX) 	Touhou Project 	?
 	Scuttle Town 	Shantae 	?
 	? (DLC) 	Skullgirls 	?
 	Plains of Passage 	Shovel Knight 	?
 	The Office (DLC) 	Five Nights at Freddy's 	?
 	? (DLC) 	Azure Striker Gunvolt 	?
 	? (DLC) 	Ori 	?
 	? (DLC) 	Crypt of the Necrodancer 	?
 	Snowdin (DX) 	Undertale 	?
 	Merchant Port (DLC) 	Rivals of Aether 	?
 	Greenpath (DLC) 	Hollow Knight 	?
 	Inkwell Isles (DLC) 	Cuphead 	?
 	Mafia Town (DLC) 	A Hat in Time 	?
 	? (DLC) 	Celeste 	?
 	Fall Guys (DLC) 	Fall Guys 	Fall Guys is a travelling stage, travelling through various minigames in Fall Guys. These include Dizzy Heights (which consists of a flat platform, with two spinning platforms above them), Hit Parade (which consists of a flat platform with the occsaional swinging ball), Royal Fumble (consisting of a small platform with a large block in the middle, slopes on the sides, and swinging balls) and Team Tail Tag (a flat arena with slopes on top and two platforms on the sides). Occasionally, Fall Guys will appear on the stage, pushing players if they're in their way.
 	World Tournament (DLC) 	Dragon Ball 	?
 	Cairo City Rooftops (DLC) 	JoJo's Bizarre Adventure 	?
 	Thousand Sunny (DLC) 	One Piece 	?
 	Hidden Leaf Village (DLC) 	Naruto 	?
 	Hueco Mundo (DLC) 	Bleach 	?
 	U.A. High School (DLC) 	My Hero Academia 	?
 	Axel (DLC) 	KonoSuba 	?
 	Honnoji Academy (DLC) 	Kill la Kill 	?
 	Beacon Academy Courtyard (DX)	RWBY 	?
 	Bikini Bottom (DX) 	SpongeBob SquarePants 	?
 	? (DX) 	Adventure Time 	?
 	Ponyville (DLC) 	My Little Pony 	?
 	? (DLC) 	Marvel 	?
===Returning Stages===
800px-SSBU-Mario Bros.png|Mario Bros.
WreckingCrew SSBU.png|Wrecking Crew
800px-SSBU-Mushroom Kingdom (SSB).png|Mushroom Kingdom
800px-SSBU-Mushroomy Kingdom.png|Mushroomy Kingdom
800px-SSBU-Mushroom Kingdom II.png|Mushroom Kingdom 2
800px-SSBU-Peach's Castle.png|Peach's Castle
1200px-SSBU-Princess Peach's Castle.png|Princess Peach's Castle
800px-SSBU-Rainbow Cruise.png|Rainbow Cruise
800px-SSBU-Delfino Plaza.jpg|Delfino Plaza
Mario Galaxy OSSB.png|Mario Galaxy
800px-SSBU-3D Land.png|3D Land
800px-SSBU-Golden Plains.png|Golden Plains
800px-SSBU-Mushroom Kingdom U.png|Mushroom Kingdom U
New Donk City Hall (Ultimate).jpg|New Donk City Hall
800px-SSBU-Luigi's Mansion.png|Luigi's Mansion
800px-SSBU-Paper Mario.png|Paper Mario
Figure-8 Circuit.png|Figure-8 Circuit
SSB4 Rainbow Road.jpg|Rainbow Road
800px-SSBU-Mario Circuit (SSB4).png|Mario Circuit
800px-SSBU-75m.png|75m
800px-SSBU-Kongo Jungle.png|Kongo Jungle (64)
1200px-SSBU-Jungle Japes.png|Jungle Japes
1200px-SSBU-Kongo Falls.jpg|Kongo Falls
Jungle Hijinxs Wii U.jpg|Jungle Hijinks
800px-SSBU-Yoshi's Island (SSBM).png|Yoshi's Island (Melee)
800px-SSBU-Yoshi's Story.png|Yoshi's Story
Super Happy Tree.png|Super Happy Tree
800px-SSBU-Yoshi's Island (SSBB).png|Yoshi's Island (Brawl)
800px-SSB4UWoollyWorld.jpg|Woolly World
GamerOblivion.png|Gamer
SSBU-Flat Zone X.png|Flat Zone X
Boxing Ring SSBL.png|Boxing Ring
800px-SSBU-Duck Hunt.png|Duck Hunt
Summit SSBU.png|Summit
Temple SSBU Stage.png|Temple
800px-SSBU-Hyrule Castle.png|Hyrule Castle
800px-SSBU-Gerudo Valley.png|Gerudo Valley
800px-SSBU-Great Bay.jpg|Great Bay
SSBU-Pirate Ship.png|Pirate Ship
800px-SSBU-Bridge of Eldin.png|Bridge of Eldin
SSBU-Spirit Train.png|Spirit Train
800px-SSBU-Skyloft.png|Skyloft
Great Plateau SSBU Stage.jpg|Great Plateau Tower
800px-SSBU-Brinstar.png|Brinstar
800px-SSBU-Brinstar Depths.png|Brinstar Depths
Norfair SSBU.png|Norfair
FrigateOrpheon SSBU.png|Frigate Orpheon
Skyworld Beyond Ultimate.png|Skyworld
PalutenasTemple SSBU.png|Palutena's Temple
SSBU-Reset Bomb Forest.png|Reset Bomb Forest
Onett SSBU Stage.png|Onett
Fourside SSBGR.png|Fourside
800px-SSBU-Magicant.png|Magicant
150px-SSBU-New Pork City.png|New Pork City
Coliseum SSBU Stage.png|Coliseum
SSBU-Castle Siege.png|Castle Siege
800px-SSBU-Arena Ferox.png|Arena Ferox
300px-SSBU-Garreg_Mach_Monastery.jpg|Garreg Mach Monastery
800px-SSBU-Mute City (3DS).png|Mute City (SNES)
SSBU-Port Town Aero Dive.png|Port Town Aero Dive
150px-SSBU-Big Blue.png|Big Blue
Dream Land (SSBU).png|Dream Land (64)
800px-SSBU-Green Greens.png|Green Greens
800px-SSBU-Fountain of Dreams.png|Fountain of Dreams
800px-SSBU-The Great Cave Offensive.png|The Great Cave Offensive
SSBU-Halberd.png|Halberd
800px-SSBU-Dream Land (3DS).png|Dream Land (GB)
800px-SSBU-Corneria.png|Corneria
SSBU-Venom.png|Venom
LylatCruise SSBU.png|Lylat Cruise
Orbital Gate AssaultV.png|Orbital Gate Assault
800px-SSBU-Saffron City.jpg|Saffron City
Pokemon Stadium SSBU.jpg|Pokemon Stadium
Pokemon Stadium 2 SSBU.jpg|Pokemon Stadium 2
PokeFloats SSBU2.png|Poke Floats
800px-SSBU-Spear Pillar.png|Spear Pillar
800px-SSBU-Unova Pokémon League.png|Unova Pokemon League
SSBU-Prism Tower.png|Prism Tower
800px-SSBU-Kalos Pokémon League.png|Kalos Pokemon League
800px-SSBU-Smashville.png|Smashville
150px-SSBU-Town and City.png|Town and City
Tortimer Island SSBU.jpg|Tortimer Island
800px-SSBU-Distant Planet.png|Distant Planet
SSBU-Garden of Hope.png|Garden of Hope
800px-SSBU-Wii Fit Studio.png|Wii Fit Studio
Gaur Plains-0.png|Gaur Plains
MorayTowers SSBU.png|Moray Towers
SpringStadium.jpg|Spring Stadium
PictoChat2 SSBU.png|PictoChat 2
800px-SSBU-Hanenbow.png|Hanenbow
800px-SSBU-Living Room.png|Living Room
SSBU-Wuhu Island.png|Wuhu Island
800px-SSBU-Pilotwings.png|Pilotwings
800px-SSBU-Find Mii.png|Find Mii
800px-SSBU-Tomodachi Life.png|Tomodachi Life
Pac-Maze Stage (Centered).jpg|PAC-MAZE
Pac-Land.png|PAC-LAND
DraculasCastle SSBU.png|Dracula's Castle
800px-SSBU-Shadow Moses Island 2.jpg|Shadow Moses Island
150px-SSBU-Green Hill Zone.png|Green Hill Zone
SSBU-Windy Hill Zone.png|Windy Hill Zone
Mementos.png|Mementos
SSBU-Umbra Clock Tower.png|Umbra Clock Tower
800px-SSBU-Yggdrasil'sAltar.jpg|Yggdrasil's Altar
Midgar SSBU.png|Midgar
SSBU-Fatal_Fury_Stage.png|King of Fighters Stadium
Suzaku Castle SSBL.png|Suzaku Castle
800px-SSBU-Wily Castle.png|Wily Castle
800px-SSBU-Spiral Mountain.jpg|Spiral Mountain
MinecraftWorldSSBU.jpg|Minecraft World
==Items==
These items will appear randomly on the stage when items are on. They can be picked up and used by characters, and used as weapons, healing, etc. They come in various types:
*Battering: Items that are used to attack close-ranged enemies.
*Shooting: Items that fire projectiles at your opponents.
*Throwing: Items that are thrown at opponents.
*Status: Items that grant the user a temporary buff or transformation.
*Recovery: Items that recover your health.
*Container: Items that hold other items.
*Summoning: Items that summon characters.
*Special: Items that don't fit into any other category.
===New Items===
Item	Name 	Item Type	Series 	Description
 	Devil Axe 	Battering	Fire Emblem 	This axe's smash attacks are incredibly powerful, able to KO at low percentages. Just be careful, as the axe itself may backfire and deal damage to you instead.
 	Dragon Balls (DX)	Special 	Dragon Ball 	
If a player collects all seven Dragon Balls, they can summon Shenron who will grant them a wish:
*Heal my wounds! (bring percentage down to zero)
*Give me a second chance! (grants you a point in Time, or an extra life in Stock)
*Give me ultimate power! (grants you two Final Smashes)
*Make me immortal! (Temporary invincibility alongside a damage boost)
 	Dubious Food 	Recovery 	The Legend of Zelda 	Watch out! This food is so gross that eating it will damage the player rather than healing them, temporarily poisoning them as well.
 	Energy Tank 	Recovery 	Mega Man 	Held above, restoring your health until you reach 0%. You are left vulnerable while healing.
 	HP Juice 	Recovery 	ARMS 	After being thrown, it creates a healing field around it, healing anyone within the radius.
 	Ice Flower 	Shooting 	Mario 	Shoots a stream of ice at enemies, freezing them if hit enough.
 	Inkzooka 	Shooting 	Splatoon 	Fires ink tornadoes that damage enemies and covers them in ink.
 	Jarate 	Throwing 	Team Fortress 	A jar of urine. If thrown at enemies, it explodes, covering anyone in the radius in urine. If they are hit, they take more damage than normal.
 	Mad Milk 	Throwing 	Team Fortress 	A bottle of milk. If thrown at enemies, it explodes, covering anyone in the radius in milk. If they are hit, the players who hit them will restore health.
 	Portal Gun (DX) 	Shooting 	Portal 	Fires portals. Once two portals are up, they will transport anything that goes through them.
 	Phoenix Down 	Recovery 	Final Fantasy 	Covers you in a red glow. If you are KOed while under its effects, you will not lose a stock (in a stock match), and your opponent will not earn a point (in a time match)
 	Shield Monitor 	Status 	Sonic the Hedgehog 	
Upon breaking, it grants the user one of three shields. These all decrease damage taken for a time, or until it is destroyed.
*Fire Shield: Replaces forward air with a fire dash that launches you forward. Grants immunity to fire attacks.
*Lightning Shield: Gives the user an extra jump and attracts nearby items. Grants immunity to electric attacks.
*Bubble Shield: Gives the user the ability to swim for an unlimited amount of time, increases jump height and reduces gravity. Grants immunity to ice attacks.
 	Stand Arrow (DX) 	Summoning	JoJo's Bizarre Adventure	When picked up, it summons a Stand to fight by the user for a short time.
 	Subspace Bomb 	Throwing 	Super Smash Bros. 	A bomb that releases a small black hole. It acts as a blast zone, as any player who touches it will be KOed. This item as a quite rare.
 	Super Horn 	Throwing 	Mario 	A horn that releases a powerful sound blast, damaging all enemies within its radius, and destroying any item or projectile in its radius. It can only be used once.
 	Ultra Hand 	Shooting 	Super Smash Bros. 	Launches a claw that acts as a tether grab, grabbing opponents and ledges.
 	Ultraspicy Spray 	Status 	Pikmin 	A spray that temporarily increases damage for a time.
===Returning Items===
Item	Name 	Item Type	Series 	Description
 	Assist Trophy 	Summoning	Super Smash Bros. 	When picked up, can be used to summon an assist character.
 	Back Shield 	Status 	Kid Icarus 	Gives you protection from behind.
 	Banana Gun 	Shooting 	Super Smash Bros. 	Fire a single, super-powerful bullet. Once fired, the peel can be used to slip players.
 	Banana Peel 	Throwing 	Donkey Kong 	Causes players who step on it to trip.
 	Barrel 	Container	Super Smash Bros. 	Lets out items when thrown or destroed. If it isn't destroyed by an item, it will roll forward, damaging enemies.
 	Beam Sword 	Battering	Super Smash Bros. 	Allows to slash enemies, with the size increasing depending on the character used.
 	Beastball 	Throwing 	Super Smash Bros. 	A baseball that, when thrown, teleports and hunts down a player.
 	Beehive 	Throwing 	Animal Crossing 	Can be thrown to summon a bee swarm that damages enemies.
 	Beetle 	Throwing 	The Legend of Zelda	A robotic beetle that grabs opponents, dragging them to the top blast line and KOing them if they don't break out.
 	Blast Box 	Throwing 	Super Smash Bros. 	A crate that explodes if damaged too much, or exposed to fire.
 	Bob-Omb 	Throwing 	Mario 	Can be thrown to blow up an enemy. If left alone, it will come to life and blow up anyone that touches it.
 	Bombchu 	Throwing 	The Legend of Zelda	A bomb that travels along the ground, exploding upon contact with an enemy.
 	Bomber 	Special 	Kirby 	Hold up this bomb in the air before creating a powerful explosion around you.
 	Boomerang 	Throwing 	Mario 	Can be thrown at opponents, and will then fly back to you, allowing you to use it again.
 	Boss Galaga 	Throwing 	Galaxian 	Shortly after being thrown, creates a tractor beam and brings a player off-stage. Can be defeated in damages enough.
 	Bullet Bill 	Status 	Mario 	Transforms you into a Bullet Bill, charging into enemies and causing powerful damage.
 	Bumper 	Throwing 	Super Smash Bros. 	Causes players that bump into it to be bounced back.
 	Bunny Hood 	Status 	The Legend of Zelda	Gives the user increased speed.
 	Capsule 	Container	Super Smash Bros. 	Comes in two types, a smaller one that lets out items, and a fatter one which releases a powerful explosion.
 	Cloaking Device 	Status 	Perfect Dark 	Temporarily makes the user invisible, making them immune to attacks.
 	Cracker Launcher 	Shooting 	Super Smash Bros. 	Fires arcing fireworks that explode upon contact. The player moves differently while wielding this item, able to hold up and down to adjust their aim.
 	Crate 	Container	Super Smash Bros. 	Lets out items when thrown or destroyed.
 	Cucco 	Throwing 	The Legend of Zelda	Walks around the stage, and if hit, will summon Cuccos to attack the player.
 	Daybreak Parts 	Special 	Kid Icarus 	If a player has all three parts, they summon the Daybreak, and use it to fire a massive laser, damaging enemies hit by it.
 	Death's Scythe 	Battering	Castlevania 	Instantly KOs players who touch it.
 	Deku Nut 	Throwing 	Legend of Zelda 	A nut that creates an explosion, stunning enemies in its radius.
 	Dragoon Parts 	Special 	Kirby 	If a player has all three parts, they summon the Dragoon, and can use it to charge into a player, instantly KOing them.
 	Drill Arm 	Shooting 	Super Smash Bros. 	Fires a large drill that can push enemies to the blast line. The base can be used as a throwing weapon.
 	Fairy Bottle 	Recovery 	The Legend of Zelda	Heals the user for all their health, but only if they are at 100% or more. If the player attempts to use it, but has less than 100%, they can throw it to attack enemies (just be careful who you throw it to).
 	Fake Smash Ball 	Special 	Super Smash Bros. 	An item that looks similar to the Smash Ball, but creates a powerful explosion when broken.
 	Fire Bar 	Battering	Mario 	Causes fire damage, but reduces range every few attacks.
 	Fire Flower 	Shooting 	Mario 	Shoots a stream of fire at enemies.
 	Food 	Recovery 	Super Smash Bros. 	Recovers a small amount of health.
 	Frankin Badge 	Status 	Mother 	Reflects all oncoming projectiles.
 	Freezie 	Throwing 	Mario 	An ice block that freezes anyone that it hits.
 	Golden Hammer 	Battering	Wrecking Crew 	A more powerful version of the Hammer. It allows the player to float in the air by constantly pressing the attack button.
 	Gooey Bomb 	Throwing 	Super Smash Bros. 	A bomb that sticks to players before blowing up. It can be transferred by touching another player.
 	Green Shell 	Throwing 	Mario 	Travels along the ground, damaging enemies.
 	Gust Bellows 	Shooting 	The Legend of Zelda	Blows gusts of winds that push enemies backwards. Dropping it will caue it to richochet around the screen.
 	Hammer 	Battering	Donkey Kong 	Causes the player to constantly swing the hammer, damaging enemies that touch it. You can't double jump while using the hammer, and sometimes the hammer will fall off.
 	Healing Sprout 	Recovery 	Super Smash Bros. 	A sprout that heals whoever holds or touches it. It can be thrown at other players, causing them to stick to opponents.
 	Heart Container 	Recovery 	The Legend of Zelda	Recovers 100% of your health
 	Hocotate Bomb 	Throwing 	Pikmin 	A bomb that resembles Olimar's ship, that flies into the air, and comes crashing down moments later.
 	Home-Run Bat 	Battering	Super Smash Bros. 	Allows you to instantly KO a player by landing a Smash Attack.
 	Killer Eye 	Throwing 	Kid Icarus 	Fires beams at enemies. Can be turned around by hitting it.
 	Killing Edge 	Battering	Fire Emblem 	A sword that can be swung at opponents. It will occasionally start glowing, and anyone hit while it is glowing will take more damage.
 	Lightning 	Status 	Mario 	Shrinks every player except the user. Can backfire.
 	Lip's Stick 	Battering	Panel de Pon 	Puts a flower on enemies' heads, causing them to take constant damage.
 	Master Ball 	Summoning	Pokemon 	Can be thrown to summon a Pokemon to assist the user. Almost always hold a Legendary Pokemon.
 	Maxim Tomato 	Recovery 	Kirby 	Recovers 50% of your health.
 	Metal Box 	Status 	Mario 	Makes the user metal, reducing knockback.
 	Motion-Sensor Bomb 	Throwing 	Super Smash Bros. 	A bomb that sticks to surfaces and detonates when you get close.
 	Mr. Saturn 	Throwing 	Mother 	Does little damage, but can break shields.
 	Ore Club 	Battering	Kid Icarus 	A powerful club that can launch tornadoes at enemies.
 	Party Ball 	Container	Super Smash Bros. 	When thrown or hit, will float into the air and let out items.
 	Pitfall 	Throwing 	Animal Crossing 	Stays in the ground and buries anyone above it.
 	Poison Mushroom 	Status 	Mario 	Decreases the player's size, making them easier to launch.
 	Pokeball 	Summoning	Pokemon 	Can be thrown to summon a Pokemon to assist the user.
 	POW Block 	Throwing 	Mario 	Creates an earthquake that damages all of the enemies on the ground it is thrown on. Can be used up to three times.
 	Ramblin' Evil Mushroom	Shooting 	Mother 	Blows spores that put a mushroom on an enemy's head, reversing their controls.
 	Ray Gun 	Shooting 	Super Smash Bros. 	Fires blasts of energy with long range.
 	Red Shell 	Throwing 	Mario 	Homes into the nearest player, damaging them if they touch it.
 	Rocket Belt 	Status 	Pilotwings 	Turns your jump into a thrust with the rocket belt.
 	Rolling Crate 	Container	Super Smash Bros. 	Lets out items when thrown or destroyed. If it isn't destroyed by an item, it will roll forward, damaging enemies.
 	Sandbag 	Special 	Super Smash Bros. 	A Sandbag that lets out other items when hit.
 	Screw Attack 	Gear 	Metroid 	Turns your jump into a Screw Attack, damaging enemies.
 	Smart Bomb 	Throwing 	Star Fox 	Unleashes a powerful explosion that traps enemies.
 	Smash Ball 	Special 	Super Smash Bros. 	When damaged enough, grants the user their Final Smash.
 	Soccer Ball 	Special 	Mario 	A soccer ball. Hit it to send it flying towards other players. Increases in power the more it is kicked.
 	Special Flag 	Special 	Rally-X 	If held up for long enough, grants you an extra point in Time matches, and an extra stock in Stock and Stamina matches.
 	Spiny Shell 	Throwing 	Mario 	Hovers above the winning player and blows them up.
 	Staff 	Shooting 	Kid Icarus 	Fires a blast that becomes more powerful the farther its target it.
 	Star Rod 	Battering	Kirby 	A wand that, alongside damaging enemies up close, fires stars that can damage enemies.
 	Steel Diver 	Shooting 	Steel Diver 	Fires torpedos that, while slow at first, cause good damage.
 	Super Leaf 	Status 	Mario 	Gives the user raccoon ears and tail, allowing them to float for a short time.
 	Super Mushroom 	Status 	Mario 	Increases the player's size, making them more powerful.
 	Super Scope 	Shooting 	Super Smash Bros. 	Can either be used to fire small rapid-fire pellets, or much large charged shots.
 	Superspicy Curry 	Status 	Kirby 	Causes the user to breath flames, damaging enemies in front of them.
 	Super Star 	Status 	Mario 	Grants temporary invincibility.
 	Timer 	Status 	Super Smash Bros. 	Slows time, slowing everything except the user. Can backfire.
 	Unira 	Throwing 	Clu Clu Land 	An urchin, when hitting a surface, it extends it spikes, damaging enemies that touch it.
 	Warp Star 	Special 	Kirby 	The player holds onto the star and comes crashing down, damaging enemies in the blast radius. The player can turn left and right before they crash land.
 	X Bomb 	Throwing 	Kid Icarus 	Unleashes a powerful explosion in an X-pattern.
==Assists==
===New Assists===
Assist	Name 	Series 	Description
 	Aerith 	Final Fantasy 	Casts Cure on her summoner, healing 50% of their health. Can't be defeated.  
 	Alvin, Simon & Theodore (DX)	Alvin & The Chipmunks	Make the music of the current song higher-pitched, and causes nearby enemies (besides the summoner) to taunt uncontrollably. Can't be defeated.
 	Bald Bull 	Punch-Out!!! 	Rears back, charging up, before rushing forward and attacking enemies with his Bull Rush. Can KO at low percentages. Can be defeated.
 	Birdo 	Mario 	Walks back and forth, firing eggs out of her mouth. These eggs can also be used as platforms. Can be defeated.
 	Conker 	Conker 	Pulls out either dual submachine guns to attack far away enemies with bullet fire, or a chainsaw to take out close enemies. Can be defeated.
 	GLaDOS 	Portal 	Appears in the background, taking control of the stage and creating platforms. Wil also spray deadly neurotoxins onto the stage to damage enemies. Cannot be defeated.
 	Hades 	Kid Icarus 	Will stay in the background, providing witty banter as he rains down projectiles onto the stage. Can't be defeated.
 	Hornet (DX) 	Hollow Knight 	?
 	Jack Frost 	Persona 	Wanders around the stage, launching icy bullets that freeze opponents. Can be defeated.
 	Krillin (DX) 	Dragon Ball 	?
 	Kuma 	Tekken 	Will chase down enemies and attack them with his claws. He may also pass gas and create damaging gas clouds. Can be defeated.
 	Plague Knight 	Shovel Knight 	Hops around the stage, throwing bombs that explode upon impact. May also summon vats which explode when in contact with fire or bombs. Can be defeated.
 	Proto Man 	Mega Man 	Runs across the stage, firing shots from his Proto Buster and occasionally charging at enemies with his shield. Can be defeated.
 	Pyramid Head 	Silent Hill 	Slowly wanders around the stage. If you get too close, he will attack you with his sword and cause massive damage. Can be defeated.
 	Riku 	Kingdom Hearts 	Jumps into the air and flies back and forth, slashing enemies with the Soul Eater. Can be defeated.
 	Rukia (DX) 	Bleach 	?
 	Silver 	Sonic the Hedgehog 	Will stay in place before using his telekinesis to grab a foe, leaving them vulnerable. Can be defeated.
 	Sniper 	Team Fortress 	Will stay in the foreground, firing sniper shots at the enemy. Will also occasionally throw jars of Jarate at the enemy. Can't be defeated.
 	Squidward (DX) 	SpongeBob SquarePants	Plays his clarinet, distorting the screen and damaging nearby enemies with the sound. Can't be defeated.
 	Undyne (DX) 	Undertale 	?
 	Yang (DX) 	RWBY 	?
===Returning Assists===
Assist	Name 	Series 	Description
 	Akira 	Virtua Fighter 	Runs around and attack enemies with various attacks. Can be defeated.
 	Alucard 	Castlevania 	Attacks nearby enemies with the Crissaegrim, occasionally transforming into a bat to charge into enemies, and a cloud of mist to dodge attacks. Can be defeated.
 	Arcade Bunny 	Nintendo Badge Arcade 	Operates a claw machine to grab foes and drag them offscreen. Can't be defeated.
 	Burrowing Snagret	Pikmin 	Emerges from the ground and pecks at enemies, then reappears in another area.
 	Chain Chomp 	Mario 	Patrols an area before lunging at a nearby foes. Can be defeated.
 	Chef Kawasaki 	Kirby 	
Jumps around  the stage, occasionally trying to grab enemies with his ladle and cook them, leaving behind food. Can be defeated.
 	Classic Andross 	Star Fox 	Flies into the background and fires polygons at enemies. Can't be defeated.
 	Color TV-Game 15 	Color TV-Game 	Paddles a ball back and forth, damaging enemies. Can't be defeated.
 	Devil 	Devil World 	Points in various directions, pushing the camera in the direction he is pointing. Can't be defeated.
 	Dillon 	Dillon's Rolling Western 	Rolls into a ball and rushes at enemies. Can be defeated.
 	Dr. Kawashima 	Brain Age 	Summons numbers that fly around the screen. They can be hit to push them and, if two numbers touch, they add together. If the numbers add up to 10, it creates a powerful explosion. Can't be defeated.
 	Dr. Wright 	SimCity 	Summon skyscrapers that damage enemies. Can't be defeated.
 	Excitebike 	Excitebike 	A group of Excitebike bikes appear and ride across the stage, charging into enemies. Can be defeated.
 	Ghirahim 	The Legend of Zelda 	Teleports around the stage, attacking with his swords and knives. Can be defeated.
 	Ghosts 	PAC-MAN 	Fly around the stage, attacking enemies that touch him. Becomes faster after some time. Can be defeated.
 	Guile 	Street Fighter 	Stays in place, throwing Sonic Booms at the enemy and attacking with his Flash Kick when they get close. Can be defeated.
 	Gray Fox 	Metal Gear 	Runs towards enemies and slashes them, while reflecting oncoming projectiles. Can be defeated.
 	Hammer Bro. 	Mario 	Jumps around the stage, throwing arcing hammers. Can be defeated.
 	Infantry & Tanks 	Wars 	Sprites of soldiers and tanks will appear and attack enemies with bullets and missiles. Can be defeated.
 	Jeff 	Mother 	Fires homing bottle rockets at the enemies. Can't be defeated.
 	Kapp'n 	Animal Crossing 	Drives across the screen in his bus, catching anyone in his way and driving them offscreen. After driving offscreen, he appears on the stage again and repeats a few more times. Can't be defeated.
 	Kat & Ana 	Wario 	Fly in different directions, damaging anyone they come in contact with, They always cross at the same point while they are in the air. Can't be defeated.
 	Knuckle Joe 	Kirby 	Hops around the stage, attacking with his Vulcan Jab, then attacking by either firing a Smash Punch or a Rising Break. Can be defeated.
 	Lakitu & Spinies 	Mario 	Flies on top of the screen and drops Spinies on the player. Can be defeated. Uses design from recent games rather than 8-bit design used in past games.
 	Magnus 	Kid Icarus 	Leaps around and swings his Magnus Club at enemies. Can be defeated.
 	Metroid 	Metroid 	Follow opponents and latches onto their heads, draining their health. Can be defeated.
 	Nightmare 	Kirby 	Shrouds the screen in darkness, making players unable to see. Can't be defeated.
 	Nintendog 	Nintendogs 	Appears on the screen and covers it. Can't be defeated. In this game, it's a Shiba Inu.
 	Nikki 	Swapnote 	Draws various objects into the screen, each having different effects. Can't be defeated.
 	Phosphora 	Kid Icarus 	Teleports around the stage, firing off electric projectiles at her enemies. Can't be defeated.
 	Riki 	Xenoblade Chronicles 	Creates various effects, which can range from increasing knockback, to causing nearby enemies to trip. Can't be defeated.
 	Rodin 	Bayonetta 	Attacks with Wicked Weaves and Afterburner Kicks, and gives the summoner an item before disappearing. Can be defeated.
 	Samurai Goroh 	F-Zero 	Jumps and rushes toward players, attacking  them with his katana. Can be defeated.
 	Sable Prince 	Kaeru no Tame ni Kane wa Naru	Transforms into either a frog or a snake, and attacks enemies, creating a dust cloud to damage enemies within them. Can be defeated.
 	Shadow 	Sonic the Hedgehog 	Uses Chaos Control to slow down every player on screen. Can't be defeated.
 	Sheriff 	Sheriff 	Moves around the stage and fires bullets at enemies. Can be defeated.
 	Squid Sisters 	Splatoon 	Perform a concert, zooming in the screen and causing the blast lines to become smaller. Can't be defeated.
 	Starfy 	The Legendary Starfy 	Walks around and attacks with his Star Spin. Can be defeated.
 	Starman 	Mother 	Teleports around the stage and fires thunderbolts at the player. Can be defeated.
 	Sukapon 	Joy Mech Fight 	Spins across the stage, attacking by either throwing his head, rolling into enemies, or throwing them. Can be defeated.
 	Tiki 	Fire Emblem 	Uses her dragonstone to transform into her dragon form, flying around the stage and breathing fire. Can be defeated.
 	Tingle 	The Legend of Zelda 	Creates various strange effects before going away, from creating items to bursting into flames to causing the camera to zoom into the summoner. Can't be defeated.
 	Vince 	Art Academy 	Draws paintings on the players, hiding them and causing some damage. Can't be defeated.
 	Wily Capsule 	Mega Man 	Warps around the stage, launching fire, ice and electric projectiles at the enemies. Can be defeated.
 	Yuri Kozukata 	Fatal Frame 	Uses the Camera Obscura to take photos of the enemies, either poisoning them, slowing them down, or causing any defensive abilities to be useless. Can't be defeated.
==Pokemon==
===New Pokemon===
Pokemon	Name 	Region	Description
 	Alcremie 	Galar 	Uses Decorate, decorating the summoner and increasing their damage for a time.
 	Chandelure 	Unova 	Uses Will-O-Wisp to drop fireballs to the ground, and uses Fire Spin to attack nearby enemies.
 	Corviknight 	Galar 	Uses Steel Wing, hovering near its summoner and attacking anyone that comes near.
 	Dragapult 	Galar 	Uses Dragon Darts, firing Dreepy that home into their targets.
 	Drednaw 	Galar 	Uses Jaw Lock to cause powerful damage to anyone that comes near it.
 	Hatterene 	Galar 	Uses Reflect, creating a field around it that reflects oncoming projectiles back to their users.
 	Garchomp 	Sinnoh	Uses Dig, digging under the ground and popping up under an enemy to cause powerful damage, as long as they aren't in the air.
 	Grimmsnarl 	Galar 	Uses Spirit Break, an attack that does damage even if the enemy is shielding.
 	Morpeko 	Galar 	Uses Aura Wheel, launching an attack and switching between its Full Belly and Hangry modes. In Full Belly mode, the attack has a stunning effect, while in Hangry Mode, the attack causes powerful damage.
 	Obstagoon 	Galar 	Uses Obstruct, patrolling an area and causing damage to anyone that comes near it.
 	Galarian Weezing	Galar 	Uses Strange Steam, switching the controls of anyone that touches it.
 	Toxtricity 	Galar 	Uses Boomburst, creating a damaging sound wave around them.
 	Wooloo 	Galar 	Uses Tackle, summoning a herd of Wooloo to roll into your enemies.
 	Yamper 	Galar 	Uses Nuzzle, leaping forward and stunning anyone he runs into.
 	Zacian 	Galar 	Uses Behemoth Blade, charging up before rushing forward, causing power damage to anyone in its way.
 	Zamazenta 	Galar 	Uses Behemoth Bash, charging into enemies while nullifying all frontal attacks and reflecting projectiles.
===Returning Pokemon===
Pokemon	Name 	Region	Description
 	Abomasnow 	Sinnoh	Uses Blizzard to freeze nearby enemies, and uses Ice Punch to knock them away.
 	Abra 	Kanto 	Uses Teleport, getting near an opponent and teleporting them to a new location.
 	Arceus 	Sinnoh	Uses Gravity, launching anyone in the air downward.
 	Bellossom 	Johto 	Uses Sweet Scent, putting nearby enemies to sleep.
 	Bewear 	Alola 	Moves around the stage, attacking enemies with a powerful uppercut.
 	Chespin 	Kalos 	Uses Seed Bomb, releasing seeds that blow up nearby enemies.
 	Darkrai 	Sinnoh	Uses Dark Void, pulling in nearby enemies and putting them to sleep, and causing them to take constant damage.
 	Dedenne 	Kalos 	Uses Discharge, creating a rotating field of electricity around it.
 	Deoxys 	Hoenn 	Uses Hyper Beam, flying into the air and firing the beam downward to do constant damage.
 	Ditto 	Kanto 	Uses Transform, temporarily transforming into a copy of their summoner to attack.
 	Eevee 	Kanto 	Uses Take Down, slamming its body into opponents.
 	Electrode 	Kanto 	Uses Explode, causing high damage to anyone in the blast radius. May fail.
 	Entei 	Johto 	Uses Fire Spin, creating a damaging spiral of flames that traps enemies around and above it.
 	Alolan Exeggutor	Alola 	 Stands there doing nothing. It's large size makes it very hard to get over.
 	Fennekin 	Kalos 	Uses Incinerate, creating lingering pillars of fire.
 	Fletchling 	Kalos 	Uses Peck,  hopping around the stage and causing little damage and knockback.
 	Genesect 	Unova 	Uses Techno Blast, jumping around the stage, firing 
 	Giratina 	Sinnoh	Uses Dragon Breath, knocking enemies away with powerful spirals of wind.
 	Gogoat 	Kalos 	Uses Take Down, running across the screen and charging into enemies.
 	Goldeen 	Kanto 	Uses Splash, doing absolutely nothing.
 	Inkay 	Kalos 	Uses Topsy-Turvy to trip nearby opponents.
 	Keldeo 	Unova 	Uses Secret Sword, slashing enemies with a massive horn.
 	Kyogre 	Hoenn 	Uses Hydro Pump, pushing the enemy back with streams of water.
 	Kyurem 	Unova 	Uses Icy Wind, releasing vortexes of wind around it and freezing enemies.
 	Latias & Latios 	Hoenn 	Uses Steel Wing, both flying across the screen to charge into the enemy.
 	Lugia 	Johto 	Uses Aeroblast, shooting a vacuum of energy from the background.
 	Lunala 	Alola 	Uses Moongeist Beam, flying into the background and firing a powerful beam
 	Marshadow 	Alola 	Uses Spectral Thief, stunning an enemy before punching them.
 	Meloetta 	Unova 	Uses Echoed Voice, summoning two music notes that bounce off walls and damage enemies.
 	Meowth 	Kanto 	Uses Pay Day, launching coins at nearby enemies.
 	Metagross 	Hoenn 	Uses Earthquake, stomping the ground and burying enemies.
 	Mew 	Kanto 	Uses Fly to fly off-screen, dropping items as it flies away.
 	Mimikyu 	Alola 	Uses Let's Snuggle Forever, grabbing an enemy and dragging them into its cloth, causing damage. Will KO the player at a high percentage.
 	Moltres 	Kanto 	Uses Fly, flying off stage and damaging anyone in its way.
 	Oshawott 	Unova 	Uses Surf, gliding on a wave of water that pushes back enemies.
 	Palkia 	Sinnoh	Uses Spacial Rend, inverting the screen.
 	Pyukumuku 	Alola 	Stand there, and if damages, will shoot out its hand as a counterattack.
 	Alolan Raichu 	Alola 	Uses Wild Charge, surfing on its tail and damaging anyone in its way.
 	Scizor 	Johto 	Uses Metal Claw, jumping across the stage to slash nearby enemies.
 	Snivy 	Unova 	Uses Razor Leaf, launching them at nearby foes.
 	Snorlax 	Kanto 	Jumps into the air and uses Body Slam, causing damage to anyone under it.
 	Solgaleo 	Alola 	Uses Sunsteel Strike, charging up before launching himself at an enemy.
 	Spewpa 	Kalos 	Uses Stun Spore, creating a cloud of spores that paralyze opponents,
 	Staryu 	Kanto 	Hovers near opponents before using Swift, firing stars at them.
 	Suicune 	Johto 	Uses Aurora Beam, firing it across the screen to cause damage.
 	Swirlix 	Kalos 	Uses Cotton Spore, releasing a cloud that slows anyone in it.
 	Tapu Koko 	Alola 	Creates an electric net around it that damages enemies. Also releases beams of electricity.
 	Togedemaru 	Alola 	Uses Zing Zap, summoning a thunderbolt that, when it hits Togedemaru, creating a field of electricity.
 	Togepi 	Johto 	Uses Metronome, creating random effects.
 	Victini 	Unova 	Uses Victory Star, giving the user a Final Smash.
 	Vulpix 	Kanto 	Uses Ember, launching a fireball that traps enemies.
 	Alolan Vulpix 	Alola 	Shoots ice blasts that freeze enemies.
 	Weavile 	Sinnoh	Uses False Swipe, slashing back and forth and stunning grounded enemies.
 	Weezing 	Kanto 	Uses Smog, creating gas that damages nearby enemies.
 	Xerneas 	Kalos 	Uses Geomancy, increasing the knockback of every player.
 	Zoroark 	Unova 	Uses Fury Swipes, charging into an opponent and unleashing a flurry of slashing attacks.
==Stands==
Stand	Name 	Part 	Description
 	Bastet 	Stardust Crusaders 	The stand of Mariah, it sticks to a surface when a player does their down special. Upon being touched, it gives the enemy a magnetic force, pulling in nearby items and projectiles. After some time, or if the enemy goes too far of a distance away from them, it goes away.
 	Crazy Diamond 	Diamond is Unbreakable	The stand of Josuke Higashikata, it allows the player slowly heal damage they take. Crazy Diamons will also punch nearby enemies for a short time.
 	Cream 	Stardust Crusaders 	The stand of Vanilla Ice, it allows the player to perform a charging attack, similar to a Bullet Bill. Press the attack button, and the player will enter Cream's void dimension, while Cream enters a void state and causes powerful damage to any enemy in its way, and tearing through platforms. Upon reaching a blast line, the player bounces backwards.
 	Echoes ACT3 	Diamond is Unbreakable	The stand of Koichi Hirose, it punches enemies when the player attacks. Upon hitting an enemy, it uses 3 Freeze, greatly increasing the enemy's weight, reducing their jump height and causing them to fall much faster.
 	Emperor 	Stardust Crusaders 	The stand of Hol Horse, it gives the user a gun and allows them to fire bullets at the enemy. By tapping a direction, the player can change the direction of the bullets. Can only be done 3 times per bullet.
 	Gold Experience 	Vento Aureo 	The stand of Giorno Giovanna, the stand will punch nearby enemies for a short time. When punching an enemy, he puts a flower effect on them, causing them to take damage overtime.
 	Heaven's Door 	Diamond is Unbreakable	The stand of Rohan Kishibe, upon attacking an enemy, the stand turns the enemy's face into a book, removing a page, and causing them to be unable to use certain moves until the stand goes away.
 	Heirophant Green	Stardust Crusaders 	The stand of Noriyaki Kakyoin, it uses Emerald Splash when the player attacks, firing a volley of emerald that spread out like a shotgun.
 	Killer Queen 	Diamond is Unbreakable	The stand of Yoshikage Kira, by pressing Down Special it creates an invisible bomb on that location. This can also be done to items.Then, by pressing Down Special again, it explodes, causing powerful damage to anyone nearby.
 	King Crimson 	Vento Aureo 	The stand of Diavolo, it puts the player in a counter state, nullifying a single hit and counterattacking with a powerful punch.
 	Magician's Red 	Stardust Crusaders 	The stand of Muhammad Avdol, it uses Cross Fire Hurricane when the player attacks, launching flaming ankhs forward.
 	Sethan 	Stardust Crusaders 	The stand of Alessi, it creates a shadow in front of it. Anyone who touches this shadow will shrink, increasing the damage they take.
 	Silver Chariot 	Stardust Crusaders 	The stand of Jean Pierre Polnareff, it quickly stabs enemies in front of it with its rapier. 
 	The World 	Stardust Crusaders 	The stand of DIO, it uses Time Stop, and temporarily stop time for 9 seconds. The World can also punch nearby enemies for a short time.
==Trivia==
===General===
*This is the first game in the Super Smash Bros. series to:
**Be on a console with another Super Smash Bros. game (Super Smash Bros. Ultimate).
**To feature over 100 playable characters.
**Feature playable characters that:
***Are original to the Super Smash Bros. series (Dragon Queen)
***Originate from indie games (Shantae, Shovel Knight and the Knight, Cuphead and Hat Kid as DLC)
***Do not originate from videogames (the Shonen Jump characters).
*The name "Super Smash Bros. Something" was meant to be a placeholder, but because the creators couldn't come up with any names that were unique or wasn't shared by another game, the name was kept.
*The art style for the characters was chosen because the creator wanted to do something unique, so that the page would be always recognizable from other Smash games. 
**This art style was meant to be "intentionally bad" (being made in MS Paint and with several characters being in the exact same poses), though somewhat ironically, the designs gained positive reception for their cuteness and absurdity.
===Gameplay===
*Rivals are inspired by Playstation All-Stars Battle Royale.
*Various modes were inspired by modes in other games.
**Grab Reversals were inspired by, for some reason, Street Fighter: The Movie the Game. 
**Air Shielding is inspired by the Marvel vs. Capcom series.
**The Smash Royale mode is inspired by Battle Royale games such as Fortnite.
**The Smash Tower is inspired by Mortal Kombat.
***It was also inspired by the Tower of Smash, a mode that was rumored to appear in Smash for Wii U.
**The Workshop is inspired by SoulCalibur and Overwatch.
***The Costume Maker was inspired by Super Smash Bros. Unbounded.
===Characters===
*Dragon Queen was created by Exotoro (t∣b∣c) for Super Smash Bros. Discord.
**Dragon Queen was added after the developers decided to make Emelga an NPC. They were considering adding her before they created Emelga.
*Many of the new movesets for characters are inspired by other Smash games, Youtube videos and other stuff.
**Captain Toad's moveset is inspired by a videoby Braxton's Big Dig.
**Waluigi's moveset and his cheating abilities are inspired by a videoby The Duke of Dorks.
**Ganondorf's new moveset is also inspired by a videoby The Duke of Dorks (though I added a few of my own elements)
**Mach Rider's movesets and him wielding the wheels of his Mach Bike as weapons is inspired by Super Smash Bros. Discord, and the fact that the Mach Bike can reassemble when damaged.
**Midna's moveset was created as part of a Super Smash Bros. character swap with Fankemonbricka162128(t∣b∣c).
**Samus' new moveset is inspired by a videoby The Duke of Dorks.
**Bandana Dee's moveset was basically taken from Super Smash Flash 2.
**Krystal's moveset was basically taken from Super Smash Flash 2.
**Saki's moveset is basically taken from Super Smash Bros. Crusade, with the exception of his Final Smash.
**Isaac's moveset was created as part of a Super Smash Bros. character swap Fankemonbricka162128(t∣b∣c).
**Elma's moveset is inspired by a video by Delzethin.
**Rex's moveset is inspired by a videoby BrawlFan1.
**Heihachi's moveset is inspired by a videoby FeliciaFan.
**Lloyd's moveset is basically taken from Super Smash Flash 2.
**Bomberman's moveset is inspired by Super Smash Flash 2 and a videoby Best Bomber.
**Soma's moveset is inspired by my idea for Hero's moveset before it was revealed, with him being able to swap different special moves.
**Dante's moveset is inspired by the Marvel vs. Capcom series and a video by Source Gaming.
**Crash's moveset was basically taken from Super Smash Bros. Crusade.
**Rayman's moveset is inspired by Super Smash Flash 2.
**Gandhi's moveset was created by 
**Crazy Dave's moveset is inspired by this video by BrawlFan1.
**Shantae's moveset was basically taken from Super Smash Bros. Crusade.
**Shovel Knight's moveset is inspired by a videoby BrawlFan1.
**All of the Shonen Jump character's movesets (with the exception of Jotaro and Deku) are taken from Super Smash Flash 2.
**Much of Ryuko's moveset is inspired by KILL la KILL- IF.
**Finn & Jake's moveset was created by 
*Rundas & Medusa were originally going to be echo fighters. However, because their echo fighter movesets strayed too far from their base character, they were made into semi-clones.
*At launch, Byleth was the youngest character featured in Super Smash Bros. Something, with his game, Fire Emblem: Three Houses, being released July 26, 2019.
**This record would later be beaten by Galar Trainer, with their game, Pokemon Sword & Pokemon Shield, being released November 15, 2019.
**Then this record would be beaten by Fall Guy, with their game, Fall Guys, being released August 4, 2020. Currently they are the youngest character to be featured in the game.
**Due to Dragon Queen debuting in a game without a release (as of right now), Dragon Queen can actually be considered the youngest character if Super Smash Bros. Discord was released after Sword & Shield's release date. Because of this, she is the last character fought in All-Star mode.
*At launch and throughout most of its release, Mr. Game & Watch is still the oldest character featured in Super Smash Bros. Something, with his debut game, Ball, being released on April 28th, 1980.
**This record would later finally be beaten by the release of Spider-Man, who first appeared in August 1962.
**Spider-Man's record would beaten in the next pack as Godzilla, who first appeard in April 1954.
*The Pokemon series (as of right now) has the most playable characters at 12 characters. Second is Mario with 11 characters and third is Fire Emblem at 9 characters.
*Piranha Plant is the only DLC character to be a returning fighter.
*The idea of adding characters from anime and manga was because of the creator's sudden interest in the media. He also explained that, if any non-video game characters were to get into Smash, he felt that characters from Shonen Jump were the most fitting.
**As for the character choices, Goku, Luffy, Naruto and Ichigo were chosen because of their popularity, while Jotaro and Deku were chosen because of the creator's love for both JoJo's Bizarre Adventure and My Hero Academia.
**Ryuko was added as a request by Buttermations(t∣b∣c). It was also because I was bored and decided to add her to the roster because I wanted to add another anime character.
**Kazuma was added mostly as a surprising and random choice and because of the creator's love of KonoSuba.
*R.O.B., Charizard, Incineroar, Scorbunny, Chibi-Robo, Inkling, Octoling, Sonic and Luffy take damage while swimming.
**R.O.B and Chibi-Robo take damage because they are robots and would break underwater.
**Charizard, Incineroar and Scorbunny takes damage because they are Fire-type Pokemon, and take more damage from Water-type attacks.
**Inkling and Octoling takes damage because both are splatted when they enter water in their home games.
**Sonic takes damage because of his fear of and inability to swim in water.
**Luffy takes damage because he is a Devil Fruit user, and Devil Fruit users lose energy when in water.
*Snom was added to the game as the game's gag character, similar to Jigglypuff for 64, Mr. Game & Watch for Melee, R.O.B. for Brawl, Wii Fit Trainer for Smash 4 and Piranha Plant for Ultimate.
*Gandhi is the first playable character in the Smash series to be based directly off of an actual person (though his abilities and attacks are based off of the Civilization series)
**He, however isn't the first ever character, as Dr. Kawashima from the Brain Age series is based off of a real person as well.
*Scorpion's Demon's Breath command is not accurate to his games. In Mortal Kombat, it's command is this: (↓→). However, because this command is the same as Hellfire, it was changed. 
*Monokuma has a unique Punishment cinematic for each character hit by the attack.
**2B: ?
**Adeleine & Ribbon: ?
**Agumon: ?
**Amitie: ?
**Arle: ?
**Asuka: ?
**Bandana Dee: ?
**Banjo & Kazooie: ?
**Bayonetta: ?
**Bill: ?
**Black Knight: ?
**Black Mage: ?
**Black Shadow: Black Shadow is strapped to the front of the Black Bull, which is being piloted by Monokuma. Monokuma drives wildly across the track, ramming into multiple walls, before ejecting himself as the Black Bull speeds off a ledge and explodes.
**Bomberman: ?
**Bowser: ?
**Bowser Jr.: ?
**Bullet Kin: ?
**Byleth: ?
**Captain Falcon: Captain Falcon is strapped to the front of the Blue Falcon, which is being piloted by Monokuma. Monokuma drives wildly across the track, ramming into multiple walls, before ejecting himself as the Blue Falcon speeds off a ledge and explodes.
**Captain Toad: ?
**Chibi-Robo: ?
**Champion Zelda: ?
**Chosen Undead: ?
**Chrom: ?
**Chun-Li: ?
**Cloud: ?
**Coco: ?
**Corrin: ?
**Crash: ?
**Crazy Dave: Crazy Dave is put into his lawn. Suddenly, Monokumas appear with weed-killer sprays. Crazy Dave panicks as all of his plants wilt away. Suddenly, Monokuma then appears, as a huge wave of zombies appear and attack Crazy Dave.
**Crono: ?
**Cuphead: Cuphead is placed in a white void. He looks around, only for a giant pencil to appear. Cuphead attempts to run away, but he is erased by the pencil. It is later revealed to be Monokuma, sitting in front of a paper.
**Cynder: ?
**Daisy: Daisy is strapped in front of a soccer goal as Monokuma kicks hundreds of balls at her. Then Monokuma jumps into the air and performs a Mega Strike and the ball destroys Daisy on impact.
**Dante: ?
**Dark Pit: ?
**Decidueye: ?
**Deku: ?
**Diddy Kong: ?
**Dixie Kong: ?
**Doom Slayer: ?
**Donkey Kong: ?
**Dragonborn: ?
**Dragon Queen: ?
**Duck Hunt: ?
**Elma: ?
**Ezio: Ezio is seen on top of the roof of some buildings, where a giant horde of Monokumas are chasing him. Cornered, he takes a leap of faith, seeing a wagon of hay at the bottom. Suddenly, three Monokumas appear and push the wagon away, causing Ezio to fall to his death.
**Falco: ?
**Fall Guy: Fall Guy gets placed in the game Slime Climb, only it's filled with a variety of deathtraps. Fall Guy dodges these, but when he reaches the end, Monokuma is there, and pushing him off the ledge and into the slime.
**Faust: ?
**Finn & Jake: ?
**Fox: ?
**Freddy: ?
**Funky Kong: ?
**Galar Trainer: ?
**Gandhi: ?
**Ganondorf: ?
**Gardevoir: ?
**Geno: ?
**Gex: ?
**Glass Joe: ?
**Godzilla: Godzilla is trapped in the ocean, as Monokuma in a diver's suit swim down, clutching the Oxygen Destroyer. He activates the weapon, disentigrating Godzilla into a skeleton.
**Goku: ?
**Greninja: ?
**Gunvolt: ?
**Hat Kid: ?
**Hayabusa: ?
**Heather: ?
**Heavy: Monokuma, dressed as a Sniper, stands in front of a spawn gate. He uses an aimbot to kill off Heavy's entire team. Heavy looks at Monokuma, and Monokuma stares back as one last bullet is fired directly into Heavy's head.
**Heihachi: Heihachi is strapped inside of his space station as Monokuma kicks him off. Heihachi angrily tries to move, but is unable to. He enters Earth's atmosphere as Monokuma waves as him, burning as he flies through the sky (Ganryu and Julia watching him from the ground thinking he's a shooting star).
**Henry: ?
**Hero: ?
**Ice Climbers: ?
**Ichigo: ?
**Ike: ?
**Impa: ?
**Incineroar: ?
**Inkling: ?
**Isaac: ?
**Isabelle: ?
**Jigglypuff: ?
**Joker: ?
**Jotaro: ?
**Kazuma: ?
**Ken: ?
**King Boo: ?
**King Dedede: ?
**King K. Rool: ?
**Kirby: Kirby is force-fed large amounts of food, causing him to grow to massive size. Monokuma then appears, holding a needle, and sticks it in Kirby causes him to deflate like a balloon.
**Kiryu: ?
**Klaymen: ?
**Klonoa: ?
**Knight: ?
**Knuckles: ?
**Krystal: ?
**Lara Croft: ?
**Leon: ?
**Link: Link is placed into a rainy forest. He looks around, when suddenly, familiar targeting sounds appear and he dodges a laser. However, the enemy isn't a guardian, it's a giant robotic Monokuma. Link readies the Master Sword but one hit breaks the sword entirely. Link gets cornered, and the three Monokumas fire beams at him, creating an explosion.
**Little Mac: ?
**Lloyd: ?
**Lucario: ?
**Lucas: ?
**Lucina: ?
**Luffy: ?
**Luigi: ?
**Lyn: ?
**Mach Rider: ?
**Madeline: ?
**Magolor: Magolor attempts to grab the Master Crown and puts in on, but he has no change in power. Suddenly he grabs it, seeing a tag on it, realizing it's a fake. Magolor then looks, as Monokuma dons the Master Crown himself, gaining incredible power. Magolor backs off, before Monokuma fires a massive laser, obliterating him.
**Mario: ?
**Marth: ?
**Master Chief: ?
**Medusa: ?
**Mega Man: ?
**Meta Knight: ?
**Mewtwo: ?
**Miku: ?
**Min Min: ?
**Mii: ?
**Midna: ?
**Monokuma: ?
**Monster Hunter: ?
**Morrigan: ?
**Mr. Bones: ?
**Mr. Game & Watch: Mr. Game & Watch becomes trapped in a Game & Watch. He bangs at the screen, but Monokuma becomes bored of the game and puts it down. He then pulls out a hammer and slams it on the Game & Watch, destroying it. +
**Nakoruru: ?
**Nate: ?
**Naruto: ?
**Ness: Monokuma throws Ness into the Phase Distorter, and sends him back to the past. When he sent back in time, the machine opens, showing that Ness has been completely destroyed while travelling through time.
**Nightmare: ?
**Ninten: ?
**Octoling: ?
**Officer Howard: ?
**Olimar: Olimar and his Pikmin are attacked by a group of Bulborbs. Olimar attempts to command the Pikmin, but they're all panicking and end up being eating by the Builborbs. As the sun sets, Olimar runs to his rocket, only for it to be destroyed by Monokuma. The Bulborbs growl at him as they attack Olimar.
**Orcane: ?
**Ori: ?
**PAC-MAN: PAC-MAN appears in his classic form in the PAC-MAZE. The ghosts chase after him as he goes to grab the Power Pellet. However, instead he finds Monokuma standing there, he eats the Power Pellet himself. He runs toward PAC-MAN and grabs him before eating him.
**Palutena: ?
**Paper Mario: Monokuma grabs Paper Mario, who is now a smaller size. He walks through a door in an office, revealing a paper shredder. Monokuma places Paper Mario in the shredder, as he gets cut up into pieces.
**Peach: ?
**Perry: ?
**Phoenix Wright: ?
**Pichu: ?
**Pikachu: ?
**Piranha Plant: ?
**Pit: ?
**Pokemon Trainer: ?
**Professor Layton: ?
**Rabbid Peach: ?
**Rayman: ?
**Ray Mk III: ?
**Reimu: ?
**Rex: ?
**Rhythm Heaven: ?
**Richter: ?
**Ribbon Girl: ?
**Ridley: ?
**R.O.B.: ?
**Robin: ?
**Roll: ?
**Rosalina & Luma: ?
**Roy: ?
**Ruby: ?
**Rundas: ?
**Ryu: Monokuma, dressed as Akuma, faces Ryu in a dark void. As Ryu rushes forward and attempts to fight him, Monokuma uses Akuma's Shun Goku Satsu technique, ending with him posing as the kanji for "bear" appears behind him.
**Ryuko: ?
**Sans & Papyrus: Sans stands in the underground, walking over to Papyrus who gets killed by Monokuma, dressed as Frisk. Sans smiles as his eye glows blue, but Monokuma rushes towards him. Sans dodges, but then somehow Monokuma appears next to Sans and quickly stabs him.
**Saki: ?
**Samus: Samus is forced into Planet Zebes as the planet explodes. Once she reaches the surface, she tries to get into her Gunship, but Monokuma flies away with it. Zebes explodes, taking Samus with it.
**Scorpion: ?
**Sephiroth: ?
**Shantae: ?
**Sheik: ?
**Shovel Knight: ?
**Shulk: ?
**Simon: ?
**Skullgirls: ?
**Skull Kid: Skull Kid summons the Moon to fall down to Termina. Monokuma, standing there on the ground watches, but then suddenly flies into the air, grabs the Moon and tosses it back into the air. Skull Kid is shocked, and gets knocked away by the Moon and launched into space.
**Slippy & Peppy: ?
**Snake: ?
**Snom: ?
**Sol: ?
**Soma: ?
**Sonic: ?
**Sora: ?
**Spider-Man: ?
**SpongeBob: SpongeBob is strapped to a table where Monokuma activates a light, which shines on SpongeBob. Monokuma creates more lights until eventually, SpongeBob dries up completely (literally turning into a realistic sponge).
**Spring Man: ?
**Spyro: ?
**Steve: Steve is pushed into an End Portal with no gear. He gets up and looks up, seeing Monokuma riding the Ender Dragon. The Ender Dragon roars and breathes fire on Steve, launching him away.
**Susie: ?
**Sylux: ?
**Tails: ?
**Takamaru: ?
**Terry: ?
**Tifa: ?
**Toon Link: ?
**Tracer: ?
**Travis: ? 
**Twilight: ?
**Villager: ?
**Viridi: ?
**Waluigi: ?
**Wario: ?
**Wii Fit Trainer: ?
**Wonder Red: ?
**Wolf: ?
**Yoshi: Monokuma rides on Yoshi toward a large chasm. Yoshi jumps high into the air, before Monokuma uses him to boost into the air. As Yoshi falls into a pit, Monokuma looks down and waves a him.
**Zelda: ?
**Zero: ?
**Zero Suit Samus: ?
*Several of the characters' unlockable costumes are based off of Project M.
*Alvin, Simon and Theodore's inclusion was added as a joke. Because why not?
===Cameos & References===
*Emelga can be seen watching in the background of the Ultima Sakura.
*Lubba and several other Lumas can be seen on Starship Mario in the Mario Galaxy level.
*Pauline and the other members of the Super Mario Players appear in the New Donk City Hall stage. Touching the band members causes them to begin performing "Jump Up Super Star!".
**Captain Toad and the Odyssey can also be seen in the background.
*A Fishin' Lakitu and Banzai Bill appear in the background of the Yoshi's Island (Melee).
*Wigglers, Buzzers, Amanitas and occasionally Mallow will appear in the background of the Forest Maze stage.
*Despite not being selectable, other partners appear during Paper Mario's attacks. Bobbery appears in his Forward Smash, Flurrie appears in his Down Smash, and Ms. Mowz appears in his rapid jab.
*A Pak E. Derm appears in the Yoshi's Story level.
*Jimmy T. and Fronks make cameos in the WarioWare Inc. stage.
*Cranky Kong can be seen in the window of the cottage in the Jungle Japes level.
*The Four Giants will appear in the Great Bay stage, pushing the Moon back into the sky.
*Toon Link can be seen in the background of the Spirit Train level. If a player is playing as Toon Link, Alfonzo will take Toon Link's place.
*Loftwings appear in the background of Skyloft.
*The Old Man will occasionally glide into the Great Plateau Tower on his Paraglider.
*A Chozo Statue appers in the background of the Brinstar stage.
*The Parasite Queen can be seen in the background of Frigate Orpheon.
*Before the Reset Bomb is dropped in Reset Bomb Forest, Viridi can be seen in the background.
*Porky appears riding the helicopter in Fourside.
*Characters from Fire Emblem: Three Houses appear in the Garreg Mach Monastery.
**Dimitri, Dedue and Ingrid from the Blue Lion House, along with the Gatekeeper, appear in the Marketplace.
**Edelgard, Dorothea and Petra from the Black Eagle House appear in the Reception Hall.
**Claude, Lorenz and Hilda from the Golden Deer House, along with a Pegasus Knight, appear on the Bridge.
**Rhea, Seteth and Flayn from the Church of Seiros appear in the Cathedral. 
*Kirby's Stone special move can have Kirby transform into various objects, some of which are references to other games. These include:
**A pink stone.
**A spiked ball.
**An anvil.
**A stone statue of the Kirby amiibo.
**A stone sculpture of Master Hand punching the ground.
**A 100 ton weight.
**A Brick Block from Mario.
**A Thwomp from Mario.
**A Treasure Chest from the Legend of Zelda.
**A Chozo Statue from Metroid.
**A Geodude from Pokemon.
**A statue of Palutena.
**A Garbage Block from Panel de Pon.
**An O Tetrimino from Tetris.
**A Street Fighter arcade cabinet.
**The Master Emerald from Sonic the Hedgehog.
**A Payload Cart from Team Fortress 2.
**A cross-shaped rock, resembling the one that killed Ceasar Zepelli in JoJo's Bizarre Adventure. (Added after the game's release)
*Electivire, Magnezone, Snorunt, Snover, Drifloon, Hoppip, Skarmory, Cubone and Dugtrio appear in the background of Pokemon Stadium 2.
*A Milotic, Shaymin or Whimsicott will occasionally appear on the Unova Pokemon League in place of Reshiram or Zekrom.
*Magnemite, Zapdos, Emolga and Yveltal appear flying around Prism Tower. A Helioptile may appear in bushes on the ground of this stage.
*Several Pokemon make cameos in the various chambers of the Kalos Pokemon League. Thes include:
**Dragonite, Garchomp, Axew and Hydreigon in the Dragonmark Chamber.
**Blastoise, Wailord, Piplup and Clawitzer in the Flood Chamber.
**Steelix, Honedge, Klingklang and Honedge in the Ironworks Chamber.
**Blaziken, Infernape, Tepic and Pyroar in the Blazing Chamber.
*Various villagers and NPCs appear in the backgrounds of Smashville and Town and City.
**Blanca
**Blathers
**Booker
**Brewster
**Celeste
**Cooper
**Cornimer
**Crazy Redd
**Dr. Shrunk
**Gracie
**Gulliver
**Harriet
**Kapp'n
**Kaitlin
**Katie
**Katrina
**K.K. Slider
**Lyle
**Mabel
**Pascal
**Pelly
**Pete
**Phyllis
**Rover
**Sable
**Saharah
**Joan
**Timmy
**Tommy
**Tom Nook
**Tortimer
**Wendell
*Kapp'n, Leila, Leilani and Tortimer appear on the Tortimer Island stage.
*Nintendogs and a Calico Cat will occasionally appear in the background of the Living Room stage.
*A Mii can be seen caged-up in the Find Mii stage.
*Miis can be seen in the background of the Pilotwings stage, flying through the sky with jetpacks.
*Miis can be seen in the rooms of the Tomodachi Life stage.
*The Tomodachi life stage has 15 default miis to choose for to be in rooms, without personal miis. 
*Judd and Lil' Judd can be seen in the background of Moray Towers. They will occasionally hold up a colored flag, showing which player is in the lead.
*In the Boxing Ring stage, the screens in the background will display the character, along with a unique title for each character.
**2B: ?
**Adeleine & Ribbon: ?
**Agumon: ?
**Amitie: ?
**Arle: ?
**Asuka: ?
**Bandana Dee: The Waddle Dee Warrior
**Banjo & Kazooie: The Bear & Bird Duo
**Bayonetta: Umbra Witch
**Bill: ?
***Lance: ?
**Black Knight: Rider of Daein
**Black Mage: The Shadowy Spellcaster
**Black Shadow: The Cold-Blooded King of Evil
**Bomberman: The Explosives Expert
**Bowser: King of the Koopas
**Bowser Jr.: Prince of the Koopas
***Larry: The Youngest
***Roy: The Cool One
***Wendy: The Bold Beauty
***Iggy: The Laughing Prankster
***Morton: The Enforcer
***Lemmy: Wacky War Machine
***Ludwig: Pompous Prodigy
**Bullet Kin: ?
**Byleth: Ashen Demon
**Captain Falcon: The Supersonic F-Zero Pilot
**Captain Toad: Leader of the Toad Brigade
***Toadette: ?
***Toad: ?
**Chibi-Robo: ?
**Champion Zelda: ?
**Chosen Undead: ?
**Chrom: Prince of Ylisse
**Chun-Li: The Strongest Woman in the World
**Cloud: SOLDIER 1st Class
**Coco: ?
**Corrin: Blood of Dragons
**Crash: ?
**Crazy Dave: ?
**Crono: ?
**Cuphead: ?
***Mugman: ?
***Ms. Chalice: ?
**Cynder: ?
**Daisy: Sarasaland's Chipper Princess
**Dante: The Legendary Devil Hunter
**Dark Pit: Dark-Winged Doppleganger
**Decidueye: The Shadowy Sniper
**Deku: ?
**Diddy Kong: The Acrobat
**Dixie Kong: ?
**Doom Slayer: The Bane of Demonkind
**Donkey Kong: King of the Jungle
**Dragonborn: ?
**Dragon Queen: The Heir to the Throne of Dragon Kings
**Duck Hunt: The Odd Couple
**Elma: ?
**Ezio: ?
**Falco: Proud Space Ace
**Fall Guy: ?
**Finn & Jake: ?
**Faust: ?
**Fox: Leader of Star Fox
**Freddy: ?
**Funky Kong: ?
**Galar Trainer: The Dynamaxing Dynamo
**Gandhi: ?
**Ganondorf: The King of Darkness
**Gardevoir: ?
**Geno: He Who Serves a Higher Authority
**Gex: ?
**Glass Joe: France's Glass Jaw
**Godzilla: King of the Monsters
**Goku: ?
**Greninja: Master of Stealth
**Gunvolt: ?
**Hat Kid: ?
***Bow Kid: ?
**Hayabusa: The Dragon Ninja
**Heather: ?
**Heavy: The Minigunning Mercenary
**Heihachi: The King of Iron Fist
**Henry: ?
**Hero
***Luminary: The Luminary
***Erdrick: The Legendary Hero
***Solo: The Zenithian Hero
***Eight: The Dragovian Descendant
**Ice Climbers: Bone-Chilling Duo
**Ichigo: ?
**Ike: The Radiant Hero of Legend
**Impa: Commander of Hyrule's Army
**Incineroar: The Ring's Raging Flame
**Inkling: Part Kid, Part Squid
**Isaac: The Master Venus Adept
**Isabelle: The Mayor's Assistant
**Jigglypuff: The Sleepy Singer
**Joker: The Great Phantom Theif
**Jotaro: ?
**Kazuma: ?
**Ken: The Fire-Breathing Fist
**King Boo: ?
**King Dedede: Self-Proclaimed King of Dreamland
**King K. Rool: The Kremling Kommander
**Kirby: The Pink Puffball
**Kiryu: ?
**Klaymen: ?
**Klonoa: The Dream Traveler
**Knight: ?
**Knuckles: Guardian of the Master Emerald
**Krystal: ?
**Lara Croft: ?
**Leon: ?
***Claire: ?
***Chris: ?
***Jill: ?
**Link: Champion of Hyrule
**Little Mac: Bruiser from the Bronx
**Lloyd: The Eternal Swordsman
**Lucario: Master of the Aura
**Lucas: Boy from Nowhere
**Lucina: Warrior from a Doomed Future
**Luffy: Captain of the Straw Hat Pirates
**Luigi: The Eternal Understudy
**Lyn: Noble Lady of the Plains
**Mach Rider: ?
**Madeline: ?
**Magolor: ?
**Mario: Mr. Video Game Himself
**Marth: The Hero-King
**Master Chief: ?
**Medusa: Queen of the Underworld
**Mega Man: The Blue Bomber
**Meta Knight: The Masked Swordsman
**Mewtwo: Awakened Genes
**Miku: ?
**Min Min: ?
**Mii Brawler: The Brawler of Many Faces
**Mii Swordfighter: The Swordfighter of Many Faces
**Mii Gunner: The Gunner of Many Faces
**Mii Mage: The Magic-User of Many Faces
**Midna: The Twilight Princess
**Monokuma: Headmaster of Hope's Peak Academy
**Monster Hunter: ?
**Morrigan: ?
**Mr. Bones: ?
**Mr. Game & Watch: Master of Two Dimensions
**Nakoruru: Mother Nature's Guardian
**Nate: ?
***Katie: ?
**Naruto: The Seventh Hokage
**Ness: The PSI Powerhouse
**Nightmare: The Azure Knight
**Ninten: ?
**Octoling: ?
**Officer Howard: ?
**Olimar: Veteran Astronaut
***Louie: ?
***Alph: ?
***Brittany: ?
***Charlie: ?
**Orcane: ?
**Ori: ?
**PAC-MAN: The Yellow Bane of Ghosts
**Palutena: Goddess of Light
**Paper Mario: The Great Gonzalez
**Peach: Princess of the Mushroom Kingdom
**Perry: ?
**Phoenix Wright: The Ace Attorney
**Pichu: Shockingly Adorable
**Pikachu: Electric Mouse Pokemon
**Piranha Plant: Bloom of Your Doom
**Pit: Captain of Lady Palutena's Guard
**Pokemon Trainer: Aspiring Pokemon Champion
**Professor Layton: ?
**Rabbid Peach: ?
**Rayman: The Limbless Legend
**Ray Mk III: ?
**Reimu: ?
**Rex: The Master Driver
**Rhythm Heaven: ?
**Richter: Azure Vampire Assassin
**Ribbon Girl: The Airess
**Ridley: Cunning God of Death
**R.O.B.: The Last of His Kind
**Robin: The Tactician Magician
**Roll: ?
**Rosalina & Luma: The Cosmic Travelers
**Roy: The Young Lion
**Ruby: ?
**Rundas: Dark Samus' Puppet
**Ryu: The Eternal Wanderer
**Ryuko: ?
**Sans & Papyrus
***Papyrus: The Great Papyrus!
***Sans: You're Gonna Have a Bad Time
**Saki: ?
**Samus: Bounty Hunter Extraordinaire
**Scorpion: ?
**Sephiroth: The One-Winged Angel
**Shantae: Half-Genie Hero
**Sheik: The Illusive Sheikah
**Shovel Knight: The Shovelrous Treasure Collector
**Shulk: The Visionary
**Simon: Evil's Whip-Wielding Bane
**Skullgirls: ?
**Skull Kid: ?
**Slippy & Peppy: ?
**Snake: The Legendary Mercenary
**Snom: ?
**Sol: The Flame of Corruption
**Soma: The Reincarnation of Dracula
**Sonic: The Blue Blur
**Sora: ?
**Spider-Man: ?
**SpongeBob: ?
**Spring Man: The Bouncer
**Spyro: ?
**Steve: ?
***Alex: ?
***Zombie: ?
***Enderman: ?
**Susie: ?
**Sylux: Sworn Enemy of the Galactic Federation
**Tails: The Twin-Tailed Genius
**Takamaru: ?
**Terry: The Legendary Wolf
**Tifa: ?
**Toon Link: Wind-Waking Warrior
**Tracer: ?
**Travis: The No. 1 Ranked Assassin
**Twilight: ?
**Villager: Mayor of Smashville
**Viridi: Goddess of Nature
**Waluigi: Waaaaaaaaaaaaaaaaaaaaah!!
**Wario: Scoundrel with a Fart of Gold
**Wii Fit Trainer: Yoga Warrior
**Wonder Red: ?
**Wolf: The Silver Space Wolf
**Yoshi: Glutton of Yoshi's Island
**Zelda: Hyrule's Wise Princess
**Zero: The Legendary Freedom Fighter
**Zero Suit Samus: Beautiful Galactic Warrior
*If a character is Star KOed in the Boxing Ring stage, they will be knocked into the screen in the background. This is a reference to the Ken & Incineroar reveal trailer during the 11.1.2018 Super Smash Bros. Direct, where Little Mac was knocked into the screen during the trailer.
*The Mishima Dojo features cameos from other Tekken characters.
**Kazuya Mishima
**Paul Pheonix
**Nina Williams
**Marshall Law
**King
**Yoshimitsu
**Jack
**Kuma
**Lei Wulong
**Jin Kazama
**Ling Xiaoyu
**Hwoarang
**Eddy Gordo
**Julia Chang
**Bryan Fury
**Steve Fox
*Dracula's Castle features cameos from other Castlevania enemies. These include:
**Medusa Head
**Mummy
**The Creature & Flea Man
**Carmilla
**Werewolf
**Dracula (only his shadow when lightning flashes)
*All of Soma's special moves are souls he obtained in his games. These include:
**Spinning Edge: Axe Armor
**Magic Missile: Skull Archer/Amalaric Sniper
**Hellfire: Fire Demon
**Plasma Blast: Thunder Doll
**Ice Blade: Frozen Shade
**Demon Cleaving Sword: Valkyrie (AoS)
**Nightmare: Malachi
**Rush Form: Manticore, Curly, Devil (AoS), Valkyrie (DoS), Barbariccia
***When using Rush Form, the player will randomly turn into a Demon, a Curly or a Manticore. Neither do more damage than the other however.
**Bat Form: Giant Bat, Bat Company
**Substitute Puppet: Puppet Master
**Vector Zero: Medusa Head
**Summon Harpy: Harpy
**Magic Vacuum: Persephone
**Sweet Jail: Alura Une
**Final Guard: Final Guard
**Demonic Contract: Demon (DoS)
**Lord of Darkness: References his fight in Julius Mode in Dawn of Sorrow. Also uses the Deathscythe soul, obtain from Death.
*A Metal Gear REX, Metal Gear RAY or two Gekko will appear in the background of Shadow Moses Island.
*Players can see Tails, Knuckles and Silver occasionally run across the loop in the background of Green Hill Zone.
*Several Animal Friends appear in the background of Windy Hill Zone. These include:
**Flicky
**Pecky
**Picky
**Pocky
**Cucky
**Ricky
**Rocky
*Morgana, as the Morganamobile, will occasionally drive onto the stage and drop off members of the Phantom Thieves of Hearts, who will react whenever a player is KOed. These include:
**Ryuji Sakamoto
**Ann Takamaki
**Yusuke Kitagawa
**Makoto Nijima
**Haru Okumura
*The Angels Affinity, Inspired and Fortitudo appear in the background of Umbra Clock Tower.
*Slimes, Tockles and Cetacea can be seen in the background of Yggdrasil's Altar. Very rarely, a Liquid Metal Slime may also appear.
*The King of Fighters Stadium features cameos from other Fatal Fury and King of Fighters characters, cheering the fighters on from the background. These include:
**Kyo Kusonagi
**Benimaru Nikaido
**Goro Daimon
**Andy Bogard
**Joe Higashi
**Blue Mary
**Rock Howard
**Ryo Sakazaki
**Robert Garcia
**Takuma Sakazaki
**Mai Shiranui
**King
**Yuri Sakazaki
**Kim Kaphwan
**Chang Koehan
**Choi Bounge
**Athena Asamiya
**Sie Kensou
**Chin Gentsai
**Ralf Jones
**Clark Still
**Leona
**K'
**Kula Diamond
**Maxima
**Iori Yagami
**Mature
**Vice
**Ryuji Yamazaki
**Billy Kane
**Geese Howard
*Depending on which character Leon is, the zombie that attacks the player in their Final Smash changes.
**If the player is playing as Claire, the T-00 will appear.
**If the player is playing as Chris, the Tyrant T-002 will appear.
**If the player is playing as Jill, Nemesis will appear.
*Spiral Mountain features cameos from other Banjo-Kazooie characters. These include:
**Tooty
**Mumbo Jumbo
**Bottles
**Jinjos
**Gruntilda
**Buzzbombs
*Joseph Joestar, DIO, and Noriyaki Kakyoin (crashing into a water tower) can be seen in the background of the Cairo City Rooftops.
===Scrapped Content===
*Several characters were considered to be playable in Super Smash Bros. Something, but were scrapped later in development for various reasons. These include:
**Bass (Mega Man): Was scrapped in favor of Proto Man.
**Dark Samus (Metroid): Replaced with Rundas. She appears during Rundas' Final Smash, and in War of Dimensions where she controls Rundas. Dark Samus also appears as a costume for Rundas.
**Dr. Mario (Mario): Was scrapped due to literally just being Mario in a Doctor's outfit. Was added as an unlockable costume for Mario.
**Emelga (Smash Bros.): Originally would have been unlocked after beating War of Dimensions. Was removed due to the creator, over time, disliking the idea of making her playable. Her spot as an original character would later be given to Dragon Queen.
**Fjorm (Fire Emblem): Was scrapped in favor of Lyn due to Lyn's popularity.
**Jin (Tekken): Was scrapped in favor of Heihachi.
**Mai (Fatal Fury): Was originally going to be the second SNK rep, but was beaten out by Nakoruru, who was chosen because of her popularity, and that her inclusion would add representation from Samurai Shodown.
**Marx (Kirby): Was scrapped in favor of Magolor. Marx was kept as a boss instead.
**Proto Man (Mega Man): Was scrapped in favor of Roll late into the game's release. Was instead made to be an assist trophy.
**Ragna (BlazBlue): Both him and Sol were considered to appear, but Ragna was cut due to time and Sol's popularity.
**Vegeta (Dragon Ball): Scrapped since the creators only wanted to include one character per 4th party franchise. May have been considered to be an echo fighter, but the creators realized his abilities are a bit too different.
**Velvet Crowe (Tales): Was scrapped in favor of Lloyd.
**Young Link (Legend of Zelda): Was scrapped due to being too similar to the other Links. Was added as an unlockable costume for Toon Link.
**Yuri Lowell (Tales): Same reason as Velvet.
*Monokuma was originally paired with Junko Enoshima, though this was later removed for some unknown reason.
*During the Indie Something Showdown, several characters were considered to be playable, but lost during the competition. These include.
**Beheaded (Dead Cells): Lost in Round 2.
**Commander Video (Bit.Trip): Lost in Round 2.
**Crow (Nefarious): Lost in Round 2.
**Drifter (Hyper Light Drifter): Lost in Round 3.
**Dust (Dust: An Elysian Tail): Lost in Round 1.
**Gomez (Fez): Lost in Round 1.
**Isaac (The Binding of Isaac): Lost in Round 2.
**Juan (Guacamelee!): Lost in Round 1.
**Kid (Bastion): Lost in Round 1.
**Knight (Castle Crashers): Lost in Round 2.
**Kris (Deltarune): Lost in Round 1.
**Lilac (Freedom Planet): Lost in Round 1.
**Meat Boy (Super Meat Boy): Lost in Round 1.
**Miriam (Bloodstained): Lost in Round 1.
**Naija (Aquaria): Lost in Round 1.
**Otus (Owlboy): Lost in Round 2.
**Quote (Cave Story): Lost in Round 1. Is featued as a Mii Costume
**Spelunker (Spelunky): Lost in Round 3.
**Viridian (VVVVVV): Lost in Round 1.
***Cuphead and Hat Kid also lost, but were added as DLC because of their popularity.
***Steve and Reimu were added in the Deluxe version of the game.
***Bullet Kin, Cadence, Filia (as part of the Skullgirls), Freddy, Gunvolt, Madeline, Orcane and Ori were added as DLC for the Deluxe version of the game.
*A few items were scrapped from Super Smash Bros. Ultimate. These include:
**Black Hole (Super Smash Bros.)
**Grass (Mario)
**Healing Field (Super Smash Bros.)
***This item was replaced with the HP Juice, and both serve basically the same function.
**Smoke Ball (Super Smash Bros.)
*Every character was originally going to have a fifth special move, Shield Specials, which can be done by using the special button while shielding. Though Inkling and Octoling possess Shield Specials, a Shield Special for every character was scrapped because of how far into development the game was.
*Visual battle damage was considered to appear. Clothing would rip, armor would be broken, and at high percentages, characters would look visually bruised and tired. It was unknown why it was scrapped.
*Tarot Cards from the Persona series were originally going to appear as items. They were similar to Assist Trophies and Pokeballs, summoning a Persona that would stand near you and perform attacks. It was unknown why they were scrapped.
**Jack Frost was originally going to be spawned from a Tarot Card, but was later changed to an Assist Trophy.
*Weirdly, Agumon from the Digimon series and Jibanyan from the Yo-Kai Watch series were considered to appear in Pokeballs. This was going to be done to make fun of the beliefs that the two series are rip-offs of the Pokemon series. They were scrapped because, according the creator, "the idea was kinda dumb".
**Agumon and Jibanyan (as part of Nate) were later added as playable characters.
*Ryuko's original character art featured her with Kamui Senketsu. However, because of the possibility that Fantendo could put a mature rating on this game, the art now has her wearing Senketsu in his normal form.
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