The Hunter (Bloodborne)/Synopsis

==Biography==
===Past===
The Hunter's past is determined by the player with their chosen Origin. They may have had a violent past, a noble scion, an average person, an expert, a veteran, or even just a waste of skin. The important thing is, they one day discovered the existence of Paleblood, an unknown thing with much speculation. And so they rode off with a note, what they plan on doing with the Paleblood is unknown
===Prologue===
The Hunter laid on the bed, a man in a top hat having finished his procedure on them. Upon leaving them, a group of Messengers began crawling over The Hunter, knocking them out. Upon waking up, they witnessed a pool of blood forming next to them from which a Scourge Beast crawled out.
Some time later, The Hunter woke up in Iosefka's clinic where they discovered both The Lantern and the Scourge Beast. Interacting with the lantern granted them the ability to enter The Dream, a large area in another realm of existence with a building and a garden. A doll laid lifeless at the way to the building where The Hunter can take some offered weapons and meet the person running The Dream, Gehrman. He was an old man in a wheelchair with some insight on what is happening outside. 
Despite how creepy that was, The Hunter had not much choice and later, they exited the dream, confronting the Scourge Beast. Upon killing it, they were able to exit the clinic into the outside world, finding themselves in Yharnam. 
===Bloodborne===
====Evening/Sunset====
The door clinic soon locked up behind them and a timid doctor, Iosefka, stood behind it, answering them yet refusing to open the door. She was willing to give her blood which can be used for healing. With that in mind, The Hunter progressed, ready to explore and discover the secrets of Yharnam. Surviving the maddened villagers, hunting dogs, giant animals, and other monstrosities, they soon discovered the first roadblocks. The gigantic Cleric Beast that prowled the bridge, and the mad hunter, Father Gascoigne who guarded the chapel of Oedon. They may also have discovered a young girl, the daughter of Gascoigne who proceeded to give them the Music Box which they can use against many enemies, Gascoigne included. In the sewers, they will meet their first ally, Eileen the Crow, an old huntress who specialized in hunting maddened hunters. At one of the houses they may also find the Lonely Old Dear, an old senile lady looking for a safe place and at another house they will meet Gilbert, an outsider who has taken refuge there and will give The Hunter a flamesprayer. With the defeat of the bosses, The Hunter progressed, gaining access to the Oedon Chapel.
The chapel was a large and safe place, incense burning everywhere. A hunched gangly humanoid stood near the entrance, explaining the details of The Chapel and instructing The Hunter to bring any survivors there. 
Should The Hunter return to the clinic and check on Iosefka, she will have been replaced by an impostor who also instructs the hunter to bring survivors to her clinic. 
With that in mind, they decide to bring the young girl and Lonely Old Dear to one of these safe places before continuing their exploration. Entering the lantern however, they are greeted by a friendly figure, The Doll. She has gained sapience and mobility, now standing upright. A kind figure, she offered help and companionship to the lonely hunter. 
The Cathedral Ward is their first exposure to the Healing Church, the organization that researched and worshipped the old blood, the miraculous material with various amazing properties in the City of Yharnam. The Hunter had been using it for healing and weaponry, as did many of the denizens and enemies they encountered. In the streets they encountered the Narrow-Minded Man, a jerk who continuously berated them and Ariana, the woman of pleasure which The Hunter can later guide to the safe houses though the former will go the opposite of the place The Hunter told them to go. They will also meet Alfred, the Hunter of Vilebloods. As his name suggests, he hunted down the "vilebloods", a derogatory term for the nobles of Cainhurst. He simply wanted to become a martyr like the one he looked up to so much, Martyr Logarius, leader of The Executioners. His views are biased but in the end, it was another companion and those were few.
They also got to meet a familiar figure, Eileen. She had another job which she needed assistance with. An old hunter, Henryk had arrived at the Tomb of Oedon and she planned on hunting him down. The Hunter decided to go and face him and soon Eileen joined in. With his defeat, the hunter of hunters gave The Hunter gratitude as well as advice to leave her with her duties.
The Hunter soon discovers the Grand Cathedral and after surviving the church servants and giants that stood in the way, they were able to enter the holy place. Inside was woman, praying to the altar in front until suddenly, she began to writhe in pain. And with a burst of blood she transformed into a gigantic beast which The Hunter must defeat.
With Amelia's defeat, The Hunter was able to take her pendant and access the altar, finding the skull of a giant beast. Putting their hand into the cavity in the skull, they were granted the vision involving the man who started it all in the form of his mentor who warned him.
====Nightfall====
Once the vision was over, nightfall began and The Hunter had the option to explore the many locations of Yharnam. They may go to Hemwick Charnel Lane where they may face the Witch of Hemwick and her Mad Ones. With her defeat, The Hunter will have access to Runes, symbols that grant various effects to The Hunter as well as a Lantern in the place.
They may go to Old Yharnam to discover one of the horrid crimes the Healing Church did. The plague began at Old Yharnam where the people began to turn into beasts. The Hunters desperately tried to control the situation to no avail and they were forced to burn it all down. Now the town was populated by large amounts of beasts and one hunter standing above it all, Djura, the Retired Hunter. He will shoot down The Hunter with his giant gatling gun until he's stopped. But the challenges don't end there and with more exploration, they will discover another roadblock, the Blood-Starved Beast. A mutated creature spewing poison with every move and wild savage attack. 
After that fight, The Hunter will discover the Chalice Dungeons, long winded repetitive locations with great treasures and horrific unique enemies, The Pthumerians. Should they continue their quest, they will discover many revelations of this race. Their legacy, their civilization, their encounter with The Great Ones, and the aftermath. Now it was an abandoned place yet many enemies and valuable loot can be found there.
Should The Hunter be killed by the kidnappers, hooded gangly humanoids lugging around big sacks, they will be brought to the Hypogean Gaol, a prison within Yahar'gul, the Unseen Village. In this prison they can discover Sister Adella, one of the blood saints of The Healing Church. She too requests directions to a safe location where she may grant them more healing blood.
You will those prayers as to escape the village, The Hunter must defeat Darkbeast Paarl, a skeletal electric beast of great size. With its defeat, The Hunter will gain passage to Old Yharnam, escaping the strange place. Yet its true nature has yet to be revealed...
But most importantly, The Hunter can discover the Forbidden Forest. A place where cosmic horror began to loom and its presence could be felt, at least once they get past the mad villagers and animals. This is also where they can meet Valtr, Master of the League. A fanatic hunter obsessed with ridding the world from vermin, creatures present in many lifeforms in Yharnam. Should they player join him, they will be accepted to the League, an organization of people who share Valtr's views. His rune grants The Hunter the ability to see those horrid vermin and hopefully with the help of The League, they may be able to purge of more of these wretched parasites.
After braving through the many beasts and villagers, The Hunter will encounter a windmill which will begin their journey to enlightenment. Before that though, they will have discovered a familiar figure. A creature with a particular tone who had entered every house. Patches... the spider... He will offer a rock... It's a key item... It'll be useful later.
Should The Hunter try to find a use for this rock, they will eventually find themselves in an abandoned church inhabited by a lesser Great One, the Amygdala. When grabbed, they are teleported to the Lecture Building, the place where the School of Mensis perform their studies. Not much is present and the only way is out which is where the true horror is seen.
The Nightmare Frontier is a hostile place, a giant island floating over an endless chasm, inhabited by horrid entities. Mutated beasts, rock throwing giants, venomous amphibians, Winter Lanterns, terrifying singing humanoids that drive those they stare into madness, and Patches... who kicks us off a cliff... Classic Patches. Should The Hunter survive all that, they will meet another Amygdala, this one truly hostile. It sits atop a tall spire before jumping down upon seeing The Hunter. With a tough and difficult fight, they will eventually defeat the lesser Great One. Patches isn't really bothered by this which is quite annoying.
Journeying through the windmill, The Hunter will encounter the Afflicted Beggar. A half naked man standing by a bunch of corpses before feigning helplessness. The Hunter must not fall for it as he will kill all survivors should he be sent to the Oedon Chapel. Either send him to the Impostor's or kill him there and then. It is what he deserves.
Once they exit the windmill, they will be greeted to the true horrors of the Forbidden Woods... Snek. 
Balls of snakes, giant balls of snakes, humans controlled by snakes, and the creature at the end of it all, The Shadows of Yharnam. A trio of shadowy beings wielding various weapons which they use to attack The Hunter in attempts to protect what was behind them. At first, they seem like the average hostile humanoid, until they were harmed. Then snakes burst out of their heads and they will begin summoning giant snakes to try and attack The Hunter. With the death of the trio, The Hunter will gain access to Byrgenwerth.
Before that though, The Hunter can also find a cave in the woods. It was a long-winding space with lakes of poison occupied by giants and worms. At the end of the tunnel, they discover a ladder which lead to the back of The Clinic which was now opened. This is where The Hunter finally discovered what happened to the survivors the Impostor got her hands on. Mutated and malformed into Celestial Minions, blue hairless creatures with bulbous heads, stripped from all their humanity. Besides that, proof of many other experiments can be seen, leaving The Hunter to wonder what the Impostor was doing, until coming face-to-face with her. With some convincing, they decide to leave at the threat of a fight from the Impostor herself. 
Among the experiments, The Hunter will also discover some of the items they left behind which included a note. Taking it to Hemwick Charnel Lane, they will be greeted and picked up by a chariot to a snowy castle, Cainhurst. The place was infested by stereotypical gothic horrors like gargoyles, spirits, blood-licking animals, and hunched servants. Outside the castle was a glittering force field, keeping it hidden which was what kept Alfred from getting there. The person who caused this is the imposing figure the Hunter of Vilebloods revered so much, Martyr Logarius. He had sacrificed himself, choosing to sit on the throne above Cainhurst wearing a crown to keep the illusion outside going. 
With his defeat, The Hunter discovers the person Logarius tried to keep anyone from seeing. The Queen of the Vilebloods, Annalise. She wasn't as bad as Alfred explained her and despite her imposing tone, she was willing to reward The Hunter for certain tasks. She also foolishly had some unopened summons laying around which The Hunter can give to Alfred. Some time later, they may return to the castle and much to their horror, the hunter of vilebloods had brutally murdered the queen, leaving her as only a splatter of blood. 
After his insane rant, he calmly thanks The Hunter before leaving. The next time we find him, he will have committed suicide, leaving behind his rune. His desire to be a martyr like the man he revered so much led him to undermine him and ruin his purpose as The Hunter can eventually revive her. But that is not the end of The Hunter's journey.
Entering Byrgenwerth, The Hunter is greeted by a building near the edge of a lake, presumably used for research. Braving through the experiments of this place, The Hunter soon finds themself against the guardian of this place in the form of the last scholar, Yurie. She was a silent figure with arcane magic though eventually she fell to The Hunter's weapon. With her death, The Hunter is able to access the docks, finding Master Willem, the man in the vision they got when touching the skull on the Grand Cathedral altar. He laid on rocking chair, unable to speak and only able to point at the lake. 
With not much to do, The Hunter jumps into the cold water and falls into another plain of existence. It is inhabited by only one creature that being Rom, the Vacuous Spider. A bloated wrinkled pale spider with a head littered with large amounts of eyes. Despite its use of magic and strange appearance, it is not a Great One, merely Kin that Byrgenwerth created from one of their members. With her defeat, true state of Yharnam can finally be seen and it all began with a vision of the namesake of this city. The woman whose name was used, the Pthumerian, Yharnam. The vision didn't last long and The Hunter was thrown in front of Yahar'gul. 
The blood moon has begun.
====Blood Moon====
The kidnappers are all dead, replaced by villagers and grave women as well as some horrific entities. Amygdala hung around the many buildings, shooting lazer beams and grabbing people below them. Down the streets were the mass of bodies poking out of caskets, known as the Cramped Caskets. They littered the streets, making any travel through there a difficult challenge. But the worst of it all was the monster at the end of the road. The Hunter walks through a gate, having survived the creatures chasing them down. They look up the blood moon to find a portal open up, vomiting a rotten mass. Closer inspection however revealed it to be a creature formed by large amounts of corpses, an experiment by the School of Mensis, their own attempt at creating a Great One in the same manner Byrgenwerth created Rom, it is The One Reborn. Just like all the rest though, this thing along with its followers were dispatched, earning safe passage to the second floor of the Lecture Building, hidden in The Nightmare. 
Before that though, The Hunter may visit other locations to look at what The Blood Moon did. Returning to the Grand Cathedral, they will find a familiar figure. Eileen laid at the stairs of the cathedral, injured severely from yet another hostile hunter. In an attempt to avenge her, The Hunter entered the Grand Cathedral, being met by Bloody Crow of Cainhurst. This advanced hunter proved to be a challenge to defeat with their Chikage and their ability to teleport instead of dodge. With her death however, The Hunter gains Eileen's gratitude with which she finally accepts that she can no longer do this job. She handed over her badge and rune before disappearing and this is the last we see of her.
In Yahar'gul, The Hunter can discover a key to open a gate at the healing church workshop which can lead to 2 places. Going downward, they may discover a deep chasm leading to a city on lower ground. A little bit higher though and they may discover a door at the side of the chasm. Entering it allows The Hunter to find a workshop resembling the building in The Dream as well as a lifeless version of The Doll. On the altar was an umbilical cord, revealing some insight on Gehrman's condition.
Going upward instead allows The hunter to access the Upper Cathedral Ward which had been overrun by Beasts and Kin. After braving through the horrid creatures, they soon discover the truth behind the church, in a beautiful garden of lumenflowers. There came large amounts of Celestial Minions and a leading Celestial Emissary. Further investigation of the place revealed it to have been an orphanage and previous experience with The Impostor allowed The Hunter to deduce the truth, the church had turned those children into these things.
These creatures weren't the only monsters as upon breaking a nearby window, The Hunter will be able to discover a particular creature, another giant kin, Ebrietas, Daughter of the Cosmos. She sat there motionless at the beginning until The Hunter decides to attack her which began her fight. With her defeat, they discover a method to resurrect Queen Annalise, further diminishing Alfred's sacrifice.
Checking in with The Impostor, The Hunter will discover her to be pregnant and laying on an surgery table. She was in great pain and ending her suffering allows The Hunter to gain another umbilical cord. This sudden pregnancy was not isolated as Arianna can also be found in the sewers, a celestial child besides her. She was crying in panic and murdering the child would result in her death. Should Adella have been saved, she will go insane and attempt to kill the hunter though she is easily dispatched. On the bright side, The Hunter can finally speak to the Lonely Old Dear who is now amicable to them.
After checking up with all of these quests, The Hunter can now fully explore the Lecture Building. They can meet up with Patches and make amends with him. He stops bothering them after this and takes up a job as a shopkeeper instead but not before giving them a useful rune. The Lecture Building leads to the Nightmare of Mensis, a darker place in the nightmare overrun by mutated beasts and horrid Winter Lanterns, all while their psyche is assaulted by the hideous Brain of Mensis hanging on the lighthouse looming over the landscape. A single giant building stood, once a place of study for the students of Mensis, now an abandoned castle filled to the brim by mad followers of the Great Ones.
In their attempt to get to the top of the building, they encounter one of the few last Scholars of Mensis, the host of the nightmare, Micolash. His corpse had been used by The Hunter to enter the lecture building yet here he was, still alive and fresh in the nightmare. After a lengthy chase filled with taunts and ridicule of the madman, The Hunter faced him down in a final duel before taking him down, earning his displeasure.
With his defeat, The Hunter has a clear path to Brain of Mensis, a pathetic mass of eyes and rotting flesh which can be dropped down the lighthouse. Approaching it though, The Hunter can coerce it to give a rune. Once that's done, it can be left to die. Now all that is left is the creature at the top of the spire. The end of the story is near though before that, there is one other story that needs closure.
===The Old Hunters===
After the death of Vicar Amelia, The Hunter receives an eyeball with peculiar coloring. Approaching the Amygdala near the Oedon Chapel, they are whisked away into another part of the Nightmare, the Hunter's Nightmare. An accursed place where maddened hunters are brought to so that they may suffer for an eternity. A chaotic plain filled to the brim with hostile creatures, The Hunter finds solace in the one sane non-hostile companion, Simon the Harrowed. 
With that explanation as well as a push to attempt to find the secrets of the Hunter's Nightmare, The Hunter sets off to find out more about this place. Finding the Nightmare Grand Cathedral which seems reminiscent of the overworld's Grand Cathedral with one key difference : On the altar laid a burning Cleric Beast, Laurence, the First Vicar. He is inactive when first encountered though the hunter can snag the Eye Pendant of his hand. With this trinket in-hand, The Hunter continues their journey.
Eventually they come across a cave where all the blood came from. Inside was a big sewer littered with piles of corpses. One of said corpses began to animate and vocalize, screaming in fear of the giant beast in the middle. A hideous equine responsible for all the carnage in the place. Ludwig, the Accursed. 
Combat with the horrid beast wounded it and granted its sanity back, revealing this beast to have been an honorable hunter. Once a high-ranking hunter who helped train Yharnam's denizens to hunt down beasts themselves. Pulling out a large sword from his hood, he finally reveals who he truly was, the man before this horrific afliction. Ludwig, the Holy Blade
After a difficult fight with what now an honorable warrior, Ludwig finally falls, leaving behind his head as is body disintegrated. Giving one final conversation for closure, The Hunter can either kill him themself or let Simon do it for them. Either way, he may finally die and the hunter receives his sword as a reward. With his death, the rest of the nightmare can be explored which leads The Hunter to the Surgery Altar. 
On their way, they may discover an oddity in the elevator leading to the place. Just below the elevator is another altar where The Hunter can discover Laurence's human skull. Bringing it to him at the Nightmare Grand Cathedral will enrage him. A fiery fight ensues as the beast desperately attempts to kill off the one who reminded him of his long lost humanity. But eventually, he falls, the man who started it all. With his death, The Hunter gains another rune and another monster purged from The Nightmare.
Back at the Surgery Altar, The Hunter was able to see the beginning of plague, where experiments were performed to fully understand the nature of what powers the church and scholars are dealing with. It was a hospital wing littered with mutated patients who had bloated heads, oftentimes hostile to anything that moves. The structure itself was a complex puzzle with lots of moving parts needing to be interacted with in order to reach the next area. Eventually the many long-winded staircases that point to open chasms and disconnected floors will form into a clear pathway into a Lumenflower Garden.
Stepping into it, The Hunter is greeted by its guardians, failed Celestial Emissaries created during the beginnings of the plague when the church first attempted to contact the Great Ones. These Living Failures can still put up a fight, shooting spells and dropping meteorites at them. Eventually after one last stand, one last shower of meteors, The Hunter successfully dispatches them, opening the way into the clocktower. The place was a dark wooden spacious room, empty save for a chair where a corpse sat. With nothing else to do, The Hunter attempts to interact with the corpse, much to their dismay.
That corpse is the guardian of the clock tower, the last line of defense keeping The Hunter from the true nature of The Hunter's Nightmare. With grace and elegance, she takes on The Hunter, growing stronger in the process as she desperately attempts to keep them away. Yet her efforts are for naught as the hunter never gives up, eventually taking her down. With her defeat, The Hunter gains access to the Celestial Dial, opening up a passage in the clock's face. Stepping through it, they find themselves in the Fishing Hamlet, where it all began.
It was a mucky, wet, and dark place where slimy and malformed fishmen roam. Yet worse still was the man guarding this place from afar. His specter hunts down The Hunter at their every move, wielding a bloody spiked mace. Brador the Church Assassin will not leave us alone and he has taken another life. The only friend we had in this nightmarish realm, Simon. He laid on the floor of the lighthouse hut, barely clinging to life. As a last request, he asks us to find out about the truth of The Nightmare as well as give us the means to kill off Brador. With his final breath, he laments the fate of the hunters.
Finishing off Brador and avenging our dear friend, The Hunter now has clear passage to the one behind this horrid nightmare. A dead beached Great One, Kos. It was the first Great One the healing church had encountered and she along with the villagers were experimented on. Enraged, she cursed Yharnam and all its denizens but especially The Hunters who are brought to the nightmare once insane. And rising from her corpse was her dear child, the Orphan of Kos. 
In a blind panic, being approached by an unknown creature wielding weaponry, the orphan attacks, trashing around with its placenta in an attempt to get this thing away from it. It flings explosives, smashes the ground, even calls for help from its mother who answered with lightning from the sky. Yet The Hunter persisted, again and again until this poor thing is put to rest. With its death, its soul goes free... And absolutely nothing changes.
With the end of that story and Gehrman's insomnia, The Hunter progressed with the ending of the first story. They had left this for far too long and now, it is time to reach the end of the road.
===Ending===
The Hunter arrives at the top of Mergo's Loft though before that, they got to meet with Yharnam herself, the Pthumerian Queen. She merely stares at the sky, not speaking a word though the hunter will meet her again at the last Chalice Dungeon. Continuing on, The Hunter finds themselves in a circular empty place with a crib in the middle. The sounds of a crying baby could be heard from it though it was quickly shushed when a winged hooded figure descends from the sky. Her insides though, were empty and her many hands held large numbers of blades. 
Mergo's Wet Nurse has arrived.
She attacked with illusions and clones, striking The Hunter with her many blades. Though nauseating and confusing, they eventually struck through her and just like all the rest, this thing fell. A true Great One killed by their hands. This great feat was not without consequence as The Hunter soon realized upon returning to The Dream. The building was now on fire and a gate to the garden has opened. The denizens though don't seem too bothered. The messengers are still doing their thing and The Doll is still kind and friendly as always.
At the end of this journey stood the man at the beginning. The one who greeted us when we first arrived at the one safe place in this horrid city, the creepy old man who tells us to use The Doll without any clarifications, the wise knowledgeable hunter who had been here since the beginning of it all, and now he sat there on his wheelchair, giving us a choice on what our fate will be at the end of our journey
====Yharnam Sunrise====
The Hunter submits their life, kneeling down to accept their fate. They are executed quickly and awake in the morning sun, now free from the dream. Yet this peace will not last long and eventually night will fall again and the monsters will roam the city of Yharnam, as it always has been. 
====Honoring Wishes====
The hunter refused his offer and with that, Gehrman gets up from his wheelchair. Expressing annoyance, he reaches for his Burial Blade, ready to finish the job and clean up this mess. He did everything he could to ensure that The Hunter does not suffer the same fate he did, trapped in The Dream, forever watching hunters come and go and being helpless to stop it. Being a mere puppet to the entity behind all this. Yet The Hunter's will was strong and he continues to try until eventually, they free their dear friend.
Unfortunately, they were not powerful enough and soon they were approached by The Great One behind The Dream, behind Gehrman's enslavement, and behind The Hunter's immortality. The Moon Presence arrives and it needs a replacement. The Hunter was trapped in The Dream, taking on Gehrman's role. Though on the bright side, The Doll remains by our side through all this which will be useful when the next night falls.
====Childhood's Beginning====
The start of this ending goes the same way as Honoring Wishes with a slight twist. Upon being approached by the Moon Presence, The Hunter instead rejects its influence, having been powered by the powers within the umbilical cords they have found. With new power, the hunter can now finally avenge their dear friend and no mercy will be spared. Slash it with metal, shoot it with blood, flay it with magic, shock it with bolt, burn it fire, and make it suffer. After all the horrors The Hunter had gone through, this creature wasn't so special.
It dies like all the rest
An unexpected consequence befell The Hunter. With the death of this Great One, the power within them began to twist them into a new form. A newborn Great One, completely helpless, writhing on the ground until they were found by a familiar, caring, loving figure they knew for so long
Category:Synopsis