Blackmist

Blackmist is a +4 halberd that, in Enhanced Edition, allows the wielder to cast an AoE version of Blindness three times per day. In the Original edition, the spell is single target.
==Location==
===Baldur's Gate II: Shadows of Amn===
* Ust Natha and the Temple of Lolth - An item is bestowed to Gorion's ward by the Lesser Demon Lord if agreeing to surrender the Silver Dragon Eggs in exchange for the Bhaalspawn's stated condition - "I desire a powerful magic item!". 
The item bestowed is Blackmist.
==Description==
==Gameplay==
The halberd functions normally as one would expect, inflicting piercing or slashing damage upon a successful hit. It strikes as a +4 enchanted weapon, including THAC0 and damage bonuses.
While the weapon is equipped, the wielder can launch a special Blackmist-only blindness effect (it's not a spell nor an innate ability in the game files). The range is 10' and must be aimed at a single target. When the projectile lands on the target it applies a series of internal effect codes in a 5-foot radius on the target and any in the radius (friend or foe).
Magic resistance can block the effects. The internal Power level of the blindness effect is 8, and thus certain spell level protections such as Spell Trap can block the attack on the primary target (but not the other creatures in the AoE). Creatures within the AoE can attempt a Saving throw versus spell to negate the effect.
If the Blindness effect takes hold, it will last for 2 hours. In addition, if the saving throw is missed, the affected creature will display a coloring and lighting effect over their sprite, and the combat log will show the text "blinded". Sound effect also is audible when first blinding the creature (see Bugs, below) if applicable. 
The effect can be dispelled. A Mirror or reflected Image won't prevent the projectile from striking the correct target.
Three of these blindness attack "charges" can be attempted per day, and the item recharges after a normal adventurer resting period.
==Bugs==
As of BG2EE 2.6, Blackmist plays two sounds when blinding a target, but one of those sounds is supposed to be an expiry sound when the blindness wears off. This is identified and corrected in The Enhanced Edition Fixpack (EEFP). Ref: (halb06.itm)
Category:Halberds
Category:Infobox upgrade
Category:Infobox item with damage type