Future Veteran Rifle

The Future Veteran Rifle is a Primary weapon created by JustLeafy.
== Description ==
It is a futuristic, gray rifle that shoots shotgun-sniper like bullets at the fire rate of a primary weapon. It also has various attachments that make this weapon special. It has high damage, a high fire rate, a high capacity, and high mobility.
== Appearance ==
The Future Veteran Rifle appears to be a gray rifle with a large magazine in its back, a tiny stock on its end, an accelerator on the top, and a large, block-shaped scope on the top of the gun. This weapon features a long barrel, combined into a black and silver shotgun barrel and a gray and black extended barrel with two golden rings and three silver rings on it. There is also a large gray placeholder for various attachments with five holes: one for the grappling hook on the right, one for the napalm stone on the left, one for the flashlight in the middle and two for the silver magnet rockets under this rifle.
== Performance ==
Assuming this weapon has all of the attachments equipped, it can shoot regular-looking bullets at the fire rate of a primary weapon (due to the accelerator and the large magazine, which is basically a bullet box), at the accuracy of a sniper (the crosshairs barely move and this was due to the extended barrel and the scope) and at the bullet multiplier of a shotgun (due to the shotgun barrel), all in one. This extended barrel at the same time acts like a minigun, so there is a small delay before the player starts to shoot. The minigun attribute exists to balance out this weapon.
With the additional attachments that do not contribute to the weapon's primary attack, other features of this weapon include magnet missiles, a napalm stone, a flashlight, and a grappling hook. Anything other than the flashlight can be used as secondary attacks to the player. In fact, the flashlight can be used to illuminate dark areas in maps and the grappling hook can be used for traveling purposes, although it can be used to kill the player like the Pulling Sucker Gun. Moreover, the napalm stone can act like a Molotov Cocktail, leaving a fiery puddle when impacted on the ground. Finally, both of the magnet missiles are shot at once in a pair like the Torpedo Launcher. Those magnet missiles are missiles with a high bullet travel time that break the barriers of any protection against missiles. These missiles also approach faster to the player when they are near them.
Another secondary attack can happen only when the player runs out of ammunition, which is using this weapon as a melee weapon. Basically, how this works is that the player switches the way they hold this weapon so that they hold it from its barrel as if it is a handle. Moreover, when the player swings this weapon, the weapon's back is used to attack the opponent in close range.
Before reloading, the weapon runs out of ammunition, the minigun barrel stops, the player takes out the bullet box and puts a spare one instead.
It has a fixed delay input. This means that once the player switches from any weapon to this weapon, the Torpedo Launcher always has a delay lasting around a second.
== Strategy ==
=== Tips ===
* Using this weapon in any range is no problem since it can perform well in all ranges, from close range to long-range.
* Don't use the magnet missiles for rocket jumping: they can kill you.
* Don't expect to equip this in Sniper Forts, because it is a sniper weapon.
* Use the grappling hook to travel around the map faster or to escape a hard battle before dying.
* When using the napalm stone, use it only in close range. Moreover, you can use it on doorways to let the player receive damage and burning when entering through the doorway while walking.
* It can run out of ammunition fast. It also deals high damage, so conserve ammunition all the time.
* When equipping this, do so quickly while hiding, because it has a fixed delay.
=== Counters ===
* Pick off its users from a long range.
* Rocket jump against its users.
* Take out its users in close range with a heavy weapon.
* Take out its users when they are starting to equip it, where the user would have to deal with its fixed delay.
* Do NOT use something like the Sly Wolf when you get hit by the magnet missiles, as they will kill you.
== Attachments ==
* Missile Launcher: Adds an extra missile launcher that has 2 rockets and a spare rocket (originally).
* Magnet Rockets: Adds a pair of magnet dynamites that are launched as rockets (in the upgrade).
* Shotgun Barrel: Adds a shotgun barrel that allows shooting multiple shots.
* Extended Barrel: Adds an extended barrel that reduces recoil and increases accuracy from 18 out of 20 to 20 out of 20 (originally & in the upgrade).
* Flashlight: Adds a flashlight that makes the gun adapt to dark areas, due to the light (originally & in the upgrade).
* Scope: Add a unique and futuristic scope to it (in the upgrade).
* Bullet Box: Heavily upgrades capacity from 5 to 40 (in the upgrade).
* Accelerator: Heavily increases fire rate (in the upgrade).
* Grappling Hook: Adds a grappling hook that allows traveling faster around the map.
* Napalm Stone: Adds a napalm rock that, when launched, it creates a small, fiery puddle, like the Molotov Cocktail.
== Skins ==
* Golden: Makes this weapon covered in gold. Costs 100 gems.
* Encyclopedia: Makes this weapon have a Fandom/Gamepedia theme. Costs 100 gems.
* Military: Makes this weapon look army themed. Costs 100 gems. 
== Recommended Maps ==
Due to its wide variety of range fighting abilities, it can perform well in any map, but mostly longer ranged ones.
== Equipment Setups ==
Due to its wide variety of attributes and other properties that allow this weapon become unique, a backup weapon isn't usually needed, since it has the fire rate of a primary weapon, the tiniest spread of a shotgun, a few attachments to make it a support weapon, the accuracy and range of a sniper weapon and the magnet rockets which make it also seem like a heavy weapon.
== History ==
Originally, the Toy Mech was large and the Extracted Robotic Module was part of it. One day, before the mech was resized to a larger version of itself, a sniper stole the Toy Mech's hand and the mech was depressed, then bullied by a group of bullies. They were bullying the mech a lot, due to the fact that it lost its gun, making it pointless in combating. However, the bullies later did some illegal things like stopping the road and beating up innocent people too, getting them later arrested. They got the mech arrested too, but before they got arrested, what they really did to the mech was shrink him, but also give him a smaller replica of its gun back.
On January 19, 2020, this weapon was upgraded and redesigned. The body is grayer and it received better attachments, including an accelerator, a bullet box, a pair of magnet dynamite rockets and a futuristic scope. These attachments, along with the extended barrel and the flashlight, make this weapon become more unique and it even performs like a minigun, due to its huge fire rate with the accelerator. It combines the properties of a sniper, an explosive weapon and a minigun.
== Lego ==
This weapon in real life is created out of Lego bricks.
* Pieces: 28
* Weight: Around 25-50 grams
* Height: 4x~12 centimeters
== Trivia ==
* The predecessor of this weapon is the Extracted Robotic Module.
* This weapon is comparable to the Neutron Pulsator.
* In real life, it if it was life-sized, it would be very impractical to use, considering that it has a high fire rate and a pair of missiles, let alone the fact that it's also a sniper and a shotgun all at once.
* If the shotgun and extended barrels together were separated from the gun, they would almost indirectly look like a cigarette of some sort.
== Gallery ==
Extracted Robotic Module.jpg|Original form.
Category:Weapons
Category:Primary