123939-suggestion-legendary-content

== Content ==
			
So, I love Vet Shiphands, and I somewhat enjoy Vet adventures, but vet shiphands are to easy, and so are vet adventures, and hell so are dungeons to the uber geared peeps.
 
I have been thinking on this for awhile and I think I have a nifty little idea. Not everyone enjoys raiding, some people love that really challenging content on a smaller scale, so I think, there should be "Legendary PvE content" Example
 
Vet shiphands faceroll easy for you? Thats fine, join legendary Shiphands, about as difficult as STL/KV/Skullcano
 
Adventures a little to easy for you now? Thats fine, join Legendary and get SSM/Protogames difficult versions of Adventures.
 
Are you kicking around in Datascape and even vet dungeons are starting to become to easy? Thats fine, join a legendary version that is Ga levels of difficulty.
 
You cannot que for these, they would be to difficult to just join with randoms.
They will drop the gear of there difficulty. So
LShiphands=STL/KV/SC gear
LAdventures=SSM/Protogames gear
Ldungeons=Ga quality gear.
 
This way, solo and small group players have new ways of earning amazing gear without commiting to a raid team, of course contracts are doing basically the same thing, but variety is a great bonus. Sure you can complain about "2 MANY DIFFICULTIES WOW CLONE" But honestly, normal modes hardly count sense they aren't endgame, so it's really only two difficulty modes.
Imagine, your guild is off raid night, but you want to progress. So you get some friends, guildies, or LFGchat peeps, and get ready for some real difficult dungeons/Adventures/Shiphands.
         They can also put extra housing decor, pets, and the like in there, but obviously make this stuff obtainable in other ways to, so people dont feel forced.
 
I know some people think Wildstar wouldn't need this, and I agree, it doesn't, but it could benefit from it, hardcore players would have something to do for great gear outside of raiding. non raiders have a cool alternative to gearing up, casuals still have vet dungeons/Shiphands/Adventures. 
 
This would also have no medals, it would just be good ol fashion hard. Adapting to bosses, and taking your time.	
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i dislike the ides, the think i didnt like with WoW nowadays wow its feeling like im repeating content just with a few additions, but ill be glad to see new shiphands, adventures and dungeons tunned to be the edge of their tiers respectively, for me it should have been like fragment zero was the perfect example if they tuned it a little high, i hope with the new Bay of betrayal they will do this, and for non raiders we are getting Initialization Core Y-83 in the next patch, a raid with an easy attunement of just a few fun quests.
 
no=more difficulties for content already ingame
Yes= more different content being edge of their tier	
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i dislike the ides, the think i didnt like with WoW nowadays wow its feeling like im repeating content just with a few additions, but ill be glad to see new shiphands, adventures and dungeons tunned to be the edge of their tiers respectively, for me it should have been like fragment zero was the perfect example if they tuned it a little high, i hope with the new Bay of betrayal they will do this, and for non raiders we are getting Initialization Core Y-83 in the next patch, a raid with an easy attunement of just a few fun quests.
 
no=more difficulties for content already ingame
Yes= more different content being edge of their tier
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I really don't understand why progression always have to be a gear progression... I'm a pretty casual player myself and I play WildStar since Januar last year and I still haven't touched a raid. And I'm completely fine with the only way to get these shiny legendary items is through raiding. It's my decision. If I want that fat loot I have to join a guild and raid. It's that easy. Raids aren't casual and they should NEVER be! (Don't even think about pulling out the "I have more important things to do in my live bla bla bla bullshit"-argument. If you don't have a few hours every now and then for a game then DON'T play an MMO. Play Doodle Jump or Farmville.)And please don't give everything 10 difficulty options. Please just don't. Normal and then veteran is fine.
 
For the future give the casual player or better everyone who wants to spend his time in singleplayer mode (or small group mode) more story instances and things like fishing, collecting pets (and perhaps sometime in the future the ability to train them like little pokemon), more things for building awesome houses, items to farm for giving your weapon and gear a nice glow affect of some sort and just in general all sorts of activities which encourage players to go to lower level areas and do fun stuff (like a treasure hunt on every sunday evening with a non gear progression related reward for being one of the 3 or 10 people who finds it first. Spread some vague clues and let the people set out to find it.)(Sorry if there're some strange formulations, but english is not my native language.)	
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			I'd be against this. I don't like the idea of rehashed tiered content outside of normal and vet. If the purpose is to make vet dungeons and instances more difficult then you can drop gear or party members, that will provide the extra challenge.	
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