Crushpop

The Crushpop is a weapon in Ninjala. It is part of the Extra Type A subclass.
==Description==
"Forms a gum weapon with many attack options. Strong at mid-range with powerful unsheathe attacks." -In-game description
==Gum Shoot==
See: Gum Laser
==Gum Ninjutsu==
See: Super Fling
==Special==
=== Bolt Slash ===
"Dash forward and strike like lightning. Does massive damage to opponents in a Gum Bind." - In-game description
Bolt Slash is the default Special of the Extra Type A subclass. It is a fast forward traversing attack great at closing distance and finishing off opponent in Gum Bind state. Its attack invulnerabilty while approaching helps in various situation to keep the offensive upper hand. If the player misinputs Bolt Slash it can be canceled by guarding, dodging or jumping. Hitting a blocking opponent does not set the user into a block stun offering an immediate follow up action. If the opponent does not block the upcoming Bolt Slash while not being in a Gum Bind state they end up in a spin stun opening the player a Gum Bind combo, for example. If the oppenent happen to be in a Gum Bind state Bolt Slash deals significantly more damage and the user is covered with Super Armor for a short moment at the end. This striking attack, or the blast after striking through the bound opponent deals arial damage, so nearby opponents are getting hit. If another opponent is within Bolt Slashs attack range they got hit as well.
Attack 	Condition 	Base Damage	Down Value	Hit Reaction	Properties
Bolt Slash	no Gum Bind	75 	10% 	spin 	homing, no guard recovery, attack invulnerability while approaching, cancelable
Bolt Slash	Gum Bind 	145 	0% 	blowback 	Super Armor, projectile attribute, bind time stop
*all values are self-tested and not datamined from the game. Original work by @nonozi (@nonozip on X).
===Variable Stance===
"Take a unique stance to unleash long-range attacks, counter, and other moves." - In-game description
Variable Stance is the Alter Special of the Extra Type A subclass. When activating the user switches into another stance. This exchanges the attack schema and disables moving with . Using Gum Guard or pressing the Special button again lets the user switch back. Within the stance the user is granted with great pressure and punish tools, perfectly to catch opponents or the extend their combos. Normal Attack turns into a fast mid-range punctual projectile with the highest priority, which can pierce through any opponent, drone, parry shield and wall. Back Attack also turns into a projectile, which mostly shares the same properties but its slower and has more range. Variable Stances Wide Attack is a counter, which can block any upcoming non Gum Ninjutsu attack. A successful counter is automatically followed up by a counter attack, a forward moving unblockable slash. A dodge is powered up in range and with invincibility. Break Attack doesn't change but keeps the player in the stance. 
Gum Guard cancels Variable Stance, so instead users have Wide Attack and dodge for being defensively. Quickly dodging and a successful counter immediately turns the user back into the offensive state. So, Variable Stance is a very offensive tool. But it is limited. Right after the switch into Variable Stance a meter bar appears below the players avatar. Each action takes an amount of meter. Normal Attack takes 35%, Back Attack 100%, Wide Attack 50%, a dodge 25%, and Break Attack 0%. But there is a twist. If, for example, the user chooses a Normal Attack a Back Attack still can be followed after, even though it consumes 100%. The other way around is not possible. The user could also for example do a dodge, two Normal Attacks and then a Back Attack. 
As Break Attack is slow and the two attack options, Normal and Back Attack are projectiles, Variable Stance users have to be careful against guarding opponents as well as attacks with properties such as Super Armor or invulnerability. 
Attack 	State 	Abbr. 	Base Damage	Down Value	Hit Reaction	Properties
Variable Stance	Activation 	- 	- 	- 	- 	switch stances, cancelable with Gum Guard or Special button, user cannot move with
Variable Stance	Normal Attack	SP(NA) 	30 	10% 	flinch 	projectile, gauge cost 35%, wall and Parry piercing ability
Variable Stance	Back Attack 	SP(BA) 	80 	20% 	flinch 	projectile, gauge cost 100%, wall and Parry piercing ability
Variable Stance	Wide Attack 	SP(WA) 	- 	- 	- 	block any non-Ninjutsu attack, gauge cost 50%
Variable Stance	Wide Attack 	Counter	100 	20% 	blowback 	follow-up of successful SP(WA), unblockable, invincible at start
Variable Stance	Break Attack 	SP(BRK)	20 	70% 	blowback 	projectile, guard cost 0%
Variable Stance	Dodge 	- 	- 	- 	- 	fixed distance, invincible, gauge cost 25%
*all values are self-tested and not datamined from the game. 
==Additional Data==
Attack 	Stage 	Abbr. 	Base Damage	Down Value	Hit Reaction	Properties
Normal Attack	1 	NA1 	40 	20% 	flinch 	Zanshin state afterwards
Normal Attack	2 	NA2 	50 	10% 	flinch 	Zanshin state afterwards
Normal Attack	3 	NA3 	80 	10% 	blowback 	Zanshin state afterwards, stage reset
Normal Attack	Zanshin	ZNA 	90 	20% 	flinch 	only during Zanshin state, Zanshin state afterwards, max. 2 Zanshin attacks, stage reset
Back Attack 	1 	BA 	8 * 6 	1% * 6 	flinch 	unblockable, not S-Burst-able, Zanshin State afterwards, stage reset
Back Attack 	Zanshin	ZBA 	50 	25% 	flinch 	only during Zanshin state, Zanshin state afterwards, max. 2 Zanshin attacks, projectile, not S-Burst-able, stage reset
Wide Attack 	1 	WA Lv.1	65 	20% 	blowback 	airborne afterwards, Zanshin state afterwards, stage reset
Wide Attack 	1 	WA Lv.2	85 	25% 	blowback 	airborne afterwards, Zanshin state afterwards, cancelable, stage reset
Wide Attack 	1 	WA Lv.3	100 	30% 	blowback 	airborne afterwards, Zanshin state afterwards, cancelable, stage reset
Wide Attack 	Zanshin	ZWA 	85 	10% 	blowback 	only during Zanshin state, Zanshin state afterwards, max. 2 Zanshin attacks, nullifies initial attacks, no recovery from guard, stage reset
Break Attack 	- 	BRK 	20 	70% 	blowback 	projectile, Zanshin state afterwards
*all values are self-tested and not datamined from the game. 
===Parry ===
Attack 	Abbr.	Base Damage	Down Value	Hit Reaction	Properties
Normal Attack	NA 	100 	0% 	blowback 	-
Back Attack 	BA 	100 	0% 	blowback 	teleport
Wide Attack 	WA 	100 	0% 	blowback 	-
*all values are self-tested and not datamined from the game. 
==Tips==
==Ninja-Gum Variations==
Ninja-Gum Variations for Crushpop
Color 	In-Game Description 	Method of Obtaining 	Image
Crush Gum 	Gum with a frosty expression. Forms a colorful gum weapon. Has 4 flavors in 1! 	Given by default. 	
Crush Gum (Red) 	Gum with a frosty expression. Forms a fiery red gum weapon. Has the rich flavor of mixed berries. 	Earned from Gumball Machine. 	
Crush Gum (Orange)	Gum with a frosty expression. Forms a bright orange gum weapon. Has simple, crisp flavor. 	Earned from Gumball Machine. 	
Crush Gum (Green) 	Gum with a frosty expression. Forms a leafy green gum weapon. Has a flavor of carefully selected, high-class ingredients.	Earned from Gumball Machine. 	
Crush Gum (Aqua) 	Gum with a frosty expression. Forms a light blue gum weapon. Tastes like every possible flavor of mint. 	Given by a random drop. 	
Crush Gum (Blue) 	Gum with a frosty expression. Forms a bold blue gum weapon. Has the full flavor of a masterful recipe. 	Earned from Gumball Machine. 	
Crush Gum (Purple)	Gum with a frosty expression. Forms a passionated purple gum weapon. The flavor of a time and place you remember fondly. 	Given by a random drop. 	
Crush Gum (Pink) 	Gum with a frosty expression. Forms a shocking pink gum weapon. Has a flavor so bright, you can't help but smile. 	Earned from Gumball Machine. 	
Crush Gum (Gray) 	Gum with a frosty expression. Forms a gray gum weapon. Has a hint of charcoal that really grows on you. 	Earned from Gumball Machine. 	
Crush Gum (Gumchi)	Gum with Gumchi's eyes on it. Forms a gum weapon with Gumchi's face. Has the flavor of world-class bananas. 	Earned from Gumball Machine. 	
Crush Gum (C&M) 	Gum with a drowsy face. Forms a mint chocolate gum weapon. Refreshing enough to wake you right up. 	Earned from Gumball Machine. 	
Crush Gum (Marie) 	Gum with Piyotan, Marie's partner, on it. Forms a rainbow gum weapon. Has a twinkling flavor. 	Earned from Gumball Machine. 	
Crush Gum (BBQ) 	Gum with BBQ Motif. Forms a vivid, fragrant gum weapon. Use as much sauce as you'd like. 	Earned from Goddess's Fountain.	
==Trivia==
TBA
==Gallery==
File:Crush Gum.png|Gum Bottle Appearance.
File:Loading Screen Slash Kicks X Type 1.jpg|Wide Attack is chargeable.
File:Loading Screen Slash Kicks X Type 2.jpg|Switch into Zanshin State by an attack and waiting afterwards to perform one of 3 Zanshin attacks.
File:Loading Screen Slash Kicks X Type 3.jpg|Bind opponents and hit with a stronger version of the Special Bolt Slash.
File:Loading Screen Slash Kicks X Type 4.jpg|Variable Stance is the Alter Special.
==Navigation==
==References==
Category:Weapons
Category:Extra