Mask

Masks are the surrounding wall textures for doors, windows, etc. in Baldi's Basics Plus and Baldi's Basics Classic Remastered.
== Purpose ==
The main purpose of the masks are to fill in the gaps of 2D textures that do not take up a whole tile. The mask textures can vary in looks depending on where the mask and the 2D texture is placed. In the hallways and Gotta Sweep's closet, the mask can be either the white brick wall or the "saloon" wooden wall texture. In the cafeteria and classrooms, the mask is always the regular white brick wall texture. In faculty rooms and the Principal's office, the mask is the same white brick wall but with green lining. In the playground and outdoor areas, the mask seems to be wooden. In the debug room, the masks are the green placeholder texture and in the library, the masks are portions of the book shelves. The masks in the mystery room is just the pitch black texture and the ceiling tile lights could either be on the regular ceiling texture, the "plastic table" ceiling texture or the blue placeholder ceiling texture.
== List ==
DoorMask.png|Standard door mask.
SwingDoorMask.png|Swinging door mask.
WindowMask.png|Window mask in Baldi's Basics Plus.
ClassicMask.png|Window mask in Classic Remastered.
WideWindowMask.png|Window mask used in the Test Map in the V0.4 pre-release
PortalMask.png|Portal Poster wall mask.
== Comparison ==
=== Standard doors ===
DoorReg.png|A door in hallways, classrooms, cafeteria, Gotta Sweep's closet and the outer side of the Principal's office.
DoorAlt.png|A door with the wooden "saloon" texture for a mask, only found in hallways.
DoorFac.png|A door in the Faculty Rooms and the inner side of the Principal's office.
DoorPlay.png|A door in the playground and outdoor areas.
DoorLib.png|A door in the library.
DoorMys.png|A door in the mystery room.
DoorDeb.png|A door in the debug room.
=== Swinging doors ===
SwingReg.png|A swinging door in hallways and the cafeteria.
SwingAlt.png|A swinging door with the wooden "saloon" texture for a mask, only found in hallways.
SwingPlay.png|A swinging door in the playground and outdoor areas.
SwingLib.png|A swinging door in the library.
=== Windows ===
WinReg.png|A window with a brick wall.
WinAlt.png|A window with the wooden "saloon" texture for a mask.
WinFac.png|A window inside a faculty room or the Principal's office.
WinPlay.png|A window in the playground and outdoor areas. Note that the top part of the wall is slightly corrupted.
WinLib.png|A window in the library.
WinMys.png|A window in the mystery room.
WinDeb.png|A window in the debug room.
=== Posters ===
PosReg.png|A poster in hallways, classrooms, cafeteria and Gotta Sweep's closet.
PosAlt.png|A poster with the wooden "saloon" texture for a mask.
PosFac.png|A poster inside a faculty room or the Principal's office.
PosPlay.png|A poster in the playground and outdoor areas.
PosLib.png|A poster in the library.
PosDeb.png|A poster in the debug room.
== Other appearances ==
In Baldi's Basics Classic and Birthday Bash, masks are unimplemented and all textures requiring a mask in Baldi's Basics Plus and Classic Remastered are just filled in with a regular wall texture.
== Trivia ==
* Swinging doors with the wall with molding mask, the green placeholder wall mask and the black wall mask cannot exist because swinging doors are only connected to hallways, cafeteria, library, playground, and outdoor areas.
* It is unknown how portions of book shelves could exist in real life.
== Glitches ==
Stealthy Challenge mask error ChallengesDemo.png|The white colored untextured mask.
Stealthy Challenge mask error V0.1.png|The translucent untextured mask.
Stealthy Challenge mask error V0.1.5.png|The gray colored untextured mask.
* In Challenges Demo, at one point, one of the faculty rooms in the Stealthy Challenge's window masks seemed to lack a texture, causing the mask to be white. This also applied to the Grapple Challenge in V1.0.
** Upon Baldi's Basics Plus V0.1, the untextured mask was translucent. However, from V0.1.5 to V0.3.2, the mask had a gray color.
Category:World development