Ghoul (Anima: Beyond Fantasy)

==Summary==
The Ghouls are undead creatures, the result of human being exposed to necromantic energies for a long period of time, or when persons are forced to feed upon rotten flesh. They are vaguely humanoid creatures, albeit with fibrous and deformed bodies, with thin arms and long arms and legs, yet somehow with notable muscles; they are known for possessing a swollen ribcage and a small abdomen.
The Ghouls are known to devour corpses, and despite being an undead, they tend to live in groups, in subterranean regions or places where is easy to find corpses to feed.
==Powers and Stats==
Tier: 
Name: Ghoul, devourer of corpses
Origin: Anima: Beyond Fantasy
Gender: Variable
Age: Variable
Classification: Undead
Powers and Abilities:
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|-|Powers=
Enhanced Senses (Possesses Notice 70 and Search 50. Possesses a developed sense of smell, and thus apply a bonus of +30 when trying to detect scents. Possesses night vision, halving any penalty causing by natural darknessOnline Supplement Vol. I pg. 07-08), Stealth Mastery (Possesses Hide 50 and Stealth 70), Acrobatics (Possesses Athletics 30, Jump 30 and Climb 50), Bodily Weaponry (Claws and fangs), Self-Sustenance (As an undead, does not need to sleep, breath, is immune to natural diseases, poisons and weather conditions), Underground Mobility, Conditional Regeneration (High-Low. Can heal at accelerated rate while consume flesh)
|-|Resistances=
In Anima, every character has the chance to reduce or completely ignore negative status effect that would alter its body, mind or soul, including: Absolute Zero, Absorption, Acid Manipulation, Age Manipulation, Attack Reflection, BFR, Biological Manipulation, Blood Manipulation, Body Control, Causality Manipulation, Chaos Manipulation, Clairvoyance, Soul Manipulation, Chi Manipulation, Corrosion Inducement, Corruption, Damage Boost, Damage Reduction, Damage Transferal, Darkness Manipulation, Death Manipulation, Deconstruction, Disease Manipulation, Dream Manipulation, Duplication, Electricity Manipulation, Elemental Manipulation, Empathic Manipulation, Existence Erasure, Explosion Manipulation, Extrasensory Perception, Fate Manipulation, Fear Manipulation, Fire Manipulation, Forcefield Creation, Fusionism, Gravity Manipulation, Healing, Heat Manipulation, Ice Manipulation, Illusion Creation, Information Analysis, Law Manipulation, Life Manipulation, Light Manipulation, Magic, Matter Manipulation, Memory Manipulation, Mind Manipulation, Necromancy, Pain Manipulation, Paralysis Inducement, Perception Manipulation, Petrification, Poison Manipulation, Possession, Power Absorption, Power Modification, Power Nullification, Precognition, Pressure Points, Psychometry, Purification, Reality Warping, Regeneration Negation, Resistance Negation, Sealing, Sense Manipulation, Size Manipulation, Sleep Manipulation, Sound Manipulation, Spatial Manipulation, Statistics Reduction, Status Effect Inducement, Subjective Reality, Telekinesis, Telepathy, Time Manipulation, Transmutation, Vector Manipulation, Void Manipulation, Soul Manipulation and Conceptual Manipulation
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Attack Potency: Wall level (With a base damage of 45, a Ghoul is capable of destroying wooden objects, such barrels, doors and cartsAnima: Beyond Fantasy, Core Exxet pg. 236)
Speed: Peak Human combat speed and reactions (Possesses greater combat abilities than veteran soldiers and most wild animals), with Athletic Human movement speed (With an Agility score of 8, it can cover 28 meters in less than 3 secondsAnima: Beyond Fantasy, Core Exxet pg. 60)
Lifting Strength: Athletic Human (With a Strength score of 7, it can lift up to 60 kg with no issue, and possesses a maximum carrying capability of 180 kg)
Striking Strength: Wall level
Durability: At least Street level (Generally tougher than most humans, while being comparable to animals such wolves)
Stamina: Infinite energy exemption. By being an undead (and thus, possessing the Physical Exemption essential ability) a Ghoul do not need to sleep, breath, cannot be knocked unconscious, do not get tired, and are immune to natural poisons and diseases, nor are affected by the weather conditions.Anima: Beyond Fantasy, Core Exxet pg. 304-305 Average injury tolerance, although an undead and unable to lost consciousness, with a Constitution score of 6, a Ghoul physical fortitude is barely above the average man.Anima: Beyond Fantasy, Core Exxet pg. 11
Range: Standard Melee Range
Intelligence: Below Average, possesses an Intelligence score of 4, being less smart than the average human.
Standard Tactics: The combat methodology of the ghouls are variable. If they are forced to get out of their lair, they rely on their subterfuge abilities to attack from the shadows. However, if attacked in their lair, the ghoul act in groups, taking down their enemies due the accumulation of multiple attacks. Despite being an undead, the head is the the ghoul's vulnerable spot.
Weaknesses:
*Craving for Meat: A Ghoul requires to devour rotten flesh to sustain itself. Although it does not need to consume great amount of flesh per day, when it passes some time without eating flesh it starts to behave anxious and losses control, leaving its lair in search of flesh after one week of not feeding, and starting to eat itself if passes more than two weeks without devouring flesh.
*Weak against Fire: The Ghouls are afraid of flames, and if they spot a fire source with the size of a torch or bigger, they instantly suffer from fear. Furthermore, fire-based attacks cause double damage against the Ghouls.
Notable Attacks/Techniques:
*Regeneration: Despite being an undead, the Ghouls can heal at an accelerated rate for every round they consume rotten flesh.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Anima: Beyond Fantasy
Category:Acrobats
Category:Bodily Weaponry Users
Category:Enhanced Senses Users
Category:Regeneration Users
Category:Self-Sustenance Users
Category:Undead
Category:Underground Mobility Users