Imperative

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DISCLAIMER: THIS IS NOT AN APRIL FOOLS DIFFICULTY, DESPITE BEING MADE ON THAT DAY.
== Imperative - Introduction==
 Imperative is a Mid Class 11 difficulty, located past Unreasonable, yet before Peculiar Wavestats. This difficulty is also themed after electricity, serving as it's main gimmick... 
...but that's besides the point. The point is there's seriously no way you've actually gotten this far. It just shouldn't be possible! You're literally shattering physics and human limits as a concept by this point, all just to emerge victorious over a goofy video game. Why are you doing this anyway? You can't even argue it's fun anymore. If this is for attention, that's not a good point either. This won't glorify you a tenth as much as going into Pet Simulator X and recording a video on the newest update.
Just admit it. You have no reason to be doing this to yourself at all. You're slowly driving yourself into insanity, telling yourself whatever reason you have at this point anymore. Just please, stop. You are basically committing suicide by pushing on, doing ridiculous and pointless obstacles made by random teenagers over the internet to be truly impossible.
If you choose to proceed to this electricity-imbued hell, go on. Don't blame me if you die over your god damn computer, though.
== Imperative - Icon Representation==
 Imperative continues the trend Absolutism and Exigent brought on, again taking on an appearance similar to the red hot hell that is most of Class 7. Only now it's here at Mid Class 11, because I didn't want to clutter Class 7 with this kind of stuff too much. This time, we have a yellow one. In not much of a different fashion from the other difficulties that this icon is based off of, it features a vertical gradient, having yellow at the top fading to black at the bottom. The centerpiece of this icon is a black Hebrew letter called Tav (ﬨ), emitting a yellow glow.
== Imperative - The Catch==
Of course, what's a difficulty without a good old fashioned catch to make things harder? Don't worry, there's only two here. Introducing those two...
===The Almighty Thunderstorm===
Now, allow me to explain what exactly this does. For every one hundred randomized studs of this entire difficulty, there is a 1 in 2 chance every millisecond for a bolt of lightning to be cast down onto those unlucky studs. If you happen to get hit directly, you die instantaneously no matter how much health you have. If you're too close to a bolt, you will then catch on fire due to the extreme heat, dealing 1000 damage every half-second. This debuff lasts for a good minute and a half.
===The Electric Dispersal===
If you thought the constant lightning strikes weren't bad enough, the floor is also failing to contain the extreme amounts of electricity, so now both the frame and obstacles are dispersing it. It's all over the place, withholding a voltage so high it would kill you instantly. Again, this will happen no matter how much health you have (well, unless it's godmode, then you'd probably be alright). Think of this as the floor's instant kill spinner.
== Imperative - Obstacles==
NOTE: Unreasonable and Peculiar Wavestats have conflicting obstacles. Don't blame me if these make absolutely zero sense.
===Baseline===
*232 or 233 stud climbable jump.
*227 stud unclimbable jump.
*214 or 215 stud wrap.
===Low===
*235 stud climbable jump.
*232 stud unclimbable jump.
*219 or 220 stud wrap.
===Mid===
This section won't have a climbable jump, because Peculiar Wavestats replaced its with an unique obstacle. You know what, though? I'm gonna copy off of that! BWAHAHAHAHHH!!! BECOMES DEMON!!!
*Rebeat Maybe A Tower, but it's upscaled to be so large that every single jump is at least 235 studs long (they're also unclimbable too)...okay, well, that's more of a tower than anything. Along with that, a flying instant kickbrick is hunting you down, along with more of those instant kickbricks to the two sides of each obstacle.
*Speaking of which, you also gotta do one of those 235 stud unclimbable jumps from that same MAT buff.
DEAR GOD! Mid Peculiar Wavestats doesn't have a wraparound EITHER! That ALSO got swapped out for a tower crossing! Guess what, though? I'm ALSO gonna copy that!
*Do a 235 or 236 stud climbable jump on your main account, while also beating any Absurd-Terrifying tower of your choice using your alternate account in that timeframe.
===High===
*249 stud climbable jump.
*246 stud unclimbable jump.
*Use a supersonic beginner weld spinner to ricochet 10000 studs in the X axis to land on a 5x5 falling platform that becomes CanCollide False in 0.1 seconds, which you must do a 230 stud unclimbable jump from to the next obstacle.
===Skyline===
*254 stud unclimbable jump.
*135 stud truss wrap with instant kickbricks on both sides.
== Imperative - Towers==
This was said once in Exigent, and I'll say it here again. There are no actual, non-fictional towers in this difficulty, since this difficulty was only created recently.
===Fictional Towers===
*Tower of Xanthic Dissension
*Tower of Yellow Phase Citrine
*The Gauntlet of Zeus
*That same MAT buff mentioned in the Mid section of the obstacles.
== Imperative - Trivia== 
*This was made as a sequel to Exigent.
*This difficulty was named after a synonym of the word "Exigent".
*The lore for how this difficulty came to be like this is that it started off as just another red difficulty in Class 7. Eventually, however, a storm prophesied by many a good two to three thousand years ago had crossed paths with this difficulty, and began to strike it with countless blitzes of lightning, eventually making it dangerous enough to now be ranked at around Mid Class 11. This storm continues raging to this day, hence the catches you find in this difficulty. (ew lor- Silence.)
== Imperative - Moving On==
How the hell did you do that? Despite the electric dangers, you passed. Here's to hoping Peculiar Wavestats stops you.
Category:Class 11
Category:Difficulties
Category:Unofficial
Category:Physically Impossible
Category:Large Pages