Crocodile (Dungeons and Dragons)

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==Summary==
A large reptile, the Crocodile is one of the many animals that roam the land. They are skilled hunters that employ stealth, usually hiding underwater to let them bite their prey. The crocodile is even found in places such as the Feywilds, with the Feymire Crocodile being larger and stronger then its regular counterpart.
==Powers and Stats==
Tier: At least , likely | 
Key: Regular | Feymire
Name: Crocodile, Feymire Crocodile
Origin: Dungeons and Dragons
Gender: Varies
Age: Varies
Classification: Medium Beast/Animal, Huge Fey Beast (Reptile) 
Powers and Abilities:
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|-|Regular=Superhuman Physical Characteristics, Large Size (Type 0; Are Monster Manual 3.5e Page 271 feet long), Bodily Weaponry (Use their Monster Manual 5e Page 320 and in combat), Enhanced Senses (Have ), Stealth Mastery (Shown )
|-|Feymire=Same as before plus Regeneration (Low-Mid; Shown Monster Manual 4e Page 45), Aura, Status Effect Inducement (Via ; Converts the area around them into difficult terrain which makes it harder for creatures to move), Absorption (Their body have )
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Attack Potency: At least Wall level, likely Small Building level (As a animal in 3.5e they're equal to animals like the Rothé) | Small Building level+ (As as creature in 4e they're on par with casters who can cast Conjure Barrage)
Speed: Subsonic (On par with adventurers who are capable of dodging point-blank arrows) | Hypersonic+ with High Hypersonic+ reactions (Keeps up with adventurers who can dodge lightning)
Lifting Strength: Class 5 (Due to being a quadruped animal with a strength score of they can at max push 2.38136 ton) | At least Class 5 (Is far stronger then its regular counterpart)
Striking Strength: At least Wall level, likely Small Building level | Small Building level+
Durability: At least Wall level, likely Small Building level | Small Building level+
Stamina: Superhuman (They are comparable to adventurers who can endure impalement, loss of limb, and other extreme forms of punishment and they still manage to fight and press on. Can hold their breath for ) | Superhuman (Is equal to their regular counterpart)
Range: Standard Melee Range | Standard Melee Range, Extended Melee Range via Aura
Standard Equipment: None notable | None notable
Intelligence: Animalistic | Animalistic
Weaknesses: Monster Manual 1e Page 15 | If they're hit by fire they can't regenerate
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Dungeons and Dragons
Category:Dungeons and Dragons
Category:Neutral Characters
Category:Fantasy Characters
Category:Game Characters
Category:Species
Category:Animals
Category:Reptiles
Category:Monsters
Category:Large Sized Characters
Category:Bodily Weaponry Users
Category:Enhanced Senses Users
Category:Stealth Masters
Category:Regeneration Users
Category:Aura Users
Category:Status Effect Users
Category:Absorption Users