The Smith

==Obtaining==
==Step 1: Hammer and Anvil==
; Oto thinks that Bonta gets help from a mercenary blacksmith. You must investigate in the blacksmiths' and miners' workshops to find evidence.
: Bring the supplies for the sequel Acute Paranoia to avoid making multiple trips (10 Frying Oil, 5 Etching Board, 1 Purple Bwork Leather Dragobutt, 1 Watchamatrich Tongue).
: To enter Nara's hidden cave, you will need the help of at least 3 other characters. There are no requirements - they don't need to be on the same quest or even be aligned. However, they will each need to win a solo fight against a Lvl. 136 monster. Bontarians doing the quest The Militiaman's New Clothes (Bonta Quest #56) must complete these same steps.
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: Inside the cave at [1,32] in the Porco Territory, click the lever on the left to open the grate (this is the only step that must be done by a character on the quest). You must progress through a sequence of rooms to reach Nara.
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*Room 1: Contains a mob of 3 Pebble Pusher, 3 Robo Mace, and 2 Boobytrapped Chest, all Lvl. 138. Other characters and Sidekicks can join the fight (highly recommended). Winning this fight brings you to the second room.You may want to focus the Pebble Pushers before they can cast their reflect spell, and the Boobytrapped Chest to avoid potential instakills from the swords.
**Boobytrapped Chest: 3,600 HP. Deals ~45 Water damage at up to 12 range. Also summons Vorpal Sword, a static unmovable summon with 80 Lock. The sword deals ~275 Water damage at 1 range, and can instakill on a critical hit (10% chance).
**Pebble Pusher: 3,000 HP. Reflects spells for 5 turns. Deals ~45 Earth damage at 1 range and pushes back by 6 cells.
**Robo Mace: 3,600 HP. Deals ~125 Earth and ~375 Fire damage in an AOE of 3 cells around itself.
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*Room 2: Contains three gates leading to rooms with a single monster each, a ladder, and the entrance to the next room. The ladder leads to a room containing 3 Ores which can be mined, and there are several more in the other rooms. You cannot return to the previous room.To proceed, each character must have 1 Mechanical Parts. There are 3 different varieties of Mechanical Parts corresponding to different letters. Each is dropped from one of the monsters in the gate rooms. These fights must be done solo.
**: Left gate. The fight is against 1 Lvl. 136 BootingBoot with 2,900 HP. It has 4 MP and can buff itself with +3 MP every 3 turns. It deals ~150 Water damage at 1 range and pushes back 4 cells. It also deals ~175 Fire damage in an AOE of 2 cells at up to 6 range, and minimizes your damage (guaranteed lowest roll on all damage rolls; crits disabled).
**: Center gate. The fight is against 1 Lvl.136 BotYulism. It is permanently invulnerable, but will die automatically at the beginning of turn 11. It can deal ~400 damage per turn at medium range, and ~175~400 damage in an AOE of 3 around itself. You only need to survive until turn 11 - pushback/mp reduction, distracting it with summons, or tanking the damage are all viable strategies.
**: Right gate. The fight is against 1 Lvl. 136 Killex with 2,900 HP. Instakills your character on turn 6. Deals ~225 Fire steal in an AOE of 3 around itself, and applies a poison with the same effect in 2 turns. Deals ~180 Earth damage in a cone AOE of 3 cells, and pushes back 2 squares.
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*Room 3: There are 4 letter tiles in this room: , , , . To open the door, a character with the corresponding Mechanical Parts must stand on each tile. One character must have the part from defeating BootingBoot, two characters must have the part from defeating BotYulism, and another character must have the part from defeating Killex.Any additional characters who won't be standing on tiles will still need a Mechanical Parts to enter the room; BootingBot () is generally the easiest to defeat.You can freely go back and forth from the previous room to this one, and characters can have multiple different Mechanical Parts at the same time. This room contains several Pebble Pusher and Robo Mace monsters. Stepping on one of the wooden or empty floor tiles will send you to an underground room with several aggressive Boobytrapped Chests. Due to the new aggro system, you will have several seconds to leave via the ladder before actually being attacked.You can freely go back and forth from Room Once all characters are on the correct tiles, the gate will open for 5 minutes. Passing through the gate brings you to the next room, and you will lose the Mechanical Parts. There is no way to return to this room after passing the gate.
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*Room 4: Another group fight against 3 Boobytrapped Chest, 3 Robo Mace, and 2 Pebble Pusher. Completing this fight brings you to the room with Nara.
: Continue talking to Nara to begin the next quest, Acute Paranoia.
==Rewards==
* Level-Based XP (Maximum: 4,889,868)
* Alignment level 57
Category:Brakmar Alignment
Category:Alignment
Category:Brakmar
Category:The Breastplate
de:Der Schmied
es:El herrero
fr:Le forgeron
it:Il forgiatore
pt:O ferreiro