Emirikol the Chaotic

<tabber>
|-|2nd Edition Portrait=
|-|1st Edition Portrait=
|-|Demonwing=
</tabber>
==Summary==
Emirikol is likely the most powerful Wild Mage in existence, a long-time ally of countless legendary figures in Faerun and himself a being shrouded in myth and glory. Among his allies include Klysandral, Mordenkainen, and many others- in fact, he and Klysandral spent countless years battling the forces of Asmodeus, regularly shattering the great Archdevil's machinations. 
Emirikol is one of the leading experts on the nature of magic itself, often speculating that other such "experts" are delusional in their beliefs as to what magic actually isHeroes of the Elemental Chaos, page 6. It is his belief that all magic hails from the Elemental Chaos, and that this fluid energy serves as the fuel harnessed by other schools of magicHeroes of the Elemental Chaos, page 7. 
==Powers and Stats==
Tier: , likely , possibly higher with preparation time, via Demonwing
Name: Emirikol the Chaotic
Origin: Dungeons and Dragons
Gender: Male
Age: Unknown, likely over 100 years old- he lived an extremely storied life of adventuring before his battle with the mage Tinnestron, wherein he was lost for 30 years
Classification: Wild Mage
Powers and Abilities: Superhuman Physical Characteristics, Matter Manipulation (Disintegrate is Emirikol's go-to spell, to such an extent that he is famously skillful with itHeroes of the Fallen Lands, page 227), Existence Erasure (He controls a Talisman of the Sphere, allowing him to erase things from existence, including timelinesElder Evils, page 129), Death Manipulation (He is capable of using Power Word KillInto The Unknown- The Dungeon Survival Handbook, page 146), Magnetism Manipulation (The residual energy of Emirikol's magic created a magnetic storm over a kilometer wideA Paladin in Hell, page 7), Air Manipulation (His magic creates terrible magnetic winds), Metal Manipulation (His magic can randomly summon massive chunks of metal from the Paraelemental Plane of Minerals), Dimensional Travel (The metal shards summoned by the Metalstorm extend into the Ethereal Plane), Spatial Manipulation (The Reality Rents are the result of years of exposure to Emirikol's magic; the thread of reality here is tattered, resulting in literal holes into space), Portal Creation (Emirikol's Reality Rents can lead to other planes of existence if entered), Power Modification (The residual magic of Emirikol's spellcasting causes chaotic effects in other's magics, Wildstrike causes magic to go haywire, generating random, typically negative effects), Biological Manipulation (He created the Magic-Starved and the Steeds of Chaos), Power Bestowal (His residual magic is the cause for the abilities of the Magic-Starved), BFR (He can forcibly teleport enemies to any point he pleases- he often simply teleports them directly into his attacks, but can just remove them from his presenceA Paladin in Hell, page 8), Teleportation (He can teleport), Power Nullification (His Throne of Power emits a constant anti-magic field affecting everything except for him, he can also create this around himself), Summoning (He is capable of summoning Unseen Servants, he can use the Orb of Dragonkind to summon and control evil dragons), Social Influencing (His skill at manipulating others is fairly impressive), Life Manipulation (He possesses the means to create GolemsA Paladin in Hell, page 9), Telepathy (He can communicate with his golems via his throne, he can also communicate telepathically over great distances via Sending), Forcefield Creation (His throne is programmed to create a Wall of Force the instant any projectile is thrown at him), Chaos Manipulation (Wildfire is the Wild Magic's version of Wish- it channels the raw chaos of the universe to create whatever effect is desired), Causality Manipulation (If Wildfire truly functions similarly to Wish, it warps past, present, and future alike to achieve the desired effect), Time Manipulation (Emirikol can stop time on a universal scale), Explosion Manipulation (Meteor Swarm calls down countless exploding meteors from the sky), Transmutation (Polymorph allows Emirikol to turn anything into anything else), Broadway Force (Otto's Irresistable Dance has such an effect on people), Sealing (Maze locks a target into an extradimensional maze), Mind Manipulation (Demand allows Emirikol to send a mental command to a target, forcing them to comply), Attack Reflection (Spell Turning causes magical effects to be cast back at his enemies), Telekinesis (Bigby's Grasping Hand creates a massive telekinetic hand to crush enemies with), Extrasensory Perception (Truesight allows Emirikol to see through everything- invisible creatures, the truth behind illusions, the true forms of shapeshifters, even esoteric things such as damage to the weave of reality), Illusion Creation (Project Image creates a 100% convincing illusion, including aspects of sound and touch), Empathic Manipulation (Eyebite allows the caster to charm targets who meet their gaze), Fear Manipulation (Eyebite can also induce supernatural fear in a target), Disease Manipulation (Eyebite can inflict a target with wracking pain resulting from disease), Sleep Manipulation (Eyebite can put creatures to sleep), Electricity Manipulation (Chain Lightning creates an electrical arc that spreads to all creatures in an area), Water Manipulation (Waveform allows Emirikol to control he tides an currents of the ocean), Paralysis Inducement (Hold Monster allows Emirikol to lock the movement of a creature, preventing it from any action whatsoever), Statistics Reduction (Feeblemind reduces a target's intelligence to near-mindlessness), Ice Manipulation (Cone of Cold launches a cone of freezing ice that instantly freezes enemies), Poison Manipulation (Cloudkill generates a cloud of poison that is instantly lethal), Madness Manipulation (Type 2, Chaos functions similarly to the Insanity spell, causing perceptual disruption and random actions), Resistance Negation (Chaos bypasses typical resistances unless the target is a spellcaster), Probability Manipulation (Unluck bestows terrible luck upon an enemy, There/Not There causes a target to disappear and reappear based on being observed), Damage Reduction (Stoneskin reduces incoming damage by a considerable margin), Duplication (Shadow Monsters allows the caster to create semi-real duplicates of other spells), Power Mimicry (Shadow Monsters copies other spells), Darkness Manipulation (Shadow Monsters creates copies out of the Shadowstuff of the Plane of Shadow), Invisibility (Emirikol can go invisible), Fire Manipulation (He can create a shield of fire to burn away incoming attacks), Incorporeality (Wraithform allowed Emirikol to become ghostly), Automatic Translation (Tongues gives the target omnilingualism), Thread Manipulation (Web creates adhesive threads that restrain enemies and allies alike), Smoke Manipulation (Fog Cloud blocks all vision), Energy Manipulation (Chaos Shield neutralizes the random magical effects of Chaos Magic), Afterimage Creation (Blur creates countless afterimages of the target), Energy Projection, Homing Attack (Magic Missile fires a projectile that strikes unerringly, even penetrating physical and metaphysical barriers, such as forcefields), Shapeshifting (Change Self allows oneself to somewhat alter their physicality, adjusting minor things such as facial hair, height, apparent weight, etc), Sense Manipulation (He can sense everything his cohort, Tiae, can), Flight (Emirikol's unique genetic make up allows him to fly permanently after experimenting with a potion of flying), Astral Projection (The Codex of the Infinite Planes allows one to astrally project), Pocket Reality Manipulation (Using the Codex of the Infinite Planes, one could create a pocket reality in which they have total control), Soul Manipulation (The Codex of the Infinite Planes can bind the souls of those slain by its user to itself, preventing resurrection and regeneration), Weapon Mastery (Skilled in the use of the daggers he hides in his robes), Acid Manipulation (He could use Prismatic spells, all of which can inflict massive acid damage upon an enemy), Petrification (Prismatic spells can petrify enemies), Clairvoyance (He supposedly possesses the Eye of Vecna, which allows the user powers of sight and scrying alikeHellfire Requiem, page 11), likely countless others (Emirikol possesses the Machine of Lum the Mad, which causes a new magical effect with each setting; the Machine itself has 8.5 x 10^48 different settings, meaning the potential powers of Emirikol are nearly infinite. However, one requires careful study before even possibly finding a power one is in need of), Non-Physical Interaction 
Attack Potency: Island level+ (He is considerably superior to the likes of Imix and the rough equivalent to the likes of Rary the Traitor; Imix, when unleashed, could warp a vast area into a desert), likely Universe level+, possibly higher with preparation time (He was capable of plunging a Sphere of Annihilation into the Well of Many Worlds, allowing him to erase this reality and perhaps all others; He and Klysandral were capable of stealing the Vallis Crystal from AsmodeusA Paladin in Hell, page 3A Paladin in Hell, page 4), Universe level+ with Demonwing (The Demonwing is an entire layer of the Abyss forged into a boat and is infinite on the insidesA Paladin in Hell, page 11A Paladin in Hell, page 12)
Speed: At least Hypersonic+ with High Hypersonic+ reactions (Far superior to adventurers capable of dodging lightning with relative ease), higher with Demonwing (The Demonwing can cross into other layers of Hell via physical speed)
Lifting Strength: Class 1 (Can push almost 600 kg)
Striking Strength: Island level+, Universe level+ with Demonwing
Durability: Island level+, Universe level+ with Demonwing
Stamina: Superhuman, battled for six days straight against a Titan before finally coming out victorious
Range: Varies, up to several Kilometers with most spells, multiversal+ with peak spells and equipment
Standard Equipment: Codex of the Infinite Planes, Machine of Lum the Mad, Orb of Dragonkind, Eye of Vecna, amulet of the planes, ring of joining, ring of wizardry, rod of beguiling, wand of wonder, Talisman of the Sphere, Sphere of Annihilation, throne of power, robe of chaos, prismatic wand
Intelligence: Extraordinary Genius, maintains an intelligence score of 19, meaning he is at the very least superior to the peak possible intelligence achievable by humanity barring some form of supernatural advancement
Weaknesses: Several of his spells are often chaotic and outside of his control
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Dungeons and Dragons
Category:Male Characters
Category:Matter Users
Category:Existence Erasure Users
Category:Death Users
Category:Magnetism Users
Category:Air Users
Category:Metal Users
Category:Dimensional Travel Users
Category:Space Users
Category:Portal Users
Category:Power Modification Users
Category:Biology Users
Category:Power Bestowal Users
Category:BFR Users
Category:Teleportation Users
Category:Power Nullification Users
Category:Summoners
Category:Social Influencers
Category:Life Users
Category:Telepaths
Category:Forcefield Users
Category:Chaos Users
Category:Causality Users
Category:Time Users
Category:Explosion Users
Category:Transmutation Users
Category:Broadway Force Users
Category:Sealing Users
Category:Mind Users
Category:Attack Reflection Users
Category:Telekinesis Users
Category:Extrasensory Perception Users
Category:Illusionists
Category:Empathic Manipulation Users
Category:Fear Users
Category:Disease Users
Category:Sleep Users
Category:Electricity Users
Category:Water Users
Category:Paralysis Users
Category:Statistics Reduction Users
Category:Ice Users
Category:Poison Users
Category:Madness Users
Category:Resistance Negation Users
Category:Probability Users
Category:Damage Reduction Users
Category:Duplication Users
Category:Power Mimicry Users
Category:Darkness Users
Category:Invisibility Users
Category:Fire Users
Category:Incorporeal Characters
Category:Automatic Translation Users
Category:Thread Users
Category:Smoke Users
Category:Energy Projection Users
Category:Energy Users
Category:Afterimage Users
Category:Homing Attack Users
Category:Shapeshifters
Category:Sense Users
Category:Flight Users
Category:Astral Projection Users
Category:Pocket Reality Users
Category:Soul Users
Category:Weapon Masters
Category:Acid Users
Category:Petrification Users
Category:Clairvoyance Users
Category:Knife Users
Category:Non-Physical Interaction Users
Category:Game Characters