Klaus (Don't Starve)

<tabber>
|-|Klaus=
|-|Unchained Klaus=
|-|Red Gem Deer=
|-|Blue Gem Deer=
</tabber>
==Summary==
Klaus is a special raid boss, appearing in winter. Summoned by failing to lockpick his sack, he employs a variety of ways to dispose of those who touch his stash. Though aforementioned sack grants great rewards so killing him may just be worth it. Once one is accustomed to his attacks, preparing for him shouldn't be so hard of a feat. Just one rule, do not kill his deer.
==Powers and Stats==
Tier: , higher when enraged | 
Name: Klaus
Origin: Don't Starve
Gender: Presumably Male
Age: Unknown
Classification: Giant
Powers and Abilities: 
<tabber>
|-|Klaus=Superhuman Physical Characteristics, Natural Weaponry, Summoning (Can summon Krampi), Magic,Resurrection, Body Control (His chains are attached to a life giving amulet. When they break, a gaping maw on his body appears, giving him access to his Lunge attack), Berserk Mode, Damage Reduction, Size Manipulation (When his deer are killed, he becomes enraged, growing to be as large as most smaller giants in The Constant), Aura, Madness Manipulation, Minor Fear Manipulation, Limited Animal Manipulation (Can command his deer), Resistance to Fear Manipulation (All fear inducing items such as Tail-o-three cats, Startling Soliloquy, and survivor ghost hauntings do not work on giants), Soul Manipulation (Possesses several souls), Temperature Manipulation (Wanders the winter biome without any side effects), and Madness Manipulation (All creatures in the constant are unaffected by long term effects caused by the aura of bosses).
|-|Gem Deers=Superhuman Physical Characteristics, Natural Weaponry, Magic, Temperature Manipulation (The deer are able to create patches of very hot or very cold ground), Resistance to Fear Manipulation (Fear inducing items do not work on it and they are more aggressive than regular deer), Temperature Manipulation, and Madness Manipulation (All creatures in the constant are unaffected by long term effects caused by the aura of bosses).
</tabber>
Attack Potency: City Block Level (Comparable to other Raid Bosses, one of which can cause small cave-ins by walking, making it comparable to Magnitude 4 earthquakes), higher when enraged | Wall Level (Comparable to weaker monsters)
Speed: Average Human normally, Athletic Human when enraged. Once unchained, it has Subsonic attack speed via lunge attack (Comparable to ranged attacks in The Constant) | Average Human
Lifting Strength: Unknown
Striking Strength: City Block level | Wall level
Durability: City Block Level (Can take hits from other raid bosses), higher when enraged | Wall Level
Stamina: Superhuman (Does not have an awake or sleep cycle on sight and never seems to tire during combat)
Range: Standard Melee Range, Extended Melee Range when enraged, Several Meters with Lunge attack, Tens of Meters with his gem deer
Standard Equipment: Life-Giving Amulet | Red Gem or Blue Gem
Intelligence : Presumably Average
Weaknesses :
*Once his deer are gone, he can be swarmed
*The gems on the deer will pop off once Klaus is defeated and they will revert to the cowardly behavior of their brethren
Notable Attacks/Techniques
*Command - Klaus raises his hand, his deer understanding what they mean. One of them proceeds to raise their head, creating a patch of either very cold or very hot ground
*Lunge - After resurrecting, Klaus can open the mouth on his belly to jump at survivors and bite them
Klaus | Deer
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Don't Starve
Category:Berserkers
Category:Transformation Users
Category:Damage Reduction Users
Category:Size Users
Category:Body Control Users
Category:Resurrection Users
Category:Magic Users
Category:Madness Users
Category:Fear Users
Category:Temperature Users
Category:Animal Users
Category:Giants
Category:Monsters
Category:Game Characters