Fishery (Civ6)

The Fishery is a Governor tile improvement in Civilization VI: Rise and Fall. It can only be built in a city in which a Surveyor Governor with Aquaculture is established, and must be on a Coast or Lake tile.
* Effects:
** +1 
** +1 additional for each adjacent sea resource (except s)
** +0.5 
** +1 if Liang is in the city
== Strategy ==
The Fishery provides its city with , helping it grow rapidly. Build it around cities rich in water-based resources to make their Population skyrocket. As of the September 2019 Update, Fisheries provide a bonus to help with growth from the new food source.
The Fishery is unique in that it can be built on any Coast or Lake tile, not just on resources like Fishing Boats, which makes it similar to the Farm. Of course it will be more productive when placed next to resources, but even on normal tiles, and after its parent city constructs a Harbor district and all its buildings, the Fishery will provide a great source of . Use it as a saving grace in cities built in arid areas (Desert, Tundra, and Snow) where there is an inherent problem with production. Be aware, however, that Fisheries do not get a boost from God of the Sea, and they also negate the bonus that Shipyards grant to unimproved water tiles in Gathering Storm.
When possible, the Indonesians and the Dutch should favor Kampungs and Polders over Fisheries, as those improvements are generally more productive.
Note that the in-game description of the Fishery says that it provides +1 additional if adjacent to a sea resource; however, it actually provides +1 additional for each adjacent sea resource.
== Civilopedia entry ==
== Gallery ==
File:Fishery in game (Civ6).png|Fishery in game
== Related achievements ==
== See also ==
* Fishery in other games