Cyborg (PvZ: BfN)

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Cyborg is a playable zombie class in Plants vs. Zombies: Battle for Neighborville. He is a Hybrid class who specializes in dealing lots of damage to enemies in quick bursts and leading the charge in capturing points with his abilities.
==Description==
===In-game description===
Cyborgs are powerful attackers from the future who are armed with an array of high-tech weaponry. They can trap enemies in place by making them levitate to blow them all away with powerful bombs and powerful lasers!
==Primary Weapon==
Cyborg's primary weapon is the Cyber Laser, which deals 10 damage (12 critical) and fires at a rate of 350 RPM (rounds per minute) or RPS (rounds per second) with DPS ( critical). Cyber Laser has 30 ammo and must reload for 1.5 seconds after it is depleted.
==Abilities==
===Super Future Bomb===
When activated, Cyborg throws a big time bomb that rolls around similarly to Peashooter's Chili Bean Bomb, but it it a lot harder to push around and travels farther and faster on its own. When the bomb explodes after 4 seconds, it deals 200 damage to enemies inside its inner blast radius of 10 meters and deals 150 damage to enemies inside its outer blast radius of 15 meters, as well as 25 shockwave damage to enemies inside its shockwave radius of 20 meters. Super Future Bomb's long fuse is partially a downside for its incredible damage, but can also make sure enemies stay away from it for that time. It takes 20 seconds to recharge after the bomb explodes.
===Power Pulse===
When activated, Cyborg creates a blast of energy around him after a brief delay that deals a decent amount of damage to nearby enemies and causes them to float into the air briefly, making them easier to hit. Power Pulse deals 50 damage to enemies in an 15-meter area around Cyborg and causes them to quickly float upwards for a short time. Floating enemies cannot move on their own or use abilities, but can still shoot normally and will rapidly levitate upward at a rate of 8 m/s for 3 seconds, then remain there and hover in place for 2 seconds, before dropping down again. It takes 15 seconds to recharge.
===Techno Warp===
When activated, Cyborg teleports 40 meters in the direction he's facing after an initial 1-second delay. Techno Warp uses extra-smart technology to make sure that Cyborg gets to a safe destination, making sure that he gets over slopes and up any stairs, and ensuring that Techno Warp's teleportation is not stopped by a small obstructing obstacle like a wheelbarrow or a fence which would normally stop other teleports or dashes. It travels a much further distance than Scientist's Warp, but Cyborg can only hold one charge of it at a time. It takes 13 seconds to recharge.
==Upgrades==
==Balancing changes==
TBA
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