Tragert Ferre (GOALentertainment)

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===Basic Information===
 Race: Human
 Class: Monk (Monk of the Empty Hand
 Level: Level 1
 Experience: 0 XP (1,300 TNL)
 Alignment: LN
 Languages: Languages
 Deity: Penk
 First Seen: URL to introduction appearance at DWI
 Location: URL-new-post.html to current game
 Background: Open or Closed
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 14 +2 (5 pts)
DEX: 16 +3 (10 pts)
CON: 12 +1 (2 pts)
INT: 12 +1 (2 pts)
WIS: 16 +3 (5 pts)(+2 Racial)
CHA: 07 -2 (-4 pts)
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
* Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(HP Option) HP: 10 = [1d8 + CON (1) + FC (1)] (Monk 1)
 [0d0 + CON (0) + FC (0)] (Class 2)
 AC: 17 = [10 + DEX (3) + Armor (0) + Shield (0) + Natural (0)
 + Size (0) + + Dodge (1) + Monk (3) + Misc (0)]
 AC Touch: 17 = [10 + DEX (3) + Size (0) + Dodge (1) + Monk (3)+ Misc (0)]
 AC Flatfooted: 13 = [10 + Armor (0) + Shield (0) + Natural (0)
 + Size (0) + Monk (3) + Misc (0)]
 INIT: +3 = [DEX (3) + Misc (0)]
 BAB: +0 = [Monk (0) + Class 2 (0)]
 CMB: +2 = [BAB (0) + STR (2) + Misc (0)]
 CMD: 18 = [10 + BAB (0) + STR (2) + DEX (3) + Monk (3) + Misc (0)]
 Fortitude: +3 = [Monk (2) + CON (1) + Misc (0)]
 Reflex: +5 = [Monk (2) + DEX (3) + Misc (0)]
 Will: +5 = [Monk (2) + WIS (3) + Misc (0)]
 Speed: 30'
Damage Reduction: 00/Any
Spell Resistance: 00
 Spell Failure: 00
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
 Unarmed: Attack: +2 = [BAB (0) + Ability (2) + Misc (0) + Magic (0)]
 Attack: +1 = [BAB (0) + Ability (2) + Misc (-1) + Magic (0)] (Flurry of Blows)
 Damage: 1d06+2, Crit: 20/x2, Special: B
 Light: Attack: +2 = [BAB (0) + Ability (2) + Misc (0) + Magic (0)]
 Attack: +1 = [BAB (0) + Ability (2) + Misc (-1) + Magic (0)] (Flurry of Blows)
 Damage: 1d04+2, Crit: 20/x2, Special: Improvised, Light, B
OneHanded: Attack: +2 = [BAB (0) + Ability (2) + Misc (0) + Magic (0)]
 Attack: +1 = [BAB (0) + Ability (2) + Misc (-1) + Magic (0)] (Flurry of Blows)
 Damage: 1d06+2, Crit: 20/x2, Special: Improvised, One Handed, B
TwoHanded: Attack: +2 = [BAB (0) + Ability (2) + Misc (0) + Magic (0)]
 Attack: +1 = [BAB (0) + Ability (2) + Misc (-1) + Magic (0)] (Flurry of Blows)
 Damage: 1d06+2/1d06+2, Crit: 20/x2, Special: Improvised, Two Handed, B
 Ranged: Attack: +3 = [BAB (0) + Ability (3) + Misc (0) + Magic (0)]
 Attack: +2 = [BAB (0) + Ability (3) + Misc (-1) + Magic (0)] (Flurry of Blows)
 Damage: 1d02+0, Crit: 20/x2, Special: Improvised, Ranged, Range Increment: 10
===Racial Features===
Ability Adjustments: +2 (Wisdom)
 Size: Medium
 Speed: 30'
 Favored Class: Fighter (HP)
 Bonus Feet: Humans select one extra bonus feat at 1st level (Throw Anything)
 Skilled: Humans gain an additional skill rank at first level and whenever they gain a level.
===Class Features===
Monk
 Armor/Weapons: Shuriken only; treats normal weapons as improvised.
 Light weapons as light hammer, one handed weapons as club,
 two handed weapons as quarterstaff
 AC Bonus: When unarmed or unencumbered, adds wisdom bonus to AC and CMD
 +1 at 4th level and +1 every four monk levels thereafter.
 Applies to touch and flat footed, but not immobilized or helpless.
Flurry of Blows: Make a Flurry of Blows as a full-attack action. When doing so, add
 -2 on all attack rolls. Can be unarmed strikes or with improvised weapons.
 Base attack bonus is equal to monk class level for flurry of blows.
 Unarmed Strike: Monk may use full strength bonus on damage rolls for all unarmed strikes.
 Can be either lethal or nonlethal damage. Counts as both manufactured
 weapon and natural one. Gains Improved Unarmed Strike as Bonus Feat.
 1d6 damage
 Bonus Feat: Catch Off Guard
Class 2
Armor/Weapons: Proficiencies
 Feature Name: Mechanics
 Feature Name: Mechanics
===Feats===
 Dodge (First Level): +1 Dodge Bonus to AC
 Throw Anything (Human): No penalty for improvised range weapons.
 +1 circumstance bonus on attack rolls 
 with thrown splash weapons.
Improved Unarmed Strike (Monk Starting Bonus Feat): Considered Armed While Unarmed; No attacks
 of opportunity from attacking unarmed.
 Catch Off Guard (Monk Level 1 Bonus Feat): No penalty for improvised melee weapons.
 Unarmed opponents are flat footed against 
 improvised attacks.
===Traits===
 Lost Nobility (Social): +1 trait bonus on attack and damage rolls against government
 officials of your homeland
Capable (Survival) (General): +1 bonus on Survival checks, and Survival is always a class skill.
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 00 = [Base (0) + INT (0)/Level; FC (0), Misc (0)] (Class 1)
 00 = [Base (0) + INT (0)/Level; FC (0), Misc (0)] (Class 2)
Skills Total Rank CS Ability ACP Misc
Acrobatics 7 1 3 3 -0 +0
Appraise 1 0 0 1 +0
Bluff -2 0 0 -2 +0
Climb 2 1 3 2 -0 +0
Craft ( ) 1 0 0 1 +0
Diplomacy -2 0 0 -2 +0
Disable Device 0 0 3 -0 +0
Disguise -2 0 0 -2 +0
Escape Artist 7 1 3 3 -0 +0
Fly 3 0 0 3 -0 +0
Handle Animal 0 0 -2 +0
Heal 3 0 0 3 +0
Intimidate -2 0 0 -2 +0
Knowledge (Arcana) 0 0 1 +0
Knowledge (Dngnrng) 0 0 1 +0
Knowledge (Engnrng) 0 0 1 +0
Knowledge (Geography) 0 0 1 +0
Knowledge (History) 0 0 1 +0
Knowledge (Local) 0 0 1 +0
Knowledge (Nature) 0 0 1 +0
Knowledge (Nobility) 0 0 1 +0
Knowledge (Planes) 0 0 1 +0
Knowledge (Religion) 0 0 1 +0
Linguistics 0 0 1 +0
Perception 7 1 3 3 +0
Perform ( ) -2 0 0 -2 +0
Profession ( ) 0 0 3 +0
Ride 3 0 0 3 -0 +0
Sense Motive 7 1 3 3 +0
Sleight of Hand 0 0 3 -0 +0
Spellcraft 0 0 1 +0
Stealth 3 0 0 3 -0 +0
Survival 7 1 3 3 +1 (Capable)
Swim 2 0 0 2 -0 +0
Use Magic Device 0 0 -2 +0
* = untrained class skill
===Spell Lists (Known)===
0 Level Level 1 Level 2
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
===Spell Lists (Prepared)===
0 Level Level 1 Level 2
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
===Equipment===
Equipment Cost Weight
Explorer's Outfit -- -- lb
Armor 0 gp 0 lb
Shield 0 gp 0 lb
Weapon (Melee) 0 gp 0 lb
Weapon (Ranged) 0 gp 0 lb
 Ammo (00) 0 gp 0 lb
Container (e.g. Backpack) 0 gp 0 lb
 Item 0 gp 0 lb
 Item 0 gp 0 lb
 Item 0 gp 0 lb
 Item 0.00 gp 0 lb
 ======== ======
 Totals: 0.00 gp 0 lb
 Light Medium Heavy 
Max Weight: 0-100 101-200 201-300
Consumed or Destroyed Items 
 (none yet) 0 gp
 ======
 Total Consumed: 0 gp
===Finances===
 PP: 0 Initial Character Money: +150 gp
 GP: 0 earned on first adventure: +0 gp
 SP: 0 ==========
 CP: 0 Career Earnings: 150 gp
 Carried Inventory: -0 gp
 consumed or destroyed items: -0 gp
 Gems/Jewelry/Other: living accommodations: -0 gp
 0000 ==========
 Coinage: 150 gp
===Details===
 Size: M
 Gender: M
 Age: 22
 Height: 5 ft 9 in
 Weight: 175 lbs
Hair Color: Brown
 Eye Color: Green
Skin Color: Tan
Appearance: 
 Demeanor:
===Background===
Characters will not be considered ready for review without at least a brief background. Please insert background here (type over this text).
===Adventure Log===
[link=Twist Tree adventure here]
 XP Received: 0000
Treasure Received: 0000 GP
 0000 Gems/Jewelry
 Items
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
 +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (Date) (Judge 1) level 1
*Approval (Date) (Judge 2) level 1