Gear/M. Heavy Laser (P)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Weapon_Laser_Heavy_Pirate_Medium
Manufacturer: Krupp
Whatever this is, I don't even know even know where to start. It's as if some Punk heard stories of Heavy Medium Lasers and decided rewiring a PPC Capacitor into a broken down Large Laser does the same.....
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
3 	3 	80000	All 	All
* This weapon has a recoil of 1
* Weapon damage varies between +/-5 
* Weapon has a 10 misfire multiplier - recoil x multiplier = misfire chance
* Heat Change based on your evasion. Base Heat multiplied by number of Evasion Pips to the power of 0.167
* Damage increased based on your evasion. Base damage multiplied by number of Evasion Pips to the power of 0.1333
* Laser Weapons are lightweight and do not require ammo, but run very hot.
* High-Energy Capacitors discharge violently for 43.8 damage, 17.5 heat and 17.5 stability on weapon destruction
=Weapon Stats=
Category: Energy
Type: Laser
SubType: LargeLaser
 	 	 	Damage	Damage	Damage	Per salvo	Per salvo 	Per salvo	Per salvo	Modifiers	Modifiers 	TAC 	TAC 	TAC 	Range	Range	Range 	Range	Range	Other
Default 	Mode	Ammo 	Norm 	Heat 	Stab 	Rounds 	Projectiles	Heat 	Recoil 	Accuracy 	Evasion ignored	Chance	Shards	Armor	Min 	Short	Medium	Long 	Max 	Indirect
✔	 	NotSet	35 	0 	1.75 	1 	1 	20 	1 	0 	0 	0.07 	0.1 	42 	0 	140 	180 	240 	350 	
=Used By Mechs=
Mechs 	Mechs 	Mechs
AGS-P aka 'ARRRR'GUS	CN11-OP 	COM-SP
HEP-FC 	MDD-P aka VULTURE 'SCAVANGER'	QKD-P
TDR-5P 	TLS-0 	TR-P
WLF-P 	 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2