Armed and Armored Opponents (CNH)

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A character who knows martial arts is formidable but still suffers some penalties when facing an armed or armored opponent.
==Unarmed vs. Armor==
Not all martial arts skills are entirely effective against armored opponents. Table 21 shows which martial arts abilities suffer penalties against various types of armor. Compare the maneuver to the type of armor; the result is the penalty to hit.
If a maneuver is not listed on Table 21, it suffers no penalty against an armored opponent
==Unarmed vs. Weapons==
Likewise, unarmed characters fighting armed characters suffer penalties because they must cope with their enemies' greater striking range.
When an unarmed character fights an opponent with a melee weapon, give the unarmed character a penalty based on the length of the weapon he faces.
Above "Large," it becomes progressively easier for an unarmed fighter to slip within the enemy's effective range, hence the decreasing penalties.
 Table 21: Penalties and Bonuses Vs. Armored Opponents
Maneuver 	Leather*,Padded,Hide,Monsters**	All Chainand MailArmors,Brigandine	Full Plate,Field Plate
Kick 	Kick 	Kick 	Kick
Circle Kick 	— 	–1 	–3
Flying Kick 	–1 	–2 	–3
Backward Kick 	— 	–1 	–3
Lock 	Lock 	Lock 	Lock
Choke Hold 	–2 	–3 	–5
Locking Block 	–1 	–1 	–1
Incapacitator 	–1 	–2 	–4
Immobilizing 	+1 	+2 	+3
Push 	Push 	Push 	Push
Concentrated Push	— 	–1 	–2
Sticking Touch 	— 	+1 	+2
Strike 	Strike 	Strike 	Strike
Iron Fist 	— 	— 	–2
Crushing Blow 	–1 	–2 	–3
Eagle Claw 	–2 	–3 	–4
Throw 	Throw 	Throw 	Throw
Hurl 	–1 	+1 	+3
Great Throw 	–1 	–2 	–4
Vital Area 	Vital Area 	Vital Area 	Vital Area
Pain Touch 	–3 	–4 	–5
Stunning Touch 	–2 	–4 	–4
Paralyzing Touch 	–2 	–3 	–4
Distance Death 	— 	–2 	–3
Weapon 	Weapon 	Weapon 	Weapon
Steel Cloth 	–1 	–3 	–5
: * Includes studded leather
: ** All monsters with an AC of 7 or better due to tough hide
 Table 22: Penalties Vs. Armed Opponents
Opponent's Weapon	Penalty to Hit'''
Small (S) 	-1
Medium (M) 	-2
Large (L) 	-4
Giant (G) 	-3
Huge(H) 	-1