Compa (Hyperdimension Neptunia)

Megadimension Neptunia VII OST - Outside The Dimension
Neptunia re★Verse OST - Outside The Dimension (Re★Mix)
==Summary==
Compa (コンパ, Konpa) is a nurse-in-training who desires to help those in need, be it by trouble or by pain. She is a close friend of Neptune, as well as the childhood friend of IF.
Compa is first introduced with IF at the beginning of Re;Birth 2, arriving at the Gamindustri Graveyard with the intent of attempting to save the Goddesses and Nepgear, three years after the Goddesses were captured and trapped in the Graveyard. They are eventually confronted by one of the Criminals of the Free World, CFW Judge. In order to buy Compa some time to try and free the Goddesses and Nepgear, IF battles against him. Compa was only able to save Nepgear in the time she was given after CFW Judge eventually overpowers IF, forcing IF and Compa to retreat. At the end of the game, she would go on to help Nepgear defeat the Deity of Sin, and bring peace back to Gamindustri.
Compa may come off as a shy girl, though she really isn't. She is, however, somewhat dense and oblivious to some things, to the point of making random comments. This makes her somewhat of a ditzy girl who can be lied to quite easily, such as when she was tricked into buying a fake disc, or when Warechu manipulated her into giving Linda information about the group. Because of such nature and a similar personality, she happens to be very close to Neptune, though Neptune is much more impulsive than Compa. Compa also shares a sisterly bond with Nepgear, calling her "Ge-Ge". Her other closest friend would be IF, who she's been childhood friends with. A sweety, Compa is a very dependable and usually a non-greedy or rude friend. She helps those she is close to and cares for, along with the monsters or villains if sick or injured. She even had tea with a monster while Uni and Nepgear were arguing. But when pushed too far she can really let down on someone and act assertively. She has also shown a surprisingly dark side in one of the games by mentioning using a needle to push air into someone to shut them upHyperdimension Neptunia Re;Birth 2: Sisters Generation (2014).
Compa is the personification of Compile Heart, one of the companies responsible for the creation of Hyperdimension Neptunia.
==Powers and Stats==
Tier: , possibly | , possibly 
Key: Beginning of Series | Current
Name: Compa
Origin: Hyperdimension Neptunia
Gender: Female
Age: At least in her teens, likely an adult
Classification: Human, Personification of Compile Heart
Powers and Abilities: <tabber>
|-|Standard Abilities=
*Superhuman Physical Characteristics
*Healing
*Breaking the Fourth Wall (Characters in Neptunia are aware of the player's existence and holds a "Thank You For Playing" celebration at the end of each game)
*Limited Pocket Reality Manipulation (Can create sub-dimensions known as a Sharing Field, and is capable of such due to S-Sha, whom was able to activate it with this method without possessing Share Energy herselfVII - Heart Dimension Neptunia H: Trilogy Finale: Into Legend)
*Statistics Reduction (Via "Weaken Enemies")
*Accelerated Development (Leveling; Physical Statistics; via "EXP Up", non-combat applicable)
*Enhanced Senses (Enhanced Vision: Neutral Vision - The use of "Laplace's Eye" allows Compa to see Hidden Treasures at all times, which are normally invisible unless picked up by a Treasure Search pulse)
*Extrasensory Perception (Sight Display - The use of the "Sneaking Scope" and "Sneaking Eye" items allow Compa to see an enemy's line of sight, as well as their blind spots)
*Perception Manipulation (Vision Manipulation - Via the White Orb, enemies won't be able to spot Compa, and she can only be seen when said enemies are attacked by her)
*Non-Physical Interaction (Aided Nepgear in the defeat the Deity of Sin, a being who does not have a true physical form and required a "will" in order to be touchedRe;Birth 2 - Chapter 7, by passing her will onto Nepgear, with the wills of almost everybody in Gamindustri contributing in allowing Nepgear to defeat herRe;Birth 2 Final Chapter. Consistently interacts with and defeats basic enemies that are classified as ghosts or made of data)
*Power Bestowal (Everyone in Re;Birth 2's ending gave their powers to Nepgear to defeat the Deity of Sin)
*Lightning Manipulation (From mk2 StrikeMegadimension Neptunia VII (2015))
*Energy Projection (Via her large syringe and can also create a heart-shaped energy attack from her hands)
*Danmaku (From Arcane Shell and Bread Crumbs)
*Light Manipulation (Many of Compa's attacks use the Light Element)
*Paralysis Inducement (Via Paralyshot, which can paralyze the enemy on hit)
*Holy Manipulation (Via Histoire-Certified Holy Water; the weapon's description states that it's so divine, that evil creatures can't touch it)
*Status Effect Negation (Can cure Paralysis and Poison)
|-|Resistances=
Resistance to:
*Existence Erasure (Fought against, and withstood attacks from, the Dark Goddesses, who have been stated to possess the ability to erase entitiesVII - Zero Dimension Neptunia Z: Twilight of the Desperate CPU from existenceVII - Dark CPU Nepedia Entry and it also erases matter to the point where it disappears into a void. Withstood attacks from Vert's "Trishula", which is stated to make all matter become formless when pierced by it)
*Space-Time Manipulation (Battled against and withstood attacks from the Dark Goddesses, who are able to create enormous cracks in the sky that are described as cracks in the fabric of space and timeVII - Zero Dimension Neptunia Z: Twilight of the Desperate CPU, and are the result of the destruction of Heart Dimension's boundaries)
*Memory Manipulation (The characters in Megadimension Neptunia VII were unaffected by Affimojas' sword gem, which Blanc described as a reason for why the changes in the world occurred, which would include the sudden memory loss from a majority of the citizensVII - Hyper Dimension Neptunia G: The Golden Leaders, Reconstructors of Gamindustri)
*Elemental Manipulation (Frequently battles and takes attacks from characters whom possess attacks based on Fire, Ice, Wind, Lightning, Light, and Darkness, and remains largely unaffected)
*Absolute Zero (Able to withstand Ram's Absolute Zero attack, which is stated verbatim to have the "chill of Absolute Zero")
*Status Effect Inducement (Via "Negative Status Reduced" in the form of Paralysis, Transformation Negation (Virus), Poison, and Apathy)
*Atomization (Can resist attacks from Blanc's "The Mediator" weapon, which is stated to ruthlessly atomize anyone, enemy or ally)
|-|Game Disc Abilities=
*Regeneration (Low; through the use of Pink Idea Chips, Compa can recover health overtime)
*Status Effect Inducement (Through the use of Yellow Idea Chips, Compa can inflict the Poison, Paralysis, and Apathy statuses)
*Damage Reduction (Through the use of Blue Idea Chips, Compa is able to take reduced damage from Dragon, Ghost, Insect, Plant, Aquatic, Slime, Avian, Data, Animal, Machine, Inorganic, Human, and Goddess category enemies, as well as take reduced damage from Physical, Magical, and Elemental attacks)
*Resistance to:
**Elemental Manipulation (Through the use of Blue Idea Chips, Compa is able to resist attacks that use the Fire, Ice, Wind, Lightning, Light, or Darkness elements)
**Status Effect Inducement (Through the use of Yellow Idea Chips, Compa can resist being inflicted with Paralysis, Transformation Negation (Virus), Poison, Apathy, Confusion, and Shadow Hold)
|-|Optional Equipment=Negation of Poison (Via Detoxin), Paralysis (Via Paralaxin), Apathy (Via Reflex), Confusion (Via Face Slapper), Shadow Hold (Via Movealin)
</tabber>
Attack Potency: Universe level+, possibly Complex Multiverse level (Defeated CFW MagicRe;Birth 2 - Chapter 5, who casually stomped the HDD Goddesses and Purple Sister at the beginning of mk2Re;Birth 2 - Prologue. Assisted in the defeat of the Hyper Dimension True Deity of Sin, who possessed more power than its previous vessel - described to be its totality - and needed to be defeated by 16 characters at their strongest in mk2, including 8 HDD Form usersRe;Birth 2 - Final Chapter) | Low Multiverse level, possibly Complex Multiverse level (Stronger than before. Participated as a fighter in battles against the Complete Dark Goddesses, Dark Green and Dark White, as well as in the battle against Dark OrangeVII - Heart Dimension Neptunia H: Trilogy Finale: Into Legend)
Speed: Speed of Light combat speed (Comparable in speed to Cave, whose Light Needle is stated to be attacking at the speed of light) | FTL combat speed (Faster than before), higher with Dash Sneakers (Dash Sneakers increase the speed of a character when used)
Lifting Strength: Class 5 (Shouldn't be much weaker than Blanc) | Class 25 (Stronger than before)
Striking Strength: Universe level+, possibly Complex Multiverse level | Low Multiverse level, possibly Complex Multiverse level
Durability: Universe level+, possibly Complex Multiverse level (Withstood attacks from Hyper Dimension TDoS Arfoire) | Low Multiverse level, possibly Complex Multiverse level (Stronger than before. Took hits from the weakened Complete Dark Goddesses and Dark Orange)
Stamina: Superhuman
Range: Standard Melee Range to Extended Melee Range normally, higher with magic
Standard Equipment: A various assortments of large syringes, armors, Game Discs, and also keeps medical equipment on her
*Optional Equipment: 
**Share Crystal
**Detoxin: Fully recovers the user from Poison Manipulation.
**Paralaxin: Fully recovers the user from Paralysis Inducement.
**Reflex: Fully recovers the user from Power Nullification.
**Face Slapper: Fully recovers the user from Empathic Manipulation.
**Movealin: Fully recovers the user from Paralysis Inducement caused by Darkness Manipulation.
**Panacea: Fully recovers the user from all of the above.
Intelligence: Above Average, but often acts a bit ditzy (As a nurse-in-training, Compa has extensive knowledge in the medical field, and she has shown that she can heal others using medical kits and various different items. However, she acts ditzy and oblivious many times)
Weaknesses: She isn't a very great fighter, and is very easy to fool
Notable Attacks/Techniques:
Sharing Field: By using a Share Crystal, Compa creates a temporary pocket dimension which is able to contain and weaken the powers of whoever is trapped inside it. However, this can only work if she has a Share Crystal with her.
File:Compa Love Heart.gif|Compa Love Heart
File:Arcane Shell.gif|Arcane Shell
File:Bread Crumbs.gif|Bread Crumbs
*Compa Love Heart: "I'll attack with my power of love."
*Arcane Shell: "An obligatory special skill that people who know about it, know about it!"
*Bread Crumbs: Compa's EXE Drive. Description: "I never know what'll happen when I use this mysterious spell. Oh, this is my EXE Drive."
Note: For more information on Neptunia's "possibly " rating, as well as the scaling in general - please visit the Hyperdimension Neptunia Explanation Page.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Hyperdimension Neptunia
Category:Female Characters
Category:Game Characters
Category:Healers
Category:Nurses
Category:Teenagers
Category:Energy Users
Category:Mascots
Category:Acausal Characters
Category:Fourth Wall Aware Characters
Category:Pocket Reality Users
Category:Non-Physical Interaction Users
Category:Power Bestowal Users
Category:Electricity Users
Category:Danmaku Users
Category:Light Users
Category:Regeneration Users
Category:Status Effect Users
Category:Damage Reduction Users
Category:Perception Users
Category:Enhanced Senses Users
Category:Statistics Amplification Users
Category:Armor Users
Category:Syringe Users