124728-suggestions-we-need-incentives

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First of all i want to apologize if these things have been mentioned/discussed before. I normally only check class sections in game forums because i find forums for a game to be very negative usually. Now on to the discussion.
 
I have been playing Wildstar since closed beta and have noticed several trends. One of which is when new zones come out, for the first month or so the events are BOOMING until the majority of the population gets max rep. A week or two after that happens people stop running the event because there is no reason to, they already have max rep. This makes doing the event for late comers or alts impossible.
 
Besides events, Adventures and World Bosses are another thing right now that are very difficult to do. Once you have done them there is no reason to continue to do them. World Bosses serve no purpose outside of Achievements and Attunement. Adventures are also in a bad spot imo. You can make more money running shiphinds or dungeons in the same time spent on Adventures. You get better gear in Dungeons than you do in Adventures. Also you can earn glory in dungeons, which you can't earn in Adventures. Outside of attunement and achievements, there is no reason for a 50 that has progressed beyond Adventures to go back and do them.
 
In my opinion what i think can help encourage players to return and do these things are some incentives. We have to have a reason to do them again. I think drop 4 did an amazing job giving people more incentives to random queue for dungeons, and the later patch for pvp helped put a desire in people to pvp for some amp and ability points. We need something like this for open world events, world bosses and adventures.
 
Now i have not logged onto the ptr yet (i plan to tomorrow or sat when i have off, yey!) So i do not know if Contracts will help with these at all. If they don't then maybe these events, wb's and adventures could reward more money. Maybe unique plushie or pet (when they come) drops can be added to events and world bosses when you kill them. Maybe they can offer more renown, like farming adventures could reward you with a ton of renown so they become the best method to get renown. Maybe the events and world bosses could drop runic fluxes. Or better yet to not encourage smaller groups (less people to roll on a flux) Events and World Bosses can reward tokens based on your participation that you can exchange for Eldan Signs of your choice or rune fragments (including fragments like Shadow Blast fragments... for more tokens of course). 
 
These are just some ideas i have been rolling around to help give the majority of players some reason to return to content we have grown beyond. What do you guys think?	
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Hello!
 
We do actually already have a few topics on this active in the forums, as such I'm going to close this thread and request you please post to the already active posts :) This helps keep all the information in just one spot. 
 
Stuff to entice players to return 
Suggestions for future drops / content 
 
Thank you. :) 
- Team WildStar 	
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