Super Smash Bros. Crash

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Super Smash Bros. Crash (also refrerred to by shorthands such as Smash Crash, SSB Crash, or less commonly Smash 5 or SSB5, stylized as Super Smash Bros. Crash!!) is a Super Smash Bros. game for the Nintendo Switch developed by Crash Co. as a what-if game. Unlike previous installments of the franchise, Masahiro Sakurai and Sora Ltd. have no involvement in the game's development, and was developed by Crash Co. only. It serves as the fifth game in the Super Smash Bros. series, and features many striking differences from past installments. The game is also set to include Crash Co.'s developed games as canon alongside Nintendo's developed games.
The game was released on August 1, 2019 worldwide.
== Gameplay ==
Crash features similar gameplay to past installments of the series. Unlike traditional fighting games, which utilize a health bar to deplete fighters' health, this game uses a damage percentage meter. When fighters get hit with attacks, the percentage rises. The higher the percentage rises, the more distance fighters will be knocked back. The main goal of the game is to send fighters off of the stage by dealing enough damage to knock them out of the area, resulting in a KO.
Another difference from traditional fighting games is, while in most fighting games characters have complex button input combinations players need to memorize, every character has the same button inputs. As with previous titles, each character has standard ground attacks, Smash attacks, aerial attacks, grabs and throws, and Special attacks. Players are also able to dodge and shield. However, two new attack types have been added to the game; Crash attacks and Hyper attacks. Crash attacks are similar to Smash attacks, though they are performed in the air; characters have forward, backward, upward, and downward crash attacks. Hyper attacks are similar to Special attacks, though they are performed by pressing the attack and special buttons simultaneously. As with Special attacks, characters have neutral, side, up, and down Hyper attacks.
A stark contrast from previous titles is the revamped water mechanics. In previous games, fighters who enter the water would swim up to the surface. They would need to jump out of the water as quickly as possible, or else they would drown, suffering a KO. In Crash however, fighters are able to swim though the water. When in water, the fighter can stay at the surface, or crouch to enter the water. If launched into the water, the fighter will simply dive below the surface. When underwater, the fighter's falling speed and gravity are significantly reduced, and they are able to jump unlimited times. However, a water meter will appear as soon as a fighter enters the water, which gradually decreases. In order to restore this meter, the fighter must go back to the surface for air. Otherwise, the fighter will drown and suffer a KO.
Several features from previous installments have been tweaked as well. Rage, introduced in Smash 4, has been made more effective, as it no longer has a limit of how much rage a fighter can have, allowing fighters at higher percents to be able to KO more easily. Final Smashes have also been tweaked slightly. Each fighter now has two Final Smashes they can use; using a Special move will allow the fighter to use a regular Final Smash while using a Hyper move allows the fighter to transform into a stronger form. Smash Balls are no longer considered an item, but rather a feature. This can be alternatively replaced by the Smash Meter, which fills in a similar manner to Cloud's Limit Gauge in Smash 4. Another alternative allows players to play with both Smash Balls and the Smash Meter. Transformations, which were introduced in Melee but absent in Smash 4 due to limitations on the Nintendo 3DS version, return. However, instead of transforming into another character via a Final Smash or Special move like Zero Suit Samus and Shiek respectively in previous titles, these transformations are done by holding taunt buttons. Similar to Shiek and Pokmon Trainer in Brawl, transformations can alternatively be selected from the main menu. Aside from these, Footstool Jumping also returns, with Gliding returning from Brawl.
Another new feature added is the Smash Physics, available in the Rules. This allows players to set how each match is played, being quick and fast-paced like in Melee, slow and floaty like in Brawl, or somewhere in between like in Smash 4, which is used by default. Players are also able to select from two airdodge options; by default, the Standard option is used, where airdodging functions like it did in Brawl and SSB4. However, an Advanced option also exists, where airdodging functions like in Melee and, as such, techniques such as wavedashing are possible.
Character customization has completely changed from its appearance in Smash 4. Its two features, Custom Moves and Equipment, have branched off into their own features. Custom Moves, as they are split away from Equipment, can now be used in solo modes as well as online. Equipment from Smash 4 has been revamped to Stickers, returning from Brawl. Stickers showcase several game artwork and sprites from classic Nintendo games as well as others. These can be equipped to fighters, changing their stats. Some sticker scan be used by all fighters, while others can only be used by some fighters. Like Trophies, Stickers can be purchased from the Smash Shop.
===My Music===
My Music returns from Brawl and Smash 4. As in previous games, it allows players to set the probability of certain music tracks that play each time teh player selects a stage. However, two new features have been added. The fisrt is Record Maker; with this, players are able to select from tacks across various stages and put them on record albums, which players can use as alternate selections of music for stages, with up a limit of 15 tracks per album. The second new feature added is Your Music, which allows player to upload their own music into the game and place them in record albums. Up to 100 Your Music tracks can be uploaded to the game at a time, and can be removed at any time as well. These record albums can be shared and downloaded from online with friends as well.
=== Trophies ===
Trophies return from previous games. By playing various modes and achieving several objectives, players are able to unlock different trophies. These can be viewed in the trophy gallery, or all at once in the Trophy Hoard.
=== Smash Taunts ===
Smash Taunts return from previous games, which act very similar to Snake's Codec Conversations in Brawl and Palutena's Guidence in Smash 4. In this game, two characters have Smash Taunts that explain infrmation about the opponents; Pit's Smash Taunt from Smash 4 returns, while a new character, Paper Mario, has a new Smash Taunt with Tattle - he summons either Goombario or Goombella to explain information about the character.
== Modes ==
Crash features a wide variety of game modes to select from.
=== Solo Modes ===
Solo Modes are usually played with a single player, though can be played with multiple players as well.
==== Story Mode: Shadows of War ====
Story Mode: Shadows of War is a mode that is quite similar to Adventure Mode: The Subspace Emissary from Brawl. Like said game, the player plays though each stage as a select few characters, eventually gaining more to play as when the story progresses. The story revolves around the Smashers stopping an unknown evil who is invading the World of Trophies with his army of robot minions called Cubots, who have also revived the Subspace Army to increase their strength. There are some significant differences between this and The Subspace Emissary, with one key difference being that most characters have been given voice acting.
==== Classic Mode ====
Classic Mode returns from previous Smash titles. Overall, the mode is similar to Melee and Brawl, where the player must battle through several stages of opponents, culminating into a final battle with Master Hand. Like in Smash 4, the intensity can be set anywhere from 0.1 to 9.0. By default, the intensity is set to 2.0, though by paying Gold, it can be lowered for an easier difficulty. However, for a harder difficulty, players must bet on Gold, risking losing some upon being defeated and using a continue, similar to the Fiend's Cauldron from Kid Icarus: Uprising.
Much like Melee and Brawl, Classic Mode consists of nine stages, alongside three bonus stages, making 11 stages total. Classic Mode is more customizable than previous installments, as there are three settings to select from. The first is the Original setting, where the opponents are set and will always be the same each time the mode is played. exactly like 1-P Mode from Smash 64. A Random mode serves as the second option, where the opponents battled are completely randomized, though the types of battles are set for each stage, like Melee. The third option, Basic, is set by default, and serves as a reverse setting for Random mode; the opponents battled is determined by the stages, though the types of battles are randomized, like in Brawl.
Stage 	Description 	Opponents 	Stages
Original Classic Mode	Original Classic Mode 	Original Classic Mode 	Original Classic Mode
Stage 1 	A one-on-one battle against Link on the Hyrule Castle 64 stage. 	A one-on-one battle against Link on the Hyrule Castle 64 stage. 	A one-on-one battle against Link on the Hyrule Castle 64 stage.
Stage 2 	A Multi-Man battle against 18 Yoshis on the Yoshi's Island 64 stage. 	A Multi-Man battle against 18 Yoshis on the Yoshi's Island 64 stage. 	A Multi-Man battle against 18 Yoshis on the Yoshi's Island 64 stage.
Stage 3 	A one-on-one battle against Fox on the Sector Z 64 stage. 	A one-on-one battle against Fox on the Sector Z 64 stage. 	A one-on-one battle against Fox on the Sector Z 64 stage.
Bonus Stage 1 	The selected character's Basic Target Smash!! stage. 	The selected character's Basic Target Smash!! stage. 	The selected character's Basic Target Smash!! stage.
Stage 4 	A two-on-two match against Mario and Luigi on the Princess Peach's Castle stage. The player's ally is randomly selected. 	A two-on-two match against Mario and Luigi on the Princess Peach's Castle stage. The player's ally is randomly selected. 	A two-on-two match against Mario and Luigi on the Princess Peach's Castle stage. The player's ally is randomly selected.
Stage 5 	A one-on-one match against Pikachu on the Saffron City 64 stage. 	A one-on-one match against Pikachu on the Saffron City 64 stage. 	A one-on-one match against Pikachu on the Saffron City 64 stage.
Stage 6 	A three-on-one match against giant Donkey Kong on the Kongo Jungle 64 stage. The player's allies are randomly selected. 	A three-on-one match against giant Donkey Kong on the Kongo Jungle 64 stage. The player's allies are randomly selected. 	A three-on-one match against giant Donkey Kong on the Kongo Jungle 64 stage. The player's allies are randomly selected.
Bonus Stage 2 	The selected character's Basic Board the Platforms stage. 	The selected character's Basic Board the Platforms stage. 	The selected character's Basic Board the Platforms stage.
Stage 7 	A Multi-Man match against 10 Kirbys on the Dream Land 64 stage. Thes eKirbys have random copy abilities of already unlocked characters. 	A Multi-Man match against 10 Kirbys on the Dream Land 64 stage. Thes eKirbys have random copy abilities of already unlocked characters. 	A Multi-Man match against 10 Kirbys on the Dream Land 64 stage. Thes eKirbys have random copy abilities of already unlocked characters.
Stage 8 	A one-on-one match against Samus on the Crateria stage. 	A one-on-one match against Samus on the Crateria stage. 	A one-on-one match against Samus on the Crateria stage.
Stage 9 	A one-on-one match against Metal Mario on the Meta Crystal stage. 	A one-on-one match against Metal Mario on the Meta Crystal stage. 	A one-on-one match against Metal Mario on the Meta Crystal stage.
Bonus Stage 3 	The selected character's Advanced Target Smash!! or Board the Platforms stage. 	The selected character's Advanced Target Smash!! or Board the Platforms stage. 	The selected character's Advanced Target Smash!! or Board the Platforms stage.
Stage 10 	A Multi-Man match against 30 members of the Fighting Polygon Team on the Battlefield satge. 	A Multi-Man match against 30 members of the Fighting Polygon Team on the Battlefield satge. 	A Multi-Man match against 30 members of the Fighting Polygon Team on the Battlefield satge.
Stage 11 	A battle against Master Hand on the Final Destination stage. On intensity 5.0 or higher, Crazy Hand will be battled alongside him, and on intensity 8.0 or higher, Master Core will be battled as well.	A battle against Master Hand on the Final Destination stage. On intensity 5.0 or higher, Crazy Hand will be battled alongside him, and on intensity 8.0 or higher, Master Core will be battled as well.	A battle against Master Hand on the Final Destination stage. On intensity 5.0 or higher, Crazy Hand will be battled alongside him, and on intensity 8.0 or higher, Master Core will be battled as well.
Regardless of what option is selected, clearing Classic Mode will grant the player the character's basic trophy.
==== Adventure Mode ====
Adventure Mode makes its return from Melee. Much like how it was in the previous game, the mode features battles present in Classic Mode, but are considerably less straightforward. Some stages, however, lack fighting altogether, and feature challenges the player must overcome in order to reach the finish, providing a more in-depth experience than the arcade-styled Classic Mode. Much like Classic Mode, players can set the intensity anywhere from 0.1 to 9.0; either paying Gold to play at 1.9 or lower, or risking losing Gold to play at 2.1 or higher.
Adventure Mode is overall similar to its Melee incarnation, but with some differences. The stages are represented as planets themed around certain Nintendo universes, such as a Mario planet or a Kirby planet. Each planet consists of at least two parts, usually a side-scrolling stage and a fighting stage. Bosses can also be battled along the way.
Like Classic Mode, Adventure Mode is customizable to an extent. Players can select from two modes; Short Adventure and Long Adventure. Short Adventure is considerably the shorter of the two and has less stages, allowing layers to finish quicker, while Long Adventure features more and longer stages, allowing players to gain more rewards throughout the mode.
Stage 	Stage 	Description 	Opponents / Enemies
Short Adventure 	Short Adventure 	Short Adventure 	Short Adventure
Stage 1 - Mushroom Kingdom 	Part 1 	The first part of the stage consists of players traveling through a sidescrolling level modeled after the Mario series. Brick Blocks appear throughout the stage, as do ? Blocks with provide a random item. Various Mario enemies such as Goombas and Koopa Troopas appear. Halfway through the stage, the player will need to battle a team of 10 Toads. Afterwards, the player must make it to the flagpole, finishing the stage. 	Toad, Goombas, Koopa Troopas, Koopa Paratroopas, Piranha Plants
Stage 1 - Mushroom Kingdom 	Part 2 	The second part of the stage involves the player defeating Mario and Peach on the Princess Peach's Castle stage. If the first part is cleared with a time of ##:2#:###, a cutscene will play showcasing Luigi and Daisy footstool jumping Mario and Peach respectively. As such Luigi and Daisy will be battled instead. 	Mario, Peach, Luigi, Daisy
Stage 2 - Kongo Jungle 	Part 1 	The first part consists of the player defeating two small Diddy Kongs on the Kongo Jungle 64 stage. 	Diddy Kong
Stage 2 - Kongo Jungle 	Part 2 	The second part of the stage consists of the player defeating giant Donkey Kong on the Homecoming Hijinxs stage. 	Donkey Kong
Stage 3 - Underground Maze 	Part 1 	The first part of the stage consists of players traveling through a large maze. There are six specific rooms, each interconnected with each other. Throughout the halls the player will need to defeat enemies like ReDeads, Octorks, and Like Likes. In one of the rooms is the Triforce, which will allow players to clear the stage when the room is entered. The other five rooms have the Master Sword instead - if the player enters one of these rooms, then they will need to battle Link.	Link, ReDeads, Octorks, Like Likes, Peahats
Stage 3 - Underground Maze 	Part 2 	The second part involves the player defeating either Zelda or Sheik on the Temple stage. 	Zelda, Sheik
Stage 4 - Planet Zebes 	Part 1 	The first part of the stage consists of the player defeating Samus on the Norfair stage. 	Samus
Stage 4 - Planet Zebes 	Part 2 	The second part involves player trying to escape Planet Zebes, which will explode in 30 seconds. The player must scale platforms to reach the top, with the platform below Samus' gunship will clear the stage when landed on. 	-
Stage 5 - Yoshi's Island 	Part 1 	The first part involves the player defeating Yoshi on the Yoshi's New Island stage. 	Yoshi
Stage 5 - Yoshi's Island 	Part 2 	The second part involves the player defeating Baby Mario on the Yoshi's New Island stage. However, during the battle Yoshis will appear. Though the player can KO the Yoshis, the stage will not be cleared until Baby Mario is KO'd. 	Yoshi, Baby Mario
Stage 6 - Dream Land 	Part 1 	The first part of the stage is a sidescrolling level themed after the Kirby series. Various enemies including Waddle Dees, Waddle Doos, and Blade Knights attempt to get in the player's way. Halfway through the stage, the player must defeat Bugzzy. Afterwards, the player must climb up a large tree and touch the Warp Star, ending the stage. 	Bugzzy, Waddle Dees, Waddle Doos, Bronto Burts, Sir Kibbles, Blade Knights, Parasol Waddle Dees
Stage 6 - Dream Land 	Part 2 	The second stage takes place in an area themed after King Dedede's castle. The area contains four doors, which will lead to a battle with three Kirbys with random copy abilities of currently unlocked characters, with each battle taking place on the Castle Dedede stage. Once these four battles have been completed, the door at the center opens, which will lead to a battle against King Dedede on the Castle Dedede stage. 	Kirby, King Dedede
Stage 6 - Dream Land 	Part 3 	If the player manages to complete the second stage within three minutes, then the player will play through a second stage where they must battle giant King Dedede. 	King Dedede
Stage 7 - Sector Z 	Part 1 	The first part of the stage involves the player defeating Fox on the Sector 64 stage. 	Fox
Stage 7 - Sector Z 	Part 2 	The second stage involves the player battling Fox on the Sector Z 64 stage. However, Arwings will appear more often, shooting at both the player and opponent. 	Fox
Stage 8 - Gateway Colosseum 	Stage 8 - Gateway Colosseum	The stage takes place on the Gateway Colosseum stage, where the player must defeat 20 random already unlocked Pokmon characters. The only items that appear are Pok Balls and Master Balls. 	Pikachu, Jigglypuff, Pichu, Mewtwo, Lucario, Squirtle, Ivysaur, Charizard, Magcargo
Stage 9 - F-Zero Grand Prix 	Stage 9 - F-Zero Grand Prix	The stage takes place on a racetrack modeled after the F-Zero series. The player must make it to the finish line to finish the stage. However, the player must jump on platforms in order to dodge cars that race through the track. 	F-Zero cars
Stage 10 - Onett 	Stage 10 - Onett 	The stage takes place on the Onett stage, where the player must defeat three Nesses. 	Ness
Stage 11 - Infinite Glacier 	Stage 11 - Infinite Glacier	The stage takes place on an autoscrolling level modeled after Ice Climber. where the player must continually jump upward, while avoiding enemies like Topis and Polar Bears. At the top, the player bust defeat two Ice Climbers. 	Ice Climbers, Topis, Polar Bears
Stage 12 - Battlefield 	Part 1 	The first part takes place on Battlefield where the player must defeat 30 members of the Fighting Polygon Team. 	Fighting Polygon Team
Stage 12 - Battlefield 	Part 2 	The second part, again, takes place on Battlefield, where the player must battle Metal Mario. If Luigi is unlocked, Metal Luigi will be battled as well. 	Metal Mario, Metal Luigi
Stage 13 - Final Destination	Part 1 	The first part takes place on the Final Destination stage, where the player must battle giant Bowser and giant Bowser Jr. 	Bowser, Bowser Jr.
Stage 13 - Final Destination	Part 2 	If the player clears Adventure Mode on intensity 5.0 or higher without using a continue, then the player will need to battle Bowser using his Dry Bowser alternate costume on Final Destination. Before the player can actually battle Dry Bowser, the player must defeat several randomized enemies, as well as nine Bowser Jrs., each using alternate costtumes based on the Koopalings, Boom Boom, and Pom Pom. Aftrewards, the player will need to battle Dry Bowser. 	Bowser, Bowser Jr., various enemies
Regardless of what option is selected, clearing Adventure Mode will grant the player their selected character's first alternate trophy.
==== All-Star Mode ====
All-Star Mode returns from previous Smash titles. Like in previous iterations, players must defeat every character in a similar progression to Classic Mode. Unlike Classic Mode or Adventure Mode however, players' health does not regenerate between stages. As such, players are given three special Heart Containers that replenish all health, as well as a Maxim Tomato, a Fairy Bottle, and a Sitrus Berry, that they must preserve throughout the whole mode similar to the Arena and True Arena from the Kirby series. Like in Melee and Brawl, it is only unlocked after every character is unlocked. Much like the other solo modes, players can set the intensity; they can pay Gold for easier gameplay or risk Gold for harder gameplay.
There are three options available for All-Star Mode. By default, the player can go with the Classic option. In this variation, the mode is quite similar to how it was in Melee; the order of the fighters is randomized, and the number of fighters the player battles in each match increases across stages; ranging from one to five opponents. The other two options are Forwards and Backwards, which play like the 3DS and Wii U versions of Smash 4's All-Star Mode respectively. Forwards mode has players battling every fighter in chronological order, while Backwards has players battle them in reverse chronological order. A new mechanic introduced in the mode is that random characters may be given random attributes such as Giant or Metal, and are as such battled on their own. In Forwards and Backwards, these characters are not battled conventionally and have their own stages. Regardless of what mode is selected, 8-Bit Mario will always be battled last.
In the Classic option, as well as the special characters in the Forwards and Backwards options, each character has their own set stage, which determines where the battle takes place. The first opponent's stage takes priority over the other opponents'. These stages are listed below:
Character 	Stage
Mario 	New Donk City
Fire Mario 	3D World
Cape Mario 	Yoshi's Island
Peach 	Princess Peach's Castle
Bowser 	Bowser's Castle
Bowser Jr. 	Super Mario Maker
Shadow Mario 	Delfino Plaza
Toad 	Mushroom Kingdom II
Daisy 	Rainbow Road
Luigi 	Mushroom Kingdom 64
Dr. Mario 	Dr. Mario
Rosalina & Luma 	Galaxy Tours
Dry Bones 	Evershade Tour
Rabbid Mario 	Jibberish Jungle
Rabbid Luigi 	Jibberish Jungle
Rabbid Peach 	Jibberish Jungle
Rabbid Yoshi 	Jibberish Jungle
Ruby 	Rainbow Road
Donkey Kong 	75m
Diddy Kong 	Kongo Jungle 64
Dixie Kong 	Bramble Blast
King K. Rool 	Homecoming Hijinxs
Funky Kong 	Kongo Jungle 64
Link 	Temple
Zelda 	Bridge of Eldin
Sheik 	Hyrule Castle 64
Ganondorf 	Gerudo Valley
Young Link 	Hyrule Castle 64
Toon Link 	Forest Haven
Toon Zelda 	Forest Haven
Tetra 	Hyrule Castle 64
Mipha 	Hyrule Kingdom
Daruk 	Hyrule Kingdom
Urbosa 	Hyrule Kingdom
Revali 	Hyrule Kingdom
Samus 	Crateria
Zero Suit Samus 	Pyrosphere
Ridley 	Norfair
Yoshi 	Yoshi's Island 64
Baby Mario 	Yoshi's New Island
Kamek 	Yoshi's New Island
Yarn Yoshi 	Woolly World
Chef Mario & Baby Yoshi	Yoshi's Cookie
Birdo 	Mushroom Kingdom II
Kirby 	Dream Land 64
King Dedede 	Castle Dedede
Meta Knight 	Halberd
Waddle Dee 	Cookie Country
Poppy Bros. Jr. 	Butter Building
Bugzzy 	Gigabyte Grounds
Queen Sectonia 	Royal Road
Shadow Dedede 	Castle Dedede
Fox 	Sector Z 64
Falco 	Corneria City
Wolf 	Lylat Cruise
Pikachu 	Mt. Thunder
Lucario 	Unova Pokmon League
Squirtle 	Saffron City 64
Ivysaur 	Saffron City 64
Charizard 	Saffron City 64
Greninja 	Kalos Pokmon League
Sylveon 	Saffron City 64
Meloetta 	Unova Pokmon League
Lurantis 	Alola
Tapu Koko 	Alola
Magcargo 	Poke Floats
Jigglypuff 	Gateway Colosseum
Pichu 	Mt. Thunder
Mewtwo 	Unova Pokmon League
Captain Falcon 	Mute City
Ness 	Onett
Lucas 	New Pork City
Kumatora 	Onett
Masked Man 	New Pork City
Ice Climbers 	Ice Climber
Marth 	Archanea
Ike 	Castle Crimea
Robin 	Coliseum
Corrin 	Castle Krakenburg
Roy 	Castle Siege
Lucina 	Arena Ferox
Micaiah 	Castle Crimea
Mr. Game & Watch 	Flat Zone +
Wario 	Arrow
Waluigi 	Mario Party
Captain Syrup 	Glittertown
Pit 	Skyworld
Palutena 	Skyworld
Dark Pit 	Underworld
Olimar 	Formidable Oak
Alph 	Formidable Oak
R.O.B. 	Gyromite
Villager 	Town & City
Isabelle 	Campground
Wii Fit Trainer 	Wii Fit Studio
Little Mac 	Boxing Ring
Shulk 	Gaur Plain
Duck Hunt 	Duck Hunt
Paper Mario 	Paper Theater
Inkling 	The Reef
Squid Sisters 	Octo Valley
Spring Man 	Spring Stadium
Antasma 	Pi'illo Island
Rhythm Troupe 	Megamix
Light Plane 	Pilotwings
Urban Champion 	Urban Champion
Sonic 	Green Hill Zone
Cream 	Studiopolis Zone
Snake 	Shadow Moses Island
Mega Man 	Wily Castle
PAC-MAN 	PAC-MAZE
Ryu 	Suzaku Castle
Cloud 	Midgar
Bayonetta 	Umbra Clock Tower
Rayman 	Jibberish Jungle
Banjo & Kazooie 	Grunty's Lair
Crash Bandicoot 	N. Sanity Beach
Angès 	Ancheim
Joker 	Mementos
Shantae 	Scuttle Town
Tetris 	Tetris
Earthworm Jim 	New Junk City
Petey Piranha 	Retro Remedy*
King Boo 	Bad Manor
Complete Breakfast 	A Bowl of Stew
Milk Carton 	Chocolate Dimension
Sandbag 	Waiting Room
8-Bit Mario 	World -1
* 
= Before the update adding Retro Remedy to the game, Petey Piranha and his teammates would be battled on Bad Manor
Regardless of what option the player selects, clearing All-Star Mode will grant the player their selected character's Final Smash trophy.
==== Arena Mode ====
Arena Mode is a new mode introduced Crash. Like All-Star Mode, it is unlocked when all characters are unlocked, and involves the player defeating all the characters. However, whereas All-Star Mode sees players battling the characters in groups, this mode has players battling them one by one. Unlike any other solo mode, there are no stages, but rather the whole mode takes place on Battlefield where every character must be battled. After each KO, a small percentage of the player's damage will heal. Like all other solo modes, the difficulty can be set between 0.1 and 9.0, either paying Gold for easier gameplay or risking Gold for more difficult gameplay. As the difficulty increases, the amount the player heals after each KO decreases as well.
There are three options to select, each of which change the order the characters are battled; Basic, Series, and Random. In the Basic option, the player battles the characters as they appeared in chronological order. Should two or more characters have debuted on the same date, they will be battled in a random order. The Series option is similar, as the charcters are still battled in chromological order, but are also grouped in their series; for example, one must first defeat all the Mario characters before moving onto the Donkey Kong characters, much like All-Star Mode in Brawl. Finally, the Random option, as its name suggests, has the characters battled in a randomized order. However, no matter what option is selected, 8-Bit Mario will always be battled last.
Character 	Debut 	Debut 	Debut 	Series
Mr. Game & Watch 	Ball 	Game & Watch 	April 1980 	Game & Watch
PAC-MAN 	PAC-MAN 	Arcade 	May 1980 	PAC-MAN
Mario 	Donkey Kong 	Arcade 	July 1980 	Mario
Donkey Kong 	Donkey Kong 	Arcade 	July 1980 	Donkey Kong
Luigi 	Mario Bros. 	Arcade 	July 1983 	Mario
Little Mac 	Punch-Out!! 	Arcade 	February 1984 	Punch-Out!!
Duck Hunt 	Duck Hunt 	NES 	April 1984 	Duck Hunt
Tetris 	Tetris 	Electronika 60 	June 1984 	Tetris
Urban Champion 	Urban Champion 	NES 	November 1984 	Urban Champion
Ice Climbers 	Ice Climber 	NES 	January 1985 	Ice Climber
R.O.B. 	Stack-Up 	NES 	July 1985 	R.O.B.
Peach 	Super Mario Bros. 	NES 	September 1985	Mario
Bowser 	Super Mario Bros. 	NES 	September 1985	Mario
Toad 	Super Mario Bros. 	NES 	September 1985	Mario
Fire Mario 	Super Mario Bros. 	NES 	September 1985	Mario
Link 	The Legend of Zelda 	NES 	February 1986 	The Legend of Zelda
Zelda 	The Legend of Zelda 	NES 	February 1986 	The Legend of Zelda
Samus 	Metroid 	NES 	August 1986 	Metroid
Ridley 	Metroid 	NES 	August 1986 	Metroid
Pit 	Kid Icarus 	NES 	December 1986 	Kid Icarus
Palutena 	Kid Icarus 	NES 	December 1986 	Kid Icarus
Birdo 	Yume Kōjō: Doki Doki Panic 	NES 	July 1987 	Yoshi
Snake 	Metal Gear 	MSX2 	July 1987 	Metal Gear
Ryu 	Street Fighter 	Arcade 	August 1987 	Street Fighter
Mega Man 	Mega Man 	NES 	December 1987 	Mega Man
Dry Bones 	Super Mario Bros. 3 	NES 	October 1988 	Mario
Daisy 	Super Mario Land 	Game Boy 	April 1989 	Mario
Marth 	Fire Emblem: Ankoku Ryū to Hikari no Tsurugi 	Famicom 	April 1990 	Fire Emblem
Dr. Mario 	Dr. Mario 	NES 	July 1990 	Mario
Yoshi 	Super Mario World 	SNES 	November 1990 	Yoshi
Cape Mario 	Super Mario World 	SNES 	November 1990 	Mario
Captain Falcon 	F-Zero 	SNES 	November 1990 	F-Zero
Light Plane 	Pilotwings 	SNES 	December 1990 	Pilotwings
Sonic 	Rad Mobile 	Arcade 	January 1991 	Sonic
Kirby 	Kirby's Dream Land 	Game Boy 	April 1992 	Kirby
King Dedede 	Kirby's Dream Land 	Game Boy 	April 1992 	Kirby
Poppy Bros. Jr. 	Kirby's Dream Land 	Game Boy 	April 1992 	Kirby
Wario 	Super Mario Land 2: 6 Golden Coins 	Game Boy 	October 1992 	Wario
Chef Mario & Baby Yoshi	Yoshi's Cookie 	NES 	November 1992 	Yoshi
Fox 	Star Fox 	SNES 	February 1993 	Star Fox
Falco 	Star Fox 	SNES 	February 1993 	Star Fox
Meta Knight 	Kirby's Adventure 	NES 	March 1993 	Kirby
Bugzzy 	Kirby's Adventure 	NES 	March 1993 	Kirby
Captain Syrup 	Wario Land: Super Mario Land 3 	Game Boy 	January 1994 	Wario
Earthworm Jim 	Earthworm Jim 	SEGA Genesis 	August 1994 	Earthworm Jim
Ness 	EarthBound 	SNES 	August 1994 	Mother
Diddy Kong 	Donkey Kong Country 	SNES 	November 1994 	Donkey Kong
King K. Rool 	Donkey Kong Country 	SNES 	November 1994 	Donkey Kong
Funky Kong 	Donkey Kong Country 	SNES 	November 1994 	Donkey Kong
Baby Mario 	Super Mario World 2: Yoshi's Island 	SNES 	August 1995 	Yoshi
Kamek 	Super Mario World 2: Yoshi's Island 	SNES 	August 1995 	Yoshi
Rayman 	Rayman 	Nintendo Switch 	September 1995	Rayman
Dixie Kong 	Donkey Kong Country 2: Diddy's Kong Quest 	SNES 	November 1995 	Donkey Kong
Pikachu 	Pokmon Red and Pokmon Green 	Game Boy 	February 1996 	Pokmon
Jigglypuff 	Pokmon Red and Pokmon Green 	Game Boy 	February 1996 	Pokmon
Mewtwo 	Pokmon Red and Pokmon Green 	Game Boy 	February 1996 	Pokmon
Squirtle 	Pokmon Red and Pokmon Green 	Game Boy 	February 1996 	Pokmon
Ivysaur 	Pokmon Red and Pokmon Green 	Game Boy 	February 1996 	Pokmon
Charizard 	Pokmon Red and Pokmon Green 	Game Boy 	February 1996 	Pokmon
Waddle Dee 	Kirby Super Star 	SNES 	March 1996 	Kirby
Crash Bandicoot 	Crash Bandicoot 	PlayStation 	September 1996	Crash Bandicoot
Cloud 	FINAL FANTASY VII 	PlayStation 	January 1997 	FINAL FANTASY
Wolf 	Star Fox 64 	Nintendo 64 	April 1997 	Star Fox
Banjo & Kazooie 	Diddy Kong Racing 	Nintendo 64 	November 1997 	Banjo-Kazooie
Sheik 	The Legend of Zelda: Ocarina of Time 	Nintendo 64 	November 1998 	The Legend of Zelda
Ganondorf 	The Legend of Zelda: Ocarina of Time 	Nintendo 64 	November 1998 	The Legend of Zelda
Young Link 	The Legend of Zelda: Ocarina of Time 	Nintendo 64 	November 1998 	The Legend of Zelda
Pichu 	Pokmon Gold and Pokmon Silver 	Game Boy Color 	November 1999 	Pokmon
Magcargo 	Pokmon Gold and Pokmon Silver 	Game Boy Color 	November 1999 	Pokmon
Waluigi 	Mario Tennis 	Nintendo 64 	July 2000 	Wario
Paper Mario 	Paper Mario 	Nintendo 64 	August 2000 	Paper Mario
Villager 	Dōbutsu no Mori 	Nintendo 64 	April 2001 	Animal Crossing
Olimar 	Pikmin 	GameCube 	October 2001 	Pikmin
King Boo 	Luigi's Manison 	GameCube 	September 2001	Petey's Adventure
Roy 	Super Smash Bros. Melee 	GameCube 	November 2001 	Fire Emblem
Sandbag 	Super Smash Bros. Melee 	GameCube 	November 2001 	Super Smash Bros.
Shantae 	Shantae 	Game Boy Color 	June 2002 	Shantae
Bowser Jr. 	Super Mario Sunshine 	GameCube 	July 2002 	Mario
Shadow Mario 	Super Mario Sunshine 	GameCube 	July 2002 	Mario
Petey Piranha 	Super Mario Sunshine 	GameCube 	July 2002 	Petey's Adventure
Cream 	Sonic Advance 2 	Game Boy Advance	December 2002 	Sonic
Toon Link 	The Legend of Zelda: The Wind Waker 	Nintendo 64 	December 2002 	The Legend of Zelda
Toon Zelda 	The Legend of Zelda: The Wind Waker 	Nintendo 64 	December 2002 	The Legend of Zelda
Tetra 	The Legend of Zelda: The Wind Waker 	Nintendo 64 	December 2002 	The Legend of Zelda
Zero Suit Samus 	Metroid: Zero Mission 	Game Boy Advance	May 2004 	Metroid
Ike 	Fire Emblem: Path of Radiance 	GameCube 	April 2005 	Fire Emblem
Lucario 	Pokmon Mystery Dungeon: Red Rescue Team and Pokmon Mystery Dungeon: Blue Rescue Team	Nintendo DS 	November 2005 	Pokmon
Lucas 	Mother 3 	Game Boy Advance	April 2006 	Mother
Kumatora 	Mother 3 	Game Boy Advance	April 2006 	Mother
Masked Man 	Mother 3 	Game Boy Advance	April 2006 	Mother
Micaiah 	Fire Emblem: Radiant Dawn 	Wii 	February 2007 	Fire Emblem
Rosalina & Luma 	Super Mario Galaxy 	Wii 	November 2007 	Mario
Wii Fit Trainer 	Wii Fit 	Wii 	December 2007 	Wii Fit
Bayonetta 	Bayonetta 	PlayStation 3 	October 2009 	Bayonetta
Shulk 	Xenoblade Chronicles 	Wii 	June 2010 	Xenoblade
Meloetta 	Pokmon Black and Pokmon White 	Nintendo DS 	September 2010	Pokmon
Rhythm Troupe 	Rhythm Heaven Fever 	Wii 	July 2011 	Rhythm Heaven
Dark Pit 	Kid Icarus: Uprising 	Nintendo 3DS 	March 2012 	Kid Icarus
Lucina 	Fire Emblem: Awakening 	Nintendo 3DS 	April 2012 	Fire Emblem
Robin 	Fire Emblem: Awakening 	Nintendo 3DS 	April 2012 	Fire Emblem
Agnès 	Bravely Default 	Nintendo 3DS 	October 2012 	Bravely Default
Isabelle 	Animal Crossing: New Leaf 	Nintendo 3DS 	November 2012 	Animal Crossing
Alph 	Pikmin 3 	Wii U 	July 2013 	Pikmin
Antasma 	Mario & Luigi: Dream Team 	Nintendo 3DS 	July 2013 	Mario & Luigi
Greninja 	Pokmon X and Pokmon Y 	Nintendo 3DS 	October 2013 	Pokmon
Sylveon 	Pokmon X and Pokmon Y 	Nintendo 3DS 	October 2013 	Pokmon
Queen Sectonia 	Kirby: Triple Deluxe 	Nintendo 3DS 	January 2014 	Kirby
Shadow Dedede 	Kirby: Triple Deluxe 	Nintendo 3DS 	January 2014 	Kirby
Inkling 	Splatoon 	Wii U 	May 2015 	Splatoon
Squid Sisters 	Splatoon 	Wii U 	May 2015 	Splatoon
Corrin 	Fire Emblem Fates 	Nintendo 3DS 	June 2015 	Fire Emblem
Yarn Yoshi 	Yoshi's Woolly World 	Wii U 	July 2015 	Yoshi
Joker 	Persona 5 	PlayStation 4 	September 2016	Persona
Complete Breakfast 	Stampede Breakfast 	Nintendo Switch 	November 2016 	Stampede Breakfast
Milk Carton 	Stampede Breakfast 	Nintendo Switch 	November 2016 	Stampede Breakfast
Lurantis 	Pokmon Sun and Pokmon Moon 	Nintendo 3DS 	November 2016 	Pokmon
Tapu Koko 	Pokmon Sun and Pokmon Moon 	Nintendo 3DS 	November 2016 	Pokmon
Mipha 	The Legend of Zelda: Breath of the Wild 	Nintendo Switch 	March 2017 	The Legend of Zelda
Daruk 	The Legend of Zelda: Breath of the Wild 	Nintendo Switch 	March 2017 	The Legend of Zelda
Urbosa 	The Legend of Zelda: Breath of the Wild 	Nintendo Switch 	March 2017 	The Legend of Zelda
Revali 	The Legend of Zelda: Breath of the Wild 	Nintendo Switch 	March 2017 	The Legend of Zelda
Spring Man 	ARMS 	Nintendo Switch 	June 2017 	ARMS
Ruby 	Super Mario and the Underworld Trials 	Nintendo Switch 	July 2017 	Mario
Rabbid Mario 	Mario + Rabbids Kingdom Battle 	Nintendo Switch 	August 2017 	Mario
Rabbid Luigi 	Mario + Rabbids Kingdom Battle 	Nintendo Switch 	August 2017 	Mario
Rabbid Peach 	Mario + Rabbids Kingdom Battle 	Nintendo Switch 	August 2017 	Mario
Rabbid Yoshi 	Mario + Rabbids Kingdom Battle 	Nintendo Switch 	August 2017 	Mario
==== Stadium ====
Stadium returns from previous installments. As in other Smash games, the Stadium serves as a collection of minigames the player can play to test their skills. These are the following minigames available:
Character 	Stage
Target Smash!! 	Target Smash!! returns after being absent in Smash 4. As in previous games, the main objective of Target Smash!! is to destroy all of the targets, with any attack being able to destroy them. Much like Smash 64 and Melee, every character has their own Target Smash!! stage that adheres to their specific abilities. There are also two difficulties that the player can use in these levels; the Basic and Advanced difficulty. Basic Target Smash!! levels are quite straightforward and require simple tactics, such as Mario tossing a Fireball down a ledge, while Advanced Target Smash!! levels are much more challenging and call for more advanced strategies, such as Mario using Hammer to reflect projectiles from a projectile-shooting cannon at the right angle to get it to hit a Target. Some target Smash!! levels are quite humorous as well; these include Luigi's levels that simply require him to get hit with moving Bumpers to move around the stage, Mr. Game & Watch's levels that are set in a Game & Watch system, and Sonic's levels where the Targets are moving at extremely quick speeds.
Board the Platforms	Board the Platforms returns from Super Smash Bros. As in said game, the goal is quite similar to said game, the goal is similar to Target Smash!!, but instead of breaking Targets players need to jump on special Platforms. Like Target Smash!!, each character has their own stage, as well as Basic and Advanced difficulty levels. Several levels are also quite humorous, a notorious example being Luigi's Advanced level, where he must chase down winged platforms that are moving across the area.
Home-Run Contest 	Home-Run Contest returns from previous installments. As in other games, the main goal is to damage Sandbag as much as possible within 10 seconds. Once this time limit is almost up, the player must use a powerful attack, usually using the Home-Run Bat provided, to knock away Sandbag as far as possible. There are also two difficulty levels; Basic and Advanced. In Basic difficulty, during the countdown, there is a barrier that will keep Sandbag from getting off the podium, like Brawl and Smash 4. In Advanced difficulty however, the barrier is removed completely, like in Melee.
Multi-Man Crash 	Multi-Man mode returns from previous installments, being caldled Multi-Man Crash this time. The main goal of Multi-Man Crash is to defeat several characters in different conditions. The opponents battled in thlis mode are the Fighting Polygon Team, originating from Smash 64. These enemies function like teh different playable characters, but will not use special or hyper attacks. Occasionally, actual characters will be battled as well. In most cases, the player can also use items to their advantage. The stage the mode takes place on is always Battlefield.
Below lists the different modes in Multi-Man Crash.
* 10-Man Crash: In this mode, the player must KO 10 enemies. The 10th enemy will always be a larger variant of the player.
* 100-Man Crash: In this mode, the player must defeat 100 enemies. Every 20th enemy will be a playable character, with the last one being a larger variant of the player.
* 3-Minute Crash: In this mode, the player must defeat as many enemies as they can within three minutes. Every 20th enemy will be a playable character.
* 15-Munite Crash: In this mode, the player must defeat as many enemies as they can within 15 minutes. Every 20th enemy will be a playable character.
* Endless Crash: In this mode, the player must defeat as many enemies as they can. Every 20th enemy will be a playable character. The mode ends as soon as the player is KO'd.
* Rival Crash: In this mode, the player competes with a CPU opponent to KO the most most enemies. The player is able to KO the rival, but the mode will end if the player is KO'd. The final score is the number of the player's KO's minus the opponent's.
* Cruel Crash: In this mode, the player must defeat as many enemies as possible. They are, however, much tougher to defeat, as they can easily KO the player and are really aggressive. Items are also disabled.
Crystal Smash 	Crystal Smash is based off of the Crystal Smash challenge in Smash Run in Smash 4. The main objective is to use attacks and destroy all the crystals as fast as possible. As with Target Smash!! and Board the Platforms, every character has their own Crystal Smash stage that requires use of their abilities. Furthermore, characters also have their own Basic and Advanced stages, with the latter of which requiring significantly more skill to complete.
==== Event Match ====
Event matches are special challenges that place the player into a scenario with special conditions and a certain objective. Overall, the mode is similar to its Melee incarnation - all of the Event matches are listed on a linear list, and while some still require the player to use a certain character, more events allow players to select their own character compared to Brawl and Smash 4. Later Events have requirements to be available, weather it be clearing the previous Events or unlocking characters. As with Smash 4, players are able to use a customized character. New to the mode is that players are ranked depending on their score, which can be one star, two stars, three stars, or rainbow stars.
Co-op Event matches also return from Brawl and Smash 4. Unlike in the aforementioned games however, the player has the option to use an amiibo fighter or play with the AI to clear these Events.
=== Tower of Smash ===
The Tower of Smash is a new game mode introduced in Crash. It is based off of the Bowser's Tower mode in Mario Party: Island Tour and ScareScraper in Luigi's Mansion: Dark Moon, but also takes cues from Special Orders in SSB4. In it, players must climb a tower of a set number of floors, each with a special challenge. Tower of Smash can also be played with up to four players.
On any given floor, players are given three options for their challenge, each color-coded green, yellow, and red. Green challenges are the easiest while red challenges are significantly harder. However though, red challenges give the player more rewards for completing them. The challenges themselves vary immensely. Some challenges require players to defeat an opponent in a straightforward match, while others challenge players to defeat a Boss Trophy. In addition, some challenges may require the Stadium modes such as Home-Run Contest and Target Smash!!. The number of floors the players climb up can be set anywhere from 10 to 100.
The top floor of the Tower of Smash holds a special challenge, which varies depending on how many floors were selected. When 10-30 floors is selected, the challenge will be a battle against Master Hand. Any number of floors above 30 will have the final challenge be a battle against Master Hand and Crazy Hand. However, if the floor count is above 80 and the players have not lost a challenge, the battle will be Master Hand and Crazy Hand as normal, but one they have taken enough damage, the true final boss reveals himself; Tabuu Soul, based on the secret final bosses in the Kirby series. Defeating Tabuu Soul will clear the mode.
=== Smash Run ===
Super Smash Bros. for Nintendo 3DS. For the most part, its core gameplay is identical to its previous iteration, though the list of post-Run events has been changed, and the mid-Run challenges have seen a major change. One major change is the addition of Boss Trophies that appear during the mode. These Boss Trophies act and attack identically to when they appear in basic matches, and drop a lot more Stat Bonuses when defeated.
Smash Run can now be played online, or locally with one other player in a slightly smaller stage. Players can also run into each other in the map and fight, with a player able to steal half of a player's collected stats should they defeat another player.
==== Enemies ====
Many of the enemies from Smash 4 return, as well as several new ones.
Enemy 	Image	Series 	Description
Amazy Dayzee 	 	Paper Mario 	Amazy Dayzees are a rare variant of Crazee Dayzees. In Smash Run, they will run away from players when they come near. They also have extremely high health, making them difficult to defeat. If a player succeeds though, they will earn 10 extremely large star Stat Boosts.
Arantula 	 	Paper Mario 	Arantulas are stronger variants of Piders. Like Piders, they will hand on a web strand from the ceiling, and attack nearby opponents with web-wads. The web-wad are faster however, and deal significantly more damage. Arantulas also have more health than Piders.
Ariados 	 	Pokmon 	Ariados is a Poison/Bug dual-type Long Leg Pokmon. It will cling onto the ceiling above and move down to attack. If it manages to capture an opponent, it will use Spider Web to trap them in spider silk. With the opponent captured, it rises back up to the ceiling and uses Toxic Thread to gradually damage the opponent. Players are able to escape faster with button-mashing. If attacked, but not defeated, the Ariados will crawl away to find another part of the ceiling to cling to.
Armank 	 	Super Smash Bros. 	Armanks are large, green blob-like creatures that pilot heavily-armored tanks, as well as elites in the Subspace Army. When they first appear, they hide themselves within the tank, making them completely invincible. A large robot claw then appears out of the tank's top and begins lunging at the player and firing energy projectiles. To defeat the Armank, the player must destroy the metal claw. The Armank will then reveal itself within the tank, where it can be damaged. Armanks have high health and are resistant to launching.
Bacura 	 	Xevious 	Bacura are rectangular spinning panels that fall slowly from the top of the screen. They cannot be damaged and reflect projectiles, and as such serve more as obstacles.
Bandit 	 	Yoshi 	Bandits are Shy Guy-like creatures with blue robes. When they appear, they will attack and steal some of the player's stat bonuses, and then attempt to run away from the player. If defeated, all the player's stat bonuses will be returned.
Banzai Bill 	 	Mario 	Banzai Bills are large Bullet Bills with intimidating faces on them. They act like Bullet Bills, either being launched forward or targeting fighters, but they larger size gives them a boost in health and power. They can also sometimes get stuck in a wall, where they will explode shortly after, dealing massive damage and knockback to those in the blast radius.
Big Goomba 	 	Mario 	Big Goombas are, as their name implies, larger Goombas. They have similar attack patterns to regular Goombas, such as charging at them, but their large size makes them dangerous. It can also stomp on the ground, causing nearby fighters to trip. It is also highly launch resistant, making it difficult to defeat. Alternatively though, it can be defeated with three jumps on the head.
Big Primid 	 	Super Smash Bros. 	Big Primids are much larger Primids. Their punches and kicks are much stronger and have much more range thanks to their size. They are also launch resistance and have higher health.
Big Tail Goomba 	 	Mario 	Big Tail Goombas are large Goombas that have similar tails to Raccoon Mario and Tanooki Mario. They are quite similar to Big Goombas in that they have massive launch resistance and have much more health than regular Goombas. It has different attacks, including spinning its tail to attack opponents and floating above fighters to stomp on them, burying them. It can alternatively be defeated in three stomps.
Bill Blaster 	 	Mario 	Bill Blasters are black cannons that fire Bullet Bills. They are normally found alone, and can fire Bullet Bills, as well as other enemies such as Goombas, Shy Guys, and Koopa Troopas at the player. They do have high health and are harmless aside from the enemies they fire, but the less enemies they shoot before being defeated the more bonuses will be awarded.
Blade Knight 	 	Kirby 	Blade Knights are small enemies in green armor, armed with a long blade. They will walk around the area, and upon seeing a fighter, will run up to them and attack with sword slashes. Their attacks range from firing a beam from their sword, to slashing multiple times similar to Marth's Dancing Blade, and jump upward and fall downwards with their sword hitting the ground.
Blipper 	 	Kirby 	Blippers are fish creatures that wear goggles. They will swim across the water, ignoring players and not posing a threat. They also have low health.
Blooper 	 	Mario 	Bloopers are squid-like creatures that dwell in the water. They swim around, attacking nearby fighters with their head. Rarely, Bloopers can be found out of water as well. Regardless, they have relatively high health.
Bomber 	 	Kirby 	Bombers are bomb-like creatures with skulls on their bodies. They walk around slowly and don't attack. However, if they are attacked at all or land upon falling off a cliff, they will create a screen-wide explosion that deals massive damage and knockback.
Boo 	 	Mario 	Boos are circular, floating ghost that float through the air. Much like how they attack in Mario games, Boos will stay still and cover their eyes when fighters face them, but will move towards them when fighters face away from them, attacking with a tongue lick when close enough. When shielding their eyes, they are invincible, meaning one must attack while the Boo is moving towards a fighter.
Boom Stomper 	 	Kid Icarus 	Boom Stompers are large, rock like beings that are apart of the Forces of Nature. They will slowly march around the area and either jump on a nearby player or fall over on a player in front of them, dealing massive damage and knockback. Though it has high health and is launch-resistant, the leaf on its top is its weak point, which deals more damage when it is attacked.
Bonkers 	 	Kirby 	Bonkers is a large gorilla-like creature that wields a hammer. Using it, he will attack nearby players in a number of different ways, such as charging up for an upward swing or slamming his hammer on the ground. He can also throw exploding coconuts forward. Bonkers has high health and is launch resistant.
Bouncing Bill Blaster	 	Yoshi 	Bouncing Bill Blasters are, as their name implies, are yellow Bill Blasters that fire Bouncing Bullet Bills. They are stationary and fire said enemies, as well as some others. The difference, however, is that the cannon will aim at the player. Like regular Bill Blasters, the less enemies they shoot before being defeated, the more bonuses are awarded.
Bouncing Bullet Bill 	100px	Yoshi 	Bouncing Bullet Bills are yellow Bullet Bills that, unlike regular ones, come at fighters at an angle. Though this makes them easier to dodge, they are able to bounce off floors, walls, and ceilings, making them pretty hazardous in tight spaces.
Bronto Burt 	 	Kirby 	Bronto Burts are small, pink creatures with wings. They use these wings to fly around players, and attack by spinning them when players are nearby. They will often appear in groups of one to three.
Bullet Bill 	 	Mario 	Bullet Bills are living bullets that fly forward. Simply touching a Bullet Bill will result in damage, and some may even home in on fighters. One must attack swiftly to avoid damage.
Bumpety Bomb 	 	Kid Icarus 	Bumpety Bombs are large, bomb-like creatures and members of the Forces of Nature. Using their wheels, they will try to stay close to a player, eventually exploding and dealing massive damage. They also wear a mask that negates all frontal attacks. If defeated, the Bumpety Bomb will explode, heavily damaging enemies in the blast radius.
Buzz Bomber 	 	Sonic 	Buzz Bombers ate midair Badniks created by Dr. Eggman. They will float through the air with their wings. When a player draws near, they will fire a projectile downward through their stingers, damaging opponents.
Buzzy Beetle 	 	Mario 	Buzzy Beetles are small, quadrupedal turtles with blue shells. They move slowly, and their shell makes them immune to knockback and projectiles. Like Koopa Troopas however, jumping on them will have them crawl into their shells, which can then be used against other enemies.
Cappy 	 	Kirby 	Cappies are small, mushroom-like creatures. They will hop around the area, not posing a threat to players. When damaged enough, their mushroom cap flies off, unveiling their face, and it begins to hop away.
Chain Chomp 	 	Mario 	Chain Chomps are black, circular creatures chained to posts. They act almost identically to their Assist Trophy appearance. The Chain Chomp cannot be attacked, but attacking the post enough will set it free, releasing power-ups in its wake.
Chandelure 	 	Pokmon 	Chandelure is a Ghost/Fire dual-type Luring Pokmon. It floats slowly through the air, and uses two projectile attacks; Will-O-Wisp that fires three blue fireballs at the player and Fire Spin that summons a fiery whirlwind that damages opponents multiple times. It has moderately high health, though fire attacks are not only weak against it, they will actually make its attacks stronger for a short time.
Cheep Cheep 	 	Mario 	Cheep Cheeps will swim around the water, and when a player is near they will attempt to ram into them. They can also jump out of the water to attack those above water.
Cheep Chomp 	 	Mario 	Cheep Chomps are larger, much more aggressive Cheep Cheeps. They will swim around in the water. When a player draws near, the Cheep Chomp will swim after them in an attempt to swallow them whole; this attack results in an automatic KO if successful.
Clubberskull 	 	Kid Icarus 	Clubberskulls are created by Hades to be part of the Underworld Army and invade Skyworld. When they first appear, they are encased in a skull. If attacked at all in this state, the Clubberskull will break free and begin attacking the player. They have several attacks, ranging from charging forward while slamming their fists on the ground to roaring to push players away. They have high health and are immune to knockback, making them difficult to defeat.
Crabmeat 	 	Sonic 	Crabmeats are crab-like Badniks created by Dr. Eggman for his robot army. They will move from side to side and, when an opponent draws near, will fire missiles from their claws. These missiles travel in an arc, and explode on impact.
Cryogonal 	 	Pokmon 	Cryogonal is an Ice-type Crystallizing Pokmon. It will fly around nearby fighters, and will use two variations of Ice Beam that will freeze players on contact; one will be fired straight at opponents, albeit with more damage, while the other curves to follow the player. Cryogonal is weak to fire attacks.
Darknut 	 	The Legend of Zelda	Darknuts are large, black-armored enemies armed with a sword and shield. At first, their attacks consist of several different sword slashes, including an overhead swing and spinning attack which deals high damage and knockback. After enough damage, their armor falls off; Darknuts respond to this by throwing their sword at the player before pulling out a smaller sword, using it for different attacks. With the armor intact, they are completely launch resistant, but without the armor they are vulnerable to flinching and launching, albeit are more faster and agile. Darknuts have extremely high health.
Deep Cheep 	 	Mario 	Deep Cheeps will swim around the water. They are much more aggressive than Cheep Cheeps, as they will actively pursue nearby players. They will still attack like normal Cheep Cheeps by ramming into them however.
Eep Cheep 	 	Mario 	Eep Cheeps often travel in groups of seven to 15. When a player approaches, they will make an attempt to swim away. They have extremely low health and won't attack the player, but if one manages to defeat all of them they can get a wide variety of bonuses.
Egg Pawn 	 	Sonic 	Egg Pawns are Badniks created by Dr. Eggman, made to enforce his plans. They will walk around the area, and charge at the player when they draw near.
EggRobo 	 	Sonic 	EggRobos are robots created by Dr. Eggman as part of his Badniks. They will fly around players, using their blaster to attack. They can fire some weak energy projectiles or charge up to launch an energy beam that hits the player multiple times before launching. The have moderately high health.
Feyesh 	 	Super Smash Bros. 	Feseshes are fish-like eye creatures and members of the Subspace Army. The float towards nearby players, attacking them with their tentacles and dealing damage. They do have low health however.
Fire Primid 	 	Super Smash Bros. 	Fire Primids are red-colored Primids that specialize in fire attacks. Rather than attack with punches and kicks, they stay at a distance and attack either using a small fireball or breathing fire at a small range. They are also immune to fire attacks.
Fish Poker Pops 	 	Donkey Kong 	Fish Poker Pops are large walrus members of the Snowmads. They wield large clubs with pufferfish on either side, which they will swing around to attack opponents. They have high health as well, and are immune to knockback.
Flage 	 	Kid Icarus 	Flages are green, gelatinous beings affiliated with the Forces of Nature. Initially, they are invisible and impossible to hit. They will reappear when nearby, however, and attack bu slashing their blade-like hands at the player. They can be attacked in this state.
Flame Chomp 	 	Mario 	Flame Chomps are black spherical creatures with a tail made of fireballs. They will float around fighters, occasionally stopping to spit one of its fireballs at them. Once all of the fireballs are gone, the Flame Chomp will begin flashing, exploding shortly after and dealing massive damage. When defeated, it explodes, damaging other nearby enemies in the process.
Fly Guy 	 	Yoshi 	Fly Guys are Shy Guys with propellers on their heads. They will fly away from fighters while carrying Food or Gold. They will not damage fighters, but they need to be defeated to collect the items.
Galoomba 	 	Mario 	Galoombas are brown, round creatures. They act similarly to Goombas, though they will not be defeated with a stomp. Instead, they will be left stunned, and can be picked up and thrown at other enemies.
Gastly 	 	Pokmon 	Gastly is a Ghost/Poison dual-type Gas Pokmon. It floats slowly through the air, damaging players by flying into them, though simply touching it will cause damage. Though it has low health, Gastly is immune to all physical attacks; projectiles must be used to defeat it.
Goomba 	 	Mario 	Goombas are small brown creatures that walk slowly and charge at fighters when they draw near. While they are weak, they can alternatively be defeated instantly by stomping on them.
Goombrat 	 	Mario 	Goombas are Goomba-like creatures that persimmons. They act similar to Goombas, attacking player by charging at them and being able to be defeated with a single stomp, but they will turn at cliffs similar to red and blue Koopa Troopas.
Gordo 	 	Kirby 	Gordos are small black creatures covered in spikes. They either stay stationary, move from left to right, or move up and down. They will damage player on contact, and are invincible. As such, they serve more as obstacles.
Hammer Bro. 	 	Mario 	Hammer Bros. are elite Koopa Troopas that wear helmets. To attack, they throw hammers, randomly alternating between throwing one hammer and three in quick succession, which bounce along the ground before disappearing. They can also jump and throw hammers to mix up their patterns. They have above-average health.
Koffing 	 	Pokmon 	Koffing is a Poison-type Poison Gas Pokmon. It will float slowly through the air around players, and will attack bu using Poison Gas to inflate itself and release toxins around its body. If players touch these toxins, they will lose some of their stat bonuses.
Koopa Paratroopa 	 	Mario 	Koopa Paratroopas are simply Koopa Troopas with wings. They will herdbutt fighters if close enough. They come in four color variants - green on es jump in place, red ones fly from side to side, blue ones try to follow fighters, and yellow ones walk like regular Koopa Troopas, jumping when the fighter jumps. Jumping on them will revert them to regular Koopa Troopas, though a strong enough attack will have them crawl into their shell.
Koopa Troopa 	 	Mario 	Koopa Troopas are turtle-like creatures. They walk around the area, and attack nearby fighters with a spinning headbutt similar to Luigi’s Green Missile. They come in four color variants - green and yellow ones will fall off edges while red and blue ones turn at them. Yellow and blue Koopa Troopas are also faster than the green and red ones. Jumping on them or hitting them with a strong enough attack will have them crawl into their shells, where they can be used as weapons against other enemies.
Krabby 	 	Pokmon 	Krabby is a Water-type River Crab Pokmon. It crawls across the land, as well as underwater. It will use its claws to attack with Metal Claw, heavily damaging opponents with them.
Kritter 	 	Donkey Kong 	Kritters are basic Kremlings. They walk around and attack fighters when they draw near. Green Kritters will bite at fighters three times, blue Kritters will spin around with their arms outstretched, attacking fighters with their claws, and red Kritters can do both attacks. They have moderately high health.
Lakitu 	 	Mario 	Lakitus are Koopas that ride around on clouds. They will float around fighters, dropping Spiny Eggs on them. These Spiny Eggs have two color variants; green Spiny Eggs roll around to chase the fighters, while red ones hatch into Spinies. If attacked hard enough, the Lakitu’s cloud will disappear, rendering it defenseless.
Lethinium 	 	Kid Icarus 	Lethiniums are flower-like members of the Forces of Nature. They stay stationary and aim at players. To attack, they fire a large beam that damages players multiple times before launching them.
Lurchthorn 	 	Kid Icarus 	Lurchthorns are snake-like stone beings that are apart of the Forces of Nature. It will float in a straight line, as its segments fire projectiles at players. The segments can be defeated individually to make defeating the main Lurchthorn easier. However, the more segments that are left when the Lurchthron is defeated, the more stat bonuses are awarded.
Magikoopa 	 	Mario 	Magikoopas are Koopa wizards and are elite members of Bowser's army. They ride on brooms, flying above ground. They will then fire magic blasts from their wands, which can lower players' stats. They have relatively high health.
Mahva 	 	Kid Icarus 	Mahvas are beings apart of the Forces of Nature. When it first appears, it creates a shield around itself. This will protect the Mahva and all enemies in it. In order to defeat the Mahva, players must hit the shield until it breaks. It is harmless, but the shield can push players away.
Mega Goomba 	 	Mario 	Mega Goombas are extra-large Goombas, even larger than Big Goombas. Unlike Big Goombas, they are completely launch resistant, and cannot be launched at all. They have similar attacks, including charging and stomping the ground, but deal significantly more damage. To defeat it, it must be jumped on a maximum of six times.
Megonta 	 	Kid Icarus 	Megontas are large bug-like creatures that are apart of the Forces of Nature. Their hard shell makes most of their body immune to damage and knockback; the only way to damage them is to attack their underbody. To attack, they will spin around in their shell to deal massive damage. They also have a lot of health.
Metroid 	 	Metroid 	Metroid are parasitic alien creatures originally from SR388. They act identically to their Assist Trophy appearance, where they will float around the area and latch onto players, dealing multiple hits and hindering mobility. Though they have high health, they are weak to ice attacks.
Mettaur 	 	Mega Man 	Mettaurs are small robots with hard hats. They stay under their hats, which negates any attacks aimed at them. They will occasionally pop from their hats and fire three yellow projectiles, at which point they can be attacked. Alternatively, they can be grabbed even when under their hats.
Mimicutie 	 	Kid Icarus 	Mimicuties are beings that pose as treasure chests. When players draw near, they will reveal themselves and begin attacking with various leg-based attacks. They have high health and are impervious to knockback however, but they leave themselves open after attacking.
Mite 	 	Super Smash Bros. 	Mites are small members of the Subspace Army that have the army's symbol as their heads. Though they come in three colors - red, green, and yellow - there are no differences between them. Mites attack by jumping at players and performing a flying kick. Though they have extremely low health, they often appear in groups of 20 to 30, making them difficult to deal with at once.
Monoeye 	 	Kid Icarus 	Monoeyes are, as their name suggests, one-eyed flying creatures and part of the Underworld Army. The will float aimlessly around players, attempting to attack by firing purple energy projectiles from their eyes. They have low health.
Ninji 	 	Mario 	Ninjis are black ninja-like creatures. They stay in place and jump up and down, making them easy targets. However, they will disappear when hit with a physical attack, and will counter with a jump kick-like move. The only way to damage them is with projectiles or a grab.
Nutski 	 	Kid Icarus 	Nutskis are coconut-like members of the Forces of Nature that have wings. Using their wings, they will fly around erratically. They can attack by throwing small projectiles at fighters that ricochet off surfaces.
Octorok 	 	The Legend of Zelda	Octorpks are, as their name suggests, octopus-like creatures that are able to shoot rocks from their mouths. They bury themselves into the ground, leaving the large green bush; this renders them immune to all attacks. They will occasionally pop out of the ground to shoot rocks at the player, where they can be attacked. When underground, players can also grab them.
Orne 	 	Kid Icarus 	Ornes are large skull creatures that are apart of the Underworld Army. When they are nearby, the music will change the the theme that plays when in Orne is nearby in Kid Icarus: Uprising to signal its presence. It will actively chase the player through the air, trying to ram into them. A single touch of it will result in a KO. It is also invincible, and as such serves as more of an obstacle.
Paragoomba 	 	Mario 	Paragoombas are Goombas with wings. Using them, they will hop across the ground, trying to attack nearby players with a headbutt. If they receive enough damage or are jumped on, they will lose their wings and become regular Goombas.
Parasol Waddle Dee 	 	Kirby 	Parasol Waddle Dees are, as their name suggests, Waddle Dees that carry parasols. They float from above, eventually landing. The will not attack fighters, but touching the parasol will deal damage. After defeating the enemy, the parasol will rise upward.
Pider 	 	Paper Mario 	Piders are gray spider-like creatures. They hang from web strands on the ceiling, and move up and down on them. When players drawn near, they will attack by spitting web-wads at them.
Pinsir 	 	Pokmon 	Pinsir is a Bug-type Stag Beetle Pokmon. It will waddle around the area, and upon seeing a player, will use Crunch to grab an opponent with its horns and squeeze them, eventually throwing them. Players can escape the attack faster with button-mashing.
Piranha Plant 	 	Mario 	Piranha Plants are carnivorous flowers. When they spawn, they appear in Pipes, which will protect them from any and all attacks. They will occasionally appear out of their Pipes and attack. The color of the Pipe indicates what they will attack with; green Pipes mean the Piranha Plant will bite at fighters, red Pipes will indicate the Piranha Plant will spit fireballs, and blue Pipes mean the Piranha Plant will spit iceballs to freeze fighters.
Plasma Wisp 	 	Kirby 	Plasma Wisps are green entities made out of plasma. They will float around players, and will attack by firing plasma beams. Their attack will be telegraphed by how long they charge; level 1 charge will have the Plasma Wisp fire three weak plasma projectiles. Level 2 charge has it fire a slightly stronger beam. Finally, level 3 charge has it fire a large orb of plasma that deals significant damage and knockback.
Pointy Tuck 	 	Donkey Kong 	Pointy Tucks are small penguin members of the Snowmads, wearing pointy, horned helmets. These spikes will damage players upon touch, and they attack by trying to charge into players. They do, however, have relatively low health.
Poppant 	 	Super Smash Bros. 	Poppants are members of the Subspace Army that wear large pants that carry an abundance of things. When they see fighters, they will attempt to flee. As they run, they will also drop healing items. They can, however, also drop harmful objects that can harm players chasing them.
Pokey 	 	Mario 	Pokeys are large cactus creatures that are segmented. They stroll across the ground, and attack nearby fighters by throwing its segments at them. When all of its segments are gone, it will simply bounce around. The segments can be picked up and used as weapons.
Primid 	 	Super Smash Bros. 	Primids are creatures fueled by Shadow Bugs and serve as the basic footsoldiers of the Subspace Army. They will attack by getting close to opponents and using melee attacks, including flurries of punches and kicks. They have moderate health however.
Reaper 	 	Kid Icarus 	Reapers are beats that wield scythes, and are members of the Underworld Army. They move around rather slowly, though when they are nearby Repettes will appear, which can trip players. Reapers, to attack, will swing their scythe around, which will deal massive damage and knockback. They also have high health.
ReDead 	 	The Legend of Zelda	ReDeads are undead beings commonly apart of Ganondorf's army. They mostly stand stationary, but will howl when a player is nearby. This will cause the player to be dizzy, and it will then attack by flinging its arms around, launching the player. They are immune to knockback.
Roturret 	 	Super Smash Bros. 	Roturrets are large, mechanical beings armed with machine gun-like cannons built for the Subspace Army. They stay in one place in midair, rotating to face the player. They will fire six bullets, three from each blaster, which deal heavy damage and knockback when they hit. However, the bullets will miss the player if they stand completely still. They have high health however.
Shotzo 	 	Kirby 	Shotzos are black, stationary cannons. They will fire small cannonballs that deal minor damage. They come in two types; Shotzos that aim directly at opponents, and Shotzos that fire three cannonballs consecutively in a fixed direction. They are invincible, and as such sere more as obstacles.
Shroomish 	 	Pokmon 	Shroomish is a Grass-type Mushroom Pokmon. It will attack using Sleep Powder to try and put opponents to sleep. It will then attempt to run away. It has little health.
Shy Guy 	 	Yoshi 	Shy Guys are mysterious masked enemies, often wearing differently-colored robes. Shy Guys attack by charging at players and flailing their arms, hitting them multiple times before launching. Shy Guys come in several colors, each of which provide a different Stat Boost; the stronger red Shy Guys award power Stat Boosts, the blue Shy Guys with extra health award defense Stat Boosts, the high-jumping yellow Shy Guys award jump Stat Boosts, and the faster green Shy Guys award speed Stat Boosts. Finally, Black Shy Guys have all the above advantages, and award star Stat Boosts.
Sir Kibble 	 	Kirby 	Sir Kibbles are small enemies in yellow armor. Their heads have a blade on top of them, which they can throw as a boomerang; it will come back to them after being thrown. The blade will damage fighters multiple times. Sir Kibbles can also jump and throw a blade if a fighter tries to jump over them.
Skuttler 	 	Kid Icarus 	Skuttlers are undead creatures that make up the main ground troops of the Underworld Army. They wield bones that they use to attack players with. They will sometimes trip and fall however, leaving them open for attack.
Skuttler Cannoneer 	 	Kid Icarus 	Skuttler Cannoneers are Skuttlers that use cannons rather than bones. The can wield three different cannons, which indicate what projectiles they will attack with; ones with red cannons fire homing missiles, ones with green cannons fire exploding cannonballs, and ones with blue cannons fire blue energy blasts. On rare occasions, the cannons will fire confetti instead, leaving them open for attack.
Skuttler Mage 	 	Kid Icarus 	Skuttler Mages are Skuttlers that are experts in sorcery. The wield magic wands, and can either attack from a distance or hit opponents with their wand. If they manage to succeed however, the player will lose some of their stat bonuses.
Souflee 	 	Kid Icarus 	Souflees are cake-like creatures. They will quickly fly across the area in set paths, making them difficult to attack. They have moderate health, though they are harmless. If defeated, they will reward the player with a stat bonus.
Spike Top 	 	Mario 	Spike Tops are Buzzy Beetle-like creatures with a large spike on their shells. They will move across walls and ceilings, albeit slowly. Upon contact, players will be damaged by the spike. Their shell also makes them immune to knockback and projectiles. A blue variant of Spike Tops also exist, which move a lot faster.
Starman 	 	Kirby 	Starmen are star-like creatures that have the ability to fly. They are either walking on the ground or gliding through the air. To attack, they jump super-high, damaging players if they are in the way. This also makes them exceptionally difficult to defeat.
Swoop 	 	Mario 	Swoops are blue bats that hang on ceilings and fly towards nearby fighters. To attack, they continually fly into fighter, dealing multiple hits. They only spawn in areas with ceilings, where they will hang until fighters come near.
Sword Primid 	 	Super Smash Bros. 	Sword Primids are, as their name implies, Primids that wield swords. Instead of punches and kicks, they will use a variety of sword slashes to attack players. The Sword Primids' attacks have more range, but do deal less damage.
Tac 	 	Kirby 	Tacs are cat-like creatures that have green bags that they stuff their swindled items in. When they appear, they attack with a punch, attempting to steal the player's stat bonuses. They will then run away, becoming faster the more bonuses they steal. Once defeated, the stat bonuses that it stole will be rewarded back to the player.
Tentacool 	 	Pokmon 	Tentacool is a dual-type Water/Poison Jellyfish Pokmon. It will dwell in the water, using its tentacles to attack nearby players with Poison Jab. This causes a flower to grow on the player's head.
Tiki Buzz 	 	Donkey Kong 	Tiki Buzzes are flying members of the Tiki Tak Tribe. Using their wings, they will float above players and attempt to attack by slamming onto the ground. This will leave them open for attacks. They can also be defeated by simply jumping on them, giving players great height.
Tiki Goon 	 	Donkey Kong 	Tiki Goons are basic footsoldiers of the Tiki Tak Tribe. They will move across the ground, trying to bite nearby opponents. Like Goombas, they can be defeated by simply stomping on them, which also allows players to gain serious height in jumps.
Tiki Tank 	 	Donkey Kong 	Tiki Tanks are highly defensive members of the Tiki Tak Tribe. Like Tiki Goons, they will move across the ground, and attempt to attack nearby players by biting. However, their armor makes them immune to knockback, and unlike Tiki Goons, jumping on them has no effect. Albeit, players are still able to bounce high by jumping on them.
Towtow 	 	Super Smash Bros. 	Towtows are large ram-like members of the Subspace Army. When first found, they are sleeping. If attacked however, they will become enraged and begin attacking with headbutts and bites. They have high health as well.
Tynamo 	 	Pokmon 	Tynamo is an Electric-type EleFish Pokmon will swim across the water. If it spots a player, it will swim right to them and try to use Spark. This will shock the player, rendering them unable to move for a short time and make them lose air. It does have low health however.
Waddle Dee 	 	Kirby 	Waddle Dees are small orange creatures that are somewhat similar to Kirby. They walk around and jump to higher platforms, not posing a threat to fighters. They are relatively easy to defeat.
Waddle Doo 	 	Kirby 	Waddle Doos are similar to Waddle Dees, but have one large eyeball. They act like Waddle Dees, but will occasionally stop and fire a short-ranged beam that hits fighters multiple times. They have low health compared to most other enemies.
Walky 	 	Kirby 	Walkies are small creatures that resemble microphones. Though they are slow and have little health, they can scream extremely loud - this creates a screen-wide attack that deals devastating damage and automatically breaks shields.
Wizzerd 	 	Paper Mario 	Wizzerds are bean-like cyborg creatures that were created to serve the Shadow Queen. They float rather quickly around the player, making them difficult to hit. To attack, they can fire lasers at the player. If left alone for long enough however, Wizzerds will begin powering up other enemies on-screen, such as making them stronger, restoring their health, and even summoning defeated enemies from the dead. They can also inflict negative status ailments to the player, such as shrinking them or growing a flower on their head. They also have high health and are launch resistant.
Zuree 	 	Kid Icarus 	Zurees are demon-like creatures apart of the Underworld Army. At first, they are invisible and impossible to attack. However, they will become visible to strike with their claws. In this state, they can be attacked.
== Characters ==
The roster for the game was stated to be very different from previous Super Smash Bros. games in terms of what characters were selected. Crash Co. has stated that they included what they deemed as "crazy and random" characters intentionally to make the roster more interesting. The game features a total of 137 playable characters, with 93 in the starting roster, 38 unlockable characters (including Mii Fighters), and six downloadable characters.
All 58 characters from Smash 4 return in this game, two make a return after being cut in the transition from Melee to Brawl (Young Link and Pichu), five make a return after being cut in the transition from Brawl to Smash 4 (Wolf, Squirtle, Ivysaur, Ice Climbers, and Snake), and the other 71 are newcomers. Furthermore, 27 additional characters can be played as through alternate costumes; Dry Bowser for Bowser, the Koopalings, Boom Boom, and Pom Pom for Bowser Jr., Toadette for Toad, Baby Luigi, Baby Peach, Baby Daisy, and Baby Rosalina for Baby Mario, Louie for Olimar, Brittany for Alph, Off the Hook for Squid Sisters, Ribbon Girl and Min Min for Spring Man, and Tiz, Edea, Ringabel, Yew, and Magnolia for Agnès.
Transformations return after being absent in Smash 4 due to technical limitations on the 3DS. However, they are now performed through taunts, rather than a special attack or Final Smash like in previous games. Sheik and Zero Suit Samus return from Melee and Brawl respectively, alongside five new ones; Tetra for Toon Zelda, Fire Mario and Cape Mario for Mario, Shadow Mario for Bowser Jr., and the Squid Sisters being able to swap between each other. Meloetta can also swap between its Aria and Pirouette Formes and Tetris can use Block Change to change its shape, though they aren't considered full Transformations due to the lack of a moveset change.
The Mario series is by far the biggest gainer for newcomers, at 12 new characters. The Legend of Zelda has also earned six new slots, with Yoshi, Kirby, and Pokmon earning five, Donkey Kong earning three, Mother and Wario earning two, and finally Metroid, Fire Emblem, Pikmin, Animal Crossing, and Sonic earning one each. The other slots go to universes not already represented in the series, which include Paper Mario, Mario & Luigi, Splatoon, ARMS, Rhythm Heaven, Pilotwings, and Urban Champion.
Increasing from seven third-party characters in Smash 4, Crash features 16 third-party characters. These include SEGA's Sonic and Cream from the Sonic series and Bayonetta from the Bayonetta series, Konami's Snake from the Metal Gear series, Capcom's Mega Man and Ryu from the Mega Man and Street Fighter series respectively, Namco Bandai's PAC-MAN from the PAC-MAN series, Square Enix's Cloud from the FINAL FANTASY series, Unbisoft's Rayman from the Rayman series, Silicon Studio's Agnès from the Bravely Default series, Atlus' Joker from the Persona series, Rare's Banjo & Kazooie from the Banjo-Kazooie series, Activision's Crash Bandicoot from the Crash Bandicoot series, WayForward's Shantae from the Shantae series., the Tetris Company's Tetris from the Tetris series, and Interplay Entertainment's Earthworm Jim from the Earthworm Jim series.
Furthermore, Crash Co.'s own developed games are made to be taken as canon in this game. As such, Petey Piranha and King Boo from Petey's Adventure, Complete Breakfast and Milk Carton from the Stampede Breakfast, and Ruby from Crash Co.'s Mario game, Super Mario and the Underworld Trails, appear as playable characters.
The game is confirmed to have downloadable content, in which more characters are made available. So far, the downloadable characters released are Callie, Marie, Milk Carton, Tetris, Earthworm Jim, and Ruby.
Click on a character's name to be taken to their sub-page.
=== Starter Characters ===
Character 	Character Description 	Fighter Description
 	Mario is the hero of the Mushroom Kingdom, as well as the mascot of Nintendo and the main character of the Mario series. He regularly goes on quests to rescue Princess Peach from Bowser, often accompanied by his allies. His main abilities are his impressive jumping skills, as well as utilizing several power-ups to overcome obstacles. Aside from adventuring, Mario has participated in many kart races, sporting events, and has hosted several parties. 	Mario serves as the most basic character in the game, allowing new players to get a feel for the game. Mario has received some changes in his transition from Smash 4 to Crash. He still retains his near unmatched frame data and quick mobility, making him a force to the reckoned with. He also retains his versatile special moveset; Fireball, Super Jump Punch, and F.L.U.D.D. Mario Tornado returns as his down Hyper move, now called Star Spin to reference Super Mario Galaxy, and Firebrand from Mario & Luigi: Superstar Saga, Hat Toss, and Wing Cap serve as his other hyper moves. His Cape has been replaced with Hammer, which retains the Cape's projectile-reflecting capabilities while also being a powerful attack. He is also able to transform into Fire Mario and Cape Mario.
 	Fire Mario is one of Mario's power-up transformations. Upon getting a Fire Flower, Mario gets the ability to throw fireballs, which can defeat enemies from afar. This form is a staple to the Mario series, and Mario can later collect similar power-ups, including Ice Flowers and Boomerang Flowers. 	By holding Mario's down taunt, Mario will pull out a Fire Flower from behind him, and use it to transform into Fire Mario. With this, new players are able to experiment with a character that favors power over mobility and recovery, then switch back by using Mario's down taunt again. As such, Fire Mario is considerably stronger than Mario, but is somewhat slower and has a worse recovery. Many of Fire Mario's attacks are quite strong, and also deal fire damage. Many of Fire Mario's special and hyper moves consist of fire attacks, including Fire Blast, a stronger variant of Fireball, Flame Pillar, and Flaming Jump Punch. Notably, Fire Mario's down hyper, Exploding Pound, is a ground pound that creates waves of fire on either side of him upon landing.
 	Cape Mario is one of Mario's power-up transformations. Upon getting a Cape Feather, Mario gets a yellow cape. Using this, he can twirl, damaging enemies that get hit by the cape. If he runs quick enough, he can fly after jumping. He can also dive down while flying to create an earthquake upon falling. 	By holding Mario's up taunt, Mario will pull a Cape Feather from his hat, and use it to transform into Cape Mario. With this, new players are able to experiment with a character that favors recovery and mobility over power, and switch back using Mario's up taunt again. As such, Cape Mario's attacks are considerably weaker than regular Mario's. He has one of the best recoveries in the game to compensate however, with five midair jumps with additional distance being gained using Cape Jump or Cape Loop. Cape, Mario's side special in previous Smash titles, is now apart of Cape Mario's moveset, being renamed Cape Spin. Cape Mario has other moves that are different from Mario's as well, such as Cape Dive, which can case an earthquake that trips nearby opponents, and Cape Dash, where cape Mario spins around while moving forward.
 	Peach is the princess of the Mushroom Kingdom and Mario's love interest. She more often than not gets kidnapped by Bowser in order for him to rule the kingdom, though Mario and co. rescue her each time. She has also adventured with Mario on occasion, and in Super Princess Peach, she even rescues Mario after Bowser kidnaps him instead. 	Peach is an overall floaty character. She is lightweight and has weak attacks; while these traits are not beneficial for characters, she does have impressive jump height, slow falling speed, and the unique ability to float in midair. Not only does this improve her recovery, this also allows her to chain together her useful aerial and crash attacks. Her Toad and Peach Parasol special attacks have been replaced with Toadsworth and Perry Jump respectively, though they have the same functionality, and Peach Bomber and Vegetable function the same. Her new attacks are based on the emotion abilities she has in Super Princess Peach; for instance, Rage allows her to set aflame any opponents around her, and Calm allows her to slowly heal health if she is not interrupted.
 	Bowser is the king of the Koopas, and Mario's arch-nemesis. Usually, he kidnaps Peach as he wants to take over the Mushroom Kingdom, but only to be defeated by Mario afterwards. His plans never work out, and he sometimes even finds himself on Mario's side. Aside from kidnapping, he has also participated in sporting events alongside Mario. 	Bowser is one of the heaviest characters in the game, and as such is very difficult to launch. He has universal super armor that allows him to tank through attacks that deal less than 4% damage, not suffering any knockback. His attack power can also reach ludicrous levels, and has powerful moves at his disposal such as Bowser Bomb and Koopa Klaw, which returns from Melee and replaces Flyling Slam as Bowser's side special. His new Hyper attacks include Paratroopa, where he summons a Paratroopa to carry him upward, and Hammer Throw, where he tosses a large hammer in an arc.
 	Bowser Jr. is Bowser's bratty son and heir to the Koopa throne. He normally spends his time trying to stop Mario's progress from rescuing Peach, though usually in vain. Unlike Bowser, who uses raw power, Bowser Jr. relies on his various contraptions to take down Mario, the most notable of which being his Jr. Clown Car and his Magic Paintbrush. Like in Smash 4, the Koopalings appear as alternate costumes for Bowser Jr., alongside the newly-introduced Boom Boom and Pom Pom as well. 	Bowser Jr. is a quick heavyweight character. Though he uses gadgets that provide him with ranged attacks, it is especially notable sinec all of his attacks have disjointed hitboxes. Both him and the Jr. Clown Car have their own hitboxes. Attacks that hit the Jr. Clown Car will receive 0.88x amount of damage, while Bowser Jr. himself will receive 1.15x damage if attacked directly. This does provide him with good survivability, combined with his weight and ranged attacks. His attacks range from old ones such as Mechakoopa and Clown Cannon, along with new ones such as Big Steely, where he throws a metal ball that rolls across the ground, or Flamethrower where a Bowser-shaped cannon appears out of the Jr. Clown Car and breathes fire. With his down taunt, he takes out his Magic Paintbrush and can turn into Shadow Mario.
 	Shadow Mario is Bowser Jr.'s alternate personality in Super Mario Sunshine. In this form, using the Magic Paintbrush he got from Professor E. Gadd, he runs around Isle Delfino and vandalizing it with Graffiti. As such, Mario is framed for the incident, giving the Koopa prince a chance to steal Peach. With F.L.U.D.D. however, Mario was able to take down Shadow Mario in all of their encounters. 	Bowser Jr. can transform into Shadow Mario with his down taunt in vice versa. Shadow Mario does not use the Jr. Clown Car, but he instead gets a Magic Paintbrush. He is comparable to Mario in terms of stats, being a middleweight character of average stature, though has pretty high jump height and quick speed. He utilizes his Magic Paintbrush in many of his attacks, ranging from using it as a close-combat weapon to painting with it. His Goopy Inferno down special allows him to paint a large Goopy mess on the ground, which burns any opponents that touch it. He is also able to paint Strollin' Stus with his neutral hyper, which can range from standard ones to Smolderin' Stus that run faster to Swipin' Stus that take away opponents' items.
 	Toads are Mushroom-like beings and residents of the Mushroom Kingdom. They serve as loyal followers of Peach, and try (and fail) to protect their princess. One specific Toad is one of Mario's greatest allies. Known for his high speed and surprising strength, Toad is quite reliable in any situation. A few Toads also help Mario by giving him Power-Ups in Toad Houses. Toadette, a female Toad, appears as an alternate costume of him. 	Much like his appearance in Super Mario Bros. 2, Toad is a very quick lightweight with surprising strength in his attacks. Though small, some attacks like his smash and crash attacks are able to KO at low percentages, some of which even rival in power to those of heavyweights. His quick speed also allows him to get out of pressure easily, though he can easily be KO'd due to his light weight. Most of his attacks are taken from various items and Power-Ups from the Mario series. He can take out a Mushroom Block and throw it at opponents, use a Propeller Box to recover to safety, slide forward with Penguin Slide, and get a select item from an Item Box depending on his placement in battle.
 	Daisy is the princess of Sarasaland, and one of Mario's closest allies. She is also Peach's best friend. Tomboyish, she is quite in contrast to the Mushroom Kingdom princess, and is never one to shy away from a sporting event. She was also saved by Mario from the alien Tatanga in Super Mario Land. 	Daisy is an exact opposite of Peach; being in her sports attire, she is much faster and agile, and instead of being floaty, she has rather fast falling speed. She is able to combo opponents easily, and her quick speed allows her to be somewhat of a hit-and-run character. Her attacks mainly stem from the Mario sports titles, with her using weapons such as tennis rackets, baseball bats, and golf clubs in her moveset. A few of her notable attacks include Slam Dunk which allows her to jump upward and slam a baaketball downward to damage opponents below, GOOOOOAL!!!!! which has her kick a soccer ball forward depending on how long it is charged, and Mach Bike, which allows her to drive around on the Mach Bike from Mario Kart Wii similar to Wario's Wario Bike.
 	The Rabbids are a race of rabbit-like creatures and are common enemies in a few games in the Rayman Raving Rabbids series. Since then however, they have branched off into their own series of games. They also cross over with Mario in Mario + Rabbids Kingdom Battle, where a few Rabbids dress as Mario and crew. This particular one dresses as Mario, and serves as the brawler of the team. 	Rabbid Mario is a pretty lightweight character with quick mobility. It has very fast ground and aerial mobility, matching characters like Sheik and Greninja. It attacks by using weapons available in Mario + Rabbids Kingdom Battle, most notably its personal Boomshot blaster cannon and Melee hammer. Rabbid Mario's neutral special allows it to fire its Boombshot at opponents, while it uses its Melee on opponents with is smash attacks, among others. It can also use Magnet Dance for its down hyper.
 	In Mario + Rabbids Kingdom Battle several Rabbids from the Raving Rabbids series appear in the Mushroom Kingdom, with some of them dressed as Mario characters. This Rabbid is dressed as Luigi, and is one of the first two allies of Mario on his adventure. It is portrayed as an timid idiot, somewhat like Luigi, and is rather clumsy as well 	Rabbid Luigi, mirroring its stats and abilities in Mario + Rabbids Kingdom Battle is a character who possesses average mobility and little power with its attacks. However, it has many unique attacks that can be used for clever mindgames, favoring a strategic playstyle. Most of these attacks are used by Rabbid Luigi's personal Bworb weapon, which allows for several magical abilities. It can also use its other weapon, Rocket, to launch rockets at opponents for its side hyper. In addition, it can use Itchy Feet, one of Luigi's ability in the game, for its side special.
 	When the Rabbids appear in the Mushroom Kingdom in the crossover game Mario + Rabbids Kingdom Battle, the ones who dress up as the main Mario series cast help Mario and co. in their quest. This particular Rabbid dresses up as Peach, and is one of the first allies to team up with Mario. In addition to helping the crew defeat enemies, it also takes its time to blow bubblegum and take selfies whenever possible. 	Rabbid Peach, like the other Rabbid characters, is a lightweight, and can be launched easily. However, it can recover quite easily with its high jump height and slow falling speed, taking cues from regular Peach. It also attacks using weapons from Mario + Rabbids Kingdom Battle, including a Blaster that attaches to its hand and being able to summon a Sentry to patrol the area, similar to Bowser Jr.'s Mechakoopas. Its down hyper, Heal, allows it to do just that; it surrounds itself in a bubble shield and begins gradually healing damage fro a few seconds. This does, however, leave it vulnerable, and can only be used in certain intervals.
 	This Rabbid dresses up as Yoshi, and is one of the Rabbids that help Mario and crew on their adventure through the Mushroom Kingdom, now overrun by ballistic Rabbids. Rabbid Yoshi specializes in long-range weapons with a lot of power behind them, and is generally considered crazy and unstable. Regardless, it is an invaluable member of the team. 	Rabbid Yoshi takes a few cues from Yoshi in Crash; though it has light weight, it has an exceptional second jump, allowing it to recover quite easily. It may also use its personal weapons from Mario + Rabbids Kingdom Battle, including using a Grenaduck as its neutral special and its gatling gun, the Rumblebang, to rapidly shoot at opponents. It can also use some of it and Yoshi's abilities from the game, including Scaredy Rabbid, Egg Beater, and Super Chance.
 	Donkey Kong is the powerful hero of Donkey Kong Island, and has an undying love for bananas. He lives a peaceful and calm life in the jungle, either resting or hanging out with his friends. However, when danger strikes the island or Donkey Kong's Banana Horde is stolen, he is not afraid to jump headfirst into action. 	Donkey Kong is a typical heavyweight character, having heavy weight and strong attacks. He is surprisingly quick compared to other characters his weight class however, making him a pretty versatile fighter able to combo easily. His attacks range from strong, high-launching attacks like Giant Punch and Ground Slap, and has other useful abilities such as Headbutt. Donkey Kong is also able to throw barrels at his opponents with DK Barrel, and he can also use his new Rocket Barrel to recover to safety. He can also fire exploding coconuts from his Coconut Gun.
 	Diddy Kong is Donkey Kong's little buddy and sidekick. He often helps Donkey Kong during his quests to reclaim his Banana Horde, using his agility and weapons to good use. He can be freed from a DK Barrel, where he can then use his Rocketbarrel Pack to help propel Donkey Kong across large gaps. 	Though Diddy is lightweight and easily KO'd, he more than makes up for it with his comboing ability and versatile attacks. He is also highly mobile, and attacks like Banana Peel, Monkey Flip, and Peanut Popgun give him an excellent and almost unmatched neutral game. On top of this, Diddy also has a safe but effective edgeguarding game thanks to his aerial and crash attacks. Among Diddy's new attacks include Chimpy Charge, where he can charge headfirst into opponents, and Guitar Gazump, which can cause paralysis to nearby opponents for further combos.
 	Dixie Kong is Diddy Kong's girlfriend, and a member of the Kong family. Using her unique hair, she is able to perform tricks other Kongs cannot perform such as flying and picking up Barrels. Like Diddy, she is quick and agile. She helped him rescue Donkey Kong on one occasion, and saved both DK and Diddy with her cousin Kiddy Kong. 	Dixie Kong is a lightweight character who can get KO'd easily if not careful, though Dixie can recover easily with her five midair jumps and recovery moves Hair Twirl and Bouncy Tire, all courtesy of her hair. Like Diddy, she is able to use Banana Peels to make opponents slip. Her other attacks include garbbing and throwing opponents with her hair, using a cartwheel in her dash attack, and using her Bubblegum Popgun neutral special to slow down opponents.
 	King K. Rool is the malevolent tyrant of the Kremling Krew, a race of crocodile creatures who reside on Crocodile Island. They normally attack Donkey Kong Island for the Kongs' Banana Horde, and sometimes kidnap members of the Kong family, because K. Rool likes Bananas and also wants to live in DK's treehouse home. He has gone through several aliases, the most notable of which being Kaptain K. Rool and Baron K. Roolenstein, which also appear as alts for K. Rool. 	King K. Rool is one of the heaviest characters in the game. His attacks however are quite weak unlike other heavyweights. As such, K. Rool relies on his arsenal of projectiles - Blunderbuss, Cannonball, and Crown Toss - to keep the battle flowing and to rack up damage. Blunderbuss allows him to fire a projectile from a large cannon, which can range from poisonous smoke to a Barrel depending on how long the move is charged. Crown Toss has K. Rool throwing his crown forward at opponents as it returns back to him. With Cannonball, K. Rool jumps upward and causes a tremor, which causes a cannonball to fall on the nearest opponent. This cannonball can be picked up and thrown again for more damage.
 	Link is the wielder of the Triforce of Courage, as well as the Master Sword. There are many Links that have appeared across the Zelda series, and Crash uses the one from Hyrule Warriors. Recognized by his signature green hat and clothes, Link is a very skilled swordsman, and also have a variety of other weapons at his disposal. 	Link wields the Master Sword, granting him significant range in his attacks. Many of his attacks are sword slashes, his forward smash being notable for having two hits by pressing the attack button a second time. His weapons from previous Smash games, including Arrows, Bombs, the Gale Boomerang, and his clawshot return. In addition, Link is also able to use his neutral special while holding a bomb to combine the two weapons.
 	Zelda is the princess of Hyrule, as well as wielder of the Triforce of Wisdom. Much like Link, there have been many Zeldas across time, each having different roles; some are damsels in distress while others are capable of handling damger on their own. In Crash, the Zelda from Hyrule Warriors is used. 	Of all the returning characters in Crash, Zelda has received some of the most drastic changes. As the Zelda from Hyrule Warrors wields a rapier, many of Zelda's attacks have been changed to attacks utilizing said weapon, ranging from slashes to stabs. In addition to the rapier, Zelda can also use magical attacks, some of which are changed from previous Smash titles. Some of her notable attacks include Nayru's Love, which damages opponents and sends them flying in a single blow, as well as reflecting projectiles and Din's Fire that allows her to shoot a fireball forward that damages opponents as it moves. Like in Melee and Brawl, she can transform into Shiek with her down taunt.
 	Sheik is the alter ego of Zelda that appears in The Legend of Zelda: Ocarina of Time. She disguises herself as the last living Sheikah in order to hide from opposing forces. She takes her design from Hyrule Warriors. 	Much like Melee and Brawl, Sheik can transform into Zelda and vice-versa, though this is done by holding her down taunt as opposed to using a down special. Shiek is a very agile character with fast falling speed, being the typical hit-and-run character as few characters can outpace her. her attacks from Smash 4 all return and are relatively unchanged. Her Chain from Melee and Brawl also appears as her side hyper. Her new hyper attacks include Stun, where she can grab onto an opponents and stun them temporarily, and Feint Counter where she can swiftly dodge an attack and counter with a powerful kick.
 	Ganondorf is the sole male Gerudo, as one is born every 100 years, and is the wielder of the Triforce of Power. Due to the curse placed upon Hyrule by the Demon King Demise - which states that his greed will motivate his desire to pursue all three pieces of the Triforce - Ganondorf is trapped within a loop where he is always beaten by the wielders of the Triforce of Wisdom and the Triforce of Courage. Like Link, Zelda, and Sheik, he takes his appearance from Hyrule Warriors. 	Fitting for wielder of the Triforce of Power, Ganondorf specializes in power, while lacking in speed, jump height, etc. Whereas in Melee, Brawl, and Smash 4 Ganondorf was a semi-clone of Captain Falcon, having near-identical attacks and animations, Crash changes that. While he does retain his special attacks, some of which have been converted to hypers, the majority of his regular attacks have been revamped to utilize his axe from Hyrule Warriors. One of his new specials, Dead Man's Volley, has him fore a projectile that can be reflected by any attack similar to King Dedede's Gordo Throw. Ganondorf can reflect it too, and it will get faster and faster each time it is reflected.
 	Toon Link refers to the Link that primarily appears in The Legend of Zelda: The Wind Waker, though also appears in The Phantom Hourglass and Spirit Tracks. Like other Links, he is a skilled swordsman, and has other weapons including arrows and bombs. 	Toon Link plays as a smaller, faster Link, with a few moves of his own. He is light, but his attacks are faster and can hit opponents better. His moves from previous games, including Bombs, Arrows, Boomerang, and Spin Attack return from previous games, but he does have a few new attacks as well. One of these is a Whip, where he can attack opponents from a distance, which deals more damage at the tip of the whip. Another attack he has involves his hammer from The Phantom Hourglass, where he can use it to bury opponents by slamming it on them.
 	Toon Zelda, much like Toon Link, refers to the Zelda that appears in The Legend of Zelda: The Wind Waker among others. Like the other Zeldas, she is part of the blood lineage of the reincarnation of the Goddess Hylia, and is bestowed with the Triforce of Wisdom. In The Wind Waker however, she has a different persona, Tetra, that show goes under to steer clear of Ganondorf. 	While Zelda has been completely changed from previous Smash installments, those who preferred her old attacks would play as Toon Zelda, as she retains them. He is light and floaty, but has high jump height so she can recover easily. She is also rather slow, but has attacks that are quite powerful if timed correctly. Her forward, back, and down aerials for example deal serious damage to opponents if timed properly. She is also able to use Phantom Slash fro her down special, where she summons the Phantom to damage opponents, and can use moves like Farore's Wind to teleport around the stage and Din's Fire to fire a fireball that explodes when the button is let go, damaging opponents. Much like how Zelda can transform into Sheik, Toon Zelda can change into Tetra.
 	Tetra is Zelda's alternate personality in The Legend of Zelda: The Wind Waker, which she uses to avoid Ganondorf. As Tetra, she is the captain of a crew of pirates on an unnamed ship. Though she has a tendency to act tomboyish, she is nice and caring. After Link defeats the Helmaroc King, it is revealed that Tetra indeed is Zelda. 	Much like Zelda can transform into Sheik, Toon Zelda can transform into Tetra by using her down taunt and vice versa. She primarily attacks with a cutlass, which she uses for close-range combat. Her running speed is quite fast, though has low jump height, making it difficult to recover in certain situations. She has a flintlock pistol that she uses to fire water bullets at enemies.
 	Mipha is the princess of the Zora during The Legend of Zelda: Breath of the Wild, and one of the Champions that helps Link. Though shy and not wanting to talk much, she is courageous and strong-willed. She has a talent in healing others, as she provides help to Link when injured. She is also skilled with a spear, which she uses in Crash. 	Mipha fits in the archetype of tall, yet lightweight characters, which both makes her an easy target and fairly easy to launch, especially against powerful fighters like Donkey Kong and Petey Piranha. She is, however, equipped with a spear, which she can use to attack opponents from a far distance. She is also quite quick, allowing her to move around and potentially outrun opponents.
 	Daruk is one of the Champions that help Link during The Legend of Zelda: Breath of the Wild, originating in the Goron City. He is a large Goron warrior, and courageous of heart. Though usually calm, he can be extremely loud at times, especially while in battle, and has a dedication to defeating Calamity Ganon. 	Daruk is a large, heavyweight character who has a unique trait with his down hyper Goron Power. With this ability, if timed properly, Daruk will have a massive weight increase and is immune to any knockback or launching. The first time used, it can only be enabled for a few seconds, and any subsequent times afterwards will make the move harder to perform and last for less time. Aside from this, Daruk wields his weapon, the Boulder Breaker, which can deliver massive damage and knockback, especially in his smash and crash attacks.
 	Urbosa is a Gerudo, and one of the Champions who help Link during The Legend of Zelda: Breath of the Wild. Alongside the other Champions, she helps Link once her spirit is freed. Considered to be an impeccable warrior with skill, grace, and strength, she wielded the Scimitar of the Seven and a Daybreaker shield, both of which she uses in Crash. 	As a character, Urbosa fights with speed and power. She is relatively fast both on the ground and in the air, and has great frame data that allow her to attack opponents quickly. The majority of her attacks are fast and weak, allowing them to be comboed into each other easily and launch the opponents with a smash or crash attack. Many of her attacks rely on her Scimitar of the Seven, and her side hyper has per pull out her Daybreaker shield to push away opponents and reflect projectiles.
 	Revali is a Champion who helps Link during the events of The Legend of Zelda: Breath of the Wild. He is a member of the Rito tribe, and is very prideful and arrogant, leading himself to believe he is better than Link in every way. Though he is also over dramatic and flamboyant, he does mean well. His weapon of the Great Eagle Bow, which he uses in Crash. 	Revali is a recovery-based character. His wings allow him to achieve five midair jumps, allowing him to recover easily, and Arrow Storm and Rito Jump allow him to gain extra height to get him closer to the ledge. Using the Great Eagle Bow, he can fire arrows with many of his attacks, including his unique forward and back aerials where he quickly shooting arrows in that direction.
 	Samus is a galactic bounty hunter. Orphaned as a child, she was raised by the Chozo and trained in the fighting arts. She was also given a power suit, armed with a special visor as well as a blaster that can shoot plasma shots, as well as powerful missiles. Samus travels through space, going on a variety of missions set by the Galactic Federation. 	Samus is a rather floaty character, having slow mobility and falling speed, as well as high jump height. She is armed with a blaster, which she uses in battle. She can fire a variety of projectiles to fight from a distance, but can also wade in if need be. Her projectiles are quite different from each other; she can charge up for a powerful Charge Shot, or swap between normal and Super Missiles depending on how the special button is pressed. She by using her down hyper, Samus is also able to enter her Ice Mode, where all of her attacks that regularly deal fire damage can freeze opponents instead, though in exchange for less damage and knockback. Like in Brawl, she is also able to transform into Zero Suit Samus.
 	Zero Suit Samus is simply Samus without her signature Power Suit. She instead wears a blue jumpsuit, aptly named the Zero Suit. While not armed with the powerful weapons with her Power Suit, she is equipped with a Paralyzer, which can stun opponents in their wake. She is also much more quick and agile in this outfit. 	With Samus' down taunt, she is able to transform into Zero Suit Samus and vice versa, unlike in Brawl where it would require the use of a Final Smash. Zero Suit Samus is almost an exact opposite of her Power Suit self - in this state, she is much quicker and agile, being able to wade in and damage opponents with close combat, unlike regular Samus who is reliant on distance fighting. She is armed with a Paralyzer, and can create whips to shock opponents and send them flying. Aside from this, she is able to use her Flip Jump down special to jump on opponents and bury them, allowing her a chance to attack.
 	Ridley is a large space pterodactyl and Samus' arch nemesis. Commander of the Space Pirates, Ridley is directly responsible for the death of her parents, and has since battles Samus several times. He has gone through various forms throughout the years, such examples being the result of a failed DNA experiment and a cyborg. Despite his beastly appearance, he is not a mindless monster, as he is quite intelligent. 	Ridley is the largest character in the game. As such, he has great reach with his attacks, some of which can reach as far as projectiles. Being large, Ridley is also quite heavy, making him difficult to knock away, If he is knocked off-stage however, his wings provide him five midair jumps that allow him to get back to the stage easily. His smash and crash attacks, with their combined power and range, make them some of the most dangerous attacks in the game. He is, however, weak against combos, as his large frame makes him extremely vulnerable to them.
 	Yoshis are dinosaur-like creatures, known for their high speed and long tongues. In the Yoshi's Island games, when Mario was separated from Luigi as a baby, a clan of Yoshis decided to help him reunite with his brother. On particular Yoshi, aptly named Yoshi, is one of Mario's trusted allies and one of his friends. 	Yoshi is a surprising heavyweight character for his size. He possesses a unique midair jump that covers a lot of distance, and has super armor as well, allowing Yoshi to tank through incoming attacks. He utilizes Yoshi Eggs in many of his attacks - he can use Egg Lay to turn opponents into an egg, he can use Egg Throw to toss Yoshi Eggs, and can use Egg Roll to turn into a Yoshi Egg and roll around. Some of his new attacks include Tongue Grab, which allows him to latch onto a fighter and slam into them, Big Egg where Yoshi tosses a large Yoshi Egg that bounces across the ground, and Flutter's Wings, which grant Yoshi temporary flight.
 	Baby Mario is, as his name suggests, that infant counterpart of Mario. In the Yoshi series, Kamek foresees that the Mario Bros. will be a hindrance to the Koopa Troop, so he tries to kidnap them while the stork is delivering them to their parents, but Mario ends up falling on Yoshi's Island. As such, he and the Yoshis team up to rescue Luigi. In addition, Baby Luigi, Peach, Daisy, and Rosalina appear as alternate costumes. 	baby Mario is, by far, one of the lightest characters in the game. Though he is light and has low jump height, he makes up for it with his quick mobility, both ground and aerial. Though a lot of his attacks are weak, fittingly for a baby, but they do have surprisingly long range. many of his attacks are taken from Mario & Luigi: Partners in Time. As such, some of his attacks include Trampoline, where he uses a trampoline similar to Sonic's Spring Jump, Rolling Baby where he does a cartwheel to ram into opponents, and Bonus Egg where he throws an egg forward and cracks it, revealing a random item that he can use. Other attacks originate from the Yoshi series, which include Stork Carry, where a stork appears to carry Baby Mario upward, and his Final Smash Touch Fuzzy, Get Dizzy.
 	Kamek is Bowser's highest-ranking soldier and his advisor, as well as the most powerful Magikoopa in his army. When Mario and Luigi were being brought to their parents as babies, Kamek foresaw that they would pose a great threat to the Koopa Troop, so he attempted to steal them, though only managed to take Luigi. Using his magic powers, Kamek is able to make basic enemies stronger, making them pose a threat to Yoshi. 	Kamek is a slow fighter with some decent attacks. His floatiness and high jump height make his recovery one of the better ones. Using his magic scepter, he can cast spells for attacks, some of which have good range. Many of his long-ranged magic attacks have a powerful sweetspot, dealing decent damage when it connects. His attacks involve Spell Cast, where he can cast a random spell at an opponent that can either freeze them, shrink them, grow a flower on their heads, etc., Minion Call where he magically summons a Shy Guy that can do various actions depending on the color, and Magic Blast where he can charge up for a massive projectile that explodes on impact.
 	Birdo first appeared as a mid-boss in Super Mario Bros. 2, where Mario and co. would need to throw the eggs she shot back at her. Since then however, she has become a close ally of Mario, and has had a close, romantic relationship with Yoshi. She's portrayed as a flirt who is always trying to be in the center of the spotlight. 	Birdo shares some similarities with Yoshi. She is surprisingly heavy compared to her appearance in Mario spin-off games, she is quite floaty and has powerful aerials, and encases herself in an egg when she uses her shield, allowing her to parry like Yoshi. Some of her moves are also borrowed from Yoshi, such as her side special Egg Roll which is faster but is weaker. She has some unique moves as well, such as Egg Shot that can fire an egg forward and Bow Bounce that can allow her to bounce on a large bow that sends her upward. She also has a unique grab that allows her suck opponents in her snout, giving it decent range.
 	Kirby is a pink, circular creature who is the hero of Dream Land. Even though he looks innocent and harmless, he is a powerful hero who never gives up in the face of evil. He is notable for having abilities that no one else possesses, including swallowing enemies and copying their abilities. He is also able to puff himself up, gaining flight. Though he is only eight inches tall, Kirby has been scaled up for his appearances in Smash. 	Kirby is one of the lighter characters in the game, and as such is quite easy to launch. However, using his six midair jumps and recovery moves Final Cutter and Warp Star, he can make it back to the stage quite easily. He is able to use Inhale to swallow fighters and copy their neutral special. Aside from this, Kirby can also use Hammer Flip to slam opponents with a hammer, Wheel to ram into fighters, and Fireball to launch forward while aflame. One of his new attacks is Helper - it is very similar to Inhale where he can swallow opponents, but instead of copying their abilities Kirby gets a new helper depending on the character. For example, Little Mac will give Kirby Knuckle Joe, while Sonic will give him Wheelie.
 	King Dedede is the self-proclaimed king of Dream Land. Though he is the central antagonist of the Kirby series, he is not actually evil, but rather selfish. Though he has a rivalry with Kirby, the two have shown to be on OK terms at times, with Dedede even helping Kirby in his quests from time to time. 	King Dedede is a heavyweight character, and is difficult to send off the stage; this is made further harder with Dedede's five midair jumps and Super Dedede Jump and Hammer Crush, bith of which grant a lot of height. King Dedede's moves from SSB4, Inhale, Super Dedede Jump, and Jet Hammer, return, with most of them being buffed exceptionally. Gordo Throw has been converted to Gordo Cannon, where his hammer forms into a cannon and launches a bouncing Gordo. Waddle Dee Toss from Brawl also returns as his side hyper, albeit he cannot throw Gordos with this moves. His other moves are Dedede Bomb, where he throws a bomb with his hammer, and Doo Beam, where he pulls out a Waddle Doo and uses its beam to attack nearby fighters.
 	Meta Knight is a mysterious masked swordsman, who is sometimes on Kirby's side or against him depending on the situation. His sword is the Galaxia, and he is quite skilled with hit. He pilots the battleship Halberd and commands a squadron of troops called the Meta-Knights. In Kirby Super Star Ultra and Kirby: Planet Robobot, he goes on a quest to prove he is teh greatest warrior in the universe. 	Meta Knight is quick, specializing in fast, rapid-fire sword slashes to catch his opponents off guard. His Galacia sword, as well as his quick frame data, make him the epitome of the "hit-and-run" archetype. However though, the majority of his attacks do not have a lot of knockback, making it difficult for him to KO opponents. He makes up for this with his exceptional recovery, courtesy of his five midair jumps, Shuttle Loop up special, and Meta Slash up hyper. His other moves - Mach Tornado, Drill Rush, and Dimensional Cape - return as well. One of his new attacks is his neutral hyper Knight call, where he can summon a Blade Knight to help him out for a short time similar to Kirby's Helper.
 	Waddle Dees are common enemies in the Kirby series, and are followers of King Dedede. One of these Waddle Dees wears a blue bandanna and wields a spear, and is Dedede's right-hand-man. Starting with Kirby's Return to Dream Land, this Waddle Dee has gone on adventures with Kirby and co., using his spear to help them take down enemies. In other games, Waddle Dee helps Kirby by providing him healing items. 	Waddle Dee is quite fast for his size and weight, and has surprisingly average jump height and air speed. He is light however, and can be KO'd quite easily. He uses his spear in the majority of his attacks, which allow him to cover massive range. Many of them deal more damage at the tip of the spear, much like Marth's Flachion. Some of Waddle Dee's other attacks take cues from other weapons Waddle Dees use throughout the Kirby series - these include using a Parasol, a beam rod to fire a beam similar to Waddle Doos, and launching missiles like Walker Waddle Dees. He can also call upon a Waddle Dee tank with his down hyper Waddle Tank, which will travel forward and plow through opponents.
 	Poppy Bros. Jr. is a jester-like enemy from the Kirby series. They are rather common enemies, and range from rolling around on balls to throwing bombs at Kirby. By inhaling one, Kirby can also get the Bomb ability. A mid-boss also exists called Poppy Bros. Sr., who is a tougher enemy to defeat. 	Poppy Bros. Jr. is one of the lighter characters in the Crash roster. It also has a pretty high jump height, making its recovery comparably good. Many of its attacks are based on Bomb Kirby's abilities, such as using Bomb Throw to throw bombs at opponents, Bomb Roll to roll bombs forward, or Bomb Set to place a bomb that will explode eventually. However, the bombs' explosions can damage Poppy Bros. Jr. as well. Other moves it can use are Circus Clown where it rolls around on a ball to attack fighters and Rang Rage, where it throws a boomerang that travels forward and back at a quick pace.
 	Bugzzy is a large beetle-like mid boss an done of the tougher enemies for Kirby to defeat. Using his large pincers, he can grab Kirby and slam him into the ground. He is also armed with wings that allow him to take flight. After defeating him, Kirby can gain the Backdrop ability. A similar enemy called Hornhead appears as a mid-boss in Kirby: Triple Deluze. 	Bugzzy is an agile heavyweight like Donkey Kong, though unlike him, Bugzzy specializes in aerial mobility. Using his wings, he can use five midair jumps, and his high jump height and air speed give him a great aerial game. His also has a very formidable grab game, and many of his grabs are based on his attacks in the Kirby games. Buggzy is also unique in that Bugzzy can use his grabs and throws midair - using Pincer Dash, he can grab an opponent quite similarly to his regular grab and use the same throw attacks, but he can also use them in midair as well. As for his other attacks, he can call smaller ladybugs to his aid with Bug Call, and and can perform a ground pound-style move with Buggy Slam.
 	Queen Sectonia is a large, wasp-like monster who wields two magical scepters. She is the mastermind the creation of Royal Road, the abduction of Floralia's inhabitants, and King Dedede's abduction (albeit indirectly). She attempted to take over Floralia and Planet Popstar to become their goddess, but was thwarted by Kirby. She was not always evil however, as she was actually corrupted by the Dimension Mirror, which Dedede later destroyed. 	Queen Sectonia is one of the largest and heaviest characters in the game. Given her size and weight, she is quite difficult to KO, but is quite an easy target. She has great range courtesy of her magic scepters, granting her several attacks with disjointed hitboxes. Many of her attacks involve gems in some form or another; Giant Gem attacks fighters by dropping a large gem on the ground in front of her, Gem Ring sends a gem-crested golden ring forward and back, like a boomerang, and Crystal Shatter has Sectonia crush a crystal with her scepters, sending sharp debris in all directions.
 	Fox McCloud is the leader of the Star Fox mercenary team. He and his teammates traverse through the Lylat System, protecting it from villains ranging from Andross to the opposing mercenary Star Wolf. Fox and co. pilot Arwings, specialized space ships armed with motion-sensor wings and blasters. 	Fox is one of the game's most agile characters; he possesses great speed and mobility, and also has the fastest falling speed in the game. He has several weapons and tools that can assist him in battle. His Blaster shoots rapidfire lasers that deal minimal damage and no flinching, but are good for pressure. His Reflector is one of the more useful tools, as it can reflect projectiles and push opponents away, making it a quick and safe spacing tool. Fox's new tools include an Arwing, allowing him to ride upward for more height, then disembark it quickly as it continues to fly upward. In addition, while using Fox Illusion, the special button can be held to use a slower but more damaging variant of the move.
 	Pikachu is an Electric-type Mouse Pokmon, and is one of the most popular Pokmon, being known the world over. It is able to store electricity in its cheeks, and is able to discharge them. Recorded as #025 in the national Pokdex, it is one of the smaller Pokmon. Despite its small size, it is still a great partner, weather you're looking for a powerful ally or a reliable pal. 	Pikachu is one of the weaker and faster fighters. Many of its attacks discharge electricity, which damage opponents. All of its attacks, including Quick Attack, Thunder Jolt, Thunder, and Skull Bash return. Its new attacks include Wild Charge, where it flings forward to inflict electric damage to opponents it hits, and Discharge, allowing it to store up electricity and release it in a singular, massive blast.
 	Lucario is a Fighting / Steel dual-type Aura Pokmon. A canine-like creature, Lucario utilizes the power of aura, making it a rather reliable ally in a Pokmon battle. It is prideful and extremely loyal to its trainer, sticking with him or her to the very end. It also lives deep in the mountaintops in order to practice and home their skills. 	Lucario is a floaty midweight fighter, possessing below-average mobility, but high jump height an decent recovery with Extreme Speed and Power-Up Punch to compensate. In Brawl and Smash 4 Lucario's unique aura gave it the ability to use stringer attacks the more it is damaged, making KOing opponents easier. In Crash however, this has been discarded for a new attribute similar to traditional fighting games. Similar to the "super meter" in said games, Lucario can lay successful hits and "spend" them for powerful attacks or combo setups. Each hit Lucario deals successfully lays nets it a set number of aura points. After 50 aura points, Lucario will begin flashing with aura. It can then use stronger versions of its special attacks; examples include Aura Sphere becoming Aura Bomb and Force Palm becoming Force Blast. Up to 100 aura points can be stored, and Lucario will still retain them if it is KO'd.
 	Squirtle is a Water-type Turtle Pokmon, and one of the three starter Pokmon in the first generation. Usually found in secluded islands with other members of its evolutionary line, Squirtle resembles a small blue turtle. It is able to shoot water out of its mouth with great accuracy. Its brown shell is also a useful tool, as it both provides protection and reduces water resistance when it swims thanks to its grooved pattern. 	Squirtle is a lightweight character with an emphasis on movement. Able to out-maneuver most characters, Squirtle is able to play evasively while looking for an opening before comboing opponents. Some of its attacks also have surprisingly high power, with its smash, crash, and underwater attacks being prime examples. However, Squirtle generally has unimpressive range with its attacks, expecially with its grab. It has unique water-based attacks, including Waterfall where it can ride upward on water and attack opponents multiple times before launching and its new down hyper Bubble that is able to trip opponents nearby.
 	Ivysaur is a Grass / Poison dual-type Seed Pokmon, and the evolutionary form of Bulbasaur. When it evolves from Bulbasuar, the bulb on its back blooms into a pink bud. This large bud prevents Ivysaur from standing on its hind legs, weighing it down. Exposure to sunlight increases its strength and power. 	Ivysaur is a small midweight character with somewhat limited mobility overall, though with average walking speed. It attacks using both its bulb and vines, providing it ranged attacks that can cover a large distance. However, its long-ranged moves are not as useful in close combat, forcing Ivysaur to play from a distance. Its attacks have been buffed from Brawl, examples including Bullet Seed that can be aimed forward, upward, and backward as it fires seeds and Razor Leaf being changed, becoming a chargeable move that hits opponents multiple times as it moves forward. It also has new attacks with its hypers, the most notable of which is its Synthesis neutral hyper - charging the move allows Ivysaur to heal itself over time, though is left vulnerable. Once fully charged, it can use SolarBeam to launch a powerful attack that hits opponents multiple times and deals heavy knockback.
 	Charizard is a Fire / Flying dual-type Flame Pokmon, and the final evolution of Charmander. It normally inhabits valleys and mountains, flying around in search of a worthy opponent. It is a proud Pokmon, and will never use its Flamethrower on an opponent weaker than itself. Its flames are capable of melting boulders and glaciers. 	Charizard is a typical heavyweight, possessing strong attacks and minimal ground mobility. Its wings do provide it five midair jumps, making its recovery rather exceptional compared to other heavyweights. Many of its attacks are, unsurprisingly, based on fire. It's moves from SSB4, Flamethrower, Rock Smash, Flare Blitz, and Fly return, all relatively unchanged. Among its new attacks include Inferno, where it launches a large fireball that hits multiple times forward, and Heat Wave, where to roars loudly and flaps its wings to cause damage at opponents from afar, but no flinching.
 	Greninja is a Water/Dark dual-type Pokmon. It is the final evolution of Froakie, one of the Generation VI starters. Greninja moves with speed and grace, much like a ninja, and its tongue wraps around its mouth like a scarf. It moves around quickly to confuse its enemies, then slices them with shurikens made or water that are sharp enough to splice through metal. 	Greninja has quick ground speed and fast falling speed, much like Sheik. It also has high jumps, allowing it to recover easily. Many of its attacks are water based; its neutral special Water Shuriken for example is a chargable move that can carry opponents as the shuriken moves forward if fully-charged. It also has a unique side special with Shadow Sneak, where it disappears and reappears to perform a kicking attack. It is hard to telegraph, but its shadow gives away its placement.
 	Sylveon is an Intertwining Pokmon and is a Fairy-type. Native to the Kalos region, it is one of the many evolutions of Eevee, and is easily recognized by its ribbon-like feelers. These feelers send a soothing aura that calms down fights, with the feelers' movements charming opponents into not wanting to fight anymore. Ignoring that, Sylveon has a lot of great attacks at its disposal. 	Sylveon is a middleweight character of average stature. It has impressive mobility and average jumps, though has slow falling speed. Many of its attacks are Fairy- or Psychic-type attacks from the Pokmon games. One of these is its side special Light Screen, where it puts up a wall of light that reflects projectiles similar to Palutena's Reflect Barrier. It is also able to charge up its Dazzling Gleam neutral special by holding the button, and releasing it causes a flash of light to appear around Sylveon, damaging opponents. As for its regular attacks, while it does have basic paw swipes and can use Tackle in its dash attack, its feelers are also used in some attacks.
<tabber> Aria= 	 	
Meloetta is a Melody Pokmon, and a Legendary found in the Unova region. It is known for its beautiful music, which was said to inspire world-famous musicians. It has two formes; its Aria Forme has the appearance of a singer, and is a Normal / Psychic dual-type in this forme. Its Pirouette Forme has the appearance of a dancer, in which it is a Normal / Fighting dual-type. It switched between these formes with its signature Relic Song.	Meloetta is unique in that it has a transformation that, rather than changing attacks like Sheik and Zero Suit Samus, it instead only changes its stats. In its Aria Forme, its default forme, it is slow and floaty, as well as having five midair jumps for a decent recovery. In its Pirouette Forme however, it has faster speed all around and only has one midair jump. Essentially, while its Aria Forme is made for a defensive playstyle, the Pirouette Forme is made for a offensive playstyle. One of it's attacks, Echoed Voice, fires a musical projectile that bounces across the edges of the screen, damaging any opponents it hits.	
 	Lurantis is a Grass-type Bloom Sickle Pokmon, introduced in Generation VII. It is acclaimed to be the most beautiful Grass-type Pokmon courteous of its vibrant colors and beautiful scent, both of which it uses to attract prey. 	Lurantis, despite being the size of characters like Mario and PAC-MAN, is a lightweight character who can be launched easily. Many of its attacks revolve around the use of its legs, using a variety of kicks to damage fighters. It also has attacks involving its long scythe-like arms; its forward aerial is notable in that it is able to meteor smash opponents. It can also use Grass-type abilities for its special and hyper moves; such examples include its Leafage side special and its Synthesis down hyper.
 	Tapu Koko is the Land Spirit Pokmon, being an Electric/Fairy dual-type. It serves as one of the four Alolan guardian deities, protecting Melemele Island. Despite this, it is quite a fickle Pokmon who doesn't respond to every call for help. It is curious however, meaning that it may come out it it is interested in a certain person or Pokmon. 	Tapu Koko is, despite being a large size, quite lightweight. Its speed and jump height are quite exceptional, especially considering it can use five midair jumps, but its large hitboxes make it rather easy to get damaged. It can use its pincers to deal significant damage to opponents, and can also use the large wooden shells on its arms for protection; by crouching and crawling, it will take half damage and knockback from attacks, giving it more survivability. Its unique down hyper Electric Terrain allows it to electify the ground around it, causing paralysis to any ground-bound opponents in range.
 	Magcargo is a Fire / Rock dual-type Lava Pokmon. Chronicled as #219 in the official Pokdex, it is an escargot-like creature. Its body is completely made of lava, and its shell is made of brittle, harden magma. On the slightest touch the shell can break, but it can be regained easily. 	Magcargo is one of the more interesting and odd newcomers Crash has to offer. As it does not have any limbs such as arms and legs, most of its attacks revolve around headbutts and tail swipes. Notably, its jab has it breath a stream of fire that can hit multiple times. Its Shell Smash deals massive damage and launching power, but it requires time to rebuild its shell, leaving it vulnerable. Overheat is another attack it can use, which creates a flame on the ground that gradually damages opponents as they stand in it. As it is a Fire-type its underwater attacks are quite weak.
 	Captain Falcon is F-Zero pilot #07, and uses his machine, the Blue Falcon, to race for the first place spot. Aside from being a famed racer, Falcon is also a skilled bounty hunter. Aside from this, not much is known about him or his past. 	Captain Falcon uniquely combines speed with power; he is one of the most agile characters in the game, with decent mobility to boot. He also possesses a slew of useful attacks, some of which are made for comboing, while others are decent KO options. A few of his most notable attacks include his Knee Smash forward aerial that, if timed correctly, can deal massive damage and send opponents flying, his Falcon Punch that has a lot of startup, but is a powerful attack when hit, and Falcon Kick, which is both a useful surprise attack with a lot of range and a good option to ensure landing safety.
 	Ness is a 13-year-old kid from Onett. Kind, helpful, and courageous, he possesses unique psychic abilities, which he uses to save the world from the alien invasion led by Giygas, with an alien named Buzz Buzz telling him that he is the boy who will save the world. Psychic abilities aside, Ness' signature weapon is a baseball bat, and he can also use yo-yos and slingshots. 	Ness, compared to most other characters, is rather awkward in terms of stats; he has average ground mobility, but also has quick aerial mobility yet slow falling speed, resulting in him being rather floaty. He has several notable attacks that are different from the rest of the cast; his forward smash for example has him swing a baseball bat which can reflect projectiles. He can also use PK Flash, a powerful attack that can be damaging but leaves Ness open for some time, and PK Fire, an attack that engulf opponents in flames, leaving them open. By using PK Thunder, he can attack fighters with a controllable projectile. Alternatively, Ness can hit himself with it to blast into opponents,acting both as an attack and a recovery move.
 	Lucas is the 13-year-old protagonist of the Japanese-exclusive game Mother 3. He has the gift of PSI, and his signature PSI move is PK Love. Lucas is from the small Tazmily Village located in the Nowhere Islands, and he is the son of Flint and Hinawa and the twin brother of Claus. 	Lucas, in terms of stats, is rather unorthodox; while he has good running speed and air speed, he additionally has high jump height and low falling speed, making his recovery great if not difficult to control. He has a few similar attacks to Ness, such as his neutral special PK Freeze and his up special PK Thunder, his basic attacks mainly utilize his PSI powers rather than weapons like Ness. Lucas can also use his neutral hyper, Offense Up, to make his attacks stronger for limited time.
 	Kumatora is the princess of Osohe Castle, though this is only a title given by the Magypsies due to her not having any actual royal blood. Tomboyish, she does not use frying pans as weapons unlike most other female Mother protagonists. She is rather rude to other people, and, like males in the early-teenage age group, refuses to show any signs of sadness. 	Kumatora is somewhat larger than Ness and Lucas, and is less floaty and has less jump height. While this somewhat worsens her recovery, it makes her easier to control. She also has PSI abilities, but are different from what Ness and Lucas use. PK Freeze, for instance, is a projectile that she fires for her side hyper, like Ness' PK Fire. Her version of PK Thunder is also different; unlike the others where she controls an electric projectile, being able to launch her, she automatically launches herself, albeit a shorter distance.
 	Masked Man is, as his name suggests, a mysterious masked man from Mother 3. He is equipped with a blade, machinery, and PSI abilities, even having the ability to destroy PSI shields. He serves as the final boss of the game, but after defeating him he is revealed to be Claus, Lucas' twin brother. 	Masked Man is different from the other Mother characters in that he doesn't use his PSI powers in the majority of his attacks. Instead, he utilizes his blade and beam gun to attack. He is significantly heavy despite his small size, making him difficult to launch, but has low jump height, worsening his recovery. His blade and blaster also allow him to attack opponents from a distance, and is just as effective up close, a trait many projectile users do not have.
 	The Ice Climbers are a duo of mountain climbers that appear in Ice Climber. The one in blue attire is Popo while the one in pink is Nana. Armed with hammers, they have scaled several mountains using team work, collecting various veggies along the way. The share a bond that is matched by none. 	The Ice Climbers, by themselves, are lightweight characters with weak attacks. However, they have a special "2-in-1" mechanic, meaning that the player quite literally plays as two characters at once. While the leader controls the attacks, the follower is the only one that can meteor smash opponents. This also helps the duo, as if either one is grabbed, the other can simply attack to set them free. Their special and hyper attacks are also quite useful when the two are together, with Squall Hammer dealing more damage and Belay allowing for more recovery. They also have new attacks, such as Hammer Slam that makes any and all ground-bound opponents trip and Condor that allows them to fly back to safety. However, the Ice Climbers are quite pathetic once the follower is KO'd, as they cannot use their attacks correctly and have no defense against grabbing and other attacks. Unlike Melee and Brawl, one can select from character selection screen weather Popo or Nana will be the leader.
 	Marth is the hero-king of Altea. When he was younger, the kingdom was invaded, with his father being slain and his sister taken hostage. He was then exiled to the island kingdom of Tails. After fending off a group of pirates from the kingdom, he went on a quest to win back Altea. 	Using his blade, the Flachion, Math is able to attack opponents from afar. His blade deals more damage and knockback to opponents at the tip, making ranged combat essential. He has avariety of useful techniques at his disposal, including Shield Breaker where he can break his opponents' shields with a stab, Dancing Blade where he can combo opponents into a string of sword slashes, and Counter which allows him to dodge and follow up with a strong sword strike.
 	Ike is the legendary Radiant Hero and is the leader of the Greil Mercenaries, and is the main character of Fire Emblem: Path of Radiance. He is a very strong Hero who wields the heavy Ragnell weapon with just one hand, able to swing it around skillfully. He became the leader of the Mercenaries following his father's death and led them in battling Daein forces whilst protecting Princess Elincia. Later, they were hired by Gallia's army to combat Begnion. Ike is a headstrong, mighty swordsman who wishes to avenge his father's death by slaying the Black Knight. 	Ike wields the Ragnell, giving him great range and power. To compromise however, his strongest attacks have high lag. This is noticeable in his aerials; despite being strong and good moves for edgeguarding and KOing, they have high lag. He also has a unique neutral special in Eruption, where he stabs the Ragnell into the ground, causing an explosion that launches opponents. It can be charged for more damage and knockback. When used in midair, instead of making an explosion, he thrusts it downward, meteor smashing opponents.
 	Robin is the avatar of Fire Emblem: Awakening. Players are able to select the gender of the character as well. He / she wields the Levin Sword, and is a Tactician in the game. Unlike Smash 4, the female Robin serves as the default outfit, whereas the male Robin serves as teh secondary outfit. 	Wielding the Levin Sword, many of Robin's attacks are powerful and deal electric damage. Unlike other characters, Robin's strength is rather limited; he / she initially uses a standard blade for attacking, but after using an aerial, smash, or crash attack, the Levin Sword will be used instead. While it is stronger, it can only be used for a limited time, and time will need to pass for it to be used again. This mechanic is also present in Robin's special and hyper attacks; his / her Thunder, Arcfire, Elwind, and Nosferatu special attacks can only be used a limited time before needing time to pass to be used again.
 	Robin is the avatar of Fire Emblem Fates, similar to Robin being the avatar of Fire Emblem: Awakening. Like Robin, the player can select Corrin's gender. Also like Robin, the female Corrin is the default costume for Corrin in Crash, while the male Corrin is the secondary costume. 	In this game, Corrin is able to transform him / her body parts into tools for combat. Such examples are found in his / her neutral special Dragon Fang Shot, where Corrin fires a projectile that causes paralysis, and Dragonic Ascent where he / she grows wings to jump upward. The sword Corrin wields is used differently from most other sword wielders, but nonetheless provides good range in attacks. It can also be used in Corrin's unique Dragon Lunge side special, where he / she sticks the sword into a nearby surface and can fling himself / herself forward or upward depending on the surface it sticks to. This can also pin opponents to the ground.
 	Micaiah is the wielder of Light Magic, and the de facto leader of the Dawn Brigade. Though she is typically a caring individual, she can be somewhat bitter at times, a result of both her treatment as a Branded prior to Fire Emblem: Radiant Dawn and the abuse of Daein and its citizens by the Begnion Occupational Army. She is also quite resentful towards Ike, whom she blames for the abuse of Daein 	In contrast to the Fire Emblem characters in the Super Smash Bros. series, Micaiah does not wield a sword at all. Instead, she has magic abilities that she can use to damage opponents. She is pretty slow, but has high jump height and decent recovery to make up for it. This gives her unique abilities including her neutral special Orb Summon where she summons a magic orb that remains in place until an opponent touches it. She can also use Sacrifice, where she grabs an opponent with magic and damages them. However, she will take damage as well.
 	Wario is Mario's obese, greedy, yellow-in-clad rival. Though he spends most of his time antagonizing Mario, he has also gone on his own adventures, ranging from searching for treasure to creating microgames for profit. In sporting events, Wario aggressively cheats, and in kart races he attempts to push other racers off the track. 	Wario is an unorthodox character compared to other characters, as his air speed is fast, yet his ground mobility leaves a lot to be desired. Aesthetically, Wario is more reminiscent of the Wario Land games, as he gets new and fluid animations for his actions. As for his moveset, his special attacks are based on the WarioWare games; with Chomp, Wario Bike, Corkscrew, and Wario Waft returning, while his hyper attacks are based on his Wario Land games. His Shoulder Dash side hyper has him charge into opponents with his shoulder, and his Earthshake Punch down hyper has him punch the ground, dealing damage to nearby fighters and making farther away fighters trip.
 	Waluigi is Wario's partner, and is Luigi's arch-rival similar to how Wario is the rival of Mario. Mush like Wario, he is boastful in the sports he participates in, and gets upset whenever he loses, going as far to say that his opponent is cheating. Waluigi feels that good things are always happening to others and not to him, causing him great frustration and self-pity. 	Waluigi is essentially the opposite of Wario - whereas Wario has slow ground speed but decent air speed, Waluigi has decent ground speed and poor air speed. His jumps are also quite high, rivaling Luigi, and his lanky body allows him decent range, something Wario lacks. His neutral hyper WAAAAAH! has him scream "WAAAAAH!" at opponents. It is similar to the Falcon Punch, in which i has long startup and endlag, but pushes opponents instead. He alo uses a variety of sports equipment to battle, including tennis rackets, baseball bats, and basketballs.
 	Captain Syrup is the pirate leader of the Brown Sugar Gang, who are stationed on Kitchen Island and have many stolen treasures. Naturally, Wario traveled to this island to steal their riches fro himself. Syrup is just as greedy as Wario, if not more so, and does not rest until she gets what she wants. In Wario Land: Shake It!, she is also shown t be cunning, tricking Wario to get the Bottomless Coin Sack from the Shake Dimension for herself. 	Captain Syrup, being a greedy pirate, wield a sack of coins as a weapon. Using it, she can swing it around and hit nearby opponents. Her neutral special Shake It involves her shaking this coin sack violently, causing coins to fly out and hit opponents. Like Bowser's Fire Breath, the sack will eventually run out of coins, and needs to be charged in order to use it more. She can also throw a Pillar Bomb with her side hyper, which will explode and create a pillar of flames similar to Ness' PK Fire. She can also throw an anchor with Anchor Drop, where she grabs one and throws it upward, meteor smashing opponents as it falls back to the ground. This anchor can later be picked up and thrown again.
 	Pit is a young angle and Palutena, the Goddess of Light's, most loyal servant. Despite having wings, he is unable to fly on his own, and need the Power of Flight from Palutena. Using the Three Sacred Treasures, he was able to destroy Medusa's army and free Angle Island from destruction. 	Pit is a pretty floaty middleweight character. Using his wings, he can jump in midair five times, and has good ground speed to compensate for his slow air speed. He has a wide variety of weapons at his disposal; his special attacks utilize his attacks from Smash 4, which his attacks from Brawl return as his hyper moves, albeit slightly altered. He can shoot opponents from afar with Palutena's Arrow, attack opponents with Upperdash Arm and Angle Ring, and recover with Power of Flight or Wings of Icarus.
 	Palutena is the Goddess of Light, and the ruler of Angle Island. Kind and benevolent as the Goddess of Light should be, Palutena is wise and grants Pit advice to help him on his quests. She also appears to have a sense of humor, and often teases Pit much to his chagrin. 	Where in Smash 4 Palutena was unique in having completely different custom special moves, this is removed in Crash. Palutena's basic special attacks from Smash 4 return, while some of her custom moves from said game appear as her hypers; Heavenly Light is her neutral hyper, Godspeed is her side hyper, Jump Glide is her up hyper, and Lightweight is her down hyper.
 	Olimar is the well-known space captain from the planet Hocotate. One day while searching for a vacation spot, his ship is hit with an asteroid, causing him to crash land on a mysterious planet. Here, he befriends little creatures called Pikmin, which he uses to collect the missing parts of his ship. Like how in Smash 4 Olimar had Alph as an alternate costume, he has Louie as an alternate costume in this game. 	Olimar is among the smallest and lightest characters in the game. By himself, he is quite weak and can be KO'd rather easily. However, he does have his Pikmin at his disposal. He can have up to six of them on the stage at once, and the five types he can use each have their own properties: Red Pikmin are immune to fire, Yellow Pikmin are immune to electricity and fly teh farthest, Blue Pikmin can survive in water, Purple Pikmin deal the most damage but don't fly very far, and White Pikmin causes opponents to grow a flower on their head. These Pikmin will follow Olimar, and can be thrown at opponents. He can use his amount of Pikmin to use them for his Pikmin Chain up special, or alternatively use Ionium Jet for his up hyper if he has less Pikmin. Over time the Pikmin will grow flowers, making them stronger. However, they can be defeated easily with a few simple attacks.
 	Alph is one of the three characters in Pikmin 3. He serves as the engineer for the S.S Drake, which he, Brittany and Charlie use to get to PNF-404. His grandfather, named Drake, designed the ship. Alph is a positive and very bright character. Similar to Olimar, Alph has an alternate costume in the form of Brittany, another character from Pikmin 3. 	In Smash 4, Alph was originally intended to be a clone of Olimar similar to Dr. Mario, Dark Pit, and Lucina, but was converted to an alternate costume due to time constrains. In Crash however, Alph is now a semi-clone of Olimar. He has similar attacks and has a similar Pikmin mechanic. While Alph does retain the Red, Blue, and Yellow Pikmin, the Purple and White Pikmin are replaced with the Rock and Winged Pikmin; Rock Pikmin cannot latch onto opponents but deal a lot of damage, while Winged Pikmin fly the farthest of any Pikmin. He can also call in more Winged Pikmin with his up special (aptly called Winged Pikmin), and can call in more Pikmin with Pikmin Pluck.
 	The "Villager" is the player's avatar in the Animal Crossing series. The backstory of the "Villagers" differ from game to game, ranging from owing Tom Nook Bells or becoming the mayor of a new city. Players are able to customize their Villager, giving them different shirts, hairstyles, and eyes. These are represented in the Villager's alternate costumes. 	The Villager is a lightweight character with average speed all around, with good walking, dashing, and air speed. He uses a wide variety of objects from the Animal Crossing series in his attacks. For example, he can use a shovel in his down smash to bury opponents, and can use a slingshot in his forward and back aerials to hit opponents from afar. In addition, he can also drop a bowling ball on an opponent in his forward smash, and trips over and drops a pot in his dash attack. As for his specials, his neutral special Pocket allows him to grab a nearby projectile and use it himself later. He can also grow a tree with Timber, and use an ax with the same move to chop it down.
 	Isabelle is the mayor's assistant and secretary in Animal Crossing: New Leaf. She helps the mayor by providing information of the town's state and requests for community projects. Though clumsy, she is still quite reliable, and has made a few hints that she has a crush on the mayor (regardless of gender). 	Isabelle is quite similar to Villager in terms of stats. Though slightly lighter, she is a little faster and has higher jumps. Her attacks are also quite different, and normally center around her clumsiness. For example, her forward smash has her struggle to hold a stack of papers before dropping them, and her dash attack has her trip and fall flat on her face, similar to King Dedede's. Her special attacks are also unique. Her neutral hyper, Sleeping on the Job, is similar to the Falcon Punch, but puts opponents to sleep instead of damaging them. She can also use her Town Ordinance to change her stats similar to Shulk's Monado Arts.
 	The Wii Fit Trainer is the player's personal fitness trainer in Wii Fit. In the game, she helps players perform various fitness stretches and poses through the use of the Wii Balance Board. Much like Smash 4, the player can select between the female and male Wii Fit Trainers, with the new trainer from Wii Fit U appearing as an alternate costume as well. 	Wii Fit Trainer is a middleweight that, fittingly for a fitness trainer, has respectable mobility with quick dash and air speeds. Her moveset involves her doing various yoga poses or performing certain exercises; such examples include her up smash where she performs the tree pose and her forward tilt where he does the warrior pose. She also has a few unique attacks in her arsenal; her Deep Breathing down special allows her to increase her overall damage output if performed correctly, and Sun Salutation can send a projectile forward, as well as heal herself depending on how long the move is charged.
 	Coming from New York, The Bronx, Little Mac is an aspiring 17-year-old boxer with the dream of becoming champion of the WVBA. After a chance encounter with former champion Doc Louis, Little Mac begins training for the boxing championship. With determination and a big heart, he does not back down from an opponent, no matter how big. 	Little Mac plays as a character with excellent ground game but poor air game. With quick dashing speed and fast, powerful ground attacks, Little Mac is able to take down opponent from the ground. In the air however, his attacks are weak, and he has a poor recovery with Rising Uppercut and Star Uppercut being miserable recovery moves when used in the air. He has a unique mechanic with his Power Meter - as he damages opponents and gets damaged, the meter will begin beeping. Little Mac can then use his neutral special to perform a KO Uppercut. It has been slightly changed since its appearance in Smash 4; filling the Power Meter adds a star to above the meter. Using the down hyper, one can reset the Power Meter to fill it again, adding more stars. Once three stars have been added, the KO Uppercut becomes a one-hit KO. Because of this, the Power Meter fills significantly faster.
 	Shulk is the main protagonist of Xenoblade Chronicles. He likes to think things through and is very methodical in his approach to most situations. He is able to wield the a sacred blade known as the Monado, due to the fact that he was one of the only survivors on a previous expedition to retrieve the weapon. He first acquires the sword when his home, Colony 9, is attacked. 	Shulk is unique in that, courtesy of the Monado, he can use his neutral special Monado Arts to change his stats slightly. By default, his attributes are rather balanced, with his walking, dashing, and air speeds are balanced, though his jump height and weight are above-average. When in Jump, his jump height increases greatly, and in Buster he delivers more damage with his attacks, though in both modes he takes more damage. In Shield, he has more knockback resistance though is significantly slower. In Speed, he has faster walking speed but deals less damage. Finally, in Smash, he deals more knockback, yet deals less damage. Aside from this, the Monado allows for good range, at the expense of high lag.
 	Paper Mario is a paper-flat variant of Mario that appears in the Paper Mario series. Like the regular Mario, Paper Mario goes an various quests, usually with special partners he meets along the way. His main weapon is his Hammer, which he can use in a variety of ways. Being made of paper, he is also able to fold himself into things like a paper airplane or a paper boat. 	Being made entirely of paper, Paper Mario is one of the lightest characters in the game despite being larger than others close to his weight, which while is quite unfavorable, he makes up for it with his powerful attacks. One of his unique features is the use of partners; he can summon partners with his down special and use their abilities with his neutral special. Other unique attacks include Sticker, where he pulls out a random Sticker and uses it, Superguard which is an effective counter, and Power Bounce to continually stomp on opponents with well-timed button presses.
 	Inklings are creatures with the ability to swap between human and squid-like forms. They are quite competitive, as they are known for having large ink battles, usually Turf Wars, where they cover the terrain with their own ink. To do this, they utilize weapons of varying abilities. Teamwork also plays a large roll in these battles. 	Inkling is an average character with quick ground mobility; she is of average weight and has moderate jump height, though has above-average falling speed. Inkling is unique in that she can use ink in battle; using her weapons she can cover the stage in ink and swap into her squid form for quicker mobility, making her a character reliant on stage control. She can swap between three weapons; Shooters that are mainly used for damaging fighters, Rollers that cover the stage with ink quicker, and Splatters that are a balance between the two. As a squid, while in ink she can quickly attack fighters and easily avoid punishment. She can also hide in the ink to avoid being attacked, but she will eventually pop out in her human form.
 	Spring Man is one of the selectable fighters in ARMS. As his name implies, he is outfitted with springs for arms, allowing him to reach long distances to attack opponents. He can also change his gloves, allowing him to battle opponents in different ways. Ribbon Girl and Minmin, two more characters from ARMS, appear as a alternate characters for Spring Man. 	Spring Man is a decently-sized middleweight character. He has limited mobility and cannot jump very high, but he more than makes up for hit with his long-range attacks that can reach ludicrous lengths; his forward smash for example is the longest-ranged forward smash in Crash, reaching about half of Final Destination's length. Several of his other attacks allow him to strike aerial opponents from the ground. His special and hyper attacks utilize the different gloves available in ARMS, including the missile launcher glove that allows him to fire explosive missiles, and the dragon glove that allows him to fire a laser at opponents. Similarly to Lucario's aura in Brawl and Smash 4, if Spring Man reaches 120% damage, he will become flashing red for the rest of the stock; in this state, his smash and crash attacks can be fully charged twice as quick.
 	Sonic is SEGA's mascot, and the main character of the famous Sonic the Hedgehog series. He is the fastest thing alive, being able to reach supersonic speeds that almost nothing else can match. He normally goes on adventures with his friends, saving the world from Dr. Eggman, who plans to make the world into his robot empire. He is known for his famous Spin Dash, which allows him to roll into enemies, defeating them. 	Sonic, living up to his name, is the fastest character in the game, possessing great dashing speed and aerial mobility. He has been slightly changed in his transition from Smash 4 to Crash, with Spin Dash being removed and replaced with Light Dash as his side special, allowing him to dash through the air quickly. Spin Dash also replaces Spin Charge as his down special. Aside from this, Sonic other attacks include Somersault, which can launch him forward slightly into a sliding kick, and Sonic Speed, which temporarily makes him even faster for a few seconds.
 	Cream is a kind-hearted, polite, and gentle rabbit and one of Sonic's friends. She is a friend of the Chao, especially her inseparable best friend Cheese. Despite her young age, she is capable of running at speeds that can match that of Sonic, as well as Spin Dash. She also possesses the ability to fly by flapping her two large ears. She usually uses Cheese to fight off opponents. 	Cream is one of the game's lighter characters, meaning that she can easily be KO'd. However, her quick mobility and five midair jumps more than make up for this. Many of her attacks utilize Cheese, who floats by Cream during battle. Notably, Cheese Missile can attack nearby fighters with great force, and Cheese Pick-Up can have Cheese grab a nearby item or projectile and give it to Cream, allowing her to use it instead. Aside from attacks involving her Chao friend, Cream is also capable of Spin Dash, and use Spring Jump to gain extra height when needed.
 	Mega Man is the hero of Capcom's famous Mega Man series. Originally built to be a helping assistant, Mega Man was reformed into a fighting robot when Dr. Wily corrupted the Robot Masters to take over the world. Mega Man has the ability to take Robot Masters' abilities after defeating them. His basic weapon is his Mega Buster, but can gain more weapons on his quests. 	Mega Man is a unique character, as most of his moveset consists of projectiles, which include his jab, forward tilt, and neutral aerial as his Mega Buster, forward aerial as Flame Sword, up aerial as Air Tornado, and others. Mega Man has seen significant changes to his special moveste in the transition from Smash 4 to Crash, as Mega Man can use different weapons with his neutral special and swap between them with his down special. Mega Man can use 10 different weapons, which include Metal Blade, Hyper Bomb, Crash Bomber, Black Hole Bomb, and Rain Flush.
 	PAC-MAN is the circular, yellow hero of the arcade game PAC-MAN, recorded as the most successful coin-operated arcade game. In the original game, PAC-MAN travels a maze to eat PAC-DOTS, Bonus Fruit, and Power Pellets, all while trying to avoid ghosts that chase him. He takes his appearance from PAC-LAND. 	In terms of stats, PAC-MAN is a generally floaty midwight character, possessing average speed and weight, with slow falling speed. However, PAC-MAN is entirely reliant on his three projectiles - Bonus Fruit, Fire Hydrant, and his new Galaga - to keep the battle flowing. With Bonus Fruit, PAC-MAN can throw one of wight different projectiles, each with their own movement patterns and damage outputs. After dropping a Fire Hydrant, water will shoot out form wither the sides or top, pushing fighters in that direction. The Fire Hydrant can also be knocked back with enough damage. Finally, his new Galaga summons one of five space ships from the Galaga series, which will shoot at varying speeds depending on the ship. However, it is noteworthy that all of PAC-MAN's projectiles can also be used against him.
 	Rayman is the main protagnist of the Rayman series. He has a good sense of humor, he looks kinda chilidsh in some games, he is very helpful and willing to take every challenge for the sake of the safety. His limbs, uniquely, are detached from his main body, allowing him to move them around in different directions. His hair is also special in that he can use it to fly upward. 	Rayman is an overall middleweight fighter with above-average jump height, thanks to his unique hair. He also has a good amount of range in his attacks, as he is able to use his detached fists and feet to knock away opponents from afar. His unique body also makes him more difficult to attack, as all of his body parts are detached and leave behind no hurtbox. To compensate for all of this his attacks are relatively weak save for his smash attacks, and while his special and hyper moves, including Slide, Charge Punch, and Helicopter are useful, don't deal very much damage and knockback.
 	Banjo & Kazooie are a duo of a honey bear and bird that appear in the Banjo-Kazooie series as the main protagonists. Kazooie stays in Banjo's blue backpack, and helps the bear normally by flying to get him to hard-to-reach areas or carrying him to move faster. They live together on Spiral Mountain. Banjo is more easy-going, while Kazooie is more sassy and wise-cracking. Regardless, they make the perfect duo to fight the evil witch Gruntilda Winkybonion. 	The player controls primarily Banjo while Kazooie helps with attacks, much like Duck Hunt. They are a medium-heavyweight character with average jump height, which is made better with Kazooie's wings that allow for five midair jumps. As for their special attacks, they can throw eggs with Egg Throw, charge into opponents with Beak Barge, and meteor smash and / or bury opponents with Beak Buster.
 	Crash Bandicoot is a crazy marsupial who was the result of an experiment by Dr. Neo Cortex in his plan to have an army. Crash escapes as his girlfriend, Twana, is held captive. Naturally, he travels throughout the land to rescue her from Neo Cortex. In Crash, his younger sister Coco Bandicoot appears as an alternate costume. 	Crash Bandicoot is, overall, a pretty average character. He has balanced speed, jump height, and weight. However, his attacks are really unorthodox. They mainly have a lot of range, allowing him to deal good damage from a distance. He can throw a Crate as his neutral special; he will rotate between three different Crates as the move gets used. The first is a normal Crate, which explodes on impact. The second is a Metal Crate, which slides across the ground like a Rolling Crate and slams into opponents. Lastly, he can throw a TNT Crate, which after landing will explode in three seconds, dealing heavy damage. He can also use a bazooka and a jetpack, as well as his signature Spin Attack for his neutral hyper.
 	Agnès Oblige is the former Vestal of Wind and current pope of the Crystal Orthodoxy. Alongside her various friends, she has gone on a legendary quest to revive the crystals after they have been overtaken by darkness. She is loyal, kind, and brave, but also naive and has almost no sense of direction. Notably, the other playable characters in the Bravely Default series are alternate costumes for Agnès. 	Agnès is a rather average character in terms of stats, having below-average mobility but surprisingly above-average jump height. She is unique from the rest of the cast by utilizing her Brave neutral special and Default down special. By using Default, her attack power decreases, but her damage and launch resistance increase. After 15 seconds, the effect wears off, and she can either use Default again or use Brave, which will make her attacks stronger. However, using Default more times in a row will make Brave more effective the next time she uses it, and the duration will also increase. Aside from this, Agnès can use special gems called Asterisks to use certain abilities, and can swap between them in battle.
 	This young man is a transfer student, after being expelled due to an incident where he tried to stop harrasment against another woman. It turned out that the one commiting the crime was Masayoshi Shido however, and had connections that managed to send him to court. At some point, he finds himself in the Metaverse where he awakens his Persona; Arsene. Shortly after, he forms a group known as the Phantom Thieves of Heart, where he dons the codename "Joker". 	In terms of stats, Joker is rather quick on his feet. Though he has quick mobility and air speed, his jump height leaves a lot to be desired. Despite this, he has a decent combo game on the ground. He has a variety of Special and Hyper attacks that are taken from the Persona games, specifically Persona 5; he can use his Neutral Hyper Gun to fire several bullets forward similar to Bayinetta's Bullet Climax, though they do not travel as far or hit as hard. He can also use his Down Special Dream Needle - using it will summon Arsene who will fire a projectile forward. The first one hit will be put to sleep.
 	SHantae is a half-genie from the popular Shantae series. She lives in a lighthouse in Scuttle Town, and protects it from any evil. She has special abilities including transforming into animals and using her hair to attack enemies. Though starting of shy, she eventually gets more comfortable around others as her adventures go on. 	Shantae is a typical floaty character, having high jumps and low falling speed, making for a good recovery. Her ground speed though leaves much to be desired. Many of her attacks involve the use of her hair, allowing her to attack from afar in most cases. Some of her attacks, including her smash and crash attacks, have her transform into a variety of animals, such as an elephant or monkey. She can also use her Cannon Fodder up special to recover. She additionally has a unique down special with Belly Dance. Using the move, she dances, allowing her to gradually recover damage the longer the attack is used. This does, however, leave her open to attacks.
 	Petey Piranha is an abnormally large mutant Piranha Plant. Unlike other Piranha Plants, Petey has legs that allow him to walk, and he can also flap his leaf-like arms to achieve flight. He is the main protagonist of Crash Co.'s Petey's Adventure, where he must rescue the Piranha Plants from the Mattur, who are invading Pipe Island and the rest of the Msuhroom World. 	Petey is, while not the largest character in the game, is the heaviest, and as such is very difficult to KO. This is further complemented by his excellent recovery, with five midair jumps and recovery moves such as Pipe Cannon and Piranha Lunge. Petey also has massive power in his attacks, most notable his up smash attack being the strongest in the game. Using Chomp, he is able to chew on opponents then spit them out. He can also use Goop Glob, which has a similar function but Petey is also able to swallow projectiles. After five projectiles, using the move again allows him to spit a large amount of goop, damaging opponents.
 	King Boo is, as his name implies, the king of the Boos, and one of the followers of Bowser. In his debut, he kidnapped Mario and trapped him in a painting, and attempted to capture Luigi as well. He also appeared in Crash Co.'s Petey's Adventure, serving as one of the partners Petey has on his adventure. 	King Boo, being a Boo, is able to use up to five midair jumps. Fitting for a ghost, his falling speed is also quite slow, as is his mobility as a whole. Belying his appearance in Mario spin-offs, King Boo is actually quite light. Using Teleport and Ghost Wisp, King Boo does have a good recovery. Many of his attacks revolve around the use of his Boo minions, with his neutral aerial being a group of Boos circling the king. A unique feature is, while his attributes are rather unforgiving, dealing or taking 50% damage from opponents allows a Boo to appear in the background and cheering King Boo on. Up to five Boos will appear t cheer the king on - in this state, King Boo is significantly faster, and his frame data is better by having less lag with his attacks. If King Boo is KO'd however, these Boos will disappear.
 	Complete Breakfast is one of the many playable characters in Crash Co.'s umbrella game Stampede Breakfast, but is also one of the few characters created specifically for said game. As its name suggests, it is a large plate of breakfast food, with toast, eggs, bacon, and more. 	Complete Breakfast is definitely one of the stranger characters of the Crash roster. It floats above the ground, and many of its regular attacks consist of body slam-type moves. Several other attacks involve using a wide variety of breakfast food to attack. This includes using bacon strips as swords, shooting knives like arrows with Knife Throw, throwing exploding strawberries with Berry Bomb, and being able to grab opponents from afar with a string of sausage links. In terms of stats, Complete Breakfast is of average weight, though has above-average mobility, allowing it to move quickly across the stage.
=== Unlockable Characters ===
Character	Character Description 	Fighter Description
 	Luigi is Mario's taller, timid brother. While he usually hides in Mario's shadow, he actually has a better jumping ability than Mario. Despite his cowardice, he has saved Mario twice from King Boo in the Luigi's Mansion games with the help of his Poltergust 5000. 	Luigi has similar stats to Mario, being a middleweight character with good ground mobility. While he has one of the slowest air speeds in the game, he has the highest jump height of the cast. Luigi is known for his combo game, with his neutral aerial being notorious for both interrupting and starting combos. He is also able to use his Poltergust 5000 to suck in and throw opponents, has awkward and unique attributes with his Super Jump Punch, Green Missile, and Green Rocket, and has a Hammer attack similar to Mario's. Unlike his brother's attack however, the hammer head snaps off and bounces across the ground, making it a projectile.
 	Dr. Mario is Mario's doctor persona of Mario. In the Dr. Mario series, he uses pills called Megavitamins to destroy Viruses. In Dr. Mario 64, he ate a Megavitamin himself and became Metal Mario. Later, Dr. Luigi would be introduced in Dr. Luigi, who in turn appears as an alternate costume for Dr. Mario. 	Dr. Mario is a clone of Mario, as in Melee and Smash 4. His is portrayed as being a slower, stronger character, possessing slower speed and lower jump height, but having higher attack power and KO ability. However, he has seen some differences from Mario in the transition from Smash 4 to Crash. While he still retains his Megavitamins, Super Sheet, Super Jump Punch, and Dr. Tornado, he does have a few unique attacks for his hypers. These include Virus, where he throws a Virus at an opponent to infect them, and Pill Platform, which he can use for better recovery in exchange for not attacking opponents.
 	Rosalina is a galaxy traveler and a mother figure of star creatures called Lumas. She helps Mario in Super Mario Galaxy to rescue Peach from Bowser, who is stationed in the center of the universe. To do so, Mario needed to collect the Power Stars and Grand Stars to grant power to the Comet Observatory. She and the Lumas share a mutual relationship, and are inseparable. 	Rosalina & Luma are rather unique in that they have a "2-in-1" attribute comparable to the Ice Climbers'. Using Luma Launch, she and Luma can battle together from two places at one, vastly improving her range. The Luma can be damaged however, and after 50% damage will disappear for 13 seconds before another takes its place. Her other moves include Gravatational Pull which can pull in nearby items and destroy projectiles like Mario's Fireballs and Star Bits that can attack fighters multiple times. Her new attacks include Black Hole which can damage opponents similar to Mega Man's Black Hole Bomb weapon and Pull Star, which allows her to recover and damage opponents depending on how long the input is held.
 	Dry Bones are skeletal Koopa Troopas and common soldiers in the Koopa Troop. When Mario stomps on them, they will clutter into a pile of bones, but will eventually resurrect themselves. They are also immune to fireballs from Fire Mario. They have made appearances in spin-off games as well, including Mario Kart and Mario Party. They have been shown to be able to take off their skull and other parts with no pain. 	Being bare bones, Dry Bones is a lightweight character. It also is able to move quickly, and has some decent jumps. Being a lightweight, it can be knocked away easily, but its quick mobility, specifically its air speed, allow it to chain attacks quickly for combos. It takes attacks from the attacks Dry Bones and related enemies use in the Mario games, such as throwing bones, retreating into its shell as spikes protrude from it, and is also able to send Fishbones to attack opponents while underwater. It can also grow wings and fly upward with Parabones.
 	8-Bit Mario is based on Mario's NES sprite in Super Mario Bros. Specifically, he resembles the Small Mario sprite. Unlike other sprite characters, 8-Bit Mario is notably rendered in 3D, with his model being a blocky structure. 	8-Bit Mario is one of the lighter characters, making him easy to launch. His recovery options are also rather lackluster, with Blooper Bounce and Springboard not gaining too much height, and it being further compounded by his weak jump height. However, he compensates for this by his unique Coin mechanic; every time he hits an enemy he will collect a Coin. After collecting 100 Coins, he will recover half of his health automatically, making him a force to be reckoned with. His attacks are also based on objects from the original Super Mario Bros., including Fire Flowers, Super Stars, Goombas, and Koopa shells.
 	Funky Kong is one of Donkey Kong's allies, identified easily by his trademark shades and bandanna. Unlike the other Kong's Funky actually loathes adventuring despite his bold and energetic personality. Instead, he prefers to aid the Kongs through services, the most notable of which being Funky's Flights, allowing the Kongs to travel across the island quickly. He also has a passion for surfing. 	Funky Kong has a similar playstyle to Donkey Kong; he is a heavyweight with decent mobility and range. Many of these attacks have great power behind them as well. While Donkey Kong uses his bare hand most of the time, Funky Kong uses a variety of weapons in his moveset. These include a surfboard, which he can swing at opponents with his forward smash and ride it upward with Surfs Up!, Crash Guard which allows him to counter oncoming attacks with a heavy blow, and Funky's Flights where he rides a barrel airplane upward, and can either crash down to the ground or disembark in midair.
 	Young Link is the version of Link who prominently in The Legend of Zelda: Ocarina of Time. Throughout the game, Link travels through time, swapping from a child to an adult. This younger variant of Link also appears in The Legend of Zelda: Majora's Mask. 	Much like Toon Link, Young Link is a clone of Link, though has several differences from the base character. Though he does wield a similar sword and shield, a number of his attacks are quite different, ranging from different sword slashes to even attacking with his shield. He is also able to use his neutral special to shoot Fire Arrows; these deal more damage than Link's regular arrows, but are slower. They do, however, stick to the surface they hit, and their flames can damage opponents that step in it.
 	On Craft Island, all of the Yoshis are made out of yarn and other crafting materials. In Yoshi's Woolly World, Kamek appears to kidnap all of these Yarn Yoshis. However, he misses two of them; the green and red ones. They two Yoshis begin chasing after Kamek, starting a new adventure. 	Yarn Yoshi can be considered a semi-clone, similar to how Dr. Mario, Young Link, and Lucina were reworked in Crash. He has many of the same attributes as Yoshi, including surprisingly high weight and a high second jump, but he also has some different moves. For example, his Yarn Ball Throw is different from Egg Throw in that the yarn balls will bounce around rather than popping in impact. In addition, Yarn Yoshi can charge the move to throw larger yarn balls. Another one of his special attacks involves him throwing a pin forward as a projectile, aplty called Pin Toss.
 	Chef Mario and Baby Yoshi are a duo of characters originating from the Yoshi puzzle games. Chef Mario is the main playable character in Yoshi's Cookie while the Baby Yoshi is a supporting character in the aptly-named NES game Yoshi. They two team up in this game, with the player mainly controlling Chef Mario while the Baby Yoshi helps with attacks. 	Chef Mario has somewhat similar stats to Mario; both have average speed and jump height, though this is where the similarities end. Their attacks are based off of the Yoshi puzzle games. Such attacks include their neutral special Star Yoshi, where Chef Mario feeds the Baby Yoshi some Yoshi Cookies to grow in size, with it doing different abilities depending on the size. Another attack is Yoshi Cookie, a projectile attack where Chef Mario throws one of the cookies from Yoshi's Cookie; the cookies have different effects depending on the type, with Yoshi Cookies being the rarest and strongest ones of all.
 	Shadow Dedede is the Mirror World variant of King Dedede, much like how Dark Meta Knight is to Meta Knight. When King Dedede defeats Queen Sectonia DX to take over the Dreamstalk, Shadow Dedede appears out of the Dimension Mirror to fight him. He wields a hammer similar to the one Masked Dedede uses, and has that match that of the king's. After the hammer is destroyed however, he replaces it with an axe. 	Shadow Dedede is a clone of King Dedede. However, much like Dr. Mario, Pichu, Lucina, and especially Dark Pit, Shadow Dedede has plenty of differences from his base character. He is overall similar to Dedede, with slow speed and weight, but with good recovery thanks to five midair jumps and useful up special and up hyper attacks. He also has a few attacks that are similar to Dedede, like his dash attack and forward smash. However though, while a lot of Shadow Dedede's attacks use his hammer, he can also pull out his axe for some other attacks, like his Axe Spin side hyper and Axe Counter down hyper. His Shadow Gordo has him materialize a dark, angry Gordo in front of him and hitting it with his hammer, much like Dedede's Gordo Cannon.
 	Falco Lombardi is Fox's right hand man and second-in-command of the Star Fox team. He used to be the leader of his own gang, but ditched them over time, and became a member of Star Fox shortly after. Loud-mouthed and cocky, even Fox has a difficult time keeping him in check. He is, however, a skilled pilot. 	In previous games in the series, Falco was treated as a semi-clone of Fox; he was given a similar moveset but slightly different properties. In Crash however, Falco is now more distinct from Fox. Though he has moderate ground speed, Falco has the second-highest jump height in the game. His moves from previous installments in the series return, but have been given different properties; Fire Bird for example now hits once with decent knockback, and Falco Phantasm now meteor smashes opponents if it connects at the end of the attack. He has also been given similar tools to Fox, but they are slightly different; Arwing for example is easier to control but Falco disembarks sooner.
 	Wolf O'Donnell is the leader of the mercenary team Star Wolf, a gang of criminals. They were hired by Andross to take down the Star Fox team, but eventually failed despite having their personal Wolfen ships better than the Star Fox's Arwings. They later returned, piloting Wolfen IIs that were further upgraded to give impenetrable shields. 	Much like Brawl, Wolf is a semi-clone of Fox; while he has similar moves, they function very differently. Blaster for example shoots a slow-moving projectile that deals more damage, and his Wolf Flash carries him in an upwards angle instead of forwards, and can meteor smash opponents at the end of the attack. Most of his attacks also consist of claw slashes rather than kicks. Wolf is also equipped with new tools, such as Wolfen that deals more damage than Fox's Arwing but is more difficult to control.
 	Jigglypuff is a Normal / Fairy dual-type Balloon Pokmon, recorded as #039 in the official Pokdex. It is known for its beautiful singing, which can put anyone who hears it to sleep. Being a Balloon Pokmon, it is rather light, making it a good kickball. That is, if Jigglypuff didn't like being kicked around. 	Jigglypuff is overall a character of extremes. It is the lightest character of the entire cast, making it extremely easy to launch. Jigglypuff is also unique in that if its shield breaks, it will instantly be KO'd, making using it rather risky. It does, howveer, possess great aerial mobility, making it a force to be reckoned with in the air. It special and hyper moves are rather situational, though have their uses. It can use Rollout as a head-on attack, Rest for a surprise KO move, and Sing to put nearby fighters to sleep. Interestingly, it does not have a recovery move like most other fighters, but it does possess five midair jumps.
 	Pichu is an Electric-type Tiny Mouse Pokmon, and the pre-evolution to Pikachu. Known for their playful and mischievous demeanor, it is a social Pokmon. Being a pre-evolution of Pikachu, it is unable to correctly store electricity in its cheeks properly, and sometimes discharges them on accident when startled. 	Pichu in Melee was considered as a joke character, as it has abysmal range in its attacks, very light weight, and infamously damaged itself during its attacks. In Crash, Pichu has been improved immensely, with its trophy description saying "It is not the helpless creature it was in Melee." A clone of Pikachu, Pichu does retain its infamous self-damaging and is still one of the lightest characters in the game, but it has seen great improvements in its range and attack power. It also has a few new attacks, including Wild Charge where it flings itself forward, being able to shock opponents in exchange for recoil damage, and Discharge, which allows it to heavily damage opponents, but will be stunned afterwards.
 	Mewtwo is a Psychic-type Genetic Pokmon. It was created by using the DNA of Mew, and crated to be the ultimate Pokmon. Since it was engineered for battle, it can only think of defeating its foes, and it has a savage heart that lacks compassion. Mewtwo reserves its power by remaining motionless to unleash its full power in battle. 	Mewtwo is a very floaty character, having high jump height, above-average aerial mobility, and slow falling speed. It specializes in psychic powers that have unique attributes to them that differentiate from other attacks. This includes Confusion, which can both reflect projectiles and damage fighters by flinging them around, Disable that can stun fighters that are looking at him, and Teleport that allows him to move around the stage quickly and recover easily.
 	Upstanding and thoughtful, Roy is a master swordsman. He led the troops of Pherae into battle in his ailing father’s stead. Despite him being a character from Fire Emblem, Roy's first appearance was actually in Melee, and he was included to promote Fire Emblem: The Binding Blade that would release a year later. 	Much like Roy's appearance in Smash 4, Roy is a semi-clone of Marth with some significant differences. His sword, in contrast to Marth's, is stronger at the blade's base, meaning that he can wade in battle easily. He has similar moves, but a lot of them are quite different; Flare Blade is charged like Shield Breaker, but rather than immediately breaking a shield it deals heavy damage and knockback. Blazer is similar to Marth's Dolphin Slash, but it hits multiple times while Roy rises upward. It can also be angled to rise at a more horizontal angle.
 	Lucina is the daughter of Chrom from the future and has the mark of Naga, known as the Brand of the Exalt, on her left eye. She is a kind and determined princess with a strong sense of justice, who believes that saving the world is her mission. When she came from the future, she disguised herself as the hero-king Marth. 	In a similar way to how Lucina played in Smash 4, her sword deals equal damage throughout the blade as opposed to dealing more damage at the blade's tip. With this, players who have a difficult time playing as Marth are able to use an easier character with similar moves. She is more differentiated from Marth compared to her appearance in Smash 4, with many of her moves being changed and given different properties. For example, Shield Breaker is now a downward slash similar to how the move was in Melee, and Dolphin Slash now does in a more horizontal angle.
 	The Game & Watch systems were handheld systems released by Nintendo. Each system had their own game, some simplistic like Judge, others more complex like Oil Panic. The characters on the system are monochrome due to the LCD display and can only move in certain frames like the numbers on a calculator. Mr. Game & Watch is a culmination of the various characters of these games, with his design being based on the generic characters from Fire and Parachute. 	Mr. Game & Watch's overall archetype is a typical lightweight character, what with his light weight and overall quick mobility, but is slightly different from his fellow lightweights by having attack power that can match heavyweights like Bowser. Several of his attacks are based on the various games released for the Game & Watch. Notably, his neutral aerial based on Parachute returns, while his attack based on Tropical Fish is his down crash. Among his other attacks, he can use Judge to damage opponents based on a randomly-generated number, Oil Panic to take in projectiles and then throw oil for a powerful attack, a new hyper move based on Egg where me throws an egg in an arc, and another new attack based on Rain Shower where he summons a bird to peck opponents.
 	Dark Pit, often called Pitoo, is as his name suggests a dark clone of Pit. First appearing after Pit broke the Mirror of Truth, he represents Pit's dark side. Arrogant and with serious humor, his jokes are usually dry. Though he didn't choose a god to serve in Kid Icarus: Uprising, Smash 4 hinted that Dark Pit sided with the Forces of Nature. 	Drak Pit is, as he was in Smash 4, a clone of Pit, having similar moves and stats. However, due to the similarities between Pit and Dark Pit being so numerous that the competitive community considered them both the same character, Dark Pit has been changed significantly. For the most part, his weapons from Smash 4 return, though changed; examples being Electroshock Arm launching opponents downward as a Meteor Smash and Guardian Orbitars being weaker than Pit's, but reflected projectiles deal more damage. He also comes armed with new weapons; the Dark Pit Staff has been changed from his Final Smash to his neutral special. A chargable move, he can shoot a fast-moving beam at opponents. It deals more damage when hit from afar.
 	R.O.B., short for Robotic Operating Buddy, was an add-on for the NES. During the Video Game Crash of 1983, Nintendo disguised R.O.B. as a toy in order to secretly sell their games, and thus saved video games. Though he was only compatible with two games, his legacy is very important to gaming, and is overall regarded as one of the smartest moves in gaming history. 	R.O.B. is one of the heavier characters in Crash, but his mobility is actually above-average; as such, he has the survivability of heavyweight characters, as well as the mobility of most middleweight characters. R.O.B. is reliant on his projectiles; namely Robo Beam, Gyro, and his new Stack-Up and Power Glove. His Robo Beam charges over time, and deals more damage when fully charged. The beam can also be angled and can ricochet off surfaces. His Gyro is a useful projectile that can be picked up and placed after launching for clever set-ups. His new move Stack-Up allows him to throw a randomly-colored pellet with random effects depending on the color; red pellets deal more damage while yellow ones deal paralysis. He can also launch the Power Glove, which moves similarly to Samus' Super Missiles, but can be controlled. It will also explode on impact.
 	Duck Hunt consists of three characters from Duck Hunt; the dog, a duck, and an unseen sharpshooter. In the original game, the player's goal is to shoot down ducks using the NES Zapper. If the player manages to shoot one, the dog will hold it up by the neck. If they miss, the dog will simply laugh at them. Despite being a trio, they are called Duck Hunt Duo in PAL releases of the game. Notably, the color of the duck has also changed from its appearance in Smash 4. 	Duck Hunt has a good camping game thanks to their versatile projectiles, as well as their long-ranged smash and crash attacks. In addition to Duck Hunt, their attacks are also based on other NES light gun games like Hogan's Alley and Wild Gunmen. They are able to throw a clay pigeon forward, and the sharpshooter can destroy it for more damage. With Duck Jump, Duck Hunt can also recover with the duck carrying the dog. Their new attacks include Duck Throw, where the dog can throw a randomly-colored duck at opponents, with it flying away afterwards. The dog can also fire the NES Zapper at opponents.
 	At one point, many years ago, Antasma was a normal bat living on Pi'illo Island. However, he once fed on the nightmares of Pi'illos, and became the evil bat king he is now. He shattered the Dark Stone just as he was about to be sealed, which caused Pi'illo Island to fall in shambles. He later made an alliance with Bowser, only to be betrayed in the end. 	Using his magical abilities, Antasma in Crash fights using his true form. His main attacks involve dark magic spells. Despite his large size, he is a rather slow and floaty character, but has a nice recovery and decently strong attacks. His grab is unique in that he uses an Antasmunchie to capture opponents. His other attacks include Dream Portal, where he creates two portals he can use to teleport himself, items, and opponents around the stage, Dark Magic that a stage-wide attack that deals damage but no flinching to opponents, and Nightmare where he can put the opponent to sleep, and continually damage them while sleeping.
 	The Rhythm Troupe is a trio consisting of three characters from the Rhythm Heaven series; the Tap Trial girl, one of the monkeys from Monkey Watch, and a Chorus Kid from Glee Club. The Tap Trial girl is also armed with a tambourine, and the monkey has a microphone. In Crash, the girl handles most of the attacks while the monkey and Chorus Kid help out. 	Rhythm Troupe's playstyle can be described as similar to the Rhythm Heaven series in that it is cheerful, upbeat, and fast. Many of their attacks have little to no lag, giving them excellent frame data. Their jump height is also above-average, which helps with recovery. Their fast attacks allow the trio to chain together attacks and overwhelm opponents, eventually launching them with a finishing attack. Chorus Screech is a good example of one of these finishing moves, as it is quick and deals heavy damage and knockback to nearby opponents.
 	Light Plane is, as its name suggests, a biplane. It is one of the rideable vehicles in Pilotwings. One can ride the light plane around through the sky, taking various tests in order to get a license for flying one. Other than this, there is not much to say about this character. 	Being a biplane, Light Plane is one of the largest characters in the game. While this does make it an easy target, it is also quite heavy, meaning opponents will need to deliver the extra attacks to KO it. Fittingly, Light Plane boasts great recovery, with one of the highest jump heights and best air speeds in the game, as well as great recovery moves including Runway, where it dashes forward, shredding opponents with its propeller, or Takeoff, where it flies through the air. Though it has no limbs, it can attack with body slam-like moves, its propellers, and slapping fighters with its wings. It can also create a storm with Propeller Storm, where it spins its propellers to create a windbox that pushes fighters backward, making it good for gimping recoveries. In addition, if one looks close enough, Lark can be seen piloting Light Plane.
 	In the Urban Champion NES game, the player takes control of a fighter who must fight off the opponents, knocking them into a manhole at the end. The player's character make a playable appearance in Crash, and is quite unique in that he uses a flat model, imitating the sprites of his home game. 	The Urban Champion is a midweight fighter of average stature, who has a good ground game but not a lot of good options for aerial combat. He has above-average ground mobility, and his air speed is also quite fast. Though he does not have many recovery options, he can recover under regular circumstances using Urban Upper and Ground Punch. Several of his attacks make references to Urban Champion; these include his neutral special Urban Jab that can be tapped for a quick attack or held for a stronger attack to deal more damage, Flower Pot where a window appears in the air and a flower pot is thrown below, and Block Counter where he blocks an attack and quickly counters with a punch.
 	Snake is the main protagonist of the Metal Gear series. He and his twin brother, Liquid Snake, were the sons of Big Boss as apart of the Les Enfants Terribles, a genome project aimed to create the perfect super soldier. Though he first worked for FOXHOUND, he eventually founded Philanthropy in order to go against FOXHOUND after faking his death. 	Snake retains his attributes from Brawl; he is a heavyweight despite his average size, has good survivability to the point where it is not uncommon for him to be KO'd after exceeding 200% damage, and has a good mix of melee and projectile attacks. His down smash is unique in that he places a mine in the ground, which will explode when another fighter walks over it like a Motion-Sensor Bomb. He can also throw Hand Grenades with his neutral special and place a C4 bomb on a nearby opponent with his side special. Among his new attacks is his ability to use a Tranquilizer Dart as his neutral hyper, which will put opponents to sleep for some time.
 	Ryu is the main protagonist of the Street Fighter series. His fighting style is based on karate, but has also implemented other fighting styles as well. He started as a student of Gouken and trained well with his good friend and biggest rival Ken Masters. He constantly wanders the world searching for a rival. 	Ryu is an average-sized heavyweight with below-average recovery, but is a pretty combo-oriented character. His controls are unique to the Super Smash Bros. series and attempt to emulate the playstyle of Street Fighter. Ryu has two different attacks for each input; one when tapped and one when held. Tapped attacks are rather weak with minimal knockback, but are able to easily combo opponents easily. Meanwhile, held attacks are stronger and deal more knockback, making them good for finishers. In addition, his special attacks also have three different power levels, being performed by using the same button inputs from the Street Fighter series; examples include his Hadoken becoming stronger with inputs and Shoryuken gaining more height. Unique to this is his down special Focus Attacks; it is a chargable move that can stun fighters it hit correctly, allowing Ryu to attack and combo.
 	Cloud is the main protagonist of Final Fantasy VII. Though arrogant, he's a mercenary who believes himself to be a member of a warrior unit named SOLDIER. With the help of his friends, he soon learns that there is more to being a swordsman than just physical strength, and that his memories of being a member of SOLDIER were fabricated. 	Cloud wield the Buster Sword in battle; it is a massive blade that allows him to cover serious range in his attacks. This is made even better with Cloud's great ground mobility, making it easy for him to lay powerful hits. He is unique for his Limit Gauge. Using his down special Limit Charge, he can charge up the gauge and fill it. This can alternatively be filled by attacking opponents or being attacked. Regardless of how the meter is charged, when full, his next special move will be made stronger. Examples include Blade Beam, a projectile that hugs the ground's surface as it moves, being made into a multi-hit projectile that deals heavy knockback, or Climhazzard, a move where me thrusts his sword upward and comes back down, being made into a better recovery move to gain more distance. In turn, when the Limit Gauge is full, his Limit Charge becomes Final Touch, which only deals 1% damage, but deals heavy knockback.
 	Bayonetta is the main character and protagonist of the series of the same name. She is one of the last two near-extinct Umbra Witches. Bayonetta is a master of Bullet Arts, and can also use her trademark hair to summon Infernal Demons. She awakens after hundreds of years with no memories of her past life, but ends up embroiled in a battle to save the world when her memories come back. 	Bayonetta is overall a typical agile character. Like Ryu, she specializes in combos to damage opponents to get them in KOing range, but is more suited to aerial combos. She can use her hair to summon infernal demons in her smash and crash attacks to deal damage, with her down smash being the only one in the game to meteor smash opponents. She is unique in that she can use Bullet Arts, allowing her to fire bullets from her four pistols after an attack to deal further damage. She also has a unique counter with her down special Witch Time; rather than damaging opponents, she instead slows them down, allowing her a chance to counterattack.
 	Sandbag is a recurring character in Super Smash Bros., mainly appearing in Home-Run Contest. Players would be able to hit him, and eventually launch him with a Home-Run Bat to get the most distance. He appeared as an item in Brawl and Smash 4 as well, where hitting him would release an item. He also appears in the Waiting Room for online matches. He still retains his role in the Waiting Room and in Home-Run Contest in Crash, but is now a playable character as well.	Sandbag is an extremely unorthodox character, and plays like no other. He is the only character who walks and dashes in short hops, and is also the only one who cannot grab ledges. As such, players will need to make use of Bob-omb and Bumper to recover. Having no limbs, Sandbag's basic attacks involve body slams of some kind. His special attacks are quite different from the rest, as most involve the use of items. His neutral special Capsule has him pull out a Capsule, which can break and release any item. Meanwhile, Bob-omb and Bumper are Sandbag's recoveries, which while deal damage to Sandbag himself, he can travel a greater distance with more damage. Another one of his attacks is Sandgrab, where he jumps forward similar to Diddy Kong's Monkey Flip and throws an opponent he hits.
==== Unlock Criteria ====
Each character has a specific critera for unlocking them, with one involving how many VS matches have been played and the other onvolving other game modes. Once either of these criteria is met, the player will then battle the character on a set stage. Should the player lose the match, they can rematch them after playing a VS match. All characters can alternatively be unlocked by hsving them join the party in Story Mode: Shadows of War. If characters are unlocked this way, then they do not need to be battled.
Character 	Criteria 1 	Criteria 2 	Stage
Jigglypuff 	Clear Classic Mode. 	Play 10 VS matches. 	Gateway Colosseum
Luigi 	In Adventure Mode, clear the first stage with a time of ##:2#:###. 	Play 20 VS matches. 	Mushroom Kingdom 64
Pichu 	Clear 3-Minute Crash as Pikachu. 	Play 30 VS matches. 	Mt. Thunder
Dr. Mario 	Clear Classic Mode as Mario on intensity 5.0 or higher. 	Play 40 VS matches. 	Dr. Mario
Falco 	Clear 100-Man Crash. 	Play 50 VS matches. 	Corneria City
Lucina 	Clear Adventure Mode as Marth without using a continue. 	Play 60 VS matches. 	Arena Ferox
Dark Pit 	Clear Adventure Mode as Pit on intensity 5.0 or higher. 	Play 70 VS matches. 	Underworld
Rosalina & Luma 	Clear Classic Mode as Peach without using a continue. 	Play 80 VS matches. 	Galaxy Tours
Roy 	Clear any three Fire Emblem character's Advanced Target Smash!! or Board the Platforms level.	Play 90 VS matches. 	Castle Siege
Light Plane 	Clear Classic Mode as 10 characters. 	Play 100 VS matches. 	Pilotwings
Wolf 	Clear Long Adventure Mode as Fox or Falco without using a continue. 	Play 110 VS matches. 	Lylat Cruise
Cloud 	Clear 15-Minute Crash. 	Play 120 VS matches. 	Midgar
Dry Bones 	Defeat every enemy in Smash Run at least once. 	Play 130 VS matches. 	Evershade Tour
Ryu 	Score at least three KOs in Cruel Crash. 	Play 140 VS matches. 	Suzaku Castle
Mewtwo 	Play Crash for 20 collective hours. 	Play 160 VS matches. 	Unova Pokmon League
Antasma 	Clear 100-Man Crash as 10 characters. 	Play 170 VS matches. 	Pi'illo Island
Funky Kong 	Play Smash Run as 25 characters. 	Play 180 VS matches. 	Kongo Jungle 64
Mr. Game & Watch 	Clear 20 characters' Advanced Target Smash!! levels. 	Play 190 VS matches. 	Flat Zone +
R.O.B. 	Collect 200 different Trophies. 	Play 200 VS matches. 	Gyromite
Duck Hunt 	Clear long Adventure Mode without using a continue as 10 characters. 	Play 220 VS matches. 	Duck Hunt
Shadow Dedede 	Clear Classic Mode on intensity 7.5 or higher as King Dedede. 	Play 230 VS matches. 	Castle Dedede
Urban Champion 	Clear Adventure Mode on intensity 6.0 or higher as 10 characters. 	Play 240 VS matches. 	Urban Champion
Bayonetta 	Clear 30 event matches on the hard difficulty. 	Play 260 VS matches. 	Umbra Clock Tower
Snake 	Clear the challenge of 30 event matches. 	Play 270 VS matches. 	Shadow Moses Island
Young Link 	Clear Long Adventure Mode on intensity 8.0 or higher as Link and Toon Link. 	Play 280 VS matches. 	Hyrule Castle 64
Yarn Yoshi 	Clear Classic Mode on intensity 8.0 or higher as Yoshi. 	Play 300 VS matches. 	Woolly World
Rhythm Troupe 	Collect 100 CDs. 	Play 350 VS matches. 	Megamix
Chef Mario & Baby Yoshi	Collect 1000 healing items in Smash. 	Play 400 VS matches. 	Yoshi's Cookie
8-Bit Mario 	Clear Original Classic Mode as 50 characters. 	Play 450 VS matches. 	World -1
Sandbag 	Clear Classic Mode, using the "random character" option. 	Play 1000 VS matches.	Waiting Room
=== Mii Fighters ===
Mii Fighters from Super Smash Bros. for Nintendo 3DS / Wii U return, being fighters that the player is able to customize. The three types from the previous installment return; Mii Brawler, Mii Gunner, and Mii Swordfighter. Meanwhile, five new types based on Miitopia were added to the game as well; these include Mii Mage, Mii Imp, Mii Chef, Mii Scientist, and Mii Tank.
Mii Fighters are unique for having all of their custom moves be different, rather than just simple variations. However, unlike other characters, Mii Fighters only have 12 attacks to select from rather than the usual 32, with three neutral, three side, three up, and three down. Two of each can be assigned as a Mii Fighter's special and hyper attack. For example, both Shot Put and Exploding Side Kick, two neutral attacks, can be assigned as a Mii Brawler's neutral special and neutral hyper respectively.
Character	Description
 	Mii Brawlers are made to replicate the playstyles of physical fighters like Mario or Captain Falcon, who rely little on projectiles and depend on their physical strength to keep the battle flowing. Their only available projectile attack is Shot Put, used to knock away opponents from a distance, and its downward-traveling arc can hit those trying to recover. Another attack Mii Brawlers can use is Exploding Side Kick, where they charge up for a powerful kick similar to the Falcon Punch. They are also able to use Head-On Assault, where they jump upward and crash onto the ground to bury opponents below, and Flaming Dropkick to charge up for a flying drop kick, which flies farther depending on the charge.
 	Mii Gunners are meant to imitate projectile users such as Samus; though they mostly rely on long-ranged combat, they are still able to wade in. One of their custom moves is Echo Reflector, which is able to reflect any projectiles that hit the Mii Gunner when the reflector is up. They can also use a wide variety of projectiles, such as Gunner Missile which can either home in on opponents or travel forward with great speed depending on if the button is tapped or held, and Stealth Burst which fires an invisible missile that reveals itself just before it explodes. It is also able to use Absorbing Vortex, where it can absorb projectiles to replenish health like Ness' PSI Magnet.
 	Mii Sowrdfighters, as their name suggests, aim to replicate sword users like Link, Cloud, and Marth who use their swords to get range in their attacks. They serve as a middle-ground between the Brawler and Gunner types, as they have a balanced selection of physical and projectile attacks. For physical attacks, they can use Airborne Assault to spin forward through the air and attack opponents they hit or use Reverse Slash to flip opponents similar to Mario's Cape. For projectiles, they can use a Chakram that flies a short distance, a Shuriken of Light to deal light, yet fast damage, and Gale Strike to summon a tornado that flies forward and damages opponents.
 	Mii Mages are magic-users, similar to Robin and Kamek. Like Gunners, Mages rely on their ranged attacks and projecties, though they are unable to wade in due to their standard attacks being really weak. To compensate, their ranged attacks are very strong. Their custom moves available are pretty varied; Mage Vortex for example can capture a projectile and, upon using the move again, send the projectile back at the opponent like Villager's Pocket. They are also able to use Teleport to move through the air quickly, or can use Fairy Wings to fly upward, but be left vulnerable. Mii Mages can also use Spell Cast to cause a random effect on an opponent, and Phoenix to summon a phoenix to breath fire on the opponent like Bowser's Fire Breath.
 	Mii Chefs wield a frying pan, which they use to fling food at opponents. Though they do not imitate any particular archetype of character, their attacks are rather random similar to those of Mr. Game & Watch and 8-Bit Mario. They are able to use Pancakes to fling pancakes at opponents, as well as use Boiling Pot to capture projectiles and throw them at opponents as boiling water like Mr. Game & Watch's Chef and Oil Panic respectively. Mii Chefs can also spill some water on the ground with Water Dump, causing opponents to slip like Diddy Kong's Banana Peel or Bowser Jr.'s Oil Slick.
 	Mii Imps, as their appearance suggest, are made to resemble powerful characters like Bowser and Ganondorf. They achieve this power through their trident, which grants powerful strength and range, making them play like Donkey Kong or King Dedede. One of their attacks is Dark Void, which can absorb incoming projectiles and automatically fire them back as a dark ball of energy. Another attack, Meteorite, involves then throwing a large meteor at the opponent, though it can be reflected similar to King Dedede's Gordo Throw. Other attacks Mii Imps can perform include Imp Quake, where they create an earthquake around themselves similar to Donkey Kong's Hand Slap, and Trident Terror where they grab an opponent with the trident and can throw them or slam them into the ground like Bowser's Koopa Klaw or Ganondorf's Flame Choke.
 	Like Mii Chefs, Mii Scientists don't aim to replicate a particular character archetype, though a number of their attacks follow a theme of being either stage control or self-empowerment. They are able to use Experiment 88V to drink a potion give themselves a temporary power boost at the cost of having the move be less effective with each consecutive use, and can use Experiment 13A to throw a potion to deal fire damage, sending opponents away. They can also use Experiment 45C to pour a potion on the ground, where opponents standing in it will constantly take damage, and Experiment 29X to create a small ball of electricity that stands still on the stage, leaving it to trap opponents. Another attack, Experiment 71G, can give them the ability to damage opponents simply by touching them, having similar effects to the Bump Attack Badge.
 	Mii Tanks are the heaviest Mii Fighter class, and are made to replicate vehicle users like Bowser Jr. and, to an extend, vehicles and robots like Light Plane and R.O.B. Their pipe on their head allows them to fire a variety of projectiles, such as Timed Bomb that acts similar to Samus' Bomb, a Cannonball that acts like Bowser Jr.'s Clown Cannon, and an Ice Blast similar to Mega Man's Ice Slasher. Aside from projectiles, the Mii Tanks are able to dash forward with Tank Treads, similar to Bowser Jr.'s Clown Kart Dash and Light Plane's Runway. They can also hover upward, and land to recharge fuel like R.O.B.'s Robo Burner.
=== Downloadable Characters ===
Character	Character Description 	Fighter Description
 	Ruby is a crystal lady and the kind, benevolent ruler of the Underworld. When a hole appears below Mario and co. and drags them into the Underworld, Ruby informs them that in order to escape, one must collect the Mystic Stones, awarded by going through the Underworld Trials. In addition to ruling the Underworld, she also has a six-year-old daughter named Pearl, who will stay in the background and cheer her mother on. 	Ruby is a tall character, despite her light weight, similar to Rosalina & Luma and Zelda. She is also rather floaty, giving her a decent recovery. She wields her personal trident in battle, which gives her good range in attacks. However, few of her attacks involve her swinging her trident around, as she usually uses it as a scepter to cast magic spells. She can send Mystic Stones of different colors to attack opponents similar to PAC-MAN's Bonus Fruit, and can surround herself in a temporary barrier that can reflect projectiles and negate incoming attacks. She is also able to use her trident to make large crystals quickly rise out of the ground, attacking opponents.
 	The Squid Sisters are a duo of idol Inklings. Together, they host the Inkopolis News, where they announce current events or new maps or weapons updates. The one wearing pink is Callie, who is more upbeat and cheerful if not a little dim-witted, and the one in green is Marie, who is more laid-back and easygoing, though cynical. They also have Off the Hook, an Inkling and Octoling with the same role in Splatoon 2, as an alternate costume. If one has pre-ordered the game, the Squid Sisters come as a free download.	Though the Squid Sisters are considered as two separate characters due to their different movesets, their stats are very much the same; they are both middleweight characters with good jump height but below-average ground speed. Only one of the Squid Sisters can be played as at a time; one will fight while the other will sit on a couch in the background and watch the battle. Performing their down hyper, Squid Switch, the one on the couch will perform an attack as the two switch places. Callie mainly uses a Roller-class weapon, the Hero Roller, while Marie uses a Charger-class weapon, the Hero Charger.
 	Tetris, first released in 1984, was a tile-matching puzzle video game. The game involved the player flipping around Tetrominoes, blocks made of four cubes in any shape, and score points by making full horizontal rows of blocks. In Crash, a single J-shaped Tetromino, aptly named Tetris, appears as a downloadable fighter. 	Despite it's appearance, Tetris actually has above-average weight. This, coupled with its high jumps and low falling speed grant it good survivability. Tetris has the unique ability to change its shape using its down hyper Block Change. Using this, it can change from an "J" block to one of the seven shapes in Tetris with their own abilities. For example, the square Tetromino has a weight boost and the tallest Tetromino has more range in its attacks. As it is simply a group of cubes, Tetris' basic attacks mostly consist of it summoning smaller Tetrominoes to hit opponents.
 	Earthworm Jim was once an ordinary earthworm living on Earth. However, when a special suit made for evil purposes miraculously drops near him, Earthworm Jim crawls inside and greatly increases in size, has more advanced intelligence, and gains much more physical strength and a blaster. He must use both his suit and his unique worm physique to rescue Princess What's-Her-Face from Queen Snail-For-a-Butt. 	Earthworm Jim has a similar gimmick to Robin in that his attacks can be used up. Many of his special attacks involve a variety of blasters, ranging from his basic Blaster neutral special, his Bubble Gun side hyper, and his Barn Blaster down special. When using these attacks, the amount of ammo they use is shown next to Earthworm Jim's stock icon, which will go down as the weapon is used. Once the ammo is used up, the player will need to wait for awhile as the ammo reloads. In terms of stats, Earthworm Jim is a heavyweight character who has a good recovery. Ignoring his projectile attacks, several of his other moves have decent range.
 	The Milk Carton is, as its name suggests, a simple carton of milk that is somehow sentient. It is one of the many playable characters in Crash Co.'s umbrella game, Stampede Breakfast, and is additionally a character made for said game. It was an unlockable character, made available if one played as any character 50 times. If one has a save file of Stampede Breakfast on their Nintendo Switch, Milk Carton is available as a free download. 	Milk Carton, like its appearance in Stampede Breakfast, is a heavyweight character of tall stature, competing with characters like Bowser and Ganondorf in size. This makes it difficult to KO, but also makes it easy for opponents to overwhelm it. Having no limbs, the Milk Carton moves around by floating, and attacks mainly with body slams. It is also able to use its neutral special, Milk Spill, to pour milk on the ground to make opponents slip. However, the player can slip too if not careful enough.
== Items ==
Much like other Super Smash Bros. titles, players can utilize an assortment of items during battles to give them an advantage over other players. For the most part, all items from previous titles return in Crash, bar the Flipper and Cloaking Device from Melee, which are replaced by the Bumper and Invisible Box respectively. The Smash Ball, while it technically returns as well, it is no longer an item.
Character 	Image	Series 	Description
? Block 	 	Mario 	Can be picked up and thrown at opponents. If it connects, it will release a random item. After this, it will become a Used Block, and can be thrown again for more damage.
Animal Crate 	 	Donkey Kong 	Once broken, an Animal Buddy will be summoned, which will assist the player. Unlike other items, it cannot be picked up.
Assist Trophy 	 	Super Smash Bros. 	When grabbed, the fighter will open it and summon a character to help them in battle.
Back Shield 	 	Kid Icarus 	When used, the Back Shield will hover behind the fighter, protecting the user from attacks from behind.
Banana Peel 	 	Mario 	When thrown, it will stay on the ground and slip any fighter that steps on it aside from the user. If it hits an opponent before it lands, they will trip.
Barrel 	 	Super Smash Bros. 	When thrown or attacked, the Barrel will begin rolling across the floor. After hitting an opponent while rolling or being hit with a strong enough attack, it will break and release three random items. Though it does have a small chance of exploding instead. The appearance of the Barrel changes depending on the stage; stages like Yoshi's Island will use the present Barrels, while stages like Gigabyte Grounds use the futuristic Barrels.
Barrel Cannon 	 	Donkey Kong 	Can be picked up and thrown. After being thrown, it will begin rolling across the ground. Should an opponent touch it in this state, they will be trapped in it, with the Barrel Cannon launching them in the direction it is facing.
Beehive 	 	Animal Crossing 	When thrown, bees will come out and begin swarming an opponent. When this happens, the opponent will gradually take damage, though it is possible to outrun the bees. If the Beehive is attacked, the bees will swarm the attacker instead.
Blast Box 	 	Super Smash Bros. 	Can be picked up and thrown at opponents. If attacked enough or if hit with a fire attack, it will explode, dealing heavy damage to fighters in the blast radius.
Bob-omb 	 	Mario 	Can be picked up and thrown at opponents, exploding on impact and dealing massive damage to any fighter in the radius. If left alone for too long,it will light its fuse and begin moving around on its own, exploding on any fighter that touches it in this state. After a while, it will begin flashing, exploding on its own. If one holds the Bob-omb for too long, it will eventually explode on them. It will also explode when attacked.
Bombchu 	 	The Legend of Zelda	When thrown, the Bombchu will begin crawling around the stage, hugging the walls and ceilings as it moves, picking up speed as it moves. Any fighter bar the user that touches it will have it explode on them.
Boomerang 	 	Mario 	Can be thrown at opponent to damage them, and will return back to the user. After each use, it will become stronger, becoming its strongest after being thrown five times. If it hits a wall, floor, or ceiling, it will stop and can be used again, though it will return to its weaker state.
Boss Galaga 	 	Galaga 	When thrown, Boss Galaga will float through the air, hitting opponents along the way. It places itself on the top of the screen, then heading down towards a random opponent and using its tractor beam to pick up opponents. If successful, Boss Galaga will drag the opponent through the upper blast zone. Players are able to escape with button mashing. If attacked enough, Boss Galaga will become purple, and further attacks will cause it to disappear.
Bullet Bill 	 	Mario 	When grabbed, the fighter transforms into a Bullet Bill and blast in one of eight directions depending on button inputs, dealing heavy damage and knockback to fighters in the way. After going a certain distance or hitting a surface, the user will revert to their normal form.
Bump Attack 	 	Paper Mario 	When worn, the player will be able to deal light damage to opponents just by touching them; 1% while standing still, 2% while walking, and 5% while dashing.
Bumper 	 	Super Smash Bros. 	When thrown, it will attach itself to a surface or, if no surface is close enough, will stay floating above the ground. In this state, the Bumper will bounce fighters in the opposite direction, including the user.
Cape Feather 	 	Mario 	When grabbed, it will give the user a cape, allowing the user to have a higher jump height. In the case of Cape Mario, his cape will begin flashing when he grabs a Cape Feather.
Capsule 	 	Super Smash Bros. 	Can be thrown at opponents, which will break it and release an item on contact. Attacking it will also break it. However, it does have a small chance of exploding instead of releasing an item, dealing damage to all fighters in range.
CD 	 	Super Smash Bros. 	When picked up, it will unlock a new song that can be used on stages in My Music. Once all the tracks in the game are unlocked, CDs will stop appearing.
Close Call 	 	Paper Mario 	When worn, when the user has exceeded 100% damage, sometimes opposing attacks will not deal any damage or knockback. Should a player wear this badge below 100%, the effects will not begin until the player has reached 100% damage, and the time worn will be extended as well.
Couple's Cake 	 	Paper Mario 	Only appears in Team Battles. When grabbed, it will heal 20% damage to the user, as well as heal 20% to their allies.
Cracker Launcher 	 	Super Smash Bros. 	Using this item will allow the user to shoot firecrackers in an arc, which explode on impact and deal decent damage and knockback. While holding the item however, one cannot jump or attack. Using the up and down inputs allow the shots to be angled, and when it runs out of ammunition the Cracker Launcher itself can the thrown for minimal damage.
Crates 	 	Super Smash Bros. 	Can be thrown at opponents, which will break it and release three random items on contact. Attacking it enough times will also break it. It does have a small chance of exploding however. The appearance of the Crate changes depending on the stage; stages like Yoshi's Island will use the present Crates, while stages like Gigabyte Grounds use the futuristic Crates.
Cucco 	 	The Legend of Zelda	Will walk around the stage, and can be picked up by fighters. They can throw it at opponents and, if it connects, several Cuccos will attack the victim, some of which can meteor smash the fighter. Attacking the Cucco will have the swarm attack the one that attacked it.
Damage Dodge 	 	Paper Mario 	When worn, the user's shield has a lot more resistance, and the breaking of the user's shield will not result in a Shield Jump.
Defend Plus 	 	Paper Mario 	When worn, the user's launch and damage resistance are doubled.
Deku Nut 	 	The Legend of Zelda	When thrown or attacked, the Deku Nut explodes in a flash. Grounded opponents in the radius will become stunned, while airborne opponents are simply knocked back.
Drill 	 	Super Smash Bros. 	When used, the metal part of the drill will be sot, traveling slowly in a straight line. As it spins, it will hit opponents multiple times, taking them with it. If the drill hits a wall, it will explode shortly after. The base part of the Drill can also be thrown for damage and heavy knockback.
E-Tank 	 	Mega Man 	When grabbed, the fighter will hold it up as it begins to heal their damage. It can heal all of the fighter's damage, though it will leave them vulnerable for attack until health is completely restored.
Egg 	 	Super Smash Bros. 	Can be thrown at opponents, which will cause it to break and release a random item. Attacking it will also break it. The item it releases is dependent on the stage; stages like Dream Land 64 will release healing items, while stages like Brinstar Depths will release attacking items. It also has a small chance of exploding instead of releasing an item.
Fairy Bottle 	 	The Legend of Zelda	When picked up, it will heal 100% damage to the user, as long as they have at least 100% damage. Otherwise, the user will end up picking it up, and able to throw it at opponents. If it is thrown at an opponent with at least 100% damage, they will be healed.
Feeling Fine 	 	Paper Mario 	When worn, the user will be immune to negative status ailments such as shrinking, dizziness, and sleeping.
Fire Bar 	 	Mario 	A battering item, the Fire Bar can be swung at opponents, damaging them with the fireballs. It can also be charged for extra damage, though if it connects after charging, one of the fireballs will disappear, limiting its range. Once all fireballs are gone, it will no longer deal damage, though it can be thrown. Its appearance has changed compared to its appearance in Smash 4 to match its appearance in Super Mario Maker.
Fire Flower 	 	Mario 	The Fire Flower can spew a stream of fire that hits opponents multiple times by holding the attack button, similar to Bowser's Fire Breath and Charizard's Flamethrower. It will eventually run out of fire, where it will only produce smoke that doesn't affect the battle. When this happens, it can be thrown at opponents for minimal damage.
Food 	 	Super Smash Bros. 	Will heal some of the user's damage when grabbed. The fancier the food, the more it will heal; Ice Cream will heal 3%, while a roast turkey will heal 15%.
Freezie 	 	Mario 	Will begin moving across the ground when it first appears, It can be grabbed and thrown, and whoever gets hit with it will become frozen. Attacking it will destroy it however.
Gold Brick 	 	Mario 	Can be thrown at opponents to damage them. Afterwards, it will rise into the air and begin spewing Coins, which can be grabbed to heal 1% of damage each. Sometimes it may spew a 10 Coin that heals 10% of damage or a 50 Coin that heals 50% of damage.
Golden Hammer 	 	Wrecking Crew 	Will first appear as a green panel, and the Golden Hammer will rise out of it. When grabbed, the fighter will begin swinging it around repeatedly, dealing heavy damage and knockback to opponents as the same theme that plays when grabbing a Golden Hammer in Wrecking Crew plays. However, while swinging, the fighter cannot use a second jump or attack. While in the air, the attack button can be pressed multiple times to float in midair. Sometimes however, the user will grab a Squeaky Golden Hammer, which deals no damage to opponents and leaves the user vulnerable.
Gooey Bomb 	 	Super Smash Bros. 	Can be thrown at opponents, and it will stick to them. It may also stick to a surface. Over time, the Gooey Bomb will explode, dealing heavy damage and knockback. It will attach to other fighters that contact it, meaning it will explode on them instead.
Grass 	 	Mario 	When fighters pick this item up, they will pull it and uproot a random item to use.
Green Shell 	 	Mario 	Can be thrown at opponents, damaging them as it slides across the ground. One is also able to jump on them to stop them moving, and can throw it back at the user. It will also begin sliding if attacked.
Gust Bellows 	 	The Legend of Zelda	When picked up, the fighter is able to create strong windboxes that push opponents back. If it is thrown before it runs out of air to shoot, it will begin shooting air and bouncing around, pushing opponents as it goes.
Hammer 	 	Donkey Kong 	When grabbed, the use will begin swinging it repeatedly, dealing massive damage and knockback ti opponents as the theme that plays from grabbing a Hammer in Donkey Kong plays. While swinging however, the user cannot attack or use the midair jump. Sometimes, the Hammer's head will fall off, leaving the user vulnerable. The Hammerhead can be thrown at opponents for massive damage and knockback.
Happy Heart 	 	Paper Mario 	When worn, the user will gradually heal 2% damage per second.
Heart Container 	 	The Legend of Zelda	Will heal 100% of damage to the user.
Homemade Ridley Juice	 	Stampede Breakfast 	When grabbed, it can be thrown at opponents dealing damage. This will also cause the jar to break, spilling the Homemade Ridley Juice. Attacking the jar will also break it. This juice will be spilled on the ground, and fighters that touch it before it disappears will become larger.
HP Drain 	 	Paper Mario 	When worn, the user's attacks will be able to use 1/2 of the damage it deals to heal the user. All percentages are rounded up.
Ice Flower 	 	Mario 	The Ice Flower an spew a stream of ice that hits opponents multiple times by holding the attack button. This ice has a small chance of freezing opponents, especially at higher percents. Once the ice runs out, the Ice Flower itself can be thrown for minimal damage.
Item Hog 	 	Paper Mario 	When worn, items will begin spawning closer to the user. Should more than one player have the Item Hog in use, items will begin alternating between what player they spawn between, determined by who wore the badge first.
Lazer Cannon 	 	Super Smash Bros. 	Can be placed on the ground, on a wall, or on the ceiling by throwing it. It will then target nearby opponents and fire a continuous laser beam. The laser does not deal flinching damage, though it does deal significant damage if opponents stay for too long. Other fighters can attack it, and will explode after 50% damage.
Lightning Bolt 	 	Mario 	When touched, lightning will shock all opposing fighters, shrinking them. It can sometimes backfire however, and will shrink the user ot make all opposing fighters bigger.
Master Ball 	 	Pokmon 	When thrown, it will summon a Pokmon when it lands on the ground, which will help the fighter that threw it. The Master Ball itself can also deal damage when thrown. Similar to a Pok Ball, but it has a higher chance of summoning Legendary Pokmon.
Maxim Tomato 	 	Kirby 	Will heal 50% of damage to the user.
Metal Box 	 	Mario 	When grabbed or attacked, the user will become metal, giving them more flinch resistance and granting heavier weight and falling speed. They also gain launch resistance against any fire attacks. When a fighter goes underwater while metal, they will sink straight down to the bottom and, if the land, act and attack as a regular fighter would when above ground. While metal, the fighter can also stay underwater without losing air. However though, as most stages with water, such as Battlefield, do not have platforms underwater, Metal Boxes spawn much less often on these stages.
Motion-Sensor Bomb 	 	Super Smash Bros. 	When thrown, it attaches itself to the first surface it comes in contact with, and will explode on the first fighter that walks over it, including the user. It may also explode when an item or projectile is thrown on it.
Pitfall 	 	Animal Crossing 	When thrown, it creates an invisible hole in the ground where it lands. Opponents that step in this unseen hole will become buried, leaving them defenseless. If the hole is created on a passable platform, opponents are simply forced through the platform. The Pitfall can also be thrown at opponents directly, burying them. If it hits an airborne opponent, they will suffer from a meteor smash.
Poison Mushroom 	 	Mario 	Will begin moving across the ground when it appears. Any fighter that touches it will shrink.
P-Down, D-Up 	 	Paper Mario 	When worn, the user's attack power will decrease. Meanwhile, the user's launch resistance will increase.
P-Up, D-Down 	 	Paper Mario 	When worn, the user's attack power will increase. Meanwhile, the user's launch resistance will decrease.
Pok Ball 	 	Pokmon 	When thrown, it will summon a Pokmon who will assist the fighter that threw it. The Pok Ball iself can also deal damage when thrown.
Potted Piranha Plant 	 	Mario 	When grabbed, the fighter hold it and run around with it. The Piranha Plant will then lunge at nearby opponents to damage them. However, while holding the item, the fighter can only run and jump.
POW Block 	 	Mario 	When thrown or attacked, it will create an earthquake that damages any and all opponents on the ground. As it gets used, it will become flattened. After being hit or thrown three times, it will disappear.
Red Shell 	 	Mario 	Can be thrown at opponents, and will begin homing on them, damaging them. Unlike its appearance in Smash 64 and Melee, it can be jumped on to stop it. From there, it can then be thrown at the opponent. Attacking it will also move it.
Rocket Belt 	 	Pilotwings 	Using this item will allow the user to wear it. Continually holding the jump button allows the user to float in the air, vastly improving recovery. It will eventually run out of fuel much like R.O.B.'s Robo Burner, but it can be recharged by landing. After enough usage the Rocket Belt will fly upward, exploding on impact and dealing decent damage and knockback should opponents be above.
Rolling Crates 	 	Super Smash Bros. 	Can be thrown at opponents, though unlike Crates they will not break. They will instead roll forward, smashing into opponents in the way. Attacking it will also send it moving depending on the attack's power. It will also move automatically if it is placed on a slope. While moving, fighters can use it as a moving platform. The appearance of the Crate changes depending on the stage; stages like Yoshi's Island will use the present Crates, while stages like Gigabyte Grounds use the futuristic Crates.
Screw Attack 	 	Metroid 	When grabbed, the fighter will wear the item. When worn, the fighter's jump will become a Screw Attack similar to Samus' up special move. It will rapidly damage opponents that hit it, sending them flying at the peak of the jump. Characters with multiple midair jumps like Charizard and King Dedede only use the attack with their first two jumps.
Sitrus Berry 	 	Pokmon 	Will heal half of the user's health, meaning it damage it heals varies depending on how much damage the user has.
Soccer Ball 	 	Mario 	Unlike other items, the Soccer Ball cannot be picked up and thrown. Instead, one must attack it to send it flying. One can use this trick to hit opponents from afar. If it gets launched off-stage, it will reappear. The distance it travels is proportional to the strength of the attack.
Special Flag 	 	Rally-X 	After grabbing it, the fighter will hold the Special Flag upward, eventually getting an extra point in Time Mode or an extra stock in Stock Mode. Fighter are left vulnerable while holding up the flag, however.
Super Horn 	 	Mario 	Can be picked up and, when used, will emit a sound wave that reflects projectiles and created a windbox that pushes opponents back. It can be used five times, and can be thrown at opponents for further damage.
Super Leaf 	 	Mario 	When grabbed, it will give the user a raccoon tail and ears. In this form, the user is able to use it to float in midair, improving their recovery. In the case of Luigi, he gains a fox tail and ears instead.
Super Mushroom 	 	Mario 	Will begin moving across the ground when it appears. Any fighter that touches it will become large.
Super Scope 	 	Super Scope 6 	When picked up, players can shoot beams at opponents, and can move around while shooting. By tapping the button, the fighter can shoot multiple smaller beams that deal minimal damage. By holding the button, they can charge a large beam that can deal heavy damage. When the ammunition runs out, the Super Scope can the thrown for further damage.
Super Star 	 	Mario 	When it appears, it will begin bouncing around. Whoever touches it will become invincible for a few seconds.
Team Healer 	 	Super Smash Bros. 	Will only appear in Team Battles. When it appears, fighters can pick it up and throw it at allies to heal them or at opponents to damage them.
Unira 	 	Clu Clu Land 	When attacked or thrown, the Unira protrudes its spikes, which damage opponents that touch it. Attacking it again will make it detract its spikes, where it can then be thrown by other fighters.
Video Monitor 	 	Sonic 	Can be picked up and thrown at opponents for some damage, breaking it. Attacking it and jumping on it will also break it. It will rotate between five images - a Ring, Sonic's shoes, a shield, Sonic's head, and sparkles - with the outcome of breaking it dependent on the image shown after it breaks. The Ring will heal the user by 15%, the shoes will increase the user's mobility speed, a shield will place a shield around the user to minimize damage, Sonic's head will give the user an extra point in Time mode or an extra stock in Stock mode, and sparkles will provide invincibility for a few seconds.
Warp Star 	 	Kirby 	When grabbed, the user will ride the Warp Star as it flies above the screen. They will then come crashing down, dealing heavy damage to opponents as it explodes upon landing. While falling, the player can move slightly left or right.
Weird Mushroom 	 	Mario 	When grabbed, the fighter will become a lankier, skinnier variant of themselves. In this state, they will be able to jump higher at the expense of having worse traction.
X Bomb 	 	Kid Icarus 	When thrown or attacked, the X Bomb will begin flashing, soon erupting stage-wide flame beams in a "X" or "+" shape depending on the angle. The flames deal multiple hits before launching.
Yellow Shell 	 	Mario 	When thrown or attacked, it will slide across the ground, damaging opponents along the way like Green Shells. Unlike them however, they will bury or meteor smash the opponents they hit. One is able to jump on it as it slides across the ground, where they can pick it up and throw it back at the user.
== Summons ==
As with previous games in the series, players are able to summon different characters to help them in battle by using Assist Trophies, Pok Balls, and Master Balls, which are referred to as Summons in Crash. Below lists all of the Summons and their abilities. The characters marked red are new.
=== Assist Trophy Summons ===
These characters are summoned through Assist Trophies, much like Brawl and Smash 4.
Character 	Image	Series 	Description
Baby Wario 	 	Yoshi 	Will only appear in Coin Battles. When summoned, Baby Wario will crawl around, using his magnet to attract any Smash Coins that fly out of attacked fighters. These collected Smash Coins will automatically be added to the summoner's total.
Barbara 	 	Jam with the Band 	Takes out her guitar and plays it, causing sound waves appear and damage nearby opponents. When finished, she creates an extra strong sound wave before disappearing.
Chain Chomp 	 	Mario 	When summoned, will stay chained to a post and lunge at nearby fighters, dealing critical damage.
CHOO CHOO MADAFAKA 	 	Stampede Breakfast 	When summoned, the CHOO CHOO MADAFAKA shuttle will begin storming through the stage, running over any opponents it hits. After awhile, it will eventually take to the air and begin flying, damaging more opponents.
Color TV-Game 15 	 	Color TV-Game 15 	When summoned, two paddles will appear on either side of the screen, and a game of Pong will begin. They will bounce a ball around the stage, which will bounce off walls, platforms, and the edges of the screen. the ball will damage opponents it hits, and the paddles will push opponents backward and reflect projectiles.
Devil 	 	Devil World 	Devil is summoned in bat form. It them flies to the center of the screen and turns into its regular form. From here, it will point in a direction, causing the stage to move in the opposite direction. This changes where the blast zones are located, as well as the stage layout to an extent. After it disappears, the screen reverts to normal.
Dr. Kawashima 	 	Brain Age 	When Dr. Kawashima is summoned, he will fly into the background as numbers ranging from one to nine appear, sliding across the stage. These numbers can be attacked to fly in a different direction. When two numbers collide, they will add up and create a new number. Should the sum be lower than 10, the number will fly in a different direction than the two addends. Should the sum be more than 10, the number will explode, damaging opponents in the blast radius. Should the sum be 10 exactly, the explosion will be much larger, damaging opponents multiple times before launching.
Dr. Wright 	 	SimCity 	Using his magic wand, he creates a giant building in front of him. The building varies in size, with larger building dealing more damage and knockback to fighters. He will disappear shortly after.
Elec Man 	 	Mega Man 	When summoned, Elec Man will begin running around the stage, using Thunder Beam to fire electric projectiles either up, down, forward, or backward. These projectiles cause paralysis to opponents.
Excitebike 	 	Excitebike 	Multiple Excitebikers appear in their 8-bit sprites from Excitebike and begin driving around the stage, ramming into opponents. They will eventually disappear or fall off the edge.
Ghirahim 	 	The Legend of Zelda 	Will begin fighting with a sword and knives after being summoned. He will also teleport back to the stage if he goes off the edge.
Ghosts 	 	PAC-MAN 	When the Ghosts are summoned, they will begin moving around the screen and damage opponents, acting like they do in the original PAC-MAN; Blinky will chase down opponents, Inky and Pinky will attempt to sneak up on opponents, while Clyde moves around randomly. After some time, the Ghosts will become faster, eventually exiting the stage.
Hammer Bro. 	 	Mario 	Will stay in place and begin throwing hammers in arcs. It will also jump upward and throw hammers, sometimes staying on a different platform is summoned below one.
Helirin 	 	Kuru Kuru Kuruin 	Helirin, when summoned, will fly through the air very slowly, spinning. Fighters are able to stand on it as an additional platform, though cannot pass through it. After awhile, it disappears.
Isaac 	 	Golden Sun 	Isaac stays in place after being summoned, using his Move skill to summon a giant hand that flies forward, pushing opponents away.
Jeff 	 	Mother 	When summoned, Jeff will build his Multi Bottle Rocket 5, firing missiles from it that home on opponents. The last missile it fires is slower, but more powerful and homes on opponents better. There is a 20% chance that Jeff will fire five more missiles before disappearing.
Jimmy T. 	 	Wario 	Will begin dancing when summoned, with music playing in the background. This will cause all opponents to continuously taunt, leaving them vulnerable.
Knuckle Joe 	 	Kirby 	After being summoned, Knuckle Joe will begin jumping around the stage and throwing Vulcan Jabs at nearby opponents, damaging them multiple times before launching them. It will repeat this three times, with the third time either finishing off with a Smash Punch, that launches a powerful projectile, or a Rising Break uppercut.
Knuckles 	 	Sonic 	Knuckles, when summoned, will begin running around he stage and begin punching opponents. He can also charge up for a flaming uppercut, which heavily damages opponents.
Lakit & Spinies 	 	Mario 	The Lakitu will float into the air when summoned, and move from side to side. It will then throw Spiny Eggs onto the stage, which hatch into Spinies that walk around and damage opponents.
Lyn 	 	Fire Emblem 	Will stay stationary when summoned. After a while, she will rush to the nearest opponent and slash them with her sword, dealing heavy damage and knockback.
Magnus 	 	Kid Icarus 	When summoned, Magnus will run around the stage and use his sword to heavily damage and launch opponents nearby.
Manhole 	 	Game & Watch 	When summoned, four Manhole characters will appear on all four sides of the stage and move according to how the summoner moves or is launched. They will prevent the use from getting KO'd by acting as walls. After a short time they will disappear.
Mechanica 	 	ARMS 	Mechanica will stay in place and begin firing her Revolver ARMS at opponents. The three shots each ARM fires fly in varying angles, damaging opponents across a wide range. Opponents who get hit will suffer from paralysis before getting launched.
Metroid 	 	Metroid 	Will float around aimlessly when summoned. If it manages to catch an opponent, it will latch onto them and continually damage them. This will also hinder the opponents movements. Resorting to button mashing will remove the Metroid sooner.
Midna 	 	The Legend of Zelda 	When summoned, she will teleport around the stage to grab nearby opponents with her hair, throwing them.
Nintendog and Nintencat	 	Nintendogs 	Either a Nintendog or Nintencat will be summoned, but they are functionally the same. They will crawl up to the screen, obscuring the vision of the battle. They will eventually leave.
Phosphora 	 	Kid Icarus 	Phosphora will fly around the stage when summoned. To attack opponents, she will quickly fire lightning bolts at them. She can also charge up for a stronger bolt, that deals more damage and knockback.
Poochy 	 	Yoshi 	When summoned, will begin charging at opponents, running them over and dealing damage. The summoner can also ride Poochy as he runs around.
Sabl Prince 	 	Kaeru no Tame ni Kane wa Naru 	The Sabl Prince will move around the stage as a snake or a frog when summoned. As a snake, he will slither quickly around the stage, and as a frog he will hop around. If he touches an opponent, he traps them in a pink cloud of smoke and deals multiple hits to them, before finally launching them.
Ski Amamiya 	 	Sin & Punishment 	Saki Amamiya, after being summoned, will begin running around the stage, slashing opponents and firing blasts from his Canon Gun.
Samurai Goroh 	 	F-Zero 	Samurai Goroh will run around the stage when summoned, swinging his katana blade around to damage opponents he runs into. He can also jump to hit airborne opponents.
Skull Kid 	 	The Legend of Zelda 	Skill Kid will float into the air when summoned. One airborne, he will surround himself in a cloud of aura that effects every player including the summoner. This aura has the ability to invert the stage, turn everyone invisible, make the stage dark, reverse directional inputs, or reverse the screen. After awhile, Skull Kid disappears and everything reverts to its normal state.
Shadow 	 	Sonic 	When summoned, he will use Chaos Control to slow down time, making all opponents slower. After this, Shadow will disappear.
Sheriff 	 	Sheriff 	When the Sheriff is summoned, it will begin moving around the screen in one of four directions, changing with each movement. It will begin shooting bullets that deal high damage and knockback. The music also changes to play the same music from Sheriff.
Silver 	 	Sonic 	Will use his psychokinesis abilities to freeze the summoner's opponents, allowing the player to attack the victim repeatedly; this, however, neutralizes the knockback as long as Silver is using his psychokinetic powers until he disappears.
Snake Blocks 	 	Mario 	When summoned, the Snake Blocks will begin moving in the direction of the summoner. It will also move and change directions depending on the summoner's movements. Fighters can stand on the Snake Blocks as they move, and also act as walls that players cannot pass through. As such, the Snake Blocks can be used to block recoveries.
Starfy 	 	The Legendary Starfy 	After being summoned, he will begin wandering around and spinning, damaging opponents. He can be KO'd if attacked enough however.
Starman 	 	Mother 	When the Starman appears, it will teleport around the stage. It has two attacks; it can use PK Beam γ to fire a single, focused beam, or PK Beam Ω to fire beams in all directions. These beams will cause paralysis to opponents before launching them. Should a beam be reflected and hit the Starman instead, it will disappear as the word "SMAAAAASH!" appears.
Takamaru 	 	The Mysterious Murasame Castle	After being summoned, Takamaru will begin hopping around the stage and moving swiftly. If an opponent is nearby, he will rapidly slash his katana blade, damaging them multiple times before launching them. He is also throw four pinwheel knives in an "X" or "+" pattern.
Thwimp 	 	Mario 	When summoned, will begin jumping back and forth, damaging opponents as it moves. It may also bury opponents it lands on as it jumps. It may jump off of the edge.
Tingle 	 	The Legend of Zelda 	Will dance around the stage after being summoned. After finishing the dance, he strikes a pose, causing a variety of strange effects to happen. He can do one of the following:
*He can cause several Hammers and Golden Hammers to appear.
*He can cause all opponents to constantly slip until he disappears.
*He can cause everyone to have the Superscpicy Curry effect.
*He can zoom the camera on the summoner.
*He can inflate several balloons, which take him off the stage and have no effect.
Wiggler 	 	Petey's Adventure 	Will walk around the stage when summoned, not posing a threat to fighters. He will eventually get angry however, and begin charging at fighters, damaging them as he rams into them.
=== Pokmon Summons ===
These characters are summoned through Pok Balls and Master Balls. Master Balls will summon Legendary Pokmon more often.
Pokmon 	Image	Series	Description
Abomasnow 	 	Pokmon	When summoned, Abomasnow can use one of two moves; Ice Punch and Blizzard. Using Ice Punch, it will move quickly across the stage, punching forward and freezing opponents. Using Blizzard, it creates an icy whirlwind around itself, damaging opponents multiple times before launching and freezing them,
Alolan Exeggutor	 	Pokmon	Alolan Exeggutor will use Dragon Hammer when summoned, falling down on opponents to deal massive damage. It disappears shortly after.
Alolan Meowth 	 	Pokmon	Alolan Meowth uses Pay Day when summoned, rising in the air and causing coins to fly out in all directions, damaging nearby opponents. This is similar to when Meowth is summoned in the original Super Smash Bros.
Alolan Raichu 	 	Pokmon	When Alolan Raichu is summoned, it will use Shock Wave to create a field of electricity around itself, damaging opponents nearby. This will cause paralysis, launching them afterwards. It repeats three times before disappearing.
Alolan Rattata 	 	Pokmon	Will use Hyper Fang when summoned, heavily damaging any opponents nearby.
Arceus 	 	Pokmon	When summoned, Arceus will use Gravity. It causes a shockwave that can Meteor Smash any airborne opponent, causing them to fall to their doom if off-stage. It does this three tiems before disappearing.
Articuno 	 	Pokmon	Will use Icy Wind when summoned, creating a large blast of ice that freezes opponents and launches them.
Beedrill 	 	Pokmon	Will use Take Down when summoned. It flies off-screen and returns with a reckless swarm of them, damaging opponents as they fly through.
Bellossom 	 	Pokmon	When summoned, it will use Sweet Scent; Bellossom dances around in place as spores fly around it, which put opponents in range to sleep.
Blastoise 	 	Pokmon	Will use Hydrop Pump. It will project water from its cannons, which do not deal much damage but has respectable knockback. Blastoise is also pushed back a little each time it opens fire.
Bonsly 	 	Pokmon	When summoned, it will begin walking around not posing a threat to fighters. It can, however, be picked up and thrown, dealing massive damage and knockback with Tackle.
Celebi 	 	Pokmon	When summoned, it uses Fly, gracefully flying away and leaving Trophies behind.
Chansey 	 	Pokmon	When summoned, it will use Solf-Boiled and throw eggs around the stage. These can be used as items, both for throwing and healing.
Chespin 	 	Pokmon	Chespin, when summoned, stays in place and uses Seed Bomb. It throws exploding seeds around itself, which explode and damages opponents. It repeats multiple times before disappearing.
Chikorita 	 	Pokmon	When summoned, it will begin using Razor Leaf, throwing various sharp leaves forward, damaging opponets.
Clefiary 	 	Pokmon	Will use Metronome when summoned, where it will randomly copy another Pokmon's ability.
Cresselia 	 	Pokmon	Cresselia flies to the center of the stage when summoned, and proceeds to use Psycho Cut. It will fire a single spinning blade of energy that moves around the stage, heavily damaging opponents.
Cyndaqil 	 	Pokmon	Will use Flamethrower when summoned, spewing flames from its back that damage opponents multiple times.
Dialga 	 	Pokmon	Will use Roar of Time when summoned. It will roar, freezing time for a bit and making opponents motionless. In this state, opponents will not be launched from attacks, but will still get damaged. After a brief time, time will revert and Dialga will disappear.
Ditto 	 	Pokmon	When summoned, Ditto will use Transform, turning into the summoner and attacking with its summoner's moves. Though it will disappear after a short time, Ditto can be KO'd in this state.
Dedenne 	 	Pokmon	Will use Discharge when summoned. Dedenne rises into the air and creates a spinning "x" of electricity around itself, heavily damaging opponents it hits.
Deoxys 	 	Pokmon	Deoxys appears in its Attack Forme when summoned. It slowly ascends to the top of the stage and proceeds to use Hyper Beam, firing a beam of light downward and heavily damaging any opponents caught in it.
Druddigon 	 	Pokmon	When Druddigon is summoned, it will fly around and use Dragon Claw and Dragon Rage. Dragon Claw will have it slash its claws to deal heavy damage to opponents, and Dragon Rage has it roar, creating a shockwave that heavily damages opponents in the radius.
Eevee 	 	Pokmon	Eevee will stay in place when summoned, and used Tackle on nearby opponents, ramming into them with a headbutt.
Electrode 	 	Pokmon	Electrode will stay in place for a short time when summoned, and prepare to use Self Destruct. It will explode, causing any and all fighters, even the summoner, to be launched if caught in the radius. Sometimes Electrode will fuse out and not explode; in this state, fighters can pick it up and throw it at opponents, causing it to explode.
Entei 	 	Pokmon	Entei will use Fire Spin when summoned, creating a large pillar of flames around itself that damage any nearby opponents multiple times before launching them.
Fennekin 	 	Pokmon	Fennekin will use Incinerate when summoned. It will breath tiny fireballs that, when they hit the ground, burst into pillars of flames that hit opponent multiple times like Ness' PK Fire.
Garchomp 	 	Pokmon	Will roar when summoned, using Draco Meteor to sends meteors from above onto the stage, exploding on impact.
Gardevior 	 	Pokmon	When summoned, it will use Reflect to create a shield around itself. This will project the summoner by reflecting projectiles as long as the user it in it. The Gardevior will move around the stage as well, disappearing shortly after.
Giratina 	 	Pokmon	Giratina will use Dragon Breath when summoned. It roars, sending sound waves in front of itself that damage opponents multiple times and carries them across the stage. It repeats this three times before disappearing.
Gligar 	 	Pokmon	Will disappear when summoned. Gligar then reappears near a random opponent and uses Fury Cutter to slash through them. It repeats the process 25 times, though if it misses it will disappear prematurely.
Goldeen 	 	Pokmon	When summoned, it uses Splash. It will not do anything to affect the battle and disappears shortly after.
Gothitelle 	 	Pokmon	Will use Telekenesis covering an opponent in purple aura and seending them upwards, attempting to drag them through the upper blast line. The player must resort to button mashing to break free.
Groudon 	 	Pokmon	When summoned, it will use Overheat. It stays stationary, but any fighter that touches it will suffer severe damage and knockback.
Gulpin 	 	Pokmon	When summoned, it will stay in place. When an opponent draws near, it will use Swallow to chomp on them, dealing gradual damage the longer the victim is inside Gulpin. Bottom mashing allows the victim to eacape sooner.
Heracross 	 	Pokmon	Heracross will use Mega Horn when summoned. It will walk around the stage and stab nearby opponents with its horn, flipping them into the air.
Hitmonlee 	 	Pokmon	When summoned, it will use Jump Kick, performing a jumping kick and dealing massive damage to the nearest opponent. It disappears afterwards.
Hoopa 	 	Pokmon	Will use Hyperspace Hole when summoned. With this move, it created two randomly-placed rings that act as portals that any fighter can pass through. Every now and then, Hoppa will change teh rings' places. After some time, the rings will disappear as well as Hoopa will disappear.
Inkay 	 	Pokmon	Will use Topsy-Turvy when summoned. Inkay will fly into the ground, causing any opponents in the ground to trip when it lands.
Jirachi 	 	Pokmon	Will use Fly when summoned, not affecting the battle at all. It does, however, leave behind Stickers.
Keldeo 	 	Pokmon	Keldeo is summoned in its Resolute Forme, and moves towards opponents to strike them with Secret Sword. Its horn grows in size and slices upward through opponents, launching them.
Klink 	 	Pokmon	Klink will fly towards a random opponent and use Gear Grind when summoned, spinning its gears to damage opponents multiple times before launching them.
Kyogre 	 	Pokmon	Kyogre will float around the stage when summoned, and begin using Hydro Pump to fire blasts of water at opponents. They deal no damage, but push opponents pretty far away, often pushing them off the stage.
Kyurem 	 	Pokmon	Kyurem stays stationary when summoned, and will use Icy Wind. This will cause two ice vortexes to appear on either side of Kyurem, which freeze and launch opponents nearby.
Latias & Latios 	 	Pokmon	One of these two Pokmon will be summoned, and will fly off-screen. It and the other Pokmon take turns using Steel Wing to fly forward, damaging opponents they hit. It will also create a windbox as it moves forward, pushing opponents in their direction.
Lugia 	 	Pokmon	Lugia, when summoned, will fly into the background. From here, it will use Aeroblast to release sound waves that heavily damage opponents in front of it.
Magearna 	 	Pokmon	When summoned, Magearna will use Fleur Cannon. It will begin charging up, then unleashes a large beam that launches fighters. Magearna disappears shortly after.
Manaphy 	 	Pokmon	Manaphy will use Heart Swap when summoned. This will switch which characters the players control for a short time. They will eventually revert to their normal selves as Manaphy disappears.
Marill 	 	Pokmon	Marill will use Rollout when summoned, running around the stage and hitting opponents. Fighters can knock Marill away however.
Meowth 	 	Pokmon	Will attack using Pay Day when summoned, throwing a barrage of coins left or right depending on the opponents' direction. These coins will damage opponents repeatedly.
Metagross 	 	Pokmon	Metagross will use Earthquake when summoned. It lifts its massive legs and stomps on the ground. Each time will deal heavy damage to nearby opponents, and those under Mteagross' foot will be buried.
Mew 	 	Pokmon	Mew uses Fly when summoned, not affecting the battle in any way. It will, however, CDs behind. Should every music track in the game be unlocked, it will leave behind Trophies instead.
Mightyena 	 	Pokmon	Mightyena will use Bite when summoned. It walks slowly across the stage, but will lunge at nearby fighters to bit them, dealing massive damage.
Moltres 	 	Pokmon	Will use Fly when summoned; it simply flies off screen, though it heavily damages any opponents in the way.
Munchlax 	 	Pokmon	Munchlax, when summoned, will wander aimlessly around the stage. It will use Pickup when an item is nearby, rushing towards it and eating it. It will not eat a select few items, such as Assist Trophies, Pok Balls, Master Balls, Animal Crates, and collectibles like CDs.
Onix 	 	Pokmon	Onix will rise into the air when summoned and use Rock Slide, causing large rocks to fall onto the stage and deal heavy damage to opponents.
Piplup 	 	Pokmon	Piplup uses Surf when summoned, sliding across the stage on water dragging opponents with it.
Popplio 	 	Pokmon	Will use Water Gun when summoned. It will squirt water forward, pushing opponent backward.
Porygon2 	 	Pokmon	When summoned, it will use Tackle. Porygon2 will move forward at a quick pace, disappearing shortly after. It will deliver massive damage and knockback if it connects.
Raikou 	 	Pokmon	When summoned, Raikou will use Spark, creating a large field of electricity around a large portion of the stage to shock nearby opponents.
Scizor 	 	Pokmon	Scizor, when summoned, will attack with Metal Claw. It moves forward and jumps backwards, disappearing afterwards. It heavily damages any opponents it hits.
Seedot 	 	Pokmon	Will patrol around the stage after being summoned. It will sometimes stop and use Bullet Seed, firing bullet-like seeds at opponents, damaging multiple times and pushing the Seedot back a little.
Smoochum 	 	Pokmon	Uses Sweet Kiss when summoned. It walks around the stage and kisses a nearby opponent, stunning them.
Snivy 	 	Pokmon	Snivy uses Leaf Tornado when summoned, surrounding itself with leaves and damaging opponents in proximity.
Snorlax 	 	Pokmon	Snorlax will jump into the air when summoned. It will fall down through the stage using Body Slam, heavily damaging any fighters in its path.
Staryu 	 	Pokmon	Staryu will fly around an opponent. After a while, it will use Switft, shooting projectiles forward, hitting opponents multiple times.
Togepi 	 	Pokmon	Topepi will use Metronome when summoned, dealing status effects to characters in a certain radius. The effects are as follows:
*Leech Seed: Causes opponents in the radius to grow a flower on their heads.
*Powder Snow: Causes opponents in the radius to freeze.
*Sleep Powder: Causes opponents in the radius to fall asleep.
*Magnitude: Causes opponents in the radius to be buried. Opponents in midair are simply knocked away.
*Night Shade: Causes the stage to become dark, making it difficult to see.
Torchic 	 	Pokmon	When summoned, it uses Fire Spin, where it stays stationary and strong flames radiate from it, hitting nearby opponents multiple times.
Torracat 	 	Pokmon	Will use Heat Crash when summoned; Torracat envelops itself in flames and dashes forward, damaging any fighter in its path.
Torterra 	 	Pokmon	When summoned, it will begin using Earthquake. Torterra continuously stomps on the ground, damaging any nearby ground-bound opponents.
Venusaur 	 	Pokmon	Venusaur uses Sludge Wave when summoned, spewing out poisonous sludge across the stage. This sludge remains on the ground for some time, and causes any fighter that steps in it to grow a flower. They will also gradually take damage the longer they stay in it.
Victini 	 	Pokmon	Victini will use Victory Star when summoned. This will affect the summoner, giving them complete knockback resistance and a 1.5x damage increase in attacks.
Weavile 	 	Pokmon	When summoned, it will use False Swipes; it dashes at warp speed across the stage, slashing at opponents to damage and stun them. After a few times doing this, it disappears.
Wishiwashi 	 	Pokmon	When summoned, Wishiwashi will swim around aimlessly through the air. If it comes near an opponent, it will use Aqua Tail to damage them, swinging its tail at the opponent.
Wobbuffet 	 	Pokmon	Will use Counter when summoned, damaging any fighters that touch it, including the summoner. If it is attacked, Wobbuffet will begin wobbling faster, dealing more damage.
Xerneas 	 	Pokmon	Will use Geomancy when summoned, which will increase the knockback of every fighter's attacks. The summoner is more affected than the others however.
Zapdos 	 	Pokmon	When summoned, Zapdos flies upward a little and creates a large field of electricity uising ThunderShock, damaging any opponents in the vicinity.
Zoroark 	 	Pokmon	Zoroark, when summoned, will run around the stage. If it hits an opponent, it will launch them into the air where Zoroark will use Fury Swipes. Using the attack, Zoroark will slash through the opponent multiple times similar to Greninja's Final Smash, finishing the attack by slamming the opponent downwards.
Zygarde 	 	Pokmon	Zygarde, it its 50% complete forme, will use Land's Wrath when summoned. This will create green, glowing fissures on the ground that deal massive damage and knockback to opponents that touch them.
=== Animal Crate Summons ===
These characters are summoned through Animal Crates.
Character	Image	Series 	Description
Rambi 	 	Donkey Kong	Will begin running around the stage when he is summoned, hitting opponents with his horn. He can also be ridden on by the summoner, and is able to jump to higher platforms.
== Boss Trophies ==
A new feature introduced in Crash is Boss Trophies, inspired by Ridley's appearance as a Stage Boss in Smash 4. A feature that can be turned on or off, when a Boss Trophy appears, it will fall from the sky and onto the stage, releasing the boss. Unlike Ridley in Smash 4, and similar to the bosses battled in The Subspace Emissary in Brawl, these bosses have a health bar, which will gradually go down the more times it is hit. When this health bar is fully depleted, the boss will be defeated. Much like the bosses in the Mario Party series, when the boss reaches half health, they will become enraged and be harder to defeat. Whoever lays the last hit will earn an extra life in Stock mode or an extra point in Time mode. Defeating a Boss Trophy three times will reward the player with the trophy of the boss.
Boss Trophy 	Image	Series 	Description
Burt the Bashful 	 	Yoshi 	When summoned, Burt the Bashful will begin jumping around. It can't damage opponents, but contact while he is jumping will result in fighters getting pushed back. As he gets damaged, his pants will gradually be removed. When his health is halved, Burt the Bashful will begin jumping in a more erratic manner.
Dr. Eggman 	 	Sonic 	Dr. Eggman pilots the Eggmobile, and he will rise into the air when summoned. Keeping afloat, he releases a brown, metal mace from the Eggmobile's bottom, which he uses to damage fighters. Simply touching the ball will cause damage, though Eggman will still attempt to slam it into fighters. When his health is halved, the Eggmobile will begin short-circuiting, causing it to move more erratically. The ball will also swing faster, and will deal more damage.
Dumb Drum 	 	Donkey Kong 	When summoned, Dumb Drum will begin rising into the air and falling on opponents, attempting to crush them. After taking enough damage, Dumb Drum will rise into the air and release random enemies that the fighters need to defeat. This process is repeated multiple times, with the enemies gradually getting stronger. When its health is halved, it turns from black to red, attacking at a quicker pace and summoning enemies with each drop it makes.
Holo Defense API 	 	Kirby 	Holo Defense API rises into the air when summoned, and it cannot be attacked directly. It attacks by summoning green, holographic versions of other Boss Trophies, which are randomized. Each Boss Trophy corresponds to one of the four crystals; once the Boss Trophy is defeated, the respective crustal explodes, leaving a holographic outline of itself. Once the four crystals are destroyed, its health is halved, and Holo Defense API attacks personally. It flies around the stage in an unpredictable manner while emitting sparks that damage fighters.
Iron Mam 	 	Kirby 	Iron Man will begin walking around after being summoned. She uses her large fists to attack fighters, and has many attacks such as delivering a heavy punch or running around while flailing her fists. When her health is halved, she becomes enraged and spikes protrude from her fists, allowing them to deal more damage. She also attacks faster.
King Bill 	 	Mario 	The King Bill, when summoned, will fly through the air, going off-screen and reappearing on another side of the screen, changing its direction. Touching the King Bill will result in damage, making it difficult to damage. When its health if halved, it will begin moving faster and covering itself in flames, which will deal minor damage to farther opponentes, though no flinching.
King Bob-omb 	 	Mario 	King Bob-omb, when summoned, will begin walking around the stage slowly. He has several attacks, including throwing exploding Bob-ombs and Kab-ombs at fighters, grabbing fighters and throwing them off-stage, and jumping to cause a shockwave. When his health is halved, King Bob-omb will begin flashing red. When this happens, an useen timer for 45 seconds has been set - if the fighters are not able to defeat King Bob-omb quick enough, he will explode, which serves as a one-hit KO t any fighters in the radius. If this happens, no points or extra stocks are awarded.
Kracko 	 	Kirby 	Kracko will begin floating in the air when summoned, and will move around. Him has several attacks ranging from raining on fighters or shaking, causing objects like cans and umbrellas that can be used as projectiles. He may also summon a Waddle Doo to help him. When his health is halved, Kracko will become electrified and black. In this state, he becomes faster and has more attacks, such as firing beams of thunder on opponents.
Mother Brain 	 	Metroid 	Mother Brain, when summoned, will appear in her container similar to her appearance as an Assist Trophy in Smash 4. While Mother Brain will not attacked directly, Rinkas will fly around the stage, damaging fighters. Her health being halved is signified when the container breaks, exposing Mother Brain. When this happens, Rinkas appear more often and are faster. Mother Brain will also launch a hyper beam, dealing massive damage to anyone in the radius.
Mouser 	 	Mario 	When summoned, Mouser will begin moving across the stage, lobbing bombs at the fighters. These are similar to Link's Bombs, and can be picked up and thrown at him. This is the most optimal way to damage him, but basic attacks will also work. When his health is halved, Mouser becomes angry and mixes his attacks by throwing Bob-ombs, Smart Bombs, and Deku Nuts, all of which explode on impact, in addition to his regular bombs.
Muffin 	 	Stampede Breakfast	The Muffin, when summoned, will begin bouncing around, and is able to take flight for a short time. Its attacks include throwing kickety kick balls that bounce around and damage fighters, using a broccoli launcher to shoot down opponents with cloves of broccoli, and sprout party hats that act like spikes, swooping downward. When its health is halved, it begins moving more erratically, and throws red kickety kick balls that deal more damage. In this state, it also ditches its broccoli launcher for a cauliflower launcher.
Mr. Shine & Mr. Bright	 	Kirby 	After being summoned, wither Mr. Shine or Mr. Bright will jump into the air, taking the form of a sun or moon respectively, while the other remains on the stage and fights. Each have their own attacks; Mr. Bright can roll across the stage or throw blades, while Mr. Shine can slide across the ground or throw fireballs. When in the sky, Mr. Bright can summon falling stars to crash on the stage, while Mr. Bright will cause sun rays to fall to the ground. Both share a single bar of health, and will switch places over time. When one is defeated, the other will get angry and begin attacking faster.
Naval Piranha 	 	Yoshi 	Naval Piranha, when summoned, appears in the stage's background, alongside her two Naval Buds. She will ram herself and the Naval Buds into fighters, in which they leave themselves open for attacks afterwards. Only Naval Piranha will take damage, as attacking the Naval Buds are ineffective. When her health reaches half health, she roars and calls four more Naval buds, adding to six. Her attacks are also faster and stronger. When defeated, she and the Naval Buds wilt away.
Reznors 	 	Mario 	When summoned, a large wooden wheel with platforms appears and rises into the air. Then, four Reznors fall onto one platform each, roaring when they land. The wheel them moves across the stage while rotating, and the Reznors begin shooting fireballs at fighters. All of the Reznors share a single health bar, and once their respective quarter of the bar is depleted, the Reznor will be defeated. When there are two Reznors left, signalling that their health is halved, they will begin firing fireballs quicker. The wheel also rotates faster, making the Reznors harder to hit.
Whomp 	 	Mario 	The Whomp will begin waddling around slowly when summoned. When it is near an opponent, it will begin chasing them, attempting to fall over and crush them. This is the Whomp's only attack, but it deals massive damage and knockback, as well as buries any grounded opponents it hits and trips all other grounded opponents. After falling over, its weak point - its bandaged back, is revealed, and is the only way it can be damaged. When its health is halved, it will get angry and begin moving and attacking faster. Its attack also causes a shockwave that heavily damages nearby opponents was well.
Yellow Devil 	 	Mega Man 	After being summoned, the Yellow Devil falls onto the stage in blocks, damaging opponents. Its attacks include shooting beams from its eye at fighters and moving across the stage in a similar fashion to how it enters the stage. Its eye is its weak point, and attacking it is the only way to damage it. After its health has been halved, the Yellow Devil will begin moving across the stage in more erratic patterns, making it harder to dodge. The beams it fires are also stronger.
== Stages ==
:Main artcle: Super Smash Bros. Crash/Stages
There are set to be several stages in Crash, each with their own layouts and stage hazards. Ω stages from Smash 4 return, which change the stage's layout to resemble Final Destination. In addition, three new stage types appear as well. These are α stages, which change the stage to make it resemble Battlefield, β stages that remove all stage hazards, including making moving platforms stationary, and γ stages, which add extra stage hazards. As in Brawl, stages from previous games, known as Past Stages, are put in their separate section away from the new stages. This is also the first game in the series where the Past Stages are slightly altered; an example bing Ridley and Yellow Devil no longer being stage bosses in Pyrosphere and Wily Castle as they are now a playable character and a Boss Trophy respectively.
Unlike in Smash 4, where only certain stages could support eight players in a single match, all stages in Crash are available with eight players. In some cases however, the stage's size increases.
=== New Stages===
=== Past Stages ===
== amiibo ==
amiibo functionality returns from Smash 4, and is largely unchanged. When scanning an amiibo, the player will create an amiibo fighter, which can be trained to be stronger. Initially, an amiibo fighter starts at level 1, but can be leveled up to 50. It will also level up quicker when battled against other amiibo fighters. Having amiibo fighters battle on their own will also give the player rewards such as Gold and Trophies. In addition, Stickers and custom moves can be applied to the amiibo fighter.
=== amiibo Costumes ===
A new feature involved Fantendoverse characters' amiibo, which can be scanned to unlock a special alternate costume for specific characters. For example, scanning an Unten amiibo will unlock an alternate costume based on Unten for Mario. The below tabel lists the possible amiibo costumes:
amiibo Figure	Character 	Description
Wave 1 	Wave 1 	Wave 1
Unten 	Mario 	Mario wears Unten's scarf and jacket. He also wears a Beorn headpiece.
Unten 	Fire Mario 	Fire Mario wears a similar outfit to Mario, only the primary color is orange as opposed to blue, resembling Reten.
Unten 	Cape Mario 	Cape Mario wears a simlar outfit to Mario, only the primary color is gray as opposed to blue, resembling Wurm.
Alice Harumi 	Peach 	Peach wears Alice Harumi's dress. She also wears Alice's bonnet instead of her crown, and has pink bows in her hair.
Amaia 	Toon Zelda 	Toon Zelda wears Amaia's jacket over her dress. Her hair is also orange, and tied in a bun like Amaia's.
Amaia 	Tetra 	Tetra wears Amaia's jacket, pants, and shoes. Her hair is also colored orange.
Tess 	Captain Syrup 	Captain Syrup's hair is more static and pink. Also wears Tess' clothes.
Alcyone 	Samus 	Samus wears Alcyone's armor. Her visor and lights are light-green.
Alcyone 	Zero Suit Samus 	Zero Suit Samus wears Alcyone's outfit in Fantendo Sports Resort.
Chelsea Rench	Cream 	Cream wears Chelsea's outfit, with her ears painted white. Cheese also wears a wrench costume.
Quetz 	Petey Piranha 	Petey Piranha wears a full-body costume of Quetz, with the mouth spread open to reveal Petey's face. His leaf arms are also colored blue, and wears Quetz's clothes over his usual pants. Additionally, he wears a belt, with Quetz's tail behind him.
Fera 	King Boo 	King Boo wears Fera's helmet, wearing his crown on top of the helmet. This is additionaly the only alternate costume to change the characters' animations; King Boo's normal shield animation is him hiding his face, but when wearing this costume, he pulls out Fera's shield instead.
Wave 2 	Wave 2 	Wave 2
Slanito 	Toad 	Toad wears Slanito's outfit. His mushroom cap is also colored purple and pink, like Slanito's. He also has a picture of a skull taped to his mushroom cap.
Slanito 	Toadette 	Toadette's colors change to green and yellow, similar to Guramina. She also wears Guramina's outfit, and has a picture of an angry Super Star taped to her mushroom cap.
Arial 	Daisy 	Daisy wears Arial's outfit, and wears her tophat instead of her crown. Her skin is also colored red, and her hair is black.
Leah 	Dr. Mario 	Dr. Mario wears Leah's coat. He also wears Leah's scarf and has a green needle taped to his hand, like how one of Leah's fingers is a needle.
Zoop-Zoop 	Yoshi 	Yoshi's colors are inverted, similar to how Zoop-Zoop's colors are inverted colors of a Koopa Paratroopa.
Salvior 	Meloetta 	Meloetta has Salvior's hat and stethoscope instead of its treble cleft hairpiece. It's hair is also colored purple.
Beat 	Mr. Game & Watch	Mr. Game & Watch's outline becomes a rainbow, flashing color like Beat's.
Palutena 	Palutena 	Palutena wears the outfit of her Fantendoverse countrepart.
Wave 3 	Wave 3 	Wave 3
Cardinal 	Kamek 	Kamek's outfit changes to match the colors of Cardinal's outfit. He also wears Cardina's shoes and scarf. Kamek's hat is also gray to match Cardina's hair.
Umbra Shader 	Waluigi 	Waluigi wears Umbra Shader's outfit. He also replaces his baseball bat with Umbra's scythe, though there is no gameplay difference.
Unikitty 	Duck Hunt 	The dog is colored pink and has a blue party hat taped to his head, as well as a bushy tail resembling that of Unikitty's. Meanwhile, the duck wears a crown on its head, similar to the one Pogo wears.
== Downloadable Content ==
It was announced that after release, downloadable content would become available to expand the game. Like Smash 4, the content came in the form of playable characters, stages, and more. For the most part, all of the downloadable content would need to be paid, though some was released as free updates. Below lists the content released for download:
Character 	Character Description
Characters	Characters
 	Newcomers Callie and Marie, collectively known as the Squid Sisters from the Splatoon series appear as, alongside Milk Carton, one of the first characters to be released as downloadable content in Crash. The Squid Sisters became a free download to those who pre-ordered Crash, and later became available for anyone to purchase.
*Release Date: August 8, 2019 (available August 1, 2019 for those who pre-ordered the game)
*Price: US$4.99 (free download for those who preordered the game)
 	Newcomer Milk Carton from Crash Co.'s umbrella game Stampede Breakfast appears as, alongside the Squid Sisters, one of the first characters to be released as downloadable content in Crash. Milk Carton became a free download to those who have a save file of Stampede Breakfast on their Nintnedo Switch, and later became available for anyone to purchase. Milk Carton came bundled with the Chocolate Dimension stage.
*Release Date: August 8, 2019 (available August 1, 2019 for those who have a save file of Stampede Breakfast on their Nintendo Switch)
*Price: US$3.99 (free download for those who have a save file of Stampede Breakfast on their Nintendo Switch)
 	Newcomer Tetris from the puzzle video game series of the same name appears as a downloadable character for Crash. The character came bundled with the Tetris stage.
*Release Date: November 2, 2019
*Price: US$3.99
 	Newcomer Earthworm Jim from the SEGA Genesis run and gun series of the same name appears as a downloadable character for Crash. The character came bundled with the New Junk City stage.
*Release Date: Decenber 3, 2019
*Price: US$3.99
 	Newcomer Ruby from Crash Co.'s Mario platformer Super Mario and the Underworld Trials appears as a downloadable character for Crash, as well as the fifth character in the game to be from one of Crash Co.'s properties following Petey Piranha, King Boo, Complete Breakfast, and Milk Carton.
*Release Date: December 5, 2019
*Price: US$3.99
Stages 	Stages
 	Chocolate Dimension came bundled with Milk Carton.
*Release Date: August 8, 2019 (available August 1, 2019 for those who have a save file of Stampede Breakfast on their Nintendo Switch)
*Price: N/A
 	Retro Remedy, a stage meant to be in the original game but cut due to time constrains, was added to the game as a free update.
*Release Date: August 17, 2019
*Price: Free
 	Find Mii from Smash 4, a stage meant to be in the original game but cut due to time constrains, was added to the game as a free update.
*Release Date: August 17, 2019
*Price: Free
 	Tetris came bundled with the Tetris character.
*Release Date: November 2, 2019
*Price: N/A
 	New Junk City came bundled with Earthworm Jim.
*Release Date: December 3, 2019
*Price: N/A
== See also ==
:Alternate Costumes
Category:Games
Category:Super Smash Bros. Games
Category:Fan Games
Category:Crossover Games
Category:Fighting Games
Category:Crossover Fighting Games