Curse (status)

Curse , sometimes abbreviated to Curs, is a recurring status effect in the Final Fantasy series. It has various consequences, typically involving lowering stats or preventing characters from performing a Limit Break.
== Appearances ==
=== Final Fantasy II ===
Curse status halves the afflicted target's Attack, Defense, and Magic Power, making them weaker and easier to defeat. Curse lasts after battle until cured with a Cross or Lv.2+ Esuna.
The Ancient Sword can inflict this status on an enemy, although it has a low chance of being inflicted on enemies with high Magic Defense.
=== Final Fantasy IV ===
The Curse status halves base strength and defense attributes. It can be cured by using a Cross or casting Esuna. In the 3D versions, the status reduces all attributes by 20%, and players can inflict it on enemies through the Curse Augment.
==== Final Fantasy IV -Interlude- ====
The Curse status halves base strength and defense attributes. It can be cured by using Esuna.
==== Final Fantasy IV: The After Years ====
=== Crisis Core -Final Fantasy VII- ===
When Zack is afflicted with Curse, the DMW will stop spinning. The status can be cured with a Remedy or Esuna. The Cursed Ring and Heike Soul accessories inflict Curse when they are equipped.
=== Final Fantasy VIII ===
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A cursed character is unable to use their Limit Break. However, if the command was selected before the status was inflicted, they will still use it. The effect lasts approximately 21.3 seconds. The afflicted character appears slightly darker, similar to the Darkness effect but without the smoke. The player cannot use this status, as enemies have no Limit Breaks. The player can protect against it with ST-Def-J and remove it with Esuna and Holy Water and other status-healing methods.
=== Final Fantasy X ===
Curse prevents characters from using their Overdrives, and stops their Overdrive gauge from filling. It is one of the few status ailments that aeons are not protected against. It can be cured by using Dispel or a Holy Water. For the Magus Sisters, Curse only stops their gauges from filling when they're targeted by an attack.
Curseproof protects a unit against Curse. Curse Ward, while not obtainable in-game, exists as a dummied ability, and functions the same as Curseproof.
Although Curse cannot be inflicted on enemies under normal circumstances, some are susceptible to it. It has no effect on them, however, even should they have an Overdrive gauge.
==== Final Fantasy X-2 ====
Curse prohibits afflicted party members from changing their dresspheres. Captured creatures can never be affected by Curse as they are controlled by the game's AI.
==== Final Fantasy X-2: Last Mission ====
Curse affects items, not characters. Cursed items cannot be used and equipped items that become cursed cannot be removed. It does not wear off on its own. It can be cured by reading the Cursebreaking folio, or by the Alchemist's ability Item Esuna.
=== Final Fantasy XI ===
Curse combines a general drop in abilities, a temporary reduction in maximum HP and MP, and also slowing physical movement speed notably. Different creatures have different strength of curses. Some, such as ghost types, have relatively weak curses that only reduce HP and MP by about 25%. Others, like the Rank 3 dragons fought in Burning Circle battles, can reduce players' max HP and MP by as much as 75%. Curse can be removed by Cursna or Holy Water.
Doom is also categorized as a curse and while it can be cured by Cursna or Holy Water, the likelihood of this succeeding is low.
A few rare monsters use a special, more powerful form of curse once known as "ST20" (because this was displayed instead of an actual effect name in the game's log window when the effect was first introduced) and now often referred to as "Zombie", which prevents the affected character from recovering any HP or MP by any means until the effect is removed. Officially, the status effect is still called Curse but the help text distinguishes it as a "powerful" curse and the game engine internally considers it to be a separate status effect than any of the other three types of curse statuses.
Finally, there is an extremely rare form of Curse status, called Bane , which reduces the afflicted characters maximum HP and MP by a large percentage, and gives the effect of weight. It can be acquired from the normal attacks of Lost Souls in The Eldieme Necropolis, or from the Bane attack of the Notorious Monster Fear Gorta in Abyssea. It exists seemingly for the sole purpose of being collected by the player for a quest, 'Catch It If You Can!' which involves a tarutaru mage seeking to treat extremely rare status ailments.
As of the August 10, 2022 patch, there is now an unremovable version of curse status called Haunted , which the afflicted players have no choice but to simply wait out.
=== Final Fantasy XIII ===
Curse decreases the afflicted's chances to interrupt an opponent's actions and increases the chances of their own actions being interrupted (-20 Cut and Keep). It can be removed by Esuna or Holy Water, and can be cancelled out with the Vigilance status.
==== Final Fantasy XIII-2 ====
Curse functions similarly to before, but causes 33% more wound damage to be inflicted to the target rather than affecting Cut. It can be removed with a Unicorn Horn, Esuna, Holy Water, or Remedy, and cancelled out with the Vigilance status.
==== Lightning Returns: Final Fantasy XIII ====
Curse functions similarly to before, decreasing Keep by 15. Lightning can inflict Curse upon her opponents with the Curse and Cursega spells, and if afflicted herself, can heal it with Remedy or Mega Remedy. It expires on its own after a time. The stagger effect Cursed reduces Keep by 25.
Fang uses Curse Hunter on enemies afflicted with Curse dealing increased damage.
Warding Talisman makes Lightning immune to Curse.
===Final Fantasy XV===
Cursed reduces Spirit (magic defense).
=== Final Fantasy Crystal Chronicles ===
Curse causes the affected character's stats to be cut in half. It is removed by the use of the Clear Magicite or when it wears off.
==== Final Fantasy Crystal Chronicles: Ring of Fates ====
=== The Final Fantasy Legend ===
Units in Curs status suffer the penalty of having their stats reduced. It can be removed with the Symbol item.
Game Element	Type 	Effect
 	Armor 	Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake.
 	Armor 	Grants resistance to Stone and Para.
 	Helmet 	Grants resistance to Stone, Para, Weapon, and Quake.
 	Helmet 	Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake.
 	Shield 	Grants the party Stone, Para, Weapon, and Quake resistance with 100% success.
 	Shield 	Grants the party Ice, Stone, Para resistance with 255% success.
 	Enemy Ability	Inflicts Curs on enemy group.
 	Enemy Ability	Resists Fire, Ice, Elec, Pois, Ston, Para, Weapon, and Quake.
 	Enemy Ability	Resists Ston, Para, and Weapon.
 	Enemy Ability	Resists Para and Weapon.
 	Enemy Ability	Resists Dead, Blin, Slep, Conf, Curs, and Para.
=== Final Fantasy Legend II ===
A unit that is cursed will suffer by having a reduce attack power and defense, cure with Curse potion or the Heal ability. This status last even after battle.
Game Element	Type 	Effect
 	Enemy Ability	Inflicts Curs on all enemies.
 	Enemy Ability	Inflicts Curs; one group.
=== Final Fantasy Legend III ===
A character inflicted with curse will be reduced to half defense and half magic defense. This can be removed by Heal, Pure, Cycle, and Elixir. There is also another kind of curse found on the Muramas, when the equipped character attacks with it, 50% of the total damage dealt is inflicted back on the cursed character.
Game Element	Type 	Effect 	Description
 	Lost Magic 	Inflicts Curse	Curses one enemy or cure Curse.
 	Enemy Ability	Inflicts Curse	Curses one enemy.
 	Enemy Ability	Inflicts Curse	Curses one enemy or enemy group.
=== Final Fantasy: The 4 Heroes of Light ===
Curse prevents characters from using class abilities for the duration of the battle. It can be cured with a Cross, a Remedy, or Esuna.
=== Dissidia Final Fantasy NT ===
Curse is a status effect Exdeath can inflict on enemies while in his Hexer mode by simply hitting enemies with Bravery attacks, decreasing their offense, defense and mobility.
=== Final Fantasy Dimensions ===
Curse is a status effect that lowers base stats. It is cured with a Sacred Candle.
=== Pictlogica Final Fantasy ===
=== Final Fantasy Explorers ===
== Gallery ==
FFII NES Curse Status.png|Final Fantasy II (NES).
FFII Curse Status PS.png|Final Fantasy II (PS).
FFII Curse Status GBA.png|Final Fantasy II (GBA).
FFII PSP Curse Status.png|Final Fantasy II (PSP).
FFII iPod Curse Status.png|Final Fantasy II (iOS).
FFIV Curse Status.png|Final Fantasy IV (GBA).
FFIV PSP Curse Status.png|Final Fantasy IV (PSP).
TAY Curse Status.png|Final Fantasy IV: The After Years (PSP).
VIICC Curse Status.jpg|Crisis Core -Final Fantasy VII- (PSP).
FFX Curse Status.png|Final Fantasy X.
FFX-2 Curse Status.PNG|Final Fantasy X-2.
FFLII Curs Status.png|Final Fantasy Legend II.
RoF Curse Status.png|Final Fantasy Crystal Chronicles: Ring of Fates.
FFT4HoL Curse Status.png|Final Fantasy: The 4 Heroes of Light.
FFD Curse Status.PNG|Final Fantasy Dimensions.
PFF Curse Status.png|Pictlogica Final Fantasy.
==Etymology==
Category:Negative status effects
de:Fluch (Zustand)