Starting a new game (Civ6)

When starting a new game in Civilization VI, you can choose from a number of options, including an Advanced Setup.
If you select "Play Now" to begin immediately, it will begin a game on a Small Continents map on Prince difficulty with randomly chosen leaders and at Standard speed.
== Basic Settings ==
* Choose Ruleset
** Expansion: Gathering Storm
** Expansion: Rise and Fall
** Standard Rules
* Choose Civilization
** Lets you choose which specific leader to play as or have it randomly selected. The default option is "Random Leader."
* Choose Difficulty level
** Settler
** Chieftain
** Warlord
** Prince
** King
** Emperor
** Immortal
** Deity
* Choose Game speed - see Speed for details.
** Online (double speed - 250 turns)
** Quick (33% faster - 330 turns)
** Standard (normal speed - 500 turns)
** Epic (50% slower - 750 turns)
** Marathon (200% slower - 1500 turns)
* Choose Map type - see Map Scripts for details.
* Choose Map size - see Map Size for details.
* Choose Game Mode - see Game Mode for details.
* Disaster Intensity - see Disaster intensity for details.
** 0 - minimal - less frequent and intense natural disasters
** 1 - light
** 2 - moderate
** 3 - heavy
** 4 - hyperreal - frequent and intense natural disasters
== Advanced Setup ==
Advanced Setup lets you add additional AI players beyond the default amount, as well as access more comprehensive customization options:
*Start Era - see Era pages for details (starting units, gold, faith, units etc.)
**Ancient Era
**Classical Era
**Medieval Era
**Renaissance Era
**Industrial Era
**Modern Era
**Atomic Era
**Information Era
*Number of City-States
*Resources
**Sparse
**Standard
**Abundant
**Random
*City-states picker
*Natural wonders picker
*World Age - determines ratio of highland to flatland
**New (more hills and mountains)
**Standard (normal)
**Old (more flatland)
**Random
*Start Position
**Balanced (roughly equalized)
**Standard (variable quality)
**Legendary (great starting positions for all)
*Temperature - affects terrain distribution
**Hot (increased Desert, decreased Tundra/Snow)
**Standard (average terrain)
**Cold (increased Tundra/Snow, decreased Desert)
**Random
*Rainfall - governs the amount of forest and wetlands
**Arid (less woods, rainforests and marshland)
**Standard (average)
**Wet (more woods, rainforests and marshland)
**Random
*Sea Level - ratio of water to land tiles (not available for Inland Sea)
**Low (extra landmass)
**Standard (default)
**High (extra sea tiles)
**Random
*Victory Conditions - check boxes to enable or disable any of the six victory conditions
**Culture
**Diplomacy 
**Domination
**Religious
**Science
**Score
*Turn Limit
**By Game Speed
**Custom
**No Turn Limit (disables Score Victory)
*Duplicate Civilizations presence
*Duplicate Leaders presence
*Barbarians presence
*Teams presence
*Tribal Villages presence
*Teams visibility sharing
*Game Random Seed
*Map Random Seed
== Related achievements ==
=== Difficulty level ===
=== Map type ===
=== Map size ===
 
 
 
 
 
 
=== Starting era ===
== See also ==
* Starting a new game in other games
Category:Gameplay
Category:Game concepts (Civ6)