Feline Movement

==Spell Properties==
==Spell Characteristics==
|-
| 1 || Summons: +3 MP (3 turns)Allies: +2 MP (2 turns) || - || 2 || 1-5 || - || 1/100 || - || - || 5 || 6
|-
| 2 || Summons: +3 MP (3 turns)Allies: +2 MP (2 turns) || - || 2 || 1-5 || - || 1/100 || - || - || 4 || 6
|-
| 3 || Summons: +3 MP (3 turns)Allies: +2 MP (2 turns) || - || 2 || 1-5 || - || 1/100 || - || - || 3 || 6
|-
| 4 || Summons: +3 MP (3 turns)Allies: +2 MP (2 turns) || - || 2 || 1-5 || - || 1/100 || - || - || 2 || 6
|-
| 5 || Summons: +3 MP (3 turns)Allies: +2 MP (2 turns) || - || 2 || 1-5 || - || 1/100 || - || - || 1 || 6
|-
| 6 || Summons: +4 MP (3 turns)Allies: +2 MP (2 turns) || - || 2 || 1-6 || - || 1/100 || - || - || 1 || 106
|}
==Notes==
The spell really shows its usefulness when fighting ranged enemies. It is commonly used to boost the MP of close combat summons, such as Gobball or Crackler.
The maximum effect accumulation of this spell is 2.