Non-Elemental Effects

Non-elemental effects are additional effects applied to characters that are not related to any of the Elemental effects. These effects include the MISSILE, BLAST, TWIST, and POISON effects.
== Missile effect ==
The MISSILE effect causes enemies to go flying in a particular direction at an extremely high speed, literally turning enemies into "living missiles". This is usually denoted by a shockwave and "smoke" particles engulfing the target. Enemies that touch the target during its trajectory take damage using the target's Defense stat instead of their attack stat. This is best represented as:
D = bqd
where D = the total amount of damage, b = the base damage of the effect (varies), q = the target's current defense stat and d = the enemy's defense stat. Enemies hit by a flying enemy get knocked back a far distance that also varies.
== Blast effect ==
The BLAST effect creates an explosion on an enemy that also affects enemies around them, dealing damage. 
== Twist effect ==
Also referred to as an "air-toss", the TWIST effect causes characters and enemies to spin, disorienting them and stunning them for a long period of time, usually for as long as they're airborne. Mainly used with certain WIND-effect attacks, these effects allow even greater hitstun and combo extensions.
== Poison effect ==
The POISON effect deals damage over time. The duration, and damage per tick varies depending on the enemy/attack.
== Halve effect ==
The HALVE effect halves a target's HP, multiplying it by exactly 0.5. Usually attacks associated with the earth do this.
== Mute effect ==
The MUTE effect stops targets from using any special moves. Most effective on players, this effect only limits players to using their normal attacks, blocking, and movement options and nothing else for a set period of time. Targets of this effect cannot Rhythm Shift as Rhythm Shifting resets the cooldown of all moves and allows them to be used.
== Pierce effect ==
The PIERCE effect is a buff that affects players and certain attacks. Attacks that "pierce" are unaffected by the enemy's Defense stat, but they are vulnerable to enemies that block.