Alternate Form

Cost: 15 or 15 plus 90% of difference in racials
Alternate Form is under Shapeshifting which also has a more varied version called Morph.Basic Set pg 83
Cost:
* 15 points for a racial template worth no more than your native racial template.
* 15 points plus 90% of the difference in cost between your native racial template and that of your Alternate Form for a more powerful form.
==Example== 
Say you are a 100 point human with an alternate form that costs 200 points.
The racial cost for a Human is 0 Points so the calculation is '15 points plus 90% of the difference in cost' or 90% of (200-0) aka 180, then add 15 for a total of 195 points.
By contrast an Elf, with a racial cost of 70 points, would only have to pay 117 (90% of (200-70)+15) points.
Similarly a Young/Very Small Western Dragon, with a racial of 219 points, would only have to pay 15 points for the 200 point form.
==General Description==
This versatile advantage can occur as part of many powers. The most obvious of these are supernatural; for example, a divine power that lets a priest take on the forms associated with his god, or a spirit power that enables a shaman to become a totem animal. A dimension travel power might give the wielder the ability to appear in different bodies, storing unused ones “elsewhere” for the duration. And a body-control power could give the user enough control that he can turn into something else.
"If you have multiple forms, pay full cost for the most expensive form. The less powerful Alternate Forms cost a flat 15 points apiece."
It replaces the Classic depreciated advantage Animal Form.
http://www.sjgames.com/pyramid/sample.html?id=5782 mentions Disadvantageous Alternate Forms.
==Modifiers==
"When designing Alternate Forms, apply enhancements and limitations to the basic 15-point cost per form but not to the form-specific cost (that is 90% the difference in template costs)."Powers p. 74. The only acceptation to this is Affect Others.
===Limitations===
*Projected Form
==Horror==
GURPS Horror 72 has the example of the Wendigo, where when a Spirit is possessing someone, they are able to use their Alternate Form to alter the possessed body.
The same applies to the ST bonus.
Neither are given any kind of cosmic modifier, only limitations.
The Affliction also doesn't really make any kind of sense, because mental disadvantages of the host body are overridden by the mental traits of the possessor.
Madness Dossier has Alternate Form Loa
==forum==
http://forums.sjgames.com/showthread.php?t=51117 discusses why Maximum Duration won't work
==quotes==
===PK===
2006 http://forums.sjgames.com/showpost.php?p=330136&postcount=18
I agree with the attacker taking 10 seconds of Concentration for the Affliction (Alternate Form)
==See Also==
*Dependency in GURPS Thaumatology pg 212
*Disadvantageous Alternate Form
==References==
Category:Advantages
Category:Depreciated Advantages
Category:Exotic Traits
Category:Physical Traits