Shinobi Spinner

The Shinobi Spinner is a weapon in Ninjala. It is part of the Yo-yo Type A subclass.
== Description==
"A gum weapon high effective at attacking from a distance. Sneaky movements like warping are its specialty." - In-game description
==Gum Shoot==
See: Gum Net
==Gum Ninjutsu ==
See: Ninja Tornado
==Special==
=== Yo-yo Leap ===
"Warp to the position of a thrown yo-yo and attack." - In-game description
File:Special Yo-yo Leap Screenshot 1.jpg|Throw the yo-yo from afar.
File:Special Yo-yo Leap Screenshot 2.jpg|Strike surounding opponents with a strong warp attack.
File:Special Yo-yo Leap Screenshot 3.jpg|Pull back the yo-yo for a combo.
File:Special Yo-yo Leap Screenshot 4.jpg|Pull back with a Break to launch the opponent.
Yo-yo Leap is the default Special of the Yo-yo Type A subclass. It is a long ranged attack which basically consists of two parts or attacks. The first one is a throw motion where the user throws their weapon a fixed distance. The second one varies depending on the input. Either the weapon can be pulled back or the player can warp to the position it was thrown to. Only the warp depletes the Special meaning, throwing and pulling back can be used infinitely without waiting for the Special to recover. 
In order to warp to the yo-yo the Special button has to be pressed again. To pull the weapon back there are two ways, either with the attack button or with the Break Attack button . There are differences between these two. The first one is faster than the second one, but the second one deals more damage and blows away the opponent. Both ignore S-Burst. 
The throwing part of Yo-yo Leap has a high range and ignores projectiles as well as the parry shield by just going through. After its thrown the user is unarmed and therefore can't attack normally. So, Standard Attacks and Break Attacks aren't available but Gum Bubble actions, Gum Ninjutsu as well as moving and jumping around still can be performed. If the player gets hit the yo-yo immediately returns without any return animation. If they block upcoming attacks however the yo-yo stays at the thrown position. The weapon really stays until the player warps, gets hit or pulls it back. They can even distance themselves as far away as they wishes. 
During the pull-back attacks are disabled as well, until the user has their weapon again. Repeating the throw and pull-back highly increases the down value, which results into sending opponents into the knockdown state, which means loosing control and therefore loosing the combo. So, it has to be used cautiously. However if the player wants to keep them away, it is a vaild strategy. The warp attack is like the weapons Wide Attack, but with a higher damage output. So, it deals damage to all opponents around the position of the thrown yo-yo. 
As Yo-yo Leap has a long range it is great to get in and close the distance to an opponent or to catch escaping ones. The disabled S-Burst attribute makes combos safer. Blocking opponents and attacks with properties such as Super Armor and invulnerability can be a hurdle. 
Attack 	State 	Base Damage	Down Value	Hit Reaction	Properties
Yo-yo Leap	throw 	35 	20% 	flinch 	-
Yo-yo Leap	warp attack 	110 	0% 	blowback 	blow away, warp
Yo-yo Leap	return 	40 	45% 	flinch 	not S-Burst-able
Yo-yo Leap	return break	65 	45% 	blowback 	not S-Burst-able, slower than 'return'
*all values are self-tested and not datamined from the game. Original work by @nonozi (@nonozip on X).
=== Hurricane Shake===
"Attack in all directions around you by swinging your yo-yo in a circle." - In-game description
Hurricane Shake is the Alter Special of the Yo-yo Type A subclass. It is a mid-ranged, projectile invulnerable attack, where the user swings the yo-yo around in the air, dealing damage to opponents around the player, So, it is just like a Wide Attack with a greater range. After pressing the Special button the user can decide to hold the Special button in order to extend the attack. This deals slightly more damage, while the user continues to be in a projectile invulnerable state. These projectiles also include all Gum Shoots, but not Gum Ninjutsus. 
S-Burst works against Hurricane Shake, so its not a combo safe option. Its area coverage and invulnerability makes it a great counter to upcoming attacks or to catch escaping opponents, however. It is a way to quickly deal a lot of damage, as otherwise the weapon needs multiple hits to knock out opponents. The initial swing of Hurricane Shake does not blow away the opponent, which means, it doesn't free an Gum Binded one and lets the user continue to finish them off. 
The extention of Hurricane Shake by holding the button lets the user better guard against upcoming projectiles, not only themselves but also the target. So, if another opponents wants to steal the targetted drone or opponent with a projectile, they need to wait until the Special has finished but the target might be knocked out at that time. Hurricane Shake users have to watch out for long ranged non-projectile attacks.
Attack 	State 	Base Damage 	Down Value 	Hit Reaction	Properties
Hurricane Shake	initial swing	100 	17% 	flinch 	projectile invulnerability, no guard recovery
Hurricane Shake	swing 	55 (= 5 * 11 hits)	22% (= 2% * 11 hits)	blowback 	projectile invulnerability, no guard recovery, hold button to continue
*all values are self-tested and not datamined from the game. 
==Additional Data==
Attack 	Stage	Abbr.	Base Damage 	Down Value 	Hit Reaction	Properties
Normal Attack	1 	NA1 	40 	20% 	flinch 	-
Normal Attack	2 	NA2 	40 	5% 	flinch 	-
Normal Attack	3 	NA3 	40 	10% 	flinch 	-
Normal Attack	4 	NA4 	60 	0% 	blowback 	stage reset
Back Attack 	1 	BA1 	145 (= 29 * 5 hits)	5% * 5 hits	flinch 	no guard recovery, stage reset
Back Attack 	2 	BA2 	145 (= 29 * 5 hits)	5% * 5 hits	flinch 	no guard recovery, stage reset
Back Attack 	3 	BA3 	145 (= 29 * 5 hits)	5% * 5 hits	flinch 	no guard recovery, stage reset
Back Attack 	4 	BA4 	145 (= 29 * 5 hits)	5% * 5 hits	flinch 	no guard recovery, stage reset
Wide Attack 	1 	WA1 	65 	35% 	blowback 	stage reset
Wide Attack 	2 	WA2 	55 	15% 	blowback 	stage reset
Wide Attack 	3 	WA3 	60 	0% 	blowback 	stage reset
Wide Attack 	4 	WA4 	65 	0% 	blowback 	stage reset
Break Attack 	- 	BRK 	20 	70% 	blowback 	-
*all values are self-tested and not datamined from the game. 
=== Parry===
Attack 	Abbr.	Base Damage	Down Value	Hit Reaction	Properties
Normal Attack	NA 	80 	0% 	blowback 	-
Back Attack 	BA 	100 	0% 	blowback 	teleport
Wide Attack 	WA 	160 	0% 	blowback 	Super Armor
*all values are self-tested and not datamined from the game. 
==Tips==
*The best ways to take drones with Shinobi Spinner are with repeated Back Attacks while hovering above the drone, and performing Yo-yo Leap on the drone, then repeatedly back attacking it.
*A good way to defend yourself from incoming opponents is to use the first move of Yo-yo Leap to create distance between you and them, then pressing the attack button to call the yo-yo back, repeating this process until they retreat.
*Back Attack can also be used to push impeding opponents away.
*Yo-Yo Leap should be used as a combo finisher, due to its long range and high damage output.
*The easiest way to score Gum Binds on opposing players is with Normal Attack, jump canceling, then using Gum Net, then Normal Attack again so that the opponent staggers within the Gum Net, taking enough gum damage. Gum Boost Impact can be done before the first Neutral Attack to ensure that it hits. This can be done with any size of Gum Net, but is quicker on larger nets due to the increased gum damage on larger nets.
*Tips in bold also apply to Ninja Yo-yo and ASAKUSA Wheel.
==Ninja-Gum Variations==
Ninja-Gum Variations for the Shinobi Spinner
Color 	Description 	Method of Obtaining 	Image
Shinobi Gum 	Gum decorated with a spinner design. Forms a magatama-shaped gum weapon. Has a unique aroma. 	Default. 	
Shinobi Gum (Purple) 	Gum decorated with a spinner design. Forms a passionate purple gum weapon. It's an acquired taste. 	Earned from Gumball Machine.	
Shinobi Gum (Pink) 	Gum decorated with a spinner design. Forms a shocking pink gum weapon. Poppish and cute. 	Earned from Gumball Machine.	
Shinobi Gum (Marigold)	Gum decorated with a spinner design. Creates a bright yellow gum weapon. The taste comes out the more you chew it. 	Earned from Gumball Machine.	
Shinobi Gum (Black) 	Gum decorated with a spinner design. Forms a jet black gum weapon. Chew it to refresh your mind. 	Earned from Gumball Machine.	
Shinobi Gum (Green) 	Gum decorated with a spinner design. Forms a leafy green gum weapon. Has a nutritious taste. 	Earned from Gumball Machine.	
Shinobi Gum (Blue) 	Gum decorated with a spinner design. Forms a 	Earned from Gumball Machine.	
Shinobi Gum (B&W) 	Gum decorated with a spinner design. Forms a bold blue gum weapon. Has a taste that's hard to imagine. 	Given by random drop. 	
Shinobi Gum (White) 	Gum decorated with a spinner design. Forms a bright white gum weapon. Has a taste that brings back memories. 	Given by random drop. 	
Shinobi Gum (Jewel) 	Gum that shines like a gemstone. Forms a gum weapon encrusted with jewels. Too valuable to put in your mouth. 	Earned from Gumball Machine.	
Shinobi Gum (Baked) 	Gum with a chocolate chip cookie motif. Forms a cookie-like gum weapon. Crispy and crunchy. 	Earned from Gumball Machine.	
Shinobi Gum (Dragon) 	Gum decorated with a dragon design. Forms a gum weapon with a dragon clutching a jewel. Gives off an incredible aura.	Earned from Gumball Machine.	
==Trivia==
TBA
==Gallery==
File:Shinobi Gum.png|Gum Bottle Appearance.
==Navigation==
==References==
Category:Weapons
Category:Yo-yos