Mage

Mages are primary spellcasters who cannot wear armor or have any specialized combat skills; however they gain the most spells known of all arcane casters.
=== Class Overview ===
Indrids Stats 	Indrids Stats	RPR Stats 	RPR Stats	RPR Stats 	RPR Stats
Primary Attribute 	Agility 	Strength 	0 	Arcane Magic Control 	2
Secondary Attribute 	Expertise 	Agility 	0 	Magic Reserve 	2
Tertiary Attribute 	Grit 	Vitality 	2 	Knowledge Magic & Mysticism	2
HP Increase 	50% 	Intelligence 	2 	Investigation 	2
Armor Per Grit 	4 	Wisdom 	0 	Knowledge Culture & People 	2
Base Critical Chance 	20% 	Charisma 	2 	Knowledge Nature & Survival	2
Critical Chance Scaling Attribute & Rate	n/a 	Melee Attack 	0 	 	
Base Critical Damage 	50% 	Ranged Attack	0 	 	
Critical Damage Scaling Attribute & Rate	n/a 	Stamina 	0 	 	
=== Class Passive Abilities ===
==== Unarmored ====
Mages are restricted to wearing only light armor.
==== Spellcaster ====
Gives the ability to cast Spells. Which are provided by spellbooks that are given at character creation.
Casting in medium armor imposes a 10% cast speed penalty.
Casting in heavy armor imposes a 100% cast speed penalty.
====Tactics====
Gives the ability to learn fighter skills and abilities such as taunt. Taunt has a range of 2,000 Units Sphere Radius with a 5 second cooldown.
====Beast Tamer (Optional)====
Mages have an option to designate an animal follower as an Animal Companion and grant them an increase to their base damage, passive healing, and increased attributes.
=== Class Active Abilities ===
Choice of five or six spells from the following lists.
==== Arcane Spells ====
* Blink - A immediate short ranged teleportation spell that moves the caster forward towards where they are aiming on the ground.
* Arcane Missile - A immediate, rapid bolt spell that deals damage to the target and inflicts sunder.  Scales off Agility.
* Burning Hands - An immediate short ranged cone of fire that deals damage and inflicts a fire damage over time effect.  Scales off Strength
* Fireball - An immediate bolt spell that deals damage in a small area of effect on impact and inflicts a fire damage over time effect.  Scales off Agility.
==== Shared Spells ====
* Cone of Cold - An immediate short ranged cone of chilled air that deals damage and slows those caught in it.  Scales off Strength.
* Ray of Frost - A channeled beam of frost that continually deals damage and slows a target.  Scales off Agility.
* Blizzard - A channelled area of effect that continually deals damage the slows all targets caught in the area.  Scales off Agility.
* Sparks - A channeled beam of lightning that continually deals damage and deals more damage the longer it is held on target.  Scales off Agility.
* Bull's Strength - An immediate buff spell that increases the target's Strength for a considerable time.  Scales off Grit.
* Shadowbolt - An immediate bolt spell that deals damage to the target and inflicts a debuff that increases the damage of further Shadowbolts.  Scales off Agility.
* Shadowstep - An immediate teleportation and attack spell that jumps the caster behind their target and immediately launches a melee attack for considerable damage.
===Underworld Arcana===
Mages get access to the Neophyte Spellcraft, Adept Spellcraft, and Necromancy feats from Underworld Arcana.
Category:Classes