Khorne followers

This page lists all the followers available to the race.
==Followers==
=== Rare===	
=== Rare=== 	
=== Rare=== 	
=== Rare=== 	
Name	Description 	Requirement 	Effects 	Character
 	Khorne cares not for anything but the burning hatred that leads to a frenzy of violence and bloodletting, for it is from this that he draws his power.	Ranked-up in allied territory	Allegiance points gained: +25% (factionwide)	
*Lord
*Hero
=== Uncommon===	
=== Uncommon=== 	
=== Uncommon=== 	
=== Uncommon=== 	
Name	Description 	Requirement 	Effects 	Character
 	With every passing year they become more beast than man, meaning every evil and twisted attribute grows exponentially.	Reinforced a battle with Khorne	Diplomatic relations: +15 with Khornate factions	Lord
 	When Arkhar and the Hound join as one, there is no bloody prize that cannot be obtained. 	Reinforced a battle with Norsca	Diplomatic relations: +15 with Norsca 	Lord
=== Common===	
=== Common=== 	
=== Common=== 	
=== Common=== 	
Name	Description 	Requirement 	Effects 	Character
 	Who is it that ensures conflict, war and destruction are only ever a breath away? Naturally, it is the Blood God. 	Razed a settlement 	Campaign movement range: +7% after razing a settlement 	Lord
 	This one's thirst for violence is so great that he need not rest or sup between bouts to the gory death. 	Used the Reap post-battle captive option 	Skulls gained from kills: +10% (Lord's army) 	Lord
 	Fortunately, as long as there are mortals, there will be flesh and blood for the God of Murder. 	Sacked a settlement 	Income from sacking settlements: +10% (Lord's army) 	Lord
 	Every skull and tooth must be accounted for. 	Carried out a successful Hero action against a character	Hero action success chance: +10% 	Hero
 	"Again! Blood for the Blood God! Feel his wrath eternal!" 	Won 6 or more battles 	Character experience gain: +7% 	Lord
 	Danger, illustrated. 	Ranked-up in Raiding stance 	Income from raiding: +15% (Lord's army) 	Lord
 	This disciple of Khorne wears a substantial armour carapace – as much to protect themselves from their charges as from the foe.	Won a battle with a Flesh Hound unit 	Recruitment cost: -20% for Flesh Hounds of Khorne units (local province)	Lord
 	"Remember you must kill… and kill and kill and KILL!" 	Ranked-up in enemy territory 	Campaign line of sight: +15% 	
*Lord
*Hero
 	You can never have too much slaughter, for Kharneth's rage and bloodlust never ends. 	Ranked-up in a province with low Khorne corruption 	
* Khorne corruption: +2 (local province)
* Seduce Units budget: -15% (enemy Slaanesh armies in local region)	
*Lord
*Hero
 	Life, death… what else is there? Plunder, that's what. And the promise of divine reward. 	Won a battle against a Norscan army 	Income from post-battle loot: +10% (Lord's army) 	Lord
 	This one enjoyed his job so much that he took it home with him, attracting the attention of the Hunter of Souls in the process.	Captured and occupied a settlement 	Construction cost: -7% for all buildings (local region) 	
*Lord
*Hero
=== The Realm of Chaos only===	
=== The Realm of Chaos only=== 	
=== The Realm of Chaos only===	
=== The Realm of Chaos only===	
Name	Description 	Requirement 	Effects	Character
 	Direct from Slaanesh’s personal coterie of fawners, this Daemonic lickspittle will act as your Herald and devout flatterer. Whatever he says comes true.	Left the Circle of Indolency	
* Unit experience gain per turn: +100 (Lord's army)
* Experience gain: +200%
* Campaign movement range: +20%
* Campaign line of sight: +25%	Lord
 	The ultimate servant – versed in six thousand techniques of desire – is ready to provide pleasure or agony upon you or your foe. 	Left the Circle of Vainglory	
* Growth: +250 (local province)
* Control: +25 (all provinces)
* Control: -50 (local enemy province)	Lord
Category:Khorne ancillaries