Summon Sha'ir (Wizard Spell)

When a sha'ir has abused his gen, bound genies, or powers to create magical items, a genie sorcerer can use this spell to compel ser­vice from the sha'ir. It cannot be used on those of other classes, there must have been actual abuses, and several warning signs must be given before the spell takes effect. The genie must have a personal item of the sha'ir to cast the spell, usually obtained by intimidating the sha'ir's gen when it comes to the elemental plane in search of magic on its master's behalf. The gen will be missing for 1 to 6 hours while the genie brow­beats it into compliance. If the gen makes a morale check at -2, it remains faithful to its master. Otherwise, it agrees to the genie sor­cerer's demands, and when the sha'ir next sends it off to fetch a spell, the gen takes a personal item of the sha'ir with it to the genie. The item need not be valuable; for example, a shoe, a razor, or a comb is sufficient. The gen is again absent for 1 to 2 hours while it makes its way to the genie's location on the elemental planes.
If the sorcerer genie has the required item, the spell can be cast successfully. The sha'ir is al­lowed a saving throw without bonuses, and with a -1 penalty for each gen he has lost, a -2 for each bound genie he has mistreated, and a -3 for each magical item he has created beyond the first, all in the last decade. If the saving throw fails, the sha'ir is whisked away to the elemental plane of the caster and must serve as if under the influence of a charm person spell for a number of weeks equal to the sorcerer's level.
Notes: Restricted to genie sorcerers; common.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells