Races

== Angel-kin: ==
Angel-kin, collectively referred to as celestial or angelic beings, are races or creatures with divine or celestial origins. They are often associated with goodness, virtue, and the heavens. Angel-kin can encompass a wide variety of races and beings, each with unique characteristics and abilities. 
=== Aasimar: ===
* Origin: Aasimar are often descended from celestial beings, such as angels or other divine entities. They carry a trace of their celestial ancestry in their bloodline.
* Physical Traits: Aasimar often have striking, otherworldly appearances. They may possess radiant or glowing features, such as hair, eyes, or skin, which hint at their celestial lineage.
* Abilities: Aasimar typically inherit supernatural abilities tied to their celestial ancestry. These abilities can include resistance to certain types of damage, the ability to emit light, and powers associated with healing or protection.
* Alignment: Aasimar are commonly associated with good alignments due to their celestial lineage, but they can have diverse moral compasses.
=== Deva: ===
* Origin: Devas are celestial beings who have taken on physical forms to walk among mortals. They are often tasked with divine missions and are known for their wisdom and connection to the heavens.
* Physical Traits: Devas appear as humanoid beings with an aura of celestial beauty. They have radiant skin, luminous eyes, and sometimes feathered or glowing wings. Deva's physical appearance often reflects their divine purpose.
* Abilities: Devas possess a wide range of celestial abilities, including healing powers, the ability to channel divine energy, and resistance to harm from both physical and magical sources. They may also have limited precognitive abilities.
* Alignment: Devas are strongly associated with good alignments due to their celestial nature. They are typically dedicated to benevolent causes and strive to protect and aid mortals.
=== Strix: ===
* Origin: Strix are a race of winged humanoids known for their dark and mysterious nature. They often inhabit remote and inaccessible areas, like mountaintops or deep forests.
* Physical Traits: Strix have feathered wings that grant them the ability to fly. They possess sharp talons and may have dark-colored feathers, sharp beaks, and piercing eyes.
* Abilities: Strix are natural fliers, and they have keen night vision, making them adept at navigating dark environments. They often have a strong affinity for stealth.
* Alignment: Strix can have varied alignments, but their reclusive and sometimes sinister tendencies can lead them towards neutral or chaotic alignments.
== Atlandtians: ==
=== Ifrit: ===
* Originating from elemental planes, Ifrits are fire-aligned humanoids. They often have fiery features, such as flaming hair or eyes, and possess an innate connection to fire and heat. Ifrits are known for their passionate and sometimes unpredictable personalities.
=== Kuru: ===
* Kuru are an enigmatic race known for their longevity and wisdom. They have a deep connection to the natural world and are often found in remote, serene locations. Kuru are known for their serene and contemplative nature.
=== Munavri: ===
* Munavri are aquatic beings with an affinity for the oceans and seas. They have the ability to breathe underwater and often live in underwater cities or coastal communities. Munavri are skilled swimmers and are known for their adaptability in aquatic environments.
=== Oread: ===
* Oreads are earth-aligned humanoids with a strong connection to the earth and mountains. They often exhibit stone-like features, such as rocky skin or crystal formations. Oreads are known for their resilience and stoic nature.
=== Samsaran: ===
* Samsarans possess the unique ability to be reincarnated after death, retaining the memories of their past lives. They are often seekers of knowledge and enlightenment, striving to learn from their previous incarnations.
=== Shabti: ===
* Shabti are constructs created to serve as guardians or protectors. They are often animated by powerful magic and have a sense of purpose tied to their creation. Shabti are known for their loyalty and sense of duty.
=== Suli: ===
* Sulis are beings with both elemental fire and elemental air ancestry. They possess a mix of traits from these two elements, often exhibiting fiery and stormy features. Sulis are known for their passionate and dynamic personalities.
=== Sylph: ===
* Sylphs are air-aligned humanoids with an affinity for the skies and winds. They often have light, airy features and can fly. Sylphs are known for their free-spirited and adventurous nature.
=== Triaxian: ===
* Triaxians are adaptable beings with the ability to shift between two distinct forms: one suited for hot climates and another for cold climates. They are often found in regions with extreme temperature variations.
=== Undine: ===
* Undines are water-aligned humanoids with a strong connection to rivers, lakes, and waterways. They often have fluid, aquatic features and can breathe underwater. Undines are known for their calm and serene demeanor.
== Darkfolk: ==
The Dark Folk are a secretive and enigmatic group of human-like beings who make their home beneath the earth. With their pale skin, hair, and eyes, they possess an otherworldly appearance that sets them apart from the surface dwellers. Their unique features give them an ethereal and mysterious quality, making them stand out in any setting.
Living in the subterranean depths, the Dark Folk have adapted to their underground environment. Their pale complexions may help them blend into the dimly lit underground caverns, and their light-colored hair and eyes could be a result of generations spent away from natural sunlight.
Despite their physical differences, the Dark Folk share a common humanity with those on the surface. Their subterranean lifestyle has shaped their culture, customs, and way of life, and they maintain their own unique society within the depths of the earth.
=== Astomoi: ===
Astomoi are unique individuals among the Dark Folk who have the ability to survive without eating. They do not require sustenance, which sets them apart from most other races. This extraordinary trait makes them particularly mysterious and intriguing.
=== Caligni: ===
Caligni are a race of Dark Folk who have adapted to their underground environment by developing the ability to manipulate shadows. They can use shadows for concealment, transportation, and other purposes, making them skilled in stealth and subterfuge.
=== Fetchling: ===
Fetchlings are a versatile Dark Folk race with a connection to the Plane of Shadow. They often have a dual nature, reflecting the influence of both the material world and the Plane of Shadow. This duality gives them unique abilities and an inherent connection to darkness.
=== Wayang: ===
Wayangs are known for their diminutive size and their innate affinity for shadows and darkness. They have an extensive understanding of illusions and shadow magic, which they use to navigate and thrive in their subterranean world.
== Demi-Humans: ==
Demi-Humans, also known as Anthos or Animal Kin, are a captivating and diverse addition to the population of Other World. Each sub-race possesses unique characteristics, cultures, and traits, enriching the realm with variety and depth. While most Demi-Humans are gentle and kind, they encompass a broad spectrum of behaviors and temperaments. Unfortunately, their unique qualities have often made them targets for exploitation by other races such as Humans, Elves, Dwarves, Goblins, and Atlanteans, who have sought Demi-Humans for slave labor, pleasure or personal gain. 
In Other World, Demi-Humans are known for their strong connections to nature and their respective environments. They often live in close-knit communities where they can thrive and maintain their cultural practices. Despite facing prejudice and exploitation, many Demi-Humans exhibit resilience and a deep sense of community, often coming together to protect their own and preserve their way of life.
=== Catfolk: ===
Feline humanoids known for their agility, keen senses, and strong connections to nature. They often exhibit cat-like behaviors and may have retractable claws or tails.
=== Gnoll: ===
Hyena-like beings known for their ferocity and tribal cultures. They are formidable warriors and hunters, often living in arid or savannah regions.
=== Grippli: ===
Frog-like humanoids with strong ties to marshes and wetlands. They are skilled jumpers and swimmers, and their vibrant colors often help them blend into their environments.
=== Kitsune: ===
Fox-like beings with the ability to shapeshift into human form. They are often associated with magic, trickery, and wisdom.
=== Lizardfolk: ===
Reptilian humanoids known for their resilience and adaptability. They often live in swampy or tropical areas and have a strong connection to their environment.
=== Merfolk: ===
Aquatic humanoids with fish-like features, such as scales and fins. They are skilled swimmers and may have magical abilities related to water.
=== Nagaji: ===
Serpent-like beings with snake-like traits, often associated with mysticism and ancient knowledge.
=== Orang-Pendak ===
=== Reptoid: ===
Reptilian humanoids with a wide range of appearances, from serpent-like to more humanoid with reptile-like features.
=== Tengu: ===
Bird-like creatures known for their mastery of the skies. They have wings and beaks, and they often excel in arts such as swordsmanship and calligraphy.
=== Vanara: ===
Monkey-like humanoids with a playful and curious nature. They are agile and may have prehensile tails.
=== Werecat: ===
These unique shapeshifters are known for their distinctive appearance and abilities. In their human form, they resemble young children, standing at about 3 feet tall. Their human-like features are complemented by the addition of cat ears and tails, giving them an endearing and charming appearance.
=== Wookalar: ===
Pig-like humanoids known for their robust and hearty nature. They possess traits reminiscent of pigs, such as stout bodies, snouts, and often, small tusks. Wookalars are typically associated with agricultural and rural lifestyles, using their strong physiques for tasks like plowing fields and tending to livestock. They may have a keen sense of smell and are often valued for their ability to track and locate hidden or buried objects. Wookalars' close connection to the land and their affinity for nurturing the earth often makes them revered farmers and caretakers of the natural world.
=== Cultural and Social Aspects ===
Demi-Humans often live in harmonious communities that reflect their natural habitats and cultural values. They place a strong emphasis on family, community, and living in balance with the environment. Festivals, rituals, and traditions play a significant role in their societies, celebrating their unique heritages and fostering a sense of unity.
Despite facing challenges from other races, Demi-Humans maintain a deep sense of pride in their identity and heritage. They are known to be fierce protectors of their communities, often employing their unique abilities to defend against threats and preserve their way of life.
In Other World, the presence of Demi-Humans adds a rich layer of complexity and diversity, highlighting the importance of understanding and respecting differences while celebrating the unique qualities that each race brings to the tapestry of life.
== Demon-kin: ==
=== Deep One Hybrid: ===
These individuals have a mixed heritage with Deep Ones, aquatic, and often otherworldly beings. They may exhibit amphibious traits, such as gills or webbed hands, and have a connection to the ocean and its eldritch mysteries.
=== Ganzi: ===
Ganzi are chaotic and unpredictable beings, often with physical mutations and quirks. Their heritage is tied to the Abyss, making them inherently chaotic and demonic in nature.
=== Gargoyle: ===
Gargoyles are stone-like creatures often associated with the protection of buildings. They may have a demonic appearance with horns and wings and are known for their durability and connection to stone.
=== Tiefling: ===
Tieflings are one of the most common demon-kin races in many fantasy settings. They are descendants of humans and demons, bearing demonic features such as horns, tails, and unique abilities. Tieflings often grapple with prejudice due to their appearance.
== Dragon-kin: ==
=== Kobold: ===
Kobolds are small, reptilian humanoid creatures known for their dragon-like features, such as scaled skin, snouts, and tails. They have a cultural reverence for dragons and may serve them as minions or hold them in high regard.
=== Wyvaran: ===
Wyvarans are a race of humanoid creatures with dragon-like characteristics, including wings, scales, and sometimes a breath weapon. They often have a strong connection to flight and may live in aerial or mountainous environments.
== Dwarves: ==
=== Duergar: ===
Duergar, also known as gray dwarves, are a subrace of dwarves known for their dark and sinister demeanor. They dwell in the depths of the earth and have developed the ability to enlarge themselves through innate psionic powers. Duergar are often portrayed as cunning and ruthless, with a strong inclination toward evil alignments. Despite their differences from other dwarves, they share the same affinity for craftsmanship and underground living.
=== Dwarf: ===
Dwarves are the standard or hill dwarves, known for their strong and stout physique. They are expert craftsmen and miners, creating intricate works of art from stone and metal. Dwarves have a strong sense of community and honor, often forming close-knit clans and societies within the mountains. They are known for their resilience, loyalty, and steadfastness.
== Elves: ==
=== Aquatic Elf: ===
Aquatic elves are adapted to underwater environments, with webbed fingers and a natural affinity for the sea. They often live in underwater cities or coastal regions.
=== Arctic Elf: ===
Arctic elves are specially adapted to cold climates and snowy landscapes. They are known for their resilience in frigid conditions and often have unique abilities related to ice and snow.
=== Drow: ===
Drow, also known as dark elves, live in the depths of the earth or underground cities. They are often associated with dark magic and have distinctive dark skin.
=== Half-Elf: ===
Half-elves are a hybrid race with both elven and human ancestry. They often struggle with issues of identity and belonging due to their mixed heritage.
=== High Elf: ===
High elves are typically associated with refined culture, arcane magic, and a strong connection to the celestial. They are known for their elegance and magical prowess.
=== Low Elf: ===
Low elves, also known as "Small Elves," are adapted to colder climates and are skilled craftsmen. They may be known for their craftsmanship and festive traditions, such as working for "The Yule Father."
=== Tornokian Elf: ===
Tornokian elves have dark skin and often form tribal societies. They may have unique customs and practices that reflect their cultural differences.
=== Wood Elf: ===
Wood elves are closely attuned to nature and are often associated with forests and wilderness. They have a deep connection with animals and are skilled hunters and archers.
=== Zonia Elf: ===
Zonia elves are known for their grace, wisdom, and craftsmanship. They revere nature spirits, practice martial arts, and have a strong bond with animals.
== Feylings: ==
=== Changeling: ===
Changelings are beings often born from the union of fey creatures and other races. They possess the ability to change their appearance, making them skilled in deception and disguise.
=== Fallow: ===
Fallow are majestic and ethereal creatures closely tied to the natural world, particularly forests. They have long limbs, graceful movements, and distinctive long ears. In their male form, they bear antlers, while females have flowing hair resembling forest colors.
=== Gathlain: ===
Gathlain are a race of winged creatures with plant-like characteristics. They have a strong affinity for nature and often live in tree-dwelling communities.
=== Gnome: ===
Gnomes are known for their whimsical nature and affinity for the fey. They often have an innate connection to illusion magic and possess a deep curiosity about the natural world.
=== Svirfneblin: ===
Svirfneblin, also known as deep gnomes, dwell in the depths of the earth. They are known for their adaptability to subterranean environments and have unique abilities related to underground survival.
== Goblinoids: ==
=== Bugbears: ===
Bugbears are larger and stronger goblinoids known for their stealth and ambush tactics. They are often characterized by their shaggy fur and powerful physiques.
=== Goblin: ===
Goblins are small, mischievous creatures with a penchant for invention and a knack for causing trouble. They are often portrayed as cunning and resourceful, albeit often selfish.
=== High Goblin: ===
High goblins resemble elves in appearance but retain their goblinoid nature. They are known for their strong magical abilities and a talent for trickery, blending the best of both goblin and elven traits.
=== Hobgoblin: ===
Hobgoblins are disciplined and militaristic goblinoids with a focus on hierarchy and organization. They are often skilled warriors and tacticians, leading organized armies and conquests.
=== Monkey Goblin: ===
Monkey goblins are a subrace known for their agility and playful nature. They often live in jungle or forest environments and have an affinity for climbing and acrobatics.
== Halflings: ==
=== Halfling ===
== Humans: ==
=== Avalandians ===
=== Pneumanorians ===
=== Ruthenians ===
=== Sarinoians ===
=== Tornokians ===
== Lycanthropes: ==
=== Skinwalker: ===
Skinwalkers are shapeshifters with the ability to take on the appearance of different animals. They are often associated with Native American folklore and have various abilities and powers depending on the specific traditions.
=== Werebat: ===
Werebats are lycanthropes that can transform into bat-like creatures. They often possess enhanced senses and the ability to fly, similar to actual bats.
=== Werebear: ===
Werebears are lycanthropes that transform into powerful and formidable bear-like creatures. They are often depicted as protectors of the wilderness and may have heightened physical abilities.
=== Wererat: ===
Wererats are lycanthropes that can shift into rat-like forms. They are often associated with stealth and cunning, and they may have a knack for thievery and subterfuge.
=== Werewolf: ===
Werewolves are perhaps the most famous lycanthropes, known for their transformation into wolf-like creatures during the full moon. They are often depicted as powerful and savage beings with heightened strength and senses.
== Orcs: ==
=== Half-Orc ===
=== Orc ===
== Overseers: ==
The Elders:
== Undead: ==
=== Vampires: ===
==== Dhampir ====