Sparkling Summer Fan Fest '22/Ragtag Refusal

There's been a change of plans due to motivation running low. Long story short, the rest of the announcements that are possible will be clumped into one mega announcement that may or may not be released during this timeframe.
==WELCOME TO THE EVENT. PLEASE STAND BACK FOR A FEW MOMENTS THOUGH==
*Inkbuster: You think we're finally gonna get MORE people than just Mr. Yokai here?!
*Kinkobuster: idk man its something, were really the most consistently use Ragtag Refusal workers here
*Inkbuster: Eh, whatever, I PRAY that he remembers Itali the italics. Where are they, anyway? ITALI-
*Like my new looks? It was for me to make sure you aren't confused. Oh, I'm Itali. 
*Inkbuster: ITALI WAZZUP AND FINALLY I CAN FIGURE OUT WHO YOU ARE! Waitholdup. You're narrating still... right?
*...no. 
Anyways, with this rambling, welcome to the Summer Fan Fest of 2022, and thus welcome to the Latest Sew of 2022! Strap in folks, since this one's going to be kind of the wild ride... I'll promise you that. For now, I'm just going to give you A. some hints of the fighters to come, and B. the schedule.
===FIGHTING GAME HINTS (for July 6th, or 7/6/22)===
Note that three of them are currently unknown, but information will be given later on!
I recommend you to, please, tell me what hints you are referring to! It should be as simple as something like "COMMENT: I think it's Starlet".
HINTS 	HINTS 	HINTS 	HINTS 	HINTS
POORLY-EXPLAINED FACTKilled off a species of defensive crocodiles	UNDINEGuessed by Hint was: geMS wearHints were: Puyo Puyo!! Quest	DESCRIPTORExcels at stealth and mobility. 	IMAGE THEY HAVEServing a volleyball 	CUPHEADGuessed by Hints were: Somehow doesn't know what Twinkle Twinkle Little Star is. and Can consume a jawbreaker whole, without even biting into it.
DAROACHGuessed by Hints were: Nintendo 3DS 	WITH THIS TEXTIndie team. AAA results. 	EGGPLANTGuessed by Hints were: A boomerang	IT'S ON A SIGNFETCHING! 	SIXTEENGuessed by Hints were:"Skateboard, please. Thank you!"
BROBGONALmight as well, confirmed his return 	STARLETGuessed by Hint was: She was a based pick. 	INARIGuessed by Hint was: Magnetic 	INCINERATORGuessed by Dude with an ego thinking he's really "radical"	VESSAHints were: Trash Child
MR. SEWAGEGuessed by Hint was: geMS wear 	CHARACTER GIMMICKVary your moves or they'll stale out. 	SLANITOGuessed by Hints were:A Toad 	THEIR NAME BUT NOT OBVIOUS027 	??????
EASIER HINTS 	EASIER HINTS 	EASIER HINTS 	EASIER HINTS 	EASIER HINTS
 	UNDINE 	 	 	CUPHEAD
DAROACH 	 	EGGPLANT 	 	SIXTEEN
BROBGONAL 	STARLET 	INARI 	INCINERATOR 	VESSA
MR. SEWAGE 	 	SLANITO 	 	
If y'all don't remember the original hints, here they were: 
*THIS SENTENCE'S ABOUT THIS CHARACTER: "But it's understandable just not intentional."
*CHARACTER ACTION: Dude punches you towards his friend, who proceeds to punch you over to his other friend, before you're laying on the ground. He and his two friends then start stomping on you, all while happy music plays in the background.
*MILD DESCRIPTION: Something I wanted to do in Super Smash Bros., but ended up never doing. Oh yeah this character played sports with Mario and isn't from the Mario franchise.
HINT #1: All five of the old hints can combine with some of the new hints.
HINT #2: Note the positions on the table. Use it to deduct positioning
===THE PLANNED SCHEDULE===
OPENING & EXTRANORMAL (6/28)It's an open-up! 	CYBURNT (6/29)Information about this running-racing game! 	OVERREACTION (6/30)More details given, the first of the collectibles!	TOON YOU OUT (7/1)The Cuphead fan-game finally gets more info!
TINY DEFENSE 3 (7/2)Unsurprisingly, it's a redo. 	GUMMI SQUADRON'S BACK 4 U (7/3)Breaking news! New Gummi! 	NEW GAME! (7/4)??? 	TOWER OFFENSE (7/5)Cards for your appeasement
FIGHTING GAME! (7/6)Super Fantendo Smash Bros. Storm's replacement!	REPLACEMENTS. OUCH. (7/7)I THOUGHT I SAID I WON'T DO ANY MORE OF THAT!	HI KOTOMO! (7/8)Info involving the Favole Kotomo 	N/A!
== OFFICIAL OPENING CEREMONY==
Welcome, welcome to the Sparkling Summer Fest of '22! It's of the Latest Sew, and BOY is it a fat one! With new games, new news, and stuff like that! But first, lemme try and just make a simple opening statement:
Ahem. I kinda want to make my own IPs one day. One that's probably going to take the scene as one of the more recognizable indie games ever released. What I want to note is that I feel like I'm being hampered by the lack of Discord, and slowly I just feel like I want one. Chatzy isn't working out for me, simple as that. With all that seeing and stuff... it REALLY makes me want to get Discord. But this is more for communicative purposes; I can communicate with people I need to reach out to, and I can actually get my FNF project running. (More on that later next month!)
But back on track: One day, I might form a game studio and start producing games that everyone can enjoy. I just want to be like those indie developers. Maybe I'll even create a new console if I'm lucky enough in the future. But who knows. Just one day. I don't know when.
With that out of the way, let's get the second thing in the way out...
===A ROCK IN THE SCHOOL (Extranormal)===
Okay, due to tons of overlap and lack of ideas, might as well just say that while yes, Extranormal is still living, no, it has NOT really made any good progress so far. It all began with the Wonder classification for students, which failed miserably and I ended up scrapping due to lacking ideas. For those who do not know what this is about, this is a school comedy, except it focuses on two separate characters and schools. One of them is about fiction, the other's primarily about non-fiction. What did NOT work was the fact that I basically didn't know where to go next with the concept without idea overlap. Well. Learning the amazing thing known as LIMITATIONS, the characters are going to be toned down to exactly 80 students overall. That means 40/40. I might push this up to 80/80, but who knows?
But that doesn't solve the main problem of me lacking an eighth, well, classification. Here's what we have right now:
#Arcane: Anything based around the fairytale/fantasy genre or for highly magical beings.
#Techno: Futuristic in some form, or just highly... well, technological.
#Mythos: Mythological creature-based characters.
#Natural: Anything highly bound to nature in some form or way.
#Fear: Things from or are based around the horror genre.
#Enigma: Weirdos with random concepts or most yo-kai that are just confusing or baffling in what they are.
#Power: This is where Piroo falls in, but otherwise it's for kids with superpowers or awesome weaponry usage.
Aside from that, I may have to push Tatzeko to a side character as much as I wanted her to make her a main character. I want to keep myself from repeating stuff I keep doing with my projects too many times, so yeah. She might still be a pretty significant character, but not as significant. But... any new characters that I haven't revealed to you? Well, I can only really give you concepts for now, including:
*DILE (Mythos): Based on the Nessie. Dile's an okayish swimmer who succeeds in pushing things in water more than swimming. That being said, his pushing game out of water is... not great. Probably needs a lot of water at once to stimulate his muscles into such strength...
*LATTE (Enigma for now): With his body mainly composed of coffee, Latte is one busy worker and studier, being capable of staying awake 72/7. He's a quick worker, since he's composed of coffee, and he in fact likes the taste of coffee. Because it makes him work harder. Faster. Basically, he's a workaholic. This includes making quick work of his opponents.
*REIFF (Techno): An alien from space, capable of relaying signals to his kind. He's kind of a klutz, and unaware that his kind doesn't speak Italian. To make matters worse, not a lot of the students at Thyoall know Italian and he has no idea about that. Oh well. At least he's a fun person to be with and easy to befriend.
That's pretty much all. Otherwise, there is not much info on Extranormal. Still. See you tomorrow...!
== BURNIN' IT! (Cyburnt) ==
Seems like you guys are interested in Cyburnt! If you don't know what that is, Cyburnt is a racing game that's not "get into/onto this vehicle/mount and race" all the way, but rather a marathon with robots trying to get to the finish line. And yes, these races have way more than running- swimming, grinding rails, and more. So long as you don't burn out, you're guaranteed to have tons of fun with up to twenty racers! Which you can adjust, by the way, if you prefer to be less cramped with other opponents.
Since this is a marathon, you're clearly in it to run forward and get the most speed boosts... which won't be very good for yourself, since it will increase Heat- that will kill you if you get too much, ending your run and potentially risking you ending up in last place. Thus, you may want to hold the brakes down to cool down, at the cost of losing all your running speed. Just make sure to know where you end up when taking a break; you're probably going to be in an obstacle that can straight up destroy you in a matter of seconds.
Instead of power-ups, you've got Workshops- enter them and use the Sparks you collected over your run to power them and modify your stats and get Mods. Mods come in three rarities (Low, Mid, High), with each rarity being more valuable than the others. Each character has three unique Mods exclusive to them, while multiple generic mods can be randomly found waiting to be bought. Pick wisely- some Mods you may have to swap out, as they can be game changers.
With a roster of thirty playable characters, let's meet the first five contestants and some of their exclusive Low (common) Mods!
*Sweeper is a simply something like an amped-up Roombot designed for racing; for his stature, he's a surprisingly balanced character in terms of stats. His Low Mod is Bigger Bristles, which allows him to rapidly damage enemies and pull in items in front of him.
*Obsidian might be quite fast, but what he lacks is a decent stand in recovering from blows and cooling his heat down. However, with his Low Mod Heat Gatling, he can fire his Heat out in form of somewhat inaccurate fireballs to heat up other opponents... except his Cooling is all the way down to -15%, meaning he heats up slowly rather than cool down. He also can't move using this. There's lots of cons that prevent this from being a Mid or High Mod.
*Gero Kero can jump long and low, or high and short- the flaw is that she alternates between the two and her acceleration only just really makes her jumps more drastic. Also, jumping can really heat Gero Kero up, and she jumps at an interval of two per second. On the other hand, if you're lucky enough to jump onto an opponent, you can stun them and heat them up by 50%. She has another flaw I won't be specifying in this presentation. Her Low Mod wouldn't really solve this, but it's the Heater Pads- jump on an opponent to heat them up by 80% instead and stun them for longer.
*Minodozer is capable of accelerating very quickly, but otherwise has pretty abysmal speed. Aside from that, the rest of his stats are decently balanced, and he is surprisingly unable to crush his competitors. His Low Mod is Bullrush, in where he can bash certain objects away if he is dashing, which reduces the heat he would've taken by 50%.
*Sinco is essentially the equivalent to raw Speed at its finest, alongside the ability to cool down quickly. What Sinco sucks at is recovering after a blow, and is unbearably slow doing so. Also, in terms of speed while weaving obstacles and such, he is really slippery in that respect. His Low Mod, Trick Awarder, allows him to boost forward without heating consequences if he perfected a rail grind section!
Sit back and chill as I create Cyburnt, and stay tuned for the other twenty-five racers!
==KEEP CALM AS YOU REACT-ON (Overreaction) ==
In the modern society of the Avioids (humanoid birds), technology has advanced. Magic has advanced. Pretty much a lot of things advanced for for the Avioids... except their knowledge on the Polns. Unlike our world's animals, Polns have a large desire to face things off for various purposes. Whether it be for fun, or for necessities, the Avioids only know that Polns fight. NOTHING else. They're way, WAY behind biology on the Polns. So a project has been released, a project where volunteers go out into the wild to learn about the Polns and finally answer the burning questions and secrets of the Polns. But not only do they have to face off Polns... they have to face off way worse stuff, such as a rogue clan of Avioids that has robots designated to capture them. Okay, but what do they look like? Well, not one-time mechs, neither are they just mechanized versions of Polns. Actually, they sum up to generic enemies. Yep. You're going to face off generic enemies and non-generic ones.
Your goal is to stop the robots from invading and finally research the Poln's behaviors. Research has been done beforehand, and has conducted that the Polns have Strands (not types) that determine their battling style. For instance, Scale-stranded Polns are balanced in their fighting style, and Wing-stranded Polns are fast but weak. Polns also have the special and powerful Chained Reactions, that allows them to execute a powerful attack on a certain enemy granted they manage to execute it correctly- this will become very important if you want to win fights later in the game.
But for now: Research for Polns... well, here you go! 
*Okines are Scale-stranded bovine Polns. Normally herbivorous, the older Okines slowly become more carnivorous and aggressive in combat. The older Okines typically move away from their grassy lands as they grow up to fight in more battle-ridden settlements, often going in blazes of glory upon reaching a certain age. Their most notable Chained Reactions are Stamp Jump, in which they prep up for a powerful jump and land back down for mass impact, and Vigorous Crash, in where they charge towards their target and try and steer into them with their head for max damage. 
**Stamp Jump: Mash the Jump button as much as you can in five seconds, then aim for the enemy with the L-Stick. The closer they are to the impact point, the more damage you'll do.
**Vigorous Crash: Okine will rear back before going into a wild charge. During which, the player must alternate between using two buttons as fast as possible to build up speed to maximize damage, and then try and steer into the opponent.
*Cronjas are Wing-stranded bird-like Polns. Despite having wings and being able to fly, Cronjas instead use these to send feathers into their opponent's way; these feathers are poisonous and sometimes link with other feathers in order to create elaborate "hurrikens". Cronjas themselves can be poisoned by their own feathers; it's common for them to molt them every once in a while. That being said, their noted Chained Reactions are Art Hurriken, in where they clump many feathers together to try and create an unstoppable, poisonous whirlwind from their own hurriken, and Talon Trounce, in which they give themselves a brief power boost they must use instantly for maximum damage; they use it to kick the opponent and repeat it multiple times.
**Art Hurriken: Time the presses of your Attack button to try and make an eight-point hurriken. Once that's done, Jump and then press the Attack button at the right time to send the Hurriken flying fast towards its target. This attack can be dodged, but getting hit will hit you at least three times and get you poisoned.
**Talon Trounce: Click the given inputs as fast as possible to do maximum damage to the target enemies.
*Klakishes are Boom-stranded Polns, made entirely of land itself; Studies show that their heart is what keeps their body together. An airborne Kotomo, Klakishes are essentially simplistic, living platforms at their youngest state, before being able to house a small tree on top of it at its oldest. Their Chained Reactions are Earthern Shocker, in where they gather up particles before slamming the ground, and Concentrated Punch, in where it fervently concentrates a powerful punches onto the opponent.
**Earthern Shocker: Spin the L-Stick in as many circles as you can while holding the Jump or Attack button. Once you see a blink, let go of the button being held to produce multiple shockwaves depending on how perfectly executed it is. Each shockwave can do massive damage.
** Concentrated Punch: Press the Attack button when the circle is fully around it. The wider the circle was when it bordered the button, the more damage you do. The circle may fake itself out sometimes. This attack is aimed towards the nearest opponent, and can be rotated for a few seconds.
That's only 3 of the Polns that have been researched... more to be found in Overreaction!
==Toon In For Mugman's Greatest Adventure!... Again (Toon You Out)==
With the Cuphead DLC now released, I thought it would be a good time to get back into Cuphead. So I gladly re-present to you: Toon You Out! It's a game focusing on Mugman... with two new characters in tow, on a quest to not only save Inkwell Isle, but pretty much the entire world (and Cuphead). Teamed up with Pairy Bast and two new allies, Mugman sets off for the wonderful island of Emparus to stop the new threat of the Devil, alongside two new allies. Three characters, three play styles. Up for the challenge? Hope you are! For a little taste of what's to come, let's try and do it like the Cuphead trailer for Mortimer Freeze while also refreshing your memory (or not) on the characters.
*Mugman is a primarily melee character that can deal the most damage out of all characters, but has to put himself in a risk of getting up close to his foes. However, he can dodge attacks at the cost of a card in the Super Meter- time accordingly, since the bosses have attacks to use against Mugman in case he's peppering them! His main weapon is the balanced Strawman, but he's also got the quick-hitting but short-ranged Coupeur- do note that his weapon will change his moveset up. Keep in mind that yes, he can attack upwards and downwards.
*Cheryl plays similar to original Cuphead and Mugman, except she's far more mobile. Compared to Mugman, she's slightly weaker than him, and compared to Ms. Chalice from the original, she doesn't have the ability to make herself briefly invincible. She has the same shots as OG Cuphead and Mugman, so one of her new shots is the Oiler- sticks onto enemies, and explodes.
Now for the boss... Rico & Tanjun, a trainer-small creature duo! Let's see what some of their attacks are, shall we?
*PHASE 1: Tanjun will jump into battle before flexing his "muscles" a bit, and letting out some grunts.
**Tanjun will constantly jump around, similar to Goopy Le Grande but with no apparent breaks. This will make shooting him a bit harder than usual. He will sometimes pause, however, if he takes enough damage.
**Tanjun will sometimes pause mid-air to try and punch the nearest target. This will temporarily leave him vulnerable for about 1.5 seconds as he retracts his fist back; his fist can damaged and parried for damage. This aims at where the player was when the attack was executed.
**Tanjun will pause for a bit before doing a low-and-long cartwheel kick that lasts for a whlie. He may sometimes suddenly reverse direction, sometimes at the end of the attack, requiring the player to be careful with him.
*PHASE 2: Tanjun will drop down, exhausted, as Rico throws him over his favorite drink. Drinking from the bottle, Tanjun powers up and dons cool glasses as he gets back into the fight.
**This phase is similar to Phase 2, except Tanjun will move quicker and have varying jump arcs. However, he will briefly pause every two jumps before continuing to bounce onwards.
**Tanjun's punch attack has more start-up time, but the attack itself is quicker and will always aim to the nearest player when it's actually executed. This punch attack is more common when Tanjun's on the ground.
**Tanjun can sometimes jump backwards after a pause to return with a kick towards his opponent. Using an EX Move as he does this will knock him back and daze him, which can help Mugman get some damage on him. If he lands on the ground, he will produce a wave of energy that must be jumped over.
**Tanjun can sometimes start spinning around, as he tries to suck the player in as he rapidly goes back and forth and jumping in a desperate attempt to catch the player.
And that's how Rico & Tanjun's battle plays out!... Rico will take a part of this fight, if you're wondering. This is really only the Simple Mode phases displayed, as more is to come when the page is finally released! Which you know.
Category:Ragtag Refusal
Category:Showcases
Category:Sparkling Summer Fan Fest '22