Knight Moves

Knight Moves is a special event adventure module set in the Living City organized play program, created for knight and squire player characters only. It was published in 1997 for the 2 edition, and intended for adventurers of all levels.
==Summary==
A grand reception for knights and paladins of Ravens Bluff took place in the Griffon Hall on the 7 of Flamerule. Unbeknown to all, wizard Carston Willows was charmed into serving as an informant for a fiendish organization that threatened the Living City – the Consortium of the Bloody Fang. Using that intel, the powerful fiend named Charbane assassinated two ranking knights – Ian Graham and Carolyn Skyhawk. Using that as a way to lure a group of the strongest paladins and knights from the gala and challenge them to a duel. The challenge took place in Charbane's lair and aided by a devilish trap devised from Carston Willows's favorite game – chess.
==Index==
===Characters===
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===Creatures===
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===Locations===
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===Magic===
:;Spells
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:;Items
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===Organizations===
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===Religions===
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===Miscellaneous===
:;Food & Drink
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:;Materials
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:;Other
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==Appendix==
===Notes===
Category:Living City adventures
Category:2nd edition adventures
Category:Adventures
Category:Published in 1997
Category:Works by Wayne Straiton
Category:Year of Manuscripts