Splatoon: Triple Threat/Styles

These are the fighting styles in the game, which represent fighting classes in the game. They are chosen at the beginning of the game, and can be freely switched.
==Fighting Styles==
There are five fighting styles, the Splatbuster, the Valkyrie, the Storm Trooper, the Optimus, and the Asura (the Asura later debuted in a update). The four fighting styles will advantage a stat and disadvantage a stat in terms of increasing. Note that stats can only max out at 99. Each fighting style has new moves and new passives that augment how they fight
===Splatbuster===
Splatbusters specialize in Western-style combat, especially with their weapon of choices; the dualies and the ink-revolvers. They utilize razor brushes (brushes which have been hardened) as their method of new weaponry. Razor brushes benefit as they cost no ink to even deal damage, but they have low range. Splatbusters have the ability to dodge toward enemies from behind, rendering them easy targets with the razor brush.
====Moves====
====Passives====
===Valkyrie===
Valkyries have the ability to dash into battle, dodging most attacks at the speed of light. While this technique may be effective against snipers and chargers, it can be more difficult to control as you cannot brake it. They have the ability to double jump, which gives them increased jumping height, but will likely make them more targeted. They can also perform backflip dodges to evade out of rollers or shooters.
====Moves====
====Passives====
===Storm Trooper===
Storm Troopers, while not as fast as the Optimus or the Valkyrie, specializes in augmenting heavy weapons. They can use Blasters in such a matter where they charge into the enemy using explosive shots, which can finish off most Inklings in a single blast. The disadvantage is that this skill takes some time to use.
====Moves====
====Passives====
===Optimus===
Optimuses, while they lack in terms of combat abilities and favor the typical Splattershot or Aerospray weapons, specialize in using machines as their way of battle. They can use machines as a defensive or an offensive method.
====Moves====
====Passives====
===Asura===
Having been considered mysterious, the Asura specializes in melee combat and the arts of mastering the brush or the roller, something that the others have not studied before. They can further their offensive capabilities to the max but cannot handle rangers very well as the others.
====Moves====
====Passives====
==="Force" Mod Special Weapons===
There are only four specials in Splatoon Triple Threat, Inkzooka, Tenta Missiles, Splashdown, and Killer Wail. However, each fighting style has the option of applying a "force" option to the special, changing its abilities but adding a "con" to it.
"Force" Special Ability Effects
 	Tenta Missiles 	Splashdown 	Killer Wail 	Inkzooka
Splatbuster 	Tenta Missiles are fired at a straight direction, just like the Stingray. This has the disadvantage of multiple targets but has the advantage of single-area coverage as the missiles fly at random directions on the angle you're facing. 	Splashdown now pulls enemies up in the air while doing minor damage to them, at the cost of range. 	Killer Wail now fires from the direction behind you, at the cost of damage. 	Inkzooka instead fires gel blobs (Disruptor ink) which spread more quickly than ink. This has the cost of range.
Valkyrie 	Tenta Missiles instead are shot from different horizontal directions and seek random targets. This has the drawback of attitude but higher damage per successful shot. 	Splashdown instead casts 8 cluster Splat Bombs (3 clusters per bomb) at eight different directions. This has the advantage of damage but at the cost of accuracy. 	Killer Wail now targets upward and all directions, at the cost of range. 	Inkzooka now fires Super Burst Bombs that bounce up to 3 times. This has the cost of damage.
Storm Trooper	
Tenta Missiles are instead shot in a circle from the ground. This is effective at close range targets but ineffective towards enemies above or below you. 	Splashdown is configured to cover a wider range while knocking enemies back. This has the disadvantage of damage. 	Killer Wail is instead configured to fire in a straight line like a laser, at the cost of accuracy. 	Inkzooka instead fires missiles that zoom randomly but do more damage, at the cost of accuracy.
Optimus 	A turret is built mortaring enemies that get close to it. The turret only has 200% of the summoner's HP (25% red. damage) and lasts for only 10 shots. One shot per second but is useful on providing a coverage while you're away from that battlezone. If the turret explodes by enemy fire, it returns fire with 1.5x of a Splat Bomb AoE.	A robot soldier is built that uses fists to punch the enemies. The robot has 1.5x the range of an Inkbrush but no ink effects. The robot lasts for only 10 punches. If the robot explodes from enemy fire, it returns fire with 50% of the original Splashdown's range but with no damage.	A speaker unit is built that fires speaker waves at random directions. It only lasts for 5 wails before exploding. If the unit explodes from enemy fire, it returns fire with 1.5x of a Splat Bomb AoE.	A charge turret is built that targets nearby enemies. It can charge up from heavy blaster shots to tornado shots. The turret can fire up to 5 tornados or 10 blaster shots before exploding. If the unit explodes from enemy fire, it returns fire with 1.5x of a Burst Bomb AoE.
Asura 	Tenta Missiles are fired randomly, exploding at random timings but with notably high damage output. This has the advantage of damage but the drawback of accuracy. 	Spin around in a tornado, hitting everything in sight. You take half damage but you can still get splatted. The tornado will pull enemies towards you. 	Killer Wail instead fires 4 ranged sound waves which ignores walls. 	Inkzooka instead launches flak bombs that explode up to 8 times and explode randomly. Up to 3 can be fired.
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