Jump Kick

Jump Kick is a technique introduced on B231. This is later referred to as a "less-realistic version". For a skill penalty it increased range and damage and gave a penalty to defend against. On a miss or successful defense there is a higher probability of falling than Kicking and there are active defense penalties.
The other version is described on page 75 of GURPS Martial Arts. It isn't as powerful, and requires the Committed Attack or All-Out Attack maneuvers. It does not boost damage as much, or boost reach at all, simply taking advantage of the 2-steps/halfMove of CA/AOA
==See also==
*Drop Kick
*Flying Attack
*Flying Jump Kick
*Flying Leap
*Jumping
*Kneel Kick
*Rolling Sobat
Category:Techniques