Murders at Karlov Manor

Murders at Karlov Manor is the ninety-ninth Magic expansion. It is a backdrop set taking place on Ravnica and was released on February 9th, 2024. 
==Set details==
Murders at Karlov Manor is a top-down designed murder mystery set, featuring the tropes of the genre. Murders and mysteries are woven into the game itself. Play detective as you collect evidence, don disguises, and identify suspects to decipher the deadly murder mystery at the heart of Ravnica.
Karlov Manor contains 286 regular cards , and includes randomly inserted traditional foil versions of all cards. The rare double cycle of surveil lands comes from a separate print sheet. The regular cards include 5 full-art "Impossible" basic lands (#272-276). These invoke mathematically-inspired visuals with irregular perspectives, each one a puzzle to ponder on its own. Alternate card frames have a different number than the original version. The Story Spotlight Showcase "Magnified" cards are #287-316. Utilizing the frame introduced for Ravnica with March of the Machine, the "Ravnica City" card treatment frames each card with Ravnica's signature city spires (#317-323). Double-rainbow foil serialized versions of the cards with the "Ravnica City" treatment, each with 250 English-only copies, can only be found in Collector Boosters (same number with an added z). Borderless cards - surveil lands, Kellan and Kaya - are #324-335. Cards with the Showcase "Dossier" treatment are #336-376. Select "Dossier" cards have "invisible" ink versions, adding surprise elements for players to uncover in their search (#377-388, 433). These Showcase "Dossier Invisible Ink" cards are only available in Collector Boosters. Extended art cards and #389-422. The promos are #423-432.
===Storyline===
Murders at Karlov Manor is the third set in the Omenpath Arc. Someone has committed a string of murders (and attempted murders) across Ravnica, and the city is on the verge of chaos. Alquist Proft and the Ravnican Agency of Magicological Investigations need to uncover the murderer. The team working on the case expands as Kaya Cassir (and her skills with spirits) and Kellan join Proft to solve the plane-wide mystery. Suspects are Massacre Girl, Etrata, Izoni, Krenko, Judith, Kylox, Tolsimir Wolfblood, Rakdos and Aurelia.
The latest murders have taken place at the mansion of the Karlov family. The race is on to uncover who's next — and who's behind it all.
This set features more Story Spotlights than usual. The cards that represent them are:
====Magic Story====
Title	Author 	Publishing date	Set 	Setting (plane)	Featuring
 	Seanan McGuire	2023-12-05 	Murders at Karlov Manor	Ravnica 	Kaya Cassir, Teysa Karlov, Ezrim, Tolsimir Wolfblood, Aurelia, Judith, Tomik Vrona, Krenko, Kellan, Zegana, Vannifar, Yarus
 	Seanan McGuire	2024-01-08 	Murders at Karlov Manor	Ravnica 	Teysa Karlov, Kaya Cassir, Ezrim, Larysa, Aurelia, Zegana, Vannifar, Kellan, Alquist Proft, Etrata, Lavinia
 	Seanan McGuire	2024-01-09 	Murders at Karlov Manor	Ravnica 	Etrata, Teysa Karlov, Kaya Cassir, Alquist Proft, Kellan, Ezrim
 	Seanan McGuire	2024-01-10 	Murders at Karlov Manor	Ravnica 	Kaya Cassir, Ezrim, Kellan, Agrus Kos, Judith
 	Seanan McGuire	2024-01-11 	Murders at Karlov Manor	Ravnica 	Alquist Proft, Etrata, Massacre Girl, Kaya Cassir, Kellan, Tolsimir Wolfblood, Voja, Trostani
 	Seanan McGuire	2024-01-14 	Murders at Karlov Manor	Ravnica 	Alquist Proft, Etrata, Kylox, Kaya Cassir, Kellan, Ezrim, Agrus Kos, Aurelia, Massacre Girl, Krenko
 	Seanan McGuire	2024-01-15 	Murders at Karlov Manor	Ravnica 	Kellan, Kaya Cassir, Anzrag, Ezrim, Agrus Kos, Etrata, Alquist Proft, Izoni, Rakdos, Judith, Aurelia
 	Seanan McGuire	2024-01-16 	Murders at Karlov Manor	Ravnica 	Judith, Kaya Cassir, Ezrim, Yarus, Krenko, Massacre Girl, Vannifar, Aurelia, Alquist Proft, Etrata, Lavinia, Trostani, Tolsimir Wolfblood, Ral Zarek, Izoni
 	Seanan McGuire	2024-01-17 	Murders at Karlov Manor	Ravnica 	Ezrim, Kaya Cassir, Tolsimir Wolfblood, Alquist Proft, Trostani, Judith, Krenko, Izoni, Aurelia, Lavinia, Vannifar, Etrata, Ral Zarek, Massacre Girl, Yarus, Kellan
 	Seanan McGuire	2024-01-18 	Murders at Karlov Manor	Ravnica 	Kaya Cassir, Trostani, Krenko, Alquist Proft, Etrata, Ral Zarek, Yarus, Aurelia, Tolsimir Wolfblood, Kellan, Teysa Karlov
 	Seanan McGuire	2024-02-14 	Murders at Karlov Manor	Ravnica 	Alquist Proft, Etrata, Niv-Mizzet
===Puzzles===
As we follow Proft and company across Ravnica, players can solve a mystery themselves. Across Murders at Karlov Manor cards and products, players can uncover clues to something bigger — with a final reward for the most attentive detectives out there. Each product in the set contains a puzzle to be solved; some puzzle components are only found within the physical products, but others encourage players to continue the discovery online with web-based puzzles added regularly throughout the season.
There is one overarching puzzle — across all products and online — that gives players who crave a true challenge the opportunity to solve a greater mystery; however, there are still 12 individual puzzles that are self-contained and are just as satisfying cases to crack.
===Marketing===
This set is the first to feature 15-card Play Boosters that replace both Draft Boosters and Set Boosters (one card being a marketing card or art card). Because of the decrease in common cards in a pack, the total amount of common cards in a given set is also going down. R&D lowered the number of commons from 101 to 80 (and increased uncommons from 80 to 100). The rare surveil lands are put in the "wild card" slot of the boosters rather than taking the "rare" slot, but their frequency is much higher than if the slot was normally distributed; reportedly, they appear in every six packs (16.67%, rather than 3.69%, given by 10/271).
Murders at Karlov Manor is also available in Collector Boosters, a Bundle and four Commander decks. Bundles now contain 9 booster packs and 30 lands (including 10 full-art), whereas previous set bundles contained 8 (Set) Boosters and 40 Lands. The starting preorder price is up to $50 from the usual $35.
====Ravnica: Clue Edition====
Murders at Karlov Manor is accompanied by the release of Ravnica: Clue Edition, an annex set that is a crossover with the property owned and published by Hasbro.
====Beadle & Grimm's====
On January 26, 2024, Beadle & Grimm's published the murder mystery game Murders at Karlov Manor: The Case of the Three Blade Knife. It used the augmented reality embedded in a Ravnican Agency of Magicological Investigations (RAMI) badge (3" x 3") to identify suspects and bring a killer to justice.
====Special Guests====
Murders at Karlov Manor features 10 Special Guests, highly desirable reprints with art and flavor text matched to the flavor of the plane they appear in (SPG #19-28). These are incorporated in The List of the Play Boosters. These may be played in Limited games.
====Events====
*Prerelease: February 2 – 8, 2024
*Open House: February 9 – 11, 2024
*Friday Night Magic: February 9 – March 28, 2024
*Commander Party: February 16 – 18, 2024
*Standard Showdown: February 12 – April 4, 2024
====Promos====
*Prerelease: a stamped card that can be any rare or mythic rare of Murder at Karlov Manor.
**An promo card that may be any one of the following: , or (not playable in Standard or Limited)
**The seasonal dark-frame promos are: , , , , .
*Open House: retro frame 
*Buy-a-Box: alternate art .
*Bundle promo: alternate art .
*Store Championship promos: (participation), (Top 8), full art textless (winner)
*30th Anniversary promos: , , , and 
*Commander Party: full-art 
*Standard Showdown: (participation), (winner). 
**In addition: full-art Omenpath basic lands with art by Piotr Dura
*Play Booster Draft: retro frame , alternate art and alternate art .
==Tokens and markers==
Murders at Karlov Manor has 20 tokens and a helper card: 
# 1/1 Dog creature for <c>Dog Walker</c>; <c>Hunted Bonebrute</c> and <c>Krovod Haunch</c>.
# 1/1 Human creature for <c>A Killer Among Us</c>.
# 1/1 Merfolk creature for <c>A Killer Among Us</c>.
# 1/1 Bat creature with flying for <c>Leering Onlooker</c>.
# 2/1 Skeleton creature for <c>Case of the Stashed Skeleton</c>.
# 1/1 Goblin creature for <c>A Killer Among Us</c> and <c>Krenko, Baron of Tin Street</c>.
# 2/2 Imp creature with “When this creature dies, it deals 2 damage to each opponent.” for <c>Judith, Carnage Connoisseur</c>.
# 0/0 Ooze creature with trample for <c>Slime Against Humanity</c>.
# 0/1 Plant creature for <c>Audience with Trostani</c> and <c>Insidious Roots</c>.
# 2/2 Detective creature for <c>Chalk Outline</c>; <c>Drag the Canal</c>; <c>Felonious Rage</c>; <c>Inside Source</c>; <c>Museum Nightwatch</c>; <c>Person of Interest</c> and <c>Unyielding Gatekeeper</c>.
# 2/1 Spider creature with menace and reach for <c>Izoni, Center of the Web</c>.
# 1/1 Spirit creature with flying, for <c>Kaya, Spirits’ Justice</c>; <c>Soul Search</c> and <c>Teysa, Opulent Oligarch</c>.
# , a legendary 5/5 Wolf creature with trample for <c>Tolsimir, Midnight’s Light</c>.
# Clue artifact for <c>Alquist Proft, Master Sleuth</c>; <c>Auspicious Arrival</c>; <c>Case of the Filched Falcon</c>; <c>Case of the Pilfered Proof</c>; <c>Chalk Outline</c>; <c>Cold Case Cracker</c>; <c>Curious Inquiry</c>; <c>Deduce</c>; <c>Detective's Satchel</c>; <c>Drag the Canal</c>; <c>Eliminate the Impossible</c>; <c>Evidence Examiner</c>; <c>Ezrim, Agency Chief</c>; <c>Flotsam // Jetsam</c>; <c>Forensic Gadgeteer</c>; <c>Gleaming Geardrake</c>; <c>Homicide Investigator</c>; <c>Hotshot Investigators</c>; <c>Innocent Bystander</c>; <c>Kellan, Inquisitive Prodigy // Tail the Suspect</c>; <c>Lazav, Wearer of Faces</c>; <c>Loxodon Eavesdropper</c>; <c>Magnifying Glass</c>; <c>Meddling Youths</c>; <c>Mistway Spy</c>; <c>Novice Inspector</c>; <c>No Witnesses</c>; <c>Officious Interrogation</c>; <c>On the Job</c>; <c>Out Cold</c>; <c>Persuasive Interrogators</c>; <c>Sharp-Eyed Rookie</c>; <c>Teysa, Opulent Oligarch</c>; <c>The Chase Is On</c>; <c>They Went This Way</c>; <c>Torch the Witness</c>; <c>Toxin Analysis</c>; <c>Undercover Crocodelf</c> and <c>Wojek Investigator</c>.
# Clue artifact.
# Clue artifact.
# Clue artifact.
# Clue artifact.
# 0/0 Thopter artifact creature with flying for <c>Intrude on the Mind</c>.
# 1/1 Thopter artifact creature with flying for <c>Detective's Satchel</c>; <c>Fuss // Bother</c>; <c>Gadget Technician</c>; <c>Harried Dronesmith</c> and <c>Surveillance Monitor</c>.
# helper card for Cloak and Disguise.
There is also a punch card with Suspected and Solved Case indicators.
==Themes and mechanics==
Being a backdrop set taking place on Ravnica but focused on a crime fiction thematic, Murders at Karlov Manor doesn't feature named Ravnican guild mechanics but instead has new mechanics based on words resonant with the mystery genre. As such, all ten guilds are flavorfully present, and there is a greater prevalence of dual-colored cards compared to most other sets. Additionally, there are allusions to other Ravnican sets, such as guild-themed split cards, referencing the original Leyline cycle from Guildpact, and referencing the Hunted cycle from Ravnica: City of Guilds. However, the multicolor aspect is reduced compared to other Ravnica sets, there are no common dual lands like Gates, and there are no guild watermarks utilized. Furthermore, although several red-white cards feature a non-keyworded mechanic similar to Boros's Battalion mechanic which rewards attacking with three or more creatures, there are no other color-pair exclusive keywords.
Two associated new mechanics interact with face down cards: Disguise and Cloak. By paying a permanent's disguise cost, or using the cloak keyword action on it, it becomes a 2/2 facedown creature, but unlike with morph and manifest respectively, it has ward .
Suspect is a keyword action that can be applied to your own or opposing creatures, representing that all eyes are on them as dangerous criminals. Once a creature has been suspected, it has menace but can't block.
Collect evidence is a keyword ability representing a cost. To collect evidence X, you must exile cards with total mana value X from your graveyard. Some cards want you to collect evidence, while a few impose it on opponents.
A returning mechanic is Investigate (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card."). A minor theme related to this is the drawing of the second card of a turn.
After several sets of typecycling cycles, basic landcycling returns as a fixing mechanic and now is deciduous.
===Card types===
Murders at Karlov Manor introduces the Case enchantment type.
The creature type Detective, recently introduced in the crossover Doctor Who set for various companions of the Doctor, is heavily featured in this set and has typal payoffs.
===Counter types ===
Murders at Karlov Manor introduces Bloodstain counters, Impostor counters and Unlock counters.
===Limited archetypes===
Murders at Karlov Manor features the following Limited archetypes: 
*: Detectives
*: Clues Control 
*: Suspect Aggro
*: Big Disguise
*: Go-Wide Disguise
*: Pint-Size Disguise
*: Artifact Sacrifice
*: Gravebreak
*: Battalion
*: Collect evidence
==Cycles==
Cycle name 	 	 	 	 	
Rare Cases 	 	 	 	 	
Rare Cases 	Five rare Cases. 	Five rare Cases. 	Five rare Cases. 	Five rare Cases. 	Five rare Cases.
Uncommon Cases 	 	 	 	 	
Uncommon Cases 	Six uncommon Cases. Includes a seventh member . 	Six uncommon Cases. Includes a seventh member . 	Six uncommon Cases. Includes a seventh member . 	Six uncommon Cases. Includes a seventh member . 	Six uncommon Cases. Includes a seventh member .
Clue Artifacts 	 	 	 	 	
Clue Artifacts 	Five uncommon equipment that may be sacrificed for to draw a card, like a Clue token. They allude to 5 of the 6 weapons in the North American board game editions of Clue, with "Revolver" being excluded. Clue Crossover with Ravnica: Clue Edition. 	Five uncommon equipment that may be sacrificed for to draw a card, like a Clue token. They allude to 5 of the 6 weapons in the North American board game editions of Clue, with "Revolver" being excluded. Clue Crossover with Ravnica: Clue Edition. 	Five uncommon equipment that may be sacrificed for to draw a card, like a Clue token. They allude to 5 of the 6 weapons in the North American board game editions of Clue, with "Revolver" being excluded. Clue Crossover with Ravnica: Clue Edition. 	Five uncommon equipment that may be sacrificed for to draw a card, like a Clue token. They allude to 5 of the 6 weapons in the North American board game editions of Clue, with "Revolver" being excluded. Clue Crossover with Ravnica: Clue Edition. 	Five uncommon equipment that may be sacrificed for to draw a card, like a Clue token. They allude to 5 of the 6 weapons in the North American board game editions of Clue, with "Revolver" being excluded. Clue Crossover with Ravnica: Clue Edition.
Double-hybrid split cards	(/) 	(/) 	(/) 	(/) 	(/)
Double-hybrid split cards	Five uncommon hybrid split cards that represent two guilds that share a color, making a wedge. The right-side spell is always a 4CC sorcery, giving them high collect evidence values. Unlike most previous split cards, the artworks on both halves form one continuous art piece.	Five uncommon hybrid split cards that represent two guilds that share a color, making a wedge. The right-side spell is always a 4CC sorcery, giving them high collect evidence values. Unlike most previous split cards, the artworks on both halves form one continuous art piece.	Five uncommon hybrid split cards that represent two guilds that share a color, making a wedge. The right-side spell is always a 4CC sorcery, giving them high collect evidence values. Unlike most previous split cards, the artworks on both halves form one continuous art piece.	Five uncommon hybrid split cards that represent two guilds that share a color, making a wedge. The right-side spell is always a 4CC sorcery, giving them high collect evidence values. Unlike most previous split cards, the artworks on both halves form one continuous art piece.	Five uncommon hybrid split cards that represent two guilds that share a color, making a wedge. The right-side spell is always a 4CC sorcery, giving them high collect evidence values. Unlike most previous split cards, the artworks on both halves form one continuous art piece.
===Double cycles ===
Cycle name 	 	 	 	 	 	 	 	 	 	
Mythic guild spells 	 	 	 	 	 	 	 	 	 	
Mythic guild spells 	Ten mythic spells belonging to each Ravnican guild. Except for Kylox's Voltstrider and Urgent Necropsy, all spells in this cycle are legendary. 	Ten mythic spells belonging to each Ravnican guild. Except for Kylox's Voltstrider and Urgent Necropsy, all spells in this cycle are legendary. 	Ten mythic spells belonging to each Ravnican guild. Except for Kylox's Voltstrider and Urgent Necropsy, all spells in this cycle are legendary. 	Ten mythic spells belonging to each Ravnican guild. Except for Kylox's Voltstrider and Urgent Necropsy, all spells in this cycle are legendary. 	Ten mythic spells belonging to each Ravnican guild. Except for Kylox's Voltstrider and Urgent Necropsy, all spells in this cycle are legendary. 	Ten mythic spells belonging to each Ravnican guild. Except for Kylox's Voltstrider and Urgent Necropsy, all spells in this cycle are legendary. 	Ten mythic spells belonging to each Ravnican guild. Except for Kylox's Voltstrider and Urgent Necropsy, all spells in this cycle are legendary. 	Ten mythic spells belonging to each Ravnican guild. Except for Kylox's Voltstrider and Urgent Necropsy, all spells in this cycle are legendary. 	Ten mythic spells belonging to each Ravnican guild. Except for Kylox's Voltstrider and Urgent Necropsy, all spells in this cycle are legendary. 	Ten mythic spells belonging to each Ravnican guild. Except for Kylox's Voltstrider and Urgent Necropsy, all spells in this cycle are legendary.
Rare legends 	 	 	 	 	 	 	 	 	 	
Rare legends 	Ten rare dual-colored legendary creatures. 	Ten rare dual-colored legendary creatures. 	Ten rare dual-colored legendary creatures. 	Ten rare dual-colored legendary creatures. 	Ten rare dual-colored legendary creatures. 	Ten rare dual-colored legendary creatures. 	Ten rare dual-colored legendary creatures. 	Ten rare dual-colored legendary creatures. 	Ten rare dual-colored legendary creatures. 	Ten rare dual-colored legendary creatures.
Rare gold noncreatures 	 	 	 	 	 	 	 	 	 	
Rare gold noncreatures 	Ten rare dual-colored noncreature cards. 	Ten rare dual-colored noncreature cards. 	Ten rare dual-colored noncreature cards. 	Ten rare dual-colored noncreature cards. 	Ten rare dual-colored noncreature cards. 	Ten rare dual-colored noncreature cards. 	Ten rare dual-colored noncreature cards. 	Ten rare dual-colored noncreature cards. 	Ten rare dual-colored noncreature cards. 	Ten rare dual-colored noncreature cards.
Tap-surveil lands 	 	 	 	 	 	 	 	 	 	
Tap-surveil lands 	Ten rare dual lands with both the associated basic land types, which enter tapped but surveil 1 when they do. 	Ten rare dual lands with both the associated basic land types, which enter tapped but surveil 1 when they do. 	Ten rare dual lands with both the associated basic land types, which enter tapped but surveil 1 when they do. 	Ten rare dual lands with both the associated basic land types, which enter tapped but surveil 1 when they do. 	Ten rare dual lands with both the associated basic land types, which enter tapped but surveil 1 when they do. 	Ten rare dual lands with both the associated basic land types, which enter tapped but surveil 1 when they do. 	Ten rare dual lands with both the associated basic land types, which enter tapped but surveil 1 when they do. 	Ten rare dual lands with both the associated basic land types, which enter tapped but surveil 1 when they do. 	Ten rare dual lands with both the associated basic land types, which enter tapped but surveil 1 when they do. 	Ten rare dual lands with both the associated basic land types, which enter tapped but surveil 1 when they do.
Gold signposts 	 	 	 	 	 	 	 	 	 	
Gold signposts 	Ten uncommon dual-colored creatures, each a signpost for a draft archetype. 	Ten uncommon dual-colored creatures, each a signpost for a draft archetype. 	Ten uncommon dual-colored creatures, each a signpost for a draft archetype. 	Ten uncommon dual-colored creatures, each a signpost for a draft archetype. 	Ten uncommon dual-colored creatures, each a signpost for a draft archetype. 	Ten uncommon dual-colored creatures, each a signpost for a draft archetype. 	Ten uncommon dual-colored creatures, each a signpost for a draft archetype. 	Ten uncommon dual-colored creatures, each a signpost for a draft archetype. 	Ten uncommon dual-colored creatures, each a signpost for a draft archetype. 	Ten uncommon dual-colored creatures, each a signpost for a draft archetype.
Uncommon gold noncreatures	 	 	 	 	 	 	 	 	 	
Uncommon gold noncreatures	Ten uncommon dual-colored noncreature cards. 	Ten uncommon dual-colored noncreature cards. 	Ten uncommon dual-colored noncreature cards. 	Ten uncommon dual-colored noncreature cards. 	Ten uncommon dual-colored noncreature cards. 	Ten uncommon dual-colored noncreature cards. 	Ten uncommon dual-colored noncreature cards. 	Ten uncommon dual-colored noncreature cards. 	Ten uncommon dual-colored noncreature cards. 	Ten uncommon dual-colored noncreature cards.
Common hybrid disguisers 	 	 	 	 	 	 	 	 	 	
Common hybrid disguisers 	Ten common dual-colored creatures that un-disguise using a cost that includes two hybrid mana. Notably, all the nongreen creatures flip for under five mana, whereas the green ones flip for more, and so follow the five-mana morph rule.	Ten common dual-colored creatures that un-disguise using a cost that includes two hybrid mana. Notably, all the nongreen creatures flip for under five mana, whereas the green ones flip for more, and so follow the five-mana morph rule.	Ten common dual-colored creatures that un-disguise using a cost that includes two hybrid mana. Notably, all the nongreen creatures flip for under five mana, whereas the green ones flip for more, and so follow the five-mana morph rule.	Ten common dual-colored creatures that un-disguise using a cost that includes two hybrid mana. Notably, all the nongreen creatures flip for under five mana, whereas the green ones flip for more, and so follow the five-mana morph rule.	Ten common dual-colored creatures that un-disguise using a cost that includes two hybrid mana. Notably, all the nongreen creatures flip for under five mana, whereas the green ones flip for more, and so follow the five-mana morph rule.	Ten common dual-colored creatures that un-disguise using a cost that includes two hybrid mana. Notably, all the nongreen creatures flip for under five mana, whereas the green ones flip for more, and so follow the five-mana morph rule.	Ten common dual-colored creatures that un-disguise using a cost that includes two hybrid mana. Notably, all the nongreen creatures flip for under five mana, whereas the green ones flip for more, and so follow the five-mana morph rule.	Ten common dual-colored creatures that un-disguise using a cost that includes two hybrid mana. Notably, all the nongreen creatures flip for under five mana, whereas the green ones flip for more, and so follow the five-mana morph rule.	Ten common dual-colored creatures that un-disguise using a cost that includes two hybrid mana. Notably, all the nongreen creatures flip for under five mana, whereas the green ones flip for more, and so follow the five-mana morph rule.	Ten common dual-colored creatures that un-disguise using a cost that includes two hybrid mana. Notably, all the nongreen creatures flip for under five mana, whereas the green ones flip for more, and so follow the five-mana morph rule.
==Reprinted cards==
* first printed in Guilds of Ravnica, last seen in Double Masters 2022
* first printed in Ravnica: City of Guilds, last seen in Secret Lair 30th Anniversary Countdown Kit
* first printed in Shadows over Innistrad, last seen in Jumpstart 2022
* first printed in Magic 2013, last seen in Starter Commander Decks
* first printed in Stronghold, last seen in Mystical Archive
==Notable cards== 
* is part of a mega-mega cycle of Charms.
* came under scrutiny because the art by Fay Dalton appeared to depict figures from multiple other works.Donato Giancola (March 26, 2014), "Wow. Nearly speechless, but not speechless enough not to contact a lawyer. ", Facebook
* was part of a top-performing Pioneer deck alongside until the latter was banned.
===Misprints=== 
*The magnifying showcase art of the printed uses an earlier version of the artwork. The digital versions of the card on Magic Online and MTG Arena use the final art version.
===Variant cards===
After the release of the set, people noticed that some cards had unannounced variances in the art, often in the colorization of certain depicted items. These were part of the Puzzle challenge. The variant cards are not distinguishable by their collector number. The following cards have been noticed to have a variant:
==Preconstructed decks==
Karlov Manor features four Commander decks released as a regular part of a set's product line.
==Reception==
The set performed below expectations. Criticism included the feeling that the Detective aesthetic and creature type had been overused, the murder mystery theme in the set “polarizing”, and the original flavor of the plane was lacking. In gameplay, while the pace of the set was designed well as a tempo format, the previous year of sets were all faster than development had anticipated, leaving players unable to appreciate the different type of fast format.
On reflection during his annual State of Design, Mark Rosewater noted a number of changes that would have helped in hindsight:
*Detective typal would have been cut, as the theme was too high.
*The backdrop of Ravnica was not clear enough and there should have been some cycles and mechanics that would make it more obvious. To make space, two mechanics should have been cut: the suspect mechanic and the cloak mechanic. Manifest dread was coming later in the year also made cloak less appealing as it would result in two face-down mechanics with different rules, even though it would give disguise a manifest counterpart.
*The templating on Cases could have been made clearer: when things were solved and what that meant for the third ability.
*Disguise perhaps should have been ward rather than ward .
*The set name would have been changed. "Karlov", which was often confused with "Markov", and "Murders" would both have been cut. Mark did not articulate why "murders" would have been changed.
==Gallery==
===Key art===
File:MKMKeyArt1.png|Featuring Etrata, Kaya Cassir, and Alquist Proft by Ekaterina Burmak
File:MKMKeyArt2.jpg|Featuring Etrata, Kaya Cassir, and Alquist Proft
File:MKMKeyArt3.jpg|Featuring Kylox, Aurelia, Massacre Girl, Alquist Proft, Judith, and Krenko.
File:MKMKeyArt4.jpg|Featuring Judith, Krenko, Aurelia, Tolsimir, Voja, Alquist Proft, Etrata, and Massacre Girl by Lie Setiawan.
File:MKMKeyArt5.png|Featuring Teysa Karlov, Kaya Cassir, Kellan, Alquist Proft, Agrus Kos, and Etrata by Gaboleps.
File:MKM Clue map fragment6.jpg|Featuring Teysa Karlov by Ben Hill.
File:MKMConcept7.jpg|Karlov Manor.
File:MassacreGirl.jpg|Massacre Girl render by Joshua Raphael.
File:EtrataRender.jpg|Etrata render by Joshua Raphael.
File:KrenkoRender.jpg|Krenko render by Joshua Raphael.
File:AureliaRender.jpg|Aurelia render by Joshua Raphael.
File:JudithRender.jpg|Judith render by Joshua Raphael.
File:KyloxRender.jpg|Kylox render by Joshua Raphael.
===Arena Avatars===
File:Kaya_MTGA_avatar_MKM.png|Kaya avatar for Magic: The Gathering Arena.
==External links== 
*Official product page.
*WPN product page.
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==References==