108907-next-drop-needs-viable-way-to-acquire-more-amp-ability-pts-in-pve

== Content ==
			
It currently takes 400*7+320*10 = 6000 Elder Gems to acquire all amp and ability point upgrades.
 
This is 43 weeks of capped EG.  44 if you include buying the Genesis Key.  It also assumes no other purchases, and lots tend to at least get the convergence weapon for 300, some get another LAS set at 450.  That extra 750 takes you to 49 and change weeks.  That's basically a whole year since you will also have to get to 50.
 
This time gate is a huge problem for the future of the game.
 
New players and new characters, in a year's time, will always be inferior.  They will be undesired.  And they will be so far behind the curve that they won't be able to catch up, no matter the amount of effort they expend.  This will mean the population is so much more likely to shrink rather than grow, and that's the death knell for any mmo.
 
Because there is no AH or CX way to buy these, actually acquiring them is luck finding someone advertising or hearing your own advertisement to buy them.  It is too random. (and the event is too rare anyway)
 
The next content release needs a new way of acquiring amp / ability point unlocks through pve!!  They do not have to be easily available, but available to players on the average of one every 1-2 weeks.
 
Once a week still would take 12-13 weeks to acquire full potential with using all EG to also buy tier unlocks.
 
3 months is a reasonable amount of time for a new player to catch back up.  A whole year is not.
 
Additionally, non raiders are lacking meaningful methods of character improvement to keep them engaged and happy.
 
Ideas:
 
1) Daily & weekly dungeon quests
 
Daily dungeon quest
-Require silver medal earned on any vet dungeon
-Reward 10 EG above cap  (40 if no weekly quest)
 
Weekly dungeon quest
-Require 8 bronze or above dungeon completions per week
-Reward is AMP or Ability point unlock
 
Now there is reason to still aspire to silver but casuals and weekend warriors are not left out of this path.
 
2) Weekly raid quest
 
Quest: Kill 20 inhabitants of the genetic archives  (trash)
-Rewards 1 Amp or ability point unlock
(This encourages communities to work together and form up raids, even if they don't plan to kill X-89 even
It does not leave out people in raid guilds with more than 20 people, so being subbed for bosses isn't a point of contention)
 
OR
 
Quest: Complete the 20 man open world content in new zone
-Rewards amp / ap
 
3) Daily quests reward a new currency, which can be spent to buy an amp / ap in one week if you complete 2 daily zones a day out of the 3.
(this one will hurt people who mainly play weekends though, which is a substantial portion of any mmo player base)
 
4) Put a place for tier unlocks on CX at the very least
 
5) Substantially raise drop rates on open world content.  99% + of the population have never gotten one to drop.
 
The idea of long term improvement in one's character is great; but 1 year is too long.  Most of the current people playing won't be around long enough to get it at this rate.  Most new people will be so discouraged about time gated improvement they will also quit.  Please help, Carbine!
 
Please post approval and/or suggestions, people of Nexus!	
----
			Not to be rude but this issue has beat beat to death. Someone on the dev team has serious issues with how decimal points work. Hopefully this is on the long list of things to be fixed but it's not from lack of us bringing it up.	
----
			
They could just remove the elder gems cap.
 
It's artificial gating, which is terrible, and if people want to farm it all in a week, let them.  It's still a tremendous undertaking but at least you would actually be able to show some progress instead of sitting at 50 for 2 months and only buying 1 extra unlock.  This will also open up the market considerably.  If people want to farm up the action sets/amp points or tier points and then sell them on the AH/CX more power to them.  
 
As is you only need to do the 2 zones worth of dailies two-three times a week and you're capped, and with more lvl 50 zones coming and more daily zones coming, without changing the weekly cap you're going to end up with only needing to do the dailes once per week and thats it.	
----
			
{| class="blockquote"
They could just remove the elder gems cap.
 
It's artificial gating, which is terrible, and if people want to farm it all in a week, let them.  It's still a tremendous undertaking but at least you would actually be able to show some progress instead of sitting at 50 for 2 months and only buying 1 extra unlock.  This will also open up the market considerably.  If people want to farm up the action sets/amp points or tier points and then sell them on the AH/CX more power to them.  
 
As is you only need to do the 2 zones worth of dailies two-three times a week and you're capped, and with more lvl 50 zones coming and more daily zones coming, without changing the weekly cap you're going to end up with only needing to do the dailes once per week and thats it.
----
			
{| class="blockquote"
They could just remove the elder gems cap.
 
----
			
I like the general idea of the OP, but it could be a lot simpler.
 
Give Amp/Ability point first time you gold an adventure or dungeon.
 
Give 5/5/5 elder gems the first time you bronze/silver/gold an adventure per week ( 20 for all bronze, 40 for all silvers, 60 total for all golds )
 
Give 15/5/5 elder germs the first time you bronze/silver/gold a dungeon per week ( 60 for all bronze, 80 total for all silvers, 100 total for all golds )
 
That would cut down the time to max out your character to just under 2 months and you will give people a reason to run adventures/dungeons.
 
 
Edit: You can also do something similar for PvP based on win percentage and games played, with a maximum number of games played so you can't grind it, and take the higher of the two values when elder gems reset.	
----