Miasma III

Miasma III was a spell from Final Fantasy XIV that dealt damage over time to a single target. It was upgraded from at level 66.
==Mechanics==
 	Miasma III 66 	SpellJob action
Effects 	
*Dealt unaspected magic damage to a single target
*Inflicted for 30 seconds, dealing additional damage every 3 seconds
*Activated the global cooldown (GCD)0 seconds 	
*Dealt unaspected magic damage to a single target
*Inflicted for 30 seconds, dealing additional damage every 3 seconds
*Activated the global cooldown (GCD)0 seconds
Traits 	
*: Increased damage by 30%
*: Upgraded from 	
*: Increased damage by 30%
*: Upgraded from
Interactions 	
*: Dealt increased damage to targets suffering from Miasma III
*: Reduced next spell cast time to instant
*: Spread Miasma III to nearby enemies
*: Allowed spells to be cast without interruption
*: Reduced cast time to instant
*: Increased damage dealt by 5% for duration
*: Summoned Demi-Bahamut; when Miasma III was cast on an enemy, Demi-Bahamut would execute on the same target
*: Reduced cast time to instant; summoned Demi-Phoenix with ; when Miasma III was cast on an enemy, Demi-Phoenix would execute on the same target	
*: Dealt increased damage to targets suffering from Miasma III
*: Reduced next spell cast time to instant
*: Spread Miasma III to nearby enemies
*: Allowed spells to be cast without interruption
*: Reduced cast time to instant
*: Increased damage dealt by 5% for duration
*: Summoned Demi-Bahamut; when Miasma III was cast on an enemy, Demi-Bahamut would execute on the same target
*: Reduced cast time to instant; summoned Demi-Phoenix with ; when Miasma III was cast on an enemy, Demi-Phoenix would execute on the same target
Base direct damage formula:Damage = \lfloor 45 * f(Intelligence_{DMG}) * f(Determination) \rfloor * f(Magic Damage) \rfloor * 1.3 \rfloor 	Base direct damage formula:Damage = \lfloor 45 * f(Intelligence_{DMG}) * f(Determination) \rfloor * f(Magic Damage) \rfloor * 1.3 \rfloor 	Base direct damage formula:Damage = \lfloor 45 * f(Intelligence_{DMG}) * f(Determination) \rfloor * f(Magic Damage) \rfloor * 1.3 \rfloor
Base damage over time formula:Damage = \lfloor 45 * f(Magic Damage) \rfloor * f(Intelligence_{DMG}) \rfloor * f(Spell Speed) \rfloor * f(Determination) \rfloor * 1.3 \rfloor +1	Base damage over time formula:Damage = \lfloor 45 * f(Magic Damage) \rfloor * f(Intelligence_{DMG}) \rfloor * f(Spell Speed) \rfloor * f(Determination) \rfloor * 1.3 \rfloor +1	Base damage over time formula:Damage = \lfloor 45 * f(Magic Damage) \rfloor * f(Intelligence_{DMG}) \rfloor * f(Spell Speed) \rfloor * f(Determination) \rfloor * 1.3 \rfloor +1
Cast/recast time formula:Cast = \lfloor ( 100 - Haste ) * \lfloor ( 2 - f(Spell Speed) ) * 2500 \rfloor / 1000 \rfloor / 100 	Cast/recast time formula:Cast = \lfloor ( 100 - Haste ) * \lfloor ( 2 - f(Spell Speed) ) * 2500 \rfloor / 1000 \rfloor / 100 	Cast/recast time formula:Cast = \lfloor ( 100 - Haste ) * \lfloor ( 2 - f(Spell Speed) ) * 2500 \rfloor / 1000 \rfloor / 100
Damage over time effects deal damage every server tick, or 3 seconds, independent of the effect's duration. This means that the effect may deal damage anywhere between 0 and 3 seconds after it is applied, and in 3 second intervals afterwards.
==Use==
Miasma III was used to deal damage over time to the target in conjunction with . Unlike Bio III, Miasma III had a cast time which could make it more difficult to apply, though it did deal minor damage on impact as a tradeoff. It should have always been applied as soon as possible against a target to maximize its effects, and it was generally followed by an immediate Bio III. Against weak enemies expected to die in less time than its duration it could have been safely skipped.
The ability dealt more damage to targets afflicted with Miasma III, while would spread it to nearby enemies at a reduced potency. inflicted both Bio III and Miasma III while inflicting additional damage, and should have taken priority over the Miasma III spell whenever it was off cooldown.
While under the effect of , Miasma III's cast time was lowered to instant. As an instant cast spell that activated the global cooldown, Miasma III could then be used to weave abilities that were off the global cooldown, such as the aforementioned Fester and Bane, in between spell casts.
In order to maximize Miasma III's damage over time, it was generally recommended to reapply it with under 3 three seconds remaining, as the final tick of damage from the effect could occur anywhere in that window. This may have resulted in the loss of a tick, but waiting for the effect to drop off before reapplying could result in the loss of two or more ticks and greater DPS loss.
== Patch history ==
Version 	Changes
Stormblood 	Added at 50 initial potency, 40 DoT potency, and 5% base MP cost.
Patch 4.06 	DoT potency increased to 50.
Shadowbringers	Initial and DoT potencies reduced to 40.MP cost set at 500 with MP system overhaul.
Patch 5.1 	Initial and DoT potencies increased to 50.
Patch 5.2 	Initial and DoT potencies reduced to 45.
Endwalker 	Removed.
Version 	Changes
Stormblood 	Added with 300 DoT potency, 18s duration, 1.8s cast time, 2.3s recast, 25y range, and 1500 MP cost.Also reduced target's HP recovery from healing magic by 10%.Did not deal any damage on impact.
Patch 4.5 	Now reduced HP recovery from all actions rather than just magical actions.
Shadowbringers	Potency reduced to 200.Cast time changed to instant.Recast increased to 2.4s.MP cost reduced to 500.
Patch 5.1 	Removed.
==Gallery==
Miasma III PvP from Final Fantasy XIV icon.png|PvP icon.
Category:Removed actions in Final Fantasy XIV