Sleep (Final Fantasy XII status)

Sleep is a status in Final Fantasy XII that renders one unable to act or evade and to receive increased damage, but physical damage will awake them. Many enemies spawn with Sleep already in place.
==Mechanics==
Sleeping targets receive 1.5x the normal damage, and will wake up when hit with a physical attack. If equipped to enable counter-attacks, the counter will not trigger, even if the status is removed. A good strategy is to put enemies to sleep and then attack them with magicks and Espers (whose normal attacks will not awake sleepers). An easy way to wake sleeping allies is by hitting them with measures that also give beneficial statuses on-hit.
The formula for the duration is:
:50 - (Vitality \times 0.25)s
Sleeping party members cannot be party leader or take part in Quickenings, and during screen transitions, will appear at the beginning of an area and remain there; their stationary disposition can be used to trigger the Immobilize glitch.
Some enemies spawn while asleep, such as Cactoids, Slaven Warders, Iguions, Shield Wyrms, enemy Chocobos, and Pumpkin Heads.
Some Technicks will not wake sleeping targets, like Steal, Poach, First Aid, Stamp, Numerology, Souleater, Traveler, Charm, Infuse, and Horology, but other Technicks will, like 1000 Needles, Telekinesis, Bonecrusher, Sight Unseeing, Gil Toss, and the attribute-lowering Technicks (Shear etc.). Sleep cannot be stamped, as the sleeper will be unable to act while asleep.
==Abilities==
Spell	Sleep & Sleepga (Green [OG]/Black Magicks [Zodiac])
The spells can be made to always inflict Sleep against a target that is not outright immune when the caster equips the Indigo Pendant.
The player can also inflict Sleep with items usually used to cure it with the Nihopalaoa equipped.
==Enemy abilities==
Ability 	Description 	Enemy
Blaster 	 	Panther, Coeurl, Ose, Bandercoeurl, Feral Retriever, Grimalkin
Cloying Breath	 	Malboro Overking, Zombie Mage, Malboro, Great Malboro, Malboro King, Zombie Knight, Vivian, Cassie, Shambling Corpse, Zombie Warlock, Wild Malboro, Kris, Zombie Lord
Hell Blaster 	 	Ose, Grimalkin
Level 2 Sleep 	 	Lindwyrm, Gilgamesh (2), Zalera, Zodiark
Pollen 	 	Deadly Nightshade, Mandragora Prince, Alraune King, Onion Queen
Putrid Breath 	 	Vivian, Cassie, Wild Malboro, Carrot, Kris
Sleep 	 	Storm Elemental, Water Elemental, Ice Elemental, Ice Azer, Fire Elemental, Pumpkin Head, Air Elemental, Earth Elemental, Pit Fiend, Pumpkin Star, Ose, Slime, Foobar, Rafflesia, Demon Wall (Inner), Elder Wyrm, Urutan-Yensa (Bow), Spinner-Rook
Sleepga 	 	Gnoma Entite, Mardu Entite, Salamand Entite, Sylphi Entite, Leshach Entite, Forbidden, Fafnir, Ixion, Zalera, Imperial Pilot [c]
Sleep Touch 	 	Specter [b], Wraith, Glaring Eye
"Exca Replica"	Enemy's normal attack with this weapon has a 4% chance of Sleep	Gilgamesh
"Sleep Slap" 	Enemy's normal attack has a 4% chance of Sleep 	Melt, White Mousse, Etherian
"Sleep Beak" 	Enemy's normal attack has a 4% chance of Sleep 	Garuda-Egi , Garuda
"Sleep Attack"	Enemy's normal attack has a 4% chance of Sleep 	Mandragora, Croakadile
==Protection==
Accessory	Nishijin Belt, Ribbon
==Healing==
Item 	Prince's Kiss (Alarm Clock), Remedy (Remedy Lore 1 needed)
Spell 	Esuna & Esunaga (White Magicks)
Mechanics	Physical damage, Save Crystal
==Enemies==
Certain enemies have a chance to spawn already asleep:
*Black Chocobo (50%)
*Brown Chocobo (50% in Salikawood)
*Cactite (50%)
*Cactoid (50% LV4–6)
*Gigantoad (50%)
*Green Chocobo (50%)
*Iguion (50%, Phon Coast)
*Mandragora (50%)
*Pumpkin Head (50%)
*Red Chocobo (50%, excluding the LV99 variant)
*Shield Wyrm (50%)
*Slaven (50%)
*Slaven Warder (50%)
*White Chocobo (50%)
*Bull Chocobo (50%)
==Use==
Sleep status can be good against even some tough enemies like Elder Wyrm, Wyvern Lord, White Mousse, Enkidu, and the swarm of Abysteels in Henne Mines restricted area, as well as some of the Archadian Judges in the Stage 100 Trial Mode. With Indigo Pendant, Sleep and Sleepga can be made to always succeed against enemies that are vulnerable. With Nihopalaoa, Prince's Kiss will always put the target to sleep unless they are immune. If the player reflects spell off their whole party, they can multiply damage.
The player can then blast the sleeping foes with magicks, especially with elemental spells the foes are weak to with the aid of element-boosting equipment. Putting Mom Bombs to sleep can prevent their chain reactions from going off.
As Steal does not awake sleeping targets, the player can use it to Rare Game who are vulnerable to the status and then steal wantonly until it succeeds.
Category:Status effects in Final Fantasy XII