Blacksmith (Trademeet)

The Blacksmith in Trademeet can be found performing his craft within The Smithy (aka Anvil of the Right) during the Baldur's Gate II: Shadows of Amn campaign.
==Trade==
===Genie Trouble===
While the Animal and Genie Troubles are still on-going, the blacksmith has no store open, and will send you on your way.
"I may be a blacksmith, but I have nothing in stock... and I don't want any trouble at my shop. You are strangers and you're dangerous."
Even with Faldorn gone, if the genies haven't left yet:
"Hmph. I'm sure you adventurers would like to have access to my goods, with me being a blacksmith and all... but I'm afraid there's nothing to be done. The genies have all the ore that's in town. They'll sell, surely enough, but at ungodly prices. Talk to the Guildmistress Busya if you think you can do something about it, that's all I can really say."
===Animal Trouble===
After the genies are gone, if the animal trouble is still on-going, he will trade if charisma is 10 or more:
"Hmm. I suppose you seem like good enough folk. You probably need a blacksmith quite often with all that armor, right? Well... fine. I can sell you what I have, if you like."
Otherwise, with charisma of 9 or less:
"Sorry. I don't want trouble here. You may have gotten those genies to leave, but people are still mighty nervous of the druids. Please leave me be."
===Trouble No More===
After both the animal and genie trouble is over, trade is resumed regardless of charisma.
"Welcome to my blacksmith shop, <SIR/MAAM>. Do you need anything today? I'd be more than happy to help you out if you do."
== Gallery ==
:Portraits from Portraits Portraits Everywhere
TRMER04.jpg|thumb|Blacksmith of Trademeet - "Welcome to my blacksmith shop, <SIRMAAM>. Do you need anything today? I'd be more than happy to help you out if you do."
==Buy and Sell ==
It might be worth a visit to this merchant early on in the game (given enough coin), as he sells the Robe of the Good Archmagi as well as +2 missiles, depending on if those items are matching up with the party's needs. However, the merchant won't engage in any business unless the genie and animal trouble are resolved, and the protagonist has a moderate Charisma score.
Category:Merchants
Category:Stores