122101-need-feedback-on-drop4-community-what-say-you

== Content ==
			I'm collecting feedback for this coming weeks show. What had everyone to say about the current status if the game and how have they felt it's impacted the game?	
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			amazing	
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			It's awesome, there's so many new players in the starting zones :)...well by so many I mean 10+ in each area. And protogames academy queues are actually popping! In <1 min.	
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			I'm absolutely loving it so far, really feel it has been a big step in the right direction for the game. I'm so looking forward to drop 5 now, hoping it'll continue in the same vein. I'm really excited about the future of wildstar for the first time in a while  :)	
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			Love it. Just the over all quality of life improvements. I hope they keep on that track and kepp making the game more accessible for new and returning players. Also Protgames is no joke!	
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I love it, in short. I've never seen my guild more active than it is now!
I'll write something longer later :)	
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			Carbine did what they had to do, you know it and I know it, some PVP players are upset but it was the right call.	
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			It put PVE in a good place, all they need to do is make said PVP changes.	
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I love it, I've done so many shiphands this week, I must have elder-gem capped 5 times (if that was possible).
Got both mounts already, too. c=
 
Protogames is a blast as well!	
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Overall the changes seem quite good so far. I can't speak to the new DS20 or to the Protostar dungeons, so others will have to evaluate them.
 
Enjoying the Vet Shiphands a lot. Fragment Zero is great skeechy fun and the first place I even discovered there WAS such a thing as a "godly kill".
 
New housing options are awesome, and I'm looking forward to seeing all the ways our resident architects work with them.
 
The new costumes available through renown and prestige are also pretty cool. It's unfortunate that renown has been so trivialized by the renown train.
 
So far the biggest complaint I have with the new drop is that new idle animation for the human women. I'd love it as an emote, but as a default, it's terrible. 
 
I do find myself missing any real advance in the lore and storyline. Hopefully the next Drop will pick up where things left off. I'm also really hoping that the normalization-related changes for PvP are a high priority for the coming drops. PvP that isn't a complete mess is the one major hole remaining in the game.	
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			The shiphands and dungeon dailies actually've got me coming out of my housing plot.	
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My main complains are that Renown isn't account wide (meaning alts are still left behind like second class citizens until you start maining them) and that Carbine doesn't know how to price things. 3 weeks worth of Elder Gems for a bag of dye that isn't guaranteed to give you a color you don't have? Really?
 
Discounting those problems, though, it was my favourite Drop so far. It actually added activities that suit and reward my playstyle!	
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			Drop 4 has made me WANT to play wildstar i think about it like oh man i NEED to play today and such the game in a whole is AWESOME CUPCAKE	
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4 WORDS FOR DROP 4: CHOP SHOP HOUSING IMPROVEMENTS
 
That is all :))
 
(and vet shiphands are amazing, we have managed to level our guild up in influence so fast with them and they're fun too)	
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Yeah, if this patch is what we can expect from Carbine for future development, then Wildstar will be absolutely fine.  This drop is full of great stuff!  All I can say is that every piece of the game needs a Drop 4-quality drop for itself.  Everything I've touched in this drop has been excellent so far.  Completely worth waiting three months for rather than getting monthly piecemeal, which was sort of the biggest concern going forward from Drop 3.
 
If Drop 5 is just as good, and Drop 6 is just as good, I think the game will be undeniably the best in the genre.	
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			Love it except Malgrave Trail new balance issues.	
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Yeah, if this patch is what we can expect from Carbine for future development, then Wildstar will be absolutely fine.  This drop is full of great stuff!  All I can say is that every piece of the game needs a Drop 4-quality drop for itself.  Everything I've touched in this drop has been excellent so far.  Completely worth waiting three months for rather than getting monthly piecemeal, which was sort of the biggest concern going forward from Drop 3.
 
If Drop 5 is just as good, and Drop 6 is just as good, I think the game will be undeniably the best in the genre.
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Extremely good changes. The class balance changes have done a lot to make pvp more balanced and I think this is something a lot of pvpers don't quite realize yet given the lack of queues.
 
The days of dps medics in BGs doing 3-4 times more damage then the next highest Dps or the war medic face rolling 2v2s are gone.
 
All we need are the scared puppies hiding in pBGs to form some arena 2s teams and queue up	
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			IMO, it's a solid update and a step in the right direction but I don't know that it's enough.  It's momentum for them to build off of I suppose.	
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			I'm mostly happy with the drop (aside from the EU lag and the usual smattering of infuriating bugs/design decisions), but when I told my friends about it they were just like 'yeah but what about...' and rattled off a bunch of things that still aren't fixed, or as good as WildStar's competitors. It's annoying, too, because they're looking for another game again. So close...	
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Got ingame this weekend (finally) 
 
A lot of minor things have been improved. Haven't had a change to look at the protogames etc though	
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I'm quite happy with it.
 
The new Dailies for Dungeons and Adventures really help get players to play the parts of Wildstar that shine, the beautifully designed and implemented PVE content.
 
And the Glory system ensures you're never not getting anything for your efforts, even if you no medal a run.
 
The veteran Shiphands and Housing improvements help to make sure that you still have something to do, even if you don't want to group up.
 
Ultimate Protogames is unique yet freaking fun and hard as cupcakes! It took me three hours to get it down, but our entire PUG group stayed through it cause we were having such a good time
 
That being said, some crafting professions are still little wonky, PVP isn't quite fixed yet and personally I think that Raid attunement still takes too long, but this Drop was a step in the right direction for the game. Two more Drops like this and I have no doubts of Wildstar's future.	
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			LOVE IT!!!	
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			My pants got tighter.	
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Feedback:
 
What can I say, I'm quite pleased with it.
I've seen many new people enter the game and even had several people return that left in a huff because the game was not to their liking.
I'm happy with the direction they're taking the game towards. It's not the #hardcore as everyone was led to believe at launch, but it's still challenging.
The new features such as the queue and rewards are really nice. I love the veteran shiphands and their rewards.
 
I'm not so happy with some of the bugfixing.
There's many fixes we were promised but still not have received, or promised but are still broken in some form.
So there's still a lot of work.
 
But overal, quite happy.	
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			So far it seems pretty good. I haven't played since the first month of launch and came back to hit 50. I have only experienced Veteran Shiphands but I enjoy working on my gear progression.	
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While there were many good things in drop 4, the fact that the re-itemization was a massive nerf to all pre-drop 4 content (eg, everything but protogames & DS20) really bothers me. Previously, with GA gear in the old dungeons you still had to bring the standard make-up of a tank/healer/dps and pay attention to (most) of the boss mechanics. Now, with many bosses its easier to just have the healer go DPS and kill the boss so fast, most of the mechanics are skipped. This is not fun, as there is no challenge, but most of the groups I have been in are doing it now.
 
GA is also a fair bit easier as will given the massive raid-wide DPS increase that came with drop 4 and all the new gear. Basically they gave us a lot of free shiny loot which gave the DPSers much larger numbers, but failed to re-scale the content so it remains a challenge. New content appears to have been designed around the new gear, with the old content being completely ignored and nerfed into the ground.	
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			Great feedback so far community :D	
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Great changes and additions.
 
Veteran Shiphands are a fantastic addition for casual fun, and the new dungeons is fresh, unique, and a blast. Enjoying the option (glory) to earn loot, and the drops in GA have been really exciting for our raid team.
 
A+ all around.	
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While there were many good things in drop 4, the fact that the re-itemization was a massive nerf to all pre-drop 4 content (eg, everything but protogames & DS20) really bothers me. Previously, with GA gear in the old dungeons you still had to bring the standard make-up of a tank/healer/dps and pay attention to (most) of the boss mechanics. Now, with many bosses its easier to just have the healer go DPS and kill the boss so fast, most of the mechanics are skipped. This is not fun, as there is no challenge, but most of the groups I have been in are doing it now.
 
GA is also a fair bit easier as will given the massive raid-wide DPS increase that came with drop 4 and all the new gear. Basically they gave us a lot of free shiny loot which gave the DPSers much larger numbers, but failed to re-scale the content so it remains a challenge. New content appears to have been designed around the new gear, with the old content being completely ignored and nerfed into the ground.
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A lot of nice small things in this drop and most of the bigger things like protogames and shiphands are good stuff, too.
 
However, there's one (obviously obligatory) grain -or rather mountain- of salt: For the time it has been in the making, itemisation is ridiculously bad. Tank itemisation in particular is completely *cupcake*ed up, a five-year-old could have done a better job.	
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You don't rescale current content, you release new content to match the gear power increase. It's a very good thing that GA will slowly move into being a legacy starter raid as DS moves into the spot GA holds atm when they release a new raid.
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It bought Wildstar to where it should have been for release with a good variation of options for everyone to get involved in.
 
One thing I'd love for you to ask is if the "renown train" is an exploit/bug/expected functionality...and why there wasn't an official response on the forum about it.  If it's considered correct then there's a good number of people out there who are now a long long way behind because they don't want to be "cheating" as such or possibly banned.	
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			Love all changes. No complaints really. 	
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I love love love it. Having a ball doing all the new things. I just need to find more time in my day to play!!! 
So busy lately!! XD	
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			Drop 4 was a great step. However, i'm already out of stuff to spend glory on. So it's become a useless currency for me. The glory prices are way way too low. with this new system, you can buy all the gear from the vendor in one week or less.	
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However, i'm already out of stuff to spend glory on. So it's become a useless currency for me. The glory prices are way way too low. with this new system, you can buy all the gear from the vendor in one week or less.
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Pro:
Vet Shiphands - great! awesome way for newer players to gain $$ and begin enjoying vet content
 
New Dungeon - Best one yet! Bev-O-Rage and Hut Hut will probably go down as one of the most fun and interesting (hard?) fights I've played in a MMO
 
Gear changes - Overall good. Almost everyone is happy (Except for tank itemization but thats another discussion). It is awesome that there is an incentive now to enter vet SSM and Protogames for the weapons. 
 
Dailies - I don't have to do anymore crimson / northern for money. I'm happy. Gogo random dungeon ques!
 
Con:
Glory. New currency is very confusing to newer players. We already have EG, Renown, Prestige, crafting vouchers, and Gold. Do we really need another one?
 
Renown Train: I'm not really against it, since I would probably do the same thing if I wasn't capped... Just think the renown cost is a bit too high thats all. 	
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Oh, forgot about whatever they did to Malgrave Trail.
 
That place got much worse, whatever they did.	
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Oh, forgot about whatever they did to Malgrave Trail.
 
That place got much worse, whatever they did.
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I like some things about the drop -- they fixed textures when you have colored costumes, they gave Warriors a real rotation. Protogames is amazingly fun, I can queue for random dungeons and get a reward, I have options to do things alone when everyone is off on the renown train... lots of good things.
 
But,
 
The classes are becoming easier over time, in a game that's already very easy to play. Stalkers don't have to use energy on Clone or AW anymore, SS don't have to worry about flipping Surge on and off to maintain Focused Surge, SS healing is just point and shoot - no targeting or anything, and so on. And now we've been told that every class should have a 5-button rotation. At that point, I just won't be able to play anymore. I know most people think this game is super, uber hard and all that, but it's really actually incredibly easy. Want to know the reason that all of my WoW friends left the game? It was because they could literally hold down 1 and hit another button every few seconds, and do max DPS. What's the fun in that? As of right now, combat is simplistic already, but they aim to simplify it even more. I just can't understand why. It seems like game developers believe everyone has an IQ of around 50-60, and that they should build the entire game for them, and not allow anyone else to play a harder, more complex playstyle to get a better payout.
 
Pros:
Protogames!
Lots of new, fun stuff to do for variable group sizes.
Incentivized group content
Warriors have an actual rotation
Various QoL adjustments
 
Cons:
Game slowly becoming easier and easier, more "casualified"	
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