Anti-Matriarch Nightmares

:Also read the updated Guide to Beating the Matriarch! Among other things, it lists the Anti-Matriarch decks others have created, as well as theoretical Anti-Matriarch decks.
Note: Do NOT cause the Matriarch to die while she still has actions queued.This is usually caused by leaving her at anything around 1200 Life at the end of your turn, while she is at 0 cards left in the deck. She will end up dying on her turn, triggering a bug that softlocks your next game.
The Matriarch is the most powerful AI in Blox Cards, with an extremely consistent deck, but the fact that it's an AI means that she's predictable. This deck uses her predictability against her in order to keep her board under control while you mill her for all she's worth.
It takes advantage of the fact that almost all of her cards cause her to draw, and also takes advantage of the fact that, if she goes first, you get an extra turn to prepare.
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== Stats ==
Name: Anti-Matriarch Mill 	The name of the deck.
Creator: civilCornball 	The name of the person who built the deck.
Deck Colors: Mainly Blue, some Green	The most common colors in the deck.
Deck Type: Archetyped Mill Control 	The category of the deck's playstyle. See Deck Terminology for help on this.
Goldfish: 10-20 	How many turns, on average, the deck takes to win.
Consistency: 5/5 	
How much you'll not hate the opening hand, or how static the cards' effects are. A rating of 5/5 represents a deck that always gets to do what it wants in the first couple turns and whose effects do the same thing every time.
You will very rarely be unable to stall against the Matriarch, if you play your cards right.
Complexity: 3/5 	
How difficult the deck is to play. A rating of 5/5 represents the most difficult deck to master.
Sometimes, you forget that you have caone on the field just before triggering Dehabilitator.
Accessibility: 4/5 	
How easy it is to get the cards to build the deck. A rating of 5/5 represents a deck anyone could easily and cheaply purchase or create.
There's quite a few Epics and Legendaries you'll need, but the rest of it is mostly Commons and Uncommons.
For the Nightmare cards, open Beckoned Masters packs.
Versatility: 1/5 	
How difficult the deck is to counter, or how often it can interact with other decks. A rating of 5/5 represents the most difficult deck to play against.
This is a very, very specialized deck.
Popularity: 0/5 	
How often people play this deck. A rating of 5/5 represents a deck that everyone plays or has played.
This is a very, very specialized deck, but it's the only one we've got until the bug mentioned at the start gets fixed.
== Decklist ==
This deck's color balance is pretty much on a razor's edge. Remove a green card to add a blue, good luck casting inechi. Remove a blue card to add a green, good luck casting Gravity Inspector or Caleb244 to stall the Matriarch.
 Last updated October 8, 2020.
FIGHTERS 	Importance	Why play them?
Bobaman1 x3 	5/5 	It's an Uncommon softwipe. Against a deck that loves to swarm. That also has a decent body and generates White icons.
Fat Cat x1 	4/5 	
One of the stall cards due to its 1500/0 statline and Defender passive. Useful, but difficult to obtain.
BrokenBone x1 	5/5 	A free card that generates White, so you can always have a fighter with your Defender no matter what. Also has a statline that can leave it with 50 Health, which the Matriarch AI doesn't like and will attempt not to attack.
Caleb244 x4 	5/5 	One of the stall cards. Stops the Matriarch in her tracks.
Delusionist x4 	4/5 	Consistent card draw. Allows you to run mostly Blue cards and still run all of the Nightmare uncommons.
Fenfie08 x1 	1/5 	A slotfiller that is sometimes useful in the lategame.
Beekeeper x3 	5/5 	One of the stall cards. Useful for the same reason as Fat Cat.
caone x3 	5/5 	Almost all of the Matriarch's cards cause her to draw. Get ready to draw ~7 cards each turn! For some reason, ends up partnered with Damarioguy often.
Gravity Inspector x3	5/5 	One of the stall cards. Locks the opponent's board, allowing you to take down one bird at a time instead of all of them at once.
Ultraw x1 	3/5 	Useful for making a comeback, as well as its consistent draw during that.
iiSmolToaster x3 	2/5 	A slotfiller that occasionally comes in handy when grasping for LITERALLY ANYTHING OH GOD PLEASE HELP
Unmiracle x3 	4/5 	One of the Mill cards. It helps that it can also Lock. The only reason this isn't a 5/5 is because it can be added to the deck via Delusionist.
Damarioguy x2 	4/5 	A useful burst of Mill. For some reason, ends up partnered with caone often.
Dehabilitator x2 	5/5 	One of the mill cards. Also comes in handy with UncreativeName123.SAY GOODBYE TO YOUR DECK, MATRIARCH! -CC
UncreativeName123 x1	4/5 	One of the mill cards. Really useful, since you're going to cast those Actions anyways.
inechi x1 	4/5 	One of the mill cards. Somewhat difficult to get out, with this deck's focus on Blue icons, but you can make it eventually.
ACTIONS 	 	
Heavy Rain x3 	3/5 	A slotfiller that occasionally comes in handy for milling.
Gravity Collapse x1 	3/5 	The "oh shit" button. Almost never used, but it's good to have it anyways.
=== Deck Code ===
This is different from the actual decklist, since I'm too lazy to fix it.
BrokenBone|Beekeeper|Beekeeper|Beekeeper|Delusionist|Delusionist|Delusionist|Delusionist|Gravity Collapse|inechi|Damarioguy|Damarioguy|Uncreativename123|Bobaman1|Bobaman1|Bobaman1|Fenfie08|Fenfie08|Fenfie08|Fenfie08|Hacker|Hacker|Hacker|Hacker|Accursed Gate|Accursed Gate|Tweety The Twitter Bird|Gravity Inspector|Gravity Inspector|Gravity Inspector|Vermin's Caress|Vermin's Caress|Vermin's Caress|caone|caone|caone|Heavy Rain|Heavy Rain|Heavy Rain|Fat Cat
== How to Play ==
I've basically explained all of this in the Decklist, but here's a basic summary:
#Get one of your stall cards out t1. (Caleb244 and Gravity Inspector can be cast alone, but Fat Cat and Beekeeper need another fighter. Two is even better, as the Matriarch occasionally attacks Defender fighters for some reason)
#If you are unable to do that, and were lucky enough to go first, cast caone and hope for the best.
#If you're going second, remember that you have an extra turn to do stuff, since the Matriarch's birds won't ready at the end of the previous turn.
#Use Nightmares and your other cards to mill, but don't cast all your Nightmares at once. If you end up causing the game to cast a Nightmare action after you've fatigued the Matriarch, the game will softlock, forcing you to rejoin.
#Same thing with making the Matriarch lose on her via summoning more than 1 bird. It will also softlock you.
Always remember, if the Matriarch went first, that means her fighters can't attack until your next turn. You can abuse this with HatdaCat and Damarioguy, or just end the turn immediately and force the Matriarch to have an extra card in their hand.Delusionist is so much more useful than it seems at first glance. If you can spare 3W, cast it.
== How to Beat ==
Sometimes, you just won't draw into Gravity Inspector, or you'll accidentally clog up your own hand with Night Terrors.
Otherwise, you beat this thing about the same as a normal Police deck: Don't cast fighters.
== Additional Sections ==
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Category:Non-Competitive Decks
Category:Outdated Decklists