Necrosphinx

is a monster unit introduced in Total War: Warhammer II with Rise of the Tomb Kings.
== Recruitment ==
* Unlocked with: Restored Necrosphinx Statue
== Description ==
Necrosphinxes are nightmarish beasts of destruction that glide through the air in bounding leaps before falling amongst their terrified prey, scything down the living as mortals reap the wheat of the field. None can stand against such terrifying beings, and only when all before them have been butchered will they stop. A Necrosphinx is a bizarre and horrifying statue - a strange amalgamation of the mythical beasts that are said to inhabit the Nehekharan Underworld, maintaining order amongst the honoured dead. It has a torso and face of a man, and is armed with gigantic, scything blades that can sever the neck of a Dragon in a single slice. Many also have a scorpion-like tail, better enabling them to stand sentry against the predations of evil. Finally, sprouting from the statue's back are a pair of ornate wings which mimic those of the falcons that circle the highest levels of the Underworld, keeping watch so that the souls of the damned may not escape.
== Attributes ==
== Unit Abilities ==
=== Passive Abilities ===
* Crumbling
* Disintegrating
* Wounds
== Strategy ==
Necrospinx are dedicated monster/large unit hunters. They are devastating when they have a target they can single in on and are competitive for one of the best monstrous large unit slayer in the game. It has strong armour, high melee stats, high speed, all of this allows it to be competitive. It also has a massive armour-piercing value and bonus vs. large that allows it to destroy anything regardless of its armour. 
Where the Nexcrosphinx struggles is its Leadership at 50 which is not incredibly high (although it would obviously only crumble when breaking), for this reason it is best to keep a unit with Encourage nearby. They also lack any missile resistance and have a massive hitbox, which means that armour-piercing missiles will shred it to pieces. The Necrotect has an ability that grants armour and missile resistance, which may be useful in ameliorating this issue. One way to avoid this is to use the Necrosphinx to clear off enemy cavalry in the rear/flanks first where there is typically little enemy archer support, then move to the center once the battle is pitched.
Category:Tomb Kings constructs
Category:Rise of the Tomb Kings units