Fighter

Back to Classes
==Fighter==
Fighter is a catch-all class describing most warriors, knights, soldiers, and adventurers that focus exclusively on combat training and skill. Sure, they might rely on strength of arm and heavy plate most of the time, but even then, their true strength is the hours a day, every day, that they spend honing their skills, learning how to wear said heavy plate mail with ease unmatched, when, where, and how to apply that strength most effectively with a sword, or how best to take a hit to minimize the damage (or how to not get hit at all). They work and train for all their abilities, and because simple discipline to train is their key, anyone can be a fighter with a little elbow grease and training, even squishy, weak mages.
==Prerequisites==
None
==Hit Die==
d10
==Skill Points==
2 + Intelligence modifier
==Proficiencies==
Weapons: all simple, and martial
Armors: all light, medium, and heavy
Shields: all small, large, and towershields
==Bonus Feats==
Bonus feat at first level and every even level starting at 2.
==Specials==
Level 10
: Quick-Step - Your 5-foot-step moves 30'.
==Base Attack==
+1/level. Fighters get 4 attacks per round.
Level	Attack
1 	+1
2 	+2
3 	+3
4 	+4
5 	+5
6 	+6/+1
7 	+7/+2
8 	+8/+3
9 	+9/+4
10 	+10/+5
==Saves==
Fort: +1/2 levels, +2 at 1st level
Ref: +1/3 levels.
Will: +1/3 levels
==Specials==
Fighters get bonus feats and nothing else.