Garrett (Reboot)

==Summary==
In the shadows of The City, life and death change hands as sure as coin. Built over more times than history can recall, this contrasting sprawl of ancient stone and modern metal hides many secrets. Some would pay well for them to be uncovered; others to have them remain safely hidden away. Garrett, the Master Thief, knows this well. He grew up alone on The City’s fog-bound streets, honing his trade on the Thieves’ Highway across the rooftops. What began as stealing for survival has become a lucrative occupation thanks to Basso, the Master Thief’s only friend and fence. In good times and bad Garrett is the best thief who ever lived, remarkably skilled in infiltration, stealing and evading those who would disagree.
==Powers and Stats==
Tier: 
Name: Garrett
Origin: Thief (2014 reboot)
Gender: Male
Age: Unknown
Classification: Thief
Powers and Abilities:
<tabber>
|-|Inherent=
Superhuman Physical Characteristics, Martial Arts (Can contend with trained armed opponents with just his bare hands), Weapon Mastery (Garrett is a crack-shot with his bow, and can defeat fully armed and armored men with nothing but a blackjack), Stealth Mastery (Garrett is a master thief, infiltrator, lockpick and pickpocket, and his stealth skills are so advanced he can effectively disguise in plain view if the location is dark enough, as well as steal from other master thieves without being noticed), Acrobatics (Can speedily parkour across rooftops. Swoop allows Garrett to "zip" forward silently and at extreme speeds), Information Analysis (Focus highlights objects that can be interacted with and valuable loot, and even visualize hidden loot or the inner mechanism of a lock he's picking), Statistics Amplification (Focus temporarily enhances Garrett's thieving skills, allowing him to pickpocket more effectively, slow down his perception of time and use his bow with greater speed and accuracy. Speed also temporarily enhances his overall speed), Enhanced Senses (Focus allows Garrett to "zoom in" with his view and visually detect noises made by others), Pressure Points (Can knock out unaware guards with a single Blackjack hit, without ever killing themThief: Tales From the City Ch 2, or when Focus is active, stun or knock them out in the middle of combat with a strike to the chest and head respectively), limited Invisibility (Focus makes Garrett briefly harder to spot when exposed to light, as if he were still temporarily in the shadows), limited Surface Scaling (Can scale certain types of walls, sometimes with the aid of the Claw)
|-|Equipment=
Light Manipulation (With Flash Bombs), Fire Manipulation (With Fire Arrows), Explosion Manipulation (With Blast Arrows), Poison Manipulation (Choke Arrows release a noxious gas that temporarily incapacitates enemies), Perception Manipulation (The Spectral Aspect renders Garrett harder to spot), limited Probability Manipulation (The Crosswind Medallion "apparently makes the wearer harder to hit with arrows"), Resistance to Fire Manipulation (Embersage Oil has fire-resistant properties and reduces damage from flame-based attacks)</tabber>
Attack Potency: Wall level (Can harm the Thief-Taker General, who can withstand blasts from his Blast Arrows. Even Blunt Arrows, which inflict no damage to the enemies Garrett can fight, are shot with enough force to completely shatter them as well as destroy small metal mechanisms. Ran through a wooden window frame without even slowing down)
Speed: Peak Human (Capable of fighting multiple opponents at once and outrunning guards with ease), Subsonic attack speed with bow (Wields an advanced compound bow)
Lifting Strength: Athletic Human (Capable of catching and sustaining the weight of a falling woman with one arm, though she eventually slipped from his grasp. Can move large wooden beams)
Striking Strength: Wall level
Durability: Wall level
Stamina: Peak Human (Every mission in Thief takes place one day after the previous one, with Garrett being capable of completing all of them with seemingly no loss in efficiency. After being impaled through the hand with an arrow, yanked it out and was capable of using that hand to support part of his weight immediately afterwards, also not losing any dexterity with it)
Range: Standard Melee Range, Tens of Meters with the Claw and arrows
Standard Equipment:
<tabber>
|-|Weapons=
*Blackjack: A leather-wrapped club used for silent melee takedowns as well as melee combat, being utilized in either case to knock out enemies non-lethally. Can be utilized to parry attacks and riposte foes.
* Bow: A complex, compound bow that can be folded when holstered to make it less unwieldy. Garrett has various types of ammunition for it.
** Blunt Arrow: Cheap, poorly made arrows. They inflict no damage and break on hit, but they can be used as a distraction or to hit switches from a distance.
** Broadhead Arrow: A simple arrow.
** Sawtooth Arrow: A more expensive but much more deadly arrow.
** Water Arrow: Releases water on hit, which can be used to douse flames.
** Choke Arrow: Releases a suffocating gas on hit, serving as a distraction.
** Fire Arrow: "Powder in the barrel reacts to a triggered spark upon impact creating a small burst of flame that can ignite some flammable materials."
** Blast Arrow: "The more volatile barrel canister and heavier trigger delivers a small but intense explosion that ignites flammable materials and deals extensive damage to the target area. Breakable objects will be destroyed."
** Rope Arrows
* The Claw: A mechanism designed by Erin, Garrett's ex-protegé, it shoots out an arrowhead tied to a rope, serving as both a grappling hook and a long-ranged attack.
*Flash Bomb: A non-lethal explosive weapon that releases a bright, dazing flash.
|-|Trinkets=
A variety of items that provide a passive boost to Garrett's capabilities when owned.
*Basso's Bond: "It's often remarked via hushed whispers in The City that Basso's word is sometimes not as good as his bond would suggest. Fortunately, for those who don't like trading in words anyway, someone with enough coin can buy Basso's bond directly and skip the middle-man." - Reduces cost of resources. Useless in battle.
*Blackwing Feathers: "The bird known as the blackwing has not been seen in The City for many years, hunted to extinction for the quality of its beautiful sleek, black feathers. For sale here is a remarkable stash of these much sought-after feathers perfect for fletching arrows with. It's what the blackwings would have wanted." - Arrows inflict more damage.
*Crosswind Medallion: "This weathered medallion carries a carving of an arc of leaves blowing in a strong wind. It was 'found' in the lost grave of Silent Joff, a long-dead archer who never spoke and never missed. Wearing this item against the skin apparently makes the wearer harder to hit with arrows. Hopefully, Joff died by other means."
*Doctor's Orders: "A small set of black market documents that contain contacts and connections to the ever present underground trade of illicit goods, namely opium. The bearer is considered someone with a shared interest in the poppy and will thus receive preferential service no questions asked." Reduces cost of poppies. Useless in battle.
*Embersage Oil: "This small glass vial is filled with a peculiar dark oil that smells faintly of almond. According to the seller it is carefully extracted from the leaves of the Embersage plant and distilled into this form. The Embersage plant is supposedly native to Throvia and has fire resistant properties. Don't expect your money back."
*Grinning Salt: "Since the lockdown and trade restrictions, food in The City needs all the help it can get. With cured meat being the only practical thing on the menu considered safe to eat, Grinning Salt puts a new spin on an old taste. The name comes from the expression attained upon first taste. Less a grin. More a grimace." - Food heals more.
*Lucky Coin: - "This old coin was supposed to belong to a sea captain from a foreign land, kidnapped by sea-sprites to marry their queen. The sprites however were mesmerized by the captain's shiny coin and he cleverly used it to hypnotize the mischievous demons and make his good escape. Perfect for idle thinkers and fingers alike." - Increases Garrett's focus.
*Moss Quiver: "An inner lining for a quiver fashioned from moss. It is said that any arrow placed within will make no noise on impact. Although hard to believe, this species of moss certainly has a reputation from the marshes it is found within. The marsh-dwellers are rumored to be silent killers due to the moss boots they use. Broadhead and Sawtooth arrows produce no sound on impact."
*Ovengut Tonic Water: "They say the what doesn't kill you can only make you stronger. Here for sale is the last remaining bottle of the legendary Ovengut Tonic Water remedy. Whatever's in this bottle may smell like Burrick piss but the seller insists the old tales are true and it will give the imbiber an 'iron constitution'." - Increases Garrett's health and focus.
*Spectral Aspect: "A strange figurine of a cloaked phantom. Carved from a smooth and lustre-less black stone, the surface seems to soak up the light around it giving the entire piece a remarkable feel. The mysterious figure is crouched low and seems to be slipping through the air like smoke. It looks familiar somehow." - Renders Garrett harder to spot.
*Troy's Satchel: "A worn and weary leather satchel rumored to have been stolen from Doctor Troy himself. Whether this is true or not doesn't change the fact that the design of this bag allows for a much easier and efficient method of carrying consumable items such as poppies and food. Now if it only came in black."
*Warm Vest: "Worn under the clothing, this light, well-fitted vest could be just the thing to help on those cold, lonely nights on rooftops and in drafty attics. The sales pitch from the trusty vendor is that the vest has health-boosting properties. Regardless, it certainly looks like a warm and comfortable fit for the thief about town."
*Worldslayer: "A mysterious carving from coral marble showing a dark, cloaked figure, face unseen, stood behind a young man. He has a look of fearful rapture on his upturned face while the cloaked figure behind holds his head and drips what looks to be wine into his opened mouth. Hardly mainstream but fascinating nonetheless." Greatly increases Garrett's health and focus.
|-|Other=
*Armor
** Leather Hardening: Reduces the damage Garrett takes
** Leather Padding: Reduces fall damage.
** Leather Oil: Reduces noise created by walking.
* Poppy: Eating this flower will restore some of Garrett's Focus.
* Food: Cured and salted meats, as well as roasted coffee grounds.
* Bottle: Throwable object meant to be used for distraction.
* Lockpicks: A set of tools used to bypass locks.
* Razor: A small blade used to cut paintings out of their frames.
* Prybar
* Wirecutter
* Wrench
</tabber>
Intelligence: Gifted (Considered to be one of the best if not the best thief in the entire CityThief: Tales From the City Ch 2)
Standard Tactics: Garrett refuses to kill without thought or good reason, to the point of cutting ties with a protégé because of her violent tendencies.
Weaknesses: Garrett has some sort of unexplained compulsion towards thieving, taking on extremely dangerous jobs even when he will receive no payment.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
All unreferenced content originates from Thief (2014)
Category:Characters
Category:Thief (Series)
Category:Acrobats
Category:Antiheroes
Category:Armor Users
Category:Bomb Users
Category:Bow Users
Category:Club Users
Category:Enhanced Senses Users
Category:Explosion Users
Category:Fire Users
Category:Game Characters
Category:Gas Users
Category:Information Analysis Users
Category:Invisibility Users
Category:Light Users
Category:Martial Artists
Category:Perception Users
Category:Poison Users
Category:Pressure Point Users
Category:Primary Protagonists
Category:Probability Users
Category:Protagonists
Category:Statistics Amplification Users
Category:Stealth Masters
Category:Surface Scalers
Category:Thieves
Category:Video Game Characters
Category:Weapon Masters