Primateria X (I am a dumb dumb)

"Please do not steal if you want to use it then give credit first" - I am a dumb dumbPrimateria X is a fan game of the Roguelike Primateria
==Game mechanics==
this game Plays like the Roguelike Primateria except for the following things.
If you want to learn how the Roguelike Primateria area works, watch this video.
Release order	Name 	Description
1 	New Pile 	There's 2 new pile.
* Exile Pile: Cards can't usually be put into this pile except by card Effect. When a card is exile it will be added to this pile
* Discard Pile: this pile is identical to the Exile Pile, but more cards can interact with this pile. When a card is discarded it will be added to this pile
2 	Attribute 	Are essentially the "elemental" groups for each Card. There are different cards made to support each "element", and there are popular cards of each kind.
3 	Type 	is a characteristic of a Card. All cards have 1 or more Type, such that cards of the same Type can be grouped together, and support cards can grant various effects to a specific Type of card.
4 	Cards mentioning other cards	1 | WIND | (Mammal) | Increase the level of this card by 1 for each "Flying Boar" in your Damaged Pile.)
5 	X 	X is a variable; a number that needs to be determined.
6 	Counters 	Counters can be put on cards, Players, and even piles. If a counters on a card will be removed if the card is removed from the Arena (unless a card effect says otherwise).
7 	Playing cards for free 	Cards that cost level 1 or less don't require you to make a fusion to Play them.
8 	Types of Plays 	there are 3 Type of Play:
* Normal Play: During your turn you can Play Normal Play a card from your hand. By Normal Play you must fuse 2 or more cards to perform a Normal Play
* Special Play: You can't perform a Special Play except by card Effect, but you don't need to perform a fusion to Play said card.
* Create Play: Create Play create a card usually a token from outside the game. Basically it works like MTG's create mechanic.
9 	Semicolon 	Semicolon are used to imply a cost, for example "Firefighter Water Blaster" it has the effect *From Arena: You can discard 1 Mana from this card; decrease the level of the highest level card by 2.* discard 1 Mana from it to decrease the level of the highest level card by 2.
10 	Asterisk 	When a card would give another card or itself a Effects it will use *. a card would also use * to imply a token/counter having a effect.
11 	From Effects 	From effect are... you know what I think a example would make more sense:
Example 1: From Arena, during start of your turn: You can [Blank]. you can do [Blank] during start of your turn.
Example 2: From Arena, during start of your turn: [Blank]. during start of your turn do [Blank] whether you want it or not unless a card says otherwise.
12 	Phases 	Main Phase: You know the phase where you play cards and perform fusions , yeah this is that phase.
13 	Keywords 	if you want to see the different types of keywords click here.Keywords are shorten effects to make heart effects not as long as Yu-Gi-Oh. Unlike MTG keywords, keywords are treated as a effects, but certain cards still mention keywords in their effects.
16 	Terms 	Are phrases used to shorten the card's effect. Unlike keywords terms are used in the middle of another effect for example
14 	Attacking 	I can't explain this here. If you want to learn how hard attack and Primateria X click this link.
Note: I tried to put the video directly into here but it caused some big big problems and I don't know why.
15 	Deck Building 	You can have The a minimum of 40 cards and a maximum of 60 cards. You can only have three copies of the same card in your deck
==Keywords/Terms ==
=== Keywords ===
Name 	Description
Multistrike X 	This card can attack X more times before being bind.
Firebreathing X 	From Arena, During the Battle Phase: you can discard a FIRE card from your hand; increase the level of this card by X until the end of the Battle Phase.
Pacifist 	This card cannot attack.
Fusion Requirements - ___	you must at least use ___ as fusion material for this card.
Armor X 	during your opponent's Battle Phase increase the level of this card by X.
Protection from ___ 	This card can't be attack or targeted by ___.
Imposter X 	On Play: decrease the level of this card by X.
Evasive 	This card cannot be attacked except by cards with Evasive or Anti-Evasive.
Anti-Evasive 	This card can attack cards with Evasive.
Prowess X 	If you play a card: increase the level of this card by X until end of turn.
Overexerter 	After this card attacks, this card does not unbind during the start of your next turn.
Mentor X 	If this card attack with at least 1 other card that is a lower level than this card: increase their level by X.
Evoke - [cost] 	From hand: you can Special Play this card by paying its Evoke cost. If you do, and if you do, discard it when it enters the arena.
Berserk 	This card must attack during the Battle Phase if able
Challenger X 	While this card is attacking: increase its level by X
Renown X 	When this card attacks your opponent directly, if this card isn't Renown: increase its level by X and it becomes Renown.
Suspend X - [cost] 	From hand: you can exile this card with X Time Counters on it. From Exile Pile, at the beginning of your turn, if this card was exiled by its Suspend Keyword: remove 1 Time Counter from it. From Exile Pile, if the last Time Counters is removed from this card and if it was exiled by its Suspend Keyword: Special Play it.
Changeling 	This card is every type.
Divine Shield X 	On Play: place X Divine-Shield Counter on this card. From Arena, if this card would be destroyed while it has a Divine-Shield Counter: remove 1 Divine-Shield Counter from this card instead.
Dodge X 	The first X time that this card would be destroyed by a battle this turn: it isn't.
Haunt - [Effects] 	If this card is send to the Damage Pile: select 1 card. If the selected card is destroyed: [Effects].
Swarm-Tactic X 	If you play a card: Give this card *Combat-Specialist X* until the end of the turn.
Combat-Specialist X 	From Arena, during the Battle Phase: increase the level of this card by one +X until the end of the Phase.
___ Metamorph 	From hand: you can Special Play this card on top of a ___ with the same level.
Death Touch 	After this card attacks card: destroy it.
Indestructible 	This card cannot be destroyed.
Infect 	After this card attacks another card: decrease it's level by this card's level.
Venomous X 	After this card attacks a level X or lower card: destroy it
Splice onto ___ - [cost] 	As you play a ___ card, you may reveal this card from your hand and pay [cost], and If you do, add this card’s effects to that spell.
=== Terms ===
Name 	Description
Create-Add 	Add a card from outside the game
Replace 	Create play a card in the same place. for example: "Gorgon" has *target 1 card, then exile it, then replace it with a Token level 2 EARTH Rock-Type and Inanimate-Type card called "Statue" with *Pacifist** the "Statue" will be placed in the same place as the exiled card was.
Amass [Attribute] [Types] X	increase the level of 1 Arena-Type card in your Arena by X. If they are no Arena-Type cards in your Arena: Create Play 1 Token level 0 [Attribute] [Types] and Arena-Type card first.
==Archetype==
name 	Description 	Sub Archetype	 	
Robo Robot 	Advance LIGHT Psychic, Machine-Type that are PSY-Frame at home. 	 	 	
Firefighter 	A archetype of WATER cards. that counters high level cards. 	
{| class="sortable mw-collapsible mw-collapsed fandom-table"	name	Description
Nimble Firefighter	They focus on preventing your opponent from attacking and discard cards from your opponent's hand.	 	 	
==Types==
name 	Description
Beast 	These types are mostly comprised of mammals like bears, wolf, and boars.
Devil 	They are comprised of demonic entities that are mostly aligned with the DARK Attribute with some exceptions. They are also very lawful following a strict hierarchy.
Reptile 	They are comprised of reptiles... do I really need to say more.
Inanimate 	There are comprised of well inanimate. Note this does not include machines or robots
Machine 	These are comprised of different types of machines from a simple motor to a huge robot.
Psychic 	These types are comprised of psychics entity.
Angel 	These are holy entities. There are also very lawful keeping order wherever they go.
Avian 	They are comprised of birds and bird like creatures
Unholy 	These are comprised of creatures or objects that possess demonic energy.
Warrior 	There are comprised of Fighters like knights, barbarians, rogues, and even cowboys.
Spellcaster	There are comprised of creatures that can perform magic like wizards, warlock, and witches.
Vehicle 	These are comprised of vehicles like cars, tanks, trains, and planes.
Horror 	There are comprised of horrific monsters that defy normal descriptions.
Elemental 	They are creatures that are comprised of Elemental energy.
Plant 	They are comprised of plants like trees, vines, and not mushrooms.
Aqua 	They are comprised of amphibious or aquatic creatures.
Rock 	They are mineral creatures like a Golem made out of stone or a diamond serpent.
Reflection 	They are reflections of other creatures that came from the mirror dimension.
Dragon 	They are dragon or dragon like creatures. If you don't know what's a dragon then first off what kind of rock are you living under second off they are like huge reptiles with wings that can breathe fire usually
Frost 	There are comprised of snow or ice like creatures.
Demon 	They are also comprised of demonic entities just like the Devil-Types, however there are very chaotic and there are mostly aligned with the FIRE Attribute.
God 	there are powerful entities that... you know what I'm not going to explain this mainly because I don't know much about Gods
Shadow 	There are creatures that are comprised of darkness.
Zombies 	these are Corporeal Undead creatures like zombies, skeletons, or vampires.
Incarnation	There are incarnations of abstract concepts like justice, karma, and rage.
Jin 	I'm not qualified enough to explain this type of stuff if you want to learn more click here.
Ghost 	These are Incorporeal Undead creatures like Ghost.
Illusion 	There are manifestations of pure thought and will.
Fey 	There are comprised of mystical creatures like fairies.
Artificer 	There are comprised of tinkerer like engineers and factory worker.
Arachnid 	There are comprised of arachnid like spiders, mite, scorpion.
Fish 	"A fish (pl.: fish or fishes) is an aquatic, gill-bearing vertebrate animal with swimming fins and a hard skull, but lacking limbs with digits." - wikipedia
Food 	There any nutritious substance that people or animals eat or drink or that plants absorb in order to maintain life and growth.
Insect 	They are comprised of bug like butterflies, beatles, and ladybugs
Kami 	hey are the spirits that are naturally or artificially made, like Spirit of the forest, Fire Spirit, Spirit of the mountain, or Spirit of the city.
== Cards==
===Ppre-existing card===
Name 	Level	Attribute	Types 	Effects
Flying Boar	1 	WIND 	(Beast) 	
Incoming! 	2 	WIND 	(Reptile) (Warrior)	From hand, If the opponent's Arena has more cards than yours: you can Special Play this card.
===New "original" cards===
Name 	Level	Attribute	Types 	Effects
King of the Flying Boar 	1 	WIND 	(Beast) 	Increase the level of this card by 2 for each "Flying Boar" in your Damaged Pile.
Demonic Contract Maker 	6 	DARK 	(Devil) 	From Arena: either Player can destroy 1 card in their Arena, then they draw 1 card.
Ice Salamander 	3 	WATER 	(Reptile) 	From hand, if a level 2 or higher is Play: you can Special Play this card.
This card cannot be used as fusion material, except for a WATER card.
Shell Shield 	1.5 	WATER 	(Inanimate) 	From hand: you can Special Play this card.
Pacifist
Robo Robot Core 	4 	LIGHT 	(Machine) (Psychic) 	
Robo Robot Canon 	1 	LIGHT 	(Machine) (Psychic) 	Can't be Normal Play.
From hand, if you have no cards in your Arena: you can Special Play this card and 1 "Robo Robot Core". During the End of your turn: exile the cards Play by this effect.
Robo Robot Intel Gatherer 	1 	LIGHT 	(Machine) (Psychic) 	Can't be Normal Play.
From hand, if your opponent add a card from their Deck to their hand, and you have no cards in your Arena: you can Special Play this card and 1 "Robo Robot Core", and if you do, take a look at your opponent's hand. During the End of your turn: exile the cards Play by this effect.
Robo Robot Cyber Exileer 	5 	LIGHT 	(Machine) (Psychic) 	Fusion Requirements - 1 Machine-Type or Psychic-Type card.
On bind: exile 1 card on either Player's Arena, then if you exile your own card: draw a card.
Cloud Angel - Acid Master 	2 	WATER 	(Angel) 	On Play: place 1 Fog Counter on this card for each "Cloud Angel" card in your Arena.
From Arena: You can remove 1 Fog Counter from this card, and if you do, destroy 1 level 4 or lower card.
Cloud Angel - Smokeling 	1 	WATER 	(Angel) 	
Cloud Angel - Turbulence 	3 	WATER 	(Angel) 	On Play: place 1 Fog Counter on this card for each "Cloud Angel" card in your Arena.
From Arena: You can remove 1 Fog Counters from this card, and if you do, Special Play 1 level 1 WATER card from your Deck.
Cloud Angel - Cumulonimbus 	1 	WATER 	(Angel) 	On Play: exile as many card from your Arena, and for each card exile this way, place 1 Fog Counter on this card.
Increase the level of this card by 1 for each Fog Counter on it.
If this card would be destroyed: remove 1 Fog Counter from this card instead.
Devil's Contract Book 	3 	DARK 	(Inanimate) (Unholy) 	From hand, if the opponent's Arena has more cards than you: Special Play this card.
Pacifist
This card cannot be used as materials, except for a Devil-Type card.
Firefighter Ax Wielder 	3 	WATER 	(Warrior) 	From hand: you can exile this card, and if you do, destroy a level 3 or greater card in your opponents Arena.
Firefighter's Water Cannon 	1 	WATER 	(Machine) 	On Play: you can destroy a level 5 or greater card in your opponents Arena.
Firestarter 	5 	FIRE 	(Spellcaster) 	From hand: you can Special Play this card, but if you do, Create Play 1 Token level 6 FIRE Elemental-Type card to your opponents Arena.
Time Mage 	1 	DARK 	(Machine) (Spellcaster) 	From Arena: You can flip a coin. If heads: decrease the level of 1 card by 2. If tails: destroy this card
Firefighter's Fire Truck 	5 	WATER 	(Machine) (Vehicle) 	Fusion Requirements - 1 WATER Warrior-Type card.
From Arena, once per turn: Decrease the Level of one card to 2.
Firefighter Water Blaster 	2 	WATER 	(Warrior) 	From Arena: You can discard 1 Mana from this card; decrease the level of the highest level card by 2 (your choice if tie).
Robo Robot Cooling Unit 	1 	LIGHT 	(Machine) (Psychic) 	Can't be Normal Play.
From hand, If a level of a card in your opponent's Arena is increase, and you have no cards in your Arena: you can Special Play this card and 1 "Robo Robot Core", and if you do, decrease its level by 3. During the End of your turn: exile the cards Play by this effect.
Tank King 	20 	EARTH 	(Machine) (Vehicle) 	Fusion Requirements - 1 EARTH Machine-Type card.
From Arena: all of your other EARTH Machine-Type card's level becomes 20.
Specimen 1 	1 	WATER 	(Horror) (Psychic) 	From Arena: you can discard this card; increase the level of 1 card by 3 until the end of your turn.
Specimen 2 	2 	WATER 	(Horror) (Psychic) 	If this card's level is increased: Create Play 1 Token level 1 WATER Horror-Type and Psychic-Type card.
Specimen 3 	2 	WATER 	(Horror) (Psychic) 	From hand, If a card's level is increased: you can Special Play this.
Ultimate Specimen 	6 	WATER 	(Horror) (Psychic) 	If this card's level is increased by another cards effect: increase the level of this card by 2.
Summon's Booby Trap 	1 	EARTH 	(Inanimate) 	From hand, if opponent's Special Play a card: you can discard this card; negate the Playing of that card, and if you do, discard it.
Knight's Title 	1 	EARTH 	(Inanimate) 	On fusion a card using this card as fusion material becomes Warrior-Type in addition to its other type.
Fire Witch 	2 	FIRE 	(Elemental) (Spellcaster) 	On Play: add 1 "Grass Witch" from your Deck to your hand.
Grass Witch 	2 	EARTH 	(Plant) (Spellcaster) 	On Play: add 1 "Water Witch" from your Deck to your hand.
Water Witch 	2 	WATER 	(Aqua) (Spellcaster) 	On Play: add 1 "Fire Witch" from your Deck to your hand.
Black Witch 	3 	DARK 	(Devil) (Spellcaster) 	From Arena: you can Normal Play A level 2 card without doing a fusion
From Arena: your Arena can only have 1 card of each Attribute. if your Arena have 2 cards of the same Attribute: you must exile cards from your Arena until you don't have 2 cards that share a Attribute
Humpty Dumpty 	3 	EARTH 	(Spellcaster) 	From hand: you can Special Play this card.
If this card is attack: destroyed ti.
the 666 Firefighter 	6 	WATER 	(Devil) (Warrior) 	From hand, if your opponents Arena has a level 10 or higher card: you can Special Play this card.
From Arena: all WATER Warrior-Type cards becomes a Devil-Type in addition to its other type.
From Arena: increase the level of all other Devil-Type cards by 2.
Magical Poison Ivy 	2 	EARTH 	(Plant) 	On Play: Create Play 1 Token level 1 EARTH Curse-Type card called "Magical Poison Ivy Rash" to your opponents Arena.
the Bird Maiden 	2 	WIND 	(Avian) 	
Reflection of the Bird Maiden 	1 	WIND 	(Avian) (Reflection) 	On Play, If "Bird Maiden" is in your Arena: Special Play 1 "Bird Maiden" or "Guardians of the Bird Maiden"
Guardians of the Bird Maiden 	7 	WIND 	(Avian) (Warrior) 	Can't be Normal Play and must be Special Play by "Reflection of the Bird Maiden".
Turtle of the Earth King 	3 	EARTH 	(Rock) (Reptile) 	From hand: you can destroy 1 card in your Arena; Special Play this card
Baby Dragon of the Earth King 	1 	EARTH 	(Rock) (Dragon) 	On destroy: Create Play 1 Token level 4 EARTH Rock-Type, and Dragon-Type card called "Mama Dragon of the Earth King".
Holy Frost Gear Paladin 	3 	LIGHT 	(Frost) (Warrior) 	Pacifist
From hand, If a card in your Arena is destroyed: you can Special Play this card.
Once per turn: your opponent's next attack is negated.
Oppressive Frost Gear Watchmen 	1 	DARK 	(Frost) (Warrior) 	On Play: put 1 Suppress Counter on 1 card.
From Arena: cards with a Suppress Counter on them cannot attack DARK Frost-Type cards, except "Oppressive Frost Gear Watchmen".
Holy Frost Gear Monk 	2 	LIGHT 	(Frost) (Spellcaster) 	On Play: add 1 "Frost Gear" card, except "Holy Frost Gear Monk" from your Deck to your hand.
Oppressive Frost Gear Enforcer 	3 	DARK 	(Frost) (Warrior) 	On Play: discard 1 "Frost Gear" card (and only that card) in your Arena; Look at your opponent's hand, then select 1 card among them and return it to their owner's Deck.
Firemaniac Mad Ax Wielder 	3 	FIRE 	(Warrior) 	From hand: you can exile this card, and if you do, destroy a level 2 or less card in your opponents Arena.
Firemaniac Flaming Blaster 	2 	FIRE 	(Warrior) 	From Arena: You can discard 1 Mana from this card; increase the level of the highest level card by 2 (your choice if tie).
Firemaniac's "Water" Truck 	5 	FIRE 	(Machine) (Vehicle) 	Fusion Requirements - 1 FIRE Warrior-Type card.
From Arena, once per turn: increase the level of the highest level card by 2 (your choice if tie).
Legendary Weapon - Skycutter Blade 	1 	WIND 	(Inanimate) 	On fusion: destroy all WIND cards in your opponent's Arena.
Legendary Weapon - Spear that Pierce the Heavens 	1 	LIGHT 	(Inanimate) 	On fusion: destroy all LIGHT cards in your opponent's Arena.
Devil King of Shadows 	12 	DARK 	(Devil) 	Fusion Requirements - 1 DARK card.
From Arena: you can Normal Play a level 6 DARK card without performing a fusion.
Spearhead Demon 	1 	FIRE 	(Demon) 	From Arena: you can discard this card; destroy 1 level 2 or less.
Mad Firebreathing Demon 	1 	FIRE 	(Demon) 	Firebreathing 2.
Warlock of Chaos 	1 	FIRE 	(Spellcaster) (Unholy) 	From Arena: Exile 10 Demon-Type cards from hand, Damage Pile, or Discard Pile; increase the level of this card by 4, and it gets Multistrike 2.
Twin Headed Demon 	2 	FIRE 	(Demon) 	Multistrike 1.
Whirlwind 	3 	WIND 	(Demon) 	Imposter 2.
Multistrike 5.
Earthbound Monument 	3 	DARK 	(Inanimate) 	Pacifist
Earthbound God Giant 	6 	DARK 	(God) (Shadow) 	From Arena, if there are no "Earthbound Monument" in either Players Arena: destroy this card.
There can only be 1 "Earthbound God" in your Arena.
On Play: increase the level of this card and 1 "Earthbound Monument" by 4.
Earthbound God Phoenix 	5 	DARK 	(God) (Shadow) (Avian) 	From Arena, if there are no "Earthbound Monument" in either Players Arena: destroy this card.
There can only be 1 "Earthbound God" in your Arena.
On destroyed, except by its own effect: Special Play 1 Avian-Type card, except "Earthbound God Phoenix" from your Discard Pile or Damaged Pile.
Everlasting Cadaver 	1 	EARTH 	(Zombies) 	From anywhere except Deck: you can normal Play this card.
Reflection 	3 	LIGHT 	(Reflection) 	On Play: set this card's level to the highest level card in either Players Arena.
Devil King of Flames 	12 	FIRE 	(Devil) 	Fusion Requirements - 1 FIRE card.
From Arena: you can Normal Play a level 6 FIRE card without performing a fusion.
Devil King of Floods 	12 	WIND 	(Devil) 	Fusion Requirements - 1 WIND card
From Arena: you can Normal Play a level 6 WIND card without performing a fusion.
Devil King of Typhoons 	12 	WATER 	(Devil) 	Fusion Requirements - 1 WATER card.
From Arena: you can Normal Play a level 6 WATER card without performing a fusion.
Devil King of Mountains 	12 	EARTH 	(Devil) 	Fusion Requirements - 1 EARTH card.
From Arena: you can Normal Play a level 6 EARTH card without performing a fusion.
Blooming Cadaver 	3 	EARTH 	(Zombies) (Plant) 	On fusion: draw 2 card
Gay Frog 	1 	WATER 	(Aqua) 	On Play: place 1 Gay Counter on this card for each Aqua-Type card in your the Arena.
From Arena: you can remove Gay Counter from this card; take a look at the top card of your Deck and if it a Aqua-Type card add it to your hand, otherwise put it at the bottom of your Deck.
Reflection Devil 	0 	DARK 	(Reflection) (Devil) 	On Play: discard the highest level card in your Arena, then increase this card's level by the discarded card.
Mirror of Reflection 	4 	LIGHT 	(Inanimate) 	Pacifist.
On Play: Create Play 1 Token copy of the highest level card in either Players Arena, but it doesn't have effects and it is a Reflection-Type.
Shadow of Doubt 	2 	DARK 	(Shadow) 	From Arena: you can exile 1 card from your Discard Pile; Target 1 Player, then shuffle there Deck.
the Miller 	1 	LIGHT 	(Spellcaster) 	On Play: send the top card from your opponent's Deck to there Discard Pile.
shuffleruffle, Master of Shuffling 	3 	LIGHT 	(Spellcaster) 	From Arena, each time either Players Deck are shuffle: increase this card's level by 1.
Earthbound God Beast 	7 	DARK 	(God) (Shadow) (Beast) 	From Arena, if there are no "Earthbound Monument" in either Players Arena: destroy this card.
There can only be 1 "Earthbound God" in your Arena.
On Play: add 1 Beast-Type from your Deck to your hand and decrease its level by 2 (this cannot decrease a cards level below 1).
the Frost Gear's Ancient Heater 	5 	FIRE 	(Machine) 	On Play: you can discard as many "Frost Gear" cards from your Arena, then put the same amount of Heat Counter on this card
From Arena: all non-"Frost Gear" Frost-Type cards have their level decreased equal to the number of Heat Counter on this card, then if its ATK has been reduced below 1 as a result, destroy it.
World Without the Sun 	4 	WATER 	(Frost) (Incarnation) 	This card is unaffected by "the Frost Gear's Ancient Heater".
From Arena: All face-up monsters on the field become Frost-Type in addition to their other type.
Magical Poet 	3 	LIGHT 	(Spellcaster) 	On Play: roll 1 D6, then give all cards in your Arena *Armor* equal to the result of the dice.
Thousand-Year-Old Demon 	3 	FIRE 	(Demon) 	Fusion Requirements - 1 "Time Mage" and Demon-Type card.
Firebreathing 4.
Merfolk Warrior 	2 	WATER 	(Aqua) (Warrior) 	
Merfolk Lord 	3 	WATER 	(Aqua) 	Imposter 2.
From Arena: increase the level of all other "Merfolk" cards by 1.From Arena: increase the level of all other Aqua-Type cards by 1.
Merfolk Ninja 	1 	WATER 	(Aqua) (Warrior) 	From hand, if your opponent Special Play a card: you can exile it, then Special Play this card.
the Graniteborn 	0 	EARTH 	(Rock) 	Armor 2.
Merfolk Oracle 	1 	WATER 	(Aqua) (Spellcaster) 	On Play: if your Deck has X or fewer cards you win the duel, where X is the number of WATER cards in your Arena multiply by 2.
Merfolk Tleit, Master of Waves 	5 	WATER 	(Aqua) (Spellcaster) 	Protection from FIRE.
On Play: Create Play X Token level 0 WATER Elemental-Type card, where X is the number of WATER cards in your Arena.
From Arena: increase the level of all Elemental-Type cards in your Arena by 1.
the Malicious Knight 	2 	DARK 	(Warrior) 	On Normal Play: Special Play 1 level 2 "Malicious" card from your Discard Pile.
the Malicious Kitchen Utensils 	2 	DARK 	(Inanimate) 	From hand or Damage Pile: you can discard 1 level 2 "Malicious" card from your hand; Special Play this card.
If a another "Malicious" card is Special Play: Special Play 1 level 2 "Malicious" card from your Discard Pile, then you can only Play level 2 cards. This effect can only be activate once per turn.
the Malicious Pixies 	2 	DARK 	(Fey) 	From hand, if there are 1 or more level 2 cards: you can Special Play this card, then you can only Play level 2 cards.
From hand or Arena: you can discard this card; target 1 card, then reduce its level to 1.
the Malicious Graniteborn 	2 	DARK 	(Rock) 	Fusion Requirements - 1 level 0 card.
From Arena, during your opponent's Battle Phase: increase the level of all level 2 card in your Arena by 3.
Guardian of the Merfolks 	4 	WATER 	(Elemental) 	From hand, if there are 3 or more WATER cards in your Arena: you can Special Play this card.
From Arena: your opponent's cards cannot attack your WATER card except "Guardian of the Merfolk".
Djinn of the Cloud 	5 	WATER 	(Jin) 	Evasive.
Keeper of the Wind 	4 	WATER 	(Jin) 	Evasive.
Overexerter.
Breeze-Knight Squire 	0 	WIND 	(Warrior) 	Evasive.
From Arena, If a Warrior-Type card attack: put 1 Breeze Counter on this card, then if this card has 3 or more Breeze Counters on it: you can exile it; Special Play 1 "Breeze-Knight" Warrior-Type card from your Deck.
Breeze-Knight Master 	6 	WIND 	(Warrior) 	Evasive.
Protection from non-WIND.
Can't be Normal Play.
Puppeteer 	2 	DARK 	(Spellcaster) 	On Play: Create-Add 1 Token level 1 DARK Inanimate-Type card called "Puppet" with *From Arena, At the end of the turn: Exile this card* to your hand.
Threadmaster 	1 	DARK 	(Spellcaster) 	On destroy: Create-Add 1 Token level 1 DARK Inanimate-Type card called "Puppet" with *From Arena, At the end of the turn: Exile this card* to your hand.
Mischievous Spirit 	1 	DARK 	(Ghost) 	On Play: discard 1 card from your hand; take a look at your opponents hand, then choose 1 card to discard.
Bone Fanatical 	1 	DARK 	(Warrior) 	On Play: you can send 2 cards from your Deck to your Damage Pile; increase the level of this card by 4 and it becomes a Zombies-Type.
Cyber Ghoul 	1 	DARK 	(Zombies) 	On Normal Play: destroy 1 card in your Arena; draw 1 card, then if it's a Machine-Type: increase the level of this card by 1.
the Immortal 	3 	EARTH 	(Spellcaster) 	On destroy: Create Play 1 Token level 3 EARTH Zombies-Type card.
Minotaur 	2 	EARTH 	(Beast) (Warrior) 	Imposter 1.
Prowess 1.
Minotaur Ancestor 	1 	EARTH 	(Beast) (Ghost) 	From Arena: you can bind this card; increase the level of 1 Beast-Type card in your Arena by 1 until the end of the turn.
Minotaur Mentor 	4 	EARTH 	(Beast) (Warrior) 	Mentor 1.
Master of the String - Nikita the Tactical 	3 	DARK 	(Spellcaster) 	On Normal Play: Create-Add 1 Token level 1 DARK Inanimate-Type card called "Puppet" with *From Arena, At the end of the turn: Exile this card* to your hand.
From Arena: you can exile 3 "Puppet" and/or "Evolve Puppet" from your hand; take a look at your opponents hand, then choose 1 card to discard.
Master of the String - Krishan the Loyal 	1 	DARK 	(Spellcaster) 	On destroy: Create-Add 1 Token level 3 DARK Inanimate-Type card called "Evolve Puppet" with *From Arena, At the end of the turn: Exile this card* to your hand.
From Damage Pile, if you Normal Play a "Evolve Puppet": add this card to your hand.
Master of the String - Rachel the Elegant 	2 	DARK 	(Spellcaster) 	Pacifist.
On Play: target 1 level 3 or lower card in your opponent's Arena, then exile it, then replace it with a Token level 3 DARK Inanimate-Type card called "Evolve Puppet" with *From Arena, At the end of the turn: Exile this card*.
Master of the String - Lucifer the Ruthless 	4 	DARK 	(Spellcaster) 	From Arena: you can discard 1 Spellcaster-Type cards from your hand; Create-Add 1 Token level 1 DARK Inanimate-Type card called "Puppet" with *From Arena, At the end of the turn: Exile this card* to your hand.
Illusion of Chaos 	2 	DARK 	(Illusion) 	From hand: you can discard 1 LIGHT card from your hand; Special Play this card
On discard: you can exile this card; Create Play 1 Token level 1 LIGHT Illusion-Type card with *Pacifist*.
Illusion of Order 	2 	DARK 	(Illusion) 	From hand: you can discard 1 DARK card from your hand; Special Play this card
On discard: you can exile this card; Create Play 1 Token level 1 DARK Illusion-Type card with *Pacifist*.
Incarnation of Solitude 	6 	LIGHT 	(Incarnation) 	On Play: exile 1 card from either players Arena.
Evoke - discard 1 LIGHT card from your hand.
Stardust Tech Cylinder 	1 	LIGHT 	(Machine) 	Can't be Normal Play.
Evoke - exile 1 LIGHT card from your Discard Pile.
On Play: make 1 card from either players Arena attack another card from either players Arena.
Stardust Tech Generator 	1 	LIGHT 	(Machine) 	Can't be Normal Play.
Evoke - nothing.
On Play: Create-Add 2 Token level 0 LIGHT Machine-Type card called "Stardust Tech" to your Discard Pile.
Stardust Tech Rhino 	1 	LIGHT 	(Machine) 	Can't be Normal Play.
Evoke - exile X LIGHT card from your Discard Pile, where X is 10 minus the number of LIGHT Machine-Type card in your Exile Pile.
On Play: destroy all cards in your opponent's Arena.
Stardust Tech Servant 	1 	LIGHT 	(Machine) 	Can't be Normal Play.
Evoke - exile 2 LIGHT card from your Discard Pile.
On Play: add 1 level 1 Machine-Type card from your Deck to your hand.
Devil King of All 	60 	DARK 	(Devil) 	Can't be Special Play.
Fusion Requirements - 1 "Devil King of Shadows", 1 "Devil King of Flames", 1 "Devil King of Floods", 1 "Devil King of Typhoons", 1 and "Devil King of Mountains"
On Normal Play: instantly when the duel.
Servant of the Devil Kings 	6 	DARK 	(Devil) 	Pacifist.
From hand: you can destroy 2 card from your hand; Special Play this card.
From Arena: this card's Attribute is also treated as WIND, WATER, FIRE, and EARTH.
This card cannot be used as fusion material, except for a "Devil King" card.
Stardust Tech Repairer 	1 	LIGHT 	(Machine) 	Can't be Normal Play.
Evoke - exile 2 LIGHT card from your Discard Pile.
On Play, if you don't have any cards in your Arena: send 2 cards from your Damage Pile to the bottom of your Deck.
Devil King of Shadows's Throne 	2 	DARK 	(Inanimate) (Unholy) 	Pacifist.
On Play: Normal Play 1 "Devil King of Shadows" by using cards in your Deck as fusion material.
Specimen 4 	4 	WATER 	(Horror) (Psychic) 	On Normal Play: roll 1 dice, then increase the level of another card equal to the dice result.
Specimen 5 	1 	WATER 	(Horror) (Psychic) 	From Arena, if a card's level is increased: give this card *Evasive* until the start of your next turn.
Bird Maiden Channeler 	2 	WIND 	(Spellcaster) 	From Arena, during your Main Phase, and if you have a level 7 Warrior-Type card: set this card's level to 7.
Firefighter Binder of Fire 	1 	WATER 	(Warrior) 	From Arena: bind the highest level card for as long as this card is not bind.
Firefighter Helicopter 	4 	WATER 	(Machine) (Vehicle) 	From hand, when your opponent's card attacks: you can discard this card; prevent that attack, and if you do, exile them.
On Play: exile a level 5 or greater card in your opponents Arena.
Devil Knight 	6 	DARK 	(Devil) (Warrior) 	Protection from LIGHT and FIRE.
Minion of the devils 	1 	DARK 	(Unholy) 	From hand: you can send this card to your Damaged Pile; Special Play 1 Devil-Type card from your hand, but decrease its level to 2.
Demde Onvil, the Truly Unholy Love Child 	3 	DARK 	(Devil) (Demon) 	From anywhere: this card's Attribute is also treated as FIRE.
From Arena: you can decrease the level of 1 Devil-Type card from your hand to 3.
On bind: you can increase the level of 1 Demon-Type card from your hand to 3.
the Bloodthirsty Blade 	1 	DARK 	(Inanimate) (Unholy) 	If this card destroyed another card: put 1 Blood Counter on this card, then if this card has 3 or more Blood Counters on it: you can exile this card; Create Play 1 Token level 6 DARK Devil-Type card.
Gesture of Darkness 	1 	DARK 	(Spellcaster) 	On destroyed: Special Play 1 level 3 or lower DARK card from your hand.
Gorgon 	4 	DARK 	(Reptile) 	From Arena: you can bind this card; target 1 card, then exile it, then replace it with a Token level 2 EARTH Rock-Type and Inanimate-Type card called "Statue" with *Pacifist*.
Rock Smasher 	1 	EARTH 	(Warrior) 	While this card is attacking a Rock-Type card: increase its level by 2.
Warden of the Afterlife 	6 	DARK 	(Kami) (Spellcaster) 	From Arena: neither player can move cards from the Damaged Pile to anywhere else and/or change the type or Attribute of a card in the Damage Pile.
Moon of Mirage 	4 	DARK 	(Rock) 	From Arena, on start of turn: Create Play 1 Token level 1 DARK Illusion-Type card with *Pacifist* and *If this card would leave the Arena: exile it instead*.
Wall of Illusions 	3 	LIGHT 	(Illusion) 	Pacifist.
From Arena, If this card would leave the Arena: exile it instead.
From Arena: all cards in your opponents Arena cannot attacks other cards, except "Wall of Illusions".
Marching Illusions 	2 	EARTH 	(Illusion) 	On Play: put 1 Hallucination Counter on 1 card.
From Arena: cards with a Hallucination Counter on them have their effects negated (if they have any).
Light of the UFO 	5 	FIRE 	(Illusion) (Machine) 	From Arena: your opponent cannot target this card with effects.
From Arena, if you Normal Play a Illusionr-Type card: draw 1 card, then increase this card's level by one.
From Arena, during your opponent's turn: this card has Evasive.
Safiyyah, the Rainbow of the Sky-Eel 	6 	WATER 	(Illusion) (Fish) 	Evasive.
From Arena: you can return this card to your hand; draw 2 cards.
On draw: target 1 card, then give it *Evasive*.
Rumble, the Thunder of the Sky-Eel 	3 	WATER 	(Illusion) (Fish) 	From Arena: you can return this card to your hand; draw 1 cards.
On draw: target 1 card, then give it *This card can only attack cards with Evasive*.
Puffy, the Cloud of the Sky-Eel 	4 	WATER 	(Illusion) (Fish) 	From Arena: you can return this card to your hand; draw 1 cards.
On draw: you can discard this card; draw 1 cards.
Evasive Hunter 	2 	LIGHT 	(Warrior) 	Anti-Evasive.
Challenger 3.This card can only attack cards with *Evasive*.
Red Hart 	4 	DARK 	(Beast) 	On Play: increase this card's level by X, where X is the number of cards in both players Damaged Pile.
Honorable Jin 	2 	WATER 	(Jin) 	Renown 1.
From Arena, if this card is Renown: it gets *Evasive*.
Grave Robber 	2 	DARK 	(Warrior) 	From Arena: you can add 1 card from your opponents Damage Pile to your hand.
the Inky Demon 	6 	DARK 	(Demon) (Horror) 	From Arena: you can exile this card until the start of your next turn; Special Play 1 card that mentions "the Inky Demon" except "the Inky Demon" from your hand.
Ink Ooz 	1 	DARK 	(Unholy) (Aqua) 	From hand: you can put this card at the bottom of your Deck; add 1 "the Inky Demon" from your Deck to your hand.
Inky Soul 	0 	DARK 	(Unholy) (Ghost) 	Can't be Normal Play.
From Arena: you can send up to 2 Unholy-Type card from your hand and/or Arena to your Damaged Pile; draw that many cards.
From hand: you can send 1 Level 6 Demon-Type from your hand to your Damaged Pile; activate 1 of these effects,
* Special Play this card.
* send this card to your Damaged Pile, then you can Special Play 1 "the Inky Demon" from your Damaged Pile, also you cannot perform a Normal Play for the rest of this turn.
You can only use each effect of "Inky Soul" once per turn.
the Man Who Call Himself the Demon 	3 	DARK 	(Spellcaster) (Unholy) 	On Normal Play or If this card is sent to the Damage Pile: you can Special Play 1 "the Inky Demon" from your Exile Pile; Target 1 non-LIGHT card, then halved it level by 2 (rounded up).
The Observer 	1 	DARK 	(Horror) 	From Arena: you can exile 1 card from your Discard Pile; take a look at your opponent's hand.
the Hollow Treefolk 	5 	EARTH 	(Plant) 	From hand, if you play at least 2 card during this turn: you can Special Play this card.
the Treefolk Oakey, Home of Fairies 	6 	EARTH 	(Plant) 	On destroy: Create Play 3 Token level 1 EARTH Fey-Type cards.
Bringer of the End 	1 	DARK 	(Incarnation) 	Can't be Normal Play.
Suspend 25 - nothing.
On Special Play, If this card is Play by its Suspend keyword: you win the duel
Inky Hourglass 	1 	DARK 	(Unholy) (Inanimate) 	Suspend 1 - send 1 card from your Deck to your Damaged Pile.
On Special Play, If this card is Play by its Suspend keyword: Special Play 1 "the Inky Demon" from your Hand, Discard Pile, and/or Damaged Pile.
Summoner of the Rhinos 	1 	EARTH 	(Spellcaster) 	Suspend 4 - exile 1 EARTH card from your Hand and/or Discard Pile.
On Special Play, If this card is Play by its Suspend keyword: Create Play 2 level 4 EARTH Beast-Type cards called "Rhino".
Thgil, Shadow's Bane 	5 	LIGHT 	(Avian) (Warrior) 	Protection from DARK.
Suspend 3 - exile 1 LIGHT card from your Hand and/or Discard Pile.
Mulligan Mallet 	1 	LIGHT 	(Inanimate) 	Suspend 1 - discard all cards.
On Special Play, If this card is Play by its Suspend keyword: draw X cards, where X is the number of cards discarded by this card's Suspend keyword.
the Black Snake Disease 	1 	DARK 	(Aqua) 	On Play: you can put this card under another card.
A card having this card as Mana has *At the start of your turn: decrease this cards level by 3, then if this card has less than 1 level: it is destroy*.
Withering Curse 	2 	DARK 	(Curse) 	Pacifist.
This card cannot be used as fusion material, except for a DARK card.
On Play: you can put this card into your opponent's Arena.
From Arena, at the start of your turn: send the top 1 card of your deck to your Damaged Pile
Fiery Stranglehold 	2 	FIRE 	(Curse) 	Pacifist.
This card cannot be used as fusion material, except for a FIRE card.
On Play: you can put this card into your opponent's Arena.
From Arena: you cannot add cards to your hand by Effects.
Curse of the Mystical Mine 	2 	EARTH 	(Curse) 	Pacifist.
This card cannot be used as fusion material, except for a EARTH card.
On Play: you can put this card into your opponent's Arena.
From Arena, if your opponent has less cards in their Arena then you: cards from your Arena cannot activate their effects or attack.
Watery You Do, I Do 	2 	WATER 	(Curse) 	Pacifist.
This card cannot be used as fusion material, except for a WATER card.
On Play: you can put this card into your opponent's Arena.
From Arena, if you Normal Play a card: your opponent can Create Play 1 token copy of that card.
Chaotic Storm 	2 	WIND 	(Curse) 	Pacifist.
This card cannot be used as fusion material, except for a WIND card.
On Play: you can put this card into your opponent's Arena.
From Arena, if you Play a card: flip a coin. On tail: return the Play card to your hand.
Sisyphus's Punishment 	2 	LIGHT 	(Curse) 	Pacifist.
This card cannot be used as fusion material, except for a WIND card.
On Play: you can put this card into your opponent's Arena.
From Arena, if you Play a card: send the top X card from your opponents damaged pile to the bottom of their deck, where X is the play card's level minus 2.
the Amber Bear Amulet 	3 	EARTH 	(Inanimate) 	From Hand: You can discard this card, and 1 other card from your hand; Special Play 1 EARTH card from your Hand or Deck. the Special Play card must be able to be Normal Play.
Cloud Angel - Poison Cloud 	6 	WATER 	(Angel) 	On Play: place 2 Fog Counter on this card for each "Cloud Angel" card in your Arena, then you can put this card into your opponent's Arena.
From Arena: your other cards cannot attack.
From Arena, at the start of your turn: remove 1 Fog Counter from this card
This card cannot attack if it has a Fog Counter on it.
Cloudcastle 	9 	WIND 	(Machine) (Rock) 	Pacifist.
On Play: you can target 1 level 9 card in your Discard Pile; Special Play it.
From Arena: Level 8 or lower cards cannot attack the turn they are Play.
Guardian of the Cloudcastle 	9 	WIND 	(Machine) (Rock) 	From Hand: You can discard this card; add 1 Rock-Type from your Deck to your hand, then your Level 8 or lower cards cannot attack, until the end of the turn.
Doubler or Nothinger 	4 	DARK 	(Spellcaster) 	Pacifist.
From Arena, if you Play a card: you can flip a coin. On heads: Create Play 1 token copy of that card. On tail: destroy that card.
Eater of Days 	5 	DARK 	(Horror) 	From Hand: You can Special Play this card, then skip your next 2 turn.
Gnomes Mender 	1 	EARTH 	(Artificer) 	From Hand, if a Machine-type card would be destroyed: You can discard this card instead.
Clockwork Gnomes 	1 	EARTH 	(Machine) (Artificer) 	Pacifist.
On Play: place 2 Wind-Up Counter on this card.
From Arena: you can remove 1 Wind-Up Counter from this card; place 1 Wind-Up Counter on 1 card.
Clockwork Spider 	0 	EARTH 	(Machine) (Arachnid) 	Anti-Evasive.
This card cannot be used as fusion material.
On Play: place 3 Wind-Up Counters on this card.
Increase this card's level by one for each Wind-Up Counter on it.
From Arena, at the start of your turn: remove 1 Wind-Up Counter from this card.
Clockwork Steed 	0 	EARTH 	(Machine) (Arachnid) 	This card cannot be attacked by non-Machine-Type cards.
This card cannot be used as fusion material.
On Play: place 3 Wind-Up Counters on this card.
Increase this card's level by one for each Wind-Up Counter on it.
From Arena, at the start of your turn: remove 1 Wind-Up Counter from this card.
Clockwork Rhino 	0 	EARTH 	(Machine) (Beast) 	Overexerter.
This card cannot be used as fusion material.
On Play: place 5 Wind-Up Counters on this card.
Increase this card's level by one for each Wind-Up Counter on it.
From Arena, at the start of your turn: remove 1 Wind-Up Counter from this card.
Clockwork Binder 	0 	EARTH 	(Machine) 	Pacifist.
This card cannot be used as fusion material.
On Play: place 3 Wind-Up Counters on this card.
Increase this card's level by one for each Wind-Up Counter on it.
From Arena, during your opponent's turn: you can remove 1 Wind-Up Counter from this card; target 1 card, then bind it.
Pie Devil 	6 	DARK 	(Devil) 	On Play: destroy 1 card, then the owner of that card Create Play 2 level 1 DARK Food-Type cards.
Ferocious Devourer 	4 	DARK 	(Horror) 	On Play: exile all Food-Type cards from your Arena, Hand, and Discard Pile, then increase the level of this card by X, where X is the number of cards exile by this effect.
Horrific Swarm 	10 	DARK 	(Horror) 	On Play: Create Play 2 level 3 DARK Horror-Type cards.
Changeling 	3 	EARTH 	(Fey) 	Changeling.
Bait Bucket 	1 	WATER 	(Food) 	On destroyed: Create Play 1 level 4 WATER Fish-Type cards.
Bouncy Ball Edr 	1 	WIND 	(Inanimate) 	On Play: Target 1 level 2 or lower card, then return it to its owners Hand.
Pastry-Imp - Croissant Rogue 	2 	DARK 	(Food) (Unholy) 	Suspend 23 - nothing.
this card can only be exiled by its Suspend keyword if a card is sent to the Damage Pile.
On Special Play, If this card is Play by its Suspend keyword: it gains *Multistrike 1*.
Pastry-Imp - Cookie Paladin 	1 	LIGHT 	(Food) (Unholy) 	Suspend 1 - nothing.
this card can only be exiled by its Suspend keyword if a card is sent to the Damage Pile.
On Special Play, If this card is Play by its Suspend keyword: it gains *Divine Shield 1*.
Pastry-Imp - Apricot Danish Bard 	1 	WIND 	(Food) (Unholy) 	Suspend 3 - nothing.
this card can only be exiled by its Suspend keyword if a card is sent to the Damage Pile.
On Special Play, If this card is Play by its Suspend keyword: Special Play 1 level 3 or lower card from your Deck.
On Play: you can send 1 card from your Deck to the Damage Pile until the end of the turn.
Angel of Punishment 	1 	DARK 	(Angel) 	Pacifist.
Challenger 4.
From Arena, if your opponent destroyed 1 of your cards: this card lose the Pacifist keyword until the end of your turn.
Identity Thief 	4 	DARK 	(Spellcaster) 	On Play: transform this card into a copy of a level 3 or lower card from either players Arena.
Little Butterfly Seeking for a Flower Samurai 	3 	WIND 	(Insect) 	Imposter 2.
From Arena, if you draw a card, if that card is a Warrior-Type card with no effect: Special Play it, then discard this card.
Butter-Fly 	1 	WIND 	(Food) 	Dodge 2.
On draw: discard another card from their hand.
the Controller of Mines 	3 	DARK 	(Horror) 	Pacifist.
Challenger 2.
From Arena, as long as you have 2 or more cards in your Arena that you don't own: this card lose the Pacifist keyword.
From Arena, if this card destroys another card: you can Special Play it into your Arena.
Obsidian Shadow 	1 	EARTH 	(Shadow) 	From Arena: you can exile 1 EARTH and/or DARK card from your Discard Pile; increase the level of this card by 1, unless your opponent exile 1 card from their Discard Pile.
the Sands of Time 	10 	EARTH 	(Inanimate) 	Pacifist.
Suspend 5 - exile 1 EARTH card from your Discard Pile.
From Arena, at the start of your turn: decrease the level of all other cards by 1, then if a cards level is reduced to 0 or less: destroy it.
Incoming! Incoming! Incoming! In... Wait a Minute	10 	WIND 	(Reptile) (Warrior) 	Suspend 5 - nothing.
From Exile Pile, if this card was exiled by its Suspend Keyword: either player can exile 1 card from their Discard Pile; put 1 Time Counters on this card.
Prophecy 	1 	LIGHT 	(Spellcaster) 	On Play: declare a attribute, then reveal the top card of your opponent’s deck, then If the reveal card is the declare attribute: send 1 card from your Damage Pile to the bottom of your Deck.
Discard Mania 	1 	DARK 	(Demon) 	On Play: both player can send as many cards (min. 1) from their Deck to their Discard Pile.
Health Giant 	6 	LIGHT 	(Warrior) 	On Play: send 1 card from your Damage Pile to the bottom of your Deck.
This card's level is equal 9 minus 1 for each card in your Damage Pile.
Discarder 	1 	DARK 	(Demon) 	On Play: send up to 1 cards from their Deck to their Discard Pile.
Haunt Discarder 	1 	LIGHT 	(Ghost) 	Haunt - send up to 3 cards from your Deck to your Discard Pile.
Flower Samurai 	4 	EARTH 	(Warrior) 	
Giant Flower Samurai 	8 	EARTH 	(Warrior) 	
Master of the Flower Samurai 	6 	EARTH 	(Warrior) 	On Play: you can target 1 Warrior-Type card with no effect, then send up to X cards from your Deck and/or hand to your Discard Pile, where X is the targeted cards level multiply by 2.
Junior Flower Samurai 	1 	EARTH 	(Warrior) 	If this car destroys another card by battle: you can discard this card; Special Play 1 Warrior-Type card with no effect from your hand.
Metal Morpher 	2 	EARTH 	(Spellcaster) 	On Play: target 1 other card, then give it *Challenger 3*.
Denizens of Bullet Hell - Lead Maiden 	3 	DARK 	(Unholy) (Inanimate) 	Pacifist.
From Arena, at the start of your turn: put 1 Bullet Counter on this card.
From Arena: you can remove any number of Bullet Counters from this card; this card lose the Pacifist keyword and this card gets *Multistrike 1* for each Bullet Counters removed by this effect minus 1.
Discard Reflection 	3 	LIGHT 	(Reflection) 	From Arena, for each card either player discards: you can make that player discard 1 more card.
Smack Talk 	1 	FIRE 	(Warrior) 	Combat-Specialist 2.
On destroyed: send 1 card from your Deck to the Damage Pile.
Swarm of Bees 	1 	WIND 	(Insect) 	Swarm-Tactic 1.
After this card attacks: destroy it
Bee Queen 	1 	WIND 	(Insect) 	Can't be Normal Play.
Insect-Type Metamorph.
Evasive.
From Arena: the effects of "Swarm of Bees" that would destroy itself cannot be activated.
Bee Commander 	1 	WIND 	(Insect) 	Insect-Type Metamorph.
On Special Play, If this card is Play by its Metamorph keyword: give this card *Combat-Specialist X*, where X is the number of Insect-Type card in your Arena.
Underdog 	3 	LIGHT 	(Beast) 	On Play, if you have more cards in your Damage Pile than your opponent: draw 3 cards.
Updog 	3 	DARK 	(Beast) 	On Play, if you have less cards in your Damage Pile than your opponent: draw 2 cards.
Middledog 	3 	DEVOID 	(Beast) 	On Play, if you have the same number of cards in your Damage Pile than your opponent: draw 4 cards.
Alternative Devil King 	12 	DEVOID 	(Devil) 	Devil-Type Metamorph.
On Special Play, If this card is Play by its Metamorph keyword: give this card *Protection from level 6 or greater*.
If this card destroys another card: decrease the level of 1 "Devil King" from your hand by 6.
Performer of Miracles 	5 	LIGHT 	(Angel) (Spellcaster) 	From Arena: you can discard a non-"Miracle" card from your hand; add 1 "Miracle" card from your Deck to your Hand.
From Arena, if you play a "Miracle" card: put 1 Miracle Counter on this card, then if this card has 5 or more Miracle Counters on it: increase this card's level by 20.
Miracle - Resurrection 	0 	LIGHT 	(Angel) 	Can't be Special Play.
Can only be Normal Play if you have "Performer of Miracles" in your Arena.
On Play: Special Play 1 level 5 or lower card from your Damage Pile.
Miracle - Vision 	0 	LIGHT 	(Angel) 	Can't be Special Play.
Can only be Normal Play if you have "Performer of Miracles" in your Arena.
On Play: for the rest of the duel your opponent plays with their hand revealed.
Miracle - be Gone the Unholy 	0 	LIGHT 	(Angel) 	Can't be Special Play.
Can only be Normal Play if you have "Performer of Miracles" in your Arena.
On Play: exile 1 card from either player's Arena, then if the exile card was a Devil-Type, Demon-Type, or Unholy-Type: exile 1 card from either player's Arena.
Miracle - healing 	0 	LIGHT 	(Angel) 	Can't be Special Play.
Can only be Normal Play if you have "Performer of Miracles" in your Arena.
On Play: send 2 cards from your Damage Pile to the bottom of your deck.
Greener Grass Knight 	3 	EARTH 	(Plant) (Warrior) 	From Hand, if you have more cards in your deck than your opponent: you can Special Play this card.
Greener Grass Magician 	1 	EARTH 	(Plant) (Spellcaster) 	On Play, If you have more cards in your deck than your opponent: add 1 Plant-Type card from your Deck to your hand.
On discard, If you have more cards in your deck than your opponent: draw 2 cards
Greener Grass Tinkerer 	2 	EARTH 	(Plant) (Artificer) 	From Hand, if a EARTH card is getting attack: you can reveal this card and Create-Add 1 Token level 0 EARTH Plant-Type card called "Greener Grass" to your deck, then shuffle; discard it.
On Play: take a look at the top 10 cards of your deck, then you can shuffle.
Ghost Pirate 	2 	WATER 	(Ghost) 	On Play: take a look at the top 3 cards of your opponent's deck, then choose one card to add to your hand.
On destroyed: you can exile 5 card from your Discard Pile; add this card to your hand.
Kami of Twisted Reflection 	4 	WATER 	(Kami) 	On Play: Target 1 card in either players Arena, then Create Play 1 Token copy of it, but it is level 1 and it is a Reflection-Type.
Kami of Brutal War 	3 	DARK 	(Kami) 	On Play: you can discard this card; amass DARK Kami-Types X, where X is the total cards in both players Damage Pile.
Diamond-Skin Initiate 	1 	EARTH 	(Zombies) (Rock) (Warrior)	On destroyed: amass EARTH Zombies-Types and Rock-Types 1.
Diamond-Skin Commander 	3 	EARTH 	(Zombies) (Rock) (Warrior)	On Play: give a Army-Type in your Arena *Prowess 1*.
Diamond-Skin Sniper 	1 	EARTH 	(Zombies) (Rock) (Warrior)	From Arena: you can exile 2 EARTH cards from your Discard Pile; target 1 level 2 or lower card, then destroy it, then amass EARTH Zombies-Types and Rock-Types 1.
Horrific Machination of the Diamond-Skins 	5 	EARTH 	(Machine) 	Fusion Requirements - 1 EARTH Army-Types card.
From Hand: you can increase this card's level by 1.
On Play: send the top X cards from your opponent's deck to their Damaged Pile, where X is this card's level divided by 5 (rounded up).
the Reaper 	13 	DARK 	(Kami) 	From Arena: you can exile 1 cards from your Discard Pile; target 1 card, then destroy it.
Death 	3 	DARK 	(Warrior) 	From Arena, if they are a "Taxes" in your Arena: you can exile 1 cards from your Discard Pile; target 1 level 6 or greater card, then destroy it.
Taxes 	3 	DARK 	(Spellcaster) 	From Arena, If your opponent plays their second card this turn: Create-Add 1 Token level 0 EARTH Rock-Type and Inanimate-Type card called "Treasure" with *During your Main Phase: increase the level of this card by one +2 until the end of the Phase*.
From Arena, if you use a "Treasure" as fusion material while you have "Death" in your Arena: draw 1 card.
Valkyrie 	6 	LIGHT 	(Angel) 	Death Touch.
From Arena the first time a card in your Arena would be destroyed: it is not.
Hornet Nest 	2 	WIND 	(Insect) 	Pacifist.
On destroyed: Create Play 2 Token level 1 WIND Insect-Type card called "Hornet" with *Death Touch*.
Hornet Whisperer 	2 	WIND 	(Spellcaster) 	On Normal Play: you can exile 2 cards from your Discard Pile; Create Play 1 Token level 1 WIND Insect-Type card called "Hornet" with *Death Touch*.
Swarm of Hornets 	3 	WIND 	(Insect) 	On Normal Play: this card gets *Death Touch*.
Hornet Super Soldier 	6 	WIND 	(Insect) (Warrior) 	Death Touch.
On Play or if this card attacks: add 1 "Hornet" card from your Deck to your hand.
Hornet Sting 	1 	WIND 	(Insect) 	On Play, if they are a Insect-Type card with *Death Touch* in your Arena: target 1 card, then destroy it.
Bees and Hornets 	3 	WIND 	(Insect) 	Insect-Type Metamorph
On Special Play, If this card is Play by its Metamorph keyword: give this card Swarm-Tactic 3.
On Normal Play: this card gets *Death Touch*.
Nimble Firefighter's Pup 	1 	WATER 	(Beast) 	From Hand, if a card in your opponent's Arena attacks: you can you can discard this card; prevent that attack, then exile all the cards that attack.
From Arena, if your opponent discards a card this turn: you can exile this card; Special Play 1 "Nimble Firefighter's Hound" on top of this card.
Nimble Firefighter's Hound 	4 	WATER 	(Beast) 	Can't be Normal Play and must be Special Play by "Nimble Firefighter's Pup".
From Arena: you can bind this card; take a look at your opponent's hand and then choose 1 card, then discard it.
Nimble Firefighter's Hydrant 	1 	WATER 	(Machine) 	On Play: discard 1 card from your hand; add 1 "Firefighter" card from your Deck to your hand.
From Arena, if a WATER card in your Arena would be attacked: you can increase its level by 2.
Flower Kami 	1 	EARTH 	(Kami) 	From Arena: you can exile this card; add 1 Kami-Type card from your Discard Pile to your hand.
Phantom Bee 	1 	WIND 	(Ghost) (Insect) 	On fuse or if a card is played on top of this: add this card to the top of your deck.
Spellslinger Bee 	1 	WIND 	(Insect) (Spellcaster) 	Insect-Type Metamorph.
On Special Play, If this card is Play by its Metamorph keyword: put 4 Spell Counter on this card
From Arena, If you play a card: put 1 Spell Counter on this card.
From Arena: you can remove 2 Spell Counter from this card; give 1 card *Swarm-Tactic 1*.
Deus-Ex-Machina 	1 	LIGHT 	(Machine) (God) 	On Normal Play, If you have 15 Machine-Type cards in your Damage Pile, Hand, and/or Discard Pile: instantly when the duel.
Friends With a Boulder 	1 	LIGHT 	(Spellcaster) 	From Arena: you can bind this card; Create Play 1 Token level 4 EARTH Rock-Type card with *Pacifist* and *This card cannot be used as materials*.
Trebuchet 	4 	EARTH 	(Inanimate) 	Pacifist
From Arena: you can bind this card and discard 1 Rock-Type card in your Arena; Target 1 card that has a lower level than the discarded card, then destroy it.
Head Hunter 	3 	DARK 	(Warrior) 	While this card is attacking the highest level card in either players Arena: multiply this card's level by 2.
Darwin Award Winner 	1 	FIRE 	(Zombies) 	On Play: destroy this card, then draw 2 card.
Piece of Einstein's Brain 	2 	WIND 	(Inanimate) 	If your opponent draw a card: you draw 1 card for each "Piece of Einstein's Brain" in your Hand and/or Arena.
Bowler 	4 	EARTH 	(Warrior) 	While this card is attacking: Create-Add 1 Token level 5 EARTH Rock-Type and Inanimate-Type card to your opponent's deck, then Shuffle their deck.
Flesh Golem 	10 	DARK 	(Zombies) (Horror) 	Can't be Normal Play.
Suspend 20 - nothing.
From Exile Pile, if this card was exiled by its Suspend Keyword: you can exile 1 card from your Discard Pile; remove 2 Time Counters on this card.
Munchies 	1 	FIRE 	(Horror) 	From Hand, if you card is destroyed and sent to the Damage Pile: Special Play this card.
On Special Play, If this card is Play by its own effect: Create Play 2 token copy of this card.
Balloon of the Saint 	4 	LIGHT 	(Inanimate) 	If this card is destroyed by your opponent: opponent exile all cards from their hand.
Candle Ghost 	2 	FIRE 	(Ghost) 	On Play: target 1 card, then put 1 Melted-Wax Counter on it.
From Arena, except during the same turn you Play this card: you can exile this card; destroy all cards with Melted-Wax Counter, except "Candle" cards.
Candle Statue 	4 	FIRE 	(Inanimate) 	Pacifist.
From Arena: cards in your opponent's Arena with a Melted-Wax Counter on them cannot attack cards in your Arena, except "Kendall Statue".
From Arena, if a cards with a Melted-Wax Counter is destroyed: increase the level of this card by 1 for each Melted-Wax Counter on the destroyed card.
Holder of Candle 	1 	FIRE 	(Spellcaster) 	From Arena, at the start of your turn: put 1 Melted-Wax Counter on this card, then if this card has 2 or more Melted-Wax Counter: you can exile this card; add 1 FIRE card from your Deck or Exile Pile to your hand.
Infested Undead 	1 	DARK 	(Zombies) 	Infect.
Cloud Angel - Raining Snakes 	4 	WATER 	(Angel) 	On Play: place 1 Fog Counter on this card for each "Cloud Angel" card in your Arena.
From Arena: You can remove 1 Fog Counter from this card; Create Play 1 Token level 1 EARTH Reptile-Type card with *Venomous 4*.
Roulette Revolver 	1 	DARK 	(Inanimate) 	On Play: destroy 1 random card in either players Arena.
From Arena, at the start of your turn: destroy 1 random card in either players Arena.
Gateway to the Raging Abyss 	6 	FIRE 	(Inanimate) 	Firebreathing 3.
When a card is destroyed: Create-Add 1 Token level 0 FIRE Ghost-Type card called "Spirit of the Raging Abyss" to your Hand.
Pixie Guardian 	2 	EARTH 	(Fey) 	Armor 1.
From Arena: cards in your opponent's Arena cannot attack cards in your Arena, except "Pixie Guardian".
Curse of the Grizzly Bear 	8 	EARTH 	(Curse) 	Pacifist.
This card cannot be used as fusion material.
On Play: you can put this card into your opponent's Arena.
From Arena: all cards in your Arena becomes Level 2 Beast-Type card
Nimble Firefighter Machina 	2 	WATER 	(Machine) (Warrior) 	From Hand, if 1 or more card in your opponent's Arena attacks: you can Special Play this card, then decrease all of the attacking cards level by 2.
Medusa's Head 	4 	DARK 	(Reptile) 	Evoke - exile 2 cards from your discard pile.
On Play: arget up to 2 card, then exile them, then replace them with a Token level 2 EARTH Rock-Type and Inanimate-Type card called "Statue" with *Pacifist*.
Black Widow Spider 	3 	EARTH 	(Arachnid) 	Death Touch.
Spider Mother 	3 	EARTH 	(Arachnid) 	From Arena, On destroyed: Create Play X Token level 1 EARTH Arachnid-Type card, where X is this card's level.
the Seven Deadly Sins - Lust 	2 	FIRE 	(Devil) 	From Arena, if you have 3 or more "Seven Deadly Sins" cards in your hand: you can reveal your hand; increase the level of this card by 1 to 8, and if you do, this card gain *Pacifist*.
the Seven Deadly Sins - Gluttony 	6 	EARTH 	(Devil) 	Pacifist.
From Hand: you can exile 6 cards from your discard pile; Special Play this card.
From Arena: cards in your opponent's Arena cannot attack "Seven Deadly Sins" cards in your Arena, except "the Seven Deadly Sins - Gluttony".
the Seven Deadly Sins - Sloth 	13 	EARTH 	(Devil) 	Can't be Normal Play and must be Special Play by a "Seven Deadly Sins" card.
Suspend X - exile 2 cards from your discard pile.
Where X is this 30 minus 5 for each "Seven Deadly Sins" cards in your Arena.
the Seven Deadly Sins - Envy 	4 	FIRE 	(Devil) 	From Arena, if your opponent performs a fusion: you can decrease it's level by X and if this decrease a card's level below 1: destroy it, where X is the number of "Seven Deadly Sins" cards in your Arena.
Lost Soul 	2 	EARTH 	(Ghost) 	Death Touch.
From Arena, at the end of your turn: Shuffle this card into it's owner's deck.
Devil Prince of Shadows 	1 	DARK 	(Devil) 	When you Normal Play a level 6 DARK card: you can the level of this card by 6, and if you do, this card gain *Pacifist*.
On fusion, if this card was used as fusion material for a "Devil King" card: give it *Indestructible*.
Coconut Crab 	3 	EARTH 	(Plant) 	Armor 3.
Category:I am a dumb dumb
Category:Trading Card Games
===Crossover cards===
Name 	Level	Attribute	Types 	Effects 	Origin
Sacred Sword of Seven Stars 	1 	LIGHT 	(Inanimate) 	On Play: exile 1 level 7 card from your hand or Arena, then draw 2 cards.	Yu-GI-Oh
Dark Magician 	7 	DARK 	(Spellcaster) 	 	Yu-GI-Oh
Dark Magician Knight 	7 	DARK 	(Warrior) (Spellcaster)	Can't be Normal Play.
From Hand: you can Special Play this card on top of "Dark Magician" that is a Warrior-Type.
On Play: you can destroy 1 card.	Yu-GI-Oh
La Jinn the Mystical Genie of the Lamp	4 	DARK 	(Jin) 	 	Yu-GI-Oh
== Changes to pre-existing stuff==
Note this only includes stuff that has changed from 8/3/2024 and onwards.
Release order 	Date 	Number of stuff change	CollapseContents	 	 	
4 	8/9/2024 	1 	
* The Kami types has it's description changed
{| class="fandom-table"	From	→	To
they are the spirits of the world like Spirit of the forest, Spirit of the mountain, or Spirit of the city.	hey are the spirits that are naturally or artificially made, like Spirit of the forest, Fire Spirit, Spirit of the mountain, or Spirit of the city.	 	 	 	→	
On Play: remove all Wind-Up Counters from all cards in your Arena, then put X Wind-Up Counters on this card, where X is the number of Wind-Up Counters remove by this effect