Challenge

A Challenge is a game mode in Maid of Sker that changes the standard rules of the game.
== Overview ==
A challenge is used as an alternative game mode that switches the rules followed from the standard game mode. In this mode, the player is given a set of weapons to use against the Quiet Ones, who are now able to be damaged. Adding to this, there is also the presence of new mutated Quiet Ones, each one of them with their own set of moves and abilities. 
The goal of the challenge is to leave the hotel, which is done by reaching the exit at the Ground Floor. The layout used is similar to the one used in the main game, with the difference that the path is more linear than open. The player also starts at the last room of the Attic. Around the locations the player can find additional ammunition for some weapons and health potions. It is not possible to save the game while inside a challenge.
All of the challenges use both the same item distribution, quantity and locations, and the same map layout. You can access all challenges at the main menu. The only main difference between challenges is the rules applied on them.
== The Long Night ==
Difficulty: Normal
Escape the hotel
* The recommended starter challenge.
* A full array of weapons at your disposal.
* Lives are limited, you get three chances.
=== Overview ===
This is your standard challenge. There are no special rules applied onto it. 
You have access to all weapons: Axe, Revolver, Rifle, Shotgun.
Enemies present are: Quiet One, Banshee, Phantom, Mariner, Blazeslinger, Abraham Williams.
In order to proceed throughout the hotel, the player will be required to find special keys around the map, which unlock doors that slowly lead towards the exit door at the Ground Hall. Before reaching said area, the player will fight the boss Abraham Williams, which is required to defeat in order to open the path to the exit.
== In Darkness ==
Difficulty: Hard
Escape the hotel, in the dark.
* A full array of weapons, and a flashlight, at your disposal.
* Health doesn't restore on respawn
* Lives are limited, you get three chances
=== Overview ===
Using The Long Night challenge as the base, the difference here is that the map is in total darkness. The only souce of light comes from the player's own flashlight.
== Axe of Kindness ==
Difficulty: Hard
Escape the hotel, only your Axe is available
* Up close and personal
* Receive full health on respawn
* Lives are limited, you get three chances
=== Overview ===
Using The Long Night challenge as the base, the difference here is that the only weapon provided to the player is the Axe. This is not the standard Axe, as its damage is greatly increased, making dealing with special enemies easier than in other challenges.
== Nightmare at the Hotel ==
Difficulty: Very Hard
Escape the hotel, with hardcore enemies
* A full array of weapons at your disposal
* Enemies are much stronger and harder to take down
* Take no chances, respawns are unavailable
=== Overview ===
Using The Long Night challenge as the base, the difference here is that all enemies will have both increased damage and health. This means that it takes more hits to take down enemies, thus making it more important to know the limitations of each and every one of your weapons.
Category:Maid of Sker Wiki
Category:Game content