Fantendo Smash Bros. Remix (Ragtag Refusal)/Threat-Tan-Doe

Threat-Tan-Doe	Threat-Tan-Doe
 	
Franchise 	Fantendo Smash Bros.
Homestage 	Charge of the Spiral Disaster
Credit To 	
Threat-Tan-Doe is, well, the fourth Tan-Doe out there. Debuting in Fantendo Smash Bros. Combat, Threat-Tan-Doe serves as the main villain of the Story Mode, backstabbing the other Tan-Does (Fan, Enemy, and Other) and utilized her Catalyst powers to take over many universes- so, she turned most of the fighters save for Dragon Queen into marketable plushies.
The weird plot involved with her aside, Threat-Tan-Doe possesses most of the same powers the other Tan-Does possess. One of the more notable abilities? She wields the Mother of All Swords, which incorporates elements from other swords across the universe, using more powerful versions of other characters' moves, and like stated, turning others into marketable plushies (Rays of Oblivion). The move's ridiculousness has turned this move into what is it now: Rays of Oblivion! Oh. Also. She lacked a good gimmick, so she just got one.
==Playstyle==
Threat-Tan-Doe is a lightweight character, and most of her Techniques can be devastating in a way; however, she's easily knocked back and doesn't really flinch that well with her non-Technique attacks. Overall, the best way to finish opponents is just to throw out Techniques at them.
Threat-Tan-Doe, at 100% damage, will suddenly enter Oblivion Eye state. During this state, she gets a slight buff in all her stats, and will be able to break Cruzes 1.1x faster than usual.
==Moveset==
Neutral Technique: Black Hole Crystal	Neutral Technique: Black Hole Crystal
Black Hole Crystal 	A crystal that implodes into a black hole to suck up enemies for a brief amount of time. Try and land as much hits as you can!
Worm Hole Crystal 	Any foes hit by its pulsating waves will be damaged. Each subsequent hit from it does more damage. Crystal ignores enemy contact before imploding into a wormhole.
Oblivion Crystal 	Instantly kills foes above 120% damage. Is so brief, it can't suck in foes that strongly.
Side Technique: Eldritch Flight 	Side Technique: Eldritch Flight
Eldritch Flight 	Charge forward with your wings. Execute a follow-up attack via tilting the control stick.
Eldritch Corkscrew 	Go further and do more damage, but you can't follow up anymore attacks.
Eldritch Blaze 	Add a bit of fuel to the flames for this attack for fire trails. Doesn't mean it gets stronger.
Up Technique: Firebolt Punch 	Up Technique: Firebolt Punch
Firebolt Punch 	An ascending, rapidly-hitting punch of electricity and fire. Hits multiple times!
Firebolt Surprise 	Become invisible while ascending and come back with an explosion. Doesn't do as much damage.
Firebolt Wave 	Fire a wave of fire and electricity at the end of the move. Goes lower upwards.
Down Technique: Kolatzu Bang 	Down Technique: Kolatzu Bang
Kolatzu Bang 	Slam the ground, and throw up a purple sphere that rapidly explodes into energy. In mid-air, you can grab opponents to trap them in the sphere for later.
Hard Drop 	Your enemies are slammed down more forcefully, but this does do some damage to you- and does leave you more open. Automatically jump into the air if you aren't mid-air already.
Kolatzu Shocker 	The Kolatzu Sphere does more damage, but you can't grab opponents with this- only just kinda hurt them.
Block Technique: Sword-Mother Counter	Block Technique: Sword-Mother Counter
Sword-Mother Counter 	Counter an attack. Once you do so, time your presses of the Technique button to combo up and make your counterattack stronger! If you can...
Easy Combo Counter 	Your window of comboing up your counters is easier, but it's harder to actually counter an attack.
Threatening Counter 	Teleport to enemies, slash them, repeat for each subsequent slash to hurt them. It'll stale out quicker than usual, however- and refresh slower than usual.
Super Moves 	Super Moves
Oblivination 	Threat-Tan-Doe will proceed to absorb a lot of energy and power up, as she gains five wings, with the last one glowing blue. This not only gives her infinite jumps, but also allows her to use souped-up versions of her Techniques. However, the most notable one is the fact that Eldritch Flight has no delay, allowing her to use it as much times as she wants, and adds something on; Fury Forward causes two phantoms to fly out above and below her, Back 'n Forth creates an entire tornado, Meteor Slam causes a huge explosion and she immediately gets up, and Descending Poke reveals not one, but two blade beams to spike the opponent down further. Lasts for fifteen seconds.
Rays of Oblivion 	Threat-Tan-Doe's eyes blink a few times. After a few seconds, she proceeds to fire ten lasers that do rapid damage in different directions, in which they can slowly change angle. At the last second, the lasers will soon merge into one. Anyone above 125% damage when this attack ends is instantly KO'd, disintegrated into dust as it blows in the wind.
World Threat 	Threat-Tan-Doe starts pulsating blue and red, before suddenly encasing herself in a threatening-looking sphere. In this form, the sphere will rapidly fire shots in many directions towards the foe, rain laser beams down, and can be flown into enemies to rapidly damage them. If an opponent is still trapped in the sphere for three seconds, the sphere proceeds to do a Volt Tackle-like move in where it also fires beams for even more damage; it's weaker, however, ending faster than usual. At the end, anyone near the sphere will take 30% damage; anyone above 100% damage will be automatically KO'd.
Eldritch Flight Follow-Ups 	Eldritch Flight Follow-Ups
Fury Forward 	Performed by inputting →. This will cause Threat-Tan-Doe to do another Eldritch Flight that goes longer.
Back 'n Forth 	Performed by inputting ←. Threat-Tan-Doe will start flying in circles while still going forward (though not as forward) to deal rapid damage, before the opponent's sent flying.
Meteor Slam 	Performed by inputting ↑. Threat-Tan-Doe goes upwards a bit before slamming down onto the ground. If she lands, she'll get up after a short animation.
Descending Poke 	Performed by inputting ↓. Threat-Tan-Doe stabs the Mother of all Swords downwards, semi-spiking the opponent.
===Master Gear Effects===
Master Technique 	Master Technique
Cruzher 	A move that does weak damage and only flinches, but holds the secret potential of breaking Cruzes faster.
Technique Reduxes 	Technique Reduxes
Black Hole Crystal 	Lasts for longer than usual.
Worm Hole Crystal 	The crystal itself has a slight suction effect before imploding into a wormhole.
Oblivion Crystal 	Can instantly kill foes above 100% damage.
Eldritch Flight 	All follow-ups do more damage. Back 'n Forth now creates a weak projectile at the end.
Eldritch Corkscrew 	Goes even further and does even more damage. Bumping into a wall causes an explosion, two!
Eldritch Blaze 	Fire trails last for slightly longer, so your enemies can get burnt by them more easily. (1s -> 2s)
Firebolt Punch 	Hits more times than usual and goes slightly further upwards.
Firebolt Surprise 	If opponents get caught in your disappearing act, they're sure to be caught in your slightly stronger reappearing act.
Firebolt Wave 	Shoot two waves that circle around each other, covering more area horizontally!
Kolatzu Bang 	The sphere has a slight suction effect.
Hard Drop 	With some intense training, you don't get arm pain. Translation: You don't take recoil damage.
Kolatzu Shocker 	Enemies hit by your hand during your descent will be stunned briefly.
Sword-Mother Counter	Counter hits a further distance than usual, and does more shield damage.
Easy Combo Counter 	Slightly easier to start a counter than usual.
Threatening Counter 	The counter will stale slower than usual. Still, don't try and rely on it. (5 -> 7)
==Trivia==
*Credit goes to for the artwork.
*Like Musket Garrison, Eldritch Flight was picked for a Side Technique to once again avoid using the most obvious answer for an Up Technique.
*"Rays of Oblivion" is supposed to represent Threat-Tan-Doe's strange ability known as the "Marketable Plushie Ray". It's also executed similarly to the Marketable Plushie Ray. This is mainly because Mr. Yokai didn't want a ridiculous move for what is literally supposed to be a Tan-Doe.
*Threatening Counter, at maximum staleness, can only flinch an opponent. It takes about five consistent uses of it to get it to stale (seven with Master Gear).
*Eldritch Flight will leave you helpless once it ends.
*Notes with Eldritch Blaze:
**The fire trails do damage to anyone in it and slowly hurts them them. They last for an average of one second unless a water move is used on them. It does 10% damage, 2% each 0.2 seconds (assuming your opponent is dumb enough to stay inside the fire)
**There is a slight delay between usage, so you can't keep spamming this attack to corner enemies with fire trails if you happen to be on the ground.
Category:Fantendo Smash Bros. Remix (Ragtag Refusal)
Category:Fantendo Smash Bros. (series)
Category:Playable Characters
Category:Subpages