Vehicles/KUKRI-2 VTOL Clan

==Description==
The increased use of heavily armed and armored strike VTOL by the Inner Sphere eventually forced a Clan response. The Kukri was the result, a VTOL designed to hunt its own kind. It is unusually heavily armored for a Clan vehicle, and further protected by AMS front and rear. Early armament proposals included large missile racks to ensure some hits vulnerable areas like rotors and maneuvering jets. However, noting the effective AMS carried by many of its targets the design committee eventually proposed a Plasma Rifle, a quartet of AP Gauss Rifles and, as an apparent afterthought, an ER Micro Laser Array. Although the Scientist Caste insisted plasma would be effective in air to air engagements many were skeptical. However the Great Houses of the Inner Sphere also use tanks and conventional infantry in quantity, both highly vulnerable to the Kukri’s weapons. Higher-ups were eventually satisfied that even if it failed as a fighter it might succeed as a tank hunter. There was no need for worry. During the first combat trial Kukri pilot Larysa Kosko disabled two enemy Balac VTOL within 10 seconds of engaging. She then went on to win the subsequent dogfight with a third. Its success on the battlefield caused a minor increase in the status of aircraft pilots in some circles. Unlike most combat vehicles with large crews of poorly trained washout mechwarriors, the single pilot (albeit accompanied by a communications and sensor operator) appealed to the ideal of personal glory so important to the Clans. 'Perhaps there is honor in facing an equal enemy in such a machine. As these warriors dance across the sky with speed and precision it is not too unlike the light ‘mechs below.' - Alerik Sandusky, Mechwarrior, Clan Ghost Bear
Missions	Source 	Affinity
5 	Generic 	Warrior: +1 Piloting Boost
10 	Generic 	Veteran: +1 Guts Boost
40 	Anti-Air Targeting	Vector Plotting: +1 Evasion Ignore (Quirk)
60 	Cockpit (2) 	Aerial Acrobat: +1 Evasion Generated, +5 Max Evasion (Gear)
60 	Generic 	Master: +1 Tactics Boost
80 	Chin Turret 	Hunter/Killer Team Training: Multi-Target & Breaching Shot Ability (Gear)
100 	Generic 	Elite: +1 Gunnery Boost
145 	C.A.S.E. (2) 	Resilience: +5% Crit Resist (Gear)
150 	Engine XL (C) 	Tuned Engine: -5% Heat Generated (Gear)
==Vehicle Bay==
 	 	Left 	Center 	Right
Front 	Health	 	A=125 S=32	
Front 	Fixed 	 	
Cockpit (2)
FCS Vehicle Std. (C)
Sensor Improved (C)
Chin Turret
Laser AMS (C)
4x AP Gauss Rifle
MG Dual (C)
Plasma Cannon (2)	
Sides/Turret	Health	A=105 S=32	A=20 S=32 	A=105 S=32
Sides/Turret	Fixed 	
AMS Flare
Heat Sink
Bomb Cluster x4 (WM)	
VTOL Propulsion (2)
Jet Booster	
AMS Flare
Heat Sink
Bomb Cluster x4 (WM)
Rear 	Health	 	A=95 S=32 	
Rear 	Fixed 	 	
Ammo MG (Quarter)
Ammo MagShot
2x Ammo Plasma
Structure (1)
Ferro-Lamellor (C) (2)
Engine XL (C)
Engine Core 175
Heat Sink
Light Active Probe (C) (1)
C.A.S.E. (2)
Coolant
Advanced Optics MK1 (AddOn)
IFF Jammer MK3 (AddOn)	
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