God's Mighty Angel

== Overview of God's Mighty Angel ==
God's Mighty Angel is a mechanical being that Guards the 5th Floor of the Tul-Necra. Each of the floors of the Tul-Necra are guarded by a mechanical being to test the denizens that may dare to enter that cursed tomb. This Mechanical being is used as a defense for the holy metals coveted by raiders, heretics, and cultists. It also may impart a penance on whoever faces it that could result in death. 
One of the few Abbeonic machinations build by the forgotten Abbeonic Alter Gods. Although, this specific machination is in very bad shape and may only function for a few more thousand years.
== Loot Table ==
Roll	Action Dice
Requirement	Item	Stats
1 	N/A 	1d30: 200 Aelic
1d20: Machine Parts	N/A
2 	1d20 / 2d10	 	Relic
5 LBS
Upgrades Legendary Swords and Legendary Sword Pieces
3 	N/A 	 	1d4 Relics
5 LBS
Must be held onto, forever. Absorbs a penance permanently.
If sold or lost, the penalty of aforementioned penance activates instantaneously.
4 	N/A 	 	Automatically uses 25 Mana per game, if activated.
4 LBS
Can negate one penance of your choice for the game.
5 	N/A 	 	Allows and unlocks the crafting of Legendary Swords:
The True Pale Sword
The Burning Bright Blade
Shashev's Key
Excalibur
Max Searing Flame
etc.
6 	N/A 	 	4d13 + Mysticism + History + Arcana
Durability 30d4 - 10
25 LBS
"This is one third of the lost, legendary, sword Shashev's Key. Shashev's Key is a sword so sharp it was said to be able to cut through immortality itself."
7 	1d20 / 2d10	 	4d13 + Mysticism + Religion + Arcana
Durability 30d4 - 10
25 LBS
"This is one third of the lost, legendary, sword Shashev's Key. Shashev's Key is a sword so sharp it was said to be able to cut through immortality itself."
8 	1d20 	 	Resurrects one party member
who has died within 1 day
9 	1d20 / 2d10	 	4d13 + Faith + Prayer + Arcana
Durability 30d4 - 10
25 LBS
"This is one third of the lost, legendary, sword Shashev's Key. Shashev's Key is a sword so sharp it was said to be able to cut through immortality itself."
10 	1d20 / 2d10	 	Once every three games the N'Gyn'E'Um can be activated.
Tells you one secret, of your choice and in great detail, telepathically. In addition, you may ask the N'Gyn'E'Um a follow up question which it may or may not answer. 
If you reveal any information regarding the secret to anyone else, the N'Gyn'E'Um devours your existence from the timeline.
== Special Abilities ==
* God's Mighty Angel has an extra -8 Resistance when hit by Non-Faith and Mysticism based weapons.
* If God's Mighty Angel lands a critical hit, miss or hit, you are prescribed a Penance as a curse via a d100 roll.
Can be hacked to disable flight: Difficulty 18