Snecko

Snecko is a Normal Encounter found in Act 2. Its usage of combined with its ability to make the player may make it appear to be a strong encounter, but many higher-cost decks will benefit from the and defeat the snecko easily. Lower cost decks, however, may have a more difficult time.
== Pattern ==
Always starts with Perplexing Glare.
Afterwards, it has a 60% chance of using Bite and a 40% chance of using Tail Whip every turn.
Snecko cannot use Bite 3 times in a row.
Name 	Intent	Effect 	Asc 2+ 	Asc 17+
Perplexing Glare	 	Inflicts . 	Inflicts . 	Inflicts .
Tail Whip 	 	Deals 8 damage, applies 2 .	Deals 10 damage, applies 2 .	Deals 10 damage, applies 2 and 2 .
Bite 	 	Deals 15 damage. 	Deals 18 damage. 	Deals 18 damage.
== Tips ==
* Because Snecko inflicts , deck filled with costly cards (such as those using ) will actually benefit from the debuff rather than suffer.
** Decks that rely on low-cost cards can instead negate the debuff with any source of or .
* is useful in this fight because it makes the Snecko applies less potent.
== Trivia ==
* The name 'Snecko' is a combination of the words 'Snake' and 'Gecko'.
* The move Tail Whip may be a reference to the Pokémon games, in which there exists a move with the same name that lowers your opponent's defense, making them more .
==Update History==
*Patch V1.1: The Dealer
**WobblyLine VFX used in Snecko's glare is now larger and scales correctly with resolution.
*Weekly Patch 42: Reboot
**Adding SFX for Snecko's glare.
**Updating SFX for Confusion Power.
*Weekly Patch 3: Balance Balance Balance
**Snecko enemy buff.
*Weekly Patch 1: The First of Many!
**Snecko uses a Bite VFX when it bites now.
Category:Monster
Category:Act II