Digital Space

The , is a sandbox mode available after the Robot is repaired. This can only happen after the Workshop is unlocked.
== Access ==
To unlock , the player must unlock the Robot first. Then the can be accessed by interacting with the Computer, which located in the workshop, between the Trader and the Redeem Machine.
== General ==
In this mode, the player can freely create a level on their own in a square area with the side of 102 tiles.
During both editing and playing the sandbox level, the Forest biome theme will be playing.
The player may test their designed level with the button. Note that:
* When reviving with an ad, the ad will not be watched when returning to the creating mode. However, reviving using gems will consume the gems.
Being a creative mode, playing in will not rewards the player with any loots.
* Enemies would still drops coins and energy orbs, but they will not drop any materials.
* Magic Well in this game mode also doesn't drop any materials.
* Picking up a weapon or defeating enemies will not increases their counter in the Cellar.
==Tools==
Once enter the mode, the player will get various of tools to be used for creating custom level. These tool are displayed on the top of the screen.
File:Digital Space editing screen.png|center|x360px
rect 0 0 115 94 Toggles the visibility of the toolbar
rect 116 0 231 94 Adjusts the field of vision
rect 232 0 347 94 Toggles player's collision with objects
rect 348 0 463 94 Export the scenario to a file
rect 464 0 579 94 Import the file to the current scenario
rect 580 0 695 94 Switch scenario
rect 696 0 811 94 Opens the Help panel
rect 812 0 927 94 Saves the current scenario
rect 928 0 1043 94 Resets the current scenario
rect 1044 0 1159 94 Tests the scenario
rect 1045 0 1275 94 Quits the scenario
rect 116 95 231 189 Spawns a breakable crate
rect 232 95 347 189 Spawns an unbreakable wall
rect 348 95 463 189 Spawns a Trap
rect 464 95 579 189 Creates a room
rect 580 95 695 189 Spawns a character dummy
rect 696 95 811 189 Spawns a Gravity Machine
rect 812 95 927 189 Change floor tiles
rect 928 95 1043 189 Spawn Point
rect 1044 95 1159 189 Amazing Staff
rect 1045 95 1275 189 One Punch Mini
=== - Toggles the visibility of the toolbar===
=== - Adjusts the field of vision===
=== - Toggles player's collision with objects===
=== - Export the scenario to a file ===
=== - Import the file to the current scenario===
=== - Switch scenario===
* There are 3 scenario to switch around. All 3 has the same space size.
=== - Opens the Help panel===
* Show the function of some tools.
=== - Saves the current scenario===
=== - Resets the current scenario===
* This will remove all objects and setting back to the default.
=== - Tests the scenario===
=== - Quits the scenario===
* This action will remove any unsaved changes in the sandbox.
=== - Spawns a breakable crate===
* Use the to place down a crate.
* The player can choose a color for the crate from a predefined palette (which has 32 colors), or pick their own color with an RGB color picker.
* The game will remember the last 7 picked colors, which the player can swap around using the .
* The crates function similar to ones seen in Level Mode.
** Breaking them may drop energy orbs, or if the player has the Crate Buff.
** However, they are not subjects to the condition.
=== - Spawns an unbreakable wall===
* The player has the same options to customize the wall as they have with the crates.
* The walls function identical to ones seen in Level Mode.
=== - Spawns a Trap===
* Use the to place down a trap crate. By default, it will be explosive crate.
* Use the to cycle through the different types of traps in this order:
** Red (explosive) - Creates an explosion when break, dealing damage to both player and enemies.
** Blue (freeze) - Release 12 ice shards in all direction when break, can inflict freeze.
** White (knives) - Release 4 piercing knifes in 4 directions when break.
** Green (poison) - Creates a none-hostile poison pool when the player destroy it, or a hostile one if the enemies did.
=== - Creates a room===
* Creates a 15×15 empty room from the forest biome centered on the character, if there is enough space.
* Further modification can be made with the Amazing Staff. Enemy rooms have additional options for customization
** Map Size is the dimensions of a room is width x height (tiles)
*** The size of a room ranging from 5x5 to 100x100 tiles.
*** If there are not enough space for the room, the game will respond with "The room is too big to fit the map."
** Biome is the biome of the room.
*** All biomes are available except Chiseltown, Cave, Grave, Swamp, Neo Isle, and Monolithic Range Ruins.
*** Changing biome will affect the enemies spawn in the room.
** Door determines which side of the room will have a door (or gate).
*** A door is required to active an enemy room when play.
*** A door is 5 tiles width and always placed in the center of the side of the room.
** Room Type is the content inside a room, there are 5 room types available in :
*** None - An empty room.
*** - Spawn a portal. Enter the portal will result in end screen and returns the player to the edit mode.
*** - Spawn a Chest in the middle of the room. Trader, Mysterious Trader, Cunning Trader or Kind Trader will not spawn in this room.
*** - Can not have a Resetting Furnace, Mentor, Naughty kid, New Year Dinner's dinner, Pills, or the Deelili Claw Fun.
*** - The Enemy rooms have the following modifications:
**** Sub-level - Ranging from 1-5 (X-1 - X-5) affects what enemies in that biome can spawn.
**** Enemy HP (%) - Enemies' health (proportion of their base hp, from 1% to 999,999,999%.
**** Density of Enemies (%) - Ranging from 1% to 1000%, controls the number of enemies per wave.
**** Enemy Points - determine the total enemies in the room, ranging from 1 to 999,999,999. If set at 0, the total enemies will at default.
**** Tier damage of enemies - Enemies' attacks will deal an extra amount of damage equal to the setting.
**** Elite Enemy - Only Champions will spawn in the room if checked.
=== - Spawns a character dummy===
* The character dummy has 5 health
* Using the extra button, the player can change what character the dummy resembles. This only includes default skins.
* The hitbox of these is larger than 1 block, meaning packing many of these in a tight space can cause glitches.
=== - Spawns a Gravity Machine===
* There are 2 variants of the Gravity Machine, which the player can choose by using the .
** The default version generates a pull force into itself in a circle.
** The alternative version generates directional push force in a square or a rectangle.
* The player can use the Amazing Staff to modify this device:
** Radius and Effective Range (width x heigh) - determines the range of the device in tiles. 
** Angle counted in degrees, 0° points to the right, and is counterclockwise.
** Gravity generates from this device is an push force equal to 50 times the of the character.
*** For example, Costume Prince has 7.0 speed by default, fully upgraded Plant increases his speed by 1, and outside combat, character gain 50% speed boost.
*** The final speed value (outside an active enemy room) will be (7+1)*1.5 = 12 speed. 
*** A Gravity Machine with gravity equal to 12*50 = 600 will nullify his speed, result in he walking in the same spot.
=== - Change floor tiles===
=== - Spawn Point===
* Set a spawn point when play the scenario.
=== - Amazing Staff===
* Interacting with rooms and gravity machines to change their properties.
=== - One Punch Mini===
* Used to destroy objects. Thrusts with a two-block range and high attack speed, propels the player slightly forward with every use.
== Quotes ==
*When interacted with before entering the .
:*"Want to play on the computer?"
== Trivia ==
* This mode was added in Update 2.3.0.
** Before Update 2.8.0, the player character could not be killed in this mode.
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ru:Цифровое пространство
Category:Modes