Friends (OMORI)

This profile contains major spoilers for the game Omori as well as subject material that may be offensive and/or disturbing to some users. proceed with caution.
==Summary==
FRIENDS is an unofficial designation for OMORI and his group of friends with which he adventures through HEADSPACE with. When BASIL goes missing during the events of the story, they set off together, using their teamwork and friendship to overcome various trials as they search for their lost friend.
Spoilers
In reality, these friends, alongside the entirety of HEADSPACE, were created by OMORI himself, serving as a form of escapism to protect him from the truth of MARI's death. Creating mental approximations of his friends from the real world, OMORI travels through his own imagination, reliving the fun and friendships he had experienced in the real world.
==Members==
<tabber>
|-|Main Team=
OMORI NEUTRAL.gif|OMORI|link=OMORI (Character)
HERO.gif|HERO|link=Hero (OMORI)
AUBREY NEUTRAL.gif|AUBREY|link=Aubrey (OMORI)
KEL NEUTRAL.gif|KEL|link=Kel (OMORI)
|-|BASIL RUSH=
OMORI NEUTRAL.gif|OMORI|link=OMORI (Character)
Basil Neutral (Background).gif||BASIL|link=Basil (OMORI)
</tabber>
==Powers and Stats==
Tier: At least physically. Unknown, likely , possibly with Reality Warping | At least physically. Unknown, likely , possibly with Reality Warping
Key: Early Game | Late Game
Name: Friends, OMORI's friends, Neighbors
Origin: OMORI
Classification: Group of kids created within SUNNY's mind, based on his real world friend group
Age: Likely four years (Presumably existed for as long as HEADSPACE has)
Membership: 5 Members
Leader: OMORI
Team Resources/Abilities: 
<tabber>
|-|WEAPONS & CHARMS=
*Statistics Amplification (Can equip various CHARMS and WEAPONS that can increase the users HEART, JUICE, ATK, DEF, SPD, LUCK, or HIT)
*Supernatural Luck (Can equip various items that increase the users LUCK stat, making it more likely they land critical hits in combat)
*Limited Accelerated Development (Leveling) (Via the BOOK and TULIP HAIRSTICK, which increases the amount of EXP the user earns after a successful battle)
*Limited Duplication (Via CLAM COIN, which doubles the amount of CLAMS earned after a successful battle)
*Self-Empathic Manipulation & Self-Status Effect Inducement (Possesses various items that can alter the users emotional state at the start of a battle. Either becoming HAPPY, ANGRY, or SAD)
*Empowerment (Possesses items that further increase their stats the more ENERGY they earns during a battle, which increases whenever they are hit)
*Limited Precognition (Via ABBI'S EYE, which allows the user to predict where an opponent will target at the start of a fight)
*Limited Immersion (Via UNIVERSAL REMOTE, which allows the user to travel into TV’s to enter BLACK SPACE)
*Resistance to Empathic Manipulation, Fear Manipulation, and Status Effect Inducement (Via the PAPER BAG, which grants the user immunity to the effects of EMOTION)
 
|-|TOYS & SNACKS=
*Statistics Reduction (Several TOYS can reduce a targets ATTACK, DEFENSE and/or SPEED)
*Empathic Manipulation & Status Effect Inducement (Various TOYS can inflict the user or target with EMOTION. DANDELION can calm a target)
*Limited Explosion Manipulation (Via DYNAMITE, which causes a powerful explosion when used)
*Limited Weather Manipulation & Water Manipulation (Via RAIN CLOUD, which creates a miniature rain cloud)
*Limited Sound Manipulation (Via AIR HORN, which produces a loud, annoying noise when used)
*Biological Manipulation (Via MYSTERY POTION, which can change the users gender when used)
*Statistics Amplification (Several SNACKS can increase the user's ATTACK, DEFENSE, and/or SPEED. Can consume MUSH or MARI'S COOKIE for a permanent boost to all stats)
*Healing (Many SNACKS restore the user’s health and stamina)
*Unconventional Resurrection & limited Transmutation (LIFE JAM allows the user to resurrect allies who have been turned into TOAST, reviving them and restoring their human form)
 
</tabber>
*Base of Operations: NEIGHBORS HOME. A small house within headspace in which OMORI often meets and plays with his friends. House's NEIGHBORS BEDROOM, which allows OMORI to reset HEADSPACE, should he choose. Additionally, this area is connected to WHITE SPACE, allowing OMORI to leave HEADSPACE at his leisure.
Attack Potency: At least Building level (AUBREY is capable of smashing metal cubes with her baseball bat, with other members being comparable to her), Unknown, likely Universe level+, possibly Low Multiverse level with Reality Warping (OMORI Can manipulate Headspace to his whim, and can fight Headspace Sunny, who created Headspace. Both Space Ex-Boyfriend and Omori himself note Headspace as being a universe. Daddy Longlegs claims there are multiple "Worlds" created by Sunny that make up the total reality of Headspace. Seemingly capable of performing a "soft reset" of Headspace, such as when Something appears, which makes Headspace completely inaccessible from White Space until it gets re-created by Sunny) | At least City Block level+ (Omori, Aubrey, Kel, and Hero are all able to fight against Pluto Expanded), Unknown, likely Universe level+, possibly Low Multiverse level with Reality Warping
Speed: Transonic (Every member of the group is capable of fighting against Shark Planes, who can attack at mach-speed), higher with certain skills (Skills like SMILE allow HERO to always move first, outspeeding other members of the party) | Transonic
Lifting Strength: Superhuman (Every member of the group is capable of reeling in a vending machine with a fishing pole) | Superhuman
Striking Strength: At least Building level (AUBREY, the physically strongest member of the group, can swing her bat with this much forceOMORI Game Manual) | At least City Block level+
Durability: At least Building level (All of them can survive hits from the likes of Captain Spaceboy and those stronger than him) | At least City Block level+
Stamina: At least Average (HERO, who is shown to have the least physical stamina of the group, can still somewhat keep up with his fellow team members, who can fight for extended periods of time), possibly Infinite for OMORI (Will not succumb no matter how much he's attacked by Sunny, and has no reaction to damage unlike other enemies in the game. However, he still has limited JUICE for skills)
Range: Extended Melee Range to Several Meters with normal attacks (Members of the party wield weapons such as Knives, Baseball Bats, and Frying Pans, extending their physical range. KEL can reach this distance via throwing his weapons), Several Meters with SKILLS. Unknown with reality warping and Red Hands
Teamwork: The friend group, while sometimes butting heads with each other (particularly KEL and AUBREY) is shown to have a high amount of cooperation and Teamwork. Together, they are capable of taking on a large variety of different foes and bosses, making use of their individual skills to overcome any challenge they come across. Their teamwork is so honed that they are capable of performing "FOLLOW-UP attacks; additional abilities and actions that they can perform by using their abilities in tandem with another friend. While these FOLLOW-UPs can be amateurish at first (Such as KEL attempting to pass his ball to OMORI during a FOLLOW-UP, only for OMORI to get hit instead), as the adventure continues, their teamwork strengthens, improving their FOLLOW-UPS and allowing them to produce even stronger attacks by working together
Intelligence: Average to Above Average. KEL is often shown to be immature and impulsive, making him seem less intelligent then his peers. HERO is considered to be the most intelligent member of the group, possessing in-depth knowledge of EMOTION and other mechanic's within HEADSPACE itself. As a group, they are capable of completing puzzles that are considered "difficult", and can write down detailed facts about enemies after seeing them only once
Weaknesses: Should SUNNY accept his guilt, OMORI, and presumably the rest of his HEADSPACE friends, will disappear. Though this wouldn't be applicable in a VS setting. FOLLOW-UP skills require ENERGY to perform, and cannot be used if they don't have the required amount
Notable Team Attacks/Techniques: 
FOLLOW-UPS: A bonus move that can be performed when two or more members of the party work together. Every member, aside from OMORI, has three separate FOLLOW-UPS, which can be performed whenever they attack, assuming they have the energy available to do so. OMORI unlike the others, have three solo FOLLOW-UP attacks (in which he simply follows up his own action without assistance), in addition to a powerful RELEASE ENERGY FOLLOW UP, which, at the cost all all available energy, performs an attack involving all four of the party members. Most FOLLOW UPS have three Stages, with each subsequent stage being unlocked as the party adventures through the game.
BASIL has a unique set of FOLLOW UPS, which only involve OMORI instead of the other members of the party. Additionally, unlike the main members, he only has one stage of follow up attacks. 
<tabber>
|-|HERO=
|-|AUBREY=
|-|KEL=
|-|BASIL=
VENT: BASIL and OMORI vent their ANGER! Both characters attack an enemy, and become ANGRY.
MULL: BASIL and OMORI mull over SAD thoughts. Both characters recover 25% of their JUICE, and become SAD.
COMFORT: BASIL and OMORI comfort each other. Both characters recover 25% of their health, and become HAPPY. 
 
|-|OMORI=
RELEASE ENERGY: OMORI and friends come together and use their ultimate attack, dealing huge damage to all foes! Based on the animation, it seems to involve each member of the group launching a barrage of attacks with their chosen weapon in quick succession.
 
</tabber>
Note: This profile only covers the HEADSPACE variants of the OMORI friend group. Thus, the Real World keys are not considered.
==Explanations==
EMOTION: Several of the groups skills and items are capable of inflicting himself or others with EMOTION, status effects that change their behavior, and confer a variety of positive and negative effects. A person inflicted by EMOTION may take more or less damage, depending on the EMOTION that their opponent is inflicted withOMORI: PROLOGUE. Emotions can stack onto a target up to three times, with each instance of a single EMOTION increasing it's strength and weaknesses. Only a single EMOTION can be experienced at any given time. 
<tabber>
|-|HAPPY=
Foes inflicted with HAPPY have increased luck and speed, but suffer from a decrease in accuracy. When a friend or foe becomes more HAPPY, they become ECSTATIC, and subsequently MANIC. A person inflicted with HAPPY deals more damage to ANGRY foes, but less damage to SAD foes. 
|-|SAD=
Foes inflicted with SAD have increase defense, but decreased speed. Additionally part of the damage they take is converted into JUICE, causing them to take less damage, but draining their JUICE proportionally. When a friend or foe becomes more SAD, they become DEPRESSED, and subsequently MISERABLE. A person inflicted with SAD deals more damage to HAPPY foes, but less damage to ANGRY foes.
|-|ANGRY=
Foes inflicted with ANGRY have increased attack, but decreased defense. When a friend or foe becomes more ANGRY, they become ENRAGED, and subsequently FURIOUS. A person inflicted with ANGRY deals more damage to SAD foes, but less damage to HAPPY foes. 
</tabber>
==Gallery==
Release energy.gif
Release Energy (Omori+Basil).gif
Omori Release Attack Merch.png
Omori Reference.png
Omori Art.png
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Teams
Category:OMORI
Category:Empathic Manipulation Users
Category:Game Characters
Category:Playable Characters
Category:Protagonists
Category:Weapon Users