Incendiary Rifle Round

==Description==
s are used by the /. Unlike arrows, javelins, and bolts this ammunition is destroyed on impact and cannot be recovered. Hitting a target will set it ablaze, dealing damage for approximately 20 seconds. Deals 8-11 damage a second to normal targets, and 16-22 damage a second to targets that are weak to fire. A list of fauna that are weak to fire can be viewed here (TBA - no information yet).
The talent has a chance to proc when crafting, giving prospectors a 5% chance to craft double ammo.
==Crafting==
Amount	Resource
1 	
5 	
==Comparison==
In comparison to , s consistently deal more damage in every scenario. However, s require significantly more gunpowder per round when crafted in large batches. Obsidian ammunition can output more damage than Incendiary ammunition if the burning modifier procs; however, this is chance-based and cannot be relied on.
Damage dealt to Fauna without a weakness to Fire
Body 	Body 	Body 	Body 	Body 	Body 	Body
Ammunition 	Consistent Damage 	Consistent Damage 	Consistent Damage 	Consistent Damage 	Chance Based Damage 	Chance Based Damage
Ammunition 	Projectile Damage 	Burn Damage 	Element Damage 	Total Damage 	Burning Modifier Damage (15% chance)	Total Damage
 	250 	160 - 220 	- 	410 - 470 	- 	410 - 470
 	125 	- 	125 	250 	350 - 450 	600 - 700
Major Weakpoint (Head)	Major Weakpoint (Head)	Major Weakpoint (Head)	Major Weakpoint (Head)	Major Weakpoint (Head)	Major Weakpoint (Head) 	Major Weakpoint (Head)
Ammunition 	Consistent Damage 	Consistent Damage 	Consistent Damage 	Consistent Damage 	Chance Based Damage 	Chance Based Damage
Ammunition 	Projectile Damage 	Burn Damage 	Element Damage 	Total Damage 	Burning Modifier Damage (15% chance)	Total Damage
 	1,000 	160 - 220 	- 	1,160 - 1,220 	- 	1,160 - 1,220
 	500 	- 	500 	1,000 	350 - 450 	1,350 - 1,450
Damage dealt to Fauna with a major weakness to Fire
Body 	Body 	Body 	Body 	Body 	Body 	Body
Ammunition 	Consistent Damage 	Consistent Damage 	Consistent Damage 	Consistent Damage 	Chance Based Damage 	Chance Based Damage
Ammunition 	Projectile Damage 	Burn Damage 	Element Damage 	Total Damage 	Burning Modifier Damage (15% chance)	Total Damage
 	250 	320 - 440 	- 	570 - 710 	- 	570 - 710
 	125 	- 	187 	312 	700 - 900 	1,012 - 1,212
Major Weakpoint (Head)	Major Weakpoint (Head)	Major Weakpoint (Head)	Major Weakpoint (Head)	Major Weakpoint (Head)	Major Weakpoint (Head) 	Major Weakpoint (Head)
Ammunition 	Consistent Damage 	Consistent Damage 	Consistent Damage 	Consistent Damage 	Chance Based Damage 	Chance Based Damage
Ammunition 	Projectile Damage 	Burn Damage 	Element Damage 	Total Damage 	Burning Modifier Damage (15% chance)	Total Damage
 	1,000 	320 - 440 	- 	720 - 840 	- 	720 - 840
 	500 	- 	750 	1,250 	700 - 900 	1,950 - 2,150
Category:Ammo
Category:Ammunition