Staff of Air

The Staff of Air is introduced in Baldur's Gate II: Shadows of Amn and Baldur's Gate II: Enhanced Edition.
==Description==
==Gameplay==
This weapon is basically a Quarterstaff +2 with some unique elemental plane of air powers imbued into it.
As a general melee weapon, it can inflict 1d6+2 Crushing damage, with a 2-point THAC0 bonus, and a reach of 2-feet as well as a speed factor of 2.
If the staff strikes a creature with a Class identifier of Air Elemental, each hit has a chance to apply a Slay effect, which can be negated with a Saving throw versus Spell.
===Summon Air Elemental ability===
Once per 8-hour rest, the wielder may summon an 8-hit die Lesser Air Elemental for 1-hour. 
To summon an elemental, select the "Use Item" button on the character record, choose the appropriate icon, then place a targeting cursor on the area map where the elemental will spawn. There is a 20' range to this function.
The creature summoned is SUMELAIR.CRE detailed at the Lesser Air Elemental page, but a summary is included below:
Lesser Air Elemental (8 Hit Dice):
STR 19, DEX 9, CON 9, INT9, WIS 9, CHA 9; AL Neutral
HP 64, AC 2, THAC0 10, Saving Throws 10/12/11/12/13
1 Attack Per Round, 1d20+7 Crushing Damage (Fist +3)
Special Qualities:
Immune to weapons less than +2 enchantment
Air Elemental Whirlwind
===Sleep Cloud ability===
The staff also is found with the ability to expend a charge and produce a "Sleep Cloud" - the staff can hold up to 10 charges, and can be recharged by selling to a vendor, and buying it back - If however, all the charges from the staff are used up, this feature is disabled until it is recharged.
The sleep cloud is employed by selecting the "Use Item" button/tab on the character record and selecting the appropriate icon, then placing the targeting cursor to designate the target point for the cloud projectile to travel towards on the area map - there is a 40' range to this projectile.
The sleep cloud projectile flies to the target point and then quickly expands into a 15' feet radius cloud, remaining for 1-turn.
All creatures (friend or foe) within the cloud must make a saving throw versus death each round they are inside the cloud.
A failed saving throw results in the victim being made Unconscious for three rounds - the combat log will display a text reading "Unconscious" for each creature that is affected.
While the victim is unconscious, it is also Helpless, and damaging the creature won't result in them being revived/awakened. 
The sleep cloud can be blocked by Magic resistance, but it is a Power level 0 effect, and thus isn't subject to a protection like Globe of Invulnerability - however, Spell immunity: Enchantment will block the cloud's effects.
Creatures with the race Elf and Half-elf get a chance to resist this cloud at a probability of 90% and 30% respectively.
A Zone of Sweet Air will disperse this cloud.
==Note==
Multiple applications of this cloud can be "stacked" in the same area, causing multiple exposures and requiring multiple saving throws to resist it.
The Sleep Cloud is not flagged as a "Hostile" spell.
The Sleep Cloud is assigned to the Enchantment spell school, and has a secondary type classification of "Disabling".
==Locations==
====Dropped by====
*Master of Thralls in the Planar Prison
==Bugs==
As of BG2EE 2.6, The respective Staves of Air/Earth/Fire could charm their respective elementals, however, the sound that accompanied the charm would play on all targets even if they weren't subject to the charm itself. This is identified for correction in the pending Enhanced Edition Fix Pack (EEFP). Ref: (staf15.itm, staf16.itm, staf17.itm)
==Gallery==
OG Staff of Air Elemental.png|Aerie uses the staff and summons a Lesser Earth Elemental near a group of Githyanki foes.
OG Sleep Cloud.png|One charge of "Sleep Cloud" is expended over three enemies, the Anti-Paladin is made Unconscious immediately.
Category:Summoning items
air elementals