Ogre Gloves

The Ogre Gloves are a weapon in Ninjala. It is part of the Punch Type A subclass.
==Description==
"A gum weapon that is both quick and excels at close combat. Its versatility makes it great for scoring a variety of blows." -In-game description
==Gum Shoot==
See: Gum Ghost
== Gum Ninjutsu==
See: Worst Night-mare
==Special==
===Overflowing Power===
"Strengthen attacks and abilities such as Life Recovery for a set time." - In-game description
File:Special Overflowing Power Screenshot 1.jpg|Flames are emmited after the activation of Overflowing Power.
File:Special Overflowing Power Screenshot 2.jpg|Attack properties change.
File:Special Overflowing Power Screenshot 3.jpg|Wide Attack's bleed effect deals additional damage.
Overflowing Power is the default Special of the Punch Type A subclass. After activation, the user switches into another mode visualized by a meter bar above the players avatar. Within this mode, stage 1 Standard Attacks deal more damage and some properties are changed. Also, the movement speed and health recovery are increased too. The meter gradually decreases over time and any stage 1 Standard Attack consume 25% of it. Property changes include Super Armor for Normal Attack and a bleeding effect for Wide Attack at any level. After hitting an opponent with a Wide Attack the effect is applied to the opponent. It gradually deals a bit of additional damage to the opponent for a second. The bleeding cannot be guarded against. 
Normal Attack turns into a great opening tool, as Super Armor can counter upcoming attacks. Using it after the opponent blocked an attack is also recommended because the enhancement also speeds up the performing time of Normal Attack. This makes the move faster than a lot of other attacks, forcing the opponent to stay defensively. The spin stun of stage 2, 3 and 4 Back Attacks offers a moment to switch into the mode to finish off opponents safer and faster. Users have to pay attention to the HP when using the Super Armor property, as it is below average. Also, the activation of Overflowing Power takes a short amount of time during which the user is vulnerable.
Attack 	Option	Level	Base Damage 	Down Value	Hit Reaction	Properties
Overflowing Power 	- 	- 	- 	- 	- 	increased speed, increased health recovery
Enhanced Attacks after Overflowing Power	NA(SP)	- 	60 	20% 	flinch 	homing, forward dashing, Super Armor, ignores Hammer Normal Attack Guard, gauge cost 25%
Enhanced Attacks after Overflowing Power	BA(SP)	- 	70 	20% 	flinch 	homing, gauge cost 25%
Enhanced Attacks after Overflowing Power	WA(SP)	1 	110 (= 85 + 5 * 5 hits) 	20% 	blowback 	bleed effect, gauge cost 25%
Enhanced Attacks after Overflowing Power	WA(SP)	2 	135 (= 110 + 5 * 5 hits)	20% 	blowback 	bleed effect, gauge cost 25%
Enhanced Attacks after Overflowing Power	WA(SP)	3 	145 (= 120 + 5 * 5 hits)	20% 	blowback 	bleed effect, gauge cost 25%
Enhanced Attacks after Overflowing Power	WA(SP)	4 	175 (= 150 + 5 * 5 hits)	20% 	blowback 	bleed effect, gauge cost 25%
*all values are self-tested and not datamined from the game. Original work by @nonozi (@nonozip on X).
===Sky Uppercut ===
"Attack by jumping as you swing your fist high." - In-game description
File:Special Sky Uppercut Screenshot 1.jpg|Use a quick uppercut to evade and deal damage.
File:Special Sky Uppercut Screenshot 2.jpg|Properties of the next attack change.
Sky Uppercut is the Alter Special of the Punch Type A subclass. It is a very fast rising attack, during which the user is invincible until reaching the air. After pressing the Special button, the user also switches to another mode just like with the default Special. It's visualized with a meter bar above the players avatar. The meter decreases over time and through using Standard Attacks. Unlike the attacks after Overflowing Power, the attacks after Sky Uppercut consumes 80%, which basically means just one next attack is enhanced. These enhancements are the same as for Overflowing Power. Normal Attack stage 1 gets an additional Super Armor property and Wide Attack stage 1 a bleeding effect, which will be applied to opponents for a second after they got hit. Sky Uppercut is mostly used for the rising attack which comes first. Its speed and invincibility is extremely useful to evade attacks and to counter right after. Its speed allows to keep the upper hand after the opponent blocked an attack. The invincibility does not exclude any attacks, even Gum Ninjutsus can be escaped.
Attack 	Option	Level	Base Damage 	Down Value	Hit Reaction	Properties
Sky Uppercut 	- 	- 	100 	10 	blowback 	invincibility, airborne afterwards, no block recovery, cancelable in air
Enhanced Attacks after Overflowing Power	NA(SP)	- 	60 	20% 	flinch 	homing, Super Armor, ignores Hammer Normal Attack Guard, gauge cost 80%
Enhanced Attacks after Overflowing Power	BA(SP)	- 	70 	20% 	flinch 	homing, gauge cost 80%
Enhanced Attacks after Overflowing Power	WA(SP)	1 	110 (= 85 + 25) 	20% 	blowback 	bleed effect, gauge cost 80%
Enhanced Attacks after Overflowing Power	WA(SP)	2 	135 (= 110 + 25)	20% 	blowback 	bleed effect, gauge cost 80%
Enhanced Attacks after Overflowing Power	WA(SP)	3 	145 (= 120 + 25)	20% 	blowback 	bleed effect, gauge cost 80%
Enhanced Attacks after Overflowing Power	WA(SP)	4 	175 (= 150 + 25)	20% 	blowback 	bleed effect, gauge cost 80%
*all values are self-tested and not datamined from the game. 
==Additional Data==
Attack 	Stage	Abbr. 	Base Damage 	Down Value 	Hit Reaction	Properties
Normal Attack	1 	NA1 	40 	20% 	flinch 	homing
Normal Attack	2 	NA2 	45 	10% 	flinch 	-
Normal Attack	3 	NA3 	45 	10% 	flinch 	-
Normal Attack	4 	NA4 	65 	10% 	blowback 	stage reset
Back Attack 	1 	BA1 	40 	20% 	flinch 	homing, teleport
Back Attack 	2 	BA2 	40 (= 20 + 20)	10% 	spin 	teleport, Super Armor, cancelable after 1st hit, stage reset
Back Attack 	3 	BA3 	40 (= 20 + 20)	10% 	spin 	teleport, Super Armor, cancelable after 1st hit, stage reset
Back Attack 	4 	BA4 	40 (= 20 + 20)	10% 	spin 	teleport, Super Armor, cancelable after 1st hit, stage reset
Wide Attack 	1 	WA1 Lv.1	75 	20% 	blowback 	stage reset
Wide Attack 	1 	WA1 Lv.2	85 	20% 	blowback 	Super Armor, cancelable after charge and hit, stage reset
Wide Attack 	1 	WA1 Lv.3	100 	20% 	blowback 	Super Armor, cancelable after charge and hit, stage reset
Wide Attack 	1 	WA1 Lv.4	130 	20% 	blowback 	Super Armor, cancelable after charge and hit, stage reset
Wide Attack 	2 	WA2 	75 	10% 	blowback 	stage reset
Wide Attack 	3 	WA3 	70 	10% 	blowback 	stage reset
Wide Attack 	4 	WA4 	85 (= 40 + 45)	10% (= 5% + 5%)	blowback 	stage reset
Break Attack 	- 	NBRK 	20 	70% 	blowback 	homing
Break Attack 	- 	BBRK 	60 	50% 	blowback 	homing, 35% Gum Damage
Break Attack 	- 	WBRK 	20 	90% 	blowback 	homing
Break Attack 	- 	WBRK 	instant dead 	- 	- 	invulnerable
*all values are self-tested and not datamined from the game. 
===Parry===
Attack 	Abbr.	Base Damage	Down Value	Hit Reaction	Properties
Normal Attack	NA 	100 	0% 	blowback 	-
Back Attack 	BA 	100 	0% 	blowback 	teleport
Wide Attack 	WA 	100 	0% 	blowback 	-
*all values are self-tested and not datamined from the game. 
==Tips==
TBA
*
==Ninja-Gum Variations==
Ninja-Gum Variations for Ogre Gloves
Color 	In-Game Description 	Method of Obtaining 	Image
Ogre Gum 	Gum that's metallic and mechanical. Forms a jet black gum weapon. Chewing it makes you feel a bit uneasy. 	Given by default. 	
Ogre Gum (Red) 	Gum that's metallic and mechanical. Forms a fiery red gum weapon. It's lighter than it looks. 	Earned from Gumball Machine.	
Ogre Gum (Yellow)	Gum that's metallic and mechanical. Forms a bright yellow gum weapon. You might accidentally put it in a toolbox.	Earned from Gumball Machine.	
Ogre Gum (Green) 	Gum that's metallic and mechanical. Forms a leafy green gum weapon. Check out its detailed design. 	Earned from Gumball Machine.	
Ogre Gum (Aqua) 	Gum that's metallic and mechanical. Forms a light blue gum weapon. It even feels metallic. 	Earned from Gumball Machine.	
Ogre Gum (Blue) 	Gum that's metallic and mechanical. Forms a bold blue gum weapon. It looks perfectly cool. 	Earned from Gumball Machine.	
Ogre Gum (Purple)	Gum that's metallic and mechanical. Forms a purple-hued gum weapon. It might not look too appetizing. 	Earned from Gumball Machine.	
Ogre Gum (Pink) 	Gum that's metallic and mechanical. Forms a shocking pink gum weapon. Looks enchantingly glossy. 	Given by random drop. 	
Ogre Gum (White) 	Gum that's metallic and mechanical. Forms a bright white gum weapon. You can tell it's gum from its sweet scent. 	Given by random drop. 	
Ogre Gum (Soul) 	Gum with a cyber ninja-inspired design. Forms a mecha-like gum weapon. You can feel its soul. 	Earned from Gumball Machine.	
Ogre Gum (Dragon)	Gum with a dragon-inspired design. Forms a scaly gum weapon. Tastes a bit fishy. 	Earned from Gumball Machine.	
Ogre Gum (Heaven)	Gum with a celestial globe-inspired design. Forms an ornately beautiful gum weapon. Has a profound taste. 	Earned from Gumball Machine.	
==Trivia==
TBA
==Gallery==
File:Ogre Gum.png|Gum Bottle Appearance.
File:Loading Screen Paw-xing Gloves 1.jpg|There are three Break Attacks.
File:Loading Screen Paw-xing Gloves 2.jpg|Wide Attack is chargable.
== Navigation ==
==Reference==
Category:Weapons
Category:Punch