Harmony

Harmony is a racial mechanic for Grand Cathay that affects both campaign and battle.
== In Campaign ==
Each Province has it's own harmony level. It depends on the which type of building (Yin or Yang) is build more in the corresponding settlement. Some buildings are neither Yin or Yang. 
If there are more Yang buildings in a province, you will get the Yang buffs with the level being the amount of Yin buildings subtracted from the amount of Yang buildings. If there are more Yin buildings in a province, you will get the Yin buffs with the level being the amount of Yang buildings subtracted from the amount of Yin buildings. If there is the same amount of Yin and Yang buildings in a province, you will get the perfect harmony buff.
Harmony level 	Buffs
6-9 Yin 	
* Construction time -1 for all buildings (minimum of 1 turn) (local province)
* Growth +30
* Construction cost -20% for all buildings (local province)
* Control +3
3-5 Yin 	
* Construction time -1 for all buildings (minimum of 1 turn) (local province)
* Growth +20
* Construction cost -10% for all buildings (local province)
* Control +2
1-2 Yin 	
* Growth +10
* Construction cost -5% for all buildings (local province)
* Control +1
Perfect harmony	
* Campaign movement range +20% for own armies starting their turn in this province
* Upkeep -15% (armies in provinces)
* Income from all buildings +15% (local province)
1-2 Yang 	
* Research Rate +5%
* Recruitment Cost -10% (armies in province)
* Recruit rank +1 (armies in province)
* Local recruitment capacity +1
3-5 Yang 	
* Research Rate +8%
* Recruitment Cost -20% (armies in province)
* Recruit rank +2 (armies in province)
* Local recruitment capacity +1
6-9 Yang 	
* Research Rate +10%
* Recruitment Cost -30% (armies in province)
* Recruit rank +3 (armies in province)
* Local recruitment capacity +2
==In Campaign (pre patch 4.0)==
Harmony affects 
*Control
*Building Income
*Diplomatic relations with other Grand Cathay factions
*Growth
*Untainted Corruption
Being In Harmony brings the maximum boons to the above. Otherwise, they will get worse or even become debuffs the further Harmony becomes out of balance. 
---
Yin and Yang are inherent traits of the following:
*Characters (Lords and Heroes)
*Buildings
*Technologies
*Events
==In Battle ==
Units are split into either Yin (ranged) or Yang (melee). Opposite units need to be within a certain radius of one another to be considered In Harmony and maintain their combat buffs. In this regard, unit positioning and army composition is more important for Grand Cathay than other factions, as these buffs are significant enough to determine the outcome of battles.
In addition, some units classified as Yin or Yang also have some abilities:
*Battle Harmony: Yin
*Battle Harmony: Yang
==Yin==
===Units===
*Miao Ying (legendary lord)
===Buildings===
===Technologies===
*Fletching Mentors
*Dragon Scales
*Harmonic Balance - Yin
*Grace of Quai Yin
*Defensive Fortifications
*Harmonic Mastery - Yin
*Harmonic Balance - Yin
*Chelonian Stance
*Yin Hex
==Yang==
===Units===
*Zhao Ming (legendary lord)
===Buildings===
===Technologies===
*Jade Seance
*Doll Training
*Harmonic Balance - Yang
*Rite of Balance
*Horse Bonding
*Inner Chai
*Inner Speed
*Improved Brazier
*Contained Aggression
==See also==
*Peasant Economy, the Bretonnian equivalent
*Lore of Yin
*Lore of Yang
Category:Unique game mechanics
Category:Grand Cathay
Category:Total War: Warhammer III gameplay