Alpha Packmaster

The alpha is the ruling leader of a wolf pack. The alpha packmaster is the dominant warrior of a Lycanthrope company, skilled in the arts of combat as well as the skills of a natural leader. Additionally, the packmaster develops his or her innate supernatural abilities into a finely honed killing machine.
Skill cost: 14
Requirements:
Changing folk only
Minimum Personality: 14
Minimum Willpower: 12
Either Strength or Stamina—in Human form—of 13+
Training time: 6 months
Features and bonuses:
+1D6 hit points
I.P.B.S. points equal to class level
Understand canines—not speech, but basic understanding (i.e. danger, personal howls)
Add class level to social skills when dealing with other Lycanthropes
Considered a supernatural creature	
==Skills==
Animal Lore I
Body Check apprentice
Brawling I
Culture (Changing Folk)
Glare I or Intimidation I
Hiding I
Hunting I
Power Block
Public Speaking apprentice
Running
Superstitions: choose 2
Survival (select one home terrain) I
Tactics
Tailing I
Take It Like A Man I
Tracking I
Travel Sense I
==Level bonuses==
Regenerate 1 hit point per hour
Status: Warrior; +1 to attacks with natural weapons; +1D6 maximum hit point capacity
Darksight: can see in darkness, smoke, fog, and magical blindness; regenerate 1 hit point per 10 minutes
Status: Named, gains a 'Name of Valour' during a tribal ceremony, this is a major event in an alpha packmaster's life; Supernatural Strength
+2 to initiative; regrowth of limbs and organs, takes about 1 week
Sprint: add 30 to Speed for one round, once per battle
Toughness x2 trait; regenerate 1 hit point per minute
Psychic scents: can use the Tracking skill even when no tracks may be left
Status: Acknowledged, you are now a leader among your people; regenerate 1 life point per hour
Thermal vision: can see heat
+1D8 hit points; regenerate 1 life point per 10 minutes
Double jumping distances
Control canines: they can understand your commands & treat you as their pack leader; status: Dominant
+2 initiative; +2 to attacks and damage; regenerate 1 life point per minute
Berserker background; status: Enraged; +1D8 hit points
+3 to all physical attributes
Charm Lycanthropes: they must make a saving throw vs ½ your class level, or treat you as their leader
Per additional level: +1 life point
Per additional even level: +1 to all martial proficiencies	
==Level bonuses==
Regenerate 1 hit point per hour
Status: Warrior; +1 to attacks with natural weapons; +1D6 maximum hit point capacity
Darksight: can see in darkness, smoke, fog, and magical blindness; regenerate 1 hit point per 10 minutes
Status: Named, gains a 'Name of Valour' during a tribal ceremony, this is a major event in an alpha packmaster's life; Supernatural Strength
+2 to initiative; regrowth of limbs and organs, takes about 1 week
Sprint: add 30 to Speed for one round, once per battle
Toughness x2 trait; regenerate 1 hit point per minute
Psychic scents: can use the Tracking skill even when no tracks may be left
Status: Acknowledged, you are now a leader among your people; regenerate 1 life point per hour
Thermal vision: can see heat
+1D8 hit points; regenerate 1 life point per 10 minutes
Double jumping distances
Control canines: they can understand your commands & treat you as their pack leader; status: Dominant
+2 initiative; +2 to attacks and damage; regenerate 1 life point per minute
Berserker background; status: Enraged; +1D8 hit points
+3 to all physical attributes
Charm Lycanthropes: they must make a saving throw vs ½ your class level, or treat you as their leader
Per additional level: +1 life point
Per additional even level: +1 to all martial proficiencies
Category:Famine
Category:Class
Category:Changing Folk