YWOT Games

A page for fully-fledged games that run within YWOT(along with other scripts that contain interactive elements).
Before 2015 there existed scripts that allowed users to play fully interactive games within YWOT. By today, however, updates to the site have rendered most of these games defunct.
==Poopman==
Poopman was a veteran user from 2013 who was known for creating multiple YWOT scripts and games. 
Poopman was also an active user in OWOT and has created games there as well. His page on the OWOT wiki contains an autobiography from him. 
===Spacefighters===
https://www.yourworldoftext.com/~codefactor/spaceFighters. (actually created by Codefactor but I think poopman worked on it as well so sklfjsdfdsf)
In Spacefighters, users controlled unicode space ships that could shoot bullets and fight each other in levels made of text. The game was primarily PvP, though there exists models for a potential boss enemy.
The game was updated many times throughout May and June of 2013, adding features such as sound effects, power ups, a scoreboard, and an in-game chat system. It is unknown how any of this would have looked.
A copy of the Spacefighters script can be found here, another has been posted in the OWOT community(where a version Spacefighters was also played at one point). Neither of them work anymore.
File:Sf directions.png|How to play
File:Sf instructions.png|How to set up
File:Sf models.png|Various Models
File:Sf boss.png|Boss Models
File:Sf effects.png|Explosion Effects
File:Sf owot.png|Spacefighters interface in OWOT(Most likely different from YWOT)
===YWOT Mario===
https://www.yourworldoftext.com/~poopman/mariogame_Demo
A game composed of two interconnected scripts: one that let users control a unicode Mario("⛹") in YWOT and another that enabled them to build custom levels for Mario to run through.
Neither scripts function in the modern day.
File:Mario.png|Developer Notes and an Example Level("⛹" is Mario while "ᴥ" represents a mushroom)
File:Mario2.png|Another Level
==Grubber==
Grubber was a YWOT snake game created by /~JerryStarfield, /~InfraRaven, /~The_Sandwich, Bugtester and Musician.
Users would run a script to create unicode snakes(grubbers), which they could then control using their arrow keys. The goal of the game was to eat as much text as possible. Capital letters made the snakes "rage," allowing them to "eat crap"(possibly referring to unicode characters).
The Grubber game was created sometime before the 2015 Reset, most likely in June 2013(which was the date found on its Pastebin). The script it uses has since become defunct.https://www.youtube.com/watch?v=FczkdDlqzf8&t=536s
File:Grubber.png|A grubber that has been dormant for (potentially) over a decade.
File:Grubber2013.png|A grubber at Spam Central(June 26th, 2013)
Category:Scripts
== Toy Car==
An interactive object created by M on March 13th 2024.
Users were intended to control the Toy Car by placing x's at one of four designated locations, each of which corresponded to a cardinal direction.
The car did not function reliably, however, as it would occasionally delete user inputs without moving.
==DOOM in YWOT==
LiquicVicinity has brought up the idea of running a fully playable version of DOOM in YWOT. This is still a fever dream, however, and not much progress has been made so far. (Though on November 27th, 2023 they were able to display an ASCII version of DOOM in VS Code Console).
Prior to this, LiquidVicinity has been able to animate a very slow version of Bad Apple at Spawn. They plan to achieve faster animation for the DOOM project.
Category:Art