Altruism (Priest Spell)

With this spell, a priest can transfer as many of his hit points as desired to heal a willing, living being of any alignment not directly opposed to his own (good vs. evil or lawful vs. chaotic). Each hit point transferred restores one hit point lost by the subject creature. These hit points cannot be taken back once the spell has been cast. The priest's current hit points are reduced by the amount actually transferred, and these can be restored by normal or magical healing. The creature cannot re­ceive more hit points than its normal maximum.
Notes: Common for priests from the Dark Sun setting.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells