Heal

Heal
Skill: alteration/living forces 15
Backlash: 17
Difficulty: 8
Effect Value: 15
Bonus Number to: effect
Range: touch
Duration: 25 (one day)
Cast Time: 9 (one minute)
Manipulation: control, duration
To apply this focused spell to a wounded creature, the
caster must touch each of the target's wounds, and examine the creature as if the
mage were a doctor. During this time, the mage must concentrate on the
kindred's wounds healing at an accelerated rate.
When this spell is cast, the effect value of the spell
is read on the Power Push Table and added to a result modifier of +6. This
total then generates a bonus number that is applied to the character's recovery
roll against the medicine skill chart on page 56 of the Torg
Rulebook.''
Example: Bargaran the Knight has sustained a heavy
wound from a battle with the Evil Sorceress. He visits the Mad Mage of the Woods
who casts the heal spell. The mage has an alteration skill of 15.
He rolls an 8, yielding a cast roll of 13-the spell has been cast successfully.
The -2 is then applied to the spell's effect value of 15, yielding a casting
value of 13. The gamemaster consults the Power Push Table and gets a result of
+5. Added to the +6 result modifier, this equals a total +11 to Bargaran's
healing check. He consults the medicine table and makes his roll. This
spell may only be cast on the same target once per day. This is because the
duration of the spell must be twenty four hours-the same time period that it
takes to attempt wound recovery. After the duration has elapsed, the kindred's
body will have repaired itself, making the magical healing permanent. If the
duration of the spell is interrupted-by a dispel magic or by a living
forces spell of greater casting value than the heal then the kindred's
wound will return immediately, along with an additional K2 resulting from the sudden
shock of the returning wound.