Standard GIM Setups

This article will show you how a host could set up a classic game of GIM, as well as provide ideas for possible ways to balance or change the setup.
==Classic GIM Setup==
The classic GIM Setup is an All Any. Meaning all players receive a random role and there is no role list to balance the amount of mafia, town or other alignments in the game. Usually evil factions are capped at four however.
When rolling the roles the host usually uses a random number generator such as random.org, rolling random numbers, each corresponding to a role in GIM.
Once the host has rolled the right amount of roles, each player is assigned a random one and private channels are set up if necessary.
Attempting to vote the host will result in voting to no-elimination.
Additionally a host will probably choose from the standard mafia setup rules found here.
== Classic GIM Setup variety rules ==
If the host wants to change the rolling process in favor of balance, or to make the game less chaotic/unpredictable for the players, then they could choose from the following suggestions, or make up their own setup rules.
* Mafia/Coven Cap.
Limiting the total amount of Mafia/Coven/Neutrals in a game.
-> Usually the limit for evil factions is always four (4) players. 
* Neutral Cap.
Limiting the maximum of Neutral roles that could possibly roll
-> Usually Neutrals can roll open-endedly, which could result in a Neutral role majority early on. Although this doesn't mean it is impossible for town to win, it does make it less likely and a lot harder.
* Only one Town Power role
Limiting the Town by only allowing one Town Power. 
-> The Mafia and Coven should always only have one Head role, so this would be to balance out that town can usually have multiple power roles.