Ing

<tabber>
|-|Warrior Ing=
|-|Hunter Ing=
|-|Grapple Guardian=
</tabber>
==Summary==
The Ing are a powerful race of entities born from a Leviathan crashing upon Aether, which also created Dark Aether. They are essentially Dark Aether's variation of the Luminoth, of which they have been fighting since their creation to become the one true Aether in the universe, and eventually spread through the cosmos.
==Powers And Stats==
Tier: , up to at most | , up to at most | to at least 
Key: Ing | Darklings | Guardians
Name: "Terror" in the language of the Luminoth.
Origin: Metroid Prime 2: Echoes
Gender: Asexual
Age: Varies, some Ing have existed for 50 years but others can be significantly younger.
Classification: Phazon-Born Lifeforms, inhabitants of Dark Aether, the dark-halves of the Luminoth.
Powers And Abilities: <tabber>|-|Ing=Superhuman Physical Characteristics, Inorganic Physiology, Body Control, Weapon Creation and Surface Scaling (Ing are composed of an amorphous oozeMetroid Prime 2: Echoes (2004) - Logbook, Inglet, and can break down into it to avoid attacks and travel across surfaces. More battle-ready Ing are even capable of shaping their bodies into weaponry. Hunter Ing have also shown the ability to walk across walls in their solid formsMetroid Prime 2: Echoes (2004) - Samus chases Dark Samus into Dark Aether), Additional Limbs (Most Ing types have five limbs), Small Size (Type 2. Ing Larvae are only a few cm long, and individual members of Ingstorms are even tinier, though adults like Warrior and Hunter Ing are larger than Samus), Possession and Fusionism (Ing are capable of possessing creatures by fusing with them on a cellular level. They can do this near-instantly, to both animals and plants aliveMetroid Prime 2: Echoes (2004) - Dark Alpha Splinter Fight or deadMetroid Prime 2: Echoes (2004) - Dark Trooper Introduction, as well as even mechanical creationsMetroid Prime 2: Echoes (2004) - Logbook, Corrupted Sentreye. Creatures controlled through this method are known as Darklings), Biological Manipulation, Power Bestowal and Statistics Amplification (Creatures possessed by Ing are enhanced in strength, speed and durabilityMetroid Prime 2: Echoes (2004) - Logbook, Dark Alpha Splinter, as well as sometimes additional qualities such as regenerative abilities and energy projection), Intangibility and limited Dimensional Travel (Hunter Ing are capable of phasing out of local timespace, becoming intangible as they do, though they remain visible. They can do this even while possessing a body), Portal Creation (Ing are shown to be able to create portals between Dark Aether and Light AetherMetroid Prime 2: Echoes (2004) - Logbook, Darkling Tentacle), Energy Manipulation and Projection (Warrior and Hunter Ing are capable of summoning transdimensional energy and using it to attack foes), Corrosion Inducement (Ingstorms are swarms of tiny Ing that create a highly damaging energy field that breaks down all within itMetroid Prime 2: Echoes (2004) - Logbook, Ingstorm), Invisibility (Flying Ing Caches are invisible to the naked eyeMetroid Prime 2: Echoes (2004) - Logbook, Flying Ing Cache), Dimensional Storage (Ingsphere Caches hold their contents in a dimensional pocketMetroid Prime 2: Echoes (2004) - Logbook, Ingsphere Cache), Resistance to Darkness Manipulation, Corrosion Inducement and Poison Manipulation (The Ing are inherently resistant to the dark energy they wieldMetroid Prime 2: Echoes (2004) - Luminoth Lore, New Weapons. Being born in Dark Aether's toxic and causticMetroid Prime 2: Echoes (2004) atmosphere, they are also immune to it), Phazon (Beings born of Phazon like the Ing are intrinsically immune to it)
|-|Darklings= Small Size (Type 1) to Large Size (Type 0. Hosts of Ing possession vary greatly in shape and size, up to ones that easily dwarf humans), Darkness Manipulation and Light Negation (Various Darklings are capable of attacking by shooting dark ooze or energy at foes, which is also capable of negating Light Beacons' effectMetroid Prime 2: Echoes (2004) - Logbook, Light Beacon/Nullified Beacon), Bodily Weaponry (Most Darklings are dangerous species native to Aether, possessed by the Ing for their combat prowess), Energy Projection (Shown to possess creatures such as Grenchlers and War Wasps, which shoot beams of energy at preyMetroid Prime 2: Echoes (2004) - Logbook, GrenchlerMetroid Prime 2: Echoes (2004) - Logbook, Dark War Wasp), Poison Manipulation (An unknown type of Ing or Darkling delivers poison powerful enough to kill Luminoth with just one injectionMetroid Prime 2: Echoes (2004) - Luminoth Lore, M-Dhe's Testament), Vibration Manipulation (Dark Phlogus attack enemies with localized seismic shockwavesMetroid Prime 2: Echoes (2004) - Logbook, Dark Phlogus, as do Dark IngsmashersMetroid Prime 2: Echoes (2004) - Logbook, Dark Ingsmasher), Non-Standard Breathing (Type 1) and Flight (Shown to possess various water and air-dwelling creatures, such as the Blogg and the Nightbarb respectively), Danmaku (Dark Shredders explode into a cloud of dartsMetroid Prime 2: Echoes (2004) - Logbook, Shredder), Forcefield Creation (Dark Ingsmashers protect themselves with handheld forcefields. Nightbarbs project an unstable energy field around themselves, though this actually causes them to die on contact with foesMetroid Prime 3: Corruption (2006) - Logbook, Nightbarb), Explosion Manipulation (Dark Ingsmashers wield missile weaponry in combat. Ing are also known to possess Federation Missile TroopersMetroid Prime 3: Corruption (2006) - Logbook, Federation Missile Trooper), Electro-Magnetism Manipulation (Dark Pirate Commandos wield EMP grenades in combatMetroid Prime 2: Echoes (2004) - Logbook, Dark Pirate Commando), Tallon Metroid abilities
|-|Guardians= Flight (Chykka is capable of flight), Large Size (Type 1. Some of the Guardians reach this size), Darkness Manipulation and Light Negation (Amorbis' attacks have the ability to temporarily shut down light-producing devicesMetroid Prime 2: Echoes (2004) - Logbook, Amorbis), Regeneration (Armorbis can regenerate health when connected to the Dark Sphere), Adhesive Manipulation and Acid Manipulation (Chykka uses its tongue to snare foes and draw them into its mouth, before wearing them down with acidMetroid Prime 2: Echoes (2004) - Logbook, Chykka Larva), Accelerated Development (Chykka ages as an incredible rate, beginning the fight as a larva and transforming into an adult within minutes), Water Manipulation and Poison Manipulation (Adult Chykka spews Dark Aether's poisonous water at foesMetroid Prime 2: Echoes (2004) - Logbook, Chykka [Adult]), Attack Reflection (Adult Chykka is capable of deflecting physical projectiles with its wings), Statistics Amplification (By energizing itself with Dark Energy, Chykka can render most of its body nigh-invulnerableMetroid Prime 2: Echoes (2004) - Logbook, Dark Chykka), Summoning (Chykka supports itself in battle by giving birth to massive amounts of offspring), Explosion Manipulation (The Bomb Guardian and Power Bomb Guardians primarily rely on explosive attacks in combat), Forcefield Creation (The Power Bomb Guardian is always impervious to all but the most powerful attacks thanks to a forcefieldMetroid Prime 2: Echoes (2004) - Logbook, Power Bomb Guardian), Vibration Manipulation (The Jump Guardian can create shockwaves of dark energyMetroid Prime 2: Echoes (2004) - Logbook, Jump Guardian), Thread Manipulation (The Grapple Guardian attempts to snare foes with an energy beam and pull them towards its maw), Magnetism Manipulation (The Spider GuardianMetroid Prime 2: Echoes (2004) - Logbook, Spider Guardian is capable of traveling across magnetized surfaces at will), Technology Manipulation (The Spider Guardian is somehow connected to the technology of its area, and damaging it will cause certain mechanisms to activate), Portal Creation and BFR (Is harmed but not otherwise affected by Samus' Darkburst, which fires a rift that pulls foes into another dimension), Temperature Manipulation (Can withstand Samus' Light Beam, which fires powerful blasts capable of setting enemies ablaze)</tabber>
Attack Potency: Unknown, up to at most Planet level (A group of Hunter Ing could deal significant damage to Varia Suit Samus, damaging the suit enough to disable many of its functions) | Unknown, up to at most Planet level (Control a variety of Aether's deadliest fauna, alongside various Luminoth machines, even ones designed to combat them) | Planet level to at least Planet level (Various Guardians are capable of challenging Samus Aran at every point of her journey, first in her Varia Suit, then the Dark Suit. Note that the strongest guardians, Quadraxis and Emperor Ing, are indexed in their own pages)
Speed: Unknown, up to at most Massively FTL+ (Were able to overwhelm Samus in their first encounter) | Unknown, up to at most Massively FTL+ | Massively FTL+ (Comparable to Samus Aran)
Lifting Strength: Unknown | Unknown | Up to Class M (Guardians like the Grapple Guardian are capable of overpowering Samus)
Striking Strength: Unknown, up to at most Planet level | Unknown, up to at most Planet level | Planet level to at least Planet level
Durability: Unknown, up to at most Planet level | Unknown, up to at most Planet level | Planet level to at least Planet level
Stamina: Unknown to Above Average (Capable of withstanding serious damage in combat before being defeated) | Unknown | Superhuman (Capable of enduring through long battles where they are constantly receiving damage from Samus' attacks)
Range: Varies from Below Average Human to Several Meters physically, up to Dozens of Meters with Powers
Standard Equipment: A variety of hosts, including the Luminoth war machine Quadraxis. There exist enough Ing to greatly outnumber the Luminoth and for thousands upon thousands to be involved in just one battleMetroid Prime 2: Echoes (2004) - Luminoth Lore, Torvus Falls.
Intelligence: At least Below Average (The Ing are stated to be as capable of individual thought as a highly intelligent sharkMetroid Prime 2: Echoes Q&A, Japanese Metroid website, translated by Shinesparkers here, though they have an elaborate caste system and even train themselves for the purpose of superior martial skill and have the capability to understand and operate complex technologyMetroid Prime 3: Corruption (2007) - Logbook, Dark Pirate Trooper.)
Weaknesses: Ing are near-universally afraid of bright lightMetroid Prime 2: Echoes (2004) - Logbook, Warrior Ing, which greatly hurts them. Possessing a host at least allows them to travel through sunlit areas unharmed, but they are still vulnerable to light-based attacks in that form.
Notable Attacks and Techniques: Possession: The standard ability used primarily by Warrior Ing, but not limited to them (Though this is contradicted slightly in a Q and A). Through possession, they quickly overwhelm enemies using corrupted and amplified versions of their allies, resulting in the quick growth of the Ing hordes in canon. Their possessing abilities have been shown to work on a multitude of things, from living beings to corpses of the Galactic Federation Marines, almost even corrupting Samus Aran (Legendary Suit) had she not obtained a resistance early in Metroid Prime: Echoes. They have notably corrupted machines (Such as Quadraxis) and inorganic materials, such as the Luminoth Webbings (Described as a "Shell of Acidic Fluids").
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Species
Category:Metroid
Category:Aliens
Category:Game Bosses
Category:Possession Users
Category:Resurrection Users
Category:Light Users
Category:Regeneration Users
Category:Forcefield Users
Category:Invisibility Users
Category:Energy Users
Category:Invulnerability Users
Category:Flight Users
Category:Absorption Users
Category:Body Control Users