Sonic Generations 2 (E-124 Poldege version)

Sonic Generations 2 is a Sonic game tying in with the series 25th anniversary. The game will be split into two versions, a home console version for Wii U, PS4 and XBOX One, and a portable version for Nintendo 3DS. Both versions were released in 2016.
==Story==
To be added...
==Gameplay==
Just like the first game, Sonic Generations 2 collects stages from past Sonic games and divides them into eras. Each era has four stages and two bosses. There are a total of six eras in each version of the game. Three of these eras are the same in each version of the game, albeit with different stages, Classic Era, which has elements from Sonic 1, Sonic 2, Sonic CD and Sonic 3 and Knuckles, Dreamcast Era, containing elements from Sonic Adventure, Sonic Adventure 2, Sonic Heroes and Shadow the Hedgehog, and Modern Era, with elements from recent games like Sonic Lost World and Sonic Boom. The other three depend on the version. The portable version contains eras based on Sonic's handheld history, Game Gear Era, featuring elements from Sonic Chaos, Sonic Triple Trouble and Sonic Blast, Advance Era, with elements from the Sonic Advance trilogy, and Rush Era, containing elements from Sonic Rush, Sonic Rush Adventure and the portable version of Sonic Colors. While the home console version has eras based on Sonic's home console history, HD Era, with elements from Sonic '06, Sonic Unleashed, Sonic 4 and the home console version of Sonic Colors, Extra Era, containing elements from Sonic platformers that are not considered to be part of the main series, like Knuckles Chaotix, Sonic 3D Blast, Sonic and the Secret Rings and Sonic and the Black Knight, and Future Era, with a sneak peek at elements from Sonic Mania and Sonic Forces.
Each stage will be divided into three acts, each with a different version of Sonic to play as. Act 1 features Classic Sonic, who plays just like the last game, in pure 2D stages like the Genesis games, with classic moves like the Spin Attack and Spin Dash. Act 2 features Modern Sonic, who like before, plays in the 2D/3D style of gameplay seen in current games, and uses the Homing Attack and Boost. Act 3 features Boom Sonic, who's stages are pure 3D and slightly more puzzle based like in the Boom titles, and he uses his EnerBeam to remove energy shields and grab onto speeding rails.
==Characters==
===Playable===
Image	Name 	Bio
 	Classic Sonic	The Sonic of the early 1990's. He doesn't speak like his future counterparts, but he is able to move fast with his spin dash and spin attack.
 	Modern Sonic 	The Sonic of the present day. He can use his homing attack to target enemies, and his boost helps him run faster.
 	Boom Sonic 	The Sonic of the not-so-distant future. He can use his EnerBeam to grab objects, and toss them at opponents.
===Non-Playable===
Image	Name 	Bio
 	Tails 	Sonic's best buddy and a great inventor. All three of his forms appear to help the Sonics figure out what's going on; the young Classic Tails, the current Modern Tails, and the gadget-fanatic Boom Tails. You'll find all three of them in front of the Marble Zone entrance in both the home and portable versions.
 	Knuckles 	The friendly rival of Sonic and guardian of the Master Emerald on Angel Island. His easily manipulated Classic, tough Modern and clumsy Boom forms appear in both the home and portable versions in front of the Emerald Hill entrance.
 	Amy Rose 	Sonic's biggest fan and self-proclaimed girlfriend. Her three incarnations, Classic Amy, Modern Amy and Boom Amy, stand by either the Stardust Speedway entrance in the home version, or the Palmtree Panic entrance in the portable version.
 	Espio 	The ninja of the Chaotix Detective Agency. You'll find him in front of the entrance to Ice Cap in the home version, or Hydro City in the portable version.
 	Tikal 	The spirit of a young girl from 4,000 years ago, who usually resides in the Master Emerald. She stands in front of the entrance to Windy Valley in the home version, while in the portable version, she's near the Twinkle Park entrance.
 	Rouge 	A treasure hunter and agent of the Guardian Units of Nations. In the home console version, she stands in front of Metal Harbor, while in the portable version, she'll be waiting in front of White Jungle.
 	Big 	A lazy fisherman who is usually fishing in his hut with Froggy. You can find him standing near Rail Canyon in the home version, while in the portable version, you'll find him near Hang Castle.
 	E-123 Omega	A rogue Eggman robot who's now a weapon of the Guardian Units of Nations. You'll find him in front of Iron Jungle in the home console version of the game, and in the portable version, he'll be in front of Lethal Highway.
 	Blaze 	A princess from an alternate dimension, and guardian of the Chaos Emeralds' counterparts, the Sol Emeralds. She'll be in front of Radical Train in the home version, while in the portable version, she's in front of Pirates' Island.
 	Chip 	Also known as Light Gaia, the primordial incarnation of all light and daytime on the planet. He appears exclusively in the home console version, right in front of the entrance to Dragon Road.
 	Jet 	The arrogant leader of the Babylon Rogues. In the home console version, he stands in front of Casino Street, while on the portable version, he's in front of Huge Crisis.
 	Yacker 	A White Wisp with curly hair, and ambassador of all Wisps in general. You'll find him in front of Aquarium Park in the home version, while in the portable version, he'll be waiting in front of Sweet Mountain.
 	Vector 	The head of the Chaotix Detective Agency. He'll stand in front of the entrance to Amazing Arena in the home version, while in the portable version, he'll be in front of Mecha Green Hill.
 	Charmy 	The young, energetic member of the Chaotix Detective Agency. He'll be flying near Spring Stadium in the home version, while in the portable version, he'll be right by Sunset Park.
 	Shahra 	A young genie that Sonic befriended in the world of the Arabian Nights. She appears exclusively in the home console version, in front of the entrance to Sand Oasis.
 	Caliburn 	A sentient sword that Sonic wielded in the world of the Arthurian legend. He appears exclusively in the home console version, at the entrance to Crystal Cave.
==Stages==
===Classic Era (home version)===
Image	Name 	Previously seen in..	Description
 	Marble Zone 	Sonic the Hedgehog 	The second Sonic stage ever! An ancient underground complex filled with booby traps and flooded with boiling hot lava.
 	Emerald Hill 	Sonic 2 	The first stage of the first Sonic sequel! A tropical paradise on the shores of West Side Island.
 	Stardust Speedway	Sonic CD 	A musical city with a highway adorned with musical instruments and one of the fastest stages in the series history. You can use the Time Warp plates to travel to the past or future for alternate routes.
 	Ice Cap 	Sonic 3 and Knuckles	Located on the mountains of Angel Island. You can explore the icy caverns and the bright overworld.
 	VS. Mecha Sonic 	Sonic 3 and Knuckles	Another robotic counterpart of Sonic. You have to hit him eight times to win, but be careful, because after he's taken four hits, he'll start using the Master Emerald to activate the Super transformation.
 	VS. Egg Crusher 	Sonic the Hedgehog 	The very first final boss! Classic Eggman will try to hit you with two of his elevators. Hit him five times to win!
===Dreamcast Era (home version)===
Image	Name 	Previously seen in..	Description
 	Windy Valley 	Sonic Adventure 	In this stage, you will find floating islands and a fierce twister!
 	Metal Harbor 	Sonic Adventure 2 	A security training facility on Prison Island, filled with a giant missle you have to grab on to progress.
 	Rail Canyon 	Sonic Heroes 	This base is filled with the largest amount of rails ever seen in a Sonic game. There are also multiple cannons that you can be shot from.
 	Iron Jungle 	Shadow the Hedgehog 	An Eggman base under attack by GUN. Get to the goal while facing Eggman's forces, just don't attack GUN, or else they will start attacking you!!
 	VS. E-102 Gamma	Sonic Adventure 	An Eggman robot with a personality. He's challenged you to a friendly sparring match for a Chaos Emerald. Hit him five times to claim it.
 	VS. Black Doom 	Shadow the Hedgehog 	The leader of the monstrous aliens, the Black Arms. You have to hit him five times to win! But he will use Chaos Control, blades of fire and miniature meteors to prevent it, so use your best strategy!
===HD Era===
Image	Name 	Previously seen in..	Description
 	Radical Train 	Sonic '06 	A railroad located in the new city section of Soleanna. Whoever designed it seems to have had a peculiar (and dangerous) liking for bottomless gorges and rickity-looking bridges constructed thereupon. Avoid those as you reach for the goal.
 	Dragon Road 	Sonic Unleashed 	An ancient path located in Chun-nan. You have to scale across giant dragons, revolving wheels and fireworks to proceed.
 	Casino Street 	Sonic 4 	A big casino, filled with a huge pinball table, decks of cards that you can run on, rolling tunnels and cannons. You can also get a ton of 1-ups here thanks to the cards. If luck is on your side, why not try a hand at the slots?
 	Aquarium Park 	Sonic Colors 	A massive water park in Dr. Eggman's Amazing Interstellar Amusement Park. Each of the three Sonics can use a different Color Power here. Classic Sonic can use the Yellow Drill, Modern Sonic can use the Blue Cube, and Boom Sonic can use the Cyan Laser.
 	VS. Rotatatron	Sonic Colors 	A giant robotic ferris wheel!! You have to hit the giant machine in the eye four times to win, just watch out for the giant ninja stars!!
 	VS. Egg Heart 	Sonic 4 	Modern Eggman in a heart-shaped machine surrounded by serveral large electric rings on the Death Egg MKII! Attack the cockpit six times while avoiding lasers!!
===Extra Era===
Image	Name 	Previously seen in.. 	Description
 	Amazing Arena 	Knuckles' Chaotix 	A musical arena filled with speakers and projectors. To advance, you need to find a switch within the dark stage.
 	Spring Stadium 	Sonic 3D Blast 	An Eggman facility on Flicky Island. A mad fusion of bouncy, pinball fun and spiked pits of death. Filled with retracting metal plates and fake spring-pads set into the floor.
 	Sand Oasis 	Sonic and the Secret Rings	A desert in the world of the Arabian Nights. You need to get past the Erazor Djinn's numerous traps and minions to proceed.
 	Crystal Cave 	Sonic and the Black Knight	A labyrinth of voluminous cavern systems in the realm of the Arthurian Legends. Filled with giant, spiral starlacites that you can jump from, and bouncy mushrooms.
 	VS. King Arthur 	Sonic and the Black Knight	The illusionary king of Camelot, corrupted by the Scabbard of Excalibur. He runs away on his dark horse bringing havoc with his sword, Deathcalibur. You need to catch up with him and hit him three times to win!
 	VS. Erazor Djinn	Sonic and the Secret Rings	The genie from Aladdin, seeking revenge on the writer of the Arabian Nights for trapping him in the lamp by bending the stories to his will. He'll strike with spells and minions of his. Hit him on the head six times to claim victory!!
===Modern Era (home version)===
Image	Name 	Previously seen in.. 	Description
 	Desert Ruins 	Sonic Lost World 	A desert in the Lost Hex filled with sand tornados, pyramids with puzzles inside, hungry blue sandworms, and large rotating cacti balls. Each Sonic has a different Color Power to use. Classic Sonic can use the Pink Spikes, Modern Sonic can use the Purple Frenzy, and Boom Sonic can use the Red Burst.
 	Sky Road 	Sonic Lost World 	A location in the Lost Hex high above the skies, with ancient ruins and floating platforms. Each Sonic has a different Color Power to use. Classic Sonic can use the Magenta Rhythm, Modern Sonic can use the Crimson Eagle, and Boom Sonic can use the Black Bomb.
 	Weapon Facility	Sonic Boom: Rise of Lyric	A high-tech weapon production facility from a thousand years into the past. Crammed with lots of advanced machinery, including conveyer belts and large tubes used for transportation.
 	The Pit 	Sonic Boom: Rise of Lyric	A polluted industrial dig site. Avoid hazardous obstacles like burning furnace floors, glowing shredders and waste floods.
 	VS. Zazz 	Sonic Lost World 	The psychotic member of the Deadly Six. He'll use his Moon Mech to shoot stars at you, and toss it to squash you!! Hit him seven times to defeat him.
 	VS. Egg Mech 	Sonic Boom: Rise of Lyric	A large battle mech piloted by Boom Eggman. To defeat it, you must deplete it's health meter by tossing the missiles it shoots with the Enerbeam before they explode, then bashing the cockpit. Be sure to deal with the robots that acompany it, and avoid the cannonballs.
===Future Era===
Image	Name 	To be featured in..	Description
 	Studiopolis 	Sonic Mania 	A high skyscraper city decorated with studio equipment, theater objects, and even some SEGA memorabilia.
 	Mirage Saloon 	Sonic Mania 	A stage set in the old west. Here you will find a pistol to launch the player to new heights, loops made of sand, seltzer bottles that can help guide the path, and even bouncy piano keys.
 	Luminous Forest 	Sonic Forces 	A section of the Mystic Jungle, which was overrun by Modern Eggman's troops. While speeding through this forest, watch out for bombs from the sky and a giant snake.
 	Sunset Heights 	Sonic Forces 	A quaint downtown area under attack by Eggman's Death Egg Robot sentinels.
 	VS. Heavy Gunner 	Sonic Mania 	The strong arm specialist of the advanced line of Eggrobos, the Hard-Boiled Heavies. He wields a blaster that shoots three rockets at once, including two wide fast-paced rockets and one small, slow rocket. You must hit the small rocket and reflect it back at him five times to win!
 	VS. Mega Death Egg Robot	Sonic Forces 	A supercharged, snake-looking model of the classic battlesuit, piloted by Modern Eggman. This boss has three phases, each with a different Sonic. First, Classic Sonic must reflect boulders that it throws at the mech three times. Then, Boom Sonic must yank the core with his Enerbeam three times. Finally, Modern Sonic must hit the mech that comes out of the core as it tries to get away four times. But be careful, this boss has a ton of different attacks for each Sonic.
===Classic Era (portable version)===
Image	Name 	Previously seen in..	Description
 	Marble Zone 	Sonic the Hedgehog 	The second Sonic stage ever! An ancient underground complex filled with booby traps and flooded with boiling hot lava.
 	Emerald Hill 	Sonic 2 	The first stage of the first Sonic sequel! A tropical paradise on the shores of West Side Island.
 	Palmtree Panic 	Sonic CD 	A tropical region with sharp mountains and scattered waterfalls. Use the Time Warp Plates to travel to the past or future for alternate routes.
 	Hydro City 	Sonic 3 and Knuckles	An underground water park underneath Angel Island.
 	VS. Mecha Sonic	Sonic 3 and Knuckles	Another robotic counterpart of Sonic. You have to hit him eight times to win, but be careful, because after he's taken four hits, he'll start using the Master Emerald to activate the Super transformation.
 	VS. Egg Spinner	Sonic CD 	A bladed machine created by Classic Eggman. You need to hit him four times to win, but he'll change his strategy after every hit, so be careful!
===Game Gear Era===
Image	Name 	Previously seen in..	Description
 	Mecha Green Hill 	Sonic Chaos 	A mechanized version of the very familiar stage we know and love. You will find tilting bridges that you have to run on, or else you'll fall.
 	Sunset Park 	Sonic Triple Trouble	A dilapidated, run-down railway station. The wind here can make you get out of your spin attack, so be careful.
 	Yellow Desert 	Sonic Blast 	A large desert with Egyptian caverns. Watch out for the falling spikes!!
 	VS. Fang the Sniper	Sonic Triple Trouble	A crafty jewel thief trying to get his hands on a Chaos Emerald!! He's trying to crush you with his Marvelous Queen!! Hit him three times while avoiding the missiles that launch from his ride to win!!
 	VS. Laser Walker 	Sonic Chaos 	Classic Eggman in a simple but deadly blaster mech!! You have to be careful and avoid the energy balls that the mech launches!! Hit him eight times to win!!
===Dreamcast Era (portable version)===
Image	Name 	Previously seen in.. 	Description
 	Twinkle Park 	Sonic Adventure 	Station Square's amusement park. It includes bumper cars, a roller coaster, a large swimming pool and a giant house of mirrors.
 	White Jungle 	Sonic Adventure 2 	A jungle on Prison Island. Shadow was able to get past this before in under 10 minutes, can you?
 	Hang Castle 	Sonic Heroes 	A haunted mansion filled with ghosts, invisible walkways, an anti-gravity switch, and a strange pocket dimension.
 	Lethal Highway 	Shadow the Hedgehog 	A highway in Westopolis overrun by the Black Arms. Get through while fighting the alien invaders, and be careful not to fall!
 	VS. E-102 Gamma 	Sonic Adventure 	An Eggman robot with a personality. He's challenged you to a friendly sparring match for a Chaos Emerald. Hit him five times to claim it.
 	VS. Perfect Chaos	Sonic Adventure and the home console version of Sonic Generations	The super state of Chaos, the god of destruction!! This battle works exactly like it did in the home console version of the first game, you have to hit him five times to win, the first four by boosting into him, and the last via a homing attack!!!
===Advance Era===
Image	Name 	Previously seen in..	Description
 	Ice Mountain 	Sonic Advance 	A winter-themed stage. Filled with round frozen shells that contain either items or a spring, and even a large underwater pathway.
 	Music Plant 	Sonic Advance 2 	A colorful stage full of musical instruments that are gimmicks the player can use to proceed through the level.
 	Route 99 	Sonic Advance 3 	A man-made urban city. Littered with rails, construction and switches.
 	VS. Mecha Knuckles	Sonic Advance 	A robot duplicate of Knuckles. He uses all of his organic counterpart's abilities against you, including gliding, and can shoot missiles! Hit him four times to win.
 	VS. Hyper Eggrobo 	Sonic Advance 3 	A giant mech piloted by Modern Eggman. Able to punch it's opponent, grabbing and slamming them, and bouncing three balls on it's hands. Hit it on the head six times to win.
===Rush Era===
Image	Name 	Previously seen in..	Description
 	Huge Crisis 	Sonic Rush 	A bunch of G.U.N. naval aircraft carriers and battleships out on the sea. You can advance using pipes and mechanical cranes, as well as jet-powered sleds in the ship.
 	Pirates' Island 	Sonic Rush Adventure	Ruins of an ancient civilization in Blaze's dimension, invaded by Captain Whisker's pirates. Filled with trebuchets that allows you to get launched in the air, high-pressure water cannons that create rails you can grind on, dolphins that can be ridden underwater and a whole lot more.
 	Sweet Mountain 	Sonic Colors 	A planet from Dr. Eggman's Amazing Interstaller Amusement Park with giant junk-food all over the place. Each Sonic has a different Color power they can use here. Classic Sonic can use the Violet Void, Modern Sonic can use the Orange Rocket, and Boom Sonic can use the Green Hover.
 	VS. Captain Whisker and Johnny	Sonic Rush Adventure	A villainous robotic pirate and his right-hand man from Blaze's dimension. They will attack with a ground pound that emits a shockwave upon landing, charging at you like a missile and breathing out a powerful blast of flames. Hit each of them four times to win.
 	VS. Nega-Mother Wisp 	Sonic Colors 	The Mother Wisp under the effects of Eggman's Hyper-go-on energy syphon. The poor thing has become an uncontrollable monster with the ability to shoot balls of energy from her mouth! She'll also swipe at you with her tentecles! You need to boost attack her six times to restore her!!
===Modern Era (portable version)===
Image	Name 	Previously seen in.. 	Description
 	Silent Forest 	Sonic Lost World 	A gigantic forest on the Lost Hex, with flower cannons, electric rails and a stealth section with a giant robotic owl. Each of the three Sonics can use a different Color Power. Classic Sonic can use the Indigo Asteroid, Modern Sonic can use the Gray Quake, and Boom Sonic can use the Ivory Lightning.
 	Scrap Yard 	Sonic Boom: Shattered Crystal	A mucky purple island where the Ancients dumped their mechanical constructs in the past. You'll find it littered with broken-down aircrafts, which you can use by lighting some sunlight into them.
 	Paleo Tarpits 	Sonic Boom: Fire & Ice 	A prehistoric island with the earthly remnants of dinosaurs, and filled with numerous tarpits. Use the Flame Shield and Ice Shield power-ups to get through the stage.
 	VS. Zazz 	Sonic Lost World 	The psychotic member of the Deadly Six. He'll use his Moon Mech to shoot stars at you, and toss it to squash you!! Hit him seven times to defeat him.
 	VS. Double Trouble	Sonic Boom: Fire & Ice 	A massive robot made of lava and ice, backed by Boom Eggman. It can drop fiery meteors, and a large ball of either lava or ice that can create massive shockwaves! To win, you need to hit it's tail six times. Just watch out, it also has a mean bite!!
Category:2016
Category:Fan games by E-124 Poldege
Category:Sonic Games
Category:Wii U Games
Category:Nintendo 3DS Games
Category:Sonic (series)
Category:PlayStation 4 Games
Category:Sequels
Category:Xbox One Games
Category:Games
Category:Fan Games