Enemy Class

Classes are enemy tiers that determine their stats and general role in an encounter.
* Easy enemies have 70 Health and a Stat total of 55. They appear early on and serve as cannon fodder.
* Common enemies have 100 Health and a Stat total of 100, placing them on even footing with newly-recruited Heroes. 
* Strategic enemies have 100 Health and a Stat total of 100. Their abilities are typically tactically significant, requiring priority targeting.
* Support enemies have 100 Health and a Stat total of 100. They don't pose much threat on their own but can support other enemies.
* Challenge enemies have 125 Health and a Stat total of 125. True to their name, they provide more challenge than common enemies.
* Hard enemies have 150 Health and a Stat total of 155. Typically, they are not only strong but require a custom approach.
* Miniboss enemies have 200 Health and a varying Stat total of around 200. Each provides a unique challenge.
* Boss enemies have 500 Health and a Stat total of 200. They usually appear at the end of a Journey and provide significant challenge.
* Metaboss enemies have 1000 Health and a varying Stat total of around 200. They appear in relation to Quests, and have to be fought multiple times before they are defeated permanently.
Encounters in Bonfire aren't fully random and enemy classes are used by the game to create tactically interesting sets.
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Category:Game Mechanics