Super Smash Stadium/Items

Super Smash Stadium has an assortment of items that can be used in battles.
Currently, there are 111, with 78 still in the "item switch" and 33 that are retired. By default, all items are on with the frequency set to low; items are only restricted or turned off by a contestant's request. The Metal Smash at the end of the show is the only battle guaranteed to have items off.
New items debut every time a new stage debuts. While St. Clair Publications usually makes the new item come from the same universe as the stage, this is not always guaranteed, especially when it's unclear if a new stage will debut that matches the item's universe, or if the universe even has usable items to begin with. This has led to oddities like Maxim Tomatoes, a Kirby item, debuting on Jungle Japes, a DK stage!
==Active items==
Item	Description
 1-Up Mushroom	Functionally the same as the Special Flag, but it's from something that would be far more recognizable to a Nintendo audience. Pick this item up to get an extra life in Stock mode, an extra point in Time mode, or 100 coins in Coin mode.
 Assist Trophy	Grab this to unleash an "extra" character who will help you in some way. The characters are generally people who were considered for the show's main roster and didn't make the final cut, but were too good to scrap altogether. Go here for a list of everyone who can come out of an Assist Trophy.
 Back Shield	This item rests on your back for 20 seconds, making you immune to attacks there.
 Banana Gun	Fire this at an opponent to cause a massive explosion that will cause huge damage and knockback, killing at low percents. The item then becomes a Banana Peel; see Diddy Kong's article for more on how that works. (Banana Peels are not a standalone item on SSS, by the way.)
 Barrel Cannon	Throw this at an opponent to trap them for 10 seconds, or until they press or . A Barrel Cannon also occurs naturally on Kongo Jungle.
 Beastball	Throw this item and it teleports, then warps back to hit an opponent.
 Beetle	Latches onto an opponent and drags them up, potentially to their death.
 Blast Box	Hit this item too much, or with a fire attack, and it explodes!
 Blue Shell	Hovers over the leader (or the fighter in second if you're the leader) for five seconds, then crashes down and explodes.
 Bob-Omb	Throw this item and it explodes. Leave it alone for five seconds and it starts walking on its own for 10, after which it explodes automatically. You can't pick it up while it's walking, except at the last second when it stops and flashes. In Sudden Death, Bob-Ombs will start falling 15 seconds in if the match lasts that long.
 Bombchu	Yet another bomb. This one travels along the perimeter of the ground and will cling to walls and ceilings.
 Boxing Gloves	Boosts a fighter's reach and attack power for 15 seconds.
 Bullet Bill	Turns you into a bullet, which quickly launches you in one direction the length of Final Destination and hits anyone who gets in the way. But be careful; the bullet could kill you by taking you into a blast zone!
 Bumper	Anyone who hits this suffers insane knockback, even at 0%! Does not do any damage in and of itself.
 Bunny Hood	Makes you run faster and jump higher for 15 seconds.
(crates and pills) (barrels) Containers	So named because they hold other items inside, although there's a 1-in-8 chance they'll explode instead. Pills hold just one item (that may sometimes be bigger!), while barrels and crates hold three. In addition, pills and crates break on contact while barrels roll along the ground and don't break unless they hit an opponent or wall.
Since Season 33, crates and barrels are not always wooden. They may be metallic or resemble Christmas presents on some stages. Check the "Crate/Barrel Type" section of the infobox on each stage's page for more on that.
 Cucco	Throw this at someone, and a whole flock of Cuccos will beat them up. Attack it, and they'll go after you instead!
 Curry	Eat this to spew flames for 15 seconds. You'll also be forced to run whenever you move.
 Death's Scythe	Use a Smash attack with this item on anyone over 100% and they die instantly. Else, it's pretty weak.
 Deku Nut	Hit someone with this to stun them, or send them way up if they're in the air.
 Drill	Press to send the drill flying horizontally in the direction you're facing. Anyone caught by it could get taken to a horizontal blast zone for a kill, or be pinned to a wall for 5 seconds and suffer through a massive explosion. Press again to throw the head for huge damage and knockback.
 Double Cherry	Makes a half-visible "clone" of you that takes hits for you, up to 50%.
 Evolution Stones	Gives your Smash attacks one of the following properties for 15 seconds:
*Fire Stone: Burns opponents
*Water Stone: Douses opponents in water
*Thunder Stone: Paralyzes oppponents
*Leaf Stone: Buries opponents
*Moon Stone: Poisons opponents
*Sun Stone: Puts a flower on the opponent's head
*Shiny Stone: Stuns opponents
*Dusk Stone: Does dark damage
*Dawn Stone: Puts opponents to sleep
*Ice Stone (added in Season 45): Freezes opponents
 Fairy Bottle	Heals you by 100%, but only if you're at 100% damage or above. Else, it's a useless throwing item. If you throw it at opponents who are over 100%, you'll heal them!
 Fake Smash Ball	Inspired by F.I.B.'s in Mario Kart, this decoy Smash Ball explodes on you when you break it.
 Fan	Seemingly a very weak item, as it does almost no damage or knockback. However, the attack is ridiculously fast, affected little by Stale Move Negation, and can trap opponents, allowing you to rack up damage and break shields very quickly.
 Fire Flower	Unlike in the Smash games, you shoot fireballs from this thing instead of a stream of fire. You can shoot up to 30 fireballs.
 Food	Heals you by anywhere from 1 to 5%.
 Franklin Badge	Makes you immune to hits from projectiles for 30 seconds, and reflects them back at the user.
 Freezie	Throw this at opponents to freeze them.
 Golden Hammer	Stronger than a regular Hammer. Repeatedly tap the Jump button to float for three seconds. There is a 20% chance of this item being "squeaky", which will make it useless.
 Gooey Bomb	This bomb sticks to opponents. If they touch other opponents, they can pass it. Explodes after 10 seconds.
 Green Shell	Throw this at opponents to inflict huge damage and knockback. But, if they stomp on it, they can stop it and send it right back at you!
 Grrrol	Throw this, and it rolls on the ground, inflicting huge damage and knockback to all who get hit and possibly eliminating stage hazards but possibly also destroying other items.
 Hammer	Swing this item wildly and hit people for 15 seconds, during which you're restricted to only one jump. Anyone hit suffers huge damage and knockback, potentially dying below 100%. There is a 20% chance that the head flops off, which will leave you extremely vulnerable as you swing a useless stick around. The head can be picked up and thrown for the same amount of damage it would do on the Hammer.
 Healing Field	Drop this item on the ground to create a green energy field that lasts 15 seconds and heals anyone inside it by 2% every half second.
 Healing Sprout	Hold this item to heal yourself by 2% every half second. Lasts 15 seconds.
 Heart Container	Heals you by 100%.
Before Season 15: Healed all damage.
 Home Run Bat	Do a forward Smash with this item in your hands, and anyone who gets hit will suffer knockback so insane that they likely die. Can kill at 0%!
 Hothead	Lasts 15 seconds and travels along the perimeter of wherever you throw it, burning anyone who gets hit along the way. Attack it beforehand to make it bigger.
 Ice Flower	Similar to the Fire Flower, but shoots ice instead.
 Insight Staff	Fires up to 15 lasers. They inflict more damage on opponents who are far away.
 Launch Star	Jump in this to blasted off at least half a Final Destination's length away, and more depending on your damage percentage. Could potentially kill you, however, if this is enough distance to take you to a blast zone.
 Lightning Bolt	Shrinks all other fighters for 15 seconds. May backfire and shrink you instead...or make everyone bigger.
 Magic Paintbrush	Causes you to paint sludge wherever you walk on the stage for 15 seconds. The sludge lasts for a full minute. Anyone who touches the sludge gradually takes damage.
The color of the sludge is mated to a Piranha Plant costume, even if Piranha Plant isn't active. So, if you're using the fifth costume for your character, you'll paint black sludge, because that's what sludge color Petey Piranha will spew if the Plant uses its Final Smash with its fifth costume. If Piranha Plant IS active, and it has the same costume as you, you'll instead paint the next unused costume's color in sequence, in this case, purple sludge, the color of the sixth costume.
To that effect, if you're using your character's fourth costume, you'll paint electric sludge that'll paralyze opponents hard, and if you're using their seventh costume, you'll paint flaming sludge.
 Master Ball	Same as the Poké-Ball, but always summons a Legendary or Mythical Pokémon, or Ultra Beast. Or Magikarp.
 Maxim Tomato	Heals you by 50%.
Before Season 15: Healed you by 100%.
 Metal Box	Turns you into metal for 15 seconds. While metallic, you flinch less from attacks, but you fall faster and lose your voice. Interestingly enough, while the Metal Smash has always been part of SSS's existence, this item didn't debut until 25 years later.
 Monitor	Causes one of the following things to happen when broken:
*Ring: Heals you by 10%. In Coin Mode, gives you 10 coins.
*Shield: Encases you in a bubble that protects you from one hit.
*Shoes: Increases your speed.
*Sparkles: Makes you invincible.
*Robotnik: Hurts you.
 Motion Sensor Bomb	Plant this on the ground or a wall. It becomes armed after three seconds, after which anyone who steps on the bomb gets hit with an explosion.
 Mushroom	Makes you bigger for 15 seconds. Your attacks do 1.5× more damage during this time; however, you go slower.
 Ore Club	A club that inflicts heavy damage and knockback on opponents, and spawns a tornado which inflicts further damage.
 Party Ball	Spews out five other items. They're usually random, but the ball has a chance to spit out 30 pieces of Food or five Bob-Ombs. Just like the Containers, it also has a 1-in-8 chance to explode on its own.
 Phoenix Down	If you should die while this item is active on you, you will not lose a life in a Stock match. In a Time match, you will not lose a point nor will the fighter who felled you gain one, and in a Coin match, you do not lose your coins.
 Poison Mushroom	Grab this item and you become smaller for 15 seconds. You become easier to launch and your attacks do less damage, but you become faster.
 Poké-Ball	Throw this item to unleash a Pokémon! Go here to see which Pokémon can come out of this item.
 Potion	Heals you by 20%.
 POW Block	Hit this item, or throw it down onto the ground, to send all other grounded opponents flying. You can use it three times.
 Rage Blaster	The laser beams from this gun inflict more damage the higher your damage percentage is, up to 150%. You have 15 shots.
 Rainmaker	A high-powered gun that shoots out big ink blasts. The ink stays on the battlefield for a full minute and can make things slippery for opponents.
 Ramblin' Evil Mushroom	Sprays out 15 seconds' worth of spores that puts a mushroom on an opponent's head and reverses their controls.
 Red Shell	Homes in on other fighters. It lasts for 15 seconds, and any hit from the shell does fixed knockback.
 Rocket Belt	Extends your jump by allowing you to hover for up to 5 seconds when you hold the jump button.
 Rolling Crate	A crate on wheels that can move. You can ride on top of it; however, this crate is much harder to open than a regular one.
 Scooby Snacks	Does one of the following things, depending on color:
*White: Heals you by half of your damage percentage, rounded up.
*Orange: Prevents you from one Smash attack by "rewinding" it.
*Yellow: Boosts your speed.
*Green: Makes you bigger for 15 seconds.
*Brown: Projectile weapons similar to the Watermelon in the Yoshi games.
*Red: Allows you to spit 10 fireballs at opponents.
*Blue: Allows you to spit 10 iceballs at opponents.
*Purple: Boosts your attack power.
*Black: Bombs that inflict huge damage.
Season 32 only: Healed you by 10%.
 Screw Attack	Wear this to turn your jumps into Screw Attacks that inflict minor damage and knockback on anyone you hit.
Before Season 33: Was a throwable item instead of a badge. You did a Screw Attack as long as you held it, but you could throw this at an opponent to force THEM to do a Screw Attack, which would leave them helpless.
 Smart Bomb	Throw this to cause a huge explosion (half the length of Final Destination) that inflicts great damage and knockback on opponents. It has a 10% chance to be a dud, but it also has a 10% chance to be a "fake dud" that explodes a few seconds later!
 Smash Ball	Beat this item down until it breaks to enable the use of your Final Smash!
 Split-Up Pads	Appear only in matches that Banjo and Kazooie are fighting in, and cannot be turned off without turning items off altogether. Press on Banjo's pad to play as Banjo, and on Kazooie's pad to play as Kazooie. The other fighter will become computer controlled. To bring both back together, press again on the same pad. Press on the opposite pad to switch.
Damage is distributed 60:40, with Kazooie getting 60% of both players' damage, and Banjo getting 40%. When they get back together, their damage percentages are added up and averaged. If a match should end with Banjo and Kazooie split up, it instead continues as a Banjo vs. Kazooie match, and the player will have to fight as Banjo or Kazooie alone for the subsequent Target Blast and/or Metal Smash.
 Springboard	Jump on this for an extra-high jump. Throw it at opponents and it may flip on its side, bouncing fighters around with heavy knockback. In Super Smash Stadium, this item takes on the appearance of springboards in Super Mario World 1, as opposed to the Donkey Kong Jr.-esque purple/yellow appearance seen in the actual Smash Bros. games. Despite this, it's still classed as a DK series item.
 Star	Makes you invincible for 10 seconds, during which you cannot be hit.
 Steel Diver	Fires off slow-moving lasers that inflict big damage. You have up to 15 shots.
 Stopwatch	Slows down everyone else. May backfire and slow you down instead, or even slow down all four fighters plus the stage!
 TNT Barrel	Throw this barrel at opponents to cause an explosion.
 Trash Can	Trap an opponent in this item. They will have to button mash in order to get out.
 Vanish Box	Makes you invisible for 15 seconds. The difference between this and the similar Cloaking Device listed below is that you're slightly easier to see and can still take damage.
 Warp Star	Fly up into the sky, then crash down on opponents.
 X-Bomb	Spews out flames in four directions, either horizontally/vertically, or in an X shape.
==Retired items==
Item	Description
 Beam Sword	The reach of this item depended on the strength of the attack you did with it, with a Smash attack allowing you to hit people at half the length of Final Destination. Was a ripoff of Star Wars' lightsabers.
 Black Hole	Sucked in and trapped all items and fighters nearby for 15 seconds.
 Bomb	Exploded five seconds after you picked it up. Obviously, you should've thrown it before that time. Later became the down special of the Links.
 Bomber	Press and this item froze the game and exploded in your hand.
 Boss Galaga	Grabbed opponents with a tractor beam and carried them up, possibly to their death unless they button mashed hard enough. (It was NEVER hard enough past 50%!)
 Cloaking Device	This item turned you invisible. While invisible, you would not take any damage from opposing moves; however, you still took knockback.
 Cracker Launcher	Spewed out fireballs. However, it restricted your motion and limited you to just one jump. You had to double-tap to turn around.
 Crystal Coconut	Essentially allowed you to do that "shockwave" move from Donkey Kong 64. Picking up the item charged it; press again to release a shockwave that had an attack diameter the length of Final Destination and did massive damage and knockback to all on the ground who got hit.
 Daybreak	Appeared in three parts. If you collected all three, you could fire off a laser beam that was an almost guaranteed kill on opponents.
 Dragoon	Also appeared in three parts. If you collected them all, you'd assemble a mighty vehicle that could kill opponents in one hit.
 Firebar	A battering item. The fireballs gradually burned out with each hit, making the item have a shorter reach, until the thing was eventually worn down to its Used Block nub and had to be thrown away.
 Flipper	Attempted replacement for the Bumper that was very weak and didn't even come close to knocking opponents back.
 Gust Bellows	Spewed out 15 seconds' worth of wind.
 Hero's Bow	Prototype to Link's neutral special. You fired up to 20 arrows from this. The arrows did slight damage and knockback to anyone who got hit, and they could stay on the ground for 15 seconds.
 Hocotate Bomb	Throwing this item launched it into the air. Five seconds later, it came back down and made a massive explosion.
 Killing Edge	If you hit opponents when this sword glowed, you did double damage and knockback, not to mention a cathartic-sounding grinding noise.
 Lip's Stick	If you hit an opponent with this, it put a flower on their head that slowly damaged them over time.
 Mr. Saturn	Hideously weak item that somehow instantly broke a shield if used on a shielding opponent.
 Pipe	This item spat you out somewhere else on the stage. There was a chance you wouldn't like where it sent you, though.
 Pitfall	Buried an opponent, or spiked them if they were in the air.
 Power Pellet	Allowed you to eat opponents. This inflicted big damage, but not much knockback. Instead, their eyes floated around the arena for five seconds, and they would reappear somewhere else.
 P-Switch	Made Coins appear on the stage for 10 seconds. If you got them all, you'd get a stat boost!
 Ray Gun	You could shoot lasers at opponents with this item. You had 15 shots.
 Repel	Radiated a foul stench for a third of Final Destination's length that made fighters unable to approach you for 15 seconds. They would have to hit you from far away! This item also hurt you, too, since you couldn't approach them...
 Revive	Allowed you to survive and recover from one attack that could have potentially killed you.
 Soccer Ball	A battering item, but you couldn't pick it up. Instead, you had to attack it. If you hit it hard enough, a flame would trail from it.
 Star Rod	Fired up to 15 small stars at opponents. You could do a Smash attack to fire bigger stars.
 Steel Keg	An indestructable barrel that kept hitting opponents over and over again for 15 seconds (or until it fell off an edge) and that you could ride on top of.
 Super Scope	Fired up to 32 small light beams. You could charge a shot for a bigger beam.
 Unira	You could throw this at a wall or onto the ground to make it stick its spikes out for up to 15 seconds. Anyone who then touched the item took damage; however, if an opponent could attack it, it would retract its spikes and become available to pick up again.
 Wario Bomb	Forced a Microgame. These Microgames were the opposite of the ones seen in the WarioWare stage; losers took damage (and possibly got a flower on their heads or Poison Mushroom shrinkage), while winners got nothing.
 Watermelon	You could spit up to 100 seeds at opponents. The seeds didn't do much damage or knockback on their own, but you could rack up damage quite easily if you could get multiple seeds to hit one opponent.
 Wii Sports clubs	A tennis racket, baseball bat, bowling pin, or golf club was yours to use. These clubs replaced your forward Smash for five hits (after which they broke), and each did varying amounts of damage and knockback, as well as having their own launch angle. The golf club and tennis racket functioned much the same as Peach's.
Items (SSS)
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Category:Super Smash Bros. Items