Bio Karmastry

Bio Karmastry is the area of karmastry specialization that focuses on living organisms, both real and imagined. Its logo depicts a tree and its leaves, representing life itself.
==Overview==
Bio Karmastry Escape Artists use their skills to bring plants, animals, and even people back to good health, as well as creating and shaping fictional organisms within flux destinies.
One popular application of Bio Karmastry is creating fictional creatures and plants within flux destinies. These creations are powered by karmastry and can be incredibly realistic, even though they are not actually alive. However, due to the risk of payback, it's only possible to make them in special containers called "fishbowls" or "canvases."
Bio Karmastry is also used for the health and wellness of living beings. Bio Karmastry Escape Artists can use their abilities to heal and cure illnesses and injuries, providing relief and improving overall well-being. While Bio Karmastry cannot regenerate organs or bring the dead back to life, it can still help people, animals, and plants in many ways.
==Powers and Subclasses==
Bio Karmastry is all about the study and manipulation of the natural world. This allows the practicing Escape Artist to control and direct life and the classical elements (water, earth, fire, and air). These individuals include farmers, ranchers, doctors, veterinarians, environmentalists, and natural scientists. The subclasses of Bio Karmastry are referred to as one of five “Spheres of Practice.”
===Biosphere===
The Biosphere Practice involves using karmastry to create, enhance, and influence plants, animals, fungi, and other forms of life. These Escape Artists use their gifts to heal others, increase crop yields, restore ecological damage, and even alter the human body.
* Agricultural Karmastry: Enhancing crop growth and fertility.
* Medical Karmastry: Healing and enhancing one’s physical health.
* Cosplay Karmastry: Using karmastry to shape-shift, from things like changing eye or hair color, to growing extra limbs.
* Pharmaceutical Karmastry: Using karmastry to design and create medicine.
* Biokinetic Karmastry: Enhancing the physical abilities and functions of the human body, ranging from enhanced senses and super speed, to camouflage and biofeedback.
===Geosphere===
Geosphere Escape Artists can control the physical earth itself in the form of geological material such as rock and soil.
* Geo Karmastry: Manipulating earth and minerals.
* Terra Karmastry: Manipulating soil, rocks, and geological structures.
===Hydrosphere===
The Hydrosphere Practice allows an Escape Artist to direct the movement and state of water and water-based substances.
* Hydro Karmastry: Hydrokinetically manipulating water as vapor, liquid, or ice.
* Aquatic Karmastry: The control of freshwater or marine ecosystems.
===Atmosphere===
Atmosphere Practicioners can manipulate the wind. Air, weather, the climate, all of this and more.
* Aero Karmastry: Manipulating air and wind.
* Weather Karmastry: Predicting and influencing weather patterns.
===Pyrosphere===
Pyrosphere Escape Artists can command and control fire. They can ignite it, heat it up, or outright shape it to their will.
* Pyro Karmastry: Creation and control of fire and fire-based constructs.
==History==
==Modern Use==
===Training===
Bio Karmastry users tend to wear their toruses around the neck, or however feels most “natural”.
===Payback Risk===
==Known Users==
==Trivia==
Category:Karmastry