Undead Cultist

The Undead Cultist is an Super mode, post-Fist of Pain undead mini-boss that can span anywhere in the Dungeon except for the surface.
== Appearance ==
This enemy takes the appearance of a Lunatic Devote, except their clothing is ragged and rather brown and gray color mixed together, they have green eyes, no hands and a long robe.
== Behavior ==
The cultist walks around aimlessly until a player is spotted. Upon spotting, the cultist will spawn several random Super mode Dungeon Cultists around itself that behave normally.
After, the cultist will then take out a Boney Staff, and do one of these five attacks:
* Burst 4 - 6 Dungeon Dooms to lock on to the player
* Fire a Mystic Ball that moves fasts, passed through walls and locks on to the player for a few seconds
* Teleport to a random location in the Dungeon on-screen, afterwards fire a Mystic Ball
* Summon a giant wave of Cross Bones that pass through walls in the direction of the player
* Put a force field around itself to soak up 2000 damage and fire random Cross Bones
The cultist will repeat this cycle until it has lost half health.
=== Stage 2 ===
Once the cultist has lost 2500 health, it will enter stage 2, and do these attacks:
* Once exactly at 2500 health or lower, the cultist will summon a forcefield to soak up 2000 damage, and spawn about 10 Undead Devotes. The cultist will do the normal attacks listed above until all the summoned minions die or despawn or the forcefield breaks, then do the attacks listed below.
* Cultist will fire 10 Mystic Balls at the player
* Summon about 10 Cross Bones that fly around the cultist for a few seconds and then thrust at the player three at a time.
* Teleport to a random location on-screen
* Throw the Boney Staff itself at the player (it will return to the cultist after a short amount of time)
* Summon several Enraged Dooms at the player
* Charge itself for 5 seconds and fire a Lightning Bolt directly at the player, ranging from 1 - 3 bolts.
The cultist continues to use these attacks until the final stage, Stage 3.
=== Stage 3 ===
Once the cultist has just 1000 health left, it will enter stage 3. It will use the final 4 (technically 5) special attacks at the player in a cycle until it is dead:
* Attack #1: The cultist will take a second and hurl itself into an Energy Ball, then thrust at the player extremely fast and will explode right on them dealing heavy damage unless dodged correctly.
* Attack #2: The cultist will take a second and spawn a Rising Sun above itself, which will then charge up and shoot 10 Flaming Beams at the player every 0.75 seconds, which then it will charge up 5 seconds and repeat the process 3 times until dissipating. Note the cultist can still use other the other special attacks while the sun is still in use, except for #3.
* Attack #3: The cultist will fade to 100% invisible. Then, it will summon several decoys of itself (called Cultist Impersonators, and the cultist will re-appear after all have spawned. It will then teleport around wildly, with all the new decoys doing the same. The player will be forced to attack the cultist, and if you hit the original one, the cultist will take some extra damage and stop the process. If you hit a decoy, however, the process will stop, but the original cultist will heal 1000 health and generate a forcefield. 
* Attack #4: The cultist will generate a Shadow Baton in his right hand to use as an extra attack. Firstly, the cultist will charge for 1 second and throw 5 batons at the player at one time in a row, that lock on to the player, pas through walls and deal heavy damage. This attack is also lethal, similar to throwing the Boney Staff itself (Note: This attack can only be used every 30 seconds, which is unlikely to occur after the first time). 
* The (technically 5th) 5th attack the cultist can use is the forcefield anytime. However, this is not really considered an attack, as it is just for defense and can be used during all stages.
=== Death Animation ===
Upon death, the cultist has its own animation: Once reached 0 , the cultist will stop all current attacks, slowly fade white, make a beacon-powering noise, and after 15 seconds, will explode, and turn the screen white for a few seconds, and then leave all it's drops on current death area.
== Stats ==
HP: 5000 
ATK: Varies (See linked attack projects)
DEF: 200
Immune to: All debuffs
Drops: 2 - 5 Greater Healing Potions (100% chance) Boney Staff (100% chance) Undead Cultist Hood (100% chance) Shadow Baton (100% chance)
Environment: Dungeon
AI Type: Undead Cultist AI
Rarity: Rare
KB Resist: 50%
Coins: 520
== Extra Abilities ==
* You cannot walk off-screen to escape the cultist, as it will teleport to a location near you. (It can be evaded by exited the Dungeon or using Magic Mirror/Ice Mirror)
* Even though the Knockback Resist is 50%, the cultist will ignore any weapons that have a KB power strong enough to knock the cultist off-screen.
* The cultist will teleport if hit with a ranged projectile after 3 - 4 hits.
== Notes ==
* After the defeat of the cultist, Cultist Undeads will start spawning in the Dungeon frequently.
* Defeating the cultist also allows a bigger variety and more, stronger cultist to spawn in the Dungeon.
Category:Supermode Enemies
Category:Supermode Enemy List