Scout / Priest

Scout / Priest-- The Flanks Coverer
==Main Way of Playing==
The Scout / Priest has a ranged support role designed around preventing damage and providing consistent healing. Aesthetically, it fits the idea of keeping an eye out on allies, making sure they're safe and healthy. Key attribute for a Scout / Priest are Dexterity, Stamina, and Wisdom; more specifically, Physical Attack and Mana Points, the latter of which is to have a large mana pool for both of its classes abilities.
Key abilities include Shot, Vampire Arrows, Mana Drain Shot, Snipe, and Neck Strike.
== Equipment Available ==
== Scout general skills ==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Bow Training 	1 	 	 	 	 	Can equip bows and crossbows. 	
 	Shot 	1 	1 piece of ammunition	Instant 	2 	180 	Fires one shot at the target causing 40.0% ranged weapon DPS. 	+2.4% per level
 	Vampire Arrows 	4 	20 focus 	Instant 	10 seconds	180 	Inflicts 55.0% ranged weapon DPS and additionally consumes the target's 16.0 HP every 2 seconds for 10.0 seconds. 	+3.3% and +8.0 per level
 	Joint Blow 	8 	15 focus 	Instant 	 	100 	Causes 16.4 points of physical damage and Slows the target by 40% for 4.0 seconds. (For players this effect lasts for 2.0 seconds.) 	+3.28 and +0.12 (+0.06) per level
 	Blood Arrow 	12 	 	Instant 	2 minutes 	 	For 30.0 seconds, every second your HP are reduced by 3% and ranged damage is increased by 5.0%. (Right click the Buff icon to stop effect.) 	+0.9% per level
 	Throat Attack 	16 	15 focus 	Instant 	12 seconds	100 	Causes 16.4 physical damage and interrupts the target's spell casting. (The interrupted spell will enter a cooldown phase. If the interrupted spell has no cooldown, all spells will enter a cooldown time of 3 seconds.)	+3.28 per level
 	Wrist Attack 	20 	35 focus 	Instant 	30 seconds	50 	Damage dealt by the target is decreased by 30.0% for 5.0 seconds. 	
 	Swiftness 	24 	 	 	 	 	Permanently increases Dexterity by (current dexterity + 11.0) x 1.0% +11.0. 	+0.99 and +0.09% per level
 	Speed Shooting Mastery	28 	 	 	 	 	The speed of bows and crossbows is increased by 11.0%.
The maximum level of this skill is 50. 	+0.55% per level
== Scout class-specific skills ==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Arrow of Essence 	1 	 	Instant 	5 minutes 	 	Increases ranged weapon damage by 40.0% and increases attack speed by 40.0% for 15.0 seconds. 	
 	Autoshot 	1 	1 piece of ammunition 	Instant 	2 seconds 	180 	Fires a shot at the target inflicting ranged weapon Damage. (Afterwards Autoshot mode will be active.) 	
 	Wind Arrows 	2 	15 focus 	Instant 	 	225 	Quick shot at the target, causing 35% ranged weapon DPS. 	+2.8% per level
 	Ranged Weapon Mastery	6 	 	 	 	 	Bow and crossbow accuracy is increased by 8.0%, and ranged damage is increased by 8.0%.
The maximum level of this skill is 50. 	+0.64% and +0.64% per level
 	Frost Arrow 	10 	20 focus 	Instant 	 	 	For 600.0 seconds, all Wind Arrow shots will have a chance of adding Frost, slowing down target for 6 seconds.
Frost Slowdown slows by 40.0%. 	
 	Mana Drain Shot 	12 	 	Instant 	30 seconds	180 	Inflict 60% ranged weapon DPS, reduces target's Magical Damage by 1.0% for 10.0 seconds. 	+3,6% and +0.19% per level
64px	Lasso 	14 	35 focus 	1 second 	 	150 	Throw a lasso, rooting the enemy for 10.0 seconds. This effect will disappear if the target is further attacked.
(For players this effect lasts for 3.0 seconds if not further attacked.)
(Only one target at a time can be kept under control.)
The maximum level of this skill is 50.	+0.4 (+0.14) per level
64px	Piercing Arrow 	18 	2 pieces of ammunition	Instant 	4 seconds 	220 	Fires a piercing arrow at the target and all enemies in a straight line behind the target for 70.0% ranged weapon DPS + 20.0 damage. 	+4.2% and +3.0 per level
 	Eagle Eyes 	20 	 	 	 	 	Your chance to deal critical damage is permanently increased by 25.0. 	+3.825 per level
 	Cripple Joint 	20 	 	 	 	 	Adds a 55% chance to your Joint Blow to Root the target for 5 seconds. 	
 	Snipe 	22 	1 piece of ammunition 	3 seconds	15 seconds	240 	For Snipe, your range is increased by 60 and deals 250.0% ranged weapon DPS plus 100.0 damage. (Will be interrupted as soon as damage is taken.) 	+15% and +10.0 per level
 	Detection 	26 	9 focus 	Instant 	 	 	While the skill lasts the caster can detect nearby hidden enemies. (This skill costs 5 focus points every three seconds. Status disappears once focus reaches 0.) 	
 	Combo Shot 	30 	3 pieces of ammunition	Instant 	8 seconds 	180 	Fires triple shots at the target causing 45.0% ranged weapon DPS. (Will be interrupted as soon as damage is taken.) 	+2.7% per level
 	Neck Strike 	34 	30 focus 	Instant 	30 seconds	50 	Target is Stunned for 6.0 seconds. (For players this effect lasts for 3.0 seconds.) 	
 	Reflected Shot 	36 	1 piece of ammunition 	Instant 	10 seconds	180 	Causes 75.0% ranged weapon DPS. Shot will deflect 2 times to other targets within range. Damage decreases by half each time. 	+4.5% per level
 	Concentration 	38 	 	Instant 	5 minutes 	 	For 10.0 seconds, focus regeneration speed is increased by 50.0%. 	+0.5 seconds per level
 	Target Area 	40 	 	Instant 	 	 	While the effect lasts, your accuracy is increased by 10.0% and the critical hit rate is increased by 30.0. (This skill costs 3.0 focus points per second. Effect disappears once focus reaches 0.)	+11.7 per level
== Priest General ==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Rising Tide 	1 	12 MP 	2 seconds	 	 	Summons a torrent that deals (40..1104) Water damage to the target. 	+11.2 per level
 	Urgent Heal 	1 	25 MP 	1 second 	 	250 	Quickcast that restores (35..700) points of target's HP. 	+7.0 per level
 	Regenerate 	4 	35 MP 	Instant 	 	180 	Regenerate (20..362) of target's HP every 2 seconds for 20.0 seconds. 	+3.6 per level
 	Holy Aura 	8 	2% MP 	Instant 	2 minutes	 	Immune to all damage for 5.0 seconds. 	
 	Magic Barrier 	12 	120 MP	Instant 	 	 	For 900.0 seconds, all party members' Magical Defense increases by (6.0%..39%).
The maximum level of this skill is 50.	+0.65% per level
 	Blessed Spring Water	16 	120 MP	Instant 	 	 	Increases party's Water resistance by (10..200) points for 900.0 seconds.	+2.0 per level
== Scout / Priest ==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Purifying Shot 	15 	150 MP 	Instant 	10 seconds	230 	Removes one harmful effect from target. 	
 	Mana Arrows 	20 	30 MP 	Instant 	30 seconds	 	Casting Mana Arrow to the party members of your range of 50 absorbs all damage equal to 5.0% of the targets' max HP for 10.0 seconds.
Lvl 90 - 18,5% 	+0.15% per level
 	Sniper 	25 	 	 	 	 	Reduces casting time of Snipe by 1 second. Also prevents Snipe from being interrupted when damage is taken.
Snipe's casting time is reduced from 3 seconds to 2 seconds.	
 	Spiritual Leader 	30 	40 MP 	Instant 	5 minutes 	 	Raises the speed of physical attacks and spell casting of you and your party members by 2.0% for 25.0 seconds.
 max 22% 	+0.4% speed per level
 	Vampiric Transformation	35 	 	 	 	 	Transforms the blood drawn by your Vampire Arrows into heals for your own group members.
If Vampire Arrows hits, the Scout and party members within 100 range of the Scout gain Vampiric Transformation for 10 seconds. Every 2 seconds, this buff restores 4.0 HP, plus 0.92 HP per level of Vampire Arrows, subject to the Scout's healing ability and crits, and a flat 3.0% of each person's maximum HP.	
 	Target Neck 	40 	 	 	 	 	Extends the range of your Neck Strike, but requires long range weapons.
Neck Strike's range increases from 50 to 150, but a ranged weapon must be equipped to use it.	
 	Drums of War 	45 	 	 	 	 	Each time you hit your target with a Shot, it instantly increases the Critical Physical Hit Rate and Critical Magical Hit Rate of party members near you. Effective for 8 seconds.
(After the effect has ended it cannot be triggered again for 15.0 seconds.)
+20.0 Critical Physical Hit Rate and Critical Magical Hit Rate, +2.48 per level of Shot	
 	Aggro Lead 	50 	35 focus	Instant 	60 seconds	200 	Using Shot while Aggro Lead is in effect triggers Secret Hatred, which lasts for 10.0 seconds. While Secret Hatred is in effect, you can transfer your aggro to a party member through the power of the wind.
Aggro Lead is in effect for 20 seconds, during this time Physical Damage and Magical Damage suffered by this party member are decreased by 2.0%. (Cannot be cast on yourself.)
(In order to transfer aggro to a party member your target needs to be within a range of 500.)	+0.16% damage decrease per level
 	Revival Engraving 	60 	 	 	 	 	Increases your companions' Received Healing by 3...6%, reduces Received Physical Damage and Magical Damage by 3...6 % after a target is hit by your Mana Drain Shots.	+0.06% per level
 	Screen Attack 	70 	 	 	 	 	Causes an additional 2...10% increase in damage inflicted by your and your friendly targets' Aggro Lead. 	+0.16% per level
== Tips and Tactics ==
* A Scout / Priest may have some healing abilities, but it isn't a healing class. Use your abilities to help mitigate damage and support the healer in a group.
* Scout / Priests not only assist healers, but also assist tanks when it comes to their ability to hold aggro. This makes this combination a good choice for players wanting to be a great team player.
* Switching to a Priest / Scout gives the player a stronger healing role, while gaining some damage-dealing abilities to solo with.
==Notes==
* It has been reported by Challenger in this thread on the Joint forums that the S/P Elite Attack Speed buff does NOT stack with "stimulant".
s/p is a good utility combo whose elites are all geared towards helping everyone in the party.
vamp arrow heals 3% + random ( based on heal bonus ) every other tick. ie tick 1 - 3%, tick 2 - random, tick 3 - 3%, etc...
aggro lead gives you & one other person +10% physical and magical dmg for 20 secs.
+20% attack speed buff
+% patk buff when shot hits
mana shot gives +% hp shield to everyone in the party
etc...
I normally use the cibel set + healing cloth that has heal bonuses when I run this build as well as T8 statted Jadefang sword and T8 statted bow.
As long as everyone stays around the s/p, there are continous heals & buffs. 
from this post in Joint Forums by ycavan
Category:Class Combo
Category:Scout
Category:Physical DPS
Category:Range
Category:Shielder
Category:SemiHealer