NEWS-2.3.0-beta4

__NOTOC__
==Welcome to Freeciv 2.3.0-beta4==
Thanks again to all our developers, who continue to work so hard.
===WHAT'S CHANGED SINCE 2.3.0-beta3===
====Server / General====
* Fix server crash when an AI-controlled missile failed to eliminate its target. 
* Fix server crash with invalid arguments to "/show" command. 
* Fix some server memory leaks. 
* Fix assertion failures when loading savegames. 
* Avoid a spurious warning when loading a savegame of a ruleset with locked options (such as the experimental ruleset). 
* Track and display how a given server setting was set. 
* When a scenario game specifies start positions, prevent 'maxplayers' exceeding the number of start positions (previously, extra players were allowed to connect in pregame, but some would be disconnected on game start). 
* When an airlift can't be completed, the server now issues an explanatory message. (This can happen if airlifting with allied cities is enabled with the 'airliftingstyle' server option.) 
* Fix configure/build problems, notably with OpenBSD. 
* Windows: scenarios are now sought in "~/.freeciv/scenarios" rather than "~/.freeciv/scenario", for consistency with other platforms. 
* Windows: scenarios are now saved in "scenarios" folder rather than working directory. 
* Stability improvements. 
* Various internal changes which should only affect developers. 
====Clients====
* Add a Nation column to the city report, for use by global observers. 
* Bug fix: no options for client-spawned servers were being saved. 
* Bug fix: when the metaserver does not know the number of human players, the client now displays "Unknown" instead of "-1". 
* (Gtk) In the Goto/Airlift dialog, airport capacity information reinstated (it had been removed relative to 2.2.x) and expanded. 
* (Gtk) Allow type-to-search when picking a nation. 
* (Gtk) Mark redundant/useless buildings with strikethrough markup in more places in the city dialog. 
* (Gtk) Bug fix: Gtk error (and possible crash) with "Arrange widgets for small displays" enabled. 
* (Gtk) Bug fix: the 'Sell All' and 'Disband' buttons on the Economy report did not work. 
* (Gtk) Bug fix: Gtk warnings with certain combo boxes. 
* (Gtk) Bug fix: speed up minimap scrolling in some circumstances (particularly with large maps). 
* (SDL) Avoid a crash when an attempt is made to use a missing sprite (this can happen with the experimental ruleset). 
* (SDL) Large tileset flags could obscure relationships in the nations report. 
* (Xaw) Airlifts involving allied cities are now possible (if enabled with the 'airliftingstyle' server option). 
* Stability improvement. 
* Fix some memory leaks. 
====Tilesets / Art====
* Improvements to Amplio2 tileset:
** New Fortress and Ruins graphics. 
** Use larger flags. 
** Minor cosmetic improvements. 
* Added "Electric Age" city graphics to the Trident-based rulesets. 
* Iraqi flag updated, and more accurate colours in various Arab nation flags. 
* Allow more match_with entries in tilesets. This should allow the third-party Freeland 3 tileset to work without a patch. 
====Gameplay / Rules====
=====Supplied rulesets=====
* Multiplayer ruleset:
** Sun Tzu's War Academy's effect on veterancy from combat was only applying to units defending in cities, due to technical limitations. This effect has been removed entirely. 
** The Apollo Program is once again a "small wonder" (i.e., it must be built by each player before they can build spaceship parts). 
** Bring the implementation of Fundamentalism into line with that in the "civ2" ruleset. 
* Experimental ruleset: more consistency in which units require gold upkeep after discovery of Corporation (now Musketeers don't, Riflemen and Cavalry do). 
* Fix a few broken civil war nations. 
* Increase limit on players for europe-200x100 scenario to match number of start positions (37). 
=====Other rulesets=====
* Buildings which enable certain units are no longer considered "redundant" in various situations. 
====AI====
* If the server setting 'citymindist' was changed from its default, the AI was not taking this into account when planning its cities. 
* Fix bug that could prevent the AI going for space race victory. 
* Fix bug that might cause the AI to use outdated information. 
* AI (and building advisor) was preparing defences against sea attack for rivers and irrigated land. 
====Help / Documentation====
* Include README.ruleset_multiplayer and README.ruleset_experimental in the distribution. 
* Remove spurious incorrect text about government effects on the chance of migration from help on governments. 
* Minor improvements to in-game text. 
* Several invisible changes to assist with translation. 
====Translations====
* Updated translations:
** Complete translations: Spanish, Catalan, French.
** Incomplete translations: Polish (99.4%), Italian (75%), Ukrainian (67%), Irish Gaelic (56%).
See NEWS for full lists of changes.
Category:NEWS