Version History

== Intro ==
This is the entire version history of PSA! It's organised from newest to oldest, so if you ever want to look at patch notes from a previous version and you're not in the discord, or you just don't scroll all the way up, all versions are here. (This game is no longer getting updates due to geph working on mutation, but I think it will one day the game will be worked on again.)
== v1.3.5 ==
- Console Support!
- Bugfixes and gameplay changes
GENERAL
- Decreased effect timer size
- Only one 2TA map for now (Critical Stadium)
- Added nearby team spawning areas to 2TA
BUGFIXES
- Fixed Jester stuck clone bug
CHRONO
- AB1 cooldown 1.5s->2s
- AB1 distance 12.5->15
- AB1 renamed from Quick Travel->Time Skip
- AB1[ALT] removed
- Next ATK used after AB1 within 0.5s will deal 20 damage
- I erased time and leapt past it.
JESTER
- Reduced AB1 Whip hitbox size
MINER
- ATK[ALT] knockback reduced
- AB2[ALT] hitbox increased
WIND DANCER
- Reduced AB1 hitbox size
== v1.3.4 ==
- Added time indicators to most effects
- Bugfixes and gameplay changes
GENERAL
- ForceField effect no longer disables abilities
BUGFIXES
- Fixed Thief AB2[ALT] hitbox
BERSERKER
- ATK damage 14->12
- AB2 stun reduced
- Stun DMG reduced knockback against STOPPED players
CHRONO
- ATK damage 15->12
- AB1 endlag 0.6s->0.4s
- Increased AB1[ALT] trigger radius
- AB1[ALT] now does 6 damage on teleport
- CRT minimum duration 4s->2.5s
JESTER
- Reduced whip hitbox
NECROMANCER
- ATK damage 12->9
SANTA
SPD 35->30
- winter is over, so like, begone m8
SNOWMAN
- SPD 40->35
- winter is over, so like, begone frosty
VALKYRIE
- AB2 armor 7->5
WIND DANCER
- HP 90->80
- AB2 cooldown 5s->4s
- AB2 damage 4->5
- CRT damage 4->5
== v1.3.3 ==
- Adjusted some class stands
- Gameplay changes
BUGFIXES
- Fixed Jester Whip
BERSERKER
- ATK damage 12->14
- AB1 hitstun for 0.1s on hit
- Increased recoil from AB1
- Added knockback to AB2
- AB2 min damage 4->5
- AB2 stun massively increased
CHRONO
- AB1 cooldown 1s->1.5s
- AB1 distance 15->12.5
- AB1 self slow 5->7.5
- AB1[ALT] endlag 0s->0.6s
- AB2 self slow 10->15
SAMURAI
- Slightly reduced AB2 dash speed
THIEF
- Removed AB1 charge
== v1.3.2 ==
- Chrono Rework
- Class changes and bugfixes
BUGFIXES
- Fixed Miner bugs
- Fixed Jester bugs
- Fixed Berserker bugs
ARTILLERY
- ATK self slow greatly increased
- ATK cooldown 0.6s->0.7s
- ATK velocity 75->70
- ATK range 100->80
BERSERKER
- ATK damage 15->12
- ATK [ALT] damage 8->7
- AB1 damage 15->12
- AB2 max damage 20->15
- AB2 min damage 5->4
- Increased stun damage on all attacks
- Stun damage decays much faster
GUNSLINGER
- AB1 hitbox size increased
JESTER
- AB1 Stack 2 (Rope) hitbox size increased
- AB1 Stack 3 (Ball) self stun duration 1.5s->0.8s
TECHNOMANCER
- AB1 can be charged midair, but at a slower rate than grounded
- HP 100->80
- PSV Shield HP 25->20
RANGER
- PSV cooldown 1.5s->2s
- AB1 cooldown 2s->3s
== v1.3.1 ==
- Class changes and bugfixes
BUGFIXES
- Fixed Miner bugs
- Fixed Jester bugs
- Fixed major class select bug
- Fixed Gunslinger self kick
ARTILLERY
- HP 100->80
- ATK damage 6->5
- ATK cooldown 0.5s->0.6s
- CRT missile count 12->8
SAMURAI
- HP 100->90
- ATK damage 16->15
- AB1[ALT] damage 16->15
- PSV break timer 6s->4s
- PSV speed zone can only be ended by dealing damage to target, otherwise the timer continues
- This means that when Samurai enters speed zone, you can force them to take damage as long as you avoid taking damage (Shield HP counts to prevent you from taking damage)
- On the flipside, Samurai can now get speed boost while in close range, allowing him to rush more effectively
SANTA
- Greatly reduced speed increase from Santa Haste
RANGER
- ATK stack 3->2
- ATK damage 12->10
== v1.3.0 ==
- Added special lobby boards
- Added Gunslinger and Jester
- Removed No CD gamemode
- New Map : Mystic Land by @Starcist
- Added Killstreaks
- Bugfixes and balance changes
BUGFIXES
- Fixed Chrono AB1 not triggering cooldown
- Valkyrie AB1 bug
GENERAL
- Added a velocity cap when moving in Ragdoll
- Increased FFA Final Strike time 90s->150s
BERSERKER
- ATK damage 16->15
- ATK stun 7->5
- +2.5 speed while axe is thrown
- Minor AB2 rework, now has 2 hitboxes
- Hitbox 1 is smaller and only hits grounded, does high damage but medium stun
- Hitbox 2 is larger and hits airborne, does very low damage but higher stun
RANGER
- Using AB1 during PSV will default to normal AB1, can't use AB1[ALT] during PSV
SWORDMANCER
- PSV delay 0s->0.2s
- PSV endlag 0s->0.6s
THIEF
- HP 80->70
- ATK damage 12->15
- AB1 faster charge
- AB1 less vertical but more horizontal
- AB2 damage 12->15
- AB2[ALT] minimum damage 10->9
- AB2[ALT] maximum damage 30->21
- AB2[ALT] faster charge
- AB2[ALT] hitbox improvement
- AB2[ALT] less endlag
- AB2[ALT] hits rapidly instead of one hit
- AB2[ALT] greatly increased critical gain
VALKYRIE
- Increased AB1 endlag greatly
- AB2 armor 3->7
== v1.2.13 ==
- Added new VIP console commands
- Bugfixes and gameplay changes
BUGFIXES
- Trickster cooldown properly set to 5s
- Ranger double Q patched
RANGER
- Can't stack during AB1[ALT] or CRT
- AB2 will automatically start returning upon using AB1[ALT]
THIEF
- Reduced AB1 charged distance
- ATK and AB2 damage 16->12
- AB2 can now be charged for a powerful stab
- Can't stack while charging AB1 or AB2
VALKYRIE
- AB2 armor 5->3
- CRT heal 15->10
== v1.2.12 ==
- Bugfixes and gameplay changes
BUGFIXES
- Thief crash fixed
THIEF
- Slower AB1 pounce charge
- Made it so Thief only transfers debuffs, no stealing buffs
== v1.2.11 ==
- Bugfixes and gameplay changes
BUGFIXES
- Fixed the Update Log on mobile devices
- Thief self kicking fixed
- Thief endless wallclimb in air fixed
- Void lobby teleport fix attempt
- Samurai multitether bug fix attempt
GENERAL
-Windpads/Jumppads now have a 7s cooldown
ARTILLERY
- PSV cooldown 1s->0.6s
- PSV, ATK, AB1 damage 5->6
SAMURAI
- PSV break range 140->200
SWORDMANCER
- PSV delay 0.2s->0s
- AB2 delay 0.2s->0s
TECHNOMANCER
- AB1 can only be charged while grounded
THIEF
- AB1 can be charged for a longer distance "pounce" while standing still
- AB2 can now steal buffs and trade debuffs to the enemy
VALKYRIE
- SPD 35->30
- PSV only adds when multiple enemies are nearby rather than a single enemy
- CRT delay 1s->1.5s
== v1.2.10 ==
- Added update log on the bottom left
- Bugfixes and gameplay changes
BUGFIXES
- Fixed Snowman and Artillery self kicking
GENERAL CHANGES
- Increased regen cooldown by 1s
ARTILLERY
- PSV is cooldown based rather than chance based (1s)
- PSV missiles have more range and speed
- CRT missile count 20->12
- CRT missile radius 10->15.5
- CRT damage 6->10
- CRT can only target below Artillery's height
DEMON
- HP 100->90
SAMURAI
- Made PSV description short and vague
SNOWMAN
- Added a wall bounce mechanic to Snowman
TECHNOMANCER
- HP 80->100
- Shields 20->25
VALKYRIE
- AB1 damage 15->10
- AB1 cooldown 5s->6s
- AB1 radius decreased slightly
- Can't instasnap AB1 onto ledges
- Slightly increased AB1 distance
- CRT delay 2s->1s
- Can now be stunned and interrupted during CRT
== v1.2.9 ==
- VIP console (WIP)
- Gameplay changes
BERSERKER
- Minor increase on AB1 recoil
- Minor knockback on stun
CHRONO
- AB2 cooldown 3s->2s
- AB2 walkspeed boost 10->20
SANTA
- AB1 recharge 5s->6s
SWORDMANCER
- HP 70->80
THIEF
- HP 70->80
VALKYRIE
- ATK hitbox improved
- AB1 radius increased
- AB1 endlag 0.6s->0.45s
- AB1 Stagger replaced with 1.5s Stun
- AB2 radius increased
- AB2 Weakness replaced with Slow
== v1.2.8 ==
- Admin console (WIP)
- Bugfixes
- Gameplay changes
GENERAL
- Stagger now counts as a Stun-type effect
ARTILLERY
- Decreased AB2 dash velocity
BERSERKER
- Greatly decreased AB1 recoil velocity
CHRONO
- AB2 damage per hit 2->3
- AB2 total bullets 20->10
- AB2 total damage 40->30
DEMON
- AB1 cooldown 3s->4s
- AB1 slowed during delay
ILLUSIONIST
- Decreased AB1 dash velocity
SANTA
- ATK damage 14->15
- AB1 stacks 1->2
VALKYRIE
- Valkyrie effect attack increase 50%->20%
- ATK damage 14->15
- AB1 damage 10->15
- AB2 cooldown 5s->7s
- CRT heal 30->15
WIND DANCER
- Decreased AB1 dash velocity
== v1.2.7 ==
- Pin fix attempt
- Gameplay changes
BERSERKER
- Slightly reduced recoil jump distance
DEMON
- CRT shield gain halved
SNOWMAN
- Slightly reduced snow slide
VALKYRIE
- CRT delay 3s->2s
- Can't be stunned during CRT
== v1.2.6 ==
- New Classes : Demon & Valkyrie
- New Map : Grand Hall
- Optimization
- Gameplay changes
GENERAL
- Added (No Johns) to No CD gamemode
- Can't be stunned during No CD round
- No CD round duration 90->60
- Final Destination is smaller
- Stricter ping limits
- Increased elasticity when colliding with terrain
BERSERKER
- Reduced stun damage against Shield HP
- Stun damage decays slightly faster
- AB2 stun damage 40->30
- Changed CRITICAL animation
CHRONO
- Changed the description for real this time
- ATK damage 15->16
ILLUSIONIST
- ATK delay 0s->0.3s
- ATK projectile speed decreased
- ATK now ignores walls
- NOTE : Doesn't apply to ATK[ALT]
- ATK and ATK[ALT] size increased
- ATK and ATK[ALT] range increased
- AB1 can now be activated immediately after the dash
- AB1 retains momentum after the dash
- AB1[ALT] damage 20->30
- AB1[ALT] doesn't use cooldown
- Smaller AB2 damaging hitbox
- Reworked AB2[ALT] to be a single wall that does 20 damage
- CRT delay reduced to 0.5s
NECROMANCER
- ATK damage 9->12
SAMURAI
- PSV reduces to 1 HP minimum
- AB2 recharge 5s->4.5s
TECHNOMANCER
- AB1 charge time 2s->1.5s
THIEF
- Fixed infinite climbing bug
WARRIOR
- Increased AB1 dash speed
- CRT damage 42->45
== v1.2.5 ==
- Redirected the Baseplate portal
- Remade all animations
- Gameplay Changes
THIEF
- Reduced AB1 horizontal distance
- Slightly increased AB1 vertical distance
- Using AB1 on a wall allows Thief to climb briefly
CHRONO
- Updated AB2 and PSV description
BERSERKER
- Updated AB1[ALT] description
- Increased stun damage on all attacks
WIND DANCER
- SPD 40->35
- HP 80->90
- AB2 cooldown 6s->5s
TECHNOMANCER
- HP 70->80
- Projectiles fire lower to the ground
- ATK no longer shoots over walls
NECROMANCER
- ATK range slightly increased
- ATK projectile speed lightly increased
TRICKSTER
- ATK range greatly reduced
- CRT only throws out 2 instead of 3
== v1.2.4 ==
- Adjusted game description
- Gameplay changes
GENERAL
- Most classes can stack abilities during ATK
CHRONO
- AB2 cooldown 4s->3s
SAMURAI
- Tether can't break if the enemy isn't on the ground
- Staying in the PSV speed zone for over 6s will break the tether
SWORDMANCER
- PSV delay 0.3s->0.2s
- AB2 delay 0.3s->0.2s
== v1.2.3 ==
- Fixed Samurai self damage on kill
- Gameplay changes
GENERAL
- Stagger duration 0.5s->0.8s
NECROMANCER
- ATK damage 12->9
SAMURAI
- PSV speed apply radius 50->60
- PSV self damage radius 150->140
- Can now use AB1 directly after AB2
SWORDMANCER
- Delays reduced to 0.3s
THIEF
- Can stack attacks
WIND DANCER
- Can stack attacks
RANGER
- Can stack attacks
ARTILLERY
- Can stack attacks
MINER
- HP 80->100
- AB1 delay 0.5s->0.3s
- AB2 cooldown 3s->2s
SANTA
- AB1 delay 2s->1s
TRICKSTER
- Can stack attacks
- hurt power increased from 5->8
-- CRITICAL REWORK - Hurting storm
throw out 3 clouds that hurt people yoinks
== v1.2.2 ==
- New class : Samurai
- Fixed ping display on spectate
- Toggle overhead HP display or top HP display
- Gameplay changes
GENERAL
- Ragdoll adds a large hitbox that allows projectiles to hit low targets
- Most attacks can no longer be stacked on top of each other
ARTILLERY
- AB1 slow potency reduced
- Self slow during ATK and AB1 reduced
BERSERKER
- AB1 damage 12->15
- AB1 velocity increased
- CRT has a 0.5s delay
CHRONO
- AB1 stop duration 1.5s->1s
ILLUSIONIST
- CRT has a 1s delay
LANCER
- PSV charge rate increased
MINER
- PSV slow penalty reduced
- AB1 has a 0.5s delay
- AB2 cooldown 2s->3s
- AB2 stagger 1.2s->0.5s
- CRT radius reduced
- ATK[ALT] stun 1.5s->1s
- AB2[ALT] stun 1.5s->1s
- AB2[ALT] stagger 1.2s->0.5s
NECROMANCER
- ATK damage 7->12
- ATK cooldown 0.6s->0.7s
- ATK range reduced
- AB1 slow potency reduced
- CRT has a 1s delay
RANGER
- Reduced AB1[ALT] crash landing penalty
- CRT has a 1s delay
SANTA
- ATK range reduced
- AB1 explodes after 2s rather than on impact
- AB2 hitbox nerfed
- AB2 slow potency reduced
- CRT has a 0.5s delay
SNOWMAN
- AB1 freeze duration 1.5s->1s
- CRT icicle count 10->8
SWORDMANCER
- CRT has a 1s delay
- PSV has a 0.5s delay
TECHNOMANCER
- AB1 hitbox fixed
- CRT radius reduced
- CRT stun duration 1.5s->1s
TRICKSTER
- PSV activation range increased
- ATK projectile velocity 100->90
- ATK projectile range reduced
- AB1 projectile velocity 120->100
- AB1 projectile range reduced
- AB2 projectile velocity 120->100
- AB2 projectile range reduced
-- CRITICAL REWORK - Reality Slash
After 1s, throw out 3 bouncing knives which leave behind trails that deal 15 damage each
Trails last for 5s and have a cooldown of 1s before being able to damage the same target
WARRIOR
- AB2 damage 6->8
WIND DANCER
- ATK damage 10->12
- AB2 stagger duration 1.2s->0.5s
- CRT has a 1s delay
== v1.2.1 ==
- Optimization
- Class changes and bugfixes
TRICKSTER
- Fixed Trickster CRT healing the user
- Trickster PSV cooldown 6s->7s
- Trickster ATK cooldown 0.3s->0.4s
- Trickster AB1 cooldown 4s->5s
- Trickster hitboxes are thinner but much taller
- Trickster AB1 much faster and shorter duration
- Bleed only does 1 damage when hit rather than stacked damage
MINER
- Fixed Miner being able to burrow 2x
- Miner AB2 damage 20->15
- Miner PSV slow duration reduced slightly
- New Miner CRT fuse sound
== v1.2.0 ==
- New classes : Miner and Trickster!
- Reorganized class positions
- New Cold Storage ~ Night music
- New map : Crystal Cave
- Disabled StreamingEnabled
- Balance changes and bugfixes
GENERAL 
- Nerfed Ragdoll
- u stun urself for 3s noob
- Tweaked juggernaut in JUG gamemodes
- Greatly reduced health but a lot more damage
LANCER 
- Fixed Lancer pin aim
- Fixed Lancer pin stability
- Lancer can now move slowly during pin
CHRONO
- Chrono infinite stop fixed
- Chrono AB1 breaking fixed
ILLUSIONIST
- Illusionist PSV properly set to 7s
SWORDMANCER
- Swordmancer hitbox reduction
THIEF
- Thief ATK damage 15->16
- Thief AB2 damage 15->16
- Thief AB2 heal 5->6
SNOWMAN
- Snowman health 60->70
WIND DANCER
- Wind Dancer AB1 cripple duration 2s->1.5s
- Wind Dancer PSV cooldown 8s->11s
SANTA
- Santa wastes 1.25s of CRT laughing at his enemy
- Santa Haste speed boost 10->5
== v1.1.9 ==
- Void fix attempt
- Global hitbox reductions/nerfs
- Added armor showcases to the class stands
- Class changes and bugfixes
WIND DANCER
- Wind Dancer PSV no longer triggers infinitely
- Wind Dancer AB1 crit timeframe reduced
- Wind Dancer CRT only fires out 4 tornados total
- Wind Dancer ATK damage 12->10
- Wind Dancer AB2 damage 6->4
- Wind Dancer AB2 cooldown 5s->6s
- Wind Dancer CRT damage 5->4
RANGER
- Ranger base speed 30->35
SANTA
- Santa base speed 30->35
== v1.1.8 ==
- Experimental StreamingEnabled
- Optimization
- Class changes and bugfixes
NECROMANCER
- Necromancer CRT no longer does 2x damage
WIND DANCER
- Wind Dancer no longer crits grounded opponents
SNOWMAN
- Snowman snow speed boost fixed
== v1.1.7 ==
- More optimization attempts
- Class changes and bugfixes
ILLUSIONIST
- Fixed Illusionist icons
SWORDMANCER
- Swordmancer AB1 cooldown 3s->4s
- Swordmancer AB2 recharge 6s->7s
WIND DANCER
- Wind Dancer stagger duration 1s->1.2s
LANCER
- Lancer can now "aim" pinned targets
== v1.1.6 ==
- Optimization
- Attempt to fix void breaking bug
- Class changes
WIND DANCER
- Wind Dancer AB2 and CRT inflict Stagger instead of Stun, which lasts for 1s
- Wind Dancer AB2 moves slower
SWORDMANCER
- Swordmancer PSV cooldown 2.5s->3s
== v1.1.5 ==
- New Classes : Swordmancer and Wind Dancer!
- New map : Wind Land
- More lobby additions
- Press Y to ragdoll
- Easier to see enemy "camo" projectile colors
- Faster regen and "crowd armor" system
- Intended to reduce vulturing and instakill situations
- When more than 2 players are nearby, attacks will do less damage
- Effect damage and attacks that do 20 or more damage ignore this effect
- Bugfixes and class changes
NECROMANCER
- Fixed Necromancer CRT not doing damage
LANCER
- Lancer dash doesn't break on Snowman's snow
- Lancer dashes no longer stop on obstacles, but slide off
- Can't use Lancer CRT and Lancer AB1 at the same time
- Slightly better Lancer Pin physics
CHRONO
- Chrono AB2 no longer gets offset
- Chrono CRT fixed visuals and new sounds
ARTILLERY
- Artillery PSV range and speed increased
- Artillery CRT happens quicker
RANGER
- Ranger ATK damage 15->12
- Ranger AB2 damage 26->20
- Ranger CRT size and speed reduced
ILLUSIONIST
- Increased spread on Illusionist ATK [ALT]
- Illusionist CRT duration 1.5s->1s
- Illusionist AB2 damage 12->10
- Illusionist AB2 [ALT] damage 15->12
- Illusionist AB2 cooldown 4s->3s
== v1.1.4 ==
- Bugfixes and class changes
- Fixed Berserker and Chrono map glitches
ARTILLERY
- Artillery PSV AoE damage properly fits the description
- Artillery ATK slows the user more than before
- Artillery AB1 now slows the user
- Artillery AB1 no longer centered
- Artillery AB1 more range and projectile speed
- Artillery PSV and AB1 slightly smaller radius
- Much more vulnerable at close quarters than before
CHRONO
- Chrono PSV damage 10->6
- Chrono green damage does 33% instead of 50% to stopped enemies
- Consider whether you want flat damage or void damage
- Chrono CRT radius 20->35
- Chrono CRT delay 0.5s->1s
- Chrono CRT duration 3s->2.5s
- Less combo gimmick, more utility, more interesting
SANTA
- Santa ATK damage 13->14
== v1.1.3 ==
- Fixed the lobby
- Bugfixes and class changes
THIEF
- Thief HP 80->70
- Thief AB2 damage 10->15
- Thief AB2 heal 10->5
ARTILLERY
- Artillery PSV damage 6->5
- Artillery ATK damage 6->5
- Artillery AB1 damage 6->5
- Artillery slow effect weaker
WARRIOR
- Warrior CRT damage 36->42
CHRONO
- Chrono PSV trigger range decreased to 60
- Chrono AB2 speed and range buff
- Chrono AB2 can now be picked between placing down or following
- Chrono green damage does half damage to timestopped
== v1.1.2 ==
- New lobby
- Slightly lowered Snowman and Santa prices
- Bugfixes and class changes
RANGER
- Ranger now has 3 LMB boomerangs
- Ranger AB2 damage 30->26
- Ranger CRT damage 25->20
- Ranger CRT size and speed reduced
LANCER
- Lancer hitboxes redrawn
- Lancer pin hitbox lasts slightly longer
CHRONO
- Chrono timed detonation now triggers cooldown
-- Chrono AB2 rework
ABILITY 2 - Time Rift (4s)
Summon an image which fires bullets forwards for a max of 40 damage and lasts 2s
WARRIOR
- Warrior Critical max damage 30->36
ILLUSIONIST
- Illusionist LMB damage 15->10
- Illusionist LMB stack recharge 3s->2s
- Illusionist Mirror Dash disappears after 2s instead of 3s
== v1.1.1 ==
- Ranger nerf
- Bug fixes
- Minigames are every 3 rounds
== v1.1.0 ==
- New gamemode : No Cooldown
- Time between special rounds reduced to 4
- Bugfixes and balances
BERSERKER
- Berserker CRT now has 5 armor
RANGER
- Ranger AB2 does 30 damage
-- Ranger CRT rework : Destructo Disks
Throw out 2 giant disks that bounce to a new target, does 30 damage
ARTILLERY
- Artillery AB2 recharges after 8s
- Artillery AB2 slightly less distance
- Artillery PSV doesn't proc off itself anymore
== v1.0.9 ==
- Christmas Event over
- New class : Artillery!
- Bugfixes and changes
BERSERKER
- Berserker now does more stun on AB1 (44)
CHRONO
- Chrono WARPED effect only lasts about 2s now
- Chrono WARP damage no longer affected by armor debuffs
WARRIOR
- Warrior Critical reduced to 30 damage max
- Warrior AB2 increased to 6 damage each
== v1.0.8 ==
- Bugfixes and balance changes
CHRONO
- Chrono speed increased to 35
- Chrono ATK damage increased to 15
- Chrono CRIT stop effect lasts for 3s
- Chrono CRIT now has a much smaller radius of 20, but has a 0.5s delay
- Chrono loses his gimmick in his CRIT, but gains new strengths
== v1.0.7 ==
- Added a gui size setting option
- Bugfixes and balance chances
RANGER
- Ranger AB1 reduced to 2s CD
- Ranger bounce less speed and height
- Ranger AB1+AB2 bounce range reduced (more likely to crash land)
- This change still keeps Ranger fast, but encourages more fight and less flight
BERSERKER
- Berserker AB1 damage reduced to 12
- Berserker AB1 stun damage reduced to 28
- Berserker AB1 reduced to 1s CD
- Berserker AB1 now slightly affected by gravity
- Berserker can easily toggle between his weapon and fist, but at a cost of less ranged power
- This change also helps Berserker dish out stuns more effectively and efficiently
== v1.0.6 ==
- Made icons bigger for bigger screens
- Added better visuals for Techno and Lancer charge meters
- Fixed Necromancer/Technomancer crit not working while timestopped
- Balance changes and bugfixes
CHRONO
- Chrono breaking fixed
- Chrono WARP damage reduced to 2
- Chrono speed reduced to 30
- Chrono CRT stop duration reduced to 4s
SNOWMAN
- Snowman speed increased to 40
- Fixed Snowman not applying snow on Cold Storage
TECHNOMANCER
- Technomancer AB1 reduced to 2s cooldown
- Technomancer AB2 reduced to 4s cooldown
RANGER
- Ranger AB2 damage increased to 27
== v1.0.5 ==
- Bugfixes
- Optimized Snowman and Technomancer
- Rounds between special rounds is now 5 (was 3)
- Class balances
TECHNOMANCER
- Technomancer laser lasts shorter and no longer goes over rails
- Technomancer bomb does 15 damage
- Technomancer now takes 2s to charge
- Technomancer cannot use abilities during charge
CHRONO
- Chrono now has a 3s cooldown on AB2
SNOWMAN
- Snowman now throws 3 snowballs/big ball only explodes into 6 snowballs
- Snowman snowball damage increased to 8 each
SANTA
- Santa passive now only applies above 80% health
== v1.0.4 ==
- Added 3 new classes : Snowman, Technomancer, and Chrono!
- Added 2 new maps : Hot Chamber and Cold Storage!
- Balance changes and bug fixes
== v1.0.3 ==
- Added Final Strike music
- Added Forcefield on Final Strike teleport
- Lancer Dash Break bug
- Void Bug Fix attempt
- Health Bug Fix attempt
- Boss HP Bug fix attempt
- Class rebalancing
WARRIOR
- Warrior Crit max damage 48
SANTA
- Santa AB2 15 damage
RANGER
- Ranger AB2 24 damage
- Ranger Critical 6 damage each
THIEF
- Thief AB2 10 damage
== v1.0.2 ==
- More bugfixes
- Version indicator
- Tweaked Illusionist and Necromancer
- Nerfed Warrior, Thief, Ranger, Santa, and Lancer
- Reduced the cooldown on Critical abilities
== v1.0.1 ==
This is basically Vanilla. It came with 7 classes: Necromancer, Warrior, Berserker, Lancer, Thief, Ranger, Illusionist and Santa. It also only had 1 map which was Critical Stadium.