World 5 (Super Mario Bros.)

World 5 is the fifth world of Super Mario Bros. and its remakes Super Mario All-Stars and Super Mario Bros. Deluxe.
== Description ==
It is a grassland, in which new enemies, such as the Bullet Bill and Turtle Cannon, are introduced. This world features shorter time limits and harder levels. Levels, however, begin to repeat from this world on, only with increased difficulty. 
On the map in Deluxe, it features quite a few trees and some water, and the land elevation is noticeably higher. 5-1 is located on the far west. From there, the player is lead north-bound to 5-2. Directly to the east is 5-3, situated on a single tall piece of land. From there, the player is then lead south towards the castle.
== Levels ==
Name	Image	Description
5-1 	 	This is an overworld course that introduces the Bullet Bill. Enemies consist of Bullet Bills, Little Goombas, Koopa Troopas, Koopa Paratroopas, and Piranha Plants. The player is given a time limit of 300 seconds.
5-2 	 	This is yet another overworld course, containing the same features as the previous level, only with a different layout. Enemies consist of Bullet Bills, Buzzy Beetles, Little Goombas, Koopa Troopas, Hammer Brothers, Bloobers, Cheep-Cheeps, and Piranha Plants. This also marks the first time Buzzy Beetles are seen above ground. The player is given a time limit of 400 seconds.
5-3 	 	This is yet another treetop course. It is exactly the same in layout as World 1-3, only with smaller moving platforms and the addition of Bullet Bills flying across the screen. The player is given a time limit of 300 seconds.
5-4 	 	This castle is exactly the same as World 2-4, only it features more and longer Fire-Bars, as well as more Podoboos. The fake Bowser at the end is revealed to be a Lakitu. The player is given a time limit of 300 seconds.
== Navigation ==
de:Welt 5 (Super Mario Bros.)
fr:Monde 5 (Super Mario Bros.)
it:Mondo 5 (Super Mario Bros.)
Category:Worlds in Super Mario Bros.
Category:Worlds
Category:Plains-themed
Category:Sky-themed