Zargorot

==Summary==
The Zargorot is a powerful ghost, belonging to the strongest known species. It has the head of a gigantic bull, with giant horns, and the body of a human. Its entire body is covered with red fur. At its hands and feet are large claws.
==Powers and Stats==
Tier: 
Name: Zargorot
Origin: Die Gespensterjäger
Gender: Likely male
Age: 5 to 10 thousand years old
Classification: Minotauric Demon, Ghost
Powers and Abilities: Superhuman Physical Characteristics, Intangibility (Ghosts can pass through things at will. They usually are in a state where one can somewhat touch them, but too strong impacts pass through them), Flight, Enhanced Senses (Has a good nose and should be able to physically feel looks), Immortality (Type 1 & 7), minor Accelerated Development (Passive; Physical Stats; Ghosts grow stronger the longer they exist), Regeneration (When not destroyed in the appropriate way ghosts can just reform their ghost bodies, though doing so tires them out), Mud Manipulation, minor Air Manipulation; The ghosts in his retinue have these abilities, except Mud Manipulation, Air Manipulation and Large Size, in addition to: Size Manipulation, Paralysis Inducement, Sound Manipulation, Metal Manipulation, Energy Absorption, Death Manipulation, possibly Liquefaction & Possession
Attack Potency: Small Building level (Superior to the GRUBLIGEI who can burn humans to ashes)
Speed: At least Superhuman (Should be comparable or faster than the twelfth messenger, who is way too fast for a human to chase)
Lifting Strength: Class 5 (Should be superior to the GRUBLIGEI, that can easily lift an elevator)
Striking Strength: Likely Small Building level (Seems to fight physically)
Durability: Likely Athlete level (Could be cut in two by a particularly strong human)
Stamina: High (Should be superior to other ghosts, which often are active for entire nights)
Range: Standard Melee Range, higher with his retinue
Standard Equipment: His retinue
Intelligence: Average (Capable of speech and leadership)
Standard Tactics: Wherever he appears he summons his retinue, which are eager to kill anything around him. His own fighting style seems to focus on ripping his enemies apart.
Weaknesses: Can be killed by cutting him horizontally in half, right in the middle. Sends 13 messengers, one after another, up to 2 years before he appears in a place and clocks start running backwards half an hour before he appears. That gives people plenty of time to prepare and set up traps. Likely dislikes heats, like most ghosts.
Notable Attacks/Techniques:
*Retinue: The Zargorot has a large retinue, that appears whenever he appears. His retinue is eager to serve and defend him. Amongst it are also the thirteen messengers that he sends before his arrival. His retinue includes the following ghosts:
**HISPEG: Historical Hauntings. This is an especially diverse species of ghost, which unifying trait is that they are all the ghosts of historical personalities. This species of ghosts usually haunts a historical location associated with them and is incapable of walking through the walls of said location. Not much can be said about their abilities, albeit other HISPEC in the series could possess humans and liquify them on touch. Like their abilities, their weakness is also hard to generalize. HISPEG of the subcategory with the liquifying ability can be exorcised in two ways. The first is making them read their name written backwards on a mirror, which fails if the historical personality in question drowned. The second is making them touch an object they frequently used when alive, while standing at the exact location of their death at the date and hour of their death. Two of these type of ghost serve as messengers for the Zagorot.
**MUG: A usually mostly harmless species of ghost. MUG can grow much larger than humans, are strong enough to lift them and can fly faster than a human could run. On touch a MUG feels very cold and objects they touch are covered with a very sticky slime. They are weak against raw eggs and salt. One MUG serves as a messenger for the Zagorot.
**Black Ghost Dog: A species of ghost dogs. A bite of them can not actually damage a human, due to them not being sufficiently tangible, but they add a considerable weight to any body part they hang on. Two of these type of ghost serve as messengers for the Zagorot.
**NEPROSPEG: A type of grey ghost, with a white border. This ghost looks like the negative of a monochrome photo. A touch of these species of ghost causes at least 14 days of continuous strong muscle cramps and in worse cases complete paralysis. Additionally, this species of ghost can release screams capable of destroying a human's eardrums and can make metal become soft like rubber. This species as well is a lot faster than a human. Defeating a ghost of these species, even if just by capturing it, has the side effect of making those that defeated it extremely tired. The reason for that seems to be a reduction in the ghost hunters energy. One ghost of this species serves as the Zagorots twelfth messenger.
**Spirit of Death: A particularly dangerous species of ghost. If a person and this ghost look at each other, the person will die within one hour. During this hour the person slowly grows cold and their heartbeat starts to slow. Soon after seeing the Spirit of Death they will become too weak to move. Sometime later they start having hallucinations of bright flashes of light. One ghost of this species serves as the Zagorots thirteens messenger.
**Mud Ghosts: A species of ghost not much is known about. The bloody baroness' ability to absorb electricity to become more powerful was credited to her being part mud ghost.
**Others: The Zargorots retinue includes countless of not closer described ghosts. Aside from these, there are also a few of which only very brief descriptions are known. These are: Swamp Ghosts (Three serve as messengers), NEGEF (lit. Mist shape formers; Two serve as messengers), Whirlwind Swirlers (One serves as messenger), STIKLOGEI (noted to smell very bad), White Ladies (At least three; noted to smell dizzying strong like jasmin) and a Gigantic Red Clatterer.
*Morass Creation: Before the Zagorot appears in a town it turns the entire ground into morass. The mud is so deep that even buildings start to sink into it. For any non-flying being this poses an additional challenge in fighting the Zagorot as they sink into the mud and get stuck, which makes any attempt at walking slow and exhausting.
*Hot Air Creation: When the Zagorot is killed, it releases a lot of warm air. This air can catapult a human dozens of meters far and instantly dries all the mud the Zagorot created.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Die Gespensterjäger
Category:Absorption Users
Category:Accelerated Development Users
Category:Air Users
Category:Antagonists
Category:Biology Users
Category:Death Users
Category:Demons
Category:Earth Users
Category:Enhanced Senses Users
Category:Evil Characters
Category:Flight Users
Category:Ghosts
Category:Glass Cannons
Category:Immortals
Category:Intangibility Users
Category:Large Sized Characters
Category:Leaders
Category:Longevity Users
Category:Male Characters
Category:Metal Users
Category:Paralysis Users
Category:Possession Users
Category:Regeneration Users
Category:Size Users
Category:Sound Users
Category:Villains