Twist

* See also Players_FORCE_FED_-_Ryan_The_Villain
* See also Bioshock Illogic
* See also Choice
* See also BioShock_Game_Elements
== BioShock (One) had its "Plot Twist" ==
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ADD the MISSED EPIC TWIST - RYAN FAKED HIS DEATH TOO ( Ryan 'Conned' the CONMAN )
ADD the MISSING INFINITE BS TWIST -- at the end Elizabeth (baby Anna) has died of a childhood disease
ADD the Minervas Den Twist - Porter winds up in AREA 51 ( one of those Vague silent cutscenes )
ADD a conclusionary 'Twist' - For "Bad Choice" : All those Splicers with Evil Jack drown when they 'open the Bathysphere hatches' at the Ocean's surface - Sorry no nuclear sub or missiles for Jack. 
ADD the twist of BaS being a Splicer Dream due to their ADAM_Addled state.
Ditto Infinite BS being a bad dream of Booker's ( and HE is a not yet deranged Splicer in Rapture )
CHEAP END TWIST for the Next Game : Have these last two ( BaS and Infinite BS ) "Twists" included to get away from the previous badness.
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BS1 - Follow Your 'Pal' :
You ( the Player ) see only what is put before you. ( Still, much of that implies alot of Real-World-isms - a basic assumption that things still work largely as in the Real World of those times. )
The writers adjusted things so that the Player might easily follow Atlas. Truth is hidden. Lies are pushed at you as Fact. Atlas/Fontaine is later shown to be the real villain - But THAT had to be hidden from the Player, lest the 'Twist' be exposed. So much had been 'arranged' to maximize the 'surprise' ... SURPRISE !!!!. A real person ( the avatar character ) might have been allowed to notice more truth along the way, but the writers did not want/allow for that story complexity/subtleness. The Player is force-fed the gamemaker's babyfood/pablum.
With their illogic, the gamewriters want you-to/force-you-to 'side' with a lying sociopathic criminal. They are heavy-handedly manipulating everything you hear/see to reinforce that - Excluding even hints of the truth, all for the sake of that midgame 'Twist' : "Hey Jack, I've Lied. I'm your evil Uncle, and Ryan is your Father, and I made you as my pawn to takeover Rapture, BWAHAHAHAHHAHAH !!!"
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The Problem in Rapture Wasn't Ryan, It Was a Power Hungry Thug/Criminal and the Insane Terrorists that Sociopath Unleashed.
To facilitate their 'Twist', Ryan has to be made the Evil Tyrant cutout character.
For the sake of justifying Free-Shooting character activities, the writers created a 'Failtopia' - Ignoring so many of the Societal Controls which Ryan's Objectivism Philosophy allows for ( and would have to 'had to exist' after 10+ years operating ). They ignored/disallowed too much in their simpleton game society story. Better explanations would have been easy using the same Audio Diary backstory mechanism ( Where more complex explanations can be done ). But the writers opted out of going to that effort or even caring in the first place. Easier to manipulate the Players with a simpleton's sledgehammer.
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Consider that most of the BS1 story is told to you by a NON-AUTHORITIVE NARRATION - largely by someone ( Fontaine/Atlas ) who is a congenital liar and psychopath ( and in BS2, Sofia Lamb is about the same ). Other characters say thing that are from their point of viwe and the biases they have.
Nothing told that way need be true.
Other true and contradictory evidence/explanations is kept limited in the game to preserve the writers plot "Twist" -- which the writers don't want to 'spoil'. The Player was often crudely manipulated for that reason. 
You are possibly only left with knowing/extrapolating something about how real societies HAVE TO work to get your explanation - figuring that Rapture's society/culture was largely shaped-as/is-mimicking America of the mid 1940s. 
WIth so little concrete evidence, it is hard to 'Read Between the Lines', but instead you might realize alot is missing/unexplained - There are many things which just don't make sense. Many players are hardly thinking of such things while participating in the game's slaughter-fest mayhem.
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BS1 Writer Distortion ? Bodies on Public Display :
Gallows ...
Or are these others who resumed/continued smuggling after Fontaine was gone.  We did see people labeled 'Smuggler' on public display in BS1.  You could get the ( intended ? ) impression that it was 'summary justice' by the 'evil' Ryan ( that they were killed without due process by a murderous dictator ). But it just as well could simply be smugglers killed fighting against arrest and put up on display to warn other 'would-be' Traitors that they would be stopped ( certainly plenty of evidence of bodies seeming to last well longer than that in Rapture ).   Maybe Peach Wilkins might have been recently 'cleaning up bad-uns' to stay on Ryan's good side ?
Peach Wilkins feared Fontaine, so that might be a hint that Wilkins was the one that finally 'fingered' Fontaine and  his Smuggling operation to the city authorities.
(( Say that three times real fast :  "Finally Fingered Fontaine"  ( too bad Wilkins name wasn't 'Fred Finnegan' ... ) ))
Lack of an Authoritative Narration opens up so much of the vague storyline to speculation. Atlas/Fontaine ,in 'the Twist' ,is finally shown to be who he is, yet the Writers continue their 'Evil Ryan' twist-manipulation story, when it might have been the time to show that Fontaine was wholly the real villain, and Ryan had been maligned.
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Players Suspecting a Double-Cross by Sinclair ?
Surprise he doesn't. The Twist is un-twost. Note that the game writers misrepresent Sinclair, trying to villify him HOW DARE SINCLAIR DEMAND RENT AND THROW OUT THOSE WHO DONT PAY THEIR RENT !!!!! - SUFFERING "Presentism" BATMAN !!!!!, perhaps to make you suspect him. 
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