Zodiac Stones

Zodiac 	Boon
The Dragon 	Dragon's Majesty: As an action, you can sprout draconic silvery wings from your shoulder blades. You gain a flying speed of 30ft for 1 minute or until you fall unconscious.
The Lion 	Lion's Pride: You gain advantage on spells and effects that would frighten you.
The Serpent	Serpent's Litheness: Your Dexterity score increases by 1.
The Ram 	Ram's Strength: Your Strength score increases by 1.
The Monkey 	Monkey's Charm: Your Charisma score increases by 1.
The Horse 	Loyal Steed: You may cast the Find Steed spell once every 7 days. The steed takes the form of a majestic white warhorse.
The Hound 	Grave Keeper: You gain advantage on death saving throws.
The Owl 	Owl's Wisdom: Your Wisdom score increases by 1.
The Hog 	Hungry Hog: As a bonus action, you can eat a small bit of food to momentarily heal your wounds. You regain hit points equal to your hit die + your Constitution modifier. Once you use this feature, you must complete a long rest to do so again.
The Bull 	Bull's Endurance: Your Constitution score increases by 1.
The Rabbit 	Rabbit's Curiosity: Your Intelligence score increases by 1.
The Rat 	Scurrying Rat: As a bonus action, you can increase your speed by 10ft until the end of your turn. You may use this feature three times per long rest.
The Cat 	Night Eyes: You have darkvision out to a range of 60ft.
The Mage 	Magic Star: You learn one cantrip of your choice from any class spell list. This does not count towards your cantrips known. If you do not have the spell casting feature, Intelligence is your spellcasting modifier for this cantrip.
The Lord 	Ward: When you finish a long rest, you gain a number of temporary hit points equal to your proficiency bonus + your Constitution modifier.
The Thief 	Thief Instinct: Once per long rest, you can choose to add double your proficiency bonus to any thieves tools, sleight of hand, or stealth check before making the roll.
The Adept 	Spellborne: From 1st-5th level you have 1 additional spell point. From 6th-10th level you have 2 additional spell points. From 11th to 15th level you have 3 additional spell points. From 16th to 20th level you have 4 additional spell points.
The Warrior	Might: Once per long rest, you may add your proficiency bonus to the damage roll of any weapon you have attacked with.