Morph Ball

:For other uses, see Ball (Disambiguation)
One of the most unique and integral items of the Metroid games, the , also previously known as the , or Round BallThe Official Nintendo Player's Guide, page 53 is the Alt-Form of Samus Aran. It turns her into a sphere 0.8 meters in diameter, allowing her to enter small tunnels and openings, which often lead to previously inaccessible areas.
Samus has had several distinct movement systems and weapons at her disposal in Morph Ball form, most notably the Bomb. When facing enemies in Morph Ball mode, the dynamic of a battle may change. Many enemies within the Prime series have unique behaviors when dealing with Samus's Morph Ball, with some enemies only being able to be defeated by it and its weaponry. Morph Ball mode combined with some type of bomb is vital in defeating many bosses from the series, including the Amorbis in Metroid Prime 2: Echoes and the Queen Metroid in Metroid II: Return of Samus. In non-Prime games, it usually plays an important role in escaping from enemies, such as in Metroid: Zero Mission. In almost every game, a combination of the Morph Ball and a Bomb is the only way to detach a feeding Metroid. In the three Zebes-based games, the item is almost immediately acquired by going left (from the sidescrolling perspective) after entering Brinstar. Metroid Prime 2: Echoes also bears two unique bosses (Spider Guardian and Caretaker Class Drone) that force Samus to battle exclusively within Morph Ball mode.
==Upgrades==
The Morph Ball has many upgrades, such as the Bomb Module, Cross Bomb, Power Bomb, Spring Ball, Force Ball, Boost Ball, and Spider Ball. Metroid Prime 3: Corruption introduces the new Hyper Ball ability, which allows Samus to generate deadly arcing tendrils of Phazon energy around her when in Hypermode. In Metroid Prime Pinball, the Morph Ball is the ball the player plays with on the pinball machine and introduces the Force Ball.
When Samus obtains a Morph Ball upgrade in the Prime series, a distinct animation occurs:
*In Prime, Samus curls forward while still remining at her position, then the side shells of the Morph Ball close in on her. The scene transitions into Samus's Morph Ball idle and glowing before the item acquisition text occurs. The acquisition of the Bomb Module features Samus dropping a bomb, while the acquisition of the Power Pomb does not use this animation because she is already in Morph Ball mode at the time of acquisition.
*In Echoes, Samus performs a flip forward into mid-air, then as she is constantly spinning, her body is covered with energy, slowly being engulfed until she is seen in her morph Ball (still spinning in mid-air). A few seconds later, she unmorphs and lands to the ground in her bi-pedal form.
*In Corruption, the animation is roughly the same as Echoes, but Samus herself can be seen within the center of her Morph Ball during the animation. A similar animation is also used for the acquisition of the Screw Attack within the same title.
==Appearance==
Throughout the series (most prominently in Echoes), the Morph Ball has changed in appearance according to suit upgrades. The Morph Ball when Samus is in possession of the basic Power Suit is a yellow or gold hue and has three grooves that spiral outwards from the center on each side. Between the two halves is a ball of energy, which is believed to be the essence of Samus. The energy varies in color depending on the suit Samus is wearing: With the Power Suit it is yellow, with the Varia Suit it is usually blue, green or white.
In Metroid Prime, the Morph Ball's structure changes with the acquisition of the Spider Ball: The edges of both halves become concave and filled by the same energy as the core, which is now green. The Morph Ball's color scheme changes twice more after this: When the Gravity Suit is acquired, it becomes purple with a blue core, and ultimately it becomes black with a deep red-orange core when Samus is infused with the Phazon Suit. When the Fusion Suit is enabled, the Morph Ball's spiral color matches the secondary color of the Fusion Suit, while the core's color matches with the primary color of the currently worn suit. 
In Metroid Prime 2: Echoes, after the Dark Suit is acquired, the Morph Ball becomes more wheel-like in appearance, in accordance with the shoulder pads of said armor. After acquiring the Spider Ball, a large red dot appears on sides of the Morph Ball. After the Light Suit is acquired, the Morph Ball becomes spherical again but has a spiraling groove on the sides.
In Metroid Prime 3: Corruption, the Morph Ball becomes a Phazon-blue ball with hexagonal tiles over it after the PED Suit is acquired. When the Hazard Shield is collected, extra plating is added to the Morph Ball. Also, if Samus touches either Liquid Phazon or a Phaz-Ing enemy while in Morph Ball mode, she will become engulfed by hazardous Phazon, which will eat away at her suit.
In Metroid: Other M, the Morph Ball has a different appearance. The ball and energy are yellow with the Power Suit like in past appearances, but there are now three red stripes that spiral out from the center in the place of the grooves, making it closer in resemblance to the Fusion Suit's Morph Ball form. When the Varia Feature is authorized and activated, the energy becomes green and three shorter yellow stripes are placed alongside the red ones, similar to the small blue stripes on Dark Samus's Morph Ball. When the Gravity Feature is activated, the Morph Ball does not change since the Gravity Feature does not change the suit's color in this game.
In Metroid: Samus Returns, the Morph Ball undergoes a dramatic redesign: The spiraling lines are replaced by more linear grooves and rivets, while the edges are each encircled by a red ring. However, the Gravity Suit once again changes the color scheme to purple and blue.
==Use by enemies of Samus Aran==
According to a Space Pirate Data "Hunter Weapons" in Prime, the Pirates found the Morph Ball to be a very curious and intriguing technology, but attempts at reverse-engineering the Morph Ball technology all ended in a disaster: the Science Team "wisely decided to move on" after the first four test subjects were horribly broken and twisted after engaging their Morph Ball prototypes. The Pirates were successful in creating an Alt-Form for the Bounty Hunter Weavel however, in the form of the Halfturret. Instead of morphing, Weavel splits himself in two so that the upper half of his cybernetic body moves around and can fit through small spaces while the lower half becomes a stationary turret.
Dark Samus also possessed a twisted variant of the Morph Ball. She is shown using it in the second fight with her in the Sanctuary Fortress in Echoes, and she creates Dark Echoes which can use the Morph Ball during the fight with AU 313 at the end of Corruption. On both occasions, she uses the Boost Ball and is able to generate massive amounts of kinetic energy at once, which propels her around the area at shocking speeds. Dark Samus's Morph Ball is similar to Samus's and has an eye on each side in Echoes. It is very hard to actually make out the appearance of Dark Samus's Morph Ball in Corruption because it is always traveling at great speeds. The energy surrounding it while it is using the Boost Ball also obscures its appearance.
Gandrayda is able to mimic Samus and her Morph Ball, as seen during the battle with her on the Pirate Homeworld. As Samus-G, she utilizes the Boost Ball and boosts around the room, similar to Dark Samus's own behavior (it is unknown if this is a borrowed behavior).
Another Samus mimic known as the SA-X uses the Morph Ball to cause destruction onboard the B.S.L research station. After an X Parasite infects portions of Samus's Varia Suit, the parasite eventually forms into a Samus mimic and uses the Morph Ball to lay a destructive Power Bomb to escape its captivity. During Samus's exploration on the station, she witnesses this behavior only once; in Sector 6 (NOC). The SA-X heads to a dead end wall, briefly transforms into Morph Ball and lays a Power Bomb to destroy the wall in her way (which will damage Samus if she is close to the blast). The mimic then returns to bi-pedal form. Interestingly, the SA-X never uses the Morph Ball anywhere else in the presence of Samus, not even during battles or chases (although debugging reveals the SA-X is capable of chasing Samus in tunnels using the Morph Ball).
==Methods of acquisition==
The Morph Ball is available by default in Metroid Prime 2: Echoes, Metroid Prime 3: Corruption, Metroid Prime Hunters, Metroid II: Return of Samus, and Metroid: Other M.
In nearly every game except Metroid Dread, the Morph Ball is usually acquired in the beginning of the game as either the first or second upgrade.
*Metroid/Metroid: Zero Mission: Found left of the starting area in Brinstar.
*Metroid Prime: Found in the Ruined Shrine after defeating the Plated Beetle. Samus starts the game with the Morph Ball but loses it in an explosion on the Frigate Orpheon.
*Metroid: Samus Returns: The Morph Ball is found in the first Chozo Statue a few rooms right of the Landing Site on the Surface.
*Super Metroid: Found in the same location as the first game, left of the first elevator in Brinstar.
*Metroid Fusion: Acquired after killing Arachnus-X and absorbing its Core-X in a room on the Main Deck.
*Metroid Dread: Acquired after defeating E.M.M.I.-03MB in Cataris. Obtaining it also grants the Spring Ball. Unlike in previous games, the Morph Ball is the fifth upgrade in the game, after the Charge Beam, Spider Magnet, Phantom Cloak, and Wide Beam. In the meantime, she is also capable of sliding under gaps.
==Development notes==
Nintendo originally gave Samus the Morph Ball for the original Metroid because technical limitations in the 1980s made it difficult to animate her crawling.Thomas, Lucas M. "Six Things You Didn't Know About Metroid's Samus Aran". IGN. July 22, 2011. Retrieved June 10, 2022. One player's question on Miiverse about Samus's inability to crawl led to the Y can't Metroid crawl? meme.
The Morph Ball's name from the original Metroid, Maru Mari, appeared in an early screenshot of its acquisition of Super Metroid.Kottpower. "Super Metroid Beta Footage (1993-1994)". YouTube. August 25, 2017. Retrieved May 25, 2022. (starts at 2:16)
===Metroid Prime series===
In Metroid Prime, the Morph Balls for every suit were modeled and skinned by Gene Kohler. Derek Bonikowski researched, animated and tested the Morph Ball in the Metroid Prime series. The third-person camera used when the Morph Ball is active was developed by Mark Haigh-Hutchinson, with the motion of the Morph Ball being developed by Scott Johnson.Kiwi Talkz. "#116 - Jack Mathews Interview (Metroid Prime Trilogy, Prototypes, Business, Armature Studios etc.)". YouTube. November 26, 2021. Retrieved June 8, 2022. (starts at 35:06) Zoid Kirsch helped Haigh-Hutchinson develop the "2D" view during Morph Ball puzzles with what the latter called a "surface camera". The camera would slide along a flat surface and have "springs" that follow the Morph Ball as it moved.Kiwi Talkz. "#121 - Zoid Interview (Metroid Prime, Cameras, Scripting, Sequence Breaking , Programming etc.)" YouTube. January 22, 2022. Retrieved July 24, 2022. (starts at 5:50)
When the Morph Ball moves slowly, it tumbles over itself, but rolls like a tire when moving quickly. Its movements were one of the final features of Prime implemented before its announcement at E3.Crackdown. "Extra Life 2015 (Part 2)". Twitch. December 7, 2015. Retrieved June 10, 2022.
Exactly how it functions is unknown, but Prime concept art shows a large ball forming around Samus from her suit's material, then shrinking down to its miniature size - in-game, a core of energy is visible through the equator between the two sides, indicating that Samus may transform into energy to fit into the smaller ball. Zero Mission design documents refer to the Chozo being capable of "unique transforming into a sphere," implying that the user's body is physically within the ball somehow.
During "white paper" playtests of Prime, playtesters often failed to notice Morph Ball tunnel exits in rooms. To alleviate this, Retro Studios made them much more visually obvious.Zoid Kirsch (ZoidCTF). "We learned so much from these observations. We'd often see testers get stuck in rooms that had morphball tunnel exits--they won't notice them. This resulted in putting big spotlights over those entrances to make them stand out as a path. 2/5" 12 November 2022 5:08 p.m. Tweet. https://twitter.com/ZoidCTF/status/1591553433924177920
In an Iwata Asks interview regarding Corruption, Kensuke Tanabe addressed the transition animation when un-morphing:
Dax Pallotta and/or Derek Bonikowski may have been responsible for the unmorphing animation, according to Carlos Mendieta.Kiwi Talkz. "#125 - Carlos Mendieta Interview (Metroid Prime, Donkey Kong, Animation, Drawing, Comics etc.)". YouTube. February 19, 2022. Retrieved August 23, 2022. https://www.youtube.com/watch?v=N287bJVTyJU (starts at 6:37)
In an early version of Corruption, the Morph Ball had a Targeting Reticule. In the final game, the only cursor in Morph Ball mode is an Option called Boost Ball Aiming, which allows for a targeted strike with the Boost Ball.B T "Samus Enters the Federation Ship". YouTube. March 6, 2007. Retrieved July 9, 2022.
According to Clark Wen, the Morph Ball transition sounds in the Prime series are his favorite, and he wanted to get them right. The result in the final game is a mix of synths and processed recordings made to sound synthetic, as he thought the transformation between bipedal and Morph Ball forms was driven by electric magnets.Interview: Clark Wen. Shinesparkers. 2018-06-02. Retrieved 2018-06-02. Wen went through seven to eight versions of iterations that were more mechanical in nature, and deemed too "normal" to exist in a science fiction setting. He settled on the magnet concept as it worked within the primarily synthesized sound design of Prime, and created the final sounds by combining effects in a sequencer. However, faint mechanical sounds were embedded into the final version.Kiwi Talkz. "#112 - Clark Wen Interview (Metroid Prime, Sound Design, Kenji Yamamoto, Mixing, SFX, Game Audio )". YouTube. October 23, 2021. Retrieved April 24, 2022. (starts at 6:00)
According to Colin Reed, the reflective surface of the Morph Ball in Metroid Prime Hunters was created by an unspecified artist who worked late into the night. However, he began to use the effect excessively in other areas, meaning they had to scale it down.Colin Reed: "It was one artist just hammering away in the middle of the night. He comes to show us what he did, and we were like, "Oh that's cool, let's use that." (laughter) Then the effect just spreads off and starts getting used all over the place. Then we have to reel them back in and say, "Ok. No, he's using it too much." Nintendo World Report. http://www.nintendoworldreport.com/interview/11162/nst-discusses-metroid-prime-hunters
==Other appearances==
The Morph Ball makes an appearance within the Super Smash Bros. series, being part of Samus's Power Suit as it has in the mainline canon. However, here it has limited appearances in gameplay; her rolling dodge has her literally roll aside to avoid attacks, and her Down-B special "Bomb" transforms her to the Morph Ball and drops the signature Bomb. Like the Metroid series, the Morph Ball's small compact size allows Samus to more easily avoid high attacks and can sometimes be used to squeeze through tight spots of terrain depending on the stage layout. Dark Samus uses her own Morph Ball in an identical manner as Samus, due to being the latter's Echo Fighter. Interestingly, Dark Samus's Morph Ball also heavily resembles the Glire, Glice and Glunder enemies from Super Smash Bros. Brawl's Subspace Emissary. Various Trophies throughout the Smash Bros. series depict Samus in her Morph Ball.
The Morph Ball was slated to appear in Marvel: Ultimate Alliance along with Samus and several of her other abilities, however, they did not appear in the final game due to Nintendo not giving consent. The depiction in the trailer appears to be based on that of Prime as Samus charges forward several times, suggesting the Boost Ball was intended to appear as well.
The Morph Ball is featured in the Burger King toy Metroid Challenge, where the ball is controlled through a maze with a magnetic Wii Remote.
The Morph Ball makes a cameo appearance on the Geothermal Power Plant stage featured in Dead or Alive Dimensions, where Samus lays a Power Bomb when a sound is made in the microphone.
The Morph Ball is one of multiple sprites present in the background of Catch Mode's play area in Tetris DS.
The Morph Ball, as well as Samus's tendency to use this technique, is indirectly alluded to in Animal Crossing: Wild World, where the character Gulliver, when mentioning that there were plenty of Bounty Hunters in space, alludes to one who can transform into a metal ball.
==Trivia==
*In the manual for Metroid, the Morph Ball is referred to as Maru Mari (marumari is the gerund form of the Japanese verb marumaru, meaning "to roll into a ball"). This name is also used in the Super Metroid Nintendo Player's Guide. This early name is referenced several times in later Metroid media:
**In The Shape of Happiness, Samus has a pet armadillo-like alien named Mari Yoshimura #2.
**In Metroid EX: Samus & Joey, Samus recovers the Morph Ball on planet Maru.
*Samus has demonstrated the use of the Morph Ball outside her Power Suit on one or possibly two instances. The first time was in the original Metroid, where Samus can use the upgrade as normal even when only wearing the Justin Bailey leotard. The second was in the non-canon 4-koma comic "Samus's Vacation", where she appears to morph while in a civilian blouse; this happens offstage however, so she may have materialized the Power Suit first. Her ability to morph outside the suit was retconned by later installments; Zero Suit Samus crawls under gaps in Zero Mission and slides under them during the Countdown at the end of Other M.
*In the Prime series, if Samus uses the Morph Ball before jumping from a high ledge, she will not be stunned from the fall like she would in bipedal form. This was extended in Metroid Prime Hunters, where all Bounty Hunter Alt-Forms, including the Morph Ball, take no fall damage unlike biped forms.
*The animation in all three Prime titles for when Samus morphs into Morph Ball mode and unmorphs depends on her current action at the time of morphing:
**If Samus is idle, she will make a small jump before curling forward into Morph Ball. If Samus morphs in midair or when walking forward, she will simply curl forward into a ball. If Samus was walking backwards at the time of morphing into Ball form, then she will perform a tiny jump as she curls backwards into her Morph Ball form.
**When unmprohing, she will simply uncurl and stand upright. If she was rolling forward at the time of unmorphing, she will be seen walking forward a bit as if maintaining proper footing and momentum in her bipedal form. Her walking speed during an unmorph can be halted by either remaining idle or holding down the Control Stick. Samus can walk farther during an unmorph by pushing forward on the Control Stick when returning to bipedal form.
**In Metroid Prime 3: Corruption, Samus will make a small jump as she unmorphs before standing and if unmprohing in mid-air, she will perform an additional mid-air flip before entering first person view.
*In Metroid Prime 2: Echoes and Metroid Prime 3: Corruption, a visual glitch can sometimes occur where when Samus is morphing into Morph Ball, her animation isn't displayed properly and instead shows her simply standing in place attached to the Ball before her model disappears. This is usually performed when morphing into the morph Ball immediately after the cutscene pertaining to obtaining a suit upgrade. In Corruption's case, this glitch is easily seen when performing the Reverse corruption glitch, due to Samus's model readjusting to the Varia Suit.
*In Other M, Samus will still breathe heavily when she is in Morph Ball mode if her energy levels are critically low.
*The Morph Ball ability is shown in a manga panel for Nintendo Official Guide Book for Super Metroid, which shows Samus in the position and humorously mentioning an uncontrollable urge to urinate.
*Although the morphing animation itself is not normally skippable manually, there are a few instances in all three Prime titles where the animation itself is skipped and instead goes into instant morph/unmorph (a prime example being the use of the Bomb Space Jump in both Metroid Prime 2: Echoes and Metroid Prime 3: Corruption). This is most likely contributed to adjusted camera angles.
*In Dread, Samus has an animation where she presses her left hand to a wall when close to one. When she is close to a gap she can morph into, her hand will either be positioned above the gap if she does not have the Morph Ball, or in the gap if she does.Looygi Bros. "10 Cool Details in Metroid Dread (Part 2)" YouTube. December 11, 2021. Retrieved December 14, 2021. The latter position allows for a smoother transition into her Morph Ball animation.Video Game Animation Study. "The Brilliant Animation in Metroid Dread" YouTube. November 29, 2021. Retrieved December 14, 2021. When emerging from a small tunnel, if the directional analog stick on the Joy-Con is held, Samus will automatically unmorph. If the stick is released while she is in the tunnel or she jumps, Samus will remain morphed when she exits the tunnel.Looygi Bros. "12 Cool Details in Metroid Dread (Part 9)". YouTube. February 1, 2022. Retrieved February 2, 2022.
*The speed of the Morph Ball varies greatly between games.
**In earlier 2D Metroid games, it is roughly the same speed as when Samus walks normally. In Super Metroid however, Samus can speed it up all the way to her running speed using the Mockball glitch, and in Metroid: Zero Mission she can propel herself with the Ball Spark.
**In the Prime series, it is considerably faster than Samus' bipedal form, especially when she uses the Boost Ball. This increased speed sometimes becomes necessary to dodge boss attacks such as Quadraxis' matter-antimatter blasts or the ramming attack employed by later Slench models.
**In Metroid: Samus Returns and Metroid Dread, it is considerably slower than running normally, especially in the latter game which has the slowest Morph Ball in the series to encourage use of the slide move. However, Samus can still move extremely quickly in ball form using the Power Bomb Cannon in Samus Returns or the Speed Booster and Ball Spark in Dread.
*With the use of SMILE, if the Morph Ball item in Super Metroid is programmed to be inside a Item Sphere or shootable block, obtaining the Morph Ball this way will instead grant the Spring Ball in the inventory. The reason this occurs is likely that the Morph Ball item was never properly programmed to be within objects.
==Gallery==
===Metroid and Zero Mission===
 
Maru Mari art.png|Metroid concept art
Samus artwork 31.jpg|Metroid
Justin Bailey Morph Ball.png|Metroid (Justin Bailey)
Zomcard.PNG|Topps card depicting the power-up.
MZM morph ball item.png|Samus collecting the Morph Ball in Metroid: Zero Mission.
===Metroid Prime===
MorphBall Prime.jpg|Varia Suit
PowerSuitMorphBall.png|Power Suit
Morph ball crop prime.jpg|Varia Suit in-game.
Spider Ball.png|Spider Ball
M1 C spiderball g ad.jpg|Gravity Suit
Phazon Morph Ball.png|Phazon Suit
Morph Ball Fusion Varia (Prime).gif|Model of the Varia Suit when the Fusion Suit is worn.
Morph Ball Fusion Gravity (Prime).gif|Model of the Gravity Suit when the Fusion Suit is worn.
Morphball.png|The Morph Ball of the "Omega Suit".
Beta 'scratchy' Morph Ball MP1.PNG|An earlier version of the Varia Suit Morph Ball in Prime, with a notably worn look to it and a smaller core.
Beta Phazon Suit Morph Ball.png|An unused Morph Ball model from Metroid Prime, likely corresponding to an unused coloration of the Phazon Suit.
Fusionsuit marumarie.png|Concept art translation.
UnusedMorphBallScan.png|Unused scan images seen in concept art.
Xtra morphball.gif|Metroid Prime commercial
Character Gallery - Morph Ball.png|Metroid Prime Remastered Character Gallery
===Metroid Prime Hunters===
Echo Hall Morph Ball.jpg|Morph Ball in Metroid Prime Hunters
Metroid Prime Hunters E3 2004 demo Morph Ball.jpg|Metroid Prime Hunters E3 2004 demo
===Metroid Prime 2: Echoes===
Dark Ball.jpg|The Dark Suit's Morph Ball in Metroid Prime 2: Echoes.
Light Suit Ball.jpg|The Light Suit's Morph Ball in Metroid Prime 2: Echoes.
Morphball 3.png
Boost.png|Dark Suit Boost Ball.
Spider 3.png|Dark Suit Spider Ball.
Dark Samus Morph Ball.png|Dark Samus's Morph Ball model.
MP2 Multiplayer Costume 2 (Morph Ball).png|Player 2's Morph Ball from Metroid Prime 2: Echoes Multiplayer.
MP2 Multiplayer Costume 3 (Morph Ball).png|Player 3's Morph Ball from Metroid Prime 2: Echoes Multiplayer.
MP2 Multiplayer Costume 4 (Morph Ball).png|Player 4's Morph Ball from Metroid Prime 2: Echoes Multiplayer.
===Metroid Prime 3: Corruption===
MP3 teaser trailer Morph Ball.png|The Morph Ball in the Metroid Prime 3: Corruption teaser trailer.
Corruption Ball.png|The PED Suit's Morph Ball in Metroid Prime 3: Corruption.
PED Morph Ball 75% Hazard CMDL.png|The in-game model of the fully corrupted PED's Morph Ball.
Cargo Dock B Morph Ball Liquid Phazon.png|Samus's morph Ball covered in hazardous Phazon.
Gandrayda-Boost Ball.jpg|Gandrayda as Samus-G mimicking the Morph Ball.
Corruption Morph Ball Inventory model.gif|Inventory model.
InventoryMorphBallScan.png|Images for the Morph Ball Inventory category in Corruption.
Morphball2.png|Concept art for the PED Suit's Morph Ball.
Morphballs.png|More art.
===Metroid Prime 4: Beyond===
Beyond Morph Ball.jpg|The Morph Ball as it appears in Beyond.
===Metroid: Samus Returns===
MSR Morph Ball Item Form.png|The Morph Ball's item form.
Metroid Samus Returns Morph Ball artwork.png|The Varia Suit's Morph Ball, Metroid: Samus Returns
MSR Artbook Arm Cannon, Morph Ball and Spider Ball.jpg|Metroid: Samus Returns Artbook
MSR Art Gallery 017.png|Metroid: Samus Returns Gallery
MSR Art Gallery 018.png
MSR Art Gallery 016.png
MSR Art Gallery 015.png
Morph Ball 3D Keyring.jpg|Morph Ball 3D Keyring
===Super Metroid===
Super Metroid Morph Ball Item.gif|The Morph Ball in item form.
Death Trap.jpg|Nintendo Official Guide Book for Super Metroid
===Metroid: Other M===
2-097fe798-1e56-41e9-9c4a-71e22aca60ff-l.jpg|The Morph Ball in Metroid: Other M.
Samart2.jpg|Gallery Mode
===Metroid Fusion===
Fusion MorphBall.PNG|The Fusion Suit's Morph Ball in Metroid Fusion.
Fusion Debug SA-X Ball (Frozen).png|The SA-X's Morph Ball (frozen).
Fusion Morph Ball sprite (Fusion Suit).png|Sprite of the Fusion Suit's Morph Ball.
Fusion Morph Ball sprite (Varia Suit).png|Sprite of the Varia Suit's Morph Ball.
Fusion Morph Ball sprite (Gravity Suit).png|Sprite of the Gravity Suit's Morph Ball.
Omega Suit sprite (Morph Ball).png|Sprite of the Final Suit's Morph Ball.
Fusion SA-X Varia Suit sprite (Morph Ball).png|Sprite of the Chozo Varia Suit's Morph Ball, which was used by the SA-X.
===Metroid Dread===
M5 art Samus 05.png|Metroid Dread
Metroid Suit Morph Ball.png|Metroid Suit
Samus Figma Morph Ball.jpg|Metroid Dread Figma Morph Ball accessory.
Samus Figma full set.jpg
Dread NSO icons.jpg|Nintendo Switch Online icon.
===Other appearances===
Maru Mari Famiken Ryu.png|Famiken Ryu
Samus Aran 3.jpg|The Gravity Suit's Morph Ball in Super Smash Bros. Melee.
Brawl_Sticker_Morph_Ball_(Metroid_Pinball).png|Artwork from Metroid Prime Pinball of the Morph Ball as a sticker seen in Super Smash Bros. Brawl.
Sammy-hall-maru-mari.jpg|Artwork done by Sammy Hall in 2005.
Morph Ball.png|Marvel: Ultimate Alliance.
Wii Fit Trainer on medicine Morph Balls.jpg|Image tweeted by Masahiro Sakurai on September 11, 2020.Sakurai, Masahiro (Sora_Sakurai). 11 September 2020 11:00 p.m. Tweet. https://twitter.com/Sora_Sakurai/status/1304615717128470528
==References==
de: Morph Ball es: Morfosfera ru: Морфо-Шар
Category:Beginning Items
Category:Brinstar
Category:Chozo Ruins
Category:Surface
Category:Main Deck
Category:Cataris
Category:Morph Ball
Category:Recurring Items
Category:Chozo technology
Category:Equipment
Category:Alternate Forms
Category:Trophies
Category:Stickers
Category:Samus Aran
Category:Derek Bonikowski
Category:Gene Kohler