Factory (Civ6)

The Factory is an advanced production building in Civilization VI. It is built in the Industrial Zone district and requires a Workshop (or one of its replacements).
=== Vanilla and Rise and Fall ===
* Effects:
** +3 to all City Centers within 6 tiles of the Factory's Industrial Zone.
** +1 Citizen slot.
** +1 point per turn
** +2 with Great Engineer James Watt activated.
=== Gathering Storm ===
* Effects:
** +3 to all City Centers within 6 tiles of the Factory's Industrial Zone.
** +3 additional to all City Centers within 6 tiles when Powered.
** Base Load: 2 
** +1 Citizen slot.
** +1 point per turn
** +2 with Great Engineer James Watt activated.
== Strategy ==
The regional bonus adds a second layer to players' planning of district and city locations. On top of maximizing adjacency bonus, one Industrial Zone within 6 tiles of multiple cities can help extend the bonuses from its regional buildings with minimal construction costs. Besides placing an Industrial Zone strategically to suit the locations of nearby City Centers, the player can also plan the other way around by settling later cities strategically to be within the 6-tile range of an existing Industrial Zone - preferably that of an early and high- city that can construct a Factory quickly. The regional bonuses can give the new cities a jump start in .
The Great Engineer James Watt can be used to instantly build a Workshop and a Factory in an Industrial Zone, and give all Factories in the empire +2 . Nikola Tesla can extend the reach of the regional bonuses of a single Industrial Zone while adding +2 to regional buildings in that Industrial Zone. The Suzerain bonus of Toronto/Mexico City increases the range of every Factory's bonus from 6 to 9 tiles, which can add a much-needed boost to cities farther away from one's Industrial Zones.
Building three Factories triggers the for Class Struggle.
In Rise and Fall, each industrial city-state with 6 or more s gives an additional +2 in each Factory.
In Gathering Storm, multiple Factories within the 6-tile range will all draw without providing extra bonus. Thus it is advisable to avoid overlapping Factory coverage unless it is to enable the construction of Ruhr Valley or to enable extra Coal Power Plants late in the game.
== Civilopedia entry ==
== See also ==
* Factory in other games