Incarnations re:Umbral Endeavor

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Incarnations re:Umbral Endeavor is a umbrella platform-fighter in the Incarnations series of games. It was announced on April 13th 2022, and was released on December 20th 2023 for the Nintendo Switch, Playstation 4, Playstation 5, and (oddly) Nintendo 3DS. It's either a sequel, a spiritual successor, or a remaster of Incarnations: Umbral Endeavor; nobody actually knows which it is, but it's definitely one of the three.
==Gameplay==
re:Umbral Endeavor is a fairly standard platform-fighter, taking heavy cues from Super Smash Bros. Ultimate and Slap City in particular. The ultimate goal of the game is to deplete your opponent's stocks by knocking them off of the stage with attacks. The higher your opponent's damage percentage, the farther they'll fly when struck. Players will also have to contend with stage-specific hazards and randomly-appearing items while fighting each other.
Each character's moveset consists of quick but weak basic attacks, Strong attacks that send foes flying (though they can't be "charged up" like other platform-fighters' Strong attacks unless the user is Locked), Special Moves with unique properties, and throws that they can use after grabbing the enemy. Characters can also raise a bubble-like shield to protect themselves, though taking too much damage or leaving the shield up for too long will cause it to shrink and eventually shatter, stunning them.
re:Umbral Endeavor introduces a few additional mechanics to differentiate itself from its fellows, however...
===Recovery mechanics===
Recovering from offstage functions very differently in re:Umbral Endeavor than it does in some other platform fighters. There is no "freefall" state in the game; fighters can still use other abilities after using a Special Move for recovery. Instead, they simply lose the ability to use that Special Move again until they've landed back on the ground.
===Smaaash!! Gauge===
Each character has a super meter called a Smaaash!! Gauge, which fills up as they inflict or receive damage. When the Gauge is filled, pressing the Smaaash!! Attack button (bound to ZL or L2 by default) will drain the whole thing to unleash a super move. Most characters have multiple Smaaash!! Attacks, and can choose which one to unleash by holding a corresponding direction during the input.
===Locked Movement===
The right trigger button on the controller (ZR on Nintendo consoles, R2 on Sony consoles) are "Lock-On" buttons. When a Lock-On button is held, the controlled character becomes Locked, which prevents them from turning around automatically while moving and enables the ability to charge Strong attacks. Certain characters may also reap benefits unique to them from being Locked.
Some attacks require a "Back" input. Using them simply requires Locking your character, then pressing the direction opposite the one your character's facing in.
===Comeback Mechanics===
When a fighter is in certain sticky situation, they will gain certain benefits that enhance their performance and give them a bit of extra fighting chance. There are multiple comeback mechanics, and they can stack with one another.
* Rage, returning from the Super Smash Bros. series. When a fighter hits a certain health threshold, the damage and launching power of their attacks is increased, lasting until they're K.O.'d. The health threshold and the potency of the buff vary from fighter to fighter, and some fighters like Roxas even get unique benefits from Rage.
* Last Stand, which activates only in the tail end of a fight and grants increased Smaaash!! Gauge generation until the battle's end. During stock battles, the effect activates for a fighter when they're on their final stock (or at the same time as Rage, if it's a one-stock fight). During timed battles, the effect activates for every fighter during the final 60 seconds, and scales based on placement; first place gets barely any increase, while last place reaps massive benefits. Last Stand can be disabled in the battle settings, or applied to only specific fighters as a handicap.
===Item Moves===
Sometimes, equipping or wielding an item will replace certain moves in a character's arsenal, such as Overture replacing its user's Strong attacks. These replaced moves will only be used while the fighter wielding them isn't Locked; using the same input while Locked will unleash their normal version of the attack.
When wielding multiple items that replace the same move, there are a few rules dictating which item's move you'll have access to.
# More specific move inputs will always out-prioritize less specific move inputs.
# Moves from held items, like Battering and Shooting items, will always out-prioritize moves with identical inputs from Equipment or Transformation items.
# When multiple Equipment or Transformation items in use have moves with identical inputs, the most recently equipped item or most recently applied transformation will always out-prioritize the rest.
===Game Mutations===
When playing in Versus Mode, you can choose from a number of Mutations to alter the flow and pace of combat. All the game's Mutations are listed below:
* Turbo: Not to be confused with the mode of the same name in Smash Bros. mods! re:Umbral Endeavor's Turbo mode is based on the Devil May Cry games; when active, it makes the game 20% faster. This doesn't affect the timer on Time battles, but everything else is sped up.
* Freestyle: This is the Turbo Mode you see in Smash Bros. mods. When playing with Freestyle on, characters can freely cancel attacks into each other at the push of a button, which can turn a single hit into a devastating and flashy combo attack.
* Stage Mutations: All Mutations in this category let the stage transform into other stages mid-fight. They are all mutually exclusive; you can only have one active at a time!
** Stage Morph: Functions identically to its appearance in Super Smash Bros. Ultimate. Players pick two stages before the match. Then, at certain time intervals, the stage will switch between the two selected forms.
** Wallbreak: Players pick anywhere between two and five stages before the match. Whenever a player gets K.O.'d off the side of the screen, they're sent flying across the world and land on one of the other stages chosen.
* Fighter Mutations: Like Stage Shift, all of these Mutations let players switch fighters during the battle, and you can only pick one.
** Fighter Morph: Like Stage Morph, but with fighters! Players pick two characters, and randomly switch between the two during combat. Morphs happen individually, and before a morph happens, the character's form will begin flashing to warn the player.(Fun fact! When you switch to another character mid-Install, the Install's duration will reset when you switch back!)
** Double Trouble: Players pick two characters. They only control the first one, and the second one automatically follows them and uses normals of the same input when possible.
* Gameplay Mutations: Mutations in this category add new mechanics, or alter old ones. You can equip as many of these as you like.
** Heat: When a fighter's Smaaash!! Gauge reaches maximum, they enter a powered-up Heat state that slowly drains their Gauge. In this state, they deal increased damage, and can use Smaaash!! Attacks at a 50% discount.
** Melee: Enables wavedashing. Jump and then quickly airdodge into the ground to slide a short distance. You can still use grounded attacks while sliding.
** 20XX: Replaces fighters' shield with a reflector that deals damage, is frame-one invincible, and can be jump-cancelled.
** Aetheric: Replaces fighters' shield with a parry. Successfully parrying a foe will briefly leave them in a unique vulnerable state.
* Novelty Mutations: These mutations are just giant memes that nobody will ever actually use outside of maybe one YouTube video. You can activate as many of these as your twisted little mind desires.
** One For All: All fighters share a single health value. When one of them takes damage, everyone takes damage. And whenever anyone gets K.O.'d, it resets to 0%. It's always anyone's game with this ultra-chaotic Mutation on!
** Mega Microgame$: Fans of the WarioWare stage in Smash Bros. will be all too familiar with this particular Mutation. At random points in the battle, a short "minigame" will be randomly declared. Players who succeed at the minigame will be rewarded with power-ups.
** Incarnations Party: During the battle, Toadette from the Mario series will appear at a random point on the stage. By speaking with her by using the Taunt button while not Locked, you can pay her coins (collected from hitting enemies) to gain a stock in Stock battles or a point in Time battles. After someone buys from her, Toadette will move to a different point on the stage.
** Dark Spirits: At any time, a random person on the internet can choose to "invade" a match with this Mutation, joining the battle on a random player's team. (If you aren't connected to the internet, or if nobody has invaded in a while, then the game will just randomly spawn a computer-controlled ally.) These invaders take more damage and knockback than normal, and only have a single stock. Additionally, they aren't actually counted as a player; if their teammate runs out of stocks, the match will end like normal even if the invader is still alive.
==Fighters==
 Base Roster
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 DLC Fighters
 
 
 
 
 
 
 
 
 
 
 
===Base Roster===
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
===DLC Fighters===
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
==Stages==
 Stages
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
==Items==
Several classic items from the Super Smash Bros. series return, unsurprisingly - Crates, Rolling Crates, Blast Boxes, Barrels, Capsules, Party Balls, Sandbags, Smoke Balls, Bumpers, and Food are all in the game (though the selection of available food is noticeably different, and includes items such as the now-discontinued Costco Hot Turkey Provolone Sandwich, salmon burgers with pineapple, s'mores made with chocolate chip cookies instead of graham crackers, and creamsicle floats).
The following list instead focuses on the items that are more-or-less original to the Incarnations series.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
===Assist Summons===
A successor to the Assist Trophies from the Super Smash Bros. franchise, Assist Summons can be spawned by using certain items, and will attack on behalf of their summoner for a short time.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
==Trivia==
===Page Creation===
* re:Umbral Endeavor was born from a desire to work on a more freeform umbrella, with as many openings for additional moves as possible, and without quite as many mechanical restrictions as prior projects.
** The mindset when creating characters' movesets is to stop working on them when they "feel" complete enough, rather than worrying about coming up with moves for specific inputs. This is why many characters are "missing" Special Moves on certain inputs, such as Akatsuki not having a Down Special or Plague Knight not having a Forward Special; it simply didn't feel like they needed those moves to be interesting.
** The Locking function was specifically devised to expand input options in an interesting way. Its usage as part of character-specific gimmicks, such as Dante's alternate weapons or Leo Whitefang's Brynhildr Stance, was an unexpected but hugely welcome bonus.
*** The function was partially inspired by Persona 4 Arena, in which players can use a button input to change directions in midair, as well as how Lock-On works in the Devil May Cry series.
**** Locking's Devil May Cry roots, and how the series's lock-on mechanic worked with Devil Breakers specifically, went on to inspire Item Moves.
** Smaaash!! Attacks were born out of a desire to give fighters a varying number of weaker supers, allowing for more versatility and more interesting mechanical choices than what Final Smashes offered in Super Smash Bros.
*** While we're on the subject of Smaaash!! Attacks. They were primarily named after the critical-hit effect from the Mother franchise. It also serves as a nod to Super Smash Bros. itself, of course.
===Fighters===
* When choosing which veteran fighters to work on first, priority went to the ones that were deemed "could be done better," particularly in the deliberately-open format of re:Umbral Endeavor, as well as the ones who got new moves and mechanics to work with from video games that had released sometime after their movesets in Umbral Endeavor had been written up.
** When Dr. Coyle's moveset in Umbral Endeavor was first developed, there were no playable ARMS characters in Super Smash Bros. With the release of Min Min as a DLC character, however, there's now some precedent for how an ARMS character would play in a platform fighter. So, when bringing her into re:Umbral Endeavor, her moveset was redesigned to more closely resemble Min Min's.
* Dan Hibiki's Saikyo-Ryu passive is based on an actual obscure mechanic of his in Street Fighter Alpha 3, in which after using 23 attacks, every 15th attack onwards would be "supercharged" if he used Koryuken. It was also based on the "Red Gadoken" from Street Fighter V.
* Demonee-Ho's Demon Co-Op move is based on the mechanic of the same name from Shin Megami Tensei: Strange Journey. It also takes cues from how Desperate Hit works in Shin Megami Tensei Liberation Dx2, in which it's a Passive ability that causes Demonee-Ho to automatically use a weak Almighty attack at the end of its turn.
* Before Leo Whitefang was chosen as Incarnations's first ever Guilty Gear representative, moveset concepts for I-No and Faust were briefly toyed with. Faust was ditched due to difficulties with making his Scarecrow attack work in a satisfying way in a platform-fighter. I-No, meanwhile, simply seemed less interesting than what Leo brought to the table.
** The second Guilty Gear rep was originally planned to be a character from Guilty Gear Xrd (likely either Elphelt Valentine or Kum Haehyun), but the release of Bridget as the first Season 2 DLC in Guilty Gear Strive dramatically changed plans.
* Meta Knight is one of the creator's favorite characters to include in umbrella games because "he has so many different versions of so many different attacks across so many different appearances, that it's really easy to come up with a completely different move arrangement after only two new games."
** The exercise of making a platform-fighter moveset for him that was largely distinct from his Super Smash Bros. moveset was particularly fun.
* While most of T. Hawk's moves are based on his most recent appearance (Street Fighter IV), the mechanics of Mexican Typhoon (particularly it using a negative-edge input) are instead directly based on how the move functioned in Street Fighter 2.
* Zeke von Genbu's use of Electric Circus in his Strong Attacks was directly based on an identical gameplay mechanic in SHIFT, and was used with permission and blessing from that page's creator.
==Credits==
===Fighters===
====Base Roster====
 Akatsuki is from the Akatsuki Blitzkampf series.
 Arakune is from the BlazBlue series. Its moveset in this game is based on its appearance in BlazBlue: Central Fiction.
 Big Band is from Skullgirls 2nd Encore.
 Blaze the Cat is from the Sonic the Hedgehog series. Her moveset in this game is based on her appearance in Sonic Rush.
 Bridget is from the Guilty Gear series. Her moveset in this game is based on her appearance in Guilty Gear Strive.
 Cadet Howard is from Astral Chain.
 Candevil is from Cassette Beasts.
 Captain Ginyu is from the Dragon Ball series. His moveset in this game is based on his appearance in Dragon Ball FighterZ.
 The Conductor & DJ Grooves are from A Hat In Time.
 Dan Hibiki is from the Street Fighter series. His moveset in this game is based on his appearance in Street Fighter V.
 Dante is from DmC: Devil May Cry.
 Dark Bowser is from Mario & Luigi: Bowser's Inside Story.
 Demonee-Ho is from the Shin Megami Tensei series.
 Dimple is from Mob Psycho 100.
 Dr. Coyle is from ARMS.
 Elliana is from the Rivals of Aether series.
 EVA-01 is from the Neon Genesis Evangelion series. The artwork used for EVA-01 was created by an unknown artist, and was used in this project without permission.
 The Fighter is from Kid Icarus: Uprising.
 Giratina is from the Pokémon series.
 Goddess of Explosions is from multiple Ludocity games. Her moveset in this game is based on her appearance in Slap City.
 Goro Majima is from the Yakuza series. His moveset in this game is based on his appearance in Yakuza 0.
 Headhunter is from Katana ZERO. The artwork used for Headhunter was created by @DEL_steamer, and was used in this project without permission.
 Jack is from Stranger of Paradise: Final Fantasy Origin.
 Jetstream Sam is from Metal Gear Rising: Revengeance.
 JoJo is from JoJo's Bizarre Adventure. His moveset in this game is based on his appearance in JoJo's Bizarre Adventure: Battle Tendency.
 Kaiser Oblivion is from Bravely Second: End Layer.
 Kamen Rider Fourze is from Kamen Rider Fourze.
 The Knight is from Hollow Knight.
 Kotone Shiomi is from the Persona series. Her moveset in this game is based on her appearance in Persona Q2: New Cinema Labyrinth.
 Leo Whitefang is from the Guilty Gear series. His moveset in this game is based on his appearance in Guilty Gear Strive.
 Major Ocelot is from the Metal Gear series. His moveset in this game is based on his appearance in Metal Gear Solid 3: Snake Eater.
 Meta Knight is from the Kirby series.
 Miriam is from Bloodstained: Ritual of the Night.
 Morgan Yu is from Prey (2017).
 Mr. Sandman is from the Punch-Out!! series. His moveset in this game is based on his appearance in Punch-Out!! (2009).
 Neon White is from Neon White.
 Okuyasu Nijimura is from JoJo's Bizarre Adventure: Diamond is Unbreakable.
 Plague Knight is from the Shovel Knight series. His moveset in this game is based on his appearance in Shovel Knight: Plague of Shadows.
 Raidou Kuzunoha XIV is from the Devil Summoner: Raidou Kuzunoha series.
 Rawk Hawk is from Paper Mario: The Thousand-Year Door.
 Roxas is from the Kingdom Hearts series.
 Selicy is from the One Step From Eden series.
 Serph is from the Shin Megami Tensei: Digital Devil Saga series.
 Simon is from Tengen Toppa Gurren Lagann.
 Simon Yorke is from Etrian Odyssey Untold: The Millennium Girl.
 Spamton is from DELTARUNE. The artwork used for Spamton was created by CordRocker, and was used in this project without permission.
 Tahu is from the Bionicle series.
 Tressa Colzione is from the Octopath Traveler series. The artwork used for Tressa was created by @konpeitopanic, and was used in this project without permission.
 T. Hawk is from the Street Fighter series.
 Vegeta is from the Dragon Ball series. His moveset in this game is based on his appearances in Dragon Ball FighterZ.
 Vergil is from the Devil May Cry series. His moveset in this game is based on his appearance in Devil May Cry 5.
 V1 is from ULTRAKILL.
 Xemnas is from the Kingdom Hearts series.
 Yangus is from Dragon Quest VIII: Journey of the Cursed King.
 Zeke von Genbu is from Xenoblade Chronicles 2.
 2B is from NieR: Automata.
====DLC Fighters====
 Amaterasu is from Okami.
 Chai is from Hi-Fi RUSH.
 Godrick the Grafted is from Elden Ring. The artwork used for Godrick the Grafted was created by @kankan33333, and was used in this project without permission.
 Gundam Aerial is from Mobile Suit Gundam: The Witch from Mercury. The artwork used for Gundam Aerial was created by @JNTHED, and was used in this project without permission.
 The Leper is from the Darkest Dungeon series.
 Peacock is from Skullgirls 2nd Encore.
 Scylla is from Hades II.
 Shulk is from the Xenoblade Chronicles series.
 Troupe Master Grimm is from Hollow Knight.
 Tulin is from the The Legend of Zelda series. His moveset in this game is based on his appearance in The Legend of Zelda: Tears of the Kingdom.
 The Spot is from Marvel Comics. His moveset in this game is based on his appearance in the Spider-Verse series.
===Stages===
 Alchemax Supercollider is from the Spider-Verse series.
 AR Test Room is from Hi-Fi RUSH.
 Bolshaya Past Crevice is from Metal Gear Solid 3: Snake Eater.
 Burned Tower is from the Pokémon series.
 Castle Dedede is from the Kirby series.
 Coordinate 136 is from Shin Megami Tensei: Digital Devil Saga.
 Deathcard Cabin is from Inscryption
 The DenLiner is from Kamen Rider Den-O.
 Dive to the Heart is from the Kingdom Hearts series.
 Dream Zanarkand is from Final Fantasy X.
 The Epoch is from Chrono Trigger.
 Gangplank Galleon is from the Donkey Kong Country series.
 Ghost Girl's Alley is from JoJo's Bizarre Adventure: Diamond is Unbreakable.
 Harpies' Nest is from DmC: Devil May Cry.
 Hill Valley Courthouse is from the Back to the Future series.
 HypnOS is from Hypnospace Outlaw.
 Infinite Azure is from TEKKEN 7.
 Jidoor Opera House is from Final Fantasy VI.
 Junkyard is from Ghost Trick: Phantom Detective.
 Kennedy Space Center is based on its appearance in JoJo's Bizarre Adventure: Stone Ocean.
 Lake Verity is from the Pokémon series.
 Lioneye's Watch is from Path of Exile.
 Metal Gear EXCELSUS is from Metal Gear Rising: Revengeance.
 [NAME REDACTED] is from ARMS.
 The Peach Pit Stadium is from Left 4 Dead 2.
 Peak of Darkness is from Devil May Cry 3: Dante's Awakening.
 The Potionarium is from the Shovel Knight series.
 Red Grave City is from Devil May Cry 5.
 The Sanguine Sea is from Lunacid.
 Shinonome Household is from Nichijou.
 Stone Tower is from The Legend of Zelda: Majora's Mask.
 Subcon Forest is from A Hat In Time.
 Swamp Palace is based on its appearance in The Legend of Zelda: A Link Between Worlds.
 Terminal Velocity is from Sonic Colors.
 Updaam is from DEATHLOOP.
 Wheatley Laboratories is from Portal 2.
===Items===
 The COMP is from the Shin Megami Tensei: Devil Survivor series.
 The DK Barrel is from the Donkey Kong Country series.
 The Gaia Memory is from Kamen Rider W.
 Potion is from the Kingdom Hearts series.
 The Sandvich is from Team Fortress 2.
 Dystopia is from Metal Gear Rising: Revengeance.
 The O-Pin is from The World Ends With You.
 The Recycler Charge is from Prey (2017).
 TRs are from Pokémon Sword and Pokémon Shield.
 The Trial Memory is from Kamen Rider W.
 The Companion Cube is from the Portal series.
 Bond of the Blaze is from Kingdom Hearts III.
 The Devil Sword Sparda is from the Devil May Cry series.
 Nightblood is from Warbreaker. The artwork used for Nightblood was created by u/darken1633, and was used in this project without permission.
 Thunderseal is from the Guilty Gear series.
 The Devastator is from Remnant: From The Ashes.
 Kalina Ann is from the Devil May Cry series. Its mechanics in this game are based on its appearance in Devil May Cry 5.
 The Knives are from JoJo's Bizarre Adventure: Stardust Crusaders.
 The Shrink Ray is from the Jimmy Neutron: Boy Genius series.
 The Invincible Candy is from the Kirby series.
 Dragoon Boots are from Final Fantasy VI.
 Overture is from Devil May Cry 5.
 Rawhide is from Devil May Cry 5.
 The Spore Shroom is from Hollow Knight.
 Tiger Claws are from Kid Icarus: Uprising.
 Australium Paint is from Team Fortress 2.
 The Giant's Mask is from The Legend of Zelda: Majora's Mask.
 The Weird Mushroom is from Super Mario Maker.
 Leshy's Dagger is from Inscryption.
 The Life Balloon is from the Donkey Kong Country series.
====Assist Summons====
 AAP07: BALTEUS is from Armored Core VI: Fires of Rubicon.
 The Almighty Tallest are from the Invader Zim series.
 Ankh is from Kamen Rider OOO.
 Bugzzy is from the Kirby series.
 Caesar Zeppeli is from JoJo's Bizarre Adventure: Battle Tendency.
 The Dark Lord is from Miitopia.
 Deneb is from Kamen Rider Den-O.
 Duskull is from the Pokémon series.
 E-102 Gamma is from the Sonic the Hedgehog series.
 Kamen Rider Ziin is from Kamen Rider Geats.
 Kodama is from the Shin Megami Tensei series.
 Komainu is from the Spectrobes series.
 Missile is from Ghost Trick: Phantom Detective.
 Mothman is from the Shin Megami Tensei series.
 Planet Meteo is from the Meteos series.
 Ravio is from The Legend of Zelda: A Link Between Worlds.
 Scrafty is from the Pokémon series.
 Skelly is from Hades.
 Squawks is from the Donkey Kong Country series.
 Stitch is from the Lilo and Stitch series. His mechanics in this game are based on his appearance in Kingdom Hearts II.
 Survivor is from JoJo's Bizarre Adventure: Stone Ocean.
 Upgrade is from the Ben 10 series.
 Vivi Ornitier is from Final Fantasy IX.
 Whispy Woods is from the Kirby series.
 Xion is from the Kingdom Hearts series. Her mechanics in this game are based on her appearance in Kingdom Hearts 358/2 Days.
 Yamper is from the Pokémon series.
 Yuga is from The Legend of Zelda: A Link Between Worlds.
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