Spell Deflection

When Spell Deflection is cast, the wizard is protected by a field of magical energy that deflects incoming spells.
It does not protect against most spell protection removers, so it can be dispelled by them instantly, without having to go through the 10 total spell level amount.
==Description==
== Gameplay ==
Spell Deflection protects against spells that are single-target only. It will not offer protection from Area of Effect spells, like for example a Minor Globe of Invulnerability does.
You cannot deflect your own spells. But beneficial spells from other allies are deflected.
If Minor Spell Deflection is also active, it will be overridden by Spell Deflection. They are not cumulative, negating an incoming spell will drain both at the same time. If both a deflection spell and a turning spell (Minor Spell Turning or Spell Turning) are active, then the turning will take priority; while charges of spell turning remain, the spell deflection will not be drained. The spell deflection will only trigger and be drained once the turning effect is exhausted.
Like most Spell protections, spell deflection does not deflect spells that are designed to remove protections, like Breach or Spellstrike.
Divine casters get a similar spell called Shield of the Archons.
== List of spells that can be deflected (innate abilities and enemy-only abilities not included) ==
Divine spells:
Level 1: Command, Doom, Magic Stone
Level 3: Call Lightning (even when you're not the original target), Summon Insects
Level 4: Mental Domination, Poison
Level 5: Cause Critical Wounds (including from beholder rays), Flame Strike, Slay Living
Level 6: Harm, Dolorous Decay, Sol's Searing Orb
Level 7: Energy Blades (only the electricity part), Ether Gate, Finger of Death, Implosion
Arcane Spells:
Level 1: Blindness, Charm Person, Chill Touch (not the fist damage), Chromatic Orb, Larloch's Minor Drain, Magic Missile, Shocking Grasp (not the fist damage), Spook
Level 2: Agannazar's Scorcher (even when you're not the original target), Deafness, Ghoul Touch (not the fist damage), Melf's Acid Arrow, Power Word: Sleep, Ray of Enfeeblement
Level 3: Dire Charm, Flame Arrow, Lightning Bolt (only if you're the original target), Melf's Minute Meteors (only the fire damage), Vampiric Touch
Level 4: Contagion, Fireshield: Blue and Red, Polymorph Other
Level 5: Domination, Feeblemind
Level 6: Chain Lightning (only if you're the original target), Disintegrate, Flesh to Stone, Power Word: Silence
Level 7: Finger of Death, Power Word: Stun
Level 8: Bigby's Clenched Fist, Maze, Power Word: Blind
Level 9: Bigby's Crushing Hand, Black Blade of Disaster (protects against the level drain and disintegration), Energy Blades (only the electricity part), Energy Drain, Imprisonment, Power Word: Kill
It will also deflect enemy abilities that count as spells of these power levels, for example Beholder rays.
==Spell protection removers that dispel Spell Deflection==
*Secret Word
*Pierce Magic
*Khelben's Warding Whip
*Ruby Ray of Reversal
*Pierce Shield
*Spellstrike
==Mod content== 
Sword Coast Stratagems (SCS) changes Spell Deflection behavior and now protects against the 5th Level Breach spell and the Wand of Spell Striking.
The Spell Revisions mod uses a spell of the same name, but it replaces Minor Spell Turning, which is removed from the game.
==Where to obtain its scroll==
===Baldur's Gate II: Shadows of Amn===
==== Found in ====
* Mekrath's Laboratory
====Sold by====
*Kich, Trademeet 
*Brynnlaw Store
*City Gates Merchant (×1)
===Baldur's Gate II: Throne of Bhaal===
====Sold by====
*Arcana Archives
==External Links==
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