Weapon Smith

The Weapon Smithing stat affects the speed and quality of weapons crafted by the player at a Weapon Smithy.  This skill is exclusively increased by actively crafting weapons at the bench.
The ability to smith weapons is negatively affected by injuries and darkness. Therefore, the weapon crafter should be fully healed and lighting fixtures should be present throughout the whole crafting process in order to prevent quality deterioration.
 
== Weapon Grades ==
High quality weapons are unlocked by the skill (stat) of the crafter, the two higher-level crafting benches, and tech research, which also limits weapon quality. In armour smithing, only the Armour Smith skill, light levels and injuries determine the item quality.
Weapons Grades by Level
Quality 	Level Range
Rusted Junk 	1
Rusting Blade 	10
Mid-Grade Salvage 	15
Old Refitted Blade	20
Refitted Blade 	25
Catun No.1 	30
Catun No.2 	35
Catun No.3 	40
Mk I 	50
Mk II 	55
Mk III 	60
Edge Type 1 	70
Edge Type 2* 	75
Edge Type 3* 	80
* Edge Type 2 quality weapons can not be crafted consistently and a critical success must be achieved in order to craft one. Edge Type 3 and Meitou weapons are only able to be crafted through Modding.
=== Critical Success Chance ===
Upon crafting a weapon there is a chance that the weapon crafted will be one quality grade higher than normal. This 'critical success chance' is dependent on how much higher the crafter's skill is compared to the weapon quality is crafting. The chance of a critical success can be viewed by selecting the weapon crafting station, selecting "Queue...", and rolling the cursor over the weapon currently being crafted.
== Profitability ==
Depending on the bench level you will need different materials to craft weapons.
* Weapon Smith - Iron Plates
* Weapon Smith II - Iron Plates + Fabrics
* Weapon Smith III - Steel Bars + Fabrics
Weapon Type 	Material Amount	Base Value	Profitability(Value/Materials)
Iron Club 	2 	80 	40
Staff 	2 	100 	50
Ninja Blade 	4 	200 	50
Jitte 	4 	200 	50
Horse Chopper 	4 	200 	50
Longsword 	4 	250 	62.5
Wakizashi 	4 	250 	62.5
Holed Sabre 	4 	250 	62.5
Desert Sabre 	5 	500 	100
Flesh Cleaver 	6 	150 	25
Mercenary Club 	6 	150 	25
Spiked Club 	6 	160 	26.6
Short-Cleaver 	6 	250 	41.6
Heavy Jitte 	6 	300 	50
Naginata 	6 	350 	58.3
Foreign Sabre 	6 	500 	83.3
Katana 	7 	500 	71.43
Guardless Katana	7 	500 	71.43
Polearm 	8 	300 	37.5
Heavy Polearm 	8 	300 	37.5
Naginata Katana 	8 	300 	37.5
Topper 	8 	400 	50
Combat Cleaver 	9 	300 	33.3
Moon Cleaver 	10 	350 	35
Long Cleaver 	10 	350 	35
Nodachi 	10 	600 	60
Paladin's Cross 	11 	400 	36.36
Plank 	12 	500 	41.6
Falling Sun 	14 	600 	42.86
Fragment Axe 	15 	550 	36.6
Some weapons are much more profitable than others. The Desert Sabre is the "best" one to craft for money making.
==Name of Smith==
The game makes note of the name of the Smith that created the weapon (as well as armour), for example "Player of Nameless" (faction). This feature can be used to make little "player notes" in the game by temporarily changing character names (via the Plastic Surgeon ) or faction renaming. For example "Uniform of Smiths" Iron Club can be produced and placed in a general container where a player could place a typical uniform of his or her faction's smiths. Another use of this technique is to keep track of specific characters' boxes. For example a simple Iron Stick crafted by Red of Nameless faction placed in a container can remind the player that all items in the container belong to Red. NB smith's name does not change on the already created weapon once the name has been changed (back).
Category:Statistics