Workshop (Civ6)

The Workshop is a basic production building in Civilization VI. It is built in the district (or one of its replacements).
* Effects:
** +2 
*** +3 
** +1 Citizen slot
** +1 point per turn
** +3 for each time Great Engineer Leonardo da Vinci activated.
** +2 toward wonders, buildings, and districts for each Industrial City-State with 3 s.
*** With Ethiopia Pack: +1 toward wonders, buildings, and districts for each Industrial City-State with 1 .
== Strategy ==
The Workshop is the lowest-level building devoted to enhancing . It is a welcome addition to any city, especially if you plan to turn it into a unit training center or build a Spaceport there. Building a Workshop is a unique experience compared to other low-level buildings, considering you are investing for a long-term gain in . However, it takes several dozen turns to repay its full cost if you don't dedicate a Citizen to it, which is definitely not worth the trouble. It is often recommended, especially for smaller cities where you cannot freely dedicate a Citizen, to either ignore it until Industrialization (where the Factory is unlocked, and in Gathering Storm, this technology is even more important with the Coal Power Plant being unlocked), or hard buy it with . The true highlight of the Apprenticeship technology is 1 extra per Mine, not this building.
The Great Engineer Leonardo da Vinci can be used to give +3 to each Workshop, and the Great Engineer James Watt can be used to instantly build a Workshop and a Factory in an Industrial Zone.
Building three Workshops triggers the for Industrialization.
In Rise and Fall, each industrial city-state with 3 or more s gives an additional +2 for wonders, buildings, and districts in each Workshop, which turns into +1 for each industrial city-state with 1 in the Ethiopia Pack.
== Civilopedia entry ==
== See also ==
* Workshop in other games
ru:Мастерская (Civ6)