Super Smash Bros. Galaxy Deluxe/Meta Knight Moveset

Meta Knight (メタナイト, Meta Knight) is a playable character in Super Smash Bros. Ultimate. He was officially confirmed on June 12th, 2018 during E3 2018, alongside Mewtwo and the rest of the returning roster. Meta Knight is classified as Fighter #27, the first fighter number of the Super Smash Bros. Brawl veterans. 
As in Super Smash Bros. 4, Eric Newsome and Atsushi Kisaichi's portrayals of Meta Knight from Brawl were repurposed for the English and Japanese versions of Ultimate, respectively.
Meta Knight is ranked 51st out of 82 on the current tier list, placing him in the B- tier. This is a significant drop from his 16th out of 54 placement in SSB4 and is his worst placement in the series.
== Moveset ==
 	 	Name 	Damage 	Description
Neutral attack 	Neutral attack 	Chaos Slash (乱れ斬り, Disorder Slash/Cutter)
Slash Up (斬り上げ, Slashing Lift)	1% (loop), 2% (last) 	An extremely fast flurry of slashes followed by a backflipping slash. It is notably the only neutral attack in the game that consists solely of a neutral infinite. However, a whiffed finisher can easily leave Meta Knight punishable, thus this attack is to be used with caution.
Forward tilt 	Forward tilt 	Diagonal Slash (袈裟斬り, Kasaya Cutter/Slash
Counter Slash (返し斬り, Return Cutter/Slash)
Flip Up (跳ね上げ)	2% 	A kesagiri, followed by an outward slash, followed by an upward slash. Unlike the majority of tilt attacks, it functions like a neutral attack: pressing the attack button will cause Meta Knight to perform its first hit, while subsequently pressing the attack button will cause him to perform its second and last hits. Due to its last hit having slightly above-average base knockback and high knockback growth, it can function as a situational KO option at very high percentages while near the edge.
Forward tilt 	Forward tilt 	Diagonal Slash (袈裟斬り, Kasaya Cutter/Slash
Counter Slash (返し斬り, Return Cutter/Slash)
Flip Up (跳ね上げ)	2% 	A kesagiri, followed by an outward slash, followed by an upward slash. Unlike the majority of tilt attacks, it functions like a neutral attack: pressing the attack button will cause Meta Knight to perform its first hit, while subsequently pressing the attack button will cause him to perform its second and last hits. Due to its last hit having slightly above-average base knockback and high knockback growth, it can function as a situational KO option at very high percentages while near the edge.
Forward tilt 	Forward tilt 	Diagonal Slash (袈裟斬り, Kasaya Cutter/Slash
Counter Slash (返し斬り, Return Cutter/Slash)
Flip Up (跳ね上げ)	4% 	A kesagiri, followed by an outward slash, followed by an upward slash. Unlike the majority of tilt attacks, it functions like a neutral attack: pressing the attack button will cause Meta Knight to perform its first hit, while subsequently pressing the attack button will cause him to perform its second and last hits. Due to its last hit having slightly above-average base knockback and high knockback growth, it can function as a situational KO option at very high percentages while near the edge.
Up tilt 	Up tilt 	Spiral Up Thrust (螺旋突き上げ, Spiraling Thrust-Up) 	7% (sweetspot), 6% (clean sourspot), 5% (late sourspot) 	A spinning, overhead thrust. It is a decent anti-air move and has a sweetspot located on Galaxia's tip. However, its horizontal range is so poor that it will miss an opponent unless they are at point-blank range in front of Meta Knight. Unlike most up tilts, it also has very minimal combo potential, with its only reliable follow-ups being itself, up smash and up aerial at 0% to very low percentages.
Down tilt 	Down tilt 	Lower Thrust (下段突き) 	5% 	A crouching thrust. May cause tripping and can lock at low percentages. Due to its very low overall lag, it is a decent combo starter.
Dash attack 	Dash attack 	Charge Kick (突進蹴り) 	7% (foot), 6% (tip) 	A side kick. It is a decent combo starter at low percentages, but is much less effective in that role than in SSB4.
Forward smash 	Forward smash 	Torso Quick-Draw (胴抜き, Torso Pilfer) 	16% 	An outward slash. Due to it coming out on frame 24, it is his slowest standard attack in terms of start-up lag. In addition, its hitbox only lasts for 1 frame. However, it is powerful and has low ending lag and high shield pushback, making it safe on shield when spaced sufficiently.
Up smash 	Up smash 	Triple Flag Swing (旗振り三連, Flag Swinging Triple) 	4% (hit 1), 3% (hit 2), 5% (hit 3) 	Performs three upward fanning slashes. Despite its appearance, it is only able to hit opponents directly touching Galaxia. However, it will hit a target that has a large hurtbox. Deals noticeably more damage than it did in SSB4, but remains a fairly weak smash attack and it is not safe on shield.
Down smash 	Down smash 	Front and Back Slash (前後斬り) 	10% (front), 13% (back) 	A spinning, low-angle inward slash. Both hits are semi-spikes, which makes it useful for warding off pressure, punishing rolls, and launching opponents off-stage. Due to it coming out on frame 4, it is extremely fast for a smash attack. It also deals noticeably more damage than it did in SSB4, but remains a fairly weak smash attack, especially in regard to its front hit.
Neutral aerial 	Neutral aerial 	Aerial Spin Slash (空中回転斬り, Midair Rotating Cutter) 	10% (clean), 7.5% (late) 	A somersaulting slash. It has sex kick properties and, when clean, it is one of the strongest in the game, KOing reliably below 150% and much earlier offstage. It also autocancels with a jump and is safe on shield. Based on the Knight Spin, which debuted in Kirby's Adventure.
Forward aerial 	Forward aerial 	Midair Front Triple Combo (空中前三連, Midair Front Triple) 	2% (hits 1 and 2), 3% (hit 3) 	Performs three fanning slashes in front of himself. It does not autocancel with a short hop. After buffs, the move now have KO potential when edgeguarding off-stage.
Back aerial 	Back aerial 	Midair Back Triple Combo (空中後三連, Midair Back Triple) 	2% (hits 1 and 2), 4% (hit 3) 	Spins backward to perform three outward slashes behind himself. When used during a fast fall, the first two hits can drag midair opponents towards the ground to start combos. One of Meta Knight's strongest kill options, especially when off-stage.
Up aerial 	Up aerial 	Midair Up Sweep (空中上なぎ, Midair Up Mower) 	4% 	An upward outwards arcing slash. Hitbox lasts 1 frame and is the basis for Meta Knight's ladder combos. Based on his jumping attack from Kirby's Adventure.
Down aerial 	Down aerial 	Midair Down Sweep (空中下なぎ, Midair Down Mower) 	6% 	A downward outwards arcing slash. Hitbox lasts 1 frame, though it comes out on frame 4, making it among the fastest down aerials in the game.
Grab 	Grab 	Grab (つかみ) 	— 	Reaches out with his free hand. Very short range.
Pummel 	Pummel 	Wing Claw (翼爪) 	1% 	Jabs with one of the talons on his cape's wings. One of the fastest, yet least damaging pummels in the game.
Forward throw 	Forward throw 	Toe Kick (つま先蹴り , Tiptoe Kick) 	6% (hit), 3% (throw) 	A bicycle kick. Unlike in SSB4, its combo potential is almost totally nonexistent due to Ultimate's changes to traction. Due to dash attack being its only potential follow-up, forward throw's primary utility is to launch the opponent into an unfavorable position and follow up with either forward aerial, back aerial or Mach Tornado for an edgeguard attempt, or Shuttle Loop for a KO attempt.
Back throw 	Back throw 	Warp Slash (ワープ斬り) 	7% (hit), 3% (throw) 	Lays the opponent behind himself, teleports, and then slashes their back. It is useful for launching opponents off-stage to set up an edgeguard, and is a situational KO option at very high percentages while near the edge. It can even start a tech-chase or set up a dash attack from 0% to low percentages.
Up throw 	Up throw 	Air Drop (いづな落とし, Izuna Dropper) 	10% (throw), 7% (collateral) 	The Air Drop from Kirby's Ninja ability. Its collateral hitbox, although noticeably weaker than in SSB4, is still strong enough to KO reliably and thus makes it a useful option in doubles matches. Update 13.0.1 also increased its knockback growth to the point that it is a situational KO option at very high percentages. It KOs middleweights beginning at 165% on Final Destination, and KOs them beginning at 140% on Battlefield's top platform. Despite dealing the same amount of damage as Kirby's up throw and having marginally higher knockback growth compared to his, Meta Knight's up throw KOs ≈10% later due to Kirby's version having higher base knockback.
Down throw 	Down throw 	Trample (踏みつけ) 	0.5% (hits 1-9), 1% (hit 10), 2% (throw) 	The Fury Stomp from Kirby's Suplex ability. Deals decent damage and, unlike Kirby's down throw, it has combo potential. It can combo into Mach Tornado at 0%, dashing up smash and all aerials at low percentages, and forward aerial, reverse aerial rush back aerial and Shuttle Loop from 0% to medium percentages. However, its extremely high knockback scaling and Meta Knight's slightly below-average air speed make its other follow-ups difficult to perform past medium percentages, especially if the opponent DIs properly.
Floor attack (front)	Floor attack (front)	 	7% 	Slashes around himself.
Floor attack (back) 	Floor attack (back) 	 	7% 	Slashes around himself.
Floor attack (trip) 	Floor attack (trip) 	 	5% 	Slashes around himself.
Edge attack 	Edge attack 	 	9% 	Performs an outward slash while climbing up.
Neutral special 	Neutral special 	Mach Tornado 	12% (clean), 8% (late) 	Spins rapidly to form a tornado around himself and slam into the opponent. Button mashing both increases the move's duration and makes Meta Knight ascend slightly; he can also move left and right. Unlike its previous versions, the tornado consists of a clean hitbox and late hitbox instead of looping hitboxes. A great edgeguarding tool, one must be careful to avoid bouncing off the underside of the stage, as using this move in midair renders Meta Knight helpless. It is based on the Mach Tornado attack from his boss fight in Kirby Super Star, but unlike its previous versions, it functions similarly to the Tornado Attack from Kirby's Tornado ability.
Side special 	Side special 	Drill Rush 	1.1% (hits 1-11), 3% (hit 12) 	Rushes forward to perform a corkscrewing thrust. The flight path can be maneuvered up or down, allowing it to function as a recovery option (although it will render him helpless) and drag opponents to the nearest blast zone. Meta Knight will also bounce backward or upwards if he lands the last hit on an opponent or onto the terrain. It is based on the attack same name from Kirby's Master ability.
Up special 	Up special 	Shuttle Loop 	9% (grounded hit 1, clean), 6% (grounded hit 1, late; grounded hit 2; aerial hits 1-2)	Soars high into the air to perform an upward thrust, then swoops downward and ascends in a fast loop to perform a second upward thrust. The speed, range, and power of this move, as well as its follow-up potential, makes it one of Meta Knight's best KO moves. However, due to Meta Knight being rendered helpless, it is highly punishable if whiffed. It is based on the attack of the same name from Kirby's Wing ability, as well as Meta Knight's use of the attack in Meta Knightmare Ultra, Kirby's Return to Dream Land, Kirby: Planet Robobot, and Kirby Star Allies.
Down special 	Down special 	Dimensional Cape 	16% (advancing, stationary), 13% (grounded, retreating), 14% (aerial, retreating) 	Wraps himself in his cape and teleports to the direction inputted. He is granted intangibility during the move's execution (frames 12-39). Holding the attack/special button, however, will have him perform a very powerful slash upon reappearing (frame 34), at the expense of more end lag. The damage output depends on what direction he teleports. This move can also be used as a recovery option, though it does render Meta Knight helpless.
Final Smash 	Final Smash 	Darkness Illusion 	3% (trapping hit), 27.6% (flurry attack), 10% (launch) 	Meta Knight's cape turns into two pairs of wings as he raises Galaxia skyward. A lightning bolt strikes Galaxia and spreads out in a cross-shaped burst, knocking anybody who touches it up and above the stage. Meta Knight then proceeds to launch a series of rushing slashes from multiple directions, ending with a final slash that launches the opponent away.
== Appearing ==
Uses Dimensional Cape to warp onto the stage.
== Taunt ==
Up taunt: Wraps himself in his cape and spins repeatedly (as if he is about to warp) while scoffing.
Side taunt: Says "Fight me!" (勝負だ!, Let's battle!) while slashing twice and then pointing Galaxia in front of himself.
Down taunt: Turns his cape into wings and spreads them out while shouting "Come!" (来いっ!) If he is facing left, he will perform the taunt while facing the background instead, similarly to how taunts function in Super Smash Bros.
== Idle ==
Swings Galaxia and clenches his fist in front of himself.
Pulls his cape in front of himself and then throws it back.
== Victory Pose ==
Left: Performs three slashes with Galaxia, says "Come back when you can put up a fight," then warps away. ("もっと強くなって来い。", Come at me when you've become stronger.). The warp is a reference to his defeat animation from most of his appearances as a boss.
Up: Flies into the scene and then spreads his cape, saying "You've much yet to learn." ("まだまだだな。", Not just yet it seems).
* If Dark Pit was present in the match, there's a chance he will say "You Never Defeat Me." ("素敵な戦い、ブラックピット。", Nice Fight, Black Pit.) instead.
Right: Performs two slashes and then twirls Galaxia, saying "Victory...is my destiny." ("これも宿命だ。", This, too, is destiny.).
== Victory Theme ==
Meta Knight: Kirby Meta Knight Victory Theme
== Classic Mode: Two Sides of the Same Coin ==
Round 	Opponent 	Stage 	Music 	Notes
1 	Link (×2) 	Bridge of Eldin (Ω form)	Hidden Mountain & Forest 	The second Link represents Dark Link, an evil copy of Link.
2 	Pit and  Dark Pit 	Reset Bomb Forest 	Dark Pit's Theme 	
3 	Captain Falcon and Blood Falcon	Port Town Aero Dive 	Fire Field (Remix) 	
4 	Lucas and Claus 	New Pork City 	Mother 3 Love Theme 	
5 	Samus and  Dark Samus 	Frigate Orpheon 	Multiplayer - Metroid Prime 2: Echoes	
6 	Meta Knight (×2) 	Fountain of Dreams 	The World to Win 	Items do not appear. The Meta Knights represent Galacta Knight (a recurring boss in the Kirby series) and Dark Meta Knight (Meta Knight's Mirror World counterpart), respectively. If either of these costumes are used by the player,  default Meta Knight will appear in their place.
Bonus Stage	Bonus Stage 	Bonus Stage 	Bonus Stage 	Bonus Stage
Final 	Pit's Body (Boss Battle) 	Decimated Town 	Boss Battle 2 - Kid Icarus: Uprising 	
== Palutena's Guidance ==
: Pit: I wonder what Meta Knight looks like under that mask.
: Viridi: Apparently quite similar to Kirby.
: Pit: If he took off his mask, could he inhale things too?
: Viridi: Maybe. And maybe he has Kirby's Copy Ability as well.
: Pit: So if a maskless Meta Knight copied a masked Meta Knight...
: Viridi: Well, then he'd just be back where he started.
: Palutena: Anyway, be careful of his quick blade and his spinning attacks. They don't have a lot of power, so use your shield until you see an opening.
== Color ==
# Original
# Yellow
# Red
# Green
# Evil
# Pink
# Galacta Knight
# Dark Meta Knight
== Story Mode ==
Meta Knight Was Vaporized By Oleander When She unleashed Her beams of stars. and imprisoned alongside the rest of the fighters, with the sans of Girl & Dog.
No.	Name 	Type 	Power 	Stage 	Music
27 	Meta Knight	Attack	11,800	Halberd (Ω form)	Meta Knight's Revenge
== Spirit ==
Category:Character Movesets