Crucible

crucible is an item in item asylum. It is exclusive to the Doom Slayer in JGN. It is a red overheated energy sword that emits a bright light.
==Functionality==
While equipped, crucible will display "Charges: 0 / 3" at the bottom of the user's screen.
crucible initially starts off inactive, leaving itself at the user's hip with no blade and not allowing itself to be used. The user must collect "charges" to use crucible; these are red, pointing down swords that spawn randomly around the map. The user may have up to three charges stored at a time. After collecting a charge, equipping crucible will cause the user to bring the sword up and activate the blade. Using crucible will initiate a 3-hit combo, with swinging the sword to the right, to the left, and a downslam. Each hit deals 200 damage, bisects victims on kill, and consumes one charge on kill. The first two swings have a hitbox size of 7×7×5 studs, while the final swing has a hitbox size of 9×7×5 studs.
Whiffing a hit or hitting an enemy without killing them does not consume a charge. Killing multiple enemies in one swing only consumes one charge. Running out of charges will place crucible back in its inactive state and require another charge to be used again.
==Tips==
*Try to save the crucible charges for either high priority targets or large groups of people.
*The crucible is also good for dealing with opponents who are all clumped up together.
*It might also be smart to stockpile crucible charges.
==Trivia==
* The crucible is based off the sword of the same name in the DOOM franchise.
* The way the crucible works is taken from its iteration from DOOM Eternal.
==Gallery==
crucible inactive.png|crucible in its inactive state.
crucible powerup.gif|The power-up that must be collected to charge crucible.
crucible equip.gif|Equipping crucible after collecting a charge.
crucible combo.gif|crucible's combo.
Doom.png|crucible viewed with invisibility debug.
==Changes==
*v1.7.0
**Added crucible.
Category:Items
Category:JGN Items