Report 648

Report #648
Skillset: Transmology Skill: Hands
 Org: Templars Status: Rejected Jul 2011
Furies' Decision:
We will investigate the damage of hands which should be on par with other
guardian types. We will also investigate if applying magic runes to the Hands
damage.
Problem: Even with the addition of polarity, Illuminati still lag behind in
bashing and are better off usin cosmicfire than crush even with gauntlets. They
also suffer due to the lack of a way to boost the brute damage source while the
other guardians guilds can purchase a magic rune.
Solution #1: Allow the hands morphs to function on seperate arm balances.
Player Comments:
---[Nydekion on 7/15 @ 23:57 writes]:
Overall damage would have to be reduced to at least 60% of the current damage
and the chance to poison on a claws attack would have to be decreased to make
this close to reasonable. Why not just envoy for the magic damage artie to
affect hands damage by the listed amount despite it being brute damage?
---[Iytha on 7/17 @ 13:00 writes]:
Halving the damage and poison proc rates would be a given, of course. The real
issue with the cosmicfire vs. crush question is that half of our damage comes
from brute source, via crush, while the other half is magical sourced, via
gauntlets. In order to get damage equivilent to what other guardians get out of
a symbol strike, we need to get both strength and intelligence up, something
that no racial combination will actually allow you to do. It's easier and more
efficent to just go with cosmicfire and buff a single stat, be it real
intelligence or strength that gets converted into ingelligence via polarity.
---[Nydekion on 7/17 @ 22:43 writes]:
I was under the impression that bashing only took into account hands damage and
not the magically sourced gauntlets damage, has this been changed?
---[Iytha on 7/18 @ 00:45 writes]:
It supposedly uses damage from both, and the administration has confirmed that
the code looks like it uses damage from both. Testing remains inconclusive.
---[Ilyssa on 7/21 @ 08:33 writes]:
Maybe have the damage just be changed to one source instead of two very
different ones?
---[Iytha on 7/22 @ 00:56 writes]:
That would help, I think.
---[Xenthos on 7/23 @ 19:47 writes]:
Clearly what's needed is a rune to increase physical-source damage along the
same lines as the magic rune. Beyond that, changing both sources to be the same
seems like the best starting place.