Chrysalith

The Chrysalith is a hub on the Zariman Ten Zero, formerly used as a place of social gathering during the ship's journey. It now lies somewhat in disrepair after the Void-Jump Accident and is instead used as a base of operations by The Holdfasts, the last remaining Void manifestations aboard the ship that still resemble the former Zariman crew.
As a city hub, players can interact with various NPCs to purchase items from shops or accept bounties to be completed out in the ship. Players can enter the Zariman or their personal Dormizone via two elevators in the leftmost room of the Chrysalith. The elevator acts as a loading screen, and players will be unable to exit out of the elevator until the loading is complete.
==The Holdfasts==
The Holdfasts are a Syndicate comprised of the last four survivors of the adult crew of the Zariman Ten Zero. Kept alive by the mysterious powers of the Void, they have fought off conversion into Void Angels. While not strictly human anymore, and more akin to energy-based "ghosts" that manifest in safe areas of the ship, they retain their human mindset and guide the Tenno in preventing the further degradation of the Zariman.
They are led by Quinn, who assigns bounties and manages the player's standing with the Syndicate.
==Zariman==
The Chrysalith serves as the 's access point into the Zariman Ten Zero, an Orokin colony ship that disappeared into the Void after a Void-Jump Accident. In the present, the Zariman emerged suddenly from its Void-Fold and became accessible from the material world once again, where the Tenno now take on missions to defend their former home from (Worm Queen) and (Parvos Granum) invaders and Void threats alike.
==Dormizone==
The Dormizones are personal living spaces in the Zariman Ten Zero ship, which can be accessed either from the Starchart, or from an elevator near Hombask within the Chrysalith.
==Bounty Rewards==
Bounties aboard the Zariman Ten Zero are offered by Quinn near the entrance to the Chrysalith.
==Notes==
*'s Prex card can be found in the hallway after the docking bays, on top of the lockers across from Cephalon Melica.
==Trivia==
*The Chrysalith is the first city hub that doesn't connect to a Landscape, but acts as a navigation hub to mission nodes and the Dormizones on the Zariman Ten Zero.
**The second city hub that doesn't connect to an open-world is the Sanctum Anatomica on Deimos.
*The Chrysalith is also the first city hub that features only single syndicate, while others have at least two syndicates.
*Along with members of The Holdfasts, the Chrysalith also has two VERD-IE Sentinels—one is named Verd-Ie and is colored blue; the other is named Primm and is colored pink. Verd-Ie can be found floating around in the main part of the hub, while Primm can be found floating behind Hombask. Both are marked on the minimap as allies, and their names are displayed when looked at.
*A Digital Extremes logo can be found in the Chrysalith. Upon fast traveling to the Zariman Navigation elevator, the player can turn around and leave the elevator. If they then hug the ivy-covered wall to their right past the table they will enter a hidden tunnel. Following the tunnel to its end will lead to a hidden room. The logo can be found on the side of the small box that is facing the mattress. Upon approaching the logo a prompt will appear to activate. Doing so will bring up a new screen that displays the credits of all those who worked on the Chrysalith in DE.
==Media==
==References==
==Patch History==
es:Chrysalith
Category:Update 31
Category:Player Hubs
Category:Outline Pages