Ashen Devil

“Ashen Devil is a mix of explosive fire magic and what is known as the Blessing of The Mountain Spirit, which makes one the master of confusion and discord. Its main motif of offense is to create strong bombs made out of fire, rock and magic, which can come in a variety of forms. To this day, since its wielder’s genetic code is unknown, nobody is sure how the magic or the blessing were obtained.”
- Ingame description of the Ashen Devil
Ashen Devil is a Level D Fantasy Tube present in Tube Wars. It is obtained by using the Terror Button while at any Rank. The Terror Button can be crafted from 10 Troll Hairs, 1 Play Button and 3 Ignition Orbs. Troll Hairs can be obtained from exterminating troll enemies, Play Buttons can appear somewhat rarely from item spawn circles, and Ignition Orbs can appear from time spawn circles in the underworld, or sometimes from chests.
Ashen Devil has the highest damage of any Level D Tube, relying on explosive moves and tricky evasive skills, all while still being fairly easy to use like any Level D Tube. It heavily relies on disorienting or startling moves that can either be used to bait or trick enemies into using certain moves at bad times. The user can then attack the panicking or disoriented enemy with their higher damage attacks.
==Strengths & Weaknesses==
Strengths	Weaknesses
*Good damage
*Has many ways to confuse or disorient enemies
*Makes for great ambush tactics
*Effective at close and semi-long range
*Has a move that stuns an opponent for a long enough period of time to perform a combo or mega skill with little miss chance
*Lots of splash damage, as well as some burn damage	
*Poor defense and melee damage (Not that there’s much of any melee involvement anyway)
*Aiming
*Moves that don’t require aiming have windups
*None of Scorching Devil’s moves deal damage
==Background Info==
Ashen Devil is the Tube of Zek (Based off of the Youtuber ZexyZek), a generally troublesome, human-looking male entity who claims to be the 250 year old king of trolls. However, especially by his appearance, this is rather difficult to believe. All of the trolls, however, do seem to, and are devoted to doing anything he commands. He is very fantasia-like and disliked by most of the Tube Warriors cast. One reason being his tendency to play pranks on people when they least expect it, more specifically when it seemed like they were having a nice day, with the use of realistic illusions, mischievous acts in invisibility, and the ability to turn people against each other or whatever they follow, often violently. Speaking of violence, sometimes he goes a bit too far and wreaks havoc on villages with a troop of trolls and an arsenal of griefing tools.
Zek first debuted in the first Tube Warriors book, The Shattered Moon, where he is encountered and confronted by R.D. Daniel, who caught him burning up a field of flowers. After seemingly beating him, Daniel asks for a way to the Fantasy World, but Zek responds with a rematch, unleashing his third Special, Scorching Devil. Ultimately though, Zek is defeated and directs Daniel to the Great Forbidden Mountain Range, where a portal would lie. Despite seeming like a minor antagonist, he actually plays a big role in the book, having seen the ritual performed to shatter the moon and shared information with Kassie Gloom even before he was first seen. You might see him from time to time in further books.
The Tube around the wielder’s arm resembles two ribbons, one blaze orange and the other orangish red, forming a helix stretching from their shoulder down to their wrist and emitting an orange glow. When summoned, the user gains an orange, orangish red and light orange aura loosely resembling flames, and ashes rise from the ground around them in a short radius.
== Basic Attacks & Skills==
===Passive: Troll Royalty===
As long as the player has Ashen Devil equipped (It doesn’t have to be summoned), all troll enemies will not attack them, and their attacks won’t damage them.
===LMB (Before Lv. 50): Punch===
User cycles between three close range punches upon click, each dealing 24 → 30 Solid damage (30 → 38 on critical hits).
=== LMB (After Lv. 50): Flaming Punch===
User cycles between 5 close range punches with fists wrapped in flames, each dealing 35 → 56 Energy Heat damage (43 → 64 on critical hits).
===RMB: Single Fireball/Mini Fireball Spread===
User cycles between the following moves upon click:
*Throws a single small fireball that deals 55 → 80 Energy Heat damage (63 → 88 on critical hits).
*Fires a split-second, semi-short range spray of tiny fireballs, each dealing 3 → 8 Energy Heat damage, potentially dealing high damage to a single enemy who is right in front of the user.
===Double Spacebar: Levitation===
User crosses both arms as they lift themself off the ground. While levitating, they can move slightly faster than their normal speed, but cannot fly sprint. Hold the spacebar to rise higher, and Shift to descend downwards.
Both block and sprinting are normal.
==Underworld Bombs==
Underworld Bombs is Ashen Devil’s first Special. It allows the user to attack with various types magic bombs that can be held in one hand, looking more like molten rocks with fuses.
===1: Single Bomb ===
User summons a bomb in their left or right hand and tosses it in the direction of their target (The further their target is away, the farther the bomb will be thrown), exploding on impact and dealing 55 → 80 Energy Heat damage (63 → 88 on critical hits). Holding the key allows them to hold the bomb and delay the throw, allowing them to aim, though the bomb will still explode in their hand after being held for 10 seconds. Energy regen is paused while holding the bomb. {Cast Time: 0.1 sec. | CD: 4 sec. | Energy Cost: 55}
===2: Dual Bomb===
User summons a bomb in each of their hands and tosses both of them in the same manner as Single Bomb, dealing twice the damage in a wider area. Like Single Bomb, holding the key allows them to hold the bombs and delay the throw, allowing them to aim, though the bombs will still explode in their hands after being held for 10 seconds. Energy regen is paused while holding the bombs. {Cast Time: 0.1 sec. | CD: 7 sec. | Energy Cost: 110}
===3: Mountainflame Bomb Rain ===
User causes 7 blue, slightly smaller versions of the standard Ashen Devil bombs to fall from the sky in random locations within a wide range around them and explode a second after touching the ground. These bombs’ explosions are a bit smaller than a normal bomb’s, dealing 65 → 90 Energy Heat damage each (73 → 98 on critical hits). The number of bombs that fall is increased to 8 at Grade 2 (Level 40), then to 10 at Grade 3 (Level 75), and finally to 15 with a wider radius at Grade 4 (Level 100). {Cast Time: 0.1 sec. | CD: 8 sec. | Energy Cost: 75}
===4: Underworld Bombs ===
Requires Level 40 to use. User summons a portal in the sky above their target from which a total of 10 bombs fire down onto the target, one right after the other, each dealing 13 → 19.25 Energy Heat damage on impact (21 → 27.25 on critical hits). If the target fails to dodge them all or at least most of them, this attack could cause heavy damage. The amount of bombs summoned increases to 15 at Grade 2 (Level 75), then to 22 at Grade 3 (Level 100). {Cast Time: 0.1 sec. | CD: 10 sec. | Energy Cost: 80}
===5: Scorching Explosion===
Requires Level 100 to use. User locks in place and summons a massive bomb above their head, which they toss toward their target in a similar manner to most normal bombs. This bomb cannot travel very far, but its explosion covers a large area, inflicting 400 → 590 Energy Heat damage and sending enemies flying a good distance into the air with a long stun (Incapable of critical hits). Holding the key allows them to hold the bomb and delay the throw, allowing them to aim, though the bomb will still explode on them after being held for 15 seconds. Energy regen is paused while holding the bomb. {Cast Time: 2 sec. | CD: 90 sec. | Energy Cost: 250}
==Eradicating Roar==
Eradicating Roar is Ashen Devil’s second Special. It allows the user to attack with normal flame attacks and fiery roars. A lot of these attacks may inflict burning onto targets or confuse them.
===6: Ogre Flame===
User puts their hands to their mouth and blows a gradually expanding spray of orange & blue fire that can travel a small distance away in front of them, along with a beastly growl, before ceasing a second later. Enemies who are caught in this will take 32 → 44.5 Energy Heat damage over time (Incapable of critical hits) and, once they leave it, will be inflicted with a 3 second burning effect, dealing 3 → 5.5 burn damage over time. The duration of the move extends to 1.5 seconds at Grade 2 (Level 45), then to 2 seconds at Grade 3 (Level 75). {Cast Time: 0.75 sec. | CD: 6 sec. | Energy Cost: 60}
===7: Domain o' Flame===
User, after charging up for a split second, summons a ring of 6 16-stud diameter pillars of flame just along the edge of a 20-stud radius for 1 second, instantly dealing 60 → 85 Energy Heat damage to all enemies inside the ring (Incapable of critical hits). 2 of the pillars are orange, 2 are reddish orange and 2 are blue. Enemies who touch the pillars will burn for 3 seconds afterward, causing them to take even more overall damage. At Grade 2 (Level 75), the ring is larger with two extra, purple flame pillars. {Cast Time: 0.5 sec. | CD: 8 sec. | Energy Cost: 75}
=== 8: Eradicating Roar===
Requires Level 50 to use. User slows their movement speed, sucks in flames for a second, then begins expelling 4 slow-traveling, fiery horizontal shockwaves around themselves, with a 0.75 second delay between each one, along with a beast-like growl. The shockwaves continue to expand after forming for 3 seconds, and at a speed that requires one to sprint in order to avoid. Enemies hit by one shockwave will not only be dealt 55 → 76 Energy Heat damage, but also immobilized on the spot for 2 seconds and set alight for 3 seconds, dealing 4 → 6.5 burn damage over time (both of which reset when another wave hits). The user can move around while releasing the waves. At Grade 2 (Level 100), the waves travel a little faster and a 5th one is released. {Cast Time: 2 sec. | CD: 20 sec. | Energy Cost: 175}
==Scorching Devil==
Scorching Devil is Ashen Devil’s third Special. It allows the user to use the abilities provided by the Blessing of The Mountain Spirit, such as invisibility, vanishing and illusions. This Special has no moves that deal damage and, as such, is never acquired first.
===Z: Stalking Devil ===
Trademark Technique. User turns invisible and can move around at twice their normal speed and jump twice their normal height, while also moving through obstacles, entities and attacks, all for 4 seconds or when attacking, using another skill, or using this one again. While invisible, other players cannot see the user, nor can computer-controlled entities. The maximum duration increases to 5 seconds at Grade 2 (Level 60), then to 6 seconds at Grade 3 (Cast Time: 0.75 sec. | Level 100). {CD: 15 sec. | Energy Cost: 75}
===X: Copycat ===
User opens up an interface that appears on their screen, containing the icons of all players currently in the server, as well as a textbox at the bottom. By clicking one of the players on the list, or typing a player’s username in the textbox, the user can take on the form of that player for an indefinite amount of time, including their name, equipped affiliation and even info card; they will return to their true self if they are attacked or when the skill is used again, and their Tube will not issue the form of the selected player’s Tube. They can cancel the skill when selecting by clicking the X button at the top right corner of the interface. Dusk of Hell, Celestial Phenomena, Matter Manipulation, and Eternal Twist have a similar ability. {Cast Time: 0.75 sec. | CD: 50 sec. | Energy Cost: 75}
===C: Fake Monster===
Requires Level 45 to use. User opens up an interface that appears on their screen, containing every enemy they have defeated at least one of before (Not bosses). After clicking one, the interface disappears and they can select a location within a very large range to place a ring of the selected enemy. From 4 to 6 are spawned depending on the enemy and they have the same stats; however, they will disappear upon attacking without dealing any damage, or after 10 seconds. As such, this skill is meant to distract or throw off opponents who aren’t familiar with it. The duration of which the fake enemies last increases to 15 seconds at Grade 2 (Level 75), then to 20 seconds at Grade 3 (Level 100). {Cast Time: 0.5 sec. | CD: 25 sec. | Energy Cost: 75}
===V: Devil Control===
Can only be used when within 5 studs of a target while using Stalking Devil, requires Level 50 to use. Before turning visible again, the user takes control of a victim, stunning them for 5 seconds and thus making it easier to land hits on them as they won’t be able to move or do anything. At Grade 2 (Level 100), the duration is increased to 6 seconds. {Cast Time: 1 sec. | CD: 35 sec. | Energy Cost: 40}
==Tips and Strategies==
*Use a Scorching Devil skill to confuse or disorient enemies before you actually attack.
*Bombs don’t technically count as projectiles, so don’t worry about them being deflected when you attack.
*A lot of Ashen Devil’s special attacks take a lot of energy, so be sure to aim carefully with bombs, as missing can leave you open for much punishment.
*This is one of a few Tubes where locking can be unwise; bombs are best aimed manually to dampen your chances of missing, especially Scorching Explosion.
*Eradicating Roar has two special attacks that are useful against invisible or otherwise hard-to-locate enemies.
*Devil Control makes it much easier to perform combos, granted you can manage to land it.
*Despite being a Level D Tube, it can prove very useful for clearing out large groups of enemies as long as you’re careful enough.
*You can actually throw bombs somewhat far; try hiding behind obstacles short enough to throw one over.
*Eradicating Roar’s moves can hit through walls and solid objects.
==Link to Original Doc.==
https://docs.google.com/document/d/1rH1yPMsm-n-cE93NzL_dN9UaWGk0QTRvsmnRiceuHuM/edit#heading=h.5tdpe1n51qkg
Category:ConnorLegendscribe
Category:Tube
Category:Tube Wars