Pirate

You are a Pirate.
Your alignment is Neutral Chaos.
You are a pirate, come to ravage the landlubbers that reside at this Town! Aye, once you have enough wealth from these damned Townsfolk, you'll be well on your way far, far away from them! However, people don't tend to like parting with their shinies. That's fine with you, you'll just take their money forcefully! If that means shooting someone through the head, stabbing them with a rapier through the heart, or slashing them to death with a scimitar in order to obtain their wealth, that's fine with you!
You are a pirate, after all. It's kind of what you do.
During the day, you may select a player to duel with later that night. If you or your target is jailed, you will be unable to plunder (attempt to kill) your target. You cannot duel the same player twice in a row.
At the start of the following night, both you and your target will get a special menu interface to select your actions for the duel.
* Your options are the Scimitar, Rapier, and Pistol.
* Your target's options are Sidestep, Chainmail, and Backpedal.
* Scimitar beats Sidestep, Rapier beats Chainmail, and Pistol beats Backpedal.
If you win the duel, you will deal a Powerful attack to your target. No matter if your target dies or not, you will get 1 out of the 2 plunders needed for you to win the game. The same is true if you die.
Your plunder is unaffected by the Transporter, and will always (attempt to) kill the target you chose to duel.
If you do not pick an option, your target will NOT be roleblocked, and the duel will not register.
Your target will be roleblocked for the night of your duel, unless your target has roleblock immunity.
You have no defense.
You are roleblock immune, control immune, and detection immune.
You win once you pull off two successful plunders.