Fallout 76 weapons/Legend

==Legend==
Legend	Legend 	Legend
Icon 	Name 	Description
 	Level 	The minimum level which the player character must be in order to equip the weapon. This value cannot be modified once the weapon has been created.
 	Damage 	The damage caused per projectile. The damage is divided evenly between the number of projectiles.A Two-Shot 10mm pistol will fire 2 projectiles, so the damage is divided by 2 for each projectile.
 	Damage per second(DPS)	The maximum cyclic damage dealt in one second, expressed as rate of fire times damage divided by 10.(damage*firerate)/10
 	Damage per AP(DAP) 	The damage dealt per action point, expressed as damage divided by AP cost.damage/apcost
 	Critical damage 	The amount of damage that is added when you score a critical strike. Critical strikes can only be triggered manually in V.A.T.S.2.0 = +100% paper damage
 	Area of effect(AOE) 	The distance radius of explosions. Some explosions have more than 1 radius, each with their own multiplier on damage dealt.
 	Fire rate 	The maximum cyclic number of shots/attacks per 10 seconds, without considering reloading.
 	Swing speed 	The rate at which a melee weapon can attack.
 	Range 	The distance at which the weapon ceases dealing full damage and applies an out-of-range damage multiplier, as well as the chance to hit in V.A.T.S.
 	Accuracy 	The cone-of-fire spread as well as the chance to hit in V.A.T.S.
 	AP cost 	The number of Action Points used per shot in V.A.T.S.
 	Ammunition used 	The type of ammunition the weapon uses.
 	Magazine capacity 	The ammunition capacity of the weapon.
 	Weight 	The weight value of the weapon. Values listed here use the weapon's base weight, that is, before modifications are applied.
 	Value 	Base value of the weapon in caps. Buy and sell values are effected by player Barter skill.
 	Value to weight 	The ratio of the base weapon value in caps to the weapon weight.value/weight
 	Gold bullion 	Weapon plan is unlocked with gold bullion.
 	Daily Ops 	Weapon plan is rewarded from Daily Ops.
 	Survival 	Weapon was only available for a limited time during Survival.
 	Nuclear Winter 	This weapon appears in the Nuclear winter battle royale.
 	Quests 	Weapon plan is rewarded from Quests.
 	Events 	Weapon plan is rewarded from Events.
 	Public events 	Weapon plan is rewarded from Public events.
 	Strength 	This is a Strength perk.
 	Perception 	This is a Perception perk.
 	Endurance 	This is an Endurance perk.
 	Charisma 	This is a Charisma perk.
 	Intelligence 	This is an Intelligence perk.
 	Agility 	This is an Agility perk.
 	Luck 	This is a Luck perk.
 	Legendary Perk 	This is a Legendary perk.
 	Physical 	Damage dealt by ballistic and explosive weapons.
 	Energy 	Damage dealt by lasers, electricity and plasma weapons.
 	Radiation 	Damage dealt through radioactive weapons.
 	Fire 	Damage from flame-based weapons and explosives, occasionally residual.
 	Cryo 	Damage dealt by cryogenic weaponry. Currently only in use by the war glaive cryo blade, Floater Freezers, and cryo arrows.
 	Poison 	Damage dealt by poisoned weapons, usually applied as damage-over-time (dot).
 	Pure 	A damage type that currently cannot be resisted. Used exclusively by the wendigo colossus.
 	Explosive 	Area-of-effect damage from explosives. Damage type is borrowed from the weapon.
 	Bleed 	Damage-over-time from certain bladed melee weapons/mods. Uses physical damage, but is not resisted by DR.
 	Electrical 	Electrical damage is used only in the Electrically Charged mutation, and but is resisted by Energy Resistance.
==References==
Category:Fallout 76 weapons