Gear/Ammo MRM IMP (Half)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_MRM_Improved_Half
Manufacturer: Generic
Improved Medium Range Missiles are a redesign of the MRM from the ground up. By exchanging the propellent for a newer blend and swapping out the explosive core for a shaped charge the missiles’ aerodynamic structure was able to be refined. This lead to an all around improvement in accuracy through improved aerodynamics and fin stabilization. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
0.5 	1 	3750 	All 	All
* +2 accuracy with this weapon.
* Improved MRM have active targeting: 50% more likely to be intercepted by AMS.
* Missile has 2 HP.
* MRM Ammo - 120 Shots
* 31 Cbills Cost per Shot.
* Ammunition Box can explode for 2.5 damage, 1.3 heat and 0.6 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
120 	31 	2.5 	1.25 	0.625
=Used By Mechs=
Mechs 	Mechs 	Mechs
BLO-0D	CRX-A 	FS9-OE
HND-7S	RPT3-O 	SWD-4
SWD-P 	TR-A-11	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2