Eshin Actions

Eshin Actions are part of the Shadowy Dealings campaign mechanics unique to Clan Eshin. Each action comes at a cost, designation of the target, and requires an agent to execute. In most cases, the agent will be unavailable for a certain number of turns afterwards.
== Schemes ==
Schemes are a unique resource that are spent to perform the majority of Eshin Actions, with more powerful actions requiring more schemes. At the start of campaign, Clan Eshin starts with and is capped at 1 scheme. Each use of the Nightlord's Say-So action will increase the maximum number of scheme slots by 1, up to a capped maximum of 5. It takes 5 turns to regenerate 1 scheme, which only occurs when an open slot is available. 
== Actions ==
Food-cost Actions
Name 	Cost (Food) 	Minimum Agent Rank	Agent Recovery Time (Turns)	Action Cooldown (Turns)	Effect
Nightlord's Say-So	10, 20, 30, 40	5, 10, 15, 30 	2 (Snikch only action) 	0 	Unlocks a new scheme slot (up to a maximum of 5).
Stash Rations 	20 	1 	0 	10 	Replenishes all unlocked scheme slots.
One Scheme-Cost Actions
Name 	Target 	Minimum Agent Rank	Agent Recovery Time (Turns)	Action Cooldown (Turns)	Effect
Sneaky Scouting 	Settlement 	1 	0 	0 	Grants vision of the settlement's province and reveals Under-Cities for 5 turns.
Troublemake 	Army 	1 	0 	0 	Applies a -10 Leadership penalty to the army's units for 5 turns.
Small Heist 	Settlement 	1 	0 	10 	Steals up to 1000 money and reduces settlement's income by 10% for 5 turns.
Burglarize 	Settlement 	1 	0 	10 	You receive a random item or ancillary.
Food Raid 	Settlement 	1 	0 	10 	You receive 5 food.
Steal Skaven Technology	Settlement (Skaven only)	1 	0 	 	Gain % Research Time for turns.