Swimming+

Swimming+
Use: Speed
pushes may not be attempted unskilled. Macro use for long-distance travel.
Sample specializations: Sprint,
long distance
This
skill is a measure of a character’s ability to stay afloat and move in the
water. It is also used for speed pushes (see Chapter Four) when a character
wants to move faster than their swimming limit value as given in Chapter One.
As a macro skill it can also be used to determine how long it takes a character
to swim a certain distance or how far they can swim in a certain amount of
time. The following modifiers are used when a character makes a speed push roll
with swimming.
The gamemaster can also take them into account when determining the difficulty
number for moving in the water without pushing.
SWIMMING MODIFIERS
Condition Modifier
Calm
water -2
Rough
water +2
Strong
undercurrent +2
Dangerous
undercurrent +4
Inappropriately
dressed +2
Carrying
a heavy load +2 or more
Swimming
equipment (fins, water wings, etc.) -1 to -5*
Character
can breathe water -5
In
non-combat situations, characters can move at their full swimming speed for
only a short amount of time. For macro uses of the skill, reduce the
character’s swimming limit value by two for distances over and reduce it
by three for distances over (about two miles).