Enforcer

== Message ==
This is not an official class yet, its l.ac has been leaked in the BM2 Discord server in the #dev-updates channel. If the class has been released, please change the infobox, info, the gifs and the page, and remove this message, thank you! Most of the GIFs and info were taken from the a Google Docs page.
-Thunderdos31
== Info ==
The Enforcer is a Grappler/Tank class. Enforcer focuses on doing mindgames and mixups up close. Enforcer seems like a tank class, equipped with pump-shotgun arm-gauntlets, each consists of 2 cartridges(in and out) on both sides, and barrels lined across the knuckles. Pellets fall out of the outer cartridge. Automatically pump-reload each fist at the end of combos(if shotguns are used). Weapons are red to hide stained blood. 
== Lore ==
== Description (According to the Google Docs page made by BALLWATER13) ==
== Stats (Taken from the Google Docs page.) ==
Health - 125% [1250]
Jump - 60%
Speed - 70% [14 walk, 12 shield]
== Notes ==
=== Ground-hop ===
Airdashes and Sprinting is replaced with 4-directional ground-hops that rely on the stamina(sprint) bar.
Functionality: costs 35-30% per hop.
== Executions ==
Nanomachines lac3 and launcher both have executions.
Launcher - Round will blow a hole through their torso
L.ac3 - When Nanomachines is enabled, Grab your opponent and perform an Argentine backbreaker rack, launching them away on release. 
[For execution-Rip your opponent in half.]
== Passive ==
=== Maximum Pressure ===
== Autocombos ==
=== Light Autocombo ===
L.ac 1 - A strong punch with the right, firing a round in the torso when connected.
Use breakthrough to cancel the round.
L.ac 2 - Swing with great force with the left, aimed for the head. Fire a round when connected.
Use breakthrough to cancel the round.
L.ac 3 - A rising uppercut into the air ejecting a shell which sends Enforcer back to the ground, when landing they’ll try stabilizing themselves(recovery frames)
Use breakthrough to cancel r.frames.
When Nanomachines is enabled, Grab your opponent and perform an Argentine backbreaker rack, launching them away on release. 
[For execution-Rip your opponent in half.]
Use breakthrough to cancel endlag.
=== Heavy Autocombo ===
H.ac 1 - Hugo Clap. (Use breakthrough to cancel endlag)
H.ac 2- Enforcer does a one-two punch, but does not retract either fist keeping them on the target. Then, eject two rounds, knocking them away.
Cancel shell eject with breakthrough.
H.ac 3 (Nanomachines *SP8* only) - When Nanomachines is enabled, Grab your opponent and thrash them back and forth against the ground before tossing them away.
Cancel the toss by using breakthrough.
=== Jumping Autocombo ===
N/A
=== Jumping Heavy Autocombo ===
Jh.ac 1 - Perform a SLAM DUNK, cratering enemies. 
== Miscellaneous Attacks ==
=== Launcher ===
Scarlet meteor: A strong upper punch that only connects with airborne targets. Discharges a shotgun blast when connected. There’s no true link into this.
[For execution-Round will blow a hole through their torso]
Use breakthrough to cancel the shell eject, dealing less damage but not launching them as far.
=== Break Attack ===
Breakthrough: Enforcer can utilize this break-skill to cancel all shotgunning, most endlag, and fake-out for some non EX specials.
==== Fake-out: ====
Fake-out is used to “fake-out” the startup of moves. You can use breakthrough to fool players, since they will think you are gonna do that move. (Read the Specials to see which can be faked.)
=== Guardbreaker ===
(Ground) Lift your arms overhead before slamming into the ground with great might. Direct hits shatter shields.
== Specials ==
1	(Ground) Phantom menace: Elbow-bash forwards, phasing through traps and projectiles. Does not start combos but sets up for mind games. 
Use breakthrough to cancel the shoulder bash.
2	(Ground) Backfire: Quickly lean forwards and perform a low lunging punch with the left arm, if it connects eject a shotgun shell knocking the target off their feet.
(If facing the target's back prior to casting) perform a low lunging grab instead of a punch, if it connects grab them by the ankle and swing the target over to the opposite side slamming them to the floor.
3	(Ground) ???: quick right-handed jab-uppercut grab that doesn’t connect with knockdowned or aerial opponents, raise the target into the air and then slam them into the ground. Eject a shell into the opponent knocking them away.
Use breakthrough to cancel the shell, allowing for mixups on wake-up.
4	Triple-Red Lariat: Spin three times, the last hit knocking away foes. Can move while cast. Cancel endlag using breakthrough.
5	(Ground) Revenge: Wind up a devastating super-armored punch that scales with your missing shield health. Breaks through armor if shield health is below 25. 
Use breakout to fake-out.
Except the punch is angled forwards and has a bit of a dash like this:
6	(Ground) Crimson Comet: Super-armor grab with both hands, leap then perform a spinning piledriver. Slow startup. If hit during startup, damage will be increased for the move. 
Use breakthrough to fake-out before the grab.
+
== Ex-Specials ==
7	(Ground) Chicxulub Smash: Enforcer grabs high with one gauntlet, grabbing their target and then launching them with an uppercut. Then, aim at the ground and eject shells from both hands, launching yourself upwards to them. When in reach grab your target again, preparing to slam them into the ground while descending.
8	(Ground) Nanomachines: Become imbued with red power, gaining superarmor for all specials (except ac, hac, and jhac. Stacks with armor prior), increased dash distance (ground-hop, sp1, sp2, sp5)  and changed finishers on AC’s. YOU CAN'T HURT ME JACK
== Trivia ==
* Enforcer (if it ever comes out ) will be the first and only Grappler class.
* Enforcer was originally supposed to release at the same time with Revenant and Citadel, but unfortunately, Enforcer's release date was pushed further since Huge_Nazo wanted to redesign Enforcer's gauntlets rework some of Enforcer's moves.
* Enforcer's gauntlets has a "VI" signature on it, it was a reference to vi league. thumb|243x243px|Teaser of Revenant (jazutin) against Enforcer (Huge_Nazo).
Category:Phantom
Category:Grappler
Category:Tank
Category:Classes
Category:Characters