Fan15/TRI

Welcome one and all to the TRI Fan15 videogame showcase. Here we will be presenting four new projects that TRI will be developing; Super Fantendo Bros., Zerita: Rebel Heart, Kirby Star Allies Ultra and Resident Evil: First Survivor.
==April 15th - Super Fantendo Bros.==
Super Fantendo Bros. (SFB) is an upcoming 3D Action-Platforming game starring Unten & Andy Pasta. The game is set in the Magarna Field a strange region of space where technology fails to operate properly forcing the inhabitants and those caught in its trap to live in a pre-industrial existence. The game makes use of 3D platforming similar to games like Super Mario 64, Ratchet & Clank and Jak & Daxter, the levels are quite open with many objectives although the player only needs to complete the main objectives to progress through each level and complete the game.
Along the way the player will be able to unlock more characters to play as each possessing their own unique abilities. For this showcase we'll be taking a look at our two starting characters and how they differ;
Unten and Andy Pasta are the starting playable characters each with their own unique abilities. Unten possesses the power of Electrokinesis, the ability to manipulate electricity. This comes in the form of his primary ranged attack Chain Lightning which is an effective area of effect attack. He can also operate crashed technology that would otherwise be non-functional through Energetic Jury Rigging which can often open up new paths through levels as well as complete certain objectives.
Andy Pasta is a human with the power to manipulate any form of pasta even turning it into surprisingly effective weaponry. He possesses unique movement through his Pastaman ability which allows him to use his pasta like a rope to swing around the levels with much greater mobility. In combat Andy's attacks are much closer range but comparatively deal more damage. When at a distance, Andy can use his Sniper Spaghetti ability which allows him to launch a focused strand of spaghetti at enemies or hit far away targets to open up new paths, this ability does however prevent Andy from moving while in use leaving him vulnerable.
Lastly for this project I'd like to discuss the introduction of the plot. During his travels in search of people to help, Unten found himself caught off-guard by space pirates, whilst attempting to flee he unwittingly got caught in the Magarna Field which left his ship adrift before it became caught in the planet of Magarna's gravitational field. Fortunately the emergency landing devices which used purely mechanical means to operate were able to deploy allowing Unten to land without being vaporized. However, Unten found himself on a strange and unknown planet, primitive though it appeared there were indications of life and so Unten began searching, surviving off the land in the meanwhile. Eventually Unten came across a strange port town, thriving in spite of its isolation, here Unten found many who'd come to Magarna by accident now living new lives. Hoping to find some way to get off the planet, Unten joined the local guild and began taking on jobs to earn coin and salvage parts he found across the region from other crashed vessels. After several weeks however, Unten learned that some strange forces had been attacking ships attempting to leave the planet, when Unten launched a probe to test the townspeople's beliefs, it turned out to be true as a brilliant ray of light surged across the landscape vaporizing the probe. Realizing now that he may be trapped on the planet, Unten sought to learn more about this strange force and the cause behind it.
==April 16th - Zerita: Rebel Heart==
Zerita: Rebel Heart is an upcoming 3D Collectathon Platforming Game with Rhythm-based elements. The game will be the first in the Boundless Fantendoverse to star Zerita in a leading role and takes place between the War of Servitude and Rebel Spirit campaigns in StarShin Battle. The game uses a similar system of play to other 3D Collectathons where the player needs to complete a variety of tasks in each area to open up later locations. Although the game does feature combat it is much more focused on a rhythm-based system which rewards the player for attacking and countering in time with the music.
The game also uses a parkour system that mixes a trick system with more advanced mobility. Although Zerita's movement is already quite agile at the start of the game being capable of vaulting, sliding, jump rolls, wall running and ledge grabbing she can unlock many more abilities throughout the game giving her near limitless movement potential. Speaking of which let's get to know the Catonean who'll be leading this game.
Zerita of the Boundless Fantendoverse is a young energetic woman whose life growing up on Sarbaw would force her to adopt a strong will of survival. Originally an orphan, Zerita was taken in by the Pendulum Watchers a peace movement located on Sarbaw that separated itself from its religious philosophy long ago becoming a strong pacifist movement that helped quell the planet's violent history. Zerita herself, having learned under the guardians of the movement took to understanding both traditional pacifism and active pacifism, expressing her desires against conflict through her art, large murals painted on the high walls of the grand city of Great Dhamani.
As a young adult, Zerita found that her friends outside of the Pendulum Watchers had become concerned and disillusioned with the OTF, fearing that the peace Sarbaw had been holding for many years would soon go away. Seeking guidance Zerita consulted with her mentor, Himagha, who, though not direct in her words, suggested to Zerita that these stirrings of revolution within Sarbaw were unnatural and seemed unusually guided, contrasting them against prior revolutions in Sarbaw's past which were disorganized and messy by comparison. Believing her goals to be clear, Zerita began her pursuit for the root of the fearmongering forces affecting the minds of the populace.
Rebel Heart features a semi non-linear level layout with the player able to tackle levels in groups with plot significant levels being done at particular points throughout the game. When the player enters the area of each level they will be able to complete a series of objectives. There are three types of objectives in Rebel Heart; Gold, Silver and Copper. Gold and Silver objectives need to be completed to unlock more areas with all Gold objectives needing to be completed while a quota of Silver objectives need to be completed (this means that the player can choose which Silver objectives they want to go after). Copper objectives are wholly optional but provide many rewards which can often make the game easier for the player and open up new sub-locations within levels as well as other rewards.
==April 17th - Kirby Star Allies Ultra==
Kirby Star Allies Ultra (KSAU) is an upcoming remake of the 2.5D Platformer for the Nintendo Switch, Kirby: Star Allies, the game features an expanded main campaign as well as bonus side campaigns, functioning in a way similar to Kirby Super Star and Kirby Super Star Ultra in its approach.
:Join Kirby and co. in an enhanced and expanded edition of their journey through the cosmos to stop the mysterious Jamba Cult from resurrecting the ancient Destroyer of Worlds, Void Termina! Use the power of Copy Abilities and Copy Ability Fusion to punch, kick, burn, freeze, shock, wash, blast, rush and conquer your way through the new main campaign. Then tackle the bonus campaigns featuring expanded, unique stories for many of Kirby's friends and foes alike! Also take on the new major minigames; Kirby Super Speedster and Dreaming Wishes.
Kirby Star Allies Ultra features 17 Levels spread across 8 planetary locations. Like the original Star Allies, many of the planets feature both Sub-Bosses and Main Bosses for the player to fight alongside the returning Mini-Bosses that can appear in multiple levels. The Copy Ability Fusion system has been revamped from Kirby Star Allies now more closely mirroring that found in Kirby 64: The Crystal Shards, abilities are divided into one of seven elements and can mix and match to form wholly new abilities. Friend Powers also return although have been completely reworked, taking inspiration from the Robobot Armour from Kirby Planet Robobot, Friend Powers can now be activated at any time as long as the player has at least two characters with access to the same ability element. Each of the seven elements has a different effect when turned into a Friend Power and are sometimes needed to progress through a level although the player will always be provided with access to the necessary abilities.
KSAU also features new wholly original mini-stories involving each of Kirby's friends and foes that can be unlocked throughout the game. These function similar to those found in Kirby Super Star being a short series of stages with a focus around that particular character's unique abilities. Like Kirby Super Star, the player will also find that these mini-stories feature new bosses which can later turn up in the Choice Arena.
Lastly, new to KSAU are two new minigames; Kirby Super Speedster and Dreaming Wishes. Kirby Super Speedster is a 3D racing game in a similar vein to Kirby's Air Ride, although the player's unique abilities are determined by their racer rather than their vehicle. The game mode features copy abilities and stat alters which can give the player the edge in the race or possibly turn against them. Each of the mini-game's race courses also reference the different locations visited in KSAU's main campaign as well as a few highlights from across the series. Secondly is Dreaming Wishes, which is a pet simulator where the player can take care of a Void Creature, allowing it to grow and develop into its own creature, this mode is unlocked once the player beats the main campaign and actually serves as a canonical epilogue seeing Kirby and co. taking care of the new lifeform. Depending on how and which characters interact with the void creature will determine what it develops into.
==April 18th - Resident Evil: First Survivor + Wallace & Gromit in Battle of Wits==
So folks, this is the last day of the Fan15 Presentation for TRI, as a surprise I will be announcing two projects instead of one as originally intended.
Resident Evil: First Survivor is an upcoming First-Person Shooter Horror Game that serves as a remake of the spin-off Resident Evil: Gun Survivor a Light Gun Shooter for the PlayStation 1. The game retells the story that occurred on Sheena Island moving them further back into the timeline to occur in 1989. The game follows a new character Anderson Peraero a reporter from the United Kingdom who'd come out to Sheena Island to conduct an interview with the Umbrella Corporation about their new medical treatments. The game follows Anderson as his interviews lead him to meeting and learning about the island's history from Umbrella and the locals alike and uncovering a conspiracy to use the island as a testing ground for dangerous bioweapons.
Due to its changed position in the timeline, First Survivor takes place before the events of Resident Evil 0 and Resident Evil 1 making it the new earliest entry chronologically. The gameplay also focuses much more on exploration and puzzle solving with combat only becoming more present in the later points of the game. Like Resident Evil 7 and Resident Evil Village before it the game takes a first-person perspective although shifts to a more cinematic camera during cutscenes during the earlier portions of the game in particular during the player's interactions with Umbrella. During the later portions of the game following the outbreak, the games cutscenes all occur in first-person.
Gameplay involves navigating around the environment, solving environmental puzzles using information the player gathers throughout the surrounding areas as well as items needed to progress. Ammunition as in most Resident Evil games is very conservative and so the player must use it carefully. Enemies in the game are mostly standard Zombies as well as various animal-based bio-weapons, as such the player will often be pitted in environments that can be unfavourable.
A bit of history about Sheena Island, during the age of discovery, Sheena Island was founded and controlled by the British Monarchy, originally serving as a place for them to send some of their prisoners who had committed especially cruel and unusual crimes. Due to the isolation and strange atmosphere of the island however, it gained a reputation for its sinister side as the guards who were stationed to watch over the prisoners would often torture them in ways that would leave the island scarred for years. During the conflicts between Britain and France, the two countries would periodically seize control of the island, sending new prisoners and enforcing stricter punishments on those imprisoned there.
Eventually the island fell back into British control during the late 1800s where the eponymous Sheena Family, a wealthy industrial family of the time purchased the island which had ended up abandoned when the last prisoners died several decades prior. Though the old prison still stood, the Sheena Family built upon the island their new home, also constructing a port to serve as a respite for sailors travelling from the Americas or across the northern coastline of Europe. As people began to migrate to the island, its dark history was covered by the Sheena family, a cave-in that occurred in 1902 blocked off the old passageway to the prison and the rest of Sheena Island gradually developed into an island village providing rest, relaxation and a good drink for those that visited. Eventually however when the world wars broke out, Sheena Island found itself without clients, new technologies allowed ships to travel further without rest and new shipping lanes left Sheena Island isolated.
During the post-war era, the island's inhabitants gradually shrunk in population leaving behind only a small fishing community who subsisted off the island's natural resources. Though the Sheena family persisted their old fortune had dried up and they were left as not much more than honorary holders of the titleship on the island. Fortunately for the island dwellers they would receive a new client in the 1960s, a startup medical corporation called Umbrella that wanted to use the island as a base between their facilities as they'd just expanded into Europe. This new surge of activity breathed new life into Sheena Island as the employees who worked at Umbrella as well as the crews of the ships that ferried them would provide an influx of wealth to the island. However, while appearing to have saved the island, Umbrella almost seemed to bring back an old curse from the island as people would although rarely, break out in a fit of madness and rage attacking anyone on sight, although easily subdued, some began to believe the ancient spirits of the island's prison colony had returned to enact their revenge.
Wallace & Gromit in Battle of Wits is an upcoming 3D Action-Adventure game. It is the fourth major Wallace & Gromit game to see wide distribution but primarily serves as a sequel to the 2003 game, Wallce & Gromit in Project Zoo as well as the films released. The game follows mainly from Gromit's perspective as Wallace has taken to the house cleaning business with his various inventions proving to be able to handle much of the cleaning process alongside himself and Gromit. However a new competitor, the mysterious, Shertaf Cleaning Co. has pushed Wallace & Gromit to the brink of failing as the corporation's house cleaning robots are capable of performing the same duties as Wallace & Gromit although on a much larger scale.
Eventually, Wallace caves in, hoping to find out more about the unusual Mr. Shertaf who never appears in public, buying one of the house cleaning robots himself to study it. In the night however, the house cleaning robots reveal their true form, as the one Wallace bought attaches itself to Wallace's head and takes over his mind causing Wallace to disappear in the middle of the night much to the surprise of Gromit, Fluffles & Hutch the following day.
It's now up to Gromit, Fluffles & Hutch to find out where Wallace has gone to and uncover the truth of the strange Shertaf Cleaning Co. and hopefully find a way to put a stop to their scheme before the entire town comes under the control of the mind controlling robots.
Battle of Wits is a general 3D Action-Adventure game containing many different gameplay elements. Much like its predecessor, Project Zoo, the game features platforming and third-person shooter elements as well as the option to perform close combat actions when the player's ammunition for their weapons runs out. The game is more open that its predecessor however featuring areas that are connected together in a non-linear approach with the player needing to unlock new weapons, items and abilities to progress forwards. The game also includes some light puzzle elements like its predecessor although these are kept simplistic. Periodically throughout the game the player will need to take control of Fluffles or Hutch, the former's acrobatics allowing her to reach areas Gromit would otherwise be unable to while the latter possessing some of Wallace's own intelligence can pilot various automatons he creates to blast through obstacles too tough for even Gromit.
The game also features a number of bosses who're encountered as the player progresses, defeating them will require the player to recognize their patterns and counter them by either waiting for a weak point or wailing on them continuously. Fortunately for the player, Gromit gathers several weapons throughout the game, initially constructed by Hutch and later improved by Wallace these weapons include several returning ones from Project Zoo as well as some new options to help give Gromit an edge over the mind-controlled and robotic enemies the player faces.
Category:TRI
Category:Fan15 Showcase
Category:Subpages
Category:Showcases