Mario Kart: Platinum

Mario Kart: Platinum is a 2020 Mario Kart game for the Nymbus that was released on May 3rd 2020 worldwide. The game is a full remaster of Mario Kart: Gold that was released two years prior on the Nintendo Switch, and includes all of the original game's base and downloadable content as well as new features that weren't present in the original.
== Gameplay ==
=== Changes from Mario Kart: Gold ===
*16 tracks, 4 battle courses and 10 playable characters have been added to the game.
*5 new cups. These are the Platinum Shell, Platinum Banana, Platinum Leaf, Platinum Lightning and All-Cup Tour Ultra Cups.
*34 stamps have been added. All stamps are now acquired as rewards via various means, such as winning cups, defeating Staff Ghosts or collecting coins.
*Change to the item pool. The Super Horn and Warp Pipe are removed in favour of the brand new Propeller Mushroom.
*Alternate costumes are now all automatically unlocked, with the exception of the costumes of characters that are not yet unlocked.
*New race modes, namely Item Rain, Cup Knockout.
*Elimination Circuit has been removed in favour of Cup Knockout.
*A new engine class, 300cc.
*All Cup Tour Ultra, a new race mode which sees players race across all 64 tracks in the game.
*Waluigi's Slot Machine has been removed. Stamps are acquired via other means, and alternate costumes are all available from the get-go
*amiibo are no longer functional with the game.
*Mii was removed as a playable character as Miis do not exist on the Nymbus.
=== New Features ===
==== Plasma Gauge ====
:For more information: Mario Kart: Gold#Plasma Gauge
The Plasma Gauge is a point-based mechanic that rewards players with a short speed boost when the gauge fills, earned by performing tricks, drifting, or hitting players with items.
==== Stamps ====
Mario Kart: Platinum features 201 collectible stamps that can be collected via multiple means:
*Character stamps are unlocked by winning any Grand Prix using that character.
*Track stamps are unlocked by defeating that track's Staff Ghost in Time Trials.
*Battle stage stamps are unlocked by winning 10 battles on that stage.
*Item stamps are unlocked by using that item in races a total of 100 times.
*Enemy stamps are unlocked randomly after collecting 100 coins in a race.
*The Mario Kart: Gold stamp is unlocked after getting Bronze, Silver or Gold in all 50cc, 100cc, 150cc, 200cc and 300cc cups.
*The Mario Kart: Platinum stamp is unlocked after getting a 3-star rank in all 50cc, 100cc, 150cc, 200cc and 300cc cups.
			
*Stamps have no real functionality other than being collectible and viewable in the Stamp Album.
==Game Modes==
Every game mode in Mario Kart: Platinum has a host character, which is a differently-coloured Shy Guy.
=== Grand Prix ===
Hosted by Blue Shy Guy
Grand Prix is one of the main game modes available from the start of the game. Unlike in Mario Kart: Gold where players only have access to only the Mushroom, Flower, Shell and Banana Cups, all cups are available from the beginning. There are six modes in Grand Prix.
*50cc - Vehicles move somewhat slowly.
*100cc - Vehicles move at a moderate speed.
*150cc - Vehicles move quickly.
*Mirror - Vehicles move quickly. All courses are flipped.
*200cc - Vehicles move very quickly.
*300cc - Vehicles move extremely quickly.
All of these are available by default with the exception of Mirror Mode, which is unlocked after winning all 150cc cups.
50cc_MKG.png
100cc_MKG.png
150cc_MKG.png
Mirror_MKG.png
200cc_MKG.png
300cc_MKG.png
All_Cup_Tour_MKG.png
All_Cup_Tour_Ultra_MKG.png
*All Cup Tour also returns from Mario Kart: Double Dash!!, wherein players race through all 32 tracks from the Mushroom, Flower, Star, Special, Shell, Banana, Leaf and Lightning cups. The order is randomised but always begins with Rosalina Circuit and ends with Wii Rainbow Road. Available by default.
*All Cup Tour Ultra makes its debut in this game, where players race through all 64 tracks in the game, from the Mushroom, Flower, Star, Special, Shell, Banana, Leaf, Lightning, Falcon, Egg, Arwing, Super Bell, Platinum Shell, Platinum Banana, Platinum Leaf and Platinum Lightning cups. The order is randomised but it always begins with Rosalina Circuit and ends with GCN Rainbow Road. It is unlocked by completing All Cup Tour on any engine class.
===VS Race===
Hosted by Green Shy Guy
VS Races are essentially free-play. All sorts of settings are customisable by the user, including number of CPU opponents, item frequency, Engine Class, Vehicle Restrictions, item restrictions. Items can even be turned off to make for competitive races. Team Races are also possible, with up to 4 teams of three; Blue, Red, Yellow and Green teams. 
Results points awarded are somewhat more harsh than in recent iterations of the franchise, as positions 9th - 12th will recieve no points at all:
Games 	1st	2nd	3rd	4th	5th	6th	7th	8th	9th	10th	11th	12th
Super Mario KartMario Kart 64Mario Kart: Super Circuit	9 	6 	3 	1 	0 	0 	0 	0 	N/A	N/A 	N/A 	N/A
Mario Kart: Double Dash!!Mario Kart DS 	10 	8 	6 	4 	3 	2 	1 	0 	N/A	N/A 	N/A 	N/A
Mario Kart Wii 	15 	12 	10 	8 	7 	6 	5 	4 	3 	2 	1 	0
Mario Kart 7 	10 	8 	6 	5 	4 	3 	2 	1 	N/A	N/A 	N/A 	N/A
Mario Kart 8Mario Kart 8 Deluxe 	15 	12 	10 	9 	8 	7 	6 	5 	4 	3 	2 	1
Mario Kart: GoldMario Kart: Platinum 	10 	8 	6 	5 	4 	3 	2 	1 	0 	0 	0 	0
*A background indicates that the character displays a strongly positive reaction to winning the race.
*A background indicates that the character displays a mildly positive reaction to their high finishing position.
*A white background indicates that the character displays a negative reaction to their low finishing position.
There are 3 different race modes in VS Race:
*Regular Race - Race with no extra rules.
*Item Rain - During the race, items will fall from the sky and litter the track, some helpful and some a hinderance. 
*Knockout - After each race, the player in last place is eliminated. This continues for 12 races until there is only 1 winner.
Item_Rain_MKG.png
Knockout_MKG.png
===Time Trials===
Hosted by Yellow Shy Guy
In Time Trials, players race to achieve the fastest possible time to complete 3 laps on a course. Players have the option of racing against Staff Ghosts, which are times set by Button Studios staff members, and beating these grants rewards. All Time Trials are recorded at 150cc.
=== Battle ===
Hosted by Pink Shy Guy
Battle mode in Mario Kart: Platinum is identical to how it was in Mario Kart: Gold. In these modes, players have a different objective than finishing a raise, be it collecting coins, bursting other player's balloons or collecting Power Moons. Most of these modes are playable either in teams or individually (with the exceptions of Renegade Roundup and Chomp Guardians which are only playable in teams).
	Every racer starts with five balloons. Whenever they are hit by an opponent's item, they will lose one balloon and the opponent will gain a point. If a player's balloons run out, they will despawn, only to respawn directly after with 3 more balloons. Additionally, extra balloons can be inflated by blowing into the system's microphone.
	Coins are scattered around the stage for racers to collect. Driving into a coin rewards the player with one, increasing their team's score for every coin gained. However, if hit by an item or hazard, players will lose half of the coins they have gained. Coin Runners also features blue coins, which are worth 5 coins for every one collected, however these are rare and only found in difficult-to-reach areas.
	One team, the Authority, is tasked with rounding up and catching members of the other team, the Renegades, using their Huckit Crabs that are permanently attached to their cars. When caught, Renegades will end up in one of three cells located across the stage, where they can later be freed by other members of their own team. If all Renegades are caught, the Authority will win, however if the Renegades can survive, they will win.
	Moon Thief works the same as Shine Thief from previous iterations of the franchise. There is one Power Moon placed on the map, which can be picked up by a player. When in possession of a Power Moon, that player or team's timer will decrease, and when it reaches 0, that player or team wins. However it's possible to steal the Power Moon from a player by hitting them with items.
	An altered ruleset of Balloon Battle, however in this game mode, players will not respawn when all of their balloons have popped and are thus eliminated from the game. Additionally, it is not possible to blow up additional balloons. Over time, a force field will shrink over the stage, forcing players to the centre to fight it out. The last player remaining wins.
	Each time starts the battle with one giant Chain Chomp each, that moves around the stage. Each team's objective is to deplete the health of the other team's Chain Chomp using items. The first team to do this wins. Players should be mindful that both team's Chain Chomps are able to hit them.
=== Online ===
Hosted by Light Blue Shy Guy
In online, players race against others from around the world. Players can enter 'Regional' or 'Global' leagues. Regional leagues are exclusive to the user's country, while in Global leagues, players from all over the world can play together. The user also has the option to set up rooms to play with their friends, either exclusively with friends, or against strangers with friends. 
=== Missions ===
Hosted by White Shy Guy
:For more information: Mario Kart: Gold#Missions
Missions return from Mario Kart: Gold, practically unchanged from how they appear in that game.
== Characters ==
=== Playable Characters ===
Mario Kart: Platinum features a total of 71 unique playable characters, including the 61 characters from Mario Kart: Gold and 10 new ones. Of these characters, 30 are available from the start of the game, while 41 must be unlocked by completing Grand Prixes.
==== Default ====
==== Unlockable ====
=== Vehicle Frame Sizes ===
All playable characters in the game have a vehicle frame size which is independent, although often correlating to, their weight. Frame size determines which vehicles characters can select. Additionally, for universal vehicles, frame size determines the size of the vehicle's hitbox.
Small 	
Medium	
Large 	
=== Alternate Costumes ===
Some characters in the game have alternate costumes that, once unlocked, can be selected after choosing the character on the character select screen. Although not all characters have alternate costumes, and some characters have more than others, they are all unlocked via similar means by winning races.
CPU characters will not use alternate costumes unless in VS Race, 200cc or 300cc. In these modes, when a CPU character is selected, they have a 50% chance to use the default character costume, and a 50% chance to use a randomly-selected alternate costume (out of ones that have been unlocked by the player). This can be changed in the game settings.
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== Tracks ==
Mario Kart: Platinum features a total of 16 cups with 4 tracks each, for a grand total of 64 tracks. Out of these, 4 cups are 'Nitro' cups, meaning they have entirely new tracks. 8 are 'Retro' cups, which are made up of tracks from past Mario Kart games. There are also 4 'Mixed' cups containing both Nitro and Retro courses.
Unlike in Mario Kart: Gold, track names are standardised across all versions, with tracks that had multiple names now using their North American names.
Mushroom Cup 	Mushroom Cup 	Mushroom Cup 	Mushroom Cup
 	 	 	
Rosalina Circuit 	Starfall Lake 	New Donk Junction 	Gloom-Gloom Jungle
Flower Cup 	Flower Cup 	Flower Cup 	Flower Cup
 	 	 	
Mario Circuit 	Bubble Pier 	Toad's Farm 	Starlight Summit
Star Cup 	Star Cup 	Star Cup 	Star Cup
 	 	 	
Peach Park 	King Boo's Mansion 	The Bulletworks 	Rabbit Ridge
Special Cup 	Special Cup 	Special Cup 	Special Cup
 	 	 	
Koopa Cave 	Wildfire Woods 	Bowser's Castle 	Rainbow Road
Shell Cup 	Shell Cup 	Shell Cup 	Shell Cup
 	 	 	
SNES Choco Island 1 	3DS Daisy Hills 	GBA Cheep Cheep Island	U Sunshine Airport
Banana Cup 	Banana Cup 	Banana Cup 	Banana Cup
 	 	 	
DS Mario Circuit 	3DS Shy Guy Bazaar 	Wii DK Summit 	GCN Mushroom City
Leaf Cup 	Leaf Cup 	Leaf Cup 	Leaf Cup
 	 	 	
Wii Dry Dry Ruins 	SNES Vanilla Lake 2 	U Cloudtop Cruise 	DS Shroom Ridge
Lightning Cup 	Lightning Cup 	Lightning Cup 	Lightning Cup
 	 	 	
GBA Lakeside Park 	N64 Wario Stadium 	GCN Bowser's Castle 	Wii Rainbow Road
Falcon Cup 	Falcon Cup 	Falcon Cup 	Falcon Cup
 	 	 	
Cosmo Terminal 	Vibrant Volcano 	SNES Ghost Valley 3 	Bulborb Gardens
Egg Cup 	Egg Cup 	Egg Cup 	Egg Cup
 	 	 	
DS Figure-8 Circuit 	Sparkling Lagoon 	Spewart's Swamp 	3DS Rock Rock Mountain
Arwing Cup 	Arwing Cup 	Arwing Cup 	Arwing Cup
 	 	 	
Wii Toad's Factory 	Mt. Buzzy 	GBA Sunset Wilds 	Space Gate Assault
Super Bell Cup 	Super Bell Cup 	Super Bell Cup 	Super Bell Cup
 	 	 	
SNES Mario Circuit 4 	Phanto Temple 	U Electrodrome 	Super Mario Driftway
Platinum Shell Cup 	Platinum Shell Cup 	Platinum Shell Cup 	Platinum Shell Cup
 	 	 	
Wii Luigi Circuit 	U Sweet Sweet Canyon 	SNES Koopa Beach 1 	GCN Baby Park
Platinum Banana Cup 	Platinum Banana Cup 	Platinum Banana Cup 	Platinum Banana Cup
 	 	 	
U Excitebike Arena 	DS Waluigi Pinball 	3DS Cheep Cheep Lagoon	N64 Choco Mountain
Platinum Leaf Cup 	Platinum Leaf Cup 	Platinum Leaf Cup 	Platinum Leaf Cup
 	 	 	
GBA Yoshi Desert 	N64 Frappe Snowland 	SNES Bowser Castle 3 	GCN Wario Colosseum
Platinum Lightning Cup	Platinum Lightning Cup 	Platinum Lightning Cup	Platinum Lightning Cup
 	 	 	
Wii Moonview Highway 	3DS Rosalina's Ice World	U Big Blue 	GCN Rainbow Road
Out of the 64 tracks in Mario Kart: Platinum, 39 are 'Retro' tracks, meaning they have been previously featured in another Mario Kart game, but have been re-added with several new features and aesthetic changes to make them feel both fresh and nostalgic at the same time.
A list of changes to these Retro tracks can be found here:
			
=== Battle Courses ===
There are a total of 16 Battle Courses in Mario Kart: Platinum. Of these, 8 are Nitro courses and 8 are Retro courses which have previously appeared in another Mario Kart game. All courses are available from the start by default.
New Courses 	New Courses 	New Courses 	New Courses
 	 	 	
Skyview Stadium 	Royal Gardens 	Iceberg Beach 	Tostarena Square
 	 	 	
Boohemoth's Crypt 	Rainbow Space Station	Beanbean Fields 	Dream World
Retro Courses 	Retro Courses 	Retro Courses 	Retro Courses
 	 	 	
N64 Double Deck 	DS Tart Top 	Wii Delfino Pier 	3DS Honeybee Hive
 	 	 	
GBA Battle Course 4	GCN Tilt-A-Kart 	SNES Battle Course 2	U Battle Stadium
Out of the 16 Battle stages in Mario Kart: Platinum, 8 are 'Retro' stages, meanin, similarly to Retro tracks, they have been previously featured in another Mario Kart game, but have been re-added with several new features and aesthetic changes to make them feel both fresh and nostalgic at the same time.
A list of changes to these Retro stages can be found here:
			
== Vehicles ==
Vehicle customisation in Mario Kart: Platinum is much more simplified than in Mario Kart: Gold as propellers are no longer customisable. Instead, all karts have their own propeller. However, vehicles (both karts and bikes), tires and gliders still remain fully customisable.
All vehicle parts have 7 distinct stats that affect their ability to drive in different conditions, and these are:
*Weight - How heavy the vehicle is. Heavier vehicles are less easily knocked around but can't stay airbourne for as long. The opposite goes for lighter vehicles.
*Speed - A vehicle's maximum speed. Vehicles with a higher speed stat can reach a higher maximum speed than vehicles with a lower speed stat.
*Acceleration - A vehicle's ability to change speed quickly. Vehicles with a high acceleration stat are easily able to change speed in a short amount of time.
*Drift - A vehicle's turning ability while drifting. While all vehicles turn equally when not drifting, vehicles with a higher drift stat are able to make sharper turns when drifting.
*Offroad - A vehicle's capability of driving off-road. Vehicles with a high off-road stat can drive in off-road sections such as grass, deep sand or mud, while losing little speed.
*Mini Turbo - A vehicle's speed boost gained after performing a drift. Vehicles with a high mini turbo stat will have longer, faster mini turbos after drifting.
*Traction - A vehicle's grip on the road surface. Vehicles with high traction won't slide around as easily on surfaces such as ice.
In Mario Kart: Platinum, there are 66 vehicles, 15 tires and 15 gliders for a grand total of 14,850 different vehicle combination options.
=== Vehicle Frames ===
At first, vehicle frames are specific to certain character size groups (as shown below), however once all vehicles are unlocked, this restriction no longer applies and any character can use any vehicle.
Out of the 66 vehicle frames in Mario Kart: Platinum, 28 are unlocked from the beginning while 38 are needed to be unlocked by winning cups before they can be used.
==== Default ====
 
==== Unlockable ====
=== Tires ===
Out of the 15 tire types in Mario Kart: Platinum, 6 are unlocked from the beginning while 9 are needed to be unlocked by meeting specific criteria before they can be used.
==== Default ====
==== Unlockable ====
=== Gliders ===
Out of the 15 gliders in Mario Kart: Platinum, 10 are unlocked from the beginning while 5 are needed to be unlocked by meeting specific criteria before they can be used.
==== Default ====
==== Unlockable ====
== Items ==
Mario Kart: Platinum features a vast selection of both new and returning items. Items are obtained from item boxes, and the player's position when they collect the item box will strongly influence the item obtained. This game also features the re-introduction of double item boxes, which were not present in Mario Kart: Gold, and a new feature which allows the player to rotate between two items in their inventory.
Items are lost from the player's inventory if they are hit by lightning, hit by a player using a Super Star, Bullet Bill or Mega Mushroom, or if the player falls of the track. When this happens, there is a chance for these items to fall on the ground, allowing them to be used by another player.
Mushroom 	Gives the player a short speed boost. This allows them to go off-road for a short period of time without slowing down, or if timed correctly, allows them to dodge the impact of a Spiny Shell.
Triple Mushrooms 	Gives the player three short speed boosts that can be used whenever they desire. These allows them to go off-road for a short period of time without slowing down.
Banana Peel 	Can be thrown down on the track, or held behind the player. When thrown down, it will cause any racer who impacts it to spin out uncontrollably, losing speed.
Triple Banana Peels	Gives the player three Banana Peels. They can be thrown down on the track, or held behind the player. When thrown down, they will cause any racer who impacts one to spin out uncontrollably, losing speed.
Green Shell 	Can be launched either forwards, backwards, or held behind the player. Green Shells will bounce off walls, but will not specifically target other racers.
Triple Green Shells	Gives the player three Green Shells. They can be launched either forwards or backwards. Green Shells will bounce off walls, but will not specifically target other racers.
Red Shell 	Can be launched either forwards, backwards or held behind the player. If launched forwards, it will track down and hit the next racer. However, Red Shells are easily destroyed by walls and other obstacles.
Triple Red Shells 	Gives the player three Red Shells. They can be launched either forwards or backwards. If launched forwards, it will track down and hit the next racer. However, Red Shells are easily destroyed by walls and other obstacles.
Super Star 	When used, the user glows rainbow and becomes invincible. This renders them immune to all other hazards and projectiles, and allows them to plough through other racers while gaining a speed boost. These effects last for around 10 seconds.
Lightning Bolt 	When used, all other racers are struck by lightning, causing them to shrink and lose a considerable amount of speed. After a short while, the racers will return to normal size and speed. The lightning bolt's effects will last longer for racers who are further ahead.
Spiny Shell 	Can be thrown like any other shell. It will only target the racer who is in first place at the time the shell is thrown, but any other racers in its path will also take damage. On impact, it creates a large explosion.
Golden Mushroom 	Gives the player an infinite number of short speed boosts that can be used whenever they desire. These allows them to go off-road without slowing down. Once activated, this item will disappear after around 10 seconds.
Bob-Omb 	Can be thrown either directly forwards or backwards. Once on the ground, a short timer starts (around 5 seconds). At the end of the timer, the Bob-Omb will explode and damage all racers in a nearby radius. Additionally, if driven into, the Bob-Omb will explode, regardless of its timer.
Golden Mushroom 	Once used, the player will become invisible and thus immune to projectiles, hazards and other racers. This effect lasts around 15 seconds. In the meantime, a Boo will steal another player's item before returning it to the summoner for their own use.
Bullet Bill 	Transforms the user into an extremely fast Bullet Bill. During this time, the user will move extremely fast, knocking back any other racers they drive past, and the player's steering will be controlled automatically. After a certain number of places are passed or a certain amount of time has passed, the effects end.
Blooper 	Once used, all racers in front of the summoner will be sprayed with ink, which blocks their view of the screen. After 10 seconds pass, the racer uses a Mushroom or goes over a boost panel, the ink will fade. In Mario Kart: Platinum, the Blooper item has a greater effect on CPU drivers.
Thunder Cloud 	As long as the player has the Thunder Cloud, they will gain a speed boost. This effect can be transferred to other players by bumping into them, however at the end of the cloud's 10 second timer, the holder of the cloud will be zapped with lightning, causing them to shrink and lose speed.
Mega Mushroom 	Turns the player giant, giving them a large amount of extra speed and immunity to most other items and hazards. During this time, they can run over other racers, flattening them and causing them to lose speed. After 8 seconds, the effects will end and the player will return to normal.
Ice Flower 	Allows the user to fire a barrage of icy fireballs either forwards or backwards. These bounce along the ground, freezing any racer solid that they collide with. Frozen racers must wait 2 seconds to thaw and will lose a large amount of speed from freezing.
Cappy 	Can be thrown, allowing the player to "capture" another racer's vehicle. This essentially gives them control of the target's vehicle for around 10 seconds, allowing them to drive backwards to stall the target. In the meantime, the summoner's vehicle is driven automatically.
Metal Box 	When used, the player and their vehicle become metal, rendering them immune to shells, bombs and being knocked around while also greatly increasing their weight. After 10 seconds, the player's vehicle will return to normal.
Huckit Crab 	When summoned, a Huckit Crab will appear on top of the player's vehicle, and will proceed to throw rocks at nearby racers in an attempt to slow them down, acting similarly to the Potted Piranha Plant, but with a greater range. After 15 seconds, the Huckit Crab disappears.
Propeller Mushroom 	Once used, the Propeller Mushroom creates a strong updraft that launches the player into the sky, enabling their glider. This gives an advantage, allowing the player to glide over the opponents in front of them as they glide to the ground.
== Gallery ==
Mario_kart_platinum_logo.png|Game logo.
Mario_kart_platinum_box_art.png|Nymbus box art.
Mario_kart_platinum_cartridge.png|Nymbus cartridge.
Platinum_Shell.png|Icon for the newly added Platinum Shell Cup.
Platinum_Banana.png|Icon for the newly added Platinum Banana Cup.
Platinum_Leaf.png|Icon for the newly added Platinum Leaf Cup.
Platinum_Lightning.png|Icon for the newly added Platinum Lightning Cup.
Tyre_Icon_MKG.png|The template which is used for character icons. (free to use)
== Trivia ==
*Mario Kart: Platinum is Button Studios's first remake.
*The game features all playable character from the Mario Kart series up until Mario Kart 8. As such, the only characters in the series not to be playable in Mario Kart: Platinum are the Koopalings, Link, male Villager, female Villager, Isabelle, male Inkling, female Inkling and Mii. (While Tanooki Mario and Cat Peach are technically not separate characters, they are available through alternate costumes of Mario and Peach respectively).
*Mario Kart: Platinum is the first game for the Nymbus to include compatibility with the Wiimote Controller.
*Despite the Mii character being removed from Mario Kart: Platinum, the character still has a stamp. The reason for this is unknown.
*The image for Chocoomba was produced by , not me.
=== Unused Features ===
*A large amount of unused data from Mario Kart: Gold still exists in the game files, including:
**Two character slots, named "DX_KON_55" and "GR_WAR_58" (hypothesised to be Dixie Kong and a character from the Wario franchise.
**Image files depicting unused billboards that would have likely been used on New Donk Junction, GCN Mushroom City or Wii Moonview Highway.
**An unused sound track that sounds like a remix of N64 Frappe Snowland. Interestingly, it is a different remix to the one used in the final game.
*Empty files in the game data suggest that Shy Guy was initially intended to have a seventh alternate costume, being Orange Shy Guy.
*Wa Tokens still exist in the game, but since Waluigi's Slot Machine has been removed from Mario Kart: Gold they are useless and cannot be obtained.
*8 track icons exist in the game's files that are not present in the final game. These are: N64 Yoshi Valley, GBA Ribbon Road, GBA Cheese Land, GCN Daisy Cruiser, DS Tick Tock Clock, Wii Mushroom Gorge, Wii Coconut Mall and 3DS Rainbow Road.
Yoshi_Valley_MKG.png
Ribbon_Road_MKG.png
Cheese_Land_MKG.png
Daisy_Cruiser_MKG.png
Tick_Tock_Clock_MKG.png
Mushroom_Gorge_MKG.png
Coconut_Mall_MKG.png
3DS_Rainbow_Road_MKG.png
Category:2020
Category:Mario Kart (series)
Category:Mario Kart Games
Category:Remasters
Category:Nymbus Games
Category:Button Studios Games
Category:Spheal's Stuff
Category:Racing Games
Category:Action Games
Category:Mario (series)
Category:Mario Games
Category:Remakes