Patch Notes v0-5-1432

==Major Updates==
*Introduction of the New You terminal
**With brand new technology, you can now customize your own DNA.
**Change your hair color, skin tone, even the shape of your face at the nearest New You station.
**You can also find fun new customizations for your battleframe showing everyone that you are a unique snowflake.
*Luau Larry has set up shop in CopaCabana
**Luau Larry is known across New Eden for his fun, and sometimes useful, items.
**Where he gets them, no one knows, but everyone loves an animated Tiki Pet.
**Larry's Store will open on Friday, August 24th @ 7pm Pacific. Join Red 5 for this momentous occassion in Copacabana.
*Brand new PvP map, The Rig.
**An old Omnidyne-M mining facility has been located off the coast of New Eden.
**The fight for control of this facility begins now.
**New 5v5 TDM map with mostly interior fighting.
*Founder's Packs with special items and discounts will be available first day of PAX, August 31st. More details next week.
==Gameplay Changes==
*Melding Tornado Encounter Fixes:
**Tornado should visually fade out and display the appropriate text when the Tornado event times out.
**The Core should no longer be visible when it is destroyed and the Tornado fades away.
*Crystite Hybrid Resource Blending has been changed
**The resulting resource is now blended based on percentages, not exact stats
**The preview should now show the correct output resource
*Resource quality numbers have been made more accurate
**Your existing resources may have shifted up or down slightly
**The stats on the resources are the same, only the name has changed
*Jumpjets now have a small startup energy cost.
*All XP earned in PvP is now deferred to the end of the match. Abandoning a game will mean you are forfeiting all XP earned in that game.
*The post-match UI will now show your gained XP more accurately.
*Removed the long stun after being revived.
*Increased the speed of secondary weapons' bullets (assault rifle, SMG, burst rifle)
===Biotech Changes===
*Fixed an issue preventing Biotech's Kinetic Shot ability from properly applying velocity bonuses from crafting/progression.
*Increased the range of Biotech's Healing Leash ability.
*The Biotech Bioneedler had its projectile speed increased by 30%
*Biotech's Poison Trail ability changes:
*The damage portion was reworked. It now stacks up over time, starting weak and growing to considerable strength over time. This is to maintain PvE strength while reducing its effectiveness in PvP.
**The damage should no longer continue after exiting the clouds.
**The clouds only last 6 seconds, down from 10.
**The clouds apply their stacking damage less quickly.
**The strength of the snare was increased to 50%, up from 35%.
===Engineer Changes===
*The Engineer's Forcefield's health was reduced to 2000 (down from 3200).
*Increased the Engineer's Multi-turrets' health to 450 (up from 350)
===Assault Changes===
*Fixed an issue causing a number of manufactured plasma cannons to incorrectly have a 65 damage reduction.
*The Assault ability Bombs Away now drops bombs over an area rather than directly below the Assault.
*Assault Shockwave ability changes:
**Removed the movement and aiming penalties during charge-up
**Increased the base damage and lowered the maximum damage
**Increased the projectile's speed
**Increased the size of the projectile
===Dreadnaught Changes===
*Dreadnaught HMG changes:
**Reduced the maximum range to 80 meters, down from 100 meters. This means weapon degradation will begin at a closer range than it did previously.
**Lowered the minimum damage the HMG can do at maximum range (i.e. it will do less damage at maximum range than it did previously)
*Dreadnaught Heavy Armor changes:
**The initial shield's duration was reduced to 1 seconds, down from 2.
**The second shield's duration was reduced to 3 seconds.
**The second shield's mitigation was reduced to 35%, down from 50%.
===Recon Changes===
*Increased the projectile speed of the Recon's sniper rifle bullet considerably.
*Fixed the Recon ability Cryo Shot so it correctly drains the target's full energy bar.
*Recon sniper rifle changes:
**Reduced the base damage on the sniper rifle to 375, down from 450, to account for crafting bonuses.
**Increased the headshot multiplier to compensate for the reduction in normal damage.
==Bug Fixes==
*Fixed some server-side crashes.
*Improvements to server latency and lag being caused by low frame rate.
*Fixed issues where rapid fire weapons would desync from server and cause no damage.
*Added a delay after you die before you may hit spacebar to spectate.
*Movement validation has been tweaked to be a little more forgiving, preventing some issues of rubber banding.
*Decreased overall memory usage.
*Fixed issues where manufacturing terminals would not unload
*Fixed some weapons with missing certification requirements
*Reticle manager now allows for changing the color of the reticles.
*You can now select None in the reticle manager again.
*Fixes for live replays to make them behave better.
*Fix for mission audio stopping prematurely during the Trans Hub mission chain.
*Fix for the UI showing incorrect amount of XP when swtiching between battleframes.
*Fixed audio looping when pausing a replay.
*Replay action camera mode won't do anything unless the user is afk for a little and the game is unpaused.
*New interface option to disable loot messages in chat window.
*Scanhammer result text will now match the resource quality color.
*Added a chat message for when your friend request is declined.
*Fixed issues where the webui would not always close properly.
*Fixed issues with the battlframe selection window not closing on Moisture Farm.
*Fixed problem where a player could be locked on a black screen if exiting the game from the battleframe garage.
*Abilities can now be unequipped in the Battleframe Garage.
*Specialty modules can now be unequipped in the Battleframe Garage.
*After buying a new battleframe bay, the focus will return to the new bay and not the first battleframe in your list.
==Known Issues==
*Some items in the New You have clipping issues and will show through masks, hats, etc.
*Recon Execute shot doesn't do AoE damage when shooting a downed player.
*Alt fire for Grenade Launcher does not have any audio.
*XP Boost displays as +21% on the HUD but it is only +20%.
*Items loaded into manufacturing will often not appear until you close and reopen the window.
*Wiki Wackers will stop giving you the drunk audio effect if you drink one while another is still active on you.
Category:Patch Notes