Everydorf

*Neutral Attack: Flamethrower
*Dash Attack: Fox Flash
*Forward Tilt: PK Fire (Ness)
*Up Tilt: Monado Arts
*Down Tilt: Witch Time
*Forward Smash: Paralyzer
*Up Smash: Timber
*Down Smash: Limit Charge/Shoryuken
*Neutral Aerial: Shield Breaker
*Forward Aerial: Water Shuriken
*Up Aerial: Super Dedede Jump
*Back Aerial: Shuttle Loop
*Down Aerial: Thunder (Pikachu)
*Grab: Chomp
==Limit Breaks==
*Flamethrower: Dorf breathes a large fire cloud. 
*Fox Flash: Dorf runs twice the distance.
*PK Fire: Dorf shoots a large wave. 
*Monado Arts: The arts last longer and grant better boosts. 
*Witch Time: Dorf doesn't need to counter. 
*Paralyzer: Dorf shoots three shots. 
*Timber: The tree grows and falls instantly. 
*Shield Breaker: It always breaks shields. 
*Water Shuriken: The shuriken travels fastest and longer. 
*Super Dedede Jump: Dorf has complete armor all the way through, and he falls instantly. 
*Shuttle Loop: Dorf hits four times. 
*Thunder: Two bolts fall, one in front and one in back. 
*Chomp: Dorf swallows the opponent before spitting them out far. 
*Warlock Punch: Dorf always has super armor, and punches faster.
*Flame Choke: Dorf travels fastest and longer. 
*Dark Dive: Dorf flies higher. 
*Wizard's Foot: The kick has more range when landing. It hits three times.