Tundra (Civ6)

Tundra is a type of base terrain in Civilization VI. It is found in great expanses everywhere near the polar regions (far north and south) of the world.
* Base yields:
** 1 
* May cause the formation of Blizzards, which will bring destruction on improvements and s, may kill Population in nearby cities, but may also fertilize tiles, giving them additional and/or base yields
* +1 adjacency bonus for Holy Sites with Dance of the Aurora pantheon
== Strategy ==
Tundra is the third most widespread terrain in the world (after Plains and Grassland), but with just a +1 base yield it is far less useful. You can't build Farms there, not even along Rivers (unlike in Civilization V), which severely limits the Population growth of a city, and the lack of native further limits its other aspects. So, unless you are playing as Russia, Tundra tiles are generally poor locations to initially settle. Canada is another exception: they can place Farms on Tundra tiles which generate a total of +3 (adjacency bonuses from Feudalism or Replaceable Parts notwithstanding), allowing them to grow their cities large even in these desolate regions. In general, cities on or near Tundra will want any available resources such as to make the most of the environment. Coastal cities close to sea-based resources may also circumvent some of the negatives.
It is, however, noteworthy that there are some particular resources that are found mainly in Tundra, such as and . Also, hard to find Strategic Resources oftentimes pop up in Tundra, or in Coast tiles near Tundra, which may also justify settling there.
Similarly to Desert, there is one pantheon (Dance of the Aurora) that can turn Tundra into a veritable factory! Simply build a Holy Site or two in the middle of the tundra, and watch your yield climb off the charts!
== Civilopedia entry ==
== Gallery ==
File:Tundra tile in-game (Civ6).png|A Tundra tile, as seen in-game
== See also ==
* Tundra in other games
ru:Тундра (Civ6)