Ender Suits/Changelog

On this page, the changelog for the Ender Suits mod can be found.
==1.0 build 4==
* Electrical armors now show protection points; protection levels changed.
* Added Ender Nano/Quantum Goggles of Revealing.
* Now you can turn on/off the Portable Electric Furnace.
* Ender Thaumium/Void armors more expensive, and some functions won't damage the armor.
* Ender Thaumium/Void armors now give Vis discount.
* The Earth Manipulator/Ender Void Blade now slowly repair themselves.
* Added warp to Earth Manipulator.
* New function to the Ender Void Blade; now, it teleports your player to the position that you are looking.
* Exchanged Ender Thaumium recipes.
* Testing IC2 Classic with the mod (maybe).
* Thaumic recipes more thaumic (Thaumonomicon, maybe).
* Some other things.
==1.0 build 3==
* Ender Quantum Boots energy bug fix.
* Linguagem portuguesa(BR) agora funciona corretamente (Translation: Brazilian Portuguese now supported).
* Added Config File.
* Added Portable Electric Furnace.
* Removed fish smelting.
* Removed unnecessary forge entity registry.
* Removed unnecessary classes.
* Changed Earth Manipulator function- Now, the Earth Manipulator will put blocks of Dirt and Grass.
* Now, you just need to left click the Teleportation Inductor(TI) to teleport.
* Added Iluminatti.
==1.0 build 2==
* Ender Infuser making items dissapear bug FIXED (for a while).
* Now, the Ender Omnitool will use 225 EU per block, and if you have less than 225 EU, the block will not drop items.
* Changed the texture of Ender Infuser (not more an Induction Furnace)
* Oredictionary! Now, you can use plates and circuits from another mods.
==1.0==
* Initial release.
Category:Ender SuitsCategory:Mod changelogs