Anarchic Armageddon

Anarchic Armageddon is a fifth set of cards in Plants vs. Zombies Heroes. The set introduces 230 new cards and 20 new Heroes, along with new traits. It aims for a darker take on the game and is accompanied by a moodier, more subdued art style that covers up the fact that Lapis is god awful when it comes to drawing in the canon style.
==Boyos That Can Edit My Stuff==
The following users, and only these users, can edit this page and all other pages related to this set.
*Lapis
*Tom
*Sani
*Gking
*Drei
==Story(WIP)==
Despite common belief, Dr. Zomboss’s Hero-Tron 5000 did not just produce Heroes. It appears that the invention has brought with it unseen side-effects as well. While these "side-effects" were at first dismissed by plant kind, fears of a global catastrophe started to become increasingly common once reports of a crystal meteor shower appeared. Only recently, though, has the existence of an incoming apocalypse become confirmed.
It has been revealed that the Hero-Tron 5000's self-destruction has created rifts through time and space, causing Plants and Zombies from various timelines and time periods to pour into the modern day. Its radioactive fallout has also caused new organisms to mutate and evolve. Worst of all, it has brought in a new collection of Heroes. With one such Hero, Armageddroid, seeking power above everything else and potentially becoming the harbinger of the apocalypse, the Plants must scramble to stop him and the rest of the Zombies before time, which is ticking by the second, runs out.
==New traits and effects==
===Traits===
*Nuclear - Exclusive to Zombies. Zombies with this have their Health regeneration doubled, while all other Teammates have their Health regeneration halved(does not stack). Exclusive to Hearty.
*Crystal - Exclusive to Zombies. Any Zombie with this trait is not revealed until the Tricks phase begins; they are instead concealed by a crystal. The opposing Hero cannot see how much brains are spent on that Zombie until the Tricks phase. While it is hidden in the crystal, the Zombie is immune to all methods of damage and card abilities(from both the Plant and Zombie side). The crystal itself can be destroyed(along with the Zombie inside it) by taking 3 damage, though it is immune to Tricks, with several exceptions. All Zombie classes have Crystals, though it is mostly associated with Crazy.
*Levitate - Exclusive to Zombies. Any Zombie with this trait is immune to Freezing and Environments. Exclusive to Brainy.
*Sniper - Exclusive to Zombies. Zombies with this trait ignore the first Plant in a row, directly attacking the Plant Hero, or the Plant in the back if there are two Plants. Exclusive to Crazy.
*Bloodlust - Exclusive to Plants. Plants with this trait get +1 Strength when the Zombie Hero takes damage. Exclusive to Kabloom.
*Heavy - Teammates with this trait cannot be Bounced or moved. Exclusive to Guardian and Hearty.
*Flaming - When this hurts an opposing fighter, Burn it. Exclusive to Guardian and Hearty.
*Shocking - When this hurts an opposing fighter, Paralyze it. Exclusive to Solar and Brainy.
*Chilling - When this hurts an opposing fighter, Freeze it. Exclusive to Smarty and Sneaky.
*Venomous X - When this hurts an opposing fighter, it gets Poisoned X. Exclusive to Kabloom and Beastly.
*Infected X - When this hurts an opposing fighter, it gets Intoxicated X. Exclusive to Kabloom and Beastly.
*Weaken - When this does damage, lower the of the target by that much. Exclusive to Smarty and Hearty.
*Vampiric - When this damages an enemy fighter, increase the of this by that fighter's . Exclusive to Mega-Grow and Beastly.
===Status Effects===
*Burned - Start of Turn: This takes 1 damage and gets -1. Ignores Armored.
*Paralyzed - This cannot use its traits or abilities.
*Poisoned X - Start of Turn: This takes X damage. Ignores Armored.
*Intoxicated X - Start of Turn: This gets -X/-X. When this is destroyed, inflict Poison 1 on allies next door.
*Hypnotized - This Teammate directly attacks a random ally or its Hero. End of Turn: This does 2 damage to itself.
==Changes==
===General Changes===
*The comics will be made much longer with many more pages. The Heroes will also have dialogue in the comics voice acting when. Players can reread comics by pressing a button in the main menu. This will take them to a menu that is initially completely empty; however, when a mission is cleared or a Hero is unlocked, their comic will be unlocked in the menu for rereading.
*Several Heroes will have their class orders changed.
**Green Shadow is now shown as a / Hero.
**Solar Flare is now shown as a / Hero.
**Chompzilla is now shown as a / Hero.
**Captain Combustible is now shown as a / Hero.
**Beta-Carrotina is now shown as a / Hero.
**Rustbolt is now shown as a /Hero.
**Electric Boogaloo is now shown as a / Hero.
**Brain Freeze is now shown as a / Hero.
**Immorticia is now shown as a / Hero.
**Z-Mech is now shown as a / Hero.
**Neptuna is now shown as a / Hero.
*Heroes will be made available in all Packs.
**Beta-Carrotina and Huge-Gigantacus are the exceptions; they will be available only in Galactic, Colossal, and Class packs at a very low chance.
**Neptuna has a slightly higher chance of being unlocked in Triassic Packs.
*Due to the change in art style in this set, some Heroes will have their appearance slightly changed.
**Green Shadow’s cloak is a more subdued, darker purple.
**Solar Flare's goggles are slightly cracked and her petals have small rips. The leaf on her shirt is slightly bigger.
**Wall-Knight's armor has more spikes. The green lines on his armor glow red if he is at 5 Health or less. While his armor is activated, he frowns, similar to his animation when he uses Uncrackable.
**Chompzilla's leaves have tatters in them. Her horns are also bigger and she has more teeth. She also no longer makes dog pants, but emits loud wails and screeches.
**Grass Knuckles's fists have larger spikes. He also has a full set of teeth like he does on the cover for IMPossible Mission!. However, his full set of teeth is only shown when he opens his mouth wide, like he does when using Power Pummel.
**Nightcap's pileus is more of a blue color, and he has a katana that sticks to his back. He doesn't use it for any of his animations, though.
**Captain Combustible remains unchanged; however, if the Zombie Hero's Health is 5 or lower, his flames will become slightly bigger.
**Super Brainz's fists glow a faint purple. They glow brighter when he plays a Legendary Zombie, or when either Hero is at 5 Health or lower. He also no longer flicks his hair, but instead has a new idle animation where he punches his right hand into his open palm twice, producing bolts of purple energy.
**Impfinity's goggles are slightly fogged up, making it harder to see his eyes, and his light bulb on his head emits a dull light and flickers when he gets hurt, but is otherwise unchanged.
**Rustbolt has a duller, rustier appearance with more of a silver color, though it still has a slight purple hue.
**Z-Mech also has a duller, rustier appearance, and he has small missile ports on his shoulders and arms.
**Neptuna's fishbowl has tank treads and her octopus is a sickly green color. Her skin is also a pale blue instead of the green that most Zombies have.
===Changes to Preexisting Cards===
====Guardian:====
====Kabloom:====
====Mega-Grow:====
*Half-Banana now has Team-Up.
====Smarty:====
*Lily-Pad now has 2.
*Sow Magic Beans now draws a card again.
====Solar:====
*Heartichoke is now a 3/3.
*Chomper is now a 2/4 that reactivates its "When played" ability at the start of every turn.
====Beastly:====
*Mondo Bronto is no longer Amphibious. It attacks by creating a tremor.
====Brainy:====
*Cell-Phone Zombie is now a 1/2.
*Medulla Nebula now costs 2 and gives 3 again.
*Zombot Dinotronic Mechasaur now has 7.
====Crazy:====
*Cuckoo Zombie now says "When destroyed: Do 1 damage to all Plants here."
====Hearty:====
*Chum Champion now says "When played: All Plants get -2. Sports Evolution: Destroy all Plants with 3 or less."
====Sneaky:====
===Superpowers===
All Heroes will have unique Superpowers, though their Signature Superpowers will (mostly) stay the same. More information is upcoming.
==Card Packs==
===Anarchic Pack===
Contains only Anarchic cards, as well as the twenty Anarchic heroes. The cover is a shiny black and shows a Dillophosaurus fighting a Stygimoldoch. 6 cards, 100 gems, Rare guaranteed.
===Peril of Plants Pack===
Contains Plant cards and Heroes from all sets except Premium, though with a slightly higher probability of getting Anarchic cards. The cover is a shiny dark green and shows Dendrodromeus, Lightanosaurus, Krakelp, and Speeding Spike. 8 cards, 150 gems, Rare guaranteed.
===Corpse Crusade Pack===
Contains Zombie cards and Heroes from all sets except Premium, though with a slightly higher probability of getting Anarchic cards. The cover is a shiny dark purple and shows Ankhylosaurus, Krystalizombat, Leafiathan, and Armageddroid. 8 cards, 150 gems, Rare guaranteed.
===Mystery Pack===
Contains cards from all sets, though the chances of a Super-Rare are severely reduced, and a Legendary even more. No Heroes. However, these packs contain 6 cards, only cost 50 gems, come with 50 sparks, and guarantee a Rare. What's more, you get one free Mystery Pack a day. Cover is white with a blue question mark.
===Class Packs===
These packs only contain cards of one class from all sets, in addition to having a chance to get Heroes(for example, the Sneaky Class Pack, in addition to having all Sneaky cards available, has a chance of unlocking Neptuna, Impfinity, Brain Freeze, Huge-Gigantacus, Armageddroid, or Krystalizombat). Each pack has a different cover:
*Guardian: Dull brown cover featuring Soul Patch, Pecanolith, Tricarrotops, Loco Coco, Suchardmimus, and Wall-Knight.
*Kabloom: Red cover featuring Kernel Corn, Molekale, Gloom-Shroom, Veloci-Radish Hunter, Thymetrodon, and Nightcap.
*Mega-Grow: Dull green cover featuring Bananasaurus rex, Captain Cucumber, Gatling Pea, Apotatosaurus, Dillophosaurus, and Grass Knuckles.
*Smarty: Light gray cover featuring Winter Melon, Dark Matter Dragonfruit, Lima-Pleurodon, Bird of Paradise, Basil-osaurus, and Green Shadow.
*Solar: Yellow cover featuring Three-Headed Chomper, Astrocado, Cob Cannon, Aloesaurus, Tacosaurus, and Solar Flare.
*Beastly: Light blue cover featuring Octo Zombie, Interstellar Bounty Hunter, Mondo Bronto, Gargantuar-Throwing Gargantuar, Zombot Dark Dragon, and Brain Freeze.
*Brainy: Pink cover featuring Trickster, Teleportation Zombie, Garagntuar Mime, Zombot Dinotronic-Mechasaur, Zombot Tomorrow-Tron, and Super Brainz.
*Crazy: Dark purple cover featuring Gargantuar's Feast, Quasar Wizard, Tankylosaurus, Headhunter, Alloysaurus, and Z-Mech.
*Hearty: Orange cover featuring Undying Pharoah, Intergalactic Warlord, Stompadon, Chum Champion, Stygimoldoch, and Rustbolt.
*Sneaky: Dark gray cover featuring Zombot Plank-Walker, Space Cowboy, Zombot Aerostatic Gondola, Raiding Raptor, Dipclodocus, and Neptuna.
All of them contain 10 cards, cost 150 gems, and guarantee a Rare.
==Strategy Decks==
...I got nothin'. Tom, it would be great if you could make some for me, ploz.
a'ight ~TomFOolery2
==Heroes==
Heroes are the main playable characters in Plants vs. Zombies: Heroes, and the ones required to be defeated so the game can end.Heroes have unique Superpowers and Classes, the latter of which determines which cards they can play, making each one different from the others.
===Plants===
Name 	Icon	Class	Signature Superpower 	Other Superpowers	Fight Theme
Captain Antarctica	 	 	Plasma PermafrostFreeze Zombies next door.Plants in those lanes get +2. 	
*Electromagnetic Waves
*Moisturize
*Backup Call	North Pole
Speeding Spike 	 	 	SuperchargeA Plant gets Anti-Hero 2, Frenzy, and +2. 	
*Plasma Finisher
*Whip Up
*Stampede	Highway
Plantasm 	 	 	Fright FestAll Plants in your hand get +1/+1.All Tricks in your hand cost 1 less. 	
*Black Magic
*Mixing Pot
*Uprising	Haunted Library
Lightanosaurus 	 	 	Sonic OscillatorDestroy a Zombie with 4 or more.All Zombies get -2.Draw a card. 	
*Tar Pit
*Primordial Ooze
*Temporal Twist	Stormy Beach
Kherberos 	 	 	MegapyreDo 2 damage to everything.Destroy all fighters with 5 or more. 	
*Dog Drool
*Baneful Breath
*Charonge	Underworld Gates
Jawrybdis 	 	 	Titan TremorDestroy everything in a lane.Nothing can be played on it the next turn. 	
*Precipice Blades
*Rage Rock
*Regenerate	Murky Seafloor
Potato Sa.La.D. 	 	 	Cleaning the PlateDestroy a Zombie with 4 or more.Shuffle 5 Scraps into your deck.Draw a card. 	
*Fork of Fortitude
*Excelery
*???	???
Krakelp 	 	 	Malevolent MaelstromFreeze a Zombie.Destroy all Zombies with 2 or less. 	
*Ink Cloud
*Tentacle Typhoon
*Pearrot	Sunken Ship
Midgrassorm 	 	 	Pollution VeilFor this turn, if your Hero would get hurt, heal them for that much.Draw a card. 	
*Constrict
*Poison Arrows
*Sludge Bullet	Toxic Volcano
Dendrodromeus 	 	 	Third BiteThe Plant with the lowest Strength gets +1.The Zombie with the highest Strength gets -1.The new Plant with the lowest Strength does a Bonus Attack.	
*Incapacitate
*Opportunist
*Energy Drain	Swamp
===Zombies===
Name 	Icon	Class	Signature Superpower 	Other Superpowers	Fight Theme
Armageddroid 	 	 	Nuclear PulseIn exchange for 3 Health, do 3 damage to all Plants. 	
*Oxygen Mine
*Poison Plasmids
*Acid Spray	Uranium Mine
Krystalizombat 	 	 	Crystal BarrageDo 1 Bullseye damage to the Plant Hero, plus 1 for each Zombie. 	
*Telekinesis
*Shockwave
*Crystal Monument	Crystallized Towers
Leafiathan 	 	 	Pestilent PumpA Plant gets Poison 2.For the rest of the game, when a Plant is destroyed by Poison X or Intoxicated X, heal your Hero for 1.	
*Raiding Party
*Vapor Vortex
*Chomp	Coral Reef
Toxic Telshroom 	 	 	Cross PoisonDo 3 damage.Inflict Poison 1 on Plants next door. 	
*Vampire Viper
*Claws Pounce
*Famine Flood	Wasteland
Ankhylosaurus 	 	 	Desert DragonDestroy all fighters with not equal to 3 or 4.Draw a card. 	
*Unholy Flame
*Dark Light
*Sands of Set	Egyptian Palace
Fright Knight 	 	 	Deal with the DevilA Zombie gets -2/-2.When it is destroyed, destroy the Plant that destroyed the Zombie. 	
*Bodyless Manhorse
*Cracked Pot
*Pea-sant	Medieval Altar
Crossfire Cyclist	 	 	High Octane FlamethrowerDo 1 damage to all Plants.Burn all Plants damaged by this attack. 	
*Giga Missile
*Muck-ify
*Football Frenzy	Flaming Stadium
The Card Shark 	 	 	Wild CardA random Zombie gets Strikethrough.A random Zombie gets Deadly.A random Zombie gets Shocking.A random Zombie gets Chilling. 	
*Seven of Spades
*Snake Eyes
*Ten of Swords	Neon Casino
Ladonoz 	 	 	ConflagrationBurn all Plants with 4 or more.Poison 1 all Plants with 2 or less. 	
*Hydro Pump
*Hop-alite
*Gaia's Bounty	Flooded Shrine
Mechachompzilla 	 	 	Shock AnchorsDo 2 damage to the Plant Hero.You get +2 the next turn. 	
*Mega-Buster
*Macross Missile Massacre
*Neo Barrier	City Ruins
==New Cards==
===Plants===
Name 	Tribe 	Ability 	Cost 	Strength 	Health 	 	
Guardian 	Guardian 	Guardian 	Guardian 	Guardian 	Guardian 	Guardian 	Guardian
Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon
Gourdfish 	Squash Animal Plant	Amphibious 	0 	1 	2 	 	
Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare
Abyssal Potato 	Root Plant 	Armored 1Start of Turn: Make a Root in a random lane. It gets Armored 1 and copies this Plant's ability. 	3 	2 	1 	 	
Coalacanth 	Leafy Animal Plant 	Amphibious, Armored 1, Bullseye 	5 	3 	4 	 	
Anarchic–Super-Rare 	Anarchic–Super-Rare	Anarchic–Super-Rare 	Anarchic–Super-Rare	Anarchic–Super-Rare	Anarchic–Super-Rare	Anarchic–Super-Rare	Anarchic–Super-Rare
Sea Orcane 	Leafy Dragon Plant 	Amphibious, HeavyThis gets +1 when a Nuclear or Deadly Zombie is destroyed.When Played: Destroy all Nuclear Zombies. 	7 	5 	7 	 	
Reinforce-mint 	Leafy Mint Plant 	Team-UpAll Guardian Plants have Armored 1. 	3 	0 	2 	 	
Anarchic–Legendary 	Anarchic–Legendary 	Anarchic–Legendary 	Anarchic–Legendary 	Anarchic–Legendary 	Anarchic–Legendary 	Anarchic–Legendary 	Anarchic–Legendary
Suchardmimus 	Leafy Animal Plant 	AmphibiousThis gets +1/+1 when an Amphibious Teammate is played. Then, destroy that Teammate.Dino-Roar: Make a Sea-Shroom on a random lane.	5 	2 	6 	 	
Superpowers 	Superpowers 	Superpowers 	Superpowers 	Superpowers 	Superpowers 	Superpowers 	Superpowers
Tar Pit 	Environment 	Plants and Zombies here are Heavy.Start of Turn: Destroy Plants and Zombies here with 2 or less. 	1 	- 	- 	 	
Dog Drool 	Animal Trick 	A Zombie gets -2.Draw a card. 	1 	- 	- 	 	
Charonage 	Fruit Plant 	HeavyWhen a Gravestone is revealed, this gets +1.If it is destroyed, this instead gets +2. 	1 	1 	3 	 	
Kabloom 	Kabloom 	Kabloom 	Kabloom 	Kabloom 	Kabloom 	Kabloom 	Kabloom
Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon
Cassavary 	Seed Animal Plant 	Anti-Hero 2Fusion: A Plant played on here gets Anti-Hero 2. 	2 	1 	1 	 	
Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare
Abyssal Wildberry 	Berry Plant 	BloodlustStart of Turn: Make a Berry in a random lane. It gets Bloodlust and copies this Plant's ability. 	2 	1 	1 	 	
Shroom-Throwing Shroom	Mushroom Plant 	When Hurt: Make a Mushroom that costs 3 or less on a random lane. 	3 	2 	4 	 	
Anarchic–Super-Rare 	Anarchic–Super-Rare	Anarchic–Super-Rare 	Anarchic–Super-Rare	Anarchic–Super-Rare	Anarchic–Super-Rare	Anarchic–Super-Rare	Anarchic–Super-Rare
Ali-Mint 	Leafy Mint Plant 	Team-UpAll Kabloom Plants have Venomous 2. 	3 	2 	1 	 	
Basil-isk 	Leafy Dragon Plant 	Hunt, BloodlustWhen Played: Do 3 damage. If used on a Zombie, Intoxicate it. 	4 	5 	5 	 	
Anarchic–Legendary 	Anarchic–Legendary 	Anarchic–Legendary 	Anarchic–Legendary 	Anarchic–Legendary 	Anarchic–Legendary 	Anarchic–Legendary 	Anarchic–Legendary
Thymetrodon 	Leafy Animal Plant 	Hunt, BloodlustStart of Turn: Do 3 damage to the Zombie with the lowest Health. 	4 	3 	6 	 	
Dandeleonidas 	Flower Plant 	BloodlustWhen you play a Plant, all Plants get +2. 	4 	0 	5 	 	
Superpowers 	Superpowers 	Superpowers 	Superpowers 	Superpowers 	Superpowers 	Superpowers 	Superpowers
Electromagnetic Waves 	Trick 	Hypnotize a Zombie.Draw a card. 	1 	- 	- 	 	
Plasma Finisher 	Trick 	Do 4 damage to a damaged Zombie. 	1 	- 	- 	 	
Stampede 	Trick 	Do 2 damage to Zombies in 2 random lanes with Plants. 	1 	- 	- 	 	
Baneful Breath 	Trick 	Poison 1 Zombies here and next door. 	1 	- 	- 	 	
Poison Arrows 	Trick 	Do 1 Bullseye damage down three random lanes. 	1 	- 	- 	 	
Sludge Bullet 	Trick 	Intoxicate 2 a Zombie.Draw a card. 	1 	- 	- 	 	
Mega-Grow 	Mega-Grow 	Mega-Grow 	Mega-Grow 	Mega-Grow 	Mega-Grow 	Mega-Grow 	Mega-Grow
Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon
Flower Pot 	Flower Plant 	Fusion: A Plant played on this gets +1. If it's on the Heights, it gets an additional +1. 	1 	0 	1 	 	
Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare
Abyssal Pear 	Fruit Plant 	UntrickableStart of Turn: Make a Fruit in a random lane. It gets Untrickable and copies this Plant's ability. 	3 	1 	3 	 	
Appleptere 	Fruit Dragon Plant 	Frenzy, Team-UpWhen Played: All Animals get +1/+1.All Dragons instead get +2/+2. 	3 	1 	1 	 	
Tro-Pickle Forest 	Fruit Environment 	Start of Turn: Plants here get +2/+2. 	4 	- 	- 	 	
Anarchic–Super-Rare 	Anarchic–Super-Rare	Anarchic–Super-Rare 	Anarchic–Super-Rare	Anarchic–Super-Rare	Anarchic–Super-Rare	Anarchic–Super-Rare	Anarchic–Super-Rare
Plasma Pea 	Pea Plant 	Double StrikeWhen Played: This gets +2 this turn.When this destroys a Zombie, reactivate its "When Played" ability. 	3 	2 	5 	 	
Arma-Mint 	Leafy Mint Plant 	Team-UpAll Mega-Grow Plants have Double Strike. 	3 	2 	3 	 	
Misochist 	Bean Plant 	When Hurt: This does a Bonus Attack. 	4 	3 	7 	 	
Anarchic–Legendary 	Anarchic–Legendary 	Anarchic–Legendary 	Anarchic–Legendary 	Anarchic–Legendary 	Anarchic–Legendary 	Anarchic–Legendary 	Anarchic–Legendary
Dillophosaurus 	Fruit Animal Plant 	FrenzyWhen Played: Conjure a Fruit.Dino-Roar: This gets +1 and does a Bonus Attack. 	4 	2 	3 	 	
Superpowers 	Superpowers 	Superpowers 	Superpowers 	Superpowers 	Superpowers 	Superpowers 	Superpowers
Whip Up 	Trick 	A Plant gets +2 and Double Strike. 	1 	- 	- 	 	
Mixing Pot 	Trick 	Destroy a Plant.Another Plant gets that much Strength and Health. 	1 	- 	- 	 	
Uprising 	Trick 	Conjure a Fruit. It costs 1 less. 	1 	- 	- 	 	
Smarty 	Smarty 	Smarty 	Smarty 	Smarty 	Smarty 	Smarty 	Smarty
Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare
Abyssal Snake 	Animal Plant 	Splash Damage 2Start of Turn: Make an Animal in a random lane. It gets Splash Damage 2 and copies this Plant's ability. 	4 	2 	2 	 	
Anarchic–Super-Rare 	Anarchic–Super-Rare	Anarchic–Super-Rare 	Anarchic–Super-Rare	Anarchic–Super-Rare	Anarchic–Super-Rare	Anarchic–Super-Rare	Anarchic–Super-Rare
Fila-Mint 	Leafy Mint Plant 	Team-UpAll Smarty Plants have Splash Damage 2. 	3 	2 	2 	 	
Peapea the Frog 	Pea Animal Plant 	Amphibious, Splash Damage 2Start of Turn: This gets +1 and +1 Splash Damage. 	4 	2 	4 	 	
Anarchic–Legendary 	Anarchic–Legendary 	Anarchic–Legendary 	Anarchic–Legendary 	Anarchic–Legendary 	Anarchic–Legendary 	Anarchic–Legendary 	Anarchic–Legendary
Superpowers 	Superpowers 	Superpowers 	Superpowers 	Superpowers 	Superpowers 	Superpowers 	Superpowers
Moisturize 	Trick 	A Plant gets +1/ and Amphibious. 	1 	- 	- 	 	
Backup Call 	Trick 	Conjure a Plant that costs 2 or less. It get Team-Up. 	1 	- 	- 	 	
Primordial Ooze 	Environment 	Gravestones and Crystals can't be played here.Plants here get +1/+2. 	1 	- 	- 	 	
Temporal Twist 	Trick 	Bounce everything in a lane.Draw a card. 	1 	- 	- 	 	
Solar 	Solar 	Solar 	Solar 	Solar 	Solar 	Solar 	Solar
Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon
Moonflower 	Shadow Flower Plant	Team-UpThis has +1 for each Moonflower.Start of Turn: You get +1 this turn. 	2 	0 	1 	 	
Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare
Abyssal Chomper 	Flytrap Plant 	DeadlyStart of Turn: Make a Flytrap in a random lane. It gets Deadly and copies this Plant's ability. 	4 	1 	4 	 	
Anarchic–Super-Rare 	Anarchic–Super-Rare	Anarchic–Super-Rare 	Anarchic–Super-Rare	Anarchic–Super-Rare	Anarchic–Super-Rare	Anarchic–Super-Rare	Anarchic–Super-Rare
Spear-Mint 	Leafy Mint Plant 	Team-UpAll Solar Plants have Strikethrough. 	2 	0 	1 	 	
Superpowers 	Superpowers 	Superpowers 	Superpowers 	Superpowers 	Superpowers 	Superpowers 	Superpowers
Black Magic 	Trick 	A Zombie gets -2/-2. A Plant there gets +1/+1. 	1 	- 	- 	 	
===Zombies===
Name 	Tribe 	Ability 	Cost 	Strength 	Health 	 	
Beastly 	Beastly 	Beastly 	Beastly 	Beastly 	Beastly 	Beastly 	Beastly
Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon
Zombie Komodo 	Pet Zombie 	Hunt, Venomous 2 	4 	3 	3 	 	
Shark Pool 	Pet Environment 	This counts as a Water Lane.Zombies here get +1/+1. 	2 	- 	- 	 	
Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare
Abyssal Wyvern 	Monster Zombie 	FrenzyStart of Turn: Make a Monster in a random lane. It gets Frenzy and copies this Zombie's ability. 	4 	3 	3 	 	
Anarchic–Super-Rare 	Anarchic–Super-Rare 	Anarchic–Super-Rare 	Anarchic–Super-Rare	Anarchic–Super-Rare	Anarchic–Super-Rare	Anarchic–Super-Rare	Anarchic–Super-Rare
Tyrannosaurus rex 	History Pet Zombie 	Hunt, Infected 2Dino-Roar: Do 2 damage to a random Plant. 	6 	8 	5 	 	
Splatypus 	Pet Zombie 	AmphibiousThis gets +1/+1 when a Plant gets Poisoned.When Played: Poison Plants next door. 	4 	3 	3 	 	
Wyvern Rider 	Monster Zombie 	Amphibious, Hunt, Team-Up, Frenzy 	5 	6 	3 	 	
Superpowers 	Superpowers 	Superpowers 	Superpowers 	Superpowers 	Superpowers 	Superpowers 	Superpowers
Spirit's Wrath 	Monster Trick 	Conjure two Monsters. They get +1/+1. 	1 	- 	- 	 	
Venom Bite 	Trick 	Intoxicate a Plant.Draw a card. 	1 	- 	- 	 	
Brainy 	Brainy 	Brainy 	Brainy 	Brainy 	Brainy 	Brainy 	Brainy
Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon
Bug Zombie 	Pet Zombie 	Levitate 	2 	2 	2 	 	
Ornithologist 	Science Pet Zombie 	LevitateWhen Played: Conjure a Pet that costs 1 or less. It gets Levitate. 	2 	2 	1 	 	
Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare
Abyssal Wizard 	Mustache Zombie 	LevitateStart of Turn: Make a Mustache in a random lane. It gets Levitate and copies this Zombie's ability. 	5 	3 	2 	 	
PIE Fighter 	Gourmet Science Zombie 	Levitate, Team-UpWhen you play a Zombie with Levitate, all Zombies with Levitate get +1. 	4 	3 	2 	 	
Anarchic–Super-Rare 	Anarchic–Super-Rare 	Anarchic–Super-Rare 	Anarchic–Super-Rare	Anarchic–Super-Rare	Anarchic–Super-Rare	Anarchic–Super-Rare	Anarchic–Super-Rare
Archaeoptix 	Professional Pet Zombie 	Levitate, BullseyeDino-Roar: Another random Zombie gets +2, Bullseye, and a pair of glasses. 	4 	4 	3 	 	
Superpowers 	Superpowers 	Superpowers 	Superpowers 	Superpowers 	Superpowers 	Superpowers 	Superpowers
Neo Barrier 	Science Trick 	All Zombies and the Zombie Hero are Untrickable the next turn. 	1 	- 	- 	 	
Crazy 	Crazy 	Crazy 	Crazy 	Crazy 	Crazy 	Crazy 	Crazy
Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon
Sentry Turret 	Science Zombie 	Overshoot 2The first time this does damage each turn, do 1 damage to Plants here and next door. 	1 	0 	3 	 	
Crystalize 	Trick 	A Zombie hides in a Crystal. 	1 	- 	- 	 	
Imp Missile 	Science Imp Trick 	Do 1 damage.Shuffle an Imp Missile into your deck. 	1 	- 	- 	 	
Physicist 	Science Zombie 	Splash Damage 1 	1 	1 	2 	 	
Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare
Abyssal Jester 	Party Zombie 	SniperStart of Turn: Make a Party Zombie in a random lane. It gets Sniper and copies this Zombie's ability. 	3 	2 	3 	 	
Flying Gargantuar 	Professional Gargantuar Zombie	LevitateAll Gargantuars have Levitate.When Played: Gain two Imp Missiles. 	5 	4 	6 	 	
Garg-Goyle 	Monster Gargantuar Zombie 	CrystalWhen this gets hurt, damage a Plant here for that much. 	5 	0 	6 	 	
Anarchic–Super-Rare 	Anarchic–Super-Rare 	Anarchic–Super-Rare 	Anarchic–Super-Rare	Anarchic–Super-Rare	Anarchic–Super-Rare	Anarchic–Super-Rare	Anarchic–Super-Rare
Pole-Vaulter 	Sports Zombie 	When a Plant enters this lane, do 3 damage to the Plant Hero. 	2 	3 	2 	 	
Astronaut 	Science Zombie 	Levitate, BullseyeStart of Turn: Do 1 damage to the Plant Hero, then draw a card. 	1 	2 	2 	 	
Anarchic–Legendary 	Anarchic–Legendary 	Anarchic–Legendary 	Anarchic–Legendary 	Anarchic–Legendary 	Anarchic–Legendary 	Anarchic–Legendary 	Anarchic–Legendary
Alloysaurus 	Science Pet Zombie 	Overshoot 3Dino-Roar: A Zombie gets +2 and Overshoot 2. 	6 	4 	6 	 	
Superpowers 	Superpowers 	Superpowers 	Superpowers 	Superpowers 	Superpowers 	Superpowers 	Superpowers
Shockwave 	Trick 	Destroy a Zombie.Do 4 damage to a target of your choice, and 1 damage to all Plants. 	1 	- 	- 	 	
Crystal Monument 	Environment 	Zombies here are Crystals.When a Zombie emerges from a Crystal here, it gets Bullseye. 	1 	- 	- 	 	
Mega-Buster 	Science Trick 	Do 3 damage to both Heroes. 	1 	- 	- 	 	
Macross Missile Massacre	Science Trick 	Attack for 1 damage down three random lanes.If a Plant is in those lanes, they take 2 damage. 	1 	- 	- 	 	
Hearty 	Hearty 	Hearty 	Hearty 	Hearty 	Hearty 	Hearty 	Hearty
Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare
Abyssal Buckethead 	Professional Zombie 	NuclearStart of Turn: Make a Professional in a random lane. It gets Nuclear and copies this Zombie's ability. 	3 	2 	3 	 	
Anchor Zombie 	Pirate Zombie 	Armored 1Zombies here and next door are Heavy. 	5 	5 	4 	 	
Paleontologist 	History Science Zombie 	CrystalStart of Turn: Conjure a Dino-Roar. It costs 1 less. 	3 	3 	3 	 	
Contaminate 	Science Trick 	A Zombie becomes Nuclear. 	4 	- 	- 	 	
Mechanic 	Professional Mustache Zombie 	Start of Turn: Heal all Science Zombies for 2. 	2 	1 	4 	 	
Phlegmthrower 	Monster Zombie 	CrystalWhen a Plant gets Burned, destroy it.When Revealed: Burn Plants with 2 or less. 	5 	3 	4 	 	
Anarchic–Super-Rare 	Anarchic–Super-Rare 	Anarchic–Super-Rare 	Anarchic–Super-Rare	Anarchic–Super-Rare	Anarchic–Super-Rare	Anarchic–Super-Rare	Anarchic–Super-Rare
Rancid Revive 	Science Trick 	Heal all Zombies for 3.Draw a card. 	4 	- 	- 	 	
Hyper Hydra 	Monster Pet Zombie 	Crystal, Frenzy, NuclearStart of Turn: This heals itself for 2. 	5 	4 	6 	 	
Smog Fog 	Environment 	Zombies here are Nuclear.Plants here get -2. 	4 	- 	- 	 	
Anarchic–Legendary 	Anarchic–Legendary 	Anarchic–Legendary 	Anarchic–Legendary 	Anarchic–Legendary 	Anarchic–Legendary 	Anarchic–Legendary 	Anarchic–Legendary
Stygimoldoch 	History Pet Zombie 	Frenzy, NuclearDino-Roar Heal this and your Hero for 3.When this destroys a Plant, draw a card. 	4 	3 	5 	 	
Superpowers 	Superpowers 	Superpowers 	Superpowers 	Superpowers 	Superpowers 	Superpowers 	Superpowers
Oxygen Mine 	Science Trick 	Move a Plant. It gets -2. 	1 	- 	- 	 	
Poison Plasmids 	Science Trick 	A Zombie becomes Nuclear.Draw a card. 	1 	- 	- 	 	
Medieval Might 	History Trick 	All Zombies in your hand get +1/+1. 	1 	- 	- 	 	
Sneaky 	Sneaky 	Sneaky 	Sneaky 	Sneaky 	Sneaky 	Sneaky 	Sneaky
Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon 	Anarchic–Uncommon
Super Commando 	Professional Zombie 	This attacks here and next door. 	3 	1 	3 	 	
Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare 	Anarchic–Rare
Abyssal Swashbuckler 	Pirate Zombie 	Anti-Hero 3Start of Turn: Make a Pirate in a random lane. It gets Anti-Hero 3 and copies this Zombie's ability.	3 	1 	3 	 	
Velociraptor 	History Pet Zombie 	CrystalDino-Roar: Move a random Zombie. This and that Zombie get +1. 	3 	3 	2 	 	
Anarchic–Super-Rare 	Anarchic–Super-Rare 	Anarchic–Super-Rare 	Anarchic–Super-Rare	Anarchic–Super-Rare	Anarchic–Super-Rare	Anarchic–Super-Rare	Anarchic–Super-Rare
Terror-Dactyl 	History Pet Zombie 	Crystal, AmphibiousDino-Roar: This moves to a random lane. Do 2 damage to Plants there. 	4 	3 	4 	 	
Barrel of Barrel of Imps	Imp Barrel Zombie 	End of Turn: This does 1 damage to itself.When destroyed: Make a random Imp on every lane. 	3 	0 	1 	 	
Anarchic–Legendary 	Anarchic–Legendary 	Anarchic–Legendary 	Anarchic–Legendary 	Anarchic–Legendary 	Anarchic–Legendary 	Anarchic–Legendary 	Anarchic–Legendary
Dipclodocus 	History Pet Zombie 	GravestoneWhen Revealed: This gets Amphibious.Dino-Roar: This gets +2 and moves to a random lane. 	6 	1 	12 	 	
Superpowers 	Superpowers 	Superpowers 	Superpowers 	Superpowers 	Superpowers 	Superpowers 	Superpowers
Acid Spray 	Science Trick 	A Zombie gets and +1/+1 and Deadly. 	1 	- 	- 	 	
Telekinesis 	Trick 	Two Zombies switch spots.Draw a card. 	1 	- 	- 	 	
==Misc.==
*Upcoming content: Here is a link to a spreadsheet where Lapis keeps all of his upcoming content and already-created content. It will constantly update as he works. If you're lucky, you might even get to see him edit and revise his spreadsheet!
Category:PvZH Sets
Category:Lapis Owns This
Category:Plants vs. Zombies Heroes
Category:Lapis Sucks
Category:Uncleared page