Object limiter

An object limiter is a software restriction on the number of objects that can be placed on a lot. Object limiters exist to prevent game crashes due to excessive memory usage and to ensure the game performs reasonably well on console hardware. A limiter is present in all console versions of The Sims prior to The Sims 4, as well as The Sims Social. Console games are usually limited to about 100-150 objects. In The Sims Social, players can place up to 800 objects.
The object limiter will warn the player if they are nearing the limit. In The Urbz: Sims in the City, this is done by means of modal alerts. In most games, a meter appears which visually represents the object limit, which fills as more objects are added. This meter is represented with an icon of a house on fire in most games starting with The Sims 2 for consoles.
In The Sims 2: Castaway, the game will compensate for going over the limit by setting one of the items in the house on fire.
Object limiters are not present in Windows/macOS/Linux games (excluding The Sims Social) as consoles tend to have less memory and fewer resources compared to PCs. For example, the PlayStation 3 and Xbox 360 both have 512MB of RAM (with the PS3 having its RAM split 256MB for graphics and 256MB for general usage).Querycat: How much RAM does the PS3 have?Chacha: How much RAM and cache does the Xbox 360 have? The Sims 3 on PC/Mac requires 1/1.5GB1GB is required for Windows XP and 1.5GB is required for Windows Vista and Windows 7 and 2 GB for macOS. of RAM. Because of this, The Sims 3 for console has the object limiter, whereas the PC version does not.
The PlayStation 4 and Xbox One consoles, which The Sims 4 is available for, has a similar amount of RAM to the system requirements of the PC version, and this may be the reason it was not included in the console version of the game.
==The Sims 3 (Windows/macOS)==
The Sims 3 has no hard limit on the amount of walls (Neither on lengths or on individual walls that don't touch each other), though the loading times to enter or leave Buy/Build Mode begins to get much longer past the "1,000 individual walls" point, with leaving from Buy/Build Mode to Edit Town reaching almost 2 minutes around the 2,500-walls mark. Lag in placing new walls also becomes present around the 800 mark, and wall shadow generations begin to struggle around 2,100.
There is said to be a limit of around 500 objects per lot, though this has not been properly tested.
==Trivia==
*In The Sims 2 for PSP, the object limiter is known as Feng Shui. However, it simply does not allow the player to buy more stuff, rather than setting the object on fire.
**It was also used in The Sims, The Sims Bustin' Out and the GBA version of Pets.
*The object limiter in The Sims 3 for console is similar to the Feng Shui although it is still referred to as the object limiter.
* In The Sims and The Sims Bustin' Out, it was known as the Feng Shui. For unknown reasons, it was called the Fire Code in The Urbz: Sims in the City, The Sims 2 and The Sims 2 Pets, although some versions still use the original name. In The Sims 3 and The Sims 3 Pets, it was renamed to Fire Meter.
*If a console game is played using an , there will still be an object limit regardless of the host system, as the data and programming of the base game is not changed by emulation.
==References==
Category:Architecture
ru:Ограничитель объектов