Tempura

==Description==
A construction welder converted to a melee weapon. After charging, fires a short stream of high-temperature flame. Burns parts right through. Requires a reload. 
==Receiving==
*Rewarded in the amount of 2 pieces during Syndicate event upon reaching level 1 while having bought the battle pass. The blueprint available since level 8.
* pieces are rewarded during event Treasures of the Wasteland upon reaching level 1, 3 and 36+ (battle pass required).
*Craft at workbench.
*Craft version during events:
**Special workbench during Holy Motors.
**Special workbench during Treasures of the Wasteland.
** Shaman's Cauldron workbench during Festival of Fire (2023).
**Special workbench during Crossout Day (2024).
* Craft from workpieces received during:
**Holy Motors event, level 14, 4 workpieces.
* Buy at the market.
== Crafting==
<tabber>
|-|Workbench=
The weapon can be crafted at workbench upon reaching level 8 with Syndicate faction. Production time is 2 hours, boost - .
|-|Crossout Day=
|-|Festival of Fire=
|-|Treasures of the Wasteland=
|-|Workpiece=
</tabber>
==Upgrade== 
*Reliability
**Durability +10%
**Mass -17%
**Resistance to all damage +10%
*Power
**Damage +5%
**Active time +25%
**Reloading time -9%
==Uses==
Building:
This weapon is a low and mid-PS range weapon. Its effectiveness drops off almost entirely around 9k. Tempura can be used both parallel and perpendicular to the cabin. When parallel, it is best used on a vehicle that can ambush other players and hold them in place or in front of the tempura through a skinner, Kapkan or melee parts. When perpendicular, it is capable of performing extremely high damage drive-by attacks, though its very short range of 6 tiles makes this nearly impossible to do effectively. 
Combat:
Tempura's damage window consists of 2 ticks during its active time, and deals 95 damage to every part in the hitbox per tick. This includes parts behind other parts, meaning this weapon is exceptional at countering builds using tracks or flat melee parts as armor. The 30% blast resistance and decent durability means the Tempura is able to survive damage from explosive modules it triggers in opponents' cars. Its very small face and easy to build around model also makes it very simple to armor.
Tips:
*When fusing, the +25% Active time is SIGNIFICANTLY more effective than the +5% damage fuse. While the +5% damage fuse increases the damage per tick to 99.75 damage, the +25% Active time allows the tempura to have another whole tick. This results in a total of 285 damage, compared to 199.5 damage from the +5% damage fusion.
*Blight increases the damage per tick to 133, meaning with an ability duration fusion, you can reach a total of 399 damage, compared to the base damage of 190 without fusion or blight ability.
==Gallery==