Paper Mario: The Darkness Dimension

Paper Mario: The Darkness Dimension is the upcoming sixth installment in the Paper Mario series. It is to release on the Nintendo Switch on July 28, 2019.
==Story==
Ahem,
Our story starts long ago, when twelve beings watched over the universe. All made sure nothing chaotic happened. One of them was better at his job than all the rest, and he knew this. One day, he became power hungry and wanted to rule over the universe himself. However, the other eleven found out about his plans and knew they had to stop him somehow. Ten of them sacrificed themselves to keep him out of power. They became the Orbs of Light.
But one day, something terrible happened. The power-hungry being was smart enough to send others to find him the Orb of Darkness. The Orb of Darkness was so powerful that it was able to destroy every one of the Orbs of Light. He broke free and now plans to take over the entire universe. It is said that only a hero with a pure-heart is able to gather all ten Orbs of Light and seal the being back into the dimension.
===Prologue===
===Scarlet Portal===
===Luigi Intermission 1===
===Peach Intermission 1===
===Bowser Intermission 1===
===Citrus Portal===
===Golden Portal===
===Fern Portal===
===Luigi Intermission 2===
===Peach Intermission 2===
===Bowser Intermission 2===
===Quest Intermission 1===
===Final Luigi Intermission===
===Peach Intermission 3===
===Bowser Intermission 3===
===Celeste Portal===
===Sapphire Portal===
===Eminence Portal===
===Pink Portal===
===Peach Intermission 4===
===Bowser Intermission 4===
===Quest Intermission 2===
===Final Peach Intermission===
===Bowser Intermission 5===
===White Portal===
===Final Bowser Intermission===
===Black Portal===
==Gameplay==
===Overworld===
Paper Mario: The Darkness Dimension's gameplay is similar to that of the first two Paper Mario games. Mario travels with a partner and his main abilities are Jumping and Hammering. Both Jumping and Hammering are required to be upgraded twice at some point of the game. Mario can also use his partner's ability, which are sometimes required to reach certain areas. Unlike the previous entries, there is a co-op mode where Player 1 controls Mario and Player 2 controls his Partner.
===Battle===
The battle system is also similar to the first two games. Mario can choose to use Jump, Items, or Tactics. His tactics include Defending, Switching Partners, Charging (if the Charge badge is equipped), or Fleeing. During the Red Portal, Mario will unlock the ability to use his hammer in battle. After clearing the Red Portal, he will unlock Specials, which are special abilities Mario uses with the power of the Orbs of Light. When an enemy attacks, Mario can guard or superguard. Mario's Partner can use Attack, Items, or Tactics. Unlike previous games, Mario can also switch his badges before battle.
===Intermissions===
Luigi, Peach, and Bowser all have a number of intermissions, one after Mario completes a certain part of the game. Luigi has three intermissions and his just involve him talking about him reaching Lightime City. Peach has five intermissions and they involve Princess Peach going on stealth missions through Lord Shock's Palace with the help of Gen, a friendly Shock. Bowser has six intermissions that involve him going through places Mario has previously been in the style of Super Mario Bros., similar to Paper Mario: The Thousand-Year Door.
===Controls===
Overworld:
*: Move
*: Jump
*, : Ground Pound (Requires Super Boots)
*, : Spring Jump (Requires Ultra Boots)
*: Hammer
*Hold : Charge Hammer (Requires Super Hammer)
*Hold , Rotate : Spin Hammer (Requires Ultra Hammer)
*: Partner Ability
*+: Open Menu
*-: Switch Partner
Co-op Mario:
*: Move
*/: Jump
*, /, : Ground Pound (Requires Super Boots)
*, /, : Spring Jump (Requires Ultra Boots)
*/: Hammer
*Hold /: Charge Hammer (Requires Super Hammer)
*Hold /, Rotate : Spin Hammer (Requires Ultra Hammer)
*+: Open Menu
Partner:
*: Move
*/: Jump
*/: Attack
*/: Ability
*+: Switch Partner
Battle:
*: Move Selection
*/: Select/Guard
*/: Cancel/Superguard
*/: Switch to Mario/Partner
==Characters==
===Main===
Character 	Description
Mario 	After arriving in a strange place known as "Lightime City", Mario is tasked to find all ten Orbs of Light to destroy the Orb of Darkness and seal Lord Shock into a dimension where he cannot become powerful. Mario can Jump on enemies, objects or into blocks. During the Red Portal, Mario is given a Hammer which he can use to break blocks. Mario later learns how to Ground Pound, Charge Hammer, Spring Jump, and Spin Hammer.
Peach 	Peach is kidnapped by Lord Shock for seemingly no reason, and she must stealth her way through his palace if she wants to find out how to escape or help Mario. Peach is able to hide behind objects and float using her parasol.
Luigi 	Luigi wakes up in Rogueport, the town of thieves after escaping from the Lightning. He meets a Blue Toad who agrees to help him on his quest to get to Lightime City. Luigi's intermissions involve him just talking about his journey, so he doesn't have any real abilities shown.
Bowser 	Bowser becomes angered than another villain kidnaps Peach, so he sends his minions to gather the Orbs of Light to stop him. In Bowser's Intermissions, he is able to breathe fire on enemies. Near the end of the game, Bowser and his minions are forced to join Mario to save the universe.
Kamek 	Kamek yet again accompanies Bowser during the story. After Bowser's defeat, he is sent to the Shock Dimension to defeat Mario, but fails. Kamek then joins Mario and later convinces Bowser to.
Kammy Koopa 	Kammy returns to the series to accompany Bowser with Kamek. Kammy stays alongside Bowser the entire game and only joins Mario when Bowser does.
Boomerus & Blaze 	Boomerus & Blaze are the two most elite Bros. in Bowser's army. They both wear bandanas signifying that they are higher than the rest of the species. Boomerus has a blue bandana tied around his head while Blaze has a red one tied around his mouth.
Lord Shock 	Lord Shock breaks out of the dimension he was sealed in to rule the universe. He sends out his minions to gather the Orbs of Light to destroy them forever. Lord Shock quickly becomes angered of Mario messing up his plans, so he sends out stronger enemies every time he finds out where Mario is.
Cloaker 	Cloaker is an unknown being who wears a cloak. He has been known to be able to use dark magic and is first seen in Lightime City. He encounters Mario and co. a total of five times on the adventure.
The Chaos Brothers	The Chaos Brothers are a trio of elite Shocks named Ataxia, Mobocracy, and Tumult. They encounter Mario twice before teaming up with Boomerus and Blaze to fight him a third time.
===Partners===
Partner 	Description 	Moveset 	Description
Goombale 	Goombale is a Goomba who lives in Lightime City and is a fan of Mario. He immediately joins Mario on his quest to save the universe. In the overworld, he can use his Tattle Log to get information on different people and areas. 	Headbonk0 FP 	Goombale hits the enemy with his head. Hit with good timing to hit them twice.
Goombale 	Goombale is a Goomba who lives in Lightime City and is a fan of Mario. He immediately joins Mario on his quest to save the universe. In the overworld, he can use his Tattle Log to get information on different people and areas. 	Tattle0 FP 	Goombale takes out his Tattle Log to get information on enemies. It also shows their HP after tattling.
Goombale 	Goombale is a Goomba who lives in Lightime City and is a fan of Mario. He immediately joins Mario on his quest to save the universe. In the overworld, he can use his Tattle Log to get information on different people and areas. 	Multibonk3 FP 	Goombale headbonks the enemy up to 5 times if is pressed at the right time.
Goombale 	Goombale is a Goomba who lives in Lightime City and is a fan of Mario. He immediately joins Mario on his quest to save the universe. In the overworld, he can use his Tattle Log to get information on different people and areas. 	Power Bonk4 FP 	Goombale headbonks the enemy with high attack power, twice with pressed correctly.
Koopian 	Koopian is a Koopa Troopa who lived peacefully in Scarlet Village. He gives Mario his Hammer so he can get past the village gates. Right before Mario leaves, he asks to join him because he feels he should go on adventures like his father did. Koopian can use his shell to hit switches or retrieve objects.	Shell Toss0 FP 	Koopian fires his shell at the enemy closest to him when is pulled back.
Koopian 	Koopian is a Koopa Troopa who lived peacefully in Scarlet Village. He gives Mario his Hammer so he can get past the village gates. Right before Mario leaves, he asks to join him because he feels he should go on adventures like his father did. Koopian can use his shell to hit switches or retrieve objects.	Power Shell3 FP 	Koopian fires his shell at all the enemies. The timing is pulling back and releasing the when the bar is filled up to the end.
Koopian 	Koopian is a Koopa Troopa who lived peacefully in Scarlet Village. He gives Mario his Hammer so he can get past the village gates. Right before Mario leaves, he asks to join him because he feels he should go on adventures like his father did. Koopian can use his shell to hit switches or retrieve objects.	Shell Hide2 FP 	Koopian hides in his shell and nullifies all non-piercing damage for 3 Turns. However, he cannot move.
Koopian 	Koopian is a Koopa Troopa who lived peacefully in Scarlet Village. He gives Mario his Hammer so he can get past the village gates. Right before Mario leaves, he asks to join him because he feels he should go on adventures like his father did. Koopian can use his shell to hit switches or retrieve objects.	Porta-Shell4 FP 	Koopian gives Mario a shell that increases his defense by 2 for 3 Turns.
Derek 	Derek is a Dull Bones that was beaten up by Pokeys in Citrus Sands. After Mario defeats the Pokeys, he joins him. Derek is able to disassemble his parts and control just his head. This can be used to go through tight spaces. 	Bone Toss0 FP 	Derek takes out a bone and throws it. The player must press when the bone is pulled all the way back.
Derek 	Derek is a Dull Bones that was beaten up by Pokeys in Citrus Sands. After Mario defeats the Pokeys, he joins him. Derek is able to disassemble his parts and control just his head. This can be used to go through tight spaces. 	Deconstruct1 FP 	Derek becomes a pile of bones and dodges the next enemy attack.
Derek 	Derek is a Dull Bones that was beaten up by Pokeys in Citrus Sands. After Mario defeats the Pokeys, he joins him. Derek is able to disassemble his parts and control just his head. This can be used to go through tight spaces. 	Bone Combo3 FP 	Derek tosses three bones at the enemy. The player needs to press when the circles light up.
Derek 	Derek is a Dull Bones that was beaten up by Pokeys in Citrus Sands. After Mario defeats the Pokeys, he joins him. Derek is able to disassemble his parts and control just his head. This can be used to go through tight spaces. 	Revive6 FP 	If Derek gets defeated, he can revive himself once per battle.
Beater 	Beater is a Hammer Bro. who gets separated from his brothers, Boomerus and Blaze, in Golden Clouds. He joins Mario so he can get back to his brothers, but later realizes that he should join Mario because he is much nicer to him. Beater is able to break cracked rocks with his Hammer. 	Hammer Toss0 FP 	Beater throws a Hammer at an enemy when is pulled back until the circle lights up.
Beater 	Beater is a Hammer Bro. who gets separated from his brothers, Boomerus and Blaze, in Golden Clouds. He joins Mario so he can get back to his brothers, but later realizes that he should join Mario because he is much nicer to him. Beater is able to break cracked rocks with his Hammer. 	Boomerang Toss2 FP	Beater throws low-damaging Boomerangs at the enemy in the front. The player must rotate to throw more than one Boomerang.
Beater 	Beater is a Hammer Bro. who gets separated from his brothers, Boomerus and Blaze, in Golden Clouds. He joins Mario so he can get back to his brothers, but later realizes that he should join Mario because he is much nicer to him. Beater is able to break cracked rocks with his Hammer. 	Multihammer3 FP 	Beater throws low-damaging Hammers at all enemies. The player must aim with while Beater throws the Hammers automatically.
Beater 	Beater is a Hammer Bro. who gets separated from his brothers, Boomerus and Blaze, in Golden Clouds. He joins Mario so he can get back to his brothers, but later realizes that he should join Mario because he is much nicer to him. Beater is able to break cracked rocks with his Hammer. 	Fire & Ice4 FP 	Beater throws Fireballs and Iceballs at all enemies. The player holds down a button until the fireball is large enough to throw. is for Fireballs while is for Iceballs.
Princess Boona	Princess Boona is the younger sister of Prince Booton. After Mario tells her that he's looking for the Orbs of Light, she joins him because she knows that her brother has one. Princess Boona can make Mario invisible, hiding him from enemies or obstacles. 	Slap0 FP 	Boona goes up and slaps an enemy. The player must flick back to fill the meter.
Princess Boona	Princess Boona is the younger sister of Prince Booton. After Mario tells her that he's looking for the Orbs of Light, she joins him because she knows that her brother has one. Princess Boona can make Mario invisible, hiding him from enemies or obstacles. 	Invisibility2 FP 	Boona grabs Mario and turns invisible, dodging all attacks for 1 Turn.
Princess Boona	Princess Boona is the younger sister of Prince Booton. After Mario tells her that he's looking for the Orbs of Light, she joins him because she knows that her brother has one. Princess Boona can make Mario invisible, hiding him from enemies or obstacles. 	Scare3 FP 	Boona scares the enemies, which has a chance of making them run away. The player must press three buttons, either , , , or to increase the chances of Boona scaring the enemies.
Princess Boona	Princess Boona is the younger sister of Prince Booton. After Mario tells her that he's looking for the Orbs of Light, she joins him because she knows that her brother has one. Princess Boona can make Mario invisible, hiding him from enemies or obstacles. 	Possess5 FP 	Boona possesses Mario, increases his attack by 2-4 for 3 Turns, but Boona can't move.
Piranha Penny 	Piranha Penny is a pink Piranha Plant that lives in the Crypyr Junction. She joins Mario to get revenge on Petey Piranha for kicking her out of the tribe. On the overworld, Piranha Penny can spit Fireballs that can both melt ice blocks and attack enemies. 	Jaw Clamp0 FP 	Penny appears in front of the enemy and bites them. If is pressed while she bites the enemy, the enemy could be Poisoned.
Piranha Penny 	Piranha Penny is a pink Piranha Plant that lives in the Crypyr Junction. She joins Mario to get revenge on Petey Piranha for kicking her out of the tribe. On the overworld, Piranha Penny can spit Fireballs that can both melt ice blocks and attack enemies. 	Fireball2 FP 	Penny spits a Fireball at the front enemy. The player must hold back until the meter is full.
Piranha Penny 	Piranha Penny is a pink Piranha Plant that lives in the Crypyr Junction. She joins Mario to get revenge on Petey Piranha for kicking her out of the tribe. On the overworld, Piranha Penny can spit Fireballs that can both melt ice blocks and attack enemies. 	Poison Breath3 FP 	Penny breathes poison gas at the enemies, which deals low damage and poisons them.
Piranha Penny 	Piranha Penny is a pink Piranha Plant that lives in the Crypyr Junction. She joins Mario to get revenge on Petey Piranha for kicking her out of the tribe. On the overworld, Piranha Penny can spit Fireballs that can both melt ice blocks and attack enemies. 	Fire Breath8 FP 	Penny breaths high-damaging fire at all enemies. To charge up the meter, the player must hold down only when the circle is lit.
Yoshington 	Yoshington is a rich White Yoshi who lives on Sapphire Island. He initially doesn't want to join Mario, but is forced to once the S.S. Sapphire sinks. Yoshington later decides he had fun and sticks with Mario. 	Ground Pound0 FP 	Yoshington attacks an enemy with multiple low-damaging Ground Pounds. The player fills the meter by mashing .
Yoshington 	Yoshington is a rich White Yoshi who lives on Sapphire Island. He initially doesn't want to join Mario, but is forced to once the S.S. Sapphire sinks. Yoshington later decides he had fun and sticks with Mario. 	Egg Toss2 FP 	Yoshington throws 2-4 small eggs at enemies, which must be aimed with .
Yoshington 	Yoshington is a rich White Yoshi who lives on Sapphire Island. He initially doesn't want to join Mario, but is forced to once the S.S. Sapphire sinks. Yoshington later decides he had fun and sticks with Mario. 	Swallow2 FP 	Yoshington goes up to the first enemy and swallows it, defeating it if is held down for long enough.
Yoshington 	Yoshington is a rich White Yoshi who lives on Sapphire Island. He initially doesn't want to join Mario, but is forced to once the S.S. Sapphire sinks. Yoshington later decides he had fun and sticks with Mario. 	Earthquake6 FP 	Yoshington Ground Pounds the ground and creates an earthquake, damaging all ground enemies. The more is pressed, the more damage the attack does.
Magikara 	Magikara is an Orange Magikoopa from The Crystal Maze who is often bullied and left out by the rest of Bowser's army. He joins Mario so that he can get back at the others. Magikara can float across large gaps on his broomstick when on floor panels with a wand symbol. 	Magic Blast0 FP 	Magikara sends a 4-Polygon Blast at an enemy.
Magikara 	Magikara is an Orange Magikoopa from The Crystal Maze who is often bullied and left out by the rest of Bowser's army. He joins Mario so that he can get back at the others. Magikara can float across large gaps on his broomstick when on floor panels with a wand symbol. 	Magiheal3 FP 	Magikara heals Mario for 50-100% of HP.
Magikara 	Magikara is an Orange Magikoopa from The Crystal Maze who is often bullied and left out by the rest of Bowser's army. He joins Mario so that he can get back at the others. Magikara can float across large gaps on his broomstick when on floor panels with a wand symbol. 	Electrify4 FP 	Magikara electrifies Mario and himself for 3 Turns.
Magikara 	Magikara is an Orange Magikoopa from The Crystal Maze who is often bullied and left out by the rest of Bowser's army. He joins Mario so that he can get back at the others. Magikara can float across large gaps on his broomstick when on floor panels with a wand symbol. 	Magiboost10 FP 	Magikara increases Mario and his Attack and Defense by 3 for 3 Turns.
==Orbs of Light==
Orb 	Special Move 	Description 	Location 	Guarded By
Red Orb 	Restore1 SP 	Heals Mario and his Partner for 5 HP/FP. 	Scarlet Castle 	The Red Knight
Orange Orb 	Explosion2 SP 	Deals 4 damage to all enemies and pierces Defense. 	Citrus Ruins 	Pharanto
Yellow Orb 	Thunderbolt2 SP 	Hits an enemy for 8 damage. 	Stormwell Clouds 	Thunderari
Green Orb 	Megaboost3 SP 	Increases Mario and his partners Attack and Defense by 3 for 3 Turns.	Boo Manor 	Prince Booton
Teal Orb 	Snowstorm4 SP 	Deals 6 damage to all enemies and may freeze them. 	Crimson Pits 	Frost Beast
Blue Orb 	Tsunami5 SP 	Sends a tidal wave over all enemies and deals 10 damage to them. 	The Sunken Ship 	Captain Coogaway
Purple Orb 	Earthquake6 SP 	Deals 14 damage to all ground enemies. 	The Crystal Maze 	Crystal Monster
Pink Orb 	Firestorm7 SP 	Deals 12 damage to all enemies and may burn them. 	Bowser's Castle 	Kammy Koopa(received when both Bowser and Kammy are defeated)
White Orb 	White Blast2 SP 	Has a chance of defeating all enemies. 	Lord Shock's Palace	Ataxia, Boomerus, Mobocracy, Blaze, and Tumult
Rainbow Orb	Light Destruction8 SP	Deals 16 damage to all enemies. 	Darktime City 	Nobody
==Enemies==
For the Tattle Log, see here.
==Bosses==
Yellow highlight signifies that the boss guards an Orb of Light.
Section 	Boss 	HP 	ATK 	DEF 	Location
Prologue 	Cloaker (1) 	5 	1 	0 	Lightime City
Prologue 	The Guardian 	10 	2 	5 	Sacred Tunnel
Scarlet Portal 	 	 	 	 	
Scarlet Portal 	The Red Knight 	20 	3 	1 	Scarlet Castle
Citrus Portal 	Cloaker (2) 	20 	2 	0 	Citrus Sands
Citrus Portal 	Pharanto 	25 	2 	0 	Citrus Ruins
Golden Portal 	Big Piranha Plant 	12 	4 	0 	Beanstalk Base
Golden Portal 	Boomerus & Blaze (1) 	12 	1 	0 	Golden Clouds
Golden Portal 	Boomerus & Blaze (1) 	8 	3 	0 	Golden Clouds
Golden Portal 	Thunderari 	40 	1-4 	0 	Stormwell Clouds
Fern Portal 	Ataxia, Mobocracy, & Tumult (1) 	9 	1 	0 	Fern Forest
Fern Portal 	Ataxia, Mobocracy, & Tumult (1) 	5 	3 	0 	Fern Forest
Fern Portal 	Ataxia, Mobocracy, & Tumult (1) 	7 	2 	1 	Fern Forest
Fern Portal 	Prince Booton 	30 	2 	0 	Boo Manor
Quest Intermission 1	Bowser (1) 	40 	4 	0 	SUBA
Quest Intermission 1	Iron Fist 	35 	3 	1 	SUBA
Celeste Portal 	Cloaker (3) 	35 	3 	0 	Celeste Caverns
Celeste Portal 	Petey Piranha 	60 	4/0 	1/-2 	Crypyr Junction
Celeste Portal 	Frost Beast 	70 	3 	0 	Crimson Pits
Sapphire Portal 	Boomerus & Blaze (2) 	25 	2 	1 	S.S. Sapphire
Sapphire Portal 	Boomerus & Blaze (2) 	15 	5 	0 	S.S. Sapphire
Sapphire Portal 	Big Blooper 	25 	3 	0 	Deep Blue Sea
Sapphire Portal 	Captain Coogaway 	55 	2/3/4	0 	The Sunken Ship
Eminence Portal 	Ataxia, Mobocracy, & Tumult (2) 	18 	2 	1 	Eminence Mountains
Eminence Portal 	Ataxia, Mobocracy, & Tumult (2) 	10 	4 	0 	Eminence Mountains
Eminence Portal 	Ataxia, Mobocracy, & Tumult (2) 	14 	3 	2 	Eminence Mountains
Eminence Portal 	Crystal Monster 	65 	4 	2 	The Crystal Maze
Pink Portal 	Elite Koopatrol 	25 	5 	3 	Bowser Path
Pink Portal 	Bowser (2) & Kammy Koopa 	50 	5 	2 	Bowser's Castle
Pink Portal 	Bowser (2) & Kammy Koopa 	30 	4 	0 	Bowser's Castle
Quest Intermission 2	Cloaker (4) 	50 	4 	0 	Bandit Badlands
Quest Intermission 2	Bandinetto 	80 	5 	0 	Bandit's Lair
White Portal 	The Lightning 	10 	1 	0 	Comet Observatory
White Portal 	Kamek 	70 	4 	0 	Shock Dimension
White Portal 	Ataxia, Boomerus, Mobocracy, Blaze, & Tumult (3)	20 	3 	1 	Lord Shock's Palace
White Portal 	Ataxia, Boomerus, Mobocracy, Blaze, & Tumult (3)	30 	3 	1 	Lord Shock's Palace
White Portal 	Ataxia, Boomerus, Mobocracy, Blaze, & Tumult (3)	12 	5 	1 	Lord Shock's Palace
White Portal 	Ataxia, Boomerus, Mobocracy, Blaze, & Tumult (3)	20 	7 	1 	Lord Shock's Palace
White Portal 	Ataxia, Boomerus, Mobocracy, Blaze, & Tumult (3)	16 	4 	2 	Lord Shock's Palace
Black Portal 	Dark Guardian 	90 	5 	5 	Phantom's Dungeon
Black Portal 	Cloaker (5) 	70 	5 	0 	Phantom's Dungeon
Black Portal 	Lord Shock 	75 	9/6 	3/0 	Phantom's Dungeon
Black Portal 	Dark Bowser 	120	6-8 	2 	Phantom's Dungeon
Black Portal 	Phantom of Darkness 	100	5 	0 	Phantom's Dungeon
Black Portal 	Phantom of Darkness 	100	6/3 	???/0	Phantom's Dungeon
==Locations==
Prologue/Hub:
*Lightime City
*Sacred Tunnel
*Lightime City Outskirts
*Darktime City
*Cave of Trials
Scarlet Portal:
*Scarlet Woods
*Scarlet Village
*Scarlet Castle
*Scarlet Castle Dungeon
Citrus Portal:
*Citrus Sands
*Citrus Ruins
Golden Portal:
*Beanstalk Base
*The Beanstalk
*Golden Clouds
*Stormwell Clouds
Fern Portal:
*Fern Forest
*Boo Manor
*Boo Manor Basement
Celeste Portal:
*Celeste Caverns
*Crypyr Junction
*Crimson Pits
Sapphire Portal:
*Sapphire Island
*S.S. Sapphire
*Deep Blue Sea
*Deep Blue Cove
*The Sunken Ship
Eminence Portal:
*Eminence Mountains
*The Crystal Maze
Pink Portal:
*Bowser Path
*Bowser's Castle
White Portal:
*Comet Observatory
*The Lightning
*Shock Dimension
*Lord Shock's Palace
Black Portal:
*Phantom's Dungeon
Other:
*SUBA
*Bandit Badlands
*Bandit's Lair
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