Gorilla

The gorilla is a synthetic creature found contained inside the terrariums of Institute BioScience in 2287. With the Wasteland Workshop add-on, they can be captured in cages and domesticated in settlements owned by the Sole Survivor. The Nuka-World add-on introduces non-synthetic, ghoulified gorillas known as ghoulrillas.
==Background==
===Synthetic gorillas===
The synthetic gorillas are a pet project by Clayton Holdren, created as part of his Synth Zoology Initiative to recreate pre-War animal species. There are two specimens, and both are actually synths designed in the form of the silverback gorilla. This is revealed upon talking to Clayton, who brings up the gorillas while introducing the Sole Survivor to BioScience during Institutionalized. The Sole Survivor can read in the division's terminals that the gorillas react aggressively to perceived conflict, which may be a fault in their behavioral model.Institute BioScience terminal entries; BioScience terminal, Behavioral Anomaly Report
===Ghoulrillas===
The ghoulrilla is a ghoulified gorilla living in Nuka-World. They are most likely offspring of the original gorillas kept in the Safari Adventure zone of the park. Years of radiation have turned them into ghoulish creatures.
==Characteristics==
===Biology===
Synth gorillas are natural in appearance and realistic in behavior, much like gen-3 synths.
Ghoulrillas are very similar in appearance to synth gorillas. However, these have scabs and scratches located around the body, with scraps of fur torn out as well. Their face is very rough and worn, with many skinless patches. The eyes are very dark or lacking pupils. Their size varies.
===Gameplay attributes===
The gorillas largely ignore the player character and wander around their terrarium. However, during A House Divided, their enclosure can be opened, and they will be hostile to everything, including the player character. This can also happen if The Nuclear Option quests are carried out against the Institute. Also, placing an Institute beacon during Airship Down may spawn a couple of them to the player character's side. Upon breaking into the BioScience division, the cage will then be opened and the gorillas will attempt to assist the synths in combating the Sole Survivor and whatever faction they chose to side with.
All ghoulrillas are passive by default and will only retaliate if attacked. Attacking Cito will also cause any ghoulrillas in Safari Adventure to attack the player character. Similarly, attacking the Pack will cause their ghoulrilla pets to attack.
==Variants==
===Gorilla===
The basic variant of the gorilla is made by the Institute and is the weakest variant in the game. With the Wasteland Workshop add-on, gorillas can be captured with cages and used for settlement defense.
===Ghoulrilla===
In Nuka-World, the player character can find that the pre-War gorillas in the Safari Adventure attraction have undergone minor ghoulification. The ones remaining there are trapped in a small shelter with Cito due to the gatorclaw population in the area. 
===Ghoulrilla king===
The ghoulrilla king shares the same looks as the basic ghoulrilla but the king is more powerful and rare to spawn. It first spawns when the player character has reached beyond level 50 and hasn't yet completed the Safari Adventure quest. The ghoulrilla king's affiliation is to Cito and acts as the leader of the ghoulrilla group. Cito has named him "Chris."The Sole Survivor: "Can you get your family to help us?"Cito: " "(Cito's dialogue)
===Pack ghoulrilla===
Found in the Bradberton Amphitheater, this ghoulrilla is used by the Pack as a combatant in their arena, fighting against mole rats and other creatures.
==Notes==
* Gorillas, brahmin and crows are the only confirmed non-human synths. Brahmin throughout the Commonwealth can occasionally be found with a synth component or sometimes in workshop settlements if purchased.
* With Wasteland Workshop installed, gorillas can be caught in a cage and then released to serve and protect the settlement. They are docile by default, add 20 bonus happiness points to the settlement (as much as a tier 2 bar or clinic) and 10 points to the defense value (as much as a deathclaw). However, the player character must have completed The Nuclear Option (with any faction) and given the evacuation order to be able to build the cage.
* The captured gorilla will level together with the Sole Survivor, just like Dogmeat. Therefore, they are enormously helpful in defending settlements.
* It is also possible to obtain a docile gorilla in the base game. There is a 10% chance that the refugees in the quest Resettle Refugees will have a pet gorilla.Scripts/Base/Fragments/Quests/QF_MinRecruit09_00164167.psc line 31:; chance for pet gorilla :)if Utility.RandomInt(1, 100) > 90Alias_Refugees.AddRef(Alias_SettlementSpokesman.GetActorRef().PlaceAtMe(WorkshopGorilla))endif
* Gorillas in settlements do not heal after a battle, unlike settlers and dogs.
* There are plans for standing and sitting gorilla workshop objects in Fallout 76.
==Appearances==
Gorillas appear only and its add-on Nuka-World.
==Behind the scenes==
The gorillas were modeled by Christiane Meister.Portfolio on Zerply
==Gallery==
FO4-Mounted-Gorilla-Head.png|A mounted gorilla head
FO4_gorilla_synth.png|Gorilla synth in Bioscience
Cito gorrila house.png|Cito with ghoulrillas
==References==
Non-game
Category:Fallout 4 creatures
Category:Nuka-World creatures
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