Pablo Mendoza

Pablo Mendoza Peces is a Spanish video game concept artist. After graduating from university, he worked as a freelance art teacher for two years before joining MercurySteam in June 2015. He was a concept artist for Metroid: Samus Returns, in which he is credited simply as Pablo Mendoza. Mendoza left MercurySteam in June 2017, three months prior to the game's release.
He returned to the studio as an environment concept artist for Metroid Dread in January 2018 and remained there until December the same year. Peces was not credited in the final game, despite his artwork being in the Metroid Mission Logs art book, and expressed displeasure with the omission on LinkedIn.Pablo Mendoza Peces. "I am proud to have worked with some amazing people during the development of #MetroidDread and I am also happy that my art is in the art book. Unfortunately, me and some other good colleagues seem to not have been credited in the game, but I am proud of the work we did, regardless. https://lnkd.in/dta7XPEu" LinkedIn. October 2021. Retrieved May 21, 2022. https://www.linkedin.com/posts/pablo-mendoza-peces-928681129_metroid-dread-artbook-deep-dive-4k-activity-6854472361656258561-ZeRF/ He was left out due to MercurySteam's policy of only crediting developers that are part of 25% of a project's production.
Peces is now a game artist at Playtech in Gibraltar. His aptitudes in creating art include advanced use of PhotoShop and Sketchup. He is also developing his skills with software such as MODO 3D, Zbrush and Blender.
==External links==
*Mendoza on LinkedIn
*Mendoza on MobyGames
*Mendoza on Twitter
*Mendoza on deviantArt
*Mendoza on Instagram
*Mendoza on ArtStation
==References==
Category:MercurySteam employees
Category:Concept Artists