Gear/Ammo iNarc ECM

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_iNarc_ECM
Manufacturer: Doering
The ECM Pod strips out the homing beacon of the Homing Pod and replaces it with a powerful but short-ranged ECM Suite. Once attached, the target is effectively trapped inside the effective radius of the ECM suite, with any advanced electronics rendered useless.Ammo Bins contain the rounds needed for projectile-based weaponry, with at least one bin required per weapon type.Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
1 	1 	30000	All 	All
* iNarc ECM Pods apply 10 ECM Jamming. Does not Stack. 3 Turns Duration.
* Reduces target's Stealth, ECM, or Mimetic effects by 2.
* Target sight reduced by -25% for 2 turns
* Target Sensor strength reduced by -50% for 2 turns
* NARC Ammo - 6 Shots
* 1250 Cbills Cost per Shot.
* Ammunition Box can explode for 1 damage, 0.5 heat and 0.3 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
6 	1250 	1 	0.5 	0.25
=Used By Mechs=
Mechs 	Mechs 	Mechs
BTL-C-2OC	BTL-C-2OI	HER-5C
KTO-21 	LNG-3C 	RJN-301-B
RVN-5L 	SCP-12C 	TSN-1C
TSN-1CR 	TSN-C3 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2