API C QuestSession.SendSessionBeginResponse

Consents to activating Party Sync following a request by another party member.
 C_QuestSession.SendSessionBeginResponse(beginSession)
==Arguments==
:;beginSession: - True to agree with starting Party Sync, or false to reject it.
==Details==
* This only applies when a pending request was intitiated by another party member.
==Patch changes==
==See also==
* - Indicates which party member asked for the Party Sync to begin.
==References==