104560-how-hard-can-it-be-to-create-a-nice-pvp-system

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The PvPing is great, dont get me wrong.. But im back agian at 1150 after a whole afternoon of raging and winning, win one, lose one, win one, lose, lose.. bb rating
Now the pvp gear is suppose to be fixed now compared to PvE.. But the system itself is broken as hell, look at other MMO's and you will see ( like Aion ) that you just need points to get the gear eventually..Lose = no points
Win = PointsThis way people will be happy to PvP, now im PvPing with people with same gear as me, since the higher rated people wont look down, only up..HOW HARD CAN IT BE ? To create a nice system for PvP.. This Patch didnt fix anything, it might only made it harder.. Ill never get to 1250 this way, unless im gonna pay randoms to boost me.. And i dont want to since i know i can PvP quite good like in the other MMO's if played, but this system is to stressfull  
So, my suggestion = Points for winning, no points for losing, and delete the rating system forever.. Just make the gear hard to get to with PvP ( already to late for this but oke )Or make 1500 rating gear free, and only 1800 gear = the same 	
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			Points for winning and none of losing sounds great to me. It's demoralizing to play in rated BGs as it is right now, imo :(	
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			Thing is im new to this game, i srsly tried everything to wn RBG matches.. But i just get wiped to the floor in seconds thx to the 1500/1800 rated guys..Its nice that most parts are easyer to get, BUT HELL HOW ? If i mostly lose..This game isnt friendly to new people.. fcking shame	
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			Then you would have a system of points eternally going up. Everyone would hit the max through sheer statistics. Without a sense of loss, what is the purpose of gain? Reminds me of when Halo 3 came out and they removed that whole pesky 'lose points when you lose' aspect. It just became a matter of time.	
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The PvPing is great, dont get me wrong.. But im back agian at 1150 after a whole afternoon of raging and winning, win one, lose one, win one, lose, lose.. bb rating
Now the pvp gear is suppose to be fixed now compared to PvE.. 
 
But the system itself is broken as hell, look at other MMO's and you will see ( like Aion ) that you just need points to get the gear eventually..
 
 
Lose = no points
Win = Points
 
This way people will be happy to PvP, now im PvPing with people with same gear as me, since the higher rated people wont look down, only up..
HOW HARD CAN IT BE ? To create a nice system for PvP.. 
 
This Patch didnt fix anything, it might only made it harder.. 
Ill never get to 1250 this way, unless im gonna pay randoms to boost me.. And i dont want to since i know i can PvP quite good like in the other MMO's if played, but this system is to stressfull 
 
So, my suggestion = Points for winning, no points for losing, and delete the rating system forever.. Just make the gear hard to get to with PvP ( already to late for this but oke )
Or make 1500 rating gear free, and only 1800 gear = the same 
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			If you get zero points on a loss, then the outcry will be even more so than it is now.	
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			soooooo people want points for loosing now?......ya that works.	
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			Perhaps maybe just decrease the points for a loss then...because losing twice as much as you gain is essentially setting many up to fail. 	
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soooooo people want points for loosing now?......ya that works.
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Perhaps maybe just decrease the points for a loss then...because losing twice as much as you gain is essentially setting many up to fail. 
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Perhaps maybe just decrease the points for a loss then...because losing twice as much as you gain is essentially setting many up to fail. 
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soooooo people want points for loosing now?......ya that works.
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OP, I dont know, must be impossible given the players.
 
I never pvp but there are ALWAYS massive complaint from people who do in every  mmo I have played about the pvp system.
 
so, my guess is that it would be easier to search for and find Atlantis than make a system that pvpers are happy with.	
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if you want subscription dollars, you have to provide a service. And if people are losing and losing, they will not want to pay for that.
 
Nobody in real life cares if you are good at this game and "earn" your gear...really...nobody.. Nobody in life should...this is a business, and entertainment. Loosing over and over is not entertaining.
 
 
1900 Monk/WarriorDk in WoW.... 
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You have to always give people a reason to play.
 
And reward them for their time invested.
 
Giving people 0 rewards for hours of play = them unsubbing.
 
 
If people are 'better' at PvP it will show through their 'skill' not through their 'gear' advantage.
 
Rating is stupid atm since it has no limit on how low you can go and still wear it, which is why all the carries tanked their ratings to feed off fresh 50's (and due to the rating system, losing to someone you never had a chance due to them being in 1800 rating gear and you in random blues, with them at 700 rating and you at fresh 1200, means you lose HEAPS MORE rating to them then they do to you. Perfect feeder situation. sucks)
 
They should make the good gear for season 1 all prestige buys.
 
In season 2, go whatever path you want, but have limits on rated gear if its there. (1300 for 1500 gear, 1600 for 1800 gear, gives people cushions for loss streaks but prevents exploiting system and killing PvP)	
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			IF you'd ever watched Top Gear, you wouldn't ask that question!	
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			Gear based PvP progression will always have major problems. It either has to be done perfectly, or its broken.	
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If people are 'better' at PvP it will show through their 'skill' not through their 'gear' advantage.
 
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http://wow.joystiq.com/2009/11/13/blizzard-arenas-were-a-mistake/
 
http://www.warcry.com/articles/view/interviews/6773-Five-Years-of-Warcraft-Speaking-With-Blizzards-Rob-Pardo
 
Putting arena in a PvE game is a terrible idea. Classes will never be balance (insert "the balance in this game is perfect" comment).
 
In short, even Blizzard devs agree that arenas were a mistake.
 
Scrap them and think of something better.	
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			they also should have made rbg/arena/warplot gear the same. I was sold on the whole warplot idea, I don't like arenas because its always for bursty FOTM classes. IMO they should have had different teirs where warplot had the best pvp gear because its harder to get 40 people together. Keep arena and their ratings, lose the rating for RBG 1500 gear but make it more expensive and have a warplot currency, with a few pieces requiring rating.
			
				
	Edited August 1, 2014 by BadDogEDN	
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You can't have competitive ELO rankings without
a ) brackets
b ) balance
 
 
the meta is war or SS >>>>>>>>>>>>>>>>>>>>>>>>>> everything else by 100 miles.
 
 
 
I agree the system should be a static gain of points for wins, a smaller static loss of points for a loss.
 
Forget about rankings and ELO until "season 2" post patch 4 where most class balance has happened. Then maybe migrate back towards an ELO based system, once you've bracketed the 1800s away from the 1200s.	
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			http://en.wikipedia.org/wiki/Elo_rating_system	
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OP, I dont know, must be impossible given the players.
 
I never pvp but there are ALWAYS massive complaint from people who do in every  mmo I have played about the pvp system.
 
so, my guess is that it would be easier to search for and find Atlantis than make a system that pvpers are happy with.
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Whats your suggestion then ? Ye exactly...
 
 
 
Or this
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			Its hard for Carbine to create a nice PvP system because they dont PvP.	
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