Controls

== Settings ==
Opening the settings button will show a list of every usable control in-game, they can also be changed if desired. If in a match this button will be displayed on the bottom right. Server List only appears iin the Inazuma City
== Main Controls ==
===Shoot===
To shoot hold the key (you need ball) and a red bar on the side will appear. The shot must be charged by at least 60-70% otherwise it will turn into a fake and give the player a global cooldown of 1.6 seconds. Succesfully releasing the key will make the character play the kick animation which takes 2 seconds to fully finish, you are immobile during this and vulnerable If timed correctly against any shoot (even hiss) it can be kicked back, following the mouse direction: this is called a volley.
===Pass===
To pass either press or hold the key and aim with your mouse. Just like in most games, the bar will have more impact on the pass' distance allowing for endless possibilities. Passing makes the player enter a global cooldown of 0.8 seconds. If timed while in air they can header the ball (idk how it's aimed)
===Dash===
Will dash in the player's direction (specify) when pressed, gaining iframes on steals and tackles (idk if this is correct). After the dash players are free to shoot or pass while hissatsu are temporarily on coodldown. Can grab the ball if on the ground.
===Steal===
Press the selected key in the player's current direction, taking the ball if close enough. This move puts the user on a global cooldown for x seconds . If stealing on the side or behind player can be autoguarded.
===Tackle===
The player slides in their character's direction after pressing the key. The tackle distance is affected by size and position.
=== Jump/Parry ===
Without the ball the user will jump, entering a short cooldown afterwards. With the ball they will instead activate their parry frames, ragdolling any player that tries to tackle/steal.
== Keeper Controls ==
=== Save ===
Normal ground save. The player will stand still for the entire animation. If holding TT it will turn into a high save (idk the anme) and slightly jump up.
=== Dives ===
Dives to either the left or ride sight of the character's direction. If holding TT It will turn into a high dive.
=== Jumping Catch ===
Does a big jump when pressed, saving high shots. Is not affected by TT.
== Misc Controls ==
=== TechniqueToggle ===
This key either adds or modifies certain base controls. Holding this key without the ball the user is able to guard a shot, potentially blocking it with enough fp. With the ball they will instead enter a guarding stance and autoguard every steal behind them. For more information visit the game mechanics page
=== Ping ===
Displays a ping on the mouse current location to every teamate.
=== Token ===
Activates your token. Check token page for more info