Deepwood Scouts (Swiftshiver Shards)

are a missile infantry unit introduced in Total War: Warhammer with Realm of The Wood Elves.
==Recruitment==
*
** Unlocked with: Deepwood Camp or Verdant Heart of Laurelorn (Requires Asrai Forge)
*
** Unlocked with: Deepwood Camp or Ensorcelled Heart of Laurelorn (Requires Asrai Forge)
==Description==
Deepwood Scouts hold the responsibility of patrolling those areas of the forest deemed too dangerous for Glade Guard to enter. To tread such paths, an Elf must be invisible not only to a predator’s sight but to his other senses also – no easy matter when contending with otherworldly creatures to whom Elven souls manifest as brightly burning lights. The Deepwood Scouts’ skills of stealth and concealment serve them well upon the battlefield. They are masters of ambush and distraction, the assassins of enemy artillery crews and of careless Wizards who stray too far from the protection of their allies. Indeed, many an invading army has been brought to battle utterly unaware that kinbands of Deepwood Scouts have dogged its footsteps for days. Only when battle lines clash do the Deepwood Scouts reveal themselves, sowing confusion and disruption among the enemy force.
==Attributes==
* Missile Infantry
==Strategy==
Swiftshiver shards means two projectiles, essentially doubling the damage output of this unit. However, they drop from 180 range to 135, meaning they will have to get closer to deal their damage. If you want to have a long range unit they you don't have to stress about protecting as much, bring normal scouts. If you want a more damaging micro intensive unit that you are confident you can protect, bring swiftshiver scouts. Their 360 degree firing arc and fire while moving traits make this much more feasible.
Category:Total War: Warhammer units
Category:Realm of the Wood Elves units
Category:Wood Elves units
Category:Wood Elves missile infantry units