Forms (Kata Ability)

== AB Scroll ==
KATA - FORMS
 
Syntax: KATA STUDY <form name> <stance>
::KATA FORMS
::KATA FORGET <form name> <stance>
::KATA DEVELOP <form name> <stance> ACTION <action #> <commands>
::KATA DEVELOP <form name> <stance> ACTION <action #> NONE
::KATA REVIEW <form name>
::KATA PERFORM <target> =]<form>+] <arg>] <arg>] ...
::KATA TEACH <form name> TO <person>
::KATA COPY <form name> TO <new form name>
::KATA RENAME <form name> TO <new form name>
As you progress in kata and its specializations, you can develop more
and more of your own personal kata forms. To make a new form, begin with
KATA STUDY and to forget a form, use KATA FORGET. KATA FORMS will list
all of your forms. KATA REVIEW <form> will review a specific form. The
actions are the same as any KA attacks, minus the KA and target. For
example, KA PUNCH GALT HEAD LEFT would translate to an action as PUNCH
HEAD LEFT. You can add modifiers with later skills.
To perform kata maneuvers, you execute KATA PERFORM. You can only
execute a single form at a time.
To teach forms to others, you can use KATA TEACH.
Stances
There are five types of kata stances:
Base --> Twist(High/Low) --> Centred --> Surge(High/Low) --> Killer.
Each kata form advances you through the kata stances naturally. For
stances that have high and low forms, you will naturally choose the high
stance. To use the low stance, add LOW or L as an argument for your kata
form. You can also specify HIGH or H. For example, if you do KATA
PERFORM GALT SMITE LOW while you are in the Base stance, when your form
is finished you will end up in the TwistLow stance. When you perform a
kata in the killer stance, you will end up in the Base stance.
You can also regress in stances by using the URCHIN argument in your
form. This will move you back in the stance progression albeit for a
balance cost. You can again use LOW or HIGH to specify which of those
stances to use.
For example, you can create a form with two stance levels like this:
KATA STUDY SMITE BASE
KATA STUDY SMITE SURGEHIGH
Then you can fill in the desired attacks using the KATA
DEVELOP syntax for BASE stance, and also for SURGEHIGH stance. Now if
you
perform SMITE against a foe and are moving into the SURGEHIGH stance or
higher then
you will perform the attack defined for that variation of the form. If
lower then it will fall back to the attacks defined for BASE stance.
Lastly, if you wish to have a form that just does one thing for later
stances, you can do this. Make a BASE stance but leave it empty.
Then proceed to make a stance for the level you desire and fill it in.
If you are not at the correct level, the form will simply fail without
taking balance because the Base stance will be invalid.