Assassin's Eye (Magic Eye)

These enchanted eyes are obtained from humans killed by dreadful and horrible practices. In flight, they move 30 feet per round and perform all the functions of a wizard's eye, but at any distance (in the same plane) and with no time restrictions.
The eyes are normally invisible and immaterial, allowing them to penetrate any solid barriers. If a Spellcaster wants to teleport an assassin's eye to another place, the eye must be visible and tangible.
Assassins' eyes must become visible (material) to attack. When visible, they are highly vulnerable to attack (AC 10, 10 hp, saves as 8th-level wizard). To attack, they hover in front of their chosen victim, and anyone (only one victim at a time) meeting their dreadful gaze may not look away and cannot take any actions for 1d4 rounds unless a save vs. petrification is made. The eyes may then use any spell of the Spellcaster's choosing. If the victim is still able to attack once the Spellcaster has worked tragic spells on the victim, the victim has one round to try to destroy the eye before it turns immaterial and returns to the Spellcaster.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Eyes