Report 775

Report #775
Skillset: Aquamancy Skill: Waterbourne
 Org: Aquamancers Status: Completed Feb 2012
Furies' Decision:
We prefer solution 2 thematically. Approved.
Problem: Deluge is the current demesne wide hindering available to an
Aquamancer. When used it raises the water level in a room, forcing anyone
without waterwalk/glide/surfboard to swim to move around. This includes the
Aquamancer. Compared to geo rubble, pyro firewalls, aero rainbowclouds and
squalls, neither of which affect the demesne holder.
[A: 0 R: 0] Solution #1: Add an additional effect to Waterbourne, giving an
 Aquamancer inate waterwalk, similar to it giving
 inate waterbreathe.
[A: 0 R: 0] Solution #2: Have Waterbourne remove the swim delay.
[A: 0 R: 0] Solution #3: In addition to Solution 1, make the inate
 waterwalking not affect beckon type abilities stopped
 by deep water.
Player Comments:
---[Neos on 2/10 @ 19:40 writes]:
Solution 1 is my preferred Solution if adding inate waterwalk is acceptable, but
won't say no to Solution 2 if it isn't.
---[Shuyin on 2/14 @ 10:19 writes]:
Solution 1 or 2 is fine by me
---[Llandros on 2/15 @ 00:07 writes]:
Solution 1
---[Viynain on 2/19 @ 10:45 writes]:
Solution 1.
---[Enyalida on 2/21 @ 21:28 writes]:
Sure, whatever.
---[Janalon on 2/22 @ 11:30 writes]:
Either solution 1 or 2 would be fine.
---[Xynthin on 2/29 @ 02:56 writes]:
I actually like solution 2 thematically-- you're carried along by the water
instead of walking on top of it.