Skills and Abilities

This page lists the SP Skills and EXE Drive Abilities that each character can use. Skills can be learned by leveling up, but in some cases, they can be learned after certain cutscenes, or by equipping specific equipment. Skills in bold have upgraded versions. Pos. in the tables below indicates the skill's "position" in the selection menu assuming that character has already has access to every possible skill that they can learn.
== Neptune ==
=== SP Skills ===
Pos.	Level	Name 	Type 	Description 	Cost
1 	2 	Chest Buster 	Damage + Effect	Deal physical damage to 1 enemy and lower their VIT for 2 turns. 	20 SP
2 	17 	Failing Flail 	Damage + Effect	Deal light physical damage to 10 random enemies. 50% chance to miss. +8 EXE per successful hit. 	60 SP
3 	23 	Technical Arts	Damage + Effect	Deal strong physical damage to 1 enemy. +40 EXE on hit. 	60 SP
4 	26 	Kangaroo Dive 	Damage + Effect	Jump and become untargetable. After 1 turn, descend and deal strong physical damage to 1 enemy twice. +10 EXE per successful hit.	70 SP
5 	1 	Spark 	Damage 	Deal Thunder magic damage to 1 enemy. 	10 SP
6 	13 	Hyper Spark 	Damage 	Deal Thunder magic damage to 1 enemy, then 2 random enemies. 	50 SP
7 	31 	Severing Edge 	Damage + Effect	Deal strong physical damage to 1 enemy and inflict Bleed. Can only be used when EXE Drive is at least 60. 	40 SP
8 	6 	Energize 	Buffing 	Increase 1 ally's STR for 5 turns. 	30 SP
=== Upgraded SP Skills ===
Original Skill	Upgraded Skill	Type 	Description 	Cost
Energize 	Supercharge 	Buffing 	Increase 1 ally's STR, VIT, INT, WIS and AGI for 5 turns. Upgraded by reaching Level 31. 	90 SP
Spark 	Jitter Static 	Damage + Effect	Deal thunder magic damage to 1 enemy, then add +1 to their Spirit of Lightning stacks (max 3). Instant Execution. Upgraded by equipping the "Artisan Pudding".	30 SP
Hyper Spark 	Fulmin Drive 	Damage + Effect	Deal strong thunder physical damage to 1 enemy. +1 hit for each stack of Spirit of Lightning on the target. Upgraded by equipping the "Artisan Pudding". 	50 SP
=== EXE Drive ===
Pos.	Level	Name 	Type 	Description 	Cost
1 	2 	Analyze 	Special	Reveal a single enemy's stats, weaknesses, resistances, and immunities. Does not take up your turn.	5 EXE
2 	17 	Neptune Break	Damage 	Deal physical damage to 1 enemy 6 times. 	100 EXE
== Noire ==
=== SP Skills ===
Pos.	Level	Name 	Type 	Description 	Cost
1 	2 	Tsunderush 	Damage + Effect	Deal physical damage to 1 enemy. Medium chance to inflict Confuse. 	25 SP
2 	23 	Subjugation 	Damage + Effect	Deal physical damage to 1 enemy. High chance to inflict Silence. 	40 SP
3 	17 	Crescent Swipe	Damage + Effect	Deal physical damage to 1 enemy and interrupt their next action. Instant execution. 	70 SP
4 	26 	RGBlade 	Damage + Effect	Deal physical damage to 1 enemy. +2 additional hits if the target is Confused and/or Silenced.	65 SP
5 	1 	Flame 	Damage 	Deal Fire magic damage to 1 enemy. 	10 SP
6 	13 	Hyper Flame 	Damage 	Deal Fire magic damage to 1 enemy, then 2 random enemies. 	50 SP
7 	6 	Net Shift 	Buffing 	Increase 1 ally's INT for 5 turns. 	30 SP
8 	31 	Impulse Code 	Buffing 	Lower the STR and INT of all enemies for 2 turns. 30% chance to miss. 	70 SP
=== Upgraded SP Skills ===
Original Skill	Upgraded Skill 	Type 	Description 	Cost
Net Shift 	Optimized Shift	Special	Invert the stat changes of 1 ally. (Buffs become debuffs and debuffs become buffs.) Upgraded by reaching Level 31. 	30 SP
Flame 	Blaze Fencer 	Damage 	Deal weak Fire physical damage to 1 enemy 4 times. Can only be used on a Bleeding enemy. Upgraded by equipping the "Pile o' Paperwork". 	40 SP
Hyper Flame 	Volcano Buster 	Damage 	Deal strong Fire physical damage to 1 enemy, and remove all their stat buffs, then deal bonus damage for each buff removed. Upgraded by equipping the "Pile o' Paperwork".	60 SP
=== EXE Drive ===
Pos.	Level	Name 	Type 	Description 	Cost
1 	2 	Analyze 	Special	Reveal a single enemy's stats, weaknesses, resistances, and immunities. Does not take up your turn.	5 EXE
2 	17 	Infinity Slash	Damage 	Deal physical damage to 3 random enemies thrice. 	100 EXE
== Blanc ==