Clockbot

Clockbots are advanced robots powered by karmastry, a unique technology that harnesses karma instead of conventional electricity. First introduced in 1876 after the fall of Nirvana, they have since become integral to various aspects of life in the Flux Destiny Universe. 
==Overview==
Clockbots are highly advanced robots, distinct from traditional ones due to their ability to harness karma instead of relying on electricity. This allows them to absorb energy from and even directly interact with the fabric of destiny itself. They are renowned for their distinct, rabbitlike design. More than just a visual flair, this form is rather important to their main operation. Most notable about this is their prominent antennae, crucial components that enhance their karmastry capabilities.
Clockbots were originally designed for military use, though today they can be found in almost every facet of everyday Fortunan life. These range from public service, to karmastry assistance, to even major industrial tasks. Clockbots have proven their worth over and over again, changing the way Fortuna’s people life and work.
==Capabilities==
Clockbots can vary wildly in their uses, depending on their type, from military to public service and everything in between. The torus built into them allows them to channel karmic energy, making for an incredible versatile efficiency. Some Clockbots have karma capacitors for an even greater energy supply.
Due to being powered by karmastry, Clockbots have a wide range of capabilities setting them apart from simple robots, such as:
* Functionality: The torus (or multiple toruses) embedded in their circuits allows a Clockbot to collect karma from their surroundings, leaving the, efficient and sustainable compared to ordinary electronics.
* Preformance: Clockbots can utilize a limited form of karmastry, with the expression of which depending on the type of Clockbots. More specialized ones can preform more advanced techniques.
* Storage: The special capacitors can absorb excess karma energy, allowing for peak performamnce even in heavily saturated or fluctuating karma-filled environments.
* Features: All Clockbots have an almost-rabbit-like appearance, owing to their ear-like antennae. These protrusions have additional karma-related purposes.
==Limitations==
Clockbots, no matter their advancements, are not without limitations. Among other things, they are strictly reliant on karmic energy to function, and their AI is nothing compared to an Escape Artist’s creative ingenuity.
===Additional Limitations===
* Karma Pool: Humans can access karma with almost no restraint. Clockbots however cannot do this, instead being only able to channel the karma they have stored within them, inducing a need to recharge in one way or another.
* Creative Karmastry: Unlike humans, Clockbots are restricted to preprogrammed karmastry techniques. Even with the most advanced artificial intelligence available, Clockbots are incapable of innovating or improvising.
* Programming: All Clockbots are bound by programming and recieved commands. Humans can rely on emotion or intuition to use karmastry, while Clockbots might not have to autonomy or decision-making skills to do the same.
** In the current era of 1990’s Fortuna, artifical intelligence is developing slowly, restricted to the most advanced and exclusive Clockbots. These models have limited descion-making skills, as well as rudimentary “personalities”, allowing them to respond to more dynamic environments and undergo complex tasks.
* Energy Efficiency: High level feats of Karmastry can rapidly drain a Clockbot’s internal stores, as they cannot replenish themselves naturally. In addition, more complex AIs require a higher karmic energy usage under normal circumstances.
* Environment: Clockbots are far more sensitive to the karmic environment around them. In regions where karma is low or disrupted (such as near ruptures or certain flux destinies), a Clockbot’s abilities may be reduced.
* Abilities: Clockbots, unlike humans, can only learn a select amount of karmastry techniques. For example, a Farming-type Clockbot would be unable to learn abilities unrelated to agriculture.
* Anti-Karmastry: Anti-Karmastry measure, such as those used by the NKA, can render a Clockbot vulnerable, if not outright inactive.
* Self-Modification/Replication: A Clockbot will require external intervention in order to alter their programming or design.
* Range: Clockbots have no long range karmastry projection, instead limited to only what is within the immediate area surrounding them.
==Categorization==
Clockbots are categorized using a simple naming system that can quickly identify their purpose, sophistication, and model.
===Types===
A Clockbot’s type designates its purpose and function.
* A-Type: Public Service Clockbots are used for everyday public services, such as librarians, crossing guards, and police forces.
* D-Type: Decoy Clockbots are built for high risk karmastry experiments, with the ability to absorb oncoming payback.
* E-Type: Emergency Response Clockbots are designed for emergency situations and disaster relief. Robustly built for adapting to difficult terrain, they come with various rescue-related tools.
* F-Type Farming Clockbots are designed with agricultural pursuits in mind. They utilize karmastry to enhance crop growth and take care of soil.
* H-Type: Possibly the oldest variant of Clockbot, these still serve their original border patrol duties. They employ collectors for the bad karma radiating from Pandemonium to enhance their attacks, making them formidable in combat. 
* M-Type: Typically found in hospitals, serving as mobile first aid stations or even assisting with service providing critical support in medical environments. 
* I-Type: Industrial Clockbots are built for manufacturing electronics and automotive purposes.
* K-Type: Karmastry Assistant Clockbots are paired with Escape Artists to provide crucial support, especially in large Flux Destiny projects.
* N-Type: Nautical Clockbots are built with waterproof chassis for aquatic purposes, such as deep sea fishing, maintaining maritime routes, and oceanographic exploration. 
*R-Type: Research and Exploration Clockbots are built for scientific purposes, especially in situations which are inaccessible if not outright hostile to humans. They come equipped with data collection/analysis tools and sensors.
*Type-S: Surveillance Clockbots are used for monitoring and security, both by the government and private entities. They employ various sensors, flight capabilities, and discreet designs.
*U-Type: Utility Clockbots designed for mining, foresting, and public works
*X-Type: Highly rare, dangerous, and classified Clockbots equipped to use Quantum Karmastry in experimental military projects.
===Mark===
A Clockbot’s mark represents how sophisticated its artificial intelligence is.
* Mark I: Basic intelligence; understands the fundamental requirements for simple tasks.
* Mark II: Intermediate; enhanced intelligence and additional functions.
* Mark III: Advanced; The peak of technological prowess with state of the art AI.
===Series Number===
A Clockbot’s series number identifies its specific make and model within its Type. This reflects its unique specializations. For example, K-1001 reflects a specific design of Type-K Clockbots.
Formal application of a Clockbot’s identification is set out as “Type N-0490 Mark II”, or “N-0490-2” for short.
==Trivia==
* In Fortuna's Rings, Luckystar was a Type-C Clockbot, but in the current series is instead a Type-K.
* Charon is a Type-H.
==Gallery==
For concept art, visit Clockbot/Concept Art.
Example.jpg|Caption1
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