AA-12

The AA-12 is a fully-automatic shotgun that is featured in Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare: Mobilized, Call of Duty: Modern Warfare 3, Call of Duty: Modern Warfare 3: Defiance, Call of Duty Online, Call of Duty: Modern Warfare, Call of Duty: Modern Warfare 2 Campaign Remastered and Call of Duty: Mobile.
==Call of Duty: Modern Warfare 2==
===Campaign===
The AA-12 appears in the campaign levels "S.S.D.D.", "The Only Easy Day... Was Yesterday", "The Gulag", "Contingency", "Loose Ends", and "Just Like Old Times". In "S.S.D.D.", it can be used after completing the Pit the first time. In "The Gulag", it can be found in the armory. Last, in "Loose Ends", it can be found in the basement armory. It has an extremely high rate of fire in campaign, which makes it useful for clearing out corridors and other close quarter areas, however it also makes it so the AA-12 will deplete its ammo reserve quickly.
===Multiplayer===
The AA-12 is unlocked at level 18.
The AA-12 fires eight pellets per shot. At any range short of 7.5 meters, the AA-12 will deal twenty damage per pellet, needing five out of the eight pellets in the shot to hit to secure a one shot kill. Damage decreases linearly until 12.5 meters. At 12.5 meters, the AA-12 will deal fifteen damage per pellet, needing all eight pellets in a shot to hit to secure a kill. The AA-12 does no damage past 12.5 meters. The AA-12 deals no extra damage on a headshot. The AA-12 has low penetration power.
The AA-12's damage profile improves substantially when using Stopping Power. At any range short of 7.5 meters, the AA-12 will deal 28 damage per pellet, needing four out of eight pellets in a shot to hit to secure a kill. Damage decreases linearly until 12.5 meters. At 12.5 meters, the AA-12 will deal 21 damage per pellet, needing five out of eight pellets in a shot to hit to secure a kill. The AA-12 does no damage past 12.5 meters. In Hardcore, the AA-12 still fails to secure a kill with a single pellet.
The AA-12 fires fully automatically, with a fire rate of 400 RPM.
The AA-12 has slightly worse hip-fire accuracy than other shotguns, having hip-fire accuracy on par with a handgun. Because of this slightly wider hip-fire spread, aiming down the sights with the AA-12 will narrow the shot spread by roughly 10%. 
The AA-12 allows users to move at 100% of the base movement speed, or strafe at 40% of the base movement speed. Unlike other shotguns, the AA-12 is magazine-fed, and its reload speed is consistent, reloading all shells at once. The AA-12's reload animation is 2.75 seconds long, or 3.58 seconds long on an empty magazine. In either case, the user can Reload Cancel after 2 seconds flat.
The AA-12's magazine capacity is fair for a shotgun, at eight rounds per magazine. The AA-12 has a starting ammo loadout of sixteen rounds.
The AA-12 has the standard assortment of shotgun attachments available to it. Most attachments work as expected on the AA-12. However, the Grip has an unusual effect in that it will shorten the time it takes to switch to the AA-12. The AA-12 also receives a 100% magazine capacity increase with using Extended Mags. By default, if not using Scavenger Pro, the AA-12 with Extended Mags will have no ammo in reserve.
===Special Ops===
The AA-12 is obtainable in the Special Ops missions "O Cristo Redentor", "Bomb Squad", "Acceptable Losses", "Estate Takedown", "Armor Piercing", and "Wetwork". It shares the rate of fire from campaign. In "O Cristo Redentor" it can be found in the bed of a truck in the starting area, and "Bomb Squad" it is found leaning against the fence in the start area. In both instances it is equipped with a Heartbeat Sensor and Red Dot Sight. In "Acceptable Losses ", it is one of the starting weapons, where it is uniquely found with Red Dot Sight, Silencer, and Heartbeat Sensor. In "Estate Takedown", it can be found in the basement armory. In the other levels, the AA-12 can be found around the map, either on the ground or from a killed enemy.
===Weapon Attachments===
*Red Dot Sight
*Heartbeat Sensor (Special Ops and campaign only)
*Silencer
*Grip
*FMJ
*Holographic Sight
*Extended Magazines
===Gallery===
AA-12 MW2.png|The AA-12 in first-person
AA-12 Ironsights MW2.png|Aiming down the sights
AA-12 Reload MW2.png|Reloading the AA-12
AA-12 Cocking MW2.png|Cocking the AA-12
AA-12 RDS, HBS, and Silencer MW2.jpg|The AA-12 with Heartbeat Sensor, Red Dot Sight, and Silencer, seen only in Spec Ops
AA-12 third person MW2.png|The AA-12 in third person
Shadow Company with AA-12 MW2.JPG|A Shadow Company soldier with an AA-12
==Call of Duty: Modern Warfare: Mobilized==
 
The AA-12 appears as one of the two shotguns available in Call of Duty: Modern Warfare: Mobilized, the other being the SPAS-12. Though the AA-12 has a similar look to the AA-12 in Call of Duty: Modern Warfare 2, there are many differences between the two. First of all, the AA-12 is a frequent starting weapon in the later levels of campaign mode; is used in the U.S. Marine missions most frequently. It also comes with a 32-round drum magazine by default, much greater damage per shell, a greater one-shot kill range, near infinite pellet range, and a much lower and controllable rate of fire than the Call of Duty: Modern Warfare 2 version.
===Campaign===
In campaign, the AA-12 is a versatile weapon, having good range, high damage, and a large 32 shell drum magazine. Combined with the high damage, large shell capacity and good range, one can fire multiple shells to make a kill at medium range if needed. As mentioned before, the AA-12 is found in the later levels of campaign mode as a starting weapon, more specifically, in the levels "Training", "Closing In", "To the Rig", and "Oil Rig Confrontation".
===Multiplayer===
In multiplayer, the AA-12 is the second weapon to be unlocked for the Coalition multiplayer faction, taking 150 kills with the Coalition faction to earn. Unlike the single player counter-part, the multiplayer is much weaker, needing at least 3 shots at close range to achieve a kill. Despite this lack of power, it is a great weapon to use if the player is just getting into the game, as it is one of the easiest weapons to use in the game.
===Gallery===
AA-12 MW Mobilized.jpg|The AA-12 on the Nintendo DS
AA-12 Iron Sights MW Mobilized.jpg|Iron sights
AA-12 3rd person MW Mobilized.jpg|The AA-12 viewed from third person
==Call of Duty: Modern Warfare 3==
The AA-12 returns in Call of Duty: Modern Warfare 3, this time with a darker finish. It also has extra cosmetic features on it, such as a new grip, an empty spare shell holder, an ammo bag that reads 'U.S. Army', and new iron sights mounted on a permanent rail.
===Campaign===
The AA-12 is found in three missions: "Hunter Killer", "Turbulence", and "Stronghold". In Turbulence and Stronghold, it is heavily used by Inner Circle forces. It has a higher rate of fire than in Multiplayer.
===Multiplayer===
The AA-12 is the fourth shotgun available to the player and is unlocked at level 26.
The AA-12 fires eight pellets per shot. At any range short of 6.25 meters, the AA-12 will deal fifteen damage per pellet, needing seven pellets to kill. Damage decreases linearly until 11.25 meters. At 11.25 meters, the AA-12 will deal five damage per pellet, needing twenty pellets to kill. The AA-12 ceases to do any damage beyond 11.25 meters. In Hardcore game types, the AA-12 will always need at least two pellets to kill, and the AA-12 could need up to six pellets to kill at the extent of its effective range. Like other shotguns, the AA-12 confers no damage bonus for headshots and the AA-12 has poor penetration power.
The AA-12 fires fully automatically, and has a fire rate of 400 RPM.
The AA-12's accuracy is quite poor. The AA-12 has the widest hip-fire spread of all shotguns, having a hip-fire spread size that is noticeably larger than other shotguns, with a hip-fire spread that is wider than most assault rifles. Due to the wider hip-fire spread, the AA-12's shot spread gets noticeably tighter when aiming down the sight, with the spread tightening to be just a bit larger than the average shotgun. Using Steady Aim will tighten the AA-12's hip-fire spread to be slightly tighter than if the user just aimed down the sights.
The AA-12 allows users to move at 100% of the base speed, or strafe at 40% of the base movement speed. The AA-12 aims down the sight in 200 milliseconds. The AA-12's reload animation is 2.75 seconds long, or 3.58 seconds long if the magazine is completely empty. In either case, the user can Reload Cancel after 2 seconds.
The AA-12's magazine capacity is eight shells, and the AA-12's default starting ammo loadout is sixteen shells.
The AA-12 has the standard assortment of attachments and weapon proficiencies available to it. Most attachments and proficiencies work as expected on the AA-12. However, the Grip, much like it did in Modern Warfare 2, will noticeably shorten the time it takes to switch to the AA-12. 
The January 25th, 2012 patch modified the AA-12 to not expel extra pellets when equipped with Extended Mags.
===Special Ops===
The AA-12 appears in both Mission Mode and Survival Mode of Modern Warfare 3.
====Mission Mode====
The AA-12 is only obtainable in two levels. The first is Milehigh Jack, where it can be dropped by FSO agents. The other is Over Reactor, where the AA-12 is the secondary weapon in the loadout.
====Survival Mode====
The AA-12 is unlocked at level 44 in Survival Mode and is the last shotgun to be unlocked. It costs $5000 from the Weapon Armory. It does a decent amount of damage with a very high rate of fire, making it lethal against large groups of enemies at all levels. It is advised to phase out the AA-12 for hard hitting weapons past the heavy troops as its rate of fire, poor range and spread, and lengthy reload (however, the reload can be remedied with Sleight of Hand) can be cumbersome and difficult to successfully undertake in the middle of a wave.
===Weapon Attachments===
*Grip - Unlocked at weapon level 2.
*Silencer - Unlocked at weapon level 5.
*Red Dot Sight - Unlocked at weapon level 12.
*Holographic Sight - Unlocked at weapon level 17.
*Extended Mags - Unlocked at weapon level 26.
===Proficiencies===
*Kick - Unlocked at weapon level 4.
*Focus - Unlocked at weapon level 9.
*Attachments - Unlocked at weapon level 14.
*Melee - Unlocked at weapon level 19.
*Range - Unlocked at weapon level 23.
*Damage - Unlocked at weapon level 28.
===Gallery===
AA-12 MW3.png|First person view of the AA-12
AA-12 Iron Sights MW3.png|Aiming the AA-12
AA-12 Cocking MW3.png|Cocking the AA-12
AA-12 Reload MW3.png|Reloading
AA-12 Third Person MW3.png|The AA-12 in third person
==Call of Duty: Modern Warfare 3: Defiance==
The AA-12 returns in Call of Duty: Modern Warfare 3: Defiance. It now has recoil and has higher damage per pellet as well as a different HUD icon, but is otherwise unchanged from Call of Duty: Modern Warfare Mobilized.
===Gallery===
AA-12 MW3DS.png|The AA-12 in first-person
AA-12 Iron Sights MW3DS.png|Iron sights
AA-12 Inventory Icon MW3DS.png|Inventory icon
==Call of Duty Online==
The AA-12 appears in Call of Duty: Online as the Atchisson AA-12.
===Attachments===
*Holographic Sight
*Reflex Sight
*Red Dot Sight
*Flash Suppressor
*Silencer
*Foregrip
*Extended Mags
*Angled Grip
*Quickdraw Handle
*Adjustable Stock
*FMJ
*Fast Mag
*Laser Sight
===Gallery===
AA-12 CoDO.png|The Atchisson AA-12 in first person
AA-12 Reloading CoDO.png|The Atchisson AA-12 being reloaded
AA-12 ADS CoDO.png|The AA-12's iron sights
AA-12 Cocking CoDO.png|Cocking the AA-12
==Call of Duty: Modern Warfare==
The AA-12 returns in Call of Duty: Modern Warfare as the JAK-12. It was added on October 13th, 2020 as part of the Season Six update.
===Attachments===
====Muzzle====
*Breacher Device (Lv. 3)
*Flash Guard (Lv. 6)
*Tactical Suppressor (Lv. 19)
*Muzzle Brake (Lv. 21)
*Compensator (Lv. 29)
*Choke (Lv. 31)
*FORGE TAC Marauder (Lv. 37)
*Monolithic Suppressor (Lv. 49)
====Barrel====
*ZLR J-2800 Influx (Lv. 15)
*JAK Urban King (Lv. 30)
*ZLR J-3600 Torrent (Lv. 44)
====Laser====
*1mW Laser (Lv. 9)
*5mW Laser (Lv. 27)
*Tac Laser (Lv. 41)
====Optic====
*Solozero Optics Mini Reflex (Lv. 2)
*Corp Combat Holo Sight (Lv. 5)
*Aim-Op Reflex Sight (Lv. 7)
*Cronen LP945 Mini Reflex (Lv. 13)
*Operator Reflex Sight (Lv. 18)
*Scout Combat Optic (Lv. 22)
*PBX Holo 7 Sight (Lv. 25)
*VLK 3.0x Optic (Lv. 32)
*Viper Reflex Sight (Lv. 35)
*APX5 Holographic Sight (Lv. 38)
*G.I. Mini Reflex (Lv. 43)
*Cronen C480 Pro Optic (Lv. 48)
*Monocle Reflex Sight (Lv. 51)
*Solozero NVG Enhanced (Lv. 54)
====Stock====
*ZLR Tsunami (Lv. 17)
*JAK Rabbit Ultralight (Lv. 28)
*FSS Power Wrap (Lv. 50)
====Underbarrel====
*Merc Foregrip (Lv. 14)
*Commando Foregrip (Lv. 24)
*Operator Foregrip (Lv. 34)
*Ranger Foregrip (Lv. 42)
*Tactical Foregrip (Lv. 52)
====Magazine====
*20 Round Drum Mags (Lv. 12)
*8 Round Slug Mags (Lv. 33)
*8-R Dragon's Breath (Lv. 40)
*8-R FRAG-12 Slug Mags (Lv. 46)
*32 Round Drum Mags (Lv. 47)
====Rear Grip====
*Granulated Grip Tape (Lv. 4)
*Rubberized Grip Tape (Lv. 10)
*Stippled Grip Tape (Lv. 23)
====Perks====
*Frangible - Disabling (Lv. 8)
*FMJ (Lv. 11)
*Frangible - Wounding (Lv. 16)
*Recon (Lv. 20)
*Fast Melee (Lv. 26)
*Heavy Hitter (Lv. 36)
*Sleight of Hand (Lv. 39)
*Mo' Money (Lv. 45)
*Fully Loaded (Lv. 53)
===Blueprints===
Blueprint 	Rarity 	How to obtain
Valerie 	Rare 	Neon Nights IV Bundle
Kopis 	Legendary	Lacedaemon Bundle
Ring Of Fire	Legendary	TacGas: Fuel Your Brand Bundle
===Gallery===
JAK-12 Held MW2019.png|The JAK-12 in first person.
JAK-12 Aiming MW2019.png|The default Iron Sights of the JAK-12.
JAK-12 Inspect MW2019.png|Inspecting the JAK-12.
==Call of Duty: Mobile==
The AA-12 returns in Call of Duty: Mobile as the JAK-12. It was added in February 2022 as part of the Season 2: Task Force 141 update.
===Multiplayer===
The JAK-12 is a rapid-firing shotgun. It has the same damage profile as the R9-0, with 17 damage for 12 pellets and the ability to kill at close range. However, it suffers from incredible damage dropoff, as past 5 meters it will rapidly lose effectiveness, going down to a possible 7 per shot. With its fire-rate and 8 round magazine, ammo consumption can be a noticeable problem, even with the 25 round drums, which are the highest capacity magazine options available. To make the most out of the JAK-12 as a normal shotgun, not only should an extended drum be equipped, but range-increasing attachments as well, to make combat outside of an arm's reach more viable.
In terms of ammunition, the JAK-12 has one unique attachment, the FRAG-12 Explosive Magazine. When equipped, it converts the weapon to explosive slugs, which have weak damage on impact, but have an additional explosion, dealing additional damage. However, it locks the JAK-12 into a STK of 2 or more, the fire-rate is lowered by 30%, and the explosion can deal inconsistent damage. Like other shotguns, it also possesses a slug round conversion, which are much more effective due to its fully-automatic nature, turning it into a pseudo-DMR, with a consistent two-shot kill up to 40 meters, and a single headshot will kill at all ranges. However, the recoil while ADSing may drive the gun off target. It also possesses two drum magazines, one of 20 rounds, and the other of 25 rounds, allowing for more liberal spamming.
While the JAK-12 is a monster in close range, it can be hard to use outside of spitting distance. Not only will players have to watch out for the ammo rapidly spent in killing opponents, they can struggle with the damage drop-off letting the user down in mid-range. However, with careful usage, it can prove deadly in all but long-range engagements reserved for snipers.
===Battle Royale===
The JAK-12 can be found as a ground loot and acquired as a Custom Weapon blueprint. As a shotgun, it is best used in close range engagements since it has a short range, sharp damage drop-off, wide hipfire spread, and strong vertical recoil. It is capable of shredding armor and health thanks to the quick rate of fire; assuming the enemy is within effective range. It holds only 8 rounds by default and cannot be increased with any mods. Traits such as accuracy and ammunition can be rectified via the gunsmith.
===Attachments===
====Muzzle====
*Choke
*Monolithic Suppressor
*Flash Guard
*Tactical Suppressor
*OWC Light Compensator
*RTC Light Muzzle Brake
*Marauder Suppressor
====Barrel====
*MIP Extended Light Barrel
*OWC Marksman
*MIP Light Barrel (Short)
====Optic====
*Classic Red Dot Sight
*Red Dot Sight 3
*Holographic Sight 1
*Red Dot Sight 3
*Red Dot Sight 2
*Red Dot Sight 6
*Classic Holographic Sight
*Holographic Sight 2
*Holographic Sight 3
*Red Dot Sight 4
*Red Dot Sight 5
*3X Tactical Scope 2
*3X Tactical Scope 1
*3X Tactical Scope 3
*Tactical Scope
====Stock====
*YKM Light Stock
*YKM Combat Stock
*MIP Stalker Stock
====Perks====
*Sleight of Hand
*Speed Up Kill
*Full Ammo
*Slide Flak Jacket
*Wounding
*Disable
====Laser====
*RTC Laser 1mW
*MIP Laser 5mW
*OWC Laser - Tactical
====Underbarrel====
*Strike Foregrip
*Merc Foregrip
*Operator Foregrip
*Ranger Foregrip
*Tactical Foregrip A
====Ammunition====
*Slug Reload
*Extended Mag C
*FRAG-12 Explosive Mag
*Large Extended Mag D
*8-R Dragon's Breath
====Rear Grip====
*Stippled Grip Tape
*Granulated Grip Tape
*Rubberized Grip Tape
===Blueprints===
====Epic====
*Treecutter
*Thousand Fold
*Peggy
*Russian Heart
*Blue Mirage
*Waves of Harmony
*Liquid Light
*Making Waves
*Angelic Depths
*Vault Cracker
====Legendary====
*Molten Mirror
==== Mythic ====
* Rising Ashes
===Gallery===
JAK-12 CODM.PNG|The JAK-12 in first person
JAK-12 IronSights CODM.PNG|Aiming down the sights
JAK-12 Tactical Reload CODM.PNG|Swapping the JAK-12 Mags through Tactical Reload
JAK-12 Reload CODM.PNG|Reloading the JAK-12
JAK-12 ChargingHandle Close CODM.PNG|Closing the JAK-12 charging handle
JAK-12 Inspection CODM.PNG|Inspecting the JAK-12 magazine
JAK-12 Inspection 2 CODM.PNG|Inspecting from the right side
JAK-12 Empty Inspection CODM.PNG|Inspecting the empty JAK-12 magazine
JAK-12 Empty Inspection 2 CODM.PNG|Inspecting the empty chamber of the JAK-12
==Trivia==
===Call of Duty: Modern Warfare 2===
*The AA-12 has a different reload when the Heartbeat Sensor is equipped; the empty magazine will actually be thrown away when reloading, instead of disappearing off-screen as is the case with other attachments.
*The pick-up icon in the campaign labels it as "AA-12 Shotgun".
*In Campaign Remastered, the AA-12 has a new appearance and the fire rate is reduced to 400 RPM.
===Call of Duty: Modern Warfare 3===
*"Knights Armor INC RS400 Rail" is written on the side of the top rail.
===Call of Duty: Modern Warfare===
*The shotgun shells used for the JAK-12 are black instead of usual red shells seen in the previous games. This also applies to Call of Duty: Mobile as the black shotgun shells are identical but without printed markings.
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Category:Call of Duty: Modern Warfare 2 Shotguns
Category:Call of Duty: Modern Warfare: Mobilized Shotguns
Category:Call of Duty: Modern Warfare 3 Shotguns
Category:Call of Duty: Modern Warfare 3: Defiance Shotguns
Category:Call of Duty Online Shotguns
Category:Call of Duty: Modern Warfare (2019) Shotguns
Category:Call of Duty: Mobile Shotguns