Arthur (Ghosts 'n Goblins)

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==Summary==
Arthur is the main protagonist of the Ghosts 'n Goblins video game series. He is a valiant knight who saved the kingdom many times, vanquishing the forces of the Demon Realm which recurrently invade the land and kidnap Arthur's beloved, Princess Prin Prin. He is known for the many types of weapons and spells in his arsenal, as well as the comical boxers he is left in when his shining armors break down. Still, no matter what the evil monsters that stand on his path or the accursed places he has to venture in, Arthur will always face them head-first and accomplish his mission.
==Powers and Stats==
Tier: 
Name: Arthur, Sir Arthur
Origin: Ghosts 'n Goblins
Gender: Male
Age: About Marvel vs Capcom 3: Fate of Two Worlds
Classification: Human, Knight
Powers and Abilities:
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Superhuman Physical Characteristics, Weapon Mastery, Acrobatics (Cleared many mazes and locations, parkouring on both still and moving platforms and pillars, and across different floors and lanes, all while dodging assaults from multiple enemies and replying with his own attacks. Can jump twice,Super Ghouls 'n Ghosts perform aerial soomersaults and throw his weapons upward and downward while airborne, and is quite used at doing jumping attacks in general. Can maintain his equilibrium and keep moving and attacking normally while walking on icySuper Ghouls 'n Ghosts - Stage 5 - The Deep Chill floorGhosts 'n Goblins Resurrection - Zone 2 - Crystalline City or slipperyGhouls 'n Ghosts - Stage 4 - Crystal Forest slime.Ultimate Ghosts 'n Goblins - Stage 3.1 - Rotten Swamp Climbed down a cave,Makaimura for WonderSwan - Stage 4 dodging obstacles and fighting monsters while still holding the rope. Slid off of a falling building onto the back of a flying dragon and battled it in the sky), Preparation (Foreshadowed Lucifer's arrival and prepared his weaponsGhouls 'n Ghosts - Ending accordingly), Magic (Can occasionally cast spells without having to don special armors. Infused his weapons with magic before the events of Ghouls 'n Ghosts), Non-Physical Interaction (Can hurt and kill ghosts, livingGhouls 'n Ghosts - Stage 2 - Village of Decay flames and beings made of dustUltimate Ghosts 'n Goblins - Stage 2-2 - Death Castle), possibly Dimensional Storage and/or Weapon Creation (Can throw his weapons an infinite amount of times and out of nowhere), Vehicular Mastery (Can drive makeshift rafts during a storm, passing through whirlpoolsSuper Ghouls 'n Ghosts - Stage 2 - The Rotting Sea and tidal waves, fighting enemies and dodging obtascles in the meanwhile. Knows how to rideUltimate Ghosts 'n Goblins - Intro a horse), possibly Self-Sustenance (Type 1; Can swim underwaterMakaimura for WonderSwan - Stage 6 indefinitely)
|-|Equipment and Spells=
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Attack Potency: Small Building level+ (Can destroy large blocks of rockUltimate Ghosts 'n Goblins - Stage 4 - Scorch Mountain with just two hits of any of his weapons. Able to compete with demons such as the Shielder, which can demolish a bridgeGhosts 'n Goblins Resurrection - Stage 2 - Execution Grounds with a single attack. Can fragment statuesSuper Ghouls 'n Ghosts - Stage 3 - Vermillion Horror and topple stone pillarsGhosts 'n Goblins Resurrection - Stage 1 - Graveyard with ease. KilledMakaimura for WonderSwan - Stage 2 the Ghost Tower, a living castle. Defeated powerful demon lords such as Astaroth, Lucifer and Hades multiple times)
Speed: Subsonic+ Movement and Combat speed (Can dodge cannonballs and keep up with the Red Arremers, which are quick enough to avoid his crossbow bolts from close distance)
Lifting Strength: Class M (Can hurl large weapons with a single hand and with such strength to shatter huge rocks. Can break freeUltimate Ghosts 'n Goblins - Stage 1.2 - Bloody Nest from being tied up by giant spider web. His grip is so strong to allow him to not be dragged away by avalanches. Can run, jump and pushGhouls 'n Ghosts - Stage 1 - The Execution Place through powerful winds)
Striking Strength: Small Building level+ (Can accomplish his feats even with non-magical weapons thrown with sheer muscle power)
Durability: Small Building level+ (Can survive being tackledGhosts 'n Goblins Resurrection - Intro by Satan even without donning his armor and seemingly taking only little damage. From Ultimate Ghosts 'n Goblins onwards, his armors can withstand multiple hits before breaking down)
Stamina: Superhuman (Journeyed across lands, seas, mazes and all kinds of harsh environments on his own, dealing with hordes of monsters and deadly hazards, while also hasting to save Princess Prin Prin. Endured the brutal cold of snowy mountains and the scorching heat of several locations filled with fire and lava, either donning a metallic armor or just his underwear. Can fight without being hindered by high altitude which would cause oxygen deprivation)
Range: Standard Melee Range, Extended Melee Range to Several to likely Tens of Meters with weapons
Intelligence: Gifted (Single-handedly vanquished the armies of the Demon Realm on six different occasions, foiled their plans, saved the kingdom and slew several demons lords with little to no help. Is an excellent acrobat and proficiently utilizes dozens of weapons, shields, spells, tools and related variations in a unique way with high accuracy and pace. Over the course of his many adventures he fought and slew all kind of dangerous monsters, including undead, dire animals, dragons, demons, giants and much more, often having had to fight many of them at the same time, figured out their weaknesses and dealt with other adversities in the meantime. Likewise, he proved himself an excellent survivalist by successfully traversing a large number of different locations and harsh environments, such as forests, mountains, volcanoes, seas, deserts, caves, dungeons, urban areas etc.., all filled with hazards, traps and the aforementioned creatures. Is an incredible sailor, who managed to sail a stormy sea while riding a makeshift raft while fighting sea monsters coming at him. Already before his second adventure, he foreshadowed Lucifer's arrival and the restoration of the Demon Realm by his hands, and prepared himself and his weapons accordingly)
Weaknesses: Sometimes needs specific armors in order to cast some spells.
Notes:
*Although Marvel vs. Capcom 3: Fate of Two Worlds isn't canon to the Ghosts 'n Goblins series, Arthur's age has never been addressed in any other official material, thus the information should be considered reliable.
*As revealed by the ending of Ghouls 'n Ghosts, Arthur has always access to his weapons, meaning that him finding them randomly during his adventures and him using only one of them at once is purely a matter of Game Mechanics. The Armory Armor from Ghosts 'n Goblins Resurrection is considered a game mechanic as well, since the information given by the lore take precedence.
Standard Equipment:
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GnGLance.gif|Lance
GnGTorch.gif|Torch
GnGDagger.gif|Dagger
GnGShield.gif|Shield
GnGCross.gif|Cross
*Knight Armor: Arthur's standard armor, which offers decent protection and has no special properties. If broken, Arthus is left only in his underwear and much more exposed to damage.
*Lance: A polearm that Arthur tosses in a straight line.
*Torch: A fireball that generates a large flame upon touching the ground.
*Dagger: Small knives that deal less damage than other weapons but can be thrown at a rapid fire.
*Axe: A single-handed weapon thrown in a 45 degree angle. It deals higher damage than usual in exchange for a shorter range.
*Shield/Cross: A magical and holy artifact that was required in order to bypass Astaroth's defenses. Its range is lower than other weapons, but deal high damage and blocks enemy projectiles.
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|-|Makaimura for WonderSwan=
MakaimuraLance.gif|Lance
MakaimuraTorch.gif|Torch
MakaimuraDagger.gif|Dagger
MakaimuraAxe.gif|Axe
MakaimuraSword.gif|Sword
MakaimuraCrossbow.gif|Crossbow
MakaimuraGB.gif|Goddess' Bracelet
*Lance
*Torch
*Dagger
*Axe
*Sword
*Crossbow
*Goddess Bracelet
|-|Ultimate Ghosts 'n Goblins=
|-|Ghosts 'n Goblins Resurrection=
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==Gallery==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
The Penitent One (Blasphemous) The Penitent One's Profile (Arthur had his Ghouls 'n Ghosts equipment, speed was equalized and starting distance was 10 meters)
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