Minecraft Cosmology Scale

==Introduction==
Minecraft, a three-dimensional sandbox video game, was conceived and developed by the Swedish game designer Markus Persson, also known as "Notch." The game is currently managed by Mojang Studios, a subsidiary under the umbrella of Xbox Game Studios, which is, in turn, owned by Microsoft Corporation.
From its inception, the responsibility for the game's development rested almost solely with Mr. Persson until Mr. Jens "Jeb" Bergensten joined the project and subsequently assumed the role of lead developer. Soundtrack contributions to Minecraft have come from an array of composers, including Mr. Daniel "C418" Rosenfeld, Ms. Kumi Tanioka, Ms. Lena Raine, and Mr. Aaron Cherof. Additionally, the game features artwork by Mr. Kristoffer Zetterstrand. Initially introduced to the public in the form known as Minecraft Classic on May 17, 2009, the game was later fully released on November 18, 2011. Post-launch, Minecraft has been adapted for play on mobile devices and various gaming consoles. On November 6, 2014, Microsoft acquired Minecraft along with all assets of Mojang Studios for a sum of 2.5 billion US dollars. Subsequent to the acquisition, Mr. Persson departed from Mojang and ceased involvement in the further development of Minecraft.
The core gameplay of Minecraft is designed to permit the player to traverse, interact with, and alter a perpetually-generated environment composed of blocks measuring one cubic meter each. The game's setting includes an assortment of blocks, flora, entities, and items. Players engage in a variety of activities including construction, extraction of mineral resources, combat against antagonistic creatures, and the fabrication of new blocks and tools through the collection of diverse materials within the game. The open-ended nature of Minecraft allows for the erection of structures, the creation of intricate works, and the production of art on both multiplayer servers, which may be competitive or cooperative, as well as on individual single-player maps. Other elements in the game encompass redstone circuits for executing logic operations and commanding distant actions, transportation using minecarts and tracks, and the exploration of a foreboding subterranean realm known as the Nether. Additionally, players are presented with an optional objective: to venture into an alternate dimension referred to as the End, and there overcome the ender dragon.
== The Overworld==
Before we get into the size of The Overworld, some misconceptions must be cleared up. The first of which is that the overworld is often mistaken for simply just a "planet" or stretch of land and not as a dimension. This is obviously disingenuous, as proven numerous times where official Minecraft content directly states that they are dimensions.
Now The Overworld is stated, both in-game and in official Mojang sourcebooks as infinite, which as canon content it should take precedence over any game engine limitations, this should grant the overworld High 3-A as a rating.
==The Nether and The End==
Both of these, similar to the overworld, are dimensions. Given that the overworld is infinite these other two dimensions should also be infinite; notch directly states the maps are infinite. So both of these should be High 3-A as well.
==The World==
The World as a whole should encompass the structures below it, as creating a "world" creates the other 3 dimensions. This should grant the world High 3-A+. 
==Layers of Dreams==
The player, once playing the game, dreams up a new world. In the end poem, it is shown that the player has dreamed several worlds, so the cosmology at this point should be 2-C.
==Summary==
The Overworld, Nether and End should all be High 3-A, the World that encompasses it should be High 3-A, and the cosmology as a whole should be 2-C+
Category:Cosmology
Category:Power Scaling Wiki