Mycorji

Nation in Eldham
==Founding==
The Kingdom of Mýcorji was founded by the leaders of Status Civitatis Mýkitas and The Kingdom of Illumina. The Kingdom of Mýcorji resides on the Katsura Continent in North West Eldham. The capital Mýkitas City was founded by religion leader Pope Shroombeard as a holy city for his religion, Myconism. The Kingdom of Mýcorji resides on the tetrapolis subcontinent following the fall of The Sultanate of Tetrapolis. Both the Kingdom of Illumina and Status Civitatis Mýkitas were birthed from The Sultanate of Tetrapolis. Mýcorji's neighbors consist of The Free City of Qadakh and Raiyuna.
==History==
The capital, Mýkitas City, is named after the mythical island of Mykitas in Myconism legend. The island is said to be a place no one finds twice and his home to the mythical creatures, the Mooshroom and the Cluckshroom. There have been other previous Mýkitas Cities which housed the home of Myconism. However, those islands and cities have been lost to time and died with the death of Old Myconism. The current Island will be the newest iteration of the city housing the new Myconism religion. The western reaches of Mýcorji have strong roots in myths of sea creatures and giant squids. One can not be surprised of such myths when the sea Mýcorji borders sparkles like champagne.
==Government==
The Kingdom of Mycorji is a Papal Monarchy. This was formed out of the theocracy of historic Status Civitatis Mýkitas and monarchy of the historic Kingdom of Illumina. The church of Myconism with Pope Shroombeard as its head run the politics of the nation and its citizens. The Pope as Head of State delegates responsibilities to a small council of councilors who advise him. This council is made up of lords who oversee various towns and regions. 
Leader: Pope Shroombeard
== Laws ==
Punishment for a crime can include one or more of the following, based on the nature of the crime, who or what the crime is committed against, and the criminal record of the convicted:
* Death
* Exile (for a number of years or summers)
* Flogging (a set number of strokes)
* Hard labor (for a period of days, months, or years depending on the seriousness of the crime)
* Imprisonment in the dungeons (for a period of days or months depending on the seriousness of the crime)
* Fine (payable to the city; inability to pay the fine leads to imprisonment and/or hard labor)
* Damages (payable to the injured party or victim’s kin; inability to pay damages leads to imprisonment and/or hard labor)
* Edict (forbidding the convicted from doing something; violation of an edict can result in imprisonment, hard labor, and/or a fine)
==== I. Crimes against Lords, Officials, and Nobles ====
Assaulting or impersonating a Lord: death 
Assaulting or impersonating an official or noble: flogging, imprisonment up to a tenday, and fine up to 500 coins 
Blackmailing an official: flogging and exile up to 10 years Bribery or attempted bribery of an official: exile up to 20 years and fine up to double the bribe amount Murder of a Lord, official, or noble: death 
Using magic to influence a Lord without consent: imprisonment up to a year, and fine or damages up to 1,000 coins 
Using magic to influence an official without consent: fine or damages up to 1,000 coins and edict
==== II. Crimes against the City ====
Arson: death or hard labor up to 1 year, with fines and/or damages covering the cost of repairs plus 2,000 coins 
Brandishing weapons without due cause: imprisonment up to a tenday and/or fine up to 10 coins 
Espionage: death or permanent exile 
Fencing stolen goods: fine equal to the value of the stolen goods and edict 
Forgery of an official document: flogging and exile for 10 summers Hampering justice: fine up to 200 coins and hard labor up to a tenday 
Littering: fine up to 2 coins and edict 
Poisoning a city well: death 
Theft: flogging followed by imprisonment up to a tenday, hard labor up to 1 year, or fine equal to the value of the stolen goods 
Treason: death 
Vandalism: imprisonment up to a tenday plus fine and/or damages covering the cost of repairs plus up to 100 coins 
Using magic to influence an official without consent: fine or damages up to 1,000 coins and edict
==== III. Crimes against the Church ====
Assaulting a priest or lay worshiper: imprisonment up to a tenday and damages up to 500 coins
Disorderly conduct within a temple: fine up to 5 coins and edict.
Public blasphemy against the church: edict 
Theft of temple goods or offerings: imprisonment up to a tenday and damages up to double the cost of the stolen items 
Tomb-robbing: imprisonment up to a tenday and damages covering the cost of repairs plus 500 coins
==== IV. Crimes against Citizens ====
Assaulting a citizen: imprisonment up to a tenday, flogging, and damages up to 1,000 coins 
Blackmailing or intimidating a citizen: fine or damages up to 500 coins and edict 
Burglary: imprisonment up to 3 months and damages equal to the value of the stolen goods plus 500 coins 
Damaging property or livestock: damages covering the cost of repairs or replacement plus up to 500 coins 
Disturbing the peace: fine up to 25 coins and edict 
Murdering a citizen without justification: death or hard labor up to 10 years, and damages up to 1,000 coins paid to the victim’s kin 
Murdering a citizen with justification: exile up to 5 years or hard labor up to 3 years or damages up to 1,000 coins paid to the victim’s kin 
Robbery: hard labor up to 1 month and damages equal to the value of the stolen goods plus 500 coins 
Slavery: flogging and hard labor up to 10 years 
Using magic to influence a citizen without consent: fine or damages up to 1,000 coins and edict
Category:Nations
Category:Traveler's Era