Soviet construction yard (Red Alert 3)

The Soviet Construction yard was the heart of every Soviet forward base during the Third World War and The Uprising.
==Background==
The Soviet construction yard was often called "Little Basil" by Soviet troops due to architectural similarities to St. Basil's Cathedral. Unlike its Allied counterpart, the Soviet construction yard was unable to build an entire structure and then deploy it as a whole. Instead, an external civilian construction team required it to build structures from the foundation up at a predetermined location. This made the structure being built vulnerable to attack during the construction process.Soviet mobile construction vehicle (Red Alert 3)/Profile
==In-game structure==
Like the other construction yards, the Soviet construction yard is responsible for base construction, providing radar, and granting access to Top Secret Protocols. It is heavily armored, yet completely unarmed, and it is also the prime target for enemies due to its significance, so it must be protected at all cost. However, it is not completely defenseless, it can pack up into an MCV in order to prevent capture by an enemy engineer or, in an emergency, crush enemy units.
The Crusher crane supplements the role of a Construction Yard, able to produce all buildings barring another Crusher Crane. This makes the loss of a construction yard less of a critical blow for Soviet commanders.
===Ability===
	Pack Up	Converts to a Mobile Construction Vehicle, which may then redeploy to new locations.
The Soviet construction yard can build the following structures:
===Building queue===
Icon	Building 	Requirements 	Cost	Build time	Power
 	Reactor 	none 	800 	0:10 	100
 	Barracks 	none 	500 	0:10 	-25
 	Ore refinery 	Reactor 	2000	0:20 	-50
 	War factory 	Ore refinery 	2000	0:20 	-50
 	Naval yard 	Ore refinery 	1000	0:20 	-50
 	Airfield 	Super reactor	1000	0:30 	-50
 	Battle lab 	Super reactor	3000	1:00 	-75
 	Super reactor	Ore refinery 	2000	0:30 	350
 	Crusher crane	none 	1500	0:20 	-50
===Defense queue===
Icon	Building 	Requirements 	Cost 	Build time	Power
 	Fortress wall 	none 	10 	0:05 	0
 	Sentry gun 	Power plant 	800 	0:20 	-25
 	Tesla Coil 	Super reactor	1500 	0:30 	-75
 	Iron Curtain 	Battle lab 	1500 (RA3)	0:30 	-75
 	Vacuum Imploder	Battle lab 	2500 (RA3)	0:30 	-75
==Changelog==
*Red Alert 3 patch 1.08: fixed an exploit that granted credits and an engineer without destroying the construction yard when sold.
*Red Alert 3 patch 1.11: fixed a bug that allowed Soviet players to cast cash bounty on their own construction yard and then get a refund by selling it.
==Gallery==
RA3_Soviet_Conyard_Concept.jpg|Concept art
==See also==
* Allied construction yard (Red Alert 3) - Allied equivalent
* Imperial construction yard - Imperial equivalent
==References==
Category:Red Alert 3 buildings