The Pied Piper

The Pied Piper is one of the nine currently playable heroes in the Ravenswatch beta. The Pied Piper is one of the two heroes whose abilities change whether it is Day or Night.
The Pied Piper starts the game with 80 Maximum Health.
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== Abilities ==
=== TRAIT - Infestation: ===
* Rats spawn from the ground at regular intervals and follow the Hero (up to 20 rats)
* Activate to order all rats to attack enemies, they attack up to 3 times for 5 damage each and die afterwards
=== ATTACK - Flute: ===
* DAY: Hold to play the flute, sending notes dealing 6 damage each
* NIGHT: Hold to play the flute, sending piercing notes dealing 4 damage each
* Does not prevent movement but reduces Move Speed
=== POWER - Solo: ===
* DAY: Play a solo note on the flute, sending 3 waves of 3 notes in a cone, each one dealing 12 damage
* NIGHT: Play a solo note on the flute, sending 3 waves of 3 piercing notes in a straight line, each one dealing 8 damage
* Does not prevent movement but reduces Move Speed
=== SPECIAL - Fortissimo: ===
* Create a zone of power that makes all enemies inside VULNERABLE
=== DEFENSE - Acoustic Blast: ===
* Emit an acoustic blast that stuns and pushes back all nearby enemies
* On startup, The Pied Piper is briefly INTANGIBLE
=== ULTIMATE 1 - Unchained Melody: ===
* Play notes continuously and rapidly, automatically targeting the closest enemy and dealing up to 120 damage per second
* During this ability, the Hero runs forward but the direction can be controlled
* The Pied Piper can still be damaged while channeling Unchained Melody
=== ULTIMATE 2 - Plague of Rats: [Unlocks at Rank 6] ===
* Channel a melody to control a swarm of rats that rushes forward and deals up to 100 damage per second over a large area
* The Pied Piper can still be damaged while channeling Plague of Rats
* Plague of Rats can be cancelled early and its cooldown is proportional to the time it has been used (with a minimum of 10s)
*
== TALENTS ==
Name: 	Upgrade type:	Unlocked at: 	Effects: 	Changes per rarity:
Sound Barrier 	Starting 	Unlocked by default	Quest (x20): Gain +1 ARMOR whenever DEFENSE hits at least 2 enemies
* Complete: Doing so again grants 12 SHIELD to all nearby Heroes for 6 seconds	+3 SHIELD
Explosive Rats 	Starting 	Unlocked by default	Rats explode when they die and deal 5 damage all around 	+1 damage
Freezing Trap 	Starting 	Unlocked at Rank 2 	Enemies within SPECIAL's area of effect are CHILLED and take +10% damage 	+5% damage
Virtuoso 	Starting 	Unlocked at Rank 5 	Move Speed when using ATTACK or POWER is increased by 30%
* Gain +10% ATTACK Speed 	+5% ATTACK Speed
Grand Finale 	Standard 	Unlocked by default	When SPECIAL's effect expires, the area of effect explodes and deals 60 damage 	+20 damage
Giant Rats 	Standard 	Unlocked by default	Rats’ attacks WEAKEN enemies and deal +20% damage 	+5% damage
Sniper 	Standard 	Unlocked by default	Notes from ATTACK and POWER have a longer range and deal +20% damage if they hit after halfway 	%5 damage
Horde 	Standard 	Unlocked by default	Rats spawn in groups of 3 (instead of 2)
* Increase maximum controllable rats by 6 	+2 maximum rats
Explosive Blast 	Standard 	Unlocked by default	DEFENSE deals 40 damage 	+10 damage
Sforzando 	Standard 	Unlocked by default	SPECIAL triggers an implosive DEFENSE (pulling enemies inwards) with its range increased by 20% 	
Extra Measure 	Standard 	Unlocked by default	After hitting an enemy with DEFENSE, next POWER within 3 seconds lasts longer (+2 waves of notes) 	+1 wave(s) of notes
Quintuplets 	Standard 	Unlocked by default	POWER plays 5 notes each wave (instead of 3) but each note deals -20% damage 	+5% damage
Perfect Harmony 	Standard 	Unlocked at Rank 2 	DEFENSE restores 4 Health to all Heroes around for each enemy hit (up to 4) 	+2 Health restored
Low Notes 	Standard 	Unlocked at Rank 3 	ATTACK sends bigger notes dealing +100% damage in an area of effect but at a 50% reduced frequency 	+20% damage
Accoustic Pulses	Standard 	Unlocked at Rank 3 	SPECIAL deals 8 damage every second 	+3 damage
Spinning Solo 	Standard 	Unlocked at Rank 4 	POWER triggered after DASH makes Hero move quicker and has +40% Crit Chance 	+10% Crit Chance
Stimulant Vibes 	Standard 	Unlocked at Rank 4 	Rats attacking within SPECIAL's zone cannot die, and deal +20% damage 	+5% damage
Music of Spheres	Standard 	Unlocked at Rank 5 	DASH leaves behind a bubbled clef that explodes when hit, sending 4 POWER music notes to enemies around	+1 POWER music note
Invasive Blast 	Standard 	Unlocked at Rank 7 	Hitting at least one enemy with DEFENSE spawns up to 4 rats, which immediately attack nearby enemies 	+1 more time
Chorus 	Standard 	Unlocked at Rank 7 	Every 1 second(s), the SPECIAL area of effect fires 5 ATTACK notes, targeting the closest enemies 	
Ghost Notes 	Standard 	Unlocked at Rank 8 	For every 10 notes played, a ghost note is sent towards the nearest enemy, dealing 20 area damage 	
Leeching Charm 	Standard 	Unlocked at Rank 8 	For every 20 attacks that rats made on enemies restore 4 Health to all nearby heroes 	+ 1 Health
Jig 	Final 	ULTIMATE 1 	DASH sends 4 ULTIMATE notes to nearby enemies 	
Vermin Massacre 	Final 	ULTIMATE 2 	When ULTIMATE is channeled to completion, the swarm of rats explodes, dealing 200 area damage