WMD (mission)/Trivia

*The crossbow is armed with an explosive bolt while Jason Hudson hides from the patrol, but when crawling out, it is fitted with a regular one.
*After Bruce Harris falls, if the player stands on the opposite loose end of the bridge, its collision will remain despite it being shown to fall.
*When the player is on the ground with the crossbow, the enemy troops passing by the player disappear instantly when the player looks back at where they went.
*When told to pull back to take off while piloting the SR-71, if player does not, the game automatically does it after a few seconds at max velocity.
*In the Bashkir language, Mount Yamantau means Bad or Evil Mountain.
*When Grigori Weaver kills the patrolling guard after shooting the door hinges, sometimes the guard's eye will move as if he was still alive.
*When breaching the barracks, an enemy will occasionally drop an unusable Famas with a Flamethrower, IR Scope, Silencer and Dual Mags.
*In official screenshots of WMD, Weaver is missing his eye-patch.
*If the player doesn't open their parachute during the Base jump sequence, they will hit the ground and bounce very high into the air.
*If the player turns off the music in the start, they will hear radio chatter. The sounds are reused audio files from Quantum of Solace 007, another game developed by Treyarch.
*The two guards chopping wood that the player encounters just before reaching the comstat do not need to be eliminated stealthily; a cooked fragmentation grenade, for instance, can kill both of them and not alert the other guards.
**One of the soldiers chopping wood will always fall onto the wheelbarrow
*Before the player opens the door to breach the comstat, Neitsch will inform the player that "Your team is in position at the window". The subtitles erroneously have this written as a question ("Your team is in position at the window?").
*If the enemy soldiers are alerted while attempting to sneak into the facility, the subtitles will have "infantry" misspelled as "infrantry"
*In the Wii version, the player will have an AUG with a Siberia camouflage instead of a Yukon camouflage.
*The worldmodel for the Crossbow has Yukon camouflage on it, but the viewmodel has Siberia camouflage applied.
*It is possible to see Hudson's breath at the bottom of the screen. The same goes for Reznov in Project Nova.
*At the very beginning of the level, when the player controls Hudson the first two times, the player's FOV is increased dramatically.
*The soldier that patrols the catwalk on the comsat can be killed by a special takedown. If the enemy is melee attacked from behind while still unaware of the player's presence, Hudson will either use a Garrote Wire or strangle him to death by hand.
*When breaking through the glass and breaching the second room, a Soviet soldier screams "Тревога! Нас атакуют!" [Alarm! We're under attack!] that is heard two more times if they trigger the alarm, and when the third room is breached.
*By using Noclip, it can be noted that both the first building the team is directed into to avoid the convoy, along with the Barracks, have two different visual models spaced out for gameplay. The models shown while in the blackbird as Neitsch are transparent and lack furnishing, and the other building models when playing as Hudson are normal.
** Friendly character models names can appear when nocliping down to the ground troops while playing as Neitsch, but neither Hudson or Weaver are actually present. 
*A unfinished Melee attack can be performed by Neitsch on the two enemy soldiers standing by the burning barrel, by using noclip once the team has taken down the convoy from out front and the character control shifts back to the Blackbird. 
*The Blackbird camera moves significantly slower in the Wii version.
Category:Call of Duty: Black Ops Trivia