Fairy Recruitment

By finding a Fairy in a Jar, the player can release the Fairy trapped within and later recruit it as a source of colored light. A recruited Fairy may also aid the player in battle. Each time the player is struck by an enemy, there is a 5% chance that a Fairy recruited by the player will grant its blessing. This chance rises if the player is low on health. 
== Process ==
To recruit a Fairy, you must first find a Fairy in a Jar (see respective article for locations). You may either release the Fairy or keep it until you need its help, or until you find a Fairy Font. Since Fairies will grant their blessings when released, keeping the jar sealed can be very beneficial.
Fairies also require that the player has obtained a Triforce Piece (Power, Wisdom, Courage, etc.) before they can be recruited.
Once the player has at least one Fairy in a Jar (opened or not) and a Triforce Piece, then Fairies can be recruited from a Fairy Font.
== Fairy Font ==
Two Fairy Fonts can be found in Skyrim and the Freezing Caves. One is east of Bilegulch Mine and the other is within in the Fairy Fountain connected to Kakariko Chapel.
=== Recruitment ===
Only the Fairies the player has found can be recruited. If the player has released a Fairy, it will appear and will be available for recruitment as soon as the Fairy Font is activated. If the player is carrying Fairies in Jars, the Jars will be opened upon interacting with the Fairy Font, and the Fairies within the Jars will be available for recruitment.
If the player does not have a piece of the Triforce, a message box will explain that Fairies will only follow those who carry a piece of the Triforce. If the player has not found any Fairies, a message box will explain that no Fairies can be recruited.
If the player has found at least one Fairy and carries a piece of the Triforce, a message box will ask whether the player wants to recruit or dismiss a Fairy. 
Choosing to recruit a fairy will result in a prompt asking which kind of Fairy the player wishes to recruit: warm colored, cool colored, shades, or random. Warm colored Fairies include Red, Orange, Yellow, and Pink; cool colored Fairies include Blue, Green, and Purple; shade fairies include Black and White; and a random Fairy will be any available color.
Recruiting a Fairy will add a spell to the player's Restoration magic menu with the name of the Fairy that was recruited. Equipping and casting this spell will summon the Fairy and it will float by the player's head, casting colored light until the spell is cast again or a full day passes. All nine Fairies can be recruited at once.
=== Dismissal ===
If the player chooses to dismiss a Fairy, a spell used to summon a Fairy will be removed from the player's magic menu and a message box will inform the player that a Fairy has left their service and the Fairy in question will fly away.
If the player has multiple Fairies recruited, then only one will be dismissed at a time in order of their color. Fairies are dismissed in this order: Pink, Red, Orange, Yellow, Green, Blue, Purple, Black, White.
== Effects ==
When recruited, a Fairy can be released to provide light to the player. While they are active and casting light, a Fairy will assist the player in battle and with the player's skills. A Fairy's battle effect is similar to a poison, while their passive effect is similar to a perk, but does not appear in the perk tree.
Fairy 	Battle Effect 	Passive Effect
Pink 	Weapon strikes afflict enemies with
10% weakness to poison for 15 seconds.	Potions are 5% stronger 
and last 5% longer
Red 	Weapon strikes ravage enemy health by 10 points for 15 seconds. 	Critical Hits occur 5% more often.
Orange	Weapon strikes afflict enemies with 10% weakness to fire for 15 seconds. 	Blocking reduces magnitude of incoming spells by 5%.
10% bonus to armor for having full armor, 
regardless of armor type.
Yellow	Weapon strikes afflict enemies with 10% weakness to shock for 15 seconds.	Recover arrows more easily.
Improve enchanted items 10% better at grindstone.
Green 	Weapon strikes ravage enemy stamina by 10 points for 15 seconds. 	Fortifies Lockpicking, making locks slightly easier to unlock.
Sets lockpick slightly closer to opening position.
Blue 	Weapon strikes ravage enemy magicka by 10 points for 15 seconds. 	Telekinesis spells have longer range (+10) and do more damage (+10).
Runes can be placed slightly farther away.
Purple	Weapon strikes afflict enemies with 10% weakness to frost for 15 seconds.	Enchantments are 10% stronger.
Prices are 10% better.
White 	Weapon strikes afflict enemies with 10% weakness to magic for 7 seconds. 	Illusion & Conjuration Spells last 10% longer
Reanimated creature health fortified by 20 points.
A reanimated creature's damage and Magic resistance is fortified by 10%.
Black 	May enhance weapon strikes with a 1 second Soul Trap (20% chance). 	Fortifies Health by 10 points, 
strengthens Restoration spells by 10% 
and makes them cost 50% less if you are under 10% health.
== Blessings and Battle Effects (prior to version 6.5.19) ==
Prior to version 6.5.19, Fairies had a 5% chance of assisting the player every time an enemy landed an attack. If the player was low on health, the Fairy would assist with stronger magic. A Fairy's assistance in a crisis was similar to the Fairy's blessing when released from a jar, with added effects.
Fairy 	Assistance (5% chance per hit) 	Crisis Assistance (Player below 15% health)
Pink 	Restore all attributes by 1/3 damage taken.	Restore all attributes by 150 pts.
Fortify all attributes by 50 pts. for 30 seconds.
Red 	Restore Health by 1/2 damage taken.
Fortify One-handed, Two-handed, Archery by 20% for 15 seconds	Restore Health 1200 points.
Fortify Health 100 points.
Fortify One-handed, Two-handed, Archery by 20% for 15 seconds.
Orange	Restore Health by 1/3 damage taken.
10 pt. Flame Cloak for 15 seconds.	Restore all attributes by 100 points.
10 pt. Flame Cloak for 15 seconds.
Yellow	Restore Health and Stamina by 2/7 damage taken.
10 pt. Shock Cloak for 15 seconds.	Restore Health and Stamina by 200 points.
10 pt. Shock Cloak for 15 seconds.
Green 	Restore Health by 1/5 damage taken.
Restore Stamina by 1/2 damage.
Gives player Rupees with value equal to damage taken.	Restore Health by 100 points and Stamina by 1200 points. Stamina fortified by 100 points for 20 seconds.
Blue 	Restore Health by 1/5 damage taken.
Restore Magicka by 1/2 damage.	Restore Health by 100 points and Magicka by 1200 points. Magicka fortified by 100 points for 20 seconds.
Purple	Restore Health and Magicka by 2/7 damage taken.
10 pt. Frost Cloak for 15 seconds.	Restore Health and Magicka by 200 points.
10 pt. Frost Cloak for 15 seconds.
Black 	Summons Phantom to assist player 	Restore Health by 150 points, restores and fortifies random attributes. 1% chance fortify heal rate by 200%.
White 	Explosion that deals 10 points of sun damage to enemies (20 points to Undead).
Ravages enemy Magicka by 15 points for 20 seconds.
Chance for affected Undead to explode on death,	Restores all attributes by 200 pts.
80% resist magic.
Cures disease, poison, paralysis,
Random attribute recovery fortified 50%,
1% chance to fortify heal rate by 300%.
== Background and Inspiration ==
The Fairy Recruitment system was added in version 6.3 with the Fairy Jars. The lights of the Fairies themselves are the same models used for the hint Fairies.
JKalenad's original plan was to allow the player to catch hint 
Fairies in glass jars and release them in battle if needed. The Fairies 
would have also served to protect the player from death and no Fairy 
recruitment system was planned.
In version 6.5.19, JKalenad adjusted the manner in which Fairies assist the player when recruited. The change was done to avoid issues with assistance coming from a Fairy every time the player was hit, or if the player suffered minor damage, such as tripping over an object.
== See Also ==
Fairies
Fairy Jars
== Video ==
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Category:Magic
Category:The Legend of Zelda