Blades and Bones

Blades and Bones is the third challenge on the Lost Fables Chapter 2 board. It consists of defeating a duo of the Duskbolt, the Tempest and Keelhaul, the Sunken at the same time.
==Rules==
===Keelhaul, the Sunken===
* Lowers your END each turn, can be purged by drinking a potion (either HP or Mana).
* Boost and Bonus increases when it successfully hits you, decreases when misses you.
* Has many effects/skills Pirate has, including opening mechanic that deals extra two hits if you miss against Keelhaul, small HoT that removes debuffs, and many -Bonus attacks.
* After dropped below 50%, will nuke you once and then increase it's Crit and Boost that you can lower by hitting either Wind (lowers Crit) or Water (lowers Boost).
===Duskbolt, the Tempest===
* Has many powerful and long-lasting dots that inflict nasty debuffs on you, can get a boost to Crit/Boost/Bonus depending how many poisons you have.
* Will switch rotation if you increase your avoidance with a skill.
* Increases Bonus by 5 every time it's hit, will nuke when hit 20 times aka Techno Charge is at 100.
==Turn Order ==
Keelhaul, the Sunken -> Duskbolt, the Tempest
==Equipment==
*Since Keelhaul deals Water damage and Duskbolt deals Wind damage, it's best to stack both. After one of them is down, you can switch your gear to stack only one of them.
==Strategy==
*While depending on your class, it's generally better to take Duskbolt out first, even if Keelhaul might seem threatening with it's -END effect. If you can nuke Keelhaul fast enough (10 turns or less), you can take it out first instead.
==Classes==
Mostly any class with a good shield and capable of purging dots is best here.
*Pirate
*Kathool Adept
*Technomancer
*Ranger
*Bulwark DragonLord
Category:Boss