The Untermenschen

* See also Columbia_Police_State
* See also Faux-Americanism ( See Police State Columbia )
* See also Servitors_For_Columbia
* See also Columbia_Immigration
== People who didn't 'measure up'/'weren't worthy' to the Ruling Race in Columbia, and who should be subservient to their "Betters" ==
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A Nazi Term : "Untermenschen" - "sub humans" - used in their racist ideology ( Fink calls them "Cattle" )
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( "Untermenschen" = "Under Men" in German ) :
: Immigrants
: Non-Whites/Ethnics
: Inferior Races/Racial Inferiors
: Foreigners
: Working Poor - Fink's 'Cattle'
: The Mentally Ill/Deficient
: Papists
Resulting in :
: Bad Sanitation and Diseases, Malnutrition ...
: Convict Laborers
: Servant Employment
: A Lower Order to Society (rigidly enforced)
: Dis-Harmony from Strange Ideas
: Chronically Indigent People
: Psychological Intimidation and Oppression
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Derelicts : 
BigGraffiti.jpg
StupidlyBig.jpg
DestituteShoeless.jpg
BigSignz.jpg
WrongishLoot2.jpg|Shoeless
AutismMuch66.jpg|Piles of shit everywhere
ThisIsFire_Right.jpg
HowTouching.jpg|Are there no Workhouses ?From Dicken's "Scrooge" - talking about 'the poor'
PoorPeople1.jpg
Infestation77.jpg
ImbecileScene.jpg|WTF - Seriously these gamemakers were lame-assed when having dim things like this.
DinnerTime.jpg|Yet the have Wine ?
LookinAgain.jpg|"That's called 'Raw Sewage' Lizzie ..."
NeedSewers.jpg
MakeTastySnack.jpg
NPCDim.jpg|Drinks & Drunks
ShouldaSeen.jpg|Premium Rat
LevinesAmerica.jpg
BreakinRock.jpg
DestituteShoeless.jpg
MailsackClothingCliche.jpg
KindaLargish.jpg|Real photos have little signs - This Game GIANOURMOUS SIGNS ...
PoorPeeps2.jpg|You would think there would be Work picking up all the crap on the ground on every inch of Columbia to do.
Other Side Of The Tracks ? 
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PUNISHMENT KEEPING THEM IN LINE :
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Massive Illogic In The Game's Columbia :
Why have all these 'inferior' unwanted and potentially troublesome people IN COLUMBIA ???
Particularly when you have all these (seen) wondrous technical devices which could take the place of all the oldie-time required Labor ??? Only the Shoot-fest security machinery seems to have such attributes.
With other elements shown in the game ( and copied from BioShock 1/2 ) - there could have been mind-controlled slaves ...
Truly, the games Fustercluck of contrived themes is just too contradictory/incohesive. 
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Strange
Apparently a Tenement/Shantytown area was designated for workers. We walked through an industrial facility area with lean-toos and people living in makeshift shelters. Quite disorderly. It does not seem planned like what the whole rest of Finkton. The elevator went past further inhabitants which might have been more permanent, but we found no access to those more substantial/organized housing areas. The games maze-like paths are particularly disordered - inefficient for the movement of Workers to their jobs ( or any other fuinction ).
Would such disorganized habitations have existed in the Show City (original) Columbia ?? No they wouldn't. So Comstock/Fink had them later added into Columbia. Pretty half-assed with the anal retentive nature the game pushed about Fink.
These don't really look like older/degenerated 'normal' city areas, which is what such Real World city areas come into existence from -- older districts ( from 1903+ it is less than 10 years for any such effect in Columbia to happen ). 
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For Temporary Physical Control of Individuals ... But after this is resorted to, how can the individual be trusted ? Chain Gangs have little utility in Columbia, so the restraints could only be temporary. Applied as a punishment ? In a City, the victim can later disappear into hiding and emerge to cause trouble ? Simpler to just drop repeat trouble-causing miscreants 'over the side'.
Such a primitive methodology. The game SHOULD have had hints of some kind of Mental Control being developed ( if not having replacement by fantasy automatons ). What they were doing late in the game to Elizabeth could have bee an 'in' into that happening. 
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==SERVILES==
KeepsEyesAverted.jpg
Unter3.jpg
EinUntermenschen.jpg
Defaced.jpg
IgnorantDesigners.jpg|Hand Labor in a mechanical age ?
DirtyWindowsPublicPlace.jpg|"Makework" tasks to cure 'Idleness' should be found to keep the lower orders busy ...
TooBlatant.jpg|So many rules. All the walls should be covered with them.
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Weird is : multiple seats - Seriously there's that much business polishing shoes ?
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Somehow Comstock could not see the threat of being trapped with the people they had virtually enslaved ? Was he a very poor "Prophet" ? A comprehensive Informant system would be a fundamental part of the Police State we saw Columbia to be. Disgruntled Serviles who had 'loose lips' making complaints would face a terrible fate ( You wonder why we saw piles of crates full of shackles ?)
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Under the Streets ...
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Oh, it looked great for the game. But maybe it should only have been see in the 'better' areas of Columbia. Industrial and manufacturing areas didn't have stuff like this. I guess the gamemakers didn't understand such concepts. (( They coulda made made more realistic point about how shitty some areas looked. ))
"TOO GOOD FOR THEM." would be a belief in such a place.
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