Unicorn (creature)

Unicorn is a recurring enemy and summoned monster in the Final Fantasy series. It is noted for its healing powers.
==Appearances==
===Final Fantasy===
The Unicorn is an enemy from the Dawn of Souls and Anniversary versions. It is encountered within the levels of the Whisperwind Cove resembling the Flying Fortress.
===Final Fantasy V===
Unicorn makes an appearance as one of the Animals in the Ranger job class's skillset. It fully restores the HP and MP of the entire party. The character's minimum level when it's possible to call for the Unicorn is on level 60. The chance of getting the Unicorn becomes very high if the character using the command is at level 99, as any random number between 60 and 99 would call the Unicorn.
===Final Fantasy VI===
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Unicorn is an esper, obtained automatically in the Magitek Research Facility. Healing Horn, called Heal Horn in the SNES and PS1 versions, costs 30 MP to summon, and removes many status effects on the entire player party. As a magicite, Unicorn teaches Cura (x4), Esuna (x3), Dispel (x2), Protect (x1) and Shell (x1).
===Final Fantasy XIV===
Unicorns are a rare family of beastkin. Unicorns first appear as mount obtainable from the Conjurer-exclusive quest . The mount was added as an incentive to encourage players to play as healers in the early days of A Realm Reborn. While the quest may only be completed as a Conjurer, the mount may be used by any discpline. Beyond the mount, unicorns also appear rarely as enemies.
===Final Fantasy Tactics Advance===
Summoned by the Summoner job class, and learned from the Pure Staff for 200 AP, Unicorn will restore HP and cure any status ailments in an area two outwards and one diagonally from the center of origin at the cost of 12 MP. Unicorn has a spell power of 40 and is considered Holy elemental, and is stealable through the ability Steal: Ability.
====Final Fantasy Tactics A2: Grimoire of the Rift====
Unicorn is again summoned by the Summoner job class for 16 MP, with the same effects from Final Fantasy Tactics Advance. It is learned for 250 AP through the Cleansing Staff, costing 16 MP to use and having a range of 4.
===Final Fantasy Tactics S===
Unicorn appeared as a boss.
===Crystal Defenders===
Unicorn is an esper in Crystal Defenders W3 that increases the attack power and speed of the party during one wave.
===Final Fantasy Legend II===
The Unicorn is the strongest Kelpie-type monster. It is exclusively a transformation for the party's monster units and cannot be encountered as an enemy.
===Final Fantasy Dimensions===
Unicorn appears as a summon. He is found in the Divine Forest during the Chapter: Pride Regained, the Warriors of Light must talk to him to retrieve the summon. Its Healing Horn is capable of restoring a major amount of HP for the party, which is about as much as Curaja, and removing Sleep, Confuse, Paralysis, Berserk and Curse. It requires 42 MP to use.
===Final Fantasy Dimensions II===
Unicorn appears as a light-elemental summon. The Unicorn's special attack Healing Horn restores HP and removes poison, blind, and silence to all allies. Summoning Unicorn costs 2 points from the Consumption Gauge.
===Final Fantasy Record Keeper===
===World of Final Fantasy===
===Chocobo no Fushigina Dungeon===
===Chocobo's Dungeon 2===
===Chocobo Racing===
Unicorn appears as a spectator on the Fantasia circuit.
===Final Fantasy Fables: Chocobo Tales===
Rush (Card).PNG|Rush
Healing Kick (Card).PNG|Healing Kick
Fountain Head (Card).PNG|Fountainhead
Gale Strike (Card).PNG|Gale Strike
Unicorn is a wood element card, and has six cards under his name. He is also the guardian of the Earth Crystal. Unicorn is also a main character in the Unicorn and the Town Musicians story book.
==Non-Final Fantasy guest appearances==
===Itadaki Street===
Unicorn is a chance card in Dragon Quest & Final Fantasy in Itadaki Street Portable, the card's ability: Random pick, increase/decrease house value (10%, 15%, 20%).
==Etymology==
Category:Recurring summons
Category:Recurring enemies
de:Einhorn (Kreatur)