Religions

Earferana has many different cultures and as a result, many different religions. This article will attempt to provide an overview of them. If the religions get enough lore, they may get their own 1st tier sub-heading, or even their own page.
==Capanillea==
Due to the size of the religion, it got it's own page.
==Qamariam==
Qamariam (Baconian: تعليم القمر الكريم, romanized: tʿlīm al-qmr al-krīm) is a monotheist religion originating in today Vardaoua. It was founded by Qamar Al-Zaman, a Baconian prophet. 
===Beliefs===
====Creeds====
Because Qamariam has no branches, it's basic teachings are more uniform across Qamarians than Capanillea. The creed includes:
*Belief in one, omniscent and omnipotent god.
*Belief in souls being carried by their descendants
*Belief in the ruler's line of Qamar.
====Eschatology====
In Qamariam, afterlife doesn't exist, instead the soul is split and then carried by it's living descendants, in case there are none. The soul vanishes to exist. The teachings were said to be rooted in Baconian Paganism.
====Line of Qamar====
Qamarians believe that descendants of Qamar were given a right to form and rule over new nations, thus all Qamarian rulers claim some sort of descent from Qamar's children.
==== God ====
The god in Qamariam is called "Allah" due to it being a term for God in Baconian, occasionally non-Baconian Qamariams use their native word for describing the God, altrough in some of them Allah is also being used due to influence of the Baconian Language.
===History===
Qamariam started when Qamar, a local priest and a mystic, started learning about Capanillea, he came to a conclusion that the faith was misguided and incomplete, thus leading to him developing Qamariam, which apart from adopting parts of Capanillea, also adopted folk traditions and beliefs of Baconians. This then led Qamar to start conquering other areas in order to spread his religion, creating the "Imbraturate". The country continiued after his death, however it was unstable due to conflicts over succession. 
Later the religion started spreading around, with it appearing in Fradun, Uzacan and Dalmarland and new Imbraturates, like Bhat Imbraturate or Almanat Imbraturate being formed, altrough as of 1300 only Baconians use the title of "Imbraturator".
==Privili==
Privili is a religion practiced in Kingdom of Varkrina. This religion is unique in regards to others due to the fact there are no gods, instead there are elements that are worshipped as "demigods" and are believed to have god-like powers, the elements can show signs (Comets for example are treated as signs of Nature) as a form of communication. The elements are also believed to interact with each other on a level that goes above the conscience of man. These elements are Nature, Water, Air and the Sun. The moons are considered to be sacred messengers of all elements, so these are worshipped most often. 
===History===
The beginning of Privili is unclear, but legends state that a proto-Varkrinian crossing the ocean was informed in his sleep of the existence of the elements' "sentience" and would be the only known prophet of Privili. How this religion further spread, is also unknown, until the first proto-Varkrinian settlements in eastern Draband, where it would spread through contact with other settlements. It would unite most of coastal Draband culturally, which strengthened the development of modern day Varkrinians. 
For thousands of years, religious texts would consist mostly of wooden carvings in trees and dyed clothing pieces. Only in 324 AC would the bible of Privili, the Kha'anah, be written. The Kha'anah is a book which contains the fundamentals of Privili.
===Branches===
There are currently no major branches within Privili, though there is a slight movement which advocates monogamy and a more prudistic way of life. It currently doesn't have many followers and is deemed as a cultural shift rather than an entire major branch.
===Mankind's Role===
The role of mankind in Privili is a guardian-like role, with the task of preserving Nature, Air and Water. This task also applies onto themselves, meaning they have to preserve mankind itself. Due to this, equality is a standard and those who disobey this are often condemned and thrown out of communities. Torture is also frowned upon and could get any person partaking in it kicked out as well. Warfare however, is seen as the protecting of the religion, since the loss of the religion would mean no guardian would exist to preserve the elements. The Sun is considered self-sustainable in the religion and requires no protection. Many who live in the mountains do shield themselves often from the sun, due to the harshness of the light in higher altitudes.
===Religious Roles===
Priests and nuns exist in the religion and are deemed honorable people. Their main goal is to try and establish some sort of communication method with the elements, so that they could fulfill their roles as guardians with utmost precision. Most often is the priest the teacher of the religion and predominantly teaches their nuns or religious people about Privili and about the Lectures of Kha'anah (the Privilian bible). The nuns on the other hand, are the religion's scientist team. They perform studies and experiment in the attempt to communicate with the elements. They also teach kids who couldn't enter school basic classes, such as math and Varkrinian. These nuns must live in a living space, similar to a monestary, but have permission to leave.
==Mestritism==
Mestritism (or Mestricism) is an ancient, dualist, monotheist/henotheist religion practiced in CJ Land. It is one of world's oldest organized/monotheist religions. 
===Etymology===
The name comes from the religion's god, "Mestri". The name has not been used by Mestritists, but instead originated as a deragatory slur by Nuorian colonizers of CJ Land, eventually during the Goman rule, Mestritists reappropriated the name for their own use.
===Beliefs===
It is centered around a All-Powerful, All-Merciful god named "Mestri". He's depicted as a humanoid with fish scales. Due to Capanillean influence he is also depicated with a beard.
The main opponent of Mestri is called "Kloor". His divinity is disputed, in the beginning he was thought to be of roughly equal power to Mestri, altrough due to Capanillean influence he is now seen as inferior. Kloor was also said to live below the island.
Eating Fish is considered a "hamartia" (sin).
====Eschatology====
After death, people's corpses are to turn into Fish, the burial consists of the body being covered in plant matter, then put on a sinking raft that is then sent to the seas.
===Practices===
====Lustration====
Lustration is a ritual that happens when a person hits 20 years of age, they are taken to a nearby holy waterfall, and then submerged in the waterfall, this ritual is meant to further link te person to Mestri. In some versions the water is instead splashed.
===Scriptures===
Religious writings made by Mestritist theologians are collectively known as the "Wroetes", ecompassing numerous myths like the creation myth, along with philosophical dillemas and paraenetic tales.
===Denominations===
During the 200s/300s, there was a minor heretical sect known as the "Náftis", they have declared all land to be heretical due to the belief it was Kloor's body, and they set out to live in the seas, however, they were quickly arrested by Gomans, their fate is unknown.
== Zaidism ==
Zaidi Faith is a monotheist, syncretic religion combining elements from Oclunorrean Capanillea, Islam and various Pagan legends and mythologies. 
=== History ===
Zaidism was founded by Gjallim Kiuprili Al-Zaidi, a Gyrkese merchant with Corodenio-Baconian descent who got relevations from god in 1121 which warned him that all religions were based off illegitimate (fake) and misunderstood relevations. Inspired by this relevation Al-Zaidi created his own religion, combining elements from various faiths he deemed as real. The faith started gaining traction in 1140s in Kerbalistan, which caused Rácz III (then King) to convert himself and his nearest family to the faith.
This conversion was very controversial and sparked a plot to replace the heretic king with someone else, the plot was created by Muslim zealots in Kerbalistan and by Baconian nobles which worried that their influence over Kerbalistan is waning. which culminated in Baconians declaring war on Kerbalistan. The king was deposed, Baconia annexed the muslim-majority parts and installed a vassal there while the south was taken over by the Tamas Dynasty. After the war the faith was a subject to discrimination and forceful conversions. 
In 1200 the faith is declining in numbers, with it having 10k members, mostly in southern Kerbalistan which has lesser repressions on other faiths. There is also a possibility that there are more people who practice the religion, altrough they do it in secrecy. 
==== List of Leaders (Grand Nimellias): ====
* Gjallim Kiuprili Al-Zaidi 1124-1153 (Executed by Baconians) (68)
* Szücs of Richapert (1153-1189) (Died of Old Age) (75)
* Réka "the Nun" (1189-Now) (44)
==Meitrian/Ernian/Anarchean Religions ==
===Tengri Paganism===
WARNING: IRL RELIGIONS WILL BE SOON REPLACED BY FICTIONAL, BUT SIMILAR RELIGIONS.
Tengri Paganism is a religion practiced in wild steppes and territories of Ernia and in Cosmoted Federation. The religion is centered on worship of gods, there are 33 of them and the main one is Tengri.
====Taboos==== 
*Eating mountain goats during events
*Food waste
*Drunkenness
*Cursing other religions
*Disrespecting gods
*Polluting lakes and waterfalls
====Gallery====
File:Tengri1100.png|Ernian Tengrism in 1100.
File:Tengri1200.png|Ernian Tengrism in 1200.
===Blanterism===
Blanterism is a ethnic/pagan religion practiced in Stickmania. Before their conversion to Islam it was the main religion of the Blanter tribe. Today it still exists, with its practicioners living in Ancien City.
It was formed in 430, alongside the Blanter tribe.
===Anlajanism===
The religion originated from Rothoria, it was primarily an ethnic religion until around ~1200 when neighboring tribes near Rothoria started adopting the mythology of the Barothor people. This, in turn made a Rothoria-centric religion into a Anarchea-centric religion.
====Beliefs====
The religion believes is a single God, who is deemed to partially reside within each individual, and believe that King Ibeamaka was a human prophet who fully recognized the existence of this God. They avoid eating pork or crustaceans, as they believe it is impure.
=====Creation Myth=====
The religion's creation myth is a ex nihilo one, as initially the world was a circular void, then there was a fire witch filled it up which was caused by God, which later cooled creating Earferana.
=====Four Moments of the Sun=====
Four Moments of the Sun equate with four stages of life: conception, birth, maturity and death.
====Holy War====
Omtujambo is a concept originating from the cultural and religious context of Rothoria, denoting a sacred duty or struggle undertaken in defense of one's faith, values, and community.
The word is formed by the combination of two words: "Omutukuvu" meaning "Holy" and "Lijambo" meaning "War".
The Rothorian Civil War (or the Second Omtujambo) is treated as a Omtujambo by both sides of the conflict, The conflict is framed as a struggle to defend the faith and uphold the teachings of King Ibeamaka, the revered prophet of Barothor mythology.
====Internal Omtujambo====
The internal Omtujambo refers to the personal and spiritual struggle individuals face in maintaining and strengthening their faith.
====External Omtujambo====
The external Omtujambo represents an armed struggle waged against unbelievers or adversaries who pose a threat to the religious beliefs, values, and community of the Anarcheans.
===Mabuta mythology===
====Beliefs====
Central to Mabuta mythology is the belief in a system of two gods, the god of Earferana, and the god of space.
===Creation Myth===
It is the same as Alajanism initially the world was a circular void, then there was a fire witch filled it up which was caused by God, which later cooled creating Earferana.
==Aendian Religions==
===Joseism===
Joseism is a religion practiced in Republic of José. It has 2 gods. Religious leader in the year 1100 was Jake II the Great, the religion involves worshipping the 2 gods in trading and exporting.
Joseian Gods are a female-male couple which birthed the whole Earferana in few generations, the religious leader is said to come from the oldest child of the Gods.
===Tauarism===
Tauarism is a religion practiced in Tauaria and parts of Aendia The god's name is Lu and people have to pray 5 times a day. It has been described as Islam but with slightly less rules.
===Zlemish===
Zlemish is a judaist-like religion practiced by 8% of Aendian populace, with their current king being among them too. 
====Sign of Regret====
Sign of Regret is an important religious location for the Zlemish, with them crying on it to pay respect to Tauarians murded by 666. It was built by Aendo-Gomans in 1089.
== Drabandian Religions==
===Alascetanty===
Alascetanty is practiced in Vogersberg, western Varkrina and the rest of Mijovia. Little is known about it.
===Lethlethiw Religion===
Lethlethiws believe in a polytheist religion.
====Beliefs====
=====Gods=====
The religion has 2 gods, Teth, the god of Earth and Kas, the god of Sea.
=====Holy Waters=====
Lethlethew Gulf, Rewkele river and Lețlețes river are considered to be the holiest bodies of water in this religion.
====History====
The religion was bought other by Siklethiw people, with Lethlethiws converting to it.
===Bobish Religions ===
Apart from Christianity and Islam, Bobland saw the rise of two new religious movements.
====Manoi ====
Manoi was formed in 1100, it is mainly practiced in the eastern areas of Bobland. Little is known about it.
==== Clanaism====
Clanaism was created on November 1st 1199 by Clana Hangsko, he was magical and converted many Bobish people to his religion.