Skythoi

Faction Overview	Strategic Overview	History
The Skythoi have the power of Expansionism .
Wanderers, shepherds, erstwhile hunters, and fierce conquerors, the Skythoi are now masters of the landlocked plains of Hyperborea, stretching from sunrise to sunset and bordering the most distant fringes of the Euxine Coast as well as the northern wastes beyond Bactria. Theirs is not a world of kings and empires, but one of clans whose wealth is measured in horses, gold - as well as slaves. For this reason, they are both feared and respected and were erstwhile allies of both the brave Assyrians and the honourable Chaldaeans, who once ruled Babylon before the cowardly Achaemenids of Iran seized that noble city.
Times have changed, however, and the Skythoi are now at the cusp of great change. The craven Persians now rule almost the entire known world, and now continuously demand gifts of water and dirt from their neighbours - which so far the Skythoi have time and again refused - at times having to serve this rebuttal to the Persians by bowshot, such as when the shah Darios attempted to seize the Euxine Coast from them.
New foreigners and new tribes, namely the Greeks and the Thraikoi, have begun to make themselves felt in the south-western reaches of the Skythoi world, bringing strange ideas and exotic goods that threaten the Skythoi way of life. Yet these may pale in significance with others: further east, there are rumours of distant tribes forming new coalitions who are jealous of Skythoi prosperity and seek to take it for their own. The Skythoi are no strangers to war, and are strong in the ways of the bow and the lance, and they, like the Thraikoi, also have some of the finest cavalry in all the world. But will it be enough to blunt the coming storm of steel from east and west, whose resources and men are said to be as many as the stars in the sky?	Wanderers, shepherds, erstwhile hunters, and fierce conquerors, the Skythoi are now masters of the landlocked plains of Hyperborea, stretching from sunrise to sunset and bordering the most distant fringes of the Euxine Coast as well as the northern wastes beyond Bactria. Theirs is not a world of kings and empires, but one of clans whose wealth is measured in horses, gold - as well as slaves. For this reason, they are both feared and respected and were erstwhile allies of both the brave Assyrians and the honourable Chaldaeans, who once ruled Babylon before the cowardly Achaemenids of Iran seized that noble city.
Times have changed, however, and the Skythoi are now at the cusp of great change. The craven Persians now rule almost the entire known world, and now continuously demand gifts of water and dirt from their neighbours - which so far the Skythoi have time and again refused - at times having to serve this rebuttal to the Persians by bowshot, such as when the shah Darios attempted to seize the Euxine Coast from them.
New foreigners and new tribes, namely the Greeks and the Thraikoi, have begun to make themselves felt in the south-western reaches of the Skythoi world, bringing strange ideas and exotic goods that threaten the Skythoi way of life. Yet these may pale in significance with others: further east, there are rumours of distant tribes forming new coalitions who are jealous of Skythoi prosperity and seek to take it for their own. The Skythoi are no strangers to war, and are strong in the ways of the bow and the lance, and they, like the Thraikoi, also have some of the finest cavalry in all the world. But will it be enough to blunt the coming storm of steel from east and west, whose resources and men are said to be as many as the stars in the sky?	Wanderers, shepherds, erstwhile hunters, and fierce conquerors, the Skythoi are now masters of the landlocked plains of Hyperborea, stretching from sunrise to sunset and bordering the most distant fringes of the Euxine Coast as well as the northern wastes beyond Bactria. Theirs is not a world of kings and empires, but one of clans whose wealth is measured in horses, gold - as well as slaves. For this reason, they are both feared and respected and were erstwhile allies of both the brave Assyrians and the honourable Chaldaeans, who once ruled Babylon before the cowardly Achaemenids of Iran seized that noble city.
Times have changed, however, and the Skythoi are now at the cusp of great change. The craven Persians now rule almost the entire known world, and now continuously demand gifts of water and dirt from their neighbours - which so far the Skythoi have time and again refused - at times having to serve this rebuttal to the Persians by bowshot, such as when the shah Darios attempted to seize the Euxine Coast from them.
New foreigners and new tribes, namely the Greeks and the Thraikoi, have begun to make themselves felt in the south-western reaches of the Skythoi world, bringing strange ideas and exotic goods that threaten the Skythoi way of life. Yet these may pale in significance with others: further east, there are rumours of distant tribes forming new coalitions who are jealous of Skythoi prosperity and seek to take it for their own. The Skythoi are no strangers to war, and are strong in the ways of the bow and the lance, and they, like the Thraikoi, also have some of the finest cavalry in all the world. But will it be enough to blunt the coming storm of steel from east and west, whose resources and men are said to be as many as the stars in the sky?	Wanderers, shepherds, erstwhile hunters, and fierce conquerors, the Skythoi are now masters of the landlocked plains of Hyperborea, stretching from sunrise to sunset and bordering the most distant fringes of the Euxine Coast as well as the northern wastes beyond Bactria. Theirs is not a world of kings and empires, but one of clans whose wealth is measured in horses, gold - as well as slaves. For this reason, they are both feared and respected and were erstwhile allies of both the brave Assyrians and the honourable Chaldaeans, who once ruled Babylon before the cowardly Achaemenids of Iran seized that noble city.
Times have changed, however, and the Skythoi are now at the cusp of great change. The craven Persians now rule almost the entire known world, and now continuously demand gifts of water and dirt from their neighbours - which so far the Skythoi have time and again refused - at times having to serve this rebuttal to the Persians by bowshot, such as when the shah Darios attempted to seize the Euxine Coast from them.
New foreigners and new tribes, namely the Greeks and the Thraikoi, have begun to make themselves felt in the south-western reaches of the Skythoi world, bringing strange ideas and exotic goods that threaten the Skythoi way of life. Yet these may pale in significance with others: further east, there are rumours of distant tribes forming new coalitions who are jealous of Skythoi prosperity and seek to take it for their own. The Skythoi are no strangers to war, and are strong in the ways of the bow and the lance, and they, like the Thraikoi, also have some of the finest cavalry in all the world. But will it be enough to blunt the coming storm of steel from east and west, whose resources and men are said to be as many as the stars in the sky?
Faction Type: EasternNational Bonuses:
*Nomadic Society : Cities cost 75% cheaper. Barracks units and citizens move 25% faster.
*Open Frontiers : May build one more city beyond the normal limit, begining with Civics level 1.
*Tribal Assimilation : Double population limit per military technology, up to 25% above maximum game limit.
Unique Units:
* : Raiders, Slingers
* : Spearmen, Parathubara, Composite Bowmen [1-2]
*  : 
**Steppe Cavalry [1-2]
**Steppe Lancer [1-2]
**Axjitai [1-2]
**Javelin Cavalry [1-2]
*Warrior Hall:
**Skuda [1-2]
**Guardsmen [1-2]
**Greataxe Infantry [1] => Sahiya Hadabara [2]
* :  Krion
* : War Boats, War Canoes
Skythoi are nomadic, yet because they are rich and powerful, their best units are always heavy horse archers and heavy cavalry.
* :  Warlord
Mercenaries:
Fort:
*[Skythikoi]: Scythian Bowmen; Scythian Light Lancers; Scythian Horse Archers; Scythian Renegade Noble
Outpost:
*[Greeks]: Mercenary Hoplites
*[Thracians]: Rhompaiophoroi, Peltastoi
 :
*Parthikoi Hippotoxotes [1-2]
*Parthikoi Hippeis [1-2]	
Faction Type: EasternNational Bonuses:
*Nomadic Society : Cities cost 75% cheaper. Barracks units and citizens move 25% faster.
*Open Frontiers : May build one more city beyond the normal limit, begining with Civics level 1.
*Tribal Assimilation : Double population limit per military technology, up to 25% above maximum game limit.
Unique Units:
* : Raiders, Slingers
* : Spearmen, Parathubara, Composite Bowmen [1-2]
*  : 
**Steppe Cavalry [1-2]
**Steppe Lancer [1-2]
**Axjitai [1-2]
**Javelin Cavalry [1-2]
*Warrior Hall:
**Skuda [1-2]
**Guardsmen [1-2]
**Greataxe Infantry [1] => Sahiya Hadabara [2]
* :  Krion
* : War Boats, War Canoes
Skythoi are nomadic, yet because they are rich and powerful, their best units are always heavy horse archers and heavy cavalry.
* :  Warlord
Mercenaries:
Fort:
*[Skythikoi]: Scythian Bowmen; Scythian Light Lancers; Scythian Horse Archers; Scythian Renegade Noble
Outpost:
*[Greeks]: Mercenary Hoplites
*[Thracians]: Rhompaiophoroi, Peltastoi
 :
*Parthikoi Hippotoxotes [1-2]
*Parthikoi Hippeis [1-2]	
Faction Type: EasternNational Bonuses:
*Nomadic Society : Cities cost 75% cheaper. Barracks units and citizens move 25% faster.
*Open Frontiers : May build one more city beyond the normal limit, begining with Civics level 1.
*Tribal Assimilation : Double population limit per military technology, up to 25% above maximum game limit.
Unique Units:
* : Raiders, Slingers
* : Spearmen, Parathubara, Composite Bowmen [1-2]
*  : 
**Steppe Cavalry [1-2]
**Steppe Lancer [1-2]
**Axjitai [1-2]
**Javelin Cavalry [1-2]
*Warrior Hall:
**Skuda [1-2]
**Guardsmen [1-2]
**Greataxe Infantry [1] => Sahiya Hadabara [2]
* :  Krion
* : War Boats, War Canoes
Skythoi are nomadic, yet because they are rich and powerful, their best units are always heavy horse archers and heavy cavalry.
* :  Warlord
Mercenaries:
Fort:
*[Skythikoi]: Scythian Bowmen; Scythian Light Lancers; Scythian Horse Archers; Scythian Renegade Noble
Outpost:
*[Greeks]: Mercenary Hoplites
*[Thracians]: Rhompaiophoroi, Peltastoi
 :
*Parthikoi Hippotoxotes [1-2]
*Parthikoi Hippeis [1-2]	
Unique buildings: 
*Warrior Hall
*Mercenary Camp
*Bastion
*Stronghold
(every wonder is available to the Achaemeds)
Settlements:	Settlements:	Settlements:	Leaders:
*Tyras
*Boristhenis
*Olbia 
*Tanais
*Gorgippa
*Kelermes
*Ulski
*Arzhan
*Amuluzjan
*Faryab
*Melgun	
*Tsymbalka
*Kozel
*Ishbijaq 
*Xax 
*Jizzakh
*Nurota
*Termez
* Balkh
*Shuman
*Akhrun
*Kurdzhips	
*Solokha
*Kamianka
*Issyk
*Kul Oba
*Gelonus
*Pazyryk
*Chertomlyk
*Baykand
*Arbinjan
*Hazarasp
*Talaqan	
*Ariantas
*Ariapeithes
*Spargapeithes
*Idanthyrsus
*Scopasis
*Tomyris
*Taxacis
*Scunxa
*Scyles
*{Scylurus}
*{Rhemaxos}
*{Octamasades}
*{Leukon}
*{Hecataeus}
*{Charaspes}
Category:skythoi