Driftwood

The Campaign concerned the adventures of the crew of the warship Carcosa (and later the Fugitive) during the Leandran War.
== Background ==
The date is 12 months ago, the cosmos had just averted a Third Coalition War over the Thalranese Marches. After an exhausting decade in which the great powers seemed unbalanced by continuous occult shocks, some foreign policy observers could be forgiven for seeming almost relieved by the return to old animosities defined by understandable strategic parameters: Fialta Imperial pretensions to suzerainty over Fialta culture, Aeldman-Shantine hostility to Imperial expansion and Alusia reluctantly drawn toward the larger bloc. Even the strength of Fialta intimidation, which won this latest bid to add the Thalranese Marches to the Imperium's sphere, held a certain reassurance, for it was earned by force of conventional arms. For a moment, it seemed that a new business-as-usual might be achieved, and if it entailed the odd null-bombing annihilation of a planet to fold the fabric of space in defense against the Unnamed, that too might acquire a perverse normalcy if one had never heard of that planet before it was gone.
Today, the cosmos is engulfed in a war beyond all historical proportion, a war of the Shantine Empire against all in an insane crusade to cause such destruction that the Great Pantheon will intervene and Kirva will cast off the Partition to take the throne made for her in this reality by the angel Leandra, who now strides half-real and more than half-a-god in a network of soul computers that feed her billions of souls worth of synthetic worship with which to visit desolation on an unworthy reality. Since the Shantine surprise-attack on the Fialta and Aeldmen, the Alliance against Leandra has embraced bizarre bedfellows, from Fialta Imperialists to cultists of the Thannasid God-Kings (now revealed to include the Alusian government), thrown into an impossible balancing act of fighting a living god without escalating to the point of Pantheon intervention. The angels of the Great Pantheon, who stalk every corner the Partition allows them to touch, are not only allies to the Legacy Powers that fight Leandra, but a constant reminder of the potential cost of over-playing. 
The blazing cruelty of the frenzied Shantine casts a terrible and enveloping shadow, beneath which the floundering governments of the cosmos give rein to every instinct of paranoia and repression. Two of Aeldrum's spires lie in ruins, Alusia's magnificent capital on the artificial planet Kyrashvell is a smoking husk, and the death toll is conservatively estimated at a billion with no end to the war in sight. On most populous worlds, riots are ubiquitous: the people strike out at Kirvans wherever they can find (or invent) them, against the new order for its cruelties, against members of the old order for not preventing the war, against any deviation from normalcy, against those with the arrogance to attempt normalcy. Visions of the end of the Cosmos are contagious and prophetic, and the reality or threat of hideous Leandran weapons boils national psyches into waves of hysteria.
Famine is common and press gangs roam from great metropolises to lonely gate-ports for able bodies (or close enough) to drag into the grinder, for even in a war where semi-sentient ensouled planetoids are used as a form of long-range artillery, and flights of screaming angels are projected from battlefield soul computers, the mortal soldier and sailor are required to hold to their posts until blood and sanity are all spent.
You are part of the privateer crew of the warship Carcosa, about to embark from the planet of Tarim for a tour against the Shantine dominions in Celestial Space. Under a succession of desperado captains, mostly Thalranese, Carcosa has had a long history of being both expendable and deniable to its paymasters; the latter is no longer relevant, but you are all too aware of the former. Perhaps you sought it. Your mission is to harass and destroy Shantine shipping and to serve as an on-call asset to the warfleets that the Alliance hopes will liberate the former Veiled Dominions or, failing that, deny them to the Shantine in whatever manner available. An elaborate Valdosian contract will reward the crew for causing maximum damage to Shantine interests, mayhem a plus.
== Characters ==
=== Player Characters ===
Character 	Player 	Description
Georg 	Brandon 	Thalranese mercenary, sergeant, leader of the boarding party
Drakr 	Bruce 	Bulky Thalranese mercenary
Darius Holmes 	Dustin 	Shantine expat, fan of Dalthadi drugs
Ossirc 	Karl 	Thalranese mercenary and engineer
Fritz Opermann 	Sean 	Elderly Aeldman surgeon-turned-occultist serving as boarding medic. Secretly psionic
Tog Squawks 	Tarek 	Aeldman financier with debts and an amphetamine addiction
Job 	Wes 	Aeldman businessman, "political officer" in charge of party morale
"Hum Hum" Huggins 	Matt 	Giant power armor-wearing engineer, highly attuned to the humming of electronics and machinery
Zeta 	Mary Kathryn	Forced Kirvan convert aboard the Fugitive, joining the party as a POW
Fulton 	Nathaniel 	Liberated prisoner from aboard the Fugitive
Elowel Arroehvelahmeo	Craig 	Enclave elvish pilot and navigator
=== Important Non-Player Characters ===
Character 	Description
Quartus Secundus (QS)	Twin co-captain of the Carcosa
Secundus Quartus (SQ)	Twin co-captain of the Carcosa
Argob 	One-eyed pilot of the Carcosa's boarding ship
Agna 	Former engineer aboard the Fugitive
Mr. Senans 	Former engineer aboard the Fugitive
Kasta 	Engineer aboard the Fugitive
Dr. Metapis 	Doctor aboard the Fugitive
Mr. Jolloh 	Goblin black-market slaver, acquaintance of Drakr
== Summary ==
=== Session 1 ===
=== Session 2 ===
=== Session 3 ===
=== Session 4 ===
=== Session 5 ===
=== Session 6 ===
=== Session 7 ===
=== Session 8 ===
Category:Campaign Summaries