Super Bot Adventures/Batts

This is a list of Batts which can be found in Super Bot Adventures. Currently,
==Trash Pile Isle==
Batt #01
Extra Batt in the Box
Located in Bot's Box, Bot must Bot-Stomp on the cardboard box that the top of the trash pile in order for it to spit out a Batt	
Batt #02
Batt Tokens in Familiar Places
Bot must collect all 5 Batt Tokens, located on each spot where Bot's limbs were found in the start of the game, in order to spawn a Batt	
Batt #03
Glubs near the Toxic Pond
Located near the toxic liquid near the top right of the island, Bot must defeat all 3 Glubs at the location in order to spawn a Batt	
Batt #04
Top of the Wall
Located inside the wall between part of the island where Bot gets his bulb and the part where he gets his jetpack. If Bot where to wall-jump up inside the wall, he can jump up to the very top of the wall, which contains a Batt. Alternatively, Bot can also turn into his Jet form to fly to the Batt.	
Batt #05
Behind the Playset
Located behind Bot's playset is a large pile of garbage which contains a Batt on top of it.
Batt #06
Slide inside the Trash Pile
Located inside the pile of trash to the right of Bot's playset. Bot must turn into his Fire form to burn a certain patch of the trash pile with his fireballs, which will reveal an enterence to a secret slide. At the end of it is a large room which contains a Batt in the middle. There is also a large doorway in front of the Batt that leads Bot to the very left of the island from a secret revolving door.	
Batt #07
Detour in the Slide
Located in the secret slide. Fire Bot must first be equipped with the Flame Hover chip, then, around the middle of the slide, he must use the hover to hover over to a secret room which contains a Batt, as well as a large hole that leads Fire Bot to the very right of the top part of the island through being sprung out of the trash pile.	
Batt #08
Crane Gain
Located near the very left of the island is a large crane. If Bot were to climb up the crane inside of it, he will be lead into a secret obstacle course filled with moving platforms moved by cranes. At the end of this course is a room with a Batt clinged onto a crane. There is also a crane that brings Bot back to in front of the crane in the island	
Batt #09
Nothing to Crane
In the secret crane obstacle course is a secret room. To access it, Bot must platform off the top of the cranes to reach it. Inside the room is a pile of trashed cranes with a Batt in the middle. There is also a large hole that shoots Bot of a trash pile located near the crane on the island.	
Batt #10
Flamin' Target Practice
Located on the wall of the left of the upper area of the island is a target. If Fire Bot were to shoot it with his fireballs, a small minigame will play in which Fire Bot must shoot as many targets as he can in 10 seconds. If he manages to shoot down at least 20 targets, he will be rewarded with a Batt.
Batt #11 - 13
Glooby's Gooey Grash
A bossfight that takes place at the top of Glooby's Gooey Tower. Defeated him rewards Bot with a Grand Batt.	
Batt #11 - 13
Glooby's Gooey Grash
A bossfight that takes place at the top of Glooby's Gooey Tower. Defeated him rewards Bot with a Grand Batt.	
Batt #11 - 13
Glooby's Gooey Grash
A bossfight that takes place at the top of Glooby's Gooey Tower. Defeated him rewards Bot with a Grand Batt.	
Batt #14
Gate of Goo
Located inside Glooby's Gooey Tower at the very bottom is a large gate submerged in goo. Bot must backflip to on top the exit/enterence of the tower and then enter a secret room that contains a lever. Hitting it will lower the goo, which allows the gate to be enterence. Through the gate is a secret room dripping with goop, as well as a Batt on a tall pillar.	
Batt #15
Targets on the Tower's Top
Located on the top of the tower is four large targets. Jet Bot must use his homing attack on each target in order to summon a Batt on the top of the tower.
Etch Token
If Jet Bot were to fly around the island, he can find an abandoned warehouse located near the edge of the island. Jet Bot can enter the warehouse which is totally trashed, containing only a few Glubs and one of Etch's Tokens. There are also multiple boxes that, when hit, reward Shoccs.				
==Playset Plaza==
Batt #16
Moving Diorama in the Glass
In the very front of the Main Area is a large sheet of glass covering a large diorama of Woodland Forest. Using the Ghost ability, Bot must phase through the glass to enter the diorama, which contains a Batt.	
Batt #17
Seed in the Center Near the center of the Internal Garden is a small seed. using the Swim ability, Bot must use his Bulb Bash on it to water it, which will make it grow into a flower which blooms out a Batt.	
Batt #18
Treetop Travels
In the Internal Garden, Bot must platform off the branches to the top of the tree near the bottom right of the garden to reach the top of it, which contains a Batt.	
Batt #19
Butterfly Bashing
In the Internal Garden, Bot must Bulb Bash 4 golden butterflies fluttering around the garden before a giant golden butterfly is summoned, in which a Batt is spawns on it's back. bot must then quickly climb onto it's back in order to collect it	
Batt #20 
Disaster in the Garden!
In the Internal Garden, Fire Bot must burn 4 tall, orange flowers near each section of the garden. This will set off the sprinklers at the top of the garden, which will flood a nearby pond which allows a Batt to pop out.
Batt #21
Torches in the Basement
Inside of the Basement are 4 torches located on each wall. Fire Bot must light each torch in order to summon a Batt.	
Batt #22
Top of the Building
On top of the enterence to Arabian Nights is a Batt. Bot must platform to the top of the building in order to collect it.	
Batt #23
Mysterious Bump in the Sand
Located in the Sauna is a lump of sand. If Bot were to Bot-Stomp this bump, it'll go back down as another bump shoots out on the other side of the Sauna. If Bot were to repeat this 4 times, a Batt will shoot out of the sand.	
Batt #24
Disrespecting the Dead
Located in the Crawl Space is a couple of gravestones. If Ghost Bot were to use his Bulb Bash to break all of the gravestones, a Batt will be summoned near the coffin.	
Batt #25
Waterslide in the Pool
Inside of the Pool is a small hole on the front wall of it, blowing water which keeps normal Bot out. If Swim Bot were to swim into it, he'll enter a secret waterslide. If Swim Bot manages to get to the end of it, he'll enter a large Pool with a Batt at the center of it.
Batt #26
Draining the Tub
In the Bathroom, if Bot were to tug at the chain located near the drain, he'll manage to get it out, as the plug is revealed to be a Batt.	
Batt #27
Inside the Mini-Mirror In the Bathroom, if Ghost Bot where to jump through the mirror on the wall, he'll enter a parellel to the bathroom which contains a Batt in it. The door leading out of the bathroom inside the parellel is also locked.	
Batt #28
Secret of the Spiral Staircase Near the top of the Spiral Staircase is a secret room. If Bot were to enter it, he'll find a Batt inside of it.	
Batt #29
Risky Jumps in the Boiler Room
If Bot were to platform across the gears located on the walls of the Boiler Room, he'll reach the other end of the room, which contains a large platform containing a Batt.	
Batt #30
Parallel of the Playset
In the Mirror Room, if Ghost Bot were to phase through it, he'll enter a secret parallel of the room. If he were to exit through the door he used to enter it, he'll be visited by a scarier parellel of his playset. After avoiding some Gools across the playset, if he were to access the Main Area, he'll find a Batt waiting for him in it, as well as a mirror which he can phase through back to the Main Area in his own playset. 
==Woodland Forest==
Batt #31
Our Very Second Batt!
Located inside of Cheif Sappish's hut near the top left of Treeple Village. Bot must talk to the Cheif in order to receive the Batt.	
Batt #32
Secret Room in the Hut
Located inside one of the huts in the Treeple Village. Bot must Bot-Stomp a couple of planks that are a slightly different color than the rest. Stomping on it takes Bot to a secret basemnet-like room which contains nothing of value except for a Batt and a small hole that leads Bot back outside.	
Batt #33
Teaching Sesh with General Shrubbish
Located inside of the Treeple General Hut is General Shurbbish, who teaches Bot about the Rocket ability, leading up to a small obstacle course which tests Rocket Bot's abilities, leading up to a Batt	
Batt #34
Locked from the Inside
Located inside one of the huts in the Treeple Village that is locked from the inside. Rocket Bot must blow off the door with one of his rockets to enter it, which contains what seems to be a crime scene as well as a Batt inside of a closet.	
Batt #35
Feeling Well
Located inside of the well. Due to how deep it is, Bot in his normal state cannot swim inside of it for long enough without drowning. Swim Bot is required to swim down it, which leads to a secret, flooded area containing a Batt.
Batt #36
Big Mellow Marcher in the Trees
Located somewhere north of the forest is a large Mellow Marcher. Bot must jump on it 3 times or hit it with a Bulb Bash 5 times in order to defeat it, which spawns a Batt.	
Batt #37
Swalood Swingin'
Located near the west of the forest is a large wall with a Swalood. Bot must be sucked up by it and be spat out on top of the wall, which houses a Batt. Alternatively, Rocket Bot can Rocket Jump up the wall with good timing, and Jet Bot can simply fly to it.	
Batt #38
Batt Above the Trees
Located above a patch of trees near the north of the forest is a lone Batt floating in the air. Jet Bot must fly to the Batt in order to collect it.	
Batt #39
Deep in the Lake
Located inside of Lake Treeside is a Batt. Bot must swim underwater and avoid the Big Gulps in order to find it floating in the water. Swim Bot makes this a much easier task.	
Batt #40
Yesulga's Artistic Challenge
Located on a lone island on Lake Treeside lies Yesulga, who challenges Bot to trace a picture of himself. Bot can earn a Batt from her if he manages to get it at least 80% accurate
Batt #41
Hiding Out in the Secret Cave
Located at the very end of the Secret Cave is a Batt. Bot must enter the cave and simply walk through it to collect it.	
Batt #42
Wrecking it in the Secret Cave
On one of the walls of the Secret Cave is a large crack. Rocket Bot can blow it up to reveal a secret room filled with gems and a Batt.	
Batt #43
Under the Bed
Located inside one of the tents in Camp Saplap is a hidden trapdoor under one of the bunk beds. Rocket Bot must blow the bed up and then Bot-Stomp into the trapdoor, where he can find a secret cavernous hallways filled with Shoccs, gems, and a Batt at the end, alongside a magical gem that teleports Bot outside the tent.	
Batt #44
To the Top of the Cabin
Located on top of the cabin in Camp Saplap. Jet Bot must fly on top of it to access it. Alternatively, Bot can use the bouncy tents to jump up to the top of it using precise timing.	
Batt #45
Planks in the Cabin
Located near the celing inside the cabin in Camp Saplap. To access it, Bot must climb up a few large boxes to reach the planks holding the lights. He then must carefully walk across the planks until he reaches the very center, where a Batt is waiting.
Batt #46
False Window in the Cabin
Located inside the cabin is 4 windows on each side of the walls. However, only 3 windows are on the outside of it. Bot must Bulb Bash the false window inside the cabin in order to break it, revealing a secret room hiding a Batt	
Batt #47
Branch on the Tree
Located on one of the trees near the North-East of the forest. Rocket Bot must shoot it down in order to snap it off, revealing a Batt in it's leaves.	
Batt #48
Child Wrangling in the Forest
Bot is tasked by Counceler Barkley to find 4 campers hidden throughout the forest. One is hidden nearby Treeple Village. Another is hidden in the Secret Cave. One is hidden nearby Lake Treeside. And another is nearby the Fearful Factory. Succssesfuly wrangling them up rewards Bot with a Batt and switches the time of day to night.	
Batt #49
Marchers Meet Their Match
Located near the north of the forest is 4 Mellow-Marchers around a large tree. Bot must defeat all 4 of them before a larger Mellow-Marcher spawns in. Defeating it rewards Bot with a Batt.	
Batt #50
Inside the Tree Hollow
Located on the top half of one of the trees over near the North-North-East of the forest is a large tree-hollow. Jet Bot must fly through it in order to enter the tree, which contains a large wooden spiralling staircase containing a few Athorns and a Batt.
Batt #51 
Fly Me to the Moon
This requires the time of day to be at night. Jet Bot must fly up into the sky until he is warped into a secret area above the clouds where 5 Batt Tokens are floating. Jet Bot must collect all 5 of them before he can spawn in a Batt.	
Batt #52
Sneaking in the Cabin
This requires the time of day to be night. As the door to the cabin in Camp Saplap is locked at night. Bot must either jump up or use Jet Bot to fly onto the top of the cabin and then Bot-Stomp a vent near the top left of the roof to enter the cabin from the top, where a Batt an be found in the middle of the cabin.	
Batt #53
Don't Wake the Pups!
This Batt requires the time of day to be at night. Towards the east of the forest is a large circle of sleeping Hotty-Doggies. Bot must carefull sneak into the circle in order to collect a Batt.	
Batt #54
The Conifer Maze
Located near the north-north-east of the forest is a fallen tree hollowed out. If Bot were to enter it, he will be transported to a large maze filled with prickly conifer walls. Bot must carefully traverse the maze while avoiding Mellow-Marchers and Hotty-Doggies to reach the end, where a Batt is waiting for him.	
Batt #55
Large Branch on a Larger Tree
In the Conifer Maze, if Jet Bot were to reach the end and then fly under the large tree in which the maze rests on top of, he can find a large branch which has a Batt on it.
Batt #56
Hidden Gem
There are multiple differently colored gems located in The Secret Cave, however, if Bot were to Bulb-Bash the only one that is glowing orange, it will be destroyed as it shoots out a Batt.	
Batt #57
Life on the Ledge
Located around the north-east of the forest is a large ledge. If Jet Bot were to fly to this ledge, he can find a lone Batt on it.	
Batt #58
Speeding Past the Trees
Located nearby the Treeple Vilage is Speed Demon, who challenges Bot to a race to Fearful Factory. If Bot manages to win the race, he will earn a Batt.	
Batt #59
Sleepy Swallood
This Batt can only be collected at night. Near the west-south-west of the forest is a giant Swallood who is sleeping. Bot must carefully sneak up to the Swallood and enter it's hole on top of it to collect the Batt inside it. If Bot is too loud, the giant Swallood will wake up as it hides the Batt, resuming regular behavior.	
Batt #60
Duct in the Wall
Near the enterence inside Fearful Factory is a large airduct. If Bot were to jump in it and traverse the airducts, he can find a Batt.
Batt #61
Quick Shot in the Fan
On one of the walls in Fearful Factory is a large, spinning fan. If Rocket Bot were to shoot in between the blades with good timing, he can break a box found inside, which will spawn in a Batt.	
Batt #62
A Ride on a Log
On a large bridge-like structure in Fearful Factory is a large Totemly. To the left of the area is a secret room containing a Batt. In order to reach it, Bot must ride on one of the logs Totemly throws to the room. There is also an airduct on one of the walls of the room that goes back to the room before the bridge-like structure.	
Batt #63
Titan Totemly in the Secret Room
In one of the rooms in Fearful Factory is a missing part of the ceiling. If Bot were to wall-jump up to it, he would enter a secret room with a ginormous Totemly. Bot must platform on the giant logs it throws to reach a ledge above the Totemly with a Batt on it.	
Batt #64
Topiary Garden
Near the south-west of Treeple Village is a large topiary square. If Bot were to enter the square from the top, he will enter a large garden filled with topiary bushes, as well as tons of Swalloods and Athorns. At the end of the linear garden is a Batt.	
Batt #65
Timed Challlenge in the Topiary Garden
Near the beginning of the Topiary Garden is a Tick-Switch, hitting this switch summons a timed Batt near the end of the garden, in which Bot must race to it as quickly as possible.
Batt #66 - #68
Bout with Big Chop
At the end of Fearful Factory is Big Chop, the boss of Woodland Forest. If Bot manages to beat it, he will earn a Grand Batt.	
Batt #66 - #68
Bout with Big Chop
At the end of Fearful Factory is Big Chop, the boss of Woodland Forest. If Bot manages to beat it, he will earn a Grand Batt.	
Batt #66 - #68
Bout with Big Chop
At the end of Fearful Factory is Big Chop, the boss of Woodland Forest. If Bot manages to beat it, he will earn a Grand Batt.	
Batt #69
Quiz in the Shredding Center
In the middle of the arena in Fearful Factory is Questy, who gives Bot a small, 3-question quiz. If Bot manages to answer them all correctly, he will earn a Batt. This can only be done after fighting Big Chop.	
Batt #70
One for the Road
In the arena of Fearful Factory after defeating Big Chop is it's trashed remains, including it's head. If Bot were to Bot-Stop it's eye, it will be destroyed, spawning in a Batt.
Batt #71
Glowing Gulp in the Lake
Located in Lake Treeside is a large, glowing Big Gulp. If Swim Bot were to attack it 5 times, it will be defeated, spitting out a Batt.	
Batt #72
Jaronimo in the Forest.
Located nearby Treeple Village is Jaronimo Crocker, who tasks Bot to lead him to a Jaronimo Chest located near the north-east of the forest while protecting him from Mellow-Marchers, Swalloods, and Hotty-Doggies.	
Batt #73
Better Half
Located in Treeple Village is a Treeple cut in half. Bot must find her other half and lead it back to her. It goes the opposite direction from Bot left and right wise, and Bot must use clever ways to properly lead it to the Treeple, who rewards Bot with a Batt once she gets her other half.	
Batt #74
Flooded Cave in the Lake
Located near a wall in Lake Treeside is a large enterence to a cave. If Bot were to swim in it, he will be transported to a secret cave completely submerged underwater, in which he must collect all 5 Batt Tokens to summon a Batt.	
Batt #75
Batt Tokens in the Factory
Located inside Fearful Factory is a large open area filled with small platforms above dangerous buzzsaws, as well as 5 Batt Tokens across the platforms. if Bot were to collect all 5 of them, he will spawn in a Batt.
Batt #76
Behind the Scroll
Located inside the Treeple General's hut is a large scroll on the wall detailing the war against Treeple and Machines. If Bot were to use his Bulb-Bash to roll the scroll all the way back, he will reveal a small, secret room with a Batt inside.	
Batt #77
Attic of the Hut
Inside the Treeple General's hut, if Rocket Bot were to fire at a cracked area on the ceiling and Rocket-Jump into it, he will enter a secret attic filled with Mellow-Marchers and a Batt.	
Batt #78
Secret After Sleep
Inside one of the huts in Treeple Village is a rest area with a bed. If Bot were to stand on it for 10 - 15 seconds, he will fall asleep, skipping the time of day to nightime (or daytime if at night) as well as spawn in a Batt on one of the tables next to the bed.	
Batt #79
Chip Off the Old Block
Located in the Feaful Factory is a large room filled with wood chips which act as a sort of quicksand. If Bot were to sink all the way down and enter a enterence that was preveiously too deep in the chips to enter,, he will enter a secret room with a large Woodchipper, which, after being destroyed with 5 Bulb-Bashes, dispenses a Batt.	
Batt #80
Four Rocks Above the Lake
Above Lake Treeside is 4 rocks pretruding from the ground. If Rocket Bot were to destroy all four of them in a specific order with his rockets, it will summon a Batt.
Batt #81
Buzzsaws Frozen in Time
Located in a freezer-like area in Fearful Factory nearby the arena is a Frozen Clock, If Bot were to freeze time and run to the arena, dashing through the buzzsaws, he can reach a secret room with a Batt, as well as another Frozen Clock to lead Bot back to the arena.	
Batt #82
Small Seed in the Forest
Located in the middle of the forest is a small seed. If Swim Bot were to splash it with some water from his bulb, it will grow into a large tree, with a Batt pretruding from one of it's branches.	
Batt #83
Under the Freshly-Grown Tree
After growing the tree, if Bot were to enter the large enterence below it, he will be transported to a secret underground area filled with roots and Athorns, with many roots mimicking platforms, which slowly go away after Bot stands on them. If Bot manages to get at the end of this challenge, he can find a Batt as well as the exit of the roots.	
Batt #84
Little Root in the Forest
Inside the forest is a small root pretruding from the ground, if Bot comes close to it, it will run away. If Bot were to sneak up to it and pull it out, he will pull out a Batt.	
Batt #85
Behind the Roots
On one of the walls in the north-north-east of the forest is a small cave behind some roots. If Bot were to lure one of the Chop-Bots to cut them down, he can access it.
Batt #86
Mini Mellow Army
Located near the north of the forest is a large gathering of tiny Mellow-Marchers. If Bot were to defeat all of them, he will be rewarded with a Batt.	
Batt #87
Under the Campfire
This Batt can only be accessed at night. In the middle of Camp Saplap is a large campfire. If Swim Bot were to put it out using his Bulb-Bash, he will reveal a hole underneath the campfire, which contains a Batt in it.	
Batt #88
Marshmellows Over the Campfire
This Batt can only be accessed at night. If Bot were to lead a Mellow-Marcher to the campfire, it will get burned, destroying it and spawning in a Batt.	
Batt #89
Smokin' Hot Dogs!
This Batt can only be obtained at night. If Bot were to carefully launch a Hotty-Doggy onto the campfire using a well-timed Bulb-Bash, it will get cooked, spawning in a Batt.	
Batt #90
Speeding to Stopping
Located inside Fearful Factory is an incredibly fast-moving conveyor belt with a Batt at the end of it. If Batt were to activate a Frozen Clock and quickly make his way to it, he will now be able to collect the Batt.
Batt #91
The Office in the Factory
Located behind Fearful Factory is a large room boarded up by planks of wood. If Rocket Bot were to blow it up, he will be able to enter a secret office filled with scattered papers and a Batt.	
Batt #92
Bathroom Break!
Located near the beginning of Fearful Factory is a bathroom, with one of the stalls being locked. If Rocket Bot were to blow it up, it will reveal a Batt found behind the door.	
Batt #93
Wooden Rings in the Sky
Up in the sky above the treetops is 5 numbered wooden rings. If Jet Bot were to fly through each one if order, he will get a Batt.	
Batt #94
Itty Bitty Cave
Located at the very end at the very top left of Lake Treeside is a small enterence to a cave. Due to how small of is, Swim Bot is the only form of Bot that is able to enter it. Inside the cave is a large amount of gems, a Batt, and a trampoline that launches Swim Bot out onto Lake Treeside.	
Batt #95
Stone Under the Sea
Located under the water in Lake Treeside is a large, glowing rock. If Rocket Bot were to use the Torpockets to blow it up, he will spawn in a Batt.
Batt #96
Wooden Waterslide
Located inside the Treeple Village well is a hidden hole on the ground. If Swim Bot were to enter it, he will be transported to a hidden waterslide filled with sharp turns, Big Gulps, and pits. If Swim Bot manages to make it to the end, he will find a Batt alongside the exit from the waterslide.	
Batt #97
Under the Waterslide
Near the middle of the hidden waterslide is a rectangular pit. If Swim Bot were to drop into it, he will land on a hidden, more difficult waterslide with even more sharp turns and hills. If Swim Bot manages to make it to the end of this, he'll find another Batt alongside a trampoline to the top waterslide.	
Batt #98
Speeding Down the Waterslide
In the hidden waterslide, if Swim Bot manages to make it to the end in less than 25 seconds, then he will spawn in another Batt.	
Batt #99
Sleepy Big Gulp Under the Lake
This Batt can only be obtained at night with the Suction Pulse chip. Near the top right in the water of Lake Treeside is a sleeping Big Gulp which cannot be defeated. If Jet Bot were to move it using his Suction Pulse, he can reveal a small, hidden cave featuring a Batt.	
Batt #100
The Golden Buoy
At the very end of Lake Treeside is a line of buoys keeping Bot from swimming away from the forest. One of the buoys happens to be golden. If Swim Bot were to swim into it, it'll crack open, revealing a Batt.
Batt #101
Taking the Bait
Outside of Fearful Factory is a Batt that is used as bait to lure Bot into the factory. Inside the factory, if Bot were to use a Frozen Clock and rush outside as quickly as possible, then he can barely collect the Batt just before it wears out	
Batt #102 
Under the Totemly
Inside of Feaful Factory is a section with 4 Totemlies, with one of them having a small hole under them. Bot must wait until that Totemly runs out of logs, then quickly fall into the hole to enter a secret room containing a Batt and an airduct leading back up.	
Batt #103
In the Daylight
This Batt can only be collected during the day. Due to Fearful Factory being shut down during the day, during the night, Bot must make his way into a secret room with a Hit-Switch located nearby a hidden airduct. Once Bot hits the switch, the doors will be permanently open no matter what time of day it is. Now if Bot were to enter Fearful Factory during the day, he can find a Batt inside the enterence.	
Batt #104
The Giant Chopper
This Batt can only be collected during the day. If Bot were to make his way to the arena in Fearful Factory, he can find a giant Chop-Bot in it. If Bot manages to defeat it by Bulb-Bashing it 5 times, he will spawn in a Batt.	
Batt #105
Swallood Your Pride
This Batt can only be collected a night. Located near the south-south-west of the forest is a glowing Swallood alongside a cracked tree. If Rocket Bot were to Rocket-Jump onto one of it's branches, his weight will make the tree crush the Swallood, in which it will spawn in a Batt. Alternatively, Jet Bot can simply fly to the branch.
Batt #106
Convey Your Emotions
Located in Fearful Factory is a large conveyor- belt. If Bot were to walk into the enterence that it moves towards, he will be transported to a secret area filled with conveyor belts. At the end of the conveyor-belt obstacle course is a Batt alongside the exit.	
Batt #107
Reversed Expectations 
Located at the end of the secret conveyor-belt course is a Hit-Switch. If Bot were to hit it with a Bulb-Bash, a Batt will be summoned all the way back at the start of the course, in which Bot now has to go through it in reverse in order to collect it.	
Batt #108
Rushing It
Located in Fearful Factory is a fast-moving conveyor-belt. If Bot were to run on it for around 10 seconds without stopping, he will spawn in a Batt.	
Batt #109
Pummel in the Factory
Located in a secret room in Fearful Factory, accessed by using the Frozen Clock and quickly going through one of the fans, is Pummel. Rocket Bot must fired 3 rockets at it in order to destroy it, revealing a Batt.	
Batt #110
Care Package Above the Trees
Occasionally flying above the trees tied to balloons is a wooden box. If Rocket Bot were to fire at it, he will destroy it, revealing a Batt. Alternatively, Jet Bot can use his homing attack to pop the balloons, causing the box to fall to the ground.
Batt #111
View from the Treetops
Located on top of one of the trees is a Batt. Jet Bot must simply fly to it in order to collect it.	
Batt #112
Rolling Up the Tent
In Camp Saplap is a tent that is not being used. If Bot were to Bot-Stomp each peg on it, it will roll up, spitting out a Batt.	
Batt #113
Chicks in the Forest
This Batt can only be obtained at night. Near the east-east-south of the forest is Yeesa, who tasks Bot to find 5 of her missing chicks across the forest. Wrangling them all up in her will reward Bot with a Batt.	
Batt #114
Wary of the Forest Maze
Located to the north of the forest is a large enterence that is blocked off by a metal-coated woodchipper. After defeating Big Chop, the path is open. If Bot were to walk through it, he'll enter a larger, dense forest filled with trees and Jaronimo Crocker, who leads Bot to treasure. Bot must follow Jaronimo to the correct paths he takes while avoiding Mellow-Marchers, Athorns, Big Gulps, and Swalloods. If Bot were to take a wrong path, he will be sent to the beginning. If Bot follows Jaronimo through the forest maze, he will be lead to a treasure chest which contains a Batt in it.	
Batt #115
The Underground Maze
At the end of the Forest Maze, if Bot were to jump into the treasure chest and Bot-Stomp in it, he will bust down into a secret underground maze filled with roots. If Bot were to take a wrong path, he will be met with a wall of thorns as he's forced to go back. If Bot manages to reach the end of the maze, he can find a Batt alongside a trampoline that launches Bot out of the underground.
Batt #116
Drilling Down the Ground
This Batt requires the Jet Stomp to collect. Located in the forest is a small X-shaped part of the ground. If Jet Bot were to Jet Stomp on it, he will dig up a Batt.	
Batt #117
On Top the Palmtree
Located on a small island in Lake Treeside is a single palmtree. If Bot were to climb up it, he will reveal a Batt under the leaves.	
Batt #118
Glowing Butterfly in the Forest
Located in the forest is a glowing butterfly. If Bot were to Bulb Bash it, it will explode into a Batt.	
Batt #119
Critter Chirps Underground
Inside the forest, bug chirping can be heard. If Bot can find the source of the chirping and Bot-Stomp it, he can uncover a Batt.	
Batt #120
All Batts in Woodland Forest!
If Bot were to collect every single Batt in Woodland Forest, he will be rewarded a Ruby Batt by the Cheif Sappish.
Etch Token
Near the buoy barriar in Lake Treeside is a hidden patch of sand. If Bot were to swim in it, he will find a plug keeping awa yaccess any furhter. If Jet Bot were to use the Suction Force Chip to pull it out, Bot can continue swimming, entering a secret island containing multiple Mellow-Marchers, Big Gulps, and one of Etch's Tokens on a large floating buoy guarded by a large Mellow-Marcher.				
==Cranky Caverns==
Batt #121
Alcove at the Very Beginning
Located high on a wall inside an alcove is a Batt. When Bot enters the world, he must quickly move behind himself to enter the alcove. Alternatively, Spider Bot can simply use his webs to swing to the alcove, or simply climb up it.	
Batt #122
Spider Training with Tuff Located at the very end of the Spider Den is a large spider named Tuff, who teaches Bot about the Spider ability before sending him into a small obstacle course testing his abilities. If Spider Bot manages to make it to the end of the course, Tuff rewards him with a Batt.	
Batt #123
Sticky Depths of the Webs
Located around the Spider Den is a large floor of cobwebs, with a Batt under one of them. Spider Bot must walk on it Bot-Stomp through it to collect it.	
Batt #124
Tallest Rock in the Den
Located on the tallest stalagmite pointing out from the ground in the Spider Den is a Batt. Spider Bot must use his webs to stick onto the stalagmite and then climb up to the top in order to collect it.	
Batt #125
Rock Bot Near the Ceiling
Located on a small alcove high on a wall is a breakable wall that contains a Batt behind. Rock Bot must use the Stone Spring chip jump up to the alcove. Then either punch down or roll through the wall in order to collect the Batt.
Batt #126
Watch Your Step!
Located in Maniac Mineshaft is a pit, with a secret ledge on it. If Bot were to land on it, he can find a Batt inside of a small alcove.	
Batt #127
On a Rail
Located in a secret area in Maniac Mineshaft is a Hit Switch, which moves one of the rails around. If Bot were to ride a minecart through it, he can ride to a previously inaccessable area and traval across a spikey trail to find a secret room containing a Batt alongside another minecart to ride back.	
Batt #128
Flapfall Takes a Ride
Located in a certain room in Maniac Mineshaft is a small hole in the ceiling. Bot must lure a Flapfall to fall onto a minecart, in which Bot must quickly push it to the room. If done correctly, the Flapfall with fly into the hole as it flies back out with a Batt.	
Batt #129
Under the Minecart
In Maniac Mineshaft is a lone minecart stuck on a rock, with a small hole located underneath it. If Rock Bot were to launch it away with a punch and then drop into it, he will enter a secret area containing a Batt alongside a ladder back up.	
Batt #130
Laser in the Mineshaft?!?!
Located in Maniac Mineshaft is a large laser beam being fired by a machine. Rock Bot must use his roll ability to slowly make his way to the machine and then destroy it with 3 punches, which will explode into a Batt.
Batt #131
Patching Up the Missing Rail
Located in Maniac Mineshaft is a rail with a large pit in the middle. If Spider Bot were to connect both ends of the rails with his web and the ride the minecart down it, he can travel through a secret tunnel which leads to a Batt alongside a minecarft back out the tunnel	
Batt #132
Navigating the Toxic Maze
If Spider Bot were to traverse to the end of the Toxic Maze, he will be lead to a small area with a Batt at the center.	
Batt #133
Emergency Exit in the Toxic Maze
Located in the Toxic Maze is a large, metal door. If Rock Bot were to punch it open, he will enter a small, high-tech area with a Batt at the center.	
Batt #134
Glowing Brawlder Beatdown!
Located around the middle of the cave is a glowing Brawlder. If either Rock or Spider Bot were to defeat it, it will spawn in a Batt.	
Batt #135
Big Squiqqle in the Toxic Maze
Located in a secret alcove in the Toxic Maze is a secret room containing a big Squiqqle. If Bot were to defeat it, it will spawn a Batt.
Batt #136
Batt Tokens inside Large Rocks
5 large, glowing rocks containing Batt Tokens are found throughout the cave. If Rock Bot were to destroy them all and collect all 5 Batt Tokens, a Batt will be summoned.	
Batt #137
3 Glowing Big Gulps in the Pool
Located inside the Flooded Cavern are 3 glowing Big Gulps. If Swim Bot were to defeat them all, then a Batt will be spawned.	
Batt #138
Jet Stream in the Pool
Located in the Flooded Cavern is a large jet stream with a Batt in it. Rock Bot is the only ability of Bot heavy enough to walk through the jet stream unphased and collect the Batt.	
Batt #139
Around the Mines
Located in a section of the Flooded Cavern is a long area with many mines floating in it. If Bot manages to avoid them and reach the end, then he will enter a secret area containing a Batt.	
Batt #140
Fish Outta Water
If Spider Bot were to use his web ability to pull a Big Gulp out of the water, then he will be rewarded with a Batt inside of a fishing trophy.
Batt #141
Perfect Aim with a Web
Located on an inaccessable wall in the cave is a target. If Spider Bot were to hit the middle of it with his web shot, then it will explode into a Batt.	
Batt #142
Plugging in Flapfalls
Located around the middle of the cave are 4 plugs. If Bot manages to get a Flapfall to fall on each one of them, they will open up a door on the floor to a secret room containing a Batt.	
Batt #143
Stepping on Stalagmites
Located in the cave are tons of falling stalagmites which Bot can platform on. If Bot can platform across them, he can reach a previously inaccessable ledge containing a Batt.	
Batt #144
Wall-Running Warrior!
Located in the cave is a long pit with 2 walls along it. If Spider Bot is able to run to the end of the pit by running across the walls while avoiding Sisers, he can reach the very end where a Batt can be found.	
Batt #145
Broken Block on a Wall
Located on a wall above a pit is a breakable block. If Spider Bot were to use an enemy or object to swing it towards it with his web ability, he will destroy it, revealing a Batt.
Batt #146
Pushy Puzzle
Located in a secret room in the cave is a secret puzzle, in which Rock Bot must push a blue stone using his punches so it lands on a blue panel, which will reveal a Batt.	
Batt #147
Three Crumbos on a Stalagmite
Located on a lone fallen stalagmite are three Crumbos. If Bot were to defeat all of them, a Batt will be summoned.	
Batt #148
Fumble in the Cave
Located in the cave is Fumble. Bot must carefull follow him towards the flag while protecting him from Crumbos and Flapfalls. If he can make it to the end safely, he will reward Bot with a Batt.	
Batt #149
Bout with Big Brock
Located in a hallway-like area in the cave is Big Brock, who initiates a miniboss fight with Bot. If Bot manages to defeat it, he will earn a Batt.	
Batt #150
Yee Old Sign
Located on the large bridge connecting the cave and Dust Town is a hairpin curve sign. This is a subtle hint to make Spider Bot climb up the enterence back to the cave, where he can find a small alcove containing a Batt.
Batt #151
Pit Stop on the Dusty Bridge
Located on the bridge is a small ledge containing a gas station. If Bot were to jump on top of it, he can find a Batt on top of it.	
Batt #152
A Shiny Souvenir
Located at the enterence of Dust Town is a small gift shop. If Bot were to climb into one of the airducts, he can find a Batt waiting for him.	
Batt #153
Seeing the Stalagmites
Located on the roof of one of the buildings in Dust Town is a pair of binoculurs. If Bot were to use them to look up at one of the stalagmites above, they will suddenly fall down and break a rock below it, revealing a Batt that quickly flies towards Bot	
Batt #154
Wall Jumps will Work
Located inside one of the buildings in Dust Town is a small challenge where Bot must wall jump up the building, which floors have all been busted down due to the attack by the Rollem. If Bot can make it to the top 'floor,' he can find a Batt.	
Batt #155
Breaking and Entering
Located on one of the buildings in Dust Town is a mysterious boarded up door. If Rock Bot were to bust through it, he can enter a dark, scary room with a Batt waiting for him inside of it.
Batt #156
Inside the Fallen Building
Located in Dust Town is a fallen building blocking the road thanks to Rollem's mayham. If Bot were to crawl into one of the broken windows, he can enter a dark area containing a Batt.	
Batt #157
Over the Traffic Jam
Located in Dust Town is a large traffic jam caused by Rollem's mayham. If Bot were to bounce on the stone cars upwards, he can find a Batt located above the traffic jam.	
Batt #158
The Dusty Shrine
Located in Dust Town is a large shrine of a Batt. If Rock Bot were to punch it a couple of times, it will break, turning into an actual Batt.	
Batt #159
Deep Sewers Deep Underground
Located in Dust Town is a vast array of manholes on the roads. If Bot were to Bot-Stomp on one of them, he will enter the town's sewer system, which is a large overhead maze filled with pitfalls, Mellow Marchers, and a Batt at the end of the maze.	
Batt #160
In a Sketchy Alleyway
Located in a certain alleyway in Dust Town is a lone Dust Bunny, who will give Bot a single Batt for a small fee of 5'000 Shoccs
Batt #161
Squiqqle Infestation!
Located inside a building in Dust Town is a large room absolutely littered with small Squiqqled. If Bot were to defeat all of the squiqqles, he will be rewarded with a Batt	
Batt #162 - 164
Rumble with Rollem
Located in the very center of Dust Town is Rollem, who, when he sees Bot, gets so upset that he causes both him and Bot to fall down into an underground arena. If Bot manages to beat Rollem, he will be rewared with a Grand Batt	
Batt #162 - 164
Rumble with Rollem
Located in the very center of Dust Town is Rollem, who, when he sees Bot, gets so upset that he causes both him and Bot to fall down into an underground arena. If Bot manages to beat Rollem, he will be rewared with a Grand Batt	
Batt #162 - 164
Rumble with Rollem
Located in the very center of Dust Town is Rollem, who, when he sees Bot, gets so upset that he causes both him and Bot to fall down into an underground arena. If Bot manages to beat Rollem, he will be rewared with a Grand Batt	
Batt #165
Enter the Fountain
Located near the left of Dust Town is a large fountain, if Swim Bot were to swim in it, he'd find a small hole. If he were to swim into it, he can enter a secret area filled with Shoccs, coins, and a Batt.
Batt #166
Bullseye on the Golden Gems
After defeating Rollem and entering his arena, Bot can find a large cannon alongside 4 golden gems near the ceiling. If Bot were to use the cannon to fire himself at each and every golden gem, they will all break, revealing a Batt.	
Batt #167
Fallen Remains of the Town Hall
Located in the arena after defeating Rollem is what is left of the Town Hall. If Bot were to enter it, he will enter a large, broken down room filled with debris, rocks, and a hidden safe room with a Batt.	
Batt #168
Under the Bridge
Located under the bridge built after defeating Rollem is a Batt. If Bot were to carefully get a good angle and were to jump towards it, he can collect it.	
Batt #169
Hidden Hole Under the Town
Located in the slope leading down to the arena after defeating Rollem is a secret enterence that can be uncovered by Bulb-Bashing a cracked gem. Inside of the enterence is a secret cavern filled with shoccs and a secret room containing a Batt.	
Batt #170
Crawling Back Up
Located near the top of the arena after defeating Rollem is a Batt. Spider Bot must use a combination of wall-climbing and web-slings in order to reach it.
Batt #171
Fishing Pond in the Town
Located around the top right of Dust Town is a small fishing 'pond'. If Spider Bot were to use his web ability to pull out a golden Big Gulp, it will explode into a Batt. It also cannot be defeated by Swim Bot, as the water is too shallow for him to swim in.	
Batt #172
Secret Buttons on the Bridge
Located on a bridge over the road in Dust Town are 2 hidden buttons below it on each side. If Bot were to Bulb-Bash both, a secret door will open under the bridge, revealing a Batt.	
Batt #173
Rolling Rocks in the Town
Located in a secret enterence underground in Dust Town is a hidden obstacle course where Bot must climb a hill while rocks fall down in an attempt to crush him. If Bot can make it to the top, he can find a Batt waiting for him there.	
Batt #174
Secret of the Rolling Rocks
In the Rolling Rocks hill, if Rock Bot were to roll into at least 5 rolling rocks, breaking them, then he can reveal a Batt from the last rock he breaks.	
Batt #175
A Steep Climb
Located at the 'top' of the Rolling Rocks hill is an even steeper hill that only Spider Bot can climb, with another Batt at the top waiting for him.
Batt #176
Fleeing Flapfall across the Town
Located in Dust Town is a golden Flapfall which flies away from Bot quickly. If Spider Bot were to draw it in with his webs, he can defeat it, in which it turns into a Batt.	
Batt #177
Flooded Building in Dust Town
Located in Dust Town is a large building flooded with water. Swim Bot must swim up it while avoiding debris and Big Gulps in order to reach the top, which contains a Batt.	
Batt #178
Sticking With It
Located in a construction site in Dust Town is a secret hole, if Spider Bot were to enter it, he will be in a secret area where he cannot move, jump, and the only way he can move is by carefully using his web slings to move himself around the area. If Spider Bot can make it to the end, he can obtain a Batt.	
Batt #179
Not Feeling Rightside Up
Located at the end of the Spider Bot secret area is a hidden Batt underneath it. Spider Bot must carefully use his web sling to stick to the bottom of the platform in order to obtain it, there is also a small hole on it that takes Spider Bot back outside the hole.	
Batt #180
Sticky Rocks
If Rock Bot were to enter the secret Spider Bot area and use his roll mvoe carefully, he can break through a rock covering up a secret room at the end which contains anotehr Batt.
Batt #181
Applying Pressure in the Cave
Located in the middle of the cave is a Pressure Switch, which summons a Batt when pressed. Bot must lure a nearby enemy to stand on it and then quickly rush towards the Batt, most easily done with Rock Bot's roll ability	
Batt #182
Under the Bridge to the Town
Located under the bridge leading to Dust Town is a hidden Batt. Spider Bot must climb under the bridge while standing on nearby platforms to avoid slipping off in order to obtain it	
Batt #183
Toxic Gas in the Mineshaft
Located in a certain section of Maniac Mineshaft is a large maze filled with toxic gas, blocked off by a Lectro Gate. Bot must quickly traverse the maze and obtain the Batt at the end before the toxicity gets to him!	
Batt #184
Secret of the Toxic Mineshaft
Located in the toxic maze in Maniac Mineshaft is a secret alcove. if Bot were to jump into it, he can find a Batt in it.	
Batt #185
Fallen Miners in the Toxic Maze
Located in the Toxic Maze is the skeletal remains of miners. If Ghost Bot were to enter this area, he can find the ghosts of the miners, who will give him a Batt.
Batt #186
Haunting the Antique Store
Located in Dust Town is an antique store guarded by a cowardly Dust Bunny. If Ghost Bot manages to scare him away, he is allowed access to it, which contains a Batt on the front desk.	
Batt #187
Kiddie Pool in the Antique Store
After scaring away the guard of the antique store, if Swim Bot were to jump into the kiddie pool inside of it, he can spin around in it to make a Batt shoot out from it.	
Batt #188
Mysterious Ringing in Town
Located in Dust Town is a payphone that is constantly ringing, if Bot were to answer it, a voice on the phone will tell Bot to find another ringing phone across town. if Bot manages to answer all 4 phones across the town, he will be rewarded with a Batt.	
Batt #189
Soul Glass in the Back
Located behind a building in Dust Town is a layer of Soul Glass. If Ghost Bot were to phase through it, he can enter a secret garage-like area containing a Batt.	
Batt #190
Parallel of the Police Station
Located inside the police station in Dust Town is a layer of Soul Glass as the floor. If Ghost Bot were to phase through it, he can find a parallel of the station, which is all in a sepia tone. If Ghost Bot were to enter through the hallways and into the Cheif's Office, he can find a Batt.
Batt #191
Doing Time
Located in the Police Station is a long hallway of cells. If Ghost Bot were to phase through one of the gates, he can find a Batt waiting for him.	
Batt #192
Under the Lampshade
Located in the Cheif's Office in Dust Town is a large lamp on the ceiling, if Bot were to Bot-Stomp directly on where the light is shining, he can uncover a Batt.	
Batt #193
Rolling Around Town
If Rock Bot were to roll around Dust Town in a circle, he can uncover a secret room near the center of the town containing a Batt.	
Batt #194
Secret Ledge Under the Town
Located under Dust Town is a hidden ledge that contains a Batt, alongside a Transformation Station of the Spider ability so that Spider Bot can climb back up.	
Batt #195
All Batts in Cranky Caverns!
After collecting every single Batt in Cranky Caverns, if Bot were to talk to the mayor of Dust Town, he will reward him with a Ruby Batt.
Etch Token
Located around the cavernous walls of Dust Town is a hidden alcove. If Spider Bot did a precise number of web slings and wall-crawls, he can reach the hidden alcove, where a large area filled with gems reside. If Spider Bot were to cilmb up to the very top of the cavern, he can reach a large, outside area on  a mountain, where a Etch Token resides.				
==Arabian Nights==
Batt #196
A Gift from the Chief
If Bot were to enter a palace at the very end of Jar Jar Town and talk to Jarlomious, he will gift Bot with a Batt along with pleading for him to take care of the Dune Worms	
Batt #197
Behind the Sign
Located all around Jar Jar Town are signs warning Bot about the dangerous Dune Worms that dig through the sand. Located behind one of them is a Batt hidden in plain sight, which Bot can easily collect.	
Batt #198
Fruit Collecting from the Sky
Located near a building in Jar Jar Town is a basket. If Bot were to hold it above his head and collect at least 5 fruits thrown by the flying Roots, the basket will explode into a Batt.	
Batt #199
Inside the Jar
Located in Jar Jar Town is a golden jar amongst normal, green ones. If Bot were to Bot-Stomp it, it will break open, revealing a Batt.	
Batt #200
Tippy Top of the Palace
Located at the very top of the palace in Jar Jar Town is a Batt. Bot must ride a flying carpet towards it and then platform up the palace in order to obtain it. Alternatively, Spider Bot can simply use a combination of wall climbing and web slinging in order to reach it.
Batt #201
A Gift for the Chief
Located in the desert is a golden block. If Spider Bot were to use his web sling to pull it towards the palace to the Chief, he will accept the gift and reward Bot with a Batt.	
Batt #202
Underneath the Throne
Located underneath the Chief's throne is a large stone wall. If Rock Bot were to break through it, he can find a small room containing a Batt.	
Batt #203
Golden Dune Worm in the Sand
Located under the sand is a golden Dune Worm. If Rock Bot were to get bit by it while in his boudler form, he will break it's teeth, revealing a Batt.	
Batt #204
Lighting up the Village
If Fire Bot were to light up all of the torches in Jar Jar Town, he will summon a Batt in the middle of the town.	
Batt #205
Breaking the Fountain
Located in front of the palace in Jar Jar Town is a fountain. If Rock Bot were to break off the top, a Batt will shoot out from it.
Batt #206
On the Tallest Pillar
Located outside Pillar Palace are 5 tall pillars. If Spider Bot were to scale the tallest pillar, he can find a Batt at the top.	
Batt #207
Cracked Top of the Pillar Palace
Located on one of the pillars outside of Pillar Palace is a Transformation Station for the Rock Ability. If Rock Bot were to reach the top of Pillar Palace and break the top of it, he can enter a secret area containing a Batt.	
Batt #208
Sticking it Inside the Flooded Palace
Inside of Pillar Palace, if Spider Bot were to use his web sling ability to reach a secret ledge on the wall, he can find a Batt waiting for him.	
Batt #209
Rolling Across the Flooded Palace
Inside of Pillar Palace, if Rock Bot were to use his roll ability to quickly break through a cracked wall, he can enter a secret area containing a Batt.	
Batt #210
Duno and Bot Across the Palace
After defeating the Dune Worm Queen, Duno can be found in Pillar Palace. If Bot were to use him to travel across the palace, he can reach a enclosed room containing a Batt.
Batt #211
Fallen Pillar Pointers
Located across the desert are multiple fallen pillars. These pillars are actually subtle hints as to which direction Bott should be going. If Bot manages to reach the end of where the fallen pillars point and Bot-Stomps the area, he can reveal a Batt.	
Batt #212
Pulling Blocks off the Wall
Located in the desert is a wall, which a mysterious, large, out-of-place block on it. If Spider Bot were to use his webs to pull it off, he will reveal a Batt behind the block.	
Batt #213
Jaronimo in his Home Town
Located in Jar Jar Town is Jaronimo Crocker's house. When Bot enters it, he can find Jaronimo, who gives Bot a Batt.	
Batt #214
Jaronimo's Basement
Located in Jaronimo's house is a trapdoor. If Bot were to Bot-Stomp it, he can enter a secret basement containing a diary, digging machine, and a Batt.	
Batt #215
Digging through Jaronimo's Basement
In Jaronimo's Basement, if Rock Bot were to punch through cracked rocks on the walls, he can ente a small, secret cave filled with Crumbos, Sisers, and a Batt at the end.
Batt #216
Sticking in the Secret Cave
In the cave under Jaronimo's House, if Spider Bot were to use his webs to stick from stalagmite to stalagmite, he can reach a secret area containing a Batt.	
Batt #217
Crumbled Temple Timer Challenge
Located on a fallen temple in the desert is a Tick Switch, if Bot were to press it, it will summon a Batt a bit aways from the temple, in which Bot must quickly dash towards in order to collect it before it disapears 	
Batt #218
Batt Tokens in the Oasis
Located in Oval Oasis are 5 Batt Tokens, if Bot were to collect them all, then he can summon a Batt.	
Batt #219
Malps No More!
Located in Oval Oasis are 3 tall Malps mimicking palm trees. If Bot were to defeat them all, he can obtain a Batt.	
Batt #220
Quick Dip in the Oasis
Located in the water in Oval Oasis is a cracked rock. If Rock Bot were to break it open, he can reveal a Batt hiding in it.
Batt #221
Splashing Water on the Flower
Located near the water in Oval Oasis is a small flower, if Bot were to splash some water from the pond onto it, it will grow and bloom, revealing a Batt.	
Batt #222
Applying Pressure with Claboy
Located in some abandoned ruins is a Pressure Switch that reveals a Batt when pressed on. If Bot were to make a Claboy throw a Clakid on it to keep it pressed, he can collect it.	
Batt #223
Got your Nose!
Located in the desert is a large human-like statue covered in sand. If Bot were to Bot-Stomp it's nose, it will break off, revealing a Batt.	
Batt #224
Tunnel Inside the Pillar
Located on one of the pillars in the desert is a hole. If either Bot were to use a magic carpet to fly into it or if Spider Bot were to climb into it, he can enter a secret tunnel containing many Crumbos, Sisers, and a Batt at the end waiting for him.	
Batt #225
Secret Buttons in the Tunnel
Located in the secret tunnel are 4 buttons disquised as bricks. If Bot were to Bulb-Bash them in the correct order, a secret door will open, revealing a room containing many shoccs, riches, and a Batt inside of a chest.
Batt #226
S Key and the Boulder
Located in the desert is a large underground cave that can be accessed through a whole. Inside the cave is a long corridor with an S Key at the end, however, as soon as Bot picks it up, a large boulder will fall down and chase after Bot. Due to the S Key slowing him down, Rock Bot is the only ability of Bot's that gives him the speed to outrun the boulder, in which he can unlock an S Chest containing a Batt.	
Batt #227
Matching Colors in the Nest
Located in the beginning section of the Dune Worm Nest is a large mural depicting Bot. If Bot were to Bulb-Bash it, he can change the color of it's eyes and bulb. If he were to change it to blue, a secret door will open, revealing a small room containing a Batt.	
Batt #228
Hidden Alcove above the Lava
Located in one of the sections with lava in the Dune Worm Nest is a hidden alcove on one of the walls, which houses a Batt.	
Batt #229
Secret Room through the Lava
Located in one of the lava sections in the Dune Worm Nest is a passage that is submerged in lava. If Fire Bot were to swim through it, he can enter a secret room containing a Batt.	
Batt #230
Wamps go Wham!
Located in one of the lava sections in the Dune Worm Nest are 4 Wamps. If Bot were to defeat them all, a Batt will spawn in the middle of the section.
Batt #231
Under the Platform
Located under the beginning platform in one of the lava sections in the Dune Worm Nest is a Batt that can only be obtained by Fire Bot.	
Batt #232
Pireye to Eye
Located in one of the rooms in the Dune Worm Nest is a large Pireye. If Bot were to defeat it, it will spawn in a Batt in it's place before disappearing.	
Batt #233
Batt Tokens above the Sand
Located in one of the Duno sections are 5 Batt Tokens above the sand. If Bot were to collect them all, a Batt will spawn in the middle of the room.	
Batt #234
Freezing Time across the Sand
Located in one of the sandy sections filled with Dune Worms in the Dune Worm Nest is a Batt, which cannot be obtained due to the Dune Worms. Bot must use a nearby Frozen Clock in order to freeze time and quickly collect the Batt.	
Batt #235
Secret Shrine under the Sand
Located in one of the sandy sections in the Dune Worm Nest is a shrine halfway submerged in sand. If Spider Bot were to pull it out with his web, it will reveal a large Batt statue on it's bottom, which reveals an actual Batt in it once broken by Rock Bot or by hitting it with a hard object by Spider Bot.
Batt #236
Careful Platforming on Small Ledges
Located in the section with the narrow platforms above the pit is a small set of small ledges on the right wall. If Bot were to platform on them, he can reach a bigger ledge containing a Batt. Alternatively, Spider Bot can use a combination of webs and wall crawls to reach it.	
Batt #237
Behind the Sandfall
Located in the section with the narrow platforms above the pit is a large waterfall-like sand fall falling into the pit. If Bot were to carefully jump into it, he can access a secret alcove containing a Batt and a Tick Switch which makes platforms to get back up.	
Batt #238
Sakura in the Cage
Located in one of the sandy sections in the Dune Worm Nest is Sakura trapped in a cage hanging above a pit. If Rock Bot were to punch through the gate, destroying it, Sakura will thank her hero (and crush) with a Batt.	
Batt #239
Swinging Cages above the Sand
Located in a sandy section is a hidden ledge and alcove containing a Batt. Bot must use one of the hanging chains to swing towards the ledge in order to reach it. 	
Batt #240
Slip Sliding Down the Dunes
Located in one of the sandy sections with cages is a hidden alcove which can only be accessed by either platforming across cages or by crawling up it with Spider Bot. Inside the alcove is a long, bumpy slide made of sand dunes in a dark void. The slide contains many bumps, as well as some falling rocks. If Bot can make it to the end, he can earn a Batt.
Batt #241
Speeding Down the Dunes
In the secret dune slide, if Bot were to reach the end in under 20 seconds, he can earn a Batt. 	
Batt #242
Detour from the Dunes
Located around the middle of the secret dune slide is a large, narrow platform covered in cracked rocks. If Rock Bot were to use his roll ability to crash through it, he can access a secret room containing a Batt.	
Batt #243 - 245
Royal Rumble with the Dune Worm Queen
Located at the end of the Dune Worm Nest is the Dune Worm Queen. If Bot can defeat her, he can obtain a Grand Batt.	
Batt #243 - 245
Royal Rumble with the Dune Worm Queen
Located at the end of the Dune Worm Nest is the Dune Worm Queen. If Bot can defeat her, he can obtain a Grand Batt.	
Batt #243 - 245
Royal Rumble with the Dune Worm Queen
Located at the end of the Dune Worm Nest is the Dune Worm Queen. If Bot can defeat her, he can obtain a Grand Batt.
Batt #246
Sakura in the Desert
Located in the desert after freeing her is Sakura, who chases after Bot in an attempt to hug him against his will. Bot must trap Sakura in a nearby pile of quicksand in order for her to give up a Batt.	
Batt #247
Beneath the Quicksand
Located in a patch of quicksand is a glow underneath it. If Bot were to sink to it, he can obtain a Batt.	
Batt #248
Pireye to Eye in the Building
Located inside one of the buildings in Jar Jar Town after defeating the Dune Worm Queen is a big Pireye alongside 3 normal-sized Pireyes. If Bot were to defeat the big Pireye, he can earn a Batt,	
Batt #249
Glowing Spots Replacing the Rocks
Located in the Dune Worm Queen's arena after defeating her are four glowing spots where the rocks were. If Bot were to Bot-Stomp them all, a Batt will spawn in the middle of the room.	
Batt #250
The Bridge in the Arena
Located on one of the walls of the Dune Worm Queen's arena after defeating her is a unlowered bridge. If Spider Bot were to use his webs to lower it, he can access another part of the Dune Worm Nest alongside a Batt.
Batt #251
Sticking Out Above the Pits
Located in the area after the bridge in the Dune Worm Nest are pillars coming out of the ceiling alongside a broken ledge containing a Batt. Spider Bot must use his webs to go from pillar to pillar to the ledge.	
Batt #252
Giant Crumbo in the Quicksand Lair
Located in a room containing quicksand after lowering the bridge in the Dune Worm Bridge is a giant Crumbo alongside 6 smaller ones. If Bot were to defeat the giant Crumbo, he will obtain a Batt.	
Batt #253
Under the Platform in the Quicksand
Located in the quicksand area after lowering the bridge in the Dune Worm Nest is a hidden Batt, which can be obtained by sinking into the sand and going under the platform	
Batt #254
Filler Upper
Located inside a secret alcove in the quicksand area after lowering the bridge in the Dune Worm Nest is a hidden area in which sand slowly rises. Bot must avoid various enemies and obstacles until he reaches the top of the area, in which a Batt can be found.	
Batt #255
Waiting it Out with Rock Bot
In the area where the sand slowly rises is a small breakable wall. If Rock Bot were to break through it, he can find a hidden alcove, and if he were to wait in it for a moment, he can find a secret room that was unearthed and raised by the sand that contains a Batt alongside a Switch that automatically lowers the sand back to it's starting point.
Batt #256
Up the Lavafall
Located in the right room after lowering the bridge in the Dune Worm Nest is a large pool of lava with little platforms and a large lavafall forward. If Lava Bot were to swim up it, he can access a large alcove filled with lava, with a Batt floating above it.	
Batt #257
Pushing the Platform
Located in the lava room after lowering the bridge in the Dune Worm Nest is a platform that can be pushed through an enterence submerged in lava by Lava Bot, in which it can be used to access a ledge containing a Batt.	
Batt #258
Opening the Secret Door
Located in the lava room is a hidden Hit Switch. If Bot were to Bulb-Bash it, he can open up a secret door in the secret lava room in one of the lava sections in the Dune Worm Nest, which contains a large corridor leading to a Batt.	
Batt #259
Bullseye on the Fossilized Target
Located in one of the sections containing Crumbos in the Dune Worm Nest is a large, fossilized target on the wall. If Rock Bot were to punch one of the Crumbos onto the target, it will blow up, revealing a bridge leading to a room containing a Batt.	
Batt #260
Inside the Dune Worm Skeleton
Located in one of the sections in the Dune Worm Nest is a skeleton of a Dune Worm. If Bot were to carefully platform across it's ribcage, he can find a Batt at the end of it.
Batt #261
On Top the Nest
Located on top of the Dune Worm Nest is a Batt. Bot must use one of the magic carpets to get on top of the nest in order to obtain it. Alternatively, Spider Bot can simply use a combination of webs and wall climbs in order to reach it.	
Batt #262
Flashing the Statues
Located inside the Dune Worm Nest is a door guarded by a large Dune Worm statue. If Bot were to use the PT Camera to flash it's eyes, they will glow, unlocking the door to a room containing a Batt.	
Batt #263
Maze Amoingst the Dunes
Located in the desert is a large maze filled with Dune Worms. Bot must carefully traverse the maze in order to reach the end, which contains a Batt.	
Batt #264
Orange Shoccs in the Maze
Located in the maze is a hidden Orange Switch. Hitting it will summon around 60 Orange Shoccs around the maze. If Bot were to collect them all, he will be awarded a Batt.	
Batt #265
Speeding through the Maze
Located at the beginning of the maze in the desert is a Tick Switch that summons a Batt in the maze for a limited time. Bot must quickly traverse the maze in order to get it. This is most easily done with Rock Bot's roll ability due to it's extra speed and the fact that it can break through walls across the maze for shortcuts.
Batt #266
Knocking Down the Pillar
Located in the desert is a large pillar with a crack at it's bottom. If Rock Bot were to roll into or punch it, it will fall down, revealing a Batt on it's bottom half.	
Batt #267
Rolling High off the Pillar
Located in front of a fallen pillar is a large building with a room covered behind a breakable wall. If Rock Bot were to use the fallen pillar as a ramp to roll up to it and punch through the wall, he can access the room that contains a Batt.	
Batt #268
Giant Root in the Fruit Market
Located in Jar Jar Town is a small fruit market. If Bot were to enter one of the buildings nearby the market, he can find a large room with a giant Root. If Bot were to defeat it, it will turn into a Batt.	
Batt #269
Cage Match in the Nest
Located in the section with the cages in the Dune Worm Nest is a cage covering a hole. If Rock Bot were to break through it and enter the hole, he will find himself in a large cage containing 4 large Malps. If Rock Bot were to use the fallen pillars to defeat all of them, he will earn a Batt alongside a cannon out of the cage.	
Batt #270
At the Top of the Cage
Located at the ceiling of the large cage in the Dune Worm Nest is a Batt. Is Rock Bot were to break through the cage and bring access to the hole, and then change to Spider Bot and then enter the hole, then use a combination of wall crawls and web shots, he can reach it.
Batt #271
Top of the Arena
Located behind the Dune Worm Nest is a section covered up with webbing. if Fire Bot were to burn it down and enter it, he can access a long slope that leads to a platform above the arena where Bot fought the Dune Worm Queen, where a Batt can be found.	
Batt #272
Big Rock in the Desert
Located in the desert is a large rock. if Bot were to lure one of the Dune Worms to break it with their teeth, it will reveal a Batt inside of it.	
Batt #273
Crumbling Corridor in the Ruins
Located inside of a fallen ruins is a corridor contaning a floor that slowly crumbles beneath Bot's feet. If he can make it to the end of the section, he can obtain a Batt.	
Batt #274
Ticking Across the Crumbling Corridor
Located in the crumbling corridor is a Tick Switch that summons a Batt for a limited time. Bot must quickly obtain it before he falls down.	
Batt #275
All Batts in Arabian Nights!
Once Bot collects every Batt in Arabian Nights, if he were to talk to the Chief, he will reward Bot with a Ruby Batt.
Etch Token
In the Dune Worm Nest is a hidden room in a area with quicksand. If Bot were to sink into the quicksand while avoiding the Dune Worms, he can quickly enter the room, which is a large void containing many tall towers. If Bot were to do many precise platforming skills, he can access a large tower containing tones of Dune Worms, with one of Etch's Tokens in the middle of it.				
==The Soul Wastes==
Batt #276
Into the Broken Building
Located in the Lost Village is a building with part of it's roof broken off. If Bot were to drop into the building from the hole, he can enter a room which contains a Batt.	
Batt #277
Playing Piano in the Church
Located in the church in the Lost Village is a piano which Bot can hit for it to produce smoke. If Bot hits it at least 3 times, a Batt will be shot out.	
Batt #278
Through the Stained Soul Glass
Located on a wall in the church found in the Lost Village is a large stained glass image of Bot and the Soul King. If Ghost Bot were to phase through it, he can enter a secret room containing a Batt.	
Batt #279
Orange Shoccs in the Church
Located near the middle of the church is an Orange Switch, which summons around 30 Orange Shoccs all across the church. If Bot were to collect them all, he can earn a Batt.	
Batt #280
Crashing through the Broken Building
Located in the Lost Village is a building that is incredibly cracked. If Rock Bot were to demolish it, he can reveal a Batt amongst the rubbish.
Batt #281
Spectral Building in the Village
Located in the Lost Village is an invisible building that can only be seen and entered by Ghost Bot, which contains many floating platforms leading to a ledge containing a Batt.	
Batt #282
The Tip of the Hanging Hill
Located in the valley is a large hill petruding out from a wall. If Bot were to climb up it and Bot-Stomp the very tip of it, he can reveal a Batt.	
Batt #283
Large Rock under Hanging Hill
Located under the hill petruding from the wall is a breakable rock. If Rock Bot were to demolish it, he can reveal a small cave containing a small obstacle course filled with Gools, Boobas, and a Batt at the end	
Batt #284
Inside the Lost Shop
Located in the Lost Village is a large puppet/mannequin store. If Bot were to enter it, he will find himself in a large labrynith filled with dead-ends, pitfalls, and Gools all leading to the end, which contains a Batt.	
Batt #285
Rolling Up the Carpet
Located inside the Ruined Temple is a carpet that is partially rolled up. If Bot were to roll it all the way through, he can fall to a secret pit that contains a Batt.
Batt #286
Ghastly Training with Boobetta
Located in the Ruined Temple is a secret staircase that can be accessed by hitting a switch disquised as a lamp, in which Bot can find Boobetta, who teaches Bot the Ghost ability. This leads to a small obstacle course testing Ghost Bot's abilities before Boobetta rewards him with a Batt.	
Batt #287
Up the Chandelier
Located in the Ruined Temple is a Chandelier. If Ghost Bot were to use his Float ability to float up and climb it, he can find a Batt up top.	
Batt #288
Cave Submerged in the Soul Sea
Located in the Soul Sea is a secret cave. If Ghost Bot were to swim into it, he can find a room containing 2 Crackos as well as a Batt.	
Batt #289
Golden Shull near the Bottom
Located near the very bottom of the Soul Sea Lake is a glowing Shull. If Ghost Bot were to lure it to jump out of the sea and defeat itself, it will dispense a Batt.	
Batt #290
Big R.I.K in the Ruins
Located in Ripper Ruins is a giant R.I.K. If Bot were to defeat it, it will dispense a Batt.
Batt #291
Ripping through the Dirt Mound
Located in Ripper Ruins is a dirt mound which is glowing. If Bot can lure a Ripper to dig it up with it's scythe hands, it will dig up a Batt.	
Batt #292
Lost Catacombs Six Feet Under
Located in Ripper Ruins is an enterence to an underground catacombs containing many Crackos and Rippers, all leading to a room containing a Batt at the center.	
Batt #293
Gools in the Mausoleum
Located in Ripper Ruins is a large mausoleum containing several Gools. If Bot were to Bot-Stomp the tomb in the center, it will open up, revealing a secret underground area containing a Batt.	
Batt #294
Gripping Onto the Tall Pillar
Located in the valley is an extremely tall pillar. If Ghost Bot were to use the Ghastly Grappling chip to latch onto the top, he can find a Batt there.	
Batt #295
Buried Remains in the Ruins
Located nearby Ripper Ruins is a kind Gool who floats away from Bot instead of float towards him. If Bot were to follow it, it will lead him to an area which, if he were to Bot-Stomp it, will reveal a Batt.
Batt #296
Racing Across the Valley
Located around the Lost Village is Speed Demon, who challenges Bot to a race around the valley. Due to his new rollerblades, he can travel much faster on the ground and can even 'drift'. If Bot manages to beat him in a race, he will reward him with a Batt.	
Batt #297
Big Ripper Guarding the Key
Located in Ripper Ruins is a large catacombs. If Bot were to avoid the many Rippers, Boobas, and Gools found in it, he can find a large arena containing a large Ripper. If Bot manages to defeat it, it will give up a peice of the Ghoul Key, alongside a Batt.	
Batt #298
Large Statues near the Castle
Located in front of the Soul Castle are two large statues of the Soul King, one of them being cracked. If Rock Bot were to destroy it, it will reveal access to a hidden room in the tower, which contains a Batt.	
Batt #299
Floating Mines in the Soul Sea
Located in a small hole in the Soul Sea Lake is an area with many floating Soul Sea Mines. If Ghost Bot were to fly around all of them and reach the end, he can find a Batt.	
Batt #300
Under (Soul) Sea Tunnel
Located in the Soul Sea Lake is a long labrynith of tunnels with many Shulls, Soul Sea Mines, and Soul Glass. If Ghost Bot manages to travel through the end of the labrynith, he can find a large, cavernous area containing a peice of the Ghoul Key alongside a Batt.
Batt #301
Yummy Rocks for Booba
Located in Torment Tunnel is a small rock. If Bot were to lure a Booba to eat it, it will burp out a Batt.	
Batt #302
Inside the Cracked Stalagmite
Located in Torment Tunnel is a cracked stalagmite that attempts to fall down on Bot. If, with good timing, Rock Bot were to destroy it, it will reveal a Batt inside of it.	
Batt #303
Behind the Thick Fog
Located on one of the walls in Torment Tunnel is a secret catacombs containing a Batt. Due to the thick fog, it can be hard to see it without Ghost Bot.	
Batt #304
Floating to the Alcove
Located on an alcove below a platform in Torment Tunnel is a Batt. In order to reach it, Ghost Bot must use his float ability to float into the alcove.	
Batt #305
Chased by a Big Booba
Located in Torment Tunnel is a secret breakable wall which can be accessed by Rock Bot. This leads to a long hallway in which Rock Bot must flee from a giant Booba chasing him. If Rock Bot can make it to the end, he can find a Batt waiting for him.
Batt #306
Bouncing on Boobas
Located on a wall in Torment Tunnel are several Boobas. If Ghost Bot were to freeze time using a nearby Frozen Clock, then use the Boobas as platforms, he can reach a ledge which houses a Batt.	
Batt #307
Using the Tilted Ramp
Located in Torment Tunnel are several tilting platforms that tilt downwards in the direction Bot is standing on it. If Rock Bot were to tilt one of them to the right, then quickly freeze time with a nearby Frozen Clock, and then use his roll ability to use it as a ramp, he can jump onto a far away ledge that has a Batt.	
Batt #308
Cracking the Crumbos
Located in a dead end in Torment Tunnel are several Crumbos. If Bot were to defeat all of them, a big Crumbo will spawn, and if Bot were to destroy that, it will turn into a Batt.	
Batt #309
Inside the Soul Gem
Located in a dead end in Torment Tunnel is a gem made of Soul Glass, which contains a Batt inside of it. Ghost Bot can collect it simply by phasing through it.	
Batt #310
Secret Area Towards the Town
Located in a hidden passage to the Town in the Tunnel is a secret upper area. If Bot were to jump up to it at the enterence, he can find a Batt inside of it.
Batt #311
Falling Ledges Across the Town
Located near the exit of the Town in the Tunnel are several ledges which crumble and fall soon after Bot steps on them. If Bot were to platform across them, he can reach a large ledge containing a Batt.	
Batt #312
Grapplers to Go
This Batt requires the Ghasty Grappling chip to obtain. Located just above the Town in the Tunnel is a large stalagmite. If Ghost Bot were to use his grappling hook to hookshot onto it, he can find a staircase leading to a secret area containing a Batt.	
Batt #313
Inside the Storage Room
Located in the Town in the Tunnel is a small shop. If Bot were to enter it without the Ghost ability and enter the storage room behind the counter, he can find a Batt.	
Batt #314
Over the High Walls
Located around the Town in the Tunnel are large walls made to keep intruders out. If Ghost Bot were to either platform up towards the top with the small peices of wood petruding out or by using the Ghastly Grappling chip, he can find a small wooden plank on it with a Batt on it's end.	
Batt #315
The Top of the Chapel
Located around the middle of the Town in the Tunnel is a large chapel, housing the Spirit Queen. If Bot were to climb up the stairs to the top of the chapel, he can find a Batt located near the stain glass window.
Batt #316
In the Miscolored Fog
Located in Torment Tunnel is a patch of grey fog amongst the yellowish fog. If Bot were to enter the greyish fog and then Bot-Stomp, he can reveal a Batt.	
Batt #317
A Prayer from the Queen
Located in the chapel in the Town in the Tunnel is the Spirit Queen, who pleads Bot to defeat the Soul King, and gives him a peice of the Ghoul Key as well as a Batt.	
Batt #318
Turning Platforms in the House
Located in the Town in the Tunnel is a house that, when entered, brings Bot to a small obstacle course containing many platforms spinning around. If Bot can reach the end, he can find a Batt waiting for him.	
Batt #319
Dropping through the Floor
In the turning platforms course, if Ghost Bot were to phase through one of the Soul Glass panels on one of the spinning panels, he can enter a large room that is continusly spinning with a Batt in the middle of the room.	
Batt #320
A Spooky Snack from Oui
Located at the top of one of the buildings in the Town in the Tunnel is Oui, who requests for Bot to throw him a peice of halloween candy into his pot. If Bot can find the candy in one of the buildings and throw it in the pot, he will reward him with a Batt.
Batt #321
A Scary Masterpeice with Yesulga
Located in one of the buildings in the Town in the Tunnel is Yesulga, who asks Bot to trace a drawing of Blu. If he can successfully trace it with 70% accuracy, she will reward him with a Batt.	
Batt #322
Cowardly R.I.K in the Courtyard
Located in the courtyard of the chapel in the Town in the Tunnel is a small graveyard. If Bot can find a motionless R.I.K and destroy it, it will spawn in a Batt.	
Batt #323
Behind the Soul Sea Waterfall
Located near the Town in the Tunnel is a large waterfall made from Soul Sea. If Ghost Bot were to use the Ghastly Grappling chip to hook up to it, he can find a Batt hidden behind it inside a small alcove.	
Batt #324
Invisible Batt in Plain Sight
Located above the enterence to the chapel is a invisible and intangible Batt which can only be collected by Ghost Bot.	
Batt #325
Invisible Platforms Above the Town
Located above the town are invisible and intangible platforms leading to a Batt, which, if Ghost Bot were to platform across, can access and obtain.
Batt #326
Wrecking Through the Broken Ceiling
Located inside one of the buildings in the Town in the Tunnel is a broken part of the ceiling. If Rock Bot were to use the Stone Spring chip to break through it, he can access the attic of the building, which contains a Batt.	
Batt #327
Rolling Through the Cavern
Located in Torment Tunnel is a secret alcove that can be accessed by using the Stone Spring chip as Rock Bot and breaking through the breakable wall. Inside it is a long slide which requires Rock Bot to spin through. If he can make it to the end, he can find a Batt waiting for him.	
Batt #328
Across the Narrow Passage
Located in the secret slide in Torment Tunnel is a narrow section. If Rock Bot were to carefully spin through it, he can find a Batt at the middle of it.	
Batt #329
Down with the Chandelier
Located in the enterence room of Soul Castle is a chandeleir that, when pulled down by Bot, reveals a Batt being lowered alongside it, but instantly goes back up the moment Bot lets go. If Bot were to lower the chandelier, then quickly freeze time with the Frozen Clock nearby, he can obtain it.	
Batt #330
Round and Round the Record
Located in a room inside of Soul Castle is a phonograph. If Bot were to spin it around at a specific speed, a Batt will shoot out from it.
Batt #331
Into the Grassy Painting
Located in the enterence room of Soul Castle is a large painting potraying a grassy field. If Ghost Bot were to phase through it, he can enter a small area that is identical to the painting, with a Batt on one of the trees.	
Batt #332
Across the Floating Books
Located in an area in the basement is a large bookshelf with a small enterence. If Bot were to climb into it, he can enter a large library-like area with many large, floating books to platform across. If Bot can platform to the end, he can find a Batt at the end.	
Batt #333
Between the Pages
Located in the secret library area in Soul Castle is a giant book that is constantly opening and closing, with a Batt inside of it. If Bot were to activate a Frozen Clock, then quickly enter the area and launch towards the book, he can collect the Batt.	
Batt #334
Crashing Coffins in the Basement
Located in the basement of Soul Castle are multiple coffins that attempt to smash into Bot. There are also 5 Batt Tokens around them. If Bot were to collect them all while avoiding the coffins, he can summon a Batt.	
Batt #335
Inside the Biggest Coffin
Located inside the basement of Soul Castle is a large coffin that attempts to crush Bot. If Ghost Bot were to phase into it through the Soul Glass on it's back, he can find a Batt inside of it.
Batt #336
Where the Paintings Stare
Located in the hall where a Ghoul Key is are multiple paintings of people that look at a specific spot. If Bot were to Bot-Stomp this area, he can reveal a Batt.	
Batt #337
Out the Window
Once Bot grabs the Ghoul Key in the hall, multipel Gools fly out of the giant windows on the walls, shattering them. If Ghost Bot were to float into it, or if Bot were to do some well-timed jumps, he can reach a balcony, which houses a Batt.	
Batt #338
Painting Platforming
Located on a ledge in the hallway where Bot gets a Ghoul Key is a Batt. If Bot were to carefully platform across 	
Batt #339
The Moving Wall's Maze
Located in the hallway in Soul Castle is a small enterence on a ledge. If Bot were to jump into it, he can enter a maze with a dangerous wall slowly moving behind him in an attempt to crush him. If Bot can reach the end before the wall gets to him, he can find a Batt.	
Batt #340
Orange Shoccs in the Moving Maze
Located in a certain dead end in the maze with the moving wall is an Orange Switch that, when pressed, summons 45 Orange Shoccs in the maze. If Bot can collect them all, he can summon a Batt at the end of the maze.
Batt #341
Gargoyles on the Balcony
Located on a balcony outside of Soul Castle through a cracked window are two gargoyles. If Bot were to use the PT Camera to flash both of their eyes, their eyes will glow, summoning a Batt in the middle of the balcony.	
Batt #342
Behind the Statue
Located in a hallway in Soul Castle are multiple statues. If Bot were to enter a hidden enterence behind one of the statues, he can find a small room containing a Batt.	
Batt #343
Bouncing Off Floating Tables
Located in one of rooms in Soul Castle are multiple floating tables. If Bot were to bounce off of them, he can platform towards a table that has a Batt on it.	
Batt #344
In the Soul Glass Tile
Located on one of the tiles in Soul Castle is a layer of Soul Glass. If Ghost Bot were to phase through it, he can find a tight area containing a Batt.	
Batt #345
Wall-Jumping Between the Glass
Located in between two layers of Soul Glass is a Batt near the ceiling. If Ghost Bot were to phase through one of the layers, then lose the form and wall-jump between the glass, he can reach the Batt.
Batt #346 - 348
Clash with the Soul King
Located in a large room near the end of Soul Castle is the Soul King. If Bot can beat him in a boss fight, he will earn a Grand Batt.	
Batt #346 - 348
Clash with the Soul King
Located in a large room near the end of Soul Castle is the Soul King. If Bot can beat him in a boss fight, he will earn a Grand Batt.	
Batt #346 - 348
Clash with the Soul King
Located in a large room near the end of Soul Castle is the Soul King. If Bot can beat him in a boss fight, he will earn a Grand Batt.	
Batt #349
A Thank-You from the Spirit Queen
After defeating the Soul King, if Ghost Bot were to talk to the Spirit Queen, now in the Lost Village, she will reward him with a Batt as a thank you.	
Batt #350
Snatched from the Ghast
After defeating the Soul King, if Ghost Bot were to enter a house and go invisible for a few seconds, a ghost will enter, in which he can quickly snatch a Batt from them.
Batt #351
Shattering the Lone Window
Behind a window in Soul Castle is a Batt on a balcony. After defeafting the Soul King, if Rock Bot were to break through the window, he can access the Batt.	
Batt #352
Soul Glass Under the Battlefield
Located underneath the arena in Soul castle after defeating the Soul King is a layer of Soul Glass. If Ghost Bot were to float towards it and quickly phase through it, he can access a hidden room containing a Batt.	
Batt #353
Quiz in the Chapel
Located in the chapel in the Town in the Tunnel after defeating the Soul King is Questy, who gives Bot a small 5-question long quiz. If Bot can answer all of them correctly, he is awarded a Batt.	
Batt #354
Jaronimo in the Ruins
Located near Ripper Ruins is Jaronimo Crocker, who escorts Bot towards a chest. If Bot can protect him from the many Rippers and R.I.Ks in the ruins, he can unlock the chest, which contains a Batt.	
Batt #350
All Batts in the Soul Wastes!
After collecting every Batt in the Soul Wastes. If Bot were to talk to the Spirit Queen, she will reward him with a Ruby Batt
Etch Token
Located in the ghastly fog outside the valley is a lone peice of a pillar. If Ghost Bot were to use the Ghastly Grappling Chip to grapple onto it, he can float across many pillars to find a larhe hidden hill containing multiple Gools. There is also a large maze there with many Gools, Boobas, and one of Etch's Tokens at the end.				
== Aquatic Antics ==
Batt #351
Behind the Cave
On Isle Min Min, if Bot were to go behind the enterence to the cave where Squidrel is found, he can find a Batt buried in the sand, which he can Bot-Stomp to unbury.	
Batt #352
Going Co Co ! Located on Isle Min Min is a tall palm tree that has a large coconut on it. If Bot were to climb up to the top and Bot-Stomp the leaf it's hanging from, it will fall down and break, revealing a Batt inside of it.	
Batt #353
Swim Lessons with Squidrel
Located inside the cave on Isle Min Min is Squidrel, who teaches Bot the basics of the Swim ability before sending him in a small obstacle course underwater testing his abilities. If he can make it to the end, he will be rewarded a Batt.	
Batt #354
Underneath the Island
Located somewhere underneath Isle Min Min is a small cavernous area containing a Batt.	
Batt #355
The Center of the Rock Formation
Located around the north of the Shallow Seas is a circular rock formation. If Swim Bot were to spin attack into it, it will reveal a Batt at the center of it.
Batt #356
Big Mama and Lil' Babies
Located in the Shallow Seas is a larger than usual Big Gulp leading a trail of Lil' Nibs. If Swim Bot were to defeat them all, a Batt will be summoned.	
Batt #357
Breakable Rock in the Shallow Water
Located on some land in the Shallow Seas is a breakable rock. If Rock Bot were to carefully platform across ledges while avoiding sinking, he can destroy it and reveal a Batt.	
Batt #358
In the Tight Tunnel
Located on a wall in the Shallow Seas is a small tunnel. If Swim Bot were to swim into it, he can find a small cavernous area containing a Batt.	
Batt #359
Chopping Coral in the Reef
Located on a ledge in the Shallow Seas is a patch of coral. If Swim Bot were to plow through it all with his Spin Attack, he can summon a Batt.	
Batt #360
Behind the Seaweed
Located on a wall in Shallow Seas is a small alcove containing a Batt, with a wall of seaweed blocking it. If Bot were to lure a Big Gulp towards it, it will eat the seaweed, allowing access to the Batt.
Batt #361
Poking the Armored Sinker
Located in the Deeper Depths is a Sinker covered in armor, making it unable to be defeated by normal means. If Swim Bot were to lure it to bite down on a nearby Urchy, it will be defeated, summoning a Batt.	
Batt #362
Four Chests in the Cave
Located on a patch of land in a cave in the Deeper Depths are four chests. If Bot were to open them in a specific order, a Batt will come out of them.	
Batt #363
Freezing the Falling Rock
Located in a cave in Deeper Depths are rocks that fall down in an attempt to crush Bot. If Bot were to freeze time using a nearby Frozen Clock, then climb up the rock, he can reach a ledge which contains a Batt. Alternatively, Rock Bot can use the Stone Spring chip to bounce towards the ledge.	
Batt #364
Big Urchy Bowling
Located in a small cave guarded by Urchies is a small area where Rock Bot must use his roll ability to bowl through various Urchies. If Rock Bot can make it to the end, he can find a Batt. 	
Batt #365
Strike!
In the Urchy Bowling area, if Rock Bot were to bowl through all of the Urchies in the area, he can summon a Batt.
Batt #366
Narrow Pillar Above the Ravine
Located in one of the cavernous areas above an underground ravine in the Deeper Depths is a narrow passage with a Batt at the end. If Bot were to carefully walk across the narrow passage, he can reach it.	
Batt #367
Batt Tokens on the Ledge
Located across an underground ravine located in a cavern in the Deeper Depths are multiple ledges, some of them having Batt Tokens. If Bot were to collect all of them, he can summon in a Batt.	
Batt #368
Careful Jumps on Fragile Stones
Located in a cavernous area in the Deeper Depths are multiple fragile stone platforms that crumble when Bot steps on them. If Bot can platform across all of them to an other side of the cavern, he can find a Batt.	
Batt #369
Through the Deep Cave
Located in the Deeper Depths is a small underwater cave filled with many Urchies and Clammers. If Swim Bot can traverse through the cave efficiently, he can find a small area containing a Batt.	
Batt #370
Batt Tokens in the Clammers
Located on a ledge in the Deeper Depths are 12 Clammers, some of which containing Batt Tokens in them. If Swim Bot can quickly collect the Batt Tokens from them, he can summon a Batt.
Batt #371
Shut Up Like a Clam
Located in a underwater cavernous area in the Deepest Depths is a large Clammer containing a Batt in it's mouth, as well as many sea mines that slowly follow Bot. If Swim Bot can lure the sea mines towards the large Clammer, it will open it's mouth, allowing access to the Batt.	
Batt #372
In the Dark Cave
Located in the Deepest Depths is a small, dark cave containing a Batt. Due to no Jells being near it, it can be hard to see.	
Batt #373
Wire on the Wall
Located on a wall in the Deepest Depths is a small wire. If Swim Bot were to make one of the E.Ls fire it's projectile at it, it'll spark, opening up a secret door to a large room containing a Batt.	
Batt #374
Algae in the Depths Below
Located on a ledge in the Deepest Depths is a long tunnel containing sticky Algae walls that can make Bot stick to them. If Swim Bot can swim through the tunnel without sticking to the Algae, he can reach the Batt on the other side.	
Batt #375
Trapping the Golden Bainswi
Located in the Deepest Depths is a golden Bainswi with an actual Batt as it's lamp, which swims away from Bot once he gets close. If Swim Bot can lure it onto a wall of Algae, it will get stuck, making it's Batt obtainable
Batt #376
Tadbull Wrangling
Located near the Deepest Depths is a large Tadbull. If Swim Bot were to lure it into a nearby sunken cage at the bottom of the seafloor, it will get trapped, summoning a Batt.	
Batt #377
Fishy Fossils on the Seafloor
Located on the seafloor are several fossilized fish. If Swim Bot were to carry them and insert them into indents on a nearby wall, it will open up access to a secret room containing many more fossils with a Batt in the middle.	
Batt #378
Through the Ocean Current
Located in a tunnel in the Deepest Depths is a large current that is too strong for Swim Bot to swim through. If Rock Bot were to walk through it, he can enter the tunnel, which contains a Batt.	
Batt #379
Stepping and Swimming
Located on the seafloor is a Tick Switch, which can only be pressed by Rock Bot. When pressed, it summons a Batt in the Deepest Depths for a little while, in which Rock Bot must quickly change to Swim Bot and swim up to obtain it in time.	
Batt #380
Orange Shoccs Along the Walls
Located on the seafloor is an Orange Switch that, when pressed by Rock Bot, summons 40 Orange Shoccs along the walls of the Deepest Depths. Rock Bot must use his roll ability on nearby ramps to launch himself up to the shoccs to collect them. Alternatively, Swim Bot can simply swim towards them to collect them. If Bot manages to collect all of them, a Batt will be summoned.
Batt #381
Chicks in a Cave
Located in a small patch of land in a cave on the seafloor is Yeesa, who asks Bot to find her 5 chicks lost in the rest of the cave. If Bot can lead them all into her, she will reward him with a Batt.	
Batt #382
Sakura Under the Sea
Located in the Sunken City is Sakura, who is trapped inside of a large fish. If Rock Bot can punch the large fish, it will be launched out of the way, spitting Sakura out, who rewards Bot with a Batt.	
Batt #383
Dropping Onto the Building
Located on top of a building in the Sunken City is a Batt, which is normally too high to reach. If Swim Bot were to drop down onto it carefully, he can access it.	
Batt #384
Fumbling Across Town
Located on one of the roads in the Sunken City is Fumble, who requests Bot to lead him to a nearby flag. If Bot can protect him from the many Seabuns on the buildings, he can get rewarded with a Batt.	
Batt #385
Powering On the Circuit
Located on top of a building in the Sunken City is a circuit board, which is not powered on. If Swim Bot can carefully lead one of the E.L's projectiles to the circuit, it will power on, opening a door on the building. Inside the building is a large technical area with a Batt in the middle of it all.
Batt #386
Tadbull Through the Wall
Located on a wall in the Deeper Depths is a breakable section which cannot be reached by Rock Bot. If Swim Bot were to make a Tadbull charge into it, it'll break, allowing access to a small alcove containing a Batt.	
Batt #387
Sinking Down the Current
Located inside a ocean current is a Batt. Due to where it's located, Rock Bot cannot sink down to it. Swim Bot must use a nearby Sinker to allow himself enough weight to push himself down the current, where he can obtain the Batt.	
Batt #388
Glowing Clammer Clammed Up
Located on a small ledge in the Deepest Depths is a glowing Clammer. If Rock Bot were to platform up to it and destroy it, it will reveal a Batt inside of it.	
Batt #389
A Maze of Tubes
Located in Prince Aquarious' castle in the Sunken City is a hidden pipe, if Bot were to enter it, he can access a large maze full of pipes Bot must traverse containing many Shoccs, Bytes, and Lil' Nibs. If Bot can make it to the end, he can find a Batt waiting for him	
Batt #390
On Top the Tubes
Located on top of the tube maze in Prince Aquarious' castle is a Batt. If Bot were to carefully use a mixture of wall-jumps and backflips, he can reach the top and obtain it.
Batt #391
On the Flying Manta Ray
Located inside a cavern in the Deepest Depths is a small cannon. If Bot were to get fired out from it, he can reach a high area above the clouds containing a flying Manta Ray. Bot can ride the Manta Ray on it's back as it moves in a set direction, twisting and turning every few instances. Once it reaches a pillar far out, Bot can jump up onto it to find a Batt.	
Batt #392
The Manta Ray's Batt Tokens
Located in the secret Manta Ray area are 5 Batt Tokens. If Bot were to collect them all while riding the Manta Ray, he can summon a Batt on one of the pillars.	
Batt #393
Large Rocks in the Way
Located on certain roads in the Sunken City are 5 large rocks. If Rock Bot were to destroy them all, he can summon a Batt.	
Batt #394
In the Underwater Minefield
Located in one of the sections inside of Prince Aquarious' castle is a large section containing many floating sea mines. If Swim Bot were to carefully swim between the mines, he can find a Batt hidden amongst the mines.	
Batt #395
Behind the Gate
Located in one of the sections in Prince Aquarious' castle is a large gate blocking access to a Batt. If Rock Bot were to enter the castle and enter a secret area, pressing a switch inside of it, he can open the gate. From there, Rock Bot must switch to Swim Bot in order to obtain it.
Batt #396
Blowing Up the Ledge
Located in the minefield section of Prince Aquarious' castle is a breakable wall which cannot be reached by Rock Bot. In order to break it without being damaged, Swim Bot must freeze time with a Frozen Clock hidden amongst the mines and then quickly touch one of the mines near the wall. From there, after time is unfrozen, the mine will explode, allowing access to the area, which contains a Batt.	
Batt #397 - 399
Royal Rumble with Prince Aquarious
Located at the very top of Prince Aquarious' castle is Aquarious himself, who drops both him and Swim Bot into a deeper area. If Swim Bot can defeat him in a duel, he can obtain a Grand Batt.	
Batt #397 - 399
Royal Rumble with Prince Aquarious
Located at the very top of Prince Aquarious' castle is Aquarious himself, who drops both him and Swim Bot into a deeper area. If Swim Bot can defeat him in a duel, he can obtain a Grand Batt.	
Batt #397 - 399
Royal Rumble with Prince Aquarious
Located at the very top of Prince Aquarious' castle is Aquarious himself, who drops both him and Swim Bot into a deeper area. If Swim Bot can defeat him in a duel, he can obtain a Grand Batt.	
Batt #400
Urchies Through the Current
Located on a blocked off cave in the Shallow Seas is a hidden area. After defeating Prince Aquarious, the enterence it opened, revealing a long cave-like tunnel with a stong current of water on the ground, which pushes Bot back. Bot must platform across the water while avoiding the many Urchies along the way to reach a small platform containing a Batt..
Batt #401
Carefully Down the Waterfall
Located in the hidden tunnel in the Shallow Seas is a long waterfall near the end. Bot must carefully platform down using ledges in order to reach a Batt located at the bottom of it.	
Batt #402
Tick Switch Deep Down
Located at the bottom of the arena after defeating Prince Aquarious is a Tick Switch, which summons a Batt near the top of the arena. Swim Bot must quickly swim up to the Batt in order to obtain it.	
Batt #403
Secret of the Soaked Stories
Located in Prince Aquarious' lair after being defeated is a large bookshelf filled with books along the walls, with some of them sticking out. If Swim Bot were to push them back in in the correct order, he can open a secret area with a Batt, alongside a few bridges to other secret areas.	
Batt #404
Higher or Lower
Located in one of the secret areas in Prince Aquarious' lair after defeating him is a large room with many switches that, when hit, lower or raise the water level in the area. There are also many Batt Tokens around the area. If Swim Bot were to use both high and low water levels to collect them all, he can summon a Batt.	
Batt #405
Small Indent on the Ceiling
Located in the main secret area in Prince Aquarious' lair after defeating him is a small alcove on the ceiling containing a Batt, which is normally to high to reach. If, in one of the areas, Swim Bot were to raise the water level to it's highest, he can swim up to it to now collect it.
Batt #406
Batt with the Bouncy Bubbles
Located in one of the secret areas in Prince Aquarious' lair after defeating him is a large section with many floating bubbles which pop on any solid object except Bot. If he were to platform across them, he can reacha a small ledge with a Batt on it.	
Batt #407
In the Soapy Sea
Located on the floor of the bubble area is a large, soapy sea. If Swim Bot were to swim through it, he can find a small cavernous area containing a Batt.	
Batt #408
Popping through the Bubbles
Located on the ground is a small tunnel containing a Batt, blocked off by a few bubbles. If Rock Bot were to walk on them, he will pop through them, allowing access to the Batt.	
Batt #409
Bouncing to the Alcove
Located in a small, out of reach alcove is a Batt. If Bot were to Bot-Stomp one of the bubbles near it, he will bounce upwards, giving him enough height to reach it.	
Batt #410
Amongst the Foaming Bubbles
Located in the sea of the bubble area are large clusters of soap. If Swim Bot were to spin through one of them, he can reveal a Batt amongst the foam.
Batt #411
Even Bigger Big Gulp
Located underwater in one of the secret areas in Prince Aquarious' lair is a large cavernous area containing a giant Big Gulp. If Swim Bot were to hit it 6 times, it will be defeating, turning into a Batt.	
Batt #412
Jumping Under the Sea
Located underwater in one of the secret areas of Prince Aquarious' lair is a wall of jewels, if Rock Bot were to break through it, he can access a secret platforming section. If he were to reach the end of it, he can find a platform containing a Batt.Alternatively, Rock Bot can break through the jewel wall and turn into his Swim form to simply swim to the area.	
Batt #413
Reflected by the Gems
Located above water in one of the secret areas in Prince Aquarious' lair are multiple gems that are reflective. If Bot were to look into them, he can find a secret invisible passage that is revealed in the reflection. This passage leads to a secret, gem-filled area containing a Batt.	
Batt #414
Above the Shiny Jewels
Located at a high-up ledge in one of the secret areas in Prince Aquarious' lair is a Batt. Bot must platform across the many gems that stick out form the walls in order to reach it.	
Batt #415
All Batts in Aquatic Antics!
After collecting every Batt in Aquatic Antics, if Swim Bot were to enter Prince Aquarious' lair, he can find a secret passage where a Ruby Batt can be found.
Etch Token
Located in the Deeper Depths is a small breakable wall. If Rock Bot were to platform up to it and break it, he can find a secret room with a small vertical cave. if Swim Bot were to swim up it, he can find a secret underwater maze containing many Big Gulps, leading up to a secret island containing an Etch Token.				
== Ember Isle ==
Batt #416
Small Cave on the Floor
Located near the enterence area of Ember Isle are multiple small cavernous enterences on teh ground. If Bot were to enter through one of them, he can find a small cave containing a Batt.	
Batt #417
Not a Fan of Burning Town
Located in Burning Town are multiple patches of flames. If Jet Bot were to fly near them, he will put them out, and if he were to put them all out, a Batt will be summoned.	
Batt #418
Batt Tokens in Burning Town
Located in Burning Town are 5 Batt Tokens hidden near and inside the buildings. If Bot were to collect them all, he can summon a Batt.	
Batt #419
Flamin' Trainin'
Located inside of the chruch in Burning Town are several Flame Wisps who teach Bot the Flame ability. This all leads up to a short obstacle course where Fire Bot must use the abilities he has learnt to the test. If Fire Bot can make it to the end, he can obtain a Batt.	
Batt #420
Spinning Out in the Cave
Located in Burning Town is a cracked wall. If Rock Bot were to break through it, he can find a large cavernous area filled with a lava sea and various slopes to race across. If Rock Bot can make it to the end of this area, he can find a Batt.
Batt #421
Swimming Through the Lava Geysers
Located in the secret cave are several lava geysers that sprout out as obstacles. If Fire Bot were to swim through them, he can access a hidden ledge containing a Batt. Alternatively, Jet Bot can simply fly up to the ledge in order to obtain it.	
Batt #422
Batt Tokens Amongst the Stalagmites
Located in the secret cave are multiple stalagmites, some of them containing Batt Tokens on they're ends. If Jet Bot were to fly and collect each of them, he can summon a Batt.	
Batt #423
Treetops of the Smokey Forest
Located in the Smokey Forest are multiple tall, burnt trees. If Bot were to climb up them, he can find a Batt above the smoke. Alternatively, Jet Bot can simply fly into the Batt to obtain it.	
Batt #424
Chicks in the Smoke
Located outside of Smokey Forest is Yeesa, who asks Bot to find and wrangle up her 5 chicks in the forest. If Bot can successfully wrangle them up inside of her, she will reward Bot with a Batt.	
Batt #425
Navigating the Smokey Forest
Located in the Smokey Forest is a hidden Batt which is hard to find due to the smoke. This is most easily found by using the Jet ability to get a overhead view.
Batt #426
Cowardly Gool in the Forest
Located in teh Smokey Forest is a Gool who floats away from Bot instead of chasing after him. If Bot were to follow him and Bot-Stomp the area it dissipates at, he can unearth a Batt.	
Batt #427
Uprooting the Trees
Located underneath a certain charred tree in the Smokey Forest is a Batt. If Rock Bot were to punch it, he can destroy the tree, unearthing it.	
Batt #428
Secret of the Tomb
Located in the Smokey Forest is a large tomb. It has a certain pattern inscribed on it. If Fire Bot were to burn the grid beneath it to match the pattern, a secret enterence to a mausoleum will open, containing a Batt.	
Batt #429
Put to Rest
Located in the Smokey Forest is a small graveyard with multiple glowing Gools nearby it. If Bot were to lead the Gools to their graves, a Batt will be summoned.	
Batt #430
Yellowish Gray
Located in the Smokey Forest is a patch of yellow smoke amongst the gray smoke. If Bot were to enter this area, he can find a Batt in the yellow smoke.
Batt #431
Lava Slide in the Cave
Located nearby the Smokey Forest outside of the smoke is a long river of lava leading to a cave. If Fire Bot were to swim into it, he can find a large lava slide which contains a Batt at the end of it.	
Batt #432
Speeding Down the Scorching Slide
In the secret lava slide, if FIre Bot were to reach the end in under 19 seconds, he can obtain a Batt.	
Batt #433
Freezing the Lava Sea
Located in the Lava Sea away from the island is a small island containing a Batt, which is normally too high for Fire Bot to reach, and contains a Lectro Gate, prohibitating access from Jet Bot. Bot must freeze times using a nearby Frozen Clock to allow Bot to walk on the lava, and then rush towards the island in order to obtain it.	
Batt #434
Platforming Across the Frozen Geysers
Located in the secret lava slide are multiple lava geysers that are too far apart for Fire Bot to swim across. If Bot were to freeze time and enter the secret slide, he can platform across the frozen geysers and reach an alcove containing a Batt.	
Batt #435
Batt in the Big Gool
Located in the Smokey Forest is a large Gool, who contains a Batt inside of it. When Bot gets near, it phases away, hiding the Batt. If Bot were to freeze time and then quickly go where the big Gool is located, he can obtain it.
Batt #436
Brawling in the Secret Cave
Located in the lava sea is a secret cave. If Fire Bot were to swim in it, he can find a secret cave containing a Brawlder. Fire Bot must turn into Rock Bot in order to deal with it, which will reward Bot with a Batt when defeated.	
Batt #437
Burning Treasure in the Secret Cave
Located in a secret cave in the lava sea are four treasure chests. If Bot were to open them up in a specific order, he can be rewarded with a Batt.	
Batt #438
Across the Stalagmites
Located in a secret cave near Mount Volcano are multiple stalagmites. If Bot were to climb and jump off of them, he can reach a ledge containing a Batt.	
Batt #439
Behind the Vines
Behind a patch of vines is a secret alcove containing a Batt. If Fire Bot were to burn it down, he can access it.	
Batt #440
Wall-Climbing the Cavernous Walls
Located in the Mount Volcano cave ae a patch of vines. If Bot were to climb it (Fire Bot cannot climb vines due to burning them on contact), he can reach a secret area containing a Batt.
Batt #441
Hot Gems, Cool Vines
Located behind a patch of vines is a secret 2D-like section containing many scorching hot gems only Fire Bot can jump on, as well as many vines which only normal Bot can climb. If Bot manages to reach the end of the area while switching between powers, he can access the ledge on the wall containing a Batt.	
Batt #442
Draining the Lava
Located in the Mount Volcano caves in the lava is a hidden area containing a plug. If Fire Bot were to swim down towards it and pull it out, he can drain all the lava in the area, revealing a large rock. If Rock Bot were to return to the area and break open the rock, he can access a Batt.	
Batt #443
Frozen Halfway in the Process
Located in a small area hidden behind some vines is a Frozen Clock. If Fire Bot were to pull the drain in the lava, then quickly swim up to the clock, he can freeze the lava to be halfway drained, revealing a breakable wall. if Bot were to then quickly turn into Rock Bot and break through the wall, he can access a secret area containing a Batt.	
Batt #444
Fumble in the Lava Cave
Located in an alcove in Mount Volano Cave is Fumble, who asks Bot to lead him across the cave to a flagpole. If Bot were to lure him to the flag while portecting him from the lava and Crumbos, he can earn a Batt.	
Batt #445
Burball in the Lava Pool
Located in a hidden cave guarded by a Lectro Gate is a long area containing a Burball. Bot must lead the Burball to the lava pool at the end without making it run out of lava by making use of the various Buribbits in the cave. If Bot manages to lure it to the end, he will be rewarded with a Batt.
Batt #446
Under the Tiny Enterence
Located in the Mount Volcano Cave is a section containing various platforms drifting along a lava river. If Bot were to jump on them and crouch, he can access a hidden cave containing a Batt.	
Batt #447
Clinging Onto the Lava Bubbles
Located in the lava river are multiple lava bubbles hopping out of the lava. If Fire Bot were to jump on one of them, he will cling onto them. If Fire Bot were to cling onto a certain one, he can reach a hidden ledge containing a Batt. 	
Batt #448
Fizzling the Lava Bubbles
Located in the lava river is a Rainbow Plug, making Bot invincible while he is around it. If Bot were to defeat 5 Lava Bubbles in this state, he will be rewarded with a Batt.	
Batt #449
Big Bomb in the Cave
Located in the Mount Volcano Cave is a large fuse leading to a large bomb. If Fire Bot were to light it and quickly race the fuse to the bomb, he can make a large steel wall explode, revealing a secret lab-like area containing a Batt.	
Batt #450
Manuvering the Large Rock
Located in the Mount Volcano Cave is a large rock in a massive lava sea. If Fire Bot were to use his fire balls to push the rock across it, he can reach the other side, where a Batt is waiting for him.
Batt #451
Scorching Gem Maze
Located in an area filled with hot gems in Mount Volcano's Cave is a small maze filled with hot gems. Due to the Lectro Gate, normal Bot is required to clear the maze. If Bot can make it to the end without touching the walls, he is rewarded with a Batt.	
Batt #452
Busting the Gems
Located in Mount Volcano's Cave is a hidden cave containing multiple gems. Fire Bot must break all 25 of them under a 30 second time limit. If he manages to do this successfully, he can earn a Batt.	
Batt #453
Dazzling Duel with Gemium
Located in a gem-filled area in Mount Volcano's Cave is Gemium, who initiates a boss-fight with Fire Bot. If Fire Bot can beat it in a fight, it will explode, allowing access to Red-Hot Ruins as well as a Batt.	
Batt #454
Up to the Gems
If Jet Bot were to enter the gem-filled area in the Mount Volcano Cave and fly upwards, he can find large, hot gems, as well as a hidden alcove on one of the gems with contains a Batt. Alternatively, which a well-timed walljump after rolling up the wall as Rock Bot, he can access it that way.	
Batt #455
Breaking the Big Gem
Located in the gem-filled area in the Mount Volcano Cave is a ramp. If Rock botwere to roll up it, he can access a hidden alcove which leads to a small ledge on Mount Volcano, which contains a large, hot gem that, when opened, reveals a Batt. 
Batt #456
Below the Stairs
After defeating Gemium, a staircase is spawned leading to Red-Hot Ruins. If Jet Bot were to fly under the staircase, he can find a small area containing a Batt.	
Batt #457
Sucking the Plug
Located in the river in Mount Volcano Caves is a plug in the lava. Due to no string being on it, Fire Bot cannot pull it. Jet Bot must make use of the Rainbow Plug nearby to swim under the lava, then use his Suction Force Chip to pull the plug out, draining some of the lava in the river. This reveals a secret breakable wall. Finally, Rock Bot must make use of the Rainbow Plug to use the ramp at the bottom of the lava river to roll up towards the wall, and finally break it by either punching it or by using the Stone Spring Chip. This will reveal a secret area containing a Batt.	
Batt #458
A Tour inside Tourpot
Located in Ember Isle is a large Tourpot. If Bot were to enter it's mouth, he will find himself in a large labrynith filed with Tourpots. If Fire Bot manages to make it to the end, he can obtain a Batt.	
Batt #459
Pressure Switch next to Tourpot
Located next to the large Tourpot is a Pressure Switch. It Rock Bot were to punch the Tourpot, he will push it. If the Tourpot were to be on top of the switch, it will summon a Batt.	
Batt #460
On the Far-Off Island
Located in the lava sea is a small island containing a Batt which Fire Bot can reach by swimming through the lava. Jet Bot can also simply fly towards it in order to obtain it.
Batt #461
Roof of the Ruins
Located on top of the enterence to Red Hot Ruins is a breakable wall. If Rock Bot were to break through it, he can find a small room containing a Batt.	
Batt #462
Torches Get Lit
Located in the enterence to Red Hot Ruins are multiple torches, one of which unlit. If Fire Bot were to light it up, anotehr torch will go out. If Fire Bot were to relight all the torches, a Batt will be summoned.	
Batt #463
Amongst the Smoke
Located in a section of Red Hot Ruins is a large area covered in smoke. If Bot were to traverse through teh area while avoiding the Gools in it, he can find a clean area containing a Batt.	
Batt #464
Pushing the Plugs
Located in a certain room of Red Hot Ruins is a room containing many small lava holes with Burballs hopping out of them. There are also many plugs around the area. If Rock Bot were to punch the plugs to move them towards the holes, they will get plugged. If Rock Bot were to plug all the holes, he will be rewarded with a Batt.	
Batt #465
Prancing on the Pads
Located in a room of Red Hot Ruins are multiple pads which glow in a certain order. Bot must jump on the pads in the same order in order to get a Batt. If he were to jump on the wrong pad, he will get damaged by an arrow.
Batt #466
Dropping with the Drips
Located in a cavernous section of Red Hot Ruins is a section with many lava bubbles dripping from the ceiling. If Fire Bot were to stick to one of them, he can jump off at the right time to find a secret room containing a Batt. Alternatively, Jet Bot can fly down into the area in order to obtain it.	
Batt #467
On the Fragile Fossils
Located in a cavernous section of Red Hot Ruins is a wall filled with fossils that crumple up when stepped on by Bot before falling down. If Bot can quickly platform across the fossils, he can reach a large ribcage with a Batt inside of it. Due to it being surrounded by bone, as well as a Lectro Fence in front of it, Jet Bot cannot obtain it.	
Batt #468
Digging for Gold
Located in a catacombs area in Red Hot Ruins are multiple graves. If Jet Bot were to use the Jet Stomp Chip to dig down a certain grave, he can unearth a Batt.	
Batt #469
Freezing the Falling Stalagmite
Located in a section of Red Hot Ruins is a large stalagmite that falls down in an attempt to crush Bot. If he were to activate a nearby Frozen Clock to freeze the falling stalagmite in place, then were to walljump using the rock, he can reach a hidden alcove containing a Batt.	
Batt #470
Stuck in the Cremotary
Located in a cremotary area in Red Hot Ruins is a missing drawer. If Bot were to crouch-jump into it, he can access a small, hidden cave containing a Batt.
Batt #471
Watch for Flaming Rocks
Located on a slope in Red Hot Ruins is a section where multiple hot rocks roll downwards towards Bot. If Rock Bot were to destroy 5 rocks in a row, he will be rewarded with a Batt.	
Batt #472
Rock Bot, Master Architect
Located in the cermotary area of Red Hot Ruins is a large rock. If Rock Bot were to punch it in certain directions, he will carve out a heart-shaped statue, summoning a Batt.	
Batt #473
Put at Peace
Located in the cremotary area of Red Hot Ruins are multiple shelves halfway extended, as well as multipel Gools in the area. If Bot were to push them back in using any bulb-attack, the Gools will go away, alongside a Batt being summoned.	
Batt #474
Secret of the Hideout
Located in the rolling rocks area of Red Hot Ruins is a small hideout to stay away from the rolling rocks. If Bot were to enter a small hidden passageway inside of it, he can find an area with tons of treasure, Shoccs, and a Batt.	
Batt #475
Target Practice with the Burballs
Located in a large area in Red Hot Ruins is a small pool of lava where Burballs come out, alongside a massive target at the end of the room. If Rock Bot were to launch one of the Burballs to the middle of the target by punching them, the target will burn, summoning a Batt.
Batt #476
Fire Fighter
Located in a section of Red Hot Ruins are multiple patches of flames. If Rock Bot were to roll over them, he will put them out. If he manages to put all of them out, he will be rewarded with a Batt.	
Batt #477
Beneath the Fallen Rocks
Located in an area of Red Hot Ruins is a pile of fallen rocks. If Rock Bot were to break through each and every one, he can uncover a Batt.	
Batt #478
Under the Red Carpet
Located in a long section in Red Hot Ruins is a red carpet, one of the spots on them being slightly burnt. If Fire Bot were to shoot that spot, it will burn away, revealing a secret area containing a Batt.	
Batt #479 - #481
Duel with Sir Sizzler
Located in a large stadium-like area in Red Hot Ruins is Sir Sizzler, who initiates a boss fight with Bot. If Bot manages to defeat him, he will be rewarded with a Grand Batt.	
Batt #479 - #481
Duel with Sir Sizzler
Located in a large stadium-like area in Red Hot Ruins is Sir Sizzler, who initiates a boss fight with Bot. If Bot manages to defeat him, he will be rewarded with a Grand Batt.
Batt #479 - #481
Duel with Sir Sizzler
Located in a large stadium-like area in Red Hot Ruins is Sir Sizzler, who initiates a boss fight with Bot. If Bot manages to defeat him, he will be rewarded with a Grand Batt.	
Batt #482
Above the Volcano
Located high above Mount Volcano is a Batt. This can easily be accessed simply by flying into it as Jet Bot.	
Batt #483
The Smoke Signs
After defeating Sir Sizzler, smoke begins coming out of Mount Volcano. If Jet Bot were to use his spin attack to clear out the smoke, a Batt will be summoned,	
Batt #484
Through the Lava Stream
Located in Mount Volcano's Interior inside the lava sea is a jet stream, covering up a Batt. If Fire Bot were to pull a nearby plug towards the jet stream, he can cover it up, allowing access to the Batt.	
Batt #485
Smashing the Stalagmite
Located in the Mount Volcano Interior is a large breakable wall. If Jet Bot were to use his homing attack to break off parts of a large stalagmite on top of it, he can make it fall on it, destroying the floor and allowing acess to the Batt below it.
Batt #486
Scary Jump to the Lone Island
Located in the Mount Volcano Interior is a lone island containing a breakable rock. If Rock Bot were to use a nearby ramp to carefully roll towards the island, he can break the rock, revealling a Batt.	
Batt #487
Stairway to Stardom
Located in an area of Mount Volcano's Interior are multiple blocks of rock. If Rock Bot were to destroy them in a specific order, he can make a staircaase to the top of the area, where a Batt can be found. 	
Batt #488
Up the Lavafall
Located in Mount Volcano's Interior are multiple streams of lava falling down from the top of the volcano. If Fire Bot were to swim up the falling lava, he can reach a secret alcove near the top containing a Batt.	
Batt #489
Crowd-Pleaser
After defeating Sir Sizzler, if Bot were to go to the arena he was in and play his idle animation, a crowd can be heard cheering, rewarding Bot with a Batt.	
Batt #490
Under the Bleachers
After defeating Sir Sizzler, if Bot were to jump inside of a small hole amongst the bleachers in the arena he was in, he can find a secret area underneath the bleachers containing tons of Smorey-Marchers, Smogs, and a Batt being protected by a large Smorey-Marcher
Batt #491
Batt Tokens in the Flaming Maze
In Mount Volcano's Interior, if Jet Bot were to fly into a hole near the top of the volcano, he can find a secret maze containing tons of Smogs and 5 Batt Tokens. If Jet Bot were to collect all of them, he can be rewarded with a Batt.	
Batt #492
Orange Shoccs Inside the Volcano
Located on a ledge in Mount Volcano's Interior is an Orange Switch. If Bot were to hit it, he will reveal 50 Orange Shoccs around the volcano. If Bot were to collect all of them, he will be rewarded with a Batt.	
Batt #493
Pummel in the Volcano
Located in an area of Mount Volcano's Interior is Pummel. Fire Bot must travel to the lava sea underneath it to open a passageway to the lava below, which will destroy it, revealing a Batt.	
Batt #494
Brawling the Pressure
Located in Mount Volcano's Interior is a Pressure Switch that, when activated, reveals a Batt. Bot must lure a Brawlder to stand on top of the Pressure Switch in order to obtain it.	
Batt #495
Speeding Around the Volcano
Located in the Mount Volcano Interior is Speed Demon,who challenges Bot to a race inside the volcano's interior. Speed Demon is also equipped with a pair of jet boots, allowing him to hover in the air for a little bit, as well as increase his speed. If Bot manages to beat him in a race, he is rewarded with a Batt.
Batt #496
Rock Slide Down the Volcano
In the Mount Volcano Interior, if Rock Bot were to use soem nearby ramps to roll his way up the volcano, he can reach the top of it outside. From there, Rock Bot can roll down the volcano and gain enough speed to crash through a bakable rock on the volcano, revealing a Batt.	
Batt #497
Avalanche!
Located in an area of Mount Volcano is a hidden breakable wall. If Rock Bot were to break through it, he can access a secret area which has tons of falling rocks behind Rock Bot. If Rock Bot can make it to the end without being crushed, then he can find a Batt.	
Batt #498
Above the Avanlance
Located in the avalanche area is a hidden alcove. If Rock Bot were to use the Stone Spring Chip to reach it, he can find a secret area containing a hidden Batt.	
Batt #499
The Rockman
Located in the interior of Mount Volcano are multiple round rocks of varying sizes. If Rock Bot were to push them around and stack them from biggest to smallest, it'll come to life, rewarding Bot with a Batt.	
Batt #500
All Batts in Ember Isle!
If Bot were to collect every single Batt in Ember Isle and talked to the Flame Wisps, they will reward Bot with a Ruby Batt.
Etch Token
Located in the lava ocean is a lone, rocky island submerged in the lava. Fire Bot must first swim towards the island and pull out the plugs found around it, allowing it to be raised up, revealing it's enterence blocked off by a breakable wall alongside a Rainbow Plug behind the island. Jet Bot must then fly to the island and use the Rainbow Plug in order to swim into the lava and use the Suction Force Chip on a nearby block, pulling it out as it reveals a cavernous room with a switch. After pressing the switch, a long trail of rocky islands are revealed leading from the island to Mount Volcano. From there, Rock Bot must platform across the islands in order to break through the wall, finall allowing access to the interior which has many Crumbos, Brawlders, Toupots, and one of Etch's Tokens at the top.				
==Schloppy Swamps==
Batt #501
Under the Big Rock
Located under a rock near where Bot starts at is a hidden enterence. If Spider Bot were to use his webs to pull the rock away, he can enter a secret area containing a Batt.	
Batt #502
Cramped in the Flowing River
Located in a nearby river is a hidden cavernous enterence. If Bot were to jump down into it and swim inside of it, he can find a hidden area containing a Batt.	
Batt #503
Bouncy Mushrooms Up High
Located on a rocky wall is a wall of bouncy mushrooms that fall down when bounced on. If Bot were to carefully bounce from mushroom to mushroom, he can reach a ledge containing a Batt. Alternatively, Spider Bot can use a complex mixture of wall-crawling and web swings to reach the ledge.	
Batt #504
Batt Tokens in the Rushing Waters
Located in a rough river are 5 Batt Tokens. If Bot were to collect all of them, he can summon a Batt.	
Batt #505 
Sticking to the Lilys
Located inside of a pond is a hidden enterence. If Bot were to enter it, he can find a hidden river containing a Transformation Station for the Spider Ability and a lone lily pad. Spider Bot must use his webs to pull the lily pad across the river while avoiding Urchies. If Spider Bot manages to pake it to the end, he can find a Batt.
Batt #506
Narrow Passage of the Lily River
Located on the Lilypad River is a narrow passageway. If Spider Bot were to carefully pull the lily pad across it, he can find a Batt at the end of the narrow passage.	
Batt #507
Green Finger in the Mushroom Village
Located in the Mushroom Village is a dying flower, with a bucket next to it. if Bot were to carry the bucket to the pond with lilies, fill it with water, then poor it on the flower, it will grow, turning into a Batt.	
Batt #508
Wrangling the Tadbulls
Located in the river surrounding Mushroom Village is a lone fence. If Bot were to lure 3 Tadbulls inside of it, he will be rewarded with a Batt	
Batt #509
Yeesa in the Swamp
Located near a river is Yeesa, who asks Bot to wrangle up her 5 lost chciks. If Bot successfully finds them all, he will be rewarded with a Batt.	
Batt #510
The Mysterious Mushroom's Marshmellows
Located near an abandoned house near Mushroom Village is a large mushroom statue with it's mouth open. If Bot were to lure a Mellow-Marcher inside of it's mouth, it will eat it, spitting out a Batt in the process.
				
Etch Token				
==Skyline Temple==
				
Etch Token				
Category:Subpages