Animal traits

Animal traits are adaptations that the animate of the Weltan System use in order to survive in their environment. Traits vary wildly from one to another in terms of function and usage, which makes them interesting to study, as not all of them can be attributed to survival.
== Propriology ==
The study of animal traits is called Propriology. The study derives from observations on the biosphere of Welt, where certain animals demonstrate certain traits, which are sometimes unique to their species, but will be found in other unrelated species.
Name 	Properties 	Animals where the 
trait is observed
Aerocadaveri 	Describes all flying animals whose remains float to a certain layer of the atmosphere. 	
Animal dissipation 	A natural form of dissipation where an animal will run from a predator for a while and eventually dissipate, reappearing much later further away. 	
Armored animals 	Animals that aren't afraid of firearms due to being well armored, as such unarmed and melee combat is more effective than guns against them. 	
Atomic Fracture Awakening 	Atomic fracture detonations can awaken the greater species of the animal kingdom, however, since they cannot fight whatever caused the destruction (ie the explosive) they fight whatever is in their way, most often other mega fauna, cities and structures. 	
Biofuel Stomach 	Species that have a biofuel stomach, have a special gastric organ that digests plant matter to create biofuel, which it uses as a combustible on its prey. Draconid biofuel is an important part of some other races armament programs. 	
Bioluminescence defense 	Used by some animals to blind predators. 	
Bladed animals 	Species that incorporate metal blades in their bodies that either naturally sharpen or the animal uses its beak, jaw or other means to do so. 	
Camera Shyness 	Some enemies are aware of the Dalmer TPWC drone and will actively seek to be out of its sight. This means that spinning the drone around the user will ensure the enemy cannot approach. 	
Canopy feeding 	Some large winged predators can't see well in the sunlight, so they shade their eyes with their wings and wait for an opportunity for prey. 	
Centaur Roar 	A spell that creates a vibration that destroys exposed connective matter, making it lethal against skeletons, and any device that uses adhesives to maintain structural integrity, such as ships. Centaurs have already been tricked into rupturing their vocal chords trying to defeat people dressed as skeletons this way. 	Polkans
Cephaloculus 	Creatures whose eyes are the brain. 	
Chalk Extinguisher 	Creatures that eat chalk so that when it dissolves they can use the large quantity of carbon dioxide, to extinguish fires. The trait is fire extinguisher for creatures who live in areas where fires start easily, such as savannas and forests. This method is a preferred choice for creatures that eat flame capable creatures. 	
Charisma 	A passive ability that makes sapients devote cult status to the one with this ability. It is often unwanted, but those who exploit it are the center of enormous organized religions. 	
Chatter 	A language used by various animates that lack vocal chords to communicate, such as skeletons and certain insects. 	
Edimal Reproduction 	The strange case of reproduction among the food animals, Two animals are compatible for reproduction if they are of the same species or share at least one egg group, and are of opposite genders; alternatively, breeding is usually still possible as long as one of them is genderless, and in fact, genderless food animals can breed only with gendered members. Food animals in the undiscovered egg group cannot breed in any way whatsoever. This was studied as the food animals are going extinct and cannot survive without conservation efforts.	Edimals
Environmental Cameleon 	Organisms that can adapt their environmental mechanisms based on the ambient climate. Most prevalent in lizardanth species. 	Lizardanths
Flamelock 	Strands of hair that can be heated all the way to ignition. Creatures with this feature usually whip their hair to attack enemies with it. 	
Food animals 	Plate eye owls, mud horses and donkeys are a food source in Welt due to the amount of meat they contain. The animals were selected due to their fast growing speeds and hefty weight. 	
Frost Breath 	Creatures that can use this ability store liquid nitrogen that is released at the opponent. The creature gets the nitrogen from the higher atmosphere then descends back down, where it can use it for its own needs. Commonly used by high atmospheric prey creatures. 	
Fungal pelts 	A thin layer of moss that grows on the skin of animals shortly after they are born, giving them their characteristic green coloring. A common trait that affects most fur covered troglodytes such as certain species of orcs and trolls. 	Orcs
Gold diggers 	Some creatures have an affinity for gold and shiny things, they tend to hoard valuables in their nests and defend them to the death. These creatures develop pouches for storing their riches. It is supposed this behavior is for attracting mates, with the richest being the most likely to seduce mates. This trait is considered a sub genre of the hoarding trait seen in other creatures. 	Gryphons
Habilis 	Refers to if the other race possesses hands, as a means of distinguishing for example, Reptinids, who are known as sentient reptilians and have digitigrade prehensile, multi-fingered organs, while Saurus, are sentient reptilians but who lack prehensile thumbs on these organs in favor of more specialized tools such as claws.
Generally the classification of Habilis is given to species who construct and use tools. 	
Heatsink Eyes 	Eyes glow and emit smoke due to venting the animals heat, similarly to heatsink nodes. 	
Heatsink Nodes 	When an organism is under a lot of stress (such as combat) areas with high vascular activity areas glow, marking weak spots for their enemies. 	
Hive Mind Tracking 	The ability for members of a group to pinpoint the location of an enemy when one of their members dies, is injured or spots an enemy. 	
Horn Cage 	Animal trait where the animal's horns grow to create a protective shell. 	
Hydralism 	Hydralism is an animal trait where an organism can regenerate a lost head or several heads following decapitation. 	
Hydraulic organ 	Digestion method that compresses bone into pearls, which are spit out at prey and predators with enough force to break stone. 	
Hypnos sense 	The ability to detect and be attracted to sleep deprived organisms. Observed in the Somnus wyvern. 	Somnus wyvern
Ice powers 	Ice powers are IEDM's used by creatures that tend to live in hot environments, where producing cold is an advantage. The most common hunting method of these creatures is to give their prey frostbite either by contact with their skin, claws, tusks etc. some actually developed the ability to use ice as armor, given its insulating characteristics, like igloos. 	
Illusion eye 	An organ that emits a low powered but extremely long range light flash, which allows the user of the eye to determine if light can pass through the object. If light does go through, the user can determine that the object isn't corporeal, and most often an illusion. 	
Inverse environmental defense mechanisms	IEDM's are natural defense mechanisms found in the wild destined to exploit a targets adaptation to a certain environment in order to defeat it. 	Lizardanths
Iron Limb 	Thanks to near instantaneous redirecting of calcium and mineral deposits into the tails or other limb that turns its durability and shock resistance comparable to iron or steel. 	
Iron Endoskeleton 	Originally found in a type of snail that adds iron to its shell, then observed in several other animals in the wild. Inspired by this, the Dalmer found a way to bind metal to their skeletons. 	
Kill stare 	The kill stare found in some creatures is because of an evolutionary adaptation which causes the eyes to emit bright flashing lights that causes a deadly form of epilepsy in the victim. This ability is found most notably in Basilisks. 	Basilisks
Leprosy Field 	A creature who emits an aggressive leprosy field, causing teeth to fall out, optical nerves to sever, skin to shed like a suit, and vomiting blood. The field can be turned on and off at will and is supposed to be a hunting tactic. 	
Longlivers 	Considered an offshoot of R.O.T., longlivers are organisms with exceptionnally sized livers who, as their name implies live for very long. Longliver children are not immortal, do not regenerate and are very susceptible to cancer. The regenerative power activates upon adulthood and only after receiving a lethal wound or disease for the first time. Regeneration does stop after an unknown amount of times. Longlivers see each other in dreams and feel their deaths. They find themselves this way. 	
Mechanimal Aggressive mimicry 	Some Mechanimals use aggressive mimicry to resemble everyday items specifically to hunt sapients. The most paranoia inducing is the reprogramming chip mechanimal. 	
Organic teleportation 	In some cases, what the Dalmer thought was corpselessness was in fact a version of their own HP depletion teleportation program, but completely organic. 	
Pest Smoke 	Some animate exude a smoke-like vapor  that puts insects to sleep 	
Pisciform Aground Running 	The fish of Welt are particularly stupid, they often run themselves aground from escaping predators, making them easy prey. 	
Phoenix immortality 	A phoenix resurrection works similarly to immortal jellyfish, they revert to their previous stage of life. The process of this reversion causes the adult form to burn and from the ashes the phoenix chick is born. 	
Phosphorous skin 	Allows creatures to emit flashes of bright light to stun their enemies. These animals are generally brightly colored as a warning to would be predators. 	
Polycardism 	Some animate have redundant cardiac systems in order to compensate for trauma to the heart or respiratory system. The observed maximum number of hearts one organism can have is 30. 	Lyrean Elves
Post Mortem Mitosis 	Some creatures undergo mitosis upon death, creating two new, albeit smaller, individuals. 	
Pride 	Pride describes creatures that will signal their presence before attacking. 	
Pulsating Eggs 	Eggs that pulsate are a sign that the animal inside is breathing and lying in wait for their first prey. Curiously, it seems that these eggs can stay in this state indefinitely for years. The results for these eggs starving for too long results in the egg hatching into untold monstrosities. 	
Pyrokinetic cells 	These white blood cells are specialized to prevent combustion by fire, they are found in all pyrokinetic species. 	
Pyrotechnical feathers 	Species whose feathers are filled with chemical compounds that once detached from the animal becomes shock sensitive and explodes violently. 	
Roaring 	An animal trait where an animal will roar in order to echolocate. As a rule of thumb, this means that if you can hear it, it can see you.
This trait is mostly used by large marine organisms such as gigacetidae, quadrupedeel and kraken. It is thought to have developed from deep sea animals that lived in opaque environments. 	
Sabuletism 	Sabuletic organisms have adapted to the unstable nature of sand seas, and are either capable of digging to the surface, or holding their breath until the air flow returns.
Some creatures have adapted not to hold their breath but to exhale progressively from blowholes all over their body in order to artificially create an air flow and swim through the sands. 	Lizardanths
Salt infused blood cells 	Prevent elemental damage. The basis for elemental elixirs. Are harvested from pyro, cryo and electrokinetic species. 	
Scaled mirroring 	A natural form of invisibility where a body is covered with modified eyes who project what is seen to the other side of the body, making the creature functionally invisible. The mirrors look like the surface of fly eyes, and are called scales, hence the name. A natural resistance to this ability was found in detecting the thermal or air current that does not pass through the creature. 	
Sceaduwe 	An animal trait where the animate is intangible until a strong light is shone, where the creature will become tangible, and as such can be defeated. They aren't invincible in their intangible state however, and some tactics beyond a strong light source can defeat them, such as a geysers' jet stream and strong winds among others. 	
Sceadwe 	An animal trait where the animate is material until a strong light is shone, where the creature will become both invisible and intangible to the visual and tactile spectrums respectively. 	
Second mouth 	Some animals possess a secondary mouth, at the base of the stomach cavity, designed to chew down the food ingested to ease digestion of food eaten too rapidly. 	
Sensitive hair 	Hair that is a continuation of nerves that control a specific motor function. This leads to helmets that control the body. The voice and expression aren't changed however, and the victim can fight the control to a degree. 	
Sentient 	The primary condition of recognition of the status as an other race in the Dalmer classification is if the race can communicate and trade with other races, if they don’t, but show social behavior, such as coordinating actions towards a common goal, communication between members of the species, a specific culture, crafting and/or farming, they are referred to as social animals, and do not belong on this list. 	
Shadowing 	The ability to appear in and use shadows for transport. The user perceived shadows as doors to their destination. 	
Snow Cloak 	These creatures are cold externally as they have developed effective ways to remove the cold from their bodies to the external dermis, making their skin part of their arsenal. Some creatures use this "glue" their opponents to their dermis, rendering it unable to escape. 	
Super perception 	Individuals with super perception can process information faster. 	
Temp taming 	Some creatures, if fed, will fetch things for their feeder, this is only until the creature becomes hungry again. Despite the name, by no means is the creature tamed. 	
Thermophages 	Creatures that feed on heat, leaving victims frozen husks. 	
Trophy taker 	A creature that kills intruders that come onto its territory. Once the intruder is dead, it removes parts of the victim and keeps them as trophies. 	
Uncanny sense 	A trait to which helps members of the same species root out impersonators passing themselves off as members of the same race. 	
Vampiric blush 	Well fed vampiric organisms turn purple and bloated 	
Vapor Compression 	Shooting out supercooled compressed gas at the target, using the same principle of an air conditioner. The lungs of the creature are extremely heat resistant as a result. 	
Visual contact irritation 	Animals with this trait can’t stand to be looked in the eye and are stubborn to the point of suicide, stopping at nothing to kill whatever has looked it in the eye. 	
Warning shots 	Octocannons can snipe with alarming accuracy and are a major nuisance. However, in an effort to scare rather than kill interlopers, an alerted Octocannon's first two shots always miss, making sure the target knows it's there without immediately hitting them out of nowhere with a cheap shot. 	
Whiptongue 	Animal trait where the creature has an extendable and retractable tongue like chameleons and snakes. 	
Zmey finger 	A Zmey is a unique hydra that can reattach limbs by placing the limb on the stump and stroking its fiery finger. These hydras are highly sought out for their finger and there have been many attempts at domesticating and ranching them with little success. It however cannot give life back if the limb is the head of a monocephalic organism. 	Zmey
== Lexicon ==
===Titan===
The term Titan isn’t permanently given to the animal that receives the qualification. Titan is a title meaning it is the largest of the species. When a larger species is found, it takes the name titan. 
Category:Biology of Welt
Category:Long Articles