Giant Cannon/Clan Capital

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"Nothing gets in the way of the Giant Cannon. Its mammoth-sized cannon balls push past anything and just keep going and going and going..."
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Ruin	Level 1	Level 2	Level 3	Level 4	Level 5
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==Summary==
*The Giant Cannon is a defensive building in the Clan Capital, unlocked at Capital Hall level 5.
*Just like the from the Builder Base, the Giant Cannon fires large cannonballs that damage all ground units in its path. These cannonballs travel for about 12 tiles before disintegrating.
==Strategies==
===Defensive Strategy===
*Giant Cannons are effective at dispatching hordes of smaller units, even if they are behind cover or otherwise un-targetable. s, s and s will be one-shot by the Giant Cannon, while s will be greatly damaged and prone to being finished off by other defenses like the or another Giant Cannon shot. s and Hog Riders will be two-shot by higher-leveled Giant Cannons (or by maxed ones), which makes them rather vulnerable as well.
*Giant Cannons can be placed to cover choke points, whether they are artificially created by placements and funneling or naturally by narrow strips of land or bridges over water. This allows its cannonballs to hit as many units as possible. Aligning the Giant Cannon with the choke point, such that the cannonball covers as much of it as possible increases its effectiveness.
*The main weaknesses of the Giant Cannon are its lack of air coverage, poor single-target DPS and very slow fire rate. The first two weaknesses can be compensated for by defending the Giant Cannon with appropriate defenses (or traps). Faster firing (or more versatile) splash defenses such as the can be used to cover the Giant Cannon while it is readying another shot.
**Owing to the slow fire rate, the Giant Cannon is very prone to being swarmed in multiple directions; it cannot quickly fend off attackers if they attack the Giant Cannon from multiple angles. Placing the Giant Cannon to cover a choke point (as above) can also help to minimize the angles at which attackers can attack the Giant Cannon from.
===Offensive Strategy===
*Giant Cannons are unable to target air, meaning that air units can dispatch a Giant Cannon with ease should it be undefended by anti-air defenses.
*Its nature of firing straight-line shots make it weak against attacks that occur from multiple angles. Tanking units can be used to absorb hits from the Giant Cannon while other troops can attack it from a different angle and be safe from the Giant Cannon as a result.
*A works well to heal up the damage caused by a Giant Cannon if the troops can survive the hit.
==Upgrade Differences==
*Giant Cannons undergo significant visual changes at levels 2, 4, and 5.
**When initially rebuilt, it is a dark metallic barrel wound with large riveted bands. It includes a short fuse and small knob opposing the opening of the barrel. The cannon is supported by a wooden platform with four legs.
**At level 2, the knob is replaced with a circular dark metal. The barrel itself seems to have enlarged and made to look more keg-like, due to an added reinforcement at the center of the two metal bands surrounding it. The muzzle of the barrel gains a bronze ring. The legs of the platform change from wood to solid stone.
**At level 3, the inner opening of the barrel gains a thicker riveted bronze ring. The platform is now reinforced with stone and the legs gain dark metal plates and spikes.
**At level 4, the cannon itself grows a bit in size. A series of ropes is tied around the barrel of the cannon, in an un-orderly fashion. The fuse's place gets slightly adjusted to accommodate the ropes.
**At level 5, the ropes tied around the cannon are put together in order and the barrel's inner opening receives a gold trim instead of bronze. The riveted band near the barrel receives a gold pattern. The platform gets added with stone of red color to elevate the cannon (as it seems larger once again). The entire barrel along with the metal knob gets a darker paint finish.
==Statistics==
Level	Damage per Second	Damage per Shot	Hitpoints	Build Cost	Capital Hall Level Required	District Hall Level Required
1 	80 	400 	3,700 	10,000 	5 	1
2 	90 	450 	3,900 	20,000 	6 	2
3 	100 	500 	4,100 	40,000 	7 	3
4 	110 	550 	4,300 	63,000 	8 	4
5 	120 	600 	4,500 	105,000 	10 	5
Range	Attack Speed	Damage Type	Unit Type Targeted
10 	5s 	Area Splash	Ground
==Trivia==
*The Giant Cannon's damage per shot is the same as the damage dealt by a Log Trap or of equal level.
*Just like the Builder Base counterpart, any troops that are one-shot by the Giant Cannon will be sent flying off the battlefield, similarly to a Spring Trap.
Category:Buildings
Category:Defenses
Category:Clan Capital
de:Riesenkanone (Clanstadt)