113667-why-a-question-about-interacting-with-the-world-of-wildstar

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I would like to know why I have to dedicate 3 keys to interacting with objects in the world.
 
1. I have a key bound to Interacting with Quest Objectives (ground spawn)
2. I have a key bound to Using a quest item
3. I have a key bound to send my scanbot to a scan.
 
This is becoming very frustrating because I have to dedicate 3 keys to the simple task of interacting with things. 
 
I would much rather bind 1 key to be a multi use.
 
If I have selected something that can be scanned by scanbot, send him; if i have selected something that can be zapped by a quest item, zap em; and if I select something that needs tinkered with on the ground, tinker with it.
 
Can this be something implemented in the game?
 
Thanks,
Vexas	
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			I like having different options because some of those interactions are aoe  and I need to do the first one first, or second.  It's complicated at times but I have ran into the issueof doing T  before the G  keys  and it took away my chance to use G first >>  when you got multiple quests asking you to mess with things like enemies it helps to get two keys involved.	
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I'm not sure I am aware of the specific scenario you had in mind but here's a scenario that played out way more often in my opinion.
I had two quests that had a quest item  (press Y).
 
However, the system did not recognize that I was targeting the secondary quest target.
 
What I'm asking for is a change to the interaction system....  Build in some logic so that my interact with the world key would be smart enough to make some decisions on what I meant to do.	
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			I think there was a dev response about this regarding having control over what exactly you're trying to do.	
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