KillGames 2

KillGames 2 is an upcoming 3D arena fighting game developed and published by Lazy Studios. The game is a sequel to the original KillGames, focusing on a massive war between four factions. The game will release at an unknown date for the Nintendo Switch, XBOX One, Playstation 4 and PC.
==Plot==
Months have passed after the collapse of the 25th KillGames and the death of its CEO, Adam. Unable to find a way to satiate their bloodlust, almost the entirety of Neo York City fell into an era of chaos. Countless gangs take over parts of the city, buildings were being destroyed and countless people were being slaughtered. Hoping to find a way to control the chaos, the Anti-KillGames Association (A.K.A.), using data collected from the KillGames, created Project Euthany, a bio-weapon that could potentially be used to bring the world back to peace.
However, they were sorely mistaken.
This careless decision would later come back to them, as Project Euthany would somehow gain a mind of its own, a mind full of vengeance. Vengeance for the life that she has seemingly lost. Killing almost everyone in the AKA, she took over the organization. Hoping to create a world in which no one is able to even cause pain to each other, she declared a war, hoping to take over the world and create her vision of a deathless society.
From this declaration, three factions emerged, the Resistance who wish to prevent this takeover, the Marauders who want to keep the world in this chaotic state, and the Rogues with their own agenda.
==Gameplay==
KillGames 2 expands on the gameplay of the original KillGames. Though the overall gameplay is similar to the original, several changes have been made to make the game more strategy-focused, with many new additions to add risk-and-reward to combat.
===Gameplay Mechanics===
KillGames 2 differs from other fighting games in that, instead of having a round system, each player instead has two health bars, a Normal Health Bar and a True Health Bar. When you take damage from attacks, you lose Normal Health. Once all of your Normal Health has been reduced to zero, you will be KOed. However, losing all your Normal Health doesn't mean you're Dead. That is determined by your True Health. Every time your Normal Health runs out, you will lose True Health. If you don't lose all of your True Health, you respawn will all of your Normal Health restored. If all of your True Health runs out, you die.
The amount of True Health you lose is determined by the current Rating. People are watching your fight and want to see some pretty gruesome stuff. Everytime you deal or take damage, your rating will go up. More powerful and risky attacks will further increase the ratings you get. Once a player dies, the amount of rating determines how much True Health you lose. Then, the rating drops.
Alongside your Health, each character also has a Rage Meter. Your Rage Meter will fill up as you deal and take damage, going up to different levels, with the maximum being 9 Levels. Your Rage can be spent to perform powerful Rage Attacks, or be used in Death Struggles. Your Rage will carry over when you are KOed.
===Basics===
Players have access to three different basic attacks:
*Light Attacks: Light Attacks are the fastest of your moves, but are the weakest overall. Often they will be the ones that you will use for combos.
*Heavy Attacks: Heavy Attacks are slow, but compensate for their slowness with great damage, and special abilities like launching, anti-airs, or the ability to go through certain attacks.
*Special Attacks: Special Attacks are moves will unique properties. Often these will include things like projectiles, or attacks that work in tandem with a character's gimmick.
By holding a direction, either forward, back, or side, you will perform a different attack.
The player can also Jump to gain extra height or jump toward an airborne enemy, Grab enemies through shields to Pummel them for extra damage, or Throw them into a hazard, and Block to nullify oncoming damage. If you block for too long or take too much damage, it will cause a Shield Break, making it unavailable for a time.
===Finishers & Hazards===
When a character has low enough health, their health bar will begin glowing red and their character will look visibly exhausted. During this, the player can initiate a Finisher. To initiate one, the player either needs to hit the enemy with a specific attack, or launch the enemy into a hazard. During this, the victim will be brutally murdered in a gory fashion, often involving dismemberment, decapitation, evisceration, ripping out vital organs, skin or entire skeletons, etc. Trust me, they can get pretty intense. Certain finishers will leave the enemy in a Helpless state. Normally these finishers don't give out much of a bonus, but by combining these with other finishers you can multiply the rating to increased heights.
===Gameplay Changes===
====Edge System====
One of the largest additions to KillGames 2 is the Edge System, which determines how certain moves interact with eachother when done at the same time. There are three types of attacks:
*Upper Attacks: Good against Side Attacks but weak against Low Attacks.
*Side Attacks: Good against Low Attacks but weak against Upper Attacks.
*Low Attacks: Good against Upper Attacks but weak against Side Attacks.
In weaker attacks, these normally only affect damage. So if you hit an enemy with an upper attack, while they are doing a side attack, your attack will do increased damage. However, in more powerful attacks, doing the same will cause the enemy to stagger. If both are the same time, both attacks will bounce off each other. This system was added to emphasize risky play.
====Death Struggles====
Once an enemy is KOed, they gain the ability to perform a Death Struggle when they respawn. Upon landing the move, each player can wager their Rage Meter in order to beat out the enemy. The player who spends more Rage will win out, causing damage, gaining a stat boost, and performing a finisher if the enemy's health is low. However, if you use less Rage and win, the stat boost in will increase and last longer. This, once again, rewards risky play, as you have to choose whether to gain a certain win, or gain a stat boost that can potentially win you a game.
====Friendships====
When an enemy is at low health, the player, instead of finishing them, can perform a Friendship once per match, by pressing all three of attack buttons at once. This unique ability has the player do some kind of nice and friendly action, restoring half of the enemy's health and increasing the rating. Performing this is quite risky, but can earn you a victory if you are willing to get by a potential loss.
====Other Changes====
*Double Jumping has been added, allowing you to redirect your aerial movement or get up to higher areas.
*Each character is now given a unique gimmick or status effect to grant each of them unique abilities.
*Different throws have been removed. Players can now only throw enemies forward.
*Dodging has been replaced with Dashing.
===Controls===
*Left C-Stick: Move, Run
*Right C-Stick: Move Camera
*A: Light Attack
*B: Heavy Attack
*X: Special Attack
*Y: Jump
*L: Grab
*R: Block
*ZL: Rage Attack
*ZR: Death Struggle
====Techniques====
*Target: Tapping the right stick allows players to target different enemies, making it easier to focus your attacks on a certain player.
*Dash: Double tap a direction to quickly dash in that direction. This can be used to quickly dodge attacks or get close to an enemy. Players can dash in the air, though can only do so once.
*Parry: Activating or ending a block at the time an enemy attacks allows you to perform a Parry. This technique is useful for when the enemy is just barraging you with attacks, as the Parry will stun the enemy for a short time. However, performing this is risky, as it will leave you vulnerable.
*Grab: Press the light and heavy attack buttons at the same time to perform a Grab. This attack goes through blocks, and allows you to either a Pumel or a Throw.
*Pummel: Press the Light Attack button while grabbing enemies to perform a Pummel, dealing some damage.
*Throw: Press the Heavy Attack button while grabbing enemies to perform a Throw, to throw an enemy in a certain direction, potentially into an item or a deadly hazard.
==Modes==
====Story====
Story Mode is a single-player mode where you follow the adventures of various characters during the Neo York City Faction War.
Unlike the original KillGames' story mode, KillGames 2's story features a branching story mode, with each chapter following a different character. As players play through the story, more chapters are unlocked, and the player can complete them in any order. The mode features multiple cutscenes, alongside various missions.
====Arcade====
Arcade Mode is a single-player mode where players fight in a series of 8 matches, each with randomly selected characters that are each harder than the last. At the end of Arcade Mode, the player fights against Euthany as a final boss. Upon winning, the player gets a unique ending, alongside a costume.
The mode features four difficulties, Easy, Medium, Hard and Survival, with Easy being the easiest and Hard being the hardest. Survival is different, in that rather than 10 matches, it's an endless stream of matches where the goal is to survive as long as possible. Your health will carry over from fight to fight, but depending on how high your ratings get, you can get some of your health restored.
====Versus====
Versus Mode allows the player to play in a match offline, against up to three other players or CPUs (which you can choose the difficulty of). Players are also free to choose the stage and the rules, like the time of the match, hazards, items, etc.
====Training====
Training Mode gives you a place to freely practice without being in the middle of a battle. You can summon items, change the values of health or the amount of super each player has. There are also individual Lessons for each character that allow you to learn about their abilities and some combos for them.
====Online====
Online Mode allows the player to fight against other players through online. Here, a player has a Ranking, that increases or decreases depending on how you perform with battles, and the higher your ranking, the stronger opponents you'll face. You can also play in Friendly Battles or against Friends, where your ranking will not be affected.
==Characters==
KillGames 2 features 24 playable characters at launch. From these characters, 16 return from past games, and 8 characters are new to the series. Each character is aligned with one of the four factions. After the game's release, 8 more characters were confirmed as DLC, increasing the roster's size to 32.
<tabber>Base Roster=
Yuki 	Lane 	Redge 	Storm 	Newton 	Break
Misery 	Colt 	Diablo 	Shine 	Sharkman	Izuna
Castle 	Bombshell	Zmei 	Mr. Slag	Saevara 	Weevil
Souligna	Reapazoid	Khanmyr	Alcatraz	Adam 	Euthany
|-|DLC Roster=
Bill	Trip	Valky	Darren
Maw 	Rose	? 	?
</tabber>
===Resistance===
The Resistance is a group that focuses on trying to preserve freedom. They wanna stop the A.K.A. from taking over, and stopping the violence being commited around Neo York City.
{| border="1" cellspacing="1" cellpadding="1" style="width:100%; background:#111111;" class="article-table"
| style="text-align:center;" id="redge"|
Redge
|The champion of the KillGames, Redge once again serves as KillGames 2's protagonist, alongside Storm. Born from a human and demon parent, after winning the KillGames, adopting Yuki and killing his mother, Soul, not much really changed. Desperate for something to do, when Storm breaks into the apartment and learns of the AKA's plans, he decides to do something good for the world for once.
Redge wields the Cauterizer, a chainsaw-sword hybrid fueled by the fires of Hell.
|-
| colspan="2"|<tabber>
Traits=
Playstyle
Redge is a well-rounded character with an aggressive playstyle. His moveset emphasizes pressure, and controlling the fight with his quick attacks.
Unique Trait
Feral Flame: When Redge's health reaches Finisher state, Redge will begin glowing orange, and he gains a temporary boost in damage and power.
|-|Light Attacks=
Light Attack 	Input	Description 	Type
Jab 	A 	A quick forward jab. 	N/A
Gut Punch 	AA 	A gut punch. 	N/A
Kick 	AAA 	A kick. 	N/A
Metal Punch 	AAAA 	A punch with Redge's metal arm. A basic combo ender that launches foes backwards on the ground, and downwards in the air.	N/A
Hook 	↔A 	A spinning hook. 	Side
Shoulder Bash 	↑A 	A shoulder bash. Launches Redge a very short distance forward. 	Upper
Roundhouse Kick	↓A 	A roundhouse kick. 	Down
|-|Heavy Attacks=
Heavy Attack	Input	Description 	Type
Chain Punch 	B 	A punch with the Cauterizer. Knocks enemies backwards. 	N/A
Chain Slash 	↔B 	A quick horizontal slash with the Cauterizer. 	Side
Chain Upper 	↑B 	An uppercut with the Cauterizer. Launches enemies into the air. 	Upper
Chain Slam 	↓B 	A downward slam with the Cauterizer. Knocks airborne enemies to the ground.	Down
|-|Special Attacks=
Special Attack	Input	Description 	Type
Hell Gun 	X 	Redge launches a fireball. A basic projectile. Hold the button to charge it into a more powerful fireball, which deals more damage and explodes. Up to two fireballs can be up at a time.	N/A
Hell Burst 	↔X 	Redge creates a short-ranged blast of fire in front of him, knocking enemies away and causing good damage. 	N/A
Flaming Upper 	↑X 	Redge performs a rising uppercut with the Cauterizer. A good anti-air with invincibility frames at the start. 	Upper
Flame Rush 	↓X 	Redge flies forward before slashing the enemy with the Cauterizer. A good way to get close to the enemy, though is punishable. 	Side
|-|Rage Attacks=
Rage Attack 	Input	Description 	Type
Giga Inferno 	RA 	Redge launches a massive wave of fire forward. Covers a large area in front of him. Uses 2 Rage Meters. 	N/A
Demon Turmoil 	RB 	Redge dashes forward, grabbing the first enemy in his way. If he grabs hold of one, his hand lights on fire as he unleashes a powerful explosion, dealing damage and knocking the enemy away. Limited to close-range. Uses 2 Rage Meters. 	N/A
Raging Rave Ultra	RX 	Redge goes into his Full Demon form and flies at the enemy. Hellfire and molten rock surround the two. Redge performs a powerful slash forward, immediately lighting the enemy on fire. As the enemy screams in pain, Redge pulls the Cauterizer off his hand, as it extends and begins burning with a dark red color. Stabbing the enemy with the sword, he activates the Cauterizer, and slowly grinds the enemy into dust. However, before it is destroyed as well, he grabs the enemy’s head. He holds it into the enemy, and transmits hellfire into it, causing it to explode. This Rage Attack instantly kills enemies. Uses 5 Rage Meters.	N/A
|-|Finishers=
{| border="1" cellspacing="1" cellpadding="1" style="width:100%; background:#111111;" class="article-table"
|-
! scope="col" style="text-align:center;"|Finisher
! scope="col" style="text-align:center;"|Move
! scope="col" style="text-align:center;"|Description
|-
| style="text-align:center;"|Gut Buster
|
*Chain Stab
| style="text-align:center;"|Redge stabs the enemy in the chest and lifts them into the air. As the enemy struggles, he activates the Cauterizer, violently eviscerating them and spreading guts everywhere. The enemy dies and Redge shakes their body off.
|-
| style="text-align:center;"|Half Chop
|
*Chain Slash
*Flame Slash
| style="text-align:center;"|Redge slashes the enemy in half, leaving them in a vulnerable state.
|-
| style="text-align:center;"|Vertical Chop
|
*Chain Slam
*Chain Upper
| style="text-align:center;"|Redge slashes the enemy clean in half.
|-
| style="text-align:center;"|Burn Up
|
*Hell Gun (charged)
*Giga Inferno
| style="text-align:center;"|Redge lights the enemy on fire, leaving them in a vulnerable state.
|-
| style="text-align:center;"|Explosion
|
*Demon Turmoil
| style="text-align:center;"|Redge blows the enemy up, causing them to fly into pieces.
|-
| style="text-align:center;"|Spine Tingler
|
*Pummel
| style="text-align:center;"|Redge plunges his hand through the enemy's chest, pulling out a piece of the enemy's spine. He inspects the spine, before jumping into the air and stabbing it into the enemy's head.
|-
| style="text-align:center;"|Struggle Kill
|
*Death Struggle
| style="text-align:center;"|Redge ducks under the enemy's attack. He then activates the Cauterizer and chops the enemy's legs, causing the enemy to fall over. He walks over to the enemy, before lighting his hand of fire, putting it on the enemy's face, and causing their head to explode.
|-
| style="text-align:center;"|Chug! Chug! Chug!
|
*Friendship
| style="text-align:center;"|Redge walks forward, finding a table with a bowl of punch. He picks it up and downs the entire bowl. He throws the bowl to the floor, causing it to shatter to pieces. He then yells out, dabbing, and acting like he's drunk, before wiping the punch off his face and going back to normal.
|-|Alternate Colors=
{| border="1" cellspacing="1" cellpadding="1" style="width:100%; background:#111111;" class="article-table"
|-
! scope="col" style="text-align:center;"|Color
! scope="col" style="text-align:center;"|Name
! scope="col" style="text-align:center;"|Description
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 1
| style="text-align:center;"|Redge's default appearance.
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 2
| style="text-align:center;"|Redge's Freezing color from the first game.
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 3
| style="text-align:center;"|
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 4
| style="text-align:center;"|
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 5
| style="text-align:center;"|Redge's Solar color from the first game. Based off of Sol Badguy from Guilty Gear. The Cauterizer is recolored to resemble the Junkyard Dog MK III.
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 6
| style="text-align:center;"|Based off of Ryuko Matoi from Kill la Kill. The Cauterizer is recolored to resemble the Scissor Blade.
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 7
| style="text-align:center;"|Redge's Silver color from the first game. Based off of Silver Zin from COLD❄BLOOD. The Cauterizer is recolored to resemble Mind Weaver.
</tabber>
|-
| style="text-align:center;" id="storm"|
Storm
|Storm returns as one of KillGames 2's protagonist, alongside Redge. A former member of the AKA she competed in the KillGames in order to use the prize to stop it. One of the survivors of Euthany's attack, she decided to betray the AKA, as she believed that preventing death isn't justified by basically enslaving the world. She wants to stop the AKA, but her being hunted down and labelled a criminal by the organization is going to make that a difficult task.
Storm wields twin Plasma Cutters attached to her wrists. She can also project shields and launch blades of energy.
|-
| colspan="2"|<tabber>
Traits=
Playstyle
Storm is the game's beginner friendly jack-of-all-trades. Her attacks, while not dealing much damage on their own, come out fast and possess pretty good range. Unlike Redge, her attack style is a bit more cautious.
Unique Trait
Stun: Storm's special attacks inflict the Stun status effect, giving the enemy a cyan glow. When an enemy is stunned, the next attack performed on them will deal increased damage, and increase the attack's hitstun, allowing for a combo opportunity.
|-|Light Attacks=
Light Attack 	Input	Description 	Type
Left Stab 	A 	A quick punch, slashing enemies with her left blade. 	N/A
Right Stab 	AA 	A quick punch, slashing enemies with her right blade. 	N/A
Slamming Slash 	AAA 	A double blade slam, causing enemies to bounce into the air. 	N/A
Double Stab 	AAAA 	A lunging stab with both plasma cutters. A basic combo ender that launches foes backwards on the ground, and downwards in the air. Launches Storm a short distance forward, or downward if used in the air.	N/A
Horizontal Slash	↔A 	A horizontal slash. 	Side
Jump Slash 	↑A 	A short jump followed by a downward smash. Has some start lag but bounces enemies into the air, and allows her to jump over low attacks. Can also act as an anti-air. 	Down
Foot Stab 	↓A 	A quick foot stab. 	N/A
|-|Heavy Attacks=
Heavy Attack	Input	Description 	Type
Charge Stab 	B 	A powerful lunging stab. 	N/A
Charge Slash	↔B 	A double slashing attack. 	Side
Charge Upper	↑B 	An uppercut with her plasma blade. Launches enemies into the air. 	Upper
Charge Slam 	↓B 	A jumping slam with both blades. Knocks airborne enemies to the ground.	Down
|-|Special Attacks=
Special Attack 	Input	Description 	Type
Spark Cutter 	X 	Storm launches a small blade of plasma energy forward. Inflicts Stun upon hit. If used in the air, they fly at a slight downward angle. Up to two blades can be up at a time.	N/A
Lightning Parry	↔X 	Storm quickly summons an energy shield on her wrist, quickly bashing it forward. Reflect oncoming projectiles, slightly reduces damage, and inflicts Stun upon hit. 	Side
Jet Slash 	↑X 	Storm boosts into the air with her blades outstreched. A good anti-air with invincibility frames at the start. Inflicts Stun upon hit. 	Upper
Boost Slash 	↓X 	Storm thrusts forward with her rockets, stabbing any enemy in her way. A good way to get close to the enemy, though is punishable .Inflicts Stun upon hit. 	N/A
|-|Rage Attacks=
Rage Attack 	Input	Description 	Type
Spark Excalibur	RA 	Storm launches a larger and more powerful blade of energy forward. Inflicts Stun upon hit. 	N/A
Blade Rush 	RB 	Storm charges her blades, summoning a shield in front of her and charging forward, ramming into any enemy in her way, before performing a slash in an X-shape to launch the enemy away. 	N/A
Shining Edge 	RX 	Storm begins coarsing with electricity, her blades extend to a massive length and energy wings form on her back. She unleashes a flurry of slashes onto any enemy in front of her, before launching them into the air. Flying after them, she puts her blades and forms them into one large sword, then dive bombs towards the enemy, slashing straight through them. As she lands on the ground, the enemy floats in the air. Going back to her normal form, she apoligizes to the foe, as they are sliced straight in half. This Rage Attack instantly kills enemies. Uses 5 Rage Meters.	N/A
|-|Finishers=
{| border="1" cellspacing="1" cellpadding="1" style="width:100%; background:#111111;" class="article-table"
|-
! scope="col" style="text-align:center;"|Finisher
! scope="col" style="text-align:center;"|Move
! scope="col" style="text-align:center;"|Description
|-
| style="text-align:center;"|Decapitation
|
*Charge Stab
*Charge Slash
*Boost Slash
| style="text-align:center;"|Storm slices clean through the enemy's neck, causing blood to spray out as the enemy's head falls off their shoulder.
|-
| style="text-align:center;"|Vertical Chop
|
*Charge Slam
*Charge Upper
| style="text-align:center;"|Storm slashes the enemy clean in half.
|-
| style="text-align:center;"|Shocker
|
*Spark Cutter
*Spark Excalibur
*Lightning Parry
*Any attack while enemy is Stunned.
| style="text-align:center;"|Storm electrocutes the enemy, leaving them in a vulnerable state and eventually causing their head to blow up..
|-
| style="text-align:center;"|Cross Slash
|
*Blade Rush
| style="text-align:center;"|Storm slashes the enemy in an X-shape, slicking the enemy into four pieces.
|-
| style="text-align:center;"|Silencer
|
*Pummel
| style="text-align:center;"|Storm throws the enemy to the ground, before jumping into the air and stabbing her swords right through the enemy's mouth. The top half of the enemy's head slides off as they die.
|-
| style="text-align:center;"|Struggle Kill
|
*Death Struggle
| style="text-align:center;"|Storm overpowers the enemy, chopping off their hands. The enemy screams in pain, as Storm stabs the enemy's chest and chops their upper body in half.
|-
| style="text-align:center;"|Aren't I Trendy?
|
*Friendship
| style="text-align:center;"|Storm walks toward the enemy, and grabs them, before pulling out her phone and taking a selfie with them.
</tabber>
|-
| style="text-align:center;" id="break"|
Break
|Wielding a spiked baseball bat, Break spends his life trying to take down every last mutant in existence. He does this to avenge his family, who were killed by a group of rabid mutants years ago. Even after Maligna's death and the banning of mutagens, even he knew that mutants would not be gone anytime soon. When he learned of a secret mutagen ring being held by Diablo, he seeks to finally take him down.
Break wields a Spiked Bat, a fairly simple weapon consisting of a bat with some sharp objects embedded in it.
|-
| colspan="2"|<tabber>
Traits=
Playstyle
Break is a defensive bait-and-punish styled character. Possessing okay speed, his bat provides him with good damage, a wide arc, and consistent knockback. He's generally suited towards getting in and capitalizing on enemy mistakes.
Unique Trait
Wind-Up: Break is the only character who can move while charging an attack. Though his movement is slowed, he can perform a single jump, or a dash, in order to maneuver his way into the perfect hit.
|-|Light Attacks=
Light Attack	Input	Description 	Type
Punch 	A 	A quick punch forward. 	N/A
Sweep Kick 	AA 	A sweeping kick. 	N/A
Batter Up 	AAA 	A quick swing from Break's bat. A basic combo ender that launches foes backwards on the ground, and downwards in the air.	N/A
Spin Swing 	↔A 	Break quickly swings his bat in a circle. 	Side
Headbutt 	↑A 	A headbutt. Launches Break a very short distance forward. 	Upper
Stomp 	↓A 	A stomp on the enemy's foot. 	Down
|-|Heavy Attacks=
Heavy Attack 	Input	Description 	Type
Knuckle Duster	B 	Break quickly readies himself before throwing a powerful punch. Has a ton of start lag, but deals a ton of damage. Knocks enemies backwards.	N/A
Winding Swing 	↔B 	A powerful bat swing. Knocks enemies backwards. 	Side
Upward Swing 	↑B 	An upward bat swing. Launches enemies into the air. 	Upper
Bat Slam 	↓B 	A downward bat slam. Knocks airborne enemies to the ground. 	Down
|-|Special Attacks=
Special Attack 	Input	Description 	Type
Quake Strike 	X 	Break slams his bat downward, creating an earthquake in front of him. It travels along the ground a short distance, launching enemies into the air. 	N/A
Vengeance Swing	↔X 	Break winds up for a swing. If an enemy hits him with an attack, he'll perform a powerful swing that knocks enemies backwards. Break, however, is left vulnerable if he doesn't catch anybody.	Side
Shoulder Rush 	↑X 	Break flies forward a short distance, tackling anyone in his way. This attack has super armor, allowing him to go through weaker moves and projectiles. 	N/A
Spinning Slam 	↓X 	Break jumps into the air, spinning rapidly and damaging anyone in his way, before slamming his bat into the ground. If Break catches a foe, they will be hit by the final attack. 	Down
|-|Rage Attacks=
Rage Attack 	Input	Description 	Type
Rock Crusher 	RA 	Break slams the ground, summoning a large rock which flies into the air. As the rock begins falling down back to earth, Break winds up and hits it, causing it to rocket straight forward. Uses 2 Rage Meters. 	N/A
Hyper Swing 	RB 	Break's bat becomes surrounded in purple energy, and he performs a series of powerful bat swings in front of him. Uses 2 Rage Meters. 	N/A
Rider of Justice	RX 	Break swings his bat at the enemy, briefly staggering them before walking away. As the enemy regains their footing, they watch as Break on a black chopper drive straight toward them. From there, Break proceeds to repeatedly drive by them and hit them with his bat, breaking their bones and eventually knocking their jaw out. Break then revs up, using his bat to pierce through the gas tank and spew gasoline. Break then gets off the chopper, as it drives straight towards the foe. Before it can hit the enemy however, Break pulls out and activates a lighter, before dropping it on the ground. The lighter ignites the gasoline spewing out of the chopper, and travels across a trail of it before reaching the tank and creating a powerful explosion, blowing up the chopper and the player. The enemy's mangled corpse falls to the ground, as Break walks away. This Rage Attack instantly kills enemies. Uses 5 Rage Meters.	N/A
|-|Finishers=
{| border="1" cellspacing="1" cellpadding="1" style="width:100%; background:#111111;" class="article-table"
|-
! scope="col" style="text-align:center;"|Finisher
! scope="col" style="text-align:center;"|Move
! scope="col" style="text-align:center;"|Description
|-
| style="text-align:center;"|Jaw Breaker
|
*Batter Up
*Shoulder Rush
| style="text-align:center;"|Break hits the enemy in the head so hard their bottom jaw breaks, leaving the jawbone dangling from their head. Leaves the enemy in a vulnerable state.
|-
| style="text-align:center;"|Head's Off
|
*Winding Swing
*Upward Swing
*Vengeance Swing
*Hyper Swing
| style="text-align:center;"|Break swings at the enemy's head, knocking it clean off. If the head hits a hazard, you'll gain an extra bonus in ratings.
|-
| style="text-align:center;"|Head Slam
|
*Bat Slam
*Spinning Slam
| style="text-align:center;"|Break smashes the enemy's head. Leaves them in a vulnerable state.
|-
| style="text-align:center;"|Knuckle Breaker
|
*Knuckle Duster
| style="text-align:center;"|Break punches the enemy's chest, causing their entire body to fly backwards as their head and limbs are left behind.
|-
| style="text-align:center;"|Rock Crush
|
*Rock Crusher
| style="text-align:center;"|The enemy is crushed under the rock, leaving behind a bloodstain, organs, the enemy's flattened body.
|-
| style="text-align:center;"|Head Bash
|
*Pummel
| style="text-align:center;"|Break knocks the foe to the ground, before repeatedly smashing their head in with his bat, eventually causing it to explode.
|-
| style="text-align:center;"|Struggle Kill
|
*Death Struggle
| style="text-align:center;"|Break uses his bat to push away the enemy's weapon, knocking them to the ground. Standing above them, he stomps on the enemy's head, crushing it.
|-
| style="text-align:center;"|Pinata!
|
*Friendship
| style="text-align:center;"|A pinata suddenly appears behind Break. Break hears it, and winds up, before swinging at it and breaking it in one hit. Candy falls to the floor, but Break catches a single chocolate bar, taking a bite out of it.
</tabber>
|-
| style="text-align:center;" id="yuki"|
Yuki
|A young girl created as a next step in human evolution, Yuki was born with powerful ice powers. Originally adopted by Adam to participate in the KillGames, she has since been living with Redge and Lane after they found her in the tournament. Learning of the AKA's plan to take over the world, she wishes to protect her friends and help them thwart the AKA's plans.
Yuki wields the ability to manipulate Ice, using it to form various weapons or freeze enemies. Her main weapons are four Icicles which she floats across the air to stab foes.
|-
| colspan="2"|<tabber>
Traits=
Playstyle
Yuki is a well-rounded offensive fighter, relying primarily on pressure and set-ups. She uses her special attacks and freezing powers to open up her enemies to her most powerful attacks. Though she has good movement speed, her most powerful moves are very slow, and will require Yuki to plan ahead in order to create damaging combos.
Unique Trait
Freeze: Yuki's special attacks inflict the Freeze status effect, slowing down the enemy's movement, lowering their jump height, reducing them to only one jump, and taking away their ability to dash. This can be used to open up a foe to a powerful attack. Hitting a foe with any move immediately removes the Freeze effect.
|-|Light Attacks=
Light Attack 	Input	Description 	Type
Left Icicle Slash 	A 	A quick flying icicle stab from the left. 	N/A
Right Icicle Slash	AA 	A quick flying icicle stab from the right. 	N/A
Icicle Flurry 	AAA 	A flurry of stabs with Yuki's icicles. 	N/A
Ice Blast 	AAAA 	Yuki creates an icy explosion in front of her. A basic combo ender that launches foes backwards on the ground, and downwards in the air.	N/A
Ice Kick 	↔A 	A roundhouse kick. An icicle flies alongside Yuki's leg to damage foes. 	Side
Sliding Stab 	↑A 	Yuki slips, as two icicles appears in front of her to stab foes. Launches Yuki a very short distance forward. 	Upper
Ice Spike 	↓A 	An icicle appears and stabs the enemy from below. 	Down
|-|Heavy Attacks=
Heavy Attack	Input	Description 	Type
Ice Spear 	B 	Yuki forms an icy spear and thrusts it forwards. Knocks enemies backwards. 	N/A
Ice Blade 	↔B 	Yuki forms an icy sword and slices in front of her.. 	Side
Ice Drill 	↑B 	Yuki forms a giant drill, which pops out of the ground in front of her. Launches enemies into the air.	Upper
Ice Axe 	↓B 	Yuki forms an icy axe and slams it downward. Knocks airborne enemies to the ground. 	Down
|-|Special Attacks=
Special Attack	Input	Description 	Type
Ice Blast 	X 	Yuki creates a ball of ice which she can launch by pressing one of the attack buttons. The ball explodes upon contact with an enemy, freezing anyone hit.
*Close Shot: Yuki launches the ball a short distance in front of her.
*Long Shot: Yuki launches the ball a longer distance in front of her. Takes more time to charge.
*Upward Shot Yuki launches the ball into the air, in which it will then fall back to the ground after some time has passed. Can be used to surprise enemies.	N/A
Frost Wall 	↔X 	Yuki summons an icy wall in front of her, absorbing attacks. If an enemy attacks it, they will freeze. Press the Side Special button again, and the icy wall will launch forward, losing the ability to freeze, but now acting as a damaging projectile.	Down
Ice Drop 	↑X 	Yuki jumps into the air before forming an icicle around her leg and stabbing downwards. The jump can allow her to jump over projectiles, but its range is rather short. 	Down
Ice Skate 	↓X 	Yuki dashes forward, creating a trail of ice which she skates on. If she comes into contact with an enemy, she rams into the foe, freezing them. Great for approaching a foe, though it can be punished. 	Side
|-|Rage Attacks=
Rage Attack 	Input	Description 	Type
Blizzard 	RA 	Yuki jumps into the air, summoning large icicles which she drops down onto any enemy. Uses 2 Rage Meters. 	N/A
Avalanche 	RB 	Yuki summons a giant hammer, jumping into the air before slamming it down and creating a powerful explosion. Uses 2 Rage Meters. 	N/A
Glacial Crush	RX 	Yuki charges up before unleashing a powerful blast of ice in front of her. If it hits an enemy, it almost completely freezes them alongside a large area behind them, leaving only their head exposed. She walks towards the enemy, as they desperately try to escape. She apologizes to the foe, before putting her hand on their face, creating a massive icicle which pierces through their head, and shattering it, blowing their head up. The rest of the ice shatters, leaving the enemy's headless body to fall to the ground. This Rage Attack instantly kills enemies. Uses 5 Rage Meters.	N/A
|-|Finishers=
{| border="1" cellspacing="1" cellpadding="1" style="width:100%; background:#111111;" class="article-table"
|-
! scope="col" style="text-align:center;"|Finisher
! scope="col" style="text-align:center;"|Move
! scope="col" style="text-align:center;"|Description
|-
| style="text-align:center;"|Ice Break
|
*Any heavy attack on a frozen enemy.
| style="text-align:center;"|Yuki breaks the enemy's frozen body, causing it to fall into pieces.
|-
| style="text-align:center;"|Impale
|
*Ice Spear
| style="text-align:center;"|Yuki stabs through the enemy. She attempts to pull the spear out, violently pulling out the enemy's organs.
|-
| style="text-align:center;"|Impale (Aerial)
|
*Ice Drop
| style="text-align:center;"|Yuki stabs into the enemy's head. She attempts to pull her leg out, before falling over, slicing the enemy in half with the icicle frozen onto her leg.
|-
| style="text-align:center;"|Half Cutter
|
*Ice Sword
| style="text-align:center;"|Yuki chops the enemy in half, leaving them in a vulnerable state.
|-
| style="text-align:center;"|Pierce the Heavens
|
*Ice Drill
| style="text-align:center;"|Yuki stabs through the enemy with an icy drill. The drill begins spinning, as the enemy's insides become absolutely destroyed and causing them to spread out everywhere.
|-
| style="text-align:center;"|Crush
|
*Ice Axe
*Frost Wall
*Avalanche
| style="text-align:center;"|Yuki crushes the enemy, leaving behind squished flesh and blood.
|-
| style="text-align:center;"|Multi-Impale
|
*Blizzard
| style="text-align:center;"|Yuki imbeds multiple icicles into the enemy's body, leaving them in a vulnerable state.
|-
| style="text-align:center;"|Ice Bed
|
*Pummel
| style="text-align:center;"|Yuki summons a spiked ice wall behind her foe, before running toward them and kicking them into the wall. As the enemy bleeds to death, Yuki summons a second ice wall, which she uses to crush the enemy between them.
|-
| style="text-align:center;"|Struggle Kill
|
*Death Struggle
| style="text-align:center;"|Yuki falls over as a result of an attack. As the enemy attacks to bring their weapon down on Yuki, she turns back and creates a powerful icy blast, which freezes the enemy's hands and head. As Yuki crawls away, the enemy falls over, as their head and hands fall to pieces as a result of the ice breaking.
|-
| style="text-align:center;"|Snow Day!
|
*Friendship
| style="text-align:center;"|Yuki launches ice all around her, covering the screen in ice. The ice goes awawy, revealing Yuki has covered the stage is snow. She uses her powers to quickly create a snowman, using an icicle as a stand in for a carrot. She then cheerfully jumps in the air.
|-|Alternate Colors=
{| border="1" cellspacing="1" cellpadding="1" style="width:100%; background:#111111;" class="article-table"
|-
! scope="col" style="text-align:center;"|Color
! scope="col" style="text-align:center;"|Name
! scope="col" style="text-align:center;"|Description
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 1
| style="text-align:center;"|Yuki's default appearance.
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 2
| style="text-align:center;"|
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 3
| style="text-align:center;"|
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 4
| style="text-align:center;"|
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 5
| style="text-align:center;"|Yuki's Tomboyish color from the first game. Based off of Cirno from Touhou.
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 6
| style="text-align:center;"|Based off of Hana Uzaki from Uzaki-chan Wants to Hang Out!
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 7
| style="text-align:center;"|Based off of Merrin from Sugar Cannon.
</tabber>
|-
| style="text-align:center;" id="lane"|
Lane
|A semi-famous rockstar around Neo York City, Lane is also a powerful occultist. She has a obsession with demons, almost always carrying a grimoire wherever she goes and making contracts with every Avatar of Hell to gain incredible power. She is unsatisfied with how people see demons as, wishing to change their perspective and show how demons can be good people, by using their powers to take down the AKA.
Lane wields Abaddon, her electric guitar which she charges with demonic energy in order to wield like a battle-axe.
|-
| colspan="2"|<tabber>
Traits=
Playstyle
Lane is a character all about set ups and powerful magic attacks. Playing as her requires some planning, and knowing about enemy position, but when played correctly she can control the entire battlefield with her spells.
Unique Trait
Acolyte Orbs: Lane can place up to 3 Acolyte Orbs on the battlefield. When Lane during an attack or her spells come into contact with an orb, the orb will be absorbed and enhance the attack's power. Stringing together multiple orbs can be used to create immensely powerful attacks.
|-|Light Attacks=
Light Attack	Input	Description 	Type
Jab 	A 	A quick forward jab. 	N/A
Gut Punch 	AA 	A gut punch. 	N/A
Flutter Kick	AAA 	A jump into the air followed by rapid downwards kick. 	N/A
Elbow Drop 	AAAA 	A rushing elbow drop. A basic combo ender that launches foes backwards on the ground, and downwards in the air.	N/A
Demon Claw 	↔A 	A quick slash from a blade of demonic energy. 	Side
Guitar Stab 	↑A 	A quick forward stab with Abaddon. Launches Lane a very short distance forward. 	Upper
Erupt 	↓A 	A small blast of demonic energy that erupts from the ground. 	Down
|-|Heavy Attacks=
Heavy Attack 	Input	Description 	Type
Demon Smash 	B 	A swing with Abaddon. Knocks enemies backwards. 	N/A
Guillotine Slash	↔B 	A horizontal slash with Abaddon. 	Side
Demon Upper 	↑B 	An upward swing with Abaddon. Launches enemies into the air. 	Upper
Demon Breaker 	↓B 	A downward swing with Abaddon. Knocks airborne enemies to the ground.	Down
|-|Special Attacks=
Special Attack 	Input	Description 	Type
Prideful Flame 	X 	Lane pulls out a spellbook and launches out a blast of hell energy. When it comes into contact with an Acolyte Orb, it increases in damage, speed and size. When it comes into contact with three, the fireball becomes a damaging laser. 	N/A
Acolyte Orb 	↔X 	Lane summons an Acolyte Orb in front of her, which stays in place and damages enemies that touch it. Any of Lane's attacks that touch it will enhance in power. 	N/A
Gluttonous Seeker	↑X 	Lane pulls out a spellbook and summons three blades of green hell energy. They float in the air before flying toward the enemy. When they come into contact with an Acolyte Orb, they increase in size, speed and homing capabilities. 	N/A
Envious Blade 	↓X 	Lane slashes forward with Abaddon, creating a damaging, short-ranged wave of hell energy. When the blade comes into contact with an Acolyte Orb, it speeds forward a short distance, increasing in size and damage. When it comes in contact with all three, the blade travels across the entire screen.	Side
|-|Rage Attacks=
Rage Attack 	Input	Description 	Type
Wrathful Fist 	RA 	Lucifer pops out of a portal, and unleashes a powerful punch in front of Lane. Deals tons of damage, but is limited to about mid range. If he comes into contact with an Acolyte, he follows up the punch with a powerful laser, its power and size increasing the more orbs he touches. Uses 2 Rage Meters. 	N/A
Devil's Contract 	RB 	Lane makes a contract with Lucifer, granting her impressive power. It greatly reduces the amount of time it creates to launch spells, and allows her to summon Acolyte Orbs in quick succession. At the cost of this, Lane slowly drains health until the effect wears off. Uses 2 Rage Meters. 	N/A
Reign of Apocalypse	RX 	Lane uses her spellbook to summon a demonic circle in front of her. If the enemy stands on it, hooks attached to chains pierce through the enemy and pin them to the ground. She floats in the air and smiles, as Lucifer appears behind her. Summoning circles appear behind her, and Lane closes her fist as Lucifer calls down meteors to rain down at the foe. The enemy burns into nothing as a result of the meteor's impact. This Rage Attack instantly kills enemies. Uses 5 Rage Meters.	N/A
|-|Finishers=
{| border="1" cellspacing="1" cellpadding="1" style="width:100%; background:#111111;" class="article-table"
|-
! scope="col" style="text-align:center;"|Finisher
! scope="col" style="text-align:center;"|Move
! scope="col" style="text-align:center;"|Description
|-
| style="text-align:center;"|Decapitation
|
*Demon Smash
*Guillotine Slash
*Envious Blade (empowered by at least one Acolyte Orb)
| style="text-align:center;"|Lane slices clean through the enemy's neck, causing blood to spray out as the enemy's head falls off their shoulder.
|-
| style="text-align:center;"|Vertical Chop
|
*Demon Upper
*Demon Breaker
| style="text-align:center;"|Lane chops the enemy vertically in half.
|-
| style="text-align:center;"|Hell Burn
|
*Prideful Flame (empowered by at least one Acolyte orb)
*Wrathful Fist (empowered by at least one Acolyte orb)
| style="text-align:center;"|The enemy begins burning up due to exposure to hell energy. As they burn away, they are left in a helpless state.
|-
| style="text-align:center;"|Torturous Blades
|
*Gluttonous Seeker (empowered by at least one Acolyte orb)
| style="text-align:center;"|The seekers begin continuously slicing through the enemy, and even chop them into tiny pieces.
|-
| style="text-align:center;"|Fist of Hell
|
*Wrathful Fist
| style="text-align:center;"|Lucifer punches the enemy to the ground. Then, a second portal appears above them, as Lucifer crushes them in his hand.
|-
| style="text-align:center;"|Rage Drive
|
*Any normal attack during Demon's Contract that isn't already linked to a finisher.
| style="text-align:center;"|Lane knocks the enemy to the ground. She grabs the back of the enemy's head, and begins running forward, dragging the enemy's face across the ground, leaving behind a trail of blood. She then stops, looks at the enemy's face (a mangled, gurgling mess) and immediately throws it away, in which Lucifer grabs it and drags it into Hell.
|-
| style="text-align:center;"|Skintaker
|
*Pummel
| style="text-align:center;"|Lane grabs the enemy by the neck, summoning Lucifer. The two then pull the enemy's skin apart. Lane then walks over to her skinless foe, and kicks her into Lucifer's portal, where they fall into and presumably die.
|-
| style="text-align:center;"|Struggle Kill
|
*Death Struggle
| style="text-align:center;"|Lane overpowers the enemy, tackling them, causing them to launch backwards right into Lucifer's hand. Lucifer crushes them, causing blood and organs to spray everywhere, and causing the enemy's eyes to pop out. He then proceeds to eat all of the enemy's insides, and drag the body into hell.
|-
| style="text-align:center;"|Jam Session
|
*Friendship
| style="text-align:center;"|The screen suddenly turns dark, revealing Lane on a stage. She proceeds to absolutely shred her guitar, as smoke and other effects play behind her.
</tabber>
|-
| style="text-align:center;" id="misery"|
Misery
|A mysterious ninja assassin, Misery traveled around the world, searching for people the kill. Her sword is possessed by Ashura, a powerful demon that was sealed inside the sword long ago. Originally cursed to feed Ashura blood, the two seemed to have made up after the events of the original KillGames, and fight alongside each other. Misery hopes to pay for her past actions, and fight for the side of good.
Misery wields Ashura, a cursed demonic katana which grants her increased mobility and demonic powers.
|-
| colspan="2"|<tabber>
Traits=
Playstyle
One of the fastest characters in the game, Misery is all about rushdown, getting up close to the enemy and attack with relatively weak, but extremely fast attacks. She is held back by her low health, which can easily be depleted if she isn't careful.
Unique Trait
Ninja Mobility: Misery has one of the fastest dashes in the game, and the blinding speed of it leaves her immune to damage for a short time. This can allow her to dodge powerful hits, get closer to the enemy, or generally disorient them. Misery can also cling to walls.
|-|Light Attacks=
Light Attack 	Input	Description 	Type
Jab 	A 	A blindingly quick strike forward. 	N/A
Kick 	AA 	A fast roundhouse kick 	N/A
Reverse Slash 	AAA 	A fast slash in front of Misery. 	N/A
Endless Cutter	AAAA 	A flurry of wild slashes. Hits multiple times. 	N/A
Demon Palm 	AAAAA	A dash follow by a demonic-infused palm strike. A basic combo ender that launches foes backwards on the ground, and downwards in the air.	N/A
Slash 	↔A 	A quick slash in front of Misery with Ashura. 	Side
Upward Slash 	↑A 	A fast uppercut with Ashura. 	Upper
Slide Kick 	↓A 	A sliding kick. Launches Misery a short distance forward. If used in the air, it becomes a dive kick. 	Down
|-|Heavy Attacks=
Heavy Attack	Input	Description 	Type
Demon's Stab	B 	A demonic-energy stab with Ashura. Knocks enemies backwards. 	N/A
Demon' Slash	↔B 	A powerful slash infused with demonic energy. 	Side
Shadow Slice	↑B 	Misery summons a shadow clone, which performs a jumping upward slash. Launches enemies into the air. 	Upper
Shadow Smash	↓B 	Misery summons a shadow clone, which crashes to the ground and strikes with their sword. Knocks airborne enemies to the ground.	Down
|-|Special Attacks=
Special Attack	Input	Description 	Type
Rush Slash 	X 	Misery quickly disappears before dashing toward her opponent and performing a horizontal slash. If done close to an enemy, Misery can get behind the foe, making the attack a great mix-up tool. Hold back before the dash, and Misery will perform an upward slash, or in the air, hold forward and she will perform a forward dash.	Side
Shadow Strike 	↔X 	Misery summons a shadow clone, which flies forward a short distance and slashes enemies. A damaging projectile, though it can be taken out by most attacks. Great for applying pressure. 	N/A
Rising Slash 	↑X 	Misery performs a rising uppercut, slashing enemies with Ashura. Quick speed, though weaker than other uppercuts. 	Upper
Demon Dance 	↓X 	Misery performs a palm strike, pushing her a distance forward. For a short time, she can follow up with one of several attacks. The attack itself is short-ranged and fairly risky, though can put enemies into unpredictable situations.
*Following Strike: If you press the light attack button, Misery performs a second palm strike, knocking the enemy backwards.
*Shadow Swarm: If you press the heavy attack button, Misery performs an upward slash, launching the enemy into the air, where she alongside two shadow clones perform a flurry of attacks, before launching the enemy back into the ground. The attack is fairly slow, but powerful if landed.
*Sneaky Slash:If you press the special button, Misery quickly disappears, before reappearing behind the enemy and slashing them. A great way to disorient your foe.	N/A
|-|Rage Attacks=
Rage Attack 	Input	Description 	Type
Blinding Slash	RA 	Misery charges up demonic energy before rushing forward. If the attack connects, she flies around the foe at blinding speed, slashing them multiple times, before perform a downward stab infused with demon energy. Uses 2 Rage Meters. 	N/A
Shadow Barrage	RB 	Misery summmons six shadow clones, which all fly toward the enemy and explode, launching the enemy into the air. Uses 2 Rage Meters. 	N/A
Bakasura Blade	RX 	Misery taps into Ashura's powers, as red burst of energy surrounds her and damages nearby enemies. Tapping into Ashura's power, Misery grows demonic horns, and Ashura enters its true form, Bakasura, twin blades of pure demonic energy. Misery roars out and charges at the enemy, unleashing slashes that knock the enemy away, only for Misery to suddenly appear near them again to perform more slashes. Then, she appears behind the enemy, before launching the foe away with a powerful slash, that unleashes blades of energy that slice the enemy to pieces. This Rage Attack instantly kills enemies. Uses 5 Rage Meters.	N/A
|-|Finishers=
{| border="1" cellspacing="1" cellpadding="1" style="width:100%; background:#111111;" class="article-table"
|-
! scope="col" style="text-align:center;"|Finisher
! scope="col" style="text-align:center;"|Move
! scope="col" style="text-align:center;"|Description
|-
| style="text-align:center;"|Torso Cut
|
*Demon's Stab
*Demon's Slash
*Rush Slash
| style="text-align:center;"|Misery slashes the enemy in half, leaving them in a vulnerable state.
|-
| style="text-align:center;"|Vertical Chop
|
*Shadow Slice
*Shadow Smash
*Rising Slash
| style="text-align:center;"|Misery chops the enemy vertically in half.
|-
| style="text-align:center;"|Shadow Slaughter
|
*Shadow Strike
*Shadow Barrage
| style="text-align:center;"|Multiple shadow clones suddenly appear, stabbing the enemy and preventing them from moving. Misery then jumps into the air, and drives Ashura through the enemy's mouth. She then uses it to pull her enemy's organs through their mouth.
|-
| style="text-align:center;"|Bodily Pressure
|
*Demon Palm
*Shadow Swarm
| style="text-align:center;"|Misery strikes the enemy in the chest so hard that it causes the enemy's spit out their own intestines, leaving them in a vulnerable state.
|-
| style="text-align:center;"|Thousand Slash
|
*Blinding Slash
| style="text-align:center;"|Misery slashes the enemy to pieces, before dashing through her enemy's body and stabbing Ashura through their head.
|-
| style="text-align:center;"|Heart Eater
|
*Pummel
| style="text-align:center;"|Misery stabs her enemy through the chest, with Ashura pulling out the enemy's heart, biting into it and causing it to explode.
|-
| style="text-align:center;"|Struggle Kill
|
*Death Struggle
| style="text-align:center;"|Ashura bites down the enemy's weapon, causing it to break. Ashura then rushes toward the foe, biting through the enemy's chest and opening it, letting out all their organs and causing them to fall to the ground. Ashura then uses the opportunity to stab the enemy through the head, killing them.
|-
| style="text-align:center;"|?
|
*Friendship
| style="text-align:center;"|?
</tabber>
|-
| style="text-align:center;" id="castle"|
Castle
|A former slave, Castle lived every day of her life in constant torture. However, this would end up only making her stronger. With help from a tiny race of people known as the Legion, she managed to escape, curbstomping everything in their path. After escaping, she thanked them by building a miniature tower (which she uses as a weapon), and travels the world to take down the oppressive group that enslaved her to begin with.
Castle wields the Blade of Babel, a massive sword that is also used as a home for her miniature army.
|-
| colspan="2"|<tabber>
Traits=
Playstyle
Castle is all about dealing big and powerful hits. She and her moves are rather slow, but can deal large amounts of damage, and cover a large size due to her weapon's size. Proper use of the Legion can allow you to open up your foes to your bigger hits.
Unique Trait
The Legion: Some of Castle's specials allow her to bring out the Legion to attack enemies. They can be attacked, and Castle only has a limited amount of them, though she restores all of them if she is ever killed.
|-|Light Attacks=
Light Attack 	Input	Description 	Type
Straight Punch	A 	A straight punch forward. 	N/A
Kick 	AA 	A fast roundhouse kick 	N/A
Final Swing 	AAA 	A powerful swing with Castle's blade. A basic combo ender that launches foes backwards on the ground, and downwards in the air.	N/A
Spin Swing 	↔A 	A quick spinning swing. 	Side
Overhead Slash	↑A 	A fast overhead swing. 	Upper
Lower Slash 	↓A 	A slash at a downward angle. 	Down
|-|Heavy Attacks=
Heavy Attack 	Input	Description 	Type
Fortress Stab 	B 	A forwards thrust with the blade. Knocks enemies backwards. 	N/A
Tornado Spin 	↔B 	A flurry of spinning smashes, ending with a final slam. 	Side
Fortress Upper	↑B 	An upward swing with the blade. Launches enemies into the air. 	Upper
Slam Crush 	↓B 	A jump followed by a powerful slam downwards. Knocks airborne enemies to the ground.	Down
|-|Special Attacks=
Special Attack 	Input	Description 	Type
Legion Summon 	X 	Castle points forwards, and can select one of three Legions to attack the enemy. Each Legion has a unique way of attacking. Hold the button to increase the number of Legions to summon.
*Spearmen: Pressing side summons a band of spearmen to run across the ground and deal damage to the enemy. Generally not suited towards damage, but they can harass the enemy and open them up for attacks. They are a lingering attack, and can be brought back by pressing the special attack button.
*Archers: Pressing forward summons archers that appear on the blade, firing off a storm of arrows into the air. The arrows will then rain down near the enemy. They have a delay after firing, and can be used to open up foes or continue a combo. If you are hit while or a short time after they fire, some of the archers may get killed.
*Mages: Pressing back summons mages which launch a damaging fireball a distance away from Castle. Deals a large burst of damage, though using it will deplete 1/4 of the used legions. Risky, but powerful if landed.	?
Axe Modification	↔X 	The Blade of Babel opens slightly, revealing several blades constructed by the Legion. The weight of the blades is high, which slows Castle's speed and renders her unable to dash or double jump. However, release the button, and she unleashes an incredibly powerful axe attack, that possesses super armor.	Side
Blade Vault 	↑X 	Castle plants her blade into the ground before using it to launch herself into the air. The rising kick acts as an anti-air, and players can use this attack to quickly enter the air. 	Upper
Battering Ram 	↓X 	The Blade of Babel briefly spins as Castle thrusts the blade straight forward. The longer it is charged the more distance it travels. The attack completely bypasses projectiles and has surprisingly long range. 	N/A
|-|Rage Attacks=
Rage Attack 	Input	Description 	Type
Legionic Blade 	RA 	Castle performs an upward swing, launching the enemy into the air. As the enemy falls back to the ground, Castle raises her sword into the air and the enemy lands on it. Then, four large blades appear from the sides of the blade, and repeatedly slice into the enemy, before Castle smashes them into the ground. Uses 2 Rage Meters.	N/A
Inner Focus 	RB 	Castle breathes as a yellow glow surrounds her. During this time, her speed increases and she armors through all attacks, which can allow her to easily gain the upper hand. Uses 2 Rage Meters. 	N/A
God-Slaying Spire	RX 	?. This Rage Attack instantly kills enemies. Uses 5 Rage Meters. 	N/A
|-|Finishers=
Finisher 	Move	Description
Plunge Stab 	
*Fortress Stab
*Battering Ram	Castle stabs the Blade of Babel straight through the enemy's chest.
Skull Bash 	
*Tornado Spin
*Blade Vault	Castle strikes the enemy's head, breaking their skull and causing their jaw to hang off of their head, leaving them in a helpless state.
Gut Spew 	
*Fortress Upper	Castle strikes the enemy's abdomen, causing them to spew out their intestines.
Head Crush 	
*Slam Crush	Castle slams her blade into the enemy's head so hard, it goes straight through their body and lands on the floor.
Burn Up 	
*Legion Summon (Mage)	Castle lights the enemy on fire, leaving them in a vulnerable state.
Brutal Slice 	
*Axe Modification	Castle slices the enemy in half, then walks over to their upper half and slams her blade downward, cutting them in half.
Drawn & Quartered	
*Legionic Blade	The Blade of Babel's inner blades stab into their limbs, and violently tear them into four pieces.
Legionic Swarm 	
*Pummel	Two archers pop out of Castle's blade, firing arrows into the enemy's eyes and blinding them. As they all fall to the ground, the Legion swarm out, attacking the enemy and digging through their body, tearing out their organs and throwing them to the floor.
Struggle Kill 	
*Death Struggle	Castle parries her enemy's attack, knocking them backwards. She then goes over them, before brining her blade down onto her enemy'head, crushing them.
? 	
*Friendship	?
</tabber>
===A.K.A.===
The A.K.A.'s main goal is trying to take over the world, and creating a world where no one is allowed to cause pain to each other. They will attempt to stop any theat against them.
{| border="1" cellspacing="1" cellpadding="1" style="width:100%; background:#111111;" class="article-table"
| style="text-align:center;" id="euthany"|
Euthany
|Design as the ultimate weapon, Euthany serves as KillGames 2's new antagonist. Created out of dead bodies and containing data from past KillGames contestants, she was created as a way to control the chaos in Neo York City. However, the data given to her caused her to gain memories of her past, causing her to go berzerk and take control of the AKA. She hopes to create a world where no one is allowed to kill each other, and is willing to create that world in any way she can.
Euthany wields Apocalyptica, four massive blades that she can freely control due to her psychic powers.
|-
| colspan="2"|<tabber>
Traits=
Playstyle
Euthany is a zoning character with a focus on resource management and set-ups. Her gimmick grants her the ability to mix-up enemies, tripping them up with many sudden special attacks. Euthany needs to set these up however, and performing them cause her to deal less damage for a time.
Unique Trait
Sword Setting: With the use of her Neutral Special, Euthany can ready up to three of her swords. The swords will float above her, and by using her Side Special, she can command them to do one of various attacks. The more swords she uses, the more effective the specials become. However, once the attack is over, any used up swords will be gone for a time, reducing the damage of Euthany's other attacks until they come back.
|-|Light Attacks=
Light Attack 	Input	Description 	Type
Blade Slice 	A 	A left slash. 	N/A
Double Slice 	AA 	A right slash. 	N/A
Blast Storm 	AAA 	A flurry of forward blade stabs. 	N/A
Final Edge 	AAAA 	A final blade stab. A basic combo ender that launches foes backwards on the ground, and downwards in the air.	N/A
Spin Kick 	↔A 	A multi-spinning kick. 	Side
Forward Stab 	↑A 	A lunging stab. Launches Euthany a short distance forward. 	Upper
Downward Slash	↓A 	A downward slash. 	Down
|-|Heavy Attacks=
Heavy Attack 	Input	Description 	Type
Techno Edge 	B 	All four of Euthany's swords stab forward. 	N/A
Tornado Spiral	↔B 	All four of Euthany's swords spin around her at high speed. 	Side
Techno Upper 	↑B 	All of Euthany's swords fly upwards. Launches enemies into the air. 	Upper
Techno Slam 	↓B 	All of Euthany's sword swiftly slash downwards. Knocks airborne enemies to the ground.	Down
|-|Special Attacks=
Special Attack 	Input	Description 	Type
Set Sword 	X 	Euthany has one of her swords begin floating above her shoulder, rather than behind her. From there, she can use the sword in conjunction with her Side Special to perform unique attacks. She can set up to three swords, with the more swords she uses the more damage the attack does. Using up more swords however will reduce the damage of Euthany's attacks until they come back.	N/A
Command Sword 	↔X 	Euthany holds her hand out while she uses her psychic powers to grab her set swords. From there, she can perform one of three attacks.
*Sword Shark: By pressing down, Euthany launches her swords forward as a projectile, which upon making contact with the enemy, slashes them a few times before going away. The more swords she launches, the longer the attack will last, with three swords causing a knockdown on the enemy, leaving them vulnerable to attack.
*Sword Plant: By pressing side, Euthany stabs her swords into the ground, acting as traps. If an enemy comes near them, they unearth themselves and slash the enemy.
*Sword Beam: By pressing forward, Euthany sneds her swords upward, which fire a beam diagonally downward in front of her. The more swords she has set, the more beams are fired.	N/A
Floating Takedown	↑X 	Euthany spins her swords around her, hitting the enemy multiple times. While the attack goes on, she has limited movement, allowing her to create pressure. 	N/A
Telekinesis 	↓X 	Euthany holds her arms out, using her telekinesis to grab whatever is in front of her. If she grabs an enemy, she'll throw them backwards. If she grabs a projectile, she'll launch it back at the player. 	N/A
|-|Rage Attacks=
Rage Attack 	Input	Description 	Type
Judgement Saber	RA 	All four of Euthany's swords form into a massive energy blade, Euthany using it to swing down in front of her, creating a wave of energy that travels alongs the ground. 	N/A
Submit To Me 	RB 	Euthany grabs the enemy with her telekinesis. She tosses them into the air, where she summons her swords alongside many others, which fly into the enemy and stab straight through them. 	N/A
Eternal Utopia 	RX 	Euthany slices the enemy in half. As their top half falls over, she grabs them with her telekinesis. She says a speech about her plans and how she will eliminate anyone who opposes her. As the speech ends, her swords, and several others fly into the air, fusing together in a massive blade that pierces through the sky. The enemy watches in fear, as Euthany brings the sword down upon them, killing them. This Rage Attack instantly kills enemies. Uses 5 Rage Meters.	N/A
|-|Finishers=
{| border="1" cellspacing="1" cellpadding="1" style="width:100%; background:#111111;" class="article-table"
|-
! scope="col" style="text-align:center;"|Finisher
! scope="col" style="text-align:center;"|Move
! scope="col" style="text-align:center;"|Description
|-
| style="text-align:center;"|Half Cutter
|
*Techno Edge
*Tornado Spiral
*Floating Takedown
*Sword Plant
| style="text-align:center;"|Euthany slices the enemy vertically in half, leaving them in a vulnerable state.
|-
| style="text-align:center;"|Vertical Cut
|
*Techno Upper
*Techno Slam
*Judgement Saber
| style="text-align:center;"|Euthany slices the enemy vertically in half.
|-
| style="text-align:center;"|Slice n' Dice
|
*Sword Shark (three blades)
| style="text-align:center;"|Euthany's sword begins slashing the enemy multiple times, slicing them into multiple pieces. The final blade appears above the foe before plunging downward, stabbing their decapitated head.
|-
| style="text-align:center;"|Vicious Ray
|
*Sword Beam
| style="text-align:center;"|The fired beam lights the enemy on fire, leaving them in a helpless state.
|-
| style="text-align:center;"|Submission
|
*Submit to Me
| style="text-align:center;"|Euthany stabs the enemy with multiple swords, causing them to fall to the ground in a helpless state.
|-
| style="text-align:center;"|Death Pull
|
*Pummel
| style="text-align:center;"|Euthany grabs the enemy with her telekinesis, and uses it to pulls the enemy into pieces, first their limbs, and finally in half.
|-
| style="text-align:center;"|Struggle Kill
|
*Death Struggle
| style="text-align:center;"|Euthany telekinetically grabs the enemy's arms, and then slowly stabs the enemy through the chest with her swords. She then slices upwards, splitting the enemy in half.
|-
| style="text-align:center;"|?
|
*Friendship
| style="text-align:center;"|?
</tabber>
|-
| style="text-align:center;" id="newton"|
Newton
|
A high-ranking member of the AKA, Newton is a renowned robotics scientist and Storm's (former) partner. The one responsible for starting Project Euthany, Newton wanted to find any sort of way he can bring back his friend, Ein, who died in the past as a competitor of the KillGames. Now with his creation turning against him and being forced to against his partner in a faction war, he has to find some kind of way to appease the both of them without any death being involved.
Newton wields ARMA, a robot made in Ein's image. She's armed with dual energy spears.
|-
| colspan="2"|<tabber>
Traits=
Playstyle
Newton is a puppet character, fighting alongside his robot ARMA. Utilizing the two well, players can control large amounts of space, or create long and damaging combos. However, by himself, Newton isn't very strong, and can be taken out fairly quickly.
Unique Trait
ARMA: ARMA will follow and attack in tandem with Newton. She's also the one responsible for performing heavy attacks and certain specials, so if they are seperated, Newton can perform attacks on his own. However, she cannot move while seperated, and ARMA has limited health, and if she is damaged enough, will be stunned for some time.
|-|Light Attacks=
Light Attack 	Input	Description 	Type
Left Punch 	A 	A left punch. ARMA performs a quick left slash. 	N/A
Right Punch 	AA 	A right punch. ARMA performs a quick right slash. 	N/A
Gut Punch 	AAA 	A gut punch. ARMA performs a flurry of stabs. 	N/A
Straight Punch	AAAA 	A wind-up followed by a punch. A basic combo ender that launches foes backwards on the ground, and downwards in the air.	N/A
Roundhouse 	↔A 	A roundhouse kick. ARMA performs a horizontal slash. 	Side
Shoulder Bash 	↑A 	A shoulder bash. ARMA performs a lunging stab. Launches Newton a very short distance forward. 	Upper
Overhead 	↓A 	An overhead strike. ARMA performs a downward slash. 	Down
|-|Heavy Attacks=
Heavy Attack	Input	Description 	Type
Spear Strike	B 	A powerful spear stab. Knocks enemies backwards. 	N/A
Spear Slice 	↔B 	A spinning spear slash. 	Side
Spear Upper 	↑B 	An uppercut with ARMA's spears. Launches enemies into the air. 	Upper
Spear Slam 	↓B 	A downward slam with ARMA's spears. Knocks airborne enemies to the ground.	Down
|-|Special Attacks=
Special Attack	Input	Description 	Type
ARMA Engage 	X 	ARMA charges forward, ramming into any enemy in the way. Hold the button to determine how far ARMA will go, or press the attack button to cancel the move. After she stops, ARMA will stay in place and can attack enemies. Press the special button or go near ARMA to have her follow you again.	N/A
Energy Spear 	↔X 	ARMA stabs into the ground, creating an energy spear a distance in front of her. Hard to land, but can deal powerful damage. Hold the button to determine the distance. 	N/A
Spark Teleport	↑X 	An energy sphere surrounds Newton and causes him to teleport a distance forward. If used while ARMA is gone, he will always teleport to her. 	Upper
Technic Crash 	↓X 	ARMA teleports above Newton and slams her spears downward in front of him. A great anti-air move. 	Side
|-|Rage Attacks=
Rage Attack 	Input	Description 	Type
ARMA Rush 	RA 	ARMA begins glowing red and will automatically fly toward the enemy and perform combos on them. Uses 2 Rage Neters, 	N/A
Gunlance 	RB 	ARMA appears in front of Newton, as he points forward. ARMA stabs her spear, which suddenly grows to massive size and causes powerful damage to anyone in its way. 	N/A
Cage of Fate	RX 	Newton goes into a thinking pose and if he is hit, traps the enemy in a sphere of energy. Floating inside the sphere, the Newton explains their flawed fighting tactics, before the sphere suddenly shatters, and the pieces all fly at the enemy, chopping them clean into pieces. Instantly kills enemies. Uses 5 Rage Meters.	N/A
|-|Finishers=
{| border="1" cellspacing="1" cellpadding="1" style="width:100%; background:#111111;" class="article-table"
|-
! scope="col" style="text-align:center;"|Finisher
! scope="col" style="text-align:center;"|Move
! scope="col" style="text-align:center;"|Description
|-
| style="text-align:center;"|Impale
|
*Spear Strike
*Spear Slam
| style="text-align:center;"|ARMA impales the enemy with her spear and raises them into the air, as their body slowly falls more and more into the spear.
|-
| style="text-align:center;"|Multi-Chop
|
*Spear Slice
| style="text-align:center;"|ARMA slashes the enemy into multiple, thin pieces.
|-
| style="text-align:center;"|Head Stab
|
*Spear Slasm
*Technic Crash
| style="text-align:center;"|ARMA stabs the enemy in the head. Attempting to pull it out, she accidentally tears the enemy's head and spinal cord out.
|-
| style="text-align:center;"|Body Ram
|
*ARMA Engage (charged)
| style="text-align:center;"|ARMA charges straight into the enemy, breaking their bones and causing them to fall over. ARMA walks up to them, and put her spear through their mouth.
|-
| style="text-align:center;"|Surprise Stab
|
*Energy Spear
| style="text-align:center;"|ARMA stabs under the enemy, disemboweling them and leaving them in a vulnerable state.
|-
| style="text-align:center;"|Splitdown
|
*Pummel
| style="text-align:center;"|Newton tosses the enemy into the air, as ARMA catches them with her two spears. She then uses her spears to tear them in half.
|-
| style="text-align:center;"|Struggle Kill
|
*Death Struggle
| style="text-align:center;"|ARMA parries the enemy's attacks while Newton tackles the enemy to the ground, punching them. Newton then grabs them, jumps up, and impales them through the head with ARMA 's spears.
|-
| style="text-align:center;"|?
|
*Friendship
| style="text-align:center;"|?
</tabber>
|-
| style="text-align:center;" id="zmei"|
Zmei
|
The Zmeis were a combat robot designed by the AKA in order of prevent creatures like demons and mutants from threatening humanity. After the first Zmei's death during the 25th KillGames, its data was collected and the mission was deemed a success. However, when Euthany took over, rather than using them to protect, she decided that they would be the perfect soldiers in her worldwide takeover.
Zmei wields the Buster Breakers, his powerful claws which he can form together into a high-speed drill.
|-
| colspan="2"|<tabber>
Traits=
Playstyle
A dangerous heavyweight character, Zmei's powerful attacks and variety of projectiles can make him deadly for those who don't know how to deal with him. However, if players wish to effectively use him, they must learn how to manage his overheat meter, and make decisions to sacrifice your safety for big damage.
Unique Trait
Thrusters & Heat: By holding the jump button, Zmei can use his thrusters, granting him great air mobility at the cost of being unable to attack while using them. When Zmei uses his thrusters or an attack, his Heat meter goes up, and will go down if Zmei doesn't attack. Once it fills, will go into Overheat Mode. While in Overheat mode, Zmei will begin letting off steam, he loses his ability to use his thrusters, and his movement speed is increased slightly. While in Overheat, using a Heavy Attack or a Special Attack increases its damage, but if Zmei uses one, he will be left unable to use his heavies or specials until the Overheat Meter reaches zero. The higher Zmei's heat is when you use the attack, the more damage it will deal.
|-|Light Attacks=
Light Attack 	Input	Description 	Type
Headbutt 	A 	A short headbutt. 	N/A
Gut Punch 	AA 	A gut slash. 	N/A
Drill Slugger	AAA 	A powerful overhead punch. A basic combo ender that launches foes backwards on the ground, and downwards in the air.	N/A
Tail Sweep 	↔A 	Zmei spins his lower half and swipes enemies with his tail. 	Side
Dragon Strike	↑A 	A lunging drill stab. Launches Zmei a very short distance forward. 	Upper
Stomp 	↓A 	A stomp, creating a shockwave in front of Zmei. 	Down
|-|Heavy Attacks=
Heavy Attack 	Input	Description 	Type
Drill Thrust 	B 	A double drill attack. Deals multiple-hits. When in Overheat, the drill attack ends in an explosion. 	N/A
Laser Sweep 	↔B 	A sweeping laser attack which creates a ripple of explosions. When in Overheat, the explosions from the attack become larger and deal more damage. 	Side
Drill Upper 	↑B 	A drilling uppercut. Deals multiple-hits. Launches enemies into the air. When in Overheat, the drill attack ends in an explosion. 	Upper
Anti-Air Missile	↓B 	A missile which is fired upward and explodes upon contact with an enemy. Knocks airborne enemies to the ground. When in Overheat, the explosions from the attack become larger and deal more damage.	Down
|-|Special Attacks=
Special Attack 	Input	Description 	Type
Laser Cannon 	X 	Zmei charges up, before a reticle and laser point appears. Zmei can move where he is aiming, and by releasing the attack button, fires a high powerful laser at the enemy. When in Overheat, the laser is larger and deals more damage. 	N/A
Guided Missile 	↔X 	Zmei shoots a missile which flies straight forward. Hold a direction and the missile will begins flying in that direction. Once it reaches the enemy, release the special button and the missile will detonate. In the air, Zmei fires the missile at a downward angle, and will hover in the air while the missile is in flight. When in Overheat, the explosions from the attack become larger and deal more damage.	N/A
Scattered Charge	↑X 	Zmei fires an explosive into the air, which explodes into pieces of flaming shrapnel which fly at a downward angle. A good anti-air. If used in the air, the bomb fires shrapnel upward. When in Overheat, the explosion from the attack becomes larger and deals more damage. 	N/A
Drill Rush 	↓X 	Zmei rockets forward, spinning his drill in front of him to take out anyone in his way, before performing a final punch. Possesses armor, but if you use said armor, it causes a large boost in your heat. When in Overheat, the drill attack ends in an explosion. 	N/A
|-|Rage Attacks=
Rage Attack 	Input	Description 	Type
Dragoon Cannon	RA 	Zmei goes into a cannon-esque form, before firing five massive lasers at anyone in front of him. Uses 2 Rage Meters. 	N/A
Airstrike 	RB 	Three Zmei appear in the air above Zmei, as Zmei instructs them to fire. The three of them rain down missiles onto the foe below. Uses 2 Rage Meters.	N/A
? 	RX 	?. This Rage Attack instantly kills enemies. Uses 5 Rage Meters. 	N/A
|-|Finishers=
{| border="1" cellspacing="1" cellpadding="1" style="width:100%; background:#111111;" class="article-table"
|-
! scope="col" style="text-align:center;"|Finisher
! scope="col" style="text-align:center;"|Move
! scope="col" style="text-align:center;"|Description
|-
| style="text-align:center;"|Drill Spin
|
*Drill Thrust
*Drill Upper
*Drill Slugger
*Drill Rush
| style="text-align:center;"|Zmei stabs enemies with a spinning drill, causing them to spin at high speeds, spreading blood, guts and eventually the enemy's limbs everywhere.
|-
| style="text-align:center;"|Vaporize
|
*Laser Cannon
*Dragoon Cannon
| style="text-align:center;"|Zmei fires a laser at the enemy, causing them to melt to a burning crisp.
|-
| style="text-align:center;"|Explosion!
|
*Anti-Air Missile
*Guided Missile
*Missile Barrage
*Any Heavy or Special during Overheat
| style="text-align:center;"|Zmei fires a missile at the enemy, creating an explosion that blows the enemy to pieces.
|-
| style="text-align:center;"|Burn Up
|
*Laser Sweep
*Scattered Charge
| style="text-align:center;"|Zmei lights the enemy on fire, leaving them in a vulnerable state.
|-
| style="text-align:center;"|Claw Crush
|
*Pummel
| style="text-align:center;"|Zmei grabs the enemy and throws them into the air. As they fall back towards the ground, Zmei opens his Buster Breakers, and clamps down on them to crush the enemy between them. Zmei then opens his claws as their head and legs fall out, and he shakes the crushed remains off his claws.
|-
| style="text-align:center;"|Struggle Kill
|
*Death Struggle
| style="text-align:center;"|Zmei bashes away the enemy's weapon before stabbing his drill directly into his enemy's head. He activates the drills, destroying their insides and leaving behind blood and brain mush.
|-
| style="text-align:center;"|The Robot
|
*Friendship
| style="text-align:center;"|Zmei puts on some shutter glasses and a black backwards cap as a disco ball drops down from the sky. As techno lights begin blaring, Zmei begins dancing the Robot, before doing a final pose.
|-|Alternate Colors=
{| border="1" cellspacing="1" cellpadding="1" style="width:100%; background:#111111;" class="article-table"
|-
! scope="col" style="text-align:center;"|Color
! scope="col" style="text-align:center;"|Name
! scope="col" style="text-align:center;"|Description
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 1
| style="text-align:center;"|Zmei's default appearance.
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 2
| style="text-align:center;"|
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 3
| style="text-align:center;"|
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 4
| style="text-align:center;"|
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 5
| style="text-align:center;"|Based off of Fulgore from Killer Instinct.
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 6
| style="text-align:center;"|Zmei's Angelic color from the first game. Based off of the Evangelion Unti-01 from Neon Genesis Evangelion.
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 7
| style="text-align:center;"|Zmei's Nightmaric color from the first game. Based off of Xsomnis from Draco Duel.
</tabber>
|-
| style="text-align:center;" id="alcatraz"|
Alcatraz
|
A vicious cyborg, Alcatraz ever since their creation was considered a failed experiment. Though they possessed incredible strength, it was too much to handle and the AKA was force to restrain it less it kill everyone in the facility. When Euthany took over, she decided to let Alcatraz join her ranks. Alcatraz, while working for her, secretly hates her for being superior in every way to them, and eventually wish to take over the AKA for themselves.
Alcatraz wields the Spiral Slicers, large propellers which they can spin at high speed to not only cut enemies, but gain aerial height.
|-
| colspan="2"|<tabber>
Traits=
Playstyle
Alcatraz is a tricky fighter who's all about mix-ups. Their flight ability allows them to grants them free aerial mobility, which grants Alcatraz a unique way of approaching a foe or avoiding their attacks. However, they lack defense.
Unique Trait
Flight: Hold the jump button and Alcatraz will use the propeller on their back to fly. Only lasts for a limited time, but the time will reset upon hitting the ground. You can cancel the flight at any time by letting go of the jump button.
|-|Light Attacks=
Light Attack 	Input	Description 	Type
Poke 	A 	A poke with one of Alcatraz's slicers. 	N/A
Blade Slash 	AA 	A slash with one of Alcatraz's slicers. 	N/A
Double Slash 	AAA 	Two slashes from both of Alcatraz's slicers. 	N/A
Dive Kick 	AAAA 	A jumping kick. A basic combo ender that launches foes backwards on the ground, and downwards in the air. If used in the air, they kick downwards.	N/A
Spike Kick 	↔A 	A sweeping kick. 	Side
Propeller Spin	↑A 	A dash forward, slashing enemies with Alcatraz's propeller. Launches them a very short distance forward. 	Upper
Downward Spike	↓A 	A sliding kick. 	Down
|-|Heavy Attacks=
Heavy Attack 	Input	Description 	Type
Turbine Slash 	B 	A lunge followed by multiple slashes from Alcatraz's slasher. Knocks enemies backwards.	N/A
Turbine Spin 	↔B 	A series of spinning slashes. 	Side
Propeller Upper	↑B 	A powerful spinning smash from Alcatraz's propeller. Launches enemies into the air. 	Upper
Propeller Slam 	↓B 	A downward slam with Alcatraz's propeller. Knocks airborne enemies to the ground. 	Down
|-|Special Attacks=
Special Attack 	Input	Description 	Type
Boomerang Slash	X 	Alcatraz tosses one of their Spiral Slicers forward, which then curve upward (downward if used in the air) before returning to them. 	N/A
Wind Breaker 	↔X 	Alcatraz tosses one of their Spiral Spicers downward. It travels slowly along the ground and unleashes a powerful spiral of wind upward. Can be used to launch enemies into the air. 	N/A
Propeller Grab 	↑X 	Alcatraz turns around, and catches enemies with their propeller. If it hits, Alcatraz spins the propeller with the enemy impaled, before throwing them away. Holding back before the attack allows Alcatraz to angle the grab (upward on the ground and downward in the air).	N/A
Propeller Rush 	↓X 	Alcatraz spins their slicers and propellers, pulling in nearby enemies. Release the button, and Alcatraz flies forward, using the propeller to slice into any enemy in their way. If used in the air, Alcatraz's falling speed will reduce. 	Upper
|-|Rage Attacks=
Rage Attack 	Input	Description 	Type
Vicious Rupture	RA 	Alcatraz charges up before launching their propeller towards the ground. It travels across the stage, creating a powerful tornado that sucks in enemies and launches them into the air. Uses 2 Rage Meters. 	N/A
Aerial Assault 	RB 	Alcatraz jumps into the air, slashing enemies into the air with their propeller. If the first hit lands, Alcatraz will attack the foe with a flurry of slashes while slowly rising into the air, before sending them straight downwards with their propeller. Uses 2 Rage Meters. 	N/A
Torturenado 	RX 	Alcatraz's slashes the enemy in the chest. As then reel back, they pull off two of their propellers and throw them at the enemy's feet, pinning them. Then Alcatraz's back propeller spins, creating a tornado that pulls out almost all of the enemy's organs, and eventually their entire skeleton, through the hole. Eventually the body is pulled into the tornado, and gets shredded up by the propeller, as Alcatraz poses, launching away all the organs and causing the tornado to stop. Uses 5 Rage Meters.	N/A
|-|Finishers=
{| border="1" cellspacing="1" cellpadding="1" style="width:100%; background:#111111;" class="article-table"
|-
! scope="col" style="text-align:center;"|Finisher
! scope="col" style="text-align:center;"|Move
! scope="col" style="text-align:center;"|Description
|-
| style="text-align:center;"|Decapitation
|
*Turbine Slash
*Turbine Spin
| style="text-align:center;"|Alcatraz slashes the enemy's head clean off their shoulders.
|-
| style="text-align:center;"|Cut Open
|
*Propeller Upper
*Propeller Slam
*Propeller Rush
| style="text-align:center;"|Alcatraz slashes the enemy with their propeller, cutting open their stomach and causing their organs to spill out.
|-
| style="text-align:center;"|Half Cutter
|
*Boomerang Slash
*Aerial Assault
| style="text-align:center;"|Alcatraz cuts the enemy clean in half.
|-
| style="text-align:center;"|Wind Cutter
|
*Wind Breaker
*Vicious Rupture
| style="text-align:center;"|Alcatraz uses high-powered wind to completely rip the skin of their enemy, leaving them in a helpless state.
|-
| style="text-align:center;"|Propeller Ender
|
*Propeller Grab
| style="text-align:center;"|Alcatraz spins the enemy on their propeller, flinging their limbs off their bodies and spilling their blood everywhere. They then throw the enemy to the ground.
|-
| style="text-align:center;"|Spike Split
|
*Pummel
| style="text-align:center;"|Alcatraz grabs the enemy and flies into the air. Grabbing them by the arms and legs, they split the enemy in half, before throwing them to the ground.
|-
| style="text-align:center;"|Struggle Kill
|
*Death Struggle
| style="text-align:center;"|Alcatraz parries their enemy's attack, before dashing forward and stabbing the enemy with their propeller. They then use it to split the enemy violently in half.
|-
| style="text-align:center;"|?
|
*Friendship
| style="text-align:center;"|?
</tabber>
|-
| style="text-align:center;" id="adam"|
Adam
|
A cyborg former war general, Adam was once the owner of one of the most popular sports in Neo York City, the KillGames. He created the KillGames in order to find people that can kill as much as he did in his past. After his death and the KillGames' collapse, his body was retrieved by the AKA. With his body almost entirely mechanized and his memory being wiped, he now works as an agent for the organization with one job, to seek out and eliminate Storm.
Adam wields Mjolnir Ultima, a device that grants his attacks electrical properties, and grants him the ability to summon lightning.
|-
| colspan="2"|<tabber>
Traits=
Playstyle
Adam a powerful, pressure-focused character. With elements of both rushdown and grapple, once he gets a combo going, it's going to be hard for him to stop. His largest downsides are his lack of long-ranged abilities, and his slow speed.
Unique Trait
Charge: When Adam deals damage to enemies, a meter near his health will fill up. He can then spend it to perform powerful follow-up attacks to his heavies and specials, by inputting the same command after the first. Each charged variant of an attack takes half of the meter to use.
|-|Light Attacks=
Light Attack 	Input	Description 	Type
Left Punch 	A 	A left punch. 	N/A
Right Punch 	AA 	A right punch. 	N/A
Straight Punch	AAA 	A wind-up followed by a punch. A basic combo ender that launches foes backwards on the ground, and downwards in the air.	N/A
Hook 	↔A 	A spinning hook. 	Side
Shoulder Bash 	↑A 	A shoulder bash. Launches Adam a very short distance forward. 	Upper
Slam 	↓A 	An overhead slam. 	Down
|-|Heavy Attacks=
Heavy Attack 	Input	Description 	Type
Thunder Punch 	B 	A powerful punch attack. Spend charge, and the attack is followed up by a powerful electric slam. 	N/A
Thunder Strike	↔B 	An electric hook. Spend charge, and the attack is followed up by a second hook, and a headbutt. 	Side
Thunder Upper 	↑B 	An electric uppercut. Launches enemies into the air. Spend charge, and Adam teleports near the upward foe and slams them back to the ground.	Upper
Thunder Slam 	↓B 	A powerful double slam downward. Knocks airborne enemies to the ground. Spend charge, and Adam teleports above the foe and stomps on them. 	Down
|-|Special Attacks=
Special Attack 	Input	Description 	Type
Shock Buster 	X 	Adam unleashes a blast of electricity in front of him that stuns enemies upon hit. It has short range, but is great for counterattacking, or keeping foes from retaliating to your moves. Spend charge, and Adam launches a thunderbolt which travels a longer distance, and deals more damage.	N/A
Volt Strike 	↔X 	Adam summons a ball of electricity and slams it in front of him. Though slow, it goes through shields, and makes for a great combo starter. Spend charge, Adam performs a second slam that deals more damage and has super armor. 	Down
Rising Thunder 	↑X 	Adam jumps into the air, his arms outstretched, before striking them together upon reaching the peak of his jump. A great anti-air. Spend charge, and Adam will follow up the first attack with a dive, which creates an electric explosion. 	Upper
Destructive Intent	↓X 	Adam sprints forward a distance, and upon reaching the enemy, performs two swipes to damage them. Spend charge, and after the first attack, Adam will teleport behind the enemy, and attack with a powerful punch. 	N/A
|-|Rage Attacks=
Rage Attack 	Input	Description 	Type
Shock Bomber 	RA 	Adam charges up before launching a wave of thunderbolts in front of him. Uses 2 Rage Meters. 	N/A
Voltekken 	RB 	Adam flies forward and delivers a powerful electric punch. Knocks enemies backwards upon hit. Uses 2 Rage Meters. 	N/A
Herald of Slaughter	RX 	Adam summons a thunderbolt, which hits him and creates a powerful electric blast around him. If anyone is hit, Adam will be supercharged, rushing towards his foe and grabbing them by the neck. He then unleashes several electric punches, before charging up an electric orb. His Mjolnir Ultima kicks into overdrive, as he plunges his the orb straight into the enemy's gut. Soon after, the enemy's body erupted into a cloud of blood in the shape of the KillGames logo. This Rage Attack instantly kills enemies. Uses 5 Rage Meters.	N/A
|-|Finishers=
Finisher 	Move	Description
Straight Shot	
*Thunder Punch (uncharged)
*Thunder Strike (uncharged)
*Thunder Upper (uncharged)	Adam punches a hole straight through the foe.
Body Crush 	
*Thunder Punch (charged)
*Thunder Slam (both)	Adam crushes his enemy's body, causing them to spew out their intestines.
Vaporize 	
*Thunder Strike (charged)
*Thunder Upper (charged)
*Volt Strike (both)
*Rising Thunder (charged)
*Destructive Intent (charged)
*Voltekken	Adam hits the enemy so hard they fly into pieces.
Shocker 	
*Shock Buster (both)
*Shock Bomber	Adam electrocutes so much electricity that they burn up before exploding. Leaves the enemy in a helpless state.
Robotic Rip 	
*Pummel	Adam plunges his hands through his enemy's chest, before violently ripping them appear.
Struggle Kill	
*Death Struggle	Adam grabs onto the enemy's hand and pulls them out. He grabs the enemy by the head and discharges electricity into them, causing their head to explode.
? 	
*Friendship	?
</tabber>
===Marauders===
The Marauders want to prevent both the Resistance and AKA from reaching their goals, wishing to continue their reign of chaos across Neo York City.
{| border="1" cellspacing="1" cellpadding="1" style="width:100%; background:#111111;" class="article-table"
| style="text-align:center;" id="shine"|
Shine
|The leader of a notorious gang known as the Wastelanders, Shine, despite her cute appearance, is secretly a vicious and cunning leader and murderer. She is obsessed with robotics, outfitting herself and her subjects with mechanical parts, with the ultimate goal of becoming the most powerful cyborg. She prefers doing her own thing, not aligning herself with either the Resistance or the AKA, but will fight if it means gaining some cool parts.
Shine wields the Soul Scratchers, two, custom-designed clawed gauntlets, equipped with grappling hooks.
|-
| colspan="2"|<tabber>
Traits=
Playstyle
Shine is a dangerous, pressured-focused character. With the use of her Links, she can cover tons of distance, damage enemies from long distances, and attack from all kinds of angles. However, without her links, she's rather weak.
Unique Trait
Links: Shine can place down up to two links across the stage. She can use them in conjunction with her moves by grabbing onto them, allowing her to launch herself across long distances, and utilize a ton of acrobatic moves.
|-|Light Attacks=
Light Attack 	Input	Description 	Type
Slash 	A 	A left slash. 	N/A
Kick 	AA 	A kick from the right. 	N/A
Spin Kick 	AAA 	A flurry of kicks while Shine headstands. 	N/A
Jump Kick 	AAAA 	A jumping kick. 	N/A
Shoulder Bash	AAAAA	A powerful shoulder bash. A basic combo ender that launches foes backwards on the ground, and downwards in the air.	N/A
Chain Slash 	↔A 	A horizontal claw swing. 	Side
Whip Slash 	↑A 	A vertical claw swing. 	Upper
Chain Sweep 	↓A 	A low slashing attack. 	Down
|-|Heavy Attacks=
Heavy Attack	Input	Description 	Type
Claw Punch 	B 	A ranged claw punch forward. Knocks enemies backwards. 	N/A
Claw Spin 	↔B 	A powerful spinning attack. 	Side
Claw Upper 	↑B 	An uppercut followed by a claw launch upward. Launches enemies into the air.	Upper
Claw Slash 	↓B 	A downward slam with both claws. Knocks airborne enemies to the ground. 	Down
|-|Special Attacks=
Special Attack	Input	Description 	Type
Claw Launch 	X 	Shine launches her claw straight forward. This can be used as a ranged attack against enemies. However, if a Link is in the claw's way, Shine will be dragged toward it. From here, Shine can perform one of various attacks. You can cancel the drag by pressing shield.
*Drill Claw: If the player doesn't hold the button, Shine will use the momentum from the drag to slingshot herself forward. Acts as a charging attack. The charge attack can be angled if Shine launches herself from different heights.
*Slashing Loop: If the player hold the button, Shine will begin spinning using the link. While spinning, she deals damage to enemies, but can still be hit by projectiles or armored attacks.
*Looping Dive: If the player releases the button during Slashing Loop, Shine will let go and launch herself, attacking enemies with a kick. Letting go at different times will determine the distance of the attack.	N/A
Send Charge 	↔X 	Shine launches a claw at the nearest link. If it hits one, Shine sends off an explosive charge, which causes the link to blow up and damage anyone nearby. 	N/A
Upward Swing 	↑X 	Shine swings her claw in a large arc above her. Acts as a great anti-air. If a Link is in the claw's way, Shine will use it to launch herself high into the air, while damaging anyone that is in her way as well.	Upper
Link Launch 	↓X 	Shine launches a link from her claw forward a distance. The link will float slowly in the air, and can interacted with in Shine's various attacks. 	N/A
|-|Rage Attacks=
Rage Attack 	Input	Description 	Type
Vicious Tantrum	RA 	Shine suddenly becomes really angry and launches one of her claws straight forward. If the attack hits, she will attack the enemy with a barrage of claw slashes, before grabbing them and blowing them up with an explosive charge. Uses 2 Rage Meters. 	N/A
Link Stab 	RB 	Shine fires off a link that stabs into the enemy's chest. For a short time, Shine can use her enemies as a link, allowing for powerful combo opportunities if the player capitalizes on this. Uses 2 Rage Meters. 	N/A
Chainwrecker 	RX 	Shine fires her chains at the enemy, her claws going straight through them. Her claws weave around and at points through the enemy, wrapping them up. Once they are fully wrapped, Shine pulls of the chains, cutting them into thin pieces. Uses 5 Rage Meters.	N/A
|-|Finishers=
{| border="1" cellspacing="1" cellpadding="1" style="width:100%; background:#111111;" class="article-table"
|-
! scope="col" style="text-align:center;"|Finisher
! scope="col" style="text-align:center;"|Move
! scope="col" style="text-align:center;"|Description
|-
| style="text-align:center;"|Claw Slicer
|
*Claw Punch
*Claw Launch
| style="text-align:center;"|Shine launches a claw straight through the enemy, then as she pulls it out, spills tons of organs onto the ground.
|-
| style="text-align:center;"|Bisector
|
*Claw Spin
| style="text-align:center;"|Shine slashes the enemy into several pieces.
|-
| style="text-align:center;"|Vertical Chop
|
*Claw Upper
*Claw Slash
*Upward Swing
| style="text-align:center;"|Shine chops the enemy vertically in half.
|-
| style="text-align:center;"|Explosion!
|
*Send Charge
*Vicious Tantrum
| style="text-align:center;"|Shine blows the enemy up, causing them to fly into pieces.
|-
| style="text-align:center;"|Pierce Through
|
*Drill Claw
| style="text-align:center;"|Shine, flying into the enemy, gets stuck in the enemy's stomach. Stuck in the enemy, she stands up, raising the enemy into the air, before splitting them in half.
|-
| style="text-align:center;"|Chain Hug!
|
*Pummel
| style="text-align:center;"|Shine launches her claws, wrapping them around her enemy's waist. She pulls the chains, crushing the enemy and causing them to spit out their intestines.
|-
| style="text-align:center;"|Struggle Kill
|
*Death Struggle
| style="text-align:center;"|Shine dodges the enemy's attack before jumping on top of them and sitting on their shoulders. She then digs her claws into her enemy's mouth and violently slices it open.
|-
| style="text-align:center;"|Kitty Playtime!
|
*Friendship
| style="text-align:center;"|Shine looks around before suddenly a red dot from an off-screen laser pointer. She gets down on all fours and begins chasing it, trying to grab it only for it to run away.
</tabber>
|-
| style="text-align:center;" id="sharkman"|
Sharkman
|
One of Shine's most trusted protectors, Sharkman is a vicious member of the Wastelanders. He believes himself to be an actual shark, but despite his rather shoddy costume design, he is one of the group's best killers, fighting with the sheer ferocity of a great white. He is one of Shine's best friends, and will risk his life if it means her protection.
Sharkman wields the Turbine Hammer, a motorized hammer constructed out of sharp scrap metal.
|-
| colspan="2"|<tabber>
Traits=
Playstyle
Sharkman is a heavy rushdown character, utilizing his bulkiness to get in and prevent his enemies from escaping his damaging attacks and grabs. He is mitigated by his overall slow movement and attack speed.
Unique Trait
Blood Frenzy: When Sharkman armors through an attack, he gains a temporary speed and damage boost. The more powerful the attack he withstands, the more time it lasts.
|-|Light Attacks=
Light Attack	Input	Description 	Type
Left Slash 	A 	A left slash. 	N/A
Right Slash 	AA 	A right slash. 	N/A
Bite 	AAA 	A lunging bite attack. A basic combo ender that launches foes backwards on the ground, and downwards in the air.	N/A
Tail Slap 	↔A 	A Spinning tail slash. 	Side
Headbutt 	↑A 	A dashing headbutt. Launches Sharkman a short distance forward. 	Upper
Fin Slash 	↓A 	An overhead fin slash. 	Down
|-|Heavy Attacks=
Heavy Attack 	Input	Description 	Type
Hammer Strike	B 	A lunging hammer stab. Knocks enemies backwards. 	N/A
Hammer Swing 	↔B 	A powerful spinning attack. 	Side
Hammer Upper 	↑B 	An upward hammer swing. Launches enemies into the air. 	Upper
Hammer Slam 	↓B 	A damaging hammer slam. Knocks airborne enemies to the ground.	Down
|-|Special Attacks=
Special Attack 	Input	Description 	Type
Rock Jaw 	X 	Sharkman summons a fin-shaped rock that crawls along the ground a short distance. Once it gets near an enemy, a rocky shark pops out, biting onto the enemy and dealing multiple hits. 	N/A
Vicious Counter / Vicious Mauling	↔X 	Sharkman enters a defensive stance. If he is hit, he counterattacks by bashing the enemy away with his hammer, and putting him in Blood Frenzy. If he is in Blood Frenzy, this attack is replaced by a close-ranged grab, in which Sharkman pins the enemy to the ground, biting into them and restoring a small chunk of his health.	N/A
Shark Hunt 	↑X 	Sharkman digs into the ground, before popping out and performing an uppercut with his back fin. Hold the button to increase distance, and release the button to perform the attack. 	Upper
Lunge Fin 	↓X 	Sharkman charges up before lunging forward and slashing in front of him in a large X-shape. Sharkman has invincibility while charging, though the attack has a bunch of end lag. 	Side
|-|Rage Attacks=
Rage Attack 	Input	Description 	Type
Megalodon Havoc	RA 	Sharkman stomps the ground, creating a wave of rock sharks to fly out of the ground. Uses 2 Rage Meters. 	N/A
Hammer Impact 	RB 	Sharkman swings his hammer in front of him, catching the enemy. The hammer spins at high speeds, violently mutilating them as Sharkman repeatedly slams his foe onto the ground, before he jumps into the air and performs one final slam. Uses 2 Rage Meters. 	N/A
Mmm...Yummy! 	RX 	Sharkman slashes the enemy's chest. He walks over to them, puts his claws into the hole, and rips their skin off. As the skinless enemy screams in pain, they fall to the ground. Sharkman then jumps on top of them and eats them alive, ending off with him ripping off their head, throwing it into the air, and chomping it into the pieces. Uses 5 Rage Meters.	N/A
|-|Finishers=
{| border="1" cellspacing="1" cellpadding="1" style="width:100%; background:#111111;" class="article-table"
|-
! scope="col" style="text-align:center;"|Finisher
! scope="col" style="text-align:center;"|Move
! scope="col" style="text-align:center;"|Description
|-
| style="text-align:center;"|Turbine Spin
|
*Hammer Strike
*Hammer Swing
*Hammer Upper
*Hammer Slam
| style="text-align:center;"|Sharkman impales an enemy on his Turbine Hammer, activating it and causing their blood and guts to spread all around him.
|-
| style="text-align:center;"|Cannibal
|
*Bite
*Vicious Mauling
| style="text-align:center;"|Sharkman grabs the enemy with his mouth, slamming them into the ground to break their bones before eating them.
|-
| style="text-align:center;"|Jaws of the Earth
|
*Rock Jaw
*Megalodon Havoc
| style="text-align:center;"|A rock shark grabs the enemy's head with its jaws before biting down and decapitating them.
|-
| style="text-align:center;"|Half-Cutter
|
*Shark Hunt
| style="text-align:center;"|Sharkman chops the enemy vertically in half.
|-
| style="text-align:center;"|X-Slash
|
*Lunge Fin
| style="text-align:center;"|Sharkman chops the enemy in an X-shape, slicing them into four pieces.
|-
| style="text-align:center;"|Throwdown
|
*Hammer Impact
| style="text-align:center;"|Sharkman slams the enemy into the ground, causing them to violently explode.
|-
| style="text-align:center;"|Feeding Frenzy
|
*Pummel
| style="text-align:center;"|Sharkman grabs the enemy by the arms and bites down on the enemy's head and upper torso. The force of his bite eventually manages to tear off the enemy's upper body, ripping off the arms in the proceeds. The enemy screams as he chomps down on them, and eats them.
|-
| style="text-align:center;"|Struggle Kill
|
*Death Struggle
| style="text-align:center;"|Sharkman knocks the enemy over with his hammer, before plunging it straight into the enemy's chest. He then activates it, spreading the enemy's blood and guts everywhere.
|-
| style="text-align:center;"|Sushi Break!
|
*Friendship
| style="text-align:center;"|Sharkman pulls out a foldable table and a plate of sushi. He politely sits down, pulling out chopsticks and picking up one piece. He slowly brings the sushi near his mouth, before dropping both and just devouring the entire plate.
|-|Alternate Colors=
{| border="1" cellspacing="1" cellpadding="1" style="width:100%; background:#111111;" class="article-table"
|-
! scope="col" style="text-align:center;"|Color
! scope="col" style="text-align:center;"|Name
! scope="col" style="text-align:center;"|Description
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 1
| style="text-align:center;"|Sharkman's default appearance.
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 2
| style="text-align:center;"|
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 3
| style="text-align:center;"|
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 4
| style="text-align:center;"|
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 5
| style="text-align:center;"|Sharkman's Freshwater color from the first game. Based off of Sidon from The Legend of Zelda: Breath of the Wild.
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 6
| style="text-align:center;"|Based off of Baby Shark.
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 7
| style="text-align:center;"|Based off of Gawr Gura.
</tabber>
|-
| style="text-align:center;" id="izuna"|
Izuna
|A rogue member of the Wastelanders, Izuna was one of the gang's most skilled hunters. She hates the idea of technology taking over, believing that the modernization will remove any challenge in killing. Because of this objection, her leader, Shine, tortured her and forcefully transformed her into a cyborg. Escaping, she seeked to kill her former leader, destroy the AKA, snd bring the world back to a more primitive, and challenging state.
Izuna wields Amaterasu, her bow, alongside a bunch of trick arrows with special effects.
|-
| colspan="2"|<tabber>
Traits=
Playstyle
Izuna is a very range-focused character with a myriad of tricky projectiles to keep her foes at a long distance. She struggles as close-ranged attack, so it's best that players avoid their enemies as much as possible.
Unique Trait
Bow Expertise: With the use of her Side Special, Izuna can apply one of three effects to her arrows, granting her next heavy or special attack an added effect depending on the arrow. She can choose between three types: Explosion, which adds extra damage, Frost, which allows Izuna to freeze enemies, and Electric, which have unique curving abilities. Her heavies are unique in that they are all projectiles.
|-|Light Attacks=
Light Attack	Input	Description 	Type
Finger Stab 	A 	A hand stab forward. 	N/A
Right Slash 	AA 	A slash from the right. 	N/A
Spin Kick 	AAA 	A flipping kick that launches enmies upward. 	N/A
Flying Kick 	AAAA 	A jump followed by a powerful kick. A basic combo ender that launches foes backwards on the ground, and downwards in the air.	N/A
Bow Slash 	↔A 	A horizontal bash with Amaterasu. Has relatively good range. 	Side
Bow Bash 	↑A 	A vertical bash with Amaterasu. Knocks enemies backwards. 	Upper
Low Sweep 	↓A 	A low sweeping kick. 	Down
|-|Heavy Attacks=
Heavy Attack 	Input	Description 	Type
Charge Shot 	B 	A powerful arrow shot. 	N/A
Spread Shot 	↔B 	A five arrow spread forward. If Izuna uses an electric arrow, the arrows will quickly sin before flying toward the enemy's position. 	Side
Upward Shot 	↑B 	A powerful arrow shot upwards. Launches enemies into the air. If Izuna uses an electric arrow, the arrow spikes downward while carrying enemies. 	Upper
Downward Shot	↓B 	A jump, followed by a powerful arrow shot downwards. Knocks airborne enemies to the ground. If Izuna uses an electric arrow, the arrow spikes upward while carrying enemies.	Down
|-|Special Attacks=
Special Attack	Input	Description 	Type
Multi-Shot 	X 	Izuna fires three arrows in quick succession. If Izuna uses an electric arrow, they will change direction if the enemy attempts to move. If used in the air, Izuna fires the arrows downward. 	N/A
Arrow Tip 	↔X 	Izuna puts her hand in her quiver and a menu pops up, allowing the player to choose one of three arrows to enhance her next attack. 	N/A
Arrow Storm 	↑X 	Izuna fires several arrows into the air, which all then rain down in a small area in front of her. Makes for a great anti-air. If Izuna uses an electric arrow, the arrows will stay in the air for a short time, and will only drop after some time passes, or the enemy goes under the arrows. 	N/A
Leaping Strike	↓X 	Izuna performs a forward leap, dodging incoming attacks. Press the attack button, and she quickly fire an arrow when she gets behind an enemy. If she hits an enemy during the leap, she'll slash their head before bouncing back to her former position. During this, you can press the attack button and fire an arrow at your foe.	Down
|-|Rage Attacks=
Rage Attack 	Input	Description 	Type
Shining Arrow 	RA 	Izuna pulls out a glowing arrow before firing it straight forward at enemies. Causes powerful damage and pierce through all attacks. If used in the air, it is fired downwards. Uses 2 Rage Meters. 	N/A
Kitsune Reversal	RB 	Izuna enters a defensive stance, and if she is hit, will immediately disappear. She will then reappear above the enemy, knocking them to the ground by stomping on them, before firing a barrage of projectiles. 	N/A
Blot out the Sky	RX 	Izuna unleashes a flame arrow, surrounding the enemy in a ring of fire. If the enemy is hit, they will reel back, before looking up and seeing a rain of elemental arrows come down from the sky. They all stab the foe, covering them in horrible burns. Izuna, then pulls out a Shining Arrows, infusing it with all of the elements before firing it. It flies straight through the ring of fire, and the impact causes the enemy' s head to immediately blow up. Uses 5 Rage Meters.	N/A
|-|Finishers=
{| border="1" cellspacing="1" cellpadding="1" style="width:100%; background:#111111;" class="article-table"
|-
! scope="col" style="text-align:center;"|Finisher
! scope="col" style="text-align:center;"|Move
! scope="col" style="text-align:center;"|Description
|-
| style="text-align:center;"|Headshot
|
*Charge Shot (Default)
*Spread Shot (Default)
*Upward Shot (Default)
*Downward Shot (Default)
| style="text-align:center;"|Izuna fires an arrow directly into the enemy's head, leaving them in a helpless state.
|-
| style="text-align:center;"|Arrow Imbed
|
*Multi-Shot (Default)
*Arrow Storm (Default)
*Kitsune Reversal
| style="text-align:center;"|Izuna fires multiple arrows into the enemy's body, leaving them in a helpless state. 
|-
| style="text-align:center;"|Explosion!
|
*Any heavy/special attack (Explosive)
| style="text-align:center;"|Izuna blows the enemy up, causing them to fly into a helpless state.
|-
| style="text-align:center;"|Ice Break
|
*Any heavy attack on a frozen enemy.
| style="text-align:center;"|Izuna breaks the enemy's frozen body, causing it to fall into pieces.
|-
| style="text-align:center;"|Shocker
|
*Any heavy/special attack (Electric)
| style="text-align:center;"|Izuna electrocutes so much electricity that they burn up before exploding. Leaves the enemy in a helpless state.
|-
| style="text-align:center;"|Obliterating Arrow
|
*Shining Arrow
| style="text-align:center;"|Izuna blows the enemy's upper half up with the power of the Shining Arrow.
|-
| style="text-align:center;"|Vision Taker
|
*Pummel
| style="text-align:center;"|Izuna pulls out two arrows and stabs them into the enemy's eyes. The enemy falls to the ground, to which Izuna walks over to the blinded enemy, and stomps on their head.
|-
| style="text-align:center;"|Struggle Kill
|
*Death Struggle
| style="text-align:center;"|Izuna blocks her enemy's attack with her bow, while pulling out an arrow and firing it into their head.
|-
| style="text-align:center;"|Doggy Playtime!
|
*Friendship
| style="text-align:center;"|Izuna drops her weapons while making an angry face. Suddenly an off-screen person is seen shaking a stick, which causes Izuna to look at it and wag her tail. The stick is thrown off-screen, in which Izuna chases it and bring it back, carrying it in her mouth.
|-|Alternate Colors=
{| border="1" cellspacing="1" cellpadding="1" style="width:100%; background:#111111;" class="article-table"
|-
! scope="col" style="text-align:center;"|Color
! scope="col" style="text-align:center;"|Name
! scope="col" style="text-align:center;"|Description
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 1
| style="text-align:center;"|Weevil's default appearance.
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 2
| style="text-align:center;"|
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 3
| style="text-align:center;"|
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 4
| style="text-align:center;"|
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 5
| style="text-align:center;"|Based off of Isabelle from Animal Crossing.
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 6
| style="text-align:center;"|Based off of Scooby-Doo from Scoody-Doo.
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 7
| style="text-align:center;"|Based off of Thrusterhound from Creatures of The Spectroverse.
</tabber>
|-
| style="text-align:center;" id="khanmyr"|
Khanmyr
|
The leader of a dangerous cult, Khanmyr devoutly worships an ancient, long-forgotten god of death named Anubis. Wishing to serve this god in any way, he shaped his appearence to resemble him, and is constantly looking for people to sacrifice to him. Coming across Neo York City and its faction war, Khanmyr seeks to find as many as he can, and quench his god's thirst of pain and suffering.
Khanmyr wields Osiris and Horus, two hook blades with serrated edges. He can control the bandages wrapped around his body to wrap foes and extend his reach.
|-
| colspan="2"|<tabber>
Traits=
Playstyle
Khanmyr serves as the game's resident zoner. The long range of his attacks allows him to apply pressure from any distance. However, his low health, followed by his lack of knockback moves, make him vulnerable at close-range.
Unique Trait
Anubis' Gift: Thanks to the wrappings around his body, Khanmyr's normals have longer range than any other normals in the game, giving him more ways to outrange his foes. His grab has longer range than other grabs.
|-|Light Attacks=
Light Attack 	Input	Description 	Type
Slash 	A 	A left slash. 	N/A
Kick 	AA 	A roundhouse. 	N/A
Double Stab 	AAA 	A finger stab with both claws. 	N/A
Vicious Bite 	AAAA 	A powerful biting attack. A basic combo ender that launches foes backwards on the ground, and downwards in the air.	N/A
Wrapping Slash	↔A 	A sweeping slash with Osiris, using wrappings to extend its reach. 	Side
Doom Punch 	↑A 	A long-ranged punch. 	Upper
Wrapping Whip 	↓A 	A double whip attack with Khanmyr's wrappings. 	Down
|-|Heavy Attacks=
Heavy Attack 	Input	Description 	Type
Sickle Slash 	B 	A double sickle slash, using wrappings to extend its reach. Knocks enemies backwards.	N/A
Spinning Flurry	↔B 	A powerful spinning attack. 	Side
Curving Slash 	↑B 	An curved sickle slash using Khanmyr's wrappings. Launches enemies into the air. 	Upper
Sickle Slam 	↓B 	A downward slam with both sickles. Knocks airborne enemies to the ground. 	Down
|-|Special Attacks=
Special Attack	Input	Description 	Type
Sekhment 	X 	Khanmyr tosses his sickle forward, attached to a wrapping. The sickle flies forward and slashes enemies, before returning to Khanmyr. Hold back during the attack, and Khanmyr will perform a followup attack that drags the enemy toward him.	Side
Ra Burst 	↔X 	Khanmyr attaches both of his sickles to a wrapping and spins them forward, dashing a short distance forward and creating a short-ranged blast of dark fire. Causes high damage, but its short range makes it rather risky. 	N/A
Bastet Claw 	↑X 	Khanmyr tosses his sickle upward, attached to a wrapping. The sickle flies upward a certain distance before returning to Khanmyr. Hold back during the attack, and Khanmyr will perform a followup attack that drags the enemy towards him. 	Upper
Ammut Jaw 	↓X 	Khanmyr leaps backwards, while slashing enemies below him. A great way to disorient the enemy. 	Down
|-|Rage Attacks=
Rage Attack 	Input	Description 	Type
Geb Storm 	RA 	Khanmyr summons several sickles, using his wrappings to launch them forward multiple times. Uses 2 Rage Meters. 	N/A
Set Catastrophe 	RB 	Khanmyr summons a sandstorm and creates a damaging vortex, while slashing enemies around him with his wrappings. Uses 2 Rage Meters. 	N/A
Offering To The Death God	RX 	Khanmyr launches out his wrappings, tying up the foe. Summoning four sickles, he sends them at the foe and pulls out their liver, lungs, stomach and intestines, which are then tossed into a dark portal that has formed behind him. Then, from the portal, out pops Anubis, a large jackal-like creature shrouded in shadow. Khanmyr instructs him to attack the foe, rushing towards the foe and unleashing a barrage of slashes to knock them away. Khanmyr then appears behind the foe, grabbing them. He stares at them, as we go to the first-person perspective of the victim, who stares back at Anubis. Anubis then opens his jaws, and brings them down on the enemy's head. Uses 5 Rage Meters.	N/A
|-|Finishers=
{| border="1" cellspacing="1" cellpadding="1" style="width:100%; background:#111111;" class="article-table"
|-
! scope="col" style="text-align:center;"|Finisher
! scope="col" style="text-align:center;"|Move
! scope="col" style="text-align:center;"|Description
|-
| style="text-align:center;"|Mouth Pull
|
*Sickle Slash
*Sickle Slam
*Curving Slash
| style="text-align:center;"|Khanmyr stabs onto the enemy's mouth. He then uses the opportunity to pull the enemy's frontal half off, violently killing them and spilling their organs everywhere.
|-
| style="text-align:center;"|Half Chop
|
*Spinning Flurry
*Sekhment
| style="text-align:center;"|Khanmyr slashes the enemy in half, leaving them in a vulnerable state.
|-
| style="text-align:center;"|The Eyes of a Devil
|
*Sekhment (return)
*Bastet Claw (return)
| style="text-align:center;"|Khanmyr's sickles pierce through the enemy, grabbing their spine. He then uses the opportunity to pull the skeelton straight through their body, grabbing it upon its return.
|-
| style="text-align:center;"|Burn Up
|
*Ra Burst
| style="text-align:center;"|Khanmyr lights the enemy on fire, leaving them in a vulnerable state.
|-
| style="text-align:center;"|Jaws of Death
|
*Ammut Jaw
| style="text-align:center;"|Khanmyr stabs the enemy through the mouth and the top of their head, before pulling it clean off.
|-
| style="text-align:center;"|Deathly Pull
|
*Geb Storm
| style="text-align:center;"|Multiple sickles pierce into the enemy body, which Khanmyr then uses to split the enemy into pieces.
|-
| style="text-align:center;"|Search for Sacrifice
|
*Pummel
| style="text-align:center;"|Khanmyr carves a hole in the enemy's belly. He then searches through out, pulling out various organs, before pulling out their heart. He stares at the heart before squashing it in his hand, as the enemy falls over and dies.
|-
| style="text-align:center;"|Struggle Kill
|
*Death Struggle
| style="text-align:center;"|Khanmyr parries his enemy's attack, turning them around and sticking his hooks into the enemy's head. He then splits the enemy's head open.
|-
| style="text-align:center;"|?
|
*Friendship
| style="text-align:center;"|?
</tabber>
|-
| style="text-align:center;" id="bombshell"|
Bombshell
|
One of the newest members of the Marauders, Bombshell is a vicious and ruthless scientist with an obsession for explosives. Originally a member of a green energy company, a freak explosion occured that not only gravely injured her, but also destroyed all of her work. Causing her to go insane, she wishes to do one thing: blow up the world and rebuild a better one out of the ashes. She strikes fear into almost anyone in her prescence.
Bombshell wields a variety of Explosives, anything from simple black bombs and dynamite, to atomic warheads.
|-
| colspan="2"|<tabber>
Traits=
Playstyle
Bombshell is an aggressive fighter who relies on creating traps with her many-different bombs, and mixing them together to create powerful chain reactions. She has low health, but good speed.
Unique Trait
Chain Reaction: When one of Bombshell's attacks hits a bomb, it will cause it to immediately blow up and deal extra damage. Stringing multiple attacks together allows you to further increase the damage of attacks, mixing together multiple bombs in order to further increase your damage.
|-|Light Attacks=
Light Attack 	Input	Description 	Type
Left Punch 	A 	A punch from the left. 	N/A
Kick 	AA 	An upward kick. 	N/A
Headbutt 	AAA 	A lunging headbutt. 	N/A
Explosive Fist	AAAA 	Bombshell pulls out a grenade and punches the enemy. A basic combo ender that launches foes backwards on the ground, and downwards in the air.	N/A
Roundhouse 	↔A 	A roundhouse kick. 	Side
Jump Kick 	↑A 	A jump followed by a drop kick. 	Upper
Sweep Kick 	↓A 	A ducking sweep kick. 	Down
|-|Heavy Attacks=
Heavy Attack 	Input	Description 	Type
Grenade Blast	B 	Bombshell pulls out two grenades and claps them together, creating an explosion in front of her. 	N/A
Dynamite Toss	↔B 	Bombshell pulls out a stick of dynamite, which she tosses forward. The sticks each spread in different damage and explode after a time. 	N/A
Buried Mines 	↑B 	Bombshell clicks a detonator, which blows up a group of buried mines in front of her. Launches enemies into the air. 	Upper
Shot Put 	↓B 	Bombshell tosses a bomb into the air, which flies in an arc before exploding upon hitting the ground. Knocks airborne enemies to the ground.	Down
|-|Special Attacks=
Special Attack	Input	Description 	Type
Bowling Bomb 	X 	Bombshell pulls out a black bomb. She can hold the button to keep holding it, or release it to roll the bomb along the ground. After a delay, it explodes. 	N/A
Seeker Mine 	↔X 	Bombshell tosses a robotic mine which floats in place until the enemy comes near. When this happens, its eyes light up before it flies forward and attempts to blow up the enemy.	N/A
Bomber Drone 	↑X 	Bombshell tosses a drone which flies in the air. If anything touches it, it explodes. 	N/A
C4 	↓X 	Bombshell places a C4 on the ground. Press the special button, or have it come into contact with another explosion, to blow it up. 	Down
|-|Rage Attacks=
Rage Attack 	Input	Description 	Type
Missile Storm 	RA 	Bombshell summons a massive missile launcher and unleashes a barrage of exploding missiles straight at the foe. Uses 2 Rage Meters. 	N/A
Minefield 	RB 	Bombshell tosses several mines on the ground If in contact with an explosion, or upon contact, they explode, creating their own chain reaction and causing massive damage to the enemy. Uses 2 Rage Meters. 	N/A
Atom-Destroying Glory	RX 	Bombshell presses on a button and rushes toward them and grabbing them. She goes behind them as a nuclear bomb is dropped onto the stage. Bombshell uses the enemy as a human shield, leaving them to disintegrate as Bombshell is completely unaffected. Uses 2 Rage Meters.	N/A
|-|Finishers=
Finisher 	Move	Description
Explosion! 	
*Grenade Blast
*Shot Put
*Seeker
*Bomber Drone
*Missile Storm	Bombshell blows the enemy up, causing them to fly into pieces.
Explosion from Below! 	
*Bowling Bomb
*C4	Bombshell blows the enemy up from below, leaving their lower half as a skeleton and causing their upper half and entrails to hang there for a few seconds, leaving them in a vulnerable state.
Big Explosion! 	
*Buried Mines
*Minefield	Bombshell just absolutely obliterates her enemy, leaving them behind as a charred skeleton.
Cool Gals Don't Look at Explosions!	
*Pummel	Bombshell pulls out a grenade and slams it into their throat. As the enemy gags and coughs up blood, it blows up their head.
Struggle Kill 	
*Death Struggle	Bombshell knocks the enemy over. She stands on top of them and drops several explosives onto them. They explode, blowing up the enemy and launching Bombshell into the air.
Fireworks! 	
*Friendship	Bombshell pulls out her missile launcher and fires several fireworks into the air. She and the player watch the spectacle, ending off with one giant yellow firework.
</tabber>
===Rogues===
The Rogue are unaffiliated with any of the other factions. They have their own agendas to fill, and don't side with anyone unless they fit their motives.
{| border="1" cellspacing="1" cellpadding="1" style="width:100%; background:#111111;" class="article-table"
| style="text-align:center;" id="colt"|
Colt
|
A sly and scummy cowboy, Colt has one goal in life and that is to obtain as much money as possible. Not much is known about his past, but he currently works as a bounty hunter, killing people for money. Rather than fighting with any sort of honor and dignity, he'd rather take the easy way out and kill people with tons of guns. He doesn't align himself with anyone unless they pay him well.
Colt wields a variety of Guns, which he seems to pull out of nowhere. His primary weapons are dual revolvers, a sawed-off shotgun, a double-barreled shotgun, a bolt-action semi-auto rifle, and a Tommy gun.
|-
| colspan="2"|<tabber>
Traits=
Playstyle
Colt is a versatile fighter who can switch to various weapons to take out enemies from any distance. He has little melee options, alongside low defense, but his variety of weaponry can help keep your enemies at bay.
Unique Trait
Quickdraw: Colt can use his special attacks to equip various weapons. These limit Colt to only being able to do a few actions, but they're useful for certain situations. With the exception of the Dynamite, you can quickly unequip weapons by Shielding.
|-|Light Attacks=
Light Attack 	Input	Description 	Type
Gunfire 	A 	Colt fires a quick shot from his left revolver. Despite its appearence, it has medium range. 	N/A
Double Tap 	AA 	Colt fires a second shot from his right revolver. 	N/A
Down the Target 	AAA 	Colt quickly fires rapid rounds at the enemy. 	N/A
Blow up their Grave	AAAA 	Colt pulls out a sawed-off shotgun and fires a shot at them. A basic combo ender that launches foes backwards on the ground, and downwards in the air.	N/A
Break Kick 	↔A 	A jump followed a roundhouse kick. 	Side
Aerial Shot 	↑A 	A shot into the air. 	N/A
Slide 	↓A 	A sliding kick. Launches Colt a short distance forward. 	Down
|-|Heavy Attacks=
Heavy Attack 	Input	Description 	Type
Piercing Bullet	B 	Colt fires powerful bullet straight forward. 	N/A
Shotgun Blast 	↔B 	Colt pulls out a sawed-off shotgun and fires three shells into the enemy. This attack covers a wide area in front of Colt. 	Side
Air Shredder 	↑B 	Colt performs an uppercut follow by a volley of bullets. Knocks enemies into the air. 	Upper
Down Shredder 	↓B 	Colt jumps into the air, damaging anyone in his way, before firing a volley of bullets downwards. Knocks airborne enemies to the ground. In the air, Colt doesn't perform the jump.	Down
|-|Special Attacks=
Special Attack	Input	Description 	Type
Cow Killer 	X 	Colt pulls out a bolt-action rifle. Great for taking out more distant enemies. The weapon has three shots before needing to reload.
*Aim: Press the light attack button and Colt will begin aiming. He cannot move while aiming, but can move a reticle in order to get a precise shot.
*Fire: Press the heavy attack button and Colt will fire a shot. While not aiming, he simply fires the shot straight forward. While aiming, the shot will slowly charge up, allowing for increased damage.
*Reload: Press the special attack button and Colt with reload his rifle. The rifle will automatically reload however if you run out.	N/A
Double Shotty 	↔X 	Colt pulls out a double-barreled shotgun. Great for taking out nearby enemies. The weapon has two shots before needing to reload.
*Gun Bash: Press the light attack button while holding either nothing or forward, and Colt will perform a pretty simple bash attack with his gun. Knocks enemies away.
*Gun Stab: Press the light attack button while holding forward, and Colt will stab his shotgun into his enemy's abdomen, before firing upward. Acts as a command grab.
*Gun Upper: Press the light attack button while holding backwards, and Colt will perform an uppercut.
*Fire: Press the heavy attack button, and Colt will fire a shot forward. Very low range, but powerful damage.
*Upward Fire: Press the heavy attack button while holding up, and Colt will fire a shot upward. Good for taking out aerial foes.
*Downward Fire: Press the heavy attack button while holding down, and Colt will fire a shot downward. Only usable in the air.
*Reload: Press the special attack button and Colt with reload his shotgun. The shotgun will automatically reload however if you run out.	N/A
Dynamite Toss 	↑X 	Colt pulls out a bundle of dynamite, which explodes after five seconds. Colt can perform normal attacks while holding the dynamite, but pressing special allows you to toss it forward a distance. From there, it will stay on the ground and explode. Colt can use this to open up foes or surprise them. Colt, however, can be blown up with his own dynamite. It takes some time for the attack to recharge.	N/A
Bola Toss 	↓X 	Colt pulls out a pair of bolas. With them, Colt can use them to enhance the range of his normals. Pressing special has him throw them as a grounded projectile, which binds enemies that are hit by it. It takes some time for the attack to recharge. 	N/A
|-|Rage Attacks=
Rage Attack 	Input	Description 	Type
Rapid Fire 	RA 	Colt pulls out a tommy gun and fires a barrage of shots at the enemy. Uses 2 Rage Meters. 	N/A
Armor Piercing Round 	RB 	Colt loads a special bullet as he begins glowing with a yellow aura. When Colt performs his Neutral Special, he fires the round from his rifle, which will break through attacks and defense and put the enemy in a stun. Uses 2 Rage Meters. 	N/A
Rootin' Tootin' Bastard Shootin'	RX 	Colt at a stick of dynamite and tosses it at the enemy. The enemy is knocked backwards in a cactus (don't ask why there's a cactus), which Colt wraps them to using a Bola. From there, Colt begins running around the enemy, firing off bullet after bullet at them. He begins running so quick that the bullets seem to stop in the air before they reach the enemy. Colt then stops, snaps his fingers, as the bullets all fly toward the enemy, causing them to explode into a bloody skeleton. This Rage Attack instantly kills enemies. Uses 5 Rage Meters.	N/A
|-|Finishers=
{| border="1" cellspacing="1" cellpadding="1" style="width:100%; background:#111111;" class="article-table"
|-
! scope="col" style="text-align:center;"|Finisher
! scope="col" style="text-align:center;"|Move
! scope="col" style="text-align:center;"|Description
|-
| style="text-align:center;"|Headshot
|
*Percing Bullet
*Armor Piercing Round
*Cow Killer (fully charged)
| style="text-align:center;"|Colt fires at the enemy's head, causing them to blow up.
|-
| style="text-align:center;"|Buckshot
|
*Blow up their Grave
*Shotgun Blast
*Double Shotty
| style="text-align:center;"|Colt fires a shotgun blast straight at the enemy's face, messing it up and causing their lower jaw to blow up, leaving them in a vulnerable state.
|-
| style="text-align:center;"|Blood Fountain
|
*Air Shredder
*Down Shredder
| style="text-align:center;"|Colt rapidly fires into the enemy, leaving behind holes that spray out blood in all directions. It leaves the enemy in a vulnerable state.
|-
| style="text-align:center;"|Boom Goes the Dynamite!
|
*Dynamite Toss
| style="text-align:center;"|Colt blows the enemy up, causing them to fly into pieces.
|-
| style="text-align:center;"|Don't Look Kids
|
*Pummel
| style="text-align:center;"|Colt appears behind the enemy, before plunges his revolvers into the enemy's ... behind. He raises the enemy into the air before firing off rounds through their body, destroying their insides and causing them to spew out blood.
|-
| style="text-align:center;"|Russian Roulette Let's Go!
|
*Death Struggle
| style="text-align:center;"|Colt fires at the enemy's weapon, knocking it away. He then jumps at the foe, pinning them to the ground. He then spins the barrel of his revolver, and puts it to the enemy's head, firing it causing it to explode.
|-
| style="text-align:center;"|?
|
*Friendship
| style="text-align:center;"|?
|-|Alternate Colors=
Color	Name 	Description
 	Color 1	Colt's default appearance.
 	Color 2	
 	Color 3	Colt's Yeah, See? color from the first game.
 	Color 4	
 	Color 5	Based off of McCree from Overwatch.
 	Color 6	Colt's Emperor color from the first game. Based off of Hol Horse from JoJo's Bizarre Adventure.
 	Color 7	Based off of Iron Sight from Boundless.
</tabber>
|-
| style="text-align:center;" id="diablo"|
Diablo
|
Once a famous pro wrestler, Diablo fell into using mutagens when the sport fell out of style, competing in the KillGmaes. With his biggest supplier, Maligna, dead, Diablo seeked to try and find a way to create his own mutagens. Now owning a massive underground mutagen ring, he seeks to mutate as many people as possible, and unleash them all upon the world to see how long it will last until everyone is dead.
Diablo wields Mutagens injected into his body, greatly increasing his muscle mass and power.
|-
| colspan="2"|<tabber>
Traits=
Playstyle
Diablo serves as the game's resident grappler. His large size and massive health pool allows him to tank through damage and deal it as well. However, he has slow speed, (even his dash doesn't grant him much distance), and he lack a long-ranged option. However, if you can get in close, he's a force to be reckoned with.
Unique Trait
Wrestlemaster: Diablo has a larger grab range than other characters. He's also the only character that can grab in the air.
|-|Light Attacks=
Light Attack	Input	Description 	Type
Right Punch 	A 	A punch from the right. 	N/A
Left Swipe 	AA 	A swiping attack from the left. 	N/A
Slamdown 	AAA 	Diablo performs a ground smash in front of him. A basic combo ender that launches foes backwards on the ground, and downwards in the air.	N/A
Clothesline 	↔A 	Diablo runs a short distance forward, attacking his enemy with a clothesline. Launches Diablo a short distance forward. 	Side
Elbow Drop 	↑A 	Diablo jumps before performing an elbow punch. 	Down
Drop Kick 	↓A 	Diablo jumps and performs a drop kick. 	N/A
|-|Heavy Attacks=
Heavy Attack 	Input	Description 	Type
Gigante Strike	B 	Diablo charges up before unleashing a powerful punch. 	N/A
Rampage Swipe 	↔B 	Diablo widly swings his arms in frnot of him, creating ruptures in the ground. 	Side
Gigante Upper 	↑B 	Diablo performs a powerful uppercut. Knocks enemies into the air. 	Upper
Gigante Slam 	↓B 	Diablo jumps into the air before performing a powerful body slam. Knocks airborne enemies to the ground. In the air, Diablo doesn't perform the jump.	Down
|-|Special Attacks=
Special Attack 	Input	Description 	Type
Diablo Drop 	X 	Diablo grabs the enemy, jumps into the air, and slams the enemy into the ground. Causes powerful damage and goes through shields, but has a bunch of end lag. 	N/A
Gigante Destroyer	↔X 	Diablo reaches upward, grabbing the enemy from the air. If the attack lands, he repeatedly punches the enemy in the face, before throwing them away. A good anti-air.	N/A
Rushing Takedown 	↑X 	Diablo charges forward and unleashes a powerful punch. The attack has a lot of end lag, but deals a ton of damage. 	N/A
Demon's Lariat 	↓X 	Diablo spins repeatedly, damaging anyone nearby multiple times and destroying any projectile in your way. 	Side
|-|Rage Attacks=
Rage Attack 	Input	Description 	Type
Raging Diablo Drop	RA 	Diablo reaches forward, grabbing the enemy, before jumping high into the air and slamming them straight into the ground. Uses 2 Rage Meters. 	N/A
Mutant Rage 	RB 	Diablo grabs the enemy from the air, holding into their leg as he slams them repeatedly into the ground. Uses 2 Rage Meters. 	N/A
Meteor Crush 	RX 	Diablo injects himself with large amounts of mutagens, causing his skin to darken, his spikes to grow, and his eyes to change into a pure white color. Rushing towards the foe he grabs them and jumps high into the air. Managing to enter the stratosphere, he then flies downward with the enemy. He and his foe burn up as they reenter the atmosphere, and create a massive explosion upon reaching the ground. Diablo emerges from a crater, holding his enemy's charred corpse, before crushing it in his fist as it turns to dust. This Rage Attack instantly kills foes. Uses 5 Rage Meters.	N/A
|-|Finishers=
{| border="1" cellspacing="1" cellpadding="1" style="width:100%; background:#111111;" class="article-table"
|-
! scope="col" style="text-align:center;"|Finisher
! scope="col" style="text-align:center;"|Move
! scope="col" style="text-align:center;"|Description
|-
| style="text-align:center;"|Organ Crush
|
*Gigante Strike
*Gigante Upper
*Gigante Destroyer
*Rushing Takedown
| style="text-align:center;"|Diablo plunges his hand through the enemy's body, grabbing their organs as it goes through. He then crushes them in his hand, causing blood to spray everywhere.
|-
| style="text-align:center;"|Tear Through
|
*Rampage Swipe
| style="text-align:center;"|Diablo swipes straight through the enemy's torso. The enemy's upper body falls into their detached bottom half, and they are left in a vulnerable state.
|-
| style="text-align:center;"|Bone Crush
|
*Slamdown
*Gigante Crush
| style="text-align:center;"|Diablo crushes his enemy, creating so much force that the enemy spits out their organs.
|-
| style="text-align:center;"|Demon Drop
|
*Diablo Drop
*Raging Diablo Drop
| style="text-align:center;"|Diablo throws the enemy to the ground, causing them to break their neck.
|-
| style="text-align:center;"|Throwdown
|
*Mutant Rage
| style="text-align:center;"|Diablo throws the enemy to the ground so many times that the last slam causes them to violently explode.
|-
| style="text-align:center;"|Rip Apart
|
*Pummel
| style="text-align:center;"|Diablo grabs the enemy by their left arm and right leg, and slowly pulls them apart, eventually ripping them in half.
|-
| style="text-align:center;"|Head Crush
|
*Death Struggle
| style="text-align:center;"|Diablo grabs the enemy by the arm and slams them to the ground, before stomping on their head and causing it to burst into pieces.
|-
| style="text-align:center;"|The Gun Show
|
*Friendship
| style="text-align:center;"|Aerobics music suddenly begins playing, as Diablo begins showing off his muscles and dancing. He strikes a final pose as the music ends.
</tabber>
|-
| style="text-align:center;" id="mrslag"|
Mr. Slag
|A mysterious "dimension-travelling trophy hunter", as he calls himself, Mr. Slag is an unusually cheerful and gentlemanly person despite his deadly nature. He enjoys travelling across various universes, and assassinating important figures for sport. He doesn't seem to care about the war going on, and is just wandering around trying to find people to kill and acting like an utter bafoon.
Mr. Slag wields the Rainmaker, a umbrella lined with blades, which he wields similar to a rapier.
|-
| colspan="2"|<tabber>
Traits=
Playstyle
A tricky character to play as, Mr. Slag is a generally ranged-focused fighter whose largest strength is his unpredictably. His attacks with unusual effects mixed in with his randomized items will keep his opponents guessing
Unique Trait
Eh, Who Knows?: Mr. Slag's special attack, Hat Trick, summons an item, with each item having a different effect. The item you get is completely random and cannot be controlled.
|-|Light Attacks=
Light Attack 	Input	Description 	Type
Quick Stab 	A 	A quick stab with the Rainmaker. 	N/A
Fencing Stab 	AA 	A rushing stab forward with the Rainmaker. Launches Mr. Slag a short distance forward. 	N/A
Stab Flurry 	AAA 	A flurry of stabs. 	N/A
Slag Jr. Stab 	AAAA 	Mr. Slag points his hat toward the foe, and a Slag Jr. rushes out of the hat to stab enemies with its Rainmaker. A basic combo ender that launches foes backwards on the ground, and downwards in the air.	N/A
Blade Slash 	↔A 	Rainmaker opens, and Mr. Slag slashes forward, attacking with the blades. 	Side
Swing Batter Batter	↑A 	A baseball swing with the Rainmaker. Knocks away nearby items. 	Side
Hat's Off 	↓A 	A hat tip. Can act as an anti-air. 	Down
|-|Heavy Attacks=
Heavy Attack	Input	Description 	Type
Power Thrust	B 	A powerful lunging stab. 	N/A
Spin Cycle 	↔B 	Mr. Slag spins rapidly with Rainmaker outstreched, damaging enemies with the blades. 	Side
Rainshield 	↑B 	A jumping attack, damaging enemies above with the Rainmaker. Launches enemies into the air. 	Upper
Hammer Swing	↓B 	Rainmaker grows to a larger size, and Mr. Slag slams the umbrealla downwards. Knocks airborne enemies to the ground.	Down
|-|Special Attacks=
Special Attack	Input	Description 	Type
Hat Trick 	X 	Mr. Slag pulls into his hat and tosses forward a random item.
*Shoe: A basic arcing projectile. Deals moderate damage and stays in place after touching the ground.
*Bowling Ball: An arcing projectile. It deals more damage than the Shoe, but falls much quicker. 
*Cake: A piece of cake. Touching it restores a portion of the player's health.
*Potion: A vial filled with a toxic liquid. Touching it poisons the player, causing them to take damage overtime.
*Banana Peel: A banana. Touching it will cause you to slip and fall over. Can interrupt enemy attacks.
*Slag Jr.: A chibi Mr. Slag that walks around the ground. If it comes near an enemy, it jumps in the air and slashes them with their Rainmaker.
*Bomb: A bomb that explodes after a set time. Just be careful, as Mr. Slag can be damaged himself by the explosion.
*Firework: A firework that activates after a set time, flying into the air and damaging anyone in its way before blowing them up.
*Oil Barrel: A barrel of oil. Upon touching the ground, it spills oil on the ground, which can be ignited with fire to create a powerful explosion.
*TV: A TV that flies into the air before crashing downward, dealing heavy damage.
*Road Roller: ROAD ROLLER DAH! Basically a powerful and larger version of the TV, but also creates an earthquake upon impact.
*Fence: A fence that stays on the ground. It doesn' t deal damage unless hit by Mr. Slag. It blocks enemies, absorbs damage, and reflects projectiles, but breaks after a certain time.
*Sparkle Juice: A bottle of mysterious liquid. Enemies that touch it will have their blood turn pink and glittery for the rest of the match. Very rare.	N/A
Long Strike 	↔X 	Mr. Slag steps forward, as Rainmaker suddenly extends and stabs forward to damage distant enemies. 	N/A
Spinning Split	↑X 	Mr. Slag begins spinning rapidly, damaging nearby enemies with Mr. Slag's kicks. Mr. Slag maintains momentum when performing the move, and he has a limited degree of control when using it as well.	Side
Portral Peril 	↓X 	Mr. Slag drops down into a portal. Four portals appear near the enemy, and Mr. Slag can determine which portal he will appear in by holding a direction. 	N/A
|-|Rage Attacks=
Rage Attack 	Input	Description 	Type
Spamming Strike	RA 	Mr. Slag pulls out his hat, which extends. Holding the hat like a gun, he shoots a barrage of random items at enemies. Uses 2 Rage Meters. 	N/A
The Portal Game	RB 	Mr. Slag grabs the enemy, forcing them into a game. Three portals appear, and the enemy has to choose which portal they go in. All but one of the portals is filled with sawblades, which will damage the player. However, one of the portals will actually heal the player. The healing portal can be chosen by holding one of the attack buttons. Uses 2 Rage Meters.	N/A
? 	RX 	? 	N/A
|-|Finishers=
{| border="1" cellspacing="1" cellpadding="1" style="width:100%; background:#111111;" class="article-table"
|-
! scope="col" style="text-align:center;"|Finisher
! scope="col" style="text-align:center;"|Move
! scope="col" style="text-align:center;"|Description
|-
| style="text-align:center;"|Brain Buster
|
*Power Thrust
*Long Strike
| style="text-align:center;"|Mr. Slag stabs the enemy in the eye. He slowly pulls Rainmaker out, alongside their brain in the process, pulling out their eye socket.
|-
| style="text-align:center;"|Shredder
|
*Spin Cycle
*Spinning Split
| style="text-align:center;"|Mr. Slag uses Rainmaker to slash the enemy into thin pieces.
|-
| style="text-align:center;"|Burn Up
|
*Hat Trick (Bomb)
*Hat Trick (Firework)
*Hat Trick (Oil Barrel)
| style="text-align:center;"|Mr. Slag lights the enemy on fire, leaving them in a vulnerable state.
|-
| style="text-align:center;"|Biggest Crush
|
*Hat Trick (TV)
*Hat Trick (Road Roller)
| style="text-align:center;"|Mr. Slag crushes the enemy with a TV/Road Roller, causing them to explode into pieces.
|-
| style="text-align:center;"|Wrong Choice!
|
*The Portal Game
| style="text-align:center;"|Mr. Slag's opponent chooses the wrong portal. Ripped apart and mangled by the buzzsaws, they stand for a few seconds, looking toward Mr. Slag before either insulting him or commenting about their wrong choice.
|-
| style="text-align:center;"|Yeaugh!
|
*Pummel
| style="text-align:center;"|Mr. Slag summons a portal inside the enemy, causing the enemy to turn inside out. As the enemy gargles in pain, Mr. Slag is actually disgusted, faces away from the thing he created, and dropping them down into a portal.
|-
| style="text-align:center;"|Struggle Kill
|
*Death Struggle
| style="text-align:center;"|Mr. Slag drops into a portal to dodge the enemy's attacks. He appears behind the foe, tapping on the enemy's shoulder, before stabbing the enemy through the head, with their eye popping out of the Rainmaker's spike.
|-
| style="text-align:center;"|Magic Trick
|
*Friendship
| style="text-align:center;"|Mr. Slag summons a table in front of him, taking off his hat. He waves his hand around it, before pulling out a Slag Jr., which takes off its out hat and pulls out a flower, tossing it at the screen. Mr. Slag then bows.
|-|Alternate Colors=
{| border="1" cellspacing="1" cellpadding="1" style="width:100%; background:#111111;" class="article-table"
|-
! scope="col" style="text-align:center;"|Color
! scope="col" style="text-align:center;"|Name
! scope="col" style="text-align:center;"|Description
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 1
| style="text-align:center;"|Mr. Slag's default appearance.
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 2
| style="text-align:center;"|
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 3
| style="text-align:center;"|
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 4
| style="text-align:center;"|
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 5
| style="text-align:center;"|Mr. Slag's Childish color from the first game. Based off of Fredbear from Five Nights at Freddy's.
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 6
| style="text-align:center;"|Mr. Slag's Demonizing color from the first game. Based off of Alastor from Hazbin Hotel.
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 7
| style="text-align:center;"|Mr. Slag's Hullabaloo color from the first game. Based off of Jasper Jabberwocky.
</tabber>
|-
| style="text-align:center;" id="saevara"|
Saevara
|
The physical embodiment of nature's cruelty, Saevara is an ancient being who has been around since the planet's birth. Put into a weakened state due to the introduction of advanced weaponry, she has hated humanity ever since its civilization. She believes that humans have become "too soft" even in a time of constant war and bloodshed. She hopes to bring the world back to an even more savage state, and take her rightful place and the true ruler of the planet.
Saevara wields Gaia's Jaws, the ability to control plant life. Her right hand is a flytrap with tongues to pull in enemies, and her left hand is equipped with sharp claws that can summon spiked roots.
|-
| colspan="2"|<tabber>
Traits=
Playstyle
By herself, Saevara is rather slow and possesses only mediocre damage. Her main playstyle is covering the stage in Grass, which she can use to enhance her abilities and heal damage. With good planning, Saevara can dominate the battlefield with powerful attacks and moves with a wide-area of effect.
Unique Trait
Botanist: Wherever Saevara walks or attacks, she creates grass on the ground. As long as she is in the grass, her health will slowly regenerate and she gains a small speed boost. She can also interact with the grass using her specials. The grass will slowly wilt as time goes on if Saevara goes too far from it, and it can be destroyed immediately if an enemy attacks within it.
|-|Light Attacks=
Light Attack 	Input	Description 	Type
Left Slash 	A 	A claw slash from the left. 	N/A
Right Slash 	AA 	A claw slash from the right. 	N/A
Bite 	AAA 	A bite from Saevara's flytrap mouth. A basic combo ender that launches foes backwards on the ground, and downwards in the air.	N/A
Tongue Slap 	↔A 	A whip using Saevara's flytrap tongues. 	Side
Lunging Bite 	↑A 	A lunge followed by a damaging bite. Launches Saevara a short distance forward. 	Upper
Overhead Slash	↓A 	An overhead slash. 	Down
|-|Heavy Attacks=
Heavy Attack	Input	Description 	Type
Root Stab 	B 	Saevara's hand forms a large root which she stabs forward. 	N/A
Root Spike 	↔B 	Saevara stabs her hand downwards, creating roots in front of her to stab enemies. 	Side
Root Spear 	↑B 	Saevara plunges her hand into the ground and summons a three giant roots in front of her. Knocks enemies into the air. 	Upper
Flytrap Bite	↓B 	Saevara plunges her hand into the ground and summons a flytrap to bite down on anyone in front of her. Knocks airborne enemies to the ground.	Down
|-|Special Attacks=
Special Attack	Input	Description 	Type
Seed Bomb 	X 	Saevara shoots a seed into the air, and upon hitting the ground, explodes. If shot on normal ground, it covers an area around it in grass. If shot on grass, it creates a flower that protects the grass from wilting as long as it is up. The flower can be destroyed with enemy attacks. 	N/A
Root Wave 	↔X 	Saevara plunges her hand into the ground and creates a slow moving wave of roots. The roots will leave behind a trail of grass. If used on grass, the roots will travel much faster, and gain a boost in range, but can only move within the grass. All of the grass this attack touches will wilt. 	N/A
Mow Down 	↑X 	Saevara begins running forward, and if she comes in contact with an enemy, bites them with her flytrap hand and absorbs their health. If Saevara runs on grass, the dash will go farther and the attack will deal more damage. All of the grass in Saevara's way will wilt after the move is perform.	N/A
Vicious Vines 	↓X 	Saevara raises her hand into the air as all grass within a radius will transform into thorny vines, damaging and trapping anyone within them. Afterwards, all the grass will wilt. 	N/A
|-|Rage Attacks=
Rage Attack 	Input	Description 	Type
Destructive Mandrake	RA 	Saevara fires a seed in front of her, which transforms into a venus-flytrap that spins its vines around it before disappearing. If the seed touches grass however, the flytrap will grow to much larger size and deal a lot more damage. Uses 2 Rage Meters.	N/A
Flourish 	RB 	Saevara roars as a large area around her transforms into grass. Unlike her normal grass, this grass doesn't wilt, and Saevara's movement and healing is doubled. Uses 2 Rage Meters. 	N/A
Yggdrasil 	RX 	?. This Rage Attack instantly kills enemies. Uses 5 Rage Meters. 	N/A
|-|Finishers=
{| border="1" cellspacing="1" cellpadding="1" style="width:100%; background:#111111;" class="article-table"
|-
! scope="col" style="text-align:center;"|Finisher
! scope="col" style="text-align:center;"|Move
! scope="col" style="text-align:center;"|Description
|-
| style="text-align:center;"|Root Impale
|
*Root Stab
*Root Spike
*Root Wave (grass)
| style="text-align:center;"|Saevara impales the enemy with roots.
|-
| style="text-align:center;"|Vertical Impale
|
*Root Spear
| style="text-align:center;"|Saevara impales the enemy from below, piercing straight through them and causing the root to through their mouth.
|-
| style="text-align:center;"|Flytrap Maul
|
*Bite
*Flytrap Bite
| style="text-align:center;"|Saevara's flytrap bites into the enemy, and viciously swings them around before eating them.
|-
| style="text-align:center;"|Absorb Life
|
*Mow Down
| style="text-align:center;"|Saevara absorbs the enemy's fluids, draining them and leaving them behind as a lifeless husk.
|-
| style="text-align:center;"|Vine Maul
|
*Vicious Vines
| style="text-align:center;"|Saevara's vines pull at the enemy before pulling their skin off, leaving the enemy in a helpless state.
|-
| style="text-align:center;"|Make Like a Tree
|
*Pummel
| style="text-align:center;"|Saevara grabs the enemy, creating a seed and stabbing it into their chest. The seed suddenly begins grows, as a tree grows within the enemy's body, violently killing them.
|-
| style="text-align:center;"|Struggle Kill
|
*Death Struggle
| style="text-align:center;"|Saevara overwhelms the enemy and knocks them into a nearby patch of vines. The vines begin slowly eating the foe. Saevara walks over to the enemy before stepping on them, and the vines open up leaving nothing but bones.
|-
| style="text-align:center;"|Blossoming Heart
|
*Friendship
| style="text-align:center;"|Saevara pulls out a seed and plants it into the ground. It suddenly grows, eventually growing a flower which opens up, smiling at Saevara. Saevara looks at it an smiles while clapping.
</tabber>
|-
| style="text-align:center;" id="weevil"|
Weevil
|After the banning of mutagens throughout Neo York City, the government did the most responsible thing and dumped them into the ocean. This caused the mutagens to leak into new parts of the world, eventually getting in the hands of a harlequin beetle named Weevil. The mutagens granted him human-like intelligence, the ability to control bugs, and a thirst for blood. Fighting alongside a mysterious woman named Lili, who is highly infected with mutagens and bug DNA to transform her into a writhing insectoid mess, he plans using her and his army of insects to turn the world into his resplendent buffet.
Weevil wields the Pokey Stick, a small branch which he uses more a way to command Lili and his army of insects.
|-
| colspan="2"|<tabber>
Traits=
Playstyle
Weevil is a primarily rushdown-focused fighter, who's main focus is overwhelming his foe with his bug army. These bugs can not only be used for extra damage, but can also be used to enhance Weevil's attacks. Lili possesses good speed and damage, though her health is rather low compared to other characters.
Unique Trait
Swarm King: Weevil has the unique ability to summon various mutant insects to attack his foes. Each insect has various effects, and Weevil can control them through his special attacks.
*Mantis: Mantises are close-ranged fighters. They possess the most health, they slash at enemies with their pincers, and can be used to limit the enemy's space. They are also the slowest of the insects.
*Mosquito: Mosquitos are aerial fighters. The fastest of the enemies, they are great anti-air attackers, and can be used to limit fighters to the ground. They possess the low health.
*Spider: Spiders are ranged fighters. Firing toxic spit at the enemy, they can provide backline support by firing at the enemy from afar. They possess the low health.
|-|Light Attacks=
Light Attack 	Input	Description 	Type
Left Slash 	A 	A downward slash with Lili's left blade. 	N/A
Right Slash 	AA 	A downward slash with Lili's right blade. 	N/A
Tail Flurry 	AAA 	A flurry of stabs with the spike at the end of Lili's tail. 	N/A
Double Slash 	AAAA 	Two downward slashes with Lili's blades. 	N/A
Spike Slam 	AAAAA	A rushing back attack, damaging the enemy with Lili's back spikes. A basic combo ender that launches foes backwards on the ground, and downwards in the air. Launches Weevil a short distance forward, or downward if used in the air.	N/A
Horizontal Slash	↔A 	A horizontal slash. 	Side
Poke 	↑A 	Weevil quickly gets on top of Lili's head, stabbing the enemy. 	Up
Scorpion Pincer 	↓A 	A tail thrust that goes above Weevil, stabbing enemies in front of her, similar to a scorpion. Can act as an anti-air. 	Down
|-|Heavy Attacks=
Heavy Attack 	Input	Description 	Type
Deadly Pincer 	B 	A powerful lunging stab. 	N/A
Vicious Slicer	↔B 	A double scissor slash attack. 	Side
Drill Tail 	↑B 	An upward spinning tail stab. Launches enemies into the air.	Upper
Tail Slam 	↓B 	A flying tail slam. Knocks airborne enemies to the ground. 	Down
|-|Special Attacks=
Special Attack	Input	Description 	Type
Create Nest 	X 	Lili stabs her stinger into the ground, summoning a nest for your insects to come out of. The direction you press determines which bug it will summon (side for Mantis, up for Mosquito, down for Spider). These nests can be destroyed, and thrown as a projectile. Up to two nests can be up at a time.	N/A
Detonate Nest 	↔X 	Weevil causes all nearby insects and nests to explode, damaging anyone near them with acid. Weevil is left vulnerable while he commands the insects to explode. 	N/A
Vicious Rush 	↑X 	Lili suddenly grows insect-like wings and flies forward, charging into any enemy in her way. If there are any nearby Mosquitoes, they will charge alongside Lili. 	Side
Command 	↓X 	Weevil commands nearby insects to do a special attacks.
*Mantis: Perform a charge slash. The Mantis is vulnerable while charging, but the attack deals considerable damage and causes the mantis to lunge forward a distance, giving it okay range.
*Mosquito: Perform a diving attack from the air. Can force an enemy into the air, since they dive at the enemy's position. The Mosquito is left vulnerable after the attack.
*Spider: Perform an upward spit, launching a toxic web upward. A good anti-air projectile.	N/A
|-|Rage Attacks=
Rage Attack	Input	Description 	Type
Rally Cry 	RA 	Weevil raises the Pokey Stick while Lili roars, increasing their speed and damage, and boosting the power of all nearby insects. Uses 2 Rage Meters. 	N/A
Deathswarm 	RB 	Weevil summons a cloud of mutant Bees that constantly chase the foe, damaging them if they touch it. Useful for when the enemy likes staying in one area, or if you have them cornered. Uses 2 Rage Meters.	N/A
? 	RX 	?. This Rage Attack instantly kills enemies. Uses 5 Rage Meters. 	N/A
|-|Finishers=
{| border="1" cellspacing="1" cellpadding="1" style="width:100%; background:#111111;" class="article-table"
|-
! scope="col" style="text-align:center;"|Finisher
! scope="col" style="text-align:center;"|Move
! scope="col" style="text-align:center;"|Description
|-
| style="text-align:center;"|Serrated Slice
|
*Deadly Pincer
*Vicious Slicer
*Vicious Rush
*Mantis
| style="text-align:center;"|Lili or the Mantis plungers their claw into the enemy's body. They then tear it out from the side, causing the enemy's organs to fall out.
|-
| style="text-align:center;"|Inject Life
|
*Drill Tail
*Tail Slam
| style="text-align:center;"|Lili or the Mosquito plunge their stingers into the enemy, injecting eggs into the foe. The enemy convulses before spiders begin bursting out of the foe.
|-
| style="text-align:center;"|Melt
|
*Spider
| style="text-align:center;"|The spider's acid reaches the enemy's face, melting off the enemy's skin and putting them in a helpless state.
|-
| style="text-align:center;"|Killer Swarm
|
*Deathswarm
| style="text-align:center;"|The swarm of bees overpower the enemy, carrying the enemy into the air and eating off all of the enemy's skin. They fall to the ground, kneeling, in a helpless state.
|-
| style="text-align:center;"|Cannibal
|
*Pummel
| style="text-align:center;"|Lili jumps on top of the foe and begins eating them, eventually slicing the enemy in half. The enemy's upper half attempts to crawl away, before Lili jumps after them and tears off their head, eating it shortly after.
|-
| style="text-align:center;"|Struggle Kill
|
*Death Struggle
| style="text-align:center;"|Lili stabs the enemy with her second pair of claws, then grabs the enemy with her larger claws and raises them into the air. Weevil then jumps on top of Lili's head and charges straight through the enemy's head, eating through their brain. Weevil wipes his mouth, as the enemy dies.
|-
| style="text-align:center;"|?
|
*Friendship
| style="text-align:center;"|?
|-|Alternate Colors=
{| border="1" cellspacing="1" cellpadding="1" style="width:100%; background:#111111;" class="article-table"
|-
! scope="col" style="text-align:center;"|Color
! scope="col" style="text-align:center;"|Name
! scope="col" style="text-align:center;"|Description
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 1
| style="text-align:center;"|Weevil's default appearance.
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 2
| style="text-align:center;"|
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 3
| style="text-align:center;"|
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 4
| style="text-align:center;"|
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 5
| style="text-align:center;"|Based off of Marionette and Q-Bee from Darkstalkers.
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 6
| style="text-align:center;"|Based off of Joker and Harley Quinn from Batman.
|-
| style="text-align:center;"|
| style="text-align:center;"|Color 7
| style="text-align:center;"|Based off of Ronald McDonald and Wendy.
</tabber>
|-
| style="text-align:center;" id="reapazoid"|
Reapazoid
|Murder is one of the fastest way to get yourself a one-way ticket to the bowels of Hell. However, not even constant torture was able to cause Reapazoid to go insane. During his stay, he learned of a powerful ability, the ability to steal souls to enhance his own power. He slaughtered thousands of Hell's forces, absorbing them into his own body. Eventually gaining the power to escape back into the human realm, he wishes to satiate his bloodlust, and continue his killing spree from beyond the grave.
Reapazoid wields the Harbinger, a scythe which has been used to kill thousands of people.
|-
| colspan="2"|<tabber>
Traits=
Playstyle
Reapazoid can be incredibly hard to play as due to, initially, being fairly weak. His attacks are slow and his movement speed isn't much better. But with his Fear mechanic, skilled players who are able to build it up will realize Reapazoid is an incredibly devastating rushdown character.
Unique Trait
Fear: When Reapazoid deals damage, lands grabs and uses his specials, his fear meter will slowly increase. As fear builds up, Reapazoid becomes faster, and his attacks will deal even more hits. Fear builds up in levels: starting at Calm, becoming Frightened upon reaching 33%, then becoming Paranoid upon reaching 66%, before finally reaching Insane upon filling up the entire meter. If Reapazoid dies, the meter goes down to a previous level.
|-|Light Attacks=
Light Attack 	Input	Description 	Type
Left Slash 	A 	A left claw slash. 	N/A
Right Slash 	AA 	A right claw slash. 	N/A
Scythe Smack 	AAA 	A quickly scythe bash. 	N/A
Scythe Spin 	AAAA 	A spinning slash attack. 	N/A
Life Ender 	AAAAA	A final upward slash. A basic combo ender that launches foes backwards on the ground, and downwards in the air.	N/A
Horizontal Slash	↔A 	A horizontal scythe slash. 	Side
Lunge Slash 	↑A 	A lunging scythe stab. 	Up
Soul Claw 	↓A 	A slashing attack from one of the soul's claws. 	Down
|-|Heavy Attacks=
Heavy Attack	Input	Description 	Type
Soul Slicer 	B 	A powerful lunge, followed up a slash from behind. 	N/A
Soul Cutter 	↔B 	Multiple forward scythe slashes. 	Side
Soul Drag 	↑B 	An upward scythe swing. Launches enemies into the air. 	Upper
Scythe Slam 	↓B 	A downward slash. Knocks airborne enemies to the ground.	Down
|-|Special Attacks=
Special Attack	Input	Description 	Type
Seeking Sickle	X 	Reapazoid tosses forward a blue energy sickle, which if it hits the enemy, with slow them down for a short time. If used in the air, Reapazoid tosses it at a downward angle. At higher fear levels, the number of thrown sickles will increase. 	N/A
Chains of Fate	↔X 	Reapazoid's cloak opens, as his trapped souls suddenly spit out hooked chains, fly forward and attempt to grab the enemy. If the attack lands, the enemy is pulled toward Reapazoid, in which he will grab them by the head before slashing them away. Grants a large boost in Fear.	N/A
Harvest Masses	↑X 	Reapazoid flies forward, slashing enemies in his way with his scythe. If used in the air, Reapazoid performs a downward dive. At higher fear levels, the attack will home into enemies, and Reapazoid can perform the attack multiple times in a row. 	Up
Spirit Breaker	↓X 	Reapazoid jumps, his scythe turning and extending, before he slams it downward at enemies in front of him. The jump can allow him to avoid attacks. Grants a large boost in Fear. 	N/A
|-|Rage Attacks=
Rage Attack 	Input	Description 	Type
Vorpal Edge 	RA 	Reapazoid summons a massive scythe of energy, and performs a powerful slash attack. The higher your Fear levels, the more slashes he does. Uses 2 Rage Meters. 	N/A
Drive to Madness	RB 	Reapazoid dashes forward and grabs the enemy by the head. If the attack lands, he raises them into the air and fills their mind with tortured souls. It doesn't cause much damage, but grants a very large boost in Fear. Uses 2 Rage Meters. 	N/A
Meaningless 	RX 	Reapazoid rushes forward and slashes the enemy as the screen turns to darkness. The enemy wanders around, as Reapazoid talks about how much they mean nothing to the world. The enemy stops in fear, as Reapazoid appears behind them. A loud screaming can be heard as the enemy is impaled by several sickles before the screen turns black. We then see Reapazoid, walking away, a new soul added to his cloak. This Rage Attack instantly kills enemies. Uses 5 Rage Meters.	N/A
|-|Finishers=
{| border="1" cellspacing="1" cellpadding="1" style="width:100%; background:#111111;" class="article-table"
|-
! scope="col" style="text-align:center;"|Finisher
! scope="col" style="text-align:center;"|Move
! scope="col" style="text-align:center;"|Description
|-
| style="text-align:center;"|Hook Ender
|
*Soul Slicer
*Scythe Slam
*Soul Drag
| style="text-align:center;"|Reapazoid stabs his scythe into the enemy's mouth. He then raises them into the air, before slicing the enemy vertically in half.
|-
| style="text-align:center;"|Half Cutter
|
*Soul Cutter
*Vorpal Edge
| style="text-align:center;"|Reapazoid slices the enemy horizontally in half, leaving them in a helpless state.
|-
| style="text-align:center;"|Vertical Cutter
|
*Harvest Masses
*Spirit Breaker
*Vorpal Edge (high Fear)
| style="text-align:center;"|Reapazoid slices the enemy vertically in half.
|-
| style="text-align:center;"|Drawn & Quartered
|
*Chains of Fate
| style="text-align:center;"|Four sickles attach the enemy's limbs. Reapazoid raises the sickles into the air and pulls the enemy's limbs apart, leaving them in a helpless state.
|-
| style="text-align:center;"|Insanity
|
*Driven to Madness
| style="text-align:center;"|Reapazoid drives the enemy insane. Unable to handle their fear, they grab their weapon, and offs themselves.
|-
| style="text-align:center;"|Body Vanish
|
*Pummel
| style="text-align:center;"|Reapazoid teleports away. As the enemy tries to look for them, Reapazoid's hand bursts out of the enemy's mouth, and Reapazoid slowly crawls out of their body and rips them in half.
|-
| style="text-align:center;"|Struggle Kill
|
*Death Struggle
| style="text-align:center;"|Reapazoid suddenly disappears. As the enemy tries to look for them, Reapazoid sneaks up behind them and opens his cloak, trapping them, and allowing him souls to eat them. The enemy if left behind as bloody bones.
|-
| style="text-align:center;"|Cacophony
|
*Friendship
| style="text-align:center;"|Reapazoid hides himself in his cloak, before he and his souls, with a bunch of instruments, play a song, with Reapazoid himself playing a guitar.
|-|Alternate Colors=
Color	Name 	Description
 	Color 1	Colt's default appearance.
 	Color 2	Based off of his appearence in the original game.
 	Color 3	
 	Color 4	
 	Color 5	Based off of Sans from Undertale.
 	Color 6	Reapazoid's War color from the first game. Based off of Skeletor from He-Man.
 	Color 7	Based off of Doomulus Prime.
</tabber>
|-
| style="text-align:center;" id="souligna"|
Souligna
|
Once the Avatar of Lust, Soul's death not only removed her from her powerful status, but left her in the darkest pit of Hell to rot for all eternity. However, alongside Maligna, an insane mutagen scientist, the two fused together in order to gain enough power to escape from their infernal hellhole. Making it back to the human world, they seek only one thing, vengeance against the ones who killed them: Redge and Storm.
Souligna wields Bloodletter, a whip constructed out of the blood of thousands of men.
|-
| colspan="2"|<tabber>
Traits=
Playstyle
Souligna is a versatile but very technical character. Her trait allows her to completely switch her movesets, swapping between a defensive zoner in Demon mode, and a heavy-hitting rushdown in Mutant mode. However, Souligna is vulnerable once the opponent can get a combo off of her, and in Mutant mode, has extremely low defense.
Unique Trait
Demon Mode & Mutant Mode: Souligna can switch between two different playstyles by pressing her Side Special. Demon Mode has reduced movement but a moveset focused on defense and projectiles. Mutant Mode is an aggressive but risky moveset to use due to reduced defense, but makes up for it with blinding speed and truckloads of damage.
|-|Light Attacks (Demon)=
Light Attack	Input	Description 	Type
Left Slash 	A 	A left slash 	N/A
Right Slash 	AA 	A right slash. 	N/A
Tail Flurry 	AAA 	A flurry of tail stabs. 	N/A
Tail Pin 	AAAA 	A final stab. A basic combo ender that launches foes backwards on the ground, and downwards in the air.	N/A
Lash 	↔A 	A wide whip lash. 	Side
Forward lash	↑A 	An upward lash. A good anti-air. 	Upper
Low Lash 	↓A 	A low whip slash. 	Down
|-|Heavy Attacks (Demon)=
Heavy Attack	Input	Description 	Type
Whip Flurry 	B 	A flurry of whip lashes. 	N/A
Whip Spin 	↔B 	A powerful spinning whip. 	Side
Whip Upper 	↑B 	An upward whip attack. Launches enemies into the air.	Upper
Whip Tornado	↓B 	An overhead whip spin. Acts as a good anti-air. 	Down
|-|Special Attacks (Demon)=
Special Attack	Input	Description 	Type
Rosebush 	X 	Souligna launches a bundle of spiked thorns which stay on the ground and act as damaging traps. If Souligna hits one of them, they create an explosion. Hold the button to increase distance. Up to four can be on screen at a time.	N/A
Mutant Control	↔X 	Maligna takes control of Souligna's body, putting her in Mutant Mode. 	N/A
Demon Geyser 	↑X 	Souligna jumps into the air (if she already isn't in the air), before slamming her whip to the ground and cause a large blast of demonic energy to rise out of the ground. Launches enemies into the air. 	Upper
Thorn Grab 	↓X 	Souligna lashes Bloodletter forward, grabbing the enemy. If the attack hits, Bloodletter grabs the enemy by the legs, as Souligna flies toward them bites a chunk of flesh off of them, restoring some of her health. 	N/A
|-|Rage Attacks (Demon)=
Rage Attack 	Input	Description 	Type
Thousand Lashes 	RA 	Bloodletter extends to massive lengths and Soul flails it wildly, damaging enemies in a large area in front of her. Uses 2 Rage Meters. 	N/A
Soul Body 	RB 	Soul and Maligna split bodies for a short time. During this, Maligna will appear as an afterimage, and will mimic any move Soul does a short time after. This allows for powerful combo opportunities. 	N/A
Eternal Punishment	RX 	Souligna grabs the enemy by the head and dives downward into Hell. The fall through a hellish abyss as Souligna slashes at their face. They crash to the ground, with Souligna on top of the foe. Using Blodletter to bind them to the ground, she violently eviscerating the foe as her form changes into a feral state. She picks up the foe's armless upper half and ends the attack by using her teeth to tear off their face, before eating it. This Rage Attack instantly kills enemies. Uses 5 Rage Meters.	N/A
|-|Light Attacks (Mutant)=
Light Attack 	Input	Description 	Type
Slash 	A 	A left slash. 	N/A
Double Slash 	AA 	A double slash from the right. 	N/A
Flurry Stab 	AAA 	A flurry of stabs. 	N/A
Pounce Slash 	AAAA 	A jumping pounce. 	N/A
Rolling Kick 	AAAAA	A roll followed by a drop kick. A basic combo ender that launches foes backwards on the ground, and downwards in the air.	N/A
Giant Slash 	↔A 	A wide slash attack. 	Side
Toxic Knee 	↑A 	A lunging knee attack. 	Down
Sliding Slash	↓A 	A sliding kick. Launches Souligna a very short distance forward. 	Down
|-|Heavy Attacks (Mutant)=
Heavy Attack	Input	Description 	Type
Toxic Claw 	B 	A mutant-infused slashing attack. 	N/A
Toxic Kick 	↔B 	A mutant-infused roundhouse kick. 	Side
Toxic Upper 	↑B 	An mutant-infused flying uppercut. Launches enemies into the air. 	Upper
Toxic Slam 	↓B 	A mutant-infused downward slashing attack. Knocks airborne enemies to the ground.	Down
|-|Special Attacks (Mutant)=
Special Attack 	Input	Description 	Type
Toxic Wave 	X 	Souligna slashes upward, creating a wave of toxic energy that travels a short distance forward. Anyone hit by it will be stunned for a bit of time. Hold the button to increase its speed.	N/A
Demonic Control	↔X 	Soul takes control of Souligna's body, putting her in Demon Mode. 	N/A
Toxic Rocket 	↑X 	Souligna slams the ground before launching herself into the air and slashing anyone in her way. She then dives downward, spinning like a drill to take out enemies below her. 	N/A
Toxic Edge 	↓X 	Souligna rushes forward while performing a flurry of slashes. Keep tapping the button to perform nore slashes. Hold a direction, and Maligna will perform a different ending attack.
*Final Smash: Don't hold a direction and Maligna will simply perform a slash that launches enemies backwards.
*Crescent Blade: Hold forward, and Maligna will jump upward and while performing a spinning slash. A good anti-air.
*Dissolve Slash: Hold backward, and Maligna will slide downward before popping out and slashing enemies above her. Launches enemies into the air, and can be used to quickly dodge attacks.	N/A
|-|Rage Attacks (Mutant)=
Rage Attack 	Input	Description 	Type
Toxic Genocide 	RA 	Souligna rushes forward, before performing a series of slashing attacks, enemies with a final slash that has Souligna go straight through the foe, stunning them. Uses 2 Rage Meters. 	N/A
Soul Body 	RB 	Soul and Maligna split bodies for a short time. During this, Soul will appear as an afterimage, and will mimic any move Maligna does a short time after. This allows for powerful combo opportunities. 	N/A
Eternal Punishment	RX 	Souligna grabs the enemy by the head and dives downward into Hell. The fall through a hellish abyss as Souligna slashes at their face. They crash to the ground, with Souligna on top of the foe. Using Blodletter to bind them to the ground, she violently eviscerating the foe as her form changes into a feral state. She picks up the foe's armless upper half and ends the attack by using her teeth to tear off their face, before eating it. This Rage Attack instantly kills enemies. Uses 5 Rage Meters.	N/A
|-|Finishers=
Finisher 	Move	Description
Skintaker 	
*Whip Flurry
*Whip Spin
*Whip Upper
*Whip Tornado
*Thousand Lashes	Bloodletter digs into the enemy's skin, and Souligna uses the opportunity to rip off the enemy's skin, leaving them in a helpless state.
Thorn Up 	
*Rosebush (explosion)	The resulting explosion from a Rosebush leave several thron chunks stuck in the enemy's body, leaving them in a vulnerable state.
Eruption 	
*Demon Geyser	Souligna's enemy burns up as a result of the massive hell geyser, turning them into a melted skeleton.
Cannibal 	
*Thorn Grab	Souligna goes up to the enemy and begins violently eating them, eventually causing their upper half to fall through the floor as Soul enjoys the vital organs hanging down from their lower half.
Bisection 	
*Toxic Claw
*Toxic Kick
*Toxic Genocide	Souligna chops the enemy's body horizontally into multiple pieces.
Vertical Cut 	
*Toxic Upper
*Toxic Slam
*Crescent Blade	Souligna slices the enemy vertically in half.
Toxic Burnup 	
*Toxic Wave	Souligna releases a large amount of mutagens, so much in fact that the enemy begins slowly disentigrating, causing their skin and flesh to melt. This leaves them in a helpless state.
Drill Kill 	
*Toxic Rocket
*Dissolve Slash	Souligna drills into the enemy, violently tearing through their organs before piercing a hole straight through them.
Vicious Tear 	
*Pummel	Soul and Maligna split bodies, grab the enemy by the legs, and pull the foe apart in a tug-of-war battle of doom. The attack ends with the two splitting the enemy in half, and the two coming back together.
Struggle Kill	
*Death Struggle	Souligna knocks the enemy to the ground. She pounces on top of the foe, looking at them smile, before violently sticking her hand into their chest and pulling out all of their vital organs. She then pulls the enemy's head through the cavity, throwing it into the air and eating it in one bite.
Noice 	
*Friendship	Bloodletter transforms into a large pole, and Souligna uses it to pole dance, making various seductive poses as she does so. The Maligna-half is unamused the entire time.
</tabber>
===Downloadable Characters===
Bill	Bill is just your ordinary guy, making it his goal to live the most peaceful and normal life possible, grilling, fishing, watching sports, etc. Of course, living in a crime and death-filled city like Neo York isn't going to make that easy. Wishing to find a way to protect himself, he looked to the dark arts, eventually making a deal with a demon named Saeire. Saeire promises to protect Bill, as long as he find a way to feed her.
Bill and Saeire fight as a tag-team. Bill is armed with a variety of items, including his trusty Golf Club. Saeire is equipped with powerful claws and the ability to spew corrosive acid.
?	?
Trip	Once a shut-in living alone in Neo York, during the events of the KillGames, he became possessed by the vengeful spirit of past KillGames contestants known as Wire. Unable to find their revenge however, Wire lost her purpose, and is now forever tied to Trip. Though she wishes to satisfy the rest of her new life through mindless killing, Trip's body became possessed by even more spirits. Server, who was a former vigilante obsessed wish and seeking to kill Reapazoid, and Lock, a girl who died from mutagen experimentation who seeks to find a way back home. The three fight for control over Trip's body, hoping to accomplish their own agendas.
Wire, Server and Lock are primarily the ones fighting, as they control Trip's body and leaving him unconscious for the entire match. Each of them are capable of transforming and contorting their bodies into weapons.
?	?
Valky	A powerful angel, Valky is a member of the Seraphim, one of Heaven's highest ranking soldiers responsible for defending the universe. However, unlike her sisters, Valky is reckless and always looking for some way to cure her boredom (mostly in the form of picking fights). With Neo York City in chaos, she is sent down to Earth to find a way to make things better. Of course, she doesn't do that, and just uses it as an excuse to find the strongest people she can find, and beat them to the ground.
Valky primarily fights Unarmed, because who needs a weapon when you have limitless angelic power?
?	?
Darren	Darren was a member of the Eighth Seal, a sinister cult seeking to bring divine purification to what see as a "corrupted world". A member of a cult known as the Eighth Seal, he believed it would save Earth and humanity. However upon learning of the truth, he sought to expose them, only to be used as a test subject to create synthetic Heirs. He is a resentful and violent who is in constant pain as a result of his condition.
Darren practices Pankration, fighting primarily with locking, chocking and throws. His Deity form, Mamaragan, is equipped with stone axes and the ability to control lightning.
?	?
Maw	An artificial killing machine, Maw was created by the mysterious Doc Obsidian using the essence of a black hole. Acting as a personal assassin, she has the ability to bend reality, take the forms of others, and assimilate whatever she consumes. Obsidian seeks to find a way to take over the AKA, and so, sends Maw to assassinate its leader.
Maw fights with blinding strikes and a stealthy attack style. She can also steal the powers of her opponents, temporarily taking their form to use their powers.
?	?
Rose	Created by scientists using the corpse of a powerful vampire, Rose designed to be the perfect champion for the KillGames. She was intended join and win the competition, then use the competition's wish to achieve the desire of her creators. However, as time went on, Rose grew to resent her creators, wondering what it would be like to make her own choices rather than being a puppet. After the KillGames shut down, she was to be disposed of, but her power had grown to much that she destroyed everything in her path and escaped. She seeks to join the Resistance, in the hopes that they will help her find a purpose.
Rose wields the Midnight Star a morning star flail. Alongside that, she has access to many vampiric abilities, and can control fire and shape it into various weapons.
?	?
===Non-Playable===
Geiger & Crimson	A duo of news reporters, Geiger and Crimson are the ones responsible reporting the events going on in Neo York City. Though from what we see, they only decide to do this as an excuse to watch people kill each other. Geiger, the small white puffball, is shown to be very excitable and somewhat childish, and is seemingly oblivious of the massive amounts of pain he is seeing. Crimson, the fallen angel, is the more chill and casual of the two, and though she enjoys watching people kill eachother, she acts as if she's seen these thousands of times before.
==Stages==
KillGames 2 features 18 stages. Unlike in the original, some stages are associated with multiple characters rather than just one.
10th Circle of Hell 	
This massive arena in the middle of Hell is often where the most powerful demons are said to duke it out. The stage is surrounded by lava, and columns of souls tied to pillars, eternally burning and screaming in agony. The thrones of the six Avatars of Hell can be seen in the background of the stage, where each of them will be sitting and watching the fight (cheering if someone dies). However, if Lane is being played, Lucifer will be gone (since he assists her in fights).
*This serves as the home stage of Souligna
AKA Headquarters  	
A massive futuristic building, this place acts as the main headquarters for the Anti-KillGames Association. The stage is similar to the Underground Laboratory stage from the last game, taking place in a large futuristic room with tons of death traps like laser fences and sawblades.
*This serves as the home stage of Euthany, Newton and Alcatraz
Abandoned Prison 	
A mysterious medieval-style castle located on the outskirts of Neo York City, theories go that the place is either haunted, or just constructed to attract tourists. The arena is fairly large, consisting of two circular floors with a staircase in the middle. Various torture instruments are found all across the stage, which can be used to finish off your enemies.
*This serves as the home stage of Reapazoid
Anubis Temple 	
A temple constructed deep in the Wastelands, the area is constructed as a gathering area for Khanmyr's cult, and where sacrifices to Anubis are held. The stage itself is fairy small, consisting of a large hallway leading to the sacrifice area. A large statue of Anubis with a large knive-like device is located, which can be used to finish off foes. The area also features two hallways to the side. On the other side of the stage is a large cliff, leading to a dark abyss which players can throw others into.
*This serves as the home stage of Khanmyr
Apartment Complex 	
?
*This serves as the home stage of Redge and Lane
Burning Dojo 	
A traditional Japanese-styled dojo, as a result of the riots the building is burning as we speak! And we're not getting off because: 1. It looks cool. And: 2. The fire can be very useful for killing people. The stage itself takes place outside on top of the roof, and players can knock their opponents off the roof into the bamboo spikes below. 
*This serves as the home stage of Misery and Izuna
Casinoland 	
The biggest entertainment destination in Neo York City, Casinoland is basically what you would get if you decided to mix Las Vegas and a Six Flags park. The stage takes place in the area's massive courtyard, surrounded by neon lights. A roller coaster can be seen from above, surrounding the courtyard. Watch out for the Slot of Misfortune, which will randomly open up to judge the fate of anyone thrown into it!
*This serves as the home stage of Colt
Central Station 	
Neo York City's largest train station, it acts as the only transportation to any of the 2-3 other civilized places in Neo America. However, because of the riots, the place has been converted into a death arena. All trips are cancelled, except for those getting a one-way ticket to Hell when they get obliterated by an oncoming train.
*This serves as the home stage of Break
Destroyed Neon Tower	
?
*This serves as the home stage of Zmei
Dimensional Rift 	
Welcome to the rifts of dimensions, home to the randomly appearing portals of various universes and timelines! Players fight atop a large meteor that is constantly flying through a wormhole. At times, pieces of the meteor will break apart from each other, creating gaps players will need to jump over. Random portals will appear throughout the fight, and players can knock their enemies into them to send them into a different finisher.
*This serves as the home stage of Mr. Slag
Forgotten Arena 	
Once a massive stadium where thousands of fans would watch people kill eachother, after the KillGames ended the entire thing is left abandoned. The arena itself is still intact, acting as a basic arena without any obstacles. The KillDrones flying around are somehow still active, and will gladly eviscerate anyone who comes near it.
*This serves as the home stage of Adam
Frozen Foundry 	
?
*This serves as the home stage of Yuki
Metal Graveyard 	
?
*This serves as the home stage of Castle
Mutant Inc. 	
A secret underground factory owned by Diablo where mutagens are developed and tested, Mutant Incorporated is a chaotic stage. Rather simple in its design, the stage is littered with pits filled with dangerous mutagens. The stage is also filled with conveyor belts, moving players who step on it, potentially into a pit of mutagen. Barrels of mutagen can also appear in the stage, which can be used as throwable weapons.
*This serves as the home stage of Diablo
Neo York City Square	
Welcome to the heart of Neo York City! Or at least what remains of it. After the constant slaughtering and battles, Neo York City Square has basically been reduced to a massive deathmatch arena. And that's what it is! It's square in shape, surrounded by spikes, and littered with cars for the player to stand on. Yeah that's pretty much it.
*This serves as the home stage of Storm
Tangled Jungle 	
As a result of Saevara's arrival, in her wake she left a massive infested jungle in the outskirts of Neo York City. It is a rather spacious arena, circular in shape, and littered with trees. These trees can be destroyed to provide extra fighting space, damaging and possibly crushing anyone in their way. Carnivorous plants can also be found, biting down on anyone that gets near them, so watch out!
*This serves as the home stage of Saevara and Weevil
Wasteland Slums 	
Disconnected from society, the Wasteland Slums is desertous, run-down town that serves as the home of the Wastelanders. Filled with trash and small homes, the stage is densely packed, which makes all the more easy to be hit by a spiked fence or slices to pieces by a randomly appearing sawblade. The center is fairly open, though a crusher will make sure that deaths will be piling up easy when players arer there.
*This serves as the home stage of Shine and Bombshell
Wreckage Ocean 	
An abandoned port on the outskirts of Neo York City, the Wreckage Ocean features tons of shipwrecked boats. The stage is fairly open and has a lot of uneven ground, with players fight on top of the ships and other rubble in the water. Don't fall into the water, otherwise the mutant sharks will quickly chow down on you.
*This serves as the home stage of Sharkman
==Items==
Throughout a match, sometimes an item will dropped onto the stage via a drone. These items can be used to support yourself by providing buffs, or hinder enemies through other means of attack and debuffs. Utilizing these items can grant you a boost in rating.
Fire Bomb 	An orange explosive ball, when thrown it releases a firey explosion that engulfs anyone nearby. If the enemy is at low health, the explosion will light the enemy on fire, leaving them in a helpless state.
HP Juice 	A lemon-lime soda well known for its sugary taste, the actual tons of sugar put into the drink will restore up to 25% of your health if your drink it uninterrupted.
Ice Bomb 	A blue explosive ball, when thrown it releases an icy explosion that freezes anyone nearby. You can finish off your enemy if you freeze them at low health.
Power Shield	An energy barrier, when picked up it creates a shield around you, reducing oncoming damage and allowing you to power through weaker attacks.
Rage Soda 	An orange soda, it's so good that people are known to become addicted to it (possibly because of the cocaine and crystal meth that are placed into the drink as well). Drinking it will grant you up to three bars of Rage if your drink it uninterrupted.
Shock Trap 	A proximity mine that sticks to surfaces, when an enemy comes near it activates, damaging them and putting them in a Stun state. If the enemy is at low health, the blast will electrocute the enemy, leaving them in a helpless state.
==Hazards==
Bamboo Spikes 	Yeah those bamboo spikes are still there somehow despite the fire.They litter the bottom of the dojo, and anyone who is thrown out will get violently impaled! 	
*Burning Dojo
Burning Drums 	An oil drum that is currently on fire. When an enemy is at low health, place them or launch them into them to scorch them alive! Watch as they struggle to escape as they slowly burn to death! Hit them to cause them to explode, burning up nearby enemies! 	
*Apartment Complex
*Metal Graveyard
*Neo York City Square
Carnivorous Plants	Large mutated plants, they start off as large bulbs. If a player gets near one while they have low health, the plant will awaken, biting down on the player, flailing them around, before eating them. 	
*Tangled Jungle
Crushers 	These massive crushers will occasionally raise up before coming back down to crush anyone in their path, leaving them behind as a red stain on the ground.  	
*Frozen Foundry
*Wasteland Slums
Death Sharks 	These great white sharks have been mutated with the most powerful mutagens there is, and now they're hungry for any bit of human flesh they can get. Get an enemy into the water and they will take care of the rest! 	
*Wreckage Ocean
Dragon Statues 	Pretty normal-looking dragon statues at first, throw your enemies into their jaws and they'll will activate, chomping down on them and crushing them! 	
*Burning Dojo
Dumpsters 	You gotta throw that human trash away at some point, and these dumpsters are the perfect place to do it! Throw or place an enemy into it, and the blades on the lid will easily chop the enemy in half. 	
*Apartment Complex
*Neo York City Square
Fans 	A massive fan that shreds anything placed into it! Throw an enemy into them and watch as they get eviscerated by the fan's giant blades. 	
*Casinoland
*Frozen Foundry
Grinders 	A grinder that will crush anything placed into it. Throw the enemy into it and watch as their bones slowly break as they are crushed into a red paste! 	
*Abandoned Prison
*Metal Graveyard
Guillotines 	These massive blades will occasionally fall from the cieling to chop anyone in their way. Watch for bloodstains on the floor, as they will indicate where a guillotine (though that will be pretty hard once people start dying). 	
*Abandoned Prison
KillDrones 	Robots designed for the KillGames, they're somehow still alive even after all this time, continuing that job as killers of those who enter out-of-bounds areas. When anybody is launched into these areas (marked with red lines), a KillDrone will fly into their path and eviscerate them with their jet engines until they are a fine red mist!	
*Forgotten Arena
Laser Fences 	A fence constructed out of thin beams of light, these melt through anything that come into contact with them. When an enemy is at low health, place them or launch them into these fences to cut them to pieces. 	
*AKA Facility
Lava 	Molten magma, oceans filled with the stuff are located all across Hell. Falling into the stuff will cause the unfortunate victim to burn up and eventually be reduced to a skeleton, falling into the abyss below. 	
*10th Circle of Hell
Mutagen Barrels 	Explosive barrels filled with mutagen, if damaged they blow up and cause powerful damage. If you get caught in the explosion at low health, it will cause you to dissolve into a skeleton. 	
*Mutant Inc.
Mutagen Pools 	Pools filled with liquid mutagen, falling into them will cause the player to violently mutate before exploding. Acts as an instant death. 	
*Mutant Inc.
Neon Sign 	These giant neon signs and billboards litter Casinoland. They also make for great makeshift weapons! Throw an enemy into them and watch the light display as they get violently electrocuted. 	
*Casinoland
Sacrifice Machine 	A massive machine constructed in the likeness of Anubis, it's equipped with a large, drill-like blade. Players who are placed, or launched onto the altar will be stabbed by the machine. Then, the blade will spin, slowly pulling out their vital organs. 	
*Anubis Temple
Sawblade 	A massive sawblade that cuts through anything in its way, including human flesh!  Throw an enemy into them and watch as they are violently eviscerated by these spinning blades. 	
*Frozen Foundry
*Wasteland Slums
Spiked Cars 	These abandoned cars have been converted into makeshift iron maidens! Their trunks are filled to the brim with spikes, and you can place or launch your enemies into them to give them a painful and heart-piercing (along with any other organs) death! 	
*Neo York City Square
Spiked Fences 	The simplest of hazards, these are chain-link fences with spikes and other sharp things attached to them. When an enemy is at low health, place them or launch them onto these spiked fences to make sure their as good as dead! 	
*Abandoned Prison
*Anubis Temple
*Apartment Complex
*Central Station
*Neo York City Square
*Wasteland Slums
Slot of Misfortune	One of the most elaborate hazards, throw the enemy into the machine and stop the wheel to determine which way they will die. From crushing, to burning, to dismemberment, test your luck to see which one you'll get! 	
*Casinoland
Torture Pillars 	Massive flaming pillars that litter Hell, the Torture Pillars are where unfortunate souls are placed to burn and be tortured for all of eternity. Launch a player into them, and the trapped souls will grab onto them and begin violently tearing them apart and eating their flesh. 	
*10th Circle of Hell
Tree 	A tall mutated tree, they can be knocked over with attacks. If they land on an enemy, you can violently crush them into tiny pieces. 	
*Tangled Jungle
Trains 	A mode of transportation by day, in the KillGames, they are used as battering rams of pure death. Watch out for when the tracks are glowing, because a train will come in and absolutely obliterate anything standing it their path! 	
*Central Station
==Trivia==
===General===
*Some early versions of KillGames had a focus on a battle against various factions. Though these were scrapped in the first, they were brought back in the second game when the focus was put away from the KillGames themselves.
==Credits==
* - Winning first place in the Create-A-Killer Contest with their character, Bill & Saeire (DLC)
* - Creating Maw and winning second place in the Create-A-Killer Contest with their chraracter, Bombshell, and for help with naming Lili.
* - Winning third place in the Create-A-Killer Contest with their character, Castle.
* - For creating Saevara, who I gave a creator's pick because of her amazing design.
* - Helping coming up with a name for Lili.
* - Creating Darren.
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