Augmentations (DXMD)

In Deus Ex: Mankind Divided, the protagonist Adam Jensen has numerous mechanical augmentations at his disposal. He received these during Deus Ex: Human Revolution to save his life. He also discovers several experimental augmentations that were installed in him without his knowledge.
This article gives a brief run-down of each augmentation and their upgrades, including the requirements to unlock and use them. For more detailed information, see the individual articles for each augmentation.
==Cranium==
===Social Enhancer===
Analyze the mental state of targeted individuals.
*Activation cost: 2 Praxis
*Activation: contextual
*Energy consumption: none
====Dialectric Enhancer====
Dominate conversation through chemical manipulation and strategic speechcraft. Allows user to Persuade and Interupt during conversations.
*Upgrade requirement: Social Enhancer
*Upgrade cost: N/A
*Activation: contextual
*Energy consumption: none
===Hacking Capture===
Hack into level 1 computer networks to access information and disable security systems.
*Activation cost: N/A
*Activation: automatic
*Energy consumption: none
====Hacking Capture Lv. 2====
Hack level 2 security systems.
*Upgrade requirement: Hacking Capture
*Upgrade cost: 1 Praxis
*Activation: automatic
*Energy consumption: none
====Hacking Capture Lv. 3====
Hack level 3 security systems.
*Upgrade requirement: Hacking Capture lv. 2
*Upgrade cost: 1 Praxis
*Activation: automatic
*Energy consumption: none
====Hacking Capture Lv. 4====
Hack level 4 security systems.
*Upgrade requirement: Hacking Capture lv. 3
*Upgrade cost: 1 Praxis
*Activation: automatic
*Energy consumption: none
====Hacking Capture Lv. 5====
Hack level 5 security systems.
*Upgrade requirement: Hacking Capture lv. 4
*Upgrade cost: 1 Praxis
*Activation: automatic
*Energy consumption: none
====Camera Domination====
Disable or commandeer security cameras.
*Upgrade requirement: Hacking Capture
*Upgrade cost: N/A
*Activation: automatic
*Energy consumption: none
====Turret Domination====
Disable security turrets or turn them against their allies.
*Upgrade requirement: Camera Domination
*Upgrade cost: 1 Praxis
*Activation: automatic
*Energy consumption: none
====Robot Domination====
Disable security robots or turn them against their allies.
*Upgrade requirement: Turret Domination
*Upgrade cost: 1 Praxis
*Activation: automatic
*Energy consumption: none
===Hacking Fortify===
Bolster captured nodes with defensive software.
*Activation cost: N/A
*Activation: automatic
*Energy consumption: none
====Fortify ver. 1.1====
Increase defensive rating point of fortified nodes by one unit.
*Upgrade requirement: Hacking Fortify
*Upgrade cost: N/A
*Activation: automatic
*Energy consumption: none
====Fortify ver. 1.2====
Increase defensive rating point of fortified nodes, by a factor of two.
*Upgrade requirement: Hacking Fortify ver. 1.1
*Upgrade cost: 1 Praxis
*Activation: automatic
*Energy consumption: none
====Fortify ver. 1.3====
Increase defensive rating point of fortified nodes, by a factor of three.
*Upgrade requirement: Hacking Fortify ver. 1.2
*Upgrade cost: 1 Praxis
*Activation: automatic
*Energy consumption: none
===Hacking Stealth===
Decrease the likelihood of detection during hacking attempts.
*Activation cost: 1 Praxis
*Activation: automatic
*Energy consumption: none
====Code-Level Rootkit ver. 1.0====
Reduce the likelihood of node capture detection by 15%.
*Upgrade requirement: Hacking Stealth
*Upgrade cost: N/A
*Activation: automatic
*Energy consumption: none
====Regenerative Rootkit ver. 2.0====
Reduce the likelihood of node capture detection by 30%.
*Upgrade requirement: Code-Level Rootkit ver. 1.0
*Upgrade cost: 1 Praxis
*Activation: automatic
*Energy consumption: none
====Polymorphic Rootkit ver. 3.0====
Reduce the likelihood of node capture detection by 45%.
*Upgrade requirement: Regenerative Rootkit ver. 2.0
*Upgrade cost: 1 Praxis
*Activation: automatic
*Energy consumption: none
===Infolink===
Establish and receive wireless transmissions.
*Activation cost: N/A
*Activation: automatic
*Energy consumption: none
====Cochlear Implant====
Implants the infolink directly in the user's inner ear.
*Upgrade requirement: Infolink
*Upgrade cost: N/A
*Activation: automatic
*Energy consumption: none
====Subvocalization====
Communicate silently.
*Upgrade requirement: Cochlear Implant
*Upgrade cost: N/A
*Activation: automatic
*Energy consumption: none
===Micro-Assembler===
The Tactical Pack DLC is required to access the Micro-Assembler and its upgrades.
Allows breaking down weapons, ammo, and other items into weapon parts from the Inventory.
*Activation cost: 1 Praxis
*Activation: manual
*Energy consumption: none
====Upgrade Optimizer====
Reduces the cost of upgrades and crafting using Weapon Parts.
*Upgrade requirement: Micro-Assembler
*Upgrade cost: 1 Praxis
*Activation: manual
*Energy consumption: none
====Upgrade Maximizer====
Further reduces the cost of upgrades and crafting using Weapon Parts.
*Upgrade requirement: Upgrade Optimizer
*Upgrade cost: 1 Praxis
*Activation: manual
*Energy consumption: none
==Eyes==
===Stealth Avatar===
Analyzes attacker eye movements and behavior to predict your last known position.
*Activation cost: N/A
*Energy consumption: none
====Retinal Imager====
Projects an image of your last known position on your field of view.
*Activation cost: N/A
*Energy consumption: none
===LiDAR Mark-Tracker===
Displays an icon in augmented reality to track targets.
*Activation cost: 1 Praxis
*Activation: automatic
*Energy consumption: none
====Base-Grade Mark Antenna====
Track the precise location of 10 targets.
*Activation cost: N/A
*Activation: automatic
*Energy consumption: none
====Mid-Grade Mark Antenna====
Track the precise location of 25 targets.
*Upgrade requirement: Base-Grade Mark Antenna
*Activation cost: 1 Praxis
*Activation: automatic
*Energy consumption: none
====Hi-Grade Mark Antenna====
Track the precise location of 40 targets.
*Upgrade requirement: Mid-Grade Mark Antenna
*Activation cost: 1 Praxis
*Activation: automatic
*Energy consumption: none
===Smart Vision===
Highlight nearby targets on the field of view.
*Activation cost: 2 Praxis
*Activation: manual
*Energy consumption: high
====Wall-Penetrating Imager====
Locate Enemies, robots, and devices through walls or other solid objects.
*Activation cost: 0 Praxis
*Activation: manual
*Energy consumption: high
====Rough Transmitter Tuning====
Slightly reduce Smart Vision energy consumption.
*Upgrade requirement: Wall-Penetrating Imager
*Activation cost: 1 Praxis
*Activation: automatic
*Energy consumption: medium
====Fine Transmitter Tuning====
Greatly reduce Smart Vision energy consumption.
*Upgrade requirement: Rough Transmitter Tuning
*Activation cost: 1 Praxis
*Activation: automatic
*Energy consumption: low
====Magpie====
Highlights useful items within the confines of the Smart Vision's area of effect.
*Upgrade requirement: Wall-Penetrating Imager
*Activation cost: 1 Praxis
*Activation: automatic
*Energy consumption: low
===Retinal Prosthesis===
Augmented vision providing the user a heads-up display.
*Activation cost: N/A
*Activation: automatic
*Energy consumption: none
====Retinal HUD====
Displays the HUD and augmented reality.
*Activation cost: N/A
*Activation: automatic
*Energy consumption: none
====Flash Suppressant====
Protects against the effects of concussion grenades and mines.
*Upgrade requirement: Retinal HUD
*Activation cost: 1 Praxis
*Activation: automatic
*Energy consumption: none
===Wayfinder Radar System===
Project the location of nearby target units onto the radar.
*Activation cost: N/A
*Activation: automatic
*Energy consumption: none
====Radar Alarm Timer====
Display remaining time of targets' alarmed state.
*Activation cost: N/A
*Activation: automatic
*Energy consumption: None
====Chaff====
The Assault Pack DLC is required to access the Chaff upgrade.
Delays the explosion timer in nearby grenades, mines and other explosive devices.
*Upgrade requirement: Wayfinder Radar System
*Activation cost: 1 Praxis
*Activation: automatic
*Energy consumption: none
====Topographics====
Project the location of nearby walls and solid objects onto the radar.
*Upgrade requirement: Radar Alarm Timer
*Activation cost: N/A
*Activation: automatic
*Energy consumption: none
====Range Boost====
Extends the radar detection radius.
*Upgrade requirement: Topographics
*Activation cost: 1 Praxis
*Activation: automatic
*Energy consumption: none
====Vision Feedback====
Display targets' field of view on the radar.
*Upgrade requirement: Topographics
*Activation cost: 1 Praxis
*Activation: automatic
*Energy consumption: none
====Noise Feedback====
See a visual representation of self-generated noises on the radar.
*Upgrade requirement: Topographics
*Activation cost: 1 Praxis
*Activation: automatic
*Energy consumption: none
==Torso==
===Sentinel RX Health System===
Maintain, monitor, and enhance physical health.
*Activation cost: N/A
*Energy consumption: none
====Civilian Settings Defib====
Regenerate Health and heal wounds.
*Upgrade cost: N/A
*Energy consumption: none
====Medical Settings Defib====
Increase the per-second rate of health regeneration.
*Upgrade requirement: Civilian Settings Defib
*Upgrade cost: 1 Praxis
*Activation: automatic
*Energy consumption: none
====Military Settings Defib====
Greatly increase the per-second rate of health regeneration.
*Upgrade requirement: Medical Settings Defib
*Upgrade cost: 1 Praxis
*Activation: automatic
*Energy consumption: none
====Angiogenesis Protein Therapy====
The default health value, set to 100 points
*Upgrade cost: N/A
*Energy consumption: none
====Synthetic Growth Factors====
Increase maximum hit points to 125.
*Upgrade requirement: Angiogenesis Protein Therapy
*Upgrade cost: 1 Praxis
*Activation: automatic
*Energy consumption: none
====Uninhibited Angiogenesis====
Greatly Increase maximum hit points to 150.
*Upgrade requirement: Synthetic Growth Factors
*Upgrade cost: 1 Praxis
*Activation: automatic
*Energy consumption: none
====Factory Regen Delay====
The default delay time between injury and the start of healing subsystems.
*Upgrade cost: N/A
*Energy consumption: none
====Sentinel Regen Delay====
Reduce the delay time between injury and health regeneration.
*Upgrade requirement: Factory Regen Delay
*Upgrade cost: 1 Praxis
*Activation: automatic
*Energy consumption: none
====Elite Regen Delay====
Greatly reduce the delay time between injury and health regeneration.
*Upgrade requirement: Sentinel Regen Delay
*Upgrade cost: 1 Praxis
*Activation: automatic
*Energy consumption: none
===Sarif Series 8 Energy Converter===
Transform organic energy sources into electrical energy and store it in biocells.
*Activation cost: N/A
*Activation: automatic
*Energy consumption: none
====Cautious Recharge Rate====
The default recharge rate of the user's energy biocells.
*Upgrade cost: N/A
*Activation: automatic
*Energy consumption: none
====Efficient Recharge Rate====
Increase biocell recharge rate.
*Upgrade requirement: Cautious Recharge Rate
*Upgrade cost: 1 Praxis
*Activation: automatic
*Energy consumption: none
====Peak Recharge Rate====
Greatly increase biocell recharge rate.
*Upgrade requirement: Efficient Recharge Rate
*Upgrade cost: 1 Praxis
*Activation: automatic
*Energy consumption: none
====Standard Capacity Biocells====
The default amount of energy stored in biocells. (100%)
*Upgrade cost: N/A
*Activation: automatic
*Energy consumption: none
====Enhanced Capacity Biocells====
Increase the maximum storage capacity of the biocells. (125%)
*Upgrade requirement: Standard Capacity Biocells
*Upgrade cost: 1 Praxis
*Activation: automatic
*Energy consumption: none
====Ultra-Capacity Biocells ====
Greatly increase the maximum storage capacity of the biocells. (150%)
*Upgrade requirement: Enhanced Capacity Biocells
*Upgrade cost: 1 Praxis
*Activation: automatic
*Energy consumption: none
====Safe Recharge Delay====
The standard delay time between biocell depletion and regeneration.
*Upgrade cost: N/A
*Activation: automatic
*Energy consumption: none
====Moderate Recharge Delay====
Reduce the delay time between biocell depletion and regeneration.
*Upgrade requirement: Safe Recharge Delay
*Upgrade cost: 1 Praxis
*Activation: automatic
*Energy consumption: none
====Quick Recharge Delay====
Further reduce the delay time between biocell depletion and regeneration.
*Upgrade requirement: Moderate Recharge Delay
*Upgrade cost: 1 Praxis
*Activation: automatic
*Energy consumption: none
===Implanted Rebreather===
Implant a pulmonary rebreather system.
*Activation cost: 2 Praxis
*Activation: automatic
*Energy consumption: low
====Chemical Resistance====
Prevent damages from inhaled toxins.
*Activation cost: N/A
*Activation: automatic
*Energy consumption: low
==Arms==
===Cybernetic Arm Prosthesis===
A cybernetic arm that grants enhanced strength and expanded combat abilities, while also providing a platform for other augmentations.
*Activation cost: N/A
*Energy consumption: none
====Punch Through Wall====
Demolish light or damaged walls.
*Upgrade requirement: Cybernetic Arm Prosthesis
*Upgrade cost: 1 Praxis
*Activation: contextual
*Energy consumption: medium
====Instant Takedown====
Rapidly kill or incapacitate individual targets in close-quarters combat.
*Upgrade requirement: Cybernetic Arm Prosthesis
*Upgrade cost: N/A
*Activation: contextual
*Energy consumption: medium
====Optimized Musculature====
Lift and throw heavy objects.
*Upgrade requirement: Instant Takedown
*Upgrade cost: 1 Praxis
*Activation: contextual
*Energy consumption: none
====Carry Capacity: 70kg====
Increase the number of objects you can physically carry in your inventory.
*Upgrade requirement: Cybernetic Arm Prosthesis
*Upgrade cost: N/A
*Activation: automatic
*Energy consumption: none
====Carry Capacity: 90kg====
Further increase the number of objects you can physically carry in your inventory.
*Upgrade requirement: Carry Capacity: 70kg
*Upgrade cost: 1 Praxis
*Activation: automatic
*Energy consumption: none
====Carry Capacity: 110kg====
Maximize the number of objects you can physically carry in your inventory.
*Upgrade requirement: Carry Capacity: 90kg
*Upgrade cost: 1 Praxis
*Activation: automatic
*Energy consumption: none
===Cybernetic Weapon Handling===
Regulate and improve the handling of weaponry.
*Activation cost: N/A
*Energy consumption: none
====Standard Aim Stability====
Basic aiming movement and control.
*Upgrade requirement: Cybernetic Weapon Handling
*Upgrade cost: N/A
*Activation: automatic
*Energy consumption: none
====Marksman Aim Stability====
Lightly reduces reticule growth due to movement.
*Upgrade requirement: Standard Aim Stability
*Upgrade cost: 1 Praxis
*Activation: automatic
*Energy consumption: none
====Sharpshooter Aim Stability====
Substantially negates all movement-reduced reticule growth.
*Upgrade requirement: Marksman Aim Stability
*Upgrade cost: 1 Praxis
*Activation: automatic
*Energy consumption: none
====Factory Recoil Compensation====
The base recoil compensation provided by the Cybernetic Arm Prosthesis.
*Upgrade requirement: Cybernetic Arm Prosthesis
*Upgrade cost: N/A
*Activation: automatic
*Energy consumption: none
====Drill Recoil Compensation====
Lightly reduces recoil when using weaponry.
*Upgrade requirement: Factory Recoil Compensation
*Upgrade cost: 1 Praxis
*Activation: automatic
*Energy consumption: none
====Field Recoil Compensation====
Substantially reduces recoil when using weaponry.
*Upgrade requirement: Drill Recoil Compensation
*Upgrade cost: 1 Praxis
*Activation: automatic
*Energy consumption: none
====Base Reload Speed Dexterity====
The standard reload speed delivery provided by the Cybernetic Arm Prosthesis.
*Upgrade requirement: Cybernetic Arm Prosthesis
*Upgrade cost: N/A
*Activation: automatic
*Energy consumption: none
====Medium Reload Speed Dexterity====
Increases hand-eye coordination to reduce weapon reload time.
*Upgrade requirement: Base Reload Speed Dexterity
*Upgrade cost: 1 Praxis
*Activation: automatic
*Energy consumption: none
====High Reload Speed Dexterity====
Substantially increases hand-eye coordination to reduce weapon reload time.
*Upgrade requirement: Medium Reload Speed Dexterity
*Upgrade cost: 1 Praxis
*Activation: automatic
*Energy consumption: none
===P.E.P.S.===
Fire a concussive blast that knocks down targets and scatters objects.
Warning: This augmentation is experimental. Unlocking it will add to the Overclock.
*Activation cost: 2 Praxis
*Activation: manual
*Energy consumption: medium
====Knockback====
Fire a quickshot that knocks back targets.
*Upgrade requirement: P.E.P.S.
*Upgrade cost: N/A
*Activation: manual
*Energy consumption: medium
====Precision Diode====
Shape the P.E.P.S emission into a narrow beam that renders targets unconscious.
*Upgrade requirement: Knockback
*Upgrade cost: 1 Praxis
*Activation: manual
*Energy consumption: medium
===Remote Hacking===
Hack electronic devices from a distance.
Warning: This augmentation is experimental. Unlocking it will add to the Overclock.
*Activation cost: 2 Praxis
*Activation: contextual
*Energy consumption: low
====Environmental Domination====
Locate and hack environmental smart objects.
*Upgrade requirement: Remote Hacking
*Upgrade cost: N/A
*Activation: contextual
*Energy consumption: low
====Security Domination====
Temporarily disable robots, turrets, and security cameras from a distance.
*Upgrade requirement: Environmental Domination
*Upgrade cost: 1 Praxis
*Activation: contextual
*Energy consumption: low
===TESLA===
Incapacitate targets (human or electronic) with an arc of quiet, high voltage electricity at a range of around a dozen meters.
Warning: This augmentation is experimental. Unlocking it will add to the Overclock.
*Activation cost: 2 Praxis
*Activation: manual
*Energy consumption: ammo (TESLA Cartridge)
====Quick-Fire System====
Target one mark with the TESLA.
*Upgrade requirement: TESLA
*Upgrade cost: N/A
*Activation: manual
*Energy consumption: ammo
====Dual-Arc Upgrade====
Target two marks simultaneously with the TESLA.
*Upgrade requirement: Quick-Fire System
*Upgrade cost: 1 Praxis
*Activation: manual
*Energy consumption: ammo
====Quad-Arc Upgrade====
Target four marks simultaneously with the TESLA.
*Upgrade requirement: Dual-Arc Upgrade
*Upgrade cost: 1 Praxis
*Activation: manual
*Energy consumption: ammo
====Arc Distance Upgrade====
Doubles the effective range at which the TESLA can reach targets.
*Upgrade requirement: Quick-Fire System
*Upgrade cost: 1 Praxis
*Activation: manual
*Energy consumption: ammo
===Nanoblade===
Fire the nanoblade as a projectile.
Warning: This augmentation is experimental. Unlocking it will add to the Overclock.
*Activation cost: 2 Praxis
*Activation: manual
*Energy consumption: ammo (Nano-Blade Ammo)
====Impact Velocity Shot====
Fire the Nanoblade as a projectile which can pin targets. Blades have limited tracking capabilities, and try their best to angle towards the target's head and shoulders.
*Upgrade requirement: Nanoblade
*Upgrade cost: N/A
*Activation: manual
*Energy consumption: ammo
====Explosive Heat Blade====
Charge the Nanoblade to heat it into an explosive variant. Bursts into smaller shards over time. It's not recommended to stand anywhere near the impact zone; a full blast will shave off 120+ HP, even with tier 3 rhino armor.
*Upgrade requirement: Impact Velocity Shot
*Upgrade cost: 1 Praxis
*Activation: manual
*Energy consumption: ammo
==Back==
=== Icarus Landing ===
Prevent damage when falling from any height.
* Activation cost: 2 Praxis
* Activation: passive
* Energy consumption: none
==== Descent Velocity Modulator ====
Slow the rate of descent when falling from a great height.
Includes the Icarus Strike ability that can incapacitate enemies and displaces objects on the ground when landing.
* Upgrade requirement: Icarus Landing
* Activation cost: N/A
* Activation: contextual
* Energy consumption: none
=== Quicksilver Reflex Booster ===
Perform more coordinated feats of strength and dexterity.
* Activation cost: 2 Praxis
* Activation: contextual
* Energy consumption: medium
==== Multiple Takedown ====
Perform takedowns on two adjacent adversaries simultaneously.
* Upgrade requirement: Quicksilver Reflex Booster
* Activation cost: N/A
* Activation: contextual
* Energy consumption: medium
=== Typhoon ===
Unleash a 360-degree burst of projectiles. Requires special ammunition.
* Activation cost: 2 Praxis
* Activation: manual
* Energy consumption: ammo (typhoon ammo)
==== Munition Loadout Selection ====
Determines the type of ballistics the Typhoon can fire.
You can only choose one type and it can not be changed in a New Game +. Both choices are listed below.
Stun Configuration
Rig the Typhoon to emit a non-lethal, stunning blast.
* Upgrade requirement: Typhoon
* Activation cost: N/A
* Activation: manual
* Energy consumption: ammo (typhoon ammo)
Lethal Configuration
Rig the Typhoon to deliver lethal damage.
* Upgrade requirement: Typhoon
* Activation cost: N/A
* Activation: manual
* Energy consumption: ammo (typhoon ammo)
===Focus Enhancement===
Accelerate core augmentations to improve reaction time.
Warning: This augmentation is experimental. Unlocking it will add to the Overclock.
*Activation cost: 2 Praxis
*Activation: manual
*Energy consumption: high
====Regulated Nervous System====
Monitors and regulates the user's overclocked sensory feeds, giving the perception of slowed time.
*Upgrade Requirement: Focus Enhancement
*Activation cost: N/A
*Activation: manual
*Energy consumption: high
===Icarus Dash===
Dash forward at enhanced speed.
Warning: This augmentation is experimental. Unlocking it will add to the Overclock.
*Activation cost: 2 Praxis
*Activation: manual
*Energy consumption: low
====Dorsal Propulsion Kit====
Regulates balancing and power during Icarus Dash initiations.
*Upgrade Requirement: Icarus Dash
*Activation cost: N/A
*Activation: manual
*Energy consumption: low
====Charged Dash====
A charged variant of the Icarus Dash allowing the user to reach cover points and ledges, or ram into targets.
*Upgrade Requirement: Dorsal Propulsion Kit
*Upgrade cost: 1 Praxis
*Activation: manual
*Energy consumption: medium
==Skin==
===Glass-Shield Cloaking===
Turn invisible for a short period of time. Movement significantly increases energy drain.
*Activation cost: 2 Praxis
*Activation: manual
*Energy consumption: high
====Discreet Power Processing====
Power the invisibility effect with biocell energy.
*Upgrade Requirement: Glass-Shield Cloaking
*Activation cost: N/A
*Activation: manual
*Energy consumption: high
====Improved Cloaking Energy Use====
Increase the duration of the invisibility effect.
*Upgrade Requirement: Discreet Power Processing
*Activation cost: 1 Praxis
*Activation: passive
*Energy consumption: medium
====Optimized Cloaking Energy Use====
Greatly increase the duration of the invisibility effect.
*Upgrade Requirement: Improved Cloaking Energy Use
*Activation cost: 1 Praxis
*Activation: passive
*Energy consumption: low
====Cloaked Takedown Support====
Execute combat takedowns without canceling the invisibility effect.
*Upgrade Requirement: Discreet Power Processing
*Activation cost: 1 Praxis
*Activation: passive
*Energy consumption: low
===Rhino Dermal Armor===
Protection from physical damage.
*Activation cost: 2 Praxis
*Activation: passive
*Energy consumption: none
====Base Reduction Settings====
Offers some protection from physical damage. (20%)
*Upgrade Requirement: Rhino Dermal Armor
*Activation cost: N/A
*Activation: passive
*Energy consumption: none
====Improved Reduction Settings====
Offers good protection from physical damage. (33%)
*Upgrade Requirement: Base Reduction Settings
*Activation cost: 1 Praxis
*Activation: passive
*Energy consumption: none
====Mastered Reduction Settings====
Offers excellent protection from physical damage. (50%)
*Upgrade Requirement: Improved Reduction Settings
*Activation cost: 1 Praxis
*Activation: passive
*Energy consumption: none
====Electromagnetic Pulse Shielding====
Prevents augmentation shutdown, as well as energy and health loss, caused by EMP grenades and ammunition. Negates electricity damage.
*Upgrade Requirement: Improved Reduction Settings
*Activation cost: 1 Praxis
*Activation: passive
*Energy consumption: low
===TITAN===
Negate all incoming damage for a short period of time. Similar to the glass shield cloak, movement significantly increases energy drain. TITAN, like takedowns, don't leave Adam with any recoverable bio-energy. 
Warning: This augmentation is experimental. Unlocking it will add to the Overclock.
*Activation cost: 2 Praxis
*Activation: manual
*Energy consumption: high
====Subcutis Energy Mod====
Connect the TITAN to the energy system.
*Upgrade requirement: TITAN
*Activation cost: N/A
*Activation: manual
*Energy consumption: high
====Facet Cost Reduced====
Reduce the amount of biocell energy required to sustain the TITAN.
*Upgrade Requirement: Subcutis Energy Mod
*Activation cost: 1 Praxis
*Activation: manual
*Energy consumption: medium
====Facet Cost Optimized====
Greatly reduce the amount of biocell energy required to sustain the TITAN.
*Upgrade Requirement: Facet Cost Reduced
*Activation cost: 1 Praxis
*Activation: manual
*Energy consumption: low
==Legs==
===Cybernetic Leg Prosthesis===
A cybernetic leg, granting improved stamina, strength, and stability.
*Activation cost: 2 Praxis
*Activation: passive
*Energy consumption: none
====Klipspringer Jump Mod====
Leap to extraordinary heights.
*Upgrade cost: N/A
*Activation: passive
*Energy consumption: none
====Leg Silencers====
Move silently when walking, running, or landing
*Upgrade requirement: Klipspringer Jump Mod
*Upgrade cost: 1 Praxis
*Activation: manual
*Energy consumption: medium
Category:Deus Ex: Mankind Divided augmentations
Category:Augmentations