Weapons

In the game Partisans 1941, various weapon classes are available, each with its own characteristics and uses. These weapon classes play a significant role in combat and strategic decision-making. The following are the six main weapon classes in the game:
#Knives: Knives are a close-range weapon class, and there is only one type of knife available. Each partisan requires only one knife, so it is recommended not to occupy valuable storage space by picking up multiple knives.
#Pistols: Pistols are versatile short-range weapons with moderate damage and a medium rate of fire. They are particularly effective in the early stages of the game when facing numerous enemies in close quarters.
#Shotguns: Shotguns are high-damage weapons with a low rate of fire, usually capable of firing a single shot at a time. They excel at eliminating solitary enemies at close range but may not be as effective against larger groups of enemies.
#Submachine Guns: Submachine guns are low-damage weapons with a high rate of fire. They are ideal for engaging and dispatching multiple enemies at short range. However, their high rate of fire quickly depletes ammunition.
#Rifles: Rifles are high-damage weapons with a medium range of fire. They are considered a top choice for engaging enemies in shootouts as adversaries often lack skilled riflemen. Rifles allow engagements to be kept at a distance, and their rate of fire strikes a balance between eliminating multiple enemies and conserving ammunition.
#Machine Guns: Machine guns are high-damage weapons with a high rate of fire. There are two forms of machine guns: fixed weapons attached to specific map points with unlimited ammo and lootable machine guns, which are very rare. Fixed machine guns are advantageous due to their unlimited ammunition and ability to suppress a large number of enemies quickly. However, they lack their own cover and can be vulnerable during prolonged engagements. Mobile machine guns are rarely used due to their high ammo consumption.
In addition to the weapon classes mentioned above, it is important to be vigilant for grenades, land mines, tripwires, medkits, and larger medical bags. The enemy usually does not have mines or tripwires, but you can loot and utilize them to set up ambushes and surprise attacks. Higher-level enemies may also throw grenades during extended engagements, posing a significant threat. In such cases, it is advisable to retreat and seek cover, even if it means breaking existing cover.
Medkits are available and restore a small amount of health, while larger medical bags can instantly restore characters to full health. However, larger medical bags are bulkier and occupy more space. Painkillers can be used to mitigate the negative effects of serious injuries, which can occur when characters sustain significant damage, hindering their performance.