Garou

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|-|Hero Hunter=
|-|Half-Monster=
|-|Post-Darkshine=
|-|Post-Sage Centipede=
|-|Awakened Garou: Cosmic Fear Mode=
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==Summary==
Garou (ガロウ, Garō) is a former disciple of Bang and was considered a prodigy. But one day, he was kicked out from his dojo for going on a rampage once he got bored with everyone. He's one of the strongest characters in the series and plays a major role as the main villain in the Hero Hunt arc. His dream is to be the strongest monster ever and become the world's first God-Level Threat, or so he says.
==Powers and Stats==
Tier: At least | At least , up to at least with Reactive Evolution | At least , up to , likely at least with Reactive Evolution, higher with Resonance | , likely at least , up to , likely higher with Reactive Evolution | , with Power Mimicry, higher with Reactive Evolution | , possibly , with Power Mimicry, higher with Reactive Evolution
Key: Hero Hunter | Half-Monster | Post-Darkshine | Post-Sage Centipede | Awakened Garou | Parallel Timeline Awakened Garou
Name: Garou, Hero Hunter, Human Monster, Awakened Garou, "The Fist of God", "Symbol of Fear"
Origin: One-Punch Man
Gender: Male
Age: 18
Classification: Human, "Hero Hunter" | Half-Monster | Monster | Avatar of God, "Absolute Evil," "Disaster Level: God"
Powers and Abilities:
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|-|Hero Hunter=
*Superhuman Physical Characteristics
*Supernatural Willpower (Garou's drive to become a monster and defeat heroes has allowed him to power through massive amounts of punishment. Through his strong willpower, he overcame several near-death experiences and successfully gained explosive growth without losing his mind at all, unlike many others, who after doing so)
*Master Martial Artist (Is a prodigy with a natural sense for combat, and utilizes the Water Stream Rock Smashing Fist, an advanced martial arts style and was originally Bang's finest disciple before being forced out of his dojo)
*Acrobatics (Can leap onto walls and maneuver around while in mid-air. Can latch onto walls by gripping the creases between the bricks and onto trees by digging into the bark)
*Adaptation (His self-styled martial arts evolves freely during combat. Adjusted his eyes to view small projectiles in darkness in a short period of time. His senses supposedly became sharper over the course of his hero hunt)
*Reactive Evolution (His power increases rapidly when fighting strong opponents)
*Transformation (Through repeated near-death experiences, Garou furthered the process of monsterization, with his encounter with Bug God and Royal Ripper pushing him to becoming a Half-Monster)
*Attack Reflection (Returned Tanktop Master's strength onto himself two-fold)
*Technique Copying (Copies the fighting styles of his opponents and transforms them into his own. Analyzed and counteracted Tanktop Master's attacks, allowing him to anticipate the former's attacks, and used the Tanktop Blow himself. Assumed the movements of Watchdog Man against Genos)
*Regeneration (High-Low; Recovered from his injuries from Tanktop Master in the span of a day, albeit with bandages)
*Enhanced Senses (Abandonment requires keen eyesight. Determined that Blue Fire used a concealed flamethrower from a distance. Tracked Golden Ball's hands in a dark alleyway and adjusted his eyes to expertly evade and counter small projectiles in darkness. Claimed that his senses have become sharper than ever upon encountering King) 
*Pressure Points (Can disable targets by striking joints and vital spots. Struck the pressure points of Tanktop Master and the Tank Topper Army with superhuman precision)
*Instinctive Reaction (Water Stream Rock Smashing Fist allows his body to move autonomously during crisis. Evaded Chain'n'Toad's Ear Nabber instinctively)
*Analytical Prediction (Blocked and parried all of Tanktop Master's attacks, according to his recollection, anticipating all of his movements. Predicted the trajectory of Golden Ball's attacks by watching his hand. Can analyze a target's line of sight, posture, and center of gravity in order to predict a multitude of hypothetical movements. Evaded all of Quiver's arrows without seeing them, simply by knowing his attacks)
*Statistics Amplification (Went from being incapable of fighting back against Death Gatling's team to effortlessly reducing their numbers to half upon using Awakening Breath, honing in on his eyesight and ability to predict his opponent's movements)
*Rage Power (Experienced a surge in strength despite being beaten to near-death through sheer rage)
*Fear Inducement (Emanated an aura that frightened Tanktop Master to the point of wanting to kill him)
*Afterimage Creation (Left behind an afterimage that fooled Metal Bat and created several afterimages)
*Immense Pain Tolerance (Shrugged off the Tanktop Tackle, which caused great damage to his nose and smiled at a punch which caused him bleed profusely from his mouth. Despite suffering from exhaustion, blood loss, and poison, he continued to battle with Genos, Bang, and Bomb, growing even stronger despite his increasingly grave injuries)
*Resistance to Electricity (Was unaffected after being electrocuted by a power line)
|-|Half-Monster=
All previous abilities to a greater extent, plus:
*Reactive Evolution (Developed the ability to resist Gyoro Gyoro's psychic abilities after brief exposure)
*Regeneration (Low-Mid; Healed after being hacked and slashed by Royal Ripper. Rose to his feet after having his torso crushed. Regenerated a hole in his abdomen over an unknown period of time. Seemingly recovered from having his ribcage shattered)
*Air Manipulation (Able to create air pressure capable of cutting his opponents and surroundings from a distance using Whirlwind Iron Cutting Fist)
*Resistance to Extreme Heat (Can withstand several of Overgrown Rover's concentrated heat blasts), Telekinesis (Was unaffected against Gyoro Gyoro's telekinetic anchoring after adapting), and Fire (Endured Orochi's flames, which can melt the Monster Association base's interior)
|-|Post-Darkshine=
All previous abilities to a greater extent, plus:
*Limited Body Control (With Exploding Heart Release Fist. By making his heart pulse explosively in time with the impact of his punches, he can surpass the limits of his body)
*Shockwave Generation and Durability Negation (With Roaring Aura Sky Ripping Fist. This technique generates powerful shockwaves inside the opponent's body even if they block or deflect the attacks. Bomb stated that if Bang received just a single hit from Garou, these shockwaves would envelop his entire body and break all of his bones into pieces. A mere graze from Garou's fist was enough to defeat Bang, despite both having similar stats at the moment)
*Pseudo-Flight (Able to move and battle in the air)
*Aura (Generated an aura when fighting Flashy Flash and Platinum Sperm)
*BFR (Threw Sage Centipede's regeneration core into space)
*Resistance to Acid ()
|-|Post-Sage Centipede=
All previous abilities to a greater extent, plus:
*Large Size (Type 0; Much taller than Saitama in his complete monster forms)
*Durability Negation (His Fa Jin attacks target the internal organs of his opponents, regardless of how tough their bones and flesh are)
*Flight (In his second monster form, he grew wings that he can use to fly)
*Additional Limbs ()
*Energy Projection ( to increase his speed)
*Underground Mobility ()
|-|Cosmic Fear Mode=
|-|Parallel Timeline=
All previous abilities to a far greater extent, plus:
*Portal Creation (Escaped a wormhole by opening a portal. Can utilize hyperspace gates in combat and for instant transportation across the cosmos)
*BFR (Attempted to transport Saitama against his will)
*Gravity Manipulation and Absorption (Used Gravity Knuckle to absorb blasts)
*Time Travel, Body Control, Matter Manipulation (Macro-Quantum) and Antimatter Manipulation (Travelled back in time by manipulating his own sub-atomic particles and anti-particles Garou only acquired this ability as he was dying and only after copying Saitama. When making a match with Parallel Timeline Garou, the ability should be specified as being useable or not for the thread. If it is included, the agreed characterization would that he would only use the move if he was Bloodlusted or as a last resort action in a hopeless combat situation Garou/Saitama's Matter Manipulation is considered Macro-Quantum since it involved them not only adjusting their atomic nuclei but their electrons and positrons as well.)
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Attack Potency: At least Town level (Severely injured Tanktop Master. Despite being weakened by fatigue, blood loss and poison,One-Punch Man: Chapter 81 - Willpower he held his own against Post-Superfight Genos and implied that he would perform better if he was in better conditionOne-Punch Man: Chapter 83 - The Cruel Staircase) | At least Town level (Stronger than before. Easily killed Royal RipperOne-Punch Man: Chapter 90 - Because I'm a Monster before evolving), up to at least Mountain level with Reactive Evolution (Grew more powerful as he evolved during his fights with Overgrown Rover, Gyoro Gyoro, Orochi and Superalloy Darkshine. At his peak, his limiter started to breakOne-Punch Man: Chapter 126 - Psykos and he could overpower and harm DarkshineOne-Punch Man: Chapter 129 - Turn Over!) | At least Mountain level (Stronger than before. Fought on par with a somewhat weakened Bomb before evolving), up to Continent level, likely at least Multi-Continent level+ with Reactive Evolution (Fought and harmed Sage Centipede. Could damage Sage Centipede when Metal Bat couldn't, and was stated to be vastly stronger than him), higher with Resonance (Repelled the 6666 Leg Grand Drill and severely damaged Sage Centipede's exoskeleton in conjunction with Metal Bat’s Savage Hurricane. Punched through Sage Centipede and ripped out his regeneration core) | Continent level, likely at least Multi-Continent level+ (Sliced Sage Centipede in half. Grew even stronger after his monsterization increased and he transformed twice), up to Multi-Continent level, likely higher with Reactive Evolution (After transforming once again, he slammed into the Earth, pushing the Earth's inner layers), Can ignore durability with Roaring Aura Sky Ripping Fist (A technique that produces devastating shockwaves capable of enveloping opponents and breaking their bones, even if they are as strong as Garou) and Fa Jin (Stated that these powerful attacks target the internal organs of his opponents, regardless of how tough their bones and flesh are) | Multi-Solar System level ( Blast's smaller portals. His attack was compared to a real Gamma Ray Burst which produces at least 1 foe or 10^44 joules of energy and the strongest GRB being 8.8 kiloFoe. Copied Saitama's Consecutive Normal Punches and matched it blow for blow, an action that ), Varies with Power Mimicry, higher with Reactive Evolution | Multi-Solar System level, possibly Galaxy level (Copied and evenly matched Saitama's Serious Punch in a collision that caused countless stars to disappear, leaving behind a massive void in space, with the damage potentially extending out for intergalactic distances, given that galaxies are clearly depicted on other panels), Varies with Power Mimicry (Became many times stronger than before after growing exponentially in power while copying Saitama's strengthCan copy any finite power with Power Mimicry as a result of breaking his limiter.), higher with Reactive EvolutionCan grow up to any finite power over time with Reactive Evolution as a result of breaking his limiter.
Speed: High Hypersonic (Once he got serious, he pummelled Tanktop Master before he could even react, striking his joints and vital spots in the process.One-Punch Man: Chapter 47 - Technique Kept up with Post-Superfight Genos while weakened) | High Hypersonic (Faster than before), higher with Reactive Evolution (Increased his speed during his battle against Orochi to the point that he could dodge and outrun Orochi’s restrained horns, which previously tagged him.One-Punch Man: Chapter 92 - Manhole Grew even faster in his fight with Superalloy Darkshine, eventually becoming fast enough to overwhelm him) | At least High Hypersonic (Can keep up with Bomb and Awakening Breath Bang while asleep), up to at least FTL with Reactive Evolution (Grew much faster after defeating Bang and waking up, ultimately being able to surpass Flashy Flash's speed. Created a massive constellation with his sheer speed in 1.3 milliseconds alongside Platinum Sperm. Became even faster, to the point of outspeeding Platinum Sperm) | At least FTL, higher with Reactive Evolution (Significantly faster than before, and continues to grow faster by adapting and transforming) | At least FTL, likely far higher (Much faster than his peak monster form), Relativistic+ attack speed with Gamma Ray Burst (Gamma Ray Bursts move at nearly the speed of light), Varies with Power Mimicry, higher with Reactive Evolution | FTL+ (Exchanged strikes with Saitama, who had previously created a constellation around Io with his speed), Relativistic+ attack speed with Gamma Ray Burst (Gamma Ray Bursts move at nearly the speed of light), Varies with Power Mimicry, higher with Reactive Evolution
Lifting Strength: Class G (Somewhat contended with Post-Superfight Genos, and broke out of his grip while a weakened state) | At least Class G (Stronger than before), higher with Reactive Evolution (Able to match Darkshine in brute force) | At least Class G (Considerably stronger than before), up to At least Class P with Reactive Evolution ( Sage Centipede's restraint, who can lift his whole body off the ground) | At least Class P, likely higher (Significantly stronger than before), up to Class E with Reactive Evolution (Able to displace hundreds of kilometers of the Earth's surface) | At least Class E, likely far higher (Considerably stronger than his peak monster form), Varies with Power Mimicry, higher with Reactive Evolution | Class Y (Copied Saitama's strength after he flipped Io with a single hand), up to Pre-Stellar (Grew many times stronger than before), Varies with Power Mimicry, higher with Reactive Evolution 
Striking Strength: At least Town level (Comparable to his attack potency) | At least Town level (Broke Royal Ripper's blade and decapitated him with a single punch), up to at least Mountain level with Reactive Evolution (At his peak, he surpassed Superalloy Darkshine and harmed him) | At least Mountain level, up to Continent level, likely at least Multi-Continent level+ with Reactive Evolution, higher with Resonance | Continent level, likely at least Multi-Continent level+, up to Multi-Continent level, likely higher with Reactive Evolution | Multi-Solar System level, Varies with Power Mimicry, higher with Reactive Evolution | Multi-Solar System level, possibly Galaxy level, Varies with Power Mimicry, higher with Reactive Evolution
Durability: At least Town level (Comparable to his striking strength) | Town level (Comparable to his striking strength. Survived one of Overgrown Rover's blasts, albeit with heavy damageChapter 91), at least Mountain level with Reactive Evolution (After evolving, he could withstand several attacks from Rover and survive a point-blank blast from it.Chapter 91 At his peak, he tanked a Superalloy Double Bazooka from Superalloy Darkshine). Regeneration makes him difficult to kill | At least Mountain level (Much more durable than before. Could take numerous hits from Bomb and Awakening Breath Bang), up to Continent level, likely at least Multi-Continent level+ (Survived Sage Centipede's Centipede Grand March and his 6666 Leg Grand Drill) | Continent level, likely at least Multi-Continent level+, up to Multi-Continent level, likely higher with Reactive Evolution (Withstood Saitama's , which were stronger than his own Extreme Fa Jin) | Multi-Solar System level (Withstood being on the epicenter of his own Black Hole. Should be comparable to his attack potency), Varies with Power Mimicry, higher with Reactive Evolution | Multi-Solar System level, possibly Galaxy level (Tanked the collision of Serious Punch2. Endured hundreds of Saitama's Serious Punches), Varies with Power Mimicry (Became many times more durable than before, being able to endure punches from an exponentially growing Saitama while copying his strength), higher with Reactive Evolution
Stamina: Superhuman (After being worn down from fighting multiple strong Heroes, curb-stomped by Watchdog Man, and knocked unconscious by Saitama, he was forced without sufficient rest into a battle against numerous A-Class heroes, where he suffered a gunshot wound to his leg and was hit with poisonous arrows to drain his stamina but still managed to defeat all of his opponents. Immediately afterward, he found himself up against Genos and then both Bang and Bomb, who subjected him to continued pummeling to the point that he was on the verge of death. Even after all the punishment mentioned above, he still willed himself to resume fighting, ignoring the huge amounts of damage that his body had taken. Later on, after he healed from his wounds, he was one-shot by Saitama and left unconscious for a while, only to fight both Bug God and Royal Ripper not long afterwards, although Garou was defeated. After recovering a few hours later, Garou made his way to the Monster association base to fight against multiple monsters such Overgrown Rover, Gyoro Gyoro, Orochi, and eventually Darkshine, all with little time for rest in between. Continued fighting even after gaining injuries like his ribs getting broken or getting impaled. Even after being buried under Z-City, fighting with his master Bang, engaging in a triple match against Flashy Flash and Platinum Sperm, and defeating the colossal monster Sage Centipede, he still has enough energy to keep moving in peak condition. Could survive a pummeling from Saitama, only to come back stronger than before)
Range: Standard Melee Range | Standard Melee Range, Several Meters with Whirlwind Iron Cutting Fist (Can cut monsters from a distance using air pressure) | Standard Melee Range, Several Meters with Whirlwind Iron Cutting Fist, Unknown with Shockwaves (Was able to create a huge shockwave and split Sage Centipede's entire body in half) | Standard Melee Range, Several Meters with Whirlwind Iron Cutting Fist, Planetary with Shockwaves ( and affect the Earth's magnetic and gravitational fields) | Same as before, Thousands of Kilometers with Fission Explosions (Covered the surface of Io) | Same as before, Interdimensional with Hyperspace Gates (Can reach anything in his line of sight, including other planets in the solar system. Could escape Chapter 166 - Squared), Interstellar, possibly Intergalactic with Shockwaves (Destroyed countless stars in one direction, with the damage potentially extending out for intergalactic distances, given that galaxies are clearly depicted on other panels)
Standard Equipment: None notable
Intelligence: Genius combatant (Garou has great knowledge in hand-to-hand combat and can analyze and memorize an opponent's fighting style and movements in only a few moments. He was also able to accurately predict the plans of both the Monster and Hero Associations by himself. Through observation, he learns of countermeasures for other people's fighting styles. Sometimes switches between fighting styles to keep his movement unpredictable or for his amusement. His martial arts mastery enables him to attack his opponents as if they were being cornered by dozens of martial artists at once as described by Darkshine, despite both being roughly on the same level at the time of their fight and Darkshine being a highly experienced hand-to-hand fighter. Stated to have reached the epitome of martial arts after mastering a plethora of fighting styles and perfecting his fist) | Extraordinary Genius (Gained knowledge on the behavior of all forces and flow of all energy in the universe, and applied this knowledge through replicating complex natural phenomena such as nuclear fission and gamma ray bursts. His aptitude for martial arts and fighting has increased to the point that he can perfectly mimic both the power and technique of others, including those that can manipulate the reality of the cosmos, in a single glance, and further improve them to perfection past their original states. Garou has stated that his fist is beyond timing, and that all of his strikes are completely unavoidable)
Weaknesses: Garou is very protective of Tareo, and he always put his life on the line to ensure his safety. He often withholds from using the Water Stream Rock Smashing Fist martial art until he needs to, as it reminds him of Bang, who he holds a grudge against, though this weakness may not apply after his fight with Tanktop Master, as he has shown to constantly use his true fighting style from then onwards. Prone to intentionally prolonging fights to become stronger, typically letting enemies get serious. Tends to underestimate opponents once they are "defeated". Due to his fighting style being designed for humans as well as the fact that Bang did not teach him how to fight non-humanoid opponents, he may have difficulty with such foes. | None notable. | While able to cross interdimensional range, Garou's usual hyperspaces gate can only reach as far as he can see.
Notable Attacks/Techniques:
Master Martial Artist: Garou is an extremely skilled fighter, who adapts to combat and uses the advantage of the opponent's weak spots to give himself the upper advantage in fights. His learning ability allows him to learn countermeasures for other people's fighting styles while making their fighting styles his own. He shows this ability against Tanktop Master, where he attacks his weak spots and quickly turns the tables. He also shows this unique ability in his fight with Metal Bat, where he comments that Metal Bat's attacks are getting predictable and weird. While fighting his opponents, Garou gains access to their fighting styles and techniques, simply by witnessing them once. Moreover, when fighting, Garou aims for the vital points and joints to make his opponents lose the ability to fight back very quickly. Furthermore, through analyzing his opponent's line of vision, posture, muscle tension, breathing, energy, movement patterns, and center of gravity he can nearly perfectly predict his opponent's next movement. His prediction accuracy only improves as he becomes stronger. 
*Various Martial Arts Mastery:
**Water Stream Rock Smashing Fist: A distinctive martial art Garou learned from his former master, Bang. It's a combat style that relies on countering attacks despite being stronger than his own. This is also useful for the offensive stream of attacks that can take enemies by surprise. The martial art can repel the attacks of his opponents, nullify them, or redirect them with twice the power. Using this technique, Garou can beat some of the lower S-Class heroes, though he tends to avoid using this attack early on. His technique also wasn't perfected to the point that he couldn't repel Darkshine's attack before he started adapting.
 
*Whirlwind Iron Cutting Fist: Bomb's martial technique. This martial art style involves a powerful hand rotation technique to create a razor-sharp whirlwind pressure that chops the opponent into tiny pieces. The martial art then pushes the opponent back with tremendous force, depending on the proximity towards the eye of the whirlwind. The cutting pressure is also used in martial art's kicks.
 
*Roaring Aura Sky Ripping Fist: A more advanced technique than both Whirlwind Iron Cutting Fist and Water Stream Rock Smashing Fist. A move that splits the skies and blasts airstreams into the opponent’s body. It's one level weaker than the Cross Fang Dragon Slayer Fist. The move is strong enough to break Elder Centipede's carapace, forcing it to molten. When the technique connects, the shockwave created will spread through the opponent's body, which ultimately reduces them to dust.
*Cross Dragon Fang Slayer Fist: A technique developed by using Water Streaming Rock Smashing Fist and Whirlwind Iron Cutting Fist. It's much stronger compared to those two techniques and usually requires two people to perform it. The only other two who could perform this were Bang and Bomb, who were each master in their respective martial arts styles. The technique is even stronger than the Roaring Aura Sky Ripping Fist.
 
*Exploding Heart Release Fist: This fighting style involves Garou making his heart beat explosively in time with the impact of his attacks, allowing him to surpass his body limits. It has been stated that this technique is wicked, made with the intention of bringing total devastation.
 
*Monster Calamity God Slayer Fist: An exceptional technique developed by Garou from various combat methods he mastered. With this move, Garou could overwhelm Platinum Sperm's defense and finish him off. Has recently perfected this technique, being able to cut in half the body of a continental-long centipede with a single strike of his fist.
*Self-Styled Martial Arts: Based on Water Stream Rock Smashing Fist, this fighting style evolves freely during combat. This was first seen used against Heavy Tank Fundoshi.
*Tanktop Tackle: Copied from Tanktop Master. He charges at his opponent, bulling them over with folded forearms. He uses this against Flashy Flash.
*Tanktop Blow: Copied from Tanktop Master. Garou unbalances and distracts his opponent by striking the ground with tremendous force after spinning to build up momentum. He first uses this against Bang and Bomb, then later against Flashy Flash.
*Watchdog Man's Dog Movements: During his fight with Genos, Garou is shown to have been able to mimic the movements of Watchdog Man which he uses to catch Genos off guard to grab his right arm.
*Awakening Breath: A breathing technique that draws from the very limits of one's body. When used, Garou's stats are heightened.
*Adaptability: While his "limiter" was breaking, Garou seems to have developed a form of adaptability. This allows him to become stronger and faster over time as well as make him seemingly immune to any attack that fails to kill him, such as developing stronger resistance to psychic attacks on top of his already immense will. This also allows him to transform into various forms making him a real Monster. He likens this to the Fighting Spirit ability Metal Bat has.
*Mimicry: Similar to adaptability, Garou can mimic the techniques and abilities that he has witnessed before. Tanktop Tackle is one of the moves he was able to copy and the even Cross Dragon Fang Slayer Fist.
*Regeneration: Garou can heal very quickly, as he fully recovered his life-threatening injuries from Royal Ripper in only a few hours. He also regenerated getting pierced through his stomach after Orochi’s horn struck and left a big hole, which he restored in a matter of minutes while dodging the Monster King's attacks. His body absorbs black matter from the air to close any wound.
*Platinum Rings: Copied from Platinum Sperm. Garou rotates his arms to deflect attacks, allowing him to ward off punches from a casual Saitama.
*Great Fa Jin: A powerful strike that allows Garou to damage an opponent's internal organs, thus incapacitating them. Upon using this technique, Garou, with both of his hands seeming to glow, hits the opponent's abdomen with his open palms, creating strong shockwaves that pulverize whatever behind the victim. According to Garou himself, this attack should work regardless of how tough one's bones and flesh are.
*Extreme Fa Jin: Garou places both of his hands on the opponent and pushes them through the Earth. This attack is capable of generating intense shockwaves potent enough to pass through Earth's core, displacing tectonic plates and subsequently, messing up with the magnetic and gravitational fields.
Awakened Garou: Cosmic Fear Mode: This is the form Garou assumes after escaping the body takeover by "God" during his fight against Saitama. All Life Eradication Fist, an all new, all powerful martial art which Garou developed after receiving powers from "God". Having reached an epiphany on how the flow of energy works via his teachings received through study under his former master Bang, combined with the bestowed knowledge from "God" of the flow of the energy and the behaviour of all forces in the universe, this new martial art allows the Hero Hunter to focus and utilize the natural energy flow of the universe itself in conjunction with his internal force channeling, enabling the simulation of natural universal phenomena.
*All Life Eradication Fist: Nuclear Fission: Garou is capable of using his energy manipulation in conjunction with his incredibly fast and strong punches to generate nuclear explosions, producing large mushroom clouds in the process and being powerful enough to be detected by Nuclear Detection tools. Upon witnessing this technique in action, Psykos referred to these explosions as "divine power", likening them to Homeless Emperor's energy spheres.
**Nuclear Fission: Gravity Knuckle: A powerful attack that utilizes two powers at once within each of Garou's fists. After copying Blast's Gravity Knuckle and combining it with his own Nuclear Fission, Garou throws a flurry of punches, with his right hand having the power of gravity whilst his left contains the power of nuclear fission.
**All Life Eradication Fist: Gamma Ray Burst: Garou is able to use his energy manipulation to summon the same phenomenon as the Gamma Ray Burst. When used, the area directly around Garou becomes a miniature singularity and he releases two parallel beams of energy in the direction he desires. This attack is powerful enough to make Saitama think it would be bad should it only even graze the Earth, prompting him to prevent that from happening.
Shakkei: Some secret martial arts techniques that borrow the power of nature by imitating the movements of living things. Garou refers to them as "Modes", which he thinks sounds cooler. Using this ability, any techniques that Garou copies also get honed to perfection very quickly, rendering the original user soon unable to keep up with the duplicated techniques.
*Mode: Saitama: Garou copies the fighting style, speed and strength of Saitama, giving him the face of the hero.
**Consecutive Normal Punches: An attack that belongs to Saitama. Garou throws a volley of fast punches.
**Serious Punch: An attack that belongs to Saitama. Garou throws an extremely powerful punch. When used to collide with Saitama's, the two clashing fists created a Serious Punch², which outputted so much destructive energy that it would have destroyed the Earth and had to be redirected by Blast and his associates to spare the planet. Despite being diverted, the impact from their punches could still travel thousands of light-years into space and wipe out a large number of star systems in its path within mere seconds, with the recoil launching both Garou and Saitama to Jupiter's moon Io.
==Gallery==
Garou anime.png|Anime Garou
Hero Hunter Garou.png|Hero Hunter Garou
Color Half Garou.png|Half-Monster Garou
BetterImageForGarou.png|Garou Facing Gyoro Gyoro
==Notable Matchups==
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|-|Notable Victories=
Victories:
*Yujiro Hanma (Grappler Baki) Yujiro Hanma's Profile (Half-Monster Garou was used, Garou started at Low 7-C, and speed was equalized)
*Heatblast (Reboot) (Ben 10) Heatblast's Profile (Post-Sage Centipede Garou and Omni-Kix Heatblast were used. Fight took place in a random city. Speed was equalized)
*Mira (Dragon Ball Xenoverse) (Dragon Ball Xenoverse) Mira's Profile (Xenoverse 1 Mira and Parallel Timelime Awakened Garou were used, and speed was equalized)
*Madara Uchiha (Naruto) Madara's Profile (Awakened Garou and Edo Tensei Madara were used. Speed was equalized) 
*Gouketsu (One-Punch Man) Gouketsu's Profile (Half-Monster Garou and 7-A Gouketsu were used)
*Majin Buu (Dragon Ball) Buu's Profile (Awakened Garou and Super Buu were used. Speed was equalized)
*Cell (Dragon Ball) Cell's Profile (Parallel Timeline Awakened Garou and GT Cell were used. Speed was equalized)
*Garlic Jr (Dragon Ball) Garlic Jr's Profile (Awakened Garou and Super Garlic Jr were used. Speed was equalized)
*Lord Boros (One-Punch Man) Boros' Profile (Post-Sage Centipede Garou and Released Boros were used. Speed was equalized)
*Superman (DC Extended Universe) Superman's Profile (Half-Monster Garou and Theatrical Superman were used)
*Ryomen Sukuna (Jujutsu Kaisen) Sukuna´s profile (Half-Monster Garou and 15 Fingers Megumi´s Body Sukuna were used. Speed was Equalized)
|-|Notable Losses=
Losses:
*Jean Grey (X-Men Film Series) Jean Grey's Profile (Parallel Timeline Awakened Garou and Host of the Phoenix Force Jean Grey were used. Speed was equalized)
|-|Inconclusive Matches=
Inconclusive:
*Genos (One-Punch Man) Genos' Profile (Half-Monster Garou and Post-Elder Centipede Genos were used, and Genos' Ten Second Mode was restricted)
*Thanos (Marvel Cinematic Universe) Thanos' Profile (Parallel Timeline Awakened Garou and Endgame Thanos were used. Speed was equalized)
*Asta (Black Clover) Asta's Profile (Post-Darkshine Garou and Final Saga Beginnings Asta were used. Speed was equalized)
*Daewi Han (The God of High School) Daewi's Profile (Post-Black Book Daewi and Current Timeline Awakened Garou were used. Speed was equalized and Garou was given 1 second of preparation time)
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==References==
==Notes/Explanations==
Category:Characters
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Category:Matter Users
Category:Monsters
Category:Non-Physical Interaction Users
Category:Portal Users
Category:Power Mimicry Users
Category:Precognition Users
Category:Primary Antagonists
Category:Radiation Users
Category:Rage Users
Category:Reactive Evolution Users
Category:Reality Warpers
Category:Regeneration Users
Category:Self-Sustenance Users
Category:Statistics Amplification Users
Category:Teenagers
Category:Transformation Users
Category:Underground Mobility Users
Category:Vibration Users
Category:Webcomic Characters