Civilization VII (RosettaChiko)/Units

Units are the types of military or civilian equipment which can be controlled by a civilization. These are, for the most part, military units which may be upgraded every era or every other era, but several units are also civilian units such as Workers. Civilian units may be occupied by the same tile as military units, for their own protection. Trade units may be occupied by the same tile as civilian or military units, or even other trade units.
==Types of Units==
===Military===
*Recon: Used for scouting out land. These units are not slowed by terrain features and have 2 Movement.
*Melee: Your basic infantry units. Have high general combat strength but get no other benefits or shortcomings.
*Ranged: Your basic distance units. These have higher ranged strength, but will succumb to melee combat easily.
*Anti-cavalry: Best for fighting cavalry units. Have good combat strength which is notably increased against cavalry.
*Cavalry: Units mounted upon horses. Have higher combat strength than usual and 4-5 Movement, but succumb to anti-cavalry units.
*Ranged Cavalry: Ranged units upon horses. Same as regular Cavalry, but have a ranged attack.
*Siege: Ranged units designed for attacking cities. Have high combat strength but must set up first.
*Naval Melee: Basic melee unit upon water with high combat strength but no benefits or shortcomings.
*Naval Raider: Melee naval units which can perform coastal raids.
*Naval Ranged: Basic unit upon water which performs ranged attacks.
*Naval Carrier: Late-game naval units which can carry air units or missiles.
*Air Fighter: Late-game air unit with decent combat strength but can intercept enemy aircrafts.
*Air Bomber: Late-game air unit with higher combat strength designed for attacking cities.
*Nuclear Weaponry: Late-game units which can wreak havoc upon enemy cities with massive explosions.
*Satellite: Information Era units which can intercept enemies from outer space.
*Support: Units which give benefits to other units when on the battlefield.
==Units By Era==
The number in parenthesis is the unit's combat strength.
Type 	Ancient 	Classical 	Medieval 	Renaissance	Industrial 	Modern 	Atomic 	Information
Recon 	Scout 	 	 	 	Ranger 	 	 	
Melee 	Warrior 	 	Swordsman 	Musketman 	Rifleman 	 	Infantry 	Mechanized Infantry
Ranged 	Slinger 	Archer 	Crossbowman	 	Gatling Gun	Machine Gun 	Bazooka 	
Anti-Cavalry 	Spearman 	 	Pikeman 	 	Lancer 	 	Anti-Tank Gun 	
Cavalry 	 	Horseman 	Knight 	 	Cavalry 	Landship 	Tank 	Giant Death Robot
Ranged Cavalry 	 	Chariot Archer	 	 	 	 	Modern Armor 	
Siege 	 	Catapult 	Trebuchet 	Cannon 	 	Artillery 	Rocket Artillery	
Naval Melee 	Galley 	Trireme 	 	Caravel 	Ironclad 	 	Destroyer 	
Naval Ranged 	 	Quadrireme 	 	Frigate 	 	 	Battleship
----
Submarine	Nuclear Submarine
Naval Carrier 	 	 	 	 	 	Carrier 	Missile Cruiser 	
Air Fighter 	 	 	 	 	 	Biplane 	Fighter 	Jet Fighter
Air Bomber 	 	 	 	 	 	Bomber 	Jet Bomber 	Stealth Bomber
Nuclear Weaponry	 	 	 	 	 	 	Atomic Bomb 	Nuclear Missile
Satellite 	 	 	 	 	 	 	Laser Satellite
----
Defensive Satellite	Missile Satellite
Support 	Battering Ram	Siege Tower 	 	 	Medic 	Observation Balloon	Anti-Air Gun 	Mobile SAM
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