World size

World size refers to the size of a Terraria world. Upon creation, on the , the player can select either "small", "medium", or "large" for the size of the world to generate. On the , the player can select either "normal" or "expanded". The worlds are smaller due to less memory. A "expanded" world is the equivalent of a "small" world.
Dimensions of the different map sizes are as follows: (one tile = two feet)
World 	Size of map(feet)	Size of map(tiles)	Accessible area(feet)	Accessible area(tiles)	Map area(feet²)	Map area(tiles²)
Normal Tiny 	3500 × 1800 	1750 × 900 	3486 × 1786 	1743 × 893 	6,300,000 	1,575,000
Small Expanded	8400 × 2400 	4200 × 1200 	8234 × 2234 	4117 × 1117 	20,160,000 	5,040,000
Medium 	12800 × 3600 	6400 × 1800 	12634 × 3434 	6317 × 1717 	46,080,000 	11,520,000
Large 	16800 × 4800 	8400 × 2400 	16634 × 4634 	8317 × 2317 	80,640,000 	20,160,000
== World generation limits ==
World size has a notable impact on how many of a certain structure may be generated in the world. The values listed below are the theoretical maximums and not a guaranteed count. Although unlikely, some large structures and biomes can be skipped if no proper placement is found. Additionally, some smaller structures can be overwritten by other structures, or be blocked by other nearby structures. The ranges listed are based on chance factors during generation and not on observed data.
=== Placed items ===
 Placed items
Name 	Name 	World Size 	World Size 	World Size	World Size
Name 	Name 	Normal Tiny	Small Expanded	Medium 	Large
Life Crystals 	Life Crystals 	31 	100 	230 	403
Surface Chests 	Surface Chests 	8 	21 	32 	42
Underground Chests	Underground Chests	 	35–40 	80–91 	140–160
Dead Man's Chests 	Dead Man's Chests 	 	10–20 	15–30 	20–40
Shadow Chests 	 	 	7–10 	10–15 	14–20
Shadow Chests 	 	3–4 	6–9 	8–13 	11–17
Statue multiplier 	Statue multiplier 	1 	2 	3 	4
=== Treasure Rooms ===
 Treasure Rooms
Name 	Name 	World Size 	World Size 	World Size	World Size
Name 	Name 	Normal Tiny	Small Expanded	Medium 	Large
Floating Islands 	Floating Islands 	2–5 	3 	5 	6
Floating Lakes 	Floating Lakes 	 	1 	2 	3
Living Mahogany Trees 	Living Mahogany Trees	 	6–11 	9–16 	12–22
Enchanted Sword Shrines 	 	 	0–1 	0–3 	0–4
Enchanted Sword Shrines 	 	 	1 	3 	4
Underground Cabins 	 	 	35–40 	80–91 	140–160
Underground Cabins 	 	21–22 	71–74 	171–176 	305–311
Extra Underground DesertCabins	 	 	2 	4 	8
Extra Underground DesertCabins	 	1 	3 	5 	9
=== Mini-Biomes ===
 Mini-Biomes
Name 	Name 	World Size 	World Size 	World Size	World Size
Name 	Name 	Normal Tiny	Small Expanded	Medium 	Large
 Bee Hives 	 Bee Hives 	3 	6–8 	8–12 	11–16
Marble Caves 	Marble Caves 	 	4–8 	9–18 	16–32
Granite Caves 	Granite Caves 	 	4–8 	6–12 	8–16
Glowing Moss caves	Glowing Moss caves	 	2 	3 	4
Oasis 	Oasis 	 	0-3 	0-4 	0-5
=== Abandoned Mine Tracks ===
 Abandoned Mine Tracks 
Track length	Track length	World Size	World Size	World Size
Track length	Track length	Small 	Medium 	Large
Standard 	Count 	4–7 	9–15 	16–28
Standard 	Length 	150–300 	225–450 	300–600
Extra long 	Count 	1–2 	1–3 	2–4
Extra long 	Length 	400–1,000 	600–1,500 	800–2,000
Standard 	Count 	10 	15 	20
Standard 	Length 	275 	287 	300
== World size comparison ==
Different world sizes may be better suited for different purposes. Players may find that creating many small worlds may be more efficient than creating large worlds due to the amount of memory needed.
=== Advantages of small worlds ===
Everything is closer and quicker to reach:
* Getting to specific locations like the Dungeon, Jungle and Oceans requires less walking.
* Building skybridges, subways, teleporters, and hellevators is quicker and less costly.
* Less digging is required to reach the Underworld.
* Floating Islands are lower and therefore easier to find.
* Wyverns spawn closer to the ground and are therefore easier to farm.
** Note though that this can be a double-edged sword as simply being above the treetops can trigger them to spawn. 
* Ores are potentially easier to find.
* The Corruption/Crimson/Hallow is easier to control.
* It is easier to find the Jungle Temple.
* Retrieving liquids such as water and lava with buckets or pumps is quicker and easier.
* Meteors are easier to locate.
* The world generates, saves, and loads faster.
=== Advantages of large worlds ===
There is more space to build and explore:
* Layer and biome transitions are more gradual.
** The Wyvern spawn level is higher, making above-ground housing safer at low altitudes.
** Conversely, there is more below-ground space that counts as surface, which can be used for farms of "surface-only" plants like trees or mushrooms.
* There is a greater chance of having lakes or pools big enough for fishing.
* The Underworld is longer, potentially giving more time to defeat the Wall of Flesh.
* The Celestial Towers will be more spread out, reducing the likelihood of the player's base and NPC homes being overrun.
* The evil biome or hallow is less likely to spawn near the Jungle, for the same reason as above.
* The surface terrain tends to be more varied and interesting.
* Abandoned Mine Tracks are longer and more common.
There is more "stuff" in the world:
* There are more total chests and pots underground per world.
** This includes terrain features and structures such as Jungle Shrines, Enchanted Sword Shrines, and Floating Islands, as well as a higher chance of generating Pyramids.
* There are more materials, including ore and wood. For example, there is more wood already grown and more room to plant trees.
* The Dungeon has a greater chance to have all three Dungeon Wall types.
* There are more Evil Biome chasms. This means that there are more Shadow Orbs/Crimson Hearts to destroy, which drop unique and valuable items. There are also more Demon Altars, which means there would be more Hardmode ores to generate.
* The Jungle Temple possibly contains more traps and Lihzahrd Power Cells.
* More meteorite crash sites can be in the world at one time.
** Like with Wyvern spawn heights, this can also be a double-edged sword as a higher number of meteorite blocks are required in the world to prevent more meteorites from spawning and potentially destroying landscapes or player built structures.
== Notes ==
* values may be difficult to obtain and incorrectly extrapolated from the 1.3.0.1 source code.
== Trivia ==
* Using server command lines with the autocreate parameter, medium sized worlds generate 6300 tiles wide instead of 6400, which is exactly 1.5x larger than small sized worlds.