Salvage Supplies

Salvage Supplies is an exclusive dilemma for the Vampire Coast racial factions introduced in the Total War: Warhammer II Curse of the Vampire Coast DLC .
This lesser of two evils principle forces the player to chose temporaryfactionwide penalties for all infantry units, either a moderate armour debuff or a moderate weapon strength debuff. Regardless of the option chosen, the play will also have to pay a small amount of money .
==In-game description==
Our cargo hold has sprung a leak! Some of the booty has already been damaged an' our weapons an' armour are now at risk too! There is only so much space above deck, 'owever, so which supplies should we try to save whilst the ship is bein' repaired?
==Requirements==
*Player is a Vampire Coast racial faction
==Trigger timing==
*As soon as all requirements are met there is a random chance the dilemma will trigger immediately.
==Options==
===Option 1: Salvage the Weapons===
*Damaged Armour 
**Turns remaining: 3
**Armour : -10 for all infantry units (all armies)
We had to sacrifice our troops' armour; it will take us some time to 'acquire' new equipment.Treasury : -1000We can't fight on without our weapons, so they must be protected from water damage where at all possible. Let's get' em all up from the cargo hold at once, shall we?
===Option 2: Salvage the Armour===
*Rusted Weapons 
**Turns remaining: 3
**Weapon strength : -20% for all infantry units (all armies)
We had to sacrifice our troops' weapons; it will take us some time to 'acquire' new equipment.
* Treasury : -1000We must protect ourselves first an' foremost, as a rusty sword will still end a man if wielded with purpose. I say we move the armour to the upper deck before it's too late!
Category:Vampire Coast dilemmas
Category:Dilemmas
Category:Events