Ch 4 (CWH)

__NOTOC__
Your wizard character now has a specialty, an interesting variety of low-level spells, a nice set of proficiencies, and a kit from the previous chapter.
Ready to adventure? Not quite. There's more to role-playing a wizard than casting spells, checking proficiencies, and swinging a staff at the bad guys. In this chapter, we present suggestions for role-playing techniques that will help your character come to life.
==Chapter 4: Role-Playing==
* Role-Playing
* Wizard Personalities
** The Altruist
** The Brooder
** The Commander
** The Counselor
** The Intimidator
** The Mercenary
** The Mystery Man
** The Neophyte
** The Obsessive
** The Showman
* Changing Personality Types
* Ideas for New Personality Types
* Character Background
* Wizardly Careers 
** Teacher
** Administrator
** Advisor
** Trader
** Physician
** Treasure
** Hunter
** Entertainer
** Lecturer
** Author
** Fortune Teller
** Alchemist
* Wizard Adventures
** The Novice Wizard
** The Outcast Wizard
** Magic's Good Name
** Assisting the Citizenry
** The Scholarly Quest
** Out of Retirement
* Magic in the Campaign World
** Worlds With Excessive Amounts of Magic
** Worlds With Typical Amounts of Magic
** Worlds With Low Amounts of Magic
** Worlds With No Magic
* Campaign Variations
** The All-Wizard Campaign
** The Single Wizard Kit Campaign
** The Restricted School Campaign
** The Restricted Level Campaign