Blacksmithing Fees (SNS)

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Like most people, blacksmiths make their living by their abilities. They do not provide free services. The blacksmith's fees depend a great deal upon the circumstances. The higher a blacksmith's level, the more people must pay to benefit from his services. A blacksmith adds a 5% premium for every level of experience he has. In this way, a 10th-level blacksmith could charge 150% of an item's normal retail price for any object he makes. This also applies to repair fees.
For example, a long sword normally costs 15 gp. A long sword made by Hoppsman (a 10th-level blacksmith) would run 22 gp and 5 sp. Apprentice blacksmiths do not add any kind of surcharge. This is the reason that most weapons are sold at their normal price. A weapon made by an experienced blacksmith has no special powers to justify its extra price. It is simply crafted with more skill and ornamented to a higher degree. Owning a weapon made by a high level blacksmith is more of a status symbol than anything else.
==Armor Repair Fees==
A blacksmith usually sets his repair fees in relation to the amount of time it takes him to repair the damaged armor. This fee ranges from 1-5 gp per hour, depending on the intricacy of the armor and the patience of the owner. The usual fee for repairing damaged armor runs 2 gp per hour.
Broken armor costs 10 gp per day to repair. In some cases, the repair work will be more expensive than a new suit of armor.
==Weapon Repair Fees==
A blacksmith's fee for repairing damaged weapons can vary a great deal. Normally, a blacksmith charges 1 gp per hour to repair damaged weapons and 5 gp per day to repair broken weapons. It is usually cheaper to replace a broken weapon rather than repair it.
==Magical Weapon and Armor Fees==
Repairing magical weapons and suits of armor costs more than fixing their nonmagical counterparts. Due to the highly intricate nature of the work, most blacksmiths charge between 15 and 25 gp an hour to repair damaged magical weapons and armor. Broken magical items cost 50 gp a day to repair.