Link (BotW) (ASB)

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❮		#02ε Donkey Kong	#03ε Link (TP)		❯
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:This pages redirects to the Breath of the Wild version of Link in Arcade Smash Bros.. If you wanted to see his unlockable Echo Fighter counterpart, Link from Twilight Princess, see here.
Link is a playable character in Arcade Smash Bros.and makes his seventh return (eighth if you count Ultra in) in the series since Super Smash Bros., being one of the recurring members of the Original 8 alongside with the Hidden 4. He was confirmed two months later when Arcade's got announced after the last fighter of Ultimate's Fighter's Pass Vol. 1. Link is classified as fighter #02 in his Champions Tunic outfit, sharing the same spot as his Echo Fighter, Link from the Twilight Princess series. While he weared a costume from the Hero of the Wild in his previous appearance, it became merged only with the Champions Tunic, since his Echo Fighter from Twilight Princess already wears one a like. For his alternate costumes, he now becomes unarmored, inspired from the prologue in Breath of the Wild.
Link is the main hero of The Legend of Zelda series where he must defeat Ganondorf, take the holy Triforce and save Hyrule, mainly Zelda, the damsel of distress of the series. He's known for being the hero of every timeline of the series. According to his main timeline in the chronologic history, Link started his adventure in The Legend of Zelda: Skyward Sword where it took many years before his main adventures started. After that, the famous Ocarina of Time game took place. After this game, it splits into two timelines where Link was defeated and the other timeline where the Evil is defeated with two different split timelines: The Child Era, where his younger self reprises the heroic role, and the The Adult Era. Later on, when both timelines connected, Age of Calamity took its place, where there was a dark invasion of Ganon's minons and Link needed to fight to save Hyrule, alongside with Impa and the Champions. It took place the events before Breath of the Wild. Link has also a cartoonish version of himself, known as Toon Link, set in an alternate timeline debuted historicaly in Wind Waker, and chronologically in Minish Cap.
Link is once again voiced by Kengo Nagasako, the main voice actor from his recent The Legend of Zelda games. For the other counterpart, Akira Sasanuma voice clips were used after his absence in Ultimate.
== Changes from Ultimate ==
=== Aesthetical===
*Thanks to the introduction of EX Costumes, Link has more than eight costumes.
** His classic tunic costumes are now part of his EX Costumes.
===Grounded attacks===
*
===Aerial attacks===
*Forward aerial animation is visually more cleaner with the sword trail effect.
===Special move===
* Remote Bomb's throw hitbox has a slightly higher knockback at mid percents. While this might hurt its item punish game at high percents, it allows Link to edgeguard better.
== Moveset==
* Mario can wall jump.
*Link can now crawl, in similar style like in The Legend of Zelda: Breath of the Wild.
All numbers are listed as base damage, without the 1v1 multiplier.
Notice
Some of the descriptions and data are straight taken from SmashWiki.
 	Name 	Damage 	Description
Grounded attacks	Grounded attacks 	Grounded attacks 	Grounded attacks
Neutral attack 	 	Jab 1: 3% 	A downward slash, followed by an outward slash, then by an upward slash. Has slow startup for a jab, but deals above-average damage, has good reach, and its third hit is a semi-spike with high base knockback, making it useful for tech-chasing and forcing opponents near edges offstage.
Neutral attack 	 	Jab 2: 3% 	A downward slash, followed by an outward slash, then by an upward slash. Has slow startup for a jab, but deals above-average damage, has good reach, and its third hit is a semi-spike with high base knockback, making it useful for tech-chasing and forcing opponents near edges offstage.
Neutral attack 	 	Finisher: 4% 	A downward slash, followed by an outward slash, then by an upward slash. Has slow startup for a jab, but deals above-average damage, has good reach, and its third hit is a semi-spike with high base knockback, making it useful for tech-chasing and forcing opponents near edges offstage.
Forward tilt 	 	13% 	A lunging downward slash. It has noticeably slow startup for a tilt attack (frame 15), but deals high damage and knockback for one in return, while possessing long range, the ability to hit opponents above and slightly behind Link, and only average ending lag that makes it safe on shield if spaced properly. This attack resembles the Z-Targeting slash used by the Link from The Legend of Zelda: Ocarina of Time.
Up tilt 	 	11% 	An overhead arcing slash, starting from behind. Has good juggling potential from low to mid percents, comboing into itself depending on the victim's weight and falling speed, and good KO potential at high percentages for its start-up (frame 8).
Down tilt 	 	9% 	A kneeling inward slash. Has slow startup for a tilt (frame 10), but low ending lag with vertical knockback, granting it combo potential into aerials and making it safe on shield with proper spacing.
Dash attack 	Jump Slash 	14% (tip), 13% (blade), 12% (body) 	The Jump Attack. It is generally the 2nd strongest dash attack in the game, KOing at around 110% from center stage when sweetspotted at the tip. However, it also has very slow startup (hitting on frame 20) alongside high ending lag, making it very punishable if whiffed or used recklessly.
Forward smash 	Sword Slice/Double Sword Slice	7% (blade), 14% (tip), 5%-13% (Sword Beam) 	A two-handed, lunging downward slash. If the attack button is pressed again, Link will perform a single-handed outward slash. The first hit deals respectable damage and knockback at the blade's tip, but only deals half as much damage with much lower knockback when not tipped; however, the non-tipped hit is a natural combo into the second slash. Extremely powerful when both hits connect, being one of the strongest forward smashes in the game. If Link is at 0% damage, the first swing will launch a projectile.
Forward smash 	Sword Slice/Double Sword Slice	13% (blade), 12% (body) 	A two-handed, lunging downward slash. If the attack button is pressed again, Link will perform a single-handed outward slash. The first hit deals respectable damage and knockback at the blade's tip, but only deals half as much damage with much lower knockback when not tipped; however, the non-tipped hit is a natural combo into the second slash. Extremely powerful when both hits connect, being one of the strongest forward smashes in the game. If Link is at 0% damage, the first swing will launch a projectile.
Up smash 	 	4% (hit 1), 3% (hit 2), 11%/10%/9% (hit 3) 	A series of three overhead arcing slashes, the last of which launches opponents vertically. Has average startup, covers a wide range, deals high damage and can KO under 100%, but has high ending lag. The third hit deals more damage the closer opponents are to the tip of the Master Sword.
Down smash 	 	17%/16%/14% (hit 1), 12%/11%/10% (hit 2) 	A kneeling inward slash in front of himself, followed by a kneeling outward slash behind himself. The first hit launches opponents at a vertical trajectory, and can KO at around 100% uncharged with the strongest hitbox. The second hit is a semi-spike that has high base knockback, making it effective near edges, but deals less damage and overall knockback than the first hit.
Aerial attacks 	Aerial attacks 	Aerial attacks 	Aerial attacks
Neutral aerial 	 	11% (clean, foot), 9% (clean, leg), 6% (late) 	A flying kick. It is a sex kick with relatively low startup (frame 7), ending and landing lag. It has gained notoriety for its sheer effectiveness in Link's arsenal, as it lets him escape pressure, is safe on shield with proper timing, and can even lock and combo into other moves on landing especially with the late hit, a notable followup being dash attack as a KO setup at high percents. Additionally, it has a rather large disjoint and can anti-air opponents reliably. As such, it is considered to be one of the best neutral aerials and one of the best sex kicks in the game.
Forward aerial 	 	8% (hit 1), 10% (hit 2) 	Two alternating, spinning outward slashes. The first hit has weak knockback in order to connect into the second hit, which deals high enough knockback to be one of Link's most reliable KO options. The move deals high damage if both hits connect, and due to its low landing lag and long range, it is also safe on shield move with proper spacing and timing. However, its slow startup, high ending lag and inability to autocancel before it can be interrupted leave it easy to punish if overused.
Back aerial 	 	5% (hit 1), 7% (hit 2) 	A dropkick behind Mario. Has fast startup with low ending and landing lag, and more range than most of Mario's other aerials, making it an effective spacing tool and horizontal combo extender at low percents, as well as having the ability to pseudo Wall of Pain off stage. Also capable of killing at higher percents, and can be used twice in a short hop, or with neutral, up and down airs.
Up aerial 	Jump Thrust 	15% (clean), 13% (late) 	The Up Thrust. It is quite powerful when clean and has a long lasting hitbox that is difficult to dodge, making it an effective KOing and juggling option. However, it has moderate startup, coming out on frame 11, can only autocancel in a full hop if done near the start, and leaves Link highly vulnerable from other positions due to its long duration.
Down aerial 	Downward Thrust 	18% (clean), 15% (late), 11% (bounce) 	The Down Thrust. Upon hitting a target without fast falling, Link bounces off them and can then hit them a second time, albeit dealing less damage. The clean hit is a powerful meteor smash against aerial targets, while also dealing high knockback to grounded targets, KOing them at around 125%. Like up aerial, the move has very long lasting hitboxes, which along with its disjointed range make it useful for contesting attacks from below and intercepting recoveries offstage. However, due to its very long duration, high landing lag and inability to autocancel even in a full hop, it is Link's most committal aerial.
Grab & throws 	Grab & throws 	Grab & throws 	Grab & throws
Forward throw 	 	3% (hit 1), 2.5% (throw) 	A front kick. Has little utility beyond launching opponents offstage, due to its weak power. Resembles the way Link punts objects in Breath of the Wild.
Back throw 	 	3% (hit 1), 2.5% (throw) 	A side kick. Launches the victim facing away from Link and at a slightly higher angle, but it is otherwise identical to forward throw.
Up throw 	 	5% (hit 1, blade), 4% (hit 1, tip), 2% (throw) 	Raises the opponent overhead and slashes them upward. Has relatively high knockback growth, which allows it to KO around 170% without rage. Against bystanders, it is a weak semi-spike with a sourspot at the base of the Master Sword; the thrown opponent is always hit by the sweetspot.
Down throw 	 	3% (hit 1), 3% (throw) 	Pins the opponent to the ground and then performs an elbow drop. A reliable combo starter into his up tilt, up smash, neutral aerial and up aerial.
Special moves 	Special moves 	Special moves 	Special moves
Neutral special 	Bow and Arrows 	4% (uncharged), 12% (fully charged), 6% (uncharged, two arrows), 18% (fully charged, two arrows), 2.1%-3.9% (thrown arrow) 	Wields the Traveler's Bow and fires an arrow forward. Charging increases the arrow's speed, distance and damage output; at full charge, the arrow flies almost completely straight and covers a very long distance. Good for gimping recoveries and pressuring opponents from afar. Upon hitting the ground or a wall, the arrows also linger for a while before disappearing, during which they can be picked up and thrown as items. If Link uses this move with an arrow picked up, he will fire two arrows at once, greatly increasing the damage dealt to opponents.
Side special 	Boomerang 	8% (clean), 6% (late), 9.6% (clean, smash thrown), 7.2% (late, smash thrown), 3% (return) 	Throws a Boomerang, which flies forward and then returns to Link. On the way forward, it launches enemies vertically with high base knockback, and on the way back, it launches them towards Link with weaker knockback, allowing it to set up combos. It can be angled up or down, and inputting it like a smash attack increases its damage, as well as the distance it can travel.
Up special 	Spin Attack 	14%/12%/9%/7% (grounded, blade), 11.2%/9.6%/7.2%/5.6% (grounded, tip), 4% (aerial hit 1), 2% (aerial hits 2-4), 4% (aerial hit 5)	A spinning, outward attack, with Link using his sword. Much like in the The Legend of Zelda series, it is a powerful attack, and can be charged on the ground for even higher damage and knockback. Conversely, an aerial Spin Attack is a series of spinning, inward slashes and is Link's primary recovery move, covering respectable vertical distance, but minimal horizontal distance. The grounded version is a fast out of shield option and decays on damage over time, KOing at around 120% uncharged with the strongest hit, while the aerial version deals up to 5 hits and can KO reliably near edges.
Down special 	Remote Bomb 	1% (throw), 7% (detonation) 	Pulls out a Remote Bomb, which can be thrown as an item. After throwing it, using the move again has Link detonate the Remote Bomb with his Sheikah Slate, creating a large blue explosion. The Remote Bomb has a maximum duration of about 30 seconds before detonating automatically, and can be knocked back by attacks, which also causes it to damage opponents in range. The Remote Bomb's throw deals low damage and knockback, but its explosion is significantly more powerful, having enough knockback to KO at around 180% from center stage with no rage. The explosion hurts Link as well if he is in range, which has its pros and cons; while being detrimental to him if he detonates the Remote Bomb with opponents too close to him, it also gives him a useful bomb recovery, especially at high percents.
Final Smash 	Ancient Bow & Arrow 	35% 	Pulls out the Ancient Bow and fires an Ancient Arrow straight forward, which explodes upon impact with the nearest opponent in its line of fire. It deals low damage compared to other Final Smashes.
==Alternate costumes==
Default	 	 	
 	 	 	
 	 	 	
TBA 	TBA	TBA	TBA
 	 	 	
====EX Costumes====	
====EX Costumes====	
====EX Costumes====	
====EX Costumes====
 	 	 	
 	 	 	
 	 	 	
 	 	 	
==Spirits==
File:LinkBotWSplotchless.png|1. Link (The Legend of Zelda: Breath of the Wild)
Category:Characters