143599-spaceair-missionsbattle-combat-player-opinions

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What's people opinions of Carbine bringing Space or Air combat battle or missions to Wildstar?
 
The new Reloaded trailer clearly shows that both Exile and Dominion have space craft & surely there would be both wars on the ground as it is now and in space/air.
 
I personally would love to see some sort of PVP space or air battles & would love to see some Space or air missions PVE even if it is just on rails.. I have only done ones in SWTOR so they are the only type i can think of right now.
 
So what do other players think? I'd also like to know what the Devs ( if any read ) think do you think this is viable for the game?	
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I would welcome such a thing.
It's one of the expansions I enjoyed the most on Star Wars Galaxies for example.
The ability to simply hop into your spaceship and fly around, shooting stuff.
 
But please do not implement the abomination that is called swTOR and their hideous rails shooter.	
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I would welcome such a thing.
It's one of the expansions I enjoyed the most on Star Wars Galaxies for example.
The ability to simply hop into your spaceship and fly around, shooting stuff.
 
But please do not implement the abomination that is called swTOR and their hideous rails shooter.
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			i wouldnt mind having vehicles which u get into for the battles/pvp ---- so more of a battlefield feel to it (space/air combat is present and can be used to achieve objectives/pushes) than say elite dangerous (but is not the only thing u do)
			
				
	Edited October 16, 2015 by Genoshock	
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I'm a bit reluctant on that part, it will either be really good or complete and utter rats feces. 
 
Take SWTOR, that game was screaming out for space combat yet they managed to get it wrong twice.
 
I'm struggling to see how they could translate Wildstars combat to space battles but I also question the ability of the devs to pull it off. The only times I see good space combat is from games based in space. 
 
It took Elite Dangerous quite a bit to get it okay. Check out it's original PC launch, it was slammed for being garbage. Took them a while to fix it. 
 
I'd love to see it but unless the devs have worked on something like that before it will just end up being a novelty that will get old fast. I wouldn't want to see something like that wasted.	
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On rails, bad. Off rails, good.
 
But man ... that's a whole world of design that likely hasn't been touched in the art/animation department outside of the on-rails shooter missions.
 
And on rails is bad, m'kay.
 
So while it's something I would love to see, my expectations would be far higher than they could deliver without years of development.	
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From what i've seen in other games if done wrong vehicle type combat can be pretty annoying and if done right can be lots of fun.
 
It seems like most players dont like vehicle style combat because it takes away the spells that they like and the reason that they chose a class and replaces them with other spells.  And if those other spells are boring then they wont like the fight. Some examples of that might be in WoW in the Occulus dungeon or the Malygos raid fight, phase 3 where the rotations were so dumbed down and boring it was ridiculous.  To make it worse those were vehicle fights in the air and in Malygos there were absolutely no reference points.  In Occulus you still had the zone around you and ledges and whatnot. But in Malygos it was like you were in outer space so there was a lot of disorientation to go along with the crappy rotation.  Now some good examples of vehicle fights might be WoW the Flame Leviathan fight.  You could ride a chopper/motorcycle and drop oil slicks, give people rides and i think carry pyrite barrels that other vehicles could use.  You had a catapult that shot a regular projectile and another with a big stacking DoT.  AND this vehicle could also catapult players onto the boss.  Then you had a siege tank like vehicle that had a battering ram, shield, and sprint ability.  And if also had anti aircraft guns on it too. Those were actually fun vehicles to use and didnt have abilities that you would just mindlessly spam 11114111141111411114 for the whole duration of the boss fight.
 
 
I've leveled a Dom to cap but no dungeons and raids yet and i've leveled an Exile to 25.  For vehicles that can fly i think the game only has them on rails.  The ones i remember are Whitevale-Dom where you fly around the prison and drop tear gas.  And then another one is in Farside on the moon where you chase a pirate around and you shoot missiles.  IMO those are fine but they could use a bit of work.  Give players complete control and then give them more abilities to use.  As far as ground goes they did a little better there.  There is a quest in Grimvault where you ride a tank around and you have full control over it and you even have several abilities to use.  So at least they dont have to create that mechanic from scratch.	
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			I think it'd be pretty neat...but I also worry it would increase demand for flying mounts, which I am firmly against.	
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			I agree with other posters that it must not be on rails if implemented.  I would also like a customizable ship, similar to the mounts.  but i think it could make for fun and entertaining solo content.	
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{| class="blockquote"
I would welcome such a thing.
It's one of the expansions I enjoyed the most on Star Wars Galaxies for example.
The ability to simply hop into your spaceship and fly around, shooting stuff.
 
But please do not implement the abomination that is called swTOR and their hideous rails shooter.
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It took Blizzard a few iterations to get mechanical constructs working smoothly.  If memory serves, they started really tinkering with it in Burning Crusade with some bombing missions and the like, however the attempt was fairly basic and crude.  Their next iteration launched with Wrath and this was more comprehensive.  At launch it was buggy as hell, but by the end of Wrath it was pretty solid.  It had it's bad points (Crusader jousting I never liked, and Wildstarnewbie mentioned the Malygos fight which the mounted combat was somewhat meh and initially somewhat buggy).  However it has its good points too, I always liked the Flame Leviathan fight as an intro fight into Ulduar.
 
And nowadays, it's a staple of their toolkit for questing, and occasionally used in clever ways.
 
Wildstar's take on it is still very much in the initial stages.  You get a few experiences like this, the fighter chase on Farside, the mech combat in the attunement quests (may not be doable anymore).  Certainly can use some refinement but the shape of things is there.
 
Overall would I welcome more mechanical events and tools?  I'll cautiously say yes.  I think it has to be injected with a light touch.  And these systems have a high breakage rate so really need the everlovin' cupcake tested out of them, but when the story calls for it, and with careful implementation, I think it could be pretty fun.	
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On rails, bad. Off rails, good.
 
But man ... that's a whole world of design that likely hasn't been touched in the art/animation department outside of the on-rails shooter missions.
 
And on rails is bad, m'kay.
 
So while it's something I would love to see, my expectations would be far higher than they could deliver without years of development.
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