Report 308

Report #308
Skillset: Sacraments Skill: Inquisition
 Org: Celestines Status: Rejected Jan 2010
Furies' Decision:
We do not find this to be necessary.
Problem: Inquisition deaks an extremely small amount of damage to health and
mana over time while active. This damage is so negligible that it is almost
always covered by regeneration. The problem arises when one tries to use sleep
attacks on an inquisitioned target, the damage causes the target to wake up
almost instantly, reducing potential tactics and synergies for the Celestines
Solution #1: Remove the damage over time from Inquisition
Solution #2: Change the damage over time on Inquisition so that it does not
 wake the target (similar to banshee)
Player Comments:
---[Ciaran on 1/23 @ 23:33 writes]:
I support either solution 1, or 2
---[Krellan on 1/24 @ 06:48 writes]:
Support 1
---[Ceren on 1/24 @ 07:27 writes]:
I'm highly opposed to either solution. As it is, inquisition (which has an
incurable setup once again) leaves you with 1-2 seconds (not enough for a
tumble, meaning you have to chance rubble/carcer unless you have a special
escape skill like ghost) to escape from soulless at the end. This would allow a
Celestine to just beast sleepcloud/soulless and make it an absolutely certain
death.
---[Raeri on 1/25 @ 00:13 writes]:
I agree with Ceren, neither of these solutions seem like a good idea. But
depending on how negligible this health/mana loss is, (i.e. if it's truely
useless aka. weevil-level, or if you're talking loboshigaru harmony/psymet monk
regen-levels), perhaps look into increasing that to an useful level instead?
---[Nienla on 1/26 @ 17:44 writes]:
Agree with Ceren. Not needed
---[Krellan on 1/27 @ 04:54 writes]:
Ah, I didn't actually think about that. I just took it as a harmless change.
Good point Ceren. I shall retract my support.
---[Azula on 1/27 @ 13:12 writes]:
How about restoring the damage component of a successful inquisition, it simply
is not as rewarding at the moment.
---[Romero on 1/27 @ 13:22 writes]:
Not needed.