Thessalmera

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The thessalmera is a hybrid of thessalhydra and chimera. It has the scaled, lizardlike body and pincer-clawed tail of the thessalhydra, six to eight snakelike heads, a lion's head in the middle of the snake heads, and a red-dragonlike head above these on the upper back. The lion's head is covered in reddish gold hair. Patches of red-black hair cover the chest and upper forelegs.
==Combat==
The snakelike heads cause 1d6 points of damage per bite, plus 1d6 per bit from the monster‘s acidic venom (half if a saving throw vs. poison is successful). The thessalmera cannot spit acid.
The lion jaws' bite causes 3d4 points of damage. The pincerlike tail inflicts 1d12 points of damage on a hit and can grasp one man-sized or smaller opponent. Victims are held immobile and can escape with a successful open doors roll (1d20, with a +5 bonus, one attempt per round).
The dragon head bites for 2d4 points of damage or breathes fire up to six times. The flame extends in a cone 5 feet wide at its mouth, widening to 50 feet at its maximum range of 20 feet. The flame causes 3d8 points of damage (half if saving throw vs. breath weapon succeeds).
The serpentine heads can be killed with 12 points of damage; harming these does not diminish the monster's overall hit points. The thessalmera is always controlled by the lion head unless this is damaged or destroyed, in which case the dragon head takes over. If that is destroyed, the thessalmera becomes a semi-intelligent, frenzied berserker, fearlessly and recklessly attacking everything within reach. When it is done, it retires to a cave to regrow its missing heads.
Thessalmera regenerate 2 hit points every 24 hours. They are resistant to fire (+3 bonus to saving throws vs. heat and fire). They are immune to petrification and acid.
==Habitat/Society==
These fearsome creatures mke their lairs in swamps, jungles, and cavern. They can endure extreme environments with impunity.
==Ecology==
The cunning thessalmera is often found close to society, where it can feed on livestock and travelers under the cover of night. It prefers human flesh to other meats.
Eggs are worth 8,000 gp. Young are worth 12,000 gp. The young can be chained in place to act as guardians for smecific locations or set to roaming normally unused areas.
Category:Creatures
Category:Forgotten Realms Appendix I Creatures
Category:Annual Volume Three Creatures