Daily Order

Daily Order, or simply Order, is a type of challenge in Castlevania: Grimoire of Souls. Each day, a new quest is given to the player that grants rare rewards, such as Gems or pieces of Parchment. These run on a cycle that repeats every week. Unlike most types of quests, attempting an Order consumes 20 Ether instead of 5.
There are four difficulty levels for each Order - Easy, Normal, Hard, and Very Hard. Higher difficulties offer either more of the same, or better quality rewards, and these rewards can only be earned once. By clearing the Order on a high difficulty, all lower difficulties are counted as cleared as well and their rewards given to the player. As such, starting with the high difficulty version is the most efficient use of Ether, provided the player has a strong enough character for the task.
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==Orders==
Order 	Day 	Time limit	Details 	Reward
Defeat the boss 	Sunday 	300 sec. 	A more challenging fight against the Giant Bat. The player must also deal with fire traps and continuously spawning Ghosts. 	Gems ×10Gold ×8,000
Defeat the boss 	Sunday 	300 sec. 	A more challenging fight against the Giant Bat. The player must also deal with fire traps and continuously spawning Ghosts. 	Gems ×10Gold ×5,000
Defeat the boss 	Sunday 	300 sec. 	A more challenging fight against the Giant Bat. The player must also deal with fire traps and continuously spawning Ghosts. 	Gems ×10Gold ×3,000
Defeat the boss 	Sunday 	300 sec. 	A more challenging fight against the Giant Bat. The player must also deal with fire traps and continuously spawning Ghosts. 	Gems ×10
Defeat all targets 	Monday 	300 sec. 	There are four Gold Flea Men hidden throughout Dracula's Castle Abyss. When one is defeated, one of the gates blocking off the central room is opened. Once all gates are open, the player must enter the central room to fight a Final Guard. 	Parchment: Naga Whip ×1Gold ×8,000
Defeat all targets 	Monday 	300 sec. 	There are four Gold Flea Men hidden throughout Dracula's Castle Abyss. When one is defeated, one of the gates blocking off the central room is opened. Once all gates are open, the player must enter the central room to fight a Final Guard. 	Parchment: Naga Whip ×1Gold ×5,000
Defeat all targets 	Monday 	300 sec. 	There are four Gold Flea Men hidden throughout Dracula's Castle Abyss. When one is defeated, one of the gates blocking off the central room is opened. Once all gates are open, the player must enter the central room to fight a Final Guard. 	Parchment: Sword of Hador ×1Gold ×3,000
Defeat all targets 	Monday 	300 sec. 	There are four Gold Flea Men hidden throughout Dracula's Castle Abyss. When one is defeated, one of the gates blocking off the central room is opened. Once all gates are open, the player must enter the central room to fight a Final Guard. 	Parchment: Sword of Hador ×1
Defeat all targets 	Tuesday 	300 sec. 	The player must proceed through a number of short stages, each one ending with one of the targets, a demon miniboss. The first is based on Crystal Drop and ends with a Sea Demon, followed by a segment of Calm Before the Storm and a Thunder Demon. The final part is based on Burning Town and ends with two Flame Demons.	Parchment: Blessed Book ×1Gold ×8,000
Defeat all targets 	Tuesday 	300 sec. 	The player must proceed through a number of short stages, each one ending with one of the targets, a demon miniboss. The first is based on Crystal Drop and ends with a Sea Demon, followed by a segment of Calm Before the Storm and a Thunder Demon. The final part is based on Burning Town and ends with two Flame Demons.	Parchment: Blessed Book ×1Gold ×5,000
Defeat all targets 	Tuesday 	300 sec. 	The player must proceed through a number of short stages, each one ending with one of the targets, a demon miniboss. The first is based on Crystal Drop and ends with a Sea Demon, followed by a segment of Calm Before the Storm and a Thunder Demon. The final part is based on Burning Town and ends with two Flame Demons.	Parchment: Luminare Aurorae ×1Gold ×3,000
Defeat all targets 	Tuesday 	300 sec. 	The player must proceed through a number of short stages, each one ending with one of the targets, a demon miniboss. The first is based on Crystal Drop and ends with a Sea Demon, followed by a segment of Calm Before the Storm and a Thunder Demon. The final part is based on Burning Town and ends with two Flame Demons.	Parchment: Luminare Aurorae ×1
Defeat all targets 	Wednesday	300 sec. 	The player must proceed through a stage based on of Silent Spaces. There are Flea Men scattered throughout which must be defeated in order to open gates and break barriers to complete the stage. 	Parchment: Gjallarhorn ×1Gold ×8,000
Defeat all targets 	Wednesday	300 sec. 	The player must proceed through a stage based on of Silent Spaces. There are Flea Men scattered throughout which must be defeated in order to open gates and break barriers to complete the stage. 	Parchment: Gjallarhorn ×1Gold ×5,000
Defeat all targets 	Wednesday	300 sec. 	The player must proceed through a stage based on of Silent Spaces. There are Flea Men scattered throughout which must be defeated in order to open gates and break barriers to complete the stage. 	Parchment: Shock Whip ×1Gold ×3,000
Defeat all targets 	Wednesday	300 sec. 	The player must proceed through a stage based on of Silent Spaces. There are Flea Men scattered throughout which must be defeated in order to open gates and break barriers to complete the stage. 	Parchment: Shock Whip ×1
Defeat all enemies in the innermost area.	Thursday 	300 sec. 	The player must proceed through a number of short stages based on the areas of Dracula's Castle. The final room contains a number of powerful enemies, much like a typical quest. 	Parchment: Agni's Flame ×1Gold ×8,000
Defeat all enemies in the innermost area.	Thursday 	300 sec. 	The player must proceed through a number of short stages based on the areas of Dracula's Castle. The final room contains a number of powerful enemies, much like a typical quest. 	Parchment: Agni's Flame ×1Gold ×5,000
Defeat all enemies in the innermost area.	Thursday 	300 sec. 	The player must proceed through a number of short stages based on the areas of Dracula's Castle. The final room contains a number of powerful enemies, much like a typical quest. 	Parchment: The Four Elements: Fire ×1Gold ×3,000
Defeat all enemies in the innermost area.	Thursday 	300 sec. 	The player must proceed through a number of short stages based on the areas of Dracula's Castle. The final room contains a number of powerful enemies, much like a typical quest. 	Parchment: The Four Elements: Fire ×1
Defeat all enemies 	Friday 	300 sec. 	A fight against waves of enemies in a room similar to the Enhance Trial, but without the elevator. 	Parchment: Grando Duplex ×1Gold ×8,000
Defeat all enemies 	Friday 	300 sec. 	A fight against waves of enemies in a room similar to the Enhance Trial, but without the elevator. 	Parchment: Grando Duplex ×1Gold ×5,000
Defeat all enemies 	Friday 	300 sec. 	A fight against waves of enemies in a room similar to the Enhance Trial, but without the elevator. 	Parchment: Arctic Eagle ×1Gold ×3,000
Defeat all enemies 	Friday 	300 sec. 	A fight against waves of enemies in a room similar to the Enhance Trial, but without the elevator. 	Parchment: Arctic Eagle ×1
Reach the goal 	Saturday 	180 sec. 	Similar to a Treasure Trial, the player must advance through a stage while keeping ahead of the Behemoth. However, there are no coins to collect, and falling into a pit results in death. 	Gold ×30,000
Reach the goal 	Saturday 	180 sec. 	Similar to a Treasure Trial, the player must advance through a stage while keeping ahead of the Behemoth. However, there are no coins to collect, and falling into a pit results in death. 	Gold ×10,000
Reach the goal 	Saturday 	180 sec. 	Similar to a Treasure Trial, the player must advance through a stage while keeping ahead of the Behemoth. However, there are no coins to collect, and falling into a pit results in death. 	Gold ×8,000
Reach the goal 	Saturday 	180 sec. 	Similar to a Treasure Trial, the player must advance through a stage while keeping ahead of the Behemoth. However, there are no coins to collect, and falling into a pit results in death. 	Gold ×5,000
==Videos==
Castlevania Grimoire of Souls - Sunday Order - Normal
Castlevania Grimoire of Souls - Monday Order - Normal
Castlevania Grimoire of Souls - Tuesday Order - Normal
Castlevania Grimoire of Souls - Wednesday Order - Normal
Castlevania Grimoire of Souls - Thursday Order - Hard
Castlevania Grimoire of Souls - Friday Order - Hard
Castlevania Grimoire of Souls - Saturday Order - Hard
Category:Alternate Modes
Category:Grimoire of Souls