NowhereMan's SWSE House Rules

The following is a list of house rules often used in NowhereMan's Star Wars Saga Edition campaigns. Some are universal, while others are only used in certain campaigns.
== Species ==
=== Species Traits as Talent Prerequisites ===
If a species possesses a trait that is functionally identical to a class talent, such as the Sullustan's Heightened Awareness and the Scout's Acute Senses talent, the species trait can substitute for the class talent for the purpose of meeting prerequisites.
=== Starting Credits for Characters Above 1st Level ===
Starting credits for characters above 1st level are calculated as (level x (level-1)) x 2,000. For example, a 3rd-level character would receive 12,000 credits ((3 x 2) x 2,000 = 12,000).
== Skills ==
=== Alternate Skill System ===
See: NowhereMan's SWSE Alternate Skill System
The Saga Edition skill system is designed for fast, streamlined play. However, its focus on cinematic action means that it is fairly limited in scope, and the streamlined approach to skill training limits the player's ability to fully customize their character's skill set.
This house rule introduces an alternate skill system based on the Star Wars d20 Revised and Pathfinder RPG skill systems.
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Category:SWSE
Category:House Rules