Tarnor the Hatchetman

Tarnor the Hatchetman is the leader of The Hatchetman's Party, a band of heavyweight hitters who are encountered within the Sewers located beneath the Temple District in the city of Athkatla.
Tarnor is dressed in a suit of superb enchanted full plate, has an excellent enchanted shield, and wields a rare and magical throwing axe. He is the current leader of a mean group of skilled adventurers, so be prepared for a challenging fight. Tarnor is a 13th level dwarven fighter who slings and swings Hangard's Axe. This magical throwing axe deals deadly damage as he is a grandmaster in Axe weaponry. The magical axe has a range of 20 ft., and then returns to his hand automatically! Tarnor is the only member of the group that will make brief conversation once a member of the party comes into view.
See The Hatchetman's Party page for tips on how to beat these guys in a fight.
==Dialogue==
"What the what? Strangers walking in our midst! Whose blasted job was it to keep watch? Spoiled our hidin' for sure!"
"Blank stares all around! All right then, I alone get the spoils! You there! Hand over your loot, or I split your skulls wide! 1,000 gold will do!"
:1 - Not a chance. I'm not paying for simply walking by!
::"Then you will fall before the might of my axe! Maybe I'll let Gallchobhair and Draug have a piece of you as well!"
:2 - I don't want any trouble. Can't we just part amiably?
::"The answer would be no, and I now demand a yes or no answer from you! 1,000 gold or your lives! Will you pay?"
:::2.1 - All right, yes!
:::2.2 - No, I will not!
:::2.3 - My answer will be the heads of your friends on a pike!
:3 - All right, here's your damned gold.
::"A wise move! Now run along, greener, and flee to your momma's arms! We've business to discuss!"
:4 - I think you had best hand over your own, or I'll end your life where you stand!
==Mod content==
===People involved===
:Portraits from Portraits Portraits Everywhere
TARNOR.jpg|thumb|Tarnor "the Hatchetman", dwarven leader of an unforeseen band of adventurers in the Temple District Sewers. You had better pony up some gold, or he may split your skull. 
Installation of the Sword Coast Stratagems Mod makes some minor revisions to Tarnor. He is assigned a default SCS tactical Fighter script for smarter combat behavior, threat recognition and targeting decision logic. He now has 2 pips in the Sword and Shield fighting style, which boosts his AC vs. missiles by -4 bonus. Random SCS treasure is also placed in his inventory. Tarnor will close to within thrown missile weapon distance and attack as his primary method at range. If a party member closes to melee range, he will either try and retreat back a bit and continue his missile attacks, or just engage in melee combat.