Saving Throw

A saving throw is a roll made to avoid (at least partially) damage or harm. The three types of saving throws are Fortitude, Reflex, and Will.
Like an attack roll, a saving throw is a d20 roll plus a bonus based on your class, level, and an ability score.
==Saving throw types==
* Fortitude is related to a character's ability to withstand damage thanks to his physical stamina. It measures a creature's ability to stand up to physical punishment or attacks against vitality and health. The Constitution modifier is applied to fortitude saving throws.
* Reflex is related to a character's ability to withstand damage thanks to his agility or quick reactions. The Dexterity modifier is applied to reflex saving throws.
* Will is related to a character's ability to withstand damage thanks to his mental toughness. The Wisdom modifier is applied to will saving throws.
==Notes==
Saving throw calculation in NWN2 is bugged. Saves against area based spells like Cloudkill or Mind Fog ignore +1 saving throw vs. spells bonus granted for each 5 base ranks in Spellcraft as well as all feats that grant saving throw bonuses against specific threats (spells, poison, evil, negative energy etc.). Example: An enemy with a base will of 9 has 15 base spellcraft ranks and the feats Hardiness vs. Spells and Hardiness vs. Enchantments. Thus, his will saving throw against a spell like Mind Fog should be 9+3+2+2=16. However, due to to bugged calculation, only his base will of 9 will be taken into account. But if you cast a spell like Charm Person on him, the bonuses kick in and his will saving throw rises to 16.
==Difficulty class==
The saving throw difficulty class (DC) is determined by the attack itself.
==Automatic Failure and Success==
A natural 1 on a saving throw is always a Failure, and a natural 20 is always a Success.
Bug - reflex and will saves both say *failure* in the chat window when a natural 1 is rolled, but if the save was successful without Automatic Failure, then the saving throw still succeeds. Fortitude works correctly, however, and always fails on a natural 1. This bug does not extend to natural 20 for Automatic Success.
==Save progression==
Each class has either a high or low saving throw progression for each save type.
When a character multiclasses, each class provides separate save progressions. Even if all classes provide the same progression, do not combine levels to determine the save. For example, a level 20 rogue (high reflex) has a +12 reflex save, while a character with 10 rogue levels and 10 monk levels (also high reflex) would gain +7 reflex from each class, for a total of +14 reflex. See also Class progression.
Class 	Fortitude	Reflex	Will
Bard 	low 	HIGH 	HIGH
Barbarian 	HIGH 	low 	low
Cleric 	HIGH 	low 	HIGH
Druid 	HIGH 	low 	HIGH
Favored soul 	HIGH 	HIGH 	HIGH
Fighter 	HIGH 	low 	low
Monk 	HIGH 	HIGH 	HIGH
Paladin 	HIGH 	low 	low
Ranger 	HIGH 	HIGH 	low
Rogue 	low 	HIGH 	low
Sorcerer 	low 	low 	HIGH
Spirit shaman 	HIGH 	low 	HIGH
Swashbuckler 	low 	HIGH 	low
Warlock 	low 	low 	HIGH
Wizard 	low 	low 	HIGH
Arcane archer 	HIGH 	HIGH 	low
Arcane Scholar of Candlekeep	low 	low 	HIGH
Arcane trickster 	low 	HIGH 	HIGH
Assassin 	low 	HIGH 	low
Blackguard 	HIGH 	low 	low
Divine champion 	HIGH 	low 	low
Doomguide 	HIGH 	low 	HIGH
Duelist 	low 	HIGH 	low
Dwarven defender 	HIGH 	low 	HIGH
Eldritch knight 	HIGH 	low 	low
Frenzied berserker 	HIGH 	low 	low
Harper agent 	low 	low 	HIGH
Invisible blade 	low 	HIGH 	low
Neverwinter Nine 	low 	HIGH 	HIGH
Pale master 	low 	low 	HIGH
Red dragon disciple 	HIGH 	low 	HIGH
Red Wizard of Thay 	low 	low 	HIGH
Sacred fist 	HIGH 	HIGH 	low
Shadow Thief of Amn 	low 	HIGH 	low
Shadowdancer 	low 	HIGH 	low
Stormlord 	HIGH 	low 	HIGH
Warpriest 	HIGH 	low 	HIGH
Weapon master 	low 	HIGH 	low
Class level 	Class level	1 	2 	3 	4 	5 	6 	7 	8 	9 	10	11	12	13	14	15	16 	17 	18 	19 	20 	21 	22 	23 	24 	25 	26 	27 	28 	29 	30
Savingthrows	High 	+2	+3	+3	+4	+4	+5	+5	+6	+6	+7	+7	+8	+8	+9	+9	+10	+10	+11	+11	+12	+12	+13	+13	+14	+14	+15	+15	+16	+16	+17
Savingthrows	Low 	+0	+0	+1	+1	+1	+2	+2	+2	+3	+3	+3	+4	+4	+4	+5	+5 	+5 	+6 	+6 	+6 	+7 	+7 	+7 	+8 	+8 	+8 	+9 	+9 	+9 	+10
===Formula:===
 goodSave = classLevel / 2 + 2
 poorSave = classLevel / 3
*Division is rounded down.
*ClassLevel should be greater than 0.
==External resources==
*NWNWiki:Saving_throw
:Category:Game rules
 
:Category:Character attributes