Scout / Knight

= Scout / Knight -- The Spiritual Arrow =
== Main Way of Playing ==
The Scout / Knight has a ranged support role designed around healing and restoring the resources of allies. Its elite skills fit the aesthetic of maintaining overwatch, keeping an eye on enemies and party members simultaneously to know who to focus on next. This combination prioritizes Dexterity, Stamina, and Wisdom; more specifically, Physical Attack and Healing to provide the best healing possible.
Key abilities for Scout / Knight are Reflected Shot, Disarmament, and Enhanced Armor.
== Equipment Available ==
== Scout general skills ==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Bow Training 	1 	 	 	 	 	Can equip bows and crossbows. 	
 	Shot 	1 	1 piece of ammunition	Instant 	2 	180 	Fires one shot at the target causing 40.0% ranged weapon DPS. 	+2.4% per level
 	Vampire Arrows 	4 	20 focus 	Instant 	10 seconds	180 	Inflicts 55.0% ranged weapon DPS and additionally consumes the target's 16.0 HP every 2 seconds for 10.0 seconds. 	+3.3% and +8.0 per level
 	Joint Blow 	8 	15 focus 	Instant 	 	100 	Causes 16.4 points of physical damage and Slows the target by 40% for 4.0 seconds. (For players this effect lasts for 2.0 seconds.) 	+3.28 and +0.12 (+0.06) per level
 	Blood Arrow 	12 	 	Instant 	2 minutes 	 	For 30.0 seconds, every second your HP are reduced by 3% and ranged damage is increased by 5.0%. (Right click the Buff icon to stop effect.) 	+0.9% per level
 	Throat Attack 	16 	15 focus 	Instant 	12 seconds	100 	Causes 16.4 physical damage and interrupts the target's spell casting. (The interrupted spell will enter a cooldown phase. If the interrupted spell has no cooldown, all spells will enter a cooldown time of 3 seconds.)	+3.28 per level
 	Wrist Attack 	20 	35 focus 	Instant 	30 seconds	50 	Damage dealt by the target is decreased by 30.0% for 5.0 seconds. 	
 	Swiftness 	24 	 	 	 	 	Permanently increases Dexterity by (current dexterity + 11.0) x 1.0% +11.0. 	+0.99 and +0.09% per level
 	Speed Shooting Mastery	28 	 	 	 	 	The speed of bows and crossbows is increased by 11.0%.
The maximum level of this skill is 50. 	+0.55% per level
== Scout class-specific skills ==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Arrow of Essence 	1 	 	Instant 	5 minutes 	 	Increases ranged weapon damage by 40.0% and increases attack speed by 40.0% for 15.0 seconds. 	
 	Autoshot 	1 	1 piece of ammunition 	Instant 	2 seconds 	180 	Fires a shot at the target inflicting ranged weapon Damage. (Afterwards Autoshot mode will be active.) 	
 	Wind Arrows 	2 	15 focus 	Instant 	 	225 	Quick shot at the target, causing 35% ranged weapon DPS. 	+2.8% per level
 	Ranged Weapon Mastery	6 	 	 	 	 	Bow and crossbow accuracy is increased by 8.0%, and ranged damage is increased by 8.0%.
The maximum level of this skill is 50. 	+0.64% and +0.64% per level
 	Frost Arrow 	10 	20 focus 	Instant 	 	 	For 600.0 seconds, all Wind Arrow shots will have a chance of adding Frost, slowing down target for 6 seconds.
Frost Slowdown slows by 40.0%. 	
 	Mana Drain Shot 	12 	 	Instant 	30 seconds	180 	Inflict 60% ranged weapon DPS, reduces target's Magical Damage by 1.0% for 10.0 seconds. 	+3,6% and +0.19% per level
64px	Lasso 	14 	35 focus 	1 second 	 	150 	Throw a lasso, rooting the enemy for 10.0 seconds. This effect will disappear if the target is further attacked.
(For players this effect lasts for 3.0 seconds if not further attacked.)
(Only one target at a time can be kept under control.)
The maximum level of this skill is 50.	+0.4 (+0.14) per level
64px	Piercing Arrow 	18 	2 pieces of ammunition	Instant 	4 seconds 	220 	Fires a piercing arrow at the target and all enemies in a straight line behind the target for 70.0% ranged weapon DPS + 20.0 damage. 	+4.2% and +3.0 per level
 	Eagle Eyes 	20 	 	 	 	 	Your chance to deal critical damage is permanently increased by 25.0. 	+3.825 per level
 	Cripple Joint 	20 	 	 	 	 	Adds a 55% chance to your Joint Blow to Root the target for 5 seconds. 	
 	Snipe 	22 	1 piece of ammunition 	3 seconds	15 seconds	240 	For Snipe, your range is increased by 60 and deals 250.0% ranged weapon DPS plus 100.0 damage. (Will be interrupted as soon as damage is taken.) 	+15% and +10.0 per level
 	Detection 	26 	9 focus 	Instant 	 	 	While the skill lasts the caster can detect nearby hidden enemies. (This skill costs 5 focus points every three seconds. Status disappears once focus reaches 0.) 	
 	Combo Shot 	30 	3 pieces of ammunition	Instant 	8 seconds 	180 	Fires triple shots at the target causing 45.0% ranged weapon DPS. (Will be interrupted as soon as damage is taken.) 	+2.7% per level
 	Neck Strike 	34 	30 focus 	Instant 	30 seconds	50 	Target is Stunned for 6.0 seconds. (For players this effect lasts for 3.0 seconds.) 	
 	Reflected Shot 	36 	1 piece of ammunition 	Instant 	10 seconds	180 	Causes 75.0% ranged weapon DPS. Shot will deflect 2 times to other targets within range. Damage decreases by half each time. 	+4.5% per level
 	Concentration 	38 	 	Instant 	5 minutes 	 	For 10.0 seconds, focus regeneration speed is increased by 50.0%. 	+0.5 seconds per level
 	Target Area 	40 	 	Instant 	 	 	While the effect lasts, your accuracy is increased by 10.0% and the critical hit rate is increased by 30.0. (This skill costs 3.0 focus points per second. Effect disappears once focus reaches 0.)	+11.7 per level
== Knight General ==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Holy Strike 	1 	15 MP	Instant 	 	50 	Deals 65% to 483,6% main hand weapon Physical Light Damage per second, and adds one layer of Holy Seal effect. Each skill level adds to aggro. Holy Seal: Causes 2 Physical Damage every 2 seconds for 10 seconds. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)	+4.55% per level
 	Punishment 	1 	20 MP	Instant 	8 seconds 	50 	Activates the Light Seals on the target.
If the target has the Holy Seal effect, according to the amount of the effect stacks, the Holy Seal will deal extra 30 to 120 + current Stamina x 0.16 to 0.64 Physical Light Damage. Every Holy Seal stack adds 30 + current Stamina x 0.16 Light damage. It can be stacked up to 4 times. (This skill stat will increase and decrease based on equipment and target strength)
(Requires at least one Light Seal on the target.)	+9 light damage per level per seal
 	Disarmament 	4 	20 MP	Instant 	 	50 	Inflicts 65.0% main hand weapon DPS to the target and reduces its armor value by 3% to 12% for 8.0 seconds. Can be stacked 4 times.
Reduces targets physical defence 	+4.76% dps per level
 	Shield of Atonement 	8 	6 MP 	Instant 	30 seconds	90 	Attacks target with a shield, causing 20.0 physical damage. Also prevents the opponent from using physical and common attacks for 3.0 seconds. (Shield must be equipped.)
Removed 	+5 and +0.055 per level
 	Enhanced Armor 	12 	20 MP	Instant 	 	 	Increases Physical Defense by 5.0% for 300.0 seconds.
The maximum level of this skill is 50. 	+1.15% per level
 	Defense Technique 	16 	 	 	 	 	Increases parry rate by 25.0. 	+3.4 per level
 	Resilience 	20 	 	 	 	 	Increases Stamina by (current Stamina + 12) x 1.0% + 12. 	+1.0 and +0.1% per level
 	Shield of Discipline	36 	99 MP	Instant 	60 seconds	 	Changed from “class-specific skill” to “general skill”, and the skill description now reads
Enhances the shield with the power of Light to absorb 5% Magical Damage in the next 30 seconds. Also deals 100 points Light damage to the attacking spell caster. (Must have a shield equipped)
The maximum level of this skill is 50. 	+1.2% per level
== Scout / Knight ==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Repelling Arrow 	15 	30 mana	Instant 	25.0 seconds	150 	Repelling your target Roots it for 4.0 seconds and inflicts 50.0% ranged weapon DPS. 	+3.0% per level
 	Healing Shot 	20 	20 MP 	Instant 	8 seconds 	150 	Heals your target for (30.0 + 0.20 x (ranged weapon damage)) HP. 	+5.4 HP per upgrade
 	Enhanced Armor Perfection	25 	 	 	 	 	Enhanced Armor now lasts 600 seconds. 	
 	Mana Conversion 	30 	50 MP 	Instant 	60.0 seconds	 	Converts mana into 10.0 focus points. 	+1.8 focus per upgrade
 	Mana Recovery 	35 	 	 	 	 	Gives your Healing Shots a certain chance to recover 50 mana as well. 	+5 per level
 	Armor-piercing Arrow 	40 	 	 	 	 	Extends the range of your Disarmament. (Requires ranged weapon.) 	35% of r.dps,
+2,1%/lvl
 	Escape Danger 	45 	 	Instant 	5 minutes 	 	For 10 seconds you are immune against Helpless, Stun, Root, and Slow effects. 	
 	Spirit Meld 	50 	 	 	 	 	Keep your Reflected Shots from losing reflective damage. Also, with every Reflected Shot, there is a chance that party members within a radius of 100 will receive a boost to their physical and magic attacks. (This effect can only be triggered once in a 20-second period.)	
 	Blessed Quiver 	60 	 	 	 	 	Reduces your Healing Shot cooldown time by 4 seconds. Also increases your Healing Shot critical hit rate. When your Healing Shot is a critical attack, it will definitely trigger a Mana Recovery. 	
 	Transformation Torrent 	70 	 	 	 	 	When you use Mana Conversion, it affects all party members in a range of 90 by recovering Energy, Rage, and Focus. 	
== Tips and Tactics ==
* Don't be afraid to prioritize high damage equipment over gear with Healing. Wisdom is useful mainly for keeping a large mana pool, and Healing Shot increases its damage based on your ranged weapon's strength.
* Despite using a ranged weapon, Scout / Knight prefers to be close to allies to help them with Transformation Torrent. Enhanced Armor helps you handle damage from enemies when you get close to the rest of your party for this very reason.
* Despite having healing abilities, this isn't a primary healing class. Use your abilities to supplement the party healer.
* Switching to a Knight / Scout gives the player a decent tanking option with a surprising amount of self-sustain.
==Notes==
Torrential Torrent helps give Scout / Knight a niche role when it comes to groups. This is a good combination to use if you want to help your party succeed, even if they make mistakes with their own skills, whether it comes to rotations or timing.
Category:Class Combo
Category:Scout
Category:Physical DPS
Category:Range
Category:SemiHealer