Acid Slime

== Acid Slime (L) ==
=== Move ===
Name 	Intent	Effect
Corrosive Spit	 	Deals 11 damage, shuffles 2 into the discard pile.
Corrosive Spit	 	Deals damage, shuffles 2 into the discard pile.
Lick 	 	Inflicts 2 .
Tackle 	 	Deals 16 damage.
Tackle 	 	Deals damage.
Split 	 	Dies and spawns 2 Acid Slimes (M) with current HP.
=== Pattern ===
Has a 30% / chance of using , 40% / chance of using and 30% chance of using in every turn.
Cannot use / twice in a row and cannot use other moves three in a row.
Once its HP reaches 50% or lower, Acid Slime (L)'s current intent will be interrupted and it will into two Acid Slime (M)s, each with the Acid Slime (L)'s current HP.
== Acid Slime (M) ==
=== Move ===
Name 	Intent	Effect
Corrosive Spit	 	Deal 7 damage, shuffles 1 into the discard pile.
Corrosive Spit	 	Deal damage, shuffles 1 into the discard pile.
Lick 	 	Inflicts 1 .
Tackle 	 	Deal 10 damage.
Tackle 	 	Deal damage.
=== Pattern ===
Below , its pattern is identical to Acid Slime (L), although Acid Slime (M) cannot .
On , has a chance of using , chance of using and chance of using in every turn, though cannot be used twice in a row and other moves cannot be used three times in a row.
== Acid Slime (S) ==
=== Move ===
Name 	Intent	Effect
Lick 	 	Inflict 1 .
Tackle	 	Deals 3 damage.
Tackle	 	Deals damage.
=== Pattern ===
On turn 1, it has 50% chance of using either or . If it is , always starts with .
It then alternates between the two moves.
==Update History==
*Patch V2.0: The Watcher
**Slime and Heart enemy SFX no longer play when game is backgrounded.
*Patch V1.1: The Dealer
**Fixed enemy order issues in Slime Boss, Gremlin Leader, and Reptomancer encounters.
*Weekly Patch 42: Reboot
**Updating SFX for Slimed Attack.
*Weekly Patch 40: Forethought
**Acid Slime (Large) and Slime Boss get additional slime attack SFX.
*Weekly Patch 21: Channel Lightning
**Slimes no longer make sounds if game is running in background and bg sounds are muted.
*Weekly Patch 17: Patched in the Face
**Slimed: Replaces Wounds and Draw Reduction debuff from Slime enemies.
**Several Slime enemies now give you Slimed rather than a debuff.
*Weekly Patch 16: Back to Work
**Split Slimes and other spawned minions should now correctly have the Slow power when Time Dilation mod is on.
*Weekly Patch 5: Happy Holidays!
**Meat on the Bone, Red Skull, Slime's Split, and Berserk all trigger on less than or equal to 50% HP and desc are updated to reflect this
*Weekly Patch 3: Balance Balance Balance
**If something goes wrong with monster IDs in save files, an apologetic slime will now appear.
*Weekly Patch 2: Slimes!
**New battle in the Exordium: So many slimes!
Category:Monster
Category:Act I