101652-two-weeks-later-still-no-blighthaven-questpath-fix

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			This is getting pretty ridiculous. Carbine has been a known issue and still hasn't fixed it. What's the hold up? I'd like to play my engineer again one day, can we please get an update or fix for this issue? Like most every other problem in the last month Carbine has gone completely silent on the problem. This isn't a single quest or bug, it's an entire *cupcake*ing zone, how do you screw up an entire zone and not fix it immediately? And yes, I sound like an ass, no I don't care. I've spent the last two weeks having to play alts because of this problem, it would be nice to be able to play my main again some time soon.	
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			eh?	
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			I thought I explained it well enough, but both quests and path quests have no text, don't show up in the journal/datacron, etc. It's all blank, when you talk to a quest giver it's blank. Carbine has known about this since it was broken and they've yet to fix or give an update on it past a "we are investigating" comment a week ago. It's an entire zone, you'd think that would be a major priority.	
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They're just saving you the boredom that is Blighthaven.
 
 
That being said this game is hardcore, anyone can complete a quest that has text in it, but how good are you to solve one that is invisible??
 
 
HARDCORE.	
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I agree that the lack of fixes on easy stuff is... baffling and frustrating in this game.
And I flat out refuse to listen to the (admittedly often valid) arguments along the lines of "you don't know about the code, it might be harder to fix than it looks to an amateur".
 
No, not this time. Blighthaven was perfectly fine. This is not some huge unknown that would take tons of research to develop a solution. They broke it with some silly mistake, and all it would take would be reverting that mistake.
 
Same crap with so many other little details. The path ability cooldowns? Broken at some point, then fixed, now broken again. How hard can it be to not re-break simple stuff like this? A cooldown should be literally one variable. It's not higher math and computer science.
 
I could go on but... my blood pressure.  -_-	
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I agree that the lack of fixes on easy stuff is... baffling and frustrating in this game.
And I flat out refuse to listen to the (admittedly often valid) arguments along the lines of "you don't know about the code, it might be harder to fix than it looks to an amateur".
 
No, not this time. Blighthaven was perfectly fine. This is not some huge unknown that would take tons of research to develop a solution. They broke it with some silly mistake, and all it would take would be reverting that mistake.
 
Same crap with so many other little details. The path ability cooldowns? Broken at some point, then fixed, now broken again. How hard can it be to not re-break simple stuff like this? A cooldown should be literally one variable. It's not higher math and computer science.
 
I could go on but... my blood pressure.  -_-
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Isn't the fix listed in the most recent ptr notes?
 
I think I remember reading it there.
 
So expect it to be fixed with the sabotage drop.	
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It's quite amusing to watch how long it takes to fix things that they've already re-fixed on their internal servers
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Must have got lucky, finished all my quests before it broke :P
 
(Assumed it was just my Scorchwing daily that was broken.)	
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"Amusing" is an... interesting label for it. One I wouldn't necessarily use, but oh well. :P
As someone from the dark ages of gaming where anything could break horribly at any time, I pride myself on Buddha-tier patience. No intentions of quitting Wildstar or anything.
But it really saddens me how part of the customer base is driven to bail on the game by mistakes I could probably fix myself, given access to the game's code. Gah.  :(
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I tried to get some guildies through the 5+man quests leading up to Elyona and none of them could tell me wtf they were on and where we were going next.
 
Was a stab in the dark and hilarious....ly bad.
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Oh. My. God.
I 3-manned (2-manned part of it when a dude left) it as a healer with 2 dps because almost no one wants to bother with this broken crap right now and I finally wanted to get it done.
The whole chain took like ... over an hour I think. Maybe 90 minutes.
Agony.
Especially the part where you have to dig for primal earth and get zerg-rushed by mini elementals in 80% of all digs. Oh and the dig progress isn't shared so every party member has to dig like 15 times. Carbiiiiiine-!
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			No idea with the problem is but I don't have a problem with quest but then I use a quest addon in curse so....	
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No idea with the problem is but I don't have a problem with quest but then I use a quest addon in curse so....
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This is getting pretty ridiculous. Carbine has been a known issue and still hasn't fixed it. What's the hold up? I'd like to play my engineer again one day, can we please get an update or fix for this issue? Like most every other problem in the last month Carbine has gone completely silent on the problem. This isn't a single quest or bug, it's an entire *cupcake*ing zone, how do you screw up an entire zone and not fix it immediately? And yes, I sound like an ass, no I don't care. I've spent the last two weeks having to play alts because of this problem, it would be nice to be able to play my main again some time soon.
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Datacubes are missng the quest text, too
 
Elyona the Mad is still not fixed back to her original skill set, so "The Mad" title is still unavailable	
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Datacubes are missng the quest text, too
 
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Oh!
Why didn't I think of this obvious default solution (i.e. relying on users to fix Carbine's mess)?
Silly me. :P
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Dailies are hardcore content man. More hardcore is the zerging of the zone boss. Even more hardcore is a whole zone for 3 "daily" quests.
But the most hardest core thing is getting back to Illium after that.	
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Dailies are hardcore content man. More hardcore is the zerging of the zone boss. Even more hardcore is a whole zone for 3 "daily" quests.
But the most hardest core thing is getting back to Illium after that.
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Dailies are hardcore content man. More hardcore is the zerging of the zone boss. Even more hardcore is a whole zone for 3 "daily" quests.
But the most hardest core thing is getting back to Illium after that.
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You'll thank me for this.
 
Bind your transmat to Blighthaven.
Buy the Crimson Badlands plug fabkit from your reputation vendor in main city.
From that plug you can go to Crimson or main city (as you zone in next to npc that sends you back to main city)
So now every 20mins you can go to Crimson/Maincity/Blighthaven.
 
Life x 100 easier :)
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You mean the Crimson Isle Fabkit? If the Crimson Isle Fabkit goes to Crimson Badlands then that's kinda weird/broke.
 
I mean I know the entire daily hub is a rehash of Crimson Isle, but that would be hilarious if it works.
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The 50 daily zone :P
 
The problem with copying a map and naming it so similarly is that they all merge into one with no-one remembering which is which anymore :(
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Well I'll be... that actually works (bought it for my level 23 alt and zoned into her house with my main - portal to Badlands)! Very nice - now to hope they don't decide it needs fixing.
 
Thanks for the tip - I'm guessing Northern Wilds/Wastes also work the same way for Exiles?
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Making the game harder to navigate and get around (read: punitive to travel at max level) is the last thing Wildstar needs right now in an effort to maintain subs lol
 
No clue what the filthy tree lovers do on their end, i assume its the same :P
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Another easy trick is to use the Farside Biome; it drops you right next to a ship to Illium. Set your trans point in blighthaven, then you can get to Illium every 20 min w/ biome (and shuttle to CB / NW); and BH dailies every 20 min.
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