Minecraft Story Mode in Sonic 1

For Sonic's version of the game, See Sonic in Minecraft Story Mode
One Day, Jesse was playing Sonic 1 with his friends in the Treehouse.
But then, the screen starts flashing and Jesse and friends were sucked in, after that Sonic and Dr. Eggman pops out of the screen, and Dr. Eggman hides at a secret mountain. Sonic gives chase.
Meanwhile, Jesse and Friends land in Green Hill Zone, however they were still blocky and still can talk, unlike Sonic 1 Boomed, Neither one can say anything on a spring which isn't annoying.
== Facts ==
* You can still choose any Jesse after the title screen, Unlike the original game however, you can change it at anytime when you go back to the title screen and put in Up, A, A, B, B, Down.
* Jesse's friends can be playable either after completing each act when you press down or for each zone when you press up, Except for the final zone where Jesse and friends are on the screen and can be changed with Up.
* The Zones in the game remain unchanged
* However, Ivor will be the villain of the game, and they will collect 6 magic blocks instead of Chaos Emeralds.
* When you complete the game, 1 in 2 endings will occur, Good Ending: When you get all 6 magic blocks, not only will everything will be normal, but Jesse and Friends will also pop out of the screen. Bad Ending: Jesse and Friends still pop out of the screen, however hoards of badniks will pop out too.
* Each Character has a different ability,
* Jesse: Throws a sword at a nearby badnik
* Olvia: Attacks using a roll
* Petra and Lukas: attacks using a minecart ride, but in Petra's case, throws a sword.
* Axel: Bellyflops onto a nearby badnik.
* If you press Up, Up, Down, Down, Left, Right, Left, Right, you unlock the original Order of the Stone. They also have abilities.
* Gabriel: Same as Jesse
* Eleguard: Puts a piston in front of any nearby badnik
* Magnus: Puts TNT in front of a Nearby Badnik
* Soren: same as Jesse and Gabriel.
Category:Minecraft Story Mode
Category:Sega
Category:Sonic the Hedgehog