1000-KOI Defense System

== Overview ==
The 1000-KOI Defense System is a miniboss summoned in the mid-phase of the 1000-KOI "Fantasymover" boss fight. It is primarily a turret of sorts armed with several weapons.
== Appearance ==
The 1000-KOI Defense System is unique in that it does not resemble Koishi in any shape or form. It appears as a trapezoidal construct with a myriad of wordmarking, and a screen below a series of glowing lines implied to be text or writing of some kind. On top of it's "head" is a large, gaping hole used as a mortar, while on it's sides are a pair of mounted bullet turrets with laser-pointers to focus it's attacks. Behind the core is a long pole that curves into a crescent shape, and summons homing projectiles.
The Defense System appears to "speak" with a feminine tone, as it samples the sounds used by the Turrets in the Portal franchise.
== Behavior ==
The Defense System is summoned as part of the second phase of the Fantasymover's boss fight, and follows a structured & predictable cycle of attacks.
It will elect to shoot the player with it's pair of guns, fire a mortar at the player, or fire a homing projectile that shits out green beams of destructive light around it. Primarily, it is damaged by "Parrying" the screen, indicated when it flashes red and displays an image of a fist. It attacks in this cycle:
# Guns
# Mortar
# Homing Projectile (directly after Mortar)
# Guns
# Parry Window
Notably, the boss is defeated if the player can get it down to 10 HP or less, as opposed to zero.
== Trivia ==
* Early concept art for the Fantasymover rework indicated that the (hinted to be) bullet-firing turrets were planned to be missile launchers, and that there were two homing projectile launchers rather than one.
The Defence System is depicted in the second portion of this concept.
** The phase would also have started with the Fantasymover encased in a goofily large shield.
* The 1000-KOI Defense System enters it's death sequence after <10 HP, rather than below zero, due to the fact beforehand it would often "clutch" final hits and be teeming on a mere single-digit health number after lucky strikes.
* The neon implication of text on the front of the Defense System give it a resemblance to the Allied Mastercomputer (or "AM") from the book and PC game I Have No Mouth And I Must Scream, where AM is represented as a massive obelisk with vitriolic ramblings about it's hatred of mankind etched into it.
* The Defence System's icon in the Spawn Menu lacks it's side turrets.
* The writing "1000KOI" appears on the Defense System's cannon and it's sides, though it is absent from it's back.
* It is currently the first encountered threat to not visually resemble a Koishi in the slightest, though this can be chalked up as the fact it's presumably an extension of the Fantasymover itself. It is also the first fully 3D enemy, being a physically modeled object rather than a .PNG.
*The hitbox for the moving turrets stretches slightly farther out than what the lasers would imply, and is designed to be a "guidance" of where to avoid.
== Previous Changes ==
=== V.A10a ===
* Received an entry in the Koishidex
=== V.A9E / Bless Me, Midas ===
* Health reduced to 100 (previously 120)
* Now fires 50 shots instead of 100 during turet phase
==Gallery==
File:Defensesystemicon.png|The 1000-KOI Defense System's icon in the KoishBox Spawn Menu
==References==
Category:Find the Koishis 2
Category:Koishis
Category:Major Threat