City Streets

The City Streets is the fourth area of The Pedestrian.
== Walkthrough ==
=== Room 1 ===
This area serves as a junction with various puzzle-solving routes that can be tackled in any order. Commence by taking the lower left path, leading to the crate.
=== Room 2 (Crate) ===
Initiate by activating the switch at the room's outset. Swiftly ascend the emerging platforms and descend to the left. Engage the button below to release the key. Retrieve the key and proceed through the door below to enter the subsequent room.
=== Room 3 ===
Utilize the trampoline to access the initial switch, activating it. Then, employ the central trampoline to reach the second switch and activate it as well. Descend once more to the leftmost trampoline to reach the upper left platform. Activate the switch and traverse the bridge to exit on the right.
=== Room 4 ===
Arrange the puzzle components in the configuration depicted in the image above. Begin by leaping onto the trampoline and exiting the room to the right. Activate the switch in this room and proceed through the rightward door. Descend in the far-right panel and exit to the left through the lower door. Descend on the elevator, acquire the key, and ascend before exiting the panel to the left. Open the door and activate the switch, then return to the right. Ascend via the elevator and continue to the right. Descend over the trampoline to reach the top of the far-right panel. Exit to the left to re-enter the large panel. Descend and leap over the wall to the left, dropping to the bottom of this panel. Utilize the trampoline to access the switch on the right. Activate it and exit this panel to the left. Descend on this elevator, retrieve the crate, and exit to the right.
=== Room 5 ===
Simply push the crate to the right through this room.
=== Room 1 (Revisited 1) ===
Return to the initial room of the city streets. Proceed to the upper left room to collect the key.
=== Room 6 (Key) ===
Merely jump over the short walls and exit to the left.
=== Room 7 ===
Bounce across the trampolines while avoiding the saw blades, then exit to the left via the ladder.
=== Room 8 ===
Climb the platforms to the upper left corner to make your exit.
=== Room 9 ===
This room demands precise timing. Retrieve the key and release it while jumping over the right trampoline. It should bounce up periodically to obstruct the laser. Time your jump on the left trampoline to ascend while the key is blocking the laser. Once past, climb the platforms, deactivate the laser by flipping the switch, and acquire the key. Exit via the top left door.
=== Room 10 ===
The panels in this room cannot be moved. Simply connect them as shown in the image above. The path is straightforward. Follow it to collect the key when you reach it. Ascend on the elevator and activate the top switch to activate the subsequent elevator. Ascend on that elevator and retrieve the crate. Keep pushing it through the doors until you position it under the key. Leap up to collect the key and exit this room to the right.
=== Room 1 (Revisited 2) ===
Push the crate as far right as possible and leap over the wall to descend via the far-right ladder. Refer to the secrets for more information. Upon reaching the lower area, open the door. The secret room is straightforward; activate both switches and descend for your hats. When prepared, employ the trampoline to exit. Ensure you pick up the key and proceed back up to this room, the first room outside the sewers. Here, shift the crate to the left and utilize it to reach the door in the upper left corner of the lower panel, using your key for access as indicated in the image above. Now, head for the wire coil, accessible through the lower right door in the top panel.
=== Room 11 (Wire Coil) ===
Push the crate to the right until it falls into the next panel, blocking both lasers. Descend to the left of the crates and push both of them to the right, positioning them under the key. Leap up to retrieve the key. Descend again to the left of the crates and push them entirely to the right. Ascend to activate the switch behind the door. Descend once more and pull the crates all the way to the left. Ascend and exit through the left door. 
=== Room 12 ===
Descend via the left dotted platforms and push the crate to the right so it lands on the trampoline. Climb back up and nudge the crate until it falls from its platform to the right, obstructing the laser. Descend onto the trampoline, launching to the top of this room. Activate the switch to deactivate the laser below. Drop down and fall through the platform to exit this panel to the right.
=== Room 13 ===
This room necessitates the use of two configurations. Initiate by arranging the rooms as depicted in the image above. Descend and pass through the door in the starting panel to collect the key. Now, position the room as illustrated above. Ascend the left ladder and enter the door on the left. Shove the crate to the left until it's situated in the panel with the laser. Place it on the trampoline and return to the previous room. Activate the switch to set the trampoline in motion, causing the crate to bounce and obstruct the laser. Ascend, jump onto the crate, then leap to the wire coil and collect it. Exit this room to the left.
=== Room 14 ===
Simply navigate this linear path and exit via the top left corner.
=== Room 1 (Revisited 3) ===
Connect the wires in the bottom panel as displayed in the image above. Now, proceed to the fan blade through the top right door in the upper panel.
=== Room 15 (Fan Blade) ===
This room involves considerable manipulation of panels. Commence by configuring the panels as depicted above. Descend the ladder. Now, orient the panel you're in to access the door and collect the key in the starting panel. Descend and reconfigure the panels as shown. Descend the ladder once more. Adjust the panels as indicated. Lower the panel you're on to access the door leading to the panel with the door on the right. Align the panels as shown, connecting the bottom-left ladder in the panel with the right door to the top-right ladder in the panel with the left door, as illustrated in the image above. Descend the ladder. Reconfigure the panels as shown and link the ladder here with the ladder above the right door. Descend via that ladder. Now, position the panels as displayed above. Pass through the door to emerge on the panel behind it. You can now exit this panel to enter the right-side panel. Employ your key to unlock the door and acquire the fan blade. Exit this room to the left.
=== Room 1 (Revisited 4) ===
Place the fan blade within one of the circles of the Game Boy on the ground, causing the door at the top to open. Ascend the ladder in the upper left.
=== Room 16 ===
Activate the switch to move the platform aside. Ascend and exit the room to the right.
=== Room 17 ===
Return to the train's cockpit. Adjust the coordinates to read 748 to progress to
 the next level.
Category:Locations