Resonance

==Overview==
Starting with Dislyte's version update 3.1.7, the Resonance System will be adjusted. The new Divine Gate system will replace the old Talent Tree mechanism.
Each Resonance Lv. will light up an Esper's Divine Gate, allowing them to obtain a permanent upgrade. The nature of these upgrades depend on the Esper's rarity, their combat role and their unique traits, making this system more tailored towards an individual Esper's skills than its previous iterations.
Each Esper receives a number of unique buffs, ideally allowing players to form a wider variety of teams.
==Process==
*When getting a duplicate Esper, the redundant Esper will be converted into Esper Materia automatically.
*Esper Materia is used to upgrade Resonance. Each Divine Gate costs 1 Esper Materia of the respective Esper to unlock, with a limit of 6 upgrades per Esper.
*Upon reaching full Resonance Lv. for an Esper, any additional Esper Materia will be converted into Dioprism or Monoprism to be used in the Divine Sequencer Shop.
Any unused Esper copies in the players' inventory from before version update 3.1.7. have been transformed into either Esper Materia (up to 6) or Dioprism and Monoprism (any above 6) while the copy with the most investment was kept. 
==Divine Gate Abilities==
Resonance Lv. 1 always unlocks one of the following effects, depending on the Esper:
* Skill - Overload: Boosts final Damage by 10%
* Skill - Remedy: Boosts Healing amount by 10%
* Skill - Aegis: Boosts Shield Strength by 10%
* Skill - Plunder: Skill's AP absorption increased.
* Skill - Static: Skill's AP Reduction increased.
* Skill - Storming: Skill's AP Boost increased.
Resonance Lv. 2 unlocks different effects, depending on the Esper's rarity:
*Legendary Espers gain a Skill - Morph, either adding a new effect to one of their skills, or slightly changing it to be more advantageous.
*Epic and Rare Espers gain a more generic, permanent buff that suits their combat role. These buffs are shared among all Espers.
Resonance Lv. 3 always unlocks Blessing, increasing an Esper's Base ATK, Base DEF and Base HP by either 10% (Rare Espers) or 15% (Epic and Legendary Espers).
Resonance Lv. 4 has all Espers gain a more generic, permanent buff that suits their combat role. These buffs are shared among all Espers (Same as R2, for Epic and Rare Espers).
Resonance Lv. 5 always unlocks Aura, additionally increasing an Esper's Base ATK, Base DEF and Base HP by either 10% (Rare Espers) or 20% (Epic and Legendary Espers).
Resonance Lv. 6 unlocks different effects, depending on the Esper's rarity:
*Legendary Espers gain a 2nd Skill - Morph. This change may apply to the same skill as in R2.
*Epic Espers gain their 1st Skill - Morph, either adding a new effect to one of their skills, or slightly changing it to be more advantageous.
*Rare Espers gain Covenant, further increasing their Base ATK, Base DEF and Base HP by 15%.
Level	Divine Gate	Name 	Description
R1 	 	? 	?
R2 	 	? 	?
R3 	 	Blessing	Base ATK, Base DEF and Base HP
R4 	 	? 	?
R5 	 	Aura 	Base ATK, Base DEF and Base HP
R6 	 	? 	?
==Navigation==
Category:Resonance