Report 1206

Report #1206
Skillset: Geomancy Skill: Stonerain/Tremors
 Org: Geomancers Status: Completed Jun 2013
Furies' Decision:
Solution 3.
Problem: Geomancy effects currently hit in the following order when timed
simultaneously: poison, tremors, duststorm, lodestone, stonerain, rockslide,
sickening. This has the effect that in an earthquaked demesne, a geomancer has
to re-time two effects (tremors and stonerain) to make their demesne effective.
Specifically, they have to move stonerain so it's one second in front of the
lodestone tick (9s), and tremors a few seconds after the lodestone tick (5s). If
stonerain is not moved, a flier is only brought down and damaged, without being
sprawled by tremors or sprawled/stunned by lodestone (duststorm fires on flying
elevations at least). If tremors (sprawl + chance of leg break, no effect if
already sprawled) is not moved, half of it is wasted, as lodestone both sprawls
and stuns.
[A: 0 R: 0] Solution #1: Have stonerain always fire first during a demesne
 tick. This should be expanded to similar abilities in
 other skills (druidry treelife, aquamancy tsunami and
 typhoon, aeromancy twister, pyromancy firerain).
[A: 0 R: 0] Solution #2: Have tremors fire after lodestone during a demesne
 tick. Have tremors always break a leg if the target
 is already sprawled (or perhaps already
 sprawled+stunned).
[A: 0 R: 0] Solution #3: Both 1 and 2.
Player Comments:
---[Chade on 6/11 @ 05:29 writes]:
Solution 1 supported.
---[Akyaevin on 6/11 @ 05:33 writes]:
Solution 2 is essentially exchanging a sprawl + 50% leg break for a 100% leg
break.
---[Shuyin on 6/11 @ 05:39 writes]:
Yeah sure
---[Thoros on 6/11 @ 19:10 writes]:
All solutions supported
---[Wobou on 6/12 @ 07:48 writes]:
Solution 3 sounds good.
---[Nihta on 6/13 @ 00:02 writes]:
Support solution 1, and think solution 3 should be fine as well, if tremors no
longer sprawls them if they are not sprawled.
---[Llandros on 6/28 @ 20:57 writes]:
Solution 3 supported