Justice

Justice is a benevolent spirit of the Fade who embodies the concept of justice. Though an involuntary guest in the mortal world, his actions have made lasting repercussions on the world of Thedas. In Dragon Age: Origins – Awakening, Justice is a companion of the Warden-Commander.
== Background ==
"Justice" is not a name, it is an identity. Not all the denizens of the Fade identify with darker emotions like rage and pride. Some embody the nobler qualities found in humanity: faith, hope, compassion, valor, and justice.
Although spirits have no definite shape in the Fade, Justice takes the form of an armoured figure and chooses in place of a name, the virtue to which it aspires: Justice.
== Involvement ==
=== Dragon Age: Origins - Awakening ===
=== Dragon Age II ===
== Quests ==
=== Dragon Age: Origins - Awakening ===
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=== Dragon Age II ===
Act 1
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Act 2
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== Gifts ==
Justice likes tokens that remind it of the Fade as well as items that provide insight into Kristoff's life.
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== Statistics ==
=== Initial specialization ===
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=== Initial skills ===
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=== Initial talents ===
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Warrior 	Powerful 	
Warrior 	Precise Striking	 
Spirit Warrior 	Spirit Warrior 	
Weapon and Shield	Shield Bash 	   
Weapon and Shield	Shield Defense 	     
Weapon and Shield	Shield Block 	   
=== Initial equipment ===
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Weapons 	
Armor 	     
Accessories	   
=== Restricted gear ===
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=== Plot skills ===
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== Dialogue points ==
Below are the spots where you can initiate dialogue with Justice. On PC, it can be hard to find the correct spot to click; make sure to hit "tab" and rotate the camera if it's not letting you click on it.
* Vigil's Keep: The chest, right behind Justice.
* The Wending Wood: The dead elf in Velanna's camp
* City of Amaranthine: Statue in front of the Chantry
== Quotes ==
=== Dragon Age: Origins - Awakening ===
* "What else am I if not a seeker of justice?"
* "A world so full of beauty that beauty goes overlooked."
* (Regarding the Lyrium Ring) "Of all the things I have seen in this world, this is the most precious. I shall keep it at my side as a reminder that even in misfortune, good can be found."
* "These Darkspawn are a cancer in the heart of this world."
* "A world ruled by order, static and unchanging. I like it!"
* "How odd that mortals find so many differences to hate when you have so very much in common."
=== Dragon Age II ===
* (As Vengeance, to templars) "You will never take another mage as you took him!"
* (As Vengeance) "They will die! I will have every last templar for these abuses! Every one of them will feel Justice's burn!"
* (As Vengeance) "Justice... answers to nobody!"
==== Dialogue ====
* (If Hawke convinces Anders to give up his plan) Vengeance: "Leave! This does not concern you!"
* Hawke: "This is Anders's decision, not yours!"
* Vengeance: "I am Anders! You have given into sloth. You would stand by while mages are abducted and tortured. Go. Anders has no need of you."
== Codex entries ==
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== Notes ==
* In Amaranthine, if you approach either the Innkeeper or Sorcha at the Crown and Lion inn, you will hear a unique dialogue exchanged between them and Justice, whom they believe to be Kristoff.
== Bugs ==
* The first time the Warden gains approval from Justice, it is possible to max the rating out and prevent any ability bonus. Sigrun appears to share the same bug.
** workaround: Through conversation(s) bring Justice's approval lower than 90 - that should "activate" the plot skill; even though they still won't show up in the skill screen, you can see/compare Justice's constitution score and notice that the bonus is there. Then, through gifts and/or conversations you can max out his approval again (or, at least, get it higher than 90 again).
* It is possible to get only +5 approval with his gifts, even personal ones. Velanna and Oghren appear to share the bug with fixed approval boosts of +5 and +6 respectively.
:In order to not get the +100 approval bug with any of the characters, you need to do the "blight orphans" quests or "chantry board" quests, that give (dis)approval to a character, only after you recruit that character. For example, if you do the "From the living wood" quest that normally gives -1 approval to Velanna before actually recruiting her, that will get you the +100 approval bug with Velanna. Same goes for the quests for the "blight orphans". If you do quests that give (dis)approval to Justice or Sigrun before recruiting them, that will lead to the bug with them. (Tested on PC)
* If you equip Justice with any defensive equipment (Helmet, Armor, etc.), and kill the Baroness, the equipment will disappear. For example, if you equip it with the Sentinel set that is found in the Blackmarsh and kill the Baroness, Justice will talk to you without it. With the Sentinel Set, the equipment might go back into the Iron chests. (Tested on PC, just with Sentinel set and no new weapons) 
* When Kristoff is first found, it is possible that he will be "alive" and on his feet, looking about. The tag above his head will say "Kristoff", not "Justice". If the player interacts with Kristoff, the cutscene will begin; in the cutscene Kristoff will be lying on the ground as he should be. What causes this glitch is currently unknown.
== Gallery ==
Gxa justice.png|Justice's Awakening epilogue slide
HoDA-Justice.png|Tier progression of Justice in Heroes of Dragon Age
Justice Progression.jpg
== References ==
== External links ==
* Character Trailer
Category:Characters
Category:Dragon Age: Origins - Awakening characters
Category:Dragon Age II characters
Category:Heroes of Dragon Age characters
Category:Spirits
Category:Spirit Warriors
Category:Demons
Category:Companions
Category:Dragon Age: Origins - Awakening companions
de:Gerechtigkeit
it:Giustizia