Binding a Genie in Servitude (AA)

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Part of the existence of genies depends on their ability to serve mortals as well as greater powers.
Genies often enter a long-term arrangement with sha'irs. By doing so, they increase their standing among others genies of their kind. While genies enter into such servitude willingly, they know they are bound to remain with their masters for the duration. Therefore, genies choose their sha'irs very carefully. (From their viewpoint, the sha'irs don't choose them.)
Upon attaining the 1 lth level, a sha'ir can entice one of the standard forms of genies (dao, djinn, efreet, or marid) to act as his or her long-term servant. The genie is summoned as noted under "Calling a Genie," with the standard limitations. Further, the genie is free to accept or reject the offer, or to place additional conditions upon the agreement. Once an agreement is reached, the genie is bound to the sha'ir for a period of not more than 101 days.
To determine whether a genie accepts the offer of servitude, make a saving throw vs. spells for the particular genie, with the following modifications:
: —7 to +7 Reaction Adjustment for PC's Charisma (see Table 6 in the Player's Handbook).
: +1 For every level above 15th the sha'ir has achieved.
: -1 For every level below 15th.
: +1 For every condition that the sha'ir agrees to as a basis for the servitude.
: -1 For every condition that the sha'ir turns down in discussion.
: +1 For every genie that has previously been in the sha'ir's service, whether through ability or use of a genie prison, provided the genie lived to the end of that service without being dismissed.
: -5 If the sha'ir has ever used a genie prison to entrap a genie of the same elemental race as the one asked to serve now.
In exchange for servitude, the genie can demand any number conditions, though some negotiation between the sha'ir and the genie (that is, PC's player and DM) is possible. A genie that is hostile or uninterested in aiding the caster on a permanent basis may make one or two outlandish demands. However, if the sha'ir accepts them, and the genie fails a saving throw versus spells, the genie is bound.
Genies usually insist upon 5tolO(ld6 + 4) conditions before agreeing to servitude; binding them can be as tricky as establishing a business contract between two enemies. Typical demands include the following:
* The sha'ir will be allowed to release the genie from servitude at any time, but release will occur immediately if any other agreed-upon condition is violated. In return, the genie agrees not to bother the sha'ir (or allies) for 101 days after release, provided the sha'ir agrees to the reverse.
This is usually the first condition called for by a genie. A sha'ir who is serious about their future relationship will agree to it. (Agreement to other conditions is not implied; the genie will agree that further conditions remain to be settled.)
* The genie will not be entrapped by a genie prison during its period of servitude.
* The genie will be allowed to flee a combat if it has lost more than half its hit points.
* The genie will be provided with a large amount of its natural element in a permanent base of operation. (Djinn demand a settlement in a windy spot; efreet, continual bonfires; dao, a regular diet of ornamental stone seasoned with uncut, semiprecious gems; marids, a special complex of pools and fountains.)
* The genie will receive a share of all treasure gained by the sha'ir, ranging from 50 to 70 percent, or 40 + (Id3 x 10). As a result, this treasure will not be available for experience or training of the sha'ir.
* The genie will be maintained in a style "to which it is accustomed"—that is, in the style of the sha'ir and nothing less. All general living costs will be doubled for the sha'ir.
* The genie will be free from all tasks one day in every ten. (Even genies deserve time off, for good behavior or not.)
* The sha'ir will not ask for wishes.
* The genie will be freed of its servitude upon the death of the sha'ir. Before returning to its elemental plane, the genie will deliver the sha'ir's body to a particular location, if that is requested.
* The sha'ir will bark like a dog whenever someone mentions the name of a particular god or ruler. (This is a favorite of marids and capricious genies who care not for servitude in any form. If they are to be servants, they might as well enjoy themselves.)
Given such stipulations, many might ask who becomes the servant—the sha'ir or the genie?
However, once the genie has agreed to the matters (by failing the saving throw), the sha'ir is lord and master. At the DM's option, if a sha'ir is making too good an offer to pass up, the genie may accept the offer even if the saving throw succeeds.
Once a genie has agreed to serve, it must defer to its master in all things, following the sha'ir's orders to the best of its abilities, and casting spells as ordered. Again, wish spells are excluded, as noted under "Calling a Genie." The servant is forbidden by the leaders of the genie peoples to fulfill most wishes, and demanding wishes of a genie servant immediately voids the agreement.
The genie will act as the sha'ir's personal bodyguard, food-taster, and servant. If the sha'ir commands it, the genie will stand watch over its sleeping master—with a 10 percent chance per 24- hour period that a genie dozes off on his post. The genie will create things as it is capable, to the requirements of its master.
The sha'ir may call upon the genie for advice as well. A genie's chance of responding correctly about a given matter equals that listed for contact other plane (a 5th-level wizard spell in the Player's Handbook), with no chance of insanity. A genie is not omniscient, however. Nor will it share information unless asked. A genie will remind the sha'ir seeking information that rumors may be worthless, and that it should not be held responsible if scuttlebutt proves to be incorrect.
A genie's basic nature does not change in servitude, and a sha'ir who enslaves one should make allowances accordingly. Good-aligned genies bridle at performing evil acts, and evil genies hate being forced into acts of goodness. For example, a djinni commanded to steal a magical item will do so, but also will leave behind a bit of payment, along with an apologetic note that explains the situation—and reveals where the sha'ir might be found after the genie's term of indenture expires. Similarly, evil-aligned genies seek to twist their masters' orders to their own aims. For example, an efreeti told to go into a village to fetch hot food might set fire to an inn so that it all cooks at once.
Genies in servitude are subject to the standard effects of morale and loyalty. They never attack their masters, but evil genies (and good genies that are maltreated) are not above letting the hand of Fate move their masters into dangerous situations, or fleeing if their morale is broken in combat. Genie loyalty equals the morale listed in the appropriate Monstrous Compendium entry. The DM may raise the morale for well-treated genies by 1 to 4 points, and lower that of poorly treated genies by 1 to 6 points.
If a genie perishes while serving a particular sha'ir, that sha'ir cannot summon (much less bind) another genie for 100 days. During that time the genies assume that the sha'ir is fasting. Further, they assume that the sha'ir is meditating on the folly that caused the loss of so valuable a companion. (This is not required, and the sha'ir may not even know about it, but the genies assume it's true anyway.) At the end of that time, genies of the same type gain a +3 modifier against further entreaties to servitude for the next year, though other races are not affected.