Headwind

Headwind is a wind-based technique, unable to be manipulated by opposing wind-users, and cabable of dealing increased damage to them.
==Description==
The user begins by charging wind energy into their weapons or their own bodies, and holding the charge. Once enough power is built up, the user must release all negative energy built into the charge. This results in a change in the energy's polarity, differentiating it from common wind energy. The user can then release the attack in many ways, including a physical powerup on a weapon or body part, or a gust of wind energy (size and style depends on both power and user). Impact is devastating to wind-aligned targets, and cannot be defended against via wind abilities. On any other target, it is treated as a common wind ability.
==Users==
*Luca "Minister" the Jackal
*Percival the Pegasus
*Khazri
*Tobias Aerona
Add your character if they can use this technique
==Variants==
*Black Burn - Fire Variant
*Undertow - Water Variant
*Tectonic Crush - Earth Variant
*Black Root - Nature Variant
*Black Frost - Ice Variant
*Black Blitz - Electricity Variant
*Antivirus - Poison Variant
*Blacklight - Light Variant
*Black Veil - Darkness Variant
==Technique Rank==
Due to the amount of energy required to perform this technique, the effectiveness as a counter, and general simplicity, this technique is rated as a C-Rank Technique.
Category:Abilities/Sort
Category:Wind Abilities
Category:Counter Abilities
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