Merle Ambrose

==Summary==
Merle Ambrose, more formally known as Headmaster Ambrose is the founder of the Ravenwood School of Magical Arts and the leader of the Council of Light, a group dedicated to fighting the Shadow that looms over existence. Originally born in the world of Avalon, a world where knights spawned from, Ambrose took a deep interest in the magical arts. Realizing this passion, he decided to leave his homeworld to journey across the Spiral to master Fire, Ice and Storm Magic, but prior to that, he gave King Arthur the Sword of Kings so he would be powerful enough to defend Avalon.
His travels led him to the world of Celestia, where he found an interest in Astral Magic and was one of the first wizards to research and master it.
Further down the road, he encountered a strange world, which would later be known as Ravenwood. In the center, he found the Great Tree, Bartleby. Bartleby told Ambrose about the history of the Spiral and together they created Wizard City and brought teachers from different worlds to teach magic. However, Ambrose felt there was a lack of magical schools, so he searched the Spiral once again and found Cyrus Drake, Sylvia Drake, and Malistaire Drake, who would become the teachers of Myth, Death and Life Magic respectively.
While Ravenwood would grow into the most respected school in the universe, Sylvia Drake, the wife of Malistare would pass away, leaving Malistare enraged and obsessed with mastering spells of resurrection. Malistare would betray Ambrose and leave Ravenwood for his own malicious deeds. This betrayal made Ambrose realize there had to be a savior, who would make sure something like this would never happen again. He looked throughout the Spiral, but couldn't find anyone, resorting to looking at a planet called Earth, a world that doesn't even believe in magic, and exists outside the Spiral. He would introduce a child from Earth to the magical arts and would begin training him to become the hope of the Spiral, little did Ambrose know, that child would become the representation of Light, and would even oppose the Shadow, something Ambrose himself failed to do.
==Powers and Stats==
Tier: At least , possibly higher | At least , possibly higher
Key: Headmaster Ambrose | Shadow Ambrose
Name: Merle Ambrose, Headmaster Ambrose, Aurelius Ambrosius
Origin: Wizard101
Gender: Male
Age: Thousands of years old (Stated to be as old as recorded history)
Classification: Wizard, Headmaster of Ravenwood, Leader of the Council of Light
Powers and Abilities: Superhuman Physical Characteristics, Magic, Law Manipulation, Life Manipulation, Death Manipulation, Necromancy,  Supernatural Willpower (Can strengthen his will through Death Magic), Chaos Manipulation (Death Magic's power comes from the removing of order from the universe and allowing chaos to take over whereas Life Magic's power comes from removing chaos from the universe to create order),  Weapon Mastery (Originally born in Avalon, a world where knights are from. Gave King Artorius the Sword of Kings and taught him how to use it), Social Influencing, Life-Force Absorption, Enhanced Senses (Can detect magic and magical auras), Probability Manipulation, Non-Physical Interaction (Can harm ghosts), Non-Corporeal (When killed, wizards simply lose their physical body and can choose to move on to the afterlife), Mind Manipulation, Empathic Manipulation (Can calm targets, making them less aggressive towards him, or enrage them, making them more aggressive towards him), Status Effect Inducement, Summoning, Telekinesis, Poison Manipulation, Teleportation, Telepathy, Weather Manipulation,  Energy Manipulation (Storm Wizards use verses to charm and shape sentient energy ), Ice Manipulation, Earth Manipulation, Fire Manipulation, Transmutation (Balance magic uses Transmutation to blend the other schools of magic together), Longevity, Portal Creation and Dimensional Travel (Can create portals to places such as Earth, which exists in another universe apart from the Spiral), BFR (Banished Morganthe from Wizard City ), Creation (Life Magic is the echo of the Song of Creation and can create entire worlds. Myth Magic can bring illusions into the real world), Sound Manipulation, Soul Manipulation (Can forcefully take someone's essence out of their body),  Statistics Amplification, Damage Boost, Damage Reduction, Statistics Reduction, Forcefield Creation, Healing, Electricity Manipulation, Water Manipulation, Probability Manipulation (Can increase the chance of his attacks working and landing on his opponents. He can also make the chance of his opponents techniques or attacks going into effect 0%)  Clairvoyance via divination orb, Power Nullification (Took away Morganthe's wand and book of spells, locking away her ability to use magic.  Can dispel abilities from all primary forms of magic, which includes Life, Death, Myth, Fire, Ice, Storm and Balance Magic. This includes abilities such as Healing, Probability Manipulation, and Power Nullification. Can nullify Teleportation scaling from weaker characters), Dimensional Storage, Curse Manipulation, Power Modification (The focus of the Sun School is primarily on enchantments and mutations. Merle can use Sun Magic to change various effects to already existing spells, such as changing healing spells to attack spells. This includes changing the spell's school of focus and transforming creatures summoned to match with the school.  Can convert the damage of a spell to its natural opposite through Prisms), Aura Manipulation (Star Magic can use Auras to boost the Player to raise shields, strengthen spells or improve stats. Shadow Ambrose can remove auras from other people through the Supernova spell, damaging them in the process), Shapeshifting (Moon Magic can change the Player into other creatures. That change comes with all the strengths, weaknesses and spells associated with the chosen creature), Underwater Breathing (Type 3 with potions, possibly Type 2 scaling from the Player),  Resistances to Ice Manipulation, Fire Manipulation, Life-Force Absorption, Mind Manipulation, Chaos Manipulation, Energy Manipulation, Empathic Manipulation, Paralysis, Energy Manipulation, Chaos Manipulation, and Earth Manipulation | All the same, along with Reality Warping, Resistance Negation to Magic, Attack Reflection, Petrification, Dream Manipulation, Darkness Manipulation, Resistance to Shadow Magic (Became one with Shadow Magic)
Attack Potency: At least Universe level+, possibly higher (Has mastered all 7 primary Schools of Magic, meaning he should have control over spells such as the Celestial Calander and the Storm Owl, both of which are far more powerful than Ra. Defeated forces of Shadow in the past, albeit with assistance. Was the first to learn of Astral Magic, the manipulation of the Stars, Moon and the Sun. His existence is also known to the Arcanum, a realm with magic users dedicated to protecting the universe. Is praised by even Bartleby) | At least Universe level+, possibly higher (Far more powerful than Medulla and could fight against the Player, not long before he fought The Storm Titan)
Speed: Unknown | Unknown, possibly Immeasurable (Managed to restrain The Player, not long before he fought The Storm Titan)
Lifting Strength: Unknown | Unknown
Striking Strength: At least Universe level+, possibly higher | At least Universe level+, possibly higher
Durability: At least Universe level+, possibly higher | At least Universe level+, possibly higher
Stamina: Unknown | Unknown
Range: Standard Melee Range; Universal+ with magic, Low Multiversal with portals (Can travel to other universes and likely other timelines) | At least Universal+, Low Multiversal with portals
Standard Equipment: Wand
Intelligence: Genius (One of the oldest wizards to exist. Bartleby and all the teachers of Ravenwood consider him to be an extremely powerful and genius wizard. The wizards of the Arcanum, a world where only the greatest of wizards are recognized, know about Ambrose and are aware he is one of the smartest and powerful beings out there. Has studied Astral Magic for years.  Has learned about the history of the Spiral from Bartleby and knows the past inside and out)
Weaknesses: Tends to forget a lot of minor things due to his old age and uses teleportation as a means to get around (Although, him forgetting things is more than likely just for comedic purposes, as he has never shown this weakness in combat situations) | None notable
Note: Shadow Ambrose isn't technically the real Merle Ambrose, as he was created from Mellori's nightmares
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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