Unified Erde Government Factbook

The Unifed Erde Government (U.E.G.) is the central civilian government that administrates over Erde-Tyrenne and its Colonies. It is a Constitutional Republic that encompasses the Colonial Administration Authority (CAA) and the United Nations Space Command (UNSC).
== History ==
=== Timeline ===
Note, dates in ( ) are the related Imperial Standard Calendar date.
* Events prior to 1914 (1414): Don't Worry about it.
* 1914-1918 (1414-1418): First World War
* 1939-1945 (1439-1445): Second World War
* 1945 (1445): 
** First Use of Atomic Weapons
** The United Nations is formed out a desire to formulate peace among nation.
* 1945 (1445): Beginning of societal Cold War between three spheres: Capitalism, Communism, and Monarchy
* 1950-1955 (1450-1455): The Third World War, collapse of Monarchy and Psuedo-Communism
* 1991 (1491): End of Cold War, collapse of Communism
* 2001 (1501): Economic Depression
* 2003 (1503): Terrorist Attack destroys first attempt at reaching space, sparking a Global Terrorism wave.
* 2005 (1505): Milo Eusk develops Blimp Based Internet system, connecting the globe in real time.
* 2016 (1516): World's Second Largest Democracy collapses under insurrection movements.
* 2020 (1520): First Robotics see combat use.
* 2024-2026 (1524-1526): Forth World War. Space exploration banned.
* 2030 (1530): Fascism rises among multiple Nations.
* 2040-2060 (1540-1560): Second Cold War between Capitalism and Fascism.
* 2060 (1560): Collapse of Fascism
* 2065 (1565): United Nations Defense Command established
* 2075 (1575): Unified Erde Government established as a supranational body with little perceived power.
* 2095 (1595): The Great Collapse
* 2100-2248 (1600-1748): Unification Wars, ended in UNDF Victory. The Unification Wars sparked the largest Military development program in history at that point, leading to the development of systems that were the predecessors of MJOLNIR, ICS, GIUs, Railguns, and various other ground-based weapons and technology.
* 2250 (1751): The Unified Erde Government assumes full autonomy as the governing body of all of Erde-Tyrenne.
* 2251 (1751): Origins of iLife Research. (Mind Control).
* 2345 (1845): With a mounting overpopulation crisis, the UEG sets sights on Space Colonization, wishing to avoid Civil War and upheaval. Other projects are approved, such as massive Agricultural Farms and secret funding for iLife.
* 2350 (1850): First Space Flight.
* 2360 (1860): UNDF renamed to United Nations Space Command
* 2380 (1880): Romulus and Remus completely terraformed and colonized.
* 2390 (1890): Edom Terraformed and colonized.
* 2410 (1910): Cyborg's Fault terraformed and colonized
* 2420 (1920): Wilson's Fault terraformed and colonized.
* 2430 (1930): Rotterdam terraformed and colonized.
* 2440 (1940): Sheridan terraformed and colonized.
* 2450 (1950): Patton terraformed and colonized.
* 2460 (1960): Abrams terraformed and colonized.
* 2500 (2000): Rice terraformed and colonized.
* 2555 (2055): GIU Mark 1 introduced.
* 2568 (2068): Spartan II Program begins
* 2569 (2069): ICS introduced.
* 2570 (2070): FTL first introduced, large scale colonization begins.
* 2575 (2075):
** Insurrection
** GIU Mark 2 introduced.
* 2578 (2078): iLife introduced.
* 2580-2595 (2080-2095): Darwin-Jenkin War.
** 2585 (2085): GIU Mark 3 introduced.
* 2595 (2096): GIU Mark 4 introduced.
* 2596 (2096): Created War.
* 2600 (2100): Planetary Defense Program.
* 2605 (2105): Current Date.
=== Detailed History ===
== Colony Mass Data ==
Citadel System Datasheet
Planet/Colony 	Special Stats	Maximums and Carrying Capacity	Maximums and Carrying Capacity	Current Statistics 	Current Statistics	Current Statistics	Current Statistics	Current Statistics	
 	 	Industrial 	Population (in Millions) 	Population (In Millions)	Industrial Level 	#/100 	Industrial Growth 	Shipyards 	Current Shipyard Max
Erde-Tyrenne 	Homeworld 	13 	26,000 	10,000 	7 	0 	5 	10 	28
Rice 	None 	15 	19,000 	500 	3 	0 	0 	4 	12
Romulus 	None 	10 	3,000 	250 	2 	0 	0 	2 	8
Remus 	None 	10 	3,000 	250 	2 	0 	0 	1 	8
Edom 	None 	12 	20,000 	5,000 	4 	0 	5 	5 	16
Abrams 	None 	12 	6,000 	250 	1 	0 	0 	1 	4
Patton 	None 	12 	6,000 	250 	1 	0 	0 	1 	4
Sheridan 	None 	12 	6,000 	250 	1 	0 	0 	1 	4
Cyborg's Fault	None 	12 	6,000 	250 	1 	0 	0 	1 	4
Wilson's Folly	Zro 	12 	6,000 	250 	1 	0 	10 	1 	4
Rotterdam 	Zro 	12 	6,000 	250 	1 	0 	10 	1 	4
Epsilon Eridani Datasheet
Planet/Colony	Special Stats 	Maximums and Carrying Capacity	Maximums and Carrying Capacity	Current Statistics 	Current Statistics	Current Statistics	Current Statistics	Current Statistics	
 	 	Industrial 	Population (in Millions) 	Population (In Millions)	Industrial Level 	#/100 	Industrial Growth 	Shipyards 	Current Shipyard Max
Oshil Kiki 	Magtium, 6 Planetary Rings	20 	17,000 	2,000 	3 	0 	15 	7 	12
Naima 	None 	20 	28,000 	2,500 	1 	0 	0 	3 	4
Chi Ceti Datasheet
Planet/Colony	Special Stats 	Maximums and Carrying Capacity	Maximums and Carrying Capacity	Current Statistics 	Current Statistics	Current Statistics	Current Statistics	Current Statistics	
 	 	Industrial 	Population (in Millions) 	Population (In Millions)	Industrial Level 	#/100 	Industrial Growth 	Shipyards 	Current Shipyard Max
Rayleess 	None 	15 	36,000 	2,000 	2 	0 	0 	2 	8
Ham 	Energon, 1 Plantery Ring	22 	30,000 	2,000 	2 	0 	10 	2 	8
Mckoort 	None 	27 	40,000 	2,000 	2 	0 	0 	2 	8
Sphe 	Magtium,
1 Planetary Ring	26 	32,000 	3,000 	3 	0 	10 	3 	12
Smamm 	None 	14 	11,000 	1,000 	1 	0 	0 	1 	4
== Demographics ==
=== Religion ===
A lot of different groups.
There is no official religion and there is a strict separation of church and state. The invocations of God are great, such as phrases like "Oh My God," but they have long since lost religious meaning to most people.
==== Protestari ====
The largest religion in the UEG, Protestarism is the only major religion to have survived the Unification Wars and the only religion from Erde-Tyrenne to have substantial following across the Colonies. According to statistics, roughly half of the UEG population acknowledges that the beliefs of the Protestari could be true (more in the following paragraph), while only 1/16th self identify as devout followers. However, belief in Protestarism is slowly fading. No senior government or military officials believe in the religion.
The Protestari believe that there is one God whom created Darwinity, Erde-Tyrenne, and all of the Universe. This God exists in a holy trinity: The Father, the Son, and the Holy Spirit. They also believe that God created Darwinity in his image, with the purpose of ruling this Universe and all within it without his help, as God has multiple yet separate universes that he manages. These universes do not interact. Dimensions connected to this universe, like Slipspace, are a part of this universe and not one of God's separate universes. With the mantle of ruling, Darwinity is independently capable of scientific feats to reach the profound heights, as ruling is not an ending, it is a journey of hardship and struggle. But God favors Darwinity, and granted upon them in ancient history two promises and four guidelines. He told Darwinity to expand, to take from the land and to multiply across it as to assert Darwinity's rule; he told Darwinity to advance, to learn and become knowledgeable and live long; he told Darwinity to protect its kind, through only unity of purpose can Darwinity survive; he told Darwinity to love him, to pray to him, as though he is a busy God, he watches his favored kind with affection. He promised that once all of the Universe was theirs, all of Darwinity from past would join those of the present and only then would he grace Darwinity with his presence and praise them for their adherence; he also promised that he would safekeep all of Darwinity that died until that end was reached, and they would be watching. He warned Darwinity that there would be great hardship on the road ahead, challenges that would test Darwinity but help it grow, and the road would have many paths but all paths lead to Darwinity's Destiny.
Historians believe Protestarism survived the Unification Wars for this fact, that it warned of hardship and called for expansion.
There are no "acts of God," only nature and Darwinity.
Protestari's also believe family is important, in order to multiple, and that service is also important.
Protestari's go to Churches once every month and read from the Bible.
==== Atheism: ====
Don't believe in God, or don't hold any religious beliefs. 50% of Darwinity solidly identify with it.
==== Other: ====
There are other minor religions that exist with various structures, but with a general belief in some form of God or Gods refuse to appear before Darwinity for various reasons, and that if they do appear its likely a false prophet, as Darwinity has been left to its own devices until they die.
=== Language ===
English
=== Family Structure ===
The typically family structure of a Darwin family are a Father (Male), Mother (Female), and 4 children. The only deviation from such family structure is the addition or subtraction of the number of children. The concept of same-sex marriage does not exist in Darwin culture.
=== Education ===
The Darwinian Education System is a primarily K-12 System with an additional College Degree System after that for more advanced studies. Attending a K-12 System is mandated by the UEG.
The UEG Department of Education mandates the following core requirements in the K-12 System.
* A deep and diverse STEM Education
* Two Civics Course
* Three History Course: Darwin History, UEG History, and Erde-Tyrenne History
** Curriculum established by UEG DoE intertwines intense levels of nationalism and patriotism.
* Two educational trips to Erde-Tyrenne
* One Economical Education Course
* One “So you are about to become an Adult” Course (Not SexEd, it's learning to be a productive member of society and how to do things like pay taxes and shit).
* One Patriotism Course
* Every citizen is required to, between the age of 18 and 30, spend three years in UNSC service or one year in UNSC service and three years in CAA service.
There are four primary sources of advanced education (Degree system is the same as IRL):
* Private College:
** For the paying citizen, private colleges offer all forms of elite and prestigious schooling and a wide diversity of degrees. Loans and Student aid are available. Typically a three year education for bachelor, 2 for Masters, 3 more for PhD.
** Those with military service get free education. Can be used to defer Military service too.
* Public College
** For those who cannot afford or do not wish to pay for private college, it is a two year program offering a limited number of bachelor degrees centered upon economically important areas.
* Trade School
** Why get a degree when you can get vital skills and experience in the field? Skill/ tradecraft school is a low cost option for the populace to get valuable and important skills in the workforce while earning bank. It is a very popular option. Upon reaching a certain level, one earns a Bachelor degree in the field.
* Military College
** UNSC Controlled Education System. You get a full education of any kind, mostly Bachelors, but the only cost is service time. Can be used to cover service requirement in the reserves.
=== iLife ===
iLife is the collective for 3 neural implants utilized by all of Darwinity. Developed and produced by Angel Cybernetics and subsidized by the UEG, it is a staple of life as much as food and water.
To the average citizen, it provides numerous benefits to an individual, from better brain functions to access to the Waypoint network.
The following are a list of features the Citizen knows about, for the Civilian variant of iLife:
* Instantaneous long range communication (Superluminal Comms), suggesting connection with Communication Network
* Access to Waypoint (The Internet) 
* Extended lifespan and medical features (Nanobot technology) 
* Grows and develops with owner (Nanobots) 
* Better and faster brain functions, such as quicker thinking and faster reflexes (Neural Computer)
Known only to a select few, its a device that prevents rebellion against the UEG and UNSC, solidifying the unity of Darwinity everlasting.
The following are a list of features that very few people know about, for the Civilian variant of iLife:
* Prevents Rebellion (it's a neural implant) 
* Protects from mind control by outside influences (Neural Implant) 
* EMP Hardened 
* Very difficult to hack (it's in the brain)
* Prevents influence by Psionics. Can suppress Psionic abilities. Utilizes Zro Shield to deter it (utilize Zro particles to protect the brain). This is only present in those Spartan IIs without psionic abilities.
The first implant, The Network Implant, is the only implant connect to the world outside the brain. Its provides the user with all the standardly advertised features, such as access to Waypoint and faster brain functions.
The second implant, the Medical Implant, is tasked with the safety of the user, provide medical aid, and is the first Zro Shield device. This implant also manages half the nanobots included. It monitors the first implant, conducting changes to it as necessary during growth as the user is sleeping, utilizing metals found in most people's diets (note there are prescribed vitamins post procedure that provide a base of material for use).
The third and last implant, the Control Implant, is the most secretive. Officially, the doctors installing it believe it functions as a control center for the other implants. In reality, it is the mind control implant that prevents rebellion. It controls the other half of the nanobots, half of which are dedicated to protecting the implant itself from other nanobots or intrusions. The implant cannot receive signals from either of the other implants, but can send signals directing them as necessary, as well as to the brain. The only input it receives are from sensory "probes" that monitor brain activity, which the implant uses to determine whether thoughts and/or actions are rebellious or not. The implant also includes the second Zro Shield dedicated to the protection of the implant and its mission. This implant remains unchanged overtime, and can only be altered by special procedure at Angel Cybernetics. Improper removal of the implants will cause the nanobots to destroy the classified technology within, hiding the purpose of the device.
There are multiple different variants of iLife, especially for military and government personnel. The DR Neural Implants document provides an overview of all the various neural implants in existence.
It should be of note, Terrence Hood, Serin Osman, Nova Terra, members of the Shadow Council, and Spartan IIs do not have mind control devices in their variants.
=== Huragoks/Engineers ===
The Huragoks/Engineers are biomechanical sentient beings of unknown origin that have fallen under the control of the UNSC during the Darwin-Jenkin War. They are remarkably helpful and docile pseudo-organisms that are exceedingly patient. They are almost single-mindedly devoted to their work and rarely communicate with other species, however the UNSC has figured out how to employ them and communicate with them. They come in two specifications: Engineers, who have unparalleled ability to disassemble, improve, reassemble, repair, and maintain technology, and Lifeworkers, who can repair and maintain biological lifeforms. They do not age and only really care for their work. 
Anatomy: They aren't biological species at all. They are made of nanomechanical surrogates that closely mimic biological organs that they should represent. They float with a mixture of gasses in gas-bladders on their back.
They prefer to consume sugary yeast nutrient paste, but any sugary food would do. Or they can draw energy from an outlet or power source, so the UNSC is sure to keep them fed.
They learn at unprecedented rates, can store information for future reference, and are capable of taking apart whole vehicles and rearranging their entire structure in seconds, with either a better or equal product. They can also absorb data.
They are capable of self-repairing all but the most significant of damage, so long as they have sufficient raw materials.
They are quite strong despite appearances, though rarely do they utilize it.
They run away in fear if shot at, making no attempts at self-defense. However, they do show each other great compassion.
They reproduce by gathering organic materials to build another. All Huragok who takes part passes all their knowledge to the knew Huragok. At least two are required to start the process, with only three being able to participate at any one time, for a fastest production time of thirty minutes.
Given the Huragok's involvement with the Jenkins and their vast military applications, the UNSC retains exclusive control over them, keeping them out of public eyes and under constant security, due to the risk of attacks by angered civilians and the dangers of capture by hostile forces. The Huragok don't care generally, though some have formed close bonds with their handlers.
== Government and Politics ==
Officially: Constitutional Republic with a Presidency, a Senate, and a Supreme Court.
Unofficially: The UEG is divided greatly in governance, but never against itself. 
At the top, in absolute control, is a mysterious Shadow Council, membered by former prominent war heroes and other powerful individuals. No one but the Council knows of its existence, and even the Council itself has shadows that not all members are aware of. Even fewer members of the Shadow Council know the capabilities of iLife.
The Office of Naval Intelligence pulls a great many strings within the UNSC and Civilian Government, capable of shifting policy to achieve its goals if necessary. Their power is only checked by the Shadow Council and themselves, and they are highly skilled in masking their strings.
The United Nations Space Command, the Military, has the power to pull strings within the Civilian Government, however the UNSC has chosen to refuse to exert this power and remained subservient to civilian authority, leading to ever increasing Civ-Mil relations within the UEG.
The Civilian Government, despite weakness behind the scenes, still exerts a considerable amount of power that the others cannot ignore. The Presidency, under Terrence Hood, is a powerful entity and is heavily supported by the UNSC and certain members of ONI, and cabinet members hold respectable power over their sections of Government. The Senate and Courts, likewise, have significant power, despite the power of the more militant arms of government, and intelligent bureaucrats can outmaneuver Officers from time to time. Senator Harmon Lincoln is the most prominent of this group, and has supporters even within ONI, perhaps even the Shadow Council.
The Voters/Citizens, despite what appears above to be a dictatorship or just their loss of power, are still of critical consequence. Except for the Shadow Council, leaders remain keenly aware of voter opinion of the Government and have been dedicated to respecting it. Dislike for the ruling administration results in increased barriers for both ONI and the UNSC, and thus they seek to maintain relations and public opinion whenever possible.
=== Government Structure ===
Shadow Council: The Shadow Council is a highly secretive organization with absolute power. It is dominated by individuals from various parts of UEG society with various goals. However, despite individual goals, every member of the Shadow Council is unified in the goal to maintain the continuation of the UEG and Darwinity at whatever cost. How they meet and function is highly variative and secretive. They are, without second, the dominate force of power in the UEG.
==== Internal Politics ====
===== The UEG Executive Branch: =====
Headed by President Terrence Hood, the executive branch is charged with the administration of the UEG and the expansion of Darwinity. The Executive Branch has many subcomponent offices and departments that report to the President, such as the State Department. The leaders of the departments, Secretaries and Ministers, form the President's Cabinet. The President holds an 10 year term.
===== The UEG Senate: =====
The Legislative Branch of the UEG, the UEG Senate creates and passes various laws and acts as part of their governance. Each Colony has 4 Senators representing it in the UEG Senate, however Erde-Tyrenne has 20 Senators, for a total of 88 Senators in the UEG Senate. They are elected by popular vote on their World/nation and represent their world/nation in the Senate for 14 Year terms.
====== Senate Structure ======
The Vice President of the UEG serves as the head of the UEG Senate and as a tie-breaker vote. The Vice President essentially runs the show during his/her presence, but is not a participating member in debate unless there is a tie vote.
In the absence, the Senate is run by the Senate Pro Tempore, who also dual hats as the Senate Majority Leader. Unlike the VP, they can participate in debates, but cannot break tie votes.
====== Political Parties ======
Political parties of the UEG vary throughout its expansive territory, and they have many overlaps between them, typically resulting in coalitions within the Senate.
Individual Senators of the parties typically form coalitions to create a Majority Coalition, which are either spearheaded by a political party or a powerful individual. Senator Harmon Lincoln, Senator for URAS, has formed the so called Golden Coalition around his leadership, becoming the Pro Tempore and Majority Leader. The Golden Coalition is formed of the DEA and UDA, making it an exceptionally powerful coalition that transcends most political differences. Senator Lincoln maintains this coalition by focusing on expansion and allowing free and equal debate on all other subjects and disallowing ultimatums and uses of political bargaining chips.
The Political Parties are as follows:
* The Darwinity Expansion Alliance: The most powerful Party within the UEG, the DEA advocates only one singular, united policy: the expansion of UEG territory and possessions, uninhibited by politics. The vast majority of Senators are joined underneath this party, given the nearly unabated popular support for colonial expansion. 
* The United Defense Association: The second most powerful Party within the UEG, the UDA focuses on the centralization of power within the UEG. They advocate for UEG action on local issues and policies by the UEG that directly benefit the people. They also support the UNSC consistently. 
* The Conservative Caucus: The Conservative Caucus is a conglomeration of conservative parties throughout the UEG, primarily the . They believe in less government social spending, less regulation upon people and corporations, less taxation, equal opportunity, the maintaining of traditions, increased or maintained military spending, and consistent expansion. They have been consistent advocates of mandatory conscription as well, which has been used as a catalyst to equalize everyone across the UEG by offering them all the same opportunities. 
* The People's League: The People's League is a conglomeration of leftist parties throughout the UEG. They believe in government social spending, regulations upon mega-corporations, and tradition reform. Some among them also seek to equalize perceived inequalities between the populations of different planets through additional spending on social programs, however they have been undermined by nature and the UEG's results of mandatory conscription. Essentially they are progressives. 
* The Sovereign Pact: The Sovereign Pact is an imperialist party that believes in Darwin Dominion over all civilizations in the Galaxy.
* Darwinity First Bloc: Following the Darwin-Jenkins War, this party formed from people believing in the supremacy of Darwinity over all other species. Essentially Xenophobic. 
* The Erde-Tyrenne Caucus: This political party is formed of the Senators of Erde-Tyrenne nations and nominally from the Citadel system colonies. They are focused on policies that would benefit Erde-Tyrenne and, by extension, the Citadel System. 
* The Epsilon Eridani Caucus: This political party is formed of the Senators from the Epsilon Eridani System. They are focused on policies that would benefit the Epsilon Eridani System. 
* The Chi Ceti Commonality: This political party is formed of the Senators from the Chi Ceti System. They are focused on policies that would benefit the Chi Ceti System. 
* Union of Individuals Party: The UIP believes in individual rights separated from government control and influence. It is important to note they do not advocate the independence of planetary governments, rather they are solely focused is less government control upon the individual.
===== The UEG Judicial Branch: =====
The Judicial Branch is headed by the Supreme Court at the Federal Level. While holding the authority to rule on the constitutionality and legality of laws, critics claim the Supreme Court rubber stamp approves any defense having to do with National Security. Justices are appointed by the President, approved by the Senate, and serve until their 160th birthday, retirement, or death.
==== Nations ====
Underneath the Unified Erde Government are national/planetary governments.
These national governments are tasked with controlling the internal affairs of their region, from economic growth to local law enforcement, however they remain wholly subordinate to the Constitution, laws, policies, and actions of the UEG and its controlling bodies, to include the UNSC. They are not permitted to form militaries, a function reserved to the UNSC and the UEG. They governments however can establish local governments, issue licenses for marriage, driving, hunting, etc... (with relevant licenses sent up for federal recognition), regulate commerce within their region, conduct elections, support the public health of the citizens, create national Constitutions, create courts, create and collect taxes, borrow money, create banks, spend money, and condemn private property with reason. In any of these examples, however, they cannot conflict with the UEG.
Each national government is represented by Senators. Erde-Tyrenne national governments each elect 2 Senators to the UEG Senate, while each planetary national government elects 4 Senators to the UEG Senate. As required by the Constitution, these elections are by popular vote that are run centrally by the UEG, to avoid malign influence by local officials.
The national governments of Erde-Tyrenne, unlike their colonial counterparts, are also underneath the United Nations, which acts as the administrative body for them similar to the Colonial Administration Authority for the Colonies. The UN governs the national governments of Erde in the UEG's name. Despite the name similarity, the UNSC does not serve the UN.
The Nations of Erde are:
* The United Rempublicam Americae Septentronalis (URAS)
* Unionem Europaeam (UE)
* Africae Orientalis Protectorate (AOP)
* Maior Auctoritati Czechoslovkian Authority (MACA)
* Sinomongola
* Vietanak
* Laponia
* Australia/Emulanda
* Milwaukeean Republic
* Protectoratus Atlanticus Septentrionalis (PAS)
=== United Nations Space Command ===
The United Nations Space Command serves at the direction of the UNSC Security Council, the Department of Defense, and the President. It is mandated to be the Military, Scientific, and Exploratory arm of the UEG. Despite being officially subordinate to the civilian authority, UNSC leaders hold tremendous authority and influence over the majority of their civilian counterparts, with Secretary of Defense Preston Cole and President Hood being the only exceptions given their significant military background. The UNSC follows the primary goal of the Security of the UEG and of Darwin Civilization, and generally follows grand strategic goals outlined by civilian authorities.
The UNSC Security Council heads the organization, comprised of the Chief of Naval Operations, Chief of the Army, Chief of the Air Force, Chief of the Marines, and the Commander-in-Chief of the Office of Naval Intelligence. Directly beneath them is UNSC High Command (HIGHCOM), the Headquarters element of the entire UNSC in essence. UNSC Central Commands (CENTCOMs) report directly to UNSC HIGHCOM.
The 5 Branches of the UNSC are the Navy, Marines, Army, Air Force, and Spartan Branches. 
The Navy handles space and defense of planets. Its a distinguished and powerful branch, Space being their domain.
The Army: The Army handles ground defense, occupations, and other land warfare operations. They are the oldest branch of the UNSC and have typically been the most favored by Government Officials. Their history dates back to the Third Erde-Tyrenne World War. Their technology is old but highly advanced as the UNSC, at the time just the UNDF, fought several wars on Erde-Tyrenne to unite the planet prior to the invention of space flight. In this new age, the Army remains smug with their existing equipment, with an excellent track record of maintenance.
The Air Force: Atmospheric Operations in defense of worlds. Their domain typically includes joint control of Orbital Defense Platforms and Stations. They continue to insist that victory relies on Strategic Defense of Worlds, and for five years they were favored among the branches, overseeing the largest Defense build up since the Darwin-Jenkin War.
Marines: The highly mobile ground arm of the UNSC. They are stationed on Navy ships and stations and are the first to land and invade worlds. The most elite among them are Orbital Drop Shock Troopers (ODSTs).
Spartans: The most elite soldiers of the UNSC. Genetically modified, tough, and brilliant, these are the best equipped and trained soldiers in existence. Existing Spartan Classes are as follows:
--Spartan IIs
--Spartan IVs
--Spartan Vs
--Spartan VIs: Current Class
Office of Naval Intelligence: The Intelligence arm of the UNSC, they are far more powerful than they appear. They perform a variety of operations from regular intelligence gathering, spying, clandestine operations, black projects, and many others. While technically subordinate to the Navy, they far exceed the Navy's power.
Colonial Militia:
The National Guard essentially, they fall under UNSC command and control and act as supplements and reserves to the UNSC Armed Forces, and are based on their home colony. 
Mandatory Conscription:
All citizens are required to, between their 18th and 26th Birthday, serve in the United Nations Space Command for a period no less than two years, in either the Army, Navy, Air Force, or Marines.
Most conscripts end up in the UNSC Army Conscription Training Service (ACTS), where they still undergo the required Army training, before serving in ACTS units that further the recruits training, provide them with additional knowledge, send of groups to participate in War Games, provide aid and support for the local populace, and other tasks because of their numbers. UNSC records do not mark all ACTS units, however, in the active unit count, rather in the reserve count, but they are otherwise treated as regular army and would be called upon in times of war. Unless by act of the Senate or during national emergency, non-voluntary conscript units cannot serve deployments beyond Darwin Space.
=== Colonial Administration Authority ===
This Executive Agency, headed by the Minister for the Colonies, is tasked with the founding of new colonies and the development and administration of existing colonies. In other words, they serve as the administrative body for the colonies, governing in the UEG's name, aiding management of population and employment, providing power for new colonies, and ensuring the quality of colonial infrastructure. They furthermore provide various services, such as vaccinations programs, to provide citizens with services and luxuries that they might not otherwise have access to due to their colony's level of development.
== Economy ==
=== Agriculture ===
Each planet has their own minimum necessity food production, with some planets dedicated to agriculture entirely to supplement food supplies. 
Erde-Tyrenne has a unique system. 10% of Darwin developed land on the planet is dedicated to agriculture factories. Agricultural factories are large facilities that extend high into the sky and low into the ground that produce vast quantities of food for a large population.
The Colonies of Rice and Remus are massive agricultural worlds, producing vast surpluses of food for tens of billions.
=== Industry ===
The UEG Industrial Complex is an extremely highly developed system consisting of various industries. Assembly lines and robotics aid the speed and rate of production of material massively. Artificial Intelligence has discovered how to increase speed and quality of production while reducing costs. Colonies and Corporations freely trade on a consumer market. Megacorporations are immensely rich, both of their own success and compliance with the UEG. The UEG itself is constantly encouraging economic growth and development, especially for newly founded colonies. At heart, its a Capitalist Free Market System, however the CAA and UEG reserve the ability to intervene to provide for the development of colonies.
Federal Mandate: +5 to industrial growth
=== Energy ===
Cold Fusion Reactors are the primary source of energy throughout the UEG, housed in large scale surface power plants.
=== Transportation ===
Hydrogen Powered ground vehicles are predominately used by civilians.
Air transport is also consistently available on colonies.
Space elevators provide cheap ways to provide transportation to and from a planet surface.
Shuttle services exist between worlds.
A Merchant Marine Fleet transports cargo around the colonies.
== Culture ==
Darwins are a hardened people. They used to be significantly different, with various populations, beliefs, and cultures. The Great Collapse and Unification War saw the destruction of a great many traditions, beliefs, and peoples. Survivors melted into one another to form the few surviving cultures of the day. Recent wars and colonial expansion have further hardened Darwins, and mandatory conscription and standardized education has made the similarities outweigh differences.
Ideas of differences of Race and Sex among Darwins have all but been extinguished. Darwins understand that everyone is born different, but are all afford great opportunities. No one is denied an opportunity to do something because of their skin, their sex, where they were born, or what they believe.
Before reading below: It is important to note that the following are not necessarily how people are identified or grouped. For example, despite the use of the term "Colonials," no one within the UEG necessarily uses that terminology to identify a group of people.
=== Philosophy ===
Darwins generally believe in the unity of Darwinity and its constant expansion and growth. History has constantly taught that Darwinity's prosperity would only be ensured by unity.
==== Erde-Tyrenne ====
The people of Erde-Tyrenne have the largest set of differences among themselves. All believe in the unity of Darwinity, its expansion, the importance of technology, and value civil service. 
The people of the URAS, UE, and PAS have heavy consumerism orientations, belief in Darwin dominion over nature, and believe that to get anywhere you must first serve. They value civil service more so than other Darwins (who already do so considerably) but also value entrepreneurs and those who innovate. Their governments have largely abolished the remnants of the past, of pre-unification war society, setting sights on the future and being better everyday.
The AOP are the strongest traditionalist on Erde-Tyrenne. While wholly loyal, they have maintained their separate languages and cultures while introducing English and general Darwin culture. They are also the most understanding of nature, seeking coexistence with it, and are extremely understanding of differences in culture and thus are the most capable to deal with it. They do not shun rampant consumerism, but nor do they embrace it.
The Sinomongola, Vietanak, and Laponia hold a focus on groups of people over the individual. They value those who put others first, and shun those who seek to gain at the loss of others. They also seek to minimize the use of items, refusing to be wasteful and seeking to improve whenever possible.
The MACA are heavy consumerists, but also are strong traditionalists. They are wasteful but hard workers, and seek dominion over nature.
The Milwaukeean Republic are deeply religious and are the center of Protestarism. Otherwise, they are unremarkable and hold the general beliefs of Darwinity.
The Emus, as the Australians call themselves, consider themselves the toughest of Darwinity. They have an unrivaled martial spirit, and never give up. They pride themselves on having been the primary arm of unification, however this pride largely remains inside the home. They dominant nature, love civil service, and embrace technology as a means of gaining strength.
==== Citadel Colonies ====
The Darwins of the Citadel Colonies are in an unique position. The proximity of the Colonies to Erde-Tyrenne has made them largely emulate the Darwins on Erde. Beyond the general beliefs, they have few unique traditions, their people unwilling and unable to create a unique subculture, rather existing in multiple forms of the cultures of Erde.
==== The Colonials ====
The Colonists outside of the Citadel System believe in hard work and improvement of oneself and of the community. Surviving on distant worlds requires working as a team. Those who consistently refuse to work with a team typically end up on transports back to the Citadel System. This has also extended to the UEG, in that they believe that cooperation with the UEG is necessary for their betterment. The traditions of Erde-Tyrenne brought by the original colonists mostly died out, except for those that all of Darwinity share.
==== Literature ====
The favorite fiction genres of readers and writers alike is Science Fiction, Fantasy, and Adventure, though there are romance, mystery, horror, historical fiction, and so forth around too. Science Fiction unapologetically push for Darwin domination of nature and speak highly of expansion and colonization. Fantasy books harken back to times when Darwins fought with swords and airs, throwing in mystical creatures into the mist as well as magic, but typically focus on the necessity for Darwinity to unite against the hordes of monsters, demons, and other nightmares. Adventure, well, is adventure, that also pushes expansion. There as happens to be dystopian novels that chronical the effects of Darwin disunity, detailing horrific events that are caused by or are allowed to happen because Darwins refused to come together, from Alien Genocide to brutal retellings of the Unification Wars.
The favorite nonfiction genres of readers and writers of significance are, in order, Families and Relationships, Humor and Entertainment, Travel, Health and Fitness, Motivational/Inspirational, Memoir and Autobiographies, Biographies, History, Business and Money, Self-Help/Personal Development, Education and Teaching, Politics and Social Sciences, Law, and Religion. Art, Photography, Cooking, Crafts, and Hobbies do have their place but aren't consider to be of significance. A large portion of nonfiction books follow inline with general Darwin cultural themes.
==== Music ====
Large band/orchestral music is favored by Darwins as a whole, whether is be patriotic music or popular songs played by large bands. Songs about hard work, about home, about family, about love, about growth, all exist across various mediums, and Waypoint ensures vast exposer by the populace.
==== Cuisine ====
People eat what they want. There are special cuisines from different cultures, but largely its been embraced by all as part of UN lead cultural exchange programs designed to melt it all together and increase unity.
==== Cinematology ====
Movies and Shows, as of recent, dramatize the heroism of Darwins in the Darwin-Jenkin War and the Created War, and occasionally the Unification Wars. Otherwise, they generally follow the literature trends of genres.
==== Sports ====
The single most popular sport in the UEG is: Airsoft. Competitions are held between teams on large and small scale, training martial spirit and high levels of competitiveness, as well as military skills.
There is also Racing, of cars, boats, planes, and space craft; Soccer; Cricket; Paintball; Chess; Baseball; and tons of others.
Erde-Tyrenne has a unique sport called Settlers of Citadel, which is kinda like dodgeball and king of the hill.
Epsilon Eridani Colonies have a game called Yammato and Rommel, which is an advanced ball based game between two teams taking place on water and on sand.
Chi Ceti Colonies have a game called Landwalkers, which has to do with hunting and capturing several animals over vast terrain.
== System Descriptions ==
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Category:Nation