117927-booo-to-new-level-requirement-for-mining

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   I had some low level alts that I built up with tier 5 mining, that could farm on friends housing tier 5 mining plots, but no more. Now Level 45 is required :(
   If it was "ok" through alpha, beta, and 5 months in, why is it now "not" ok?
 
Yea!! to the change to stacking size up'd to 250 in the bags inventory.	
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			Nvm, I misread. Nothing to see here. :P	
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			yes this is bullshit	
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			I wonder if they're backing off some of their old bot controls...	
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			I just tested it on a lvl 20.  Was able to mine until it finished casting, but now won't let me harvest with the tool to finish mining the node.  BUT it still lets you beat the crap out of it to harvest it :P  Report it as a bug.  I'm going to assume it's a bug because there is no mention of this change in the patch notes that I could find.	
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			This is crap.......we need this confirmed as intended or not.	
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Requesting confirmation on WAI or not.
 
WIll update you once I get a response. :)	
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			Thank you!	
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Requesting confirmation on WAI or not.
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			Yea, if this sticks around that'd be a major bummer for me. I just worked out how I could distribute the crafting skills over my 50s to get the runic flux, but if that locks me out from harvesting high end nodes with my lower (lvl24-38) toons...	
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Requesting confirmation on WAI or not.
 
WIll update you once I get a response. :)
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Telden an addition for your sig:
 
The glass is half full      - the optimist
The glass is half empty - the pessimist
The glass is twice the size it needs to be - the Engineer
 
There's room for Vodka	
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			still no answer?	
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No update yet. One would think that a simple Yes/No response shouldn't take long.
 
Also, I note that this is not in the list of Drop 3 known issues.
https://forums.wildstar-online.com/forums/index.php?/topic/117945-known-issues-the-mystery-of-the-genesis-prime/&do=findComment&comment=1227732
 
Therefore, I have to assume that the response was "How do we make Yes sound like a good thing that all the players will love?"
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I'd say at the least the level requirements are messed up.
I'm in Whitevale and I can't harvest the platinum nodes. You should be in the appropriate level zone and be too low character level to harvest something there.	
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			Thank you for continuing to pursue this. It's nice to have someone listening, at least.	
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I'd say at the least the level requirements are messed up.
I'm in Whitevale and I can't harvest the platinum nodes. You should be in the appropriate level zone and be too low character level to harvest something there.
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Why? If your tier level is high enough and your intestinal fortitude level is high enough you should be able to farm anywhere. If this is intentional then the next obvious step would be to level cap crafting as well.
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No update yet. One would think that a simple Yes/No response shouldn't take long.
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Why? If your tier level is high enough and your intestinal fortitude level is high enough you should be able to farm anywhere. If this is intentional then the next obvious step would be to level cap crafting as well.
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I had remembered hearing something about them thinking of doing this awhile back. I'm talking months and months ago.  
 
It could have been written in that long ago into the drop and just got lost in the shuffle since then.  	
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I had remembered hearing something about them thinking of doing this awhile back. I'm talking months and months ago.  
 
It could have been written in that long ago into the drop and just got lost in the shuffle since then.  
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It was during the bot-harvester plague around the first month or so after the drop.  People were screaming for them to institute level locks on ore so people couldn't fly around on level 1s with maxed mining grabbing all the Galactium.
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I don't recall that at all.  I do remember a few people that wanted the areas level locked.  Addressing the hacks they were using to let them fly at a high rate of travel would have done a much better job of solving it without negatively affecting legitimate players.
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Either way, with the bots no longer really around, I'm wondering if this is preceding a removal of another back end control negatively affecting the game that was instituted post-hackbot to stop the problem.
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This is a real bummer and a pretty big hit for me, I have have 12 characters all but 2 under level 30 with a tier 5 harvest, crafting trade skill and an elite resource installed. This is the most unfriendly change to alts I have seen in a very long time across the board however I can see the long term intentions and agree the change may of been necessary, raw materials are too readily available and more often then not vended and that sucks, vending isn't fun it's demoralizing and feed the dead server symptom.
With that said this was way to harsh and actually looks like a bug. My level 15 is able to cast his harvest tool on a mining node and loot a few galactium, then when the node is half depleted I can no longer use my tool to clear off the node leaving it tagged seemingly not on a despawn timer either. Appropriate level players don't want to zone in to collect scraps and tree stumps this will hurt them more later on, low levels are still collecting some materials and if that's a bot then that's enough for it to stay running! 
What should of been done in lieu of a level restriction was a level percentage yield, for example level 15 mines node on a 50% housing plot owned by a level 50. Level 15 can clear off the node getting like 3ore and level 50 owner gets 9ore in mail. then a level 50 comes to the same 50% housing plot owned by the level 50 and clears a node getting 9ore and sending 9ore to the owner. That's an example don't pry on the numbers's I used, I'd expect the economy department to figure a fair split and amount for level of character.	
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			Any update from the devs please?  This is a big deal for us altaholics.  I have many toons that I have worked very hard to raise their harvesting tier already.  To now be restricted by level all the sudden is a bit of a kick in the teeth for hard work already accomplished.  Hoping this is a goof and not intended obviously.  Any word would be much appreciated!	
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There may be a legitimate problem with the availability of resources, but this isn't the way to fix it.
Why do developers that make good games try to fix problems by breaking something else.
 
If the problem is resource patches then do something there. Yeah that will also *cupcake* people off, but no one would be surprised I think.
If they don't want low level characters harvesting nodes because gold farmers use that, then do it in a reasonable way that still inhibits gold farmers but allows peoples alts to do what they do.
So instead of 10/15/25/35/45 for the tiers (I know 25 is for Platinum nodes, tier 3, the exact level of the lowest gear that requires it.) make it 10/10/14/18/23 or something.
The rate that farmers get banned at having to be level 23 is pretty prohibitive. But getting up there for an alt not so much.	
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Even if it is intentional, it's having a secondary side effect as well:
 
When a lowbie gathers a node and leaves a partial node behind, it seems that the partial node is preventing the resource from respawning to a full node. It seems that the partial node is there until someone gathers it, which then allows the full node to respawn as normal.
 
Which basically means that this change is also punishing the characters that are actually at the proper level for the given resource.
 
EDIT: I revise the above observation: I revisited my own thicket tonight and found quite a few stumps. I checked the mail thinking that someone had harvested, but there was no mail. So, the thicket plugs seem to be spawning stumps instead of full trees.	
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			and still no answer or fix yet	
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If this is a change there is an issue. At level 40 we can upgrade to T4 which products T4 and T5 nodes. T5 nodes now require level 45 to harvest fully. That does not make sense.
 
If the change was intentional I would prefer a lower level of harvested items for the lowbee rather than none at all.... This also is punishing when leveling in the wild as nodes and questing levels are not always going to match up and those of us that want to move on early do so without being able to harvest.	
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Hey folks,
So I don't have all the technical reasons yet, and it may be that Relic Hunter/some node types are bugged, BUT in general it is intended for Nodes to now have a level requirement when harvesting.
This is due to anti-bot/macro reasons.
 
I am adding a brief line to the Known Issues and requesting more information from Dev.	
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Hey folks,
So I don't have all the technical reasons yet, and it may be that Relic Hunter/some node types are bugged, BUT in general it is intended for Nodes to now have a level requirement when harvesting.
This is due to anti-bot/macro reasons.
 
I am adding a brief line to the Known Issues and requesting more information from Dev.
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It's intended that elite plugs be useless to the owners of those plots?
 
THOUGHTLESS design for the lose. Again.	
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			My 5 level 50s don't have a problem with it! Bringing it in line with what would be expected in any other game. Kudos!	
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^  Agreed.   People all got a little comfortable going from house to house, no threat, no challenge, clicking on trees.   You were making gobs of money,and when you first started doing it probably thought "wow, this is ridiculously easy, why hav'nt I been doing this all along!".    And.... you still can!   Just not multiplied as fast as you can roll alts.   I'm happy I can still make some extra money from my mailbox while offline.   
 
TLDR: This was too easy and you knew it.   And is still free $	
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My 5 level 50s don't have a problem with it! Bringing it in line with what would be expected in any other game. Kudos!
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It's intended that elite plugs be useless to the owners of those plots?
 
THOUGHTLESS design for the lose. Again.
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It's intended for lvl40 people who have T4 plugs to not be able to farm the T5 resources that spawn?  It's intended for the resource circles to go and cull the underlevelled people?  Nice Anti-QoL change.
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You need 2 level 45s at most. With 2 level 45s you can harvest all 3 nodes at will. Roommates are easy to find in your neighbor windows just rotate through your list.
 
 
I've never seen any other game where level 1s can essentially max out every trade skill. I'm sorry the gravy train has run off the rails. level more characters, problem solved.	
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You need 2 level 45s at most. With 2 level 45s you can harvest all 3 nodes at will. Roommates are easy to find in your neighbor windows just rotate through your list.
 
 
I've never seen any other game where level 1s can essentially max out every trade skill. I'm sorry the gravy train has run off the rails. level more characters, problem solved.
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Hey folks,
So I don't have all the technical reasons yet, and it may be that Relic Hunter/some node types are bugged, BUT in general it is intended for Nodes to now have a level requirement when harvesting.
This is due to anti-bot/macro reasons.
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I can't level more alts PVP is broken and there are no level 1's maxed in trade skills let alone all trade skills.
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Yes, focus on the semantics associated with the arkship.
 
Good thing PvE exists. Do you think I want to quest through the same content 5 times? Negative, but I knew at some point having multiple max levels was going to be beneficial. Prioritize. If harvesting everything isn't more important than the time it takes to level up, oh well, you prioritized.
 
As soon as crafting is unlocked for you you can can become expert in every tradeskill, the only thing missing is the expert research items.
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Well this blows, I guess I'll just being deleting all my alts that I got to Tier 5 and had Elite harvest plugs on.
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Being a bit hyperbolic, aren't you?  You can harvest your alts' plots with your main really easily.  You're your own neighbor, after all.
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It's intended that elite plugs be useless to the owners of those plots?
 
THOUGHTLESS design for the lose. Again.
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no because my main is an adventus grade armorer and miner, my 4 thickets and 2 relic sites will now be unharvestable by me. Which means i need to rely on my neighbors who are level 45 plus to harvest them. so no, no hyperbole involved.
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			So do those of you that think this was a good idea also feel like crafters should be level capped as well? Or do you just have an issue with folks being able to harvest the mats for those crafters?	
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So do those of you that think this was a good idea also feel like crafters should be level capped as well? Or do you just have an issue with folks being able to harvest the mats for those crafters?
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Hey folks,
So I don't have all the technical reasons yet, and it may be that Relic Hunter/some node types are bugged, BUT in general it is intended for Nodes to now have a level requirement when harvesting.
This is due to anti-bot/macro reasons.
 
I am adding a brief line to the Known Issues and requesting more information from Dev.
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			It's just one more piece of the game that's now gated behind grinding through the single, linear quest content again.  I don't imagine this is going to help them keep any customers.	
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Anlath, T4 and Elite thickets seem to be spawning stumps. Explanation in the linked post. So, even if the new level requirement is intended, it is having unforeseen side effects.
 
Not only does this change affect lowbies, but it is also negatively affecting those of us with characters at the proper level.
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So do those of you that think this was a good idea also feel like crafters should be level capped as well? Or do you just have an issue with folks being able to harvest the mats for those crafters?
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So pick one of your alts to be a survivalist and relic hunter as both professions and raise it to level 45.  This should take you about 3 days.
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I think you just need to leave the stumps alone for (a lot!!) longer to grow into trees. In the morning I do find trees, but if I cycle back to a plot at the old rate I just find stumps now. I also noted this on relic plots and I believe on mining, too, though the mining nodes grow a lot faster than trees.
 
That whole plot behavior sounds like it could be related to the festival bug of refreshing every 30 seconds.
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why the *cupcake*should i have to endure a part of the game i hate to be able to use a part of the game i've been using since day one?
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Why do raiders have to do dungeon and adventure attunement? Why do PvPers have to do PvE or gathering to gain a modest amount of money? Videogames make you do things you don't want to all the time, and things change.
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The Devs might as well add the following code to character login:
 
-- Begin_New_Code --
If character_level < 50 then
  output_message "YOU SUCK, CUPCAKE!!"
end if
-- End_New_Code --	
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			 :(	
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^  Agreed.   People all got a little comfortable going from house to house, no threat, no challenge, clicking on trees.   You were making gobs of money,and when you first started doing it probably thought "wow, this is ridiculously easy, why hav'nt I been doing this all along!".    And.... you still can!   Just not multiplied as fast as you can roll alts.   I'm happy I can still make some extra money from my mailbox while offline.   
 
TLDR: This was too easy and you knew it.   And is still free $
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			*cupcake* poor change, Carbine. *cupcake* poor.	
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I am very disappointed to read the latest response from Anlanth. The new direction of gathering and crafting holds no interest for me. If it was always intended, then the powers that be, had plenty of opportunities to implement it before launch.
Happily my subscription runs out tomorrow, and with a new game release today, I can guiltlessly leave behind my strategically placed level 15 gathering army.	
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I am very disappointed to read the latest response from Anlanth. The new direction of gathering and crafting holds no interest for me. If it was always intended, then the powers that be, had plenty of opportunities to implement it before launch.
Happily my subscription runs out tomorrow, and with a new game release today, I can guiltlessly leave behind my strategically placed level 15 gathering army.
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Damn... I don't have all that much time to play, so one of my favourite characters has been my sneaky Amadessa (level 22), who has been sleuthing around way high-level zones to get materials for my architect. She's died a lot of times but managed to tiptoe in and get the stuff I needed, too. I had a lot of fun with her. It was a break from the regular levelling on my main.
 
Honestly, I don't have time level up an alt right now as well as keep up with my main, and architect takes materials out of everything. I had fun with her. I wasn't botting. I've never been part of a "harvest circle" in my house because my house is a home, not part of a loot circuit.
 
I don't feel like crafting, or farming materials, should be level-capped. I thought this was a game supposed to be fun for crafting, and I find it tiresome to level character after character (with pretty linear, repetitive quests) up to 50 just to be able to get my mats, or do my stuff - especially not when the sudden change comes this late in the game! If it was a 'bug' that we could use them, isn't it a little bit late in the game to change it? There has to be a better way to get to the bots without kicking honest players in the teeth.  I'm bummed. I guess I'll just continue on my main... and just not craft as much as I used to.	
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			not to mention all the ore/wood i farmed to accumulate the plat needed to buy, my own elite mine, thickets and relic sites and also the elite gardens.	
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well my subs runs out at the end of the month and i'll probably be gone as well, with low level pvp non-existent gathering and crafting and working on my house was about all that was left for me to do now that's basically gone too so /shrug good times while it lasted.
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So it went from "OMG, I guess I must delete all my characters" to "I don't want to level one character to 45 even if it only takes me three days to do because I hate it" to "Guess I'm just going to quit."
 
For something that takes a player so little real effort to attain but is a significant time investment for armies of bots, you'd think Carbine did a hatchet job on your class to make it useless, stole all your plat, and came to your house to kick your puppy to get such a hyperbolic chain of overreactions.  :rolleyes:
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What part of I hate PVE and was told I could level via PVP do you not get? 
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Things change.  Quitting over a three day time investment is pretty damned silly, but you're welcome to it.
 
 
 
Yeah, elite plugs you can't get in any other way than boom boxes which will be all used up again in a couple of days.  That's not a total overreaction at all.
 
 
 
 
I've leveled 4 50's and raid attuned three of them.  I've completed all the dailies for two of them.  I've leveled the crafters for them.  I've PvPed three of them to get full sets of gear and my amps + skill points.  I've even leveled a cook *shudders*.  I know the pain of grind far more than you can currently comprehend.  I am not taking any glee over it.  That smiley at the end of my post is pretty much it, I'm rolling my eyes and shaking my head.  Essentially all you need to do is level one character to 45, which isn't a significant time investment at all and you're flying off the handle in a forum tantrum and expecting others to not think you're being ridiculous.  You're being ridiculous, plain and simple.  Get over it already or quit if your puppies really have been punted so far.  I don't really care.
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So it went from "OMG, I guess I must delete all my characters" to "I don't want to level one character to 45 even if it only takes me three days to do because I hate it" to "Guess I'm just going to quit."
 
For something that takes a player so little real effort to attain but is a significant time investment for armies of bots, you'd think Carbine did a hatchet job on your class to make it useless, stole all your plat, and came to your house to kick your puppy to get such a hyperbolic chain of overreactions.  :rolleyes:
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First, T4 and Elite thickets seem to be spawning stumps. Explanation in the linked post.
 
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This is utterly ridiculous.
 
I'm a new player, level 23 Spellslinger Tier 4 Mining and Journeyman Weaponsmith. I have a Tier 2 Mine plot.
 
While questing in eastern Galeras at my appropriate level I am seeing Platinum nodes everywhere which I'm now unable to mine. My mine plot spawns Platinum nodes I can't mine.
 
To advance Weaponsmithing I require Platinum, Diamonds etc.
 
I understand the need to deter botting/gold farming, but surely if there must be a level gate then in my own case wouldn't level 20 be more appropriate than 25 (and I'm assuming it's 25 here, because I've been unable to find any concrete information regarding it).
 
Please at least look more closely at level requirements for this change.	
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I know it's 25 for platinum. Says so why I try to harvest a node.
Just hit it, but I'm sure the next tier will be a problem too.	
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I think it would be fine if the FABkits have a level requirement (I guess, I really don't care either way on those), and the mining/harvesting tools have a level requirement - but the nodes out in the world? Come on, now. If my level 30 is brave and has the skills, why can't she sneak around high level mobs and get resources?
 
There has to be a better way to deal with bots. The bots have an easier time, and a lot MORE time to level up the characters needed to farm materials. It just seems low to change this mid-game and I think it'll do absolutely zilch to restrain the bots.	
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			so another side effect of this stupid decision, 2 mines, 4 thickets and 2 relic sites none of which are being harvested. checked levels of my neighbors and it's about 10 % sub 50 and 90% 50's give or take, i'm supposing from this info that the 50's have better things to do than farm. 	
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Either it's a hassle to level up to hinder gold farmers or it's not a problem, which is it? It can't work both ways cupcake.
You realize gold farmer get to play more than most players do, right?
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so another side effect of this stupid decision, 2 mines, 4 thickets and 2 relic sites none of which are being harvested. checked levels of my neighbors and it's about 10 % sub 50 and 90% 50's give or take, i'm supposing from this info that the 50's have better things to do than farm. 
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Increasing the burden bots have to first overcome can be quite substantial to them because, unlike regular players, they'll get regularly banned.  It means several days of grinding up another character every time one of them is discovered and sent to the bit bucket, not once.  Most of them will also run a bunch of bots at a time in their operations, which means it's a multiplicative increase in effort to their entire operation.
 
Finally, it should seem abundantly clear that this move is to pave the way to offering free trials to the game, which will mean more people for you to play with.  Trials are level locked.  This puts harvesting circles out of reach for said trial accounts and closes a huge hole for market abuse and gold farming.  Whether you like it or not, it is quite likely this change is here to stay no matter what you say, threaten, complain about, or throw forum temper tantrums over.  It is for the good of the game and if you can't see that, you're being incredibly naive and/or selfish.
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don't be ridiculous, you could easily exclude crafting or gathering from a trial acct or cap the amount of money a trial acct can have or limit trial acct transactions, there are dozens of ways to prevent trial accts from being used for gold farming.
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Has there been an announcement I missed or are you responding to speculation?
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			This is so screwed up.  On my level 20 tier 2 mining I get nodes my level 20's can't mine.  So I upgraded to tier 2 for what?   My nodes are smaller and only produce 2 ores and maybe 1 gem, but I do have six of them and not 5. So instead of getting 20 or so ores I only get about 12.  Relic nodes went up from 4 to 6 nodes but are smaller too. And my thickets are all stumps. All this seems planned and not just a bug.	
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This is so screwed up.  On my level 20 tier 2 mining I get nodes my level 20's can't mine.  So I upgraded to tier 2 for what?   My nodes are smaller and only produce 2 ores and maybe 1 gem, but I do have six of them and not 5. So instead of getting 20 or so ores I only get about 12.  Relic nodes went up from 4 to 6 nodes but are smaller too. And my thickets are all stumps. All this seems planned and not just a bug.
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Personally I'm waiting for them to fix the spawns-as-partial and spawns-tier3-and-below issues.
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			i've been seen a lot of partial nodes and my guess is i'm coming behind someone not high enough to mine the whole node	
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i've been seen a lot of partial nodes and my guess is i'm coming behind someone not high enough to mine the whole node
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That may be a case, but from experimenting with my own thicket, the thickets are definitely spawning partial nodes.
 
Elo'naa has evidently had the partial nodes actually develop into full trees. I haven't, but it's possible that I have enough people gathering my plot that they never get to that point.
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Not happy with the new level requirement for mining (and other crafts), as like many others I've been using a low-level alt to mine things for my armorsmith/weaponsmith main, but I can live with it.
 
That said, it's rather silly that my alt can't even mine the mining plot on her OWN housing plot. You put a lvl 20 requirement on the tier 2 mining plot, but then you require lvl 25 to mine some of the nodes that spawn on it.... that is just wrong and should really have been thought about before this change was put into place. Please make it so you can actually harvest the things that are on the plots you can put on your own land.	
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Not happy with the new level requirement for mining (and other crafts), as like many others I've been using a low-level alt to mine things for my armorsmith/weaponsmith main, but I can live with it....
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Other crafts? Did they level cap the other crafts?
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From what I understand (my miner is the only low-lvl one) it's definitely all the gathering skills, not sure about the others.
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My lvl30 relic hunter can completely harvest all nodes. I only have a lvl50 survivalist, so no idea about trees.
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Survivalist and relic hunters do not seem to have been affected by this, however thickets are jacked and only producing stumps in most cases and my understanding is that relic nodes are wonky as well.
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Finally, it should seem abundantly clear that this move is to pave the way to offering free trials to the game, which will mean more people for you to play with.  Trials are level locked.  This puts harvesting circles out of reach for said trial accounts and closes a huge hole for market abuse and gold farming.  Whether you like it or not, it is quite likely this change is here to stay no matter what you say, threaten, complain about, or throw forum temper tantrums over.  It is for the good of the game and if you can't see that, you're being incredibly naive and/or selfish.
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			Nope, too hard to code such limitations! They could be using that time to make more raid tiers, you see!	
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The real problem is that they are trying to fix a game flaw that was worked into the core of the game.  That you level your toon and profession and crafts separately.  Now, they see a need to intermingle the three and really I have no problem with that, but I do have a problem with the way they did it is not working. 
 
It does not make sense that you cannot mine plat in your level 20 plot until you are level 25 when your mining skill is high enough. And unfortunately you should be able to harvest in the approximate area you need to be questing in. It also does not make sense that a tier 2 survivalist can get the next level wood when a miner cannot.  I don't even understand what they did to relic hunter plots all I'm getting in tier 1 and 2 are mostly the first 2 relics, I used to get 3 types of relics in my tier one plot now I get the first 2 relics but mostly the first relic.  In my tier 2 plot I get a lot of the first 2 relics and once in a while the third relic but never the 4th relic was getting the one with the blue Christmas tree towers.
 
My guess is the problem is bots and harvesting circles.  Well, personally I say go back to the old way and loose the bots and circles.  Make housing harvesting account bound so only you and your toons can harvest on your housing.  That way if you do the work you reap the harvest. It's pretty easy to log on and harvest even if your not going to play and only takes a few minutes.	
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They should make it an account wide unlock.
You have a 50? Your alts can harvest anything.
Works for farmers because they ban the account not the character.
But seriously, anyone who thinks it's harder for gold farmers to level than real players (on average) don't know what they're talking about.	
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Got all my <50 alts to max craftings, was working on getting them all max gathering as well.
 
Even worked towards getting elite nodes for them since the Tiered plots had level requirements while the Elite doesn't.
 
Now it's pretty much all worthless. Really disappointed with this change, even though it is really confusing if it was intentional or just another thing that broke with Drop 3.	
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			Oh look, I got level 25 on my toon, now I can finally gather all ore on my own mineral plot! Until I will upgrade it on 30th level.	
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			I just wanted to reiterate how ridiculous of a change this is. Questing in Algoroc and saw tons and tons of titanium that by all rights I should have been able to mine. But nope. Requires level 15! FFS. >_< This is just as ridiculous as FFXIV's restriction on being unable to mail things to one's alts for fear of GOLDSELLERS OHNOES.	
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			This is a stupid changed executed even more poorly. This is the first time a change with no warning has me hovering over my cancel sub button. This change changes people use of alts and circles and there way of making money in this economy. Such a impact full change should have been warned about. More i think about this the more it rubs me the wrong way on how its been handled. I seriously have not logged in a week cause this change has been slowly bugging me over time.	
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This is a stupid changed executed even more poorly. This is the first time a change with no warning has me hovering over my cancel sub button. This change changes people use of alts and circles and there way of making money in this economy. Such a impact full change should have been warned about. More i think about this the more it rubs me the wrong way on how its been handled. I seriously have not logged in a week cause this change has been slowly bugging me over time.
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Revisiting this as now I'm 34 with T3 mining plot spawning Xenocite which you guessed it I can't mine ... I also can't create weapons to use at 35 untill I actually hit 35 and acquire the Xenocite for them.
 
If this really must be gated then why create an 'artificial' gate ... why not just lower the amount of tradeskill XP you gain from mining so that the actual level of your tradeskill properly defines what you can and cannot mine?
 
This kind of knee-jerk response from devs to game issues does nothing but generate a similar knee-jerk response from players in the form of posts like this or worse yet simply unsubscribing!	
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I also can't create weapons to use at 35 untill I actually hit 35 and acquire the Xenocite for them.
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... buy it...?
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apparently working as intended:
 
https://forums.wildstar-online.com/forums/index.php?/topic/119501-t4-mining-plot/?p=1244164	
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			We know it's "working as intended". It is an awful design choice, though, and Carbine really needs to revert it.	
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We know it's "working as intended". It is an awful design choice, though, and Carbine really needs to revert it.
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Or . . . play another game?
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			Really wish they would reconsider the level requirement.	
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Really wish they would reconsider the level requirement.
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			Remember, folks: Carbine also said back in the day they wouldn't give us different body types for character creation. And then, one day, suddenly we had body types. Have hope and things!	
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Remember, folks: Carbine also said back in the day they wouldn't give us different body types for character creation. And then, one day, suddenly we had body types. Have hope and things!
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			It may not kill the game, but it's weighing pretty heavy in the negative pan for me - I don't hang around paying a subscription to watch BAD DESIGN, and that's all this is.	
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			started playing destiny today, really enjoying, hardly miss w* at all	
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Well, as we've been told we're not allowed to discuss this in the thread that was actually being looked at, I'll reiterate my post there here, hough frankly this post does belong in the bug forum, and not just the economy/tradeskills forum:
 
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That was a design choice and is working as intended, I just double checked with our social systems lead.
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			the other part of this i don't get is why only mining? 	
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the other part of this i don't get is why only mining? 
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			Ugh. Hopefully they see reason before following through on this stupidity completely. x.X	
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the other part of this i don't get is why only mining? 
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For mining they did a level restriction. For relic hunters they dropped one kind of relic for the first 2 levels. In my tier 1 pit I used to get 3 types of relics mostly the first 2 kinds but once in a while you would get the third one now you only the first 2 kinds.  In my tier 2 pit I got the first 4 types of relics and now I only get the first 3.  For Survivalist they kept the first tier pretty much the same but when you got to tier 2 you got mostly the Galeras and Whitevale trees.  Now, on tier 2 maybe once in a great while you might see a Whitevale tree but don't hold your breath.
 
Consistency is the Hobgoblin  of small minds but perhaps a little here would resolve the problem.  Perhaps they tried 3 different ways to fix a problem to see which offended us most.  My vote was the mining restrictions.  As it stands there is really no reason to put in tier 2 mining until you are level 25 because you have to spend 50 silver more a week and cannot harvest the platinum.  It's very frustrating to go in and not be able to harvest the Platinum.  When the trees  and relics don't spawn you still get others and sometimes you do get the ones you want. Also the mining level restriction plays havoc with mining while playing as most of the nodes in Whitevale you are not going to be able to get as you play until you are level 25. And I am sure these restrictions will only advance as you play on through the levels.	
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I highly doubt they would test anything piecemeal.
I am also curious why the social lead was asked about something related to crafting and the economy.	
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I highly doubt they would test anything piecemeal.
I am also curious why the social lead was asked about something related to crafting and the economy.
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			Last post here was a week ago, but this problem is NOT solved. The question about "why only mining" hasn't been answered, and there has been no reply about a solution for the difference between required lvl for mining certain nodes and required lvl for putting a plot with those nodes at your house, nor has there been any reply about a solution for the difference between required lvl for mining certain nodes and the quests in the area where those nodes are.	
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A lot of important stuff hasn't been fixed.
I'm guessing the deal they made with Blizzard to make the game suck for X months while WoD launches hasn't expired yet.	
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Last post here was a week ago, but this problem is NOT solved. The question about "why only mining" hasn't been answered, and there has been no reply about a solution for the difference between required lvl for mining certain nodes and required lvl for putting a plot with those nodes at your house, nor has there been any reply about a solution for the difference between required lvl for mining certain nodes and the quests in the area where those nodes are.
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Wasn't expecting anything over the holidays, but I'll quote myself now that they're over. I'm not expecting overnight fixes (gave up on those a long time ago), but some answers at least would be nice.
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			This thread is still being bumped?  Why?  You've already gotten all the response you need: The change is intended.	
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This thread is still being bumped?  Why?  You've already gotten all the response you need: The change is intended.
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We've speculated what the possible motives were and debunked their effectiveness.  My hope is that the outcry this fomented has made them reconsider.
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It's cute that you think an "outcry" is mostly three or four of you repeatedly bumping this thread and are the biggest reason that it managed to even get to 7 pages.
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This thread is still being bumped?  Why?  You've already gotten all the response you need: The change is intended.
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			The change is stupid and should be reverted.	
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I have the same issues with my lv22 engi and his T2 mining plot: unable to harvest platinum nodes.
 
However, with the same char i am able to harvest all nodes of my alts T4 mining plot!
The first "harvest" is always working on the T4/5 nodes, the second never ( "... need level xx to harvest" ).
Being only lv 22 i cant finish high-level nodes with a single "harvest"
... but im able to gun them down!
This takes time ( ~300 damage a hit ) but this way even novacite nodes can be harvested!
Can someone verify?
 
... cant see how this is intended	
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I have the same issues with my lv22 engi and his T2 mining plot: unable to harvest platinum nodes.
 
However, with the same char i am able to harvest all nodes of my alts T4 mining plot!
The first "harvest" is always working on the T4/5 nodes, the second never ( "... need level xx to harvest" ).
Being only lv 22 i cant finish high-level nodes with a single "harvest"
... but im able to gun them down!
This takes time ( ~300 damage a hit ) but this way even novacite nodes can be harvested!
Can someone verify?
 
... cant see how this is intended
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Well since my previous post that simply just stated "Bump" was deemed unworthy of the thread and deleted, I'll explain further and more slowly so it can be understood. 
 
It was meant to demonstrate a point but obviously wasn't understood.
 
If it's not clear, many of us feel this change was not warranted or at least not implemented properly and can't possibly be working as intended.  I have all the crafting professions and certainly don't want this change applied to all of them but it makes no sense either that it isn't.
 
It's also not stopping anyone from harvesting if they really want to.  You can still partially harvest a node and then attack the rest of it.  So if it's even really intended, it's not even working correctly.
 
That being said, the whole idea of a change like this should really be reconsidered and that is all we are asking.
 
So if the devs are really listening, please stop deleting posts about this.	
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I've just run into this issue in Whitevale. My Stalker is level 23. My quests are level 23. The mobs are level 22-24.There's Platinum nodes everywhere, but I can't harvest them because it needs level 25. I don't think this change was properly thought through.
 
The level requirement for Platinum (if there needs to be one) should be dropped to at least 20. I'm guessing that higher tier ores probably have similar issues (haven't got there yet with a levelling character since the changes).	
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I've just run into this issue in Whitevale. My Stalker is level 23. My quests are level 23. The mobs are level 22-24.There's Platinum nodes everywhere, but I can't harvest them because it needs level 25. I don't think this change was properly thought through.
 
The level requirement for Platinum (if there needs to be one) should be dropped to at least 20. I'm guessing that higher tier ores probably have similar issues (haven't got there yet with a levelling character since the changes).
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My Stalker is level 23. My quests are level 23. The mobs are level 22-24.There's Platinum nodes everywhere, but I can't harvest them because it needs level 25
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			Well, Drop 4 has dropped, and there's no mention in the update notes about anything in this thread.  I'll have to assume nothing has changed, and our concerns are falling on deaf ears.	
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Hey All -We have a Dev answer from another thread right here, and quoted below. 
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That was a design choice and is working as intended, I just double checked with our social systems lead.
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