Fire Emblem Map Key

This is a key for the different squares in Fire Emblem Chapters. It will also tell you what each does.
 Map Key
Name 	Color	Actions
Floor/Plains 	 	Normal
Desert 	 	1/2 move Foot troops, 1/4 Horse troops, +2 move Agile troops(Rogue, Assassin), +2 Spellcasters
Cliff 	 	No walk, except Flying units, +1 def
Forest 	 	1/2 move all, +10 avoid
Pillar 	 	+10 avoid, +2 def
Wall 	 	Can't Cross
Stairs 	 	Normal
Throne 	 	+1 def, +1/10 hp each turn
Door 	 	Use door key or lockpick (Thief/rogue only) to open
Cracked Wall 	HP 	Destroy (HP), becomes floor
House (Info) 	 	Normal; Dispenses information if you enter
House (Item) 	# 	Normal; Dispenses an item if you enter
Water 	 	1/4 walk, except Flying units and Fighters
Mountain (Small)	 	1/2 walk, except Flying units and Fighters, Horse troops cannot walk on, +2 def
Mountain (Large)	 	No walk, except Flying units, +3 def
Chest 	# 	Use chest key or lockpick (Thief/rogue only) to open for item
Snag 	 	hit to create a bridge
Bridge 	 	Normal
Fort 	 	+10 avoid, +1 def, +1/8 hp each turn
==Character Key==
{| border="1" cellpadding="5" width="1000" 
|+ Character Key
|-
! Symbol
! Meaning
|- align="center"
| style="color:Navy" | A
| Player character Starting Position
|- align="center"
| style="color:Navy" | 1
| Player character Reinforcements
|- align="center"
| style="color:Green" | A
| Neutral character Starting Position
|- align="center"
| style="color:Green" | A
| Neutral character Starting Position
|- align="center"
| style="color:Red" | A
| Enemy character Starting Position
|- align="center"
| style="color:Red" | A
| Enemy character Reinforcements
Category:Fire Emblem