San Francisco District

*cracks knuckles*
== About ==
A sprawling urban jungle, San Francisco is a bustling, flourishing city with humans crowded shoulder-to-shoulder in the rat race of life. The Underground teems with a secondary life, an on-going feud between Players and Reapers where each Precinct vies for the crown of Composer. 
That is correct! There is no traditional Game Master in this District, however someone (or something) is keeping the District alive somehow... 
== Game Set-Up ==
The Game is completely run by San Francisco's Composer. There is a no-holds-barred set up aside from The Golden Rule: NO FIGHTING DURING THE BASEBALL SEASON after the home baseball team makes it to world play-offs.
There is only 1 Mission in the game: Defeat the Composer and take their place. 
Both Reapers and Players may attempt this overarching Mission, and there is no time limit. The last time the Mission was cleared was when the standing Composers Jane & John took over in the 1930s, by means of [redacted]. There are no rules dictating how many and who can attempt clearing the Mission at once.
It requires city-wide organization among the 5 Precincts to overthrow the Composer due to variety and depth of skills needed to succeed. Each Precinct breeds a different personality of Reaper and Player, and it takes superb charisma and strength to earn loyalty from factions within each Precinct and unify them enough to stand a chance at challenging the Composer. However due to the differences between the inhabitants and their approaches to combat, it’s nearly impossible to plan for any coordinated effort between more than two Precincts. The variety of UG inhabitants that San Francisco has and a lack of pre-ordained rules set to unify Reapers/Players was purposely orchestrated for the Composer to remain in power.
== District Characters ==
Composer: John Smith & Jane Doe (⚥)
Conductor: Old Reaper (♂), also Commander of Richmond
From necessity, the Reapers that have survived the longest overall have divided the city into 5 different Precincts.The commanders of each Precinct vie for more territory from others on account of gaining access to their resources and adding more members to their respective armies. The Bayview and Market Precincts are more upfront and confrontational about their ploys to overtake the other Precincts while the Richmond employs more strategic and less violent methods of acquiring resources. The Sunset is home to younger Reapers, but with far more intelligence than the other regions due to their excellent education system and superior methods of long-distance communications. 
The Commander(s) for each Precinct change often with internal and external conflicts, some areas having multiple Commanders at times. A few notable Precincts even have Players that have been Playing for a while at the helm. Commanders who have maintained the position for an undisclosed number of years have power on par with a typical Conductor anywhere else and may accept Players who wish to convert to Reaperdom as well as distribute pins within their precincts. 
Other Notable Characters: 
Unknown (♀), Commander of Downtown
Taipo X (⚧), Former Commander of the Sunset 
Ms.Yuu (♀), Commander of the Sunset
Ms. Zhang (♀), Commander of the Sunset, in contention with Ms. Yuu for sole title.
Richard Wang (♂), Commander of the Sunset, appointed by Taipo.
Unknown (♂), Commander of Market
Unknown (⚧), Commander of Market 
Unknown (♂), Commander of Bayview
Unknown (♀), Commander of Bayview
Unknown (♀), Commander of Bayview
Unknown (♂), Commander of Bayview
Unknown (♂), Former Commander of Bayview
Unknown (⚪), Deceased at the hands of John & Jane
Unknown (?), Deceased at the hands of John & Jane
== Precincts ==
Downtown/Central (Center, Gray-Purple, Sectors 4 and 5)
The Central Precincts tend to be more neutral ground and contain the majority of San Francisco’s shops. There is one Reaper presiding over this area. She has a hard time deterring other Precinct’s commanders from trying to usurp her turf but paid them off with constantly having items of interest being delivered from around the world. Starting Players that end up here are quickly claimed by any Reaper from the other Precincts that happen to be in the area. This Precinct isn’t too heavy on Erasures and allows free-flow of any UGer here, encouraging a strong and healthy flow of finances for the city. The Noise in this area are small, no bigger than a domestic house cat at the best of times but their sheer numbers ambushing a Player are dangerous. The Sunset Precinct Reapers often push into the Downtown, drawn to the variety of leisurely activities available there.
Sunset (West, Red, Sector 2, 3, sometimes 4)
There are almost always 2 or 3 Reapers presiding over this Precinct, though on a rare occasion a Player is invited to be the 3rd or 4th commander should they prove themselves worthy to the existing commanders. Any Players that originate here are hardly there for long. Those that exist are often coerced or extorted into becoming Reapers, however those that pass the ‘hazing’ process are treated with utmost and almost unconditional loyalty and trust. Most of the UG population here are early to late teens, and informal minor gang alliances are common. Reapers and Players earn their way by cooperative battles of wit and traps set to deter other Precinct inhabitants from blindly wandering in. Those finding themselves trapped are either left to their own death by the wild Noise that inhabit the fringes of this Precinct or else must swear loyalty to any gang that wishes to adopt them. The northern segment closest to the Park specialize in setting traps for Noise rather than Undergrounders. A few aquatic varieties of Noise are found along the ocean-side coast, ranging from fish to crustaceans, and the occasional dolphin or shark. The Park is a source of many birds of prey and smaller mammals like rabbits and coyotes. Reapers who have contacts in the Richmond sometimes trap these Noise types for Reapers there and barter for Noise pins.
Richmond (North, Green, Sectors 1, 6, 7, 8)
The Richmond Precinct is relatively peaceful, with one very old Reaper presiding over the region. Despite his age, he remains unchallenged due to his Noise ‘partner’ being a literal Plesiosaur. Reapers and Players from the northern segment actually tame and summon Noise for their own purposes in a symbiotic relationship, and a lucky few are granted pins in which to continually summon their precious partners should the Composer and the Old Reaper agree to it. These pins are highly-coveted among the other Precincts and fetch an incredibly high price. An unfortunate number of Reapers or Players who travel to the Market and Bayview precincts don’t come back due to the greed of Reapers in those sectors, and frequently they hire trap experts from the Sunset to accompany them. The southern area of this Precinct is actually very outlawed due to high tourist traffic to Chinatown and Japantown, and a lot of under-the-table deals occur here. The North near the docks and piers are also a popular tourist spot, and Reapers and Players congregate here regularly for both combat and pleasure. Noise from this Precinct are almost exclusively aquatic and mammalian in design, the most common and popular are seals and walrus. Seabirds and small urban mammals occasionally find themselves ready companions among the UG populace, and more than one Reaper and Player make it their personal missions to catch ‘em all.
Market (East, Blue, Sector 9)
A bit of an outcast Precinct, the Market bustles with Reapers and Players. The Reapers are colder towards outsiders compared to the previous three Precincts, but hardly as ruthless as those in Bayview. They quietly take Players under their wing, using them as couriers of information across Precincts and often breed secret solo strategists as a result. Due to the 1989 wipe of the Market Precinct, Reapers from the other areas flooded in to quickly stake claims on the area and subterfuge ran rampant until MARKET MARKET established themselves as the stoic commander over Market. He’s a bit of an enigma, allowing shady transactions and being something of an information broker for the other Precincts. The Market is the least predictable of San Francisco, as a peaceful day could just as likely erupt in a savage contest for the commander’s position as not. It’s highly business-oriented, the northern sector specializing in many technology companies and tourist hotels while towards the south it turns into warehousing and sketchy condominiums. Members of the Market will trade bits of information for tangible goods or gossip from the other Precincts, but they’re not above employing darker means of attaining their ends. The Noise here are mostly fish, from numerous minnows spying from the shadows to majestic swordfish and other large saltwater dwellers.
Bernal Heights/Bayview (South-East, Yellow, Sector 10)
The South-Eastern segments are hideously ruthless and have the physically-oldest Reapers residing there. Most of the participants there are born from deaths resulting in gang violence, and their habits to carry over into their UG counterparts. The few Players that survive past their first day are passed from Reaper to Reaper like commodities, though some flee to the Sunset for the slightest chance of sanctuary. Reapers in this Precinct have particularly large and vicious Noise forms and are less inhibited in unleashing them on Players, or even each other. The most veteran Reapers in this Precinct scarcely edge one year of service in the Underground, and rank is determined either by bloodshed or the number and size of scars borne as battle trophies. The Precinct changes hands almost thrice a year, at one point having even four sub-commanders vying for the title. The UG inhabitants of this Precinct are the most prepared for direct combat, but are nigh impossible to reason with, unless their demands are paid in blood or coin. The Noise originating from this area are the most raw and arguably powerful, commonly found are large predators like bears, large cats, and drakes, though the sighting of even prehistoric dinosaur-like beasts is not uncommon (and boy would Richmond Reapers kill for one of these!).
== History ==
In the past half-century, multiple attempts were made on J&J. The largest of these consisted of roughly twenty Richmond Reapers supplying a majority of the Bayview Reapers with Noise pins of mythical creatures made from sacrificing the souls of former Reapers and Players. However due to Noise being an extension of the city (and thus of J&J themselves), the creations turned upon their masters and devoured them, much to the Composer’s glee.
The last major attempt at overthrowing the Composer was organized by the participants in the Market district in 1989, under a misguided tip-off that the Composer would be too busy processing new Players flooding the Underground due to a heavy earthquake that ravaged the area. They were completely mistaken, as there were few eligible souls for the Game, and the resulting match-up of one Precinct against the Composer was laughable. The slaughter was over within minutes. 
== New Players/Transferring In ==
Despite San Francisco’s incredibly compact area, its concentrated population makes it a prime battleground for contesting both Reaper and Player’s Imaginations. Incoming Players have their files quickly perused by J&J before being dumped in a Precinct least-suited to their personalities. More often than not this leads to their almost immediate Erasures should a few unlucky individuals land in the South or Eastern Precincts, unless a soft-hearted Reaper takes them under their wing.
For Reapers, transferring into San Francisco is very easy, as there is hardly any paperwork and entry is based solely on the Composer’s approval. J&J are very open to accepting newcomers as they’ll provide more fodder for the District’s swirling melting pot of ideas. Incoming Reapers receive a 7-day pass that allows them to travel between Precincts unhindered by the commanding Reaper(s) of the area, however many commanding Reapers are not above ambushing unwary newcomers and confiscating the pass to shanghai them into becoming part of their Precinct's numbers.
Reapers natively produced in San Francisco or currently holding office as a Commander find transferring out much harder. Commanders are almost always loyal and close to their Precinct's population (Richmond/Sunset/Downtown) and their absence leads many of their subordinates to follow, leaving a vacuum behind that many of the more ruthless Precincts are all-too-happy to take advantage of. Gaining approval to transfer out of the district entirely consists of a battery of assessments, some of which are an approval of all facets of their personality traits, a mental-state test, a physical, and a driver’s test. The rubric for the other aspects of applying to transfer out are such a mystery that most Reapers would easily bet on the outcome of a coin flip than an applicant successfully getting permission to travel.
There are unconfirmed rumors that it is possible to 'buy' a way out, but the price the Composer names is not to be taken lightly.
== Trivia ==
*There is a LOT of Noise native to this district.
*The Richmond precinct was home to a lot of Reaper-Noise trafficking. Trapping Reapers and forcing the former Conductor to convert them into pins to sell was a large problem in the past.
== Permission For Use ==
Owner: Doge (Paindemonium#8506)
Is the owner OK with others using this District's general game set-up and location canonically?
*No, but the owner is open to co-GMing proposals.
*Owner is OK with non-Game events to be run without their permission.
Category:Districts
Category:Unconfirmed_Districts