Mystica/Element

Elemental Type Magic is one of the most popular and common forms of manipulating Mystica energy. Users usually are destined to have one from time they are ready to begin fighting using their powers. It has a medium level of drainage of Mystica, meaning it can be used multiple times without too much trouble. 
There are various amounts of elemental abilities. Howerher, the basic elements most people learn and use are the 4 Main Elements. Which are Fire, Water, Air and Earth. These are the easiest and most fundamental elements to learn. You can derive most elements from these main 4. Combinations have helped produce even more elements. Each element typically has a family tree of derivatives, for the deriver, derivatives are weaker than the main element. Meanwhile for those who learn an element that’s already been derived, it can be as powerful as the main element. As stated previously, rare people are born with rarer elements and are usually desired for profit and control. And even rarer individuals are born with the ability to fuse two or more elemental abilities together. These unique individuals can even fuse two separate types of magic together. 
Derivative elements tend to take longer to learn than that of the main 4 elements. Additionally, the more they are derived, the less variety there is. It roughly takes 4 years to derive an element, and doubled that the more you derive. 
The Elemental Family Line. 
FIRE
Fire —> Heat
Fire —> Gas
Fire —> Smoke —> Ash
Fire —> Colour —> Light —> Darkness
Fire + Earth/Metal = Magma —> Lava
Fire + Water = Boil
Fire + Ice = FrostFire
Fire + air = Hot Air
Fire + Plant = Forest Fire
WATER
Water —> ice —> Snow
Water —> Gas
Water —> Blood
Water —> Acid
Water —> Paint 
Water + Fire = Steam
Water + Earth = Plant = Life = Toxin
Water + Heat = Clouds = Lightning
Water + Toxin = Venom & Acid 
EARTH
Earth —> Diamonds
Earth —> Crystals
Earth —> Lead.
Earth —> Metal —> Steel
Earth —> Gold/Silver 
Earth —> Materials
Earth + Lightning = Geo-Electricity 
Earth + water = Quicksand 
Earth + Air + Duststorm
Earth + Gas = Alchemical/Periodic Elements
AIR 
Air —> Lightning —> Electricity —> Energy
Air —> Lightning —> Light
Air —> Lightning —> Thunder —> Sound —> Soundwaves
Air —> Gas 
Air + Sound = Airwaves
Air + Gas = Water 
The family tree shown above is what the 4 main elements can branch off to. There are more elements not shown, although they will be shown below. Because there are other types of elements too. There is a subcatagory of elements called Domain Elements. These elements embody rather than a specific element, the nature of that element. For example, the forest is a domain filled with elements such as plants and earth and air. So a user with domain elements would essentially allow the user to control not only the area in question but the elements that make up the majority of the area. 
There is another category of elements called special elements. These are elements typically revolving around a concept. One in every 1,000 groups of people are able to learn one of these elements. And 1 in every 10,000 groups of people can even master the elements. These elements cannot be derived and no element be merged together to create special elements. These elements include: The Element of Fairy, The Element of Spirit, The Element of Psyche, The Element of Radiation and The Element of Technology. (For clarification, the element of technology is the ability to control code.) 
The final variation of elemental magic is Experimental Magic, which was originally the elements created by a mad scientist. A scientist who has evolved their manipulation over Mystica energy to a point they are able to perfectly replicate aspects with elements that originally weren’t possible. Those elements included The Element of Decay, The Element of Transfiguration and The Elements of Pathogens (diseases, viruses, Ect.)