List of weapon modifiers

Weapon mods are special active or passive abilities and modifications that are applied to a user's weapon. These provide both offensive and defensive effects to a user’s weapons or to its allies which can be used in battle.
Like Outfits, weapon mods have adaptive programming, which adapts the objects defensive and/or offensive capabilities based on observation and analysis of enemy combat tactics based on species. For example, to increase results against robots, humans, giants, decrepit etc.
===Modifier Slots:===
Areas where modifications to a weapon are placed, most have specific areas of attachment.
Barrel
Stock
Receiver
Sights
Frame
Ejection system
Underslung
Bridged
Nozzle
Blade
===Full weapon mod:===
These qualifications have specific meanings as to upgrades or modifications on weapons
====Rusty====
A weapon whose programming is not up to date. This can be changed by sending the weapon for reforging or by downloading an update from the Aether Web.
====Enhanced====
A weapon whose overall capacities have been upgraded to allow the weapon to house modifications and upgrades.
====Hardened====
A weapon whose durability is upgraded, meaning it can withstand more stress related to repeated use.
====Armor Piercing====
A weapon whose firing mechanism is upgraded to destroy armored targets.
Accelerated: A weapon whose SPS (shots per second) is improved upon to allow a greater rate of fire.
====Double Barrel====
A weapon equipped with a secondary barrel, doubling its firepower. Another use of the second barrel is to alternate fire, allowing the same SPS with less wear and tear on the individual barrels
====Multi Barrel====
A weapon equipped with supplementary gun barrels, this can allow either simultaneous fire, greater SPS, or reduced fire stress depending on the weapon it is applied to.
====Tuned====
Tuning allows the weapon to modify the speed of ammunition fired by the weapon. Tuning allows the weapon to fire projectiles that can be non lethal (including headshots), semi lethal (not including headshots), hunting lethal (minimal damage to flesh and organs), lethal, anti armor or anti bunker rounds. Anti armor and anti bunker settings naturally depend on the weapon this modification is installed on.
====Focused====
Focusing applies to weapons whose ammunition is liquid or energy based. Focusing allows the weapon to economize it supply of consumables with no downgrade to the potency of the weapon. Focusing, when well applied can sometimes double the weapons ammunition
====Pressurized====
The equivalent of focusing for projectile weapons, additional pressure augments the speed of said projectile.
====Amplified====
Amplification allows the allocation of more energy to the weapons firing mechanisms in order to give more power to the projectile, augmenting its overall lethality
====Guided====
The Smart weapon system allows a small measure of auto correction to the users aim in order for the weapon to hit the targets vital organs.
Incendiary:
Incendiary allows the regulated flow of energy to the weapon without proper cooling, causing the ammunition to be heated into a liquid state upon leaving the barrel, causing massive incendiary damage upon impact. 
Improved:
Scoped:
Scattered:
Excited:
Night Vision:
Targeting:
Recoil Compensated:
Tactical:
Electrified:
Flaming:
Hair Trigger:
Heavy:
Auto:
Calibrated:
Bayoneted:
Agitated:
Boosted:
Overcharged:
===External add ons===
Scope:
Laser Sight:
Silencer:
Suppressor:
Lens:
Flashlight:
Portability Enabler:
===External Modifiers===
Muzzle:
Extra Barrel:
Barrel:
Grip:
Choke:
Hair Trigger:
Focus Optics:
Clip Capacity:
Magazine Capacity:
Tank Capacity:
Guidance System:
Dissassembler:
Reassembler:
Drum Capacity:
Shell Storage Capacity:
===Internal modifiers===
====Sword magical defense system====
This program is capable of destroying magical barriers, curses, locking away demons, and gives access to Dalmer magic and arcane study temples. It is not however standard weapon built in technology.
====Kinetic Energy Recuperator====
Recoups a part of the energy used to fire the weapon to be reused by the weapon.
Accelerator:
Ammunition Scavenger:
Armor Piercing System:
Bolt Action:
Pump Action:
Burst Round System:
Cooling System:
Emp Converter:
Firing Rate Capacity:
Fragmentary Round:
Glass Destabilizer:
Heat Targeting System:
Increased Range System:
Motor:
Quick Ejection System:
Rate-of-fire System:
Recoil Compensator:
Refire Rate System:
Reload Speed System:
Springs:
Target-leading System:
Target-seeking System:
Weight Compensator:
Weight Distribution:
===Underslung weapon mod===
Grenade launcher:
Rocket Launcher:
Bayonet:
Flamethrower:
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