Paper Mario: Stolen Worlds/List of Partner Cards

There are sets for each game that represent each Partner. While most sets are called by their respective debuting game, the Paper Mario (64) game is called the Star Spirit Set, which is named after the eponymous Star Spirits that debuted from the same game. As explained from the main page, each Partner Card comes with a Card Perk that will help a Partner in question to have a small but sometimes important quirk.
Most of the Partners' moves are retained and thus doesn't required to be re-explained. That being said, there are some important move changes that will be noted in each Partner Cards, and each Partners that weren't in Paper Mario 5: The Rise of Shadow will also receive a brand new Omega Rank move.
The Partners that were introduced in the latter game kept their Omega Rank move, while Partners with Team Attack (from Paper Mario Drawing of Disaster) or Duo Move (from Paper Mario: Heart to Heart) are revamped into standard Omega Rank move as well, although former Team Attacks are stronger than average Omega Moves to compensate of requirement of all four teammates being alive and active. Omega Moves can only be used once the Omega Meter is fulfilled by Appeal or performing Stylish Moves, and have somewhat difficult Action Command, so there is a high risk, high reward involved withim these moves.
Any Partner with an (F) will indicate that this Partner is a familiar to a Partner from a previous set.
==Star Spirit Set==
Partners that joined Mario the first time in Paper Mario 64. 	Partners that joined Mario the first time in Paper Mario 64.
Goombario 	Goombario
 	"... Where am I? Pops? Goombaria? Oh, yeah, its Mario! Phew! It must been a long time! I was scared, there was a man who resembles you but really ugly jumping into our house, and he managed to trapped me into that smelly card! Imagine if I could not escape from here... Brr!!"
Goombario is Mario's first partner during the events Paper Mario 64. While certainly energetic and cheerful, he have a good amount of knowledge and capable of analyzing any and all encountered enemies (well, not instantly). He can feel homesick and can miss his family when far away during an adventure, but as long as he's with his loyal friends, he is ready to take on all sort of challenges.
Card Perk: Counterattack with a Headbonk without losing his turn if an ally other than himself is taken down.
Found in: Ancient WorldSpecies: GoombaRole: Tattling FriendHP: 10 - FP: 15 	"... Where am I? Pops? Goombaria? Oh, yeah, its Mario! Phew! It must been a long time! I was scared, there was a man who resembles you but really ugly jumping into our house, and he managed to trapped me into that smelly card! Imagine if I could not escape from here... Brr!!"
Goombario is Mario's first partner during the events Paper Mario 64. While certainly energetic and cheerful, he have a good amount of knowledge and capable of analyzing any and all encountered enemies (well, not instantly). He can feel homesick and can miss his family when far away during an adventure, but as long as he's with his loyal friends, he is ready to take on all sort of challenges.
Card Perk: Counterattack with a Headbonk without losing his turn if an ally other than himself is taken down.
Multibonk costs 5 FPs instead of one, but can be boosted by Charge that likewise now costs 2 FPs.
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Stack Attack (20% FP): Gather his family and, upon stacking, the stacked Goombas jump on one enemy, going from 12-2-2-1, and have a guaranteed chance to inflict both Dizzy and Flattened.	
Multibonk costs 5 FPs instead of one, but can be boosted by Charge that likewise now costs 2 FPs.
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Stack Attack (20% FP): Gather his family and, upon stacking, the stacked Goombas jump on one enemy, going from 12-2-2-1, and have a guaranteed chance to inflict both Dizzy and Flattened.
Kooper 	Kooper
 	"Whoa! What happened!? The last thing I did before getting stuck in this card is traveling with Kolorado and Pirlumbus before some sort of a Mario knockoff caught me and Pirlumbus into Cards like this... I wonder what's up with the knockoff?"
Kooper is an adventurous blue-shelled Koopa Troopa who's a huge fan of Kolorado. His method of attack seems basic, but he knows how to use it well and there is recent discovery that Dry Bones of the Mushroom World becomes real weary when confronting Kooper.
Card Perk: Protect a friend in Danger or Peril condition with a Guard without losing a turn shall an enemy attack that friend. He will not perform it if the attack will hit multiple allies and if Kooper himself have too low HP to survive.
Found in: UnknownSpecies: KoopaRole: Shell of an AdventurerHP: 10 - FP: 15 	"Whoa! What happened!? The last thing I did before getting stuck in this card is traveling with Kolorado and Pirlumbus before some sort of a Mario knockoff caught me and Pirlumbus into Cards like this... I wonder what's up with the knockoff?"
Kooper is an adventurous blue-shelled Koopa Troopa who's a huge fan of Kolorado. His method of attack seems basic, but he knows how to use it well and there is recent discovery that Dry Bones of the Mushroom World becomes real weary when confronting Kooper.
Card Perk: Protect a friend in Danger or Peril condition with a Guard without losing a turn shall an enemy attack that friend. He will not perform it if the attack will hit multiple allies and if Kooper himself have too low HP to survive.
Koops' Fire Shell now have a 30% chance to inflict burn for each enemy hit by this attack.
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Mega Shell (33% FP): Summon a large Blue Koopa Shell and kick them at the enemies, damaging all enemies for 13 damage and decrease their DEF by 1 for two turns.	
Koops' Fire Shell now have a 30% chance to inflict burn for each enemy hit by this attack.
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Mega Shell (33% FP): Summon a large Blue Koopa Shell and kick them at the enemies, damaging all enemies for 13 damage and decrease their DEF by 1 for two turns.
Bombette 	Bombette
 	"Where is he? Where is that scumbag!? I have a score to settle with him! Oh, Mario! Thanks for letting me outta this card!"
Bombette is a headstrong but short-fused (pun not intended) Bob-omb who's not above exploding when threatened. She helped Mario to escape the Koopa Bros. Fortress and taking out the eponymous Koopa Bros. This girl is not to be underestimated in any circumstances!
Card Perk: If a dangerous enemy tries to approach her or her allies, Bombette will perform Bomb attack, provided she have enough FPs to do so. She cannot perform the perk again the next turn, and she cannot fully stop a few enemy attacks this way (unless she knock them out).
Found in: UnknownSpecies: Bob-ombRole: Explosive LadyHP: 20 - FP: 10 	"Where is he? Where is that scumbag!? I have a score to settle with him! Oh, Mario! Thanks for letting me outta this card!"
Bombette is a headstrong but short-fused (pun not intended) Bob-omb who's not above exploding when threatened. She helped Mario to escape the Koopa Bros. Fortress and taking out the eponymous Koopa Bros. This girl is not to be underestimated in any circumstances!
Card Perk: If a dangerous enemy tries to approach her or her allies, Bombette will perform Bomb attack, provided she have enough FPs to do so. She cannot perform the perk again the next turn, and she cannot fully stop a few enemy attacks this way (unless she knock them out).
Her Power Bomb now pierce most Defense stat of any enemy.
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Power Firework (33% FP): Forces herself to explode so much that it creates massive explosion, damaging all enemies by 25 and lower their ATK by 2 for two turns, but she cannot move afterward.	
Her Power Bomb now pierce most Defense stat of any enemy.
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Power Firework (33% FP): Forces herself to explode so much that it creates massive explosion, damaging all enemies by 25 and lower their ATK by 2 for two turns, but she cannot move afterward.
Parakarry 	Parakarry
 	"Oh, no, my mail delivery is on a jeopardy! I need to go back to the Mushroom Kingdom to complete the delivery! Wait, what do you mean it is not possible... Oh, so we are beyond the kingdom, are we?"
Although usually a busy mailman, Parakarry did give a hand to Mario on occasion, especially if it means to have his business intact. The poor Paratroopa become worried sick from the potential mail crisis during his absence, though the Mushroom Kingdom's mail service is still going fine.
Card Perk: Have a "Carry" option that allows Parakarry to lift an ally to avoid any grounded attack. He cannot choose it again for the next turn, and he cannot use it if he is pinned down.
Found in: UnknownSpecies: ParatroopaRole: Winged MailmanHP: 15 - FP: 15 	"Oh, no, my mail delivery is on a jeopardy! I need to go back to the Mushroom Kingdom to complete the delivery! Wait, what do you mean it is not possible... Oh, so we are beyond the kingdom, are we?"
Although usually a busy mailman, Parakarry did give a hand to Mario on occasion, especially if it means to have his business intact. The poor Paratroopa become worried sick from the potential mail crisis during his absence, though the Mushroom Kingdom's mail service is still going fine.
Card Perk: Have a "Carry" option that allows Parakarry to lift an ally to avoid any grounded attack. He cannot choose it again for the next turn, and he cannot use it if he is pinned down.
Parakarry's Air Lift also works with obstacles that can be hit and selected, such as bombs, and he can drop them into an enemy. It now only requires 2 FPs.
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Up We Go! (25% FP): An ally hop on Parakarry's hands and get launched into all enemies in the same row (grounded or flying) and deals 20 damage.	
Parakarry's Air Lift also works with obstacles that can be hit and selected, such as bombs, and he can drop them into an enemy. It now only requires 2 FPs.
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Up We Go! (25% FP): An ally hop on Parakarry's hands and get launched into all enemies in the same row (grounded or flying) and deals 20 damage.
Lady Bow 	Lady Bow
 	"Humph! A distraught intruder had stomped into my mansion and trapped me into this filthy card. I wonder if, by chance, we form up a team again just like the first time we met?"
Lady Bow is a refined Boo who's living in a mansion. She's strong-headed and very snooty, but also kind-hearted, willing to help Mario when the situation calls it. She's certainly no different of other Boos, as even she couldn't resist a big Spook!
Card Perk: Boos will snap out of their brainwash and leave after being hit just once by Lady Bow, and counted as defeated. This also applies to subspecies, even the almighty Boohemoths!
Found in: UnknownSpecies: BooRole: Spooky LadyHP: 15 - FP: 10 	"Humph! A distraught intruder had stomped into my mansion and trapped me into this filthy card. I wonder if, by chance, we form up a team again just like the first time we met?"
Lady Bow is a refined Boo who's living in a mansion. She's strong-headed and very snooty, but also kind-hearted, willing to help Mario when the situation calls it. She's certainly no different of other Boos, as even she couldn't resist a big Spook!
Card Perk: Boos will snap out of their brainwash and leave after being hit just once by Lady Bow, and counted as defeated. This also applies to subspecies, even the almighty Boohemoths!
Her Fan Smack requires 6 FPs now, but compensate with each hit having a 20% chance of inflicting Dizzy on the target.
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Boo Bodyguards (33% FP): Calls her bodyguard Boos to attack on enemies, dealing 15 damage each, even on Dodgy and Invisible enemies.	
Her Fan Smack requires 6 FPs now, but compensate with each hit having a 20% chance of inflicting Dizzy on the target.
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Boo Bodyguards (33% FP): Calls her bodyguard Boos to attack on enemies, dealing 15 damage each, even on Dodgy and Invisible enemies.
Watt 	Watt
 	"Eeee! I was caught by a big, ghostly magician and get trapped in this cold place! Not cool!"
Watt is a young Lil' Sparky who's been rescued by Mario in the Toy Box from the big mean Big Lantern Ghost. Her ability to light up an entire room, detecting invisible boxes and items, and even paralyze any enemy comes in real handy for Mario!
Card Perk: Watt cannot be paralyzed, and electric attacks will instead heal her HP by half as much damage it would inflict on her.
Found in: UnknownSpecies: Lil' SparkyRole: Young SparkHP: 10 - FP: 10 	"Eeee! I was caught by a big, ghostly magician and get trapped in this cold place! Not cool!"
Watt is a young Lil' Sparky who's been rescued by Mario in the Toy Box from the big mean Big Lantern Ghost. Her ability to light up an entire room, detecting invisible boxes and items, and even paralyze any enemy comes in real handy for Mario!
Card Perk: Watt cannot be paralyzed, and electric attacks will instead heal her HP by half as much damage it would inflict on her.
No signifiant gameplay-wise changes for Watt's moves.
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Thunderbolt Bash (25% FP): Surround herself into a huge electric forcefield and bash into one single enemy, dealing 25 damage, and also 10 damage to surrounding enemies.	
No signifiant gameplay-wise changes for Watt's moves.
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Thunderbolt Bash (25% FP): Surround herself into a huge electric forcefield and bash into one single enemy, dealing 25 damage, and also 10 damage to surrounding enemies.
Lady Bow 	Lady Bow
 	"*Sigh* Tradegy strikes! One obese man and his army had managed to take me down. I hope your Princess is alright... I do not want to know what could they do on her."
Sushie is a bossy, but sensible and kind-hearted Cheep Cheep who's swimming ability allows Mario to transport on water. The two met the first time in a river near the Yoshi's Village on Lavalava Land.
Card Perk: Water-based attacks deal half as much damage on Sushie, being a Cheep Cheep. She is also immune to the Drench status, and all of her attacks have a 20% chance to inflict Drench on any enemy not immune to it.
Found in: UnknownSpecies: Cheep CheepRole: Swimming RomanticHP: 15 - FP: 20	"*Sigh* Tradegy strikes! One obese man and his army had managed to take me down. I hope your Princess is alright... I do not want to know what could they do on her."
Sushie is a bossy, but sensible and kind-hearted Cheep Cheep who's swimming ability allows Mario to transport on water. The two met the first time in a river near the Yoshi's Village on Lavalava Land.
Card Perk: Water-based attacks deal half as much damage on Sushie, being a Cheep Cheep. She is also immune to the Drench status, and all of her attacks have a 20% chance to inflict Drench on any enemy not immune to it.
Her Tidal Wave will not fail if the player misses any button, but will immediately initiate if the player misses three times in a row. It also become the Omega Rank move and costs 33% FP, but the button pressing allows a little more time to compensate and the initial damage is now 10, allowing up to 23 damage upon successfully each button press.
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New Ultra Move: Douse (4 FP): Spit out enough water to cause rain on the opposing side, with the likeliness of inflicting Drench is dependant of the amount of % filled by shaking or rotating the control stick.	
Her Tidal Wave will not fail if the player misses any button, but will immediately initiate if the player misses three times in a row. It also become the Omega Rank move and costs 33% FP, but the button pressing allows a little more time to compensate and the initial damage is now 10, allowing up to 23 damage upon successfully each button press.
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New Ultra Move: Douse (4 FP): Spit out enough water to cause rain on the opposing side, with the likeliness of inflicting Drench is dependant of the amount of % filled by shaking or rotating the control stick.
Lakilester 	Lakilester
 	"Talk about a streak of bad luck... My girlfriend went missing... Hold it, I'm not finished. She just said that she wanted to find the Spiny Jewel in the Prism World, but someone beat her to it and she searches for it for years. And while I was searching for her, I was trapped by a mean star! Yes, today I know that mean stars exists, and you will not like to see her!"
Lakilester is used to be a lackluster Lakitu, trying to act and talk like a tough guy just to impress her girlfriend, Lakilulu. Once he's discover that she loves him for what he really is, he become more noble and joined Mario to get back against his former boss, Huff N. Puff.
Card Perk: If he selected Defend, Lakilester can pick object and Spiny Eggs and throw them right back to the enemy attacker to deal 1.3x more damage. However, he cannot do it with elemental or other energy-based projectiles!
Found in: Prism WorldSpecies: LakituRole: Tricky LakituHP: 15 - FP: 20 	"Talk about a streak of bad luck... My girlfriend went missing... Hold it, I'm not finished. She just said that she wanted to find the Spiny Jewel in the Prism World, but someone beat her to it and she searches for it for years. And while I was searching for her, I was trapped by a mean star! Yes, today I know that mean stars exists, and you will not like to see her!"
Lakilester is used to be a lackluster Lakitu, trying to act and talk like a tough guy just to impress her girlfriend, Lakilulu. Once he's discover that she loves him for what he really is, he become more noble and joined Mario to get back against his former boss, Huff N. Puff.
Card Perk: If he selected Defend, Lakilester can pick object and Spiny Eggs and throw them right back to the enemy attacker to deal 1.3x more damage. However, he cannot do it with elemental or other energy-based projectiles!
His Hurricane deals 6 damage instead of blowing enemies away, and deals some more on enemies who are more suspectible to air-based attacks.
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Spiny Cannon (25% FP): He hides in his cloud to prepare a blast-ful of Spiny Eggs, dealing 35 damage on one enemy. While not so useful when dealing with multiple enemies, it comes in handy draining down the HP of a threatening boss.	
His Hurricane deals 6 damage instead of blowing enemies away, and deals some more on enemies who are more suspectible to air-based attacks.
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Spiny Cannon (25% FP): He hides in his cloud to prepare a blast-ful of Spiny Eggs, dealing 35 damage on one enemy. While not so useful when dealing with multiple enemies, it comes in handy draining down the HP of a threatening boss.
==The Thousand-Year Door Set==
Partners that joined Mario the first time in The Thousand-Year Door. 	Partners that joined Mario the first time in The Thousand-Year Door.
Goombella (F) 	Goombella (F)
 	"Awww! What a flippant stench! Good thing that I am on vacation from the university, because otherwise that shady knockoff will end up jeopardizing my homeworks!"
Goombella is Mario's first partner in The Thousand-Year Door. Her knowledge proves to be very effective and once her Multibonk is unlocked, she is an example of why you should never underestimate a Goomba! She is also a student of the University of Goom, and often travels with Professor Frankly.
Card Perk: Can perform again after using Tattle. Enemies that are already tattled have 30% less chance to inflict Goombella with any statuses.
Found in: UnknownSpecies: GoombaRole: Tattling ArchaeologistHP: 10 - FP: 15 	"Awww! What a flippant stench! Good thing that I am on vacation from the university, because otherwise that shady knockoff will end up jeopardizing my homeworks!"
Goombella is Mario's first partner in The Thousand-Year Door. Her knowledge proves to be very effective and once her Multibonk is unlocked, she is an example of why you should never underestimate a Goomba! She is also a student of the University of Goom, and often travels with Professor Frankly.
Card Perk: Can perform again after using Tattle. Enemies that are already tattled have 30% less chance to inflict Goombella with any statuses.
Her Tattle will automatically succeed to be more in-line with Goombario's version of Tattle. Her Rally Wink now costs 6 FPs.
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Her Team Attack, Stacking Headbonk, is now an Omega Move and costs 33% FP. To make up for its late level, each hit now always deals 7 damage (ATK boost and target's DEF not withstanding), totaling 28 damage upon succeeding all four buttons and each headbonk have a 15% chance to deal Crumbled.	
Her Tattle will automatically succeed to be more in-line with Goombario's version of Tattle. Her Rally Wink now costs 6 FPs.
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Her Team Attack, Stacking Headbonk, is now an Omega Move and costs 33% FP. To make up for its late level, each hit now always deals 7 damage (ATK boost and target's DEF not withstanding), totaling 28 damage upon succeeding all four buttons and each headbonk have a 15% chance to deal Crumbled.
Koops (F) 	Koops (F)
 	"*Wavy test* AaaaaAAAH! *Wavy text ends* Oh, where am I? Koopie Koo would be worried sick if she knows that I went missing!"
Koops is a shy Koopa that resides in Petalberg, who wanted to avenge his "dead" father who was really alive, just only eaten by a vicious dragon. Although he tried to become a mayor and to marry Koopie Koo, things went pearshaped when Wario invaded Petalberg to capture the poor fellow...
Card Perk: Defending will make him hide in his shell and be on the front, tripling his Defense. However, this can backfire if the enemies start using defense-piercing moves!
Found in: UnknownSpecies: KoopaRole: Shy ShellHP: 10 - FP: 15 	"*Wavy test* AaaaaAAAH! *Wavy text ends* Oh, where am I? Koopie Koo would be worried sick if she knows that I went missing!"
Koops is a shy Koopa that resides in Petalberg, who wanted to avenge his "dead" father who was really alive, just only eaten by a vicious dragon. Although he tried to become a mayor and to marry Koopie Koo, things went pearshaped when Wario invaded Petalberg to capture the poor fellow...
Card Perk: Defending will make him hide in his shell and be on the front, tripling his Defense. However, this can backfire if the enemies start using defense-piercing moves!
His Shell Shield costs 5 FP but the cursor is slightly slower.
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Viral Shell (25% FP): Spin around the enemies and make them all Dizzy for two turns, while inflicting a piercing 5 damage. Most bosses have only 20% chance to be Dizzy for one turn.	
His Shell Shield costs 5 FP but the cursor is slightly slower.
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Viral Shell (25% FP): Spin around the enemies and make them all Dizzy for two turns, while inflicting a piercing 5 damage. Most bosses have only 20% chance to be Dizzy for one turn.
Madame Flurrie 	Madame Flurrie
 	"Mario, old hero! I'd never thought we will meet again so early! But now that you are here... I need to warn you that Crump is a little bit more of a threat than ever."
Madame Flurrie is once a celebrity before going away from public, preferring to live alone in the mansion. She helped Mario to save the Punis from the X-Nauts, but Crump is back as a general, and Flurrie would not like to see him again. There is also a rumor that she is working for another world, but only a few managed to know it...
Card Perk: Air-based attacks have no effect on her. She can deal 33% more damage to air enemies as well.
Found in: UnknownSpecies: Wind SpiritRole: Windy LadyHP: 15 - FP: 15 	"Mario, old hero! I'd never thought we will meet again so early! But now that you are here... I need to warn you that Crump is a little bit more of a threat than ever."
Madame Flurrie is once a celebrity before going away from public, preferring to live alone in the mansion. She helped Mario to save the Punis from the X-Nauts, but Crump is back as a general, and Flurrie would not like to see him again. There is also a rumor that she is working for another world, but only a few managed to know it...
Card Perk: Air-based attacks have no effect on her. She can deal 33% more damage to air enemies as well.
Her Dodgy Fog now costs 5 FPs. Meanwhile, her Lip Lock deals 6 damage, 8 at Ultra Rank, and 10 at Omega Rnak.
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Mighty Wind (25% FP): Blow the air so hard that the opponent is blown back and take 15 damage and cannot attack for their next turn. If the target is the only enemy left, it is quickly eliminated, but if that last target is a boss, it only deals 15 damage. Any enemy that got blown back cannot be blown back again.	
Her Dodgy Fog now costs 5 FPs. Meanwhile, her Lip Lock deals 6 damage, 8 at Ultra Rank, and 10 at Omega Rnak.
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Mighty Wind (25% FP): Blow the air so hard that the opponent is blown back and take 15 damage and cannot attack for their next turn. If the target is the only enemy left, it is quickly eliminated, but if that last target is a boss, it only deals 15 damage. Any enemy that got blown back cannot be blown back again.
Mini-Yoshi 	Mini-Yoshi
 	"Gonzales! This place is weird! I don't like the smell of those garlic-shaped stuff either..."
This Mini-Yoshi, who's name can be given by the player, and whose color varies depending on what fruit you bring to heal him, is shown to be very passionate on fighting, and have a rowdy attitude to go with. He's running after General Crump when the Glitz Pit was invaded, but ended up getting lost on his way in the Geometric World.
Card Perk: Mini-Yoshi's ATK increase by up to 5 if an ally is taken down for two turns. This cannot go further than 5 in the same turn.
Found in: Geometric WorldSpecies: YoshiRole: Rough YoshiHP: 10 - FP: 15 	"Gonzales! This place is weird! I don't like the smell of those garlic-shaped stuff either..."
This Mini-Yoshi, who's name can be given by the player, and whose color varies depending on what fruit you bring to heal him, is shown to be very passionate on fighting, and have a rowdy attitude to go with. He's running after General Crump when the Glitz Pit was invaded, but ended up getting lost on his way in the Geometric World.
Card Perk: Mini-Yoshi's ATK increase by up to 5 if an ally is taken down for two turns. This cannot go further than 5 in the same turn.
His Gulp doesn't work on Big Enemies and enemies that are much bigger than Mini-Yoshi.
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Mega-Egg (33% FP): Stronger version of Mini-Egg, the Mega-Egg isn't all that much bigger than his Mini-Eggs, but can inflict a powerful explosion that deal a piercing 25 damage and a guaranteed Boost Cancel to one enemy.	
His Gulp doesn't work on Big Enemies and enemies that are much bigger than Mini-Yoshi.
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Mega-Egg (33% FP): Stronger version of Mini-Egg, the Mega-Egg isn't all that much bigger than his Mini-Eggs, but can inflict a powerful explosion that deal a piercing 25 damage and a guaranteed Boost Cancel to one enemy.
Vivian 	Vivian
 	"Admiral Bobbery! Mario! I was very worried right now! Bobbery and I were used to travel alongside Cortex and the other pirate crews, but then we were attacked by mean goons! When I was imprisoned in this Card, I had nightmares of... that wicked sister of mine... attacking me to death again."
Vivian used to works with Beldam and Marilyn, but Beldam were so abusive toward Vivian, to the point of trying to upright give her a frightening game over, that Vivian left them for good, and travels with Admiral Bobbery's crew. Ever since, she have quite of a confidence issue, but become more and more optimistic as she is with the kinder Mario and Bobbery's crew.
Card Perk: Vivian's Fire attacks have an increased 20% chance of inflicting burn to the target(s) in addition to the normal secondary effect. This perk fails to work against Water-based and Fire-based enemies.
Found in: UnknownSpecies: Shadow SirenRole: Fiery WitchHP: 15 - FP: 15 	"Admiral Bobbery! Mario! I was very worried right now! Bobbery and I were used to travel alongside Cortex and the other pirate crews, but then we were attacked by mean goons! When I was imprisoned in this Card, I had nightmares of... that wicked sister of mine... attacking me to death again."
Vivian used to works with Beldam and Marilyn, but Beldam were so abusive toward Vivian, to the point of trying to upright give her a frightening game over, that Vivian left them for good, and travels with Admiral Bobbery's crew. Ever since, she have quite of a confidence issue, but become more and more optimistic as she is with the kinder Mario and Bobbery's crew.
Card Perk: Vivian's Fire attacks have an increased 20% chance of inflicting burn to the target(s) in addition to the normal secondary effect. This perk fails to work against Water-based and Fire-based enemies.
Her Fiery Jinx cannot burn Water-based and Fire-based enemies, and cannot pierce Defense of these type of enemies.
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Fiery Passion (25% FP): Envelope herself and her allies with a burning barrier that will prevent enemy contact moves from working, dealing 5 damage and a guaranteed burn (if enemy is not Water-based or Fire-based). This lasts for 3 turns.	
Her Fiery Jinx cannot burn Water-based and Fire-based enemies, and cannot pierce Defense of these type of enemies.
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Fiery Passion (25% FP): Envelope herself and her allies with a burning barrier that will prevent enemy contact moves from working, dealing 5 damage and a guaranteed burn (if enemy is not Water-based or Fire-based). This lasts for 3 turns.
Admiral Bobbery (F) 	Admiral Bobbery (F)
 	"You will not believe me, Mario, by Blabberton's beard! The obese man with big biceps isn't really a pushover! Even Cortex is not able to hold him off for even one second! Still not a reason for Flavio to desert..."
Admiral Bobbery had suffered a depression after the death of his dear wife Scarlette, and only regain his passion of sea traveling once he reads the encouragement from her words in a letter prior to her death. Ever since, he is a strong, courageous and savvy, and his explosive power proves to be very useful for Mario and his friends.
Card Perk: Admiral Bobbery gains a Payback status for two turns when an ally is taken out. This can stack with Hold Fast.
Found in: Ancient WorldSpecies: Bob-OmbRole: Explosive AdmiralHP: 20 - FP: 10	"You will not believe me, Mario, by Blabberton's beard! The obese man with big biceps isn't really a pushover! Even Cortex is not able to hold him off for even one second! Still not a reason for Flavio to desert..."
Admiral Bobbery had suffered a depression after the death of his dear wife Scarlette, and only regain his passion of sea traveling once he reads the encouragement from her words in a letter prior to her death. Ever since, he is a strong, courageous and savvy, and his explosive power proves to be very useful for Mario and his friends.
Card Perk: Admiral Bobbery gains a Payback status for two turns when an ally is taken out. This can stack with Hold Fast.
His Bomb Sqaud can deal more damage on Super, Ultra and Omega Rank. 4 on Super, 5 on Ultra, and 6 on Omega, but FP cost is increased to 4.
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Bombalanche (50% FP): Charges himself for one turn, and then jump into an enemy to explode, as well as dropping lit Bomb Squads that also explode on impact. While it deals a whopping 30 damage to all enemies and pierce Defense, it can fails if Admiral Bobbery runs out of HP!	
His Bomb Sqaud can deal more damage on Super, Ultra and Omega Rank. 4 on Super, 5 on Ultra, and 6 on Omega, but FP cost is increased to 4.
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Bombalanche (50% FP): Charges himself for one turn, and then jump into an enemy to explode, as well as dropping lit Bomb Squads that also explode on impact. While it deals a whopping 30 damage to all enemies and pierce Defense, it can fails if Admiral Bobbery runs out of HP!
Ms. Mowz 	Ms. Mowz
 	"My little cheese-hunk! I am glad to have a meeting with you again. Can you tell me where the palace of the big, moldy cheese-head is? I heard that he hold valuable Badges..."
Ms. Mowz is mischievous and sultry, but mostly focus on hunting elusive and rare badges to keep running her legitimate shop, the Lovely Howz of Badges. Wario's henchmen captured her since Wario mistook her for a potential thief, even if Ms. Mowz is only interesting with rare Badges.
Card Perk: Ms. Mowz can detect if an enemy is hiding an item, especially a Badge, and this can also be useful if bosses are hiding something as well!
Found in: UnknownSpecies: SqueekRole: Badge-Hunting ThiefHP: 15 - FP: 15 	"My little cheese-hunk! I am glad to have a meeting with you again. Can you tell me where the palace of the big, moldy cheese-head is? I heard that he hold valuable Badges..."
Ms. Mowz is mischievous and sultry, but mostly focus on hunting elusive and rare badges to keep running her legitimate shop, the Lovely Howz of Badges. Wario's henchmen captured her since Wario mistook her for a potential thief, even if Ms. Mowz is only interesting with rare Badges.
Card Perk: Ms. Mowz can detect if an enemy is hiding an item, especially a Badge, and this can also be useful if bosses are hiding something as well!
Her Love-Slap have a 10% chance for each slap to inflict Dizzy status. Character that isn't Mario will react differently when affected by Smooch.
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Lovely Smooch (15% FP): Stronger version of Smooch. Replenishes the ally's HP by 25 and FP by 15.	
Her Love-Slap have a 10% chance for each slap to inflict Dizzy status. Character that isn't Mario will react differently when affected by Smooch.
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Lovely Smooch (15% FP): Stronger version of Smooch. Replenishes the ally's HP by 25 and FP by 15.
==Chaos Heart Set==
Characters that debuted in Super Paper Mario and become a fully fledged Partner in later (fanon) Paper Mario games. Dimentio had to be defeated in his own boss battle before he could be recruited.	Characters that debuted in Super Paper Mario and become a fully fledged Partner in later (fanon) Paper Mario games. Dimentio had to be defeated in his own boss battle before he could be recruited.
O' Chunks 	O' Chunks
 	"Oof! The fatso over there is mightee strong, even I can'ot stop 'em! Aye, maybe wee can teeme up to take 'im out!"
Although he was a fallen general of an unknown land, he was saved by Count Bleck and owe him a big favor ever since. After understanding what really happened to Count Bleck before his sacrifice, O'Chunks mellowed out and promised to become a better man, but also want to make sure that Count Bleck and his loved one are left alone in peace. He also helped Mario in a few occasions.
Card Perk: His ATK raise by one for each status inflicted on him. This can stack, but the effect cancels when each negative status is removed from him.
Found in: UnknownSpecies: UnknownRole: Strong MusclemanHP: 25 - FP: 5 	"Oof! The fatso over there is mightee strong, even I can'ot stop 'em! Aye, maybe wee can teeme up to take 'im out!"
Although he was a fallen general of an unknown land, he was saved by Count Bleck and owe him a big favor ever since. After understanding what really happened to Count Bleck before his sacrifice, O'Chunks mellowed out and promised to become a better man, but also want to make sure that Count Bleck and his loved one are left alone in peace. He also helped Mario in a few occasions.
Card Perk: His ATK raise by one for each status inflicted on him. This can stack, but the effect cancels when each negative status is removed from him.
As this is the first time O'Chunks have a full moveset, it will be fully detailed.
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Basic 1 - Shoulder Charge (0 FP): O'Chunks rushes toward an enemy shoulder-first, dealing 3 piercing damage.
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Basic 2 - Catch an' Release! (3 FP): O'Chunks catches an enemy and throw them into another, dealing 4 damage each.
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Super Rank - Tornad-O'Chunks (5 FP): O'Chunks spins wildly, capable of dealing up to 5 damage for all grounded enemies, with a 30% chance to causing -1 DEF for two turns for each enemies.
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Ultra Rank - Whiff Rocket (4 FP): O'Chunks wafted like a rocket and slam down on an enemy for 6 damage, pinning them down to ground level. Even enemies that are harmful for jumping moves can be hit, but O'Chunks will also receive 2 damage if he did it so.
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Omega Rank - O'Chunks Charge!! (33% FP): O'Chunks rushes like crazy, leaving out falling boulders does to his insane speed, and hit all enemies for 20 damage, and pin down flying enemies as well.	
As this is the first time O'Chunks have a full moveset, it will be fully detailed.
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Basic 1 - Shoulder Charge (0 FP): O'Chunks rushes toward an enemy shoulder-first, dealing 3 piercing damage.
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Basic 2 - Catch an' Release! (3 FP): O'Chunks catches an enemy and throw them into another, dealing 4 damage each.
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Super Rank - Tornad-O'Chunks (5 FP): O'Chunks spins wildly, capable of dealing up to 5 damage for all grounded enemies, with a 30% chance to causing -1 DEF for two turns for each enemies.
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Ultra Rank - Whiff Rocket (4 FP): O'Chunks wafted like a rocket and slam down on an enemy for 6 damage, pinning them down to ground level. Even enemies that are harmful for jumping moves can be hit, but O'Chunks will also receive 2 damage if he did it so.
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Omega Rank - O'Chunks Charge!! (33% FP): O'Chunks rushes like crazy, leaving out falling boulders does to his insane speed, and hit all enemies for 20 damage, and pin down flying enemies as well.
Dimentio 	Dimentio
 	"Why, you have a spine to rescue me despite our feud in the past! How brave and naive! Now if you excuse me, I have business to finish with the "other Mario" over there. Ciao! *Snapped fingers, only a small explosion* Oh... What? What happened to my power? Hehehe, I... I did on purpose, let me try again-- ACK!"
While on the outside he's a quirky jester who is serving Count Bleck, the harsh reality is that he is a ruthless nihilist who wanted to destroy them all to remade them to his image. But his black magic is no match of the significantly stronger Wario, and as a result, Dimentio's power had been quite weakened. Eventually he join Mario to stop the mean-bean fatso, but only as a payback to the obese rival of Mario's.
Card Perk: Dimentio cannot be taken out by damage from statuses, and may have a chance to pass it to anyone else as well. Problem is that he might give it to Mario or one of his allies!
Found in: UnknownSpecies: UnknownRole: Psychotic JesterHP: 15 - FP: 20 	"Why, you have a spine to rescue me despite our feud in the past! How brave and naive! Now if you excuse me, I have business to finish with the "other Mario" over there. Ciao! *Snapped fingers, only a small explosion* Oh... What? What happened to my power? Hehehe, I... I did on purpose, let me try again-- ACK!"
While on the outside he's a quirky jester who is serving Count Bleck, the harsh reality is that he is a ruthless nihilist who wanted to destroy them all to remade them to his image. But his black magic is no match of the significantly stronger Wario, and as a result, Dimentio's power had been quite weakened. Eventually he join Mario to stop the mean-bean fatso, but only as a payback to the obese rival of Mario's.
Card Perk: Dimentio cannot be taken out by damage from statuses, and may have a chance to pass it to anyone else as well. Problem is that he might give it to Mario or one of his allies!
Chaos Blast, his Omega move, still cost 1 FP unlike other Omega Moves, but now have a chance to obliterate everyone except the Leader, including Dimentio himself, and a chance to boost the enemies' ATK and DEF by 2 stages for 1 turn, or boost himself and allies with 1 for 1 turn. All of the old effects and new effects have the same chance of happening. Have no negative effect on bosses, making it virtually useless on boss battles.	
Chaos Blast, his Omega move, still cost 1 FP unlike other Omega Moves, but now have a chance to obliterate everyone except the Leader, including Dimentio himself, and a chance to boost the enemies' ATK and DEF by 2 stages for 1 turn, or boost himself and allies with 1 for 1 turn. All of the old effects and new effects have the same chance of happening. Have no negative effect on bosses, making it virtually useless on boss battles.
==Sticker Star Set==
Kersti and Mr. Blizzard who debuted in Paper Mario: Sticker Stars, and it also includes the Partners exclusive to the Recut version as well.	Kersti and Mr. Blizzard who debuted in Paper Mario: Sticker Stars, and it also includes the Partners exclusive to the Recut version as well.
Kersti 	Kersti
 	"Why that little-- Oh, its you, Mario! Say, what's with the funny face? ...Alright, don't remind me of how I treated you the first time we met. I get into a galactic anger management ever since I made my friends upset!"
Although Kersti means well, she was very condescending, hotheaded, and even hypocritical about manners. That said she took some good anger management after making her friends very upset, and become a better girl. But that will not make her weaker; she learned to how to use Stickers by herself as well, now that her Sticker Magic is stronger!
Card Perk: Just because she took anger management doesn't means that she will not get angry. If she gets hit by an attack that deals 7 or more damage, she will retaliate with a random damaging move and deals 1.5x damage, but this consume 3 additional FPs as well, even if using Iron Jump.
Found in: UnknownSpecies: Royal StickerRole: Princess of StickersHP: 15 - FP: 15 	"Why that little-- Oh, its you, Mario! Say, what's with the funny face? ...Alright, don't remind me of how I treated you the first time we met. I get into a galactic anger management ever since I made my friends upset!"
Although Kersti means well, she was very condescending, hotheaded, and even hypocritical about manners. That said she took some good anger management after making her friends very upset, and become a better girl. But that will not make her weaker; she learned to how to use Stickers by herself as well, now that her Sticker Magic is stronger!
Card Perk: Just because she took anger management doesn't means that she will not get angry. If she gets hit by an attack that deals 7 or more damage, she will retaliate with a random damaging move and deals 1.5x damage, but this consume 3 additional FPs as well, even if using Iron Jump.
As this is the first time Kersti have a full moveset, it will be fully detailed.
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Basic 1 - Iron Jump (0 FP): Jump on an enemy, even those unsafe to jump on, to deal 2-1 damage.
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Basic 2 - Slaphammer (2 FP): Slap an enemy with a Slaphammer to deal 2 damage on all enemies within the same row.
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Super Rank - Flashy Shell (5 FP): Deals 5 damage on all ground-leveled enemies, but the timing is a bit strict.
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Ultra Rank - Leaf (6 FP): Give her or an ally the Leaf condition for their next turn, which ensure that their next move will be performed in Excellent performance, and their Guarding automatically activate (although Superguarding still needs to be done manually).
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Omega Rank - Boom Box* (50% FP): Depended if the player pressed the button in the right rhythm, everyone on Kersti's side will deal 10 more damage for two-four turns! Be warned, as it consume a lot of FPs. By the way, it plays a short remix of Star Maze from Super Mario Land 2: Six Golden Coins, which is super nice.
*Named Stereo in Europe and other regions.	
As this is the first time Kersti have a full moveset, it will be fully detailed.
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Basic 1 - Iron Jump (0 FP): Jump on an enemy, even those unsafe to jump on, to deal 2-1 damage.
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Basic 2 - Slaphammer (2 FP): Slap an enemy with a Slaphammer to deal 2 damage on all enemies within the same row.
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Super Rank - Flashy Shell (5 FP): Deals 5 damage on all ground-leveled enemies, but the timing is a bit strict.
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Ultra Rank - Leaf (6 FP): Give her or an ally the Leaf condition for their next turn, which ensure that their next move will be performed in Excellent performance, and their Guarding automatically activate (although Superguarding still needs to be done manually).
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Omega Rank - Boom Box* (50% FP): Depended if the player pressed the button in the right rhythm, everyone on Kersti's side will deal 10 more damage for two-four turns! Be warned, as it consume a lot of FPs. By the way, it plays a short remix of Star Maze from Super Mario Land 2: Six Golden Coins, which is super nice.
*Named Stereo in Europe and other regions.
Woody Tim 	Woody Tim
 	"Whew! That was a streak of bad luck I have right now, being lost in the Rocky Woods, and then getting caught by some banded Koopas!"
Woody Tim is a friendly, but clumsy and unlucky Whittle who is a constructor alongside his three co-workers, Trang, Ebok and Sehr. It took Kersti to pipe him up to take on Digga, the notorious Buzzy Beetle, and helped Mario thorough the Sticker Star incident.
Card Perk: Woody Tim can deal 2 more damage to similarly woody enemies.
Found in: Ancient WorldSpecies: WhittleRole: Clumsy ConstructorHP: 15 - FP: 10 	"Whew! That was a streak of bad luck I have right now, being lost in the Rocky Woods, and then getting caught by some banded Koopas!"
Woody Tim is a friendly, but clumsy and unlucky Whittle who is a constructor alongside his three co-workers, Trang, Ebok and Sehr. It took Kersti to pipe him up to take on Digga, the notorious Buzzy Beetle, and helped Mario thorough the Sticker Star incident.
Card Perk: Woody Tim can deal 2 more damage to similarly woody enemies.
As this is the first time Woody Tim have a full moveset, it will be fully detailed.
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Basic 1 - Unlucky Ladder (0 FP): Clumsily drop his ladder to damage one enemy for 2 damage, potentially inflicting Paralysis by a 20% chance.
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Basic 2 - Woody Shield (3 FP): Pick a piece of wood and put it in front of himself or an ally. Depended on the success rate, the wood stack's HP varies from 5 to 15, and while the latter number is pretty high, it cannot provide protection against aerial attacks and immediately get burned off from fiery moves, or dispersed by earthquake moves.
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Super Rank - Windmill Counter (4 FP): Construct a small windmill that will blow away any enemy that tries to perform a contact attack, dealing 3 damage and wasting their turn. Doesn't work on bosses and very large enemies.
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Ultra Rank - Protection Shack (7 FP): Woody Tim build up a solid wood barrier between the player's team, with the barrier having 10-30 HP depended on the rate of success. Fire attacks have twice as much damage on the attack, but all-allies attack will not hit them as long as the Protection Shack have remaining HP, even if it is about to be destroyed.
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Omega Rank - Timber! (25% FP): Summon a large tree, and then chop the trunk in order to make the tree fall into the enemies. Each enemy will receive 15 damage and flying enemies will be pinned down.	
As this is the first time Woody Tim have a full moveset, it will be fully detailed.
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Basic 1 - Unlucky Ladder (0 FP): Clumsily drop his ladder to damage one enemy for 2 damage, potentially inflicting Paralysis by a 20% chance.
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Basic 2 - Woody Shield (3 FP): Pick a piece of wood and put it in front of himself or an ally. Depended on the success rate, the wood stack's HP varies from 5 to 15, and while the latter number is pretty high, it cannot provide protection against aerial attacks and immediately get burned off from fiery moves, or dispersed by earthquake moves.
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Super Rank - Windmill Counter (4 FP): Construct a small windmill that will blow away any enemy that tries to perform a contact attack, dealing 3 damage and wasting their turn. Doesn't work on bosses and very large enemies.
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Ultra Rank - Protection Shack (7 FP): Woody Tim build up a solid wood barrier between the player's team, with the barrier having 10-30 HP depended on the rate of success. Fire attacks have twice as much damage on the attack, but all-allies attack will not hit them as long as the Protection Shack have remaining HP, even if it is about to be destroyed.
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Omega Rank - Timber! (25% FP): Summon a large tree, and then chop the trunk in order to make the tree fall into the enemies. Each enemy will receive 15 damage and flying enemies will be pinned down.
Wispy 	Wispy
 	"Good grief... I hope Bruce is alright. We had been exploring the Humongous Flower only to be attacked by a big Caterpillar..."
Wispy is quite a nervous Bandit who uses to stick with Shade's group and helped out Mario at the Yoshi Sphinx, before Shade performs a double-cross. He joined Mario ever since and although stealing is no good, it still comes in handy to get important items where the situation is a life-or-death stake.
Card Perk: Wispy will not be affected by illusions, allowing him to tell the real from fakes with an indicator arrow.
Found in: Mass WorldSpecies: BanditRole: Careful ThiefHP: 10 - FP: 15 	"Good grief... I hope Bruce is alright. We had been exploring the Humongous Flower only to be attacked by a big Caterpillar..."
Wispy is quite a nervous Bandit who uses to stick with Shade's group and helped out Mario at the Yoshi Sphinx, before Shade performs a double-cross. He joined Mario ever since and although stealing is no good, it still comes in handy to get important items where the situation is a life-or-death stake.
Card Perk: Wispy will not be affected by illusions, allowing him to tell the real from fakes with an indicator arrow.
As this is the first time Wispy have a full moveset, it will be fully detailed.
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Basic 1 - Brave Rush (0 FP): Wispy rushes ahead, dealing 2 damage on one enemy. This have a 20% chance to cause the enemy to be tripped.
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Basic 2 - Item Snatch (2 FP): Take away the item or charging projectile the enemy is going to use upon success.
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Super Rank - Bush Hide (5 FP): Protect himself and an ally from any non-Fire and non-Wind attack for one turn, but Wispy cannot move the next turn.
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Ultra Rank - Status Switcheroo (2 FP): Pass all of Wispy's negative statuses to one of the enemies, even if they would be normally immune to those statuses. Statuses that would prevent movement will not take effect on bosses.
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Omega Rank - Bag of Surprise (20% FP): Wispy uses his Bag of Surprise to put up a 1UP Mushroom, a Power Bomb, or a Power Punch on all allies (or if a Power Bomb shows up, on the enemy with the highest HP). The Power Bomb bypass the enemy's triggers and deals 15 damage like normal Power Bombs. Enemies tied for highest HP will all be damaged.	
As this is the first time Wispy have a full moveset, it will be fully detailed.
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Basic 1 - Brave Rush (0 FP): Wispy rushes ahead, dealing 2 damage on one enemy. This have a 20% chance to cause the enemy to be tripped.
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Basic 2 - Item Snatch (2 FP): Take away the item or charging projectile the enemy is going to use upon success.
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Super Rank - Bush Hide (5 FP): Protect himself and an ally from any non-Fire and non-Wind attack for one turn, but Wispy cannot move the next turn.
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Ultra Rank - Status Switcheroo (2 FP): Pass all of Wispy's negative statuses to one of the enemies, even if they would be normally immune to those statuses. Statuses that would prevent movement will not take effect on bosses.
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Omega Rank - Bag of Surprise (20% FP): Wispy uses his Bag of Surprise to put up a 1UP Mushroom, a Power Bomb, or a Power Punch on all allies (or if a Power Bomb shows up, on the enemy with the highest HP). The Power Bomb bypass the enemy's triggers and deals 15 damage like normal Power Bombs. Enemies tied for highest HP will all be damaged.
Nya 	Nya
 	"We need to get to the north of Diamond Tower, before one of the W.I.L.D.'s commander will take control of the Portal Diamond. My mother told me about the nefarious Tatanga, who may possibly be around here as well."
Nya is one of the members of the Ninji Clan, sent by the leader, Ori. Although Nya used to serves Bowser Jr., the latter double-crosses her, causing Nya to have a change of heart and join Mario. Her Ninjitsu techniques allows her to take on opponents of any size and strength.
Card Perk: When it is not her turn, Nya can perform a Ninji Log when successfully guarding, as long as she have enough FPs.
Found in: Geometric WorldSpecies: NyaRole: Tragic NinjaHP: 10 - FP: 15 	"We need to get to the north of Diamond Tower, before one of the W.I.L.D.'s commander will take control of the Portal Diamond. My mother told me about the nefarious Tatanga, who may possibly be around here as well."
Nya is one of the members of the Ninji Clan, sent by the leader, Ori. Although Nya used to serves Bowser Jr., the latter double-crosses her, causing Nya to have a change of heart and join Mario. Her Ninjitsu techniques allows her to take on opponents of any size and strength.
Card Perk: When it is not her turn, Nya can perform a Ninji Log when successfully guarding, as long as she have enough FPs.
As this is the first time Nya have a full moveset, it will be fully detailed.
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Basic 1 - Ninji Kick (0 FP): Nya kick forward, hitting even an aerial enemy for 2 damage.
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Basic 2 - Ninji Log (2 FP): Summon two Ninji Logs to hit an enemy for 2 damage each.
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Super Rank - Katana Slash (3 FP): Rapidly zip behind the enemy as she slashes them with a katana, dealing 3 damage. It can also delay a charged attack for one extra turn of that enemy, but only once at a time.
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Ultra Rank - Vivid Evasion (5 FP): Nya prepares to dodge an incoming attack to then make a counterattack that will deals 50% of potential damage, but only if four fast button presses are successful.
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Omega Rank - Blossom Bomb (33% FP): Nya uses a Blossom Bomb to blind a single enemy and slashes multiple times, which makes 5-5-5-5-5-5. making a total of 30 damage. Also helpful to take down a barrier that weakens by multi-hit moves. Each slash also have a 10% chance to inflict a Sap status on the enemy.	
As this is the first time Nya have a full moveset, it will be fully detailed.
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Basic 1 - Ninji Kick (0 FP): Nya kick forward, hitting even an aerial enemy for 2 damage.
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Basic 2 - Ninji Log (2 FP): Summon two Ninji Logs to hit an enemy for 2 damage each.
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Super Rank - Katana Slash (3 FP): Rapidly zip behind the enemy as she slashes them with a katana, dealing 3 damage. It can also delay a charged attack for one extra turn of that enemy, but only once at a time.
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Ultra Rank - Vivid Evasion (5 FP): Nya prepares to dodge an incoming attack to then make a counterattack that will deals 50% of potential damage, but only if four fast button presses are successful.
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Omega Rank - Blossom Bomb (33% FP): Nya uses a Blossom Bomb to blind a single enemy and slashes multiple times, which makes 5-5-5-5-5-5. making a total of 30 damage. Also helpful to take down a barrier that weakens by multi-hit moves. Each slash also have a 10% chance to inflict a Sap status on the enemy.
Captain Azure 	Captain Azure
 	"Unbelievable! That Wario had gotten a lot of stronger than the first time I met him! And he's already strong the first time I met him... but certainly not his lanky sidekick!"
According to her daughter Gia, Captain Azure is used to be cowardly to a fault, resulting his life to be embarrassingly difficult. That said, he worked up with his courage ever since he willingly joined Mario, and ever since rescuing her daughter, he become a well respected captain. It turns out that he met and even faced Wario before, but did not expected him to be even stronger...
Card Perk: Captain Azure can deal Crumple by a 20% chance when using strength-based or throw-based Learn Moves.
Found in: UnknownSpecies: PiantaRole: Strong SailorHP: 20 - FP: 10 	"Unbelievable! That Wario had gotten a lot of stronger than the first time I met him! And he's already strong the first time I met him... but certainly not his lanky sidekick!"
According to her daughter Gia, Captain Azure is used to be cowardly to a fault, resulting his life to be embarrassingly difficult. That said, he worked up with his courage ever since he willingly joined Mario, and ever since rescuing her daughter, he become a well respected captain. It turns out that he met and even faced Wario before, but did not expected him to be even stronger...
Card Perk: Captain Azure can deal Crumple by a 20% chance when using strength-based or throw-based Learn Moves.
As this is the first time Captain Azure have a full moveset, it will be fully detailed. His moves are much riskier to prevent Captian Azure from completely overshadowing other heavy hitters.
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Basic 1 - Toss (0 FP): Uses the Action Command similar to the Hammer attack. Tossing one enemy into another to deal 7 damage each. He cannot grab a spiky or burning enemy, but can throw a harmless-to-touch enemy into them. Missing will cause Azure to simply fall back.
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Basic 2 - Ground Shake (4 FP): Shakes the ground by pounding it, dealing 4 damage to all grounded allies. Failing will cause Captain Azure to inflict damage on himself by 10% of full HP by painfully failing to punch the ground.
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Super Rank - Overboard Throw (3 FP): Throw the enemy out of the arena. If succeeding at a difficult spinning Action Command, the enemy is instantly K.O., or if the enemy in question is a mini-boss or Major Boss, deals 7 piercing damage. Failing will instead make him throw into one of the random audiences and may make bad consequences such as losing some of them.
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Ultra Rank - Courageous Headbutt (8 FP): A risky move that will, if successful, deal 10 whopping piercing damage on one enemy, or deal himself 20% damage. The Action Command will involve three quick and timed button press.
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Omega Rank - Super Toss-Jump (25% FP): Captain Azure have Mario (or replacing Mushroom Ally) to perform a strong jump attack for the latter to perform, dealing 25 damage and a Buried for any enemy (and Pin-Down in addition if the enemy is aerial), and then stomp on the rest for 15 damage.	
As this is the first time Captain Azure have a full moveset, it will be fully detailed. His moves are much riskier to prevent Captian Azure from completely overshadowing other heavy hitters.
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Basic 1 - Toss (0 FP): Uses the Action Command similar to the Hammer attack. Tossing one enemy into another to deal 7 damage each. He cannot grab a spiky or burning enemy, but can throw a harmless-to-touch enemy into them. Missing will cause Azure to simply fall back.
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Basic 2 - Ground Shake (4 FP): Shakes the ground by pounding it, dealing 4 damage to all grounded allies. Failing will cause Captain Azure to inflict damage on himself by 10% of full HP by painfully failing to punch the ground.
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Super Rank - Overboard Throw (3 FP): Throw the enemy out of the arena. If succeeding at a difficult spinning Action Command, the enemy is instantly K.O., or if the enemy in question is a mini-boss or Major Boss, deals 7 piercing damage. Failing will instead make him throw into one of the random audiences and may make bad consequences such as losing some of them.
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Ultra Rank - Courageous Headbutt (8 FP): A risky move that will, if successful, deal 10 whopping piercing damage on one enemy, or deal himself 20% damage. The Action Command will involve three quick and timed button press.
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Omega Rank - Super Toss-Jump (25% FP): Captain Azure have Mario (or replacing Mushroom Ally) to perform a strong jump attack for the latter to perform, dealing 25 damage and a Buried for any enemy (and Pin-Down in addition if the enemy is aerial), and then stomp on the rest for 15 damage.
Bruce 	Bruce
 	"I saw a wicked star who is using the Spectrum Power to control the world in her desire. We best have to stop her before we wouldn't be able to leave this world!"
Bruce is once part of the Buried Guild, but ever since Shades' actions caused him to think about his own career, he eventually left the guild alongside the rest of the crew, with Bruce used to help out Kolorado on occasion. However, now that Kolorado is trapped in the Prism World, Bruce seems to need Mario's help, once again.
Card Perk: Bruce will not take any harmful Statuses from weak moves.
Found in: Prism WorldSpecies: Chargin ChuckRole: Charging ExplorerHP: 20 - FP: 10 	"I saw a wicked star who is using the Spectrum Power to control the world in her desire. We best have to stop her before we wouldn't be able to leave this world!"
Bruce is once part of the Buried Guild, but ever since Shades' actions caused him to think about his own career, he eventually left the guild alongside the rest of the crew, with Bruce used to help out Kolorado on occasion. However, now that Kolorado is trapped in the Prism World, Bruce seems to need Mario's help, once again.
Card Perk: Bruce will not take any harmful Statuses from weak moves.
As this is the first time Bruce have a full moveset... well I suppose you know the rest, right?
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Basic 1 - Headbutt (0 FP): Headbutt an enemy, dealing 2 damage. Thanks to his helmet, he can harmlessly headbutt a spiky or burning enemy.
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Basic 2 - Charging Rush (3 FP): Build some rushing power by alternatively flicking left to right, and then strike all grounded enemies with a shoulder rush, dealing 2 damage each.
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Super Rank - Football Kick (2 FP): Kick a football to damage the selected enemy by 3 damage, and then the rest of them by 2. The first enemy to be strike will be pinned down if it is a flying foe.
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Ultra Rank - Pump Up (7 FP): Pumping out to increase Bruce's ATK power by 3-5 for the two next turns depended on the amount of times the A button is pressed.
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Omega Rank - Knockout Tackle (25% FP): Bruce tackles an opponent so hard that it instantly push it out of the arena, technically knocking it out. Even enemies who could fully block the attack can be pushed out of the arena. If used on a boss, deals 25 damage and inflict a lowered DEF power by 3 for two turns instead.	
As this is the first time Bruce have a full moveset... well I suppose you know the rest, right?
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Basic 1 - Headbutt (0 FP): Headbutt an enemy, dealing 2 damage. Thanks to his helmet, he can harmlessly headbutt a spiky or burning enemy.
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Basic 2 - Charging Rush (3 FP): Build some rushing power by alternatively flicking left to right, and then strike all grounded enemies with a shoulder rush, dealing 2 damage each.
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Super Rank - Football Kick (2 FP): Kick a football to damage the selected enemy by 3 damage, and then the rest of them by 2. The first enemy to be strike will be pinned down if it is a flying foe.
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Ultra Rank - Pump Up (7 FP): Pumping out to increase Bruce's ATK power by 3-5 for the two next turns depended on the amount of times the A button is pressed.
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Omega Rank - Knockout Tackle (25% FP): Bruce tackles an opponent so hard that it instantly push it out of the arena, technically knocking it out. Even enemies who could fully block the attack can be pushed out of the arena. If used on a boss, deals 25 damage and inflict a lowered DEF power by 3 for two turns instead.
Mr. Blizz 	Mr. Blizz
 	"What an odd world over here... I wonder where could my Snowflee friends be..."
Mr. Blizz, full name known as Mizzter Blizz (and former name as Mizzter Blizzard), was once one of the wielders of the Royal Crown. However, all Mr. Blizz wanted is a body that is eternal and never melt. It turned out that Kamenia met him before and give him a special magic that allows his snow to never melt. He also met Snowflee citizens before they were captured by the furious Wario, who does not wanted melting water to cause a short circuit to the Secured World.
Card Perk: Blizz takes half damage from icy attacks, but takes 3 extra damage from fiery moves.
Found in: Secured WorldSpecies: Mr. BlizzardRole: Lone SnowmanHP: 10 - FP: 15 	"What an odd world over here... I wonder where could my Snowflee friends be..."
Mr. Blizz, full name known as Mizzter Blizz (and former name as Mizzter Blizzard), was once one of the wielders of the Royal Crown. However, all Mr. Blizz wanted is a body that is eternal and never melt. It turned out that Kamenia met him before and give him a special magic that allows his snow to never melt. He also met Snowflee citizens before they were captured by the furious Wario, who does not wanted melting water to cause a short circuit to the Secured World.
Card Perk: Blizz takes half damage from icy attacks, but takes 3 extra damage from fiery moves.
Basic 1 - Snowball (0 FP): Hit an enemy with a snowball after holding left for a moment before releasing the control stick at the right moment. Deals 2 damage, and have a 10% chance to freeze an enemy. Ice elemental thus deals 2 more damage on an enemy weak to it, but deals 1 less to an enemy resistance against ice.
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Basic 2 - Snow Statue (2 FP): Build a fake Mr. Blizz that can take up to 5 to 7 damage depended on the success rate. Fire damage deals 3 more damage to the statue however.
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Super Rank - Ice Breath (3 FP): Deals 3 damage to all enemies after repeatedly pressing the A and B button fast enough. Ice elemental thus deals 3 more damage on enemies weak to ice, but deals 1 less damage on enemies resistant to ice.
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Ultra Rank - Fog Coverage (5 FP): Gives himself or an ally a Dodgy status for up to three turns. Remember, Dodgy condition is useless against Sound-based and Light-based attacks does to their ultra-rapid speed.
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Omega Rank - Snow Bowser (50% FP): Create a Snow Bowser to temporarily replace his allies for three turns. The Snow Bowser have 50 whopping HP and have its own selection of attack. It retain the fire weakness of Mr. Blizz, taking 3 more damage from fire moves. All of its attacks are ice elemental, dealing more damage depending on the move in question to enemies weak to ice, but deals 3 less damage to enemies resistant to ice. However, if the Snow Bowser statue is taken down, so will Mr. Blizz.
*Ice Breath (0 FP): Deals 5 damage to all enemies, 8 for those weak to ice. Have a 20% chance to inflict Freeze.
*Stomp (4 FP): Stomp an enemy and its nearby ally to deal 7 damage each, 10 for enemies weak to ice. Have a 20% chance to inflict Crumple to each enemy.
*Ice Punch (3 FP): Launch one of Snow Bowser's fists to an enemy, dealing 8 damage for normal damage, 12 damage for super effective damage.
*Self-Destruct Body Slam (7 FP): Sacrifice the Snow Bowser by body slamming all foes, dealing 10 damage for all of them, or 15 for enemies weak to ice. Even 15 damage is rather weak compared to other Omega Moves, so keep the move as a finisher move or as a last resort!	
Basic 1 - Snowball (0 FP): Hit an enemy with a snowball after holding left for a moment before releasing the control stick at the right moment. Deals 2 damage, and have a 10% chance to freeze an enemy. Ice elemental thus deals 2 more damage on an enemy weak to it, but deals 1 less to an enemy resistance against ice.
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Basic 2 - Snow Statue (2 FP): Build a fake Mr. Blizz that can take up to 5 to 7 damage depended on the success rate. Fire damage deals 3 more damage to the statue however.
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Super Rank - Ice Breath (3 FP): Deals 3 damage to all enemies after repeatedly pressing the A and B button fast enough. Ice elemental thus deals 3 more damage on enemies weak to ice, but deals 1 less damage on enemies resistant to ice.
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Ultra Rank - Fog Coverage (5 FP): Gives himself or an ally a Dodgy status for up to three turns. Remember, Dodgy condition is useless against Sound-based and Light-based attacks does to their ultra-rapid speed.
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Omega Rank - Snow Bowser (50% FP): Create a Snow Bowser to temporarily replace his allies for three turns. The Snow Bowser have 50 whopping HP and have its own selection of attack. It retain the fire weakness of Mr. Blizz, taking 3 more damage from fire moves. All of its attacks are ice elemental, dealing more damage depending on the move in question to enemies weak to ice, but deals 3 less damage to enemies resistant to ice. However, if the Snow Bowser statue is taken down, so will Mr. Blizz.
*Ice Breath (0 FP): Deals 5 damage to all enemies, 8 for those weak to ice. Have a 20% chance to inflict Freeze.
*Stomp (4 FP): Stomp an enemy and its nearby ally to deal 7 damage each, 10 for enemies weak to ice. Have a 20% chance to inflict Crumple to each enemy.
*Ice Punch (3 FP): Launch one of Snow Bowser's fists to an enemy, dealing 8 damage for normal damage, 12 damage for super effective damage.
*Self-Destruct Body Slam (7 FP): Sacrifice the Snow Bowser by body slamming all foes, dealing 10 damage for all of them, or 15 for enemies weak to ice. Even 15 damage is rather weak compared to other Omega Moves, so keep the move as a finisher move or as a last resort!
==Color Splash Set==
Huey from the orignal version, while the rest are new (except Toadsworth in term of characters in general) and exclusive to the Recut version. Toadsworth is represented in this set does to using a replica of the mecha he had ridden in the Recut. Robin, from the Fire Emblem franchise, is not included does to being a special guest in Color Splash Recut and non-canon to even the "expended Paper Mario universe".	Huey from the orignal version, while the rest are new (except Toadsworth in term of characters in general) and exclusive to the Recut version. Toadsworth is represented in this set does to using a replica of the mecha he had ridden in the Recut. Robin, from the Fire Emblem franchise, is not included does to being a special guest in Color Splash Recut and non-canon to even the "expended Paper Mario universe".
Huey 	Huey
 	"Brrrr! Did someone whack me on the tin head or what? And... did some of my power get wringed again!? Mario, I got a gut feeling that someone is using my paint to make a mess!"
Unlike Kersti, Huey is very friendly, outgoing and laidback, although have a tendency of some weirdness and pointing out the obvious situations. He proved to be a good buddy with Mario and his allies, and it shows. When you need colorful paint and that you are afar from Prisma Island, Huey is your can!
Card Perk: Huey's expression change depended on the situation in battle, and it changes his stats as well. All effects lasts for two turns. The expression mechanic will be explained in the bottom row.
Found in: Prism WorldSpecies: Can-LikeRole: Paint GuardianHP: 20 - FP: 15 	"Brrrr! Did someone whack me on the tin head or what? And... did some of my power get wringed again!? Mario, I got a gut feeling that someone is using my paint to make a mess!"
Unlike Kersti, Huey is very friendly, outgoing and laidback, although have a tendency of some weirdness and pointing out the obvious situations. He proved to be a good buddy with Mario and his allies, and it shows. When you need colorful paint and that you are afar from Prisma Island, Huey is your can!
Card Perk: Huey's expression change depended on the situation in battle, and it changes his stats as well. All effects lasts for two turns. The expression mechanic will be explained in the bottom row.
Expressions
*Angry: Make Huey red and raise his ATK by 2, but he will not select anything else than Moves. Occurs if Huey is Taunted, or get more than 7 damage in one turn. This will also happens if the opponent had been doing a very dirty tactic and succeeded.
*Sad: Make Huey blue and lower his ATK by 1 (none moves dealing less damage than 1), but his blue tear drops may revive a fainted ally for 1 HP left after a turn, or give Mario 5 HP healing. Occurs if Mario is in Danger or in Peril.
*Excited: Make Huey yellow and increase his Turn Speed by 2-in-1-turn. However, he spends 2 extra FPs except his first Basic Move when he's using any of them. Occurs when Huey managed to take out an enemy all by himself (make only Huey to damage the enemy in question).
*Scared: Make Huey purple and disable him from using Moves, but have his DEF power increased by 2. Occurs when hit by a spooky attack or when about take on intimidating opponents (such as Boos).
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Like Kersti before him, Huey wasn't fully involved in combat back in his introductionary game. This game now gives him a full combat moveset.
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Basic 1 - Color Splash (0 FP): Launch a ball of paint to an enemy, dealing 1 damage and a guaranteed status for their next two turns. Red make Burn, blue make Wet, and yellow make Shock. However, it also cover the enemy in paint to prevent further statuses until the paint wears off after two turns.
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Basic 2 - Paint Boost (5 FP): Boost the leader's ATK by 2 (only for the first hit in a multi-attack move) and give it either red, blue or yellow paint. The paint effect is the same from Color Splash's effects, although the user's next attack will be piercing as well.
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Super Rank - Color Cover (4 FP): Disable positive statuses on one enemy as Huey cover it in orange, purple or green paint. Orange makes Crumple, purple makes Poison, and Green makes Dizzy.
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Ultra Rank - Can Out (7 FP): Huey rushes ahead and explode into a multi-colored paint, inflicting various status on any enemies for two turns and dealing 3 damage on all of them. However, Huey will instead get 3 self-damage is the Action Command fails.
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Omega Rank - Piggy Bank (33% FP): Use a Piggy Bank Thing Card that summons the eponymous Piggy Bank, which will break dances and exploded into coin rain, dealing 15 damage to all enemies and doubles the Coin Rewards (or rewards 30 if no enemies will drop any Coin upon defeat).	
Expressions
*Angry: Make Huey red and raise his ATK by 2, but he will not select anything else than Moves. Occurs if Huey is Taunted, or get more than 7 damage in one turn. This will also happens if the opponent had been doing a very dirty tactic and succeeded.
*Sad: Make Huey blue and lower his ATK by 1 (none moves dealing less damage than 1), but his blue tear drops may revive a fainted ally for 1 HP left after a turn, or give Mario 5 HP healing. Occurs if Mario is in Danger or in Peril.
*Excited: Make Huey yellow and increase his Turn Speed by 2-in-1-turn. However, he spends 2 extra FPs except his first Basic Move when he's using any of them. Occurs when Huey managed to take out an enemy all by himself (make only Huey to damage the enemy in question).
*Scared: Make Huey purple and disable him from using Moves, but have his DEF power increased by 2. Occurs when hit by a spooky attack or when about take on intimidating opponents (such as Boos).
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Like Kersti before him, Huey wasn't fully involved in combat back in his introductionary game. This game now gives him a full combat moveset.
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Basic 1 - Color Splash (0 FP): Launch a ball of paint to an enemy, dealing 1 damage and a guaranteed status for their next two turns. Red make Burn, blue make Wet, and yellow make Shock. However, it also cover the enemy in paint to prevent further statuses until the paint wears off after two turns.
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Basic 2 - Paint Boost (5 FP): Boost the leader's ATK by 2 (only for the first hit in a multi-attack move) and give it either red, blue or yellow paint. The paint effect is the same from Color Splash's effects, although the user's next attack will be piercing as well.
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Super Rank - Color Cover (4 FP): Disable positive statuses on one enemy as Huey cover it in orange, purple or green paint. Orange makes Crumple, purple makes Poison, and Green makes Dizzy.
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Ultra Rank - Can Out (7 FP): Huey rushes ahead and explode into a multi-colored paint, inflicting various status on any enemies for two turns and dealing 3 damage on all of them. However, Huey will instead get 3 self-damage is the Action Command fails.
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Omega Rank - Piggy Bank (33% FP): Use a Piggy Bank Thing Card that summons the eponymous Piggy Bank, which will break dances and exploded into coin rain, dealing 15 damage to all enemies and doubles the Coin Rewards (or rewards 30 if no enemies will drop any Coin upon defeat).
Edwin 	Edwin
 	"Oh no! He took my golds! Thank goodness the fat imposter didn't took my bag away! I wouldn't know what I could do without it!"
This Slurpee sure is money-hungry, but he had just met a bigger fish in term of greed. Its already easy to guess who is it by now. He used to be under service of the Musketeers, but he have a change of heart after being saved by Mario and Huey, but learning the true goal behind the Musketeers did leave him a very bad experience.
Card Perk: Edwin will allows 1.1x as many Coins to spawn from defeated enemies.
Found in: UnknownSpecies: SlurpeeRole: Rogue CapitalistHP: 10 - FP: 15 	"Oh no! He took my golds! Thank goodness the fat imposter didn't took my bag away! I wouldn't know what I could do without it!"
This Slurpee sure is money-hungry, but he had just met a bigger fish in term of greed. Its already easy to guess who is it by now. He used to be under service of the Musketeers, but he have a change of heart after being saved by Mario and Huey, but learning the true goal behind the Musketeers did leave him a very bad experience.
Card Perk: Edwin will allows 1.1x as many Coins to spawn from defeated enemies.
Basic 1 - Suction (0 FP): Suck out air to pull an enemy slightly forward, canceling Dodgy and deal 1 damage.
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Basic 2 - Bag Bounce (6 FP): Damage all enemies for 3 damage and make the Coins multiplier increase by 1.2x after battle. The Coin multiplier effect will not stack.
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Super Rank - Payback (4 FP): Give himself the Counter status, dealing the same amount of damage on the attacker. Fails if Edwin ends up fainting from the move. One turn cooldown.
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Ultra Rank - Blow Away! (5 FP): Edwin breathes air to form an arrow-like wind projectile, dealing 4 on a grounded enemy, and 8 on an aerial foe. Air based; deals 2 more damage on an enemy weak to wind but deals 2 less on an enemy resistant to air.
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Omega Rank - Take 'em All (25% FP): Edwin swiftly swipes from foe to foe to deal 15 damage on all of them and steal the held items of each of them. He can even steal all of the held items of a single enemy, useful to completely disarm an annoying threat trying to spam items! Shall the stolen items can't be kept does to the item slot being full, Warehouse Guy will take them for you. But, if the werehouse is full, he will simply give you Coin Refund.	
Basic 1 - Suction (0 FP): Suck out air to pull an enemy slightly forward, canceling Dodgy and deal 1 damage.
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Basic 2 - Bag Bounce (6 FP): Damage all enemies for 3 damage and make the Coins multiplier increase by 1.2x after battle. The Coin multiplier effect will not stack.
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Super Rank - Payback (4 FP): Give himself the Counter status, dealing the same amount of damage on the attacker. Fails if Edwin ends up fainting from the move. One turn cooldown.
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Ultra Rank - Blow Away! (5 FP): Edwin breathes air to form an arrow-like wind projectile, dealing 4 on a grounded enemy, and 8 on an aerial foe. Air based; deals 2 more damage on an enemy weak to wind but deals 2 less on an enemy resistant to air.
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Omega Rank - Take 'em All (25% FP): Edwin swiftly swipes from foe to foe to deal 15 damage on all of them and steal the held items of each of them. He can even steal all of the held items of a single enemy, useful to completely disarm an annoying threat trying to spam items! Shall the stolen items can't be kept does to the item slot being full, Warehouse Guy will take them for you. But, if the werehouse is full, he will simply give you Coin Refund.
Louis 	Louis
 	"! How could the fat copycat managed to imprison so many of us? Wait, you are telling me he defeated you too once!? Unbelievable, pisano! Its a miracle that you managed to survive, otherwise things are going to be too bleak!"
This fellow is a Memphawk -- the species Rawk Hawk -- and Louis is a huge fan to Mario (and eventually, Luigi) and the multiple tales about him, to the point of being a bit too defensive to Mario at times. However, he grown up and control his obsession with Mario, especially when there is a very big problem going on. He's especially not a fan of Wario's behaviors toward him and his friends, feeling like he's living up to be "the evil twin of Mario" a bit too well.
Card Perk: Each 5 Stylish Moves performed by Louis or another character will make Louis more confident and raise his ATK by 2 for his next attack.
Found in: UnknownSpecies: MemphawkRole: Super Mario FanHP: 15 - FP: 10 	"! How could the fat copycat managed to imprison so many of us? Wait, you are telling me he defeated you too once!? Unbelievable, pisano! Its a miracle that you managed to survive, otherwise things are going to be too bleak!"
This fellow is a Memphawk -- the species Rawk Hawk -- and Louis is a huge fan to Mario (and eventually, Luigi) and the multiple tales about him, to the point of being a bit too defensive to Mario at times. However, he grown up and control his obsession with Mario, especially when there is a very big problem going on. He's especially not a fan of Wario's behaviors toward him and his friends, feeling like he's living up to be "the evil twin of Mario" a bit too well.
Card Perk: Each 5 Stylish Moves performed by Louis or another character will make Louis more confident and raise his ATK by 2 for his next attack.
Basic 1 - Memphawk Leap (0 FP): Leap Mario into an enemy, dealing 2-2 damage. Works even if Mario is in no position to attack like Sleep or Shock!
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Basic 2 - Memphawk Slam (5 FP): Leap high to bodyslam an enemy and damage the selected enemy by 4, and then damage adjacent enemies by 2. Aerial enemies are not affected by the shockwaves.
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Super Rank - Memphawk Combo (4 FP): Make a swift combo of 2-2-2-2, dealing a total amount of 8, but each button press have a small time limit for each imput.
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Ultra Rank - Memphawk Spaghetti (7 FP): No, its not about actual spaghetti. Louis spins around the enemies, and depended on the amount of successful button presses (up to 7), the enemies will take up to 7 damage. Air elemental; deals 3 extra damage to an enemy weak to wind, but deals 3 less on enemies resistant to wind.
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Omega Rank - Legacy of Great Gonzales (33% FP): Louis prepares a powerful leap alongside Mario (or if another leader take his place, Mario is summoned), and as both are protected by aerial shields, both leap forward all enemies to deal 20 damage each. Enemies weak to wind takes 10 more damage, while enemies resistant to wind will take 5 less.	
Basic 1 - Memphawk Leap (0 FP): Leap Mario into an enemy, dealing 2-2 damage. Works even if Mario is in no position to attack like Sleep or Shock!
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Basic 2 - Memphawk Slam (5 FP): Leap high to bodyslam an enemy and damage the selected enemy by 4, and then damage adjacent enemies by 2. Aerial enemies are not affected by the shockwaves.
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Super Rank - Memphawk Combo (4 FP): Make a swift combo of 2-2-2-2, dealing a total amount of 8, but each button press have a small time limit for each imput.
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Ultra Rank - Memphawk Spaghetti (7 FP): No, its not about actual spaghetti. Louis spins around the enemies, and depended on the amount of successful button presses (up to 7), the enemies will take up to 7 damage. Air elemental; deals 3 extra damage to an enemy weak to wind, but deals 3 less on enemies resistant to wind.
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Omega Rank - Legacy of Great Gonzales (33% FP): Louis prepares a powerful leap alongside Mario (or if another leader take his place, Mario is summoned), and as both are protected by aerial shields, both leap forward all enemies to deal 20 damage each. Enemies weak to wind takes 10 more damage, while enemies resistant to wind will take 5 less.
Marirana 	Marirana
 	"Mario... Suebelle had been acting different lately... she went from usually grumpy to outright insulting me... I thought that she was someone else mimicking her at first! She said that I am too optimistic for my own good and even attempted to slap me... I got a bad feeling that her already slow beat had jammed worse than I thought!"
Marirana is a known signer around the Mushroom World, and although she and Suebelle were divisive does to their dancing pattern and how Marirana tend to entice things up, she learns to be more concentrated ever since a dispute with Suebelle. Unfortunately, it doesn't seems that Suebelle is really getting any better, as her slow beat had jammed harder than a broken beatbox, and this led to a very unhealthy behavior for Suebelle, as well leaving Marirana emotionally scarred, but also perplexed and confused after some thoughts when reunited with Mario. She eventually realizes that there is something's not right with Suebelle...
Card Perk: Sound-based Learn Moves will deal 1.2x more damage (or 1.2x benefits if it is a supportive move) if used by Marirana.
Found in: Secured WorldSpecies: BeepboxerRole: Beeping SingerHP: 10 - FP: 20 	"Mario... Suebelle had been acting different lately... she went from usually grumpy to outright insulting me... I thought that she was someone else mimicking her at first! She said that I am too optimistic for my own good and even attempted to slap me... I got a bad feeling that her already slow beat had jammed worse than I thought!"
Marirana is a known signer around the Mushroom World, and although she and Suebelle were divisive does to their dancing pattern and how Marirana tend to entice things up, she learns to be more concentrated ever since a dispute with Suebelle. Unfortunately, it doesn't seems that Suebelle is really getting any better, as her slow beat had jammed harder than a broken beatbox, and this led to a very unhealthy behavior for Suebelle, as well leaving Marirana emotionally scarred, but also perplexed and confused after some thoughts when reunited with Mario. She eventually realizes that there is something's not right with Suebelle...
Card Perk: Sound-based Learn Moves will deal 1.2x more damage (or 1.2x benefits if it is a supportive move) if used by Marirana.
Basic 1 - Sound Wave (0 FP): Strike a single enemy for 2 damage if Good timing, or 3 if Excellent timing. Sound-based; 1 more damage if the enemy is weak to loud sound, but 1 less if the enemy is resistant to it.
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Basic 2 - Sound Barrier Blast (4 FP): For the first turn, she surround a sound barrier which weaken ranged attacks by 3 damage. The next turn, she unleash a barrier blast which damage all enemies for 4 damage. Sound-based; 2 more damage if the enemy is weak to loud sound, but 1 less if the enemy is resistant to it.
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Super Rank - Supportive Message (4 FP): Marirana give a soft and encouraging speech to an ally, giving the ally a Happy condition and heal off other emotion-based Statuses. It also makes Huey's Expression to become Happy.
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Ultra Rank - Off-Color Lyrics! (6 FP): Marirana send a soundwave by shouting, dealing 3 damage for grounded enemies but deals 6 damage on aerial foes instead. It can also dispel most of magic-based defensive perks.
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Omega Rank - Loud Screech (33% FP): Marirana loudly shouts as she damage all grounded enemies for 10 damage, and all aerial enemies for 20 damage. Each enemy also have a 20% chance to be inflicted with Dizzy. Sound-based; 5 more damage if the enemy is weak to loud sound, but 5 less if the enemy is resistant to it.	
Basic 1 - Sound Wave (0 FP): Strike a single enemy for 2 damage if Good timing, or 3 if Excellent timing. Sound-based; 1 more damage if the enemy is weak to loud sound, but 1 less if the enemy is resistant to it.
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Basic 2 - Sound Barrier Blast (4 FP): For the first turn, she surround a sound barrier which weaken ranged attacks by 3 damage. The next turn, she unleash a barrier blast which damage all enemies for 4 damage. Sound-based; 2 more damage if the enemy is weak to loud sound, but 1 less if the enemy is resistant to it.
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Super Rank - Supportive Message (4 FP): Marirana give a soft and encouraging speech to an ally, giving the ally a Happy condition and heal off other emotion-based Statuses. It also makes Huey's Expression to become Happy.
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Ultra Rank - Off-Color Lyrics! (6 FP): Marirana send a soundwave by shouting, dealing 3 damage for grounded enemies but deals 6 damage on aerial foes instead. It can also dispel most of magic-based defensive perks.
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Omega Rank - Loud Screech (33% FP): Marirana loudly shouts as she damage all grounded enemies for 10 damage, and all aerial enemies for 20 damage. Each enemy also have a 20% chance to be inflicted with Dizzy. Sound-based; 5 more damage if the enemy is weak to loud sound, but 5 less if the enemy is resistant to it.
Kidd the Vullbex 	Kidd the Vullbex
 	"Look, I caused a lot of troubles after going insane before. Now I know how its feels to deal with an annoying troublemaker!"
Kidd the Vullbex was seen as a hopeless, destructive, selfish Vullbex on the loose and caused a lot of troubles to Mario and friends at Prism Island. After being given a harsh call-out and eventually helping out the heroes, she realizes that there is still hope when you are willing to look at the end of the dark tunnel. The problems that drove her crazy had been solved since, and become much more considerate ever since and reconciled with the leader of the Rescue Squad.
Card Perk: By any mean necessary, Kidd will make her move as soon as an enemy is at a weak state (low HP) in an attempt to finish them off.
Found in: UnknownSpecies: VullbexRole: Deceitful FighterHP: 15 - FP: 10 	"Look, I caused a lot of troubles after going insane before. Now I know how its feels to deal with an annoying troublemaker!"
Kidd the Vullbex was seen as a hopeless, destructive, selfish Vullbex on the loose and caused a lot of troubles to Mario and friends at Prism Island. After being given a harsh call-out and eventually helping out the heroes, she realizes that there is still hope when you are willing to look at the end of the dark tunnel. The problems that drove her crazy had been solved since, and become much more considerate ever since and reconciled with the leader of the Rescue Squad.
Card Perk: By any mean necessary, Kidd will make her move as soon as an enemy is at a weak state (low HP) in an attempt to finish them off.
Basic 1 - Headbutt (0 FP): Strike a single enemy for 2 damage if Good timing, or 3 if Excellent timing. She also uses this if the enemy have around 3 HP left, even if she already did her turn, unless if the final damage would not equal to the enemy's HP left.
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Basic 2 - Vexing Smooch (7 FP): A move that require a tight timing by pressing A at the right time, but makes an enemy to join Mario's side as if an Enemy Card is being applied. Doesn't work if Mario already have an enemy on his side, and stronger enemy may come back to the enemy side after two turns. Obviously, this move do not work on bosses.
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Super Rank - Rabid Ramming (5 FP): Charges up by alternating between B and A before ramming all grounded enemies to deal 5 damage.
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Ultra Rank - Deceit (7 FP): Cons an enemy into attacking their own comrade. Especially useful to make a tough enemy to take down their own annoying healing ally. Enemies that only heals instead heals Vullbex. That said, it won't work against bosses, but you can go around that by conning an enemy against the boss. An enemy that did their move against their ally will lose their turn.
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Omega Rank - Mess'em Up! (25% FP): Detoriate the enemies' efforts by spinning around them and then perform a ramming headbutt into each of them, dealing 10 damage but also erase their positive stat changes (if they have any), and then decrease their ATK power and DEF power by 3 for 3 turns. It can even completely stop charging moves as well (except Rage Smash, unfortunately, as it just make Wario angrier), so it can be a life-saving move!	
Basic 1 - Headbutt (0 FP): Strike a single enemy for 2 damage if Good timing, or 3 if Excellent timing. She also uses this if the enemy have around 3 HP left, even if she already did her turn, unless if the final damage would not equal to the enemy's HP left.
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Basic 2 - Vexing Smooch (7 FP): A move that require a tight timing by pressing A at the right time, but makes an enemy to join Mario's side as if an Enemy Card is being applied. Doesn't work if Mario already have an enemy on his side, and stronger enemy may come back to the enemy side after two turns. Obviously, this move do not work on bosses.
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Super Rank - Rabid Ramming (5 FP): Charges up by alternating between B and A before ramming all grounded enemies to deal 5 damage.
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Ultra Rank - Deceit (7 FP): Cons an enemy into attacking their own comrade. Especially useful to make a tough enemy to take down their own annoying healing ally. Enemies that only heals instead heals Vullbex. That said, it won't work against bosses, but you can go around that by conning an enemy against the boss. An enemy that did their move against their ally will lose their turn.
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Omega Rank - Mess'em Up! (25% FP): Detoriate the enemies' efforts by spinning around them and then perform a ramming headbutt into each of them, dealing 10 damage but also erase their positive stat changes (if they have any), and then decrease their ATK power and DEF power by 3 for 3 turns. It can even completely stop charging moves as well (except Rage Smash, unfortunately, as it just make Wario angrier), so it can be a life-saving move!
 	"Oh, egad! If only Mario is here to save us... Oh! By Grambi, you are here! You seems to know that we are stuck here and rescued us in a nick of time!"
Toadsworth is a long-aged loyal chancellor of Princess Peach, and despite his old age, he's able to keep up his honor and become quickly concerned if Princess Peach seems to be in trouble. Although he can quickly become dramatic, he's very considerate about his actions and knows that the Princess is able to defend herself... when Bowser doesn't do his wittier tricks to kidnap her, that is.
Card Perk: Thanks to his specialized mecha (a duplicate from the original mecha from his adventure with Mario back in Prisma Island), Toadsworth is able to attack enemies with physical moves that are otherwise harmful to touch.
Found in: Ancient WorldSpecies: ToadRole: Vehicular Old ManHP: 15 - FP: 10 	"Oh, egad! If only Mario is here to save us... Oh! By Grambi, you are here! You seems to know that we are stuck here and rescued us in a nick of time!"
Toadsworth is a long-aged loyal chancellor of Princess Peach, and despite his old age, he's able to keep up his honor and become quickly concerned if Princess Peach seems to be in trouble. Although he can quickly become dramatic, he's very considerate about his actions and knows that the Princess is able to defend herself... when Bowser doesn't do his wittier tricks to kidnap her, that is.
Card Perk: Thanks to his specialized mecha (a duplicate from the original mecha from his adventure with Mario back in Prisma Island), Toadsworth is able to attack enemies with physical moves that are otherwise harmful to touch.
Basic 1 - Wild Ride (0 FP): Charge with pressing the A button multiple time before unleashing a hot ride into grounded enemies for 2 damage. Failing to build enough power will do no damage.
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Basic 2 - Paint Fling (3 FP): Fling a ball of paint at an enemy for 2 damage and a guaranteed status from the respective color for two turns. This is under the condition that that the enemy would not be immune to the status in question. The status will not be passed if the enemy takes no damage. Red makes Burn, blue makes Wet, cyan makes Freeze, purple makes Poison, orange makes Crumble, green makes DEF -1, and yellow makes Shock.
----
Super Rank - Reload Flower (1/3 FP): Toadsworth give a Reload Flower for an ally, restoring 1/3 of their FPs.
----
Ultra Rank - Paint Barriage (10 FP): Attack all enemies with paint, dealing 1 damage each, hitting up to 5 times on all enemies. The status that have a 10% chance to happens depends on the color of the last paint ball that hit the enemy. The color that determines the status is listed on Paint Fling. Any status will last for two turns.
----
Omega Rank - Overdrive (33% FP): Toadsworth revs up his engine to maximum level, and coat himself into rainbow paint before tackling all enemies. Grounded enemies will receive 20 damage and aerial enemies will get 10, while inflicting a random negative status on the enemies for 3 turns. This also causes Toadsworth to cool down for the next turn.	
Basic 1 - Wild Ride (0 FP): Charge with pressing the A button multiple time before unleashing a hot ride into grounded enemies for 2 damage. Failing to build enough power will do no damage.
----
Basic 2 - Paint Fling (3 FP): Fling a ball of paint at an enemy for 2 damage and a guaranteed status from the respective color for two turns. This is under the condition that that the enemy would not be immune to the status in question. The status will not be passed if the enemy takes no damage. Red makes Burn, blue makes Wet, cyan makes Freeze, purple makes Poison, orange makes Crumble, green makes DEF -1, and yellow makes Shock.
----
Super Rank - Reload Flower (1/3 FP): Toadsworth give a Reload Flower for an ally, restoring 1/3 of their FPs.
----
Ultra Rank - Paint Barriage (10 FP): Attack all enemies with paint, dealing 1 damage each, hitting up to 5 times on all enemies. The status that have a 10% chance to happens depends on the color of the last paint ball that hit the enemy. The color that determines the status is listed on Paint Fling. Any status will last for two turns.
----
Omega Rank - Overdrive (33% FP): Toadsworth revs up his engine to maximum level, and coat himself into rainbow paint before tackling all enemies. Grounded enemies will receive 20 damage and aerial enemies will get 10, while inflicting a random negative status on the enemies for 3 turns. This also causes Toadsworth to cool down for the next turn.
 	"Oh, so we meet again. I touched a Light Prism and look what do I got. It hold some kind of light power, they say. Let's see what the power can do..."
Sledge is a middle-ranked trooper who leads his own set of minions, but the minions in question aren't very useful for backup. After a one-time alliance with Mario, Sledge started to train harder, especially after words about a deserted Sledge Bro. who is significantly tougher than an average Sledge Bro. Getting the power of light is a good start, according to Sledge himself.
Card Perk: Sledge is very sturdy, and take 1/4 less damage from attacks. This perk is not ignored by piercing moves, but he can lose it if he fall on his back.
Found in: Prism WorldSpecies: Sledge BroRole: Rainbow EliteHP: 20 - FP: 10 	"Oh, so we meet again. I touched a Light Prism and look what do I got. It hold some kind of light power, they say. Let's see what the power can do..."
Sledge is a middle-ranked trooper who leads his own set of minions, but the minions in question aren't very useful for backup. After a one-time alliance with Mario, Sledge started to train harder, especially after words about a deserted Sledge Bro. who is significantly tougher than an average Sledge Bro. Getting the power of light is a good start, according to Sledge himself.
Card Perk: Sledge is very sturdy, and take 1/4 less damage from attacks. This perk is not ignored by piercing moves, but he can lose it if he fall on his back.
Basic 1 - Hammer Throw (0 FP): Throw a hammer to an enemy to deal 3 damage. Uses the same Action Command from Mario's Hammer attack, but the timing is a little stricter.
----
Basic 2 - Blinking Hammer (3 FP): Slam a ground enemy with a quick flash of his sledge hammer to inflict 3 damage, and this attack ignores most Defensive perks, including Dodgy.
----
Super Rank - Hammer Juggling (5 FP): Sledge jump on the front and juggle his hammers to damage enemies trying to use close combat attacks. Each hammers will deal 2 damage. How many hammers that Sledge will juggle depends on how many buttons the player managed to successfully pressed. Up to seven hammers can be juggled at once, dealing a total of 14 damage.
----
Ultra Rank - Hard Light Stomp (7 FP): Stomp one enemy to deal 6 damage, unless if the enemy is harmful to touch. The rest of the grounded enemies will take 3 damage as well. Pins down the aerial enemy that get hit by this move. Button Mashing Action Command; press A as many times as possible until it reaches 100%, lest it will only deal 3 damage and doesn't inflict a quake attack.
----
Omega Rank - Rainbow Hammer Jam (50% FP): Sledge throw hammers of various colors to all enemies, dealing 25 damage to all of them. Each enemy also have a 20% chance to become Blind for 3 turns as well.	
Basic 1 - Hammer Throw (0 FP): Throw a hammer to an enemy to deal 3 damage. Uses the same Action Command from Mario's Hammer attack, but the timing is a little stricter.
----
Basic 2 - Blinking Hammer (3 FP): Slam a ground enemy with a quick flash of his sledge hammer to inflict 3 damage, and this attack ignores most Defensive perks, including Dodgy.
----
Super Rank - Hammer Juggling (5 FP): Sledge jump on the front and juggle his hammers to damage enemies trying to use close combat attacks. Each hammers will deal 2 damage. How many hammers that Sledge will juggle depends on how many buttons the player managed to successfully pressed. Up to seven hammers can be juggled at once, dealing a total of 14 damage.
----
Ultra Rank - Hard Light Stomp (7 FP): Stomp one enemy to deal 6 damage, unless if the enemy is harmful to touch. The rest of the grounded enemies will take 3 damage as well. Pins down the aerial enemy that get hit by this move. Button Mashing Action Command; press A as many times as possible until it reaches 100%, lest it will only deal 3 damage and doesn't inflict a quake attack.
----
Omega Rank - Rainbow Hammer Jam (50% FP): Sledge throw hammers of various colors to all enemies, dealing 25 damage to all of them. Each enemy also have a 20% chance to become Blind for 3 turns as well.
==Drawing of Disaster Set==
The Partners who debuted in the gameplay-wise prequel of Stolen Worlds, Drawing of Disaster.	The Partners who debuted in the gameplay-wise prequel of Stolen Worlds, Drawing of Disaster.
Rainizia 	Rainizia
 	"Oh dear... I did not expected a certain rival of Monsieur Masteurpiece to really succeed. He's really on a cranky mood lately!"
While an occasional prankster, Rainizia is a fair princess of Creation Island, having to find her once-missing parents with the help of Mario and some of his Partners. Ever since, she slowly but surely accepts her responsibilities as the future queen of Creation Island. For now, she had to worry more about what would Wario, who did get in Mastuerpiece's way at least twice, trying to potentially conquer the Creation Island...
Card Perk: Drawing-based Learn Moves costs 3 less FPs.
Found in: UnknownSpecies: PencilierRole: Creation PrincessHP: 10 - FP: 20 	"Oh dear... I did not expected a certain rival of Monsieur Masteurpiece to really succeed. He's really on a cranky mood lately!"
While an occasional prankster, Rainizia is a fair princess of Creation Island, having to find her once-missing parents with the help of Mario and some of his Partners. Ever since, she slowly but surely accepts her responsibilities as the future queen of Creation Island. For now, she had to worry more about what would Wario, who did get in Mastuerpiece's way at least twice, trying to potentially conquer the Creation Island...
Card Perk: Drawing-based Learn Moves costs 3 less FPs.
As this is the first time Rainizia is a full-on Partner, she have a full arsenal. Her moves are based of Drawing Moves from Drawing of Disasters.
----
Basic 1 - Bouncing Shell (0 FP): Draw a bouncing shell and throw it at one targeted enemy and one/two/three more random enemies for 2 damage each.
----
Basic 2 - Weight (3 FP): Draw a weight and alternatively press between L and R as the weight is pulled up, then releasing the rope to deal 3 damage that always pin down the flying enemy. 
----
Super Rank - Melody Bell (7 FP): Draw a Melody Bell and place at as much to the center as possible by pressing A at the right moment. Each turn, the Melody Bell heals Mario and allies by 5/6/7 HP and 2/3/4 FP per turn, but the Bell have 10/20/30 HP and thus can be destroyed by enemies.
----
Ultra Rank - Scribble (8 FP): Redraw an enemy to disguise it as a crudely drawn Mario. Although the bosses will ignore the scribbled enemy, the redrawn enemy will sometimes draw the attention of another regular enemy and get attacked them.
----
Omega Rank - Mega Fireworks (0 FP): Tie the enemies into the big fireworks, which then launches into the sky and explodes into spectacular fireworks, dealing 15 damage on them and have Mario and allies be healed by 15 HP.
Unlike the other Omega Moves, Mega Fireworks does not requires any FP and instead require Rainizia's Super Meter to be fulfilled (by exciting the audience and dealing damage), and despite being comparatively weak, Rainizia can reuse it once she fulfill her Omega Move again. This allows her to use her own Omega Rank move at her own pace, at cost of increasing FP cost of others' Omega Move to a 100%.	
As this is the first time Rainizia is a full-on Partner, she have a full arsenal. Her moves are based of Drawing Moves from Drawing of Disasters.
----
Basic 1 - Bouncing Shell (0 FP): Draw a bouncing shell and throw it at one targeted enemy and one/two/three more random enemies for 2 damage each.
----
Basic 2 - Weight (3 FP): Draw a weight and alternatively press between L and R as the weight is pulled up, then releasing the rope to deal 3 damage that always pin down the flying enemy. 
----
Super Rank - Melody Bell (7 FP): Draw a Melody Bell and place at as much to the center as possible by pressing A at the right moment. Each turn, the Melody Bell heals Mario and allies by 5/6/7 HP and 2/3/4 FP per turn, but the Bell have 10/20/30 HP and thus can be destroyed by enemies.
----
Ultra Rank - Scribble (8 FP): Redraw an enemy to disguise it as a crudely drawn Mario. Although the bosses will ignore the scribbled enemy, the redrawn enemy will sometimes draw the attention of another regular enemy and get attacked them.
----
Omega Rank - Mega Fireworks (0 FP): Tie the enemies into the big fireworks, which then launches into the sky and explodes into spectacular fireworks, dealing 15 damage on them and have Mario and allies be healed by 15 HP.
Unlike the other Omega Moves, Mega Fireworks does not requires any FP and instead require Rainizia's Super Meter to be fulfilled (by exciting the audience and dealing damage), and despite being comparatively weak, Rainizia can reuse it once she fulfill her Omega Move again. This allows her to use her own Omega Rank move at her own pace, at cost of increasing FP cost of others' Omega Move to a 100%.
Bloopelly 	Bloopelly
 	"What... What happened? One day I was skipping around the sea with the other Bloopers, when suddenly a big man punched me and... and then I had a nightmare of suddenly fighting you and... but well, its over. You have my biggest thanks! Again."
Bloopelly was once a cyborg created by a certain scientist, with supervision of Monsieur Masteurpiece himself, as a water scouter. After a severe misunderstanding, he left the Masteurpiece Enterprise and wonder of his own. After being rescued by Mario and friends, he had to show his courage and accept his responsibility as a grown person, eh, Blooper.
Card Perk: Boost Learn Moves with Water element by 2 damage.
Found in: UnknownSpecies: Cyborg BlooperRole: Water WondererHP: 10 - FP: 15 	"What... What happened? One day I was skipping around the sea with the other Bloopers, when suddenly a big man punched me and... and then I had a nightmare of suddenly fighting you and... but well, its over. You have my biggest thanks! Again."
Bloopelly was once a cyborg created by a certain scientist, with supervision of Monsieur Masteurpiece himself, as a water scouter. After a severe misunderstanding, he left the Masteurpiece Enterprise and wonder of his own. After being rescued by Mario and friends, he had to show his courage and accept his responsibility as a grown person, eh, Blooper.
Card Perk: Boost Learn Moves with Water element by 2 damage.
Bloopelly's Bubble Panic is now an Omega Move.
----
Bubble Entrapment and Bubble Blast now both costs 4 FPs. Blooper Rain, in the meanwhile, now costs 6 FPs.	
Bloopelly's Bubble Panic is now an Omega Move.
----
Bubble Entrapment and Bubble Blast now both costs 4 FPs. Blooper Rain, in the meanwhile, now costs 6 FPs.
Cloudine 	Cloudine
 	"Oh my, oh my! I didn't expected to see you in the middle of a crisis! We need to find a way to get out of here before the so-called W.I.L.D. will catch us up!"
Cloudine is a Lakitu's Cloud not like the others; her own chubby Lakitu friend is now a carpenter, and she wonders on her own to find a more stylish hat. She helped Mario in the Creation Island in the Sky Columns to stop the sky dragon and henchman of Monsieur Masteurpiece, Freaktail.
Card Perk: She always float regardless of situation, so she cannot be pinned down. That said, she can be temporarily weighted down if taking 3 or more damage for the next turn.
Found in: Engine WorldSpecies: Lakitu's CloudRole: Cloud On-Her-OwnHP: 20 - FP: 10 	"Oh my, oh my! I didn't expected to see you in the middle of a crisis! We need to find a way to get out of here before the so-called W.I.L.D. will catch us up!"
Cloudine is a Lakitu's Cloud not like the others; her own chubby Lakitu friend is now a carpenter, and she wonders on her own to find a more stylish hat. She helped Mario in the Creation Island in the Sky Columns to stop the sky dragon and henchman of Monsieur Masteurpiece, Freaktail.
Card Perk: She always float regardless of situation, so she cannot be pinned down. That said, she can be temporarily weighted down if taking 3 or more damage for the next turn.
Cloudine's Storm Spin is now considered as an Omega Move.
----
All of Cloudine's standard Moves except Wind Twirl now costs an extra FP. (Cloud Guard > 3 FPs, Cloud Gathering > 5 FPs and Cover-Up > 7 FPs.)	
Cloudine's Storm Spin is now considered as an Omega Move.
----
All of Cloudine's standard Moves except Wind Twirl now costs an extra FP. (Cloud Guard > 3 FPs, Cloud Gathering > 5 FPs and Cover-Up > 7 FPs.)
Ostralena 	Ostralena
 	"Oooh, no, no, no! Wario had stolen the golds of the Golden Stadium! Our new ruler would be very upset by this fact! We had to stop the obese scoundrel before he could turn it into his golden throne!"
Ostralena used to serve for Badbuss Goldubba, but the boss himself turns to be way too unpleasant and irresponsible to keep. As a result, the Golden Stadium have a new ruler, the Golden Yoshi (namely Karrat). She also learned to not rely on just herself in order to succeed.
Card Perk: If she is Blocking, she can counterattack with a Multi-Peck if the enemy used a contact attack.
Found in: UnknownSpecies: OstroRole: Speedy MaidHP: 10 - FP: 15 	"Oooh, no, no, no! Wario had stolen the golds of the Golden Stadium! Our new ruler would be very upset by this fact! We had to stop the obese scoundrel before he could turn it into his golden throne!"
Ostralena used to serve for Badbuss Goldubba, but the boss himself turns to be way too unpleasant and irresponsible to keep. As a result, the Golden Stadium have a new ruler, the Golden Yoshi (namely Karrat). She also learned to not rely on just herself in order to succeed.
Card Perk: If she is Blocking, she can counterattack with a Multi-Peck if the enemy used a contact attack.
Ostralena's Feather Dancing is now considered as an Omega Move.
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Ostralena's Rough Pecking now only costs 5 FPs.	
Ostralena's Feather Dancing is now considered as an Omega Move.
----
Ostralena's Rough Pecking now only costs 5 FPs.
Pirlumbus 	Pirlumbus
 	"Ludicrous Leaves! I hope Kooper and Koops are not hurt! Kolorado and Koopley will be very upset if the two boys get into big, big troubles!"
Pirlumbus is an explorer like Kolorado and Koopley, with Pirlumbus himself also a strong Piranha Plant. Although he is quite eccentric and sometimes a bit too bold, he knows his heart and ensure that he will not leave anyone behind. Him meeting with Mario at the Golden Stadium boosted his motivation on exploring even further.
Card Perk: Pirlumbus's nature-based Learn Moves allows him to deal 2 more damage.
Found in: Ancient WorldSpecies: Piranha PlantRole: Explorer That BitesHP: 15 - FP: 15 	"Ludicrous Leaves! I hope Kooper and Koops are not hurt! Kolorado and Koopley will be very upset if the two boys get into big, big troubles!"
Pirlumbus is an explorer like Kolorado and Koopley, with Pirlumbus himself also a strong Piranha Plant. Although he is quite eccentric and sometimes a bit too bold, he knows his heart and ensure that he will not leave anyone behind. Him meeting with Mario at the Golden Stadium boosted his motivation on exploring even further.
Card Perk: Pirlumbus's nature-based Learn Moves allows him to deal 2 more damage.
Pirlumbus's Lunging Slingshot is now considered as an Omega Move.
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Pirlumbu's Lucky Backpack now only costs 1 FP. In the meanwhile, Leaf Prowess now costs 8 FPs.	
Pirlumbus's Lunging Slingshot is now considered as an Omega Move.
----
Pirlumbu's Lucky Backpack now only costs 1 FP. In the meanwhile, Leaf Prowess now costs 8 FPs.
Secro Spy Guy 	Secro Spy Guy
 	"... We meet again. General White will not be happy with my infiltration at the Deluxe Rider that ended in disaster."
Secro Spy Guy used to be an undercover agent of General White, but Secro proved to be way too quiet and secretive, even among Shy Guys. After being called out by Cloudine for lack of courage to speak, Secro eventually figured that it is a better idea to speak when it become necessary. After rejoining General White's army, he was on a mission to infiltrate Wario's Deluxe Rider... only for Wario to smell the rose of Secro's and caught him.
Card Perk: When Blocking, Secro will hide in a bush, which only Fire-based attack, Wind-based attack, earthshaking attacks and very strong attacks can damage him.
Found in: Secured WorldSpecies: Spy GuyRole: Secretive AgentHP: 10 - FP: 15 	"... We meet again. General White will not be happy with my infiltration at the Deluxe Rider that ended in disaster."
Secro Spy Guy used to be an undercover agent of General White, but Secro proved to be way too quiet and secretive, even among Shy Guys. After being called out by Cloudine for lack of courage to speak, Secro eventually figured that it is a better idea to speak when it become necessary. After rejoining General White's army, he was on a mission to infiltrate Wario's Deluxe Rider... only for Wario to smell the rose of Secro's and caught him.
Card Perk: When Blocking, Secro will hide in a bush, which only Fire-based attack, Wind-based attack, earthshaking attacks and very strong attacks can damage him.
Secro's Hide-Out! is now considered as an Omega Move.
----
Secro's Hide will now cost 4 FPs and earthshaking attacks will penetrate the hiding spot.	
Secro's Hide-Out! is now considered as an Omega Move.
----
Secro's Hide will now cost 4 FPs and earthshaking attacks will penetrate the hiding spot.
Nakitta 	Nakitta
 	"Howdy again! It is a big fortune that you come to rescue us! I could not imagine what would happen to us if we stay in those doggone cards!"
Nakitta is a fairly naive but thoughtful and selfless Noki, raised by wutai-inspired farm-rising Noki parents. Her parents insist that she should be the next sheriff after their old friend Dreston having to retire. Although she is much more interested to play music prior to meeting Mario, the fact that the old sheriff Dreston had to retire earlier than he expected, and her recent heroic actions means that the responsibility is a must to make her life better.
Card Perk: Nakitta's music-based Learn Moves have 20% more efficiency, be it damage, healing, or passing a status.
Found in: UnknownSpecies: NokiRole: Musical New SheriffHP: 10 - FP: 15 	"Howdy again! It is a big fortune that you come to rescue us! I could not imagine what would happen to us if we stay in those doggone cards!"
Nakitta is a fairly naive but thoughtful and selfless Noki, raised by wutai-inspired farm-rising Noki parents. Her parents insist that she should be the next sheriff after their old friend Dreston having to retire. Although she is much more interested to play music prior to meeting Mario, the fact that the old sheriff Dreston had to retire earlier than he expected, and her recent heroic actions means that the responsibility is a must to make her life better.
Card Perk: Nakitta's music-based Learn Moves have 20% more efficiency, be it damage, healing, or passing a status.
Nakitta's Calming Harmony is now considered as an Omega Move.
----
Nakitta's Couch Power now only raises Defense for herself and her allies by 3 for one turn.	
Nakitta's Calming Harmony is now considered as an Omega Move.
----
Nakitta's Couch Power now only raises Defense for herself and her allies by 3 for one turn.
Marley Froozen 	Marley Froozen
 	"I cannot stand of this heat any longer... Hey, what are you looking at? Can't you see that Snow Villagers cannot stand of excessive heat?"
Marley wasn't a lucky Snow Villager. He was captured by the Koopa Troop and being forced to cool off the heat alongside other Snow Villagers, but Marley proved to be the most efficient of them all. He is also the most reluctant, and as a result Bowser had made him overwork until he start to melt, forcing him to accept help from Mario to get out of the Clandestine Factory.
Card Perk: Marley's Ice Learn Moves will deals 2 more damage. Take 50% less damage from Ice-based attacks, but take 25% more from Fire and Water-based attacks.
Found in: Mass WorldSpecies: Role: Calculated FreezerHP: 10 - FP: 15 	"I cannot stand of this heat any longer... Hey, what are you looking at? Can't you see that Snow Villagers cannot stand of excessive heat?"
Marley wasn't a lucky Snow Villager. He was captured by the Koopa Troop and being forced to cool off the heat alongside other Snow Villagers, but Marley proved to be the most efficient of them all. He is also the most reluctant, and as a result Bowser had made him overwork until he start to melt, forcing him to accept help from Mario to get out of the Clandestine Factory.
Card Perk: Marley's Ice Learn Moves will deals 2 more damage. Take 50% less damage from Ice-based attacks, but take 25% more from Fire and Water-based attacks.
Marley's Snowball Roll Call is now considered as an Omega Move.
----
Marley's Abominable Size now only lasts for two turns, but with benefit of 33% resistance against elemental attacks except Fire and Water. FPs reduced to 9.	
Marley's Snowball Roll Call is now considered as an Omega Move.
----
Marley's Abominable Size now only lasts for two turns, but with benefit of 33% resistance against elemental attacks except Fire and Water. FPs reduced to 9.
Skotty 	Skotty
 	"Aye, lad! Those wee troopers of W.I.L.D. got us the first time, but I ain't gonna slow down and give up, no lassie!"
Skotty is a Skittler with a notable Scottish accent, and have a tough attitude to boot. That said, he is also a hearty spider who will be sure that his comrades are safe and sound, and had a dark past of the colony he was part of extincted by an unknown threat. Ever since being rescued by Mario, Skotty want to be sure to stick together until the objective is done.
Card Perk: Skotty will counterattack against an airborne foe with Web if he get hit for 5 damage or more.
Found in: UnknownSpecies: SkittlerRole: Traveling WarriorHP: 10 - FP: 10 	"Aye, lad! Those wee troopers of W.I.L.D. got us the first time, but I ain't gonna slow down and give up, no lassie!"
Skotty is a Skittler with a notable Scottish accent, and have a tough attitude to boot. That said, he is also a hearty spider who will be sure that his comrades are safe and sound, and had a dark past of the colony he was part of extincted by an unknown threat. Ever since being rescued by Mario, Skotty want to be sure to stick together until the objective is done.
Card Perk: Skotty will counterattack against an airborne foe with Web if he get hit for 5 damage or more.
Skotty's Web Surround is now considered as an Omega Move.
----
Skotty's Web will only half the speed turn for an enemy for 1 turn. To compensate, it deals 2 damage, and Spider Bite can be used without FPs for 3 damage and chance of Poison by 20%.	
Skotty's Web Surround is now considered as an Omega Move.
----
Skotty's Web will only half the speed turn for an enemy for 1 turn. To compensate, it deals 2 damage, and Spider Bite can be used without FPs for 3 damage and chance of Poison by 20%.
Krushok 	Krushok
 	"Phooey. I may be tough, but that Wario is a lot tougher than he looks! ...You already knew about hoe threatening Wario is? Ah, looks like we are not the only victims here then."
Krushok is a solitary sailor who simply want to get off his bad past with his former association with the Kremlings away from him. Although the memories may sometimes strike him back, he nevertheless do his best to stay cool and sensible, not wanting to fight unless if he had to. Of course, he will not mind some spars in order to stay strong.
Card Perk: Krushok is so strong, his ATK cannot be decreased in any fashion.
Found in: Geometric WorldSpecies: KrushaRole: Solo SailorHP: 20 - FP: 10 	"Phooey. I may be tough, but that Wario is a lot tougher than he looks! ...You already knew about hoe threatening Wario is? Ah, looks like we are not the only victims here then."
Krushok is a solitary sailor who simply want to get off his bad past with his former association with the Kremlings away from him. Although the memories may sometimes strike him back, he nevertheless do his best to stay cool and sensible, not wanting to fight unless if he had to. Of course, he will not mind some spars in order to stay strong.
Card Perk: Krushok is so strong, his ATK cannot be decreased in any fashion.
Krushok's Four-Times Smash is now considered as an Omega Move.
----
Krushok's moves except Jump 'n' Jump now costs 2 more FP does to him being powerful for a Partner. This makes him a powerful member whose stronger moves tend to cost a lot of FPs.	
Krushok's Four-Times Smash is now considered as an Omega Move.
----
Krushok's moves except Jump 'n' Jump now costs 2 more FP does to him being powerful for a Partner. This makes him a powerful member whose stronger moves tend to cost a lot of FPs.
===The Erased Map Set===
The Partners who debuted in expansion DLC of Drawing of Disaster, The Erased Map.	The Partners who debuted in expansion DLC of Drawing of Disaster, The Erased Map.
Stetson 	Stetson
 	"Yee-hOW! That hurt! What in Samson's Hills is happening in here?"
Stetson helped Mario and Parakarry to put a stop of one of the Gommini Siblings, although he is shown to be a lone wolf at time. Ever since adventuring with Mario, he become more confident that it would not hurt asking for help, especially in perilous situations.
Card Perk: Uses his Lasso to counterattack a flight enemy.
Found in: Secured WorldSpecies: BonneterRole: Ghostly CowboyHP: 15 - FP: 15 	"Yee-hOW! That hurt! What in Samson's Hills is happening in here?"
Stetson helped Mario and Parakarry to put a stop of one of the Gommini Siblings, although he is shown to be a lone wolf at time. Ever since adventuring with Mario, he become more confident that it would not hurt asking for help, especially in perilous situations.
Card Perk: Uses his Lasso to counterattack a flight enemy.
Stetson's Tumbleweed Rumble is now an Omega Move.
----
Whirling Copter now costs 6 FPs, but the Action Command is made easier to compensate.	
Stetson's Tumbleweed Rumble is now an Omega Move.
----
Whirling Copter now costs 6 FPs, but the Action Command is made easier to compensate.
Bayton 	Bayton
 	"AAAAH! I cannot believe it! My queen will be upset if she doesn't see me in Gommert Island!"
Bayton is quite an arrogant Bea, wanting to be a very effective honey worker even beyond his work-time. As a result, Queen Beatrisa gave him a vacation to prevent overproduction. Although reluctant, he met Mario, Parakarry and Stetson and started to enjoy outside company. That said, now that Wario captured and kidnapped him, he already started to miss his home place...
Card Perk: Drench honey on food-based support Learn Moves or items, giving +5 FPs if used on himself or allies.
Found in: Mass WorldSpecies: BeaRole: Cocky WorkerHP: 20 - FP: 10 	"AAAAH! I cannot believe it! My queen will be upset if she doesn't see me in Gommert Island!"
Bayton is quite an arrogant Bea, wanting to be a very effective honey worker even beyond his work-time. As a result, Queen Beatrisa gave him a vacation to prevent overproduction. Although reluctant, he met Mario, Parakarry and Stetson and started to enjoy outside company. That said, now that Wario captured and kidnapped him, he already started to miss his home place...
Card Perk: Drench honey on food-based support Learn Moves or items, giving +5 FPs if used on himself or allies.
Bayton's Bea Guard Enguarde is now an Omega Move.
----
Punch now utilizes Bayton's two fists, but the amount of damage is only increased by 1 in each upgrade.	
Bayton's Bea Guard Enguarde is now an Omega Move.
----
Punch now utilizes Bayton's two fists, but the amount of damage is only increased by 1 in each upgrade.
Mariaqua 	Mariaqua
 	"Working for a bad guy again... I don't think I can catch a break just yet. I dunno what is up with this guy called Wario, but he's sure an unpleasant jerk!"
Mariaqua is one of the Dripples who are free from control of the defeated Water Beast, and ever since, the Dripples live in peace. She always wanted to be a pilot, although she was not able to find a convenient plane for her to fly just yet. And Wario capturing her only made her dream to delay further...
Card Perk: Water-based Learn Moves will deals 33% more damage, but take +3 more damage from Electric-based attacks.
Found in: UnknownSpecies: DrippleRole: Freedom PilotHP: 10 - FP: 20 	"Working for a bad guy again... I don't think I can catch a break just yet. I dunno what is up with this guy called Wario, but he's sure an unpleasant jerk!"
Mariaqua is one of the Dripples who are free from control of the defeated Water Beast, and ever since, the Dripples live in peace. She always wanted to be a pilot, although she was not able to find a convenient plane for her to fly just yet. And Wario capturing her only made her dream to delay further...
Card Perk: Water-based Learn Moves will deals 33% more damage, but take +3 more damage from Electric-based attacks.
Mariaqua's Ocean Flight is now an Omega Move.
----
The clone resulted from Duplicate can now perform normal Guard as well.	
Mariaqua's Ocean Flight is now an Omega Move.
----
The clone resulted from Duplicate can now perform normal Guard as well.
Evelyn 	Evelyn
 	"Th-thank you, Mario! I will be eternally grateful of your heroic a-act once again."
Evelyn is the shy caretaker of the Éfface Museum, and have a hard time to make social interaction with other until Mario and allies helped her to retrieve her books and a large Rex skeleton from Garzel. Ever since, she tries her best to welcome visitors of the Museum and become a little more open with the public.
Card Perk: Rock-based Learn Moves will deal +3 more damage.
Found in: Ancient WorldSpecies: Shadow SirenRole: Shy CaretakerHP: 10 - FP: 20 	"Th-thank you, Mario! I will be eternally grateful of your heroic a-act once again."
Evelyn is the shy caretaker of the Éfface Museum, and have a hard time to make social interaction with other until Mario and allies helped her to retrieve her books and a large Rex skeleton from Garzel. Ever since, she tries her best to welcome visitors of the Museum and become a little more open with the public.
Card Perk: Rock-based Learn Moves will deal +3 more damage.
Evelyn's Double Stone Fists is now an Omega Move.
----
Stone Fist now have only 20% to deal Crumble on an enemy, and this move cannot inflict Crumble on bigger enemies and bosses in general.	
Evelyn's Double Stone Fists is now an Omega Move.
----
Stone Fist now have only 20% to deal Crumble on an enemy, and this move cannot inflict Crumble on bigger enemies and bosses in general.
Justine 	Justine
 	"WHY THAT FAT MUSTACHIOED BACKSTABBER-- Okay, okay, stay calm, I am not supposed to be angry at this moment of panic, but... Oh!"
Justine used to work for the Koopa Troop and attempted to improve herself with "borrowed" magic books. This ended up doing more harm than good as her emotions are fairly unstable, thus making her ability to change her projectile's property as well. Ever since, she works as a mercenary that will do various tasks for various people. But today, she will go after Wario for what he did for her and her friends, free of charge!
Card Perk: Her Emotion gimmick is retained from Drawing of Disaster, and her Learn Moves involving throwing moves will be influenced by it as well. Happy makes -1 Def, Calm will inflict Dizzy, Angry will cause Burn, and Sad will provoke Freeze, all to the target(s) by a 20% chance.
Found in: Engine WorldSpecies: Hammer SisRole: Emotional BattlerHP: 15 - FP: 10 	"WHY THAT FAT MUSTACHIOED BACKSTABBER-- Okay, okay, stay calm, I am not supposed to be angry at this moment of panic, but... Oh!"
Justine used to work for the Koopa Troop and attempted to improve herself with "borrowed" magic books. This ended up doing more harm than good as her emotions are fairly unstable, thus making her ability to change her projectile's property as well. Ever since, she works as a mercenary that will do various tasks for various people. But today, she will go after Wario for what he did for her and her friends, free of charge!
Card Perk: Her Emotion gimmick is retained from Drawing of Disaster, and her Learn Moves involving throwing moves will be influenced by it as well. Happy makes -1 Def, Calm will inflict Dizzy, Angry will cause Burn, and Sad will provoke Freeze, all to the target(s) by a 20% chance.
Justine's Element Quartet is now an Omega Move.
----
Elemental Shift now allows Justine to freely choose between Happiness, Calmness, Anger and Sadness with the Control Stick. The player can also hold A for longer time to deal 3 piercing damage, but costs 2 FPs.	
Justine's Element Quartet is now an Omega Move.
----
Elemental Shift now allows Justine to freely choose between Happiness, Calmness, Anger and Sadness with the Control Stick. The player can also hold A for longer time to deal 3 piercing damage, but costs 2 FPs.
Jayla 	Jayla
 	"No, no... Not that garlic mist... Mario, please help us!"
Jayla used to be lonesome does to her skeletal appearances, and people unfairly shunned her because of this. As a result, she was also used to be hostile toward strangers until Mario and friends met her, and ever since helping her to build up courage, she become happy to finally be part of a group. Unfortunately, Wario separating her from her newfound friends had made her upset and want to see Mario and her other friends again so quickly...
Card Perk: If Jayla is attacked by a move that deals 6 damage or more, Jayla will retaliate with her Dragon Slam, unless if she have less than 3 FPs.
Found in: Engine WorldSpecies: JawbusRole: Once-Isolated DragonHP: 20 - FP: 10 	"No, no... Not that garlic mist... Mario, please help us!"
Jayla used to be lonesome does to her skeletal appearances, and people unfairly shunned her because of this. As a result, she was also used to be hostile toward strangers until Mario and friends met her, and ever since helping her to build up courage, she become happy to finally be part of a group. Unfortunately, Wario separating her from her newfound friends had made her upset and want to see Mario and her other friends again so quickly...
Card Perk: If Jayla is attacked by a move that deals 6 damage or more, Jayla will retaliate with her Dragon Slam, unless if she have less than 3 FPs.
Jayla's Dragon Chariot is now an Omega Move and only costs 33% FPs this time.
----
Dragon Breath now only costs 7 FPs but require a little more button pressing for 100% charge.	
Jayla's Dragon Chariot is now an Omega Move and only costs 33% FPs this time.
----
Dragon Breath now only costs 7 FPs but require a little more button pressing for 100% charge.
Psy Guy 	Psy Guy
 	"Listen, I know how strong you really are, Mario, especially with your friends... but can you what will happen if we let Silverenne taking over us again?"
Psy Guy, even after discovering that his cousin from Sunset Express was found defeated at the hand of Mario, knows that he cannot stand a chance against Mario himself, and prefer to avoid conflict with him whenever possible. While slightly anxious but also very analytic, Psy Guy tend knows when and where is the right place at the right time to go.
Card Perk: Psychic-based Learn Moves have a 20% chance of inflicting Sleep on the target(s).
Found in: Illusion WorldSpecies: Shy GuyRole: Analytic BookwormHP: 10 - FP: 20 	"Listen, I know how strong you really are, Mario, especially with your friends... but can you what will happen if we let Silverenne taking over us again?"
Psy Guy, even after discovering that his cousin from Sunset Express was found defeated at the hand of Mario, knows that he cannot stand a chance against Mario himself, and prefer to avoid conflict with him whenever possible. While slightly anxious but also very analytic, Psy Guy tend knows when and where is the right place at the right time to go.
Card Perk: Psychic-based Learn Moves have a 20% chance of inflicting Sleep on the target(s).
Psy Guy's End of Chapter Bash is now an Omega Move, and now deals 10 damage on non-main targets as well.
----
Spellbook Bash now costs 3 FPs but can also be used to negate his or his own allies' negative statuses without inflicting damage.	
Psy Guy's End of Chapter Bash is now an Omega Move, and now deals 10 damage on non-main targets as well.
----
Spellbook Bash now costs 3 FPs but can also be used to negate his or his own allies' negative statuses without inflicting damage.
==Double-Sided Set==
Partners that joined Mario the first time in Paper Mario: Double-Sided. Because of their moves were using percentage (%) based cost in their debut, the cost will be converted into regular numbers instead, rounded up (i.e. Slow Shroom's cost goes form 30% to 3 FP) unless stated otherwise.	Partners that joined Mario the first time in Paper Mario: Double-Sided. Because of their moves were using percentage (%) based cost in their debut, the cost will be converted into regular numbers instead, rounded up (i.e. Slow Shroom's cost goes form 30% to 3 FP) unless stated otherwise.
Shytoo 	Shytoo
 	"This place is not like the other places we visited... I got a gut feeling that something interesting could happen!"
Shytoo is an eager researcher that worked alongside Dr. Poindexter Aprus V, and joined Mario to investigate to find the source of portals that was once sprouting by a lot. Unlike the other tattlers, her FP cost for her moves in here are forgiving, but aren't strong on their own and instead should focus on greater support.
Card Perk: Prevent enemies from having more than +2 for any stat, barring a very few exceptions.
Found in: Secured WorldSpecies: Shy GuyRole: Tattling ResearcherHP: 10 - FP: 15 	"This place is not like the other places we visited... I got a gut feeling that something interesting could happen!"
Shytoo is an eager researcher that worked alongside Dr. Poindexter Aprus V, and joined Mario to investigate to find the source of portals that was once sprouting by a lot. Unlike the other tattlers, her FP cost for her moves in here are forgiving, but aren't strong on their own and instead should focus on greater support.
Card Perk: Prevent enemies from having more than +2 for any stat, barring a very few exceptions.
Item Thief now only costs 2 FPs.
----
Full Analysis (50% FP): Shytoo and her allies put a full analysis on the enemies, removing all of the enemies' positive statuses, reset their stat boosts, make flying enemies hit by grounded moves regardless of being pinned down or not, and reduce their DEF by 5 for three turns.	
Item Thief now only costs 2 FPs.
----
Full Analysis (50% FP): Shytoo and her allies put a full analysis on the enemies, removing all of the enemies' positive statuses, reset their stat boosts, make flying enemies hit by grounded moves regardless of being pinned down or not, and reduce their DEF by 5 for three turns.
Pansor 	Pansor
 	"This cannot be good... Even my biggest blasts cannot slow down those crazy henchmen led by a fat man!"
Pansor was once a broken-down Sherm in the Ukiki Alley area of the Cretacopolis that Mario found during Double-Sided. Although he initially only joined Mario to strike back at the Ukiki Syndicate, he eventually sticks with Mario does to wanting to test his prowess further.
Card Perk: Projectile-based Learn Moves will deal 1.3x as much damage at the cost of making the FP cost to be multiplied by 1.1x.
Found in: UnknownSpecies: ShermRole: Once-Broken TankHP: 20 - FP: 10 	"This cannot be good... Even my biggest blasts cannot slow down those crazy henchmen led by a fat man!"
Pansor was once a broken-down Sherm in the Ukiki Alley area of the Cretacopolis that Mario found during Double-Sided. Although he initially only joined Mario to strike back at the Ukiki Syndicate, he eventually sticks with Mario does to wanting to test his prowess further.
Card Perk: Projectile-based Learn Moves will deal 1.3x as much damage at the cost of making the FP cost to be multiplied by 1.1x.
Bullet Bill Shot can now pin down a flying enemy, but deals 50% less damage against Banzai Bills, King Bills and Emperor Billton.
----
Explosive Frenzy (30% FP): Pansor shoots his three allies into the enemies, dealing 30 piercing damage to all enemies but also hurts the allies by 5 HP (or left at 1 HP if they have less than 5 HP).	
Bullet Bill Shot can now pin down a flying enemy, but deals 50% less damage against Banzai Bills, King Bills and Emperor Billton.
----
Explosive Frenzy (30% FP): Pansor shoots his three allies into the enemies, dealing 30 piercing damage to all enemies but also hurts the allies by 5 HP (or left at 1 HP if they have less than 5 HP).
Mys T. 	Mys T.
 	"Where was I before again? The only thing I could remember right now is that I was taking a walk before a certain yellow man bunked me in the head..."
One of Bowser's Partners in Double-Sided, it would be unthinkable that a Toad would side with Bowser until now, but be reassured, as this Toad have good intentions like any good Toad. He joined Bowser in order to find out his past and to figure out his own purposes. Too bad Wario had a decency to knock him in the noggin and as a result, poor Mys T. had suffered another amnesia.
Card Perk: Mys T can deliberately forget what negative status ailments he got inflicted, thus weirdly removing them at the next turn. This does not apply to negative stat changes!
Found in: UnknownSpecies: ToadRole: Amnesic TattlerHP: 15 - FP: 15 	"Where was I before again? The only thing I could remember right now is that I was taking a walk before a certain yellow man bunked me in the head..."
One of Bowser's Partners in Double-Sided, it would be unthinkable that a Toad would side with Bowser until now, but be reassured, as this Toad have good intentions like any good Toad. He joined Bowser in order to find out his past and to figure out his own purposes. Too bad Wario had a decency to knock him in the noggin and as a result, poor Mys T. had suffered another amnesia.
Card Perk: Mys T can deliberately forget what negative status ailments he got inflicted, thus weirdly removing them at the next turn. This does not apply to negative stat changes!
Spore now costs 4 FP while Bribe now costs 7 FPs, but Bribed enemy will stay for 3 turns.
----
Explosive Remembrance (50% FP): Mys T focus on remembering what happened earlier prior to his imprisonment so hard that even more spores exploded out of his mushroom cap, damaging all enemies by 15 and have a guaranteed chance to inflict Sleep for their next turn.	
Spore now costs 4 FP while Bribe now costs 7 FPs, but Bribed enemy will stay for 3 turns.
----
Explosive Remembrance (50% FP): Mys T focus on remembering what happened earlier prior to his imprisonment so hard that even more spores exploded out of his mushroom cap, damaging all enemies by 15 and have a guaranteed chance to inflict Sleep for their next turn.
Dr. Tetrus 	Dr. Tetrus
 	"That Dr. Stellight is an odd fellow. He invited me for a collaboration project with him needing my cold abilities, but it turns out to be a trap!"
Another of Bowser's own Partners, Dr. Tetrus is a Virus... not like the others. You see, he have a pedigree of doctorate which used to involve killing his own species, making him an outcast. After joining Bowser, his adventure make him reconsider his career and focus on a new project; new Megavitamins that only repels Viruses but make the person becoming immune to them for a while.
Card Perk: Attacks of elements with different colors will deal 2 less damage on Dr. Tetrus, but ironically, blue-colored attacks (water, wind and ice) will deal 2 more damage on him, as well as from blue-colored enemies such as Blue Koopa Troopas.
Found in: Engine WorldSpecies: Chill VirusRole: Ironic DoctorHP: 15 - FP: 10 	"That Dr. Stellight is an odd fellow. He invited me for a collaboration project with him needing my cold abilities, but it turns out to be a trap!"
Another of Bowser's own Partners, Dr. Tetrus is a Virus... not like the others. You see, he have a pedigree of doctorate which used to involve killing his own species, making him an outcast. After joining Bowser, his adventure make him reconsider his career and focus on a new project; new Megavitamins that only repels Viruses but make the person becoming immune to them for a while.
Card Perk: Attacks of elements with different colors will deal 2 less damage on Dr. Tetrus, but ironically, blue-colored attacks (water, wind and ice) will deal 2 more damage on him, as well as from blue-colored enemies such as Blue Koopa Troopas.
Chill now only have 10%/20%/30%/50% to freeze the enemy for two turns. The amount of freeze turns doesn't stack from Chill.
----
Chilly Rampage (50% FP): Dr. Tetrus let loose his Virus side and blows a horrid cold of wind that instantly freezes the weak enemies that can be affected by freeze for two turns, and Slow Turn on stronger enemies for two turns. Although this only deals 10 damage, this can be a life savior as it allows the player to have easier time to heal by then.	
Chill now only have 10%/20%/30%/50% to freeze the enemy for two turns. The amount of freeze turns doesn't stack from Chill.
----
Chilly Rampage (50% FP): Dr. Tetrus let loose his Virus side and blows a horrid cold of wind that instantly freezes the weak enemies that can be affected by freeze for two turns, and Slow Turn on stronger enemies for two turns. Although this only deals 10 damage, this can be a life savior as it allows the player to have easier time to heal by then.
==The Ancient Book Set==
Partners that are introduced in Paper Mario: The Ancient Book. 	Partners that are introduced in Paper Mario: The Ancient Book.
Droppy 	Droppy
 	"That doesn't sounds right... I tried to analyze the big guy's weaknesses, but from what I know, he is severely too fueled by anger to be beaten by just brute force... and magic force for that matter. We outta have to beat him by outwitting him!"
Droppy is the SWITCH 2.0, a robotic being with both magical and technological properties that is capable of temporarily alternating the reality with his photographic abilities. This allows Mario to solve puzzles and chase after the Lunaters, the lunar rogues that are seen in The Ancient Book.
Card Perk: Droppy will tattle the enemy hit by Mario if the enemy was never tattled before after a successful First Strike. After filling a 100% of Bestiary Book, he will instead nullify the preemptive stat boosts of all enemies.
Found in: Geometric WorldSpecies: SWITCH 2.0Role: Photographic TattlerHP: 10 - FP: 10	"That doesn't sounds right... I tried to analyze the big guy's weaknesses, but from what I know, he is severely too fueled by anger to be beaten by just brute force... and magic force for that matter. We outta have to beat him by outwitting him!"
Droppy is the SWITCH 2.0, a robotic being with both magical and technological properties that is capable of temporarily alternating the reality with his photographic abilities. This allows Mario to solve puzzles and chase after the Lunaters, the lunar rogues that are seen in The Ancient Book.
Card Perk: Droppy will tattle the enemy hit by Mario if the enemy was never tattled before after a successful First Strike. After filling a 100% of Bestiary Book, he will instead nullify the preemptive stat boosts of all enemies.
As this is the first time Droppy is being a full-on Partner, he have a whole new set of moves.
----
Basic 1 - Tattle (0 FP): Works like others' Tattle move; analyze the enemy and show their HP.
----
Basic 2 - Magic Photo (3 FP): Alter the reality a bit by taking a picture of the targeted enemy, and nullify one/two/three/four of its positive status ailments or stat boosts, and prevent further positive status ailments and stat boosts on that enemy for three turns.
----
Super - Flash (3 FP): If successful, inflict Blind on one enemy. Doesn't work on mid-bosses and bosses.
----
Ultra - Switch Away (6 FP): Droppy prepares to switch position with an enemy when he is about to be targeted, making the enemy damaged instead of Droppy. Mid-bosses and bosses cannot switch. Droppy cannot use this move again for the next turn.
----
Omega - Reality Flipping (25% FP): Temporarily reverse the reality with his magical photo power to reverse the negative statuses on himself and allies into the enemies, snatches the positive statuses from the enemies and give them to himself or his allies, and cancels charging attacks of enemies.	
As this is the first time Droppy is being a full-on Partner, he have a whole new set of moves.
----
Basic 1 - Tattle (0 FP): Works like others' Tattle move; analyze the enemy and show their HP.
----
Basic 2 - Magic Photo (3 FP): Alter the reality a bit by taking a picture of the targeted enemy, and nullify one/two/three/four of its positive status ailments or stat boosts, and prevent further positive status ailments and stat boosts on that enemy for three turns.
----
Super - Flash (3 FP): If successful, inflict Blind on one enemy. Doesn't work on mid-bosses and bosses.
----
Ultra - Switch Away (6 FP): Droppy prepares to switch position with an enemy when he is about to be targeted, making the enemy damaged instead of Droppy. Mid-bosses and bosses cannot switch. Droppy cannot use this move again for the next turn.
----
Omega - Reality Flipping (25% FP): Temporarily reverse the reality with his magical photo power to reverse the negative statuses on himself and allies into the enemies, snatches the positive statuses from the enemies and give them to himself or his allies, and cancels charging attacks of enemies.
Sariel 	Sariel
 	"Poor Droppy... He's at some kind of a geometric world... I couldn't tell exactly where is he now since my memory was jagged because of an impact given by someone named General Crump."
Sariel is the SWITCH 1.0. Although her abilities are less potent than Droppy's, she still play a vital role as Peach's assisting ally in Peach's own interval scenes in The Ancient Book. Now she is improved and go for a more supporting role whenever Mario or Peach needs her.
Card Perk: Sariel prevent the enemies from stealing positive stat boosts and positive status ailments from her and her allies.
Found in: Secured WorldSpecies: SWITCH 1.0Role: Helper RobotHP: 10 - FP: 10 	"Poor Droppy... He's at some kind of a geometric world... I couldn't tell exactly where is he now since my memory was jagged because of an impact given by someone named General Crump."
Sariel is the SWITCH 1.0. Although her abilities are less potent than Droppy's, she still play a vital role as Peach's assisting ally in Peach's own interval scenes in The Ancient Book. Now she is improved and go for a more supporting role whenever Mario or Peach needs her.
Card Perk: Sariel prevent the enemies from stealing positive stat boosts and positive status ailments from her and her allies.
As this is the first time Sarial is being a full-on Partner, he have a whole new set of moves.
----
Basic 1 - Confuse (0 FP): Sariel attempt to distract the enemy by talking a lot in a fast pace, and it either cause the enemy to get Confused, or lower their Defense by 1/2/3 for two turns (or three in Omega rank). Defense reducing will not work if the enemy's Defense is already lowered.
----
Basic 2 - Flashlight (0 FP): Perform a flash on all enemies, dealing 1/2/3/4 Light-based damage and a 10% chance to inflict Blind. Deals 2 more damage on Light-weak enemies, but deals 1 less on Light-resistant enemies.
----
Super - Projection (4 FP): Deploy a copy of herself or an ally that have 10/15/20/30 HP and lasts for two turns. The enemies have a chance to attack the holographic decoy instead of the real deal, but attacks that hit all allies will also "hurt" the decoy.
----
Ultra - Photos Escape (5 FP): Mario (or the current leader) tells Sariel to perform a powerful flash, blinding the enemies and allows for a perfect escape. In boss battles, it plays as a stronger version of Flashlight that deals 2 more damage.
----
Omega - Wii Will Defeat U (33% FP): Sariel play a smoothing music that greatly cheer up allies, which heal their HP by 50% and their FP by 33%, as well as eliminating all of their negative status ailments. In addition, they become immune to negative status ailments for a whopping ten turns!	
As this is the first time Sarial is being a full-on Partner, he have a whole new set of moves.
----
Basic 1 - Confuse (0 FP): Sariel attempt to distract the enemy by talking a lot in a fast pace, and it either cause the enemy to get Confused, or lower their Defense by 1/2/3 for two turns (or three in Omega rank). Defense reducing will not work if the enemy's Defense is already lowered.
----
Basic 2 - Flashlight (0 FP): Perform a flash on all enemies, dealing 1/2/3/4 Light-based damage and a 10% chance to inflict Blind. Deals 2 more damage on Light-weak enemies, but deals 1 less on Light-resistant enemies.
----
Super - Projection (4 FP): Deploy a copy of herself or an ally that have 10/15/20/30 HP and lasts for two turns. The enemies have a chance to attack the holographic decoy instead of the real deal, but attacks that hit all allies will also "hurt" the decoy.
----
Ultra - Photos Escape (5 FP): Mario (or the current leader) tells Sariel to perform a powerful flash, blinding the enemies and allows for a perfect escape. In boss battles, it plays as a stronger version of Flashlight that deals 2 more damage.
----
Omega - Wii Will Defeat U (33% FP): Sariel play a smoothing music that greatly cheer up allies, which heal their HP by 50% and their FP by 33%, as well as eliminating all of their negative status ailments. In addition, they become immune to negative status ailments for a whopping ten turns!
McTail (F) 	McTail (F)
 	"That is an angry lad we are dealing with! I dunno who is that Wario person, but he sure is a much mean mister!"
McTail is an easygoing Goomba with Tanooki abilities, bringing his own SWITCH 1.5 called [Name pending], in order to make research of new things he never saw before. With a new problem arising and after being rescued, he's ready to explore further. However, his bad experience with the Lunaters left him to believe that light is always a good source... he soon learns the harsh truth once he meet a not-at-all-benevolent ruler of the Rainbow Castle, Tsar Starette.
Card Perk: Droppy will tattle the enemy hit by Mario if the enemy was never tattled before after a successful First Strike. After filling a 100% of Bestiary Book, he will instead nullify the preemptive stat boosts of all enemies.
Found in: Prism WorldSpecies: GoombaRole: Tattler and his SWITCH 1.5HP: 15 - FP: 10 	"That is an angry lad we are dealing with! I dunno who is that Wario person, but he sure is a much mean mister!"
McTail is an easygoing Goomba with Tanooki abilities, bringing his own SWITCH 1.5 called [Name pending], in order to make research of new things he never saw before. With a new problem arising and after being rescued, he's ready to explore further. However, his bad experience with the Lunaters left him to believe that light is always a good source... he soon learns the harsh truth once he meet a not-at-all-benevolent ruler of the Rainbow Castle, Tsar Starette.
Card Perk: Droppy will tattle the enemy hit by Mario if the enemy was never tattled before after a successful First Strike. After filling a 100% of Bestiary Book, he will instead nullify the preemptive stat boosts of all enemies.
No notable changes for McTail's moves.
----
Omega - 2D Landing (33% FP): The SWITCH 1.5 utilize its newfound ability to temporarily flatten the perspective into full-on 2D, with McTail swinging his tail performing a tornado that is preventing enemies from dodging, and the four characters jumped into the enemies five times (10-4-3-2-1), the first hit being a defense piercing hit.	
No notable changes for McTail's moves.
----
Omega - 2D Landing (33% FP): The SWITCH 1.5 utilize its newfound ability to temporarily flatten the perspective into full-on 2D, with McTail swinging his tail performing a tornado that is preventing enemies from dodging, and the four characters jumped into the enemies five times (10-4-3-2-1), the first hit being a defense piercing hit.
Koopington (F) 	Koopington (F)
 	"What an awful violent person Wario is. I wonder what is he up to next, as the potential problems he would cause would be catastrophic in term of economy perspective!"
Koopington is a rich, polite and pacifist Koopa that was once one of the stronger fighters of Glitzville. He encounter Mario and played an essential role in taking out the Big Bad Bro that resides near the Everbloom Prairie. He consider Wario and his minions as "couple of impolite delinquents", but become aware that they should not be underestimated in any circumstance.
Card Perk: Protect himself in a shell against stronger moves (i.e. attacks that deals 6 damage or more) to reduce damage by 0.8x. Piercing attacks can ignore this effect.
Found in: UnknownSpecies: KoopaRole: Rich Former BattlerHP: 10 - FP: 15 	"What an awful violent person Wario is. I wonder what is he up to next, as the potential problems he would cause would be catastrophic in term of economy perspective!"
Koopington is a rich, polite and pacifist Koopa that was once one of the stronger fighters of Glitzville. He encounter Mario and played an essential role in taking out the Big Bad Bro that resides near the Everbloom Prairie. He consider Wario and his minions as "couple of impolite delinquents", but become aware that they should not be underestimated in any circumstance.
Card Perk: Protect himself in a shell against stronger moves (i.e. attacks that deals 6 damage or more) to reduce damage by 0.8x. Piercing attacks can ignore this effect.
Shell Slot can now bring up a Green Shell that increase his and his allies' DEF by 2 for three turns (and recover his 2 FPs), a Pink Shell that increase Turn Speed for himself and his allies by 1 for two turns (and recover 1 FPs), and a Bomb Shell that deals an automatic 5 explosive damage on enemies (+3 on explosion-weak enemies or -2 on explosion-resistant enemies) and pin down flying enemies.
----
Omega - Peaceful Shell (25% FP): Koopington gives a large, metallic black shell to himself or one of the allies that take no damage from moves that deals 5 damage or lower for three turns because of its whopping 5 DEF power. It also have 30 HP and as such can be broken by attacks that deals 6 or more damage, and a piercing move, especially Wario's Rage Smash, can penetrate the DEF as well.	
Shell Slot can now bring up a Green Shell that increase his and his allies' DEF by 2 for three turns (and recover his 2 FPs), a Pink Shell that increase Turn Speed for himself and his allies by 1 for two turns (and recover 1 FPs), and a Bomb Shell that deals an automatic 5 explosive damage on enemies (+3 on explosion-weak enemies or -2 on explosion-resistant enemies) and pin down flying enemies.
----
Omega - Peaceful Shell (25% FP): Koopington gives a large, metallic black shell to himself or one of the allies that take no damage from moves that deals 5 damage or lower for three turns because of its whopping 5 DEF power. It also have 30 HP and as such can be broken by attacks that deals 6 or more damage, and a piercing move, especially Wario's Rage Smash, can penetrate the DEF as well.
Wigory 	Wigory
 	"I do not think my wife would really appreciate that this Madame Mothana person would potentially get the ownership of our garden if she ever expend her "kingdom". This can't be good if she recovers her true form!"
Wigory is a Flutter gardener who's very dedicated with his big and beautiful garden, whereas he loves spending his time into taking care of it. After an attack of various wild Piranha Plants and to prove his bravery to his wife, he joined Mario to put a stop of those pesky plants!
Card Perk: Successful hits will recover his HP by 2/3/4/5. Successful Scissor Crops will heal his FP by 3/4/5/6 instead.
Found in: Mass WorldSpecies: FlutterRole: Dedicated GardnerHP: 20 - FP: 10 	"I do not think my wife would really appreciate that this Madame Mothana person would potentially get the ownership of our garden if she ever expend her "kingdom". This can't be good if she recovers her true form!"
Wigory is a Flutter gardener who's very dedicated with his big and beautiful garden, whereas he loves spending his time into taking care of it. After an attack of various wild Piranha Plants and to prove his bravery to his wife, he joined Mario to put a stop of those pesky plants!
Card Perk: Successful hits will recover his HP by 2/3/4/5. Successful Scissor Crops will heal his FP by 3/4/5/6 instead.
Mad Wings can now target between ground-bound enemies or air-bound enemies.
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Omega - Guardian Garden (50% FP): Plant multiple colorful flowers around him and his allies to slowly but surely recover 10 HP and 5 FP per turn. The garden stays for the rest of the battle, but fiery attacks will reduce HP and FP healing into 5 and 2, respectively. It also fully heals negative statuses every three turns.	
Mad Wings can now target between ground-bound enemies or air-bound enemies.
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Omega - Guardian Garden (50% FP): Plant multiple colorful flowers around him and his allies to slowly but surely recover 10 HP and 5 FP per turn. The garden stays for the rest of the battle, but fiery attacks will reduce HP and FP healing into 5 and 2, respectively. It also fully heals negative statuses every three turns.
Sakura 	Sakura
 	"I had nightmares about my mother coming back at me and tear me a new one... But I am still a grown person, and I will not let any of this perpetuate me any longer."
Sakura used to live with her abusive mother, which scarred her life and made her shy throughout her life. This is until she meet Mario and gather his help to escape from such mother and enable herself to become more independent. Even after she (alongside the others) got captured, she will not give up hope.
Card Perk: Boost Nature-based Learn Moves by +2 damage, or %33 more healing prowess.
Found in: Prism WorldSpecies: Leaf GirlRole: Petal SpinnerHP: 10 - FP: 15 	"I had nightmares about my mother coming back at me and tear me a new one... But I am still a grown person, and I will not let any of this perpetuate me any longer."
Sakura used to live with her abusive mother, which scarred her life and made her shy throughout her life. This is until she meet Mario and gather his help to escape from such mother and enable herself to become more independent. Even after she (alongside the others) got captured, she will not give up hope.
Card Perk: Boost Nature-based Learn Moves by +2 damage, or %33 more healing prowess.
Flowery Wind now only costs 2 FP. Meanwhile, Super Spin now have only a 30% chance to inflict Dizzy on enemies.
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Omega - Sakura Dance (33% FP): Sakura dances around the arena, which hits the enemies along the way and spin them out until they get Dizzy. Deals 15 damage and, as implied, a guaranteed chance to inflict Dizzy. It can also be used to heal the Burn effect of herself and her allies.	
Flowery Wind now only costs 2 FP. Meanwhile, Super Spin now have only a 30% chance to inflict Dizzy on enemies.
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Omega - Sakura Dance (33% FP): Sakura dances around the arena, which hits the enemies along the way and spin them out until they get Dizzy. Deals 15 damage and, as implied, a guaranteed chance to inflict Dizzy. It can also be used to heal the Burn effect of herself and her allies.
Violet 	Violet
 	"Ow, ow, ow! The situation is bleaker than I thought! I hope my friends at Phantomerb are alright..."
Violet is a Shadow Siren who's seems or might have some kind of relationship with the other Shadow Sirens. She went missing in the Somber Mansion, and quickly become a friend with Mario after the plumber rescued her. Like most Shadow Sirens, she specializes with a certain element, in which in her case, the poison element.
Card Perk: Boost Poison-based Learn Moves by +2 damage, or %33 more healing prowess.
Found in: UnknownSpecies: Shadow SirenRole: Lost-and-Found MageHP: 15 - FP: 15 	"Ow, ow, ow! The situation is bleaker than I thought! I hope my friends at Phantomerb are alright..."
Violet is a Shadow Siren who's seems or might have some kind of relationship with the other Shadow Sirens. She went missing in the Somber Mansion, and quickly become a friend with Mario after the plumber rescued her. Like most Shadow Sirens, she specializes with a certain element, in which in her case, the poison element.
Card Perk: Boost Poison-based Learn Moves by +2 damage, or %33 more healing prowess.
Shadow Kiss now costs 4 FPs. Meanwhile, Toxic Soul now costs 8 FPs and only have 33% chance of Poisoning, but now deals 7/10 damage.
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Omega - Noxious Wave (50% FP): Violet unleash a wave of noxious poison that deals 20 damage into the enemies and have a guaranteed chance to inflict Poison into them for five turns. All enemies that cannot be Poisoned will receive a Half Turn Speed for three turns.	
Shadow Kiss now costs 4 FPs. Meanwhile, Toxic Soul now costs 8 FPs and only have 33% chance of Poisoning, but now deals 7/10 damage.
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Omega - Noxious Wave (50% FP): Violet unleash a wave of noxious poison that deals 20 damage into the enemies and have a guaranteed chance to inflict Poison into them for five turns. All enemies that cannot be Poisoned will receive a Half Turn Speed for three turns.
Sherry 	Sherry
 	"I miss my family again... It was pure joy that you come to help me again, otherwise..."
Sherry is a clumsy but caring Dorrie, willing to help the others in need. Sherry and her family went separated and missing after an unknown water storm that invaded the Verdozo Cruiser and Verdozo Island. It was thanks to Mario and friends that she reunited with her brother and sister, and eventually, her mother.
Card Perk: Healing Learn Moves will be boosted by 30% and will heal negative statuses.
Found in: UnknownSpecies: DorrieRole: Lovely WaiterHP: 20 - FP: 10 	"I miss my family again... It was pure joy that you come to help me again, otherwise..."
Sherry is a clumsy but caring Dorrie, willing to help the others in need. Sherry and her family went separated and missing after an unknown water storm that invaded the Verdozo Cruiser and Verdozo Island. It was thanks to Mario and friends that she reunited with her brother and sister, and eventually, her mother.
Card Perk: Healing Learn Moves will be boosted by 30% and will heal negative statuses.
Sweet Splash now increases the chance for the Dodgy ally to get wet by an extra 50%, making it riskier.
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Omega - Splash Smash (33% FP): Deals 20 damage and inflict Wet status ailment on all enemies that can be inflicted by such ailment. Water-elemental; deals 10 more on Water-vulnerable enemies, but deals 5 less on Water-resistant enemies.	
Sweet Splash now increases the chance for the Dodgy ally to get wet by an extra 50%, making it riskier.
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Omega - Splash Smash (33% FP): Deals 20 damage and inflict Wet status ailment on all enemies that can be inflicted by such ailment. Water-elemental; deals 10 more on Water-vulnerable enemies, but deals 5 less on Water-resistant enemies.
Chimi 	Chimi
 	"We better hurry up, because if the other purple guy managed to reach the TNT, there's not only me that is going to go kaboom, and then tragedy strikes!"
Chimi is a kind female Chikako who wishes to be an actress. An incident at a certain theater prevented her to apply for a role and needs Mario's help to find out the owner of the theater. Be warned about her abilities; as much as she is a kind person, provoking her will make her go kaboom!
Card Perk: Her explosive attacks will ignore 50% of enemies' DEF power, except for attacks that can already fully pierce the DEF power.
Found in: UnknownSpecies: ChikakoRole: Explosive ActressHP: 10 - FP: 10 	"We better hurry up, because if the other purple guy managed to reach the TNT, there's not only me that is going to go kaboom, and then tragedy strikes!"
Chimi is a kind female Chikako who wishes to be an actress. An incident at a certain theater prevented her to apply for a role and needs Mario's help to find out the owner of the theater. Be warned about her abilities; as much as she is a kind person, provoking her will make her go kaboom!
Card Perk: Her explosive attacks will ignore 50% of enemies' DEF power, except for attacks that can already fully pierce the DEF power.
Chikako Chaos can now strikes airborne enemies and pin them down. Meanwhile, Crash now pierce the Defense of enemies but now costs 10 FPs.
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Omega - Emergency Explosion (25% FP): Chimi charges beyond her limit and deliver a massive explosion that instantly knocks out enemies with no Defense, and deals a horrifying piercing damage of 30 on all enemies, and can cancel charging attacks, cancels positive statuses and cleanse the hazards off the terrain. However, Chimi loses all of her HP after performing the move, leaving her fainted.	
Chikako Chaos can now strikes airborne enemies and pin them down. Meanwhile, Crash now pierce the Defense of enemies but now costs 10 FPs.
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Omega - Emergency Explosion (25% FP): Chimi charges beyond her limit and deliver a massive explosion that instantly knocks out enemies with no Defense, and deals a horrifying piercing damage of 30 on all enemies, and can cancel charging attacks, cancels positive statuses and cleanse the hazards off the terrain. However, Chimi loses all of her HP after performing the move, leaving her fainted.
Luke (F) 	Luke (F)
 	"You will not believe what I had witnesses! While I was writing about the journey Mario and I went into, I discovered this jewel! They called it the Rainbow Prism!"
Luke is a photo-journalist Lakitu that often search for interesting stuffs for his journals. While his success on finding anything interesting may vary, he, alongside Mario, had defeated an infamous beast that invaded his town, which also greatly improved his courage. In the most recent time, he also discovered the Rainbow Prisms as he dwindle the Prism World.
Card Perk: Air-based Learn Moves will ignores the Dodgy status.
Found in: Prism WorldSpecies: LakituRole: Eccentric JournalistHP: 10 - FP: 15 	"You will not believe what I had witnesses! While I was writing about the journey Mario and I went into, I discovered this jewel! They called it the Rainbow Prism!"
Luke is a photo-journalist Lakitu that often search for interesting stuffs for his journals. While his success on finding anything interesting may vary, he, alongside Mario, had defeated an infamous beast that invaded his town, which also greatly improved his courage. In the most recent time, he also discovered the Rainbow Prisms as he dwindle the Prism World.
Card Perk: Air-based Learn Moves will ignores the Dodgy status.
Cloud Clash now costs 3 FPs. Meanwhile, Cloud Call now costs 6 FPs.
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Omega - Cloud Tornado (50% FP): Luke swifts around the enemies and casts a huge tornado that greatly damages them. Deals 20 damage and guaranteed chance of Crumpled while also pinning down airborne foes.	
Cloud Clash now costs 3 FPs. Meanwhile, Cloud Call now costs 6 FPs.
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Omega - Cloud Tornado (50% FP): Luke swifts around the enemies and casts a huge tornado that greatly damages them. Deals 20 damage and guaranteed chance of Crumpled while also pinning down airborne foes.
Bando 	Bando
 	"You already earned my respect, Mario, and I will be on your service once again. Things will be going well on our way up, isn't it, pardner?"
Bando is a Badge Thief cowboy of a way, and this Bandit know no bounds when it comes to finding a new one. After his band had gotten severely injured, he became furious and wishes to avenge them. During his adventure with Mario, he vows himself to become a better person, and without much surprise, he and his band become fairly more mellow people. That being said, he have an eye with Wario's "Super, Duper, Secret, Ultra, Ultimate Rare Badge" that might make him follow Mario once again...
Card Perk: Whenever an enemy attempted to steal an item from anyone, he will use Thief Whip (as long as he have enough FP) to take it back.
Found in: Geometric WorldSpecies: BanditRole: Mellowed ThiefHP: 10 - FP: 15 	"You already earned my respect, Mario, and I will be on your service once again. Things will be going well on our way up, isn't it, pardner?"
Bando is a Badge Thief cowboy of a way, and this Bandit know no bounds when it comes to finding a new one. After his band had gotten severely injured, he became furious and wishes to avenge them. During his adventure with Mario, he vows himself to become a better person, and without much surprise, he and his band become fairly more mellow people. That being said, he have an eye with Wario's "Super, Duper, Secret, Ultra, Ultimate Rare Badge" that might make him follow Mario once again...
Card Perk: Whenever an enemy attempted to steal an item from anyone, he will use Thief Whip (as long as he have enough FP) to take it back.
Thief Whip now costs 2 FPs. Meanwhile, Dash now only have 50% chance to make the enemy Dizzy but can lower their DEF power by 2 for two turns if the enemy is immune of Dizzy.
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Omega - Snitch-Snatch Slaps (33% FP): Bando rushes toward the enemies, and slaps them long enough to quickly steal all of their items at once after dealing 20 damage. Enemies that don't have an item will take 5 extra damage.	
Thief Whip now costs 2 FPs. Meanwhile, Dash now only have 50% chance to make the enemy Dizzy but can lower their DEF power by 2 for two turns if the enemy is immune of Dizzy.
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Omega - Snitch-Snatch Slaps (33% FP): Bando rushes toward the enemies, and slaps them long enough to quickly steal all of their items at once after dealing 20 damage. Enemies that don't have an item will take 5 extra damage.
"Poochy" 	"Poochy"
 	"Arf, bark! (Thank you again, mister Mario!)"
A lost puppy that used to lives in the Moonside Sewers, and was used to be horrified of people. It wasn't until Mario brought the Loyal Buddy Badge for him in which a bond between the named Poochy and the red plumber begin to raise. Unfortunately, Wario removed the badge after kidnapped the Poochy, and tosses it away in the Geometric World upon thinking that its useless. Mario and friends have to find the Loyal Buddy Badge to make the Poochy to regain his confidence.
Card Perk: The Poochy will protect Mario (or the current leader) at all cost, and will step in ahead of him (or her) to take damage when the leader is under Danger or Peril condition.
Found in: Geometric WorldSpecies: PoochyRole: Once-Lost PuppyHP: 20 - FP: 15 	"Arf, bark! (Thank you again, mister Mario!)"
A lost puppy that used to lives in the Moonside Sewers, and was used to be horrified of people. It wasn't until Mario brought the Loyal Buddy Badge for him in which a bond between the named Poochy and the red plumber begin to raise. Unfortunately, Wario removed the badge after kidnapped the Poochy, and tosses it away in the Geometric World upon thinking that its useless. Mario and friends have to find the Loyal Buddy Badge to make the Poochy to regain his confidence.
Card Perk: The Poochy will protect Mario (or the current leader) at all cost, and will step in ahead of him (or her) to take damage when the leader is under Danger or Peril condition.
Best Friends only works on Mario (or current leader) but makes up for that by healing negative statuses of the selected ally. Meanwhile, Magic Bite only heals Mario (or replacing leader) but have FP cost lowered to 6.
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Omega - Jolly Jumping Joy (25% FP): The Poochy dances with Mario (or current leader) to boost their ATK by 15 for their next attack, and raise DEF power by 10 for the three incoming attacks from enemies.	
Best Friends only works on Mario (or current leader) but makes up for that by healing negative statuses of the selected ally. Meanwhile, Magic Bite only heals Mario (or replacing leader) but have FP cost lowered to 6.
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Omega - Jolly Jumping Joy (25% FP): The Poochy dances with Mario (or current leader) to boost their ATK by 15 for their next attack, and raise DEF power by 10 for the three incoming attacks from enemies.
"Dooplight" 	"Dooplight"
 	"Oh my! That magician managed to make the situation real dark and bleak... I do not like it! Good thing that I always have my loop with me..."
This Duplighost is not like the others; he dislikes darkness and because of that, he always bring in his lantern (which he considers it his own "loop"). He become an ally of Mario out of gratitude after the hero finding his lost lantern in the Somber Mansion. He also seems to have a rough past with selfish ghosts.
Card Perk: Take x1.2 extra damage from darkness-based attacks, but any of his attacks that lacked of Light attribute can deal x1.3 damage on darkness-based opponents.
Found in: Illusion WorldSpecies: DuplighostRole: Lantern CarrierHP: 15 - FP: 15 	"Oh my! That magician managed to make the situation real dark and bleak... I do not like it! Good thing that I always have my loop with me..."
This Duplighost is not like the others; he dislikes darkness and because of that, he always bring in his lantern (which he considers it his own "loop"). He become an ally of Mario out of gratitude after the hero finding his lost lantern in the Somber Mansion. He also seems to have a rough past with selfish ghosts.
Card Perk: Take x1.2 extra damage from darkness-based attacks, but any of his attacks that lacked of Light attribute can deal x1.3 damage on darkness-based opponents.
Lantern Throw now costs 5 FPs. This makes Dooplight a FP cost heavy character.
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Omega - Ultimate Illumination (50% FP): Dooplight shakes his lantern so much that the lantern shines at an infernal extent, to the point of blinding and burning the enemies which deals 20 damage and guaranteed blind on blind-vulnerable enemies except on bosses. This attack also deals double damage on ghostly foes (i.e. Boo, Broozer and Eerie) and darkness-based enemies.	
Lantern Throw now costs 5 FPs. This makes Dooplight a FP cost heavy character.
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Omega - Ultimate Illumination (50% FP): Dooplight shakes his lantern so much that the lantern shines at an infernal extent, to the point of blinding and burning the enemies which deals 20 damage and guaranteed blind on blind-vulnerable enemies except on bosses. This attack also deals double damage on ghostly foes (i.e. Boo, Broozer and Eerie) and darkness-based enemies.
Loomer 	Loomer
 	"That was a rough ride! I quickly saw what was the big guy doing before he could lock me into those cards! He plans to turn you into gold... and then drawn with silly drawings!"
Loomer is a Hungry Luma who is the vocalist of his Luma rock band called the "Guns 'n' Stars". A wild and fairly stubborn person, he nevertheless likes risks and joined Mario when he considers the plumber's as such. After being captured, he quickly noticed the huge risk going on with the situation with him knowing the W.I.L.D.'s newfound intent with Mario; turning him into a golden statue with Wario making silly drawings into him.
Card Perk: Sound-based Learn Moves can deal x1.2 more damage, but halve chance of inflicting any status condition.
Found in: Secured WorldSpecies: Hungry LumaRole: Wild VocalistHP: 20 - FP: 10 	"That was a rough ride! I quickly saw what was the big guy doing before he could lock me into those cards! He plans to turn you into gold... and then drawn with silly drawings!"
Loomer is a Hungry Luma who is the vocalist of his Luma rock band called the "Guns 'n' Stars". A wild and fairly stubborn person, he nevertheless likes risks and joined Mario when he considers the plumber's as such. After being captured, he quickly noticed the huge risk going on with the situation with him knowing the W.I.L.D.'s newfound intent with Mario; turning him into a golden statue with Wario making silly drawings into him.
Card Perk: Sound-based Learn Moves can deal x1.2 more damage, but halve chance of inflicting any status condition.
Star Spin can pin down an aerial enemy. Meanwhile, Star Bits now costs 6 FPs but will hit the targeted enemy twice, with the second hit dealing half as much damage.
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Omega - Screaming Supernova (33% FP): A more powerful version of Heavy Metal, Loomer feeds himself a wide array of Star Bits before spinning with insanity and pulling a powerful heavy metal screech. Depended on the amount of eaten Star Bits, this deals between 10 to 30 damage and a guaranteed chance to inflict Confusion on the enemies for two turns.	
Star Spin can pin down an aerial enemy. Meanwhile, Star Bits now costs 6 FPs but will hit the targeted enemy twice, with the second hit dealing half as much damage.
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Omega - Screaming Supernova (33% FP): A more powerful version of Heavy Metal, Loomer feeds himself a wide array of Star Bits before spinning with insanity and pulling a powerful heavy metal screech. Depended on the amount of eaten Star Bits, this deals between 10 to 30 damage and a guaranteed chance to inflict Confusion on the enemies for two turns.
Henry 	Henry
 	"Phew! That was a hard work! I will be very thankful that you come to help us again, Mario! But here's something I had to let you know; Wario stole multiple Badges from my boss' Badge Store. You could say that it explains all of those familiar badges scattered around places like this!"
This Chuckya is an orderly and clean man works in the Badge Store of Moonside Central. After being given the Timing Tutor Badge by Mario, his boss recognize the famous red plumber and let Henry to join Mario. He is shown to be quite poor in timing and as such can be often clumsy, which explains his need for the Timing Tutor Badge.
Card Perk: Strength-based Learn Moves will deal x1.2 damage, and can ignore half of an enemy's DEF power.
Found in: UnknownSpecies: ChuckyaRole: Full-Time ThrowerHP: 20 - FP: 15 	"Phew! That was a hard work! I will be very thankful that you come to help us again, Mario! But here's something I had to let you know; Wario stole multiple Badges from my boss' Badge Store. You could say that it explains all of those familiar badges scattered around places like this!"
This Chuckya is an orderly and clean man works in the Badge Store of Moonside Central. After being given the Timing Tutor Badge by Mario, his boss recognize the famous red plumber and let Henry to join Mario. He is shown to be quite poor in timing and as such can be often clumsy, which explains his need for the Timing Tutor Badge.
Card Perk: Strength-based Learn Moves will deal x1.2 damage, and can ignore half of an enemy's DEF power.
Super Throw can select between ground-bound enemies or aerial enemies. Meanwhile, Earthquake can inflict 8 damage on stronger enemies.
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Omega - Hyper Throw (50% FP): Henry pick up an enemy and circles so quickly that the thrown enemy ricochet around the arena, and the enemies were also hit. 35 damage for the thrown enemy, and 15 damage for the other enemies. This also pierce almost any kind of defensive perks as well, even Dodgy!
If the thrown enemy would be finished off by the Hyper Throw, it will land on the screen before sliding down in defeat.	
Super Throw can select between ground-bound enemies or aerial enemies. Meanwhile, Earthquake can inflict 8 damage on stronger enemies.
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Omega - Hyper Throw (50% FP): Henry pick up an enemy and circles so quickly that the thrown enemy ricochet around the arena, and the enemies were also hit. 35 damage for the thrown enemy, and 15 damage for the other enemies. This also pierce almost any kind of defensive perks as well, even Dodgy!
If the thrown enemy would be finished off by the Hyper Throw, it will land on the screen before sliding down in defeat.
==Relic Hunter Set==
Partners that are introduced in the "unreleased" DMZapp game, Paper Mario: Relic Hunter. As this is the first time the following Partners are in a 64/TTYD-styled gameplay, they will have original Partner Moves.	Partners that are introduced in the "unreleased" DMZapp game, Paper Mario: Relic Hunter. As this is the first time the following Partners are in a 64/TTYD-styled gameplay, they will have original Partner Moves.
Junio 	Junio
 	"Mario, old chap, I am so happy that you managed to save us! But the obese fellow over there had already reached the top of this engine!"
Mario have been into a wonder journey, but let's say that Wonder Journey didn't get published because of... some conflict between the anchormen. Junio is a Brustache who traveled with Mario with the insistence of his teacher, Professor Steikz. Junio used to dream to be an artist, and after traveling with Mario, he got full of ideas... though his artist career is considerably delayed with Wario capturing him.
Card Perk: Junio will automatically Tattle all enemies that aren't already tattled before. If all enemies are Tattled before, Junio will throw paint into enemies as counterattack (red for burn, blue for splash and green for sapping).
Found in: Engine WorldSpecies: BrustacheRole: Dreamy ArtistHP: 10 - FP: 20 	"Mario, old chap, I am so happy that you managed to save us! But the obese fellow over there had already reached the top of this engine!"
Mario have been into a wonder journey, but let's say that Wonder Journey didn't get published because of... some conflict between the anchormen. Junio is a Brustache who traveled with Mario with the insistence of his teacher, Professor Steikz. Junio used to dream to be an artist, and after traveling with Mario, he got full of ideas... though his artist career is considerably delayed with Wario capturing him.
Card Perk: Junio will automatically Tattle all enemies that aren't already tattled before. If all enemies are Tattled before, Junio will throw paint into enemies as counterattack (red for burn, blue for splash and green for sapping).
Basic 1 - Paint Lob (0 FP): Throw paint at an enemy, which deals minimal damage but, if fully succeeded, inflict a random status ailment depended on the color of the paint (red makes burn, blue makes splash and green makes sapping).
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Basic 2 - Picture Hint (0 FP): Gives a hint with a picture to help the player to figure out how to exploit a potential weakness of a selected enemy, and afterward an image, symbolizing the weaknesses of the known enemies, hover over them. If already used on an enemy, or against a boss with an unknown weakness, he throw the picture out of desperation and reduce the enemy's accuracy by 50% for three turns, but this will only works once per enemy in a battle.
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Super - Brush Strike (5 FP): If successful, inflict 3/4/5/6 damage on all ground-bound or aerial enemies, with 30% chance of inflicting a status depended on the color.
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Ultra - Chrome Shield (10 FP): Put out a chrome shield and put a paint depended on the color the player select (red with up, blue with down, green with left and yellow with left), and leave himself or his ally protected for three turns from physical attacks, though physical attacks with ATK higher than 6 will deal half damage and piercing attacks will ignore the shield.
Regardless if the shield is penetrated or not, any enemy that inflict a physical damage on the party member with the Chrome Shield will be inflicted with either of the following ailment; burn via red, splash via blue, sapping via green and shock via yellow, any of them for 3 turns. The shield can also be deactivated by particularly powerful moves as well.
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Omega - Fresh Rhapsody (33% FP): Hit all enemies with one of the four random colors (red, blue, green and yellow, and you might know the effect from each of them at this point), dealing 15 damage at the same time, and the effect lasts for five turns.	
Basic 1 - Paint Lob (0 FP): Throw paint at an enemy, which deals minimal damage but, if fully succeeded, inflict a random status ailment depended on the color of the paint (red makes burn, blue makes splash and green makes sapping).
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Basic 2 - Picture Hint (0 FP): Gives a hint with a picture to help the player to figure out how to exploit a potential weakness of a selected enemy, and afterward an image, symbolizing the weaknesses of the known enemies, hover over them. If already used on an enemy, or against a boss with an unknown weakness, he throw the picture out of desperation and reduce the enemy's accuracy by 50% for three turns, but this will only works once per enemy in a battle.
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Super - Brush Strike (5 FP): If successful, inflict 3/4/5/6 damage on all ground-bound or aerial enemies, with 30% chance of inflicting a status depended on the color.
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Ultra - Chrome Shield (10 FP): Put out a chrome shield and put a paint depended on the color the player select (red with up, blue with down, green with left and yellow with left), and leave himself or his ally protected for three turns from physical attacks, though physical attacks with ATK higher than 6 will deal half damage and piercing attacks will ignore the shield.
Regardless if the shield is penetrated or not, any enemy that inflict a physical damage on the party member with the Chrome Shield will be inflicted with either of the following ailment; burn via red, splash via blue, sapping via green and shock via yellow, any of them for 3 turns. The shield can also be deactivated by particularly powerful moves as well.
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Omega - Fresh Rhapsody (33% FP): Hit all enemies with one of the four random colors (red, blue, green and yellow, and you might know the effect from each of them at this point), dealing 15 damage at the same time, and the effect lasts for five turns.
Carlya 	Carlya
 	Oooh... This place isn't very safe... I saw an odd fish-eared gremlin experimenting with stars! I wonder what is he up to with them?"
Carlya resides in a small Dayzee village, but their peace is into disruption with a rumbling volcano that is about to into eruption. After taking care of Volcaflora, the responsible of the rumbling volcano, Carlya comes along with Mario during the relic hunting adventure.
Card Perk: Extend the duration of negative status effects on the enemies for one extra turn. This include the status effect she inflicts.
Found in: Engine WorldSpecies: DayzeeRole: Singing WandererHP: 15 - FP: 10 	Oooh... This place isn't very safe... I saw an odd fish-eared gremlin experimenting with stars! I wonder what is he up to with them?"
Carlya resides in a small Dayzee village, but their peace is into disruption with a rumbling volcano that is about to into eruption. After taking care of Volcaflora, the responsible of the rumbling volcano, Carlya comes along with Mario during the relic hunting adventure.
Card Perk: Extend the duration of negative status effects on the enemies for one extra turn. This include the status effect she inflicts.
Basic 1 - Petal Throw (0 FP): Throw a weak petal that deals only 1 damage if uncharged, or 2 if charged via Action Command. It can hit an aerial foe. Nature elemental, deals +2 damage on Nature-weak enemies.
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Basic 2 - Sing (4 FP): Put an opponent into Sleep for one (Basic/Super) / two (Ultra/Omega) turns. Her Card Perk can add an extra turn to this effect.
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Super - Aromatherapy (3 FP): Heals the status conditions of herself and her allies if fully successful; Action Command halfway successful only remove one/two/three random negative Status Conditions from her and her allies.
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Ultra - Melodious Singing (10 FP): Put all enemies into Sleep and have 50% chance to put the boss into sleep as well.
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Omega - Natural Opera (50% FP): Fully refill the FPs of her allies, and heal all of their negative status conditions as well as making them immune to them for ten turns.
If the Shared FP option during the Self-Imposer is on, it doesn't refill the FP but make up for that with prevent FP draining for ten turns.	
Basic 1 - Petal Throw (0 FP): Throw a weak petal that deals only 1 damage if uncharged, or 2 if charged via Action Command. It can hit an aerial foe. Nature elemental, deals +2 damage on Nature-weak enemies.
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Basic 2 - Sing (4 FP): Put an opponent into Sleep for one (Basic/Super) / two (Ultra/Omega) turns. Her Card Perk can add an extra turn to this effect.
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Super - Aromatherapy (3 FP): Heals the status conditions of herself and her allies if fully successful; Action Command halfway successful only remove one/two/three random negative Status Conditions from her and her allies.
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Ultra - Melodious Singing (10 FP): Put all enemies into Sleep and have 50% chance to put the boss into sleep as well.
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Omega - Natural Opera (50% FP): Fully refill the FPs of her allies, and heal all of their negative status conditions as well as making them immune to them for ten turns.
If the Shared FP option during the Self-Imposer is on, it doesn't refill the FP but make up for that with prevent FP draining for ten turns.
Doug 	Doug
 	Those punks! Lemme at them! I will not forgive them for what they did to my buddies!"
Doug the Draglet wasn't quite a respectful teen back when he was seen during a relic journey. After being told by the elders of the village to join Mario, Doug started to become conscious about his behavior and is repulsed by very mean spirited behavior from a few mean bosses. Ever since, Doug had quite matured, or at least become much more responsible.
Card Perk: Boost Fire attacks of his allies by 1.2x. If pinned down, Doug's DEF power is reduced by -1 until he is able to fly again.
Found in: UnknownSpecies: DragletRole: Once-Delinquent DragonHP: 20 - FP: 10 	Those punks! Lemme at them! I will not forgive them for what they did to my buddies!"
Doug the Draglet wasn't quite a respectful teen back when he was seen during a relic journey. After being told by the elders of the village to join Mario, Doug started to become conscious about his behavior and is repulsed by very mean spirited behavior from a few mean bosses. Ever since, Doug had quite matured, or at least become much more responsible.
Card Perk: Boost Fire attacks of his allies by 1.2x. If pinned down, Doug's DEF power is reduced by -1 until he is able to fly again.
Basic 1 - Slam (0 FP): Slam into an opponent, dealing 2/3/4/5 damage. Doug will get hurt if using on a harmful-to-touch opponent.
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Basic 2 - Fireball (2 FP): Spit out a fireball which deals 2/4/6/8 damage. 30% chance of burning an enemy. +2 on fire weak enemies but -1 on fire-resistant enemies.
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Super - Swiping Swoop (4 FP): Performs a swooping acrobatic headbonk on the air-bound enemies and pin them down. The damage dealt is 4/6/7 per enemy.
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Ultra - Volcanoball (10 FP): Breath an explosive magma ball that explodes on impact, damaging the main target by 5/10 and the rest of the enemies by 3/5 damage. +3 on fire weak enemies but -2 on fire-resistant enemies. Each enemy have a 20% chance to get burned.
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Omega - Meteorite Drake (50% FP): Sprout out a long tail made of fire, and then dive into the main target. The main target receives 30 damage and a guaranteed burn. The rest of the enemies receive 15 and 50% chance of burning as well.	
Basic 1 - Slam (0 FP): Slam into an opponent, dealing 2/3/4/5 damage. Doug will get hurt if using on a harmful-to-touch opponent.
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Basic 2 - Fireball (2 FP): Spit out a fireball which deals 2/4/6/8 damage. 30% chance of burning an enemy. +2 on fire weak enemies but -1 on fire-resistant enemies.
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Super - Swiping Swoop (4 FP): Performs a swooping acrobatic headbonk on the air-bound enemies and pin them down. The damage dealt is 4/6/7 per enemy.
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Ultra - Volcanoball (10 FP): Breath an explosive magma ball that explodes on impact, damaging the main target by 5/10 and the rest of the enemies by 3/5 damage. +3 on fire weak enemies but -2 on fire-resistant enemies. Each enemy have a 20% chance to get burned.
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Omega - Meteorite Drake (50% FP): Sprout out a long tail made of fire, and then dive into the main target. The main target receives 30 damage and a guaranteed burn. The rest of the enemies receive 15 and 50% chance of burning as well.
Krampus 	Krampus
 	Grrr... Bark. (How did get lost again... And I really feels rusty today.)"
Krampus was an abused Chain Chomp that was severely mistreated by Rux, Pip and Scizz, immature Gamirate Commandos. After being fed up with their abuse, Krampus fought back and, after being happy with Mario and his partners during Relic Hunter, he happily join them.
Card Perk: Gives a +2 DEF power for Krampus' allies, but only if they currently don't have two negative statuses or more.
Found in: UnknownSpecies: Chain ChompRole: Rusty PetHP: 20 - FP: 10 	Grrr... Bark. (How did get lost again... And I really feels rusty today.)"
Krampus was an abused Chain Chomp that was severely mistreated by Rux, Pip and Scizz, immature Gamirate Commandos. After being fed up with their abuse, Krampus fought back and, after being happy with Mario and his partners during Relic Hunter, he happily join them.
Card Perk: Gives a +2 DEF power for Krampus' allies, but only if they currently don't have two negative statuses or more.
Basic 1 - Bite (0 FP): Bite an opponent for 1 damage, and depending on the amount of button pressed successfully (up to three), this attack hits up to three times.
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Basic 2 - Defense Up (4 FP): Increase Krampus' DEF power by 1, 2 or 3 depended on how much the meter is filled by rotating the left control stick. The Action Command will require less % filled up for Super, Ultra and Omega Rank by 10% less.
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Super - Bark (3 FP): Fiercely barks at the enemies, decreasing their DEF power by 1, 2 or 3 depended on the amount of meter filled by rotating the left control stick. Like with Defense Up, the Action Command will require less % filled for Ultra and Omega Rank by 15% less.
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Ultra - Chomp Lunge (6 FP): Charges at an enemy to deal 5 damage, and then bounces to the next enemy with one less damage at a time until it deals only 1 damage. It will bounce back and fourth until Krumpus misses an A button hit Action Command.
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Omega - Kramp-us Charge (33% FP): Krumpus charges forward with fierce force, completely smashes an enemy to deal 25 damage while dealing 10 damage to the rest of the enemies. The main enemy also suffers from -2 ATK and -1 DEF power for five turns.	
Basic 1 - Bite (0 FP): Bite an opponent for 1 damage, and depending on the amount of button pressed successfully (up to three), this attack hits up to three times.
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Basic 2 - Defense Up (4 FP): Increase Krampus' DEF power by 1, 2 or 3 depended on how much the meter is filled by rotating the left control stick. The Action Command will require less % filled up for Super, Ultra and Omega Rank by 10% less.
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Super - Bark (3 FP): Fiercely barks at the enemies, decreasing their DEF power by 1, 2 or 3 depended on the amount of meter filled by rotating the left control stick. Like with Defense Up, the Action Command will require less % filled for Ultra and Omega Rank by 15% less.
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Ultra - Chomp Lunge (6 FP): Charges at an enemy to deal 5 damage, and then bounces to the next enemy with one less damage at a time until it deals only 1 damage. It will bounce back and fourth until Krumpus misses an A button hit Action Command.
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Omega - Kramp-us Charge (33% FP): Krumpus charges forward with fierce force, completely smashes an enemy to deal 25 damage while dealing 10 damage to the rest of the enemies. The main enemy also suffers from -2 ATK and -1 DEF power for five turns.
Keirf 	Keirf
 	"DEEEEEWD! That was a blast of a tidal wave! Now that we're meetin' again... What's this weird place?"
Keirf is a Sosorrisurf (lobster-eel species) with a big surfer dude attitude. Although they met before during the unreleased Relic Hunter journey, Keirf also makes a full appearance in Color Splash Recut, albeit not as a Partner. Despite all of his surfer attitude, he proved exceptionally helpful for Mario and friends during the relic hunt, so it is not a big surprise that he'll gladly team up with the red plumber again!
Card Perk: Heal Mario and other allies by half of the damage done by water and liquid-based attacks.
Found in: Geometric WorldSpecies: Sosorrisurf Role: Surfing DudeHP: 15 - FP: 15 	"DEEEEEWD! That was a blast of a tidal wave! Now that we're meetin' again... What's this weird place?"
Keirf is a Sosorrisurf (lobster-eel species) with a big surfer dude attitude. Although they met before during the unreleased Relic Hunter journey, Keirf also makes a full appearance in Color Splash Recut, albeit not as a Partner. Despite all of his surfer attitude, he proved exceptionally helpful for Mario and friends during the relic hunt, so it is not a big surprise that he'll gladly team up with the red plumber again!
Card Perk: Heal Mario and other allies by half of the damage done by water and liquid-based attacks.
Basic 1 - Surf Up (0 FP): Summon a tidal wave to pinch an opponent to deal 2 water-based damage (+1 on water-vulnerable opponents, -1 on water-resistant opponents). The Action Command involves raising or lowering the tidal wave with L and R buttons respectively, and the player have to adjust it in order for Keirf to be able to reach the target.
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Basic 2 - Cheers, Dude! (2 FP): Cheers an ally to boost ATK by 1 for two turns and heal himself and the selected ally by 3/5/7/9 HP. The Action Command involves rhythmically pressing the A and B buttons at the right moment.
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Super - U-Turn (5 FP): Keirf dashes forward and back with his surfboard, all enemies within the same row for 2-2 / 3-2 / 4-2 damage. Action Command involves pressing left and right at the right moment.
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Ultra - Surf Time (8 FP): Summon a behemoth tidal wave that deals water-based damage to all enemies for 8 damage, with each enemy having 30% chance to get Splashed. +3 on water-weak enemies but -2 on water-resistant enemies.
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Omega - Super Cowabunga! (25% FP): Cheers up to boost himself and his allies 3-5 ATK for five turns depended on the amount of meter filled, with the Action Command involving rotating the left control stick. This can be helpful for an emergency Attack boost.	
Basic 1 - Surf Up (0 FP): Summon a tidal wave to pinch an opponent to deal 2 water-based damage (+1 on water-vulnerable opponents, -1 on water-resistant opponents). The Action Command involves raising or lowering the tidal wave with L and R buttons respectively, and the player have to adjust it in order for Keirf to be able to reach the target.
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Basic 2 - Cheers, Dude! (2 FP): Cheers an ally to boost ATK by 1 for two turns and heal himself and the selected ally by 3/5/7/9 HP. The Action Command involves rhythmically pressing the A and B buttons at the right moment.
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Super - U-Turn (5 FP): Keirf dashes forward and back with his surfboard, all enemies within the same row for 2-2 / 3-2 / 4-2 damage. Action Command involves pressing left and right at the right moment.
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Ultra - Surf Time (8 FP): Summon a behemoth tidal wave that deals water-based damage to all enemies for 8 damage, with each enemy having 30% chance to get Splashed. +3 on water-weak enemies but -2 on water-resistant enemies.
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Omega - Super Cowabunga! (25% FP): Cheers up to boost himself and his allies 3-5 ATK for five turns depended on the amount of meter filled, with the Action Command involving rotating the left control stick. This can be helpful for an emergency Attack boost.
Prince Montoir 	Prince Montoir
 	"I tried to hold back the W.I.L.D... but they are too numerous and overwhelming! Even my father isn't able to hold off their mighty leader-- Father, is that you!?"
Prince Montoir was supposed to be given the throne from his father, the Monty Mole King Montgomery. Unfortunately, the corruption by a vile mushroom-like abomination caused into King Montgomery and, eventually, Prince Montoir, caused a fracture into the destiny and after being defeated by Mario, the two worked together to rescue their father from the corruption.
Card Perk: Grants +2 ATK power for all weapon-based attacks, such as Mario's Hammer.
Found in: Mass WorldSpecies: Monty MoleRole: Would-Be Monty Mole KingHP: 15 - FP: 10 	"I tried to hold back the W.I.L.D... but they are too numerous and overwhelming! Even my father isn't able to hold off their mighty leader-- Father, is that you!?"
Prince Montoir was supposed to be given the throne from his father, the Monty Mole King Montgomery. Unfortunately, the corruption by a vile mushroom-like abomination caused into King Montgomery and, eventually, Prince Montoir, caused a fracture into the destiny and after being defeated by Mario, the two worked together to rescue their father from the corruption.
Card Perk: Grants +2 ATK power for all weapon-based attacks, such as Mario's Hammer.
Basic 1 - Rock Throw (0 FP): Montoir throws a rock to an enemy, dealing 2 damage. Rock-based; deals +2 on earth-weak enemies but -1 on earth-resistance enemies.
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Basic 2 - Burrow (3 FP): Montoir borrows his way underground to attack an enemy by surprise, dealing 4 / 5 / 6 damage and cannot be countered. Ineffective on aerial opponents.
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Super - Rocknado (6 FP): Rotating the left control stick causes Montoir to spin wildly, and then throw multiple rocks into the most centered enemies by 5 / 7 and the rest of the enemies by 3 / 4.
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Ultra - Bedrock Pillar (5 FP): Advanced version of Burrow; Montoir digs his way thorough and, instead of popping out to take an enemy by surprise, he pops out a rock pillar that deals 5 / 6 damage, while also canceling Counter, Payback and Return statuses from the targeted enemy.
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Omega - Kingly Slam (33% FP): Prince Montoir jumps up and then slam down at powerful velocity, thus trampling enemies and dealing 20 damage on each of them. This attack also cancels Counter, Payback and Return statuses off the enemies; when this happens, 10 additional damage is dealt on the respective enemy.	
Basic 1 - Rock Throw (0 FP): Montoir throws a rock to an enemy, dealing 2 damage. Rock-based; deals +2 on earth-weak enemies but -1 on earth-resistance enemies.
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Basic 2 - Burrow (3 FP): Montoir borrows his way underground to attack an enemy by surprise, dealing 4 / 5 / 6 damage and cannot be countered. Ineffective on aerial opponents.
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Super - Rocknado (6 FP): Rotating the left control stick causes Montoir to spin wildly, and then throw multiple rocks into the most centered enemies by 5 / 7 and the rest of the enemies by 3 / 4.
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Ultra - Bedrock Pillar (5 FP): Advanced version of Burrow; Montoir digs his way thorough and, instead of popping out to take an enemy by surprise, he pops out a rock pillar that deals 5 / 6 damage, while also canceling Counter, Payback and Return statuses from the targeted enemy.
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Omega - Kingly Slam (33% FP): Prince Montoir jumps up and then slam down at powerful velocity, thus trampling enemies and dealing 20 damage on each of them. This attack also cancels Counter, Payback and Return statuses off the enemies; when this happens, 10 additional damage is dealt on the respective enemy.
==Wonder Journey Set==
Partners that are introduced in another "unreleased" DMZapp game, Paper Mario: Wonder Journey. Although the game is similar to 64/TTYD, it also have a grid-based board, wheras this game, Stolen Worlds, does not, and thus the Partners' moves are modified to accommodate to the much more TTYD-styled gameplay.	Partners that are introduced in another "unreleased" DMZapp game, Paper Mario: Wonder Journey. Although the game is similar to 64/TTYD, it also have a grid-based board, wheras this game, Stolen Worlds, does not, and thus the Partners' moves are modified to accommodate to the much more TTYD-styled gameplay.
Jaykan 	Jaykan
 	"Squawk! That's unbelievable! What happened to big ol' Bowser!? I must help him snap out of it before he'll do a lot of mess!"
Jaykan is a rowdy knight from the Mercadia Kingdom, but a honest one in the long run. Not only is she a fine friend with Mario, but she even managed to impress and befriended Bowser himself! Unlike the others from Wonder Journey, Jaykan have a chance to show up in Paper Bowser: Color Smash (the EX Mode of the Recut version of Paper Mario: Color Splash), and proved herself to be helpful asset when Bowser is looking for his Koopa Troop. Now come to think of it, Bowser would be very upset if he discovers that Wario captured her...
Card Perk: When at low HP (lower than 25%), Jaykan and everyone else have a permanent +2 ATK until she gets healed back to higher than 25% HP. At Danger, it increases to +3, and at Peril, it increases at +5. When Bowser is on the same team, he also gets +2 DEF power whenever Jaykan gets into low HP.
Found in: Mass WorldSpecies: JibberjayRole: Defiant KnightHP: 10 - FP: 15 	"Squawk! That's unbelievable! What happened to big ol' Bowser!? I must help him snap out of it before he'll do a lot of mess!"
Jaykan is a rowdy knight from the Mercadia Kingdom, but a honest one in the long run. Not only is she a fine friend with Mario, but she even managed to impress and befriended Bowser himself! Unlike the others from Wonder Journey, Jaykan have a chance to show up in Paper Bowser: Color Smash (the EX Mode of the Recut version of Paper Mario: Color Splash), and proved herself to be helpful asset when Bowser is looking for his Koopa Troop. Now come to think of it, Bowser would be very upset if he discovers that Wario captured her...
Card Perk: When at low HP (lower than 25%), Jaykan and everyone else have a permanent +2 ATK until she gets healed back to higher than 25% HP. At Danger, it increases to +3, and at Peril, it increases at +5. When Bowser is on the same team, he also gets +2 DEF power whenever Jaykan gets into low HP.
Peck (Basic 1) attacks one foe, Lift (Basic 2) works as usual, Wing Flap (Super) hits one foe and another behind, and Aerial Dash (Ultra) hits every enemy in the same line. Aerial Dash have a chance to make an enemy Dizzy by 20%.
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Omega - Lance Finisher (25% FP): Jaykan proudly (albeit hardly) lift her lance, and then dashes at extreme speed to spear down an enemy. Although it only deals 15 damage on a single enemy, if an enemy in question have lower than 33% HP, then it will be instantly knocked out instead. If the enemy is a boss, 50 whopping damage is delivered instead, making it the non-OHKO strongest attack among regular Partner Cards!	
Peck (Basic 1) attacks one foe, Lift (Basic 2) works as usual, Wing Flap (Super) hits one foe and another behind, and Aerial Dash (Ultra) hits every enemy in the same line. Aerial Dash have a chance to make an enemy Dizzy by 20%.
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Omega - Lance Finisher (25% FP): Jaykan proudly (albeit hardly) lift her lance, and then dashes at extreme speed to spear down an enemy. Although it only deals 15 damage on a single enemy, if an enemy in question have lower than 33% HP, then it will be instantly knocked out instead. If the enemy is a boss, 50 whopping damage is delivered instead, making it the non-OHKO strongest attack among regular Partner Cards!
Tweemer 	Tweemer
 	"*Sigh* Another day outside of the hive. Talk about a rough day! The queen is going to ask me a lot of question and punish me if I don't come back at the end of the month!"
Tweemer was a frowned upon Galaxy Bee because of his underconfidence, resulting his skill to develop at a snail pace. He, alongside the other Galaxy Bee in the Dreamy Paradise, have a hard time with a Queen Bee who is harsh and strict. Upon gaining confidence with Mario, he ventures thorough dangerous territories, and learned to become a better bee guard.
Card Perk: Every two turns, Tweemer heals himself and his allies by (Max HP / 10, rounded up, maximum 10 HP healed) with honey.
Found in: UnknownSpecies: Galaxy BeeRole: Nervous GuardHP: 10 - FP: 15 	"*Sigh* Another day outside of the hive. Talk about a rough day! The queen is going to ask me a lot of question and punish me if I don't come back at the end of the month!"
Tweemer was a frowned upon Galaxy Bee because of his underconfidence, resulting his skill to develop at a snail pace. He, alongside the other Galaxy Bee in the Dreamy Paradise, have a hard time with a Queen Bee who is harsh and strict. Upon gaining confidence with Mario, he ventures thorough dangerous territories, and learned to become a better bee guard.
Card Perk: Every two turns, Tweemer heals himself and his allies by (Max HP / 10, rounded up, maximum 10 HP healed) with honey.
Sting (Basic 1) deals 2/3/4/4 + Poisoning damage, Pollinate (Basic 2) works as usual, Tickle (Super) works as usual as well, and Immortal Promise (Ultra) now costs 11 FPs.
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Omega - Hopeful Guardian (50% FP): After successfully pressing the A button ten times at the right timing, Tweemer set up a hopeful wish, allowing himself and his allies to be revived for 0.7x max HP until Tweemer's next turn. An ally can only be revived twice during the effect.	
Sting (Basic 1) deals 2/3/4/4 + Poisoning damage, Pollinate (Basic 2) works as usual, Tickle (Super) works as usual as well, and Immortal Promise (Ultra) now costs 11 FPs.
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Omega - Hopeful Guardian (50% FP): After successfully pressing the A button ten times at the right timing, Tweemer set up a hopeful wish, allowing himself and his allies to be revived for 0.7x max HP until Tweemer's next turn. An ally can only be revived twice during the effect.
Moe 	Moe
 	"Being a blacksmith isn't always an easy life, Mario. As my brothers and I creates new hammers, an obese emperor knocked us down and sealed me in a card. I hope he didn't took the hammers away!"
Moe is a blacksmith who's working with his brothers to forge armors, weapons and other stuff for Mercadia. The time when his brothers become too busy with building new armors for the Knights, Moe made his own new sledgehammer after breaking his old one after Mario, Jaykan and Tweemer had arrived. Moe was very well aware of the situation he's into, and joined the heroic plumber's group without hesitation, feeling that he could do better beyond his exceptionally good blacksmith skills.
Card Perk: Boost his allies' object-based attacks by +2 ATK power.
Found in: UnknownSpecies: Sledge BroRole: Hardworking BlacksmithHP: 20 - FP: 10 	"Being a blacksmith isn't always an easy life, Mario. As my brothers and I creates new hammers, an obese emperor knocked us down and sealed me in a card. I hope he didn't took the hammers away!"
Moe is a blacksmith who's working with his brothers to forge armors, weapons and other stuff for Mercadia. The time when his brothers become too busy with building new armors for the Knights, Moe made his own new sledgehammer after breaking his old one after Mario, Jaykan and Tweemer had arrived. Moe was very well aware of the situation he's into, and joined the heroic plumber's group without hesitation, feeling that he could do better beyond his exceptionally good blacksmith skills.
Card Perk: Boost his allies' object-based attacks by +2 ATK power.
Hammer Throw (Basic 1) deals +1 ATK damage on flying enemies, Temper (Basic 2) grants +2 ATK for an ally at the cost of 6 FP, Belly Dash (Super) works as usual, and Sledge Slam (Ultra) is his new Ultra move.
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Sledge Slam (8 FP): By rotating the control stick, Moe build up horsepower with his sledgehammer as he spins around. Once he releases it, a fiery explosion occurs once the sledgehammer which hits every enemies, and the sledgehammer returns into Moe's hand. Deals 7 damage on the targeted enemy and 4 on the rest, with each having 20% chance to get burned.
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Omega - Sledge Break (50% FP): Moe slams his sledgehammer on the target so hard that not only it deals 25 damage, but it also completely neutralize the target's positive statuses and reset its boosted DEF power back to normal, if any. If the target have neither positive statuses or boosted DEF, then Moe and his allies are given +3 ATK power for five turns.	
Hammer Throw (Basic 1) deals +1 ATK damage on flying enemies, Temper (Basic 2) grants +2 ATK for an ally at the cost of 6 FP, Belly Dash (Super) works as usual, and Sledge Slam (Ultra) is his new Ultra move.
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Sledge Slam (8 FP): By rotating the control stick, Moe build up horsepower with his sledgehammer as he spins around. Once he releases it, a fiery explosion occurs once the sledgehammer which hits every enemies, and the sledgehammer returns into Moe's hand. Deals 7 damage on the targeted enemy and 4 on the rest, with each having 20% chance to get burned.
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Omega - Sledge Break (50% FP): Moe slams his sledgehammer on the target so hard that not only it deals 25 damage, but it also completely neutralize the target's positive statuses and reset its boosted DEF power back to normal, if any. If the target have neither positive statuses or boosted DEF, then Moe and his allies are given +3 ATK power for five turns.
Puum + Berruhs 	Puum + Berruhs
 	Puum: "Mario, the scientist had escaped! Berruhs had found an exit, but we need to get out quick!"
Puum and Berruhs are inseparable, to the point where they were together in the unreleased game Paper Mario: Wonder Journey. Puum was an adopted child who was mercilessly abused and manipulated by her adopting parents, and it shows that, after a talk with the Mario team, she and Berruhs comes along with them. Unlike other Partners, Puum and Berruhs combine their abilities into one character combination, allowing them to have more Moves than other Partners in this game. This is at the risk of both being out of commission if one of them runs out of HP.
Card Perk: Puum and Berruhs combine their HP when they are together. This is unless their total HP would exceed 99. If either are out of commission, the other will move the fainted partner out of the battlefield, and is mechanically considered as knocked out as well.
Found in: Engine WorldSpecies: Lyrar + PoochieRole: Once-Manipulated DuoPuumHP: 10 - FP: 10BerruhsHP: 20 - Doesn't use FPs 	Puum: "Mario, the scientist had escaped! Berruhs had found an exit, but we need to get out quick!"
Puum and Berruhs are inseparable, to the point where they were together in the unreleased game Paper Mario: Wonder Journey. Puum was an adopted child who was mercilessly abused and manipulated by her adopting parents, and it shows that, after a talk with the Mario team, she and Berruhs comes along with them. Unlike other Partners, Puum and Berruhs combine their abilities into one character combination, allowing them to have more Moves than other Partners in this game. This is at the risk of both being out of commission if one of them runs out of HP.
Card Perk: Puum and Berruhs combine their HP when they are together. This is unless their total HP would exceed 99. If either are out of commission, the other will move the fainted partner out of the battlefield, and is mechanically considered as knocked out as well.
Puum and Berruhs have access to the following Basic Moves; Fetch and Come Back when the two are separate, and Go Boy! and Protect when together. Protect is their new Basic Move not from their game of origin. Bark is available regardless if the two are together or separate. Come Back and Go Boy are called "Stance Moves" and doesn't cost their turn.
Their Super and Ultra Rank Moves are also available regardless if they are separate or together. Their Omega Move, however, require them to be together.
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Together Basic 1 - Protect (3 FP): By rotating the control stick, Moe build up horsepower with his sledgehammer as he spins around. Once he releases it, a fiery explosion occurs once the sledgehammer which hits every enemies, and the sledgehammer returns into Moe's hand. Deals 7 damage on the targeted enemy and 4 on the rest, with each having 20% chance to get burned.
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Super - Bite (4 FP): Deals 4 piercing damage on a single enemy while inflicting Crumple. If any enemy is already Crumpled, then another cannot be Crumpled by this move.
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Ultra - Double Hit (9 FP): Puum hops into one targeted enemy while Berruhs rushes into all ground-level foes, each hit dealing 5 damage. A total of 10 damage is inflicted on a single enemy.
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Omega - Courage Gather (33% FP): Berruhs gather his courage and fiercely howls, giving himself, Puum and the rest of the allies 5 turns of +3 ATK power, +2 DEF power and a full-on immunity of Fear, Sleep, Bore, Paranoia and Sadness.	
Puum and Berruhs have access to the following Basic Moves; Fetch and Come Back when the two are separate, and Go Boy! and Protect when together. Protect is their new Basic Move not from their game of origin. Bark is available regardless if the two are together or separate. Come Back and Go Boy are called "Stance Moves" and doesn't cost their turn.
Their Super and Ultra Rank Moves are also available regardless if they are separate or together. Their Omega Move, however, require them to be together.
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Together Basic 1 - Protect (3 FP): By rotating the control stick, Moe build up horsepower with his sledgehammer as he spins around. Once he releases it, a fiery explosion occurs once the sledgehammer which hits every enemies, and the sledgehammer returns into Moe's hand. Deals 7 damage on the targeted enemy and 4 on the rest, with each having 20% chance to get burned.
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Super - Bite (4 FP): Deals 4 piercing damage on a single enemy while inflicting Crumple. If any enemy is already Crumpled, then another cannot be Crumpled by this move.
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Ultra - Double Hit (9 FP): Puum hops into one targeted enemy while Berruhs rushes into all ground-level foes, each hit dealing 5 damage. A total of 10 damage is inflicted on a single enemy.
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Omega - Courage Gather (33% FP): Berruhs gather his courage and fiercely howls, giving himself, Puum and the rest of the allies 5 turns of +3 ATK power, +2 DEF power and a full-on immunity of Fear, Sleep, Bore, Paranoia and Sadness.
Gritz 	Gritz
 	"I guess this is not my day, Mario. And I'll share words from my master, Sulkou... Even the silliest enemy can be the most deadly."
Gritz is under service to the undead king Sulkou and his guard Poochies. Although he isn't trustful toward Mario and friends at first, he quickly realizes the situation as he discovers something went wrong. After seeing the Mario alliance taking care of Sir Telmek who betrayed Master Sulkou, Gritz readily joined the heroes (and Bowser) to put a stop of the envisioning knight.
Card Perk: If any ally is at low HP, Gritz will use Guard on the ally whenever he made his turn, but will take damage in their place. This perk will not work against multi-target attacks.
Found in: UnknownSpecies: CrawRole: Spear LancerHP: 15 - FP: 15 	"I guess this is not my day, Mario. And I'll share words from my master, Sulkou... Even the silliest enemy can be the most deadly."
Gritz is under service to the undead king Sulkou and his guard Poochies. Although he isn't trustful toward Mario and friends at first, he quickly realizes the situation as he discovers something went wrong. After seeing the Mario alliance taking care of Sir Telmek who betrayed Master Sulkou, Gritz readily joined the heroes (and Bowser) to put a stop of the envisioning knight.
Card Perk: If any ally is at low HP, Gritz will use Guard on the ally whenever he made his turn, but will take damage in their place. This perk will not work against multi-target attacks.
The following Moves are returning moves for Gritz: Throw (Basic 1), Spear Spinna (Basic 2), and Swing (Super). As Immortal Promise is used by Tweemer, Gritz have a new Ultra Rank Move instead.
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Ultra - Fierce Guardian (12 FP): By pressing the buttons shown on screen as quickly as possible, Gritz power himself up with +5 Defense for five turns. This will work well with his Card Perk, but be warned about a few Bosses with a lot of piercing moves.
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Omega - Last Strike (All FP; at least 25% FP required): Gritz energize himself with spectral power before striking the selected opponent for a whopping 30 piercing damage that completely stuns the opponent until their two next turn, but also resulted Gritz to faint from the sheer amount of power.
*At 33% FP, the target also gets -2 DEF power for three turns.
*At 50% FP, the target gets -2 ATK power for three turns in addition to the above effect.
*At 75% FP, the target gets a Poison effect for three turns.
*At 100% FP, the target is instantly knocked out regardless of Defense power (but not Defensive perks except evasive ones). If the target is a boss, it instead completely cancels boosted Defense power before reducing their Defense power by -5 for three turns, in addition to the two previous effects.	
The following Moves are returning moves for Gritz: Throw (Basic 1), Spear Spinna (Basic 2), and Swing (Super). As Immortal Promise is used by Tweemer, Gritz have a new Ultra Rank Move instead.
----
Ultra - Fierce Guardian (12 FP): By pressing the buttons shown on screen as quickly as possible, Gritz power himself up with +5 Defense for five turns. This will work well with his Card Perk, but be warned about a few Bosses with a lot of piercing moves.
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Omega - Last Strike (All FP; at least 25% FP required): Gritz energize himself with spectral power before striking the selected opponent for a whopping 30 piercing damage that completely stuns the opponent until their two next turn, but also resulted Gritz to faint from the sheer amount of power.
*At 33% FP, the target also gets -2 DEF power for three turns.
*At 50% FP, the target gets -2 ATK power for three turns in addition to the above effect.
*At 75% FP, the target gets a Poison effect for three turns.
*At 100% FP, the target is instantly knocked out regardless of Defense power (but not Defensive perks except evasive ones). If the target is a boss, it instead completely cancels boosted Defense power before reducing their Defense power by -5 for three turns, in addition to the two previous effects.
Coral 	Coral
 	"I know that my aunt is a real perfectionist, but that scientist... He really goes too far!"
A Mitsune who is under training of her aunt, Quarinna, who puts her into an excruciatingly high bar which makes Coral very stressful and lonely. As she eventually followed Mario and co., she is able to hone her skill in a much more natural way and even prove to be a vital ally during the Wonder Journey.
Card Perk: Fire and Water-based moves from enemies are weakened by 2 ATK power, but Electric-based attacks deals 3 extra damage on her.
Found in: Engine WorldSpecies: MitsuneRole: Aquatic StudentHP: 20 - FP: 10 	"I know that my aunt is a real perfectionist, but that scientist... He really goes too far!"
A Mitsune who is under training of her aunt, Quarinna, who puts her into an excruciatingly high bar which makes Coral very stressful and lonely. As she eventually followed Mario and co., she is able to hone her skill in a much more natural way and even prove to be a vital ally during the Wonder Journey.
Card Perk: Fire and Water-based moves from enemies are weakened by 2 ATK power, but Electric-based attacks deals 3 extra damage on her.
Returning Moves are Water Squirt (Basic 1), Harp Bow (Basic 2), Bubble Shield (Super) and Tide Time (Ultra). Bubble Shield now reduce other attacks with attributes other than Water and Fire by -2 ATK, while retaining the ability to halve all damage from Water and Fire-based attacks. In addition, Bubble Shield now costs just 7 Flower Points.
Harp Bow have a 20% chance to Drench the enemy, while Tide Time have a 30% chance to inflict Drench on each enemy. Each also deals +2 damage (+4 for Tide Time) on Water-weak enemies but -2 damage (-3 for Tide Time) on Water-resistant enemies.
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Omega - Storm of the Sea (50% FP): Coral summons a powerful water sprout that heads into every enemies, inflicting 20 damage and Drench into everyone of them. Water-based; inflict +10 damage on Water-weak enemies but inflict -7 on Water-resistant foes.	
Returning Moves are Water Squirt (Basic 1), Harp Bow (Basic 2), Bubble Shield (Super) and Tide Time (Ultra). Bubble Shield now reduce other attacks with attributes other than Water and Fire by -2 ATK, while retaining the ability to halve all damage from Water and Fire-based attacks. In addition, Bubble Shield now costs just 7 Flower Points.
Harp Bow have a 20% chance to Drench the enemy, while Tide Time have a 30% chance to inflict Drench on each enemy. Each also deals +2 damage (+4 for Tide Time) on Water-weak enemies but -2 damage (-3 for Tide Time) on Water-resistant enemies.
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Omega - Storm of the Sea (50% FP): Coral summons a powerful water sprout that heads into every enemies, inflicting 20 damage and Drench into everyone of them. Water-based; inflict +10 damage on Water-weak enemies but inflict -7 on Water-resistant foes.
Sir Mordrat 	Sir Mordrat
 	"Sssso, thossse W.I.L.D. hooligansss thinksss that they are a match for usss? Let me ssshow you that they ssshloud never challenge the Mercadian Knights!"
Sir Mordrat used to be an enemy of Mario and co. does to their goal being against the Mercadian King's goal. Although a reoccurring rival, Sir Mordrat eventually realizes the dark secrets, and reluctantly joins Mario and co. to put a stop of a certain true villain in the Wonder Journey. He have a change of heart some time after the events after learning the true meaning of being a noble knight.
Card Perk: Sir Mordrat have a permanent +2 Defense power. However, his heavy armor causes him to increase Tripping, Slow Down and Stun by 2 extra counters.
Found in: UnknownSpecies: CobratRole: Once-Rogue KnightHP: 30 - FP: 10 	"Sssso, thossse W.I.L.D. hooligansss thinksss that they are a match for usss? Let me ssshow you that they ssshloud never challenge the Mercadian Knights!"
Sir Mordrat used to be an enemy of Mario and co. does to their goal being against the Mercadian King's goal. Although a reoccurring rival, Sir Mordrat eventually realizes the dark secrets, and reluctantly joins Mario and co. to put a stop of a certain true villain in the Wonder Journey. He have a change of heart some time after the events after learning the true meaning of being a noble knight.
Card Perk: Sir Mordrat have a permanent +2 Defense power. However, his heavy armor causes him to increase Tripping, Slow Down and Stun by 2 extra counters.
Sir Mordrat wasn't a Partner in the first version of Wonder Journey (which is linked at the top of the table), but in the second version instead. As such, his returning Moves will be displayed as normally in here.
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Basic 1 - Lance Uppercut (0 FP): Hold down to charge Sir Mordrat's uppercut; unleash when the main light flashes. Sir Mordrat unleash an uppercut with his lance, allowing him to hit even an aerial opponent. This attack deals 3/4/5/6 damage.
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Basic 2 - Dig (5 FP): Rotate the control stick to charge the drilling process. The first turn, Sir Mordrat digs underground, making all moves except ground-shaking moves to miss him. The next turn, he gains +2/3/5/10 for his next attack. This boost cannot be stacked with itself.
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Super - Lance Rush (10 FP): Tap the indicated button as much as you can until the meter is full. Sir Mordrat rushes forward and hit all ground-level enemies to deal 5/7/10 damage.
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Ultra - Mercadian Road (12 FP): Tap right, and then left on the right timing. For the rest of the turn this move is used, if any enemy used an approaching move (Contact), they will be inflicted with Paralysis for 2/3 turns. Bosses will instead only one turn of Paralysis.
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Omega - Mercadian Driller (50% FP): Sir Mordrat deploys a bigger drill-like lance, in which he throws himself into a line of enemies. All enemies in the same line will receive 30 piercing damage, as well as having their Defense boost canceled.	
Sir Mordrat wasn't a Partner in the first version of Wonder Journey (which is linked at the top of the table), but in the second version instead. As such, his returning Moves will be displayed as normally in here.
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Basic 1 - Lance Uppercut (0 FP): Hold down to charge Sir Mordrat's uppercut; unleash when the main light flashes. Sir Mordrat unleash an uppercut with his lance, allowing him to hit even an aerial opponent. This attack deals 3/4/5/6 damage.
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Basic 2 - Dig (5 FP): Rotate the control stick to charge the drilling process. The first turn, Sir Mordrat digs underground, making all moves except ground-shaking moves to miss him. The next turn, he gains +2/3/5/10 for his next attack. This boost cannot be stacked with itself.
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Super - Lance Rush (10 FP): Tap the indicated button as much as you can until the meter is full. Sir Mordrat rushes forward and hit all ground-level enemies to deal 5/7/10 damage.
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Ultra - Mercadian Road (12 FP): Tap right, and then left on the right timing. For the rest of the turn this move is used, if any enemy used an approaching move (Contact), they will be inflicted with Paralysis for 2/3 turns. Bosses will instead only one turn of Paralysis.
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Omega - Mercadian Driller (50% FP): Sir Mordrat deploys a bigger drill-like lance, in which he throws himself into a line of enemies. All enemies in the same line will receive 30 piercing damage, as well as having their Defense boost canceled.
==Heart to Heart Set==
Partners that are introduced in 's entry, Paper Mario: Heart to Heart. Duo Moves are converted into Omega Moves, but maintain the function of having Mario involved.	Partners that are introduced in 's entry, Paper Mario: Heart to Heart. Duo Moves are converted into Omega Moves, but maintain the function of having Mario involved.
NXT 	NXT
 	"I feels a little rusted since the last time we met. This place... doesn't really sounds safe, if you ask me!"
NXT was an abandoned robot who aided Mario the time he was kidnapped by Bowser - Yes, it really happened during Heart to Heart - and provided important information for Mario during the journey. While his origin was unknown at the time they met, he proved to be an useful ally, both as a tool and as a friend. He seems to be familiar with Princess Aurum.
Card Perk: Analyze the enemies to increase his allies' DEF power by 1 for two turns.
Found in: Secured WorldSpecies: Switch-like RobotRole: Analytic RobotHP: 10 - FP: 15 	"I feels a little rusted since the last time we met. This place... doesn't really sounds safe, if you ask me!"
NXT was an abandoned robot who aided Mario the time he was kidnapped by Bowser - Yes, it really happened during Heart to Heart - and provided important information for Mario during the journey. While his origin was unknown at the time they met, he proved to be an useful ally, both as a tool and as a friend. He seems to be familiar with Princess Aurum.
Card Perk: Analyze the enemies to increase his allies' DEF power by 1 for two turns.
As this is the first time NXT is a full-on Partner, his moves will be explained.
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Basic 1 - J-C Whack (0 FP): Hold left until the light brighten up. Swings one of his Joy-Con-like appendages. Deals only 1 damage to an enemy but fulfill 2/3/5/7 FP for NXT, even if no damage is inflicted.
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Basic 2 - Tattle (0 FP): Functions like the other Partners' Tattle.
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Super - Switch Shield (5 FP): Defends an ally with the Switch Shield. Any enemy attempting to attack the ally in question will end up landing on another enemy, or just plainly fails. The Switch Shield disappears after 1/2/3 attacks, or at the end of a full turn. Cannot be used again until three turns after the Switch Shield disappears.
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Ultra - FP Conversion (10 FP): Charges with the A button, and release at the right timing. NXT sacrifices his 10 FPs as he give them to his ally, in addition to cleanse up to two/three negative statuses on the ally in question. At Omega Rank, this move gives an additional 5 FPs to an ally.
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Omega - Emergency Discharge (33% FP): NXT discharges himself as all of his allies get healed by 20 HP and 15 FP, and cleanse all of the negative statuses of every allies. However, NXT have to recharge upon success, which means he cannot move the next turn.	
As this is the first time NXT is a full-on Partner, his moves will be explained.
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Basic 1 - J-C Whack (0 FP): Hold left until the light brighten up. Swings one of his Joy-Con-like appendages. Deals only 1 damage to an enemy but fulfill 2/3/5/7 FP for NXT, even if no damage is inflicted.
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Basic 2 - Tattle (0 FP): Functions like the other Partners' Tattle.
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Super - Switch Shield (5 FP): Defends an ally with the Switch Shield. Any enemy attempting to attack the ally in question will end up landing on another enemy, or just plainly fails. The Switch Shield disappears after 1/2/3 attacks, or at the end of a full turn. Cannot be used again until three turns after the Switch Shield disappears.
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Ultra - FP Conversion (10 FP): Charges with the A button, and release at the right timing. NXT sacrifices his 10 FPs as he give them to his ally, in addition to cleanse up to two/three negative statuses on the ally in question. At Omega Rank, this move gives an additional 5 FPs to an ally.
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Omega - Emergency Discharge (33% FP): NXT discharges himself as all of his allies get healed by 20 HP and 15 FP, and cleanse all of the negative statuses of every allies. However, NXT have to recharge upon success, which means he cannot move the next turn.
Aurum 	Aurum
Placeholder 	"The situation requires delicate solution... and we cannot afford to lose your close ones, Mario and Peach."
Aurum once had her body stolen by a malevolent rusting being called Carrina, and is left as a sentient heart. With Peach's help, she is able to regain her rightful body and stop Carrina's cruel plan. Unfortunately, Miss Silverenne had managed to barely weaken her and trap her into a card, but now she is more ready than ever to help out Mario and Peach.
Card Perk: Aurum have two forms; her humanoid form, and her heart form. Her humanoid form have a permanent 2 DEF power and can auto-revive, but her higher Moves costs more FPs. Her heart form allows her to spend less FPs, but have a permanent -2 DEF power. She changes form whenever she uses Heart Shield. Her Super Move is available right from the start, but is a bit weaker until Aurum is promoted to Super Rank.
Found in: Geometric WorldSpecies: UnknownRole: Metallic PrincessHP: 15 - FP: 15 	"The situation requires delicate solution... and we cannot afford to lose your close ones, Mario and Peach."
Aurum once had her body stolen by a malevolent rusting being called Carrina, and is left as a sentient heart. With Peach's help, she is able to regain her rightful body and stop Carrina's cruel plan. Unfortunately, Miss Silverenne had managed to barely weaken her and trap her into a card, but now she is more ready than ever to help out Mario and Peach.
Card Perk: Aurum have two forms; her humanoid form, and her heart form. Her humanoid form have a permanent 2 DEF power and can auto-revive, but her higher Moves costs more FPs. Her heart form allows her to spend less FPs, but have a permanent -2 DEF power. She changes form whenever she uses Heart Shield. Her Super Move is available right from the start, but is a bit weaker until Aurum is promoted to Super Rank.
As this is the first time NXT is a full-on Partner, his moves will be explained.
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Basic 1 - Heart Shot (0 FP): Hold the B button until the light brighten. Deals 2 piercing damage on any enemy.
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Basic 2 - Tattle (0 FP): Works like the other Partners' Tattle.
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Super - Heart Shield (4 FP): Protect herself or an ally with a heart-powered shield, protecting them from up to 2/3/5/7 to 4/5/7/10 damage depended on the amount of successful button presses. Switches into her humanoid form or heart form. No more than one Heart Shield can be active at a time.
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Ultra - Group Hug (8 FP): Heal everyone's HP, including her own, by 10 to 15 HP depended on the amount of L and R button held at the right time. At Omega Rank, it also cleanse up to two negative statuses of everyone in the party.
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Omega - Enlightened Aurora (50% FP): Raise the DEF power of everyone in the party by 4 DEF, and grants the unique status Impenetrable, which ignores the piercing effect, all for five turns. It also cleanse off every negative statuses of everyone, and heals (2 x amount of turns left) HP per negative status.	
As this is the first time NXT is a full-on Partner, his moves will be explained.
----
Basic 1 - Heart Shot (0 FP): Hold the B button until the light brighten. Deals 2 piercing damage on any enemy.
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Basic 2 - Tattle (0 FP): Works like the other Partners' Tattle.
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Super - Heart Shield (4 FP): Protect herself or an ally with a heart-powered shield, protecting them from up to 2/3/5/7 to 4/5/7/10 damage depended on the amount of successful button presses. Switches into her humanoid form or heart form. No more than one Heart Shield can be active at a time.
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Ultra - Group Hug (8 FP): Heal everyone's HP, including her own, by 10 to 15 HP depended on the amount of L and R button held at the right time. At Omega Rank, it also cleanse up to two negative statuses of everyone in the party.
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Omega - Enlightened Aurora (50% FP): Raise the DEF power of everyone in the party by 4 DEF, and grants the unique status Impenetrable, which ignores the piercing effect, all for five turns. It also cleanse off every negative statuses of everyone, and heals (2 x amount of turns left) HP per negative status.
Koopick 	Koopick
 	"How's it goin', Mario? I was doing my breakdancing career very well so far until those four rude Koopas captured me. I wonder what was all that for?"
Koopick used to help his father for their little Item Shop whenever he's not busy breakdancing. He's supposed to inherit his father's Item Shop, but Koopick instead joined Mario to prove to his father that he wanted to follow his dream career more than item stocking. After the adventure, he pursues his dream and even managed to have a successful breakdancing career!
Card Perk: Whenever an item is used and that Koopick is active, the party get a refund from a 1/3 of the full price of the item in question. In addition, healing items restores more HP and/or FP with a multiplier of 1.2x.
Found in: Secured WorldSpecies: KoopaRole: Shelly BreakdancerHP: 10 - FP: 15 	"How's it goin', Mario? I was doing my breakdancing career very well so far until those four rude Koopas captured me. I wonder what was all that for?"
Koopick used to help his father for their little Item Shop whenever he's not busy breakdancing. He's supposed to inherit his father's Item Shop, but Koopick instead joined Mario to prove to his father that he wanted to follow his dream career more than item stocking. After the adventure, he pursues his dream and even managed to have a successful breakdancing career!
Card Perk: Whenever an item is used and that Koopick is active, the party get a refund from a 1/3 of the full price of the item in question. In addition, healing items restores more HP and/or FP with a multiplier of 1.2x.
Duck and Cover now costs 5 FPs. Koopa Kick is turned into an Omega Move and, while required another ally, doesn't have to be Mario.
----
Omega - Koopa Kick (25% FP): Requires an ally to work. Hit a line of enemies back and forth for 10 damage each and cannot be dodged.	
Duck and Cover now costs 5 FPs. Koopa Kick is turned into an Omega Move and, while required another ally, doesn't have to be Mario.
----
Omega - Koopa Kick (25% FP): Requires an ally to work. Hit a line of enemies back and forth for 10 damage each and cannot be dodged.
Pizazz 	Pizazz
 	"Peach! I knew that you come to rescue us! Even Princess Aurum had the unfortunate of getting captured by the nefarious W.I.L.D.! ... What is the W.I.L.D. again?"
Pizazz is the court jester and Princess Aurum's best friend. It was not a surprise that he's the first one who comes to aid Peach when Aurum's body was stolen by Carrina. Not only he's a valuable ally of Peach, but he truly proved his loyalty to Princess Aurum by doing what he calls a royal duty.
Card Perk: Explosive moves cannot be dodged and ignores half of DEF power whenever Pizazz is active.
Found in: Geometric WorldSpecies: Bob-OmbRole: Explosive JesterHP: 20 - FP: 10 	"Peach! I knew that you come to rescue us! Even Princess Aurum had the unfortunate of getting captured by the nefarious W.I.L.D.! ... What is the W.I.L.D. again?"
Pizazz is the court jester and Princess Aurum's best friend. It was not a surprise that he's the first one who comes to aid Peach when Aurum's body was stolen by Carrina. Not only he's a valuable ally of Peach, but he truly proved his loyalty to Princess Aurum by doing what he calls a royal duty.
Card Perk: Explosive moves cannot be dodged and ignores half of DEF power whenever Pizazz is active.
Pinata now have a chance to sprout an item even when not perfectly executed. A perfectly executed Pinata still have a 100% chance to drop an item when broken. Bombs Away! now costs 9 FPs.
Buddy Bowl is turned into an Omega Move and, while required another ally, doesn't have to be Mario.
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Omega - Buddy Bowl (33% FP): Requires an ally to work. As Pizazz inflates the explosive balloons and throws them in the air, an ally whacks them toward at the enemies. Up to four balls can be inflated and each ball will inflict 7 piercing damage, although the last one will deals 9 damage. This makes a total of 30 damage.	
Pinata now have a chance to sprout an item even when not perfectly executed. A perfectly executed Pinata still have a 100% chance to drop an item when broken. Bombs Away! now costs 9 FPs.
Buddy Bowl is turned into an Omega Move and, while required another ally, doesn't have to be Mario.
----
Omega - Buddy Bowl (33% FP): Requires an ally to work. As Pizazz inflates the explosive balloons and throws them in the air, an ally whacks them toward at the enemies. Up to four balls can be inflated and each ball will inflict 7 piercing damage, although the last one will deals 9 damage. This makes a total of 30 damage.
==Rise of the Shadow==
Partners who are debuted in Paper Mario 5: The Rise of Shadow. Toadea had to be defeated before she could be recruited similarly to Dimentio. Since Omega Moves are introduced from that game, only % conversion and modifications will be mentioned.	Partners who are debuted in Paper Mario 5: The Rise of Shadow. Toadea had to be defeated before she could be recruited similarly to Dimentio. Since Omega Moves are introduced from that game, only % conversion and modifications will be mentioned.
Toadea 	Toadea
 	"... Cloak, is that you? [...] Now this all make sense! Well, almost, but believe it or not, I met that Wario before and he's a big ugly pushover! Well, "pushover" is only from first impression, but he's still big and ugly."
Toadea, a mistress of red magic, is a complicated Toad. In fact, she's already a villainous Toad much before a certain poisonous Toad had showed his true colors. Nowadays, she put herself on a road of redemption alongside Cloak, wishing to happily live together ever after. Unfortunately, as a few years passes, Wario just happened (unintentionally but maliciously) to put a massive wrench into their reunion.
Card Perk: Toadea can deflect a projectile back to the attacker when using a Superguard. She cannot deflect piercing projectiles, but still resists them.
Found in: Darkened WorldSpecies: ToadRole: PSI FighterHP: 15 - FP: 15 	"... Cloak, is that you? [...] Now this all make sense! Well, almost, but believe it or not, I met that Wario before and he's a big ugly pushover! Well, "pushover" is only from first impression, but he's still big and ugly."
Toadea, a mistress of red magic, is a complicated Toad. In fact, she's already a villainous Toad much before a certain poisonous Toad had showed his true colors. Nowadays, she put herself on a road of redemption alongside Cloak, wishing to happily live together ever after. Unfortunately, as a few years passes, Wario just happened (unintentionally but maliciously) to put a massive wrench into their reunion.
Card Perk: Toadea can deflect a projectile back to the attacker when using a Superguard. She cannot deflect piercing projectiles, but still resists them.
Red Bolt now costs 3 FPs, and this cannot stun the same enemy if the enemy in question is stunned in the previous turn. Multiflip now costs 4 FPs, while PSI Restore now costs 6 FPs.
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Omega - Mushashi Somersault (33% FP): Functions the same as in Rise of the Shadow. 20 damage to all enemies, pierces defense, inflict a random elemental damage. +3 damage to anything weak to the randomly selected element, -3 to anything that resists it.	
Red Bolt now costs 3 FPs, and this cannot stun the same enemy if the enemy in question is stunned in the previous turn. Multiflip now costs 4 FPs, while PSI Restore now costs 6 FPs.
----
Omega - Mushashi Somersault (33% FP): Functions the same as in Rise of the Shadow. 20 damage to all enemies, pierces defense, inflict a random elemental damage. +3 damage to anything weak to the randomly selected element, -3 to anything that resists it.
Humbi 	Humbi
 	"Phew. I would thought I will stuck in this card forever! I see our other friends being stuck in similar cards as well! We got to save them!"
Humbi is a signer raised by a tribe of Crayzee Dayzees, and live with them ever since she fell from the sky. Selfless, caring and responsible, she won't hesitate to help out the chief of the tribe in order to maintain peace of their village. She joined Mario to help him getting to the Skystone Caverns, and stick with him for the rest of Rise of the Shadow when Cloak had attacked her village.
Card Perk: Whenever Humbi is active, Sound-based attacks of allies are boosted by +2 damage, and allies are unaffected by enemies' Sound-based moves that only induce statuses (i.e. Sing).
Found in: Ancient WorldSpecies: NimbiRole: Adorable SingerHP: 10 - FP: 20 	"Phew. I would thought I will stuck in this card forever! I see our other friends being stuck in similar cards as well! We got to save them!"
Humbi is a signer raised by a tribe of Crayzee Dayzees, and live with them ever since she fell from the sky. Selfless, caring and responsible, she won't hesitate to help out the chief of the tribe in order to maintain peace of their village. She joined Mario to help him getting to the Skystone Caverns, and stick with him for the rest of Rise of the Shadow when Cloak had attacked her village.
Card Perk: Whenever Humbi is active, Sound-based attacks of allies are boosted by +2 damage, and allies are unaffected by enemies' Sound-based moves that only induce statuses (i.e. Sing).
Sonic Hum now costs 2 FPs, but is now Sound-based; deals 1/2/3/4 more damage on Sound-weak enemies, but 1/2/3/4 less on Sound-resistant enemies. Nimbi Lullaby now costs 9 FPs, and doesn't works during the turn after the enemies had just woke up.
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Omega - Daughter's Vengeance (25% FP): Functions the same as before, as Humbi summons the spirit of Arachtail to attack a single enemy, dealing 30 damage and guaranteed Poison status for three turns. 30% chance that, if the enemy isn't a mid-boss or a full boss, the enemy is fully KO.	
Sonic Hum now costs 2 FPs, but is now Sound-based; deals 1/2/3/4 more damage on Sound-weak enemies, but 1/2/3/4 less on Sound-resistant enemies. Nimbi Lullaby now costs 9 FPs, and doesn't works during the turn after the enemies had just woke up.
----
Omega - Daughter's Vengeance (25% FP): Functions the same as before, as Humbi summons the spirit of Arachtail to attack a single enemy, dealing 30 damage and guaranteed Poison status for three turns. 30% chance that, if the enemy isn't a mid-boss or a full boss, the enemy is fully KO.
Scope 	Scope
 	"So, it was that fat lookalike who's their leader? I dunno what's pushed him for a conquest, but you can bet that many planets conquered means a ludicrous bounty on his head!"
This Sniper Bill is a bounty hunter, and make it clear that he will not slow down whenever he hunts. When he is on a mission to find the Golden Gear in the Utropia, he decided to get Mario for assistance. After he witnesses the Lord Cloak's evil actions, he stick with Mario until Cloak is taken down... following by taking down the wrathful Toadea. He's cool and quiet, but will lash out whenever frustrated.
Card Perk: Scope can ignore the enemies' Dodgy status and cancels one positive status of the enemy hit by any of his moves except Mini-Bill.
Found in: Engine WorldSpecies: Sniper BillRole: Focused SniperHP: 20 - FP: 10 	"So, it was that fat lookalike who's their leader? I dunno what's pushed him for a conquest, but you can bet that many planets conquered means a ludicrous bounty on his head!"
This Sniper Bill is a bounty hunter, and make it clear that he will not slow down whenever he hunts. When he is on a mission to find the Golden Gear in the Utropia, he decided to get Mario for assistance. After he witnesses the Lord Cloak's evil actions, he stick with Mario until Cloak is taken down... following by taking down the wrathful Toadea. He's cool and quiet, but will lash out whenever frustrated.
Card Perk: Scope can ignore the enemies' Dodgy status and cancels one positive status of the enemy hit by any of his moves except Mini-Bill.
Bill Barrage now costs 6 FPs but compensates with a 20% chance to lower DEF power by 1 for the next turn, and the chance is calculated separately to each enemy hit by this move.Spec Ops now costs 4 FPs and only affect him and a selected ally.
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Omega - Incoming! (33% FP): Functions the same as before. Scope calls a Banzai Bill to strike a random enemy which deals a horrendous 40 piercing damage, as well as 15 damage on surrounding enemies. This will even cancels all of the main target's positive defensive ailments! However, Scope also gets a damage by 50% of his max HP does to the explosion.	
Bill Barrage now costs 6 FPs but compensates with a 20% chance to lower DEF power by 1 for the next turn, and the chance is calculated separately to each enemy hit by this move.Spec Ops now costs 4 FPs and only affect him and a selected ally.
----
Omega - Incoming! (33% FP): Functions the same as before. Scope calls a Banzai Bill to strike a random enemy which deals a horrendous 40 piercing damage, as well as 15 damage on surrounding enemies. This will even cancels all of the main target's positive defensive ailments! However, Scope also gets a damage by 50% of his max HP does to the explosion.
Bo Ming 	Bo Ming
 	"Ka-Bam! I had modified my bamboo rods in order to increase their firepower efficiency! What do you think?"
Bo Ming had accidentally developed a new type of explosive with a bamboo rod and gunpowder, which he calls the Bomb Rod. As King Wu IV descend into madness after finding a Cozmo Shard, he called Bo Ming's invention as witchcraft and threw the young bomb into the underground dungeon. As Bo Ming realized that the once-kind King had gone insane, he get help from Mario to escape and stop King Wu IV's madness.
Card Perk: Explosive moves will ignore 33% of the enemies' DEF power whenever Bo Ming is active.
Found in: Ancient WorldSpecies: Bob-OmbRole: Explosive InventorHP: 10 - FP: 15 	"Ka-Bam! I had modified my bamboo rods in order to increase their firepower efficiency! What do you think?"
Bo Ming had accidentally developed a new type of explosive with a bamboo rod and gunpowder, which he calls the Bomb Rod. As King Wu IV descend into madness after finding a Cozmo Shard, he called Bo Ming's invention as witchcraft and threw the young bomb into the underground dungeon. As Bo Ming realized that the once-kind King had gone insane, he get help from Mario to escape and stop King Wu IV's madness.
Card Perk: Explosive moves will ignore 33% of the enemies' DEF power whenever Bo Ming is active.
As the game allows the player to freely select any enemy target, Bomb Rod can be used on any enemy, while Bomb Toss is modified to be a stronger version of Bomb Rod. Conserve now costs 2 FPs.
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Basic 2 - Bomb Toss (3 FP): Stronger version of Bomb Rod. Aim with the control stick, and then press A when the cursor is at the center of the enemy. Deals 3/4/5/7 damage.
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Omega - Fire Festival (33% FP): Functions the same as before. Bo Ming detonates many of his Bomb Rods and himself to deal 30 fully piercing damage to a single enemy, as well as a guaranteed chance of burning for 5 turns.	
As the game allows the player to freely select any enemy target, Bomb Rod can be used on any enemy, while Bomb Toss is modified to be a stronger version of Bomb Rod. Conserve now costs 2 FPs.
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Basic 2 - Bomb Toss (3 FP): Stronger version of Bomb Rod. Aim with the control stick, and then press A when the cursor is at the center of the enemy. Deals 3/4/5/7 damage.
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Omega - Fire Festival (33% FP): Functions the same as before. Bo Ming detonates many of his Bomb Rods and himself to deal 30 fully piercing damage to a single enemy, as well as a guaranteed chance of burning for 5 turns.
Kate 	Kate
 	"It was a great honor being on your side, Mario. Now it would be a great honor to fight together once again!"
Kate used to serves to be the captain of King Wu IV's elite guards. She was faithful to the old king to a fault, as she was also severely mistreated by the mad majesty. After she imprisons Mario under King Wu IV's orders, the plumber had managed to escape and defeated her. After Mario having the kindness to spare her, Kate had no other choice but to join on his side. Eventually, she realized how insane King Wu IV had gone, and put a stop to his madness alongside Mario and co.
Card Perk: If Kate feels defeated (i.e. having HP to Peril level), she steps in to let the enemy to finish her off, protecting her allies. This only works from a single attack, but can turn a multi-target attack into a single-target attack.
Found in: UnknownSpecies: NinjiRole: Elite AssassinHP: 10 - FP: 10 	"It was a great honor being on your side, Mario. Now it would be a great honor to fight together once again!"
Kate used to serves to be the captain of King Wu IV's elite guards. She was faithful to the old king to a fault, as she was also severely mistreated by the mad majesty. After she imprisons Mario under King Wu IV's orders, the plumber had managed to escape and defeated her. After Mario having the kindness to spare her, Kate had no other choice but to join on his side. Eventually, she realized how insane King Wu IV had gone, and put a stop to his madness alongside Mario and co.
Card Perk: If Kate feels defeated (i.e. having HP to Peril level), she steps in to let the enemy to finish her off, protecting her allies. This only works from a single attack, but can turn a multi-target attack into a single-target attack.
Combo Blade and Katana Vortex swapped their Move Slot, making Combo Blase as Basic 2 and Katana Vortex as Basic 1, respectivley. In addition, Katana Vortex now costs no FPs. Chi Infuse now costs 4 FP, but compensates with +3 ATK power for the next attack. Assassin Strike also deals piercing damage of (Max HP / 5 + ATK boost [if any]) to a boss.
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Omega - Blossom Blade (25% FP): Functions the same as before. Kate's DEF power is increased by 3 for five turns, while every enemies takes 5 damage for five turns (making 25 damage in total). DEF power is taken into consideration.	
Combo Blade and Katana Vortex swapped their Move Slot, making Combo Blase as Basic 2 and Katana Vortex as Basic 1, respectivley. In addition, Katana Vortex now costs no FPs. Chi Infuse now costs 4 FP, but compensates with +3 ATK power for the next attack. Assassin Strike also deals piercing damage of (Max HP / 5 + ATK boost [if any]) to a boss.
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Omega - Blossom Blade (25% FP): Functions the same as before. Kate's DEF power is increased by 3 for five turns, while every enemies takes 5 damage for five turns (making 25 damage in total). DEF power is taken into consideration.
Jack Goomerson and Champ 	Jack Goomerson and Champ
 	"Mario, the little Squirt...! I lost him! That big fat jerk will not get away with what he did to us!!"
Jack Goomerson and his pet, Champ, were stuck in the minor league of the Glitz Pit until Mario, also known as The Great Gonzales by people over there, helped him out. When troubles had sprouted, he couldn't help but give an important assistance to Mario, alongside his faithful Chain Chomp pet, to save the Glitz Pit. And also everyone else involved. After taking care of the villains of Rise of the Shadow, Jack decides to take care of the little Squirt and forms an excellent Tag-Team. Unfortunately, all it takes for them to separate is, you guessed it, the big, bad, greedy rival-turned-emperor, Wario.
Card Perk: Champ have his own HP, being (Jack's Max HP + 20), with 4 DEF power.
Whenever Jack uses Block, Champ will protect him from upcoming moves, and whenever this happens, Champ will take damage in his place. While Champ completely blocks moves that deals 4 damage or less, he will be stunned by attacks that deals 10 damage or more. Whenever this happens, Champ cannot be used for Block for the next turn. Champ would also be unavailable for Blocking if Champ's HP runs into 0.
Found in: Secured WorldSpecies: Goomba + Chain ChompRole: Fierce Tag-TeamHP: 10 - FP: 15 	"Mario, the little Squirt...! I lost him! That big fat jerk will not get away with what he did to us!!"
Jack Goomerson and his pet, Champ, were stuck in the minor league of the Glitz Pit until Mario, also known as The Great Gonzales by people over there, helped him out. When troubles had sprouted, he couldn't help but give an important assistance to Mario, alongside his faithful Chain Chomp pet, to save the Glitz Pit. And also everyone else involved. After taking care of the villains of Rise of the Shadow, Jack decides to take care of the little Squirt and forms an excellent Tag-Team. Unfortunately, all it takes for them to separate is, you guessed it, the big, bad, greedy rival-turned-emperor, Wario.
Card Perk: Champ have his own HP, being (Jack's Max HP + 20), with 4 DEF power.
Whenever Jack uses Block, Champ will protect him from upcoming moves, and whenever this happens, Champ will take damage in his place. While Champ completely blocks moves that deals 4 damage or less, he will be stunned by attacks that deals 10 damage or more. Whenever this happens, Champ cannot be used for Block for the next turn. Champ would also be unavailable for Blocking if Champ's HP runs into 0.
Double Bonk now costs no FP, but requires a little stricter timing than other Jump moves. Chomp Toss, on the other hand, now costs 2 FPs. Beast Battler also costs 7 FPs, but does not have Champ to replace any of the three active Partners.
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Omega - Gigant Bite (33% FP): Functions the same as before. Champ delivers a tremendous, piercing, buff-cancelling damage of 50 on a single enemy and fully stuns it for two turns, but Jack and Champ have their ATK and DEF power lowered by 3 for three turns.	
Double Bonk now costs no FP, but requires a little stricter timing than other Jump moves. Chomp Toss, on the other hand, now costs 2 FPs. Beast Battler also costs 7 FPs, but does not have Champ to replace any of the three active Partners.
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Omega - Gigant Bite (33% FP): Functions the same as before. Champ delivers a tremendous, piercing, buff-cancelling damage of 50 on a single enemy and fully stuns it for two turns, but Jack and Champ have their ATK and DEF power lowered by 3 for three turns.
Squirt 	Squirt
Possible Placeholder 	"Mario? Pops? Champ? What's going on? I don't think this place looks nice to stay! And it stinks! No really, it smells bad!"
Squirt was an infantile Blooper orphan who dwelt in Glitzville. As a mad scientist called Montezuma attempted to deceive Mario and allies to hand over Squirt, the heroes not knowing that Montezuma will use him as a test subject. But as the heroes uncover the truth, Montezuma is defeated, and Mario had kept Squirt in safety ever since. After the grand adventure, Squirt became adopted by Jack Goomerson, forming a powerful tag-team of the Glitz Pit.
Card Perk: Squirt, like other Blooper Partners, is immune to Drench. He also reduce the duration of the Drench effect on his allies by 2 turns.
Found in: Secured WorldSpecies: BlooperRole: Adopted Water KidHP: 10 - FP: 15 	"Mario? Pops? Champ? What's going on? I don't think this place looks nice to stay! And it stinks! No really, it smells bad!"
Squirt was an infantile Blooper orphan who dwelt in Glitzville. As a mad scientist called Montezuma attempted to deceive Mario and allies to hand over Squirt, the heroes not knowing that Montezuma will use him as a test subject. But as the heroes uncover the truth, Montezuma is defeated, and Mario had kept Squirt in safety ever since. After the grand adventure, Squirt became adopted by Jack Goomerson, forming a powerful tag-team of the Glitz Pit.
Card Perk: Squirt, like other Blooper Partners, is immune to Drench. He also reduce the duration of the Drench effect on his allies by 2 turns.
Mega Drop now costs no FP, can be used on any enemy, but require a little more precise timing. Affection can be selected on other allies, but effect varies (Mario, Jack or Champ = 10/20/30/40 HP, any villain = 1/2/3/5 HP, the rest = 5/10/15/20 HP) and costs 5 FP. Droplet Spritz now costs 5 FP does to Squirt's Card Perk.
Mega Drop is Water-elemental, dealing (base [2/3/4/5] + 3) on Water-weak foes, but deals -2 on Water-resistant foes.
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Omega - Hydro Drop (50% FP): Functions the same as before. Squirt spews a massive globule of water, damaging all enemies at once and inflicts 20 damage and guaranteed Drench status. Water-elemental: 15 more damage on Water-weak opponents, but 5 less on Water-resistant opponents.	
Mega Drop now costs no FP, can be used on any enemy, but require a little more precise timing. Affection can be selected on other allies, but effect varies (Mario, Jack or Champ = 10/20/30/40 HP, any villain = 1/2/3/5 HP, the rest = 5/10/15/20 HP) and costs 5 FP. Droplet Spritz now costs 5 FP does to Squirt's Card Perk.
Mega Drop is Water-elemental, dealing (base [2/3/4/5] + 3) on Water-weak foes, but deals -2 on Water-resistant foes.
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Omega - Hydro Drop (50% FP): Functions the same as before. Squirt spews a massive globule of water, damaging all enemies at once and inflicts 20 damage and guaranteed Drench status. Water-elemental: 15 more damage on Water-weak opponents, but 5 less on Water-resistant opponents.
Sci Guy 	Sci Guy
 	"The big guy had a lot of noxious gaseous particle inside of him, which can be deadly for anyone. But I do not think this is something we should worry the most!"
Sci Guy is a renowned Shy Guy scientist and inventor. He had designed the Shy Guy Skyrise, a sentient skyscraper. Lieutenant Squiddly's attack, following a fusion between the Skyrise and a traitor called Viros the Duplighost, caused Sci Guy to join Mario's team in order to put a stop of this miserable madness. After the adventure, he had made a cure for paper cuts (don't ask), as well as planning to expend on the Shy Guy Skyrise.
Card Perk: Anytime a teammate gains a beneficial status whenever Sci Guy is active, that teammate's status gains an extra duration for 1 (Basic + Super) or 2 (Ultra + Omega) turns.
Found in: Mass WorldSpecies: Shy GuyRole: Scientific InventorHP: 15 - FP: 10 	"The big guy had a lot of noxious gaseous particle inside of him, which can be deadly for anyone. But I do not think this is something we should worry the most!"
Sci Guy is a renowned Shy Guy scientist and inventor. He had designed the Shy Guy Skyrise, a sentient skyscraper. Lieutenant Squiddly's attack, following a fusion between the Skyrise and a traitor called Viros the Duplighost, caused Sci Guy to join Mario's team in order to put a stop of this miserable madness. After the adventure, he had made a cure for paper cuts (don't ask), as well as planning to expend on the Shy Guy Skyrise.
Card Perk: Anytime a teammate gains a beneficial status whenever Sci Guy is active, that teammate's status gains an extra duration for 1 (Basic + Super) or 2 (Ultra + Omega) turns.
Hoverboard only protect one ally, but the Omega Rank can protect the entire party. This move cannot be used again for two turns afterward. Wario's Rage Smash is an exception among ground-level moves, as he performs a rising, explosive uppercut whenever he attacks an aerial foe with it. Sci Fry now costs 6 FP but compensates with piercing thorough DEF.
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Omega - Chemical YZ-42 (25% FP): Functions the same as before. Sci Guy drinks a strange formula, which gives him and his allies permanent effect of a random beneficial status effect. Status effects gained this way cannot be removed by any method, and only wears off once the battle ends.	
Hoverboard only protect one ally, but the Omega Rank can protect the entire party. This move cannot be used again for two turns afterward. Wario's Rage Smash is an exception among ground-level moves, as he performs a rising, explosive uppercut whenever he attacks an aerial foe with it. Sci Fry now costs 6 FP but compensates with piercing thorough DEF.
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Omega - Chemical YZ-42 (25% FP): Functions the same as before. Sci Guy drinks a strange formula, which gives him and his allies permanent effect of a random beneficial status effect. Status effects gained this way cannot be removed by any method, and only wears off once the battle ends.
Pulsar 	Pulsar
 	"Mom said that Wario intend to conquer many planets... but from what some of Wario's friends said, he is doing it simply because he wanted treasures without people like you getting on his way! You can tell that he's really out of his mind lately!"
Pulsar is a Luma who was once a janitor of the Comet Observatory. As Polari went missing in the Sky Station, Rosalina give him an even more important mission to assist Mario at retrieving Polari. Ever since, Pulsar sticks with Mario until the adventure ends, where the Luma returns to being a janitor. Not that he hates the job and, in fact, will fondly remember the time he was with Mario. And it seems that their adventure at Rise of the Shadow will not be the last time that Polari will be partner with Mario!
Card Perk: Pulsar reduce enemies' Spatial elemental attacks by -2 damage.
Found in: Geometric WorldSpecies: LumaRole: Spatial JanitorHP: 10 - FP: 20 	"Mom said that Wario intend to conquer many planets... but from what some of Wario's friends said, he is doing it simply because he wanted treasures without people like you getting on his way! You can tell that he's really out of his mind lately!"
Pulsar is a Luma who was once a janitor of the Comet Observatory. As Polari went missing in the Sky Station, Rosalina give him an even more important mission to assist Mario at retrieving Polari. Ever since, Pulsar sticks with Mario until the adventure ends, where the Luma returns to being a janitor. Not that he hates the job and, in fact, will fondly remember the time he was with Mario. And it seems that their adventure at Rise of the Shadow will not be the last time that Polari will be partner with Mario!
Card Perk: Pulsar reduce enemies' Spatial elemental attacks by -2 damage.
Star Dust only boosts Mario's party ATK and DEF stats if Pulsar have the Ultra Rank (by +2) or Omega Rank (+3), and these boosts lasts for two turns. It also costs 9 FP. Launch Star can now damage a boss for 6/9 damage.
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Omega - Red Star (33% FP): Functions the same as before. Pulsar uses his Red Star to levitate the enemies, and then slam them all together. All enemies then takes 20 piercing damage, plus extra damage based on the DEF power (intrinsic + boost) from each enemy. This is helpful against enemies with very high DEF power.	
Star Dust only boosts Mario's party ATK and DEF stats if Pulsar have the Ultra Rank (by +2) or Omega Rank (+3), and these boosts lasts for two turns. It also costs 9 FP. Launch Star can now damage a boss for 6/9 damage.
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Omega - Red Star (33% FP): Functions the same as before. Pulsar uses his Red Star to levitate the enemies, and then slam them all together. All enemies then takes 20 piercing damage, plus extra damage based on the DEF power (intrinsic + boost) from each enemy. This is helpful against enemies with very high DEF power.
Zroob 	Zroob
 	"Ever since that her majesty is defeated again, the other Shroobs fights themselves in order to get a high enough rank to survive. I rather not take that risk, especially if it means having to fight the space witch, so I scrammed out of the army..."
Zroob is a nervous Shroob who is verily afraid of Rosalina, and was summoned by Lord Cloak as one of the enforcers. Turns out Zroob by himself isn't a really effective enforcer, as he have no wish to fight Rosalina and her cohorts. As such, he sided with the Mushroom Allies as Peach convinced him to do so, and helped Mario and co. to drove the Shroob invasion away.
Card Perk: Whenever Zroob is attacked by a strong enough Spatial attack (10 damage in total), Zroob runs away in fear, as any of the Spatial attack will reminds him of Rosalina. To compensate, he takes 1/3 less damage from any elemental attacks except Spatial.
Found in: Geometric WorldSpecies: ShroobRole: Timid InvaderHP: 10 - FP: 15 	"Ever since that her majesty is defeated again, the other Shroobs fights themselves in order to get a high enough rank to survive. I rather not take that risk, especially if it means having to fight the space witch, so I scrammed out of the army..."
Zroob is a nervous Shroob who is verily afraid of Rosalina, and was summoned by Lord Cloak as one of the enforcers. Turns out Zroob by himself isn't a really effective enforcer, as he have no wish to fight Rosalina and her cohorts. As such, he sided with the Mushroom Allies as Peach convinced him to do so, and helped Mario and co. to drove the Shroob invasion away.
Card Perk: Whenever Zroob is attacked by a strong enough Spatial attack (10 damage in total), Zroob runs away in fear, as any of the Spatial attack will reminds him of Rosalina. To compensate, he takes 1/3 less damage from any elemental attacks except Spatial.
Shroob Blaster can hit any target, and swapped the Basic slot placement with Power Lift, which now costs 4 FP but compensates with piercing damage. Shroob cannot move after using Other Block. Because of Zroob quitting the Shroob army, Big Mama is removed and is replaced with Big Bad Blaster as his Omega Rank move.
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Omega - Big Bad Blaster (50% FP): Zroob's Omega Move as off Stolen Worlds. Zroob brings in his Big Bad Blaster with a much more nervous look, and as he pull the trigger (if all of the five shown buttons being pressed in a quick enough succession), the blaster launches a purple beam that severely damages all enemies. This attack deals 25 damage and a whole five turn of Poison status.	
Shroob Blaster can hit any target, and swapped the Basic slot placement with Power Lift, which now costs 4 FP but compensates with piercing damage. Shroob cannot move after using Other Block. Because of Zroob quitting the Shroob army, Big Mama is removed and is replaced with Big Bad Blaster as his Omega Rank move.
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Omega - Big Bad Blaster (50% FP): Zroob's Omega Move as off Stolen Worlds. Zroob brings in his Big Bad Blaster with a much more nervous look, and as he pull the trigger (if all of the five shown buttons being pressed in a quick enough succession), the blaster launches a purple beam that severely damages all enemies. This attack deals 25 damage and a whole five turn of Poison status.
Maxwell Ectomian Boouregard, aka Max Boo 	Maxwell Ectomian Boouregard, aka Max Boo
 	"Well, this gulch ain't quite that friendly, is it? I bet those no-good W.I.L.D. took it over and ran the mayor over. Not the first time I had to help a gulch out, for sure."
Maxwell Ectomian Boouregard, also known more commonly as Max Boo, is a young boo who lives in the Ghostly Gulch. He is very conscious and attentive, knowing well when something's up. When Dead-Eye's time manipulating curse had strike the region, he's the only one smart enough to quickly saw the illusion. With him, Mario and allies are able to go thorough the illusion and restore the gulch to its former glory.
Card Perk: Max Boo ignores the Dodgy status, and is able to recognize the real enemies from their illusion clones.
Found in: Illusion WorldSpecies: BooRole: Sharp-Eyed GhostHP: 15 - FP: 10 	"Well, this gulch ain't quite that friendly, is it? I bet those no-good W.I.L.D. took it over and ran the mayor over. Not the first time I had to help a gulch out, for sure."
Maxwell Ectomian Boouregard, also known more commonly as Max Boo, is a young boo who lives in the Ghostly Gulch. He is very conscious and attentive, knowing well when something's up. When Dead-Eye's time manipulating curse had strike the region, he's the only one smart enough to quickly saw the illusion. With him, Mario and allies are able to go thorough the illusion and restore the gulch to its former glory.
Card Perk: Max Boo ignores the Dodgy status, and is able to recognize the real enemies from their illusion clones.
Tickle now costs 3 FP but compensates with being much easier to use, and the effect lasts longer the higher Max Boo's rank is (2 for Super, 3 for Ultra and 5 for Omega). Revive Switch now costs 6 FP.
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Omega - Bob-Ombonicon Blast (33% FP): Works as the same as before. Max throws a barrage of haunted bombs that deals 15 damage to every enemies, while also healing the HP of everyone of the party by the same amount. If the enemy have a Regeneration status, the damage is doubled and that status is disabled.	
Tickle now costs 3 FP but compensates with being much easier to use, and the effect lasts longer the higher Max Boo's rank is (2 for Super, 3 for Ultra and 5 for Omega). Revive Switch now costs 6 FP.
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Omega - Bob-Ombonicon Blast (33% FP): Works as the same as before. Max throws a barrage of haunted bombs that deals 15 damage to every enemies, while also healing the HP of everyone of the party by the same amount. If the enemy have a Regeneration status, the damage is doubled and that status is disabled.
Sagi 	Sagi
 	"By Blotalbi, you are still alive! This invasion had caused damage to the civilization of the Geometric World... It wasn't the W.I.L.D, that organization who kidnapped me and many others, but rather the Filliars!"
Sagi is a priest who lives in the Dimensional Seas. Originally instructed to help Mario to find the X-Nauts' base of operation, but after Mario saved him from Lord Crump's armada, he went to become a full-time partner to Mario. Once the adventure is over, he is married and have a whopping 100 children... and none of them really likes the home he and his new wife lives in. As he suddenly went missing, his wife had to evacuate his 100 children elsewhere until Sagi returns...
Card Perk: As long as Sagi is active, he can quickly intervene dimensional-hopping attacks of the enemies by taking damage, protecting his allies by doing so, and take half damage from these attacks.
Found in: Geometric WorldSpecies: Magiblot Role: Inky PriestHP: 20 - FP: 10 	"By Blotalbi, you are still alive! This invasion had caused damage to the civilization of the Geometric World... It wasn't the W.I.L.D, that organization who kidnapped me and many others, but rather the Filliars!"
Sagi is a priest who lives in the Dimensional Seas. Originally instructed to help Mario to find the X-Nauts' base of operation, but after Mario saved him from Lord Crump's armada, he went to become a full-time partner to Mario. Once the adventure is over, he is married and have a whopping 100 children... and none of them really likes the home he and his new wife lives in. As he suddenly went missing, his wife had to evacuate his 100 children elsewhere until Sagi returns...
Card Perk: As long as Sagi is active, he can quickly intervene dimensional-hopping attacks of the enemies by taking damage, protecting his allies by doing so, and take half damage from these attacks.
Fire Burst doesn't cost any FP this time. Blot, however, now costs 2 FP (in this game, it just reduce DEF power by 1/2/3/5, and only inflict Half Turn at Ultra or Omega Rank). Banish Blast can cancel a charging, dimensional-jumping attack of an enemy if the enemy is in the other dimension (which also inflict 5 damage whenever this happens), and a few enemies can act at the other dimension. At the same time, Banish Blast now costs 5 FP.
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Omega - Clean Slate (25% FP): Works as the same as before. Sagi send a wave of powerful blot that damages all enemies, even those who are trapped in the other dimension, dealing 15 damage for each enemies, plus 10 extra damage on the enemies in another dimension.	
Fire Burst doesn't cost any FP this time. Blot, however, now costs 2 FP (in this game, it just reduce DEF power by 1/2/3/5, and only inflict Half Turn at Ultra or Omega Rank). Banish Blast can cancel a charging, dimensional-jumping attack of an enemy if the enemy is in the other dimension (which also inflict 5 damage whenever this happens), and a few enemies can act at the other dimension. At the same time, Banish Blast now costs 5 FP.
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Omega - Clean Slate (25% FP): Works as the same as before. Sagi send a wave of powerful blot that damages all enemies, even those who are trapped in the other dimension, dealing 15 damage for each enemies, plus 10 extra damage on the enemies in another dimension.
Dr. Xeno 	Dr. Xeno
 	"Mario, you have to know about a crucial detail of the army I belongs with. As you can see, Sir Grodus... is kidnapped by Wario, which is why Lord Crump and the X-Naut had to surrender to the plumber with a horrendous sense of hygiene."
This X-Naut seems calm and collected, but he's actually a crazy doctor of a sort. Definitely not someone who you would trust for non-scientific questions. Anyways, Dr. Xeno helped out Mario to stop the Aurum army that had gone haywire and out of control, as the army in question attacked the X-Nauts in the Cavernous Cavern.
Little they know is that the Grodus appearing in Rise of the Shadow is actually an impostor, created by Tatanga to mislead the X-Nauts, and Dr. Xeno and Lord Crump quickly realized that they are supposed to reform before their "leader" forced them to change their mind.
Card Perk: Every time Dr. Xeno or an ally is inflicted by one negative status (or more) by an enemy, Dr. Xeno attacks that enemy with Boom Potion without losing his turn. This Card Perk will not works if he is inflicted by an attack-preventing status, and other Status Conditions will be considered as well whenever he attacks.
Found in: Wario WorldSpecies: X-NautRole: Out-There ScientistHP: 10 - FP: 10 	"Mario, you have to know about a crucial detail of the army I belongs with. As you can see, Sir Grodus... is kidnapped by Wario, which is why Lord Crump and the X-Naut had to surrender to the plumber with a horrendous sense of hygiene."
This X-Naut seems calm and collected, but he's actually a crazy doctor of a sort. Definitely not someone who you would trust for non-scientific questions. Anyways, Dr. Xeno helped out Mario to stop the Aurum army that had gone haywire and out of control, as the army in question attacked the X-Nauts in the Cavernous Cavern.
Little they know is that the Grodus appearing in Rise of the Shadow is actually an impostor, created by Tatanga to mislead the X-Nauts, and Dr. Xeno and Lord Crump quickly realized that they are supposed to reform before their "leader" forced them to change their mind.
Card Perk: Every time Dr. Xeno or an ally is inflicted by one negative status (or more) by an enemy, Dr. Xeno attacks that enemy with Boom Potion without losing his turn. This Card Perk will not works if he is inflicted by an attack-preventing status, and other Status Conditions will be considered as well whenever he attacks.
Splash Potion and Boom Potion swaps their slot as Basic Moves. Splash Potion now only costs 2 FP. Acidic Potion, however, now costs 5 FP, but deals slightly more damage (3/4/5/7). In this game, Smokescreen Potion simply gives the Blind status condition (with an extra visual effect of a cloud on the enemy's head).
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Omega - Shocking Potion (33% FP): Works as the same as before. Dr. Xeno throws a very unstable potion at the selected enemy, and deals 30 damage and 15 at surrounding enemies. All enemies inflicted by this move will also gain the Poison status for five turns.	
Splash Potion and Boom Potion swaps their slot as Basic Moves. Splash Potion now only costs 2 FP. Acidic Potion, however, now costs 5 FP, but deals slightly more damage (3/4/5/7). In this game, Smokescreen Potion simply gives the Blind status condition (with an extra visual effect of a cloud on the enemy's head).
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Omega - Shocking Potion (33% FP): Works as the same as before. Dr. Xeno throws a very unstable potion at the selected enemy, and deals 30 damage and 15 at surrounding enemies. All enemies inflicted by this move will also gain the Poison status for five turns.
Stormy 	Stormy
 	"Look, plumber, you need to know that this guy's heart isn't all that gold. You need to know how twisted his mind had gotten lately. If we don't stop him conquering worlds, he will turn us into gold statues!"
Stormy have a very dark outlook on life itself, which while it makes him very cynical, allows him to quickly identify people with a truly wicked presence. That being said, he's wasn't the smartest or the most athletic of the Partners, and can get Mario, the others and even himself into trouble does to letting his negative outlook get the best of him. After meeting the lively Rockford, however, he does reconsider to become much more athletic and even passed the MKST test at Goom University, but he doesn't seems to be any smarter, as he still lets his outlook clouding his mind at times.
Card Perk: Whenever he faces an especially dangerous enemy (such as a boss), he grants everyone (including himself) +3 ATK power boost for two turns.
Found in: Geometric WorldSpecies: Ruff PuffRole: Gothic ThunderHP: 10 - FP: 15 	"Look, plumber, you need to know that this guy's heart isn't all that gold. You need to know how twisted his mind had gotten lately. If we don't stop him conquering worlds, he will turn us into gold statues!"
Stormy have a very dark outlook on life itself, which while it makes him very cynical, allows him to quickly identify people with a truly wicked presence. That being said, he's wasn't the smartest or the most athletic of the Partners, and can get Mario, the others and even himself into trouble does to letting his negative outlook get the best of him. After meeting the lively Rockford, however, he does reconsider to become much more athletic and even passed the MKST test at Goom University, but he doesn't seems to be any smarter, as he still lets his outlook clouding his mind at times.
Card Perk: Whenever he faces an especially dangerous enemy (such as a boss), he grants everyone (including himself) +3 ATK power boost for two turns.
Storm Blast can now be used against any enemy, not just the one on the front row. Hyper Charge now costs 5 FP but also grants a guaranteed Paralysis chance for any of his damaging attack (and boost Tesla Cannon for more damage). Storm Blast and Stormshock deals 3 (Basic/Super) or 5 (Ultra/Omega) damage on Electric-weak enemies, but 3 less on Electric-resistant opponents.
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Omega - Tesla Cannon (33% FP): Works as the same as before. Stormy shoots a powerful electric laser at a single enemy, dealing 20 damage and a guaranteed Paralysis damage. If Stormy used the Hyper Charge before using this Omega Move, then it will deals an extra 10 damage. Also deals 10 more damage on an Electric-weak enemy, but 5 less on an Electric-resistant foe.	
Storm Blast can now be used against any enemy, not just the one on the front row. Hyper Charge now costs 5 FP but also grants a guaranteed Paralysis chance for any of his damaging attack (and boost Tesla Cannon for more damage). Storm Blast and Stormshock deals 3 (Basic/Super) or 5 (Ultra/Omega) damage on Electric-weak enemies, but 3 less on Electric-resistant opponents.
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Omega - Tesla Cannon (33% FP): Works as the same as before. Stormy shoots a powerful electric laser at a single enemy, dealing 20 damage and a guaranteed Paralysis damage. If Stormy used the Hyper Charge before using this Omega Move, then it will deals an extra 10 damage. Also deals 10 more damage on an Electric-weak enemy, but 5 less on an Electric-resistant foe.
==Mushroom Allies==
Heroes (and villains) of the Mushroom Kingdom. A Mushroom Ally can replace Mario as the leader for any battle, but if the Leader Mushroom Ally runs out of HP, it is game over. They can also be used as regular battle Partners.	Heroes (and villains) of the Mushroom Kingdom. A Mushroom Ally can replace Mario as the leader for any battle, but if the Leader Mushroom Ally runs out of HP, it is game over. They can also be used as regular battle Partners.
Luigi 	Luigi
 	"Mario? Mario! Thank goodness, you come to rescue me! I'm so scared about what Wario could had done with you, but it's-a such a good relief that you are alive and still jumping!"
Luigi is Mario's brother. Although he is more nervous, shy and clumsy, he is also kindhearted and sensible, not wanting to leave anyone behind. His jumps are noted to be higher than Mario on average, and he is the one who saved Mario from King Boo not once, not twice, but thrice (and probably beyond) thanks to the various Poltergust models. When he isn't on an adventure with Mario, he have a part-time job called Balloon World where he host the game for people to hide or find balloons under a limited time.
Card Perk: When a ghostly enemy is attempting to attack an ally, Luigi will try to couterattack with the Poltergust G-00 without any cost, but with slightly more difficult control stick motion. He will take 25% more damage if he is attacked by a ghostly enemy.
Found in: Prism WorldSpecies: Homo NintendonusRole: Shaky BrotherHP: 10 - FP: 20 	"Mario? Mario! Thank goodness, you come to rescue me! I'm so scared about what Wario could had done with you, but it's-a such a good relief that you are alive and still jumping!"
Luigi is Mario's brother. Although he is more nervous, shy and clumsy, he is also kindhearted and sensible, not wanting to leave anyone behind. His jumps are noted to be higher than Mario on average, and he is the one who saved Mario from King Boo not once, not twice, but thrice (and probably beyond) thanks to the various Poltergust models. When he isn't on an adventure with Mario, he have a part-time job called Balloon World where he host the game for people to hide or find balloons under a limited time.
Card Perk: When a ghostly enemy is attempting to attack an ally, Luigi will try to couterattack with the Poltergust G-00 without any cost, but with slightly more difficult control stick motion. He will take 25% more damage if he is attacked by a ghostly enemy.
Basic 1 - Jump (0 FP): Works the same as Mario's Jumping attack.
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Basic 2 - Poltergust G-00 (3 FP): Suck in an enemy with the Poltergust G-00 and launch it into another. Deals a piercing 2/3/4/5 damage for both enemies. If used on a ghostly enemy and the move is successful, the enemy is sucked into the Poltergust G-00 and is considered as knocked out.
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Super - Gooigi (5 FP): Summon Gooigi from the Poltergust G-00. Gooigi acts like an extra Partner that don't take any Partner slot, and can use any of Luigi's Attacks. While Gooigi is immune to spiky attacks and can safely damage spiky enemies with Jumping, he only have 25% of Luigi's max HP and is instantly defeated by any fire or water attack.
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Ultra - Thunderhand (10 FP): Luigi charges his Thunderhand, only to overcharge and damages every enemies on the field. Base damage is 5/6/7/8, which deals two extra damage if the button is timely pressed three times. Electric-based: 5 extra damage on Electric-weak enemies, but 3 less damage on Electric-resistant foes. Each enemy hit by this move will have an individual 20% chance of being Paralyzed if hit by this move.
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Omega - Knockback Bros. (33% FP): Mario (regardless if he is an active member or not) gives Luigi his hammer, allowing Luigi to perform the Knockback Bros. Each successful button press, with the B button allows Luigi to knock Mario into an enemy, and then the A button allowing Mario to hit the enemy. Each correct timing makes the attack to continue, but one wrong press, and the attack is canceled.
Each hit deals 8, 6, 4, and then subsequent hit deals 2. The first five hits will deal 20 damage in all, and this attack also have 50% chance to lower the enemy's ATK power by 4 for three turns. If the enemy is defeated by this attack and that another is still active, then this attack will continue into that enemy. When there's more than one enemy active after the current target is defeated, the nearest enemy will be next.	
Basic 1 - Jump (0 FP): Works the same as Mario's Jumping attack.
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Basic 2 - Poltergust G-00 (3 FP): Suck in an enemy with the Poltergust G-00 and launch it into another. Deals a piercing 2/3/4/5 damage for both enemies. If used on a ghostly enemy and the move is successful, the enemy is sucked into the Poltergust G-00 and is considered as knocked out.
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Super - Gooigi (5 FP): Summon Gooigi from the Poltergust G-00. Gooigi acts like an extra Partner that don't take any Partner slot, and can use any of Luigi's Attacks. While Gooigi is immune to spiky attacks and can safely damage spiky enemies with Jumping, he only have 25% of Luigi's max HP and is instantly defeated by any fire or water attack.
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Ultra - Thunderhand (10 FP): Luigi charges his Thunderhand, only to overcharge and damages every enemies on the field. Base damage is 5/6/7/8, which deals two extra damage if the button is timely pressed three times. Electric-based: 5 extra damage on Electric-weak enemies, but 3 less damage on Electric-resistant foes. Each enemy hit by this move will have an individual 20% chance of being Paralyzed if hit by this move.
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Omega - Knockback Bros. (33% FP): Mario (regardless if he is an active member or not) gives Luigi his hammer, allowing Luigi to perform the Knockback Bros. Each successful button press, with the B button allows Luigi to knock Mario into an enemy, and then the A button allowing Mario to hit the enemy. Each correct timing makes the attack to continue, but one wrong press, and the attack is canceled.
Each hit deals 8, 6, 4, and then subsequent hit deals 2. The first five hits will deal 20 damage in all, and this attack also have 50% chance to lower the enemy's ATK power by 4 for three turns. If the enemy is defeated by this attack and that another is still active, then this attack will continue into that enemy. When there's more than one enemy active after the current target is defeated, the nearest enemy will be next.
Peach 	Peach
 	"We have been told by Merlon that Wario is up to a much bigger ambition... We do not know what could it be, but we know that knowing Wario, it could be very bad!"
Peach was (and sometimes is) a go-to damsel in distress, especially regarding the first days and weeks the Mario Bros. had arrived in the Mushroom Kingdom. She is the very sweet and amicable princess of the Mushroom Kingdom, willing to take responsibility whenever a trouble had arise. The problem is that she tend to be sweet to a fault; anytime Bowser shows up and is going to kidnap her, or even a couple of Goombas, the Toads quickly cowers, and it took the Mario Bros. (or sometimes just Mario) to save the day.
She's was investigating what Wario could do after Mario's rival-turned-back-into-nemesis rudely invaded the castle. With Merlon and Toadsworth's help, she eventually discovered Wario's dastardly plan... and that one shook Mario the moment he heard it.
Card Perk: Starts the battle with Slow Heal which recovers everyone's HP by (Max HP / 10) per turn. This effect last for 3 turns.
Found in: Ancient WorldSpecies: Homo NintendonusRole: Lovely PrincessHP: 10 - FP: 20 	"We have been told by Merlon that Wario is up to a much bigger ambition... We do not know what could it be, but we know that knowing Wario, it could be very bad!"
Peach was (and sometimes is) a go-to damsel in distress, especially regarding the first days and weeks the Mario Bros. had arrived in the Mushroom Kingdom. She is the very sweet and amicable princess of the Mushroom Kingdom, willing to take responsibility whenever a trouble had arise. The problem is that she tend to be sweet to a fault; anytime Bowser shows up and is going to kidnap her, or even a couple of Goombas, the Toads quickly cowers, and it took the Mario Bros. (or sometimes just Mario) to save the day.
She's was investigating what Wario could do after Mario's rival-turned-back-into-nemesis rudely invaded the castle. With Merlon and Toadsworth's help, she eventually discovered Wario's dastardly plan... and that one shook Mario the moment he heard it.
Card Perk: Starts the battle with Slow Heal which recovers everyone's HP by (Max HP / 10) per turn. This effect last for 3 turns.
Basic 1 - Umbrella (0 FP): Whack an opponent with her personal umbrella, dealing 2/3/4/5 damage. Doesn't work on an aerial opponent.
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Basic 2 - Heart Shot (0 FP): Attacks an enemy with heart-shaped pink energy. Only deals 1/2/3/4 damage, but can hit an aerial enemy. Have 20% chance of inflicting Lovestuck into the target, which leave them unable to directly harm Peach. (This effect is instantly null when there is one enemy left.)
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Super - Heart Shield (5 FP): Protect an ally or herself with a heart-shaped shield, while slowly heal them by (Max HP / 20) at the end of each of the ally/Peach's turn. The Heart Shield have from 3/4/5 to 5/7/10 depended on the amount of % filed by simultaneously pressing A and B.
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Ultra - Peach Bomber (7 FP): A surprisingly strong attack that pins down an aerial foe. Peach jumps as she forces her backside into an enemy, which have 20% chance of inflicting -2 ATK power on it for two turns. Inflicts 4/6 when mistimed, or 6/10 when properly timed just when she is about to hit the enemy.
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Omega - Peaceful Dance (50% FP): Peach dances as she puts enemies into Sleep for three turns while healing everyone by 30 and nullify their negative status conditions.	
Basic 1 - Umbrella (0 FP): Whack an opponent with her personal umbrella, dealing 2/3/4/5 damage. Doesn't work on an aerial opponent.
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Basic 2 - Heart Shot (0 FP): Attacks an enemy with heart-shaped pink energy. Only deals 1/2/3/4 damage, but can hit an aerial enemy. Have 20% chance of inflicting Lovestuck into the target, which leave them unable to directly harm Peach. (This effect is instantly null when there is one enemy left.)
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Super - Heart Shield (5 FP): Protect an ally or herself with a heart-shaped shield, while slowly heal them by (Max HP / 20) at the end of each of the ally/Peach's turn. The Heart Shield have from 3/4/5 to 5/7/10 depended on the amount of % filed by simultaneously pressing A and B.
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Ultra - Peach Bomber (7 FP): A surprisingly strong attack that pins down an aerial foe. Peach jumps as she forces her backside into an enemy, which have 20% chance of inflicting -2 ATK power on it for two turns. Inflicts 4/6 when mistimed, or 6/10 when properly timed just when she is about to hit the enemy.
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Omega - Peaceful Dance (50% FP): Peach dances as she puts enemies into Sleep for three turns while healing everyone by 30 and nullify their negative status conditions.
Daisy 	Daisy
 	"You got to be kidding me! I saw that no-good Wario taking over some planets lately! And I wonder what is that pesky Waluigi's up to - Wait, wait, Wario is teaming up with Tatanga instead!? ... You're pulling my leg, isn't it?"
Daisy is the tomboyish princess of Sarasaland, a kingdom that is much more peaceful than the Mushroom Kingdom... but also have very weird environmental placements. Although she is more interested to have fun rather than taking responsibility, it isn't like she had to worry about Tatanga's coming back now that he left the planet. Although she did have an occasional adventure with the heroes, it wasn't until she heard that Tatanga is coming back that she had to take full action.
Unfortunately for her, Tatanga not only did came back with a much more powerful arsenal, but he even managed to steal some of the Sarasland's resource called the Blossomites. This turns out to be a diversion, as Tatanga only uses them to build a Blossomite Daisy Statue in order to impress her, not knowing that Wario already captured her.
Card Perk: Starts the battle with Flower Regenerate which recovers everyone's FP by (Max FP / 15) per turn. This effect last for 3 turns.
Found in: Geometric WorldSpecies: Homo NintendonusRole: Tomboy PrincessHP: 15 - FP: 15 	"You got to be kidding me! I saw that no-good Wario taking over some planets lately! And I wonder what is that pesky Waluigi's up to - Wait, wait, Wario is teaming up with Tatanga instead!? ... You're pulling my leg, isn't it?"
Daisy is the tomboyish princess of Sarasaland, a kingdom that is much more peaceful than the Mushroom Kingdom... but also have very weird environmental placements. Although she is more interested to have fun rather than taking responsibility, it isn't like she had to worry about Tatanga's coming back now that he left the planet. Although she did have an occasional adventure with the heroes, it wasn't until she heard that Tatanga is coming back that she had to take full action.
Unfortunately for her, Tatanga not only did came back with a much more powerful arsenal, but he even managed to steal some of the Sarasland's resource called the Blossomites. This turns out to be a diversion, as Tatanga only uses them to build a Blossomite Daisy Statue in order to impress her, not knowing that Wario already captured her.
Card Perk: Starts the battle with Flower Regenerate which recovers everyone's FP by (Max FP / 15) per turn. This effect last for 3 turns.
Basic 1 - Slap (0 FP): Slaps an opponent, which this attack have a 50% chance of lowering DEF by 1 for 2 (Basic/Super), 3 (Ultra) or 5 (Omega) turns. Deals 2/3/4/5 turns. Cannot hit flying enemies. Contact-based; Daisy will hurt if she tries using this move on a harmful-to-touch enemy.
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Basic 2 - Flower Wave (2 FP): Hits all enemies with a wave of daisy flowers. Only deals 1/2/3/4 damage but compensate with healing everyone by 2/4/7/10 HP. Nature-based; deals 1 (Basic) or 2 (beyond Basic) on enemies weak to Nature, but deals 1 less on enemies resistant to it.
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Super - Scold (6 FP): Scold the enemy for their bad behavior, decreasing its ATK and DEF by 2 for 3/4/5 turns. For two turns, it also causes the enemy to avoid Daisy unless if she is Targeted or if she is the only active member. Doesn't work if an enemy was already Scolded.
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Ultra - Daisy Bomber (8 FP): A surprisingly strong attack that pins down an aerial foe. Daisy jumps as she forces her backside into an enemy, which have 20% chance of inflicting No Heal on it for two turns. Inflicts 5/7 when mistimed, or 8/12 when properly timed just when she is about to hit the enemy.
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Omega - Superball Spiral (33% FP): Daisy grabs a Superball Flower and throws out multiple Superballs into all enemies, dealing 15 damage to everyone of them and pins down flying enemies. Each enemy will also have their ATK reduced by 2 for two turns.	
Basic 1 - Slap (0 FP): Slaps an opponent, which this attack have a 50% chance of lowering DEF by 1 for 2 (Basic/Super), 3 (Ultra) or 5 (Omega) turns. Deals 2/3/4/5 turns. Cannot hit flying enemies. Contact-based; Daisy will hurt if she tries using this move on a harmful-to-touch enemy.
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Basic 2 - Flower Wave (2 FP): Hits all enemies with a wave of daisy flowers. Only deals 1/2/3/4 damage but compensate with healing everyone by 2/4/7/10 HP. Nature-based; deals 1 (Basic) or 2 (beyond Basic) on enemies weak to Nature, but deals 1 less on enemies resistant to it.
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Super - Scold (6 FP): Scold the enemy for their bad behavior, decreasing its ATK and DEF by 2 for 3/4/5 turns. For two turns, it also causes the enemy to avoid Daisy unless if she is Targeted or if she is the only active member. Doesn't work if an enemy was already Scolded.
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Ultra - Daisy Bomber (8 FP): A surprisingly strong attack that pins down an aerial foe. Daisy jumps as she forces her backside into an enemy, which have 20% chance of inflicting No Heal on it for two turns. Inflicts 5/7 when mistimed, or 8/12 when properly timed just when she is about to hit the enemy.
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Omega - Superball Spiral (33% FP): Daisy grabs a Superball Flower and throws out multiple Superballs into all enemies, dealing 15 damage to everyone of them and pins down flying enemies. Each enemy will also have their ATK reduced by 2 for two turns.
Bowser 	Bowser
 	"Listen up, punks! I am not going to join you to get that jerk, even if means missing my pals-- ... What am I blabbering about right now? ... Jaykan, what are you doin' here with them!?"
Bowser is the Mushroom Kingdom's most infamous villain, and it is easy to know why nowadays. His near-daily basis of kidnapping Princess Peach and getting foiled so constantly does leave him in unpredictable predicaments, but beneath his rough shell, he is ultimately caring about his minions, especially his own son. And he is in genuine love with Princess Peach, too, but whether or not Peach feels the same remains a debate.
One thing for sure, losing to Mario had more often than not put him in a bad mood. But looks like getting defeated and humiliated by Wario put him in a worse mood, and it took Bowser convincing that he stole some of his pals and even his own son out of pure spite to join Mario and co.!
Card Perk: Bowser roars at the beginning of the battle, which have an individual chance of scaring most weaker enemies away by 50%. Some enemies will always run away from him, especially the more annoying ones!
Found in: Mass WorldSpecies: KoopaRole: Not-so-Tyrannic Koopa KingHP: 30 - FP: 10 	"Listen up, punks! I am not going to join you to get that jerk, even if means missing my pals-- ... What am I blabbering about right now? ... Jaykan, what are you doin' here with them!?"
Bowser is the Mushroom Kingdom's most infamous villain, and it is easy to know why nowadays. His near-daily basis of kidnapping Princess Peach and getting foiled so constantly does leave him in unpredictable predicaments, but beneath his rough shell, he is ultimately caring about his minions, especially his own son. And he is in genuine love with Princess Peach, too, but whether or not Peach feels the same remains a debate.
One thing for sure, losing to Mario had more often than not put him in a bad mood. But looks like getting defeated and humiliated by Wario put him in a worse mood, and it took Bowser convincing that he stole some of his pals and even his own son out of pure spite to join Mario and co.!
Card Perk: Bowser roars at the beginning of the battle, which have an individual chance of scaring most weaker enemies away by 50%. Some enemies will always run away from him, especially the more annoying ones!
Basic 1 - Punch (0 FP): Punches an opponent. Simple, but never fails to be effective. Deals 3/4/5/6 damage, but will harm Bowser instead if using on a harm-to-touch foe.
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Basic 2 - Fire Breath (4 FP): Fires a powerful fire breath on a single enemy, dealing 2/3/4/5 on a good timing, or 4/5/6/8 on an excellent timing. A poor timing or pressing too late will just cause Bowser to cough. This attack have a 20% chance of inflicting burning on the target. Fire elemental; deals 2/3 more on a Fire-weak opponent but deals 1/2 less on a Fire-resistant opponent.
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Super - Fierce Roar (6 FP): Bowser launches a fierce roar. This causes weak enemies to run away; certain stronger enemies will instead have their ATK lowered by 2 for three turns. Fewer enemies and almost every bosses will instead get angry and raise their ATK by 2 for two turns.
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Ultra - Bowser Bomb (9 FP): Bowser jumps over an enemy, and then dive bombing into its head, dealing 8/12 damage. Surrounding ground-level enemies will also get damaged by 6/8. Bowser leaps fairly fast, and thus need a good timing to hit the right target! The aerial enemy will be pinned down, and the main target have a 50% chance to be Crumpled for 2 turns.
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Omega - Hyperlight Bowser (50% FP): Transforms into Hyperlight Bowser (or a somewhat weaker version of this form), getting a permanent +20 Max HP, +5 ATK and +3 DEF power for the rest of the battle. However, he is also much heavier, and thus will take two turns to get back on his feet if he is flipped on his shell, instead of the usual one turn.
In addition, his Fire Breath is turned into Rainbow Breath, which involves firing prisms of multi-colored light into the enemies. This attack is now Light-elemental instead of Fire-elemental, and inflict 2x damage on Light-weak enemies, but -5 on Light-resistant foes.
If Bowser runs out of HP in this form, he reverts back into normal Bowser and cannot use this form again for the rest of the battle.	
Basic 1 - Punch (0 FP): Punches an opponent. Simple, but never fails to be effective. Deals 3/4/5/6 damage, but will harm Bowser instead if using on a harm-to-touch foe.
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Basic 2 - Fire Breath (4 FP): Fires a powerful fire breath on a single enemy, dealing 2/3/4/5 on a good timing, or 4/5/6/8 on an excellent timing. A poor timing or pressing too late will just cause Bowser to cough. This attack have a 20% chance of inflicting burning on the target. Fire elemental; deals 2/3 more on a Fire-weak opponent but deals 1/2 less on a Fire-resistant opponent.
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Super - Fierce Roar (6 FP): Bowser launches a fierce roar. This causes weak enemies to run away; certain stronger enemies will instead have their ATK lowered by 2 for three turns. Fewer enemies and almost every bosses will instead get angry and raise their ATK by 2 for two turns.
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Ultra - Bowser Bomb (9 FP): Bowser jumps over an enemy, and then dive bombing into its head, dealing 8/12 damage. Surrounding ground-level enemies will also get damaged by 6/8. Bowser leaps fairly fast, and thus need a good timing to hit the right target! The aerial enemy will be pinned down, and the main target have a 50% chance to be Crumpled for 2 turns.
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Omega - Hyperlight Bowser (50% FP): Transforms into Hyperlight Bowser (or a somewhat weaker version of this form), getting a permanent +20 Max HP, +5 ATK and +3 DEF power for the rest of the battle. However, he is also much heavier, and thus will take two turns to get back on his feet if he is flipped on his shell, instead of the usual one turn.
In addition, his Fire Breath is turned into Rainbow Breath, which involves firing prisms of multi-colored light into the enemies. This attack is now Light-elemental instead of Fire-elemental, and inflict 2x damage on Light-weak enemies, but -5 on Light-resistant foes.
If Bowser runs out of HP in this form, he reverts back into normal Bowser and cannot use this form again for the rest of the battle.
Yoshi (F) 	Yoshi (F)
 	"Yoshi, Yoshi! ... Yoshi? Yoshi. (Mario, buddy! I'm so hungry for so long that I almost ended up eating the guards! ... Really? I tend to get hungry quicker than I'd thought.)"
Yoshi is Mario's loyal friend since the two were been children. Although he doesn't always have a good day whenever Mario rode him, Yoshi remains cheerful and friendly, but he won't hesitate to be aggressive if someone did something really wrong. He is a big eater who especially likes fruits, and his presence isn't good news for enemies!
Not only can Yoshi performs a flutter jump, but he can also lays eggs and throw them at his opponents. He also runs fast, and is easily among the fastest runners of the Mushroom Kingdom. His cuteness and cheerful personality is very endearing to the people around the world!
Card Perk: Yoshi's HP and FP are healed by (Max HP / 10 and Max FP / 15) whenever he eats any food-based item. If the item in question is a fruit, the extra healing is doubled.
Found in: Secured WorldSpecies: Yoshi (what else?)Role: Loyal MountHP: 15 - FP: 15 	"Yoshi, Yoshi! ... Yoshi? Yoshi. (Mario, buddy! I'm so hungry for so long that I almost ended up eating the guards! ... Really? I tend to get hungry quicker than I'd thought.)"
Yoshi is Mario's loyal friend since the two were been children. Although he doesn't always have a good day whenever Mario rode him, Yoshi remains cheerful and friendly, but he won't hesitate to be aggressive if someone did something really wrong. He is a big eater who especially likes fruits, and his presence isn't good news for enemies!
Not only can Yoshi performs a flutter jump, but he can also lays eggs and throw them at his opponents. He also runs fast, and is easily among the fastest runners of the Mushroom Kingdom. His cuteness and cheerful personality is very endearing to the people around the world!
Card Perk: Yoshi's HP and FP are healed by (Max HP / 10 and Max FP / 15) whenever he eats any food-based item. If the item in question is a fruit, the extra healing is doubled.
Basic 1 - Lick (0 FP): Eats an enemy with 5 (lower than Omega)/ 15 (Omega) HP or lower and then lays a Yoshi Egg. If the enemy is too large for Yoshi to eat or if the enemy have more than 5 HP, he spits into another to deal 2/3/4/5 damage each. Cannot eat bosses, brainwashed Partners and opposing players.
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Basic 2 - Yoshi Egg (0 FP): Throws a Yoshi Egg at an enemy, dealing 4/6/8/10 damage to a single enemy, and pin down a flying one. Yoshi can only throw one if he ate an enemy beforehand.
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Super - Flutter Pound (4 FP): Yoshi takes the sky as he is about to perform a ground pound into an enemy. Just as the player is about to hit the enemy, press A to increase the impact and damage. The enemy is pinned down and takes 4/5/7 damage, while also damaging surrounding enemies by 2/3/5. 30% to inflict Crumple for the main target. Spiky or other harm-to-touch enemies will get Yoshi hurt instead.
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Ultra - Egg Launch (7 FP): Yoshi encase himself in a large egg before launching himself into any enemy three/four times, with each impact dealing 4, 3, 2 / 6, 4, 3 damage.
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Omega - Super Happy Heart (50% FP): Eat a Super Happy Heart to super-energize himself, granting invincibility for two turns. He also become capable to use Flutter Pound on harm-to-touch enemies without taking any damage, and become immune to all negative status conditions (and remove any negative condition that was already put on Yoshi). His ATK power is raised by 5 for the same amount of turn as well.	
Basic 1 - Lick (0 FP): Eats an enemy with 5 (lower than Omega)/ 15 (Omega) HP or lower and then lays a Yoshi Egg. If the enemy is too large for Yoshi to eat or if the enemy have more than 5 HP, he spits into another to deal 2/3/4/5 damage each. Cannot eat bosses, brainwashed Partners and opposing players.
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Basic 2 - Yoshi Egg (0 FP): Throws a Yoshi Egg at an enemy, dealing 4/6/8/10 damage to a single enemy, and pin down a flying one. Yoshi can only throw one if he ate an enemy beforehand.
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Super - Flutter Pound (4 FP): Yoshi takes the sky as he is about to perform a ground pound into an enemy. Just as the player is about to hit the enemy, press A to increase the impact and damage. The enemy is pinned down and takes 4/5/7 damage, while also damaging surrounding enemies by 2/3/5. 30% to inflict Crumple for the main target. Spiky or other harm-to-touch enemies will get Yoshi hurt instead.
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Ultra - Egg Launch (7 FP): Yoshi encase himself in a large egg before launching himself into any enemy three/four times, with each impact dealing 4, 3, 2 / 6, 4, 3 damage.
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Omega - Super Happy Heart (50% FP): Eat a Super Happy Heart to super-energize himself, granting invincibility for two turns. He also become capable to use Flutter Pound on harm-to-touch enemies without taking any damage, and become immune to all negative status conditions (and remove any negative condition that was already put on Yoshi). His ATK power is raised by 5 for the same amount of turn as well.
==Trivia==
*Goombario being the first card to be rescued (alongside Admiral Bobbery) is significant, as he is the very first Partner that joined Mario in the very first Paper Mario game.
*All Duo Attacks from Paper Mario: Heart to Heart and Team Attacks from Paper Mario Drawing of Disaster are reworked into Omega Attacks for a reason, which is to avoid the Partners that have them from becoming overpowered right from the start.
**Some characters, such as Captian Azure, also have an Omega Move acting similar to either a Duo Attack or a Team Attack.
**Despite Goombella, Mini-Yoshi and Vivian being originated from TTYD, their respective Omega Move are originated from Paper Mario Drawing of Disaster as Team Attacks.
*Dimentio, Toadea and Bowser had to be fought as separate, full-fledged bosses in order to convince Dimentio and free Toadea from her brainwashed condition. This is to refer them as their final boss status in Super Paper Mario and Paper Mario 5: Rise of the Shadow, respectively.
**Coincidentally, Dimentio and Toadea having this distinction were Partners in Rise of the Shadow as well.
**In the meanwhile, Bowser himself is the only one who is a Major Boss, although he is fought alongside Madame Mothana for a three-way fight. He's also Hyperlight Bowser during this particular fight, in which he can also uses as his Omega Move.
===Credits===
*: Partners (excluding Toadsworth, Mister Blizzard and O'Chunks) from Paper Mario: Sticker Star *RECUT* and Paper Mario: Color Splash RECUT, as well as Paper Mario: Relic Hunter and Paper Mario: Wonder Journey (information found in Mario RPG forums).
*: Partners from Paper Mario: Double-Sided.
*: Partners from Paper Mario: The Ancient Book.
*: Partners (except Dimentio) from Paper Mario 5: The Rise of Shadow.
*: Partners from Paper Mario: Heart to Heart, as well as Peach's moves, Heart and Umbrella.
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