Sample Diseases

This is a list of diseases listed in GURPS.
==4e Diseases==
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*"More Psionic Threats" Pyramid 3/80: Fantasy Threats p 33}}
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==Classic Diseases==
These have been updated to better reflect how they work
*Cholera: Digestive; 1d-1 day delay; HT to resist; 4 HT and 4 ST, critical failure — Death; 24-hour cycle; Drinking water with eletrolights gives +1 for each gallon up to +4. Normal water provides half the bonus.Compendium II pg 169
*"Jungle Fever": catchall for Tropical diease. Unknown; HT to resist first day (roll each week in area); varies; varies; variesCompendium II pg 169
*Leprosy: Contact; HT (only if below 12); roll yearly; lower appearance; Actual Leprosy is very hard to catch. Biblical/Medieval Leprosy likely was some other diease
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*Rabies: Rabies (F): Blood; Affliction 4 (HT-3; Follow-Up, bite; Hallucinations; Hydrophobia (9); Onset, 2d weeks; Effects: Paranoia, Severe Insomnia, Unfit); linked with Affliction 6 (HT-5; Attribute Penalty, -7 IQ; Follow-Up, bite; Onset 2d days + previous Onset; Secondary, Death)Fan version
*Smallpox: Contact; HT-2; 1d+6; roll for 21 days (also at HT-2); at the end of the attack roll HT
*Tetanus: Blood; HT;
*Typhoid: Digestive; 5d;
==Additional Material==
*Disease Write-Ups
*Alternate Disease Rules for GURPS
==References==
Category:Rule Examples