Misako (Kunio-kun)

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|-|River City Girls 2=
|-|River City Girls=
|-|Classic=
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==Summary==
Misako is a character in the Kunio-kun/River City series of games, debuting as a supporting character and acting as one of the main protagonists of River City Girls. She is the girlfriend of Kunio, best friend of Kyoko, and the soccer club manager of Nekketsu High.
==Powers and Stats==
Tier: , possibly , higher with best accessories
Name: Enjōji Misako (えんじょうじ みさこ, Enjōji Misako) (Full name in the live-action series)
Origin: Kunio-kun/River City
Gender: Female
Age: 16 (in the original games), 18 (as of River City Girls)
Classification: Human, senior-year student, soccer club manager of Nekketsu High School
Powers and Abilities:
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|-|Innate=
*Superhuman Physical Characteristics
*Martial Arts
*Weapon Mastery (Can competently use her backpack, a metal chair, a frying pan, a trash can, a baseball bat, living people, and most anything she can find as weapons)
*Acrobatics (Capable of performing backflips and various acrobatic movements including attacking people in midair)
*Healing (Can heal herself with food)
*Afterimage Creation (With Stone Hands and Spiral Uppercut)
*Status Effect Inducement and Durability Negation (Can induct a stun effect on an enemy after multiple hits. Can stun enemies instantly with the Brick Breaker attack, which breaks the guards of enemies)
*Gliding (Can glide through the air for a limited time)
*Accelerated Development (Can learn new moves instantly in dojos. XP is consistently used as an in-universe power. In River City Ransom Underground, it is stated by Dr. D to be something capable of gaining infinite potential if properly harnessed. XP can be gained just by fighting mid-combat and can increase one's health, damage output, weapon damage, special meter, speed, and luck)
*Enhanced Senses (Able to fight and see enemies in a fog that causes headaches and disorients the game HUD. Able to dodge attacks not in her line of sight. She can see Yamada and his attacks despite his storm covering the entire stage in pitch black darkness), 
*Resurrection (Can revive Kyoko by repeatedly kicking her body and sending her spirit back inside)
*Energy Manipulation (Some of her attacks surround her in energy and leave behind streaks of it. One of her moves briefly emits an energy beam once her enemy has hit the ground)
*Summoning (Can summon Recruits to assist her in combat)
*Fear Inducement (After attacking enemies for a bit, she can induce enough fear in them to turn them from bloodlusted to making them beg for their life and willing to fight alongside her as Recruits. This works even on robots and Sabuko's own right and left hand man and woman as well as her main assassin. It is also capable of working on the undead zombie Aka Manto, whose soul was lost to madness and is said to be without fear. The more her fight progressed with Ken, the more he would become scared and panicked to the point that he was unable to even aim properly with his gun)
*Fourth Wall Awareness and possibly Acausality (Type 1; Is visibly confused when Hasebe and Mami show up to be the "final boss" instead of Sabuko and recollects knowledge from the original playthrough. Able to see the game HUDs)
*Non-Physical Interaction (Can deal damage to the spirits of others) 
*Power Nullification (She was able to break Blaire’s magic spell over Marian with brute force)
*Resistances to: 
*BFR and Sealing (Can escape being trapped in a video game by Tsuiko)
*Fear Inducement (She is able to fight extensively against Marian and Provie, who have the same recruitment tactics as she does being other members of the party)
|-|With Accessories=
*Damage Boost (Can increase how much damage she does to female and male enemies by 5% with the Makeup Kit and Love Letter respectively. Able to increase the damage of sharp weapons by 10% with Knife Earrings. Can increase her attack by two with the Scissors at the cost of her agility by the same amount. Can increase the strength of her throws with the Fishnet Top. The Garter accessory increases the power of her kicks by 5%)
* Limited Invulnerability (With Frill Bra, which gives her a second of invincibility after getting up from the ground)
*Forcefield Creation (A defensive shield will appear around the user of the Ribbon Bra when health is down)
*Self-Resurrection (Can resurrect herself from death with the Lantern)
*Empowerment (Her damage can be increased by 10% if a certain song is playing with the Music Player equipped)
*Probability Manipulation (Can increase the chances of not being knocked down by a knockdown attack by 5% with Eyeshadow)
*Damage Reduction (Bomb Bottom allows the user to have a 5% chance to not take damage at all from an attack)
*Statistics Amplification (Can dramatically increase her speed with the Bunny Button =;3)
*Status Effect Inducement (Can inflict a multitude of status effects with accessories including Fire, which does extra damage, Ice, which slows down the enemy, Poison, which gradually drains health, and Shock, which paralyzes the opponent)
*Explosion Manipulation (The Bomb Bra causes thrown weapons to explode on contact)
*Healing (The Bomb Bottom can allow the user to heal whenever they gain money. The Gym Shorts allow the user to heal when attacking others)
|-|Optional Equipment=
*Technology Manipulation (With BeeBoo, an EMP device)
|-|With Recruits=
*Fire Manipulation (With Midori, La Llarona, H4-YD3N, ER-1N, Yagyu, Berserker, Jam Kuradoberi and Sol Badguy)
*Ice Manipulation and Statistics Reduction (With Rachel and Caleb)
*Electricity Manipulation and Paralysis Inducement (With Oscar, K47H2YN, Martha Splatterhead, Empress Crushfist, Queen Earthbreaker, and Wes)
*Poison Manipulation (With Hellwig, Jareth and Aka Manto)
*Status Effect Inducement and Smoke Manipulation (With Matsui, Nakamura and Fujimoto)
*Energy Projection (With Masaaki, Osamu, K47H2YN, and Kebako)
*Inorganic Physiology (Type 2; With Cyborgs, C.A.T.S., and Mecha Linda)
*Air Manipulation (With D4-V1D and Hibari)
*Explosion Manipulation (With H4-YD3N)
*Flight (With ER-1N)
*Portal Creation (With Kamaitachi)
*Healing and Sound Manipulation (With Noize)
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Attack Potency: Small City level (She was able to launch Kunio into the sky with a strike, who was able to survive being launched around the world by a dodgeball and fought Mizuzu who could do the same with her fist. She also beat Sabu with little difficulty while he was amplified by a serum that vastly increased his strength, who was able to fight Kunio and Riki at the same time in the past without it), possibly Island level (She could trade blows with Yamada who made a massive storm and also fought Kunio in the past), higher with her best accessories (Some of her accessories can double her strength. The Tank Button makes her significantly stronger. Two are able to be worn at a time)
Speed: Hypersonic+ travel speed (She is able to keep up with Ken) with Sub-Relativistic+ reaction and combat speed (She can keep up with Kunio and Riki and those they have fought, who are able to react and move in the span of a worldwide launch by a dodgeball), higher travel speed with the Bunny Button =;3 (Makes her significantly faster), lower travel speed with the Tank Button (The Tank Button makes her stronger at the cost of being slower)
Lifting Strength: Class 5 (Can lift trash cans with ease. Capable of lifting large stone slabs)
Striking Strength: Small City level, possibly Island level, higher with best accessories
Durability: Small City level (She can take hits from those who are able to fight Kunio and Riki, including Sabu while he had his strength augmented considerably by a serum), possibly Island level (She and Kyoko are able to take direct blasts and augmented strikes from Yamada's dark arts, which were used in the creation of his storm and come directly from his body)
Stamina: Superhuman (Fights practically every day in River City, where even the slightest encounter can result in an all-out street brawl. Cleared out an entire 50 floor tower of yakuza members in a night and wasn't the least bit tired when facing Sabuko at the top. She played a video game alongside Kyoko from two months straight and despite having bad stomachs from it and having reduced XP, they manage to engage in many fights and get back to form. Their entire journey takes place over the course of at least multiple nights given the day-night cycle system and the girls had no rest at all during that time. Despite being tired and their feet hurting, they cleared out the final stage filled with upgraded enemies and a serum-enhanced Sabu. She can recover after being frozen from head to toe by the ice status effect, keep fighting and shrug off the effects of being poisoned, get right back up after being heavily electrocuted, and being burned hard enough to have fire engulf her entire body)
Range: Standard Melee Range, Extended Melee Range to Tens of Meters or Hundreds of Meters with various weapons/abilities
Standard Equipment: Backpack, metal chair, frying pan, bench, trash can, mop, wrench, shovel, chain, wooden plank, wooden crate, baseball, dodgeball, baseball bat, magic wand, boomerang, beam sword, bicycle, yo-yo, guitar, fish
Intelligence: At least Gifted (Gifted in athletics and sports like soccer and incredibly astute in terms of combat skills. She received limited training from the Lee Brothers in the span of at least two days, and instantly learned more than ten complex, superhuman techniques after a session of practice. She was even able to beat Abobo, who is a frequent adversary to the Lee Brothers. Her mastery over martial arts is so gifted, even upgraded yakuza capable of analyzing her techniques with every punch could not hold a candle to her skill. She deals with enemies that can dish out bullet hell-like attacks, even beating teleporting foes and figuring out illusionary abilities without any issues. Even against an experienced magic prodigy like Blaire, with multiple long-ranged spells, she was still able to beat her using pure H2H combat with her not seeming the least bit tired or pushed to her limit, unlike the witch. She dealt with Tsuiko, despite her being completely outnumbered by her drones and technology. However, she tends to be thick-headed and hot-tempered, acting first on impulse without thinking things through. In terms of common sense outside of combat, she can be particularly difficult and has a tendency to not listen to others)
Weaknesses: Normal human weaknesses. She has a short temper and is impulsive.
Notable Attacks/Techniques:
*Jump Hammer: Misako attacks downward with her backpack, knocking enemies down.
*Rolling Punch: Misako performs a combat roll, then punches forward. The roll acts as a screw attack and can hit enemies as well, while the punch knocks enemies forward.
*Bruce Backhand: Misako uses Kunio's Back Fist from Tachi-no Banka as a back attack.
* Haymaker: Misako throws an aggressive hook while moving forward, knocking enemies down.
*Stone Hands: A variant of Riki's trademark move, Misako can throw three punches while lunging forward, leaving afterimages in her wake.
*High Kick An extension of Misako's Light Attack combo. This becomes her third attack.
*Hop Knee: A variant of the Rhino Kick, Misako makes a short hop and hits enemies with her knee, launching them upwards.
* Nutcracker: Misako's "special interrogation technique", she throws a football kick to the groin, which launches enemies straight up.
* Spiral Uppercut: A variant of Riki's Screw Upper, Misako performs a rising uppercut which knocks enemies down.
*Backflip Kick: Misako performs a somersault kick, launching enemies straight up.
*Back Fist Another extension to Misako's Light Attack combo, becoming her fourth attack.
*Dropkick: Misako performs a dropkick, knocking enemies forward.
*German Suplex: After grabbing an enemy, Misako duplexes them, knocking them down on the ground.
*Stungun: Misako kicks the opponent, then performs a three-quarter facelock jawbreaker.
*Backpack Swing: Misako swings her backpack, "Grand Slam"-style around her, hitting multiple enemies.
*Powerbomb A midair throw, Misako grabs an opponent in midair and slams them to the ground.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Kunio-kun
Category:Acausal Characters
Category:Accelerated Development Users
Category:Acrobats
Category:Afterimage Users
Category:Antiheroes
Category:Athletes
Category:Boomerang Users
Category:Brass Knuckle Users
Category:Brawlers
Category:Chain Users
Category:Damage Boost Users
Category:Damage Reduction Users
Category:Electricity Users
Category:Empowerment Users
Category:Energy Users
Category:Environment Users
Category:Female Characters
Category:Fighting Game Characters
Category:Fire Users
Category:Flight Users
Category:Fourth Wall Aware Characters
Category:Frying Pan Users
Category:Game Characters
Category:Healers
Category:Ice Users
Category:Invulnerability Users
Category:Live-Action Characters
Category:Manga Characters
Category:Martial Artists
Category:Non-Physical Interaction Users
Category:Paralysis Users
Category:Playable Characters
Category:Poison Users
Category:Primary Protagonists
Category:Probability Users
Category:Protagonists
Category:Resurrection Users
Category:Schoolgirls
Category:Shovel Users
Category:Social Influencers
Category:Statistics Amplification Users
Category:Statistics Reduction Users
Category:Status Effect Users
Category:Students
Category:Sword Users
Category:Technology Users
Category:Teenagers
Category:Wand Users
Category:Weapon Masters
Category:Wrench Users
Category:Yo-yo Users
Category:Guitar Users
Category:Delinquents