Dungeons & Dragons: Adventures in the Forgotten Realms/Trivia

Cards throughout Dungeons & Dragons: Adventures in the Forgotten Realms directly reference the Dungeons & Dragons franchise.
==D&D references==
===Locations===
Location 	Description 	Depicted or referenced in
Abyss 	The birthplace of the demons, a chaotic evil universe unto itself with uncountable layers of infinite variety connected haphazardly 	
Arborea 	The Outer Plane in the Great Wheel cosmology model embodying the chaotic good alignment. 	<c>Arborea Pegasus</c>,
Baldur's Gate 	The largest metropolis and city-state on the Sword Coast. 	(#272), <c>Krydle of Baldur's Gate</c>, <c>Kick in the Door</c>
Dungeon of the Mad Mage 	The lair of Halaster Blackcloak. 	<c>Dungeon of the Mad Mage</c>
Elemental Plane of Earth	An Inner Plane or Elemental Plane with an abundance of large gem and ore deposits. 	<c>Xorn</c>
Elturel 	The capital of the realm of Elturgard, destroyed by archdevil Zariel 	<c>Elturgard Ranger</c>
Elturgard 	A realm in the Western Heartlands, also called the Kingdom of the Two Suns. 	<c>Elturgard Ranger</c>
Faerûn 	A sub-continent in the northern hemisphere of Toril. 	
Feywild 	The plane of Faerie, existing as an "echo" of the Prime Material Plane. 	, <c>Owlbear</c>
Hundelstone 	A trading town of gnomes, dwarves, and humans located at the western edge of the Spine of the World along the Ten Trail. 	(#274)
Icewind Dale 	An arctic tundra located in the Frozenfar region of the North, known for being the northernmost explored region in all of Faerûn. 	<c>Elturgard Ranger</c>
Lost Mine of Phandelver 	A cavern that is known for its mineral wealth as well as its magical properties. 	<c>Lost Mine of Phandelver</c>
Maelstrom 	The main stronghold and seat of power for the storm giants on the floor of the Trackless Sea. 	(#269)
Mere of Dead Men 	A swampy area located along the Sword Coast North. 	(#271)
Mithral Hall 	A dwarven stronghold in the Frost Hills, part of the Spine of the World. 	<c>Catti-brie of Mithral Hall</c>
Neverwinter Wood 	A dense forest with a sense of magic located in the North. 	(#279), <c>Neverwinter Dryad</c>, <c>Neverwinter Hydra</c>
Nine Hells 	Sometimes shortened to "Hell", the home of the devils and the plane that embodies lawful evil. 	<c>Hurl Through Hell</c>
Selûne 	Toril's only natural moon. 	<c>Moon-Blessed Cleric</c>
Silverymoon 	The prime signatory state of the Confederation of the Silver Marches. 	(#264), <c>You See a Pair of Goblins</c>
Skullport 	A subterranean city located far below Waterdeep. 	<c>Skullport Merchant</c>
Spine of the World 	A mountain range that stretches across the northwest region of Faerûn. 	(#275)
Star Mounts 	An impressive and forbidding range of peaks, located in the center of the High Forest. 	<c>Inferno of the Star Mounts</c>
Stygia 	The fifth layer of the Nine Hells of Baator. 	<c>Scion of Stygia</c>
Sword Coast 	The region in western Faerûn that lay along the coast of the Sea of Swords. 	<c>Elturgard Ranger</c>
Ten-Towns 	A loose confederation of frontier villages found in Icewind Dale in the western Frozenfar. 	(#262)
Tethyr 	A nation in the Lands of Intrigue of west Faerûn. 	<c>Elturgard Ranger</c>
Tomb of Annihilation 	Tomb of the Nine Gods that housed the Soulmonger. 	<c>Tomb of Annihilation</c>
Toril 	The planet commonly referred to as "The Realms", or the "Forgotten Realms". 	Title of the set.
The Underdark 	The vast network of caverns and caves underneath Faerûn. 	, (#270), (#280), <c>Underdark Basilisk</c>, <c>Underdark Rift</c>
Yawning Portal 	A tavern in Waterdeep. 	<c>Dungeon of the Mad Mage</c>
Waterdeep 	The most important and influential city in the North and perhaps in all Faerûn. 	(#268), <c>The Blackstaff of Waterdeep</c>, <c>Hoard Robber</c>
Westgate 	The largest and most powerful city on the Dragon Coast, known for piracy, powerful crime syndicates, and nameless vampiric crime-lords.	<c>Westgate Regent</c>
===Characters===
NPC 	Magic subtype(s) 	D&D equivalent 	Description 	Depicted or referenced in
Acererak 	Zombie Wizard 	Archlich 	A powerful lich, known and feared by many in the multiverse. Placed the Soulmonger in the Tomb of the Nine Gods, causing the onset of the death curse. 	<c>Acererak the Archlich</c>
Aramil 	Elf Wizard 	Elf nametaker 	A sorcerer 	<c>Power Word Kill</c>
Asmodeus 	Devil God 	Deity 	God of indulgence, ruler of all devils and overlord of the Nine Hells. 	<c>Asmodeus the Archfiend</c>
Bahamut 	Planeswalker 	Metallic dragon and deity 	Although his natural form is a massive platinum dragon, he often is disguised as humanoid in peasant robes. He is accompanied by seven gold great wyrms polymorphed into canaries. 	<c>Grand Master of Flowers</c>
Barrowin Undurr 	Dwarf Cleric 	Dwarf cleric 	A devoted cleric of Gorm Gulthyn. 	<c>Barrowin of Clan Undurr</c>
Bartleby 	Gnome Wizard 	Gnome wizard 	 	<c>Teleportation Circle</c>
Boo 	Hamster 	Hamster 	Pet and companion of the Rashemi ranger Minsc, having joined him shortly after Minsc sustained an injury to his head. 	<c>Minsc, Beloved Ranger</c>
Bruenor Battlehammer	Dwarf Warrior 	Dwarf fighter 	A gruff and stubborn friend of Drizzt Do'Urden, and a member of the Companions of the Hall. King of Mithral Hall. 	<c>Bruenor Battlehammer</c>
Bucknard 	 	Human wizard 	A powerful human wizard from Greyhawk, and a founding member of the Circle of Eight. 	<c>Bucknard's Everfull Purse</c>
Catti-brie 	Human Archer 	Human fighter 	A member of the Companions of the Hall. Raised by dwarves, friend and later wife to Drizzt Do'Urden. 	<c>Catti-brie of Mithral Hall</c>
Delina 	Elf Shaman 	Moon elf wild mage sorcerer	A wild mage who traveled to Baldur's Gate to find confront her twin brother, Deniak. She accidentally reawakened the ancient hero of the city, Minsc. 	<c>Delina, Wild Mage</c>
Demogorgon 	Demon God 	Demon lord 	A powerful demon lord and lesser deity from the Abyss, known as the Prince of Demons 	<c>Demogorgon's Clutches</c>
Drizzt Do'Urden 	Elf Ranger 	Drow ranger 	A drow ranger who has forsaken both the evil ways of his people and their home in the Underdark, to become the legendary hero of the North. 	Booster art; <c>Drizzt Do'Urden</c>, <c>Icingdeath, Frost Tongue</c>
Dumathoin 	God 	Intermediate deity 	Patron of the shield dwarves, and the dwarven deity of mining and underground exploration. 	<c>Lost Mine of Phandelver</c>
Ebondeath 	Zombie Dragon 	Dracolich 	A black dragon who became a dracolich. 	MTG Arena pet; <c>Ebondeath, Dracolich</c>
Ellywick Tumblestrum	Planeswalker 	Gnome bard 	Bard of the Universe, featured in the 2021 sourcebook The Wild Beyond the Witchlight. Forms a party with Hama, Varis, and Nadaar. 	<c>Ellywick Tumblestrum</c>, <c>Wish</c>, <c>You Come to a River</c>, <c>You Find the Villains' Lair</c>, <c>You See a Guard Approach</c>, <c>You Come to the Gnoll Camp</c>, <c>You See a Pair of Goblins</c>, <c>Choose Your Weapon</c>, <c>You Find a Cursed Idol</c>, <c>You Happen On a Glade</c>, <c>You Meet in a Tavern</c>.
Erigan 	 	 	 	<c>Ray of Enfeeblement</c>
Farideh 	Tiefling Warlock 	Tiefling warlock 	A warlock who accidentally made a pact with the cambion Lorcan. She uses her powers to protect the people she cares about from the Nine Hells and other villainous groups. 	<c>Farideh, Devil's Chosen</c>, <c>Farideh's Fireball</c>
Galea 	Elf Knight 	Elf paladin 	Galea hopes to win influence and better the world through her adventures. She has sworn a sacred oath that fuels her divine power. She delights in song and laughter, in beauty and art. She forms a party with Prosper, Sefris, and Vrondiss. 	<c>Galea, Kindler of Hope</c>,
Grazilaxx 	Horror 	Mind flayer 	A member of the scholarly Society of Brilliance. 	<c>Grazilaxx, Illithid Scholar</c>
Gretchen Titchwillow	Halfling Druid 	Halfling druid 	A wandering halfling druid. She has the voices of the willows within her head, giving her guidance and purpose. 	<c>Gretchen Titchwillow</c>
Guenhwyvar 	Cat 	Black panther 	A large black panther from the Astral Plane. Companion of Drizzt Do'Urden. 	Booster art; <c>Guenhwyvar</c>, <c>Drizzt Do'Urden</c>
Hadar 	Horror 	Elder evil 	A star-like entity from the Far Realm known as the "Dark Hunger". 	<c>Herald of Hadar</c>
Halaster Blackcloak 	Human Wizard 	Human wizard 	A very old and insane wizard who resides within Undermountain. 	<c>Dungeon of the Mad Mage</c>
Hama Pashar 	Human Wizard 	Human Wizard 	A new character who was created for the set. Forms a party with Ellywick, Varis, and Nadaar. Curious and studious, she is more interested in acquiring knowledge than treasure. She comes from the southern land of Calimshan. 	<c>Hama Pashar, Ruin Seeker</c>, , <c>You're Ambushed on the Road</c>, <c>You Come to a River</c>, <c>You Find the Villains' Lair</c>, <c>You See a Guard Approach</c>, <c>You Come to the Gnoll Camp</c>, <c>You Find Some Prisoners</c>, <c>Choose Your Weapon</c>, <c>You Find a Cursed Idol</c>, <c>You Happen On a Glade</c>, <c>You Meet in a Tavern</c>.
Icingdeath 	Dragon 	White dragon 	A white dragon who spent most of his time sleeping on a bed of ice that covered his hoard. 	<c>Icingdeath, Frost Tyrant</c>, <c>Icingdeath, Frost Tongue</c>
Inferno 	Dragon 	Red dragon 	An ancient red dragon who has mastered fire magic. 	<c>Inferno of the Star Mounts</c>
Iymrith 	Dragon 	Blue dragon 	A very powerful blue dragon sorcerer. 	<c>Iymrith, Desert Doom</c>
Jarro 	 	 	Battle master 	<c>Rust Monster</c>
Jym 	Human Barbarian 	 	 	<c>Kick in the Door</c>
Kalain 	Human Elf Bard 	Half-elf bard 	A famously eccentric half-elven painter from Waterdeep. Her magical power clings to the canvas of her paintings, giving her the ability to bring these monsters to life on command. 	<c>Kalain, Reclusive Painter</c>
Karazikar 	Beholder 	Beholder 	A hateful and paranoid creature, Karazikar lurks in a great chasm in the Underdark, called the Vast Oblivium. It plotted to seize the Maze Engine. 	<c>Karazikar, the Eye Tyrant</c>, <c>Fevered Suspicion</c>
Klauth 	Dragon 	Red dragon 	Also known as " Old Snarl". One of the eldest dragons alive who has not been turned into a dracolich. 	<c>Klauth, Unrivaled Ancient</c>, <c>Klauth's Will</c>
Krydle 	Human Elf Rogue 	Half-elf thief 	A half-elf thief and poet who lived in Baldur's Gate. Despite his father's wealth and reputation as a great adventurer, Krydle subsisted as a thief until chance brought him into contact with Delina and Minsc. 	<c>Krydle of Baldur's Gate</c>
Larissa Kyriln 	Warlock 	Warlock 	A learned person. 	<c>Underdark Basilisk</c>
Lolth 	Planeswalker 	Deity 	The Queen of Spiders, Goddess of the drow. Lolth's ultimate is 8, referencing the eight legs of a spider. 	<c>Lolth, Spider Queen</c>, <c>Drider</c>
Lorcan. 	Devil 	cambion. 	A half-devil known to have collected a complete set of the Toril thirteen warlocks. The tiefling warlock Farideh is the prize of his collection. 	<c>Lorcan, Warlock Collector</c>
Minn 	Gnome Wizard 	Gnome wizard 	A forest gnome master illusionist. Blessed with a vibrant coterie of imaginary friends as a child, she now delights in the company of semi-real illusory creatures brought to a semblance of life by her magic. 	<c>Minn, Wily Illusionist</c>
Minsc 	Human Ranger 	Human berserker 	A kind-hearted — but rather addled — warrior who is known for his habit of talking to a hamster. He believed that it was a miniature giant space hamster, but no one else ever saw any evidence of this. 	<c>Minsc, Beloved Ranger</c>
Moradin 	 	Deity 	Chief deity of the Dwarven pantheon. 	<c>Steadfast Paladin</c>
Mordenkainen 	Planeswalker 	Archmage 	A prolific archmage from the world of Oerth who was responsible for many powerful and useful spells. 	<c>Mordenkainen</c>, <c>Mordenkainen's Polymorph</c>
Muiral 	Human Scorpion 	Human monstrous scorpion 	Apprentice of Halaster Blackcloak, who grafted his torso onto the body of a giant scorpion to better engage in combat. 	<c>Dungeon of the Mad Mage</c>
Myrkul 	God 	Deity 	God of the dead in the Faerûnian pantheon. Also known as the Lord of Bones, the Lord of the Dead, and the Reaper. 	<c>Death-Priest of Myrkul</c>, <c>Reaper's Talisman</c>
Nadaar 	Dragon Knight 	Dragonborn paladin 	A new character who was created for the set. Forms a party with Ellywick, Hama, and Varis. Bold and confident, the bronze-scaled Nadaar leads them as they explore ruins across the Forgotten Realms. 	<c>Nadaar, Selfless Paladin</c>, , <c>You Hear Something on Watch</c>, <c>You're Ambushed on the Road</c>, <c>You Come to a River</c>, <c>You Find the Villains' Lair</c>, <c>You See a Guard Approach</c>, <c>You Come to the Gnoll Camp</c>, <c>You Find Some Prisoners</c>, <c>Choose Your Weapon</c>, <c>You Find a Cursed Idol</c>, <c>You Happen On a Glade</c>, <c>You Meet in a Tavern</c>.
Nestus Wrasse 	Wizard 	Necromancer 	A necromancer 	<c>Dungeon Crawler</c>
Nihiloor 	Horror 	Mind flayer 	A mind flayer who worked for the Xanathar's Thieves' Guild, by creating and spreading intellect devourers throughout the sewers of Waterdeep. 	<c>Nihiloor</c>, <c>Devour Intellect</c>
Old Gnawbone 	Dragon 	Green dragon 	A green dragon who tried to influence the politics of Waterdeep and Neverwinter through her criminal gang. Her nickname comes from her habit of chewing on the corpses of humanoid kills. 	<c>Old Gnawbone</c>
Orcus 	Demon 	Demon lord 	Lord of Thanatos, the 113th layer of the Abyss, Prince of the undead. A bestial creature of corruption with a diseased, decaying look. 	<c>Orcus, Prince of Undeath</c>, <c>Wand of Orcus</c>
Oswald Fiddlebender 	Gnome Artificer 	Gnome 	A gnome of many professions who sells potions and pilots an airship. 	<c>Oswald Fiddlebender</c>
Prosper 	Tiefling Warlock 	Tiefling warlock 	Prosper hopes to earn power and wealth on his adventures. He wields magical power that he claims he won in a bet with a powerful supernatural being whom he refuses to name. He forms a party with Galea, Sefris, and Vrondiss. 	<c>Prosper, Tome-Bound</c>
Sefris 	Human Wizard 	Human wizard 	Sefris hopes to earn knowledge and magical power on her adventures. Though she specializes in the School of Necromancy, she rejects the ignorant view that all traffic with the forces of the dead is necessarily evil. She forms a party with Galea, Prosper, and Vrondiss. 	<c>Sefris of the Hidden Ways</c>
Selûne 	God 	Deity 	Goddess of the moon. 	<c>Moon-Blessed Cleric</c>
Shessra 	Human Elf Warlock	Half-elf warlock 	A half-elf obsessed with plundering the secrets of the ancient empire of Netheril. She only speaks in sibilant whispers, whether she's using magic to bend the minds of others to her will or draw out the secrets of the dead. 	<c>Shessra, Death's Whisper</c>
Storvald 	Giant 	Frost giant 	Jarl of the frost giants. Vicious and cruel, his thoughts never stray far from conquest and domination. 	<c>Storvald, Frost Giant Jarl</c>
Targ Nar 	Gnoll 	Gnoll 	A gnoll fang of Yeenoghu. 	<c>Targ Nar, Demon-Fang Gnoll</c>
Tasha 	Planeswalker 	Human archmage 	A demonologist who is a master at summoning fiends, planar exploration, and necromantic magic. 	<c>Tasha's Hideous Laughter</c>
Throg 	Zombie Ogre 	 	An ogre in the Xanathar Guild who was reanimated and continues to work for the guild. 	<c>Zombie Ogre</c>
Tiamat 	Dragon God 	Chromatic dragon and deity 	A supremely strong and powerful evil five-headed Dragon goddess, who embodies the greed and vices of evil dragonkind. The name is taken from Tiamat, a goddess in ancient Mesopotamian mythology. 	<c>Tiamat</c>,<c>Temple of the Dragon Queen</c>
Trelasarra Zuind 	Elf Cleric 	Elf cleric 	A priestess of Eilistraee. She leads a group of other drow who reject the worship of the evil goddess Lolth. 	<c>Trelasarra, Moon Dancer</c>
Vajra Safahr 	Human Wizard 	Human wizard 	The seventh Blackstaff of Waterdeep. 	<c>The Blackstaff of Waterdeep</c>
Varis 	Human Elf Ranger 	Half-elf ranger 	Silverymoon ranger. Originally from the Dungeons & Dragons comic from 2010, transplanted from the Nentir Vale setting. Forms a party with Ellywick, Hama, and Nadaar. Thoughtful and perceptive, he is keenly aware of his surroundings and always in tune with his wolf companion.	<c>Varis, Silverymoon Ranger</c>, <c>Choose Your Weapon</c>, <c>You See a Pair of Goblins</c>, <c>You're Ambushed on the Road</c>, <c>You Come to a River</c>, <c>You Find the Villains' Lair</c>, <c>You See a Guard Approach</c>, <c>You Come to the Gnoll Camp</c>, <c>You See a Pair of Goblins</c>, <c>You Find a Cursed Idol</c>, <c>You Happen On a Glade</c>, <c>You Meet in a Tavern</c>.
Vecna 	Zombie God 	Human lich 	A once-human lich who ascended to godhood. 	<c>The Book of Vile Darkness</c>, <c>Eye of Vecna</c>, <c>Hand of Vecna</c>, <c>Vecna</c>
Volothamp Geddarm 	Human Wizard 	Human wizard 	Volo for short. An eccentric traveler and storyteller, most famous for his guidebook. 	<c>Volo, Guide to Monsters</c>
Voltusk 	 	 	 	<c>Sudden Insight</c>
Vrondiss 	Dragon Barbarian 	Dragonborn barbarian 	Vrondiss hopes to earn fortune and glory on his adventures. In the throes of battle, he enters a berserk state where his rage takes over, giving him superhuman strength and resilience. He forms a party with Galea, Prosper, and Sefris. 	<c>Vrondiss, Rage of Ancients</c>
Wulfgar 	Human Barbarian 	Human barbarian 	A member of the Companions of the Hall. A formidable fighter. Born among in Icewind Dale, but taken captive and raised by dwarves. 	<c>Wulfgar of Icewind Dale</c>
Xanathar 	Beholder 	Beholder 	One of the most infamous beholders of the Forgotten Realms. A crime lord. 	Key art, <c>Devour Intellect</c>, <c>Xanathar, Guild Kingpin</c>, <c>Zombie Ogre</c>
Zalto 	Giant Barbarian 	Fire giant 	Ruler of the fire giants. One of the greatest warmongers of his age. He has a nagging wife and two ill-tempered children who often distract him. 	<c>Zalto, Fire Giant Duke</c>
Zariel 	Planeswalker 	Archdevil 	Lord of Avernus, a former angel dedicated to winning the unending Blood War between devils and demons. 	<c>Zariel, Archduke of Avernus</c>
===Affiliations===
Affiliation 	Description 	Depicted or referenced in
Ancients 	Believed to be supernatural beings of great power by the Nexalans, but actually drow. 	<c>Mantle of the Ancients</c>
Circle of Dreams 	 	<c>Circle of Dreams Druid</c>
Circle of the Moon 	 	<c>Circle of the Moon Druid</c>
Cults of Elemental Evil	Four apocalyptic cults bringing terror and destruction to the Forgotten Realms. 	<c>Air-Cult Elemental</c>, <c>Earth-Cult Elemental</c>
Netherese 	An ethnic group of dark-haired, fair-skinned humans that reside in the ancient magocratic nation of Netheril.	, <c>Netherese Puzzle-Ward</c>
Red Tiger tribe 	An Uthgardt barbarian tribe active in the Silver Marches. 	<c>Tiger-Tribe Hunter</c>
Xanathar Guild 	Criminal network and thieves' guild run by the beholder Xanathar. 	<c>Devour Intellect</c>, <c>Guild Thief</c>
===Spells===
Spell 	D&D equivalent 	Description 	Referenced
Animate Walking Statue (flavor word)	Animate objects 	A transmutation or alteration spell that allows the caster to temporarily bring to life an inanimate object. 	<c>The Blackstaff of Waterdeep</c>
Antimagic Cone (flavor word) 	Antimagic 	A field of antimagic projected by the central eye of a beholder, canceling the effects of all supernatural abilities within a small cone of 150 feet in length.	<c>Baleful Beholder</c>
Beacon of Hope (flavor word) 	Beacon of hope 	An abjuration spell that grants health and feelings of hope. 	<c>Devoted Paladin</c>
<c>Bull's Strength</c> 	Bull's strength 	An Arcane or Divine spell that causes the recipient to become stronger. 	
<c>Burning Hands</c> 	Burning hands 	A spell that momentarily engulfs a wizard's hands in a burst of magical flames and then expels them rapidly. 	
Circle of Death (flavor word) 	Circle of death 	A necromancy spell that extinguishes the life force of creatures in all directions. 	<c>Herald of Hadar</c>
Cone of Cold (flavor word) 	Cone of cold 	An evocation spell that freezes all enemies in front of the caster. 	<c>Scion of Stygia</c>
<c>Contact Other Plane</c> 	Contact other plane 	A divination ritual or spell that mentally connects the caster to another powerful mind. 	
Create Undead (flavor word) 	Create undead 	A necromancy spell that creates one or multiple undead under the caster's service. 	<c>Sefris of the Hidden Ways</c>
Cure Wounds (flavor word) 	Cure wounds 	A conjuration or evocation spell that heals minor injuries. 	<c>Dawnbringer Cleric</c>
 	Danse macabre 	Spell to reanimate up to five corpses as undead. The caster can command the creatures. 	
Dispel Magic (flavor word) 	Dispel magic 	An abjuration spell that can negate magic on a creature or object (including potions), or interfere with casting spells. 	<c>Dawnbringer Cleric</c>
Displacement (flavor word) 	Displacement 	A spell that replicates the natural displacement ability of a displacer beast. 	<c>Displacer Beast</c>
Dominate Monster (flavor word) 	Dominate monster 	An enchantment spell that allows the caster to telepathically control any creature. 	<c>Mind Flayer</c>
Fear Ray (flavor word) 	Fear aura 	An effect that causes all creatures who look at a beholder to be stricken with terror. 	<c>Baleful Beholder</c>
<c>Feign Death</c> 	Feign death 	A necromancy spell that allows a creature touched by the caster to temporarily fall into a state indistinguishable from death. 	
<c>Find the Path</c> 	Find the path 	A divination spell that shows the way to a specific point. 	
<c>Farideh's Fireball</c> 	Fireball 	An arcane spell that creates a tiny ball of fire that, when thrown, explodes in a huge fireball. 	
<c>Fly</c> 	Fly 	A transmutation spell that allows the caster to fly for a time by simply concentrating. 	
Focus Beam (flavor word) 	Focus 	A spell that gathers devotional energy to power a semi-permanent divine effect. 	<c>Netherese Puzzle-Ward</c>
Gentle Repose (flavor word) 	Gentle repose 	A restoration ritual that magically preserves a corpse. 	<c>Dawnbringer Cleric</c>
<c>Hellish Rebuke</c> 	Hellish rebuke 	A spell that causes a creature of a warlock's choosing to burst into flames. 	
<c>Hunter's Mark</c> 	Hunter's Mark 	A ranger spell that makes a target more susceptible to regular weapon attacks of the caster, hurting them more than normal. 	
Invoke Duplicity (flavor word) 	Invoke duplicity 	A channel divinity power granted to clerics of the Trickery domain that allowed them to create perfect illusory doubles of themselves. 	<c>Trickster's Talisman</c>
Mage Hand (flavor word) 	Mage hand 	A transmutation cantrip creating a magical, ghost-like hand was conjured, which can be used to interact with small objects. 	<c>Clever Conjurer</c>
<c>Magic Missile</c> 	Magic missile 	A spell that casts bolts of pure force from its caster's fingertips. A tried-and-true favorite of many wizards. 	
<c>Meteor Swarm</c> 	Meteor swarm 	An incredibly powerful, spectacular, and destructive arcane spell. 	
<c>Minimus Containment</c> 	Minimus containment 	The most difficult version of the binding spell, reducing a target in size and trapping it in a jar, gem, or similar object. 	
Mordenkainen's faithful hound 	Mordenkainen's faithful hound	A conjuration spell that summons a phantom dog for defense and attack. It was presumably developed by the mage Mordenkainen. 	<c>Mordenkainen</c>, <c>Dog Illusion</c>
<c>Phantom Steed</c> 	Phantom steed 	A spell that conjures a magical horse for the caster to ride. 	
<c>Planar Ally</c> 	Planar ally 	A divine spell that could petition a deity to send a powerful entity from another plane to assist the spellcaster. 	
<c>Power Word Kill</c> 	Power word, kill 	A power word that instantly kills mortal creatures 	
Psionic Spells (flavor word) 	Psionics 	A power of the mind wielded by certain monsters and races, known as 'mind' magic. 	<c>Aberrant Mind Sorcerer</c>
<c>Ray of Enfeeblement</c> 	Ray of enfeeblement 	A necromantic spell that saps a creature's strength as a direct attack upon their soul. 	
<c>Ray of Frost</c> 	Ray of frost 	An Arcana spell that releases a ray of cold energy. 	
<c>Revivify</c> 	Revivify 	A spell that restores life to a creature that has died very recently. 	
<c>Shocking Grasp</c> 	Shocking grasp 	A spell that charges the caster's hand with electrical energy. 	
<c>Tasha's Hideous Laughter</c> 	Tasha's hideous laughter 	An enchantment spell that causes its target to fall into crippling bouts of laughter. 	
Teleport (flavor word) 	Teleportation 	A spell that transports the subjects of the spell over great distances, usually via the Astral Plane. 	<c>Blink Dog</c>
<c>Teleportation Circle</c> 	Teleportation circle 	A conjuration spell that creates a circle that teleports any creature within it to a chosen location. 	
<c>True Polymorph</c> 	True polymorph 	A spell that allows the caster to polymorph a creature or an object that is within sight. 	
Wild Magic Surge (flavor word) 	Wild magic 	A distorted spell that can backfire upon its caster, target the wrong location, or be dramatically increased in power. 	<c>Chaos Channeler</c>, <c>Wild-Magic Sorcerer</c>
<c>Wish</c> 	Wish 	Arguably the most powerful spell that a wizard could hope to learn, ranging from duplicating spell effects to altering reality. 	
===Abilities===
Ability 	D&D equivalent 	Description 	Referenced
Darkvision 	Darkvision 	A type of vision that many creatures have in addition to "normal sight", that allows them to see in darkness.	<c>Delver's Torch</c>
Way of the Open Hand	Way of the Open Hand	A branch of martial arts; commonly called "kung fu". 	<c>Monk of the Open Hand</c>
<c>Wild Shape</c> 	Wild Shape 	A form of shapeshifting that allows a druid to transform into any beast. 	
===Monsters===
Monster 	Magic subtype(s) 	Description 	Depicted or referenced in
Archfey 	Faerie 	Fey beings who have gained nearly god-like powers. 	<c>Feywild Trickster</c>
Archlich 	Zombie 	A tier of lich that wield levels of power that exalt them even among their contemporaries. 	<c>Acererak the Archlich</c>
Atropal 	God Horror 	Unfinished immortals modeled after the gods turned into undead abominations. Existing solely to spread death and destruction. 	<c>The Atropal</c>, <c>Tomb of Annihilation</c>
Basilisk 	Basilisk 	A large, eight-legged reptile with the ability to poison or petrify its prey. 	<c>Underdark Basilisk</c>
Behir 	Serpent 	A great serpentine monster with twelve legs and electrical breath. 	<c>Tasha's hideous laughter</c>
Beholder 	Beholder 	A floating orb of flesh with a large mouth, single central eye, and many smaller eyestalks on top with powerful magical abilities. Also known as an Eye Tyrant. Iconic type for Dungeons and Dragons. 	<c>Baleful Beholder</c>, , <c>Death Tyrant</c>, <c>Eyes of the Beholder</c>, <c>Fevered Suspicion</c>, <c>Hive of the Eye Tyrant</c>, , <c>Karazikar, the Eye Tyrant</c>, <c>Ranger's Longbow</c>, <c>Volo, Guide to Monsters</c>, <c>Xanathar, Guild Kingpin</c>
Black dragon 	Dragon 	The vilest tempered and cruel of all chromatic dragons. Solitary creatures. 	MTG Arena pet; <c>Black Dragon</c>
Blink dog 	Dog 	An intelligent canine creature, known for its ability to blink — a supernatural teleportation ability. 	<c>Blink Dog</c>,
Blue dragon 	Dragon 	Orderly creatures that keep fairly well-ordered, hierarchical societies. More likely to be mocking and manipulative than cruel or murderous. 	Booster art; <c>Iymrith, Desert Doom</c>; <c>Blue Dragon</c>
Brass dragon 	Dragon 	The weakest of the metallic dragons, and also one of the most benign of all species of dragon. 	<c>Brazen Dwarf</c>
Bugbear 	Goblin 	A massive humanoid race distantly related to, but larger and stronger than, goblins and hobgoblins. 	<c>Den of the Bugbear</c>, <c>Hulking Bugbear</c>
Bulette 	Beast 	Also known as a Landshark. A fearsome magical beast of unknown origins that has become a dangerous predator. 	<c>Bulette</c>
Chaos dragon 	Dragon 	Powerful and unpredictable planar dragons, seeking to undermine and destabilize society and civilization in general. 	<c>Chaos Dragon</c>
Death tyrant 	Beholder Skeleton	An undead form of the beholder. 	<c>Death Tyrant</c>
Demilich 	Skeleton Wizard 	A lich who has evolved beyond a need for its undead body. 	<c>Demilich</c>
Devil 	Devil 	A lawful evil race of fiends who hail from the Nine Hells of Baator. 	, <c>Asmodeus the Archfiend</c>, <c>Farideh, Devil's Chosen</c>, <c>Lorcan, Warlock Collector</c> <c>Power Word Kill</c>, <c>Zariel, Archduke of Avernus</c>
Dire Wolf 	Wolf 	A dire version of the grey wolf, about the size of a horse. 	<c>Dire Wolf Prowler</c>
Displacer Beast 	Cat Beast 	Large cat-like creatures with six legs and a pair of long tentacles sprouting from their shoulders. Able to bend light, making them appear to be a foot or two from their actual position. 	<c>Displacer Beast</c>
Djinni 	Djinn 	Creatures born from the Elemental Chaos. 	<c>Djinni Windseer</c>
Dracolich 	Zombie Dragon 	A dragon who had voluntarily tied its soul to a phylactery, freeing itself from death 	<c>Ebondeath, Dracolich</c>
Dragonborn 	Dragon folk 	Humanoid dragons with a dedication to honor. 	Key art;<c>Dragonborn Champion</c>, <c>Jaded Sell-Sword</c> <c>Nadaar, Selfless Paladin</c>, <c>Vengeful Ancestor</c>, <c>Vrondiss, Rage of Ancients</c>, <c>Wandering Troubadour</c>
Dragon turtle 	Dragon Turtle 	An aquatic creature who's related to dragons. 	<c>Dragon Turtle</c>
Drider 	Elf Spider 	Drow transformed from the waist down so they have the body of a spider. 	
Drow 	Elf 	A generally evil, dark-skinned, and white-haired subrace of elves. From the Orcadian and Shetland dialects of the Scots language as an an alternative form of "trow" 	(#273), , <c>Drider</c>
Faerie dragon 	Faerie Dragon 	Mischievous dragons that are intelligent and capable of using language. 	<c>Faerie Dragon</c>, <c>Feywild Trickster</c>
Fire giant 	Giant 	Master craftsmen that live in volcanic and mountainous environments. 	<c>Zalto, Fire Giant Duke</c>
Flameskull 	Skeleton 	Fiery undead guardians fashioned from the skulls of dead spellcasters. 	<c>Flameskull</c>
Flumph 	Jellyfish 	Mysterious and benevolent creatures that drift through the Underdark. They feed off the psionic energy of evil creatures and often provide information to adventurers. 	<c>Flumph</c>
Froghemoth 	Frog Horror 	Elephant-sized amphibious predators with four tentacles and three eyes. 	<c>Froghemoth</c>, <c>Underdark Basilisk</c>
Frost giant 	Giant 	Large giants that can be found in most cold environments of Faerûn. Crude and of low intelligence, but cunning fighters. 	<c>Drizzt Do'Urden</c>, <c>Rimeshield Frost Giant</c>, <c>Storvald, Frost Giant Jarl</c>
Gelatinous cube 	Ooze 	A transparent ooze composed of mindless, gelatinous matter in the shape of a cube or rhombohedron. 	<c>Gelatinous Cube</c>
Ghast 	Zombie 	A slender and ghost-like type of ghoul, stinking of death and rot. 	<c>Shambling Ghast</c>
Ghoul 	Zombie 	A humanoid undead who devours the flesh of corpses. 	<c>Sepulcher Ghoul</c>
Gnoll 	Gnoll 	A humanoid race resembling human hyena hybrids. 	<c>Targ Nar, Demon-Fang Gnoll</c>, <c>Half-Elf Monk</c>, <c>You Come to the Gnoll Camp</c>, <c>Gnoll Hunter</c>,
Gnome 	Gnome 	Small humanoids with pointed ears known for their eccentric sense of humor, inquisitiveness, and engineering prowess. 	<c>Clever Conjurer</c>, <c>Ellywick Tumblestrum</c>, <c>Feywild Trickster</c>, <c>Minn, Wily Illusionist</c>, <c>Oswald Fiddlebender</c>, <c>Teleportation Circle</c>
Goblin 	Goblin 	A race of small and numerous goblinoids common throughout Toril, often living in underground caverns near the surface known as lairs. 	, <c>Armory Veteran</c>, <c>Battle Cry Goblin</c>, <c>Goblin Javelineer</c>, , <c>Goblin Morningstar</c>, <c>Swarming Goblins</c>, <c>You See a Pair of Goblins</c>, <c>Lost Mine of Phandelver</c>, <c>Dungeon of the Mad Mage</c>
Gold dragon 	Dragon 	The strongest and most majestic of the metallic dragons, and were considered the apex of the draconic race. 	<c>Adult Gold Dragon</c>,
Green dragon 	Dragon 	Master manipulators who revel in corrupting lesser creatures and hoarding them like possessions. 	<c>Green Dragon</c>, <c>Old Gnawbone</c>,
Guardian of faith 	Spirit Knight 	A spectral guardian. 	<c>Guardian of Faith</c>
Half-elf 	Human Elf 	Humanoid creatures born through the union of an elf and a human. Whether a half-elf has been raised by their human parent or their elven parent, they often feel isolated and alone. 	<c>Aberrant Mind Sorcerer</c>, <c>Circle of the Moon Druid</c>, <c>Elturgard Ranger</c>, <c>Half-Elf Monk</c>, <c>Kalain, Reclusive Painter</c>, <c>Krydle of Baldur's Gate</c>, <c>Moon-Blessed Cleric</c>, <c>Shessra, Death's Whisper</c>, <c>Varis, Silverymoon Ranger</c>
Halfling 	Halfling 	Humanoid creatures similar in shape to humans, but around half their size. Based on J. R. R. Tolkien's hobbits. 	<c>Gretchen Titchwillow</c>, <c>Lightfoot Rogue</c>, <c>Loyal Warhound</c>, <c>Prosperous Innkeeper</c>
Hill giant 	Giant 	Voracious and dimwitted giants that tend to live in hilly areas. 	<c>Hill Giant Herdgorger</c>
Hobgoblin 	Goblin 	A larger, stronger, smarter, and more menacing form of goblinoid. 	<c>Hobgoblin Captain</c>, <c>Hobgoblin Bandit Lord</c>
Intellect devourer	Horror 	Walking brains on a set of bestial legs. Servants of the mind flayers, often take over their victims' minds on their behalf. 	<c>Devour Intellect</c>
Hydra 	Hydra 	A reptilian magical beast that had anywhere from five to twelve heads. 	<c>Lair of the Hydra</c>, <c>Neverwinter Hydra</c>
Kobold 	Kobold 	Aggressive, inward, yet industrious small humanoid creatures, distantly related to dragons and often found serving as their minions. 	<c>Minion of the Mighty</c>
Manticore 	Manticore 	A large, magical beast with the body of a lion, dragon-like wings, and a somewhat humanoid head. Its long tail has a cluster of deadly spikes, which the creature can launch at its foes as weapons. 	<c>Manticore</c>
Mimic 	Treasure 	Strange predators that assume the form of mundane furnishings and household objects to attract prey. 	<c>Mimic</c>
Mind flayer 	Horror 	Humanoids with octopus-like, ridged heads and four tentacles surrounding a lamprey-like mouth. With their psionic abilities, they seek dominion over all other creatures to devour their brains for sustenance.	<c>Grazilaxx, Illithid Scholar</c>, <c>Improvised Weaponry</c>, <c>Mind Flayer</c>, , <c>Nihiloor</c>, <c>True Polymorph</c>
Ochre jelly 	Ooze 	A dangerous variety of subterranean ooze, resembling giant amoebas, consisting of thick, golden sludge. 	<c>Ochre Jelly</c>
Orc 	Orc 	A race of humanoids that have been a threat to the civilized cultures of Toril, particularly Faerûn, for as long as any can remember. 	<c>Armory Veteran</c>, <c>Intrepid Outlander</c>, <c>Wild-Magic Sorcerer</c>
Owlbear 	Bird Bear 	A large monstrosity creature that looked like a cross between an owl and a bear. 	<c>Owlbear</c>, <c>Armory Veteran</c>
Pegasus 	Pegasus 	A race of noble, winged equines. 	<c>Arborea Pegasus</c>
Purple Worm 	Worm 	A monster akin to an enormous and bizarre earthworm. 	<c>Purple Worm</c>
Red dragon 	Dragon 	Covetous, evil creatures, interested only in their well-being, vanity, and the extension of their treasure hoards. 	<c>Red Dragon</c> <c>Inferno of the Star Mounts</c>
Roper 	Horror 	Ambush hunters that evolved in the underworld. They take the appearance of stalagmites and wait for a living creature to draw close. 	<c>Lurking Roper</c>, <c>Gloom Stalker</c>
Rust monster 	Beast 	A creature with four insectlike legs and a squat, humped body that corrodes and eats metal. 	<c>Rust Monster</c>
Solar 	Angel 	The most powerful of all celestials. 	<c>Radiant Solar</c>
Storm giant 	Giant 	One of the most intelligent and respected races of giants adapted to surviving in underwater conditions. 	<c>Hall of Storm Giants</c>, (#269)
Tarrasque 	Dinosaur 	The most terrible creature known to inhabit the Prime Material Plane. It is widely believed that only one of these creatures exists, though no one can predict where and when it will strike. 	<c>The Tarrasque</c>
Tiefling 	Tiefling 	Humanoids that descend from demons, devils, or other fiends which had bred with humans. They have horns, non-prehensile tails, and pointed teeth. 	<c>Death-Priest of Myrkul</c>, <c>Eccentric Apprentice</c>, <c>Farideh, Devil's Chosen</c>, , <c>Grim Hireling</c>, <c>Hoard Robber</c>, <c>Prosper, Tome-Bound</c>, <c>Scion of Stygia</c>, <c>Valor Singer</c>
Troll 	Troll 	A predatory species of giant humanoid found throughout almost all the regions and types of climates in Faerûn. 	<c>Loathsome Troll</c>
Unicorn 	Unicorn 	A mysterious and majestic magical beast resembling a horse with a horn protruding from its forehead. 	<c>Celestial Unicorn</c>
Vampire 	Vampire 	A type of undead that feeds on blood. They were one of the most feared and powerful undead creatures. 	<c>Death-Priest of Myrkul</c>, <c>Vampire Spawn</c>, <c>Westgate Regent</c>
Werewolf 	Human Werewolf 	A type of shape-changing monster in Faerûn that is vulnerable to silver or magic weapons and can regenerate most wounds. Infected werewolves transform during the full moon involuntarily. 	<c>Werewolf Pack Leader</c>
White dragon 	Dragon 	Also known as ice dragons or glacial wyrms. The weakest and most feral of the classic chromatic dragons. 	<c>Cave of the Frost Dragon</c>, <c>Icingdeath, Frost Tyrant</c>, <c>White Dragon</c>, <c>Icingdeath, Frost Tongue</c>
Wight 	Zombie Soldier 	An undead creature that gained or was given the semblance of life through sheer violence and hatred. 	<c>Wight</c>
Yuan-ti 	Snake 	A psionic race of serpent-folk. 	<c>Yuan-Ti Fang-Blade</c>
Yuan-ti malison 	Snake Rogue 	A halfblood subrace of the yuan-ti. 	<c>Yuan-Ti Malison</c>
Xorn 	Elemental 	Strange elemental creatures from the Elemental Plane of Earth. 	<c>Xorn</c>
===Magic items===
Artifact 	D&D equivalent 	Description
<c>Bag of Devouring</c> 	Bag of devouring 	One of many feeding orifices of a creature living in the space between dimensions, posing as an ordinary back.
<c>Bag of Holding</c> 	Bag of holding 	A small sack that has an opening to an extradimensional space. The space inside the bag can hold a huge amount of materials without increasing its weight.
<c>Bag of Tricks</c> 	Bag of tricks 	A small sack that appears empty but can materialize a variety of friendly animals and companions.
<c>Belt of Giant Strength</c> 	Belt of giant strength 	A magic belt that imbues the wearer with greater strength, like that of a giant.
<c>The Blackstaff of Waterdeep</c> 	Blackstaff 	A series of powerful magical staves, created and used by Khelben "Blackstaff" Arunsun and/or his successor.
<c>The Book of Exalted Deeds</c> 	Book of Exalted Deeds 	A resource book for good people.
<c>The Book of Vile Darkness</c> 	Book of Vile Darkness 	An artifact that was used as a reference work by evil people.
<c>Boots of Speed</c> 	Boots of speed 	Magical boots that allow the wearer to move across the ground much quicker than usual.
<c>Bucknard's Everfull Purse</c> 	 	A small purse that can duplicate coins.
<c>Component Pouch</c> 	Spell component pouch 	A small belt pouch in which spellcasters keep their commonly-used material components and spell focuses for easy access.
<c>Dancing Sword</c> 	Dancing Sword 	An enchanted sword, when you speak the command word, the sword begins to hover and attacks the creature of your choice.
<c>The Deck of Many Things</c> 	Deck of many things 	An assortment of magical cards or metallic plates that are arranged in a set deck. Enchanted with great magic. Includes the powerful card , which can completely undo a single event in a character's past.
<c>Ebony Fly</c>, <c>Guenhwyvar</c>, <c>Silver Raven</c>	Figurine of wondrous power 	These rare items transform into a bestial planar creature that follows the orders of the wielder of the statuette.
<c>Eye of Vecna</c> 	Eye of Vecna 	Eye and hand are the only remnants of the lich Vecna. The eye grants its wearer true sight and the ability to cast various spells.
<c>Hand of Vecna</c> 	Hand of Vecna 	Eye and hand are the only remnants of the lich Vecna. The hand grants its wearer superhuman strength and the ability to cast various spells.
<c>Holy Avenger</c> 	Holy avenger 	A rare type of sword that is forged to battle evil in all of its forms.
<c>Icingdeath, Frost Tongue</c> 	Icingdeath 	The nickname for Drizzt Do'Urden's main right-hand scimitar.
<c>Immovable Rod</c> 	Immovable rod 	A flat iron rod with a button on one end. Pressing the button causes the rod to become magically fixed in place.
<c>Instrument of the Bards</c> 	Instruments of the Bards 	Magical masterwork of musical instruments that are extremely effective in the hands of bards.
<c>Orb of Dragonkind</c> 	Orb of Dragonkind 	An artifact capable of summoning and controlling evil dragons.
<c>Portable Hole</c> 	Portable hole 	A circular cloth is placed on a surface to create a hole or extraplanar space.
<c>Potion of Healing</c> 	Potion of healing 	A potion that heals the wounds of a creature who drinks it.
<c>Robe of Stars</c> 	Robe of stars 	A magical robe that offers a spellcaster as much protection as leather armor.
<c>Rod of Absorption</c> 	Rod of absorption 	A rare rod that enables its user to absorb spells that target the bearer, canceling the effects of the spell and absorbing the energy.
<c>Sphere of Annihilation</c> 	Sphere of annihilation 	A sphere of absolute nothingness - any matter which comes in contact with a sphere is instantly sucked into the void and utterly destroyed.
<c>Swiftfoot Boots</c> 	Boots of striding and springing	A pair of magical boots that allow the wearer to become faster and jump further.
<c>Thieves' Tools</c> 	Thieves' tools 	A wide array of equipment that aids prospective rogues during illicit activities.
<c>Vorpal Sword</c> 	Vorpal sword 	A sword that has specific properties which simplify beheading. Inspired by the Vorpal Sword in Lewis Carrol's poem "Jabberwocky".
<c>Wand of Orcus</c> 	Wand of Orcus 	The primary weapon of the demon lord Orcus
<c>Winged Boots</c> 	Winged boots 	While you wear these boots, you have a flying speed equal to your walking speed.
<c>Wizard's Spellbook</c> 	Spellbook 	A book that wizards and other arcane spellcasters used to record their known spells.
===Role playing===
Card 	Reference 	Notes
<c>+2 Mace</c> 	Weapons that give bonuses to hits. 	
Basic lands 	Flavor text inspired by Dungeon Master's descriptions. 	
Cards with "You" in the name. 	Dungeon Master's descriptions. 	First black border with "You" in the name (a few earlier cards had "Your").
Classes 	Character classes. 	
<c>Check for Traps</c> 	Big Explosive Traps. 	
<c>Critical Hit</c> 	Critical hit. 	
Dungeons 	Dungeons. 	
<c>Grim Wanderer</c> 	Flavor words Tragic Backstory refer to a player character's backstory. 	
<c>Leather Armor</c>, <c>Plate Armor</c>, <c>Paladin's Shield</c>	Armor. 	
<c>Long Rest</c> 	A period of downtime during which a character replenishes their hitpoints, spells, and hit dice.	
<c>Pixie Guide</c> 	Flavor words Grant an Advantage refers to a player character "having advantage" on a given roll.	
<c>Secret Door</c> 	Secret Doors. 	
<c>Split the Party</c> 	A group of Player Characters; a party of adventurers. 	
Treasure 	Treasure hunt 	
==Maro's AFR Teaser==
Mark Rosewater gave his traditional teaser with the following hints.
===First up, here are some things you can expect:===
* a new enchantment subtype Classes
* a card granting -11/-11 <c>Eyes of the Beholder</c>
* a creature with a death trigger that makes an equipment token <c>Icingdeath, Frost Tyrant</c>
* a legendary creature that makes a legendary Hamster creature token <c>Minsc, Beloved Ranger</c>
* something only seen previously in Un-sets comes to black border Dice rolling
* an artifact that’s a musical instrument that creates harmony counters <c>Instrument of the Bards</c>
* a card that can keep your opponent from winning the game <c>The Book of Exalted Deeds</c>
* an ability that cares about attacking with a certain amount of power of creatures Pack tactics
* cards that let you decide where the story goes "Story modal spells", e.g., <c>You See a Guard Approach</c>
* a card that creates a legendary creature token named Vecna <c>The Book of Vile Darkness</c>
===Here are some snippets from rules text that appear in the set:===
* “Enchanted permanent is a Treasure artifact” <c>Minimus Containment</c>
* “Ward – discard a card.” <c>Westgate Regent</c>
* “Exchange your hand and library” <c>Mordenkainen</c>
* “Skeletons, Vampires and Zombies” <c>Death-Priest of Myrkul</c>
* “Spend this mana only to cast Dragon spells or activate abilities of Dragons.” <c>Orb of Dragonkind</c>
* “for each different mana value among nonland cards in your graveyard.” <c>Sudden Insight</c>
* “Then if you have fewer than three cards in hand, draw cards equal to the difference.” <c>Iymrith, Desert Doom</c>
* “Whenever you cast a creature spell that doesn’t share a creature type with a creature you control or a creature card in your graveyard,” <c>Volo, Guide to Monsters</c>
* “You may cast [THIS CREATURE’S NAME] from your graveyard if a creature not named [THIS CREATURE’S NAME] died this turn.” <c>Ebondeath, Dracolich</c>
* “When its power becomes 20 this way,” <c>Inferno of the Star Mounts</c>
===Here are some type lines from the set:===
* Creature – Dwarf Citizen <c>Skullport Merchant</c>
* Creature – Tiefling Wizard <c>Eccentric Apprentice</c>
* Creature – Human Elf Monk <c>Half-Elf Monk</c>
* Creature – Elf Spider <c>Drider</c>
* Creature – Gnome Warlock <c>Feywild Trickster</c>
* Creature – Halfling Rogue <c>Lightfoot Rogue</c>
* Creature – Bird Bear <c>Owlbear</c>
* Legendary Creature – Dragon Knight <c>Nadaar, Selfless Paladin</c>
* Legendary Creature – Devil God <c>Asmodeus the Archfiend</c>
* Legendary Creature – Beholder <c>Xanathar, Guild Kingpin</c>
==References==
Category:Magic set trivia
Category:Dungeons & Dragons crossover