Melee Attack

Melee Attack is a limitation.
==Basic==
B112, including a Cannot Parry add-on.
This was a vague description which said "functions as a melee weapon".
Powers 103 would later clarify "turns an attack
advantage into a powered melee weapon, not a ST-based one; damage isn’t cumulative with thrust or swing
damage. It lets the user wield his attack in one hand."
This would mean that it could probably benefit from rules in GURPS Martial Arts allowing 1-handed weapons to be wielded 2-handed. For example Defensive Grip (MA109) which (MA111) enables a +1 damage for -2 to hit.
The swords-only option to reduce reach to C for +2 to hit chinks doesn't appear to be addressed when swords represent Innate Attack.
P154 also clarified:
:all choices are valid except All-Out Attack (Strong) – only attacks with the Melee Attack (ST-Based) enhancement (p. 103) have that option.
Prior to that, people might have assumed that AOA:strong could have been used with non-ST melee IAs.
==Powers==
P103 added Destructive Parry and Dual and ST-Based enhancements which mitigate the value of the limitation and can turn it into a net enhancement. It also clarifies an aspect about how it operates:
:Melee Attack turns an attack advantage into a powered melee weapon, not a ST-based one; damage isn’t cumulative with thrust or swing damage. It lets the user wield his attack in one hand.
touch abilities like Leech and Neutralize count as this according to Powers.
GURPS Power-Ups 4 pg 4 "Aura of Power" gives example of Affliction enhanced with Area Effect having the Melee Attack limitation.
==Supers==
*S43 defines "Body Electricity" as an Emanation
*S58 lists "Body Electricity" on the "Melee Attacks Table"
==See also==
*Aura
*Emanation
*Jet
*Melee Capable
*Reduced Range
*Empathy
Category:Limitations