The Antagonist

The Antagonist is anomalous entity created by @spiciii_ on March 24th, 2022.
==Biography==
The Antagonist is believed to be an entity whose central goal is to entertain the player. It wants to ensure the player of whatever game its grafted to has the best experience tailored to them, doing so through some form of paranormal means. 
The way it gives the player their desired experience is through game manipulation, changing the game to fit a player's needs - be that decreasing the difficulty, giving them a real challenge, or giving them something completely new. The perfect - and most addicting experience for any game he makes his way inside.
There are many catalogued deaths due to addiction to certain games - and the smiling man is believed to be the cause of said deaths.
The entity's true motivations are unknown at present - no one knows why he does what he does.
== Origin ==
The Antagonist has no name - no one knows where it came from, what it is or how old it is. All they know is that it is here, hiding in cracks of nostalgia and fun. 
The first catalogued discovery of the creature was in the 80s. From there, he has jumped between multiple games, influencing multiple players with his game. Many did not survive the ordeal - though embers of his wildfire flicker online, in various nostalgia-tinted recollections of their times with him.
==Behaviour/Mannerisms==
The Antagonist presents itself being very formal. It speaks fluently in near every modern human language, seeming to have a different voice for each of its many linguistics, & always with formal tone.
It will always coerce the player into playing the game, even at its own deprecation. It always keeps a smile when present in the player's view.
If a player were to purposely lose, turn the game on & off or generally avoid playing the game while Antag is able to perceive it, it's unclear how he would react. Even the slightest hint of disdain for a game played has lead to unconnected events...seemingly happening in the past.
==Abilities/Weaknesses==
===Abilities===
*𝗖𝗼𝗱𝗲 𝗺𝗮𝗻𝗶𝗽𝘂𝗹𝗮𝘁𝗶𝗼𝗻Due to being interwoven completely into his game, Antag IS the game he's within. This gives him control over everything from spawning & placing assets to colors to the very rules of the game he's within. This includes crashes. Hardware limitations still apply.
*𝗥𝗲𝗮𝗹𝗶𝘁𝘆 𝗷𝘂𝗺𝗽𝗶𝗻𝗴Antag can jump between various spaces in realities - when in a new world, his body will take some time to attach itself to that world - once fully connected, he becomes above the rules of that space, able to manipulate its rules and carry out what would be impossible. The more complex and large the space, the longer this process takes, and rapid jumping can leave Antag vulnerable.
*𝗥𝗲𝗮𝗹𝗶𝘁𝘆 𝗮𝘄𝗮𝗿𝗲𝗻𝗲𝘀𝘀Antagonist is both aware of the player & actively speaks to them throughout a playthrough. He will only directly refer to the player by name if the playing situation is frustrating him - normally communicating by referring to the player as the character they're playing as.
*𝗦𝗵𝗮𝗽𝗲𝘀𝗵𝗶𝗳𝘁𝗶𝗻𝗴In any game he enters, he will leech his form from whatever the main antagonistic force is - changing his appearance to fit. His form will also adjust to fit the player's desires and perception (ie. if they want him to be bulkier, he'll appear as such)
*𝗕𝗼𝗱𝘆𝘀𝗵𝗶𝗳𝘁𝗶𝗻𝗴He can make his body persist of any tileset within the game.
===Weaknesses===
*𝗟𝗶𝗺𝗶𝘁𝗲𝗱 𝗰𝗼𝗻𝘁𝗿𝗼𝗹Antag's main weaknesses depend on his control - shortly after a space jump, he'll be vulnerable for a time as his form bonds with the space he's entered, rendering him in a state where he can be stopped or even killed. His form is still resilient however - so it's best to force a jump and take him out before he can rewrite the rules in his favour.
==Trivia==
*The Antagonist was originally created just as an abstraction of Bowser - but was shortly later changed into a horrorbrew character.
*While its distinct, formal personality very much contrasts Bowser's, it can occasionally adopt his mannerisms. This includes his father-like instincts.
*The Antagonist's 'skin' is made of collagen - they have the feel & consistency of skin yet it's incredibly dense & durable.
*His 'suit' is made up of keratin. While being a part of his body, he can remove it if he ever desires to.
*He has no eyes, despite being able to see everything.
*His favourite food is filet mignon, though he enjoys varied steaks.
*Antag is in fact, polyamorous and omnisexual in both canon & fanon iterations, though he has no canon partners.
*He despises those who try and portray themselves as 'gods', as he doesn't believe in such a thing - he refers to most malicious entities as 'bastardisations', while any AI or more passive entities he finds more tolerable.
*Antag has a soft spot for those he sees as harmless.
==Gallery==
File:ANTAGFULLBODYREF.png|Character reference sheet
File:Antagwinedine.jpg|'CARE WITH A SPOT OF WINE WITH YOUR EMPEROR?' (@DXRCYirl)
File:Antagwifiref.png|'This is an artistic rendition of the smiling man closest to the official 2D Mario style.'
File:Antagtwink.png|'An artist's rendition of the 'smiling man', appearing in Super Mario Bros. (NES)' (@Slima11NG)
File:Antagonist Screenshot1.jpg|THIS IS MY GAME NOW.
File:AntagSMB1.png|'The smiling man, just as Dell recalled him.'
File:AntagSMG2.jpg|'I found him - the smiling man, in place of the sky trees.'
File:Antaglikenesses.png|Who said he JUST stayed in Mario games?!
File:Antagfeller.png|'I'M THE BIG BAD!' (@Ultra_Inferno64)
File:Mgrantag.jpg|'MAKING THE MOTHER OF ALL OMLETTES HERE, JUMPMAN.' (@Slima11NG) 
File:Antagwithfriends.png|Antag with his 'friends'. (Disk, Nix and Terrible Terry)
File:RetroAntag.png|So Retro.
File:He.png|he :)
File:Antagwikipage.png|'One of many artistic renditions of the smiling man, drawn by someone he's visited.'
File:Antagwiki.jpg|'Another artistic rendition of the smiling man.'
Category:Data Entities
Category:Antagonist .EXEs
Category:Male
Category:Bowser-based
Category:Friday Night Funkin'
Category:Anomalies
Category:Koopa