Siegrune's Chamber

Category:Areas
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  Requirements: 	  Level 60 or higher.
  Boss:   (only one boss per run)	  Hakenmann (Orobon)
  Boss:   (only one boss per run)	  Hildesvini (Marid)
  Boss:   (only one boss per run)	  Himinrjot (Buffalo)
  Boss:   (only one boss per run)	  Hraesvelg (Manticore)
  Boss:   (only one boss per run)	  Morbol Emperor (Morbol)
  Boss:   (only one boss per run)	  Nihhus (Wivre)
  Repeatable: 	  Yes
  Reward: 	  Key Item: Siegrune's feather
  Reward: 	  Varies, up to 960 Ampoules of Therion Ichor
==Treasure==
  Items: 	  Hero's Reflections
  Armoury Crate:	  Dusty Potion
  Armoury Crate:	  Pro-Ether
  Armoury Crate:	  Amrita
  Armoury Crate:	  Dusty Scroll of Reraise
  Armoury Crate:	  Dusty Potion
  Armoury Crate:	  Dusty Wing
  Armoury Crate:	  Assassin's Drink
  Armoury Crate:	  Fanatic's Drink
  Armoury Crate:	  Fighter's Drink
  Armoury Crate:	  Adaman Ingot
  Armoury Crate:	  Lacquer Tree Log (Morbol Emperor)
  Armoury Crate:	  Ameretat Vine x2 (Morbol Emperor)
  Armoury Crate:	  Angelstone x3
  Armoury Crate:	  Buffalo Hide (Himinrjot)
  Armoury Crate:	  Buffalo Meat (Himinrjot)
  Armoury Crate:	  Gold Ingot (up to x4)
  Armoury Crate:	  Imperial Wootz Ingot (up to x2)
  Armoury Crate:	  Khroma Ore
  Armoury Crate:	  Manticore Fang (Hraesvelg)
  Armoury Crate:	  Manticore Hair (Hraesvelg)
  Armoury Crate:	  Manticore Hide (Hraesvelg)
  Armoury Crate:	  Marid Hair (Hildesvini)
  Armoury Crate:	  Marid Hide x2 (Hildesvini)
  Armoury Crate:	  Orichalcum Ingot
  Armoury Crate:	  Orobon Meat (Hakenmann)
  Armoury Crate:	  Platinum Ingot x2
  Armoury Crate:	  Wivre Horn (Nihhus)
  Armoury Crate:	  Wivre Hide (Nihhus)
  Armoury Crate:	  Wivre Maul (Nihhus)
  Abjurations: 	  Phantasmal Abjuration: Hands
  Abjurations: 	  Earthen Abjuration: Legs
  Abjurations: 	  Neptunal Abjuration: Head
  Abjurations: 	  Neptunal Abjuration: Legs
  Abjurations: 	  Hadean Abjuration: Feet
  Abjurations: 	  Wyrmal Abjuration: Head
== Monsters Found Here ==
Note: Pulling or aggroing one type of mob will cause the mobs of that type in the vicinity to link based on how they link in other various parts of the game. The link range seems to be quite a bit larger than normal, requiring more distance between mobs to ensure no links. In addition, the mobs' pathing seems to be erratic, with mobs sometimes walking in various different directions than the direction of the puller. When pulled, it appears that everyone in the alliance gains hate, regardless of whether or not they have acted on the mobs. Members of other alliances will not necessarily gain hate once the first alliance dies.The linking attribute of mobs in these chambers as described above is no longer valid after the 06/09/2008 update. The same linking characteristics of the specific type of monster found outside of Einherjar will be consistent with that of the types found within.
The chamber appears to select two groups of monsters from the below list of normal monsters. The number of monsters varies with the type chosen, and are always in groups of 6 or 12.
Normal Monsters 	Normal Monsters 	Normal Monsters 	Normal Monsters 	Normal Monsters 	Normal Monsters 	Normal Monsters 	Normal Monsters 	Normal Monsters 	Normal Monsters
Name 	Family 	 	 	 	 	 	 	 	
Bugard-X 	Bugards 	 	 	 	 	 	 	 	
Chigoe 	Chigoes 	 	 	 	 	 	 	 	
Craven Einherjar 	Ghosts 	 	 	 	 	 	 	 	
Dark Elemental 	Elementals 	 	 	 	 	 	 	 	
Djigga (Occasionally spawn from Hildesvini)	Chigoes 	 	 	 	 	 	 	 	
Einherjar Eater 	Worms 	 	 	 	 	 	 	 	
Hazhalm Bat 	Giant Bats 	 	 	 	 	 	 	 	
Hazhalm Bats 	Bat Trios 	 	 	 	 	 	 	 	
Hyndla 	Hounds 	 	 	 	 	 	 	 	
Infected Wamoura 	Wamoura 	 	 	 	 	 	 	 	
Logi 	Bomb 	 	 	 	 	 	 	 	
Nickur 	Doomed 	 	 	 	 	 	 	 	
Rotting Huskarl (Warrior) 	Skeletons 	 	 	 	 	 	 	 	
Rotting Huskarl (Black Mage) 	Skeletons 	 	 	 	 	 	 	 	
Sjokrakjen 	Sea Monks 	 	 	 	 	 	 	 	
Special Monsters 	Special Monsters	Special Monsters	Special Monsters	Special Monsters	Special Monsters	Special Monsters	Special Monsters	Special Monsters	Special Monsters
Name 	Family 	 	 	 	 	 	 	 	
Huginn 	Bird 	 	 	 	 	 	 	 	
Muninn 	Bird 	 	 	 	 	 	 	 	
Heithrun 	Sheep 	 	 	 	 	 	 	 	
Saehrimnir 	Tiger 	 	 	 	 	 	 	 	
Huginn, Muninn, Heithrun or Saehrimnir will not be immediately seen. They will pop as you progress through the chamber's monsters. Muninn and Saehrimnir will leave behind a message stating "the chamber's stagnant aura has somewhat cleared" if defeated or left to depop respectively. These mobs also will depop after a certain time even if they are in the process of being killed.
*Huginn will leave behind an Armoury Crate containing various consumable items upon defeat.
*Muninn will weaken the enemies upon defeat. A message stating "the creatures lurking in the shadows have calmed" will be received.
*Heithrun is the rarest of the four and will double the items in treasure chest after defeating boss.
*Saehrimnir will strengthen the enemies if left to despawn. A message stating "the creatures lurking in the shadows have become restless" will be received.
== Historical Background ==
Siegrune is the name of one of the Valkyries in Richard Wagner's opera Die Walküre.
Sources
List of Roles in Die Walküre