Plants vs. Zombies: Brutal Destruction/Plant Almanac

This is the Plant Almanac for PvZ:BD. Go back here. If you want to see the Zombie Almanac, Tap here.
== Description ==
Normal Plants are unable to move, But they have their own strengths and weaknesses. Hero Plants are stronger and able to move.
There are upgraded mint variants.
The rarity depends on the power of the plants and their Qualities. Unique Rarity are dependant on if they have an ability that is very unique.
Plant Rarity
== Level System ==
Levels are usually for stat increases, Aswell as unlocking new Variants. Mastery is not too important, But once you finish it, You get veteran levels.
List of Levels
Level	HP 	Damage	Attack Speed	Projectile Speed	Recharge	Sun Cost
1 	100%	100% 	100% 	100% 	100% 	100%
2 	105%	125% 	100% 	100% 	90% 	100%
3 	110%	150% 	100% 	100% 	90% 	100%
4 	115%	175% 	100% 	100% 	90% 	100%
5 	120%	200% 	100% 	100% 	90% 	100%
6 	125%	225% 	125% 	150% 	80% 	90%
7 	130%	250% 	125% 	150% 	80% 	90%
8 	135%	275% 	125% 	150% 	80% 	90%
9 	140%	300% 	125% 	150% 	80% 	90%
10 	145%	325% 	125% 	150% 	80% 	90%
11 	150%	350% 	150% 	200% 	70% 	80%
12 	155%	375% 	150% 	200% 	70% 	80%
13 	160%	400% 	150% 	200% 	70% 	80%
14 	165%	425% 	150% 	200% 	70% 	80%
15 	170%	450% 	150% 	200% 	70% 	80%
16 	175%	475% 	250% 	250% 	60% 	70%
17 	180%	500% 	250% 	250% 	60% 	70%
18 	185%	525% 	250% 	250% 	60% 	70%
19 	190%	550% 	250% 	250% 	60% 	70%
20 	200%	575% 	250% 	250% 	60% 	70%
Mastery Levels
Levels 	Chance of Tacobility	Toughness Bonus	Chance to Boost
1-50 	10% 	10 per 	5%
51-100 	20% 	20 per 	10%
101-150	30% 	30 per 	15%
151-200	40% 	40 per 	20%
201-250	50% 	50 per 	25%
Veteran Levels
Levels	Hp 	Damage
 	250%	600%
 	300%	700%
 	350%	800%
 	400%	900%
 	500%	1000%
=== Plant Veteran Level Effects ===
* Peashooter (V-1+) - Peashooter has a chance of shooting slightly faster after shooting once.
*Aspearagus (V-5) - Once the attack pierces the maximum amount, It explodes for 250% of the damage it deals.
*Sunflower (V-1+) - Sunflower has a 5% chance of growing 5x more sun than it usually does.
* Wall-Nut (V-1+) - There is a second shell that is 50% of it's health, And the shell explodes into toxic gas, Poisoning Zombies.
* Potato Mine (V-1+) - Potato Mine will chill zombies exploded by it, Splash radius turns into 3x3.
* Cherry Bomb (V-3+) - Cherry Bomb will explode once in the stem, splitting them into two cherries that pack the same punch as the normal cherry bomb.
* Primal Peashooter (V-1+) - Shoots Volcanic Rocks instead of Shelled Peas.
* Primal Sunflower (V-1+) - Starts producing some Tiny Suns, But if they are ignored, They will shoot straight to zombies and explode like Sun Bombs, Dealing damage to the zombies, But unlike the Sun Bombs, It doesn't damage Plants.
* Primal Potato Mine (V-1+) - If ignored by zombies, It shoots Potato Nugget Mines at a very slow rate.
* Primal Wall-Nut (V-1+) - Once it dies, A Mini Primal Wall-Nut falls out of the outer shell of the Primal Wall-Nut, Having 50% of the Primal Wall-Nut's Hp.
* Cabbage-Pult (V-1+) - Has a chance of throwing a Mold infested Cabbage, Throwing it at the farthest zombie from it in its own lane, Cabbage leaves fall and poison the Zombies.
* Bloomerang (V-3+) - The Cost starts decreasing by 10 for every Bloomerang on the Lawn. (25 Sun Cap)
* Repeater (V-1+) - Repeater has a chance of shooting small rocks instead of peas.
* Torchwood (V-1+) - It has Napalm instead of Fire, And once it gets Plant food, It has Ultra Napalm instead of Napalm.
*Chomper (V-5) - It has a chance of eating all the zombies in front of itself and then burping out all the heads, Aswell as being able to go underneath the ground to sneak up to other stronger zombies and eating them.
*Cactus (V-5) - It has a chance of spinning and shooting a lot of spikes in every direction.
*Tall-Nut (V-5) - It can now block all flying zombies instead of low flying zombies.
* Snow Pea (V-1+) - It will turn into the PvZ looking Variant of Peashooter after dying. It has a chance to freeze Zombies. 
*Button Mushroom (V-5) - It will be able to throw its smaller Button Mushroom to other tiles once it is maxed, Allowing them to grow into its seed packet version.
*Apotatosaurus (V-5+) - All potato mines it shoots out will explode into even more Potato Nugget Mines.
* Iceberg Lettuce (V-1+) - It will freeze in a 3x3 Radius.
* Grave Buster (V-5) - It will make a way bigger explosion, Dealing more damage.
* Missile Toe (V-5) - It will turn zombies into literal ice blocks, Unable to thaw. If the Ice Blocks get shot at, They get pushed towards the zombies, And has a chance of crushing them all.
* Fire Peashooter (V-5) - It has a 25% chance of shooting fire peas, 50% chance of shooting Napalm and 25% to shoot Ultra Napalm.
* Gold Leaf (V-5) - The Gold Tile increases the level of the plant on top of it up by 5 levels.
== Plants ==
=== Player's House ===
* Peashooter (Appease-Mint) [Common] - 100 Sun, 20 Damage, 300 Hp, 5 Recharge, Straight Range, Plant Food: Shoot 100 Peas extremely quickly, Dealing a lot of damage.
*Aspearagus (Spear-Mint) [Common] - 150 Sun, 100 Damage, 300 Hp, 10 Recharge, Straight Range, Plant Food: Turns into a literal Artillery Cannon, Raining Asparagus and Exploding Zombies around it.
* Sunflower (Enlighten-Mint) [Common] - 50 Sun, 300 Hp, 5 Recharge, Produces 50 Sun every 25 Seconds. Plant Food: Produce 200 Sun.
* Wall-Nut (Reinforce-Mint) [Common] - 50 Sun, 5000 Hp, 20 Recharge, Plant Food: Wall-Nut gets Armor that has 2500 Hp.
* Potato Mine (Bombard-Mint) [Common] - 25 Sun, 300 Hp, 1000 Damage, 25 Recharge, 1x1 Splash, 15 Arming Time, Plant Food: 2 Potato Mines jump out of Potato Mine onto random Tiles.
* Cherry Bomb (Bombard-Mint) [Common] - 200 Sun, 1500 Damage (Initial Explosion), 500 Damage (2nd Cherry Explosion), 30 Recharge, 3x3 Area Damage
*Primal Peashooter (Contain-Mint + Appease-Mint) [Uncommon] - 150 Sun, 50 Damage, 500 Hp, 5 Recharge, 1x1 Area Damage, Pushes Zombies back 1 tile randomly. Stuns Zombies. Plant Food: Shoots 100 Primal Peas, Then shooting a giant Primal Pea, Pushing all zombies back.
*Primal Sunflower (Enlighten-Mint) [Uncommon] - 75 Sun, 500 Hp, 5 Recharges, Produces 75 Sun every 25 seconds. Plant Food: Produce 300 Sun.
*Primal Potato Mine (Bombard-Mint) [Uncommon] - 25 Sun, 100 Hp, 750 Damage, 10 Recharge, 5 Arming Time, Plant Food: 3 Primal Potato Mines jump out, Exploding when they hit a tile.
*Primal Wall-Nut (Reinforce-Mint) [Uncommon] - 75 Sun, 5000 Hp, 5 Recharge, 1000 Max Damage dealt at once, Plant Food: 5 Mini Primal Wall-Nuts jump out, protecting other plants.
=== The Dead City ===
* Cabbage-Pult (Arma-Mint) [Common] - 100 Sun, 60 Damage, 150 Hp, 10 Recharge, Lobbed Range, Plant Food: Throw 2 Cabbages to every Zombie onscreen.
* Bloomerang (Spear-Mint) [Common] - 300 Sun, 50 Damage, 500 Hp, 20 Recharge, Multi-Hit Range, Plant Food: Throw 1 Boomerang every 1° of Rotation.
* Repeater (Appease-Mint) [Uncommon] - 200 Sun, 20 Damage, 300 Hp, 5 Recharge, Straight Range, Plant Food: Shoot 100 Peas very quickly, Then shoot a Giant pea that deals 500 Damage.
* Torchwood (Pepper-Mint + Appease-Mint) [Uncommon] - 250 Sun, 10 Damage, 500 Fire Explosion Damage, 2500 Hp, 5 Recharge, 1x1 Fire Area Damage, Full Lawn Fire Explosion Damage, Doubles Appease-Mint Family Plant Damage and other certain plants, Plant Food: Turns Fire into Blue Fire (Triples instead of Double)
* Chomper (Enforce-Mint) [Uncommon] - 150 Sun, 100 Bite Damage, 1000 Hp, 10 Recharge, 1x3 Range, Plant Food: Eat all Zombies on the lane, Then burp to push back other zombies.
* Cactus (Spear-Mint) [Uncommon] - 200 Sun, 50 Damage, 400 Hp, 10 Recharge, Instantly pops Balloons, Stuns Zombies for 0.5 Seconds, Pierce 5 Zombies, Plant Food: Spikes turn into Electric Spikes.
* Blover (Contain-Mint) [Common] - 50 Sun, 20 Recharge, Removes Fog, Knocks back Zombies.
* Tall-Nut (Reinforce-Mint) [Uncommon] - 125 Sun, 10000 Hp, 5 Recharge, Plant Food: Tall-Nut gets Armor that has 5000 Hp.
* Snow Pea (Winter-Mint + Appease-Mint) [Rare] - 150 Sun, 30 Damage, 250 Hp, 5 Recharge, Straight Range, Slows Zombies down by 50%, Plant Food: Shoots 100 Snow Peas.
*Citron (Fila-Mint) [S. Rare] - 350 Sun, 500 Damage, 500 Hp, 5 Recharge, Plant Food: Shoots an Electric Energy Ball, Flinging any zombies in it's way.
*Small-Nut (Reinforce-Mint) [Unique] - 25 Sun, 2500 Hp, 5 Recharge, Plant Food: More Small-Nuts jump out.
*Button Mushroom (Ail-Mint) [Unique] - 50 Sun, 25 Damage, 500 Hp, 5 Recharge, Every 10 seconds, another Button Mushroom spawns in the same tile. Plant Food: 4 Button Mushrooms Spawn in the same tile, Going up to the maximum of 5.
*Health-Nut (Reinforce-Mint) [V. Rare] - 150 Sun, 7500 Hp, 100 Max Damage dealt to it at once (Doesn't include DpS). Plant Food: It heals up to max.
*The Podfather (Appease-Mint) [V. Rare] - 250 Sun, 50 Damage, 1000 Hp, Peashooters spawn nearby it. Plant Food: Spawns 5 Primal Peashooters at random spots.
*Apotatosaurus (Bombard-Mint) [S. Rare] - 1000 Sun, 4000 Hp, A lot of armed Potato-Mines and Hotheads jump out, Exploding on contact with a zombie.
*Shooting Starfruit (Appease-Mint) [Unique] - 750 Sun, 50 Damage (Star), 500 Damage (Explosion), Acts like a starfruit that uses plant food, Dies after it uses plant food.
*Pecanolith (Reinforce-Mint) [Unique] - 500 Sun, 7500 Hp, All Defensive Plants can now attack with their own way of attack. Though, It by itself cannot do anything.
*Soul Patch (Reinforce-Mint) [Unique] - 1500 Sun, 2500 Hp, All zombies at the player's base get teleported back to the rightmost tile if it is alive.
=== The Asphalt Road ===
* Flower Pot (Utility) [Common] - 0 Sun, 5 Recharge, Allows Plants to be planted on them.
* Umbrella Leaf (Utility) [Rare] - 500 Sun, 1000 Hp, 5 Recharge, Makes Gargantuars not deal any damage to any Plant under her for 10 Hits, Protects plants from basketballs, Bungees, Parrots and Anything from above.
* Kernel Pult (Arma-Mint) [Uncommon] - 100 Sun, 20 Damage, 600 Hp, 5 Recharge, 50% Chance it is butter, Butters Zombies for 1 Second. Plant Food: Butters every Zombie.
* Spikeweed (Spear-Mint) [Uncommon] - 150 Sun, 15 Damage, 5 Recharge, 1x1 Range, Unable to be destroyed unless it is a Gargantuar and some other Zombies, Pops Vehicle Wheels and Breaks Rolling Objects, Plant Food: Pulls all zombies to it, Dealing massive damage.
* Spikerock (Spear-Mint) [Rare] - 500 Sun, 50 Damage, 5 Recharge, 1x1 Range, Unable to be destroyed unless it is a Gargantuar or some other zombie. Pops Vehicle Wheels and Breaks Rolling Objects, Plant Food: Pulls all zombies to it, Turning every lane into a Lego Field, Dealing insane damage.
* Shadow Shroom (Ail-Mint + Conceal-Mint) [Common] - 25 Sun, Poisons Zombies, 10 Recharge
* Jelly-Launcher (Contain-Mint) [Uncommon] - 250 Sun, Throws Jelly that slows zombies over them by 50%, 10 Recharge. Plant Food: Splatters the full lawn with Jelly
* AKEE (Arma-Mint) [V. Rare] - 1000 Sun, 250 Damage, 1000 Hp, 10 Recharge, 5 Lane Lobbed Range, 0.5 Second Stun, Bounces Infinitely. Plant Food: Shoots 5 AKEE Seeds per lane.
* Snapdragon (Pepper-Mint) [Rare] - 300 Sun, 50 Damage, 500 Hp, 5 Recharge, 3x4 Range, Burns Zombies, Plant Food: Snapdragon Flies up, Burning 3 Lanes.
* Ice-Shroom (Winter-Mint) [V. Rare] - 500 Sun, Freezes all Zombies on the Lawn for 30 Seconds, Dealing 50 Damage. 60 Recharge.
* Starfruit (Appease-Mint) [Uncommon] - 250 Sun, 25 Damage, 250 Hp, 5 Recharge, 5 Way Range, Plant Food: Same as Bloomerang but with Stars.
* Rotobaga (Appease-Mint) [Rare] - 250 Sun, 50 Sun, 500 Hp, 5 Recharge, 4 Way Range, Projectile able to turn into Fire Variants. Plant Food: Shoots 4 Ways with 100 Rutabagas each.
=== Dead Graveyard ===
* Sun-Shroom (Enlighten-Mint) [Rare] - 25 Sun, 300 Hp, 5 Recharge, Produces 25 Sun, Then 50 Sun, Then 75 Sun. Plant Food: Grows to Max Size and Produces 500 Sun.
* Puff-Shroom (Ail-Mint) [Common] - 0 Sun, 20 Damage, 100 Hp, 5 Recharge, 1x5 Range, Dies after 30 Seconds Automatically. Plant Food: All Puff Shrooms shoot 100 Puffs.
* Scaredy-Shroom (Ail-Mint) [Common] - 25 Sun, 10 Damage, 100 Hp, 5 Recharge, Straight Range, Hides when Zombies get near, Plant Food: Scaredy-Shroom shoots 10 Big Spores, Dealing good damage.
* Fume-Shroom (Ail-Mint) [Common] - 75 Sun, 40 Damage, 100 Hp, 5 Recharge, Attack Pierces infinitely. Straight Range, Attack Pierces Screen Doors and Shovels. Plant Food: Fume-Shroom will blow back all zombies back to the start, While dealing 500 Damage.
* Gloom-Shroom (Ail-Mint) [Rare] - 250 Sun, 50 Damage, 500 Hp, 5 Recharge, Infinite Pierce, 3x3 Range (From the Plant), Attack Pierces Screen Doors and Shovels. Plant Food: Gloom-Shroom will Shoot Fumes to the whole Lawn.
* Spore-Shroom (Ail-Mint) [Rare] - 300 Sun, 75 Damage, 750 Hp, 10 Recharge, Lobbed Range, Spore-Shrooms Spawn on Zombies' Death. Plant Food: Spore-Shroom shoots 10 Spores Per Zombie, Turning most of them into Spore-Shroom.
* Doom-Shroom (Bombard-Mint) [Legendary] - 500 Sun, 5000 Damage, 60 Recharge, 5x9 Range
* Grave Buster (Utility) [Common] - 50 Sun, Instantly busts a Grave, Exploding after.
* Sea-Shroom (Splash-Mint + Ail-Mint) [Common] - 0 Sun, 20 Damage, 100 Hp, 5 Recharge, 1x5 Range, Allowed to be planted on the water. Plant Food: Grows more Sea-Shrooms beside it.
*Small Pepper (Pepper-Mint) - [Common] 50 Sun, 500 Damage, 15 Recharge, Whole Lane Range, Burns Zombies.
*Pickled Pepper (Pepper-Mint) - [Common] 125 Sun, 1000 Damage, 15 Recharge, Whole Column Range, Burns Zombies.
=== Pool of Dreams ===
* Lily Pad (Utility) [Common] - 25 Sun, 250 Hp, 5 Recharge, Plant Food: Grows it on adjacent tiles.
* Moonflower (Enlighten-Mint + Conceal-Mint) [Unique] - 50 Sun, 500 Hp, 5 Recharge, Makes 5 Sun per Second, Doesn't require to be collected. Powers Up Conceal-Mint Plants. Plant Food: Instantly makes 500 Sun.
* Plantern (Enlighten-Mint) [Common] - 50 Sun, 1000 Hp, 5 Recharge, Makes Fog disappear and allow plants to see ghosts.
*Aqua Pea (Chickenwastaken version) (Splash-Mint + Winter-Mint) [Unique] - 125 Sun, 40 Damage (Not Frozen), 10 Damage (Splash), 100 Damage (Frozen), 500 Hp, 5 Recharge, 1x3 Splash, Straight Range, Can be planted on water, Turns into Frozen Form once hit by Ice wind. Slows Zombies and Splashes them. Plant Food: Shoots a lot of Aqua Peas from the sky in Non-Frozen form, Hail storms down in Frozen form.
* Chard Guard (Contain-Mint) [Uncommon] - 250 Sun, 2500 Hp, 5 Recharge, Knocks back Zombies and Breaks Standing Coffins, Gravestones and Golems.
* Jack O' Lantern (Pepper-Mint) [Unique] - 225 Sun, 100 Fireball Damage, 1000 Hp, Straight Range, 10 Recharge, Fireball Splits into two every time it hits a Zombie or Standing Coffin, But only twice. On Split: Fireballs deal half of how much damage they dealt before splitting. Can burn Zombies, Can hit ghosts without Plantern. Plant Food: Shoots 25 of the fireballs in a 90° Radius in front of it.
* Blade Shooter (Enforce-Mint) [Unique] - 175 Sun, 150 Blade Damage, 500 Hp, Straight Range, 10 Recharge, Blades are extremely effective against Ghosts and Zombies, But do no damage to Golems or Gravestones. Plant Food: Grows Blade-Rockets and explodes away at zombies, Dealing massive damage.
* Pea Pod (Appease-Mint) [Rare] - 100 Sun, 20 Damage, 800 Hp, 5 Recharge, Place more of it on itself to get more H-Peas in the Pea Pod. Max 5 H-Peas in Pea Pod. Plant Food: Turns into a Giant H-Pea and shoots 5 Gigantic Peas.
* Tanglekelp (Splash-Mint) [Common] - 50 Sun, 30 Recharge, Instantly kills Zombies underwater.
* Totem Pea (Appease-Mint + Pepper-Mint) [Unique] - 300 Sun, 40 Pea Damage, 100 Fire Damage, 2500 Hp, Straight Range (Pea), 1x3 Range (Fire), 10 Recharge, Burns Zombies. Plant Food: Shoot Burning Peas and Burn the whole Lane.
* Cattail (Splash-Mint + Appease-Mint) [S. Rare] - 225 Sun, 100 Spike Damage, 50 Hp, Homing (Lawn) Range, 30 Recharge, Pierces Zombies. Plant Food: Shoot 50 Cattail Spikes.
* Infi-Nut (Reinforce-Mint) [V. Rare] - 75 Sun, 5000 Hp, Revives after 10 Seconds, Heals 50 Hp per second, 10 Recharge, Protects Plants in front of it. Plant Food: Make a Forcefield in front of the column in front of it.
* Dream Bean (Enchant-Mint) [Unique] - 50 Sun, 10 Recharge, Makes attacking Plants sleep for 30 Seconds, Dropping 1 Plant Food after.
==== Pool of Nightmares (Sub-Section of Pool of Dreams) ====
* Radish (Reinforce-Mint) [Rare] - 50 Sun, 2500 Hp, 5 Recharge, Immune to being Sucked by Zombies or Pushed by Zombies, Plants behind it cannot be sucked or pushed either.
*Ghost Pepper (Enchant-Mint + Pepper-Mint) [Unique] - 100 Sun, 50 Damage, 15 Recharge, Unkillable, Dies by itself after 60 Seconds. Whole Lane Range
* Jalapeno (Pepper-Mint) [Rare] - 125 Sun, 1000 Damage, 30 Recharge, Whole Lane Range, Burns Zombies
* Fire Peashooter (Pepper-Mint + Appease-Mint) [Rare] - 150 Sun, 50 Damage, 200 Hp, 10 Recharge, Straight Range, Burns Zombies, Plant Food: Shoot 100 Fire Peas.
=== Sloped Road ===
* Tumbleweed (Appease-Mint) - 50 Sun, 100 Damage, Rolls down, 5 Recharge
*Rock Peashooter (Granite-Mint + Appease-Mint) - 250 Sun, 80 Damage, 500 Hp, 10 Recharge, Peas roll, Rolling Range, Pushes back Zombies, Plant Food: Explode into a lot of Rock Peas, falling onto Zombies.
* Lightning Reed (Fila-Mint) - 500 Sun, 100 Damage, 100 Hp, 50 Recharge, 3 Lane Range, Plant Food: Shoot 10 Lightning Bolts at random Zombies, Dealing Massive damage, Also making a 3x3 Tesla Explosion that ignores armor.
* Pumpkin (Reinforce-Mint) - 150 Sun, 5000 Hp, 10 Recharge, Plant Food: Starts to heal Hp back every time a Zombie dies.
* Power Lily (Enchant-Mint) - 0 Sun, Turns into Plant Food, 60 Recharge
* Hypno-Shroom (Enchant-Mint) - 100 Sun, 1 Hp, 10 Recharge, Zombies eating this turn into Hypnotised Zombies. Plant Food: Zombies turn into Mutant Hypnotised Zombies if they eat it.
*Magnet-Shroom (Enchant-Mint + Contain-Mint) - 50 Sun, 500 Hp, 5 Recharge, Takes Armor from Zombies, Throwing them back after.
*Fire Gourd (Pepper-Mint) - 100 Sun, 100 Damage, 5 Recharge, Burns Zombies, 3x3 Range, Instant Use.
*Heavenly Peach (Enchant-Mint) - 150 Sun, 500 Heal, 5 Recharge, 3x3 Range, Instant Use.
*Coffee Bean (Enchant-Mint) - 50 Sun, 30 Recharge, 3x3 Range, Doubles Attack Speed of the Plant for 5 Seconds.
*Oak Archer (Hard-Mint) - 275 Sun, 250 Damage, 1000 Hp, 5 Recharge, 1x1 Splash, Slows Zombies, Plant Food: Shoots a lot of Wood Arrows at Zombies' Knees, Dealing Increased damage.
*Acid Citrus (Splash-Mint) - 250 Sun, 50 Damage, 100 Armor Damage, 500 Hp, 5 Recharge, 1x1 Splash, Lemonade is splashed on Zombies. Plant Food: Splashes all Zombies with Lemonade.
*Lotuspot (Splash-Mint) - 500 Sun, 1500 Damage, 500 Hp, 10 Recharge, 3x3 Splash, Plant Food: Exploding Lotus Shells fall from the sky, Dealing a lot of damage.
*Rafflesia (Ail-Mint) - 200 Sun, 50 Damage, 50 Hp, Eats Zombies above it, Spits out Zombies' Heads after eating. Plant Food: Sucks in all Zombies, Eating all but Gargantuars, Shooting out all the Heads and Headgear of the Zombies, Dealing massive damage.
=== Castle of the Dead ===
* Lotus Root (Reinforce-Mint) - 100 Sun, 1000 Hp, Reflected Projectiles will be slapped back.
*E.M Peach (Fila-Mint) - 25 Sun, 100 Lightning Damage, Zombies will be Stunned for 5 Seconds. 10 Recharge
* Squash (Enforce-Mint) - 50 Sun, 1000 Damage, 30 Recharge, Plant Food: Squash Hits the strongest Zombies, Killing them instantly. (Apart from Zomboss)
* Zoybean Pod (Enchant-Mint) - 750 Sun, Spawns Brickhead Tofu Zombies. 500 Hp, 10 Recharge, Plant Food: Spawns a Tall-Nut Head Tofu Gargantuar.
* Electric Currant (Fila-Mint) - 900 Sun, Charges up, Attacks if hit by Ranged or Magical Attacks, Invincible to Magic or Ranged Attacks. Attacks Zombies that are close. 1000 Hp, 10 Recharge, Plant Food: Turns into a literal Tesla.
* Red Stinger (Appease-Mint) - 250 Sun, 50 Damage, 1000 Hp, 10 Recharge, Straight Range, Petals can be set on Fire. Plant Food: Red Stinger shoots 5 weak lasers that go in a 90 Degree Radius in front of it, The beams rotating closer together and becoming 1 Big Beam, Dealing insane damage.
*Iceberg Lettuce (Winter-Mint) - 0 Sun, Freezes the first Zombie that encounters it, After Thawing, Zombies will Slow down. 10 Recharge (Instant Use)
*Bonk Choy (Enforce-Mint) - 125 Sun, 30 Damage, 500 Hp, 5 Recharge, 1x3 Range (Front and Back), Plant Food: Bonk Choy Punches in a 3x3 Radius, Dealing massive damage.
*Threepeater (Appease-Mint) - 250 Sun, 20 Damage, 500 Hp, 5 Recharge, 3 Lane Straight Range, Plant Food: Shoots 100 Peas in a 90 Degree Rotation, Left and Right Head Rotating a lot of peas.
*Dusk Lobber (Contain-Mint) - 150 Sun, 50 Damage, 100 Hp, 5 Recharge, Lobbed Range, 3x3 Splash. Plant Food: Lobs 50 Dusk Blooms.
*Sling Pea (Appease-Mint + Arma-Mint) - 150 Sun, 75 Damage, 500 Hp, 5 Recharge, 3x3 Splash, Plant Food: Shoot 50 Pea Bundles.
*Cryo-Shroom (Winter-Mint + Enchant-Mint) - 150 Sun, 75 Damage, 500 Hp, 5 Recharge, Slows Zombies, Plant Food: Freezes Zombies, Dealing a lot of damage.
*Pyro-Shroom (Pepper-Mint + Enchant-Mint) - 150 Sun, 75 Damage, 500 Hp, 5 Recharge, Burns Zombies, Plant Food: Burns all Zombies, Dealing a lot of damage.
*Dripping Diphylleia (Splash-Mint) - 50 Sun, 50 Damage, 500 Hp, 5 Recharge, Dies after hitting 5 times.
*Bubble Algae (Splash-Mint) - 0 Sun, 100 Hp, 5 Recharge, Plant Food: Bubble Grows into a 5x5 Bubble.
=== The Abyss ===
* Peanut (Reinforce-Mint + Appease-Mint) - 150 Sun, 20 Damage, 5000 Hp, 15 Recharge, Plant Food: Gets a metal coat and shoots Plasma Peas.
* Draftodil (Contain-Mint) - 100 Sun, 15 Damage, 300 Hp, 5 Recharge, All Flying zombies will be blown back. Plant Food: Makes a Mini-Tornado so it can suck up zombies to damage them.
* Narcissus (Splash-Mint) - 100 Sun, 20 Damage, 300 Hp, 5 Recharge, Splashes Zombies. Plant Food: Blows 5 Bubbles, expanding and suffocating zombies in it.
* Marine Bean (Splash-Mint) - 75 Sun, 50 Damage, 50 Hp, 5 Recharge, Nearby Splash-Mint Plants get boosted slightly.
* Aloe (Splash-Mint) - 75 Sun, 50 Hp, 5 Recharge, Heals plants in front of it.
* Aloesaurus (Splash-Mint) - 225 Sun, 750 Hp, 20 Recharge, Acts like a Chomper that can heal itself and nearby plants after eating.
* Astro Vera (Splash-Mint) - 175 Sun, 50 Damage, 1000 Hp, 60 Recharge, Heals nearby Plants and itself after killing zombies.
* Sunflower Seed (Enlighten-Mint) - 25 Sun, 10 Hp, 1 Recharge, Grows into a Sunflower after 10 Seconds.
* Cosmic Flower (Enlighten-Mint) - 75 Sun, 100 Hp, Produces 75 Sun every 25 Seconds. Turns into 3 Sunflowers above and under it aswell as on itself after 50 seconds.
* Grow-Shroom (Splash-Mint + Ail-Mint) - 50 Sun, 25 Damage, 500 Hp, Grows after 15 seconds, doubling it's damage.
* 
=== The Lurking Terror ===
=== The Calamity ===
=== Premium ===
*Sod - 0 Sun, 5 Recharge, Allows Plants to be planted on it, Plants planted on top of it attacks 1.25x Faster. (4200 Coins)
*Skyshooter - 100 Sun, 20 Damage, 500 Hp, 5 Recharge, Targets closest Zombie to the House, Target Prioritizes Flying Zombies and Dangerous Zombies excluding Bosses. Plant Food: Shoots 100 Peas at Targetted Zombie, Switching to another Zombie once original Zombie is killed. (Cost: 10000 Coins)
* Spikediamond - 1000 Sun, 250 Damage, 7 Hits before breaking, 20 Recharge, Only Gargantuars can damage Spikediamond. Can instantly kill Vehicles / Rolling Objects, Plant Food: Pulls all Zombies to it, Dealing Extreme Damage to them. (Cost: 25 Gems)
* Golden Tumbleweed - 100 Sun, 50 Damage, Rolls down, Every hit gives you 100 coins. 2.5 Recharge (Cost: 50 Gems)
*Imitater - Depends. Imitates other plants. (Cost: 25 Gems)
*Blastberry Vine - 125 Sun, 100 Damage, 500 Hp, 5 Recharge, Lobbed Range, Can be planted on plants. Plant Food: 5 Berries are thrown onto each lane, To the closest Zombie on each Lane. (Cost: 25 Gems)
*Pyre Vine - 125 Sun, 75 Damage, 750 Hp, 5 Recharge, Straight Range, Can be planted on plants. Plant Food: Burns whole lane. (Cost: 250 Seed Packets)
*Shine Vine - 125 Sun, 1000 Hp, 5 Recharge, Produces 100 Sun every 25 seconds. Plant Food: Produce 1000 Sun. (Cost: 250 Seed Packets)
*Explode-o Vine - 125 Sun, 1000 Damage, 200 Hp, 5 Recharge, Explodes once it dies. (Cost: 250 Seed Packets)
*Pea Vine - 125 Sun, 25 Damage, 500 Hp, 5 Recharge, Buffs all Pea Plants on it. (Cost: 250 Seed Packets)
*Gatling Pea - 250 Sun, 50 Damage, 500 Hp, Shoots 4 Peas at once, Straight Range, 20 Recharge, Plant Food: Shoot 250 Random Peas (Ice, Fire, Electric, Rock, Normal or Primal) in a 5 Second interval, Shooting 4 Big Peas after. (Fire, Ice, Electric and Rock) (Cost: 25 Gems)
*Twin Sunflower - 100 Sun, 500 Hp, 5 Recharge, Produces 100 Sun every 15 Seconds. Plant Food: Produces 1500 Sun. (Cost: 25 Gems)
*Winter Melon - 500 Sun, 250 Damage, 500 Hp, Slows Zombies, Lobbed Range, 10 Recharge, Plant Food: Shoots 5 Melons per Zombie. (Cost: 25 Gems)
*Cob Cannon - 1000 Sun, 2500 Damage, 2500 Hp, 5x5 Explosion Range, 60 Recharge, Plant Food: Shoots 50 Cobs at Zombies, Killing them all. (Cost: 250 Gems)
*Gold Magnet - 0 Sun, 50 Hp, 5 Recharge, Collects Coins Automatically. (Cost: 50 Gems)
*Explode-o-Nut - 50 Sun, 1000 Damage, 5000 Hp, 3x3 Explosion Range, 5 Recharge, Plant Food: Explode-o-Nut Explodes and 5 Armed Potato-Mines jump out. (Cost: 60 Gems)
*Acepearagus - 250 Sun, 500 Damage, 500 Hp, 5 Recharge, 5 Pierce, Plant Food: Shoots 25 Asparagus per lane. (Cost: 10 Gems)
*Ice Queen Pea - 500 Sun, 50 Damage, 100 Hp, 30 Recharge, 1x1 Splash, Freezes Zombies for 2.5 Seconds. Plant Food: Shoots a Giant Ice Ball towards Zombies, Pushing them back and Freezing them. (Cost: 50 Gems)
*Devil Chilli - 200 Sun, 5000 Damage, 30 Recharge, Burns in a Cross Shape. (Cost: 100 Gems)
*Chainsaw Flytrap - 500 Sun, 750 Damage, 50 Hp, 30 Recharge, 1x5 Range, Instantly eats weaker Zombies. (Cost: 100 Gems)
*Commander Cactus - 650 Sun, 750 Hp, 30 Recharge, 3x3 Range, All Plants in its range get a 25% Attack Speed Buff, Commander can also Call to Arms every 20 seconds for 10 seconds of a 30% Stackable Attack Speed Buff.
*DJ Jelly Launcher - 1750 Sun, 1k Hp, 120 Recharge, 3x3 Range, All Plants cost 20% Less. Can only have one.
*Fila-Mint - 500 Sun, 120 Recharge, Makes Fila-Mint Family Plants deal 2x Damage. (Cost: 150 Seed Packets + 10 Mints)
*Pepper-Mint - 500 Sun, 120 Recharge, Makes Pepper-Mint Family Plants burn Zombies. (Cost: 150 Seed Packets + 10 Mints)
*Winter-Mint - 500 Sun, 120 Recharge, Winter-Mint Family Plants will always Freeze Zombies and they will slow down to 10% Speed once they thaw. (Cost: 150 Seed Packets + 10 Mints)
*Enlighten-Mint - 500 Sun, 120 Recharge, Makes Sun-Producing Plants Produce double the sun at double speed. (Cost: 150 Seed Packets + 10 Mints)
*Reinforce-Mint - 500 Sun, 120 Recharge, Makes Reinforce-Mint Plants have Triple Hp. (Cost: 150 Seed Packets + 10 Mints)
*Bombard-Mint - 500 Sun, 1000 Explosion Damage, 120 Recharge, The Lawn gets a lot of explosions on it, Damaging Zombies heavily or even killing them. (Cost: 150 Seed Packets + 10 Mints)
*Ail-Mint - 500 Sun, 120 Recharge, Poisons every zombie, Poison deals triple damage. (Cost: 150 Seed Packets + 10 Mints)
*Enchant-Mint - 500 Sun, 120 Recharge, Teleports every zombie to the start, Dealing 500 Damage per, 5% Chance to Hypnotise a Zombie into a Gargantuar and not teleport them. (Cost: 150 Seed Packets + 10 Mints)
*Contain-Mint - 500 Sun, 120 Recharge, Throws back every Zombie, Stunning them for 5 seconds and slowing them for 30 seconds afterwards. (Cost: 150 Seed Packets + 10 Mints)
*Enforce-Mint - 500 Sun, 120 Recharge, Turns every Zombie into a tiny variant. (Cost: 150 Seed Packets + 10 Mints)
*Arma-Mint - 500 Sun, 120 Recharge, Rains Apples from the sky, Stunning Zombies. (Cost: 150 Seed Packets + 10 Mints)
*Conceal-Mint - 500 Sun, 120 Recharge, Instantly killing 10 Zombies including Gargantuars. (Cost: 150 Seed Packets + 10 Mints)
*Spear-Mint - 500 Sun, 120 Recharge, Spear-Mint Family Plants pierce infinitely and stun for 0.5 seconds, Dealing more damage. (Cost: 150 Seed Packets + 10 Mints)
*Appease-Mint - 500 Sun, 120 Recharge, 100 Big Peas get shot, exploding into 8 small peas each. (Cost: 150 Seed Packets + 10 Mints)
*Splash-Mint - 500 Sun, 120 Recharge, Slows Zombies and Splashes them, Making them get more damaged by Fila-Mint Plants. (Secret Ability: Leviathan Pea: Triples Beam Damage and Makes it Infinitely Pierce) (Cost: 150 Seed Packets + 10 Mints)
*Granite-Mint - 500 Sun, 120 Recharge, A lot of Rocks Roll down, Dealing massive damage. (Cost: 150 Seed Packets + 10 Mints)
*Marigold Sprouts - 500 Sun, 120 Recharge, Spawns Marigolds on empty tiles with a 1/2 chance. (Cost: 500 Seed Packets + 10 Mints)
==== Upper Plant Lifeforms ====
*Leviathan Pea (Tsunami Mint + Peacrusher Mint) - 1000 Sun, 100 Damage (Pea), 1000 Damage (Beam), 2500 Hp, 5 Recharge, Pushes Zombies Back, 1x1 Splash, Straight Range, Splashes Zombies, Instantly freezes from Cold Wind. Plant Food: A Leviathan Spirit comes out, Dealing 5000 Damage. (Cost: 50 Mints)
*Blue Fire Pea (Hellflame Mint + Peacrusher Mint) - 1000 Sun, 100 Damage (Pea), 1000 Damage (Flame Storm), 5 Recharge, Burns Zombies, 1x1 Splash, Straight Range, Thaws Plants at insane speed. Plant Food: Burns whole Lawn in front of it, Dealing 5000 Damage. (Cost: 50 Mints)
*Acid Pea (Toxic Waste Mint + Peacrusher Mint) - 1000 Sun, 150 Damage (Pea), 1500 Damage (Acid Spill), 5 Recharge, Melts Zombies, 1x1 Splash, Straight Range, Destroys Metal Objects and Armor. Plant Food: Spits Acid all over the lawn, Dealing 3500 Damage. (Cost: 50 Mints)
*Frost King Pea (Glacier Mint + Peacrusher Mint) - 1000 Sun, 50 Damage (Pea), 500 Damage (Blizzard), 5 Recharge, 1x1 Splash, Freezes Zombies, Zombies will be slowed by 90% after thawing. Straight Range, Plant Food: Spawns in a Hailstorm, Dealing insane damage to every zombie. (Cost: 50 Mints)
*Storm Emperor Pea (Storm Mint + Peacrusher Mint) - 1000 Sun, 75 Damage (Orb), 25 Damage (Tiny Orb), 5000 Damage (Thunder Call), 1x1 Splash, Straight Range, 10% Chance of Paralysis. Plant Food: Draconic Thunders fall from the sky, Dealing way too much damage. (Cost: 50 Mints)
*Doomsday Bomb Mushroom (Nuke Mint + Hellflame Mint) - 1000 Sun, 10000 Damage, 120 Recharge, Whole Lawn Range (Cost: 75 Mints)
*Primal Tall-Nut (Graphite Mint) - 175 Sun, 12500 Hp, 500 Healing per second. 5 Recharge, Only takes 500 Damage from Insta-Kill Zombie hits. Plant Food: Reinforces the Primal Tall-Nut, Making it withstand 7500 more damage. (Cost: 50 Mints)
*Bacon Tree (Draconic Wizard Mint) - 500 Sun, 5000 Hp, Heals Plants in a 5x5 Range. Plant Food: Heals all Plants. (Cost: 50 Mints)
*Commando Pea (Peacrusher Mint) - 750 Sun, 50 Damage, 500 Hp, 15 Recharge, Shoots once every 0.1 Second. Constantly shoots Fast Bullet-Like Peas. Plant Food: Shoots 500 Big Peas.
*Mystic Flower (Solar Mint) - 200 Sun, 500 Hp, 25 Recharge, Produces 500 Sun per minute.
=== Hero Plants ===
* Green Shadow (Peacrusher Mint) - 50k Hp, 250 Pea Damage, 1x1 Splash, Boosts nearby Peashooter Variants. Torchwood's effect is stronger on Green Shadow. (Normal Fire: 3x Damage Boost, Blue Fire: 4.5x Damage Boost, Napalm: 6x Damage Boost) Gets stunned on every insta-kill Zombie Attack instead of Killed. 1000 Damage is done every time an Instant-Kill Zombie hits it. (Obtained at 3-1)
* Solar-Flare (Solar Mint) - 50k Hp, 50 Sun Beam Damage, 250 Sun Produced every 30 Seconds, Boosts nearby Sun-Producers. Gets stunned on every insta-kill Zombie Attack instead of Killed. 1000 Damage is done every time an Instant-Kill Zombie hits it. (Obtained at 3-1)
* Wall-Knight (Graphite Mint) - 150k Hp, 100 Laser Beam Damage, All Reinforce-Mint Plants have doubled health. Gets stunned on every insta-kill Zombie Attack instead of Killed. 1000 Damage is done every time an Instant-Kill Zombie hits it. (Obtained at 3-5)
* Spudow (Nuke Mint) - 50k Hp, Throws two armed Potato-Mines every 10-15 Seconds. Potato-Mines deal 1.5x Damage. Gets stunned on every insta-kill Zombie Attack instead of Killed. 1000 Damage is done every time an Instant-Kill Zombie hits it. (Obtained at 3-10)
* Nightcap (Toxic Waste Mint) - 50k Hp, 50 Damage, Poisons Nearby Zombies, All Mushrooms deal 1.5x more damage and have 1.5x more Hp. Gets stunned on every insta-kill Zombie Attack instead of Killed. 1000 Damage is done every time an Instant-Kill Zombie hits it. (Obtained at 3-15)
* Cactuspike (Piercer Mint) - 50k Hp, 50 Damage, Pierces Infinitely. All Cactuses deal 2.5x more damage. Gets stunned on every insta-kill Zombie Attack instead of Killed. 1000 Damage is done every time an Instant-Kill Zombie hits it. (Obtained at 3-20)
* Chompzilla (Destructo Mint) - 25k Hp, Instantly eats nearby Zombies (Can eat Weaker Gargantuar Variants), Doesn't need to swallow. All Enforce-Mint Plants nearby deal double damage per hit and Chompers swallow 2x faster. Gets stunned on every insta-kill Zombie Attack instead of Killed. 1000 Damage is done every time an Instant-Kill Zombie hits it. (Obtained at 4-5)
* Captain Combustible (Hellflame Mint) - 100k Hp, 100 Damage, Burns Zombies, All Appease-Mint Plant Projectiles (Apart from Fire which does 3.75x, Electric isn't affected, Ice melts, Goo and Shadow aren't affected) that go across deal 7.5x Damage. Gets stunned on every insta-kill Zombie Attack instead of Killed. 1000 Damage is done every time an Instant-Kill Zombie hits it. (Obtained at 4-10)
* Frosticus (Glacier Mint) - 50k Hp, 100 Damage, Freezes Zombies, All Winter-Mint Plants freeze Zombies. Gets stunned on every insta-kill Zombie Attack instead of Killed. 1000 Damage is done every time an Instant-Kill Zombie hits it. (Obtained at 3EX-5)
* Agent Citrus (Storm Mint) - 50k Hp, 750 Damage, All Fila-Mint Plants deal double damage. Gets stunned on every insta-kill Zombie Attack instead of Killed. 1000 Damage is done every time an Instant-Kill Zombie hits it. (Obtained at 4-15)
* Melon Howitzer (Howitzer Mint) - 50k Hp, 250 Damage, All Arma-Mint Plants shoot 2x Faster. Gets stunned on every insta-kill Zombie Attack instead of Killed. 1000 Damage is done every time an Instant-Kill Zombie hits it. (Obtained at 4-20)
* Rockfinity (Bedrock Mint) - 125k Hp, 500 Damage, All Granite-Mint Plants deal more damage. Gets stunned on every insta-kill Zombie Attack instead of Killed. 1000 Damage is done every time an Instant-Kill Zombie hits it. (Cost: 250 Mints)
* Princess Darkness (Hell Mint) - 50k Hp, 400 Damage, All Conceal-Mint Plants are Permanently Powered up. Gets stunned on every insta-kill Zombie Attack instead of Killed. 1000 Damage is done every time an Instant-Kill Zombie hits it. (Cost: 250 Mints)
* Wizzhroom (Draconic Wizard Mint) - 50k Hp, Uses the 3 Elements to attack, dealing a lot of damage. Gets stunned on every insta-kill Zombie Attack instead of Killed. 1000 Damage is done every time an Instant-Kill Zombie hits it. (Cost: 250 Mints)
* The Leviathan (Tsunami Mint) - 125k Hp, 750 Damage, All Splash-Mint plants deal a lot more damage, Leviathan Peas can now make surges of water instead of water peas, Dealing 250 Damage each. Gets stunned on every insta-kill Zombie Attack instead of Killed. 1000 Damage is done every time an Instant-Kill Zombie hits it. (Cost: 250 Mints)
* The Crusher (Block Mint) - 125k Hp, 500 Damage, Damages zombies every time it crushes the ground, changing their lane. Gets stunned on every insta-kill Zombie Attack instead of Killed. 1000 Damage is done every time an Instant-Kill Zombie hits it. (Cost: 250 Mints)
*Iron Man Nut (Graphite Mint) - 150k Hp, 150 Laser Beam Damage, 75 Laser Ball Damage, 500 Rocket Damage, Gets stunned on every insta-kill Zombie Attack instead of Killed. 1000 Damage is done every time an Instant-Kill Zombie hits it. (Cost: 250 Mints)
*Monkey King Peashooter (Peacrusher Mint) - 75k Hp, 75 Pea Damage, 250 Golden Fire Damage, 4500 Jingu Bang Damage, Gets stunned on every insta-kill Zombie Attack instead of Killed. 1000 Damage is done every time an Instant-Kill Zombie hits it. (Cost: 250 Mints)
*Pig Squash (Destructo Mint) - 75k Hp, 1750 Crush Damage, Gets stunned on every insta-kill Zombie Attack instead of Killed. 1000 Damage is done every time an Instant-Kill Zombie hits it. (Cost: 250 Mints)
*Nut Wujing (Graphite Mint) - 250k Hp, Gets stunned on every insta-kill Zombie Attack instead of Killed. 1000 Damage is done every time an Instant-Kill Zombie hits it. (Cost: 250 Mints)
*Monk Flower (Solar Mint) - 75k Hp, 100 Monk Stick Damage, Produces 75 Sun per 5 seconds. Gets stunned on every insta-kill Zombie Attack instead of Killed. 1000 Damage is done every time an Instant-Kill Zombie hits it. (Cost: 250 Mints)
*Nezha Peashooter (Peacrusher Mint) - 75k Hp, 75 Pea Damage, Able to resurrect on death. Gets stunned on every insta-kill Zombie Attack instead of Killed. 1000 Damage is done every time an Instant-Kill Zombie hits it. (Cost: 250 Mints)
*Beta Carrotina (Block Mint) - 100k Hp, Revives Plants, Revives itself after death permanently. Gets stunned on every insta-kill Zombie Attack instead of Killed. 1000 Damage is done every time an Instant-Kill Zombie hits it. (Cost: 250 Mints)
*Grass Knuckles (Destructo Mint) - 75k Hp, 250 Punch Damage, Gets stunned on every insta-kill Zombie Attack instead of Killed. 1000 Damage is done every time an Instant-Kill Zombie hits it. (Cost: 250 Mints)
=== Plant Variants (Random Chance) ===
* Wonky Peashooter (Peashooter Variant) - Same as Peashooter but looks dumber.
*Pistol Peashooter (Peashooter Variant) - Just a rare skinned Peashooter. Peas from it look like bullets.
*Cold Pea (Peashooter Variant) - Costs 125 Sun, Basically, Half Peashooter Half Snow Pea. (Can be used as an actual plant once Peashooter is at level 5)
* Peasicky (Peashooter Variant) - Costs 125 Sun, Does Triple Damage but has a quarter of it's normal hp. (Can be used as an actual plant once Peashooter is at level 5)
* Repear (Peashooter Variant) - Costs 150 Sun, Shoots Plated Peas that does 1.5x Damage and pushes zombies slightly. (Unlocked by Jinkela Mutation Only)
*Wallet Flower (Sunflower Variant) - Rare Cosmetic Change, Sun from it looks like Dollar Bills.
* Sunboom (Sunflower Variant) - Costs 60 Sun, Produces Sun bombs instead of Sun. Sun Bombs are worth 75 Sun. (Unlocked by Jinkela Mutation Only)
* Sunshine (Sunflower Variant) - Produces 35 Sun instead of 50 but costs only 25 Sun. (Can be used as an actual plant once Sunflower is at level 5)
* Sunmeds (Sunflower Variant) - Produces 75 Sun and costs 85 Sun. Heals Reinforce-Mint Plants in it's lane. (Can be used as an actual plant once Sunflower is at level 5)
* Sunmedbos (Sunflower Variant) - Produces 100 Sun and costs 100 Sun. Does the same as Sunmeds in healing, But stronger, Immune to Music. (Can be used as an actual plant once Sunflower is at level 7)
* Sunbie (Sunflower Variant) - Produces 150 Sun and costs 125 Sun, Zombies ignore it and think its another zombie. (Can be used as an actual plant once Sunflower is at level 10)
* Sunta (Sunflower Variant) - Produces 50 Sun and costs 75 Sun, Throws Explosive Gifts at Zombies. (Can be used as an actual plant once Sunflower is at level 12)
* Sunnyzard (Sunflower Variant) - Produces 500 Sun and costs 750 Sun, Protects Plants from Zombies with a shield that has 5000 hp, Shoots a Bolt of Light that can kill zombies easily. Heals Nearby Plants.
* Cherry Pit (Cherry Bomb Variant) - A tiny explosion occurs, Turning it into dangerous shrapnel that damages zombies. (Can be used as an actual plant once Cherry Bomb is at level 5)
*Cherry Twins (Cherry Bomb Variant) - The second Cherry bomb stays behind, Growing back the main Cherry after 30 seconds, Making it a reusable Cherry Bomb. (Unlocked by Jinkela Mutation Only)
* Frozen Wall-Nut (Wall-Nut Variant) - Slows Zombies, Halved Hp. (Unlocked by Jinkela Mutation Only)
* Tall-Nut-Tight (Wall-Nut Variant) - Costs 75 Sun, 1.5x Hp (Can be used as an actual plant once Wall-Nut is at level 5)
* Hothead (Potato-Mine Variant) - Costs 50 Sun, Burns Zombies that survive, Mini Potatoes get thrown everywhere, Creating smaller explosions on impact with the ground. (Can be used as an actual plant once Potato-Mine is at level 5)
*Potato Nugget Mine (Potato-Mine Variant) - Costs 0 Sun, Arms in 5 Seconds but Deals way less damage. (Unlocked by Jinkela Mutation Only)
* Asparaboom (Aspearagus Variant) - Costs 175 Sun, The Asparagus no longer Pierces and now explodes, Having a 1x3 Splash. (Can be used as an actual plant once Aspearagus is at level 5)
*Aspoot (Aspearagus Variant) - Costs 100 Sun, The asparagus does not pierce, Deals half damage but will make fart smells on the zombie, making the zombie vomit and fart, making a chain reaction. (Unlocked by Jinkela Mutation Only)
* Pea Pult (Cabbage Pult Variant) - Aesthetic Change.
*Napalt Cabbage (Cabbage Pult Variant) - Splashes in 1x1 radius. (Unlocked by Jinkela Mutation Only)
* Kylie Thrower (Bloomerang Variant) - Costs 250 Sun, Kylies will deal a quarter damage, But stun zombies for 1 second. (Can be used as an actual plant once Bloomerang is at level 5)
* Elderwood (Torchwood Variant) - Costs 175 Sun, Elderwood will do literally nothing, But takes 5x More damage. (Can be used as an actual plant once Torchwood is at level 5)
* Ball Cactus (Cactus Variant) - Costs 200 Sun, Spits out Cactus balls that deal more damage, But cannot hit flying zombies. (Can be used as an actual plant once Cactus is at level 5)
* Ice Spear Shooter (Snow Pea Variant) - Costs 200 Sun, The Ice Spear does half damage, But slows zombies for longer and can pierce 3 zombies, Creating a frozen explosion after the spear is destroyed. (Can be used as an actual plant once Snow Pea is at level 5)
*Ice Pea (Snow Pea Variant) - Costs 175 Sun, It's just a stronger Snow Pea. (Can be used as an actual plant once Snow Pea is at level 5)
*Frost Pea (Snow Pea Variant) - Costs 200 Sun, It's even better. (Can be used as an actual plant once Snow Pea is at level 5)
* Super Chomper (Chomper Variant) - Costs 300 Sun, The Chomper now has halved Munch time and can use its spikes as a mini Spikeweed. (Can be used as an actual plant once Chomper is at level 5)
* Diggie-Chomp (Chomper Variant) - Costs 175 Sun, Digs underground and eats zombies from behind. (Can be used as an actual plant once Chomper is at level 5)
* Chomferrus (Chomper Variant) - Costs 250 Sun, Selfish Mode starts when zombies get close enough, Instead of eating zombies, It bites them, Dealing a lot of damage and hitting 5 times faster than normal. (Can be used as an actual plant once Chomper is at level 7)
* Chompiranha (Chomper Variant) - Costs 300 Sun, Piranha's Crazy Dance allows Chompiranha to eat zombies at a quick pace, Eating at 10 times speed, Also dealing a lot of damage to High Hp and big Zombies. (Can be used as an actual plant once Chomper is at level 10)
* Chompvenomous (Chomper Variant) - Costs 350 Sun, It is able to shoot Venom that can poison zombies, It can also eat 3 Zombies before having to chew. (Can be used as an actual plant once Chomper is at level 12)
* Chomperdile (Chomper Variant) - Costs 2500 Sun, Takes 1x2 Tiles, It is able to roar, Pushing Zombies back and dealing damage, It can also eat 7 Zombies before having to chew, But chew time is reduced to a quarter of what it is normally. (Can be used as an actual plant once Chomper is at level 15)
* Chomptopus (Chomper Variant) - Costs 5000 Sun, Takes 2x2 Tiles, Captain's Beard allows it to hold a lot of zombies, Up to 17 Zombies can be held at once, While it can also eat 15 Zombies every time and doesn't need to chew. (Can be used as an actual plant once Chomper is at level 17)
* Chompomeiaurus (Chomper Variant) - Costs 7500 Sun, Takes 3x3 Tiles, It is able to roar yet again, Dealing even more damage. It is also able to eat as much as 75 Zombies in one bite. (Can be used as an actual plant once Chomper is at level 20)
* Repeathrow (Repeater Variant) - Costs 250 Sun, It's shots are hard and deal quite a bit more damage and also push zombies back 0.25 Lanes. (Can be used as an actual plant once Repeater is at level 5)
* Repeatronald (Repeater Variant) - Costs 300 Sun, It's just Repeathrow but can stun Zombies for 0.25 Seconds. (Can be used as an actual plant once Repeater is at level 7)
* Repeateasier (Repeater Variant) - Costs 400 Sun, It's able to poison Zombies, And loses the ability of stunning. (Can be used as an actual plant once Repeater is at level 10)
* Peakabooga (Repeater Variant) - Costs 750 Sun, It's able to deal insane damage and explode, Dealing AOE damage. (Can be used as an actual plant once Repeater is at level 15)
* Four Leaf Blover (Blover Variant) - It blows back Flying zombies, Killing them instantly. All Zombies will be pushed back aswell, But 50% Less than normal Blover.
* Poisonous Tall-Nut (Tall-Nut Variant) - It has halved hp, But every hit to it cannot be insta-kill, And once it is eaten by the zombies, It explodes into a big poison puddle, Poisoning any zombie that stands on it. (Can be used as an actual plant once Tall-Nut is at level 5)
* Tall-Nut Squish (Tall-Nut Variant) - Costs 150 Sun, It does exactly what you think it will do. Act like a Squash, But only when it is defeated. (Can be used as an actual plant once Tall-Nut is at level 5)
* Tall-Nut-Trooperior (Tall-Nut Variant) - Costs 250 Sun, It has 2x Hp. (Can be used as an actual plant once Tall-Nut is at level 5)
* Tall-Nut-Tricks (Tall-Nut Variant) - Costs 750 Sun, It has 5x Hp and acts like a Spikeweed, Hammers and anything hard that hits it has a chance of knocking back into the zombie, Dealing AOE Damage. (Can be used as an actual plant once Tall-Nut is at level 10)
* Sod (Flower Pot Variant) - You can buy this at the shop.
* Deflecto-Leaf (Umbrella Leaf Variant) - Costs 650 Sun, It's able to Deflect Projectiles back at zombies, It's also tilted a bit so it can deflect arrows too. (Can be used as an actual plant once Umbrella Leaf is at level 5)
* Popcorn Pult (Kernel-Pult Variant) - Costs 125 Sun, It throws buttered popcorn, Buttering Zombies for 0.25 Seconds and dealing more damage than normal. (Can be used as an actual plant once Kernel-Pult is at level 5)
* Spikegrass (Spikeweed Variant) - Costs 100 Sun, It deals less damage, But Zombies cannot detect it at all. Vehicle Zombies can still be broken and break them. (Can be used as an actual plant once Spikeweed is at level 5)
* Spikesteel (Spikerock Variant) - Costs 250 Sun, It deals more damage and can take 2 more hits. (Can be used as an actual plant once Spikerock is at level 5)
* Atomic Shroom (Shadow Shroom Variant) - Costs 75 Sun, It's radioactive, Dealing slight damage to zombies nearby. The Poison is Green and will slightly damage zombies nearby the Poisoned Zombie. (Can be used as an actual plant once Shadow Shroom is at level 5)
* Jello-Packapult (Jelly Launcher Variant) - Costs 500 Sun, It can launch even more Jelly and slow slightly more. (Can be used as an actual plant once Jelly Launcher is at level 5)
* ACKEE the Archer (AKEE Variant) - Costs 1750 Sun, It launches heavily damaging AKEE Seeds that cannot bounce, But it can deal splash damage. (Can be used as an actual plant once AKEE is at level 5)
*PvZ1 Style Snapdragon (Snapdragon Variant) - It's a rare skin variant.
* Cold Snapdragon (Snapdragon Variant) - Costs 250 Sun, It slows zombies down constantly, No more burning. (Unlocked by Jinkela Mutation Only)
*Zapdragon (Snapdragon Variant) - Costs 350 Sun, It shoots thunderbolts that chain 5 times and deal heavy damage. (Unlocked by Jinkela Mutation Only)
*Coral Snapdragon (Snapdragon Variant) - Costs 325 Sun, It can be placed in water by itself, When it's dry, It will spit dead Coral. While it's underwater, It changes into wet form, Making it able to splash Zombies. (Unlocked by Jinkela Mutation Only)
*Young Snapdragon (Snapdragon Variant) - Costs 75 Sun, But is half as strong as a result. Though, It shoots tiny fireballs that can reach the whole lane. (Unlocked by Jinkela Mutation Only)
*Twin Snapdragon (Snapdragon Variant) - Costs 300 sun, But has both Fire and Ice, Targeting 3 lanes at once, The lane which it is on will have both Fire and Ice. (Can be used as an actual plant once Snapdragon is at level 10)
*Dark Matter Dragonfruit (Snapdragon Variant) - Costs 1000 Sun, Literally shoots Void Particles that deal a lot of damage. (Can be used as an actual plant once Snapdragon is at level 15)
* Hellflame-Shroom (Ice Shroom Variant) - Instead of freezing the whole screen of zombies, It heavily damages them all. (Can be used as an actual plant once Ice Shroom is at level 5)
* Angel Starfruit (Starfruit Variant) - Shoots Stars in 10 Directions instead of 5. Deals half damage. (Can be used as an actual plant once Starfruit is at level 5)
* Future Star (Starfruit Variant) - Can only shoot front and back, But deals 3x Damage. (Can be used as an actual plant once Starfruit is at level 5)
* Rotobaga 2.0 (Rotobaga Variant) - Can shoot in only 4 Directions, But is always spinning. (Can be used as an actual plant once Rotobaga is at level 5)
* Solar Shroom (Sun-Shroom Variant) - Produces 100 Sun instead of having to grow. (Can be used as an actual plant once Sun-Shroom is at level 5)
* Puff-Guard Shroom (Puff-Shroom Variant) - Costs 25 Sun, Can take 1 insta-kill hit. (Can be used as an actual plant once Puff-Shroom is at level 5)
* Not-so-Scaredy Shroom (Scaredy-Shroom Variant) - Costs 50 Sun, Blocks attacks head on and attacks are slightly stronger. (Can be used as an actual plant once Scaredy-Shroom is at level 5)
* Thunder Fume Shroom (Fume-Shroom Variant) - Costs 100 Sun, Stuns Zombies for 0.5 seconds and deals slightly more damage. (Can be used as an actual plant once Fume-Shroom is at level 5)
* Balloon-Shroom (Gloom-Shroom Variant) - Costs 150 Sun, Shoots at double the speed. (Can be used as an actual plant once Gloom-Shroom is at level 5)
* Fairy Ring Shroom (Spore-Shroom Variant) - Costs 175 Sun, Shoots Spores that when they kill zombies, They turn the adjacent tiles into puff shrooms. (Can be used as an actual plant once Spore-Shroom is at level 5)
* Coffin Crusher (Grave Buster Variant) - Costs 75 Sun, Instantly breaks a Coffin, Also crushing any zombie nearby the Coffin. (Can be used as an actual plant once Grave Buster is at level 5)
* Tsunami Shroom (Sea Shroom Variant) - Costs 25 Sun, Instead of puffs, It will shoot Aquatic Swirls. (Can be used as an actual plant once Sea Shroom is at level 5)
* Tiny Chilly Pepper (Small Pepper Variant) - Costs 50 Sun, Freezes all Zombies in a lane, Dealing slight damage. (Can be used as an actual plant once Small Pepper is at level 5)
* Pickled Reaper (Pickled Pepper Variant) - Costs 100 Sun, Has a 10% Chance of killing any zombie in the lawn. Otherwise, It does no damage. (Can be used as an actual plant once Pickled Pepper is at level 5)
* Crude Lily Pad (Lily Pad Variant) - Same as Sod in terms of usage, But with water. (Can be used as an actual plant once Lily Pad is at level 5)
* Lunar Flower (Moonflower Variant) - Costs 250 Sun, Cannot power up plants behind it, But can produce 5x the sun amount it normally produces. (Can be used as an actual plant once Moonflower is at level 5)
* Death Lantern (Plantern Variant) - Costs 500 Sun, Kills all ghosts and bandits nearby and clears fog. (Can be used as an actual plant once Plantern is at level 5)
* Sewage Pea (Aqua Pea Variant) - Costs 250 Sun, Poisons Zombies and Splashes them at the same time. (Can be used as an actual plant once Aqua Pea is at level 5)
* Chard Yeet (Chard Guard Variant) - Costs 350 Sun, Can use just one throw to yeet Zombies offscreen. It also has 5 Leaves. (Can be used as an actual plant once Chard Guard is at level 5)
* Soul Forge (Jack-o-Lantern Variant) - Costs 400 Sun, Jack-o-Lantern but shoots Soul-Fire (Does 7.5x Damage of Regular Fire) that can also burn peas nearby. (Can be used as an actual plant once Jack-o-Lantern is at level 5)
* Blade Shooter 2.0 (Blade Shooter Variant) - Costs 500 Sun, Nothing is changed about its stats, Just that it's attack is directed at the zombie closest to the Base of Operations. Also, It's Plant Food will instead make blades come from outside the screen in 2 circles, Killing zombies. (Shields are ignored by the blades that come from the back) (Can be used as an actual plant once Blade Shooter is at level 5)
* Sickle Pea Pod (Pea Pod Variant) - Costs 200 Sun, Instead of 5, There can be 9 H-Peas. All the peas will slow zombies, The 3 upper peas can hit low flying zombies. (Can be used as an actual plant once Pea Pod is at level 5)
* Igrot Pea Pod (Pea Pod Variant) - Costs 300 Sun, Instead of 5, It has 9 H-Peas. All Peas will produce 5 sun per. Top 3 Peas can hit low flying zombies. SSSP Ability: Heat Stroke Wave. Burns Non-SSSP Plants and Zombies heavily, Dealing insane damage. (Can be used as an actual plant once Pea Pod is at level 10)
* Iga Shade Pea Pod (Pea Pod Variant) - Costs 300 Sun, It has 12 H-Peas, And Top 5 Peas can hit Low flying Zombies. All Zombies hit will be darkened slightly, Making them more susceptible to damage. SSSP Ability: Abyssal Mode. Sucks all nearby Living Non-SSSP Plants and Zombies' Lives out of their bodies and shoots a beam, Dealing damage depending on how many plants and zombies were caught in the soul suck. (Can be used as an actual plant once Pea Pod is at level 10)
* Tangletrocute (Tangle Kelp Variant) - Costs 100 Sun, Drags 1 Zombie in and electrocutes the whole Pool, Dealing stupidly high damage. (Can be used as an actual plant once Tangle Kelp is at level 5)
* Totem Crusher (Totem Pea Variant) - Costs 400 Sun, Instead of fire, It takes out a hammer and bonks the zombie. (Can be used as an actual plant once Totem Pea is at level 5)
* Newspaper Cattail (Cattail Variant) - Costs 750 Sun, It will shoot Spikes normally while it has the Newspaper, But when the newspaper gets destroyed, It will shoot 10x faster. (Can be used as an actual plant once Cattail is at level 5)
* Error-Nut (Infi-Nut Variant) - Costs 100 Sun, It will electrically damage zombies that are eating it. (Can be used as an actual plant once Infi-Nut is at level 5)
* Ginseng (Radish Variant) - Costs 150 Sun, Has lower Hp but can sneeze Ice Crystals. (Can be used as an actual plant once Radish is at level 5)
* Carolina Reaper (Ghost Pepper Variant) - Costs 500 Sun, Burns Zombies aswell as haunting them. (Can be used as an actual plant once Ghost Pepper is at level 5)
* Chilly Pepper (Jalapeno Variant) - Costs 150 Sun, Freezes Zombies in a lane and deals a lot of damage. (Can be used as an actual plant once Jalapeno is at level 5)
* Comet Peashooter (Fire Peashooter Variant) - Shoots Flaming Comets at Zombies, Pushing them back. (Can be used as an actual plant once Fire Peashooter is at level 5)
* Rock Tumbleweed (Tumbleweed Variant) - Pushes all Zombies back but cannot burn. (Can be used as an actual plant once Tumbleweed is at level 5)
* Steel Peashooter (Rock Peashooter Variant) - It's the same as Rock, But damage is slightly higher. (Can be used as an actual plant once Rock Peashooter is at level 5)
* Tesla Weed (Lightning Reed Variant) - It's stronger and costs 100 more sun. (Can be used as an actual plant once Lightning Reed is at level 5)
* Spiky Pumpkin (Pumpkin Variant) - It can take 2.5x more damage and damage zombies. (Can be used as an actual plant once Pumpkin is at level 5)
* Caulipower (Hypno-Shroom Variant) - It can Hypnotise Zombies using its ringed shots. (Can be used as an actual plant once Hypno-Shroom is at level 5)
* Bin-Shroom (Magnet-Shroom Variant) - It can take every item if a zombie approaches it, Zombies pass it. (Can be used as an actual plant once Magnet-Shroom is at level 5)
* Mahogany Archer (Oak Archer Variant) - It can pierce 2 more Zombies. (Can be used as an actual plant once Oak Archer is at level 5)
* Sour Orange (Acid-Citrus Variant) - It is just stronger. (Can be used as an actual plant once Acid Citrus is at level 5)
* Lotus Artillery (Lotuspot Variant) - It shoots Artillery. (Can be used as an actual plant once Lotuspot is at level 5)
* Royal Rafflesia (Rafflesia Variant) - It's shots Splat in a 3x3 Cross. (Can be used as an actual plant once is at level 5)
*Turkey Pult (Zoybean Pod Variant) - It throws Turkeys that eat Zombies faster. (Can be used as an actual plant once Zoybean Pod is at level 5)
*Frost Currant (Electric Currant Variant) - It freezes instead of zaps. (Can be used as an actual plant once Electric Currant is at level 5)
*Green Stinger (Red Stinger Variant) - It does the opposite of what it does, The Lanes farthest to the Green Stinger will deal the highest damage, While the ones closer to the house will be extremely defensive. (Can be used as an actual plant once Red Stinger is at level 5)
*Blizzard Cabbage (Iceberg Cabbage Variant) - It freezes Zombies in a 5x5 Radius for 10 Seconds while Blizzard rains above them, Dealing damage and slowing them. (Can be used as an actual plant once Iceberg Lettuce is at level 5)
*Celery Stalker (Bonk Choy Variant) - It heavily damages Zombies behind and in front of it extremely quickly, Hiding after killing all zombies behind it. (Can be used as an actual plant once Bonk Choy is at level 5)
*Triple Pea (Threepeater Variant) - Instead of focusing on multiple lanes, It only focuses on one, And shoots 3 Peas at once. (Can be used as an actual plant once Threepeater is at level 5)
*Frost Shroom (Cryo-Shroom Variant) - It deals more damage and can freeze, For a longer time. (Can be used as an actual plant once Cryo-Shroom is at level 5)
*Flame Shroom (Pyro-Shroom Variant) - It deals more damage and the burn deals more DpS. (Can be used as an actual plant once Pyro-Shroom is at level 5)
*Inverted Bubble Algae (Bubble Algae Variant) - It instead has the water inside, Allowing Water plants to be planted inside. (Unlocked by Jinkela Mutation Only)
*Three-Nut (Peanut Variant) - Costs 225 Coins. 1.5x Damage and Hp. (Unlocked by Jinkela Mutation Only)
*
*Golden Plants - Plants deal 50% more damage and can give 1 coin per hit. Stacks on other variants. (Unlocked by Jinkela Mutation Only)
*Platinum Plants - Plants deal 75% more damage and give 5 coins per hit. Stacks on other variants. (Unlocked by Jinkela Mutation on the Golden Plant Variant Only)
=== Admin Only ===
* 
Name 	Logo	Family 	Sun Cost	HP 	Damage 	Attack Speed	Recharge	Special 	Exclusive to
Leviathan 	 	Tsunami Mint 	420 Sun 	69420	750 (Aqua Swirl)
1000 (Ice Crystal)
10000 (Leviathan's Breath)	0.5 Seconds (Aqua Swirl)
1 Second (Ice Crystal)
2.5 Seconds (Leviathan's Breath)	5 	Splashes Zombies (Aqua Swirl and Leviathan's Breath)
Greater Chills Zombies (Ice Crystal)	NoobYtLolz / Alisha
Whitty 	 	Nuke Mint 	10 Sun 	100 	1 (Doubles every time it hits something)	0.5 Seconds 	1 	Burns Zombies. 	404That'sAnError
Giga-Gargantuar Plush	 	Destructo Mint	50 Sun 	500 	 	 	5 	Turns Projectiles into Giga-Gargantuars, Making them deal 5x Damage.	El777Verg
Rugby Zombie's Helmet	 	Destructo Mint	75 Sun 	 	 	 	10 	Rugby Zombie rushes to get it, Killing other Zombies. 	Rugby Zombie
* 
== Mint Upgrades ==
As I said, There are upgrades of mint variants. (These only apply to upper plant lifeforms)
* Winter-Mint -> Glacier Mint
* Pepper-Mint -> Hellflame Mint
* Fila-Mint -> Storm Mint
* Enlighten-Mint -> Solar Mint
* Reinforce-Mint -> Graphite Mint
* Bombard-Mint -> Nuke Mint
* Ail-Mint -> Toxic Waste Mint
* Enchant-Mint -> Draconic Wizard Mint
* Contain-Mint -> Block Mint
* Enforce-Mint -> Destructo Mint
* Arma-Mint -> Howitzer Mint
* Conceal-Mint -> Hell Mint
* Spear-Mint -> Piercer Mint
* Appease-Mint -> Peacrusher Mint
* Splash-Mint -> Tsunami Mint
* Granite-Mint -> Bedrock Mint
== Trivia ==
* A lot of this is based on PvZ:BOBS and Minecraft vs. Zombies, So there will be a lot of replicas of the plants there.
*Every Hero is based on their own Mint type, There's only one per Mint.
*Frosticus is Frostbloom Queen's Hero Variant.
*Rockfinity is a reference to the Infinity Mints series.
*The Plant Variants are a reference to PvZ:TWH's Rare Plants.
*ACKEE the Archer is a direct reference to S-9 of Eclise.
*Certain Plants are a direct reference to Fun List' Mutant Plants.
*Whitty is a direct reference to Whitty from FNF and also the old pfp of 404That'sAnError.
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