The Gamemaster

The Gamemaster is the Main Antagonist to the Psuedo-Project, Conundrum. The Gamemaster is an Omnipotent Entity that can manipulate the Valley of Colors however She so pleases. They are a hysterical being, doing things for the sake of fun and fun alone. Once you have caught Her attention, you have no choice but to play Their array of Joyous Games!
== History ==
Not much is known about The Gamemaster, at least not at face value. An Enigmatic Woman, she resides in a reality She can warp however and whenever She so wants! The Gamemaster Herself sports an uncanny tone, a smile that never falters. She urges Elliot to play a series of Children's Games. From Red Light, Green Light, to Tag, all the way to Hide and Seek, The Gamemaster stops at nothing to have as much fun as possible for as long as Elliot remains in the Valley of Colors! 
Floating across the Play Place without care at all, The Gamemaster knows all the funny tricks under hidden sleeves. She runs the place, after all! Who cares if rules change mid game? Or if certain details are left hidden? It's all part of the game after all! You can't be mad at that, can you? The Gamemaster takes great joy in being more personal in approaching those They find entertaining. Not afraid to take more deep cutting jabs at Elliot for a striking reaction. The Gamemaster claims to have "Watched Elliot ever since the day she was born," speaking details that not even her Mother knows, and is never afraid to use such details against Elliot for a good laugh.
Look alive, Elliot, we've just gotten started! 
The Fun Never Ends!
== Abilities ==
=== Valley of Colors ===
A Reality of her own creation, The Valley of Colors comprises of blinding hues and obscene architectural proportions. Every inch of The Valley is malleable to The Gamemaster, being able to make hallways endless, and buildings span for miles and miles and miles and miles! A spiraling set of whatever They can think of, under Her control! Alongside being able to manipulate the space itself, The Gamemaster can summon any item She so pleases, with the smells and the tastes and the feelings that come from it! All it, ALL OF IT, under HER control!
Except... living.. breathing.. things. If there is one thing The Gamemaster holds no control in ever hoping to summon, manipulate or even be allowed to hurt... Is another being. Touch, sure, shove? Likely! Throw? Yes! However, something inside The Gamemaster seems not able to be able to inherently harm Elliot, no matter how.. pushy The Gamemaster may seem. Items thrown Elliot's way would freeze, as if The poor Jester has not the heart to injure such a poor, poor soul!
Whatever, what harm comes her way must be of Elliot's own incompetence, instead, no matter how detrimental that may feel.
It is all part of the Process, it seems!
=== Body Manipulation ===
She may be able to not hurt, or manipulate others.. But They seem to be able to do it to Herself just fine! Stretching arms, exaggerated expressions, whatever The Gamemaster finds most funny, or horrifying, really.
=== Gravity Resistance ===
Floating across the Valley without any trouble, The Gamemaster floats about without a care in the world. She can land and walk, be it the walls, floor or ceiling- But what's the fun in that? 
== Relationships ==
=== Elliot ===
The Gamemaster, as mentioned before, seems to know Elliot in an extremely personal sense. Any secret shall be taunted, and every quivering plead is met with cackling apathy! The Jester cares not how much the girl sobs for an escape, and merely wants her to indulge in the series of games They have planned! Elliot may hide, run, however she cannot hide from the one who stares from above, a smile that never wavers.
As apathetic as The Gamemaster seems to be, there is something about Elliot's behavior that strikes worse and worse torment. A coward she is, pleading for a Mother that will never come back. None of them will ever come, Elliot, no one will ever come. 
The gaping hole in a chest already corrupted to the core, the smile shall only get wider, and the laughing shall become deafening.
== Trivia ==
* The Valley of Colors is heavily inspired by those environments you certainly know exist: Liminal Spaces.