Mechs/AXM-2N Base FlashPoint

==Description==
The 2N variant of the Axman, introduced in the late 3040s, has been called a mistake by some and a stroke of genius by others. The 2N carries two LRM-15 launchers in place of the massive Autocannon/20 as the autocannon often jammed on early models. While this changes the 'Mech's role from a city fighter to a long-range bombardment 'Mech, it also allows the Axman to be a support 'Mech that can defend itself with its massive Hatchet at ranges where the LRMs are ineffective if an enemy closes.
Quirk: Melee Actuators
Drop Cost Multiplier: 1.09
Mech Affinity
* Fighter (20): +10% Physical Weapon Damage&Stability, +1 Physical Weapon Accuracy
==Mech Bay==
* QUIRK: Melee Actuators
* Special: Fixed - Hatchet 6T
Fixed Gear 	Affinity
Hatchet 6T 	Barbarian (120): +10% Physical Weapon Damage and Stability dealt
Melee Actuators	Melee Mastery (40): +1 Accuracy, +10% Damage and Stability dealt for Physical Weapons, Punch and Kick
 	 	Left 	Center 	Right
Arms/Head	Health 	A=85/100S=50 	A=40/45S=16 	A=85/100S=50
Arms/Head	HardPoints	[ 1E ] 	[ ] 	[ 3E ]
Arms/Head	Fixed 	 	 	
Arms/Head	Dynamic 	
* 1x Lower Arm [1]
* 1x Shoulder [1]
* 1x Upper Arm [1]
* 1x Battle Fist MK3 [1]
* 1x Large Pulse Laser [1]	
* 1x Cockpit [1]
* 1x Life Support - A [1]
* 1x Life Support - B [1]
* 1x FCS Standard [1]
* 1x Sensors Basic [1]	
* 1x Lower Arm [1]
* 1x Shoulder [1]
* 1x Upper Arm [1]
* 1x Battle Fist MK3 [1]
* 3x Medium Laser Intek [1]
Torso 	Health 	FA=105/150 RA=30/75S=75	FA=135/210 RA=53/105S=75	FA=105/150 RA=30/75S=75
Torso 	HardPoints	[ 1B 1M ] 	[ 1S ] 	[ 1M ]
Torso 	Fixed 	 	 	
Torso 	Dynamic 	
* 2x Ammo LRM [1]
* 1x C.A.S.E. [1]
* 1x Engine [3]
* 1x LRM15 [3]	
* 1x Armor [1]
* 1x Engine XL [2]
* 1x Heat Sink Kit (D) [1]
* 1x Structure [1]
* 1x Engine Core 260 [1]
* 1x Engine HS [1]
* 1x Gyro [3]	
* 1x Engine [3]
* 1x LRM15 [3]
Legs 	Health 	A=120/150S=75 	 	A=120/150S=75
Legs 	HardPoints	[ ] 	 	[ ]
Legs 	Fixed 	 	 	
Legs 	Dynamic 	
* 1x Foot [1]
* 1x Hip [1]
* 1x Lower Leg [1]
* 1x Upper Leg [1]
* 2x Jump Jet (H) [1]	 	
* 1x Foot [1]
* 1x Hip [1]
* 1x Lower Leg [1]
* 1x Upper Leg [1]
* 2x Jump Jet (H) [1]