Text Icons

In-game text icons can be inserted in loadout names (16 character limit), config names (16 character limit), Tributa Statue decoration text in Clan Dojo and Note Beacon decoration text in Orbiter (30 character limit) via special codes. Original thread. Credit to u/ButtSaucerImgur gallery for icons in loadout name. Credit to UglyDucklingSteam guide by Jodyxe Chat icons (such as :platinum: etc) will simply remain as text and will not be replaced by the intended chat icon.
These codes cannot be used when renaming weapons, naming companions, naming modular weapons, in Chat, in a Clan's hierarchy name, within a Clan's message of the day (MOTD), or in Railjack names as angle brackets (<>) are invalid characters. Internally, this is also how developers denote icons within strings so their text parser can replace them with actual images. As such, these may be seen in other places such as descriptions in entries of Public Export or EE.cfg.
==Mechanics==
Text icon codes are denoted by capitalized text surrounded by angle brackets (<>) with underscore characters (_) as whitespace. Valid codes will be replaced by an icon in its place in the text. Invalid codes will output the text inputted.
For valid text icon codes, a colon (:) can be appended right before the left angle bracket (>) with additional text following it with no effect on the output. For example, <DT_RADIANT>, <DT_RADIANT:>, and <DT_RADIANT:random text> output . However, invalid text icon codes with a colon will always output two quotation marks (""). For example, <DT_RADIAN:> will output "" while <DT_RADIAN> will output <DT_RADIAN>.
Some codes related to Key Bindings will only output an icon if the respective key binding is set to a non-empty value or if the associated control scheme is being actively used (keyboard & mouse vs. Xbox controller).
==Damage==
*DT stands for "damage type".
Damage Type	What you type 	What it looks like
 	<DT_IMPACT> 	
 	<DT_PUNCTURE> 	
 	<DT_SLASH> 	
 	<DT_FIRE> 	
 	<DT_FREEZE> 	
 	<DT_ELECTRICITY> 	
 	<DT_POISON> 	
 	<DT_EXPLOSION> 	
 	<DT_RADIATION> 	
 	<DT_GAS> 	
 	<DT_MAGNETIC> 	
 	<DT_VIRAL> 	
 	<DT_CORROSIVE> 	
 	<DT_RADIANT> 	
 	<DT_SENTIENT> 	
 	<DT_FINISHER> 	
Ballistic 	<DT_IMPACT_SPACE> 	
Plasma 	<DT_PUNCTURE_SPACE> 	
Particle 	<DT_SLASH_SPACE> 	
Incendiary 	<DT_FIRE_SPACE> 	
Frost 	<DT_FREEZE_SPACE> 	
Ionic 	<DT_ELECTRICITY_SPACE>	
Chem 	<DT_POISON_SPACE> 	
==Polarity==
Polarity	What you type 	What it looks like
Madurai 	<POLARITY_ATTACK> 	
Vazarin 	<POLARITY_DEFENSE>	
Naramon 	<POLARITY_TACTIC> 	
Zenurik 	<POLARITY_POWER> 	
Unairu 	<POLARITY_WARD> 	
Precept 	<POLARITY_PRECEPT>	
Umbra 	<POLARITY_UMBRA> 	
Any 	<POLARITY_ANY> 	
Fusion 	<POLARITY_FUSION> 	
==Checkmark==
Symbol name 	What you type 	What it looks like
Checkmark 	<CHECKMARK> 	
Checkmark Outline	<CHECKMARK_OUTLINE>	
Checkmark Fail 	<CHECKMARK_FAIL> 	
==Starchart==
Symbol name 	What you type 	What it looks like
Sortie 	<SORTIE> 	
Lith Fissure 	<PROJECTION_T1> 	
Meso Fissure 	<PROJECTION_T2> 	
Neo Fissure 	<PROJECTION_T3> 	
Axi Fissure 	<PROJECTION_T4> 	
Session Indicator	<SESSION_INDICATOR>	
Quest 	<QUEST> 	
Raid 	<RAID> 	
Nightmare Mission	<NIGHTMARE_RAID> 	
Archwing 	<ARCHWING> 	
Kuva Lich 	<KUVA_LICH> 	
Sister of Parvos 	<CORPUS_LICH> 	
==Mission Markers==
Symbol name 	What you type 	What it looks like
Generic 	<MISSION_MARKER_GENERIC> 	
Extraction 	<MISSION_MARKER_EXTRACTION> 	
Loot 	<MISSION_MARKER_LOOT> 	
Attack 	<MISSION_MARKER_ATTACK> 	
A 	<MISSION_MARKER_A> 	
B 	<MISSION_MARKER_B> 	
C 	<MISSION_MARKER_C> 	
D 	<MISSION_MARKER_D> 	
E 	<MISSION_MARKER_E> 	
F 	<MISSION_MARKER_F> 	
Artifact Circle 	<ARTIFACT_MARKER_CIRCLE> 	
Artifact Diamond 	<ARTIFACT_MARKER_DIAMOND> 	
Artifact Square 	<ARTIFACT_MARKER_SQUARE> 	
Artifact Triangle 	<ARTIFACT_MARKER_TRIANGLE> 	
NPC Exit 	<NPC_EXIT_MARKER> 	
Hive 	<HIVE_MARKER> 	
Survival Pillar 	<SURVIVAL_PILLAR_MARKER> 	
Survival Pillar Outline 	<SURVIVAL_PILLAR_OUTLINE_MARKER>	
Fissure Canister 	<FISURE_CANISTER_MARKER> 	
Fissure Canister Outline	<FISURE_CANISTER_MARKER_OUTLINE>	
Ally Down 	<ALLY_DOWN> 	
Defense Target 	<MISSION_MARKER_DEFEND> 	
Vault 	<VAULT> 	
Increment Arrow 	<INC_ARROW> 	
Decrement Arrow 	<DEC_ARROW> 	
Alert 	<MISSION_MARKER_ALERT> 	
Player 	<PLAYER> 	
Arbitration Drone 	<ARBITRATION_DRONE> 	
NPC Colonist 	<NPC_COLONIST_MARKER> 	
Full Serum 	<FULL_SERUM> 	
Empty Serum 	<EMPTY_SERUM> 	
==HUD==
Symbol name 	What you type 	What it looks like
Stealth Combo 	<STEALTH_COMBO> 	
Timer 	<TIMER> 	
Infinite 	<INFINITE> 	
Infinite Small	<INFINITE_SMALL> 	
Nidus' Passive	<INFESTED_ADAPTATION>	
==Alerts==
Symbol name 	What you type 	What it looks like
Venus Alert Mid 	<VENUS_ALERT_MID> 	
Venus Alert Full	<VENUS_ALERT_FULL>	
Kuva Lich 	<KUVA_LICH> 	
==Companions==
Companion 	What you type 	What it looks like
Huras Kubrow 	<KUBROW_STEALTH> 	
Raksa Kubrow 	<KUBROW_GUARD> 	
Sahasa Kubrow 	<KUBROW_ADVENTURER>	
Sunika Kubrow 	<KUBROW_HUNTER> 	
Chesa Kubrow 	<KUBROW_RETRIEVER> 	
Helminth Charger	<KUBROW_INFESTED> 	
Adarza Kavat 	<KAVAT_MIRROR> 	
Smeeta Kavat 	<KAVAT_CHESHIRE> 	
==Focus==
Focus 	What you type 	What it looks like
Madurai 	<MADURAI> 	
Greater Madurai	<MADURAI_GREATER>	
Eidolon Madurai	<MADURAI_EIDOLON>	
Lua Madurai 	<MADURAI_LUA> 	
Naramon 	<NARAMON> 	
Greater Naramon	<NARAMON_GREATER>	
Eidolon Naramon	<NARAMON_EIDOLON>	
Lua Naramon 	<NARAMON_LUA> 	
Unairu 	<UNAIRU> 	
Greater Unairu 	<UNAIRU_GREATER> 	
Eidolon Unairu 	<UNAIRU_EIDOLON> 	
Lua Unairu 	<UNAIRU_LUA> 	
Vazarin 	<VAZARIN> 	
Greater Vazarin	<VAZARIN_GREATER>	
Eidolon Vazarin	<VAZARIN_EIDOLON>	
Lua Vazarin 	<VAZARIN_LUA> 	
Zenurik 	<ZENURIK> 	
Greater Zenurik	<ZENURIK_GREATER>	
Eidolon Zenurik	<ZENURIK_EIDOLON>	
Lua Zenurik 	<ZENURIK_LUA> 	
Focus 	<FOCUS> 	
==Loot==
===Resources===
Resource 	What you type 	What it looks like
Vitus Essence 	<ELITIUM> 	
Kuva 	<KUVA> 	
Animo Nav Beacon	<AMBULAS_DATA> 	
Void Traces 	<LUMINOUS> 	
Endo 	<FUSION_POINTS>	
===Arcane/Treasures===
Symbol name 	What you type 	What it looks like	Unicode equivalent
Locked 	<LOCKED> 	 	
Treasure Gem 	<TREASURE_GEM> 	 	
Treasure Gem Outline	<TREASURE_GEM_OUTLINE>	 	
Arcane Rank 	<ARCANE_RANK> 	 	◈
Arcane Rank Outline 	<ARCANE_RANK_OUTLINE> 	 	◇
===Mods===
Symbol name 	What you type 	What it looks like
Mod Selector 	<MOD_SELECTOR> 	
Mod Duplicates 	<MOD_DUPLICATES> 	
Mini Arrow 	<MINI_ARROW> 	
Mod Set Filled Notch	<MOD_SET_FILLED_NOTCH>	
Mod Set Empty Notch 	<MOD_SET_EMPTY_NOTCH> 	
===Rarity===
Symbol name	What you type	What it looks like
Common 	<COMMON> 	
Uncommon 	<UNCOMMON> 	
Rare 	<RARE> 	
Legendary 	<LEGENDARY> 	
===Archon Shards===
Archon Shard symbols.
Symbol name 	What you type 	What it looks like
Amber Shard Bonus 	<SHARD_YELLOW_SIMPLE>	
Azure Shard Bonus 	<SHARD_BLUE_SIMPLE> 	
Crimson Shard Bonus	<SHARD_RED_SIMPLE> 	
Emerald Shard Bonus	<SHARD_GREEN_SIMPLE> 	
Topaz Shard Bonus 	<SHARD_ORANGE_SIMPLE>	
Violet Shard Bonus 	<SHARD_PURPLE_SIMPLE>	
==Pagination==
Symbol name 	What you type 	What it looks like
Pagination Last 	<PAGINATION_LAST> 	
Pagination First 	<PAGINATION_FIRST> 	
Pagination Next 	<PAGINATION_NEXT> 	
Pagination Previous	<PAGINATION_PREVIOUS>	
==Controls==
===Contextual===
These icons change depending on player's Key Bindings.
====Key Bindings====
Code 	Context 	What it looks like (PC default)
<MOVE_X> 	Horizontal movement (left/right) 	
<MOVE_Y> 	Vertical movement (up/down) 	
<MOVE_Z> 	Horizontal movement (forwards/backwards)	
<SHOW_SECRET_1> 	Waypoint 	
<PRE_ATTACK> 	Attacking 	
<RUN> 	Sprinting 	
<PRE_RUN> 	Sprinting 	
<AIM_WEAPON> 	Aiming 	
<TROOPER_POWER> 	 	
<SECONDARY_FIRE> 	Secondary/Alternate Fire 	
<JUMP> 	Jumping 	
<USE> 	Interact 	
<CYCLE_POWER_NEXT> 	Cycling abilities (left to right) 	
<CYCLE_POWER_PREV> 	Cycling abilities (right to left) 	
<TOGGLE_CHAT_WINDOW> 	Opening Chat 	
<TOGGLE_CHAT_WINDOW_ALT> 	 	
<SHOW_LEVEL_MAP> 	Opening map/enlarging minimap 	
<VIEW_MISSION_PROGRESS> 	Toggle mission progress screen 	
<CYCLE_CAMERA_NEXT> 	Switching spectator camera 	
<CYCLE_CAMERA_PREV> 	Switching spectator camera 	
<REVERSE_CAMERA_OFFSET> 	Switch camera location 	
<NEXT_INV> 	Swapping weapons 	
<SWITCH_GUN> 	Swapping to guns 	
<CROUCH> 	Toggle crouching 	
<HOLD_CROUCH> 	Crouching 	
<LEAN_LEFT> 	Rotate Railjack port-side 	
<LEAN_RIGHT> 	Rotate Railjack starboard-side 	
<MELEE> 	Quick melee attack 	
<MELEE_SWING> 	Melee attack in melee mode 	
<MELEE_PARRY> 	Blocking 	
<MELEE_CHANNEL> 	Heavy Attack button 	
<RELOAD> 	Reloading 	
<MINI_INVENTORY_HOLD> 	Gear menu 	
<VIEW_HUMAN_PLAYERS> 	Toggle player list 	
<ACTIVATE_ABILITY_0> 	First ability 	
<ACTIVATE_ABILITY_1> 	Second ability 	
<ACTIVATE_ABILITY_2> 	Third ability 	
<ACTIVATE_ABILITY_3> 	Fourth ability 	
<ACTIVATE_ABILITY_4> 	Transference 	
<GEAR_HOTKEY_0> 	Gear hotkey 1 	
<GEAR_HOTKEY_1> 	Gear hotkey 2 	
<GEAR_HOTKEY_2> 	Gear hotkey 3 	
<GEAR_HOTKEY_3> 	Gear hotkey 4 	
<GEAR_HOTKEY_4> 	Gear hotkey 5 	
<GEAR_HOTKEY_5> 	Gear hotkey 6 	
<GEAR_HOTKEY_6> 	Gear hotkey 7 	
<GEAR_HOTKEY_7> 	Gear hotkey 8 	
<GEAR_HOTKEY_8> 	Gear hotkey 9 	
<GEAR_HOTKEY_9> 	Gear hotkey 10 	
<GEAR_HOTKEY_10> 	Gear hotkey 11 	
<GEAR_HOTKEY_11> 	Gear hotkey 12 	
<EMOTE_HOTKEY_0> 	Emote hotkey 1 	
<EMOTE_HOTKEY_1> 	Emote hotkey 2 	
<EMOTE_HOTKEY_2> 	Emote hotkey 3 	
<EMOTE_HOTKEY_3> 	Emote hotkey 4 	
<EMOTE_HOTKEY_4> 	Emote hotkey 5 	
<EMOTE_HOTKEY_5> 	Emote hotkey 6 	
<EMOTE_HOTKEY_6> 	Emote hotkey 7 	
<EMOTE_HOTKEY_7> 	Emote hotkey 8 	
<EMOTE_HOTKEY_8> 	Emote hotkey 9 	
<EMOTE_HOTKEY_9> 	Emote hotkey 10 	
<EMOTE_HOTKEY_10> 	Emote hotkey 11 	
<EMOTE_HOTKEY_11> 	Emote hotkey 12 	
<PUSH_TO_TALK> 	Voice chat 	
<INSPECT> 	View player profile 	
<VIEW_QUICK_PROGRESS> 	View mission progress screen 	
<SELECT_SUB_GEAR_0> 	Equip fishing spear 	
<SELECT_SUB_GEAR_1> 	Use fish bait 	
<SELECT_SUB_GEAR_2> 	Use dye 	
<TOGGLE_RAILJACK_CAMERA> 	Toggle Railjack rear camera view 	
<VIEW_RAILJACK_SYSTEMS> 	Open Railjack Tactical Menu 	
<EQUIP_RAILJACK_REPAIR_TOOL>	Omni hotkey 	
<MELEE_ACTION> 	 	
<PICKUP> 	Pickup items 	
<MENU_CANCEL> 	Menu cancel 	
<MENU_SELECT> 	Menu select 	
<MENU_GENERIC1> 	Generic menu 1 	
<MENU_GENERIC2> 	Generic menu 2 	
<LOOK_X> 	Horizontal camera movement 	
<LOOK_Y> 	Vertical camera movement 	
<AIM_POWER> 	 	
<MENU_RTRIGGER1> 	 	
<MENU_LTRIGGER1> 	 	
<MENU_RTRIGGER2> 	 	
<MENU_LTRIGGER2> 	 	
<SHOW_INVENTORY> 	Show inventory 	
<RUN:PUSH> 	 	"/EE_MENUS/ACTION_RUN"
====Dojo Decorations====
Symbol name 	What you type 	What it looks like (PC default)
Place decoration 	<DOJO_SELECTION_PLACE> 	
Rotate decoration 	<DOJO_SELECTION_ROTATE>	
Scale decoration 	<DOJO_SELECTION_SCALE> 	
Exit decoration menu	<DOJO_SELECTION_EXIT> 	
====Text====
Symbol name	What you type 	What it looks like
 	<ACTION> 	"THROW"
 	<CONTEXT_POWER> 	"CONTEXT POWER"
 	<POWER_HELD> 	"POWER HELD"
 	<SUMMON_SLOT_0> 	"TWO-HANDED GUN"
 	<SUMMON_SLOT_1> 	"RIGHT-HAND GUN"
 	<SUMMON_SLOT_2> 	"DUAL WIELD"
 	<SUMMON_SLOT_3> 	"LEFT-HAND GUN"
 	<FINISHER_SELECT_1>	"EXECUTION 1"
 	<FINISHER_SELECT_2>	"EXECUTION 2"
 	<FINISHER_SELECT_3>	"EXECUTION 3"
 	<FINISHER_SELECT_4>	"EXECUTION 4"
===Gamepad===
Symbol name 	What you type 	What it looks like
Gamepad Swipe Up (PSN) 	<GAMEPAD_SWIPE_UP> 	
Gamepad Swipe Down (PSN) 	<GAMEPAD_SWIPE_DOWN> 	
Gamepad Swipe Left (PSN) 	<GAMEPAD_SWIPE_LEFT> 	
Gamepad Swipe Right (PSN) 	<GAMEPAD_SWIPE_RIGHT> 	
Gamepad Motion Press (PSN) 	<GAMEPAD_MOTION_PRESS>	
Gamepad Lthumb (depends on controller) 	<GAMEPAD_LTHUMB> 	(PSN controller) & (Xbox controller)
Gamepad Lthumb Push (depends on controller) 	<GAMEPAD_LTHUMB_PUSH> 	(PSN controller) & (Xbox controller)
Gamepad Rthumb (depends on controller) 	<GAMEPAD_RTHUMB> 	(PSN controller) & (Xbox controller)
Gamepad Rthumb Push (depends on controller) 	<GAMEPAD_RTHUMB_PUSH> 	(PSN controller) & (Xbox controller)
Gamepad X (depends on controller) 	<GAMEPAD_X> 	(PSN controller) & (Xbox controller)
Gamepad X Tap (depends on controller) 	<GAMEPAD_X_TAP> 	(PSN controller) & (Xbox controller)
Gamepad Circle (depends on controller) 	<GAMEPAD_CIRCLE> 	(PSN controller) & (Xbox controller)
Gamepad Circle Tap (depends on controller) 	<GAMEPAD_CIRCLE_TAP> 	(PSN controller) & (Xbox controller)
Gamepad Square (depends on controller) 	<GAMEPAD_SQUARE> 	(PSN controller) & (Xbox controller)
Gamepad Square Tap (depends on controller) 	<GAMEPAD_SQUARE_TAP> 	(PSN controller) & (Xbox controller)
Gamepad Triangle (depends on controller) 	<GAMEPAD_TRIANGLE> 	(PSN controller) & (Xbox controller)
Gamepad Triangle Tap (depends on controller)	<GAMEPAD_TRIANGLE_TAP>	(PSN controller) & (Xbox controller)
Gamepad L2 (depends on controller) 	<GAMEPAD_L2> 	(PSN controller) & (Xbox controller)
Gamepad R2 (depends on controller) 	<GAMEPAD_R2> 	(PSN controller) & (Xbox controller)
Gamepad L1 (depends on controller) 	<GAMEPAD_L1> 	(PSN controller) & (Xbox controller)
Gamepad R1 (depends on controller) 	<GAMEPAD_R1> 	(PSN controller) & (Xbox controller)
Gamepad Rx 	<GAMEPAD_RX> 	(PSN controller) & (Xbox controller)
Gamepad Ly 	<GAMEPAD_LY> 	(PSN controller) & (Xbox controller)
Gamepad Ry 	<GAMEPAD_RY> 	(PSN controller) & (Xbox controller)
Gamepad Lx 	<GAMEPAD_LX> 	(PSN controller) & (Xbox controller)
Gamepad Ry Tilt Down 	<GAMEPAD_RY_TILT_DOWN>	(PSN controller) & (Xbox controller)
Gamepad Ry Tilt Ud 	<GAMEPAD_RY_TILT_UD> 	(PSN controller) & (Xbox controller)
Gamepad Ly Tilt Ud 	<GAMEPAD_LY_TILT_UD> 	(PSN controller) & (Xbox controller)
Gamepad Ry Tilt Four 	<GAMEPAD_RY_TILT_FOUR>	(PSN controller) & (Xbox controller)
Gamepad Start 	<GAMEPAD_START> 	(PS4 controller) & (PS5 controller) & (Xbox controller)
Gamepad Select 	<GAMEPAD_SELECT> 	(PS4 controller) & (PS5 controller) & (Xbox controller)
Gamepad Up 	<GAMEPAD_UP> 	(PSN controller) & (Xbox controller)
Gamepad Down 	<GAMEPAD_DOWN> 	(PSN controller) & (Xbox controller)
Gamepad Left 	<GAMEPAD_LEFT> 	(PSN controller) & (Xbox controller)
Gamepad Right 	<GAMEPAD_RIGHT> 	(PSN controller) & (Xbox controller)
Gamepad Lr 	<GAMEPAD_LR> 	(PC), (PSN controller) & (Xbox controller)
Gamepad Ud 	<GAMEPAD_UD> 	(PC), (PSN controller) & (Xbox controller)
Gamepad Capture 	<GAMEPAD_CAPTURE> 	
Gamepad Home (depends on controller) 	<GAMEPAD_HOME> 	(PSN controller) & (Xbox controller)
Gamepad Grip Left (depends on controller) 	<GAMEPAD_GRIP_LEFT> 	
Gamepad Grip Right (depends on controller) 	<GAMEPAD_GRIP_RIGHT> 	
Up 	<UP> 	
Down 	<DOWN> 	
Left 	<LEFT> 	
Right 	<RIGHT> 	
===Touchpad===
Symbol name 	What you type 	What it looks like
Touchpad Swipe Up 	<TOUCHPAD_SWIPE_UP> 	
Touchpad Swipe Down 	<TOUCHPAD_SWIPE_DOWN> 	
Touchpad Swipe Left 	<TOUCHPAD_SWIPE_LEFT> 	
Touchpad Swipe Right 	<TOUCHPAD_SWIPE_RIGHT> 	
Touchpad Motion Press	<TOUCHPAD_MOTION_PRESS>	
===Keyboard===
Symbol name 	What you type	What it looks like	Unicode equilvalent
Up Arrow 	<UPARROW> 	 	
Down Arrow 	<DOWNARROW> 	 	
Right Chevron	<ARROW_RIGHT>	 	〉
Control 	<CONTROL> 	 	Ctrl
Scroll 	<SCROLL> 	 	ScrlLk
Pause 	<PAUSE> 	 	Pause
End 	<END> 	 	End
Divide 	<DIVIDE> 	 	Num/
Multiply 	<MULTIPLY> 	 	*
Subtract 	<SUBTRACT> 	 	Num-
Add 	<ADD> 	 	+
Decimal 	<DECIMAL> 	 	Num.
Numpad Enter 	<NUMPADENTER>	 	Num↵
Numpad 0 	<NUMPAD0> 	 	Num 0
Numpad 1 	<NUMPAD1> 	 	Num 1
Numpad 2 	<NUMPAD2> 	 	Num 2
Numpad 3 	<NUMPAD3> 	 	Num 3
Numpad 4 	<NUMPAD4> 	 	Num 4
Numpad 5 	<NUMPAD5> 	 	Num 5
Numpad 6 	<NUMPAD6> 	 	Num 6
Numpad 7 	<NUMPAD7> 	 	Num 7
Numpad 8 	<NUMPAD8> 	 	Num 8
Numpad 9 	<NUMPAD9> 	 	Num 9
Insert 	<INSERT> 	 	Ins
Home 	<HOME> 	 	Home
Apostrophe 	<APOSTROPHE> 	 	'
Semicolon 	<SEMICOLON> 	 	;
Space 	<SPACE> 	 	Space
Escape 	<ESCAPE> 	 	Esc
Page Up 	<PRIOR> 	 	Page↑
Page Down 	<NEXT> 	 	Page↓
Return 	<RETURN> 	 	↵
Return 	<MENU_SELECT>	 	↵    
Back 	<BACK> 	 	Bkspc
Numlock 	<NUMLOCK> 	 	NumLk
Key 	<KEY> 	 	
Keywide 	<KEYWIDE> 	 	
Tab 	<TAB> 	 	Tab
Delete 	<DELETE> 	 	Del
Left Shift 	<LSHIFT> 	 	LShift
Right Bracket	<RBRACKET> 	 	]
Left Bracket 	<LBRACKET> 	 	[
Grave Accent 	<GRAVE> 	 	`
Minus 	<MINUS> 	 	=
Equals 	<EQUALS> 	 	=
Backslash 	<BACKSLASH> 	 	\
Caps Lock 	<CAPITAL> 	 	CapsLk
Right Shift 	<RSHIFT> 	 	RShift
Comma 	<COMMA> 	 	,
Period 	<PERIOD> 	 	.
Slash 	<SLASH> 	 	/
Left Control 	<LCONTROL> 	 	LCtrl
Left Alt 	<LALT> 	 	LAlt
Right Alt 	<RALT> 	 	RAlt
Apps 	<APPS> 	 	
Right Control	<RCONTROL> 	 	RCtrl
F1 	<F1> 	 	F1
F2 	<F2> 	 	F2
F3 	<F3> 	 	F3
F4 	<F4> 	 	F4
F5 	<F5> 	 	F5
F6 	<F6> 	 	F6
F7 	<F7> 	 	F7
F8 	<F8> 	 	F8
F9 	<F9> 	 	F9
F10 	<F10> 	 	F10
F11 	<F11> 	 	F11
F12 	<F12> 	 	F12
===Mouse===
Symbol name 	What you type 	What it looks like
Left Mouse Button 	<MOUSE_B0> 	
Right Mouse Button 	<MOUSE_B1> 	
Middle Mouse Button / Scroll Wheel	<MOUSE_B2> 	
Mouse Button 4 	<MOUSE_B3> 	
Mouse Button 5 	<MOUSE_B4> 	
Mouse Movement X Axis 	<MOUSE_X> 	
Mouse Movement Y Axis 	<MOUSE_Y> 	
Scroll up 	<MOUSE_WHEELUP> 	
Scroll down 	<MOUSE_WHEELDOWN>	
==Currency==
Currency 	What you type 	What it looks like
Credits 	<CREDITS> 	
Coupon 	<COUPON> 	
Platinum 	<PLATINUM_CREDITS>	
Orokin Ducats	<PRIME_BUCKS> 	
Kuva 	<KUVA> 	
Regal Aya 	<PRIME_TOKEN> 	
==XP/Rank==
Symbol name 	What you type 	What it looks like
Clan XP 	<CLAN_XP> 	
Mastery Rank 0 	<RANK_0> 	
Mastery Rank 1 	<RANK_1> 	
Mastery Rank 2 	<RANK_2> 	
Mastery Rank 3 	<RANK_3> 	
Mastery Rank 4 	<RANK_4> 	
Mastery Rank 5 	<RANK_5> 	
Mastery Rank 6 	<RANK_6> 	
Mastery Rank 7 	<RANK_7> 	
Mastery Rank 8 	<RANK_8> 	
Mastery Rank 9 	<RANK_9> 	
Mastery Rank 10 	<RANK_10> 	
Mastery Rank 11 	<RANK_11> 	
Mastery Rank 12 	<RANK_12> 	
Mastery Rank 13 	<RANK_13> 	
Mastery Rank 14 	<RANK_14> 	
Mastery Rank 15 	<RANK_15> 	
Mastery Rank 16 	<RANK_16> 	
Mastery Rank 17 	<RANK_17> 	
Mastery Rank 18 	<RANK_18> 	
Mastery Rank 19 	<RANK_19> 	
Mastery Rank 20 	<RANK_20> 	
Mastery Rank 21 	<RANK_21> 	
Mastery Rank 22 	<RANK_22> 	
Mastery Rank 23 	<RANK_23> 	
Mastery Rank 24 	<RANK_24> 	
Mastery Rank 25 	<RANK_25> 	
Mastery Rank 26 	<RANK_26> 	
Mastery Rank 27 	<RANK_27> 	
Mastery Rank 28 	<RANK_28> 	
Mastery Rank 29 	<RANK_29> 	
Mastery Rank 30 	<RANK_30> 	
Legendary 1 	<RANK_31> 	
Legendary 2 	<RANK_32> 	
Legendary 3 	<RANK_33> 	
Legendary 4 	<RANK_34> 	
Legendary 5 	<RANK_35> 	
Legendary 6 	<RANK_36> 	
Legendary 7 	<RANK_37> 	
Legendary 8 	<RANK_38> 	
Legendary 9 	<RANK_39> 	
Legendary 10 	<RANK_40> 	
Legendary 11 	<RANK_41> 	
Legendary 12 	<RANK_42> 	
Legendary 13 	<RANK_43> 	
Legendary 14 	<RANK_44> 	
Legendary 15 	<RANK_45> 	
Legendary 16 	<RANK_46> 	
Legendary 17 	<RANK_47> 	
Legendary 18 	<RANK_48> 	
Legendary 19 	<RANK_49> 	
Legendary 20 	<RANK_50> 	
Legendary 21 	<RANK_51> 	
Radial Button On 	<RADIAL_BUTTON_ON> 	
Radial Button Off	<RADIAL_BUTTON_OFF>	
Legendary Rank 	<LEGENDARY_RANK> 	
==Attributes==
*Energy and Health icons are animated.
Symbol name	What you type	What it looks like
Energy 	<ENERGY> 	
Health 	<HEALTH> 	
Shield 	<SHIELD> 	
==Syndicates==
Symbol name 	What you type 	What it looks like
Perrin Sequence 	<PERRIN> 	
New Loka 	<LOKA> 	
Red Veil 	<REDVEIL> 	
Steel Meridian 	<MERIDIAN> 	
Arbiters of Hexis	<HEXIS> 	
Cephalon Suda 	<SUDA> 	
Ventkids 	<VENTKIDS> 	
Vox Solaris 	<SOLARIS> 	
Nightwave 	<LEGION> 	
Neutral Syndicate	<NEUTRAL_SYNDICATE>	
Cephalon Simaris 	<SIMARIS> 	
Conclave 	<CONCLAVE> 	
Reputation 	<REPUTATION> 	
Reputation Small 	<REPUTATION_SMALL> 	
Ostron Price 	<OSTRON_PRICE> 	
===Nightwave===
Symbol name 	What you type 	What it looks like
Nightwave 	<LEGION> 	
Weekly 	<WEEKLY> 	
Nightwave Prestige	<NIGHTWAVE_PRESTIGE>	
===Conclave===
Symbol name 	What you type 	What it looks like
Conclave 	<CONCLAVE> 	
Moon Team 	<MOON_TEAM> 	
Sun Team 	<SUN_TEAM> 	
Moon Team Dropped	<MOON_TEAM_DROPPED>	
Sun Team Dropped 	<SUN_TEAM_DROPPED> 	
===Entrati===
Symbol name 	What you type 	What it looks like
Daughter Token 	<DAUGHTER_TOKEN> 	
Father Token 	<FATHER_TOKEN> 	
Grandmother Token	<GRANDMOTHER_TOKEN>	
Mother Token 	<MOTHER_TOKEN> 	
Otak Token 	<OTAK_TOKEN> 	
Son Token 	<SON_TOKEN> 	
==Foundry==
Symbol name	What you type	What it looks like
Sentinel 	<SENTINEL> 	
Archwing 	<ARCHWING> 	
==Market==
Symbol name 	What you type 	What it looks like
Owned Item 	<OWNED> 	
Preview 	<PREVIEW> 	
Mastered 	<MASTERED> 	
Mastery Rank 	<MASTERY_RANK> 	
Mastery Rank Small 	<MASTERY_RANK_SMALL> 	
Mastery Rank Locked	<MASTERY_RANK_LOCKED>	
Tennogen 	<UGC> 	
Bundle 	<BUNDLE> 	(Unavailable)
==Trading==
Symbol name 	What you type 	What it looks like
Trade Request Sent	<TRADE_REQUEST_SENT_ICON>	
Seeking Trade 	<SEEKING_TRADE_ICON> 	
In Trade 	<IN_TRADE_ICON> 	
==Special Characters==
Symbol name 	What you type 	What it looks like
Line Separator 	<LINE_SEPARATOR> 	
Empty String 	<""> 	(Unavailable)
Registered Trademark 	<REGISTERED_TRADEMARK>	
Registered Trademark Small	<REGISTERED_TM_SMALL> 	
Trademark Small 	<TM_SMALL> 	
Service Mark Small 	<SM_SMALL> 	
Infinity 	<INFINITY> 	
==Railjack==
Symbol name 	What you type 	What it looks like
Railjack 	<RAILJACK> 	
Dirac 	<CREW_SHIP_FUSION_POINTS>	
House Vidar 	<MANUFACTURER_VIDAR> 	
House Zekti 	<MANUFACTURER_ZEKTI> 	
House Lavan 	<MANUFACTURER_LAVAN> 	
Salvage 	<SALVAGE> 	
Avionics Capacity	<AVIONICS_CAPACITY> 	
==Online Vendors==
Symbol name 	What you type	What it looks like
Epic Games Store	<EPIC> 	
Steam 	<STEAM> 	
Discord 	<DISCORD> 	
==Miscellaneous==
Symbol name 	What you type 	What it looks like
Ammo Mutation 	<AMMO_MUTATION> 	
Reset 	<RESET> 	
Problem 	<PROBLEM> 	
Big Problem 	<BIG_PROBLEM> 	
Universal 	<UNIVERSAL> 	
Omega 	<OMEGA> 	
Warning 	<WARNING> 	
Arcane 	<ENHANCER> 	
Checker Really Small	<CHECKER_REALLY_SMALL>	
Checker Small 	<CHECKER_SMALL> 	
Checker Medium 	<CHECKER_MEDIUM> 	
Checker Big 	<CHECKER_BIG> 	
Checker Really Big 	<CHECKER_REALLY_BIG> 	
Lotus 	<LOTUS> 	
Plus 	<PLUS> 	
Infested 	<INFESTED> 	
Randomize 	<RANDOMIZE> 	
Upgrade 	<UPGRADE> 	
Helminth 	<HELMINTH> 	
==External Links==
*https://omni.wf/text-icons - For another source of text icons
==References==
==Patch History==
Category:Mechanics
Category:Development