Dorn's bloody path

Dorn's bloody path is a companion quest in Baldur's Gate II: Shadows of Amn. Has a continuation in Throne of Bhaal extension. 
== Walkthrough ==
=== Assassination of Bollard Firejaw ===
#Warning: Some party members such as Aerie and Jaheira may protest allowing Dorn into the party to start his quest, but Anomen and Keldorn will outright start a confrontation immediately forcing the player to side with Dorn and kill them or side with them and kill Dorn. Do not take them with if you intend to prevent party conflict.
#Enter the High Hall of the Radiant Heart. 
#The doorman will let you through if you announce yourself as belonging to the bride. The bride's brother will refuse entry unless Gorion's Ward has a Charisma of at least 15 . Ring of Human Influence is useful here. Alternatively, you can just sneak past him.
#Interrupt the wedding.
#Assassinate Bollard Firejaw.
=== Assassination of Guardian Trepfen ===
Dorn will speak to you seven days later, if he is level 12 or higher.
#Head to the Temple of Helm in Athkatla's Temple District.
#Talk to Guardian Telwyn, or kill him.
#Head to the Helmite Camp.
#Kill Guardian Terpfen, Hokkney of Tyr and their guards.
=== Ambush by Traggor the Hammer ===
#Travel anywhere immediately after assassinating Trepfen, and get ambushed by Traggor the Hammer and his friends Big Mordim, Wagner, Simon and Garfunkle.
#Slay the paladins.
#Wait for Azothet's apparition and talk with her.
#Talk with Ur-Gothoz.
=== Betraying the devil ===
#Travel to the Resurrection Gorge.
#Hear Summerheigh's complaint.
#Cross the rope bridges until you reach Yarrow and Treadsoft.
#*(Option A) Let them live and ask to descend into the gorge.
#*(Option B) Kill them both and use the Acorn of Yarrow anywhere on the map as a quick item to descend into the gorge.
#Obtain Winterbrook's Summoning Stone from Winterbrook.
#*(Option A) Gently ask for the stone. You can persuade her to fetch it for you without violence by being nice to her.
#*(Option B) Kill her and recover the stone from her stash inside the cave, you will have to fight a ton of myconids.
#*(Option C) Simply walk past her, kill the myconids in the cave (the entrance is not easy to pick out, but it is there and open), and take the stone. If you walk out of the cave with the stone, she will turn hostile if you interact with her, but will ignore you if you simply walk past her and away instead of talking to her.There is also a Potion of Clairvoyance in the stash in the cave, and you can walk past Winterbrook and kill the myconids and grab the potion even after she has got you the stone.
#Obtain Fil's Summoning Stone from the Magnificent Fil.
#*(Option A) Fetch the Purple Crystal to the north of Fil, past a nest of Corrupted Ankhegs (a little stronger than regular Ankhegs), to trade with him. There is also a Wand of Glitterdust in the stash.
#*(Option B) Hit Fil until he yields the stone. Then go and kill the ankhegs for their shells and experience anyway, and grab the wand of glitterdust.
#*(Option C) Steal the stone from Fil. After that you can proceed with options A or B if desired.
#Obtain Xachrimos's Summoning Stone from Xachrimos.
##Reveal Xachrimos by using any spell or items that dispels invisibility (such as the Wand of Glitterdust found in the same location as Fil's Purple Crystal, or the Potion of Clairvoyance from Winterbrook's cave) when you see his dialogue box appearing near the party. Spells of Detect Invisibility (or Invisibility Purge), Glitterdust, or similar, will also work. A thief or shaman's Detect Illusion skill will not reveal Xachrimos.
##Beat him up until he yields then either kill him for 8500 experience points or accept his stone and Abyssal Blade before teleporting away so you don't get the chance to kill him.
##You have the option to demand a huge amount of gold as well as the stone and sword. In this case, the demon will trick you by causing a ginormous golden statue of an ogre to appear, far too big for anybody to carry, and then teleporting away so you don't get the chance to kill him.
#Enter the old tree. Make sure that you have all three Summoning Stones on you. Characters who leave the party due to aligment clashes, or because they feel the protagonist's choices have gone too far, may carry Summoning Stones away with them forever if these are in their inventory, so beware. Good-aligned characters such as Anomen may leave before you enter the tree due to disagreeing with your actions, even if they have been freshly recruited to the party and even if your reputation is relatively high. 
#Talk with Dorn and chose to bind either Azothet or Ur-Gothoz. Sacrifice a "sapient being" to summon the chosen fiend. You can use a companion, use a summoned creature, or you can use a resurrection spell on Vernus who is already there. You can also use Simulacrum on a companion, and It will trigger the Dorn's sacrificial dialogue.
#Kill the summoned fiend. The Abyssal Blade will gain a +5 bonus damage to devils/demons depending on who was the binded. Azothet drops Water's Edge.
#Talk to the surviving fiend, either Azothet or Ur-Gothoz.
#*(Option A) Have Dorn swear his loyalty to them. If you don't betray Ur-Gothoz, he will reward Dorn with The Visage.
#*(Option B) Kill the remaining fiend too to further improve the Abyssal Blade to level 2. This will cause Dorn to lose all his Blackguard powers, turning him into a Fallen Blackguard, which effectively makes him the equivalent of a Fighter whose proficiencies are capped at 2 points instead of the maximum 5 and a lesser level cap of 34 instead of 40. Of note, however, is that the Blackguard High-Level Ability Summon Fallen Deva can still be used by Dorn even as a Fallen Blackguard. If Dorn dies during the encounter and is then resurrected, he will not lose the Blackguard class, as long as the Abyssal Blade is not picked up again, nor will the dialogue about his freedom trigger. Should the sword be picked up again, it will not be empowered by the second kill.
#Use an Acorn of Yarrow anywhere outside of the tree to return to the surface. You will still have 99 of them if you killed Yarrow previously. If alive, Yarrow will have appeared after Xachrimos' death to give you another acorn, allowing your passage back up. This may also happen even if you killed her previously (although you may need to rest repeatedly to trigger this scene). If you didn't kill either Yarrow or Xachrimos (if you allowed the fiend to leave with his life in exchange for his sword and the summoning stone), then Yarrow appear and call you a fool for having spared Xachrimos, then Xachrimos will appear and kill Yarrow, before disappearing again, leaving Yarrow's Acorns on the ground. Congratulations on releasing another fiend into the world. If you did not get an Acorn, go to where you killed Xachrimos and Yarrow will appear and teleport you out of the gorge.
== Throne of Bhaal ==
You must have reputation below or equal 18 to recruit Dorn in ToB. He wont leave party if you increase reputation then.
Note: If Dorn was not in the active party at the end of Shadows of Amn, the game will choose a default path for him when he is re-summoned in the Pocket Plane.
After Dorn has spent a week in your party in the extension, his script will force a special not-so-random encounter, an ambush from a Planetar and several Crusaders. After killing the Crusaders and injuring the Planetar (who cannot be killed), the Planetar declares that both Gorion's Ward and Dorn have been put on the Scroll of Retribution, marking both for execution by celestial forces.  One of the demons trapped in the Abyssal Blade suggests that you make an assault on Lunia in order to remove your name and Dorn's from the Scroll, and Dorn agrees.  A portal at the ambush site can take you there.
Once in Lunia, another planetar can be found near the entrance giving Sigils of Tyr to the assembled paladins and priests of Tyr. You can either take one by force, steal it, or trick the planetar into giving you one (one way to accomplish this is to claim to be Keldorn, followed by explaining away the fact that Keldorn is a paladin of a different deity). 
Some south from planetar is Bollard Firejaw (priest, killed in High Hall of the Radiant Heart). He will recognize Dorn and will want to kill your party. But with a Charisma of 18 or higher, there way to avoid confrontation (dialogue options 2-2-1-1-1).
On your way to the Scroll you may visit the Holy Tree in the northwest corner. From it you can obtain the unique Silver Apple, although if Dorn remains alive and still tied to Ur-Gothoz, he will defile the tree and make the apples unobtainable no matter the conversation path (to avoid this, you need to go to tree in invisibility to avoid conversation with monks that stay near tree). On your way back from the Scroll, a gathering of a dozen people will appear near the tree: a planetar and several priests, paladins and onlookers; they will recognize Dorn as the defiler and attack (a bug will cause this even if you went to the Scroll via the southeastern stairs and never saw the tree before)(and another bug that's add dialogue option from another demon to defile tree).
The Scroll is in the northeast, guarded by several Paladins and the scribe Naiman Alore. Again, you can either kill the scribe or trick him into removing your names by claiming that the gods have ordered this and that they must be obeyed or trick him to get inks (then you can remove your names and add 2 too). If you take the violent approach, you may add two other names to the scroll; After short time planetar and 3 priests will teleport near to you to revenge for rescribbed scroll. if you add the names of Bhaalspawn you have yet to fight, then during those fights you will be aided by a Planetar.
In any way, Ixthezzys and Dolrassa, two silver dragons, will try to prevent your escape. You may prevent confrontation said that you are bhaalspawn, they will teleport away. They can optionally be killed; both drop Silver Dragon Scales which Cespenar can forge into Silver Dragon Scale armor for 5,000 gold each.
And after dragons will be party of Baldwin (10 000xp) with 3 priests (22 000xp each) and 3 crusaders (8 000xp each). They guarding portals. You can kill them or avoid. If you said dragons that you are bhaalspawn, guards will attack you anyway.
Once you leave Lunia after removing your names from the Scroll, Dorn will proclaim victory, and the quest is complete.
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