Area

An Area is a zone that can be labelled on the Ground, and can have a variety of properties. 
There are a number of different Area typesSettings\AreaTypeDef\AreaTypeDef.xml: 
* Field (Plant) 
* Herb Garden (DisciplePlant) 
* Storage Area (Storage) 
** Trade Area, a special type of Storage Area that accepts trading of items. 
** A Storage Area can also be denoted as Tradable, but at least one Trade Area must exist before Trading can occur. 
* Branch Area (Tang) 
** There is no limit to the size of each individual Branch Area, but only one Branch can be assigned to an Area at one time.
*Pasture (Breeding)
*A building area to change the Ground type of a location, into either:
**Shallow Water
**Soil
**Fertile Soil
== References ==
Category:Game Mechanics
Category:Areas