Sheep (MON)

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=Monipulator Overview=
These gentle herbivores graze endlessly on any vegetation, often paying no heed to wandering adventurers. Almost all sheep are passive and will never attack unless threatened, although the Quadav seem to have bred an aggressive strain of sheep. When engaged in combat, sheep possess little in offensive abilities compared to their larger, more dangerous relative, the ram. One notable ability is their melodic song that quickly puts to sleep any in range who hear it. This makes them dangerous to inexperienced groups, since the sheep can pick them off one-by-one. For the most part, these fuzzy animals are often left alone or domesticated for their fur, meat, and milk.
How to Unlock: 
*Purchased with 3000 Infamy from Teyrnon.
Species Forms:
*Sheep (MON) (Available levels 1-99)
*Karakul (MON) (Available levels 75-99)
{| border="2" cellpadding="5" cellspacing="0" align="center" width="60%" |	Table of Contents:
Monster Skills • Abilities • Traits
==Monster Skills==
Level	 Name 	TP(%)	 Description
1 	Sheep Charge	80 	Deals physical damage. Additional effect: Knockback
10 	Rage 	80 	Increases attack power while reducing defense.
20 	Sheep Song 	150 	Puts all enemies around the caster asleep.
30 	Lamb Chop 	125 	Deals 200% dmg.
40 	Sheep Bleat 	50 	Slows all enemies around the caster.
==Monster Abilities==
Level	 Name 	 Description
1 	Mighty Strikes	Turns all melee attacks into critical hits.
15 	Berserk 	Enhances attacks but weakens defense.
25 	Defender 	Enhances defense but weakens attacks.
==Monster Traits==
==Instincts Learned==
Instinct Name 	Effect	Effect 	Effect 	Faculty Point Cost	Level
Sheep Instinct I 	HP+5% 	Attack+10 	DEF+15 	4 	30
Sheep Instinct II 	MP+50 	CHR+5 	DEF+30 	6 	60
Sheep Instinct III	HP+10%	Accuracy+10	Resist Sleep+50	8 	90
==See Also==
*Monstrosity
*Instincts
*Monipulators
category:MonipulatorsCategory:Monstrosity