Duneth Whareill

==Summary==
Duneth Whareill was the archmage of the Shattered Tower, a great mage institution located in the Drow city of Maerimydra. However, believing himself to be strong enough to take the city for himself, during the Silence of Lolth he betrayed the city and contacted Kurgoth Hellspawn and invited him to invade with Duneth's assistance. Before his plan could come to fruition, however, Duneth was slain by the second betrayal to rock the once-great Drow city- Irae T'sarran and her cult of Kiaransalee murdered Duneth and took the throne of the city for themselves. 
Duneth himself was transformed into a Silveraith, a type of powerful undead, by Irae. In this state he was forced to serve her forevermore, until his eventual destruction some months later. During his tenure under Irae, his duty was primarily to study the Weave Disruption Field created by The Undying Temple- though through this he wished to find a means to escape Irae's service or, at worst, a way to secure his own death. 
==Powers and Stats==
Tier: At least 
Name: Duneth Whareill
Origin: Dungeons and Dragons
Gender: Male
Age: Unknown, likely hundreds of years old
Classification: Silveraith Archmagus
Powers and Abilities: Superhuman Physical Characteristics, Immortality (Types 1, 2, and 7), Self-Sustenance (Types 1, 2, and 3), Incorporeality (Silveraiths are incorporealCity of the Spider Queen, page 128), Enhanced Senses (Undead can see in total darkness), Flight (Silveraiths gain flight speeds upon transitioning into undeath), Soul Manipulation (Silveraith's incorporeal touches inflict the target with negative energy, which rends the soul itself), Absorption (Silveraiths can absorb magical attacks at-will; undead passively absorb positive energy around them, snuffing out heat and life in equal measuresLibris Mortis, page 7), Healing (Being exposed to the soul-rending negative energy heals undead creaturesLibris Mortis, page 10), Transmutation (Magic users slain by Silveraiths rise themselves as Silveraiths, their souls warped and twisted), Light Manipulation (Drow have the innate ability to manipulate light in several capacitiesCity of the Spider Queen, page 132), Darkness Manipulation (Drow can generate clouds of impenetrable darkness), Precognition (Player Options: Combat and Tactics, page 180), Power Modification (Maintains several feats meant to amplify and alter his spellsCity of the Spider Queen, page 153), Text Manipulation (Capable of using the Symbol spell, allowing Duneth to shape a rune of immense power into the air- the actual effect of this variesCity of the Spider Queen, page 154), Death Manipulation (Symbol of Death radiates a killing-aura, which can slay numerous creatures who witness it), Chaos Manipulation (Symbol of Discord causes groups of people to fall into chaotic behaviors- arguing, bickering, and general recklessness follow suit), Fear Manipulation (Symbol of Fear causes those who witness it to cower in fear and panic, unable to act), Empathic Manipulation (Symbol of Hopelessness drains all morale from those who witness it), Madness Manipulation (Type 2, Symbol of Insanity causes those who view it to become irrepairably insane), Pain Manipulation (Symbol of Pain wracks the bodies with pain upon witnessing the symbol itself), Sleep Manipulation (Symbol of Sleep forces mass amounts of creatures to sleep), Status Effect Inducement (Symbol of Stunning fully stops all creatures who see it, leaving them "stunned"), Information Manipulation (Power Word is the fundamental language of creation that defines everything- speaking it alters the base information of reality to induce a desired effect- for example, Power Word: Kill simply slays the desired target), Resistance Negation (Power Word negates resistances), Sense Manipulation (Power Word, Blind totally removes the sense of sight from the target), Water Manipulation (Horrid Wilting drains the target of all moisture in their body, killing them painfully), Duplication (Clone creates a perfect, soulless duplicate of the user, allowing them to send their soul into the receptacle when they die), Teleportation (Teleport Without Error allows the user to teleport anywhere they desire in the universe), Dimensional Travel (Plane-Shift allows the user to travel to other planes of existence), BFR (Plane-Shift can be used to cast other creatures to other planes of existence, stranding them there), Causality Manipulation (Limited Wish can be used to make minor revisions to the timeline, subtly warping past present and future to achieve the stated desired effect), Clairvoyance (Scrying allows Duneth to create invisible sensors to spy on and locate things from vast distances away, even other universes or timelines), Sealing (Forcecage creates, as the name suggests, a cage of force that completely blocks teleportation, dimensional travel, portal creation, etc), Explosion Manipulation (Delayed Blast Fireball lets loose a devastating explosion), Necromancy (Control Undead allows Duneth to wrest control of undead away from their masters), Petrification (Prismatic Spray can turn enemies to stone), Poison Manipulation (Prismatic Spray can also release a stream of instantly-lethal poison), Elemental Manipulation (Via Prismatic Spray; includes Electricity Manipulation, Acid Manipulation, and Fire Manipulation), Extrasensory Perception (True Seeing allows Duneth to see past "false" aspects of reality- shapeshifted creatures appear in their base forms, invisible creatures are apparent, illusions fade away, etc), Ice Manipulation (Otiluke's Freezing Sphere casts a large glob of freezing energy as an attack), Power Nullification (Greater Dispelling can destroy magical effects), Empathic Manipulation (Eyebite allows the caster to charm a creature who meets its gaze), Disease Manipulation (Eyebite can also sicken targets), Matter Manipulation (Disintegrate destroys a target and reduces them to dust), Forcefield Creation (Wall of Force erects an impenetrable wall of energy), Earth Manipulation (Passwall allows the caster to simply walk through stone), Dream Manipulation (Nightmare allows Duneth to shape the dreams of others, which can have a number of effects, including simply disrupting sleep, leaving messages to target creatures, or imbuing them with a sense of all-permeating dread), Possession (Magic Jar allows Duneth to assume control of a target creature by replacing its soul and consciousness with his), Paralysis Inducement (Hold Monster locks the joints and prevents movement entirely- despite its name it works on all creatures), Mind Manipulation (Dominate allows Duneth to take control of another individual, either having them adhere to his every whim or taking direct mental control), Damage Reduction (Stoneskin allows Duneth to reduce all incoming damage), Illusion Creation (Phantasmal Killer creates an illusion that, depending on the viewer, becomes their worst nightmare made manifest, inducing fear that may well simply kill the average onlooker), Invisibility (Self-explanatory), Statistics Reduction (Enervation massively and rapidly drains the strength of a target), Portal Creation (Dimension Door creates a fold in space the caster can walk through), Curse Manipulation (Bestow Curse creates a permanent curse on the target of Duneth's choosing), Fragrance Manipulation (Stinking Cloud creates a miasma that smells foul enough to nauseate creatures within it, actively preventing them from doing anything but move), Time Manipulation (Slow slows the time of an individual to a crawl), Adaptation (Protection from Elements negates amage from heat and cold alike), Statistics Amplification (Haste doubles one's speed), Thread Manipulation (Web creates large quantities of webs to restrain enemies), Telekinesis (Levitate allows Duneth to cause himself or other objects/people to float harmlessly in the air), Energy Projection, Homing Attack (Magic Missile strikes unerringly, even through forcefields and solid objects), Gravity Manipulation (Feather Fall lessens gravity's effects on the target), Sound Manipulation (Ghost Sound creates a basic auditory effect of the user's choosing), Perception Manipulation (Daze temporarily distracts a target, preventing them from taking actions), Precognition (Player Options: Tactics and Combat, page 180), Non-Physical Interaction (Capable of affecting intangible, incorporeal, abstract, conceptual, and totally nonexistent beings), Extreme Resistance to Soul Manipulation, Death Manipulation, Mind Manipulation, Paralysis Inducement, Poison Manipulation, Sleep Manipulation, Disease Manipulation, and Statistics Reduction
Attack Potency: Small City level+ (Superior to the likes of legendary dragons, who can massively warp the environment surrounding their lairs)
Speed: At least Relativistic+ (Can react to Anger of the Noonday Sun), with FTL+ reactions (Can tag others with the Great Cat's Dodge feat)
Lifting Strength: Unknown
Striking Strength: Small City level+
Durability: Small City level+
Stamina: Infinite, Undead require no rest nor sustenance of any kind and can continue to function indefinitely
Range: Varies, up to Multiversal+ with spells
Standard Equipment: Spellbook
Intelligence: At least Extraordinary Genius, Duneth's intelligence is such that he is superior to Elder Brains, who can store all the knowledge of their entire civilization within themselves- said civilization maintains reality-merging, space-traveling, star-destroying technology; furthermore, at this level of intelligence, Duneth can easily and constantly predict the immediate future based on analysis alone
Weaknesses: Holy iconography can physically harm him
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
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