Magic

Magic is something that few people think about, it's just "blink" and there is now something made from magic in front of you where something used to not be. And only its removal shows how much everyone relies on it, such as Horrortale, where magic was removed from the beings within the Universe. But it wasn't always like this, magic didn't always exist, and magic is a lot richer and deeper then people think. The view that Magic has always existed in the same way for all or most of time is believed to be due to the expansion and globalisation of magic which was helped, in part, to the increasing amount of magical beings such as Monsters or Skeletons that exist in this day.
== Origin of Magic ==
As hinted at before, Magic didn't always exist. And at the times of when magic didn't exist, it would be as foreign as a walking talking skeleton to the beings of those days. During the long, long ago, there was absolutely no magic in any form. Though radioactivity was slightly more different then normal fictions, and energy was able to do some things which would seem magical to most. And if no other kinds of magic arose in this fiction, those two examples might have even constituted the magic of this fictional world.
The believed first instance of where magic sprouted up was the few instances after the two Celestial Figures, Stephenson and Sagittarius Alpha, finished clashing. Although there was no one to see the event, it is believed by most from the Undertale TSC Outpost that a shockwave broke out as an indestructible object, that being the unity staff, was broken. Which had caused a rupture of physics that echoed out and created a few new laws of the universe to allow for such an event to occur. Which would eventually become what is today known as magic. This magic was only usable by species when two species that came about after the destruction of the Celestial Figures began making newer species with an organ that these two species didn’t quite know what it did.
== The Magic storing Organs ==
There are two major magic storing organs, that are able to store, use and distribute magic into whatever the one with the organ wishes. These organs aren't present in everyone and can be not linked to the general consciousness of the one who has it so even if they have the organ they can't use it. The first organ, the Caltora, is an internal organ that is found in a large percent of the population. The second Organ, known as the Soul's Halo, is an external floating organ which only shows up in a ratio of nearly one to a billion in recent history.
=== Caltora (Not to be confused for the Constructian Lineage of the Caltor) ===
The Caltora is an organ that exists to store magic, dispersing it throughout the body when required and sending magic to the right locations outside the body. Some experiments have revealed that it turns some of the host's fat content into magic, otherwise it merely has an attractive force to ambient magic content in the atmosphere and environments to collect it. The Caltora doesn’t exist in every individual, though the majority of individuals of all the different species other than the early few, the Celestial Figures, the Constructians and the Novas, all have the organ.
This organ is almost always appearing as a roughly pinkish lopsided blob just above the hip bone on the right, although those that are not made from organic matter, such as skeletons, have it instead as a replacement eye shape in their sockets. The normal position of the Caltora when it first appeared, caused the small intestine to be slightly pushed by this organ when an individual has the organ. And through evolution and high, intensive use over hundreds of billions of years, the organ has exploded in size from its originally pin head size to about the size of the liver or sometimes even a singular lung. This causes high distress on the digestive system, kidneys and other close-by organs due to the Caltora's ballooning size putting pressure on them. The organ was in all living beings from Biomancers and beyond, caused by two prior species who created them giving these species an organ that they didn’t quite know what it did. However the Caltora's magical properties were not harnessed till Proto-Magic was first formed.
=== Soul's Halo ===
The Soul’s Halo is a magic structure that is unrelated to the soul however shares the name of soul for a reason lost to time. This Halo is a semi-organic structure that emerged for the first time in its common state at around the four hundredth UCC, though the Constructians were tinkering with energetic Halo storage systems way earlier. The Halo is an organ that commonly involves between one to five concentric rings with lines, arrow heads and curved line segments overlapping these rings to connect them into one shape. This organ is a magical structure whose origin is unknown, known to only appear to float above the heads of highly adept magic users in those between the four hundredth to one thousandth UCC. They glow in odd colours that usually are a rough mix between the soul’s colour and the average colour of the magic that the user has.
These structures acted as a storage device for high amounts of magic, because the amount of magic contained within the soul or even the Caltora is sometimes limited and some magic casters require higher magic amounts. Therefore these Halos act as a storage device for magic by concentrating it into a physical shape. This does make the magic more vulnerable and easy to cut off but can greatly impact the magic that is able to be cast at once. Also, it is believed that the owner of a magical Halo is able to impact the appearance of the Halo, altering its shape, orientation compared to head and transparency, although colour and amount of rings always remain unimpacted. Today, some humans and other species still generate The Soul’s Halo, but it is extremely rare and those who are made from magic like Monsters or Skeletons cannot generate the Halo for their bodies already house any excess magic.
== What is Magic ==
Magic is an abnormal form that matter can exist within, and acts as the opposite of energy despite having similar properties to it. Similar to how antimatter and matter can react to form energy, well, in this world energy and magic. When energy and magic contact each other, they will spontaneously and quite reactively turn into matter as well as small amounts of antimatter. And because magic usually does not interact with matter and can pass through it with the matter only reaching higher temperatures as a result, this energy and magic cancelling each other out is extremely bad for the neurons within organic species. Which is why the most powerful and dangerous forms of magic do not involve the summoning of things to attack but instead fire pure magic towards an opposition. Magic can exist in forms that allow for it to appear invisible or visible and can exist in an Incorporeal or completely corporeal state. And exists as the form of matter that two species exist as, that being Monsters and Skeletons.
== Types of Magic ==
There are many types of magic in the present day, most of them being unique to individuals or a couple characters and is influenced by the colour of one's soul. However, during the earlier UCC, there were only a few types of magic and usually they could only be practised by a few intelligent species. The more specific species of the past usually had magic based around what their species was best known for, and few to no other individuals from another species could even attempt to learn these other forms of magic. For example, Biomancers almost all knew how to shapeshift and Pyronexts knew extreme fire and heat related magic. This was only broaden during the unofficial third doomsday, a doomsday not predicted by the Constructians that caused the destruction of around 70 percent of all the species alive, which lead to the creation of the Human species, which was a hybrid of all species alive at the time and had watered down powers of all their predecessors.
== Timeline of Magic ==
Proto-Magic is what we today call the magic of the early UCCs, a retronym of its earlier just confusing name of just magic. It was used at the time as an extremely broad definition, due to it being used to explain anything strange. Causing reasonable things like radiation, toxins, germs or magnetic attraction to be labelled as magic. Later magic would be defined as being the inverse of energy, following its own rules and uses. Basically magic is summoned and used by an organ calling magic from its surroundings or by making it, then turns it into a product via a lens.
Real Proto-Magic that wasn't something explainable without actual magic was first used in the early 150 UCCs and further by members of the Pyronexts, Surgeas and Biomancers being so attuned to what they can do that it can't be classed as just a physical or logical way of affinity. Proto-Magic was first very simple, using runes, wands, ingredients and spells to enhance the weak effects that arise from the pure body, allowing for simple fireballs or what not as the users got more complex, and more importantly had more complex needs.
Legacy-Magic, a form of magic that is halfway between the Proto-Magic of old and the regular Magic of the now, often called the golden age and/or the dark age of magic. This kind of magic arose during the four hundreds UCCs, mostly by the Humans, Xologgoths and Liqothians because of how they probed and searched for deeper meaning in how these runes and rituals lead to a greater enhance of what magic is produced and what it might do to taint what the end product becomes. They were on the cusp of what makes magic actually magic, however due to Dark Knights being at an all time low and magical storms causing magic to dwindle in the environments. These three species came to the wrong conclusion that something about darkness or suffering was linked to what Magic is. Creating the first Legacy-Magic spells and runes, these were much more devoted either to the sacrifice or torture of oneself, random others, or those who practise these dark magics themselves.
This living element however did increase the spells that use its efficiency and power, this is because in the destruction or damage to the living element, a fraction of the matter can be converted into magic which some of it would be absorbed by anything around them and act as fuel for the next spell to be cast. This increase in power did lead to a reinforcing of this belief. Eventually and luckily, as scientific practices picked up, recent rights activism and the realisation that magic isn't related to living matter being tortured, this kind of magic was eventually phased out in the 1100 UCC and further. Though some of the darkest and most powerful spells, which now exist in dusty books, come from this era.
Regular Magic is the magic that is common from 1100 UCC to now, what most would consider to be the actual kinds of magic. This being the time when the unification of the scientific communities finally figured out what magic really is as well as its developing and increasing power, among also the understanding and enhancing of the souls from the billions of years adapting to the common traits found within recent bodies. All these informational realisations led to a boom in the magic industries and technology created around magic. These technologies, as well as the mere knowledge has led to incredibly intense magic that the past can only dream about, and in ways that do not harm the user or any around them, these insane magic include instant transportation, projections or the transformation of pre-existent objects.
This kind of impressive magic takes years to learn though, and the affinity for magic seems to be not only needing to be unlocked by complicated and individualised processes, but some individuals are magically deaf. This is especially common in humans where one out of fifty are physically unable to learn or be taught magic without drastic measures, despite having the Caltora to do so.
== The Magic Vein Theory ==
The Magic Vein Theory is the now accepted idea proposed by the TSC that magic and the signals to use magic is transported through a system of smaller or larger highways given the same name as the blood vessels that bring blood back to the heart. Although the heart analogy in this context is the electromagic void, a void that generates both magic and energy in mass to be used by those who send the signal for magic to be sent to them. Signals are generated from the Caltora, a small shockwave of a specific kind of magic that is able to encode some simple information, this magic barrels as quickly as possible through the veins to call upon a specific amount of magic and the urgency of it.
This theory is not without controversy in its long history, being considered the least likely theory that would come true due to it at the time needing the discovery of a type of invisible material that could conduct magic, which has still yet to be found. Although with the discovery of a compound that can act like a glass but shifts the specific forms of light that bounces off magic to the blue part of the visible spectrum, allowing for one to see magic like one might see heat through thermal cameras. This was able to give visual proof of the magic vein theory and explain how it functions. A specific type of dark matter, invisible to the eye, is able to resist magic and practically forbids the magic from going through the walls of the tunnels that magic is funnelled to and from.
== Credits ==
Here are the creators of all the concepts that were mentioned in the wiki, if any credits are wrong raise the issue with me please:
Horrortale
TSC
== Gallery ==
I have not made many images that would relate to the basic concept of magic yet. As such, this gallery won't have many images until some time in the future.
File:The Soul's Halo.png|The Soul's Halo's rough appearance
Category:Matter
Category:Material
Category:Informational