Super Mario Maker 2 Minor Updates

In an alternate, directly superior timeline, following the release of Version 3.0, The World Maker Update, Nintendo would announce that they still planned to support Super Mario Maker 2 via minor, more scaled-back content updates. Each update would focus on one specific area of Super Mario Maker 2.
== Version 3.1.0: The Quality-Of-Life Update ==
The first Minor Update, The Quality-Of-Life update addresses several complaints that users had with Super Mario Maker 2, namely involving the editor and liquids. The Quality-Of-Life Update was released on May 13th, 2020.
* Added Quicksand as a liquid type. 
* Water, Lava, and Quicksand can be added to any Course Theme.
** This is accomplished by selecting the Liquid Level icon (named Walter in Version 3.3.0), and opening a menu to choose a liquid.
* The Water/Poison and Lava can now be removed from the Forest and Castle themes, respectively.
* Poison replaces Lava in the Ground Night and Forest Night themes.
* Water periodically damages the player in the Snow Night theme.
* In themes which give the player or enemies water mechanics (Everything in the Underwater theme, Goombas and Wigglers in the Ground Night theme, the player in the Castle Night theme, and all objects except Spinies in the Airship Night and Sky Night themes), being underwater will cause the objects to behave as though they were on dry land.
* The course editor has been reworked:
** The editor interface has been shrunken somewhat.
** The editor interface now automatically hides itself if the player scrolls the cursor over it.
** The camera only scrolls if the cursor is directly against the edge of the screen.
** Editor controls have been reworked to utilize all buttons on a Nintendo Switch Pro Controller.
*** The controls can be reverted in the Settings menu with the new Classic Editor option.
** Co-op editing can now be done with other controllers than singular Joy-Con.
** An eye-dropper tool, named Eidia, has been added between Mr. Eraser and Coursebot.
*** The eye-dropper can be activated by pressing L/R and ZL/ZR at the same time.
** Redocat has been added between Undodog and Mr. Eraser.
*** Only available after using Undodog, Redocat redoes whatever move Undodog has undone.
*** Redocat is activated by holding both X and B.
*** Redocat resembles the "cat" sound from Mario Paint's Music Maker mode, even making the same meow noise.
**The sub-area menu now has to be opened manually, even using button controls.
**The player can now scroll directly between the first Terrain wheel and the last Gizmos wheel, as it was in the reveal trailer.
* Night is now available in the Super Mario 3D World style.
* Peach's Castle is no longer visible in the background of Story Mode.
== Version 3.2.0: The Enemy Update ==
The Enemy Update released on June 24th, 2020.
* Fire Bros. are now available in all Game Styles. 
* Boomerang Bros. have been added in all styles. They throw their boomerangs as projectiles, which fly forwards before coming back to them. 
* Porcupuffer is now available in all Game Styles. 
** In Super Mario Bros. and Super Mario World, Porcupuffer remains at the surface of the current liquid, or jumps along the bottom of the screen if there is no liquid, following the player. In New Super Mario Bros. U, Porcupuffer will jump at the player.
** In Super Mario Bros. 3, Porcupuffer is replaced with Boss Bass, who doesn't jump as high as in New Super Mario Bros. U., but can eat the player like in 3D World, defeating them instantly. 
** In the Underwater theme in Super Mario Bros., Super Mario World, and New Super Mario Bros. U, Porcupuffer is replaced with Cheep Chomp, who chases the player and tries to eat them, similar to Porcupuffer in Super Mario 3D World. 
** In the Underwater theme in Super Mario Bros. 3, Boss Bass remains visually the same, but instead swims back and forth, sending out Baby Cheeps before calling them back into its mouth. This has a vaccuum, and will defeat the player should they get sucked in.
* Fuzzies have been added to all styles. Fuzzies move along solid objects or Tracks at a pace faster than a red Spike Top. 
** Fuzzies cannot be spin-jumped off, though they can be bounced off with either Yoshi or a Goomba's Shoe.
** A Fuzzy can only be defeated with Yoshi's tongue, a giant Goomba's Shoe or Goomba's Stiletto's Ground Pound, a POW Block's explosion, getting crushed, a Super Star, or hitting them with a Koopa Troopa Car.
* Galoombas are now available as an alternate version of Goombas in the Super Mario 3D World style. 
** Unlike in Super Mario World, Galoombas chase after the player like Goombas in 3D World, and once flipped over, can be defeated either with jumping on them a second time or by kicking them.
* Octoombas have been added to the Super Mario 3D World style. 
** Octoombas remain still, firing sets of three cannonballs. 
** An Octoomba can only be defeated with a Ground Pound, Cannon Box shot, POW Block explosion, a Super Star, getting crushed, or the Koopa Troopa Car.
** In the Ground theme at night, Octoombas turn into Octoboos, which are invincible and unaffected by gravity, though they can still be bounced on. 
* Placing an item onto an Enemy will make them drop it upon defeat.
== Version 3.3.0: The Item Update ==
The Item Update released in July 2020.
* The Ice Flower has been added to all styles. 
** The Ice Flower transforms the player into their Ice form. In this form, the player can shoot Ice Balls. An Ice Ball can only bounce once before breaking. If an Ice Ball hits an enemy, they are frozen in a block of ice. Frozen enemies can be stood on, or picked up and thrown. In the Super Mario Bros. style, the player can kick a frozen enemy from the side.
** Freezing serves as another method to defeat Fuzzies.
** In the Ground Night theme, the Ice Flower behaves like the Fire Flower, but with reduced traction.
* The Weird Mushroom has been readded in the Super Mario Bros. style. 
** The Weird Mushroom transforms the player into their lanky Weird form. A Weird player can jump higher, but with reduced traction.
** At Night, the player's Weird form appears as their Small form stretched vertically, as it was in Mario Maker's demo at E3 2014, though this is solely aesthetic.
** In the Ground Night theme, the Weird Mushroom will try to jump over the player.
* The Hammer Suit has been added to the Super Mario Bros. 3 style. 
** The Hammer Suit transforms the player into their armored Hammer form. Like this, the player can throw powerful hammers that can defeat most enemies, including ones that most other items cannot, including Boos, Thwomps, and Fuzzies.
** By crouching, the player's helmet and shell will protect them from various projectiles like the Buzzy Shellmet.
** In the Ground Night theme, the Hammer Suit moves like a Hammer Bro.
* The Carrot has been added in the Super Mario World style. 
** Originating in Super Mario Land 2: 6 Golden Coins, the Carrot transforms the player into their Bunny form, giving them rabbit ears. As a Bunny, the player can slow their descent by holding Jump, but can slow it further by mashing Jump.
** In the Ground Night theme, the Carrot bounces upwards and slowly floats back down.
* The Penguin Suit has been added in the New Super Mario Bros. U style. 
** The Penguin Suit transforms the player into their Penguin form. Like this, the player can shoot Ice Balls, swim freely in water, and belly slide.
** By holding Down while running, the player will perform a belly slide. Belly sliding lets the player defeat most enemies and break bricks, while going through them. However, the player will lose speed over time unless they're in the air or on the surface of Water, Ice Blocks, or any surface in the Snow Night theme.
** The Penguin Suit's ice balls are nerfed compared to the Ice Flower's, with frozen enemies thawing sooner, and flying enemies falling out of the sky.
** The Penguin Suit also increases the player's traction on ice, with Ice Blocks in the Snow Night theme being about as slippery as normal ice.
* Mary O., the Sound Parakeet, Mr. Timer, Eidia, Redocat, and Walter (the Liquid Level boat) have been added to Story Mode, with each one having three Jobs to complete.
** Mary O.'s Jobs simply have the player reach the goal. All three levels are remixed versions of courses from the original Super Mario Maker. Completing her Jobs rewards the player with the Weird Mushroom.
*** Mary O. appears on the top level of Peach's Castle after Meowser Showdown is completed.
** Sound Parakeet's Jobs are a complete mixed bag. Completing them rewards the player with the Hammer Suit.
*** Sound Parakeet appears after the player fires the cannon that Yamamura didn't appear from after completing the latter's jobs.
*** After completing Sound Parakeet's first job, it settles down on the west hall of the castle.
** Mr. Timer's Jobs are all speedrun courses. Completing them rewards the player with the Carrot.
*** Mr. Timer appears near Coursebot after completing Operation: Toadal Eclipse.
** Walter's Jobs showcase the different properties of different Liquids, such as Lava versus Poison. Completing them rewards the player with the Penguin Suit.
*** Walter appears on the right hall of the castle, after reaching 33% completion.
** Eidia's Jobs involve using a small set of objects in numerous different ways. Completing them rewards the player with the Star-Studded Hoodie, a purple hoodie featuring Stars from the original Super Mario Maker.
*** Eidia appears on the far right of the map, between the pipe that leads to Partrick and the vine that leads to Soundfrog.
** Redocat's Jobs are all puzzle levels. Completing them rewards the player with the Mario Paints, a pair of pants with many Mario Paint stamps on them.
***Redocat appears next to Undodog's Dry Bones Shell, once the latter's jobs have been completed.
** Before completing Mary O., Sound Parakeet, Mr. Timer, and Walters' Jobs, their items are alternate versions of each style's default items. One all the Jobs have been completed, as has Story Mode, they occupy their own slot.
* Ice Bros. have been added to all Styles. 
** Though not directly item-related, Ice Bros. tie into the newly-implemented Ice Flower. Ice Bros. throw Ice Balls similar to those of the Ice Flower. If the player gets hit by one, they become briefly frozen, falling straight down. Only once the player thaws do they take damage.
* Ice Piranha Plants have been added to all Styles. 
** Similar to Ice Bros., Ice Piranha Plants aren't directly item-related, but too tie into the Ice Flower. Ice Piranha Plants behave identically to Fire Piranha Plants, save for their white and blue colouration in Super Mario 3D World. Ice Piranha Plants shoot specialized Ice Balls which, while they fly like a Fire Piranha Plant's Fireballs, have the same effects as an Ice Bro.'s Ice Balls.
* The Ice Koopa Clown Car has been added to all styles.
** The Ice Koopa Clown Car works like a Fire Koopa Clown Car, except it shoots ice balls. Its charge shot fires a chunk of ice that explodes after travelling a short distance.
== Version 3.4.0: The Music Update ==
The Music Update released in early August 2020.
* Any music track can now be used, regardless of Course Theme or Game Style. This also allows for use of the Superball Flower, Master Sword, and SMB2 Mushroom tracks, any Sound Effects in the Music category, and the main theme from The Mysterious Murasame Castle.
**Music tracks can be changed by selecting the new Music Box icon on the top of the Course Themes menu.
*The Music Box also appears in the pause menu. By selecting it, the player can listen to any song in the soundtrack even with the screen off, similar to Super Smash Bros. Ultimate and Super Mario 3D All-Stars.
**Night versions of music can also be enabled or disabled this way.
* The following Sound Effects have been added:
** Parakeet (Reactions) 
** Chicken (Reactions)
** Telephone (Stingers)
** Rave (Animations)
** Dizzy (Animations)
** Editor (Music)
** Mini-Boss (Music)
*** Super Mario Bros.: You VS. Boo (SMB Deluxe)
*** Super Mario Bros. 3: Hammer Bros.
*** Super Mario World: Mini-Boss (Yoshi's Island)
*** New Super Mario Bros. U: Boom Boom
*** Super Mario 3D World: Boom Boom
*** Master Sword: Battle (Zelda II, US version)
*** SMB2 Mushroom: Before Boss (Super Mario Advance)
** Classics (Music)
*** Represented with the NES logo 
** Super Mario Land 2 (Music)
*** Represented with the Game Boy logo 
** Mario VS. Donkey Kong (Music)
*** Represented with the Game Boy Advance logo 
** New Super Mario Bros. (Music)
*** Represented with the Nintendo DS logo 
** Super Mario 3D Land (Music)
*** Represented with the 3DS logo 
** Mario Kart 8 (Music)
*** Represented with the Wii U logo 
** Super Mario Odyssey (Music)
*** Represented with the Nintendo Switch logo 
* Any Mario-series Music effect can be placed over the Goal Ground to change the stage clear theme.
* Super Mario Kart, Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, Classics, Super Mario Land 2, Mario VS. Donkey Kong, New Super Mario Bros., Super Mario 3D Land, Mario Kart 8, and Super Mario Odyssey now have up to ten music tracks:
Super Mario Kart	Super Mario 64 	Super Mario Sunshine	Super Mario Galaxy 	Classics 	Super Mario Land 2	Mario VS. Donkey Kong
Mario Circuit 	Peach's Castle 	Isle Delfino 	Comet Observatory 	25m 	Athletic 	Mario Toy Company
Chocolate Island	Bob-Omb Battlefield	Delfino Airstrip 	Good Egg Galaxy 	100m 	Treetop 	Donkey Kong Jungle
Koopa Beach 	Slider 	Bianco Hills 	Space Athletic 	Donkey Kong Jr. 	Seashore 	Fire Mountain
Donut Plains 	Cool, Cool Mountain	Ricco Harbor 	Honeyhive Galaxy 	Donkey Kong Jr. 2 	Machine 	Spooky House
Vanilla Lake 	Jolly Rodger Bay 	Gelato Beach 	Bowser's Star Reactor 	Mario Bros. 	Graveyard 	Mystic Forest
Ghost Valley 	Shifting Sand Land 	Pinna Park 	Gusty Garden Galaxy 	Wrecking Crew 	Haunted House 	Twilight City
Bowser's Castle 	Big Boo's Haunt 	Noki Bay 	Dusty Dune Galaxy 	Wrecking Crew 2 	The Moon 	Mini Mario
Rainbow Road 	Hazy Maze Cave 	Corona Mountain 	Purple Coins 	Wrecking Crew Bonus	Star Maze 	VS. Donkey Kong
Versus 	Bowser's Road 	Shadow Mario 	Bowser's Galaxy Reactor	Fever 	Wario's Castle 	The Final Battle
 	Boss 	A Secret Course 	 	Chill 	Boss 	Donkey Kong Plus
New Super Mario Bros.	Super Mario 3D Land	Mario Kart 8 	Super Mario Odyssey
Overworld 	Overworld 	Main Theme 	Fossil Falls
Underground 	Sky 	Mario Kart Stadium 	Tostarena
Underwater 	Retro 	Electrodrome 	Steam Gardens
Desert 	Desert 	Mount Wario 	New Donk City
Beach 	Beach 	Bowser's Castle 	Jump Up, Super Star!
Ghost House 	Ghost House 	Rainbow Road 	Bubblaine
Athletic 	Clockwork 	N64 Toad's Turnpike	Shiveria
Volcano 	Toad House 	Wii Moo Moo Meadows	Mount Volbono
Castle 	Airship 	DS Wario Stadium 	Bowser's Castle
Versus 	Bowser's Castle 	N64 Rainbow Road 	Honeylune Ridge
== Version 3.5.0: The Gizmo Update ==
The Gizmo Update released in mid-to-late August 2020, and primarily made more Gizmos universal, as well as adding new versions of existing Gizmos.
*Track, See-Saws, Swinging Claws, and One-Way Walls are now available in Super Mario 3D World.
*Crates, Red POW Blocks, ! Blocks, Track Blocks, Spike Blocks, and Blinking Blocks are now available in all styles.
*The Purple POW Block and Orange POW Block are now available in all styles as alternate versions of the regular POW Block. 
**Purple and Orange POW Blocks behave identically to regular and Red POW Blocks, but are unaffected by gravity and unable to be grabbed. Purple POW Blocks can be hit up to three times before disappearing like in the original Mario Bros., while Orange POW Blocks can be hit once.
**Putting either POW Block in a ? Block will cause them to transform into an Empty Block once hit.
*Blue Coins have been added to all styles. 
**Blue Coins are like regular coins, but they can only be collected while a P-Switch is active.
*The P-Warp Box has been added to the Super Mario 3D World style. 
**The P-Warp Box works identically to the standard Warp Box, but is only usable while a P-Switch is active.
*The Red-Blue Panel has been added to the Super Mario 3D World style. 
**Red-Blue Panels are four blocks long, with a red side and a blue side. Whenever the player jumps, the 2-tile solid panel flips to the other side. Enemies such as Piranha Plants and Octoombas placed on a Red-Blue Panel will remain on the panel itself even after it flips.
*Stones can now be placed in Course Maker. 
**The "Reach the Goal while carrying a Stone" Clear Condition requires the player to be under the influence of the SMB2 Mushroom in the Super Mario Bros. style.
*The M-Block and Bowser Block have been added in all styles.
**M-Blocks are special, indestructible blocks which are only solid to the player.
** Bowser Blocks are, essentially, the inverse of the M-Block, being solid to everything except the player.
*Any item that can be placed in a ? Block can now be placed into a Dotted-Line Block or P-Block to create a Dotted-Line ! Block or P ! Block.
**These smaller ! Blocks work like ? Blocks, except they are indestructible and only tangible while their respective block type is active.
==Version 3.6.0: The Terrain Update==
The Terrain Update released in mid-September 2020.
*Note Blocks are now available in Super Mario 3D World. 
* Clear Pipes are now available in all styles.
*Hard Blocks can now have their design changed. 
**In Super Mario Bros., Super Mario Bros. 3, and Super Mario 3D World, Hard Blocks have nine colour variations.
**In Super Mario World, the stone design of Hard Blocks have six colour variations, while the wooden design has three.
**In New Super Mario Bros. U, the wooden design of Hard Blocks has six colour variations while the stone design has three.
*Bump Blocks have been added to all styles as an alternate version of the Block. 
**Bump Blocks are, essentially, indestructible Blocks. When struck, a Bump Block bounces upwards, causing all objects on top to react as they would to being on any other block as it's hit. Due to its indestructible nature, Bump Blocks can be used indefinitely.
**Though not pictured, in the New Super Mario Bros. U style, Bump Blocks have a wavy design, similar to the "Mario Bros. Platforms" from the original game.
==Version 3.7.0: The Beach Update ==
The Beach Update released in late November 2020.
*The Beach theme has been added. 
**SMB1: New
**SMB3: World 3-3
**SMW: New
**NSMBU: Sparkling Waters' Courses
**SM3DW: Sunshine Seaside
**At night, the chosen liquid comes from the top of the screen, if one is present.
* Huckit Crabs have been added in all styles except Super Mario 3D World. 
**Huckit Crabs remain still, throwing balls of sand straight forwards, moving backwards slightly with each toss. Both the Huckit Crab and the sand balls can be stomped.
*Chargin' Chucks have been added in every Game Style. 
**A Chargin' Chuck, true to its name, charges at the player, in a manner similar to Wario. This charge attack can break Hard Blocks. In the main Game Styles, a Chargin' Chuck takes three hits to defeat, but it only takes two in Super Mario 3D World.
**Giving a Chargin' Chuck Wings will make it jump and clap when the player does, similar to a Clappin' Chuck.
**In all styles except Super Mario 3D World, Chargin' Chuck has an alternate variation in the form of Passin' Chuck. Passin' Chucks kick bouncing footballs at the player. 
**Giving a Passin' Chuck Wings will make it throw baseballs towards the player and jump when they do, like a Confused Chuck.
***In the Underground theme, Passin' Chucks become Diggin' Chucks, who use their shovels to dig up rocks. These rocks are nearly indestructible, and can be spin-jumped on.
* Night effects can now be disabled.
==Version 3.8.0: The Second Item Update==
The Second Item Update released in late December 2020.
*The Tanooki Suit has been added to the Super Mario Bros. 3 style. 
**The Tanooki Suit transforms the player into their Tanooki form. This form's abilities are identical to the Super Leaf, with the added ability of being able to transform into a statue by holding the Spin Jump button. As a statue, the player is immune to most enemies, and can destroy some by landing on them.
** Being crushed by a statue is another way to defeat a Fuzzy.
**In the Ground Night theme, the Tanooki Suit bounces three times in each direction.
*The Super Balloon has been added to the Super Mario World style. 
**The Super Balloon is mechanically identical to the Power Balloon as it appeared in Super Mario World, giving the player the ability to float freely for a limited time. The Super Balloon can stack with any other item.
**If the player combines the Power Balloon and Super Balloon, they will be able to stop and change directions immediately in addition to the standard movement of the Power Balloon until the Super Balloon runs out.
*The Shiny Koopa Shell has been added to the New Super Mario Bros. U style. 
**Originating in the original New Super Mario Bros., the Shiny Koopa Shell transforms the player into their Shell form, wearing a shell in their colour. In this form, the player's swimming speed is increased, they can block most enemies, and they can Shell Dash.
** By crouching, the player becomes immune to all damage except for explosions, Spike Balls, Hammers, and Boomerangs.
**By sliding down a slope or crouching with a running start, the player will Shell Dash. While Shell Dashing, the player can defeat most enemies, as well as hit blocks like an actual shell.
*The Tanooki Leaf has been added to the Super Mario 3D World style. 
**Like the Tanooki Suit, the Tanooki Leaf transforms the player into their Tanooki form. However, like this, the player only has the floating ability and tail swipe.
==Version 3.9.0: The Volcano Update==
Version 3.9.0, The Volcanic Update released alongside Super Mario 3D World + Bowser's Fury on February 12, 2021.
* The Volcano theme has been added. 
**SMB1: New
**SMB3: New
**SMW: New
** NSMBU: Peach's Castle's courses
**SM3DW: Fort Fire Bros.
***In this style, all lava assets are blue.
**At night, volcanic debris come from the sky. These volcanic debris can break most destructible blocks.
*** Shell Mario is not immune to volcanic debris.
***In Super Mario 3D World, the volcanic debris can't break blocks, but leave dangerous puddles of fire on the ground.
**Passin' Chucks placed in the Volcano theme become Diggin' Chucks.
*Three new cave types have been added, as alternate versions of the Underground, Snow, and Volcano themes.
**Sand Cave 
***SMB1: New
***SMB3: 
***SMW: Chocolate Island 4
***NSMBU: Perilous Pokey Cave
***SM3DW: New
**Ice Cave 
***SMB1: New
*** SMB3: World 6-5
***SMW: Vanilla Secret 2
*** NSMBU: Icicle Cavern's background
*** SM3DW: New
***Despite the Snow theme featuring Passin' Chucks, the Ice Cave theme turns them into Diggin' Chucks.
**Volcanic Cave 
***SMB1: New
***SMB3: World 4-3
***SMW: Valley of Bowser 2
***NSMBU: Rising Tides of Lava
***SM3DW: Lava-Rock Lair
*Bowser Jr., the Koopa Clown Car, and the Fire Koopa Clown Car are now available in Super Mario 3D World.
*Dry Bowser has been added in all styles except Super Mario 3D World. 
**Dry Bowser is identical to regular Bowser, except he's immune to fire and can throw bones like hammers.
*Blaargs have been added in all styles except Super Mario 3D World. 
**Blaarg is a dinosaur-like thing made of lava which waits on the surface of the current liquid, or the bottom of the level if there is none. Periodically, Blaarg will poke its eyes out before lunging forwards.
== Version 4.0.0: The All-Star Update==
Version 4.0.0, The All-Star Update, released on March 31st, 2021, as the final hurrah of Mario's 35th anniversary, and was touted as such, though was stated to not be the final content update.
*Super Mario All-Stars versions of Super Mario Bros. and Super Mario Bros. 3 have been added. 
**These styles are available as options after selecting either the Super Mario Bros. or Super Mario Bros. 3 style.
*In the Game Styles menu, Super Mario 3D World has been centered, and the Extra Game Styles text now reads Extra Game Style.
==Version 4.1.0: The Theme Update==
Version 4.1.0, The Theme Update, was released on April 21, 2021, halfway through the "final" Ninji Speedrun.
*The Special theme has been added. 
** Super Mario Bros.: Super Mario Bros. 2
***If the night effect is enabled in the NES version, the graphics instead change to those of Super Mario Land.
**Super Mario Bros. 3: Giant Land
**Super Mario World: Outrageous
***Various parts, such as Galoombas and Pokies, use their special Fall sprites.
**New Super Mario Bros. U: Painted Swampland
**Super Mario 3D World: Switch Scramble Circus
**At night, the screen only scrolls right in horizontal areas. In vertical areas, the direction the screen scrolls is chosen with the arrows in the autoscroll menu.
* Mountain, Graveyard, and Tower themes have been added as alternate versions of the Sky, Ghost House, and Castle themes.
**Mountain 
***SMB1: Unused Lost Levels tiles
*** SMB3: World 1-2
***SMW: Yoshi's Island 3
***NSMBU: Rock-Candy Mines' courses
***SM3DW: Clear Pipe Cruise
*** Like the Ice Cave theme, the Mountain theme features Diggin' Chucks, even though the Sky theme features Passin' Chucks.
** Graveyard 
***SMB1: New
*** SMB3: World 8-2
***SMW: Ghost House endings
***NSMBU: Ghost House endings
***SM3DW: Shifty Ghost House's ending
**Tower 
***SMB1: New
***SMB3: World 5-Tower
***SMW: Forest Fortress
***NSMBU: Crushing-Cogs Tower
*** SM3DW: King Ka-Thunk's Castle
*Exclusively in the Super Mario Bros. style, the player can access the E3 theme as an alternate version of the Ground theme, based on Mario Maker's E3 demo. 
**Even during the day, Weird Mario's sprite appears vertically stretched.
** In the SNES version, this theme becomes the Credits theme, based on Story Mode's Staff Roll. 
***Instead of their usual sprites, the player characters instead use modern-colour versions of their 8-bit SMB1 sprites.
***The Big Mushroom appears in its classic variant exclusively in this style.
*Exclusively in the Super Mario Bros. 3 style, the player can access the Quicksand theme as an alternate version of the Desert theme, based on the appearance of World 2-2 and World 2-Desert. 
*Exclusively in the Super Mario World style, the player can access the Mario Paint theme as an alternate version of the Ground theme, based on Mario Paint's title screen after clicking on the letter P in Paint. 
* The Night Sky has been added to all styles.
**The Night Sky is a new Gizmo, and can be resized like a Semisolid Platform. The inside of the Night Sky features the night version of the current course's tileset and background, and all objects inside it have the course's nighttime behaviour. This can lead to some strange scenarios, such as Night Sky filling from the opposite direction in the Beach theme.
*The player can now use the 8-bit version of either Super Mario Bros. or Super Mario Bros. 3 in one area and the 16-bit version in the other.
==Version 5.0.0: Bowser's Super Update==
Version 5.0.0, Bowser's Super Update, released on June 3rd, 2021, to celebrate the 35th anniversary of Super Mario Bros.: The Lost Levels. This update was supposedly released by Bowser himself at the end of a week-long event where he, Bowser Jr., and the Koopalings, took over Nintendo's Twitter.
*Pom Pom is now available in all styles. 
**Outside of Super Mario 3D World, she uses her strategy from Super Mario 3D Land, jumping around and throwing boomerangs at the player, trying to crush them after she gets hit.
*The Koopalings are now available in 3D World.
* Bullies are now available in all styles.
*Prince Bully has been added in all styles. 
**Prince Bully behaves like regular Bullies except he occasionally shoots a fireball straight forwards. To damage Prince Bully, the player needs to kick him into a Clear Pipe, then kick him when he comes out the other side. Up to five Prince Bullies can be placed in one area.
** Prince Bully has an alternate variation in Mad Prince Bully. Mad Prince Bully behaves like regular Prince Bully, but he shoots fire more frequently and in sets of 3.
*Kamek has been added in all styles. 
**In Super Mario Bros., Super Mario Bros. 3, and Super Mario World, Kamek behaves as he does in New Super Mario Bros. Wii, teleporting frequently, only stopping to shoot a burst of magic.
**In New Super Mario Bros. U and Super Mario 3D World, Kamek behaves as he does in New Super Mario Bros. U, remaining at the top of the screen and summoning magic blocks and teleporting around on his magic broomstick. If he's not hit in time, Kamek sends the blocks down, releasing any enemies that may be in them. After being hit, Kamek fires bursts of magic, being three sets of three from three different locations after the first hit, and a rapid set of four and five from one location after the second hit.
*Wario has been added in all styles. 
**Wario attempts to attack the player by performing his signature Dash Attack, as well as jumping up and performing a Ground Pound. Wario can be defeated by stomping him 3 times. Up to two Warios can be placed in an area.
**Wario can be given the following items to use against the player:
***Fire Flower
***Ice Flower
***Superball Flower (SMB1)
***Super Leaf (SMB3)
***Carrot (SMW)
***Propeller Mushroom (NSMBU)
***Super Bell (SM3DW)
*The last new theme, the Fortress theme, has been added. 
**SMB1: The Lost Levels' tileset, World 8-3
**SMB3: Tank courses
**SMW: New
** NSMBU: Red-Hot Elevator Ride's ending
**SM3DW: The Great Tower of Bowser Land
**At night, Bullet Bills fly in from the sides of the screen.
*Sewers, Water Castle, and Secret themes have been added as alternate versions of the Underground, Castle, and Special themes, respectively
**Sewers 
*** SMB1: New
***SMB3: Battle Mode
***SMW: New
***NSMBU: World 6-2 (Wii)
*** SM3DW: Deepwater Dungeon
**Water Castle 
*** SMB1: World 8-4's underwater area
***SMB3: World 3's fortresses
***SMW: Vanilla Secret Fort
***NSMBU: Larry's Torpedo Castle
***SM3DW: Bowser's Highway Showdown
**Secret 
***SMB1: World 9-4 (The Lost Levels)
***SMB3: Title screen and credits
***SMW: Vanilla Secret 2's tileset
*** NSMBU: Flying Squirrel Ovation
***SM3DW: Rainbow Run
* Exclusively in the Super Mario 3D World style, the player can access the Bowser's Fury theme as an alternate version of the Beach theme, based on Scamper Shores from the Nintendo Switch port's Bowser's Fury expansion. 
**Exclusively in this theme, all enemies have new, cat-themed designs, including ones that don't appear in Bowser's Fury.
*The sun/moon icon in the Game Styles menu has been moved further up to make room for the Fortress theme.
*Bowser/Meowser, Bowser Jr., Boom Boom, Pom Pom, the Koopalings, Kamek, Prince Bully, and Wario are now part of a dedicated Bosses category instead of simply Enemies.
*Six new Sound Effects have been added in the Music category:
**Bowser's Mix
***Bowser's Mix contains various songs from his boss fights over the years.
***Bowser's Mix is labelled in the editor with Bowser's silhouette, but appears in-game as the logo for whatever console the current song is from.
** Bowser Jr.'s Mix
***Bowser Jr.'s Mix contains songs from soundtracks which already appear in Super Mario Maker 2.
***Bowser Jr.'s Mix is labelled in the editor with Bowser Jr.'s silhouette, but appears in-game as the logo for whatever console the current song is from.
**Wario's Mix
***Wario's Mix contains various songs associated with Wario.
***Wario's Mix is represented by Wario's emblem, a yellow letter W.
**Bowser's Fury
*** Bowser's Fury contains, of course, various songs from Bowser's Fury, and is represented by its logo.
**Yoshi's Island
***Yoshi's Island contains exclusively songs from Yoshi's Island, and is represented by its logo.
**Donkey Kong Country
***Donkey Kong Country features multiple songs from the original Donkey Kong Country, and is represented by its logo.
Bowser's Mix 	Bowser Jr.'s Mix 	Wario's Mix 	Yoshi's Island 	Bowser's Fury 	Donkey Kong Country
New Super Bowser 	Overworld Wii 	Rice Beach 	Flower Garden 	Lake Lapcat 	DK Island Swing
Bowser Wii 	Athletic Wii 	Syrup Castle 	Underground 	Pounce Bounce Isle 	Cave Dweller Concert
Giant King Bowser 	Bowser Jr.'s Theme	One Noisy Morning 	Athletic 	Fort Flaptrap 	Aquatic Ambiance
Bowser U 	Encounter! 	S. S. Teacup 	Overworld 	Crisp Climb Castle 	Life In The Mines
Great Tower Showdown 2	Pom Pom's Theme 	Out of The Woods 	Fortress 	Mount Magmeow 	Voices of the Temple
Bowser 64 	Hisstocrat 	Desert Ruins 	Bonus Game 	Plessie Ride 	Treetop Rock
Ultimate Koopa 	Casino Delfino 	Hall of Heiroglyphs 	Before Boss 	Fury Bowser 	Northern Hemispheres
Super Bowser Sunshine 	Sirena Beach 	Crescent Moon Village	Kamek's Theme 	Fury Bowser Showdown	Fear Factory
Bowser Galaxy 	Gatekeeper 	Greenhorn Forest 	Big Boss 	Giant Bowser 	Bad Boss Boogie
Bowser 3D Land 	Sunshine Boss 	Ruins 	Big Bad Baby Bowser	 	Gang-Plank Galleon
==Version 5.1.0: Okay, One More Update==
Version 5.1.0, Okay, One More Update was shadowdropped on July 9th, 2021, the 40th anniversary of the original Donkey Kong. This update was supposedly released by Toadette, who stated that "Sure, [Bowser's Super Update] was supposed to be the last one, but so was the World Maker Update, and [she] felt like [she] had to tie up a couple loose ends with Super Mario Maker 2." This update was the last content update released for Super Mario Maker 2.
*Changing to and from the Super Mario 3D World style now only removes Parts that don't exist on either side of the game instead of the entire course.
*100 Mario Challenge has been readded as a game mode.
*The Hammer has been added to all styles. 
**The Hammer is an alternate version of the Super Star. When obtained, the user starts swinging the Hammer wildly while the iconic Donkey Kong music plays. The Hammer can take out almost every enemy and destroy almost every block in the game.
**In Super Mario Bros., the player lacks holding sprites for the hammer, instead swinging it seemingly telepathically.
**In Super Mario World, the Hammer resembles the one that was used to destroy #3 Lemmy's Castle
**In Super Mario 3D World, the Hammer is visually replaced with the Super Pickaxe from Captain Toad: Treasure Tracker. 
*The Mystery Mushroom has finally been readded to the Super Mario Bros. style. 
**Like in the original Super Mario Maker, the Mystery Mushroom transforms the player into their Costume form. Like this, they take on the likeness and, usually, sounds of whatever character the Mystery Mushroom is set to.
**Like in Super Mario Maker, the costume a given Mystery Mushroom gives the player can be changed by tapping and holding on it.
***The player starts with the Goomba, ? Block, Trampoline, and Shy Guy costumes unlocked by default, and earns more by reaching certain course completion milestones in Endless Challenge:
****Easy: Every 16 Courses
****Normal: Every 12 Courses
****Expert: Every 8 Courses
****Super Expert: Every 4 Courses
***Alternatively, the player can unlock Mystery Costumes by completing 100 Mario Challenge runs.
***After completing the course Super Mario Bros. W1-1?, the player may also purchase Mystery Costumes from Toadette, for a fee of 500 Coins each.
**In their Costume form, the Player can take an extra hit and break blocks despite being the size of Small Mario.
**The catalogue of Mystery Costumes has been cut down. Returning costumes include all from the Super Mario series, those with amiibo figurines, Wii Fit Balance Board, Slippy Toad, Peppy Hare, Nikki, Mr. Saturn, and Diskun.
***Though SUPER MARIO-KUN (renamed Super Mario Manga Mania) and Necky are considered Mario characters, GLA is not.
**A Mystery Mushroom can now be set to up to four costumes, for the event that the current course is chosen in Multiplayer.
**Certain costumes now have four colour variations, including Goomba, Trampoline, Toad, Gold Mario, Yoshi, Shy Guy, Mario (Mario Bros.) Yarn Yoshi, Kirby, Mega Man, Link, Inkling Squid, Inkling Boy, Inkling Girl, Birdo, and Diskun.
**A couple new costumes have been added, including Fury Bowser, Piranha Plant, Joker, Byleth, Min Min, and Mario (Super Mario Land).
**In the Ground theme at night, the Mystery Mushroom takes on the appearance of the selected costume and runs around, performing basic Mario actions like hitting blocks and stomping enemies. Collecting one will instead play the Capture sound effect from Super Mario Odyssey.
**In the Super Mario All-Stars version, most costumes retain their 8-bit appearence.
***In the Credits theme, the Mario and Luigi costumes instead use their regular 8-bit appearence.
**During the trailer, Toadette said that she "really missed" the Mystery Mushroom.
*The Magic Wand has been added to the Super Mario Bros. 3 style. 
**The Magic Wand transforms the player into their Wizard form. Like this, they can shoot magic in eight directions and turn magic-able blocks into Coins. There is a brief cooldown before the player can shoot another burst of magic.
**In the Ground theme at Night, the Magic Wand itself doesn't demonstrate any abnormal behaviour, but Wizard-form players will instead shoot Magical Balls.
*The Chuck Helmet has been added to the Super Mario World style. 
**The Chuck Helmet transforms the player into their Chuck form. Like this, they can smash blocks and defeat enemies by simply running at them at full speed.
**When crouched, the Chuck Helmet also provides the same protection as the Hammer Suit.
**In the Ground theme at Night, the Chuck Helmet moves from side to side, unaffected by gravity, but still affected by slopes and moving platforms.
*The Super Crown has been added to the New Super Mario Bros. U style. 
**The Super Crown transforms the player into their Peach form. Like this, they can float in the air, perform an upward boost like with the Super Acorn, and bounce out of pits, Lava, and Poison once before landing.
**In the Ground theme at Night, the Super Crown bounces up and down, with very low gravity.
**Toadette said that the Super Crown is her personal favourite.
*The Lucky Bell has been added to the Super Mario 3D World style. 
**The Lucky Bell transforms the player into their Lucky Cat form. Differentiated from the regular Cat form by a collar, the Lucky Bell gives the player all the abilities of the Lucky Bell, plus the statue ability of the Tanooki Suit in the Super Mario Bros. 3 style. As well, transforming into a statue in the air gives the player coins for as long as they fall.
**In the Ground theme at Night, the Lucky Bell rolls around, with extremely heavy gravity.
*Exclusively in the New Super Mario Bros. style, the player can access the Woods theme as an alternate version of the Forest theme, based on the course Bramball Woods. 
*In the Settings menu, the player can choose how to display the various Course Themes that have been added:
**Stacked: The standard appearance of the menu. Alternate versions of themes are accessed by selecting a theme that has them.
**Paged: The 14 main themes are listed up front, but the player can go to a second page featuring all the alternate themes.
***Main: The main page features the 14 main Course Themes, with the alternate page featuring the 10 alternate themes.
***Base: The main page features the 10 Course Themes that came with the original version of Super Mario Maker 2, with the alternate page featuring all themes that were released post-launch.
**Listed: All 24 themes are listed in a single large grid.
***Chronological: All additional themes are listed in the order they were added to the game.
***Grouped: Alternate themes are listed after their default theme originals.
**Both the Paged and Listed options feature a new Odd theme, which compiles the E3/Credits, Quicksand, Mario Paint, Woods, and Bowser's Fury themes under a single listing. 
*Additional music categories have been added:
**Menu
***Contains music from the various menus in Super Mario Maker 2.
**Story Mode
***Contains music from Super Mario Maker 2's Story Mode.
**Other
***Contains miscellaneous Super Mario Maker-related songs, such as those used in the various Minor Update trailers, and the one used in Super Mario Maker 2's reveal trailer.
Other	Reveal Trailer	Simmering Lava Lake	World Bowser	Course World (Wii U)	Electronic Manual	100 Mario Challenge	Super Mario Challenge 1	Super Mario Challenge 2	Super Mario Challenge 3	Super Mario World Credits
== Gallery ==
=== Course Theme Menus ===
File:ThemesStacked.png|The Course Themes menu as of Version 5.0.0, as well as 5.1.0 if set to Stacked.
File:ThemesPagedMain1.png|The first page of the Course Themes menu set to Paged - Main.
File:ThemesPagedMain2.png|The second page of the Course Themes menu set to Paged - Main.
File:ThemesPagedBase1.png|The first page of the Course Themes menu set to Paged - Base.
File:ThemesPagedBase2.png|The second page of the Course Themes menu set to Paged - Base.
File:ThemesChronological.png|The Course Themes menu set to Listed - Chronological.
File:ThemesGrouped.png|The Course Themes menu set to Listed - Grouped.
=== Screenshots ===
File:Birabutodisturbance.png|Mario (Super Mario Land) senses a great disturbance in the Force.
File:Nothingtosee.png|"I don't see anything wrong here if you don't."
File:SMWFortress.png|Ice Mario and Super Balloon Luigi navigating the treacherous Fortress theme.
==Trivia==
*Super Mario Bros. 3's Sewers theme uses an 8-bit version of the Battle theme from New Super Mario Bros. Wii.
*In Version 3.9.0, Swinging Claw Ropes Course was changed to the Sand Cave theme, like it appeared in the Super Mario Maker 2 Direct.
*In Version 5.0.0, Meowser Showdown was changed to the Fortress theme.
*The Credits theme's edit version is the title theme from the original Super Mario Maker.
*The Mario Paint theme's edit version is Creative Exercise.
**Super Mario Maker's title theme will also play on the title screen if the current course is in the E3/Credits theme.
*If the timer reaches below 100 while either of the Wario Land 4 songs are active, instead of speeding up, they will be replaced by Hurry Up!, though abridged so the buildup is shorter.
**Likewise, if this happens while Ruins is active, it will change to the song's escape theme.
*If a course with Super Mario Kart, Classics, Mario Kart 8, or Yoshi's Island is chosen in Multiplayer Versus, the normal results will be replaced with their respective results music.
*The Mario Paint icon is based on (read: a shameless ripoff of) the Paper theme icon from Super Mario Maker 3 (erictom333).
**Credits for the rest of the theme icons can be found in the Credits section of Super Mario Maker 3 (Yamamura's Version).
Category:Downloadable Content
Category:DLC
Category:Updates
Category:Yamamura's Things