Thunder (LL)

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==Thunder (intermediate god)==
As the voice of the Great Spirit, Thunder is the herald of disaster and the bearer of good fortune. Also known as Heng or the Thunder Bird, Thunder announces the coming of great disasters. He also has the power to bring good fortune to those who deserve it. Occasionally, when Wind has neglected to bring rain to a deserving tribe, Thunder carries a lake upon his back and sprinkles it over the fields. In true form, Thunder resembles a huge black eagle as large as the sky, but he sometimes appears as a warrior in storm clouds.
Role-playing Notes: Thunder does not enjoy his role as the harbinger of catastrophe. Nevertheless, he executes this duty conscientiously. Portents of impending disaster include fierce thunder, cloud cover so heavy it blots out the sun, and the unexpected and unwelcome arrival of thousands of birds. Omens of good fortune always take the form of a black eagle soaring overhead. In fact, such a sighting is enough to modify the saving throws and attack rolls of the viewer by +2 for a period of 1d10 weeks.
Thunder rarely punishes tribes or individuals directly. Rather he simply withdraws his support.
Statistics: AL eg; WAL any good; AoC good fortune; SY black eagle.
==Thunder's Avatar (Fighter 14, Priest 10)==
Thunder's avatar takes the form of a giant black eagle, but can also be seen as a giant carrying a huge lance.
: Str 21
: Int 18
: MV 15, 24 f
: AC 1
: #AT 3	
: Dex 17
: Wis 18
: SZ 12'
: HD 14
: THAC0 7	
: Con 18
: Cha 15
: MR 40%
: HP 126
: Dmg 1d12/1d12/2d10 +9
Special Att/Def: Every other round, Thunder's avatar can shoot lightning from his eyes. This attack never misses its target and always inflicts 30 points of damage. In his eagle form he is able to make two claw attacks and one beak attack each round. When in his giant form, he can strike with his lance twice per round for 1d12 points per attack. Thunder casts spells as a 10th level priest utilizing any spell of 5th level or less in the guardian, protection, or weather spheres.
==Duties of the Priesthood==
Thunder's priests may never engage in an evil or selfish act. Upon reaching the 5th level, Thunder's priests receive the ability to grant good fortune once per week. This modifies the saving throw and to-hit rolls of one subject by +1 for 1d10 rounds. This ability increases by +1 every five levels, so that at 10th level it is +2, 15th level it is +3, 20th it is +4, and so on.
Requirements: AB standard; AL any g ;WP bow, lance, and tomahawk (hand axe); AR b; SP all, divination, protection, guardian , healing , and weather ; PW 5) good fortune (see above); TU nil.
==Sage Advice (Dragon Issue #197)==
Last issue, I promised to start giving unofficial suggestions for using the optional spheres of priest spells from the Tome of Magic with the deities in Legends & Lore. I'll work through one pantheon a month until they're all done. Here's the list for the pantheon:
* Thunder: Major: Time; Minor: Law, Chaos.