Monk (Final Fantasy XI)

Monk is a basic job in Final Fantasy XI available to players. It is also a common job among beastmen and the job type for all mandragora. Monks excel in hand-to-hand combat; sometimes with their bare fists, but usually by equipping various knuckles and similar hand-to-hand weapons. Monks wear light armor and have very high hit point totals.
In terms of the races of Vana'diel, the Galka, and the Elvaan stand out as the preeminent monks. High strength for Elvaan make them favorable, while Galka's naturally high HP can make for some ridiculously high HP totals. Combined with high vitality, Galkas make for quite strong monks. The race least suited to being monks is probably the Tarutaru due to their low HP and weaker physical characteristics.
==Becoming a Monk==
Monk is a basic job that players can choose to level without having completed any quests. A player choosing to start as a Monk will receive a White Belt, the first in a series of 4 belts that can be earned.
==Abilities==
For a more in-depth description, see the Monk abilities page
===Job abilities===
Job Ability	Level	Recast 	Duration	Description
 	1 	1:00:00	0:00:45 	Speeds up Attacks.
 	5 	0:00:15	0:03:00 	Enhances the power of your next attack.
 	15 	0:05:00	0:02:00 	Enhances evasion.
 	25 	0:05:00	0:02:00 	Enhances accuracy.
 	35 	0:05:00	— 	Cures certain status effects and restores a small amount of HP to user.
 	41 	0:03:00	— 	Releases chi to attack an enemy.
 	45 	0:05:00	0:05:00 	Increases chance to counter but lowers defense.
 	65 	0:05:00	0:05:00 	Makes kicks your primary mode of attack.
 	 	0:10:00	0:03:00 	Increases the max HP of party members within area of effect.
 	 	0:10:00	0:03:00 	While in effect, melee attacks will not be considered physical damage. No effect on weapon skills.
 	79 	0:01:00	0:00:30 	Allows you to counter the next attack directed at you.
 	88 	0:05:00	0:03:00 	Enhances attack and critical hit rate with each successive melee attack you land.
 	98 	1:00:00	0:00:30 	Increases your maximum HP.
===Job traits===
Job Trait	Levels 	Tier 	Description
 	1 / 16 / 31 / 46 / 61 / 75 / 82	VII 	Reduces delay for Hand-to-Hand attacks.
 	5 / 25 / 45 / 65 / 91 	V 	Reduces amount of TP gained by enemies when striking them.
 	10 / 81 	II 	May cancel target's attack with an attack of your own.
 	15 / 35 / 55 / 70 / 86 / 96 	VI 	Increases your maximum HP.
 	51 / 71 / 96 	III 	Occasionally adds kick attacks.
 	 	Varies	Adds a Regen effect when using Chakra.
 	 	Varies	Adds an effect to Chi Blast that inhibits an enemy's TP accumulation.
 	77 / 87 / 97 	III 	Grants bonus TP when guarding against an attack.
 	85 / 95 	II 	Improves skillchain damage.
===Skill ratings===
Combat Skill	Rank	Caps by Level	Caps by Level
Combat Skill	Rank	49 	99
Hand-to-Hand	A+ 	150 	424
Club 	C+ 	139 	378
Staff 	B 	144 	398
Throwing 	E 	124 	300
Guard 	A- 	150 	417
Evasion 	B+ 	144 	404
Parrying 	E 	124 	300
==Gameplay==
Monks are a very high damaging, versatile job. While they basically do only one type of damage, bludgeoning, and have a relatively low skill for a main weapon, they have access to a great deal of Speed, Strength, and Accuracy bonuses that more than make up for any lack of accuracy naturally.
===Strengths===
*Monks do very good damage versus average and low defense creatures and extremely high damage versus Skeletons.
*High HP total.
===Weaknesses===
*Monks struggle against high Defense enemies such as Crabs.
*Monks do not have a weapon skill that can create distortion until late in the game, which is a player preference-created stigma associated with the job.
*Monks have relatively low defense.
==Subjobs==
===Warrior===
Until reaching level 70, almost all Monks found in Vana'diel will probably be using Warrior as a subjob. There are many reasons why Warrior is so highly favored, including the fact that Berserk will drastically increase damage over time and it stacks with Monk's Boost ability for extra weapon skill damage. Provoke makes them good at being a "SATA" partner or as an off-tank if things go wrong. Double Attack provides an extra increase in damage.
===Ninja===
After level 70, the Ninja subjob takes off in popularity, if only because of the advent of "Bones Parties" and other "TP-Burn" style parties where rather than having a tank, hate can bounce between party members freely, all of whom have blink through Utsusemi.
===Thief===
A few Monk players prefer a moderate drop in damage over time to do more so-called "spike damage", which refers to damage dealt in an an instant, usually because of Sneak Attack and/or Trick Attack. To facilitate this, the player must use Thief as a subjob.
==Other appearances==
===Final Fantasy Trading Card Game===
Monk appears on cards.
Monk XI TCG.png|Trading card.
Monk2 XI TCG.png|Trading card.
===Final Fantasy Portal App===
Monk appears as a Triple Triad card.
==Gallery==
Monk Concept.jpg|Concept art of the Monk.
XI Monk Artwork.jpg|Concept art of the Monk.
Monk FFXI Ikeda Icon.png|Promotional artwork of the Monk job class by Yuzuki Ikeda.
Mithra MNK (FFXI).png|A Mithra Monk in Artifact Armor.
XI Dalzak.jpg|Dalzakk, a famous Bastokan Monk.
Category:Jobs in Final Fantasy XI