Party formation

:This page covers the basic party formation mechanics. For a guide on Party Formation, see Party Formation guide.
A party is comprised of 4 units, 3 weapons, and 1 of each type of Accessory (Attack, Defense, Support). A player can set their party formation by going to "Set" from the Home Screen.
==Weapons==
:See also Weapons
A unit can equip 1 main weapon and 2 sub weapons. The main weapon must match the unit's weapon type while sub weapons can be any weapon type. However, sub weapons will only give 10% of their stats when a not matching weapon type while matching weapon type gives 20%.
Weapons also have passives (Auto Skills) which also boosts stats. The main Auto Skills are as followsYuukiblog Blade XLord JP Site: How to Equip Weapons - https://yuukiblog.net/%e6%ad%a6%e5%99%a8%e3%81%ae%e8%a3%85%e5%82%99%e3%81%ae%e4%bb%95%e6%96%b9%e6%ad%a6%e5%99%a8%e3%82%b9%e3%82%ad%e3%83%ab%e3%82%82%e9%87%8d%e8%a6%81/:
Auto Skill 	Description 	Value
Imperial <Element> Assault I 	Boosts ATK / MATK of all party members with matching element 	6%
Imperial <Element> Assault II 	Boosts ATK / MATK of all party members with matching element 	10%
Imperial <Element> Guard I 	Boosts DEF / MDEF of all party members with matching element 	6%
Imperial <Element> Guard II 	Boosts DEF / MDEF of all party members with matching element 	10%
Imperial <Element> Life I 	Boosts HP of all party members with matching element 	6%
Imperial <Element> Life II 	Boosts HP of all party members with matching element 	10%
Imperial <Element> Resonance I	Increases the "Imperial <Element>" effect of all other equipped weapons of the same element in the party; however, only when equipped as a main weapon. Effect does not stack, only highest value applied.	1.2x other Imperial <Element> Effects
Imperial <Element> Resonance I	Increases the "Imperial <Element>" effect of all other equipped weapons of the same element in the party; however, only when equipped as a main weapon. Effect does not stack, only highest value applied.	1.4x other Imperial <Element> Effects
==Accessories==
:See also Accessories
A unit can equip one of each Accessory type (Attack, Defense, Support). Accessories have main Auto Skills, sub Auto Skills, and Sigil Auto Skills.
* Main Auto Skills are dependent on the accessory recipe crafted as well as the accessory rarity. The Main Auto-Skill improves when increasing accessory level.
* Sub Auto Skills are dependent on rarity and rank. At accessory level 3, 6, 9 and 12, depending on the accessory rank, an accessory can either randomly select one of its sub skills to improve, or add an additional sub-skill. At max level, all accessories have 4 sub skills.
* Sigils are randomly decided when crafting the accessory. Depending on the sigil, it may require 1-3 accessories with that sigil equipped to the unit in order to take effect. Sigils that only require 1 accessory to take effect can stack.
==Set Items==
Players can also choose up to 4 items to take on Quests, but not more than the maximum specified amount of an item.
Category:MechanicsCategory:Blade XLord Wiki