Crane

The Crane was a pseudo-Construction Yard support structure deployed by both the Global Defense Initiative and the Brotherhood of Nod during the Third Tiberium War. 
==Background==
Similar to the construction yard, the Crane is equipped with nano-assemblers, computers, and control units. This allows for an additional structure to be constructed at any given moment, allowing forward bases to be established fasterElectronic Arts Los Angeles, Command & Conquer 3: Tiberium Wars. GDI Weapons, Tactics, and Systems, "Crane"..
Following their more decentralized nature, on occasion the Brotherhood used cranes as complete substitutes for Construction Yards, especially in fronts where having a massive command center would draw unwanted attention. 
==Game Structure==
Constructible only from Construction Yards, each Crane afforded an extra build queue in both the Structures and Armory tabs. However, they are not without limit - a crane's construction queue cannot build additional cranes, and in most versions is also unable to build defensive structures and superweapons.
However, Cranes were not designed for combat, and as such are very fragile and are unarmed. While they did expand a Construction Yard's ground control radius, it was more often wiser to place them in the heart of a base to protect them from damage.
The Scrin deployed structures called Foundries for this purpose. Aside from the difference in name and visuals, they functioned identically to human cranes.
=== Production ===
==== GDI ====
Icon	Structures 	Requirements 	Role
 	Power plant 	none 	Power supply
 	Tiberium refinery 	none 	Resource processor
 	Barracks 	Power plant 	Infantry production
 	War Factory 	
Power plant
Tiberium refinery	Vehicle production
 	Command post 	
Power plant
Tiberium refinery	
Technology enhancer
Support power provider
 	Tiberium silo 	Tiberium refinery 	Tiberium storage
 	Armory 	BarracksGDI and ZOCOM	Infantry support structure
 	Tech Center 	Command post 	Technology Building
 	Airfield 	Command post 	Aircraft construction and maintenance
 	Space command uplink 	Tech Center 	Support power provider
 	Combat support airfield	Airfield 	Support airfield
==== Nod ====
Icon	Structures 	Requirements 	Role
 	Power plant 	none 	Power supply
 	Tiberium refinery 	none 	Resource processor
 	Hand of Nod 	Power plant 	Infantry production
 	War Factory 	Power plantTiberium refinery	Vehicle production
 	Operations Center 	Power plantTiberium refinery	Technology enhancerSupport power provider
 	Tiberium silo 	Tiberium refinery 	Tiberium storage
 	Secret shrine 	Hand of Nod 	Infantry support structure
 	Tech Lab 	Operations Center 	Technology Building
 	Air Tower 	Operations CenterNod and MoK	Aircraft construction and maintenance
 	Tiberium chemical plant 	Tech Lab 	Support power provider
 	Air support tower 	Air TowerNod and MoK 	Support airfield
 	Voice of Kane (as of KW patch 1.02)	Operations center 	Defense support
==Changelog==
*Tiberium Wars patch 1.05: the amount of ground control gained by building a Nod crane or Scrin foundry has increased by 50%
*Tiberium Wars patch 1.07: can no longer build defensive structures or super-weapons
*Tiberium Wars patch 1.09: Nod crane hit points increased by 50%, normalizing its health with that of the GDI crane and Scrin Foundry
*Kane's Wrath patch 1.02: Nod crane can now build the Voice of Kane structure
==Gallery==
GDIcrane.jpg|GDI Crane in action
TW_Nod_Crane_Concept_Art.jpg|Nod Crane concept art
== Trivia ==
* GDI crane operators tend to get bored in their line of work and often "do the wave" with their crane's arm.
==See Also==
* Foundry, Scrin counterpart
==References==
Category:Tiberium Wars buildings
de:Baukran
ru:Кран