Property/Breakthrough Time Multiplier

Breakthrough Time Multiplier is a Property involved in Adventure Breakthroughs.
It starts at a multiplier of 300% with 0 Luck, Charisma or Social. 
* Each point of Luck (rounded down) decreases the multiplier by 6.25%
* Each point of Charisma (rounded down) decreases the multiplier by 6.25%
* Each Skill Level of Social decreases the multiplier by 6.25%
The minimum achievable multiplier is 50% at 10 Luck, 10 Charisma and 20 Social.
This may be reduced further by the following (stacks multiplicatively with the earlier number):
* Foreign Affairs BranchSettings\Modifiers\Modifier_System.xml (-1.5% per 10 Effectiveness Score, maximum of -6%)
* "Intellectual" BackgroundSettings\Npc\Features\Hobby_Features.xml (-15%)
* "Favored by Destiny" BackgroundSettings\Npc\Features\Special_Features.xml (-50%)
For example, a Cultivator in a maxed Foreign Affairs Branch and both Backgrounds has a multiplier (AddP) of -71%. The earlier number will be multiplied by 0.29 to obtain the final value.
The Adventure Breakthrough timer is only calculated once, when the bottleneck is reached. So it is useless to switch to the Foreign Branch after the breakthrough has started, you would need to switch to it while still cultivating towards the breakthrough. Considering the benefit is only 6%, it may not be worth it.
== References ==
Category:Property