Druid / Rogue

(Cultist of the Darkmoon)
Druid / Rogue is a hybrid magical class, both dealing damage and serving as a healer. Despite being a hybrid, it's nonetheless a very good class combination, having a good role in group PvE and some of the strongest debuffs in PvP. While most of its important abilities come from its elite skills and not from Rogue directly, the greatest benefit Rogue brings to the Druid is its Energy bar. With fewer skills relying on mana, it puts this combo at a greater advantage when it comes to spellcasting compared to some of the other Druid combos. This is an all-around solid choice for a player looking to have greater participation in all modes of play.
==Main Ways of Build==
As with most spellcasters, Intelligence, Wisdom, and some Stamina are all attributes to look for while gearing up. If the Druid / Rogue is being relied on more for healing, Wisdom would probably take priority over Intelligence, but if this combo is given enough practice Intelligence can be focused on more to deal more damage. Even a middle ground between the two is a fine option for gearing.
As a hybrid, this combination can choose whether or not to have Shadow Contract up. While buffed, damage is increased, but without the buff, healing is increased. Dark Moon is a buff given to allies, preferably ones with very high critical damage, which supplements both damage and healing. While some may be worried that a player dealing damage and healing at the same time would cause issues on the aggro table, that's hardly a worry for this combo. Both Poisonous Widow Embrace and Corrosive Poison are damage-over-time effects, which prevents a dangerous aggro spike from happening, and don't affect the combo's mana pool so they can continue healing. During burn phases, Earth Arrow enhanced with Magic Turmoil is still a reliable source of damage, rather than relying solely on DoTs, and Speed Catalysis helps everyone make the most of their damage during those short windows.
For PvP, there's almost nothing like a Druid / Rogue. Weakening Seed and Withering Seed greatly weaken enemy defenses, and even Rockslide increases the chance for a target to take critical damage. Necrotic Wound reduces an enemy's ability to heal, and eventually gains the power to root targets. While on their own this combo may not have the highest spike damage potential to quickly kill other players, in a group, their support through debuffing enemies is top-rate, and being a damage-dealing healer means that a group with them in it is going to be very hard to kill.
==Skills==
(to see Class Main Skills of Druid, see Druid Skills)
===Secondary Class Basic Skills===
== Rogue General==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Shadowstab 	1 	20 energy 	Instant 	 	50 	Causes 70.0% main hand weapon DPS + 0.20 x Dexterity physical damage with an additional Bleed effect. For 10.0 seconds Bleed causes 5.0 damage every 2 seconds. (Extra effect is only produced only if the main hand is wielding a dagger.)	+4.9% and +2.5 per level
 	Throw 	4 	1 projectile	Instant 	4 seconds 	 	Throws a hidden weapon at the target, causing 50.0% main hand weapon DPS plus 1.00 times Projectile Damage. 	+3.5% per level
 	Blind Stab 	8 	20 energy 	Instant 	10 seconds	50 	Inflicts 20.0 + 0.20 x Dexterity physical damage with an additional Blind effect for 15.0 seconds. (Must be in front of the target to use skill.) 	+4.0 per level
 	Projectile Training	12 	 	 	 	 	Can equip projectiles. 	
 	Off Hand Training 	16 	 	 	 	 	1-H weapons can be held in off hand. (Class-related limitations still apply.) 	
 	Agility 	20 	 	 	 	 	Permanently increases dodge rate by 2.0%. 	+0.1% per level
 	Nimble Hands 	24 	 	 	 	 	Increases attack speed by 2.0%. 	+0.1% per level
 	Shadow Step 	28 	20 energy 	Insant 	20 seconds	100 	Instantly move behind the target. 	
===Elite Skills===
== Druid / Rogue==
Icon	Skill Name 	Level	Cost 	Cast Time	Cooldown 	Range	Skill Effect 	Upgrade
 	Poisonous Widow Embrace	15 	30 energy 	2 seconds	 	200 	Summons the sinister plant, Poisonous Widow, to seize and attack your target. Inflicts 50.0 Dark Damage and restores 1 point of Nature's Power. 
If you possess Nature's Power, it will automatically consume 1 point of Nature's Power to enhance abilities and inflict 65.0 Dark Damage on your targets. Also, 1 point of Nature's Power will be restored.	+16 and +20.8 per level
 	Speed Catalysis 	20 	15 energy 	Instant 	5 minutes 	 	Temporarily raises the physical attack and casting speed of party members within a range of 150 by 20.0% for 20.0 seconds. 	
 	Corrosive Poison 	25 	30 energy 	Instant 	 	200 	Corrodes your target, inflicting 16.0 points of dark damage every 2 seconds for 12.0 seconds. 	+4.2 per level
 	Necrotic Wound 	30 	30 energy 	Instant 	10 seconds 	180 	Reduces healing received by target by 2.0% for 20.0 seconds. 
(If the target is a player, the amount he is healed is decreased by 2.0% for 10.0 seconds.)
If you possess Nature's Power, it will automatically consume 1 point of Nature's Power to enhance abilities and reduce healing received by target by 2.0%.
The maximum level of this skill is 50.	
 	Shadow Contract 	35 	10 MP 	Instant 	 	 	Increases your maximum MP by 70.0 and your Dark Damage by 5.0%, but reduces healing power by 5.0% for 900.0 seconds. (Your Dark Damage can be increased up to a maximum of 45.0% and healing power can be decreased up to 45.0%.)	+12.6, +0.9% and +0.9% per level
 	Magic Turmoil 	40 	30 MP 	Instant 	1 minute, 30 seconds	 	Increases your magical critical hit rate by 25.0 for 900.0 seconds. 	
 	Curtain of Darkness 	45 	 	 	 	 	Covers you in the power of darkness, permanently reducing magical damage received by 2.0% and making it so your Seed of Weakening and Withering Seed no longer require Nature's Power to recover their original abilities. 
The maximum level of this skill is 50	+0.02% per level
 	Dark Moon 	50 	30 MP, 5% MP	Instant 	6 minutes 	250 	Increases the Critical Physical Hit Rate and Critical Magical Hit Rate of a friendly target by 145.0 for 300.0 seconds. Also, when their attacks go critical, you may gain the Power of the Dark Moon status which increases your magic power by 5.0% and healing power by 5.0% for 30.0 seconds. 
(This skill cannot be used on yourself.)	
 	Wasteland 	60 	 	 	 	 	Enables Earth Arrow to inflict extra Dark Damage. While the Rockslide is in effect, the target's critical hit rate resistance is reduced. Earth Arrow: This extra damage is as it have a total increas of damage of +88.96% (It can compite with a Flamme from mage).
 Rockslide: -50.0..2050.0 critical hit resistance. (0.75..30.75% of critical chance vs a target of lvl 100)	
 	Knee Ulcer 	70 	 	 	 	 	Casts a Necrotic Wound and roots the target for 5 seconds. 	
==Combos==
(to see Basic Combos of class, see at Druid) 
==Notes==
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Category:Class Combo
Category:Druid
Category:Healer
Category:Magical DPS
Category:Earth Element
Category:Dark Element
Category:Resurrectioner