Conquests of Camelot: The Search for the Grail (MS-DOS)

Conquests of Camelot: The Search for the Grail	Conquests of Camelot: The Search for the Grail
 	
Developer(s) 	Sierra On-Line
Publisher(s) 	Sierra On-Line
Director(s) 	Bruce Balfour, Bill Davis
Producer(s) 	Guruka Singh-Khalsa
Designer(s) 	Christy Marx
Lead Programmer(s) 	David Slayback
Lead Artist(s) 	Peter Ledger
Composer(s) 	Mark Seibert
Platform(s) 	MS-DOS, Amiga, Atari ST
Release 	January 1990
Genre(s) 	Text parser adventure
Mode(s) 	Single-player
Conquests of Camelot: The Search for the GrailThe game's full title is rather inconsistent. The box art says Conquests of Camelot: The Search for the Grail, while some versions of the disc read Conquests of Camelot: The Search for the Grail with the 'I') and others read Conquests of Camelot: Search for the Grail (without the first 'The'). In the game, there is a title screen calling it Conquests of Camelot, followed by a screen with the subtitle King Arthur: The Search for the Grail. (ingame subtitle is King Arthur: The Search for the Grail) is a graphic adventure game released in 1989 by Sierra. It was the first game in the Conquests series designed by Christy Marx and her husband Peter Ledger. The only other game in the series was 1992's Conquests of the Longbow: The Legend of Robin Hood. Marx did the design work and writing on both games while Ledger created the game and package art for Camelot.
Conquests of Camelot can be purchased at Good Old Games.
==Gameplay==
The gameplay is typical of the Sierra adventure games of that time, however it is enriched with several arcade sequences, puzzles and riddles. Occasionally, some alternative solutions to puzzles were available.
Scoring was based on three kinds of points: Skill (when the player performs deeds that help him in his quest, or defeats enemies), Wisdom (when examining things, talking to others, or gaining hints) and Soul (performing good deeds to help others). The options provided a difficulty setting for the arcade sequences, but with lower points. The game featured a soundtrack of authentic-sounding medieval music composed by Mark Seibert.
The package included a map of Europe in Arthurian times and an illustrated manual called Liber Ex Doctrina (a Latin pun, for while it can be read "book (derived) from knowledge"—i.e. the game documentation—it can also be read "free from doctrine"). This book included information about the evolution of the Arthurian and Grail myths as well as Greek and Roman mythology; some of this information was required in order to answer riddles within the game.
==Plot==
The game begins at the decline of Camelot because of the love triangle between King Arthur, Gwenhyver and Launcelot. This 'curse' brought famine and drought in the kingdom. After having a vision of the Holy Grail covered by a silver cloth, Gawaine, Launcelot and Galahad departed on a quest for the Holy Grail. However, they did not return. The player controls Arthur in his search for the missing knights and the Grail.
The adventure itself concerns Camelot only briefly. The player travels across England in order to fight with the Black Knight and rescue Gawain. Then the ruins of Glastonbury Tor where a Mad Monk claims he has the Grail, left by Joseph of Arimathea; the player can also see the Glastonbury Thorn and open a well, the lid of which curiously resembles the Chalice Well. Afterwards, he visits Ot Moor where the frozen (due to the curse) Lady of the Lake challenges Arthur to a riddle in order to rescue the imprisoned Lancelot.
Arthur then leaves England in order to follow Galahad's traces. He arrives at Gaza (where he will be hosted by a man called Al Sirat, who will introduce him to the cult of the Six Goddesses) and reach Jerusalem. Arthur will be tried throughout his journey in Palestine, and acts of selflessness and helping people will add to his Soul point system.
The player is given a choice in how to proceed through the game: for example, the player may decide not to fight the Black Knight, but must face the consequences of those decisions.
After Conquests of Camelot Marx proceeded to work on Conquests of the Longbow.
==Development==
See Conquests of Camelot Development.
== Eater Eggs ==
There are few interesting Easter eggs in the Conquests of the Longbow game. See the Conquests of Camelot Easter eggs page for the lists.
==Themes==
The game was marked by immense amount of historic knowledge and folklore that is woven between the dialogues and the descriptions as the plot unfolds. The message boxes (narration) are the wizard Merlin speaking and counseling the player.
The narration makes a preference to less known forms of words, for example Gwenhyver, Excaliber, Gawaine, Launcelot, magick instead of the better known Guinevere, Excalibur, Gawain, Lancelot, magic. The parser however will understand all alternative forms without a problem.
Conquests of Camelot is colored by religious overtones, since the game is centered around the recovery of the Holy Grail. The value system is perhaps rather Catholic/Orthodox (works-based rather than faith-based), since Arthur will be judged by his actions, gathering "Soul Points". For example if appropriate tributes are not made to Christ and Mithras in the beginning of the game, Arthur will never venture beyond the walls of Camelot, as the castle's grating will fall and kill him. If Arthur decides not to help his knights, avoid thus the trials and arcade sequences, the Grail will also kill him at the very end of the game.
The Grail's power seems to be universal both as a Christian relic and an artifact (the cauldron) of feminine power of the Goddess in pagan folkloreThe manual of the game contains a text about the evolution of the Grail legend noting both its Christian and pagan significance. The old gods, such as Mithras, Cernunnos and later Aphrodite are portrayed as real gods, but their powers and influence are in decline because of the advent of Christianity. In the ending sequence of the game, the Grail obliterates Mithras' symbol in the chapel.
However there are no religious authorities such as priests that are encountered in the game; the Mad Monk is revealed as serving the "Old Ones". If the player specifically asks Merlin about Rome, he will comment on the Bishop of Rome and the Church, but this is the only mention of religious authority. However when the player moves the cursor around the map of England, Merlin will frequently comment on early legendary Anglo-Saxon saints. It must be noted that in Longbow all monks and religious figures (besides Friar Tuck) are villains.
==Credits==
===MS-DOS and Amiga===
*Executive Producer: Ken Williams
*Game Designer: Christy Marx
*Art Designer: Peter Ledger
*Producer: Guruka Singh Khalsa
*Lead Programmer: David Slayback
*Composer: Mark Seibert
*Documentation: Christy Marx and Marti McKenna
*Documentation Art: Mark DeMent
*Animators: Douglas Herring, Andy Hoyos, Peter Ledger, Kenn Nishiuye, and Jennifer Shontz
*Background Artists: Douglas Herring, Julian Ledger, and Peter Ledger
*Programmers: Robert Fischbach, Eric Hart, Doug Oldfield, and Jerry Shaw
*Development System: Corinna Abdul, Corey Cole, Dan Foy, Pablo Ghenis, John Hartin, Robert Eric Heitman, John Rettig, and Jeff Stephenson
*Sound Effects: Mark Seibert
*Camelot Combat System: Douglas Herring
*Amiga Conversion: Steve Coallier, Robert W. Lindsley, and John Rettig
*Special Thanks to: Ellen Guon Beeman
*Quality Assurance Team Leader: Mindy Wynn
*Quality Assurance: Robin Bradley, Oliver Brelsford, Steve Coallier, Tate Deloach, Mike Harian, Dennis Jonathan, Dean Larocca, and Sharon Simmons
*Cover Artwork: Peter Ledger
===Version 1.001===
*Executive Producer: Ken Williams
*Designed: Christy Marx
*Illustrated: Peter Ledger, Douglas Herring, Kenn Nishiuye, Jennifer Shontz, Andy Hoyos, and Julian Ledger
*Lead Programmer: David Slayback
*Programmed: Robert Fischbach, Eric Hart, Jerry Shaw, and Doug Oldfield
*Music: Mark Seibert
*Producer: Guruka Singh Khalsa
*Development System: Jeff Stephenson, Robert Eric Heitman, and Pablo Ghenis
*QA Team Leader: Mindy Wynn
*Quality Assurance: Robin Bradley, Oliver Brelsford, Steve Coallier, Tate Deloach, Mike Harian, Dennis Jonathan, Dean Larocca, and Sharon Simmons
===Atari ST===
*Designed: Christy Marx
*Atari ST Version: Corey Cole and John Rettig
*Illustrated: Peter Ledger, Douglas Herring, Kenn Nishiuye, Jennifer Shontz, Andy Hoyos, and Julian Ledger
*Programmed: David Slayback, Robert Fischbach, Eric Hart, Jerry Shaw, and Doug Oldfield
*Music: Mark Seibert
*Producer: Guruka Singh Khalsa
*Development System: Jeff Stephenson, Robert Eric Heitman, and Pablo Ghenis
*QA team Leader: Mindy Wynn
*Quality Assurance: Robin Bradley, Oliver Brelsford, Steven Coallier, Tate Deloach, Mike Harian, Dennis Jonathan, Dean Larocca, and Sharon Simmons
==Manual and Guides==
*Liber ex Doctrina
*Conquests of Camelot Hint Book
==Patch==
*Conquest of Camelot Save games (CamelotSG): Use this save game to get around the rare "Out of heap" error.
==External Links==
===Standard Links===
*Conquests of Camelot: The Search for the Grail at Christy Marx's Official Website
*Conquests of Camelot: The Search for the Grail Help at Sierra Help
*Conquests of Camelot: The Search for the Grail at The Sierra Chest
*Conquests of Camelot: The Search for the Grail at MobyGames
*Conquests of Camelot: The Search for the Grail at Museum of Computer Adventure Game History
*Conquests of Camelot: The Search for the Grail at Hardcore Gaming 101
*Conquests of Camelot: The Search for the Grail at Midi Music Adventures
*Conquests of Camelot single at Sierra Music Central
===Guide and Walkthroughs===
*Conquests of Camelot: The Search for the Grail at GameFAQs
*Conquests of Camelot: The Search for the Grail at The Walkthrough King
*Conquests of Camelot: The Search for the Grail at The Spoiler Centre
==References==
Category:Conquests games