Stampede Breakfast In SPACE!

Stampede Breakfast In SPACE! (often called Stampede Breakfast Space, named during development as Stampede Breakfast Galaxy) is an umbrella game for the Nintendo Switch and PC, released by Crash Co. It serves as both a sequel and reboot of Stampede Breakfast. Overall, it is similar to most umbrella games, being a crossover game, but has special, innovative elements such as spaceships that make it different from other games. In particular, it is drastically different from Stampede Breakfast in that instead of being a traditional fighter it is a team-based action game, hence why it is both a reboot and sequel.
The game was released sometime in 2019 with mixed to positive reviews. The game was praised for the variety and in its humor character roster, battle arenas, various modes of play and unique gameplay features, and other content. The multiplayer was also positively received. It was, however, criticised for its lack of single player content, with some noting that it was something its predecessor had an abundance of, as well as its difficult learning curve. The game was also panned for having memes forced into the game.
== Gameplay ==
Stampede Breakfast In SPACE! is mostly based off of the Battle Mode in the Mario Kart series, taking elements from multiplayer online team-based action games such as Team Fortress 2 and Overwatch. It is mainly focused on multiplayer gameplay, though can be alone as well. The players in any given match are divided into two teams of eight, and need to complete a certain objective in order to claim victory.
Every player must pick a character, each of whom are categorized in a specific group based on statistics and abilities, as well as select from a selection of special spaceships called Shuttles. In addition to having stats, Shuttles also have their own capacity for how many players they carry. For example, the Standard Kart Shuttle can only allow one player, the Piranha Pipes Shuttle can allow two players, and the Millennium Falcon Shuttle can allow four players to pilot it. In general, Shuttles with a smaller capacity can be destroyed quicker, but are easier to control. This is reversed for Shuttles with larger capacities, as the players in the Shuttle must work together to control it properly, though their large size allows them to tank most attacks. After selecting a shuttle, the players can then add a special weapon to the Shuttle to attack opposing players, as well as another weapon for use when outside a Shuttle. Shuttles with smaller capacities only allow for one weapon, while Shuttles with more capacities can have more. All characters can only hold one weapon themselves, however.
When in a Shuttle, players are able to move through space freely, similar to the multiplayer modes in the Star Fox series. There are some boundaries in the arenas, but there is enough space to allow the Shuttles to move around without getting crowded. Players have two main forms of attack when in a Shuttle; their selected weapon and collecting items from Item Polygons similar to the Mario Kart series. Every shuttle has both a health meter and fuel meter. When the Shuttle is attacked, the health meter will begin depleting, where it must land on a planet below in order to recover. The fuel meter however, will gradually deplete depending on how fast the Shuttle is moving and how often the Shuttle's weapon(s) are being used. As with the health meter, the Shuttle will need to land on a planet in order to recharge.
While recharging, players are able to exit their Shuttle and move on foot. Outside of a Shuttle, players have special abilities that can help their team clear the objective, as well as take down other players and Shuttles. They may also use their handeld weapon outside of the Shuttle. Though they are not able to fly around without their Shuttle, players can still attack from the ground, and are in turn harder to hit. However, getting hit enough times will cause the player to faint, in they will respawn with their Shuttle. Once the Shuttle is recharged, the player has the option to have the Shuttle come to the player, making getting back into space convenient for those who are far away from their Shuttle.
The game has four basic modes of play. These are Elimination, Score, Enemies, and Capture the Flag.
*Elimination Mode is similar to Balloon Battle from the Mario Kart series prior to Mario Kart Wii. The main goal of the mode is to take down all the players on the opposing team. Once a player loses all of their health outside of a Shuttle, they will be eliminated rather than respawining. Once all the members of a team are eliminated, the other team wins.
*Score Mode is similar to Balloon Battle from the Mario Kart series in Mario Kart Wii onward. It is similar to Elimination Mode where the goal is to defeat players on an opposing team, but defeating a player will earn a point to the team. The team with the most points by the end of the time limit wins.
*Enemies Mode is somewhat based on the Metroid Blast game from Nintendo Land. Several enemies are scattered around the arena, both space and on ground, and the goal is to defeat as many enemies as possible to earn points. Larger, more difficult enemies will grant more points if defeated. The enemies come in waves of 10. After the 10th wave, all of the points are tallied, and the team with the most points wins.
*Capture the Flag is based on the Shine Thief mode in the Mario Kart series. Somewhere on the arena is a flag with a fork on it, which must be captured. The team with the flag must hold onto it for one minute. If the player is hit, they will lose the flag, leaving the other team a chance to capture it. The timer resets when collected again, but with seconds removed depending on how long the the player had it. Though players are able to collect it easier with a Shuttle, it is harder to recover the flag if hit in a Shuttle. Whichever team has the flag by the end of the timer will win.
== Characters and Shuttles ==
There are several playable characters and selectable Shuttles in Stampede Breakfast In SPACE!. They are categorized by their stats and abilities, with the characters' stats contributing to ground movement and the Shuttle's stats contributing to space movement. In addition, there are some special characters that have no need for a Shuttle, and thus cannot use one. Every character and Shuttle has four different stats that they are measured on: health, speed, strength, and precision, which are detailed below:
* Heath is the player's health, as well as the Shuttle's health and fuel. Shuttles with higher health and fuel are more difficult to take down, needing more hits than others. Characters with high health also need more hits to defeat.
* Speed is how fast the character and Shuttle can move on ground and in space respectively.
* Strength is the factor of how strong the Shuttle's weapon and character's weapon is. With a higher strength stat, players are able to deal more damage to opponents. Items collected from Item Polygons are not affected by the strength stat.
* Precision contributes to both how the Shuttle controls and how accurate the weapons are. Shuttles with more precision are able to make sharper turns, as well as aim more accurately.
=== Characters ===
Character 	Class and Stats 	Description
Green Yoshi 	All-Around 	Green Yoshi is made to be the most balanced character in the game. He has some balanced stats all around, allowing new players to grow accustomed to the game. He has a special Egg ability that allows him to crawl into a Yoshi Egg and move around. In this state, he cannot use his weapon but will have a defensive boost.
Green Yoshi 	Health: 5/10Speed: 5/10Strength: 5/10Precision: 5/10 	Green Yoshi is made to be the most balanced character in the game. He has some balanced stats all around, allowing new players to grow accustomed to the game. He has a special Egg ability that allows him to crawl into a Yoshi Egg and move around. In this state, he cannot use his weapon but will have a defensive boost.
Orange Yoshi 	All-Around 	Orange Yoshi has balanced stats like Green Yoshi, though has more speed and precision. This is to allow new players to ease themselves into other characters who have a lot of speed and precision, though lack strength and health. Like Green Yoshi, he can use an Egg ability to give himself a defense boost in exchange for not being able to attack.
Orange Yoshi 	Health: 4/10Speed: 7/10Strength: 4/10Precision: 7/10 	Orange Yoshi has balanced stats like Green Yoshi, though has more speed and precision. This is to allow new players to ease themselves into other characters who have a lot of speed and precision, though lack strength and health. Like Green Yoshi, he can use an Egg ability to give himself a defense boost in exchange for not being able to attack.
Blue Yoshi 	All-Around 	Like Orange Yoshi, Blue Yoshi has balanced stats, though leans more towards power and health, allowing players to get used to powerhouse-type characters. He can use an Egg ability that allows him to roll into a Yoshi Egg for more defense. However, he cannot use his weapon.
Blue Yoshi 	Health: 7/10Speed: 4/10Strength: 7/10Precision: 4/10 	Like Orange Yoshi, Blue Yoshi has balanced stats, though leans more towards power and health, allowing players to get used to powerhouse-type characters. He can use an Egg ability that allows him to roll into a Yoshi Egg for more defense. However, he cannot use his weapon.
Beam Mage Kirby	All-Around 	Beam Mage Kirby is slower and has less health compared to most other All-Around characters, but his strength and above-average precision make up for it. With both of these traits, it can take shots accurately, and still deliver a powerful blow. It can use its beam rod to teleport around the area, which is helpful in getting out of a tight spot.
Beam Mage Kirby	Health: 4/10Speed: 4/10Strength: 6/10Precision: 7/10 	Beam Mage Kirby is slower and has less health compared to most other All-Around characters, but his strength and above-average precision make up for it. With both of these traits, it can take shots accurately, and still deliver a powerful blow. It can use its beam rod to teleport around the area, which is helpful in getting out of a tight spot.
Petey Piranha 	Power 	Petey Piranha is the strongest character in the game, having the highest strength strength stat of any character, allowing him to take down Shuttles rather quickly. His other stats, however, leave a lot to be desired. He is also able to use a special ability that allows him to deploy a Piranha Plant on the ground. This Piranha Plant will launch fireballs at nearby opponents, both on ground and in Shuttles. They can be easily defeated however.
Petey Piranha 	Health: 3/10Speed: 1/10Strength: 10/10Precision:3/10 	Petey Piranha is the strongest character in the game, having the highest strength strength stat of any character, allowing him to take down Shuttles rather quickly. His other stats, however, leave a lot to be desired. He is also able to use a special ability that allows him to deploy a Piranha Plant on the ground. This Piranha Plant will launch fireballs at nearby opponents, both on ground and in Shuttles. They can be easily defeated however.
King Dedede 	Power 	King Dedede has a respectable power stat that allows him to defeat opponents with ease. However, he has a miserable speed and precision stat. To make up for this, he is a heavy tanker, and can survive for a pretty long time. He can inhale nearby opponents on the ground, and can spit them out at opposing Shuttles as stars. If it manages to connect, it can lead to serious damage.
King Dedede 	Health: 9/10Speed: 2/10Strength: 8/10Precision: 1/10 	King Dedede has a respectable power stat that allows him to defeat opponents with ease. However, he has a miserable speed and precision stat. To make up for this, he is a heavy tanker, and can survive for a pretty long time. He can inhale nearby opponents on the ground, and can spit them out at opposing Shuttles as stars. If it manages to connect, it can lead to serious damage.
Fera 	Defense 	Being a Defense character, Fera has good health and speed stats, though her strength and precision stats leave a lot to be desired. This means that while she may not be strong, opponents cannot take her down easily. She can use her shield to use her signature Shield Rush from Heroforce, where she can rush forward or through the air to hit any opponent she runs into with a flurry of spear strikes.
Fera 	Health: 9/10Speed: 8/10Strength: 3/10Precision: 3/10 	Being a Defense character, Fera has good health and speed stats, though her strength and precision stats leave a lot to be desired. This means that while she may not be strong, opponents cannot take her down easily. She can use her shield to use her signature Shield Rush from Heroforce, where she can rush forward or through the air to hit any opponent she runs into with a flurry of spear strikes.
Pink Yoshi 	Tricky 	Although Pink Yoshi has very limited health and strength, she has excellent precision; it is very rare for Pink Yoshi to miss a shot. Using this trait, she can shoot at nearby opponents and Shuttles and chase them off, who would otherwise take her out easily. She can also encase herself in an egg, allwoing her to roll across the ground. She can't use her wepaon, but gets a defense boost from it.
Pink Yoshi 	Health: 3/10Speed: 4/10Strength: 1/10Precision: 10/10 	Although Pink Yoshi has very limited health and strength, she has excellent precision; it is very rare for Pink Yoshi to miss a shot. Using this trait, she can shoot at nearby opponents and Shuttles and chase them off, who would otherwise take her out easily. She can also encase herself in an egg, allwoing her to roll across the ground. She can't use her wepaon, but gets a defense boost from it.
Helix 	Tricky 	Though Helix doesn't have a lot of strength or speed, he has excellent precision, allowing him to accurately target opponents and take them down. This means that Helix can easily damage opponents with items and weapons. Outside the Shuttle, he can turn into a puddle and move across the ground quicker, though he cannot attack.
Helix 	Health: 5/10Speed: 4/10Strength: 2/10Precision: 9/10 	Though Helix doesn't have a lot of strength or speed, he has excellent precision, allowing him to accurately target opponents and take them down. This means that Helix can easily damage opponents with items and weapons. Outside the Shuttle, he can turn into a puddle and move across the ground quicker, though he cannot attack.
Jenny Wakeman 	Spcical 	Jenny Wakeman, using her built-in rocket thrusters, does not need a Shuttle to move through space. She is quite quick in the air, and her high Precision stat allows her to keep on opponents' tails. She does have low strength however, and needs to use her weapon multiple times to take the opponents down. On the ground, she is somewhat slower, but has a good aim and can take out Shuttles from afar.
Jenny Wakeman 	Health: 6/10Speed: 8/10Strength: 3/10Precision: 9/10 	Jenny Wakeman, using her built-in rocket thrusters, does not need a Shuttle to move through space. She is quite quick in the air, and her high Precision stat allows her to keep on opponents' tails. She does have low strength however, and needs to use her weapon multiple times to take the opponents down. On the ground, she is somewhat slower, but has a good aim and can take out Shuttles from afar.
Mecha Sonic 	Special 	Mecha Sonic has the highest speed and power of the Special class. His fast speed allows him to keep up with opposing Shuttles in the air, and his high power can help other teammates take down larger Shuttles. In addition, as a last resort if his team is far behind in a match, Mecha Sonic can use the Master Emerald to become Super Mecha Sonic, boosting all of his stats to the maximum for a short time.
Mecha Sonic 	Health: 4/10Speed: 10/10Strength: 10/10Precision: 2/10	Mecha Sonic has the highest speed and power of the Special class. His fast speed allows him to keep up with opposing Shuttles in the air, and his high power can help other teammates take down larger Shuttles. In addition, as a last resort if his team is far behind in a match, Mecha Sonic can use the Master Emerald to become Super Mecha Sonic, boosting all of his stats to the maximum for a short time.
Quetz 	Special 	Quetz has a good amount of health and precision, allowing her to tank hits and get some hits of her own. Her low speed stat, however, hinders her mobilty, making it difficult to outrun a chasing opponent. She can additionally use her Wind Slicer ability from Quetz's Adventure, which can push away and opposing players and shuttles.
Quetz 	Health: 8/10Speed: 3/10Strength: 3/10Precision: 9/10 	Quetz has a good amount of health and precision, allowing her to tank hits and get some hits of her own. Her low speed stat, however, hinders her mobilty, making it difficult to outrun a chasing opponent. She can additionally use her Wind Slicer ability from Quetz's Adventure, which can push away and opposing players and shuttles.
=== Shuttles ===
Shuttle 	Stats 	Description
Standard Kart 	Health: 5/10Speed: 5/10Strength: 5/10Precision: 5/10Capacity: 1 	The Standard Kart Shuttle is the most basic of the Shuttles. It has overall balanced stats, allowing players to get a nice feel for space controls. As one character pilots it, it is rather simple to control.
Piranha Pipes 	Health: 7/10Speed: 8/10Strength: 3/10Precision: 2/10Capacity: 2 	The Piranha Pipes shuttle has good health and speed stats, but mediocre strength and precision. This Shuttle supports two players; one sits at the front and drives while the other throws items and controls the Shuttle's weapon. The players can switch at any time as well.
Complete Breakfast	Health: 10/10Speed: 2/10Strength: 5/10Precision: 6/10Capacity: 4	Complete Breakfast appears as a Shuttle, and players sit on the pile of breakfast food while riding it. It supports four players, with controlling with a lever made of sausage links, and the others using the items and weapons. It has a very good Health stat, having an abundance of fuel and being able to tank many hits. However, its other stats are mediocre at best.
CHOO CHOO MADAFAKA	Health: 6/10Speed: 5/10Strength: 7/10Precision: 4/10Capacity: 4 	This dog-like train is a selectable Shuttle. It can hold up to four players, each one in a car. The one in the first car drives, while the players in the next two cars use the Shuttle's weapons. Meanwhile, the player in the caboose uses the items. It is rather thin, making it difficult to attack head-on, but the length can make it an easy target if aimed from the side.
Celesteela 	Health: 5/10Speed: 2/10Strength: 10/10Precision: 9/10Capacity: 1	Celesteela appears as a Shuttle in this game. Though only one player is needed to pilot it, it is one of the largest Shuttles available. The player sits on Celesteela's head as it flies through the air, where the weapon is placed.
== Items ==
Item 	Type 	Description
Super Mushroom 	Support 	The Super Mushroom will heal some of the user's damage.
1-Up Mushroom 	Support 	The 1-Up Mushroom will heal all of the user's damage.
Nega Mushroom 	Support 	The Nega Mushroom will gradually heal some of the user's damage.
Tickety Tock 	Targeting	When thrown, Tickety will target a nearby player and hit them, ringing her bells to slow opponents down. Her effects will last a few seconds until she jumps away or is knocked off by an item or weapon.
Bullet Bill 	Targeting	The Bullet Bill will home in on a random player or Shuttle when thrown, exploding on impact.
King Checkmite 	Targeting	After being thrown, King Checkmite will hover above an opposing player or Shuttle, and drop on them, flattening them. The three Pawns surrounding him can also flatten players, albeit with less damage.
Magma Shell 	Thrown 	When thrown, the Magma Shell travels forward in a straight line. If will then explode on contact, heavily damaging players and Shuttles in the radius.
Magikarp 	Thrown 	When thrown, Magikarp travels forward until it hits a player or Shuttle, dealing minimal damage. It will then fall on the ground and continue using Splash, bouncing around though it has no effect on the battle.
8-Bit Mario amiibo	Thrown 	When thrown, the 8-Bit Mario amiibo will travel in a downward arc, crushing any Shuttles and players below with its heavy base.
== Weapons ==
Item 	Type 	Description
Ultraviolent Light Box	Shuttle	The Ultraviolent Light Box fires special, harmful "ultraviolent" light, which will gradually damage players and Shuttles in it, with the closer they are to the light's source the more they will be damaged.
Bug Zapper Box 	Shuttle	The Bug Zapper Box projects a hologram of an Item Sphere in front of it, which will explode when an unsuspecting player or Shuttle smashes into it.
Dark Boo 	Shuttle	The Dark Boo will fly around the Shuttle, and can shoot purple fireballs to damage players and Shuttles.
Bungee Piranha 	Shuttle	Bungee Piranha will hang underneath the Shuttle, and lunge at nearby opponents or Shuttles. It can also grab a player or small Shuttle below and throw them.
Megaphone 	Hand 	The Megaphone will release a harmful sound wave forward when used, damaging players and Shuttles.
Potted Piranha Plant 	Hand 	The Potted Piranha Plant will lunge at nearby players or Shuttles, dragging the user with it. It can also sometimes eat up projectiles, depending on their size and power.
Rocket Launcher 	Hand 	The Rocket Launcher will fire a homing rocket, which explodes on impact to deal massive damage. Rockets can't be fired in rapid succession however.
Crossfire Cannon 	Hand 	When the Crossfire Cannon sets fire, it will shoot cannonballs in three or two different directions, depending on how the four cannons are set up. These cannonballs deal minimal damage, but are likely to hit more targets due to their spread out formation.
== Battlegrounds ==
Below are the selectable battlegrounds.
Battleground 	Description
Living Room 	
Lunar Colony 	
Sunnyside Daycare	
Volleyball 	
Zebes 	
Sector Y 	
Category:Crash Co.