Bowser (SSBUDE)

Return to Super Smash Bros. Ultimate: Definitive Edition if you want
Bowser (, Koopa) is a playable character in Super Smash Bros. Ultimate: Definitive Edition.
==Changes from Ultimate==
*Giga Bowser has been replaced with Fury Bowser from Super Mario 3D World + Bowser's Fury as his Final Smash, but other than that, its function remains the same.
*Fire Breath now has a variation if you tapped the button.
*Koopa Claw is brought back as a Side Special if he is far away.
==Moveset==
*Bowser has universal armor against attacks with low knockback, known as Tough Guy. This is most apparent when Bowser has low damage, and it can be amplified by crouching, but not while crawling. Its effectiveness will decrease as Bowser starts taking more damage, and thus more knockback.
*Bowser also has damage-based armor on the start-up of his tilts and smash attacks. Each move has a damage threshold: 4% for tilts, 8% for up and down smash, and 10% for forward smash. Any attack that is below the indicated percent will be armored, but an attack with a larger percent won't.
**For example, Bowser will armor the first 4 hits of Limit Cross Slash (which deal 3% each) during his up tilt, but the 5th hit (which deals 10%) will launch him. However, Bowser's forward smash will be able to armor even the last hit of Limit Cross Slash.
*Bowser can crawl
=== Ground attacks ===
Attack 	Name	Description 	Damage
Standard attack	 	Performs a palm thrust, then a straight punch. 	4%, 7%
Forward tilt 	 	Does a backhanded punch forwards. 	13%
Up tilt 	 	Does a 180-degree overhead arcing claw swipe. 	11%
Down tilt 	 	Does an alternating pair of hooks. 	7% (hit 1), 8% (hit 2)
Dash attack 	 	Does a jumping side kick, similar to Meta Knight's dash attack. 	12% (clean), 10% (late)
Forward smash 	 	Does a powerful dropkick. 	(clean feet), (clean body), (late feet), (late body)
Up smash 	 	Jumps to thrust his shell upwards while spinning. 	(spikes), (sides), (landing)
Down smash 	 	Does two grounded claw swipes, hitting opponents in front of him, then behind him, similarly to Wolf's down smash.	(hit 1), (hit 2)
=== Aerial attacks ===
Attack 	Name	Description 	Damage
Neutral aerial	 	An aerial cartwheel. 	6% (hits 1-4)
Forward aerial	 	Swipes downward with one claw. 	13% (hand), 12% (arm), 11% (body)
Back aerial 	 	A dropkick. 	19%
Up aerial 	 	An upwards arcing headbutt. 	15%
Down aerial 	 	A stall-then-fall attack that involves Bowser retreating into his shell while turning upside-down, then propelling himself towards the ground while spinning on a vertical axis.	16% (spikes), 2% (shockwave)
=== Grab and Throws ===
Attack 	Name	Description 	Damage
Grab 	 	Reaches out with one hand. 	-
Pummel 	 	Headbutts the opponent. 	1.6%
Forward throw	 	Places the opponent in between his horns, then proceeds to slowly rear his head back and powerfully lunge it forward to launch the opponent. 	12%
Back throw 	 	Throws the opponent backwards in a sideways motion with one arm, akin to Donkey Kong's regular back throw. 	12%
Up throw 	 	Throws the opponent slightly upward, withdraws into his shell, and then spins rapidly in order to repeatedly stab them with his shell's spikes.	0.5% (hits 1-7), 2% (hit 8),4% (hit 9)c2% (throw)
Down throw 	 	Places the opponent on the ground and body slams them. 	10% (hit 1), 4% (throw)
=== Other attacks ===
Attack 	Name	Description 	Damage
Floor attack (front)	 	Swipes his claws behind himself and in front of himself while stumbling to his feet. 	7%
Floor attack (back) 	 	Swipes his claws around himself while getting up. 	7%
Floor attack (trip) 	 	Swipes his claws around himself while getting up. 	5%
Edge attack 	 	Slowly climbs up from the ledge and then swipes at the ground in front of him. It has by far the longest reach out of any edge attack.	10%
=== Special attacks ===
Special move 	Name 	Description 	Damage
Standard special	Fire Breath 	Expels a stream of fire from his mouth. It gradually loses strength and range the longer it is used, but it will slowly regain its strength when not in use. It can be angled up or down. When tapping the button, though, he will expel a fireball that travels at a mid-range and explodes on contact. In the air, the fireball moves diagonally downwards. When tappting repeatedly, he will roar upwards as he shoots 5 slow blue fireballs with shorter range at a clockwise motion. 	1.8% (Flamethrower, loop), 9% (fireball), 4.5% (clockwise fireball)
Side special 	Koopa Claw / Flying Slam	If Bowser is far away, he will do Koopa Claw, a rushing claw swipe. It grabs enemies that are close, while it hits and launches opponents that are farther away. If he is close, he will perform Flying Slam where he grabs the opponent, then jumps with them into the air and backflips before belly-to-belly suplexing them onto the ground, causing an aesthetic explosion. Bowser spins around dramatically during the descent. 	Koopa Claw: 12%/10% (slash), 4% (bite capture), 3% (bite pummel), 5% (release), 15% (forward throw), 11% (back throw)Flying Slam: 18%-23.4% (throw),
15% (collateral)
Up special 	Whirling Fortress 	Withdraws into his shell and spins around rapidly. In the air, it propels Bowser diagonally upwards, travelling below average distance vertically and above average distance horizontally. The move can cover a greater distance via button mashing near the end of the move. 	1% (grounded hits 1-7), 6% (grounded hit 8), 7% (aerial hit 1), 1% (aerial hits 2-11), 2% (aerial hit 12)
Down special 	Bowser Bomb 	A Ground Pound. On the ground, Bowser performs a weak headbutt that drags opponents into the main attack. If performed in the air, Bowser performs the Ground Pound after a brief pause instead of leaping first. Emits a shockwave upon landing. 	4% (headbutt), 20% (ground pound), 11% (landing)
Final Smash 	Fury Bowser Punch 	Transforms into Fury Bowser and teleports into the background, where he becomes impervious to attacks. Red crosshairs will appear on screen to indicate where Fury Bowser will aim his punch, which can be moved around with the control stick; the crosshairs also contains a depleting green gauge around their circumference to indicate how much time is left until the attack will activate automatically, though the attack can be activated manually before the gauge fully depletes.	40%
=== Misc. ===
Misc. 	Description 	Description 	Description
On-screen appearance	Emerges from a wall of flames hunched over, before standing upright. Very similar to his battle entrance animation in Super Mario 64, without the wall of flames. 	Emerges from a wall of flames hunched over, before standing upright. Very similar to his battle entrance animation in Super Mario 64, without the wall of flames. 	Emerges from a wall of flames hunched over, before standing upright. Very similar to his battle entrance animation in Super Mario 64, without the wall of flames.
Idle Poses 	Sways his head around and back while roaring and exhaling steam from his mouth. 	Sways his head around and back while roaring and exhaling steam from his mouth. 	
Idle Poses 	Clenches his fists and bashes them together, then bends over and roars. 	Clenches his fists and bashes them together, then bends over and roars. 	
Taunts 	Standard 	Throws his head back and swivels it in a circle while roaring. 	
Taunts 	Side 	Leans forward and angrily chomps his jaws three times. 	
Taunts 	Down/Up 	Bounces precariously on one leg, similarly to his teetering animation. 	
Victory theme 	A music piece based on the same melody as the Mario victory theme, but instead of a standard orchestral arrangement, the piece is played with slightly distorted electric guitars. It also sounds similar to the level clear theme of Bowser's sidequests in Paper Mario: The Thousand-Year Door.	A music piece based on the same melody as the Mario victory theme, but instead of a standard orchestral arrangement, the piece is played with slightly distorted electric guitars. It also sounds similar to the level clear theme of Bowser's sidequests in Paper Mario: The Thousand-Year Door.	A music piece based on the same melody as the Mario victory theme, but instead of a standard orchestral arrangement, the piece is played with slightly distorted electric guitars. It also sounds similar to the level clear theme of Bowser's sidequests in Paper Mario: The Thousand-Year Door.
Victory Standard 	Rears his head back and sways it forward, then stomps and spreads his arms while roaring, ending in a celebratory pose. 	Rears his head back and sways it forward, then stomps and spreads his arms while roaring, ending in a celebratory pose. 	Rears his head back and sways it forward, then stomps and spreads his arms while roaring, ending in a celebratory pose.
Victory Side 	Runs into the scene and slashes down with his claws twice. 	Runs into the scene and slashes down with his claws twice. 	Runs into the scene and slashes down with his claws twice.
Victory Up/Down 	Breathes fire around himself, then assumes a celebratory pose similar to his render from SSB4. 	Breathes fire around himself, then assumes a celebratory pose similar to his render from SSB4. 	Breathes fire around himself, then assumes a celebratory pose similar to his render from SSB4.
==Trivia==
*
Category:Characters
Category:Playable Characters
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters
Category:Super Mario (series)
Category:Super Smash Bros. Ultimate: Definitive Edition