Archmage

A title bestowed upon master mages who has the knowledge of all the existing elements as well as being able to cast spells of all elements. They are still curious about many things surrounding the elements and choose to do more research about them. 
Archmages are not specialized in any element however.
Usable Weapons: All Elements + Venom
Armor Types: Light
Movement: 6
== Base Stats ==
HP: 22 (Stat Growth: 50%)
STR: 1 (Stat Growth: 5%)
DEF: 4 (Stat Growth: 35%)
MAG: 10 (Stat Growth: 80%)
M-DEF: 9 (Stat Growth: 75%)
SPD: 7 (Stat Growth: 50%)
SKL: 8 (Stat Growth: 55%)
LCK: 0 (Stat Growth: 35%)
CON: 7
Fire: C
Ice: C
Electric: C
Wind: C
Nature: C
Earth: C
Water: C
Light: D
Dark: D
Venom: D
Stat Spread: 39
== Max Stats ==
HP: 70
STR: 20
DEF: 35
MAG: 50
M-DEF: 50
SPD: 45
SKL: 46
LCK: 45
CON: 20
Fire: A
Ice: A
Electric: A
Wind: A
Nature: A
Earth: A
Water: A
Light: A
Dark: A
Venom: A
Stat Spread: 291
== Class Skills ==
[Learning]
LVL 5 - Rally Magic (Rank 1) (Increases MAG of all allies within a 3 tile radius by 4 for one turn)
LVL 10 - Tomefaire (Rank 1) (MAG + 3 when equipped with a tome)
[Upgrading]
LVL 1 - Magic + 6 (Increases MAG by 6)
LVL 3 - Arcane Knowledge (Rank 3) (Hit % + 20 and Crit % + 5 when equipped with tomes)
LVL 7 - Rally Magic (Rank 2) (Increases MAG of all allies within a 3 tile radius by 6 for one turn)
LVL 12 - Tomefaire (Rank 2) (MAG + 6 when equipped with a tome)
LVL 15 - Rally Magic (Rank 3) (Increases MAG of all allies within a 3 tile radius by 8 for one turn)
LVL 20 - Tomefaire (Rank 3) (MAG + 9 when equipped with a tome)Category:Classes