Terrain

Terrain is a crucial element on both the strategic and tactical level. Terrain should not be confused with climate or corruption.
There are two types of terrain: campaign terrain, on the campaign map, and battle terrain in battles.
==Summary==
*Rivers, mountains, and dense forests restrict movement across the campaign map.
*Armies can use their zone of control to block narrow passes.
*Roads that cross the landscape usually provide the fastest and safest method of travel.
*Terrain type has a big effect on the success chance of any ambush laid there.
==Campaign==
The most important impact terrain has is how it affects movement of armies. Even the most powerful army can be undone if it's outmaneuvered by a more powerful adversary. Additionally, some kinds of terrain cause attrition.
The following tables include multipliers for movement costs (i.e. how much more movement points are expended to cover the same distance, compared to the base movement speed through grassland/plains or across a lake).
===Land===
Terrain type	Terrain type 	Movement cost	Cost multiplier	Ambush chance
 	Grassland 	80 	100% (baseline)	+0% (baseline)
 	Plains 	80 	100% (baseline)	+0% (baseline)
 	Chaotic wasteland 	96 	120% 	
 	Desert 	112 	140% 	-5%
 	Light forest 	112 	140% 	+25%
 	Tundra 	112 	140% 	
 	Wasteland 	112 	140% 	
 	Hills 	144 	180% 	+5%
 	Hilly light forest	176 	220% 	
 	Jungle 	192 	240% 	+30%
 	Marsh 	192 	240% 	
 	Dense forest 	240 	300% 	
 	Mountain 	240 	300% 	+30%
 	Swamp 	240 	300% 	+0%
 	River 	2160 	2700% 	-40%
===Water===
Terrain type	Terrain type	Movement cost	Cost multiplier
 	Lake 	60 	100%
 	Coast 	64 	106.66%
 	Maelstrom 	64 	106.66%
 	River 	64 	106.66%
 	Ocean 	128 	213.33%
 	Reef 	192 	320%
==Battlefield==
Terrain features on the battlefield can play a decisive role in any battle. Hills, mountains, forests and rivers can be used to conceal troops or funnel an enemy’s advance.
*Most troop-types can be hidden in forests, as long as they walk or remain stationary.
*Units with the high ground enjoy a significant advantage when fighting on sloped terrain.
*Steep slopes are impassable, and may be used to cover the flank of an army.
*Hills and other terrain features can obscure visibility, allowing units to be hidden from the enemy’s line of sight.
Category:Total War: Warhammer gameplay
Category:Total War: Warhammer battle mode
Category:Total War: Warhammer campaign mode