The Complete Thief's Handbook

The Complete Thief's Handbook is a 2-edition Advanced Dungeons & Dragons accessory.
==Description==
The Complete Thief's Handbook is the 2 book in the Player's Handbook Rules series. It contains a variety of information useful to playing thief characters in the game, including rules for locks and traps, poisons, animal assistance, new proficiencies, and special equipment. It also includes guidelines for role-playing thieves of different races and backgrounds; how a thieves' guild works and how to design one; handling con jobs; and running a campaign for groups of thief characters
It introduces the concept of thief skills, such as pickpocketing, disguise, and forgery. These skills allow thieves to excel in various criminal activities and espionage. The book includes rules and guidelines for using poisons and setting traps, both of which are common tools of the trade for thieves. It includes information on equipment favored by thieves, such as lockpicks, thieves' tools, and stealthy clothing. The book also covers weapons commonly used by thieves.
The accessory introduces thief specializations, allowing players to choose a specific thief type, such as the cat burglar or the assassin. Each specialization grants unique abilities and skills. The book explores various thief guilds and organizations, each with its unique traditions, codes of conduct, and goals. Players can choose to belong to these organizations or create their own.
The Complete Thief's Handbook offers role-playing tips and suggestions for players who wish to portray thief characters convincingly. It covers topics like morality, ethics, and interactions with other characters. It provides campaign ideas and adventure hooks that involve thief characters and the challenges they might face, such as heists, infiltrations, and quests for valuable treasures. It also includes profiles of notable thief NPCs, both allies and adversaries, that can be used in campaigns as mentors, rivals, or antagonists.
==Contents==
*Chapter 1: Role-Playing Thieves
*Chapter 2: Proficiencies
*Chapter 3: Thief Kits
*Chapter 4: Thieves' Guild
*Chapter 5: Tools of the Trade
*Chapter 6: The Arts of Deception: Classic Cons
*Chapter 7: New Rules for Thieves
*Chapter 8: The Thief Campaign
==Index==
===Characters===
===Creatures===
===Thief Kits===
===Locations===
===Magic===
===Organizations===
===Religions===
===Miscellaneous===
==Gallery==
The Complete Thief's Handbook Back Cover.jpg|Back Cover
==Credits==
* Written by: John Nephew, Carl Sargent and Douglas Niles
* Edited by: Scott Haring, TSR staff
* Black and White Art by: George Barr
* Color Art by: Larry Elmore, John and Laura Lakey, Robin Wood
* Typography by: Gaye O'Keefe
==Appendix==
===See Also===
* Images from The Complete Thief's Handbook
===Background===
* Following its publication, The Complete Thief's Handbook was routinely mentioned in the Character Generation rules of the Living City organized play program as a book from whence players could use character kits or purchase equipment from.
===External Links===
*Dungeon Masters Guild product page
===References===
===Connections===
Category:Sourcebooks
Category:2nd edition sourcebooks
Category:Published in 1989
Category:Works by John Nephew
Category:Works by Carl Sargent
Category:Works by Douglas Niles
PHBR2
Category:Books