Stats

See also: Skills
Your character sheet (from the command) shows six basic stats at the top. These stats determine your base skills, as well as having many other effects on how you interact with the world.
==Brawn==
Controls the skills Clubs, Fists, Throw and Flails. With high brawn you can carry more gear and loot, and wear thicker armor layers. Many weapons also leverage your brawn into higher damage. For Firearms, your Brawn controls your weaponspeed instead of Reflexes
==Brains==
Controls the skills Craft, Repair, Locksmith, Appraise, Medic, Hack, Pilot, Linguist, Persuade, Bombs, and Science. Lets you feint enemies in combat, and resist their feints. Low Brains will make you talk like a moron, and prevent you from using some terminals and devices.
==Cool==
Controls the skills Quickdraw, Firearms, Blades, Sneak, Persuade, Bombs, Fish, and Skate. Low Cool will make you talk like a dork. Unlike other stats, Cool can be boosted by wearing bling such as expensive gold rings.
==Reflexes==
Controls the skills Quickdraw, Dodge, Locksmith, Climb, Clubs, Firearms, Blades, Spears, Whips, Pilot, and Skate. Reflexes also comes into play in many other situations, such as ducking explosions, avoiding traps and underground collapses, and more. Your weaponspeed is completely dependant on Reflexes for anything that isn't Firearms.
==Endurance==
Controls the skills Climb, Swim, Fists, Spears, Flails, Scavenge, Fuck, Fish, and Focus. Endurance also helps you resist the effects of drugs, diseases, and environmental toxins.
==Senses==
Controls the skills Dodge, Craft, Appraise, Whips, Scavenge, Track, Sneak, Throw, Fuck, and Focus. High Senses also lets you hear more distant noises and notice other things in your environment.
Your stats aren't set in stone. You can improve your stats by investing your hard-earned Gym IP via a Gym-O-Matic. Many mutations also raise or lower your stats, and implants can be used to raise stats as well.
Category:Gameplay