Devouring Gluttony

“Devouring Gluttony is known, in its reality of origin, as one of the Corrupted Chakras, whose user suffers a state of near-constant hunger. Whenever it lashes out is a good time to make a run for it, as her greatly enlarged insides mean that much around her may disappear, and any unfamiliar folk who don’t know about this are likely to become livefeed (And fighters power donors).”
- Ingame description of Devouring Gluttony
Devouring Gluttony is a Level AA Embodiment Tube present in Tube Wars. It is obtained by using the Voracious Button while having a full inventory as a Human, while at Professional Rank or higher. The Voracious Button can be obtained by feeding a Strange Meal to the boss Headeater, who can be summoned and fought in the Supermutant Boss Arena by placing the Head Bait in the middle of one. The Strange Meal can be obtained by completing all of Chef Vendor’s quests (Once you obtain your first one, you can obtain three more quests from him to get another one). The Head Bait can be crafted from a Boop Head, which sometimes drops from Boops, and 10 Ginger Spices, which sometimes drop from ginger flowers. Let the Heateater use its bite attack on you, and it will eat the Strange Meal (Signified by the golden glow it gains); then upon defeating it, the button is guaranteed to appear in its reward chest.
When you equip Devouring Gluttony, be prepared to go on a rampage straight afterward; and make sure you have fun doing it. A glass cannon-esque fighter who’s passive requires constant management, it typically isn’t a beginner Tube, but once you master its unique mechanics, you instantly become a monster to the competition, having a powerful way to turn others’ attacks into your own benefit and make enemies think twice before attacking you. Hungry for mayhem? This might just be your special treat.
==Strengths & Weaknesses==
Strengths	Weaknesses
*Damage can reach massive heights at times
*Can heal with multiple moves. One attack in particular can heal an entire alliance
*Can steal others’ moves with one of its Mega Skill
*Can nullify or counter attacks
*Unpredictable, with moves that are terrifying to enemies
*Unique effects that attack enemies’ stamina
*Has an area stun that can lead into a combo	
*Requires constant attention and hunger management
*Fragile— At least without a Digestive Ability
*Damage is low when at low hunger
*Can require some skill and knowledge of how the moves work to use effectively
*A few moves will leave the user open, especially if they miss
==Background Info==
Devouring Gluttony is the Tube of Viande Gulamere, who was born a farmgirl to a poor family who was garnered the most money by her father, who was a chef. One night, while an eldritch plague spread throughout her homeworld, she made a wish that her family would never have to suffer poverty anymore by the dawn of tomorrow. The exact opposite of her wish was granted, and the plague devastated their land just the way it did the rest of the world. On top of that, Viande became the holder of one of the Corrupted Chakras, 7 curses brought upon by the plague that granted terrifyingly inhuman abilities that will cause a serious disorder. From that day onward, she experienced unsatable hunger and began to cause issues with her new consumptive tendencies, which led to her being sent to a victim ward for treatment. However, she allegedly devoured the head doctor while there and was deemed a monster, with execution orders becoming a must. Just as she begged her life to end quickly though, a man wearing a golden crown came by and asked to take the girl into his care, and after much discussion and compromisation, Viande and Vasiliás have been traveling together ever since, looking for a way to tame her hunger and end the chaos she constantly brings wherever she roams.
Viande was introduced in Tube Wars; specifically, in the Reality 76685 scrolls that offer information about the characters originating from this reality. Here, it is described that during their travels through the omniverse using the spaceways the Legendscribe left behind, she and her companions came to a planet in Pararealm searching for Flegómeni Apotéfrosi, thanks to Vasiliás detecting his presence there. During their search, Viande’s hunger got them into trouble with Manaka and his travel men, who got into conflict with them. Only when Connor and Unknown arrived could the conflict be resolved and by then, it had already cost Elastikótita and Olivia, both of whom were devoured. Viande was knocked out, and they were able to resurrect their fallen comrades by cutting off the warts that were growing on her neck. They also had to stop her from being hunted by Kyvernítis T. Okeanoú, who wanted to retrieve the daughter of a distant kingdom’s queen from her, and in the problematic process of rescuing the girl, IIRuvy, who was trapped inside Viande for some time, was released. Viande would later lend a hand against the Aura Order and KoolGalsi.
The Tube around the wielder’s arm resembles a funnel of squiggly, somewhat brownish golden yellow bands flowing forward around their right arm from armpit to wrist. The bands constantly emit paler-colored particle effects and have white glowing runic text written along them, and the funnel ends in a glowing light red mouth-shaped opening with four sharp fangs. When summoned, the user gains an aura that resembles a yellow vortex, constantly drawing in particles around them, and the ground below them emits a 4-stud diameter circle full of yellow light. 
==Basic Attacks & Skills==
===Passive: Hunger===
User spawns with 50% hunger, which is indicated by their Hunger meter (Visible below their stamina bar). Every 10 seconds, or with every 2 damage they take from attacks, their hunger will increase by 1% (It increases to 1% per tick while sprinting); they’ll also gain 2% hunger with every mouse button attack. When it reaches 100%, the user will lose 1 health and 1 energy per tick and will not be able to recover health, energy or stamina until they lower their hunger. When it reaches 0%, they will recover 2 health and 5 energy and stamina per tick (Stacks with natural regeneration). Certain moves will add hunger to the meter upon use, and certain others will lower the Hunger meter if used successfully. The higher their hunger is, the more effective certain moves (Namely those of Devourer and Eternal Starvation) will become.
===LMB (Before Lv. 600): Punch===
User cycles between five quick, close range punches upon click, each dealing 16 → 28 Blood damage (24 → 36 on critical hits). If their hunger is 75% or higher, a sixth attack is added after the fifth punch in which the user bites the opponent, dealing 45 → 57 Blood damage (53 → 65 on critical hits) and reducing their hunger by 10%.
===LMB (After Lv. 600 if Meat Grinder is unlocked): Big-Boned Batter===
User cycles between seven quick, close range swings of a pair of large bones upon click, then finishes by biting the opponent, with each hit dealing 48 → 57 Blood damage (56 → 65 on critical hits). The bite heals the user by 20 and reduces their hunger by 10% on successful connection.
===LMB (Hold) (After Lv. 600 if Meat Grinder is unlocked): Meaty Mace===
User charges up an overhead swing of a large turkey leg for 0.5 seconds before slamming it down onto the ground in front of them, dealing 60 → 69 Biological damage (68 → 77 on critical hits) and flattening enemies hit by it, stunning them for 2 seconds. The user then lets go of the leg and it stays in play for a maximum of 10 seconds. If the user walks up to it, they can eat the turkey leg to recover 40 health and reduce their hunger by 25%.
===RMB: Pure Hunger Blast/Voracious Missiles/Bite Mark===
User cycles between the following moves upon click:
*Fills their mouth with a golden light for a split second, then spits out a 4-stud diameter blast of bright, swirly golden energy that creates a 7-stud radius explosion on impact, dealing 37 → 49 Blood damage (45 → 57 on critical hits). Per every 10% hunger above 50%, the blast grows in size by 1 stud, its explosion by 2 studs, and its damage increases by 6— At full power, it can deal 67 → 79 damage.
*Fires a total of 5 red energy missiles that will travel straight until an enemy comes within 30 studs of them, in which case they will hone in on that enemy, each dealing 7 → 10 Blood damage on hit (15 → 18 on critical hits). The higher the user’s hunger is, the better the missiles become at homing.
*Creates a pair of transparent jaws big enough to fit their height in front of themself, which bite down on the area in front of them after a split second, dealing 40 → 64 Blood damage (48 → 72 on critical hits) and, per each enemy hit, healing the user by 10 health and reducing their hunger by 10%. The jaws grow 2 studs bigger with every 10% hunger beyond 50%. At Grade 2 (Level 800), the jaws will release a red smoke before biting down, which disables enemies’ attacks and restricts their vision with a thick red fog for 1 second.
===Q (Hunger above 85%): Famine Barrier===
Instead of blocking normally, user clutches their stomach with their arms as a golden, 5-stud radius force field appears around them, bouncing all non-Mega Skill projectiles back the way they came and shielding them from all damage. Enemies who touch the barrier will not be damaged, but they will be pushed back.
===Double Spacebar: Levitation===
User is lifted off the ground by a plate of golden light under their feet, allowing them to move around faster than their normal movement speed, as well as hover in their exact elevation. Press the spacebar to dispel the plate and fall normally, and hold Shift to slowly descend downwards. While moving, the plate leaves a trail behind itself. This Tube can only fly sprint after obtaining a Digestive Move from certain Tubes.
===Double Spacebar (After obtaining a Digestive Move from certain Tubes): Free Levitation===
User ascends off the ground and can fly around slightly faster than their walking speed. Hold the spacebar to rise higher, and Shift to descend downwards. This Tube can only fly sprint after obtaining a Digestive Move from certain Tubes.
===Double Spacebar (After obtaining a Digestive Move from certain Tubes): Flying===
User ascends off the ground and can fly around slightly faster than their ground sprinting speed when fly sprinting. Hold Ctrl to fly sprint, or double-press W, A, S or D to dash fly sprint. Hold the spacebar to rise higher, and Shift to descend downwards.
==Devourer==
Devourer is Devouring Gluttony’s first Special. It allows the user to devour virtually any object, spell, projectile or entity, usually whole, without any harm done to them, even things ten times their size and weight. This allows them to nullify attacks, heal themself, gain various effects or steal the victim’s abilities.
===Z: Ravenous Abyss===
User creates a funneling red vortex leading into their mouth, stretching 12 studs long and 30 studs wide and lasting for one second. Any projectiles that stray into the funnel will be consumed and destroyed, healing the user and lowering their hunger for each projectile consumed. The amount of health regained and hunger lost from each consumed projectile depends on its size, healing for 3 health and deducting 2% hunger per every 2 studs in a projectile’s diameter (If spherical) or length (If not spherical). Pieces of debris and smackable objects created from attacks, skills or destroyed objects can also be consumed, and they follow this same rule. If a small enough, robloxianoid enemy (Such as a player) is caught in the vortex, they will be sucked in and trapped up to their head in the user’s mouth, receiving 70 → 82 Blood damage (78 → 90 on critical hits) and making the vortex disappear early, and the user swings them around for 1.5 seconds before throwing them away to the side, leaving them stunned for 2.5 seconds while also regaining 35 health and reducing their hunger by 15%. Per every 5% hunger above 50%, the vortex grows in both length and width by 2 studs, and the opposite per every -5% hunger below 50%. The user can hold the key to draw the move on for longer, consuming energy over time the longer they hold it. At Grade 2 (Level 650), all projectiles and entities within 40 studs of the user will be slowly drawn towards the vortex, and the pull grows much stronger at Grade 3 (Level 950), to the point where players must sprint to avoid getting sucked in. {CD: 7 sec. | Energy Cost: 50 (+5 per half-second held)} 
===1: Deadly Indigestion===
User pushes on their abdomen and spits out a 5-stud diameter ball of acid bound by gravity that nonetheless can travel a fair distance due to its speed and momentum. Enemies hit by it or caught in the 4-stud blast radius will receive 3 → 4.2 Liquid Heat damage per tick for the next 10 seconds (60 → 84 total burn damage) and gain ice physics on solid surfaces. Every time an enemy takes damage from this effect, the user heals by 2 health (40 total healing) and loses 1% hunger. If their hunger is 90% or higher, the damage increases to 4.5 → 5.7 (90 → 114 total burn damage), affected enemies’ screens will suffer blurry screens and loss of 5 energy and stamina over time, and the user will heal by 3 per enemy damaged (60 total healing). If their hunger is below 40%, they will spit a ball of saliva instead, which does no damage, nor does it heal the user, but reduces enemies’ movement speed by 40% and blocks resource regeneration. At Grade 2 (Level 850), the ball becomes a 1-second beam that follows their cursor, and its momentum is such that it is no longer bound by gravity. {Cast Time: 0.5 sec. | CD: 12 sec. | Energy Cost: 65}
===2: Impulsive Craving===
User puts their hands down in a shy position before unleashing numerous unseen bite attacks within a 30-stud radius around themself, dealing 16 → 22 Blood damage 3 times to all enemies caught within the radius (24 → 30 on critical hits) with hitstun and knocking them down with a 1-second stun, losing 5% hunger per individual hit. Any projectiles, debris and smackable objects caught within the radius will be consumed, healing the user and lowering their hunger in the same manner as Ravenous Abyss. Every 10% hunger beyond 50% slightly increases how long the unseen bite attacks go on for, adding an additional hit. {Cast Time: 0.5 | CD: 9 sec. | Energy Cost: 80}
===3: Hyper Predator===
Requires Level 675 to use. User bounds through the air towards their target, rolling as they land. If they hit an enemy during their jump, they will latch onto their head and knock them down to the ground, stand up on their knees, and then slam them on the ground 3 times, alternating sides each time and dealing 19 → 26 per slam (17 → 34 on critical hits). They will then throw them into the air behind them with a 3.5 second stun as they get back up. This attack lowers the user’s hunger by 15% (25% if it results in a KO) and drains 50% stamina from the enemy on successful use. Once in the air for a second, you can press the spacebar to cancel and initiate Levitation/Flying. {CD: 7 sec. | Energy Cost: 35}
===4: Ultimate Hunger===
Requires Level 1050 to use. User shrouds a 150-stud radius around themself in a cloud of black fog, restricting the vision of all entities inside to a 12-stud radius around them, and disappears (They are actually invisible). All enemies within the fog cannot regenerate resources, nor can they escape the fog. The user sees all enemies inside the fog by white outlines and can select one to attack by clicking on them— They will appear roughly 10 studs behind the selected target, then lunge towards them. If successful, all players inside the fog will be completely blinded for 6 seconds, after which the fog dissipates and the victim is gone. During this, said victim receives 30 → 33 Blood damage per ⅓ of a second (Incapable of critical hits) and all sounds become muffled, while the user recovers 5 health and loses 4% hunger every time the enemy takes damage. When it’s all over, the user will spit them out in a ball of saliva wherever they point a second after the area clears, dealing a final 20 → 30 damage upon impact with anything (Incapable of critical hits), as well as anyone caught in the 4-stud blast radius. If the main victim is brought to 1 health by the attack, the user will completely devour them instead of spitting them out, finishing them off and rendering them unrevivable. If this occurs, the user’s hunger is reduced to 0%, and they will unlock a Digestive Move, which is different depending on the Tube the devoured enemy had equipped. If the user does not select a target within 8 seconds or misses the lunge, the fog will disappear then, as will the move. {Cast Time: 0.5 sec. | CD: 125 sec. | Energy Cost: 250}
===X: Digestive Move===
Can only be used after defeating one player using Ultimate Hunger. User uses their current Digestive Move if they have one. As long as they do have one, their total energy, total stamina and defense are increased. Upon being KO’d, they will lose their current Digestive Move and must KO another player with Ultimate Hunger to get another one. Visit the bottom of the original doc. page (Link at the bottom of the article) for the list of Digestive Moves.
==Eternal Starvation==
Eternal Starvation is Devouring Gluttony’s second Special. It allows the user to temporarily induce hunger into themself or others, draining energy from foes or making their moves more effective. This Special is never acquired first, for obvious reasons.
===C: Lingering Starvation===
User locks in place, clutches their stomach in their arms and gains a brief golden glow for 1.5 a second state of vulnerability, adding 15% hunger to their Hunger meter. Any enemies within 20 studs of them will also receive a brief glow, and will have their resource regen blocked for 12 seconds. At Level 750 onward, the user can hold the key for 1 second to turn the move into Grade 2, giving them an additional 10% hunger and reapplying the hunger effect within a 35-stud radius, as well as increasing its duration by 4 seconds. {CD: 18 sec. | Energy Cost: 25}
===V: Gut Fury===
User locks in place and clutches their stomach in their arms as it releases a loud, ground-shaking growl before they’re able to move again after a second. All enemies within a 25-stud radius around them will be fearstunned (Frozen with fear) for 2 seconds, their characters forced to look toward the user. With every 5% hunger above 50%, the radius increases by 1 stud and the fearstun lasts 0.25 seconds longer (At 80% hunger onward, you can see the shockwaves). The opposite occurs with every -5% below 50%; it won’t do anything at all at 10% hunger or lower, and simply leave the user vulnerable for a second. At Grade 2 (Level 900), the growl becomes loud enough in-universe that enemies caught will cover their ears, experiencing ringing in the ears for the duration of the fearstun. {CD: 12 sec. | Energy Cost: 45}
===5: Menacing Growl===
Trademark Technique. The user locks in place, tilts their head fully back, and begins drawing golden energy into their mouth, pulling all enemies, debris and smackables within 30 studs towards themself as their stomach begins to glow brighter and brighter. After a second, their abdominal region releases a bright, swirly horizontal shockwave that covers a 40-stud radius around them, sending enemies flying away with a 2.5 second stun and dealing 1 → 1.12 Blood damage per every 1% hunger in their Hunger meter (Incapable of critical hits). The shockwave is replaced by an explosion if used in the air. Per every 5% hunger beyond 50%, the range of both the suction effect and shockwave/explosion are increased by half a stud, but the opposite happens per every -5% below 50%. {Cast Time (Shockwave): 1 sec. | CD: 20 sec. | Energy Cost: 90}
===6: Crippling Growl===
Requires 50% hunger and Level 1050 to use. User wraps their arms around their midsection as their belly begins to glow brighter and brighter with each passing second (This animation cannot be interrupted by any means; if the user is stunned, frozen or hit, it won’t even be delayed). After 5 seconds, the user locks in place, uncovers their stomach, and fires a massive, 50-stud diameter beam of bright, swirly golden energy that persists for 5 seconds and can travel for a maximum of 175 studs, trapping enemies inside and dealing 0.25 → 0.3 Blood damage per every 1% hunger in their Hunger meter every ¼ of a second (Incapable of critical hits) whilst slowly pushing them back. Once the beam finishes, all enemies caught will be launched far away and stunned for 5 seconds, and the user gains +15% hunger. At 100% hunger, the attack can deal a total of 500 → 600 damage, and the user takes 85% less damage while charging and firing the beam. Energy regen is paused during the entire duration of the move, including the prior charging phase. {Cast Time: 5 sec. | CD: 120 sec. | CD: 275}
==Meat Grinder==
Meat Grinder is Devouring Gluttony’s third Special. It allows the user to telekinetically manipulate summoned or nearby food, usually meat, to construct attacks or to eat it and regain health.
===B: Free Food===
User creates a bright glowing orb in their hands and throws it up, then watches as it transforms into a random food item that they will then eat, restoring a certain amount of health and lowering their hunger by a certain percentage that depends on the item they got, which is randomized. The food items that can be created are listed below. {Cast Time: 4 sec. | CD: 20 sec. | Energy Cost: 50}
*Cookie: Restores 3 health and relieves 1% hunger.
*Chocolate Bar: Restores 5 health and relieves 3% hunger.
*Lollipop: Restores 7 health and relieves 6% hunger.
*Egg: Restores 10 health and relieves 8% hunger.
*Potato: Restores 12 health and relieves 10% hunger.
*Carrot: Restores 14 health and relieves 12% hunger.
*Apple: Restores 18 health and relieves 14% hunger.
*Melon: Restores 24 health and relieves 16% hunger.
*Ham: Restores 30 health and relieves 18% hunger.
*Turkey: Restores 40 health and relieves 25% hunger.
===7: Kernel Shower===
User creates a giant corn cob and holds it by the tip above their head, then violently shakes it around, throwing a total of 20 corn kernels upon random spots within a 20 stud radius. Any enemies within that radius will be targeted by 5 extra. Each kernel deals 13 → 19 Biological damage (21 → 27 on critical hits) and bursts when hitting or landing next to an enemy, splitting into three tiny popcorn pieces that act as debris. At Grade 2 (Level 800), the radius is increased to 25 studs, and the total number of unaimed kernels is increased to 30. Then at Grade 3 (Level 950), the radius yet again increases to 30, and all kernels will burst upon impact, although none of the unaimed ones will split into popcorn pieces. {Cast Time: 1 sec. | CD: 9 sec. | Energy Cost: 65}
===8: Whirling Punch===
User summons a giant glass filled with fruit punch, strawberries and raspberries and slams it down onto the ground, causing the glass to shatter. The contents then form a 24-stud diameter tornado that follows after the user’s target at a fairly quick speed until it dissipates after 6 seconds. If it makes contact with an enemy before then, it will trap the enemy inside, hold them still for 2.5 seconds, then burst, dealing 58 → 70 Liquid damage (66 → 78 on critical hits) and leaving the enemy stunned for another 2 seconds. The user can stand inside the tornado harmlessly themself, lowering their hunger by 1% per every second spent inside. The size of the tornado increases by 4 studs at Grade 2 (Level 675). {Cast Time: 0.5 sec. | CD: 12 sec. | Energy Cost: 75}
===9: Meatball Grounding===
Requires Level 800 to use. User creates 2 20-stud diameter balls of ground meat (Of three different types), carried in both hands, before tossing them toward the target, dealing 25 → 30 Biological damage (33 → 38 on critical hits) and trapping enemies they hit inside them as they travel, then mashing into one gigantic 35-stud meatball for a second after impact or if the user presses the key again or clicks, dealing 3 → 4 Biological damage per fifth of a second to all trapped enemies (15 → 20 total suffocation damage). It is then pulled straight back to the user, who grabs it in their hands before throwing it again towards another location or, if they left click before then, smashing it flat into the ground, making it explode on impact and dealing a final 75 → 80 Biological damage (83 → 88 on critical hits) while sending the trapped enemies flying into the air, stunned for 2.5 seconds. The size of all meatballs increases by 5-studs at Grade 2 (Level 950)  {Cast Time: 0.5 sec. | CD: 10 sec. | Energy Cost: 60}
===0: Festive Finale===
Requires Level 900 to use. User creates a gigantic 40-stud diameter basket filled with all kinds of food above their head and spins it around them at a relatively fast pace, knocking all enemies away from them and dealing 75 damage (Incapable of critical hits) while stunning them for 3 seconds. The food basket launches one random giant food into the air every ¼ of a second to land on random locations within a 50-stud radius around the user, each delivering its own unique effect and damage/healing to all enemies and allies hit by them. After making impact, each piece of food will remain present as a smackable for up to 60 seconds for the user and any nearby alliance members to eat (Using LMB) to heal themselves and gain some possible buffs. The basket will disappear after being active for 6.5 seconds, throwing a total of 26 giant food items. {Cast Time: 3 sec. | CD: 90 sec. | Energy Cost: 175}
*Cookie: Against enemy: Deals 40 → 50 Biological damage (Incapable of critical hits), pushes them back slightly. | Against ally: Restores 8 health; relieves 5% hunger.
*Chocolate Bar: Against enemy: Deals 55 → 65 Biological damage (Incapable of critical hits), applies 30% jump & speed reduction for 7 seconds. | Against ally: Restores 15 health, grants 30% jump & speed boost for 8 seconds; relieves 8% hunger.
*Lollipop: Against enemy: Deals 65 → 75 Biological damage (Incapable of critical hits), knocks them into the air and applies a 2 second stun. | Against ally: Restores 19 health, splits into 3 smaller candy shards when eaten, each recovering 5 health; relieves 13% hunger.
*Egg: Against enemy: Deals 77 → 87 Biological damage (Incapable of critical hits) | Against ally: Restores 20 health, spills boiling yolk when eaten that stays on the ground for 15 seconds, dealing 2.5 Liquid Heat damage per tick (75 total burn damage) to all enemies standing on it; relieves 16% hunger.
*Potato: Against enemy: Deals 88 → 98 Biological damage (Incapable of critical hits) and applies a 2 second stun. | Against ally: Restores 27 health; relieves 20% hunger.
*Carrot: Against enemy: Deals 90 → 100 Biological damage (Incapable of critical hits), blurs their screen for 6 seconds. | Against ally: Restores 35 health; relieves 23% hunger.
*Apple: Against enemy: Deals 100 → 110 Biological damage (Incapable of critical hits), reverses controls for 5 seconds. | Against ally: Restores 45 health, increases health regeneration by 25% for 10 seconds; relieves 30% hunger.
*Melon: Against enemy: Deals 110 → 120 Biological damage (Incapable of critical hits), inflicts high knockback and a 3 second stun. | Against ally: Restores 60 health; relieves 40% hunger.
*Ham: Against enemy: Deals 120 → 130 Biological damage (Incapable of critical hits), stuns for 2.5 seconds and blocks jumping and flying for 8 seconds. | Against ally: Restores 60 health; relieves 45% hunger.
*Turkey: Against enemy: Deals 135 → 145 Biological damage (Incapable of critical hits), ignites them for 4 seconds, dealing 3 → 3.5 Energy Heat damage per tick (24 → 28 total burn damage). | Against ally: Restores 80 health; relieves 50% hunger.
The final item thrown will be one of the following:
*Donut: Against enemy: 140 → 150 Biological damage (Incapable of critical hits), continues rolling at high speeds for 3 seconds before slowing down and falling, dealing damage again to any enemy that gets hit and knocking them airborne. | Against ally: Restores 85 health; relieves 55% hunger.
*Sealed Bowl of Curry: Against enemy: Deals 150 → 160 Solid damage (Incapable of critical hits), opens upon impact, creating a 75-stud puddle of curry that stays for 12 seconds, dealing 4 → 4.5 Liquid Heat damage per tick (96 → 108 total burn damage). | Against ally: Puddle restores 4 health (96 total healing) and relieves 2.5% of the user’s hunger per tick (60% total hunger relieved).
*Ball of Spaghetti: Against enemy: Deals 145 → 155 Biological damage (Incapable of critical hits), bursts upon impact, covering all enemies hit or within 10 studs of the impact in sauce for 10 seconds, reducing their jump height and movement speed by 35%, and launching a total of 6 large meatballs into the air which will arc and fall upon random locations nearby, dealing 85 → 95 Biological damage per ball (Incapable of critical hits). Using Devourer moves on sauced enemies recovers 15% more health and relieves 5% more hunger than usual, and also ends the effect early. | Against ally: Restores 107 health, each meatball recovers 79 health; relieves 11% hunger per meatball.
*Ball of Ice Cream: Against enemy: 155 → 166 Liquid Cold damage (Incapable of critical hits), bursts upon impact, creating a 75-stud diameter splatter of ice cream around where it lands that stays for 10 seconds and applies 50% jump & speed reduction to enemies standing in it, as well as dealing 4 → 5 Liquid Cold damage per tick (80 → 100 total chill damage). | Against ally: Restores 70 health, the puddle restores 2 health (40 total healing) and relieves 3.5% of the user’s hunger per tick (70% total hunger relieved).
*Sandwich: Against enemy: Deals 170 → 180 Biological damage (Incapable of critical hits), does not bounce like most other food items, trapping enemies beneath it inside itself until released via eating or despawning. | Against ally: Restores 180 health; relieves 75% hunger.
*Sealed Bowl of Spicy Ramen: Against enemy: Deals 150 → 160 Solid damage (Incapable of critical hits), opens upon contact, creating a 70-stud puddle of ramen that stays for 12 seconds, dealing 6 → 6.5 Liquid Heat damage per tick (144 → 156 total burn damage) to enemies standing in it, and releasing 5 red & green peppers that deal 45 → 55 Biological damage on impact (Incapable of critical hits). | Against ally: Puddle restores 6 health (144 total healing) and relieves 3.5% of the user’s hunger per tick (84% total hunger relieved); each pepper recovers 45 health, restores 10% hunger, and applies 50% speed boost and 20% damage boost for 6 seconds.
*Cake: Against enemy: Deals 180 → 190 Biological damage (Incapable of critical hits), does not bounce like most other food items, trapping enemies beneath it inside itself and blinding them until released via eating or despawning. | Against Ally: Can be eaten from eight times, increasing its duration by 3 seconds, recovering 25 health (200 total healing) and relieving 11% hunger with every piece eaten (88% total hunger relieved).
*Wagyu Steak: Against enemy: Deals 200 → 220 Biological damage (Incapable of critical hits), does not bounce like most other food items, flattening enemies beneath it until released via eating or despawning. Its impact causes the ground within 100 studs to shake violently, knocking enemies into the air with a 1 second stun. | Against ally: Restores 250 health; relieves 100% hunger.
==Tips and Strategies==
*Gut Fury and All Devourer moves except for Deadly Indigestion can interrupt any moves enemies caught in the vortex were using, unless it’s a Mega Skill.
*If multiple susceptible enemies are caught in the vortex of Ravenous Abyss, the closest one to the user will always be the one who gets chomped on.
*After using Kernel Shower or Festive Finale, use Impulsive Craving to get loads of health back.
*The key to success with this Tube is to manage and use your hunger however you want to or need to. For example, lower it as much as you can to heal up, then lower it again when you need to get some damage in.
*Hyper Predator isn’t just an unpredictable attack that enemies can rarely be prepared for; it can save your life if you have no other escape options.
*Sometimes, it’s worth letting your hunger reach dangerous levels to get the most out of Eternal Starvation’s attacks, as this is when they are at their most powerful.
*It’s a good idea to land Lingering Starvation when your opponent has low stamina before you use Ultimate Hunger since that will render it impossible for them to escape, as it cannot be blocked and bypasses barriers.
*Don’t bother taking on high-damage Tubes unless you have a Digestive Move in tow; your fragility and modest main stats aren’t worth it.
**If you can, try preying on weak Tubes or ones that are low on health to obtain a Digestive Move from them— Their damage will be higher than their original counterparts.
*The blindness caused by Ultimate Hunger can lead panicking players to run straight into hazards or enemies’ Special Attacks.
==Link to Original Doc.==
View Original Doc. to see color palette and list of Digestive Moves:
https://docs.google.com/document/d/1mRvacupTnCG3bTQZoBEHSwW-9v5k1yNC6IRoeG7qHDo/edit?usp=sharing
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