Metal Sonic (Game)

<tabber>
|-|Metal Sonic=
|-|Adventure=
|-|Classic=
|-|Transformations=
</tabber>
==Summary==
Metal Sonic is a recurring antagonist in the Sonic the Hedgehog series.
It is an evil Badnik version of Sonic the Hedgehog and undoubtedly Dr. Eggman's greatest creation, built for the sole purpose of destroying its organic template; Sonic the Hedgehog. It was originally deployed during Eggman's operations on Little Planet, capturing Amy Rose to get Sonic further into venturing onto the planetoid. They would have their showdown on Stardust Speedway, where it confronted Sonic in a race and ultimately lost. It would be far from the last time that it would appear, however, and it would repeatedly return to challenge Sonic and his allies in servitude of the mad scientist. Modeled with extreme accuracy after Sonic, Metal Sonic is one of Dr. Eggman's deadliest creations that has occasionally required Sonic and all of his friends coming together in order to be stopped.
==Powers and Stats==
Tier: | , higher with the Light Speed Attack | , higher with the Light Speed Attack and Maximum Heat Attack | , higher with the Light Speed Attack and Boost | , higher with the Light Speed Attack and Boost | At least | | At least 
Key: Classic Era | Adventure Era | Neo Metal Sonic (Adventure Era) | Modern Era | Neo Metal Sonic (Modern Era) | Super Neo Metal Sonic | Metal Madness and Metal Overlord | Master Overlord
Name: Metal Sonic
Origin: Sonic the Hedgehog (Sonic CD)
Gender: None, but referred as a male
Age: Unknown
Classification: Robotic Hedgehog
Powers and Abilities:
<tabber>
|-|Classic=
Passive:
*Superhuman Physical Characteristics
**Inorganic Physiology (Type 2)
**Self-Sustenance (Types 1, 2, 3)
**Bodily Weaponry (Possesses sharp claws)
*Small Size (Type 0; 765.4 millimeters/76.5 cm tall)
*Limited Instinctive Reaction
*Combat Skills
Activated:
*Aura & Electricity Manipulation (Can generate electricity)
*Spin Dash (Standard)
*Flight& Spaceflight
*Forcefield Creation
*Energy Projection & Plasma Manipulation (Can fire energy blasts from it's chest cavity, can fire plasma beams)
*Energy Manipulation and Statistics Amplification (With the Lost Labyrinth treasure, Metal Sonic can harness and manipulate different energies while greatly increasing its physical attributes)
*Power Mimicry
**Has the skills of the Sonic the Fighters cast, giving him the abilities of Classic Sonic, Tails, Knuckles, Espio, Bark, Bean, Fang, and Amy
Resistance to:
*Extreme Cold and Cosmic Radiations
*Conceptual Manipulation, Dream Manipulation & Information Manipulation (Conceptual Destruction; Type 1, Independent Universal Concept. Type 2; Fundamental. 6-D - 1 Layer, Unaffected by the Time Eater erasing history and all space-time/reality (including the 5-D Maginaryworld and the 6-D hypertimeline), leaving everything as a colorless void. It was noted that Sonic and Classic Sonic had to restore the flow of time to restore their friends, including Amy, Knuckles and Tails, who were unaffected by Void's presence and attacks)
*Time Manipulation/Time Stop (Is able to traverse through Little Planet to put his projectors all over it, where the Time Stones are held, the mysterious Time Stones are said to be able to turn a desert into a jungle, and a polluted lake into a beautiful lake by crossing through time. Can move within White Space, an area where Time doesn't exist)
|-|Adventure Era=
|-|Modern Era=
|-|Metal Madness and Metal Overlord=
All previous Base abilities (except Modern Neo and Super Neo) on a drastically enhanced scale including;
*Large Size (Type 1 for Metal Madness. Type 0 for Metal Overlord)
*Fire Manipulation (Through Flamethrowers)
*Homing Attack (Can shoot homing missiles)
*Bodily Weaponry and Sealing (Can launch it's fingers as missiles, which encase their target in a crystal sphere that prevents movement or action)
*Time Stop (Can freeze time using Chaos Control)
*Acausality (Type 4)
Resistance to:
*Law Manipulation, Causality Manipulation, Information Manipulation, Dream Manipulation & Conceptual Manipulation (Conceptual Destruction; Type 1, Independent Universal Concept & Information type 2; Fundamental Information. Can survive attacks from Super Sonic at his maximum power, which have said effects and can damage opponents across all of time)
|-|Master Overlord=
All previous abilities (except Metal Madness and Metal Overlord abilities, and Invulnerability)
*Large Size (Type 2)
*Crystal Manipulation
|-|Optional Equipment=
</tabber>
Attack Potency: Large Planet level (Created by Classic Eggman to be able to match Classic Sonic in every regard. Regularly upgraded to avoid becoming outdated) | Large Star level (Capable of going through the same Adventures as Sonic in Sonic Adventure DX, can fight against Adventure Sonic, Adventure Shadow and Adventure Amy in Sonic Adventure 2: Battle, was going to be used as Adventure Eggman's weapon in Sonic Heroes before he upgraded himself to his Neo form), higher with the Light Speed Attack (Like Sonic and Shadow, the Light Speed Attack allows Metal Sonic to achieve greater damage than he can normally do) | Large Star level (Sonic Heroes; Sonic Story, After beating Egg Albatross. of their Data. Copied data of Adventure Chaos .Sonic Heroes; Rose Story, After beating Egg Emperor. Leveled a large portion of Adventure Eggman's air fleet flagship to generate the materials to progress to it's next form), higher with the Light Speed Attack and Maximum Heat Attack | Universe level+ (Remains a consistent rival of Modern Sonic and is stated to be Modern Eggman's ultimate creation after the creation of the Super Egg Robot. Far superior to standard Badniks, which Sonic and Modern Tails note to have gotten stronger over time.Sonic Colors (DS) Can fight on even terms with Sonic after his imprisonment aboard the Death Egg,Sonic Frontiers who can trade blows with Zazz and the other members of the Deadly Six.Sonic the Hedgehog #43 Fought with SurgeSonic the Hedgehog: Imposter Syndrome #4), higher with the Light Speed Attack and Boost | Universe level+ (Superior to his Base. Overpowered Modern Sonic after copying his biodata) | At least Universe level+ (Super Neo Metal Sonic is empowered by the Master Emerald, and should thus be comparable [if not superior] to Super Mecha Sonic Mark II) | Low Complex Multiverse level (6-D. After combining its Data with the power of Chaos, Modern Eggman believed it to be unbeatable by anything he could plan of, which would include a potential Final Egg Blaster and had doubts that the Chaos Emeralds could match its power. After being complete, it took the combined might of Super Sonic, Super Tails, and Super Knuckles to defeat it, with Super Sonic alone being unable to damage Metal Overlord, to the point Eggman described Sonic's solo attacks as useless. Teams Dark, Rose and Chaotix needed to buy time for Team Sonic to charge up with the Emeralds, an extreme rarity among even bosses fought with the super form. As such, Metal Overlord should scale to the highest echelon of super form power) | At least Universe level+ (Master Overlord is referred to as its ultimate form, and is stronger than Super Neo Metal Sonic)
Speed: FTL (On par with Classic Sonic in speed, raced with him at least two times), higher Reactions and with the V. Maximum Overdrive Attack (His V. Maximum Overdrive Attack increases his speed by four times), even higher with the Spin Dash (Metal Sonic can use the Spin Dash even while badly damaged,Sonic 4 Episode II: Episode Metal a technique that allowed Sonic, Tails Nine, and Renegade Knucks to blitz a group of Eggforcers that were initially blitzing themSonic Prime; Episode 3, "Escape from New Yoke") | At least Massively FTL+. higher with the Light Speed Attack, higher Reactions and with V. Maximum Overdrive Attack. higher with the Spin Dash | At least Massively FTL+ (Copied the biodata of the four teams, making him superior to all of them),Sonic Heroes higher with the Light Speed Attack, even higher reaction speed and with V. Maximum Overdrive Attack, Massively FTL+ with the Spin Dash | Massively FTL+ (Can race against the likes of Modern Sonic and Modern SilverSonic Rivals 2) to Infinite (Can race against Modern Sonic.Sonic Colors Kept pace with Sonic in combat and intercepted an attack from Modern Tails.Sonic the Hedgehog #55 Caught a Cyan Wisp), higher Reactions and with V. Maximum Overdrive Attack (Increases his speed by four times), far higher with the Spin Dash, even higher with his Boost | Infinite (Easily kept up with Modern Sonic after he copied Sonic's data), higher with the Spin Dash, Drop Dash, Super Peel Out, and Boost (Capable of using all of Sonic's speed amplifying techniques due to copying his biodata; the Drop Dash is simply an aerial Spin Dash, the Super Peel Out is referred to as faster than the Spin Dash,Sonic Origins Manual, Pg. 13 and the Boost is superior to even that) | Infinite (Overwhelmingly faster than both Base Modern Sonic and Modern Knuckles,Sonic the Hedgehog #10 Super Neo Metal Sonic is empowered by the Master Emerald, and should thus be comparable (if not superior) to Super Mecha Sonic Mark II), higher with the Spin Dash, Drop Dash, Super Peel Out, and Boost | Immeasurable (Kept up with Team Super Sonic at their fastest) | Infinite (Superior to Super Neo Metal)
Lifting Strength: Class K (Comparable to Classic Sonic) | Class M | At least Class M (Has the biodata of those such as Adventure Knuckles, Adventure Vector, and others) | Multi-Stellar (Comparable to Modern Sonic and can grapple with him. Grappled with Surge before nearly overpowering her) | Multi-Stellar (Held Sonic in a chokehold with one hand) | Immeasurable | Immeasurable (Comparable to Team Super Sonic) | Immeasurable (Superior to Super Neo Metal)
Striking Strength: Large Planet level (Can harm Classic Sonic) | Large Star level, higher with the Light Speed Attack | Large Star level, higher with the Light Speed Attack and Maximum Heat Attack | Universe level+ (Comparable in strength to Modern Sonic. Harmed Surge and Sonic with his strikes), higher with the Light Speed Attack and Boost | Universe level+ (Left Modern Sonic reeling with a kick to his stomach and slap to the face) | At least Universe level+ (At the very least, Super Neo Metal is comparable- if not outright superior- to Super Mecha Sonic Mark. II) | Low Complex Multiverse level (6-D. Traded blows with Adventure Super Sonic, Adventure Super Tails, and Adventure Super Knuckles as Metal Overlord) | At least Universe level+ (Superior to Super Neo Metal Sonic)
Durability: Large Planet level, higher with forcefields (Fought against Classic Sonic during Sonic Generations) | Large Star level, higher with force-fields | Large Star level (Has the biodata of the four teams from Sonic Heroes) | Universe level+ (Took several hits from Modern Sonic amped by Wisps before breaking down.Sonic Colors: Rise of the Wisps and being swung into Sonic by herSonic the Hedgehog #56), higher with the Black Shield (Withstood a blast from Giant ZavokSonic the Hedgehog #29) | Universe level+ (Withstood a barrage of attacks from Modern Sonic and quickly recovered from them practically unscathed. Ate a kick to the chin from Sonic with little issue), higher with the Black Shield | At least Universe level+ (Super Neo Metal Sonic is empowered by the Master Emerald and is at least comparable to Super Mecha Sonic. Invulnerability makes it difficult to harm) | Low Complex Multiverse level (6-D. Even when incomplete, three teams of three characters each could do no real damage to it. After completion, Metal Overlord is unphased by normal attacks from Super Forms; only the Team Blast of Team Super Sonic could damage it, who even commented on its astounding resilience) | At least Universe level+ (More durable than Super Neo Metal Sonic but lacks the Invulnerability of a Super Form, allowing it to be damaged)
Stamina: Infinite | Infinite | Infinite (,Sonic Heroes; Dark Story, After beating Egg Albatross. which holds Enterbrain (10 October 2001)). "５０年前の真実". ソニックアドベンチャー2パーフェクトガイド (in Japanese). ISBN 978-4757706255. Retrieved February 5, 2007.Prima Games, a Division of Random House, Inc. Sonic06 Prima Digital Guide. Pg 5. ISBN 978-0761555100. Retrieved November 14, 2006. | Infinite | Infinite (Powered by the Master Emerald) | Infinite | Infinite (Uses the Master Emerald as a direct power source)
Range: Standard Melee Range; Hundreds of Meters with his abilities | Tens of Meters; Universal+ with his abilities as Super Neo Metal Sonic and Master Overlord, Low Complex Multiversal with certain abilities as Metal Madness and Metal Overlord (6-D with Chaos Control. Due to scaling to the maximum power of the Chaos Emeralds, Metal Sonic should be capable of replicating the feats that Super forms performed in the Solaris fight, allowing them to damage Solaris with their abilities (Solaris being a 6-D being)
Standard Equipment: None notable. The Egg Fleet as Modern Neo Metal Sonic. The Master Emerald as Super Neo Metal Sonic and Master Overlord. 
* Optional Equipment: Rings, Dark Rings, Item Boxes, Phantom Ruby, Eggmobile, Chaos Emeralds, Power Ups, Extreme Gear, Blue Devil, Formula M
Intelligence: Likely Above Average normally, at least Genius in combat (Possesses a personality and his own thoughts unlike majority of Eggman's machines, and is capable of matching the likes of Sonic, Shadow and Surge in combat) Gifted as Adventure Neo Metal Sonic (Gained full sentience and independence, after which it overthrew and kidnapped Eggman before setting off the entire plot of Sonic Heroes by manipulating 12 characters into chasing and fighting a false Eggman. All while copying their abilities and data over the course of their separate adventures, all to gain the power to conquer the world and defeat Sonic once and for all). Supergenius as Modern Neo Metal Sonic ( Possesses the intellect of Dr. Eggman) 
Weaknesses: The V. Maximum Overdrive Attack runs the risk of overheating and disabling Metal Sonic's systems.
Notable Attacks/Techniques:
*Spin Attack: Metal Sonic rolls into a ball and rams nearby opponents as a concussive force or cutting disk.
*Spin Dash: Metal Sonic rolls in place to charge up, then blasts forward at top speeds
*Spin Jump: A variant of Spin Dash used to attack enemies mid-jump.
*Drop Dash: Sonic stores up momentum while in mid-air and curls into a ball as he drops down to the ground, upon where he will instantly initiate a Spin Dash and rocket in the desired direction.
*Homing Attack: While in the air, Metal Sonic performs a high-speed Spin Dash that homes in on the nearest enemy, striking them with perfect aim.
*Jump Dash: When performing this move, Metal Sonic launches straight forward in midair with a burst of speed while usually leaving an purple or dark blue trail in his wake, before descending downwards in an arc.
*Light Speed Attack: Metal Sonic draws in energy to charge up before rocketing off at high speeds to unleash a far faster and stronger Homing Attack. This technique automatically targets every enemy in the vicinity upon execution, allowing Metal Sonic to pull of a rapid onslaught of Homing Attacks to strike all enemies in range.
*Somersault: Metal Sonic flips his body and attacks with his legs.
*Boost: Upon hitting his top velocity, Metal Sonic is surrounded by an aura that distorts space and allows him to barrel through enemies without fear of reprisal.
*Black Shield: Metal Sonic forms an octahedral energy shield around himself to block incoming attacks.
*Ring Spark Field: Metal Sonic channels a radioactive force within him to create a harmful and nigh-impenetrable electrical field around himself. He then ejects two bursts of electricity to attack enemies.
*V. Maximum Overdrive Attack: Metal Sonic overloads his circuitry to form a highly powerful energy field around his body before shooting himself forward at four times his original acceleration and speed.
*Plasma Pulse Attack: Metal Sonic charges up energy in the compression chamber inside his torso before firing a powerful blue plasma laser from his chest engine
*Emerald Dive: Metal Sonic does a small uppercut before levitating into the air and diving straight into the opponent in a similar fashion to a torpedo, all the while being in Hyper Mode.
*Chaos Control: Metal Sonic uses Chaos Energy to control the fabric of time and space. He can use this to manipulate time by slowing or stopping it and inter-dimensional travel. The magnitude of this power depends on the amount of Chaos Emeralds Metal Sonic has with him.
*Chaos Spear: Metal Sonic channels raw chaos energy as a form of electricity into a spear-shaped energy construct and then fires it as an energy bolt. Metal Sonic is capable of hurtling a cascade of Chaos Spears.
*Sonic Boom: Metal Sonic launches himself forward with a burst of speed so great that it breaks the sound barrier before continuing to move at a steady pace. While active, the Sonic Boom grants Metal Sonic increased speed and invulnerability, allowing him to damage enemies and opponents with mere physical contact.
*Copycat: Metal Sonic scans the opponent, flawlessly replicating their abilities and skills, and adding their abilities onto his skillset. This can range from the opponent's fighting skills and conventional superpowers, to abilities as complex as Space-Time Manipulation or telepathic abilities.
*ESP: Metal Sonic unleashes a psychokinetic wave that induces vertigo in his opponents.
*Chroma Camo: Metal Sonic is able to render his body invisible and intangible, as well as increasing his speed.
*Bat Guard: Metal Sonic releases a swarm of artificial bats that act as a defensive barrier and projectiles. They will explode upon impacting an enemy.
*Hammer Punch: Metal Sonic strikes the ground with enough force to trigger a large tremor throughout the area. Enemies within his radius, either in the air or on the ground, will be disoriented and stunned.
*Knuckle Slam: Metal Sonic strikes the ground with enough force to trigger fiery shockwaves all around him.
Feats: In base form, Metal Sonic is one of Sonic's most formidable enemies in his universe. Metal Madness was able to easily take on all the base forms, while Metal Overlord had to be defeated by the Super Forms of Sonic, Tails, and Knuckles.
==Gallery==
<tabber>
|-|Art=
|-|Music=
|-|Sonic Comic=
Bad Communication.png|Bad Communication, written in the Sonic Comic
|-|IDW=
File:IDWMetalSonic.jpg|Metal Sonic
File:IDWNeoMS.jpg
5f4.jpg|Metal Sonic's Super State
018 021.jpg|Master Overlord 
</tabber>
==Notable Matchups==
Victories:
Infinite (Main Sonic Continuity) Infinite's Profile (Neo Metal Sonic was used, Speed was equalized and the fight took place in Station Square)
Super Silver (Main Sonic Continuity) Silver's Profile (Super Silver and Metal Overlord were used, Speed was equalized, the battle took place on Angel Island and both were 50 meters away from each other)
Dr. Eggman (Main Sonic Continuity) Dr. Eggman's Profile (Metal Overlord was used, Eggman had access to all his machinery up to Low 2-C, speed was equalized and the location started at Angel Island)
Mecha Sonic Mk. II (Main Sonic Continuity) Mecha Sonic Mk. II's Profile (Classic Metal Sonic and Mecha Sonic Mk. II were used. The battle took place on the Death Egg)
Metal Sonic (Sonic the Hedgehog (Archie Continuity)) Metal Sonic's profile (Super Neo Metal Sonic and Archie Neo Metal Sonic were used and speed was equalized)
Losses:
Sonic the Hedgehog (Main Sonic Continuity) Sonic's Profile (Both were in their Modern Base states)
Super Sonic (Main Sonic Continuity) Sonic's Profile (Super Sonic and Metal Overlord were used, speed was equalized, battle took place on Angel Island and both were 50 meters away from each other)
Super Shadow (Main Sonic Continuity) Shadow's Profile (Super Shadow and Metal Overlord were used, the battle took place on Angel Island, both 50 meters away, and speed was equalized)
Knuckles the Echidna (Main Sonic Continuity) Knuckles' profile (Adventure Era keys are used for both of them. Speed is not equal and battle takes place on Angel Island. They start 10 meters apart from each other. Base Metal Sonic was used)
Inconclusive:
Evil Computer (The Daily Object Show) Evil Computer's Profile (Modern Neo Metal Sonic and Evil Computer Supreme were used, and speed was equalized)
==References==
Category:Characters
Category:Sega Sonic
Category:Absorption Users
Category:Acausal Characters
Category:Acrobats
Category:Air Users
Category:Androids
Category:Antagonists
Category:Aura Users
Category:Black Hole Users
Category:Bodily Weaponry Users
Category:Bomb Users
Category:Claw Users
Category:Comic Book Characters
Category:Concept Users
Category:Crystal Users
Category:Dimensional Travel Users
Category:Drivers
Category:EggRobo Tech
Category:Electricity Users
Category:Energy Projection Users
Category:Energy Users
Category:Evil Characters
Category:Explosion Users
Category:Final Bosses
Category:Fire Users
Category:Flamethrower Users
Category:Flight Users
Category:Forcefield Users
Category:Fusionism Users
Category:Game Bosses
Category:Game Characters
Category:Genderless Characters
Category:Geniuses
Category:Giants
Category:Gravity Users
Category:Homing Attack Users
Category:Ice Users
Category:Inorganic Beings
Category:Instinctive Action Users
Category:Intangibility Users
Category:Invisibility Users
Category:Invulnerability Users
Category:Large Sized Characters
Category:Machines
Category:Magnet Users
Category:Magnetism Users
Category:Martial Artists
Category:Oil Users
Category:Paralysis Users
Category:Perception Users
Category:Plasma Users
Category:Playable Characters
Category:Power Mimicry Users
Category:Power Nullification Users
Category:Primary Antagonists
Category:Reactive Evolution Users
Category:Regeneration Users
Category:Ring Users
Category:Robots
Category:Rocket Users
Category:Sealing Users
Category:Self-Sustenance Users
Category:Shapeshifters
Category:Shockwave Users
Category:Size Users
Category:Small Sized Characters
Category:Statistics Amplification Users
Category:Telepaths
Category:Time Users
Category:Traitors
Category:Transformation Users
Category:Transmutation Users
Category:Vehicle Users
Category:Vehicular Masters
Category:Vibration Users
Category:Video Game Characters
Category:Villains
Category:Void Users
Category:Water Users
Category:Weather Users
Category:Sonic CD
Category:Bodily Weaponry Users