Level Editor

The Level editor allows user to edit level XML files in Teardown. Many properties of the editors are explained in the Examples map.
==Layout==
On the top, there is a bar detailing some functions. On the side is the hierarchy or "Scene explorer", along with the properties window, which details the editable attributes of the object.
==Objects==
===Body===
The body makes a rigid body, and can contain multiple voxes.
===Boundary===
The boundary is the orange grid which the player cannot pass.
===Compound===
A compound is used to merge multiple shapes into 1 object for performance reasons.
===Environment===
The environment object has the ability to change the scene setting.
===Group===
The group object allows the user to group items together. Groups can be made into prefabs.
===Instance===
Instances are used to add objects into the scene.
===Joint===
Joints connect shapes to restrict motion.
===Light===
Light nodes create a light source in the world.
===Location===
Locations mark locations in the world, for use by scripts, ropes and vehicles.
===PostProcessing===
Undocumented item allowing for filters for the game.
===Rope===
Ropes connect 2 locations together with a visible wire.
===Screen===
Screens display the output of a script.
===Script===
Scripts use Lua functions to add game logic.
===Spawnpoint===
Spawnpoints determining the spawn location of the player.
===Trigger===
Triggers are volumes that are used for scripted events or ambience.
===Vehicle===
:Main article: Vehicles
Vehicles define an object which can be driven.
===Vox===
Voxes or shapes are MagicaVoxel.vox files with materials.
===Voxbox===
Voxboxes are objects filled with voxels that can be filled with a .vox brush.
===Voxagon===
Voxagons are extruded 2D polygons that work similarly to voxboxes.
===Voxscript===
Voxscripts are advanced Lua scripts that allow for procedural generation.
===Water===
:Main article: Water
Implements a water box or polygon
===Wheel===
Wheels are used for vehicles.
Category:Technical
Category:Development
Category:Teardown
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