Super Smash Bros. V/Stadium

The Stadium (競技場, Stadium) is a mode in Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. 4, and Super Smash Bros. V where players can compete in minigames.
==Stadium Games in Smash V==
===Target Test===
Target Test returns in Smash V in the form of it's Melee and 64 versions. Every character has their own Target Test. Their target tests often require use of character specific techniques, such as Ness requiring to use his PK Thunder for some. Some characters' target tests reference locations in their own series, such as the Ice Climbers' target test looking much like the levels in their game, and Mario and Donkey Kong's target test resembling the setting of Donkey Kong. Some stages even include images, symbols, or other characters from the character's game (such as the Triforce appearing in Zelda/Sheik's stage and the Condor at the top of the Ice Climbers' stage).
===Home-Run Contest===
The Home-Run Contest (ホームランコンテスト, Home-Run Contest) is a minigame in Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. 4, and returning in Super Smash Bros. V in which the player(s) must knock a Sandbag as far as possible, usually with the Home-Run Bat given. The player has 10 seconds to rack up damage to lengthen the home-run. The most effective technique for dealing high damage very quickly is known as bat dropping. The minigame takes place in the Home-Run Stadium, a unique stage otherwise inaccessible in other game modes without hacking. It seems to resemble the Home-Run Contest from Smash 4 with a few aesthetic changes.
===Multi-Man Smash===
Multi-Man mode (組み手 Kumi-te, Group Combat) is a single-player mode that appears in Super Smash Bros. Melee (as Multi-Man Melee), Super Smash Bros. Brawl (as Multi-Man Brawl), Super Smash Bros. 4 (as Multi-Man Smash), and returning in Super Smash Bros. V (as Multi-Man Smash). They challenge the player to defeat as many opponents as possible in a six-player battle, under various pretenses, before falling from the stage or self-destructing, and the enemies get knocked back very easily. The opponents vary between the three games; Melee challenges the player to defeat Fighting Wire Frames, Brawl challenges the player to defeat Fighting Alloys, and SSB4 challenges the player to defeat the Mii Fighters. During a Multi-Man Brawl and Smash, every 25th character spawned is a character, rather than an alloy or a Mii Fighter. During Multi-Man Smash, the 50th and last character are giants. In Brawl, Smash 4, and Smash V it is possible to play Multi-Man Brawls and Multi-Man Smashes (respectively) with up to two players, and Brawl's compatibility with the Nintendo Wi-Fi Connection allowed one to play the mode online.
====List of Multi-Man Modes====
*10-Man, which challenges the player to defeat ten opponents. This is the shortest of all Multi-Man challenges, usually taking between 10 and 20 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds.
*100-Man, which challenges the player to defeat one hundred opponents. This usually takes a few minutes for players to clear, and can get quite difficult on higher difficulties, when the option exists. In 100-Man Smash, the last character fought is always a giant version of the player's character. In all games except Smash V, clearing 100-Man will give the player an opportunity to face an unlockable character, Falco in Melee and Brawl and Wario in SSB4, where victory will result in unlocking the character.
*3-Minute, which challenges the player to defeat as many opponents as possible within 3 minutes.
*15-Minute, which challenges the player to defeat as many opponents as possible within 15 minutes. This is arguably one of the more difficult Multi-Man challenges, though simple strategies such as spamming a certain move or evading the opponents altogether will suffice.
*Rival, which challenges the player to defeat more opponents than their Rival (a clone of the player character) before they are themselves defeated in an otherwise endless match. If the Rival is defeated, they will respawn. The player's final score is equal to the number of opponents they defeated minus the number defeated by the Rival.
*Endless, which challenges the player to defeat as many opponents as possible before being knocked out themselves. It has no time limit, nor does it have a knock-out limit, unlike other Multi-Man challenges, and as such can go on for an infinite amount of time.
*Cruel, which challenges the player to defeat as many opponents, with high handicaps and increased aggressiveness, as possible before being knocked out themselves. It is unarguably the most challenging Multi-Man challenge, as the opponents faced are immensely harder than those who appear in the other modes, and no items appear. This is also the only method to unlock the Temple stage.
==Boss Mode (unlocked after completing all starter chraracter Smash World stories)==
Boss Mode is an unlockable Stadium mode introduced in Super Smash Bros. Brawl and returning in Super Smash Bros. V as Boss Mode that is very similar to All-Star Mode, except the player fights all the bosses rather than all the playable characters. Boss Battles mode is unlocked after the player completes all starter character Smash World stories. Gameplay is very similar to that of All Star Mode with rest points in between battles with a boss. Boss Mode also includes a co-op mode.
===Bosses===
To be added.
Category:Super Smash Bros. V
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Category:Modes