Sephiroth (Final Fantasy)

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|-|Sephiroth=
|-|Bizarro Sephiroth/Sephiroth Reborn=
|-|Safer Sephiroth=
|-|One-Winged Angel=
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==Summary==
Sephiroth is the main antagonist of Final Fantasy VII and one of the main villiains in Final Fantasy VII: Advent Children, with an important role in the prequel Crisis Core -Final Fantasy VII- and a supporting appearance in Before Crisis -Final Fantasy VII- and later a central character in the First SOLDIER chapter of Final Fantasy VII: Ever Crisis.
Unstoppable warrior, unrivaled swordsman and brilliant tactician, Sephiroth played a fundamental role in ending the war against the faraway land of Wutai, solidifying his reputation as the undisputed best warrior to have ever been in SOLDIER, the Shinra Electric Power Company's private military, as well as held by the people as the hero who inspired many to join Shinra's lines, among whom were Genesis Rhapsodos and Cloud Strife. However, not everything was glory for Sephiroth, the company's corrupt side and their unethical practices, as well as being little more than their propaganda tool began to wear away Sephiroth's state of mind, with the eventual rebellion and apparent death of his two best friends at Shinra's hands furthering his disillusionment and the decision to resign after completing one final mission in the town of Nibelheim.
That fated mission, however, would not be the end and everything would take a turn for the worse: in Nibelheim, Sephiroth would discover his origins as a product of Shinra's genetic experiments using an ancient lifeform called Jenova, meaning his birth itself was with the purpose to be Shinra's tool through the use of the biological material of what was presumed to be a Cetra, an ancient being connected to the Planet itself. This revelation broke Sephiroth's already damaged mind and led him turn on humanity itself, declaring himself and Jenova the true, worthy rulers of the Planet, over the traitorous humans who turned their backs on them and the Cetra. Thus, falling from the greatest hero people had known to the greatest threat the world had faced.
==Powers and Stats==
Tier: At least , likely , higher with Spiritual Energy | , likely , higher with Spiritual Energy, far higher with Meteor | At least , likely , far higher with Spiritual Energy | , far higher with Spiritual Energy
Key: Before Crisis & Crisis Core | Final Fantasy VII | Advent Children | Dissidia
Name: Sephiroth
Origin: Final Fantasy
Gender: Male
Age: Early to mid-20s (Crisis Core and Before Crisis) | Late 20s, physically early to mid-20s (FFVII)
Classification: 1st Class SOLDIER, the Silver SOLDIER, Human Infused with JENOVA's DNA, Hero, Fallen Hero
Powers and Abilities:
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|-|Before Crisis & Crisis Core=
Intrinsic Abilities:
*Spiritual Energy Manipulation (Mastered and Departure)
*Jenova Inheritance (Incubation) 
*SOLDIER Program (Augmentation and Training)
Individual Abilities:
*Superhuman Physical Characteristics, Weapon Mastery and Genius Intelligence: Recognized as way too brilliantFinal Fantasy VII (1997), even among the 1st Class elite of SOLDIER, an unit renowned for their strength, Sephiroth skills and combat capabilities were on a league of their ownFinal Fantasy VII: 10th Anniversary Ultimania (2007), that made him the strongest in the worldGamaga Magazine Interview: October 30th, 2007 Issue (2007), to the point tales about him understated how powerful he wasFinal Fantasy VII (1997). Sephiroth is famous for being the only one capable of properly wielding the MasamuneFinal Fantasy VII (1997), with peerless skill at that, represented in-game by perfect accuracyFinal Fantasy VII (1997) and always dealing critical hitsFinal Fantasy VII (1997). Even the other champions of SOLDIER could at bestCrisis Core -Final Fantasy VII-: Reunion (2022) make Sephiroth fight seriouslyCrisis Core -Final Fantasy VII- (2007), only to find themselvesCrisis Core -Final Fantasy VII-: Reunion (2022) completely outmatched afterwardsFinal Fantasy VII: 10th Anniversary Ultimania (2007). Furthermore, Sephiroth is also capableCrisis Core -Final Fantasy VII-: Reunion (2022) of following the research of Shinra's top scientistsCrisis Core -Final Fantasy VII-: Reunion (2022), which involves fields such as genetics and biology, despite having no relation to his SOLDIER duties. 
*Enhanced Senses: Can sense the powerBefore Crisis -Final Fantasy VII- (2004) of his enemies. Capable of slicing bullets and rockets with enough precisionFinal Fantasy VII: Ever Crisis (2023) to redirect them to new targets. Can easily perceive and counter attacksCrisis Core -Final Fantasy VII-: Reunion (2022) he can't see and react to surprise attacks better than ZackCrisis Core -Final Fantasy VII-: Reunion (2022), who can sense animals hunting in the wildBefore Crisis -Final Fantasy VII- (2004), as well as quickly defendCrisis Core -Final Fantasy VII-: Reunion (2022) from sneak attacksCrisis Core -Final Fantasy VII-: Reunion (2022) and easily tell when enemies are sneaking on himCrisis Core -Final Fantasy VII-: Reunion (2022) or spying on him and the TurksBefore Crisis -Final Fantasy VII- (2004), the latter who failed to notice it despite being able to sense bloodlustBefore Crisis -Final Fantasy VII- (2004). Zack can also detect the Turks themselves trying to catch him off guardCrisis Core -Final Fantasy VII-: Reunion (2022), despite them being experts in espionageBefore Crisis -Final Fantasy VII- (2004). 
*Acrobatics (Hypermobility, All-Terrain Mobility, Self-Momentum and Surface Running): Can casually jump dozens of metersCrisis Core -Final Fantasy VII-: Reunion (2022) without any kind of impulse, fall from great heightsCrisis Core -Final Fantasy VII-: Reunion (2022) without issue, fight without hindrance in closedCrisis Core -Final Fantasy VII-: Reunion (2022) and narrow spacesCrisis Core -Final Fantasy VII-: Reunion (2022). Far more physically capable than SOLDIER candidates, who are trained in parkourFinal Fantasy VII: The First SOLDIER (2021) and can run up wallsFinal Fantasy VII: The First SOLDIER (2021). 
*Pressure Points (Critical Hits): Sephiroth makes a pointCrisis Core -Final Fantasy VII-: Reunion (2022) to take out enemies with one strike, aiming for critical blowsFinal Fantasy VII (1997) to take out enemies in a single hit. 
*Limited Fire Manipulation: Sephiroth's cuts with the Masamune cause such intense frictionCrisis Core -Final Fantasy VII- (2007) that they igniteFinal Fantasy VII: Ever Crisis (2023) the sliced parts of struck objects. 
*Supernatural Willpower: While all SOLDIER members are required by default to have a mind strong enough to endure being bathedFinal Fantasy VII: Ultimania Omega (2005) in Mako and not succumbFinal Fantasy VII: Ultimania Omega (2005) to Mako PoisoningFinal Fantasy VII Remake: Ultimania (2020), nor have mental damageCrisis Core -Final Fantasy VII-: The Complete Guide (2007) caused by Jenova's cells injectedFinal Fantasy VII: Ultimania Omega (2005) into their bodies, Sephiroth is still an exceptional case. Even after falling into the Lifestream itself and having his body destroyed by itFinal Fantasy VII: 10th Anniversary Ultimania (2007), Sephiroth could retain his individualityFinal Fantasy VII: Advent Children -Reunion Files- (2006) due to the sheer strengthFinal Fantasy VII (1997) of his willFinal Fantasy VII: 10th Anniversary Ultimania (2007), instead becoming a travelerFinal Fantasy VII (1997) of the Lifestream. This far outclasses the level of willpower of any SOLDIER memberCrisis Core -Final Fantasy VII- (2007) or Spiritual Energy userFinal Fantasy VII (1997) of comparable level. 
*Social Influencing (Reputation): Sephiroth's achievements in SOLDIER has earned him widespread admirationFinal Fantasy VII: 10th Anniversary Ultimania (2007) among people, being consideredFinal Fantasy VII: 10th Anniversary Ultimania (2007) an outright heroFinal Fantasy VII: Ever Crisis (2023). Many join the unitFinal Fantasy VII Remake (2020) simply out of idolization for himFinal Fantasy VII: 10th Anniversary Ultimania (2007).
Spiritual Energy Techniques:
*Energy Manipulation and Damage Boost: Can increase the destructive power of his attacks by wreathing his weaponCrisis Core -Final Fantasy VII-: Reunion (2022) with his Spiritual Energy. Of particular note is OctaslashFinal Fantasy VII: Ever Crisis (2023), his Limit BreakCrisis Core -Final Fantasy VII-: The Complete Guide (2007), as Limit Breaks stated to reach power far beyondFinal Fantasy VII (1997) the user's normal capabilities. 
*Vibration Manipulation and Paralysis Inducement: His swings can cause massive shockwavesBefore Crisis -Final Fantasy VII- (2004) and he can even launch themBefore Crisis -Final Fantasy VII- (2004) through the air at distance. Unless blocked or completely avoided, these shockwaves can momentarily paralyze the target. 
*Energy Projection: Via Zanshin, a crescent moon shaped projectileCrisis Core -Final Fantasy VII-: Reunion (2022) he releases from his slashes. Can also create, through the floor, a stronger massive energy waveCrisis Core -Final Fantasy VII- (2007) by channeling his Spiritual Energy and stabbing the ground. 
*Air Manipulation: His slashes can cut through airBefore Crisis -Final Fantasy VII- (2004) dozens of meters beyond his physical reach. 
*Durability Negation: The Draw Slash technique creates a crescent wave that can cut through the enemies' defensesCrisis Core -Final Fantasy VII-: Reunion (2022). 
*Life Manipulation and Homing Attack: Heartless Angel drains the enemy's life forceCrisis Core -Final Fantasy VII-: Reunion (2022) leaving them at death's door. The attack tracks the position of the target. 
*Limited Dimensional Travel: Can enter by himselfCrisis Core -Final Fantasy VII-: Reunion (2022) to the different realm where SummonsCrisis Core -Final Fantasy VII-: The Complete Guide (2007) take their enemies to engage battle.
Materia:
*Magic (Materia): Sephiroth is provided Materia by the Shinra CompanyCrisis Core -Final Fantasy VII-: Reunion (2022) for his missions and thanks to his performance he has earned high level onesCrisis Core -Final Fantasy VII-: Reunion (2022). Additionaly, as a 1st Class SOLDIERCrisis Core -Final Fantasy VII-: Reunion (2022), he is allowed to use personalized equipment, including Materia he could have obtained on his duties or developed himself through Materia FusionCrisis Core -Final Fantasy VII-: Reunion (2022). 
*Fire Manipulation: Via Firaga. 
*Ice Manipulation: Via Blizzaga. 
*Electricity Manipulation: Via Thundaga. 
*Earth Manipulation: Via Quaga. 
*Explosion Manipulation and Radiation Manipulation: Via Flare, which is consistently described as a nuclear explosionFinal Fantasy Series (1987-).
*Matter Manipulation (Sub-Atomic and Macro Quantum): For the former, Flare creates a nuclear reactionFinal Fantasy Series (1987-), while for the latter, the Blizzard and Fire spells affect the target's electronsFinal Fantasy IV: Documents on Settings Book. Black Magic Guide (1991). 
*Energy Projection: Via the Energy spell. 
*Damage Reduction via Forcefield Creation: Via Wall, which grants Protect and ShellBefore Crisis -Final Fantasy VII- (2004), halving both physical and magical damage. 
*Regeneration (Mid): Via Regen, which allow him to recover from woundsBefore Crisis -Final Fantasy VII- (2004) that normally would slow him down. 
*Resurrection: Via Raise and Arise, however the user cannot cast these spells on themselves, making them unavailable in single combat.
*Healing: Via Cure, Cura and Curaga. 
*Power Modification: Has access to 3 copies of All Materia, allowing him to turn single target Magic into area of effect abilities.
*Homing Attack: Magic can track and spawn on the position of the target. The Energy spell homes on the enemy.
Summoned Materia:
*Creation: Sephiroth can materialize four large elemental MateriaCrisis Core -Final Fantasy VII-: Reunion (2022), resembling the Huge Materia, of fire, ice, lightning and support, each having properties of their own. 
*Fire Manipulation, Ice Manipulation and Electricity Manipulation: The Fire, Ice and Thunder Materia respectively use the Fire, Blizzard and Thunder series of spells.
*Matter Manipulation (Macro Quantum): The Blizzard and Fire spells affect the target's electronsFinal Fantasy IV: Documents on Settings Book. Black Magic Guide (1991). 
*Absorption: Each Elemental Materia absorbs their respective element instead of taking damage from it.
*Healing: The Support Materia can cast Cura. 
*Damage Reduction via Forcefield Creation: The Support Materia can cast Barrier and MBarrierCrisis Core -Final Fantasy VII-: Reunion (2022) to halve physical and magical damage, respectively. 
*Regeneration (Mid): The Support Materia can cast Regen, which allows to recover from woundsCrisis Core -Final Fantasy VII- (2007) that normally would slow the user down. 
*Power Nullification: The Support Materia can cast Dispel to disable enhancements and effects of the enemy. 
*Resistance to Fire Manipulation, Ice Manipulation and Electricity Manipulation: While the Support Materia doesn't absorb any elements, it takes much less damage than normal from them.
Resistances:
*Spiritual Energy Resistances (Mastered and Departure)
*Jenova Inheritance Resistances (Incubation)
*SOLDIER Program Resistances
Additional Resistances to Status Effect Inducement: Sephiroth is immune to all the Status AilmentsCrisis Core -Final Fantasy VII-: Reunion (2022) found in Crisis Core, which includes: 
*Death Manipulation: Unaffected by Death inducing abilities and Odin's Zantetsuken. 
*Poison Manipulation and Corrosion Inducement: Unaffected by the Poison ailment, which includes acid attacksFinal Fantasy VII (1997). 
*Stun Inducement: Unaffected by Stun. 
*Sense Manipulation (Voice): Unaffected by Silence. 
*Time Stop: Unaffected by Stop.
*Curse Manipulation: Unaffected by Curse.
*Empathic Manipulation and Memory Manipulation: The Curse status affects the Digital Mind WaveCrisis Core -Final Fantasy VII-: Reunion (2022), an interface that represents the memoriesCrisis Core -Final Fantasy VII-: Reunion (2022), as well as emotions and bondsCrisis Core -Final Fantasy VII-: Reunion (2022) of the SOLDIER operative with people important to them, having a direct effectCrisis Core -Final Fantasy VII-: Reunion (2022) on their Spiritual Energy and their strengthCrisis Core -Final Fantasy VII-: Official Website English (2007). 
*Power Nullification: Silence prevents the use of MagicCrisis Core -Final Fantasy VII-: Reunion (2022), which is both a magical and mental ability triggered through a mind link with MateriaFinal Fantasy VII: On the Way to a Smile - Episode Yuffie (2009). Curse prevents the use of the Digital Mind WaveCrisis Core -Final Fantasy VII-: Reunion (2022), meddling with emotions, memories and the Spirit, thus blocking Limit BreaksCrisis Core -Final Fantasy VII-: Reunion (2022) and other Spiritual Energy abilitiesCrisis Core -Final Fantasy VII-: Reunion (2022). 
*Gravity Manipulation: Takes no damage from Gravity based abilities. 
*Fire Manipulation: Casually walked through the flamesFinal Fantasy VII (1997) of Nibelheim as it burned down. Unaffected by being bombarded by flame projectilesCrisis Core -Final Fantasy VII-: Reunion (2022) from Genesis' Homing technique.
|-|Final Fantasy VII=
Intrinsic Abilities:
*Spiritual Energy Manipulation (Awakened and Departure)
*Jenova Inheritance (Completion) 
*SOLDIER Program (Augmentation and Training) 
*Sephiroth's humanoid body and his Jenova copy bodies should have all the swordsmanship related abilities he previously displayed in Before Crisis and Crisis Core, with varying extents of power.
Individual Abilities:
*Transformation: Can turn from a human looking body into Bizarro Sephiroth/Sephiroth Reborn and into Safer Sephiroth.
*Large Size (Type 1): As Bizarro Sephiroth/Sephiroth Reborn and Safer Sephiroth.
*Genius Intelligence (Extraordinary Genius): After falling into the Lifestream, Sephiroth began travelling itFinal Fantasy VII (1997) and absorbing its knowledgeFinal Fantasy VII: 10th Anniversary Ultimania (2007), vastly increasing his wisdom through generations of informationFinal Fantasy VII: Ultimania Omega (2005). Eventually, acquired the knowledge and surpassed the Cetra and those that came after, whose knowledge allowed them to controlCrisis Core -Final Fantasy VII-: Reunion (2022) and channel the powersCrisis Core -Final Fantasy VII-: Reunion (2022) of the Planet. 
*Paralysis Inducement and Sense Manipulation (Sight): Safer Sephiroth's regular attacks paralyze and blindFinal Fantasy VII (1997) those struck.
*Absorption (Not combat applicable): During his time in the Lifestream he absorbed vast amounts of power and knowledge. It's unknown if Sephiroth can use this ability on other power sources. 
*Summoning (Not combat applicable): Via Meteor, through the use of the Black Materia, Sephiroth can call forth a massive comet from the depths of spaceFinal Fantasy VII: Ultimania Omega (2005) to crash into the planet. This is the only spell or ability strong enough to overpower the Lifestream and truly endanger the Planet itselfFinal Fantasy VII (1997). However, due to needing amounts of Spiritual Energy that exceed that of Sephiroth, requiring him to resort to external sourcesFinal Fantasy VII (1997), and the comet taking at least seven days to arriveFinal Fantasy VII (1997), it cannot be used in proper combat.
Absorbed Lifestream Knowledge:
*Natural Magic (Materia): After falling into the Lifestream, Sephiroth absorbed a vast amount of knowledgeFinal Fantasy VII: Ultimania Omega (2005) and also of powerBefore Crisis -Final Fantasy VII- (2004), including that of the CetraFinal Fantasy VII (1997) and the wisdom of those that came after their extinction, thus surpassing the Ancient race. This encompasses their ability to channelCrisis Core -Final Fantasy VII-: Reunion (2022) the powers of the Planet directlyCrisis Core -Final Fantasy VII-: Reunion (2022), attaining this way the power to cast Magic with his own Spirit dispensing with the need to use Materia as a medium. This grants Sephiroth all the spells he previously had thanks to Materia plus several new ones.
*Gravity Manipulation: Via Graviga. 
*Time Manipulation (Slowdown): Via Slow, which halves the target's speedFinal Fantasy VII (1997).
*Time Stop: Via Stop. 
*Petrification: Via Break. 
*Sleep Manipulation: Via Sleepel. 
*Power Nullification: Via Dispel, which disables all augments and enhancements on the enemy. 
*Death Manipulation: Via Death Sentence, which inflicts DoomFinal Fantasy VII (1997), killing the target in 30 seconds. 
*Hellfire Manipulation: Via Shadow Flare. 
*Furthermore, Sephiroth should have all the abilities that Materia can grant, which would include:
**Magic Materia and all spells that can be obtained.
**Summon Materia and all Summoned Beasts.
**Command Materia and all Special Commands.
**Enemy Skill and all the learnable abilities from different monsters and foes.
**Support Materia and all Support Abilities.
**Independent/Complete Materia and all Support Abilities.
Individual Spiritual Energy Techniques:
*Energy Projection: Via Stigma and Pale Horse, which take the formFinal Fantasy VII (1997) of massive beamsFinal Fantasy VII (1997) of Spiritual Energy. 
*Explosion Manipulation: Via Sephiroth Shock and Deen, which are blastsFinal Fantasy VII (1997) of Spiritual EnergyFinal Fantasy VII (1997) on the target's position. 
*Poison Manipulation and Time Manipulation (Slowdown): Stigma inflicts Poison and Slow. 
*Transmutation (Frogs), Size Manipulation (Mini) and Empathic Manipulation (Sadness): Pale Horse inflicts Toad, Mini and Sadness. The latter reducingFinal Fantasy VII (1997) damage taken but also greatly reducing damage dealt and the speed at which special abilities are charged. 
*Healing: Via Bizarro Energy. 
*Life Manipulation and Resistance Negation: Heartless AngelFinal Fantasy VII (1997) now affects a all enemies, working on the main party, who were unaffectedFinal Fantasy VII (1997) by the Spirit warping propertiesFinal Fantasy VII: On the Way to a Smile - Lifestream Black (2009) of the Lifestream and are far stronger than Zack was when he fought Sephiroth in Nibelheim, being strong enough back then to endure the massive concentrationsCrisis Core -Final Fantasy VII- (2007) of Spiritual Energy in the Cave of Wonders. 
*Statistics Reduction: FrogFinal Fantasy VII (1997) reduces the enemy's offensive power to 1/4, while SmallFinal Fantasy VII (1997) reduces it to the point the enemy can't even deal damage.
*Power Nullification: The Frog statusFinal Fantasy VII (1997) blocks all physical, mental and spiritual abilities. Aurora Fence disable all augments on all enemies.
Supernova:
*Pocket Reality Manipulation: To cast Supernova, Sephiroth creates a dimensionFinal Fantasy VII (1997) containing an alternate Milky WayFinal Fantasy VII (1997) and Solar SystemFinal Fantasy VII: Ultimania Omega (2005), similar to the method in which Summons employCrisis Core -Final Fantasy VII-: The Complete Guide (2007) their personal realms. 
*Fire Manipulation: Aside the massive amounts of heat a supernova explosion causes in itself, before the blast proper, Sephiroth causes the Sun to swell to the point it reaches Earth. The heat it emits in this state is so extreme it disintegrates both Venus and MercuryFinal Fantasy VII: Ultimania Omega (2005) without leaving a trace. 
*Explosion Manipulation and Vibration Manipulation: The explosion caused by the Supernova is large enough to consume the Solar SystemFinal Fantasy VII: Ultimania Omega (2005), and bright enough to illuminate the Milky Way, emitting shockwaves enveloping everything. 
*Spatial Manipulation: The blast itself destroys dimensional spaceDissidia Final Fantasy (2008). Japanese Version. 
*Radiation Manipulation: Supernovae emit massive amounts of radiationHealth Physics News: Specialists in Radiation Protection. Answer to Question #10108 Submitted to "Ask the Experts" - "How much radiation is produced by a supernova?" - (February 24th, 2012), including such as ultraviolet light, gamma rays, neutrinos and radioactive atoms, as well as X-raysNational Aeronautics and Space Administration - Imagine the Universe!: Supernovae (Basic) - (September, 2009). 
*Matter Manipulation (Macro-Quantum): Supernovae cause nucleosynthesisEnergy.gov - Office of Science: DOE Explains… Supernovae - (Retrieved 2024), the creation of new atomic nuclei through fusion of subatomic particles, and the shock of the explosion spreads elementsNational Aeronautics and Space Administration - Imagine the Universe!: The Dispersion of Elements - (March, 2017), atomic and sub-atomic matter, including the creation and scattering of neutrinos, the largest source of energy of the supernova.
*Status Effect Inducement: Sephiroth's Supernova inflicts several ailmentsFinal Fantasy VII (1997), which include: 
**Madness Manipulation (Type 2): Via Confusion. 
**Time Manipulation (Slowdown): Via Slow, halving the target's speed. 
**Sense Manipulation (Voice) and Power Nullification: The Silence ailment prevents the use of magical and mental abilities.
Resistances:
*Spiritual Energy Resistances (Awakened), 
*SOLDIER Program Resistances
*Jenova Inheritance Resistances (Completion) 
All previous resistances, plus additional Resistances to Status Effect Inducement: Sephiroth has developed resistance to all ailments found in the settingFinal Fantasy Series (1987-) aside the ones he already had. This would be thanks to obtaining the effects of Added EffectFinal Fantasy VII (1997) or Status WardCrisis Core -Final Fantasy VII- (2007), or his own evolution alongside Jenova. Said effects would include: 
*Body Puppetry: Unaffected by Manipulate. 
*Paralysis Inducement: Resists Paralysis. 
*Sense Manipulation (Sight): Resists Blind. 
*Sleep Manipulation: Resists Sleep. 
*Madness Manipulation (Type 2): Resists Confusion and Berserk. 
*Transmutation: Resists Toad. 
*Petrification: Resists Petrification. 
*Size Manipulation: Resists Mini. 
*Time Manipulation (Slowdown): Resists Slow. 
*Statistics Reduction: FrogFinal Fantasy VII (1997) reduces the enemy's offensive power to 1/4, while SmallFinal Fantasy VII (1997) reduces it to the point the enemy can't even deal damage.
*Power Nullification: The Frog statusFinal Fantasy VII (1997) blocks all physical, mental and spiritual abilities. Silence prevents the use of MagicCrisis Core -Final Fantasy VII-: Reunion (2022), which is both a magical and mental ability triggered through a mind link with MateriaFinal Fantasy VII: On the Way to a Smile - Episode Yuffie (2009).
*Empathic Manipulation: Resists the effects of the Fury and Sadness ailments. 
*Explosion Manipulation, Vibration Manipulation, Heat Manipulation, Spatial Manipulation and Radiation Manipulation: Despite being engulfed by it, Sephiroth is completely unaffectedFinal Fantasy VII (1997) by his own Supernova. 
*Power Mimicry, Power Absorption and Power Modification: Due to absorbing vast amounts of knowledge from the Lifestream and making it his own, Sephiroth's Magic is ingrained into his Spirit in the same way Limit Breaks or such Spiritual Energy techniques are, making them unable to be stolen or altered. However, due to being a version of the knowledge of the Lifestream, it can still be copied through mediums that use Spiritual Energy, like Materia.
*Resistance, possibly Absorption of Fire Manipulation, Ice Manipulation, Electricity Manipulation, Earth Manipulation, Water Manipulation, Air Manipulation, Gravity Manipulation and Holy Manipulation: Thanks to obtaining the powers of ElementalFinal Fantasy VII (1997) and Elemental WardCrisis Core -Final Fantasy VII- (2007), Sephiroth has grown resistant to and even possibly absorb the elemental powers found on the Planet.
|-|Advent Children=
Abilities:
*Spiritual Energy Manipulation (Thaumaturge and Departure)
*Jenova Inheritance (Liberation)
*SOLDIER Program (Augmentation and Training) 
*Plus all previous abilities.
Resistances:
*Spiritual Energy Resistances (Thaumaturge and Departure)
*Jenova Inheritance Resistances (Liberation)
*SOLDIER Program Resistances (Augmentation and Training) 
*Plus all previous resistances.
|-|Dissidia=
Abilities:
*All previous abilities enhanced. 
*Supernatural Willpower: A person's will is power there and enables them to do a multitude of things the stronger their willDissidia Final Fantasy Opera Omnia. 
*Reactive Power Level: The greater someone's will, the greater their powerDissidia Final Fantasy Opera Omnia. 
*Law Manipulation: Beings with strong wills can overwrite the laws of the world and bend them to their willDissidia Final Fantasy Opera Omnia. 
*Creation: With a powerful enough will, a person can create various things such as phone lines, airships and even entire countries and worldsDissidia Final Fantasy Opera Omnia.
*Sealing: Can seal off large areas and people with her will, such as Cecil sealing himself in Castle Baron or the cast sealing Kefka inside a TorsionDissidia Final Fantasy Opera Omnia. 
*Dimensional Travel: Characters can open Torsions, rifts in space-time to travel various dimensionsDissidia Final Fantasy Opera Omnia.
*Immortality (Types 2 and 8): Due to the crystal core of darkness's influence in the hands of Ardyn, warriors will not die no matter how injured they are. Will exist as long as Chaos does, confirmed by the Emperor.
Eidolons/Summons:
*Summoning: Can summon various Eidolons from Summonstones and the World of Illusions.
*Hellfire Manipulation: Via Ifrit, Phoenix, Rubicante, and Marilith. 
*Ice Manipulation, Absolute Zero and Duplication: Via Shiva whose cold and aura are stated to reach Absolute Zero including her Diamond DustFinal Fantasy Explorers. Japanese Website Summon profiles (2014), Shiva can duplicate herselfDissidia Final Fantasy NT) 
*Water Manipulation: Via Kraken, Cagnazzo, and Leviathan. 
*Necromancy: Via Lich. 
*Spatial Manipulation, BFR and Deconstruction (Atomic): Via Atomos, who manipulates space, crush enemies down to the atomic levelDissidia Final Fantasy (2008). Japanese Version and can warp them into another dimension. 
*Death Manipulation and Space-Time Manipulation: Via Odin, whose Zantetsuken instantly kills an enemy and opens a rift in space time to take their remainsWar of the Visions: Final Fantasy Brave Exvius.
*Matter Manipulation (Sub-Atomic) and Radiation Manipulation: Via Megaflare, which is statedFinal Fantasy IV: The After Years Novel, chapter 5, page 270 numerous times to be a nuclear powerFinal Fantasy IV: The After Years Novel, chapter 5, page 271. 
*Attack Reflection: Via Carbuncle. 
*Poison Manipulation and Corrosion Inducement: Via Eidolons such as Malboro, who can inflict the Poison status effect, which is also stated to corrode the targetFinal Fantasy IV Series Guidebook. 
*Darkness Manipulation and Perception Manipulation: Via Eidolons such as Malboro and Lich, which can inflict the darkness status ailment via various equipment, which would render the target blindFinal Fantasy V GBA Manual.
*Power Nullification: Via Eidolons, such as Malboro and Sylph who can inflict the Silence status which would render the target's ability to use magic null.
*Petrification: Via Malboro's Bad Breath. 
*Resurrection: Phoenix can revive fallen party membersDissidia Final Fantasy (2008). 
*Light Manipulation and Holy Manipulation: Via Alexander. 
*Explosion Manipulation and Self-Destruction: Via Bomb.
*Healing: Via Sylph and Asura. 
*Earth Manipulation: Via Titan. 
*BFR: Via Typhon. 
*Soul Manipulation: Via Zalera, the Death Seraph, who has the power to absorb the souls of all living beingsFinal Fantasy XII.
Resistances:
*All previous resistances.
*Soul Manipulation Can resist the powers of Zalera, the Death Serpah, who can absorb the souls of all living beingsFinal Fantasy XII.
*Empathic Manipulation and Madness Manipulation (Type 3): Resistant to the effects of the True Moon, which is capable of affecting the hearts and minds of all living beings on the planetFinal Fantasy IV:The After Years. 
*Gravity Manipulation: Unaffected by the gravitational pull of the True Moon, which even the Lunar Whale couldn't escape from. 
*Spatial Manipulation, BFR and Deconstruction (Atomic): Can resist the Atomos' powers, who manipulates space, crush enemies down to the atomic levelDissidia Final Fantasy (2008). Japanese Version and can warp them into another dimension. 
*Radiation Manipulation: Can fight and survive on the moon. 
*Absolute Zero Can survive Shiva's ice attacks, which reaches these temperaturesFinal Fantasy Explorers. Japanese Website Summon profiles (2014). 
*Regeneration Negation Has the same type of regeneration as Exdeath who faded away after being killedDissidia Final Fantasy (2008) by Cecil Harvey during the events of Destiny Odissey, and can still come back through Chaos' resurrectionDissidia Final Fantasy (2008) during the events of Shade Impulse.
*Darkness Manipulation, Statistics Reduction, Corruption (Type 2), Curse Manipulation, Transmutation, Necromancy, Mind Manipulation, Time Manipulation, Time Stop, Void Manipulation and Existence Erasure: Can fight and resist the Darkness employed by the Cloud of Darkness in combat, which has all these propertiesFinal Fantasy III (Remake) - (2006): mere exposure to it can drain the strength of living beings, turn them into wicked version of themselves or cast a curse to turn them into ghosts of different beings altogether, while also control their minds and use them as their servants. In larger amounts, Darkness begins to rob away the time of individuals until it stops and freezes them in time. Darkness can also be used to reanimate the dead, but above everything, Darkness is used to return everything to the absolute nothingness that is the Void.
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|-|Before Crisis & Crisis Core=
Attack Potency: At least Multi-Solar System level (Already during the era before the events of the original game, Sephiroth was the strongest in the world and there was no conceivable threat that could lead to his defeatGamaga Magazine Interview: October 30th, 2007 Issue (2007). While it's unclearCrisis Core -Final Fantasy VII- (2007) if he gave his all, Sephiroth seriously fought Zack Fair and defeated him in a duel one-sided to the point it was statedFinal Fantasy VII: 10th Anniversary Ultimania (2007) it could be easy to forget they both were 1st Class SOLDIER. By that point, Zack had already defeated Minerva a being superior to SummonsCrisis Core -Final Fantasy VII- (2007), stronger than Zirconiade and thus far above Bahamut Fury and ZERO. Sephiroth likely compares to original body Jenova, as he was the perfect productCrisis Core -Final Fantasy VII-: Ultimania (2007) of the Jenova Project, and his Spirit was so strong she couldn'tFinal Fantasy VII: Ultimania Omega (2005) overtake him. Jenova was such a threat the Planet created the 8 Weapons to eliminate her, each Weapon being around as strong as Minerva), likely Multiverse level+ (Stronger than the combined 8 Weapons, with each Weapon capable of posing a threat to Cloud Strife after he had become far stronger since he returned from Ivalice, where he took part in Ramza Beoulve's army and participated in the defeat of a full power Ultima, the Angel of Blood and Zodiark, the Keeper of Precepts, beings who at a mere echo of their true strength were a great challenge for Vaan and Balthier, who had defeated Gilgamesh twice), higher with Spiritual Energy (Spiritual Energy increases the destructive power of the user's techniques. In particular, Limit Breaks are stated to reach power far beyond the user's regular capabilitiesFinal Fantasy VII (1997))
Speed: Massively FTL+ (Could easily keep up and outpace Zack Fair in a very one-sided fight. Zack had already defeated Minerva, a being superiorCrisis Core -Final Fantasy VII- (2007) to Summons, including Zirconiade and, by extension, being far stronger than Bahamut Fury)
Lifting Strength: Stellar (Could easily overwhelm Zack Fair in their duel, whom had defeated Minerva, a being stronger than Summons and far superior to Typhon), likely Multi-Stellar (Far more powerful than the Ultima Demons in Ivalice, who could quickly move around the stars in the skyFinal Fantasy Tactics: The War of the Lions (2007). Skill Description - Japanese Version with their Almagest attack), possibly Immeasurable (Much stronger than Gilgamesh, who was comparable, if weaker than Neo-Exdeath, who had become one with the Void. Gilgamesh was bested in combat by Vaan and Balthier, who found a tough challenge in Ultima and Zodiark at an echo of their power, but Sephiroth compares to Cloud and Balthier after they had participated in the defeats of Ultima and Zodiark at their full might)
Striking Strength: At least Multi-Solar System level, likely Multiversal level+
Durability: At least Multi-Solar System level (Withstood Zack's attacks without visible injuryCrisis Core -Final Fantasy VII-: Reunion (2022) or exhaustion, which would also include his Summons. Zack had already defeated Minerva a being superior to Summons, putting her above Zirconiade and thus making her far more powerful than Bahamut Fury and ZERO), likely Multiverse level+ (Can easily brush off Zack's attacks, who is stronger than individual Weapons, with each Weapon being a strong opponent for Cloud, who had become far stronger since fighting in Ramza Beoulve's army during his stay in Ivalice, where he could harm a full power Ultima, the Angel of Blood and Zodiark, the Keeper of Precepts, beings who at an echo of their true strength were a challenge to Balthier and Vaan, after they had defeated Gilgamesh)
|-|Final Fantasy VII=
Attack Potency: Multi-Galaxy level (Stronger than the individual members of the main party and by extension the Knights of the Round under their command), likely Multiverse level+ (Far more powerful than ever before. After falling into the Lifestream, Sephiroth became its travellerFinal Fantasy VII (1997), absorbing power and knowledgeBefore Crisis -Final Fantasy VII- (2004) to then begin building a new bodyFinal Fantasy VII: 10th Anniversary Ultimania (2007) for his rebirth through the Reunion, the same process that allowed Jenova to attain her ultimate formFinal Fantasy VII: Ultimania Omega (2005), to then become a being described as godlikeFinal Fantasy: Ultimania Archive - Volume 2 (2018) and nearing godhoodFinal Fantasy: Ultimania Archive - Volume 2 (2018)), higher with Spiritual Energy, far higher with Meteor (In spite of all his power, the ultimate destructive spellFinal Fantasy VII (1997) was the only method Sephiroth had to break through the defenses the Planet has, thanks to the Lifestream, to cause a woundFinal Fantasy VII (1997) large enough to carry out his plans) 
Speed: Massively FTL+ (Could catch and move a comet at these speeds through outer space using his telekinesis. Capable of reacting to his own telekinesis. Superior to the Knights of the Round)
Lifting Strength: Stellar, likely Multi-Stellar, possibly Immeasurable (Has become much more powerful than before by travelling the Lifestream, absorbing knowledge and power, and building a new body through the Reunion)
Striking Strength: Multi-Galaxy level, likely Multiversal level+
Durability: Multi-Galaxy level (Can endure the Knights of the Round's Ultimate End), likely Multiverse level+ (Far more powerful than before after absorbing vast knowledge from the Lifestream and completing the Reunion to build a new body, described as nearing godhood)
|-|Advent Children=
Attack Potency: At least Multi-Galaxy level, likely Multiverse level+ (Exists as a Spirit, released from the far more limited existence of a mortal bodyFinal Fantasy VII: On the Way to a Smile - Lifestream Black (2009). By lurking within the Lifestream, building up his powerFinal Fantasy VII: 10th Anniversary Ultimania (2007), Sephiroth has become even more powerful than before. Even while holding back, easily dominated the duel against Cloud, despite him also having grown far stronger, something Sephiroth was genuinely impressed by. Just a little earlier, Cloud had easily defeated Kadaj who was statedFinal Fantasy VII: Advent Children -Reunion Files- (2006) to be as strong as Sephiroth was in the original game. Sephiroth has been statedFinal Fantasy VII: Advent Children Limited Edition Package - Staff Commentary Summary (2006) in repeated occasionsFinal Fantasy VII Remake Intergrade: Famitsu Interview - (February 25th, 2021) by the creators to beFinal Fantasy VII Remake: Material Ultimania (2021) the most powerfulFinal Fantasy VII: 10th Anniversary Ultimania (2007) character in Final Fantasy VII, which puts him above other formidable warriors such as Weiss the Immaculate and Vincent Valentine), far higher with Spiritual Energy
Speed: Massively FTL+ (Has become far stronger than before by accumulating his powerFinal Fantasy VII: 10th Anniversary Ultimania (2007) when lurking within the Lifestream. Could easily outpace and overwhelm Cloud in their duel, who also had become much more powerful and easily defeated Kadaj, who is statedFinal Fantasy VII: Advent Children -Reunion Files- (2006) to be as powerful as Sephiroth was in the original game), possibly higher (Exists as a Spirit that, unlike most spiritual beings, is completely unbound by the will of the PlanetFinal Fantasy VII: On the Way to a Smile - Lifestream Black (2009) and the flow of the LifestreamFinal Fantasy VII: The Maiden Who Travels the Planet (2005). By themselves, Spirits are entities freed from the limitations of the fleshFinal Fantasy VII: On the Way to a Smile - Lifestream Black (2009) but are in turn taken by the stream of the afterlife the way the Planet wishes. Sephiroth exists outside that current, being capable of moving at will, anywhere he pleases in "a heartbeat"Final Fantasy VII: The Maiden Who Travels the Planet (2005) in the otherworld of the Lifestream, where the concepts of space-time differFinal Fantasy VII: The Maiden Who Travels the Planet (2005), space being arbitrary and time being meaningless, all while the Planet actively tries to take him backFinal Fantasy VII: On the Way to a Smile - Lifestream Black (2009). Sephiroth is also capable of returning to the world of the living, simply being prevented from doing so due to lacking the memories to manifest completely)
Lifting Strength: Stellar, likely Multi-Stellar, possibly Immeasurable (Far stronger than before, as he kept kept taking power from the Lifestream. Could easily overwhelm Cloud, despite Cloud becoming strong enough to easily defeat Kadaj, who is as strong as Sephiroth was in the original game)
Striking Strength: Multi-Galaxy level, likely Multiversal level+, far higher with Spiritual Energy
Durability: At least Multi-Galaxy level, likely Multiverse level+ (Has continued to absorb power and knowledge during his time inside the Lifestream, becoming even more powerful than before)
|-|Dissidia=
Attack Potency: Multiverse level+ (Draws power from the Gods of the Cycle, making him far stronger than before. Participated in the defeat of Shinryu), far higher with Spiritual Energy
Speed: Massively FTL+, possibly far higher (Comparable to other Warriors of the Cycle. Took part in the defeat of Shinryu) 
Lifting Strength: Immeasurable (As a warrior of Spiritus and by drawing power from the Gods of the Cycle, is superior to Exdeath and Enuo in their original game, the former whom had merged and become one with the Void, the latter who could control it)
Striking Strength: Multiverse level+, far higher with Spiritual Energy
Durability: Multiverse level+ (Can fight the other Warriors of the Cycle. Survived Shinryu's attacks)
</tabber>
----------
Stamina: There are two important moments in the story that set apart Sephiroth's endurance, when he was still an individual of flesh and blood and after he existed as a spiritual being:
<tabber>
|-|Pre-Advent Children=
Superhuman (Sephiroth has never shown to truly exert himself in battle, remaining unfazed even against opponents such as Genesis and Zack, who have managed to make Sephiroth fight seriously, and despite the two of them showing visible exhaustion and effort. Even detrimetal conditions like the seven days he spent researching the Jenova Project in the Nibelheim Mansion, without food or sleep, didn't harm his performance in battle in the slightest against an opponent as strong as Zack, who by that time was the other uncontested strongest member of SOLDIER. After being impaled through the torso with the Buster Sword, despite visibly hurt, Sephiroth could still display an overwhelming power to dominate Cloud, when everyone though such injury would prove to be disabling to begin with. Following his fall into the Lifestream, Sephiroth's made vast amounts of its knowledge his own and gained access to a replenishing pool of Spiritual Energy that would never exhaust through use, while making an active effort to rebuild his body and control the Jenova fragments through the Planet, all without any strain on his end)
|-|Advent Children=
Infinite (Sephiroth no longer has a physical body, being now a Spirit who had ascended to a separate entity from the Lifestream. Spirits are incomparably less limited than physical beings, lacking all of the weaknesses of the flesh. Managed to fight Cloud for several hours without even needing to catch his breath, despite his opponent's best efforts)
</tabber>
Range: Two important moments, before Sephiroth fell into the Lifestream and after doing so and absorbing the knowledge from the Planet:
<tabber> 
|-|Pre-Final Fantasy VII=
*Extended Melee Range (With the Masamune)
 
*Hundreds of Meters (With Spiritual Energy techniques and Magic)
|-|Final Fantasy VII onwards= 
Multiversal+ (His influence can reach the living world from the Lifestream, which more than an energy current is another realm with differing time and space, originating universes and even reaching places beyond space-time altogether. Sephiroth's Negative Lifestream was causing a very real danger of contaminating the entire Lifestream and Jenova had begun merging with it to the point the Spirits of the dead would return to her instead to the Planet)
</tabber>
==Standard Equipment==
<tabber>
|-|Weapons and Gear=
SephirothCGModel-CrisisCore.png|Sephiroth with the Masamune in Crisis Core
Original Artwork of Masamune.jpg|Artwork of the Masamune in Final Fantasy VII
Masamune-ffvii-sephiroth.png|Masamune in Final Fantasy VII
Materialized Masamune.jpg|Sephiroth materializes a new Masamune
Masamune in AC.jpg|Sephiroth uses his materialized Masamune against Cloud
SOLDIER members in 3rd and 2nd Rank are provided supplies directly by the Shinra Company. 1st Class members, however, are allowed to use their own personalized gear, which is likely to be Sephiroth's case.
Aside the evident case of the Masamune, Cloud's recounts of the Nibelheim Incident show Sephiroth did have protective gear with him as well as Materia. This was more or less confirmed in Crisis Core when Sephiroth was seen using many of the Materia Cloud recalled as well.
Equipment
Name 	Type 	Materia Slots 	Equip Bonus 	
Masamune 	Weapon 	
*3 linked pairs
*No Materia growth 	
*Perfect accuracy
*All attacks critical hit 	
Masamune 	Sephiroth's iconic nodachi, which is said only he can wield. The origins and nature of this weapon are a mystery, however, the blade's sharpness and durability are undeniable. The original Masamune was lost during the Nibelheim Incident, but Sephiroth can create copies of the sword from his Spiritual Energy.	Sephiroth's iconic nodachi, which is said only he can wield. The origins and nature of this weapon are a mystery, however, the blade's sharpness and durability are undeniable. The original Masamune was lost during the Nibelheim Incident, but Sephiroth can create copies of the sword from his Spiritual Energy.	Sephiroth's iconic nodachi, which is said only he can wield. The origins and nature of this weapon are a mystery, however, the blade's sharpness and durability are undeniable. The original Masamune was lost during the Nibelheim Incident, but Sephiroth can create copies of the sword from his Spiritual Energy.	Sephiroth's iconic nodachi, which is said only he can wield. The origins and nature of this weapon are a mystery, however, the blade's sharpness and durability are undeniable. The original Masamune was lost during the Nibelheim Incident, but Sephiroth can create copies of the sword from his Spiritual Energy.
Gold Armlet	Armlet 	
* 2 linked pairs
*Normal Materia growth 	
*None 	
Gold Armlet	Provides a balanced boost to physical and magical defense. 	Provides a balanced boost to physical and magical defense. 	Provides a balanced boost to physical and magical defense. 	Provides a balanced boost to physical and magical defense.
Tough Ring 	Accesory 	
*None 	
*None 	
Tough Ring 	Provides a significant boost to Vitality and Spirit. 	Provides a significant boost to Vitality and Spirit. 	Provides a significant boost to Vitality and Spirit. 	Provides a significant boost to Vitality and Spirit.
|-|Materia=
Sephiroth's_stats.jpg|Sephiroth's Materia in Cloud's flashback of the Nibelheim mission
Materia Types.jpg|Different Materia types
Black_Materia.jpg|The Black Materia
Black_Materia.png|Artwork of the Black Materia
Rarely, the Spiritual Energy of the Lifestream may be particularly abundant in an area, to then concentrate for years and condense and crystalize, becoming Materia. In the modern day, the Shinra Electric Power Company artificially manufactures Materia through their extraction of Mako, the term they've given to the Spiritual Energy. Contained in Materia is the wisdom of the Cetra, the ancient people of the Planet who were spiritually connected to it and could access its powers. Materia grants this knowledge to the user and allows them to be able to call upon those powers themselves in many ways, most notably in the form of Magic. 
There are many types of Materia, represented by different colors: green (Magic), red (Summoning), yellow (Commands), blue (Support) and purple (Independent). Materia can be equipped in many different ways: Cloud and the party slot them into their weapons and armor, with Vincent also putting them in keychains attached to his guns, and Zack can carry up to six in his person. While Materia cannot be inserted into the body without harmful effects, it can be used without needing to equip it.
Magic Materia
Name 	Type 	Classification 	Element 	Growth
Fire 	Magic	Offensive 	Fire 	
*Level 1: Fire
*Level 2: Fira
*Level 3: Firaga
*Level 4: Mastered
Ice 	Magic	Offensive 	Ice 	
*Level 1: Blizzard
*Level 2: Blizzara
*Level 3: Blizzaga
*Level 4: Mastered
Lightning	Magic	Offensive 	Lightning	
*Level 1: Thunder
*Level 2: Thundara
*Level 3: Thundaga
*Level 4: Mastered
Earth 	Magic	Offensive 	Earth 	
*Level 1: Quake
*Level 2: Quara
*Level 3: Quaga
*Level 4: Mastered
Restore 	Magic	Healing/Support	None 	
*Level 1: Cure
*Level 2: Cura
*Level 3: Regen
*Level 4: Curaga
*Level 5: Mastered
Revive 	Magic	Healing 	None 	
*Level 1: Raise
*Level 2: Arise
*Level 3: Mastered
Wall 	Magic	Support 	None 	
*Level 1: Wall
Energy 	Magic	Offensive 	None 	
*Level 1: Energy
Flare 	Magic	Offensive 	None 	
*Level 1: Flare
Support & Independent Materia
Name	Type 	Growth	Effect 	Combinable with:
All 	Support	
*Lv. 1: 1 use
*Lv. 2: 2 uses
*Lv. 3: 3 uses
*Lv. 4: 4 uses
*Lv. 5: 5 uses	Magic will target all enemies or allies.	Magic Materia
Other Materia
Name 	Description
Black Materia	A one of a kind Materia whose origins are shrouded in mystery. It grants the power to cast the ultimate destructive spell, Meteor, the only one capable of truly treatening the Planet with power alone. Sephiroth desired use it to open a massive wound in the Planet to force the Lifestream to come out and attempt to heal the scar. Meteor requires a colossal amount of Spiritual Energy, forcing the caster to use an external source, and the reason why Sephiroth needed it to be delivered at the Northern Crater, where Spiritual Energy perpetually flows. Additionally, Meteor takes seven days to impact. However, by Dissidia the drawbacks are gone and Sephiroth can freely use the Black Materia, actively casting Meteor in combat. It has a counterpart in the form of the White Materia and Holy, the ultimate protective spell.
</div>
</tabber>
----------
Intelligence: Sephiroth is an individual of remarkable intellect from the very start. However, his fall into the Lifestream would be the turning point in which his knowledge would reach a level far above what would normally be possible:
<tabber>
|-|Crisis Core & Before Crisis= 
Genius: Renowned as a brilliant tactician and fighter during his days as a 1st Class SOLDIER, Sephiroth is an unparalleled swordsman and a legendary war hero who ended entire conflicts virtually single-handedly. As SOLDIER's top warrior he has full knowledge of combat strategy and immense amounts of experience from fighting all sort of enemies in many different missions, from stopping rebel factions, terrotist cells, slaying monsters, field testing new war and combat technologies, and reducing enemy armies. His aptitude and capabilities is such that Sephiroth could coach SOLDIER's other ace, Zack Fair, and cause such inspiration on people that many aspirants joined solely to follow Sephiroth, including another elite of the unit, Genesis Rhapsodos. Aside from his military talent, Sephiroth is shown to have noticeable scientific intellect, being implied to be well versed in the studies Professor Hojo and Gast Faremis, both Shinra's top scientists and scientific geniuses, later stated to be studying their research and managing to understand the entirety of the library in the Shinra Mansion in a matter of days, reaching incorrect conclusions solely due to the outdated nature of the documents.
|-|Final Fantasy VII Onwards= 
Extraordinary Genius: After falling into the Lifestream, Sephiroth became a traveler of it, gradually absorbing more power, but more importantly, more knowledge. This process allowed him to attain the memories and wisdom of every living being that had died and returned to the Planet, accumulated within the Lifestream through generations since life began. Eventually, Sephiroth obtained the knowledge of both the Cetra and even those that came after them, surpassing the Ancient race that could use said knowledge to control the powers of the Planet itself, and finding the secrets of the life on the Planet and forbidden powers such as Meteor and Holy. This newfound wisdom allows Sephiroth to use Magic without having to resort to Materia to access the knowledge of the Cetra, even obtaining for himself the powers that all Materia could grant, reaching an understanding no living being could hope to achieve.
</tabber>
Weaknesses: Despite his overwhelming strength and brilliant tactics, Sephiroth is not invincible. Though renowned as the strongest, he does have important shortcomings as a warrior, most of the time that being himself:
<tabber>
|-|Before Crisis & Crisis Core= 
Normally Sephiroth lacks a true weakness as a warrior, being not only powerful without equal, but also absolutely pragmatic and no-nonsense, always seeking to quickly take out enemies. However, after Sephiroth discovered his origins, following a long episode of traumatic events, his worn out mental state collapsed and his ego grew completely out of control, developing a superiority complex and level of arrogance that wasn't there before. Rather than quickly winning his battles, Sephiroth became more focused on showing his superiority to his opponent, made worse given Sephiroth's status as unmatched in battle: as he has never been pushed to the limit in a fight, he has complete confidence in his strength. This is such that even when absolutely enraged, Sephiroth will torture and humilliate his enemy to try put them in their place rather than dispatching them.
|-|Final Fantasy VII= 
None notable. Despite implications that some of his actions were a spiteful revenge on a specific few, Sephiroth's utmost priority are carrying out his plans of ascension, thus he fights seriously to ensure so, unlike before.
|-|Advent Children= 
Sephiroth's ego and sadism are stronger than ever, spending more time focused on making his enemy suffer and feel powerless rather than defeating them, reason why he dragged for hours a fight he could have won in moments. That said, this behaviour was directed at Cloud, who Sephiroth had a very personal vendetta against and whom Sephiroth had used to focus his hatred to strengthen his Spirit, so it's possible that this lack of pragmatism is directed solely at that specific person.
</tabber>
==Notable Attacks/Techniques:==
Among the cast of Final Fantasy VII, Sephiroth is an unique case given the varied amount of power sources he has access to. While he began with the same limitations as most others, that is having to develop techniques using his Spiritual Energy and rely on Materia to use Magic, as the story progressed Sephiroth got access to new, unnatural powers in the form of Jenova's abilities, the knowledge he obtained from the Lifestream and his ascension into a baneful and abnormal existence within the Planet, thus gaining an unmatched power and capabilities nobody in his world has.
<tabber>
|-|Before Crisis / Crisis Core=
Sephiroth_Energy_Blade.gif|Zanshin
Sephy Thundaga.gif|Thundaga
SephyOctaslashBetterQuality.gif|Octaslash
Abilities used by Sephiroth during his days as a SOLDIER operative for Shinra. These are divided into three groups: Spiritual Energy techniques Sephiroth developed to complement his swordplay; Magic he accessed by utilizing Materia, still having that limitation; and a few psychic abilities developed as the legacy of Jenova began to awaken in him, which he quickly mastered by the moment he had to employ them in combat. During this time, despite his strength, Sephiroth was for bound by the same rules as most other people.
Techniques and Abilities
Ability 	Type 	Classification	Description
Zanshin 	Spiritual Energy Technique	Offensive 	Sephiroth swings the Masamune and releases a crescent moon shaped beam of Spiritual Energy.
Shockwave 	Spiritual Energy Technique	Offensive 	Sephiroth's swings can release powerful shockwaves that can leave craters in the ground. He can also release them through the air to hit distant targets. Unless blocked, these shockwaves paralyze the target for a few moments.
Spiritual Energy Wave	Spiritual Energy Technique	Offensive 	Sephiroth channels his Spiritual Energy on the Masamune and stabs the ground, releasing an expanding shockwave through the ground, and a massive energy wave towards the enemy.
Air Cutter 	Spiritual Energy Technique	Offensive 	Sephiroth can cut targets through the air dozens of meters beyond his physical reach. This is shown by cutting objects much larger than the Masamune, or reaching faraway targets with the slash.
Draw Slash 	Spiritual Energy Technique	Offensive 	A quickdraw technique. Sephiroth emulates takes a stance as if he had sheathed the Masamune and performs a wide swing, releasing a cutting arc several meters further. This move bypasses the enemy's defenses.
Heartless Angel 	Spiritual Energy Technique	Offensive 	Sephiroth concentrates for a few moments and causes a stream of Spiritual Energy to spawn on and engulf the enemy, draining their life away and leaving them on the brink of death. In gameplay terms, they are left with 1 HP.
Materia Summon 	Spiritual Energy Technique	Support 	Sephiroth performs a somersault in place and stabs the ground materiallizing a Fire, an Ice, a Lightning and a Support Materia. Each Materia acts on its own and performs a different role in combat.
Octaslash 	Limit Break 	Offensive 	Sephiroth's Digital Mind Wave Limit Break. Sephiroth charges the Masamune with Spiritual Energy and performs a swift and vicious 8-slash combination on his opponent.
Teleportation 	Jenova/Psychic 	Support 	Sephiroth can freely teleport around during combat, either to get close or keep distance.
Levitation 	Jenova/Psychic 	Support 	Sephiroth, at the very least, can slow down his falls with this ability. However, he was never seen actively floating at this time.
Forcefield 	Jenova/Psychic 	Defensive 	Sephiroth can create a barrier to stop incoming attacks, different from the Barrier spell, which reduces damage sustained.
Magic and Spells
Spell 	Classification	Required Materia	Extra Effect 	Description
Firaga 	Offensive 	Fire 	None 	Releases three explosive homing fireballs towards the target. Can also cast a explosive flames on their location.
Blizzaga 	Offensive 	Ice 	None 	Causes a large ice block to materialize and crush the opponent. Can also create a stream of icicles to surround and strike the opponent, freezing them in an instant.
Thundaga 	Offensive 	Lightning 	None 	Shoots three powerful bolts of lightning from his hands towards an enemy. Can also cast a powerful lightning bolt to strike the enemy from the sky.
Quaga 	Offensive 	Earth 	None 	Causes the ground to shake, tear apart and rocks to raise and strike the opponent.
Curaga 	Healing 	Restore 	None 	A series of increasingly powerful healing spells. A wave of energy heals physical damage sustained.
Raise/Arise	Healing 	Revive 	None 	A light comes down to a fallen ally and restores them back. Raise returns a small amount of health, but Arise fully heals them as well.
Regen 	Support 	Restore 	Regen 	For a while a healing force engulfs the target, gradually but quickly restoring their health, to the point they could be fully healed in minutes.
Wall 	Support 	Barrier/Wall 	Barrier and MBarrier	Casts a barrier that halves both physical and magical damage.
Energy 	Offensive 	Energy 	None 	Shoots a sphere of energy that homes on the opponent and strikes them several times.
Flare 	Offensive 	Contain/Flare 	None 	Creates a localized nuclear explosion on a single enemy. Sephiroth's variant creates a large nuclear blast that engulfs the whole area.
Summoned Materia Abilities
Spell 	Classification	Summoned Materia	Extra Effect 	Description
Burst 	Offensive 	All of them 	None 	If an enemy approaches too much, the Summoned Materia can emit a small blast of Spiritual Energy to knock them away.
Fire/Fira/ Firaga 	Offensive 	Red 	None 	Shoot homing fireballs or cast flames on the opponent. The stronger spells attain explosive properties.
Blizzard/ Blizzara/ Blizzaga	Offensive 	Blue 	None 	Materialize an ice block to crush the enemy or cast a cold air that freezes them. Stronger spells make larger constructs.
Thunder/ Thundara/ Thundaga 	Offensive 	Yellow 	None 	Shoot bolts of lightning at the enemy or cast them from the sky on them. Stronger spells call forth more and stronger lightning.
Cura 	Healing 	Green 	None 	Restores a moderate amount of health.
Barrier 	Support 	Green 	Grants Barrier 	Casts a forcefield that halves physical damage.
MBarrier 	Support 	Green 	Grants MBarrier	Casts a forcefield that halves magical damage.
Regen 	Support 	Green 	Grants Regen 	For a while a healing force engulfs the target, gradually but quickly restoring their health, to the point they could be fully healed in minutes.
Dispel 	Distruption 	Green 	None 	Neutralizes all beneficial effects on the target. Cannot be reflected.
|-|Final Fantasy VII=
SephyTelekinesis.gif|Telekinesis
SephyHeartlessAngel.gif|Heartless Angel
SephySupernova.gif|Supernova
After falling into the reactor, following the Nibelheim Incident, due to possessing an unfathomably strong will, Sephiroth didn't return to the Planet, rather he became a traveller of the Lifestream, absorbing vast amounts of power and knowledge and enduring, preparing for his resurrection. At this time his link with Jenova was completed and both became more akin to a single entity working together. Thanks to this, Sephiroth not only developed far stronger techniques of his own, he also fully accessed the powers of Jenova he had inherited thanks to the Jenova Project, as well as obtained such amount of knowledge from the Lifestream that he grew capable of using Magic as his own, without needing Materia as he had surpassed the Cetra and didn't need their knowledge to harvest the powers of the Planet. Sephiroth had effectively grown into an absolutely abnormal being, freed from the limitations of most other living creatures.
The Gift from Jenova
Ability 	Type 	Classification 	Description
Memory Reading 	Psychic 	Support 	Sephiroth and Jenova can thoroughly read the minds and memories of other individuals, quickly gathering delicate information such as their full knowledge, feelings, fears and loved ones.
Infection 	Biological 	Offensive 	Jenova stores in her a powerful virus which she can release to drive others insane and turn them into monsters. Even exposure to her genetic material alone can cause mental diseases and hallucinations. Furthermore, those injected with her genetic material, be it her cells or any trace are subject to Jenova's influence unless they possess extremely strong minds.
The Reunion 	Biological/ Psychic	Healing 	Jenova is an extremely and tenacious living creature. Even if her body is dismembered she can enforce her will in her pieces, even her very cells, to call and gather them to rebuild her body. This includes even individuals carrying her genetic material. However, this process may take up to years depending on how apart her fragments were, amking it inapplicable in combat. The Reunion Theory was proposed by Hojo, whom speculated that abovementioned process and experimented injecting Jenova's cells in individuals, who eventually succumbed to her well and lost their identity beyond an obsession with completing the Reunion. Only those with extremely great willpower could resist the process. In the present day, Sephiroth was the one masterminding the Reunion in the Northern Crater.
Fragment Manipulation	Biological 	Support 	Jenova and Sephiroth can control the scattered body parts of Jenova. They transfer their will to them and control them similar to a hive mind. They can also shapeshift the fragments and fight through them.
Transformation 	Biological 	Support 	Jenova has the power to shapeshift at will and transform into more monstruous forms or imitate other living beings, down to their voice and behaviour, allowing to easily deceive others.
Deceit 	Psychic 	Support 	Sephiroth and Jenova can trick the senses, perceptions and mind of others to appear as a completely different person that may be found in their memories. The limitation, however, is that if someone with this ability has no knowledge of a person's memories, then they will be seen in their true appearance.
Consumption 	Psychic/ Spiritual 	Offensive 	Sephiroth and Jenova can absorb those carrying Jenova's cells into their new bodies when they gather for the Reunion. Similarly, Sephiroth can consume the Spirits of those who are consumed by negative emotions.
Flight 	Psychic 	Support 	Unlike before falling into the Lifestream, where he could only hover, Sephiroth and Jenova can freely fly.
Telepathy 	Psychic 	Support 	Sephiroth and Jenova can project their voices into the mind even of those faraway, even to those without Jenova's cells.
Telekinesis 	Psychic 	Offensive/ Support	Sephiroth is seen using extremely powerful telekinesis. It has been used to move around others, restrain them or try to tear them apart, even to drag around objects of colossal size.
Illusion 	Psychic 	Support 	Sephiroth can create whole, very detailed, illusory scenarios and even conceal the surroundings of others.
Jenova's Will 	Psychic 	Support 	Those carrying Jenova's cells are subject to Sephiroth's and her will. Through those cells they can take over the mind, influence and even control their bodies, essentially becoming puppets for Sephiroth and Jenova. It can only be resisted by having an extremely strong will.
Forcefield 	Psychic 	Defensive 	Sephiroth's barrier is now a far more advanced ability. It's strong enough that a special cannon was needed to breach it, large enough to conceal the entire Northern Crater instead of just himself, repels incoming enemies, and can conceal his presence well enough that even the Weapons and the Planet couldn't find him.
Sealing 	Pychich/ Spiritual 	Support 	Sephiroth can seal away the voice of others, preventing them from talking. He can also block streams of energy or outside forces from moving, such as when he stopped Holy, the counter for Meteor, with his will alone.
Materialization 	Spiritual 	Support 	After losing the Masamune when falling into the Lifestream, the Jenova bodies taking Sephiroth's shape are seeing carrying around the sword and even leaving it at some places. It's later revealed that Sephiroth can simply create a new copy from his Spiritual Energy.
Techniques and Abilities
Ability 	Type 	Classification	Additional Effect	Description
Wing Strike 	Spiritual Energy Technique 	Offensive 	
*Paralysis
*Blind	Safer Sephiroth slashes an enemy with his black wing.
Aurora Fence 	Spiritual Energy Technique 	Distruption 	
*Dispel 	Sephiroth emits a flash of multicolored lights that disable all enhancements on all enemies.
Bizarro Energy 	Spiritual Energy Technique 	Healing 	
*None 	Sephiroth cast a healing force on himself to restore a moderate amount of health.
Deen 	Spiritual Energy Technique 	Offensive 	
*None 	Sephiroth creates an explosion of Spiritual Energy to strike all enemies.
Sephiroth Shock	Spiritual Energy Technique 	Offensive 	
*None 	Sephiroth casts an explosion of electrified Spiritual Energy on an opponent's position.
Stigma 	Spiritual Energy Technique 	Offensive 	
*Poison
*Slow 	Sephiroth releases a massive beam of red Spiritual Energy hitting all enemies.
Pale Horse 	Spiritual Energy Technique 	Offensive 	
*Frog
*Small
*Sadness	Sephiroth releases a blast of blue Spiritual Energy from his hand towards an enemy, which explodes on contact.
Heartless Angel	Spiritual Energy Technique 	Offensive 	
*HP to 1 	Sephiroth summons a cherub-like figure who bathes all enemies in light, draining their life force and leaving them on the brink od death.
Supernova 	Spiritual Energy Technique/ Limit Break	Offensive 	
*Confusion
*Slow
*Silence	Sephiroth takes his enemies to an alternate Milky Way. He then drags a comet from outer space towards the Solar System, crashing it through several planets before colliding into the Sun. The impact causes the Sun to swell and expand, disintegrating Venus and Mercury with its heat alone. When the Sun has expanded until reaching Earth it explodes into a Supernova that engulfs the entire Solar System.
*While the Supernova has been openly stated to be Sephiroth's ultimate attack and treated as such in its appearances, it has never been openly said to be a Limit Break the same way Octaslash is.
Magic and Enemy Skills
Spell 	Classification	Required Materia	Extra Effect 	Description
Firaga 	Offensive 	Fire 	None 	Releases three explosive homing fireballs towards the target. Can also cast explosive flames on their location.
Blizzaga 	Offensive 	Ice 	None 	Causes a large ice block to materialize and crush the opponent. Can also create a stream of icicles to surround and strike the opponent, freezing them in an instant.
Thundaga 	Offensive 	Lightning 	None 	Shoots three powerful bolts of lightning from his hands towards an enemy. Can also cast a powerful lightning bolt to strike the enemy from the sky.
Quaga 	Offensive 	Earth 	None 	Causes the ground to shake, tear apart and rocks to raise and strike the opponent.
Graviga 	Offensive 	Gravity 	None 	Sends a dark sphere towards the enemy, which if connects turns into a supermassive field, crushing them. Cannot be reflected.
Break 	Offensive 	Contain 	Petrification 	Encases the enemies in stone, petrifying them as well.
Flare 	Offensive 	Contain/Flare 	None 	Creates a localized nuclear explosion on a single enemy.
Wall 	Support 	Barrier/Wall 	Barrier and MBarrier	Casts a barrier that halves both physical and magical damage.
Sleepel 	Distruption 	Seal 	Sleep 	Casts a star shaped symbol that puts the enemy to sleep.
Slow 	Distruption 	Time 	Slow 	Casts a clock shaped symbol that halves the enemy's flow of time.
Stop 	Distruption 	Time 	Stop 	Casts a clock shaped symbol that halts the time of the enemy.
Dispel 	Distruption 	Destruct 	None 	Neutralizes all beneficial effects on the target. Cannot be reflected.
Death Sentence	Offensive 	Enemy Skill 	Doom 	Calls forth a spirit of death, sentencing the target to die in 60 seconds. Cut to 30 seconds if under Haste. Cannot be reflected.
Shadow Flare 	Offensive 	Enemy Skill 	None 	Casts a stream of black flames that engulf the target and violently explode.
Meteor 	Offensive 	Black Materia 	None 	Summons a massive celestial body from outer space and sends it into collision with the Planet itself. The only ability strong enough to endanger the Planet and the very Lifestream, however, it requires such a massive amount of Spiritual Energy that Sephiroth needed to harvest the Lifestream to be able to cast it. The impact takes 7 days to occur. By Dissidia, Sephiroth can freely use Meteor with his own power and cause the meteorstrike right away, even gauging whatever amount of power he wants.
In addition to these, Sephiroth has completely surpassed the Ancients in knowledge after he fell into the Lifestream and became its traveler- acquiring their knowledge. Because Materia contain the knowledge of the Ancients, and are condensed fragments of their knowledge, Sephiroth should be able to utilize the abilities of every Materia in the series- without the Materia themselves (barring the Black and White Materia), due to acquiring all of the knowledge of the Ancients- and surpassing them. 
Notable Materia Abilities
Name 	Type 	Description
Ultima 	Magic Materia 	The most powerful Black Magic Spell in the story after Meteor itself. A massive energy wave that strikes a wide area for non-elemental damage. The spell cannot be reflected..
Exit (Dezone) 	Magic Materia 	A powerful, recurring spell in the series that has been stated to send opponents into another dimension, until Final Fantasy V revealed said dimension is the Rift itself. A portal is opened, and the opponent is dragged away from the battlefield. Cannot be reflected.
Full Cure 	Magic Materia 	Uses a massive amount of energy to heal the user back to full health. Since Sephiroth has an effectively unlimited pool of Spiritual Energy to work with, this cost is effectively zero.
Flash 	Command Materia 	A quick, precise and lethal strike against all enemies that kills them instantly.
Manipulate 	Command Materia 	An ability that allows the user to take control of an opponent and force them to use their abilities whether or their foes, allies, or themselves, even those the user had no prior knowledge of.
Sense 	Command Materia 	An ability that allows the user to perceive the enemy's capabilities, such as life and magic, as well as their elemental weaknesses.
Elemental / Added Effect (Status Strike)	Support Materia 	Grants elemental or other properties to the user. Infuse the user's regular attacks with a particular element (such as fire, poison, gravity, or absolute zero ice) or statuses (such as Time Stop, Instant Death, Toad , or Petrify- or be able to resist or absorb those same effects
HP / MP Absorb 	Support Materia 	Allows the user to imbue their attacks, be it physical or magical with the ability to regain health or MP based on the damage dealt to foes
Final Attack 	Support Materia 	When the user is defeated in battle, they can use the powers of this Materia to access one of their spells as a last resort move, such as Arise (Revive), to restore them back to max vitality
Long Range 	Independent Materia	Allows the user to reach with regular physical attacks enemies who are beyond their normal physical range. Additionally, the damage isn't diminished by distance.
Various "Plus"/"Up" Materia 	Independent Materia	There are various Materia that allows the user to have their stats passively increased such as Strength, Speed, Vitality, Magic, HP, MP, etc. As Sephiroth has access to all of the Ancients knowledge, with a fraction of it being many of these Independent Materia, he may get a massive increase in all stats with these alone
Various Summon Materia 	Summon Materia 	There are various Materia that allows the user to summon otherworldly entities who take their opponents into an alternate dimension where they unleash a devastating attack. The attacks of all summons share two common traits: they target all enemies, and cannot be reflected. Alternatively, Summons can be called out for prolonged periods of time for longer battles by Summoning them into the real world. Notable Summons include: Alexander's Holy Attacks, Ifrit's Hellfire attacks, Shiva's Absolute Zero attacks, Odin's space slashing attacks, and The Knights of the Round
This also includes the abilities of the Enemy Skill Materia, which replicates how foes (whether it be creature or machine) utilize their Spiritual Energy / Mako. Potentially allowing Sephiroth to have access to nearly every attack within the series itself. Though, most of these are not notable.
|-|Advent Children=
SephyNegativeLifestream.gif|Negative Lifestream
SephyFear.gif|The horrorific presence of Jenova
KadajShadowCreepers.gif|Shadow Creepers
After his initial defeat at the Planet's Core, Sephiroth chose to remain as a Spirit within the Lifestream, free from the limitations of the flesh. He managed to escape the assimilation from the Lifestream, as he spread his influence through the Geostigma disease and lurked within the Planet accumulating his power. This led to him become an even more powerful and unnatural entity within the Planet, possessing completely baneful capabilities towards the life in the world itself. In many ways he had trascended what Jenova was as the Calamity from the Skies, becoming a different and stronger entity entirely.
The Corrupted Stream of Life
Ability 	Description
Negative Lifestream	After the events of the original game, following the destruction of their mortal bodies, Jenova began a process of slowly merging and infecting the Lifestream, which was followed by Sephiroth using the remains of Jenova to corrupt the currents, reach the surfact and infect people what he defined as his "stigma", giving birth to the Geostigma disease. The disease caused to the negative emotions in the Spirits of people to go out of control and reject the Lifestream upon death, then joining an alternate current made entirely of the souls of those overwhelmed by despair, hatred and fear which came to be known as Negative Lifestream, which could be considered a disease on the Planet itself, which in time would take over the entirety of the Lifestream. While it initially began as Sephiroth controlling the traces of Jenova's genetic material to spread the disease, it reached a point where both Sephiroth and Jenova could feed on and control the Negative Lifestream they had created, and their own Spirits came to be made of that same unnatural and baneful Spiritual Energy, with which simply coming into contact can infect a living being with Sephiroth's stigma. The Negative Lifestream is usually seen in the shape of black water, which willingly chases down people to infect, even through obstacles. Sephiroth himself can summon and Negative Lifestream.
Geostigma 	Geostigma is a disease caused by the attempts of the infected individual's Spirit to purge the traces of Jenova from their bodies, which can't be done without external purification. Those with the illness can be identified by dark spots on parts of their skin, which produce a black liquid. Symptoms include fatigue, bouts of pain and overall weakness. Geostigma considerably worsens the mental condition of the individual by causing negative emotions such as hatred, despair and fear to grow out of control, and bring forth painful memories to worsen said emotions, to the point those feelings begin to consume the individual and the negative memories begin to override the rest. This creates a cylce for the disease, negative emotions worsen all of the symptoms, which makes it easier for the patient to be overwhelmed by them and so on. Eventually, the overall struggle causes the death of the individual, yet their Spirit remains overtaken by the same hazardous feelings and is absorbed into the Negative Lifestream instead of returning to the Planet.
Spiritual Core 	Sephiroth can mutilate his own Spirit by discarding unecessary emotions and memories. However, this process doesn't harm his existence, rather it allows him to focus on specific, relevant parts of his being to strengthen his will to a much higher degree.
Healing 	As seen through Kadaj, Sephiroth has the power to take away the pain and injuries of others, healing instantly even wounds that would leave a person handicapped for life. On the other hand, he can instantly return all that damage and pain at once to said individual.
Eldritch Presence 	Sephiroth's presence, even traces of it felt through the Negative Lifestream, is described as horrifying and evil. It's enough to send even people who can endure the conditions inside the Lifestream into panic and attempt to desperately flee.
Shadow Creepers 	Sephiroth can summon Shadow Creepers, large cuadrupedal monsters made of Negative Lifestream that are fast enough to chase down Cloud and incredibly resilient to pain and injury, to the point they will keep fighting even after losing limbs. Those harmed by a Shadow Creeper will be infected with Geostimga.
</tabber>
==Notes==
*Currently this profile only covers the continuity of the original game. Content regarding Remake and Rebirth is currently in the works.
*In-depth explanation on how Final Fantasy VII scales to Final Fantasy Tactics can be found here.
*In-depth explanation on why Sephiroth inherits all the powers found in Materia can be found here.
*Elaboration on Jenova's scaling can be found here.
*Guide to status effects found in the Compilation of Final Fantasy VII can be found here.
==Gallery==
SephirothArtwork.png|Original Artwork in Final Fantasy VII by Tetsuya Nomura.
SephyArtAmano.jpg|Artwork by Yoshitaka Amano.
Sephiroth Dissidia Render.png|Sephiroth in Dissidia Final Fantasy NT.
SephyNibelheimAC.png|The Nibelheim Incident, seen in Advent Children.
-FFVII- One Winged Angel - -HD-|One Winged Angel by Nobuo Uematsu.
SephyandJenovameet.jpg|Sephiroth meeting Jenova for the first time.
SephirothDissidia.png|Artwork from Dissidia Final Fantasy by Tetsuya Nomura.
SephyKHArtwork.png|Artwork of Sephiroth in Kingdom Hearts by Tetsuya Nomura.
SephirothSmashUltimate.png|Super Smash Bros. Ultimate Render.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
*Kirin (Azure Striker Gunvolt) Kirin's Profile (Bizarro/Reborn Sephiroth was used. Prevasion was allowed for Kirin. Speed equalized)
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