Harry Hoofdini

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== Background ==
* His right horn was broken off in a fight long ago, so he has a replacement that screws in. It is tipped in silver, like his other horn, and can function as a (musical) horn when detached.
* Spellbook is tucked away in a scroll case attached to the bandoleer of darts across his chest. Spell components are tucked into buckled pockets on the outside of the case.
* +1 hp every time damaged after 2d6 turns (heals 2 hp per rest)
* Keen taste allows characters to detect foreign substances and unnatural alterations in anything they taste. Characters can make perception checks with a +3 modifier. Success means they realize some sort of alteration has been done to the food or drink.
* Upper Class noble
* THAC0 bonus as a rogue
* Bonus spells as a specialist wizard
* Opposed to Greater Divinity and Enchantment/Charm
== Weapon Proficiencies ==
* Darts
== Non-Weapon Proficiencies ==
* Reading
* Swimming
* Rope Use
* Drums
* Horn
* Herbalism
* Etiquette
* Singing
* Dancing
* Fast Healer
* Keen Taste
== Disadvantages ==
* Severe Claustrophobia
== Equipment ==
* Spellbook
* Loin Cloth
* Darts x19
== Languages ==
*Common, Minotaur
Category:2nd Edition Characters
Category:Shenanigans Characters
Category:Minotaur Characters
Category:Deceased Characters
Category:Wizard Characters