Keytarist (PvZ: Weirdos)

Keytarist is a playable Zombie class in Project: Weirdos. Keytarist is a POWER type character that rewards players for always being on the offensive with increasing damage the more you hit enemy Plants. Their character base is Tempo.
==Description==
===In-game description===
Keytarist isn't just the global spokesperson of keyboard-guitar hybrids, but all "keytar" hybrids! That includes keys made of tar, tar that's unlocked by keys, and that's it!"
==Weapons==
===Primary Weapon===
Keytarist's primary weapon is the Keytar Elimin-8R, a modified keytar capable of blasting synthesized music nots at Plants that get stronger the more damage they deal. Keytarist fires at a rate of 300 RPM with a minimum of 40 DPS (at 0% / Gray power) and maximum 80 DPS (at 100% / green power). They have 30 shots before needing to reload.
The Keytar utilizes a special 'Music Chart', where the more damage you deal, the more devastating the attacks are, increasing in lethality by a percentage amount. The Music Chart will start to deplete after enough time has passed where no damage has been dealt.
Ranged Damage:
At 0% / Gray power:
*Close-range Damage: 8 (Normal and Critical)
*Middle-range Damage: 7-8 (Normal), 8 (Critical)
*Long-range Damage: 7 (Normal), 8 (Critical)
At 25% / Red power:
*Close-range Damage: 10 (Normal and Critical)
*Middle-range Damage: 9-10 (Normal), 10 (Critical)
*Long-range Damage: 7 (Normal), 8 (Critical)
At 50% / Orange power:
*Close-range Damage: 12 (Normal and Critical)
*Middle-range Damage: 11-12 (Normal), 12 (Critical)
*Long-range Damage: 9 (Normal), 10 (Critical)
At 75% / Yellow power:
*Close-range Damage: 14 (Normal and Critical)
*Middle-range Damage: 13-14 (Normal), 14 (Critical)
*Long-range Damage: 11 (Normal), 12 (Critical)
At 100% / Green power:
*Close-range Damage: 16 (Normal and Critical)
*Middle-range Damage: 15-16 (Normal), 16 (Critical)
*Long-range Damage: 13 (Normal), 14 (Critical)
==Abilities (All contribute to Music Chart)==
===Music Magnet===
When activated, Keytarist places down a stylish boombox that pulls plants towards it and deals small amounts of damage. blinding enemy plant vision and dealing small amounts of damage to those inside it. The boombox has a 15 second duration when its placed, it has a 30 second recharge time and deals 3 damage every second.
===Star Strike===
When activated, The Keytarist pulls their keytar into the air before slamming it down with a thunderous BANG! It deals 20 damage to all Plants surrounding the Keytarist and slams them into the air for a brief moment! It has a 30 second recharge time.
===Power Move===
When activated, a golden music note shoots out from Keytarist's weapon that can penetrate multiple enemies, dealing damage to them and bounce off of surfaces (such as walls, windows and floors) two times before the third bounce destroys the note. It has a 25 second recharge time.
==Upgrades==
Health Regeneration Delay Upgrade - Level 1-5
Zoom Upgrade - Level 1-9
Health Regeneration - Level 2-5
Speed Upgrade - Level 2-9
Reload Upgrade - Level 3-5
Ammo Upgrade - Level 3-9
Damage Upgrade - Level 4-5
Health Upgrade - Level 4-9
==Super Upgrades - Level 5-1==
Extended Play - Your 'Music Chart' decreases slower than usual.
Amplifier'd Up - Your Music Magnets have a bigger pull radius.
Dance with the Dead - Upon vanquish, zombies around you gain a small speed boost for a few seconds.
==Strategies==
===With===
The main plan with Keytarist is to deal continuous amounts of damage as many times as you can. You'll want to keep your fans happy (music chart up) by pumping out hit after hit (constantly dealing damage) so you can rise all the way to the top (become a plant-vanquishing menace to society). Your abilities help you in this regard. Your Music Magnet helps lure plants into a trap while constantly dealing damage, your Star Strike deals damage to all plants around you, and your Power Move fires a golden note that can deal damage to multiple enemies. Together, they can help you quickly rack up damage on your Music Chart, allowing you to finish your enemies off much quicker.
Take advantage of weaker, smaller health units by vanquishing them quickly, or take cheap potshots at high health enemies from afar to raise your Music Chart, even if its just a little bit. When you feel comfortable, move on to enemies with higher health
Be careful of being vanquished, as your Music Chart resets whenever you get vanquished, even after you get revived by friendly allies.
===Against===
The problem with Keytarist is that, for better or worse, they're a glass cannon. They can do serious damage to plant teams and wreak havoc in the battlefield, but not only will they have to constantly deal damage all the time, they run the risk of losing everything from being vanquished. Use this to your advantage. Attacking them when they least expect it or taking them out as quickly as possible is the best course of action when dealing with Keytarists. For dealing with Keytarists with a maxed out Music Chart, your best chances of survival is to stop as far away from them as physically possible.
==Trivia==
*Keytarist's full real name is Orien Blaze. At least, we think that's his real name? It could be a stage name for all we know :P
*Keytarist is the first non-binary zombie in this (fan-made conceptual) PVZ shooter game. There's an in-joke about FlameThrowerFIM being confused as to whether or not Keytar Zombie was a male or female, so non-binary seemed like the best choice to resolve the issue. Plus: Progression.
*FUN FACT: Keytarist is from the 1980s, or so they say. For all we know, they could be one of those "80s aesthetic" fans on the internet.
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