Mutations

Mutations are the upgrade response of the Aliens to the Human incursion on their planet. They improve and make the Alien forces more effective and lethal on their siege against Human fortifications.
== Description ==
These are modifiers that help Aliens on a variety of situations, granting them access to new Aliens, buffs, defensive units, or upgrades to existing units or buildings. 
== List ==
This is a list of mutations in :
Mutation 	Description
Assassins 	Periodic spawning of clones near hives, targeting officers.
Barriers 	Hives gain bullet-resistant barriers, except against flamers and rockets. Minigunners unaffected.
Bombardment 	Spitter towers gain sniper-level range.
Brute Guard 	Hives produce brutes instead of bugs when marines are nearby.
Brute Spawn 	Hives generate brutes to assault bases rather than bugs.
Bulwarks 	Hives emit spawners that create bulwarks along paths.
Burrowing Hive	Occasional hives spawn within territory, requiring timely engagement.
Calcification 	Captured hives erect barriers obstructing paths, can be destroyed using flamers or minigunners.
Carapace 	Towers receive barriers for protection.
Clone Strike 	Periodic clone generation at hives; beware of minigunners among clones.
Consumption 	Hives can consume towers to heal and gain brief invulnerability.
Counterattack 	Captured hives increase alien spawn rate and speed temporarily.
Enraged Guard 	Hives spawn enraged entities instead of bugs near marines.
Enraged Spawn 	Hives generate enraged entities targeting bases rather than bugs.
Guardian Nests	Spawners create guardian nests along paths periodically.
Guardians 	Towers around hives become guardians.
Hive Hardening	Explosions on hives lead to protective shells.
Hive Shell 	Hives with few towers gain protective shells.
Hive Spit 	Hives retaliate with poisonous spit when damaged.
Impact 	Spitter towers gain knockback effect, affecting flamers adversely.
Infestation 	Destroyed Armor structures replaced with infested versions.
Mimic Nest 	Spawners create mimic nests along paths periodically.
Mimicry 	Destroyed hives spawn mimic eggs, hatching into clones if not destroyed.
Necrophage 	Dead marines lead to mimic egg placement, resulting in clone creation.
Neurotoxin 	Poisoned marines experience reduced movement speed.
Protohives 	Spawners generate protohives, emitting different alien types randomly.
Reflection 	Barriers reflect bullets, causing limited damage to attacker.
Regeneration 	Hives heal nearby structures at an accelerated rate.
Rust 	Alien attacks cause double damage to player structures.
Sharp Spikes 	Instant poison damage in addition to gradual damage.
Spitter Guard 	Hives spawn spitters instead of bugs near marines.
Spitter Spawn 	Hives generate spitters to assault bases rather than bugs.
Spore Mines 	Hives deploy mines around them; shooting sets them off, affecting marines.
Tower Spawner 	Spawners create towers along paths periodically; cannot prevent their formation.
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