Report 1723

Report #1723
Skillset: Combat Skill: Prismatic
 Org: Celest Status: Rejected Jun 2017
Furies' Decision:
Not at this time.
Problem: Prismatic barrier is a complete fight avoidance defense, which is no
fun to play against, and too powerful when properly used to grant the user
virtual immunity from death, even when alone with a group of enemies. The only
conterplay currently to prismatic are axelord hack, ordering movement, and
psionics. These are also too limiting to reliably have any options to counter
skills like serpent, suspednedanimation, trueheal, etc. This leads to
situations where your entire group is just rolling their eyes, unable to do
anything to the target.
[A: 0 R: 9] Solution #1: Remove the current shield effect of prismatic and
 replace with immunity to health damage. This will
 allow people to still attack, afflict, and possibly
 instakill the player with prismatic up, while leaving
 prismatic as a powerful defense against the most
 prevalent kill strategy.
[A: 4 R: 3] Solution #2: Leave the prismatic effect as is, but allow gust to
 bypass this defense. This gives everyone access to
 breaking the barrier, but in-so-doing pushing the
 target out of the room, forcing the rest of the group
 to pursue if they wish to kill. (Personal favorite
 solution)
[A:12 R: 0] Solution #3: Most minor solution: Leave prismatic as is, but move
 axelord hack into every knighthood spec, giving
 knights a higher group combat relevance, and
 lessening the chances that your group has literally
 -no- answer to prismatic.
Player Comments:
---[Danquik on 6/9 @ 17:15 writes]:
It should be noted that Report 1620 is covering the same thing and already
approved, with no definitive answer yet on which solution if any they are using.
---[Ciaran on 6/9 @ 18:33 writes]:
I was aware of report 1620 at the time of drafting this report. This report
would go along and stand beside whatever the accepted outcome of report 1620 is.
---[Veyils on 6/10 @ 07:52 writes]:
Not a fan of option 1 at all is a massive weakening of the ability too much I
think. You already can perform instant kills through prismatic if you start it
before it comes up so lots of classes have a premptive way to counter prismatic.
Theres also a number of counters already eg Wiccans, Illumanti, Telepaths,
Axelords can all drop a prismatic once it comes up. I like solution 3 though in
giving hack to all Warriors. With that change it'd mean that you now have a
situaton where all warriors, wiccans and bards have an effective counter to it
plus some tert specific counters from telepaths/illumanti.
---[Ciaran on 6/14 @ 22:10 sets as pending]
---[Iytha on 6/14 @ 22:17 writes]:
Solution 3 would be reasonable. Solutions 1 and 2 make prismatic nearly useless.
---[Falaeron on 6/14 @ 22:19 writes]:
I like solution 3.
---[Sondayga on 6/14 @ 22:22 writes]:
Solution 3 sounds fine
---[Danquik on 6/14 @ 22:36 writes]:
Sol 3
---[Shedrin on 6/14 @ 23:39 writes]:
Sol3 is fine, though Hack isn't a particularly great counter to Serpent.
Hopefully 1620 reduces the power.
---[Wobou on 6/16 @ 18:41 writes]:
I wish I had seen this before finalization. I like solution 3. I personally
think hack should be instant for its power cost but that's perhaps a discussion
for another report.
---[Wobou on 6/16 @ 18:45 writes]:
Whoops. I hit enter too soon. I think solution 2 is okay as well because people
with psionics already have this essentially with psychicpush and it seems
decently balanced when I've used it to strip a prism. My only concern with sol 2
is I'm not sure if a beast gust should break prism for free. Part of why
psychicpush is okay is you're also spending 6s balance to do it so we may want
to consider an additional eq cost when you successfully break someones prism
this way.
---[Aeldra on 6/19 @ 08:28 writes]:
I'd be find with solution 2 upon wobou's comment of more eq on the gust.
Solution 3 is approved