Chartering criteria (Realm Colonization)

Chartering is the second part of the process of Realm Colonization that happens after Discovery. Chartering is the mission of the empire after a realm has been orbitally mapped, the empire, under the lead of an expeditionary corps will charter the realm by griding the surface and establishing the advanced criteria of the realm.
If the realm answers the basic criteria, Chartering is undertaken by the Empire, represented by the city states which are the first to land on the planet. These efforts are often helmed by Knights Expeditionary. Expeditionary corps cross through the fog of war in order to investigate if the Realm answers the criteria the Lord Divisionary requires.
====Geography====
The shape and size of landmasses found on the surface.
Fractal: Unpredictable terrain that can result in many or few landmasses.
Inland Sea: One large ocean in the center of the map.
Island Plates: Islands ranging from small to large.
Pangaea: One massive landmass with surrounding islands.
Archipelago: Lots of small islands with a few larger islands.
Seas: Several large bodies of water surrounded by land. Islands can be found in these waters.
Small Continents: The realm consists of a few medium landmasses and some smaller islands.
Continents and Islands: A few large landmasses surrounded by islands.
Lakes: A realm without oceans, only lakes and inland seas.
Primordial: A realm from an early time with unpredictable continents and islands. More volatile conditions exist with extra coastal lowlands and volcanoes.
Splintered Fractal: A highly random realm with thin, snaky continents and islands.
Terra: A continents map where all major civilizations start on the largest continent.
Tilted Axis: A polar centered continents map.
Highlands: A large region dominated by hills and mountain ranges.
====Topography====
The ratio of highland to flatland.
*New (more hills and mountains)
*Standard (equivalent quantities)
*Old (more flatland)
====Temperature====
Affects terrain distribution.
*Hot (increased Desert, decreased Tundra/Snow)
*Standard (average terrain)
*Cold (increased Tundra/Snow, decreased Desert)
====Rainfall====
Governs the amount of forest and wetlands.
*Arid (less woods, rainforests and marshland)
*Standard (average)
*Wet (more woods, rainforests and marshland)
====Sea Level====
Ratio of water to land tiles.
*Low (extra landmass)
*Standard (default)
*High (extra sea tiles)
====Resources====
The quantity of useful resources found on the realm. it is to be noted that private companies are forbidden from possession of resources, just like on Welt.
*Sparse
*Standard
*Abundant
====Other races====
The presence and quantity of other races on the realm.
*Absent
*Sparse
*Standard
*Abundant
*Overcrowded (in this case, colonization is usually refused)
Category:Realm
Category:Colonization
Category:Dalmer
Category:Realm Colonization
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