Glitches

In some areas of the Primary Simulation you will encounter glitchy nodes.
One group of these glitches involves the subtree of reptiles and birds, an other the subtree of mammals in the Tech Tree of Life.A new group of glitches has been introduced in the ongoing Civilization Renovation.
__TOC__
== Reptiles and Birds ==
The bird and the reptile glitches need a Mesozoic Valley rank to be unlocked.
Appearance 	Requirement
Turtle 	Mesozoic Valley Rank 3
Crocodilia 	6 (Plesiosaur unlock)
Lizard 	10 (Sauropoda unlock)
Snake 	15 (Compsognathus speed trait unlock)
Galliformes 	23 (Archaeopteryx speed trait unlock)
Anseriformes 	28 (Spinosaurus unlock)
Palaeognathae	33 (Ichthyosaur unlock)
Neoaves 	38 (Cynodont production trait unlock)
== Mammals ==
The Mammal glitches can be shown when you start rebooting the simulation for the first time.
Mammal glitches need metabits to be unlocked.
Image	Name 	Unlocking costs (Metabits)
 	Glires 	3
 	Ungulates 	50
 	Marsupials	2,500
 	Caniform 	125,000
 	Cetaceans 	2.50e7
 	Monotremes	1.5e9
 	Feliform 	3.00e10
Singularity: If you are having trouble to unlock the Feliforms glitch, then here is how you unlock it 
# Way: Unlock Neoaves. Then complete the Monotremes branch.
# Way: Instead of unlocking Neoaves, unlock the upgrades of Monotremes. You can use the shooting star.
== Civilization ==
Civilization glitches need metabits to be unlocked. A new glitch comes every civilization update, poised to happen every other month.
Image	Name 	Unlocking Costs (Metabits)
 	Stonehenge (Stone Age) 	5
 	Çatalhöyük (Neolithic) 	100
 	Ziggurat of Ur (Bronze Age) 	5.00e6
 	Parthenon (Iron Age) 	1.00e7
 	Rapa Nui (Middle Ages) 	1.00e7
 	Machu Picchu (Age of Exploration)	1.00e7
Category:Gameplay Mechanics