143169-suggestion-and-kinda-an-important-one

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So I was using my Fortune coins the other day an Was rewarded with the Spider Mount, AWESOME!  Well at the time they where selling on the AH for around 300 plat and I though HEY why not try and sell it make some money, So as I was going over to link it in guild chat I went to Shift right click it and Didn't have shift held down.  and USED IT.  No confirmation that I was using a SUPER rare item at all just POOF into my mounts it went. 
 
Now I understand that Carbine cant return it to me, I already discussed that with support, BUT Why the heck is there not a Confirmation screen before you use a SUPER RARE ITEM.  THAT is just messed up....
 
 
So how about we get a Confirmation before using Any kind of rare item so that this doesn't happen to another poor soul who DOESN'T use mounts besides hover boards...>.<	
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...games don't generally have a confirmation dialogue on using mounts regardless of rarity.
 
If anything I'd be annoyed by that kind of functionality.  Either be careful with the stuff in your inventory or deal with the consequences when you make a mistake.
 
Also can't you link things by doing shift+left click and/or using ctrl+click?  Pretty sure not using the right mouse button would've averted this not-really-a-crisis.	
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If anything I'd be annoyed by that kind of functionality.
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			If i am not mistaken, you can Shift +right click opens a menu which lets you Link in chat.  And Most MMO's do have some kind of warning when you are binding something to your character....	
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			Just because some people had it up for 300 plat doesn't mean it would have sold for that price :)  But yeah they could at least put in a confirmation window on mounts, I have a rare mount I want to sell too, its actually gone missing at the moment but CS say I still have it I just can't see it!  But I have to be careful as the character it is on doesn't have that mount and one wrong click and I'll "lose" it.	
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That applies to equipment which remains as a physical item even after it's bound to your character rather than pets and mounts.
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Why? It's a one time thing? Usually actions that "bind" things to you in MMOs *do* carry a warning.
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That applies to equipment which remains as a physical item even after it's bound to your character rather than pets and mounts.
 
It's not that I don't sympathize with the guy for accidentally consuming something he wanted to sell but there's a point where it gets annoying when you start putting warnings on stuff.  There has to be SOME level of personal accountability here.
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Why? It's a one time thing? Usually actions that "bind" things to you in MMOs *do* carry a warning.
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			What's really strange is that WIldstar DOES have a kind of system to prevent that exact type of mistake on using items.  Usually before equipping something super important, or salvaging, there's the timer that has to complete before you can actually click.  But now that you mention this issue with the mount, it does surprise me to realize that there's no such system in place for other parts of the game.  Hopefully one of the devs sees this and adds it to the list of things to do.  	
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I'm not seeing the distinction here. The point of checking for soulbinding is to make sure that when something gets locked to your toon, that's what you meant to do.
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			Never once has a confirmation dialog made me feel like a child.	
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Never once has a confirmation dialog made me feel like a child.
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Having said that, preview and action should not both use right click. Preview should be shift left click or some other such thing. In bns I think it's shift left click.
Design smartly and then you don't need more confirmation windows everywhere.
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I understand people don't like them, but most people like them better than the consequences of not having them.
 
There are actually better ways to handle the problem, but it takes a lot more sophisticated software design (such as allowing a short undo period).
 
But having worked on banking software that transfers lots of money around, I don't think any of our customers felt like they were being treated like children before sending thousands of dollars across the wire.
 
Now I know a video game isn't the same level of magnitude, but the point is this: when the stakes are high, people expect some level of protection or grace for making mistakes.	
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Jeff, a lot of people just don't like the nagging feeling that comes with confirmation boxes.  It can give off the feeling that whoever is trying to use that item isn't aware or responsible enough to right click on something without a warning beforehand.
 
It's like a parent that always has to tell their child 'Are you sure?' before anything.
 
Personally I think it's just annoying and largely unnecessary, but that's the kind of thought process I'd expect some people to have about it.
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A lot of people don't like getting nagged, though?
 
I don't think value is the appropriate arguing point here as the value of something like this is subjective.  If I were in OP's shoes I'd have used that sucker immediately because I love having fancy mounts.  I'd also try to make sure I didn't accidentally use it if I wanted to link it to people first, but that doesn't mean I couldn't make a mistake.
 
He lost out on potential plat and instead got a fancy rare mount he could use...oh no!  My heart weeps for the guy.
 
Sarcasm aside, though, what about when the next guy comes along and says 'I accidentally used it and then hit okay in the confirmation dialogue' do we have to add confirmation boxes to confirmation boxes?  Can we not just assume a basic level of competence when it comes to clicking on things?
 
I think a better solution would be changing the functionality so that consuming an item is separate from the functionality to link/preview it, as as already been said here.  In fact I know for a fact (I'm in game as I'm typing this and literally just tried it) that you can use left click + ctrl in order to open up the link/preview dialogue box without the risk of accidentally using an item.  If anything people need to be aware that the ctrl+click functionality exists rather than extra confirmation boxes need to be added.	
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It may amuse you to learn that hospitals do exactly this kind of thing with surgeons, that airlines do it with pilots, and that it happens all the time with highly skilled, highly trained professionals because as trained, as skilled, and as talented as they are, it is still possible for them to make mistakes with disastrous consequences.
 
Read and learn.
 
It is not about treating people like children, it is about stopping expensive and preventable mistakes before they happen.
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Sarcasm aside, though, what about when the next guy comes along and says 'I accidentally used it and then hit okay in the confirmation dialogue' do we have to add confirmation boxes to confirmation boxes?  Can we not just assume a basic level of competence when it comes to clicking on things?
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This is not a very good argument. Accidentally clicking okay in the dialog is nowhere near the same level as accidentally misclicking in the first place. I would say the measure of "basic level of competence" includes not clicking confirmation dialogs that you did not intend to.
 
But show me one computer user who has never misclicked something ever? I don't think that person exists.
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Conceptually equipment still remains as a physical item that takes up inventory space when it's bound, but not so for pets and mounts.
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So have an option in Settings to turn off the "Bind On Use Equipment" warning.
 
That way you, and those like you, can opt out of those warnings, and those that want them can have them.
 
Games that give players QoL choices like that are almost always appreciated more than those that don't.
 
All The Best
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A lot of people don't like getting nagged, though?
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So have an option in Settings to turn off the "Bind On Use Equipment" warning.
That way you, and those like you, can opt out of those warnings, and those that want them can have them.
Games that give players QoL choices like that are almost always appreciated more than those that don't.
All The Best
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This entire thread is incredibly pointless.
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There is already a method in-game to preview an item at zero risk for accidentally using it.
 
It would be better to inform people that ctrl+left click allows you to preview an item without accidentally using it.
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In your opinion.
 
Other players clearly have differing opinions.
 
Which is why the ONLY way Carbine can keep you happy (no more confirmation boxes) and keep those with differing opinions (please can we have a confirmation box) happy, is to do as I suggest and give players the choice of using confirmation boxes or not.
 
The use of confirmation boxes is already in-game, so it is not like there's a major coding outlay to invest in to do this; all that is required is that the existing confirmation box coding is applied to another class of items - mount tokens.
 
Should be doable by next week's patch (if there is one).
 
All The Best
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This does not combat my argument at all.
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It is still possible to mis-click use an item even if the option to link the item a different way exists and even if everyone knows about it.
 
This has nothing to do what what other functionality exists. With a single click a user can make an unwanted, permanent change, and that's not a good thing.
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You're right it doesn't combat your argument, it completely invalidates your argument.  There doesn't need to be a confirmation box if there already exists a foolproof method to link something without using it.
 
I have said it like seven times now.
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First, I was upset and making a suggestion that I think (from the majority of posts here are in agreeance with me,) that rare items need some sort of confirmation just like everything else in the game.  Understand your point, but now you are just Being a slight troll and possibly a little kid because you cant stop from Responding to everyone.  
 
Look we know you think that we shouldn't have to have some kind of confirmation to use something like everything else in the game, but repeating yourself and doing nothing but starting fights about it is kinda pointless like you said this thread is, (if its pointless why waste your time on it like you are?) 
 
Im just looking out for the people who play this game because I'm sure some poor bloke is going to do the same thing I am, and well Its putting a warning lable on hot coffee....pointless BUT still valid.	
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First, I was upset and making a suggestion that I think (from the majority of posts here are in agreeance with me,) that rare items need some sort of confirmation just like everything else in the game.  Understand your point, but now you are just Being a slight troll and possibly a little kid because you cant stop from Responding to everyone.  
 
Look we know you think that we shouldn't have to have some kind of confirmation to use something like everything else in the game, but repeating yourself and doing nothing but starting fights about it is kinda pointless like you said this thread is, (if its pointless why waste your time on it like you are?) 
 
Im just looking out for the people who play this game because I'm sure some poor bloke is going to do the same thing I am, and well Its putting a warning lable on hot coffee....pointless BUT still valid.
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I refuse to condone putting safety mitts on everyone when a safe method to link things already exists that cannot possibly result in accidental use.
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Something else exists right next to the mount that I intend to sell and my aim sucks. BAM! Now I'm stuck with the mount.
 
My point is, that this preview function isn't the only one that could cause someone to accidentally bind something they don't mean to. I really don't understand what your beef is with trying to help someone out, especially when the suggestion was made to make it a toggle and you even rejected that idea.
 
I mean, never ever accidentally misclicking an item doesn't make anyone cool or amazing. And having done it doesn't mean someone needs to be talked down to with the language of "safety mits". Again, I'll bet every one of us has mislicked at one point or another while using a computer.
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Of course people make mistakes...the difference is going "Damn, I made a mistake, oh well" and "Damn, I made a mistake, there needs to be a warning about it so that I can't make mistakes anymore".  The game shouldn't put safety bubbles around everything to prevent people from making mistakes.  Mistakes suck when they happen but good golly part of being an adult is realizing that the world can't baby you all the time.  If there is a very real threat of danger then yes there should definitely be warnings.  If something could harm me or others through improper activation or use then by gum it should have a warning label.
 
Accidentally clicking on something, while unfortunate, is not going to end your life.  If an accidental click on something WERE going to have a severe impact on your life then odds are there is (or should be) some measure of safety protection there to say 'hey, are you sure about this' before doing so.  That's not what happened here.  The guy has my sympathies, I've said this three times now, but the negative impact of accidentally using a mount is very small by comparison.
 
You can either allow people to make mistakes (and afford them adequate means to do tasks with minimal risk *cough*ctrl+left click*cough*) or you can, as I put it, give everyone safety mitts and make sure nobody does anything without seven layers of safety.  Yes I know it's extreme, that's why I'm saying it.  I'm making a point not a literal interpretation of what the only possibilities are.
 
Sometimes you just have to deal with the fact that you made a mistake and live with the consequences.  The consequences in this circumstance being that you get a super rare mount to ride around on.
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...games don't generally have a confirmation dialogue on using mounts regardless of rarity.
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But the whole point is that there is no reason not to offer this as an option. The only reason you've given is "it shouldn't be necessary". But someone did it. It would've helped, so it would help this guy, and the only reason you don't want it is because you think he shouldn't have messed up. What does it matter to you whether he should've made the mistake or not? If it's a toggle option, you turn it off and you never have to mess with it again. Everyone is happy.
 
But. No, your perspective isn't about what affects you or what makes you happy, but someone else on the internet who you don't even know, and because you'd prefer for him to be a little less happy than he could be just because you think somehow him being less happy makes the game better. Because reasons.
 
I don't get it at all. This would be a simple add that could help someone else out and not affect you in any way. But you are still against it.
 
Spare me the moralizing about living with consequences. It's not the job of a game to teach people about living with consequences. Life has enough of that.
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I thought I outlined that this would affect me by way of it being annoying?  I did say that in my first post in this thread, didn't I?  Thought I did...
 
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And for some reason, you set that "level" at, "right clicking accidentally in your UI when clicking in the wrong place can cost a lot of plat". I don't understand why *that* is where you draw the line at "accountability".
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??????
 
This is a video game. Not government. I assume when the government messes up it affects you in some way? When OP does, it affects you how?
 
 
So that he doesn't have to talk to support about it?
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Because isn't a lack of people just owning up to their own mistakes one of the biggest problems people have with US government?
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Ctrl+left click = saves my life
 
Brings up the menu for preview/link/unlock/etc with no risk of accidentally equipping/using.	
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There already exists functionality to prevent what happened to you from happening at all without slapping confirmation dialogue on everything.  
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Dude, you gotta learn to pick your battles. Wasting this much breath against a box to click "ok" in... Well it is pretty out there. Like, when I'm considering what you guys are arguing about and reading your posts, I'm having a hard time taking you seriously. Not even trying to be offensive here at all, more trying to be helpful, if anything. I have no dog in the fight, I'm just trying to look out. Regardless, peace, and have a good day.
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Erm, obviously not, because it... ...well... ...happened to him.
 
There's that logical thinking for you again.
 
 
All The Best
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Nah, it's totally fine...and if it's any consolation I sort of took off my serious pants halfway through this mess.
 
I suppose what I really should've just said is this:
 
At what point does it stop being the player's responsibility and start being the game's responsibility with a mistake like this?  Where is the line drawn with a player's errors that it becomes a necessity for the game to stop them with a pop up all the time?
 
I think it's more important for people to be attentive (and conversely deal with the consequences for not being so) than it is for the game to start throwing out warnings every time someone might mess up.
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Mumbo, yes, English is my first language. I didn't catch that it was a joke because we are just so apart on this.
 
What bothers me is that your justification here for not putting in a feature that would have saved this person from having an unfun experience is some moral justification about handing people stuff they don't deserve. This is a video game. It's all about fun. There needs to be consequences in video games so that there can be tasks to overcome and victories. Those consequences are in service are in the name of fun. This consequence is not in the name of fun, it doesn't affect you in any way, and yet you still are compelled to make post after post explaining why it was the right thing to happen. That a guy should be punished and experience consequences for making a mistake.
 
The reason I keep responding is because I find this kind of attitude sad, and I want you to understand how disheartening it is for me to read someone having a problem and some coming in and saying "you deserve it." If it was something that OP could wil skill overcome, then fine. Tell him to "learn to play". But busting his balls over a friggen mis-click? That's just low, and to be honest, I find it as ridiculous as the statement about the government you made in jest, which is why I thought you were serious.	
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Mumbo, yes, English is my first language. I didn't catch that it was a joke because we are just so apart on this.
 
What bothers me is that your justification here for not putting in a feature that would have saved this person from having an unfun experience is some moral justification about handing people stuff they don't deserve. This is a video game. It's all about fun. There needs to be consequences in video games so that there can be tasks to overcome and victories. Those consequences are in service are in the name of fun. This consequence is not in the name of fun, it doesn't affect you in any way, and yet you still are compelled to make post after post explaining why it was the right thing to happen. That a guy should be punished and experience consequences for making a mistake.
 
The reason I keep responding is because I find this kind of attitude sad, and I want you to understand how disheartening it is for me to read someone having a problem and some coming in and saying "you deserve it." If it was something that OP could wil skill overcome, then fine. Tell him to "learn to play". But busting his balls over a friggen mis-click? That's just low, and to be honest, I find it as ridiculous as the statement about the government you made in jest, which is why I thought you were serious.
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Once again, you are against a change that in no way would affect you (because, as has been mentioned, it could be a toggle, it could even be defaulted to off), and the only reason you give is that he needs to be more careful, with no justification why you draw the line at this particular place. It wouldn't affect you, but you still don't want the change. That's just mean. That's the point.
 
Sorry I didn't get your joke.
			
				
	Edited October 14, 2015 by SlyJeff	
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Once again, you are against a change that in no way would affect you, and the only reason you give is that he needs to be more careful, with not justification why you draw the line at this particular place. It wouldn't affect you, but you still don't want the change. That's just mean. That's the point.
 
Sorry I didn't get your joke.
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Considering we have the warning for every piece of item we want to salvage or trash (which happens frequently) i see no reason why there shouldnt be a warning for binding rare gear to your character. The suggestions of being able to toggle on/off the pop up warning would benefit both sides so i see no reason as to why that could be argued.
 
1.) Those that dont like the pop up warnings could disable them, would save them time when tossing / salvaging items. QoL improvement for those players
 
2.) Those who appreciate the pop up warnings could enable them, would save them from clicking mistakes. QoL improvement for those players	
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Considering we have the warning for every piece of item we want to salvage or trash (which happens frequently) i see no reason why there shouldnt be a warning for binding rare gear to your character. The suggestions of being able to toggle on/off the pop up warning would benefit both sides so i see no reason as to why that could be argued.
 
1.) Those that dont like the pop up warnings could disable them, would save them time when tossing / salvaging items. QoL improvement for those players
 
2.) Those who appreciate the pop up warnings could enable them, would save them from clicking mistakes. QoL improvement for those players
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			It's easy. A game should do what it can to help players not make small mistakes with large consequences. Misclicking is a small mistake. Permabinding is a large consequnce. That's a perfectly reasonable line.	
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It's easy. A game should do what it can to help players not make small mistakes with large consequences. Misclicking is a small mistake. Permabinding is a large consequnce. That's a perfectly reasonable line.
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Hold on just a dang minute there Se7n...did you just...why is there a Se7nAlt?  Did the original get banned?  Are you an imposter?
 
Something I haven't touched on but feel is of merit: I don't think this issue is widespread enough to merit changes, either.  So far no one has said 'Oh yeah this happens to me all the time' and suggested the change take place.  It's just been a few people (mostly jeff) saying that this change should take place because one guy made a mistake and that changing it wouldn't affect anyone.
 
Also the way you present that change is absolutely horrible.  All or nothing on the pop-up warnings?  Good gravy that is awful.  I either have to deal with pop-ups every time I wind up using a rare or better item or I have to just run the risk of accidentally deleting an item all the time?  A small part of why I feel a warning is unnecessary when consuming an item is because you GET the effect of the item being consumed.  OP didn't lose the mount he was trying to sell, he simply has it as a thing he can ride instead of as an unbound thing to sell.  I'm almost completely positive that if he had managed to accidentally delete the item and then contacted support about it he would've had it restored no problem.  If I had to, absolutely HAD TO, have a change like this implemented I would not want it implemented like this.  I never want to be the kind of guy who says 'I would quit over this' but I would very probably quit if I had to have that inconvenience shoved in my face all the time or have to deal with accidentally deleting something.
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At what point does it stop being the player's responsibility and start being the game's responsibility with a mistake like this?  Where is the line drawn with a player's errors that it becomes a necessity for the game to stop them with a pop up all the time? 
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Your also starting to contradict yourself in the last paragraph. Earlier you claimed that players should be held accountable for their mistakes, in this case its mis clicking an item. Now your saying having the option to disable all pop ups or be forced to include pop ups on everything important is not right because you have to run the risk of mis clicking or be forced to endure an extra pop up very rarely. To simplify it your complaining that you might be forced into misclicking an item if you dont want pop up warnings, which is completely opposite of what your were arguing earlier.
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			Forever is a large consequnce for a small action.	
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...games don't generally have a confirmation dialogue on using mounts regardless of rarity.
 
If anything I'd be annoyed by that kind of functionality.  Either be careful with the stuff in your inventory or deal with the consequences when you make a mistake.
 
Also can't you link things by doing shift+left click and/or using ctrl+click?  Pretty sure not using the right mouse button would've averted this not-really-a-crisis.
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Forever is a large consequnce for a small action.
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I didn't suggest a confirmation check for consumables.
 
I didn't say adding a mount was the same as deleting it.
 
I didn't even say this is a huge deal. I didn't say a million people are having this issue.
 
I think it's a reasonable request and there is no harm by adding it. As it happens, because there are functions that can permanently happen based on a right click, and I'm not sure what they always are, I'm generally pretty scared of right clicking in general, so I avoid it. I never preview items in the store for this reason. I think in general there are places that this game could be more forgiving, and this sounds like a good example of a general trend that frustrates me in the game.
 
I've learned to live with these things. Yep- I handle this game with kid-gloves in places because mistakes can be punished. But it isn't fun. What I don't get is why you think this is a good thing. But you don't need to keep trying to explain it to me. Obviously, it's important to you that this feature, which again can be implemented in a way that doesn't affect you at all, is important enough to not have that making someone else's experience in the game better doesn't matter to you.	
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I think it's a reasonable suggestion. Would make a lot of sense to have this.
 
I hope it was bound to your favourite character. :(	
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3) There's a grand total of maybe 2-3 people posting in this thread and I think about 1/3 of the posts here are from me.  This is an issue that nobody really thinks is an issue apart from you and I guess that Redneck guy and Se7n.  Not enough people are involved for this to be a big deal much less a genuine concern.
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So there's four of us posting regularly in this thread, and three of us think its an issue worth addressing.
 
75% in favour of making things friendlier and have explained why that would be a good thing.
 
25% in favour of maintaining the status quo, because... ...well... ...he seems to not want other players to enjoy the game.
 
Which do you think will help retain the most players, and so make the game more financially viable?
 
All The Best
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I think it's a reasonable request and there is no harm by adding it. As it happens, because there are functions that can permanently happen based on a right click, and I'm not sure what they always are, I'm generally pretty scared of right clicking in general, so I avoid it. I never preview items in the store for this reason. I think in general there are places that this game could be more forgiving, and this sounds like a good example of a general trend that frustrates me in the game.
 
I've learned to live with these things. Yep- I handle this game with kid-gloves in places because mistakes can be punished. But it isn't fun. What I don't get is why you think this is a good thing. But you don't need to keep trying to explain it to me. Obviously, it's important to you that this feature, which again can be implemented in a way that doesn't affect you at all, is important enough to not have that making someone else's experience in the game better doesn't matter to you.
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A mount is a consumable item in the same sense as potions.
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No, it isn't.
 
You can stack potions, and even sell what you haven't used.
 
All The Best
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A mount is a consumable item in the same sense as potions.
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So what IS it called when you right click on an item, it has an effect, and that effect is applied to your character?
 
Right click on a potion, the potion is consumed and you are healed.
 
Right click on a mount...the mount disappears, nay, is CONSUMED from your inventory and is added to your collections.
 
Being able to stack and/or sell things doesn't make a mount any less of a consumable.
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I read your post and had to laugh :)
 
Good thing it never happend to me, but on the other hand i would never sell something my char doesnt have.	
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No it isn't. And stop apply this to things no one asked for.
 
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I've already drawn the comparison for mounts as consumables...
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Well dang, man, what do YOU call it when I right click on an item, it performs a function once, and then the item is no longer in my inventory?
 
If it isn't consumed a la the implications of the word "consumable" then what is it?
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I really don't need other people to tell me what I have a problem with. I can manage my own feelings and thoughts.
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If you can do that, then why does the game need to change because you have a problem right clicking on things?
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It would be a nice feature that could help some folks out, and wouldn't affect you in any way.
 
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The only way a change like this wouldn't affect me is if either the change does not happen or I stop playing Wildstar entirely.
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If the Confirmation Box On Use for Single Use "consumables" was a) Optional and B) set to Off by default, it simply wouldn't affect you at all - you'd never even see it unless you went looking for it.
 
Jeff has said this so many times that I can only assume you are deliberately ignoring it because you have no way at all to counter it.
 
All The Best
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The only way a change like this wouldn't affect me is if either the change does not happen or I stop playing Wildstar entirely.
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If this change were implemented with an on/off toggle then it would have to be on by default after it gets patched in.
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It wouldn't HAVE to be. If it really is that big a deal, then I'll bet everyone who would want this would be willing to allow you to bypass this inconvenience by making the current live functionality the default.
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And according to you, since very few people need this option, it wouldn't matter if a lot of people didn't know about it.
 
If people *do* need to know about it, then obviously it's a lot bigger value added then you've been willing to admit thus far.
 
You can't have it both ways- either is a good enough feature to add that it's worth turning on by default and imposing on you the anguish of having to go turn it off, or it's a "nice-to-have" win for a handful of people that they can turn on (and I absolutely would turn this on) and enjoy, but don't need to burden the general population with having it on by default.	
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If people *do* need to know about it, then obviously it's a lot bigger value added then you've been willing to admit thus far.
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Consarn it Jeff I was elaborating on a hypothetical situation.  The fact of the matter is that the portion of players that read the patch notes, much like those who use the forums, is significantly smaller than the portion of those who play the game. IF this change were to be implemented it would have to be on by default and as such it would impact me by way of what I said before.  The change would only be implemented if Carbine determined that there is either sufficient need or sufficient demand for such a change to merit the time and effort to implement properly.  What I said before was reliant on a hypothetical situation wherein the supposition is that Carbine HAD determined there was enough demand/necessity to make the change and had made it.  What I said did NOT constitute an acknowledgement of this change being necessary.
 
Jeff, I'm sorry but at times it feels like I have to talk down to you by using a lot more words than I really should and that makes me feel bad and is disrespecting you by  way of
assuming you cannot understand what I say unless I very thoroughly cover what my point is.
 
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LOL- talk down to me all you want.
 
You are conflating ideas in your hypothetical. The point is, the only way this would *have* to affect you is if there were significant demand. If there is not significant demand, then it doesn't have to affect you. In the prior case, of course you will take the hit. In the latter, you wouldn't have to.
 
Anyway, none of that matters. Can I assume you are OK with this change if it's implemented with a toggle and the toggle by default behaves like live? So that it really doesn't affect you in any way?
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			Put all the confirmation pop-ups you want as long as you also put in an option in settings where I can control this crap. WildStar already has more confirmation boxes than I prefer and have often muttered "shut up and just do it gawd damn it" lol.	
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