Disable (Final Fantasy XII)

Disable is a Time Magick spell both in the Zodiac versions of Final Fantasy XII as well as in the original PlayStation 2 version. It is a multi-target status ailment spell that temporarily stops the afflicted from taking action.
Disable can be cast by Spinner-Rook. "Disablega" is an enemy-exclusive spell that effectively does the same as the Disable Time Magick spell, used by Skulwyrm, Orthros, Gil Snapper, Cúchulainn, Rafflesia, Tiamat, and Helvinek.
The spell is based on the spell of the same name from Final Fantasy Tactics.
==Obtained==
Disable's license costs 30 License Points in the Zodiac versions, where the spell is available from shops for 700 gil after meeting Ba'Gamnan in the Lhusu Mines. Disable is also a treasure in Stage 32 of Trial Mode with the Diamond Armlet equipped.
In the original version, the spell's license costs 25 LP and is bought for 600 gil after the party escapes Barheim Passage from Rabanastre, Bhujerba, Dreadnought Leviathan, Dalmasca Westersand (after Ondore's Estate), and the traveling merchant Dyce in the sandseas.
In the Zodiac versions, Disable is used by the Time Battlemage and the Red Battlemage.
==Mechanics==
Disable attempts to temporarily inflict the status of the same name onto all foes in range (range was expanded in the Zodiac versions) that makes the afflicted unable to act, but can still move. Disable is removed with Esuna and Remedy (with Remedy Lore 1). 
The formula for the duration is:
:Duration = 40 - (Vitality~x~0.2) s
The duration depends on the receiver's Vitality stat, not the caster's. Slow and Haste do not affect the length other status effects will last, but Stop will halt them.
The base success rate of the spell against an enemy that is not immune is 45% in the original version, updated to 50% in the Zodiac versions.
:Success~Rate = Base~Rate + (User's~Magick~Power - Target's~Vitality) \%
The success rate is unaffected by the target's Magick Evade stat, as the spell instead checks against the target's Vitality.
The hit rate is improved by further 50% with the caster having Faith status, or doubled with Serenity license/Magick Gloves when on full health, or Spellbreaker license/Leather Gorget when in critical health. Target's Shell halves the accuracy of the spell. If the caster is wearing the Indigo Pendant, Disable will succeed unless the enemy is immune to the status.
The accuracy underflow bug is a glitch in some versions of Final Fantasy XII where a low level character with extremely low Magick Power stat attempts to use a status move on a target with very high Vitality, and the accuracy of the spell becomes less than zero. In this case the accuracy will underflow to 100%, allowing certain status spells to always succeed.
Disable costs 14 MP to cast without Channeling licenses in the Zodiac versions, and 16 MP in the original. The spell will bounce from Reflect unless the caster wears the Opal Ring.
==Use==
Disable is a status ailment spell the player can easily set up via the gambit system (such as with Foe:Any→Disable). However, it is best used situationally and with the Indigo Pendant equipped whenever possible. Instead of using the spell, the player can also use Sledgehammer (20%) and Orochi (10%) weapons, and the Stone Bolts (25%), or equip a Nihopalaoa and use a Remedy (with Remedy Lore 1) onto an enemy. In the Zodiac versions, many spears also have Disable as a property: the Gungnir (10%), the Dragon Whisker (15%), the Vrsabha (50%), and the Zodiac Spear (20%).
Disable prevents any action from the afflicted, making it generally useful for any enemy that is vulnerable. It is excellent for disabling enemies altogether along with Stop and Sleep. However, most tough foes are unaffected by it.
It can be good against the undead that spawn alongside Adrammelech in the Zertinan Caverns, so the player can focus on the boss. It can be good against the high level Abysteels in the back entrance to Henne Mines from Feywood, or in the depths for level grinding purposes. It could also come in use against Etém in the optional part of Henne Mines. It can be good against Ba'Gamnan's siblings. Disable can be especially useful in New Game Minus.
Category:Time Magicks in Final Fantasy XII