120696-my-way-in-wildstar

== Content ==
			
Hey everybody,
I have been playing Wildstar quite long now almost since launch and i still love this game it showed me how much talented people can do if they take a step forward.
I came to wildstar because someone streamed the beta. first impresson was that the combat system looked crazy and confusing (saw some lvl 15 pvp and couldnt even understand what that red and green was xD). So i decided i wont give wildstar a shot because it was so confusing for someone who never saw that before.
Later after release i saw the same guy streaming wildstar normal dungeons and was impressed how awesome it was it felt hard challenging and fun even on stream.
i decided to buy wildstar it was also my first mmo with a p2p system (never played and never will play that weird mmo of an actually cool company... xD) i started a char it was a spellslinger because i liked the active part of it with using spell surge.
 
Initially i started on the pvp server contagion and found it pretty hard to lvl up it also felt boring after some time so i stopped playing the game for a week or so.
At that point i was around 30ish and wasnt sure if i will keep playing the game because how annoying lvling was.
A week later i went to just check it out again and saw that it was still boring but i somehow kept lvling until lvl 50.
i joined a guild and found out that i should buy the genesis key to start the attunement but sadly it was wednesday.. one day after reset :/ that actually got me a bit angry.
still my guild and i kept going and started aventures it was a great experience except malgrave nobody wanted to run that after getting silver/gold in that.
I got my genesis key and started doing the quest chain i luckly already got the beloved reputation with exiles so i could keep going.
After reaching the dungeon step we felt that we will not be able to beat it for quite some time.
our group (we had 5k team dps) took forever to kill stormtalon i remember we needed 3 hours to kill him learning the mechanics and such...after that we felt so good and really it was amazing best experience by far until now.
we kept going and after a month we all were at the world boss step perfect we thought but sadly most world bosses were really bugged and couldnt be killed or could only be killed with 40+ people (king honeygrave...)
we managed to find 25 people who we later carried though the dungeons.
after dealign with those annoying world bosses we started to get into a raid and our mind was blown..
x89 was insane we just were able to kill it on the last few platforms. amazing feeling!
After that we moved to hazak and merged with a existing guild. they already were at prototypes (they didnt kill phage maw yet) when we joined so we still had a time to get going together.
we made a second raid group and quickly killed x89 sadly not kuralak we wiped on her because of stupid mistakes for weeks and also because of #rosterboss.
 
the mega server came close and we finally managed to kill kuralak after that the guild kinda split a part and we only were able to raid with 1 group most people already suffered from the hate for wildstar and also from the amount of bugs and mistakes made in drop 2.
i still wanted to keep playing so i did..managed to kill everything in GA only to find out that DS was heavly overtuned and horrible for my pc (those 20 fps -.-).
pvp was at that point no thing anymore so i decided to take a break directly after drop 3 hit seeing that it didnt change much in DS.
I still wanted to keep supporting wildstar so i was watching streams and trying to defend wildstars position as much as i could against the "its a dead game f2p incoming soon" people.
late december i then took a look back and seeing that drop 4 was going to change so much i decided to get a gamecard and give it a shot this time with a new char because i couldnt bare my spellslinger anymore. i rolled on dominion just to find out that it actually still didnt change much in lvling...i stopped again because its horrible and boring to lvl in this game.
i played some wildstar and lvled my char on domis once in a while and decided to just stay very casual and play whenever i just want to play wildstar.
 
at this point i am still not lvl 50 and probally wont be until drop 4 for the reason that lvling is horrible and needs a serious rework.
 
I really love wildstar for its combat it has changed so much for me i cant even go back to any tab target game i played before it feels horribly slow and boring at endgame.
but i also hate wildstar for its horrible lvling experience there is nothing to look for in lvling then getting though it as fast as possible.
i am sure that if lvling gets a rework in an upcoming drop than this game is going to increase in casual players because you can actually lvl alts without having to see the boredom again.
i am also really sure that quite abit of the players stopped playing because of the lvling experience.
 
Well that was my way though wildstar and hopefully i can keep going an awesome way with wildstar alltogether in the next months.
 
TL:DR love wildstar; hate lvling - need to change that. Endgame is best endgame ever played. combat system is just too good.
greetings derdotte
 	
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Hey there. I understand you have some issues with leveling, but you don't really go into detail as to what specifically you dislike aside from a few vague terms. I'd like to help you frame your issues in a more actionable way.
 
Answer these questions, if you would:
 
1. How did you level? Purely through quests? Queueing for PvP? Did you do much instanced content?
2. Was part of your issue pacing? Did you find the leveling too slow at parts? Which parts were these? (You can mention level ranges or zones -- both are helpful.)
3. Were you roughly the same level as the things you were fighting? Did you find yourself considerably over- or underleveled at any time? If so, where?
4. You mention that leveling was hard. Was it the difficulty of the content? Was there confusion about where to go or what to do? Can you name any specific instances, if so?
5. You mention that leveling was boring. What specifically bored you? Was engagement an issue? Were there certain types of quests you liked more than others?
6. Are there any other specific issues you can think of that you felt hindered your leveling experience?
 
The floor is open for other people to weigh in as well, of course. :)
 
In Drop 4 we have a number of leveling improvements in the early game coming. In general, leveling through quests should feel a little bit quicker, but there are a number of quality of life updates on the way particularly in the 1-15 bracket. That doesn't mean we're done, of course, and so feedback we can work with is always helpful!	
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{| class="blockquote"
Hey there. I understand you have some issues with leveling, but you don't really go into detail as to what specifically you dislike aside from a few vague terms. I'd like to help you frame your issues in a more actionable way.
 
Answer these questions, if you would:
 
1. How did you level? Purely through quests? Queueing for PvP? Did you do much instanced content?
2. Was part of your issue pacing? Did you find the leveling too slow at parts? Which parts were these? (You can mention level ranges or zones -- both are helpful.)
3. Were you roughly the same level as the things you were fighting? Did you find yourself considerably over- or underleveled at any time? If so, where?
4. You mention that leveling was hard. Was it the difficulty of the content? Was there confusion about where to go or what to do? Can you name any specific instances, if so?
5. You mention that leveling was boring. What specifically bored you? Was engagement an issue? Were there certain types of quests you liked more than others?
6. Are there any other specific issues you can think of that you felt hindered your leveling experience?
 
The floor is open for other people to weigh in as well, of course. :)
 
In Drop 4 we have a number of leveling improvements in the early game coming. In general, leveling through quests should feel a little bit quicker, but there are a number of quality of life updates on the way particularly in the 1-15 bracket. That doesn't mean we're done, of course, and so feedback we can work with is always helpful!
----
			
{| class="blockquote"
Hey there. I understand you have some issues with leveling, but you don't really go into detail as to what specifically you dislike aside from a few vague terms. I'd like to help you frame your issues in a more actionable way.
 
Answer these questions, if you would:
 
1. How did you level? Purely through quests? Queueing for PvP? Did you do much instanced content?
2. Was part of your issue pacing? Did you find the leveling too slow at parts? Which parts were these? (You can mention level ranges or zones -- both are helpful.)
3. Were you roughly the same level as the things you were fighting? Did you find yourself considerably over- or underleveled at any time? If so, where?
4. You mention that leveling was hard. Was it the difficulty of the content? Was there confusion about where to go or what to do? Can you name any specific instances, if so?
5. You mention that leveling was boring. What specifically bored you? Was engagement an issue? Were there certain types of quests you liked more than others?
6. Are there any other specific issues you can think of that you felt hindered your leveling experience?
 
The floor is open for other people to weigh in as well, of course. :)
 
In Drop 4 we have a number of leveling improvements in the early game coming. In general, leveling through quests should feel a little bit quicker, but there are a number of quality of life updates on the way particularly in the 1-15 bracket. That doesn't mean we're done, of course, and so feedback we can work with is always helpful!
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