117035-the-games-combat-is-amazing-but

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I just recently downloaded and played FFX 14...
 
I realized that it is probably impossible for me to go back to tab targeting games after playing GW2 and Wildstar.
 
Even the questing in FFX 14 at least in the first few levels bothered me though i did level up fast enough to stay interested about future skills. The fact i can't double jump, sprint on demand and attack just for the fun of animation just annoyed me. 
 
But I like making alts, and that is something FFX 14 has done well. The leveling in wildstar is so painful that when i stopped playing my esper I took a few weeks break to even think about making another class.
 
But either ways i think this game is something i actually can stick it out with to see where it goes in the future.
 
I was wondering why though in a mmo with such abilities carbine has not allowed players to map mouse buttons as skills from the get go... As an Australian with average 250 ping I needed a way to move and attack at the same time without pressing numbers. 
 
Currently using my two main abilities with my right and left mouse buttons and its amazing how this made the game from run away from red circles when they appear to a fun jumping around and moving with constant attacks game. The lag is barely noticed because I can move constantly and therefore have a higher chance of dodging most attacks (at least up to level 30 haven't gone beyond).
 
This combined with deadlock to lock my mouse has made it far more like the action game it should be. 
 
I made this post because some of these mods are getting old as they are and may not be supported in the future. But they bring enough to the game that in my opinion carbine should probably put the in the game as an option for new players. Not someone who knows and looks at Curse.com and posts to find them.
 
Thanks
 
Lancer
 
 	
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			I'm not very tech-ey so I might be misunderstanding this but I know quite a few people who's entire LAS is keybound to their mouse. They all use the naga or something similar with lots of buttons and even our main tank for raids uses only his mouse to play.	
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That's true and on my home computer i have a naga mouse. But the game to me is fluid enough that I can play freely with what my mouse buttons do or should be able to without looking for mods outside the game.
 
Like a first person shooter left mouse shoots and right mouse either alt fires or melees...
 
Plus my laptop is usually far enough away that I would prefer to use a normal wireless mouse when not at home. But it mostly came up recently when i realized that the mods where getting outdated after getting back into the game.	
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https://www.mediafire.com/folder/r55dthtg7wuc9/WSCM
 
The WSCM is the basic AHK. The WSCM War was created to be used with "hold to cast" for the left and right mouse buttons and the WSCM SS is the same, except that alt + LMB and alt + RMB also work with "hold to continue casting".
 
PM me if you need any help with this as I basically copied it from a GW2 "combat mod". This basically makes an ordinary mouse work like a gaming mouse (like a naga) and it feels so fluid to be clicking the mouse buttons rather than  pushing keys  to activate abilities.	
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Deaklocking the mouse as an in-game option with a release key for clicking on things should really be in already.
 
The lockdown mod on curse will do that for you: http://www.curse.com/ws-addons/wildstar/220693-lockdown
 
But if you want to bind skills to the mouse buttons, you need the AHK stuff linked above. It's also described on the Lockdown mod page.	
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I'm not very tech-ey so I might be misunderstanding this but I know quite a few people who's entire LAS is keybound to their mouse. They all use the naga or something similar with lots of buttons and even our main tank for raids uses only his mouse to play.
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			Try Archeage while staying sub to the other games you like to play. In Archeage you can sprint, get away from combat on mount or glider, but you can't double jump. It's tab targeting alright, but the combat is fun once you've design your class perfectly connected to the right build combination. Warrior, Mage, Rogue  combo = Hellweaver and that's a fun.	
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Even the questing in FFX 14 at least in the first few levels bothered me though i did level up fast enough to stay interested about future skills. 
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I just recently downloaded and played FFX 14...
 
I realized that it is probably impossible for me to go back to tab targeting games after playing GW2 and Wildstar.
 
Even the questing in FFX 14 at least in the first few levels bothered me though i did level up fast enough to stay interested about future skills. The fact i can't double jump, sprint on demand and attack just for the fun of animation just annoyed me. 
 
But I like making alts, and that is something FFX 14 has done well. The leveling in wildstar is so painful that when i stopped playing my esper I took a few weeks break to even think about making another class.
 
But either ways i think this game is something i actually can stick it out with to see where it goes in the future.
 
I was wondering why though in a mmo with such abilities carbine has not allowed players to map mouse buttons as skills from the get go... As an Australian with average 250 ping I needed a way to move and attack at the same time without pressing numbers. 
 
Currently using my two main abilities with my right and left mouse buttons and its amazing how this made the game from run away from red circles when they appear to a fun jumping around and moving with constant attacks game. The lag is barely noticed because I can move constantly and therefore have a higher chance of dodging most attacks (at least up to level 30 haven't gone beyond).
 
This combined with deadlock to lock my mouse has made it far more like the action game it should be. 
 
I made this post because some of these mods are getting old as they are and may not be supported in the future. But they bring enough to the game that in my opinion carbine should probably put the in the game as an option for new players. Not someone who knows and looks at Curse.com and posts to find them.
 
Thanks
 
Lancer
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But I like making alts, and that is something FFX 14 has done well. The leveling in wildstar is so painful that when i stopped playing my esper I took a few weeks break to even think about making another class.
 
 
 
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But I like making alts, and that is something FFX 14 has done well. The leveling in wildstar is so painful that when i stopped playing my esper I took a few weeks break to even think about making another class.
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I want whatever this guy is smoking.  Levelling in ffxiv is excruciating, and that game has to be one of the least alt-friendly games I've played...EVER.
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Unless something has changed significantly since I played ffxiv, I'd rather level up all 12 of my WS slots than grind an alt path to max in that game..
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In ffxiv you get a significant xp bonus for leveling a second job. All of your classes were tied to 1 character. Allowing you to switch freely and play the same character in a different role depending on what you needed for your group.
 
It's milea ahead of wildstar, really.	
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In ffxiv you get a significant xp bonus for leveling a second job. All of your classes were tied to 1 character. 
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In ffxiv you get a significant xp bonus for leveling a second job. All of your classes were tied to 1 character. Allowing you to switch freely and play the same character in a different role depending on what you needed for your group.
 
It's milea ahead of wildstar, really.
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			Indeed. While being able to have multiple classes in one character was nice, it did nothing to help your other characters. Those didn't get any bonus, and they had to unlock everything again, including the mount permit, dyes and...something else I forgot. It was very annoying.	
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Yeah, I think i didn't think that part through.
 
The reason why I usually make alts is to try out different classes. Its why I enjoyed FFX 14 since it allows this from level 10. GW2 was just awesome to level and was fun for the first few levels to try out all combinations.
 
I pretty much spent a few hours in pvp for each class in gw2 ... since pvp got them to level 80 with best items and ability points. Spent ages theory craft without even pvping.
 
Also it seems that some of these mods still work as long as i force them to. But i guess only time will tell how stable they will stay in the future.	
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Honestly, one of the better games I've played for alts is *prepare for inc flames* SWTOR.
 
They actually rewarded you for leveling multiple characters through legacy perks, AND special abilities you could get on your characters by having other classes leveled...
 
But yea, W* isn't the best for Alts perhaps, but deffinitly not the worst by a long shot 	
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Agreed SWOTR was made for people who like alts.
 
I only wish leveling easier (though this was when the game first came out might have changed now) and faster with less grinding... After playing the bounty hunter and jedi classes to high levels I just started watching the movies for other classes on youtube and reading them on wiki... What a waste really but I had no time to start all over again. 
 
 
For wow i played two races to high levels the rest to level 20 to get the starting zones... Some of the stories were amazing (undead) and some where meh but all of them were totally worth the 20 level since that's like 8 hours of gaming with story, progression, and twinking so the levels came fast.It did not feel like a waste of time and that in itself is amazing.	
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No, not really.
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Honestly, one of the better games I've played for alts is *prepare for inc flames* SWTOR.
 
They actually rewarded you for leveling multiple characters through legacy perks, AND special abilities you could get on your characters by having other classes leveled...
 
But yea, W* isn't the best for Alts perhaps, but deffinitly not the worst by a long shot 
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Listen, I hate leveling.  I played WoW through a few expansions and never made a single alt past 40.   I generally keep 1 character throughout every game I play.
 
In FFXIV, I leveled every single job.  They give you a significant (50% on top of w/e else you use to boost the rate) increase to experience, which makes getting your 2nd and 3rd jobs easier.  The difference is that you kept your same character, and just changed the weapon to change your class.  This would be the equivalent of having your character become a Warrior / Esper based on what weapon you had equipped.  The positive thing about this was that things like attunement would still be active on your character, you wouldn't have to swap to an alt to craft something different, or if your group's main tank left raid in the middle of your raid night because his 1 year old started screaming, you could take his place for the time being.
 
From a different perspective, I could see how they're not alternate characters.  To me, my character is just a tool to accomplish the things I want to accomplish (PvP, PvE dungeons, etc), not who I am.  I can see how a roleplayer or someone who gets really attached to the persona of their character views an alternate character as an entirely different function etc.
 
Remember, I hate leveling.  In FFXIV, I enjoyed playing with my group and filling the needs.  I had every job / class leveled on my one character. In Wildstar, I have a Warrior, Slinger, Esper, and Medic all max level and geared out.
 
Attunement and AMP / Ability Points are major obstacles for alts in this game.  People that accomplish those grueling tasks of attunement / AMP / Ability Point grind do not necessarily want to do it again.  It's redundancy, and takes away from what you could be doing, which is doing content you've already unlocked from a different perspective, perhaps as a healer / tank / dps this time around.
 
To me, if Wildstar offered a 50% bonus to any character under the highest level character you had, made attunement / AMPs / Ability Points account bound, I could see myself playing it another 3-4 months on that alone.
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I want whatever this guy is smoking.  Levelling in ffxiv is excruciating, and that game has to be one of the least alt-friendly games I've played...EVER.
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