Catfall

Cost: 10 points
Catfall is a physical, exotic advantage that subtracts five yards from a fall automatically, and allows a DX roll for half damage.Basic Set: Characters, p.41
==Special Enhancements==
*Feather Fall (+20%)Powers, p.43 -- You always enjoy the benefits of Catfall, even if bound and dropped on your head!
==Special Limitations==
*Parachute (-30%) -- Works like Catfall for falls that take two seconds or more. Needs open air in a radius equal to your height to function. Doesn't work if falling down a narrow passage, or in "very thin" or thinner atmospheres.
== Regarding Ninjas ==
Catfall [9 points]
Prerequisite: Ninja Talent 1+.
Statistics: Catfall (PM, -10%) [9].Dungeon Fantasy 12: Ninja, p.5
Catfall is indispensable for any ninja looking to climb. It's often paired with Perfect Balance, allowing a ninja to avoid falling in the first place. Catfall is part of the Way of Shadows ninja path.Dungeon Fantasy 12: Ninja, p.7
==Kromm Quotes==
Sean Punch has commented on Catfall in the following post to the SJG GURPS Forums:
* On its not being comparable to Injury Tolerance or Damage Resistance 
==See Also==
* Acrobatics
* Dexterity
* List of Advantages
==References==
Category:Physical Traits
Category:Exotic Traits
Category:Advantages
Category:Special Modifiers