Level 869

Level 869 is the 870th level of the Backrooms.
==Description==
Level 869 takes on the appearance of an old, yet infinite retail store. It can occasionally provoke an eerie feeling in wanderers, either from its unnerving appearance or the silence. The store mainly has toy and battery products, however it may also include ordinary food at rare occasions. Mostly every food type can be found in the stores, though they may not sometimes appear for miles.
Consumable items are usually past their due date, and the food that isn't expired are usually taken by colonies or past wanderers. As such, it's not endorsed to consume food without checking the expiration date first. Toys that are found are similar to the ones that already exist in The Frontrooms. Although, they are sometimes from brands that stem from this level only or from the Backrooms itself. Level 869 is dimly lit to the point where vision is hindered, however occasionally one will find certain lamps that help with vision.
Similar to Level 338, play places can be found very scarcely throughout the level. The play places are usually entered through a pink metal door with signs of paint wearing off. The color, however, can be any color that can evoke a specific emotion, such as red, orange, yellow, blue, green, or purple. The inside of the play places also appear to be larger than the outside of the play place. Different play places across the level usually are not the same, as they have different colors, shapes, sizes, and equipment. All of the play places usually provoke a feeling of reminiscence in travelers who come across this level. At times it doesn’t resemble anything from their childhood. The play places are usually very dark in lighting, similar to the rest of the level.
Inside the darkness of Level 869 exists a plethora of violent and aggressive entities waiting for a wanderer to slip by. While nearly all of the documented entities discovered in the level are common Backrooms entities, Smilers appear all over the level, with them being the most common entities in terms of numbers. Numerous reports state that the entities are hostile and attack with the intent of nourishment, and the normally hostile entities show more hostility than usual. The normally docile ones try to kill wanderers due to the lack of food in the level. This, coupled with a strange effect the level has, makes the entities desperate enough to attack any living thing they find.
Omnipresent entities such as Smilers rely on mostly sound to notice a wanderer's location. As such, it’s strongly suggested to be as quiet as possible to not end being killed by any entities. This is one of the many reasons why Level 869 is strangely quiet, apart from the unnerving ambience that plays throughout the level, the entities in the level try not to be spotted and have wanderers run away. Areas that have an unusual light sources or strangely lit areas are mostly traps, as it might contain an abundance of smilers. It is also advised to not use any form of portable light source, such as a flashlight, since entities will be go to the light source as they will think there is a sign of life. The same survival guides also apply in the play place areas of the level.
==Entities==
As previously mentioned, there are many entities roaming Level 869.
*Smilers are the most commonly found entities, found in mostly every corner of the level.
*Hounds
*Facelings are more aggressive than usual in this level. Using whatever weapon they may find to kill wanderers.
*Sanguine Festivus has also been reported, with all reports indicating past wanderers may have been turned into Sanguine Festivus victims.
==Colonies and Outposts ==
===The Hoarders===
The Hoarders are the only known, and possibly only colony in this level. 
* Consists of a small 10 people that are consistently dwindling in members due to them being spotted by entities.
* This colony resides in the dark areas of the level, constantly looking for non-expired supplies, which are one of the reasons they’re so rare in this level. 
* Even if one comes face to face with this group, it’s still hard to spot them since they’ve gotten really good at laying low and keeping quiet. 
* Given how they behave when they encounter different wanderers, it’s thought that most, if not, all the members of this colony have severe anxiety and PTSD, most likely from seeing their fellow members get killed in a horrible way, or living in constant fear. 
* To become a member of this colony, offering one of the members Almond Water and being kind to them is a way to enter. Not much else is known due to them refusing to be interviewed.
==Entrances and Exits==
===Entrances===
* Noclipping through a toyshop in Level 318 will send one here.
* Finding an air vent in Level 103 and crawling through it will take you here. Certain areas of the vent will lead you to different parts of the level.
* Noclipping through a balloon in The Afterparty will send one here.
* Tripping on a rock in Level 427 rarely sends one here.
===Exits===
* Attempting to noclip through a light can sometimes take you back to Level 0, but it’s suggested not to do so as failing will attract entities.
* Noclipping through a cash register may take you to Level -7.
* Destroying an Toybox will take you to Level 154.1
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Category:Class 5
Category:Dangerous
Category:Mental Hazards
Category:Cluster I
Category:Unconfirmed Levels
Category:Levels
Category:Dangerous