Ever-changing Self (Wizard Spell)

This spell gives the spellcaster, or a touched creature, a physical appearance that slowly changes over the full duration of the illusion. The alterations in appearance can include shifts in facial features, hair color, weight, clothing, and equipment. The creature's race can even be changed, though both the original and altered forms must be human, demi-human, or humanoid. At the time of the casting, the spellcaster must decide what changes in form will occur — for instance, a fair-skinned, thin rogue could end up as a portly, bearded merchant. There can be more than one major shift during the duration of the spell, so a dwarf could shift into a gnome and then an elf during the span. If the spell has been cast upon a creature, the spellcaster does not need to be present after ever-changing self has been cast. Unwilling creatures get a save vs. spell to prevent the illusion from being cast upon them. If the save fails, a recipient might not be aware of their ever-changing self without looking into a mirror or consciously looking over their appearance. Those seeing an ever-changing self do not get a chance to disbelieve the illusion unless one of two conditions is met: They are in constant sight of the individual for at least one hour, or they are of high enough hit dice to have a chance to notice invisible creatures. In either case, a saving throw vs. spell reveals the true form of the individual underneath a semi-transparent vision of the ever-changing self. Like change self however, this spell cannot be used to mimic a specific individual, and it does not convey any abilities of the altered form.
Category:Wizard Spells