Devil's Coffin

==== Devil's Coffin ====
Ninjutsu (Earth);
Level: 	A
Hand Seals: 	Snake → Rat → Boar
Casting Time 	1 Standard Action
Range 	Varies
Area 	Single Target
Duration 	Varies
Saving Throw:	Reflex
Fusing your otherworldly power with chakra, you can create a simple coffin of stone to trap opponents within. The base of the coffin rises up being the opponent, as the rest of it forms around them.
A reflex save can be made to avoid being trapped. Once inside, the target finds themselves unable to use jutsu of any form. The coffin is always the exact size of its target, leaving no room for movement. The coffin cannot be damaged by jutsu only physical attacks, as it is shrouded in a demonic aura that protects it. It posesses HIt Points equal to half your Wis Modifier * CL. The caster has a few options as to exactly what happens to those trapped within the coffins. The coffin's creation costs 8 points of chakra, though the abilities are fueled by the user's demonic power, incuring no further chakra cost.
* Execution: If the caster wishes to end their target, they can manipulate the inside of the coffin, causing it to form spikes that impale every part of the target. This instantly kills a target upon failing a fortitude save. A sucessful saves instead lowers the target's Con by CL/4.
* Affinity Loss: The coffin’s otherworldly properties, allows it to block the use of a single elemental affinity. In order to do so the caster must witness the target use the element and upon successfully capturing them within the coffin, the target is subjected to a will save. Failure means the target is unable to use the element again. After the target has failed the save, it takes 3 rounds to block the use of the element. If the target is freed from the coffin before spending 3 rounds within it they are not affected by this.
* Eternal Entrancement - A captured target can be placed under a genjutsu, that makes them follow the caster’s every desire without question. In order to do so, the captured target is first required to make a will save. After failing, they must spend 4 rounds within the coffin, after which they fall under the genjutsu. Once under the genjutsu it can only be dispelled by the caster. The target will retain control over themselves under it, but will be compelled to follow the caster's commands. If the target is freed before the required time is spent within the coffin, they are not affected by this.
* Burial - The coffin can also be used to seal captured targets. Black marks spread across it, placing the captured target in a hibernative state, before sinking into the earth. A will save can be made to resist being put to sleep, though doing so serves no purpose, as they will still be trapped. Sealed targets remain alive, as the coffin nourishes their body with natural energy, for as long as they remain within it. They will remain sealed until released or the caster death. The seal requires 2 rounds to completely form.