118877-feedback-post-defile-itemizationcrafting

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So yeah, been playing the game for a while now (probably too much for my own good) and been thinking about giving some feedback in regards to what I personally think the game is lacking or what could use some improvement. Hopefully at least some of the devs know by now who I am and where I come from, if not im sure they can use the search function to look up my older posts. My tone might comes as harsh or perhaps even offensive at some point, but all in all it is just me being passionate about the game and it manifests this way sometimes, so forgive me for that and keep in mind I only want the best for the game and I don’t mean to personally offend anyone. 
 
This header part of the post might appear in multiple threads, but I gather devs mostly read their teams sub forums, so I tried to split my feedback according to subforums, so you don’t have to read all the stuff you are not directly involved with. 
 
Itemization:
The rune changes are finally here, I mean no offense, but we told you from the get go that the old system would not work in raids. Some of your devs are not really listening are they now… but let us put that behind us and focus on the future.
 
I’d like to bring up the lack of grit ( therefore HP ) on DS gear. This is especially concerning when it comes to healing gear. Things start to hit harder, more frequently yet instead of your HP going up it goes down when you are replacing GA epics. Don’t tell me to use runes if I want more HP, because no sane person would slot grit over support power, especially not now that we can put support power in earth slots (or they’d be laughed out of a the raid). I understand that there is only a certain of budget points per item that you need to distribute and those need to increase the healing throughput by a certain amount else you risk delaying DS progression even more. So for the future you might want to keep this in mind and factor in when creating new items. I guess what I’m trying to say is just force grit on people! It is needed, it should not be a choice! This is another thing that could help ease the frustration people entering DS get.
 
Assualt power and support power are still way too dominant in my opinion. As healer the only thing you care about is how big can you heal multiple people in one global cooldown, because it is most likely that if they take damage twice in a row without someone else healing them they end up dead on the floor. I talked about my views on healing in another thread so if you want more details could probably read that here ( https://forums.wildstar-online.com/forums/index.php?/topic/118874-feedback-post-defile-raid-healing/ ) . Certainly one way to help the situation is to lower the importance of assault and support power and bring up higher the importance of crit.
 
Why is there brutality on light armor that has insight on it?. Is that meant to be a joke? I mean sure healing espers use telekinetic strike to build psi points, but that miniscule strikethrough is not going to make a difference in datascape and we all know the value ( or the lack of it ) of increased critic severity. This is just baffling to me. 
 
I farm a lot so I’d like to think I have a good picture of drop chance and what worth how much. So from my point of view I’d say I think you might want to look into the Aegis shields dropping too often ( http://i.imgur.com/D4LqTb5.png and that is with 25 posted on AH already ). The drop rate on these is ridiculous. I suspect it is a side effect of you also increasing the drop chance for BoP epics. The change devalued the Aegis type shields so much that I’d not consider them epic anymore ( nor would I consider epic any of the BoP world drops either since in most cases crafted blues are better ). However things that actually there would be demand for, such as Ability points are still not dropping often enough. I’d recommend at least doubling the drop chance on Ability point unlocks and cutting the drop chance by at least two thirds on all the BoP and Aegis shields to actually make them feel epic, in case you insist on keeping them epic and not just going to turn them into blues.
 
Smart drops - moxie insight (grim grim doomscaller tunic) dropping for esper is well, not so smart... I mean sure things might slip through the crack and stuff get miss matched for classes, but this is not the only item, just an example. Does anyone even do audit on these changes (someone who knows about what class uses what stats)?
 
Why does “Scanbot Vanity: Miner Hat” Pirate Hat and all the other scanbot hat keep dropping when I have already learned them. They are soulbound, they are not salvageable they are not vendorable. They just take up space in the inventory and have to be manually destroyed every time they drop. Quite annoying.
 
Crafting:
OK, so I’m not even sure why I even bother with this because either this is either very low priority for you, or your system/work process is all twisted up. 
 
Everything posted here I have reported multiple times during beta/ptr testing here on the forums or/and in game via /bug ( because we were told that is the fastest way to get QA escalate issues to dev ). Yet they are still not fixed … But I guess it can not hurt to try and bring them up again in a more collected manner.
 
There are lot of boosts/field tech wrongly labeled, the obtrusive way they work together with each other is very detrimental towards new players engaging with raiding content in my opinion. Acquiring appropriate consumables for raiding should not be a guess work and you shouldn’t have to craft each of them just to figure out what works with the others of the supposedly same type. I’d strongly suggest you categorize them in a way they actually do stack together ( as in the way you can have that one on and using a same type would overwrite that ) rather than what you have now, which is just a complete mess.
 
You are SLOOOWLY making things stack together for convenience, but you are still a long way from ideal, I understand you have technical limitations, but when you are introducing new consumables that you can be sure that everyone and their mothers will use, perhaps you could have included those as well in the sweep that increased stack count. What I am getting at is: why can’t boosts/field tech stack 250 too, (at least the new ones)? Just try to play as someone who heals/tanks AND DPS too in raids. maybe even PvP. all your gear taking up space ( 4 sets of gear, then consumables of 3 type ) it leaves very little room for anything else, despite the fact that I have a 18 and 3x16 bags.
 
All those mobs that fly or swim need to drop their meet that is required for cooking craft about 5 times more often as they do now or they need to get involved in quests more. I think this is one of the main reasons a lot of people are frustrated with cooking, because there are materials that are not commonly available and in quite a few cases it can be lead back to the materials source being out of the way of the average adventurer. In cases of flying or swimming targets it can be especially frustrating to try and chase them down just to see them not drop a single piece of their meat even after dozen or so kills.
This is probably more of just a UI display issue, but the discovery arrows point the exact opposite of way they used to, so now they point AWAY from where the actualy undiscovered target is. ( http://i.imgur.com/PRbdByt.png ) I also think the color of the arrows were poorly choosen.	
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