Dargyn

The Dargyn is the basic infantry flying skiff standard to the Grineer Empire. It is designed to fulfill the role of a mobile assault vehicle that one man can operate.
Unlike Archwings and K-Drives, Dargyns cannot be "owned" by the player. Rather, the Tusk variant in the Plains of Eidolon can be stolen for personal use, but they cannot be taken out of the plains. Tusk Dargyns can only spawn during daytime on the Plains of Eidolon. There are multiple ways that a player can commandeer a Dargyn:
*By scouting for parked, unmanned skiffs. There are occasionally Dargyn Pilots nearby, and will board their Dargyns if they are alerted to the Tenno's presence.
*By shooting off the pilot off an active Dargyn.
*By hijacking an active Dargyn off the air with an Archwing.
*By using 's on an active Dargyn.
==Mechanics==
===General===
Though they lack the aerial maneuverability that Archwing offers, they are one of the fastest aerial vehicles in the game, with the top speed up to 66.6m per second and is in fact faster than most of available Archwings, only barely slower than an afterburning modded with (with the top speed of 67.9m per second).
Armed with a Dargyn Turret mounted on the base of the skiff, Dargyns can provide a supportive heavy fire for allies nearby, each bullet sporting a base damage of 450 with a clip size of 75 bullets with a velocity of 300m per second. The ammo is also self-regenerating if you cease firing for a couple of seconds.
Although Dargyns are crudely constructed, the skiff's armor can withstand anti-air missiles employed by the Grineer, which would knock down most Archwings available in the game. Additionally, the durability of the vehicle (health and armor) scales with the Dargyn's level.
If you are flying one and it gets destroyed by enemy fire, you will be ejected from it with some shield damage and start free-falling to the ground.
There are also several achievements in-game related to Dargryns, such as flying a certain distance across the Plains in one.
===Interactions===
Because idle or "parked" Dargyns are treated like enemies, they have certain interactions with abilities, weapons or mods that results in peculiar effects:
*'s will increase the damage of a friendly skiff controlled by an allied player.
*'s can summon a friendly Dargyn skiff which the players can control, with bonus health and damage at the cost of decaying health. Can be fully healed by exiting and casting the ability again.
*'s Speed-Up wave (Hold cast) increases the Dargyn's speed and fire rate.
*'s and can give the vehicle bonus armor as well as health regeneration, although it is tricky to pull off. Cast Hallowed Ground and immediately follow with Renewal while standing near the Dargyn with the mounting prompt ready. Get onto the skiff before Hallowed Ground destroys it and the bonus from both abilities will apply.
*'s can be used on a idle Dargyn to make it immortal (and do increased damage with ). The duration of this effect can be increased with duration mods.
*Rage mod does not apply to Dargyn, and does not give its user energy through damage.
*As an idle Dargyn skiff is treated as an enemy, it will despawn when the player has moved away from it.
==Trivia==
*Aside from Archwing, which is Tenno's personal flight equipment, Dargyn is the first pilotable vehicle in the game.
*Casting 's on a flying Dargyn will send the pilot into the Rift Plane. However, this won't stop the pilot or deactivate the Dargyn, even when is active.
==Bugs==
*When entering the cave at Outpost 2 from the seaside and hitting the ceiling and going too deep into the water, one well reset below Cetus resulting in an endless downfall animation.
*Some PC players have a problem with unlocking the Joyride Steam achievement, as they have completed the in-game challenge before Digital Extremes linked it with the Steam achievement. This makes the achievement unobtainable for these players.
==Patch History==
fr:Dargyn
Category: Grineer
Category: Update 22
Category: Vehicle
ru:Даргин
uk:Дарґин