Sunwing Bow

Sunwing Bow is a longbow made of harvested feathers and Featherfronds from an ancient and assumedly extinct rare Fae dwelling Owlbear, called a Suneater Owlbear, causing the feathers to look orange, yellow and gold with purple ends. Arrows fired from the bow are imbued with low-level radiation, which is passed onto a target when struck by the ammunition. This weapon was crafted by one of Bryvlena's Hunters and was passed down generations of Hunters.
Dormant State.
* The wielder has a +1 bonus to attack and damage rolls made with this weapon.
* When the wielder hits with an attack with this weapon, the target takes an additional 1d4 radiant damage.
* Sunshot. While in sunlight, this bow doesn’t need ammunition. If you draw this weapon’s bowstring without nocking an arrow, it produces its own ammunition, creating a radiant arrow when you make a ranged attack with it. The attack deals radiant damage instead of the weapon’s normal damage. The arrow created by this weapon vanishes the instant after it hits or misses a target.
Awakened State.
The feathers along the bow grow and some large featherfronds appear at each end of the bow, emitting a soft glow.
* The bonus to attack and damage rolls increases to a +2.
* The radiant damage inflicted on a hit increases to 1d6.
* Sunwing Bow has 3 charges, and regains one charge daily at dawn. If it is exposed to dawn’s light, it regains all expended charges instead.
* Solar Beam. As an action, you can expend 1 charge to fire a beam of solar energy in a 5-footwide, 60-foot-long line originating from you. Each creature in the area must make a DC 15 Dexterity saving throw, taking 3d8 radiant damage on a failed save, or half as much damage on a successful one.
Exalted State.
The bow grows more splitting into a dual strong pull with an X shaped body, the feathers grow more looking akin to a setting sun with mixes of orange yellow and purple.
* The bonus to attack and damage rolls increases to a +3.
* The radiant damage inflicted on a hit increases to 2d6.
* The total charges increases to 4.
* Supernova. Your Solar Beam ability evolves into Supernova. The DC increases to 17 and the damage increases to 6d8 Radiant damage.
Category:Divine Artifacts
Category:Weapons
Category:Magic Weapons
Category:Ranged Weapons
Category:Longbows
Category:Avatar Artifacts