Divergent Universe/Equations/Change History

Version 2.6
* The following Equations were renamed:
** Deceiver Of Calamity → Deceiver Worker
** Firework Master → Fireworks Master
** Serf Of Calamity → Calamity Worker
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Version 2.5
* Added Equations: 
* Adjusted Equation Effects:
** 
*** : Comet Nucleus appears in the Action Order: Each time it takes a turn, absorbs all allies' Shields, reducing their values to 1 and turning the absorbed values into its own Shield. Afterward, it deals Physical DMG equal to of this value to all enemies, with a base chance to Freeze enemies for turn(s). When characters take damage, Comet Nucleus's Shield will be consumed first. When Quake DMG, of Comet Nucleus's Shield will be considered as the character's Shield.
*** : Comet Nucleus appears in the Action Order: Each time it takes a turn, absorbs all allies' Shields, reducing their values to 1, and turning the absorbed values into its own Shield. Then, it deals Physical DMG equal to of its Shield value to all enemies, with a base chance to Freeze enemies for turn(s). When characters take damage, Comet Nucleus's Shield will be consumed first. When Quake DMG , of Comet Nucleus's Shield will be considered as the character's Shield.
** 
*** : After Suspicion reaches stacks, it will be consumed and turned into 1 stack of Self-Negation: Increases DoT dealt by the attacker by . Each stack additionally increases it by , stacking up to time(s). At the start of an enemy's turn, they take Lightning DoT and cause adjacent targets to take Lightning DoT equal to of the original DMG multiplier. At or more stacks: At the start of the turn, regenerates of Brain in a Vat for a random character. At or more stacks: At the start of the turn, regenerates of Brain in a Vat for all allies.
*** : After Suspicion reaches stacks, it will be consumed and turned into 1 stack of Self-Negation: Increases DoT dealt by attackers to this unit by . Each stack additionally increases DoT dealt by , stacking up to time(s). At the start of an enemy's turn, they take Lightning DoT and cause adjacent targets to take Lightning DoT equal to of the original DMG multiplier. At or more stacks: At the start of the turn, regenerates of Brain in a Vat for a random character. At or more stacks: At the start of the turn, regenerates of Brain in a Vat for all allies.
** 
*** : Flower of Annihilation appears in the Action Order. When Dewdrop breaks, it will Charge Flower of Annihilation by of the Dewdrop's charge. When Flower of Annihilation takes action, it deals Fire DMG to all enemies . Every stack of Grit held by the team will additionally increase the DMG by .
*** : Flower of Annihilation appears in the Action Order. When Dewdrop breaks, it will Charge Flower of Annihilation by of the Dewdrop's charge. When Flower of Annihilation takes action, it deals Fire DMG to all enemies. Every stack of Grit held by the team will additionally increase the DMG by .
** 
*** : After defeating an enemy target or Breaking an Elite Enemy's Weakness, the character will fire out a number of Lux Arrows equal to plus the number of Critical Boost stacks to attack random enemies. Each Lux Arrow deals Additional DMG of the character's Type and applies single Spore on the attacked target. While this effect is active, Spores can stack up to times.
*** : Every time the team obtains stack(s) of Critical Boost or defeats the enemy target, fires Lux Arrow(s) to strike random targets. Each Lux Arrow deals Wind DMG equal to base DMG and applies Spore to the attacked target, while also dealing 1 hit of Spore burst DMG. During this time, max Spore stacks will become .
** 
*** : After a character deals Break DMG, deal a set amount of Additional DMG equal to of the original damage after the attack. When a character's Grit reaches more than stack(s), they gain a Shield equal to of their Max HP for turn(s). , consume stack(s) of Grit.
*** : After a character deals Break DMG, deal a set amount of Additional DMG equal to of the original damage after the attack. When a character's Grit is higher than stack(s), they gain a Shield equal to of their Max HP, lasting for turn(s). , and consume stack(s) of Grit.
** 
*** : DMG dealt by Dewdrop is considered as follow-up attack DMG. After Dewdrop burst as a result of the character launching a follow-up attack or using an attack, there is a fixed chance every time for them to trigger the following effect: Charge Dewdrop for of its maximum, and deals DMG equal to 1/2/3/4 time(s) of Dewdrop's Charge with a fixed chance.
*** : DMG dealt by Dewdrop is considered as follow-up attack DMG. After Dewdrop burst as a result of the character launching a follow-up attack or using an attack, there is a fixed chance every time for them to trigger the following effect: Charge Dewdrop for of its maximum, and deals DMG equal to 1/2/3/4 time(s) of Dewdrop's Charge with a fixed chance.
** 
*** : Enemy target obtains Borehole when entering battle: Borehole will record all Spores accumulated by the holder. After accumulating Spores, the spores deal Quantum DMG to all enemies. For every debuff the enemy has, the DMG dealt increases by , up to . Then, the accumulated spores are cleared.
*** : Enemy target obtains Borehole when entering battle: Borehole will record all Spores numbers accumulated by the holder. After accumulating Spores, deals Quantum DMG to all enemies . For every debuff the enemy has, this DMG increases by , up to an increase of . Then, the accumulated spore count is cleared.
** 
*** : After the team uses a total of Ultimate(s) while not under the Overclock effect, gains Overclock: After attacking with an Ultimate, deals Aftertaste DMG equal to of the attacker's ATK time(s). After using an Ultimate, this status will end. The first character in the team lineup activates their Ultimate, Charges Brain in a Vat to , and uses Ultimate times before the status ends on them.
*** : After the team uses a total of Ultimate(s) while not under the Overclock effect, gains Overclock: After attacking with an Ultimate, deals Aftertaste DMG equal to of the attacker's ATK time(s). After using an Ultimate, this status will end. The first character in the team lineup activates their Ultimate, Charges Brain in a Vat to , and uses Ultimate times before the status ends on them.
** 
*** : After a character launches an attack, Dewdrop will additionally deal Dewdrop DMG 1 time equal to of the original Dewdrop DMG multiplier to all Frozen enemy targets. Every Frozen enemy target additionally increases the DMG multiplier by .
*** : After a character launches an attack, Dewdrop will additionally deal Dewdrop DMG 1 time equal to of the original Dewdrop DMG multiplier to all Frozen enemy targets. Every Frozen enemy target additionally increases the DMG multiplier by .
** 
*** : When a character launches a follow-up attack, there is a base chance to apply 1 random debuff on the attacked target, lasting for turn(s). The random debuffs include: Decrease DMG dealt by , decrease DEF by , and decrease SPD by .
*** : When a character launches a follow-up attack, there is a base chance to apply 1 random debuff on the attacked target, lasting for turn(s). The random debuffs include: Decrease DMG dealt by , decrease DEF by , and decrease SPD by .
** 
*** : Increases the maximum limit of Dewdrop by . When a character breaks Dewdrop by using their Basic ATK, restores of this Dewdrop's Charge.
*** : Increases the maximum limit of Dewdrop by . When a character breaks Dewdrop by using their Basic ATK, restores of this Dewdrop's Charge.
** 
*** : , increases SPD by , lasting for turn(s) . , they gain stack(s) of Critical Boost.
*** : , increases ' SPD by , lasting for turn(s), gains stack(s) of Critical Boost.
** 
*** : When a character deals CRIT DMG, there is a fixed chance to additionally deal a set amount of CRIT DMG equal to 1–100% of the original DMG for time(s). This is considered as follow-up attack DMG.
*** : When a character's attack deals CRIT DMG, there is a fixed chance to additionally deal a set amount of CRIT DMG equal to 1–100% of the original DMG for time(s). This is considered as follow-up attack DMG.
** 
*** : When a character uses an attack that deals Ultimate DMG, consumes their HP equal to of their current HP. After this attack, there is a base chance to inflict Freeze on the attack target, lasting for turn(s). Every stack of Grit increases the character's Effect Hit Rate by .
*** : When a character uses an attack that deals Ultimate DMG, consumes their HP equal to of their current HP. After this attack, there is a base chance to inflict Freeze on the attack target, lasting for turn(s). Every stack of Grit increases the character's Effect Hit Rate by .
** 
*** : After a character launches a follow-up attack, deals to the attacked enemy target Aftertaste DMG equal to of the total HP the character 1 time. Then, clears the accumulated HP changes. HP change is accumulated up to of the character's Max HP.
*** : After a character launches a follow-up attack, deals to the attacked enemy target 1 instance of Aftertaste DMG equal to of the total HP the character . Then, clears the accumulated HP changes. HP change is accumulated up to of the character's Max HP.
** 
*** : Increases max Spores by . After a character uses an attack that deals Ultimate DMG and if the attacked target's Spore bursts, then additionally deals Ultimate DMG equal to of the character's ATK to the target. Every Spore burst by this attack increases this DMG multiplier by .
*** : Increases max Spores by . After a character uses an attack that deals Ultimate DMG and if the attacked target's Spore bursts, then additionally deals Ultimate DMG equal to of the character's ATK to the target. Every Spore burst by this attack increases this DMG multiplier by .
** 
*** : When a character Breaks their Weakness, charges Brain in a Vat by and also regenerates Energy equal to of Max Energy. additionally regenerates Energy equal to of Max Energy.
*** : When a character Breaks an enemy's Weakness, charges Brain in a Vat by and also regenerates Energy equal to of Max Energy. regenerates Energy equal to of Max Energy.
** 
*** : When a character receives a Shield, for every 1% of HP that is different between the character's Max HP and current HP, the Shield effect increases by .
*** : The Shield effect a character receives , for every 1% of HP that is different between the character's Max HP and current HP, the Shield effect increases by .
** 
*** : When a character takes fatal DMG, their HP will become 1, and they will obtain a Shield equal to of their Max HP before entering a Freeze state that cannot be dispelled, lasting for turn(s). While in this state, their HP cannot be restored, and 
*** : When a character takes fatal DMG, their HP will become 1, and they will obtain a Shield equal to of their Max HP before entering a Freeze state that cannot be dispelled, lasting for turn(s). While in this state, their HP cannot be restored, and 
** 
*** : After a character attacks a Frozen target, deals Aftertaste DMG 1 time equal to of the character's ATK to the target.
*** : After a character attacks a Frozen target, deals Aftertaste DMG 1 time equal to of the character's ATK to the target.
** 
*** : Characters' Aftertaste DMG applies Toughness Reduction of the corresponding Type. If this effect breaks an enemy's Weakness, triggers the Weakness Break effect of the attacker's Type.
*** : The Aftertaste DMG dealt by characters can ignore Weakness Type and reduce Toughness from enemy targets. In a single attack, this effect can be triggered against each enemy target up to time(s).
** 
*** : Reduces enemies' Effect RES by for each Spore stack they have.
*** : Reduces enemies' Effect RES by for each Spore stack they have.
** 
*** : When a character uses a Basic ATK and their HP percentage is larger than or equal to , consumes HP equal to of their Max HP and additionally recovers 1 Skill Point.
*** : When a character uses a Basic ATK and their HP percentage is larger than or equal to , consumes HP equal to of their Max HP and additionally recovers 1 Skill Point.
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Version 2.3
* Equations were released.