Super Mario 3D All Stars 2

Super Mario 3D All Stars 2 is a Nintendo Switch compilation game, released on March 15, 2024, acting as a separate DLC to its previous iteration that was released on September 18, 2020, which celebrated the 35th anniversary of Super Mario Bros. and included the three following games, Super Mario 64 (1996), Super Mario Sunshine (2002), and Super Mario Galaxy (2007). Unlike the original iteration however, Super Mario 3D All Stars 2 makes much bigger changes to the three games that it has compiled, such enhancing the gameplay in each game to fit the functionalities of the Nintendo Switch, changing the aspect ratio and enhancing the visuals. 
The games in the compilation are Super Mario 64 DS (2004), Super Mario Galaxy 2 (2010) and Super Mario 3D Land (2011).
==Differences and Changes==
Alongside the upscaled visuals, and enhancements to gameplay in each game, all three games can be played in 4K resolution and a 16:9 aspect ratio and can run at 60 frames per second.
===Super Mario 64 DS===
*The sound design is muffled slightly to sound less choppy than the original.
*The options menu is removed due to the Nintendo Switch already having sound options in its settings, and due to the language options being moved to the game selection screen.
*The controls options menu on the pause screen is now removed due to the Nintendo Switch not having a dual screen like the Nintendo DS.
*A character selection is now available on the Star select screen, allowing the player to select which character they want to pick when entering a level.
*Collecting a Power Star no longer boots the player out of the level, it gives the player the option to save and continue, or save and leave the level.
*Pressing the - button brings up the map in the bottom right corner of the screen.
*All four characters share the ability to wall jump and have access to the Wing Feather.
*Yoshi now has the ability to ground pound on blocks to break them and ground pound on Boos.
*Mario, Luigi and Wario are now playable characters in the VS Mode.
*A new mode called Co-Op mode is available on the title screen, which allows up to four players to play as the four main characters in the main story mode despite them having to unlock their character doors.
*The minigame mode has an option for multiplayer which brings over all of the multiplayer minigames from New Super Mario Bros., functioning the same way.
*All four characters share the same running speed and swimming speed.
*Minigames now work on button controls due to the lack of a touch screen.
===Super Mario Galaxy 2===
*The player only needs to press one button (A) on the title screen, rather than two buttons simultaneously ( A and B) like in the original Wii release.
*Miis can no longer be selected as a save icon, similar to the Nvidia Shield version, despite Mii creation still being available on the Switch.
*Due to the lack of speakers in the Joy-Con controllers, any sounds played through the Wii Remote speakers are instead heard through the game's audio.
*The animated icon for how to spin by shaking the Wii Remote has now been changed to a Joy-Con (R). The animated icon for motion control-related tutorials displays guidance for both a Joy-Con (R) and the entire Nintendo Switch console in handheld mode, regardless of which input is being used at the time.
*Three-Player Multiplayer is added to the game, with Luigi being an extra character.
*The text has been updated to reflect the new controls.
*The game features extra tutorial dialogue to accommodate for handheld mode.
*Due to the lack of Nunchuk compatibility, the text boxes that appear when the player needs to connect it, when it is connected, and when communications with it have been interrupted no longer appear.
*There is a bigger level of difficulty in the overall gameplay, with the level design reflecting that:
*Red Coin Stars are added as an extra category of Stars that can be achieved and are found in the following Galaxies:
**Sky Station Galaxy
**Yoshi Star Galaxy
**Cosmic Cove Galaxy
**Honey Bloom Galaxy
**Freezy Flake Galaxy
**Starshine Beach Galaxy
**Honeyhop Galaxy
**Throwback Galaxy
=== Super Mario 3D Land ===
* The game interface is tweaked to fit on one screen. Within courses, it is laid out similarly to Super Mario 3D World.
* Cutscenes can be skipped.
* The running speed of Mario and Luigi is significantly faster than in the 3DS release.
* The world map interface has been entirely rearranged to accommodate the single screen and match elements of the in-course layout.
* Both of the characters can fall through upright Warp Pipes when performing a Ground Pound through the center from above. Similarly, the characters now enter sideways Warp Pipes immediately when rolling through the center without their momentum being interrupted.
* Both characters can bounce upwards after ground pounding, like in Super Mario Odyssey.
* Luigi's control scheme is more reminiscent to that of Super Mario 3D World. Including his traction and high jump.
* A multiplayer mode is now implemented into the game, working the same way as it did before in Super Mario 3D World, minus the ability to pick up the other character. This becomes available after the player unlocks Luigi when first playing through the game. Because of this, there are extra side modes added to the game that focus on multiplayer.
** Balloon Chase: Similar to Luigi's Balloon World from Super Mario Odyssey. The players race each other to find a series of hidden balloons in the selected course, the number of balloons to be found can be changed from 1 to 10 before starting a game. 
** Coin Battle: Similar to New Super Mario Bros. Wii and New Super Mario Bros U. The players compete to collect the most coins in the selected course. A random course can also be chosen. Players can choose a number of rounds, where the game tracks each player's total coins collected and number of rounds won.
** Bob-omb Stampede: The players have to race each other on the course to whilst avoiding multiple Bob-ombs. Any player who gets blown up is the loser, or the first one to reach the goal pole is the winner. 
* The original game's StreetPass functionality is reimplemented. When a friend has been playing the game and is online at around the same time, it will share the same Mystery Box and Toad House benefits as on Nintendo 3DS. 
== Game Selection Screens ==
		
== Soundtracks ==
Super Mario 64 DS 	76	"In this remake of the original Nintendo 64 classic that brought Mario to the third dimension, the soundtrack did just what it did before, enhance the experience with motifs and pieces that have stayed iconic for generations upon generations. As well as making new ones and bringing back classic tunes."
Super Mario Galaxy 2	70	"Like it's first outing, the soundtrack's purpose was to bring out the full experience of being in space and how it's beauty comes out in different keys, major or minor. The only difference now, is that the night sky is no longer the limit"
Super Mario 3D Land 	40	"In the second handheld 3D Super Mario game, the soundtrack retains the bouncy style we all know and love. It's purpose was to reintroduce the audience to a lot of iconic Mario themes, like the Underground theme"
Category:Mario Games
Category:Mario (series)
Category:Nintendo Switch Games