Overdose

Overdose is one of several different types of abilities exclusive to the Trickster's Arsenal DLC. This ability costs 6 ammunition.
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== Description ==
The Overdose ability triples your marines' firepower, at the cost of health (Planetary Campaign description)
* Upgrade Cost: 25,000 credits
* Drains 45% marine maximum health
* Inspires targeted marines for 8 seconds
* Inspired marines fire 200% faster
* Inspired marines can't die
Overdose targets a limited group of marines, rendering them inspired for eight seconds. During this period, their firing rate increases by 200%, and they become invulnerable. However, a 45% reduction in their maximum health occurs.
== Usage ==
While the Overdose ability temporarily enhances marine firepower and survivability, its aftermath often leads to marines' demise due to poison damage. The invulnerability does not protect them from ongoing poison effects. The Steel Curtain ability can partially mitigate this drawback. Overall, the tactical use of Overdose is a subject of preference, with the Stasis Field ability being favored in challenging situations.
Category:Abilities
Category:Trickster's Arsenal Content