Report 866

Report #866
Skillset: Combat Skill: Squads
 Org: Ebonguard Status: Completed Aug 2012
Furies' Decision:
We do not like the idea of removing balance costs altogether. For now, we will
halve the balance costs.
Problem: The following squad-related commands currently take 3.5-4s equilibrium
per action: muster, name, draft, discharge, lieutenant, formation, disband,
transfer, and leave. There is no balance-related reason why squads should take
so long to form and setup and it's simply annoying when going bashing or forming
up to fight people.
[A: 0 R: 0] Solution #1: Have the following squad-related commands require but
 not consume equilibrium: muster, name, draft,
 discharge, lieutenant, formation, disband, transfer,
 and leave.
[A: 0 R: 0] Solution #2: Solution 1, except leave Draft with a cost so you
 can't draft someone to force them to follow and then
 run away giggling madly.
Player Comments:
---[Rivius on 8/7 @ 21:44 writes]:
Solution 1. Truthfully, I feel like the automatic following in squads should
just be removed, which would fix the issue in solution 2 -- but I suppose that's
for another report.
---[Ushaara on 8/8 @ 14:27 writes]:
Either solution supported.
---[Shuyin on 8/8 @ 18:12 writes]:
Either solution is fine with me
---[Hiriako on 8/8 @ 23:05 writes]:
Supported, let's tack on solution 2, please.
---[Zynna on 8/11 @ 13:00 writes]:
SUPPORT.
---[Tacita on 8/12 @ 07:51 writes]:
Supported.
---[Talan on 8/14 @ 18:51 writes]:
Opposed. The balance cost is not really a problem. The only time it is annoying
is if you're trying to gather a squad in the middle of a fight - or some other
time where 4 WHOLE SECONDS feels like a long time, in which case, I feel it's
the price you have to pay to enjoy the benefits of leading the group in a squad.
Spending an extra minute to gather everyone together just for a bash is no big
deal. I'm fine with solution 2, without the part where you include solution 1.
---[Talan on 8/14 @ 19:27 writes]:
Sorry, it's not solution 2 I agree with, it's Rivius's suggestion that you not
automatically follow.
---[Viynain on 8/22 @ 06:16 writes]:
Solution 2 supported.
---[Xenthos on 8/26 @ 13:28 writes]:
Given that it's a 'whole 4 seconds per action' and not 'a whole 4 seconds to set
it up,' I'm not sure what your point is, Talan. That said, this is a very nice
convenience change that doesn't actually break anything as long as you can't use
it to insta-nab someone, so-- hooray for convenience and making life a little
easier for the players!
---[Onenmaru on 8/28 @ 07:46 writes]:
Yes and yes to 1 and 2. Alternatively, force eq cost only when your "masochistic
tendencies" would usually be in remission, or you've declared.
---[Shuyin on 8/31 @ 19:55 writes]:
I'm also fine with a solution 3 that is like solution 1, but make draft not make
the draftee autofollow.