Fontaine Fisheries

* See also Multi-Player_Game
* See also Neptunes_Bounty (BS1 Game Level)
* See also Smugglers_Den_MP
* See also Smugglers Den Hideout (BS1 Game Level)
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This MP DLC "Fontaine Fisheries", being different from BS1 operation of the same name ( Fontaine Fisheries in Neptunes Bounty ), would be some Satellite Facility to the main one at Neptunes Bounty ( to which I added/expanded with two other MP-Levels - "Sinclair Metals" and "McDonaghs Tavern" ). I did not add this MP Level to the Amended Neptunes Bounty Level map because it largely duplicates the various facilities.
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Fixes :
I've 'Monolithalized' the structure to get rid of what would have been irregular outside structural walls ( which increased some unseen utility spaces ). Unfortunately, the irregularity of the layout use are ATYPICAL for practical industrial structures. Any real such building would be built around more regular lines - This is NOT some covertly built Smugglers Hideout which MIGHT have been cobbled together in such an irregular way.
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Observations :
UnAnswerd : How do all the Fish get inside ???
This facility probably WOULD NOT have a 'smuggling' operation attached ( as in a second one separate from the one I've attached to Neptunes Bounty ) as that would be an easy place to have ( The_Smuggling_Operation ) discovered.
Holes in the wall shows the rock wall is fake ( with lathing behind it ... ). Probably the game developer was simply reusing the common 'broken hole' Asset, instead of creating a new proper looking broken rock asset ( Multi-Player_Game was a DLC addon after all ).
The level has the Usual mirror image type MP layout ( The halves get minor changes, and with locations of different decorations and props ) - So you would want to consolidate the duplication for any real MMORPG usage ...
There is use of different surfacing ( corrugated vs cut stone ) for each 'half' of the level map.
Lotsa Corpses 'hanging around' - Possibly 'Atlas' cleaning up a few of his ex-associates who might give away his identity ??
Blocked passageway says "To Neptunes Bounty" -- Indicating this map represents a separate site -- OR (actual case) the Level Dev just reused an existing asset. Possibly it was a separate business which Fontaine coerced from its original owner.
Note - The 'Bounty of the Sea' would be highly important to Rapture's existence, so the Fishing Operations would be of large size, to help feed the city.
The usually lax Map level design is not paying attention to the required thickness of walls - The windows right next to the blocked exit going to Neptunes Bounty - THOSE do not allow for any sufficient wall thickness of an immediately adjacent inside path ( Only an idiot would think that a single thickness of corrugated metal can keep out the Sea Pressure at 12 feet down, let alone 600 feet).
Missing are the mechanisms for the Airlocks into the Ocean ( which the 'Fishing Submarines', or whatever else delivers fish, need to use. )
As usual, a fairly randomly shaped layout, seemingly without a cohesive design. Too many Level Maps in Rapture were also laid-out Higgledy-Piggledy at somebody's (the level artist's) whim, rather than with some kind of logical plan.
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