Interactables

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Interactables are objects that can be interacted with by players in-game that produce something when interacting with them, like noises, movement or messages. They do not have a direct effect on gameplay and progression. 
== Overview==
When a player is in-game, they have the ability to interact with certain objects situated around rooms. These objects, once interacted with, will only make sounds, movement and/or messages.
These objects can serve as none or an optional impact on gameplay. This means that they don't do anything, or they may do something that doesn't directly affect the gameplay and progression. Certain interactables also serve a dual purpose, meaning that in some circumstances they can either be directly required to be interacted with to progress, or optional. 
=== Controls ===
The controls of using interactables on certain devices are as follows:
*On PC, players will have to press to interact with an interactable.
*On mobile, players will have to press the pointer button near the top-left corner of the crouch button.
*On Xbox, players will have to press or to interact with an interactable.
== List of Interactables==
=== The Hotel ===
Image	Name 	Function 	Affect on Gameplay	Location 	Message
 	Typewriter	Produces clicking noises. 	None 	On top of containers or tables in some rooms. 	N/A
 	Bell 	Produces ringing noises until broken. 	None 	On The Reception's desk. 	N/A
 	Globe 	Spins if interacted with. 	None 	On top of tables, usually in small rooms. One will also spawn within The Library.	N/A
 	Paintings 	Allows players to access the painting's name. 	None 	Almost every room, with some exceptions. Also appears in The Lobby. 	This painting is titled "(Painting name here)".
 	Radio 	Can be tampered with. Plays Jeff's Jingle or Jeff's Jam until the room unloads or until Rush comes.
Interacting with it will abruptly switch the music before Jeff will look at the radio angrily and hitting it with it's right tentacle, switching the music back.	None 	The Jeff Shop. 	Pressing and twisting all the buttons and knobs seems to do nothing. (Removed)
 	Tip Jar 	Can be tipped up to 100 Gold before filling it up. Filling it will grant players a free custom booth in the Roblox game "Pls Donate", an achievement , and make Jeff have a happy expression for a few seconds. 
Not to be confused with the item, which is a non-canon version (only obtainable by using "dex exploits" or by using the "Prize Inside"Candy.	None 	The Jeff Shop. 	N/A
 	Green Herb	When interacted with grants a passive 10 health regeneration per door.	Optional
* Grants health.	The Infirmary. 	Your heart beats stronger than before...
 	Fireplace 	Interacting with a candle lights up the candle. 	Optional
* Lights candles and provides light.	Some of The Hotel's rooms. 	N/A
 	Vent Grate	Allows a vent or an opening to another room to be accessed. 	Optional
* May not need to be required to access in order to switch a lever.	Small Basements and The Basement. 	N/A
 	Vines 	Can be cut with Shears. 	Optional
* Covers the door to the Courtyard Basement. Can be opened with Shears.	The Courtyard 	N/A
=== The Mines===
Image	Name 	Function 	Affect on Gameplay	Location 	Message
 	Rail Lever	Can be pulled in order to change a minecart's direction.	Optional
* Can be pulled in order for a minecart to switch rails. May not need to be required.	Spawns randomly throughout The Mines, whenever a Minecart puzzle occurs.	N/A
 	Minecart 	Can be pushed into and break wooden planks. 	Dual Purpose 
* Direct: Has to be pushed to break barriers blocking the door to the next room. Is also rideable in The Caverns. 
* Optional: Can be pushed to open new areas of a room.	Spawns randomly throughout most rooms of The Mines. 	N/A
 	Radio 	Can be tampered with. Plays Jeff's Jam until the room unloads or until Rush comes.
Interacting with it will turn off the music but Jeff will look at the radio angrily before smacking it, switching the music back.	None 	The Jeff Shop. 	N/A
 	Tip Jar 	Can be tipped up to 100 Gold before filling it up. Filling it will grant players a free custom booth in the Roblox game "Pls Donate", an achievement , and make Jeff have a happy expression for a few seconds.
Not to be confused with the item, which is a non-canon version.	None 	The Jeff Shop. 	N/A
 	Barrel 	Interacting with a candle lights up the candle. 	Optional
* Lights candles and provides light.	Most of The Sewers rooms. 	N/A
 	Vines 	Can be cut with Shears. 	Dual Purpose
* Direct: Vine chests, that can be opened by Shears.
* Optional: Can be used as shortcuts to other areas of The Nest.	The Nest 	N/A
== Notes==
*Interactables were introduced during the initial game's release.
*Although having the ability to be interacted with by players, most interactables serve the same duty as normal decorations.
*The Rooms and The Backdoor both do not contain any interactables.
===Note Breakdown===
This page does not include: 
*Items or buying items. 
*Containers (such as drawers, rifts and chests).
*Hiding places (such as wardrobes, sewage grates, dumpsters, lockers and beds).
*Crouchable decorations (such as fallen bookshelves and baggage carriers).
*Interactable entities (such as Bob, Jeff (buying) and El Goblino).
*Puzzle events (such as the Circuit Breaker puzzle, Painting puzzle, Library puzzle, Anchor puzzle and Valve puzzle).
**(The Minecart puzzle is the only exception to this).
*Progressional events (such as levers, padlocks, generators and gate buttons).
*Exit events (such as exit rooms or the exit door at A-1000 in The Rooms, and the exit door at the end of The Backdoor). 
*Other events (such as elevator buttons and timer levers in The Backdoor). 
== Trivia == 
*Typewriters and paintings were going to have an achievement. we initially planned on adding achievements for things like inspecting all paintings and using typewriters and stuff. -LSPLASH, Twitter 
* The only interactables that you allow you to spam-interact them are the bell, the typewriter, the paintings, and the tip jar.
* The Reception Bell is the first interactable to make an appearance in the game. 
* The Tip Jar is the only interactable that is also an item, but its item version is non-canon, so it doesn't count. 
* Fireplaces and Barrels are the only interactables that serve as natural light sources, making them an optional impact on gameplay. 
*Some interactables can only be seen once in a run.
== Gallery==
Typewriter.png|The Typewriter in-game.
Bellnoisy.png|The Bell in-game.
Globe.png|The Globe in-game.
Spain without the a.GIF|Ditto but spinning.
Painting Theory.png|A Painting in-game.
Jeff Smiling.png|The Radio in-game, along with Jeff and his items.
The radio’s message.jpeg|”Pressing and twisting all the buttons and knobs seems to do nothing.” after clicking on the Radio (before The Mines' release).
LeverInGame.PNG|The Rail Lever, seen while a player pushes a Minecart.
== References==
Category:Game Mechanics
Category:Lists
Category:Miscellaneous
Category:The Backdoor
Category:Hotel
Category:The Mines