Report 391

Report #391
Skillset: Ecology Skill: None
 Org: Harbingers Status: Completed Jun 2010
Furies' Decision:
Introduced all except ibululu, senso, and crotamine.
Problem: Several venoms are not available for use in ecology - a skillset which
seems to be based around utilizing venoms. Some of the effects are available in
other bard or druid tertiaries or in other bard specs themselves, and they are
all now available to everyone via beastmastery spit. The whole list of
exclusions is: Botulinum, Chansu, Contortrin, Crotamine, Ezcozul, Hadrudin,
Ibululu, Pyrotoxin, Saxitin, Senso. One issue might be that certain venoms are
too potent in the hands of either bards or druids - their general exclusion
means that both sides miss out, making ecology overall the weaker choice of
tertiary for either class.
[A: 0 R: 0] Solution #1: Introduce these venoms to ecology, but restrict bards
 from using ibululu, and restrict druids from senso
 and crotamine.
[A: 0 R: 0] Solution #2: Introduce all except ibululu, senso, and crotamine.
[A: 0 R: 0] Solution #3:
Player Comments:
---[Raeri on 5/19 @ 11:09 writes]:
Ecology could use this. It makes little sense that a skillset so poison-focused
is unable to use so many poisons everyone can now access. Allowing Ecologists to
use these poisons would help make them more versatile, and as mentioned, less of
a pass-over tertiary (and, being poisons that run into shrugging, they probably
still wouldn't have a greater affliction power than say, Runes or Glamours). So
unless I've missed some unbalancing thing or a poison missing from the list -
Solution 1 please.
---[Talan on 6/17 @ 00:30 writes]:
Any comments would be nice here, either so I can argue you if you disagree or
commend your clear thinking if you do! I do feel like this is a step in the
right direction for making eco more inviting as a skill, and hope it is
seriously considered.
---[Viynain on 6/19 @ 23:50 writes]:
Go for it.
---[Narynth on 6/29 @ 18:56 writes]:
As ecology is in fact an under-used tertiary, expanding the options for
utilising poisons in eco combat would definitely be a good step forward.
---[Incabulos on 6/29 @ 21:25 writes]:
I'd go with solution 1. Ecologists are few and far between, and while this
doesn't exactly 'fix' ecology, it doesn't hurt to open up options.
---[Talan on 6/30 @ 23:08 writes]:
I was really hoping for more feedback here. I do feel like this would be a big
step in the right direction in terms of expanding ecology's usefulness in
combat. No one has presented any arguments to indicate that I've missed any
combinations that might be too strong with this addition, and given the various
capacities to shrug venoms entirely, even with snakebane I don't consider this
to be asking for too much. I can't help but to interpret the lack of response as
'don't care either way,' but I do hope some real consideration is given to this
report. Thanks!