Walking Simulator

=== Introduction ===
Walking Simulator is a Jumpless-esque difficulty.
== Description ==
Walking Simulator is as it's sounds. A walking simulator. While Jumpless is a simple path through stuff, having somewhat creative gameplay and obstacles... this one is barren pathways. Deco is allowed though. Walk back and forth through the floor, snaking your way through obstacles. The floor seems to last a very long time, as literally nothing of note happens inside of it. 
This is commonly found in easy towers, walking sims where you just walk around a lot, and do absolutely nothing. The obstacles found here are the entire floor though. The best you will see are lots of bends, some ramps (not staircases) and maybe a pole in the middle of the walkway. Only one. That's low Walking Simulator. For higher levels, any fun is sucked out. You are boxed without a way to see anything outside, and you get bored quickly.
The main thing that causes this difficulty to just not be jumpless, is it's boring factor. It's trying as hard as it can to be the least exciting it can be. Blending in with the other floors... it's very useless. This tries to make it so a person with no attention span, with no dedication leaves the tower. It tries to make you wear down. Stop playing. But, at the same time... most people don't care. If they have any basic reasoning of beating the floor, they will. It's not that hard to do. Your decision to make it very bland doesn't even go through their head. They do not care. Some people leave because they do though. This is the first difficulty to actually do something psychological to you (no pun intended), but it fails miserably. It may be boring, but you won't come out loathing the floor. So, just continue on to a better looking, better gameplay, better floor!
== Notes ==
* i uhh didn't mean to make 3 paragraphs........ welp! guess this is a long page now........ (it wont be as soon as people other than me start making diffs...)
Category:Loganboi2