Parinon(Solitar)

__NOTOC__
===Basic Information===
 Race: Human
 Class: Fighter
 Level: 1
 Experience: 898 XP
 Alignment: Neutral Good
 Languages: Common
 Deity: Ruvalra
 First Seen: The Dunn Wright Inn
 Location: The Dunn Wright Inn
 Background: Closed
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 16 +3 (10 pts)
DEX: 18 +4 (10 pts) +2 Racial
CON: 12 +1 (02 pts)
INT: 10 +0 (00 pts)
WIS: 12 +1 (02 pts)
CHA: 07 -2 (-04 pts)
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
Max-2 HP: 11 = [1d10 + CON (01) + FC (00)] (Fighter)
 [0d00 + CON (00) + FC (00)] (Class 02)
 AC: 20 = [10 + DEX (04) + Armor (04) + Shield (02) + Natural (00) 
 + Size (00) + Misc (00)]
 AC Touch: 14 = [10 + DEX (04) + Size (00) + Misc (00)]
 AC Flatfooted: 16 = [10 + Armor (04) + Shield (02) + Natural (00) 
 + Size (00) + Misc (00)]
 INIT: +06 = [DEX (04) + Reactionary Trait (02)*]
 BAB: +01 = [Fighter (01) + Class 02 (00)]
 CMB: +04 = [BAB (01) + STR (03) + Misc (00)]
 CMD: 18 = [10 + BAB (01) + STR (03) + DEX (04) + Misc (00)]
 Fortitude: +03 = [Fighter (02) + Class 02 (00) + CON (01) + Misc (00)]
 Reflex: +05 = [Fighter (00) + Class 02 (00) + DEX (04) + Misc (01)**]
 Will: +01 = [Fighter (00) + Class 02 (00) + WIS (01) + Misc (00)]
 Speed: 20'
Damage Reduction: 00/Any
Spell Resistance: 00
 Spell Failure: 00
* = Reactionary Trait
** = Capable(Reflex) Trait
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
Melee:
 Longsword: Attack: +4 = [BAB (01) + STR (03) + Misc (00) + Magic (00)]
 Damage: 1d8+3, Crit: 19-20/x2, Special: -
 Dagger: Attack: +4 = [BAB (01) + STR (03) + Misc (00) + Magic (00)]
 Damage: 1d4+3, Crit: 19-20/x2, Range:10', Special: -
 Mace,light: Attack: +4 = [BAB (01) + STR (03) + Misc (00) + Magic (00)]
 Damage: 1d6+3, Crit: 20/x2, Special: -
Ranged:
 Longbow: Attack: +5 = [BAB (01) + DEX (04) + Misc (00) + Magic (00)]
 Damage: 1d8+0, Crit: 20/x3, Range Increment: 100', Special: -
===Armor Statistics===
Armor:
 Medium Hide Armor: Type:Medium ACBonus:+4 Armor Check:-3 Max Dex:+4 
 Spell Fail:20% Speed:20
Shield: 
 Shield, Heavy Steel: AC Bonus:+2 Armor Check:-2 Spell Fail:15% 
===Racial Features===
Ability Adjustments: +2 (Dex)
 Size: Medium
 Speed: 30'
 Favored Class: Fighter (bonus taken as +1 skill point once)
 Racial Bonus Feat: +1 Feat at first level
 Skilled: +1 skill rank/level
===Class Features===
Fighter(Favored Class)
Armor/Weapons: Light/Medium/Heavy Armor
 Shields (including Tower)
 Simple & Martial Weapons
 Bonus Feats: One at 1st level & then every even level
 Bravery: At 2nd Level gain +1 Will save vs. Fear; increase +1
 every 4 levels beyond 2nd. (6th, 10th, 14th, 18th)
Armor Training (ex): At 3rd level -1 to ACP & +1 to Max Dex allowed; increases
 by one every 4 levels after 3rd. (7th, 11th, 15th)
 In addition, a fighter can also move at his normal speed while
 wearing medium armor. At 7th level, a fighter can move at his
 normal speed while wearing heavy armor.
Weapon Training (Ex): Starting at 5th level, a fighter can select one group of
 weapons, as noted below. Whenever he attacks with a weapon from
 this group, he gains a +1 bonus on attack and damage rolls.
 Every four levels thereafter (9th, 13th, and 17th), a fighter
 becomes further trained in another group of weapons. He gains a
 +1 bonus on attack and damage rolls when using a weapon from
 this group. In addition, the bonuses granted by previous weapon
 groups increase by +1 each. For example, when a fighter reaches
 9th level, he receives a +1 bonus on attack and damage rolls
 with one weapon group and a +2 bonus on attack and damage rolls
 with the weapon group selected at 5th level. Bonuses granted
 from overlapping groups do not stack. Take the highest bonus
 granted for a weapon if it resides in two or more groups.
 A fighter also adds this bonus to any combat maneuver checks
 made with weapons from this group. This bonus also applies to
 the fighter's Combat Maneuver Defense when defending against
 disarm and sunder attempts made against weapons from this group.
 Current Group: Flails +1
Class 02
Armor/Weapons: Proficiencies
 Feature Name: Mechanics
 Feature Name: Mechanics
===Feats===
Point Blank Shot (Lvl 1): You get a +1 bonus on attack and damage rolls
 with ranged weapons at ranges of up to 30 feet.
 Precise Shot (Class): You can shoot or throw ranged weapons at an 
 opponent engaged in melee without taking the 
 standard –4 penalty on your attack roll.
 Rapid Shot (Race): When making a full-attack action with a ranged
 weapon, you can fire one additional time this
 round. All of your attack rolls take a –2 penalty
 when using Rapid Shot.
===Traits===
 Reactionary: (Combat): You gain a +2 trait bonus on Initiative checks.
Capable Reflex: (General): You gain a +1 trait bonus on Reflex saves.
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 04 = [Base (02) + INT (00)/Level; FC (01), Human (01)] (Fighter)
 00 = [Base (00) + INT (00)/Level; FC (00), Misc (00)] (-)
Skills Total Rank CS Ability ACP Misc
Acrobatics -01 0 0 4 -5 +0
Appraise 00 0 0 0 +0
Bluff -02 0 0 -2 +0
Climb -02 0 0* 3 -5 +0
Craft ( ) 00 0 0* 0 +0
Diplomacy -02 0 0 -2 +0
Disable Device 0 0 4 -5 +0
Disguise -02 0 0 -2 +0
Escape Artist -01 0 0 4 -5 +0
Fly -01 0 0 4 -5 +0
Handle Animal 0 0* -2 +0
Heal 01 0 0 1 +0
Intimidate 02 1 3 -2 +0
Knowledge (Arcana) 0 0 0 +0
Knowledge (Dngnrng) 04 1 3 0 +0
Knowledge (Engnrng) 0 0* 0 +0
Knowledge (Geography) 0 0 0 +0
Knowledge (History) 0 0 0 +0
Knowledge (Local) 0 0 0 +0
Knowledge (Nature) 0 0 0 +0
Knowledge (Nobility) 0 0 0 +0
Knowledge (Planes) 0 0 0 +0
Knowledge (Religion) 0 0 0 +0
Linguistics 0 0 0 +0
Perception 01 0 0 1 +0
Perform ( ) -02 0 0 -2 +0
Profession ( ) 0 0* 1 +0
Ride 03 1 3 4 -5 +0
Sense Motive 01 0 0 1 +0
Sleight of Hand 0 0 4 -5 +0
Spellcraft 0 0 0 +0
Stealth -01 0 0 4 -5 +0
Survival 05 1 3 1 +0
Swim -02 0 0* 3 -5 +0
Use Magic Device 0 0 -2 +0
* = Class skills not trained yet
===Equipment===
Equipment Cost Weight
Explorer's Outfit -- -- lb
Armor: Medium Hide Aromor 15 gp 25 lb
Shield: Shield, Heavy Steel 20 gp 15 lb
Longsword 15 gp 4 lb
Longbow 75 gp 3 lb
Quiver (included \/)
 (60)Arrows, common 3 gp 9 lb
Backpack, common 2 gp 2 lb
 Bedroll .1 gp 5 lb
 Lamp, Common .1 gp 1 lb
 Rations, Trail (per day)x14 7 gp 14 lb
 Oil, Lamp, (1-pint flask) .1 gp 1 lb
 Flint and steel 1 gp -- lb
Waterskin 1 gp 4 lb
Combat Scabbard (AA) 1 gp 1 lb
 (draw longsword as a swift action)
Dagger 2 gp 1 lb
Mace, light 5 gp 4 lb
 =========== ====
 Totals: 147.3 gp 89 lb
 Light Medium Heavy 
Max Weight: 0-76 77–153 154–230
Consumed or destroyed items:
 (none) 0 gp
===Finances===
PP: 98 Initial Character money: 150 gp
GP: 12 Wreck Ashore: 990 gp
SP: 7 ========
CP: 0 Career Earnings: 1,140 gp
 Carried Inventory: -147.3 gp
Gems/Jewelry/Other: Consumed or Destroyed: 0 
0000 ========
 Coinage: 992.7 gp 
===Details===
 Size: Medium
 Gender: Male
 Age: 21
 Height: 5'10"
 Weight: 175 lbs
Hair Color: Black
 Eye Color: Brown
Skin Color: Light tan
Appearance: Long hair normally in a ponytail, ugly face with large scar from
 right eye down 4 inches. Lean and strong muscular.
 Demeanor: Kind to those who are kind to him. Sensitive of his looks and
 easy to anger if he is wronged.
===Background===
Parinon lives in the woods with his parents in a cabin. The three of them are hunters and farmers who survive off the land. Sometimes they serve as guides for travelers. Parinon spends alot of time at the Dunn Wright Inn socializing with adventurers and learning all he can about the profession. He is old enough now he is planning on giving adventuring a shot to earn enough money to get a place of his own and get out of his parents home.
===Adventure Log===
Wreck Ashore 
 XP Received: 898 XP last post Jan 1st, 2013
 Treasure Received: 990 GP
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
 +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (Oct 26th, 2012) (Satin Knights, judge) level 1
*Approval (Oct 27th, 2012) (Psylence, player) level 1
Category:Approved Characters