Mystic Ice Knight

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|-|Mystic Ice Knight=
|-|Fenrir Knight=
|-|Fenrir Knight Kamui=
|-|Torrential Fenrir Knight, Kamui=
|-|Reincarnated Torrential Fenrir Knight, Kamui=
|-|Super Mystic Ice Knight=
|-|Aqua Fighter=
|-|Aqua Knight=
|-|Aqua Baron=
|-|Berserk=
|-|Siegfried, the Blue Champion=
|-|King Siegfried, Blue Champion=
|-|Earth-Rending Emperor, Siegfried=
|-|Dragon Emperor, Buster Siegfried=
|-|Balmung=
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==Summary==
Mystic Ice Knight is a reoccurring species of monster from Puzzle and Dragons, taking the form of a humanoid in a light blue suit of armor who excels at cornering foes. These monsters originally evolved into the Fenrir Knight line of monsters, warrior blessed by the water who fights so ferociously it may be mistaken for a hundred warriors, which would further evolve into Fenrir Knight Kamui and then into Torrential Fenrir Knight, Kamui, before reincarnating into Reincarnated Torrential Fenrir Knight, Kamui and evolving once more into Super Mystic Ice Knight.
Later, in Puzzle and Dragons Z it was revealed that the species has two variant branches of evolution, tying into the Aqua Fighter line of monsters, who evolve into Aqua Knight before finally evolving into Aqua Baron. The other branch of variant evolution tied into the Berserk line of monsters, which evolve into Siegfried, the Blue Champion who wields Balmung, a mighty sword that not even 10 regular men can lift together. Siegfried can further evolve into King Siegfried, Blue Champion before ultimately evolving into either their Earth-Rending Emperor, Siegfried form or their Dragon Emperor, Buster Siegfried form.
Siegfried's sword, Balmung, is also an equipable assist item that either they or other monsters can use to further increase their power.
==Powers and Stats==
Tier: ,  with Balmung | ,  with Balmung | ,  with Balmung | At least , likely ,  with Balmung | ,  with Balmung | At least , likely ,  with Balmung | At least , likely ,  with Balmung | ,  with Balmung | ,  with Balmung | ,  with Balmung | ,  with Balmung | ,  with Balmung | At least , likely ,  with Balmung | At least , likely ,  with Balmung | ,  with Balmung | ,  with Balmung | ,  with certain skills, with Balmung | At least , likely ,  with Balmung
Key: PADZ Mystic Ice Knight | Aqua Fighter | Aqua Knight | Aqua Baron | PADZ Berserk | PAD Berserk | PADZ Siegfried, the Blue Champion | PAD Siegfried, the Blue Champion | King Siegfried, Blue Champion | Earth-Rending Emperor, Siegfried | Dragon Emperor, Buster Siegfried | PAD Mystic Ice Knight | Fenrir Knight | PADZ Fenrir Knight Kamui | PAD Fenrir Knight Kamui | Torrential Fenrir Knight, Kamui | Reincarnated Torrential Fenrir Knight, Kamui | Super Mystic Ice Knight
Name: Mystic Ice Knight | Aqua Fighter | Aqua Knight | Aqua Baron | Berserk | Berserk | Siegfried, the Blue Champion | Siegfried, the Blue Champion | King Siegfried, Blue Champion | Earth-Rending Emperor, Siegfried | Dragon Emperor, Buster Siegfried | Mystic Ice Knight | Fenrir Knight | Fenrir Knight Kamui | Fenrir Knight Kamui | Torrential Fenrir Knight, Kamui | Reincarnated Torrential Fenrir Knight, Kamui | Super Mystic Ice Knight
Origin: Puzzle and Dragons
Gender: Unknown
Age: Unknown
Classification: Dragonoid, Water Element, Water/Fire Element (Earth-Rending Emperor, Siegfried), Water/Light (Dragon Emperor, Buster Siegfried), Balanced Type, Physical Type (Berserk, King Siegfried, Blue Champion, King Siegfried, Blue Champion, Earth-Rending Emperor, Siegfried, Dragon Emperor, Buster Siegfried), Balanced/Devil/Machine Type (Reincarnated Torrential Fenrir Knight, Kamui), Balanced/Devil Type (Super Mystic Ice Knight)
Powers and Abilities: 
<tabber widths="375">
|-|PADZ Mystic Ice Knight=
Superhuman Physical Characteristics, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Water Manipulation, Ice Manipulation, Energy Projection, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Transmutation (Of Orbs into Water Orbs), Resistant to Fire Manipulation
|-|Aqua Fighter=
Superhuman Physical Characteristics, limited Immortality (Type 2, can survive normally fatal blows with 'Takemi Resolve'), Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Water Manipulation, Ice Manipulation, Energy Projection, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Power Nullification, Statistics Amplification, [[[Statistics Reduction]], Transmutation (Of Orbs into Jammer Orbs), Resistant to Fire Manipulation
|-|Aqua Knight=
Superhuman Physical Characteristics, limited Immortality (Type 2, can survive normally fatal blows with 'Takemi Resolve'), Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Water Manipulation, Ice Manipulation, Energy Projection, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Paralysis Inducement and limited Power Nullification, Statistics Amplification, Statistics Reduction, Transmutation (Of Orbs into Water Orbs), Sealing (Of Orb Attributes), Resistant to Fire Manipulation
|-|Aqua Baron=
Superhuman Physical Characteristics, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Water Manipulation, Ice Manipulation, Energy Projection, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Damage Reduction, Statistics Amplification, Statistics Reduction, Transmutation (Of Orbs into Water Orbs and Heal Orbs), Resistant to Fire Manipulation, Paralysis Inducement, Sleep Manipulation, Time Stop, and Poison Manipulation
|-|PADZ Berserk=
Superhuman Physical Characteristics, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Water Manipulation, Ice Manipulation, Energy Projection, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Statistics Amplification, Transmutation (Of Heal Orbs into Water Orbs), Resistant to Fire Manipulation
|-|PAD Berserk=
Superhuman Physical Characteristics, limited Immortality (Type 2, can survive normally fatal blows with 'Resolve'), Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Water Manipulation, Ice Manipulation, Energy Projection, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Absorption, limited Paralysis Inducement and Power Nullification, Statistics Amplification, Sealing (Of Orb Movement), Transmutation (Of Orbs into Water Orbs), Sealing (Of Orb Attributes), Resistant to Fire Manipulation
|-|PADZ Siegfried, the Blue Champion=
Superhuman Physical Characteristics, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Water Manipulation, Ice Manipulation, Energy Projection, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Statistics Amplification, Transmutation (Of Heal Orbs into Water Orbs), Resistant to Fire Manipulation
|-|PAD Siegfried, the Blue Champion=
Superhuman Physical Characteristics, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Water Manipulation, Ice Manipulation, Energy Projection, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Statistics Amplification, Transmutation (Of Orbs into Water Orbs), Resistant to Fire Manipulation
|-|King Siegfried, Blue Champion=
Superhuman Physical Characteristics, limited Immortality (Type 2, can survive normally fatal blows with 'Resolve'), Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Water Manipulation, Ice Manipulation, Energy Projection, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Absorption, Statistics Amplification, Transmutation (Of Orbs into Water Orbs), Resistant to Fire Manipulation, Status Effect Inducement (Paralysis Inducement, Sleep Manipulation, Time Stop, Poison Manipulation, Statistics Reduction)
|-|Earth-Rending Emperor, Siegfried=
Superhuman Physical Characteristics, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Water Manipulation, Ice Manipulation, Fire Manipulation, Energy Projection, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Damage Reduction, Durability Negation, Statistics Amplification, Transmutation (Of Orbs into Water Orbs), Negation of Invulnerability and Sealing (Of Orb Attributes), Resistant to Fire Manipulation, Sense Manipulation, Paralysis Inducement, Sleep Manipulation, and Time Stop
|-|Dragon Emperor, Buster Siegfried=
Superhuman Physical Characteristics, limited Immortality (Type 2, can survive normally fatal blows with 'Resolve'), Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Water Manipulation, Ice Manipulation, Light Manipulation, Holy Manipulation, Electricity Manipulation, Energy Projection, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Absorption, Damage Reduction, Statistics Amplification, Statistics Reduction, limited Paralysis Inducement and Power Nullification, limited Durability Negation, Transmutation (Of Orbs into Water Orbs), Negation of Smoke Manipulation and limited Weather Manipulation ('Resistance-Clouds' negates the creation of clouds), Resistant to Fire Manipulation, Sense Manipulation, Power Nullification, Paralysis Inducement, Sleep Manipulation, Time Stop, and Status Effect Inducement (Poison Manipulation, Statistics Reduction)
|-|PAD Mystic Ice Knight=
Superhuman Physical Characteristics, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Water Manipulation, Ice Manipulation, Energy Projection, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Limited Paralysis Inducement and Power Nullification, Transmutation (Of Orbs into Water Orbs), Resistant to Fire Manipulation, Water Manipulation, and Ice Manipulation
|-|Fenrir Knight=
Superhuman Physical Characteristics, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Water Manipulation, Ice Manipulation, Energy Projection, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Damage Reduction, Power Nullification, Transmutation (Of Orbs into Water Orbs), Resistant to Fire Manipulation, Water Manipulation, and Ice Manipulation
|-|PADZ Fenrir Knight Kamui=
Superhuman Physical Characteristics, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Water Manipulation, Ice Manipulation, Energy Projection, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Statistics Amplification, Transmutation (Of Orbs into Water Orbs), Resistant to Fire Manipulation
|-|PAD Fenrir Knight Kamui=
Superhuman Physical Characteristics, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Water Manipulation, Ice Manipulation, Energy Projection, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Statistics Amplification, Transmutation (Of Orbs into Water Orbs), Resistant to Fire Manipulation
|-|Torrential Fenrir Knight, Kamui=
Superhuman Physical Characteristics, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Water Manipulation, Ice Manipulation, Energy Projection, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Statistics Amplification, Statistics Reduction, Transmutation (Of Orbs into Water Orbs), Resistant to Fire Manipulation
|-|Reincarnated Torrential Fenrir Knight, Kamui=
Superhuman Physical Characteristics, Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Water Manipulation, Ice Manipulation, Energy Projection, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial limited Invulnerability, Statistics Amplification, Statistics Reduction, Power Nullification, Transmutation (Of Orbs into Water Orbs), Negation of Sealing (Of Orb Attributes), Resistant to Fire Manipulation, Power Nullification, Paralysis Inducement, Sleep Manipulation, Time Stop
|-|Super Mystic Ice Knight=
Superhuman Physical Characteristics, limited Immortality (Type 2, can survive normally fatal blows with 'Resolve'), Weapon Mastery, possible Natural Weaponry (Mystic Ice Knight's description claims that the 'weapons' of this series of monsters are biological and a part of their bodies), Longevity (Monster lifespans are so long they can have several human masters in their lifetimePuzzle and Dragons X; Ep 16), Enhanced Senses (Can see normally invisible spiritsPuzzle and Dragons X; Ep 16 and OrbsPuzzle and Dragons X; Ep 1Puzzle and Dragons X; Ep 2Puzzle and Dragons X; Ep 27), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foesPuzzle and Dragons; 2012Puzzle and Dragons Z; 2013Puzzle and Dragons X; 2016), Damage Boost (Using Orbs and making combos with them can increase the power of attacksPuzzle and Dragons X; Ep 1), Water Manipulation, Ice Manipulation, Body Control (Can change its own Element) and Elemental Manipulation (Of Fire Manipulation, Earth Manipulation, Plant Manipulation, Air Manipulation, Light Manipulation, Electricity Manipulation, Holy Manipulation, and Darkness Manipulation), Energy Projection, Healing, Forcefield Creation,Puzzle and Dragons Gold; 2020; Tutorial Absorption, Damage Reduction, Statistics Amplification, Power Nullification, Transmutation (Of Orbs into Water Orbs) and Explosion Manipulation (Can transform Orbs into Bomb Orbs), Negation of Invulnerability, Resistant to Fire Manipulation. Power Nullification, Paralysis Inducement, Sleep Manipulation, and Time Stop, can Resist Water Manipulation, Ice Manipulation, Earth Manipulation, Air Manipulation, and Plant Manipulation depending on Element change
|-|Balmung=
Power Bestowal and Statistics Amplification (Equipping gives the user all of its abilities and slightly increases all base stats), Damage Boost, Transmutation (Of Orbs into Water Orbs) and Negation of Poison Manipulation, Damage Reduction/Resistance of Earth Manipulation, Plant Manipulation, and Air Manipulation
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Attack Potency: Street level (Even the weakest of monsters are considered threats to humans. Wields a sword in battle, should be comparable to Woodsie who can knock humans out,Puzzle and Dragons Z; 2015; Monster Book and the other basic form Mystic Knights and the Goblins who also fight with weapons on this level), Low Multiversal level with Balmung (Should be somewhat comparable to monsters on 'The One that Comes from the Chaos's level) | Wall level (Comparable to Morigannon who can hammer off trees just by charging through themPuzzle and Dragons X; Ep 6), Low Multiversal level with Balmung (Should be somewhat equal to other forms using equipment) | City Block level+ (Comparable to GrimRock who can create fissures by striking the groundPuzzle and Dragons Z; 2015; Monster Book), Low Multiversal level with Balmung (Should be somewhat equal to other forms using equipment) | At least Small Country level, likely Country level  (Comparable to Exia who can fill the world with lightPuzzle and Dragons Z; 2015; Monster Book), Low Multiversal level with Balmung (Should be somewhat equal to other forms using equipment) | City Block level+ (Should be equal to Aqua Knight), Low Multiversal level with Balmung (Should be somewhat equal to other forms using equipment) | At least Small Country level, likely Country level (Should be equal to Aqua Baron), Low Multiversal level with Balmung (Should be somewhat equal to other forms using equipment) | At least Small Country level, likely Country level (Should be equal to Aqua Baron), Low Multiversal level with Balmung (Should be somewhat equal to other forms using equipment) | Large Star Level (Should be comparable to the Legendary Dragon Idia who could light up the sky with multiple new starsPuzzle and Dragons X; Ep 49), Low Multiversal level with Balmung (Should be somewhat equal to other forms using equipment) | Large Star Level (Stronger than before, should be comparable to Vibrant Butterfly Dragon, Swallowtail, who is a fusion of 6 monsters that are each on par with Siegfried, the Blue Champion, which according to Dragon Priestess Ignis would create a monster 'greater than the simple sum of its parts'Puzzle and Dragons Z; 2015; Postgame Temple of Fire), Low Multiversal level with Balmung (Should be somewhat equal to other forms using equipment) | Large Star Level (Stronger than before, should be comparable to 5 Mechdragon Fusion, God Canopus, 5 Mechdragon Combo, Demon Hadar, and Ultimate Gunma who are all fusions of 6 monsters that are each on par with King Siegfried, Blue Champion, which according to Dragon Priestess Ignis would create a monster 'greater than the simple sum of its parts'Puzzle and Dragons Z; 2015; Postgame Temple of Fire), Low Multiversal level with Balmung (Should be somewhat equal to other forms using equipment) | Large Star Level (Should be equal to Earth-Rending Emperor, Siegfried), Low Multiversal level with Balmung (Should be somewhat equal to other forms using equipment) | City Block level+ (Should be equal to Aqua Knight), Low Multiversal level with Balmung (Should be somewhat equal to other forms using equipment) | At least Small Country level, likely Country level (Should be equal to Aqua Baron), Low Multiversal level with Balmung (Should be somewhat equal to other forms using equipment) | At least Small Country level, likely Country level (Should be equal to Aqua Baron), Low Multiversal level with Balmung (Should be somewhat equal to other forms using equipment) | Large Star Level (Should be equal to Siegfried, the Blue Champion), Low Multiversal level with Balmung (Should be somewhat equal to other forms using equipment) | Large Star Level (Should be equal to King Siegfried, Blue Champion), Low Multiversal level with Balmung (Should be somewhat equal to other forms using equipment) | City Block level+ (Should be equal to Aqua Knight), Multi-City Block level with certain skills (Via 'Fenrir Knight's Soul', 'Two-Pronged Attack', '[L] Increased Attack' and 'Destroying Strike's multipliers), Low Multiversal level with Balmung (Should be somewhat equal to other forms using equipment) | At least Small Country level, likely Country level (Should be equal to Aqua Baron), Low Multiversal level with Balmung (Should be somewhat equal to other forms using equipment)
Speed: Superhuman (Comparable to Zabgon who can swim over 30 mphPuzzle and Dragons Z; 2015; Monster Book), MFTL+ with Balmung (Should be able to keep up with monsters on 'The One that Comes from the Chaos's level, which in turn is massively superior to Idia) | Supersonic (Comparable to Warzard who can punch faster than the speed of soundPuzzle and Dragons Z; 2015; Monster Book), MFTL+ with Balmung (Should be somewhat equal to other forms using equipment) | At least Supersonic (Faster than Aqua Fighter, should be comparable to Shade), MFTL+ with Balmung (Should be somewhat equal to other forms using equipment) | Massively Hypersonic+ (Comparable to Verche who can fly at the speed of lightning boltsPuzzle and Dragons Z; 2015; Monster Book), MFTL+ with Balmung (Should be somewhat equal to other forms using equipment) | At least Supersonic (Should be equal to Aqua Knight), MFTL+ with Balmung (Should be somewhat equal to other forms using equipment) | Massively Hypersonic+ (Should be equal to Aqua Baron), MFTL+ with Balmung (Should be somewhat equal to other forms using equipment) | Massively Hypersonic+ (Should be equal to Aqua Baron), MFTL+ with Balmung (Should be somewhat equal to other forms using equipment) | Massively FTL+ (Should be comparable to Idia who could fire a beam into the sky to light up multiple new stars in secondsPuzzle and Dragons X; Ep 49), likely higher with Balmung (Should be somewhat equal to other forms using equipment) | Massively FTL+ (Should be faster than before), likely higher with Balmung (Should be somewhat equal to other forms using equipment) | Massively FTL+ (Should be even faster than before), likely higher with Balmung (Should be somewhat equal to other forms using equipment) | Massively FTL+ (Should be equal to Earth-Rending Emperor, Siegfried), likely higher with Balmung (Should be somewhat equal to other forms using equipment) | At least Supersonic (Should be equal to Aqua Knight), MFTL+ with Balmung (Should be somewhat equal to other forms using equipment) | Massively Hypersonic+ (Should be equal to Aqua Baron), MFTL+ with Balmung (Should be somewhat equal to other forms using equipment) | Massively Hypersonic+ (Should be equal to Aqua Baron), MFTL+ with Balmung (Should be somewhat equal to other forms using equipment) | Massively FTL+ (Should be equal to Siegfried, the Blue Champion), likely higher with Balmung (Should be somewhat equal to other forms using equipment) | Massively FTL+ (Should be equal to King Siegfried, Blue Champion), likely higher with Balmung (Should be somewhat equal to other forms using equipment) | At least Supersonic (Should be equal to Aqua Knight), MFTL+ with Balmung (Should be somewhat equal to other forms using equipment) | Massively Hypersonic+ (Should be equal to Aqua Baron), MFTL+ with Balmung (Should be somewhat equal to other forms using equipment)
Lifting Strength: Unknown
Striking Strength: Street level, Low Multiverse level with Balmung | Wall level, Low Multiverse level with Balmung | City Block level+, Low Multiverse level with Balmung | At least Small Country level, likely Country level, Low Multiverse level with Balmung | City Block level+, Low Multiverse level with Balmung | At least Small Country level, likely Country level, Low Multiverse level with Balmung | At least Small Country level, likely Country level, Low Multiverse level with Balmung | Large Star level, Low Multiverse level with Balmung | Large Star level, Low Multiverse level with Balmung | Large Star level, Low Multiverse level with Balmung | Large Star level, Low Multiverse level with Balmung | City Block level+, Low Multiverse level with Balmung | At least Small Country level, likely Country level, Low Multiverse level with Balmung | At least Small Country level, likely Country level, Low Multiverse level with Balmung | Large Star level, Low Multiverse level with Balmung | Large Star level, Low Multiverse level with Balmung | City Block level+, Multi-City Block level with certain skills, Low Multiverse level with Balmung | At least Small Country level, likely Country level, Low Multiverse level with Balmung
Durability: Street level, Low Multiversal level with Balmung | Wall level, Low Multiversal level with Balmung | City Block level+, Low Multiversal level with Balmung | At least Small Country level, likely Country level , Low Multiversal level with Balmung | City Block level+, Low Multiversal level with Balmung | At least Small Country level, likely Country level, Low Multiversal level with Balmung | At least Small Country level, likely Country level, Low Multiversal level with Balmung | Large Star Level, Low Multiversal level with Balmung | Large Star Level, Low Multiversal level with Balmung | Large Star Level, Low Multiversal level with Balmung | Large Star Level, Low Multiversal level with Balmung | City Block level+, Low Multiversal level with Balmung | At least Small Country level, likely Country level, Low Multiversal level with Balmung | At least Small Country level, likely Country level, Low Multiversal level with Balmung | Large Star Level, Low Multiversal level with Balmung | Large Star Level, Low Multiversal level with Balmung | City Block level+, Multi-City Block level with certain skills, Low Multiversal level with Balmung | At least Small Country level, likely Country level , Low Multiversal level with Balmung
Stamina: Unknown
Range: Extended Melee Range, Kilometers via elemental attacks, Interstellar via elemental attacks (As 'Siegfried, the Blue Champion', 'King Siegfried, Blue Champion', 'Earth-Rending Emperor, Siegfried', 'Dragon Emperor, Buster Siegfried', 'Fenrir Knight Kamui', and 'Torrential Fenrir Knight, Kamui')
Standard Equipment: Natural Weapons, Swords, Tridents, Axes, Balmung (As Dragon Emperor, Buster Siegfried)
*Optional Equipment: Balmung
Intelligence: At least Average (Are effective combatants, even the weakest form is described that it 'excels at cornering foes' and the monster book entry on 'Fenrir Knight Kamui' describes that they 'fight so ferociously it may be mistaken for a hundred warriors', but they have no other notable feats of intelligence)
Weaknesses: Takes extra damage from Wood Element attacks, except as 'Earth-Rending Emperor, Siegfried' who instead takes extra damage from Water Element attacks. Also takes extra damage from Dark Element attacks as 'Dragon Emperor, Buster Siegfried'. Elemental weaknesses can change based on elemental change abilities
Notable Attacks/Techniques:
All Keys:
*Water Orbs: Mystic Ice Knight and its Evolutions can tap into Water Orbs in the atmosphere to unleash Water and Ice energy attacks
*Mass Attack: An attack that can hit multiple targets at once, triggered by linking 5 or more Orbs of the same color
*Heal Orbs: All monsters in Puzzle and Dragons can tap into Heal Orbs in the atmosphere to heal themselves or to create forcefields
<tabber widths="375">
|-|PADZ Mystic Ice Knight=
*Orb Change - Water: Changes the Wood Orbs in the air nearby into Water Orbs, allowing for more powerful attacks
|-|Aqua Fighter=
*Guard Break: Temporarily reduces all foes' defenses by 50%
*Takemi Resolve: Allows the user to survive a single fatal blow while HP is above 50%
*Ice Break: A rapid hit attack that strikes 4 times, dealing 0.25x damage with each hit
*Blue Knight: Binds the skills of all foes, temporarily making active skills unusable
*Dimension Liberation: Increases Attack by 10x for an extended period of time
*Aqua Vassal: An attack that also changes 1 color of Orbs into Jammer Orbs
*Dimension Destruction: A rapid attack that strikes 5 times, dealing 10x damage per hit
|-|Aqua Knight=
*Orb Change - Water: Changes the Wood Orbs in the air nearby into Water Orbs, allowing for more powerful attacks
*Fenrir Soul - S: Passively increases the Attack of Water Elemental and Divine Type allies slightly
*Guard Break: Temporarily reduces all foes' defenses by 50%
*Super Resolve: Allows the user to survive a single fatal blow while HP is above 50%, leaving it with 50% HP
*No Retreat: For a limited period of time, Skyfall Orbs have 25% chance of being locked, preventing them from being transformed
*Knight's Vassal: An attack that also binds 1 foe, immobilizing them and negating their passive abilities for a limited time
*Knight Sword: An attack that also transforms 3 Random Orbs into Water Orbs
|-|Aqua Baron=
*Guard Break: Temporarily reduces all foes' defenses by 50%
*Man and Horse as One, Strike: Passively increases the Attack Stat of all Balance Type allies by 2x
*Physical Balanced Halved: Passively reduces the damage from Balanced and Physical Type foes by 50%
*Resistance-Bind: 50% chance to resist abilities that cause binding effects
*Resistance-Poison: 20% chance to resist abilities that cause poison
*Chivalric Spirit: Heals another target for 100% their HP
*Ocean Spear: An attack that deals 1.25x damage and also changes one color of Orbs into Water Orbs
*Ice Force: An attack that deals 0.8x damage and also changes one color of Orbs into Water Orbs
*Knight's Mercy: Transforms 10 random Orbs into Heal Orbs
*Blizzard: Increases the chance of newly refreshed Orbs being Water Orbs by 20% for an extended period of time
*Crystal Force: Transforms the rightmost column of Orbs into Spinner Orbs that automatically rotate through Elements for a limited time
*Crystal Reversal: An attack that deals 2.6x damage and also transforms the leftmost column of Orbs into Spinner Orbs that automatically rotate through Elements for a limited time
*Cold Trident: A rapid attack that strikes 3 times, dealing 1.2x damage per hit
*Ice Rush: A rapid attack that strikes 2 times, dealing 1.5x damage per hit
|-|PADZ Berserk=
*Heart Change - Water: Changes the Heart Orbs in the air nearby into Water Orbs, allowing for more powerful attacks
*Emperor Soul - S: Passively increases the Attack of Divine Type and Dragonoid Type allies slightly
|-|PAD Berserk=
*Attack Stance - Water: Changes Heal, Jammer, Poison, and Mortal Poison Orbs in the air nearby into Water Orbs
*Lunatic Rage: Passively increases the Attack of all Physical Type allies by 2x
*Resolve: Allows the user to survive a single fatal blow while HP is above 50%
*Hyper Fire Bind: Binds Fire Element foes for an extended period of time, immobilizing them and negating their passive abilities
*Clean Cut: An attack that deals 2x damage
*Sealing Slash: Seals the rightmost column of Orbs for a limited time, making them immobile
*Brave Water Strike: An attack that deals 0.35x damage and also transforms 10 random Orbs into Water Orbs
*Berserker's Protection: Absorbs damage from attacks that are made of 7 combos or less for a limited time
*Buster Sword: An attack that deals normal damage
*Oath of the Warrior: Increases Attack by 10x for an extended period of time
*Trancelike Frenzy: Locks all Orbs, preventing them from being transformed
*Tenacious Fighting Spirit: Heals themself by 100% of their HP
*Grand Buster Sword: An attack that deals 2.5x damage
|-|PADZ Siegfried, the Blue Champion=
*Heart Change - Water: Changes the Heart Orbs in the air nearby into Water Orbs, allowing for more powerful attacks
*Emperor Soul - M: Passively increases the Attack of Divine Type and Dragonoid Type allies by 1.5x
|-|PAD Siegfried, the Blue Champion=
*Attack Stance - Water: Changes Heal, Jammer, Poison, and Mortal Poison Orbs in the air nearby into Water Orbs
*Dragon's Blood: Passively increases the Attack of all Physical Type allies by 2.5x
|-|King Siegfried, Blue Champion=
*Attack Stance - Water: Changes Heal, Jammer, Poison, and Mortal Poison Orbs in the air nearby into Water Orbs
*Dragon's Blood: Passively increases the Attack of all Physical Type allies by 2.5x
*Enhanced HP: Passively increases the HP stat
*Enhanced Water Orbs: Increases the chance of Water Orbs nearby being enhanced by 20%, increasing their power by 7%
*Enhanced Attack: Passively increases the Attack stat
*Resolve: Allows the user to survive a single fatal blow while HP is above 50%
*Fight me!: A preemptive ability that protects the user from all status effects
*Water Dragon Mantle: Absorbs damage from attacks that are made of 7 combos or less for a limited time
*Kaiser Sword: An attack that also transforms 5 Random Orbs into Water Orbs
*Flowing Slash: Absorbs all Water Element damage for a limited time
*King Sieg's Blade: An attack that deals 10x damage and also transforms 15 Random Orbs into Water Orbs
|-|Earth-Rending Emperor, Siegfried=
*Fire Orbs: Earth-Rending Emperor, Siegfried can tap into Fire Orbs in the atmosphere to unleash Fire energy attacks
*Attack Stance - Water: Changes Heal, Jammer, Poison, and Mortal Poison Orbs in the air nearby into Water Orbs
*Draconic Brightness: Passively increases the HP stat by 2x and Attack by 5x for all Physical Type allies. Increases Attack of all allies by 3x and adds 1 bonus combo when matching 2 or more Water Combos
*Resistance-Blind[2]: 40% chance to resist abilities that cause blindness
*Enhanced Water Orbs: Increases the chance of Water Orbs nearby being enhanced by 20%, increasing their power by 7%
*Extended Move Time+[2]: Passively increases the action time of all allies by 2 seconds
*Skillboost: Passively reduces the cooldown for all allies' abilities
*Void Damage Piercer[3]: Attacks that use a 3x3 square of orbs bypass damage voiding abilities and are 15.625x more powerful
*[L] Increased Attack: Making an 'L' shape with exactly 5 Orbs unlocks all Orbs and increases the power of the attack by 1.5x
*Resistance-Bind+: 100% chance to resist binding effects
*Resistance-Immobility: Negates abilities that make Orbs immovable
*En Garde!: Heals another target for 100% of their HP
*King Bubblie ENHANCE!: Increases Attack by 3x for an extended period of time
*Dragon-Slaying Crimson Blade: An attack that deals 0.88x damage
*Splash Blade: An attack that deals 0.7x damage and also transforms one color of Orbs into Water Orbs
*The end is nigh: Reduces incoming damage by 75% for a limited time
*Farewell: An attack that reduces the target's HP by 500%, bypassing their defenses
|-|Dragon Emperor, Buster Siegfried=
*Light Orbs: Dragon Emperor, Buster Siegfried can tap into Light Orbs in the atmosphere to unleash Light, Holy, and Electric energy attacks
*Attack Stance - Water: Changes Heal, Jammer, Poison, and Mortal Poison Orbs in the air nearby into Water Orbs
*Draconic Brightness: Passively increases the Attack of all Physical Type allies by 5x, reduces incoming damage for all allies by 25% while HP is less than 99%, and increases the Attack of all allies by 3x while matching 2 or more Water Combos, as well as inflicting 1 True Damage, bypassing defenses
*Resistance-Blind[2]: 40% chance to resist abilities that cause blindness
*Resistance-Skill Bind: 20% chance to resist active abilities being negated
*Enhanced Water Orbs: Increases the chance of Water Orbs nearby being enhanced by 20%, increasing their power by 7%
*Two-Pronged Attack: Attacks using exactly 4 Orbs can target 2 foes at once, increasing the power by 1.7x
*Skillboost+: Greatly reduces the cooldown for all allies' abilities
*Enhanced Combos[3]: Increases the Attack of the user by 8x whenever using 7 or more combos at once
*Resistance-Bind+: 100% chance to resist binding effects
*Dragon Killer: Increases Attack by 3x against Dragon Type foes
*Resistance-Clouds: Negates abilities that trigger cloud effects
*Resolve: Allows the user to survive a single fatal blow while HP is above 50%
*Here I come!: A preemptive ability that protects the user from all status effects
*Detect: A preemptive ability that absorbs damage from attacks that are made of 9 combos or less for a limited time
*Overpowering Gaze: An attack that deals 1.5x damage and also binds all Devil Type foes, immobilizing them and negating their passive abilities for a limited time
*Buster Blade: An attack that deals 0.85x damage
*Ultimate Dedication: Increases Attack by 4x for an extended period of time
*No Mercy: Heals self for 100% of the user's HP
*Are you ready?: Reduces all foe's action time by 75% for a limited time
|-|PAD Mystic Ice Knight=
*Water Orb Change: Changes the Wood Orbs in the air nearby into Water Orbs, allowing for more powerful attacks
*Water Guard: Passively reduces the damage of incoming Water Element attacks by 30% for all allies
*Ice Sword Technique: An attack that also changes second to the left column of Orbs into Water Orbs
*Ice Grudge: Binds between 2 to 4 Wood Element opponents, immobilizing them and negating their passive abilities
|-|Fenrir Knight=
*Water Orb Change: Changes the Wood Orbs in the air nearby into Water Orbs, allowing for more powerful attacks
*Water Guard: Passively reduces the damage of incoming Water Element attacks by 30% for all allies
*Intruders detected!: Increased the cooldown of all foes' Active Skills, temporarily making them unusable
*Water Blade: An attack that also transforms the rightmost column of Orbs into Water Orbs
*Soldier's Oath: Reduces all damage from incoming attacks by 50% for a limited time
|-|PADZ Fenrir Knight Kamui=
*Orb Change - Water: Changes the Wood Orbs in the air nearby into Water Orbs, allowing for more powerful attacks
*Fenrir Soul - M: Passively increases the Attack of Water Elemental and Divine Type allies by 1.5x
|-|PAD Fenrir Knight Kamui=
*Water Orb Change: Changes the Wood Orbs in the air nearby into Water Orbs, allowing for more powerful attacks
*Roar of Fenrir: Passively increases the Attack stat of all Balance Type allies by 2.5x
*Two-Pronged Attack: Attacks using exactly 4 Orbs can target 2 foes at once, increasing the power by 1.7x
*Enhanced Water Orbs: Increases the chance of Water Orbs nearby being enhanced by 20%, increasing their power by 7%
*Enhanced HP: Passively increases the HP stat
|-|Torrential Fenrir Knight, Kamui=
*Water Orb Change: Changes the Wood Orbs in the air nearby into Water Orbs, allowing for more powerful attacks
*Shining Fangs of the Fenrir: Passively increases the Attack stat of all Balance Type allies by 3x
*Two-Pronged Attack: Attacks using exactly 4 Orbs can target 2 foes at once, increasing the power by 1.7x
*Enhanced Water Orbs: Increases the chance of Water Orbs nearby being enhanced by 20%, increasing their power by 7%
*Enhanced HP: Passively increases the HP stat
*Attack Signal: Reduces the action time of all foes for a limited time
*First Strike: An attack that deals 0.8x damage
*Second Strike: A rapid attack that strikes 2 times, dealing 0.8x damage per hit
*Third Strike: A rapid attack that strikes 3 times, dealing 0.8x damage per hit
*Fourth Strike: A rapid attack that strikes 4 times, dealing 0.8x damage per hit
*Final Strike: A rapid attack that strikes 4 times, dealing 5x damage per hit
|-|Reincarnated Torrential Fenrir Knight, Kamui=
*Water Orb Change: Changes the Wood Orbs in the air nearby into Water Orbs, allowing for more powerful attacks
*Fenrir Knight's Soul: Passively increases the Attack stat of all Balance Type allies by 3.5x
*Two-Pronged Attack[3]: Attacks using exactly 4 Orbs can target 2 foes at once, increasing the power by 4.913x
*Enhanced Water Orbs[3]: Increases the chance of Water Orbs nearby being enhanced by 60%, increasing their power by 21%
*Skillboost: Passively reduces the cooldown for all allies' abilities
*Resistance-Skill Bind: 20% chance to resist active abilities being negated
*Enhanced Water Combos[2]: Increases the power of Water damage by 30% for each additional Water combo made
*[L] Increased Attack: Making an 'L' shape with exactly 5 Orbs unlocks all Orbs and increases the power of the attack by 1.5x
*Resistance-Bind+: 100% chance to resist binding effects
*Alt. Fenrir Knight's Soul: Binds the skills of all foes, temporarily making active skills unusable
*Ice Axe: Reduces the action time of all foes by 1 second for a limited time
*Demon Wolf Axe: Reduces the action time of all foes by 5 second for a limited time
*Instant Strike: An attack that deals 0.5x damage
*Heavy Strike: A rapid attack that strikes 2 times, dealing 0.5x damage per hit
*Roaring Strike: A rapid attack that strikes 3 times, dealing 0.5x damage per hit
*Slicing Strike: A rapid attack that strikes 4 times, dealing 0.5x damage per hit
*Destroying Strike: A rapid attack that strikes 4 times, dealing 2x damage per hit
*Fenrir Knight's Armor: Voids damage from attacks that deal 100,000 or more damage for a limited time
|-|Super Mystic Ice Knight=
*Magic Blade - Kamui: Changes the Wood Orbs in the air nearby into Water Orbs, allowing for more powerful attacks. Temporarily bypasses damage void abilities
*True Spirit of the Fenrir Knight: Increases HP and Attack of all allies by 2x when all allies are either 'Reincarnated' or 'Super Reincarnated' monsters. Increases all allies attack by 9x and temporarily reduces incoming damage by 25% when matching 2 or more Water Combos
*Enhanced Water Orbs[2]: Increases the chance of Water Orbs nearby being enhanced by 40%, increasing their power by 14%
*Skillboost+[2]: Greatly reduces the cooldown time for all allies' active skills
*Resistance-Skill Bind: 20% chance to resist active abilities being negated
*Extended Move Time+: Passively increases the action time of all allies by 1 second
*Enhanced Combos[3]: Increases the Attack of the user by 8x whenever using 7 or more combos at once
*Enhanced Water Combos[2]: Increases the power of Water damage by 30% for each additional Water combo made
*Resistance-Bind+: 100% chance to resist binding effects
*Resolve: Allows the user to survive a single fatal blow while HP is above 50%
*＿Physical Type halved: Passively reduces all damage from Physical Type opponents by 50%
*Exploding Ice Formation: Transforms 8 Orbs in an 'X' shape into Bomb Orbs that explode after a small amount of time, doing damage and destroying nearby Orbs
*Mystic Ice Sword: An attack that also transforms 5 random Orbs into Water Orbs
*Wave of Carnage: Increases the users' Attack by 9x for an extended period of time
*Indiscriminate Carnage: Transforms the user's Element into either Fire, Water, Wood, Light, or Dark
*Transformation of Carnage: Transforms the user's Element into either Fire, Water, Wood, Light, or Dark
*Bloody Carnage: A rapid attack that strikes 7 times, dealing 5x damager per hit
*Ice Mirror: Absorbs damage from attacks that are made of 6 combos or less for a limited time
*Sanctuary's Purification: Negates the passive Awoken Abilities of all foes for a limited time
*Sanctuary's Divine Punishment: A rapid attack that strikes 5 times, dealing 1.6x damager per hit
*Mystic Valor Sword: Increases the user's Attack by 5x for an extended period of time
|-|Balmung=
*Attack Stance - Water: Changes Heal, Jammer, Poison, and Mortal Poison Orbs in the air nearby into Water Orbs
*Enhanced Water Orbs[2]: Increases the chance of Water Orbs nearby being enhanced by 40%, increasing their power by 14%
*Reduce Wood Damage: Reduces damage from Wood Element attacks by 7%
*Enhanced Attack: Passively increases the Attack stat
</tabber>
==Notable Matchups==
Victories:
Chaos Witch Queelag (Dark Souls) Queelag's Profile (PADZ Fenrir Knight Kamui key used, speed was equalized, and starting distance was 10 meters)
Losses:
Inconclusive:
==References==
Category:Characters
Category:Game Characters
Category:Video Game Characters
Category:Monsters
Category:Warriors
Category:Water Users
Category:Ice Users
Category:Weapon Masters
Category:Bodily Weaponry Users
Category:Statistics Amplification Users
Category:Puzzle and Dragons
Category:Healers