Labs: Building Class Upgrades

These upgrades increases the damage against turrets, and increase the defence of your turrets and HQ's, When starting these upgrades you can specifically target a weakness and help make your defence even more durable, until you have completed all 144, which really make a difference in the long run.
As an example your Ice Turrets are incredibly weak against Poison Monsters, upgrading that tree will grant up to an additional '80% Defence Vs. Poison' Overall a steady and easy lab option to have running in-between your other chosen upgrades!
Use the above image as a guide to that is best affective against which colour, and reverse the arrows for weakness, i.e. Red is highly affective against Green, and green is extremely weak against Red, so its recommended to start upgrading Poison Vs Fire first before upgrading Poison Vs Ice/Poison.
Total Monster Class Lab Upgrade:
* Total Combined Lab Upgrades: 144!
* Total Time: 282 Days, 4 Hours
* Total Research Material Cost: 56,280 Magma Alloy, 56,280 Toxic Resin & 56,280 Sub-Zero Lattice
* Total Gold Cost: 56,250,000 
* Total Element Ex Cost (If you choose): 4,914
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The Combined Total of all your defence lab work can add up to a maximum of 2.0 Mil of additional bonuses, when your building labs are fully upgraded, this is shown by the purple number alongside your def rating, This is a combination of Building Class Upgrades & City District Upgrades as a rough estimate, City district contributes 80k Per District, an overall of 320k Base Value when maxed, leaving a combined 1.68Mil From Max Building Class Upgrades, a singular Turret or HQ Contributing 84k to your total.
This means each lab upgrade will add approximately 12k if you have max amount of HQ's (4) and Max amount of turrets (16).
Your bonus from labs adds the same amount regardless of the turrets level, a level 1 will show the same lab bonus as a level 61, because of this some players place low level turrets to lure players into thinking they are attacking a weaker base with more Turrets spread out.
The Figures above are a theory, if you know the accurate numbers turrets and labs contribute please feel free to let us know.
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These Three materials are the easiest materials to attain out of any of the materials needed, these come from your Experiments and are awarded through completing, gold, silver & bronze experiments, during early stages of play, you will only find yourself low on materials if your focus is just one one elemental upgrade.
 
Magma Alloy 	Toxic Resin 	Sub-Zero Lattice
 	 	
This is for fire based lab upgrades & this is acquired from Running experiments and will come fairly easily with general game progression.	This is for poison based lab upgrades & this is acquired from Running experiments and will come fairly easily with general game progression.	This is for ice based lab upgrades & this is acquired from Running experiments and will come fairly easily with general game progression.
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you will find below the prices, and times of your upgrades for the damage upgrades in building class tree, as all the requirements are the same across the board, we have merged the data, in game there are 3 sets of 8, for each element, a total of 24 Different upgrades trades
 	Damage Vs. Ice 	Damage Vs. Fire 	Damage Vs. Poison	
Research	Info 	Cost 	Time 	Ex
1/8 	10% Damage Vs. //	30 Research Material	15 Mins 	2
2/8 	20% Damage Vs. //	150 RM 	4 Hours 	6
3/8 	30% Damage Vs. //	400 RM 	12 Hours 	14
4/8 	40% Damage Vs. //	1,000 RM 	1 Day 	25
5/8 	50% Damage Vs. //	1,600 RM / 100k 	2 Days 	38
6/8 	60% Damage Vs. //	2,200 RM / 275k 	3 Days 	50
7/8 	70% Damage Vs. //	2,800 RM / 750k 	4 Days 	63
8/8 	80% Damage Vs. //	3,400 RM / 2.0M 	5 Days 	75
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you will find below the prices, and times of your upgrades for the defence upgrades in building class tree, as all the requirements are the same across the board, we have merged the data, in game there are 3 sets of 8, for each element, a total of 24 Different upgrades trees
 	Defence Vs. Ice 	Defence Vs. Fire 	Defence Vs. Poison	
Research	Info 	Cost 	Time 	Ex
1/8 	10% Defence Vs. //	30 Research Material	15 Mins 	2
2/8 	20% Defence Vs. //	150 RM 	4 Hours 	6
3/8 	30% Defence Vs. //	400 RM 	12 Hours 	14
4/8 	40% Defence Vs. //	1,000 RM 	1 Day 	25
5/8 	50% Defence Vs. //	1,600 RM / 100k 	2 Days 	38
6/8 	60% Defence Vs. //	2,200 RM / 275k 	3 Days 	50
7/8 	70% Defence Vs. //	2,800 RM / 750K 	4 Days 	63
8/8 	80% Defence Vs. //	3,400 RM / 2.0M 	5 Days 	75
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- Monster Class Upgrades - Monster Species Upgrades -
- Building Class Upgrades - City District Upgrades -
- Agent Upgrades -
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Category:Labs & Research