Changelog/2024/December 3

Greetings, folks!
Welcome to Hypixel SkyBlock 0.20.9. Today we're kick-starting the holiday season with a small update to the Crimson Isle. Read on to find out what's in store!
== ► Kuudra Armor Changes ==
=== ➥ General Changes ===
All Kuudra Armor now has a combat requirement and Kuudra Tier completion requirement, as follows:
* Basic: Combat 22, Basic Tier Kuudra Clear
* Hot: Combat 27, Hot Tier Kuudra Clear
* Burning: Combat 32, Burning Tier Kuudra Clear
* Fiery: Combat 37, Fiery Tier Kuudra Clear
* Infernal: Combat 42, Infernal Tier Kuudra Clear
=== ➥ Crimson Armor ===
While Crimson Armor's Swipe ability still remains, many facets of said ability have been changed:
Dominus Stacks and Stack Gain
* Instead of gaining stacks on kills, you now gain stacks on melee hits.
* Magic Damage no longer interact with gaining Dominus stacks nor does it proc the Swipe ability.
* The stack gain cooldown scales based on the amount of Crimson Armor pieces you're wearing, as follows:
** 2 Pieces: 1.5s
** 3 Pieces: 1s
** 4 Pieces: 0.5s
* Depending on your lowest tier of Crimson Armor, you gain stats based on how many stacks you have active:
** Basic: 0.05 Swing Range
** Hot: 0.1 Swing Range
** Burning: 0.1 Swing Range + 1 Ferocity
** Fiery: 0.1 Swing Range + 2 Ferocity
** Infernal: 0.1 Swing Range + 2 Ferocity + 10 Additive Damage
Swipe Ability and Functionality
* The damage calculation of Swipe has been overhauled.
** In most cases, the swipe damage is 15-25% of your melee hit.
* Swipe deals double damage the first time it swipes a mob.
* Swipe can trigger multiple times on the same mob.
* Swipe no longer can duplicate Combat XP on kill (kill duping).
* Swipe Damage is dependent on both the number of Crimson Armor pieces and the lowest tier of Crimson Armor that you're wearing. This damage increase is reflected as a multiplier, as follows:
Crimson	Infernal	Fiery	Burning	Hot 	Basic
4/4 	3 	2.625	2.25 	1.875	1.5
3/4 	2 	1.75 	1.5 	1.25 	1
2/4 	1 	0.875	0.75 	0.625	0.5
These changes allow Crimson Armor to provide more consistent damage output when fighting any mob and gives players an incentive to upgrade their Crimson Armor for increased damage scaling. The reduced damage scaling also helps with future-proofing the armor set for when we make combat content in the future.
Related Changes
Some changes have been implemented to retain some of Crimson Armor's current use cases:
* Blaze Slayer
** Adjusted the health and Combat EXP for Blaze Slayer mobs:
*** Smoldering Blaze: 4m → 2m HP, 240 → 320 Combat EXP (1.33x)
*** Millennia Blaze: 20m HP → 12m HP, 660 → 960 Combat EXP (1.45x)
** Reduced the HP of Infernal Demonlord slayer mini-bosses:
*** Tier 3: 12,000,000 → 9,000,000
*** Tier 4: 25,000,000 → 17,500,000, 75,000,000 → 50,000,000
** Reduced the damage of the minibosses by ~25%.
** The kill requirement for T3 and T4 Infernal Demonlord has been reduced by 25%.
*** The numbers have been adjusted post-alpha, taking into account the 45 Combat Wisdom available from Slayer Weapons.
* Enderman Slayer
** Increased the base damage of Enderman Katanas by ~25%.
** Increased the crit damage of Enderman Katanas by 5 - 20%.
** Slightly increased the delay of the Voidgloom Seraph going into hits phase.
** Slightly reduced the duration of Voidgloom Seraph's beams phase.
To compensate for the removal of "kill duping" and to give players an incentive to use a melee set, we've implemented the following changes:
* Slayer Weapons now have conditional Combat Wisdom for their respective mobs, ranging from 15 - 45 Combat Wisdom.
* The maximum amount of progress that a kill can contribute towards your Slayer Quest has been raised from 50% to 75%.
** The Combat XP from certain slayer bosses, minibosses, and related mobs have been slightly adjusted to prevent slayer trading from being overpowered.
Lastly, the following fixes relating to slayer phase-bypassing exploits have been implemented:
* The "Fire Dagger" line's Burning Vengeance ability now has a damage cap of 50,000,000.
* End Stone Sword's Extreme Focus ability now has a damage boost cap of 500% and a revamped ability description.
=== ➥ Terror Armor ===
Terror Armor's ability functionality has remained largely the same, with some minor damage adjustments.
Hydra Stacks and Stack Gain
* The stack gain cooldown (0.2) is consistent regardless of how many Terror Armor pieces you're wearing.
* The damage boost per Hydra Stack is dependent on both the number of Terror Armor pieces and the lowest tier of Terror Armor that you're wearing, as follows:
Terror	Infernal	Fiery	Burning	Hot 	Basic
4/4 	15 	12.75	10.5 	8.25	6
3/4 	10 	8.5 	7.0 	5.5 	4
2/4 	5 	4.25 	3.5 	2.75	2
* Depending on your lowest tier of Terror Armor, you gain arrow speed and side arrow damage based on how many stacks you have active:
** Basic: +1% Arrow Speed, 20 Side Arrow Damage
** Hot: +1.5% Arrow Speed, 30% Side Arrow Damage
** Burning: +2% Arrow Speed, 40% Side Arrow Damage
** Fiery: +2.5% Arrow Speed, 50% Side Arrow Damage
** Infernal: +3% Arrow Speed, 60% Side Arrow Damage
Related Changes
Some adjustments have been made to Kuudra as a result of the Terror Armor adjustments:
* Decreased the amount of hits required for Kuudra’s hit phase by 20%.
* Decreased the amount of damage required to kill Kuudra final phase by 25%.
=== ➥ Aurora Armor ===
Aurora Armor has a brand-new ability in Homing Missiles, providing you with a slight damage bonus in most situations.
Arcane Energy Stacks and Stack Gain
* The stack gain cooldown scales based on the amount of Aurora Armor pieces you're wearing, as follows:
** 2 Pieces: 1s
** 3 Pieces: 0.7s
** 4 Pieces: 0.5s
Homing Missile Ability and Functionality
* At 10 stacks, you can sneak to activate the homing missile ability, firing 3-5 missiles to targets near you.
* The number of missiles fired depends on the tier of Aurora Armor, as follows:
** Basic: 3
** Hot, Burning: 4
** Fiery, Infernal: 5
* The base damage of the missiles is 5000.
* The damage from Homing Missiles are considered Magic Damage and has a scaling of 0.3.
** The damage scales with your usual Mage stats of Intelligence and Ability Damage.
* The missiles can only hit a singular target. It does not deal splash damage.
This set ability provides a decent DPS boost to players not using Wither Impact. For those that are, the damage increase is much less significant. This is intended design-wise as Wither Impact does not need help at the present time.
Related Changes
* Aurora Helmet now has Ability Damage that scales throughout armor tier, making it an expensive yet better option than Wither Goggles.
=== ➥ Fervor Armor ===
Fervor Armor gains a new ability in Ground Pound, allowing tank builds to deal damage while building for tankiness.
Fervor Stacks and Stack Gain
* The stack gain cooldown scales based on the amount of Fervor Armor pieces you're wearing, as follows:
** 2 Pieces: 1.5s
** 3 Pieces: 1s
** 4 Pieces: 0.5s
Ground Pound Ability and Functionality
At 10 stacks, you can sneak to activate the Ground Pound ability, allowing you to leap into the air and quickly slam back to deal damage to nearby enemies. This damage scales off of your EHP (Defense and HP). The damage currently does not scale based off of your armor tier as you naturally have higher stats at higher armor tiers, thus dealing more damage.
Intimidate
In addition to Ground Pound, Fervor Armor has a bonus passive (Intimidate) that has a 50% chance to redirect aggro of 3 nearby mobs to the player on melee hit.
=== ➥ Hollow Armor ===
The abilities of Hollow Wand have been reworked to be more relevant as a support build.
Spirit Stacks and Stack Gain
* Hollow Armor gains Spirit Stacks both from you hitting a mob, and up to 4 nearby players hitting a mob in a 25 block radius.
* The stack gain cooldown is individual to each nearby player - if you and 4 people hit a mob within a second, you should gain 5 stacks.
* The stack gain cooldown scales based on the amount of Hollow Armor pieces you're wearing, as follows:
** 2 Pieces: 3s
** 3 Pieces: 2s
** 4 Pieces: 1s
Hollow Wand Ability Changes
Spirit Spark [✤✤] - 10 Spirit | Heal yourself + all nearby players for 8% max HP.
Hollowed Rush [✦✦] - 15 Spirit | Grant all nearby players 1.3x Mana Regeneration for 6s.
Raging Wind [✦✤] - 20 Spirit | Grant all nearby players +30% Damage and +10 Ferocity for 20s. Stacks up to 3 times.
Ichor Pool [✤✦] - 30 Spirit | Spawn a pool with ~10 block radius. Any player standing within this pool gains 1.2x Damage and +40 Ferocity. Pool lasts for 20s.
* Abilities do not stack unless stated in the ability description, even if activated by different players.
* The ability casting patterns have been simplified to two inputs.
* The hidden ability of Hollow Wand has been removed as it did not fit with the set's support theme.
== ► Lava Fishing Changes ==
=== ➥ Trophy Fishing ===
Trophy Fish Chance
To allow for easier tracking of all the boosts towards catching trophy fish, Trophy Fish Chance is now a stat.
To compensate for Trophy Fish Chance now being additive (and thus losing out on ~16-20% Trophy Fish Chance), the following things received a buff to their Trophy Fish Chance:
* Increased Trophy Fish Chance on Trophy Hunter armor set bonus, as follows:
** Bronze: 0 → 5%
** Silver: 5 → 10%
** Gold: 10 → 20%
** Diamond: 20 → 30%
* Increased Trophy Fish Chance on Magma Rod, Inferno Rod, and Hellfire Rod, as follows:
** Magma Rod: 10 → 15%
** Inferno Rod: 15 → 20%
** Hellfire Rod: 20 → 25%
* Added Trophy Fish Chance to Odger's Teeth, as follows:
** Bronze: 1%
** Silver: 2%
** Gold: 3%
** Diamond: 4%
Trophy Fish Rate Adjustments
* Pity now triggers at 600 catches for all fishes.
* The catch rates of the following fish have been adjusted:
** Vanille: 3 → 8%
** Karate Fish: 1 → 2%
** Slugfish: 10 → 15%
** Blobfish: 15 → 25%
* Golden Fish Appearance Rate: 15 to 20 minutes → 8 to 12 minutes
Design Notes
* The Blobfish change aims to make it roll last, preventing it from blocking desired catches.
* The Golden Fish adjustment should make it much more likely you catch its Diamond before you catch all the other fish.
* The goal of the pity adjustment is to reduce the variance in Trophy Fishing.
* With the adjusted rates, Trophy Fishing should be less than 100 hours total for most players.
Other Changes
* There's now an instance-wide announcement when a player catches a Diamond Trophy Fish for the first time.
* You can now check the amount of each tier of Trophy Fish you've caught at Odger's menu.
* Instead of needing to salvage your Trophy Hunter armor set for the Magmafish reward, you will now be granted 20 Diamond Magmafish upon completing Diamond Trophy Hunter.
** This reward can be retroactively claimed by anyone at Odger who has achieved Diamond Trophy Hunter.
* The upgrade cost of Trophy Hunter armor has been standardized across all rarities.
=== ➥ Treasure Loot Pool ===
The Lava Fishing treasure loot pool is now different inside and outside of the Crimson Isle.
Crimson Isle Loot Pool
The Crimson Isle variant has many items exclusive to the Crimson Isle, such as Lava Shells and Kuudra Keys.
Crimson Isle Basic Loot Pool
Item 	Amount	Weight	Chance
Magmafish 	2 	100 	16.95%
Magma Cream 	16 	60 	10.17%
Netherrack 	64 	20 	3.39%
Blaze Powder 	8 	15 	2.54%
Coal 	64 	5 	0.85%
Glowstone 	32 	60 	10.17%
Sulphur 	4 	10 	1.69%
Red Sand 	64 	40 	6.78%
Mycelium 	64 	40 	6.78%
Nether Quartz 	64 	60 	10.17%
Burning Eye 	1 	20 	3.39%
Wither Soul 	1 	20 	3.39%
Spectre Dust 	1 	20 	3.39%
Blaze Ashes 	1 	20 	3.39%
Mutated Blaze Ashes	1 	20 	3.39%
Magma Chunk 	1 	20 	3.39%
Bezos 	1 	20 	3.39%
Digested Mushrooms 	1 	20 	3.39%
Kada Lead 	1 	10 	1.69%
Magmag 	1 	10 	1.69%
Crimson Isle Treasure Loot Pool
Item 	Amount	Weight	Chance
Random Bait 	64 	25 	22.12%
Grand Experience Bottle 	8 	5 	4.42%
Silver Magmafish 	2 	3 	2.65%
Enchanted Red Sand 	16 	10 	8.85%
Enchanted Mycelium 	16 	10 	8.85%
Sulphur 	64 	20 	17.70%
Enchanted Nether Quartz 	8 	15 	13.27%
Enchanted Glowstone Dust	8 	15 	13.27%
Gazing Pearl 	1 	5 	4.42%
Tentacle Meat 	1 	5 	4.42%
Crimson Isle Large Treasure Loot Pool
Item 	Amount	Weight	Chance
Enchanted Magma Cream 	16 	80 	5.65%
Enchanted Blaze Powder 	16 	80 	5.65%
Enchanted Nether Wart 	64 	80 	5.65%
Enchanted Coal 	64 	60 	4.24%
Lava Shell 	2 	200 	14.13%
Titanic Experience Bottle	1 	50 	3.53%
Enchanted Red Sand 	64 	100 	7.07%
Enchanted Mycelium 	64 	100 	7.07%
Enchanted Sulphur 	16 	50 	3.53%
Enchanted Nether Quartz 	32 	80 	5.65%
Enchanted Glowstone Dust 	32 	80 	5.65%
Enchanted Blaze Rod 	1 	40 	2.83%
Whipped Magma Cream 	1 	40 	2.83%
Lumino Fiber 	1 	30 	2.12%
Leather Cloth 	1 	30 	2.12%
Spell Powder 	1 	30 	2.12%
Hallowed Skull 	1 	30 	2.12%
Rekindled Ember Fragment 	1 	30 	2.12%
Flames 	1 	50 	3.53%
Nether Star 	1 	20 	1.41%
Heavy Pearl 	3 	5 	0.35%
Basic Kuudra Key 	1 	40 	2.83%
Hot Kuudra Key 	1 	35 	2.47%
Burning Kuudra Key 	1 	30 	2.12%
Fiery Kuudra Key 	1 	25 	1.77%
Infernal Kuudra Key 	1 	20 	1.41%
Non-Crimson Isle Loot Pool
This variant's items are much less interesting - go to the Crimson Isle to do most of your Lava Fishing! This loot pool is largely based off of the previous Lava Fishing loot pool.
Non-Crimson Isle Basic Loot Pool
Item 	Amount	Weight	Chance
Magma Cream 	8 	60 	60.00%
Netherrack (x5)	32 	20 	20.00%
Blaze Rod 	4 	15 	15.00%
Coal 	32 	5 	5.00%
Non-Crimson Isle Treasure Loot Pool
Item 	Amount	Weight	Chance
Random Bait 	32 	25 	55.56%
Grand Experience Bottle	4 	5 	11.11%
5,000-20,000 Coins 	1 	15 	33.33%
Non-Crimson Isle Large Treasure Loot Pool
Item 	Amount	Weight	Chance
Titanic Experience Bottle	1 	40 	3.70%
Enchanted Magma Cream 	1 	400 	37.04%
Enchanted Blaze Powder 	1 	300 	27.78%
Enchanted Nether Wart 	1 	170 	15.74%
Enchanted Coal 	1 	170 	15.74%
== ➥ Other Fishing Changes ==
* Diamond Magmafish now costs 20 Gold Magmafish to craft.
* Added +2 Fishing Speed to Finwave, Ichthyic, and Gillsplash equipment.
* Finwave, Ichthyic, and Gillsplash equipment can now be upgraded (starred).
* Added 15 Fishing Speed to Hot Bait.
== ► Crimson Isle Item Unsoulbinding ==
Most items from the Crimson Isle are now no longer soulbound, allowing you to trade your excess resources with other players. Upgrading your items will now also no longer soulbind them.
For items that are upgraded and soulbound due to them being donated in the museum, they will currently stay soulbound. We will look into ways to let you unsoulbound these items as soon as possible.
The following items are now no longer soulbound:
* Mob Drops
** Blaze Ashes
** Mutated Blaze Ashes
** Millennia-Old Blaze Ashes
** Spectre Dust
** Wither Soul
** Bezos
** Magmag
** Digested Mushroom
** Burning Eye
** Magma Chunk
** Gazing Pearl
** Flames
** Kada Lead
** Match Sticks
** Tentacle Meat
** Corrupted Fragments
* Lava Fishing
** Lava Shell
** Lump of Magma
** Moogma Pelt
** Cup of Blood
** Pyroclastic Scale
** Flaming Heart
** Orb of Energy
** Horn of Taurus
** Thunder Shards
** Magma Lord Fragment
* Miniboss Drops
** Compact Ooze
** Hallowed Skull
** Lumino Fiber
** Leather Cloth
** Spell Powder
** Rekindled Ember Fragment
* Special
** Nether Star
** Heavy Pearl
** Kuudra Teeth
** X
** Y
** Z
* Other Items
** Blaze Talisman
** Netherrack-looking Sunshade
** Rekindled Ember Armor
* All Attribute Shards
== ► Other Changes ==
* The bestiary kills required for the following mobs has been reduced from 1,000 → 500:
** Barbarian Duke X
** Mage Outlaw
** Bladesoul
** Ashfang
** Magma Boss
* The bestiary kills required for the following mobs has been reduced from 250 → 100:
** Lord Jawbus
* The bestiary kills required for the following mobs has been reduced from 4,000 → 1,000:
** Pyroclastic Worm
* SkyBlock XP is now awarded for attaining a certain reputation rank in each faction, as follows:
** Friendly (1000 Reputation): 5 SkyBlock XP
** Trusted (3000 Reputation): 10 SkyBlock XP
** Honored (7000 Reputation): 20 SkyBlock XP
** Hero (12000 Reputation): 40 SkyBlock XP
* Increased the number of times you can use the Matriarch's Perfume per day from 2 to 4.
* Faction quests are now automatically started instead of having to manually select them at your faction's info board.
* Completing a higher tier of Kuudra will now complete quests looking for a lower tier Kuudra completion.
* The Kuudra Pet's Kuudra Specialist perk has been buffed from 5% to 20% damage increase.
* You can now reroll Kuudra chests once per run with Kismet Feathers.
* Added upgraded versions of Thunder Bottles (Storm in a Bottle, Hurricane in a Bottle) that can store a much larger amount of thunder charges.
* Changed the piece bonuses of Magma Necklace and Glowstone Gauntlet to Crit Damage and Intelligence respectively.
** Both pieces previously gave Health instead.
* The Mycelium and Red Sand cost for all tiers of Kuudra Keys have been reduced by roughly 1/3.
* You no longer lose reputation from the other faction while completing faction quests.
* Added a chat message for when slayer minibosses spawn.
* You can now stack the duration of Smoldering Polarization effects.
* The Blazetekk Ham Radio will now give half the stats if you're the only person in a channel.
* Endstone Sword now has a damage increase cap of 500%.
* Rolled an updated version of the Habanero Tactics recipe in anticipation of buffing the enchantment.
* Add pages to the Collection Display menu.
* Allow Great Spook Potions in the Potion Bag.
== ► Bug Fixes ==
* Fixed a typo in the Lumber Jack Commission rejection dialogue.
* Fixed being able to use /legacytrades in The Rift to sell items.
* Fixed beacons being unable to be fueled with Scorched Power Crystals when placed.
* Fixed beacons giving benefits when first placed until next join.
* Fixed being able to Double Hook a Reindrake (results in a Double Hook chat message but no bonus Reindrake).
* Fixed Biohazard Armor stats not working after modifying the Island Time.
* Fixed Clover Helmet decreasing the Breaking Power stat.
* Fixed Enchanted Wheat and Enchanted Hay Bale not giving Farming XP when picked up from minions.
* Fixed Great Spook Staff's "Spook" ability removing night vision.
* Fixed Gunther's Race description to accurately reflect what step is needed to complete the quest.
* Fixed Hedgehog Pet's "Fearsome Farmer" perk working as passive.
* Fixed Large Enchanted Mining Sack showing "Gravel" in its item lore.
* Fixed outdated information in the Dungeon Rules and Tips menu.
* Fixed NPCs being able to call/reach you on the Abiphone when you're in no signal areas.
* Fixed the Lapis Armor still having a full set health bonus despite being removed in a previous update.
* Fixed the Nightmare Sea Creature damaging visitors on private islands.
* Fixed Voidling Devotee/Radical attacking players that don't meet requirements to kill it.
== ► What's Next? ==
This update only includes some of the changes we want to do with Crimson Isle. We are fully aware that there are many aspects to the island that still need updating and will look to release more changes in the future.
Here are some quick changes we have in mind for the near future, with some changes being prioritized:
* Rework Habanero Tactics to be useful.
* Add a way to optionally negate your Trophy Fish Chance.
* Make Crimson Swipe not be "magic damage"
** This is slightly complicated to implement with our current damage system.
* Rework Rend as the current iteration cannot be balanced.
* Find a way to let players get the newly unsoulbound items back to let them sell their items if they so desire.
Here are some of the longer-term changes we have in mind:
* Make the lower tiers of Kuudra more accessible to players at lower gear levels.
* Make improvements to the reputation quest system.
* Revamp the mechanics of Crimson Isle minibosses.
== ► Final Comments ==
That's all we have in store for today! While the update has now officially released, there's still room for balancing changes relating to changes this release. Feedback from the last Alpha thread has been instrumental to polishing the update and ironing out issues. Your efforts are greatly appreciated by our team, and we hope to see more feedback from you all in the future.