Zelda 64 Space World 1995 Tech Demo

The Legend of Zelda "Space World 1995 Tech Demo" was a 3D demo created by programmer Giles Goddard on the Nintendo 64 hardware. It was meant to showcase what a Legend of Zelda game on the Nintendo 64 could potentially look like.
==Overview==
436px|right|The Zelda 64 tech demo
In describing the intent of the tech demo, Goddard stated: 
"When they were just first developing the prototypes for [Ocarina of Time], I think they just wanted to show something. Because they announced the game and they wanted to show that they actually had a game there, even though they had nothing. So we knocked up a game with [Yoshiaki] Koizumi-san. We knocked up a little demo of him fighting a metallic character with all these effects going on to show off. All these demos were always showing off some bit of new tech and I think at that point it was floating realtime lights. We had three lights that were swinging around, particle effects, and environment mapping."
The tech demo's character models and animation were provided by Yoshiaki Koizumi, with Takao Shimizu, who had co-directed the Game Boy Donkey Kong directing the footage. After completing work on the tech demo, Shimizu went on to direct the next Star Fox game, Star Fox 64, while Goddard went on to create the Nintendo 64 Portal Tech Demo as part of the R&D process for .
==See also==
* Nintendo 64 Portal Tech Demo
* SpaceWorld 2000 GameCube Tech Demo
* Zelda HD Experience