V0.6.1

of Stormworks: Build and Rescue was released on February 27th, 2019.
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*Feature - Added arctic biome with new islands to explore including a second "mega island" (located roughly 100km north of the main spawn area)
*Arctic mainland island with research outpost, train terminals, oil platform
*Arctic survey base
*Underwater mining facility
*Multiple ice shelf variants
*Many new trainline sections
*Shipping container depot
*Several new train terminals
*Ship breaking yard
*New purchasable player bases including a huge airstrip
*Arctic volcano island
*Feature - New islands are available in the mission editor for creating missions
*Feature - Added new player bases to main menu island selector when starting a new game
*Feature - 4 new vehicle components
*Added arctic outfit inventory component (increases temperature to protect from freezing to death)
*Added heater component (provides heat to characters within 10m radius)
*Added 2 ski components for building Arctic ground vehicles (small/large with built-in steering similar to wheels)
*Feature - 12 new missions (a variety of search/rescue and logistics, taking place around the Arctic. Unlocked in career mode by purchasing any Arctic base)
*Feature - Rain transitions to snow as you go beyond ~60km north
*Feature - Added cold/freezing damage to the Arctic biome (becomes colder when snowing and/or windy)
*Feature - Going inside buildings in the Arctic biome will warm you up
*Feature - NPC's temperature is visible on the tooltip when looking at them if NPC damage is enabled and they're cold enough
*Feature - Characters can now be spawned with special outfits in mission editor (diving, firefighting, scuba, arctic)
*Feature - Snow on islands is visible on the map
*Feature - Procedural 100km trainline connecting the Isle of Donkk to the Arctic mainland
*Feature - Movable ice will spawn in the ocean around the Arctic
*Feature - Ice can now be placed as a mission object
*Feature - Whales can occasionally be found in the Arctic ocean
*Feature - Penguins and seals can be found perched around the Arctic
*Feature - Whales, penguins and seals can all be placed in the mission editor
*Feature - Stars can be seen on clear nights
*Fix - Fixed flow rate of tank components being 10x too low
*Fix - Potential fix for MacOS water rendering bug
*Fix - Increased wheel power in normal mode by x3
*Fix - Increased jet engine thrust
*Fix - Fixed z-fighting artifact when rendering shadows on some islands
*Fix - Fixed flickering on nuclear cooling tower mesh
*Fix - Fixed spotlights on islands sometimes not rendering
*Fix - Fixed tube lights not rendering when travelling far from the origin
*Fix - Fixed lighting in creative mode hangar
*Fix - Added buoyancy data to medical bed component
*Fix - Fixed localisation text saving incorrectly
*Fix - Removed some duplicate localisation text
*Fix - Fixed fire debuff appearing near unlit fires
*Fix - Solar cell is now advanced mode only
*Fix - Fixed carried object orientation on ladders
*Fix - Fixed particle trail artifact where some particles stretch infinitely
*Fix - Graphics data now resets to windowed mode after game crashing
*Fix - Fixed object sync priority not being calculated correctly in multiplayer
*Fix - Fixed buoyancy issue where buoyancy appeared to not be working linearly on some vehicles
*Fix - Increased ladder attachment hitbox size to make it easier to grab non-vehicle ladders
*Fix - Removed fluid connection from large winch
*Fix - Houses on Isle of Donkk no longer require nearby bases to be purchased to enter
*Fix - Civilian NPCs no longer spawn with the shark or umbrella hats
*Fix - Sharks spawned by missions are no longer removed when despawning if the mission is still active
*Fix - Fixed z-fighting on logic nodes in vehicle editor when far from the origin
==Source==
* Steam Community News
Category:Patch notes