Witch

__NOEDITSECTION__
"The Witch never fights alone, constantly raising dead warriors from past battles to lead her attacks. Upgraded Witches raise more skeletons at a time."
----
Level 1-2
Level 3-4
Level 5
Level 6
Level 7
==Summary==
*The Witch is the fifth Dark Elixir Troop unlocked in the Dark Barracks when it is upgraded to level 5, which requires Town Hall level 9. She is a splash-damaging ground troop.
*The Witch shoots blue projectiles at her target and can summon dead warriors from past battles, the Skeletons. Only a certain amount of Skeletons per Witch can be summoned to the battlefield at the same time (see table below for details).
*The Witch has short purple hair that goes down to her shoulders and has glowing pink eyes. She wears two golden shoulder pieces, a golden belt, two gold bracelets, and a raggedy skirt. She also wears a raggedy purple cape and holds a staff with a goat's skull.
*
==Strategies==
===Offensive Strategy===
*As she has low hitpoints, the Witch is recommended as a support troop, and should be placed near the back of an attack. Don't group Witches together or a Mortar or Scattershot may wipe them all out. Plus the Witch's Skeletons are good distractions to occupy defense buildings.
*A good strategy is to include one or two Witches in your attack. Where needed, the Skeletons can tank and provide small bonuses to damage. At higher levels, the Witches can spawn tons of Skeletons, which makes it a good idea to include some for attacks like Yeti Smash, Super Archer Smash or BoWitch.
*Golems and Ice Golems are the preferred and recommended tank for Witches as they do not have a need for extra DPS and P.E.K.K.As have marginally less hitpoints than the Golems at higher Town Hall levels. At Town Hall 9 and 10, Giants have a great synergy with the Witch Slap or other Witch based attacks also because Witches must be funnelled and deploying a few giants and 2-3 Witches at the start of an attack will do that beautifully.
*The Witch's Skeletons can help low damage tanks like the Giant, Golem or Ice Golem destroy buildings.
*The Witch's Skeletons can easily overwhelm defenses, though splash-damaging buildings (Mortars and Wizard Towers) can wipe them out just as easily as they can be raised. Keep in mind that the Mortar's fire rate, as slow as it is, is still faster than the spawn rate of the Witches skeletons.
*The Bomb Tower is the main defense to be aware of, as it can quickly decimate the attacking Skeletons if not supported, then lock onto the Witches. Once the Witches spawn another wave, the Bomb Tower easily takes it out with its death bomb resulting in huge damage to the witch army. Make sure there are tanks like a Giant supporting the Witches so the Bomb Tower does not lock on to the Witches and Skeletons. Multi-target Inferno Towers and Scattershots also have the same threat.
*If you have strong enough Lightning Spells, take out one or two Wizard Towers (or in higher levels, multi-target Inferno Towers or Scattershots) at the start of the raid. This will greatly decrease the base's splash damage capability. More Skeletons will then stay alive longer acting as a distraction for the defense and will let your stronger troops take care of the rest.
*If you see a Witch on defense, a single Lightning Spell or Poison Spell is a convenient option to prevent wave after wave of Skeletons continually distracting your offensive troops. If neither of these are available, luring the Witch out into the open and then swarming her with massed troops can be a good idea. The massed troops may all target the same Skeletons, though.
*Using an all-Witch army, can potentially topple most base designs if supported by spells. Due to the fact that large numbers of Witches can summon Skeletons numbering into the hundreds, most defenses will easily be swarmed. Mortars, Wizard Towers and Bomb Towers are amongst the few defenses that can handle the Skeleton swarm. Beware that even high-level won't last long due to the additive damage of all the Skeletons. This strategy works as long as the Witches can reliably stay alive. Once the Witches start to die out, the Skeleton horde will drop in numbers which can result in a defeat, so it is still recommended to back them up with tanks such as the Golem.
===Defensive Strategy===
*When trying to defend against Witches, the Giant Bomb can severely damage the Witches and kill off any nearby Skeletons in its radius.
*Bomb Towers are also good at defeating the Skeletons quickly, and damaging the Witches when destroyed.
*When defending in Clan Castles, Witches can be overwhelming if the attacker does not prepare for it (especially if there are two or more in the same Clan Castle). Their summoned Skeletons are excellent at swarming attackers, and can possibly take out a lone Barbarian King or Archer Queen even if they use their abilities (provided that the heroes don't target the Witch immediately after being deployed). That being said, the Witch is vulnerable against being swarmed by troops herself, as she has moderate hitpoints. and her Skeletons don't do splash damage. Complementing her with a Valkyrie or can be a good idea to compensate for her weaknesses.
**However, Witches can get taken out with a single Poison Spell.
*Valkyries are themselves effective counters against Witches, as they can quickly take out the spawned Skeletons and move onto the Witch just as quickly. Other splash damage units, such as Wizards, can wipe out multiple Skeletons in one go.
*Witches are also weak against air attacks, as her Skeletons don't target air units. Dragons or Electro Dragons when used in attacking can easily take out defending Witches.
*When using Witches as part of your Clan Castle complement, place the Clan Castle behind to protect her from being drawn out and killed easily.
*As Skeleton Traps are good for distracting P.E.K.K.As, so is a Witch. A protected Witch has the ability to destroy a P.E.K.K.A with ease.
*Asking for Giants with Witches is a great idea. Because Giants get deployed before Witches, the Giants will be able to take off some heat from the Witches until their Skeletons take over. This is, unless a Poison Spell will be used to kill the Witches.
*Usually, a Giant Bomb and a Bomb will kill a Witch of the equivalent level.
*Because the Skeletons do not activate traps, a is very effective at removing a single Witch from the map, provided that it is level 2 or higher.
==Upgrade Differences==
The Witch undergoes visual changes at levels 3, 4, 5 and 6.
*Initially, the Witch is a woman that has a dark magenta dress with slightly crumpled ends and a few holes. She carries a staff capped by the skull of a ram with golden horns. Her skin is pale, appearing to look like a whitish color, and her cape is purple which goes down almost to the bottom of her dress, covering her actual hair.
**At level 3, the Witch gains a golden headdress. Her dress loses the holes and smoothes itself out. Her staff gains two golden rings around the handle.
**At level 5, the Witch's gains a purple headpiece. Her staff's horns are now pink.
**At level 6, the Witch's headpiece gains a gold border and changes its shape to a triangle.
**At level 7, the Witch's headpiece gains a green leaf symbol with a golden outline around it. Her staff's horns are now red.
==Statistics==
Preferred Target	Attack Type 	 	Movement Speed	Attack Speed	Summon Cooldown	Dark Barracks Level Required	Range
None 	Area Splash 0.3 Tile Radius (Ground & Air)	12	12 	0.7s 	7s 	5 	4 tiles
Training Time of Witches	Training Time of Witches
Dark Barracks available 	Dark Barracks upgrading
2m 	4m
Level	Damage per Second	Damage per Hit	Skeletons per Summon	Maximum Skeletons Summoned	Hitpoints	Research Cost	Research Time	Laboratory Level Required
1 	100 	70 	4 	6 	300 	N/A 	N/A 	N/A
2 	110 	77 	4 	8 	320 	40,000 	4d 	7
3 	140 	98 	4 	10 	400 	58,000 	4d 18h 	8
4 	165 	115.5 	4 	12 	470 	90,000 	6d 18h 	9
5 	185 	129.5 	4 	14 	520 	125,000 	7d 12h 	10
6 	200 	140 	4 	15 	540 	300,000 	14d 	13
7 	220 	154 	5 	16 	560 	360,000 	16d 	14
Super Troop Boost
Super Troop	Boost Cost	Witch Level Required
Super Witch	25,000 	5
==History==
November 26, 2012	iron999gary suggested adding a necromancer.
Patch 	Description
July 28, 2013 	Announced the Witch.
July 29, 2013 	Added the Witch, with 2 levels.
August 27, 2013 	Decreased the Witch's attack range from 5 tiles to 3 tiles.
December 10, 2015	Added the level 3 Witch.
March 21, 2016 	
*Reduced Skeleton's hitpoints from 40 to 30.
*Skeletons no longer trigger .
May 4, 2016 	Decreased the Witch's training time from 20 minutes to 10 minutes.
October 12, 2016 	
*Decreased the Witch's training time from 10 minutes to 3 minutes so long as both Dark Barracks are Witch capable.
*Increased the Witch's hitpoints at all levels.
**Level 1: 75 -> 250 
**Level 2: 100 -> 275 
**Level 3: 125 -> 300
October 25, 2016 	Temporarily reduced Witch's training cost and time to 2 minutes to celebrate Halloween.
November 2, 2016 	Reversed Witch's training cost and time.
December 19, 2016	
*Increased Witch's damage at all levels.
**Level 1: 30 -> 50 
**Level 2: 35 -> 60 
**Level 3: 40 -> 70 
*Increased Witch's hitpoints at all levels.
**Level 1: 250 -> 270 
**Level 2: 275 -> 300 
**Level 3: 300 -> 330
March 8, 2017 	Increased Witch's spawning rate from 6 seconds to 5.6 seconds.
August 18, 2017 	Witches took the role of being the Home Village's builders for the week, having replaced the Giants. While they were builders, they interacted with buildings at melee range, much unlike their ranged attacks. A week later, they were then replaced by the Wizards.
June 11, 2018 	
*Added the level 4 Witch.
*Damage increased at level 1-3.
**Level 1: 50 -> 100 
**Level 2: 60 -> 120 
**Level 3: 70 -> 140 
*Hitpoints increased at level 1-3.
**Level 1: 270 -> 320 
**Level 2: 300 -> 360 
**Level 3: 330 -> 400 
*All levels now spawn 4 Skeletons at a time (max summoned Skeletons unchanged).
June 26, 2018 	
*Decreased Witch's upgrade times at level 2-3.
**Level 2: 10d -> 6d 12h 
**Level 3: 14d -> 11d 12h
October 23, 2018 	
*Reduced Witch's training cost at all levels.
**Level 1: 250 -> 175 
**Level 2: 350 -> 225 
**Level 3: 450 -> 275 
**Level 4: 550 -> 325 
*Level 2 Witch's DPS decreased from 120 to 110 
*Decreased Witch's hitpoints at level 1-2.
**Level 1: 320 -> 300 
**Level 2: 360 -> 320 
*Witch's Gem donation cost reduced from 15 to 10 gems.
April 2, 2019 	
*Added the level 5 Witch. 
*Level 3 moved to TH10 and level 4 to TH11 respectively (previously level 3 was at TH11 and 4 was at TH12).
*Reduced Witch's upgrade times at level 2-4.
**Level 2: 6d 12h -> 6d 
**Level 3: 11d 12h -> 9d 
**Level 4: 14d -> 12d 
*Reduced Witch's training cost at level 1-4.
**Level 1: 175 -> 125 
**Level 2: 225 -> 150 
**Level 3: 275 -> 175 
**Level 4: 325 -> 225 
*Reduced Witch's upgrade costs at level 3 and 4.
**Level 3: 160,000 -> 120,000 
**Level 4: 200,000 -> 160,000
October 12, 2020 	
*Reduced Witch's upgrade times at level 2-4.
**Level 2: 6d -> 5d 
**Level 3: 9d -> 6d 12h 
**Level 4: 12d -> 9d 12h 
*Reduced Witch's upgrade costs at level 2-4.
**Level 2: 75,000 -> 50,000 
**Level 3: 120,000 -> 80,000 
**Level 4: 160,000 -> 130,000
April 12, 2021 	Reduced the Witch's base training time from 6 minutes to 4 minutes.
December 9, 2021 	
*Reduced Witch's upgrade times at level 2-3.
**Level 2: 5d -> 4d 
** Level 3: 6d 12h -> 5d 12h
October 10, 2022 	Added the Level 6 Witch.
December 12, 2023	Added the Level 7 Witch. 
*Reduced Witch's upgrade times at level 5-6.
**Level 5: 9d → 7d 12h 
**Level 6: 17d 12h → 14d 
*Reduced Witch's upgrade costs at level 2-3 .
**Level 2: 50,000 → 40,000 
**Level 3: 68,000 → 58,000
June 3, 2024 	
*Increased Witch's damage at level 4-5.
**Level 4: 160 → 165 
**Level 5: 180 → 185 
*Increased Witch's hitpoints at level 4-6.
**Level 4: 440 → 470 
**Level 5: 480 → 520 
**Level 6: 520 → 540
==Gallery==
Avatar Witch.png|Witch's icon
Witch1.png
Witching Hour.png|Witching hour Clan Games challenge
Witch 3 Army Camp.jpg
==Trivia==
*The Witch is shown to utilise the practice of necromancy. Necromancy is a form of magic involving communication with the deceased – either by summoning their spirit as an apparition or raising them bodily. This is referenced in the descriptions stating that Skeletons are dead warriors from the past summoned by the Witch. 
**In the Japanese language setting of the game, the Witch's name translates to "Necromancer".
*Although she appears to have no feet, which makes it seem like she is levitating, she is actually a ground troop and will not be attacked by Air Defenses or trigger Air Bombs or Seeking Air Mines, nor will she float over like the Grand Warden.
**However, her Clash Royale counterpart walks instead.
*
*Unlike her counterpart in Clash Royale, the stats of the Skeletons do not increase when the Witch is upgraded.
*Although summoned Skeletons look very similar to Wall Breakers, they are more likely to be Barbarians because they have a similar look, stance and attacking style.
*Many fans mistake the Witch's cloak for her hair.
*The Witch has dark pink-purple hair, as shown in a Clash of Clans commercial, depicting that the bit of hair shown outside her cloak is dark pink-purple.
*Supercell held a forums contest on August 5, 2013 to see who could draw the best art of "What does the Witch do on her day off" to earn 2,500 Gems. The winner of this contest was emiriic.
*If you observe carefully, the Witch looks similar to the Archer, only much more "zombified".
*Witches don't require any graves on the battlefield to summon Skeletons.
*Rage Spells don't speed up the Witch's Skeleton production.
*Skeletons spawned by the Witch will not return to the Clan Castle during a defense.
*The summoned Skeletons make upon-death skeletons.
*There was a bug where the Witch would spawn Skeletons while walking and wouldn't stop to do so. She also spawned Skeletons at death similar to the Lava Hound mechanic. This was, unfortunately, a bug which was patched in the Builder Hall 6 update. But this gave birth to the Witch Slap attack strategy which was still relevant even after the removal of this mechanic.
* The Witch is mentioned to have created the spell involved in the Shrink Trap.
*The Witch is revealed to be Night Witch's sister, according to the Night Witch Karaoke Contest video and the Night Witch's description.
**The Witch and Night Witch are also mentioned as being sisters in the Clash-a-Rama episode "Clone Alone".
*Although the description states that upgraded Witches raise more Skeletons at a time, upgraded Witches only get an increase in the total Skeleton limit, not number of Skeletons spawned at a time.
**When the Witch was first released however, upgraded Witches did spawn more Skeletons at a time.
*The Witch is the Dark Elixir Troop that requires the least amount of Dark Elixir to upgrade to max level, with 555,000 Dark Elixir needed to upgrade her from level 1 to level 5.
*Despite the Witch being a Dark Elixir troop, she will make a regular Elixir explosion upon death.
*In Clash Royale, her Star Level 2 skin resembles the Level 3 Witch in Clash of Clans.
*The Witch is one of seven troops featured as a character in Squad Busters. The others are the Barbarian, Archer, Goblin, Wizard, Hog Rider, and Miner.
**The Witch's Classic form in Squad Busters resembles the level 1 Witch in Clash of Clans.
*In the Dark Ages scenery, at the bottom-right, a Ducking Stool (a torture device which consisted of a chair fastened to the end of a pole, used formerly to plunge offenders into a pond or river as a punishment) can be seen as well as several hoods of Witches.
Category:Troops
Category:Dark Elixir Troops
Category:Ground Troops
Category:Home Village
de:Hexe