Post-battle options (TWW3)

This is a list of post-battle options in Total War: Warhammer III by race.
For the other two games, see links on the main post-battle options page.
==List==
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Name 	Flavour text 	Effects
Offer to the Chaos Gods	Sacrifice the captives in the name of all Chaos Gods and the Chaos Gods will grant you their gifts!	Undivided Glory increased
Offer to Khorne 	Sacrifice the captives in the name of Khorne and He will grant you His gifts! 	Khorne Glory increasedYour army will gain the following effect: Slaughtered Captives (Turns: 1)The Chaos Gods look upon this army favourably. Unit experience: +100
Offer to Nurgle 	Sacrifice the captives in the name of Nurgle and He will grant you His gifts! 	Nurgle Glory increased</span> Army replenished
Offer to Slaanesh 	Sacrifice the captives in the name of Slaanesh and He will grant you His gifts! 	Slaanesh Glory increased Total Favour increased
Offer to Tzeentch 	Sacrifice the captives in the name of Tzeentch and He will grant you His gifts! 	Tzeentch Glory increased Winds of Magic Power Reserve increased
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Name 	Flavour text 	Effects
Execute Captives	Leave no captives alive. The foe and their allies will not look upon you kindly, but their enemies will respect your decision. 	Killed Captives (5 turns)
: These men are feeling confident after mopping up stragglers from the recent battle.
:* +4 Leadership
Venerate 	At battle's end the ancestors are thanked; through each veneration harmony is attained, and body and soul are rejuvenated. 	Units replenished by an extra percentage
Pardon captives 	Allow these warriors to return to their homeland, for a ransom. Despite dipping into their treasury, the enemy will appreciate such a deed.	Treasury increased
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Pardoned Captives (1 turn)
:Men are feeling reluctant to join the ranks of this army.
:*Casualty replenishment rate -5%
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Name 	Flavour text 	Effects
Execute Captives	The execution of captives can further temper a force for war. 	Executed Captives (1 turn)
:The recent execution of captives has further tempered this force for war.
:* Unit experience +100 for this army
Force Labour 	Labourers reduce the load on the troops, making recovery more swift. 	Units replenished by an extra percentage
Ransom Captives 	Ransoming captives brings its own rewards, but the troops do not like it.	Treasury increased 
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Ransomed Captives (5 turns)
:Ransoming captives buys you valued favours.
:* Influence per turn +1
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Name 	Flavour text 	Effects
Reap Captives 	Reap the captives and claim their skulls! 	Skulls Increased
Devour Captives 	Consume the captives to strengthen this Daemonic host. 	Units replenished by an extra percentage
Offer As Tribute	Send the souls of these captives to the Lord of Murder.	Total Favour increased
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Name 	Flavour text 	Effects
Execute Captives 	Leave no captives alive. The foe and their allies will not look upon you kindly, but their enemies will respect your decision. 	Killed Captives (5 turns)
: These men are feeling confident after mopping up stragglers from the recent battle.
:* +4 Leadership
Salyak Provides 	The benevolence of the Goddess shall reinvigorate and restore those who suffer. 	Units replenished by an extra percentage
Pardon captives 	Allow these warriors to return to their homeland, for a ransom. Despite dipping into their treasury, the enemy will appreciate such a deed.	Treasury increased
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Pardoned Captives (1 turn)
:Men are feeling reluctant to join the ranks of this army.
:*Casualty replenishment rate -5%
Sacrifice Captives (only towards Warriors of Chaos, Norsca, Beastmen and Daemons)	Sacrifice this Chaos captives in the name of the gods of Kislev! 	Devotion Increased
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Name 	Flavour text 	Effects
Exterminate Captives 	Exterminating these captives will further the Old Ones' Great Plan. 	Killed Captives (1 turn)
:The recent killing of captives has left this force more capable of fulfilling the Old Ones' plan.
:* Unit experience +100 for this army
Kill & Eat 	A feast of flesh aids recovery. 	Units replenished by an extra percentage
Release Captives 	Giving up a source of fresh flesh from vanquished captives, even with good reason, leaves an army weaker.	Treasury increased
Mark For Sacrifice( only)	The Serpent-God, Sotek, looks favourably upon those who make bloody sacrifice in his name. 	Units replenished by an extra percentageSacrificial Offerings increased
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Name 	Flavour text 	Effects
Incubate Captives	Expose the captives to infection, then incubate and render down what is left.	Infections Increased
Devour Captives 	Consume the captives to strengthen this Daemonic host. 	Units replenished by an extra percentage
Offer As Tribute 	Send the souls of these captives to the Fly Lord. 	Total Favour increased
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Name 	Flavour text 	Effects
Ransom Captives	Earn some extra loot by ransoming your captives for cold, hard loot!	Treasury increased
Process Meat 	Looks like there's meat for the pot, boys! 	Meat increased for the army
Eat captives 	We can't be fighting on empty stomachs, eat them now! 	Units replenished by an extra percentage
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Name 	Flavour text 	Effects
Entice Captives 	There are many booms to worshipping the Prince of Pleasure... entice them to our cause.	Devotees Increased
Devour Captives 	Consume the captives to strengthen this Daemonic host. 	Units replenished by an extra percentage
Offer As Tribute	Send the souls of these captives to the Dark Prince. 	Total Favour increased
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Name 	Flavour text 	Effects
Endless March 	Death abounds on the battlefield, the release of it's energies is used to invigorate your armies and send them forth to the fray.	Treasury increased 
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Endless March (2 turns)
:This army marches on.
:* Campaign movement range +20%
Harvest Organs	Valuable organs cannot be left to spoil; send the Liche-Priests onto the field with their jars. 	Canopic Jars increased
Bind Souls 	Spirits lost in battle are retained within their skeletal bodies, lest they flee to the Realm of Souls. 	Units replenished by an extra percentage
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Bind Souls (3 turns)
:Binding the souls of it's enemies has increased this army's replenishment.
:* Units replenished by an extra percentage
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Name 	Flavour text 	Effects
Execute Captives 	Leave no captives alive.The foe and their allies will not look upon you kindly, but their enemies will respect the decision. 	:* Killed Captives (1 turn): Unit experience: +100 These men are feeling confident after cleaning up stragglers from the recent battle
Take on Captives (only with other Human factions)	Force these troops to change their allegiance and allow them to serve in your army. 	Units replenished by an extra percentage
Pardon captives 	Allow these warriors to return to their homelands, for a ransom. Despite dipping into their treasury, the enemy will appreciate such a deed.	Treasury increased
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Pardoned Captives (5 turns)
:Men are feeling reluctant to join the ranks of this army.
:*Casualty replenishment rate -5%
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Name 	Flavour text 	Effects
Conjurate Locus 	Ensare these captive's souls, and the Winds will curry around the Great Conspirator	Winds of Magic Power Reverse Increased for the Army
Devour Captives 	Consume the captives to strengthen this Daemonic host. 	Units replenished by an extra percentage
Offer As Tribute	Send the souls of these captives to the Raven God. 	Total Favour increased
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Name 	Flavour text 	Effects
Share the Loot 	Share the spoils with your Lord, improving their loyalty 	Infamy -50
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Share the Loot (3 turns)
:* Loyalty +1
:* Unit experience gain +50 each turn
Ransom captives 	You earn some extra loot by ransoming your captives for cold, hard loot! 	Treasury increased
Assimilate Captives	Bolster unit replenishment by introducing your captives to the Dark Arts.	Units replenished by an extra percentage
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Name 	Flavour text 	Effects
Kill Captives 	Slaughter the captives in the name of the Chaos Gods! 	Slaughtered Captives (5 turns)
:The Chaos Gods look upon this army favourably.
:* Unit experience: +100
Enslave Captives 	Enslave these fools - break them and consume their souls! 	Units replenished by an extra percentage
Sacrifice Captives	Offer these captives to the Chaos Gods in return for their favour.	Souls increased (except when fighting Slaanesh, Khorne, Tzeentch, Nurgle and Daemons of Chaos.)
Total Favour increased
Category:Total War: Warhammer III campaign mode