Report 67

Report #67
Skillset: Shadowbeat Skill: Widowsmercy
 Org: Harbingers Status: Rejected Oct 2008
Furies' Decision:
Too confusing a suggestion.
Problem: At the moment WidowsMercy does such an infinitesimal amount of damage
in normal combat, it's only -slightly- better than a karmic justice blessing as
having kingdom up (which can't be removed under normal situations) stifles any
sort of bleed that's stacking to make the skill useful at all in combat.
Solution #1: Keep most of the physics behind WidowsMercy but instead of
 damage, it recoils (masked) any one of the four poisons that were
 previously only found in Glomdoring (mactans, anerod, dendroxin,
 mellitin.) Would still obviously fire off of cutting weapons
 (haven't tried it with bonecrushers with bleed runes, but I don't
 think it works with them.)
Solution #2: Remove the initial recoiling and on the universal bleeding-tick
 have it do either or: room-wide enemy blinding (from the blood
 splattering their eyes) or webbing of the last attacker. Either
 of these -could- be based on level of bleed so it doesn't rub off
 as too powerful for low-end bleed. (Obviously it -could- be
 manipulated by amputating someone's arm or leg, but that's a
 serious-enough level of bleed if they can withstand it constantly
 in a counter-raid then something would be wrong then.)
Solution #3: This is the most complicated solution I believe: Change
 WidowsMercy to have a ScorpionSpit-type affect. When the
 bleed-tick hits (and obviously as long as the listener is
 bleeding), cause WidowsMercy to remove a poison affliction from
 the listener's body and recoil onto either a random enemy, or the
 last attacker. It -would- be preferable to have it masked as it'd
 be a -single- affliction (ala NecroScream's SickeningPlague after
 the last changes it received.)
Player Comments:
---[Xiel on 10/11 @ 02:53 writes]:
I quite like the first solution especially in sight of the second one which is
iffy at least. Passive entanglement even with the needed initiation of bleeding
upon the Harbinger is something I believe is not exactly viewed favourably, and
the option for passive blindness seems to just border upon StarHymn's
LightCantata with the Harbinger knocking off balance with ShadowRave instead of
knocking prone as the Cantors do.
---[Izekeal on 10/11 @ 04:12 writes]:
Well, #2 was an either/or. Could adopt one, the other, or both on levels of
bleed. And I do retract my bleeding-rune statement, it -does- fire on them (upon
review of a particular bonecrusher's log)
---[Shuyin on 10/26 @ 23:07 writes]:
I like 1 best, but you might have to have it tick off something else than bleed