Ashen Plains

The Ashen Plains are a big plain that consists of a dry savannah and a large dried-up riverbank covered in ashes, as well as a few volcanic areas and a small, shallow lake. This environment gives ground for many monsters adapted to living inside the ash, some even endemic to it. Regularly ash rains down on the plain, covering the whole area in a black-grey haze. An ignition of fire or the shooting of a fire pod can cause explosions in this weather, so caution is adviced when using fire.
==Layout==
-
*Base Camps: There are three base camp, one of them is at the very west of the locale within a rock formation and bushes surrounding it, a single path leads to Area 1, the second one is located in the middle of the shallow lake on a rocky island, that can only be accessed with Wedge Beetles, in between Area 6, 7 and 8, the third base camp can only be entered from Area 13 by jumping down a hidden hole in-between the rocks west and can be left climbing back up or through an upwards slope south and jumping from a ledge there, which cannot be reached from the area.
*Area 1: A vast savannah that spreads from the southwest to north and north-east. The ash only forms a incomplete thin layer which provides nutrition to the vegetation, especially the grass grows quite high in some spots. There are singular trees from time to time as well. There are three paths to other areas, Area 2 in the south, Area 3 northeast and Area 11 in the east.
*Area 2: A small part of the savannah with a few trees growing providing shadow. The ash layer here is also quite thin but gets thicker eastwards which is also a connection to Area 12.
*Area 3: Another large savannah area with a good amount of vegetation, mainly grass and bushes as well as trees. The plants are more plentiful in the northwest of the area. There is also a path to Area 6 there, another one goes northeast to Area 4.
*Area 4: This small segment of the savannah has a lot of bushes in the north which grow in the penumbra of a huge tree. There are some puddles here and there but they all turned turbid black-grey due to the ashes. Three areas are accessible from here, Area 8 in the west, Area 5 in the east and Area 10 southeast.
*Area 5: This deadend is located a little lower in altitude beneath an overhanging rock, which keeps ash from falling there. A monster nest can be found here.
*Area 6:A shallow lake in lower altitude beneath a large ledge, which keeps the light ash rain, that reaches here still, from falling into the water. There's a lot of vegetation around as well as some aquatic Endemic Life and monsters, this is the main source of water in the locale. The water goes up to the hips of a regular sized hunter at the deepest spot, usually only to the knees. The small rocky island in the middle of the lake seperates the paths within the lake, north is Area 7 and northeast Area 8.
*Area 7: Another part of the lake and the northwest most area in the locale. There are some rocks scattered around and the ash rain doesn't reach here, so it remains crystal clear. To the east Area 8 is reachable.
*Area 8: The last part of the lake, still covered by the ledge. Many water plants grow here, covering part of the area in green.
*Area 9: The center of this area is a little south of Area 5 and extends above of it. It has a layer of ashes thick enough to allow monsters hiding inside it. Also Ash Trees are growing here especially in the north-east of the section. South-west Area 10 is accessible, jumping down the ledge in the north is a shortcut to Area 5 It's said that a village of fairly unknown Lynians can be found close to here with another path to Area 17.
*Area 10: A rather large area covered in ashes with a single big tree in the middle of it. East are rocks that prevent from going there. A path leads south to Area 11, another one east to Area 15.
*Area 11: A smaller section with a big pile of ashes and some bones scattered around. There are also few small flowers growing here and there. Further south Area 12 is reachable.
*Area 12: Another ash section with a layer about as big as the previous ones. A lot of both small and big rocks are scattered here, making the terrain quite uneven. There's a nest behind a large rock in a narrow pathway in the south. The way northwest is connected to Area 13.
*Area 13: In this section the ash is a lot deeper and hunters tend to sink in a bit. There are still some plants growing around here, but mostly close to rocks at which they can attach themselves. Area 14 can be accessed from here in the north.
*Area 14: Another vast area with a deep ash layer, this section has dunes of ash that shift the altitude a bit. North is a path to Area 15 while in the south-east Area 18 is accessible.
*Area 15: The last of the areas with deep ash layer, a small rivulet of lava flows in the east and the ashes are hot. Regularly small lava bubbles expand beneath the ashes close to the trickle of lava that sometimes flows beneath there. The rest of the area is similar to the previous ones. In the east Area 16 can be reached.
*Area 16: An area within the volcano with puddles and flows of lava around. The main spot for mining in the locale. A path to the south-east leads to Area 17.
*Area 17: A vast volcanic area with a lava lake in the east as well as several flows north-east and south-east. There's a small hollow in the west where a nest is located. South Area 18 is accessible.
*Area 18: Another volcanic section with a lavafall in the south-east which flows northwards into Area 17.
==Hazards==
*Walking around in the deep ash or Area 13, 14 and 15 will slow hunters down.
*Ash rain can decrease the sight slightly.
*Ash storms occur very rarely and mainly encompass areas 9 to 15 with weaker intensity in Area 1, 2, 3 and 4. Staying inside the strong part of the storm will increase the Pollution gauge slowly. So Appinds should be brought here.
**Using fire (excluding weapon elements) with an ash storm or ash rain can cause explosions, so caution is adviced. If handled well, fire pods can be used for increased damage due to that. Such weather also increases the danger of fire using monsters.
*Area 16, 17 and 18 are extremely hot, while Area 13, 14 and 15 are still somewhat hot. You need a Cold Drink to prevent losing health in these areas but in former the Cold Drink loses effect faster.
==Endemic Life and Ambient Species==
===Endemic Life===
Treetop:
*
Aquatic:
*
Terrestrial:
*
Airborne:
*
Unclassified:
*
===Interactables===
Fauna:
*
Flora:
*
Fungus:
*
===Ambient Species===
Fauna:
*
Flora:
*
Fungus:
*
==Monsters==
===Dry Savannah (Area 1, 2, 3, 4 and 5)===
===Shallow Lake (Area 6, 7 and 8)===
===Shallow Ash (Area 9, 10, 11 and 12)===
===Deep Ash (Area 13, 14 and 15)===
===Volcanic (Area 16, 17 and 18)===
==Gathering==
*Bones:
**WIP
*Ores:
**WIP
*Herbs:
**WIP
*Seeds, Berries and Fruits:
**WIP
*Insects:
**WIP
==Notes==
*Hunters can only enter the area with the necessary precautions with a mask and protective glasses, so the ashes don't hinder their breathing.