Steal Energy (Wizard Spell)

This spell uses obsidian to leech away power from another mage. The energy thus stolen goes into the obsidian for use by the caster. Energy is taken from the other wizard at a rate of one point per level of the caster per round. That one point translates into enough energy to cast one spell level. For example, if a 12th-level caster uses steal energy against another mage and that mage fails to offset the spell, the caster may pull up to 12 points worth of spell energy per round from the other wizard and store the energy within the obsidian for later use. The energy drained away is taken from the lowest level spells first, so that against another 12th-level wizard, the spell would leech away all that wizard's 1st-level spells (4 spells worth 1 point each), and all of his 2nd-level spells as well (4 spells worth 2 points each). Together these total 12 levels of spells or 12 points worth of energy.
The victim is allowed a saving throw vs. death magic to avoid the effects of this spell. If all of a wizard's spell energy is stolen, he may not cast any spells until he replenishes it. Energy stored in obsidian may be utilized in lieu of personal energy, either to power spells the caster has memorized, or as the energy siphoned off by the rival wizard.
The material component for the spell is the obsidian used to store the stolen energy. Only defilers can use this spell.
Category:Wizard Spells
Category:Spells from Defilers and Preservers: Wizards of Athas
Category:Spells