Super Smash Bros. Blindspot

Super Smash Bros. Blindspot is a Super Smash Bros. game that, much like many entries in the franchise, only exists within a timeline far from our own. Subverting the recent "Everyone Is Here" trend started by Super Smash Bros. Ultimate, Blindspot aims to represent the Nintendo All-Star catalog with as few returning characters from the original series as possible, focusing on the characters most important to modern Nintendo and gaming with a very newcomer-heavy roster. It is set for a release date.
==Game Modes==
===Singleplayer===
====Classic====
Choose your character and go through a series of battles under set conditions against randomized opponents. From team battles to free-for-alls, facing giant and metal opponents, all culminating in a battle against the mysterious and vaguely menacing Master Hand.
====Event Mode====
Event Mode is the second main single-player mode and incorporates some elements from the Adventure Mode from Brawl. The mode consists of various scenarios that the player character most complete, usually involving two or more different characters interacting. Cutscenes in this game play before and after every event is completed. Scenes for different events sometimes lead into each other but don't tell a linear story because I don't feel like writing that shit.
====Training Mode====
If you're one of those weirdos who plays this children's game for a legitimate competition, training mode is the perfect place to hone your skills! A new feature allows you to toggle through different CPU fighting types to best suit your training needs, because Smash Bros. is only a real man's game.
===Multiplayer===
====Smash!====
The standard mode for this series, it needs no introduction. I probably don't even need to explain the gameplay of this to you, but I gotta fill up this space somehow! Characters fight each other to rack up the opponent's damage percentages in hopes of knocking them out of the arena. The higher a fighter's damage percentage, the farther they fly. This mode can be played with up to 8 players, and you can toggle the gameplay rules to determine the winner:
*Stock matches are the default, as they should be, where players get eliminated when they run out of a set number of lives, and the last fighter standing wins.
*Timed matches, where the player who racks up the most points by KOing others and not getting KOd is the victor.
*Stamina matches are pretty self-explanatory, beat up a character until its health percentage drops to 0. Kinda fucked up when you consider the types of characters in this game.
====King Of The Hill====
A brand new game mode debuts in this game called King Of The Hill, with a stage exclusively designed for that mode. In this game the number of KOs dont matter, and players gain points based on how long they stay in the "King's Throne." Players can get knocked out of it pretty easily, and with up to 8 players, its pretty chaotic. Whoever racked up the most points from staying on the Throne the longest is the victor, and a special skin with their character wearing a crown is unlocked.
==Events==
Coming soon.
==Playable Characters==
===Starting Characters===
Mario 	
Standard Special - Fireball: Mario shoots a small burst of flame from his hand that deals 6% damage on up-close impact. It's been beefed up a bit in this game, as it will bounce three times before evaporating, each bounce increasing its size and distance and dealing 2% more damage.Side Special - Cappy Throw: Mario throws Cappy forward, who proceeds to spin around a bit before returning back to Mario. The initial impact deals 10% damage while the spins deal 5%.Up Special - Super Jump Punch: Mario jumps upward, uppercutting anyone within range of his fist and giving him good recovery, but rendering him open to attack until he lands. Pretty much the same as usual.Down Special - Ground Pound: One of Mario's oldest moves to not yet be incorporated into his moveset, Mario jumps up before quickly slamming back down to the ground, dealing a powerful blow to whoever he hits directly as well as leaving a small shock-wave that does minor outside damage.
It's Mario! The guy who appears in every Smash Bros. even if it's not a Smash Bros. Huh, Wonder if he ever gets tired of these things. Well, his moveset has gotten quite a reworking, but he's still the same balanced boy we know and love. Let's-a go! 	Final Smash - T-Rex Mario: A T-Rex emerges and Mario throws Cappy at it, possessing the creature's body. As a T-Rex, Mario can stomp around, bite at opponents, and shriek a terrible roar, all while wearing Mario's signature cap and mustache! However, this form is only accessible for about 30 seconds before he reverts back to just plain-old Mario.
Rosalina 	Standard Special - Luma Shot: Rosalina sends out a Luma, who shoots out like a projectile before stabilizing. It can be directionally toggled, and Luma can be used as a puppet for Rosalina's attacks from long distance. If Luma is KO'd, this move will spawn a new one, although it will take some time before it can be used.Side Special - Luma Swarm: Rosalina summons multiple Lumas to briefly trap and smother opponents in range, before the Lumas puff out of existence. Freaky.Up Special - Spin Jump: Rosalina does a high spin jump before floating back down to the ground. It's good recovery, but the spin itself doesn't do a lot of damage.Down Special - Gravitational Pull: Rosalina pulls any nearby items and incoming projectiles toward her. Projectiles are frozen by this move, allowing Rosalina to send them back flying.
From across the great wide cosmos, Rosalina returns for another round of Smash! Known for being a galactic princess and mother to an entire race of star people, it's kind of odd how she ends up finding time for these things. The Lumas also return to fight on Rosalina's behalf, and they have some new abilities up their sleeve as well. 	Final Smash - Launch Stars: Rosalina traps nearby opponents in a chain of Launch Stars, sending them flying. It has the potential to instantly KO opponents, but getting them in range is the tricky part.
Yoshi 	Neutral Special - Egg Lay: Yoshi sticks his tongue out, and whatever opponent he grabs gets swallowed and laid as an egg, trapped inside. Due to Yoshi's tongue being freakishly long, this attack has quite the bit of range.Side Special - Egg Roll: Now completely disregarding the laws of nature, Yoshi gets in an egg himself and rolls sideways, dealing a good amount of damage to whoever is in its path.Up Special - Egg Rocket: Yoshi once again enters an egg that now shoots far upward, before landing down and the egg cracking open. The rocket will damage players that come in contact with it and is good for recovery, but the resulting landing can mildly damage Yoshi, so be careful.Down Special - Egg Toss: Yoshi tosses a few eggs upwards, which come back raining down on players. The more you hold down the special move button, the farther the eggs will fly.
Every hero needs a loyal steed, and Yoshi has been one for Mario for decades. As usual, most of his moveset involves the usage of eggs, which is... kind of weird actually. Wouldn't those be his babies? How do Yoshis procreate? Is there a God? So many questions that we'll never find the answer to... 	Final Smash - Super Dragon: Yoshi grows wings and his eyes glow as he flies around the stage, being able to throw fireballs like the true freakish monster he is. It is in this form where Yoshi reveals himself as a true creature of hatred and vengeance... but only for a little bit until he transforms back to his normal, cheery self.
Kamek 	Neutral Special - Flame Blast: Kamek conjures a fireball from his magic scepter and shoots it at his opponents. it moves fairly slowly but is extremely powerful when hit.Side Special - Magikoopa Beam: Kamek shoots a continues stream of geometric shapes from his scepter, which can damage opponents. It looks quite odd, but there's nothing really special about it.Up Special - Enchanted Stage: Kamek spreads some kind of vague magic dust over a portion of the stage. Whatever area was in contact by the dust will now become extremely slippery for a short period of time, causing characters to lose their momentum while running and potentially fall off an edge.Down Special - Hypno Spell: Kamek hypnotizes any characters in range, rendering them unable to move for a short period of time. However, the actual process of hypnotizing can take some time, and during this Kamek is open to attacks from other players.
Bowser's loyal advisor, Kamek makes his Smash Bros. debut! He is a unique character in that he is constantly floating on his broomstick, which he can use to fly for short periods of time by holding the up button. With his many magical spells and lightweight nature, Kamek makes for quite the glass cannon. 	Final Smash - Magic Hammer: Kamek takes out a glowing, multi-colored, comically over-sized hammer from who knows where and bashes the stage with it multiple times, greatly damaging players who are hit with it and leaving them stuck in the ground, as well the impact of the hammer causing earthquakes.
Donkey Kong 	Neutral Special - Giant Punch: Donkey Kong swings his arm, charging up a punch. Hitting the button at any time during the charging process will cause DK to release the punch prematurely. But when it's at full power, hoo wee! It's a devastating move... if you can land it right, at least.Side Special - Coconut Gun: His Coconut Gun. Can fire in spurts. If he shoots ya. It's gonna hurt. There, I said it, now go home.Up Special - Barrel Blast: Donkey Kong enters a barrel that's constantly rotating, and pressing the special attack button again will cause Donkey Kong to shoot out in whatever direction the barrel was in. Be careful though, the barrel will shoot you out automatically after 10 seconds!Down Special - Headbutt: Donkey Kong bashes opponents with his head, burying them into the ground. This attack doesn't do as much damage as it appears to, but its good for rendering characters immobile for a bit.
Being the namesake of one of the first video games people actually cared about, Donkey Kong is no one to be taken lightly. He is one of the original heavyweights of Nintendo, both figuratively and literally, and he's had his fair share of inexplicably strange adventures over the years. But rest assured folks, Donkey Kong is, indeed, here.	Final Smash - Konga Beat: Oh yeah, Donkey Konga Bonga is back babey! Donkey Kong takes out a pair of bongos and just proceeds to jam out man. In this game, the infamous Final Smash has been made stronger, as the sound shockwaves from DK's playing are more powerful and have farther reach, and the bongo playing can even make the ground shake at times. Go, DK, go!
Pikachu 	Standard Special - Thunderbolt: Pikachu shoots a small blast of lightning forward that damages and briefly stuns whoever comes in contact with it.Side Special - Slam: Pikachu slams face-first horizontally into opponents. Nothing really special, but can do substantial damage. Looks pretty painful though.Up Special - Quick Attack: Pikachu moves upwards as fast as lightning, dodging any potential attack. It can also be directionally toggled if you reeeally try, but why would you even bother honestly?Down Special - Thunder: A strike of thunder crashes down from the sky and hits Pikachu, doing damage to anyone who comes in contact with him or the lightning. It's heavy metal as heck, but really hard to land a hit right. It's not like there'll be tons of people standing directly on top of you waiting to be hit.
One of the few characters capable of rivaling Mario's success, its hard to go wrong with Pikachu! The little electric rat has become an icon, especially within the past few years... for better or for worse. Not much has changed about him, but it wouldn't be Smash if he was gone! 	Final Smash - Volt Tackle: Pikachu becomes enveloped in powerful electricity as he can race around the stage freely, damaging anyone in his path. It's... kind of concerning actually. After the Final Smash is used he's a bit burnt out at first, but he'll get over it. At least he wont end up in some kind of Pokemon hospital in a Pokemon coma.
Eevee 	Standard Special - Tackle: Eevee charges forward, trampling whoever is in its way. Erm, well as much as it can with its tiny body. It is like a little baby.Side Special - Ember: Eevee transforms into Flareon and shoots a blast of flame directly at its opponent before transforming back into Eevee.Up Special - Thunder Fang: Eevee transforms into Jolteon whilst pouncing upward and doing an electric-charged bite, and transforms back into Eevee when landing on the ground. Now THAT sounds painful.Down Special - Surf: Eevee transforms into Vaporeon and summons a small ocean wave that knocks back opponents, before transforming back into Eevee.
While at first glance Eevee is merely just another small animal Pokemon, what it brings to Smash Bros. are its many unique elemental forms. Since there are just so many of them, Eevee only uses its original ones for this game. What, you thought I was gonna write out like 15 moves for one character? That's silly. Don't be silly. 	Final Smash - Eeeveelutions Unite: Flareon, Vaporeon and Jolteon all come out and repeatedly shoot elementally charged blasts in different directions. They're pretty devastating if you get caught in them, and each individual blast has different elemental properties.
Blaziken 	Standard Special - Flare Blitz: Blaziken cloaks himself in fire and charges forward at the opponent. Players hit by this attack may receive harmful burn effects and sustain sufficient damage, but Blaziken himself can be damaged by this attack as well.Side Special - Blaze Kick: Blaziken kicks while leaping forward, giving him a horizontal boost and creating sparks upon hitting the ground.Up Special - Brave Bird: Blaziken quickly dashes upwards, damaging anyone he comes in contact with. The direction he dashes in can be toggled while he's in the air.Down Special - Heat Wave: Blaziken surrounds himself in a coat of flame, then releases it. Anyone who comes in contact with it receive burn effects that damage them in addition to damage from initial contact with the wave.
The iconic fire-fighting Pokemon of Gen III finally enters Smash! Wait, no, he's not like, an actual fire-fighter, although I suppose could be. Seems like a counter-productive job to have. Who would even hire him anyway? It seems like he's already made a living off of beating up cartoon animals, so, uh, good on him I guess. 	Final Smash - Overheat: Flame starts to spread around the stage from where Blaziken stands. The flames will follow him around if Blaziken moves, and will gradually grow and grow until they suddenly evaporate.
Link 	Standard Special - Traveler's Bow: Link shoots an arrow from his Traveler's Bow. It does only about 4% damage on standard, but can be charged up to reach up to double the power and distance.Side Special - Guardian Spear: Link charges forward with the Guardian Spear, damaging anyone who comes in contact with it, especially it's glowing blue tip.Up Special - Sword Spin: ...Pretty self-explanatory, Link performs a spin using his iconic Master Sword. Can be done in mid-air for a solid jump boost.Down Special - Remote Bomb Rune: Link places a bomb which can be set off at will by the player. The longer you wait to set it off, the more powerful the resulting explosion will be.
Another mainstay of the Smash series, Link has showed up in a lot of different forms throughout these games, and here he appears once again in his Breath of the Wild form. While usually you have a couple options to choose from, this is as Link as you can get in this game, for better or for worse. 	Final Smash - Champion Steed: Link gets on Epona and rides around the stage while shooting shots from his powerful Ancient Bow. Aiming shots can be difficult to control, but when you pull it off it's gonna look really cool. Probably.
Inkling 	Standard Special - Ink Gun: The Inkling shoots at opponents with her Ink gun, damaging them and staining them with ink. The ink stains are purely aesthetic and slowly fade away, but you have to admit they're pretty unpleasant.Side Special - Ink Roller: The Inkling pulls out her Ink Roller, spreading ink across the stage that can slow opponents and burying anyone who's hit by it into the ground. Also, no I'm not calling these weapons by their actual names, because that's fucking disgusting.Up Special - Ink Bomb: The Inkling sets off an Ink Bomb from underneath her, launching her upward and damaging anyone in the blast radius, alongside spraying them with ink.Down Special - Ink Swimmer: The Inkling shifts into her squid form and swims in a trail of ink before emerging. It's a good dodging mechanic, but you have a limited amount of ink to use it with, so its best to do so with ink that's already been left out by the Ink Roller. God I never want to type the word "ink" ever again.
A refugee from a post-apocalyptic squid world, this rough and rowdy child is one of Nintendo's newest mascots, and is back for another round of Smash! Having a wide variety of ink weapons at her disposal, Inkling is quite a glass cannon. Seriously, why does she have all those weapons? Someone oughta teach this kid some manners... 	Final Smash - Killer Wail: The Inkling sets up a giant megaphone that sucks opponents in before blasting them with a deadly ink laser. Wait, ink laser? How does that even work? Well despite the absurdity, it's quite the powerful finishing move, and can send players flying.
Twintelle 	Standard Special - Dramatic Cut: Twintelle slows down any opponent about to attack her for a short period of time, allowing her to perform a swift counter-attack. A difficult move to pull off, but can be devastating if done correctly.Side Special - Thunderbird: Twintelle punches forward with her hair, and the Thunderbid accessory attached to it flies forward before returning back to her. You can also manipulate the direction it flies with the up and down arrows.Up Special - Spin Jump: Twintelle jumps up whilst spinning her hair around her. It's a pretty powerful move, but its about as effective at recovering as I am at keeping this article interesting. You're better off just using her hair as a tether instead.Down Special - Parasol: Twintelle uses the parasol accessory to push other fighters back. Does little damage but can be charged for greater push-back.
Oh, Arms? Yep, that's right, the famous movie star Twintelle sets her sights on Smash! She has a wide arsenal of weapons and tricks up her sleeve, and is a new challenger that you shouldn't mess with! 	Final Smash - Grand Encore: Twintelle takes close-by characters to a show stage where she barrages them with a multitude of hair punches, with various dramatic pauses and angles, all to a cheering audience, before sending them flying back to the battlefield.
Tetromino 	Standard Special - Extend: The tetromino extends forward at the center by two blocks, giving out about 5% damage as well as having decent knockback. Can be charged for double the extension and damage.Side Special - Drop: Another tetromino falls down from the sky from whichever direction is being used, rendering the opponent hit stuck in the ground, temporarily unable to move. The UI shows which type of tetromino will be used next for this attack, and each one has somewhat different properties and damage.Up Special - Snake: The tetromino extends upward before retracting from the back and jumping up. Can be somewhat directionally toggled as well.Down Special - L Kick: The tetromino changes into the L shape and kicks the player up from the ground, flipping them over.
Oh, you just thought I'd go and NOT add Tetris? What do you think I am, a plebian? Hailing from one of the most iconic games in history, the Tetrominos FINALLY make it into Smash! With their constantly shifting shapes and quirky play-style, you'll regret ever underestimating the Tetris block. 	Final Smash - Ultimate Tetris: Many tetrominos fall down from the sky in sequence, dealing massive damage to players upon hit, and continuing until having four even rows, when they disappear.
Isabelle 	Neutral Special - Pocket: Isabelle grabs any nearby items or projectiles, stashing them away. Pressing the special button again will release whatever Isabelle is holding.Side Special - Fruit Basket: Isabelle tosses out various fruits, which will damage opponents if they're hit with them. Once they're on the ground, Isabelle can eat the fruits to recover damage.Up Special - Balloon Bench: Isabelle sits down on a swing-like bench that starts floating mid-air via a pair of balloons attached to the top. The balloons will pop after a certain amount of time, causing Isabelle to fall to the ground, or the balloons can get popped from attacks by other players.Down Special - Stop Sign: A stop sign rises up from the ground in front of Isabelle, and anyone who comes in contact with it is briefly stunned. There's a bunch of rowdy rapscallions running around on the Battlefield, and old Isabelle has to get them to slow down somehow!
Oh heck yeah, Isabelle time! Returning from Super Smash Bros. Ultimate, Isabelle now replaces Villager's role as the main representation for Animal Crossing. It's a big job to manage, but our favorite secretary can handle anything! 	Final Smash - Happy Home Design: Isabelle traps opponents as a group of Nooks starts building the Town Hall around them. After construction is finished, the Town Hall explodes and the players inside are sent flying.
Kirby 	Neutral Special - Inhale: Kirby's mouth freakishly unhinges as he sucks in nearby opponents like a vacuum. Once someone is inside Kirby's infinitely stretching gullet, Kirby can spit them out and gain their neutral special, as well as a hat that corresponds to them.Side Special - Hammer: Kirby somehow pulls out a hammer over half his size and swings it, before promptly vaping it out of existence. It's a good method of knocking out opponents, and if used in mid-air it will be done in a swinging motion.Up Special - Final Cut: Kirby jumps up before quickly descending downwards while holding some... weird, non-distinct silver blade. Eh, not all Up Bs can be winners.Down Special - Rock: Kirby transforms into one of many various rock forms, most of which are Clever and Epic Gaming References, which will leave Kirby invulnerable until he transforms back to normal. Can be done in mid-air to drop straight to the ground, leading for some devastating hits!
Dream Land's prince of vore is a long-time Smash Brother, so it only makes sense for him to return for another installment. He plays pretty much the exact same as usual, including his blimp-like floating ability he can use for recovery. Stream Kirby Right Back At Ya on Crunchyroll now. 	Final Smash - Sword Kirby: Kirby summons a sword 10 times his size and just starts going to town with it at whoever is nearby. Look at him go! I mean... seriously, look at that thing. It's kind of concerning. Where does Kirby even get this stuff anyway? What a strange little man he is...
===Unlockable Characters===
Koopa Troopa	Standard Special - Shell Dash: Koopa gets in his shell and dashes around the stage, knocking away anyone he hits. It's a pretty powerful move, but hard to control.Side Special - Bullet Bill: The Koopa takes out a cannon that shoots a small Bullet Bill. It can cause great damage when it hits a player, but is pretty slow. Come on man, pick up the pace.Up Special - Paratroopa: The Koopa grows wings? Somehow? I don't really understand how, but nethertheless, the Paratroopa wings allow him to fly upwards for long distances, but they will disappear if you take sufficient damage.Down Special - Hammer Koopa: Okay, now you're just stealing other people's moves. Not cool man. The Koopa throws hammers upwards that travel long distances and greatly damage opponents.
Just... Just a Koopa Troopa? Really? Damn, it feels like these days just about anyone can be a Smash Brother. He's a tricky character to master, with some powerful attacks that are difficult to pull off correctly. And I just... I still have no idea why he's here.
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He is unlocked by winning a King Of The Hill match as any Mario character.	Final Smash - Big Koopa Troopa: The Koopa Troopa becomes giant and walks on all fours, stomping around the stage before walking offstage and the normal Koopa Troopa returning to the battlefield.
Pearl 	Neutral Special - Mic Drop: Pearl drops a microphone on the ground, which causes a splash of ink to rise up from the impact. The microphone can do damage, especially to those below it, and the resulting ink splash inflicts a poison effect on those who come in contact.Side Special - MC Jawz: Pearl lunges forward at the player, biting any character she comes in contact with with her squid jaws. Yeowch.Up Special - Squid Jump: Pearl turns into her squid form and leaps upward, leaving a trail of poisonous ink behind, before shifting back into her regular form and striking a pose when landing.own Special - Chained: Pearl takes her gold chain and grabs a player with it, allowing her to place the other end of the chain anywhere in close range. This leaves the player chained to that space and only being able to move minimally until the chain breaks.
Everyone, make way for the coolest MC in Inkopolis! While on the surface, Pearl may appear to just be some weird squid gremlin, she... actually yeah kinda. But her experience being the hardest cephalopod in the rap game may help her more than you'd think, so you better watch out!
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She is unlocked by winning Classic mode as Inkling. Her and Marina are unlocked at the same time and you fight them both as a team to unlock them.	Final Smash - Hypersonic Scream: Pearl sets up a megaphone and lets out a gigantic scream, which through the megaphone translates as a destructive laser that demolishes anything in its path. It's more powerful than Inkling's final smash, but has less range and size.
Marina 	Neutral Special - Flooder: Marina places down a smaller version of the Flooder weapon, which moves forward spraying a path of ink from underneath it. The ink it sprays will slow players down, and if it comes in contact with players it will self-destruct, damaging the opponent.Side Special - Record Toss: Marina throws a record disk as a projectile. If it doesn't come in contact with any players, it will come back to Marina like a boomerang.Up Special - Floating Platform: Marina sets down a platform from under her that starts floating upwards before poofing out of existence. Primarily used as a recovery move, obviously, but it can be used for some pretty creative KO's as well.Down Special - Fresh Tunes: Marina places down a turntable and starts using it. If players are caught in it they'll be damaged while being slightly pushed upwards as Marina works the turntables. At least they'll be hearing some fire tracks!... I think.
MC Hyperfresh has joined! Famous for being the fan-favorite of the Off The Hook duo, this tech-savy producer uses her DJ gear as well as weapons from her Octarian past to stay ahead of the competition. Don't get cooked!
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She is unlocked by winning Classic mode as Inkling. Her and Pearl are unlocked at the same time and you fight them both as a team to unlock them.	Final Smash - Ebb & Flow: Marina sets up a jukebox that plays her debut song of the same name, which causes players within its range to be knocked up and down the stage. When the song is finished, characters that were hit by it will be rendered unconscious for a short amount of time.
Steve 	Standard Special - Block: Steve places down a randomly selected block on the stage. He can place multiple at a time to form small walls or towers, but only up to 16 blocks can be onstage at a time.Side Special - Pickaxe: Steve swings his iron pickaxe. It can be used to damage opponents or to break blocks that have previously been placed down.Up Special - Ender Pearl: Steve throws an Ender Pearl, teleporting him to wherever it lands. It's a good recovery move, but you have a limited amount of Ender Pearls you can use in a match. Because come on, we can't make this character too OP.Down Special - TNT: Steve places down a TNT block, which fizzles for a few seconds before erupting into a large explosion. Be careful though, as the explosion can damage Steve as well if he's too close, and it can also destroy blocks within its range.
Holy shit its Steve from Minecraft! One of the most influential figures in modern gaming, Steve is more than deserving of a role in Smash and no you're not allowed to argue with me on this. He has a unique moveset that incorporates building, and has various tools he can use to fight as well.
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He is unlocked by winning 15 versus matches.	Final Smash - Diamond Steve: Steve gets decked out in full diamond armor and a diamond sword. In this form, the diamond armor reduces his damage intake by half and all of his attacks are replaced with powerful diamond sword swings. This form lasts for about 30 seconds before the gear breaks down, leaving Steve back to normal. Guess he'll just have to mine more Diamonds another day.
Monokuma 	Neutral Special - Spear of Gungnir: Monokuma summons an array of spears from different directions, zooming past and hitting other players to form a protective shield around him. The shield doesn't stay up for long and can be broken disturbingly easily by players, but at the cost of them taking a small amount of damage doing so.Side Special - Ball Monokuma: Apparently there are more of these things. Monokuma throws a miniature version of himself that is in the shape of a ball with limbs. Ball Monokuma damages players on impact and proceed to waddle around for a bit before its sad, pathetic, meaningless life ends forever.Up Special - Monokuma Swap: Monokuma kinda just. uh. Fucking explodes. It can greatly damage players, and a new Monokuma will immediately pop back in his place, but you have to wonder just why exactly that happens.Down Special - Muscle Monokuma: Monokuma briefly transforms into a beefed up, almost disturbingly muscly version of himself that punches opponents into the ground, before reverting to his normal form.
Cause who even gives a fuck at this point? Who could possibly care? I know I don't. We're at the point of no return now. Monokuma is the head honcho and mascot of a deadly group that organizes teenage fight clubs for the worst reality tv show of all time. His moveset consists of many of his wacky and whimsical abilities, all while he laughs in your face like the annoying little shit that he is. Fuck.
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He is unlocked by winning 53 versus matches.	Final Smash - Afterschool Lesson: Monokuma takes his opponents into an obnoxiously stylized cutscene where they sit in a classroom, trapped in school chairs, as a giant trash compactor slowly approaches and crushes them, knocking them off stage.
==Stages==
===Starting Stages===
Battlefield 	300pxFinal Destination
One of the staples of Smash Bros. stages, an iconic battlefield with three floating platforms that don't seem to know what they're doing there. 	A plain flat stage with a pretty space background. Not much more to it then that, but it's another long-time staple of the series that's good for basic folk.
Overworld 	Mushroom Kingdom
The basic world you inhabit for most of Minecraft. There's a tall mountain you can climb and trees that can be chopped down with enough force. But be careful of weather changes, which can result in heavy sheets of snow forming on the stage or deadly thunder storms.	Mario's classic homeland, the Mushroom Kingdom returns once again. It's a pretty basic stage, but there are blocks that will spawn occasionally that can be broken to obtain items, and Goombas might appear and attempt to attack you. Keyword being attempt.
==Items==
Assist Trophy	Summons a non-playable fighter to enter the battle and help you defeat other players. A great way to have characters that aren't in the roster still do their part in Smash! But the most it really does is piss off people who are fans of these characters. Go figure.
===Assist Trophies===
Waluigi 	Welp, Waluigi is as Waluigi does, as they say. When summoned, Waluigi will chase around opponents and whack them with a tennis racket while yelling like a maniac. He can be KO'd, and due to his lightweight nature and very basic attack pattern, it shouldn't be terribly hard to do that.
Kaepora Gaebora	When summoned, this irritating owl will stop a player in their tracks and talk non-stop while obscuring that character's view with copious amounts of text boxes. He can be KO'd, but not by the players he is attacking, as they are rendered immobile by his speech.
Little Mac 	When summoned, Little Mac will dash to the nearest opponent and deliver a barrage of quick but deadly punches. He can be KO'd.
Ice Climbers 	When summoned, the ice climbing duo will jump upwards repeatedly while hitting nearby enemies with their hammer. The hammer swings can also shoot out small icicles, which will freeze nearby opponents. They can be KO'd.
Dixie Kong 	When summoned, Dixie Kong will hop back and forth while swinging her hair around in different directions to attack enemies. She can be KO'd.
Wolf 	When summoned, the Wolf will chase down enemy players, pouncing at them and biting them. If the player who spawned the Wolf is hit with an attack that deals over 20% while the Wolf is active, its eyes will go red and its speed and attack damage will be increased. It can be KO'd, but then look at that. You just killed a fucking dog. What the fuck is wrong with you.
==Bosses==
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Games
Category:Crossover Games
Category:Fighting Games
Category:Nintendo Games