Planewalkers in Fire (TIP)

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The plane of Fire possesses a reputation unmatched by any other plane in the multiverse. It is feared as much as the Abyss or Baator, and rightfully so. Considering the environmental conditions alone, only the strong can survive here. Still, these kinds of hazards sometimes attract rather than repel mortal adventurers and explorers.
They come to the plane of Fire not only to challenge its reputation (and earn one of their own), but because they know, deep within the primal essence of their being, that fire is power. Nonnatives come to the plane of Elemental Fire to discover power or to learn how to master it. And there is power to be had. We efreet reward those mortals who choose to serve us or work with us. The azer can offer a "planewalker" a finely crafted item for the right price. Sometimes wizards come (or send others) to siphon a tiny fraction of the plane's energy to power a magical item or even a spell.
==Spell Keys and Other Necessities==
: (Spell keys in the Elemental Plane of Fire always take the form of fluid dancelike movements. These mimic the leaping flames and enable the caster to attune his own magical energies to those of the plane around him. Remember, though, that magical effects must themselves be able to endure the heat to be useful. [Summoning a creature that dies instantly upon entering the plane of Fire does neither spellcaster nor creature any good.) No key has ever been discovered that permits a wizard to cast spells from the school of Elemental Water in this plane.
: A powerful mage named Hynthamis Ruh developed a special sort of homunculus that a nonnative can actually wear that protects the wearer from heat and flame. A littleknown secret of these homunculi is that they can only be created using efreeti skins, so it may not be wise to visit the City of Brass bearing such a creature. Similarly, the efreet have created a homunculus that protects an efreet who travels to the depths of the plane of Water or the frigid cold of Ice.-the Editor]