Super Smash Bros. Obliteration/Ice Climbers

Ice Climbers are the Mascot/Main Protagonist Pair of Ice Climber and a Default/Starter Character in Super Smash Bros Obliteration. The duo are composed up of "Nana" a girl in pink attire, and "Popo" a boy in Blue Attire. Both Nana and Popo ascend many mountains including the treacherous Icicle Mountain, encountering and defeating many polar enemies along the way. Ready to break the ice once more after an absence in 3DS/WII U, ready to climb higher and higher come what ever may, to the top of the Mountain of Smashers. Equipped for the cold with a moveset based around, Hammer, Headbutt, Rope, and Ice attacks, this dynamic duo are ready to melt the ice into water against any opponent they face, 
in a true fight for the ages.
== Attacks ==
Type 	Name	Damage 	Description
Neutral 	 	(5% = Leader, 3% = Partner,  8% = total). 	A horizontal swipe followed by an upward swing.
Forward Tilt 	 	(8% = Leader, 7% = Partner, 10% = Both). 	Does a side swing with their hammers. Can be angled up or down, with the partner dealing more damage if angled up or down.
Up Tilt 	 	2% = hits 1-6, 4% = hit 7 leader, 2% = hit 7 partner.	Twirl their hammers over their heads, creating a lingering hitbox that deals multiple hits. Can often lead to a grab at low percents.
Down Tilt 	 	(6% = leader, 4% = partner, 10% = total). 	Sweep their hammers across the ground in front of them. Used generally for gimping recoveries like Snake's Cypher.
Forward Smash	 	(12%% = leader, 9% = partner). 	Lifts their hammers over their heads, then smashes them straight down. Deals good knockback it both Ice Climbers' hammers connect. Deals less damage if the opponents hit the hilt of the hammers and more damage if they hit the head.
Up Smash 	 	(9%% = leader, 8% = partner, 17% = total). 	Swings their hammers in an arc over their heads. Good as a finisher from chain grabs. Deals more damage if the opponent hit the head of the hammer.
Down Smash 	 	(10% = leader, 7% = partner, 17% = total). 	Spins around and sweeps the ground with their hammers. Can hit up to four times if the opponent is really close and at low percentages. The second most damaging down smash in the game if all four hits connect. Deals more damage if the opponent hits the head of the hammer.
== Aerial Attacks ==
Type 	Name	Damage 	Description
Neutral	 	7% = leader, 5% = partner, 12% = total. 	Spin in a circle with their hammers outstretched. Good for aerial spacing.
Forward	 	(6% = leader, 5% = partner, 11% = total). 	Swing their hammers in a, upward, thrusting direction
Back 	 	7% = leader, 5% = partner, 12% = total. 	Hold their hammers below themselves and falls downwards. A stall-then-fall move, with the stall being almost unnoticeable. Has very large landing lag if not auto-cancelled.
Up 	 	(8%-10% = leader clean, 7% = leader late, 5%-6% partner clean, 5% = partner late).	Holds their hammers up and bring them down in a similar fashion to their forward smash. The partner can meteor smash opponents if the move is sweetspotted.
Down 	 	8% = leader, 5% = partner, 13% = total. 	Swing Their Hammers In a Backward, Counter-Clockwise Circle Direction.
== Other Attacks ==
 		 	
Floor Attack (Front)		(7%) 	Swings Their Hammers In Both Forward/Back Directions, WHile Getting Up.
Floor Attack (Back) 		(6%) 	Same As Front Attack, Just With less Power.
Floor Attack (Trip) 		(7%) 	Swings Their Hammers In Both Forward/Back Directions, Near The Ground.
Ledge Attack 		(7% = hammer, 5% = body). 	Slams his/her hammer on the ground, while getting up.
Dash Attack 		(6% = leader, 4% = partner, 10% = total).	Leaps forward and swings their hammers in front of themselves.
== Grabs/Throws ==
Type 	Name	Damage 	Description
Grab 	 	(N/A) 	Grabs An Opponent
Pummel 	 	(1%) 	A headbutt. The leader pummels the opponent, whereas the player has some control over the partner while pummeling.
Forward	 	(5% = hit 1, 3% = throw, 8% = total). 	Hits opponent forward with their hammers. If the player walks slightly forward with the partner before using, they can regrab the opponent again right after they use the attack, making this throw a chaingrab.
Back 	 	(5% = hit 1, 4% = throw, 9% = total). 	Throws opponent behind. Usable in a chaingrab.
Up  	 	(4% = hit 1, 3% = throw, 7% = total). 	Throw opponent upwards then hits them with hammer.
Down 	 	4% = hit 1, 4% = throw, 8% = throw if both Ice Climbers patricipate.	Spins and then throws the opponent to the ground. Can be used to chain grab infinitely with good timing if both Ice Climbers participate.
== Taunts ==
Up Taunt = They set down their hammers and jump up and down. In the Ice Climber NES game, this is the victory celebration of the Ice Climbers during the results screen (albeit without the flag).
Side Taunt = They will point their hammers diagonally upward shout "Yup!", as wind blows behind them.
Down Taunt = They Dance In a Circle
== Special Moves ==
Type 	Name 	Damage 	Description
Neutral Special	Ice Shot 	(6.1%) 	Each Ice Climbers fire a block of ice that travel along the ground, bouncing off walls. When used in midair, the Ice Climbers will gain a slight boost in the air, but it will only work once before landing on the ground.
Side Special 	Squall Hammer	5.8% - loop).	Both Ice Climbers spin around together while moving along the ground, consisting of many hits. It can also be used as a recovery move by mashing the B button, which causes both Ice Climbers to rise in the air. It gains more distance when both Ice Climbers are present.
Up Special 	Belay 	(15%) 	The leading Ice Climber throws the following Ice Climber in the air with a rope. The following Ice Climber then pulls the leader upwards. If there is a nearby edge, the following Climber will target it, leading to a safe recovery for both Ice Climbers. Each Ice Climber become helpless after the move
is used.
Down Special 	Blizzard 	(4%) 	Both Ice Climbers blow icy wind from their hands, damaging nearby opponents. When the move is used on the ground, the partner will shoot in the direction opposite of the leader.
== Final Smash ==
Type 	Name 	Damage 	Description
Final Smash	Iceberg	(8% = per hit)	The Ice Climbers summon a huge Iceberg into the middle of the field. Touching the iceberg results in freeze damage, and possibly becoming frozen. Being frozen when pushed off the edge can lead to a fatal death, as the frozen player falls with full speed.
Category:Characters
Category:Playable Characters
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters
Category:Ice Climber (series)
Category:Ice Climber Characters