Wings of Embers

__TOC__
You cannot have peace without war.
Welcome to Wings of Embers!This AU is currently unfinished so please refrain from creating a character in this world.This Fan AU uses a lot of Characters, Locations, and concepts from the original canon. However, it also contains fanmade concepts that are used not just by me. I do not take credit for these concepts, but I simply ask that you don’t blatantly steal my interpretations and versions of these Characters, Locations, and concepts. Thank you.
The Fire may be gone but the Embers remain
The World Of Embers
This world takes place in 5,112. Exactly a hundred years after the current events of the Wings of Fire Canon.
<tabber>
|-|Map Info=
The Maps contain most significant locations of each continent. The Territories are also laid out with distinct borders. Significant locations can be found below.MAPS NOT FINAL (I apologize they are handwritten)
|-|Pyrrhia Maps=
Maps of Pyrrhia
Basic Colored Map
Official Kingdom Borders
Official City Borders
Labeled Map
|-|Pantala Map=
Maps of Pantala
Basic Colored Map
Official Borders
Labeled Map
|-|Pollux Maps=
Maps of Pantala
Basic Colored Map
Labeled Map
</tabber>
Pyrrhia
Throughout this massive continent there are mountains, forests, jungles, desert, swamps, and an icy desolate land. The IceWings don’t like it when you call the Ice Kingdom an “icy desolate land”, which is why we did it. 
Pyrrhia is the biggest continent and has the most tribes that rule territory. These tribes include IceWings, MudWings, RainWings, SandWings, and SkyWings. 
Significant Locations
Ice Kingdom
Queen Caribou's Palace 
A chilly, forever frozen palace. It’s quite beautiful, or so we’ve heard. Few dragons, other than IceWings, come here. If they do, they always praise its beauty and complement on the animus gifts. Of course they always end up with frostbite and hypothermia. The IceWings don’t intend on finding a fix for that.
Mud Kingdom
Destiny
Destiny is a large costal city on the south coast of the MudWing kingdom, connecting the Rainforest Kingdom, the MudWing kingdom and the Kingdom of the Sea. The city was created by Queen Glory, Queen Tsunami, and Queen Caiman. It was created to celebrate the peace and connection of the three tribes and acting as a hub of celebration and appreciation of the Dragonets of Destiny. There is a statue of the five in the center of the city. 
Rainforest Kingdom
Queen Paradise’s Royal Pavilion 
Deep within the Rainforest is a gorgeous, flowerful pavilion. Formerly in between the old NightWing Village and the RainWing Village, it's now often a place for dances, special promotions, school graduations, hatching day parties (if you're lucky) and sometimes even hatchings and weddings. The Queen of the RainWings herself will hold meetings in this place.
RainWing Village
Kingdom of Sand
Embers
Embers is the largest city in the entire world. This massive city is stretched out across the entire west coast of the Kingdom of Sand and into the Ice Kingdom. It goes from the edge of the IceWing Kingdom all the way to Darkstalker’s teeth. This incredible marvel is Pyrrhia’s center of trade as it is the one place where Pantalans land when they arrive. Because of trade it is also the richest city in all of Pyrrhia! Not only is it the richest but this city has over 10,000 residents!
Possibility
Blaze’s Scorpion Den
(Coming Soon!) 
Sky Kingdom
Queen Kite’s Palace 
The SkyWing palace is a beautiful and gold filled wonder. Dragons of all tribes adore the palace. It's also home to the Arena Hospital. The Arena Hospital is the largest medical center in all of Pyrrhia. Perhaps even the entire world.
Jade Mountain Academy
Jade Mountain Academy is often called the School of Peace. Every 2 years 5 Dragonets of any age from 3-8 are sent to the academy from all ten tribes. If they get lucky they can be sent another 2 years. Not to mention the 10 hybrids from the selected ages are also allowed to go. Add another 10 staff members, and you get 70 Dragons at this academy, which is impressive for a school founded by Dragonets. Though it is often considered a neutral territory it is still a part of the Sky Kingdom.
Mindseeker Mines
An old abandoned mine used by the NightWings to build Pollux. They abandoned it when they finished collecting all of the materials for the great harbor. It is now owned by the SkyWings, and it is rumored to be haunted. The entrance originated from the old cave that the Dragonets of Destiny grew up in. Though almost no dragon knows this anymore.
Sanctuary
Sanctuary is ome of the oldest cities in Pyrrhia, created by the now disbanded Talons of Peace and King Riptide, before he was king of the SeaWings. The city welcomes dragons of any and every tribe, and it is one of the few Dragon cities that welcome Humans. The city is currently governed by Kinkajou the RainWing.
Mainland NightWing Territory
The Old City Of Night
This ancient city still belongs to the NightWings. This gorgeous city is part of the only NightWing territory on the mainland. It serves as a hub for all NightWings in the mainland or Pyrrhia. Rumor has it the first thrice moonborn NightWing in 2,000 years hatched here.
Pantala
Pantala is the second continent and is home to the HiveWings, LeafWings, SeaWings, and SilkWings.
Significant Locations
Kingdom of Hive
Atta Hive
Atta Hive is the most beautiful of the HiveWing hives. Home to The Glitterbazaar, this hive is the wealthiest hive, so you can expect to see it bejeweled and adorned with a wide array of silks. This hive is also the most popular hive as it lies in between Metalmark Hive and Wolf Hive. It is ruled by Lady Atta Jewel. Due to the silk bridge being destroyed to separate the kingdoms, Atta Hive is not connected to Metalmark Hive by a Silk bridge as Metalmark Hive is a part of SilkWing territory.
Blue Hive
Blue Hive is the most colorful hive. Its filled with murals, tapestries, and statues. It also has the second biggest library and is known for the beautiful statue of the SilkWing hero Blue. This hive has the most SilkWings of any HiveWing hive. It is ruled by Lady Blue Jewel and is located in between Tarantula Hive and Whitefly Hive.
Tarantula Hive
Tarantula Hive is also known as the hive of knowledge. It has the biggest schools in Pantala, with schools for all dragons of any tribe. This hive also has the biggest library of any hive. You can learn just about anything here. Every school is even endorsed by NightWing educators. It is ruled by Lady Tarantula Jewel and is located between Blue hive and Wolf Hive.
Velvet Hive
Velvet Hive is the main HiveWing military base. Little is known about it as Queen Wolf would like to keep this hive under maximum security and only HiveWings are allowed in this hive. This is quite easy to do since it is home to almost the entire HiveWing army. It is ruled by Lady General Velvet Jewel and is located in between Whitefly Hive and Hawk Hive. Due to the silk bridge being destroyed to separate the kingdoms, Velvet Hive is not connected to Hawk Hive by a Silk bridge as Hawk Hive is a part of SilkWing territory.
Whitefly Hive
Whitefly Hive is said to be the most cheerful hive. There are constant parties, celebrations, and parades all throughout the hive. For the most part the hive doesn’t really have a purpose for any of the parties or parades, the residents just celebrate living. At night they have vibrant parties and celebrations for every full moon. The biggest celebrations usually happen when it’s a Lady or Queen’s hatch day (this only applies to Pantalans), the brightest night, which happened in the year 5,105, and the darkest night (which has yet to happen). It is ruled by Lady Whitefly Jewel and is located between Velvet hive and Blue Hive.
Wolf Hive
Wolf Hive is the largest hive. This hive is home to the counsel of the Hive Queen, and the Queen herself. It is the second richest of the hives, and there are constantly dragons going in and out. Often sending messages to the other hives. It is ruled by Queen Wolf Jewel and is located between Atta hive and Tarantula Hive.
Kingdom of Silk
Hawk Hive
Hawk Hive is the main SilkWing military base. Little is known about since Queen Metalmark would like to keep this hive under maximum security and only SilkWings are allowed in this hive. This is quite easy to do since it is home to almost the entire SilkWing army. It is ruled by Commander Hawk and is located in between Owlet Hive and Velvet Hive. Due to the silk bridge being destroyed to separate the kingdoms, Hawk Hive is not connected to Velvet Hive by a Silk bridge as Velvet Hive is a part of HiveWing territory.
Metalmark Hive
Metalmark Hive is the newest of all the Pantalan hives. 100 years ago it was burned, much later rebuilt. It is made almost entirely of wood, and is home to the queen of the SilkWings. The walls are filled with weavings depicting all sorts of things, from Pantalan animals to the queen herself. It is ruled by Queen Metalmark Monarch and is located in between Atta hive and Owlet hive. Due to the silk bridge being destroyed to separate the kingdoms, Metalmark Hive is not connected to Atta Hive by a Silk bridge as Atta Hive is a part of HiveWing territory.
Owlet Hive
Owlet Hive is the most beautiful SilkWing Hive. It is full of weavings, tapestries, murals and even statues. If you go anywhere in the hive you’ll see color and happiness, and probably a sweet shop. It also has one of the biggest libraries. It is ruled by Lady Owlet and is located between Hawk Hive and Metalmark hive.
Jungle Kingdom
The Poison Jungle
Home to the LeafWings, this dangerous jungle has some of the largest animals and plants in both Pyrrhia and Pantala. Despite its history the Jungle has calmed down a lot. After it grew back most of the carnivorous and poisonous plants didn’t grow as much as they used to. When they were growing back from the fire, leafspeakers attempted to breed the carnivorous plants to lose their taste for dragons. Surprisingly it worked, so even if you were caught by one it would let you go pretty fast. As for the poisonous plants, they were pushed back to a small section of the jungle where they still thrive and pose no threat to the LeafWings.
Kingdom of the Sea
Hawk’s Stretch
Hawk’s Stretch is the formerly disputed territory the borders the LeafWing and HiveWing territories. It was fought for in the Battle of Hawk’s Stretch by the Sea/Silk alliance against the separate HiveWing and LeafWing tribes. The alliance won and the land was named after the Commander who had won the battle, Commander Hawk of the SilkWings. The SilkWings then gifted full ownership of the territory to the SeaWings as additional coastal territory. As getting to the different LeafWing territories requires going through the land, the SeaWings made the territory a neutral territory, that is still owned by the SeaWings. This means that if war breaks out the LeafWings still have safe passage to their territories so long as the SeaWings have control over Hawk’s Stretch.
Jump Points
Jump Points are places where dragons leave for Pollux and Pyrrhia, and where dragons arrive from the continents. The points are Small Cities with hotels for incoming dragons. These points are also places where imports arrive and exports leave for other kingdoms. The LeafWing Jump Point is at the edge of the Poison Jungle, near the mouth of the river. It is probably the safest part of the Jungle. The HiveWing Jump Point is at the tip of Pantala’s claw near Wolf Hive. It is the Furthest Jump Point. The Sea and Silk Jump point is on the border of the two kingdoms. As the Jump Point is on the border, both tribes agreed to share the point. 
Pollux
Pollux was designed and built by 564 NightWing architects and construction workers, with the help from all the other tribes. Starting in 5,015 the Pollux project was built as a rest hub for those who decide to travel between the continents, instead it turned into the NightWing Kingdom. Pollux isn’t exactly an island, it’s more along the lines of a gigantic sea-harbor in the middle of the ocean. Despite being in the middle of the raging ocean it’s quite beautiful. The entire "island" was created using different types of metals and rock, the main base being created out of an extremely fire resistant metal. This metal can take up to 5 firescaled dragons just to start to melt it. The base itself isn’t visible whatsoever, in fact it was covered in molten lava to protect it from the harsh salty ocean waters. From there the entire island was built. The island frame itself is in the shape of the ancient NightWing volcano. With it being so high in the sky the top of it has become a massive lightning rod. It is recommended not to fly very high on Pollux until this is fixed.
Significant Locations
Queen Dreamcatcher's "Palace"
Despite being in the middle of a harbor the "Palace" is actually quite beautiful. It goes from 2 stories above water to 15 below it. It is the only building on Pollux that goes that far. The "Palace" also contains the entrance to the underwater bunker. This place doesn’t actually have an official name, oftentimes it is referred to as Queen Dreamcatcher's "Palace".
The Underwater Storm Bunker
The Underwater Storm Bunker is exactly what the name implies, an Underwater Storm Bunker. Pollux gets bad storms pretty often, but you’ll only need to stay inside your hut for the storm. Some storms, however, are so bad they can be life threatening. Oftentimes you can’t tell the difference between a deadly storm and a "normal" storm. The Bunker is hardly ever used as deadly storms don’t happen that often, and they vary in what makes them deadly. Blood Seers will always be the ones to send everyone to the bunker.
The Glass Caves
The Glass caves are beautiful underwater tunnels shaped like caves that run underneath Pollux. These caves aren’t entirely glass, though. These caves allow nearly every dragon to see what it’s like underwater, without getting wet. The most common travelers here are HiveWings, RainWings, SandWings, and SkyWings. Surprisingly this is usually the last place SeaWings usually go in Pollux.
Tribes and Customs
<tabber>
|-|Hivewings=
 
 
HiveWings
Current Queen: Queen Wolf Jewel 
Other Royalty: Lady Atta Jewel, Lady Blue Jewel, Lady Darkling Jewel, Lady Tarantula Jewel, Lady General Velvet Jewel, Lady Whitefly Jewel
Other Government Officials:
Characteristics
Build
HiveWings have slender, strong, and muscular bodies, with four thin and clear segmented wings that are similar to that of dragonflies and other insects. HiveWings have a slightly compact face, with a smaller axe-like ridge on the tip of their snout, and a larger curved ridge on their forehead.
Colors
HiveWings typically have red, orange, black, brown, green, or gold-colored scales. Pure HiveWings will always have black markings, due to their Clearsight ancestry. They usually have black or warm-colored eyes.
Markings
HiveWings can have stripe markings, triangles on the ridge of their backs, or speckles patterns. Their speckle patterns can be freckle-like or in sploches, like inkblots.
Society
Overview
HiveWings are one of the most civilized tribes. They live in giant structures they call hives. They own six, as the other three belong to the SilkWings. The Hives are ruled by the Queen and usually her female relatives, whom are referred to by the title Lady. The Hives are usually named after their ruling Lady, and the name changes very time their ruler does.
Work
Adult dragons are required to have some form of work. If they don’t, and can’t fine one, then they must file for unemployment. Their Hive ruler will then find them a job, and take care of them until they do. HiveWing Adults also can go to more advanced schools, similar to Universities, for more advanced jobs. These jobs include doctors, educators, and government workers. One of the easiest jobs is as a member of the HiveWing military. Though most don’t pick this route unless they grew up in Velvet Hive.
Homes
HiveWings live in large hexagonal cells. These cells contain a kitchen, a family room, an office, and a number of bedrooms depending on the size. They are usualy in 3 sizes, depending on the size of the family. The smallest size can comfortably fit 1 dragon, and a little less so for 2. It is usually for partners or single dragons. The medium size, also known as a normal cell, can fit 4 dragons, usually 2 parents and 2 dragonets. 3 dragon families will also live here. The largest size can hold 7 dragons. Several generations of familes will live in this cell. It has 4 bedrooms and 5 extra miscellaneous rooms. These cells are collected in neighborhoods, usually containing 20-30 cells of varying sizes. The largest size is the least common cell, it also has 2 layers of rooms. SilkWings live in the same type of cells.
Partnerships and Dragonets
All adult HiveWings must also register partnerships, and they must file for divorce as well. Partnership registration is fairly easy, and cross tribe partnerships can also be registered, but it can be difficult. The easiest cross tribe partnership to register is a HiveWing/NightWing partnership. It is currently virtually impossible to register a HiveWing/LeafWing partnership due to the tension between the tribes. HiveWing/SilkWing partnerships are practical impossible in Blue Hive. HiveWing Partners must file for a dragonet. They cannot have one without permission, and are severely punished if they do. When the dragonet hatches they must register a name along with a family name. The first name is almost always approved, however the Queen can change a dragonet’s family name whenever she decides. After all this family registration HiveWings live a normal life, until a dragonet turns a year old and must be registered for school.
Education
At a year old HiveWing Dragonets are registered for school. At school HiveWings are taught history, biology and other sciences, the arts, and how to read and write. These are considered a necessity and if they are not provided to a dragonet it is considered a crime. Orphans automatically get registered for school, so education among them is not a problem. Dragonets stay in their studies until they are 10 years old. After these 10 years, they encouraged to go to Adult schools, similar to universities, to pursue more advanced jobs. This is not required, and most don’t actually go, but it is highly encouraged. These schools do cost a little bit to go to, but are affordable for most.Every 2 years they also send 5 Dragonets of any age from 3-8 to study at Jade Mountain Academy in Pyrrhia for 2 years. Not every HiveWing dragonet can go to Jade Mountain academy. In fact most don’t.
Hybrids
Due to all the registration involved, HiveWing hybrids are few and far between. Tarantula Hive has the most Hybrids, due to the NightWing Population. LeafWing and SilkWing hybrids are almost impossible to find, though you can find some HiveWing/SilkWing Hybrids in Atta Hive. They are welcomed there. There are no registered HiveWing/LeafWing hybrids.
Abilities
The HiveWings' powers can vary from dragon to dragon, though many do not have any powers. These abilities are genetic and can be passed down. Deadly stingers extending from their wrists, venom or a paralyzing toxin in claws or teeth, stingers on wingtips, boiling acid that can be shot from a stinger on their tail, and emanating a horrible stench said to smell like dead rotting things pickled in sulfur, are a few examples but there are most likely more.There is no Animus bloodline in the HiveWings.
Populations
The majority of the HiveWing population resides in the HiveWing Kingdom on Pantala. The second largest population of HiveWings are in the SilkWing hives. There are not enough HiveWings on Pollux, Pyrrhia or the Poison Jungle to be considered a population.
Military
The HiveWing military, also known as The Swarm is a well trained and disciplined force, always ready for the call for battle. The Swarm is trained and commanded by General Velvet in Velvet Hive.
The Brother’s Guard
This is the HiveWing Royal Guard. It is composed entirely of the Queen’s Brothers and her mate. Despite what many think, General Velvet does not out rank them.
Tribe Seal
The Tribe Seal represents the tribe as a whole. 
|-|IceWings=
 
 
IceWings
Current Queen: Queen Caribou Snowfall
Other Royalty:King Alabaster Snowfall, Prince Algor Snowfall, Prince Glacial Snowfall, Prince Shiver Snowfall 
Other Government Officials:
Characteristics
Build
The head of an IceWing is shaped like a diamond and is very narrow, with a ruff of extra horns behind their heads and spikes along their backs. They are lean dragons with thin, whip-like tails with icicle-shaped spines, ending in a very sharp tip. They have serrated claws for walking on ice.
Colors
IceWings usualy have pale, icy colors ment to help them blend into their surroundings. Some colors include silvery-gray and white colors to pale shades of blue, purple, and pink. 
Markings
Most IceWings have coloration on their backs to their tails and the top forearms. Though some have coloration that looks like it layers under each scale. Others can freckle patters, some being dark blue, others being white or silver, like snowflakes.
Society
Overview
IceWings are a rather sophisticated tribe. They take extreme pride in their tribe and think of themselves as above all the others. They take pride in educating their dragonets but not in the same way the HiveWings or NightWings do. They prefrer the survival and battle aspect of education, rather than pure knowledge.
Work
IceWing adults usualy work as survival or battle trainers for dragonets. However, there are also writters, artist, teachers, Narwhal farmers, weavers and tailors, armorers, tool and weaponsmiths, and many other different types of merchants. Many dragons don't like the Narwhal farmers as they believe that they are just taking the easy route. The Queen approved of the farming so that 1) they can use the Narwhal horn and bones for tools 2) they sell the Narwhal meet. Narwhal farmers partner with tool/weaponsmiths, butchers, and grocers to make their profits. Certain Narwhal Farmers sell to the royal palace, who distribute the parts to the royal tool/weaponsmiths and butchers. Meet doesn't spoil quickly in the Ice Kingdom due the cold, though they don't try to freze it due to the fact that they have a hard time unfrezing it. IceWing villages will usualy have healer, ice carvers, and village cheifs. Ice carvers build the homes for the villagers, usualy out of ice. Healers are a very improtant job in the Ice Kingdom. They heal dragonets who injure themselves in training, Narwhal farmers (theres a reason they use the horns as spears), and anyone else who manages to injure themselves. Once a healer becomes a healer they can never change professions.
Homes
IceWings live in carved structures similar to igloos. The homes are built in one size, but you can hire Ice carvers to expand it. The homes usualy contain a family room, 2 bedrooms, a study room, and a kitchen. These homes are built in villages with names that are toponyms, all being long, hyphenated names to describe themselves. The design of the village is dependant on how wealthy the it is. A nicer village means a wealthier village. As wealthy villages expand they become cites. Each village and city always has at least 1 healer.
Partnerships and Dragonets
Most partnerships are planned by the parents once the dragonet turns 7, but the pair is never actualy wed until they are a few years over the age of 12. Dragonets can ask their parents for partners that they like or, on rare occasions, pick their partner on their own terms. IceWings can tell their parents that they don't want a partner and their parents must respect it. They can also refuse a picked partner for various resons. Some IceWings go along with their parents wishes, other refuse partners. While the parents plan, the dragonet can chose for themselves.Parents aren't typicaly affectionate with their dragonets, especialy with the noble IceWings. Lower class dragons are very loving of their families, with them being all they have. Partners usualy have 2-3 dragonets, 4 is rare, and 5 is considered unnecessary. Partners will start looking into having dragonets when the younger partner turns 20 years old. Having one sooner is not considered a good idea due to the partners needing time to get adjusted to their adult lives.
Education
As stated before, IceWings prefer the survival and battle aspect of education, however that doesn't mean they only teach their dragonets these aspects. History, biology, the arts, and reading and writing. They are very strict in making sure dragonets understand these subjects completly. Dragonets begin school at the age of 1 and stay in the pure education side untill they are 3, when they go on their first hunting trip. From their they are taught basic survival skills along with their other education untill they turn 7. IceWings will then begin their battle training, and advanced survival skills, untill they are told that they have learned everything they can be taught. By this time they are about 10-12, depending on how well they do. From there they are considered adults.
Hybrids
Subspecies and Tribe Variants
*Note that this section is not scientifically accurate, in any way, and will change frequently as more books are released into the series. Feedback will be very much appreciated on this section!
Over the years it has become very apparent that dragons can adapt much quicker than any other animal. Some groups from the tribes have adapted to live in slightly different environments. These groups are subspecies of their tribe. Of course the subspecies are still a part of their tribe, and have only slight differences between them and an average member of their tribe.
Peak IceWings
IceWings that live in the peaks of the Claws of the Clouds mountains. Typically have stronger wings and can fly faster than a normal IceWing. They can handle strong winds better than other IceWings.
Abilities
IceWings can withstand sub zero temperatures and very bright light. Their serrated claws are incredibly good at gripping ice and can be used to pierce into their enemies' flesh quite easily, and being clawed by an IceWing has been said to be similar to getting clawed ten times with normal claws. IceWing scales radiate a cold chill, contrary to SandWing scales, which radiate heat. Instead of breathing fire, IceWings exhale a deadly freezing weapon called frostbreath. This vapor can quickly induce terrible frostbite, and if the frost breath enters through another dragon's throat, it can kill them by fusing their internal organs.
Animus
For the longest time IceWings never had an animus. Until Alabaster. Alabaster is the son of an unkown royal SeaWing and the IceWing father of Queen Caribou's predecessor, Queen Waxen. (The obvious situation will be adressed in a moment) Shamed of his SeaWing roots, Alabaster created a mask that made him full IceWing, keeping his animus abilities, while protecting his soul. Soon Waxen became queen and Alabaster began his plot into power. He couldn't be the sole ruler as king, because the other Queens would't aprove, and neither would the IceWings themselves. He decide that he would have a puppet rule in his place. He picked the dragon he was set to marry, Marble Storm. Alabaster used a long diamond embeded chain to create the dragon mask of Caribou Snowfall. The enchantment made Caribou loyal and open to all of Alabaster's suggestions, and is known by everyone as Queen Waxen's cousin. It also made everyone forget that Alabaster was royal and an animus. The chain is wrapped around Caribou's wings, like a strange accessory. With his puppet created all Alabaster had to do was put Caribou on the throne. Making Waxen cease to exsist wasn't exactly an option, it wasn't very good for his soul. (He acts like everything else he did was fine.) He settled on giving Waxen nightmares that sparked a burning hate for NightWings. A classic. (See the IceWing Civil war for more info)When the eggs of Caribou and Alabaster were going to hatch, Alabaster decided to check if any of the eggs were animus, and to his delight one of them was an animus. But only one. Alabaster became greedy and made the other two animus as well. He was tempted to make them easier to control, but decided that was too much. A decision he should have made for many other things.
Frostscaled IceWings
*This is not my original concept! This is a commonly used concept and I take no credit for it!
Commissioned by Queen Caribou, NightWing scientists were able to activate Frostscales in IceWings. After the NightWings experimented with their egg, an IceWing hatched with much colder scales than normal. After continuous experiments they hatched an IceWing so cold the scales could freeze salt water from the ocean into solid ice. A normal IceWing appears to be able to withstand their scales for a few moments, any longer than that and even they will begin to feel its effects. This project is still currently in development, as such the NightWings have very limited information on how exactly Frostscales work.
Populations
The majority of the IceWing tribe lives in their Kingdom. There are several groups IceWings in Embers, Possibility, Sanctuary, Destiny, and there are also 13 known IceWing/SkyWing towns in the peaks of the Claws of the Clouds Mountains. There are not enough IceWings anywhere else in Pyrrhia or Pollux to be considered a population. There are currently no recorded IceWings living on Pantala.
Military
The IceWing Military is a powerful force, though little is known about it.
The Frozen Wolves
The IceWing Royal guard. Protectors of the IceWing Queen. They will stop at nothing to protect their Queen. Some say they act like savage wolves, killer instinct and all.
Tribe Seal
The Tribe Seal represents the tribe as a whole. 
IceWingSymbol1(S).png|Full Colored version
IceWingSymbol2(S).png|Colored Version 2. Used on maps
|-|LeafWings=
 
 
LeafWings
Current Queen: Queen Nightshade 
Other Royalty:
Other Government Officials:
Characteristics
(More to come!)
Build
Colors
Markings
Society
Overview
Work
Homes
Partnerships and Dragonets
Education
Hybrids
Subspecies and Tribe Variants
*Note that this section is not scientifically accurate, in any way, and will change frequently as more books are released into the series. Feedback will be very much appreciated on this section!
Over the years it has become very apparent that dragons can adapt much quicker than any other animal. Some groups from the tribes have adapted to live in slightly different environments. These groups are subspecies of their tribe. Of course the subspecies are still a part of their tribe, and have only slight differences between them and an average member of their tribe.
Cliff LeafWings
LeafWings that live in the Green Cliffs (the “wings” of Pantala). They have a darker green color and usually have more shades of brown than the brighter green LeafWings that live in the Poison Jungle. They fly and glide better in more open spaces.
Abilities
LeafWings have a special ability called Leafspeak. In which they literally speak to plants to make them do whatever they want. This ability isn’t in all LeafWings, and is passed down from parent to child.There is no Animus bloodline in the LeafWings.
Populations
LeafWing populations are mainly in their Kingdom, with the most being in the eastern part of their territory. In the Rainforest there are some LeafWing/RainWing villages. There are not enough LeafWings anywhere else to be considered a population.
Military
The LeafWing Military is a force to be reckoned with. They’re equipped with everything in the Poison Jungle itself. They also have quite a few Leafspeaking fighters. 
The Royal Guard
Tribe Seal
The Tribe Seal represents the tribe as a whole.
|-|MudWings=
 
 
MudWings
Current Queen: Queen Caiman
Other Royalty:
Other Government Officials:
Characteristics
(More to come!)
Build
Colors
Markings
Society
Overview
Work
Homes
Partnerships and Dragonets
Education
Hybrids
Abilities
MudWings can breathe fire (if warm enough), they can hold their breath for up to an hour. Their scales allow them to blend into mud puddles. They are usually very strong.There is no Animus bloodline in the MudWings.
Blood-Red MudWing Eggs
MudWings that hatch from Blood-Red eggs are fire resistant. Fire proof is another term to describe them, but both are still correct. Blood-Red MudWing Eggs are more common than first thought. Ever since the Queen of the MudWings decided to start keeping up with the eggs about 5-6 MudWing eggs every 2 years are Blood-Red.
Populations
MudWing populations are mainly in their Kingdom, but there are plenty of towns and villages that MudWings live in. Some of which include Possibility, Sanctuary, and even the Scorpion den. Currently MudWings avoid Pollux and there aren’t many living near the edge of the RainWing and SeaWing Kingdoms. There are so few MudWings living on Pantala that they are not considered a population.
Military
Tribe Seal
The Tribe Seal represents the tribe as a whole. 
|-|NightWings=
 
 
NightWings 
Current Queen: Queen Dreamcatcher FatedGreatness
Other Royalty: King Dreadseeker SpiritedGreatness
Other Government Officials:
Characteristics
(More to come!)
Build
Colors
Markings
Society
Overview
Work
Homes
Partnerships and Dragonets
Education
Hybrids
Abilities
Though most of the population has these powers not all of them have it.There is no Animus bloodline in the NightWings.
Mind-readers
Mind-readers don’t actually have that much control over their power. The most they can do is learn how to drown out all the other thoughts when in crowds. The only time they have control is when they project their thoughts into other mind-readers. A Mind-reader can be identified from their silver teardrop shaped scale behind each eye.
Seers
NightWing seers also have an uncontrollable power. Seers get random visions of the future and oftentimes these will come in the form of unclear Prophecies. Seers look like any normal NightWing, there is no physical difference between them.
Blood Moon NightWing Powers
*This is a canon concept! I know it may seem like a Fanon concept but it’s actually canon!
On full moons that are blood moons, seers get the ability to see natural disasters and terrible events particularly clearly. Mindreaders gain the ability to project their thoughts into any dragon's mind (unlike a regular mind reader who can only project their thoughts to other mindreaders). NightWings may not have more than one blood moon power.
Populations
The majority of the NightWings live on Pollux, with more scattered across the continents. On Pyrrhia the majority of the NightWings are usually in Possibility, Embers, and the old City of Night, rarely anywhere else. On Pantala the majority of the NightWings live in Tarantula Hive.
Military
Tribe Seal
The Tribe Seal represents the tribe as a whole. 
|-|RainWings=
 
 
RainWings
Current Queen: Queen Paradise Grandeur
Other Royalty:
Other Government Officials:
Characteristics
(More to come!)
Build
Colors
Markings
Society
Overview
Work
Homes
Partnerships and Dragonets
Education
Hybrids
Subspecies and Tribe Variants
*Note that this section is not scientifically accurate, in any way, and will change frequently as more books are released into the series. Feedback will be very much appreciated on this section!
Over the years it has become very apparent that dragons can adapt much quicker than any other animal. Some groups from the tribes have adapted to live in slightly different environments. These groups are subspecies of their tribe. Of course the subspecies are still a part of their tribe, and have only slight differences between them and an average member of their tribe.
Poisoned RainWings
RainWings that live in the Poison Jungle. They are always using their camouflage and venom. They have harder scales and sharper claws. Some like to call them little pockets of the Poison Jungle.
Abilities
Due to their ever changing scales they can camouflage really well. Their flexible prehensile tails allow for climbing and tree gliding. They can also unhinge their jaws and spray venom from frontmost two fangs. This venom only effects organic material. It will not do anything to anything else.There is no Animus bloodline in the RainWings.
Populations
Almost all of the RainWings live in their Kingdom. There are quite a few RainWings in the LeafWing Kingdom, many actually living in the Poison Jungle. There are not enough RainWings anywhere else to be considered a population.
Military
Tribe Seal
The Tribe Seal represents the tribe as a whole.
RainWingSymbol1(S).png|Full Colored version
RainWingSymbol2(S).png|Colored Version 2. Used on maps
|-|SandWings=
 
 
SandWings
Current Queen: Queen Xerocole Oasis
Other Royalty: King Aspis Oasis
Other Government Officials:
Characteristics
(More to come!)
Build
Colors
Markings
Society
Overview
Work
Homes
Partnerships and Dragonets
Education
Hybrids
Abilities
SandWings can survive long periods of time without food or water and withstand intense heat. They can breathe fire like NightWings. SandWings can also inject a deadly venom through a barb on their tail.There is no Animus bloodline in the SandWings.
Populations
SandWings typically live in their own kingdom. They also live in towns on the edge of their Kingdom, like Possibility. SandWings live in towns all over Pyrrhia. There are not enough SandWings on Pantala or Pollux to be considered a population.
Military
Tribe Seal
The Tribe Seal represents the tribe as a whole.
|-|SeaWings=
 
 
SeaWings
Current Queen: Queen Sapphirine Pearl
Other Royalty:
Other Government Officials:
Characteristics
(More to come!)
Build
Colors
Markings
Society
Overview
Work
Homes
Partnerships and Dragonets
Education
Hybrids
Abilities
SeaWings can breathe underwater and are excellent swimmers. They can see in the dark and have bioluminescent markings that they use to communicate.The Royal family can produce an Animus dragon but the chances are so low it is considered impossible. 
Populations
The majority of the SeaWing population live in their Kingdom in Dragonfly Bay. There are very few SeaWings living all over Pyrrhia as they were all called over to Pantala during the SeaWing exodus. There are a small Group of SeaWings on Pollux but not as many as you’d think.
Military
Tribe Seal
The Tribe Seal represents the tribe as a whole.
|-|SilkWings=
 
 
SilkWings
Current Queen: Queen Metalmark Monarch
Other Royalty:
Other Government Officials: Commander Hawk, Lady Owlet 
Characteristics
(More to come!)
Build
Colors
Markings
Society
Overview
Work
Homes
SilkWings live in large hexagonal cells. These cells contain a kitchen, a family room, an office, and a number of bedrooms depending on the size. They are usualy in 3 sizes, depending on the size of the family. The smallest size can comfortably fit 1 dragon, and a little less so for 2. It is usually for partners or single dragons. The medium size, also known as a normal cell, can fit 4 dragons, usually 2 parents and 2 dragonets. 3 dragon families will also live here. The largest size can hold 7 dragons. Several generations of familes will live in this cell. It has 4 bedrooms and 5 extra miscellaneous rooms. These cells are collected in neighborhoods, usually containing 20-30 cells of varying sizes. The largest size is the least common cell, it also has 2 layers of rooms. HiveWings live in the same type of cells.
Partnerships and Dragonets
Education
Hybrids
Abilities
SilkWings can spin silk out of their wrists upon going through metamorphosis. Very rarely a SilkWing can shoot a solid, burning hot silk out of their wrists known as flamesilk. They can also detect vibrations with antennae.There is no Animus bloodline in the SilkWings.
Populations
The majority of the SilkWing population live in their Kingdom, particularly their hives. There are still plenty of SilkWings in the HiveWing's hives, but there aren’t any SilkWings in the Poison Jungle. A small SilkWing population lives in the Rainforest on Pyrrhia, however there are not enough SilkWings anywhere else to be considered a population.
Military
Tribe Seal
The Tribe Seal represents the tribe as a whole.
|-|SkyWings=
 
 
SkyWings
Current Queen: Queen Kite Tourmaline
Other Royalty:
Other Government Officials:
Characteristics
(More to come!)
Build
Colors
Markings
Society
Overview
Work
Homes
Partnerships and Dragonets
Education
Hybrids
Subspecies and Tribe Variants
*Note that this section is not scientifically accurate, in any way, and will change frequently as more books are released into the series. Feedback will be very much appreciated on this section!
Over the years it has become very apparent that dragons can adapt much quicker than any other animal. Some groups from the tribes have adapted to live in slightly different environments. These groups are subspecies of their tribe. Of course the subspecies are still a part of their tribe, and have only slight differences between them and an average member of their tribe.
Iced SkyWings
SkyWings that live in the peaks of the Claws of the Clouds mountains. They can handle the cold and stronger winds better than other SkyWings. They often have paler scales, though not as pale as Fireless SkyWings.
Abilities
SkyWings are usually very powerful fighters and fast fliers. They breathe extremely hot fire.There is no Animus bloodline in the SkyWings.
Firescaled SkyWings
Firescaled SkyWings are now more common than ever. Since Queen Ruby outlawed killing them as hatchlings more and more have begun to show up. The SkyWing Queen has been keeping up with dragons who’ve had the Firescaled dragonets. Firescaled SkyWings make up the entirety of the Forged Guard.
Fireless SkyWings
They're not as popular as their twins, despite the fact that they’re one of the main reasons most of them exist. If you ever come across a Firescaled SkyWing then chances are at least one of their parents or grandparents are a Fireless SkyWing. The Fireless SkyWings also have a special talent in healing. With them being fireless they can’t really be soldiers. Despite this many still wanted to serve their tribe and became healers. If you ever go to a SkyWing hospital you’re guaranteed to find a Fireless SkyWing, or as they’re more lovingly called Healer SkyWings.
Populations
The majority of the SkyWings live in their Kingdom. There are 13 known IceWing/SkyWing towns in the peaks of the Claws of the Clouds Mountains. As the Sky Kingdom is so large, there are hardly any SkyWings living anywhere else on Pyrrhia. A very small group of SkyWings live in the LeafWing Mountains on Pantala, however there are not enough SkyWings anywhere else to be considered a population.
Military
The Forged Guard
A Firescaled SkyWing Guard formed to protect the SkyWing Queen. The Guard has vowed to always serve the true SkyWing Queen.
Tribe Seal
The Tribe Seal represents the tribe as a whole.
SkyWingSymbol1(S).png|Full color version
SkyWingSymbol2(S).png|Colored Version 2. Used on maps
|-|Hybrids=
 
 
Hybrids
Hybrid Dragons are a more common sight now that the world is at a relatively stable peace. Of course there are a few hybrid combinations that are more common than others. Common enough to get their own name. It should be noted that these are still hybrids and are not a new tribe, which is why they don’t share the common tribe suffix. For now.
Cloud Dragons
Combination of Peak IceWings and Iced SkyWings. They have light colorings, often in white or extremely pale red or orange. They have strong wings and breath a frozen cloud-like mist that can be enough to give someone mild frostbite. They mostly have the build of a SkyWing with smaller IceWing spikes running down their back and on their long tails.
Traper Dragons
Named by Sundew. Combination of Poisoned RainWings and LeafWings. They have scales that can shift, but not fully change, to different shades of green. They have RainWing venom, but no leafspeak (they claim they can “suggest things” though). They have the build of RainWings but with the wings of a LeafWing.
</tabber>
Tribe Relations
 Tribe Relations
 
  
 Hive
 Ice
 Leaf
 Mud
 Night
 Rain
 Sand
 Sea
 Silk
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 Hive
 
 Neutral
 Tension
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 Ice
 Neutral
 
 Neutral
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 Leaf
 Tension
 Neutral
 
 Neutral
 Trade
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 Trade
 Neutral
 
 
 Mud
 Neutral
 Trade
 Neutral
 
 Neutral
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 Trade
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 Neutral
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 Night
 Allies
 Neutral
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 Neutral
 
 Allies
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 Trade
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 Neutral
 
 
 Rain
 Neutral
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 Trade
 Neutral
 Neutral
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 Sand
 Trade
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 Trade
 
 Trade
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 Sea
 Trade
 Neutral
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 Trade
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 Neutral
 
 
 Silk
 Trade
 Neutral
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 Sky
 Neutral
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Allies
The tribes have very close relations, no matter how far apart. The dragons in each tribe can usually go freely between the allied kingdoms. If war befalls one then the other will aid and fight for the other.
HiveWing/NightWing Alliance
Due to the two tribes shared love of knowledge and technology, they get along quite well. While the Queen’s might not always get along, the people always will. The HiveWings especially like the NightWings because of their ancestry with Clearsight. They also admire them because of their advancements in astronomy. Because of their similarities the two tribes struck an alliance.
IceWing/SkyWing Alliance
The IceWing/SkyWing alliance started because some IceWings were interested in the cold mountians. The tribes got along quite well and the queens agreed to 13 settlements in the mountians. From there they agreed on an alliance.
LeafWing/RainWing Alliance
Due to their shared enviorments and abilities the LeafWings and RainWings struck an alliance, allowing the dragons of the two tribes to live happily amongst each other.
MudWing/SkyWing Alliance
The MudWing SkyWing Alliance was originally formed during the War of the SandWing Succession. This alliance has been upheld ever since, and was reinforced by Queen Caiman when she became queen. 
MudWing/SeaWing Alliance
NightWing/RainWing Alliance
Due to their history of being ruled under Queen Glory, the NightWings and RainWings agreed to a lasting alliance. This was further encouraged by the entirety of both tribes, having good relations all around.
Trade
The have friendly relations and trade regularly. Due to the SandWings owning Embers, the largest city and trading hub, they control most of the trade. Once most over seas dragons arrive in Embers, trade is mostly carried out by the SandWing kingdom. The NightWings control most over seas trade, as Pollux is the only stop for dragons on the way to Pantala.
Neutral
The Tribes do not speak regularly, do not trade directly, and there is no tensions.
Tension
These Queens of the tribes are bickering, however they are still trading peacefully. If tensions continue to rise, it could lead to war.
HiveWing LeafWing Tension
The HiveWings and LeafWings Queens are bickering about the HiveWing/LeafWing tensions before the battle of Hawk’s Stretch. Nightshade wants compensation for the treatment of LeafWings in the HiveWing hives, while Wolf thinks she’s being completely ridiculous. That is making Nightshade even madder. Wolf can’t believe they still somehow haven’t gone to war over a tree stump. There is still trade between the Kingdoms. For some reason.
Family Names
(More Coming soon!)
Family Names are based on a family's significant ancestor or in some cases multiple. These names better define who a dragon is, and their ancestry. This also allows for two dragons to have the same name but different family names. 
Basic Rules
Some Tribes have different rules but these are basic rules across all tribes.
*When 2 dragons become mates they will both keep their own family name, however their dragonet will usually keep the mother’s. If the dragonet’s lost their mother or simply doesn’t have one then they would take their father’s family name or the family name of the parent who took care of them most. The only exception to this rule are the Royal families.
*A family name can be changed when a dragon feels as though they are not a part of the original family anymore, or when the family is so big and spread out. However they can only change their name when their Queen approves of the name change. 
*When a dragon changes their family name it will always be changed to a combination of their parents' names, their own name, or a combination of their name and their mates name.
*If you marry into the Royal family then any of your children will take the Royal family name, regardless of the mother’s, or caring parent’s family name. However if a Queen deems a dragon illegitimate or to far away from her own lineage, then the dragon or dragonet will either create a new family name or take the non-Royal parent’s name
*Queen’s can force a family name change when a dragonet is born, for any reason she wishes.
*The mates of Queens will always change their family name and take the Royal family name.
*Dragons born before 5,032 do not have to have a family name, excluding the Royal families.
HiveWings
The HiveWing Queen picks the Family name for every single HiveWing dragonet that hatches. This name is usually the mother’s but if the Queen doesn’t like the family name then she will give the other parent’s name, or create a new one. The parents can ask for a specific name, if they want, but it is still up to the Queen. The Queen usually changes names that are connected to dragons she doesn’t like or who are criminals of the kingdom.
IceWings
As noble IceWing names are chosen by the family member of the highest nobility, the Dragonets family name is also taken after their family member with the highest nobility. This family member is can be a parent, aunt, or uncle. IceWings outside the ranks follow the same family name rules as everyone else.
LeafWings
If a family has more than 20 dragons under the same family name then the Queen will force almost all of the new dragonets to take a different name. If both families of a dragonet have more then 20 members then the dragonet will get a name that is a combination of their parents first names. The Queen will also force a name change if it is the family name of a dragon she doesn’t like.
MudWings
MudWing family Names are actually troop names. The troop name will always be the mother’s name. She will stay with the dragonets till they hatch and give them their names. If a troop hatched without a mother then a nursery watcher will give them their name and his/her name as their troop name.
NightWings
A part of a NightWing family name defines the dragonet’s powers. For example: Moonlight FatedStar, in this name the Dragonet’s first name is Moonlight, while the family name is Star with Fated added in the beginning to show its prophetic powers. If the dragonet was a mindreader the name would be SpiritedStarlight. To show both powers it would be StarlightDueler. There isn’t a name for a Blood moonborn because of its rarity. The family name of a dragonet, if it has moonborn powers, must contain the words either the words Fate for prophetic powers, Spirit for mindreading powers, or Duel for both. The words can be anywhere in the name, and in any form.Very few NightWing family names are more than one syllable, if they are then it is usually a single word like Greatness, rather than a compound word, that is a combination of 2 dragons names, like Morrowkeeper.Most dragons simply go by their original family name, without power classification. This usually only occurs during family or friendly conversation. However anything that deals with the government uses the moonborn classification.
RainWings
The RainWing queen can change a dragonet's family name if she deems it "stupid" or comes up with a better one herself. This was implemented by Firefly and has never been used by Paradise.
SandWings
SeaWings
SilkWings
SkyWings
As SkyWings don't typicaly keep their mates, SkyWings will always take their mother's family name, whether she takes care of them or not. If the dragonet is somehow found without a mother, they will take the family name of their caretaker/adoptive parent.
Royal Family Names
The Caiman
The Royal MudWing Family. Named after Queen Caiman. As Queen Caiman is the starter of this Family name her name is still just Queen Caiman.Also known as the Caiman Family or the Caimans.
The Grandeur
The Royal RainWing Family. Named after Queen Grandeur. Queen Paradise’s full name is Queen Paradise Grandeur.Also known as the Grandeur Family or the Grandeurs.
The Greatness
The Royal NightWing Family. Named after the former Princess Greatness. Queen Dreamcatcher’s full name is Queen Dreamcatcher FatedGreatness. (See the Family Names section for more details)Also known as the Greatness Family or the Greatnesses.
The Hazel
The Royal LeafWing Family. Named after the Former Queen Hazel. Queen Nightshade's full name is Queen Nightshade Hazel.Also known as the Hazel Family.
The Jewels
The Royal HiveWing Family. Named after the Former Queen Jewel. Queen Wolf’s full name is Queen Wolf Jewel.Also known as the Hive Jewels or the Jewels of the Hive.
The Monarchs
The Royal SilkWing Family. Named after the Former Queen Monarch. Queen Metalmark’s full name is Queen Metalmark Monarch.Also known as the Monarchy or the SilkWing Monarchy.
The Oasis
The Royal SandWing Family. Named after Queen Oasis. Queen Xerocole’s full name is Queen Xerocole Oasis.Also known as the Oasis Family.
The Pearl
The Royal SeaWing Family. Named after the Former Queen Pearl. Queen Sapphirine’s full name is Queen Sapphirine Pearl.Also known as the Pearls or the Pearl Family.
The Snowfall
The Royal IceWing Family. Named after Queen Snowfall. Queen Caribou’s full name is Queen Caribou Snowfall.Also known as the Snowfall Family or the Snowfalls.
The Tourmaline
The Royal SkyWing Family. Named after Queen Tourmaline. Queen Kite’s full name is Queen Kite Tourmaline.Also known as the Tourmaline Family or the Tourmalines.
Dragon Legends, Myths, Sayings, and Superstitions
Every world has to have some form of Legends, Myths, Sayings, and Superstitions. Some of these fall into multiple of those categories so they’re all in one place.
Blind Dragon of Fate
Also known as Starflight. As he got older Starflight was less and less known, and more forgotten. Almost. Dragons began turning him into this mythical legendary figure, known as the Blind Dragon of Fate. Dragons also began associating him with balance scales that supposedly weighed your fate. Of course this was not Starflight, he never had any of those things. But with a legendary figure things can get exaggerated. The Blind Dragon of Fate and his scales naturally sparked the saying “Let the Blind Dragon of Fate Tip the Scales in your favor,” which is basically a very long and formal good luck. This phrase is most often used by Queens to their challengers, or in any other dire situations. It was shortened down to “Tip the Scales,” which is commonly used as a good luck. This saying is very common among the original seven Pyrrhian tribes, as they knew Starflight. Some Pantalas use it as they’ve seen it as a common phrase from the SeaWings, and it is becoming more and more prevalent as the years go by.
Events
Creation of Pollux and NightWing Independence
The creation of Pollux began 5,015. The project was headed by Princess Greatness’ daughter, and Dreamcatcher’s mother. All the other Queens pitched in to help with the project. (At varying times of course) The SkyWings and SeaWings were the biggest help in the project, the SkyWings are still great allies with the NightWings. As the project neared completion, Dreamcatcher began planning on challenging the RainWing and NightWing Queen. Knowing that Firefly probably would want them out of the rainforest as soon as she became queen, Dreamcatcher started to slowly move the NightWings out of the Rainforest. Unsurprisingly, Firefly didn’t notice, or didn’t care. In 5,096, 81 years after it began, Pollux was finally finished. And Dreamcatcher, the last NightWing in the Rainforest, challenged Firefly and Pollux became the new Kingdom of Night.
The MudWing War
In 5,041 the new MudWing Queen, the successor of Queen Moorhen, started a war with the Queen Tsunami and Queen Glory. They were heavily outnumbered, so all of the older MudWings fought to protect the younger generation. Most didn’t survive. The MudWing Queen never backed down, until she was challenged by Caiman. Caiman wasn’t Royal but everyone approved her challenge and let her become queen. After 8 years of pointless bloodshed the war finally ended. No one knew exactly why the MudWing Queen started the war. Some say she was a reincarnated version of Princess Burn seeking revenge.
The IceWing Civil war
In 5074, Queen Waxen, the daughter of Queen Snowfall’s successor, planned to destroy the NightWings as revenge, and the IceWing Kingdom went into a Civil war. (Every single other tribe was grateful that they were going to keep it a civil war rather than drag in everyone else.) Why the IceWing Queen had decided this remained unknown. After pitching a prideful speech the sides were decided and the Kingdom split in two. The IceWing Kingdom went into a lockdown. The side for NightWings relentlessly defended the border, making it impossible to escape. No one heard from the IceWings for 8 years. The IceWing Queen didn’t have any heirs so she couldn’t be challenged, unless her cousin Caribou challenged her. Since a cousin couldn’t challenge for the throne at the time, the only way for Caribou to take the throne is for the Queen to die in battle. The war waged on, the Queens followers began to dwindle in numbers. Many died, others went against her. The final battle was at the palace, it ended as quickly as it began. The queen had been killed. Some say her brother killed her, others say Caribou’s mate did. Some even say that they’re the same dragon. After the queens death, Caribou took the throne.
The SeaWing Exodus
In 5,092, the entire SeaWing Kingdom left for Pantala. Queen Sapphirine has only stated that an extreme natural disaster occurred, making the entire kingdom, or most of it, uninhabitable. Even the MudWings refuse to take over the entire kingdom. They do say the coast is still safe, but Visitors have said that they’ll see a lot of dead sea creatures wash up on shore. Some say the sea has waves of red, and at night when the waves crash on the shore, they have a light blue glow, like a SeaWing’s scales. It’s almost like the sea is mocking them.
Royal Successions
A list of all Royal Successions since 5,012After the IceWing Civil War the queens got together and allowed for cousins (child of a parents sibling) to challenge for the throne.
HiveWing Successions
Wasp’s successor was challenged by Wolf’s mother, and she won. The rulers of the Hives were changed to be Wolf’s aunts. The Queen eventually made 3 hives SilkWing hives, as they had the SilkWing majority. This kept the SilkWings happy for a little bit. Then, as tensions were rising in 5,098, Wolf and her sisters attempted to challenge her mother. However there was never officially a challenge, but the Queen and her sisters were still killed, leaving Wolf and her sisters as the rulers.
IceWing Successions
Queen Snowfall's successor was challenged by Queen Waxen, and she won. Waxen later started the IceWing Civil War, and was killed by the now King Alabaster. Queen Caribou took her place as queen and now rules the IceWings.
LeafWing Successions
MudWing Successions
Queen Moorhen was challenged by a daughter who won. The odd thing was, she wasn’t even a bigwings. She had sibs, but she challenged anyway. The Queen then started the MudWing war. To end the was Caiman, who wasn’t Royal challenged the Queen. Caiman won and all other Queens accepted her as the new Queen of the MudWings.
NightWing Successions
Firefly was challenged by Dreamcatcher, Greatness’ daughter, for rule of the NightWings. They did a RainWing competition so the RainWings wouldn’t be without a Queen. Dreamcatcher won, and now rules the NightWings.
RainWing Successions
Glory was challenged by her daughter Firefly twice. Glory let her pick between the RainWing way or the NightWing way. Firefly picked the RainWing way first and lost. Many years later she challenged her mother the NightWing way and won. After 20 years of ruling, Paradise, Jambu’s youngest daughter, challenged her cousin. Paradise won, and became queen of the RainWings.
SandWing Successions
Queen Thorn was challenged by one of her daughters. That Queen was later challenged by her niece Queen Xerocole. Queen Xerocole now rules the SandWings alongside her mate King Aspis.
SeaWing Successions
Queen Tsunami won many challenges. A lot were her nieces. In total, Tsunami won 16 challenges. Then Jadeite, one of her older nieces, challenged her and won. Jadeite was challenged in 5,092 by her granddaughter Sapphirine, who won. Sapphirine then started the SeaWing Exodus.
SilkWing Successions
Queen Wolf allowed the SilkWings to pick their own Queen. They picked, by popular vote, Metalmark, who was a popular politician and leader of Metalmark Hive. Queen Metalmark now rules the SilkWings.
SkyWing Successions
Fates of Significant Characters
A list of the fates of all the Significant characters of the canon. Living characters are shown in the Characters section.
Dragonets of Destiny
Clay: Died 5,062. Killed by a Dragonbite viper. Peril was unable to save him a second time. He was 67. 
Queen Glory: Died 5,058 Killed in a challenge against her daughter Firefly. She was 53.
Princess Sunny: Died peacefully in her sleep in the year 5,097. She was 92. (It is presumed she didn’t live as long as a normal dragon because she was a hybrid.)
Queen Tsunami: Died 5,090. Killed in a challenge. She was a rather liked queen. (She also won a lot of challenges.) She was 85.
Jade Mountain Heros
Princess Anemone: Died 5,056. She went crazy and was killed by an unknown dragon under the order of Queen Tsunami. She was 47.
Peril: Cause of death unknown. Died 5,109. She was 105.
Qibli: Died 5,064. Killed defending the SandWing Queen. He was 57.
Winter: Died 5,101. Killed in an avalanche near Sanctuary. He was 94.
Pantalan Heros
Blue: Died 5,078. He died due to lung failure. He was 72.
Luna: Died 5,107. She was killed by heart failure. She was 101.
Sundew: Died 5,091. Her cause of death is unknown. Some say she died of a broken heart. She was 85.
Swordtail: Died 5,109. He died of exhaustion. He was 103 or 104. They say he over worked himself.
Willow: Died 5,088. She was crushed by a falling tree.
Other Royalty
Prince Hailstorm: Died 5065. He was killed in battle. He was 60.
King Smolder: Died of old age.
Commander Shark: Killed in a battle
Princess Moray: Dissapered after Tsunami became queen. Confirmed dead by Jerboa II's information scroll.
Princess Icicle: Unknown cause of death
Princess Crystal: Unknown cause of death
Other Dragons
Mandrake: Died 5,056. Died of unknown causes. 
Nettle: Died 5,088. Crushed by a falling tree.
Animus Magic and Enchanted Objects
The only living animus dragon is Prince Turtle of the SeaWings, who can’t even use his own magic. If there was an animus hatched today then they could be able to use their magic, as the only dragons affected by Jerboa III’s spell were Princess Anemone, Prince Turtle, Jerboa III or Boa, and Stonemover. Of course the chance of hatching a new animus is so rare it might take a thousand years before one hatches. And it would be a SeaWing at that, as the IceWings had no luck. Ever.
Immortal Turtle?
As Boa began to finally feel her age, Turtle started asking her about Animus magic. Eventually the fact that he accidentally made himself unable to be harmed came up. After telling Boa what the phrasing of the enchantment was, she informed him that under the right interpretation he could be immortal. He was immune to fire, so why wouldn’t he be immune to anything else? 
The Ultimate Task
Before her death, Boa tasked Turtle with finding and protecting every single enchanted object in the entire world. If he couldn’t physically take it, like the tunnels, then he was to destroy it. At this time Anemone went crazy and was killed by Turtle under Queen Tsunami’s orders. This had a drastic affect on Turtle. Killing a dragon was no easy task. Killing his own sister was devastating. Turtle went into hiding, and slowly collected every single animus enchanted object. Including the stone remains of Stonemover and his fox, Dinner who is simply a pet fox now. Turtle was not actually given most of the enchanted objects, he stole almost all of them. And destroyed the ones he couldn’t take, like the Old City of Night’s throne room, which had been enchanted by Darkstalker. He even took the Eye of Onyx, which somehow didn’t kill him. He stole some IceWing gifts, like the Gift of Strength, and the Gift of Stealth. He took a cutting of the Gift of Light and managed to grow a new tree in his hideout. He didn’t take or kill Peacemaker. Once he had everything, including all of Jerboa and Boa’s enchantments, he went out from the Kingdom of the Sea and flew east. What land he found remains unknown. He remains there today.
All Enchanted Objects
All enchanted objects. Turtle stole or destroyed most of them. There’s nothing he could do about one off enchantments.
Click here to see a table for all enchanted objects
 
 Object
 Enchanter
 Purpose
 Status
 
 
 Anemone
 Turtle
 To become an animus
 Deceased
 
 
 Anemone's Braclet
 Darkstalker
 Enchanted to protect Anemone's soul from the use of her animus magic.
 Intact, in Turtle’s Hideout with all other Darkstalker touched objects
 
 
 Anemone's breastplate
 Darkstalker
 Enchanted to protect Darkstalker's soul from the effects of animus magic forever.
 Intact, in Turtle’s Hideout with all other Darkstalker touched objects
 
 
 Animal Egg
 Jerboa
 Enchanted to hatch into a SandWing dragonet, later named Jerboa II.
 Destroyed by Jerboa
 
 
 Animal Egg
 Jerboa
 Enchanted to hatch into a SandWing dragonet, later named Jerboa III.
 Deceased
 
 
 Auklet's harness
 Anemone
 To keep Queen Coral away from her
 Intact, in Turtle’s Hideout
 
 
 Bell
 Darkstalker
 Enchanted to ring to let Darkstalker know whenever Fathom is feeling sad or lonely
 Intact, in Turtle’s Hideout with all other Darkstalker touched objects
 
 
 Blanket
 Darkstalker
 Enchanted to keep any dragon it covers at the exact perfect temperature.
 Intact, in Turtle’s Hideout with all other Darkstalker touched objects
 
 
 Blanket
 Darkstalker
 Enchanted to make sure Foeslayer sleeps peacefully when she is out in the desert with the NightWing army. 
 Intact, in Turtle’s Hideout with all other Darkstalker touched objects
 
 
 Blob
 Fathom
 A piece of driftwood, enchanted to carve itself into the shape of an octopus, then come to life as a gift for Indigo, and to have the sweetest, most loyal, most agreeable personality of any pet in Pyrrhia.
 Intact, in Turtle’s Hideout as a happy pet
 
 
 Bone Earing
 Darkstalker
 Enchanted to make everyone trust Darkstalker
 Intact, in Turtle’s Hideout with all other Darkstalker touched objects
 
 
 Bowl
 Turtle
 Enchanted so that when anything is dropped in the bowl and the dragon says "Twice as much, please!" the contents of the bowl double, keeping any spells on the objects.
 Separated into two pieces, one kept with Turtle, one hidden somewhere in the world. It cannot work unless it is put together
 
 
 Bracelet of green and silver glass beads strung along a twisted black wire
 Darkstalker
 Enchanted to give the wearer Mindreading powers. (Enchanted for Mindreader)
 Intact, in Turtle’s Hideout with all other Darkstalker touched objects
 
 
 Braclet of pale pink pearls
 Anemone
 To protect her soul from the use of animus magic, as well as any feelings of invincibility and superiority
 Intact, in Turtle’s Hideout
 
 
 Braclet of twisted black and silver wire
 Darkstalker
 Enchanted to give the wearer super strength (Enchanted for Fearless)
 Intact, in Turtle’s Hideout with all other Darkstalker touched objects
 
 
 Branch
 Darkstalker
 Enchanted to grow into an indestructible prison with room for ten dragons.
 Destroyed
 
 
 Chain
 Unknown SandWing
 Enchanted to make the wearer invisible
 Intact, in Turtle’s hideout
 
 
 Conch Shell
 Albatross
 Enchanted to glow whenever someone is lying
 Intact, in Turtle’s Hideout
 
 
 Dagger
 Arctic
 Enchanted so that whenever he would point it in the direction of a dragon, it would freeze them whenever the user says "freeze." To unfreeze them, the user must say, "unfreeze." 
 Intact, in Turtle’s Hideout
 
 
 Diamond Earring
 Arctic
 Enchanted to shield the wearer from any danger.
 Intact, in Turtle’s Hideout
 
 
 Dinner
 Stonemover
 Enchanted to bring Stonemover food every few days.
 Deceased. Cause of death: old age.
 
 
 Dragon masks
 Chameleon (Darkstalker's Scoll)
 Various peices of scoll in jewelry enchanted to turn the wearer into a specific form with various abilities. There are 5 masks. 1 IceWings, 1 MudWings, 1 NightWings, and 3 SkyWings.
 All collected and intact, in Turtle’s Hideout with all other Darkstalker touched objects
 
 
 Dreamvisitors (Three star-shaped sapphires)
 Darkstalker
 Enchanted to grant the user the ability to enter the dreams of another dragon. (There are more specific rules, see here for details)
 Intact, in Turtle’s Hideout with all other Darkstalker touched objects
 
 
 Silver diamond stud earring
 Darkstalker
 Enchanted to give the wearer the ability to make their drawings real. (Enchanted for Mightyclaws)
 Intact, in Turtle’s Hideout with all other Darkstalker touched objects
 
 
 Eye of Onyx
 Jerboa
 Enchanted to decide whether or not the holder would be an acceptable queen of the SandWings, without taking their bloodline into account. However, it destroys any dragon unworthy to be the SandWing queen by summoning a form of magical lightning that turns the dragon into a pile of dust.
 Intact, in a virtualy impenetrable box hidden away in Turtle's Hideout
 
 
 Gift of compromise
 Unkown IceWing
 Unkown
 Intact, in Turtle's Hideout
 
 
 Gift of Defense
 Unkown IceWing
 A huge cliff between the Ice Kingdom and the rest of the mainland, enchanted to shoot icicles at anyone who is not an IceWing or has IceWing blood.
 Destroyed
 
 
 Gift of diplomacy
 Penguin
 Three bracelets, enchanted to let the wearer pass the Great Ice Cliff despite their tribe and keep them warm in the Ice Kingdom
 Destroyed by time
 
 
 Gift of elegance
 Unkown IceWing
 The inner walls of the IceWing palace, enchanted to mimic the weather outside.
 Intact, remains in the Ice Kingdom.
 
 
 Gift of healing
 Diamond
 A set of five narwhal horns, enchanted to cure any IceWings of frostbreath wounds.
 Intact, in Turtle's Hideout
 
 
 Gift of light
 Frostbite
 The Moon Globe Tree, a frosty white tree claw-carved from ice by Frostbite. Enchanted to grow moon globes, small silver spheres of light that can be picked up and float where they are released.
 Intact, grown all over the Ice Kingdom, as well as single trees in some cities all over the world. There is also one growing in Turtle's Hideout
 
 
 Gift of order
 Unkown IceWing
 A wall in the courtyard of the IceWing palace, enchanted to show every aristocratic IceWing's name and their current ranking.
 Destroyed
 
 
 Gift of splendor
 Unkown IceWing twins
 The IceWing palace, enchanted to grow from the ground and never be cracked, melted, or harmed in any way from the outside.
 Intact, remains in the Ice Kingdom
 
 
 Gift of stealth
 Unkown IceWing
 A pair of diamond-encrusted wristbands. When worn and smashed together three times, the wearer can cause themselves or any other dragon to become totally invisible.
 Intact, in Turtle's Hideout
 
 
 Gift of strength
 Unkown IceWing
 A delicate, elegant tiara enchanted to give the wearer super-strength
 Intact, in Turtle's Hideout
 
 
 Gift of subsistence
 Unkown IceWing
 Three lakes on the outskirts of the Ice Kingdom, enchanted so that if a dragon sticks their claws into the lake, they will always catch a seal.
 Intact, remains in the Ice Kingdom
 
 
 Gift of understanding
 Unkown IceWing
 Unkown
 Intact, in Turtle's Hideout
 
 
 Gift of vengeance
 Diamond
 The Diamond Caves, enchanted so that anyone who touches Foeslayer, a NightWing locked inside with animus-touched shackles, with a diamond-tipped spear can unfreeze her. When stabbed again, Foeslayer dies a painful death before being re-frozen.
 Destroyed
 
 
 Gift of vision
 Opal
 A ring set with an opal and imbued with Opal's spirit, enchanted to cause the wearer to experience the perspective of other dragons. Intended for young queens who rose to the throne too soon, to help them grow and become better queens. It cannot be removed from the wearer's claw until its work is done.
 Unkown
 
 
 History scroll
 Darkstalker
 Enchanted to read itself aloud whenever someone says "Bore me to sleep!" and to stop reading whenever someone says "Spare me!".
 Destroyed by time
 
 
 IceWing crown
 Diamond
 Enchanted to give its wearer nightmares and induce extreme paranoia towards all NightWings, ensuring that all future IceWing queens would continue to resent and wage war against the NightWings far into the future.
 Destroyed under orders of Queen Snowfall
 
 
 Jerboa III
 Jerboa
 Enchanted to have no harm happen to her, and later to lose a body part every time she cast a spell.
 Partialy reversed by Jerboa III's Small glass candleholder enchantment, then deceased
 
 
 Kinkajou's skyfire
 Anemone and Turtle
 Enchanted to heal Kinkajou from her wounds and make her still visible to Darkstalker, but not under his spell and not visible in his futures. Enchanted to make Kinkajou love Turtle as much as he loves her (Later removed).
 Intact, in Turtle's Hideout
 
 
 Moonstone earrings
 Darkstalker
 Enchanted to prevent the wearer from seeing any negative visions of the future. (Enchanted for Clearsight)
 Intact, in Turtle’s Hideout with all other Darkstalker touched objects
 
 
 Mountains between the old Night Kingdom and the mainland
 Darkstalker
 Enchanted to kill any IceWing that tried to enter the Night Kingdom except for Darkstalker, Whiteout, and Arctic. Later called Darkstalker's Teeth by the IceWings.
 Enchantment reversed
 
 
 NightWing palace throne room
 Darkstalker
 Enchanted so that all animus dragons but Darkstalker himself are unable to cast any spells in the room.
 Intact, remains in the old NightWing Palace
 
 
 Obsidian Mirror
 Unkown
 An oblong piece of glittering black obsidian, enchanted to show the current actions and words of a named dragon to the user. The mirror is activated by naming a dragon and breathing smoke onto the surface, and the dragon it shows is represented by a curl of colored smoke, matching their scales.
 Intact, in Turtle's Hideout
 
 
 Painting
 Darkstalker
 Enchantment unknown, likely to hide his Scroll.
 Intact, in Turtle’s Hideout with all other Darkstalker touched objects
 
 
 Pair of slates
 Turtle
 Enchanted so that when something is written on one of the slates, it appears on the other one.
 Intact, in Turtle's Hideout
 
 
 Peril's necklace
 Chameleon (Darkstalker's Scroll)
 Enchanted to remove Peril's firescales and all memories of Clay as well as to make her more loyal to Scarlet.
 Destroyed by Peril
 
 
 Piece of coral
 Turtle
 Enchanted to help Turtle find objects he has lost or dragons he needs to find.
 Intact, with Turtle, used by him to find every enchanted object
 
 
 Piece of Scroll
 Chameleon (Darkstalker's Scroll)
 Enchanted so whoever has this in their ear, their head will look like look like the head of Glory.
 Intact, in Turtle’s Hideout with all other Darkstalker touched objects
 
 
 Plate
 Darkstalker
 Enchanted to keep prey warm. (Enchanted for Foeslayer when she was late for dinner)
 Intact, in Turtle’s Hideout with all other Darkstalker touched objects
 
 
 Purple kelp
 Turtle
 Enchanted to make Turtle faster than the dragonets in his hatching.
 Intact, in Turtle's Hideout
 
 
 Qibli's earring (Small gold hoop earring with a warm orange-amber teardrop hanging from it)
 Turtle
 Enchanted to make whichever dragon wears it immune to all of Darkstalker's spells, past, present, and future.
 Intact, all copies are in Turtle's Hideout, with the exception of two, one worn by Turtle, the other worn by Moonwatcher
 
 
 River stone
 Turtle
 Enchanted to heal skin and minor muscle injuries.
 Intact, in Turtle's hideout
 
 
 Scale in the Royal Hatchery
 Unknown SeaWing
 Enchanted to tell the gender of a dragonet in its egg when the egg is placed on the scale.
 Intact, in Turtle's Hideout
 
 
 Scroll
 Darkstalker
 Enchanted to hold Darkstalker's animus magic, granting the written wish of anyone who writes on it. Also enchanted to give him a "mental twinge" whenever someone else uses it.
 In peices, in Turtle’s Hideout with all other Darkstalker touched objects
 
 
 Set of paints
 Darkstalker
 Enchanted to never go dry and never run out, as a gift for Whiteout.
 Intact, in Turtle’s Hideout with all other Darkstalker touched objects
 
 
 Silver bracelets
 Darkstalker
 Enchanted to give the wearer superstrength and invincibility.
 All braclets intact, in Turtle’s Hideout with all other Darkstalker touched objects
 
 
 Silver snake earring
 Darkstalker
 Enchanted to make everyone who meets Darkstalker think him to be exceptionally handsome and charming.
 Intact, in Turtle’s Hideout with all other Darkstalker touched objects
 
 
 Small glass candleholder
 Jerboa III
 Enchanted so that when it shatters, it shatters the power of all current animus dragons. From that point, no spells cast by any animus dragon alive today will ever work again, Jerboa III will grow old and die like a normal dragon, and makes the spell irreversible by any animus including herself.
 Shattered, affecting Anemone, Jerboa III, Stonemover, and Turtle
 
 
 Soul reader
 Darkstalker
 A telescope with a small golden hourglass mounted on the side, enchanted to represent how much of a dragon's soul is good and how much is evil using sand. The white sand represents evil, and good is represented by black sand.
 Intact, in Turtle’s Hideout with all other Darkstalker touched objects
 
 
 Statue of Orca
 Orca, later Anemone
 Enchanted to kill all female heirs to the SeaWing throne in the Royal Hatchery. Later enchanted to reveal who enchanted it.
 Destroyed under orders of Queen Coral
 
 
 Stick
 Turtle
 Enchanted to erase the holder from Darkstalker's awareness or memory.
 Intact, in Turtle's Hideout
 
 
 Stonemover
 Stonemover
 Enchanted to have his scales turn into stone in fear of losing his soul.
 Deceased, stone statue intact in Turtle's hideout
 
 
 Summer Palace
 Albatross
 Various enchantments made to make the palace grow out of natural materials.
 Destroyed during the Great War, ruins lost after the abandonment of the old Kingdom of the Sea
 
 
 Tailband
 Darkstalker
 Enchanted to kill whoever Darkstalker touches with it.
 Intact, in Turtle’s Hideout with all other Darkstalker touched objects
 
 
 Tunnels
 Stonemover
 Enchanted to be a passage between the RainWing, SandWing, and NightWing kingdoms so the NightWings and SandWings could take over the rainforest.
 Destroyed
 
 
 Turtle's skyfire armband
 Turtle
 Enchanted to protect Turtle's soul from the use of his animus magic. Both the armband and Anemone's bracelet stipulate that they can only cast magic that does not affect another dragon's free will or any magic that is selfishly motivated.
 Worn by Turtle
 
 
 Vine
 Darkstalker
 Enchanted to give the user the power to heal instantly from any wound. (Enchanted for Mindreader's father)
 Intact, in Turtle’s Hideout with all other Darkstalker touched objects
 
 
 Weather bracelets
 Anemome
 Enchanted to let the wearer control the weather around them, such as by creating sandstorms, thunderstorms, and standalone flashes of lightning.
 Intact, in Turtle's Hideout
 
 
 Whiteout's toy scavenger
 Darkstalker
 Enchanted to return to beneath Whiteout's pillow, should she ever lose it.
 Ruined by time, fully destroyed by Turtle
 
Groups
Humans
Overview
Ever since humans first spoke to dragons they have been seen as terrifying individuals. If a creature has the intelligence to speak a language like Dragon then they are capable of much more. Of course dragons aren't afraid of them by themselves, but once you get a few then it can be scary. But why should dragons fear humans? They wanted to reach out peacefully, right? Well, most of them are peacful. Some humans wanted to exterminate dragons and take control of the world. Dragons didn't take kindly to this. They did however, in the kindness of their hearts, give the humans reservations of territory. These are known as the Human Kingdoms. The majority are in Pyrrhia, with a few on Pantala, as there weren't many humans there to begin with. 
Kingdom territories
Cities
Society
Abilities and Weapons
Dragon Alliances
Characters in Embers
<tabber>
|-|Basic Info=
For all Characters in Wings of Embers.
|-|HiveWings=
Royalty
The Queen, her partner, and all relatives
* Queen Wolf Jewel
* Lady Atta Jewel
* Lady Blue Jewel
* Lady Darkling Jewel
* Lady Tarantula Jewel
* Lady Velvet Jewel
* Lady Whitefly Jewel
Royal Associates
Anyone else associated with the Royal family. Guards, advisers, etc.
*
Nobles
Anyone that is high ranking in society but is not directly associated to the Royal family.
*
Commoner
The common dragon. Not high ranking and not associated with the Royal family.
*
|-|IceWings=
Royalty
The Queen, her partner, and all relatives
* Queen Caribou Snowfall
Royal Associates
Anyone else associated with the Royal family. Guards, advisers, etc.
*
Nobles
Anyone that is high ranking in society but is not directly associated to the Royal family.
*Whitefox Flurry
Commoner
The common dragon. Not high ranking and not associated with the Royal family.
*
|-|LeafWings=
Royalty
The Queen, her partner, and all relatives
*Queen Nightshade
Royal Associates
Anyone else associated with the Royal family. Guards, advisers, etc.
*
Nobles
Anyone that is high ranking in society but is not directly associated to the Royal family.
*
Commoner
The common dragon. Not high ranking and not associated with the Royal family.
*
|-|MudWings=
Royalty
The Queen, her partner, and all relatives
*Queen Caiman
Royal Associates
Anyone else associated with the Royal family. Guards, advisers, etc.
*
Nobles
Anyone that is high ranking in society but is not directly associated to the Royal family.
*
Commoner
The common dragon. Not high ranking and not associated with the Royal family.
*
|-|NightWings=
Royalty
The Queen, her partner, and all relatives
*Queen Dreamcatcher FatedGreatness
*King Dreadseeker SpiritedGreatness
Royal Associates
Anyone else associated with the Royal family. Guards, advisers, etc.
*
Nobles
Anyone that is high ranking in society but is not directly associated to the Royal family.
*
Commoner
The common dragon. Not high ranking and not associated with the Royal family.
*
|-|RainWings=
Royalty
The Queen, her partner, and all relatives
* Queen Paradise Grandeur
Royal Associates
Anyone else associated with the Royal family. Guards, advisers, etc.
*
Nobles
Anyone that is high ranking in society but is not directly associated to the Royal family.
*
Commoner
The common dragon. Not high ranking and not associated with the Royal family.
*
|-|SandWings=
Royalty
The Queen, her partner, and all relatives
*Queen Xerocole Oasis 
*King Aspis Oasis
Royal Associates
Anyone else associated with the Royal family. Guards, advisers, etc.
*
Nobles
Anyone that is high ranking in society but is not directly associated to the Royal family.
*
Commoner
The common dragon. Not high ranking and not associated with the Royal family.
*
|-|SeaWings=
Royalty
The Queen, her partner, and all relatives
*Queen Sapphirine Pearl
Royal Associates
Anyone else associated with the Royal family. Guards, advisers, etc.
*
Nobles
Anyone that is high ranking in society but is not directly associated to the Royal family.
*
Commoner
The common dragon. Not high ranking and not associated with the Royal family.
*
|-|SilkWings=
Royalty
The Queen, her partner, and all relatives
*Queen Metalmark Monarch
Royal Associates
Anyone else associated with the Royal family. Guards, advisers, etc.
*Commander Hawk
*Lady Owlet
*
Nobles
Anyone that is high ranking in society but is not directly associated to the Royal family.
*
Commoner
The common dragon. Not high ranking and not associated with the Royal family.
*
|-|SkyWings=
Royalty
The Queen, her partner, and all relatives
*Queen Kite Tourmaline
Royal Associates
Anyone else associated with the Royal family. Guards, advisers, etc.
*
Nobles
Anyone that is high ranking in society but is not directly associated to the Royal family.
*
Commoner
The common dragon. Not high ranking and not associated with the Royal family.
*
|-|Hybrids=
Royalty
Relatives of any Royal Family
*Ex-Queen Firefly of the RainWings and NightWings
*
Royal Associates
Anyone else associated with the Royal family of any tribe. Guards, advisers, etc.
*
Nobles
Anyone that is high ranking in society but is not directly associated to the Royal family of any tribe.
*
Commoner
The common dragon. Not high ranking and not associated with the Royal family of any tribe.
*Nighthawk Mystica
*
|-|Canon Characters=
Canon Characters
These are mini profiles of characters who are living canon characters that are still alive in this world.
</tabber>
Fanfics and Stories
<tabber>
|-|Basic Info=
This AU is currently unfinished so please refrain from creating a fanfic in this world.
|-|Historical Events=
Written by Striker
*The SeaWing Exodus (Writing in Progress)
*
*
|-|All Fics=
Any fanfic written in this world.
*
</tabber>
Notes
*Queen Caiman is the oldest Queen and the oldest MudWing at 72.
*Blaze is the oldest dragon on any of the continents. How she’s lived this long is a mystery. 
*There are so many Royal SeaWings that Queen Sapphirine ordered all Royal SeaWings who are not her parents (they’re both gone), her siblings (she doesn’t have any), or her own children (again she doesn’t have any) cannot have children. She did this because the family would have gotten big enough to where there wouldn’t be any one to challenge the Queen anyway. 
*When I first created most of this I forgot that cousins couldn’t challenge each other for the throne. So to fix that, sometime after the IceWing civil war a law was passed by all 8 queens that said that cousins could challenge for the throne so long as there are no other heirs to the throne. (The NightWings and SilkWings didn’t get their own queen until much later.)
*Till I finish the maps, Atta Hive = Jewel Hive, Wolf Hive = Wasp Hive, Tarantula = Yellowjacket, Blue = Tsetse, Whitefly = Vinegaroon, Velvet = Hornet, Hawk = Cicada, Owlet = Mantis, and Metalmark = Bloodworm (ironic)
Category:Content (XIShadowStrikerIX)
Category:Alternate Universes
Category:Work in Progress