Magick (Eternal Darkness: Sanity's Requiem)

==Summary==
Magick is the supernatural power to preform numerous different abilities that are found within Eternal Darkness: Sanity's Requiem.
To preform Magick, a few prerequisites are required:
* A Circle of Power
* Runes (Alignment, Action, Target, and Power Runes)
A Circle of Power; A metal disc where one inscribes their runes to manifest a spell. The greater amount of points in the circle, the stronger the spell.
Runes are glyphs that are used to focus magickal energy to preform spells. An Alignment Rune infuses that spell with the power of a specific Ancient. An Action Rune describes the purpose of the spell. The Target Rune describes what will be affected by the spell. And Power Runes are used to increase the strength of the spell.
Together, with the proper Runes and Circles of Power, all forms of spells are possible.
==Magick Uses==
* Magick (The Tome of Eternal Darkness grants the user the ability to casts spells with the proper Runes, Codexes, and Circles of Power)
* Superhuman Physical Characteristics (Can contest supernatural beings like the Black Guardian, which possess strength far greater than the average man)
* Summoning (Summon Trapper, Summon Zombie, and Summon Horror; Can summon a trapper, zombie, or horror of the Ancients at will; All monsters that are summoned drain the target of their sanity with a glance)
* Regeneration (Magick Pool; Can continuously regenerate their health, sanity, and stamina when using this spell)
* Healing (Recover; Can transfer over the magickal energy from the environment itself to heal their body, spirit, and/or mind)
* Forcefield Creation and Corrosion Inducement (Damage Field; The caster can create a corrosive barrier that will injure anyone on contact)
* Mind Control (Bind; Can bind another with magick, forcing them to be an ally and fight for them)
* Statistics Amplification (Enchant Item; Can imbue a weapon or item with the power of one of the Ancients, enhancing its combative capabilities)
* Invisibility and Invisibility Nullification (Reveal Invisible; Can either reveal the invisible or become invisible themself)
* Power Nullification (Dispel Magick; The caster can counter any magick with their own and undo any spell so long as the magick is not more powerful than theirs)
* BFR (Trappers are beings who transcend time and space, and are capable of sending their targets into their own pocket dimension that nullifies the victim's magickal powers)
* Limited Light Manipulation (Shield; Summons balls of light around the caster that protect themselves from harm)
* Energy Projection and Possible Deconstruction (Magickal Attack; Can saturate the area with magickal energy, killing all in its range, both small and big, for the greatest of enemies are constructed of small parts, which can be destroyed)
==Resistances==
* Resistance to Madness Inducement and Hallucinations (The caster is able to replenish their mental stamina with magick spells)
==Weaknesses==
* Without the Tome of Eternal Darkness (Or some other Magickal Artifact), a caster is unable to cast any magick
* Spells, that require a greater Circle of Power, take longer to cast.
* Cannot negate magick that is stronger than the caster's own magickal strength
Category:Verse-specific Powers and Abilities
Category:Eternal Darkness: Sanity's Requiem