Courthouse (Civ2)

The Courthouse is an administrative in Civilization II, available with the . It decreases by 50%, and increases the cost for rival to .
Under a , the Courthouse makes one happy. The Courthouse cannot be built in the , as the supersedes its effect.
==Strategy==
The Courthouse works by halving the effective distance of the host city from the 's Capital. This reduces corruption and waste proportionally, providing a greater net benefit to distant settlements. In a civ with no active Capital, Courthouses will remove half the city's total corruption. , , and Democratic governments are equivalent to 0-tile distance and so do not require courthouses to mitigate corruption.
Courthouses increase the base price required to incite a revolt by approximately 60%. It is therefore advisable to the Courthouse beforehand to reduce the total cost.
As Democracy is immune to bribery, the Courthouse's primary effects are redundant; it instead acts as a happiness improvement, making one Content citizen Happy.
A city hosting both the Palace and a Courthouse receives no additional benefit: the former supersedes the latter's effect.
== Civilopedia entry ==
As kingdoms and empires expanded, it became increasingly difficult for the rulers to maintain control over the more distant regions of their realm. To ensure that the far-flung cities of the empire contributed their expected share of duties and taxes to the government, local magistrates and courts were established. In the courthouse, the ruler's representatives listened to the grievances of the people and defined and enforced the laws that governed social interaction. This reduced crime, and thereby kept the local population productive.
==See also==
* Courthouse in other games