Legend Materia/Final Fantasy III

The following is a list of Legend Materia that can be unlocked by using characters from the Final Fantasy III realm.
==List of Legend Materia==
===Luneth===
Materia	Effect 	Acquisition
 	Wind damage +10% 	Unbridled Curiosity Legend Sphere
 	Increase wind damage a small amount. 	Unbridled Curiosity Legend Sphere
 	Auto-Haste, CT0 (3 turns) 	Windborn Warrior Legend Sphere
 	Begin battle with Haste, and remove delay from the user's actions for three turns. 	Windborn Warrior Legend Sphere
 	Wind infusion (25s) 	(III)
 	Begin battle temporarily infused with the power of wind. 	(III)
 	35%: wind abilities grant self cast speed x2 (1 turn) 	Dragoon Armor (III)
 	Moderate chance to reduce delay of the user's actions for one turn when using wind abilities.	Dragoon Armor (III)
 	25%: Dualcast wind abilities 	(III)
 	Small chance for offensive wind abilities to trigger twice. 	(III)
===Arc===
Materia	Effect 	Acquisition
 	WHT healing +15% 	Youthful Embrace Legend Sphere
 	Increase white magic healing a small amount. 	Youthful Embrace Legend Sphere
 	35%: dualcast White Magic abilities 	Childhood's End Legend Sphere
 	Moderate chance for white magic abilities to trigger twice. 	Childhood's End Legend Sphere
 	MND +1% per hit with White Magic abilities, up to +25% 	(III)
 	Increase the user's Mind a moderate amount, proportional to the number of white magic abilities the user has used.	(III)
 	Water infusion (25s) 	()
 	Begin battle temporarily infused with the power of water. 	()
 	25%: dualcast Summoning abilities 	(III)
 	Small chance for summon magic abilities to trigger twice. 	(III)
===Refia===
Materia	Effect 	Acquisition
 	Fire damage +10% 	Light of Affection Legend Sphere
 	Increase fire damage a small amount. 	Light of Affection Legend Sphere
 	Critical hits grant self ATK +50% (1 attack) 	Competitive Spirit Legend Sphere
 	Raise the user's Attack a large amount until their next attack after performing a critical hit.	Competitive Spirit Legend Sphere
 	25%: dualcast fire abilities 	Refia's Tunic (III)
 	Small chance for offensive fire abilities to trigger twice. 	Refia's Tunic (III)
 	Fire infusion (25s) 	(III)
 	Begin battle temporarily infused with the power of fire. 	(III)
===Ingus===
Materia	Effect 	Acquisition
 	Knight ability damage +15% 	Gaia's Champion Legend Sphere
 	Deal slightly more damage with knight abilities. 	Gaia's Champion Legend Sphere
 	ATK +3% per hit taken, up to 50% 	Grim Protector Legend Sphere
 	Increase the user's Attack a large amount, proportional to the number of attacks the user has taken. 	Grim Protector Legend Sphere
 	25%: -30% damage taken with shield or heavy armor 	(III)
 	Small chance to reduce damage taken a moderate amount when a shield or heavy armor is equipped. 	(III)
 	Earth infusion (25s) 	(III)
 	Begin battle temporarily infused with the power of earth. 	(III)
 	25%: follow Knight abilities with Model Knight 	(III)
 	Small chance when using knight abilities to deal three physical earth and non-elemental attacks to one enemy, and trigger Model Knight, restoring 1,500 HP to one ally.	(III)
 	Model Knight: 3x 42% earth/NE physical, 1500 HP ally heal 	(III)
 	 	(III)
 	'Small chance for knight abilities to trigger an additional time when used 	(III)
 	 	(III)
===Desch===
Materia	Effect 	Acquisition
 	Lightning damage +10% 	Ancient Wisdom Legend Sphere
 	Increase lightning damage a small amount. 	Ancient Wisdom Legend Sphere
 	35%: dualcast lightning abilities 	Rekindled Memory Legend Sphere
 	Moderate chance for offensive lightning abilities to trigger twice. 	Rekindled Memory Legend Sphere
 	MAG +1% per hit of BLK damage, up to +20% 	(III)
 	Increase the user's Magic up to a small amount, proportional to the number of black magic attacks the user has dealt.	(III)
 	Auto-Haste, CT0 (1 turn) 	(III)
 	Begin battle with Haste, and remove delay from the user's actions for one turn. 	(III)
 	Lightning infusion (25s) 	(III)
 	Begin battle temporarily infused with the power of lightning. 	(III)
===Onion Knight===
Materia	Effect 	Acquisition
 	35%: dualcast Celerity abilities 	Swordsman Sublime Legend Sphere
 	Moderate chance for celerity abilities to trigger twice. 	Swordsman Sublime Legend Sphere
 	35%: dualcast Black Magic abilities 	Sorceror Sublime Legend Sphere
 	Moderate chance for black magic abilities to trigger twice. 	Sorceror Sublime Legend Sphere
 	CT0 (2 turns) 	Onion Cloak (III)
 	Begin battle with no action delay for two turns. 	Onion Cloak (III)
 	Black Magic ability damage +25% with rod or sword 	(III)
 	Deal significantly more damage with black magic abilities when a rod or sword is equipped.	(III)
 	 	(III)
 	Begin battle temporarily infused with the power of water. 	(III)
===Cloud of Darkness===
Materia	Effect 	Acquisition
 	Dark damage +10% 	Eldritch Destroyer Legend Sphere
 	Increase dark damage by a small amount. 	Eldritch Destroyer Legend Sphere
 	35%: follow dark abilities with Effusing Darkness 	Effusing Darkness Legend Sphere
 	Moderate chance to trigger Effusing Darkness when using dark abilities, dealing magic dark damage to all targets.	Effusing Darkness Legend Sphere
 	Effusing Darkness: 440% group dark magic (BLK) 	Effusing Darkness Legend Sphere
 	Dark infusion (25s) 	Brooding Armguard (III)
 	Begin battle temporarily infused with the power of the dark. 	Brooding Armguard (III)
 	Auto-Haste, CT0 (1 turn) 	(III)
 	Begin battle with Haste, and remove delay from the user's actions for one turn. 	(III)
 	25%: dualcast dark abilities 	(III)
 	Small chance for dark abilities to trigger twice. 	(III)
===Aria===
Materia	Effect 	Acquisition
 	WHT healing +15% 	Pure Heart Legend Sphere
 	Increase white magic healing a small amount. 	Pure Heart Legend Sphere
 	Fire resistance +25% 	Water Crystal's Boon Legend Sphere
 	Reduce damage from fire attacks a moderate amount. 	Water Crystal's Boon Legend Sphere
 	25%: White Magic abilities grant WHT healing +30% (10s) 	(III)
 	Small chance to temporarily increase white magic healing a large amount after using a white magic ability.	(III)
 	25%: dualcast White Magic abilities 	(III)
 	Small chance for white magic abilities to trigger twice. 	(III)
 	25%: follow White Magic abilities with h25 party heal (WHT) 	(III)
 	Small chance for white magic abilities to restore a small amount of HP to all allies. 	(III)
Category:Final Fantasy Record Keeper